118300-attunement-suggestions-from-wildstar-general-with-world-boss-changes

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Many players are not happy with the current attunement system, and in many cases they are justified.
So there were some suggestions made in how to fix this.
 
A couple of them include varying difficulty stages of raids via LFR which many of us dislike.
So we thought of a system we wanted commentary on.
 
Two 'difficulties' of raiding: Practice Tier and Regular Tier.
Practice Tier allows casual players a chance to play the raids at hand with little difficulty cut and only a bit of number rebalancing.
Practice Tier also comes with a quest chain of five quests with four pertaining challenges or content within practice mode. The fifth quest in order to unlock the regular mode would involve killing a world boss.
 
This would cut the agonizing grind of running vet dungeons and attunement to just a difficult questions chain.
 
World Boss Change Suggestions:
-WB themed hoverboards and hoverboard accessories.
-Costumes.
-Regular mount flair.
-Decor items.
-Profession Blueprints.
-And of course Elder Gems and all those goodies to go along with attunement.
 
This would solve the major attunement complaints, would keep World Bosses relevant for current and future content as well as highly in demand, and allow casual players to experience raiding and give them a taste if what's at the end of the rainbow.
 
Thoughts?	
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Since attunement only requires bronze medals from dungeons now, what's the sticking point?  All you have to do to get a bronze medal is complete the dungeon.
 
Is there something besides the dungeons that people are running into?
 
Or, are most of the complaints based on old information, and people haven't realized that the system has changed?	
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			I definetly think adding difficulty tiers to raids is the wrong thing to do, or at least if you get to kill all of the bosses on that setting. because most people probably wouldnt feel like going through the same raid on another difficulty, at least i wouldnt.I also feel that if you're able to do silver dungeons you're pretty much able to do GA.Adding a completely new raid that is easier would be better though this would be problematic with the gear balance etc.	
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			Personally I would like WBs to get a nerf so that they're built for a 10 man group. So basically if needed you could do them with a good group of 5-8 people. The current world bosses are built for 20 man groups and you can pull them off with a good group of 10-12 people but that's just it. Usually by the time people reach this step it's such a pain to get a group together. Adding incentives to killing WBs does sound good as well though.	
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You can do most Worldbosses with two or three people. Dont see a problem there. Deradune, Ellevar, Galeras, Wilderrun, Whitevale, R12.
And most of the other Worldbosses you can do with up to ten people, like Farside, Scorchwing, Hellrose.
The only Worldboss that is a bit tricky is Auroria.	
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			Please try posting in in-game chat that you're looking for 2 others for a WB run. I would really like to know how many people are okay with this. I'm not saying they're impossible, I'm simply trying to say that nerfing them would make it easier to find more people willing to join a group for a WB run. More accessible in a sense and make that part of attunement less of a grind. On all of my Alts I dread that part of attunement the most because not only do I have to spam chat for people but I also have to have a summon available, multiple times I may add. One for the early people to get there, one so that the people who weren't ready for the 1st summon take it now, and another for late birds that join session in progress. It's crazy right now. I have also said that yes you can do all of the world bosses with a good group of 10-12 people. Getting those people is the issue however.	
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Okay. The difference is... I ask one time in my guild and get help of some people :)
Have a good guild -> have a good quality of life ingame :D really simple.	
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			Okay you missed my point entirely it would seem. The case I am trying to make is to make WB's more enticing or a more accessible part of the attunement phase. "Be part of a good guild" doesn't really give a solution to the masses.	
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I like the ideas of decor items, hoverboard decoration and so on. But im entirely against nerfing them, because you can do them in small groups.
 
And of course it is a solution to the masses to find a helpful guild. This would support the hole game. Have a nice guild, makes the player happy and happy player would play wildstar in long term :)	
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Good idea of Vanity Items being added onto World Bosses.
 
I think peoples information are a little off though.  20 man World Bosses?  The majority of these bosses can be solo'd (just takes alot of time).  There is little incentive for other players to help though, as there are no rewards.	
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I said they are built as 20 man world bosses and have stated several times they do not require 20 people.
 
 
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 The majority of these bosses can be solo'd (just takes alot of time). 
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