Maggie (Hero)

Maggie is a playable Hero Character in The Walking Dead: No Man's Land. Maggie is unlocked only through acquiring 120 of her specific Hero tokens. When unlocked, she starts at 2 stars.
She is of the Hunter class and has the Hero Leader trait of Harvest Red. He also has Vigilant, Marksman, Sure Shot and Lucky.
Maggie got a buff and a Heirloom in update 6.8. Before that her LT only gave additional XP for killed walkers. 
==Leader Trait — Harvest Red==
Maggie's kills are worth {0}% more Experience. When igniting the burning target(s), Maggie has a {y}% chance to scorch the target(s). Scorching lasts {z} turn(s). Scorching causes the target(s) to take +(a)% total HP as additional damage. Additional damage for scorching can stack up to {b} layers.
As a leader, all members benefit of the leader trait.
Level	+ XP per Death	(y) chance to scorch target(s)	(z) lasting turns	(a) % total HP as additional damage	max (b) layers
1 	20% 	33 	1 	4 	2
2 	25% 	34 	1 	5 	2
3 	30% 	35 	2 	5.5 	2
4 	35% 	37 	2 	6 	2
5 	40% 	39 	3 	6.5 	2
6 	45% 	41 	3 	7 	2
7 	50% 	43 	3 	7.5 	2
8 	55% 	45 	3 	8 	3
9 	60% 	47 	3 	9 	3
10 	65% 	49 	3 	10 	3
== How to use Maggie ==
Maggie's leader trait means she (or all team member if she's the leader) get more XP for killing walkers. This means she is a good hero for farming XP, and it is recommended to unlock her as soon as possible. Equip her with a gold training gear armor when farming (of any level, recommended to use as low level as possible as that requires the least amount of XP to unlock). 
Maggie as the team leader, with a team where everyone has gold training gear, will collect XP equally fast as using the Governor, so it's really a personal choice on which hero to use. As Maggie requires less gas (play one mission for a longer time to kill 100 walkers) than Governor (sprint through the mission to open as many post-mission crates as possible) the general rule is that Maggie is better when you're short of gas, while Governor is preferred when you are on a gas booster. It's worth remembering that walkers that die of fire don't give XP so if you are farming for XP it might even make sense to unequip Maggie's Heirloom, if you have unlocked it. 
=== The Buffed Maggie ===
With Maggie's buff in update 6.8, she is also a good team member and at high levels even potentially a team leader, although it's worth remembering that only Hunters and Shooters have incendiary weapons. Unlike many other heroes, you really need to get her LT and Heirloom to good levels before she starts to shine. 
Maggie's Scorching basically increases the fire damage taken by walkers. To scorch a target you first need to set it on fire, and then set it on fire again. Each time you set it on fire again, you get a chance to scorch it, with one layer of scorching added each time (up to the maximum). A target that is scorched will be shown with a small pyramid on its top right, with the pyramid's fill status showing layers and the number showing duration. So in the example below, Maggie is at a high LT, allowing 3 additional layers, and the walker is now at 2 additional layers, with 1 round remaining of the scorch's duration. Note that it is not possible to extend the duration of a scorch by scorching it again. 
 
Fire damage is normally 10% of their base health (i.e. not remaining health, like how Mercer's LT or the Burazi works), and with maximum scorching, this can be increased to 40% (at LT lvl 10 and 3 layers). This means any scorched walker will be dead within 3 turns or less. And even at a more realistic LT lvl 7, a walker with 2 layers will take 25% of its base health in fire damage every turn - so dead in a maximum of four turns. Combined with stunning / rooting / crippling / pushing weapons this means you can take out large amounts of walkers relatively quickly. This works especially well in Last Stand. 
Maggie's Heirloom allows Maggie to set walkers on fire even with weapons not having the incendiary trait. This roll is affected by lucky, so at max Heirloom lvl and with 60%+ lucky, you can reliably set walkers on fire even when using weapons without the incendiary trait. Note that this stacks with the incendiary trait, so with gold or silver incendiary on the weapon and some lucky you can easily reach a 100% ignition chance, which is very useful to maximize the scorching chance. 
The scorching roll, however, is not affected by lucky, and as mentioned it also requires that the target first is ignited (again). So assuming a Heirloom at lvl 10 (40% ignition) and 60% lucky, you have a 64% chance to set the walker on fire, and 64% * 55% scorching chance = 35% chance to scorch it. As gold incendiary has a 50% chance of ignition it makes sense to equip a weapon with fire until you are close to maxed with her Heirloom. 
Note that even a low level Heirloom (from lvl 5 and higher) will be better than any Leader Trait level when it comes to scorching chance, and as mentioned before, it also allows you to use a weapon without incendiary on Maggie. Her LT then basically only decides the Damage inflicted by scorching, and the maximum amount of layers (3 from LT lvl 8). (The duration maxes out already at LT lvl 5). So the recommendation is to get her LT to lvl 8 but after that focus fully on upgrading the Heirloom all the way to lvl 15 before continuing working on upgrading her LT. 
=== Recommended Traits ===
Maggie's Heirloom also has a unrelated trait, giving her extra damage on overwatch, similar to Sniper Morgan. This makes her a potential PvP defender. If you want to go this road you should reroll to her Vigilant (to further boost overwatch damage), Retaliate, Lucky and Bullet Dodge. Critical Aim and Revenge are other potential traits. 
For normal Star Hero and Last Stand work regular hunter traits work best, so Critical Aim, Marksman, Lucky and Ruthless. Put three Damage and three Critical Damage badges on her. 
Category:Preparation
Category:Survivors
Category:Heroes