Weekend Warfare

Weekend Warfare is a special playlist set featured in Call of Duty: Modern Warfare Remastered that is available for players during the week. The playlist features previously unavailable gamemodes in Call of Duty 4: Modern Warfare or gamemodes with rules that differ from the conventional style of warfare, such as restricting usage of a certain weapon. The playlist was added on January 20th, 2017https://charlieintel.com/2017/01/20/gun-game-launchers-playlist-now-live-modern-warfare-remastered/.
==List of Gamemodes featured==
=== Gun Game - Launchers ===
Added on January 20th, 2017 and taken off the playlist January 23rd, 2017, Gun Game - Launchers is a derivation of the usual Gun Game game mode, where players are only allowed to use underbarrel Grenade Launchers to progress through the ranks. To ensure this, weapons are given no ammunition apart from their respective grenade launchers. The player will rotate through all the assault rifles, the RPG-7 and the Gravedigger three times in a game apart from the MP44, as the MP44 is unable to be fitted with an attachment. Kills with the Gravedigger do not demote the killed player. The rotation of the weapons are similar to the "Launchers" setting in the Private Match version of Gun Game. Gun Game - Launchers was released a second time on April 8th, 2017https://twitter.com/wendellwobble/status/850455594175746051 and was taken off the playlist on April 11th, 2017. 
=== Shotguns and Pistols ===
Added on January 27th, 2017 and taken off the playlist January 30th, 2017https://charlieintel.com/2017/01/27/shotguns-pistols-weekend-warfare-playlist-now-live-mwr-jan-30/, Shotguns and Pistols is a derivation of the usual Mosh Pit game mode, where players are only allowed to use Shotguns and Pistols. All perks, melee weapons and grenades are allowed. To ensure this, classes containing any other primary weapon are restricted from being used. Default classes also contain the M1014 and W1200 shotguns, as well as different perk sets. The game modes featured within this Mosh Pit are Team Deathmatch, Kill Confirmed and Hardpoint.
Shotguns and Pistols was released a second time on March 3rd, 2017, taken off the playlist on March 6th, 2017https://twitter.com/wendellwobble/status/837723994522546177. This variant added Domination to the rotation of game modes and restricted the usage of the perks Frag x3 and Special Grenades x3. However, default classes still contained these perks. The game mode otherwise is exactly the same as the original counterpart.
=== Damage and Health ===
Added on February 3rd, 2017 and taken off the playlist on February 6th, 2017http://charlieintel.com/2017/02/03/damage-health-weekend-warfare-playlist-mwr-starts-feb-3-ends-feb-6/, Damage and Health is a derivation of the usual Team Deathmatch game mode, where players are restricted from using the Tier 2 perks, Stopping Power and Juggernaut. All other perks are allowed. To ensure this, classes containing Stopping Power or Juggernaut are restricted from being used.
Damage and Health was released a second time on June 9th, 2017, taken off the playlist June 12th, 2017https://twitter.com/wendellwobble/status/873242303799971841. This iteration was identical to its original iteration.
=== Streaks Confirmed ===
Added on February 10th, 2017 and taken off the playlist on February 13th, 2017http://charlieintel.com/2017/02/10/streaks-confirmed-is-this-weekends-weekend-warfare-playlist-in-mwr/, Streaks Confirmed is a derivation of the usual Kill Confirmed game mode, where killstreaks are only awarded to the player via collecting enemy dog tags, as opposed to just killing the enemy. The UAV and Helicopter killstreaks are also disabled, causing the Airstrike killstreak to be awarded after collecting three enemy dog tags.
Streaks Confirmed was released a second time on June 23rd, 2017, taken off the playlist June 27th, 2017https://twitter.com/wendellwobble/status/878294993995214848. It was identical to its original iteration.
=== Oldcore ===
Added on February 17th, 2017 and taken off the playlist February 20th, 2017http://charlieintel.com/2017/02/17/mwr-weekend-warfare-playlist-oldcore-live-february-20/, Oldcore is a hybrid of the Old School and Hardcore gamemode modifiers. Gameplay is identical in objective to Old School gamemodes, but with the added modifier of Hardcore.
=== Hardcore Domination ===
Added on February 24th, 2017 and taken off the playlist February 27th, 2017http://charlieintel.com/2017/02/23/double-xp-modern-warfare-remastered-starts-feb-24-ends-feb-26/, Hardcore Domination is a combination of the Domination gamemode and the Hardcore game modifier. Gameplay is identical to the core version of Domination, except with the addition of a respawn delay.
Hardcore Domination was released a second time on April 21st, 2017, taken off the playlist April 24th, 2017https://twitter.com/wendellwobble/status/855465884659458048. This variant removed the respawn delay. The gamemode is otherwise identical to its original counterpart.
=== Snipers Only ===
Added on March 10th, 2017 and taken off the playlist March 13th, 2017http://charlieintel.com/2017/03/10/snipers-weekend-warfare-playlist-mwr-march-10-march-13/, Snipers Only is a derivation of Team Deathmatch which restricts the usage of all primary weapons except Sniper Rifles, and also restricts the usage of the Tier 2 perk Juggernaut. Grenades, melee weapons, equipment given via Tier 1 perks and Handguns were also restricted.
Snipers Only was released four more times on May 5th, 2017 to May 8th, 2017https://twitter.com/wendellwobble/status/860537657637654528, June 2nd, 2017 to June 5th, 2017https://twitter.com/wendellwobble/status/870677743096152065, July 7th, 2017 to July 14th, 2017https://twitter.com/RavenSoftware/status/883369619561558017 and August 25th, 2017 to September 1st, 2017https://twitter.com/wendellwobble/status/901144123696132097. These variants also restricted the usage of Last Stand and killstreaks, as well as an addition to the HUD calculating the player's longest sniper shot, and the longest sniper shot of the current match. The gamemode was otherwise similar to its original iteration.
=== RPGs Only ===
Added on March 17th, 2017 and taken off the playlist March 20th, 2017https://twitter.com/charlieINTEL/status/842784751798927360, RPGs Only is a derivation of Team Deathmatch which restricts usage of all weapons, equipment and perks except for the RPG-7 and Sleight of Hand perks, which are automatically given to the player once the match starts. Players also experience unlimited ammo with the RPG-7, as well as increased jump height and health similar to that found in Old School Modes. RPGs Only was also featured as one of the possible modes in the gamemode Beach Bog 24/7, from June 27th, 2017 to August 1st, 2017.
RPGs Only was released for a second time on August 11th, taken off the playlist August 18thhttps://twitter.com/wendellwobble/status/896072098489147396. It was identical to its original iteration.
=== Slasher ===
Added on March 24th, 2017 and taken off the playlist March 27th, 2017https://twitter.com/wendellwobble/status/845317850055225345, Slasher is a derivation of the Infected game mode which restricts usage of all loadout options except for the Gravedigger which is automatically given to the Slasher and the last survivor, and an M1911 .45, which is given to all survivors but can not be used to damage the Slasher, instead used to slow the Slasher. Much like Infected, the goal is to survive the round by avoiding the player chosen as the Slasher. Unlike Infected, however, players do not become Slashers once they are killed, and are instead forced to spectate once killed. Survivors are able to damage the Slasher, but will not be able to achieve this task easily unless they are the last survivor left. The gamemode also features increased jump height similar to Old School Modes. Survivors are awarded 100 XP if they are alive once a fellow survivor is killed or every 10 seconds.
Slasher was released subsequently on April 14th, 2017 to April 17th, 2017https://twitter.com/wendellwobble/status/852934799606112256, May 19th, 2017 to May 22nd, 2017https://twitter.com/wendellwobble/status/865623911165181952, June 16th, 2017 to June 19th, 2017https://twitter.com/wendellwobble/status/875765943556636672, July 14th, 2017 to July 21st, 2017https://twitter.com/wendellwobble/status/885917898656665600, September 1st, 2017 to September 8th, 2017https://twitter.com/wendellwobble/status/903322255286992897 and once again for Halloween between October 27th to November 3rd 2017. They are identical to the original iteration.
Slasher was also involved in a vote with Prop Hunt to add it into the game permanently. Prop Hunt won however, and was made a permanent gamemode.https://twitter.com/RavenSoftware/status/890618311192465409https://twitter.com/RavenSoftware/status/890618141021093889
=== Prop Hunt ===
Added on March 31st, 2017 and taken off the playlist April 3rd, 2017https://twitter.com/RavenSoftware/status/847526786858704897http://charlieintel.com/2017/03/30/prop-hunt-mode-coming-modern-warfare-remastered-march-31-april-3/, Prop Hunt is a gamemode inspired by the popular mod of the same name which was available on the PC version of Call of Duty 4: Modern Warfare. One team assumes the role of hunters while the other team are random props. Each prop has a chance to change their prop to another random prop twice and has the ability to flash once in order to make a getaway. Periodically, the prop team will "whistle" every 20 seconds. The hunting team is armed with a P90 and a Desert Eagle, both with unlimited ammo, as well as a Knife. All props are given Dead Silence. At the start of each round, each hunter is "blindfolded" for thirty seconds, allowing the props to hide. Each round the teams switch roles, with each round lasting a total of four minutes. The first team to get three victories win the game. The original maps compatible with Prop Hunt are Pipeline, Backlot, Ambush, Crash, District, Downpour, Vacant, Crossfire and Strike.
Prop Hunt was released subsequently on April 28th, 2017 to May 1st, 2017https://community.activision.com/t5/Call-of-Duty/Prop-Hunt-Returns-to-Call-of-Duty-Modern-Warfare-Remastered/ba-p/10232539https://twitter.com/RavenSoftware/status/858003573355008000, May 26th, 2017 to May 30th, 2017http://charlieintel.com/2017/05/25/live-may-26-30-mwr-prop-hunt-double-xp-double-depot-credits/ and June 30th, 2017 to July 7th, 2017https://twitter.com/ravensoftware/status/880472712673624066. These iterations featured numerous changes from the original version, including the addition of a prop killcam, which shows the location of one of the currently alive props with a similar setting to game-winning killcams if the props win that specific round. Props also no longer regenerate health, and are awarded 100 XP periodically for staying alive, similar to Slasher. Hunters are also given a single stun grenade for use against props, however this stun grenade does not slow down props, and only displays a hitmarker if props are in the blast radius. The third iteration added Bog and Showdown to the map rotation. The fourth iteration added Shipment, Beach Bog, Chinatown and Broadcasthttps://twitter.com/wendellwobble/status/880457619391090688https://twitter.com/wendellwobble/status/880848688104558592 to the map rotation, featuring an altered rule set for Shipment containing Old School style movement and magazine sizes, one prop change, a 10 second blindfold timer as well as the hunting team being given RPG-7s with the perk RPG-7 x2 alongside the usual gear.
From July 27th, 2017 to August 1st, 2017, Prop Hunt and Slasher were held in a vote to make one of them a permanent gamemode. Prop Hunt gathered the most votes and was made a permanent mode on August 1st, 2017.http://charlieintel.com/2017/08/01/prop-hunt-now-permanent-mode-call-duty-modern-warfare-remastered/
=== Capture the Flag ===
Added on May 12th, 2017 and taken off the playlist May 15th, 2017https://twitter.com/RavenSoftware/status/863077314799828992, Capture the Flag was released with a very similar ruleset to previous iterations, such as a respawn delay and a round score limit of three captures. Flag locations are placed in the same locations as Sabotage bomb site locations.
Capture the Flag was released a second time on August 4th, 2017, taken off the playlist August 11th, 2017https://twitter.com/wendellwobble/status/893517871938195456. This version changed the respawn wave delay of 7.5 seconds to a flat 2 seconds per player.
=== Beachcomber ===
Added with regular Prop Hunt on June 30th, 2017, taken off the playlist July 8th, 2017, Beachcomber is a gamemode operationally identical to Prop Hunt, however the map Beach Bog is the only one in rotation.
=== Demolition ===
Added on July 21st, 2017, taken off the playlist July 28th, 2017https://twitter.com/RavenSoftware/status/886995010691969028, Demolition was released with a very similar ruleset to previous iterations, including the two round score limit, static spawn point, overtime functionality and the multi-bomb feature, however also adding a rule restricting the use of the perk Frag x3. Bomb locations are not the same as Search and Destroy locations for balancing issues.
Demolition was released a second time on September 8th, 2017, to September 15th, 2017https://twitter.com/wendellwobble/status/906221233611657216. It was identical to its original iteration.
=== Mad Props ===
Added on August 18th, 2017, taken off the playlist August 25th, 2017https://twitter.com/RavenSoftware/status/898249127082905600https://twitter.com/wendellwobble/status/897865187897876482, Mad Props is a gamemode that takes the usual Prop Hunt gamemode formula and reverses the roles, in which the props must locate and kill the humans. At the start of the round, the prop team is blindfolded for a full minute to allow the human players to hide. Once the time is up, the props are given a 10 second invulnerability to prevent spawn killing. Props are given three lives whilst humans are given only one life, with props changing after every successive death. Props are given the perks Stopping Power and Extreme Conditioning, as well as an ability to explode at will to kill a human player, a full second after a whistle. Humans are also able to create and choose a custom class, unlike Prop Hunt. Mad Props features a score limit of three, or a tie after four rounds, each round being won by either all humans being killed or all props being killed.
==Gallery==
Weekend Warfare Menu Icon MWR.png|The original icon for Weekend Warfare.
Prop Hunt Promo MWR.jpg|The promotional image for Prop Hunt.
Prop Hunt Promo 2 MWR.jpg|Another promotional image for Prop Hunt.
CTF Promo MWR.jpg|The promotional image for Capture the Flag.
Prop Hunt Beachcomber Promo MWR.png|The promotional image for Prop Hunt and Beachcomber modes.
Demolition Promo MWR.png|The promotional image for Demolition.
Snipers Only Days of Summer Promo MWR.png|The promotional image for Snipers Only during Days of Summer.
Prop Hunt Vote Promo MWR.jpg|The promotional image to vote for Prop Hunt.
Slasher Vote Promo MWR.jpg|The promotional image to vote for Slasher.
Mad Props Promo MWR.jpg|The promotional image for Mad Props.
== Videos ==
Call of Duty Modern Warfare Remastered - Prop Hunt|Trailer for Prop Hunt.
==Trivia==
*In the Slasher gamemode, the M1911 .45 given to the Survivors has a 16 round magazine, despite only having eight rounds available to the player at any given time.
*In the Mad Props gamemode, the props are given the perk Stopping Power despite not having access to any bullet weaponry.
*Prior to Days of Summer, Weekend Warfare only lasted for the weekend rather than the full week.
==References==
Category:Call of Duty: Modern Warfare Remastered Multiplayer