Green Magic

Green Magic , referred to as Green Magick in the games set in Ivalice, is a recurring set of magic in the Final Fantasy series. It focuses on using status effects to buff the party and weaken enemies. While initially appearing as a small Magick set in the Ivalice games, it would become expanded to include a wide variety of support and attack magics in the Brave Exvius subseries. It consists of a combination of beneficial and negative status effect-inducing spells from the traditional White and Black Magic. 
In titles that feature the job system, Green Magic is associated with the Green Mage class.
==Appearances==
===Final Fantasy XII===
The primary focus of spells in the Green Magicks skillset is to give statuses to allies or foes.
In the Zodiac versions, most Green Magicks spells have been re-categorized as either Black Magicks or White Magicks with several Arcane Magicks spells having taken their place.
There is no Green Mage class, so Green Magick spells are available to the White Mage, Red Battlemage, Time Battlemage and Black Mage jobs, while the Machinist can only access Level 1 spells with the Esper exodus.
===Final Fantasy Tactics A2: Grimoire of the Rift===
Green Magick is the skillset of the Green Mage.
Skill	Equipment 	Range 	AP 	MP
 	Iron Hammer 	4 	150 	8
 	Create an invisible shield around units in a small area. Raises DEFENSE. 	Create an invisible shield around units in a small area. Raises DEFENSE. 	Create an invisible shield around units in a small area. Raises DEFENSE. 	Create an invisible shield around units in a small area. Raises DEFENSE.
 	War Hammer 	4 	150 	8
 	Surround units in a small area with a veil of divine protection. Raises RESISTANCE.	Surround units in a small area with a veil of divine protection. Raises RESISTANCE.	Surround units in a small area with a veil of divine protection. Raises RESISTANCE.	Surround units in a small area with a veil of divine protection. Raises RESISTANCE.
 	Sage Crosier 	4 	200 	8
 	Soothe the target's nerves. Raises ACCURACY. 	Soothe the target's nerves. Raises ACCURACY. 	Soothe the target's nerves. Raises ACCURACY. 	Soothe the target's nerves. Raises ACCURACY.
 	Mandragora 	4 	400 	18
 	Stimulate the muscles in the user's legs. Raises MOVE and JUMP. 	Stimulate the muscles in the user's legs. Raises MOVE and JUMP. 	Stimulate the muscles in the user's legs. Raises MOVE and JUMP. 	Stimulate the muscles in the user's legs. Raises MOVE and JUMP.
 	Druid Mace 	4 	150 	8
 	Conjure a black mist to BLIND the target. 	Conjure a black mist to BLIND the target. 	Conjure a black mist to BLIND the target. 	Conjure a black mist to BLIND the target.
 	Sledgehammer 	4 	250 	8
 	Coat the target with a film of black, sticky OIL. 	Coat the target with a film of black, sticky OIL. 	Coat the target with a film of black, sticky OIL. 	Coat the target with a film of black, sticky OIL.
 	Energy Mace 	3 	200 	8
 	Steal the target's voice. SILENCE in a small area. 	Steal the target's voice. SILENCE in a small area. 	Steal the target's voice. SILENCE in a small area. 	Steal the target's voice. SILENCE in a small area.
 	Battle Mace 	4 	200 	12
 	Put units in a small area to SLEEP with a powerful gas. 	Put units in a small area to SLEEP with a powerful gas. 	Put units in a small area to SLEEP with a powerful gas. 	Put units in a small area to SLEEP with a powerful gas.
===Final Fantasy Brave Exvius===
A number of characters have varying levels of access to Green Magic. Traditional Green Magics Sleep, Blind, Silence, Shell, Protect, Protectga, Brave, and Faith return, but they are joined by the elemental protection magics Barfire, Barblizzard, Barthunder, Baraero, Barwater, and Barstone which were previously White Magic. In addition, the Saboteur spells Deprotect, Deshell, and Imperil make their first appearance as traditional colored magics as Green Magic.
====War of the Visions: Final Fantasy Brave Exvius====
==Etymology==
de:Grünmagie
Category:Green Magick
Category:Magic