Free-Wanderer (Character Kit)

== Free-Wanderer ==
At some point in an elfs life, the wanderlust comes upon him. He must run as far and as fast as his swift legs will take him. He must see what lies beyond the horizon, and he must find as many ways to enjoy the now as he possibly can. The free-wanderer kit provides an outlet for elf rogues who seek to explore the Tyr region in search of adventure and riches. These thieves travel wherever the mood takes them, joining with adventuring groups for a time before moving on. At some point the desire to return to their tribe will send these free-wanderers home, but until then the excitement of the now is what they crave.
Free-wanderers survive by their wits, their quickness, and their thieving skills. They see every guarded purse and locked box as a challenge they must accept. The contents of these guarded items, after all, belong to the elvesoutsiders are only holding them until their right- ful owners come along to relieve them of their burden.
Recommended Tribal Affiliation: Free-wanderers come from all elf tribes, though they often discard identi- fying features of their native dress during their periods of travel and adventure.
Role: Free-wandering elves find joy in surviving the many challenges Athas throws at them. They steal what- ever they need while simultaneously seeking new experi- ences. Many view this time of wandering as a training period, and they work to master their wilderness and rogue skills in the interval.
Free-wanderers are adventurers, roaming the wastes and prowling the cities in search of excitement, experi- ence, and enough wealth to get them to the next adventure. Free-wanderers are among the friendliest and most outgoing of elves, for the whole purpose of their trav- els is to learn everything they can. This doesnt mean that
their normal attitudes toward outsiders have changed, only that they are more inclined to deal with these people during the wanderlust period.
Those forced to travel the wastes for their own survival gladly accept free-wanderers into their group for the skills and knowledge they bring. They may not be completely trusted, but they are given the benefit of the doubt when their specialized skills are desperately needed.
== Weapon Proficiencies ==
Members of this kit must select the long bow, long sword, and dagger.
== Nonweapon Proficiencies ==
The proficiencies for the free-wanderer are as follows.
== Bonus Proficiencies ==
None.
== Required Proficiencies ==
Survival (sandy wastes or other).
== Recommended (General) ==
Dancing, direction sense, language (choice), water find.
== Recommended (Rogue) ==
Blind-fighting, gaming, musical instrument.
Equipment
Free-wanderers travel light. In addition to their thieving tools and a weapon or two, free-wanderers have few possessions and wear only the lightest armor.
== Special Benefits ==
Free-wanderers receive two addi- tional nonweapon proficiency slots to fill when they are first created. They also get an additional 10 discretionary points to distribute among their thieving skills upon creation.
== Special Hindrances ==
Because of the reputation that precedes all elves, free-wanderers receive a 2 penalty to encounter reactions when dealing with outsiders.
== Wealth Options ==
Free-wanderers start play with 1d6x 10 cp, thieving tools, and a bone long sword crafted by a member of their tribe.