Report 147

Report #147
Skillset: Dreamweaving Skill: Sleepmist
 Org: Ebonguard Status: Completed Mar 2009
Furies' Decision:
We will make sleepmist have the same restriction as demesnes, that the effects
only work if the owner is in the meld.
Problem: Sleepmist is another one of the passive attrition combat effects which
causes severe frustration, and lends itself extremely (overly) well to Druid
combat. Especially since a Druid has very easy ways of moving around and
escaping within one's demesne, it's very plausible to hit and run to remove
shield (or just run around as someone is chasing you and let the sleepmist do
your fighting for you until they're exhausted and falling asleep constantly).
[A: 0 R: 0] Solution #1: Remove Sleepmist. Instead, allow Drowse to work
 while the Dreamweaver is awake and only take 15 uses
 to make the person tired when the Dreamweaver is
 awake (so that it is still possible to get someone
 tired enough for EternalSleep without spending a lot
 of power on DeepSleep).
[A: 0 R: 0] Solution #2: Remove Sleepmist. Remove / Reduce the tiredness
 requirement on EternalSleep (since it still requires
 8p).
[A: 0 R: 0] Solution #3: Make Sleepmist blocked by protection scrolls and only
 work when the Druid is in the same area (just like
 other "demesne effects"). This one still allows for
 hit & run tactics, though...
Player Comments:
---[Krellan on 3/11 @ 00:58 writes]:
I prefer solution 2 here. Solution 1 could also reduce casting time on drowse as
an alternative
---[Gregori on 3/11 @ 11:13 writes]:
I disagree to this change.
---[Synl on 3/11 @ 15:33 writes]:
I agree that there is an issue with attrition here. Either solution 1 or 3 are
fine by me, though 1 having obviously adjustable numbers.
---[Shuyin on 3/11 @ 21:17 writes]:
If attrition is the issue, I'd prefer just dealing with all similar passive
effects (hunger) as well. Spiritsingers got changed away from such an annoying
mechanic, it seems you're trying to 'fix' that here. If I had to pick though,
solution 2 in addition to the drowse change
---[Gregori on 3/11 @ 23:10 writes]:
I ammend my disagreement to - if we are removing attrition then remove hunger at
the same time.
---[Synl on 3/12 @ 02:53 writes]:
I am totally up for acting to remove hunger in addition to this
---[Nydekion on 3/12 @ 03:01 writes]:
Why not just have it be blocked by protection scroll? The main issue is chasing
a druid/mage in a demense with sleepmist up, having it be blocked by a scroll
goes a long way to addressing this issue without nerfing it to the ground.
---[Xenthos on 3/12 @ 03:03 writes]:
I don't mind removing passive attrition completely-- both hunger and tiredness.
I just see passive sleep as being a bit worse since food & orange exist, but
even with those it's possible to wait someone out with passive hunger-forcing.
---[Shuyin on 3/12 @ 03:11 writes]:
Having to blocked by protection is fine too. P.S. There should be a comment
append thing, comment delete too!
---[Romero on 3/13 @ 20:28 writes]:
Passive tiredness is not like passive hunger. Hunger comes in at ticks and has
such an easy cure of just eating food while you are in combat. Tiredness is
incurable once you are at the bottom level besides running and sleeping which
you are going to be able to do in a real combat situation. Also, hunger (the
weaker of these two) doesn't have an instakill associated with it.
---[Gregori on 3/13 @ 20:34 writes]:
Hunger works faster than sleep. People run out of food all the time. Hunger
causes damage to you when it does get you low enough. Hunger can force you
unconscious from which you can do nothing, but wait x seconds to revive from.
The instakill is a moot point since geomancers have an instakill to begin with,
as well as their demesne is focused on damage, so the extra damage from hunger
adds to that.
---[Romero on 3/14 @ 03:38 writes]:
Well I think we need to focus on the issue here which is sleep attrition far
outweighing the troubles of hunger attrition. Hunger is curable as easily as I
stated, if you are running out of food that is your own fault. There is nothing
you can do about sleepmist due to the problems already stated. Also,
unconsciousness shows incoming instakills so its not like they are hidden behind
blackout or something, you still have time to get up and move. The setup of
sleepmist attrition is just too easily done with passive sleep attacks while
doing draining mana and attack. I believe all the 'dreamweaver is broken' talk
has succeeded in getting it to be far overpowered and this is a critical fix
that is needed and am glad the Ebonguard got to it. Druids in conjuction with
this ability take an already powerful druid demense and take it to another
level.
---[Gregori on 3/14 @ 04:10 writes]:
In response to "if you don't bring enough food" All you need to do is turn
metawake on, it's not the druid's fault if you don't utilize your skills.
---[Sarrasri on 3/14 @ 04:17 writes]:
Just a comment about the "unconscious state" and the "get up and move" reply.
While you may see the instakill, unconsciousness, unlike blackout, doesn't just
allow you to get up and move. You can't do anything but wait for it to end.
Hunger's state of unconsciousness is nothing to sneeze at either. It's not just
one or two seconds.
---[Ceren on 3/14 @ 05:30 writes]:
I support solution 3. As I understand it sleepmist exists so that you can't just
sleep for 5 seconds and be fine until the druid uses another deepsleep on you.
It should continue to play that role, but be limited by protection scroll to
stop some of the run/avoid attrition, which is the case with the comparable
geomancer hunger.
---[Nejii on 3/18 @ 02:09 writes]:
Sleep is slightly better than hunger, sure. Both forms of attrition are still
unacceptable if one of them is. I'm in the remove both or neither camp.
---[Lorina on 3/19 @ 01:24 writes]:
I really like #3 if we are going to even change sleepmist. Mage Dreamweavers
have a hard time with this skillset. No need for more troubles!
---[Marcellus on 3/20 @ 09:59 writes]:
Solution 3