Half-Fiend

===CR +2===
Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power.
====Prerequisites:====
Any evil alignment
====Stats:====
A half-fiend gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.
====Type:====
The creature's type changes to  outsider (native)
====Speed:====
A half-fiend has wings. Unless the base creature has a better fly speed, the half-fiend can fly at twice the creature's base land speed (good maneuverability).
====Darkvision:====
A half-fiend gains darkvision +60 ft.
====Natural Armor:  ====
A half-fiend’s natural armor improves by +1
====Fiendish Immunities:====
immunity to poison and +4 racial bonus on saves vs. disease
====Fiendish Resistances:====
Half-fiends gain acid, cold, fire, and electricity resist 10
====Damage Resistance:====
A half-fiend gains DR 5/magic
====Fiend Form:  ====
A half-fiend gains two claw attacks dealing 1d4 damage each and a bite attack dealing 1d6 damage. 
====Spell Resistance:====
A half-fiend gains SR equal to 11 + level
====Smite Good:====
Once per day, as a swift action, the half-fiend can smite good as an antipaladin of the same level. The smite persists until target is dead or the half-fiend rests.
====Spell-Like Abilities:====
A half-fiend with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities depending on its level. Unless otherwise noted, an ability is usable once per day. The DCs of these SLAs are tied to the half-fiend’s Int or Wis score, whichever is higher.
Level	Abilities
1-2 	Darkness 3/day
3-4 	Discraete
5-6 	Unholy Blight
7-8 	Poison 3/day
9-10 	Contagion
11-12	Blasphemy
13-14	Unholy Aura 3/day, Unhallow
15-16	Horrid Wilting
17-18	Summon Monster IX
19-20	Destruction
Category:World
Category:Custom
Category:RP
Category:Template