Inferiority

==Introduction: Inferiority==
 Inferiority is a Low Class 3 difficulty with a rating of 10.5 placing it in-between Extreme and Terrifying. This difficulty has a Metris rating of |157|, meaning that it is near the end of the High Insane through Bottom-Low Terrifying range. The tier rating for this difficulty is Tier 13.
 Inferiority is Humanly Possible, meaning that it can be beaten by anybody that has enough skill to beat it. However, since this difficulty is on the higher end of the spectrum, a lot of jumps have to be precisely done, as well as some very complex mechanisms that have to be figured out and done very quickly. The punishment level is also really high, with most fails sending someone playing a tower of this difficulty down to floor 1.
A victor of an Inferiority difficulty tower would be considered legitimate, unless hacks were seen being used in a recording of someone completing a tower of this difficulty. This is because although this difficulty is Humanly Possible, this does not mean that it is easy. This means that it is prone to hackers/external program users trying to complete a tower of its difficulty.
Completing an Inferiority difficulty tower is an amazing feat in itself, as over 90% of roblox players can’t even pass the first floor of most towers in this difficulty, let alone an entire ten floors. Beating a tower of this difficulty should be considered an achievement by all players, since most tower in this difficulty usually only have a victor amount in the triple digits. To put this into comparison, over 4 billion accounts have been created. Out of those 4 billion accounts, only a few hundred, possibly a few thousand, have completed any tower of this difficulty.
If one wishes to beat a tower of Inferiority difficulty, they’d need to have a lot of skill. This is because there are some long jumps that are in the low double digits. These jumps include 12.55 stud jumps, 10.45 stud wraps, and much more not listed here. All of these jumps will have to be done precisely.
There are some certain techniques that one has to perform in an Inferiority difficulty tower. These tactics include glitch wrapping, corner flip jumps, dance clipping jumps, etcetera. Without the ability to do these techniques, it is impossible to beat a tower of this difficulty.
==Icon Representation: Inferiority==
Icon Representation Table
Icon 	Details 	Date It Was Made
Current	Inferiority‘s current icon is a pixel art icon. This icon features 4 ocean blue corners with 2 brush strokes/bands connecting both horizontal groups of them. Along with that, there’s 2 vertical, curving shadows covering all 4 corners. There’s also an O_O emoticon In the middle.	July 30th, 2023
 	Inferiority’s old icon is also a pixel art icon. On the background, there’s a cyan background with a sky blue X brushed on top of it. On the foreground, there’s 2 slanted exclamation marks with a worried emoticon in the middle. 	July 28th, 2023
==Placement: Inferiority==
Class 3 	Class 3 	Class 3 	Class 3 	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3	Class 3
Difficulty Image	Difficulty Name 	Difficulty Type	Difficulty Rating	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Baseline 	Baseline 	Baseline 	Baseline 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Meshuga 	Fabled 	8.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	File.png 	Sub Difficulty 	8.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Insane 	Normal 	9 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Thanos 	Sub Difficulty 	9.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Madness 	Normal 	9.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Low 	Low 	Low 	Low 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Extreme 	Normal 	10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Uneasy 	Sub Difficulty 	10.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Exterrifiance 	Sub Difficulty 	10.2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Classical 	Sub Difficulty 	10.3 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Absurd 	Sub Difficulty 	10.4 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Inferiority (CURRENT POSITION)	Normal 	10.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Terrifying 	Normal 	11 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Ghastly 	Sub Difficulty 	11.16 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
50px 	Horrifying 	Sub Difficulty 	11.33 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Petrifying 	Normal 	11.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Alarming 	Sub Difficulty 	11.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Mid 	Mid 	Mid 	Mid 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Catastrophic 	Normal 	12 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Eccentric 	Sub Difficulty 	12.125 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Detrimental 	Sub Difficulty 	12.25 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Champion's Road 	Sub Difficulty 	12.375 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	Dorcelessness 	Normal 	12.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Obstacles in this difficulty: Inferiority==
Obstacle Table
Spectrum/Obstacles 	Baseline 	Low 	Mid 	High 	Peak
Jumps (Climbable) 	12.3 Studs	12.325 Studs	12.35 Studs	12.375 Studs	12.4 Studs
Jumps (Unclimbable) 	12 Studs 	12.025 Studs	12.05 Studs	12.075 Studs	12.1 Studs
Wraps (Climbable) 	10.6 Studs	10.65 Studs 	10.7 Studs 	10.75 Studs 	10.8 Studs
Wraps (Unclimbable) 	10.3 Studs	10.325 Studs	10.35 Studs	10.375 Studs	10.4 Studs
Stickouts (Climbable) 	3.7 Studs 	3.71 Studs 	3.72 Studs 	3.73 Studs 	3.75 Studs
Stickouts (Unclimbable)	3.3 Studs 	3.31 Studs 	3.32 Studs 	3.33 Studs 	3.35 Studs
==Trivia: Inferiority==
*This difficulty is MapleIsNotAMapleLeaf’s first Modern Class 3 difficulty.
*This difficulty is also MapleIsNotAMapleLeaf’s first pixel art difficulty.
==Towers in this difficulty: Inferiority==
<tabber>
Non-Fictional=
*Tower Of Hopeless Hell (ToHH) (Baseline Inferiority)
*Tower Of The Dripping Amalgam (ToTDA) (Bottom-Low Inferiority)
*Tower Of Externalizing Insanity (ToEI) (Peak Inferiority)
*Tower Of Fractured Memories (ToFM) (Peak Inferiority)
|-|
Fictional=
*Tower of The Superior (ToTS) (Baseline Inferiority)
*Tower of Reality Insanity (ToRI) (Bottom Inferiority)
*Tower of Peak Sanity (ToPS) (Low Inferiority)
*Tower of Five Extra Sections (ToFES) (Mid Inferiority)
*Tower of Oddly Specific (ToOS) (High Inferiority)
*Tower of Unofficial Madness (ToUM) (Peak Inferiority)
*Steeple of Over The Edge (Skyline Inferiority)
*Floor of Preperation (FoP) (Peripheral Inferiority)
</tabber>
==CFTP: Inferiority==
After one completes a tower of Inferiority difficulty, they are recommended to keep beating towers of its difficulty. However, they can immediately go on to try and complete a tower of Terrifying difficulty. This, however, is a bad decision, as towers in that range of difficulty require even more precise jumps, timings, etcetera.
Category:Class 3
Category:Humanly Possible
Category:Large Pages