Firebrand

==/// SUMMARY ==
The Firebrand is a melee weapon that solely deals fire-element damage, featuring the ability to inflict damage-over-time burn effects through certain means. It has several abilities that excel against crowds, but is more sluggish and Stamina-consuming.
Firebrand is unlocked at Wave 5 and costs 2,000$. When bought, this weapon will lock out the Venomshank.
== /// MECHANICS==
This weapon passively heals the user by 5% of their Max HP from direct kills. While held, it provides freeze immunity and full knockback immunity. Firebrand's burn effects, Heat Explosions, and Lava Pools do not bypass enemy shields. When inflicting a burn DoT effect, the effect's damage is always based on 25% of the damage dealt by the initial attack.
===// HEAT===
Heat is measured through a meter and is gained by dealing damage with direct attacks. The amount of Heat gained from attacking does not scale to the amount of damage dealt, but certain actions provide more Heat than others. Not attacking for an extended period of time will cause Heat to slowly decay, regardless of if Firebrand is equipped or not.
Having more Heat passively increases Firebrand's Attack Speed and reduces its Stamina Cost. At Max Heat, the Firebrand is given a total of +35% Attack Speed and -25% Stamina Cost.
Having Max Heat additionally provides the following benefits:
*Direct attacks heal the user based on 5% of the attack's dealt damage
*All direct attacks inflict a mage-class burn DoT effect
*Direct attacks spawn mage-class Heat Explosions at the target's position, damaging nearby enemies based on 25% of the damage dealt
===// LUNGE ATTACK===
Every other swing will be a Lunge Attack, bypassing enemy shields. Firebrand receives much less momentum from a Lunge Attack.
===// CHARGE ATTACK===
Holding [LMB + R] initiates a Charge Attack, and releasing [LMB] at any point unleashes the attack. Firebrand receives less momentum from a full Charge Attack.
Firebrand's fully-charged Charge Attacks also bypass enemy shields and are guaranteed to inflict a mage-class burn DoT effect. 
===// EVADE===
Pressing [SHIFT] propels the user towards their currently-approaching direction at the expense of Stamina. Firebrand's evades cost more stamina and give the user less momentum.
A successful Timed Evade heals the user by 15% of their Max HP and fills a quarter of the user's Heat meter. It also spawns a stationary Lava Pool at their position for a brief duration, which rapidly deals mage-class fire-element damage to enemies within, based on 20% of Firebrand's base damage.
Evade Counters bypass enemy shields, are guaranteed to inflict a mage-class burn DoT effect, and spawn a Heat Explosion based on 50% of the counter's damage.
===// BLOCK===
Holding [Q] makes the user block, significantly minimizing incoming damage at the cost of weapon durability. Firebrand has higher durability, but a noticeably longer cooldown between blocks and a longer durability recharge.
A successful Perfect Block heals the user by 15% of their Max HP and instantly maxes Heat. In Burst Parry, Firebrand attacks +20% faster.
Parry Counters bypass enemy shields, are guaranteed to inflict a mage-class burn DoT effect, and spawn a Heat Explosion based on 50% of the counter's damage.
===// MULTIPLIERS===
Charge Attack: [x3] | Lunge Attack: [x1.25]Evade Counter: [x5.62] | Parry Counter: [x3.75]
Critical hits deal x1.25 damage. Attacks deal x1.5 more damage during Burst Parry. 
*Aerial, Ice: [x1.5]
*Armored, Structure, Heavy: [x1.25]
*Water, Fire: [x0.25]
==/// STRATEGY==
#Make use of Firebrand's various ways to deal mage-class damage to swiftly deal with Ghost Noobs.
==/// TRIVIA==
#The Firebrand originates from Sword Fights on the Heights as the gear, Firebrand.
== /// GALLERY ==
File:FireBrand.png|Pre-v0.8.0 In-Game
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Inventory
Category:Melee