Zanark Avalonic

<tabber>
|-|Zanark Domain = 
|-|Sousou Mixi Max = 
|-|Super Zanark = 
|-|Keshin Armed = 
</tabber>
==Summary==
Zanark Avalonic is an antagonist in Inazuma Eleven GO Chrono Stone, an S-Rank Criminal from the future who assists El Dorado in fighting Raimon in order to have his charges cleared, albeit without taking any orders. He first appeared to Raimon during their visit to France in the times of The Hundred Years’ War as he took control of Protocol Omega 3.0, and later revealed as the captain of Zanark Legion who Raimon fought within the Three Kingdoms Era and Shogunate Era. He later becomes the captain of the Feida team Zan, consisting of Second Stage Children, before leaving to join El Dorado Team 02 and 03 against Feida instead. Later he becomes the eleventh member of Chrono Storm with his Mixi Max form as the ‘All-rounder who pierces through all with the powers of the scorching hot wind and earth-shattering thunder’.
==Powers and Stats==
Tier: At least , higher with Keshin, Mixi Max and Keshin Armed. At least in Shogunate Era | At least , at least against Garu and The Lagoon, higher with Keshin and Keshin Armed, at least as Super Zanark
Key: Three Kingdoms/Shogunate Era | Ragnarok
Name: Zanark Avalonic, Super Zanark
Origin: Inazuma Eleven GO
Gender: Male
Age: In his teens
Classification: S-Rank Criminal, Second Stage Child, Forward, Captain and No.10 of Zanark Domain, No.99 of Chrono Storm
Powers and Abilities:
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|-|Base=
*Superhuman Physical Characteristics
*Skilled Soccer player
*Energy Manipulation
**Energy Beams
*Energy Projection (Via Hissatsu)
*Accelerated Development (Is capable of vastly improving his power and hissatsu techniques within short amounts of time or mid-match)
*Analytical Prediction (Using Zanark's Mixi Max, Protocol Omega 3.0 remarked that they were able to easily predict their opponent's next moveInazuma Eleven GO Chrono Stone - Episode 21)
*Aura Projection (Via Keshin)
**Summoning
**Non-Physical Interaction (Via Keshin, creates a physical manifestation of his fighting spirit that can interact with others')
**Additional Arms (Gouriki no Genbu possesses 4 arms)
*Statistics Amplification (Via Keshin, Keshin Armed, Mixi-Max)
*Soul Projection
**Soul Resonation
*Armor Creation (Via Keshin Armed)
*Mind Manipulation (Via Second Stage Child Abilities)
**Telekinesis
**Flight
**Transmutation (Second Stage Children are able to transform and change objects with their power, such as when the majority of Feida turned the rubble of El Dorado's HQ into the Ragnarok Stadium using their abilities)
**Rage Power (Able to unleash his power violently to the point he goes out of controlInazuma Eleven GO Chrono Stone - Episode 25)
*Aura Stealing & Aura Merging (Via Mixi Maxing)
**Transformation
**Multiple Selves (Type 2; Uses the power of Clara Jane and its aura merged with his)
**Fusion Empowerment
**Power Bestowal
**Information Transfer
**Mind Manipulation (Using Ghost Mixi Max)
**Fear Inducement (Was able to strike fear in Raimon with his mere presence while Mixi Maxed with SouSouInazuma Eleven GO Chrono Stone - Episode 24)
*Fire Manipulation (Via Screwdriver)
*Spatial Manipulation (Via Shinkuuma & Dimension Cut)
*Wind Manipulation(Via Shinkuuma & Great Max Na Ore, His kicks are strong enough to conjure strong whirlwinds)
*Electricity Manipulation (Via Great Max na Ore)
*Time Travel (With Crafted Bike)
**Vehicular Mastery
**Flight
*Reactive Power Level (With Endou Chrono Stone)
*Alternate Self Resonance (When parallel world versions of Inazuma Eleven characters are created through new timelines, those versions will resonate with the original, boosting their overall abilities and development of techniques temporarily until the main timeline has fixed itself out Inazuma Eleven GO Chrono Stone - Episode 3Inazuma Eleven GO Chrono Stone - Episode 6)
Resistance to 
*Heat (Able to train within hot volcanic areas without fainting Inazuma Eleven GO Chrono Stone - Episode 44)
*Mind Control & Empathic Manipulation with Keshins (Keshins as a manifestation of one’s heart are capable of protecting their user from mind control or anything that would sway their heart Inazuma Eleven GO Chrono Stone - Episode 6)
*Existence Erasure (possibly) (During the Danball Senki Crossover movie, Keshins were capable of protecting their user from Fran’s existence erasure, however the events of this movie are likely not canonInazuma Eleven GO vs. Danbōru Senki W) 
*Mental Attacks (With Blocking Chip, was made to prevent Second Stage Children from mentally attacking their opponentInazuma Eleven GO Chrono Stone - Episode 48)
|-|With Sphere Device= 
*Time Stop (Should have the same Time-stopping functions as Alpha's Sphere Device)
*Time Travel (Able to take himself anywhere through time)
*Teleportation (Allows him to teleport throughout time to any location)
**BFR (Able to teleport others throughout time)
*Information Transfer (Can input specific data to others and allow them to know things instantly)
*Mind Control (Able to produce hypnotic rays that can control and influence others' thinking and actions)
*Sealing (Type 1) (Able to seal and absorb others within a compressed dimension inside the ball)
**Transmutation (Those with strong wills who resists the Sphere Device's sealing will instead be turned into Chrono Stones that give off an influential energy)
*Cloth Manipulation (Able to change the outfit and costumes of himself and others at will)
*Forcefield Creation (Can produce a holographic barrier using Field-Make Mode that traps opponents)
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Attack Potency: At least Multi-Continent level (Casually defeated Gamma and Protocol Omega 3.0 with a single attackInazuma Eleven GO Chrono Stone - Episode 18 who are comparable to Beta, Able to easily toy with and overwhelm Raimon during the Three Kingdoms Era,Inazuma Eleven GO Chrono Stone - Episode 24 Forced Raimon as well as Zanark Domain to retreat once his power started going berserkInazuma Eleven GO Chrono Stone - Episode 25), higher with Makaiou Zodiac (Zanark’s Keshin grants him stronger powers and abilities when released), higher with Sousou Mixi Max and Gouriki no Genbu (Able to dominate Raimon even further in his Mixi Max, Able to use Sousou’s Keshin in this Mixi Max form to further amplify power and abilities), higher with Keshin Armed (Described as much stronger than base Keshins and Mixi MaxInazuma Eleven GO Chrono Stone - Episode 49) | At least Multi-Continent level (Shown to be one of the higher tier Second Stage Children, His base shots forced the members of Giru to have to hold him back so he couldn’t scoreInazuma Eleven GO Chrono Stone - Episode 42), at least Multi-Continent level against Garu and The Lagoon, (Did months of training between the Giru and Garu match, able to easily toy with members of Garu in base as well as surpass Fei with his true Second Stage Child powerInazuma Eleven GO Chrono Stone - Episode 45), higher with Makaiou Zodiac, higher with Keshin Armed, at least Multi-Continent level with Clara Jane Mixi Max as Super Zanark (Mixi Maxed with Clara Jane, the most devastating storm in history whose winds could shake Zanark's Crafted Bike, which could withstand travelling through wormholes. Able to break through base Hosu’s Reverse World with Great Max na Ore and matched The Lagoon’s full powerInazuma Eleven GO Chrono Stone - Episode 48). Possibly much higher (Zanark’s Great Max na Ore could be comparable to Zanakurou’s, who could break through Rebound Layer and Ixal Fleet’s goalkeeper Phobos, seeing as this is where Zanakurou had obtained the move and is Zanark's ancestorInazuma Eleven GO Galaxy - Episode 41)
Speed: At least Sub-Relativistic (Easily blitzed Raimon initially to the point he could reach their goal from the centre of the field before they couldInazuma Eleven GO Chrono Stone - Episode 24), higher with Makaiou Zodiac, Sousou Mixi Max and Keshin Armed | At least FTL (Much faster than before, able to keep up and blitz Second Stage ChildrenInazuma Eleven GO Chrono Stone - Episode 45), higher with Makaiou Zodiac, Keshin Armed and Clara Jane Mixi Max.
Lifting Strength: Unknown
Striking Strength: At least Multi-Continent level, higher with Makaiou Zodiac, Sousou Mixi Max and Keshin Armed | At least Multi-Continent level, higher with Makaiou Zodiac and Keshin Armed, at least Multi-Continent level as Super Zanark
Durability: At least Multi-Continent level (Withstood being at the epicenter of his own Second Stage Child power exploding and completely unharmed afterwards;Inazuma Eleven GO Chrono Stone - Episode 25 Took on multiple of Protocol Omega 3.0’s serious shots directly while only staggering and being amused by itInazuma Eleven GO Chrono Stone - Episode 18), higher with Makaiou Zodiac, Sousou Mixi Max (Grants Zanark access to Gouriki no Genbu, a defensive Keshin) and Keshin Armed (Provides additional armor) | At least Multi-Continent level, (Blocked Giris and Meia’s Dead Future shot in his base formInazuma Eleven GO Chrono Stone - Episode 43), higher with Makaiou Zodiac and Keshin Armed, At least Multi-Continent level with Super Zanark (Was able to withstand Full Power Saryuu without powering down, should be comparable to other members of Chrono Storm whose Mixi Max forms could survive Saryuu’s Shellbit Burst hissatsu, of which multiplies the power of his shot by 7'Shellbit Burst' Game Description - Inazuma Eleven GO 2: Chrono Stone)
Stamina: Superhuman (Able to go on months of training with little rest, could run through hot volcanic environments for long periods of time, swim through whirlpools without tiring, as well as fight and seemingly defeat a large octopus monster while submerged in water.Inazuma Eleven GO Chrono Stone - Episode 44 Should have much more stamina than a majority of characters)
Range: Standard Melee Range, Kilometers with Second Stage Children powers, hissatsu techniques and a soccer ball.
Standard Equipment:
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*Optional Equipment: Endou Chrono Stone, Blocking Chip (Ear Chip that protects Zanark’s mind from being attacked)
Intelligence: Above Average (Based on soccer knowledge and skill, Second Stage Children are naturally much smarter than that of regular humans. Was able to escape MUGEN prison, a secured jail for all the world’s most dangerous criminals 200 years in the future, Adept at reading opponents and being able to easily see how they will move, a trait noted by Protocol Omega 3.0 in their Mixi Max with him)
Weaknesses: Overconfident, As a Second Stage Child, Zanark has a shortened lifespan to around 20 years old and cannot reach adulthood (though has been implied to have removed Second Stage Child powers by the end of Chrono Stone), Prone to losing control of his overflowing power that restricts his Keshin, Can only summon his keshin a limited number of times, and it will require time before a Keshin that has been defeated can recover. Keshin Armed drains his stamina longer than usual and has a time limit (Which is why it is used in shorter bursts).
Notable Attacks/Techniques:
Solo Hissatsu:
*Disaster Break: Zanark’s signature shoot hissatsu, to which he teleports into the air with the ball and fills it with intense red energy said to be the power of a natural disaster. Zanark then shoots it in the direction of the goal as the intense red energy expands. This shot was initially able to drive through Raimon easily, as Shinsuke feared its power to the point it gave him despair, stating it was the strongest shot he had clashed with thus far (Making it stronger than any of Beta’s shots at the time). While Shinsuke later stopped it in his Liu Bei Mixi Max form, by the Shogunate Era, the hissatsu had grown even stronger and surpassed Shinsuke once again.
*Bungee Thrust: Zanark makes the ball elastic and kicks it into the air while grabbing it with both his feet. He then spins it into a rope that whips against opponents to knock them back forcefully in order to foil their offense.
*Screwdriver: Zanark jumps into the air as both of his feet ignite with spinning flames. Zanark then aims downward to create a fiery drill that lands on his opponents and forces them back to steal the ball.
*Chouwaza!: An in-game skill in which Zanark can choose to increase the power of his shots by about a quarter, at the expense of energy being increased by 50%
Keshin: A Keshin, or Avatar, is the physical manifestation of one’s spiritual energy and heart, with its strength and abilities determined by the spirit of its user. These Keshin’s are brought out with intense training and feeling among individuals, making them only usable by the extremely skilled. These Keshin’s take the form of a large anthropomorphic creature that appears visibly behind their summoner and with this Keshin summoned, the user has the physical force and power of it on their side, increasing their strength and momentum as well as gaining new hissatsu or abilities. In some cases, however, Keshins can only be brought out a limited number of times and if destroyed, they will require time to restore to summon them back (Though is usually only a few minutes or so within the matches). However, Keshin drawing is possible which allows teammates to give a portion of their spiritual energy to draw out and strengthen another person’s Keshin. Keshin fusion is also possible, in which users can fuse their souls to create a stronger keshin. Keshins also protect the user’s mind and spirit preventing them from being mentally deterred from their passions or mind controlled (Note that it does not protect from any other mental attacks). In the Danball Senki crossover, it is also stated that Keshins can prevent their users from being completely erased from space-time, though only if their spirits are strong and do not give in to despair.
**Keshin Armed: Keshin Armed is a technique that further allows the user to strengthen themselves using their Keshins, to which the user equips their Keshin onto them. This raises their speed, power and grants them extra abilities. The user, however, must be able to communicate with or understand their keshin to use this. It has been stated that Kenshin Armed is stronger than Mixi Maxing, however at the expense of more energy, and therefore has more of a time limitInazuma Eleven GO Chrono Stone - Episode 49 (Unknown however if it is stronger than Super Zanark in this case as Clara Jane is regarded as a particularly strong Mixi Max partner).
Zanark’s Keshins:
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|-|Makaiou Zodiac = 
Makaiou Zodiac, or Prince of the Astral Plane Zodiac, is Zanark’s Keshin, which is that of a dark coloured demon spouting massive arms and 6 red blades. He is stated to be the prince of the astral plane, and an earth based Keshin. Zanark had used its power in Keshin Armed to break through Raimon’s Kimon Tonkou no Jin tactics devised by Zhuge Kongming, as well as it being able to defeat other Keshins such as Kirino’s Senkishi Brynhildr. When Zanark’s power loses control, it is shown that Zodiac becomes ensnared by chains, however breaking these chains allows for Zanark to regain control of himself. 
Hissatsu:
*Red Prison: A Keshin hissatsu shot in which Zodiac releases its 6 blades onto the ball, creating a cage around it as red energy is transferred through it from Zodiacs large arm-like wings. Zanark then kicks the caged ball from above with his arms crossed in the direction of the goal. 
*Destroyer: Zodiac’s Keshin skill, in which while Zodiac is summoned, Zanark and any teammates will be able to knock opponents down more easily.
|-|Gouriki no Genbu = 
Gouriki no Genbu, or Warrior of the North Xuan-Wu, is a Keshin belonging to Sousou, to which can be used by Zanark in his Sousou Mixi Max form due to their auras being fused. It is a large muscular warrior with 4 large snakes that come out from a large tortoise shell on its back. It uses these snakes to help bite down on attacks in order to weaken them. It was easily able to stop Tsurugi’s Keshin Armed shot during the Three Kingdoms Era, as well as Amemiya’s Sunshine Force Keshin shot. It is unknown if Zanark can use Keshin Armed with Genbu outside of the games allowing it.
Hissatsu:
*Seiken Kikkouha: A defensive Keshin hissatsu, in which green energy seeps out of each of the serpents’ mouths to create a green forcefield around Zanark, who punches it forward to form a tortoise shell. Zanark then launches this shell outward to opponents, pushing them back or being able to block projectiles.
*Dakkan no Chikai: Genbu’s Keshin skill, in which will increase Zanark’s power depending on how many of his teammates are on defense. 
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Mixi Max: Zanark also shows the ability to force others to Mixi Max with him, like he did so with the whole Protocol Omega 3.0 team led by Gamma. Once he had knocked them all unconscious, he fired an energy beam from his mouth that allowed them to Mixi Max with him. With this, they gained stronger powers, an extra enhancement in their foresight and ability to predict the opponent, as well as a specific loyalty to Zanark, despite being on opposite sides beforehand. He is also able to take in others’ aura forcibly to Mixi Max with, like he did with Sousou (in apparent secret) while also being able to absorb the power of Clara Jane to achieve his Super Zanark form. Zanark has also shown the ability to be able to transfer his own power, similar to Beta, through the use of Ghost Mixi Max. He is able to give others' a fraction of his power, as well as replicate his own thinking so that they are able to think and act like him. This power was able to hold back Okito Souji’s illness and allow him to keep up to pace with Zanark Domain and Raimon despite having no prior training or football prowess. 
Mixi Max Forms:
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|-|Sousou=
Mixi Max - Sousou: Zanark possesses a Mixi Max transformation with Sousou, or Cao Cao, a rival of Liu Bei who ruled the kingdom of Wei, and was seen as one of the most powerful people at the time. With this transformation, Zanark and Sousou’s auras have been fused, so that Zanark gains his power, intelligence and spirit. When this transformation is active, their features merge as Zanark’s hair changes to white and his eyes and eyebrows change to resemble Sousou. Zanark obtained this Mixi Max through his own powers allowing him to steal that of Sousou’s aura, seemingly without consent. When first using it, it was able to intimidate Raimon by the strong aura the transformation produced as a whole, allowing Zanark to surpass them even more so. In this form, Zanark gets access to Sousou’s Keshin, Gouriki no Genbu who could easily block a shot from Keshin Armed Tsurugi and Amemiya’s Keshin shot. 
Mixi Max Hissatsu:
*Dimension Cut: Zanark opens a small portal to a dimensional wormhole, to which his leg fits through and appears in front of the opponent, enabling him to steal the ball from them.
*Shinkuuma: Zanark swings a kick forward, displacing air and creating a large black cut vacuum that sucks the ball from the opponent’s possession back to him. 
|-|Clara Jane=
Mixi Max - Clara Jane: Zanark’s strongest Mixi Max with Clara Jane, the most powerful and devastating hurricane in history. He gained this Mixi Max through absorbing the aura emanating from a lightning bolt within the storm, however it is unknown if the hurricane supposedly has a conscious to Mixi Max with. When Mixi Maxed with Clara Jane, Zanark refers to himself as Super Zanark. In this form his hair gains a pure white at the back of it, as well as a long and sharp ponytail while his eyes turn yellow. With this Mixi Max, he became the eleventh member for Chrono Storm, the strongest team in history, as the ‘All-rounder who pierces through all with the powers of the scorching hot wind and earth-shattering thunder’. With this form he was easily able to combat and drive through Garu, including Fei, and his Great Max na Ore was able to burst through Second Stage Child hissatsu such as Shikigami Lines and Reverse World. 
Mixi Max Hissatsu:
*Great Max na Ore: Zanark’s strongest shoot, of which he sparks with electricity and creates a large spherical orange storm around him while floating in the air. The ball becomes surrounded and charged with electricity, as Zanark flies backward to gain momentum, and then comes back to strike the ball, sending it and the orange storm in the direction of the goal. This shot was easily able to break through Chet’s Keshin block hissatsu Shikigami Lines, and then went on to break through Hosu’s Reverse World easily, despite being the strongest keeper among the Second Stage Children. 
*GP Plus 30: A hissatsu skill that increases Zanarks stamina in this form, allowing him to run and move for longer without tiring. 
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Second Stage Child Abilities: Zanark is revealed to be a Second Stage Child, the next evolution for mankind with superior strength, intelligence and new found psychic abilities brought out by the genes strengthened by soccer through the generations. He was first introduced to this power as it was overflowing and going berserk in the Three Kingdoms Era, violently exploding whatever was around him. Later on, when taken in by Feida, we see he is able to use telekinesis, which he can use to make himself fly like he did to get to the heart of Clara Jane, or to simply lift things like every other Second Stage Children can. He should also be able to transmute objects with these powers, similar to the majority of Feida being able to reshape the demolished El Dorado HQ into the Ragnarok Stadium. During his debut, he showed the ability to shoot energy beam attacks from his mouth, which are most likely linked to him being a Second Stage Child. Though it seems some Second Stage Children can get a variety of different powers, Zanark has been unable to show powers such as mental attacks or memory wiping like others. Due to this new evolution however, the human bodies of the Second Stage Children were not able to fully support the powers, which led to their lifespans being around the age of 20. By the end of Chrono Stone, it is implied however that Zanark removed these powers in order to live a longer life.
==Gallery==
File:Disaster Break.gif|Disaster Break
File:GreatMaxNaOre.gif|Great Max Na Ore
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Inazuma Eleven
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Category:Accelerated Development Users
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