Resolve

= Resolve =
== Basic Information ==
As part of the HHR release, the way resolve works in Roguetech was changed.
* Resolve is now kept per unit pilot.
* The Max resolve of a pilot is 80.
* At 50 resolve, Inspiration is automatically triggered providing +1 to ECM Shield and Probe Strength.
== Generation ==
There are two ways to generate Resolve for every pilot.
=== Round Start ===
At the start of each round all pilots recieve a base amount of Resolve. This value is based on the Company Morale, as shown in the Argo. Several equipment and pilot modifiers are applied before the final value is calculated. 
The tooltip of the Resolve bar in battle shows the current Resolve generation after all modifiers are applied.
Note: The round start Resolve generation can be negative if the Pilot is affected by enemy effects or the Argo Morale is low.
 Argo Morale to Base Resolve
Argo Morale Level	Values 	Base Resolve per Pilot at Round Start
Very Low 	0 - 10 	-2
Low 	11 - 20	-1
Normal 	21 - 30	+1
High 	31 - 40	+3
Very High 	41 - 50	+5
=== Pilot Actions ===
Many actions performed by a pilot can generate extra resolve, or in some cases remove resolve. The final value is affected by the same equipment and pilot modifiers as the base generation.
Note: Several bonuses can be triggered by the same action.
 Resolve changes from Pilot Actions
Action 	Resolve change for Pilot
Hit 75% of fired shots 	+3
Hit less than 10% of fired shots 	-2
Remove more than 10% of armor with a single attack 	+1
Remove more than 50% of armor with a single attack 	+3
Critical Hit on Enemy 	+1
Cause Enemy Ammo Explosion 	+3
Cause Enemy weapon destruction 	+3
Cause Enemy location Destroyed 	+5
Cause Enemy knockdown 	+5
Perform successful DFA Attack 	+5
Destroy Enemy Light Unit 	+2
Destroy Enemy Medium Unit 	+4
Destroy Enemy Heavy Unit 	+6
Destroy Enemy Assault / Superheavy Unit 	+8
Destroy Enemy with Melee Attack 	+10
Complete objective 	+5
Critical hit on Ally (Friendly Fire) 	-5
Cause Ally Ammo explosion (Friendly Fire) 	-5
Cause Ally weapon destruction (Friendly Fire) 	-5
Cause Ally location destruction (Friendly Fire) 	-10
Cause 10% or more of Armor damage on Ally (Friendly Fire)	-1
Cause 75% or more of Armor damage on Ally (Friendly Fire)	-5
Cause Ally knockdown (Friendly Fire) 	-10
DFA Received 	-15
Destroy Ally Light unit (Friendly Fire) 	-10
Destroy Ally Medium unit (Friendly Fire) 	-15
Destroy Ally Heavy unit (Friendly Fire) 	-20
Destroy Ally Assault / Superheavy unit (Friendly Fire) 	-25
Destroy Ally with Melee attack (Friendly Fire) 	-5
Fail objective 	-20
== Using Resolve ==
All active Pilot abilities now require Resolve to use, even unique ones. The cost of using an ability can be seen in its tooltip, this cost includes all modifiers.
 Resolve Cost of Pilot Abilities
Ability 	Base Resolve Cost
Precision Strike 	30
Precision Strike (Low Spirits) 	50
Precision Strike (High Spirits)	20
Vigilance 	40
Vigilance (Low Spirits) 	60
Vigilance (High Spirits) 	30
Battlemech Airdrop 	60
Berserker 	40
Coolant Vent 	35
Field Command 	35
Hull Down 	35
Mobility Expert 	35
Phantom 	35
Sensor Lock 	25
Strafe 	40
Tank Airdrop 	60
Warlord 	45
== Modifiers ==
Four types of modifiers exist for Resolve related values. The Base Resolve Generation value modifiers are applied before any Resolve Generation multipliers.
* Increased Base Resolve Generation value for Lance
* Reduced Base Resolve Generation value for all Enemies in Range
* Increased Resolve Generation Multiplier for Self
* Reduced Ability Resolve Cost Multiplier for Self
=== Pilot Skill Modifiers ===
The pilot level in the skills Guts and Tactics affect Resolve values. That is, the values leveled up on each pilot inside the Barracks using XP. Extra points in the skill values from other means, such as Equipment, does not affect Resolve values.
 Caption text
Skill Level	Type 	Cumulative Value
Guts 1 	Resolve Generation Modifier 	+5%
Guts 2 	Resolve Generation Modifier 	+10%
Guts 3 	Resolve Generation Modifier 	+15%
Guts 4 	Resolve Generation Modifier 	+20%
Guts 5 	Resolve Generation Modifier 	+25%
Guts 6 	Resolve Generation Modifier 	+30%
Guts 7 	Resolve Generation Modifier 	+35%
Guts 8 	Resolve Generation Modifier 	+40%
Guts 9 	Resolve Generation Modifier 	+45%
Guts 10 	Resolve Generation Modifier 	+50%
Tactics 1 	Ability Resolve Cost Reduction Modifier	-2%
Tactics 2 	Ability Resolve Cost Reduction Modifier	-4%
Tactics 3 	Ability Resolve Cost Reduction Modifier	-6%
Tactics 4 	Ability Resolve Cost Reduction Modifier	-8%
Tactics 5 	Ability Resolve Cost Reduction Modifier	-10%
Tactics 6 	Ability Resolve Cost Reduction Modifier	-12%
Tactics 7 	Ability Resolve Cost Reduction Modifier	-14%
Tactics 8 	Ability Resolve Cost Reduction Modifier	-16%
Tactics 9 	Ability Resolve Cost Reduction Modifier	-18%
Tactics 10 	Ability Resolve Cost Reduction Modifier	-20%
=== Other modifiers ===
Equipment, Quirks and similar things can all affect Resolve values. Some of the more common ones are listed in the table below.
 Resolve Modifiers
Modifier 	Type 	Value
Command Console (Cockpit)Advanced Command Module (Equipment)	Base Lance Resolve 	+1
Advanced Command Module Mk2 (Equipment) 	Base Lance Resolve 	+2
Comms Suite / + / + + / + + + (Cockpit) 	Resolve Generation Multiplier	+3% / +6% / +9% / +12%
Primitive Cockpit (Cockpit) 	Pilot Ability Cost 	+20%
Crew Compartment (Vehicle Equipment) 	Pilot Ability Cost 	-20%
ECM (P) (Equipment) 	Base Enemy Resolve 	-1 / 300 m range