Karma Akabane

==Summary==
Karma Akabane is a student in Korosensei's Class 3-E of Kunugigaoka Junior High School who had been suspended from school due to his violent behavior. He is also one of Nagisa's best friends.
==Powers and Stats==
Tier: 
Name: Karma Akabane
Origin: Assassination Classroom
Gender: Male
Age: 14-15, 22 after the timeskip
Classification: Human, High School Student, Assassin-in-Training, Bureaucrat/Economy Politician (Timeskip)
Powers and Abilities:
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|-|Personal Skills=Superhuman Physical Characteristics, Genius Intelligence, Adept Hand-to-Hand Combatant (Has a "Close Quarters Assassination" rating of 4.5 and a personal skill "Fighting" rating of 5Assassination Classroom; Volume 9; Chapter 71), Weapon Mastery (The very basics of assassination include mastery over knives, pistols, sniper rifles, and assault rifles.Assassination Classroom; Volume 1; Chapter 4 Depending on the circumstances, they can also reliably utilize poisons,Assassination Classroom; Volume 16; Chapter 134 laxatives,Assassination Classroom; Volume 3; Chapter 24 wires,Assassination Classroom; Volume 13; Chapter 109 tazers,Assassination Classroom; Volume 19; Chapter 169 tranquilizers,Assassination Classroom; Volume 19; Chapter 169 smoke bombs,Assassination Classroom; Volume 12; Chapter 101 explosives,Assassination Classroom; Volume 12; Chapter 101 syringes,Assassination Classroom; Volume 12; Chapter 104 needles,Assassination Classroom; Volume 13; Chapter 109 tear gases,Assassination Classroom; Volume 12; Chapter 103 and literal pieces of cloth as weapons both in combatAssassination Classroom; Volume 12; Chapter 104 and as traps.Assassination Classroom; Volume 16; Chapter 136 They also have knowledge about how to defend themselves against these kinds of assaultsAssassination Classroom; Volume 3; Chapter 25), Extrasensory Perception (Can perceive bloodlustAssassination Classroom; Volume 7; Chapter 61), Enhanced Senses (Night Vision - Assassins, with enough practice, can clearly see in the dark.Assassination Classroom; Volume 16; Chapter 134 Class 3-E, for instance, can make extremely complex team-based acrobatic maneuvers in pitch darkness with no problem.Assassination Classroom; Volume 19; Chapter 168 Enhanced Vision - Rinka Hayami who has better kinetic vision than Ryunosuke Chiba. Enhanced Awareness - Detected Hiroto Maehara sneaking up behind him and struck him in between the eyes with a knife whilst he was in the middle of an inner-monologue), Instinctive Action (Even though Karma was lost inside of his thoughts and was analyzing how Nagisa wiped out his squad as well as the uneasiness he felt around Nagisa in the middle of a monologue, he was still able to detect Maehara sneaking up behind him and land a strike on him which implies he did it instinctively without needing to divert his consciousness from his thoughts), Photographic Memory (Memorized an entire blueprint of a very large building within 3 minutesAssassination Classroom; Volume 17; Chapter 149), Aura (As shown hereAssassination Classroom; Volume 10; Chapter 85), Fear Inducement (Overrides Shindo's bloodlust by projecting his bloodlust onto him. For reference, Gakuho Asano), Hallucination Inducement (Makes Shindo visualize a knife in his hand despite wearing a glove. He also makes him hallucinate a simple baseball as an attacking skull coming towards him), Technique Mimicry (Copied Karasuma's self-defense techniques just by watching himAssassination Classroom; Volume 8; Chapter 65), Information Analysis (Amassing vast amounts of information, selecting relevant data, making connections, and drawing useful connections are yet another skill of assassins.Assassination Classroom; Volume 16; Chapter 137 They are able to assess their target's strength, run precise simulations of an encounter, and draw conclusions that will play a crucial role in their conflict with the target.Assassination Classroom; Volume 19; Chapter 161), Analytical Prediction (Copied Karasuma's self-defensive technique by watching him dodge knife strikes from Class 3-E students, Karasuma has trained the class to focus on predicting the body movements of their opponents to land and dodge attacks. Additionally Karma has also shown that he can foresee the actions of his opponents even before a battle starts. Karma anticipated Grip's usage of the knock-out gas cannister during combat, Kataoka's and Takebayashi's plan before the battle even started, Yukiko's actions based on her gaming experience realising where she is going to strike and ambushing her beforehand as well as Isogai's thought process who relies on using unpredictable and unconventional tactics to gain the upper-hand over more intelligent opponenets. , which could be seen when he kept up with Nagisa's analytical prediction and anticipated the precise timing of the use his clap stunner. Karma can even run precise simulations on how the dynamics of a fight would play out before the fight even starts, just by glancing at his opponents), Fourth Wall Awareness & Toon Force (Assassination Classroom is a series in which the characters are aware of their fictional nature, the existence of an author, and their panel usage,Assassination Classroom; Volume 11; Chapter 97 with cartoonish events like eyeballs poking out of their sockets, birds flying on their heads on a K.O., and other such things being acknowledged happenings in the series, as evidenced by Irina's character profileAssassination Classroom; Volume 4; Chapter 27)
Through Equipment:
*Camouflage (Special cloth is capable of camouflageAssassination Classroom; Volume 12; Chapter 98)
*Damage Reduction (Special cloth is resistant to streching & severingAssassination Classroom; Volume 12; Chapter 98 and hardens in response to impactsAssassination Classroom; Volume 12; Chapter 103)
* Has access to: Laxatives, Tasers, Tranquilizers, Explosives, Smoke Bombs, and Tear Gases
|-|General Assassination Skills=
*Preparation (Preparation is an essential skill for all who call themselves assassins, be they apprentices or professionals; assassins are capable of creating intricate schemes and carrying out assassinations under a variety of circumstances and conditions entirely on their own,Assassination Classroom; Volume 2; Chapter 9 along with backups for any unforeseen complications, leaving their targets with no possibility of escaping.Assassination Classroom; Volume 2; Chapter 13 Depending on the type of assassin, the type of assassination also changes, from building a giant pudding to distract the targetAssassination Classroom; Volume 10; Chapter 80 to isolating an entire mountain with special types of lasersAssassination Classroom; Volume 19; Chapter 164 that extend underground to seal the target in one placeAssassination Classroom; Volume 19; Chapter 165 and firing specially made national weaponsAssassination Classroom; Volume 19; Chapter 164)
* Stealth Mastery (Assassins can take on other people's rolesAssassination Classroom; Volume 3; Chapter 24 or entirely new personas,Assassination Classroom; Volume 12; Chapter 99 enter unfamiliar social settings, act disecretely,Assassination Classroom; Volume 8; Chapter 66 and move through even the most guarded of areas.Assassination Classroom; Volume 17; Chapter 151 They can also suppress their natural sounds,Assassination Classroom; Volume 8; Chapter 69 camouflage themselves even inside objects.Assassination Classroom; Volume 2; Chapter 9 They can even engage in unconventional guerilla and covert combatAssassination Classroom; Volume 19; Chapter 168 and close in on their opponents on their blind side mid-combat, allowing them to connect eight slashes even when their target is superior to them in terms of physical strength and any experience or skill competitionAssassination Classroom; Volume 16; Chapter 135)
* Acrobatics (All types - With Parkour/Free running skills that are all about athletic conditioning—measuring the distance to the next foothold and assessing risks to harness the pinnacle of one's physical abilities to carry out assassinations everywhere. Traversing easily, whether through rough terrains, forests,Assassination Classroom; Volume 10; Chapter 81 or buildings;Assassination Classroom; Volume 11; Chapter 95 climbing a mountain easily;Assassination Classroom; Volume 7; Chapter 61 or running down a mountain using successive full-speed jumps,Assassination Classroom; Volume 16; Chapter 134 which would all, at least, take minutes in seconds and completely stop their momentum instantly by using their surroundings as a brake.Assassination Classroom; Volume 10; Chapter 81 They can even navigate without touching the ground by using their velocity and balancing skills to walk on walls or by maintaining repeated jumps from one solid surface to another.Assassination Classroom; Volume 19; Chapter 168 They could fall from hundreds of meters and take no damage with break-fall skilsAssassination Classroom; Volume 13; Chapter 108), 
* Social Influencing (A crucial characteristic of assassins is their ability to utilize deception to strike before their identities are discovered.Assassination Classroom; Volume 2; Chapter 9 Their mastery of a variety of fine arts for their line of work and being able to perform all of them at professional levels with ease,Assassination Classroom; Volume 8; Chapter 62 along with their natural charisma, allow them to travel to practically any country and charm their way past its highest level of security on their own.Assassination Classroom; Volume 2; Chapter 8 Knowing how to strike up a conversation with their target, even if the target is a foreigner,Assassination Classroom; Volume 2; Chapter 10 with the theatrical and communication skills of a diplomat,Assassination Classroom; Volume 8; Chapter 66 they can negotiate with world leaders,Assassination Classroom; Volume 5; Chapter 42 befriend and communicate with animals they meet for at most a few hours,Assassination Classroom; Volume 7; Chapter 59 build connections worldwide, and even get those connections to fall for them so that they can work for freeAssassination Classroom; Volume 2; Chapter 9)
|-|Resistances=
Resistance to Fire Manipulation and Shock Manipulation (With Special clothAssassination Classroom; Volume 12; Chapter 98)
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Attack Potency: Wall level (Physically stronger than Itona Horibe. Damaged Ryoma Terasaka with a punch.Assassination Classroom; Volume 6; Chapter 48 Injured Craig Houjou with a kickAssassination Classroom; Volume 19; Chapter 169)
Speed: Supersonic (Effortlessly caught a bunted baseball.Assassination Classroom; Volume 5; Chapter 36 Easily tagged Maehara, who can react to an ambush from Justice Kimura's free-running speedAssassination Classroom; Volume 17; Chapter 145)
Lifting Strength: Superhuman (Swung a tree in flowerpot with one hand. Stated that he can crush skulls which requires this much force. Comparable to Ryoma Terasaka)
Striking Strength: Wall level
Durability: Wall level (Should be comparable to Ryoma Terasaka), higher when wearing Class E's special cloth (Survived ruthless attacks from the The Reaper)
Stamina: Peak Human (Has a stamina rating of 4 in contrast to Nagisa Shiota's stamina rating of 2Assassination Classroom Volume 9: Tankobon Extras)
Range: Standard Melee Range physically, Hundreds of Meters with firearms.
Standard Equipment: Class 3-E's Assassination tools (Knives, various firearms, laxatives,Assassination Classroom; Volume 3; Chapter 24 tear gases,Assassination Classroom; Volume 12; Chapter 103 tazers,Assassination Classroom; Volume 19; Chapter 169 tranquilizers,Assassination Classroom; Volume 19; Chapter 169 smoke bombs,Assassination Classroom; Volume 12; Chapter 101 explosives,Assassination Classroom; Volume 12; Chapter 101 special clothAssassination Classroom; Volume 12; Chapter 98), His Special Emergency Tool KitAssassination Classroom; Volume 8; Chapter 65
Intelligence: Genius. Karma is one of the smartest characters in the series, being capable of maintaining top grades with little effort. He applies his wit and guile to assassinations as well as other scenarios that may require it and is often the first person to notice any oddities that may occur around or within Class E. In the second term finals, Karma was able to score full marks on all his subjects and solved a complicated math problem perfectly, he has better academic ability than Manami Okuda, who was capable of analyzing scientific research done by astronauts on Korosensei. Karma keeps a cool head under pressure and is able to come up with practical strategies when required, this was seen when he commanded his classmates on three different occasions.
Weaknesses: Makes mistakes if he is overconfident
Notable Attacks/Techniques:
* Japanese Self-Defence Forces Martial Arts: Underwent basic military training from a professional instructor who was at the top of his division. In Tankobon Extras, Karma has a score of 4.5/5 close-range assassinstion and a perfect score of 5/5 in “fighting skills”, Tadaomi Karasuma regards his hand-to-hand combat skills and martial arts moves to be superior to that of Class 3-E which is supported by Korosensei saying that he possesses a natural genius for combat. Thus, at the very least, Karma should be knowing of the basic techniques learnt by the self-defence forces.
* Karasuma's Defensive Technique: Blocking, dodging and redirecting attacks in close combat, leaving no opening for a direct attack by anticipating the opponent's manoeuvres based on their body movements. When employed by an amateur, he can effortlessly outskill opponents with far greater experience. When employed by a professional, he can outskill The best assassin in the world in hand-to-hand combat.
*Muay Thai: Shin Kick.
*Jiu-Jitsu: Ground and Pound.
*Grappling: .
*Taekwondo: Front Kick, Back Kick, Lower Kick, RoundHouse Kick, Reverse RoundHouse Kick, Flying Kick, Axe Kick.
*Karate: Forearm Block, Inside block, Knife Hand, Headbutt, Elbow Strike, Knee Strike.
*Boxing: Hook, Jab, Cross Punch, Backhand Punch, Uppercut.
*Judo: , , .
*Nanba: A walking method said to have been used by Ninjas. By moving the arms and legs on the same side together, you avoid excessive movement from twisting your hips and adjusting your balance, thereby suppressing the sounds made by the rustling of your clothes and footsteps. It can even be used to erase one's presence entirely.
*Free-Running: Karma possesses a mobility rating of 4/5 which shows a high proficiency in using this technique. The description of free-running has been provided in the “acrobatics” under the "general assassination skills" of the powers and abilities section.
==Notable Matchups==
Victories:
Maki Harukawa (Danganronpa) Maki's Profile (Speed was equalized. Both combatants initially fought barehanded and were allowed to use their weapons)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Assassination Classroom
Category:Male Characters
Category:Assassins
Category:Knife Users
Category:Gun Users
Category:Good Characters
Category:Humans
Category:Teenagers
Category:Anime Characters
Category:Manga Characters
Category:Protagonists
Category:Sadists
Category:Aura Users
Category:Fourth Wall Aware Characters
Category:Toon Force Users
Category:Social Influencers
Category:Preparation Users
Category:Acrobats
Category:Stealth Masters
Category:Enhanced Senses Users
Category:Photographic Memory Users
Category:Power Mimicry Users
Category:Information Analysis Users
Category:Smoke Users
Category:Explosion Users
Category:Camouflage Users
Category:Damage Reduction Users