Paper Mario: Sticker Star *RECUT*

Paper Mario Sticker Star Recut is an enhanced remake of Paper Mario Sticker Star, for the New Nintendo 3DS.
== General Details ==
Paper Mario Sticker Star Recut aims to better align the newer Paper Mario games with the original Ryota Kawade trilogy. In addition to character and story changes, the gameplay is heavily tweaked with various fixes
and quality of life additions.
== Changes from Original to Recut ==
=== General Gameplay ===
*The game is redesigned with “quality of life” in mind for players.
*Partners return.
**There are five new ones, alongside Kersti from the original Sticker Star.
*Things no longer take up space in the Album. Instead, they’re selected from the Things menu.
**Thing Points are added. With Thing Points, Mario can regenerate Things immediately after use.
*Sticker Points are added. Using Sticker Points, you can keep your favorite stickers in the album, no matter how many times you use them.
*8 of the HP Up Hearts have been replaced with TP Up Mabobs.
**Due to the extra characters, 8 SP Up Packets have been hidden in the overworld too.
**The other 8 HP Up Hearts, as well as 8 TP Up Mabobs and 8 SP Up Packets, are buyable at shops for incremental coin prices.
*Only Worn-Out, Normal, and Megaflash rank Stickers are available from the start. Shiny, Flashy and Big Shiny will simply never spawn or appear in shops unless Mario spends a cumulative number of coins at shops.
**SHINY: 500 coins
**FLASHY: 2000 coins
**BIG SHINY: 5000 coins
*More clues to solving puzzles and beating bosses are added ahead of time.
**Game mechanics that were never explained in the original version of the game, such as boss weaknesses, are explained ahead of time.
**Some of the clues the townsfolk gave, and even some of the townsfolk themselves, are moved into the actual levels.
**For the characters who have had their original advice moved to other characters or levels, they now talk about game mechanics not necessary to beating the game.
=== Overworld Gameplay ===
*Worlds must now be completed in order. Though there are choices at times, all worlds in a ring must eventually be cleared to unlock the next set.
**World 1
**Surfshine Harbor
**World 2 and 3
**World 4 and 5
**World 6
*The overworld is the only way to earn more stickers. The only exceptions are Partner Stickers (spawn in the Album every 2 turns in battle) and the special enemy drop stickers (Shell, Boomerang, Barrel, etc.)
*Every single coin has been removed from the overworld. They have been replaced with Stickers.
*All mandatory Things, such as the Radiator, are relocated in such a way the player will definitely collect them.
**For example, the Snifit Host (Snob Biffet) gives Mario the Radiator just for playing the first three rounds of his game show. Meanwhile, the HP-Up Heart is now the Bonus Round prize.
*Some levels are switched around on the world map to make them optional. Mandatory Things from these levels are moved into the story levels.
**Damp Oasis <> Sandshifter Ruins
**Shaved Ice Cave <> Bowser’s Snow Fort
*Paperization Zones are more lenient in the answers they accept.
**When Paperizing stickers, Mario starts at one end and continues to the other, instead of starting at the middle.
**Paperization Zones requiring Things, in addition to being bigger, have a pattern inside showing the scissors, fan and faucet. Kersti explains this at the Hither Thither Hills Paperization Zone.
**Paperization Zones requiring Scraps have a transparent image of a torn piece of paper inside. Kersti explains this at the Warm Fuzzy Plains Bridge Scrap PZ.
**Things are no longer lost if they are incorrect.
*While Sling-a-Thing is still around, Mario can eventually Paperize Things as soon as he gets them.
*Next to the Sling-a-Thing booth in Decalburg is the Boss Re-enactment Theatre. This allows Mario to refight Royal Sticker bosses.
**Sling-a-Thing at Outlook Post is replaced with the Enemy Re-enactment Theatre. This allows Mario to refight selections of minor enemies.
*Power-up Blocks for stickers are visible and explained on the field.
*Enemies no longer disappear temporarily if you run away during battle.
*Running returns to using a meter.
*The peel ability can be powered up to take more stickers off the walls on top of the one you peeled. This ability is not needed to beat the game, though, and can be toggled down in effectiveness on the Pause Menu.
*On the Pause menu, there is a Quick Recap section dedicated to each of the six worlds as a reminder for what to do next if that world hasn't been completed yet.
=== Battle Gameplay ===
*Mario can use two stickers every turn from the beginning of the game. In exchange, the Battle Roulette is gone.
*Using the Right Circle Pad, Mario can choose his target while selecting a sticker.
*Battles are now the only way to earn coins. Enemies drop a fixed amount of coins.
**Due to enemies giving out a fixed amount of coins, Comet Pieces no longer give out coins.
**While the over-KO coin bonus still exists (hitting enemies after their HP reaches 0), if an enemy is KO'd before all the hits in one sticker are used, only the first 10 over-KO hits give coins. Further ones are just to fulfill one's paperlust.
*Action Command prompts return for stickers and Things.
**All Hammer stickers now have the original Action Command. Namely, you once again hold back the Left Circle Pad until the star lights up.
*With the exceptions below, Stickers are nerfed to 80% of their original ATK.
*Every sticker and Thing now has a regen value. This value is related to the number of turns it takes for it to return in the sticker album when SP is used on a given sticker. The counter goes down by one whenever the turn ends or the battle ends.
*Things are nerfed to 60% of their original ATK.
*Royal Sticker bosses only halve the damage done to them, instead of cutting damage they take down to 25%.
**To make up for the now forced order of worlds, extra weaknesses have been added to the first three Royal Sticker bosses.
**The song that played during the World 3 boss' "weak spot" moment now plays at said moment for all 5 Royal Sticker bosses.
=== Stickers ===
==== New Stickers ====
*Syrup: Heals 20-30 TP.
*Shiny Syrup: Heals 40-60 TP.
*Flashy Syrup: Heals 60-99 TP.
*Long-Last Shake: Heals 5 HP a turn for 3 turns.
*Long-Last Syrup: Heals 5 TP a turn for 3 turns.
==== Buffed Stickers ====
*Baahammers now work 100% of the time on most enemies and a few related mini-bosses (Stone Chomp and Big Chain Chomp).
*After clearing World 1, Mario can get Secret Doors at any shop.
*If you're using two stickers that turn, but manage to finish the battle with the first sticker, the second one stays in the sticker album. Peeling doesn’t occur until the specific attack begins.
==== Nerfed Stickers ====
*Hopslippers only jump 5 times instead of 10.
*To prevent the player/Mario from simply finding and selling stickers for extra coins, stickers and Things can no longer be sold. Rather, they can be exchanged for stronger stickers when higher ranks are unlocked. (4 Normal> 1 Shiny, 3 Shiny> 1 Flashy, 3 Flashy> 1 Big Shiny).
*If SP is used to keep healing stickers in the album, their effect is cut to half.
=== Story Changes ===
*All chapters that lacked explicit storylines now have them. In addition, World 3’s story has been expanded upon.
*To better justify what happened in the original Color Splash and in the eventual recut, it’s implied there’s an evil presence in the Royal Stickers, especially the Gold one atop Bowser.
*While they’re not completely gone, written paper jokes are cut down and replaced where they don’t make sense. There’s also a few lines heavily indicating the characters aren’t actually made of paper, and just strongly believe it. Meanwhile, most of the visual paper jokes stay.
*All lines of dialogue that went “I’m the Toad you met at X location, just so you know” are removed and replaced with more fruitful lines of dialogue. This is to cut down on characters awkwardly reintroducing themselves.
=== Characters ===
*Kersti goes through a character arc where she realizes what a jerk she is. While she’s still a jerk for a while, some of Kersti’s unusually mean-spirited lines (especially in her first scene) are toned down.
*Piantas, Whittles and Nokis are added as NPCs.
*All species, including Toads, are divided by age and gender.
*Most NPCs have actual names.
*Wiggler is redesigned to individualize him from other Wigglers.
*Bowser talks in every cutscene he appears in.
*To avoid diluting his novelty and to better appeal to Paper Mario fans, Kamek is replaced with Kammy Koopa from the original games.
*Mario has his voice clips back instead of being silent.
== Synopsis ==
=== Prologue ===
Mario, Luigi, Peach and Toadsworth are invited to the annual Sticker Fest in the Decal Lands. As they all celebrate the event with the locals, Bowser crashes the party with his minions. After Mario defeats a few of them, Bowser decides to just touch the Sticker Comet. The gang try to stop him, but Bowser manages to prod the comet, breaking it into six Royal Stickers.
To everyone’s confusion, the Gold Royal Sticker falls onto Bowser’s head. It makes Bowser stronger, as well as mark a change in attitude for him. Mario tries fighting him, but Bowser just no-sells him. Not giving up, Mario tries one final assault, resulting in a white light.
Eventually, Mario is awoken by someone impatient. Upon regaining his bearings and shaking off an odd feeling he has, Mario realizes just how badly Bowser leveled Sticker Fest. Eventually, after some nagging, Mario frees the one who awakened him- Kersti the Sticker Fairy.
Though Kersti gives Mario and Toadsworth an earful, she calms down when Toadsworth reveals Mario’s heroism in general. Eventually, Mario and Kersti decide to team up to retrieve the Royal Stickers. Thankful, Kersti gives Mario a Sticker Album.
While finding the way out of Decaburg, Mario obtains a legendary Whittle hammer used to fight something long ago. Mario also finds himself weirded out by how the locals of the Decal Lands see themselves as made of paper, which Kersti explains is an old belief. Eventually, with the help of potentially everyone in town (if Mario finds them all), the Plaza is restored to normal (though the leader, Ossi T, is trapped under the fountain). Before Mario and Kersti can leave town, some Goombas try to rough him up. Strangely, before a power-up, the Goombas have trouble remembering Bowser’s their boss. Kersti and Toadsworth explain how battling works, allowing Mario to defeat the Goombas. After the battle, Toadsworth also explains the finer details of Sticker Points.
=== World 1- Arbor Plains ===
For the beginning of their adventure, Mario and Kersti find themselves in the Warm Fuzzy Plains section of Arbor Plains. The duo eventually meet up with a group of sticker searching male and female Toads. One frightened Toad in particular drops a strange sharp 3D object, as he flees for his life and warns everyone about none other than Bowser Junior. When the young prince of the Koopas demands the Scissors, Mario refuses. During their battle, Bowser Junior's thealing tactics give Mario no choice except to use the Scissors. Seeing the Scissors in action, Kersti remembers something important- these 3D objects, Thing, can neutralize the Royal Stickers and many stronger foes.
A sore loser, Bowser Junior utters a strange sound before using his newfound power of Paperization, amazed magic like this exists. He then throws the bridge piece onto a ledge Mario can't climb. Thankfully, the Toads and Toadettes team up, using their belief in being made of Paper to fold themselves into a staircase (though it gives many of them sore backs afterwards). Returning to the original location of the bridge, Kersti teaches Mario about Paperization, while also revealing one possible marking within a Paperization Zone (Scrap markings).
Just before Mario and Kersti reach their first Comet Piece, another pair of Scissors falls from the sky. Kersti reveals that Things usually return to what they deem their resting place, as they possess a bit of "character".
In the Bouquet Gardens, Mario and Kersti find and shut off a maverick electric Fan. Sadly, it's too late for the Whittle tending the garden, wondering what someone named "Woody Tim" would do in a situation like this. If Mario and Kersti help the Whittle, he rewards them with an HP Up Heart.
At Water's Edge Way, Mario and Kersti meet up with a coned Whittle wearing overalls- none other than Woody Tim himself. After using some local stickers to build a path up the cliff, Woody Tim realizes Mario himself helped out. Woody Tim tells Mario to visit him at his workshop on Hither Thither Hill. As thanks for helping him make a path, Woody Tim gives Mario an Album Page he found, before finally leaving.
Within less than a minute, Mario bumps into Woody Tim again...literally! As Woody Tim flees, one of Bowser's most trusted Magikoopas flies onto the scene- Kammy Koopa! Remembering her previous encounters with Mario, she engages the plumber in battle. Predictably, she fails. Less predictably, she Paperizes and tosses the Comet Piece far away. With Kammy gone, Woody Tim waits near the empty abyss of the Comet Piece.
During his search, Mario meets up with Captain Toad, who's searching for a hidden treasure, but doesn't want to get wet. Eventually, Mario finds the Comet Piece he was looking for, as well as potentially another one.
Mario and Kersti end up on Hither Thither Hill. Heading to a workshop, they find Woody Tim grilling his coworkers on the flap of the windmill blocking the way in. Embarrassed, Woody Tim asks Mario if he can help.
Using the Fan, Mario opens up the door. However, victory turns to vapidness as one of the Whittles reveals the apprentice Toad, Splin T., is missing. With the notorious Digga the Buzzy Beetle as a suspect, Mario lets Woody Tim join his party to make the search easier.
The team eventually find Splin T. on a cliff. Though his presence lowers their power in battles, Mario and friends manage to bring him back to the workshop. After thanking them, Splin T. reveals the Buzzy Beetles who kidnapped him kept uttering a certain phrase relevant to the windmill. Before leaving, Woody Tim names another Whittle, Trang, in charge while he goes with Mario to deal with the threat of Digga.
Eventually, Mario and friends figure out what the phrase means, using it to help open a new path in the windmill. Underneath, Mario and Woody Tim confront Digga himself. Defeating him, Digga tries to spook the party by claiming that though they really cut him up, blowhard Goomfrei won't go down as easily, due to the gnarly sticker he found.
If Mario wishes, he can also head to Whamino Mountain. There, he has an unpleasant reunion with the former master of diversions, Lakithunder. Refusing to pay money to make him go away, Lakithunder throws Spinies at Mario, while proving out of reach. Mario also causes a chain reaction in the mountains by hitting a specific tree a specific way, weirding out even Lakithunder.
Regardless, Mario and co. finally reach Goomfrei's Fortress. As Mario travels through the fortress, its master deems Mario himself a blowhard who'll never catch him out of breath. The fort's master, Goomfrei, even takes some semi-direct action in jolting his troops awake, unleashing a barrage of Bob-ombs on the beaten path.
Mario, Kersti and Woody Tim finally come face-to-face with Goomfrei himself...after looking down...because Goomfrei's a Micro-Goomba. Using the power of the Red Royal Sticker and some insane vocabulary, Goomfrei and fifteen normal sized Goombas combine to form a grid goliath of sorts. Realizing the meaning behind Digga's comments earlier, Mario uses either Scissors or the Fan to sever Megasparkle Goomfrei apart. Goomfrei tries to rally his allies to help him, but many of them bail on him, with one Goomba in particular noticing how the Sticker changed their minds. Though Goomfrei puts up a valiant last stand, Mario still smacks him.
Though Woody Tim thanks Mario for helping him and believes that's that, Bowser himself flies in to mock all three heroes. Bowser also makes it personal by promising that when Mario is beaten down, Woody Tim's workshop will follow suit. After Kersti asks Mario if Bowser was always this cranky, Woody Tim reconsiders his position. Eventually, he decides to continue travelling with Mario. Everything settled, Mario and friends finally collect the Red Royal Sticker, feeling a inkling of the strange force the Red Royal Sticker united Goomfrei and his cohorts under.
Meanwhile, in an unknown location, Peach begins to paint a picture to pass the time.
=== World 2- Queest Desert ===
A Royal Sticker in hand, Mario and friends travel to the nearby Surfshine Harbor to investigate any further leads. While asking the Piantas and Nokis, Mario meets up with a Pianta captain deep in thought, Captain Azure. Azure needs so much concentration, he chucks Mario and his pals away for some space. Some time later, after removing a Vacuum in the way, Mario and co find a Double Comet Piece. With it, two paths are opened- one to Queest Desert’s Drybake Desert sub-area, and another to Fibe Forest’s Leaflitter Path.
Eventually, Mario and his friends decide to tackle the mysterious Queest Desert. At the entrance, they are introduced to a team of treasure hunters called the Buried Guild, led by Bruce the Chargin’ Chuck. Though Mario gets along with Shades the Shellcreeper, Channing the Fly, and Oyst the Sidestepper, Wispy doesn’t trust Mario. This leads to a heated skirmish between Wispy and Kersti, which Mario and Bruce are forced to break up.
After the dust settles, Bruce promises Mario and his friends if they lend a hand, they can have a portion of the treasure at Drybake Stadium. Sure enough, Mario and Kersti use Paperization to stick six particular stickers on the big door. Bruce and most of his team are grateful…except Wispy, unfortunately.
As Mario travels the desert, he finds Blue Brigade Toad being harassed again- this time by a rowdy Paragoomba quintet. If Mario chooses to help BB Toad (either by bribing the quintet 150 coins or fighting them in 5-Fold form), the glassed guy rewards the plumber with a Shiny Mushroom sticker, even if that shop rank hasn’t been unlocked.
Further into the Drybake Desert, Mario notices something odd about a flow of gold glowing sand. By following and sinking into a certain part of it, he and his partners find a hidden cavern. Within the cavern is a strange stadium-like scrap hidden in a paper mache treasure chest.
The team’s persistence pays off, as they reach a pyramid with a Comet Piece atop. The Buried Guild soon follow suit. Bruce realizes they’re close to the Yoshi Sphinx, and there may be a lead to the stadium. To keep up morale, Bruce emphasizes the need for everyone to work together.
On their way to Yoshi Sphinx, Mario helps Shades up a tough ramp. As thanks, Shades gives Mario a tip about a treasure that lights darkness. Meanwhile, Kersti is suspicious of Wispy. To try and have them make peace, Bruce asks Wispy to assist Mario within the Sphinx, to which Wispy grudgingly obliges.
Working together, Mario’s group and the Buried Guild overcome all the tricks and traps of the Yoshi Sphinx. This includes an ambush by Paratroopas with airplane-style wings, who seem to have an inside man in the combined team’s ranks. Mario even finds a pair of Super Boots, allowing him to ground pound. Unfortunately, Kersti and Wispy’s relationship does not improve in the slightest.
Even when they find the Comet Piece, it’s been encased in a magical barrier. Mario and the team decide to look further into the Sphinx to uncover the source of the curse.
Immediately after they find another strange stadium scrap, Mario and his team run into Kammy Koopa again. Following some smack talk from Kersti and annoyance from Woody Tim, Kammy battles them as usual. This time, however, she uses her magic to change Mario’s stickers into flip-flops, boots, and spiked cleats.
Though Mario looks foolish using these as weapons, he still manages to turn Kammy’s curse into her undoing. Unfortunately, before fleeing, Kammy accidentally lets it slip there’s someone else Mario should worry about in the Buried Guild.
Kersti immediately blames Wispy for this. Wispy, however, reaches his limit with Kersti’s attitude, pointing out her own vices. While Kersti and Mario are shocked, Woody admits that if Wispy hadn’t done it, he would have.
After this, Mario is deposited on a ledge with the treasure Shades mentioned earlier- the Light Bulb. The curse on the Comet Piece is also lifted.
Both teams meet back at the Comet Piece. Though Bruce believes this means Wispy proved he can be trusted, Kersti and Wispy now dislike each other much more than ever. Seeing this, Shades suggests they should judge by what they actually see. Wispy leaves with the Buried Guild.
Kersti is still ruminating over her own righteousness as Mario and the gang arrive at Damp Oasis, feeling the sting of Wispy’s words. This might have to wait, though, as a tornado blocks the way deeper into the Oasis.
Though there’s a Comet Piece around the perimeter unlocking the path to Drybake Stadium, Mario can (and should) stay behind to perform at least some good Samitarianism. Using the Vacuum, Bellows, or Paper Fan, Mario and Kersti suck the tornado away…somehow.
However, the Vacuum is too little, too late, as the Oasis more than lives up to its name with its lack of water, upsetting local Sunny T. Mario responds to this dampness with the Faucet, restoring life to the Oasis. As thanks, Sunny T not only gives Mario the Shaved Ice thing- he also allows Mario access to his house. Within a closed of the house, Mario finds one last strange stadium scrap. Meanwhile, the roof harbors another secret Comet Piece, leading Mario and friends to the optional Sandshifter Ruins.
If Mario and friends head to Sandshifter Ruins, they can find the Jackhammer, Lighter and Magnifying Glass as extra Things for his arsenal. Among the many tombs he can open, Mario can find stickers such as the Burnhammer and Chillhammer. If Mario ad co. return here after setting off some sand levers and/or finding the Comet Piece leading back to Drybake Desert, they find a mysterious door with slots for three Royal Stickers. Despite being perplexed by this door, Kersti advises Mario to keep this door in mind once they find that many Royal Stickers.
At long last, both Mario’s group and the Buried Guild arrive at Drybake…Sandlot? Bruce is equally confused at the Stadium’s disappearance. As most of the Buried Guild all suggest possible locations to search for clues, Wispy stands in a corner, like that one guy or gal you know. Realizing the truth about the scraps he’s been finding, Mario and Kersti reassemble the Drybake Stadium.
An opportunity arisen, Wispy makes a break for it, with Shades following suit. Mario and his team immediately follow up.
Within the Stadium, Mario and his friends notice all the baseball décor, such as trophies and vintage shirts. There’s also murals on the walls of the stadium. Some of these murals are so lifelike, they actually come out of the wall to attack Mario’s team.
Using Woody Tim’s ladder and the Ground Pound, as well as detective work on the wall patterns showcasing specific stickers in specific ways, Mario and friends eventually make it to the third floor. As expected, Shades has dealt with Wispy and taken Wispy’s back-up bag. Unfortunately, this victory is a sham, as Shades is actually Kammy Koopa’s mole. Kersti tries to call Shades out, but Shades lays some wisdom upon Kersti, as well as some Buzzy Beetles to cover his getaway.
After dealing with the Buzzies, Kersti, now starting to realize she might not be perfect, apologizes to Wispy for unjustly giving him a hard time. Wispy apologizes back, as it dawns on him he never really shared stuff with his friends, nor had he given anyone a reason to trust him. Though he’s grateful for Bruce’s kindness, Wispy tells the others to leave him behind. Stepping up to bat, Woody Tim makes a case for Wispy rebuilding his confidence, like a ladder or machine being fixable. With Mario backing him up, Wispy rejoins Mario’s group.
With Wispy’s keen instincts, Mario and friends are able to find secrets they couldn’t see with the naked eye, including secret paths in Drybake Stadium. Reaching the fourth floor, Shades throws Wispy’s back-up bag into a newly-installed holding cell, with a Baseball Bat thing peeking out.
At the very top of the Stadium, Mario and his group see the Orange Royal Sticker sitting in what appears to be a baseball stadium. Unfortunately, Shades is waiting for them. Shades gives a signal, and the pharaoh Pokeyhotep emerges from under the Royal Sticker. If they backtracked, Mario can use a number of Things to shorten Pokeyhotep’s towering power threat, such as the Baseball Bat and Jackhammer.
Upon laying the pharaoh to rest, Bruce and the other Buried Guild arrive. Though Shades tries shifting the blame to Wispy, Kersti stands up for the Bandit. This is enough evidence for Bruce to realize the truth. Shades tries running away, but he gets sucked into a jailcell by quicksand, and learns the mural enemies don’t work for failures.
Wispy apologizes to Bruce for his behaviour, but Bruce says it's no problem. Wispy also asks to leave the guild, so he can travel with Mario and make sure Kammy doesn't pull this off again. Bruce obliges.
=== World 3- Fibe Forests ===
With Pokeyhotep and Shades defeated, Mario and his growing party embark for Fibe Forest, the only part of the southern Decal Lands left to explore.
Shortly into the Leaflitter Path, Mario, Woody Tim, Wispy and Kersti come across a sleeping Wiggler with an open baseball cap. After a little fumbling around, Mario realizes the best way to awaken a slumbering giant is with a lot of noise. Using one of many possible Things such as the Trumpet, Jackhammer, or water-types, this Wiggler is jolted awake.
Upon seeing Woody Tim, the Wiggler gives him and the others a hearty welcome. Woody Tim returns the welcome in kind, addressing the Wiggler as Kiddler, as well as surprising the others. However, while Kiddler is happy for Tim’s success, he reveals the poisonous state the forest is in. Also unfortunately, though the other inhabitants of the forest are holding out, the poison has tainted Kiddler’s food supply of leaves, a fact that enrages the big guy upon recounting it. After calming down, Kiddler offers to be their guide to the Whittles Tree Town, and goes on ahead.
The guide idea is quickly picked and thrown aside, however, when Kiddler vanishes mid-sentence. Though Mario, Kersti and Wispy think nothing of it, Woody Tim is worried for Kiddler. The expert carpenter also feels as though someone is watching them. Woody Tim unknowingly ends up being right, as someone is watching them.
At the tail end of the Leaflitter Path, Mario and friends face off with some Boomerang Bros. The two turtles let slip the Ninjis are helping them, as well as it being on Bowser Jr.’s orders. Mario and the gang defeat them, but Woody Tim is startled by the Ninji comment.
Arriving at the Bafflewood, Woody Tim’s worry over Kiddler grows more, as he feels they should have seen him again by now. Thankfully, Kersti manages to calm him down.
With Kersti’s help, Mario realizes the tells to what the true paths in the forest are. To further remind him in the future, Mario places his cheaper stickers on empty signposts.
Midway through the Bafflewood, Kersti shudders. When asked, Kersti admits she now agrees with Woody Tim that someone’s been watching them. Once again, as soon as they leave the area, the mysterious voice decides to ambush the party outside the woods.
Just before Mario and co. reach the Comet Piece, a dark-purple female Ninji smoke bombs herself into the picture. The Ninji, Nya, attacks the gang alongside two normal Ninji flunkies. Mario and friends overcome Nya, but she ominously warns them that “the witch” has taken care of “the biggest threat” before vanishing in a puff of smoke. Despite this, Wispy finds Nya kind of cute.
The gang reach the Whittle Tree Town, but the bad news starts coming. Several Whittles are gathered at the entrance to the Tree House. His worst fears confirmed, Woody Tim, as well as other Whittles, urge the gang to hurry to the top.
A horrid sight meets Mario, Woody Tim and the others’ sights on the top floor- Kiddler in only one piece! Kiddler explains that he was abducted by some unseen creature and brought to the treehouse before Kammy. Paranoid that Kiddler was planning something with Mario, Kammy used her new magic to split the young-ish Wiggler into five pieces. Kammy then gave the leg pieces to the Ninjis, the former allies of the Whittles, who are now overtaking the forest while the poison seeps into the forest. Even worse, Bowser Jr. is in the area, looking for rare stickers and causing trouble.
Fired up, Kersti and Woody Tim, as well as Wispy, agree to reunite Kiddler’s pieces. Mario nods in agreement.
Using the odd network of Comet Pieces at the Tree House, Mario and his party travel to Strike Lake. Sure enough, a Kiddler Segment is hiding in the trees. Using his Hammer, Mario knocks the Segment out of the trees multiple times before it gives that tactic up and runs off.
Mario and the gang catch up with the Segment, but it runs off. This prompts Kersti to finally ask Woody Tim what the deal with Kiddler is. Woody Tim reveals than when he was small, a lone Wiggler egg was found all alone by the elder Whittle Tieko and elder Ninji Ori. Both searched high and low, but never found the parents. So, the two sides collaborated in raising Kiddler, using research of the Wiggler lifestyle so Kiddler could live and have a chance.
The Kiddler Segment tries faking the team out by hiding sideways, as though it matters. Thankfully, Kersti sees through this non-ruse and alerts Mario. After trying to sneak away, the gang catch up with this segment, and it joins them. Or so it appears, as the Segment makes a break for Loop Loop River shortly after.
As soon as the gang reach Loop Loop River, a Clip Guy is hitting a tree, forcing its leaf to fall into the poisonous river. He and his three friends jump on it, but the four together weigh too much. At the last second, they bail. Learning from this, Mario and friends use the leaves in the river to safely sail. Among many treasures in the River’s cave, Mario finds an SP-Up Packet in a cave entrance ledge across the river entrance, as well as a Tree Stump Scrap.
When Mario and friends catch up with the Kiddler Segment, Kersti tries bossing it around, ignoring Woody Tim's pleas not to. The Kiddler Segment doesn't like this at all, and attacks.
After the fight, Woody Tim lightly admonishes Kersti. Being completely honest, Tim feels that not only was Kersti too hard on Kiddler, but also one of these days, her attitude will make someone angry, and he and Mario might not be around to stop them. Kersti defends her words, saying she wouldn't change a thing. Hearing this, Wispy bitterly remarks that Kersti is way too stubborn, and he was foolish to think his words had an effect. When the company turns their attention to the Kiddler Segment, Kersti looks a little sad.
Little do the gang know Nya is observing from above. The female Ninji proclaims to an accompanying Ninji she has a plan to end Mario's game and please the Koopas.
A few seconds later, Mario and the gang, along with the Kiddler segment, find a Double Comet Piece. This Piece opens a path back to Leaflitter Path, as well as access to Outlook Point.
Before returning back to Tree Town’s tree house, Mario and friends make a quick stop at Outlook Point. There, they meet a strangely emotional Gearmo known as the Voice of the Forest. The Voice of the Forest draws Mario’s attention to a sunken ship surrounded in the poison gunk, and makes his case for the woods known. Mario’s crew also finds several Noki-run businesses at the Outlook Point.
As soon as the gang finish their business, they make all speed back to the Treehouse, bringing the first Kiddler segment back to Kiddler himself. The celebration is cut short, though, by a paper airplane that flies in. Woody Tim opens it, and realizes that it's a message from the Ninjis- specifically Nya. The message requests for Mario and friends to come to Rustle Borrow, as they have something Kiddler needs. Tieko walks in and reads the note for himself. The Whittle elder is disgusted how the Ninjis sold out to Bowser, as well as drawing out Kiddler's situation instead of helping to fix it. Tieko wonders what got into Ori, since he and she practically raised Kiddler together. Tieko asks Mario and Woody Tim to talk some sense into her. Using the Tree Stump Scrap, Mario reaches a Comet Piece leading to- conveniently enough- Rustle Burrow.
When Mario and friends arrive at Rustle Burrow, in addition to a Kiddler Piece hopping on a web, they see Nya and some Ninjis guarding it. Kersti demands Nya to stand aside...and to everyone's surprise, she obliges. Nya and the Ninjis seemingly leave. Kersti is impressed with her own handy-work. The Sticker Fairy gives herself a huge pat on the back. However, Woody Tim's insists something's not right, and that Kersti is assuming things. Once again, Woody Tim is correct, as the team’s combined weight leads to the web giving out, and they all fall into the hole.
After their fall, Nya re-emerges from the bushes...along with Bowser and Bowser Jr. Bowser congratulates Nya on keeping to the deal and getting that chump Mario out of his hair. This doesn't lift Bowser Jr out of his funk, bummed that he missed out on stealing Mario's rare stickers. interrupts Bowser's laughing and brings up how, since she kept to her end of the bargain, he has to keep to his. Bowser acquiesces, and tells Junior to bring Nya with him to Gauntlet Pond, to "close up all the loose ends". Bowser Jr. takes an unusual amount of glee in this, and he leaves the scene with Nya.
Bowser snaps his fingers for his Koopa Clown car. As he waits, he brags to himself how well his plans are moving along, as well as their scope. Flying off in the Koopa Clown Car, Bowser then salutes himself- but in an oddly self-mocking manner, as if he’s not the only one talking…
While Mario and co fall into the hole, Mario not only loses Kersti and his equipment, but Woody Tim and Wispy as well. Making things worse, when Mario's hammer hits the ground, it smashes completely to pieces, with nothing left. The cherry on top is all the galactic-styled Scuttlebugs scurrying around the Burrow.
As Mario collects all of his stickers again, he can’t help but notice Woody Tim and Wispy near a more “solid” Throwhammer. When he reaches them, Tim scolds himself for not speaking up more when the Ninjis surrendered, but Mario and Wispy reassure him. Mario then obtains the Throwhammer, allowing him to hit objects that are high or far away. Using the Throwhammer, Mario destroys some sturdy webs normal blows can’t destroy.
Before the gang can reach Kersti, they need to defeat the boss of the Scuttlebugs- Tarantox. At first, Tarantox’s abdomen proves too tough to harm. Eventually, Mario realizes he can hit the glowing spots on Tarantox’s sides to weaken the gargantuan space arachnid. With this strategy, Tarantox flees.
When Mario, Woody Tim and Wispy find and free Kersti from her web, she admits she’s been doing a lot of thinking while trapped in this web. Kersti then apologizes for not thinking ahead.
The reunion, however, is cut short, as the floor gives out and drops the gang again. This time, they’re in a room with Ninji stars and broken Whittle catapults. Woody Tim unveils some of Rustle Borrow's secret history. Over a thousand years ago, a strange monster rose out of this cave, threatening to infect the Decal Lands. Working together, the Whittles and Ninjis drove it back underground. It was this conflict that originally united the two races. Woody Tim looks sad the two aren't as close as back then, or even when he left. Upon hearing this story, Kersti wonders what happened to the monster... to which Tim offers a simple answer, as well as advice to not dwell on the creature. Everyone shudders- especially Mario.
Using the Throwhammer, Mario frees the second Kiddler segment from a webbed cell. Once again, it joins Mario’s team. Also once again, it escapes after they find the Burrow’s Comet Piece- this time to Tree Branch Trail.
The Scuttlebug and web situation continues to spin on the Trail. Conversely, Mario and friends have to eliminate these webs to continue. This includes the web holding the second Kiddler segment captive. Annoyed, the Kiddler Segment battles Mario and his friends. After defeating it, Woody Tim is the one who admonishes the segment, though not as harshly as Kersti did with the first. The gang collects a Comet Piece leading back to the Bafflewood, as well as another Tree Stump Scrap.
More importantly, Mario returns the Kiddler Segment back to its titular master. This, alongside the Tree Stump Scrap, allows access to a Comet Piece leading to Gauntlet Pond.
Sure enough, the third Kiddler Segment is waiting for Mario’s crew at the entrance to Gauntlet Pond. With his trademark platforming skills and his partners’ abilities, Mario jumps and stomps across several swinging logs while avoiding and blocking poison mist. Every time they get close to the segment, though, it keeps running further up the pond path.
When Mario and co. reach the northern part of Gauntlet Pond, not only is the Kiddler segment stuck in a log, and not only is the Comet Piece behind a tall thin wall- Nya is engaging Bowser Jr in battle near a Sponge. Nya, exhausted, asks why she’s being betrayed. Bowser Jr only pouts that Nya and the Ninjis stand in the way of finding rare stickers. Jr then uses a poison pumping machine on Nya. Thankfully, he misses, hitting the sponge instead. The sponge squirts the poison back at Bowser Jr., the force pushing it onto the ground in its original position. Jr says he doesn't feel so good, and declares he'll be back to deal with Nya after rehealing himself. Jr flees.
Though she won, Nya struggles to travel to the other way to the south end of the pond. As part of his good nature, Woody Tim nudges Mario to give chase.
When they find Nya, Woody Tim demands an explanation for the Ninjis unusual behaviour, believing Ori wouldn't approve of something like this. To their surprise, Nya reveals to Mario and co. the reason why they listen to Bowser's forces.
Shortly after the poison hit Fibe Forests, Bowser came. Using the power of his Royal Sticker, Bowser single-handedly wiped the floor with Ori and the rest of the Ninji clan. Bowser then kidnapped Ori, promising he would release her if they did everything he and his forces ordered, from getting a milkshake to crushing Mario.
Nya explains Junior brought her out here claiming that Ori was here. Nya kicks herself for not seeing the double cross, and thinks the worst has happened to her. However, Woody Tim realizes that if they did end Ori's game, Jr would have said so right away after revealing the double-cross. Mario extends his hand, while Kersti pleads they can use all the help they can get. Touched by their willingness to forgive her, Nya agrees. She promises she won't let them down.
Nya lives up to her claim. With her smoke bombs, they pass a barrier on a ledge with enough height to reach the tree stump with the Kiddler Segment. Once again, it joins the team.
Right before grabbing the Comet Piece by using Nya’s smoke bomb to teleport past the thin wall, Bowser Jr intercepts our heroes in his poison machine. Laughing at Nya joining forces with Mario, Bowser Jr relishes the fun he'll have spraying them in poison. With both Bowser Jr and the poison machine attacking each turn, Mario resorts to disabling the machine temporarily while he eliminates the Koopa prince.
After beating Bowser Jr, the pump explodes. This sends Jr flying. Woody Tim and Kersti, as well as Wispy, declare good riddance. Meanwhile, Nya is amazed, and now believes they have a chance after all.
The third Kiddler segment’s escape undermines Nya’s optimism, unfortunately. They track it to a Stump Glade which they fall into. When Mario awakens, he finds himself in a quiz show called Snifit or Whifit, hosted by the sociopathic yet charismatic Snob Biffet. Snob promises Kiddler’s freedom if Mario can beat his quiz show.
Though it goes without saying, Mario passes all three rounds of the show with flying colors, answering various questions about his journey so far along the way.
Ecstatic about Mario’s performance, Snob Biffet not only lets Mario and his friends go- he gives them a special participation prize in the form of the Radiator Thing. If Mario wishes, he can participate in the special stage to earn an HP-Up Heart.
Bizarrely, the third Kiddler segment runs off yet again- this time back to the Bafflewood. The team follows the segment to a not-so-secret section of the Bafflewood. They arrive in time to see the segment ram into a fence, then fall down, revealing a path further north. It then heads further down the path.
Mario and friends find the tired Kiddler segment in the deepest part of the Bafflewood, near a Bowling Ball Thing. Suddenly, the segment resurges with vigor, scraping for a fight.
After defeating the Kiddler segment, Nya apologizes to it, but wags her finger at it for being so naughty. The Kiddler segment looks down in shame. It then gives Mario the Bowling Ball Thing as a peace offering, before semi-permanently joining him. Seeing how tired the segment is, Nya suggests the team bring the Kiddler segment back home before bowling any strikes.
With Nya in their party, however, the Whittles think Mario has lost his mind allowing her to join him, refusing to speak with him.
After re-attaching the third Kiddler Piece, Tieko and some Whittles are at first rude to Nya. They desist after Woody Tim explains the situation with Ori. Tieko apologizes for his rudeness. He requests Mario find and return the forest to normal, as well as find Ori and Peach.
With only one segment left to locate, Mario head to Strike Lake’s “bowling alley”. Using the Bowling Ball, they knock over all the wooden “pins”, revealing another Comet Piece. With this Comet Piece, the path to the Holey Thicket is unlocked.
When Mario and co. enter the level, they meet up with the Voice of the Forest. The oddly poetic Gearmo gives them a clue regarding the deceptive nature of some of the holes.
As they pass by a long bush, the gang see the final Kiddler segment peeking out of it with something holding him back. Mario and co. investigate this bush, only to discover two Poison Bloopers airlift the Kiddler segment out of the Thicket altogether.
Eventually, they find a Bowser Tape Scrap needing to be reattached to a wall with Paperization. This leads to one of two Comet Pieces.
By keeping on the less-travelled path, Mario and company find the Blue Brigade Toad being tugged at by two Poison Bloopers. Once again, when they ask, Mario can either slip the Poison Bloopers 200 coins or defeat them in battle. And surprise, surprise- the BB Toad gives a reward in the form of a Shiny Mushroom (again, regardless of store rank).
Immediately afterwards, Mario and co. find a Boomerang Bro leap into a poison puddle and seemingly vanish. However, it turns out the puddle has a suspicious hole in its middle, leading to an underground passage. After traversing this passage, a secret grove, and another underground passage, the gang find another Comet Piece leading to Whitecap Beach.
The party has no time to soak in the rays, as the beach is also covered in poison- mores than other locations, in fact. In addition to the Hook Thing found near a poster of Cheepskipper, Mario and friends locate the final Kiddler segment. Strangely, though, the Kiddler segment is so peeved off, it lashes out at Mario and co instead of its Poison Blooper kidnappers.
After defeating the Kiddler segment, it heads to the pier of the beach, steamed. Nya notices all the poison around and how enraged Kiddler seems. Woody Tim is worried, since he's never seen any part of Kiddler this enraged before. Though the team try to console it, the segment runs off to find help upon hearing Kersti posit the idea of crossing a poison sea. Woody Tim recommends they follow the segment so it doesn't hurt itself.
Mario and friends locate the Kiddler segment at Surfshine Harbor, trying to get a ride from Captain Azure. Azure doesn't want to toss the Kiddler segment out, since he seems like a good person, getting out while he stands here...guarding...his boat...and...thinking. Kersti’s warnings also serve to eventually deflate the segment’s enthusiasm.
Just as Mario is about to leave, Captain Azure calls to him. Azure asks Mario to come back when they've explored as much of the world as they can. After Mario nods and leaves, a Noki asks Azure what's on his mind. Azure lets the Noki know that he has a proposition for Mario, and needs to get out more.
After all this, Mario and Kersti finally have all four Kiddler segments back at the Tree House in Whittle Tree Town. Kiddler tries reassembling himself, but Kammy’s new magic spell seems to be stronger than expected. With Kersti on the scene, though, Mario and co. outperform this strange spell and reassemble Kiddler, rationalizing that Kiddler’s a pretty tough guy. Kiddler is happy at first- until he remembers Fibe Forests have still been poisoned. 
When Kiddler mentions being able to walk over poison yet not eat it, both Kersti and Tieko realize why Kammy separated Kiddler in the first place- to prevent him from approaching Whitecap Beach. Realizing this, Kiddler becomes enraged, storming out of his Tree House to the cautious relief and cheers of the Whittle citizens. Afterwards, Tieko admonishes himself for how foolish he was. He urges Mario to free their forest from the scourge at Whitecap Beach.
Returning to Whitecap Beach, they find a slightly impatient Kiddler, ecstatic at the thought of removing the poison. Before embarking to the ruined ship, Kersti and Nya warn Mario that they should be prepared, especially with Kammy involved. Eventually, Mario and the gang ride on the big Wiggler across the poison sea.
On their way across the water, Kiddler thanks Mario, Kersti, Woody Tim, Wispy and even Nya for finding his segments. Kiddler goes as far as to say that together, they can get through anything. He also admits seeing the effort they put in made him realize he should be more responsible, impressing Woody Tim and Nya.
The gang and Wiggler arrive at the rocky wreckage, with Kiddler deciding to stay behind. When Mario and friends see the ship, they wonder where the crew is. Looking and knocking on the wood, Woody Tim notes how the ship wasn't made in this kingdom. A broken surfboard is among the scenery. Inspection reveals the board has been here for longer than the ship. However, several purple tentacles attack the gang as they make their way across the poison.
At long last, Mario and co arrive at the source of the poison- and it’s none other than Gooper Blooper, the Blooper Mario fought on Delfino Island! Not only that, but Gooper’s wearing the Purple Royal Sticker. After some mellow trash talk from Gooper Blooper, a battle begins with the boogying squid.
Throughout his battle, Gooper Blooper attacks in rhythm. Eventually, Gooper is ready to unleash a super ink blast. If Mario either remembers how Nya used the Sponge against Bowser Jr, or brings another ink-disrupting Thing like a Battery or Tape, he can turn Gooper’s ink against him. This damages and half-blinds the purple menace for varying amounts of time.
After beating Gooper Blooper, Tieko arrives with Kiddler. The old Whittle thanks Mario and his friends for their help. He also notices, though, how Ori is nowhere in site. Kersti guesses that the Ninji is at another beach. Everyone immediately does a pratfall upon hearing this. While everyone is celebrating, one other thing is on Nya's mind- what personally brought Bowser to the Ninjis’ home in the first place?
===Loose Ends and Intermission===
With his new abilities and three Royal Stickers, Mario returns to previous areas to unlock new secrets.
On Whamino Mountain, Mario throws his hammer at Lakithunder, attracting his attention. While Lakithunder may have brought thunderbolts and Spinies, Mario brings the thunder and spikes his foe. As he flees his duties, Lakithunder drops a D-Cell Battery, the strongest of the Battery Things.
In Sandshifter Ruins, meanwhile, Mario uses the Royal Stickers to unlock a sand tomb room. By lowering the sand, he accidentally awakens a Squizzard with lots of durability. The annoyed antlion lizard monster is no match for Mario’s Fire Flowers, though. His defeat powers up the first hit of Hammer stickers by 2.
Now, it’s time for a game of “Good News, Bad News”. Ready?
Good news- as stated before, Mario and the gang have gathered half the Royal Stickers! Bad news- they’ve searched every corner of the southern Decal Lands.
Good news- all the team needs is a ride across the sea! Bad news- Captain Azure is missing a Toad helper in the basement who needs a lightbulb. Also, the ship’s stuck due to a pretty thick rope.
Good news- Mario uses the Lightbulb from the Yoshi Sphinx and a cutting Thing to solve those dilemmas! Bad news- Cheepskipper, the huge Cheep Cheep who also once fought Mario, is swimming the harbor.
Good news- whether or not Mario uses the Hook, he and his friends defeat Cheepskipper, and convince Captain Azure to join the quest! Bad news- Captain Azure’s a bit of a ‘fraidy Buzzy.
Good news- a ship ride to the northern Decal Lands! Bad news- Bowser Jr fights them at the ocean intersection as soon as they arrive.
Good news- the team beats the punk prince, truly unlocking the northern Decal Lands! Bad news- they have no clue what lays in Zrezif Glacier or Verdant Jungle…
=== World 4- Zrezif Glacier ===
Though they have no TV remote on the waters of the Decal Channel, Mario is tasked with telling Azure where to go next. With common sense and a keen instinct in numbers, Mario decides the team should check out Zrezif Glacier first.
Sure enough, Azure docks his boat in the soft shallows of a Snow Rise. Woody Tim and Wispy definitely feel the climate change, especially considering Wispy’s desert-oriented trekking. Kersti tries pepping the duo up, but Azure understands their feelings. He also informs the group an old friend of his is around this area. On their way to meet Azure’s friend, Mario and co. use a Fire-type sticker to burn an “ice cream cone” snow structure, revealing a Cave Pipe Scrap.
When the group reach a huge slope, they meet up with none other than Coach Penguin, an old face from Mario’s galactic adventures. There’s evidently some bromance between Azure and Coach, as they run towards each with open arms. Relieved to see each other, Azure and Coach catch up on old times, like how Azure threw Coach despite his bigger size, or how Coach once beat Azure in a race.
When it comes to current matters, however, though Azure has varying opinions on his daughter Gia, Coach is facing a certain problem. As if on cue, a phantasm of an icy Bowser head appears. The Snow Bowser phantasm warns the group to stay away or face the consequences- then vanishes.
Coach gives the lowdown on how the phantom has been attacking his Cooligan students, beginning after a glowing object fell somewhere in the Mountains. Unfortunately, Coach can't leave his students unsupervised, for fear the phantom will attack them. Mario raises his hand. After Mario speaks, Coach is interested to learn the plumber and his group will investigate instead. Azure assures Coach that Mario is a wonder.
Mario and friends climb the icy rise, curiosity driving them through the cold. They hit an impasse on the pass, though, when a large snow mound blocks the way further in. Undeterred, Mario and friends take the other path…to a seemingly dead end with a lone tree. Woody Tim chimes in that something seems off about the tree, though. Mario hits it with his hammer, inexplicably summoning an even older blast from the past- Birdo! Now a famous singer, Birdo performs a song of love, melting their hearts and the first snow mound blocking them. Before leaving, Birdo gives Mario and the team a strange Thing she found far away- the Goat Thing.
Birdo’s singing may have been a boon, but when Mario’s crew reach the top of the ice slope, they see no further path leading to any Sticker Comets. Luckily, Snob Biffet’s generosity with the Radiator saves the day, melting the entire ice slope. This also reveals an opening in the mountain, and in turn another path forward.
Within time, the gang overcome some chill enemies such as Ice Puffs, Ice Cherbils, Snow Spikes and Duplighosts. Along with the coins they earn to increase their shop rank, Mario and friends find another Comet Piece at the top of the peak…only for it to open the way to greater heights.
Within mere moments of arriving at the Ice Flow, Mario’s party come across one of the area’s titular frozen rivers. Unfortunately, they’re not welcome in the sunglassed eyes of the local Cooligans. Kersti tries to explain that they talked with Coach, but the Cooligans don’t listen. In fact, they outright decide to directly interfere with Mario and co. The Cooligans start their descent.
Despite the endless waves of Cooligans, Mario and his friends run up the ice flow anyways. As they skate across, Mario helps himself to a Curling Stone Thing.
After passing through the first Ice Flow, the team are in a frozen cave with stalactites and high cliffs. Mario’s Throwhammer helps render the stalactites harmless before they fall, while Woody Tim and new recruit Azure ladder and throw the team respectively up high ledges.
As expected, Mario and his partners brave the ice cave. Unexpectedly, they have another ice flow with more angry Cooligans to deal with. On this flow, Mario can surprisingly find some of his old Things, as well as a TP-Up Mabob to keep said Things in his album.
Slip sliding their way past the second Ice Flow, Mario and co. climb up the mouth of the frozen mountain river, finding one of a very few stray Secret Door stickers. Shortly after, a Comet Piece pops into view.
Right before the Comet Piece, Mario and friends meet up with Coach.-Coach apologizes for his students' behaviour. To everyone’s surprise, Coach then jumps in horror- as the snow Bowser head spectre appears again, this time with a round shape inside it! The shape tells them to go away again, then disappears.
After that encounter, Kersti sees an enigmatic mansion in the background. Coach informs her that the mansion is known as the Enigmansion, which he and Azure used to visit when they were kids. Coach brings up how he's heard some stories about a frightening book from another region, lying dormant in the mansion. Azure proposes the book is responsible, and thinks if they head there, they can get to the bottom of this.
Just walking up to the Enigmansion is easier said than done, however, as a lone purple Toad sits on the front step, shivering and afraid. Seeing this, Coach rushes over, asking what the problem is. Knowing Mario’s face, the Toad introduces himself as Viol T, the steward of the estate. Viol T tries to keep a calm front, but he forced to explain the presence of wicked Boos in the mansion. Viol T gives the gang the Book of Sealing the wicked Boos were originally kept in, as he believes in them. At first, Azure is too scared to enter the Enigmansion, but Kersti goads him into soldiering in with them. Meanwhile, Coach decides to keep Viol T company. With this, Viol T informs Mario of a comfy treasure that can help Mario find the Boos.
Inside the Enigmansion, the path forward is made apparent! …by all the locked doors except the ones to the dining room. As soon as the gang approach the dining table, however, the wicked terrifying Boos reveal themselves! They float around the table, before vanishing. Kersti remarks the Boos seem more fun than wicked, while Captain Azure can only peep out they might be stronger than they appear. Nya chides Azure for his cowardice. Nya states how the Boos rival the Ninjis in the art of hiding, and should heed Viol T.'s words.
And so, Mario and the gang search the entire Enigmansion for the 100 wicked Boos. The Enigmansion lives up to it’s name, with oddities like a Stapler Thing monster, or a book written in “Stickerish” (although Mario swears he’s seen the language somewhere else before). Bizarrely, the Secret Door serves as a portal back to Decalburg. Less bizarrely (yet still interestingly), an old magazine reveals that Viol T and his master, Penn the Penguin, used to operate a ski lift long ago.
Using all their skills, from Nya’s smoke bombs to Mario’s Throwhammer, they find the Boos hiding in such places as the Refridgerator (which turns out to be a Thing), a portrait of a Penguin, a grandfather clock, and even one hiding behind Viol T when Coach isn’t looking. Mario’s acrobatic exploration only increases with the discovery of the comfy treasure Viol T spoke of- sturdier Hopslippers, giving Mario extra bounce on bouncy objects.
After what seems like an hour or two of searching the mansion, Mario and friends find 90-100 Boos. They then find the basement to place it back in. However, their victory is cut short by Kammy, who was still in the Enigmansion the whole time. Kammy then uses her magic to force the book’s Boos to combine into Boolossus, while she escapes.
Boolossus tries to hide in the darkness. With Fire power, though, Mario can see the gigantic ghoul at all times.
After defeating Boolossus, Kersti is relieved, as she mentions the big ghost was almost as tough as fighting the Royal Stickers. Though Nya sees the Royal Stickers and Book of sealing as mere objects of power, Kersti reveals the Sticker Comet gets its power from the Royal Stickers, and that all the objects are somewhat sentient. She wonders aloud where the Royal Stickers DID come from, as even she doesn't know. When questioned on this, Kersti admits she may have over-exaggerated how long the Sticker Comet's been around for, but she did it to impress the others.
This conversation is interrupted by Viol T and Coach, who summon Mario and the crew for their reward. On his way out of the basement, though, Mario (and only Mario) swears he hears someone or something calling to him- and it’s not the Snow Bowser spectre…
Mario and his party find Viol T and Coach in the living room, drinking tea. Sure enough, the team joins them. Viol T then speaks of his old master, Penn the Penguin, when they notice a painting. As a reward, Viol T gives Mario and friends the painting.
As Mario and co. continue to have tea with Viol T, Coach congratulates them on solving the mystery of the Snow Bowser spectre. Upon his comment, everyone realizes they forgot about that! Like a demon from down below, the spectre appears in the room, now made of two spheres. The spectre threatens if the team dare approach the Snow Fort, he will end their games. The spectre leaves the room.
Back on their feet, Mario and co locate another Comet Piece in the mansion, leading to an ominous snow fort.
Before going there, though, Mario and the gang decides to place the painting in a place where it truly belongs- Whiteout Valley. Mario places the painting as if it were a Scrap. In addition to creating an entrance to the chairlifts, the Paperization process creates a clone of Penn. This clone of Penn ensures Mario and his friends have a safe departure.
The ride up Whiteout Valley proves anything but safe, regrettably. During the ride up, Mario and friends are attacked by many an icy foe, forcing them to swing their chairs to and fro. By surviving the onslaught, Mario and co find a Comet Piece leading to a secret shop in the mountains.
Within this Shaved Ice Cave, the gang meet a Pidgit shopkeeper named Fidgit. Fidgit offers to make Mario a little more flexible in power if he finds a certain item for him. Fidgit explains that the item is a Gobble Fang, only found somewhere in Verdant Jungle. He wants it to help spruce up his store and not look so paper-thin- a pun Nya interrupts for the good of Mario, the party, and the audience.
When he’s done shopping, Mario and the gang decide to finally bust that pesky Snow Bowser ghost once and for all. Upon entering Bowser’s Snow Fort, Azure apologizes for his cowardice at the Enigmansion. He knows that while he's afraid of ghosts, he should have been there for his friends- a feeling that Woody Tim can relate to. The Captain promises to make up for it, and everyone believes him.
The Snow Fort is home to a series of roller coasters. While they either wait in line or fight all the Shy Guys in it, Mario can once again help Blue Brigade Toad. This time, however, the foes holding him captive are two Anti-Guys. Mario has a choice to either pay 500 coins OR battle the dangerous Anti-Guys. Either way, BB Toad thanks Mario and gives a rare Secret Door as a reward.
The line finally shortens enough for Mario and friends to ride the roller coaster. After what seems like hours of riding, Mario and Kersti cut out the crud and use Paperization to get back on track- OUCH, that pun hurt.
The roller coaster leads Mario and the team outside the mouth of a Snow Bowser Statue- the same one whose head has been haunting the Cooligans and gang! Infuriated they didn’t turn back, the Snow Bowser Statue rubs it in, then attacks!
Compared to other powerful enemies, the matryoshka-like Snow Bowser Statue ends up being a push-over for Mario and his friends. This is on account to the abundance of fiery stickers and Things in the Decal Lands. Mario burns through enough layers, the Snow Bowser Statue is reduced to its chillingly simple true form- a Mr. Blizzard wearing the Blue Royal Sticker! …Who still ends up being a joke, due to (again) the mere existence of FIYA.
What isn’t a joke is the snowman’s surprisingly sympathetic reason for his actions- he didn’t want to melt, so he wished for an eternally cold body. As he vanishes, the Mr. Blizzard hopes he meets Mario and friends again someday. Kersti reciprocates, and the other four party members show their respects.
=== World 5- Verdant Jungle ===
Following Mr. Blizzard’s departure from Zrezif Glacier, Mario and friends are in no mood to celebrate. They also know there’s only two other Royal Stickers left to find. Therefore, Mario and the gang decide to voyage to the last of the five major regions of the Decal Lands- the Verdant Jungle.
Shortly after the ship’s arrival and docking in the smaller Shy Guy Jungle (which lacks in Jam), Captain Azure takes the time to bask in the sun. Mario, Woody Tim and Nya join him, taking in the rays after suffering the cold of the Glacier. As they rest, Azure remembers his daughter, Gia, is currently on vacation in the jungle. He recommends the group visit her for some information on the Royal Sticker in this region.
While Kersti utters the most pointless thing about paper in jungles at the arrival point, her advice is useful elsewhere in turning the gears in Mario’s head. Working together, Mario uses Woody Tim’s ladder, Azure’s throwing, Wispy’s instincts, and even his own Hopslippers to make it up cliffs and across Venus flowers after hitting them.
Soon, the gang arrives at the centre of the Shy Guy Jungle. Things also look promising with a Comet Piece just across a bridge! Looks are deceiving, however, as Mario and the gang see three local Spear Guys steal the bridge pieces, using strange magic to turn them into scraps. The Spear Guys seem worried, as a plant monster has been roaming the jungle- a warning they got from a “strange man with a football helmet”. After the Spear Guys flee with the bridge pieces, Wispy wonders if Bruce and the other current Buried Guild members are here.
Mario and the gang track one of the Spear Guy trio to the front of the temple. Eventually, they outwit the speedster and corner him, then proceed to defeat him. This grants the team the first Bridge scrap.
Another Spear Guy hides in an inexplicable trash pile in the middle of the jungle. Before they get too carried away finding the Spear Guy, Mario and friends decide to go snooping as usual through all this old junk. They find many letters between Decal Land citizens, such as Ossi T, Sunny T, Snob Biffet and Viol T, as well as a paper about Pokeyhotep. Surprisingly, there’s also old names in there, like Goombella, Parakarry, O’Chunks and Kolorado. Finally, and most mysterious of all, is a sixteen digit alphanumeric code whose handwriting Kersti recognizes- though even she doesn’t understand why.
Regardless of Mario’s actions, he can either find the Spear Guy by hand or use a Vacuum of any kind- or the Goat, for some reason- to clear the mess. Either way, the team defeats the Spear Guy and earns the second Bridge scrap.
Scouring the east side of the jungle, Mario and friends try cornering the final Spear Guy. This Spear Guy, however, isn’t so easy to corner, and tries to make a break for it. Ironically, the need to flee overtakes the Spear Guy’s peripheral vision, leading to him being eaten by a Venus flower- though the scrap escapes unharmed.
Mario tries to hit and rush over the flower like he did earlier. However, even with cutting corners, the Venus flower recovers quicker than he can make it over. The flower is also too high for Azure to throw him atop of. Stumped at first, Kersti can offer some advice to look for an opening.
With this info in mind, Mario sees such an opening on the left cliff, near the Venus flower. Now confident, Mario hits the Venus flower again and either uses Azure to throw him into the opening OR hit an invisible blocking, shaving precious seconds. Safe and sound, Mario recovers the final bridge scrap.
The gang returns to the centre of the jungle. Mario and Kersti re-assemble the bridge and obtain the Comet Piece, unlocking the way further in.
When Mario and friends arrive at the Jungle Rapids’ village area, a Pianta girl calls out Captain Azure's name. Azure recognizes the girl as his daughter. He rushes to hug her, but she turns around.
Though Gia seems to open up to her dad when she asks how he found her, it turns out she doesn’t really care about her old man’s response or presence. Before Captain Azure can recover from the shock in his daughter's zero-to-ten attitude change, Gia calls her old man out for his cowardice while she took a risk and made a new life here. She claims it's been an interesting stay here, giving her a new perspective.
Gia also remembers she saw a group called the Buried Guild, piquing Wispy's interest. Wispy asks if there was a Chargin' Chuck named Bruce with them. Gia responds that there was, and he was much braver than Azure. Gia continues that Chuck, Channing and Oyst asked about the Chomp Ruins, recalling they were looking for leads on a treasure. She told them to use one of the boats in the boathouse, so if they want to catch up, they'll need to haul it. She also told them another detail about getting to the ruins.
Just before Gia can spill the detail, Petey Piranha swoops in (while wearing a Royal Sticker) and kidnaps her. Outraged by this injustice, Captain Azure flares up and demands they give chase. While this burst of rage surprises Kersti and Nya, Wispy agrees. Kersti pipes up how maybe one of the other villagers knows the details about getting to the ruins.
Sure enough, one of the Piantas recommends hugging not another Pianta, but the left wall at Long Fall Falls when they reach the bottom...IF Mario manages to not be dinner, that is. Despite being perplexed by this ominous warning, Mario and friends head to the boathouse anyways, and get on a raft.
Mario and friends are incredibly careful with the rather simple raft, given there’s only five logs. Thankfully, some power-ups on the river help magically restore the logs the team does lose to the rocks, Fish Bones, and general crippling fear of getting a game over. Mario can even find a cute, cuddly Rubber Ducky Thing to complete the package.
The raft eventually docks near a tribe of Spear Guys, dancing around a Comet Piece. The team also finds an Event Block creating a Warp Pipe back to the village when hit.
Before Mario and friends claim the Comet Piece, though, they hear a cry for help coming from the left. Following the cries, Mario and friends find a cave with another Warp Pipe, leading to a cliff near the river. On this cliff, the Blue Brigade Toad is jabbed at by two incredibly strong Spear Guys. For this final hostage situation, Mario can either pay 777 coins OR fight the Spear Guys (who turn out to have other members waiting in the bushes). Either way, the Blue Brigade Toad isn’t happy being assaulted everywhere he goes in the Decal Lands. Thankful that Mario is always there for the Toad Brigade, Blue Brigade Toad heads back to Decalburg to give Captain Toad his report on the Decal Lands.
A job well done, Mario heads back to the Comet Piece to retrieve it, opening the way to the titular Long Fall Falls.
Still a little concerned about the warning the Pianta gave earlier, Mario and friends head back to Decalburg to locate the Toad Brigade in the eastmost house. They find every member of the Brigade there except for Blue. Inside, they find that Blue…slightly fudged the first four encounters to not mention Mario. This is mitigated by the final one admitting to these lies, making Captain Toad and the others proud. Grateful to Mario for his continuing assistance to the Brigade, Mailtoad gives Mario an SP-Up Packet.
Mentally refreshed, Mario and co. return to the Verdant Jungle and head to Long Fall Falls. Finding another raft, the gang let the falls carry them. It’s only a few seconds later that the Pianta’s warning makes sense- Jo the Shark from Mario’s old kingdom has made his home in the falls! And he’s hungry for fat red plumbers and their friends! With amazing evasive raft action, Mario and friends manage to outwit Jo the Shark as they safely escape the falls.
The team then finds a Comet Piece leading…back to Shy Guy Jungle? Things seem amiss at first- at least until Mario remembers the earlier part of the Pianta’s advice on hugging the walls.
Mario and friends return to Long Fall Falls, with Jo back for more. Thankfully, Jo still hasn’t learned nor is he any faster, allowing Mario to bamboozle the great shark again.
This time, Mario remembers what he was told, finding a huge waterfall. Going off a hunch, Mario uses Kersti’s Paperization ability to learn someone’s flipped a cave entrance upside down, then set it right. Within the cave is a second Comet Piece. By exploring the cave a little more, Mario can find a secret room on the right with a lone Item Block. Hitting it, this Item Block releases the strongest sticker in not just the Decal Lands, but the world- the Megaflash Infinijump.
Basically armed with a machine gun in a continent of slingshots, Mario collects the second Comet Piece he came here for.
Quickly finding another raft, Mario and co ride it across the new watery path to Chomp Ruins. As soon as they arrive, they see a flag with the banner of the Buried Guild, signifying their presence.
Good luck comes fast, as Mario finds another Megaflash Sticker by riding a second raft across the water. The team then arrive in a room with a semi complete ramp, the bottom missing. Azure gives the crew a throw up the missing distance, somewhat lessening the dilemma.
The exit up the ramp just leads back outside, though. Upon further inspecting the ramp room, Kersti notices both upper ledges are exactly the same height as each other. This gives Mario an idea- de-Paperizing, then re-Paperizing the ramp in reverse, creating a way into the new door.
In the second indoors room, the team are forced to avoid buzzsaws, to Woody Tim’s annoyance. They also need to use Nya’s smoke bombs to teleport past the thin walls only the buzzsaws have room to pass through. If Mario wishes, he can use a spare Secret Door sticker to open a room with an Air Conditioner.
Exiting the second room leads Mario and the crew back outside to a waterfall. In front of the waterfall is a platform with a ton of Spike Tops. Curiously, within the waterfall under the bridge are silhouettes of five Royal Stickers. Mario and Kersti make a note to remember this location later.
Meanwhile, behind the waterfall are five moving stone Bomps. Mario can either learn their movement pattern and use this info to strategically travel to the other side. Alternatively and far more simply, Azure can either throw Mario on the leftmost part of the bridge or on top one of the Bomps to bypass the obstacle.
In the third indoor room, there’s more buzzsaws, as well as enemies like Piranha Plants, Spear Guys, and Mini Chain Chomps. If Mario uses Wispy wisely, he can find a Warp Pipe leading to a secret treasure room. This room holds Item Blocks with three Megaflash Stickers! Otherwise, he can use Nya to smoke bomb atop the Bomps past thin walls. Mario must avoid loose temple floors, however, as he’ll drop back down below.
Eventually, the gang arrive in a small fourth room with a Bomp yet no Item Blocks, as well as an old pillar and a very high ledge. There, Mario and co catch up with Bruce, Oyst and Channing. The Buried Guild is glad to see Mario and Wispy again. Oyst mutters how things have been slow with both Wispy and Shades gone, but they've managed. Channing interrupts, saying they're on the lead of a treasure at the Rugged Volcano, with details about it located here. Wispy replies they know, Gia having told them before being kidnapped.
At first, the Guild laughs it off. However, immediately realize what Wispy just said, Bruce realizes they have an obligation to help. Azure angrily says they sure do. Bruce wonders who the Pianta is and what's on his mind. When Wispy makes it known the Captain is Gia's dad, Bruce apologizes profusely. Bruce pledges they will find her and make sure she's safe. He proposes working directly with Mario, and everyone agrees.
With Bruce in his party, Mario is more immediately capable of destroying or toppling several large pillars blocking the path forward, such as the one in the room they reunite in. Toppling this pillar creates a pseudo staircase to the upper ledge back outside. There, Mario once again uses Bruce’s power to destroy some old blocks, creating a path to a Ruin Floor Scrap.
Making a beeline back to the third room, Mario Paperizes the Ruin Floor Scrap back in place. On the left side of the room, Mario yet again uses Bruce’s charging to destroy old pillars blocking the way forward.
Back outside, Bruce topples a huge pillar over, creating a bridge to the temple guardian- a huge Stone Chomp. Mario is eager to fight it, but Bruce dissuades him, explaining they’re completely invulnerable to all attacks, and sleep off the very rare damage they do take. However, Bruce does agree to Kersti’s idea of setting the Stone Chomp free before fighting it. Mario obliges with him Throwhammer on the Stone Chomp’s post.
Bruce speaks the truth, as even with Defense-piercing moves, the Stone Chomp takes no damage. A few turns into the battle, the Stone Chomp awakens. Annoyed at the red ant attacking him, the Stone Chomp lunges- further than expected!
After Stone Chomp tears down the walls of his arena in confusion, it leaps into the sky. The toppled walls turn out to have a Comet Piece behind them. The group sees the Stone Chomp pass Petey Piranha flying in the distance. Oyst and Channing think the monster is after the treasure. While Bruce somewhat agrees, he maintains that Gia comes first.
The Comet Piece leads the team to the volcanic path of Rugged Road. It’s so hot, Kersti wishes it were just a little colder. Thinking fast as always, Mario uses either the Shaved Ice or other cold Things to freeze the entrance.
Immediately after getting everyone to chill out, our heroes hear a scream. Panicked, Azure realizes that it's Gia.
Forced to leave the colder temperatures for extremely hot ones doesn’t sit well with the team, but they do so anyways. The heat ignites even more as they see Petey Piranha starting to tire out. The lava flows and falling rocks interfere with the gang a bit, as do the thin rock barriers, thick cracked rocks, high cliffs, and someone apparently switching some rock crevices around. It’s nothing Kersti’s Paperization, Nya, Bruce, Woody Tim and Azure can’t handle, though. Wispy even helps find hidden treasure with his intuition.
A little after a rest area, Petey is taking a small nap, with Gia in his leafy clutches. Just before Mario and co. can catch up, Bowser Jr. shows up. Sneering at the team, the immature Koopa prince orders Petey to escape. In a sudden turn of events, however, while Petey obeys, he blinds everyone including Jr!
Bowser Jr. yells at Petey for doing that, thinking those ugly stickers are messing with Petey's mind. Junior also lets slip Pops hasn't been the same lately- whenever Jr  looks at him, it feels like ten eyes are looking back, but none of them are Bowser's. Jr then turns to Mario and says he came here to make up for his loss in Fibe Woodlands, engaging the party with a Bill Blaster made of three segments.
Bowser Jr's pod sits atop the highest part of the Triple Cannon. The Cannon can't be jumped on until at least 2 segments are removed. The only attacks that affect all 3 segments at once are earthquake-based stickers and Things, or baseball bat-like Things. In addition, only hammers can be used on a Triple Cannon segment, and only on the bottom-most one.
After beating Bowser Jr., he says he's had enough of Mario, and to take to the skies if he wants to settle this once and for all. Junior then flees.
Jr couldn’t have fled at a better time, either. Meteors start dropping from the sky, and coincidentally fall wherever Mario was standing last. With Wispy’s expertise, Mario “tricks” a meteor into dropping onto a weak part of the ground, creating a hole to a hot spring. One of a few discoveries in the hot spring is a Cracked Boulder Scrap.
Before they can place the Scrap in its rightful place, Mario and the gang must jump across a long lava river with an intricate repeating pattern of boulders. It’s no challenge when our main hero’s nickname is Jumpman, of course.
The team locate the place in timespace where the Cracked Boulder Scrap belongs. No matter how much might he places into his blow, though, Mario’s Throwhammer isn’t enough to topple the second boulder over. The leader he is, Bruce charges into the crack, destroying the rock and toppling the boulder atop over. It creates a bridge- after flattening the Comet Piece. Because of course Mario’s that unlucky. It’s nothing a little TLP (Tender Loving Paperization) can’t resolve though. With this, Mario obtains yet another Comet Piece, and one more path unlocks- to Rumble Volcano.
Mario and co arrive, with both Kersti and Azure ready to bust some heads. Defeating the Bony Beetles in their path, the team find a nice hole to drop into.
After marvelling at the volcano (yet being slightly spooked), Kersti brags how they're going to teach that overgrown plant a lesson about kidnapping people, and how rude it is to carry them all the way to a volcano. Kersti doesn’t notice Petey right behind her. Kersti keeps interrupting the group, every time they try to warn her. Petey not only eats Kersti, but every other party member and Buried Guild member...except for Captain Azure (who hides behind a rock). Meanwhile, Petey spits out Bruce, due to difficulty chewing. Mario, Bruce and Azure try following Petey. The bridge they’re about to cross doesn’t give out. Unfortunately, the platform preceding it does…followed by the bridge. So it all evens out.
After falling below, Azure realizes what his cowardice cost them. Despite all his bravado, Azure is depressed he's just a weakling who can't save his own daughter. Bruce chides him for this, reminding him he came all this way with Mario and was even inspired by Mario to join his adventure. He encourages Azure he's no weakling, but he admittedly needs to show a little more backbone. He asks if Azure will be there next time for his friends. With passion in his beady black eyes, Azure promises he will, satisfying Mario and Bruce.
Moments later, the trio find a rock platform on top of a lava stream about to burst. The lava stream does erupt and is in the exact area needed to reach Petey. It’s just it overshoots its goal, sending Mario and the two tough guys all the way to the top of the volcano.
With no choice, Mario and the dude enter the only room available to them- only to be greeted by a hot steaming Big Chain Chomp! The Chomp chases them back out onto the platform, making a dive and missing. The added weight forces the platform down
In the next cave, Mario and co. meet up with Oyst and Channing, as well as a normal Cleft shopkeeper. Channing insists he put up a valiant fight. Oyst contradicts this, muttering Petey got them within seconds, yet spit them out too. Oyst and Channing tag along temporarily, offering their transport and digging respectively.
Further up the path, Mario, Azure and the Guild find a Big Chain Chomp. Like the Stone Chomp of Chomp Ruins, it’s invincible. Unlike it, this one is wide awake. Therefore, Mario must put the Big Chomp to sleep, escape, hit the peg, re-enter the battle, and allow it to lunge. This causes the Chomp to add its own weight to the lava platform, lowering it even more.
Seeing a third Chomp earlier, Mario uses his hammer, ground or Throw, to hit a bunch of wooden poles on and around the third floor hub. The poles release goodies like potentially powerful stickers, but not the Chomp. It becomes evident pretty quickly that one of the steel poles is holding the Chomp. Unfortunately, Mario’s Throwhammer lacks the power to slam the steel poles down. This forces the team to enter the final cave for something to help them.
The crew find themselves in a gargantuan lava room, filled with Piranha Plants, soft rocks, digging spots and high ledges. With their powers combined, Mario’s party are captains in exploring the room. Halfway through and near the centre, Mario and his friends hear an earthquake. Though Channing thinks it was Petey, Bruce has a hunch it’s something much more powerful. Azure recommends they not pay attention to the cause of the noise, which Oyst admits is a good idea.
At the end of the path in the huge lava room, Mario finds the treasure of the volcano that Petey hoarded away some time ago- the Slaphammer. This hammer upgrade increases the power of the first hit of all hammer stickers. On the overworld, Mario can interact with steel objects (like blocks or poles) otherwise resistant to weaker hammers.
More powerful than ever before, Mario throws his new Slaphammer to a high steel peg, releasing the last Chomp and lowering the platform just enough to reach Petey. As if someone higher up was cutting Mario a break, the team not only find a free HP-Up Heart, but a TP-Up Mabob as well.
When Mario, Azure and the guild finally find Petey, the huge Piranha puts on his serious face. Frightened, Azure is about to bolt. Thankfully, he remembers what Bruce says and returns right away. Now filled with courage, Azure orders the overgrown weed to let his daughter, his friends, and the Royal Sticker go...in that order. Petey doesn’t listen too good, and decides violence is the answer.
In the blink of an eye, Petey really lets himself go, as he’s fat when the fight begins. Dropping down and spinning like a maniac, Petey eventually loses balance. The chance arisen, Mario, Bruce and/or Azure topple Petey over, exposing his belly button.
Mario jumps on Petey’s belly button like a trampoline, freeing various things like stickers, Dry Bones, Bony Beetles, and even Mario’s party. If Mario manages to free all his friends, he gains an Infinijump Sticker as a bonus.
After beating Petey and freeing all his party members, Azure and Gia reunite. Azure apologizes for his cowardice, but Gia says there's no need. All that matters is Azure showed how much he cared about his daughter and put his fears aside. Seeing this, Kersti admits she should have listened to what her friends were trying to warn her about, but got wrapped up in her own words. She thinks that if Azure could change as a person, then she can change as a Sticker Fairy. Bruce commends everyone on their behaviour, but adds they need to find all six Royal Stickers to put an end to this. To this, Mario agrees.
Oyst and Channing point out to Bruce that if he leaves, it's going to be really hard to manage the guild...or even call it a guild with just two members. Gia interrupts, suggesting maybe she could serve as a temporary member until Wispy and Chuck get back. She fesses up the village life isn't quite for her, and she wants to be like her dad. The four BG members agree, though Bruce says that Gia should listen to her fellow members for pointers. Gia agrees to that condition.
A family restored, a Guild reborn, and hopes renewed, Mario collects the fifth and last of the normal Royal Stickers. And then there was one…
Meanwhile, in the unknown darkness, Peach finishes her painting. Suddenly, an oddly stiff Bowser reaches in with a pole and Bowser tape, taking her.
===The Greatest Trials===
Before Mario decides to find Bowser’s hideout, he remembers a Secret Door he couldn’t open in Rumble Volcano, on account of Kersti’s absence. Within this Secret Door, Mario finds a Guitar, as well as a warning to never play it in the center of the big lava room. Suspicious, Mario uses a Warp Pipe in the volcano to return to the third floor. Upon playing it, the true master of the volcano arises from the lava- Gobblegut, one of Bowser’s galactic goons. Gobblegut’s long body and intense power make him more than just a match for Mario- but a trial. Nevertheless, Mario perseverses, and before long, the dragon is slain.
Mario returns to Chomp Ruins with the five Royal Stickers, opening a path in the waterfall. Unlike with Sandshifter Ruins, though, an additional key seems to be required to enter the door beyond. A single inscription near the door only states something about a key in a fortress in the plains.
It clicks with Kersti where the key might be- Goomfrei’s Fortress in Arbor Plains. Sure enough, the central tower has a door slot for a single Royal Sticker. Embarassed he didn’t see it before, Mario uses the Red Royal Sticker. This reveals an ancient elevator leading to a hidden Comet Piece. In turn, the Comet Piece unlocks a location surprisingly common across the Mushroom World and even alternate dimensions- the Pit of 100 Trials.
In this Pit, Mario and friends fight 10 waves of 10 enemies, for a total of 100 enemies…or rather, 99 enemies. On the final wave, the Pit’s boss drops in from above- an ancestor of Goomboss, also with the same name.  Goomboss fights the same way as Goomfrei did in his Megasparkle form. Unlike Goomfrei, as Goomboss is already a big Goomba, he can’t be separated- nor does he have any weaknesses, in fact.
Yet despite this huge advantage, Mario still bounces and trounces the past Goomboss. For accomplishing this, Mario receives a power allowing him to freely jump on spiked enemies, even without protection. Mario also receives the Chomp Key Scrap, for use in unlocking the door back at Chomp Ruins.
With the Scrap, Mario unlocks another Comet Piece in Chomp Ruins leading to a Shiny Pit of 100 Trials. On top of needing to defeat 100 enemies again, every foe in the Shiny Pit has the “Shiny” status effect applied, making their defeat twice as hard. Oddly though, as Mario and friends fight through the pit, the golden walls start being covered in purple vines with pink spikes.
After defeating 99 enemies, a purple portal opens and deposits unexpected faces- Tryclyde, one of Wart’s old minions. Tryclyde is confused at how he arrived, until he sees Mario. Furious, the three-headed hydra attacks.
Due to not truly being a citizen of the Pit, Tryclyde is not Shiny. Nevertheless, three heads are better than two, as Tryclyde uses a pattern of fire balls, bites, and fire blasts to fight Mario. Defeating a head does little to help the situation, as it only makes the surviving heads angrier and stronger.
Mario proves why he’s one of gaming’s strongest heroes, as he defeats the enhanced Tryclyde. After Tryclyde faints, he vanishes through a purple portal. A phenomenon is also bestowed on Mario, decreasing the power of any enemy or foe he faces by three.
Before they leave the Pit, Mario once again hears someone or something call to him. Spooked, Mario flees the Pit, not understanding how Tryclyde even left Subcon…
=== World 6- Shell Clouds ===
The gang celebrate their collection of the first five Royal Stickers, knowing the end is in sight. The only real problem? Figuring out just where the heck Bowser’s hiding.
Captain Azure’s boat heads into the Decal Channel. It’s there the gang notice a rock Gate of sorts, north of the channel. As the ship approaches the Gate, silhouettes for five Royal Stickers appear on it.
Whipping out Kersti’s Paperization, Mario applies the Royal Stickers to the Gate. This process creates a magical, benevolent pentogram. Mario follows up with more Paperization, revealing an opening in the gate- with a stone Bowser face looking out.
The stone Bowser face rises out from behind the Gate, along with the Sky Castle attached to it. The final destination found, Mario and friends are raring to go! That is, until Kersti realizes the Sky Castle is in the sky. The rest of the gang suggest checking out previous locations to find a way up.
In the event Mario doesn’t know where to check, the following happens…
In Hither Thither Hills, Trang reminds Woody they're not in the air business. He suggests maybe someone back home could lend a hand.
At the Yoshi Sphinx, Channing admits he doesn't have the back to carry the whole group to the sky castle. In Channing's opinion, they'll need someone with a bigger back to manage it.
At Snow Rise, Coach sheepishly fesses up how even the slickest ice slide doesn't quite reach the sky. He thinks maybe there's something in the woods south of here, and how Mario will need a more aerially inclined creature to make the journey. Coach gives examples, like say, a condor, or even a butterfly.
In the Pianta village at Jungle Rapids, one of the Piantas say that things have been slow around here. However, he did hear about something happening at the Whittle's tree town, a big change...
With all these hints, or if Mario’s a real smarty, he and his gang return to Whittle Tree Town. They see the Whittles gathered at the door of the Treehouse. Tieko rushes towards Woody Tim and Nya, as something has happened to Wiggler. Before he can elaborate, Mario and friends rush up to the top.
There, the party sees that Kiddler...has changed into a Flutter. This relieves Mario and friends, as they feared something bad had happened. The very fact Kiddler has become a Flutter also gives Kersti the idea to ask for a ride on the formerly earth-based worm. Everything arranged, Mario and friends climb aboard Kiddler’s new form, and they take off for the Shell Clouds.
On the ride to the Sky Castle, Kiddler reminisces on when he took the gang to Whitecap Beach, even though it wasn’t that long ago. Flutter also thanks everyone, even Bruce, for helping him and Mario on their journeys.
As the group flies through the skies, they are watched by the Whittle workshop members, Shades, the Whittle community, Coach Penguin & his students, and the Pianta village. All of them wish Mario and his crew the best of luck.
The skies grow darker as the gang approaches the Sky Castle. Unfortunately, the parade committee- by which I mean Banzai Bills launched by an airship- gives a harmful welcome. From the airship wheel, Bowser Jr. beckons Mario to come to him. Seething, Nya declares she has a score to settle with the young Koopa prince.
Throughout Bowser Jr’s Flotilla, Nya offers her smoke bombs, while the other partners contribute in their own ways. In addition, they find a plethora of Tanooki Tail stickers. The enemies are tougher than ever, though, with Broozers (who are suspiciously out of place…), Koopatrols, and even three old faces from the obscure Clash Tower. At one point, Mario and Kersti Paperize a Banzai Bill Launcher the other way, leading to major structural damage to the ship’s hull.
At last, Mario and the gang arrive on the quarterdeck of the Flotilla. With nowhere to fly and enraged at the hole Mario created, Jr makes his last stand.
Not messing around anymore, Jr covers himself in a protective glass that’s difficult to pierce, whilst firing spiked balls on Mario. It eventually occurs to Mario to equip the abundant Tail stickers to reflect the balls. This turns out to be such a good idea, it sends Jr flying.
After beating Bowser Jr., Nya quickly searches for Ori. Sadly, she comes up with nothing. Mario assuages her by miming out perhaps Ori is at Bowser's Castle.
As soon as Kiddler is about to approach the front door, some cannons start firing at him. Eventually, Kiddler is forced to find an opening in the lower parts of the castle.
When Mario and co. enter the basement, they are in a dark room. Bowser mocks Mario for being too weak to face “us” alone, alerting Kersti something’s not right. Sure enough, Digga, Tarantox and Kammy are there, as well as Mecha Bowser. Kammy challenges Mario and friends to defeat the four minibosses before fighting Bowser. To force the situation, Kammy disassembles the stairs to the command centre into four Scraps, then shares them with her fellow minibosses. The four then flee into different parts of the basement, forcing Mario and friends to pursue.
In each section of the castle, Mario and friends must fight through a bunch of enemies. They must then complete a minigame.
For Digga, the gang must jump over firey bars and reaching the end of the room in time. This leads to a rematch with Digga. By defeating the drilled Buzzy, Digga boasts Bowser's bodyguard always watches his back...although he admits the bodyguard hates being thwacked on the toes.
For Tarantox, it’s just a simple game of Whack-a-Mole with Monty Moles and Scuttlebugs. Getting enough points angers Tarantox enough to battle Mario again. After disassembling Tarantox’s web of conflict, Bowser's voice brags about his pet Chomp packing a punch, and it eats everything- except for those gross Tanooki tails.
For Mecha-Bowser, the gang must find and catch all four Boos hiding in the room. Doing so creates a distortion of paranormal energy, drawing Mecha Bowser near. Mecha Bowser fights the same way as the Snow Bowser Statue did. However, Bowser constructed this robot so hastily, it actually goes down easier than SBS. Though Mecha-Bowser is reduced to a scrap heap, Bowser insists "we'll" keep on coming, and nothing will keep those doors closed.
Finally, with Kammy, after she insults Mario for his slow pace reaching this level, she challenges the gang to a quiz show. This quiz show involves hurling the Slaphammer up at a block containing the right answer. Kammy is surprised when Mario wins, while Kersti and Wispy are annoyed. Bruce tries keeping things peaceful, but Kammy agrees- the time for talk and battle have swapped!
In addition to changing Mario’s stickers into shoe-based ones, she conjures up clones of herself for the sole purpose of wasting time. All the cloning in the universe amounts to nothing, though, when one keeps chewing as usual.
After beating Kammy, she admits how tough the gang is. Before perishing however, she tries psyching the gang out by boasting Bowser wearing the strongest Royal Sticker of all. She proudly screeches how Bowser will destroy them- bafflingly, though, she slips up on Bowser’s name one interrupted time, letting out a “SHR-“ before vanishing.
With all four stair Scraps, Mario and Kersti return to the center room and reassemble them back to their original shape. Kersti realizes how this is it, that they're at the final battle. Woody Tim admits he didn't expect to leave the wood carving business to fight Mario's arch-enemy, yet here he is now, and how crazy it is. Wispy chimes in how by joining up with Mario and Kersti, he feels more confident and better about himself. Nya is grateful, as if Mario didn't save her when he did, she wouldn't even be here now. Captain Azure boasts how a little adventuring went a long way towards making him braver and more dedicated to his friends. Bruce finishes off they made it this far because they worked together, and they'll finish this by doing the same. Touched, Kersti thanks them for their words.
In the upper floors of the command center, the gang find the master controls for the Bill Blasters outside the castle walls, allowing access to the upper castle. This also leads to the Comet Piece materializing from the ceiling. With its collection, Mario and friends now have all Comet Pieces, and only one path left…
The journey comes to a close as Mario and the gang fly Wiggler to the Upper Floors of Bowser’s Sky Castle. A long ominous hallway greets them…and no-one else. In the second room, meanwhile, the gang run on some weird treadmill carpet above a sea of spikes. Fearless, the gang brave the whole torn carpet- all 30 feet of it. Despite the weirdness of such a simplistic obstacle, Mario and friends shrug it off and take the break where they can, as the carpet brings them to the throne room.
The moment of truth coming close, Mario and friends step off the carpet, as it falls into the depths. A horrific sight awaits them, as they see both Princess Peach and an older female Ninji- Ori the clanmistress- tied to a chain by Bowser tape. Before they can act, Bowser himself arrives, trying to skystrike them with his massive claws.
The gang evade the move. Bowser’s disappointed his minions failed, but tries to intimidate the gang with a roar. Even though he’s afraid, Azure stands up for himself, making Kersti proud. Kersti demands the Gold Royal Sticker back, but Bowser won’t give it up without a gauntlet of a fight…
Bowser unleashes everything in his arsenal, even summoning his lesser minions to assist him. Keeping all the tips the previous mini-bosses and Bowser himself let slip, Mario and friends overcome everything the insane Koopa King throws at them.
At the very tail end of the battle, Mario either reflects Bowser’s old pet Chomp back on him, forcing him off the edge OR Bowser purposely throws himself off the edge. Either way, Kersti saves Mario when a bigger Bowser, now overtaken by the strange power in the Gold Royal Sticker, rises from over the edge, marvelling at his own unstoppable power.
The gang try to attack, but even their strongest Things only inflicts cherry tapping damage on the Supreme Sparkling King. Out of options, Kersti resorts to a tactic of turning herself into a sticker. The others urge Kersti to reconsider, believing there must be another way. Tragically, Kersti apologizes, revealing there isn't. With that, Kersti turns herself into a super strong sticker, at the cost of having too high a TP and SP cost to reuse. Thanking her friends, Kersti urges them to win in the Spectacular Finale with her power!
With her remaining energy, Mario and friends are able to damage Bowser normally, unleashing everything they’ve got on him. They take out the King’s left arm, then his right, before just taking him out altogether.
As Bowser faints, he bemoans his loss, and it appears as though he’s back upstairs again. Mario and friends use this time to free Peach and Ori. The two are happy Mario, Nya and the others saved them. Upon it clicking in that Kersti was the real hero, Peach remembers Decal Land legends that the Royal Stickers’ wishing power is beyond what even the Star Rod could do. With this, Mario makes his wish…
…The Sticker Fest is restored to normal, and the many citizens of the Decal Lands- from Ebuk, to Fidgit, to Gia, to Sunny T- attend. Peach and Toadsworth thank the citizens for making this wish come true.
Suddenly, Bowser tries to steal the Comet Piece again. Even more suddenly, Kersti stops him. Kersti thanks Mario for wishing her back (even though even with the power of the Royal Stickers and despite him never specifying it, his wish limits her to having to be near the Sticker Comet), but thinks it will be annoying putting up with Bowser every year. This is so humorous, Mario, Peach, Toadsworth, Kersti, Woody Tim, Wispy, Nya, Azure, Bruce, Channing, Oyst, and even Bowser laughs. …Only for him to demand the Sticker Comet again.
After a parade celebrating the Decal Lands and any accomplishments Mario achieved, the story ends…
=== 100% Stinger ===
…Or does it?
Because if Mario did everything in the Decal Lands, scoring a 100% Perfect Game, someone would not be happy with how Mario thwarted the evil plan in the Decal Lands, while also sure they won before the adventure began. This someone also teases the player that if they want a rematch, the player and Mario should seek them in a land of color…
"You think you've won? Just because you scored 100% doesn't mean you've actually succeeded. We've planned everything before you started your adventure. If you don't believe us, then why don't you and your friends come to our land of color? We're sure you'll have a Splash of Color when we meet! Until then, play again if you wish. But when you're good and ready, we'll be waiting for you." *evil laugh echoes in the dark as the eyes slowly close*
==Enemies==
NEW denotes newly added enemies.
All enemies can be found in the Pit of 100 Trials and the Shiny Pit of 100 Trials.
Enemy 	HP	ATK 	DEF 	Coins	Where
Goomba 	 	 	 	3 	
*Warm Fuzzy Plains
*Bouquet Gardens
*Water's Edge Way
*Hither Thither Hill
*Whammino Mountain
*Goomba Fortress
*Drybake Desert
*Leaflitter Path
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Spiked Goomba (NEW*) 	 	 	 	5 	
*Warm Fuzzy Plains
*Bouquet Gardens
*Water's Edge Way
*Whammino Mountain
*Goomba Fortress
*Yoshi Sphinx
*Damp Oasis
*Bowser's Sky Castle Basement
Paragoomba 	 	 	 	4 	
*Warm Fuzzy Plains
*Bouquet Gardens
*Water's Edge Way
*Hither Thither Hill
*Goomba Fortress
*Drybake Desert
*Damp Oasis
*Bowser's Sky Castle Basement
Green Koopa Troopa 	 	 	 	4 	
*Bouquet Gardens
*Water's Edge Way
*Whammino Mountain
2-Fold Goomba 	 	 	 	6 	
*Bouquet Gardens
*Water's Edge Way
*Goomba Fortress
Buzzy Beetle 	 	 	 	4 	
*Hither Thither Hill
*Drybake Desert
*Drybake Stadium
*Bowser's Sky Castle Basement
Spiny 	 	 	 	5 	
*Whammino Mountain
*Drybake Desert
*Yoshi Sphinx
Bob-omb 	 	 	 	6 	
*Goomba Fortress
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Drybake Pokey 	 	 	 	14 	
*Drybake Desert
*Damp Oasis
*Sandshifter Ruins
*Drybake Stadium
Green Pokey 	 	 	 	14 	
*Drybake Desert
*Yoshi Sphinx
*Sandshifter Ruins
*Drybake Stadium
Sombrero Guy 	 	 	 	10 	
*Drybake Desert
*Yoshi Sphinx
*Sandshifter Ruins
*Drybake Stadium
Swoop 	 	 	 	9 	
*Drybake Desert
*Yoshi Sphinx
Hammer Bro. 	 	 	 	16 	
*Yoshi Sphinx
*Shy Guy Jungle
*Chomp Ruins
*Bowser Jr.'s Flotilla
Dry Bones 	 	 	 	8 	
*Yoshi Sphinx
*Sandshifter Ruins
*Rumble Volcano
*Bowser's Sky Castle Basement
Maraca Guy 	 	 	 	10 	
*Yoshi Sphinx
Accordion Guy 	 	 	 	10 	
*Yoshi Sphinx
Red Paratroopa 	 	 	 	11 	
*Yoshi Sphinx
*Sandshifter Ruins
*Drybake Stadium
*Bowser's Sky Castle Basement
Sandmaargh (NEW) 	15	5 (lunge attack) 	0 	13 	
*Damp Oasis
*Sandshifter Ruins
*Drybake Stadium
Spike 	 	 	 	13 	
*Sandshifter Ruins
*Drybake Stadium
Stone Spike 	 	 	 	14 	
*Shy Guy Jungle
*Chomp Ruins
*Rumble Volcano
Mural Goomba 	 	 	 	11 	
*Drybake Stadium
Mural Koopa 	 	 	 	11 	
*Drybake Stadium
Snifit 	 	 	 	13 	
*Leaflitter Path
*The Bafflewood
*Strike Lake
*Loop Loop River
*Tree Branch Trail
*Bowser's Snow Fort
Ninji 	 	 	 	10 	
*Leaflitter Path
*Strike Lake
*Loop Loop River
*Tree Branch Trail
*Gauntlet Pond
*Holey Thicket
*Bowser's Sky Castle Basement
Clip Guy** 	 	 	 	11 	
*Leaflitter Path
*The Bafflewood
*Loop Loop River
Paint Guy** 	 	 	 	11 	
*Leaflitter Path
*The Bafflewood
*Loop Loop River
*Gauntlet Pond
Shy Guy 	 	 	 	10 	
*Leaflitter Path
*The Bafflewood
*Strike Lake
*Loop Loop River
*Bowser's Snow Fort
Boomerang Bro 	 	 	 	16 	
*Leaflitter Path
*Strike Lake
*Loop Loop River
*Holey Thicket
*Shy Guy Jungle
*Bowser Jr.'s Flotilla
Piranha Plant 	 	 	 	17 	
*The Bafflewood
*Loop Loop River
*Holey Thicket
*Shy Guy Jungle
*Chomp Ruins
*Rumble Volcano
Poison Blooper 	 	 	 	13 	
*Strike Lake
*Gauntlet Pond
*Holey Thicket
Scuttlebug*** 	 	 	 	11 	
*Rustle Burrow
*Tree Branch Trail
*Gauntlet Pond
*Bowser's Sky Castle Basement
Spike Top 	 	 	 	12 	
*Rustle Burrow
*Holey Thicket
*Chomp Ruins
*Rumble Volcano
*Bowser's Sky Castle Basement
Blooper 	 	 	 	10 	
*Whitecap Beach
Cheep Cheep 	 	 	 	9 	
*Whitecap Beach
Ice Cherbil (NEW) 	14	8 (ice cloud) 	0 (aerial) 	18 	
*Snow Rise
*Ice Flow
*Rugged Road
Ice Puff (NEW) 	18	9 (ice dash) 	0 (aerial) 	23 	
*Snow Rise
*Ice Flow
*Whiteout Valley
*Rugged Road
Snow Spike 	 	 	 	24 	
*Snow Rise
Duplighost (NEW) 	20	8 (dash attack) 	0 	22 	
*Ice Flow
*Bowser's Snow Fort
*Bowser's Sky Castle Basement
Penkoon (NEW) 	30	12 (body check) 	2 	35 	
*Ice Flow
*Bowser's Snow Fort
Flurry (NEW) 	11	6 (ground freeze) 	0 	13 	
*Ice Flow
*Whiteout Valley
Ice Bro 	 	 	 	25 	
*Ice Flow
*Bowser's Snow Fort
*Whiteout Valley
*Rugged Road
*Bowser Jr.'s Flotilla
Scaredy Rat 	 	 	 	10 	
*The Enigmansion
Broozer 	 	 	 	30 	
*The Enigmansion
*Bowser Jr.'s Flotilla
Eerie (NEW) 	16	7 (spook) 	0 	18 	
*The Enigmansion
Boo 	 	 	 	24 	
*The Enigmansion
Bomb Boo (NEW) 	20	10 (lick), 15 (explosion) 	0 (fire blows it up) 	25 	
*The Enigmansion
Bob-ulk (NEW) 	30	4 (doubles every time it's attack twice, followed by explosion)	2 (attacking angers it)	40 	
*Bowser's Snow Fort
*Bowser's Sky Castle Basement
Fuzzy 	 	 	 	4 	
*Whiteout Valley
Spear Guy 	 	 	 	17 	
*Shy Guy Jungle
*Jungle Rapids
*Chomp Ruins
*Rumble Volcano
Small Chain Chomp (NEW)	25	9 (lunging bite) 	5 	30 	
*Chomp Ruins
*Rumble Volcano
Fire Bro 	 	 	 	25 	
*Rugged Road
*Rumble Volcano
*Bowser Jr.'s Flotilla
Fire Piranha**** 	 	 	 	28 	
*Rugged Road
*Rumble Volcano
Bony Beetle 	 	 	 	16 	
*Rugged Road
*Rumble Volcano
Spiny Bony Beetle 	 	 	 	 	
*Rugged Road
*Rumble Volcano
Cherbil (NEW) 	14	8 (poison cloud) 	0 (aerial) 	18 	
*Rugged Road
*Rumble Volcano
Puff (NEW) 	18	9 (air dash) 	0 (aerial) 	23 	
*Rugged Road
*Rumble Volcano
*Bowser's Sky Castle Basement
Fire Snake (NEW) 	22	7 (fire bounce) 	0 (burning body) 	24 	
*Rugged Road
*Rumble Volcano
Clubba (NEW) 	28	10 (spike club slam) 	0 	35 	
*Rugged Road
*Rumble Volcano
*Bowser's Sky Castle Basement
Rocky Wrench 	 	8 (Wrench Toss) 	 	16 	
*Bowser Jr.'s Flotilla
Bill Blaster 	 	 	 	 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Bullet Bill 	 	 	 	 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Koopatrol (NEW) 	40	12 (spike dash), 24 (power shell- takes two turns to use) 	4 (spiked) 	60 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Magikoopa (NEW) 	30	9 (magic blast) 	0 	38 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Thorny (NEW) 	22	8 (spike rollout) 	3 (spiked) 	30 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Cobrat (NEW) 	22	8 (pellet shot) 	0 	32 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Thorny Cobrat (NEW) 	24	10 (egg blast) 	0 (spiked) 	35 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
Lobb (NEW) 	38	10 (bomb lob) 	4 	50 	
*Bowser Jr.'s Flotilla
*Bowser's Sky Castle Basement
*Replaces Paper Cone Goomba.
**New designs.
***Uses their Super Mario Galaxy design.
****Uses their Super Mario 3D Land design.
==Bosses==
Bold denotes a Royal Sticker boss.
Italics denote a bonus boss.
Boss 	HP 	ATK 	DEF 	Coins 	Weakness	Where
Bowser Jr. I 	12 	3 	0 (aerial), reheals 12 HP every turn 	30 	
*N/A (technically)
*Scissors (due to forced nature of battle)	
*Warm Fuzzy Plains
Kammy I 	20 	4 	0 (aerial) 	45 	
*N/A 	
*Water's Edge Way
Digga the Buzzy Beetle 	40 	3 	4 (right side up), 0 (upside down) 	60 	
*N/A 	
*Hither Thither Hill
Megasparkle Goomfrei 	70 	6 	Halves all damage (normally), 0 (weakness exposed) 	120 	
*Scissors, Fan (when out of breath)	
*Goomfrei's Fortress
5-Fold Paragoomba 	40 	5 	0 	40 	
*N/A 	
*Drybake Desert
Kammy II 	30 	6; turns all hammer stickers into Flip flops, jump stickers into old boots, and multi-target stickers into spiked cleats 	0 (can fly) 	100 	
*Flip flops (ground only)
*Old boot (air only)
*Spiked cleats (multiple Kammys only)	
*Yoshi Sphinx
Tower Power Pokeyhotep 	40 (head), 30 x 4 (extra segments) = 160 total 	7 (rollout); 2 x segments (tower fall- will miss if there's less than 3 segments) 	Halves all damage (normally), 0 (weakness exposed) 	300 	
*Baseball Bat, Newspaper, Billiard Ball, Bowling Ball, Boom Box, Balloon (anytime, though all five segments revealed would be best)
*Jackhammer (anytime)	
*Drybake Stadium
Kiddler Segments I-IV 	14 + segment number 	5 (jump attack [segments I and IV]); 3 (fast ram [segments II and IV]); 7 (spin ram [segments III and IV]) 	0 (autododges hammer attacks if dancing) 	40 	
*N/A 	
*Loop Loop River (I)
*Tree Branch Trail (II)
*The Bafflewood (III)
*Whitecap Beach (IV)
Tarantox 	40 	7 	6 (normally), 1.5x vulnerable (when all four glowing spots are hit); no longer has web defense	100 	
*glowing spots	
*Rustle Burrow
Bowser Junior II (Poison Pump) (NEW) 	70 	4 (clown car double punch) 	0 	100 	
*N/A 	
*Gauntlet Pond
Poison Pump (NEW) 	20 (cannot be permanently defeated normally until Bowser Junior is beaten; only deactivated for 2 turns)	7 (poison pump); 12 (super poison pump; used when Pump revives itself) 	0 	0 	
*N/A 	
*Gauntlet Pond
Gooper Blooper 	160 	4 x 2 (double slap), 2 x 2 (weak double slap), 3 x 4(quadruple slap), 4 (poison spray; halves accuracy); 10 (lingering ink blast)	Halves all damage (normally), 0 (weakness exposed) 	300 	
*Sponge (right before super ink blast)- lasts 4 turns
*Tape, Thumbtack (right before super ink blast)- lasts 3 turns
*Watch Battery, Car Battery (any phase)- lasts 2 turns	
*Whitecap Beach
Lakithunder (NEW) 	100 	7 (Spiny throw); 10 (storm attack) 	0 (aerial) 	180 	
*N/A 	
*Whamino Mountain (use Hurlhammer to reach)
Squizzard (NEW) 	250 	12 (sand balls), 16 (spike balls) 	0 	600 	
*Fire attacks (when mouth is open)	
*Sandshifter Ruins (requires 3 Royal Stickers; in room where second Sticker Comet used to be)
Cheepskipper 	88 (no "second chance" perk this time) 	6 (body slam), 10 (water gun; Soggy) 	0 (switches between land and sea every turn) 	200 	
*Hook (when Cheepskipper heads into water; docks Cheepskipper permanently)	
*Surfshine Harbor (pre World Ring 2)
Bowser Junior III (Bob-omb Juggling) 	100 	3 	2 	200 	
*N/A 	
*Decal Overworld Ocean Intersection (first time)
Boo Stack 	82 	1/10 x remaining Boos RNDUP (roll) 	all 1s 	82 	
*N/A 	
*The Enigmansion
Boolossus 	100 	10 + number of Boos Mario didn't reseal (spook) 	0 	200 	
*all wind or water Things on the candle; fire attacks no longer re-ignite candle	
*The Enigmansion
Anti-Guy 	120 	7 	0 	50 	
*N/A 	
*Bowser's Snow Fort
Snow Bowser Statue (aka Blizz the Mizzter Blizzard)	250 	5 x protective layers (stomp), 10 (ice breath), 10 (snowball throw) 	Halves all damage (normally), takes extra damage from fire moves 	600 	
*Fire attacks	
*Bowser's Snow Fort
Stone Chain Chomp 	100 	10 (lunge; leaves battle if post is down) 	Infinity 	N/A 	
*sleep-inducing stickers and Things	
*Chomp Ruins
Bowser Junior IV (Triple Cannon) (NEW) 	120 	8 	0 	200 	
*N/A 	
*Rugged Road
Triple Cannon (NEW) 	25 	6 	5 	0 	
*Earth-based stickers or Things
*Bat Things	
*Rugged Road
Big Chain Chomp 	100 	10 (lunge; leaves battle if post is down) 	Infinity 	N/A 	
*sleep-inducing stickers and Things	
*Rumble Volcano
Petey Piranha 	160 	4 (belly slam), 4 (spit; Soggy), 4 (spin: Dizzy), 7 (bite) 	Halves all damage (normally), 0 (weakness exposed) 	600 	
*Earth-based stickers or Things	
*Rumble Volcano
Gobblegut (NEW) 	320 	12 (dive), ground ignition (burns Mario for 8 HP if he tries hammering Gobblegut in the next two turns), 18 (fire dive) 	0 	750 	
*N/A 	
*Rumble Volcano
Bowser Junior V (airship) 	250 	3 	2 	300 	
* 	
*Bowser Junior's Flotilla
Digga the Buzzy Beetle II (NEW) 	100 	10 	4 (right side up), 0 (upside down) 	100 	
* 	
*Bowser's Sky Castle Basement
Kammy III (NEW) 	60 	8; turns all hammer stickers into Flip flops, jump stickers into old boots, and multi-target stickers into spiked cleats 	0 (can fly) 	100 	
* 	
*Bowser's Sky Castle Basement
Tarantox II (NEW) 	100 	10 	8 (normally), 1.5x vulnerable (when all four glowing spots are hit); no longer has web defense	100 	
*glowing spots	
*Bowser's Sky Castle Basement
Mecha Bowser (NEW) 	130 	10 	6 	100 	
*Fire attacks	
*Bowser's Sky Castle Basement
Bowser 	300 	10 	Halves all damage (normally); reheals 50 HP three times total; no longer has a spiky head 	0 	
*Thumbtack, tape (doors in phase 1)
*Ice based stickers and Things (phase 3); Podoboos stay frozen for good
*	
*Bowser's Sky Castle Upper Floors
Whomp 	35 	10 	15 (normally); 0 (on back) 	0 	
*Earth-based stickers or Things	
*Bowser's Sky Castle Upper Floors
Megasparkle Bowser (FINAL BOSS) 	400 	15 	All 1s (normally), 0 (weakness exposed) 	1000 	
*Kersti	
*Bowser's Sky Castle Upper Floors
Goomboss (NEW) 	400 	14 	4 	500 	
*N/A 	
*Pit of 100 Trials
Tryclyde (NEW) 	200 x 3 (heads) 	8/head; when a head is defeated, other heads gain 4 extra ATK for the rest of the battle 	0 (not shiny) 	300 x 3	
*N/A 	
*Shiny Pit of 100 Trials
== Script ==
http://fantendo.wikia.com/wiki/Paper_Mario_Sticker_Star_Recut-_Script
== Stat-Up Item Locations ==
8 of each Stat-Up Item are in shops. They cost 100 coins x the current one (ex. if it's the second one of a given stat, it costs 200 coins, third one is 300, fourth one is 400, and so on and so forth).
An asterisk (*) denotes a new location.
===HP-Up Hearts===
1: 1-2 (Paperize Flower stickers in the garden to restore it).2: 2-2 (fall off side of the sphinx to obtain)3: 2-5 (Return and talk to Shades after defeating Pokeyhotep)*4: 3-3 (Inside the Secret Door)5: 3-10 (Prize for clearing bonus round)6: 4-5 (Near Comet Piece at top of level)*7: 5-6 (In area before Petey Piranha battle)8: 5-7 (Defeat Tryclyde)*
===TP-Up Mabobs===
1: 1-4 (Defeat Digga)2: 2-1 (On slightly high platform near pyramid)3: 3-1 (In front of Comet Piece post 3-12)4: 3-8 (Secret cave in rightmost part of level)5: 4-2 (On side of second ice river)6: 5-1 (Secret hole on right of level)7: 5-6 (In area before Petey Piranha battle)*8: 1-7 (Defeat Goomboss)*
===SP-Up Packets===
1: 0-2 (Where HP-Up Heart used to be in original game)2: 2-4 (In one of the coffins)3: 3-5 (in cave where second Comet Piece used to be)*4: 3-9 (Inside a cave in the poison lake- recommended post 3-12)5: 4-3 (Given after clearing the Enigmansion)*6: 4-6 (bring Fidgit the Gobble Fang earned from beating Gobblegut in 5-6)*7: 5-4 (where D-Cell Battery used to be)*8: 0-0 (Head to the newspaper house after rescuing the Blue Toad Brigade member in all 5 worlds)
== Super Flags and Effects ==
SUPER FLAG NAME: How to get. Flag effect.
*Hearty Hero: Find and buy all HP-Up Hearts. Mario heals 3 HP every turn. 
*Kind-Sorta Cool (NEW): Find and buy all TP-Up Mabobs. Mario heals 3 TP every turn.
*Sticker Hoarder (NEW): Find and buy all SP-Up Packets.  Most stickers cost 3/4 the SP cost. Infinijump stickers cost 1 SP less. If this flag is toggled off and leads to the new total SP exceeding Mario's max (100), the game pauses. Mario must then take SP off applicable stickers until the total is under the max again.
*Sticker Collector: Collect every sticker type in the world. Stickers regen 2 turns quicker.
*Opening Up: Make every Secret Door appear. Enemies with unique stickers have a much higher chance of dropping them.
*Luigi Legionnaire (NEW): Find Luigi in all 5 spots. The player can play as Luigi. Luigi inflicts 2 more damage with jump stickers, but 3 less with Hammer stickers.
*Piece-rologist: Collect all of the Comet Pieces. Things cost 2 TP less to reuse.
*Best Customer Ever: Spend 10,000 or more Coins at shops. Items at shops cost half the amount.
*Perfectionist: Get a Perfect Bonus (win without forgetting to block) in 500 or more battles. Mario will only take 1/3 damage when blocking, rather than 1/2.
*Mario's Excellent Journey: Perform 1,000 or more "Excellent" Action Commands in battle. Great attack executions heal Mario 2 HP and TP, while Excellents heal 4 HP and TP.
*Royal Sticker Hero (NEW): Defeat Bowser. Mario can instantly turn Things into stickers as soon as he finds them, without going to the Sling-a-Thing booth.
*Sandshifter Sleuth (NEW): Defeat a secret foe (Squizzard) in Queest Desert. Mario gains 2 attack on the first/only hit of hammer stickers.
*Volcanic Rocker (NEW): Defeat a secret foe (Gobblegut) in Verdant Jungle. Mario gains 2 attack on the first hit of jump stickers.
*Don't Pity the Fool (NEW): Defeat a secret foe (Goomboss) in a hidden place. Mario gains immunity to jumping on spiked enemies, even without Super or Iron Boots.
*A Nightmare Come True (NEW): Defeat a secret foe (Tryclyde) in a shiny place. The power of all enemy attacks is reduced by 3.
To toggle Super Flag bonuses on and off, talk to the character holding the flag.
Due to the removal of the Battle Spinner, the associated Super Flag is gone.
==Gallery==
Click here to view the gallery for "Paper Mario: Sticker Star *RECUT*"
EXTRA Sticker Star Recut characters.jpg|Basic stills of most of Sticker Star Recut's new and revamped characters.
Whittles (Paper Mario Sticker Star Recut).png|Basic Paper Whittles.
Piantas (Paper Mario).png|Basic Piantas.
Ossi T (Paper Mario Sticker Star Recut).png|Ossi T, the Sticker Museum owner.
Curved Whittle Gardener (Paper Mario Sticker Star Recut).png|The Whittle woman in charge of the flower bed in Bouquet Gardens.
Smart Blue (Paper Mario Sticker Star Recut).png|Smart Blue, the smartest of the Toad Brigade. Mario needs to bail him out many times during his quest.
Woody Tim (Paper Mario Sticker Star Recut).png|Woody Tim, the woodsmaster.
Captain Toad (Paper Mario Sticker Star Recut).png|Captain Toad, the leader of the Toad Brigade.
Ebuk (Paper Mario Sticker Star Recut).png|Ebuk, a Whittle craftsman on Hither Thither Hill.
Sehr (Paper Mario Sticker Star Recut).png|Sehr, a Whittle craftswoman on Hither Thither Hill.
Trang (Paper Mario Sticker Star Recut).png|Trang, a Whittle craftsman on Hither Thither Hill.
Splin T (Paper Mario Sticker Star Recut).png|Splin T, the missing Toad boy apprentice of Hither Thither Hill's Whittle workshop.
Lakithunder (Paper Mario Sticker Star Recut).png|Lakithunder, a gangsta mountain tollman.
Goomfrei (Paper Mario Style).png|Goomfrei, the diminuative leader of the Goombas at his titular fortress.
Captain Azure (Paper Mario Sticker Star Recut).png|Captain Azure, the (scaredy-cat) Pianta sailor. This sprite is updated from the one in the first image.
Captain Azure 2 (Paper Mario Sticker Star Recut).png|More of Captain Azure.
Wispy the Bandit (Paper Mario Sticker Star Recut).png|A high resolution (yet unshaded) spritesheet for Wispy the Bandit, a character from Paper Mario Sticker Star Recut.
Bruce the Chargin Chuck (Paper Mario Sticker Star Recut).png|Bruce, the Chargin Chuck leader of the Buried Guild. This is an update of the original sprite.
Oyst the Sidestepper (Paper Mario Sticker Star Recut).png|Oyst, a Sidestepper in the Buried Guild.
Channing the Fly (Paper Mario Sticker Star Recut).png|Channing, a Fighter Fly in the Buried Guild.
Shades the Shellcreeper (Paper Mario Sticker Star Recut).png|Shades, a Shellcreeper in the Buried Guild.
Pokeyhotep PREVIEW FRIENDLY (Paper Mario Sticker Star Recut).png|A model sheet for Pokeyhotep, an individualized version of Tower Power Pokey.
Kiddler (Paper Mario Sticker Star Recut).png|Kiddler, a friendly Wiggler raised by both the Whittles and Ninjis.
Kiddler PAGE 2 (Paper Mario Sticker Star Recut).png|More of Kiddler.
Nya (Paper Mario Sticker Star Recut).png|Nya, a member of the Fibe Forest's Ninji clan.
Tieko (Paper Mario Sticker Star Recut).png|Tieko, the Whittle Tree Town's elder.
Coach Penguin (Paper Mario Sticker Star Recut).png|Coach Penguin, a bobsledding coach on Zrezif Glacier. He's an old friend of Captain Azure's.
Master Penn (Paper Mario Sticker Star Recut).png|Master Penn, the original owner of the Enigmansion. May he continue playing games in the Overthere.
Master Penn clone (Paper Mario Sticker Star Recut).png|A clone of Master Penn, brought forth by Paperizing an old painting with him in it. Somehow, this seems a little...wrong.
Fidgit the Pidgit (Paper Mario Sticker Star Recut).png|Fidgit, the Pidgit salesman at Shaved Ice Cave.
Gia (Paper Mario Sticker Star Recut).png|Gia, the rebellious daughter of Captain Azure.
Green Banktoad and Lazy Yellow (Paper Mario Sticker Star Recut).png|Bank Toad and Lazy Yellow, members of the Toad Brigade.
MailToad (Paper Mario Sticker Star Recut).png|Mail Toad, a messenger in the Toad Brigade. Let's hope he doesn't fall behind.
Ori (Paper Mario Sticker Star Recut).png|Ori, chieftainess of Fibe Forest's Ninji clan.
Kiddler FLUTTER (Paper Mario Sticker Star Recut).png|Kiddler in his butterfly form. Thanks to Mario and friends, Kiddler sprouted wings and grew into a Flutter.
Kiddler FLUTTER 2 (Paper Mario Sticker Star Recut).png|More of Kiddler's adult form.
== Trivia ==
* Because this recut was developed after Color Splash, there are a few call forwards to at least the original version of that game.
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