Mechs/KUMA-2

==Description==
A slightly less mobile but more heavily armed variant, the Kuma 2 replaced the heavier Improved Jump Jets with standard versions which reduced its jump distance to 180 meters. The weight saved allowed the replacement of the Heavy Large Laser with a Plasma Cannon with two tons of ammunition, and a 9-Tubed Advanced Tactical Missile Launcher with four tons of ammunition.
Drop Cost Multiplier: 1.14
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunboat: +1 Evasion Ignore & +1 Gunnery (Quirk)
40 	Accurate Weapon - Laser	Laser Mastery: +1 Accuracy and 1 Evasion ignore for Laser (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=100/100S=50 	A=45/45S=16 	A=100/100S=50
Arms/Head	HardPoints	[ 1E ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Cockpit (C) (1)
Life Support - A
Life Support - B
FCS Standard (C) (1)
Sensors (C) (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Plasma Cannon (C) 	 	
2x ER Medium Laser (C)
Torso 	Health 	FA=100/140 RA=40/70S=70	FA=150/200 RA=50/100S=70	FA=100/140 RA=40/70S=70
Torso 	HardPoints	[ 1M ] 	[ 1S ] 	[ 1B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (C) (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo Plasma (DBL)
Jump Jet (H)
ATM-9 (C)	
Ferro-Fibrous (C) (2)
Engine XL (C)
Engine HS +1
Engine Core 360
Heat Sink Kit (C)
Endo-Steel (C) (2)	
2x Ammo ATM
Ammo ATM ER
Ammo ATM HE
Jump Jet (H)
Legs 	Health 	A=140/140S=70 	 	A=140/140S=70
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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