Report 737

Report #737
Skillset: Shofangi Skill: Shred
 Org: Shofangi Status: Completed Dec 2011
Furies' Decision:
We will investigate implementing Solution 3.
Problem: Shred currently rewards bogami and logami (grapples to the legs and
arms) far over other specialized shofangi weapon grapples. Shredding the arms or
legs causes two lacerations along with around 400 bleeding. Shredding a tomati
(gut) grapple or a kumati (chest) grapple just causes the bleeding. Adding
afflictions to shred for other parts would encourage a greater variety in this
aspect of shofangi combat.
[A: 0 R: 0] Solution #1: Add SlicedGut when shredding a gut grapple.
[A: 0 R: 0] Solution #2: Add OpenChest when shredding a chest grapple, this
 should stun but cost an additional momentum
 consistent with other reliable stuns.
[A: 0 R: 0] Solution #3: Both 1 and 2
Player Comments:
---[Wobou on 12/6 @ 07:07 writes]:
As Raeri pointed out SlicedGut is technically called OpenGut.
---[Iytha on 12/7 @ 19:38 writes]:
I like solution 1, but am confused as to why OpenChest needs to stun. To my
knowledge, no other source of the affliction has a stun attached.
---[Ushaara on 12/7 @ 21:56 writes]:
@Iytha Report 652 added a stun to OpenChest. Expressed some concerns to Wobou
earlier about this change allowing for the possibility of being forced into a
near constant grappled/stunned state with significant bleed stacking, but with
the since added additional momentum loss on stunning, I think this is more
acceptable. Could perhaps make the stunning wound dependent either? In any case,
this change provides Shofangi with more variety which I think is to be welcomed.
Solution 3.
---[Rivius on 12/9 @ 13:13 writes]:
I may need a little more convincing that any sort of stun is appropriate here.
Remember: OpenChest itself does -not- give a stun. Report 652 simply made it so
that any warrior afflicting with it would also add an additional stun alongside
the affliction. Slicedgut could work, though the potential passive proning does
make it far more effective than lacerated arteries for a monk. Either way, that
is the better solution offered here.
---[Sidd on 12/9 @ 14:43 writes]:
What kind of momentum loss is standard with reliable stuns?
---[Ushaara on 12/9 @ 16:12 writes]:
My understanding was -1 mo to shred, with additional -1 mo for shredding chest
to land the openchest and stun.
---[Wobou on 12/10 @ 00:02 writes]:
I should've been more specific, all reliable shofangi stuns (read: not wound
dependant) cause momentum loss, mainly heelslam chest. So with solution 2 as its
written it'd cost 2 momentum (just like if I shredded and heelslamed chest). The
stun isn't necessary I suppose, it provides incentive to use the chest grapple
and shred over spamming leg/arm grapples and lacerates and my goal is to provide
some viable variety.
---[Janalon on 12/14 @ 01:36 writes]:
Although I don't disagree with your solutions, I don't know that I necessarily
agree. As I read into your process, it seems like you are trying to back
afflictions into chest/gut to bring it up to par w/shred limb. Does this really
diversify Shofangi tactics, or give you "more of the same" bleeding afflictions
on different body parts? I'd rather see you come up with a more unique idea And
trust me, I can relate trying to think of similar way to envoy Nekotai Oriama
for a head/chest/gut solution.
---[Wobou on 12/22 @ 02:10 writes]:
Truthfully the result of the shred will be the same but it'll encourage the
usage of kumati and tomati which are currently very rarely used, so that's where
the diversity comes in. As for creativity, I lack it greatly but the attack is
called shred so I don't know how I could do much else other than bleeding.
There's only so many afflictions that are relevant to the parts in question and
people are generally not in favor of creating new ones.
---[Janalon on 12/27 @ 04:21 writes]:
@Wobou, I would agree with you on the need for gut/chest target on Shred for the
reasons you stated. In an effort to encourage playing diversity, I might suggest
you think about "mechanics" rather than afflictions. For example, look at
Nekotai Amihai as a grapple ender-- it adds bleeding and induces poisons (I know
has 100% transfer, not sure about how it impacts shrug). Given that example,
could you imagine Shred doing something mechanically unique that doesn't add
another affliction? For example, giving decent bleeding BUT delaying that impact
about 3s until the next form has an opportunity to hit (so you double up the
bleeding). Just a thought your call.
---[Wobou on 12/29 @ 01:18 writes]:
That is a good point, I probably don't acknowledge non affliction effects
enough. For this report though my preference is afflictions because they are
(I'm assuming) easier to implement and more likely to be supported. People are
likely to resist any effect that would actually impact systems (and those tend
to be the most worthwhile) so coming up with non affliction effects that would
be useful enough to encourage variety (and not be overpowered) but also not
impact systems greatly becomes a very constraining set of criteria.
---[Janalon on 12/31 @ 20:12 writes]:
Too bad we don't have more time to work out a non-affliction solution to this
problem.