The Forsaken Land Exploration Guide

== Introduction ==
Welcome to the Forsaken Land newbie. You have been chosen by the FLCP for your abilities and are going to be sent to the Forsaken Land in a short time. I've been told to write this for The Boss, who you will probably meet if you manage to get his attention. You will meet new teammates, friends, and experience the horrors of what lurks past our safe bubbles known as "Outposts". You will see bloodshed, death, and will almost be guaranteed to feel pain and suffering. If your wondering what you've gotten yourself into, don't worry, you'll either live through this cruel experience or you won't live at all.
Usually, you would be briefed on your position by a senior and will be taught how to do whatever position you've been assigned to by others in your group. This takes time however, and time is one of the most valuable things in the Forsaken Land, so you, and your inexperienced self would spend most likely days to weeks learning your job and the happenings of this accursed place while you could be preparing for the worst.
I'm not saying you shouldn't listen to others, if others try to help you take all the help you can get you're going to need it. Other guides may appear later but for now this is the best one for you so with that out of the way on with the guide.
== Information ==
=== Rationing ===
Food is scarce in the Forsaken Land, so you should savor all the rations you'll get in your time here. We do have access to sweet berries and are supplied via airdrops by space travel monthly, but you should always keep a careful track of your food or risk dying by starvation or dehydration. You should always eat everything but the good stuff when you don't need it, because if you use your valuable rations like bread, energy drinks, and potatoes in your free time, then you might run out of valuable rations when you're sent out on a mission, and you don't want to drive into the fog and toxic clouds of the Forsaken Land with a stomach full of rancid berries. Even S.F.U Operatives usually only eat their more valued supplies when they're on a mission even though because of their rank they'd get more supplies than a normal operative and stockpile those supplies when it's time to use those supplies.
If you have a position in the Food Division you will have to carefully manage the given seeds and transported livestock from the before mentioned monthly supply delivery. The only edible and growable food found on the Forsaken Land are the sweet berries scattered across the marshes of the Dead Lands that make a very nice wine when fermented into alcohol called: Vermont Berries. Why are they called Vermont Berries? Well I don't really know. Some people think it's because The Boss is from Vermont but I think it's because they just look like berries you can find in Vermont.
=== Traps ===
While in the Forsaken Land always keep a careful eye out for traps, as you might accidently step into one, and risk getting blown to bits by claymores. Most traps you encounter you won't even be able to see in-time and "Why are there traps in the Forsaken Land?" You may ask? Well some of them are set up by other creatures and yes I know, kind of terrifying if you realize that creatures can be smart enough to build traps if their own, but most traps are set up by fellow humans to capture, injure, or kill the before mentioned creatures that we'll get into later on in this guide. Some traps you'll find here are:
* Net Traps: Net's under a loose covering of dirt and leaves with pressure activated plates triggering hidden ropes to pull up said traps entangling whatever is unlucky enough to step on it. It will not catch humans or anything else under the weight of 430lbs unless manually activated as it was only designed to capture large-sized creatures.
* Explosive Traps: Remote detonated explosives that are under constant monitoring and are only set up on trap sites for mission. You will not even come close to any of these traps unless you are the ones setting up the traps or you are the target in which case, give up, it's better to be court-martialed than having his legs disintegrated.
* Hook Trap: These will probably be the traps you'll accidently trigger as there's a nigh invisible trip wire stretched between two tall objects designed to trigger harpoon launchers that will either trap or kill when the wire is pulled on. Usually you'll be too short to trigger it but if you do, the hooks will fire at a height of 7ft so unless you're really tall you won't die or get injured.
* Pitfall Traps: These traps are built by a species of reptilian creatures on the Forsaken Land that the FLCP has a constant monitor on. They're around 44 ft. deep pits filled with sharpened points on the bottom that will skewer you if you're not careful and notice the . They are more visible than human traps as said species has yet to discover effective camouflage coating.
* Lightning Trap: A laser field that you will be informed of if you're going out in that area that will trigger an electric shock of 97200 volts of electricity via a shock pad camouflaged under camo netting. How do we get that much electricity? Well, I don't know. I'm not part of the Trap Division go ask one of their members instead of me.
The best way to avoid these traps made by human or non-human hands, are to keep a constant eye on the ground, and surrounding objects as well as having a friend or someone else on your team with you when venturing out of Outposts, incase you miss a trap and step into it so they can spot it before you die a painful death.
=== Passing Time ===
When you are here in the Forsaken Land, you may find yourself bored because you don't have anything to do, which is most of the time. This feeling is common and should not be worried about, as you'll eventually find something to do with your free time or develop a hobby. All people will at least run out of things to do once and be fumbling about whatever outpost or building they're stationed at trying to find something that will get their mind moving again. Sometimes you may not even realize it but instead you're body just goes into auto-pilot doing whatever you would be doing then after they finish, wandering about. Some things to keep you occupied here that personally work for me are:
* Board Games: While we have yet to connect Wi-Fi to the Forsaken Land and yeah I know, TERRIBLE! There are several board games that can be found that will keep you busy and get you some fun (if you think playing Monopoly against Monopoly gods are fun who can perfectly predict dice) and sharpen your thinking skills for when you actually need it.
* Physical Training: You should always be training even if you're not being sent out on a mission so one-upping your training regiment wouldn't be much of a change to your daily schedule. Being physically fit is just as important as being mentally fit as even if you may be able to win chess in 4 moves, it won't help you if you're stuck underneath a 100 pound metal sheet, which is why you should take your training seriously.
* Sports: If you ever drop by the gymnasium (if your outpost or building has a gymnasium), you may partake in friendly basket-ball, tennis, badminton, or lacrosse matches that are held everyday or, if you have a sports buddy, arrange an unscheduled game like volleyball or four-square. So if you're a sports fan and want to practice your hoops, drop by the gym you might even see me if you even know who I am.
Now, you can just idle for the duration of the time and slowly lose the sensations of joy and feeling in your legs, but it's not really recommended as doing that for too long may cause you to detach from the events of the Forsaken Land or simply go insane from loss of communication, as insanity is a current risk in the Forsaken Land and is being worked on by the FLCP by bringing therapists although nothing's preventing them from going crazy.
=== System ===
In the Forsaken Land, the FLCP has made a careful decision of how to run the many different outposts and infrastructure located in the Forsaken Land. The system we follow right now is mission over teammate as you can save more lives if you finish a necessary mission or save one life in exchange for possibly killing everybody else in the FLCP on the Forsaken Land.
You will also be willing to sacrifice your own life to help others in need as was the agreement for signing up for the FLCP. You will need to be ready to see your best friend die right in front of your eyes or fall into the endless pit of despair. I've seen my own friends get killed, injured, go insane, fall victim to creatures, and defect to the ones dedicated to destroy the FLCP so if you start yelling at me for not understanding just know, I've probably seen more than you.
=== Status Reader ===
Among the things that you may find provided upon your arrival at the landing site you will be provided with a "status reader". This small piece of circuitry and metal is one of the most important things you will find in the Forsaken Land. Your status reader will show your blood rate, blood pressure, vital signs, levels of hunger and thirst, the air purity, radiation levels, heat signatures in a short radius (10 km), and seismic activity in the surrounding area.
You will only be provided with one I repeat ONE! So you should always keep your eye on it or risk having it stolen by enemies, spies, or the occasional prankster. You may find your status reader damaged at one time or another but don't worry, you may get it repaired by a Maintenance Division member for a small price as status readers being damaged is very common and should be expected so I repeat, do not worry it is very common.
== Supplies ==
=== Items ===
In the Forsaken Land, the FLCP has sent you a variety of different useful items. These items are usually weapons, survival equipment, matches, or armor and should be savored down to the last one. While these items are already useful it's how you use them that can make it even better for you. If you've completed some missions and gotten some money or have an unwanted object there's also usually a trading hub at your outpost or building. If you are brave enough you may possibly scavenge or loot other creatures however, it is extremely unadvised and you should not go alone especially unarmed as the FLCP will not be responsible for injury, insanity, loss of limbs, dismemberment, having your body crushed by a giant teddy bear (don't ask), and death. Some of the items you'll find here are:
* Pistols: These are the most common weapon you'll see as everyone is provided with one upon landing in the Forsaken Land if fact you should have one right now. Pistols don't do that much damage but they get the job done.
* Pocket Knives: Again most people have these even though you aren't provided with one it's kind of an obvious choice to get a portable weapon as soon as possible as you'll probably need it. It really only does minor slash and jab injuries so don't worry too much about chopping off your own fingers.
* Match Boxes: These are less common than you think even though match boxes are some of the most valuable things on the Forsaken Land. They can start a fire, act as a distraction, and detonate bombs. DO NOT DETONATE THE BOMBS! YOU ARE RIGHT BESIDE THEM! DROPPING A MATCH ONTO C4 OR DYNAMITE IS ARGUABLY ONE OF THE WORSE WAYS TO DIE HERE!
* Stims: Stims are the coffee of the Forsaken Land you'll always find a stim at least once a week and will already be provided with many if you scored a high rank. Stims may include: MR-Stims, AB-Stims, NB-stims, DS-Stims, and Super Serums. These stims should be savored and kept for missions. Note, some stims are illegal such as DS-Stims and Super Serums so if you have one please contact the nearest senior or risk punishment.
You should immediately seek some of these items and savor the last one DO NOT let these items out of sight or you could risk having someone sneaky sneaking behind your back and stealing whatever precious items you had. If the thief (if you have one) took an illegal item well... they're getting the punishment for stealing and having illegal items.
=== Scrap ===
While roaming around whether on a mission or in a building or outpost, there will possibly be scrap lying on the floor, against the wall, or on the outside terrain. If you encounter any of these scraps take it as if you can have something you take it. There is a possibility that you may stumble upon the remains of an armored train, mech suit, vehicle, or building. If you do find these remains you should take everything you can carry then inform those around you as you will not be able to carry an entire train. These remains will carry many things that are helpful to you and surprisingly you can keep them as long as they're not illegal. The scraps you may find are:
* Metal Sheets: You will find metal sheets everywhere and are very common. These sheets are used for repairs, armor, building, and more. Cutting these sheets will give you small rectangular metal squares that you can exchange for money and other necessities. Some may be rusted and others may be perfectly intact. The rusted ones you usually throw away and the better ones you keep and maybe make a weapon out of. I know a friend who uses a literal katana, and yes I know that seems like an ancient weapon, I mean it is, katanas first existed 2000 something years ago but they get the job done.
* Energy Cells: These are the prime energy source of the Forsaken Land and are used for pretty much every large creation made by the FLCP. These energy cells are hollowed metal cylinders about the size of an average 10 year old's chest. The inside substance is supposedly liquid energy, don't ask me how we did that, I don't know either. If these energy cells explode, if you are close to the detonation, you will die as it will release all of it's stored energy in a massive explosion that will shred you apart.
* Ammunition: No surprise you'll find the occasional bullet rolling down a hallway as everyone should have a gun. Sometimes if you stumble upon a broken armored train you'll find crates filled with ammo belts, full magazines, and grenades DO NOT TOUCH THE GRENADES! These crates are perfectly legal and will be in high demand at your local trading hub or ammunition store.
* Mechs: Praise the gods if you find a broken down mech as that singular robot carcass has enough value to turn you into a millionaire. If you get it repaired for a high price and you know how to pilot one (I don't see how you would know to pilot one) then you just got yourself a spot in the M.S.U as they will soon come for you as you literally just piloted a mech by yourself... with no training.
Several more items can be found throughout the Forsaken Land and should be prioritized over most other things as who doesn't want more stuff? If you're part of a scavenging team you'll see more than most other people and if you succeed in your job, you'll eventually get recognized as a vital item runner and will be pulled from your team to become a hired item runner.
=== Scavenging ===
Scavenging supplies in the Forsaken Land is one of the most common methods to get useful items and weapons. You'll find most scavenge in outside lockers or the rare loot crates filled with higher tier supplies such as night vision googles, guns and other ranged weapons, explosives, stims, and tech and circuitry. If say, you were to be part of a raiding party targeting an enemy hideout, you may find other more interesting things that may or may not be poisonous, deadly, or flat out explosive. The Anarch's Guild is one such target, with members being criminals, murderers, defected FLCP Operatives, mercenaries, or black-market merchants that turned to a life of crime after arrival on the Forsaken Land. If you are raiding or scavenging supplies in some of the more dangerous parts of the Forsaken Land, please tread cautiously as you may encounter unknown traps or be ambushed by enemies. Several loot items from raiding are:
* Gas Masks: You will find gas masks around any bases as the air is probably toxic and gas masks are a necessity and are sought out by literally anyone with common sense including, YOU so you should have one in your possession while you're reading this as you'd probably already be provided with one. Gas masks come in many different forms but the main FLCP brand gas masks take the shape of a metal bandana-like mask surrounding your face with air-filters, a voice changer, and a collapsible visor system.
* Mines: Whether land mines, laser mines, remote detonated mines, or trap mines, these are common, and if you're part of the Trap Division, will be handling these mines daily. You should be as careful as possible and whatever you do. DO NOT TOUCH THE TOP WHATSOEVER, EVEN IF IT IS UNARMED AS THERE IS STILL A CHANCE IT WILL EXPLODE KILLING YOU AND ANYONE AROUND YOU IN THE RESULTING EXPLOSION!
* Laser Technology: Laser technology is one of the higher grade objects that you will scavenge or loot and should be handled with care. Laser technology is delicate and dangerous so be careful when handling any laser technology. Some of these laser technology things are: Laser cutters, laser detectors, and laser weapons.
If you are scavenging or raiding soon I wish you the best of luck as you'll probably need it. You could most likely never coming back as raiding is a dangerous thing and while you're scavenging on the outside of your outpost or building you'll be vulnerable to every enemy that sees you so pay attention. If you want to sell the loot you scavenged or raided talk with your nearest negotiator and he/she will find you a fair deal soon.
== Teamwork ==
=== Squadmates ===
You will be guaranteed to be within a squad once you have a job. Treat these squadmates well as they all probably have had more experience than you and if you're annoying, not following the rules, or doing dangerous things that could lead to their death, they will not hesitate to throw you off the nearest cliff. Teammates are the most important things that you will have apart from your own life and should be kept close to yourself because they can look for traps, get you out of dangerous situations, and provide covering fire when fighting enemies. Squads are balanced to the best of the FLCP's ability and sometimes may be separated because of death, traumatization, or injury. If you have been separated from your squad because of the before mentioned reasons do not panic as you will most likely see them again whether they are alive or if they're a corpse. The squads you may be positioned in are:
* Mission Squads: These are the most common squad as you will always be sent on a mission with others. These others will have experience and will brief you and train you how to complete the mission carefully and with minimum casualties.
* Specialist Squads: These squads are carefully put together to have the highest chance of succeeding their mission by the FLCP. The members of these squads are usually the best of the best in their own category such as scavenging, fighting, rescuing, and saving.
* S.F.U Squads: These squads are the ones that are made up of S.F.U operatives and consist of specialized, trained, and hardened operatives with each S.F.U squad having it's own specialization and name. The S.F.U squads are as follows: Immolator Squad, 4 operatives trained for dealing with fire based threats, and the usual S.F.U support unit, Tank Squad, 4 trained tank pilots used for heavy duty dragon busting, Night Squad, 4 trained black ops stealth operatives serving as the FLCP's assassins.
You might even be on my squad though, you either won't know me, I'd shoot you to death, or I'd shove you off a cliff for my own survival and yes, I know it sounds dark but come on, YOU'RE IN THE FORSAKEN LAND, ROLL WITH IT.
== Fighting ==
=== Weapons ===
During your most likely, temporary short stay here, you will be handling several weapons whether they be firearms, blades, cannons, or anti-material railguns that have enough recoil to literally shatter your shoulder joint. Throughout your Outpost's armory, automatic rifles, sub-machine guns, snipers, and explosive armarments will be common and most likely, you'll already have either one of the above mentioned firearms sitting on your bunk while reading this. My personal favorites are the standard AR-3110-Deluxe and the FLCP PIERCER both because they easily shred through basically anything, be them humans or otherwise. Some of the weapons you'll find here are:
* 2500 Phoenix-HC: This is the standard side-arm you're provided at your stay here in the Forsaken Land. It's an old model, over 600 years old but is still mass produced and efficient at its job, firing 9x19mm AP cartilages that easily punch through thin reptilian hide, light body armor, thin steel and metal alloys. Although it is fairly larger than a regular side-arm, it is compact enough to be considered a concealed carry and can even be fitted with different barrel, rail, or magazine attachments.
== Survival ==
== Dangers ==
=== Enemies ===
==== Creatures ====
== Conclusion ==
- Written by an unknown operative -
Category:Unfinished Pages
Category:The Legends of the Forsaken Land