Fallout 4 settlement objects

In Fallout 4, the Sole Survivor can build objects within their own settlements at various sites around the Commonwealth. Inside those settlements, the workshop interface can be used to craft the objects as well as place and connect pre-fabricated structures and individual pieces such as walls, floors, and roofs. This customization allows the player character to construct their own home base(s) as they desire.
__TOC__
==Craftable==
===Special===
Object list
===Structures===
Object list
===Furniture===
Object list
===Decorations===
Object list
===Power===
Object list
===Defense===
Object list
===Resources===
Object list
===Stores===
Object list
===Crafting tables===
Object list
===Cages ===
Object list
===Raider===
Object list
==Crafting requirements==
===Defense===
====Guard posts====
Name 	Requirements 	Components 	Output 	Form ID
 	Assigned settler	Steel (4)Wood (10) 	2 defense	
Guard tower	Assigned settler	Steel (6)Wood (12) 	2 defense	
 	Assigned settler	Rubber (3)Steel (10)	2 defense	
 	Assigned settler	Steel (4)Wood (2) 	2 defense	
 	Assigned settler	Steel (6) 	2 defense	
====Turrets====
Name	Requirements 	Components 	Output 	Form ID
 	 	Circuitry (1)Gears (2)Oil (2)Steel (8) 	5 defense 	
 	Gun Nut rank 1 	Circuitry (2)Gears (2)Oil (4)Steel (10) 	8 defense 	
 	2 powerScience! rank 1	Aluminum (5)Circuitry (3)Fiber optics (4)Gears (2)Glass (3)Nuclear material (2)Screw (3)Steel (5) 	8 defense 	
 	2 powerGun Nut rank 2 	Aluminum (4)Circuitry (5)Gears (4) Oil (5)Screw (4)Steel (6) 	8 defense 	
 	2 power 	Circuitry (1)Gears (2)Glass (2)Oil (1)Screw (1)Steel (6) 	2 defense 	
 	1 power 	Circuitry (1)Gears (2)Glass (2)Oil (1)Screw (1)Steel (6) 	2 defense 	
 	2 powerScience! rank 3	Aluminum (7)Circuitry (4) Crystal (4) Fiber optics (4) Gears (3) Nuclear material (4) Screw (4) Steel (3)	12 defense	
 	2 powerGun Nut rank 3 	Aluminum (6)Circuitry (6)Gears (5)Oil (6)Screw (5)Steel (6) 	15 defense	
====Traps====
Name	Requirements	Components 	Output/Effect 	Form ID
 	Power 	Circuitry (1)Copper (3)Steel (2) 	2 defenseShoots electricity when powered up. 	
 	 	Screw (4)Steel (2)Wood (6) 	Trap door opens when something steps on it. 	
 	Power 	Lead (2)Nuclear material (3)Screw (2)Steel (2) 	2 defense 	
 	Power 	Aluminum (4)Oil (6)Rubber (4)Screw (2) 	3 defenseShoots flame when powered up. 	
 	Power 	Aluminum (5)Circuitry (1)Screw (3)Spring (2)Wood (2) 	1 defenseWhen powered, impaling spikes are released. 	
 	 	Aluminum (5)Screw (3)Spring (2)Wood (2) 	1 defenseSpring-loaded impaling trap. 	
 	Power 	Aluminum (10)Circuitry (2)Gears (2)Spring (4)Wood (2)	2 defenseWhen powered, spinning blades move across the track. 	
 	 	Concrete (6)Gears (3)Spring (3)Steel (9) 	1 defensePressure plate with embedded spikes. 	
 	2 power 	Ceramic (1)Circuitry (1)Copper (2)Steel (3)Wood (1) 	3 defenseStationary mounted pipe gun which fires while powered.	
 	2 power 	Ceramic (1)Circuitry (1)Copper (2)Steel (3)Wood (1) 	Stationary mounted paintball gun which fires while powered. 	
===Resources===
====Water====
Name	Requirements 	Components 	Output 	Form ID
 	Can only be placed in dirt. 	Concrete (1)Gears (1)Steel (4) 	3water 	
 	4 power.Can only be placed in dirt. 	Ceramic (2) Copper (4)Oil (4)Rubber (8)Screw (4)Steel (15) 	10water	
 	2 power.Can only be placed in water. 	Ceramic (2)Cloth (2)Copper (2)Oil (2)Rubber (5)Steel (10) 	10water	
 	5 power Science! rank 1.Can only be placed in water.	Ceramic (2)Cloth (4)Copper (4)Oil (4)Rubber (10)Screw (6)Steel (20)	40water	
====Food====
Name	Requirements 	Components 	Output 	Form ID
 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Carrot (1) 	0.5 food	
 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Corn (1) 	0.5 food	
(2) 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Corn (1) 	0.5 food	
 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Gourd (1) 	0.5 food	
 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Melon (1) 	0.5 food	
 	Assigned settler (harvests up to 6 plants)Can only be placed in dirt 	Mutfruit (1) 	1 food 	
 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Razorgrain (1)	0.5 food	
(2) 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Razorgrain (1)	0.5 food	
 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Tato (1) 	0.5 food	
(2) 	Assigned settler (harvests up to 12 plants)Can only be placed in dirt	Tato (1) 	0.5 food	
====Vault====
Name 	Requirements 	Components 	Output 	Form ID
Power Cycle 1000 (Shock) 	Assigned settler 	Copper (4)Rubber (2)Screw (3)Steel (4) 	4 power+1 END (when used)5% per day chance of settler death. 	
Power Cycle 1000 (Buffout) 	Assigned settler 	Buffout (4)Copper (4)Rubber (2)Screw (3)Steel (4) 	2 power+1 END (when used)2% per day chance of settler death. 	
Power Cycle 1000 (Peaceful) 	Assigned settler 	Copper (4)Rubber (2)Screw (3)Steel (4) 	2 power+1 END (when used) 	
Phoropter (Subliminal) 	6 powerAssigned settler	Aluminum (2)Circuitry (2)Glass (3)Nuclear material (5)Steel (4) 	15 happiness+1 PER (when used)2% per day chance of settler death.	
Phoropter (Monitoring) 	3 powerAssigned settler	Aluminum (2)Glass (3)Nuclear material (25)Steel (4) 	5 happiness+1 PER (when used)1% per day chance of settler death. 	
Phoropter (Eye care) 	3 powerAssigned settler	Aluminum (2)Glass (3)Nuclear material (2)Steel (4) 	10 happiness+1 PER (when used) 	
Soda fountain (Mood enhancer) 	2 powerAssigned settler	Glass (3)Steel (6) 	15 happiness 	
Soda fountain (Appetite suppression)	2 powerAssigned settler	Glass (3)Steel (6) 	5 happiness1% per day chance of settler death. 	
Soda fountain (Regular caffeination)	2 powerAssigned settler	Glass (3)Steel (6) 	5 happiness 	
Slot machine (Indentured servitude) 	1 power 	Circuitry (2)Gears (2)Plastic (3)Screw (2)Steel (4) 	3 caps per settler+1 LCK (when used) 	
Slot machine (Customer profiling) 	1 power 	Circuitry (2)Gears (2)Glass (2)Plastic (3)Screw (2)Steel (4) 	1 cap per settler5 happiness+1 LCK (when used) 	
Slot machine (Lost revenue) 	1 power 	Bottlecap (500)Circuitry (2)Gears (2)Plastic (3)Screw (2)Steel (4)	15 happiness+1 LCK (when used) 	
====Miscellaneous====
Name	Requirements 	Components 	Output/Effect 	Form ID
 	 	Fertilizer (1)Wood (4) 	Used for planting crops. 	
 	Assigned settler	Steel (3)Wood (5) 	Provides extra scavenging production at settlement. 	
 	 	Ceramic (8)Steel (2) 	Attracts Brahmin to settlement, and will tend to stay near their feed trough. Produces 1 Fertilizer per day.	
 	 	Steel (4)Wood (4) 	Gathers nearby settlers when rung. 	
 	1 power 	Ceramic (3)Copper (5)Rubber (1)Steel (9) 	Alerts nearby settlers to danger when triggered. 	
 	 	Cloth (2) Rubber (1) 	Only 1 per location. Moves the fast travel arrival point. 	
 	 	Steel (1)Wood (4) 	Attracts travelling merchants to settlement. 	
 	Assigned settler	Concrete (1)Wood (4) 	"For those who deserve punishment." 	
 	Assigned settler	Aluminum (2)Cloth (3)Steel (2)Wood (4) 	Used to alter the player's hair style.+1 CHR (when used) 	
 	Assigned settler	Aluminum (6)Antiseptic (4)Cloth (3)Wood (3)	Used to alter the player's facial details. 	
===Power===
====Generators====
Object	Requirements 	Components 	Output 	Form ID
 	 	Ceramic (1)Copper (2)Gears (2)Rubber (2)Steel (4) 	3 power 	
 	 	Ceramic (1)Copper (3)Gears (3)Rubber (3)Screw (3)Steel (7) 	5 power 	
 	 	Aluminum (12)Copper (10)Gears (6)Nuclear material (3)Rubber (4)Screw (5) 	10 power 	
 	 	Aluminum (10)Copper (4)Gears (2)Steel (15) 	3 power 	
 	Science! rank 4	Aluminum (25)Copper (20)Crystal (8)Gears (12)Nuclear material (12)Rubber (2)Screw (10)	100 power	
 	 	Aluminum (15)Ceramic (10)Copper (10)Nuclear material (40)Rubber (15)Steel (15) 	150 power	
 	 	Aluminum (30)Ceramic (15)Copper (20)Nuclear material (100)Rubber (30)Steel (30) 	500 power	
====Connectors & switches====
Object 	Requirements 	Components 	Output/Effect 	Form ID
 	 	Ceramic (1)Copper (2)Steel (1)Wood (2) 	 	
 	Power 	Ceramic (3)Copper (4)Rubber (1)Steel (8) 	 	
(floor) 	 	Ceramic (2)Copper (2)Steel (2) 	 	
(wall) 	 	Ceramic (2)Copper (2)Steel (2) 	 	
(ceiling)	 	Ceramic (2)Copper (2)Steel (2) 	 	
 	Power 	Ceramic (1)Copper (3)Rubber (1)Steel (2)Wood (2) 	 	
 	Power 	Ceramic (3)Copper (5)Rubber (1)Steel (9) 	 	
 	Power 	Copper (1)Rubber (1)Steel (2) 	 	
 	Power 	Copper (3)Spring (2)Steel (3) 	 	
(short) 	PowerScience! rank 1	Crystal (1)Fiber optics (2)Fusion cell (6)Steel (4)	Transmits power when disarmed. Requires a connected terminal to access additional functionality. 	
(wide) 	PowerScience! rank 1	Crystal (1)Fiber optics (2)Fusion cell (6)Steel (4)	Transmits power when disarmed. Requires a connected terminal to access additional functionality. 	
 	Power 	Ceramic (1)Copper (2)Wood (2) 	Stops transmitting power after a short delay. Requires a terminal to change the delay. 	
 	Power 	Ceramic (1)Copper (2)Wood (2) 	Transmits power after a short delay. Requires a connected terminal to change the delay. 	
 	Power 	Ceramic (1)Copper (2)Wood (2) 	Switches on and off repeatedly. Requires a connected terminal to change the on/off intervals. 	
 	Power 	Ceramic (1)Circuitry (1)Copper (2)Steel (3)Wood (1)	Switches power on briefly when struck. 	
 	Power 	Ceramic (1)Circuitry (1)Copper (2)Steel (3)Wood (1)	Switches power on or off each time it is struck. 	
 	Power 	Ceramic (1)Copper (1)Steel (2)Wood (1) 	Transmits power briefly after cycling power 10 times. Requires a connected terminal to change the max count.	
 	 	Ceramic (2)Copper (2)Steel (2) 	Can be snapped on to Vault structures to transmit power from them. 	
(floor) 	 	Ceramic (1)Copper (2)Steel (1) 	 	
(wall) 	 	Ceramic (1)Copper (2)Steel (1) 	 	
(ceiling)	 	Ceramic (1)Copper (2)Steel (1) 	 	
====Conduit====
Object 	Components 	Output/Effect 	Form ID
Conduit junction (4-point) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (3-point) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (2-point corner) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (2-point straight) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (4-point w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (3-point w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (2-point corner w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (2-point straight w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (1-point w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit - power radiator (1-point) 	Copper (1)Rubber (1)Steel (2)	Emits radiant power	
Conduit light (4-point) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (short-length) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (medium-length) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (long-length) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (curved bend) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (long-curved bend) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (short-curved bend) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (vertical floor-to-ceiling) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit - wall pass-through (vertical floor-to-ceiling w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit (long vertical floor-to-ceiling) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit - wall pass-through (long vertical floor-to-ceiling w/ wire connector)	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (4-point ceiling w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (3-point ceiling w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (2-point ceiling corner w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (2-point ceiling straight w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit junction (1-point ceiling w/ wire connector) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit - power radiator (1-point ceiling) 	Copper (1)Rubber (1)Steel (2)	Emits radiant power	
Conduit light (4-point ceiling) 	Copper (1)Rubber (1)Steel (2)	 	
Conduit switch (3-point) 	Copper (1)Rubber (1)Steel (2)	 	
====Lights====
Object 	Requirements 	Components 	Form ID
Lightbulb 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Industrial wall light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Cage wall light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Construction light 	1 power 	Copper (1)Glass (2)Steel (4) 	
Street light 	1 power 	Copper (2)Glass (2)Steel (20) 	
Street light (2) 	1 power 	Copper (2)Glass (2)Steel (20) 	
Street light (3) 	1 power 	Copper (2)Glass (2)Steel (20) 	
Traffic light 	Radiant power 	Copper (2)Glass (2)Steel (4) 	
Table lamp blue 	Radiant power 	Ceramic (1)Copper (1)Glass (1)Steel (2) 	
Yellow table lamp 	Radiant power 	Ceramic (1)Copper (1)Glass (1)Steel (2) 	
Ceiling light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Wall light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Wall light (2) 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Fancy wall light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Fancy wall light (2) 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
String of lights 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Ceiling fan 	Radiant power 	Copper (1)Gears (1)Glass (1)Steel (2)Wood (1)	
Fluorescent light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Lamp 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Subway light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Track light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Track light (2) 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Track light ground 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Lamp (2) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (3) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (4) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (5) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (6) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (7) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (8) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (9) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (10) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (11) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Lamp (12) 	Picket Fences #2 Radiant power	Copper (1)Glass (1)Steel (2) 	
Mirror ball 	Radiant power 	Copper (1)Glass (6)Steel (2) 	
Street light (2) 	Radiant power 	Copper (2)Glass (2)Steel (6) 	
Street light (3) 	Radiant power 	Copper (2)Glass (2)Steel (6) 	
Street light (4) 	Radiant power 	Copper (2)Glass (2)Steel (6) 	
Street light (5) 	Radiant power 	Copper (2)Glass (2)Steel (6) 	
Strobe light 	Radiant powerScience! rank 1 	Circuitry (1)Copper (1)Glass (1)Steel (2) 	
Wall light - white 	Radiant power 	Copper (1)Glass (1)Steel (1) 	
Wall light - red 	Radiant power 	Copper (1)Glass (1)Steel (1) 	
Wall light - green 	Radiant power 	Copper (1)Glass (1)Steel (1) 	
Fluorescent ceiling light 	Radiant power 	Copper (1)Glass (1)Steel (1) 	
Fluorescent ceiling light (2)	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Fluorescent ceiling light (3)	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Fluorescent ceiling light (4)	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Fluorescent ceiling light (5)	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Fluorescent wall light 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
Fluorescent wall light (2) 	Radiant power 	Copper (1)Glass (1)Steel (2) 	
====Miscellaneous====
Object 	Requirements 	Components 	Output/Effect 	Form ID
Recruitment radio beacon 	1 power 	Ceramic (3)Circuitry (2) Copper (6)Crystal (2)Rubber (1)Steel (10)	Attracts new settlers to your settlement when turned on. 	
Terminal 	1 power 	Aluminum (4)Circuitry (2) Copper (2)Rubber (2) 	Access additional functionality on connected objects. 	
Lightbox 	1 power 	Copper (1)Glass (1)Steel (2) 	Requires a connected terminal to access additional functionality. 	
Lightbox (small) 	Radiant power	Copper (1)Glass (1)Steel (2) 	Requires a connected terminal to access additional functionality. 	
Vault-Tec Population Management System	1 power 	Aluminum (4)Circuitry (2) Copper (2)Rubber (2) 	Manages settler tasks and tracks the location of available companions.Access additional functionality on connected objects.	
Pitching machine 	3 power 	Copper (1)Rubber (2)Spring (1)Steel (3)Wood (1) 	Launches small objects from its inventory when powered. 	
Junk mortar 	Power 	Steel (8) 	Fires objects dropped inside it when powered. 	
Firework mortar 	Power 	Asbestos (1)Steel (2)Wood (2) 	Launches firework shells when powered. 	
Firework mortar (angled) 	Power 	Asbestos (1)Steel (2)Wood (2) 	Launches firework shells when powered. 	
Hoop switch 	Power 	Copper (2)Steel (10) 	Switches power on briefly when triggered. 	
Hoop switch (wall-mounted) 	Power 	Copper (2)Steel (4) 	Switches power on briefly when triggered. 	
Powered speaker 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays a musical tone when powered.Requires a connected terminal to change the pitch. 	
Powered speaker (pulse vibrato) 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays a musical tone when powered.Requires a connected terminal to change the pitch. 	
Powered speaker (sine) 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays a musical tone when powered.Requires a connected terminal to change the pitch. 	
Powered speaker (square) 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays a musical tone when powered.Requires a connected terminal to change the pitch. 	
Powered speaker (triangle) 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays a musical tone when powered.Requires a connected terminal to change the pitch. 	
Powered speaker (blip) 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays an effect when powered.Requires a connected terminal to change the sound. 	
Powered speaker (explosions) 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays an effect when powered.Requires a connected terminal to change the sound. 	
Powered speaker (percussion) 	1 power 	Circuitry (1)Copper (1)Steel (2)Wood (1) 	Plays an effect when powered.Requires a connected terminal to change the sound. 	
Cycling light 	1 power 	Copper (1)Glass (1)Steel (2) 	Requires a connected terminal to access additional functionality. 	
Oversized Nixie tube 	Power 	Ceramic (1)Copper (4)Steel (1) 	 	
Decontamination arch 	2 power 	Aluminum (8)Circuitry (4)Copper (4)Fiber optics (6)Rubber (5) 	Clears radiation damage when powered. 	
====Resource: Power====
Type 	Name 	Requirements 	Components 	Output 	Form ID
Generators 	 	– 	1x Ceramic2x Copper2x Gears4x Steel2x Rubber 	3 	
Generators 	 	– 	1x Ceramic3x Copper3x Gears3x Screw7x Steel3x Rubber 	5 	
Generators 	 	Science! rank 1 	12x Aluminum10x Copper6x Gears3x Nuclear material5x Screw4x Rubber 	10 	
Generators 	 	– 	10x Aluminum4x Copper2x Gears15x Steel 	3 	
Generators 	Generator - fusion 	Science! rank 4 	25x Aluminum20x Copper2xCrystal12x Gears12x Nuclear material10x Screw2x Rubber	100 	
Connectors & switches	 	– 	1x Ceramic2x Copper1x Steel2x Wood 	–	
Connectors & switches	 	Power connection 	3x Ceramic4x Copper1x Rubber8x Steel 	–	
Connectors & switches	 	– 	2x Ceramic2x Copper2x Steel 	–	
Connectors & switches	 	Power connection 	1x Ceramic3x Copper1x Rubber2x Steel2x Wood 	–	
Connectors & switches	 	Power connection 	3x Ceramic5x Copper1x Rubber9x Steel 	–	
Connectors & switches	 	Power connection 	1x Copper2x Steel1x Rubber 	–	
Connectors & switches	 	Power connection 	3x Copper2x Spring3x Steel 	–	
Connectors & switches	 	Power connection 	1x Crystal2x Fiber optics6x Fusion cell4x Steel 	–	
Connectors & switches	 	Power connection 	1x Ceramic2x Copper2x Wood 	–	
Connectors & switches	 	Power connection 	1x Ceramic2x Copper2x Wood 	–	
Connectors & switches	 	Power connection 	1x Ceramic2x Copper2x Wood 	–	
Connectors & switches	Briefly transmits power after cycling power 10 times. Used to create automated and timed systems.	Power connection 	1x Ceramic1x Copper2x Steel1x Wood 	–	
Lights 	 	1 power 	1x Copper2x Glass4x Steel 	–	
Miscellaneous 	 	1 power 	3x Ceramic2x Circuitry6x Copper2x Crystal1x Rubber10x Steel 	–	
Miscellaneous 	 	1 powerHacker Rank 1	4x Aluminum2x Circuitry2x Copper2x Rubber2x Screw 	–	
Miscellaneous 	 	1 power 	1x Copper1x Glass2x Steel 	–	
Miscellaneous 	 	1 power 	1x Copper1x Glass2x Steel 	–	
Miscellaneous 	 	1 power 	1x Circuitry1x Copper2x Steel1x Wood 	–	
Miscellaneous 	 	1 power 	1x Copper1x Glass2x Steel 	–	
Miscellaneous 	 	1 power 	6x Ceramic1x Copper2x Steel 	–	
Miscellaneous 	 	1 power 	8x Aluminum4x Circuitry4x Copper6x Fiber optics5x Rubber 	–	
===Unlockable settlement items===
===Structures===
Material	Category 	Name	Components 	Form ID
Wood 	Prefabs 	 	15x Wood12x Steel 	
Wood 	Prefabs 	 	20x Wood15x Steel 	
Wood 	Prefabs 	 	10x Wood10x Steel 	
Wood 	Prefabs 	 	10x Wood10x Steel 	
Wood 	Prefabs 	 	12x Wood10x Steel 	
Wood 	Prefabs 	 	14x Wood10x Steel 	
Wood 	Prefabs 	 	40x Wood20x Steel 	
Wood 	Prefabs 	 	30x Wood20x Steel 	
Wood 	Prefabs 	 	12x Wood10x Steel 	
Wood 	Prefabs 	 	16x Wood10x Steel 	
Wood 	Floors 	 	8x Wood2x Steel 	
Wood 	Floors 	 	7x Wood2x Steel 	
Wood 	Floors 	 	12x Wood3x concrete 	
Wood 	Floors 	 	12x Wood3x concrete 	
Wood 	Floors 	 	12x Wood2x Steel 	
Wood 	Floors 	 	8x Wood2x Steel 	
Wood 	Floors 	 	3x Wood1x Steel 	
Wood 	Floors 	 	3x Wood1x Steel 	
Wood 	Floors 	 	3x Wood1x Steel 	
Wood 	Floors 	 	3x Wood1x Steel 	
Wood 	Floors 	 	3x Wood1x Steel 	
Wood 	Walls 	 	3x Wood4x Steel 	
Wood 	Walls 	 	5x Wood4x Steel 	
Wood 	Walls 	 	4x Wood9x Steel 	
Wood 	Walls 	 	12x Wood8x Steel 	
Wood 	Walls 	 	5x Wood8x Steel 	
Wood 	Walls 	 	6x Wood3x Steel 	
Wood 	Walls 	 	5x Wood4x Steel 	
Wood 	Walls 	 	4x Wood4x Steel2x cloth	
Wood 	Walls 	 	8x Wood5x Steel 	
Wood 	Walls 	 	5x Wood9x Steel 	
Wood 	Walls 	 	8x Wood5x Steel 	
Wood 	Walls 	 	5x Wood9x Steel 	
Wood 	Walls 	 	8x Wood5x Steel 	
Wood 	Walls 	 	8x Wood5x Steel 	
Wood 	Walls 	 	8x Wood5x Steel 	
Wood 	Walls 	 	5x Wood9x Steel 	
Wood 	Walls 	 	7x Wood3x Steel 	
Wood 	Walls 	 	10x Wood4x Steel 	
Wood 	Walls 	 	10x Wood4x Steel 	
Wood 	Walls 	 	7x Wood3x Steel 	
Wood 	Walls 	 	10x Wood4x Steel 	
Wood 	Walls 	 	7x Wood3x Steel 	
Wood 	Walls 	 	4x Wood1x Steel 	
Wood 	Walls 	 	4x Wood1x Steel 	
Wood 	Walls 	 	8x Wood2x Steel 	
Wood 	Walls 	 	8x Wood2x Steel 	
Wood 	Walls 	 	8x Wood2x Steel 	
Wood 	Walls 	 	4x Wood9x Steel 	
Wood 	Walls 	 	4x Wood9x Steel 	
Wood 	Roofs 	 	4x Wood6x Steel 	
Wood 	Miscellaneous	 	3x Wood3x Steel1x Screw	
===Furniture===
Category 	Name 	Components 	Form ID
Beds 	 	4x steel5x cloth1x screw 	
Beds 	 	5x cloth 	
Chairs 	(triple)	8x cloth5x aluminum2x screw	
Chairs 	(double)	6x cloth4x aluminum2x screw	
Chairs 	(single)	4x cloth3x aluminum1x screw	
Chairs 	 	4x Wood4x cloth 	
Chairs 	 	4x Wood2x cloth 	
Containers	 	3x Screw2x Steel 	
Shelves 	 	1x Screw4x Steel 	
Shelves 	 	3x Wood1x Steel 	
===Decorations===
Type 	Category 	Name 	Components 	Form ID
Wall decorations	Mounted creatures	Various animals 	1x Wood2x clothvarious animal parts	
Wall decorations	Flags 	U.S. FlagMinutemen flagRailroad flagInstitute flagBrotherhood of Steel flag	5x cloth 	
Floor coverings 	Floor coverings 	Floor mats 	2x cloth1x rubber 	
Miscellaneous 	Miscellaneous 	Ice maker 	4x Steel1x Rubber 	
Miscellaneous 	Miscellaneous 	Doghouse 	3x Wood1x Steel 	
===Special===
Category	Name 	Requirements	Components 	Output 	Form ID
Special 	Artillery piece 	1 Person 	4x Oil4x Screw6x Gears5x Spring16x Steel4x Concrete4x Wood 	6 Defense	
Special 	Mama Murphy's chair	? 	? 	? 	
Special 	Beam emitter 	? 	? 	? 	
Special 	Control console 	? 	? 	? 	
Special 	Reflector platform 	? 	? 	? 	
Special 	Relay dish 	? 	? 	? 	
Special 	Eyebot pod 	6 power 	2x Copper4x Circuitry6x Aluminum2x Fiber optics2x Nuclear material 	 	
Special 	Robot workbench 	 	6x Gears4x Oil4x Screw4x Plastic12x Aluminum6x Fiberglass3x Circuitry4x Nuclear material	 	
===Stores and Shops===
Stores are shops where the Sole Survivor can purchase, sell and barter items. The stores must have a settler assigned to allow trading and passive production of caps. Passive production of caps is capped at a maximum of 50/day per settlement. Caps values given here are indicative, and will vary slightly each time the inventory is refreshed. Some caps values listed here may include the effect of the Speech bobblehead (+100 caps). For more information see the article on stores.
Store Type 	Materials 	Perk Req. 	Business Hours	Caps	Medical	Aid	Ammo	Apparel	Misc	Weapons	Junk	Expert Trader
Trader stand 	300 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2 	8am - 8pm 	226 	 	 	 	 	 	 	 	
Trader shop 	600 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2 	24hrs 	258 	 	 	 	 	 	 	 	
Trading emporium¹ 	1500 Bottlecap, 3 Steel, 5 Wood1 Settler	Cap Collector 2Local Leader 2	7am - 10pm 	239 	 	 	 	 	 	 	 	Tina De Luca, Trader Rylee, Vault-Tec rep
Armor stand 	500 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 	24hrs 	 	 	 	 	 	 	 	 	
Armor shop 	1000 Bottlecap, 3 Steel, 5 Wood1 Settler	Local Leader 2 	8am - 8pm 	390 	 	 	 	 	 	 	 	
Armor emporium¹ 	3000 Bottlecap, 3 Steel, 5 Wood1 Settler	Cap Collector 2Local Leader 2	7am - 10pm 	344 	 	 	 	 	 	 	 	The Scribe
Weapons stand 	500 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2 	8am - 8pm 	254 	 	 	 	 	 	 	 	
Weapons shop 	1000 Bottlecap, 3 Steel, 5 Wood1 Settler	Local Leader 2 	24hrs 	 	 	 	 	 	 	 	 	
Weapons emporium¹ 	3000 Bottlecap, 3 Steel, 5 Wood1 Settler	Cap Collector 2Local Leader 2	7am - 10pm 	347 	 	 	 	 	 	 	 	Smiling Larry
Food & drink stand 	250 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2 	24hrs 	242 	 	 	 	 	 	 	 	
Food & drink shop² 	500 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2 	24hrs 	240 	 	 	 	 	 	 	 	
Food & drink restaurant¹	1500 Bottlecap, 3 Steel, 5 Wood1 Settler	Cap Collector 2Local Leader 2	7am - 10pm 	128 	 	 	 	 	 	 	 	Ron Staples
First aid station 	600 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2Medic 1 	8am - 8pm 	522 	 	 	 	 	 	 	 	
Clinic shop 	1200 Bottlecap, 3 Steel, 5 Wood1 Settler	Local Leader 2Medic 1 	8am - 8pm 	243 	 	 	 	 	 	 	 	
Surgery center¹ 	1800 Bottlecap, 3 Steel, 5 Wood1 Settler	Local Leader 2Medic 1 	7am - 10pm 	352 	 	 	 	 	 	 	 	Doc Anderson
Clothing stand 	200 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2 	8am - 8pm 	251 	 	 	 	 	 	 	 	
Clothing shop 	400 Bottlecap, 3 Steel, 5 Wood1 Settler 	Local Leader 2 	8am - 8pm 	131 	 	 	 	 	 	 	 	
Clothing emporium¹ 	1000 Bottlecap, 3 Steel, 5 Wood1 Settler	Cap Collector 2Local Leader 2	7am - 10pm 	141 	 	 	 	 	 	 	 	Anne Hargraves
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===Cages (Wasteland Workshop)===
Cage Size	Name 	Build Requirements 	Repair Requirements 	Power Requirements	Scrap 	Form ID
Small 	Cat cage 	6x Steel1x Copper2x softshell mirelurk meat	1x steel1x softshell mirelurk meat 	1 	3x steel1x softshell mirelurk meat 	
Small 	Dog cage 	6x Steel1x Copper3x canned dog food 	1x steel1x canned dog food 	1 	3x steel1x canned dog food 	
Small 	Mole rat cage 	6x Steel1x Copper4x radroach meat 	1x steel1x radroach meat 	1 	3x steel2x radroach meat 	
Small 	Mutant hound cage 	6x Steel1x Copper2x brahmin meat 	1x steel1x brahmin meat 	1 	3x steel1x brahmin meat 	
Medium 	Feral ghoul cage 	10x Steel2x Copper4x mongrel dog meat 	1x steel1x copper1x mongrel dog meat 	1 	5x steel2x mongrel dog meat 	
Medium 	Gorilla cageRequires that the Sole Survivor evacuate the Institute during The Nuclear Option.The gorilla cage is not necessary to obtain the Trapper achievement/trophy.	16x Steel4x Copper4x Gears5x wild mutfruit 	1x steel1x copper1x gears1x wild mutfruit 	1 	8x steel1x copper1x gears2x wild mutfruit 	
Medium 	Gunner cage 	10x Steel2x Copper500x bottle caps 	1x steel1x copper50x bottle caps 	1 	5x steel250x bottle caps 	
Medium 	Insect cage 	10x Steel2x Copper4x mole rat meat 	1x steel1x copper1x mole rat meat 	1 	5x steel2x mole rat meat 	
Medium 	Raider cage 	10x Steel2x Copper6x jet 	1x steel1x copper1x jet 	1 	5x steel3x jet 	
Medium 	Super mutant cage 	10x Steel2x Copper5x brahmin meat 	1x steel1x copper1x brahmin meat 	1 	5x steel2x brahmin meat 	
Large 	Brahmin cage 	16x Steel4x Copper4x Gears4x razorgrain 	1x steel1x copper1x gears1x razorgrain 	1 	8x steel1x copper1x gears2x razorgrain 	
Large 	Deathclaw cage 	16x Steel4x Copper4x Gears4x yao guai meat 	1x steel1x copper1x gears1x yao guai meat 	1 	8x steel1x copper1x gears2x yao guai meat 	
Large 	Mirelurk cage 	16x Steel4x Copper4x Gears 4x mirelurk egg 	1x steel1x copper1x gears1x mirelurk egg 	1 	8x steel1x copper1x gears2x mirelurk egg 	
Large 	Radscorpion cage 	16x Steel4x Copper4x Gears4x stingwing meat	1x steel1x copper1x gears1x stingwing meat	1 	8x steel1x copper1x gears2x stingwing meat	
Large 	Radstag cage 	16x Steel4x Copper4x Gears4x carrot 	1x steel1x copper1x gears1x carrot 	1 	8x steel1x copper1x gears2x carrot 	
Large 	Yao guai cage 	16x Steel4x Copper4x Gears 4x radstag meat 	1x steel1x copper1x gears1x radstag meat 	1 	8x steel1x copper1x gears2x radstag meat 	
===Arena (Wasteland Workshop)===
Category 	Name 	Build Requirements 	Power Requirements	Form ID
Contestant platforms	Blue team 	4x Wood10x Steel 	– 	
Contestant platforms	Red team 	4x Wood10x Steel 	– 	
Miscellaneous 	Beta wave emitterRequires Rank 1 of Animal Friend and Rank 1 of Wasteland Whisperer.	5x copper8x aluminum4x crystal3x circuitry5x nuclear material2x rubber	1 	
Miscellaneous 	Quitting time siren 	3x copper12x steel1x rubber2x circuitry3x glass 	1 	
==References==
 
Settlement objects
ru:Строительство в Fallout 4