Monuments(Remnants)

Monuments are artifacts that more powerful than the gods themselves. These essentially allow players to change the rules of the game. For example, normally an artifact can only produce 1AP for the owner of that artifact. A monument, however, could produce an AP for every god that has bound themselves to that monument. For another example, normally an Elder God (level 8) cannot directly manifest on the moral plane: a monument could be created to allow Elder Gods to do just that, effectively repealing part of the Edict. Other powers might be automatically counteracting actions of other gods, forming divine prisons, etc.
In order to function, monuments need gods to “bind” with it (a god must invest a Shard into the monument, losing the benefits of that Shard until such time as the god itself removes that Shard). The more powerful the effect of a monument, the more gods must bind with it in order for it to function. For the above first example, only two gods would need to bind with the monument in order for it to be active. However, for the second example, it might require over half of all active gods.
Monuments also serve as the seed for additional planets. They are created, bound to, then produce the planet. The bound shards return to the gods after a week.
The effects of monuments (and in turn the number of gods that must bind with it) should be discussed in the OOC thread ahead of time.
Category:Rules(Remnants)