The Migration

The Migration is a generic dilemma available to all non-horde racial factions introduced in Total War: Warhammer. Greenskins racial factions have their exclusive alternative dilemma called Wanderin' Gits.
It enables the player to chose temporaryfactionwide mixed effects or retain the status quo . In this case, do nothing, or have moderate growth and recruitment cost / reduction bonuses in exchange for a minor public order penalty .
==In-game description==
A great migration has come to our borders, demanding shelter from larger threats abroad. Do we let them cross into our territory or turn them away?
==Requirements==
*Player is a non-horde racial faction, i.e. not Beastmen , Spirit of the Jungle , Vampire Coast or Warriors of Chaos 
*Player is not a Greenskins racial faction
==Trigger timing==
*As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
==Options==
===Option 1: Begone!===
*Do nothing There is no room for refugees here. Turn them down, and let the gods decide their fate.
===Option 2: Welcome!===
*Migration / 
**Turns remaining: 5
**Growth : +15 (all provinces)
**Public order : -3 (all provinces)
**Recruitment cost / : -10% (all armies)
A great migration has arrived to our borders.There are always wars to fight, so more bodies could be useful. Welcome them with a smile, they will pay for this hospitality at a later time.
Category:Dilemmas
Category:Generic dilemmas
Category:Events