Critical & Elemental Damage Vulnerability

Critical Damage Vulnerability is a debuff on the enemy that amplifies the amount of Critical damage taken.
Much like status ailments, Critical Vulnerability can be inflicted on enemies at a set probability for a set amount of turns. Once afflicted, the debuff cannot be cleansed by any means, and will continue to take effect until the debuff wears off after a set amount of turns.
Elemental Damage Vulnerability is a debuff on the enemy that amplifies the amount of Elemental damage taken.
Much like status ailments, Elemental Vulnerability can be inflicted on enemies at a set probability for a set amount of turns. Once afflicted, the debuff cannot be cleansed by any means, and will continue to take effect until the debuff wears off after a set amount of turns.
==Example of stacking==
*Piercing Oath Arsom’s 20% chance of 15% Critical damage vulnerability on his BB/SBB and Furious General Griff’s 50% Critical damage buff on his SBB will result in a total of 65% Critical damage if the vulnerability debuff activates. Otherwise there will only be a 50% Critical damage buff.
*Pious Emperor Alza Masta’s 20% chance for 15% elemental damage vulnerability on his SBB and Alpha Leader Signas’s 30% chance for 25% elemental damage vulnerability on her SP option will not stack with each other. Whichever unit reaches to the enemy target last will have their Elemental damage vulnerability debuff active.
==Frame Timings==
Critical & Elemental Damage Vulnerability debuffs work similarly as status ailments in terms of how they are applied. As such, enemies will only be debuffed with the effect if their HP has not already reached 0. Any subsequent frames after the enemy's HP reaches 0 will prevent any status ailments or debuffs from applying.
==In-Game Descriptions==
Buff 	Namespaced ID 	In-Game Description
Crit dmg vulnerability 	DESC_BUFF_CRITDMG_VUL	Boost to critical damage taken.
Element dmg vulnerability	DESC_BUFF_ELEDMG_VUL 	Boost to elemental damage taken.