Sub-Level 1

== Description ==
Sub level 1 is the first level in Satisfactory. The main mechanic of the level is the turbocharge.
== Mechanics ==
Sub-Level 1's main mechanics are the color changing of the sector and turbocharge (flinging), but there are three variants of it, each variant in a different sector, all of them are listed below according to when they are activated.
# First turbocharge is pretty simple, everytime it is activated there will be a pit, to charge, you need to fall into the pit while looking at the direction you wanted to jump before you fell, sometimes that isn't necessary as you would need to jump again. When this mechanic is activated, the game will turn purple.
# Second turbocharge is even more basic, just press E to charge at the direction you are looking, but due to the arduous challenges that involves it, this one may require more skill. The game becomes yellow as you unlock the mechanic.
# Third turbocharge is well... jump at some forcefield-ish bricks to jump at the direction you are looking, but the place where this is activated is kind of tight, so you can press space to cancel recoil, This may be the hardest one but if you have the skills, it won't be much of a pain in the neck.
== Dialog ==
== How to beat ==
First, you have to complete a course to get the token, when you get the token, the game turns purple and you gain the ability to charge where you were looking before you fell. To activate it, land from a distance. There will be another puzzle, which involves the same mechanic. After completing the 2 puzzles, your ability to charge is disabled and the game returns back to being green.
Put the 2 tokens on the door, and you will unlock access to another room. In the other room, click the red button to regain the ability to charge. But this time, you have to press E to charge. After completing the E to charge puzzle, you earn another token, which unlocks the final puzzle door. 
To charge, land on blue forcefield bricks, if necessary, jump to cancel being flung. There will be angry faces. (>:[). Touching them will reset the puzzle. After finishing the final puzzle, the door that reveals the key opens. Use the key to open the door that leads to a token. Unlocking it will turn it into a dark hallway with the teleporting guitar at the end of it.
== Trivia ==
* One of the dialogues of the silly guitars talks about how he doesnt like section changing, referring to the old sub-level 1.
Category:Levels