Hearing Manipulation

The power to manipulate the sense of hearing of oneself or others. Variation of Sense Manipulation.
==Also Called==
*Audition Manipulation
*Auditory Perception Manipulation
==Capabilities==
The user has complete control over the sense of hearing of oneself and others, allowing them to freely alter and manipulate it. They can enhance, reduce or remove them temporarily or permanently, protect them from being overwhelmed, cause the target to sense things that aren't there or prevent them from sensing things that are, cause/remove sensory ailments, etc.
==Applications==
*Audible Inundation
**Telepathic Speaking
*Deafness Inducement
*Enhanced Hearing/Supernatural Hearing/Absolute Hearing
*Health Manipulation hearing ailments only.
*Inaudibility by making others unable to hear the target.
*Cause Aural Hallucinations.
*Hearing Augmentation
*Hearing Focusing
*Hearing Inducement
*Protected Hearing
==Associations==
*Ear Manipulation
*Sense Manipulation
*Sound Manipulation
==Limitations==
*Users with no sense of hearing are immune.
*May be limited to affecting the hearing of others or themselves.
*May not stop effects of vibrations on target's body.
==Known Users==
*Walter Shreeve/Shriek (Batman Beyond); via to sound suit
*Setem (Egyptian Mythology)
==Known Objects==
*Blue Ear's Hearing Aid (Marvel Comics)
== Gallery ==
Shriek_Batman.jpg|Walter Shreeve/Shriek (Batman Beyond) is able to use his sound suit to manipulate sound, including the hearing of others or himself which he later added after being defeated by Batman the first time.
Category:Powers
Category:Supernatural Powers
Category:Manipulations
Category:Enhancements
Category:Organic Manipulation
Category:Sensory Powers
Category:Support Powers
Category:Bodily Functional Powers