Helicopter (Civ6)

The Helicopter is an Atomic Era light cavalry unit in Civilization VI. It upgrades from the Cavalry (or its replacements).
In the Gathering Storm expansion, the Helicopter requires 1 to train and 1 per turn to maintain.
* Attributes:
** Has of 3.
** All terrain tiles cost 1 (including crossing Rivers).
** Ignores enemy zone of control.
== Strategy ==
In spite of having slightly lower than the units from which it upgrades, the Helicopter can move over almost any type of terrain at minimal cost, giving it unrivaled maneuverability. And, despite being only slightly more powerful than the Tank and less powerful than the later Modern Armor, the Helicopter doesn't require resources to build (prior to Gathering Storm).
Helicopters are best used to weaken attackers with hit-and-run tactics, or slip behind enemy lines and disrupt their infrastructure by pillaging their s and tile improvements. Be sure to keep them away from Modern ATs, which can easily take down Helicopters with their anti-armor weaponry.
Despite technically being able to fly, the Helicopter is considered a land unit rather than an air unit, which means it can use Roads and Railroads to enhance its mobility, is not vulnerable to anti-air weapons, and (unlike the Helicopter Gunship in Civilization V) cannot cross Mountains. It also cannot be launched from Aircraft Carriers, but this hardly matters, given that it can embark and cross Ocean tiles freely. Ironically, on maps where oceans dominate, the Helicopter can often cross long distances faster when embarked.
== Civilopedia entry ==
== Trivia ==
* The Helicopter's model is based on the American series of helicopters that were used in the Vietnam War.
== See also ==
* Helicopter in other games
ru:Вертолёт (Civ6)