Water Form (Wizard Spell)

This spell transforms the recipient into a sentient creature made of elemental water, enabling him to flow as a liquid. Only the creature's physical abilities change; its mind remains the same. The creature no longer needs to eat or breathe. At will, it can seep into cracks and crevices, as well as uphill and around corners. The water form is cohesive, and the recipient can shape itself as de­sired-even retaining its original shape. When submerged in a lake or other watery environment, it does not dissipate, but does become invisible. The creature can end the effects of this spell whenever it wishes.
The creature takes half damage from all slash­ing and piercing weapons-normal or magical. Blunt weapons of all types inflict full damage. Full sunlight inflicts 1 point of damage per round, due to evaporation. Poison and gas-based attacks do nothing; the creature is immune.
Most magic affects the creature, although some spells have greater or lesser effects. All fire-based magics inflict -1 point per die of damage. Electrical attacks such as lightning bolt inflict +1 point per die of damage. If targeted by a spell that affects water, the creature can make a saving throw vs. spell. Spells that transmute water into another substance (such as transmute water to dust) cause the water form to end prematurely. The creature returns to its original state-pro­vided there's enough room.
If the creature is in a tight spot when this spell ends-for example, in a pipe or a sealed bottle- then it automatically returns to normal form the first moment the surrounding space allows. If part of the water form has been lost, or somehow sepa­rated from the whole, then the largest remaining amount transforms back into the individual.
The material component of this spell is an eye-dropper, which is broken during the spellcasting.
Notes: Common for spellcasters from an Arabian setting; otherwise, very rare.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells