Errands

Note: The errands are temporarily removed, presumably until proper characters are implemented.
Errands are criteria based objectives that reward credits , tokens , or "other nifty rewards." Located within the Storage Bay near the Cafeteria, you can interact with Sam to accept errands. The reward varies depending on the difficulty of the errand as designated by the "I" or "II". Upon completion of said errand, you will be automatically awarded. Errands may be viewed either by interacting with Sam or by opening the Errands tab located in the side menu.
Sam is accessible regardless of any ongoing events or if you are a Gootraxian. However, if you are in combat, you will be shunned by Sam and unable to access the Errands menu. While interacting with Sam, you will be granted 20 seconds of a forcefield. This forcefield, however, does not prevent being stunned as a Gootraxian.
On some occasions, the player can still be damaged through the forcefield when interacting with Sam in-combat.
There is a 15 minute cooldown between starting errands, and the cooldown is universal. Starting an errand as a human will not let you start another errand as a Gootraxian until the cooldown has expired (and vice versa).
Trying to talk to Sam whilst in combat won't let you get a new errand. He will instead say the following messages if you try talking to him:
"Away!", "Bugger off!", "Come back later!", "Stay away!".
==Introduction to Errands==
When first meeting Sam, he will introduce himself and the concept of errands. In fact, he has one ready for you right now: "I left some documents somewhere in the building, I need you to get those and return them to me." This will mark the Errand as active, and randomly spawn a document in 5 different locations. You can always return to Sam for a reminder of their location. If you are infected or die while holding the documents, you will receive the message "I lost the documents.. They should be at..." followed by one of the locations pictured below.
 
File:Document restroom(new).png|"..at the restroom."
File:Document garden(new).png|"..at the garden."
File:Document security(new).png|"..at the security zone, on one of the shelves."
File:Document elevator(new).png|"..at the elevator."
File:Document balcony(new).png|"..at the balcony, on one of the shelves."
==Errands==
After finishing Introduction to Errands, you will unlock Buck's bestiary entry as well as new errands to complete. While some errands are universal, such as Damage Dealer, others such as Exterminator or Contagious Epicenter are given depending on which team you currently are on, being human or Gootraxian respectively.
Currently, there are 8 available errands, excluding Introduction to Errands. They are shown below.
Errands
Errand 	Criteria 	Reward 	Team
Damage Dealer I 	Deal 500 damage 	200 & 4 	Both
Damage Dealer II 	Deal 1000 damage 	400 & 8 	Both
Exterminator I 	Kill 5 Gootraxians as a Human 	120 & 6 	Survivors
Exterminator II 	Kill 15 Gootraxians as a Human 	240 & 11	Survivors
Contagious Epicenter I 	Infect 5 Humans as a Gootraxian 	300 & 1 	Gootraxians
Contagious Epicenter II	Infect 15 Humans as a Gootraxian	750 & 2 	Gootraxians
Collateral Damage I 	Get 1 hazard assist 	150 & 1 	Gootraxians
Collateral Damage II 	Get 3 hazard assists 	450 & 2 	Gootraxians
== Trivia==
* Sam is a placeholder character in dialogue, name, and model. He will soon be relegated to the depths of this trivia section.
* The song that plays in Sam's menu is a cover of the Yakuza 0 Substories Track composed by Ronin.
*The criteria for Damage Dealer I and II updates in unexpected ways, seemingly checking the damage of your weapon or attack and if it hit someone or not.
**If you hit a player that has a forcefield, your Errand progress will increase despite the fact that the player with a forcefield does not take any damage.
***Players no longer have forcefields when spawning in.
**If you kill a player with an attack that does more damage than their current HP, you will gain progress equal to how much damage your weapon or attack does, rather than how much health you took away from your opponent.
* Collateral Damage I and II require the player to kill survivors using hazards such as Shark Fins and Dragon Crystals while grabbing them, rather than just using a hazard to deal more damage. The hazard has to be the thing that kills the survivor, otherwise it will not count.
*You are unable to talk to Sam while in a private server. Trying to talk to him will make him say: "I can't help you right now."
* The Contagious Epicenter Errand used to be named simply "Infector" before its public release.
**"Infector I", shown in the game's official Discord Server, had an infect requirement of 10, rather than 5 or 15.
*There was a bug with Damage Dealer I that does not grant the reward upon being completed.
*During a period of time when the main branch was down due to a mass reporting, Sam had no cooldown on giving errands.
*Talking to Sam can rarely result in a softlock, because the dialogue box never displays and leaves you frozen in place.
*When Sam Errands was first tested, it had many unintended bugs:
**Hitting Vending Machines increased Damage Dealer.
**Hitting the tree in Garden decreased Damage Dealer.https://cdn.discordapp.com/attachments/1028716672258949251/1041551438687518761/image.png
**Stacking all Errands at the same time.https://cdn.discordapp.com/attachments/1028716672258949251/1041600172951613450/image.png
**Could not talk to Sam while having the Chainsaw.https://cdn.discordapp.com/attachments/1028716672258949251/1041607193423790080/image.png
==References==
Category:Mechanics
Category:Outdated Pages