Sirrush

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The sirrush is a creature with a catlike, scaled torso; forelegs
like those of a scaled lion; hind legs like those of a giant bird or
lizard; a long, prehensile tail; and a snakelike head at the end of
a long neck. Adorning that head is a pair of curled horns, like
ram's horns but mounted backward. A short neck-crest or
dewlap adorns the neck just below the head. The entire animal
is of a sandy yellow hue.
==Combat==
In fighting with its own kind, the sirrush relies solely
on head-butting with its curled horns in a test of strength. Such
attacks usually take place in competition for a mate. Should it
use this form of attack on other animals, this attack inflicts 14 hp damage. For self-defense and predation, however, the sirrush employs a claw/claw/bite routine that causes 1-4/1-4/
1-10 hp damage. Its fangs are also venomous (Type E poison).
Should retreat become necessary, the sirrush may also kick
out with its wickedly-clawed hind feet in the manner of a leucrotta, inflicting 1ó10 hp damage from each taloned foot. It is
immune to all poisons.
==Habitat/Society==
Usually, the sirrush is solitary, hunting small
game and lone human or demihuman wayfarers as well as the
strayed, aged, crippled, or young members of herds of game
animals or domestic stock. When easy prey grows scarce, however, two mated pairs form a small pack in the interests of
bringing down larger prey, or an entire party of travelers. One
mated pair takes care of their young for the four months
(spring and early summer) it takes them to reach maturity, each
parent accepting equal responsibility for feeding and defending the 1-5 (1d4+1) eggs and young that constitute a typical sirrush clutch. When defending their young, sirrush parents gain
a +1 attack bonus, and their morale rises to Fanatic (17).
==Ecology==
The sirrush is just another large predator, albeit one
somewhat more intelligent than most, having no more effect on
its environment than a pack of dire wolves or a pride of lions
would.
When military forces or strong parties of adventurers are not
available to deal with a sirrush, or a pack of them, the locals
and any caravans that regularly travel through their territory
have no choice but to deal with them. In practical terms, this
means leaving behind one or more animals as sacrifices. The
number of victims laid out at a time depends entirely upon
how many sirrushes are in the area. 
Naturally, if their prey runs
away, the sacrifice is for nothing, and the monsters resume
their raids. Therefore, the sacrifices are typically bound, hobbled, or crippled in some manner. The victims are not slain outright, however, as sirrush prefer live prey.
Humans have several uses for this monster. As with most
venomous beasts, its poison is much sought after by wizards
and alchemists alike. It has a leathery hide like bull's hide
beneath the layer of scales, and this hide may be used in the
manufacture of a cloak of poisonousness, while the scales themselves, if the animal is carefully skinned, may be formed into a
suit of scale mail quite suitable for enchantment. There are even
reports that a staff of the serpent- though only the "adder" version may be created by steeping a quarterstaff in the sirrush's
blood.
Because of its limited ability to hunt in packs, the sirrush is
sometimes trained as a guard and hunting beast. Up to four of
these creatures may be welded into a single pack, assuming
that they are all trained together. Lamiae have been known to
work with them from time to time, just as they do with leucrottas. A young sirrush or sirrush egg is worth 800 gp.
Category:Creatures
Category:Dragon Magazine Creatures