Shenanigans: Episode 198

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==Recap==
It is a busy day in Shenanigans. There are a few rumours around. One of giant bones being discovered in a mine, another of a murder on the river rocks in Bergshire, different murder mystery at the Baroness of Cawksport's private aquarium, and an elf trying to plant a sappling somewhere.
Fenil and Lord Willmore are interested in helping plant the sapling inside the Baronesses's Garden. The half-elf who refused the mission is a gardener at the estate and refused to plant the sapling. The elf claims it is nothing more than a gift from the elves. Lord Willmore asks for 500 gold for the job and the elf refuses and excuses himself.
The party then find out more about the giant bones discovered in the mine. The leader of 5 dwarves explains the bones were uncovered during normal mining in a pit. However it appears something small has been chewing on the bones. The dwarfs suspect this is a sign there is good metal underneath. Ancient Dwarven legend tell of creatures like this before. of bones chewed on by something tiny while the creature was still alive, it could be an omen of good or bad. The party agree to help capture or deal with these small creatures for the dwarven miners.
The party go acquire some traps. Lord Willmore gets a big ball of red yarn.
The party then travel south of Bergshire with the dwarves to the pit.
There is a spiral ramp going down the sides of the pit. As the dwarves start heading down the pit when they are attacked by Deep Bunny, killing a dwarf instantly. The party attack the bunny with range weapons. Lord Willmore tries to distract the Deep Bunny by throwing it food, but the Deep Bunny only craves flesh. All the dwarves in the pit are slain. The party retreat with the lone dwarf survivor. 
Back at Shenanigans, the dwarf decides he will be going to Roxsis to get away from this situation, with all his friends dead. The party decide to tell the 6 guards at the Sheriff Station about the dead dwarves at the mine, but pretend not to know who caused it. The guards are too nervous to go investigate, but Lord Willmore convinces guards Bobby & Jimmy, to go investigate with the party.
The party lead Bobby & Jimmy to the mine south of town. The guards see the wounds on the 4 dead dwarves were caused by wild animal and not weapons. The party then see the Deep Bunny 60 feet away. Fenil nervously approaches the white rabbit and casts . 
:"I HUNGER FOR YOUR BLOOD" speaks the Deep Bunny though the magic.
Fenil tries to reason with the Deep Bunny, but it insists in a minute it will feat on Fenil's soul. Fenil backs away from the white rabbit. The white rabbit follows, keeping within 30 feet. Fenil convinces Bobby the guard to attack the rabbit for him, not explaining the danger.
The Deep Bunny rips out Bobby's throat in a single blow. The deep bunny then attacks Fenil, but he survives the blow. The Deep Bunny then rips out Jimmy's spinal cord. The party retreat back to Bergshire.
The party encounter a sage wise old man. The man only knows of the giant rabbits that come during spring with the man who turns blood to wine. The party explain it is a little white rabbit instead. The sage claims that Demons are terrified of tiny white rabbits.
The party return to the Sheriff's station. Lord Willmore this time tells the truth and says it was little white demon that killed Jimmy and Bobby. The guards are dubious.
The party head to the town temple to find out the killer rabbit. Inside the temple they are taken to Mother Layna, Cleric of Nerual. The Cleric suggests it is an illusion. The cleric also suggest the party leave the rabbit alone. Lord Willmore donates 10 gold to the temple and Mother Layna agrees to come with the party to the see the Deep Bunny.
The party get back to the mine. Mother Layna insists they should flee right away from the situation. The party try to convince the cleric it was really the work of the bunny. The cleric is doubtful and starts to load dead bodies on Lord Willmore's horse.
After some time the Deep Bunny shows up again. Mother Layna doesn't think the bunny is responsible and keeps loading bodies. After the bodies are loaded the cleric walks over to the bunny and pets it and sprinkles holy water on it. The cleric then gets up, fed up, and insists that they all go back to town now.
The party get back to down. The bodies are delivered to the sheriff's station. The party separate from the cleric and make plans at Shenanigans. Their plan is to use a carriage to lure the bunny into a trap, but they realise they can't take the carriage off-road. Fenil suggests a cage instead.
The party go to Carl the Carpenter and order a 4'x4'x6' wooden cage. 
The next day the party take the cage and head back to the pit. The plan is to use to lure the Deep Bunny into the cage.
After 4 hours of waiting, there is no sign of the bunny around. Fenil goes into the pit to investigate. Fenil goes to the giant bone and starts to dig it out with a shovel. After some time Lord Willmore spots the bunny, so calls out of alarm, and has an illusion of Guard Bobby running into the cage. The bunny ignores the illusion and attacking Fenil. 
Fenil throws the bunny towards the illusion of Bobby, but the Deep Bunny attacks Fenil again, ignoring the illusion. The bunny kills Fenil. Lord Willmore throws a rock at the bunny and tries to hide, but the bunny spots Lord Willmore.
The bunny lands on Lord Willmore and slays him.
=== Bestiary ===
Deep Bunny
* Size: Tiny
* 2 attacks per round
* 17 AC
* 45 HP
* Hit +12 
* Damage 3d8 +6
* Flying Leap of 30 feet does not provoke opportunity attacks.
* 5000 exp
Category:Shenanigans Episodes