Area 51

Area 51 is one of the floors that can be randomly chosen or selected by a player. It is currently in-game. 
==Appearance==
The map consists of several rectangular-shaped rusty metal doors that can be interacted with by two buttons, pipes full of an unknown green substance, and several rooms holding unique minigames. The facility also has the same textured floors and ceilings, along with metal walls. During the floor's cutscene, players can also see a sign with yellow-colored text saying "[ AREA 51 ]". 
When the floor minigame begins, a notice can be seen on the lower half of a player's screen, instructing players on how to play the minigame, and will disappear afterwards. During the minigame, a counter is also seen on the upper half of a player's screen, counting the amount of generators turned on versus the amount of generators on the floor. 
In the room located to the front of the entrance, there can be seen several lines of UFOs that players can only see through the windows.
==Gameplay==
When the floor begins, the players are greeted to a voice announcing that players must re-activate several 'devices' that are located around the floor. After the fence opens, the minigame begins. 
The main objective of the floor is that players must try to re-activate six generators that are located in four rooms, alongside one by the door in the center. These rooms contains an enemy that players must try to avoid, alongside an enemy being located in the main area. Once five generators are activated, the main door will open, revealing the last generator. Once players activate the last generator the announcer will then thank the players, and the floor will then end. 
However, if players fail to re-activate all six generators, the announcer will then state that the players are now 'unwelcome', commencing the floors end. 
==Dialogue==
Floor dialogue
Audio	Dialogue 	Description
N/A 	"Attention all personnel inside elevator - be advised - all devices have gone offline and require manual reactivation - Avoid any and all biological lifeforms and stay safe - The future depends on you."	During the start of the floor.
 	"Attention all personnel inside elevator - be advised - biological lifeforms have been detected - take any action needed to reactivate any devices you locate." 	During the start of the floor.
 	“Attention all personnel - You have failed to re-activate the devices - Your presence is now unwelcome.” 	Happens when there are generators still inactive at the end.
 	"All personnel be advised - all devices have been reactivated - thank you for your service." 	Happens when all generators are turned on.
==Gallery==
<tabber>
|-|Current=
File:Screenshot 2024-01-06 175937.png|The UI of the generator count.
File:51sign.jpg|The sign during the elevator scene.
File:Area 51 entrance.jpg|A metal gate.
File:Area51 storagelocked.png|The sign when no generators are activated.
File:Area51 storageunlocked.png|Ditto, but with all generators activated.
File:Jamjam1.png|JamJam running towards the player.
File:Screenshot 2024-01-11 152154.png|Ditto.
File:Get down here.png|Ditto, but unable to reach a player.
File:51speedingwall.jpg|The speeding wall.
File:Screenshot 2024-01-11 152242.png|Ditto, but now with an angry expression.
File:Area51.jpg|The monsters in the doors section.
File:Area51 banban1.png|A room containing some filing cabinets, and an entity named BamBam.
File:Area51 banban2.png|An office space, containing a few desks with hacked computers on top of them, some filing cabinets, and an entity named ScaryBlue.
File:Area51 banban3.png|A hallway with a singular filing cabinet knocked onto the floor, and an entity named Minion.
File:Area51 banban4.png|Another office space, containing several desks with hacked computers on top of them, some filing cabinets, and an entity named JumboJoe.
File:Area51 banban5.png|The generator room at the end of the doors section, with a bottomless pit in front of it.
File:Area51 jermroomgreen.png|Green light during the red light green light game.
File:Area51 jermroomred.png|Red light during the red light green light game.
File:Area51 jermgreen.png|Jeremy in the red light green light game.
File:Area51 jermred.png|Ditto, but in red lights.
File:Area51 halldoug.png|A room with a locked door, requiring a 6-digit code.
File:Area51 dougroom.png|A large storage room containing an entity named Doug.
File:Area51 lastgen.png|The final generator room, with a window looking into a room containing many UFOs.
File:Area51 lastgenufo2.png|A long room containing many UFOs.
File:Area51 uforoom.png|The room behind the two doors.
File:area 51 crate room.png|Ditto, but with brighter lighting
File:Area 51 computer.png|A close-up of the desk.
 
|-|Previous=
File:51jeremy.jpg|Jeremy in the red light green light game.
File:hi!.png|Ditto, but in green lights.
File:51 jerm green.png|Green light during the red light green light game.
File:51 jerm red.png|Red light during the red light green light game.
File:51 ufo.png|The final generator room, containing the 2 UFO's on either side.
File:Area51 lastgenufo.png|A long room containing many UFOs.
</tabber>
==Trivia==
*Three NPCs in the quad-segment room are references to the Zumbo Sauce meme. Those NPCs are BamBam, ScaryBlue, and JumboJoe. 
**Their names also reference the characters' names in the games Garten of BanBan and Rainbow Friends.
**The NPCs in the quad-segment room use an edited version of Renderman's face from a horror Blockland mod.
*Three of the floor's enemies can also be seen on other floors. These NPCs are: 
**Doug from Four Corners.
**The speeding wall from Elevator x5.
**Jeremy from Jeremy's Domain.
*The generator model can also be seen in the lobby, specifically in the basement, where it is to the left of the doorway.
*Area 51 is based on and named after a real government facility in Lincoln County, Nevada. While the location is real, the floors contents are more so based on the popular mythos of the location being used to store aliens.https://www.space.com/area-51-what-is-ithttps://en.wikipedia.org/wiki/Bob_Lazar
*The door buttons can be blocked from other players by standing in front of them; this can be bypassed by throwing a snowball at the player blocking them. If multiple people decide to block the buttons, they can stall the floor until its end.
*Walking behind the elevator in this floor will reveal 3 hidden coins.
*The previous dialogue for the start of the floor was 'All personnel be advised, all devices have gone offline and require manual reactivation. Avoid any and all biological lifeforms, and stay safe. The future depends on you.'
**The previous dialogue for when one of the generators was not reactivated was, 'All personnel be advised, you have failed to re-activate the devices. Your presence is now unwelcome.'
*This floor is based off of the map Underground Base by IcyFresh, which was also used in many Area 51 games, the most well-known of which is Survive and Kill the Killers in Area 51 by homermafia1.
*Located on a random shelf or wall in Floppy Shoppy is a six-digit code, which changes per server. When entered into the keypad west of the entrance to Doug's room, it will reveal a secret portion of the map. The room can also be accessed by manipulating the camera and clicking the button on the back. 
*When the speeding wall is rushing, it begins to emit intense rock music until it crashes onto the doorway.
*Kitty can be found on this floor, specifically in the secret room, the room containing the final generator, and the gap to the right in the speeding wall room.
Category:Floors