Combat Chinook

The Combat Chinook is a variant of the regular USA Chinook developed by General Malcolm Granger.
==Background==
As well as being able to do all the things that a regular Chinook could - collect supplies, transport units, and perform combat drops - the Combat Chinook also has gunports (like the Humvee) that allow infantrymen transported inside to fire at enemies within range. However, like the regular Chinook, cannot perform the supply gathering function while it is transporting units. 
Construction of the Combat Chinook requires a USA War Factory to be present on the battlefield.
==Abilities==
	Combat Drop	Drop Rangers in Combat Chinook into a civilian buildings to garrison it. Can be performed at enemy garrisoned buildings.
;Note:
* Chinook drops 4 ropes with a 900-1500 msec delay
* Each Ranger dropped with a 30 rappel speed
;Passive:
* Chinook can gather 8 supply boxes from Supply docks to carry and unload they into American supply center
* Gathers each supply box from Supply docks with 1250 msec delay
* Unloads all supply boxes on American supply center with 3000 msec delay
* Each unload supply box converted into $75 ($82.5 with Supply lines)
* Only one Chinook or Combat Chinook can gather supply boxes from each Supply docks
==Upgrades==
	Supply Lines	Improved the productivity of Combat Chinooks by 10%.	Purchasable at any Strategy Center in Zero Hour for $800
==Game unit==
===Tactics===
Fast, agile and equipped with a point defense laser, a Combat Chinook loaded with Missile Defenders and a Pathfinder was a serious threat to almost every type of unit. Its mobility makes it perfect for raids and hit-and-run tactics, as well as missile strafing of forces that were too dangerous to approach closely. Four or more could raze whole bases in less than a minute. Its concentration of fire by one vehicle was unrivaled. Due the effectiveness of the Pathfinders against infantry, only one is needed within each Chinook (although the Pathfinder's stealth detection would not be active). The massed fire of seven missile defenders was devastating against vehicles and buildings. In addition to being reasonably well-armored, the combat Chinook's PDL can intercept a large number of anti-air missiles. With enough PDLs, coupled with the Pathfinders, a large group of Chinooks can take down nearly a dozen Patriots or Stinger Sites, as well as any anti-air infantry that fire missiles.
Its fire ports can synergize well with Humvees, as infantry carried by the latter are still able to attack from within (though the Humvee itself cannot), bringing up the effective total capacity to 12.
===Counters===
The Chinooks, are however completely vulnerable to non-missile based units, with enough fire concentration. Particularly effective were the GLA Quad cannon and Chinese Gatling Tanks or Gatling Cannon in large numbers, and EMP weapons were a serious threat as a single nearby detonation was enough to take the Chinook down. Anti-air units, especially Avengers, can easily take out Combat Chinooks when in groups. Arming them up with sufficient infantry firepower was also expensive and required great micromanagement, as care had to be taken care of should they come across any anti-air opposition. Aircraft such as Raptors and MiGs could also serve as a deterrent to them, though with lesser effectiveness due to the presence of PDLs.
==Selected Quotes==
==Gallery==
Generals_Combat_Chinook.jpg|Combat Chinook seen in-game
==See also==
*Assault Helix, Shin Fai's counterpart
Category:Zero Hour aircraft
ru:Боевой Чинук