Personality

Personality Traits (性格) are a gameplay element in Devil Summoner and Persona. It is distinct from the "Personality" seen in other series in the franchise which defines the demons' , how they act and respond in conversations.
==Appearances==
*Majin Tensei II: Spiral Nemesis
*Shin Megami Tensei: Devil Summoner
*Devil Summoner: Soul Hackers
*Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
*Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
*Megami Ibunroku Persona
*Persona 2: Innocent Sin
*Persona 2: Eternal Punishment
*Persona 5 / Royal 
==Profile==
In all mainline Shin Megami Tensei games, personality traits exist for all negotiable demons, but they are not elaborated in the game menu, instead it relies on the player's own observation of the appearances of the demon to determine what kind of answer or conversation skill (Shin Megami Tensei III: Nocturne) would work on specific demon. Generally a demon's traits are identified by gender and age. Some conversation skills may take other attributes of the talker and the target into account, for example, level difference, race or even Moon Phase.
In Shin Megami Tensei: Devil Summoner, personality affects what actions the demon will take when given vague commands such as "Go", "Attack", "Defend", etc. Each demon's personality trait shown in the status screen is colored either purple, blue or orange to show their Loyalty type, but the personality trait itself doesn't affect Loyalty.
In Devil Summoner: Soul Hackers, each personality has their own likes and dislikes, so commanding demons to do something they don't like will decrease their Loyalty and vice versa. A demon with high enough Loyalty will obey the player regardless of their personality. Changing a demons' personality traits with Sake can make it easier to raise Loyalty.
In the early Persona installments, spell or tarot cards, required to summon personas, and items can be obtained from demons through negotiations. Its personality traits determine how it is likely to respond to different contact options. In the Persona 2 duology, certain rumors can also be obtained and spread this way.
==Personalities==
===Majin Tensei II: Spiral Nemesis===
Personality 	Japanese
Child 	子供
Young person	若者
Noble 	高貴
Elder 	老人
Woman 	女子
Lady 	淑女
Beast 	獣
===Shin Megami Tensei: Devil Summoner===
Personality	Japanese	Remarks
None 	虚心 	Exclusive to Level and the Hero race. Obeys all comands but only defends when told to GO.
Cowardly 	臆病 	Prefers to defend and use buffs.
Impatient 	気短 	Prefers to use instant-kill attacks and suicidal skills to end the battle as soon as possible
Prideful 	高慢 	Prefers to use buffs and debuffs before attacking.
Vigorous 	剛健 	Attacks agressively and only cures during emergencies.
Insightful 	慎重 	Same as Calm.
Mild 	温和 	Prefers healing instead of attacking.
Wild 	獰猛 	Prefers to use physical attacks and skill rather than magic.
Sly 	狡猾 	Prefers to use magic, particularly status skills.
Calm 	冷静 	Prefers to act according to what's most appropiate for the current situation.
===Devil Summoner: Soul Hackers===
Personality	Japanese	Remarks
None 	虚心 	Belongs solely to Zeed. Will obey any command but will only guard when using the GO command.
Calm 	冷静 	Seems to prefer using what is most effective (e.g. if there is 6 enemies a Calm demon will prefer to use attacks to hit all of them instead of just one enemy, healing all wounded allies at once instead of attacking a single enemy, etc.). They will only accept rare gifts.
Dumb 	愚鈍 	Prefers to act on their own via the GO command. Favors receiving food as gifts. Mystic Changes into Life Stones or Dream Tickets (1/256 chance).
Wild 	獰猛 	Likes using anything physical whether it be via the ATTACK command or using a physical attack skill. Favors receiving food as gifts.
Sly 	狡猾 	The opposite of Wild. Prefers to use magic attacks or status ailments. Favors gems as gifts. Mystic Changes into unique items.
Kind 	友愛 	Likes being told to GUARD or use healing/supportive magic.
===Devil Summoner: Raidou Kuzunoha vs. The Soulless Army===
While demons have their own personality types, they only play a minor role in the game mechanics. A demon's personality solely affects what kind of treasure that they will be able to obtain when collecting treasure from a red crystal.
===Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon===
The Personalities of demons affect what conversation skills work on which demons and what other ones anger them. There are also certain barriers in the game that require a demon with a certain personality and special red crystals. The crystals contents tend to change and vary depending on which Personality type the demon has.
Personalities are:
Personality	Remarks
Beast 	Demons that tend to speak in all caps and are beasts in mythology.
Jack 	The personality belonging to the Jack demons and Hiruko.
Knight 	Demons that have a noble and dignified attitude. They are mid to high level demons.
Little Kid 	Male demons that tend to act like little kids.
Old Man 	Demons with this personality tend to be very old or long lived.
Old Woman 	Same as the Old Man, with only Sati being the exception.
Punk 	Demons with an arrogant or rude attitude to them.
Seductive 	Has a low chance of getting Incense from Red Crystals
Show-off 	Only three demons have this personality: Obariyon, Mokoi, and Thoth.
Undead 	Despite the name, only two Zombie demons use the personality. Several speak only gibberish.
Young Girl 	Female demons that are either young or act childish. Alice has this personality.
Lady 	Has a low chance of getting Incense from Red Crystals
Foreigner 	Demons that tend to speak in gibberish. Several learn the language the more they talk with Raidou, and some will join the party while still only speaking gibberish.
Fiend 	The personality of all the Fiends except for Alice. They all use extortion as their conversation skill.
===Persona series===
A demon's personality traits determine how it will react to the characters' contact options and preferred/disliked answers when posing a question for the player. In Persona 1, each demon can have up to four traits at a time. This was reduced to three in the Persona 2 duology and one only in Persona 5.
A demon with multiple traits is not to be treated like another demon with one of its presented traits, or vice versa. Their preferred contact options or answers may differ completely.
Persona 1 	Persona 1	Persona 2 	Persona 2 	Persona 5	Japanese	Remarks
Revelations	PSP 	Innocent Sin	Eternal Punishment	Persona 5	Japanese	Remarks
Smart 	Wise 	Wise 	Wise 	- 	賢い 	Prefers sensible answer.
Stupid 	Foolish 	Foolish 	Fool 	- 	愚か 	Often responds with questions
Happy 	Joyful 	Joyful 	Cheerful 	Upbeat 	陽気 	Easily made happy. Prefers humorous answer.
Grumpy 	Gloomy 	Gloomy 	Gloomy 	Gloomy 	陰気 	Manipulative. Prefers ambiguous answer.
Weak 	Timid 	Timid 	Temperant 	Timid 	弱気 	Withdrawn, easily scared. Prefers kind answer.
Strong 	Forceful 	Forceful 	Bluff 	- 	強気 	
Surly 	Snappish 	Snappish 	Snappish 	Irritable	短気 	Easily angered. Prefers straightforward answer.
Snob 	Haughty 	Haughty 	Arrogant 	- 	高慢 	Insists on its own view.
====Persona 2====
Personas are also given their respective traits, but these does not affect negotiation in battle or their affinity with specific character. Demons with the following traits will not engage in conversations and cannot form pacts, thus items, cards, and profiles cannot be obtained.
*No Personality
*Incoherent / Neophile / Hard-headed / Patriotic - Undead personality traits
*Simpleminded / Lonely / Indecisive / Steady / Comedian / Self-conscious / Jumpy / Breeder - Rumor Demon personality traits
*Maskist - Masked Circle personality trait
*Philosophy - Last Battalion personality trait
In Persona 2: Eternal Punishment, one of the Sumaru Genie's fortunes, the Blue Dragon, reverses demons' personalities, swapping Wise and Fool, Cheerful and Gloomy, Temperant and Bluff, and Snappish and Arrogant.
====Persona 5====
Only four personalities are present in Persona 5, and each Shadow only possesses one kind of personality, tied to their species. Personality dictates how likely a Shadow would beg for life when being low on HP and outnumbered. Timid Shadows usually beg for their life when in critical state while irritable Shadows will rarely beg (the tutorial claims that they never beg but this is not true in practice). It also affects when a Shadow would get panicked and attempt to escape in prolonged Palace battle.
Below is a chart of Persona types and their responses during the Talk sequence. Serious and Kind responses are generally straightforward, Vague responses are usually in the form of a question, while Playful responses appear as joke replies. Responses that are well-received are indicated with yellow musical notes icons, neutral ones with sweatdrop icons, while wrong responses are indicated with red angry icons. If the wrong response is given, the Shadow will continue to attack the team.
Trait 	Japanese	Responses	Responses	Responses	Responses
Trait 	Japanese	Serious 	Kind 	Vague 	Playful
Upbeat 	 	No 	 	No 	Yes
Timid 	 	 	Yes 	No 	No
Irritable	 	Yes 	No 	No 	
Gloomy 	 	No 	 	Yes 	No
Category:Shin Megami Tensei: Devil Summoner
Category:Devil Summoner: Soul Hackers
Category:Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
Category:Devil Summoner: Raidou Kuzunoha vs. King Abaddon
Category:Majin Tensei II: Spiral Nemesis
Category:Persona
Category:Persona 2: Innocent Sin
Category:Persona 2: Eternal Punishment
Category:Persona 5