The Lost Heir: Sugar Rush Edition/Animus Magic

Basically animus magic in the Sugar Rush universe is a weaker version of the WoF thing. 
It works like the magic from the Harry Potter universe. 
So basically, spells fall into categories: Defense, Combat, Adjustment, and Solutions. Some spells fall into more than one category. 
Animus enchanted objects in the vault are sorted according to these categories. 
=== Adjustment ===
Huge Adjustment spells cast on specific areas will leave a faint buzz in the air that messes with mind readers' and seers' powers. The buzz in the air also blocks future powerful spells from being cast, limiting the cast animus spells to simple ones. 
=== Combat ===
Combat spells cast on weapons make them more powerful (sharper, can kill an enemy with one hit, etc.) There exists a sword with a Combat spell on it called the Mirror Blade that can temporarily blind the enemy. Most tribes have no idea that this exists, but important CreamWings know that the Mirror Blade is in the vault along with the other powerful weapons with Combat spells on them. 
=== Defense ===
One example of a Defense spell is an animus enchanting their scales to be invincible, although it is important to note that the example also falls in Adjustment.
=== Solutions ===
Basically, anything that can solve problems not related to combat or defense. Examples of this include enchanting a dragon's wounds to heal, breaking a wall in half, etc.
== Soul Stealing ==
The animus's soul doesn't get damaged unless the spell that was cast is fairly powerful (e.g. enchanting a lake to shrink down or a forest to disappear) 
Category:Content (Vanilla The CreamWing)