Anarchists in (Not Sinterland)

==Anarchists in the Southeast==
Anarchists are not unknown to the inhabitants of Eldham, though they are rare. Anarchism as an ideology is not extremely specific. It usually involves the dissolution of the state, in favor of some other form of organization. It's primary purpose is to eliminate any unjust hierarchies (which is why many anarchists advocate for the dissolution of the state). There are many forms of anarchism, including anarcho-communism, anarcho-syndicalism, mutualism, and green anarchism. The Party of Justice leans towards collectivist forms of anarchism, instead of the individualistic forms. 
But Eldham may be surprised to learn that an anarchist movement has begun in the Southeast. The exact location of the movement's headquarters will be kept secret as per an agreement with the Party, but imperialist nations need not be threatened; this movement is tiny. The Party does not seem to be a threat to anyone at this moment.
== Why ==
=== Their purpose ===
An interview was conducted with a Party leader the week before this article was written. The discussion was recorded by the interviewer; what follows is an excerpt from said interview:
The Party of Justice aims to create a society free of injustice, inequality, and insecurity; a communal society, with due respect given to the individual of course.
"Could you explain why you chose "the Party of Justice" as your movement's name?" prompted the interviewer.
"Sure. Justice," said the Party leader, "isn't often well defined. It's only the quality of being Just, not some 'law and order' [redacted]. We are called the Party of Justice simply because we seek the most Just society possible, not because we fell for the whole 'law and order' shtick. Anyway, Justice is really just a way for us to combine our core values into one word. Sounds better that way."
"What are your party's core values?" asked the interviewer.
"That's a great question," responded the Party leader, "and a simple one to answer. Liberty, equality or equity, and security. These are inalienable rights, inherit to every person. They can't be transferred, sold, surrendered, or truly taken. You can force someone to not act on their rights, that's what slavery is, but you cannot truly take them. We found no other way to uphold these rights than a form of collectivist anarchism, but we didn't see anyone near us who found this too. So we started our own movement.
"Why not join Confederation of Anarchist Communes (CoAC)?" prodded the interviewer.
The Party leader took a deep sigh. "Well, we've only recently gotten to Eldham. We've heard of them, and they seem awesome. We'd love to work together, or whatever, but we're very far from us. I haven't even been to their region, let alone their territory. We felt it'd be better to make our own thing instead of spread them out more, ya know?"
===Beginnings===
In a peaceful, fair town in the Southeast Region of Eldham, a builder was working on a project to pass the time and contribute to their community. After a month or so of work, they heard of Uraka's aggression towards Rodinnbrok. As they learned more about the reasons behind it, they got more and more angry. Here was a huge nation picking on a much smaller, weaker nation for nothing more than sport. And the Coalitions seemed to be falling apart.
The builder fully expected Rodinnbrok to fall to the Uraki. Seeing now the harsh realities of the land they had arrived in they felt the need to secure protection and freedom for their region. The only issue was, they had no one on their side.
Without the numbers to back up any divisive action, the builder focused on accumulating resources and building a base of operations. A stubborn, brash person, they ended up angering the wrong person along the way. The few divisive actions they had taken culminated with a hit being placed on them. Losing almost $100,000 worth of items, they felt defeated.
After a day of reflection their spirits began to rise. The armor and items they had on them did not matter; what mattered was finishing the base of operations. On the way the builder had brought themself above their past apex. As the base was completed, the builder realized there was no reason for anyone to show up. What was it even for? What was operating out of it?
Here was where the idea of a Party was formed. It was much less of a political entity than the name might suggest, though. The builder saw no point in attempting to secure leadership of the town they lived in. The benevolent and kind government didn't bother them, or anyone else, and was focused on improving the region for the benefit of all. The Party was made solely in opposition of foreign, imperialistic powers rather than against the reigning political party back home.
===Actions===
None, yet.
===Effects===
None, yet.
===Members===
Unknown.
===Territories===
Unknown.
Category:Politics
Category:Traveler's Era