Week

A Week is a measurement of time in the Dokapon series that lasts 7 Days. At the end of every Week, the Weekly Results appear. the price and value of some things will increase based on how many weeks have elapsed. Additionally, some monsters give gold when defeated based on the same principle.
In Dokapon UP! Mugen no Roulette, in Multiplayer Mode, a "week" lasts for 10 turns; every 10 turns, results are made and weekly events may happen, but all space events are calculated based on the number of turns passed.
== Mechanics ==
===Dokapon! Sword of Fury===
The game starts in Spring and moves to the next season every 3 weeks. Certain weekly events can only happen in certain seasons.
===Dokapon Kingdom===
A Week starts on Sunday and ends on Saturday. 
The base values and prices for these mechanics and monsters (as if they were encountered on Week 1) are listed below, and multiplying those values by the in-game current number of weeks will give you the expected value:
=== Special Event NPCs ===
* Doctor Exiles (Check-up) - 2500g
* Doctor Exiles (Heal) - 5000g
* Gutz the Blacksmith - 3000g
* Leane - 200g * (31 - # of days to deliver)
* Risque (Steal Item) - 50g
* Risque (Steal Gold) - 150g
* Risque (Steal Equipment) - 600g
* Robo-Agent - 4219g
Notably, Leane is the only Special Event NPC whose base value varies depending on how long the player takes to make the delivery, starting as high as 6000G if the delivery is made in one day, then falling down to 0G after 30 days have passed.
=== Weekly Events ===
* Abnormous Disaster - 1000g * (# of towns + castle owned on continent)
* Coliseum Battle - 10000g
* Dokapon Cards ("O" card reward) - 500g
* Epidemic - 500g * towns owned globally
* Good Harvest - 800g * towns owned globally
* Hairstyle Contest - 15000g
* XIII (winner prize) - 1000g * (# of unflipped cards + 1)
=== Monsters ===
* Demon's Guard - 15536g
* Gel Splatter - 12144g
* Overlord Rico (True Form) - 15000g
* Rico Jr. - 500g
* Robo-Sassin - 6000g
* Wabbit - 1000g
* Wallace - 3000g
=== King's Favors ===
* Chapter 1 (Asiana Local Item) - 10000g
* Chapter 2 (Spring Cave Wabbit) - 10000g
* Chapter 3 (Salamander Bug) - 15000g
* Chapter 4 (Monroe Flower) - 20000g
* Chapter 5 (Puppy Pictures) - 25000g
* Chapter 6 (Defeat Wallace) - 30000g
=== Story Mode End Game Bonuses ===
* Person who defeated the most big monsters - 5000g
* Person who saved the most towns - 5000g
* Person the King likes best - 8000g
* Person who died the most - 3000g
=== Other ===
* Alchemy Battle Skill - 4g * (Damage Dealt - (0 or 1))
* Angelo revive - 2500g
* Bounty for a Wanted person - 10000g
* Red Boss Town Monster reward - 5000g
* Resting at any Castle - 100g
At the beginning of every week, there is a ¼ chance that a Weekly Event can occur.
==Trivia==
*A Normal Mode game can only last 999 weeks, avoid it for lasting too long or causing an integer overflow. It's unknown what will occur in the 1000th week (only possible in other game modes).
Category:Terms