124472-which-featuresystem-you-would-like-to-see-added-and-removed

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Ok,
 
What feature or system from an MMO or single player game you love that you would like to see added, even if it would be impossible, and the same goes for removing something.
 
This is just a game, so it not what you think will happen, but you would like.	
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1. To Add: It's already coming! The number one feature I wanted was a DC Universe-style costuming system, where you collect the style and can use it or color it from that point on, and you don't have to keep the costume piece afterward!
 
2. To Remove: Stupid Simon memory games.	
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Add more Simon games, Remove costume system.
 
For serious though...
More collectibles and I don't really wanna remove anything.	
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Add: LFG Board and Loot Lockouts
Remove: Any need to run Malgrave Trail ever. And World bosses. But mostly, Malgrave Trail.	
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Add: LFG Board and Loot Lockouts
Remove: Any need to run Malgrave Trail ever. And World bosses. But mostly, Malgrave Trail.
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world bosses in wildstar were poorly implemented. to say the least.
but they probably are salvageable ... somehow ...
with a downscaling mechanic for players so they are not irrelevant to high level players. and better/unique loot and a way of knowing if they are alive or dead (maybe some kind of "npc dispatcher" in the capital cities that tells you which one is alive).
 
if only world boss could at least be a reason to revisit some of the older zones... that would be at least that. give a little carrot and adjust the qol.
i think they are salvageable.
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Sweet rewards for partying up with some lowbies and syncing down, shit rewards for going at it raw.
 
I'm okay with a level sync as long as it's not forced, GW2 level syncing irks me.
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but if a party of all level 50 go and destroy a low level world boss...
they have basically no challenge so obviously there should not be nice loot.
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I'd add: a more robust customization system.  Blade And Soul levels of character creation (take advantage of the cartoony artstyle already!), more hairs (or maybe piece together bangs, sidelocks, and back of the hairs) and hair colors, more faces (or piece together eyes, noses, mouths, and face shapes)  More options for racial features (tail shapes for tailed races, tailbands for Aurin, horn adornments for Draken, separation of fur color and fur pattern for Chua, carvings for Granok, (subtle)eldan/luminai features for Exiles/Cassians, a gender slider for Mechari, different vitalus locations for Mordesh), more clothing styles outside of capris, knee boots, shoulder-elbow length shirts, 1-4 flapped coats, and sock-hats, posture/mood settings where your character will idle differently depending on what you choose (upright Draken males, savage(hunched!) Draken females, more poised Mordesh men, generic angry, happy, melancholic. etc.) and add the last joint of finger on all the characters that are missing them (seriously it just looks really bad)
 
I'd remove: the silly 2 profession limitation.  Maybe make it so you can do all of the professions but you can supercharge 2 (More worm spawns for mining, cooler skins for gear making, cheaper runic flux making for technologist, etc)
 
 
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but if a party of all level 50 go and destroy a low level world boss...
they have basically no challenge so obviously there should not be nice loot.
 
but if you downscale players, and add some kind of unique/fancy cosmetic loots to world bosses (like golden sun auras, or costumes, mounts maybe) then you can start to have a reason for players to go back and farm the world bosses. while making the map more alive for lower level players too.
i really don't understand how a forced level sync is a bad thing, especially considering that even after level sync in gw2 you are still way more powerful as a downleveled 50 than if you are of the same level as the zone.
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			Sounds stupid and small but I'd love for them to add fishing.  I don't know what it is about fishing in games.. I love it.	
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(Just IMO as a gamer of course, not related to work)
 
To add: I'd love to be able to change paths.
To remove: All forms of 'zoning' and 'instances' - I miss worlds that feel like worlds (a-la-Vanguard RIP). 	
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add raid world bosses if attacked you become pvp flagged
remove city guards on the pve server	
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(Just IMO as a gamer of course, not related to work)
 
To add: I'd love to be able to change paths.
To remove: All forms of 'zoning' and 'instances' - I miss worlds that feel like worlds (a-la-Vanguard RIP). 
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			Add/remove: LAS but without locked slots. Number of skills should be still limited but they can be put in any of the slots. I just hate to change keybindings as I level up ;) -- for someone like me with never ending altitis.	
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Hard to pick among my 3 top wishes so I'll cheat and list them all :P
- Add: Bulletin board style LFM / Scaling lower level content with appropriate reward structure (do low level instances, world content scaled to level zone but get "actual level" random blues/greens) / Proper engine support for combat mode (mouselocking)
- Remove: CREDD (refund CREDD in players possession to 40 day sub time per and focus your efforts on something other than translating RL wealth to in-game "convenience" / advantage)	
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Hard to pick among my 3 top wishes so I'll cheat and list them all :P
- Add: Bulletin board style LFM / Scaling lower level content with appropriate reward structure (do low level instances, world content scaled to level zone but get "actual level" random blues/greens) / Proper engine support for combat mode (mouselocking)
- Remove: CREDD (refund CREDD in players possession to 40 day sub time per and focus your efforts on something other than translating RL wealth to in-game "convenience" / advantage)
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Add:
The account wide materials tab (similar to Guild Wars 2), but keep it faction based.
 
Remove:
I honestly don't know what I would remove T-T, love most of the things they've implemented.	
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I would love to have fishing added, really hope it comes soon. I'd also love to have a music system like Lotro has, It was one of the coolest things iv'e seen in an mmo  :wub:
As far as what I'd remove, nothing I can really think of to be honest.	
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2. To Remove: Stupid Simon memory games.
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TapThat addon.  Never do what Simon says ever again.  Just watch the pretty colors.
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I would love to have fishing added, really hope it comes soon. I'd also love to have a music system like Lotro has, It was one of the coolest things iv'e seen in an mmo  :wub:
As far as what I'd remove, nothing I can really think of to be honest.
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But you have to do that one achievement without it.
'Cause epeen.
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I can barely remember my daily household routine, no way am I gonna pull that off.
 
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			Yea, but that's obviously gonna be a thing, Lopp not so much.	
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I'd like to see a Waypoint System replace the Taxi System.  Double click to travel to anywhere a Taxi kiosk was.  TSW just implemented this with their Anima Wells; anywhere you could have rezzed after death was turned into a travel point.  Hell yeah.
 
I'd also like to see FREAKING TRANSMAT TERMINALS ADDED TO WILDERRUN.
 
If I were to remove any current system from the game it'd have to be crafting targets for professions like Cooking and Architect.  I gave up Architect because I was tired of having to second-guess every "known" recipe I had, and that every online guide I found was wrong because I was just 1mm away from the target circle.  Inconsistency when crafting is not fun.	
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Things to add:
 
World bosses and events upscaling or player downscaling (I prefer upscaling). Give level appropriated shinnies;	World Mob upscaling system. Or player downscalling...;	Daily quest on all zones. Just turn all those TASK type quest into DAILY quest when you reach level 50.	Path changing system. Nuff said;	Faction change system. I want to play an Aurin in Dominion side. 'Cause 'reasons'...;	Better rewards for challenges at max level. PLEASE;	MORE LAS slots, MORE Costume slots, GEAR equipping system (with MORE slots). Pretty please?;	MORE costumes. More cowboy hats. Clint Eastwood style hats. Some John Wayne's too.
Things to remove:
 
Elder gems hard gating. Give us a soft gating on those. The more gems I want, the hard it gets to acquire them;	Open world group quest. Seriously;	Bugs?
 
Please? :P	
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Add: Path/Race change
Remove: Illium- The worst capital city in any game ever made... ever	
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I want artifacts.
 
https://forums.wildstar-online.com/forums/index.php?/topic/110057-rift-kind-artifact-collections/	
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better maps.
 
I want to be able to open my map zoom in or out and scroll around the entire continent from zone to zone instead of having all these little disconnected maps where you can see the zone with only blackness bordering it or the entire continent and nothing in between
 
oh and adventures that use the same scaling technology as ship hands to scale from 1 - 5+ people. scaling content is awesome. it should be used more.
 
I would remove malgrave trail in a heartbeat, then stomp on its grave.
that or all the tracking quests in the explorer path.
 
 
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Things to add:
 
World bosses and events upscaling or player downscaling (I prefer upscaling). Give level appropriated shinnies;
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Add: Path/Race change
Remove: Illium- The worst capital city in any game ever made... ever
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But you have to do that one achievement without it.
'Cause epeen.
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To add: I'd love to be able to change paths.
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But you have to do that one achievement without it.
'Cause epeen.
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And I still cheated. I had my chat window open and typed YGPB to represent the color each time it came up.
 
Then I just read my chat log to get the puzzle solved accurately ;)
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This.
 
Honestly, I want the LFG tool to not port us to the dungeons, I want us to have to walk to the actual dungeon/adventure.
Probably not going to happen but at this point WildStar is kinda sit in thayd, and get ported everywhere except raids. I actually like having to venture my way to a dungeon/raid/adventure location.
 
I realized that's one of the things that at first seems like it'd be annoying, but it makes the open world MMOs feel much more immersive because it feels like you're actually moving around the world, and going places.
It makes mounts valuable, it makes the world more seem more alive with players.
I realize now how much I actually liked having to travel around to locations.
 
I hate that the LFG system just automatch ports people everywhere.
 
I want this world to make me feel like I'm a part of it, like its a space I live in, that I'm a resident of.
I want my mounts to be more than just something I AFK. I like the fact that I actually have to port around and get to a raid.
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snip
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Add/remove:
 
LAS but without locked slots. Number of skills should be still limited but they can be put in any of the slots. I just hate to change keybindings as I level up ;) -- for someone like me with never ending altitis.
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Things to remove:  Attunement.  I understand the concept as a time gate (especially needed at launch) and I can see the hint of some argument for a skill check (though -- not really).  It's currently a gigantic pain in the tuckus for getting people up and active in raiding.  
 
Things to add:  Hell, I don't know.  I think I'm pretty happy.	
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This.
 
Honestly, I want the LFG tool to not port us to the dungeons, I want us to have to walk to the actual dungeon/adventure.
Probably not going to happen but at this point WildStar is kinda sit in thayd, and get ported everywhere except raids. I actually like having to venture my way to a dungeon/raid/adventure location.
 
I realized that's one of the things that at first seems like it'd be annoying, but it makes the open world MMOs feel much more immersive because it feels like you're actually moving around the world, and going places.
It makes mounts valuable, it makes the world more seem more alive with players.
I realize now how much I actually liked having to travel around to locations.
 
I hate that the LFG system just automatch ports people everywhere.
 
I want this world to make me feel like I'm a part of it, like its a space I live in, that I'm a resident of.
I want my mounts to be more than just something I AFK. I like the fact that I actually have to port around and get to a raid.
 
Inb4 fran hate posts
moderator edit: language 
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Things to remove:  Attunement.  I understand the concept as a time gate (especially needed at launch) and I can see the hint of some argument for a skill check (though -- not really).  It's currently a gigantic pain in the tuckus for getting people up and active in raiding.  
 
Things to add:  Hell, I don't know.  I think I'm pretty happy.
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I actually like attunement for the sense of progress. Maybe if the key was account wide instead of character.
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Once, I'd love to see a game decide to not give you a map, compass, or quest finder and give you a set of old-fashioned directions (if you even got them) and force you to actually look for what you need and learn your surroundings by memory.
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This was what Day Z was like when I played it. But that's a totally different kind of game.
 
Removing teleports to instances would make queue times worse, and that's definitely not what the game needs right now. Yes, the game right now acts as a hub for various instances less than an immersive fantasy world. I can see the downside to that, but the instances are one of the games biggest strengths, so teleporting is likely here to stay.
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This was what Day Z was like when I played it. But that's a totally different kind of game.
 
Removing teleports to instances would make queue times worse, and that's definitely not what the game needs right now. Yes, the game right now acts as a hub for various instances less than an immersive fantasy world. I can see the downside to that, but the instances are one of the games biggest strengths, so teleporting is likely here to stay.
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Which I'm not disputing, but that doesn't exactly break the point.  The entire point of a queue function is convenience as well.  I don't know that we'll ever see an MMORPG that goes the opposite direction for years, if ever.  Wildstar was entirely built with that convenience in mind because it's standard industry practice these days.
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Blade & Soul has 2 group finders, 1 is cross server and it puts you in a waiting room and you get directly teleported to the dungeon when a group is found and it's automatic. The other is Realm only where you need to travel to the Dungeon and it works like an advertising board so you either join a group waiting or you advertise that you want to play this dungeon.
 
The later is far more popular and the first is almost never used.
When i was leveling there were almost always players waiting outside the dungeon to form up groups, it is quite a lot of fun and social.
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Which I'm not disputing, but that doesn't exactly break the point.  The entire point of a queue function is convenience as well.  I don't know that we'll ever see an MMORPG that goes the opposite direction for years, if ever.  Wildstar was entirely built with that convenience in mind because it's standard industry practice these days.
 
There are a lot of ideas I'd like to see in MMORPGs that would never be built in the modern era.  They'd be fun, they'd be engaging, they'd be engrossing, but I'm not sure they'd be played.  The consumer base seems to favor as little MMORPG in our MMORPGs as possible.
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So i think traveling to the dungeon might work out though but sadly we don't really have a fast travel in wildstar ><
 
But yeah a bulletin board might do wonders for the normal level dungeons.
In BnS you have a totem in front of the dungeon that directly shows you the dungeon in the list with the groups listed, this should just be a thing in wildstar i think.	
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WS is a game I can see using BB or whatever of some sort and people actually going to the dungeon manually just because it's a small community and people would be more forgiving of certain things like that?
 
A game like WoW or even FFXIX I don't see that working because of it's large player base, and with more players comes more complaining.	
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Aaaah this is tough. Hmmm...
 
Add: I'm gonna cheat and just say more "customization", which would include more armor looks, more hair styles/colors, etc.
 
Remove: ... level restrictions on costumes? xD
 
>_> Priorities. I has them.	
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Oh, I wasn't arguing- just continuing the conversation :)
 
I'll admit, I'm one of those who favors less RP and more "group progression", so the current trend really does work for me. But I'll admit, I'd probably be pretty content if they just removed the world altogether and just made the game a bunch of dungeons/raids with a single city that acts as a lobby and place of commerce. But I'm happy the game is more full than that, as I like playing with other folks who don't have exactly the same tastes as me :D
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Vic, have you *tried* Day Z (or one of the competing survivalist kind of games out there)? It seems really up your alley. Coming back alive truly is something to be celebrated in a game like that :)  And you don't get all those fancy maps and crutches either!
 
I'd love what you are describing, but honestly it's just way to #hardcore for anything I've got time for in my life. I really would like to delve into Day Z, actually, but I can't do that AND WS and I don't think my wife would enjoy it.
 
Also, your long distance travel ideas remind me of Elite:Dangerous.
 
But as for MMORPGs of the WS kind, my experience is this: I started with a trial account in WoW. I created a NE, because, nightelf. I played for a few levels, got bored and let it sit. Then my brother in law got me to log on and play with him and my sister a bit. It was alright. We did some quests. He showed me cooking. I was intrigued, but only mildly interested. Then we did Deadmines, and everything changed. I was blown away, and all I wanted was to do more instance.s Unfortunately, I leveled to about 40 and was never able to get many groups, and eventually I just left the game. I returned a year later to give it another shot, but was always hungry for instances. I joined a guild- we did instances. It was glorious, and I never looked back. I only stopped when life made it impossible for me to play the way I wanted.
 
In my "other life" I'm a musician. I love getting together and creating music with other musicians. It's great when we can take all of our different skills and influences and put them together into something cohesive and interesting. And running dungeons scratches that itch that it's hard to do when you are a father of 4 children. Yeah, I still get out and play or play at church, but it's hardly something I can devote my time to. But running a dungeon has all of those elements. Different people and backgrounds with different skillsets and roles. And when it all comes together, it's just really cool and fulfilling. It's like you have a drummer (healer), some DPS (guitarists and bass guitar), and a singer (the tank). Everyone has a role and you combine everything you have to make it work. And raids- well that's just doing it all on a bigger scale. Like playing a festival!
 
So that's why *I* like MMOs like WS. It scratches that "I want to group up and do something" itch that I can get right from my home office. Immersion in fantasy? Well, that's just really not for me. I think I'd enjoy that too, but not as much as the instancing because it really is one of my favorite things to do.	
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World bosses - if we have to keep them as part of attunement, have them periodically invade Thayd and Illium. I remember back in the day (in that 'other' game) dinosaurs used to be led into towns. it'd cause a ruckus, but it was fun as hell.
 
I like this - it'd be awesome !	
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World bosses - if we have to keep them as part of attunement, have them periodically invade Thayd and Illium. I remember back in the day (in that 'other' game) dinosaurs used to be led into towns. it'd cause a ruckus, but it was fun as hell.
 
I like this - it'd be awesome !
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Vic, have you *tried* Day Z (or one of the competing survivalist kind of games out there)? It seems really up your alley. Coming back alive truly is something to be celebrated in a game like that :)  And you don't get all those fancy maps and crutches either!
 
I'd love what you are describing, but honestly it's just way to #hardcore for anything I've got time for in my life. I really would like to delve into Day Z, actually, but I can't do that AND WS and I don't think my wife would enjoy it.
 
Also, your long distance travel ideas remind me of Elite:Dangerous.
 
But as for MMORPGs of the WS kind, my experience is this: I started with a trial account in WoW. I created a NE, because, nightelf. I played for a few levels, got bored and let it sit. Then my brother in law got me to log on and play with him and my sister a bit. It was alright. We did some quests. He showed me cooking. I was intrigued, but only mildly interested. Then we did Deadmines, and everything changed. I was blown away, and all I wanted was to do more instance.s Unfortunately, I leveled to about 40 and was never able to get many groups, and eventually I just left the game. I returned a year later to give it another shot, but was always hungry for instances. I joined a guild- we did instances. It was glorious, and I never looked back. I only stopped when life made it impossible for me to play the way I wanted.
 
In my "other life" I'm a musician. I love getting together and creating music with other musicians. It's great when we can take all of our different skills and influences and put them together into something cohesive and interesting. And running dungeons scratches that itch that it's hard to do when you are a father of 4 children. Yeah, I still get out and play or play at church, but it's hardly something I can devote my time to. But running a dungeon has all of those elements. Different people and backgrounds with different skillsets and roles. And when it all comes together, it's just really cool and fulfilling. It's like you have a drummer (healer), some DPS (guitarists and bass guitar), and a singer (the tank). Everyone has a role and you combine everything you have to make it work. And raids- well that's just doing it all on a bigger scale. Like playing a festival!
 
So that's why *I* like MMOs like WS. It scratches that "I want to group up and do something" itch that I can get right from my home office. Immersion in fantasy? Well, that's just really not for me. I think I'd enjoy that too, but not as much as the instancing because it really is one of my favorite things to do.
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World bosses - if we have to keep them as part of attunement, have them periodically invade Thayd and Illium. I remember back in the day (in that 'other' game) dinosaurs used to be led into towns. it'd cause a ruckus, but it was fun as hell.
 
I like this - it'd be awesome !
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Well, I could get into a different kind of game. This is the current flavor for me :) But if you ever decided you want to write that one you were thinking of, look me up :) I'd have to get tired of WS first, but that will come at some point!
 
Really, the only reason at all I played WS is because before we were married, my wife and I lived an hour apart and were both single parents (meaning you are stuck at home a lot!). I wanted something we could do together remotely, and this was just coming out. I wasn't planning to raid or do anything other than quests with her. Then I did STL normal and my world changed (again).
 
 
And I *do* think there could be a market for what you are suggesting- I don't think it's challenge that scares people off, but time commitment and scheduling. Often the two are combined into the same thing, and I don't think that's necessary. I'd like to see WS make changes to make it require less scheduling while still retaining the mechanics that make the combat and fights fun.	
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I'd like to see:
- Huttb-, eh, I mean, Vindball! Stat! Get on it!
- level locking, so you can keep a toon at say 15, 25, 20, whatever and play low-level PvP	
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Well, I could get into a different kind of game. This is the current flavor for me :) But if you ever decided you want to write that one you were thinking of, look me up :) I'd have to get tired of WS first, but that will come at some point!
 
Really, the only reason at all I played WS is because before we were married, my wife and I lived an hour apart and were both single parents (meaning you are stuck at home a lot!). I wanted something we could do together remotely, and this was just coming out. I wasn't planning to raid or do anything other than quests with her. Then I did STL normal and my world changed (again).
 
 
And I *do* think there could be a market for what you are suggesting- I don't think it's challenge that scares people off, but time commitment and scheduling. Often the two are combined into the same thing, and I don't think that's necessary. I'd like to see WS make changes to make it require less scheduling while still retaining the mechanics that make the combat and fights fun.
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- level locking, so you can keep a toon at say 15, 25, 20, whatever and play low-level PvP
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Added:
Treasure Hunting, like you already sort of have this but I hardly ever find these things and I would like them to be plentiful with items worth while.
 
Everyone has the option to dig for buried marauder treasures, in these awesome chests are everything we want, flux, runics, gold or plat, primal patterns, (eldan pattern (forget name atm) ), +3 haste rune, specter rune, ect, ect. perhaps a pet and a chance at those specialty items such as the games con dye and that marauder orbitron mount, if it won't be in a future drop or accessible.
 
Games, card games, board games, fishing, "duck hunting" for cooking recipes or items used in cooking, racing game of some sort, battle games even rock'em sock'em robots would be fun, F Zero type races cause we wanna go fast Sanic Fast.
 
Things like these to add, maybe sea explorations and underwater bosses of some type, but I agree I mean the "theme" is a space type of game at least thats the vibe i get so there should be more far-side type areas, i enjoyed the flashlight area, you made a ship-hand but idk didn't feel the same.
 
Remove:
How horrible the rolls are on my slots, make them spec specific not alternate spec specific, like i have a dps chest and it has tank slots... purposely so i have to re-roll them when i do re-roll them i get tank slot rolls.... everyone will still be different be it the amount of Eldan runes they can obtain what runes they go for and how much they actually can re-roll or choose to re-roll.
 
g2g for now but thats what i could muster up.
 
gl hf idk if anyone said these already.
 
Gear specific effects, pve can't hit pvp and vice versa, fixed switching bs gear issues in pvp.	
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			Add: If anyone played SWG Pre NGE that how I wish WS was.  A sandbox with little no instances and Crafting that mattered.	
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			There's one thing I've always wanted to be added into this game and that's an Armoury/Leaderboards system. Similar to Battle.net (Sorry for the WoW reference). But yeah, especially for PvP, It would be so much better to be able to check out your guildies or big names on your server via an Armoury without having to log into the game each time. It's also worth adding that you can't really inspect other players unless they're in the same guild as you or within a certain distance. This would fix that.  :)- I honestly wouldn't remove anything from this game!	
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It's actually not as unpopular an idea as you think.
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I dunno everyone else seems to start flipping poo at me everytime I make a suggestion that would bring WildStar a more classical MMORPG feel.
 
...
 
There's no words to how much I feel like the convience factor of things has ruined MMORPGs.
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I remember in Prius having to actually manually run up to an NPC, grab my dungeon quests, then run to the dungeon and make my way through it, then go back to NPC and turn in said quest.
 
...
I even got fed up with the porting anywhere anytime in Guild Wars 2, so I started just walking from location to location on my own. Through out much of my personal story in GW2, I walked my way to each event and location, no matter how far it was. And i realized how much more part of the world that made me feel, and how much more interested in my character I felt.
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Prius actually felt like a world I lived in, it actually felt like a place where my adventures were had, WildStar... just feels like a big queuing lobby now.
And I hate it.
 
 
 
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			Also: account bound gear, please. If that's too broad for free, have technologists make a Archivos DS-7 Exanite De-soul-aminator to convert soulbound to account bound, with mats running in the 15-20plat range.	
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On the flip side, in a sci-fi MMO, where you'd expect there to be things like "communicators", i.e. mobile phone, radios, etc., wouldn't it seem immersion breaking to you if you had to run back to every single quest giver, instead of just calling them up, when you finished your kill-10-Dregg quest?
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I dunno isn't it a bit wierd that its a fantasy SCI-FI game, and we're still using copper silver and gold peices?
I mean you'd think they'd have a functioning credits/digital currency system right? Right?
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I think it is a digital system, the currency is just rated on a metal system.  Kind of like how the Visa platinum card isn't actually platinum.
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I think it is a digital system, the currency is just rated on a metal system.  Kind of like how the Visa platinum card isn't actually platinum.
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I dunno isn't it a bit wierd that its a fantasy SCI-FI game, and we're still using copper silver and gold peices?
I mean you'd think they'd have a functioning credits/digital currency system right? Right?
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._.
really
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Well, how worthwhile is it really?  How rare is gold in the universe?  It doesn't make much sense for the entire galaxy to be on the gold standard.
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I dunno isn't it a bit wierd that its a fantasy SCI-FI game, and we're still using copper silver and gold peices?
I mean you'd think they'd have a functioning credits/digital currency system right? Right?
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And then suddently	
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Generic metal as a coinage is a silly concept to begin with.  There was no such thing as a "gold piece".  You had drachmas, and dubloons and talents, etc.  Getting a fair exchange between them was like winning the lottery (it didn't happen).  Heck getting a fair exchange between two different coins within the same set was often impossible.
 
Plat/Gold/Silver/Copper is a horrid mechanic, has no place in a setting with mechanized trading and it overly complicates the market UI's. It needs to die a flaming screaming death.
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GAH, why can't I add more likes to this? :blink:
 
I know... I know... they really wanted to re-write WoW *grinds teeth*
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And then suddently
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I hate being that guy but a fun emote should not dictate game lore, much in the same way factions having similar zone-start locations shouldn't either, much in the same way NPCs with weapons not specific to their race shouldn't either.
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It seems so, but the idea of Copper (or bronze), Silver, Gold, and Platinum is actually used in a lot of places that don't actually refer to metals.  They're used as "certifications".  So it wouldn't make a lot of sense that we're carrying around the coins, but the idea of "platinum coins" not actually being platinum, but being rated, makes a little more sense.  At least as much as gold and platinum referring to your credit rating.
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Dude you're really stretching the point well beyond the context.  This is a mixed metal currency.  Mixed rating financial transactions (eg. credit swaps) are one of those subtle constructs that us mere consumers have little to do with.  I can't come up with an example of a mixed Certification, those are all one and done.
 
Seriously, there's no need to defend Carbine.  They are awesomely open and will own their mistakes.
 
 
TOR has this same problem.  You know what fixes that?  Adding thousands separators and decimal marks.  180,000,000 vs 18,000,000.  FWIW, I still don't think TOR has done that.  Their almost total disregard for QoL is why I don't go back.
 
It's also far easier to enter and edit 4264312 than it is for 4p 26g 43s 12c because if you make one mistake you can only backspace it to the error and retype the whole thing.  And since the 0's tend to get hidden, fixing things like 40g 5s means you have to remember the extra backspace to type if you meant 40g 25s.
 
The usage is an irritation and a big fat reminder that this is WoW in Space.  The UI/UX issues are the more serious concern.
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Add an official camera lock function.
Remove not being able to map stuff to right/left click.	
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To get this back on topic: (some may be already suggested)
 
I would add:
Movable UI frames.
Being able to resize the different UI elements separately.
New chat system that actually corresponds with the game system (to help eliminate the AFK typing crap).
 
I wouldn't delete anything. Maybe tweek some, but not delete.	
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Add:
 
Don't know how to really phrase it, but let me resize everything from all the character models is the game to the UI, texts,etc.  Everything for me is just so small that I feel it takes away from the awesome art and graphic style in the game since I have to zoom out and can't really see the detail in anything.	
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NO.
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It's most likely to be an effort to avoid the EVE Online issue of having to deal with giant numbers.  EVE uses a currency called ISK, and a well known scam is to say you'll be trading or starting a contract for, say, 180000000 and you actually run the contract for 18000000.  You start to have to really watch digits, which is more annoying than you'd think it is when you're actually dealing with it on a daily basis.  It's a lot easier to tell at a glance if something is worth 4p 26g 43s 12c than it is to understand 4264312 coins.
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Why?  The moment you let lore walk on ease of use, you're harming gameplay.
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ALL MUST BE CONSIDERED.
ALL MUST BE COHESIVE.
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Added:
Treasure Hunting, like you already sort of have this but I hardly ever find these things and I would like them to be plentiful with items worth while.
 
Everyone has the option to dig for buried marauder treasures, in these awesome chests are everything we want, flux, runics, gold or plat, primal patterns, (eldan pattern (forget name atm) ), +3 haste rune, specter rune, ect, ect. perhaps a pet and a chance at those specialty items such as the games con dye and that marauder orbitron mount, if it won't be in a future drop or accessible.
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They have a mechanic like this already e.g. for Lopp treasures, or some of the explorer stuff. They'd have to add the rewards and the repeating quest structure.
 
 
That font color complements your eyes. :)
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