142590-my-thoughts-so-far-about-wildstar

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Here a link directly to the google doc: https://docs.google.com/document/d/1i5mhCNKsouB0b2QXS_B0CQWWmLomCwmyofT8HREzjIs/edit?usp=sharing
because Forum edit is bad, couldn't stand it.
I have many points, I have played at Wildstar first launch and now again. At launch, I have  done dungeons, all adventures so many times, thank you RNGesus, and also a bit of PvP, but not enough to talk about it, I have read these  forums on a weekly basis. I have followed to see what’s happening, but I have never felt coming back for these reasons, and a lot of these reasons are still present as I write:
 
·  Game runs like shit, I have an i7 4790k and a gtx780. At first launch, I didn’t have them but I still got around 30 fps with an i7 2600 and a gtx 550 ti. Got everything on mid-low, low for things that aren’t important like shadows, and those kinds of things. Textures on high. Played on 1650x1080 and had from 20 to 60 fps, (got about 100 fps zooming at the ground :P  ). I have tried it now, and Fps is still bad, for the specs I have I thought maybe I could get about 100 fps everywhere, what a joke. But it happens in a lot of recent MMOs, I get it, and those 100 fps were during night EU time, like 4-5 am. So I can understand it the performance issue, but once dx12 is there, you have no excuses. Hope you plan to upgrade to dx12 once it hits live because WoW certainly will at one time. Be competitive. 
 
· UI is bad, oh my *cupcake*ing god, texts are so small (playing on 1920x1080 everything on ultra), I tried to find a way to change that with addons or some kind configuration, haven’t find anything, also a turquoise text on a dark blue turquoise background, is terrible most of the time, they need a *cupcake*ing UI overhaul. Don’t tell me Addons, addons for the most part are not supported enough, got bugs, or not customizable enough. They need to think in a minimalist way but with enough functionality, right now, I have found that the best thing would be a Minimalist addon (not longer supported, was at first launch, but when people dropped the game, the addon dev too) mixed with the ForgeUI addon. Functionnality, utility, readability. If someone has a good knowledge how to make addons and wanted to make my wish come true, pm me, but I got no programming knowledge so far, still studying (first year).  Tldr of this point: Flat/minimalist design, but not colorful, more black with transparency. Easy simple. You know that design that phones are using, not talking about windows 10 design, but more like google flat design, you’ll see by yourself. Also everything resizable.
 
· Account wide and soulbound. These things need to get treated. I heard it was in work-in-progress, hope they understood what players want. Mounts, pets, even attunment process, HF (achievement points, don’t remember the name). All of this must be accountbound. Same for AMPs and abilities points. And reputation almost forgot. A la Gw2, think ahead, stop thinking like we were in 2004.
 
·  Ability points and AMPS, right now, I haven’t found one build that doesn’t use a T4 or T8 ability, I mean who will say put T7 and T3, there’s no sense, because Effect > damage most of the time. They may be some grimmicky build, but make it clear, these choices aren’t choices, they are just useful for lvling, to correct lvling part, just up damage ability during lvling to compensate and give effects. Like a talent tree. For example with Gw2, they did the same mistake at the beginning but then they corrected it, and we could only choose effects, for example (invented, cuz then too complicated to understand for no gw2 players), we got 30 points and you have effects on 5 or 10 points spent, like 5, 10, 15, 20, 25, 30, before you could put 14 points, but now it either 15 or more to get the effect on the 15 points tier, and for every point you got a stat. You should do the same thing. Easier to understand, easier to polish, to balance, specially that you have the same abilities for pvp and pve. WoW did the same kind of change, they scrapped tree talents and then let us choose our “tree” (specializations, dps, tank, healer, depends on the class), and then we only choose abilities. Right now it’s : “is 11.3% better or getting 1 points of damage, every 14.3 secs”, It only adds headaches, you’ll tell me that this is a hardcore game, no matter how hardcore you are, your game needs to be polished, those things only take time for people no matter how much hardcore or casual or noob you are. Maybe more for noobs, but whatever.
 
 
· AMPs are annoying, they have no flavor, it’s characteristics or some niche/damage effects. Where are the fun ideas, you know like people getting excited for unlocking something and spamming it in the capital city just for the fun. That’s what fun in abilities are. Not some, deals 2% more damage after 3rd chain. So boring so 2004. But if you want my last thought on this AMPs shit, Get the F*** rid of them, and incorporate most of the utility directly on abilities and balance with that, or get rid of some effects, because they are unoriginal, Do the WoW talent tree style. Your best shot. They are just a grind for whatever effects they have. Some should have been incorporated on abilities since the beginning.
 
· Buffs and visibility. They need to be remade, some buffs looks like they wanted to be consistent but then because of balance or whatever the reason, got unconsistent, like Empowers, same name for a lot of different effects on every class. And buffs like 5% damage and so on, try really to put them on abilities damage, not some buffs, When I Look at bar buffs, I have to say “ hmm he used this or that”, not to try to guess what is what in this spam mess. For doing so, you need a UI overhaul, with a lot of visibility. Even Wow players complained about that. Come on.
 
· Nothing should be managed by addons, literally nothing, maybe DPS meters and changing the UI model for your likings, like if you prefer some purple on your UI, well the addon community is for you, not for correcting YOUR ERRORS. AGAIN POLISHED MADAFAKA. You prefer a square map over a round one, well then get your addon. That’s what it is. If you want my opinion, in a game like wildstar, the DPS meter should have even been incorporated, it should be a standard in MMOs where this is important. For example remember when WoW didn’t have the questhelper by default. You needed an addon, then they incorporated one made by themselves I think, it was in Wotlk if I’m not mistaken. Do the same. Be intelligent.
 
· One thing I don’t understand, is why the hell is there so many trash drops on mobs, I thought this was 2015, convert it directly to money, it only makes it truesome to sort what is what and sell it, more time than I would admit, I had to verify if I haven’t sold something important. Yes, there’s an addon called JunkIT, still why Addons should be the answer to every problem/design choice. Addons should have been there to customize things, add some funny functionalities, or some things that are needed until the game has it.
 
· Continue your story, I haven’t seen anything story related in the game with drusera, but yeah the story is finished with the Drop 3 if I’m not mistaken again. Where is the new story? Did I finish the game? BUT I have seen that you have put stories on your website, please for the love of everything that is good, don’t do that, I don’t care your statistics or your opinions, experiences, nobody sane goes to read stories on your website ffs. This is a *cupcake*ING UNIVERSE, the story is INGAME. THAT’s why we’re playing it too. Be it released in forms of texts that we have to read from NPCs talking or voiced by actors (way better and should be standard nowadays). All my friends, guildies from first launch loved the Eldan mystery, everybody was speculating on it, we all had the same thought, it was maybe too short, but you added the next chapters with content drops. The universe and its story made me have shivers, I felt like the first time I started playing World of Warcraft and not knowing that it was possible playing such a game.
 
· Right now, you need population, you need casual and big gamers, it’s your last chance, you think NcSoft will not scrap this game if it fails again ? I’m pretty sure they will be layoffs, then less devs time and programming, and then what, the end, because they think paying a dev for more work will get the same results as 2 devs with shared work time. Now or never, or worse the game is sold to a *cupcake*ing Pay 2 win company in EU and NA, like Gameforge (Vade retro satanas). But if you want to be a niche MMORPG like LotR, you get it, then continue your way, if you want to step up your game, it’s right now, competing with WoW, Gw2? STEP UP. Copy if you have to. But not brainless copy, copy with thinking. Don’t try to reinvent the wheel BTW. Learn from today’s games and business models, even League of Legends got an overhaul of their UI to be more readable.
 
 
· People didn’t left because of too hard or too scifi, everybody enjoyed the game, but no the big grind this is.  Don’t forget, GRIND =/= DIFFICULTY. Yes, games require grind, but not on everything, why the hell are dyes so expensive so rare, learn that customization is important in nowadays games and it has to be accessible because everybody likes it and more casual players are very into it. Look gw2 for example again.  For the most expensive and rare dyes OK, but not in a RNG way, make it an achievement. Something to show off. Buginess, accessibility, attunment process, people today won’t pay a sub for most games, because some are hopping on the trendy ones, more and more common, because of content droughts, you need to retain players and for so players need to identify to their characters, and it comes to customization in MMORPGs, choices too, but hard to implement them in MMORPGs, you get my point.  To retain players, you need also challenging AND casual content, you lacked the latter, now it looks OK from what I have read.
 
· Now a point, I might be a minority thinking like that, even of some points before, but I find heal and “mana” potions a bad design,  Drinking and foods are okay, old but you can’t really make it better as with your design. But potions are so old and bad design, just thinking of it makes me remember all those Korean MMOs, and they are a nightmare to balance also with some contents and how they react with some classes, some get a lot out of it, because health, armor, and so on.
 
· Runes, THIS is bad but not as bad as it was at launch and bit after that with that overhaul that was good and bad. Runes need to be understandable from the get  to go. Too much variety kills it, because there’s no real choice, when the only 2 or 3 options are good. And for now this is actually quite true hearing from friends that begun playing again. Too much effects, too many details, it incorporates so strong effects, that it changes how something plays, more than AMPs and some ability t4 or t8.  And with your system, it looks like Aion runes, I mean in quantity, but with such strong buffs, it’s not good for the game. If you say you want to add depth to classes then just put AMPs or some talent tree or directly on some abilities, not on runes.  You did exactly this: Aion quantity runes but with à la GW2 effects, strong but with more quantity. Make it simple either, gw2 style, not a lot of them but with effects, or wow style, lot of them but with only stats on them. Choose. And let me tell you the WoW way is old, It’s just there to add grind, crafting, economy. The best way would be not having them in the first place.
 
· Same thing for some classes gadgets, why a gadget is so impactful on gameplay, progression, ...progression, maybe, but man a single gadget has more impact than maybe all my AMPs again. So much power creep, that you can’t stop once you start doing it, what were you thinking with new gadgets and gear effects? They have to be stronger to make people change their gear for better stats, or equally good, and this is hard unless the same effect for both gadgets, but better tuned, so better gear stats and better effects, the hell this won’t end well at all. Remember at launch that shield with interrupt armor in PvP and how it was better than everything even with worse stats, well with the path you have taken once again you’ll get to the same problem. Effects are so strong that it is better than stats buffs. (I have read some changes on it, can’t tell when, didn’t quite understand it, so you can skip this point, but Im judging it from wildstar first launch knowledge).
 
And this last point, is what makes you game unenjoyable, same is happening with WoW trinkets in PvP, same problem, but they don’t listen, and boom, pvp is shit, people are dropping the game, or not interested in PvP part anymore. PvP is as important as PvE in a MMORPG, some players like both, some one side. But when it comes to PvP, if people are mainly doing that part of the game, and you failed hard that part, people will leave, making friends following. PvP and PvE is what makes a universe, don’t underestimate one or the other. Some people will defend with their heart some gadgets and effects, because they will lose their favorite OP toy.
 
 
· Talking about customization, why human males dominion side have less hair haircuts, total bullshit, specially that exiles are more fun, lore wise, art wise, everything actually, even armors, you’ve got a big problem on your hands, if history repeats itself and it will for sure. Talking about humans, why eyebrows don’t get the same color as hair, IT MUST NOT BE THAT COMPLICATED and even if it is, change it, because read my post again. I get that you wanted to differ humans from exiles and dominion, but make cool hair available both side, I mean the short popular ones. Or make it unlockable with achievements.
And I have played both sides, starter exiles zones to the snow zone when we first meet the dominion side, have more flavor that dominion zone, and I have played on both sides. Looks like dominion has bland zones, where is the mystery, the “whoah” part isn’t there. Common zones are good though.
 
· Talking about zones, well I think we have had enough of green, snow, desert, destroyed alienish, divine zones. What we are lacking is some new concept, like completely urban zones, for capitals, looks for example Ratchet and Clank or Jak 3 (Jak 2 too),  but with quests in there, not only for capitals, I still can’t believe that every game does this mistake when designing zones, less work sure, but less flavor too. Water Zone, I don’t mean explicitly water and swimming, but underwater city, like a glass roof over a city, I don’t know exactly, have you ever looked some artworks or fanarts and thought whoah why isn’t something like this in game, why always blatant 3 color zones (desert, snow, green) majority are those, no matter what game actually.  I don’t ask you to make bigger zones, I ask you for a different background. You did pretty well with introducing a lot of laboratories and such, moon gravity, but it stopped there, to continue as the same design as the beginning.
 
· Also I find strange, and for this for sure I’m not the only one, but why with action combat, you decided, even that I understand why, you put evade as a passive proc, what the hell, you make dash and then you decide to put evade on passive stats. I get it you needed it for raiding and tanking, but your game designer was inconsistent, won’t say any name. If stalker couldn’t tank, give him evasion frames on skills à la Gw2, problem resolved, but got to balance in PvP. Path of least resistance I guess.
 
 
·  Can’t talk about crafting, find it the most boring shit ever, no matter what game, it’s boring by nature, but it’s required for economy I guess. Talking about crafting, I have found that your food buffs are inconsistent too. Make it more understandable. I don’t have to have a PhD in any other game to get it, here I need Harvard PhD. Like next level not understandable and not for the better. Simple, choices, colors and icons to differ them, done, or more easy copy Gw2. Not so hard.
 
· If you have followed MMORPGs you could have seen that even WoW a 2004 game, got rid of timed specific class buffs, they are on passive style, find it better, it makes the game less deep with debuffs and such, but it’s the way to go, a game depth comes from the combat styles btw, not some gear min-maxing.
 
· Housing, this is spot on, best thing in your game right now, housing alone could make a mini-game. But I have some things to say, nonetheless. FabKits should be unlocked account wide, not buying them again and again, or if so maybe stocking them in a special housing storage. Because I remembered you have got Architects as a crafting profession, It takes place and eventually I delete them because I’m lazy. So a special storage for them.
 
· So talking about this housing system, well banks, you need to make it account wide and adds tabs specially for crafting mats, actually, it’s a mess when I try to find where is what for crafting, and specially that you don’t have a database as good as wow or gw2 one, can’t comment on others, my 2 majors mmorpgs, still tried everything, but played them for the most part of my life. You could make it even better, unlimited storage for mats, (9999) is max from PTR if I remember correctly, pretty good, and make it directly accessible from inventory crafting mats tab (like now). But a better tab view, like Firefox/Chrome tabs, so easier to see what is what. First tab = inventory, 2nd tab = crafting mats. And keep a bank for everything else that is not in a specific category, you did it pretty good with mounts and pet system, you need the same for toys. Account wide don’t forget. And an options that makes all crafting materials and all things that have speicifc storage, like maybe fabkits and such, go directly in those storages.
 
So if you have read all of my major points for right now, maybe I’ll add something when I remember or find something, but you can conclude it’s all about consistency, readability, and enjoyability. Maybe one day, the savior of MMORPGs will come, but the future isn’t promising.
 
Then maybe, I’m mistaken and I shouldn’t have told my ideas for a good game, cuz somebody will steal it and make the next MMORPG, but whatever. Thank you for reading who did read, *gives cupcakes”.
 
All of these things shouldn’t have been in the Open Beta. Now you have less revenue, less resource, NcSoft got less confidence in you, and you got so many problems.
 
 
World of Warfact is dropping players like it’s hot, and this is because the game is old, there must be an MMORPG king to control the people. The MMORPGs players are looking for is action combat, Open world, Challenging (Instances, dungeons, raids), Casual content, a lot of customizations, and you got Housing, the best one in any MMORPG for now. What are you waiting for?!
 
I want to play it, but these things are making me say no, let’s play some “whatever polished game” be it online or single player.
Now that I have finished writing it on my Microsoft Word, I came to the big conclusion, what were you doing during this 1 year? Things are pretty the same, more content, but the most obvious things are still a mess. You got lucky that I posted this, some people leave without giving any info why. 
Tldr: I couldn’t make it less big. Just read, 10 minutes of your life. Not like you were browsing the forums losing your precious lifetime, cupcake. You can retain one word from this big text, consistency.
 
 
PS : I know I have a hard time to get my points through, can’t make it better, I got no more time to edit or to argue why or why not, if someone got all my points, well maybe devs will too. *HOPE*.
 
I speak for myself, in no way this represents this game players, opinions, wishes (so on), but my experience, thoughts, long one, with MMORPGs and online games in general. (*prepares for keyboards warriors*) (English isn’t my native language, and wrote it pretty quickly).
Sorry for the bad presentation, it looks cool on Microsoft Word, but on forums, I can't even justifiy it and I can't add more spaces. 
			
				
	Edited October 11, 2015 by Neys7s	
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			I agree on your points, some of them i cant really comment since i havent experienced them myself but the ones that i know yeah i tottally agree, i hope the do listen to the people feedback seriously this game has so much potential.	
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			TL;DR Wildstar isn't like GW2 or WOW and I don't like it.	
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Hmm, i dunno, it runs at a constant 60-80 fps for me and the UI is very customizable and some of the addons are glorious...as far as crafting then yeah, i have never enjoyed crafting in ANY game except EQ2 but even the it was a stretch. 
 
I DO enjoy the story and the quirky style this game has and i suppose it is not for everyone. Like they say, you can't please everyone  :(
I rather enjoy the game myself and i like most of the improvements they have made esp in PvP.
 
 Good luck in your future xD	
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TL;DR Wildstar isn't like GW2 or WOW and I don't like it.
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And we got the first fanboy.
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But it isnt, the game has only been out a year give them time to expand, I do not agree with all your points but seriously it does not need to be another gw2, that game is nothing but casual.
 
Also you come off as a real jerk, allot of the stuff your talking about is also subjective, are you an mmorpg developer? What makes you so entitled and better?
 
You also seem to want them to copy things from wow and gw2 which is silly there are ideas from other games to that anyone can use.
 
Also they announced improvements about the runes and some other stuff here,
 
'https://forums.wildstar-online.com/forums/index.php?/topic/140151-f2p-update-economy-and-tradeskills-100915/
 
Hey all,
 
I just wanted to pop in and give a quick update. We have heard your feedback and we plan to make the following adjustments soon.
 
·         Removing Runes through the “Destroy” button will no longer cost gold.
·         Gold cost for re-rolling runes will be reduced at all levels and rarities.
·         We are adding a method to extract runes from an item with gold. (This will go to PTR before going to Live)
·         Adjustments to repair costs to smooth it out and lessen the burden throughout the gear progression, particularly at the Vet Dungeon to Genetic Archive range.
·         Lowering the cost to use common, uncommon, and rare dyes.
·         Adjustments to Rune Fragment drop rates to increase the acquisition rates.
·         Addition of a vendor that allows the trade-in of lower tier Rune Fragments to gain higher tier Rune Fragments. (This will go to PTR before going to Live)
 
 
Thanks again everyone for your feedback!
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let me break it down by parts:  
 
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·  Game runs like shit, I have an i7 4790k and a gtx780. At first launch, I didn’t have them but I still got around 30 fps with an i7 2600 and a gtx 550 ti. Got everything on mid-low, low for things that aren’t important like shadows, and those kinds of things. Textures on high. Played on 1650x1080 and had from 20 to 60 fps, (got about 100 fps zooming at the ground :P  ). I have tried it now, and Fps is still bad, for the specs I have I thought maybe I could get about 100 fps everywhere, what a joke. But it happens in a lot of recent MMOs, I get it, and those 100 fps were during night EU time, like 4-5 am. So I can understand it the performance issue, but once dx12 is there, you have no excuses. Hope you plan to upgrade to dx12 once it hits live because WoW certainly will at one time. Be competitive. 
 
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Please, dont attack each other, because that's how forums threads get deleted.
 
I didn't mean in a harsh way, gw2 and wow are better, I used them as an example to picture them, because it's easier to make an existing example, because it proves its possible, and also, as much as important as the other point, to make you understand, what I am talking about. Most of the things I "criticized" were about functionnality, presenting and so on. It's not a major gameplay overhaul, let's take an example for some AMPs, if let's say we get rid of them, you have still to maintain balance and some effects, how you do it ? well here's the thing, it's either by talents points, the closest things to AMPs, even the same thing, just a matter of perspective, but if we totally get rid of it, you have to still have some effects, you then implement them in ability points, or  talent trees à la WoW (like right now, not some old ones dating back from cataclysm), or directly on some abilties with doing some balancing. Because, I feel, like we have no real choices, they are artificial, you don't choose, there is a better choice, for pvp, pve either be it DPS 1 target, or more targets, tanking, healing, and changing them for different encounters when needed, or stacking different buffs.
 
So you simplify the system, still some balancing to do, so you can balance better, you might say balance is pretty good now, balance changes with gear, scaling and all of those factors. That's the major point why WoW (example, not better, but it's the only one that I know that did this and make it work).did it, So why they did it ? Well because balancing PvE and PvP with same skills is a nightmare specially when you have strict metas on both sides of the spectrum. So PvE abilties are more balanced for PvE, PvP ones for PvP, and ones used in both are still good. Sure, the balance is not perfect, but it's pretty good. It also helps readability and cluster*cupcake*s like wildstar, you can't deny it that it is one, with buffs, even if you know all of them, you need to look closely to identify what's exactly happening. because some classes buffs are in AMPs and these buffs make it not very readable.
 
Will I play Wildstar, maybe when I have more time, but for now it isn't my first choice, but I still prefer its lore and universe over gw2 one, and even with WoW one (but getting tired of it, becoming way too reptitive, next step is filler expansion after Legion, then lich king agian :p  )	
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			And please stop talking about gw2 stuff or wow stuff I didn't mention, If i didn't it was for a reason, I don't find those games perfect, Just get to my point. Because nitpicking things, like account wide banks, will have less space, you just make them way bigger, done. It's frankly looking like some defensive fanboysm. Some points, yes are good for discussing, but please, don't say things I haven't said. Edit: Common sense is rare these days.
			
				
	Edited October 12, 2015 by Neys7s	
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I didnt even said anything, that shows how good you are at reading...
 
And also the "if you cant do it dont criticize" its so BS that at this point its laughable that someone thinks that saying that is even a valid argument at all.
 
You may want to re read what I said about tc post again if you are interested in my opinion about his post.
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Please, dont attack each other, because that's how forums threads get deleted.
 
I didn't mean in a harsh way, gw2 and wow are better, I used them as an example to picture them, because it's easier to make an existing example, because it proves its possible, and also, as much as important as the other point, to make you understand, what I am talking about. Most of the things I "criticized" were about functionnality, presenting and so on. It's not a major gameplay overhaul, let's take an example for some AMPs, if let's say we get rid of them, you have still to maintain balance and some effects, how you do it ? well here's the thing, it's either by talents points, the closest things to AMPs, even the same thing, just a matter of perspective, but if we totally get rid of it, you have to still have some effects, you then implement them in ability points, or  talent trees à la WoW (like right now, not some old ones dating back from cataclysm), or directly on some abilties with doing some balancing. Because, I feel, like we have no real choices, they are artificial, you don't choose, there is a better choice, for pvp, pve either be it DPS 1 target, or more targets, tanking, healing, and changing them for different encounters when needed, or stacking different buffs.
 
So you simplify the system, still some balancing to do, so you can balance better, you might say balance is pretty good now, balance changes with gear, scaling and all of those factors. That's the major point why WoW (example, not better, but it's the only one that I know that did this and make it work).did it, So why they did it ? Well because balancing PvE and PvP with same skills is a nightmare specially when you have strict metas on both sides of the spectrum. So PvE abilties are more balanced for PvE, PvP ones for PvP, and ones used in both are still good. Sure, the balance is not perfect, but it's pretty good. It also helps readability and cluster*cupcake*s like wildstar, you can't deny it that it is one, with buffs, even if you know all of them, you need to look closely to identify what's exactly happening. because some classes buffs are in AMPs and these buffs make it not very readable.
 
Will I play Wildstar, maybe when I have more time, but for now it isn't my first choice, but I still prefer its lore and universe over gw2 one, and even with WoW one (but getting tired of it, becoming way too reptitive, next step is filler expansion after Legion, then lich king agian :P  )
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I'm not trying to attack and I do agree with some points (like grind for example), however I merely pointed out that a lot of your points are very much opinion based and while mine are too, we just don't agree on what makes a good MMO. 
 
 
You want a lot of simplification, while I don't. It's true that WoW did simplify a lot, but at the same time WoW lost a lot of subscribers and while you think that it's because of WoW's age, I would argue against that statement. 
 
Your opinion on some points was presented rather harshly as well, making a lot of people immediately see you in a negative light. 
 
Bottom line, while in my eyes some of your points are valid, you have the right to your opinion and all opinions are welcome and useful to the game, but I rather Wildstar keeps its uniqueness rather than simplifies it all to WoW level, because there are reasons why I'm playing Wildstar and not WoW. I do realize that a lot of points could be dismissed like that and that it's rather unfair to use that as a point, but different games are different. 
 
Regardless I'm happy that you dared to share your opinion on the forums and I'm pretty sure that all feedback is valuable :)
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And please stop talking about gw2 stuff or wow stuff I didn't mention, If i didn't it was for a reason, I don't find those games perfect, Just get to my point. Because nitpicking things, like account wide banks, will have less space, you just make them way bigger, done. It's frankly looking like some defensive fanboysm. Some points, yes are good for discussing, but please, don't say things I haven't said. Edit: Common sense is rare these days.
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Dont understand how no 1  is related to the game when its a problem with your system
 
For '2' you can adjust the UI size in the settings .85 is pretty good
 
Everything else seems like a preference playstyle	
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This was more towards the tc which has nothing to do with my reading stop getting overly offended.
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Exactly this is what sets wildstar apart it retains some of the older mmorpg elements with the new and if it looses that well lets just say it will end up competing with gw2 and the other simplified casual mmorpgs on the market.
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Dont understand how no 1  is related to the game when its a problem with your system
 
For '2' you can adjust the UI size in the settings .85 is pretty good
 
Everything else seems like a preference playstyle
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Funny how you talk about causl and simplified when in fact the classes in this game are SUPER casual friendly and SUPER simple.
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Then dont quote me???
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I may have worded it differently, if this was my review. However, I think that he make some valid points. Some of which have been mentioned speparetly in other threads. 
 
And for those that have differing view points, thats fine. Than share you own subjective observations, but there is no point in attacking someone for offering their own feedback. That will only hurt the process. Whether anyone shares anyone else's opinion, the development teams needs to see as much feedback as possible. Its crucial in fact.
 
My sense is that Carbine will be responsive to many of the points we make.	
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I was quoteing your guild wars 2 comment seems like you just want an excuse to insult others, your true colors are showing now be careful.
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			As a new player to this game and an experienced mmo player, including wow and GW2, i think the beauty of this game is that it isn't too simple and it shouldn't be too simple. A part of the community, like this about this game. And i can hardly say its complicated if you know english anyhow.... the potions, the world pvp, the timed gadgets, combat sistem, its what makes an small effort at the right time count. The game has its flaws, like optimization for instance. But still some things are supposed to stay different IMO.
			
				
	Edited October 12, 2015 by Lifestopper	
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Relevant stuff
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l did not run into the problem that you're experiencing. My UI Wildstar:
 
 
 
 
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Exactly this is what sets wildstar apart it retains some of the older mmorpg elements with the new and if it looses that well lets just say it will end up competing with gw2 and the other simplified casual mmorpgs on the market.
 
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I actually think it already competes with gw2, gw2 has gone free 2 play also but in a restricted way, wildstar has chosen the same path but with a subscription instead of one time pay (buy 2 play), if you look closely on restrictions they are pretty similar on both games. And don't forget gw2 is getting an expansion in 2 weeks, with it Raids (they will be not unlocked at the start of the expansion, but short after that, like 1 month I think), so they are on the same fields, dungeons (we can ignore this point because they are easy if comparing them to wildstar ones), raids (on the contrary raids are made challenging), pvp, story (personal or living story vs drusera story), warplots vs wvw and gvg coming with the expansion. Also Wildstar got less choice of skills, it's by your definition casual too.
 
 
The thing about gadgets and effects, I can understand, it is just to care about effects on them, because once made strong, people will whine on forums to not nerf them, devs will succomb to these cries, and nothing is done. It happens more and more these days.
 
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			No gaming resume. OP is invalid.  ;)	
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TL;DR Wildstar isn't like GW2 or WOW and I don't like it.
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