Armour

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Armor is used to protect your frail body from anything that might cause you harm from the outside, such as Zombies or rogue survivors. Unfortunately, these do not provide protection for the whole body and need to be maintained well, or else they will become as useless as any other piece of fancy Clothing.
Most higher level armor will have a certain Strength requirement to be able to wear it. The stronger and more complex an armor is, the more experienced Engineers (and thus the more repair fee) are required to properly fix the armor. The highest tier of armors will require the highest level Engineer (level 75) to repair them. Most armors also come in different colors to suit the player; these can be accessed for a fee through apprentice/master dyes at The Yard.
There are 4 different conditions of how damaged an armour can be, which are:
* Normal = 75 - 100% 
* Scratched = 40 - 74%
* Damaged = 1 - 39% 
* Broken = 0%			
Durability is the amount of damage a piece of armor can take before breaking and being useless in absorbing any more damage. Damage absorption is the percentage of damage the armor will absorb from the raw damage and deal to its durability value, with the remainder being dealt to the player's health.
Armour may be found in the Inner City by looting or bought via the market from other players; some kinds of armor can also be bought at the Credit Shop. When finding armor, there is a small chance that it will be "MasterCrafted" and grant extra Stats points when equipped. Survivors can also request an item to be Master-Crafted or God-Crafted if they can pay the necessary cash or credits at The Yard.
Armour can also be scrapped for a set value to get rid of it quickly, though MasterCrafted / GodCrafted armour will be worth more.
Note: When MC'ed armour is broken while still equipped, the stats will stay increased unless the MC armour has been unequipped. Also, Endurance bonuses from MC'ed armour do not directly affect your total health, but it acts as pseudo-health, for the same effect. Damage reduction implant affects the initial amount of damage an attack deals, before armor absorption takes effect.
It costs the same amount to dye an armour as it does to enhance it.
== Armour Types ==
	
	Non-Strength Armour
	Strength Armour
== Specific Categories ==
	
	Special Equipment
	Craftable Armour
	Dusk and Dawn Armour
	Limited Edition Armour
== Old Legacy Armour ==
These armours were used from the beginning of the beta stage until September 18, 2009, when they were renamed and re-skinned.
Old Armour	Old Armour
Category:Inventory
Category:Armour