Destroyman

<tabber widths="375">
|-|Destroyman=
|-|New Destroyman=
|-|Mass-Producted Destroyman= 
|-|Destroyman True Face= 
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== Summary==
Destroyman is a recurring boss in the No More Heroes series. Despite his superhero costume, he is one of the most vile and cowardly assassins in the series, usually relying on cheap tricks and having no qualms about murdering civilians.
After being killed and cut in half by Travis in a match for the 7th rank in the UAA, he was rebuilt by an unknown third party, cyborgizing both halves, allowing them to move and fight autonomously. As the 8th ranked assassin in the sequel, New Destroyman fought Shinobu, but both halves were defeated and destroyed by her.
This was not the end of Destroyman, however, as he had set up an underground base meant to endlessly produce robot copies of him, fittingly named Mass-Produced Destroyman. Travis Touchdown however ran into this base by accident with the help of Notorious, and killed the leader Destroyman, Destroyman True Face, who exploded upon his death, seemingly destroying the entire base.
==Powers and Stats==
Tier: , possibly | | | 
Key: Destroyman | New Destroyman | Mass-Produced Destroyman | Destroyman True Face
Name: Destroyman, real name John Harnet | New Destroyman
Origin: No More Heroes
Gender: Male
Age: 28 years old, 31 in the second game, Unknown for No More Heroes III's Destroymen, as they are just robot copies of the original
Classification: #7 Ranked Assassin | #8 Ranked Assassin | Cyborg | Cyborg
Powers and Abilities: <tabber>
|-|Destroyman=
Superhuman Physical Characteristics, Martial Arts (Able to execute dropkicks with ease and has several hand-to-hand attacks), Electricity Manipulation (Can shoot lightning from his hands and can focus this energy to condensed balls of energy), Energy Projection (Can fire lasers from his ears and crotch), Weapon Mastery, Limited Weapon Creation (Can summon his suit on), Shockwave Manipulation, Possibly Immortality (Type 2. Was able to turn around and attack ignoring a large hole in his chest), Extrasensory Perception and Precognition (There are many examples of normal people in Suda51's games being capable of instinctually sensing or perceiving things they could otherwise not know, with some examples being shown by entire groups or populations of people. As a capable combatant, their instincts should be far superior to those of the average person, and even relatively low tier combatants are capable of sensing others' bloodlust or presence through their instincts), Instinctive Reaction (A fighter's instincts are honed as they become more powerful, with even people such as pro bikers being capable of entering a state where their bodies react to issues automatically and entire species of alien warriors being capable of fighting through sheer instinct. Various highly skilled fighters such as Travis Touchdown, Shinobu Jacobs or The Killer7 have shown the ability to predict attacks instinctually) 
|-|New Destroyman=
All previous abilities, Cyborgization, Likely Immortality (Type 2, both halves could run around after the destruction or removal of their heads), Flight, Healing (One half can revive the other), Forcefield Creation (Shown here), Regeneration (High-Low. Reattached his arm after Shinobu cut it off), Energy Manipulation and Gravity Manipulation (Can join beams into a ball of energy that sucks up nearby enemies)
|-|Mass-Produced Destroymen=
Superhuman Physical Characteristics, Cyborgization (Partial; Still appears to bleed), Electricity Manipulation (Can cause an electric shockwave by punching the ground), Teleportation (Can teleport in groups to attack enemies), Energy Projection (Inherited the original Destroyman's Destroy Cannon and Destroy Beam), Resistance to Electricity Manipulation (Take little damage from their own electric attacks)
|-|Destroyman True Face=
Superhuman Physical Characteristics, Energy Manipulation (Can form blades out of energy), Cyborgization (Partial; Destroyman True Face still bleeds from his chest), Flight (Can fly with the rocket boosters in his feet), Electricity Manipulation (Can surround himself in electricity when attacking. Can send waves of electricity through the floor by dragging a Destroy Cannon against it. Destroy Buster will cause lightning to strike the floor in random locations as it's used. Can electrify the floor, and this attack is able to disable electronic equipment), Energy Projection (Destroyman's energy attacks are much bigger than before, and he can now fire from both hands at once, or keep the energy he gathered in his hands and use it to punch enemies), Explosion Manipulation (Larger Destroy Cannon blasts cause large energy explosions on impact), Homing Attack (Smaller Destroy Cannon blasts now home into enemies), Self-Destruction (After his death, Destroyman True Face exploded with enough strength to level his entire base), Resistance to Electricity Manipulation and Temperature Manipulation (Faster than Fullface, who needs protective equipment to prevent itself from freezing when attacking at full speed. The only boss in the series not to be cleanly cut through by Travis' beam katana)</tabber>
Attack Potency: Building level, possibly City Block level+ (Fought Travis and managed to seriously hurt him) | Town level (Fought Shinobu) | Dwarf Star level (Able to hurt Travis, albeit weaker individually) | Dwarf Star level (Comparable to Travis)
Speed: Hypersonic+ combat speed (Able to keep up with Travis), likely Subsonic movement speed (Should be comparable to Travis) | Massively Hypersonic+ combat speed, likely Subsonic movement speed | Likely FTL (Able to threaten Travis Touchdown in groups, but unable to keep up in a 1v1) | FTL (Comparable to Travis)
Lifting Strength: Likely Class 50 (Should be comparable to Travis and likely stronger than other early game bosses) | Likely Class K (Comparable to Shinobu) | Likely at least Class K (Should be superior to New Destroyman) | At least Class K (Is able to prevent a late-game Travis Touchdown, who should be much stronger than his Travis Strikes Again self, from grabbing him. Much stronger than Mass-Produced Destroymen)
Striking Strength: Building level, possibly City Block level+ | Town level | Dwarf Star level| Dwarf Star level
Durability: Building level, possibly City Block level+ | Town level | Dwarf Star level | Dwarf Star level
Stamina: At least Peak Human (Managed to execute a last-ditch attack against Travis after being impaled and losing a lot of blood) | Higher than before (Able to keep on fighting right after being downed and resurrected) | Unknown (Individual Destroymen are rapidly killed by Travis) | At least Peak Human (Should be superior to any of his previous forms)
Range: Standard Melee Range; Ten of Meters with most ranged attacks
Standard Equipment: SFX Converter (The name of the weapon that allows him to transform)
Intelligence:
<tabber>
|-|Destroyman=
Above Average (Proved a match for Travis, and managed to trick him into accepting an electric handshake)
|-|New Destroyman=
Above Average (Possesses just as much intelligence as before, although the two halves' extreme personalities make any attempts at tricking an opponent much less convincing)
|-|Mass-Produced Destroyman=
Average (Able to convincingly replicate Destroyman's behavior, but their programming is more basic when in a fight)
|-|Destroyman True Face=
Average normally (Seems to just repeat stock phrases in a conversation), Above Average in combat (Its combat abilities are superior to any previous iteration)
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Standard Tactics: 
*Destroyman: Destroyman starts a fight by trying to trick an opponent into a handshake, hitting them with a close-range Destroy Spark if they fall for it, to then beat them up even more while they're unconscious and unable to defend themselves. He will also attempt to sucker punch and try to catch his enemy off-guard in any other way he can, and isn't above begging for mercy to get an opening. In actual combat Destroyman uses a mix of melee and ranged combat, with punching combos, Destroy Pound and Destroy Spark for the former and a mix of energy attacks with Destroy Cannon, Beam and Buster for the latter. A little bit into the fight, if he is able to, he will begin "flying" around the battlefield carried by the wire on his back, and spam Destroy Cannons with the occasional divebomb attack. Throughout the fight he will also use this wire to reposition himself away from the enemies.
*New Destroyman: The two Destroyman halves still attempt to trick their opponent into accepting a Destroy Spark handshake, although their attempts are less convincing now. The right half, the one with the glowing red mechanical eye, chases down the enemy in melee combat, while the left one with the blue eye stays in the back to attack with long-ranged moves. Due to their real flight abilities, they can now slide across the ground to avoid attacks or outmaneuver foes. Perhaps even more importantly, they can revive each other with an electrical jolt, allowing the duo to keep fighting for much more time.
*Mass-Produced Destroyman: Individual Mass-Produced Destroymen aren't particularly threatening, using more basic and predictable attacks. The real danger when fighting them comes from numbers, with even tens of them ganging up on a single foe if needed. The stock of Mass-Produced Destroyman seems to at least be in the hundreds, judging by the sheer size of their factory.
*Destroyman True Face: The final form of Destroyman fights much like the original, alternating ranged and CQC attacks, but has developed much more complex and powerful versions of his moves, showing off his new competency especially in powerful area of effect moves and more varied melee techniques.
Weaknesses: His SFX Converter requires him to call his attacks | Same as before, they can hurt each other with their attacks although this rarely comes into play. Note that while it might seem that the halves cannot use the other half's attacks, they simply prefer not to, and are each able to use all of Destroyman's original moves | Much more robotic and predictable than previous incarnations. Still capable of hitting each other with their attacks but seemingly immune to the damage. | Still needs to call his attacks
Notable Attacks/Techniques: 
*Destroyman
**Destroy Spark: Destroyman unleashes electricity from his hand and electrocutes his opponent. Powerful enough to knock people out for more than a minute, even ones as resilient as Travis Touchdown.
**Destroy Cannon: Destroyman focuses his power into a blue ball of energy and launches it at his opponent.
**Destroy Pound: Destroyman punches the ground causing a shockwave that sends anyone close flying.
**Destroy Beam: Destroyman tilts his head forward and fires two small beams from his ears.
**Destroy Buster: Destroyman is able to fire a powerful laser from his crotch.
**Punch Combo
**Nipple Machine Gun: Destroyman has machine guns concealed in his nipples.
**Flying Tackle: Using the wire on his back to suspend himself in the air, the original Destroyman flies upwards slightly to lunge forward with one fist stretched out. No More Heroes III treats this as a variation of Destroy Punch.
*New Destroyman (Attacks without a description are identical to Destroyman's)
**Destroy Spark: Unlike Destroyman, New Destroyman is able to fire Destroy Spark out of his crotch as well.
**Destroy Cannon
**Destroy Pound
**Destroy Beam: The halves fire beams of a different color now, red for the right half and blue for the left.
**Destroy Buster: If both New Destroymen cross the streams of their Destroy Buster, they can use it for a combination attack.
**Punch + Dropkick Combo
**Nipple Machine Gun
**Forcefield: New Destroymen are able to create a forcefield.
**Flying Tackle: New Destroyman flies upwards slightly to lunge forward with one fist stretched out.
*Mass-Producted Destroyman
**Hand Thrust: Does a quick hand thrust.
**Hand Swipe: Reels back before throwing out a wide hand swipe.
**Shockwave: Pounds the ground, causing a small electric explosion.
**Uppercut: Puts all its weight behind a strong uppercut.
**Destroy Buster
**Destroy Cannon
*Destroyman True Face
**Destroy Cannon: Destroyman can now fire two Destroy Cannons at once, and they will aggressively home into the target. He can also create a much stronger and bigger Destroy Cannon blast and throw it with both hands, resulting in a large explosion when it comes into contact with something.
**Hand Thrust: Destroyman True Face performs his mass-produced version's hand thrust, but with electricity in his fist.
**Punching Uppercut: Destroyman performs an electric, jumping uppercut.
**Spin Attack: Destroyman creates two small energy blades on the back of his hands to perform a spinning attack.
**Destroy Spark: Destroyman can now electrify large areas of the ground he's on at once.
**Destroy Punch: Destroyman surrounds himself in electricity, flying forward and trying to tackle the opponent.
**Destroy Buster: A much more powerful version of Destroyman's signature crotch beam attack, which causes lightning to strike various areas.
==Notable Matchups==
Victories:
Yuga Aoyama (My Hero Academia) Yuga's profile (Yuga was in his Joint Training Arc key, Destroyman was in his New Destroyman key, both were in-character, speed was equalized)
Losses:
Inconclusive:
Category:Characters
Category:No More Heroes
Category:Kill The Past
Category:Game Characters
Category:Assassins
Category:Sadists
Category:Cyborgs
Category:Technology Users
Category:Psychopaths
Category:Game Bosses
Category:Male Characters
Category:Flight Users
Category:Electricity Users
Category:Energy Users
Category:Explosion Users
Category:Homing Attack Users
Category:Self-Destruction Users
Category:Immortals
Category:Gravity Users
Category:Instinctive Action Users
Category:Precognition Users
Category:Extrasensory Perception Users