Grave Guard Scarab Archon/Tactics

== Boss Attacks ==
=== Armor ===
* The boss starts off with 100 armor which only takes 2 damage from all sources and negates excess damage.
** This does not apply to attacks that deal more than 100 damage, the remainder is dealt to the Health bar 
**Example: if the boss has full armor and an attack deals 150, the armor takes 100 and the HP bar takes 50; if the boss has half armor and an attack deals 225, the armor takes 50 and the HP bar 175.
* The current durability of the armor is visualized by a second, grey health bar beneath its normal one.
* Fully depleting its armor bar will drop 10 Energy orbs while rendering the boss vulnerable and unable to attack. After 5.5 seconds, an animation will play, indicating its full recovery and replenish back 100 armor.
** Freezing, stunning, or other similar effects won't prevent the boss from regaining its armor.
=== Regular Attacks ===
* Strikes the ground with its battle axe, generating a homing shockwave that leaves behind rings of 5 lingering shots as it chases the player. The shockwaves deal 3 damage and the lingering bullets deal 2.
* Screams and creates six large bullets around itself, which launch themselves outwards after a delay. Each large bullet sprays a large number of smaller projectiles behind it as it flies. The big bullets deal 3 damage and the smaller ones deal 2.
* Leaps into the air and slams the ground, generating shockwaves in 8 directions. Only used when enraged.
* Summons a large number of Scarab enemies.
== Tactics ==
Combining with the large amount of projectiles, its summons and the shockwaves, a melee weapon and some dodging skills are recommended to get past the boss.
While the boss' armor is active, it always takes 2 damage per hit. Therefore, faster weapons or even the basic melee spam can demolish it quickly (alternatively, excessively high damage weapons such as Serenity or Super Buddy can destroy the armor in one hit), not to mention that each hit counts, meaning with burst-firing weapons, shotguns and similar counterparts the armor collapses at lightspeed. Do not worry about energy, as the summoned Scarabs and the armor itself may drop some. However, the short distance puts the player extremely close to hazards such as the boss' other attacks, so don't draw too close, as the armor can't be healed as long as it isn't depleted.
With ranged weapons, one must focus all their attacks on the boss itself and ignore its minions, while swiftly avoiding various threats. The homing shockwave can be dodged by sprinting in the opposite direction. For the leap attack, try to remain far from the boss, as his axe often hits in distant locations, though the shockwaves can pose a threat here as they repeatedly strike with high frequency. Do not be disoriented and aim for the gap between them.
The sheer amount of projectiles can restrict movement and lead to the players armor and health being depleted quickly, so one should destroy them with any melee weapon they have at hand. Never stay still for too long, as the axe attack can spawn shockwaves on the player and lead to the situation where they are stuck in a cage of lingering bullets and cannot escape because of the shockwaves constantly dealing damage.
Paralyzing the boss through Freeze, Stun, or other means won't prevent the boss from regaining its armor.
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Category:Grave
Category:Enemies
Category:Bosses
Category:Strategies and Guides