DoomKnight V1

For the alternate version, see DoomKnight.
DoomKnight Variant One, or V1, is the blatantly overpowered original version of DoomKnight. It is only available to players that owned DoomKnight before the class was replaced by its revamp on October 14, 2015.
* Every DoomKnight V1 skill has scaling damage, given by the following formula: 
** 100% scaled damage = (4.2858 * [Player Level] + 35.713)% base damage, min 100.
** At level 90, 100% scaled damage = 421.435% base damage.
* Every DoomKnight V1 skill has Scaling Mana Costs (SMC), given by the following formula:
** SMC = (2.5065 + 0.3008 * [Player Level])
** At level 90, SMC = 29.5785.
Due to V1's gamebreaking skills, it is banned from all Inn Challenges except for the following fights (and associated solo fights, if any):
* Elemental Chaos
* Triple Trouble
* Dragonoid
* Jack Crescent and the Gnarly Guitar of Doom
* Cauldron Groupies
* The Timetorn Matrix
* Undead Duo
* Big and Small
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==Skills==
* Void
** (5 * SMC) MP, 5 CD
** Automatically inflicts 'Void' for 4 turns, a DoT.
*** Damages target for twice the damage of their last direct hit.
*** Due to a bug, damages you for twice the damage of your last direct hit unless this is the first time you use the skill since you equipped the armor.
** Attacks for 1 hit of 100% scaled damage.
** At level 90, this skill costs 148 MP and deals 1 hit of 421.435% damage.
* Revert
** (3.2 * SMC) MP, 14 CD
** Applies 'Rewind' for 5 turns, a HoT.
*** Heals equal to the damage of the last hit taken.
*** The first turn is used up immediately, healing back the opponent's last hit.
** At level 90, this skill costs 95 MP.
* Break
** (1.25 * SMC) MP, 9 CD
** Attacks for 2 hits of 100% scaled damage (200% total).
** Inflicts 'Break' for 10 turns inclusive.
*** -25 Immobility.
** At level 90, this skill costs 37 MP and deals 2 hit of 421.435% damage (842.87% total).
* Doom Blast
** (1.44 * SMC) MP, 5 CD
** Attacks for 5 hits of 25% scaled damage (125% total).
** Each hit inflicts a separate 'Shadow' DoT for 5 turns, with each DoT being a 10% scaled + 10% scaled stat damage Darkness DoT.
*** The first hit inflicts 'Shadow-A'.
*** The second hit inflicts 'Shadow-B'.
*** The third hit inflicts 'Shadow-C'.
*** The fourth hit inflicts 'Shadow-D'.
*** The fifth hit inflicts 'Shadow-E'.
** At level 90, this skill costs 43 MP and deals 5 hits of 105.35875% damage (526.79375% total), and inflicts 5 separate 42.1435% weapon + 42.1435% stat damage Darkness DoTs (210.7175% weapon + stat damage total if all five are inflicted).
* Doom Spikes
** (3.6 * SMC) MP, 14 CD
** Attacks all enemies for 1 hit of 100% scaled damage.
** Inflicts 'Stun' for 3 turns, a stun.
** At level 90, this skill costs 106 MP and deals 1 hit of 421.435% damage to all enemies.
* Life Carve
** (1.925 * SMC) MP, 0 CD
** If your previous hit this battle was successful:
*** Automatically removes 15% of the target's maximum HP.
**** HP removal is unaffected by resistances.
*** Heals the player for 15% of their target's maximum HP.
** Attacks for 1 hit of 75% scaled damage.
** At level 90, this skill costs 57 MP and deals 1 hit of 316.07625% damage.
* Split Strike
** (1.1 * SMC) MP, 0 CD
** Attacks for 1 hit of 100% scaled damage and 1 hit of 100% scaled MP damage.
** At level 90, this skill costs 33 MP and deals 1 hit of 421.435% damage and 1 hit of 421.435% MP damage.
* Attack
** 0 MP, 0 CD
** Attacks for 1 hit of 100% scaled damage.
** At level 90, this skill deals 1 hit of 421.435% damage.
* Favor
** (0.5 * SMC) MP, 4 CD
** Unavailable if the player is affected by 'Doom'.
** Resets cooldowns of all skills except for Vengeance.
** Resets all MP costs.
** If you have less than 2 HP or MP potions, set those potions to 2.
** Applies 'Doom' for 5 turns inclusive.
*** When 'Doom' expires, it is replaced by 'Doomed' for 1 turn, a 9999 damage Fire DoT.
** At level 90, this skill costs 15 MP.
* Wake
** (4.8 * SMC) MP, 4 CD
** Automatically inflicts 'Darkness' for 5 turns inclusive.
*** -100 Darkness.
** At level 90, this skill costs 142 MP.
* Shadow
** (3 * SMC) MP, 4 CD
** Applies 'Damage against Undead increased!' for 5 turns inclusive.
*** Doubles the damage of all non-trinket skills against Undead.
**** This includes all 5 DoTs from Doom Blast.
** At level 90, this skill costs 89 MP.
* Dark Aura
** (2.5 * SMC) MP, 98 CD
** Halves the MP costs for all skills (rounded down), until the battle ends, or Favor is used.
*** Mana costs will be halved every time this skill is used, until every skill eventually costs 0 MP.
** At level 90, this skill costs 74 MP.
* Blood Rite
** 0 MP, 0 CD
** Costs 10% of the target's maximum HP. When used with <10% HP, sets the player's HP to 1.
** Attacks for 1 hit of 200% scaled damage.
** At level 90, this deals 1 hit of 842.87% damage.
* Taunt
** 0 MP, 98 CD
** Automatically inflicts 'Taunt' for 4 turns.
*** +50 Boost.
** Replaces this skill with Vengeance (carries between battles).
* Vengeance
** (0.8 * SMC) MP, 98 CD, 5 Charge Time (carries between battles)
** Attacks for 5 hits of 100% scaled damage (500% total).
** Replaces this skill with Taunt.
** At level 90, this skill costs 24 MP and deals 5 hit of 421.435% damage (2107.175% total).
==Rotation==
Life Carve -> Repeat
==Strategy==
V1 is a broken class in every sense of the word. Anything and everything dies in 8 turns because of Life Carve, assuming V1's ridiculous damage doesn't kill them first. The only way to balance the class is to remove its ability to play entirely, which is why after Big and Small was released, it's been completely banned from the Inn.
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