Wingman

Wingman is a basic ability for Gekko. 
==Description==
Wingman is primarily an Intel ability that Gekko has to equip before casting. Upon casting, he will send Wingman forward, who will move forward along horizontal terrain. Wingman will bounce off of any walls he comes into contact with. While active, Wingman scans for any enemy agents within a large frontal cone. Should Wingman detect an enemy, he will give off an audio cue and move directly towards the target. If the enemy gets out of detection range whilst Wingman is chasing them, Wingman will go back to traveling in a straight line. If Wingman is able to get close enough to his target, he will jump up then clap his hands together, releasing a blast in a conical area in front of him that concusses any enemy in the zone.
When Gekko is on the attacking team, if he is in possession of the spike and is currently aiming at a point of a spike site whilst he has Wingman equipped, a purple spike indicator will appear in that position on Gekko's screen. Gekko can then additionally cast Wingman using Alt Fire to make Wingman take the spike to that location and plant it. When Gekko is on the defending team, if he is aiming at a planted spike whilst he has Wingman equipped, arrow indicators will appear above the spike on Gekko's screen. Gekko can then additionally cast Wingman using Alt Fire to make Wingman travel to the spike and defuse it. 
When using Alt Fire, Wingman will run in a straight line to the targeted location. If Wingman cannot reach the targeted location by traveling in a straight line, he will then look to take the shortest possible path to reach that location. Wingman is able to jump up onto objects or over death drops in order to get to the target location. Wingman has all the same interactions with the spike as agents have with it.
When Wingman either reaches his maximum search duration or completes an action by releasing a concussive blast or planting/defusing the spike, he will then expire. Enemies can deal damage to Wingman and force him to expire after taking enough damage. When Wingman expires, he turns into a dormant Globule. If Wingman was carrying the spike when he expired, the spike will be dropped at Wingman's position. The Announcer will not announce that the spike carrier is down. 
===Globules===
:Main article: Passive Effects → Globules 
Wingman will turn into a dormant globule when he expires. He will then remain there for a period of time, during which time Gekko can approach and reclaim him. Successfully retrieving Wingman will then put the ability on cooldown after which it can be used again. If Gekko does not reclaim Wingman within his globule lifespan, he will disappear from the map.
Wingman Equip.png|Equip
Wingman Cast.png|Cast
Wingman Activation.png|Activation
Wingman Triggered.png|Triggered
Wingman Globule.png|Globule
Wingman Equip with Spike.png|Equip with spike and in sight of a spike site for a spike plant
Wingman Equip to Defuse Spike.png|Equip and in sight for a spike defuse
Wingman Activation with Spike.png|Activation for planting spike
Wingman Planting Spike.png|Planting spike
Wingman Defusing Spike.png|Defusing spike
==Stats==
See above for Globules stats that are relevant to this ability.
Stat 	Value 	Confirmedvalue?
Equip time 	0.9 seconds 	Game files
Unequip time 	0.4 seconds 	Game files
Run speed 	6.3 meters/second 	Game files
Search duration 	5 seconds 	Game files
Max detection cone distance 	15 meters 	Game files
Detection cone angle 	70°(either side of the direction Wingman is looking in)	Game files
Proximity to target needed to activate blast	7 meters 	*
Blast windup 	0.6 seconds 	Game files
Concuss duration 	2.5 seconds 	*
==Update History==
Note: Updates to Globules may be relevant to this ability.
de:Wingman
Category:Abilities
Category:Basic Abilities