List of rooms in Metroid: Zero Mission/Kraid

This is a list of rooms in Kraid in Metroid: Zero Mission. Larger rooms have their own pages and are linked here. Many of these names are unofficial; such names will be highlighted in quotation marks.
==Kraid entrance shaft==
"Kraid entrance shaft" is the first room in Kraid's Lair. It appears in Metroid and Metroid: Zero Mission.
This room contains 3 Zeelas and 3 Rippers.
Items
:• None
Connecting rooms
:• Transport to Kraid (Elevator)
:• Save Room 1 (Blue Door)
:• Caged Sidehopper hall (Blue Door)
:• Acidic concourse (Blue Door)
:• Acid-filled runway (Blue Door)
:• Corrosive pool (Blue Door)
:• Divided alcove (Blue Door)
:• Kraid's gauntlet (Blue Door)
:• Sidehopper infested hall (Blue Door)
==Save Room 1==
"Save Room 1" is the first Save Room in Kraid. It is accessible from the left side of the Kraid entrance shaft. A hidden tunnel in the wall (seen in the image to the right, noted by the gap in the wall's dark green tiles) leads into an otherwise inaccessible alcove in the Barisute pit, which contains a Missile Tank.
Items
:• None
Connecting rooms
:• Kraid entrance shaft (Blue Door)
:• Barisute pit (tunnel)
==Barisute pit==
The "Barisute pit" is a room in Kraid's Lair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Save Room 1 (tunnel)
:• Bottomless Pond (Blue Doors)
==Caged Sidehopper hall==
The "caged Sidehopper hall" is a room in Kraid's Lair. It appears, with differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Kraid entrance shaft (Red Hatch)
:• Apex launcher shaft (Blue Door)
==Apex launcher shaft==
The "apex launcher shaft" is a room in Kraid's Lair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
This room has 7 Zeelas and 6 Rippers.
Items
:• Missile Tank
Connecting rooms
:• Caged Sidehopper hall (Blue Door)
:• Worm access (Blue Door)
:• Save Room 2 (Blue Door)
:• Kraid's highest corridor (Blue Door)
==Kraid's highest corridor==
"Kraid's highest corridor" is a room in Kraid's Lair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Apex launcher shaft (Blue Door)
:• Zeela-infested shaft (Blue Door)
==Zeela-infested shaft==
The "Zeela-infested shaft" is a room in Kraid's Lair. It appears, with differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Kraid's highest corridor (Blue Door)
:• Chozo machine hall (Red Hatch)
:• Acid Worm's room (Blue Door)
==Chozo machine hall==
The "Chozo machine hall" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Energy Tank
Connecting rooms
:• Zeela-infested shaft (Blue Door)
:• Save Room 2 (Blue Door)
==Save Room 2==
"Save Room 2" is the second Save Room in Kraid. It can only be accessed from the Chozo machine hall. It leads back into the apex launcher shaft, in an enclosed space. This is the only Save Room before the Acid Worm battle.
Items
:• None
Connecting rooms
:• Chozo machine hall (Blue Door)
:• Apex launcher shaft (Blue Door)
==Worm access==
"Worm access" is a new room that did not exist in Metroid. It connects between the apex launcher shaft (in the enclosed part only accessible through the Chozo machine hall) and the Acid Worm's room. It is a short passage with a narrow center; the ceiling and floor being raised/lowered into the shapes of trapezoids. Beyond this, the room's features include hieroglyph-like symbols etched into the ceiling and floor, a strange cacti and ruined walls in the background.
Items
:• None
Connecting rooms
:• Apex launcher shaft (Blue Door)
:• Acid Worm's room (Blue Door)
==Acid Worm's room==
The "Acid Worm's room" is a room in Kraid. It appears in Metroid and Metroid: Zero Mission, with significant differences between versions.
Items
:• None
Connecting rooms
:• Worm access (Blue Door)
:• Zeela-infested shaft (Blue Door)
:• Cache (tunnel)
==Cache==
The "cache" is a new room that did not exist in Metroid. It is accessible from a small tunnel in the bottom left corner of the Acid Worm's room. It cannot be accessed until the worm is defeated and the acid in the room drained. This is a small chamber with a pedestal directly above a pool of acid, along which three Zeelas crawl. Atop the pedestal is a single Missile Tank for Samus to collect.
Items
:• Missile Tank
Connecting rooms
:• Acid Worm's room (tunnel)
==Acidic concourse==
The "acidic concourse" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Kraid entrance shaft (Blue Door)
:• Bottomless Pond (Blue Door)
==Bottomless Pond==
The Bottomless Pond is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
The room contains 3 Rippers and 4 Zeelas.
Items
:• Missile Tank
Connecting rooms
:• Barisute pit (Blue Doors)
:• Acidic concourse (Blue Door)
:• Antechamber (Blue Door)
==Antechamber==
:For the room in Metroid Prime, see Antechamber.
The "antechamber" is a small room accessible from the base of the Bottomless Pond shaft. The room has no unique features, containing the same Chozo-like hieroglyphics, cactus and crumbling walls and pillars in the background as other rooms. It leads into the Drain.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Bottomless Pond (Blue Door)
:• Drain (Blue Door)
==Drain==
The drain is a small room nearly identical to the previous antechamber, and connects from that antechamber to the "ball launcher speedway". The difference between this room and the antechamber is the presence of a secret tunnel (referred to as a drain in the strategy guideMetroid: Zero Mission: The Official Nintendo Player's Guide, pg. 46: 087 DROP INTO THE DRAIN - "Two rooms into the long lower corridor, you'll find a weak block in the floor. It covers a dark, narrow passage. Plant a bomb to break the block, and fall into the lair's lower region.") in the floor directly underneath the door to the antechamber. This leads to a hallway connected to the second Unknown Item.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Antechamber (Blue Door)
:• Ball launcher speedway (Red Hatch)
:• Mini-Kraid's room (tunnel)
==Mini-Kraid's room==
"Mini-Kraid's room" is a room in Kraid. It appears in Metroid and Metroid: Zero Mission. In the former game, it is the location of Mini-Kraid, who is absent from Zero Mission. Another version of this room appears in Super Metroid, where it is part of Brinstar.
Items
:• None
Connecting rooms
:• Drain (tunnel)
:• Cactus path (Blue Door)
:• Save Room 3 (Blue Door)
:• Unknown Item chamber (Blue Door and tunnel)
==Save Room 3==
"Save Room 3" is the third Save Room in Kraid. It can be accessed from the left of "Mini-Kraid's room".
Items
:• None
Connecting rooms
:• Mini-Kraid's room (Blue Door)
==Unknown Item chamber==
The "Unknown Item chamber" can be accessed from the left of "Mini-Kraid's room". It is a small room with a ledge on the right wall, atop which is a jagged and menacing looking Chozo Statue holding an Item Sphere. If Samus enters the room through the door, she will be unable to access the item as an impenetrable Chozo Block is in her way. She must enter the chamber through a tunnel in the ceiling of the previous room, where she will drop behind the Chozo Block via a Pit Block. Once she collects the Unknown Item (later revealed to be the Space Jump) she can shoot the Chozo Block and leave the room normally.
Items
:• Unknown Item 2 (Space Jump)
Connecting rooms
:• Mini-Kraid's room (Blue Door and tunnel)
==Cactus path==
The "cactus path" is a new room that did not exist in Metroid. It is a long, bright green corridor filled with scores of a large, bulbous purple cacti in the background (hence the name), as well as brick walls. Along the corridor are four midair platforms consisting of three blocks each. The cactus path is inhabited by six Reos and five Sidehoppers. This connects from "Mini-Kraid's room" to the fourth Save Room in Kraid.
Items
:• None
Connecting rooms
:• Mini-Kraid's room (Blue Door)
:• Save Room 4 (Blue Door)
==Save Room 4==
"Save Room 4" is the fourth Save Room in Kraid. It can be accessed from the left of the cactus path, not long after the third Save Room. This is the last one before Kraid. It is the only Save Room in Kraid to not have a partially sloped floor, as both its doors are on higher ledges.
Items
:• None
Connecting rooms
:• Cactus path (Blue Door)
:• Hidden drop (Blue Door)
==Hidden drop==
The "hidden drop" is a small room connecting between two other tiny chambers and a larger one. It is comprised of green tiles, which appear to be frayed. A cracked block in the floor can be destroyed with a Bomb to expose a secret tunnel drop (hence the name) leading into Kraid's slope. This drops Samus right in between the two Chozo Blocks in that room, which guard the door leading to Kraid's room.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Save Room 4 (Blue Door)
:• Replenishment station (Blue Door)
:• Kraid's slope (tunnel)
==Replenishment station==
The "replenishment station" is a short, two floor shaft on the eastern side of Kraid. When entered, it initially appears as a small room with an Air Hole in the floor and a midair platform above it. Two Zeelas encircle the platform, while the Air Hole infinitely spawns Geegas, two at a time. Samus can repeatedly shoot these to replenish her Energy Meter and Missile Ammo, and it is her last chance to do so before the fight with Kraid. If she stands on the platform and shoots upward, she will expose a hidden tunnel in the "ceiling" leading to an upper floor. This portion of the room leads back to the Lair's entrance shaft.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Hidden drop (Blue Door)
:• Ramp (Blue Door)
==Ramp==
The "ramp" is a simple room in between the upper part of the replenishment station and the Pit Block shaft. As the name implies, its sole notable feature is a slight incline in the floor and ceiling, giving the room a "zigzagging" appearance.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Replenishment station (Blue Door)
:• Pit Block shaft (Blue Door)
==Pit Block shaft==
The "Pit Block shaft" is a small shaft and an optional room. It is divided in half by a large wall, which has several ledges along its right side that can be grabbed to climb it. Near its top is a blockage that can be destroyed with beam shots. Once Samus gets atop the wall, she will fall through a chain of Pit Blocks to a group of Bomb Blocks, which she can destroy to get to the other side of the wall. Here, there are two doors connecting to two other rooms, with ledges and a Missile Block separating the two. There are two Zeelas in this room. The destructible blocks will respawn on later visits.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Ramp (Blue Door)
:• Ball launcher speedway (Blue Door)
:• Divided alcove (Blue Door)
==Ball launcher speedway==
The "ball launcher speedway" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Drain (Blue Door)
:• Pit Block shaft (Blue Door)
==Divided alcove==
The "divided alcove" is a small room connecting between the main shaft of Kraid and a smaller shaft leading to the lair's depths. It has a zip line on the ceiling with a switch to summon the mechanism on either side. A T-shaped structure is present in the middle of the room, as are two pillars on either side. Samus cannot simply jump up to the T-shaped structure and roll to the other side, as its ledges are made of Pit Blocks. She therefore must use the zip line to get across. The two other pillars are made of Bomb Blocks.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Kraid entrance shaft (Blue Door)
:• Pit Block shaft (Blue Door)
==Sidehopper infested hall==
The "Sidehopper infested hall" is a short corridor found on the bottom right of the entrance shaft. It leads toward the Map Room. It is inhabited by five Sidehoppers, and has an Air Hole that spawns infinite Geegas two at a time. These can be used to replenish Samus's energy and Missile Ammo after defeating the Sidehoppers.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Kraid entrance shaft (Blue Door)
:• Pipe shaft (Blue Door)
==Pipe shaft==
The "pipe shaft" is a short shaft on the lower west side of Kraid. It connects to the Map Room and the upper half to Kraid's gauntlet. In the center of the shaft is a large glass tube held in place by barriers. To ascend the shaft, Samus must use a Morph Ball launcher in the floor, which will shoot her through the tube to the top. As with the apex launcher shaft, an etching hinting at the launcher is located directly next to it. The shaft is inhabited by 6 Zeelas and 8 Rippers, several of which are inside the pipe.
See here for the room's equivalent in Metroid.
Items
:• None
Connecting rooms
:• Sidehopper infested hall (Blue Door)
:• Map Room (Red Hatch)
:• Kraid's gauntlet (Blue Door)
==Map Room==
The Map Room provides Samus with an opportunity to download a map of Kraid. It is only accessible from the pipe shaft. When downloaded, the map reveals rooms such as the corrosive pool, Kraid's gauntlet and the upper part of the pipe shaft. It does not reveal any secret rooms or those leading directly to Kraid beyond the hidden drop and replenishment station.
Items
:• None
Connecting rooms
:• Pipe shaft (Blue Door)
==Kraid's gauntlet==
"Kraid's gauntlet" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Kraid entrance shaft (Blue Door)
:• Pipe shaft (Blue Door)
==Kraid's slope==
"Kraid's slope" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Hidden drop (shaft)
:• Block column shaft (Blue Door)
:• Kraid's room access (Blue Door and tunnel)
==Kraid's room access==
"Kraid's room access" is a room in Kraid's Lair/Kraid. It appears, with differences between versions, in Metroid and Metroid: Zero Mission. A separate version of this room appears in Super Metroid.
Items
:• None
Connecting rooms
:• Kraid's slope (Blue Door and passage)
:• Kraid's room (Gadora over Red Hatch and passage)
==Kraid's room==
Kraid's room is the room where Kraid is battled in his lair. The chamber is different between its appearances in Metroid and Metroid: Zero Mission, and Super Metroid.
Items
:• None
Connecting rooms
:• Kraid's room access (Blue Door and passage)
:• Kraid's reliquary (open passage)
==Kraid's reliquary==
"Kraid's reliquary" is an unnamed room in Kraid and Brinstar. Two different versions appear in Super Metroid and Metroid: Zero Mission.
Items
:• Speed Booster
Connecting rooms
:• Kraid's room (open passage)
==Block column shaft==
The "Block column shaft" is a room in Kraid's Lair/Kraid. It appears, with differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Corrosive pool (Blue Door)
:• Save Room 5 (Blue Door)
:• Acid fall (Blue Door)
:• Kraid's slope (Blue Door)
==Save Room 5==
"Save Room 5" is the fifth and final Save Room in Kraid. It can be accessed from the top right of the block column shaft, and is useful after the battle with Kraid. The wall to the right partially consists of Screw Attack Blocks. When Samus obtains the upgrade, she can break through the wall to access a secret shortcut to Norfair.
Items
:• None
Connecting rooms
:• Block column shaft (Blue Door)
:• Norfair tunnel (tunnel)
==Acid fall==
The "acid fall" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Block column shaft (Blue Door)
:• Corrosive pool (acid)
==Corrosive pool==
The "corrosive pool" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Block column shaft (Blue Door)
:• Acid fall (acid)
:• Kraid entrance shaft (Blue Door)
==Acid-filled runway==
The "acid-filled runway" is a room in Kraid. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Energy Tank
Connecting rooms
:• Kraid entrance shaft (Red Hatch)
==Norfair tunnel==
The "Norfair tunnel" is a secret tunnel in Kraid. It did not exist in Metroid. It can be accessed from the fifth Save Room when Samus has obtained the Screw Attack, and is a simple path leading into Norfair. This is the quickest route to the lava-filled passage after the Gravity Suit has been activated.
Items
:• None
Connecting rooms
:• Save Room 5 (Blue Door)
:• Secret tunnel (tunnel)
==References==
Category:Kraid's Lair