Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night

X
Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night is the first DLC of Super Smash Bros. Ultimate's Fighter's Pass Volume 2, and the seventh piece of DLC in total (Excluding Mii Costumes), featuring content from the critically-acclaimed Metroidvania game and spiritual successor to Castlevania, Bloodstained: Ritual of the Night
The pack was revealed on February 13, 2020, during a Nintendo Direct, showcasing the two new fighters, Miriam, the new stage, The Hellhold, and a new boss, Gremory. The pack itself would later be released on April 28 of the same year.
Aside from the aformentioned new character, boss and stage, Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night features various tracks and Spirit from Bloodstained: Ritual of the Night, as well as a new, optional segment of World of Light. Director Masahiro Sakurai had also stated that there was "An extra secret feature" included as well; This would later turn out to be a second boss, O.D., an optional boss in Bloodstained.
Notably, this is the first DLC pack to introduce a new boss fight, and two, at that. The accompanying Version 8.0.0 update also integrated a new Boss Mode, returning from Super Smash Bros. Brawl. The DLC also coincided with a new wave of Mii costumes.
==Trailer==
The trailer begins with Simon, Richter, Samus, and Link locked in a three-way battle with the puppet fighters of Galeem and Dharkon. Dracula leads a subset of Dharkon's forces and a Rathalos leads a wing of Galeem's, as the two eldritch beings duke it out in the sky above. While the Belmonts fight against their ancestral nemesis, Link and Samus tackle the King of the Skies.
Samus unleashes a powerful charge shot in Rathalos' direction. While the Flying Wyvern is able to dodge the shot, Link deflects it back to the airborne beast. The blast hits it's mark, and Rathalos falls to the ground. It's Spirit flies out of it's shell, released from Galeem's control. Meanwhile, Simon and Richter are currently gaining the edge against Dracula. The Count is the last of his group left, and to add insult to injury, Richter has taken Death's scythe for himself! Simon wraps his whip around the vamipire's neck, and Richter dives downwards, about to plunge the cursed blade into the head of it's owner's master, when suddenly, a green flash of light slams into him, knocking him to the ground.
The Executioners begins to play. As Simon runs over to check on his descendant, a tentacle strikes out of nowhere, blocking his path. Looking up, he finds the tentacle's owner to be the water demon, Vepar. The flash from before zips up to Vepar's side, revealing it's identity as the lightning-fast beast, Bathin. Samus and Link fire their cannon and bow, respectively, but their shots are countered by a volley of coins, fired by Valefar. Fire rains from above, fired by the twin-headed dragon Valac, followed by vampiress Bloodless unleashing a hail of blood, grinning manaiacally. More unfamiliar demons, such as the radiant monster Andrealphus, construct of stained glass Craftwork, the half-mechanical Glutton Train, and a hulking Abyssal Guardian join as well.
Knowing he is in no condition to fight, and that his foes will likely fall to this new threat, Dracula uses what little self-control he has left to silently slip away. Simon attempts to lash out at the new, unfamiliar foes, but he and his allies are suddenly lifted off their feet as the odd demon Orobas exerts control over gravity. Samus activates her Gravity Suit to negate the effects, but a pale man with skin covered in crystal blasts her from behind with a ball of flame. As the camera comes into focus, it becomes apparent that the figure is Gebel, lord of the demons.
As the corrupted Shardbinder surveys the chaos, a someone calls out, "GRAND CROSS!" Richter unleashes his Item Crash, striking Gebel with a burst of holy energy. As he keels over in pain, the true mastermind behind this sudden interruption makes themselves known: The moon demon Gremory. As she leaves Gebel to die, she opens portals before her many hands and along the ground, creating a wave of hands along the ground
Unable to let down his guard against the vicious onslaught, Link is grabbed and dragged down to parts unknown. Samus, seeing how dangerous the hands are, enters Morph Ball form and rushes straight towards them, dropping many bombs along the way. As she is grabbed, a series of explosions blast them away, forcing Gremory to withdraw. However, Samus is given no time to respite, as Bathin blitzes her from behind, aided by fire from Valac and Andrealphus.
Bathin wheels around to charge again, but before he can, a swarm of demonic bats hits him from behind. The lightning-fast demon turns into crystal and shatters on the ground. A series of flying daggers strike the demons, and they, too, crystalize and fall, one by one. Gremory looks up, realized with anger who is responsible. As Simon looks up from his spot on the ground, a woman in blue warps in front of the interrupting moon demon. As she draws her ornately-patterned blade, the splash screen appears, and...
===MIRIAM CRYSTALIZES INTO VIEW!===
Silent Howling kicks in. The trailer then switches to gameplay footage interspersed with cinematics of Miriam fighting against Gremory. It stars out on the Dracula's Castle stage, where Miriam uses a couple of her weapons, such as the swords Blue Rose and Eternal Blue, and the whip Andromeda. It then changes to the new stage, The Hellhold, where Miriam utilizes her various Shards. The camera also makes sure to show various stage cameos, like Alfred, Gebel, and Zangetsu, as well as the four areas of the game that make up The Hellhold-Entrance, Tower of Twin Dragons, Livre Ex Machina, Forbidden Underground Waterway, Hidden Desert, Inferno Cave, and Oriental Sorcery Lab.
After one last cinematic segment, the trailer shows Gremory as a new boss to fight, followed by Miriam using her Final Smash, Draconic Rage, on Roy. The trailer ends with Miriam absorbing Gremory's Shard, then looking up at Galeem and Dharkon. Evidently, the dueling dieties hadn't noticed the uninvited guests below, as they were still trading attacks with each other. Miriam readies her blade, a determined look on her face. The screen then shifts to show Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night.
As a post-credits scene, Miriam, Sonic, Mega Man, and Banjo & Kazooie are shown jumping under O.D.'s chair, bouncing him up and down in an amusing fashion.
==Franchise Overview==
It was a dark time for Castlevania fans. Konami had put everything on hold and turned to pachinko, and the only real Castlevania games in recent memory were from the divisive Lords of Shadow reboot. Eventually, series director Koji Igarashi, better knows as IGA, left Konami to form his own company, ArtPla. However, without Konami's funding and marketing power at his back, IGA knew he couldn't do it alone. He went to many major companies, and every time, they turned him down, claiming that "Nobody cared about that type of game anymore." Vowing to prove them wrong, he turned to Kickstarter, and asked the fans to help him build a new castle in the form of Bloodstained: Ritual of the Night.
Evidently, people still cared about Metroidvanias (Or "Igavanias," as he called them, likely due to copyright issues with Nintendo).
The original Kickstarter goal was a daunting $500,000, and the backers shattered that goal in only a single day. For the rest of the funding segment, the developers were forced to think of more new stretch goals as milestone after milestone was shattered. By the end of the month-long campaign, IGA and his team had amassed a whopping $5,545,991, more than eleven times the original goal. Over the course of four years, the developers would work towards creating a worthy successor to Castlevania, and even though there were a few bumps along the road, they succeeded. IGA truly had proven them wrong.
As for the game itself? Bloodstained is about Miriam, an orphan cursed by the Alchemist's Guild to become a Shardbinder, allowing her to absorb the crystalline Shards demons drop when they die and take the power as her own. While that admittedly sounds pretty cool on paper, the act of absorbing a Shard involves painfully cramming it into your torso, and the sensation is described as "Claws scraping across your bones." Also, your body is slowly turning into crystal, and the power will cause you to slowly loose your mind. Decidedly less cool.
The Alchemists desired to sacrifice the Shardbinders to summon demons into their world, for no reason beyond the greedy want for their wealthy patrons to keep funding them. While Miriam entered a coma shortly before the ritual, which prevented her from being sacrificed and robbed the ritual of half of it's power, the foolish Alchemists succeeded in summoning a hellish castle known as the Hellhold, and legions of demons with it.
Gebel, the sole survivor of the ritual and Miriam's only friend, became the ruler of the Hellhold, seemingly overtaken by his crystal. Miriam, with some help from Johannes, her caretaker and defector from the Alchemists, the people of the ravaged town of Arvantville, the church, and eventually the powerful ronin Zangetsu, Miriam must stop her corrupted friend.
In terms of gameplay, Bloodstained is very similar to the Igavania-type Castlevania games that dominated the franchise at the turn of the millennium, starting from Symphony of the Night. That is, the player is put in a massive castle divided into multiple different areas, with open-ended exploration and non-linear progression, with some locations requiring a certain Shard or item to enter. Aside from platforming an combat, Bloodstained also integrates RPG-esque stats, levels, and weaknesses, encouraging the player to go back and grind or find a weapon their foe is weak to if they're having trouble. Bloodstained also has an MP bar, required for Shards and Techniques, detailed below.
Miriam can jump, slide, and attack with both her weapon and various types of Shards,. Weapons can be crafted at Johannes' laboratory or bought at the store, among other places, while Shards are obtained as random drops from demons. Weapons are sorted into ten different types-Shoes, Knives, Rapiers, Swords, Clubs, Greatswords, Katanas, Spears, Whips, and Firearms. Shards are sorted into six different types: Conjure, which consist of a forward-facing magical attack, Manipulate, which can be used to manipulate the surroundings or yourself, Directional, which can be aimed, Passive, which gives you a simple buff, Familiar, which summons a demon companion to your aid, and Skill, which are always active, can be toggled on and off, and don't cost MP.
Shards can be upgraded with Rank and Grade, both capping off at nine. Rank is upgraded alchemically, while Grade is increased with the number of Shards of the same type. Miriam can also learn Techniques, performed with a complex input, and are exclusive to certain weapon types at first, but are available to all when mastered. In Smash, though, Miriam focuses more on her Shardbinding powers.
Much of these mechanics are going to sound very familiar to longtime Castlevania fans, especially those who played the Sorrow games, which had a very similar Soul feature. The similarities don't end in mechanics however-Similar enemies, characters that are walking expies of Castlevania mainstays, like O.D. to Alucard and Gremory to Death, and even familiar voice actors, with Alucard's original VA Robert Belgrade coming back to voice O.D., and Solid Snake VA David Hayter voicing Zangetsu, just to rub it in to Konami. With so much care, references, and a burning desire to give the fans what they want, Bloodstained: Ritual of the Night truly is a worth successor to Castlevania.
==Challenger Pack==
The Challenger Pack Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night is available as part of the Fighter's Pass Vol. 2, and is available for purchase separately for $5.99.
==#76 Miriam==
Miriamin Super Smash Bros. Ultimate	Miriamin Super Smash Bros. Ultimate
 	
Universe 	Bloodstained
Availability 	Downloadable
Boxing Ring Title 	The Cursed Orphan
Final Smash 	Draconic Rage
The powerful Shardbinder Miriam is added as fighter #76. Her default skin is based off of her canon design, and five of her alts based on various color palettes available in her home game. The remaining two alts are based on the Valkyrie Dress, the sole armor in Bloodstained to change her visual appearance, and Gebel and Zangetsu, two highly important characters in Bloodstained, respectively.
===Playstyle===
In battle, Miriam fights predominantly with various Shards, as well as a handful of weapons that can be found in her game. Her Specials are all projectiles, sans her Up Special, and a good deal of her standard attacks have good reach and damage output as well, making her a powerful zoner. Her dodges take the form of the Shard Dimension Shift, causing her to vanish when doing so, much like Palutena, and her Up Special, Reflector Ray, gives her a very useful recovery move.
To balance out Miriam's power, all of her Shard attacks-That is, her Specials, Smashes, Grabs, and Aerials (Minus her neutral and down airs)-Use up her MP Guage, much like Hero, except Miriam's MP Guage isn't restricted to her Specials. As a result, she has two variations of attacks that require MP: One for if she has enough MP, and one for without, with the latter case being a good deal weaker. When Miriam's MP falls below 20, all of her standard attacks will default to their weaker variants, and will stay that way until the MP reaches 60 or higher.
It should be noted that this only applies to standard attacks, though; If she lacks the required MP, she will simply not be able to use her Grabs and Specials. Much like Hero, Miriam must land hits with her non-MP using attacks to refill the guage. Unlike Hero, however, Miriam is lacking in powerful moves that don't require MP beyond the weaker variants of MP-using attacks, and she also lacks Hero's Critical Hits, making it a good deal harder to refill the guage until it's already running low. Notably, the crystals across her body light up when using Shards, and become dim when she enters the "Low-MP State."
Not counting the restrictions imposed by her MP Gauge, Miriam is somewhat sluggish, being slightly heavier than Mario, but also slightly slower, and a good deal of her attacks have a noticeable startup time. A good deal of her attacks are also often lacking either horizontal or vertical reach, requiring the player some degree of precision when playing as her. Her grab is both a curse and a blessing, having a large hitbox, but is also rather slow, cannot be used for recovery, and uses up a small of MP, and the grabs themselves aren't much to write home about. Her juggling ability is also subpar; All of her upwards attacks are lacking in either upwards launching, speed, or horizontal range, making it hard keep her opponents in the air.
In the end, Miriam is considered to be a viable character around the upper mid-tier or lower high-tier, with her power and range outweighing her thin hitboxes and startup time, but the MP Gague hampering her enough to keep her from becoming top tier. An important thing to note is that a few of her weaker variants are actually considered to be better than their stronger versions, namely her forward air, down smash, and up smash, leading to a strategy where players intentionally waste their MP to gain access to the "superior" variants. However, this strategy is fairly risky, as her sole recoverly move requires a decent amount of MP, meaning players who use this strategy must be careful when doing so.
==Moveset==
===Basic Attacks===
 	Description
Jab 	A swift kick, followed by a stronger kick with the Hermes Shoes, then a stabbing motion with the knife Mandau Pasir.
Side Tilt 	A quick horizontal slash with the sword Blue Rose. It's speed makes it a useful move for close encounters, but it is lacking in vertical range. Can be angled.
Up Tilt 	Miriam raises the greatsword Eternal Blue, then performs a heavy downwards slash after a short delay. Despite being a tilt, it's actually closer to a smash attack than anything, due to it's range and power.
Down Tilt 	Miriam slides forwards. Weak, but good for getting the drop on unsuspecting opponents.
Dash Attack 	Miriam slashes forwards with the katana Grand Iyazoi.
Side Smash (Normal)	Miriam, using the Shard Axe Strike, generates an axe above her head, then slams it down with incredible force. Has extreme damage, knockback, and shield-breaking properties, but is also one of the slowest moves in Miriam's arsenal. Uses up 18 MP.
Side Smash (Low MP) 	Miriam performs a quick thrust with the rapier Joyeuse. Fast, but lacking in kill power.
Up Smash (Normal) 	Using the Shard Teps Salrenda, Miriam generates purple-colored lightning above and close to her. Fast and strong. Uses up 10 MP.
Up Smash (Low MP) 	Miriam throws the flying Oracle Blade above her head, which then spins back down to it's master. Deals a good deal of damage, but has weak knockback. A good attack for recovering MP.
Down Smash (Normal) 	Miriam casts the Shard Riga Storaema, creating coloumns of flame on both sides of herself. Deals decent damage, but not much knockback. Uses up 8 MP.
Down Smash (Low MP) 	Miriam, after a brief delay, strikes the area directly in front of her with the whip Andromeda. Has good damage, kill power, and range, but only hits at a low angle, making it hard to hit midair foes with it. Conversely, it's range and low angle makes it incredibly effective for edgeguarding and hitting off-stage foes.
Neutral Air 	Miriam spins the spear Gae Assail around herself, using the technique Orbital Wheel. Lacks damage and knockback, but has decent range and hits at all angles, like the N-airs of Pit or Palutena, albiet slightly slower.
Forward Air (Normal)	Miriam, using the powerful Hammer Knuckle Shard, summons the mechanical fist of the Glutton Train. Has great power and speed, even with a short startup period, but leaves Miriam vulnerable at both the beginning and end of the attack. Can be angled. Uses up 21 MP.
Forward Air (Low MP)	Miriam swings the club Mistilteinn horizontally, much like her side tilt, albiet somewhat slower. Is much faster than the normal F-air, plus enough kill power to be useful, even if it is less than the normal F-air.
Back Air (Normal)  	Miriam turns around and uses the Directed Shield Shard to generate a shield behind her. Does low damage, much blocks all attacks that hit it. Holding the button extends the duration, and Miriam can aim it while the button is held. Uses up 4 MP, plus 4 MP per second for extended time.
Back Air (Low MP) 	Miriam whirls around and strikes with the Shield Weapon. While it has increased damage and knockback, it is still lackluster. It's main focus is blocking attacks, but it isn't as useful as Directed Shield, due to a smaller size and lack of extended time.
Up Air (Normal) 	Miriam raises her hand and summons the Heretical Grinder. Like her normal back air, it can be extended and aimed while extended. It deals multiple hits, but next-to-no knockback, and is mostly for racking up damage. Uses up 3 MP, plus 3 MP per second.
Up Air (Low MP) 	Miriam raises her hand and fires a powerful burst from the gun Adrasteia. It has powerful knockback, but the recoil will send Miriam downwards, meaning a player can send themselves plummeting to their doom if they're not careful.
Down Air 	Miriam performs a diagonal diving kick. If she hits an opponent, she will be bounced a short distance upwards, giving it some degree of recovery potential. On must be careful when using this move, due to the risk of sending Miriam into the blast zone.
===Grabs===
 	Description
Grab 	Miriam uses the Craftwork Shard to summon a large hand of stained glass to grab her opponent. While it has a large hitbox, it has a brief period of startup that renders Miriam vulnerable. Uses up 4 MP, plus 1 MP per second.
Pummel 	Miriam charges the Craftwork hand with energy. Uses up 2 MP.
Forward Throw	Miriam partially summons a Wolfman with the Shard Beast Guardian to strike her foe, shattering the Craftwork hand. Has the most power out of all her grabs, and can deal damage to other opponents outside of the grab, assuming they are in the way. Uses up 8 MP.
Back Throw 	Miriam swings the Craftwork hand backwards, tossing the opponent in that direction. Uses up 6 MP.
Up Throw 	Miriam uses the Shard Tornado Slicer to unleash a miniature tornado beneath the target, launching them upwards. Uses up 7 MP.
Down Throw 	Miriam uses the Shard Va Schia to drop a chunk of ice on her opponent. Uses up 9 MP.
===Specials===
	Name 	Description
	Summon Bat/Plume Parma	
Miriam lets forth a demon, which changes depending on how long the button is held. Light, medium, and long charges summon one to three bats, depending on the length of the charge. Each bat is small, fast, and weak, but fly at an upwards trajectory, making it a good anti-air move. The move uses up 4 MP for each bat, maxing out at 12 MP.
Extra long charge will change the summoned demon to a Plume Parma, a large, rotund flying pig demon. The Plume Parma is large, slow, and strong, and an excellent kill move. The Plume Parma uses up 20 MP. Shielding during any level of charge will store the power.
	Flying Dagger 	Miriam casts her arm out and generates a series of daggers before her, orbiting in front of her hand. Holding the button will increase the amount of daggers, and the power with it, maxing out at four daggers. This move is very versatile, with lighter charges being good for pokes and heavier charges making for good kill confirms, but unlike Summon Bat or Plume Parma, the charge cannot be stored. The move uses up 5 MP for each dagger, maxing out at 20 MP.
	Reflector Ray 	Miriam transforms into a thin beam of light and zips upwards at a diagonal angle. Two additional movements can be done with repeated inputs, much like Pikachu's up special. If Miriam hits a hard surface that isn't a ledge, she will rebound off at a 45-degree angle. The move comes out fast and gives good distance, but Miriam is vulnerable after each dash, and there is always the threat of running out of MP. The moves uses up 8 MP on the initial dash, plus 4 MP for consecutive dashes.
	Gale Crawler 	Miriam sends forth a shockwave of wind across the ground. If used in the air, it will instead take the form of a downwards, diagonal projectile. On the ground, it is weak, deals multiple hits, and makes for a good poke or combo starter, while in the air it gains more kill potential. Both versions come out fast and have little in the way of endlag. The move uses up 6 MP.
	Draconic Rage 	Miriam draws the katana Grand Iyazoi, and rushes forward, going through opponents. Anyone hit will be warped to the center of the stage. There, Miriam summons a dragon to unleash a blast of fire upon anyone unlucky enough to get caught, followed by a powerful finishing blow from the reptilian beast. It should be noted that anyone caught in the fire breath will also take damage, regardless of whether or not they were caught in the initial rush.
===Animations===
*Entrance: A warp room mural shatters, and Miriam falls out of the portal.
*Idle Animation 1: Miriam brandishes the Blue Rose, then puts it away.
*Idle Animation 2: Miriam closes her eyes for a moment as her crystals glow faintly.
*Up Taunt: Miriam raises her arm and generates a glowing blue rose, resembling the MP-replenishing ones found from breaking candles in Bloodstained.
*Side Taunt: Miriam elegantly sips from a glass of wine, then abruptly smashes it at her feet, referencing the oft-parodied intro scene from Castlevania: Symphony of the Night, which IGA essentially turned into a brand signature. Amusingly enough, the wine glass can actually deal a decent amount of damage, and if it hits in midair, it can actually meteor smash!
*Down Taunt: Miriam summons a chair to sit on, with many different varieties of chairs that are determined randomly. Sometimes Miriam will summon an especially fancy chair that will fully restore her MP, but this is a rare occurance.
*In her victory animations, Miriam will:
**Sit in an ornate throne, surrounded by a vast array of summoned demons from Bloodstained, ranging from Carabosse to Gieremunds to Dullahammer Heads.
**Warp on-screen using Dimension Shift.
**Sip a glass of wine, then throw it into the screen. Humorously, the wine will splatter all over the screen, and Miriam will look around with a sheepish expression on her face.
*Miriam's victory theme is the Theme of Bloodstained , the title theme of Bloodstained: Ritual of the Night. Notably, the entire song will play until the player(s) leave the victory screen. This makes Miriam the third character to have this attribute, after Cloud and Joker.
*When Kirby copies Miriam, he will gain her hair and head ornament, as well as her Summon Bat and Plume Parma abilities. Notably, he won't actually say their names, instead saying "flap" for every bat summoned, and "PIGGY!" when summoning a Plume Parma.
====Alts====
BloodstainedMiriam.png|Default
Pure Miriam Costume.png|Pure Miriam
== Classic Mode ==
Miriam's Classic Mode revolves around fighting characters from Metroidvania titles, as well as other exploration-based games, such as The Legend of Zelda.
Heir to the Castle	Heir to the Castle	Heir to the Castle 	Heir to the Castle 	Heir to the Castle
Round 	Opponent 	Stage 	Music 	Notes
1 	Simon 	Dracula's Castle 	Bloody Tears 	Standard Match
2 	Link 	Temple 	Title Theme-The Legend of Zelda 	Standard Match
3 	Kirby 	Great Cave Offensive	The Great Cave Offensive 	Standard Match
4 	Samus 	Brinstar 	Theme of Samus Aran, Space Warrior 	Standard Match
5 	Ridley 	Norfair 	Ridley's Theme (Ultimate) 	Standard Match
Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Boss 	Gremory 	Gremory's Boss Arena	Silent Howling/Exorschism 	The final match will change depending on if you defeat Gremory normally or with the Zangetsuto.
7 	Richter, Dracula 	Dracula's Boss Arena	Dracula's Castle/Dance of Illusions	Dracula will appear after Richter is defeated, but only if you defeated Gremory with the Zangetsuto in the previous match.
==Stage: The Hellhold==
{|
|-
Bloodstained: Ritual of the NightThe Hellhold	Bloodstained: Ritual of the NightThe Hellhold
 	
Universe 	Bloodstained: Ritual of the Night
Home Stage 	Miriam
Availability 	Downloadable
Max. Players 	8
The Hellhold is a new stage that comes with the Challenger Pack. In Bloodstained, the Hellhold is a towering castle summoned from Hell, home to many dangerous and bizarre demons and environments. It also has the honor of being Metroidvania legend IGA's biggest castle to date, making it's inclusion as Miriam's home stage a no-brainer.
In Super Smash Bros. Ultimate, the Hellhold takes the form of a massive, spread out stage with many different environments, much like Palutena's Temple or Great Cave Offensive. Seven different areas from Bloodstained are used for the Hellhold: Entrance, Tower of Twin Dragons, Livre ex Machina, Forbidden Underground Waterway, Hidden Desert, Inferno Cave, and Oriental Sorcery Lab.
When a match starts, the fighters begin in the center of the stage, based on the Entrance. This area consists of a platform slightly larger than Battlefield or Final Destination, with two platforms hovering close to the sides, followed by a set of chandeliers closer to the middle. In the center of the stage is a fountain filled with blood. Stepping into the fountain will slow fighters down. After a while, the blood fountain will empty itself, giving access to the lower section of the stage, as detailed a little ways below.
As a cameo, Miriam's old friend and fellow Shardbinder Gebel can be seen sitting in the background Unlike in Bloodstained, where he was seeming the main villain, Gebel is harmless in Smash, being content to simply watch the fight and summon a Geremund or Hellhound to pet. Perhaps he's happy to be released from Gremory's control... Oops, did I say too much? Gebel will also be accompanied by the friendly Killer Barber Todd, cursed into his current form until he gives 666 different haircuts, and Dominique, a churchwoman and resident shopkeeper, who I cannot go into detail about due to massive spoilers.
To the right of the Entrance is a path that leads to the Tower of Twin Dragons, a massive tower that takes up most of the stage's right area. The tower has a path coiling around it, but fighters can only go on the three sections sticking out, as to avoid the awkwardness of the game suddenly becoming 3D. There are also platforms placed in a diagonal path leading to the middle part of the tower, as well as a static gear accessible from either the middle section of the path or the platforms leading up to it. The upper portion of the path leads into the top of the tower, a cramped room with gears in the background, where players can fight it out. Occasionally, the two heads of the titular twin dragon Valac will stick out of the gaps between the paths, attacking anyone who comes too close with fire and their razor-sharp tongues. Notably, the fire will instantly kill any fighter at high enough percentages, to get around the Hellhold's massive size.
To the left of the Entrance is a staircase that brings you to the Livre ex Machina, a demonic library filled with various forms of technology. The library takes the form of a platform of bookcases, followed by a flat section that contains nothing but a chair. A ladder between the platform and the bookcases leads to the desk of the vampiric librarian O.D., who calmly observes the chaos. Behind his desk is a rotating metal pillar covered in spikes. This, too, will insta-kill at high percentages. The peacock-like demon Andrealphus, as well as an Abyssal Guardian, can sometimes be seen in the background. Amusingly enough, jumping on the chair will bounce fighters into the bottom of O.D.'s desk, causing him to bounce. He will look around in confusion, then sit back down with a disgruntled expression.
As mentioned above, the blood fountain in Entrance will sometimes drain itself empty, giving access to the lower half of the Hellhold. The fountain becomes an entrance to the Forbidden Underground Waterway, a wide, open area, the largest of the seven areas. The Waterway is mostly flat, but in the center of it is a pool of water. Unlike most instances of water in the game, this water will not result in death, instead acting like normal movement, albeit slower. The pool is populated by Forneus, piscine demons that will attack anyone who comes too close. However, the Forneus generally don't provide much threat to the fighters. A trio of platforms hover above the pool, arranged in a way that lets players return to the upper section of the stage.
To the right of the Forbidden Underground Waterway is the Hidden Desert, a small, sand-filled cave. The Hidden Desert lies underneath the Tower of Twin Dragons, and the very back of the area has an elevator to bring fighters to the top of the Tower. A pit of quicksand lays in the Hidden Desert, ready to swallow up any fighter that falls into it. While you can escape by button mashing, anyone stuck in the pool become sitting ducks, vulnerable to footstools and down airs. In the background, you can see the former Alchemist Alfred and his former apprentice Johannes. Sometimes they will bend over, seemingly observing some writing.
To the left of the Forbidden Underground Waterway is the Inferno Cave, a cavern filled with lava. While there are areas where you can fight safely, one must watch out for the two pools of lava in the middle. Like many other hazards in the Hellhold, the lava will kill fighters at high-enough percentages. Occasionally, the odd demon Orobas will use it's powers to invert the gravity of the Inferno Cave, causing fighters to instead fight on the ceiling. However, the controls won't invert other than up and down.
To the left of the Inferno Cavern is a step that leads to the leftmost area of the Hellhold, the Oriental Sorcery Lab, a feudal Japan-themed area. The Oriental Sorcery Lab is wide and flat, devoid of hazards or platforms, save the staircase that descends from the Livre ex Machina above, which acts as a path to both areas. However, the lab makes up for it's lack of standout mechanics with it's stage cameos. The powerful demon-hunting ronin Zangetsu can be seen fighting against various demons in the background, namely Bloodless, Bathin, the Glutton Train, Valefar, and Focalor, each randomly appearing one after another. You'd be forgiven for declaring a temporary truce just to watch Zangetsu tear through the demons.
In Battlefield and Omega modes, the Hellhold instead takes on a pattern based on the Hall of Termination, with the titular castle being seen in the background. From the location, you can also see the crashed Galleon Minerva to the left, as well as the Bridge of Evil train speeding off to the right.
==Spirits==
===Fighter Spirits===
Spirit 	Spirit 	Acquisition
 	 	
*Complete Classic Mode with Miriam.
*Purchase from the Vault Shop for 300G.
Miriam 	Miriam 	
*Complete Classic Mode with Miriam.
*Purchase from the Vault Shop for 300G.
 	 	
*Complete Classic Mode with Miriam.
*Purchase from the Vault Shop for 300G.
Miriam (Valkyrie Set)	Miriam (Valkyrie Set)	
*Complete Classic Mode with Miriam.
*Purchase from the Vault Shop for 300G.
===Primary Spirits===
Spirit	Fighter + Condition	Stage + Music 	When Equipped
Alfred
★★☆☆Advanced	 	The Hellhold (Hidden Desert) 	Magic Attack ↑
⬡ 	
*Poison floor.
*The enemy prefers not to fight.
*You will take sudden damage.	Interred Glory 	Magic Attack ↑
Gebel
★★☆☆Advanced	 	The Hellhold (Omega form) 	Initial Damage 30%
⬡⬡ 	
*Certain Assist Trophies (Alucard) will spawn during the battle.
*The enemy prefers not to fight.
*The enemy prefers up specials.	Honoring the Oath 	Initial Damage 30%
Dominique
★★★☆Ace	 	Summit 	N/A
⬡⬡⬡ 	
*Defeat the main fighter to win.
*Backup (Ganondorf, Incineroar, Greninja) will appear when at low health.	Repentance 	N/A
Zangetsu
★★★★Legend	 	The Hellhold (Oriental Sorcery Lab)	Bane of Darkness and Light
 	
*Reinforcements will appear after the enemy is defeated.
*Reinforcements come one-by-one.
*The enemy spawns with a Killing Edge, Fire Bar, Laser Blade, and Freezie, respectively.	Exorschism 	Bane of Darkness and Light
Gremory
★★★★Legend	BOSS FIGHT 	Gremory's Boss Arena 	N/A
⬡⬡⬡ 	
*Defeat the boss to win.	Silent Howling /Exorschism 	N/A
===Support Spirits===
Spirit	Fighter + Condition	Stage + Music 	When Equipped
Johannes
★☆☆☆Novice	 	The Hellhold (Entrance) 	Killing Edge Equipped
Cost⬢ 	
*Defeat the main enemy (Richter) to win.
*Food will spawn in large amounts.
*Weapon-type items will spawn in large amounts.	Voyage of Promise 	Killing Edge Equipped
Anne
★☆☆☆Novice	 	The Hellhold (Entrance) 	Item Gravitation
Cost⬢ 	
*Defeat the main enemy (Isabelle) to win.
*Food will spawn across the stage.
*The enemy will heal when at high percent.	Voyage of Promise 	Item Gravitation
Valac
★★☆☆Advanced	 	The Hellhold (Tower of Twin Dragons)	Fire & Explosion Attack ↑
Cost⬢ 	
*Defeat the all enemies to win.
*The enemy prefers neutral specials (Charizard) and attacks using the tail (Ridley).
*The enemy has super armor.
*The enemy takes turns attacking.
*The enemy is giant.
*Stamina battle.	Attack of the Grotesque 	Fire & Explosion Attack ↑
Orobas
★★☆☆Advanced	 	The Hellhold (Inferno Cavern) 	Screen-Flip Immunity
Cost⬢⬢	
*The screen will suddenly flip.	Cursed Orphan 	Screen-Flip Immunity
Bloodless
★★★☆Ace	 	The Hellhold (Entrance) 	Critical-Health Healing
Cost⬢⬢	
*Defeat the main enemy (Peach) to win.
*The enemy (Meta Knight) prefers neutral specials
*The enemy will heal when at high percent.
*You will take sudden damage.	The Executioners 	Critical-Health Healing
O.D.
★★★★Legend	BOSS FIGHT 	O.D's Boss Arena 	Time-Slow Immunity
Cost⬢⬢	
*Defeat the boss to win.	Silent Howling 	Time-Slow Immunity
===Spirit Battle Inspirations===
*Alfred: The poison floor references the status effects Alfred focused on in his boss fight. The enemies' avoidance of combat is a nod to Alfred constantly running away in his boss fight, and the sudden damage is a translation of how easily it is to get hit while chasing after Alfred in Ritual of the Night. Robin is used due to his and Alfred's shared status of being intelligent magic users. Both the area of the Hellhold and the music that plays are the same as the location Alfred is fought: The Hidden Desert.
*Gebel: Female Robin represents Gremory, who was in control of Gebel the whole time, and their behavior is a nod to Gremory's falling moon projectiles and behind-the-scenes actions. Gebel himself is represented by the Alucard Assist Trophy. The battle taking place on the Hellhold's Omega Form is a nod to Gebel's location (The Hall of Termination), and the theme that plays, Honoring the Oath, also plays in Gebel's boss fight.
*Dominique: Dominique is represented by Bayonetta, on accound of using magic and having similar appearances. Incineroar, Ganondorf, and Greninja represent the three heads of Bael, the final boss of Bloodstained: Ritual of the Night, which Dominique attempts to summon and fuse with at the end of the game. The stage represents the Glacial Tomb, where the final bosses of Bloodstained are fought in, and the theme used is Repentance, Dominique's boss theme.
*Zangetsu: The grueling gauntlet of Snakes references Zangetsu's second fight in Bloodstained: Ritual of the Night, where he cycled through various elements, represented by a Killing Edge, a Fire Bar, and a Laser Sword, respectively. Snake himself is a nod to how he and Zangetsu share the same VA, David Hayter. Byleth and their Freezie simultaniously represent Zangetsu's fourth phase, which utilized ice, and Zangetsu's fate as the demon king in Curse of the Moon. The location and theme are the same as in Ritual of the Night. The Spirit ability, Bane of Darkness and Light, deals extra damage to the puppet fighters of both Galeem and Dharkon, representing the Zangetsuto's effectiveness against Gremory.
*Johannes: Richter represents Johannes himself, while Miriam is used to represent their close bond. The spawning of items and food represent the crafting mechanic in Bloodstained: Ritual of the Night, which Johannes is in charge of. Johannes Spirit gives you a Killing Edge, which also references the crafting mechanic.
*Anne: Isabelle represents Anne, and Bayonetta once again represents Dominique, who was accompanied by Anne until the reveal of her betrayal. The food spawning, the critical health-regeneration, and the item gravitation effect when equiped all represent Anne taking over as the shopkeeper during the endgame.
*Valac: The usage of Charizard and Ridley represent Valac's twin heads, as well as their fire and toungue attacks. The stamina battle, super armor, giant size, and act of taking turns are all to simulate a Bloodstained boss fight, and their Support Spirit status are a reference to the Shard mechanic of Ritual of the Night, where defeated demons yield Shards, each with a different effect. The stage are the same as in their home game, and the theme used is also the one used for large boss fights, Attack of the Grotesque.
*Orobas: Bowser is the closest thing Smash has to Orobas' bizarre build and back lasers. The screen flip effects and subsequent immunity represent Orobas' Invert powers. The battle is fought in the Inferno Cavern, just like in their home game, and the theme that plays, Cursed Orphan, plays in that very area. Much like Valac, Orobas is a Support Spirit, as a nod to the Shard mechanic.
*Bloodless: Peach and her parasol stand in for Bloodless, and the Meta Knights that spawn represent both the parasols and the tornados Bloodless generates in battle. The critical healing represents how Bloodless heals in Ritual of the Night when her health gets low enough. Palutena's Temple is the closest Smash has to Bloodless' area, the Dain Cecht Cathedral, and the theme that plays, The Executioners, plays during smaller bosses, like Bloodless. Like Orobas and Valac, Bloodless is Support spirit to simulate the Shard mechanics.
*Gremory: Gremory is a Defense Spirit, as a nod to her behind-the-scenes manipulation in both her appearances.
*O.D.: The Time-Slow Immunity granted when equiped is a reference to O. D.'s time-stopping abilities.
==World of Light==
===The Hellhold===
By purchasing the Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night Challenger Pack, the player gains access to a new area in World of Light, The Hellhold. This area is based on the map in Bloodstained: Ritual of the Night, and contains Spirits from other DLC, bonus gifts, and events, allowing players to gain access to these Spirits even if they haven't purchased the other DLC or missed out on the event. It should be noted that the songs and some of the fighters are changed depending on whether or not the player has purchased their respective Challenger Packs.
The Hellhold also gives access to a new story, involving Gremory suddenly appearing during the battle against Galeem and Dharkon, trying to take power for themselves. Much like in Bloodstained: Ritual of the Night, the player must defeat certain Spirits to gain access to their abilities, then use their abilities to prgress throughout the map.
The progression plays similarly to that of Bloodstained's first false ending, until the player fights Gebel's Spirit Battle at the Hall of Termination. They then gain access to the Den of Behemoths and Glacial Tomb, where they fight Gremory and some of the most powerful Spirits. However, Gremory's battle ends after the second phase, and a unique cutscene will play instead, where she fires a ball of energy at the player. Zangetsu will block it, and the screen fades out. You will then have to progress through the areas needed to reach the true ending of Bloodstained, starting wil the Forbidded Underground Waterway and ending with the Oriental Sorcery Lab, where the player must fight Zangetsu's Spirit Battle as the final boss.
Uniquely, if the player has made any progress in The Hellhold, Gremory will appear after Galeem and Dharkon are defeated, acting as a true final boss. Here, you fight her in her third phase, granting access to the Zangetsuto. If you haven't completed the Hellhold yet, a cutscene will play where Gremory takes over all the fighters present, reducing them to puppets once again. She will the summon Bael, lord of the demons, upon the world, enslaving fighters and Spirits alike once again. If you have completed the Hellhold, Zangetsu will appear out of nowhere, reclaim the Zangetsuto, and slay Gremory. He will them walk off into the distance, fading away with the rest of the Spirits.
===O.D.'s Library===
Another feature added to World of Light is a new "shop," O.D.'s Library. Here, you can check out various powerful Spirits for free, allowing you to get back at frustratingly powerful Spirits and complete the collection without having to pay an high amount of SP or lug yourself through brutal Spirit Battles. However, these Spirits will expire after 10 battles and return to O.D.'s Library, preventing you from using them anymore. The Spirits checked out here can be used on both the Spirit Board and the World of Light.
Uniquely, if you try to enter the final battle with one of O.D's Spirts, he will confront you before you can do so, becoming a powerful but optional boss fight. Defeating him will grant you his Spirit, the ability to access him in Boss Mode, and extends the period of his Spirits to 25 matches.
==Bosses==
===Gremory===
Gremory is one of two bosses to come with Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night. She is a demon of the moon, and one of the main villains of Bloodstained: Ritual of the Night, possessing Gebel and forcing him to aid in the summoning of the demon king Bael. She was pursued by Zangetsu, who helped Miriam to defeat Gremory and stop Bael's entrance into Earth.
In her appearance in Super Smash Bros. Ultimate, Gremory is encountered at the penultimate of Miriam's Classic Mode, as well as in the new Hellhold sub-section of World of Light. Her arena is a cave of ice, mirroring the final area of Bloodstained, the Glacial Tomb. Uniquely, Gremory has three phases, determined not by her, but by the player-Or rather, the player's allies. After depleting her first health bar, Zangetsu will appear to aid the player, with his blade, the Zangetsuto, dealing massive damage to her. The third phase will have Gremory drag him down to an unknown location, with him leaving the Zangetsuto behind as an item for the player to use. To make up for her weakness to the Zangetsuto, Gremory's second and third health bars are longer than usual. The second and third phases are only available on difficulty 5.0 or higher.
Gremory is also the main villain of the World of the Moon side-area of World of Light, attempting to usurp Galeem and Dharkon. She seemingly the final boss of the area, and will also appear before the final battle if the side-area is completed. If the player has purchased the Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night Challenger's Pack, she will appear as the first of the final bosses in Boss Rush mode.
While most of her moveset is pulled from her appearance in Bloodstained: Ritual of the Night, her second and third phases also have her utilizing attacks from the 8-bit spin-off Bloodstained: Curse of the Moon.
==Attacks==
 	Description
Crescent Moons 	
Gremory's main attack across all three phases is spawning small, yellow cresent-shaped projectiles across the battlefield. These projectiles will home in on players after spawning. After Gremory reaches her third phase, these moons will become a bright red color, as well as unblockable. However, they are rendered harmless if a fighter wields the Zangetsuto.
All phases
Unwavering Spirit	
Gremory fires a violet, ghostly projectile that homes in on players. If it hits, the target will take damage over time, much like with Joker's side special.
All phases
Warp Grab 	
Gremory reaches her hand through a portal and attempts to grab a fighter.
Phase one only
Dimension Shift 	
Gremory uses a portal to teleport about the room, allowing her to escape a fighter's attack.
All phases
Phase Two 	
After depleting her first health bar, the moon above Gremory's head will become full, and she radiates with energy. However, Gremory will be interrupted by the vengeful demon-slaying ronin Zangetsu, who dashes in from nowhere and delivers a powerful slash, taking out a third of her health bar. Zangetsu will aid the player(s) in battle, blocking Gremory's attacks and being the only way to effectively deal damage to Gremory, as she takes only a fraction of the damage from a player's attack.
Note: The battle will end at phase one if the difficulty is not 5.0 or higher.
Wall Hands 	
Gremory reaches her hands through portals and unleashes a wave of hands across the floor. Replaces the Warp Grab.
Phase two and three only
Moonscissor Cut 	
Gremory summons a massive pair of demonic scissors and attempts to slice fighters with them..
Phase two only
Lunar Spears 	
Gremory summons a pair of hellish spears from above and sends them crashing down. On phase three, the number will increase to four. Striking the spears with the Zangetsuto will destroy them.
Phase two and three only
Phase Three 	
Once her second health bar has been depleted, Gremory will use her Wall Hands to drag Zangetsu down into parts unknown. He will throw the Zangetsuto to the player, shouting "Take my sword!" The Zangetsuto will become an item to pick up, and is almost required to deal damage to Gremory, as it will nullify most of her attacks and deal extra damage to her.
Note: The third phase will not occur unless the difficulty is 7.0 of higher. It will also not occur in World of Light.
Spacial Swarm 	
Gremory unleashes a swarm of demonic insects that rush across the field. While this can easily rack up damage, it will not launch the player at all, and is deals no damage if the player is holding teh Zangetsuto.
Phase three only
Moonscissor Rush 	
Gremory will warp away through a portal, then rush in from the side, wielding a large pair of demonic scissors. Replaces Moonscissor Cut.
Phase three only
Curse of the Moon	
Gremory summons a massive blood-red moon above her, then throws it down, creating a massive explosion. Despite it's power, it takes a while to charge and is easily telegraphed. The Zangetsuto will block the explosion, but not the moon itself.
Phase three only
Theme 	
In the first phase, Gremory's theme Silent Howling will play, while in the second phase, Zangetsu's boss theme Exorschism will play. The theme will go between Silent Howling and Exorschism during the third phase, depending on whether or not the player is holding the Zangetsuto, respectively.
===O.D.===
Orlok Dracule-Usually referred to as O.D.-Is the second boss to come with Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night. In Bloodstained: Ritual of the Night, he was the vampiric librarian of the Livre ex Machina, allowing Miriam to check out various books to supplement her abilities. However, failure to return the valuable Tome of Conquest results in him becoming a powerful bonus boss, wielding shapeshifting, projectiles of fire and ice, and a potent time-stopping ability that brings to mind a certain other vampire...
In Super Smash Bros. Ultimate, O.D. runs a DLC-exclusive shop, where he uniquely allows you to "rent" rare and powerful Spirits. While they are free, they are only available for ten battles, after which they will expire and return to his Spirit library. However, if you attempt to enter the final battle with one of his Spirits, he will interrupt you and-Much like in his home game-Fight you as one of the most challenging bosses the game has to offer. In Boss Mode, he is also a bonus boss, only appearing if you choose him directly or if you make it through all bosses sans Galeem and Dharkon without continuing at Difficulty 5.0 or higher.
O.D. is a rather obvious refernce to Alucard, right down to the voice actor, and as such, he uses a couple similar movements to the Alucard Assist Trophy, as well as the Dracula boss. However, he mixes things up a bit with his ice-manipulating abilities and time-stopping powers.
==Attacks==
 	Description
Sword Strikes	
O.D. swings his sword. There are three versions: A single horizontal blow, three quick strikes, and multiple blinding strikes. The latter is only used while O.D. is moving, and resembles Alucard's sword attacks.
Riga Dohin 	
O.D. throws back his cape and fires three fireballs, which spread out after being fired. Similar to Dracula's fireball attack.
Riga Storaema	O.D. summons three pillars of flame in front of him. Acts similarly to both Miriam's down smash and Dracula's flame pillar attack.
Mist Form 	O.D. transforms into mist and moves around the arena. He is intangible in this state, meaning neither sides can deal damage. After exiting his mist form, O.D. will usually follow up with either rushing sword strikes, Blood Drain, or his shapeshifting attacks.
Shapeshift 	
O.D. transforms into either a demonic bat or a Gieremund, and rushes forwards in an attempt to ram the opponent. The bat form will dash across the air, and the Gieremund will charge across the ground. At low health, O.D. will begin using both variants succession, with the version used being chosen at random.
Va Ischa 	O.D. sends out a trio of icicles, which fan out upwards. They act similarly to the fireball attack, but with less damage, more knockback, and the spread is both wider and at an upwards angle. As a result, they can easily be dodged by running to the other side of the arena and crouching.
Frozen Wave 	O.D. gestures with his hand, sending a wave of icicles across the floor. These icicles can deal major damage, but are also easily dodged by jumping.
Backstab 	O.D. teleports behind the player and unleashes a powerful slash. Despite it's power, it has a brief startup period that allows players to move out of the way in time.
Tetra Ghost 	O.D. summons a quartet of ethereal spirits and sends them flying after the player, one-by-one
Blood Drain 	O.D. pauses for a moment, then rushes forwards and attempts to grab the player. If he connects, he will hold them up and drain their blood, dealing damage and healing himself at the same time. While it's both highly choreographed and easy to dodge, you do not want to get stuck on the receiving end.
Standstill 	O.D. flies to the center of the arena and flings his arms out, causing the screen to turn into negative color, and both time and the music grinds to a halt. He will then warp around the screen, placing icicles as he goes. This attack has a brief startup period, allowing the player to run to either side of the arena and crouch, which should mitigate the amount of icicles that hit. If not...Sayonara.
Theme 	Silent Howling plays during the fight against O.D.
==Boss Mode==
Update 8.0.0 also comes with a Boss Mode, completely separate from the Challenger Pack. As the title suggests, it allows the player to fight against the many bosses in the game at will, without having to go through the World of Light or various Classic Modes to do so.
Aside from the ability to fight bosses on your own, Boss Mode also includes a Boss Rush mode, where the player fights against multiple bosses in rapid succession. Much like Classic Mode, Boss Rush uses a damage slider that goes up or down, depending on how you perform. Unlike Classic Mode, there are multiple different levels to choose from.
Level 	Description
Just a Scratch 	A fight against three randomly-selected bosses, chosen from the six "normal" bosses, followed by a fight against Master Hand as the final boss.
A Marginal Melee 	A fight against four of the "normal" bosses in random order, followed by a fight against either Master Hand or Crazy Hand.
Brutal Brawlers 	A fight against five of the "normal" bosses in random order, followed by the Mii Fighting Team, then Master Hand and Crazy Hand, and finally, either Galeem or Dharkon.
The Ultimate Fight	A fight against all six of the "normal" bosses in random order, followed by, in the following order: The Mii Fighting Team, all Assist Trophies, Gremory (If the player has the Bloodstained DLC), Master Hand and Crazy Hand, and Galeem and Dharkon. If the player has the Bloodstained Challenger Pack, they may also fight against O.D. before the final battle against Galeem and Dharkon.
==Music==
Name 	Origin
Voyage of Promise 	Bloodstained: Ritual of the Night
Voyage of Promise (NEW REMIX) 	Bloodstained: Ritual of the Night
Gears of Fortune 	Bloodstained: Ritual of the Night
Gears of Fortune (NEW REMIX) 	Bloodstained: Ritual of the Night
Ritual of the Night 	Bloodstained: Ritual of the Night
Interred Glory 	Bloodstained: Ritual of the Night
Cursed Orphan 	Bloodstained: Ritual of the Night
Attack of the Grotesque 	Bloodstained: Ritual of the Night
The Executioners 	Bloodstained: Ritual of the Night
Overdrive 	Bloodstained: Ritual of the Night
Honoring the Oath 	Bloodstained: Ritual of the Night
Silent Howling 	Bloodstained: Ritual of the Night
Exorschism 	Bloodstained: Ritual of the Night
Repentance 	Bloodstained: Ritual of the Night
Moonlight Temptation (NEW REMIX)	Bloodstained: Curse of the Moon
Moonlight Judgement (NEW REMIX) 	Bloodstained: Curse of the Moon
Nightmare of the Cursed Ones 	Bloodstained: Curse of the Moon
==Mii Costumes==
Super Smash Bros. Ultimate X Bloodstained: Ritual of the Night also coincided with the addition of five new Mii costumes, as well as a new hat. These costumes are based upon various acclaimed Metroidvanias, including Hollow Knight, Iconoclasts, Dead Cells, and Terraria.
 	 	 	 	
Alucard 	Zangetsu 	The Knight 	The Beheaded 	Robin (Iconoclasts)
   X	   X	   X	   X	   X
 	 	 	 	
Eye of Cthulhu Hat 	 	 	 	
   X	 	 	 	
Uniquely, the vast majority of the Mii Costumes were bundled with an extra song, with the Alucard and Zangetsu contumes being the outliers; The Knight costume comes with Enter Hollownest , The Beheaded costume is bundled with Prisoner's Awakening , Robin's costume gives you Machines , and the Eye of Cthulhu hat will grant you Boss 1.
==Trivia==
*This page was inspired by the recent surge of SSBU DLCs on this wiki, kickstarted by ViVyper's Super Smash Bros. Ultimate x Devil May Cry, and brought back to my attention with EnderLegends' Super Smash Bros. Ultimate x Minecraft.
*I would like to thank ValkyriePyra and .lennongrad for helping me out with the templates of this page.
*The tables for Miriam's attacks and grabs are altered (With permission, mind you) from the Specials table from Exotoro's Super Smash Bros. Ultimate x NieR:Automata, as are the Spirits Tables. The tables for the Specials were left unedited, as the Specials are generally the focal point of most movesets, and therefore get special treatment.
**The coding for the Mii Costumes was copied from Super Smash Bros. Ultimate x NieR:Automata as well, but ended up taking more after EnderLegends' Super Smash Bros. Ultimate x Minecraft.
*Credit to The FazDude for creating the series symbol for Bloodstained.
*Zangetsu was briefly considered as a second fighter alongside Miriam, but was scrapped due to time constraints, the extra effort it would take, and the fact that his DLC hadn't been released yet, making it harder to create his moveset. However, his code was reused for his cameos in The Hellhold and Gremory's boss fight.
*Soon after the DLC was released, problems with save files were found in the Dracula's Castle stage, the Alucard Assist Trophy, and various modes for Ike, Byleth, and Bayonetta, but were patched out soon after. It was widely believed that the fighter's data was used for Miriam, and Alucard's for the O.D. boss. Sakurai would later confirm these suspicions in an interview, stating that "We put in a lot of content in the pack, perhaps making it worth a bit more than $5.99. *Laughs* We had to take a couple shortcuts."
**Sakurai stated in the same interview that Castlevania mainstay Death was planned as a stage boss for Dracula's Castle, but was cut. Due to their similar attack patterns, Death's leftover data was repurposed for Gremory.
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Category:Bloodstained: Ritual of the Night
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Ultimate
Category:Fan DLC
Category:Downloadable Content
Category:Super Smash Bros. Ultimate Downloadable Content
Category:Crossovers