Finesse

Sometimes being precise is more important than being strong. Finesse is your ability to apply your hand-eye coordination.
==Use==
===Delicate Manipulation===
Finesse can be extremely useful in countless hands-on procedures which require precision and hand-eye coordination. A doctor using Science to perform surgery, an engineer building an invention with Technology, or a spy picking a lock with Infiltration could all benefit from additional Finesse.
When using a skill for a task which requires Manipulation (with the icon), you may make a Finesse check for 1 Action (DC 20). If you succeed, you gain 1 Bonus to your skill check. If you succeed by 5 or more, you gain 2 Bonuses instead. If you succeed by 10 or more, you gain 3 Bonuses instead.
You cannot use Finesse to gain bonuses to skill checks already being made with Finesse (such as using Finesse for Sleight of Hand or a Maneuver in combat).
===Maneuver===
Finesse can be used to resolved many actions in combat, much like Might, and represents using careful aim and agility over brute force.
===Sleight of Hand===
You can pick pockets, or make small objects disappear. Make a Finesse check for one action, targeting an opponent's Perception resistance. If you succeed, you manage to remove an object without that opponent noticing. If you fail, you cannot get the object, and must use more direct methods (such as disarming the opponent). You cannot take a piece of equipment that is Hard to Lose. The object's size affects the check result, as shown below.
SLEIGHT OF HAND 	SLEIGHT OF HAND
Size of Object 	Modifier
Three or More Size Categories Smaller 	2 Bonuses
Two Size Category Smaller 	1 Bonus
One Size Category Smaller 	0 Bonuses
Same Size Category 	1 Penalty
One Size Category Larger 	2 Penalties
Two or More Size Categories Larger can't be taken with Sleight of Hand	Two or More Size Categories Larger can't be taken with Sleight of Hand
If you are not being observed when you use Finesse for Sleight of Hand, such as if you lift someone's wallet from behind, one action spent on a successful Finesse check is all you need. But if you are being observed, it you must spend an additional action to conceal the object you took, or it will immediately become apparent that you are now in possession of the object. Make a Finesse check opposed by the Perception of any onlookers who may notice.
CONCEALING OBJECTS 	CONCEALING OBJECTS
Size of Object 	Modifier
Clothing is tight or small (such as a skintight costume)	2 Penalties
Clothing is especially loose or bulky 	1 Bonus
Clothing is specifically modified for concealing object 	1 Bonus
Weapon in a concealed holster 	2 Bonuses
Weapon can be drawn normally 	1 Penalty
You can also use Finesse to make unattended objects seem to disappear by concealing them with the flick of a wrist. The same size modifiers for picking pockets applies to concealing objects, as does the clothing you are wearing to conceal it.
==Try Again==
There are often consequences for a failed Finesse check (such as being caught picking a target's pocket), making it difficult to try again!
==Action==
Using Finesse for Sleight of Hand is one action. If you use Sleight of Hand to complete a maneuver in combat, it often takes one action, but see the individual actions for details.
Category:Rulebook
Category:Characters
Category:Skills
Category:Dexterity