115109-world-boss-dailies

== Content ==
			I hate dailies, or at least the ones currently in Wildstar.I would like more variety which is why i keep posting suggestions of how it could be varied up. I think the eventual pvp dailies are a great idea, and i also suggested Dungeon/Adventure dailies. And also made a post about Vet shiphand dailies that could be very interesting.Now i would also like to suggest making a World Boss daily quest. Something you can pick up from your factions City and that cycles daily between all the world bosses. That way there would be a great variety in the quest, the content would change and it would capitalise on the already cool world boss designs. This would also feed into attunment, and bring players together to socialize.As a quality of life feature, i think this quest should also have a cooldown based Teleport to location ability attached to it. So that when you get it you can travel there conveniently. This would avoid waiting around for spawns, and reduce tedium, and help in easy organisation.	
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			This would really help attuning new characters. Great idea, but perhaps 7 bosses per week rather than 1 per day might work better.	
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This would really help attuning new characters. Great idea, but perhaps 7 bosses per week rather than 1 per day might work better.
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There is 1 in the game at the moment, Scorchwing.  It's better attended than previous because of the ability point at the end of the road for showing up everyday but still usually doing it with 10-15 people.  I think more dailies of this type are ok but there has to be a concrete incentive for people to keep showing up to do it, not just "it's fun" or socializing.  Same with dungeon / adventure dailies.  There must always be some tangible and useful reward for doing these things regularly or once the dust settles nobody is doing them anymore.  Oddly enough in an MMO fun and socializing, while definitely a factor, is the least of your worries.  That being said in MMOs there is no such thing as less is more, so bring it on.
 
I was talking to a friend about that the other day while playing Hammerwatch (while waiting for Scorchwing to pop)...  It's quite amusing that we're playing games for fun while playing games.  Good times.	
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			Don't forget R-12!	
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I actually brought this up a few months ago.  The basic idea:
 
PVE server - You can do public events and world bosses to get elder gems beyond the cap
 
PVP server - You can do world PVP (and possibly small PVP areas like Halaa) to get elder gems beyond the cap
 
Then you design "plugs" that switch what certain patches of ground become on each server, so you develop a small PVP area and PVE event/world boss and have them be different between the servers so we have content tailored for the two rulesets.  That way, PVE people aren't having to ignore a PVP area (it's not "dead weight" in the world), and PVP people get their open world node events and PVP areas.  All it takes it developing double duty on both plugs, but it is less development than designing a PVP only area that will essentially be useless to PVE players.	
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Vic, I think when you brought it up the first time, it was the concept of "elder gems beyond the cap" that was controversial.
 
Ultimately, any type of variety that can be added to dailies would be appreciated...or ideally just skip dailies altogether and figure out other things that will occupy people. ;)	
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			Well in the last Nexus Report they stated that dungeon dailies were coming in Drop 4 (so January if we're lucky.) Maybe if we're extra lucky, this extremely difficult-to-add content may come as soon as next April!	
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Vic, I think when you brought it up the first time, it was the concept of "elder gems beyond the cap" that was controversial.
 
Ultimately, any type of variety that can be added to dailies would be appreciated...or ideally just skip dailies altogether and figure out other things that will occupy people. ;)
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There is 1 in the game at the moment, Scorchwing.  It's better attended than previous because of the ability point at the end of the road for showing up everyday but still usually doing it with 10-15 people.  I think more dailies of this type are ok but there has to be a concrete incentive for people to keep showing up to do it, not just "it's fun" or socializing.  Same with dungeon / adventure dailies.  There must always be some tangible and useful reward for doing these things regularly or once the dust settles nobody is doing them anymore.  Oddly enough in an MMO fun and socializing, while definitely a factor, is the least of your worries.  That being said in MMOs there is no such thing as less is more, so bring it on.
 
I was talking to a friend about that the other day while playing Hammerwatch (while waiting for Scorchwing to pop)...  It's quite amusing that we're playing games for fun while playing games.  Good times.
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Dailies for shiphands, dungeons, adventures, and pvp (of all sorts) will be a thing.
 
 
As well as for World Bosses (and other things), but in a different way....and that's all I will say about that.
			
				
	Edited October 3, 2014 by Hildogen	
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Dailies for shiphands, dungeons, adventures, and pvp (of all sorts) will be a thing.
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			At the moment they are planned to be flat rewards as we really want to avoid the "silver/gold or bust" mentality that we saw previously.	
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At the moment they are planned to be flat rewards as we really want to avoid the "silver/gold or bust" mentality that we saw previously.
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Before loot changes:
"No gold, no good loot, I'm out"
 
After loot changes:
"No gold, doesn't matter, loot is a myth, might as well cap EG since I'm here"
 
If you think the loot changes fixed the 'gold or bust' mentality, you're delusional. We need more rewards that actually reward us for skill and effort outside of raiding.
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Here is my problem with the world boss's. I join a group to get something done, same way I do my rep grinds. I join a group, run all the way to said location and they kill the Boss without me being in range of the encounter, for whatever reason. Maybe I couldn't find it, maybe they said they couldn't find me, maybe I seen one of my own group members teleport directly to me and ask me to mentor them, maybe I accepted...whatever the disconnect is with the way the game works, isn't friendly. Everyone is just in one big rush to get their own stuff finished, forget anyone else.
 
I think I'm done with this game, too many casuals for me.	
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..(snip)....
 
I think I'm done with this game, too many casuals for me.
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Here is my problem with the world boss's. I join a group to get something done, same way I do my rep grinds. I join a group, run all the way to said location and they kill the Boss without me being in range of the encounter, for whatever reason. Maybe I couldn't find it, maybe they said they couldn't find me, maybe I seen one of my own group members teleport directly to me and ask me to mentor them, maybe I accepted...whatever the disconnect is with the way the game works, isn't friendly. Everyone is just in one big rush to get their own stuff finished, forget anyone else.
 
I think I'm done with this game, too many casuals for me.
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There is 1 in the game at the moment, Scorchwing.  It's better attended than previous because of the ability point at the end of the road for showing up everyday but still usually doing it with 10-15 people.  I think more dailies of this type are ok but there has to be a concrete incentive for people to keep showing up to do it, not just "it's fun" or socializing.  Same with dungeon / adventure dailies.  There must always be some tangible and useful reward for doing these things regularly or once the dust settles nobody is doing them anymore.  Oddly enough in an MMO fun and socializing, while definitely a factor, is the least of your worries.  That being said in MMOs there is no such thing as less is more, so bring it on.
 
I was talking to a friend about that the other day while playing Hammerwatch (while waiting for Scorchwing to pop)...  It's quite amusing that we're playing games for fun while playing games.  Good times.
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I actually brought this up a few months ago.  The basic idea:
 
PVE server - You can do public events and world bosses to get elder gems beyond the cap
 
PVP server - You can do world PVP (and possibly small PVP areas like Halaa) to get elder gems beyond the cap
 
Then you design "plugs" that switch what certain patches of ground become on each server, so you develop a small PVP area and PVE event/world boss and have them be different between the servers so we have content tailored for the two rulesets.  That way, PVE people aren't having to ignore a PVP area (it's not "dead weight" in the world), and PVP people get their open world node events and PVP areas.  All it takes it developing double duty on both plugs, but it is less development than designing a PVP only area that will essentially be useless to PVE players.
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Vic, I think when you brought it up the first time, it was the concept of "elder gems beyond the cap" that was controversial.
 
Ultimately, any type of variety that can be added to dailies would be appreciated...or ideally just skip dailies altogether and figure out other things that will occupy people. ;)
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Dailies for shiphands, dungeons, adventures, and pvp (of all sorts) will be a thing.
 
 
As well as for World Bosses (and other things), but in a different way....and that's all I will say about that.
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This^ More activities instead of dailies! Vet shiphands anyone? :P
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I'm a little confused as to how your problem relates to casuals. Personally, I would never ask a large group to wait just on my slow ass; I'd tell them to fill my spot or just do it without me. This is an MMO and you are not the center of the universe. To think that all WBs you need should remain living until you arrive is completely unrealistic and the fact that you expect people to hold up for you makes you seem like the casual you despise so much.
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Man, who said those dailies would be for regular shiphands? Psh. PSH. They're for Veteran.
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Man, who said those dailies would be for regular shiphands? Psh. PSH. They're for Veteran.
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Man, who said those dailies would be for regular shiphands? Psh. PSH. They're for Veteran.
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Man, who said those dailies would be for regular shiphands? Psh. PSH. They're for Veteran.
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Veteran shiphands! Oh! Be still my heart. I just squealed in TS and startled my guildies!!!
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