White Mage Guide by Briga

==White Mage Guide by Briga==
Well here is a lil reference of what i think its important for WHMs.
This is not a 1-75 guide.
Sub Jobs
*Summoner
This is far the best sj you can get for this job, if you dont have sch37 yet.For any purpose, HNM, Exp/merit Party,ect.
Good reasons:
# Max MP Boost
# Auto Refresh , the main reason to choose this sj
# Clear Mind 
# MP Equip with latent effect unlocked by this SJ (aka Magician's Earring)
Bad reasons:
# You don't have Warp. Just Teleport-Altep go to Rabao and Warp..
# You don't have Tractor. Maybe be important if u are on a rescue mission!
# You don't have Escape. That can be a problem sometimes, like in sky or sea.
# You don't have Conserve MP... That never activates so...
# Less HP than any other SJ. orz omg i got 800HP cause i'm a Tarutaru with Cure equip
# You don't have Sleep, great.. you have Repose, should focus on lvl divine magic.
*Black Mage
This is prolly the 2nd best sj you can choose. If you are starting, you won't have SMN available so that's fine.
Good reasons:
# Conserve MP
# MAB (why the hell would you nuke with whm? just lvl BLM if you like it)
# Clear Mind
# Warp, that's a good reason for lazy ppl.
# Tractor, ok rescue mission! Sleep, Escape.
Bad reasons:
# No Auto Refresh. 1MP/Tic makes a big difference.
# No Max MP Boost... ect
*Ninja
Imho this usefull in very specific situations like: 
# Solo if you are bored enough and don't have any other job to do it
# Skill up Club or any other none 2 handed weapon.This is a good reason ^-^
*Dark Knight
If you are too bored in your Dynamis Ls you can always help the Stuners.
With all your Blessed Equip and an Walahra Turban, to reduce Stun recast.
*Scholar 
This is the best SJ you can get, unless you need any other for specific reasons mentioned above.
You will get a sj that's a smn+blm combo.
Good reasons:
#Sublimation As a tarutaru i usually get 200MP with this ability and its not actually better than a good old refresh, BUT now we have a way to get the similiar mp amount by yourselves which make us much more independant than back in past.
#Light Arts You will figure that saving 10%MP every white-magic based spell you made its much better than have your own auto-refresh.
#Celerity Having a spell casted 50% faster every minute can save many ppl! Faster teleports xD
#Penury This is particulary interesting when u are really low on mp. -50% cost
#Dark Arts Using this will had a +10% cost to your white-magic spells, although it will allow u (after using addendum_black, to cast Dispel and Sleep
#Clear Mind
#Conserve MP
#Max MP Boost
#Resist Silence
Bad reasons:
#No Tractor,Escape
#No direct access to Sleep, Dispel
Equip
This equip is available for all races. Later i will focus on add some RSE.
*Cure Equip
( Cure Potency + 50% ; MND base + 39 )
**Teiwaz / Light Staff (if you have double dark weather)
**Raptor Strap +1 / Bugard Strap +1
**Selenian Cap / Healer's Cap +1
**Ajari Necklace
**Roundel earring/Novia Earring (-enm is always good)
**Aristocrat's coat
**Medicine Ring
**Tamas Ring
**Healer's Mitts +1
**Cleric's belt/Korin Obi (for Temenos, Nyzul Isle,..)
**Tatsumaki Sitagoromo/Blessed Trousers
**Cleric's Duckbills
**Ixion Cape
*MP Equip
( about +200MP more than common Cure MP to cast Pro, Shell RR ect)
**Templar Mace / Dryad Staff / Healing Staff
**Numinous Shield / Numinous Shield +1 / Divine Shield / Staff Strap
**Zenith Crown
**Fenrir's Torque / Republican Gold Medal / Morgana's Choker
**Magician's Earring / Magnetic Earring
**Hedgehog Bomb
**Insomnia Earring / Loquacious Earring
**Zenith Mitts
**Serket Ring / Vivian Ring
**Tamas Ring
**Intensifying Cape / Blue Cape +1 / Errant Cape / Aslan Cape
**Hierarch Belt / Cleric's Belt
**Zenith Slacks 
**Zenith Pumps / Rostrum Pumps
*HP Equip
Cap your Hp to use Devotion and Martyr
*Haste Equip
When you are doing Haste cicles, or any other type of cicle.Do it faster with less recast time.
**Walahra Turban
**Blessed Mitts
**Blessed Trousers
**Blessed Pumps / Rostrum Pumps
*Divine Equip
This equip purpose is only for Repose, and to reduce its resist.
*Main
**Water Staff / Neptune's Staff (No diference since they have the same Divine Magic Skill)
**Mighty Pole
*Neck
**Divine Torque
*Ears
**Divine Earring
*Legs
**Healer's Pantaloons
**Nashira Seraweels
*Head
**Marduk's Tiara
**Elite Beret / Elite Beret +1 (Difference of +1Skill between the HQ and NQ version)
*Feet
**Templar Sabatons (lol..)
*Back
**Altruistic Cape
Merits
WHM Specific
*Group 1
**Divine Seal
**Cure Cast Time
**Bar Spell
**Banish
**Regen
*Group 2
**Protectra V
This one is the most important is this group. You may want to get it to lvl2 or 3 to get defense +62 or +64.
**Shellra V
Not so important, but if you are planing on doing sky/sea HNM or Salvage it would be nice to have this one.Upgrade this one if you don't have anywhere else to waste your merits.
**Devotion
This is prolly the 2nd you should get. Since you are always with a RDM or a BRD, they will much appreciate a few extra MP you can give.Around 200MP if you are a taru like me ^-^
**Martyr
Martyr is nice when you are out of mp and you desperate need to heal someone. Or when your Cure recast is down.Its rare but it happens specially when you are spaming cures.Around 400HP.
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HP/MP
*MP
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Combat Skills
Weapon Skills
*Club
*Staff
Defensive Skills
*Evasion Skill
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Magic Skills
*Divine Magic Skill 
*Healing Magic Skill 
*Enhancing Magic Skill 
*Enfeebling Magic Skill 
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Others
*Enmity Decreased
If you are not willing to lvl or if you don't have a tank job you may want to waste a few merits in here. Less enmity you have, less you get hitted, more safe for you.
Briga 01:57, 6 December 2007 (UTC)