122267-guild-benefit-for-solos

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As a mostly solo, new-ish player, would it be beneficial for me to form a Guild for my private use?
 
 	
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You could do that, but being mostly solo player it might not work out for your benefit. You gain guild influence by doing things in groups with other guildies.
 
You might consider joining a new player friendly existing guild, if you just want the benefits and still be able to mostly solo.	
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As a mostly solo, new-ish player, would it be beneficial for me to form a Guild for my private use?
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As a mostly solo, new-ish player, would it be beneficial for me to form a Guild for my private use?
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			I also play mostly solo, starting a guild would not be beneficial for you because there would be no influence gains unless you have multiple accounts and multi box.You'd be better off joining a guild with perks unlocked.	
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			Join a guild and put everyone on ignore!	
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I don't want to be rude or scare you off or anything, but I'm genuily interested: Why do you play an MMO, if you're going to play solo?
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I don't want to be rude or scare you off or anything, but I'm genuily interested: Why do you play an MMO, if you're going to play solo?
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As a mostly solo, new-ish player, would it be beneficial for me to form a Guild for my private use?
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This is a common misconception, that because there's "multiplayer" in MMO it must by definition mean grouping and joining guilds. Obviously this is a significant aspect of the genre that many people enjoy and for many a primary motivation. But it shouldn't be assumed (by players or developers) that everyone who plays a MMO is motivated by group content and wants to be forced into groups or guilds.
 
There's a whole host of reasons why some players prefer to play solo, or maybe prefer to only loosely associate with other players rather than join to a guild. Everyone is different - different circumstances, lifestyles, available time, skills (gaming and social), motivations and tolerances to poor behaviour.
 
Also, some people prefer small close-knit guilds rather than large guilds (which can sometimes be overwhelming). Often members of small guilds find themselves online solo a lot.
 
And other people can't find the right sort of guild to suit them and would rather play solo while they try to find one, rather than leap into the first guild they see recruiting in zone chat.
 
Everyone is different and a good MMO development team recognizes this and has content that caters for all tastes (in as far as is possible within the genre).
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This is a common misconception, that a multiplayer genre needs to cater to people who don't know what kind of game they're playing. Yes, the industry has shifted more and more toward the solo player and, as a result, we've seen a slew of trash game, after trash game, after trash game. A good developement team realizes what corner of the market they've fallen into, they lockdown that corner, then they try to expand without compromising the game's integrity. Baby steps... you can't just show up and say, "I am King!" everyone laughs it off.
 
Everyone is different and there are games out there for all types, but it shouldn't be assumed that any one game can be suited for all types.
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No, it really isn't. People know very well what kind of game they are playing. it is no secret that loads of people like to play MMO's solo. Carbine themselves acknowledged that the majority of players are solo players even before the game released. That is not a misconception that is how people play MMO's. Multiplayer does not mean you should have to be in each others faces constantly. A game that only caters to one small group *cough* wildstar *cough* ends up losing most if its population...... oh wait that already happened.
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			Simply put, yes.  Even in the absence of any buff and even if you're purposely avoiding any content requiring anyone else, if you're in a good guild, you've got people to talk to and ask questions of.  It's worth more than any buff in the game.	
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If you just want to have a spiffy tag under your name, you can always create a Circle.  On your titles page on your character panel, you can select a circle for the association line instead of a guild.  Saves you money, lets you be creative.
 
Otherwise, solo you really will get no guilded benefits making your own as others have said.	
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No matter how much you want it to, "multiplayer" does not mean "by yourself."
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			Interesting discussion, but I want to hear Mirth's answer, no the generic cut and paste everyone throws in	
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I like MMO games, where I can find enough interesting solo content for my daily game sessions after work. At closing time, I mostly don't feel like having much connection with other human beeings.
On freetime, weekends or during holydays I like interesting group content and discussions with people I know (more or less, like guildies).
 
So both directions are important (for me and many others, I know) to join and stay in a game.	
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OK, let's try again so maybe you'll understand because that was not, in any way, a response to what I said.
 
The misconception is not that a large amount of people want to play by themselves, the misconception being that multiplayer games should not only support this, but put their focus on it. Housing and dailies are great alternatives when you don't want people "in each other's faces constantly," but the main focus in an MMO should remain on multiplayer content. The ability to progress through the game by yourself has made the genre far more accessible, but at the cost of quality multiplayer content. What this has done is turn MMOs into fads rather than genuinely good games.
 
No matter how much you want it to, "multiplayer" does not mean "by yourself."
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I don't want to be rude or scare you off or anything, but I'm genuily interested: Why do you play an MMO, if you're going to play solo?
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/morpheous image
 
What if I told you some people love the mechanics and gameplay aspects that are only found in MMORPGs and will play the games for those mechanics?
 
It happens sparky.
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Those mechanics exist in many other games as well.
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No
No they don't.
 
I've yet see a one RPG that plays the same way that MMO questing and hotkey gameplay works.
These mechanics, oddly, are specific to MMORPGs.
In my nearly 20 years of playing video games, I've yet to see a single game that emulates MMORPG questing and open world gameplay, as found in WoW/Prius Online/TERA/WildStar in a single player game.
 
Personally I'd absolutely love to see a single player game built like Prius Online, that'd actually be pretty interesting.
I would love to see a single player version of World of Warcraft, it'd never sell but damn that would be interesting for me.
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You really need to start playing more games then
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My co-lead noted me over skype
 
I beg of you please tell me what library of games lend to playing a hotkey questing themepark game as a single player experience.
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go take a look at Hinterland.
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I've yet see a one RPG that plays the same way that MMO questing and hotkey gameplay works.
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You've asked for an example about what I quoted and now you're trying to turn yet around the conversation.
Do you even know why you're arguing about things?
 
Go play Fantasy Life then.
Complete MMORPG experience in a single player game with quests, parties, bosses, picking up quests and handing it all in, allowing you to press and hold buttons for various combinations.
And if you're on about binding keys, that has nothing to do with MMORPGS	
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I've yet see a one RPG that plays the same way that MMO questing and hotkey gameplay works.
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You've asked for an example about what I quoted and now you're trying to turn yet around the conversation.
Do you even know why you're arguing about things?
 
Go play Fantasy Life then.
Complete MMORPG experience in a single player game with quests, parties, bosses, picking up quests and handing it all in, allowing you to press and hold buttons for various combinations.
And if you're on about binding keys, that has nothing to do with MMORPGS
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Neither of those are themepark style MMORPG designs.
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As a mostly solo, new-ish player, would it be beneficial for me to form a Guild for my private use?
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lol what?
Alright humour me, what's then a "themepark" style then?
So first it was MMO questing and gameplay.
Now its MMORPG, which now got extended with themepark.
Can you actually formulate what you actually want instead of slipping out of everything.
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As a mostly solo, new-ish player, would it be beneficial for me to form a Guild for my private use?
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			I like to quest solo but do dungeons with others. *puts on sunglasses* best of both worlds	
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I don't want to be rude or scare you off or anything, but I'm genuily interested: Why do you play an MMO, if you're going to play solo?
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			Now as far as the OP's question goes its already been mostly answered with the influence/perk thing. But one minor reason i am a guild with just my alts is so that i dont have to worry about guild recruitment whisper spam.  I dont even know if this game has that whisper spam yet because i started up my own private guild a long time ago. And if you like the holograms there are some cool pics out there.  I would have preferred tabards but thats just me.	
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The main focus in an MMORPG should be ways to make the players feel like they are an individual but important component of a large and well-populated virtual world. Whether they choose to exist that virtual world as a raid group, a team, or a lone wolf has nothing at all to do with what the concept of a massively multiplayer RPG is supposed to be. 
 
No matter how much you want it to, "massively multiplayer" does not mean "premade teams" or "raid groups".
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I don't want to be rude or scare you off or anything, but I'm genuily interested: Why do you play an MMO, if you're going to play solo?
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In my particular case, Olivar, I was considering it mainly for use as extra bank space and the vanity tag aspect.
 
I've played most of the major NA MMOs and have enjoyed the company (and perks) of several remarkable guilds - large and small - over the course of my gaming. At this point, however, I am content to be a curmudgeonly solo player... mostly for game pacing purposes - I love WS to death, but the group content is too fast for my skills.
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Interesting discussion, but I want to hear Mirth's answer, no the generic cut and paste everyone throws in
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Thank you for answering :)
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In my particular case, Olivar, I was considering it mainly for use as extra bank space and the vanity tag aspect.
 
I've played most of the major NA MMOs and have enjoyed the company (and perks) of several remarkable guilds - large and small - over the course of my gaming. At this point, however, I am content to be a curmudgeonly solo player... mostly for game pacing purposes - I love WS to death, but the group content is too fast for my skills.
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In my particular case, Olivar, I was considering it mainly for use as extra bank space and the vanity tag aspect.
 
I've played most of the major NA MMOs and have enjoyed the company (and perks) of several remarkable guilds - large and small - over the course of my gaming. At this point, however, I am content to be a curmudgeonly solo player... mostly for game pacing purposes - I love WS to death, but the group content is too fast for my skills.
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Mirth, I think the best option for you would be to join a casual guild where you can still go off and do your own thing when you want to, but where you have other folks for when you want to try something in a group, get something crafted, or just chat with folks.  There are several of those on Entity - if you'd like some pointers, just PM me and I can give you some names to look at.
 
I'm not just saying this either.  Despite appearances to the contrary, I'm a solo player myself most of the time.  I like to explore the world at my own pace, I *hate* overpowering quests and mobs in the open world by having other players with me, I have a compulsion to complete every map and see every quest, and so on.  I only actually group in group-required content for the most part, although occasionally I'll go help a guildie in need or something.  So I totally get where you're coming from with wanting to play solo.  But the group content is such a huge part of Wildstar, and it's SO much fun, that I think you should still find a guild you can experience it with - just on your terms.
 
As for the challenge of the fights, don't let that get you down.  They are challenging, yes, but it also makes them immensely rewarding when you realize that you've improved over time.  I must have died dozens of times figuring out the fights in the veteran mode dungeons, but you'd never know it if you watched me play now.  One of the things I appreciate most about Wildstar is that it really challenges players to become better players - it's not just a numbers exercise like it is in so many other games.	
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So the only advantages of having of making your own individually populated guild that I can see are being able to design your own tag icon, not cutting into the 5-circle limit to have a custom nametag, and avoiding "want 2 join my guild?" questions.
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That last one is priceless! *makes his own one-man guild ASAP*
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Good discussion  I have this a lot with people who are not guilded,
 
I disagree with galactic 007-the majority of players are not solo players.  There was a time period before the server merge people had no choice but to solo lol-but as a guild leader I know thats not the case any longer, and the population has been growing since drop 4, and my active roster has increased x 4.  There are way more guilded then unguilded.
 
Tree Fiddy- hmm reckless elitism? It depends on who you run with.  And my response to Mirth 662 is  the same.  You have to pick the right group of people and it may take a couple of tries. There are always the uber elite gamers who have the attitude "if you can't run with the big dogs, stay on the porch," be the first in everything, yadda yadda.  But they pay their money too, and just like you get to chose how you want to play and what is fun, so do they.  Fun for them is not wiping 30 times on the same mob, their playtime is just as valuable as yours, and they want to accomplish something, and part of their fun might be being first/best/uber.  They are usually pretty experienced and very good at raiding and know who can keep up, and just don't want to give up their game time on others who can't.  That's not my style, but I understand theirs and don't begrudge them that.
 
1. I do feel that playing solo is only playing 1/4 of the game.  Leveling/questing/worldstory is fun and surprising and fascinating, but is it only a small portion of what the game has to offer. And to be honest most players leveled themselves to 50 anyway, so you are not really as different as you think.  If you are a completionist-you won't be able to get all data cubes or lore without grouping or help from other classes.   Cubes and lore are in dungeons-you have to group for those and you have to kill the final boss for the data cube behind them. In order to kill them, see number 3 below.
 
2.  You don't truly understand your class until you start grouping. What works for soloing definitely will not cut it in a group. Being able to turn what your read about your class into success in game is a different story. Learning from others will benefit you.  Practicing with the same group helps, you learn each other and problem solve together.
 
3.  You can try to get attunement by PUG.  Attunement is also only 1/4 of the game and its not simply medal once and done. You need to run over quite a few times.  You will need to join pick up raids for World Bosses, reputation events for the amp/ability points which become oh so crucial in dungeons.  But because you haven't practiced grouping, you don't have gear or rune progression, you will likely get booted by the group because your performance will be subpar. Dying over and over because 1 person can't keep up is not fun,  Dungeons are designed so that everyone has to pull their weight, but you don't get better without practice.  Can't practice without people who are patient.  Most dungeons/adv are not something you can walk into and move on to the next, that is questing, not dungeoning. Getting into the right guild, where you can be mentored and assisted, and people will observe more patience because they want to make an investment in you so everyone can progress together. Also you will feel more prepared because likely they will have a voice program so you can communicate how to work with each other. I will never do a dungeon without a voip, its like being blind, Voip makes a huge difference in your understanding of what you need to do in a dungeon, no one likes to type out pages in chat about the phases of a boss fight. Your timing will be better, your focus will last longer, etc .  But there are a few voips out there and a solo player who wants to do well- you would have to have a couple voips because everyone uses something different. 
 
4. You will be at a disadvantage not having experience, renown, reputation, gold, and prestige buffs from being in a guild, which means falling behind people who were once your peers in terms of  AP/SP/Armor rating, money to buy runes/gear, and you will level slower. that might be ok for you, but you have to do some keeping up with others or you have to keep finding new people to hang out with. If you are a solo player its like you are more introverted anyway, and people coming and going from your gaming sphere can't be fun either. 
 
5. You can't earn the currencies that help you improve your gear: renown and glory.  Renown comes from grouping, glory from grouping in a dungeon/raid, again, falling behind peers.
 
6. You don't get the benefits of free stuff. Other guildees are always trying to outfit everyone with better gear, potions, bags, amps, runes, food, schematics, decor items, PLUSHIES! etc. Because it helps everyone.  And not to mention a whole set of neighbors to get renown/goodies/farm their housing plugs. And also all those rich guild mates who put money in the guild bank so you can have free repairs so you can build game wealth s you can do what you always wanted- buy that 4 p boxing ring.
 
PVP and Raiding are the other half of the game.  You can't do those solo (you can queue solo, but whether they pop or not is another question).  So essentially as a solo player, you pay for a full game, and only experience 1/4 of it, and experience 1/4 of the fun, but don't realize it.  Its not a leveling game- its much broader then that.
 
I get that people solo for different reasons.   Finding the right guild for what you want to get from the game at the right pace in the right time zone may take a couple tries. Most people you do want to hang out with though want to progress in some fashion or other, otherwise they will move on without you. Just like real life.   The the benefits far outweigh commitment. 
 
Guilds can and do have drama time to time-its not the guild, its a few individuals. If you are in the right place for you and your pace, hopefully the guild masters and officers can nip that in the bud discreetly,  
 
Remember, its not a contractual obligation- you can always leave.  But It may take a few tries before you find the right place.	
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Good discussion  I have this a lot with people who are not guilded,
 
I disagree with galactic 007-the majority of players are not solo players.  There was a time period before the server merge people had no choice but to solo lol-but as a guild leader I know thats not the case any longer, and the population has been growing since drop 4, and my active roster has increased x 4.  There are way more guilded then unguilded.
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