Lifegain (Playstyle)

Lifegain is a blue/green playstyle that focuses on benefiting from gaining Life. This page does not include cards just because they gain Life. The Lifegain playstyle is centered around Control and Combo, needing a variety of cards that obtain Life to trigger their OnHealthGain effects or using a card that needs a lot of Life to be summoned or trigger its effect.
Most Lifegain cards have OnLifeGain effects. To trigger an OnLifeGain effect, you must gain Life. There are a variety of cards that give you Life. The colors blue and green are good at giving you Life, but green excels at gaining smaller amounts of Life more often.
There are a few cards in this playstyle that don't have an OnLifeGain effect, but they still need a lot of Life to work with. Two of said few cards are InceptionTime and RukatuKDH. RukatuKDH is a powerful fighter with amazing stats and relatively cheap cost, but it requires a lot of Life to cast. Meanwhile, InceptionTime requires a much higher amount of Life (more than RukatuKDH) but can directly win you the game.
When creating a Lifegain deck, the deck must have a variety of cards that give you Life. A good example of a card that you can put in a Lifegain deck is Wustard, as it gives you Life during your end step. This can trigger OnLifeGain effects.
Pros:
*Insane lifegain mitigates direct burn.
*Can work around every midrange deck and almost every control deck thanks to their denial.
*Burn potential.
*Easy to trigger most effects.
*Can generate a lot of Studs due to the stalling nature of this playstyle.
*Synergizes well with Groups that have lifegain such as Meeboids.
Cons:
*Aggro decks can work against their denial and shut down their board early.
*Can trigger effects that activate when the opponent gains Life.
*Very slow to reach their objective.
*Lacks bread, forcing them to stall or depower threats instead of efficiently killing them.
=LIST OF LIFEGAIN RELATED CARDS=
<tabber>Blue Cards=
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|-|Green Cards=
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|-|Lifegain Alt Arts=
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Category:Lists
Category:Playstyles