Brickbattle Breakout

==/// SUMMARY==
The is a level-locked, late-game summoner superweapon bought from the shop. This weapon allows the user to command and support up to 5 Brickbattlers, each with their own unique attacks. Additionally, the user has the ability to play "Blood Drain -Again-" from "Under Night In-Birth" during boss fights. If the user is Level 40 or above, it is unlocked at Wave 26 and costs $30,000. Additionally, only has a contribution rate of 33%.
==/// MECHANICS==
At a significant Mana fee, clicking [LMB] summons up to 5 Brickbattlers, costing one Minion Slot per Brickbattler. Five types of Brickbattlers exist, and only one of each type can be summoned for the user. This means that the user needs to have 5 Minion Slots available in order to summon all Brickbattlers. If the user has less than 5 Minion Slots, will still summon as many unique Brickbattlers as possible in accordance with the user's Minion Slots, albeit at the same heavy Mana cost regardless of how many Brickbattlers are summoned. Each usage is also followed by a 10 second cooldown. Holding this weapon gives the user freeze immunity.
Each Brickbattler wields a unique weapon. Their contribution, damage, attack speed and mobility are individually decreased based on how injured they are (0% - 80%).
Staying still for five (5) seconds will annoy the Brickbattlers, which immediately causes them to stop and become inactive. Moving far away from the location you annoyed them at will cause them to start fighting again.
Having a full team of Brickbattlers will increase their speed by +25%, damage by +10% and attack speed by +20%. They will also be granted the ability to bypass resistances.
During boss fights, Brickbattlers will by default ignore bosses until they're the last enemy remaining. This can be overriden by manually targetting the boss. Notably, this behavior does not extend to boss structures, (confirmed on GAN/AN/NX) which may result in the boss being damaged in the crossfire or due to AoE attacks if the Brickbattlers target the boss structures.
During preparations, Brickbattlers will be granted passive health regeneration. They will also randomly move to various spots and occasionally emote. If a player emotes near a Brickbattler, the Brickbattler will respond by using the same emote, though some emotes are exempt from this.
When killing enemies, an individual Brickbattler may go on a killstreak. Depending on how large their kill count gets, the Brickbattler will receive up to 3 buffs that stack with each other. At 5 kills, they receive the Combat Initiation buff, which increases damage. At 10 kills, they additionally receive the Warrior buff, which increases speed-related stats. At 15 kills, they receive the Bloxxer buff, which increases critical damage and defense, along with granting the ability to inherit any buffs that the user receives.
Letting Brickbattlers die will provide a moderate attack speed debuff to all the other Brickbattlers, with the duration scaling relative to the wave.
===// BRICKBATTLERS===
<tabber>
|-|Rocketeer=
ROCKETEER is a Brickbattler that specializes in using rockets to deal splash damage to enemies from a distance. The rockets have homing technology which improves its accuracy.
/ MULTIPLIERS
* Armored, Structure, Aerial: [x1.1]
* Boss, MiniBoss: [x0.5]
Rocketeer's enemy-specific multipliers are below. Not to be confused with enemy resistances.
* Insert Tool Noob: [x0.5]
* Crazy Robloxian, Extremis: [x0.6]
* Giant Armored Noob: [x0.65]
* Aerial Nightmare, Retro Nightmare: [x0.7]
* N.D.B.D. Captain, NX-1024, NF-2401: [x0.75]
/ RESISTANCES
* Melee, Ranged: [x0.5]
* Boss, MiniBoss, Electric: [x0.5]
|-|Gladiator=
GLADIATOR is a Brickbattler that specializes in close-quarters-combat using a sword, dealing damage to enemies nearby. Gladiator has three extra movesets beyond slashing.
* [LUNGE] Gladiator can perform a lunge, dealing increased damage to enemies along with bypassing enemy shields.
* [CRESCENT SLASH] Gladiator can perform crescent slashes, which are projectiles that quickly travel to enemies. They are used to hit enemies that are out of reach or to extend combos. Crescent slashes deal less damage than basic attacks, but provide knockback, pierce enemies, and predict movement. Gladiator will also use this move when in DEFENSE mode.
* [PARRY] Gladiator can perform a parry which negates incoming damage from enemies and converts it into health.
/ MULTIPLIERS
* Organic, Heavy: [x1.1]
* Armored, Structure, Aerial, Boss, MiniBoss: [x0.75]
Gladiator's enemy-specific multipliers are below. Not to be confused with enemy resistances.
* Insert Tool Noob: [x0.5]
* Crazy Robloxian, Extremis: [x0.6]
* Giant Armored Noob: [x0.65]
* Aerial Nightmare, Retro Nightmare: [x0.7]
* N.D.B.D. Captain, NX-1024, NF-2401: [x0.75]
/ RESISTANCES
* Melee, Ranged: [x0.5]
* Boss, MiniBoss: [x0.75]
* Fire, Ice: [x0.5]
|-|Demolitionist=
DEMOLITIONIST is a Brickbattler that specializes in throwing explosives, dealing splash damage in a large radius on contact. Explosives can predict the movement of enemies.
/ MULTIPLIERS 
* Armored, Structure, Aerial: [x1.1]
Demolitionist's enemy-specific multipliers are below. Not to be confused with enemy resistances.
* Insert Tool Noob: [x0.5]
* Crazy Robloxian, Extremis: [x0.6]
* Giant Armored Noob: [x0.65]
* Aerial Nightmare, Retro Nightmare: [x0.7]
* N.D.B.D. Captain, NX-1024, NF-2401: [x0.75]
/ RESISTANCES 
* Ranged, Mage: [x0.5]
* Boss, MiniBoss: [x0.75]
* Light, Dark: [x0.5]
|-|Superball=
SUPERBALL is a Brickbattler that specializes in using dodgeballs that ricochet upon hit. Dodgeballs have the ability to predict enemy movement and have a chance to ricochet to other enemies on hit.
/ MULTIPLIERS 
* Boss, MiniBoss: [x1.1]
* Armored, Structure, Aerial: [x0.5]
Superball's enemy-specific multipliers are below. Not to be confused with enemy resistances.
* Insert Tool Noob: [x0.5]
* Crazy Robloxian, Extremis: [x0.6]
* Giant Armored Noob: [x0.65]
* Aerial Nightmare, Retro Nightmare: [x0.7]
* N.D.B.D. Captain, NX-1024, NF-2401: [x0.75]
/ RESISTANCES 
* Ranged, Summoner: [x0.5]
* Boss, MiniBoss, Ice: [x0.5]
|-|Repulsator=
REPULSATOR is a Brickbattler that specializes in using forcefields to protect the user and their allies. The forcefields prevent enemies from detecting (and attacking) anything inside from the outside, and the size can be increased by having higher Summoner damage through perks or buffs. Repulsator will chase down and shove enemies that are too close to the user's proximity, dealing knockback and damage. Upon repulsating, the Repulsator will say "Repulsating! Take cover!"
In LEGACY Repulsator's shield will become a passive healing barrier for those inside. Healing rate is scaled with gameplay progression (20s > 10s).
/ RESISTANCES 
* Melee, Ranged, Mage, Summoner: [x0.75]
* Fire, Water, Earth, Ice, Electric, Light, Dark: [x0.75]
* Boss, MiniBoss: [x0.5]
</tabber>
===// ARMORS===
Each Brickbattler has a 50% chance to equip a random piece of armor on their Head, Torso, and Legs when spawned. Every armor piece is derived from Roblox Battle and functions like the original. In Legacy, Brickbattlers are guaranteed to receive a random armor piece in every slot. 
The strength of these armors scale relative to the wave. 
*REACTIVE ARMOR shines with red colored pigments. When the BrickBattler takes damage, a % of damage dealt will be inflicted back to the enemy based on the armor piece they are wearing. (Does not reduce the damage inflicted to the Brickbattler.) 
**[REACTIVE BODY] Returns 50% of damage to the sender at the cost of -10% speed.
**[REACTIVE LEGS] Returns 25% of damage to the sender at the cost of -10% speed.
*LEECHING BODY specializes in restoring health by dealing damage. When a Brickbattler deals damage to enemies, they will restore health based on 75 points of damage dealt.
*REGEN GAUNTLET allows Brickbattlers to slowly regenerate health over time while on the battlefield.
*DEFAULT ARMOR specializes in negating a portion of damage taken. Each armor piece will provide a different amount of defense to the Brickbattler at the cost of reducing speed. 
**[CHILLED HEAVY BODY ARMOR] Provides 30% defense at the cost of -30% speed.
**[HEAVY BODY ARMOR] Provides 30% defense at the cost of -30% speed.
**[MEDIUM BODY ARMOR] Provides 20% defense at the cost of -20% speed.
**[LIGHT BODY ARMOR] Provides 10% defense at the cost of -10% speed.
**[LIGHT LEG ARMOR] Provides 5% defense at the cost of -5% speed.
*SPEED ARMOR specializes in mobility at the cost of not providing any defense. The Brickbattler will receive a increase in speed depending on what armor piece they are wearing. 
**[SPEED HELMET] Increases speed by 10%.
**[SPEED BOOTS] Increases speed by 10%.
*CROWN OF WEALTH specializes in maximizing capitalism at the cost of not providing any defense or speed bonuses. When a Brickbattler kills an enemy, they will drop a random amount of coins that can be picked up by anyone for 50 cash.
*SHARD ARMOR specializes in looking cool while providing no objective benefit and no shard boots exist because they don't look cool.
===// FOODS=== 
*Unlike normal summoner items, Brickbattlers are by default not affected by the user's buffs. Instead, when summoning a Brickbattler, the user can choose to buff them with a food item. The available food items to choose from are derived from the same food items that are available to players. Turkey Leg, Space Sandwich, Pizza, Ethereal Fury, or Bloxy Cola may be selected. The user manually decides when they want a Brickbattler to consume their food item by interacting with the UI; [LMB] causes them to use the current consumable, and [RMB] cycles between the different consumables. When using a food item, the respective buff is applied to the Brickbattler for a scaled duration. Afterwards, a cooldown is applied, during which the Brickbattler cannot consume any food items. The cooldowns differ between the food items and scale with gameplay progression.
===// MOVESETS===
====/ ASSAULT [Z]====
Choosing ASSAULT will allow the Brickbattlers to independently attack enemies. Brickbattlers will chase down enemies to their effective range. If the enemy is unreachable, the Brickbattlers will instead utilize the DEFENSE mode by themselves until the enemy is reachable in melee range (This mechanic is most commonly observed with Gladiator, as the other Brickbattlers' main attacks are ranged).
Brickbattlers have a chance to evade attacks when taking damage in this mode. If the incoming damage is greater than 20% of their Health, they are guaranteed to dodge. However, each dodge incurs a cooldown, which makes it possible for Brickbattlers to waste a dodge on an attack that precedes a more powerful one, leading to more damage being taken.
====/ DEFENSE [X]====
Choosing DEFENSE will make the Brickbattlers stay close to the user. If they are far away from the user, they will quickly run towards the user.
Brickbattlers are unable to dodge attacks in this mode, making them more vulnerable in return for allowing the user to better position their Brickbattlers.
====/ RALLY [C]====
The RALLY bar is filled by damaging enemies. Upon reaching 100%, pressing [C] will cause the user to unleash a powerful buff that gives their Brickbattlers increased stats all-around, as well as death prevention and passive health regen. The user will also receive a forcefield and health regeneration, preventing the user from dying while holding .
RALLY's damage requirement will scale with the wave progression, requiring much more damage to completely fill during late-game. Using RALLY during boss fights will increase its duration at a cost of only being able to use one (1) RALLY during that fight.
During RALLY, Brickbattlers have enhanced dodging tactics, in addition to gaining the ability to dodge during DEFENSE mode.
==/// STRATEGY== 
#It is recommended to have a support weapon to help out the Brickbattlers as they don't perform as well when they are low on HP. Healing Staff, Restoration, and Guardian are all effective tools for protecting the Brickbattlers.
#The user is able to activate Rally right before a boss fight starts, which will cause it to increase in duration upon the start of the fight without using up the usual limited Rally use. This effectively allows there to be two Rally uses in one boss fight.
#While using , you should also focus on supporting your teammates as much as your Brickbattlers. Repairing the Statue, building or repairing structures and other supportive actions are extremely important while using the weapon.
#In modes outside of Hyperstyle Glory, consider utilizing other weapons while using , such as Phantom Hyperdrive or Brigand. It is important to remember that lacks the ability to kill Spirit Noobs efficiently due to their resistance, and as such, pairing with a Mage weapon like Sunray can help significantly. Alternatively, you can buy the Federation of Limits to counter Spirit Noobs.
# Due to automatically targetting structures, it is recommended that the user stays away from bosses such as NX-1024 or target other enemies manually to avoid unwanted damage to the structures, as it may lead to negative consequences.
==/// TRIVIA== 
# is a reference to the old classic game, ROBLOX Battle; the weapons and armor used by Brickbattlers come from that game.
#Each Brickbattler in the game features a unique Greek codename: 
#*Gladiator "Gladius"
#*Rockeeter "Erucas"
#* Demolitionist "Cathuron"
#* Repulsator "Moverus"
#*Superball "Sisyphus" 
#**These distinctive names are visibly displayed during the boss fight against the Viper Squadron.
#There is a hidden brickbattler known as Slinger, codename "Artemis", who can be encountered as an ally during the boss fight against the Viper Squadron or the Brickbattler Island (which can be seen by viewing career while in the main menu) where he slacks on the couch.
#In the weapon's concept, a Paintballer Brickbattler was planned for the weapon. However, it did not make it into the final version of the game.
#Brickbattler Breakout has the highest Damage Resistance in the game.
#The following are the dialogues for Brickbattler:
#*Brickbattler Dialogue
#Emoting nearby an idle Brickbattler in boss preparation phase will make them emote back too
#Brickbattlers have a unique dialogue for Sir Kadee's boss preparation 
#*Sir Kadee preparation Dialogue
#*
==/// HISTORY== 
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Summoner