Item Ranking & Approvals Band

ITEMS AND SHIPS
Items are integral parts of day-to-day life in the Galaxy. However, there are laws and restrictions in place, for the safety and security of the greater Empire. Every item is on a register - and is given a class. [Legendary], for the rarest items, then [Exotic] , [Elite] , [Rare] , [Uncommon] , and finally, for the widely available to all citizens -[Common].
All items can potentially be used or accessed by those in lower ranks, but users should be aware consequences will happen. The same applies for Force-specialised items, such as artifacts and lightsabers. If a non-Force sensitive - or a weak Force-sensitive - attempts to use these items, there is a high risk of complications for the user. For example, using a lightsaber may cause unintentional amputations, if the person in question has no training in swordsmanship or handling lightsabers.
There is a database that lists every known item in the Galaxy, except for common items. Any item not in the database is free to possess, but even common items should be bought. Custom items must be reviewed by the proper authorities, they are not automatically free to use. 
Basic, common items, such as clothing, food, and other simple or necessary items, are not necessary to keep track of. Please do not worry about these.
Please make note of the chart below, and the specific instructions relating to rank or level.
Review this chart to learn about item classes, something that is vital to your career.
Legendary Items are the rarest and most powerful available. They take months to years to
obtain and are reserved for only the highest-ranking members of the Empire and its Force
users. These include ships over 10 km, artifacts of legendary Sith, superweapons, or other
extremely destructive weaponry. They require Council of Twenty approval, but are still not
usually permitted. Rank 5 or above. Level 8 or above.
Exotic items are quite powerful, and extremely difficult to obtain. They require special
missions and Council approval. Examples of exotic items include ships larger than 2km,
lesser artifacts of legendary Sith, weaponry capable of levelling cities, or other similarly
destructive items. They are only approved for those in upper ranks, and only through
consensus of two Councillors. Rank 7 or above. Level 7 or above.
Elite items are powerful, but not overly difficult to obtain. They can be bought, so long as
your branch head or deputy branch head approves. They are reserved for upper ranks,
usually. Unskilled users may find themselves facing consequences if using them. Elite
items include artifacts of named Sith, armed ships above 900m, weapons capable of
levelling city blocks, or similar. Rank 9 or above. Level 6 or above.
Rare items are complicated to obtain, but feasible. They require rank and skill to use. These
include any items not commonly found, including armed ships over 500m (but under
900m), pure cortosis, pure phrik, moderately Force-augmenting artifacts, any sort of
catastrophically destructive weaponry. They require permission of a deputy head to
purchase and own. Rank 11 or above. Level 5 or above.
Uncommon items are easily accessible, but require identification indicating rank to
purchase. They are not accessible to anyone of enlisted ranks unless special permission is
given. Do not ask for special permission – you will be notified. These include specialized
rifles, such as disruptors, armed shuttles larger than 250m, minor Force-augmenting
artifacts, cortosis weave, or beskar. Rank 13 or above. Level 4 or above.
Common items are accessible to everyone of any rank or standing. These include
basic lightsabers, clothing, food, holdout pistols, standard issue rifles, unarmed
shuttles of up to 500m, protocol droids, speeders, and such. Any item you may
acquire from higher levels cannot be used until you rank up – there will be
consequences. Open to all ranks and levels.
Category:RP Rules