Grung

==Summary==
One of the many amphibian humanoids in Dungeons and Dragons, the Grung are based on poisonous frogs. They emit a deadly poison from their skin, and also have a nasty bite and weapons to go alongside that.
Grungs have a caste system in where one's role in the tribe is determined by the color of their skin, however if a Grung is exceptional they can be promoted to a higher cast through a ritual which changes their skin color.
==Powers and Stats==
Tier: | | 
Key: Regular | Wildling | Elite Warrior
Name: Grung
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Small Humanoid
Powers and Abilities:
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|-|General Traits=
Superhuman Physical Characteristics, Small Size (Type 0; Are One Grung Above 4 feet tall), Underwater Breathing (Type 2; Shown ), Enhanced Senses (Are naturally more ), Poison Manipulation (Have ), Mind Manipulation (Their poison has Volo's Guide to Monsters Page 156), Bodily Weaponry (Have a Monstrous Compendium Greyhawk Adventures Appendix Page 30), Extreme Resistance to Poison Manipulation (Shown )
|-|Regular=
Weapon Mastery (Are adept in using ), Stealth Mastery (Shown )
|-|Wildling=Same as regular Grung plus Magic, Non-Physical Interaction (Magic in D&D is able to affect abstract, incorporeal and intangible entities), they have the following Volo's Guide to Monsters Page 157 which grants them: Transformation (Via Player's Handbook 5e Page 217), Statistics Amplification (Barkskin and Player's Handbook 5e Page 254), Healing (Via Player's Handbook 5e Page 230), Plant Manipulation (Via Player's Handbook 5e Page 266 and Player's Handbook 5e Page 277 Player's Handbook 5e Page 278)
|-|Elite Warrior=
Same as regular Grung plus Status Effect Inducement (Via )
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Attack Potency: Wall level (As a monster in 5e it is on par with casters who can use Burning Hands) | Building level (As they are equal to other casters that use Cone of Cold) | Wall level (Are stronger than regular Grungs)
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows) | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning) | Subsonic
Lifting Strength: Above Average Human (Due to having a strength score of they can at max push 210 pound) | Above Average Human (Are able to push as much as the regular Grung) | Above Average Human (Are able to push as much as the regular Grung)
Striking Strength: Wall level | Building level | Wall level
Durability: Wall level | Building level | Wall level
Stamina: Superhuman (Comparable to adventurers who can keep fighting after losing limbs) | Superhuman | Superhuman
Range: Standard Melee Range, Extended Melee Range via daggers, Tens of Meters via throwing daggers | Standard Melee Range, Extended Melee Range via daggers, Tens of Meters via shortbow, throwing daggers, and various spells | Standard Melee Range, Extended Melee Range via daggers, Several Meters via Mesmerizing Chirr, Tens of Meters via shortbow and throwing daggers
Standard Equipment: A dagger | A dagger and shortbow | A dagger and shortbow
Intelligence: Above Average (While academically they are nothing special Grungs are skilled with daggers and sneaking around) | Above Average (Have superior combat and hiding skills to a regular Grung) | Above Average (Are superior in their combat and hiding skills to regular Grungs)
Weaknesses: Must keep themselves | Same as before plus they are unable to use Barkskin and Spike Growth at the same time | Same as before
Notable Attacks/Techniques:
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|-|Regular=
* As frog creatures Grungs are quite capable in jumping, being able to leap 15 feet in the air without a running start.
*Poison: Grungs are all coated in deadly poison which is able to quickly kill those that touch, however depending on the color of the Grung there may be additional effects to those poisoned, with those being:
**Green: Creatures poisoned by a Green Grung are unable to move unless it is via jumping or climbing. If a creature is flying it is only able to act if they land.
**Blue: Those poisoned by a blue Grung are forced to shout very loudly or make loud noises in general every six seconds.
**Purple: Creatures poisoned by a purple Grung feel the urge to cover themselves in either liquid or mud and are unable to do anything besides that.
|-|Wildling=Alongside a Grung's usual abilities (With their poison forcing people to eat if there is food nearby) the Wildling is able to use the following spells:
*First level (4 slots):
**Cure Wound: The Wildling is able to touch one creature (Including itself) in order to heal them. This has no effect on undead or constructs.
**Jump: The Wildling is able to touch one target (Including itself) in order to triple their jump distance.
*Second level (3 slots):
**Barkskin: This spell allows the Wildling to alter the skin of one creature into being bark like, increasing their natural defenses. This spell can be maintained for one hour.
**Spike Growth: The Wildling is able to choose a point within 150 feet and create a 20 feet radius of sharp thorns and spikes. The area is masked to look natural so if a creature passes in their without checking they can easily get shredded by the plants. This spell can be maintained for 10 minute. 
*Third level (2 slots):
**Plant Growth: This spell has two ways of being used. The first one causes all plants within a 100 foot radius to become thick and overgrown, which makes it hard to go through the area, however the Wildling can make so certain creatures are not hindered while moving through the plants. The second use requires 8 hours to cast, with it enriching the land for one year, doubling any yields of the land.
|-|Elite Warrior=Alongside a regular Grung's abilities they also have:
*Poison: Elite Warriors are all golden colored, so the additional effect of their poison is that the afflicted creature is charmed and is able to speak Grung.
*Mesmerizing Chirr: The Elite Warrior is able to emit sounds which stun all non-Grung humanoid and beast type creatures in a 15 feet radius around themselves.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Role-playing Characters
Category:Fantasy Characters
Category:Neutral Characters
Category:Evil Characters
Category:Species
Category:Monsters
Category:Amphibians
Category:Small Sized Characters
Category:Enhanced Senses Users
Category:Underwater Breathing Users
Category:Poison Users
Category:Mind Users
Category:Bodily Weaponry Users
Category:Weapon Masters
Category:Weapon Users
Category:Knife Users
Category:Bow Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Transformation Users
Category:Statistics Amplification Users
Category:Healers
Category:Plant Users
Category:Status Effect Users