UNIT ABSORB AMOUNT CHANGED

Fired when a unit's absorb amount changes (for example, when he gains/loses an absorb effect such as Power Word: Shield, or when he gains/loses some of his absorb via getting hit or through an ability).
 UNIT_ABSORB_AMOUNT_CHANGED: unitTarget
==Payload==
:;unitTarget: : UnitId
==Patch changes==
==Details==
* Will only fire for existing units, and not for targets of units (focustarget, targettarget, etc).