Print sheet

Magic cards, like regular playing cards, are printed on print sheets. These sheets of paper are fed into a printing machine and can later be cut into individual cards.
==Description==
===Physical properties===
Print sheets are rectangular sheets made from two layers of cardboard joined together by an opaque blue adhesive so you can't see through the cards even in direct sunlight. The sheets are produced and cut for Wizards of the Coast by playing card manufacturers like Carta Mundi. Nowadays, WotC uses the services of four or more printers all around the world. Confirmed printers are The United States Playing Card Corporation (USPC), Shepard Poorman, Quebecor, and Yaquinto. Non-foil sheets (including the blue adhesive "core") are fully recyclable.
===Card stock===
The standard stock consists of two sheets of special paper of a specific thickness and weight that have been glued together. The line in the middle of the stock is usually described as a plastic but a graphite laminate. It is used as a security feature but this is incidental. This layer is what gives Magic cards their “snap” and resilience to being bent and shuffled. It also provides opacity. It is most often blue and is colloquially referred to as the “blue layer”, however, it is sometimes black as well depending on where and when the stock was manufactured. Many cards printed by Shepard Poorman have a black layer. The paper receives a surface coating that is applied in layers and calendered (polished) at the factory during manufacturing to achieve the desired surface.
===Sizes===
Set sizes have to be tailored to the available sizes of print sheets. 
*10 x 11
**Regular Magic cards are the same size as poker-size playing cards. A typical pack of these playing cards contains a 52-card deck, two jokers, and one extra card, which might, for example, contain bridge scoring values. This makes 55 cards, for which a 110-card (10 x 11) sheet would be highly suited.
*11 x 11
**However, Carta Mundi uses 121-card (11 x 11) sheets, which are tailored to the European market. They measure 28.25" by 40" (72 x 102 cm). In many European countries, the most common decks of cards might contain simply A 2 3 4 5 6 7 J Q K, for a 40-card deck which could appear three times on a 121-card sheet, with one card left over. 32-card decks with 7 8 9 10 J Q K A and 36-card decks with an additional 6 in each suit are even more common. If the 36-card decks come with jokers and informational cards, like a 52-card deck usually does, printing it three times on a 121-card sheet would not produce too much waste.Diophantus at the Printer's Shop
*7 x 7
**Oversized cards appear to be printed on 7 x 7 sheets.Boardgames.stackexchange.com (November 24, 2014) How are Magic cards printed? 
===Filler cards===
Usually, the number of cards in a set and the rarity distribution are chosen in a way that all slots on a sheet are filled but occasionally, some slots remain unused and are then occupied with "filler cards". Normally these cards are sorted out before packaging.Magic Rarities Filler Cards These can be blank, black, with stripes or crosses, with a barcode or with some text. All have a regular Magic card back. These cards occasionally find their way into a finished product and are collected by some players.
==History==
*Limited and Unlimited
**Limited Edition Alpha, Beta, and Unlimited started out with three 11 x 11 sheets. Basic lands were printed on all three sheets. However, as part of the idea to keep players from guessing rarities, the only lands on the rare sheet were four copies of <c>Island</c>.
*Revised
**The Revised Edition still featured basic lands on the common and uncommon sheets, but not on the rare sheet anymore.
*Early small sets
**For Arabian Nights, Antiquities, The Dark, Fallen Empires, Chronicles and Homelands only two print sheets were used. There were three times as many "common sheets" as there were "uncommon sheets". The distribution of the cards was convoluted; there were, for example, cards that showed up twice on the uncommon sheets (dubbed "U2" in rarity) would be twice as available as "U1" cards (which appeared once on the uncommon sheet), but still rarer than "C1" cards (which appeared once on the common sheet).
*Legends onwards
**Legends was the first expansion to use a rare sheet, which became the standard for future large expansions.
*Fourth Edition onwards
**From Fourth Edition onwards, large sets came with a separate sheet for basic lands.
*Alliances onwards
**Alliances was the first small expansion to use a rare sheet, which became standard for future small expansions, up until Guildpact.
*Mirage onwards
**Every large expansion from Mirage through Onslaught as well as the core sets in between had 110 cards of each rarity indicating that during this time, these sets were printed on 10 x 11 sheets.Ben Bleiweis. SCG Daily - The Truth About Rarity. Starcitygames.com Print sheets of 110 cards can also be deduced for the large sets up until Ravnica: City of Guilds and Ninth Edition.
*Dissension onwards
**Apparently, the return to 121-card sheets for small sets took place at the time of Dissension, halfway through the Ravnica block
*Time Spiral onwards
**The first large set to be printed on 121-card sheets again was Time Spiral, which was followed by the Tenth Edition Core Set.
*Alara block onwards
**The Alara block set the default for large sets at 249 cards, and for small sets at 145 cards.
*Magic 2015 onwards
**Starting with Magic 2015, WotC changed the default from 60 uncommons to 80 uncommons for large sets, and from 60 commons to 70 commons for small sets, to provide a better environment for limited play in the Two-Block Paradigm.
*Dominaria onwards
**Dominaria was the first set to follow the Three-and-One Model, which abolished blocks. Regular sets now contained 269 cards (20 basic lands, 101 commons, 80 uncommons, 53 rares, 15 mythic rares)
*Murders at Karlov Manor onwards
**Murders at Karlov Manor introduced Play Boosters. To facilitate the reduction in cards in the boosters, the way sets were designed for limited needs to be modified. At the highest level, the number of cards per pack was reduced from 15 to 14, and the number of common cards per pack from 10 to 7. To compensate, the number of common cards in a set was reduced to 81, from 101, to keep the frequency of seeing any one individual common at approximately the same rate. To balance the frequency of commons with that of uncommons, the number of uncommon cards in a set was increased to 100 (from 80). 
===Trivia===
*The borderless lands of Unstable required something known as "gutter cutting" where a thin strip is cut out between each card. In normal printing the cards butt up against one another.
*the PixelSnowLands drop featured recycled test print sheets ("make ready sheets") as part of the packaging of the cards.
*Starting with March of the Machine the collector numbers were changed to four digits, and the "Inside Set Numbering" (in the form of a fraction like 10/250) was abandoned.
===Current practice===
Nowadays, regular-sized cards are printed on 11 x 11 sheets. Each regular printing sheet features only cards of one rarity and language. The mythic rares are included on the rare sheet. Extras like tokens and informational cards may be used to fill in the empty spots. The cards are printed in a quantity distribution of (1:7):24:88 (mythic:rare:uncommon:common). This is one rare (+ mythic) sheet for 3 uncommon sheets and 11 common sheets (10 if one land sheet is used). The sheets are also printed in different quantities by language.
Most Standard-legal large sets have multiple printings.
Foils, special releases like the Commander decks, and other preconstructed theme decks have their print runs (two 60-card decks fitting on one sheet). Because these cards in decks are printed in addition to any cards in the normal print run, they are less rare than cards that are not in the decks.
===Future practice===
It is expected that at one time there will be a switch to print on demand, where rarities are sorted out digitally instead of on fixed print sheets.
==Preparing the sheets==
Once R&D has finished a card list for a certain set, Editing sends the cards off to get laid out by the CAPS team of Wizards of the Coast (Creative and Professional Services). They are the ones who physically lay out the cards. They also have to take account of new card frames, watermarks and the like. And then Editing checks the card to make sure all the components are put together correctly and then gives the final go-ahead. The correct digital files are sent off to the printers. During printing, four printing plates are used for each sheet: cyan, magenta, yellow, and black.
===After printing===
Foil cards have an extra foil layer on the card that highlights certain parts of the artwork over others. A print coating - a very thin, clear protective finish - is applied over the top of all printed materials. The corners of the cards are cut with a radius of 1/8 inch (3 mm).
===Collation===
CAPS and R&D work together on the collation of the cards (the number and order of the cards on the sheets ). All the cards are evaluated for how good they are, and the good and the bad ones are distributed evenly over the sheets. After the sheets are cut up the cards from each sheet are (almost) randomly sorted, assembled with the cards from the other sheets, and then packaged. Once the boosters are made, Wizards do some sort of pseudo-random collating to get in the way of people who would "map" boxes based on the order of the print run.Boardgames.stackexchange.com (October 2, 2011) Are cards of the same “rarity level” really equally rare in MTG? Although the cards are equally distributed by rarity, there have been times when issues involving sorting and packaging have made certain cards more likely to appear together, or in the same booster box, or even be more likely depending on the area of the country you are in.
Other than Zendikar, the particular print run for a given set never really mattered.
WotC's Japanese printer produces boosters that have a reversed order of the cards (starting with the token). These cards also have a different coating and are notably darker.
===Multiple printings===
While many sets have a limited amount of sheets printed, some sets, like Core Sets, are available for a certain period. Extra sheets are printed if there is sufficient demand. Other than Zendikar, which contained Priceless Treasures, the particular print run for a given set has never really mattered. Sometimes the first run would have minor errors or packaging problems, but they wouldn't be major enough to make having "first run" cards a significant thing. Barring statements about supplemental print runs, WotC hasn't ever really talked about first or subsequent print runs for sets. They want any card from any print run to be equivalent.
Mirage is notable because it had two significantly different printings: one dark print with a rough finish, and one light print with a smooth finish. The dark Mirage was printed in the US, the light one in Belgium at Carta Mundi.Magic Librarities (Mar 05, 2008) Question about different Mirage printings
==Relation between print sheets and booster contents==
*In the 8-card booster packs, six were from the common sheet and two were from the uncommon sheet. Thus, three times as many copies of the common sheet were printed as of the uncommon sheet.
*In the 12-card booster packs, three were from the uncommon sheet, and nine were from the common sheet. Again, three times as many copies of the common sheet were printed as of the uncommon sheet.
*In the 15-card booster packs of early expansions one was from the rare sheet, two were from the uncommon sheet, and 11 from the common sheet. Eleven times as many copies of the common sheet, and three times as many of the uncommon sheet, were printed as of the rare sheet. In core sets, one common is replaced with a basic land.
*In Innistrad and Dark Ascension boosters, one of the 10 commons is replaced by a card of the double-faced sheet. This double-faced card can be of any rarity.
*In the 16 card boosters of the latest sets, one is a marketing card, one is a rare or mythic rare, three are from the uncommon sheet(s), 10 from the common sheet(s), and one from the basic land sheet. For each 8 packs, the rare is a mythic rare. 
Cards are inserted into packs from partial 'print runs', that is cards are inserted into packs in a set order because machines for mass production require consistency in what they do to be fast and efficient. There are separate print runs for each rarity (and multiple for commons). The commons, uncommons, and the rares/mythic rares are disconnected, meaning the producers don't control which end up together in the packs. Specials like double-faced cards are printed on different sheets, and thus also unconnected. Nowadays, there are multiple common sheets and they cut from different places to mix it up, but even so commons will clump near other commons more often than other rarities. The exact nature of print runs is not always 'random'. WotC uses them to ensure certain properties, for example, no more than 1 gate in any given pack of Gatecrash, or an even mix of mono- and multicolored cards.I need someone to explain all the odds of anything happening within booster packs. There are usually 4 print runs for commons:Anybody else notice something funny about the packs?
*Run A contains 33 unique cards, each in the run twice. This is the run you see when you first open a pack, usually 3-4 cards.
*Run B contains 22 unique cards, each in the run thrice. This is the next group of cards in the pack, and generally 2-5 cards per pack.
*Run C1 contains 28 unique cards; 27 in the run twice and 1 in the run once.
*Run C2 contains 19 unique cards; 18 in the run thrice, and 1 in the run once.
The first three Magic expansions (Arabian Nights, Antiquities and Legends) all had redemption programs due to printing and collating issues. 
===Booster mapping===
Booster mapping is the process of opening several booster boxes and recording patterns in the values of different packs in different positions in boxes. However, the algorithms of the machines are such that it is not easy to predict what the content of an unopened booster is. For example, the Return to Ravnica process involved something like 7 cards consecutively from a single sheet, out of 2 sheets. There are 242 cards total on those 2 sheets and if you were to put those 242 slots in a 'wheel', then you're getting 7 consecutive cards from anywhere on this wheel.
To try and make booster mapping harder, booster box runs have 'breaks' in them, where the pattern is broken so that it's a little harder to guess the whole box based on opening a handful of boosters in one. Boxes are not properly randomized. One reason might be that truly randomizing is hard (it might be hard for a machine to fill a booster box in a pattern/resort to a pile of boosters according to a changing pattern) and/or they want to stick to the general idea that a booster box will have a pretty exact number of mythics and a good mix of rares in it. Foils are included in roughly 1 in 6 packs.
==Overview==
In the following table, the available knowledge about print sheets is combined. When there is no exact source, best guesses are italicized.
Abbreviations: C = Common, U = Uncommon, R = Rare, MR = Mythic Rare, B = Basic land
Expansions through Alliances, excluding Ice Age, had some common and uncommon cards that were more prevalent than others. This was the result of some cards appearing more often than others on the print sheet. For example, <c>Headless Horseman</c> is a "C1" common, and <c>Ghosts of the Damned</c> is a "C2" common. This code represents the number of times the card appears on the common print sheet, making "C2" commons twice as abundant as "C1" commons.
As of 2016, cards from the Welcome decks, Planeswalker Decks, Buy-a-Box, Starter Kits, and Bundles began to be added to the print sheets. In 2019, Booster Fun of Collector Boosters were added. As a consequence, the number and distribution of printsheets can't be reasonably deduced anymore.
Release 	Set 	Total cards	MR	R 	U 	C 	B 	Other	Distribution 	Notes
1993-08 	Limited Edition Alpha 	295 	- 	116	95 	74 	10	- 	Sheet 1: 116 R, 5 B<BR>Sheet 2: 95 U, 26 BSheet 3: 74 C, 47 B 	The only lands on the rare sheet are Islands. Further division of the separate basic lands over the sheets is unknown.
1993-10 	Limited Edition Beta 	302 	- 	117	95 	75 	15	- 	Sheet 1: 117 R, 4 B<BR>Sheet 2: 95 U, 26 BSheet 3: 75 C, 46 B 	<c>Circle of Protection: Black</c> and <c>Volcanic Island</c>, which were accidentally left out of Alpha, were added.<BR>A third version of each basic land was also added.<BR> The only basic lands on the rare sheet are Islands, but the further division of the basic lands over the sheets is unknown.
1993-12 	Unlimited 	302 	- 	117	95 	75 	15	- 	Sheet 1: 117 R, 4 B<BR>Sheet 2: 95 U, 26 BSheet 3: 75 C, 46 B 	The only basic lands on the rare sheet are Islands, but the further division of the basic lands over the sheets is unknown.
1993-12 	Arabian Nights 	92 	- 	33 	18 	41 	- 	- 	Sheet 1: 33 U2, 17 U3, 1 U4<BR>Sheet 2: 10 C1, 7 C2, 10 C3<BR>9 C4, 4 C5, 1 C11 	Fourteen of the commons were printed in two subtle variations making 92 total cards.<BR>If only the 78 functionally different cards are considered, they can be counted as 33 R, 19 U and 26 C.<BR>The U2 are the "rares" of the set.<BR>The C11 is <c>Desert</c>.
1994-03 	Antiquities 	100 	- 	26 	33 	41 	- 	- 	Sheet 1: 26 U1, 4 U2, 29 U3<BR>Sheet 2: 11 C1, 5 C2, 25 C4 	Five non-basic lands have four different pieces of art each; thus making 100 total cards.<BR> If only the 85 functionally different cards are considered, they can be counted as 20 R, 37 U, and 28 C.
1994-04 	Revised Edition 	306 	- 	121	95 	75 	15	- 	Sheet 1: 121 R<BR>Sheet 2: 95 U, 26 BSheet 3: 75 C, 46 B 	No basic lands on the rare sheet. The division of the separate basic lands over the other two sheets is unknown.
1994-06 	Legends 	310 	- 	121	114	75 	- 	- 	Sheet 1: 121 R<BR>Sheet 2: 107 U1, 7 U2Sheet 3: 29 C1, 46 C2 	
1994-08 	The Dark 	119 	- 	78 	1 	40 	- 	- 	Sheet 1: 35 U1, 43 U2<BR>Sheet 2: 1 C1, 40 C3 	
1994-11 	Fallen Empires 	187 	- 	36 	30 	121	- 	- 	Sheet 1: 36 U1, 5 U2, 25 U3<BR>Sheet 2: 121 C1 	Fifteen commons each have four pieces of art and flavor text, twenty-five commons have three pieces of art and flavor text. Because of this, collectors view this as a 187-card set.<BR>If only the 102 functionally different cards are considered, they can be counted as 36 R, 31 U, and 35 C.
1995-05 	Fourth Edition 	378 	- 	121	121	121	15	- 	Sheet 1: 121 R<BR>Sheet 2: 121 U<BR>Sheet 3: 121 C<BR>Sheet 4: 15 B8, 1 filler 	First set with a separate sheet for basic lands.
1995-06 	Ice Age 	383 	- 	121	121	121	20	- 	Sheet 1: 121 R<BR>Sheet 2: 121 U<BR>Sheet 3: 121 C<BR>Sheet 4: 20 B6, 1 filler 	First standalone set.
1995-07 	Chronicles 	125 	- 	54 	25 	46 	- 	- 	Sheet 1: 46 U1, 25 U3<BR>Sheet 2: 17 C1, 7 C2, 30 C3 	Three commons have four pieces of art, making collectors view this as a 125 card set<BR> If only the 116 functionally different cards are considered, they can be counted as 46 R, 30 U and 40 C.
1995-08 	Renaissance 	122 	- 	- 	74 	48 	- 	- 	Sheet 1: ?<BR>Sheet 2: ? 	Distribution unclear.
1995-08 	Rinascimento 	69 	- 	- 	35 	34 	- 	- 	Sheet 1: ?<BR>Sheet 2: ? 	Distribution unclear. Three commons have four pieces of art, making collectors view this as a 69-card set<BR> If only the 60 functionally different cards are considered, they can be counted as 38 U and 22 C.
1995-10 	Homelands 	140 	- 	43 	26 	71 	- 	- 	Sheet 1: 43 U1, 26 U3<BR>Sheet 2: 21 C1, 50 C2 	Twentyfive commons had two pieces of art, making collectors view this as a 140 card set. <BR> If only the 115 functionally different cards are considered, they can be counted as 43 R, 47 U, and 25 C.
1996-06 	Alliances 	199 	- 	49 	50 	100	- 	- 	Sheet 1: 46 R2, 3R6<BR>Sheet 2: 40 U2, 10 U3<BR>Sheet 3: 90 C1, 10 C2 	First use of 110-card sheets.<BR>All commons and five uncommons had two pieces of art, making collectors view this as a 199 card set. <BR> If only the 144 functionally different cards are considered, while the 3 rares @R6 may be seen as uncommon<BR> and the 5 @U6 as common, they can be counted as 46 R, 43 U, and 55 C.
1996-10 	Mirage 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
1997-02 	Visions 	167 	- 	50 	55 	62 	- 	- 	Sheet 1: 50 C2<BR>Sheet 2: 50 U2<BR>Sheet 3: 6 R7, 1 R8, 50 R1 	Use of 100-card sheets.<BR>The R7 and R8 are counted as commons.
1997-03 	Fifth Edition 	449 	- 	132	132	165	20	- 	Sheet 1: 55 R2<BR>Sheet 2: 11 R3 77 R1<BR>Sheet 3: 11 U10<BR>Sheet 4: 110 U1<BR>Sheet 5: 55 C2<BR>Sheet 6: 110 C1<BR>Sheet 7: 10 B5, 10 B6 	Use of 110-card sheets? Distribution is largely conjecture. The R3 would count as uncommons.
1997-05 	Portal 	215 	- 	55 	55 	85 	20	- 	Sheet 1: 55 2R<BR>Sheet 2: 55 2U<BR>Sheet 3: 60 C1 25 C2?<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets. The layout of the common sheet is uncertain.<BR>The twelve double-faced Portal support cards were supposedly printed on a different sheet.
1997-06 	Weatherlight 	167 	- 	50 	55 	62 	- 	- 	Sheet 1: 50 R2, 3 R6, 3 filler<BR>Sheet 2: 52 U1, 2 U8, 1 filler<BR>Sheet 3: 60 C2, 1 filler 	The R6 are counted as uncommons, the U8 as commons.
1997-10 	Tempest 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
1998-02 	Stronghold 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets. The uncommons are distributed over two sheets (R3 and U5)
1998-06 	Exodus 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
1998-06 	Portal Second Age 	165 	- 	35 	45 	70 	15	- 	Sheets: ?<BR> 	Use of sheets and distribution unclear.
1998-08 	Unglued 	94 	- 	28 	22 	33 	5 	6 	Sheets: ?<BR> 	Use of sheets and distribution unclear. The six extra cards are tokens.
1998-10 	Urza's Saga 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
1999-02 	Urza's Legacy 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
1999-04 	Sixth Edition 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
1999-05 	Portal Three Kingdoms 	180 	- 	55 	55 	55 	15	- 	Sheet 1: 55 R2<BR>Sheet 2: 55 U2<BR>Sheet 3: 55 C2<BR>Sheet 4: 10 B7, 5 B8 	Use of 110-card sheets.
1999-06 	Urza's Destiny 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
1999-08 	Starter 1999 	173 	- 	35 	55 	63 	20	- 	Sheets: ?<BR> 	Use of sheets and distribution unclear.
1999-10 	Mercadian Masques 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
2000-02 	Nemesis 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
2000-04 	Starter 2000 	54 	- 	3 	6 	35 	15	- 	Sheets: ?<BR> 	Use of sheets and distribution unclear.
2000-06 	Prophecy 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
2000-10 	Invasion 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
2001-01 	Planeshift 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
2001-04 	Seventh Edition 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
2001-05 	Apocalypse 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
2001-10 	Odyssey 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
2002-02 	Torment 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
2002-05 	Judgment 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
2002-10 	Onslaught 	350 	- 	110	110	110	20	- 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.
2003-01 	Legions 	145 	- 	45 	45 	55 	- 	- 	Sheet 1: ?<BR>Sheet 2: ?<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets? The distribution of rares and uncommons is unclear.
2003-05 	Scourge 	143 	- 	44 	44 	55 	- 	- 	Sheet 1: 44 R1 22 R3<BR>Sheet 2: 22 U5<BR>Sheet 3: 55 C2<BR> 	Use of 110-card sheets.
2003-07 	Eighth Edition 	357 	- 	113	113	111	20	7 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets. The seven extra cards only appeared on the sheets of the fixed decks.
2003-10 	Mirrodin 	306 	- 	88 	88 	110	20	- 	Sheet 1: 44 R1, 22 R3<BR>Sheet 2: 44 R1, 22 R3<BR>Sheet 3: 22 U5<BR>Sheet 4: 22 U5<BR>Sheet 5: 110 C1<BR>Sheet 6: 10 B5, 10 B6 	Use of 110-card sheets.
2004-02 	Darksteel 	165 	- 	55 	55 	55 	- 	- 	Sheet 1: 55 R2<BR>Sheet 2: 55 U2<BR>Sheet 3: 55 C2 	Use of 110-card sheets.
2004-06 	Fifth Dawn 	165 	- 	55 	55 	55 	- 	- 	Sheet 1: 55 R2<BR>Sheet 2: 55 U2<BR>Sheet 3: 55 C2 	Use of 110-card sheets.
2004-10 	Champions of Kamigawa 	307 	- 	88 	88 	110	20	1 	Sheet 1: 44 R1, 22 R3<BR>Sheet 2: 44 R1, 22 R3<BR>Sheet 3: 22 U5<BR>Sheet 4: 22 U5<BR>Sheet 5: 110 C1<BR>Sheet 6: 10 B5, 10 B6 	Use of 110-card sheets.Because of the double version of <c>Brothers Yamazaki</c>, collectors view this as a 307 card set, while it was presented as a 306 card set.The extra card advertently required adding an entire extra printing sheet.
2004-11 	Unhinged 	141 	- 	40 	40 	55 	5 	1 	Sheet 1: ?<BR>Sheet 2: ?<BR>Sheet 3: 55 C2<BR>Sheet 4: 5 B22<BR>Sheet 5: 1 R110 	Use of sheets and distribution unclear.<BR>The 141st card, <c>Super Secret Tech</c> only exists in a foil version on sheet 5.
2005-02 	Betrayers of Kamigawa 	165 	- 	55 	55 	55 	- 	- 	Sheet 1: 55 R2<BR>Sheet 2: 55 U2<BR>Sheet 3: 55 C2 	Use of 110-card sheets.
2005-06 	Saviors of Kamigawa 	165 	- 	55 	55 	55 	- 	- 	Sheet 1: 55 R2<BR>Sheet 2: 55 U2<BR>Sheet 3: 55 C2 	Use of 110-card sheets.
2005-07 	Ninth Edition 	359 	- 	110	110	110	20	9 	Sheet 1: 110 R<BR>Sheet 2: 110 U<BR>Sheet 3: 110 C<BR>Sheet 4: 10 B5, 10 B6 	Use of 110-card sheets.<BR>The nine extra cards only appeared on the sheets of the fixed decks of the Core Game.
2005-10 	Ravnica: City of Guilds	306 	- 	88 	88 	110	20	- 	Sheet 1: 44 R1, 22 R3<BR>Sheet 2: 44 R1, 22 R3<BR>Sheet 3: 22 U5<BR>Sheet 4: 22 U5<BR>Sheet 5: 110 C1<BR>Sheet 6: 10 B5, 10 B6 	Use of 110-card sheets.
2006-02 	Guildpact 	165 	- 	55 	55 	55 	- 	- 	Sheet 1: 55 R2<BR>Sheet 2: 55 U2<BR>Sheet 3: 55 C2 	Use of 110-card sheets.
2006-05 	Dissension 	180 	- 	60 	60 	60 	- 	- 	Sheet 1: 60 R2, 1 filler<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 filler 	Return to 121-card sheets.
2006-07 	Coldsnap 	155 	- 	40 	55 	55 	5 	- 	Sheet 1: 40 R3, 1 filler<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 15 U8?, 1 filler<BR>Sheet 4: 60 C2, 1 filler 	Snow lands are printed on the common sheet. Possibly also on the second uncommon sheet
2006-10 	Time Spiral 	422 	- 	80 	80 	121	20	121 	Sheet 1: 40 R3, 1 filler<BR>Sheet 2: 40 R3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 40 U3, 1 filler<BR>Sheet 5: 121 C1<BR>Sheet 6: 20 B6, 1 filler<BR>Sheet 7: 121 timeshifted 	The timeshifted cards are printed on a separate sheet.
2007-02 	Planar Chaos 	165 	- 	50 	55 	60 	- 	- 	Sheet 1: 40 R3, 1 filler<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 C3, 1 filler<BR>Sheet 4: 10 R3, 15 R6, 1 filler<BR>Sheet 5: 20 C6, 1 filler 	Sheet 4 and 5 are the planeshifted cards.
2007-05 	Future Sight 	180 	- 	60 	60 	60 	- 	- 	Sheet 1: 60 R2, 1 filler<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 filler 	The futureshifted are printed on the regular sheets.
2007-07 	Tenth Edition 	508 	- 	121	121	121	20	125 	Sheet 1: 121 R<BR>Sheet 2: 121 U<BR>Sheet 3: 121 C<BR>Sheet 4: 20 B6, 1 filler 	While the set is presented as a 383 card set, there are effectively 508 different cards.This is because the premium versions of the cards were printed without reminder text and with additional flavor text.
2007-10 	Lorwyn 	301 	- 	80 	80 	121	20	- 	Sheet 1: 40 R3, 1 filler<BR>Sheet 2: 40 R3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 40 U3, 1 filler<BR>Sheet 5: 121 C1<BR>Sheet 6: 20 B6, 1 filler 	
2008-02 	Morningtide 	150 	- 	50 	40 	60 	- 	- 	Sheet 1: 30 R4, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 filler 	Distribution on rare sheets is conjecture.
2008-05 	Shadowmoor 	301 	- 	80 	80 	121	20	- 	Sheet 1: 40 R2, 1 filler<BR>Sheet 2: 40 R2, 1 filler<BR>Sheet 3: 40 U2, 1 filler<BR>Sheet 4: 40 U2, 1 filler<BR>Sheet 5: 121 C1<BR>Sheet 6: 20 B6, 1 filler 	
2008-06 	Eventide 	180 	- 	60 	60 	60 	- 	- 	Sheet 1: 60 R2, 1 filler<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 filler 	
2008-09 	Shards of Alara 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Sheets 3 and 4 are printed in a ratio of 3:2.<BR> The C1 on both is the same card, making it slightly more rare than the other commons.
2009-02 	Conflux 	145 	10	35 	40 	60 	- 	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 C1<BR>Sheet 4: 60 C2, 1 filler<BR> 	
2009-04 	Alara Reborn 	145 	10	35 	40 	60 	- 	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 C1<BR>Sheet 4: 60 C2, 1 filler<BR> 	
2009-07 	Magic 2010 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Same distribution as Shards of Alara
2009-10 	Zendikar 	269 	15	53 	60 	101	20	20 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR>Sheet 6: 20 B6, 1 filler 	Same distribution as Shards of Alara<BR>The first print run contained vintage "Priceless Treasures". These came from old print sheets.<BR>The 20 extra cards on sheet 6 are the full-art versions of the basic lands.
2010-02 	Worldwake 	145 	10	35 	40 	60 	- 	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 C1<BR>Sheet 4: 60 C2, 1 filler<BR> 	
2010-04 	Rise of the Eldrazi 	248 	15	53 	60 	100	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 59 C2, 1 C3<BR>Sheet 4: 39 C3, 1 C4<BR>Sheet 5: 20 B6, 1 filler<BR> 	One common less than usual for large sets. <c>Hand of Emrakul</c> and <c>Ulamog's Crusher</c> are more common than the other commons.
2010-07 	Magic 2011 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Same distribution as Shards of Alara
2010-10 	Scars of Mirrodin 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Same distribution as Shards of Alara
2011-02 	Mirrodin Besieged 	155 	10	35 	40 	60 	10	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 C1<BR>Sheet 4: 60 C2, 1 filler<BR>Sheet 5: 10 B12, 1 filler 	
2011-05 	New Phyrexia 	175 	10	35 	60 	60 	10	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 60 U2, 1 C1<BR>Sheet 4: 10 B12, 1 filler 	
2011-07 	Magic 2012 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Same distribution as Shards of Alara
2011-09 	Innistrad 	269 	16	59 	67 	107	15	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 1 R1, 6 R2, 7 U6, 6 C11<BR>Sheet 6: 15 B6, 31 extras 	Sheet 5 contains all double-faced cards. <BR>The extras on the basic land sheet are checklist cards
2012-02 	Dark Ascension 	158 	12	38 	44 	64 	- 	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 C1<BR>Sheet 4: 60 C2, 1 filler<BR>Sheet 5: 2 R3, 3 R6, 4 U18, 2 C12<BR>Sheet 6: 2 C24, 2 C36 	Sheets 5 en 6 contain the double-faced cards.
2012-05 	Avacyn Restored 	244 	15	53 	60 	101	15	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 15 B8, 1 filler<BR> 	Commons have the same distribution as Shards of Alara
2012-07 	Magic 2013 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Same distribution as Shards of Alara
2012-10 	Return to Ravnica 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B5, 5 B4, 1 filler<BR> 	Commons have the same distribution as Shards of Alara
2013-02 	Gatecrash 	249 	15	53 	80 	101	- 	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1 	Commons have the same distribution as Shards of Alara
2013-05 	Dragon's Maze 	156 	11	46 	40 	70 	- 	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 C1<BR>Sheet 4: 60 C2, 1 filler<BR>Sheet 5: 11 R1, 10 C10 	Sheet 5 is a "land sheet", containing the mythic <c>Maze's End</c>, 10 shock lands with expansion symbols of Return to Ravnica<BR> or Gatecrash and 10 guildgates.<BR>Because the shock lands are indistinguishable of the earlier versions, collectors consider this a 156 card set.
2013-06 	Modern Masters 	229 	15	53 	60 	101	- 	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1 	Commons have the same distribution as Shards of Alara
2013-07 	Magic 2014 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Same distribution as Shards of Alara
2013-09 	Theros 	249 	15	53 	60 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 60 U2, 1 filler<BR>Sheet 3: 60 C2, 1 C1<BR>Sheet 4: 40 C3, 1 C1<BR>Sheet 5: 20 B6, 1 filler<BR> 	Same distribution as Shards of Alara
2014-02 	Born of the Gods 	165 	10	35 	60 	60 	- 	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 60 U2, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR> 	
2014-05 	Journey into Nyx 	165 	10	35 	60 	60 	- 	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 60 U2, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR> 	
2014-06 	Conspiracy 	201 	10	35 	80 	80 	- 	25 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 40 U3, 1 filler<BR>Sheet 5: 40 C3<BR>Sheet 6: 40 C3<BR>Sheet 7: 8 R2, 8U4, 9C8 	Sheet 7 are the draft-related cards
2014-07 	Magic 2015 	284 	15	53 	80 	101	20	15 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1<BR>Sheet 6: 20 B6, 1 filler 	Sheets 4 and 5 are printed in a ratio of 3:2.<BR>The C1 on both is the same card, making it slightly more rare than the other commons.<BR>The fifteen extra cards (5R, 4U, 6C) only appear on the sheets for the sample decks.
2014-09 	Khans of Tarkir 	269 	15	53 	80 	101	20	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1<BR>Sheet 6: 20 B6, 1 filler<BR> 	Commons have the same distribution as Magic 2015.
2015-01 	Fate Reforged 	185 	10	35 	60 	70 	10	- 	Sheet 1: 10 R3 15 R6, 1 filler<BR>Sheet 2: 20 R6, 1 filler<BR>Sheet 3: 60 U2, 1 filler<BR>Sheet 4: 60 C2, 1 filler<BR>Sheet 5: 5 R2, 10 C11, 1 filler<BR>Sheet 6: 10 B12, 1 filler 	Sheet five contains five fetch lands with the Khans of Tarkir expansion symbol and the reprinted Gainlands from Khans of Tarkir.<BR>Because the 5 fetch lands are indistinguishable from the earlier version, collectors consider this a 185 card set.
2015-03 	Dragons of Tarkir 	264 	15	53 	80 	101	15	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1<BR>Sheet 6: 15 B8, 1 filler<BR> 	Commons have the same distribution as Magic 2015.
2015-05 	Modern Masters 2015 	249 	15	53 	80 	101	- 	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1 	Commons have the same distribution as Magic 2015.
2015-07 	Magic Origins 	288 	16	55 	80 	101	20	16 	Sheet 1: 11 R1 55 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1<BR>Sheet 6: 15 B6, 31 extra <BR>Sheet 7: 5 R24, 1 filler 	Commons have the same distribution as Magic 2015.<BR>The extras on the basic land sheet are checklist cards<BR>Sheet 7 contains the five double-faced cards.<BR>The sixteen extra cards (5R, 4U, 7C) only appear on the sheets for the sample decks.
2015-10 	Battle for Zendikar 	299 	15	53 	80 	101	25	25 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1<BR>Sheet 6: 20 B5, 5 B4, 1 filler<BR>Sheet 7: 20 B5, 5 B4, 1 filler<BR> 	Commons have the same distribution as Magic 2015.<BR>The extra cards are the full-art versions of the basic lands on sheet 7<BR>Because of the double versions of the basic lands, collectors view this as a 299 card set, while it was presented as a 274 card set.
2015-102016-01	Zendikar Expeditions 	45 	45	- 	- 	- 	- 	- 	Sheet 1: 20 R5 5 R4, 1 filler<BR>Sheet 2: 20 R6, 1 filler 	Inserted in Battle for Zendikar block sets.
2016-01 	Oath of the Gatewatch 	186 	12	42 	60 	68 	2 	2 	Sheet 1: 12 R5, 6 R 10, 1 filler<BR>Sheet 2: 12 R10, 1 filler<BR>Sheet 3: 12 R10, 1 filler<BR>Sheet 4: 12 R10, 1 filler<BR>Sheet 5: 60 U2, 1 filler<BR>Sheet 6: 60 C2, 1 filler<BR>Sheet 7: 10 C12, 1 filler<BR> 	The extra cards are the standard card frame versions of the Wastes printed on the Intro pack sheets<BR>Because of the full-art and regular versions of the Wastes (twice), collectors view this as a 186 card set, while it is presented<BR>as a 184 card set and there are only 183 functionally different cards.
2016-04 	Shadows over Innistrad 	297 	18	59 	100	105	15	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1<BR>Sheet 6: 3 R8, 6 R16, 1 filler<BR>Sheet 7: 20 U6, 1 filler<BR>Sheet 8: 15 B6, 31 extras	Sheets 6 and 7 contain all the double-faced cards. <BR>The extras on the basic land sheet are checklist cards<BR>There are six different versions of <c>Tamiyo's Journal</c>,Gryffinp comments on “SOI Puzzle Clue token flavor texts” each with a different entry number in the flavor text corresponding to one of the six Clue tokens in the puzzle. How this affects card distribution in booster packs is unknown.
2016-06 	Eternal Masters 	249 	15	53 	80 	101	- 	- 	Sheet 1: 15 R1 53 R2<BR>Sheet 2: 40 U3, 1 filler<BR>Sheet 3: 40 U3, 1 filler<BR>Sheet 4: 60 C2, 1 C1<BR>Sheet 5: 40 C3, 1 C1 	Commons have the same distribution as Magic 2015.
==External link==
*The Collation Project
==References==
Category:Cards