Damage/Magnetic Damage

Damage is one of the six secondary elemental damage types, composed of and elements. Deals increased damage to , , and enemies, but reduced damage against enemies. It is particularly effective at destroying nullifier bubbles, and its Status Effect increases damage dealt to Shields and , negates shield regeneration, and inflicts an proc upon removing all defenses.
==Status Effects==
===General===
The status effect of damage is Disrupt. It amplifies damage to the Shields and of the afflicted target by 100% and reduces natural shield regeneration for 6 seconds. Subsequent procs add 25% increased damage to Shields/Overguard up to 325% in total after 10 stacks, with each stack having their own duration. Any stacks applied after the 10th will replace the oldest stack.
{
\begin{aligned}
\text{Resultant Damage to Shields} &= \text{Modded Damage} \times [2 + (0.25 \times (\text{Number of Magnetic Stacks} - 1) ) ]
\end{aligned}
}
::Calculating resultant damage if at least one Magnetic proc is on target. Damage Vulnerability provided by Magnetic procs are multiplicative with other damage bonuses.
Upon breaking the Shields/Overguard of an enemy affected by , the target receives damage and status effect equal to 3% of the target's maximum Shields/Overguard per status effect, to a maximum of 30% at full stacks. This effect can be improved by status damage and duration mods on the weapon that applied the status, not the one that breaks the defense.
Effects that restore shields, such as and shield links, will bypass 's recharge penalty.
Affected Tenno suffer additional effects: their HUDs will be distorted and have 30 damage dealt to them per second for 3 seconds; The first tick is dealt instantly, resulting in 4 ticks in total. is dealt directly to the players energy bar, resulting in a loss of 30 energy per tick, for a total energy loss of 120 energy over the duration of the status effect. Status cleanse will stop the energy drain and the HUD static.
 procs will show blue rings matching the shape of the affected target moving from top to bottom.
===Railjack===
 does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
==Magnetic Sources==
===Weapons===
Opticor.png|link=Opticor| (Explosion)
OpticorVandal.png|link=Opticor Vandal| (Explosion)
Halikar.png|link=Halikar| (Slam Attack)
Kogake.png|link=Kogake| (Prime) (Wall Attack)
Kestrel.png|link=Kestrel| (Slam Attack)
===Enemies===
DisrupterAncientDE.png|link=Ancient Disruptor|Ancient Disruptor
EnergyLeechEximus.png|link=Eximus#Energy Leech / Parasitic|Eximus Energy Leech/Parasitic
KytaRaknoid.png|link=Kyta Raknoid|Kyta Raknoid(Radial Laser)
Teralyst.png|link=Teralyst|Eidolon Teralyst
TeralystBig.png|link=Gantulyst|Eidolon Gantulyst
TeralystRain.png|link=Hydrolyst|Eidolon Hydrolyst
ThraxCenturion.png|link=Thrax Centurion|Thrax Centurion
ThraxLegatus.png|link=Thrax Legatus|Thrax Legatus
VayHekPortrait.png|link=Councilor Vay Hek|Councilor Vay Hek(Drone Form)
DoorSensor.png|link=Sensor Bar|Sensor Bar
===Mods===
EntropyBurstMod.png|link=Entropy Burst|
EntropyDetonationMod.png|link=Entropy Detonation|
EntropyFlightMod.png|link=Entropy Flight|
EntropySpikeMod.png|link=Entropy Spike|
MagneticCapacityMod.png|link=Magnetic Capacity|
MagneticClawsMod.png|link=Magnetic Claws|
MagneticMightMod.png|link=Magnetic Might|
MagneticRushMod.png|link=Magnetic Rush|
MagneticStrafeMod.png|link=Magnetic Strafe|
MagneticWeltMod.png|link=Magnetic Welt|
MagnetizedCoreMod.png|link=Magnetized Core|
MagnetizedCycleMod.png|link=Magnetized Cycle|
ThermagneticShellsMod.png|link=Thermagnetic Shells|
===Abilities===
==Sources of Magnetic Resistances==
===Arcanes===
ArcaneNullifier.png|link=Arcane Nullifier|
==Additional Effects==
Some arcanes add additional effects when a occurs or dealing damage.
MeleeVortex.png|link=Melee Vortex|
PrimaryObstruct.png|link=Primary Obstruct|
==Media==
Screenshot_518.png|Magnetic proc on an enemy
Screenshot_517.png|Magnetic visuals on a melee weapon, with effects similar to those of cold and electric
WDR 11 Magnetic Damage (Warframe)-0
==Patch History==
==See Also==
*Entropy
es:Daño Magnético
fr:Dégâts/Dégâts Magnétique
Category:Magnetic Damage
Category:Damage 2.0
Category:Mechanics
Category:Update 11
Category:Damage Vulnerability