104142-reading-forums-while-patching-a-thought-occured-to-me

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Seeing all these threads about things being broken from the patch got me thinking.
 
Surely, I thought, they couldn't have missed all this in PTR and just let it go live like this could they?
 
Just then an epiphany of sorts worked its way to the front of my brain.
 
What if, and I'm just theorizing here, what if the people in charge of patching accidentally uploaded the wrong files from the cloud?
 
Alternatively, what if some developers accidentally put the "in progress" files in the live folder instead of the "ready for launch" files?
 
 
 
 
I mean, it may be worth looking into.
 
After seeing some of the complaints like stat weights reading wrong on the character sheet and what not, it could very well be that we're dealing with unfinished code that's being worked on for drop3 that was mistakenly used for drop2.
 
I ask you Carbine people, just take a look at some of your code/files/cloud/folders/whatever system you're using and verify the correct files were pushed this time.
 
We're only human, mistakes like this in a high stress environment can happen, and sometimes do.
 
Like college kids uploading the wrong file for the final research paper.
 
 
 
I mean, it's been confirmed that I'm a colossal screw-up with important things like this, it's the reason I didn't go into the medical field (and I saved lives by not trying! Woo!).
 
It could theoretically happen to anyone, especially after all the hate posts here and other places, the stress of getting it right, the make it or break it life of online games (and trolls adding to already high stress levels) things could get overlooked.
 
Anywho, that's my theory as to what may have gone wrong this patch. It sounds plausible to me, but then again I am not a professional developer (I'd wreck your systems before doing any good) so maybe I'm way off.
 
 :D	
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			Ahh it would be great if this was the case.	
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			I would hope they triple-quadruple infinitely check this stuff by multiple people/teams before moving forward. In livespeak they speak a lot about the quality checks new fixes/patches/updates have to go through before implementation.	
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I would hope they triple-quadruple infinitely check this stuff by multiple people/teams before moving forward. In livespeak they speak a lot about the quality checks new fixes/patches/updates have to go through before implementation.
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Surely, I thought, they couldn't have missed all this in PTR and just let it go live like this could they?
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They didn't miss them. They just decided to push out the patch anyway to adhere to their established schedule. ;)
 
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			The reason some of these issues if not most of these issues didn't get reported/resloved in my opinion is that you can't do live to ptr character copies. Its much hard for the average person to see the changes on a new character made from scratch. But that being said I felt like a god on test server with everyone having 1800 gear it was awesome	
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The reason some of these issues if not most of these issues didn't get reported/resloved in my opinion is that you can't do live to ptr character copies. Its much hard for the average person to see the changes on a new character made from scratch. But that being said I felt like a god on test server with everyone having 1800 gear it was awesome
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Well... someone may have overlooked things... a few times...
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			You're over thinking it.	
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You're over thinking it.
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They didn't miss them. They just decided to push out the patch anyway to adhere to their established schedule. ;)
 
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			I think Carbine have proven by now that they don't test stuff. They are Hardcore!	
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I'm trying to be optimistic.
 
 :angry:
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			With all the complaint posts, they can never have enough time to test a patch 100% before releasing. People are going to complain no matter how much, or how well, they fix things. Considering how much they fixed vs. how little they broke, I'd say they're doing just fine.	
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