Vehicles/HAILSTORM FST CARRIER100

==Description==
Not designed for traditional combat, the Carrier is a force multiplier. Designed to support allies from range, the Carrier can hang back behind friendly lines where its lack of armor isn't a concern.
Fuel Cell: Improved vehicle engine that works in a Vacuum.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	C3 Slave (3) 	Coordination: +1 Lance Tactics, +1 Lance Resolve Per Round (Maximum 3 stacks) (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=300 S=50	
Front 	Fixed 	 	
2x Ammo LRM
Crew Compartment (2)
FCS Indirect 2
Sensor Longscan	
Sides/Turret	Health	A=300 S=50	A=260 S=50	A=300 S=50
Sides/Turret	Fixed 	
Ammo LRM (DBL)
Left Side Tracks	
Turret Systems (5)
3x ELRM-20	
Ammo LRM (DBL)
Right Side Tracks
Rear 	Health	 	A=270 S=50	
Rear 	Fixed 	 	
4x Ammo LRM
Structure (1)
Tracked Propulsion System
Heavy Ferro-Fibrous
Spall Liner
C3 Slave (3)
Guardian ECM
Engine Fuel Cell (2)
Engine Core 200
Beagle Probe (2)
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\Republic3081-3130\Base\vehicle\vehicledef_CARRIER100_HAILSTORM.json