Level 333

Level 333 is an unpopular safe haven within the Backrooms.
Description
Level 333, with its officially name, "At the Edge of Oceanic Fears", and its spoken name, simply "The Pool City", is a unique landscape usually compared to Level 37 and Level 11 in the Backrooms; the characteristics of the level appears to be a combination of the aforesaid two subjects. However, such claim should be highly falsified, as Level 333 has its own distinct properties despite its misinterpreted exterior visage.
Level 333 takes the form of an infinite expanse of metropolitan structures locating a few meters above a shallow water body. However, when compared to its counterpart, Level 333 shows signs of a much higher complexity in both the interior layout and functional composition. Nevertheless, the buildings all share a common attribute: The configuration of the interior are extremely disordered, with no intention of being designed for human use.
The precise landform of Level 333 is erratic, hence it is infeasible to have a complete geographical comprehension of the level. However, in brief summarization, the level can be divided and reallocated into the following types of systems:
The Multa Ocean
"The Multa Ocean"(The Ocean) is defined as the extensive water body locating below the habitable body of Level 333. The ocean is one of the fundamental components of the level. It is a large shallow water body with depths ranging from 20 centimeters to 3 meters. The water in the ocean evaporates at a fixed range to produce the clouds in the sky, the temperature and humidity of the level is also very stable owing to the ocean. The temperature stays at a stable 24 degree celsius, generating a moderate temperature to swim in the water. The water in the ocean is also found to be highly pure, with only less than 0.04% of non-harmful impurities, which are minerals that are beneficial to human health. The ocean seems to dilute all sources of pollution immediately through abnormal, extensive diffusion. Bacterias cannot survive in the water due to the lack of nutrients, and thus the water is ultimately devoid of life and any sources of biological hazards.
The day-night cycle of the level is approximately 25 hours, with a 18 hour day and a 7 hour night. At night, the water level seems to decline by around 10 centimeters, and the cause of such is unknown. Tidal action should not occur in the level due to the absence of a moon at night. The absence of seasonal changes also contributes to the stable climate of the level, making it easier to adapt to the environment.
The Aquam Metropolis
The Aquam Metropolis (The Cities) refers to large building clusters on Level 333. The city refers to a vast area with the presence of a myriad of plastic-like buildings. Unlike the other areas, the city possesses a multi-layer structure, and extendings for a considerable altitude above the ocean. The buildings in the city have a smooth and slippery surface, and their layouts are very similar to an average modern building.
The interior of the buildings possess a diverse appearance. Some of the rooms are extremely deteriorated, for instance, the wallpapers are torn, and the ceiling tiles are loose. On the other hand, some of the rooms are well-furnished, with plastic furniture producing a similar theme as the city located inside, which are called the “resource rooms”. In such rooms, resources are likely to be present, which are safe to use. However, most of the times, the rooms are just empty without anything inside. 
The presence of an entrance to a building is not guaranteed, and some buildings may not have an entrance at all. However, that does not prevent resource rooms from taking place. If one can risk entering the building by climbing into another opening, the interior is still explorable. 
The furnish inside the city is majorly residential, with domestic furniture like beds and wardrobes, sometimes kitchen utensils. However, there are also rare cases in which buildings resemble a shopping center with the corresponding items that can be located in one being found. This is extremely unusual throughout the level, and most of the buildings can only be found as a residential structure.
The lights inside the buildings do not seem to have any source of power, or switch to control any of them upon circuit analysis, but they turn themselves on once a wanderer enters a room, and all of them switch on when night time comes. Every single light turns on almost immediately without delay at a specific, fixed moment before night comes, causing the fainting light level in the city to have a sudden increase, and vice versa. The time interval between the turning on and off of the lights is the main method used to identify the uniform length of time a day in the level possessed.
One of the distinctive features present in the cities is that water bodies are found in the form of pools in varying sizes and shapes. The number of pools inside the city is apparently a lot larger than what it is supposed to have, and the reason for the excessive presence of pools in the city is unknown. 
Common city objects like cars, street lamps and post boxes can be found throughout the city. However, the car does not have a steering wheel even though there is an accelerator, making it quite infeasible to travel around by car. All of the objects have a pure white color and a smooth texture, regardless if that would affect their functions. A lot of small parcels like letters and postcards can be found inside the postboxes, with the majority of them written in a tidy handwriting in English, but saying nonsense. The letters have been proven to have little to do with the level itself, and further investigation is unnecessary.
There are also presents of a variety of species of unknown plants inside the level. Large amounts of plants can be found in roadside plant boxes, next to pools and inside vases in the housings as a decorative plant. A few species have been identified. However, like the main theme of the city, the petals of the flowers are all white, even if a white variant of such species should not exist. Further investigation on whether the level has an effect on plants is still being undergone. Nonetheless, the trees remain unaffected, with their leaves still being green.
The Suburbs
The suburbs refers to the parts where the buildings are not as tall and the density of the buildings are significantly shorter, where the ocean will take over the missing parts. Differentiating from the city, the suburbs are located sparsely as patches, scattering around the outskirts of the cities. 
Unlike the cities, the suburbs consist of buildings entirely made from irregular-shaped bricks which are painted white. The supposed space which the roads should take place in are completely replaced by a canal with water flowing in one direction. Nevertheless, pedestrians still exist and there are occasional pedestrian bridges to cross the “street”. Moreover, the functions of the buildings have a larger variety than those in the cities.
Small shops filled with supplies can be seen within the suburbs, with a considerable fraction of them being well-preserved food, fresh water and almond water. The date of production and expiration is, however, not written on the package of the foods, therefore, one may consume them at their own risk. It also appears that foreign foods brought from outside the suburbs, including from the cities, turn bad at a much slower rate.
Furthermore, there is also the presence of water transportation on the canals. Infrequently, one may find some stairway leading down into the canal, and a small pier sticking out, with a few water vehicles attached to them. They are completely white-colored just like all the aforementioned objects. All of the machines are functional and allow one to navigate faster around the area. While having to refuel being one’s largest concern when operating a vehicle, the total absence of a fuel tank, and the energy conversion required to move the vehicle brings the driver great advantage. Making use of this property, it is easy to take long trips without hesitation for energy supply.
The water levels of the canals are not affected by the day-night cycle. Instead, they would run the opposite way when night comes. Similar to the city, the suburbs also turn all of its lighting devices on automatically at a specific time near the night, and at the same moment, the water would start flowing the opposite side. No explanation could be made as there are no mechanics found in the canals which may lead to the outcome.
In contrast with the city, the suburbs have no vegetation within. The only found “plants” are just small plastic flowers in the flower pots. However, with the absence of plants, the air quality in the suburbs does not have a significant decrease. In fact, some claim that the air feels fresher than in the city.
The main architectural style that could be observed in the suburbs is that there are a large amount of windows and balconies that the layout is unsightly sometimes. The interior of the buildings are also extremely messed up, with walls and doors colliding into each other, and rooms with no entrances at all. Although all the buildings in the suburbs are furnished, only very few of the buildings provide a habitable space for those who need it, while others are just a complete spam of random objects.
Besides, the level of precipitation in the suburbs is slightly higher than the city, and most of it happens during night time. The showers usually come with freezing wind, making it difficult to stay out at night. Hence, a shelter within one of the buildings should be prepared to evade the rain.
The Villages
The villages refers to a patch of buildings found in the middle of the ocean that is too small to be classified as a city, yet they roam the ocean alone, without any other buildings nearby.
Villages are fairly common throughout the level if one decided to venture outside the suburbs. At the outskirts of the suburbs, the vast expanse of ocean is clearly visible along with the horizon. The classification of the structures can be further divided into clusters, with a larger cluster being a city and its surrounding suburbs, and mini clusters with only a lone village and nothing else. The layout of the structures are continent-like, with remote islands stretching out far from the larger clusters. However, the level does not have a center and if one traverses in a fixed direction for long enough, they may still eventually come across another new cluster. The villages appear the same as the suburbs, but one should avoid entering one as they are unstable.
Other than the smaller size and the isolation, the spatiotemporal stability is extremely low. The villages have the properties of a non-euclidean space and one may end up in a completely different location just by entering one of the buildings and coming out. The time flow of the villages are not uniform, and can cause severe consequences.
An old investigation on the villages has been concluded, which is about placing cameras near the village to check the space-time instability’s effect on the appearance of the village. Recently, the results have been retrieved, showing that the villages can “grow”. The footage shows that whenever the camera flickers due to unknown reason, a small change happens to the village, be it the increase in number of buildings or the shifting of the location of the village. It is theorized that this is the way that the buildings inside the levels are produced, and eventually the village will become so large that it becomes a city, and along with its “maturity”, the constant glitching would be reduced to minimum, allowing it to enter its “adulthood”. However, there is no evidence directly pointing out that this is the ultimate method for the formation of the cities. Nonetheless, this is still a groundbreaking discovery.
Anomalous Effects 
There are two anomalous effects on Level 333 which take place at random intervals, and they are of opposite effects, giving them the nickname of "The Twin Effects". The two effects primarily involve the reformation of the matter on Level 333, albeit not inflicting direct physical hazards. The events happen to the entire level, and every corner will be under effect, excluding foreign objects like humans.
The Normalization Effect (Colorization)
The Normalization Effect only takes place if the other took place beforehand, and it visually involves the change of color of the level, providing its another nickname, “Colorization”. Around 30 minutes before Colorization happens, square waves would start to form at the surface of the water. An extremely heavy rain would then take place shortly, and the downpour is described to be almost as powerful as a waterfall. However, the water level does not significantly change.
Any non-alienic matter in the Level which is in contact with the water will be transformed into their supposed texture, the walls will be transformed into brick walls, taking the place of the plastic walls. The volume of the material slightly differs from what it was before, but the process is gradual, and does not inflict harm. Eventually, the exterior of most structures will be “recolored”, leaving their distorted insides the same way as they were. However, it is known that if one decides to carry some of the anomalous rain droplets and splash them to the interior, the interior will be amended and transformed into normal, habitable, furnished rooms. It is not known if this effect works outside Level 333, which may potentially provide an immediate homescape for the user.
The rain would stop within a few hours, making the few hours very unsuitable for outdoor activities. However, collecting the rainwater and pouring them into any room may allow one to create an instant shelter.
The Surrealization Effect (Whitenization)
The Surrealization effect, also known as “Whitenization”, as afore suggested, is the opposite effect of the previous. However, the mechanism of the effect slightly differentiates. After a while, the rainwater would dry up, leaving the colored city standing erect. No other effects would then take place for at least another few days. Resources can only be located before the Whitenization, as the city, in its whitened form, is completely devoid of supplies. 
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After about a few days' interval, the temperature will decline significantly, to 5 degrees Celsius below the freezing point; the layer of the surface matter, be it physically anything, would become hard and brittle, being easily scratched off. This process would be continuously empowered until the surface layer falls off, revealing the white plastic material under it. The surface material will immediately vaporize upon contact with any other matter after falling, hence sampling is infeasible.
After a few days, the effect will deprive all the existing buildings of colors and their texture. If one decided that they wanted to keep their indoor housing, they would have to find a way to keep the interior warm enough such that the effect does not take place. The temperature would not reincrease for at least a week, which means that the cold weather could be a fatal hazard. If one made through the event, they would find themselves in the classic settings of Level 333 once again, which takes up the majority of time of the existence of the level.
Entrances and Exits
Entrances:
Noclipping from Level 332 will send one here if not otherwise.
Finding a pool on Level 764 or Level 37 will send one here if not otherwise.
Some white buildings on Level 11 may seamlessly transport one here.【Unconfirmed】 
Wandering far enough into the library from Level -81 can lead here.
Exits:
Diving into a large pool of anomalous rainwater will transport one to Level 696.
Noclipping into the bottom of the ocean my send one to Level 37.1, Level 37.2, Level 37.3, Level 37.5 or Level 37.6.
Category:Levels
Category:Where All Horrors Minute
Category:Cluster I
Category:Unconfirmed Levels
Category:Safe
Category:Safe Haven