Shock-Ray

Shock-Ray is an enemy in Final Fantasy VII Remake and "Episode INTERmission". It is a small flying drone deployed by Shinra Electric Power Company to fight Avalanche and other opposition to the company that uses firearms for physical damage. It is an upgraded version of the Slug-Ray.
They are fought in Chapter 15, "The Day Midgar Stood Still", on the Collapsed Sector 7 Plate, and in Professor Hojo's lab in Chapter 17, "Deliverance from Chaos". In "Episode INTERmission", they are fought in Shinra Building's Advanced Weaponry.
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==Stats==
==Abilities==
Abilities in italics lack names in-game and, hence, have unofficial names.
: = Physical damage
: = Magical damage
Ability 	Range 	Description 	Block	
Spearhead 	Melee 	Jumps and stabs target. 	 	
Suppressive Fire	Ranged	Fires a shot of energy. 	 	
Energy Shot 	Ranged	Fires a shot of energy that stuns target. 	 	
Barrier 	- 	Bestows on one ally. 	- 	-
Manaward 	- 	Bestows on one ally. 	- 	-
Repair 	- 	Links itself with a mechanical unit and slowly recovers its HP.	- 	-
==Battle==
The Shock-Ray is a variant of the Slug-Ray. Much like its weak counterpart, it's a flying drone that provides support fire for other units. It will mostly stay in the air hovering around their targets and firing its machine gun. One of its attacks is Luminous Blast, a charged shot that stuns the target unless they're blocking.
Unlike the Slug-Ray, the Shock-Ray is more support-oriented; it lacks access to the Electro Charge, but it can bestow and on its allies. When fought alongside other mechanical units, such as Blast-Rays and M.O.T.H. Units, the Shock-Ray will also link itself with it (shown as a string of energy connecting the two) and slowly recover its HP. Shock-Rays cannot link themselves with other Shock-Rays.
If the Shock-Ray takes enough damage, it'll fall to the ground and be vulnerable to attacks, but may also retaliate with Spearhead, where it'll leap on its target and shock them.
Much like the vast majority of mechanical enemies, the Shock-Ray is weak against . While in hovering mode, it is also weak to .
===Hard Mode===
On the hard difficulty, the Shock-Ray will use Luminous Blast and cast Barrier and Manaward more often. It'll also remain airborne for longer and maintain distance.
===Strategy===
The Shock-Ray can be a difficult opponent to pin down with Cloud and Tifa, as they'll rarely get in melee range since they don't have access to Slug-Ray's Electro Charge. However, it can be easily pressured with lightning magic, which is the best way to defeat it quickly. Barret can also instantly pressure the Shock-Ray with Overcharge and Focused Shot.
In "Episode INTERmission", Yuffie can quickly dispose of the Shock-Ray with Throw and Lightning Ninjutsu. Her superior air-speed and ranged abilities can pressure it easily.
==Gallery==
Shock-Ray artwork for FFVII Remake.png|Concept art.
Shock-Ray Assess data from FFVIIR INTERmission.png|Assess data in "Episode INTERmission".
==Related enemies==
*Slug-Ray
*Blast-Ray
Category:Enemies in Final Fantasy VII Remake