Ironclad Cards

Ironclad cards are gained from Card Reward screens during games played with the Ironclad. They can also be gained from merchant shops and from the effects of events, relics, and other Ironclad cards. Ironclad cards come in three rarities: common, uncommon, and rare.
Category:CardsCategory:Ironclad Cards
Name 	Picture	Rarity 	Type 	Energy	Description
Bash 	 	Starter 	Attack	2 	Deal 8(10) damage. Apply 2(3) .
Defend 	 	Starter 	Skill 	1 	Gain 5(8) .
Strike 	 	Starter 	Attack	1 	Deal 6(9) damage.
Anger 	 	Common 	Attack	0 	Deal 6(8) damage. Add a copy of this card to your discard pile.
Armaments 	 	Common 	Skill 	1 	Gain 5 . Upgrade a(ALL) card(s) in your hand for the rest of combat.
Body Slam 	 	Common 	Attack	1(0) 	Deal damage equal to your current .
Clash 	 	Common 	Attack	0 	Can only be played if every card in your hand is an Attack. Deal 14(18) damage.
Cleave 	 	Common 	Attack	1 	Deal 8(11) damage to ALL enemies.
Clothesline 	 	Common 	Attack	2 	Deal 12(14) damage. Apply 2(3) .
Flex 	 	Common 	Skill 	0 	Gain 2(4) . At the end of your turn, lose 2(4) .
Havoc 	 	Common 	Skill 	1(0) 	Play the top card of your draw pile and it.
Headbutt 	 	Common 	Attack	1 	Deal 9(12) damage. Place a card from your discard pile on top of your draw pile.
Heavy Blade 	 	Common 	Attack	2 	Deal 14 damage. affects Heavy Blade 3(5) times.
Iron Wave 	 	Common 	Attack	1 	Gain 5(7) . Deal 5(7) damage.
Perfected Strike	 	Common 	Attack	2 	Deal 6 damage. Deals an additional 2(3) damage for ALL of your cards containing "Strike".
Pommel Strike 	 	Common 	Attack	1 	Deal 9(10) damage. Draw 1(2) card(s).
Shrug it Off 	 	Common 	Skill 	1 	Gain 8(11) . Draw 1 card.
Sword Boomerang 	 	Common 	Attack	1 	Deal 3 damage to a random enemy 3(4) times.
Thunderclap 	 	Common 	Attack	1 	Deal 4(7) damage and apply 1 to ALL enemies.
True Grit 	 	Common 	Skill 	1 	Gain 7(9) . a random(not random) card from your hand.
Twin Strike 	 	Common 	Attack	1 	Deal 5(7) damage twice.
Warcry 	 	Common 	Skill 	0 	Draw 1(2) card(s). Place a card from your hand on top of your draw pile. .
Wild Strike 	 	Common 	Attack	1 	Deal 12(17) damage. Shuffle a into your draw pile.
Battle Trance 	 	Uncommon	Skill 	0 	Draw 3(4) cards. You cannot draw additional cards this turn.
Blood for Blood 	 	Uncommon	Attack	4(3) 	Costs 1 less energy for each time you lose HP in combat. Deal 18(22) damage.
Bloodletting 	 	Uncommon	Skill 	0 	Lose 3 HP. Gain 2(3) Energy.
Burning Pact 	 	Uncommon	Skill 	1 	1 card. Draw 2(3) cards.
Carnage 	 	Uncommon	Attack	2 	. Deal 20(28) damage.
Combust 	 	Uncommon	Power 	1 	At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies.
Dark Embrace 	 	Uncommon	Power 	2(1) 	Whenever a card is , draw 1 card.
Disarm 	 	Uncommon	Skill 	1 	Enemy loses 2(3) . .
Dropkick 	 	Uncommon	Attack	1 	Deal 5(8) damage. If the enemy is , gain 1 energy and draw 1 card.
Dual Wield 	 	Uncommon	Skill 	1 	Create a(2) copy(s) of an Attack or Power card in your hand.
Entrench 	 	Uncommon	Skill 	2(1) 	Double your current .
Evolve 	 	Uncommon	Power 	1 	Whenever you draw a Status card, draw 1(2) card(s).
Feel No Pain 	 	Uncommon	Power 	1 	Whenever a card is , gain 3(4) .
Fire Breathing 	 	Uncommon	Power 	1 	Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies.
Flame Barrier 	 	Uncommon	Skill 	2 	Gain 12(16) . Whenever you are attacked this turn, deal 4(6) damage to the attacker.
Ghostly Armor 	 	Uncommon	Skill 	1 	.
Gain 10(13) Block.
Hemokinesis 	 	Uncommon	Attack	1 	Lose 2 HP. Deal 15(20) damage.
Infernal Blade 	 	Uncommon	Skill 	1(0) 	Add a random Attack to your hand. It costs 0 this turn. .
Inflame 	 	Uncommon	Power 	1 	Gain 2(3) .
Intimidate 	 	Uncommon	Skill 	0 	Apply 1(2) to ALL enemies. .
Metallicize 	 	Uncommon	Power 	1 	At the end of your turn, gain 3(4) .
Power Through 	 	Uncommon	Skill 	1 	Add 2 to your hand. Gain 15(20) .
Pummel 	 	Uncommon	Attack	1 	Deal 2 damage 4(5) times. .
Rage 	 	Uncommon	Skill 	0 	Whenever you play an Attack this turn, gain 3(5) .
Rampage 	 	Uncommon	Attack	1 	Deal 8 damage. Increase this card's damage by 5(8) this combat.
Reckless Charge 	 	Uncommon	Attack	0 	Deal 7(10) damage. Shuffle a into your draw pile.
Rupture 	 	Uncommon	Power 	1 	Whenever you lose HP from a card, gain 1(2) .
Searing Blow 	 	Uncommon	Attack	2 	Deal 12(16) damage. Can be upgraded any number of times.
Second Wind 	 	Uncommon	Skill 	1 	all non-Attack cards in your hand and gain 5(7) for each card .
Seeing Red 	 	Uncommon	Skill 	1(0) 	Gain 2 energy. .
Sentinel 	 	Uncommon	Skill 	1 	Gain 5(8) . If this card is , gain 2(3) energy.
Sever Soul 	 	Uncommon	Attack	2 	all non-Attack cards in your hand. Deal 16(22) damage.
Shockwave 	 	Uncommon	Skill 	2 	Apply 3(5) and to ALL enemies.
.
Spot Weakness 	 	Uncommon	Skill 	1 	If the enemy intends to attack, gain 3(4) .
Uppercut 	 	Uncommon	Attack	2 	Deal 13 damage. Apply 1(2) . Apply 1(2) .
Whirlwind 	 	Uncommon	Attack	X 	Deal 5(8) damage to ALL enemies X times.
Barricade 	 	Rare 	Power 	3(2) 	is not removed at the start of your turn.
Berserk 	 	Rare 	Power 	0 	Gain 2(1) . At the start of your turn, gain 1 .
Bludgeon 	 	Rare 	Attack	3 	Deal 32(42) damage.
Brutality 	 	Rare 	Power 	0 	(.) At the start of your turn, lose 1 HP and draw 1 card.
Corruption 	 	Rare 	Power 	3(2) 	Skills cost 0. Whenever you play a Skill, it.
Demon Form 	 	Rare 	Power 	3 	At the start of each turn, gain 2(3) .
Double Tap 	 	Rare 	Skill 	1 	This turn, your next (2) Attack(s) is(are) played twice.
Exhume 	 	Rare 	Skill 	1(0) 	Put a card from your pile into your hand. .
Feed 	 	Rare 	Attack	1 	Deal 10(12) damage. If this kills a non-minion enemy, gain 3(4) permanent Max HP. .
Fiend Fire 	 	Rare 	Attack	2 	all cards in your hand. Deal 7(10) damage for each ed card. .
Immolate 	 	Rare 	Attack	2 	Deal 21(28) damage to ALL enemies. Add a into your discard pile.
Impervious 	 	Rare 	Skill 	2 	Gain 30(40) . .
Juggernaut 	 	Rare 	Power 	2 	Whenever you gain , deal 5(7) damage to a random enemy.
Limit Break 	 	Rare 	Skill 	1 	Double your . (Don't ).
Offering 	 	Rare 	Skill 	0 	Lose 6 HP. Gain 2 energy. Draw 3(5) cards. .
Reaper 	 	Rare 	Attack	2 	Deal 4(5) damage to ALL enemies. Heal HP equal to unblocked damage. .