The Hotel of Fire (AU)

The Hotel of Fire is a fanmade AU that combines the book series Wings of Fire by Tui T. Sutherland with the Roblox game Doors, created by group LSPLASH. Do not re-use ideas from this AU without crediting the users who came up with the information. This page is somewhat of a loose collaboration, but mainly is created and managed by me, Angel. 
Do not edit this page without permissions from me unless you have an exception. Exceptions are the following, and only the following: Moderators, People fixing grammatical or spelling errors, People adding Categories, or if specifically asked to do so by me.
With the foreword and warnings out of the way, Welcome to The Hotel.
== The Hotel ==
It's been pouring rain outside for the longest time. You'd been passing through a mostly empty part of the kingdom, when this sudden downpour sprang up seemingly out of nowhere. Desperate to escape the wet outdoors, you tried to find a building to no avail. As you lost hope, you found a hotel that you must have missed before. You ducked inside of it hours ago, and yet the storm only seems to be getting worse. You slump against the wall of the hotel entrance, or more specifically in the elevator you crawled in earlier. Without warning, it begins travelling down, deep into the belly of the hotel, accompanied with a faint musical jingle...
The Hotel of Fire is a place that only appears to dragons who are desperate for whatever reason. Originally a normal building that was enchanted to behave in strange ways, The Hotel is home to various creatures and unspeakable horrors. Dragons whose bodies have taken disfigured, almost warped forms, their minds still sane but lost in a thick fog of bloodlust. Most of them crave new victims to feast upon, and The Hotel allows for them to do that. These creatures are confined to the limits of the Hotel, bound by magical properties. These magical properties also have other strange effects, such as suppressing the use of animus magic or similarly powerful magic, and the ability to transport items across space and time.
=== Floor One ===
==== Average Rooms ====
Most of the rooms inside the Hotel of Fire are basic hallways, most lined with a few large storage cabinets-large enough to fit a dragon. and carpeted with a soft green rug. Some of the rooms are larger than others, however, and include many rooms where a key is needed to open the next room, while others could be long hallways that lack anything in the room. Almost every room will have multiple tables or dressers inside, which items can be found on the tables sometimes, and some can be found inside the drawers. Some rooms have large stone beds in them that can be hidden behind as well. 
Dark Rooms In some rooms, the power has gone completely out. Nothing is visible around you without a light source, such as a torch, oil lamp, or a SeaWing. These dark rooms can be any room with lights (which is all the rooms), except for a few with constantly checked-up on electrics. These rooms that cannot be dark are Room 1, Room 49, Room 50, Room 52, and any rooms when Eagle-Eye is giving chase. Some rooms will always be dark-Rooms 90-98 never had lights installed in the first place.
==== The Reception ====
The Reception is where each victim begins their journey through the Hotel. It's the place the mysterious elevator that brought them here drops them off at. The room is always neat and tidy, seemingly like a normal Hotel you might check into for a peaceful stay. The door ahead is locked, but a key lurks beyond normal reach. All a dragon has to do is fly to the key. Despite dragons being able to have lockpicks here, the lock fails to be unlocked by such tricks. 
Note: Flightless dragons are stuck here until another dragon comes to assist them, or if they decide to push the furniture around to climb to the key.
==== The Library ====
Also known as Room 50, the Library is a large...well, library, full of shelved books, an elevated back half, lockers everywhere, and some broken things lying about: A broken wall lamp, and some general rubble. The exit door is locked with a padlock combination, and cannot be broken with flamesilk. Scattered throughout the books are pieces to the combination, as well as a desk with an informative piece of paper on it. Prowling the Library is Blob, who first attempts to chase the dragons once they enter, but is distracted by another sound. It stalks the library, blind but with excellent hearing, and at the slightest sound can track the dragons inside. Once the lock is opened, Blob begins rapidly chasing the dragons and kills any who do not escape.
While in the Library, the ambient background noise fades away to a tense music background. It is believed to be one of the many strange bits of magic at work in the Hotel.
==== T.E.D.'s Shop ====
Also known as Room 52, T.E.D.'s Shop is a Room that is always safe. Inside are three dragons: T.E.D., who sits behind his desk, shrouded in shadows to sell you useful items, Firehawk, a young SkyWing sitting across the table from Cloud, the skeleton of a deceased SkyWing. None of the dragons inside the hotel enter the Shop, for an unknown reason, but sometimes Quickclaw will continue to chase the dragons through this room until he gives up (or T.E.D. forces him to leave). There is a tip jar next to the items T.E.D. sells, the latter of which are sitting on ornate pillows. He is almost always selling a jar of flamesilk. Additionally, T.E.D. is playing jaunty music through a small speaker in his shop. 
==== The Infirmary ====
Shortly after leaving T.E.D.'s shop, dragons will stumble upon the Infirmary, a place lined with hospital beds and seemingly in a nicer condition than the rest of the hotel. Above the doors are large, painted white crosses. 
==== The Greenhouse ====
From doors 90-98, the hotel takes a drastic change, seemingly mostly like a darkened courtyard that leads to a lush, lively greenhouse. It is covered with tall glass roofing, though there is a perpetual storm outside, seemingly sitting in an endless void...
Rare and exotic flowers, trees, vines, and any other kind of plant you could think of grow here, despite the area being very darkened. Howler, Watchful, and Quickclaw are the only dragons who appear here, with the occasional visit from Butterfly. However, hidden among the lush plants are vine traps ready to spring out and snare dragons until someone comes to kill them. This is the work of Trapper. 
==== The Electrical Room ====
=== Floor Two ===
[Data Currently Unavailable]
=== Hard Mode ===
Sometimes, the magic at work in the hotel chooses to grant particularly tough or cocky dragons a harder challenge. This includes new monsters, items, and mechanics at play. All entities and items found through this extension of the magic are only found through this extension, and cease to exist afterwards. The monsters present in Hard Mode and the normal monsters are rarely given the chance to interact, leading to strained relationships between them. 
Those who perish during this greater challenge are forbidden from reincarnation inside the Hotel. Instead, like most victims, their spirits are trapped in the hotel (they cannot communicate with newcomers, though, unlike Charm and Curse). The magic does all of the following, among other things:
-Agitates Quickclaw, Nightstrike, Eagle-Eye, Watchful, Howler, and Distantmoon, making them all more aggressive and less merciful.
-Two usually trapped spirits are released in the forms of Jeff and Greed.
-Howler and Butterfly have teamed up and spread banana peels around the hotel to trip dragons up.
-Teddy is significantly more prone to attacking, and when he attacks, he now aims for vital organs/arteries.
-Blocks most of Charm's aid.
== Dragons in the Hotel ==
Almost all of the dragons in this hotel, through the vicious enchantment that it has, are the spirits of the dragons who have died and been reincarnated as fierce hunters.
=== Quickclaw "The Relentless" (Rush) ===
Tribe: NightWing
Quickclaw is the most persistent dragon to attack inside of the hotel. By far the most bloodthirsty, but one of the easiest to scare away. He is a quick hunter, waiting for the right moment to strike before leaping out and rushing past the the dragons travelling the hotel. He likes to torment his prey by letting out a bloodcurdling, static-y yell as he runs towards the location of the dragons. He has a disfigured, gray and black body with a permanent, toothy grin on his face with an unhinged lower jaw. His eyes are like pools of empty, coming to swallow dragons whole. Quickclaw, outside of the victims of the hotel, is cold and calculating towards the other entities, but somehow manages to keep a refined posture around them. 
A host of ways can prevent a dragon from dying to Quickclaw. Hiding in the various storage cabinets, behind the stone beds, using a jar of flamesilk, or otherwise ducking out of sight of him. Camouflage will work to hide from Quickclaw, as he's not the most observant dragon ever. However, it's not possible to fight back against him. Dragons caught by Quickclaw are quickly ended with a quick stab through the heart. After Quickclaw passes through a room, he shatters all the light globes in his path, leaving darkness in his wake. 
Quickclaw used to be a regular NightWing who stumbled upon the hotel. He was the second victim, and died to Eagle-Eye after getting distracted talking to Charm's spirit guiding him through the hotel. He attempted to fight back as he died, leading to his reincarnation as a fierce and quick hunter. He seems resentful of the way he died and his new life, as if he'd wanted to go out in a different way. 
=== Nightstrike "The Vengeful" (Ambush) ===
Tribe: NightWing-IceWing
Nightstrike is a much more quiet, unseen dragon hiding in the hotel. She isn't as easy to spook as Quickclaw is-but still easily spooked. Nightstrike is even a little shy around the other natives in the hotel, and is described to be "like a mouse". However, underestimating Nightstrike is a poor choice-she gets dedicated once she builds the nerve to do something. Nightstrike also cries loudly before ambushing the dragons, but unlike Quickclaw, Nightstrike comes back around a number of times. Nightstrike has pale whitish-blue scales and empty black eyes, along with a disfigured and warped body.
Hiding from Nightstrike is similar to hiding from Quickclaw. The various storage cabinets, behind the stone beds, using a jar of flamesilk, or otherwise ducking out of sight of her works perfectly fine. However, camouflage will not work to hide from Nightstrike. She's likely to miss you on the first pass, but on future passes she'll spot a RainWing. It's not possible to fight back against her. Dragons caught by Nightstrike are quickly ended with a quick stab through the heart. After Nightstrike passes through a room, she shatters all the light globes in her path, leaving darkness in her wake.
Nightstrike was the third victim, a twitchy Night-Ice hybrid who had trouble getting over her nerves. After she died to Quickclaw, a display of sheer determination in her spirit allowed her wish to be better than Quickclaw to come true. She became like Quickclaw, but wanted to show him up by being faster and more persistent than he is. She regrets allowing herself to be trapped here, but still tries to show Quickclaw up.
=== Howler "The Nocturnal" (Screech) ===
Tribe: RainWing
Howler is one of the youngest and most child-like of all the monsters that lurk in the hotel. He is young, with white-pink scales, almost like flesh in smaller portions of his body. However, the vast majority of it is covered with a sticky, dripping black goo, almost like thick slime. It covers most of his face and body, his wings, and all the way down to his tail. His legs remain mostly uncovered, save for (oddly enough) his talons. The goo almost seems to drip off of him in steady patterns, but never comes off. Howler is a prankster-type dragon who is still young enough at heart that he just wants to play. Sadly, his kind of playing results in death. 
Howler hates the light, and only attacks dragons when they are in total darkness. If they aren't, he stays far away, but if they are, he slowly creeps up on them in the darkness, steadily and silently. Once he's close enough, he'll pop by their shoulder and whisper in their ear, just enough of a warning to give them a chance to spot him first. If they don't, Howler bites down hard, sometimes adding venom during the bite to kill the dragon. If they do, he jumps back and scurries off into the shadows once again. 
Howler was the fourth victim of the hotel, and he was only 6 (DY) when he died. After camouflaging to hide from Quickclaw, he assumed the same trick would work with Nightstrike. It did not, and the young RainWing attempted to attack Nightstrike as he died. This led to him being reincarnated as a small dragon who hides and occasionally jumps dragons. Howler is still too young to truly realize what happened, but remembers being terrified of Nightstrike and still is. 
=== Grizzly "The Shapeshifter" (Dupe) ===
Tribe: Tribeless
Teddy was one of the dragons initially created with the hotel, as the calm and silent hunter-type to clean up after Eagle-Eye's messes. After any dragon dies, he typically takes on the form of a mixture of tribes and cleans up blood, bodies, and remains from the other entities. He himself still enjoys a good kill, however. Grizzly
=== Eagle-Eye "The Stalker" (Seek) ===
Tribe: SkyWing
Eagle-Eye was the other dragon originally created in the hotel, as the main hunter throughout everything. He attacks most dragons and has killed the most. However, he kills them for the fun of it and because of his nature.
=== Camouflage "The Forbidden" (Jack) ===
Tribe: (Spirit of a) RainWing
Camouflage was killed, but none of the entities can agree on who did it. Because of this, they forced his spirit to linger in the hotel as a way to startle and screw over unsuspecting dragons.
=== Blob "The Blind One" (Figure) ===
Tribe: MudWing-SandWing
Blob initially was killed by Eagle-Eye, and his body was partially devoured by the dragons. However, after a moment, as Teddy came to collect the body, he came back to haunt his own mutilated corpse. Blinded after the fact of it all, they aimlessly wandered throughout only a few of the doors, fiercely attacking any dragons who try and sneak past them as a way of revenge.
=== Frozenglare "The Commanding" (Halt) ===
Tribe: IceWing-NightWing
Frozenglare was a calm dragon who attempted to throw the flamesilk jar at Nightstrike, only for Howler to creep behind them and bite them with venom while they were catching their breath. They then forced other dragons to take their time and go slow.
=== Watchful "The Shunned" (Eyes) ===
Tribe: AllWing
Watchful used to be a highly introverted RainWing who was able to navigate the hotel easily and hide from everyone because they did it anyway. However, at one point, they turned in a darkened room and saw Howler. The two both jumped, and as Howler scurried away, Watchful died of sheer shock and came back as a mutilated dragon who hates being looked at.
=== Trapper "The Supportive" (Snare) ===
Tribe: LeafWing
Trapper was a leafspeaker who made it all the way to the Greenhouse, but was distracted by the fact that the plants were sad, dying, and simply suffering. She spent far too much time tending to them. When Quickclaw ran to catch her, she called up vines to snag him, and as the other entities came, she snagged them as well. After talking to them for a while, she realized she could not leave because the second she turned, the vines would snap and she'd be killed. Instead, she struck a deal: She traps dragons for them to kill, and in return they both let her live and share the body.
=== Distantmoon "The Lonely" (Hide) ===
Tribe: RainWing-NightWing
Distantmoon died under unclear circumstances, but they were hiding from Quickclaw in a closet when it fell, door side down, and trapped Distantmoon inside. After wasting away, they eventually starved to death and came back to force other dragons out of closets so nothing like that happens again.
=== Ụ̶̍͌̏̍͌͆̽͝ṇ̴̖̬̗̣̬͖̟̳̒̿k̴͙̰͙̪͓͍͂̂̈́̂͑̊̀̚n̸̛͕͉͂͛ͅơ̷̧̝͕͙̳͓̭̅̇̉́̽̿͝w̸̙̼̻̼̙̫̬̘̮̐͗̽̈́̀͠ͅn̴̞̱͙̗̝̗̬̩̹̏̕ͅ "The Forgotten" (Glitch) ===
Tribe: ???
=== Abyssal "The Anti-Hero" (Void) ===
Tribe: ???
=== Butterfly "The Harmless" (Timothy) ===
Tribe: SilkWing
=== Unknown "The Observant" (Window) ===
Tribe: RainWing
=== Unknown "The Fleeting" (Shadow) ===
Tribe: NightWing
=== Charm (Guiding Light) ===
Tribe: (Spirit of a) SilkWing
=== T.E.D. (Jeff - Shopkeeper) ===
Tribe: Unknown
T.E.D. stands for Tactical Equipment Delivery. T.E.D. is never outside of his shop, preferring to let the dragons stuck in the Hotel come to him instead. He offers the dragons useful items to assist them in leaving the Hotel, such as herbs (Vitamins), lockpicks, oil lamps (Flashlight), an old key (Skeleton Key), but most importantly a jar of flamesilk (Crucifix). T.E.D. is rather friendly, striking up small talk and offers a place to take refuge for other dragons, including Firehawk and the skeleton of a SkyWing. 
=== Firehawk (El Goblino) ===
Tribe: SkyWing
=== Cloud (Bob) ===
Tribe: (Skeleton of a) SkyWing
=== Curse (Curious Light) ===
Tribe: (Spirit of a) SilkWing
=== Bloodclaw "The Mutilated" (A-60) ===
Tribe: SkyWing
=== Emptyeyes "The Patient" (A-90) ===
Tribe: NightWing-RainWing
=== Blackout "The Persistent" (A-120) ===
Tribe: RainWing
=== Frozen "The Follower" (Jeff - Killer) ===
Tribe: IceWing
=== Goldkeeper "The Greedy" (Greed) ===
Tribe: (Spirit of a) NightWing
=== Flare "The Arsonist" (Blazefire) ===
Tribe: Sky-Sand
Blazefire was owned by Starscatter-The-AbyssWing! and Flare is a collaboration between us. She was a product of this RP.
[Circumstances of death, Abilities, and Relations to the other monsters are still being figured out!]
=== Static "The Fading" (Fatebreaker) ===
Tribe: Skywing-NightWing
Fatebreaker was owned by Player688 and Static is a collaboration between us. He was a product of this RP.
[Circumstances of death, Abilities, and Relations to the other monsters are still being figured out!]
== Items ==
Throughout the hotel, often hidden in drawers but sometimes lying about, are useful items that provide the dragons dashing through the hotel with help on surviving and escaping. Each item, as well as where they are found, is listed below.
=== Lockpicks ===
The lockpicks are two pointed sticks of metal shaped just perfectly that they are able to pick basic locks throughout the hotel. Large locks require keys, but the smaller locks on things such as chests (which may contain other helpful items or coins) are perfect for the lockpicks. Lockpicks are often lying on dressers, inside of drawers, or sold by T.E.D.. These unlock flimsy locks.
=== Herbs ===
Small bags of herbs can be found in the Hotel as well, and when eaten, these fill a dragon with energy to allow them to move quicker until the energy is used up. Useful for evading Eagle-Eye or outrunning Quickclaw and Nightstrike. The herbs are found in drawers, lying on dressers, or sold by T.E.D.. The exact mix of herbs in the bags are unknown.
=== Oil Lamp ===
Lying on top of desks, or sold by T.E.D., are unlit oil lamps with a full amount of oil inside. Dragons with fire can gently ignite the wick, or those without can call upon Charm who will light the lamp with a touch of magic. Gently closing the lid to extinguish the flame preserves the oil inside, but does snuff out the light as well. Re-igniting it will use oil as normal. 
Additionally, more containers of lamp oil can be found throughout the hotel, on top of desks or in drawers, extending the Lamp's time.
=== Old Key ===
=== Green Fern ===
Believed to be the plant where the herbs come from, the green fern is hidden off inside a small office space locked with an old lock. The fern, once consumed, fills a dragon with energy that makes their heart beat stronger and gives them new strength to heal wounds faster than ever before. 
=== Candle ===
=== Torch (Lighter) ===
Lying on tables or inside of the larger drawers can be found large sticks wrapped in a cloth doused in some kind of flammable liquid. A quick jet of fire or aid from the Guiding Light can set it alight, and it can be extinguished again by smothering the flame. However, once all the liquid burns out-that's it. 
=== Enchanted Oil Lamp ===
At first, appears like a normal Oil Lamp-but with a coppery greenish base instead of a smooth black one. However, upon peering into it, the lamp has no oil inside. Lighting the wick still works as normal, but the light cannot be extinguished once lit. Instead, the light slowly burns away and can be easily re-ignited, giving an Oil Lamp that lasts forever. Only available for purchase upon following Curse into the secret rooms inside the Hotel of Fire.
=== Flamesilk Jar ===
A small stone jar full of flamesilk that can be used to burn through a single lock (including old locks, normal locks, and the flimsy locks) or can be thrown at any of the various dragons throughout the Hotel to make them back off-at least for a while. Quickclaw, Nightstrike, Teddy, Frozenglare, Watchful, and Abyssal can all be scared away by throwing the flamesilk at them. Eagle-Eye and Blob pause for a moment, claw the flamesilk off of them, and take a second to let their wounds recover before continuing pursuit. All other dragons are not scared of the flamesilk-but then again, why would you dump it on the non-hostile dragons? Distantmoon, Trapper, and Camouflage are not able to be hit with the flamesilk for different reasons. The stone jars can either be found sitting on a bed in particular rooms, or sold by T.E.D..
=== Roll of Bandages (Band-Aids) ===
Rolls of sturdy silken bandages lie in certain drawers. These are used like bandages to cover wounds and heal a dragon a little bit. (I think this is self-explanatory) These bandages are created by Charm and Curse: Charm provides the soft (yet strong) silk that can still interact with dragons, and Curse adds a bit of healing to the silk.
=== Coins (Coins) ===
The most common of the items are special coins that seem like a normal gold coin, but with the face of the last dragon that killed a victim inside the hotel (Example: If Eagle-Eye kills a dragon, all coins will have Eagle-Eye's face on them. If later, Howler kills a dragon, all coins will suddenly change to Howler's face). Some residents of the hotel are willing to trade these coins for useful items. They are located on desks, in drawers, on tables, and generally just lying about. 
=== [Placeholder] (Revive) ===
=== [Placeholder] (Scanner) ===
=== [Placeholder] (Holy Hand Grenade) ===
=== [Placeholder] (Shield Potion) ===
== AU's/AU Ideas ==
=== Blazefire and Oceansilk Switched ===
Change: Oceansilk died and became a monster, while Blazefire did not become a monster.
=== Disspelling the Enchantment ===
Change: The animus who enchanted the hotel died, left, or removed the enchantment, destroying the hotel and freeing the dragon.
Howler woke up. Had it...how long had it been since he died here? It felt like memories rushed back to the young dragon and he suddenly broke down in tears. Regret and guilt warred over the many dragon's he'd killed. The other dragons he thought his friends were mere strangers like him, trapped here. "Eagle-Eye?" he whispered, searching for the dragon he liked the most. Instead, dark green talons picked him up and he was placed in a sling with Butterfly. 
"I'm sorry, Howler. Eagle-Eye is gone. But we're free now. Please don't cry. I'll take care of you."
Most of the monsters would regain all memories of their past lives. They'd remember their old names and their families, homes-if they were even around anymore. They'd still be monstrous, though no longer murderous. Starchaser (Quickclaw) would attempt to reintegrate back into NightWing society, becoming the rather extroverted and determined dragon he once was. Snowshadow (Nightstrike) would leave, initially on her own before Frozen joins her as a couple. Howler, Butterfly, and Venus (Trapper) would all leave as one giant makeshift family to live their days in the new forests of Pantala. Grizzly and Eagle-Eye would both fade away with the hotel. As Grizzly's last words put it, "A captain always goes down with his ship.". Camouflage, Curse, Charm, and Goldkeeper would all move onto the afterlife, as would all the other dead spirits. Camel (Blob) would live alone as an outcast until time takes him away. Peaceful (Frozenglare) would rejoin IceWing society as a new dragon. Grayscale (Watchful) would live alone, far from society until death takes them.
== Trivia ==
-Quickclaw continuing to chase dragons into T.E.D.'s shop is a reference to the glitch where Rush could spawn in the shop.
-Charm, despite how she may seem when the magic initiates Hard Mode, is generally more fearful for the victims, as her aid is blocked. Charm only acts the way she does due to the magic affecting her. She works with Curse sometimes to attempt to figure out why the magic blocks her. She works with Curse because similarly, entering the Rooms blocks Charm's aid. 
-Trapper has taken it upon herself to act as Butterfly's parental figure in an attempt to teach him how dragons should behave. 
-T.E.D. hates having the music of his speaker changed, and will hide the speaker away if anyone changes it. 
Category:Alternate Universes
Category:Work in Progress
Category:Content (Angel Of Madness 001)