126384-feedback-game-update-19-may-2015

== Content ==
			Hey Everyone! At this time our update is complete and all realms are back online. Please leave all feedback regarding these notes, below. Thanks for your patience! Team WildStar	
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Star-Comm Basin
The Techno Shell item will now be removed from the player appropriately when the "Outbreak: Star-Comm Basin" public event ends.
Players visiting Star-Comm Basin for the first time will no longer have repetitious audio issues during Star-Comm Basin's introduction cinematic.
Will now be limited to around 50 players. Additional instances of this zone will be available if the cap is reached.	
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This will make it playable!!!!!
Awesome update.
 
 
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Settler
The Settler Payoff "Protostar Food Ship in Fatalis Fields" in Farside will now prepare the correct recipes for the Meals on Tractor Beams achievement. Each of the 5 vendors will now offer 1 of each menu item.
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So.....
Elemental PairsThe Elemental Guardians now take 90% reduced damage when they are in close proximity to each other. Hydroflux and Aileron temporarily drop the buff during their mid-phase because they are in forced close proximity. 
Exactly what is this going to achieve?	
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So.....
Elemental PairsThe Elemental Guardians now take 90% reduced damage when they are in close proximity to each other. Hydroflux and Aileron temporarily drop the buff during their mid-phase because they are in forced close proximity. 
Exactly what is this going to achieve?
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So.....
Elemental PairsThe Elemental Guardians now take 90% reduced damage when they are in close proximity to each other. Hydroflux and Aileron temporarily drop the buff during their mid-phase because they are in forced close proximity. 
Exactly what is this going to achieve?
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Morning,
 
The Explorer Path Missions in Wilderrun are still not working correctly. I am standing right on top of where a Cartography point is supposed to be and nothing is showing up on the Quest Tracker. I have reset the distance to 999 but there's nothing.	
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Many of the pairs could be cleaved, effectively skipping all mechanics. Now we will have to actually learn those mechanics, oy vey
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Many of the pairs could be cleaved, effectively skipping all mechanics. Now we will have to actually learn those mechanics, oy vey
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Star-Comm Basin
Will now be limited to around 50 players. Additional instances of this zone will be available if the cap is reached.
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Liking the notes for PVP, just one question on:
 
Fixed an issue that was improperly scaling down PvP gear in PvP instances. 
 
Can you elaborate on this a little further?  Which gear was still scaling down?	
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Glad the guilds who utilized this mechanic can use the gear they got from utilizing the mechanic to clear the bosses as intended.
 
(Nothing against guilds that did this, I just hate hurdles being erected after some people have already run past.)
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Yep, way too late to put up new fences, feels very artificial and pointless.
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Yep, way too late to put up new fences, feels very artificial and pointless.
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Do not worry, gear in Wildstar is nothing if you play bad ...
 
You can have a roster with 20 people full BiS and still wipe on SD / GC / Avatus / Pairs ...
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			Well, as the game stands, without thinking of a progress "race" (which is over anyway), I like the challenges, just a bit... late :)	
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The 50 player restriction in Starcomm is very welcomed.
 
Thank god for esper haunt fix.
 
That pair buff will definitly be interesting.
 
Can any dev give the exact range of said buff? Or is it already in the tooltip, cause I don't remember one from Logic/life.	
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Fixed the inconsistent representation of decor positions between decor that is placed around the house, and decor that is placed outside of the house's area. This also fixes issues with copying and pasting transforms between decor.
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			The Starcomm fix will be great, but please just remove Scorchwing from the T3 contracts. I figure this is an easier fix than instancing that plateau and recoding everything that has to do with it.	
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Liking the notes for PVP, just one question on:
Fixed an issue that was improperly scaling down PvP gear in PvP instances.
Can you elaborate on this a little further?  Which gear was still scaling down?
 
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			I figured that was what this note was for.  Thanks for clarifying, TT.	
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The Enhanced Pumera has been added as a new pet in the game which currently subscribed players will receive in their Account Inventory.
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			How about limbo dehydration bug?	
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How about limbo dehydration bug?
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			Any ETA/update on the red flashing?	
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Er...making any of the tier 5 Contract rewards Bind on Pickup is a terrible idea, but the booby prize of Entertainer flair (which can be bought from a vendor) is especially bad. Entertainer flair really shouldn't even be in the loot table. The likely hood of getting repeat prizes is high, and the gear has been shown to have random stats so it often ends up with stats completely useless to the character that got it (this was given to a Warrior, and it doesn't have tank Warrior stats). The way to soften the blow of a junk prize is to make it tradable. This also keeps people interested in doing Contracts, because then even if they don't get the prize they want they know they can trade for it. I guarantee you, there would not have been nearly so many boxes bought if the GlitterKitty/Snarfelynx/costume had not been tradable, and Contracts will fall out of fashion rapidly if there isn't sufficient reason to put so much effort into them.
 
People are already more inclined to do Contracts only for Runic Bartering Fragments and toys, considering the gear to be a waste of time. They're not going to keep spending several days acquiring a single cosmetic bag if they get duplicates they can't trade.	
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Any ETA/update on the red flashing?
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For what it's worth, I didn't get credit for Star Comm even with the reduced numbers. I was doing the event objectives to start the final phase... completed the destruction of the Ikthians' vents and the final boss spawned, then it was down before I could get close and get a hit to "get on the threat table." So I didn't get credit.
 
MAKE IT THE SAME AS GETTING CREDIT FOR GUARDIANS OF THE GROVE. You are in the event, you get credit. It's not that hard. As it stands, there is no reason whatsoever to do any objective during the star comm event, since the only way to get any kind of credit is to hit the final boss. Literally nothing else you do for the event matters. From now on, I will stand where the boss spawns for whichever event it is and hit auto attack, and devil take the hindmost.	
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			House building is going super smoothly tonight, big kudos on those fixes. *thumbs up*	
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			*Awaits nerf to Medic's DPS	
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That missed the train for this patch, unfortunately, but should be in the next one.
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For what it's worth, I didn't get credit for Star Comm even with the reduced numbers. I was doing the event objectives to start the final phase... completed the destruction of the Ikthians' vents and the final boss spawned, then it was down before I could get close and get a hit to "get on the threat table." So I didn't get credit.
 
MAKE IT THE SAME AS GETTING CREDIT FOR GUARDIANS OF THE GROVE. You are in the event, you get credit. It's not that hard. As it stands, there is no reason whatsoever to do any objective during the star comm event, since the only way to get any kind of credit is to hit the final boss. Literally nothing else you do for the event matters. From now on, I will stand where the boss spawns for whichever event it is and hit auto attack, and devil take the hindmost.
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Yeah, we're working on a fix for this. Didn't get in this one, but it's on its way. We're on it. :)
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Awesome! Good to know.
 
(Note to self: making letters big and bold gets CRB responses...)
 
I DON'T HAVE 100 PLAT ANYMORE, COME ON CRB FIX IT!
 
*cross fingers and wait*
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100 platypi en route.
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I have a running subscription and I did not receive the pet in my Account Inventory.
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Any info on new pet? I still didn't receive anything.
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100 platypi en route.
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I'll post it here as well just in case it gets missed in the Genetic Archives feedback post.  A few people have noticed changes to GA, are they intended or is it just a coincidence?
 
 
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Hi all,
 
Noticed something strange in GA/Phagetech Prototypes today......The Commander seems to be hitting in "Destruction Protocol" for way more damage than usual....
Average hit was around 13k a month ago.....
Since the last drop it's now blatting me for 18k  (and having multiple hits on the tank).....
 
So, raid wiping very early on as I now feel like a paper tank, on what used to be a very trivial mob for me.....
 
Anyone else noticed the Commander (and the singularity) has been significantly buffed?
 
Off to find some more IA now....  :(
 
- Renko
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			I've noticed an issue with the new 50 player cap in Starcomm.  In short, it doesn't play well with the contract daily reset.  Basically what happens is players wait at contract board for new contracts, t3 contract is for starcomm event, players go to starcomm zone but its already reached its 50 player cap with the event going so it opens a new instance but the event trigger time is technically after the new instance opened so it immediately goes on a 2 hour cooldown.  TLDR: I accept t3 contract to do Starcomm right at reset, go to enter starcomm but the 50 player limit has been reached and it opens a new instance with no event active for 2 hours.	
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			No official comment on my problem?	
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No official comment on my problem?
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Housing object manipulation errors are still present.  They include:
 
Manual coordinate entry of X/Y/Z fields will result in one (or several) of the other X/Y/Z fields being altered.
Attempts to enter specific coordinates into one of these fields for a micro adjustment will be reset and ignored, making fine manipulation of objects impossible through this method.
Slowdown / processing lag encountered with client when attempting to drag and drop objects in standard object manipulation mode.	
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Hello, 
 
Will I receive a Enhanced Pumera pet if I purchase a subscription now? 	
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			Any word on when the Melting Pot Housing challenge will be fixed?  I am sadzors that I cannot get my carrot without having 4 others with me due to the bug and no one in my guild wants the carrot as much as I do apparently...	
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Any update on this issue?
rather serious problem ya know...	
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			Really want to see resolving of this issue	
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