Report 509

Report #509
Skillset: Aeonics Skill: Alacrity
 Org: Institute Status: Completed Nov 2010
Furies' Decision:
10% brute damage buff added to alacrity.
Problem: Sentinels need a little bit of a direct offensive boost to their weapon
attacks to bring them inline with the rest of the warrior archetypes. Right now
they lack an ability that directly translates into a boost in their primary mode
of attacking.
[A: 0 R: 0] Solution #1: Add to Alacrity a component for Sentinels that
 reduces their target's shrugging rate against their
 poison attempts by 50%. So a person with a shrug rate
 of 33% will shrug against an Alacrity boosted
 Sentinel's attacks at a 16.5% rate. Also have the
 cost for the Sentinel only version of Alacrity to be
 increased to 3 power. So Alacrity for Sentinels will
 continue to have the same healing cycle of once every
 17 seconds and the same duration of 68 seconds from
 the first tick to the last (so 5 ticks), while now
 having the boost to their primary mode of attacking
 at a higher costs to cast.
Player Comments:
---[Fillin on 11/23 @ 05:51 writes]:
I don't feel your stated problem is accurate. Aeon and aeonfield are very
enviable skills for a warrior, and low maintenance passive afflicters like time
echoes are also useful. That said, I don't even know how alacrity works. Care to
explain?
---[Geb on 11/23 @ 22:44 writes]:
Alacrity cures health once every 17 seconds for 5 ticks, each health tick cured
is about 10-15% of the person, but remember that is on a 17 second cycle. Now on
to your point about enviable aeon. Moon focused knights also have access to
Aeon, along with Moon Aura that gives them a direct boost to their weapon
attacks by increasing the stats of their weapons. So direct Aeon is not unique
to Sentinels, and is not exactly a direct boost to their main means of attack
which are weapon attacks. AeonField can be helpful, but keep in mind that the
use of aeon field comes at major increase in vulnerability to abilities that
attack a person's mana and/or ego. AeonField lowers the users maximum mana and
ego to 1/2 for 50 seconds, while it ticks once very 10 seconds.
---[Geb on 11/23 @ 22:51 writes]:
When I am talking about abilities that directly translate into a boost in the
warriors main means of attack, weapon use, I am talking about abilities like
Moon Aura, Night Aura, Fervor, Reimagination (plus Strength), Omen (large damage
boost), and Lichdom (at night). The Sentinels do not have anything that does any
of the sort, and the suggestion above would give them a temporary boost that is
unique to them.
---[Casilu on 11/27 @ 20:16 writes]:
Just a small point of order on Lichdom. Considering that the warriors could take
Necromancy to get Archlich, that means that it would work either day or night.
Also, for the moment, I would have to say that I am against this report.