Hell (DOOM)

==Summary==
Hell is a recurring race appearing in the DOOM series, as the main antagonist of every game, the Doomguy/Doom Slayer must fight against the unending forces of this infinite realm.
==Powers and Stats==
Tier: to with weaker units, with most demons, higher with Titans, Wintherin, and Ships, far higher with the Icon of Sin | 
Key: Armies | The Full Entity
Civilization Type: Multiversal Civilization
Name: Hell, Jekkad
Origin: DOOM
Classification: Endless army, Conquerors, Demons | Multiversal Entity, Unending Realm
Kardashev Level: At least Type 1, likely far higher (Hell is far superior to 2163s humanity technologically, and is considered superior to even the likes of the Maykrs, Hell gets its energy through the souls of those it engulfs, and has been considered an infinite source multiple times)
Age: At least Billions of years | Unknown (Unbound by time and space, seemingly existed for "an eternity")
Population: Seemingly Endless
Territory: Countless universes
Technology/Abilities: 
<tabber>
|-|Inhabitants=
Reality Warping (Passive. The demons with their presence bring their reality with them, "hellifying" the environment. This can lead to many destructive events, all of which benefit them on conquering worlds. Whether that be creating Hellgrowths or infecting the atmosphere, making it poisonous, The Icon of Sin was distorting reality by simply existing), Immortality (Type 7; Demons are frequently referred to as mortally challenged and are referred as an army of the undead), Teleportation (Demons such as Arch-Viles, Summoners, and Prowlers are capable of teleporting), Biological Manipulation (Hell is responsible for biologically altering its forces, Hell Growths and Gore Nests are biological growths of flesh and more that grow uncontrollably wherever Hell arrives), Portal Creation (The forces of Hell are capable of traveling between realms through portals), Hellfire Manipulation (Many demons, such as the Baron of Hell can throw Hellfire), Fire Manipulation (Almost all demons have some form of fire attacks of varying power), Electricity Manipulation (The Spider Mastermind can electrocute the area around it), Energy Manipulation (Many demons are capable of firing Argent Energy from their weapons), Cyborgization (A large number of demons are cybernetically enhanced), Explosion Manipulation (Demons such as the Cyberdemon, Mancubus, Revenant and more can fire explosive projectiles), Earth Manipulation (Certain demons are capable of manipulating the ground, Cyberdemons can lift huge stone pillars, Carcasses can raise spikes below opponents), Shockwave Manipulation (Many demons cause shockwaves with their attacks), Resurrection (Some demons are capable of resurrecting others, such as Arch-Viles, the Argent Accumulator allows the Cyberdemon to resurrect itself), Plasma Manipulation (A huge number of demons utilize Argent Plasma in their attacks), Flight (Some demons are capable of flight, such as Cacodemons, Pain Elementals, Revenants, and much more), Soul Manipulation (Demons such as the Lost Soul are capable of affecting souls, the Armored Baron's mace is capable of destroying souls), Possession (Lost Souls are capable of possessing opponents, Spirits can possess other Demons to increase their power), Death Manipulation (Summoners are capable of creating Argent Waves which can kill those exposed to them immediately), Invisibility (Some demons, such as the Spectres are partially invisible, also making them impervious to Homing Technology), Telekinesis (The Spider Mastermind can telekinetically lift objects), Forcefield Creation (Demons can utilize both magic and technology to create forcefields, the likes of Soldiers, Carcassess and more have energy shields, whereas Arch-Viles can use Hell Magic to conjure forcefields), Necromancy (Arch-Viles are capable of raising their dead allies), Summoning (Many demons can summon other lesser demons, such as Arch-Viles, Pain Elementals, Marauders, and more), Homing Attack (Many of the Demons attacks lock in on opponents), Black Hole Creation (If the Icon of Sin were left for long enough, it would create a Black Hole that would destroy everything in the Universe), Accelerated Development (The longer the Icon of Sin was on Earth, the stronger it would become), Magic (Some demons, such as Arch-Viles are capable of channeling Hell Magic), Immortality (Types 1, 2, 4, and 6) (The discovery of Argent Energy allowed the citizens of Hell to live eternal lives, many modern demons are capable of fighting with bodyparts missing with little negative impact, Titans are capable of resurrecting themselves, Hell Guards are capable of leaving their bodies and living through another), Statistics Amplification (Many demons are capable of acting as support for others, Blood Totems, Screecher Zombies, Arch-Viles, and Spirits all fall into this power), Space-Time Manipulation (The Icon of Sin was breaking down Space-Time), Vehicular Mastery (Hell has shown multiple vehicles in their arsenal), Status Effect Inducement (Some demons, such as Cacodemons can slow their victims down and impair vision), Acrobatics (Many demons are capable of leaping huge distances, dodging gunfire, and are generally incredibly agile), Surface Scaling (Many demons, such as Imps are capable of climbing walls), Limited BFR (Whatever a demon kills, it gets sent to Hell), Intangibility (Spirits can only be affected by the Microwave Beam), Inorganic Physiology (Stone Imps have hide made of stone, Fireborn Barons have Obsidian), Invulnerability (The Guardian of Hell is essentially invulnerable with its Seekers), Extrasensory Perception (The Guardian of Hell can see through its Seekers), Immunity to Soul Manipulation (All Demons lack a soul), Resistance to Fire Manipulation (Many demons are unaffected by the Doom Slayer's Flame Belch, which burns at temperatures exceeding 1000° Celsius), Acid Manipulation, Ice Manipulation (Marauders can thaw out of the Slayer's flash freeze instantaneously), Electricity Manipulation (Demons can stand on electrified water with no damage taken), Poison Manipulation (Demons can walk through toxic fog with no issue), Radiation Manipulation (Demons can stand on toxic waste without much issue) and Mind Manipulation (Stronger demons resist the effects of the Arch-vile and buff totems), Disease Manipulation (Demons are unaffected by the Disease filled air of the Blood Swamps), Magma Manipulation (Demons can stand in lava without issue)
|-|Hell=
Large Size (Type 9) (The entity itself engulfs countless universes and has spread throughout the Multiverse), Corruption (Hell slowly corrupts anything that enters it), Dimensional Travel (Hell is capable of traveling between and entering other dimensions), Disease Manipulation (Areas is Hell such as the Blood Swamps are ridden with Disease), Acid Manipulation (The Blood Swamps have acidic rain), Radiation Manipulation (Areas in Hell have radioactive materials), Absorption (Hell is capable of absorbing universes into itself), Soul Manipulation (Passively drains the ethereal souls from the bodies of the mortal creatures inside it)
</tabber>
Attack Potency: Wall level to Small Building level for weaker units (The likes of Zombies are capable of breaking through large wooden walls, most demons including Imps are far stronger than these. Demonic Troopers are much weaker than even Zombies), up to Building level, likely far higher with most demons (Most of their basic infantry are on this level, even Heavy Demons like Carcasses are capable of breaking through concrete walls and floors, Super Heavy demons like Cyberdemons, Spider Masterminds, and more are far stronger than Heavy Demons, all demons can contend with and harm others of their kind), higher with Titans (Titans large size places them among Hells strongest weapons, Hells Wintherin should be comparable to their non-demonic counterparts who can harm smaller Titans, Hells ships generate massive amounts of energy by flying alone, and should be superior to the Sentinels ships, which can cause explosions on this level), far higher with the Icon of Sin (The Icon was going to destroy the universe just by existing alone in an undetermined amount of time, and was contending with the Doom Slayer physically) | Multiverse level+ (Hell itself is a sentient being of its own, unlimited by boundaries of space, time, or dimension. It encompasses countless universes, and is a threat to the multiverse. According to the Maykr God-mind, there are infinite timelines in the multiverse)
Speed: Varies from Supersonic (Slower demons are capable of avoiding Gunfire from the Doom 3 Chaingun, quicker demons can dodge gunfire from the modern Chaingun, which would put them on this level) to Massively Hypersonic+ (The quickest of demons such as Marauders can keep up with the Doom Slayer) | Unknown
Lifting Strength: Varies from at least Class 5 (Most main series Demons have been shown on this level) to Class K for most demons (Demons from Doom 3 have shown feats on this level), Up to Class G for Super Heavy Demons (Have been shown as comparable to the Doom Slayer), higher for Titans (Titans can lift huge castles above their head and should be far superior to Super Heavy Demons) | Unknown
Striking Strength: Wall level to Small Building level for weaker units, up to Building level, likely far higher for most demons, higher with Titans, Wintherin, and Ships, far higher with the Icon of Sin 
Durability: Wall level to Small Building level for weaker units (Most weaker units can take hits from Pistols, Plasma Rifles, and more, and can fight against each other), up to Building level, likely far higher for most demons (Can take hits from stronger weaponry, such as the Modern BFG9000), higher with Titans, Wintherin, and Ships (Titans can contend with Atlans and sustain their own weight), far higher with the Icon of Sin (Can take attacks from the Doom Slayer)
Power Source: Hell Essence (Derived from the souls of living beings), Argent Energy (Hell essence when in combination with Sentinel energy)
Industrial Capacity: Can possess living creatures with little effort, bringing them to their army quickly, the souls of their victims are converted to demons over eons
Military Prowess: The entire realm is an endless army
Notable Individuals: Multiple demon types can be found in the realm
Weaknesses: None notable
==Gallery==
HellOnEarth.png|Destruction caused by Hells invasion of Earth
HellOnEarthInGame.jpg
DoomEternalEarthCodexMap.png|Map of the total destruction caused by Hell
Nekravol.jpg|Nekravol
NekravolInGame.png|Nekravol as shown in-game
Immora.jpg|Immora, capital of Hell
ImmoraWalls.jpg|The walls of Immora
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Doom
Category:Civilizations
Category:Characters
Category:Game Characters
Category:Teleportation Users
Category:Portal Users
Category:Hellfire Users
Category:Fire Users
Category:Electricity Users
Category:Energy Users
Category:Cyborgs
Category:Explosion Users
Category:Earth Users
Category:Vibration Users
Category:Resurrection Users
Category:Plasma Users
Category:Flight Users
Category:Soul Users
Category:Possession Users
Category:Invisibility Users
Category:Telekinesis Users
Category:Forcefield Users
Category:Necromancers
Category:Summoners
Category:Homing Attack Users
Category:Black Hole Users
Category:Accelerated Development Users
Category:Large Sized Characters
Category:Corruption Users
Category:Demons
Category:Video Game Characters
Category:Reality Warpers
Category:Biology Users
Category:Death Users
Category:Magic Users
Category:Statistics Amplification Users
Category:Space Users
Category:Time Users
Category:Vehicle Users
Category:Status Effect Users
Category:Acrobats
Category:Surface Scalers
Category:Intangibility Users
Category:Inorganic Beings
Category:Invulnerability Users
Category:Extrasensory Perception Users
Category:Dimensional Travel Users
Category:Disease Users
Category:Acid Users
Category:Radiation Users
Category:Absorption Users
Category:BFR Users
Category:Locations