Gear/ProtoQuad

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Gear_Protomech_Systems_Quad
Manufacturer: General
The quadruped-style ProtoMechs faced numerous minor design hurdles, not the least of which was the unique quirk of the pilot-ProtoMech interface that virtually demanded a human-style gait and mobility. When these issues were worked out—either through intensive training or use of the Society's infamous Feralize treatments — the four-legged ProtoMechs that resulted achieved faster mobility and greater payload capacity than their bipedal equivalents. ProtoQuads could even make use of turret-based weapons similar to the Inner Sphere’s fourlegged battlesuits, and could be built in the standard weight range as well as the Ultraheavy category.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0 	1 	0 	CenterTorso 	All
* This unit is a ProtoMech Point, consisting of 5 ProtoMechs. Unit is vulnerable to Flamers and Machine Guns.
* ProtoQuads use quadrupedal movement instead of the standard biped of standard ProtoMechs. This allows heavier loadouts and utilizing specialized equipment such as the Quad Melee Weapon System.
* This is a Squad unit. All members of a Squad Unit share the same internal systems, and these systems can not be damaged or critically hit. Squad units also don't track heat or instability.
* For all weapons mounted on a squad unit that uses external ammunition, only ammunition boxes at the same location as the weapon can be used.
* +50m walking distance.
* Cannot be piloted by pilots without Neural Implants
* Allows Moving after Shooting.
* +2 Initiative
* +2 maximum Evasion pips
* +1 Evasion Pips gained from movement
* Night Vision enables Day time visual Detection range during Night and Dark Conditions.
=Used By Mechs=
Mechs 	Mechs 	Mechs
BGRT-1	BGRT-2	BSL-Q
BSL-QB	PCQ-1 	
= Item Salvage Rules =
Item can be salvaged by player: No
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2