Roman Conqueror Zombie

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Roman Conqueror Zombie is a that can only be found on this wiki, but let's pretend for the sake of it that he's in . He charges down the lane in a similar fashion to an , dealing damage when he reaches a target. Each charge can deal a maximum of 900 damage across however many targets he hits. If he hits a plant that has 300 hitpoints, he'll destroy that plant and keep on charging until he can deal 600 more damage through other plants. Since the average plant has 300 hitpoints, Roman Conqueror Zombie could potentially take out three plants per charge. If you use a plant that's a little bulkier he'll have some more problems; a plant with 600 hitpoints or 1000 hitpoints would hinder him or stop him in his tracks respectively.
After he finishes his charge, Roman Conqueror Zombie walks like a normal zombie and eats (but in a similar fashion to he has a very fast eating speed) until he walks a distance of 1 tile, after which he'll play a little angry animation for 2 seconds before beginning to charge again! Roman Conqueror Zombie can charge an unlimited number of times, but there's a way to stop him from charging. When Roman Conqueror Zombie charges and can't take out a plant (so he hits a plant with more than 900 hitpoints), his helmet will take damage. After taking damage three times, it'll fall off and he won't be able to charge anymore, acting more like a normal zombie instead. It can also be destroyed normally, through plant damage.
==Overview==
The Roman Conqueror Zombie absorbs 1790 damage and his appearance changes upon absorbing 534, 1067, 1600 (when the helmet is destroyed), and 1695 damage, before dying at 1790 damage.
His helmet has regular degrades as well as special degrades for the helmet breaking from charging tough plants. The left flame goes out for the first failed charge, the right flame goes out for the second failed charge, and the third failed charge just knocks the whole thing off.
==Almanac entry==
==History==
===December 1st, 2023===
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==Strategies==
Roman Conqueror Zombie is a very intimidating zombie. He can smash through three plants at a time, and he can charge again after not much time at all. What sets him apart from something like an is that he's much more difficult to chump block with a weak plant such as the . If you try that, he'll just keep going and hit your important plants. It's better to try and stop him with something that has a little more meat to it, such as a . Since he has to move in order to start charging again, knocking him back with a plant like won't do you any favors as it'll most likely be harder for plants to attack him from farther away and he'll just get his charge back again anyway. Not great!
Once Roman Conqueror Zombie loses his helmet, whether it be from ramming tough plants or taking normal damage, he won't be able to charge anymore. This means you can handle him the way you handle most zombies and you don't have to worry about him tearing your defense up. And as always, even if he's actively ripping through your defense and charging all over the place, there's always or . They can save you, no matter how bad it might look.
==Demonstration==
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==Gallery==
RomanConqueror.png|HD Roman Conqueror Zombie
BromanCage.png|Almanac icon
Category:Sani's Stuff
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