Status Effects

Status Effects are positive or negative effects applied to creatures.
==Implementation==
The game engine implements each effect using an Op Code (Integer), and the effect from the code is actually applied to a creature as a "State". Examples:
* State: Hold Creature I Opcode 109 or
*State: Disease Opcode 78
Often when a creature is affected by a State or Status Effect there will be a message in the information window that displays a "String" or "String Reference" with an associated term or words, such as "Stunned" or "Paralyzed".
Most of the time there are also icons associated with the State or Status Effect that are displayed in the party member's portrait, such as "Blessed" or "Held". The related icons can be seen on Gorion's Ward or Companions' portraits in user interface.
Effects can be applied from items, spells, potions, creature attacks, traps, quests or even the mere passage of time (e.g., fatigue).
==Baldur's Gate==
The following status effects appear in the original Baldur's Gate and its expansion Tales of the Sword Coast.
Abbreviations:
*DM: Dispel Magic
*MR: Magic Resistance
*PoMB: Potion of Magic Blocking
*Res: Resistance (see Damage resistance and Magic resistance)
*RM: Remove Magic
*SI: Spell Immunity
*SoPfM: Scroll of Protection from Magic
===Positive===
Icon 	Name 	Description 	Example Causes
 	Bard Song 	The character is affected by the song of the bard, and the effects wildly vary depending on the type of song. 	Bard Song
 	Barkskin 	The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell.	Barkskin
 	Blessed 	The character has +1 bonus to morale, attack rolls, and damage rolls. 	Bless
 	Chant 	The character has a +1 bonus to attack rolls, minimum damage/healing rolls, and saving throws. 	Chant
 	Free Action 	The character has immunity to any effect that would bolster or hinder the character's movement, including the effects of paralysis, hold, entangle, web, grease, slow, and haste. The character's movement will also be set to normal, even if their normal speed is higher (e.g. Barbarian, Monk). 	Edventar's Gift, Spider's Bane, Potion of Freedom, Free Action (spell)
File:STATES200116.PNG	Friends 	The character's Charisma score is increased by 6 points up to a maximum of 25. 	Friends
 	Haste 	The character's movement is doubled, has a -2 bonus to initiative, and has one extra attack per round (1/2 if applied to an APR of e.g. 5/2). 	Haste spell, Oil of Speed
 	Heroism 	The character's base THAC0 is improved to 90% its regular value, and their base hit points are increased to 110%. 	Potion of Heroism, Potion of Power
 	Invulnerable 	The character's Armor Class is set to 0 and they receive a +5 bonus to all saving throws. The secondary effect can stack with itself. 	Potion of Invulnerability
 	Magic Armor 	The character is surrounded by a magical force that provides a bonus to Armor Class, depending on the source of the effect. 	Armor, Spirit Armor
 	Master Thieving / Luck 	
Master Thievery: The character's pick pockets and lock picking score are increased by +40%.
Luck: The character has a +1 bonus to Luck 	Potion of Master Thievery, Luck
 	Non-detectable 	The character is protected from simple divination spells, such as Detect Invisibility while invisible or hidden. 	Cloak of Non-Detection
 	Protection from Cold 	The character has immunity/resistance to cold damage depending on the source of the effect. 	Protection from Cold, Belt of Antipode
 	Protection From Evil 	All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by Cacofiend, Summon Fiend, Gate. 	Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius
 	Protection From Fire 	The character has immunity/resistance to fire damage depending on the source of the effect. 	Batalista's Passport, Resist Fire/Cold, Protection From Fire, Moonblade, Fireshield (Red)
 	Protection from Missiles 	The character has immunity to attacks from non-magical missiles. 	Protection From Normal Missiles
 	Protection From Petrification	The character has immunity to all forms of petrification, including the effects of a basilisk's gaze or a Flesh to Stone spell. 	Protection From Petrification
 	Regenerating 	The character regenerates hit points over a period of time, depending on the source of the effect. 	Potion of Regeneration, Constitution score of 20 or above, Pearly White Ioun Stone, Peridan, Ring of Gaxx, Ring of Regeneration, Staff of the High Forest, Regeneration
 	Resist Fear 	The character has immunity to the effects of fear and panic. 	Resist Fear, Paladin passive effect, Barbarian Rage
 	Shielded 	The character is surrounded by a magical/divine armor that provides a bonus to their Armor Class or damage reduction depending on the effect. 	Shield, Armor of Faith, Shield Amulet
 	Strength 	The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target. 	Potion of Cloud Giant Strength, Strength, Draw Upon Holy Might, Strength of One
=== Negative===
Icon 	Name 	Description 	Example Causes 	Prevention 	Cure
 	Ability Score Drained 	Temporary Reduction of an ability score. 	Shadow special attack (drains only strength) 	 	Greater Restoration
 	Acid 	Character takes acid damage over time. 	Melf's Acid Arrow 	Acid Res, MR, PoMB, SI(Conjuration), SoPfM 	PoMB, SoPfM
 	Berserk 	The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others.	
#Berserk
#Kiel's Morning Star
#Two Handed Sword, Cursed Berserking +3 	 	Exaltation, Remove Curse [2,3]
 	Blinded 	Lowers the character's sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class. 	
#Blindness
#Holy Smite 	MR, SI(Illusion) [1],
SI(Necromancy) [2], PoMB, SoPfM 	Cure Disease, DM, RM, PoMB, SoPfM
 	Charmed 	Character falls under the caster's control. 	
#Charm Person
#Sirines' special ability 	Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) 	DM, RM, PoMB, SoPfM, Spiritual Clarity
 	Confused 	The character is out of control and will wander around and attack others (including allies) randomly. 	Confusion 	MR, SI(Enchantment), Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM 	SoPfM, Spiritual Clarity
 	Cursed 	Character is placed under a curse, such as by equipping a cursed item. 	Cursed Items 	 	Remove Curse
 	Deaf 	The character gets 50% chance of spell failure. 	Deafness 	MR, SI(Illusion), PoMB, SoPfM 	Cure Disease, PoMB, SoPfM
 	Dire Charm 	Character gets under the casting creature control. 	Dire Charm 	Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) 	DM, RM, PoMB, SoPfM
 	Diseased 	Character is diseased, reducing ability scores and/or dealing poison damage over time. 	Spell Contagion, Attacks from a Mummy or Otyugh 	 	Cure Disease
 	Domination 	Character falls under the caster's control. 	Domination 	Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) 	DM, RM, PoMB, SoPfM
 	Doomed 	Gives the character a -2 penalty to all rolls, including THAC0 and saving throws. 	Doom 	MR, PoMB, SoPfM, SI(Alteration) 	PoMB, SoPfM
 	Dying 	The character will slowly die while this affects him. If not dispelled in time, death is certain. 	The gaze of Aec'Letec 	MR, Potion of Mirrored Eyes, SoPfM 	DM, RM, SoPfM, Potion of Mirrored Eyes
 	Energy Drain 	The character has been drained of one or more levels, or been subject to Kirinhale's Dexterity and Constitution drain. 	Attack by Kirinhale, Vampiric Wolf 	Negative Plane Protection, Barbarian Rage, Enrage 	Rest, Lesser Restoration
 	Enfeebled 	Sets strength to 5. 	Ray of Enfeeblement 	MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM 	Cure Disease, DM, RM, Heal, PoMB, SoPfM
 	Entangled 	The character can't walk, and receives a -2 penalty to AC unless entangled by an Hamatula's claws. 	Entangle 	MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM 	DM, RM, PoMB, SoPfM
 	Fatigue 	Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. 	When a player has been awake or travelling for too long. (24 hr+, exact length of time seems to depend on Constitution)	 	Rest
 	Feeble-minded 	The character's intelligence is lowered to that of a beast, causing them to remain in place. 	Feeblemind 	MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, SoPfM 	DM, RM, SoPfM, Spiritual Clarity
 	Grease 	Lowers movement rate. 	Grease 	MR, PoMB, SoPfM, SI(Conjuration), Globe of Invulnerability 	DM, RM, PoMB, SoPfM, Free Action
 	Greater Malison 	The character receives -4 penalty on all saving throws. 	Greater Malison 	SI(Enchantment), PoMB, SoPfM 	PoMB, SoPfM
 	Held 	The character is frozen for a number of seconds. They cannot move, attack, or use items. 	
#Hold Person
#Hold Animal
#Ghast attack
#Shadow attack 	Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,
SI(Enchantment)[1,2] 	DM, PoMB, RM, Remove Paralysis, SoPfM
 	Held (2) 	The character is frozen for a number of seconds. They cannot move, attack, or use items. 	Otiluke's Resilient Sphere 	Barbarian Rage ? 	
File:STATES200005.PNG	Intoxicated 	Gives negative luck and morale bonus. 	
#Too much drinking at inns
#Murky Potion of Healing
#Speedily Stolen Slaves' Salve 	 	Rest, Exaltation
 	Miscast Magic 	The character receives 80% chance of spell failure. 	
#Miscast Magic
#Bala's Axe 	SI(Enchantment)[1], PoMB, SoPfM 	PoMB, SoPfM
 	Nauseated 	THAC0 is lowered by 2.  	1. Ghast attack 	Effect is removed by resting. 	
 	Panic 	The character is out of control and will run away from the enemy. 	
#Horror
#Spook
#Wand of Fear 	Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM	Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity
 	Petrified 	The character is turned to stone and removed from the party. 	Basilisks' gaze 	MR, Potion of Mirrored Eyes, SoPfM 	Stone to Flesh, Stone to Flesh (Green Scroll)
 	Poisoned 	Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized, death occurs, or it wears off. Opposed to regeneration. 	
#Inflicted by some enemies and weapons
#Poison (spell) 	Protection from Magical Weapons[1],
PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3] 	Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3]
 	Polymorphed 	The character is polymorphed into a squirrel 	
#Polymorph Other
#Wand of Polymorphing 	MR, PoMB,
SI(Alteration)[1], SoPfM 	DM, PoMB ?, RM, SoPfM
 	Rigid Thinking (Status effect)	The character randomly wander, stand in place or attack nearest creature. 	Rigid Thinking 	SI(Enchantment), PoMB, SoPfM 	DM, RM, SoPfM
 	Silenced 	Character can no longer cast spells. 	Silence, 15' Radius 	MR, Vocalize, SI(Alteration), PoMB, SoPfM 	Vocalize, PoMB, SoPfM
 	Sleep 	The character lay down and cannnot move, attack, or use items. 	
#Sleep
#Command
#Emotion: Hopelessness
#Stinking cloud 	MR, SI(Enchantment), PoMB, SoPfM 	DM, RM, SoPfM
 	Slow 	Character takes twice as much time to perform tasks, such as moving, attacking, and casting spells. 	Slow Spell, attack from an Otyugh 	MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM 	DM, Haste, PoMB, RM, SoPfM
 	Spell Failure 	The character receives 100% spell failure. 	 	 	
 	Stun 	The character is frozen for a number of seconds. They cannot move, attack, or use items. 	
#Chromatic Orb
#Various weapons 	Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation), PoMB[1], SoPfM 	Remove Paralysis, PoMB[1], SoPfM
 	Unconscious 	The character lay down and cannot move, attack, or use items. 	 	 	
 	Webbed 	The character is frozen for a number of seconds. They cannot move, attack, or use items. 	Web 	Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM 	DM, RM, SoPfM
==Baldur's Gate II==
The following status effects appear in and later games.
===Positive===
Icon 	Name 	Description 	Example Causes
 	Able to Poison Weapons 	 	Assassin's ability: Poison Weapon
 	Absolute Immunity 	The character gains complete immunity to all weapons except those that have an enchantment level greater than +5. 	Absolute Immunity
 	Barbarian Rage 	The character gains bonuses to Strength and Constitution by +4 but a gains -2 Armor Class penalty. They also get some immunities against various negative effects. Once it's duration ends, the character loses all additional hit points gained due to the additional Constitution, which might kill them. 	Barbarian's ability: Barbarian Rage
 	Bard Song 	The character is under the effect of a bard song. Various songs grants various bonuses. 	Bard's ability: Bard Song
 	Barkskin 	The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). At 20th level, this is the equivalent of Full Plate Armor. This effect competes with bracers and body armor and the lowest ("best") is applied. Barkskin also provides a +1 bonus to all saving throws excluding save vs. spell. 	Barkskin, Staff of the Woodlands
 	Blade Barrier 	 	Blade Barrier
 	Blessed 	+1 to morale, +1 to hit & damage rolls 	Bless
 	Boon of Lathander 	 	Priest of Lathander's ability: Boon of Lathander
 	Called Shot 	 	Archer's ability: Called Shot
 	Chant 	 	Chant Spell
 	Chaos Shield 	 	Chaos Shield
 	Chaotic Commands 	The spell Chaotic Commands applies both a mind shield and this status effect, presumably this status effects complements the protection provided by Mind Shield so that, together, they cover the entire list of spells which Chaotic Commands prevents. Together with Mind Shield it has been confirmed to protect against: Suggestion, Charm, Domination, Command, Sleep, Maze, Confusion, and Illithid psionic blasts.	Chaotic Commands
 	Champions Strength 	 	Champion's Strength
 	Cloak of Fear 	 	Cloak of Fear
 	Contigency Active 	 	Contigency
 	Death Ward 	Immunity to death magic spells such as: Death Spell, Disintegrate, Finger of Death, Power Word, Kill 	Death Ward
 	Defensive Harmony 	 	Defensive Harmony
 	Defensive Spin 	 	Blade ability: Defensive Spin
 	Defensive Stance 	 	Dwarven Defender ability: Defensive Stance
 	Detecting Traps 	 	Find Traps
 	Draw Upon Holy Might 	 	Draw Upon Holy Might
 	Enraged 	 	Berserker's ability: Enrage
 	Farsight 	 	Farsight
 	Fire Shield Blue 	 	Fireshield (Blue)
 	Fire Shield Red 	 	Fireshield (Red)
 	Free Action 	Character is completely immune to spells or other effects that impede mobility such as hold, web, slow, grease, stun, entangle, etc. This might or might not make the character immune to beneficial speed alterations as well, such as haste. This variation depends on whether you play with vanilla BG2, bugfix mods, or BGEE. 	Edventar's Gift, Spider's Bane, Potion of Freedom.
File:STATES200116.PNG 	Friends 	The character's Charisma score is increased by 6 points up to a maximum of 25. 	Friends
 	Ghost Armor 	 	Ghost Armor
 	Glitterdust 	 	Glitterdust
 	Globe of Invulnerability 	 	Globe of Invulnerability
 	Good Luck 	Thieving abilities increased. Lock picking +40%, Pick pocketing +40%/+1 to luck. 	Potion of Master Thievery, Luck (spell)
 	Haste 	Character moves and attacks at a higher rate, opposed to slow. Does not affect spellcasting. 	Haste spell, Oil of Speed, Improved Haste
 	Heroism 	Character has more hitpoints and is more accurate with weapons. 	Potion of Heroism, Potion of Power
 	Holy Power 	 	Holy Power
 	Improved Chaos Shield 	 	Improved Chaos Shield
 	Improved Haste 	 	Improved Haste spell
 	Improved Mantle 	 	Improved Mantle
 	Infravision 	 	Infravision (spell)
 	Invulnerable 	Character has high resistance to harmful spells and attacks. 	Potion of Invulnerability
 	Iron Skins 	 	Iron Skins
 	Kai 	 	Kensai's ability: Kai
 	Magic Armor 	Character gains AC6 armor bonus. 	Armor spell
 	Magic Resistance 	A % chance for each individual spell cast on a target to outright fail, some spells are not subject to magic resistance. 	Robe of Vecna, Amulet of 5% Magic Resistance, Magic Resistance (spell), Amulet of Power
 	Magnetized 	 	
 	Mantle 	 	Mantle
 	Mind Shield 	Displayed when protected against some but not necessarily all mental status effects, like "charmed", "dire charmed", "held", "rigid thinking", "dominated", "confusion", "paralyze", etc. Various items will display this status effect, although they each protect against a different combination of the mentioned effects. 	Helm of Charm Protection, Cavalier Kit, Inquisitor Kit, Chaotic Commands, Shield of Harmony, Greenstone Amulet, Aeger's Hide, Sword of Arvoreen, Blackrazor, Corthala Family Armor, Dark Justice, Ir'revrykal, The Visage, Potion of Clarity, Potion of Mind Focusing, Brine Potion, Staff of the Magi, Spear of the Unicorn, Adjatha the Drinker, The Equalizer, Lilarcor, Psion's Blade
 	Minor Globe of Invulnerability 	 	Minor Globe of Invulnerability
 	Mislead 	 	Mislead
 	Negative Plane Protection 	Immune to Level drain 	Negative Plane Protection, Mace of Disruption +2, Runehammer +4, Runehammer +5, Amulet of Power, Angurvadal +5
 	Non-detectable 	The character is immune to enemy castings of Detect Invisibility, Scrying, and True Sight. 	Whispers of Silence
 	Offensive Spin 	 	Blade ability: Offensive Spin
 	Otiluke's Resilient Sphere 	 	Otiluke's Resilient Sphere
 	Perception 	 	
 	Physical Mirror 	 	Physical Mirror
 	Polymorph Self 	 	Polymorph Self
 	Projected Image 	 	Project Image
 	Protected from Energy 	 	Protection From Energy
 	Protected from the Elements 	 	Protection From The Elements
File:024 Protection From Acid.PNG 	Protection From Acid 	All acid related attacks inflict less damage on the character. 	Protection From Acid
 	Protection From Cold 	All cold related attacks inflict less damage on the character. 	Protection From Cold (protection scroll), Protection From Cold (spell)
File:027 Protection From Electricity.PNG 	Protection From Electricity 	All electricity related attacks inflict less damage on the character. 	Protection From Electricity (protection scroll), Protection From Electricity (spell)
 	Protection From Evil 	All attacks made by evil or enchanted in evil ways creatures receive -2 penalty to attack rolls against targeted creature, protected creature also receive +2 bonus to saving throws caused by attacks of evil or evilly enchanted creatures, and protects from being attacked by creatures summoned by Cacofiend, Summon Fiend, Gate. 	Protection From Evil (wizard), Protection From Evil (priest), Protection From Evil, 10' Radius
 	Protection From Fire 	All fire related attacks inflict less damage on the character. 	Batalista's Passport, Ring of Fire Control,  Protection From Fire (priest), Protection From Fire (wizard), Moonblade, Shuruppak's Plate
 	Protection From Magic 	
Deflects/Reflects all spell damage. This includes offensive spells like Magic Missile, but not disabling (non-damage) spells such as hold person.
BG2-SoA had this reflecting all damage back at the attacker, this was nerfed to merely deflecting it if ToB is installed (even if you are only playing SoA) 	Cloak of Mirroring
File:123 Protected from Magical Energy.PNG	Protected from Magical Energy 	All magical energy related attacks inflict less damage on the character. 	Belt of Inertial Barrier
 	Protection From Magical Weapons	 	Protection From Magical Weapons
 	Protection from Missiles 	The character gains immunity to non-magical missiles. 	Protection From Normal Missiles
 	Protection from Normal Weapon 	Cannot be harmed by non magical weapons 	Protection From Normal Weapons, Aslyferund Elven Chain
 	Protection From Petrification 	Grants the character immunity to all forms of petrification, such as cursed scrolls, Flesh to Stone, basilisks, Medusa's Gaze, etc. 	Protection From Petrification (protection scroll), Protection From Petrification
 	Protection From Poison 	Immunity to Poison. 	Cavalier ability, Periapt of Proof Against Poison
 	Protection From Undead 	The character is protected from Undead's physical attack. 	Protection From Undead
 	Quivering Palm 	 	Monk ability
 	Regenerate 	 	
 	Regenerating 	Character regenerates health, rate varies depending on source. 	Potion of Regeneration, Ring of Gaxx, Pearly White Ioun Stone
 	Regeneration 	Character regenerates health, opposed to poison. 	Regeneration (spell)
 	Repulse Undead 	 	
 	Repulsing Undead 	 	
 	Resist Fear 	The character has improved morale and will be immune to panic during this 	Resist Fear, Paladin ability, Cavalier ability
 	Resist Fire/Cold 	All cold or fire damage sustained on the creature affected by this spell is reduced. 	Resist Fire/Cold, Ice Star
 	Righteous Magic 	 	Righteous Magic
 	Setting Trap 	 	Thief ability
 	Shield of the Archons 	 	Shield of the Archons
 	Shielded 	The character has improved armor class and an extra bonus vs. missiles. 	Shield (spell), Armor of Faith Spell, Shield Amulet
 	Spell Deflection 	 	Spell Deflection
 	Spell Immunity 	 	Spell Immunity
 	Spell Sequencer Active 	 	Spell Sequencer
 	Spell Shield 	 	Spell Shield
 	Spell Trap 	 	Spell Trap
 	Spell Trigger 	 	Spell Trigger
 	Spell Turning 	 	Spell Turning
 	Spirit Armor 	 	Spirit Armor
 	Stoneskin 	 	Stoneskin
 	Storm Shield 	 	Priest of Talos ability
 	Strength 	
The character's Strength score is altered depending on the source of the effect. While intended as a boost, it is possible for it to actually reduce the strength of a target. 	At least 16 different sources, listed on Strength
 	Strength of One 	 	Strength of One
 	Stunning Blow 	 	Monk ability
 	Tenser's Transformation 	 	Tenser's Transformation
 	True Seeing 	Dispells all hostile illusions within 20 meter radius. 	True Sight
 	Vocalize 	Immunity to being silenced 	
Vocalize, Amulet of the Master Harper, Amulet of Power
=== Neutral===
Icon	Name 	Description	Example Causes
 	In Dialog	 	
 	In Store 	 	
 	Level Up 	 	
===Negative ===
Icon 	Name 	Description 	Example Causes 	Prevention 	Cure
 	Ability Score Drained 	Temporary Reduction of an ability score. 	
#Shadow special attack (drains only strength)
#Spirit Troll special attack	 	
 	Acid 	Character takes acid damage over time. 	Melf's Acid Arrow 	Acid Res, MR, PoMB, SI(Conjuration), SoPfM 	PoMB, SoPfM
 	Bad Luck 	Character takes penalty to all of their dice rolls. 	Wish 	 	
 	Berserk 	The character will be uncontrollable and attack enemies, but will have increased damage and THAC0, be immune to several spells (including Charm Person) and get increased saves against others. 	
#Minsc's Berserk ability
#Two-handed Sword, Cursed Berserking +3	 	Exaltation, Remove Curse [2]
File:Bleeding.PNG 	Bleeding 	Character takes damage over time. 	Cornugon 	 	
 	Blinded 	Lowers the character sight radius. Blinded creature receives -4 penalty on attack rolls and 4 penalty on armor class. 	
#Blindness
#Holy Smite 	MR, SI(Illusion) [1],
SI(Necromancy) [2], PoMB, SoPfM 	Cure Disease, DM, Heal, RM, PoMB, SoPfM
 	Chaos 	The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. 	Chaos 	MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM 	SoPfM, Spiritual Clarity
 	Charmed 	Character gets under the casting creature control. 	
#Charm Person
#Vampire special ability 	Barbarian Rage, Enrage, Chaotic Commands,
MR, Potion of Clarity, PoMB, SoPfM, SI(Enchantment) 	DM, RM, PoMB, SoPfM, Spiritual Clarity
 	Confused 	The character is out of control and can't see the difference between friend and foe. They randomly alternate between standing still, walking randomly, or attacking the nearest person regardless of whether it is friend or foe. If they attack an ally, that ally will retaliate unless you disable AI. 	
#Confusion
#Umber Hulk special ability 	MR, SI(Enchantment)[1], Chaotic Commands, Potion of Clarity, Enrage, Barbarian Rage, PoMB, SoPfM 	SoPfM, Spiritual Clarity
 	Cursed 	Equipped cursed items are only removable via the Remove Curse spell. 	Cursed Items 	 	Remove Curse
 	Deaf 	The character gets 50% chance of spell failure. 	
#Deafness
#Holy Word
#Unholy Word 	MR, SI(Illusion), PoMB, SoPfM 	Cure Disease, PoMB, SoPfM
 	Decaying 	 	Dolorous Decay 	MR, SI(Necromancy), SoPfM 	SoPfM
 	Diseased 	-1 penality to all saving throws, and to THAC0. 	Ghast/Ghoul 	 	
 	Dominated 	Character gets under the casting creature control. 	Domination 	Chaotic Commands 	
 	Doomed 	Gives the character a -2 penalty to all rolls including THAC0 and saving throws. 	Doom 	MR, PoMB, SoPfM, SI(Alteration) 	PoMB, SoPfM
 	Energy Drain 	This spell permanently drains a certain number of levels from the victim. They can be restored with Greater Restoration and Lesser Restoration spells.  	
#Vampire/Shadow special attack
#Energy Drain	Negative Plane Protection, Barbarian Rage, Enrage 	Lesser Restoration, Greater Restoration
 	Enfeebled 	Reduce strength to 5. 	Feeblemind 	MR, Chaotic Commands, SI(Enchantment), Potion of Clarity, Barbarian Rage, Enrage, PoMB, SoPfM 	Cure Disease, DM, RM, Heal, PoMB, SoPfM
 	Entangled 	The character can't walk and receives a -2 penalty to armor class. 	Entangle 	MR, Free Action, Potion of Freedom, SI(Alteration), PoMB, SoPfM 	DM, RM, PoMB, SoPfM
 	Fatigue 	Character has lower luck, making it easier to be hit by enemies and harder to hit them. Effect worsen for every 4 hours been awake for too long. 	
#Been awake too long(time varies with Constitution)
#when the Haste spell wears out
#after casting Lesser Restoration/Greater Restoration	 	Rest
 	Glass Dust 	The character suffer a -4 penalty to Armor Class and a -2 penalty to THAC0. 	Dust Mephit special attack 	 	
 	Grease 	Lowers movement rate. 	Grease 	MR, PoMB, SoPfM, SI(Conjuration), Globe of Invulnerability 	DM, RM, PoMB, SoPfM, Free Action
 	Greater Malison 	-4 penalty on all saving throws. 	Greater Malison 	SI(Enchantment), PoMB, SoPfM 	PoMB, SoPfM
 	Held 	Player is frozen for a number of seconds. They cannot move, attack or consume items. 	
#Hold Person/Hold Animal/Hold Monster
#Hold Undead
#Otiluke's Resilient Sphere
#Chromatic Orb
#Ghast/Ghoul/Shadow special attack	Arbane's Sword, Barbarian Rage, Chaotic Commands, Edventar's Gift, Enrage, Free Action, MR, Potion of Freedom, PoMB, SoPfM,
SI(Enchantment)[1,2] 	DM, PoMB, RM, Remove Paralysis, SoPfM
 	Imprisonment 	 	Imprisonement 	Avoid Death, Favored of the Spirits, Slayer Form, Enrage, SI(Abjuration), SoPfM, Shield of the Archons, Spell Deflection, Spell Turning, Spell Trap	Freedom
File:STATES200005.PNG 	Intoxicated 	 	
#Too much drinking at inns
#Murky Potion of Healing
#Speedily Stolen Slaves' Salve
#Wish effect	 	Rest, Exaltation
 	Intelligence drained by Mind Flayer	Every time an illithid of any type successfully performs a physical attack against someone, they lose 5 int points. When their int reaches 0 they die. The only way to prevent this is to prevent the illithid's attack from connecting in the first place. Undead are also immune. This damage quickly recovers on its own and CANNOT be restored with a lesser restoration spell.	Mind Flayer's(Illithid) Devour Brain ability	Protection from Magical Weapons 	Greater Restoration,ends automatically after 30 seconds
 	Magic Resistance Lowered 	A reduction of the character's magic resistance score. 	
#Pierce Magic
#Lower Resistance 	 	
 	Mazed 	 	
#Maze
#Psionic Maze 	Chaotic Commands, Barbarian Rage, Enrage (Berserker), Spell Deflection, Shield of the Archons, Spell Trap, Spell Turning, SI(Conjuration)[1] 	Freedom
File:131 Mental Combat.PNG	Mental Combat 	After summoning the caster and elemental are locked in mental battle. 	Conjure Lesser Earth Elemental 	 	
 	Miscast Magic 	Any spell casting attempt by an affected person has a % chance of failing. If the casting fails the spell is wasted. Summon Insects spell results in a 50% chance to miscast. Miscast Magic spell results in an 80% to miscast 	Miscast Magic 	SI(Enchantment)[1], PoMB, SoPfM 	
 	Nauseated 	 	Ghast/Ghoul special attack 	 	
 	Panic 	The character will is out of control and will run away from the enemy 	
#Spook
#Horror
#Cloak of Fear
#Wand of Fear	Barbarian Rage, Enrage, MR, Remove Fear, SI(Necromancy)[1], SI(Illusion)[2], Emotion: Hopelessness, Potion of Clarity, PoMB, SoPfM 	Remove Fear, DM, PoMB, RM, SoPfM, Spiritual Clarity
 	Petrified 	 	
#Beholder eye ray attack
#Flesh to Stone 	MR, Potion of Mirrored Eyes, SoPfM 	Stone to Flesh, Stone to Flesh (Green Scroll)
 	Poisoned 	
Most poisons cause the character to lose HP at a set rate (varies by source) until the poison is magically neutralized or death occurs. Opposed to regeneration. 	
#Various weapons
#Various creatures
#Class special ability
#Poison Spell	Protection from Magical Weapons[1],
PoMB [2,3], SI(Evocation)[3], SI(Necromancy)[2], SoPfM[2,3] 	Antidote[1,2], DM[3], Elixir of Health[1,2], Neutralize Poison[1,2], RM[3], Slow Poison[1,2], SoPfM[3]
 	Polymorphed 	The character is turned into a squirrel. 	
#Polymorph Other
#Wand of Polymorphing 	MR, PoMB,
SI(Alteration)[1], SoPfM 	DM, PoMB ?, RM, SoPfM
 	Rigid Thinking 	The character randomly wander, stand in place or attack nearest creature. 	Rigid Thinking (Status effect) 	SI(Enchantment), PoMB, SoPfM, Chaotic Commands 	DM, RM, SoPfM
 	Silenced 	Character can no longer cast spells. 	
#Silence, 15' Radius
#Power Word, Silence 	MR, Vocalize, SI(Alteration), PoMB, SoPfM 	Vocalize, PoMB, SoPfM
 	Sleep 	The character lay down and cannnot move, attack, or use items. 	
#Sleep
#Command
#Stinking Cloud
#Greater Command
#Emotion: Hopelessness
#Power Word, Sleep
#Sleep Cloud (Staff of Air)	MR, SI(Enchantment), PoMB, SoPfM, Chaotic Commands 	DM, RM, SoPfM
 	Slow 	Character moves and attacks at a slower rate than usual, opposed to haste. Does not affect spellcasting. 	
#Holy Word
#Slow
#Unholy Word 	MR, SI(Alteration), Edventar's Gift, Free Action, PoMB, SoPfM 	DM, Haste, PoMB, RM, SoPfM
 	Spell Failure 	Any spell casting attempt by an affected person fails, causing the spell to be wasted. 	Insect Plague 	 	
 	Stun 	 	
#Various weapons
#Chromatic Orb
#Holy Word
#Power Word, Stun
#Symbol, Stun
#Psionic Blast
#Unholy Word	Barbarian Rage, Chaotic Commands, Enrage, MR, SI(Evocation)[1], PoMB[1], SoPfM 	Remove Paralysis, PoMB[1], SoPfM
 	 	 	 	 	
 	Unconscious 	The character lay down and cannot move, attack, or use items. 	 	 	
 	Webbed 	The character is frozen for a number of seconds. They cannot move, attack, or use items. 	Web 	Edventar's Gift, Free Action, MR, PoMB, SI(Evocation), SoPfM 	DM, RM, SoPfM
==Effects Interactions==
In the Enhanced Editions, almost no spells stack with themselves, but they do with each other. Some exceptions are:
*Holy Power stacks with itself by giving extra HP with each casting. The strength and THAC0 remain the same, regardless of the number of castings.
*Champion's Strength stacks with itself by improving the THAC0 with each casting. The strength remains the same, regardless of the number of castings.
In the original games, many spells do stack with themselves.
Bhaalspawn abilities like Draw Upon Holy Might and Vampiric Touch don't stack with their cleric and mage equivalents.
==Quick Reference Chart ==
Status Effects quick chart.png
==Gallery==
Poisoned and sleeping Guard (BGee).png|A guard in Cloakwood Mines both poisoned and sleeping... (BG:EE)
Ogre unconscious and panicked (BGee).png|An Ogre both unconscious and panicked. His future looks kinda grim... (BG:EE)
Stunned sleeping Dire Wolf (BGee).png|A sleeping Dire Wolf getting stunned by the Stupefier. (BG:EE)
==References==
*lolien's (aka Sycamirage) Status effects thread
*Special thanks to Alonso for the quick chart image
 
Category:Lists
Category:Game mechanics