Alert Level

Alert Level is a concept in Rosacotta Kingdom. It is the means in which monsters and threats are categorized based on their danger to people. These are used both by the average citizen and by active heroes to determine the danger of emerging risk. There are 12 levels, divided into 2 groups. They use meteorological names. Do note: This system of categorization does not rank how aggressive monsters are. Levels applying to monsters assumes monster has already been aggravated, and describes their threat accordingly. some creatures are considered powerful but do not pose a threat to society as they rarely anger and outright attack citizens without reason. __TOC__
 
== Levels ==
Dextra Tier - Representing lower end threats, that can be resolved by singular heroes, or even by doing nothing at all. Heroes and Leaders of the GBA are not specifically summoned to respond to Tier 1 threats.
=== Level 1: Spring Breeze ===
The first level. Represents a non-threat that could change depending on circumstance.
=== Level 2: Downpour ===
A small threat. Generally no action required. Monsters of this tier rarely pose a threat to civilians, and can be defeated by any hero.
=== Level 3: Snowfall===
A slight threat. Should be kept in mind, but usually no actions are required. Monsters of this category sometimes pose a threat to civilians. This is generally the tier of a first monster in a family. These threats can be defeated by any hero.
=== Level 4: Hailstorm===
A noticeable threat. Should be avoided by civilians in the area. Monsters of this threat should be dealt with by a hero or leader. They can pose a threat to heroes as well, especially if this threat appears in numbers.
=== Level 5: Thunderstorm===
A considerable threat. Civilians are to stay inside and avoid this. Any nearby heroes are expected to respond to Monsters of this category. They pose a threat to heroes. They could be larger, stronger, harder to vanquish, or have unique abilities. 
=== Level 6: Dust Devil===
The final level of tier 1. a quite considerable threat. Civilians are to stay inside invariably. Nearby heroes are expected to respond, but must be aware; Monsters of this level are dangerous, and are not dispelled so easily. Starting around this level, it gets harder and harder for a single hero to take on this threat.
Sinistra Tier - The higher end threats. These are fairly uncommon events that often require the actions of multiple heroes and leaders cooperating to make sure it is eliminated. At this level, Active GBA members are summoned and required to respond and assist.
=== Level 7: Monsoon===
The first level of tier 2. A notable threat. Nearby Civilians should take refuge until further notice. All nearby heroes are required to confront this threat. These monsters are quite dangerous, and are hard to defeat alone. 
=== Level 8: Hurricane===
A quite notable threat. Civilians in general vicinity should evacuate, or at least take refuge. Monsters here are increasingly destructive, and/or resilient. These foes are very difficult to defeat alone, and attempting to do so would put ones life at great risk.
=== Level 9: Meteor Shower===
A very large threat. Civilians in the area are ordered to evacuate. The uncommon monsters of this level are incredibly difficult to defeat single handedly, and often require a collaboration of heroes to be defeated. 
=== Level 10 Solar Flare===
A city destroying threat. Any civilian in a large area is to evacuate. Despite their rarity, This tier is at times called "The Hero Killer". Monsters here are very volatile, and often destroy much more than just the heroes challenging them. Can not be vanquished solo.
=== Level 11: Celestial Ravaging===
Mainly theoretical. A threat that can ravage the land. Any civilian in the same region as this should seek refuge. Monsters of this tier are incredibly rare. They are theorized only to appear in unique scenarios, and/or when waken from a dormant state. Heroes are not as effective against these monsters, even in numbers. 
=== Level 12: Fade to Black===
Mainly theoretical. A world ending threat. Evacuation are thought to be ineffective here. This scenario can raise from several high level monsters becoming active at the same time, or just from a single, destructive force becoming provoked and ravaging the world. This threat would most likely kill off heroes and leaders attempting to solve the problem, amplifying this level's own danger.