Removed content

This page is about content which had been removed from the Total War: Warhammer series. In some cases, it is removed from the entire series. In other cases, it may be removed from a game and does not exist going forward, but still exists in earlier games.
== Why content is removed ==
During the course of the Total War: Warhammer trilogy, downloadable content is released. In most of the cases the content comes in form of new Lords and new Factions. This can result in the new faction taking the location of an old one, replacing it. An example of this is when Doomsayers Update released with The Prophet and the Warlock DLC for Total War: Warhammer II. In the Mortal Empires map, the faction of Xlanhuapec got replaced by the new Cult of Sotek.
Another form of removal are certain factions or lords who are present in previously released campaigns but don't appear in their spiritual successor. This article therefore also counts factions that existed originally in Mortal Empires but didn't appear at all (often due to another faction taking its place) in the successor, Immortal Empires.
This only counts for actual spiritual successors, thus The Old World, Mortal Empires and Immortal Empires. Factions that are part of The Season of Revelation, An Eye For An Eye, Eye of the Vortex, The Realm of Chaos, Something Rotten in Kislev or Darkness & Disharmony, and don't appear in The Old World, Mortal Empires or Immortal Empires are not counted as removed in this case. Factions from those campaigns only get a mentioned when they're removed from their specific campaign.
While the removal of a generic lord such as Rinki in favor of adding an actual established Warhammer lore character probably does not bother many at all, this page still exists as a form of documentation of what has been taken out of the games over the years.
== Removed factions ==
Note that these were all minor NPC factions. No playable factions have been removed. 
===The Old World===
*Necksnappers, a minor Greenskins faction which was replaced when Crooked Moon was added as a faction with The King and the Warlord DLC in October 2016.
*Karak Izor, a minor Dwarfs faction which was replaced when Clan Angrund was added as a faction with The King and the Warlord DLC in October 2016.
*Orcs of the Bloody Hand, a minor Greenskins faction which was replaced when The Bloody Handz was added as a faction with the free update in October 2016.
*Schwartzhafen, a minor Vampire Counts faction which was replaced when Von Carstein was added as a faction with the Bretonnia update in February 2017. They were later added as Waldenhof to The Realm of Chaos campaign.
===Mortal Empires===
*Karak Zorn, a minor Dwarfs faction which was replaced when Ironbrow's Expedition was added as a faction with The Silence & The Fury DLC July 2021. They are however still present in the Eye of the Vortex campaign.
*Puppets of Chaos and Servants to Chaos, two minor Warriors of Chaos factions that appeared during the Chaos Invasion. They were both removed from Mortal Empires in December 2020, but still appear in the Eye of the Vortex campaign.
*Xlanhuapec, a minor Lizardmen faction previously started in Lustria. They were eventually removed from the campaign with one of the game's updates. They do however still appear in the Eye of the Vortex campaign, and re-appeared in Immortal Empires.
===The Realm of Chaos===
*Dreaded Wo, a minor Warriors of Chaos faction that appeared near the Great Bastion in The Realm of Chaos campaign. They were removed with the release of the Champions of Chaos DLC.
*Graeling, a minor Norsca faction that appeared in Norsca, until they were removed from the campaign when Wintertooth was added with the release of the Champions of Chaos DLC.
*Clan Mordkin, a minor Skaven faction that appeared in the mountains of Mourn. This faction was removed from the campaign when the Chaos Dwarfs got added and factions around the Dark Lands got shifted around.
*The Jade Custodians, a minor Grand Cathay faction that previously appeared in southern Cathay. It was removed with the release of Shadows of Change by being replaced by The Jade Court.
===Immortal Empires===
*Eyebiter, a minor Ogre Kingdoms faction that previously started in the southern Dark Lands. Due to the release of the Chaos Dwarfs the faction was removed and replaced by the Overlords of Zharrduk.
*Fortress of Dawn, a minor High Elves faction that previously appeared at the southern tip of The Southlands. They were eventually removed with an update that changed the starting positions of several legendary lords, making way for Teclis' Order of Loremasters and his starting enemy, Sarthorael's Watchers. They can still appear as rebels in Teclis' starting region but don't normally appear in the campaign anymore.
====Factions in Mortal Empires but not in Immortal Empires====
These factions were technically not removed as all of these still appear in Mortal Empires, but they weren't featured in its spiritual successor Immortal Empires. Some also still appear in the Eye of the Vortex.
*Kislev (minor faction), a minor Empire faction with some unique features. The replacement in Immortal Empires are several different Kislev factions which were present in Total War: Warhammer III since its release in February 2022.
*Teotiqua, a minor Lizardmen faction that starts near the Last Defenders in The Southlands in Mortal Empires.
*Itz-Itza Tribe, a minor Lizardmen faction appearing in The Dragon Isles in Mortal Empires.
*Clan Fester, a minor Skaven faction that starts in Lustria in both Mortal Empires and Eye of the Vortex.
*Clan Gnaw, a minor Skaven faction that's present in both Mortal Empires and Eye of the Vortex in Lustria near Hexoatl. They also appear in The Realm of Chaos campaign.
*Clan Volkn, a minor Skaven faction that starts in The Badlands near Karak Eight Peaks in Mortal Empires.
*Rictus Clan-Nest, a minor Skaven faction that can be found in the World's Edge Mountains in Mortal Empires. In Immortal Empires, Clan Rictus was moved to their home region, replacing them in the campaign.
*Sudenburg, a Southern Realms faction that appeared in the desert of the Southlands. It didn't appear in Immortal Empires due to Volkmar the Grim getting his own faction, Cult of Sigmar, and starting there. They can still appear in Imortal Empires as a rebels, but aren't normally featured in the campaign.
== Factions that only appear under certain circumstances ==
These factions were removed from the game in most of the campaigns but still appear under certain circumstances, such as when playing a specific faction.
===Mortal Empires===
* Xlanhuapec, a minor Lizardmen faction which was replaced when Cult of Sotek was added as a faction with The Prophet and the Warlock DLC. It can still appear as rebels and be revived as a faction when they get a hold on a settlement. The faction was however never removed from Eye of the Vortex and is also present in the Immortal Empires campaign.
===Immortal Empires===
* Fortress of Dawn, a minor High Elves faction which was replaced in the Immortal Empires campaign when the Order of Loremasters was moved to the Dawn's Landing province in the 2.2.0 patch. Despite that, it can be revived if there is a rebellion in the region. The faction is also still present in the Eye of the Vortex campaign.
*Sudenburg, a minor Empire faction which was replaced by Cult of Sigmar when Volkmar the Grim got his own faction and was moved to The Southlands with the release of Immortal Empires in August 2022. They can still appear as rebels, and be revived when they get a hold of a settlement. The faction still appears in the Mortal Empires campaign.
== Temporarily removed factions ==
These factions were removed from the game but later re-added, sometimes in different regions and with different lords than previously.
===Mortal Empires & Eye of the Vortex===
* Thegan's Errantry, a minor Bretonnia faction which was replaced by the Strygos Empire in the Potion of Speed Update in December 2019 when playing as Chevaliers de Lyonesse. It was later reintroduced in both the Eye of the Vortex and Mortal Empires campaigns, always appearing on the map. It is also present in the Immortal Empires campaign.
* Templehof, a minor Vampire Counts faction that would not spawn in Mortal Empires campaigns unless the player was playing as either Sylvania or Von Carstein. This was done in the Potion of Speed Update to reduce the time the Vampires fight each other. As such, the faction is not technically removed. The faction has been featured in the Immortal Empires campaign since launch.
* Strygos Empire, a minor Vampire Counts faction that was removed from both Mortal Empires and Eye of the Vortex when the Rise of the Tomb Kings DLC launched in 2018. They were later readded to both campaigns as a faction that only spawned when playing Chevaliers de Lyonesse. Another few patches later they were added back in as regular factions on both campaigns. Since the release of Immortal Empires they also appear in that campaign.
== Removed lords ==
thumb|170x170px|Philipp Billings, a removed lord.Note that these were all generic NPC lords. No playable lords have been removed.
*Markus von Sinckler was a generic Vampire Counts lord leading the Schwartzhafen faction until it was replaced by Vlad von Carstein and the Von Carstein faction.
*Waldakir Helsnicht was a generic Vampire Counts lord for the Vampire Coast before they were made into a playable faction lead by Luthor Harkon with the release of the Curse of the Vampire Coast DLC.
*Gregor Solmann was a generic Empire lord for the Pirates of Sartosa before they were made into a playable faction lead by Aranessa Saltspite with the release of the Curse of the Vampire Coast DLC.
*Toc-chicc, a generic Slann Mage-Priest lord for the Tlaxtlan faction, was replaced by Sworp'lot with the release of the Doomsayers Update. Since then, a generic Saurus Old-Blood has been seen leading an Itza army with the name of Toc-chicc.
*Obscide, a generic lord for the Clan Skryre faction. Was replaced by Ikit Claw when Clan Skryre was made a playable faction in The Prophet and the Warlock DLC.
*Philipp Billings, a generic lord for the New World Colonies faction. Was replaced by Helmut Nussbacker as a part of The Empire Undivided Update.
*Rinki, a generic lord for the Itza faction. Was replaced by Gor-Rok when Itza was made a playable faction in The Hunter and the Beast, being added as free content.
*Andreas Leonardus, a generic lord for the Sudenburg faction. Was replaced by Theon Holz in The Empire Undivided Update.
*Ingmir, a generic lord for the Yvresse faction. Was replaced by Eltharion when Yvresse was made a playable faction in The Warden and the Paunch DLC.
*Morlocke, a generic lord for the Clan Moulder faction. Was replaced by Throt the Unclean.
*Dmitry Tzaryov, a generic lord for the old Kislev (minor faction) faction. He had a special place in the community's heart due to his tendency to sometimes respond with only "Kislev." to several different diplomatic actions. Was replaced by Tzarina Katarin.
== Removed cities ==
* Helmgart, while not technically removed, got replaced by Ubersreik as a city in the Reikland province. Helmgart now exists as Fortress Gates to the Bretonnian border.
*Grimhold, formerly a Dwarfen hold in Karak Norn's control. The name was changed to Fester Spike and is now in the control of Clan Spittel. Note: the settlement is not removed, it has just switched names.
== Removed (or partially removed) mechanics ==
* The Offices system for The Empire was removed in the The Empire Undivided Update, to be replaced with the new Elector Counts system. However, the Vampire Coast and the Wood Elves still retain their versions of the Offices system.
* Fightiness for Greenskins was replaced in Total War: Warhammer II with the Call to WAAAGH! system.
* Regional occupation was replaced in Total War: Warhammer II with the climate system.
=== Changing of the Ways ===
In Update 4.0, two actions were removed from the game and one was reworked from its original incarnation.
*Halt Faction was reworked into Halt Army due to it being considered too strong.
*Give War Co-ordination Target was removed because it was considered too unreliable.
*Reveal Faction Intentions was removed because it was considered not useful as an action.
=== Treasure Hunt Dilemmas ===
* The original dilemmas that used to appear during Treasure hunts were replaced with the release of the Aye-Aye! Patch. The list of removed dilemmas can be found here.
* The original dilemmas would present you with a few choices with no indication of what might happen, and contained a lot of negative consequences for picking the wrong choice. They were all replaced with new puzzle solving treasure hunts. These treasure hunt puzzles were later completely removed after negative feedback from the community related to the difficulty of them.
=== Amber ===
* While Amber was not removed from the game entirely, its functionality was stripped down significantly with the Wood Elf rework in The Twisted and the Twilight. It now is only used for technologies and only acquired by fully healing a Magical Forest Climate.
== Removed (changed) names ==
With the both the Potion of Speed Update and The Total Waaagh! Update for Total War: Warhammer II, and the release of Immortal Empires for Total War: Warhammer III, several of the factions with generic names such as The Empire had their names changed to something more unique and fitting for them. As such, the previous names are replaced. Note that these only affect the "main" faction (with generic names) of these races, so factions like Karak Kadrin won't have their names changed.
There are also special cases, like in the case of Lothern becoming Eataine it is because Lothern is a city in the lands of Eataine. As such the former name did not fit the faction. Regarding Bordeleaux's change to Bordeleaux Errant, the purpose is to reflect the fact that the faction is on an errant and to separate it from the standard faction back at home.
* The Empire -> Reikland
* Dwarfs -> Karaz-a-Karak
* Norsca -> World Walkers
* Vampire Counts -> Sylvania
* Bretonnia -> Couronne
* Wood Elves -> Talsyn
* Greenskins -> Black Crag -> Grimgor's 'Ardboyz
* Vampire Coast -> The Awakened
* Lothern -> Eataine
*Warriors of Chaos -> Warhost of the Apocalypse (Archaon), Heralds of the Tempest (Kholek) and The Decadent Host (Sigvald).
*Beastmen -> Warherd of the One-Eye (Khazrak), Harbinger of Disaster (Malagor) and Warherd of the Shadowgave (Morghur).
*Bordeleaux -> Bordeleaux Errant.
== Removed items ==
* The Star Lance - "Removed" from Total War: Warhammer II and renamed to Moon Lance (generic uncommon High Elves item). The name was used for Star Lance (legendary item for Imrik).
*Helm of the Kraken (generic) - A generic Dark Elves item, completely replaced by the Legendary Item for Lokhir Fellheart of the same name: Helm of the Kraken
== Removed buildings ==
*Previously available to the before their rework with The Twisted and Twilight Update, these buildings were available to them in Mortal Empires: Court of the Everqueen, Elven Healer's Hut and Elven Court
*Though technically not removed, some buildings in Total War: Warhammer never made their appearance in any other game:
** had access to the Master Swordsmith's Forge and Warhorse Breeder's Stables.
** had access to the Master Swordsmith's Forge, Warhorse Breeder's Stables, Woodworker's Shop and Tailors' Guild.
** had access to two landmarks in Athel Loren, The Wild Heath and Wardancer Feast Halls.
** had access to three tiers of Black Crag which aren't in use anymore: Black Crag (Savage Orc Camp), Black Crag (Savage Orc Gathering), Black Crag (Savage Orc Host)
 
Category:Total War: Warhammer factions
Category:Total War: Warhammer II factions