The Chalice of Potions

is a legendary enchanted item for Fay Enchantress.
The quest for the item is triggered automatically when Fay Enchantress reaches rank 9.
== Description ==
The pellet with the poison is in the vessel with the pestle; the chalice from the palace has the brew that is true…
== Lore Background ==
The Fay Enchantress's Chalice of Potions holds a magical potion distilled from lilies gathered by her on the eve of battle. The power of the chalice depends upon the lilies she selects and the spells she weaves over them, with the colour of the resultant vapours deciding the effects.
==Effects==
* Hero recruit rank: +3 for Damsels
**(all provinces)
*HitPoints:+5%
*Ability: "Chalice of Potions"
**Type: Bombardment
**Duration: 7 seconds
**Cooldown: (3)135 Seconds
**Target: Ground, 200m
**Effects:
*** Causes massive magical damage
*** Large strike area
*** Huge explosion area
*** Strong vs multiple units
*** Good against armour
== Questline ==
Part 1
In her dreams, the Fay Enchantress seens what has been, what is, and what is yet to be. She stands upon the coastline and watches as an endless fleet of ships, seething with the servants of Chaos, crashes through the waves towards Brettonian shores. With the power of her Chalice of Potions, the Enchantress summons forth a storm of unseen enormity upon the approaching fleet. Yet though many of them are sent to calamitous, watery graves, even that cannot stop all the invaders. Still they come, the very sea seeming to boil and froth beneath their prows; an invasion without end, a fight without hope. As they pour from their vessles onto the land, unstoppable, the Ruinous hordes seem intent to rip the very heart from the breast of Bretonnia...
The Fay Enchantress awakes with a start, a deep fear settling, ice cold, within her. She knows, in this moment, that this was no mere nightmare but a vision - sent by the lady - of what could be, should her strenght be insufficient to stop it. The Enchantress knows what must be done, and knows there is very little time in which to do it.
Objective: Construct tower of the Enchantress.
Part 2
Through days of ceaseless toil and mind-wearying study, the Enchantress discovers rituals that may yield the answer she seeks. rituals that could make her potion strong enough to stop the Chaos invasion from her vision. Yet it has to be expected, the rituals are by no means simple; the Chalice must be charged by three rituals, all of which must triangulate from precise locations. The first point of the ritual lies in Nordland, to the east, far across the marches and into the lands of the Empire of Man. Knowing time is crucial, and that Chaos grows ever-nearer, she dispatches a faithful servant to Nordland to begin the ritual.
Objective: Move a character to Nordland. 
Part 3
With the first ritual began, a flame of hope is lit for Bretonnia. Yet it is a weak thing, dim and guttering; the Enchantress knows there is much more to be done, and the hour is growing late. Even now, she can feel the dark forces at play, threatening to overpower the world itself. The next ritual location plunges deep into the heart of that darkness - atop the gnarled peaks of the Vanaheim Mountains; the very heart of enemy territory. Yet the Fay enchantress knows that she cannot relent; these tribes surrounding the mountains must be quashed, and the ritual began in relative safety.
Objective: Move any character to Vanaheim Mountains.
Part 4
Each second that passes is another interminable tick on the clock, another agonising beat of the Fay Enchantress's heart. She knows she has done all she can do, and that the potion is as strong asit can be. Now all she can do is wait and worry - wait for the dark forces to encroach upon Bretonnia, and worry that she has not done enough.
They will come from the north, she reasons, they will come for Couronne. She must make ready there. 
Objective: Move any character to Couronne.
Part 5
The dark and prophetic visions that plauged the Fay Enchantress have at last come to pass. Dark clouds gather of the northern shore of Bretonnia, and reports reach Couronne of a fleet, manned by servants of the Ruinous Powers in numbers beyond counting. They are so many, it is as if a great cloak is reaching across the ocean. Panic grips the people, but the Enchantress remains calm.
Upon the shores, she grasps the Chalice of Potion and channels its power in the name of the Lady. The ritual draws power from the swirling and tumultuous Winds of Magic, conjuring a dark and vicious strom. Bolts of lightning arc down at the approaching fleet, dashing them to pieces, whilst winds of enormous magnitude hurl yet more ships away to a watery demise. The spell is beyond anything ever seen before, and far greater than the one in the Enchantress' vision. When it is done, most of the fleet is consigned to oblivion. Yet despite it all, more advance. A sizeable force lands upon Bretonnian shores, still intent on seeing the land burn. 
The Enchantress knows what must be done. These remnants must be faced, they must be fought and, finally, they must be utterly crushed.
Objective: Win quest battle.
Category: Total War: Warhammer enchanted items
Category: Total War: Warhammer legendary items
Category: Bretonnia items
Category: Items with active abilities