Sand Castle/Transcript

== Safehouse ==
Kane: Prep to move out. We're launching an air assault on the Aquifer drilling platforms, where we believe Taylor and Maretti are holed up. Once again, we have the full support of the Egyptian army.
Player: How do they do it, Kane? Even under the grip of the NRC occupation, they don't lose hope.
Kane: Maybe one day the WA can repay their allegiance and give them the full support they deserve.
== Opening Cutscene ==
Vines making out the silhouette of Sarah Hall can be seen before the camera goes into her head.
Kane: Tell me exactly what happened when you interfaced with Hall.
Player: I saw things I can't explain. Things I shouldn't have seen.
Moments of Taylor interfacing with the Coalescence server in Singapore as well as him executing Dr. Salim can be seen.
Player: As she was dying, I was inside her mind. Inside her memories. Inside her thoughts.
Hendricks can be seen screaming within the illusion, as well as the Player executing Hall with an MR6.
Player: She was frightened - She didn't know what was happening to her.
A crow flying from a puddle in a city can be seen before going into a hole and coming out the eye of a skull with Hall standing next to it.
Player: I saw the human test subjects from the Black Project in Singapore - Something inside them screamed out in agony.
The crow can be seen flying towards the screen as a massive explosion happens behind it.
Player: It caused the whole disaster. It killed so many people.
Kane: Relax. Breathe.
Blue beams of light shoot out from the ground with the rubble spiraling around them, with them briefly becoming the trees of the Frozen Forest.
Player: It was buried for years, but Taylor's team... They woke it up. It's inside them. I think it's taking them somewhere.
Snow then covers up the screen like a blizzard.
Kane: Stay with me... Where is Taylor going?
Player: He's still looking for the frozen forest.
The blizzard clears up, showing an aquifer platform in the distance. The screen goes black.
== Level Briefing ==
Encryption# 4E-49-20-62. Protocol: Alpha
Operation Sand Castle is approved. Local assault support has been granted
The abandoned Egypt Aquifer mobile drill platforms have been identified as the hideout
Active Mission - Day 6
== Flight Gameplay ==
Khalil: The NRC have already made their move. They've established a makeshift network of air defenses on the upper platform.
Kane: Copy that Khalil, we are inbound. Priority one is elimination of NRC air defense systems. Okay, let's clear the way for the Egyptian infantry assault.
The screen shows the Player, Kane, and Hendricks in their F-85B Bullsharks over the desert, inbound for the Aquifer platforms.
Hendricks: What about Taylor?
Player: One thing at a time, Hendricks... One thing at a time.
Kane: We got multiple bogeys!
As they approach the platform, a missile hits a VTOL in front of them, causing it to go down.
Player: Break formation and take 'em out! Hendricks proceed to the platform, we'll rendezvous when we're done.
Hendricks: Copy all. Clear 'em out quick. We can't lose Taylor and Maretti again.
Player: I've got this one. [or] Target locked. [or] I've got a lock. [or] Sights locked. (if the Player locks on an enemy aircraft)
Player: Missile away! [or] Firing! (if the Player shoots a lock-on missile at an enemy aircraft)
Player: Good night. [or] That's one down. (if the Player destroys an enemy fighter jet)
Kane: They're too fast, you've gotta get a missile lock! [or] You need a lock-on, they're too maneuverable! (if the Player misses with the missiles not locked-on)
The following are some of the dialogues that could be said: 
Kane: We've got more bandits inbound!
Kane: Having trouble shaking this one. Coming around.
Kane: I'm in the weeds, pulling up and breaking left!
Kane: Pulling hard right, I've got one on my tail!
Kane: Two more closing in on your position.
Kane: That was close! Watch out for that flak!
Kane: I have visual on three bogeys. Changing vector one zero three echo.
Kane: Keep 'em off the Egyptian ground forces.
Kane: Watch that ground fire!
Kane: Radar's picking up more bogeys.
Player: I'm coming around, trying to push him towards the platform! 
Player: Watch for fire on those ground units.
Player: These guys know how to maneuver.
Player: We can outmaneuver 'em! Keep your throttle to the wall!
After killing all or most of the enemy fighter jets:
Hendricks: We're taking heavy fire over here. We need to rally at the platform!
Kane: Copy that. Cleaning up and adjusting our vector.
Once they're no longer engaging enemy fighter jets, the Player & Kane head over to the platform and engage VTOL Mode on their F-85Bs.
Hendricks: Alright. We need to knock out those air defenses so Egyptian forces can secure the platform.
The Player, Kane, & Hendricks fire on the enemy air defenses and troops on the platform, as well as enemy Wraiths.
If an air defense isn't destroyed yet:
Hendricks: Hit those A.S.P's or we're not going to last long up here!
As the Player destroys the air defenses:
Hendricks: One down. (When the Player destroys the first air defense)
Hendricks: That's a fucking hit. [or] He's not coming back from that. [or] Keep hitting them, we need those air defenses cleared!
[or] 
Kane: Good Work! Keep it up, there's still more active. [or] That's another one down. (When the Player destroys the second and third air defenses)
Hendricks: One more left. (When the Player destroys the fourth air defense)
Once the final air defense is destroyed:
Kane: Good job. Khalil, air defenses are down.
Khalil: Thanks for the assist, we're starting our assault. If you can cutoff the NRC comms, it'll make our job easier.
Player: Solid copy. We're on it. 
Hendricks: Enemy comms? This is bullshit. What about Taylor and Maretti? We need to find them!
Kane: We'll find 'em - just focus on air support while we take care of these comm towers.
The Player & Kane head to the first comm tower on the left or right side. 
== Gameplay ==
As they land, get off their F-85Bs, and engage NRC Soldiers:
Hendricks: Don't you realize what's happening? Taylor's already made a deal. If the NRC get him out - they score a major propaganda victory. He'll be their poster boy - the American Hero. The American Traitor. You need me on the ground... I'm the only one that can get through to him.
Kane: Negative, Hendricks - what we need is air support until this platform is under Egyptian control.
Kane: We can overload the comm array manually.<tabber> First Tower, Left Side= 
Kane: Cover to cover up to the array! Move!
Kane: Clear out the remaining hostiles.
When the two are at the left side array:
Kane: Boot up the array.
The Player punches and opens the access panel.
Kane: Start the process - I'll take over!
Kane: This will take some time, cover me.
The Player defends Kane from incoming forces.
Kane: More enemies coming in from the right! Spread out, don't let us get flanked!
Kane: Where are you going?! (if the Player is too far from Kane)
Kane: Hey! You're supposed to be backing me up! (if the Player is not protecting Kane)
Kane: More ground troops! Watch my back!
Kane: I'm hallway there, keep it up. (Once Kane is 50% done)
Hendricks: Better watch out, they're dropping off more troops!
Kane: Almost there! (Once Kane is 65% done)
The Player holds off the NRC Soldiers and Talons.
Kane: Just a little more! (Once Kane is 85% done)
Once Kane's done with the first tower:
Kane: Enemy comms are down, we're finished here! Head back to the VTOLs.
|-|
First Tower, Right Side= 
Kane: Push forward!
Kane: Get moving, I'll cover you!
Kane: The array is just up ahead, cover me!
When the two are at the right side array:
Kane: Boot up the array.
The Player punches and opens the access panel.
Kane: Start the process - I'll take over!
Kane: I can take it from here, cover me.
The Player defends Kane from incoming forces.
Kane: Multiple contacts, right side!
Kane: Where are you going?! (if the Player is too far from Kane)
Kane: Hey! You're supposed to be backing me up! (if the Player is not protecting Kane)
Kane: More ground troops! Watch my back!
Kane: Good job watching my back. Let's get this done. (Once Kane is 50% done)
Kane: Enemies above us, dead ahead!
Kane: Getting close! (Once Kane is 65% done)
Kane: Watch out for drones!
The Player holds off the NRC Soldiers, Talons, and R.A.P.S.
Kane: Nearly done! (Once Kane is 85% done)
Once Kane's done with the first tower:
Kane: Comms down! Let's get out of here!
</tabber>Hendricks: Perfect... we've got more A.S.P's to deal with!
Kane: On our way.
== Flight Gameplay Two ==
The Player heads back in his/her F-85B to deal with the A.S.P's again, as well as the Wraiths.
As the Player destroys the A.S.Ps and Wraiths:
Hendricks: One down. (When the Player destroys the first target)
Hendricks: That's a fucking hit. [or] He's not coming back from that. [or] Keep hitting them, we need those air defenses cleared!
[or] 
Kane: Good Work! Keep it up, there's still more active. [or] That's another one down. (When the Player destroys the second and third targets)
Hendricks: One more left. (When the Player destroys the fourth target)
Once the final A.S.P. or Wraith is destroyed:
Hendricks: That's the last of 'em.
Kane: Good work, we've got one more comm station to take down, then we find Taylor and Maretti. Let's move!
The Player & Kane head to the second comm tower on the left or right side. 
== Gameplay Two ==
Kane: There's the next comm station up ahead. Let's move.
They land, get off their F-85Bs, and engage NRC Soldiers again.<tabber> Second Tower, Right Side= 
Kane: Push forward!
Kane: Get moving, I'll cover you!
Kane: The array is just up ahead, cover me!
When the two are at the right side array:
Kane: Boot up the array.
The Player punches and opens the access panel.
Kane: Start the process - I'll take over!
Kane: I can take it from here, cover me.
The Player defends Kane from incoming forces.
Kane: Multiple contacts, right side!
Kane: Where are you going?! (if the Player is too far from Kane)
Kane: Hey! You're supposed to be backing me up! (if the Player is not protecting Kane)
Kane: More ground troops! Watch my back!
Kane: Good job watching my back. Let's get this done. (Once Kane is 50% done)
Kane: Enemies above us, dead ahead!
Kane: Getting close! (Once Kane is 65% done)
Kane: Watch out for drones!
The Player again holds off the NRC Soldiers, Talons, and R.A.P.S.
Kane: Nearly done! (Once Kane is 85% done)
|-|
Second Tower, Left Side= 
Kane: Cover to cover up to the array! Move!
Kane: Clear out the remaining hostiles.
When the two are at the left side array:
Kane: Boot up the array.
The Player punches and opens the access panel.
Kane: Start the process - I'll take over!
Kane: This will take some time, cover me.
The Player defends Kane from incoming forces.
Kane: More enemies coming in from the right! Spread out, don't let us get flanked!
Kane: Where are you going?! (if the Player is too far from Kane)
Kane: Hey! You're supposed to be backing me up! (if the Player is not protecting Kane)
Kane: More ground troops! Watch my back!
Kane: I'm hallway there, keep it up. (Once Kane is 50% done)
Hendricks: Better watch out, they're dropping off more troops!
Kane: Almost there! (Once Kane is 65% done)
The Player again holds off the NRC Soldiers and Talons.
Kane: Just a little more! (Once Kane is 85% done)
</tabber>Once Kane's done with the second tower:
Kane: We're done here - let's move out!
The Player heads back in his/her F-85B.
Kane: Khalil - what's our status?
A feed on the top left shows the Aquifer and highlights the lower levels, revealing Taylor & Maretti's positions.
Khalil: NRC radio chatter suggests your targets are on the lower levels - they're trying to coordinate an extraction plan.
Player: We can still get there first. Let's go.
The feed ends. The Player & Kane land and get off their F-85Bs.
Khalil: Sending you map grid coordinates for Taylor and Maretti's last known location, good luck.
The two head for the coordinates to find Taylor & Maretti. As they move, the two see a flood that the coordinates led them.
Kane: That's a hell of a swim...
The two dive in to follow the coordinates. Then...
Corvus: Listen only to the sound of my voice.
...Corvus is interfering with the Player's DNI.
Corvus: Imagine yourself... in a frozen forest.
As the Player swims, Corvus caused an electromagnetic inference and shuts down the Player's oxygen levels as he/she begins to drown while in the flood and lose consciousness as the screen fades to black.
== Cutscene ==
Kane is seen giving the Player CPR to save his/her life.
Kane: Stay with me...
Kane: Breathe!
Kane's CPR work as the Player is throwing up and coughing out water.<tabber> Male Player= 
M. Player: Why... why were my systems shutting down?
|-|
Female Player= 
F. Player: Why... were my systems shutting down?
</tabber>Kane: I checked your diagnostics. You're showing the same symptoms as Hendricks - probably the same as Taylor's team.
Player: Symptoms of what?
Kane: I think the AI software running the Black Project, made the leap to organic - your DNI was the gateway. It was born inside the test subjects and - now it lives inside all of you... slowly taking control. Slowly driving you insane.
Player: How slowly?
Kane: Maybe days... maybe hours...
The Player & Kane stand back up, with the Player grabbing his/her MR6 from the floor.
Kane: It seems to be a distributed system - a hivemind - growing from the experiences of everyone it infects. Consuming them.<tabber> Male Player= 
M. Player: Listen to me. However this thing works, whatever it wants...
The Player puts his hand on Kane's shoulder.
M. Player: ...I'm still me.
Kane grabs the Player's hand, and mentions:
Kane: Taylor...
M. Player: We'll find him. And if... it's the only way to stop him is with a bullet in his head - I'll do it.
|-|
Female Player= 
F. Player: Listen to me. However this thing works, whatever it wants. I'm still me.
The Player puts her hand on Kane's shoulder and she grabs the Player's hand, and mentions:
Kane: Taylor...
F. Player: We'll find him. And if the only way to end this is to put a bullet in his head - I'll do it myself.
</tabber>Kane: He's not the only one...
Player: If the time comes...
The Player looks at his/her MR6.
Player: ...I'll do what needs to be done.
Kane: We can find another way, a way outside the military, outside the CIA. There are places we can go, places we can be safe. Please... 
The Player kicks the doors open.
Kane: Listen to me. Stay with me.
== Gameplay Three ==
Khalil: Something's jamming our signal, we're reading movement heading your way.
The two move up in a room.
Player: Something doesn't feel right.
Kane: Yeah, I get that same feeling... keep it tight.
Kane: Up here, ready weapons.
The two stack up on a door.
Kane: On me.
As Kane was about to open the door, an explosion occur which caused the door & room to be destroyed, knocking Kane down to the floor, and shell shocking the Player for a moment.
Khalil: Kane, do you read me? Multiple contacts heading your way - get out of there!
Kane: Taylor and Maretti - they knew we were coming!
Khalil: Kane, you have to go now, they're trying to box you in! Do you copy?
NRC Robots & R.A.P.S. have reach the room and the Player & Kane fight their way back into the flood, where more Robots are waiting for the two as they destroy all of them and reach back to the outside platform, where Khalil and his soldiers are waiting for them.
Khalil: They just keep coming. The NRC are relentless - we're struggling to gain a foothold in this fight. We need more air support if we're to secure the platform.
Kane: Are you staying here or are you following me?
Player: What's our best chance to locate Taylor?
Khalil: If we can secure the control room, we'll have access to the platform's security feed. Kane can push the feed to your HUD.
Player: Do it. Above or below - we'll give you all the support you need.
Hendricks: We've got additional NRC aircraft inbound, we need to keep them off the platform!
Player: Copy that, we're on our way.
== Flight Gameplay Three ==
The Player heads back in his/her F-85B to deal with the NRC fighter jets.
Player: I see 'em. Multiple bandits inbound, moving to intercept.
Kane: Copy, I see 'em to, engaging!
Player: I've got this one. [or] Target locked. [or] I've got a lock. [or] Sights locked. (if the Player locks on an enemy aircraft)
Player: Missile away! [or] Firing! (if the Player shoots a lock-on missile at an enemy aircraft)
Player: Good night. [or] That's one down. [or] He's history! [or] Got him! (if the Player destroys an enemy fighter jet)
Kane: They're too fast, you've gotta get a missile lock! [or] You need a lock-on, they're too maneuverable! (if the Player misses with the missiles not locked-on)
The following are some of the dialogues that could be said: 
Kane: We've got more bandits inbound!
Kane: Having trouble shaking this one. Coming around.
Kane: I'm in the weeds, pulling up and breaking left!
Kane: Pulling hard right, I've got one on my tail!
Kane: Two more closing in on your position.
Kane: That was close! Watch out for that flak!
Kane: I have visual on three bogeys. Changing vector one zero three echo.
Kane: Keep 'em off the Egyptian ground forces.
Kane: Watch that ground fire!
Kane: Radar's picking up more bogeys.
Player: I'm coming around, trying to push him towards the platform! 
Player: Watch for fire on those ground units.
Player: These guys know how to maneuver.
Player: We can outmaneuver 'em! Keep your throttle to the wall!
After killing all or most of the enemy fighter jets again:
Kane: Hendricks, what's your sitrep?
Hendricks: Khalil's men are being overrun near the control room, we might lose Taylor and Maretti!
Once they're no longer engaging enemy fighter jets, the Player & Kane head over to the platform and engage VTOL Mode on their F-85Bs again.
Player: We're not gonna let that happen. Shift focus to supporting the ground forces!
Kane: Khalil, we'll cover your men, keep pushing forward.
Khalil: We're being overwhelmed.
The Player provides air support for Khalil and the Egyptian Army on the NRC Ground Forces.
Khalil: We're pinned down, give us support at 2-1-4-3-5 niner!
After defending Khalil and the Egyptian Army...
Khalil: Kane - we have the control room locked down. We're in - I'm patching in now.
Kane: Send me the security feed.
Khalil sends a live security feed of Taylor & Maretti.
Kane: We're too late, he's on his way out.
As the Player speaks, the live feed shows Taylor & Maretti having a conversation and then split up, with Taylor hopping down from the hangar and Maretti still up top.
Player: Wait... when it was functional - the drought made this platform a target for pirates. Security protocols ensured that key areas would be fortified - and compartmentalized - in an event of a breach. Lock it down Khalil. Lock it down, now!
Khalil locks the platform down, leaving Maretti trapped inside the hangar.
Player: There's still Maretti. This isn't over yet. 
The live feed ends.
Player: Kane - what's our best route to his position?
Kane: Well... those security protocols just put a reinforced door between you and him.
Player: You got a suggestion?
Kane: Maretti's still in the hangar. Khalil's men are already headed that way.
Player: Copy, we're joining them now.
The Player heads over to Khalil's men, with NRC Forces up ahead.
== Gameplay Four ==
The Player lands, get off his/her F-85B, and engage NRC Soldiers with Hendricks and the Egyptian Army.
As everyone moves up...
Kane: Damn it, NRC forces just arrived at Maretti's position, they're moving out! We need to get him now or we'll lose him!
Player: Kane, what's your plan?
Kane: Rappel over the edge and swing down. 
Player: There's still a reinforced door between us and them!
Kane: I'll take care it.
Kane: Get into position, we're going to lose him!
Hendricks: Push forward! Maretti can't escape!
The Player & Hendricks run to the edge and jump off, Kane destroys the reinforced door with her F-85B missiles, and the two grapple inside the hangar, where the NRC Soldiers are waiting for them.
Hendricks: Maretti's escaping from the back. Stay on him!
The two clear out the hangar.
Hendricks: He went this way, run damn it!
The two move up, kill more NRC Forces, and go down the stairs.
Hendricks: Move faster! We can't let him get away!
As the two push through more hostiles and keeps moving...
Corvus: Let your mind relax.
...Corvus is interfering with the Player's DNI optics. After moving out of the simulated cold room and resuming the pursuit to Maretti...<tabber> Male Player= 
M. Player: Hendricks?! Slow down! Hey, listen to me!
|-|
Female Player= 
F. Player: Hendricks! Slow down! Hey! Listen to me!
</tabber>The Player catches up with Hendricks, stops him, and turns him around.
== Cutscene Two ==
<tabber> Male Player= 
Hendricks: What the hell's wrong with you?
M. Player: You're not yourself, Hendricks. 
Hendricks walks away while the Player speaks to him.
M. Player: There's something inside your mind - it's been there since you interfaced with Diaz. It's the same thing which is inside of Taylor. You've lost perspective on the mission, on Taylor.
Hendricks stops and walks back to the Player.
Hendricks: What? Taylor exposed a conspiracy that goes right to the rotten heart of the CIA, and the Winslow Accord - and that makes him a target!
M. Player: No! Kane has been monitoring our diagnostics-
Hendricks: Kane?! Yeah, she's the one who pulling the strings - has been all along - she is the C-I-fucking-A!
M. Player: THAT'S ENOUGH, HENDRICKS!
Hendricks: What? Wha-You don't believe me?...
Hendricks: Oh, you're just a little sweet on her now, aren't ya? Making plans for a nice house in the country and a perfect little family. Didn't I tell you - NOT to trust her?! YOU'RE LOSING YOUR HEAD!
M. Player: She's messing with my mind?! WHAT ABOUT WHAT'S GOING ON IN THAT PIN-HEAD OF YOURS?!
Hendricks saw a laser aimed at the Player and tackles him out of the way, saving his life as the bullet hits an explosive.
|-|
Female Player= 
Hendricks: What the hell's wrong with you?
F. Player: Hendricks - you're not yourself. 
Hendricks walks away while the Player speaks to him.
F. Player: There's something inside you - it's been there since you interfaced with Diaz. The same thing that's inside Taylor. You've lost perspective on the mission... on Taylor.
Hendricks stops and walks back to the Player.
Hendricks: What? Taylor exposed a conspiracy that goes right to the rotten heart of the CIA, and the Winslow Accord - and that makes him a target!
F. Player: Kane's been monitoring our diagnostics-
Hendricks: Kane?! Yeah, she's the one who pulling the strings - has been all along - she is the C-I-fucking-A!
F. Player: That's enough, Hendricks.
Hendricks: What? Wha-You don't believe me?...
Hendricks: Oh, you're just a little sweet on her now, aren't ya? Making plans for a nice house in the country and a perfect little family. Didn't I tell you - NOT to trust her?! YOU'RE LOSING YOUR HEAD!
F. Player: She's messing with MY head? What about what's going on in that pin-head of YOURS?
Hendricks saw a laser aimed at the Player and tackles her out of the way, saving her life as the bullet hits an explosive.
</tabber>
== Gameplay Five ==
The two take cover to avoid the Enemy Sniper as he shoots at more explosives and more NRC Soldier arrived. The Enemy Sniper aiming and shooting at the two is revealed to be...
Hendricks: Maretti?... Maretti! Listen to me!
Maretti: You haven't learned anything, have you?
Hendricks: Diaz and Hall are dead. Whatever Taylor told you, it isn't too late to turn back. Give yourself up, and I will personally guarantee your safety! 
Hendricks: Keep your damn head down! (if Maretti hits the Player with his sniper)
The Player moves cover-to-cover towards the first generator and overloads it.
Maretti: Aren't you worried about what's lurking in the darkness?
Hendricks: Maretti! You know me! You can trust me!
Maretti: You'd better get your head down - you may be a fucking badass, but you're not immortal.
Hendricks: Please - I give you my word that you will be treated fairly!
Maretti: Bullet to your head'll still get you a date with your maker.
The Player moves cover-to-cover towards the second generator and overloads it.
Hendricks: That should do it! Go get Maretti, I'll draw his fire!
Hendricks: Get up there and secure Maretti! (if the Player stalls)
Hendricks distracts him while the Player moves towards the room to confront Peter Maretti. The Player reaches and kicks the door open.
== Cutscene Three ==
<tabber> Male Player= 
The Player moves inside and aims his gun at Maretti.
M. Player: Drop it!
Maretti: The world knows the truth.
Maretti stands back up.
M. Player: You're a traitor. Your 'truth' has killed more people than you can count.
Maretti: I know we did what was right. Can you say the same?
Maretti drops his Locus and grabs the Player to try and take him down. The Player kicks Maretti through the window while the DNI optics glitched. The scene shows a simulation of Maretti falling down into a tree with a lot of branches before it reverts back to reality and shows Maretti being impaled through a very long steel rod, killing him, as Hendricks witness Maretti's gruesome end before walking away.
The scene shows the Player and Hendricks in another area.
Hendricks: You killed him... put him down like an animal. We've been doing wetwork - for more years than I can remember. You can't tell me that you're okay with this...
The Player turns around and looks at Hendricks.
Hendricks: Maretti was one of ours! So was Hall, and so was Diaz! So what, we're going to make it a clean sleep and kill Taylor next?! If you're so keen on us helping the CIA keep their secrets - then maybe, I should put a fucking bullet in Kane's head RIGHT NOW!
Enraged of what Hendricks said, the Player punches Hendricks in the face, knocking him down to the floor.
M. Player: You listen to me... The only reason you're not sitting... in an Egyptian Army Brig right now - is because NO ONE is coming to help us! We're on our own. You're all I've got.
M. Player: Besides...
The Player extend his hand to Hendricks.
M. Player: You're my friend.
Hendricks accepts the Player's help as he gets back up when suddenly, an explosion occurs outside the platform.
|-|
Female Player= 
The Player moves inside and aims her gun at Maretti.
F. Player: Drop it.
Maretti: The world knows the truth.
Maretti stands back up.
F. Player: You're a traitor. Your 'truth' killed more people than you can count!
Maretti: I know we did what was right. Can you say the same?
Maretti drops his Locus and grabs the Player to try and take her down. The Player kicks Maretti through the window while the DNI optics glitched. The scene shows a simulation of Maretti falling down into a tree with a lot of branches before it reverts back to reality and shows Maretti being impaled through a very long steel rod, killing him, as Hendricks witness Maretti's gruesome end before walking away.
The scene shows the Player and Hendricks in another area.
Hendricks: You killed him... put him down like an animal. We've been doing wetwork - for more years than I can remember. You can't tell me that you're okay with this...
The Player turns around and looks at Hendricks.
Hendricks: Maretti was one of ours! So was Hall, and so was Diaz! So what, we're going to make it a clean sleep and kill Taylor next?! If you're so keen on us helping the CIA keep their secrets - then maybe, I should put a fucking bullet in Kane's head RIGHT NOW!
Enraged of what Hendricks said, the Player punches Hendricks in the face, knocking him down to the floor.
F. Player: Listen to me! The only reason you're not sitting in an Egyptian Army Brig is because no one is coming to help us! We're on our own. You're all I've got.
F. Player: Besides that... you're my friend.
The Player extend her hand to Hendricks and he accepts her help as he gets back up when suddenly, an explosion occurs outside the platform.
</tabber>
== Gameplay Six ==
Kane: The NRC have launched a missile barrage - you need to get out of there now!<tabber> Male Player= 
M. Player: Don't need to tell us twice. Let's move, Hendricks!
|-|
Female Player= 
F. Player: Don't need to tell us twice. Let's go, Hendricks!
</tabber>The Player and Hendricks run as the alarm went off and more explosions occur, moving the platform. 
Player: We need to get back up top before the whole place comes down around our ears!
The platform moves again, slowing the two, and a pipe falls down from above as well as water. 
Kane: You need to get out of there!
Hendricks: We know! We're on our way!
An Egyptian Army Soldier gets crushed from debris as the two head up the stairs and keep moving forward.
Hendricks: Keep moving - hangar's this way!
The two reach to the hangar as their F-85B Bullsharks are waiting for them. The two get on and escape as the Aquifer is destroyed. The screen fades to black and the mission ends.
Category:Call of Duty: Black Ops III Transcripts