Tombs of Scoria: Episode 64

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== Synopsis ==
The brothers explore a series of mystical towers and islands, encountering various magical phenomena and creatures. Initially, they find an intact tower with minor magical items and a smaller tower displaying past events. Moving to another island, they discover a conjuration portal that affects objects passing through it. They then face a Volkov, which warps space during combat but is eventually defeated by the group. Continuing their journey, they enter a four-story tower guarded by a forcefield and discover magical items and the ashes of a former resident. After testing the items' properties, they transport their findings and rest. The following days involve meeting a Jungle Giant named Gus, testing an unstable portal, and traveling through a magical forest. After encountering various creatures and facing a blizzard, they finally return to their home, Arcadia, with their magical treasures intact.
==Recap==
=== 2nd May 1513 (Day 26) ===
In the first tower, the brothers explore there are no monsters and some minor magic items. The tower is in surprisingly good condition. 
The tiny tower has movement, it looks like an exact copy of the bigger tower, and it seems to be a glimpse of what has happened in the past. Tyrael tries to break the top of the tower but can't.
They scramble up to the next island, and they see a portal surrounded by blocks of stone, Imrik casts , it is conjuration magic. Imrik throws a stone and it disappears. A rope is thrown and it comes out frozen when pulled. The Runes on the stones are magic and they are very rudimentary. Anton throws a silver coin through the portal. 
They head up to the next island, and see a Volkov on the bridge between islands of the platform. Tyrael rolls a rock towards the creature, the bridge is distorting space and time. Imrik tries to use a pool of water to scry and the water is just normal water, but Imrik plays it off as if it is magical.
=== Fight With Volkov ===
As they get closer to the bridge, the space starts expanding and they can't get onto the bridge. 
Rolling at disadvantage, Imrik shoots at the Volkov, it falls short, and the creature becomes aggressive. 
Combat start: The Brothers and vs Volkov
Tyrael and Vash ready attacks, Imrik casts and only a few hit the creature. Anton charges and tries to attack it, the Volkov bends the space between them and Anton misses. Volov creates space between it and Anton, then goes after Imrik and 2 attacks with +18 attacks, deals 23 damage to Imrik. Tyrael runs towards it attacks it, and misses the creature twice. Tyrael attacks it, dealing 9 damage. Vash cannot attack
Imrik casts , 7 more Imriks appear. Anton uses , hits it on a 26 dealing 12 dmg, and 9dmg. Tyrael tries to tie himself to the Volkov with the Rope of Binding, so it can't create space between them, but it doesn't work. Tyrael deals 17dmg. It tries to shove Tyrael and then Anton, but fails to do so. Anton uses and deals 7, then Tyrael deals 10dmg, killing the creature.
Combat end. 
Volkov looks like it is made of Mithril and weighs as if it was.
Imrik heals up with a potion.
They go to the next island and go into the keep, it's a 4-story tower, there is a person that holds a forcefield at the doorway, frozen in time. Tyrael climbs up the tower on the second floor, there is an older woman inside, reading a book. Tyrael cannot break the window, the forcefield is protecting it. He climbs to the top and brings everyone else up. 
They find a hatch and are able to get through the forcefield by using an ethereal arrow to break it. The island starts to become cold again. Inside the tower, they find the ashes of a person, a shield, and a sword. They suspect another beholder.
The top floor seems to be a practice area for spells. The 3rd floor is a study, with rows and rows of spellbooks. The second floor is the living area, the old woman is nothing but a pile of ash now. The floor is full of magical items. They test bringing the items outside the tower, nothing happens to them. Imrik finds an important-looking magic circle on the floor. There is a tome that explains the Circle of Identification. Imrik the items. 
=== Loot From Saladin Keep ===
* +4 Defender Sword (Either +4ac or +4 to hit)
* Suit of Armor of Command (Morale increase of 2, and wearer is treated as if they have 18 Charisma)
* 5 Magic missile wands (All have 100 charges each)
* 4 Detect Magic Wands (4:120charges 1 with 32)
* Wand of Fire (99 charges) 
* Wand of Lightning (97 charges)
* Wand of Paralyzation (74 charges)
* Ring of Animal Friendship
* 7 Rings of Featherfall
* 4 Rings of Free Action
* Ring of Mind Shielding
* 6 Rings of Telekinesis (4:25 lbs 2:100 lbs)
* 9 Rings of Water Walking
* 2 Rings of Sustenance 
* Ring of Spell Storing (Mount, Invisibility, Fly, Polymorph Self, Teleport)
* Rod of Splendor (20 Charges)
* 20 Watchful Ward Masks
* 5 Backpacks of Holding (250 lbs)
* 2 Backpacks of Holding (1000 lbs)
* Sword of Sharpness
* Phylactery of Long years (Extends life by 25%)
* 40 Potions of Healing
* 20 Potions of Extra Healing
* 2 Potions of Clairvoyance 
* 3 Potions of Clairaudience
* 5000 +1 Arrows
* 50 +2 Long Bows
* 50 +2 Chainmails
* 30 +2 Long Swords
* 20 +2 Short Swords
* 30 +2 Spears
* 20 +2 Shields
* 7 Ioun Stones (+1 Charisma, Sustain without food/water, Absorb spells up to lvl 4, Absorb spells up to 8th level, 3 burned out still float)
* 6 Decanters of endless water
* Scrolls (# of spells listed not scrolls and usually 6 spells to a scroll)
* 1: Zone of Truth
* 38: Knock Spells
* 15: Hold person Spells (Alteration)
* 4: Hold person Spells (Necromancy)
* 24: Detect Magic Spells
* 2: Greater Beacon
* 1: Remove curse, 2: Dispel Magic, 1: Erase, 1: Knock, 1: Stone to Flesh
* 1: Protection from Evil, 1: Protection from Vermin, 1: Protection from Poison, 1: Protection from Paralysis, 2: Gaze Reflection
* 67: Protection from Undead spells
* Hooked Staff (Pushes/pulls as if 18 strength, 20')
* Straight Staff (Reveals doors if tapped on ground, tap top of door knocks it/wizard locks, spin creates light, (40 Charges))
* Gemmed Staff (Light, Mending, Cantrip, Unseen Servant, Ignite, Cut) (Housekeeping staff) (timestamp) 1:55:08
* Staff of Thunder and Lightning 
* Robes of Greater Protection (Ac:15, Permanent: Featherfall, Protection from Cantrips, Prot. from Vermin, Prot. from Evil, Prot. from Poison, Prot. from Paralysis, Gaze Reflection, +3 Dex, Self Cleaning) (Only works for Wizards)
* Robes of Alterations (Ac:13, Changes colour shape, style at will into what ever wished clothing wised, but shoes and hats, Permanent: Deep pockets (Only Wizards can use deep pockets))
* Robes of Might (Ac:15, Give bonuses to Str Dex or Con based on class) (Fighter +4 Str, +3 Dex, +3 Con) (Rogue +3 Str, +4 Dex, +2 Con) (Wizard +2 Str, +3 Dex, +1 Con) (Cleric +3 Str, +2 Dex, +3 Con)
* Robes of Blending
* 3750 lbs of spell books (lvl 1-5 spells) (put into Bags of Holding)
* If the Volkov is made of Mithril: 1500 lbs = 75k Mithril Coins (150,000,000 Cp)
=== Other areas in Glacia Loot ===
* Magic Blankets
* Magical Brazier
* Magic Balance Scales
* Magic Hourglass
* Magic Ink Wells
* Magic Anvil
* Many different Everburning items
* Magic Brooms
* Magic Aprons
* Many Other Magic housekeeping tools
* Ring of Constriction (Shrinks on finger till it is cut off)
* Frostbrand (+3 to all and +6 to fire creatures, Sheds light in below 0F, Wielder as if fire res ring does not stack, 50% chance of getting rid of fire if put in it, wall of fire, but not fireball, flame strike or breath weapons)
* Arming Sword +1
* +1 Lance
* 2: Rings of Prot +2
* +1 Ring of Prot
* +1 Cloak
* 2: +1 Chain
* +2 Longsword
* +1 Bow
* Bow of speed (+1 to hit, Doubles rate of Fire)
* Amulet of Health
* Cloak of Comfort
* Cloak of The Bat (+2 Ac, you can fly, and turn into a bat)
* 5: Detect Magic Spells
* 6: Web Spells
* 3: Mount Spells
* 4: Invis Spells
* 5: Beacon Spells
* 3: Find Familiars Spells
* 36: Read Magic Spells
* 12: Spell books
* 40: Books from Wizard Underground Tower
* 1: Potion of Speed
* 1: Potion of Undead Control
* 1: Philter of Love
* 2: Gaseous Form
* 1: Potion of Climbing
* 1: Potion of Invis
* 1: Philter of Glibness
* 5: Extra Healing
* 3: Healing
* 600 Mithril, 1k Platinum, 30k gold, 150k silver,
They get the people to bring the sled to the bottom of the floating islands and ferry down the items using rings and boxes. Anton worries that The Queen will take all the magic from them when they get back. They show all the wealth to the people brought with them, ones that are still standing. They use one charge of Rod of Splendor, to enjoy their victory, and sleep well.
=== 3rd May 1513 (Day 27) ===
They meet a Jungle Giant named Gus from the Greenwoods, they feed him, Imrik casts to fashion him some clothes, and speak through the weapons. Gus helps them get back to the boat and they decide to bring it back to the Stone Giants. They haul the stuff they picked up to identify. Imrik and Gus go to get and put platinum and gold into a Bag of Holding, Imrik casts from a scroll. 
They think about using the portal on the second platform, but after lots of testing, they decide it is not worth it. During their time testing: Imrik casts and sends it into the portal, it brings him into the Feywild, but the eye cannot return, cannot see a portal. Anton throws a rope into it, the eye sees it. They try to get to bring it to the Prime material plane. The portal is unstabilized and cannot be controlled. They test the portal on the hair on one of the dogs, no dogs were harmed during this. They send the lumberjack woman in, she manages to return alive. Anton goes in next, he thinks it's Prime Material Plane because he can cast spells, he talks to Velthara, but is a thousand feet in the air. 
=== 4th May 1513 (Day 28) ===
When they decide against using it, Imrik ferries the giant and Volkov across the Magical Forest, others go by foot. Imrik sees a portal and it seems to have mist flowing inside it and it is pulling him towards it. He goes away from it after watching it as a bird for a while.
=== 5th May 1513 (Day 29) ===
Party makes it through the Magical Forest sustaining minor damage. They pick up Gus, the Volkov, and coins from town. 
=== 6th to 7th May 1513 (Days 30-31) ===
Clear weather. Ice trolls encountered and some of party get wounded.
=== 8th May 1513 (Day 32) ===
Snow comes down in droves (blizzard).
=== 9th May 1513 (Day 33) ===
Clear weather.
=== 10th May 1513 (Day 34) ===
Last day back, they see ghosts and 6 goblins who have just arrived at Glacia, which Tyrael trolls and leave alone. They return to the town, see 's body again as they enter the town. They restore the ages that were lost.
=== 11th to 12th May 1513 (Days 35-36) ===
Ship departs from Glacia for Arcadia.
Bags of Holding have retained their items.
Anton Relishes in being able to use spells and uses to speak with Gus, he says stone giants are dumb. Anton feels better now that he hasn't been wearing his Amulet of Velthara, but puts it back on and gives Imrik the Amulet of Health.
=== 13th May 1513 ===
They get back home safely. By the time they get back, things have changed. 
== Magical Mechanics of Glacia is Revealed ==
* Magic has a chance from 6–25 on a d100 of failure 
* Magic has a chance from 1–5 on a d100 to have a catastrophic failure 
==Experience==
* Anton levels up in Fighter and Cleric
** Gains 2.5HP
* Imrik levels up in Fighter and Wizard
** Gains 2HP
* Tyrael levels up in Fighter and Rogue
** 2.5HP
Category:Tombs of Scoria Episodes