Current events/2006 and before

This page includes all updates from before October 2006.
== DOFUS News ==
== December 20, 2006 == 
Rollback
Wednesday, 20st of december 2006
Further to the massive exploitation of an item duplication glitch on the DOFUS game servers, we have to temporarily shut down the game servers.
A rollback will be made as soon as possible and we'll use the characters' saved files created on 19/12/06 at 7:30 am (GMT+1) (before the servers shutdown).
All modifications made in-game and on the characters (gained experience, Kamas and items) from this date on will be lost.
Our forums are temporarily inaccessible because there are too many simultaneous connections. We'll try to put them back online as soon as possible.
At the moment, we can't give you a precise time when the DOFUS game servers will be rebooted. The routing platform of our hoster is inaccessible at the moment which prevents us from updating and rebooting our game servers.
As soon as we have further information we will let you know.
We do apologize for the inconvenience and we thank you for your patience.
The DOFUS team
==December 18, 2006==
A new update (client 1.16.2) will be available on 19/12/06.
Please find below the detailed list of the improvements and new functionalities that will be brought up by this update:
Dungeons and Areas:
New dungeons will enable casual players to fight the rarest creatures of DOFUS. So come and discover the Minotoror Island and his maze, the Dragon Pig Maze and his Den, Lord Crow's Library and the Dreggon Sanctuary!
A covered market is now available and accessible from the map where the Astrub Zaap is. It allows players who want to auction their item to gather in one provided place without disturbing the other players.
Items and Gears:
New items and gears can be made by craftsmen. These items will complement certain item categories that were a bit down compared to some others.
Listing System:
Craftsmen can buy or make a profession rune. Once this rune is activated it enables them to be visible on the Craftsmen list indexing their profession, level and the profession options they have chosen.
Clients can consult this list of available craftsmen from any workshop.
Modifications of the Smithmagic System:
The smithmagic system has been completely revised. When the smithmagic failed, the item modified is no longer destroyed but it loses a percentage of its bonuses.
Thanks to new smithmagic runes, new effects can be placed on items to allow a better customization of the latter.
Item characteristics that are not at their utmost potential as from the beginning can be improved a lot more easily.
Item Recycle System:
Smithmagic runes can only be obtained by breaking items. Thanks to a Resource Crusher, any player will be able to break items and get a piece of rune corresponding to the effect of the item.
Profession Specialization:
The following specializations are now available: Shoemagus, Jewelmagus and Costumagus.
Specializations are now differentiated from professions and one single character can practice three professions and three specializations.
"Craft" Interface:
A new secured "craft" system allows clients to follow the creation of their item, to share their resources with craftsmen during the creation of an item and enables to craftsman to make sure he'll be paid for his work.
"Craft" System:
When creating an item, if the creation fails the item is no longer destroyed but its characteristics are being reduced. The item can earn back its original characteristics through the Smithmagic system.
Signing Items:
Craftsmen who perfectly master their art (level 100) can sign the item they make thanks to a special rune. An item can be signed by the craftsman who's made it but also by the craftsman who's modified it (via smithmagic for example).
Monsters Size:
Monsters sizes can vary according to their level.
Chat Channels:
The Group or Guild channel enables the players to quickly find other players to quickly create a team or easily recruit new players.
This channel is common to all the players who are in the same area.
The Trading channel enables players to sell, buy and contact other players interested to make trading easier for everyone.
This channel is common to all the players who are in the same area.
The Get Together channel enables you to find your soul mate before going to the Church of Amakna! It also enables you to extend your Friend list.
The general running of the channels has been modified.
From now on, when a channel is deactivated, the client won’t receive the messages. The only channel not to have been changed is the Fight information channel (the client receives the messages even if the channel is deactivated enabling him to access the fight information even if it has been shut down). We separated the chat channels from the fight information channel and we generally modified the system to increase the message history capacity of each chat channel.
From now on, you can integrate magic words in your online discussions. These magic words will automatically be replaced by their real value. For example, %pos% will inform other players about your position and %stats% about your character's characteristics.
Link System towards an Item:
Thanks to the short cut "SHIFT + click on an item", it is possible to make the item name appear in the guild and trading channels and through private messages as well.
Thanks to this new functionality, the name of an item is directly linked to its description (with its effects and characteristics) that can easily be consulted by other players from guild and trading channels or through private messages.
Maps in the Dungeons:
Main dungeons are now equipped with a map to make it easier for the teams of players to move around and get organized.
System to help your trading:
An average price (based on the last purchases) is given as an indication in Marketplaces when buying or selling items. This average price is specific to each Marketplace and is based on the purchases made in this specific marketplace.
Acceleration of the course of the fights:
In order to considerably accelerate the course of the fights, characters can run if they’re moving of 3 squares or more and monsters can also run if they're moving of 4 squares or more.
Collectors:
While we look for and set up a solution that will please most of our players - without altering the principles according to which Collectors work - we decided to forbid their putting down in the last rooms of the dungeons.
Mounts:
Mounts now have their own shortcut. "D" displays the Mount menu and "Shift+D" enables you to get on or off.
General Interface:
From now on, there are two new ways of displaying your remaining Health Points.
You can add players to your Enemy list. Private messages from these players will no longer be displayed.
Kwismas Event:
Several characters come from a far far far away island. They have frozen feet, boots full of snow and pockets full of surprises.
Go to the port of Madrestam if you want to find the man who will be able to take you on this mysterious island... But hurry up! It seems that this island won't be accessible forever... Indeed, at some point snow and ice will start to melt down...
Various modifications:
Pets:
• From now on, the Pink Dragoone can be fed with any ghost pet.
Monsters:
 •Piralaks now have a leap spell. Their number of Movement Points has been increased.
 •The number of Movement Points of the Fisheralaks has been increased.
 •The AP and MP loss resistances of the monster Moon have been reduced. From now on,
 there are several levels for this monster. Experience gained when defeating this 
 monster has been increased.
 •The AP and MP loss resistances of the Shin Larva have been reduced. From now on, 
 there are several levels for this monster. Experience gained when defeating this 
 monster has been increased.
 •Resistances of the Pandikaze Warrior have been reduced.
Items:
 Suppression of the requirements for the Spring Leaf Amulet.
 The requirements of the Amplif’Hammer have been reduced.
 The rank requirements have been cancelled on all items (except for shields).
Smithmagic:
Further to the modification of the smithmagic system, the Ra-type and Pa-type runes can no longer be made (except the Ra Ini, Ra Pod, Pa Ini, and Pa Pod runes).
Miscellaneous:
 You can no longer aggress someone from your Friend list.
 Sending symbols no longer disconnects the client.
Contrary to what we first stated, the "disconnection - connection" system will not be included in this update. We will wait and make big scale tests before launching this system to all our game servers.
The Ankama Team thanks all the players who actively participated to the different test steps of this update.
==December 14, 2006==
Two new French-speaking servers will be put on line on 19/12/06.
Pouchecot (the large fruity one, guard of Fraouctor) and Brumaire (the macabre, protective slaughterer of Novamaire) should be accessible after the update 1.16 around mid-day.
The experience (EXP) gained on these servers will be multiplied by two for one week. 
==December 4, 2006==
A new major update will be available as from 19/12/06.
Here is the list of the modifications that will be brought up by this future update:
* New dungeons that will enable casual players to access rare creatures more easily.
* New items and new monsters.
* New “secured” craft system that will enable players to control what a craftsman does.
* A Craftsmen listing system that will enable the craftsmen to announce to the players they’re active and their position when they are available to practice their profession.
* The Smithmagic system has been revised.
* New profession specializations
* System that will help you sell and buy in Marketplaces thanks to average purchase price indexes.
* New chat channels to make selling and group search easier. 
This update will be online on our test server at the end of the week.
You'll be able to test most of these functionalities on this server.
Moreover, the system “disconnection – connection” will be available for a fist round of tests on this server.
Players selected to test this new version will receive an email together with the necessary details to connect to the test server.
Players are being selected according to their seniority and the absence of sanctions associated to their account.
Feedbacks regarding bugs and problems linked to this update will have to be directly reported to the technical support using the appropriate section.
Another test client containing all the functionalities brought up by the next client update will be available early next week.
We will give you more information and details regarding the said update early next week.
==December 4, 2006==
Here is the detailed list of the modifications brought up by the server update made on 05/12/06:
Spells:
* The Cra spell “Critical Shooting” has a critical hit.
* The critical hit of the Cra spell “Frozen Arrow” makes you lose 2 APs instead of 1 at the 5 first levels of the spell. It makes you lose 2 to 3 at the level 6 of the spell during a critical hit. The critical miss probability has been reduced at the levels 4 and 5 of spell.
* The Cra spell “Distant Shooting” has a critical hit.
* The critical miss probability of the spell “Atonement Arrow” has been reduced at all the levels of the spell.
* The Cra spell "Bat's Eye" has a critical hit.
* The Cra spell "Powerful Shooting” has a critical hit.
* The Cra spell “Eagle Eye” has a critical hit.
* The Cra spell “Absorptive Arrow” has a critical hit. The spell’s critical miss probability has been reduced and its critical hit probability has been increased.
* The minimum range of the Cra spell “Slow Down Arrow” goes from 0 to 1 square at all the levels of the spell. The spell has a critical hit. 
Collectors:
* The behavior of the Collectors has been modified. They will attack enemies more often. 
Monsters:
* The maximum number of the Batofu’s summons has been reduced.
* Increase of the number of Serpentines in the Cania Plains area.
* The groups of Kanigers are more homogeneous and count fewer creatures from other creature families. 
Items:
* The probability to win a key to the Royal Tofuhouse in the Tofu dungeon has been increased.
==November 30, 2006==
As announced a few days after this electricity failure, most of the items lost this day were to be returned.
However, we chose to wait a few weeks, so that all concerned players could send us their ticket, giving a list of the lost items. Since monday, we have begun listing these accounts, and comparing the given lists with what indeed got lost. Starting tomorrow, and continuing on next week, we will be returning most of these items, as long as they can be returned. For all of you who were beginning to worry whether you would finally get these items back or not, please forgive us, but we needed some time to get everything ready and be sure that everyone had been taken into account.
From now on, items will be returned, and all demands will be ignored, as three weeks seem to be sufficient enough to contact us in case of item lost.
Once all will have been handled, we will update this subject, to finally close this case. 
==November 28, 2006==
Here is the list of the modifications made by the update of the servers of 29/11/06:
Quest:
* After having spoken to the Leader Rocopal, and having fought the archers, it is again possible to go down from the ramparts of Brâkmar.
Monsters:
* The too long respawn time of the Malicious Chest is corrected.
Spells:
* The spell "Glyph of Immobilisation" of Fécas is corrected.
* The spell "Word of Immobilization" of Eniripsas is corrected.
Pets:
* The pets of type "Soul Eaters" from now on are offered with a handbook of breeding. The players who already received their "Soul Eaters" pets , can buy the corresponding handbook at the NPC Oshimo at the Pet Kernels.
Servers:
* The players of the French-speaking community will not be able to connect themselves any more on the international server Rosal if they are not subscribed. 
==November 26, 2006==
Translated from http://forum.dofus.com/topic.php?lang=fr&id=61350:
On the site Ankama Games, the ability to pay by bank card has been fixed. Please excuse us for the temporary absence of this means of payment. Happy playing!
The Dofus Team 
==November 20, 2006==
Here is the list of the modifications brought up by the update made on 21/11/06:
Monsters:
* The attack area of all Koalaks has been reduced from 3 to 2 squares.
* Kanigers can cast their spell 'Luck of the Kaniger' again.
* The maximum number of summons of the Mama Koalak has been reduced.
* Mama Koalak can no longer summon Koalak Warrior, Bloody Koalak and Wild Koalak.
* Koalak Warriors appear in the Agony V’Helley area and not in the Wild Canyon.
* The number of Movement Points of the Drakoalak has been reduced.
* The minimum cool down period for the spell 'Pruning' of the Koalak Forester increased to 7 turns (previously 5 turns).
* The size of the Koalak Mummy attack area has been corrected.
* The respawn of the Koalaks in the Wild Canyon and the Agony V’Helley has been increased.
* The number of Koalak Mummies in the primitive cemetery has been increased.
* From now on the Blop Blyphs are being launched at the end of the turn and not at the beginning. 
Monsters whose resistances and Health Points have been reduced:
* Koalak Rider
* Dok Alako
* Drakoalak
* Koalak Warrior
* Coco Koalak
* Koalak Forester
* Morello Cherry Koalak
* Immature Koalak
* Indigo Koalak
* Pippin Koalak
* Mama Koalak
* Koalak Master
* Koalak Mummy
* Brown Warko
* Purple Warko
* Workette
* Reapalak 
Monsters whose experience has been increased:
* Koalak Rider
* Dok Alako
* Drakoalak
* Koalak Gravedigger
* Koalak Warrior
* Coco Koalak
* Morello Cherry Koalak
* Indigo Koalak
* Pippin Koalak
* Bloody Koalak
* Mama Koalak
* Koalak Master
* Koalak Mummy
* Brown Warko
* Purple Warko
* Skeunk
* Reapalak 
Servers:
* You can no longer teleport within a same map (using the teleportation button) when in fight. 
NPCs:
* The Leader Rocopal is available again. 
Spells:
* The spells 'Haziness' (Xelor); 'Greed' and 'Mass Clumsiness' (Enutrof); and 'Roulette' (Ecaflip) can only be cast on the spell caster (but still have an unlimited range).
* The spell 'Paralyzing Glyph' (Feca) can no longer be launched many times at the beginning of the turn when there are many players in the glyph.
==November 13, 2006==
Here is the complete and detailed list of all the modifications brought up by the server update on 14/11/06:
Items:
* The weight of the bag of Kittenfish has been reduced from 150 to 50 pods
* The recipe of the Legendary Crackler Belt has been corrected. 
Gears:
* The healing bonus has been corrected when 2 items of the Golden Scarabugly are equipped. 
Monsters:
* The spell "Luck of the Kaniger" has been corrected. It no longer affects the other monsters when spells with area effects are being cast, and besides the effects of the spells have been revised.
* The Blop spell "Blyph" of rank 1 no longer gives wand skill bonus when there is a critical hit.
* The Batofu can summon only two creatures.
* Health Points of the Batofu have been reduced.
* Experience points given by the Batofu at the end of a fight have been increased.
* Movement points of the Reapalak have been reduced from 3 to 2. 
Dungeons :
* Tofus that are in the last room of the Tofu Dungeon are of rank 1, maximum. 
Marketplaces:
* Gifts can be sold in the Alchemist Marketplaces. 
Servers:
* Launching an action at the end of your turn no longer blocks the other players during their turn. 
Spells:
* "Ecaflip’s Luck" : the cool down interval and the AP cost have been modified at all the levels of the spell; a critical hit has been added; the spell doubles the damage received or sends them back to the spell caster. The spell range is "boostable" and the spell can be cast on an ally.
* "Pandiniuras" (Pandawa): this spell enables you to increase the MP of the caster or an ally, if the spell caster is in a drunkenness state.
* "Boozer" (Pandawa): the duration of the spell has been increased at all the levels of the spell. The spell can be cast again at every turn but it can’t be cast if the player is already in the state "Drunk". The spell has a Critical Hit.
* "Greed" (Enutrof): the spell can be cast every 20 turns at spell level 1, every 19 turns at level 2, every 18 turns at level 3, every 17 turns at level 4 and every 16 turns at level 5.
* "Bribery" (Enutrof) works properly against monsters.
==November 11, 2006==
Here is the list of the modifications brought up by the 07/11/06 update
Monsters:
* Reduction of the Blue Spimush Water resistance
* Reduction of the Brown Spimush Earth resistance
* Reduction of the Green Spimush Wind resistance
* The "Mama Koalak" no longer summons the "Drakoalak"
* Monsters don't move to a square occupied by a player
* Characteritics of Touchparak have been lowered and the amount of experience earned at the end of the fight has been raised
* Amount of experience given at the end of a fight by Zilla has been raised 
Collectors:
* The range of the spell "Unbewitchment" of the collector has been lowered from 8 to 7 at level 3, from 10 to 8 at level 4 and from 12 to 9 at level 5
* The number of turns between two casts has been raised from 0 to 4 
Spells:
* The 'Dancing Sword' of the Sacriers attacks its caster again 
Dungeons:
* The starting map of the Firefoux dungeon now counts 8 starting cells for the players (previously set to 7)
* The map of the 4th room of the Firefoux dungeon now counts 8 starting cells for the players (previously set to 7) 
In order to improve the wealth balance between low level players and high level players, the Kamas generated at the end of the fight will be modified in this update and in the upcoming updates.
Monsters with a growing number of Kamas generated at the end of the fight
* White Gobbly
* Black Gobbly
* Mush Mush
* Blue Larva
* Orange Larva
* Green Larva
* Moskito
* Evil Dandelion
* Demonic Rose
* Dark Rose
* Famished Sunflower
* Wild Sunflower
* Tofu
* Bwork
* Bwork Archer
* Crackrock
* Boar
* Arachnee
* Aggressive Arachnee
* Sick Arachnee
* Blue Jelly
* Mint Jelly
* Miliboowolf
* Air Flying Spark
* Water Flying Spark
* Fire Flying Spark
* Earth Flying Spark
* White Scaraleaf
* Blue Scaraleaf
* Immature Scaraleaf
* Black Scaraleaf
* Red Scaraleaf
* Green Scaraleaf
* Crow
* Wild Almond Dragoturkey
* Wild Gold Dragoturkey
* Wild Ginger Dragotukey
* Blue Spimush
* Brown Spimush
* Red Spimush
* Green Spimush
* Chafer
* Oni 
Monsters with a growing number of Kamas generated at the end of the fight (end of the list)
* Crab
* Sick Milidisewersting Rat
* Sick Disewersting Rat
* Blue Piwi
* Yellow Piwi
* Pink Piwi
* Red Piwi
* Green Piwi
* Purple Piwi 
Monsters with a decreasing number of Kamas generated at the end of the fight
* Kanniball Jav
* Kanniball Sarbak
* Kanniball Thierry
* Kanniball Archer
* Chouque
* Kokoko
* Kitsou Nufeu
* Touchparak
* Drunk Pandalette
* Pandikaze
* Bambooto
* Holy Bambooto
==November 2, 2006==
Here the list of the modifications that will be brought up by the servers update on 03/11/06:
Monsters:
* The amount of Kamas given at the end of a fight by the Militiamen of Bonta has been reduced.
* The amount of Kamas given at the end of a fight by the Warriors of Brakmar has been reduced.
* The amount of Kamas given at the end of a fight by the Dreggons has been reduced.
* The amount of Kamas given at the end of a fight by the Treechnids has been reduced.
* The amount of Kamas given at the end of a fight by the Trools has been reduced.
* Modification of the basic resistances of the Serpentines.
* Correction of the display of the Maho Firefoux resistances.
* Correction of the display of the Soryo Firefoux resistances.
* Correction of the display of the Yokai Firefoux resistances.
* Correction of the Kaniger resistances and their display.
* The cooling down period for a Kaniger before he can summon a Serpentine again decreases to 5 turns instead of 8.
* The Movement Points of the Kanigers increases by 1 point (from 3 to 4).
* The Kanigers’ behavior has been modified.
* Kanigers can summon Serpentines within a range of 4 squares instead of 3 and without a sight line.
* The Serpentines’ agility has been increased.
* The effects of the spell ‘Biblopepper’ (Biblops) are no longer everlasting but they're more powerful now.
* The spell ‘Biblobish’ (Biblops) can be cast many times a turn on one single target.
* Biblops can no longer summon Biblops.
* Reduction of the Lousy Pig Knight respawn.
* Increase of the number of Kanigers in the Cania Plain area.
* The Critical Hit of the spell 'Blyph' (Blops) has been corrected.
* Correction of the spell ‘Mindless State’ (Wa Wabbit). From now on, it will only last 3 turns.
Dungeons:
* Players are being transformed in a Bworky Ghost when entering the pet sanctuary with their Bworky Ghost.
==October 31, 2006==
Here is the complete and detailed list of the modifications brought up by the servers update on 31/10/06:
Monsters:
* Level and experience gained at the end of a fight with a Wild Koalak have been increased.
* Level and experience gained at the end of a fight with a Fisheralak have been increased..
* The Wa Wabbit will be able to cast his spell ‘Mindless State’ again.
* The Famished Sunflower will be able to ‘drop’ the Farmer Amulet at the end of a fight.
* Kanigers can summon a Serpentine with a minimum of eight turns to cool down (previously 2 turns).
* Modification of the Kaniger resistances, health points and damage caused by their spell 'Rupture'.
* Modification of the Coco Blop, Pippin Blop, Indigo Blop and Morello Cherry Blop resistances.
* Modification of the Coco Biblop, Pippin Biblop, Indigo Biblop and Morello Cherry Biblop resistances.
* Increase of the experience given by the Yokai Firefoux.
* Increase of the experience given by the Golden Scarabugly.
* Reduction of the Maho Firefoux resistances.
* Increase of the experience given by the Maho Firefoux.
* Increase of the experience given by the Soryo Firefoux.
* Reduction of the Soryo Firefoux resistances.
* Increase of the experience given by the Peki Peki at the end of the Dungeon.
Professions:
* Butchers can transform a Mini Wa into a Mini Wa Ghost.
* Butchers can transform a Willy Peninzias into a Willy Peninzias Ghost.
* Butchers can transform a Bworky into a Bworky Ghost.
* Butchers can transform a Treechster into a Treechster Ghost.
* Butchers can transform a Gobtubby into a Gobtubby Ghost.
* Butchers can transform El Scarador into El Scarador Ghost.
* Butchers can transform a Minifoux into a Minifoux Ghost.
Pets:
* Treechster, the soul eater pet, can be resurrected at the pet sanctuary.
* Gobtubby, the soul eater pet, can be resurrected at the pet sanctuary.
* El Scarador, the soul eater pet, can be resurrected at the pet sanctuary.
* Minifoux, the soul eater pet, can be resurrected at the pet sanctuary.
* The number of souls to make the wisdom of Minifoux increase has been reduced.
Spells :
* The Osamodas Wyrmling can cast his spell "Dragofire" more than twice a turn at level 1, 2, 3 and 4 (it used to be only possible at level 5).
* "Bear Cry" (Osamodas): the maximal range of the spell is 4 at level 1; 5 at level 2; 6 at level 3; 7 at level 4; 8 at level 5; and 9 at level 6. This spell no longer makes you skip your turn in case of Critical Miss.
* "Feline Movement" (Osamodas): the minimal range of the spell goes from 0 to 1 at all levels. A Critical Hit has been added to all levels of the spell. The maximal range of the spell goes from 3 to 4 at level 1; from 3 to 5 at level 2; from 3 to 6 at level 3; from 3 to 7 at level 4; from 3 to 8 at level 5; and from 3 to 9 at level 6. The spell is effective over 5 turns instead of 4 at level 3.
* "Toad" (Osamodas): the maximal range of the spell goes from 3 to 4 at level 1; from 3 to 5 at level 2; from 4 to 6 at level 3; from 5 to 7 at level 4; from 6 to 8 at level 5, and from 7 to 9 at level 6. The damage reduction has been increased at levels 2, 3, 4, 5, and 6.
* "High-energy shot" (Osamodas): the maximal range of the spell goes from 5 to 4 at level 1; from 6 to 5 at level 2; from 6 to 7 at level 4; from 7 to 8 at level 5; and from 8 to 9 at level 6. This spell no longer makes you skip your turn in case of Critical Miss. The spell has a Critical Hit.
* "Animal Healing" (Osamodas): the maximal range of the spell goes from 3 to 4 at level 1; from 3 to 5 at level 2; from 3 to 6 at level 3; from 3 to 7 at level 4; from 3 to 8 at level 5. The spell has a Critical Hit. The spell no longer makes you skip your turn in case of Critical Miss.
* "Natural Defense" (Osamodas): the minimal range of the spell goes from 0 to 1 for all the levels of the spell. The maximal range of the spell goes from 5 to 4 at level 1; from 5 to 6 at level 3; from 5 to 7 at level 4; and from 5 to 8 at level 5. The spell no longer makes you skip your turn in case of Critical Miss. You are no longer compelled to cast the spell in a line.
* "Fangs of Boowolf" (Osamodas): the minimal range of the spell goes from 0 to 1 for all the levels of the spell. The spell no longer makes you skip your turn in case of Critical Miss. The maximal range of the spell goes from 5 to 4 at level 1; from 5 to 6 at level 3, from 5 to 7 at level 4; and from 5 to 8 at level 5. The spell lasts for 6 turns and has a cooling down period of 6 turns at all levels of the spell.
Items:
* The new gear of the Legendary Crackler can be made by craftsmen.
==October 26, 2006==
A new optional client is available.
Below are listed all changes :
* The energy loss of breeding items is now displayed instantly ;
* Problems of black screens are fixed ;
* When exchanging items, the window displaying the items is automatically refreshed whenever an item is added or removed. 
This optional client can be downloaded on the community's website download page http://download.dofus.com.
==October 25, 2006==
Players, who are interested in testing the new downloading system (the BitTorrent protocol) for the client version 1.15.3, can try these official links:
Here is the list of the modifications brought up by the servers update on 25/10/06:
* Monsters respawn properly in the seventh room of the Scaraleaf Dungeon. 
* Bonuses brought up by breeding items in paddocks have been fixed. 
* The Osamodas Wyrmling no longer tries to disspell allies with no reason.
==October 23, 2006==
New update will be available on 24/10/06.
The new client version 1.15.3 will bring up 5 new dungeons especially designed for low and average level characters. So be our guest and discover them all!
* Scaraleaf Dungeon
* Tofu Dungeon
* Canidae Dungeon
* Bwork Dungeon (different from the Bworker Dungeon!)
* Mush Dungeon. 
Moreover, there will be new gears available at the end of each of these dungeons.
New subscribers will get new pets called "The Soul Eaters". Players will be able to choose whether they want one of the current pets or one of the new ones. These new pets work differently. Indeed, they will count the number of monsters (of one type only) that you'll have killed on your own. They will earn similar bonuses to the one given to the current pets. It will take you longer to make them evolve, but they won't need to be fed on a regular basis.
Modifications and new functionalities:
Monsters:
* Increase of the experience gained when defeating Blue Larvae.
* Blue Larvae can only take away one Action Point at each turn and two Action Points in case of a Critical Hit.
* Orange Larvae can only take away one Action Point at each turn and two Action Points in case of a Critical Hit.
* Green Larvae can only take away one Action Point at each turn and two Action Points in case of a Critical Hit
* From now on, the Artificial Intelligence of the monsters and class summons can disspell weapon skills, all weapon and weakening spells, healing spells which are effective on many turns and damage bonuses.
* Treechnids of level 41 to 49 have been renamed "Venerable Treechnids".
* The Reapalak sometimes attacks his allies to turn them into ghosts.
Spells :
* Health Points of the summoned Pandawa Master have been increased.
* Movement Points of the summoned Pandawa Master have been increased.
* The Pandawa Master spell "Unlucky Bamboo" is now effective on two turns instead of one.
* The probability of a Critical Miss of the Cra spell "Bat’s Eye" goes from 1/35 to 1/50 at level 6 of the spell.
* The spell "Terrifying Cry" of the Osamodas summoned Red Wyrmling no longer has an area effect but can be cast on an ally and up to a three square range instead of 2.
Marketplaces:
* Metarias can be sold and bought in Marketplaces from alchemists in Bonta, Brakmar and Astrub.
NPC:
* Rigroulak, the Koalak Master, has been moved to another map of the primitive cemetery.
Mounts:
* Mounts no longer cry when a player arrives on a paddock map.
* Wild mounts and tamed mounts can now give birth to crossbreed mounts.
Items:
* Recall potions can only be made by Alchemists. They are no longer sold by NPC.
* Ghetto Raid potions can only be made by Alchemists. They are no longer sold by NPC.
* City potions Bonta and Brakmar can now be used by neutral players.
* The staff Rod Gerse increases to 4 AP (previously 3 AP). Its Critical Hit probability decreases to 30 (previously 40), its Critical Miss probability increases to 100 (previously 50), and its Critical Hit Bonus increases to 7 (previously 5).
Client:
* Being "On trial" in a guild no longer makes you "Leader" of the guild. The bug has been corrected.
* The Pod gauges no longer display "undefined".
* The Pod gauge in a bank and in the safes has been fixed and is now functional.
* Players riding a Dragoturkey can switch to the mode "creature" when there are too many characters displayed on the map.
* The Spell Interface has been improved.
* A Tiredness gauge is now displayed in the Mount Interface.
* When you use the magnifying glass on an item, you will know its formula and all the other formulas it appears in. This new interface can be used in every interface allowing to consult the items (inventory, bank, safe, merchant mode, marketplace, etc.).
* A new zoom system which works with the scroll wheel of your mouse or a toolbar displayed on the interface has been integrated to the context sensitive character menu.
Quests:
* The Chafer Archer Quest of Brakmar no longer causes players to get stuck inside paddocks.
==October 16, 2006==
Here is the list of the modifications brought up by this server update:
Mounts: General modifications:
* The mount statistic evolution system has been modified. Passive gain (when the player is not connected or is not taking care of his mount) has been reduced and active gain (when the player uses attitudes to make his mount use the breeding items) has been considerably increased in order to develop interactions between characters and mounts during breeding periods.
* Mounts can get ‘tired’ after too many interactions with the breeding items. They can come out of this state after an hour but they'll actually need 24 hours to completely recover from this tiredness. This system has been set up to allow casual players to take care of their mounts (even though this is not on a regular basis) and regular players to concentrate on the breeding and practice this activity full time.
* From now on, statistics evolve in real time and no longer on the previously set hour-basis.
* Female mounts can win at random a serenity bonus each time they win another bonus.
* Male mounts can win at random an aggressiveness bonus each time they win another bonus.
* Public paddocks have been improved: we considerably increased the number of breeding items as well as their power.
* The bonus won by the mount when activating a breeding item is now displayed over the mount.
* From now on, wear of the breeding items will be calculated at each use and not one use out of 10 as previously set.
* Wild male mounts escape from the paddock after the reproduction. Their owners are being sent an in game message.
* Wild female mounts escape from the paddock once their offspring is born. Their owners are being sent an in game message.
* From now on, the maturity of the wild Dragoturkeys captured is determined at random just like its other characteristics.
* The owner of a mount is being sent an in game message if another member of his guild uses one of his mounts.
* From now on, domesticated mounts can mate as from level 10 (and not level 30 as previously set).
* The minimum level to equip a mount is displayed on the mount certificates.
Maps:
* The gate to the Dopple territory opens and closes properly.
* The monster group composition in room 5 of the Koolich Cave has been reduced (reduction of the proportion of Mama Koalaks and Drakoalaks).
* 115 large private paddocks have been added in game. Some more paddocks will be added in the updates to come, if necessary.
Spells:
* The Xelor spell "Dark Ray" can no longer be cast on the spell caster (minimum range goes from 0 to 1 square).
* From now on, the Xelor spell "Xelor’s Dial" summons a dial capable of reducing the dodging probability of his enemies.
* The animation of the spell "Perfidious Boomerang" has been corrected.
Items:
* Phoenix blood can no longer be bought to NPC but can be made by alchemists and restore 5,000 Energy Points.
* Great Phoenix blood can no longer be bought to NPC but can be made by alchemists and restore 10,000 Energy Points.
* Bonuses of the Koalak Gear have been improved.
* Bonuses of the Gobkool Gear have been improved.
Monsters:
* Resources Protectors can no longer be captured with Soul Stones.
* The Piglet spell ‘Homing Arrow’ has been increased and now has a Critical Hit.
* The minimum time to wait before casting a summoning spell of Mama Koalak has been increased (6 turns instead of 4).
* Reapalak casts the spell ‘Reaper’ at random either on enemies or allies but he no longer casts this spell in the void.
* Reduction of the damage caused by the Wild Koalak.
* The Piralak spell "Poisoned Peat" causes direct damage on top of damage linked to the loss of Action Points.
* Koalak Respawn has been doubled in the Wild Canyon, Kaliptus Forest and Enchanted Lakes areas and has been multiplied by 4 in the Agony V'Helley and Primitive Cemetery.
* The Critical Hit of the spell "Diamond Booh M'Rang" has been corrected.
* The Critical Hit of the Wild Koalak spell "Kaliptus Puff" has been corrected.
* The Critical Hit of the Brown Warko spell "Flick" has been corrected.
* The Critical Hit of the Tanuki Chan spell "Neutral Kiss" has been corrected.
* The Critical Hit of the Tanuki Chan spell "Ethereal Kiss" has been corrected.
* The Critical Hit of the Tanuki Chan spell "Muddy Kiss" has been corrected.
* The Critical Hit of the Tanuki Chan spell "Sloppy Kiss" has been corrected.
* The Critical Hit of the Tanuki Chan spell "Passionate Kiss" has been corrected.
* The Critical Hit of the Crocoburio spell "Crocoburio’s Fury" has been corrected.
* The Critical Hit of the Moowolf spell "Rage" has been corrected.
NPC:
* Characters from a Seriane alignment can get out of jail paying a bail or waiting for their sentence to be over. They mustn't wait for a player from an enemy alignment to come free them.
House:
* The safe size inside houses has been standardized. Every safe can contain up to 80 different items.
== October 11, 2006==
Lately, when players subscribe to DOFUS they don't get the pet they're entitled to have.
After making many modifications, it seems that the problem actually comes from the cache memory of the game.
We're trying to fix this problem for next Tuesday 17 October. But until then, here are a few tips for you to get your pet:
* When you wish to subscribe, log out from your account.
* Wait about 30 seconds: time for your character to be taken out from the cache memory.
* Subscribe and connect again. 
We know this is quite inconvenient, but this is only temporary and will enable you to get your pet.
If you connect again right away after your disconnection, you'll be offered the pet but it won't be available in game...
However, may you still encounter problems (after carefully checking your potion tab, in your inventory, where the gifts are), then do not hesitate to contact the technical support to get your pet back.
==October 9, 2006==
Here is the list of the modifications brought by this update:
Items:
* The description of the bag of Oak has been corrected. 
Monsters:
* The spell "Dazing Stone" of the Legendary Crackler can no longer block spells. 
NPC:
* Fiji Merline and Liroye Merline no longer take planks from players who want to learn how to become a Handyman if they are not entitled to learn it. (To clarify, they will still take planks if you actually learn the job. The bug was that they were taking them even if you already had three jobs, or had a job below level 30, or other conditions that wouldn't let you learn the Handyman job. That bug has been corrected) 
Spells:
* The cooldown and AP cost of the spell "Bloodthirsty Madness" have been reduced. A critical hit was added to the spell. 
Maps:
* The gates of the Dopple village open properly again when doing village conquests. 
Compensations:
* As promised, the experience gained on the Rushu server will be doubled during one week, in order to compensate for the waste of play time generated by technical problems that affected this server several months ago. 
Marketplaces:
* From now on, the Mount scrolls put on sale can be withdrawn from the Marketplace when they've been sold. 
Monsters:
* The Piralak's spell "Poisoned Peat" now has a critical hit. 
Professions:
* The Unlearning Potion for Profession: Handyman can be created by alchemists. 
An error has occurred in the 1.15.2 version of dofus
When you give the rank "On approval" to some one this player became "guild leader"
this is not possible for the moment to give the "On approval" Rank
This error will be corrected in the next version (1.15.3) and there is no release date for this version.
==October 5, 2006==
Here is the list of the modifications brought up by this server update on 06/10/06 between 9:00 and 9:30 am (GMT+1):
Monsters:
* From now on, the Bewitched Hornbeam gives its bag of wood at the end of the fight.
* The Resources Protectors can attack collectors one time out of 40 in average (used to be one time out of 20).
* The resources quantity in the bags of the Resources Protectors decreases from 100 to 50 units.
* Increase of the Koalak respawn time in the Wild Canyon.
* Reduction of the maximum Koalak rank in the Wild Canyon.
* Reduction of the maximum and minimum level of the Koalak groups in the Wild Canyon. 
Items:
* The sale price of the Clover to NPC decreases from 5 Kamas to 1 Kama.
* The Evil Roses Bouquet can be seen again in the inventory.
* The Manger in Oak recipe has been modified.
* The resistance of the Slapper in Wild-Cherry Wood has been modified (however the slappers in wild cherry wood already made haven't been modified).
* The bags of Hornbeam from the Bewitched Hornbeam can now be seen in the player's inventory.
* The "drop" probability of the Kaliptus Leaves has been increased.
* The "drop" probability of the Kaliptus Flowers has been increased. 
Dungeons:
* The NPC from the Pet Sanctuary can make you get out of the sanctuary if you're transformed into a Little Black Bow Wow or in a Little White Bow Meow.
* Players can resurrect their pets in the Pet Sanctuary even if they’re overloaded. 
Map:
* From now on, you can’t be attacked on the map where the entrance of the Koolich Dungeon is. 
Spell:
* The spell 'Stroke' of the Pet ghosts works properly at all the levels of the spell. 
Zaapis:
* The Zappi leading to the Sculptor workshop in Bonta is fixed.
* The Zappi leading to the Tailor workshop in Bonta is fixed.
* The Zaapi leading to the Blacksmith workshop in Bonta is fixed.
* The Zaapi leading to the Butcher and Hunter Marketplace in Brakmar is fixed. 
You've been numerous to complain about the fact that you can not find large paddocks since our last DOFUS update.
Most large paddocks have been bought in a few hours only after the online launch of the update.
We had set up a condition that was to own a mount before you could buy a paddock to prevent this from happening.
However, a lot of guilds exchanged in between them the same mount in order to quickly buy all the paddocks.
These guilds did not exploit a flaw in the system, they've just not been fair-play with the other guilds.
We will not punish these behaviors, which are tolerated in game, though we do not support them.
No roll back is planned at the moment. We are currently looking for a solution that will satisfy most of our players.
==October 4, 2006==
Here comes the detailed list of all the novelties you'll find in this new update:
Mounts and Breeding
Finally, you’ll be able to capture Wild Dragoturkeys, buy paddock with your guild or use public paddocks to breed your Dragoturkeys.
Paddocks:
There are public paddocks which are generic paddocks open to all adventurers. They are less effective and less flexible that private paddocks but they have the great advantage not to require any investment. Private paddocks must be bought by your guild leader. Thanks to new guild rights, he'll be able to decide who of the guild will access the paddock, who will be able to change its organisation and who will be entitled to access other guild members' mounts.
You'll be able to buy a private paddock only if your guild leader owns a mount himself (either a wild one or not).
A guild will only be able to buy a new paddock every 10 guild level passed (there are currently 241 private paddocks available on each server, and this number will increase with the passing updates). You’ll be able to customize your private paddocks with various machines and items adapted to the needs of your mounts.
We decided to connect the running of the private paddocks to that of the guilds to reinforce the importance of the guilds and erase some inequalities between players.
The management of the paddock within a guild is voluntarily based on trust between the members of the guild.
We hope that this new functionality will help players within a same guild to know each other better and play together disregarding character level differences.
Evolution, Bonus and Characteristics:
Once adult, your Dragoturkeys will be able to mate. You’ll be able to try crossbreeding mounts to get rare and efficient ones.
The more you’ll fight with your adult mount, the more the latter will evolve.
With these mounts, you'll be able to carry a lot more items thanks to their own inventory! Mounts will also be of a precious help in fight making you benefit from their numerous bonuses.
Bonuses given by the Dragoturkeys (besides a quicker way of travelling and the extra inventory) have a similar running to that of pets.
The power of these bonuses depends on the rarity of the mount.
These bonuses are sometimes slightly superior to that of some of the best pets, but in reasonable proportions. We don't want players who own a mount to have too many advantages in comparison with other players playing with pets only.
The slight superiority of the bonuses offered by the mounts is justified by their breeding which according to the species of the mounts can take longer than that of pets and can be a lot more expensive.
Besides, some class and special spells can not be used if the player fights while riding his mount.
Under no circumstances will the pet system be put down because of the mounts arrival. These different creatures keep all their specificities and advantages.
Players will have to choose to either equip their mount or their pet; they won’t be able to cumulate both functionalities at the same time.
There's nothing stopping a player from doing some of his fights equipped with his mount and others with one of his pets.
Interact with your Mounts:
The breeding system has been designed to make players interact a maximum with their mounts. The latter recognize their owner and react to their actions or moods. The only fact that you wave your mount goodbye when it's in the paddock makes it want to get closer to you. Knowing this will help you direct your mount towards some machines and items that are in the paddock…
Accessibility:
We decided not to create a specific profession of Breeder but to make it a functionality accessible to everyone. Any player will be able to breed and capture mounts if they have the spell that will enable them to catch a mount.
Breeding mounts is not an activity that should take a lot of time and we designed this system to make it easier for players who don't have the opportunity to connect regularly to feed their pets.
So, mounts can't die. The player decides when to feed them.
Mounts can easily survive several weeks with no cares.
This mount system offers quite an interesting alternative to players who believe the pet system is too demanding.
However, this major functionality was also created to give players who have time a full-time activity.
A considerable breeding and the search for the best crossbred Dragoturkeys will demand the contribution of many trade associations and of a whole guild.
Exchanging and selling your Dragoturkey has been made easy to favour the interactions between players.
Breeding mounts does not require a specific level. Any player can do it as long as he’s learnt the capture spell and is accompanied by expert players to capture Dragoturkeys. Any beginner player especially if he’s part of a guild can enjoy breeding Dragoturkeys.
Besides, public paddocks enable players who are not part of a guild yet and with limited in game means to benefit from this major new functionalities (with a few restrictions though).
We’re still thinking about and working on other ways to increase the value of the time spent breeding mounts for our next update.
The Profession of Handyman:
This new profession is closely related to the breeding functionalities.
Indeed, this profession teaches you how to make numerous machines and items to put in private paddocks which will modify the behaviour and the evolution of your mount.
Items and machines created by the Handyman are essential to guilds who want to start breeding mounts.
The complete collection of the Handyman’s creations has a limited duration as by dint of use, they end up breaking.
A New Area: The Koalak Mountain:
This new area, stuck in between the Cania Plains and the Sidimote Moors will make you discover the new breeder village, with all its secrets, terrible creatures and the Koalaks will wait for you and fiercely defend their wild territory.
You can also hunt and capture Wild Dragoturkeys there.
Players will be able to venture in the Wild Canyon, the Kaliptus Forest, the enchanted lakes, the Koolich Cave and even in Skeunk's den.
This area has been created to favour team play. Don't go there on your own!
You’ll be able to buy new houses and paddocks in the breeder village, located in the heart of the mountains and is accessible thanks to the Zaap.
The Castle of Amakna:
At last! This castle opens his gates again to adventurers!
From now on, it will become one of the essential places between Astrub and Amakna, you'll be able to buy new houses, breeding paddocks, benefit from its harbour, its Zaap and its easy access.
King Allister, himself, believes he’ll soon be able to come live in the castle again and bring in his guards!
The yard of the castle will liven up during the next months...
The Protectors of the Resources:
Gods Sadida and Enutrof decided to fight against pillage of the natural resources of the continent! Therefore, they offer some natural resources the possibility to protect themselves against collectors. This new functionality somehow breaks the collectors' routine with new challenges and is also a good way to fight effectively against macro and bot users.
It favours honest players making it faster for them to collect resources without having to do the same repetitive collecting actions.
Search recipes by ingredients:
We created a new search system which will enable you to find all the recipes in which the selected ingredient appears.
All you need to do is click on the magnifying glass button next to the ingredient picture to get these recipes.
This functionality should help you to easily and quickly figure out the use of some ingredients or resources.
Edit: This functionality has been temporarily deactivated in the client 1.15.2 further to technical problems. We will activate it again in a next optional client.
New Areas of the Continent:
Bworks haven't gone on a holiday for a while, and during all that time they extended their village with the help of their Goblin colleagues.
Discover or re-discover their atypical village and their legendary warm welcome!
The Crackler Dungeon:
Rumor has it that a Legendary Crackler has been living on top of one of the mountains of Amakna for years…
No one ever tried to free him.
Pet Resurrection:
All pet ghosts go into a trance; they'll soon be able to come back to life but on the condition that their owner finds the entrance of the pet sanctuary…
The pet resurrection is accessible to everyone. But note that you won’t be able to go through this quest without the support of a well-organised party.
Solo adventurers, don’t even try it!
Bottomless Swamps:
A breach in the mountain of Amakna cracked open and the swamps where the terrifying Crocoburio used to live spread up to the access of the Koalak Forest.
If you like peat smells and Crocodyl armies, you’ll be one happy adventurer!
Underpasses of the Castle of Amakna:
Connecting the mine of Astrub to the castle of Amakna, these underpasses could be used as shortcuts were it not infested with terrible creatures and disreputable characters.
This is the ideal spot for beginner groups of adventurers looking for experience!
Gobball Breeding Area:
Between the castle of Amakna and Astrub, this small area is used by the castle garrison to breed Gobballs, inexhaustible source of food (and bad smells).
Locked up in their pens, they are easy targets for beginner adventurers who like to practice on these creatures.
Bonta and Brakmar:
Trading in both these cities considerably developed since the breeders' craze for the paddocks you can find there.
That’s why new Marketplaces appear:
* An animal Marketplace to sell your mounts, pets, pet ghosts and all your Bow Kennel Certificates.
* A Tracking scrolls Marketplace will make it easier for you to find new enemies. You'll find it in the heart of the militia.
* A document Marketplace, next to the new library, to buy and sell books as well as spells and characteristics scrolls.
* A rune Marketplace, next to the new smithmagic workshop, to buy and sell all the smithmagic runes currently on the market.
* A Handyman Marketplace, next to the Handyman workshop, where you'll find all the machines and items that are essential to your paddocks. 
Corrections and modifications done:
NPC:
* From now on, the Forgetfulness Potion for the spell 'Punch of Xelor' can be bought from the NPC in the Xelor Temple.
* From now on, the Forgetfulness Potion for the spell ‘Dancing Sword’ can be bought from the NPC in the Sacrier Temple. 
Spells:
* The critical hit from the Osamodas spell ‘Bear’s Cry’ has been corrected at spell level 1 (it goes up from 2 to 4 damage points). 
Spells and Equipments:
* Life thefts are from now on corrected and influenced by the resistances brought up by spells and equipments.
* Life thefts no longer allow you to steal more life that what the target actually has. 
Monsters:
* The number of Pandits in the Aerdala area has been increased.
* The number of Pandikazes in the Aerdala area has been increased.
* The number of Pandulums in the Aerdala area has been increased. 
Items:
* The required agility for the Doozi Bow lowers from 200 to 150. 
Pets:
* The loss of Heath Points when you lose a fight is restored. 
The Ankama team wishes to thank all the volunteer testers who actively helped us during the Beta test phase of this extension.
We’ll do it again in the future.
In addition to the above, it is confirmed that the long-awaited Axe Skill was added with this update.
==October 3, 2006==
Riders of the Dragoturkey
The 1.15.2 version of DOFUS is now available. This is a major update that introduces:
* Mounts, Breeding and Paddocks
* Handyman profession
* Several new areas, including The Koalak Mountain, The Castle of Amakna and The Bottomless Swamps
* New dungeons, including the [[Crackler Dungeon]]
* Pet Resurrection 
* Many new monster, items, resources and pets
* Sellrooms for documents, pets and runes
The official list of changes is at http://forum.dofus.com/topic.php?id=36289
To upgrade to version 1.15.2 go to http://www.dofus.com/community/ankamagames/download.php
==September 21, 2006==
A new international game server will be available on 26/09/06 as from 12:00 pm (GMT+1).
This new server will be called ROSAL, Flower Master and Protector of Maysial.
The experience you'll gain on this server will be doubled during an entire week!! 
==September 19, 2006==
It's available for download now. It's still listed as 1.14.2, but when you download and install it, the login screen will say "1.14.3" at the bottom, next to the copyright:
Ankama Studio © 2003-2006 - All rights reserved (1.14.3 - 2212) 
There are no major changes in this version, only minor bugfixes related to the subscription pet problem, and other minor under-the-hood code changes.
==Semptember 8, 2006==
Further to a considerable increase in frauds regarding the in-game sale of subscriptions and sale/exchange of accounts, we will take disciplinary actions against any player who will not respect the rules as mentioned in the Terms and Conditions of DOFUS.
So, any player caught trying to sell subscriptions (Audiotel codes, credit cards, etc.) or to sell/exchange a DOFUS account will be penalized. In the event of a subsequent offense, we will seriously consider a definitive ban of the concerned account(s). Buyers will also be penalized, though to a lower level, because they also breach the rules of the game preventing the latter from evolving.
We're asking all of our players to report any offender to the online Technical Support to help us fight against such practices and therefore keep the game atmosphere at its best! 
==September 7, 2006==
The DOFUS client 1.14.2 is an optional client, you don't have to download it to be able to play DOFUS if you are currently using the client 1.14.1.
You can download the client 1.14.2 from the community website download page.
Here is the list of the various modifications introduced by this client:
* This client will enable you to connect to the public test server. Only the players selected by the Ankama Team will be able to access this public test server. We will give you further information about this server, its availability and how it works in the days to come. 
* The Flash Player bug that was preventing Linux and Mac OS system users from downloading the language file is fixed. 
* The "Quit" button on the server selection interface now works properly. 
* New guild ranks have been added. 
* The name of the server has been added to the character list display interface. 
* The DOFUS screen name has been added to to the character list display interface and in the server selection interface. 
* The waiting line display has been improved to make it clearer and more understandable. 
* Links towards the last topic added into the sections "Server Status" and "Logbook" of the DOFUS forum have been added onto the game identification page. These links are highlighted (they actually flash) every time a new topic has been added to these specific sections of the forum. 
* A link towards the section "Server Status" of the DOFUS forum has been added within the server selection interface. 
* From now on, an error message will appear when the language file can't be written. 
* You can now obtain one unit of one item in the collector's inventory when "double-clicking" or obtain all the units of one item using the shortcut "CTRL + double-click". 
* A pod gauge has been added to the purchase interface when consulting a Merchant Mode. 
* A pod gauge had been added to the Collectors' collection interface. 
* The Character selection interface has been redone. 
* The character creation interface has been redone. 
* The gift interface has been redone. 
* The free pet list appearing on the identification page is now flashing by. 
* From now on, you can click onto the name of the players in the chat interface, in the friend list, in the guild member list and in the party member list to display the player's option menu. 
Addition:
The bug which was involuntarily closing the pop-up menus (to join in a fight or collect resources for example) has been fixed.
Dofus forums are now in Spanish!
Click on the flag of Spain at the top of the forum, or head on over to http://forum.dofus.com/index.php?lang=es. 
==September 1, 2006==
Just imagine:
* 1 year a lot of us play Dofus
* 1 year exp, drop, doing dungeon, aggro...
* 1 year having fun chating, killing, slaping, swinding, scamming all your friends (forget the 2 last one please XD)
* 1 year spending pocket-money given by mom for Dofus
* 1 year failing at school because of the lack of sleep
* 1 year using your little sister's dolls as sacrificial dolls
* 1 year counting Gobbals to fall asleep
* 1 year trying to pay your bread with Kamas
* 1 year killing farmer's sheeps to get this bloody lining!
* 1 year.... 
Just to say you all:
HAPPY BIRTHDAY DOFUS!!
Link to official Ankama's Happy birthday 
==August 25, 2006==
Back to school news! As summer will soon come to an end, young Amakneans - just like all the other kids of the world, will soon go back to magic school, witchcraft school, knight school, crime school and embroidery school. For the occasion, the old wise men decided to pay tribute to the Centaur Warrior of the Valiant Heart Order, protector of Martalo and co-founder of Bonta: the great Menalt.
That's why the next DOFUS server that will be set up on Tuesday 29/08/2006 during the weekly maintenance will have this valiant warrior's name.
Menalt will be the 7th DOFUS server (the 6th for the French speaking community). New servers that will be dedicated to international communities will soon be set up as well. 
==August 22, 2006==
Since a few days, the number of players has raised in a significant way, and the size of the queues is becoming more and more important at peak times.
We're still trying to reduce at maximum these queues, the cache system concerning characters loading has been successfully tested since a few weeks on Rushu, and has thus been activated on all servers, to reduce queues at peak hours.
Since the removal of game databases from the connection server, identification is now very quick, but all game databases had to be grouped together on the same server which, with the recent growth of the community, isn't sufficient anymore to have reasonable queues.
A new database server will thus be set in the coming weeks to back up the actual server.
Meanwhile, we're still actively looking for solutions to fix all lags problems that some players still encounter. The Rushu and Jiva servers will be temporarily replaced during the 29/08 update, for us to do some hardware test on them. Experience on the Rushu server (server having faced the most problems) will be doubled during a week as planned once these problems will be fixed.
We're also still testing and upgrading our automatic reconnection system, and should be able to make it available in the coming weeks. 
== , 2006==
Game servers will be shut down between 9:00 and 9:30 GMT+1.
Here's the list of changes applied :
Perceptors :
* It will now be possible to abandon a perceptor fight again (but kicking a player when defensors take place will still be impossible). 
Server :
* New control tools added to watch over servers performances. 
==August 16, 2006==
As stated in the Terms of Service of Dofus, we punish players using "bots" or any program to play.
The Ankama Team reminds players using these programs, that they risk a definitive bannishment from the game.
We do not accept the use of these programs, which are a nuisance to the game's conviviality, its economy, its coherence, and to the efficiency of our game servers.
Since a growing number of bots and other programs have been used recently, we have decided to become even more severe, spend more time tracking these players, develop tools that will enable us to catch them, and then punish them.
In the players' interests, and to preserve your gaming conditions, a huge number of accounts having used bots will soon be definitively bannished from our servers. 
==August 09, 2006==
Game servers will be shut down and updated on 10/08/06 from 9:00 am to 9:30 am GMT+1.
This servers update will make the exchange of the compensations (through the bank system) between the characters of a same account possible.
We will also take the opportunity to set new functionalities. The latter will help us determine more precisely the origin of the lags that players encountered over the past few days. 
==August 07, 2006==
On Tuesday August 8, 2006 between 9:30 am and 10:30 am (GMT+1), we will reboot our game servers.
Here is a list of the modifications made in the game:
Collectors:
* Problems regarding the collectors on strike are fixed. They will correctly use their spells again. 
Spells:
* "Soothing Bramble" level 5 gives Health Points (HP) back to enemies. (Until then it was only giving HP back to allies and was therefore corrected to suit all the other <5 levels).
* "Terrifying Cry" of the Red Wyrmling has been modified. 
Fights:
* Since there have been so many abuses, the in-fight PvP system has been changed. Indeed, now when a player volontarily joins a PvP fight, his wings are automatically spread out and his rank will be taken into account for the results of the fight. 
Messages:
* Messages concerning pets (meals, happiness) when connecting are now displayed after the account security message.
* From now on, it will be impossible to 'skip a line' in a chat message since there have been so many abuses, identity usurpations and frauds. 
==August 02, 2006==
The game servers will be shut down and updated on 03/08/06 as from 9:00 am GMT+1 and for about 2 hours.
Here is the list of the modifications made:
Items:
* Further to the negative feedbacks of the community, the pet Mini Wa is no longer part of the Wa gear and doesn't bring additional bonus if equipped with the other items of the Wa gear.
* The Dazzling cloak appearance has been modified.
* Root Well: the critical hit bonus decreases from 20 to 10.
* Helabete Shovel: the critical hit bonus decreases from 25 to 15. From now on, you will need both hands to handle this weapon.
* Karnak: the agility criterion decreases from 350 to 300. The weapon is from now reserved to the Iop class and has a MP bonus. Players who have an old version of this sword can contact the technical support to exchange it. 
Spells:
* The effects of the Enutrof spell "Bribery" are now properly displayed. 
Collectors:
* It is impossible to join the team defending a collector from a jail.
* It is impossible to kick players in a fight against a collector, once the team defending him is there. 
Monsters:
* Monsters undergo damage again when they are pushed back and their resistance equals 100% (Pandamani and Pandora Ghost Box for example).
* Increase of the drop probability of the Bulbig Magic Roots.
* Increase of the drop probability of the Sacred Bambooto Magic Roots. 
Servers:
* From now on, the friend list is saved properly. 
NPC:
* Pandawa characters will no longer be able to equip the Pandawa Headgear sold by Narber the merchant. 
Dungeons:
* Players are no longer evicted from dungeons when they reconnect after being blocked at the end of a fight. 
Compensations:
* Compensations announced have been slightly modified. Please refer to this topic for more precisions. 
==July 28, 2006==
Further to the disconnection problems players encountered these past months, the ANKAMA team decided to offer all its faithful players whose subscription ended or ends after 01/06/06 several compensations (please note that the players who were not subscribers between 01/06/06 and 27/07/06 are not entitled to have these compensations):
3 extra days of subscription
2 Compensation Gifts each including:
* 5 Compensation Candies from the Wise one (increasing Wisdom by 100 points during 30 fights). 
* 5 Compensation Candies from the Lucky one (increasing Prospecting by 100 points during 30 fights). 
* 10 Eniripsa Powders (allowing you to heal your pets). 
* 10 Energy Compensation Candies (allowing you to recover 5000 Energy points). 
These compensations will be allocated on 03/08/06 during the day.
Addition: Compensations have been reduced a little bit from what was first announced on 28/07/06 (5 Compensation Candies from the Lucky one and 5 Compensation candies from the Wise one per bag instead of the 10 announced).
Gifts and Compensation Candies will be credited to the account of the recipient. You won't be able to sell or exchange these gifts. 
Please note: you will be able to exchange the gifts between the characters of one single account (via the bank system) only when the next update on the game servers will be done (in about a week or two).
If you're using a candy still active, you won't be able to open your gift. You'll have to wait for the effects of the candy to be completely finished before opening your gift box.
Some players did not get all the compensation candies they were supposed to get.
The first compensations distributed were posing problems when opening the gift box if buffs were already active.
* If a player had already eaten a Compensation Candy of the Wise one (still active and present on the bonus list) and opened his gift box, he wouldn't get the Compensation Candies of the Wise one. 
* If a player had already eaten a Compensation Candy of the Lucky one (still active and present on the bonus list) and opened his gift box, he wouldn't get the Compensation Candies of the Lucky one. 
Therefore, players can have lost:
* 5 Compensation Candies of the Wise one (if they only opened one gift box)
Or
* 10 Compensation Candies of the Wise one (if they opened both gift boxes)
Or
* 5 Compensation Candies of the Lucky one (if they only opened one gift box)
Or
* 10 Compensation Candies of the Lucky one (if they opened both gift boxes)
If you are one of these players, please report to the Dofus Technical support before 14/08/06 and clearly mention:
* Your account name.
* The characters who received the gifts boxes.
* The bonus type (buff) that was active when opening the gift box (either wisdom or luck).
* Whether you opened one or both gift boxes.
* The type and quantity of lost candies when opening the gift box. 
The lost gifts will be given back a couple of days after 14/08/06 once we will have been able to check all the claims.
Each claim will be treated separately. Therefore any attempt of corruption or abuse will be sanctionned by a definitive ban of the concerned account and its connected accounts.
We do apologize for the inconvenience and thank you for your patience and trust. 
==July 26, 2006==
To reduce incompatibility problems which are creating untimely disconnections, the use of the version 1.14.1 will be compulsory as from today.
All players must download the version 1.14.1
Some users had trouble downloading the client 1.14.1.
The corrupted file has been replaced by a valid one.
We replaced the downloading server on which problems occurred.
Normally, you can download the client 1.14.1 without any problems now. 
==July 27, 2006==
Since our update 1.14.0, two major problems appeared:
* Some players can't properly save their Friend List. 
* Players who are switching to the Merchant Mode and connecting to their character list, can't see their characters that are in merchant mode. Indeed, this action actually disconnects all the merchant modes. The merchant mode works but accessing the character list deactivate all the merchant modes currently on for this account. 
These two problems will be fixed during our next update on 01/08/06 or 08/08/06. 
==July 24, 2006==
During this maintenance, our game servers will be shut down and updated one after the other:
:Rushu Server will be shut down from 9:00 to 10:00 am GMT+1.
:Hecate Server will be shut down from 9:30 to 10:30 am GMT+1.
:Jiva Server will be shut down from 10:00 to 11:00 am GMT+1.
:Summens Server will be shut down from 10:30 to 11:30 am GMT+1.
:Djaul Server will be shut down from 11:00 am to 12:00 pm GMT+1.
:Raval Server will be shut down from 11:30 am to 12:30 pm GMT+1.
A new database server will be set up to reduce waiting lines to access the game servers, the character lists and the server lists.
Please find below the list of the modifications made on this update:
* Monster respawn will normally work in the Imp zone.
* Monster respawn will normally work in the Firefoux Dungeon.
* Archer respawn will normally work at the Brakmar wall.
* Equipped pets won’t lose Health Points for one month as from the update.
* The disconnection – reconnection system will be activated again apart from fights.
* Error messages from the client will come together with a help facility. (This help will be updated and translated in the upcoming weeks.) 
==July 21, 2006==
Further to the numerous feedbacks from the community, we decided to change our technique to avoid the banking frauds that we are victim of.
We are aware that our first solution (to cancel the free pet exchange) did not satisfy you. To be honest, we didn’t like it either and it could be interpreted as a step backwards or too strict a restriction for the honest players.
We first made this decision as we are more and more subject to banking fraud. Law obliges us to reimburse the persons responsible for these frauds. These persons abuse the system to sell either in-game or for real, the free gifts we set up to reward OUR honest players, who trust us and subscribe.
These banking frauds really harm our company since considerable amounts are debited from our accounts without any notice and these amounts are normally part of our sales figure. These frauds consequently devaluate the value of the free gifts we offer to our subscribers.
As we reached a critical point, we had to find a solution as quickly as possible.
We do not wish to penalize our honest faithful players, but you must understand that the only effective way we have to struggle against these frauds is to modify the in-game system. We still actively struggle against these banking frauds outside the game, launching legal proceedings against the persons responsible for frauds. But though we have the law for us, it’s too late! The game and its players have already been hurt.
We really want you to understand that such modifications on the gift system are also to protect our players from in-game cons. Indeed, the unscrupulous persons responsible for frauds can do you, for example selling pets they obtained thanks to banking frauds.
We are still listening to you and what you have to say. That’s why we decided to find alternative solutions to please you. They won’t be as effective against banking frauds and won’t penalize our community as much.
We decided to make the exchange possible again. The only restriction being that you will have to wait two months before being able to exchange your free pet.
To make it clear, you will have to keep the free gift you got when subscribing during 2 months before you can exchange it.
These pets will be credited to the account owner. The latter will be able to exchange it only via one of the character available on his account, using a bank system.
You will be able to leave your pet at the Bow Kennel, but the Bow Kennel Certificates will be associated to the owner for the first two months.
After the two months, the pets can be exchanged normally with all the players.
Pets offered before this update are not concerned by these modifications and you can still exchange them.
If you won a pet thanks to the gift system before this update, you won’t have to wait two months before you can exchange it.
Pets currently concerned by these modifications are:
* Mini Wa
* Willy Peninzias
* Mini Mino
* Croum
* Dragoone
* Ghast
We hope that this delay will stop frauds.
Depending on the results of these new modifications, we might have to change the minimum exchange delay again up to three or four months….or we could also change it the other way around, to one month for instance, may the frauds decrease considerably.
These modifications will be applied as from the update on 25/07/06 or on 01/08/06 depending on the progress of our tests.
Obviously, we will let you know the exact date of this update as soon as possible. 
==July 20, 2006==
The Rushu Server will be shut down from 10:50 am GMT+1 to 11:30 am GMT+1.
This exceptional maintenance will increase the server memory in expectation of the future increase of players on this game server.
Further to technical problems that occured while downloading the guild information, the Rushu server won't be rebooted before 2:00 pm GMT+1. 
==July 18, 2006==
Recently, Ankama send all of its players an e-mail announcing that they would all be offered three membership days.
However, some of you apparently thought that these days were already given, but this is not the case. These days, as well as some other gifts, will be given only once all actual problems will be fixed, so that you'll fully benefit them.
We do not have any idea of how much time it will take us to fix these problems (especially connection ones), and thus prefer not to give you any precise date. However, we're still doing our best to get out of this situation as soon as possible !
Once again, the Ankama team thanks you for your support and comprehension, and is looking forward for better days ! 
A new client version of Dofus (version 1.14.1) is now available and can be downloaded here.
You don’t have to download this version. It is completely optional. You can keep on playing with the client version 1.14.0 of Dofus.
However, if you keep on using the client version 1.14.0 of Dofus, you must empty the game cache via the game option menu. Indeed, this will force the downloading of the new version of the language file which considerably reduces the number of disconnections.
Clients:
* Language files can now be downloaded from several different servers in case of problem.
* The game server selection interface has been corrected.
* The server list is sorted out according to the number of characters present on the server.
* The character list on a server is sorted out according to the oldness of the characters.
* Regarding the server selection, as from now a default server will automatically be selected.
* Maps of the game can be downloaded from several different servers in case of problem.
* The Client no longer disconnects but displays a message when the selected server is not available
* The Client no longer disconnects when a character is selected many times in a very short period of time.
* The language file version number is displayed on the identification page of the game. 
Server:
* Your waiting before being reconnected no longer creates disconnections. 
The servers Hecate and Raval will be shut down and updated as from 6:00 pm GMT+1 if these modifications aren’t enough to solve the major specific problems that these two servers encounter.
An exceptional maintenance of the software and the material will be done on all game servers on 20/07/06 to fix some of the disconnection problems due to a material bug from our servers.
We keep on doing our best to fix these disconnection problems.
We will offer compensations to all our players once these problems will be fixed, and only then. 
Guild problems are fixed on the Rushu server since the last server reboot at 6:00 pm GMT+1.
The general running of the server should be slightly better and the number of disconnections should be reduced.
You can still encounter some little lags on Rushu (nothing similar to last week lags)
We're currently working on it, doing tests and tuning system configuration, and everything should be ok in a few days, with even better conditions. 
==July 13, 2006==
Game servers will be shut down and updated as from 10:30 am GMT+1.
The Sacrier spells 'Transposition' and 'Cooperation' have been corrected.
The Sram spell 'Double' has been corrected.
Connection servers will also be updated during the day in order to reduce the frequency of the disconnections. These servers will be shut down only for a few minutes and won't disturb the running of the game.
We are currently working on solving the disconnection problems you encounter while playing.
We are also currently working on new compensations further to the unusual game conditions players are facing since our last update.
We will keep on informing you on the next modifications that we will make and on the compensations we will have prepared. 
==July 12, 2006==
Further to the numerous connection and duplication problems encountered by the players on the game servers since we put our latest version 1.14.0 online, we shut down the game servers around 9:15 am GMT+1 in order to update them.
Game characters will be restored as they were last saved on 11/07/06 at 2:00 pm GMT+1.
Game servers should be available again around 10:30 am GMT+1.
In order to limit our current technical problems, we temporarily disabled the disconnection - reconnection system.
We will inform you as soon as it is available again.
Some players have been excluded from their guilds on the Ruhsu server. This players can, as they please, be re-invited by another member, or wait until tomorrow morning, when a quick reboot will automatically add them to their guild. 
==July 11, 2006==
On Tuesday 11/07/06 a new client version of Dofus will be available.
This update will improve the overall gaming time and solve major disconnections problems and connection difficulties during peak times.
The servers will be shut down for the whole length of the maintenance (starting at 10:00am GMT+1 and for several hours). A new database server will be installed in order to reduce connection times to the different game servers.
Note that the new client can be downloaded during this maintenance.
Below are listed all the new elements/features brought by the new version:
New Gifts:
* The Mini Wa is a smaller version of the Wa Wabbit, but more sociable and easier to carry. It will be offered to every player who will buy the Premium pack available on the Ankama Shop website (online soon).
* There is another gift (Willy Peninzias) but I assume it will be mostly for Francophone players as it is an original character taken from the French comic Mutafukaz. Don't take it for granted though. For those who might still be interested, it will be offered to every player who will buy the comic book together with their Dofus subscription.
Servers:
* The Dofus client will integrate the maps in order to avoid "black screen" bug.
* Map transfer will be accelerated (less time required when changing map).
* Language file will be included in the client in order to avoid language file download failure.
* A new system will allow you to connect quicker to game servers (Note of Panoramix: I am not acquainted with this feature and can't explain it, but it has nice effects anyway :D).
* A disconnection/reconnection system will allow you to reconnect even during fights.
* A queueing system will simplify and ease the access to the game even during technical problems.
More information about the improvement of the server is available on the news of the 27 of June
Client:
* In the version 1.14, when you'll deactivate the main chat (black one), 'text bubbles' won't be displayed anymore.
* Display of gauge filling for inventories, banks and safes during exchanges in merchant mode shops.
* New feature that will allow the player to restrict the access to a fight to his party only or even just to himself.
* New feature that will allow the player to call for help in case of aggression.
* New button/key to activate/deactivate the spectator mode.
* Inventory filters will be sorted in alphabetical order.
* Inventory filters chosen during a session will be saved for the whole session.
* More zoom possibilities on the world map.
* The grid pattern of the world map can be deactivated.
Items:
* Ice Daggers: Critical Hit probability goes from 25 to 30, Critical Hit bonus decrease by 5, from 15 to 10.
* Daggers Sives: Critical Hit probability goes from 25 to 30, Critical Hit bonus decrease by 5, from 15 to 10.
* Daggers Melhon: Critical Hit probability goes from 30 to 35, Critical Hit bonus decrease by 7, from 15 to 8.
* Ramougre's Setter: Critical Hit probability goes from 25 to 30, Critical Hit bonus decrease by 5, from 15 to 10.
* The graphical aspect of the Nettlez has been improved.
* The graphical aspect of the Ragnarok Hammer has been improved.
* The graphical aspect of the Solomonk Hat has been improved.
* The different barks are correctly displayed in inventories.
Gears:
* Wabbit pet is now part of the Wabbit gear.
* The Mini WA is now part of the Wa gear.
Spells:
* 'Coin Throwing' (Enutrof): Critic hit increases to 16 at lvl 6.
* 'Double' (Sram) has now the same number of HPs, MPs and has the same characteristics as its summoner.
Monsters:
* While waiting for the Brakmar squirrel problem to be fixed, the squirrel will respawn on the same map in Brakmar. 
<pre>
This has to be revised and possible merge with the news
July 11, 2006
The 1.14 version of DOFUS is now available.
There are various changes to the game, and some additions, including:
* A new connection system that will solve recent connection problems, speed up map transitions, provide connection queueing, and even allow users to reconnect to fights still in progress
* A new gift pets, [[Mini Wa]] and one other
* Various client improvements regarding the map, inventories, and joining battles
* Changes to some daggers and the [[Wabbit Set]], and new images for other items
* Changes to [[Coins Throwing]] and [[Double]]
Official details on these improvements and others are available at http://forum.dofus.com/topic.php?id=26729
To upgrade to version 1.14 go to http://www.dofus.com/community/ankamagames/download.php
==July 08, 2006==
Greets.
The computer hosting RUSHU server just suffered a hardware failure today. We're working to repair it as soon as possible. Unfortunately we cannot provide any delay of availability yet.
We apologize for this problem.
I was trying to make a small tournament on Jiva at -3,-28 for. My internet connection is very laggy (no idea why tonight :/).
I get disconnected every 2 minutes or so and cannot keep animating. For instance, this is my 5th attempt to post this single message. I am really sorry about it.
I hope Rushu will be up asap.
Quoted from one of the many pages of the Rushu Downtime thread:
Echt :
Hi,
First of all, let me tell you that I did not read all of this thread, as it is quite... huge ^^
The Rushu server fell down yesterday, at 2:00 PM (GMT+1). As announced by Billfr, it is a hardware failure, and thus, we can't simply restart the server to make it available again. Moreover, as it is the week-end here too, it'll be quite difficult for us to get up to our servers, which are hosted by a private society, and not us directly.
We're doing our best to fix the Rushu server, and will surely find a solution to compensate this (at least) two-days impossible connection.
As Panoramix told you straight from the beginning, the Rushu community isn't ignored at all, and is very important for us, such as all communities. Also, for those who are currently asking for a new server, an International (English as the primary language) one should be installed before the end of the year, between September and December. A German server is also being prepared, and will be available in September. Soon after these servers, a Spanish one should be up, and some different others afterwards...
We will keep you informed of any evolution and, if possible, give you the reasons of this crash.
We apologize for this exceptionnal situation, and will really do our best to get Rushu runing again as soon as possible.
As always, pets will lose, at maximum, one life point. However, the server being down, I'm not sure wether the clock is still running, or not... Anyhow, don't worry, they'll only lose one point, not more ;) 
Rushu is down again.
I want to advise you all that the admin team has not posted any message here yet to announce Rushu was back.
I assume it means they have not finished fixing the problem yet.
The Rushu server will be replaced by a new one during the maintenance that will take place on 11/07/06 as from 10:00 am GMT+1.
This maintenance and this server change will last several hours.
Once the new server will be online, experience gained on the Rushu server will be doubled for a whole week. 
==July 05, 2006==
The connection server encountered major technical problems on 05/07/06 between 4:00 and 4:30 pm GMT+1.
The game could not be accessed during all that time.
This kind of problem should no longer happen once all the modifications scheduled for 11/07/06 will be put online. 
==July 04, 2006==
On 04/07/06 the game servers will be shut down between 9:00 am and 10:00 am GMT+1.
We will shut down the game servers to let our hoster replace some of the network equipment with a better one. 
==June 27, 2006==
You are increasingly numerous to ask us what we are currently doing or intend to do to regulate the current problems of disconnections, and connections to the game servers.
You are also numerous to reproach us not to take into account your remarks, not to keep our commitments, and not to manage our priorities properly.
We are aware of the difficulties you meet to play under suitable conditions. But we read your remarks on the forums, we try to bring answers to your questions, and we make our possible to regulate the current problems.
Concerning our priorities, the development work started for the extension of July concerning the mounts. It was suspended so that our entire development teams can fix the current problems. We won't resume the development on this extension as long as the current problems are not fixed.
However, work on this extension is not completely suspended, our graphic designers continue to work on this extension.
We announced this extension, because a part of our team of graphic designers works on it, and a part of the development team already started to work on the functionalities linked to the mounts.
We intended to put this extension online during July, but we will wait until the current problems are corrected. Our priority remains the resolution of the current problems, and the improvement of your playing conditions.
We do not consider that it is normal to have to wait to be identified or to connect to game servers. Our objective is to reduce the current withdrawal periods completely and to improve the conditions of waiting of our players, in the event of exceptional failure.
We already started several material and software modifications in order to solve the current problems partly.
Here's the list of the current problems and the principal modifications carried out and the one we intend to undertake in the weeks to come, with some explanations. We sincerely hope that this will help you understand the difficulties that we meet, and the origin of the current problems:
Actual problems:
Massive disconnections:
* Several thousands of players are sometimes disconnected from our game servers, without our material being responsible for it. We are currently still unable to identify the exact source of these disconnections. But we continue, together with our hoster, to try to determine their origin. In parallel, we're working on alternative solutions which should make it possible to circumvent this kind of incident effectively. 
Impossibility to charge the game maps ("black screens"):
* It is sometimes impossible for certain players to charge the game maps, which generally blocks their client and obliges them to start it again. This problem is due to failures of our download servers. 
Impossibility to be identified on game servers ("too many simultaneous connections")
- At peak hours, players cannot be identified any more during a period of several minutes, sometimes even several hours. This problem generally occurs after a massive disconnection or problems of maps loading. Indeed, these two problems cause a considerable increase in the number of identification requests, saving and loading of characters, which quickly saturates our database servers. The server then "protects" itself from this important surge of requests, and blocks the new requests by preventing all new identification requests, in order to currently treat the requests on standby and not to degrade the playing conditions of players currently connected on our game servers. It is a temporary solution.
Problems of data saving : - In case of critical failure, the last date of partial data saving can reach up to 24 hours.
Changes recently made:
On 25/04/06:
* We changed a significant part of our network equipment which could not manage any more in a suitable way the increasing number of connections at peak hours. 
On 23/06/06:
* We installed a new temporary server to host Jiva's database. This had as direct consequence, an improvement in connections to Jiva, and a release of the charges imposed on the database servers managing all other servers. This solution is temporary, other database servers much more powerful will be set up in the weeks to come. 
On 25/06/06:
* The origin of the failures of our maps downloads servers was determined, and these failures are being corrected. 
On 26/06/06 at 02:35 PM: Identification server :
* We put on line on the identification server, a cache system for the list of characters. This system keeps in the server's memory, for ten minutes, the lists of characters which got disconnected. This functionality makes it possible to decrease in a considerable way the numbers of requests to be carried out when the players change characters or when the players are disconnected in a massive way, since the lists of characters are stored. 
Changes to come:
On 11/07/06: An update of the Dofus client will be carried out, it will not bring any content, but will improve the Dofus client, and partly solve current problems.
Game servers' database:
* A cache system for characters loading will make it possible to reduce the access times to game servers. This system will keep in memory (on the server) during a few minutes, the characters which already got connected, which should make it possible to reach a lot more quickly the game servers, especially when changing characters. This functionality should also reduce the number of requests to be treated by the database servers and improve general game performances. 
Downloads servers:
* The game maps will not be stored directly on the download servers anymore, but will be integrated to the Dofus client. The automatic update system of game maps will thus be completely modified, so that we can update certain maps without the players being forced to download a new version of the client. This modification should regulate the problems of maps loading.
* The language file will also be modified since the latter will be included in the Dofus customer from now on. The language file will be divided into several files, which should enable us to update only one part of the data, and thus to reduce the duration of downloadings of the language file.
* The new Dofus client will also be able to connect itself to various downloading servers if it has to update a map or a language file, and that a downloading server is failing.
* Other maps and language files servers will be added in the coming weeks, in order to avoid simultaneous failures on several servers. 
Client and servers:
* An automatic reconnection system will be integrated to the next Dofus client. This system should render all disconnections transparent, even on fight disconnections. 
Identification server: - A queue system will be created in order to avoid players having to be identified several times in a raw, in case of failure. No priority in this queue could be given to the subscribers compared to the non-subscribers, as our servers are not able to know if a player is subscribed or not before the actual connection.
* A server will be dedicated only to players' identification, in order to accelerate this stage considerably.
* The common database, gathering information of the entirety of the characters of the game servers will be removed and replaced by several databases specific to each server. This modification will make it possible moreover to the players to use the same character name on various servers (but the owner of a character name on a server will not have priority for obtaining the same character name on another server). Once identified, the players will thus have access to the list of the waiters on which their characters are. They will be able then to choose their waiter and to reach the list of the characters present on this server. The number of characters will, however, remain limited to 5 for the whole of our servers. 
Database servers:
* A new server will be dedicated to the management of the data bases of game servers.
* Another server will come to assist it later, in a few weeks.
* A queue system will be set up to reach the list of characters present on a game server. This queue will allow the subscribed players to have priority compared to the non-subscribers, when accessing the characters' list.
* A queue system will be set up to reach the server. This queue will allow subscribers to have priority compared to the non-subscribers, in accessing game servers when the number of connection requests on standby becomes too important. This queue will also make it possible to non-subscribers to be placed in a queue to connect themselves to full servers. Subscribed players will never have to use this queue to connect on a full server. The current servers have a sufficiently powerful margin not to limit the number of subscribers who connect themselves to them. The limitations of the number of connected players on a server are applied only for non-subscribers. 
Saving server:
* From now on, the requests of unfinished savings and updates (on standby) will be directly recorded to be carried out on characters reconnections, if they could not be carried out.
* The partial savings of disconnected characters will be carried out every 2 hours. 
The Ankama Team thanks all its players for their patience, their comprehension and their support.
After a re-evaluation of our goals and plannings, we have decided to add all planned modifications in a single update (dates given in the previous message have been modified), which should be uploaded on the 11/07/06.
The development teams working on the mountings update, will go bacj to it as soon as the 11/07/06 update will be fully functionnal.
We'll try to get the mountings update ready for the end of July, or beginning of August.
==June 23, 2006==
A new database server will be installed this afternoon for Jiva, to diminish the overload supported by the other servers.
This new server should improve connection and identification delays for all game servers.
The Jiva server will thus be shut down between 4:00 and 5:OO PM GMT+1, the time for us to transfer Jiva's database.
Another database server should be installed in a week or two. 
Some users are facing difficulties in loading game maps.
We suggest that you try the following :
* Clear Dofus' Cache (from the menu options, top right corner of the Dofus window).
* Clear Internet Explorer's cache (tools > Internet options > remove all temporary files). 
You may also try using a recall potion, or even the teleport option with your husband/wife to change map. 
==June 22, 2006==
Our hoster will proceed to a brief shutdown of its network service on the 23/06/06, between 6:00 and 7:15 GMT+1 (5:00-6:15 DUT).
Our game servers will thus be shut down from 5:45 to 7:15 GMT+1 on this day. 
==June 20, 2006==
Game servers will be shut down at 10:00 GMT+1 (around 9:00 DUT).
Here's the list of changes :
* Dancing Sword : The summoning can not be placed on a square already occupied by a player or a creature. 
* Reduction of the average number of monsters per group on Grobe Island. 
* Hammer Sheys : craft simplified. 
* Hammer Ican : passes from 4 to 3 ap, criteria changed, heal bonus changed to wise bonus, basic damages lowered, summoning bonus added, critical miss rate reduced, critical hit probability raised. (Players actually having this hammer will have to get in touch with the Support to change it). 
* Luhene Hammer : damages changed(Players actually having this hammer will have to get in touch with the Support to change it). 
In July, a new add-on for Dofus will be available, which will enable you to discover mounts.
In this add-on, we have mainly focused our efforts on mounts and all related functionalities, to offer you a play and interesting breeding system. Here are the main aspects of this system :
Capture :
You'll be able to learn how to capture a mount and test this on Wild Dragoturkeys, notably around the new breeders' village.
Breeding :
You'll finally be able to enjoy breeding, and see your mounts grow up.
You'll have to frequently take care of your mount, so that its aggressivity, serenity, strength, love and maturity evolve correctly.
You'll have the possibility to raise your mount in public parks, for a low cost, but will have to be careful to other breeders' mounts, which will surely try to upset your Dragoturkey.
You'll also be able to invest in your own enclosure, and will thus have the possibility to manage your park as you wish, and to satisfy your mounts.
And if you're willing to help apprentice breeders, you'll be able to learn the new handyman job, which will enable you to craft all necessary equipments to fit out the ideal enclosure.
Reproduction and crosses :
You'll be able to make your mount profitable by reproducing it, to get an even more efficient progeny.
Learn all this job's tips and tricks, and genetic inheritance of your mount, this will enable you to do original crosses and maybe obtain special and rare Dragoturkeys, between the already fifty different ones existing.
Use :
You'll be able to use your mounts in fight, as they'll be of good help to defeat your enemies (they'll give you bonuses like pets, but you'll have to choose between your pet and your mount), and you'll have the opportunity to give them experience and make them evolve. They'll also shorten your trips in Amakna, thanks to their high speed run, and carry some of your items.
By training them, they'll run faster and will carry more items !
We'll give you more infos a few days before the release of this update. 
==June 18, 2006==
Since a week, many of our players have had troubles when connecting to the game, changing character (language file problem), as well as in game lags.
All these problems were due to restrictions implied by the network hardware used for our servers.
We have dispatched the language file and game maps' downloads on different servers than the connection one, to fix this problem.
Important problems of latency ("lag") occurred the past weekend and this week, during peak hours (especially during the evenings) on our servers.
These latency issues seem to come from the network equipment that we currently use, which is reaching their limits during peak periods.
We are in discussions with our host to replace this equipment as soon as possible. We hope to set up and to configure the new network equipments by this weekend or next week.
Problems of latency sometimes occur during character selection or the posting of the list of the characters. We thought we had found a solution effective to face this problem (see preceding message), but that is not enough.
The problem seems to be at the level of our server databases which starts to reach its limits at certain hours.
A new database server will be added from here in two to three weeks to assist the current server. Important modifications on the way in which the requests are processed by the server, will be applied as of next Tuesday (maintenance).
A significant part of the community has encountered problems when loading the additional language files, which has prohibited their access to Dofus. The servers streaming the concerned files encountered important problems of saturation which we were not able to envisage.
An emergency fix to route the requests to other servers were made to temporarily regulate this problem.
The team of Ankama Studio works, even at this moment, with the installation of alternative solutions to regulate the problem in a final way.
We will continue to inform you of the solutions which we set up to regulate these problems which prevent a significant share of our players from playing in a suitable way during peak hours.
Connections on servers remain quite slow at peak connection times.
Game conditions aren't optimal at these times either.
We have more clearly identified the source of these problems.
A part of our network infrastructure should be changed for extremely more performant one, able to endure a raising number of simultaneous connections on our game servers.
This equipment should be installed in the coming weeks.
Once installed, we will open a new french server.
We're waiting for this equipment to be ready before opening new servers, so that actual conditions don't get worse.
We're still actively working on an automatic reconnections system, which should make most disconnections invisible.
We should also upload a new Dofus client for the coming update (July). This client won't bring new content, but will include this new system.
We will keep you in touch as soon as we'll have mor infos on these different points.
All new equipment installed since a few weeks has helped in resolving an important part of all slow connection problems, and impossible identification ("too many simultaneous connections").
However, these problems persist, due to the growing number of players at pic hours since a few months.
This time, it is our database server which is involved. Last week already, we proceeded to an exceptionnal maintenance during which we added a new database server to back up the actual one.
We are aware that this isn't sufficient, and another database server should be added as soon as possible.
We're still trying to optimize our database and connection servers' softwares at each weekly update, in order to bring concret solutions until the new server is installed. 
==June 15, 2006==
Since a week, some players have faced problems getting their gift pets.
It seems that sometimes, the data gets lost between the connection server and our game servers,resulting in losing the deserved pet.
We're currently trying to find a solution, and will do our best to fix it soon, and automatically give back any pet lost due to this.
There is no need to get in touch with the helpdesk for the moment. However, if after the automated give-back you still didn't receive your pet, then feel free to contact us at http://support.ankama-games.com , and we'll manage each case.
This problem should be fixed tomorrow after the usual reboot.
All players who didn't receive their pets should automatically get it after the reboot. 
==June 14, 2006==
On Thursday, game servers will be exceptionally shut down from 9:30 GMT+1, for almost an hour, to fix the forgotten zaaps problem.
Zaaps will be restored on reconnection of each character, once the servers will have been restarted.
Players will have one month to connect their characters to automatically recover their zaaps, after what they'll have to recover those manually.
All zaaps saved between the 13/06/06 maintenance and this reboot won't be lost. 
==June 13, 2006==
Hello,
This Tuesday June 13, we will proceed to an important rehandling of the architecture of the servers to accelerate and remove the withdrawal periods at the time of connections.
The servers will be cut starting from 9:00, and we will do everything to reduce to the bare minimum the period of maintenance. However the servers will be innaccessible for several hours.
We are sorry for the delay, and hope that this update will solve the whole of the problems of waiting to connect.
Thank you in advance of your comprehension.
Follow up on the previous post in the french forum.
Hello,
We could launch a few minutes certain servers, but of the problems on the objects ' interactifs' the such zaaps, zaapis, workshops, resources appeared.
We are finishing the update of the servers with the integrality of the data, once the last 2 ready servers we will reopen the access to the game.
We present once again our excuses to you for the time of inactivity of the servers due to this maintenance. 
==June 05, 2006==
An important maintenance will be done on the 06/06/06, starting à 9:00 AM (GMT+1, DUT : 7:40).
Game servers (Dofus and Dofus Arena), sites and forums will be shut down during all this update, which will last a few hours, and may cause some problems in the following hours.
During this maintenance, we will change an important part of our network infrastructure, used by all our servers, the goal being to diminish connection times and game's latency.
Here are today's changes :
* Kamas thefts (thanks to some weapons or spells) don't work in challenges anymore (they are still displayed, but kamas aren't lost at the end of the fight). 
* Maydhyn China daggers: the critical hit probability passes from 1/25 to 1/35. 
* Rod Gerse : The AP Cost passes from 4 to 3. 
* Xaveur :The critical hit bonus passes from 22 to 10. 
==May 30, 2006==
Game servers will be shut down at 10:25 (GMT+1), 9:00 DUT.
Here are the changes done :
* Forgetfullness potions for Pandawas are now available in the Pandawas' temple.
* The Forgetfullness potion of the Arnakne Spell is available in Otomaï's shop.
* The Forgetfullness potion of the Chaferfu Spell is available in Otomaï's shop.
* Maximum players' resistances are now limited to 50% in each element, instead of 75%.
* The way resistances work has also been revised, static reductions being now taken into account before percentage ones.
* Monsters and characters resistances are now taken into account when damages are reflected.
==May 27, 2006==
This is the provisional schedule for the translation of Ankama Game's Properties into German:
Provisional Schedule
Localization of the websites and games Ankama in German:
19/05/2006
The website of Dofus-Arena (www.dofus-arena.com)
24/05/2006
The Ankama Games portal (www.ankama-games.com)
26/05/2006
The presentation website of DOFUS (www.dofus.com or www.dofus.de)
June 2006
The website of the DOFUS community (1st part)
The game Dofus-Arena
July 2006
The website of the DOFUS community (2nd part, including bestiary, items, cards, etc...)
Last Term 2006
The game DOFUS
This means that our German players should be seeing the game translated sometime around the end of the year. 
==May 23, 2006==
Game servers will be shutdown at 10:30 GMT+1.
Here's the list of changes :
* The following spells now have a minimal range of one square : 
*# Tricky Trap
*# Mass Trap
*# Poisoned Trap
*# Paralyzing Trap
*# Unsummoning Trap
*# Lethal Trap 
* The Kanniboul Thierry now respawns normally on Moon.
* Leopardos do not aggress players anymore.
* Monsters can not respawn on the bridge leading to Grobe Island anymore.
* The Mischievous Squirrel respawns in Brâkmar again.
==May 16, 2006==
Game servers will be shut down and updated today at 11:00 (GMT+1)(9:50 DUT).
Here's the list of changes :
* The Pandiniuras spell has been fixed. 
* Yokaï, Maho and Soryo Firefoux do not attack players anymore. 
* The aggression zone of Grobe Island 's ghosts has been reduced. 
* The maximum level of ghosts groups on Grobe Island has been diminished. 
* The average number of ghosts per group on Grobe Island has been reduced. 
* Increase of the number of Plain Cracklers in the Rocky plains zone. 
* Bow meows can be retrieved at the kennel again. 
* The Mischievous Squirrel is back in Brâkmar. 
* White Gobblys now spawn again in the Gobbal's Corner, And Small White Gobblys do not anymore. 
We made modifications to the guilds, in order to improve the performances of the servers.
The members (except leader) off-line for more than 3 months have been removed from the guilds, it is enough to the re-invite if they were to return to Dofus.
The empty guilds are deleted to release from the blazons and the names of guilds.
A safeguard of all the guilds was made before the reboot, if you encounter a problem on your guild, the support will be able to restore it quickly. 
==May 12, 2006==
Due to a major technical incident on our database servers, many players have lost their characters on their login screen.
Game servers will be shut down for us to fix this.
All characters will be restored.
The last save was done at 5:00 AM (GMT+1) on the 12/05/06 .
Characters will be restaured from this save.
All actions done between this date and our shutdown won't be taken into account.
The Ankama Studio Team apologizes for this exceptionnal incident.
All players who lost their membership gift during this technical incident will recover these as soon as possible.
The Ankama Studio Team is doing its best so that this gifts restoration will be done before 18:00 (GMT+1), that is to say 04:40 PM DUT. 
==May 10, 2006==
Game and databases servers will be shut down for a special update between 9:00 and 11:00 (GMT+1) / 7:50 - 9:50 DUT.
This update should enable faster login and characters changes.
Posted 10/05/2006 at 09:44:59
DragonMeow
Moderator 	
Also Bow Meow Kernel Exchange problem will be fixed. 
Players who wish to receive pets as gifts, can now subscribe via micro-payment for 3, 6 and 12 months periods, from the following countries :
France, Belgium, Canada, United-Kingdom, Spain, Switzerland, Luxembourg, United-States.
Players will also be able to subscirbe via micro-payment from other countries in the following weeks. We will keep you informed ! 
==May 09, 2006==
Game servers will be shut down today beginning at 10:30 (GMT+1) // 09:15 DUT.
The respawn system has been changed so that no monster family disappears after a given time (as it happened with gobbals, for example). 
==May 05, 2006==
Game servers will be shut down today at 10:00 (GMT+1) / 8:40 (DUT) to be updated.
Here's the list of changes :
* Reduction of the quantity of larvas in Astrub's zone. 
* Reduction of the quantity of larvas in the Astrub's Fields zone. 
* Reduction of the quantity of monsters per group in Astrub's zone. 
* Reduction of the quantity of monsters per group in the Tofus'corner zone. 
* Increase of Treechnids in the Treechnids forest. 
* Increase of the number of Prespics in the Edge of the Evil Forest zone. 
* The glitch enabling players to get 100% resistance with the Feca Shield is now fixed. 
* The Inflatable summon of the Sadidas can now heal and give MP bonus in the same turm, and can heal different players (but only one time for each in the same turn). 
* Butchers can now change Air Bwaks, Nomoons, Little White Bow Meows and Pink Dragounes in their ghost equivalents. 
* The dragoturkey's flatulence problems on the login page have been fixed (you may need to clean your cache to update this). 
==May 04, 2006==
Here's the list of changes done :
* Experience on Craqueboules has been raised. 
* Experience on Cracklers has been raised. 
* The Seismic Punch Spell now works correctly. 
* The AI of some summons has been changed (now corrections will be done in the L'ia dfollowing updates). 
==May 02, 2006==
Following some technical problems, the "reboot" of Tuesday May 02, 2006 is deferred to Wednesday May 03, 2006.
Wednesday May 03, 2006, the game servers will be brought offline then updated.
Here is an non-exhaustive list of the changes brought:
Bugs:
* Paralysing Sap spell of Treechnids no longer blocks the players in the event of critical blow. 
General:
* Increase in the bonus of experience as a group.
* Ghost pets can now be obtained from the Butchers, who are able to transform living pets into ghost pets 
Subjects:
* Animations of the bows corrected. 
Spells:
* Tricky Trap: the spell becomes castable without line of sight on all the levels of the spell.
* Mass Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
* Poison Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
* Paralyzing Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
* Trap of Silence: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
* Lethal Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable". 
Changes brought on the Monsters:
* Kanigrous: reduction of the maximum number of summons.
* Blops: reduction of the maximum number of summons.
* Trunkid: reduction of the maximum number of summons.
* Treechnid: reduction of the maximum number of summons.
* Dark Treechnid : reduction of the maximum number of summons.
* Ouginaks: desactivation of the aggressions on the players.
* Plain Cracklers: the loss of AP from Seismic Punch is now dodgeable.
* Moowolf: reduction of the number of points of life.
* Wo Wabbit: reduction of the maximum number of summons. 
Monsters whose experience given at the end of the combat is increased:
* Kanigrous
* Prespics
* Plain Cracklers
* Biblop Coconut
* Biblop Morello cherry
* Indigo Biblop
* Biblop Rennet
* Blop Coconut
* Blop Morello cherry
* Indigo Blop
* Blop Rennet
* Chafer
* Trunkid
* Invisible Chafer
* Chafer Lancer
* Chafer Archer
* Chafer of elite (Markschafer? Probably)
* Trooll
* Moowolf
* Hyoactive Rat
* Araknawa
* Bulbuisson
* Bulbiflore
* Bulbambou
* Leopardo
* Maho Firefoux
* Soryo Firefoux 
Changes on the new system of respawn:
Following the many complaints which we received, we decided to re-examine a part of the system of reappearance of the monsters ("respawn"). These modifications are not final, we will continue to improve this system according to your remarks.
In a random way, groups of level lower at the minimum level, or groups of level higher at the maximum level of the zone can from now on appear.
List monsters whose time of reappearance ("respawn") was reduced:
* Green larva
* Larva blue
* Orange larva
* Demonic Rose
* Wild Sunflower
* Evil Dandelion
* Prespic
* Bwork Magus
* Bwork
* Bwork Archer
* Karne Riders
* Goblin
* Chafer
* Cracked Dreggon Saphire
* Cracked Black Dreggon
* Cracked White Dreggon
* Cracked Gold Dreggon
* Saphire Dreggon
* Black Dreggon
* White Dreggon
* Gold Dreggon
* White Dreggon
* Sharp Gold Dreggon
* Sharp Saphire Dreggon
* Sharp Black Dreggon 
* Crab
* Mushd
* Crocodaille Chief
* Crocodaille
* Dark Miner
* Dark Smith
* Red Scaraleaf
* Blue Scaraleaf
* Green Scaraleaf
* White Scaraleaf
* Wo Wabbit
* Wabbit Skeleton
* Indigo Blop
* Blop Morello cherry
* Blop Rennet
* Blop Coconut
* Invisible Chafer
* Chafer
* Chafer Lancer
* Chafer Archer
* Chafer of elite (Markschafer? Probably)
* Fungi Masters
* Trooll
* Moowolf
* Miliboowolf
* Wild Dragoturkey
* Sewer Rat
* Shaman Sewer Rat
* Hyoactive Rat 
* Burning phantom
* Brave phantom
* Arepo phantom
* Master Vampire
* Dopeuls (Amlub, Codem, Gink, Kirevam, Aboub, Nebgib, Nipul, Osurc, Susej, Let Emoliug)
* Gras Snake
* Araknawa
* Pandikaze
* Poacher
* Bulbig
* Bulbuisson
* Bulbifleur
* Bulbamboo
* Leopardo
* Yokai Firefoux
* Maho Firefoux
* Soryo Firefoux
* Pandora
* Drunk Pandawa
* Pandule
* Pandit
* Drunk Pandalette
* Ouassingue 
Delimitation of new subfields:
* Delimitation of a new Lousy Pig zone for players of low level (the corner of Lousy Pigs, groups of level 13 to 52).
* Delimitation of a new zone of Blops for players of low level (the Meadow of Blops, groups of level 14 to 56).
* Delimitation of a new zone of Boos for the players of low level (the corner of Boos, groups of level 15 to 60).
* Delimitation of a new zone of Gangsters for the players of low level (the territory of the Gangsters, groups of level 20 to 80). 
Changes on the zones:
Astrub:
* Increase in the number of groups on the same chart (passage from 2 to 3 maximum groups by chart).
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
Forest of Astrub:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
Field of Astrub:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
The corner of Tofus:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
Meadows of Astrub:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
The mountain of Cracklers:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced.
* More homogeneous groups of monsters. 
The forest of Amakna:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced.
* More homogeneous groups of monsters.
* Increase in the number of Treechnids.
* Increase in the number of Wild boars.
* Increase in the number of Prespics. 
The camp of Bworks:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
The Evil Forest:
* Reduction of the number of monsters by group. 
Edge of the Evil Forest:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
The marsh:
* Increase in the number of Crocodailles Chiefs.
* Increase in the number of Crocodailles. 
Plain of Scaraleafs:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
Island of Wabbits:
* Reduction in the number of Wabbits Kiafins. (Not certain, could not find this monster on the French Community site)
* Reduction of the number of Wabbits Skeletons by group. 
Orée of the forest of Treechnids:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced.
* Increase in the number of Treechnids. 
Fields of Cania:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced.
* Increase in the number of Fungi Masters 
Rock Plains:
* Reduction of the number of monsters by group. 
The Drageggs Peninsula:
* Reduction of the number of monsters by group.
* Minimum and maximum level of the groups of the zone reduced. 
Sewer of Brâkmar:
* Reduction of the number of monsters by group. 
Sewer of Bonta:
* Reduction of the number of monsters by group. 
Moor of Sidimote:
* Reduction of the number of monsters by group. 
Path of Brâkmar:
* Reduction of the number of monsters by group. 
Cemetery of tortured:
* Reduction of the number of monsters by group. 
Gisgoul, the Devestated Village:
* Reduction of the number of monsters by group. 
Forest of Pandala:
* More homogeneous groups. 
Pandala Fire:
* Minimum and maximum level of the groups of the zone increased.
* Increase in the number of Soryo Firefoux.
* Increase in the number of Leopardo.
* Increase in the number of Maho Firefoux.
* Increase in the number of Yokai Firefoux. 
Pandala Water:
* Minimum and maximum level of the groups of the zone reduced.
* Increase in the number of Kitsou Nakwa. 
Pandala Ground:
* Increase in the number of Kitsou Nere. 
Pandala Air:
* Reduction of the number of monsters by group. 
Other changes added :
* The Pandora Ghost cannot debuff players anymore. 
* The Tanukouï San ghosts cannot debuff players anymore. 
* Greedovore don't respawn in the Pirates' ship anymore. 
* The Mischievous Squirrel respawns correctly in Brâkmar. 
* The random groups problem in the Gelax dungeon is fixed. 
* The range of Deviousness at level 6 is modified. 
Last modifications :
* Effects of the Mad Call spell have been corrected. 
* The death of a Pandawa when he is carrying another player doesn't render this player untouchable by monsters anymore. 
* Glitches at fights' ends against perceptors and monsters are normally solved. 
* From now on, when a player joins his spouse when this one is in fight, the player will be warped next to the place his spouse was before the fight, and not during the fight.
==April 29, 2006==
he server will be stopped and updated this day...
bugs corrected
* one treechnid spell will be corrected and will not block players with his critical hit 
general modification
* multiplayer Xp bonus will be raised
* ghost pets will be created by butcher from living pets... 
items
* bow animation will be corrected 
Spells
* many sram spell will be modified (all traps are now castable without line of sight and except the tricky trap all others trap will have the range boostable...) 
Monsters
* reducing the maximum summonable creature from many monsters
* ouginak doesn't aggress anymore
* Plain crackler's Sismic Hit's AP drain is now dodgable
* Moowolf's HP are reduced
* many monster gives more Xp at the end of a fight 
modification of the respawn system
after many claimings on the forum, we are modifying a part of the respawn system... the system is allways in test and all the value can be modified in order to listen to your claims...
* many monsters have their respawn time reduced
* several new respawn zone have been created (Lousy Pig aera (level 13-52) , Blops Aera(level 14-56), Mushds aera(level 15-60), Bandits Aera(level 20-80))
* many aera are modified with many reduction of the monster number and of the total level (Astrub, Ankama,...) except for pandala where the is some increase 
==April 25, 2006==
On Tuesday 25/04/06 a major update will take place. Our game servers will be shut down between 7:00 and 11:00 (GMT+1). This maintenance will let us find the cause of the disconnection problems that players have been encountering.
A new version of the Dofus client will also be available.
Here is the list of the modifications that will be added:
New login interface and gifts for subscribers
The login interface has been completely revised to open up our new gift system to players. This feature will allow players who subscribe for 1 month, 3 months, 6 months or a year, to obtain for their characters a new pet, as well as everything needed to feed it. Also, players who have been subscribed for a year or more will receive a random item from a new set.
Gifts will be offered after a few months to give gifts to regular subscribers, but also to give subscribers a chance to collect them. For us, this system is a way of rewarding the most loyal players who've supported us the longest, but also of rewarding the players who trust us in subscribing for long periods.
The new login interface will also let us keep you better informed, by showing a selection of news from the Dofus site.
New monster respawn system
The respawn system has been completely reviewed to let players easily find mobs suitable to their level (even at times of high server activity).
The respawn time of new monsters has been lowered and the number of monsters in each zone has been increased.
From now on, areas will have a minimum and maximum level of the random spawns that appear there, to let players find areas that suit them.
All of the monsters in each mob will be visible on the map to make the Dofus world more lively. This option will be on by default, but can be turned off in the options menu.
The total level of a mob will be visible to make finding suitable mobs easier.
Extension of treechnid's forest
The treechnid forest will be enlarged to cope with the increasing number of players in this area. New monsters will also be available there.
Extension of Astrub
The F2P area of Astrub will be enlarged to give players more room and a better idea of the rest of the game.
Changes to the Pet death system
Following an increase in the number of pets disappearing, we've decided to change the current system.
From now, pets will no longer die completely, they will become ghosts, keeping their bonuses and stats, but won't be equippable.
After a future update, you will be able to resurrect them.
Becoming neutral
From now on any player will be able to change alignment and become neutral. You will simply have to find the right NPC and pay him to become neutral. Eventually, quests will also be added to become neutral.
Easier divorces
The abbot in Amakna church will let players divorce in exchange for some donations to the church.
Changes to the AI
The AI of monsters and summons have been unlinked to be able to give them different characteristics, and to make the use of summons more efficient and predictable.
We're eagerly awaiting your comments on the forums about these changes, so we can keep improving the behaviour of summons in fights.
New inventory filters
All inventories (bank, chests, merchant mode etc) will from now on have filters like those in the Markets, to let players find what they're looking for and speed up loading of large inventories.
General changes
* Spectators joining a fight will no longer be able to see invisible players. 
* Pets are now for subscribers only. 
* Only subscribers will be able to exceed level 30 in a profession. Players who have passed level 30 and who are no longer subscribed will be limited to level 30 in that profession while they're not subscribed. 
* Eniripsa's Word of Regeneration can only be cast once per turn. It can be cast on allies at levels 5 and 6 of the spell. 
* Word of Youth can be cast on yourself. 
* It will no longer be necessary for items used in a craft to have the same rolls for the craft to succeed. 
* Friendship Word/Coney will now be able to increase allies' heals. 
* Word of Torture will heal the entire team without needing line of sight, but it can now kill the caster (probability of death decreases with each additional level of the spell and the heals increase). 
* Punishments will be grouped into a single effect when displayed in battles. 
* The result of a recipe will be visible as soon as all the ingredients are in place, to try to limit possible mistakes. 
* The AP loss of Mass Clumsiness will now last several turns. 
* Placebow : the AP cost will reduce from 6 to 5, the minimum range from 2 to 3, and the bow will now be Cra only. 
* Brakmar bank is now open to neutral characters. 
* Potions for Haziness will now be available in the Xelor temple. 
* It will no longer be necessary for items used in a craft to have the same rolls for the craft to succeed. 
I believe it to mean that if a craft requires a few units of an object that comes with variable stats, it is no longer necessary to make sure the stats are the same.
 E.g. Gobbal Belt of Superduper Pod
 10xGobbal belt, 10xGobbal Wool, 10xGobbal Leather, 10xGobbal Horn, 10xGobbal Saliva
 In that situation, you need 10xGobball belt of the same pods (so they will stack on the same slot in the craft window)... It is hence not required that the stats are exactly the same. - DragonMeow 
This must me merge
April 25, 2006
The 1.13.2 version of DOFUS is now available.
There are various changes to the game, and some additions, including:
* Gifts for new subscribers
* New monster respawn system
* New pet death system
* Easier [[divorce]] and loss of [[alignment]]
* New monster AI
* Changes to professions and pets for non-subscribers
* Changes to Eniripsa's spells
* Improvements to the crafting interface to help prevent mistakes and scams
* An expansion of the [[Treechnid's Forest]] and [[Astrub]]
Official details on these improvements and others are available at http://forum.dofus.com/topic_en.php?id=17775
To upgrade to version 1.13.2 go to http://www.dofus.com/community/ankamagames/download.php
==April 19, 2006==
Game servers will be shut down at 10:30 (GMT+1) (9:20 DUT), to fix spell points problems of the Pandawas.
Posted 19/04/2006 at 09:35:28
Echt
Admin. 	
Game servers will again be shut down on friday at 10:15 (GMT+1) to fix the remaining bugs concerning spell points of the PanDawas.
All spell points will be given back again.
Spell points obtained with spell scrolls will be lost.
Stats points won't be given back.
Stats points obtained with stats scrolls won't be lost. 
==April 18, 2006==
Game servers will be shut today at 9:45 (GMT+1), and 8:35 DUT.
Here's the list of changes :
* Resistance bonuses of the Boozer spell have been raised. 
* The Stabilization spell of the Pandawas can now be casted on allies. 
* The Stain spell passes from 4 to 3 AP at level 5. 
* The amount of AP necessary to cast the Bambou Milk spell now is 5 at level 2, 4 at level 3, 3 at level 4 and 2 at level 5. 
* Damages maluses of the Stain spell have been raised. 
* Vulnerability spells of the Pandawas are now in percentage. Vulnerabilities now enable damages increase when they enable to pass some resistances on negative values. 
* The Stain spell now inflicts damages maluses in percentage. 
* The Counter spell of the Xelors Can't be casted anymore while it is still active. The recast time passes from 3 to 4 turns at level 5 and 4 to 5 turns at level 6. 
* The Mass Clumsiness spell of the Enutrofs is now dodgeable. 
* The Sadidas' Tree spell now has more health points, its critical miss probability is lowered, and its range raised. 
* The range of the Osamodas' Natural Defence spell is now "boost-able", bonuses are less random, the cost in AP has been diminished, the time between two casts lowered, and a Critical Hit now exists. 
* The damages reduction of the Toad spell has been raised, as its length. 
* Damages bonuses of the Bear's Cry have been raised, a critical hit was added. 
* The cricital hit of the Cras' Flaming Arrow has been raised. 
* Xyothine : critical hits bonus goes passes from 15 to 10. 
* Placebow : the critical hit bonus passes from 15 to 10, and the AP cost is raised from 5 to 6. 
* Drop probability of Pandala dungeons keys raised. 
* Characteristics and spells points of the Pandawas will be given back. 
Since this update, the Mass Clumsiness spell doesn't work well, the removal of AP acting only one turn.
This will be fixed in the coming, at the latest. 
==April 12, 2006==
Game servers will be shut down today at 10:45 (GMT+1).
This update will fix access problems in Tainéla. 
On Tuesday 18th of April,we will perform an exceptionnal maintenance on the server hosting our databases.
Game servers and the Ankama websites will thus be closed from 9:00 to 11:00 (GMT+1).
Another mor important maintenance will take place on Wednesday 19/04/06, between 3:00 and 10:00 (GMT+1). During this maintenance, game servers and websites will also be shut down.
Due to technical problems, the maintenance planned for the 19/04/06 between 3:00 and 10:00 (GMT+1) is postponed to another date.
We will inform you of the date of this exceptionnal maintenance as soon as possible. 
==April 07, 2006==
You are more and more numerous to reproach us (in your rights), all disconnections and slowdowns ("lags") that you're facing in game.
Since a few months, the number of brutal disconnections has raised, and massive disconnections are seen on peak hours.
These brutal disconnections engender a very important crowd of players on our connection servers (different from our game servers), in a quite short time period (around ten minutes). It is this high number of connections on servers that actually unables some players to reconnect instantly after a massive disconnection.
These disconnections aren't due to a lack of power on our game servers (these ones still have enough power to face high charges). A reasonable limit of maximum players connected simultaneously is fixed for each server. New servers are added each time it seems necessary.
We've been working with our hoster for the past months to find the reason(s) of these problems.
It is still very difficult for us to determine whether these problems come from our servers (hardware or software fragility), or from our hoster's infrastructure (routers, firewall, bandwith, etc).
We're still focusing on the resolution of these problems, together with our hoster.
At the same time, we're also working on important changes on our game servers and the Dofus client, so that at term, most disconnections will be invisible for players, even in fight.
We're also thinking at some changes in our game system which would make defeats due to disconnections less penalizing.
We'll keep you informed of our researches, and of the possible resolution of these problems, as soon as we'll have concrete informations.
Starting from the 25/04/06, we will change together with our hoster, an important part of our networking infrastructure (routers, firewalls, etc).
We hope that these important material changes will enable a reduction of actual disconnections faced by our players.
In any case, these changes should enable us to find the source of all these problems more easily.
Meantime, we're still doing our best on modifying the software part of Dofus, so that most disconnections will, at end, be transparent for our players. 
== , 2006==
==March 14, 2006==
The 1.13 version of DOFUS is now available.
This update adds many new features and improvements to the game including
* A new high-level island
* Three new dungeons
* New creatures, pets, items and backgrounds
* A new spell forgetfulness system
* Changes to PvP
* Interface changes and bug fixes
* Support for network port 443
Details on these improvements and many others are available at http://forum.dofus.com/topic_en.php?id=13428
To upgrade to version 1.13 go to http://community.dofus.com/ankamagames/download.php
==February 22, 2006==
The 1.12 version of DOFUS, titled Pandala Island, is now available.
This update will add many new features and improvements to the game including:
* The bridge to Pandala Island has been rebuilt, with new creatures and resources
* A new class of playable characters, in test phase
* New conquerable areas, and greater importance of PvP fights
* New items and equipment
* Improvements to auction rooms and selling modes, including anti-abuse measures
* Interface upgrade
NOTE: The new class is in testing mode. In one month, all characters of that class will be reset to level 1, and all scroll skill upgrades will be lost.
To upgrade to version 1.12 you must use the Dofus Updater. The main game cannot upgrade itself.
==January 14, 2006==
A vast amount of information concerning the upcoming update has just been released on the official forums.
*To read the post, go here: http://forum.dofus.com/topic_en.php?id=9175
==December 20, 2005==
The 1.11 version of DOFUS is now available.
This update will add many new features and improvements to the game including:
* 11 new sets from level 1 to 50
* Enlargement of the world (in the East and South of Astrub)
* New monsters
* Update of the world map (Marketplaces in Brakmar and Bonta + corrections in Astrub)
* 1 "surprise" monster
==September 29==
*Worldwide Dofus Event today! 
It is told in the memories of Lagherf Hilde that 8 adventurers, all equipped with a tailor's manual and joining their knowledge could make the "Abar Donado" cloak. This Cloak would give strength comparable to a moowolf herd during rutting season to its owner.
If such a cloak was made, it would be a disaster for all the province of Amakna and its inhabitants.
It is clear that the guild seeking to get this cloak has no peaceful intentions.
All the Amaknians, Bontarian and Brakmarian are asked to prevent the mercenaries from achieving their aim by stopping them all before they arrive at the Tailor building (2,2)
If at least one of the members can reach the building, he will be able to make the cloak.
As far as we know, this group is really powerful and can resist to any kind of attack.
This group, created by 7 former mercenaries recruited an eighth tailor in order to respect the prophecy. The latter might be their weak point, because he was not trained to their combat techniques and may act more individually.
==September 1==
* Dofus Beta Test ends! Accounts that are not paid for will be frozen (you will be unable to perform any actions with your character). See The Dofus Shop for more subscription information.
Category:Change log