Spirit Naga

==Summary==
Spirit Nagas are witch-like nagas hailing from the time of the sarrukh. Irrevocably evil, these creatures are typically found in solitude, guarding some long-forgotten ruin of an ancient civilization, or ruling over a cult of lesser beings who worship the naga like a goddess. These creatures can be found in numerous locales, and are even found in the Orient as spirits. Their appearance varies heavily, with many simply bearing a human head on a serpentine body. It is said to be easy to identify a spirit naga by scent, as their favorite meals include rotten flesh, giving them a terrible odor.
==Powers and Stats==
Tier: from to 
Name: Spirit Naga
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies, the oldest in Faerun are nearly 37,000 years old
Classification: Immortal Serpent
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 4), Large Size (Type 0), Self-Sustenance (Type 2, they are immortal and require no food or water), Natural Weaponry (Their fangs deal massive damage), Poison Manipulation (They have poisonous bites), Empathic Manipulation (They can permanently mind control a target to be friendly towards them via gaze), Preparation (All normal types of nagas excel at preparing traps), Body Control (They can constrict enemies to death), Magic, Reality Warping (All nagas maintain spellcasting abilities), Non-Physical Interaction (Can affect intangible, incorporeal, nonexistent, abstract, and conceptual entities), Holy Manipulation, Subjective Reality (They maintain usage of holy magic), Fragrance Manipulation (They constantly smell like rotten flesh, which disorients their enemies), Enhanced Senses (They can see in the dark), Fire Manipulation (They can cast fireballs), Illusion Creation (They can create illusory duplicates of themselves via displacement), Summoning (They can summon swarms of small vermin to serve them in combat), Invisibility (Capable of rendering themselves invisible), Statistics Amplification (Can increase their dexterity), Forcefield Creation (Can generate a holy aura to protect them from attacks), Homing Attack and Energy Projection (Magic Missile penetrates through forcefields and physical barriers, and is guaranteed to hit), Healing (Capable of curing wounds), Probability Manipulation (Divine Favor increases one's luck, giving them better odds at essentially any task), Ice Manipulation (Can project rays of frost), Telekinesis (Mage Hand allows them to manipulate objects and carry small objects from a distance), Extrasensory Perception (Can detect magic), Perception Manipulation (Can daze enemies), Mind Manipulation (With Dominate Person they can assume direct control of a target for an extended period of time), Portal Creation (Dimension Door allows the user to teleport via a fold in space), Disease Manipulation (Blight generates a disease within the target), Underwater Breathing (Type 2, with Water Breathing they can survive underwater), Electricity Manipulation (Lightning Bolt allows them to fire lightning at their enemies), Paralysis Inducement (Hold Person prevents a target from moving), Telepathy (Detect Thoughts allows them to probe the minds of those it targets), Sleep Manipulation (Can force enemies to sleep)
Attack Potency: Varies from Small Building level+ (Comparable to casters capable of using Conjure Barrage) to Building level (Comparable to casters capable of using Cone of Cold)
Speed: Hypersonic+ with High Hypersonic+ reactions (Superior to individuals capable of dodging short-ranged lightning)
Lifting Strength: Class 5 (Can push up to 4 metric tons)
Striking Strength: Varies from Small Building level+ to Building level
Durability: Varies from Small Building level+ to Building level
Stamina: Superhuman, can lie in wait for attacks for hours standing perfectly still and concentrating, and can continue this trend for months or even years with very little rest
Range: Extended melee physically, up to hundreds of meters with spells
Standard Equipment: None notable, though they always have a hoard of some sort
Intelligence: Gifted to Genius they are considered highly intelligent compared to humans and are skilled magic users, certain nagas are superior to their kin
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Fantasy Characters
Category:Game Characters
Category:Immortals
Category:Reptiles
Category:Snakes
Category:Large Sized Characters
Category:Self-Sustenance Users
Category:Bodily Weaponry Users
Category:Poison Users
Category:Empathic Manipulation Users
Category:Preparation Users
Category:Body Control Users
Category:Magic Users
Category:Reality Warpers
Category:Non-Physical Interaction Users
Category:Holy Users
Category:Subjective Reality Users
Category:Fragrance Users
Category:Enhanced Senses Users
Category:Fire Users
Category:Illusionists
Category:Summoners
Category:Invisibility Users
Category:Statistics Amplification Users
Category:Homing Attack Users
Category:Energy Projection Users
Category:Forcefield Users
Category:Healers
Category:Probability Users
Category:Ice Users
Category:Telekinesis Users
Category:Extrasensory Perception Users
Category:Mind Users
Category:Perception Users
Category:Portal Users
Category:Disease Users
Category:Underwater Breathing Users
Category:Electricity Users
Category:Paralysis Users
Category:Telepaths
Category:Sleep Users
Category:Dungeons and Dragons