Muzen'Khan the Wings of the Abyss

Describe your champion!
==Lore==
==Abilities==
==Strategy==
*As a ranged support he features a laning pattern similar to Thresh: harassing with basic attacks, while needing to get into the fray in order to use his abilities.
*Marking minions with Death Throes and then allowing his carry to kill them generates free harass, although bad timing/aiming will lead to pushing the lane. I'm tempted to add bonus damage against minions to exaggerate this weakness. Saying that, intentionally marking an entire minion wave and then having your caster/carry clear it will spawn an army of Koglings with only champions as a target. 
==Development==
;Thinking Out-loud
*I'm not satisfied with how Acid Slash spreads the debuffs. In my mind, Muzen'Khan is performing a Decimate-like animation with his claws and the debuffs are spread around due to cross-contamination. I want to make it a slow sweep, but Riot's stated this is fake counter-play (since it'll either sweep too slowly to ever land it; or too quickly that the fact you can dodge it is meaningless). I'm tempted to go for a Diana/Thresh hybrid, where it's a large arc (either from the left or right depending on if its aimed from the left or right of Muzen's middle) and it "picks up" debuffs when it hits people and carries them to everyone else you hit - clipping someone with Acid Slash at max range won't do anything. It needs Flay-like reach.
*I can't decided if Muzen'Khan's fear should scale with maximum health or a bonus health scaling - the total duration at maximum build should be the same, but should there be per level?
*If Riot cannot animate his basic attacks to look distinct from Kog'Maw's while still being fluid - switch them for barbs or spines (Muzen can either spit them, or he can have a stinger - he currently has a hole in the end of his tail). As with Thresh, he would have different attack animations based on proximity to the target. 
*I'm tempted to change my stance on Acid Slash refreshing the durations - perhaps "Acid Slash will increase the remaining duration of any debuffs by 1", or by . This might have an issue on URF, but maybe have it capped at a number of additional seconds - or only have it refreshable once.
*The beautiful thing about insects (such as bees and ants) is that larva, males and females have such distinctive appearances, you can keep re-using the theme without actually overlapping. Perhaps Kog'Maw needs a mother? A queen-mother. 
;Unused Abilities
==Trivia==
*"Muzen'Khan" is a play on words; being both phonetically similar to Ah Muzen Cab, the Mayan god of Bees, and containing the Turkish/Mongolian word meaning "King". Literally it translates to "God King", since "Cab" is the Mayan word for "bee", but don't look into it too closely.
Category:The Void