Variant class

Variant classes are slightly altered core classes, creating classes that are somewhat different than the standard druid, hunter, warlock, mage, etc. A variant class takes one of the existing base classes and alters it slightly — usually swapping one class feature for another, or performing some other minor alterations. These variant classes allow a larger range of customization and represent slightly different concepts. In a way, the healer and arcanist classes already present variant classes: they have different paths. The healer class, for instance, has four variants: the druid, priest, shaman and witch doctor. The arcanist class, has four variants: the inscriber, mage, necromancer and warlock.Alliance Player's Guide, pg. 4Horde Player's Guide, pg. 4
Variant classes are RPG classes.
==Variant Trees==
Arcanist
:Mage
::Arcane alchemist
::Elementalist
::Focused mage
:Necromancer
::Uncorrupted necromancer
:Warlock
::Hidden warlock
::Shadowmage
::Uncorrupted warlock
:Inscriber
::Dark inscriber
Barbarian
:None
Healer
:Druid
::Aquatic druid
::Druid of the nightmare
::Lone druid
::Totemic druid
:::Druid of the Claw
:::Druid of the Talon
:::Druid of the Fang
:Priest
::None
:Shaman
::Aquatic shaman
::Battle shaman
::Far Seer
:Witch Doctor
::None
Hunter
:Melee hunter
:Wandering hunter
Paladin
:Auradin
Rogue
:Contender
Runemaster
:Lone wolf runemaster
Scout
:Dungeoneer
Tinker
:None
Warrior
:None
Prestige class
Enchanter
*Martial enchanter
==Racial Iconic Classes==
There are variant classes that are race-specific.
==Ex-variant==
*Ex-paladin - Not so much a true variant or class, but a penalized paladin (blocked from Light-given abilities).
*Ex-barbarian - Not so much a true variant or class, but a penalized barbarian (loses certain wild abilities).
==Notes==
Druid of the Claw, Druid of the Talon, and Druid of the Fang are alterations of the totemic druid.
== References ==
 
Category:Alliance Player's Guide
Category:Horde Player's Guide