Cuing

Cuing is a free-to-play multi-player video game collection publicly released by Heavensbee on Dec 12, 2023, originally for iOS, Android; other versions for Windows App Store, and Amazon App store , and Facebook are following. 
Cuing, is a collection of strategy board game mobile video game apps developed by Heavensbee Games Corp. (also known as Heavensbee or Heavensbee.games). The abstract mechanics of Cuing elevate the game to the level of mind game which can also act as mental training to enhance cognitive function. All the Cuing games are part of the Cuing board paradigm which removes the rigid grid board structure of other mind games like checkers and chess.
The term Cuing refers to a strategic billiard game designed to play like chess except only possible off of the grid like on a billiard table. Heavensbee announced the production of three more installments in the Cuing franchise.
==Gameplay==
Cuing games are turn-based multi-player games for two players. The board is populated with balls in random locations which means every Cuing match is unique. The core gameplay consists of moving a cue ball to a selection of adjacent object balls. Two balls are adjacent when they are "in-view". Two balls are 'in-view' when both balls can travel between each other along a straight line which passes through the center of each ball.
Features within the game allow the player to easily determine which balls are in-view, including which balls will be in-view in the future if certain predicted moves are made.
==Released Games==
There are six released Cuing games called Bound, Clique, Eclipse, Divergent, Convergent & Diskewer. Cuing games with one cue ball are called "Saga" and the Cuing games with two cue balls are called "Series". The Cuing games Bound, Clique and Eclipse are part of the Cuing Saga while Divergent, Convergent and Diskewer are part of the Cuing Series.
The Cuing games collectively are a derivative of a strategic billiard game invented by Plutarch called Cuing. Each Cuing game is a partition of Cuing (billiards). In each Cuing game the player attempts to execute a particular tactic from Cuing (billiards) in isolation.
The main feature in Bound are the twirls; Clique is a race for space; Eclipse tries to smother the opponent; Divergent looks for forks; Convergent attempts to pincer; Diskewer finds skewers and discovered attacks.
=== Bound ===
In the game Cuing 'Bound' each player has one cue ball on opposite sides of the board while the remainder of the board is filled with object balls. Players alternate making moves by dragging the curser from the cue ball to an in-view object ball. When a move is made a twirl is created between the decolored ball in the cue balls previous location and the cue ball in its new location. The twirl and decolored ball act as a barrier through which neither cue ball can pass.
You win the game when your opponents cue ball is not in-view with any object ball and therefore your opponent has no available moves.
There are many ways in which victory is achieved. One is by surrounding your opponent there by cutting off the opponents cue ball from the remaining object balls. Another is by forcing your opponent to the side of the board where fewer object balls may be available as options. Another, more advanced approach, is to foresee how all the twirls can be used to trap your opponent with some clever maneuvering.
Bound is the most fast paced of the Cuing games. Brace yourself for lots of excitement and fun!
===Clique===
In the game Cuing 'Clique' each player has one cue ball on opposite sides of the board while the remainder of the board is filled with object balls. Players alternate making moves by dragging the curser from the cue ball to an in-view object ball. When a successful move is made the cue ball moves to the object balls location and a decolored ball remains at the cue balls previous location.
You win the game when your opponents cue ball is not in-view with any pink object ball and therefore your opponent has no available moves!
In Clique, achieve victory by always keeping your options open. Try to move to object balls that are in-view with many other object balls. Find and occupy territories with clusters of object balls. To defend your cluster, decolor object balls that provide a route for your opponent to enter. Also, decolor object balls that your opponent could use as a route to move from one cluster to another. Figure out even more strategies while you play!
Fabs, whether here or there, Clique ranges over the entire board more than any other Cuing game. So take it all in!
=== Eclipse===
In the game Cuing 'Eclipse' each player has one cue ball on opposite sides of the board while the remainder of the board is filled with object balls. Players alternate making moves by dragging the curser from the cue ball to an in-view object ball. In the new location, your cue ball must remain eclipsed from the other cue ball. During a successful move the cue ball moves to occupy the location of the object ball while the object ball explodes.
You win the game when your opponent has no available options to remain eclipsed from your cue ball.
There are a number of ways in which victory is achieved. One is by keeping your cue ball on a heavily populated part of the board where there are many object balls to hide behind! Another is to pin your opponent to a small area. Then they quickly run out of places to hide! On a more open board calculating many moves ahead may be necessary.
Eclipse is the most natural of the Cuing games so trust your intuitions, relax and enjoy!
===Divergent===
In the game Cuing 'Divergent' each player has two cue balls on opposite corners of the board while the remainder of the board is filled with object balls. Players alternate making moves by dragging the curser from a cue ball to an in-view object ball. During a successful move the cue ball moves to occupy the location of the object ball while the object ball explodes.
You win the game when one of your cue balls is in-view with both of your opponents cue balls. In classical game theory, this tactic is called a fork.
There are many ways to achieve victory, but the most important is to avoid defeat. The threat of a fork is ever present so be cautious when making moves. As a defensive approach leave one of your cue balls nicely protected in a corner while your other cue ball attempts to win the game. Generally you are safer when your cue balls are further apart. When few object balls remain, anticipating your opponents next move becomes vital.
Divergent may be the most challenging of the Cuing games so put on your thinking cap for a terrific time, tested and true experience!
===Convergent===
In the game Cuing 'Convergent' each player has two cue balls in corners on the same side of the board while the remainder of the board is filled with object balls. Players alternate making moves by dragging the curser from a cue ball to an in-view object ball. During a successful move the cue ball moves to occupy the location of the object ball while the object ball explodes.
You win the game when both of your cue balls are in-view with the same opponent cue ball. This is called a pincer maneuver in classical game theory.
Achieving victory can be done in many ways. March your cue balls up either side of the board quickly casting a wide net to catch your opponent. Keep both cue balls close together so they can pounce on opportunities. Be careful, when two opposing cue balls are in-view, the end may be near! As more and more object balls are removed from the board try to occupy a cluster of remaining object balls to make your final stand!
Convergent is the most coordinated of the Cuing games. Get ready to be surrounded by fun!
===Diskewer===
In the game Cuing 'Diskewer' each player has two cue balls on the same side of the board, the one nearer the center is the King and the one further away is the Queen, while the remainder of the board is filled with object balls. Players alternate making moves by dragging the curser from a cue ball to an in-view object ball. The two Kings must always remain eclipsed from each other. During a successful move the cue ball moves to occupy the location of the object ball while the object ball explodes.
You win the game when your opponents Queen has no available options to remain eclipsed from your King or when the opponent Queen can not move without placing the opponent King in-view with your King. In classical game theory, exposing one piece to danger by moving another piece out of the way is called a 'skewer'.
Achieve victory in many ways. Seize the initiative when you 'Check' the opponent Queen by placing your King in-view with her. Once the opponent Queen is on the run force her into a corner and away from her King. When you are on the run find protection behind your King. If your king is nowhere to be found, fear not, look to counter attack! Use your Queen to remove object balls between the opponent Queen and your King until your King is in-view with the opponent Queen putting your opponent on the run! Also, look a couple moves ahead to avoid traps, or to spring them!
Diskewers unbalanced play makes it the most unique of the Cuing games. Enjoy the ebb and flow and start seizing the excitement!