Dwellings Classic

Dwellings can be built however you want, in any architectural style you want, with however many floorsyou want. There will be some requirements, but the number requirements will be kept to a minimum, withan emphasis on player creativity. If you are running low on creativity, I'll try to provide you with a list ofpossible rooms you can add.Each building material, room, and room upgrades will be given a certain point value. Each stage will havedifferent point requirements for the various houses.To advance each Stage, you should build a certain number of rooms, the number increasing every stage.Rooms can be any size, and can be single or multi-story. Some of the "Rooms" described here may not beliterally rooms, but may be sections that may be nice to look at or use. The rooms will follow the samegeneral categories as can be found in the Community Buildings page.Villager Dwellings will usually be smaller than Player Dwellings, and will also have a certain number ofrooms required (starting low, slowly going up). They can feed off the same list of rooms as the PlayerDwellings.An apology in advance for the lackluster Ars Magica suggestions. I haven't spent much time with the modyet, and will be expanding the Ars Magica list as I discover more of its secrets.Decorative Items List:The Following Lists are NOT Exhaustive. Mods may have additional decorative items that could beadded to the list, or I could be forgetting something from Vanilla Minecraft.Indoor Decorative Items:PaintingFilled Item FrameIt is recommended that if this option is chosen, to fill the Item Frame with somethingsimilar to the inhabitant's job description, homeland, and/or local sceneryMap-filled Item FrameMay be of local area, Capital, or any other areaFunctional Clock (Whether it is in an Item Frame or some other way)Carpeting/Wool FloorFilled Clay PotChair (if applicable mod(s) are installedOutdoor Decorative Itemspage 49 / 284Refugee to Regent ChallengeAny of the Indoor Decorative Items, in addition to:Decorative GardenDecorative pool/river of water.Hay BaleOnly if Livestock are present in the current roomA clear and distinct pathwayUnless such a pathway would present a distinct violation of the Room's intended purposeRoom Suggestion List:AgriculturalGarden (not necessarily crop garden, but a bunch of plants put together in a nice looking way)PondOrchardTree FarmWheat fieldCarrot FieldPotato FieldField of mod-added cropCow PasturePig PenChicken CoopSheep Pen(s) (sorted by color?)[1.6] Horse PastureResidential (Bedrooms, etc)BedroomButler's Quarters/HousingServant's Quarters/HousingMaid's Quarters/HousingGuest Room(s)Gardener's Quarters/HousingCooks Quarters/HousingMaster BedroomFortificationsWall around house/estateWatch Towers (Along wall or near estate/housing)(Security) Guard Housing (Barracks/shed)Technologicalpage 50 / 284Refugee to Regent Challenge[Mod] MJ Power Generation Room[Mod] EU Power Generation Room[Mod] Blutricity Power Generation Room[Mod] Factorization Power Generation Room[Mod] Factorization Solar Energy Collector[Mod] Steam Boiler RoomLiquid Storage Room (Buckets in chests or [Mod] Tanks)[Mod] Power Storage Room (EU Batbox/MFE/MFSU, MJ Redstone Energy Cells, BlutricityBatteries/Battery Boxes, etc)Sorting Room (Vanilla Hoppers or [Mod] other means)[Mod] Ore Processing Room[Mod] Factory Room[Mod] Steve's Carts 2 Cart Assembler (Tier/Tech 2/3 are considered Technological. Tier/Tech 1 isconsidered General)MagicalNether PortalEnd Portal (If your base extends into a relevant Stronghold)Enchantment Room[Mod] Mystcraft Writing Room[Mod] Mystcraft Library[Mod] Mystcraft Linking Room/Nexus (These three could be separate, or entirely the same room,up to you)[Mod] Thaumaturge Tower (ALL Thaumaturgy must be done separately from at least your mainhouse, due to unstable elements involved (Crafting/Research, etc. finished products may be usedelsewhere. Tower shape is recommended, not required)Thaumaturgical Research RoomThaumaturgical Crafting RoomThaumaturgical Essence StorageThaumaturgical Magic Mirror item transport systemother Thaumaturgical rooms[Mod] Ars Magica Inscription Room[Mod] Ars Magica Transportation Nexus Room[Mod] Ars Magica Spell Library Room[Mod] Ars Magica Essence Machination Rooms[Mod] Ender Chests in rooms (Magicians only)Transportation (Minecart, path/road, and/or water-based):Houseboat (if near water)Docks (if near water)Boat/Ships (movable or non-moveable, if near water)page 51 / 284Refugee to Regent ChallengeMinecart track stationGeneral:Work Room--Chest and Crafting Table--1 PointAuto-crafter (any kind) Room Upgrade-1 PointLiquicrafter (MFR) Upgrade--1 PointsBuildcraft Laser Crafting Table Upgrade-5 PointsAE Crafting system Upgrade--10 Points[Mod] Tinkering Room (Tinker's Construct)Pattern Table/Part Builder--1 PointPattern Chest, Complete Pattern collection stored in Pattern Chest Upgrade--1 PointSmeltery Upgrade--5 PointsRequires Controller, Faucet, at least 1 Casting Basin/Table, complete SmelteryNo additional points for additional Casting Basins/TablesAdditional Y Level to Smeltery Upgrade--1 Point per 2 levelsTool Station Upgrade--1 PointComplete Aluminum Brass Cast collection stored in Pattern Chest(s) Upgrade--1 PointOre/Redstone Block Warehouse Room(s) (Blocks or Ore placed in groups for a visualrepresentation of how much of each you have)Item Storage Room1 Point per Storage Room. Room must have at least 2 Double Chests, or 6 Barrels.Additional Storage Rooms in the same Dwelling must conform to the StorageUpgrade standards.Storage UpgradeIron Chest Tree (Chest-Obsidian Chest). 1 Point per 2 Iron ChestAdditions/UpgradesDouble Chests. 1 Point per 4 Double Chests.Factorization Barrels. 1 Point per 6 BarrelsApplied Energistics Room Upgrade(s)If the AE Room Upgrade is chosen for a single Dwelling that is notoccupied by the player(s), and is actually a Dwelling and not a job building,the ME Network should either be separate from theplayer/city/nation/empire's ME Network, or an ME SUBNetwork.1 Point per full ME DriveME Chests do not give any inherent points, due to requiring a Storage Unitto function2 Points per 1k Storage Unit4 Points per 4k Storage Unit8 Points per 16k Storage Unit12 Points per 64k Storage UnitExtra Cells Points totals coming--haven't looked very hard at the mod otherthan a quick glance.page 52 / 284Refugee to Regent Challenge25 Points per Deep Storage Unit UpgradeAdditional Storage RoomEntrywayLibraryInfirmaryBathroomArmor/Weapon Display RoomPersonal Mine Entrance (s)Entrance to underground tunnel network[Mod] Steve's Carts 2 Cart Assembler (Tier/Tech 1 Only) using the following Modules/Upgrades:Basic Solar EngineTiny Coal EngineWooden HullMechanical PigBasic DrillBasic Wood CutterInternal StorageInternal TankFront ChestFront TankTop ChestCageDynamite CarrierRailerSeatMost others are considered purely Technological ModulesThis is intended to allow people that want to play a Magic Only challenge to still havesome basic functionalityIf you're playing with both Tech/Magic you can ignore this sectionMinecart track factory[Vanilla] Use Crafting Benches/Chests, and decorations[Mod] If you are playing Railcraft and are not using Technology, go to the railcraft configso you don't need to use the Rolling MachineMinecart factory[Vanilla]See track factory[Mod] Only basic Minecarts, Work Carts, Furnace Carts, Chest Carts, and TNT Carts areconsidered General. All other Railcraft Carts are considered Tech Carts. Again, for peoplenot using Tech.[Mod] Traincraft is considered as a Technology Mod.Stage 1: Dirt HovelDig down/build a Dirt House.Optional: Dimensional Doorway Housepage 53 / 284Refugee to Regent ChallengeStage 2: Wood SettlementWooden Player House (Normal):Must be sealed by a (Wooden) Door(s)Must be bright enough so mobs will not spawn (at any time of day)Must have work roomDouble Chestthese requirements are Per House, and thus per PlayerMust Contain full set of Wooden ToolsMust Contain at least 8 edible items of any varietyWooden AxeWooden PickaxeWooden ShovelWooden HoeWooden SickleWooden SwordMust contain Leather HelmetUnless it is being worn by Player(s)Must contain 2 stacks of Cobblestone.Crafting BenchMust have bedroomminimum 2x2x2 sizeBedTool/Armor Chest (Optional)Optional Rooms:KitchenCrafting BenchChest (reserved for food and food-making items)Storage RoomAt least 4 Double ChestsAdditional BedroomsPersonal Mine entranceMust not go below 20 blocks below the housePlayers must wear Leather Helmet if they go undergroundWooden Player Dormitory (Fast Track)Must be sealed by (Wooden) Door(s)Must be lit by torches because Fast Trackers are scared of the darkMultiple Players must all live in the same house because they're too scared to live alonePlayers may have their own room or live in a dormitoryRooms consist of a 2x2 room with a bedDormitories consist of a bunch of beds with at least 1 block separating them.page 54 / 284Refugee to Regent ChallengeMust have Crafting TableMust have ChestWooden Player House (Hardcore):Players are NOT allowed, under any circumstances, to live togetherMust be sealed by (Wooden) Door(s)Door(s) must open by Wooden ButtonMust be too bright for hostile mobs to spawn insideMust have Work RoomMust have 2 Crafting BenchesMust have 3 Double ChestsOptional: full stack of arrowsIf String drops, Bow is requiredIf you get more string, building a fishing pole is requiredFood is not allowed to be stored in the Work RoomMust have BedroomMust have BedMust have Armor ChestFor extra armor.Additional Armor sets are not required in Stage 2Must have Tool ChestMust have full set of Wooden ToolsThis is in addition to the set Players are required to carryMust have KitchenMust have Crafting BenchMust have at least a Double ChestThis Chest is for Food only.Must have InfirmaryThose Refugees are exhausted and probably need medical attention, after allMust have at least 2 bedsMust have Storage RoomMust have at least 8 Storage ChestsMust have at least 5 stacks of CobblestoneOptional: In addition, have 4 Storage BarrelsFood is not allowed to be stored in the Storage Room, must be stored in KitchenMust have Personal Mine EntranceMine Entrance must have Wooden Door protecting house from mobs from belowMineshaft must be reinforced by wooden supports every ten blocksRefugee ShackMust be sealed by a (Wooden) Door(s)Must be too bright for hostile mobs to spawnpage 55 / 284Refugee to Regent ChallengeMust have BedroomMinimum 2x2x2 sizeBedMust have Storage RoomSingle or Double Chest for food itemsMinimum 3x2x2 Main RoomDecorate however you please, with whatever you want in hereRefugee Housing (Hardcore):Must have BedroomMinimum 4x3x2Must have Kitchen/Storage RoomDouble Chest for food itemsMust have minimum 4x4x2 Main RoomDecorate However you pleaseStage 3: Stone HamletStone Player House (Normal) Additional Requirements:Doors to outside must have Pressure Plate installed on the insideMay be built fresh or upgraded from Wooden Player HouseExterior must be 75% StoneAny gaps in walls intended as windows must be filled with glassWork Room:Same as Wooden Player HouseAdd at least 1 FurnaceAdd at least 1 Double ChestStorage RoomMust contain at least 4 Double ChestsOptional:KitchenMust have Crafting BenchMust have Double Chest (only food/seeds may be stored in this chest)Must have FurnaceAdditional BedroomsPersonal Mine entranceMust not go below 20 blocks below the housePlayers must wear Leather Helmet if they go underground.Stone Dormitory Additions (Fast Track):page 56 / 284Refugee to Regent ChallengeChest must be upgraded to Double ChestFurnace must be installed in DormitoryAny missing blocks intended as windows must be filled with Glass.Stone Player house (Hardcore):New House Must be built. Old House becomes Community CenterHardcore HousingHamlet House (Elders)Required RoomsMaster BedroomMust have a Double BedAt Least 1-2 Decorative ItemsGuest BedroomMust have a BedAt Least 2-4 Decorative ItemsWork RoomMust have a Double ChestMust have a FurnaceMust have a Crafting BenchAt Least 1 Decorative ItemStorage RoomMust have at least 4 Double Chestsor 12 Barrels if Barrels are preferredAt Least 1 Decorative ItemKitchenMust have either Frying Pan or Furnace for cooking foodMust have a Crafting BenchMust have a Single Chest for foodAt Least 1 Decorative ItemOfficeMust have a DeskMust have 2-4 Bookcases or BookshelvesMay be Vanilla or BibiliocraftRequired Bookshelves do not count towards Decorative ItemsAt Least 1-3 Decorative ItemsIf Elder is assigned an aspect of City/National Life, they must have one room dedicated to theirspecialty. IE:Agriculture Elder must have a room dedicated to AgricultureMining Elder must have a room dedicated to mining equipment (or personal mineentrance)etc.page 57 / 284Refugee to Regent Challenge2-3 Additional Rooms to tasteHamlet HutBedroomMust have a BedAt least 2 Decorative ItemsWork RoomMust have a Double ChestMust have a FurnaceMust have a Crafting BenchAt least 1 Decorative ItemStorage RoomMust have at least 3 Double ChestsOr at least 9 Barrels if Barrels are preferred.At least 1 Decorative ItemKitchenMust have either Frying Pan or Furnace for cooking foodMust have a Crafting BenchMust have a Single Chest for foodAt least 1 Decorative Item1-2 Additional Rooms to taste