Body Items

Chaos Dreams introduces a classification of item called body items, which occupy body item slots. These slots are those that interface with the user's biology, replacing parts of or adding to their physiology. Some processes also allow creatures to gain mutations, filling the slot with a permanent change to their body.
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==== Body Item Slots ====
*Arm A bipedal creature typically has 2 arm slots, one per arm. Creatures with less or more arms may have less or more arm slots, as specified in their description or racial traits. Effects that give a creature additional arms do not give them additional arm slots unless otherwise stated.
*Cerebral Creatures with brains have 3 cerebral slots. Creatures without brains but with nervous systems have 1 cerebral slot.
*Dermal Creatures with skin have 1 dermal slot.
*Heart Unless otherwise noted, creatures have 1 heart slot.
*Jaw Creatures with mouths typically have 1 jaw slot. Creatures with more mouths may have additional jaw slots, as specified in their description or racial traits. Effects that give creatures additional heads do not give them additional jaws lots unless otherwise stated.
*Leg A bipedal creature typically has 2 leg slots, one per leg. Creatures with less or more legs may have less or more leg slots, as specified in their description or racial traits. Effects that give a creature additional legs do not give them additional legs slots unless otherwise stated.
*Lungs Unless otherwise noted, creatures have 1 lungs slot.
*Organ Creatures with organs have 3 organ slots.
*Skeletal Creatures with endoskeletons or exoskeletons have 1 skeletal slot.
*Spinal Creatures with spines have 1 spinal slot.
*Tail Creatures with tails typically have 1 tail slot. Creatures with more tails may have additional tail slots, as specified in their description or racial traits. Effects that give creatures additional tails do not give them additional tail slots unless otherwise stated.
*Tattoo Creatures have 12 slots for special tattoos, and an additional 8 for spell or psionic tattoos. See tattoos.
==== Tattoos ====
Special tattoos are considered to be body items. A creature's body can support up to 12 special tattoos: 1 on the face, 1 on the scalp, 2 per arm, 2 on the front of the torso, 2 on the back of the torso, and 1 per leg. These slots can be occupied by items that take up the tattoo slot, or by spell or psionic tattoos. Creatures also have 8 additional tattoo slots that can be placed anywhere on the body and can only accept spell or psionic tattoos. Typically, tattoo items can be placed in any tattoo slot; although some items have specific placements and no two tattoos can share the same space on the body. Unless otherwise stated, neither mundane tattoos and markings nor those gained from feats and class features take up tattoo slots. Tattoos usually can only be placed on natural limbs or mutations, however they can be applied to other body items by using special pigments that stain the item. These pigments increase the cost of the tattoo by 25%.
====Damaging Body Items====
Sundering attempts against body items are made with the same penalty as a called shot to the appropriate body part. Mutations and tattoos cannot be sundered, although an actual called shot can damage a mutation the same as any other limb, and a tattoo on a severed limb 
Category:Rules