Military Tree

The Military Tree is the combat research tree for the TEC.
Quick Gauss Capacitors, Hangar Defense, Highly Conductive Rails, and Phase Jump Inhibitor were moved to the Defense Tree and Heavy Fallout requires 5 Military Labs instead of 4 in Entrenchment.
Ogrov Prototype, Dynamic Frequencies, and Amplified Beam Output were added in Entrenchment.
==Structural Subsystems==
Provides technologies related to improving armor plating, hull strength, shielding, power system and engines.
 
Name 	Military Labs	Prerequisites 	Effect (Per level) 	Cost(Credits/Metal/Crystal)
Advanced Metallurgy 	1 	 	"ArmorBaseAdjustment" +0.75 	400/0/25500/0/50
Hull Reinforcement 	1 	 	"HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% 	400/0/25500/0/50
Fortified Superstructure	2 	Hull Reinforcement 	"HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% 	600/50/100700/75/125
Improved Shield Arrays 	3 	 	"ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 	800/100/175900/125/200
Titano-Ferric Plating 	3 	Advanced Metallurgy 	"ArmorBaseAdjustment" +0.75 	800/100/175900/125/200
Efficient Generators 	4 	 	"AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0%	1000/150/2501100/175/275
Expert Damage Control 	4 	Fortified Superstructure	"HullPointsMaxAdjustment" +2.5%, "HullPointsRegenAdjustment" +10.0% 	1000/150/2501100/175/275
Superior Shield Emitters	5 	Improved Shield Arrays 	"ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 	1200/200/3251300/225/350
Impact Analysis 	5 	Titano-Ferric Plating 	"ArmorBaseAdjustment" +0.75 	1200/200/3251300/225/350
Advanced Maneuvering 	5 	 	"CapitalShipAngularThrustAdjustment" +7.5% 	1200/200/3251300/225/350
Failsafe Jump Plotting 	6 	 	Unlocks Infallible Jump Drive 	1400/250/400
Potent Reaction Chaining	6 	Efficient Generators 	"AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0%	1400/250/4001500/275/425
Repelon Premium Armor 	7 	Impact Analysis 	"ArmorBaseAdjustment" +0.75 	1600/300/4751700/325/500
==Ballistics and Rocketry==
Provides improvements related to defensive structures, ship-to-ship weapons, and planetary bombardment.
 
Name 	Military Labs	Prerequisites 	Effect (Per level) 	Cost(Credits/Metal/Crystal)
Quick Gauss Capacitors 	1 	 	Gauss platform fire rate +5/10/15% 	400/0/25500/0/50600/0/75
Laser Amplification 	1 	 	"WeaponDamageAdjustment" +5.0% for "Lasertech" weapons 	400/0/25500/0/50
Ferro-Uranite Rounds 	2 	Advanced Metallurgy 	"WeaponDamageAdjustment" +5.0% for "Autocannon" weapons 	600/50/100700/75/125
High Intensity Lasers 	2 	Laser Amplification 	"WeaponDamageAdjustment" +5.0% for "Lasertech" weapons 	600/50/100700/75/125
Refined Missile Avionics	2 	Javelis Prototype 	"WeaponDamageAdjustment" +5.0% for "Missile" weapons 	600/50/100700/75/125
Highly Conductive Rails 	3 	Advanced Ballistics 	"WeaponRangeAdjustment" perLevelValue: +12.0% for "Gauss" weapons	800/100/175
Advanced Ballistics 	3 	Ferro-Uranite Rounds 	"WeaponDamageAdjustment" +5.0% for "Autocannon" weapons 	800/100/175900/125/200
Dynamic Frequencies 	3 	 	"WeaponDamageAdjustment" +5.0% for "Beam" weapons 	800/100/175900/125/200
Amplified Beam Output 	4 	Dynamic Frequencies 	"WeaponDamageAdjustment" +5.0% for "Beam" weapons 	1000/150/2501100/175/275
Enhanced ACM 	4 	Refined Missile Avionics	"WeaponDamageAdjustment" +5.0% for "Missile" weapons 	1000/150/2501100/175/275
Heavy Fallout 	5 	 	Unlocks Heavy Fallout 	1200/200/325
Refined Propellants 	5 	Advanced Ballistics 	"WeaponDamageAdjustment" +5.0% for "Autocannon" weapons 	1200/200/3251300/225/350
Cyclotaurite Payloads 	6 	Enhanced ACM 	"WeaponDamageAdjustment" +5.0% for "Missile" weapons 	1400/250/4001500/275/425
Extended Range Missiles 	7 	Cyclotaurite Payloads 	"WeaponRangeAdjustment" +4.0% for "Missile" weapons 	1600/300/4751700/325/5001800/350/525
High Yield Warheads 	7 	Heavy Fallout 	"BombingDamageAsDamageDealerAdjustment" +10.0% 	1600/300/4751700/325/5001800/350/525
==Experimental Design==
Gives access to the latest wartime technologies including new planetary defenses, ship designs, weapon technologies, and special abilities.
 
Name 	Military Labs	Prerequisites 	Effect (Per level) 	Cost(Credits/Metal/Crystal)
Hangar Defense 	1 	 	Unlocks Hangar Defense 	400/0/25
Repair Platform 	1 	 	Unlocks Repair Platform 	400/0/25
Superior Repair Bots 	2 	Repair Platform 	 	600/50/100700/75/125
Garda Prototype 	2 	 	Unlocks Garda Flak Frigate 	600/50/100
Javelis Prototype 	2 	 	Unlocks Javelis LRM Frigate 	600/50/100
Krosov Prototype 	2 	 	Unlocks Krosov Siege Frigate 	600/50/100
Percheron Prototype 	3 	 	Unlocks Percheron Light Carrier 	800/100/175
Hoshiko Prototype 	3 	Superior Repair Bots 	Unlocks Hoshiko Robotics Cruiser	800/100/175
Timed Explosives 	3 	 	Unlocks Timed Explosives 	800/100/175
Cluster Warheads 	4 	Javelis Prototype 	Unlocks Cluster Warheads 	1000/150/250
Ogrov Prototype 	4 	 	Unlocks Ogrov Torpedo Cruiser 	1000/150/250
Phase Jump Disruption	4 	 	Unlocks Phase Jump Inhibitor 	1000/150/250
Sabotage Reactor 	4 	 	Unlocks Sabotage Reactor 	1000/150/250
Cielo Prototype 	5 	 	Unlocks Cielo Command Cruiser 	1200/200/325
Kodiak Prototype 	5 	 	Unlocks Kodiak Heavy Cruiser 	1200/200/325
Demolition Bots 	5 	Hoshiko Prototype 	Unlocks Demolition Bots 	1200/200/325
Intercept 	6 	Kodiak Prototype 	Unlocks Intercept 	1400/250/400
Designate Target 	6 	Cielo Prototype 	Unlocks Designate Target 	1400/250/400
Novalith Prototype 	8 	Extended Range Missiles	Unlocks Novalith Cannon 	1800/350/550
Category:TEC
Category:TEC Research Tree