Solom Ned'razak

==Summary==
Solom Ned'razak is an archmage of the Drow and the leader of the Inverted Tower, a small academic community located in Szith Mercane where he teaches his small band of students the ways of the arcane. He is a frugal sort, believing there is strength in doing without the comforts of life. His primary concerns in life is simply in the exploration of the arcane arts- to that end he is willing to lend whatever strength he must to the local powers in return for peace and quiet in his studies.
After the fall of Irae T'sarran, Solom worked to secure Szith Mercane against further invasion- these attempts ultimately failed, which led to Solom abandoning his post while he sought a means to destroy the bloodline of Kurgoth Hellspawn. Eventually, with the help of an alchemist, he managed to succeed in this, though ultimately was captured by his former ally, Dorina T'sarran, who sacrificed him to his former students. His soul was drained and utterly destroyed.
==Powers and Stats==
Tier: 
Name: Solom Ned'Zarak
Origin: Dungeons and Dragons
Gender: Male
Age: Likely hundreds of years old
Classification: Drow Archmage
Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Maintains Darkvision, allowing them to see in total darknessCity of the Dragon Queen, page 132), Darkness Manipulation (Capable of conjuring clouds of darkness that block even enhanced senses from piercing), Light Manipulation (Faerie Fire coats enemies to make them easier to hit, while Dancing Lights simply creates swirling lights that can blind enemies), Invulnerability (Protection from Spells prevents magic from affecting him), Biological Manipulation (Flensing strips the flesh from a corporeal being's body), Fire Manipulation (Inceniary Cloud creates a massive smoke-filled cloud of flaming essence), Water Manipulation (Horrid Wilting extracts all water from a creature, causing them to wilt, wither, and die), Forcefield Creation (Prismatic Wall creates an impenetrable wall of swirling colors), Elemental Manipulation (Prismatic Wall deals elemental damage to enemies attempting to attack through it, namely fire, acid, and electricity), Poison Manipulation (Prismatic Wall also exues poison that can kill enemies), Petrification (Prismatic Walls petrifies those who try to attack through it), Madness Manipulation (Type 2, Enemies attemtping to cast magic at a Prismatic Wall are turned insane), BFR (Prismatic Wall and Dismissal can send targets to other planes of existence), Attack Reflection (Spell Turning allows the user to reflect spells at their original caster), Causality Manipulation (Limited Wish permits slight alterations to the timeline by simply wishing for them), Sealing (Forcecage creates a cage of raw energy that extends spatially into overlapping planes of existence, thus preventing escape via Dimensional Travel or Teleportation, for example), Death Manipulation (Finger of Death instantly kills a target), Explosion Manipulation (Delayed Blast Fireball creates a mighty explosion following an expanding orb of flame), Extrasensory Perception (True Seeing allows Solom to see the world around him as it truly is- piercing through illusions, shapeshifting, or invisibility, for example), Summoning (Summon Monster affords the caster to call upon extraplanar, typically abstract creatures to serve it briefly; Solom also performs rituals to bind demons to his serviceCity of the Spider Queen, page 35), Spatial Manipulation (Planar Binding locks a target to a single plane of existence, preventing it from leaving), Preparation (Guards and Wards allows Solom to prepare for a large-scale invasion and set traps accordingly), Smoke Manipulation (Guars and Wards can fill a triggered trap area with fog, obscuring vision completely), Thread Manipulation (Guards and Wards can cause enemies to become trapped by extremely powerful webbing), Illusion Creation (Guards and Wards can cause illusions and mental misconceptions take root, causing enemies to become lost by mixing up directions or not seeing doors), Fragrance Manipulation (Guards and Wards can create a foul smell capable of inflicting actual damage by how terrible it smells), Power Nullification (Greater Dispelling is capable of destroying magical effects), Matter Manipulation (Disintegrate decomposes an enemy into atomic dust), Earth Manipulation (Capable of erecting Walls of Stone in an instant), Teleportation (Self explanatory), Clairvoyance (Prying Eyes allows Solom to check in on many places at once via a personal spy system), Power Modification (Permanency can change the duration of a spell's effects to permanent), Mind Manipulation (Mind Fog causes the target to go numb in their minds, rendering them incapable of thought), Metal Manipulation (Ironguard causes non-magical metals to simply pass through the caster), Paralysis Inducement (Hold Monster locks a person in place, rendering them paralyzed and unable to move), Ice Manipulation (Cone of Cold creates a large blast of ice to freeze and shatter enemies), Necromancy (Animate Dead raises corpses as unea servitors of the caster), Damage Reduction (Stoneskin decreases all incoming damage), Fear Manipulation (Phantasmal Killer creates an illusion that appears as the viewer's worst fear, and induces supernatural fear in that target as a result), Invisibility (Self explanatory), Soul Manipulation (Enervation rends the soul), Statistics Reduction (Enervation also reduces statistics significantly), Portal Creation (Dimension Door creates a fold in space one can essentially teleport through), Chaos Manipulation/Law Manipulation (Magic Circles make use of various energies of creation to prevent opposing energies from entering), Statistics Amplification (Haste doubles his speed), Flight (Self explanatory), Adaptation (Resist Elements permits the caster to endure immense heat or cold), Afterimage Creation (Blur creates constant afterimages of the user), Aura (Nystul's spells alter or hide one's magical aura, such as making oneself appear to be of a different alignment or power level), Energy Projection, Homing Attack (Magic Missile hits its mark unerringly, even through physical or magical barriers), Information Analysis (Identify peers into the Weave to learn the magical properties of an item or spell), Acrobatics (Jump wildly amplifies the physical reach of leaps), Gravity Manipulation (Feather Fall lessens gravity's effects on the caster), Sound Manipulation (Ghost Sound can create feasibly any sound wished for), Telekinesis (Mage Han creates a small spectral hand to interact with the environment with), Text Manipulation (Arcane Mark creates and imprints a custom mark for the caster), Reality Warping, Magic, Non-Physical Interaction (Can affect intangible, incorporeal, conceptual, abstract, and totally nonexistent enemies), Longevity (Elves can live for up to over 750 years of age), Healing (Via potions), Precognition (), Extreme Resistance to Sleep Manipulation and Mind Manipulation
Attack Potency: Small City level+ (Superior to legendary dragons, who are capable of mass environmental effects around their lairs)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Peak Human (Capable of pushing up to over 350 kg)
Striking Strength: Small City level+
Durability: Small City level+
Stamina: Superhuman, comparable to low-level adventurers capable of enduring impalement, loss of limb and other grievous injury whilst continuing to fight
Range: Varies depening on the spell, up to thousands of kilometers
Standard Equipment: Bracers of Armor, Amulet of Natural Armor, Ring of Protection, Headband of Intellect, Cloak of Charisma, Wand of Lightning Bolt, Wand of Magic Missile, Ring of Counterspells, Boccob's Blessed Book, Potions of Cure Wounds
Intelligence: At least Extraordinary Genius, superior to the likes of a Elder Brain, who can hold all of the knowledge of their civilization within themselves- this knowledge includes space-faring vehicle and Dyson sphere equivalent technology
Weaknesses: Sunlight strains the eyes of Drow
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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