Dexterity

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Dexterity (DX) attribute is a measure of a combination of agility, coordination, and fine motor ability. 
==Components==
Dexterity can be broken down into the following components:
*Basic Speed: [5] per +0.25 
*Combat skills: [9] per +1
*Athletic skills: [3] per +1
*Transport skills: [2] per +1
*Sneaky skills: [1] per +1
==GURPS Ultra-Lite==
GURPS Ultra-Lite uses "levels" to denote attributes. For DX they are:
*Clumsy: 8
*Normal: 10
*Agile: 12
*Very Agile: 14
*Extreme: 16
==Historical People==
Some historically dextrous individuals...
*DX 13: King David Classic: Who's Who 1 p16; William Marshal Classic: Who's Who 1 p48; Mozart Classic: Who's Who 1 p92; Lola MontezClassic: Who's Who 1 p104; Richard Burton Classic: Who's Who 1 p108; Nikola Tesla Classic: Who's Who 1 p110
*DX 14: Shaka Zulu Classic: Who's Who 1 p96, Roger de Flor Classic: Who's Who 2 p48; John Wesley Hardin Classic: Who's Who 2 p92
*DX 15: Harry Houdini Classic: Who's Who 2p100
==DX 0 Comments==
While there are DX 0 rules it is extremely unlikely that anything that could be built as a character would have DX 0. Even the Silver Harp in GURPS Thaumatology has DX 12 with its inability to move handled by No Legs (Portable) [-30].GURPS Thaumatology p 120
==see also==
*Ham-Fisted
*High Manual Dexterity
*Poor Grip
==References==
*Power-Ups 9: Alternate Attributes p 5, 10
Category:Basic Attributes
ja:敏捷力