Comet the Super-Horse (Pre-Crisis)

==Summary==
Comet the Super-Horse is the pet horse of Supergirl. Originally a centaur in ancient Greece named Biron, he was given a potion by the witch Circe after he saved her from water poisoning. The potion was intended to turn him into a full human but instead it turned him into a full horse. As compensation Circe granted Biron superpowers and immortality, but he was then sealed in an asteroid by a sorcerer who tried to poison Circe. Years later Supergirl traveled to this asteroid and her ship's passing broke the forcefield that was trapping him, and they became friends.
==Powers and Stats==
Tier: | 
Key: Horse | Human
Name: Biron, Comet the Super-Horse, uses the alias of Bill Starr in human form
Origin: DC Comics
Gender: Male
Age: Over 2,000 years
Classification: Horse, superhero
Powers and Abilities:
<tabber>
|-|Horse=Superhuman Physical Characteristics, Flight (Shown Action Comics Volume 1 Issue 292), Telepathy (Shown Action Comics Volume 1 Issue 293), Immortality (Type 1; Was granted ), Self-Sustenance (Type 1, 2, and 3; Survived for ), Time Travel (Shown Action Comics Volume 1 Issue 302), Matter Manipulation (Was able to change the Action Comics Volume 1 Issue 323), Enhanced Senses (Has Action Comics Volume 1 Issue 364. Should have similar senses to a regular horse.), Temperature Manipulation (Has Superman Volume 1 Issue 176), Transformation (Whenever a comet passes by he ), Resistance to Temperature Manipulation (Lived for centuries in space. Is unaffected by Action Comics Volume 1 Issue 311.), Disease Manipulation (He is immune to Action Comics Volume 1 Issue 318), Poison Manipulation (Shown ), Radiation Manipulation and Light Manipulation (Was completely fine after Action Comics Volume 1 Issue 356)
|-|Human=Weapon Mastery (Is an expert with the ), Vehicular Mastery (Adventure Comics Volume 1 Issue 390)
</tabber>
Attack Potency: Low Multiverse level (As Adventure Comics Volume 1 Issue 409 Pre-Crisis Supergirl) | Athlete level (Is a fit person who managed to )
Speed: Immeasurable (He is able to casually ) | Athletic Human
Lifting Strength: At least Class M (Can easily drag a ) | Athletic Human
Striking Strength: Low Multiverse level | Athlete level
Durability: Low Multiverse level | Athlete level
Stamina: Superhuman (Should be superior to any real life horse) | Average
Range: Standard Melee Range, at least Several Meters via Matter Manipulation | Standard Melee Range
Standard Equipment: None notable | None notable
Intelligence: Above Average (Has great knowledge of archery and is a competent superhero) | Above average (Is the same as before mentally)
Weaknesses: Turns into a Adventure Comics Volume 1 Issue 316 | None notable
Note: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:DC Comics
Category:Characters
Category:Male Characters
Category:Good Characters
Category:Cursed Characters
Category:Animals
Category:Mammals
Category:Horses
Category:Humans
Category:Immortals
Category:Flight Users
Category:Self-Sustenance Users
Category:Telepaths
Category:Enhanced Senses Users
Category:Time Travelers
Category:Matter Users
Category:Temperature Users
Category:Transformation Users
Category:Weapon Masters
Category:Weapon Users
Category:Bow Users
Category:Vehicular Masters