War Ribbons (Weapon)

War Ribbons are Melee Martial Weapons originating from the Shalanese Empire. Proficient wielders can perform the Dance of the Ribbons, though only a Virtuoso can bring out its true beauty and potential.
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==Description==
===Appearance===
The War Ribbons are a set of flexible, silk-like ribbons armed with one or several blades specifically crafted for precise and graceful movements in combat. When wielded by a skilled Virtuoso, they become a deadly and captivating weapon, allowing for a mesmerizing display of martial finesse.
==Properties==
Finesse 
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Virtuoso
This weapon is intrinsically linked with the Virtuoso class, which unlocks its true potential. While you only get one attack, wielding a virtuoso weapon is considered dual-wielding.
Special 
War Ribbons are a unique type of weapon, allowing its wielder to enter the Dance of the Ribbons stance with a Bonus Action once per rest as described below.
==Features==
===Dance of the Ribbons===
As a Bonus Action, you can enter a "Dance of the Ribbons" stance, wielding the ribbons with fluidity and finesse until the end of your next turn.
While in this stance, you gain the following benefits:
*Defensive ManeuverAs a reaction when a creature makes a melee attack against you, you can use the ribbons to parry the blow. Roll 1d20 and add your Dexterity Modifier to the roll. If the result is equal or higher than the attacking creature's roll, the attack misses.
*Entangling WhirlWhen you hit a creature with the War Ribbons, you can use your Bonus Action to attempt to entangle the target. The target must make a Strength Saving Throw or be Restrained by the ribbons until the start of your next turn. The DC is calculated as 8 + your Proficiency Bonus + your Dexterity Modifier.
*Ribbon DanceDuring your turn, you can pass the ribbons' flexibility to move through the battlefield with extraordinary grace. You gain a +10-foot bonus to your Movement Speed until the end of your turn, and you can move through the space of any creature that is a size larger than yours.
Once you have used this feature, you cannot use it again until you finish a short or long rest.
Category:Weapons