Stone Slammer

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"The Stone Slammer is a heavy-duty, flying mountain that targets by flattening them with giant boulders and causes earthquakes. Immune to spell effects."
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Level 1
Level 2
Level 3
Level 4
Level 5
==Summary==
*The Stone Slammer is the third Siege Machine you unlock, available when the Workshop is upgraded to level 3, requiring Town Hall 12 to do so.
*The Stone Slammer can be described as an incredibly high-hitpoint, high damaging Balloon, as it shares the Balloon's relatively slow movement speed and high damage with low attack speed, as well as defense targeting.
**However, the Stone Slammer moves faster than a Balloon due to its increased movement speed.
* 
*The Stone Slammer can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it.
**Despite this, it can be very helpful to tank for other aerial units from possible Seeking Air Mines, and can help in destroying defenses and walls.
*The Stone Slammer's attack consists of two parts that act simultaneously: one high-damage hitbox with low splash radius (1 tile) that usually only affects the building it's attacking, and a low-damage hitbox with high splash radius (3 tiles) that does 25x damage to . The low-damage hitbox has a falloff effect that does less damage when between 2-3 tiles away from the Stone Slammer. Additionally, the Stone Slammer does some damage when destroyed, just like a Balloon does.
**As the two hitboxes overlap, the targeted building that gets hit by the first hitbox will get hit by the second hitbox as well, meaning the Slammer effectively deals more damage than that done by the first hitbox alone.
**The high splash radius, high wall damage part makes the Stone Slammer a very efficient way to complete challenges whose objective is to break a certain amount of ; even more efficient than the Wall Wrecker.
*Like all other Siege Machines, it is immune to spell effects placed by the player, but it can be affected by the Grand Warden's abilities.
==Strategies==
===Offensive Strategy=== 
*Stone Slammers, alongside the Flame Flingers and the Battle Drills, have one noticeable difference from the rest of the Siege Machines: instead of pathing towards the Town Hall like the Wall Wrecker, Battle Blimp and Log Launcher, they go for defenses and do not self-destruct automatically upon reaching a target. As such, they can be used to clear defensive compartments and funnel certain attacks.
*One of the best companion armies for this Siege Machine is the "Lava-Loon" strategy, for it will hide behind the Lava Hounds and do big hits of damage.
**Also, the destruction makes a clear path for a Queen Walk, which has the potential to do heaps of clean up, for she will target the buildings the Slammer and Balloons will not.
**It can also act as a tank for Balloon-based armies, due to its extremely high hitpoints, and high damage against defenses.
*The biggest threats to this siege machine are single-target s and Monoliths, so it is wise to use the Haste Spell to speed up the Balloons, therefore they will reach the Inferno Tower before it deals critical damage to the Slammer. Alternatively, using Freeze Spells on these defenses can be a good idea.
===Defensive Strategy=== 
*Protect your s (and set them to single-target mode) with Wizard Towers, so they can take out lots of Balloons at once, as this allows the Inferno Towers to do maximum damage to the Slammer.
**Inferno Dragons, if you are able to receive them in a Clan Castle, can also work as they can deal devastating damage which can destroy the Stone Slammer.
**Monoliths, if you have them, they can effectively work against the Stone Slammer due to their bonus percentage damage.
*Seeking Air Mines can do large amounts of damage to Stone Slammers and makes them more vulnerable to breaking early.
==Upgrade Differences==
Stone Slammers undergo significant visual changes at levels 3 and 5.
*Initially, the Stone Slammer is a very large aerial machine with a red envelope, and a wooden basket with wooden supports and dark iron nails reinforcing it, in which both parts are held by thick ropes.
**At level 2, the nails become gold and the wooden reinforcement pieces are plated with metal inserts.
**At level 3, the top junction of ropes gains golden plates, while the metal inserts become gold.
**At level 4, the supports turn into a metal-like material, while still retaining the golden bracers. The envelope's colour also gets slightly darker.
**At level 5, the metal plating fitted with golden spikes are added on the corners of the balloon's envelope. The golden bracers are replaced with spikes.
==Statistics==
Preferred Target	Attack Type 	Movement Speed	Attack Speed	Workshop Level Required
Defenses 	Area Splash 1 and 3 tile Radius (Ground Only)	16 	2.5s 	3
Building Time of Stone Slammer	Building Time of Stone Slammer
Workshop available 	Workshop upgrading
20m 	40m
Level	Damage per Second	Damage per Attack	Damage per Attack	Damage when Destroyed	Hitpoints	Research Cost	Research Time	Laboratory Level Required
Level	Damage per Second	Hitbox 1 	Hitbox 2* 	Damage when Destroyed	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	400 	1,000 	100-200 	500 	5,600 	N/A 	N/A 	N/A
2 	500 	1,250 	150-300 	500 	5,900 	3,800,000 	4d 	10
3 	600 	1,500 	200-400 	500 	6,200 	5,000,000 	5d 	10
4 	700 	1,750 	250-500 	500 	6,500 	8,500,000 	8d 	11
5 	750 	1,875 	300-600 	500 	6,800 	15,000,000 	10d 	13
*This second hitbox does its maximum damage for all targets within 2 tiles of the impact, and minimum damage for targets just within the splash zone of 3 tiles. The hitbox also does x25 damage to .
==History==
Patch 	Type 	Description
December 6, 2018 	Sneak Peek 	Announced the Stone Slammer, with 3 levels.
December 10, 2018	Update 	Added the Stone Slammer.
December 12, 2018	Maintenance Break	
*Reworked the damage multipliers of Stone Slammer against - increased maximum damage multiplier, but decreases damage for targets outside the immediate vicinity of the Slammer.
*Reduced hitpoints at levels 2 and 3.
**Level 2: 6,200 -> 5,900 
**Level 3: 6,800 -> 6,200
June 18, 2019 	Update 	Fixed a bug where deploying Stone Slammer or other Siege Machines to start a battle now cause defending Grand Warden to retreat into statue form, just as he does when any other unit is deployed.
June 18, 2020 	Sneak Peek 	Announced the level 4 Stone Slammer.
June 22, 2020 	Update 	Added the level 4 Stone Slammer.
June 16, 2021 	Optional Update 	Fixed an issue that made switching to donated Stone Slammer and other Siege Machines impossible.
June 12, 2023 	Update 	
*Added the level 5 Stone Slammer.
*Reduced upgrade times for levels 2, 3 and 4. 
**Level 2: 5d 12h -> 5d 
**Level 3: 7d -> 6d 
**Level 4: 12d -> 9d 
*Reduced upgrade costs for levels 2, 3 and 4.
**Level 2: 4,200,000 -> 3,800,000 
**Level 3: 5,600,000 -> 5,000,000 
**Level 4: 10,500,000 -> 8,500,000
==Gallery==
Avatar Stone Slammer.png|Stone Slammer icon
Stone Slammer info 1.png
Siege Machine Stone Slammer 2.jpg|Stone Slammer damaging X-Bow and destroying nearby walls
==Trivia==
*The Stone Slammer, Flame Flinger, and the Battle Drill are the only Siege Machines which has a preferred target of defenses.
*In the artwork and icon, the Stone Slammer has patches on its envelope, though none of its level sprites have them.
*In the icon image, a Wizard and a Bowler is seen aboard.
de:Felsenwerfer
Category:Troops
Category:Siege Machines
Category:Air Troops
Category:Home Village