John Hancock

╔═══❖•ೋ° °ೋ•❖═══╗*"Who needs a hero?"
In his origin story, John transforms from a slacker to a superhero. His family banished John for his selfish and hedonistic behaviour so that he could learn humility and responsibility. It's possible that he isn't even an alien being and is just lying.
What's known for sure is that he was a soldier though not by choice, joining an academy he thought that was improving his mind and maybe his health, but all turned out horrible and 12 torturous years later and he was a weapon of mass destruction, all he knew was war, the conflict he was fighting in was silent, unheard. but one disastrous day, he was abandoned by his operating team, labelled KIA and left amongst the shattered remains of his home as well as his mind.
*╚═══❖•ೋ° °ೋ•❖═══╝*
== Variants ==
Jane Hancock
John Hancock (Arkverse)
John Hancock (Darkverse): 
Johannes
==◈~:|Backstory|:~◈==
"There have always been people who lust for power and control. And there have always been people who oppose them."
John usually has different and contradictory origins, One where he had come from another multiverse and another where he has always been in the universe he is currently in. Meaning anything before his appearance can be debated, debunked or disproven. Perhaps John is telling the truth, perhaps he is not. All that is definitely known is his penchant for tall tales."Oh, John's no mystery man. What you see is absolutely what you get. His past is a mystery, yes. He's never said much and I doubt he ever will."
== ◈~:|Appearance|:~◈==
"No one likes a showoff."Standing over six feet tall, John looks like a man in his early 20s, and has dark blue eyes, strong cheekbones, a small beauty mark on his right cheek, and black hair, which he wears close-cropped.
His deep, distinctive voice is well-known amongst people , with some noting how it was "posh, and gravelly".
=== :|Usual Attire|:===
====Formal:====
John initially donned a navy blue Crombie style coat with crimson lining and matching navy cardigan with a white collared shirt, midnight blue trousers, and black brogue boots. On his left hand ring finger, he had a pair of gold rings, a normal gold band and a second ring with a greenish amber setting that rested atop the first band.
Although John now usually wears a modern, brown, knee-length trench coat, dark grey trousers and brown boots. John also keeps a neckwarmer scarf tucked into the neck of his sweater, which he may pull up so that it covers his face up to the bridge of his nose. John also wears a dark brown cap with a logo that can be debated to be either a stylized "Nexus" logo or a fox. He has also been known to wear an outfit that consists of a long ulster coat with the collar spiked up, and a dark blue scarf. Beneath his coat, he nearly always wears a black suit with a dress shirt, no tie.
==== Costume====
In his costume, On the occasions he wears it, John wears a two-piece dark grey body suit covered with metallic battle armour that had gold accents and an emblem on the chest region. The suit also housed multiple munitions pockets and pouches which housed his vast arsenal of custom designed weaponry. The suits overall appearance consisted of a pair of military like pants with Kevlar plating in the thigh area. The body consisted of a heavy amount of Kevlar padding centred around the chest area. He also wore black combat boots with shin guards and gauntlets nearly identical to that of his battle armour with the knee guards on his boots were made up of a strong reinforced carbon fibre / plastic material. To protect his face or have the ability to breathe underwater John also has a a helmet which was blue and grey in colour with a decaying skull motif for intimidation purposes.
==◈~:|Personality|:~◈==
"What would have surprised people was how kind he was. He cared deeply about his friends, and looked out for them until the end."
=== Overview===
John is, for the lack of a better word, complicated. During his early days of success, John was a man who only cared about fame and wealth. He had no sense of responsibility or humility, always rubbing his success in the faces of everyone he met. This all changed when he was betrayed by his lifelong mentor and his experiences made him a world-weary man. After escaping his life of irresponsibility and privilege, John realized the kind of person he really was, and engaged in a life of heroism to atone for his past mistakes, occasionally slipping into his old habits but largely trying to live up to his ideals and goals. John is a devoted and confident leader, who was not afraid of dying to protect his people. Despite his deep love for her clan, she was a lone wolf. Indeed, driven by her dream to prove her courage, she preferred to take on all tasks and risks herself. On top of being a fierce warrior, John is cunning and is a great strategist, as shown by his alliances with other territorial leaders. Considered stubbornly independent, he also claimed to not be fond of surprises. John also has a poetic side, speaking with eloquence and often describing events in a manner that resembles skaldic verse. Although John held various secretive organisations in high regard, He kindly declined to join them as it meant keeping his victories and glory quiet, something which went against his culture's nature. 
Perhaps John's most noticeable trait is his proneness to boredom. He is continuously agitated by the lack of work, describing peace as "hateful". Even if a job is offered to him, he won't take it unless he finds it sufficiently attractive (though it is worth noting that he seems to lower his standards as he gets more desperate). In the absence of work that meets his criteria, he will go to extreme lengths to keep himself occupied, such as repeatedly shooting the wall of his flat with live rounds, and even turning to drugs in more extreme situations; he claims that he is a "user" of narcotics on more than one occasion, which helps to increase his thought process. He even went so far as to accuse the criminal class of slackening, viewing that as the reason for his boredom. John is amused, most notably, by the stupidity of others in comparison to himself. He also often makes quips circuitous insults to those he considered cruel or foolish.
One quality that John lacks entirely is tact, which is one of the main reasons that he is disliked so heavily by so many people. He often doesn't notice when his accurate deductions about other people's personal lives offend them. It does seem, though that, over time, John is becoming increasingly aware of his ability to insult, occasionally asking "Not good?" when he does see that he has upset someone. John is also someone who has no patience for speeches or memorials, and was allergic to politics and suspicious of causes. He also hates bullies and could never stand down when confronted with them, and when he took on a difficult mission, he was never interested in knowing the odds of success. John frequently showed remorse and had revelations in his life. Other times he had complete emotional breakdowns, even giving up being a hero in general and dropping his morals at one point. 
===Psychological Profile===
Knowing that John is cynical toward bureaucracy, I wasn't surprised that he was reluctant to meet me. I needed a different approach.
It's impossible to say for certain what he's really like. He masks his personality. And he's very good at it. It isn't like someone playing poker. This is a very smart man who is looking to gain the upper hand in every situation.
John carries the scars of his childhood, where the only safe haven from the uncertainty of escape was to hide deep inside himself and become a stone. While a highly effective and competent by-the-numbers vigilante, it's made him highly uncomfortable in social situations. He is diligent, methodical, and tenacious, albeit quiet. Notably, he is anxious when it comes to his own body language and expressions, how others might interpret his actions. He feels exposed, an open book that betrays all his secrets. John is most comfortable wearing his mask, where he feels he can actually breathe and hide another layer of protection.
John is also highly intelligent and analytical. He is used to being the youngest and smartest one in the room. A man of few words, he prefers brevity and clarity to extemporizing. His curt nature is easily misconstrued as rudeness.
Psychological Report
====Interview 1:====
"John Hancock" had a tumultuous childhood. Much of it is lost to him, and what he remembers is precious. I assured him that my role isn't to pick apart his past or dredge up events that would unsettle him, though of course I'm always here should he or any of our operators need me. I explained that my role Is to shape a cohesive team — everyone fits in some way, and it's up to me to piece it all together.
Preservation of anonymity drives nearly everything John does. He's uncomfortable with me recording our conversations, and that a notification on my phone revealed our meeting time. He's equally anxious in social situations. It's difficult to tell if he has a strong self-concept or an utter lack of one. What is apparent is that John can't let anyone in, which means he's often trapped alone with his own thoughts.
It's hard to pry details from John. He is focused, to the point, and makes it clear when he's done with a subject. His mandate was never to seek out conflict, but to perform damage control before there was any evidence of a disaster. John's skills and temperament ensure that he keeps a clear head under pressure and is always prepared, regardless of circumstance. I'm interested to see if he has a levelling influence on some of our more hot-headed agents.
Though his sarcasm can seem abrasive to those who aren't familiar with him - and maybe even to those who are - it hides a deep thoughtfulness and attention to detail. John is very much a solo operator, though he possesses a sense of duty to his colleagues and teammates and shows his affection through action. I'm hoping to draw him out of his shell and show him the benefits of working with the Program.
I wanted him to have a clear picture of who he was, at that moment, in my office. To see himself not just as an elite operator or a small child who lost his family. So I suppose he may not have understood where I was going when I asked if he liked Saturday morning cartoons.
We ran through a casual series of likes and dislikes ranging from quiet contemplation to free association. He was uncomfortable, but he humoured me. As he relaxed, some of his own answers caught him off guard. From discussing breakfast cereals and the realization that he doesn't know how to ride a bike, he was able to relate a memory to me. He described how the scent of hot soup triggered a vivid image — a woman, who he assumed was his mother, smiling and handing him a bowl. His face softened, and for a moment, he was home.
I've encouraged John to carry on these associative exercises throughout his day. I know various members of the organisation have reached out to him and while there are indications he respects them, there are still barriers he may not yet be ready to take down.
Although these are my first interactions and observations of John, I feel that I'm finally getting a glimpse of the man behind the myths. He doesn't brag about what he's done or what he can do, but you can see his training in the way he moves and the critical assessment with which he evaluates his surroundings. If he were to read my evaluation, I'm sure he'd agree.
He also doesn't want to talk about his actions, but I feel that's more of a warning than an indication of any residual conflict between them.
==◈~:|Powers|:~◈==
"I'm only alive because fate wants me alive. Glassman is just the latest in a long line of bastards, and he’ll be the latest to feel my vengeance. Fate wills it so."
Ability History: John's powers ostensibly derive from cosmic radiation. 
=== :|General Powers|:===
Noverian Physiology: As an Noverian, John possesses incredible supernatural powers and superhuman attributes far surpassing many others of his species, As the Noverian's warrior prince, John trained in the arts of battle, which he has practiced for thousands of years. He is recognized as relying solely on his superior fighting ability, strength, and nigh-invulnerability. Following his banishment to Earth, John greatly withholds his power unless fighting someone with similar strength and durability. Due to his immense powers and disciplined perspective, John often has to hold back during a fight due to the destruction his strength may cause to his surroundings. 
Superhuman Strength: John possesses superhuman strength enabling him to press lift atleast a ton comfortably and up to ten tons total. John's physical strength is sufficient enough to enable him to lift and throw objects as heavy as a car with relative ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. John's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. John demonstrated this when he leaped over ten feet vertically into the air when he first leaped out of the way of an oncoming car.
Superhuman Speed: John is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. He is fast enough to catch up to an accelerating car while on foot.
Superhuman Stamina: John's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, John can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him.
Superhuman Durability: John's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength. John's body is durable to the point where tensing his super-strong muscles while being punched in the torso by a trained heavyweight boxer caused the attacker's wrists to break. His healing only takes effect after a minute and takes up to 24 hours to fully heal him. Exposure to his element makes his healing fully repair him in a millisecond. His healing generates an aura with the traits of his element.
Superhuman Agility: John's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete.  John is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being is despite their physical strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs.
=== :|Specialised Powers|:===
Electrokinesis: Sometimes called "Electrical Control" or "Lightning Manipulation", Electrokinesis is the ability to create and manipulate electricity or lightning from a natural source or created through other means. With this ability, one is able to channel electricity in and out of their body, which can be made use of, both as a weapon, and as a way of recovering from injuries. The by-product ability of Electrokinesis is Electromagnetism, as John often made use of that ability as well, Electromagnetism uses electricity to generate magnetic and anti-magnetic effects. He was once able to implant his memories inside another person's mind using his electrokinesis. 
Telekinesis: Using electromagnetic and gravitic manipulation John is able to perform telekinetic acts.
=== :|Power Grid|:===
The Power Grid is the means by which the proficiency of any given character in six different areas of prowess is officially quantified and ranked. In any given area, 1 represents the lowest and 7 the highest rank achievable. (See Marvel Fandom)
Intelligence: 3
Strength: 4
Speed: 3
Durability: 3
Energy Projection: 4
Fighting Ability: 3
== Abilities ==
"Ignoring what he's done in the past. Blindly, stupidly disregarding the entire graveyards he's filled, the thousands who have suffered, the friends he's crippled."
==◈~:|Strengths|:~◈==
"A lot of battles get won before the first shot is fired. When your eyes meet his, and he knows you're willing to pay the price in blood. His blood, your blood- it doesn't matter to you. You're committed."
===GENERAL STRENGTHS===
Charisma: Despite his off-putting demeanor and reclusive nature, John possesses a level of charisma that has allowed him to gain the trust of individuals. John also has a knack for gaining authority over others, being able to gain entry into secure locations by acting as if he was in charge, and securing his entrance into a Bank Vault by barking orders about a break-in at the guard until she was convinced to let him in. Even so, he favours direct action over feigning authority.
Leadership Skills: As a natural consequence of his bravery and strategic mindset, John has displayed incredible leadership skills on various occasions.
Tactical Analysis - Known to everyone as a "sneaky little bastard", John is capable to planning several moves ahead of his enemies. However, when he is emotional, he is less observant and less tactful.
Tactical Knowledge: John's greatest asset prior to receiving his powers was his vast knowledge of fundamental skills and tactics. John has a strong knowledge of warfare tactics, and can deduce a person's history from sheer observation, He can also deduce height and weight of people and locations on sight, and has a keen grasp on his surroundings, enough to know when he was being observed. He also studied Pro warriors for years and is able to apply that knowledge during crisis situations in a practical manner. His immense bravery and desire to become a hero were also important factors in giving him the mentality to protect others. Before gaining his powers from his powers, he took on Banished Rebels and rescued Lucia because of his boldness and application of heroic skills, something that deeply impressed his father.
Escapologist: John is adept in escapology. Since childhood he has been a fan of the late great Harold Houdini. Using this skill to easily escape handcuffs.
Acting: Acting represents an individual's ability to perform and/or act as a person other than themselves. While primarily a pedestrian talent, the art of acting can also prove vital in the field of undercover investigative work.
Sleight of Hand: John is incredibly skilled in sleight of hand, making picking less secure locks rather easy for him.
General Knowledge: John enjoys learning about random trivia, be it to impress people, or to win some extra money at pub trivias, he has at least surface level knowledge on most things, this also makes him able to repair most electronics so long as the damage isn't too severe.
Unpredictability: It is difficult for anyone to know what John will do at any given moment, given that he himself barely knows what he'll do at any given moment. This makes it difficult for most opponents to predict what he will do.
==◈~:|Weaknesses|:~◈==
"You get to be a superhero by believing in the hero within you and summoning him or her forth by an act of will."
===PERSONALITY WEAKNESSES ===
•Emotional Vulnerability: Despite his pragmatic, grounded and calculating nature, John can be prone to being emotionally blinded. He equates himself responsible for every tragedy that occurs and is willing to take drastic and personal action out of fear of another loss. Extreme emotion additionally causes John to unleash his power unintentionally and often with devastating results.
•Self-Doubt: Beyond a terrifying demeanour, expansive skill, knowledge and experience, John is in reality full of self doubt and is not above fear himself. He held a tremendous terror that one bad day or false move could plunge into a level as, or even exceed the level of a monster.
•Trauma: Though John's powers themselves have few limits, scars on John's mental state have permanently (though not absolutely) caused his powers and their potential to be flawed and reduced.  John's experiences have left him very emotionally fragile and he still struggles greatly with the emotional toll of his accident, which also prohibits him from emotionally connecting with and trusting people after his many negative experiences.
•Commitment Issues: John is easily bored and does not do well with routine. When his membership in the avengers started requiring real work, John simply lit the whole building on fire and abandoned it.
•Rage:  John's determination in going after his target is both his greatest strength and his weakness as he often refuses to stop pursuing them, even when it would be in his interest to do so, or even wait for a better opportunity to strike.  His rage blinds him in battle to the point of leaving physical and mental weak points open for attacks.
•Arrogance: John, despite his great intellect, has displayed a high degree of arrogance, with it having caused him to underestimate circumstances and individuals in various situations, therefore indirectly leading to his plans being thwarted, to which he can potentially put others in danger as well. His brilliance further muddled by his jaded personal views and his alcoholic tendencies.
•Annoyance: John's incessant sarcasm has also proven to make him a very irritating person to be around. Many heroes often find themselves at wits' end around him; this makes for poor ability to cooperate with him in team efforts. Adam Warlock once said that John's most lethal weapon is his mouth. He will blabber nonsense during the whole fight, distracting and maiming the opponent until the latter "surrenders or commits suicide."
•Dark Side: John was shown to have a dark side, a part of himself that he struggles to suppress.
Overconfidence: John is overconfident.
===POWER WEAKNESSES===
Weaknesses of Electrokinesis:
Limited Energy Generation: Unable to create much electricity, being limited to manipulating only from already existing sources to use more than basic bolts.
Redirection: Electricity may be redirected by certain materials.
Resistance: May become useless if confronted with electrical resistant material, such as rubber etc. although a strong enough electrical change can overload any insulator and force it to become conductive.
Absorption: May have to find electrical sources of power in order to recharge.
Magic: He can be harmed and poisoned with Magic.
Injury: May damage/or hurt other people and himself without meaning or noticing.
Limited Durability: While his durability is high, it doesn't guarantee that John can take a hit without injury.
•Muramasa: His healing factor is vulnerable to muramasa blades and bullets.
•Chi: John has was proven to be vulnerable to spiritual energy attacks like Chi.
•Density-  John's augmentations render him unable to float well in water.
Sunlight: Prolonged sunlight weakens and hurts John whenever he is out of his suit or uncovered. 
Over-Exertion: John's energy attacks are draining. Overuse of his powers can lead to fatigue, forced aging and death. 
Addiction - The effects of using  and absorbing energy can be addictive to John. This is dangerous and can lead to forcefully draining the neural energy of people.
Fire: Fire is another weapon lethal to John as it prevents his cells from regenerating.
•Sonic Sound- Sonic sound overwhelms John's super senses and stuns him for as long as the sound is active, It additionally destabilises his energy blasts.  
===GENERAL WEAKNESSES: ===
•Bad Luck: Not exactly a flaw or a disadvantage in his crime-fighting, John's life is generally a complicated one. John has been forced in numerous occasions to lie to people close to him, be late in his commitments, get away from people and so on for the sake of his secret identity.
•Phobias: John has arachnophobia, which is the fear of spiders. According to him, spiders "scare the *#$% outta me", as he believes their stare to be chilling, like they're "waiting". His worst fear is to be truly and utterly alone.
===PHYSICAL WEAKNESSES:===
•Memory Loss: John doesn't remember certain events in his life.
•Physical/Mental Condition: John's powers are proportionally affect by his physical health and level of concentration. When severely injured, his body is unable to withstand the strain of manipulating magnetic energy in effective ways. He is also susceptible to physical and mental fatigue that can ultimately affect his efficiency. As he learned since he gained his powers, John requires to be properly focused to even access his powers, otherwise he struggles to even move anything larger than hand-held in size.
•Body Dismantling - It is possible cutting John into small enough pieces may kill him as his "parts" cannot regenerate without his brain or central nervous system intact. This is evident when he blows himself up in a suicide attempt, and he was unable to reassemble himself. But thanks to Blue Marvel putting John's body parts back together, John was able to resuscitate himself.
•Mental Impairment - The extreme nature in which his second mutation occurred, John has developed noticeable damage to his mental stability. To which, he can be highly impulsive without restraint, easily distracted or forgetful, and very random in his mood.
•Decapitation - If John's head were to be decapitated, he wouldn't be able to regenerate/heal himself and would thus die.
Desiccation: As John starves due to a lack of energy , it will weaken him until he turns into a husk, devoid of life until such a time that energy enters his body.
•Disintegration: If John were to be completely disintegrated he would die.
Magic: John has no defence against magic.
•Drowning - Due to the weight of his cybernetic -laced skeleton, it is difficult for John to swim as effectively as he could before. However, his superhuman strength and stamina allow him to compensate for the additional weight.
•Oxygen Deprivation - While John can go for much longer periods without air, his healing factor is still dependent on his brain subconscious activity. As such, if John is deprived of oxygen long enough, allowing his brain to shut down, he can die.
•Lack of Control - John is unable to fully control his power, as his volatile powers are constantly active, which is why he covers every part of his body, except his head.
•Energy Overloading- If John absorbs too much energy at once and can't redirect it, it can destroy his body, killing him instantly.
•Sensory Overload: One of John's weaknesses is the fact that his heightened senses could be taken advantage of. For instance, when John was fighting the Hulk (Bruce Banner), he was nearly killed by the Hulk's thunderclaps due to his heightened sense of hearing.
•Tachyons- Tachyons are a hypothetical type of  particle that travels faster than light and thus will destabilise John's cells if he absorbs them.
Category:Characters