127537-world-bosses-and-world-events

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Not really sure where to have put this in the PvE forum since it's PvE- and PvP-related but not exactly instanced or quest related... So I put it here.
 
Anyway.
 
I'm really enjoying the current content, but it's given me some ideas about the potential WildStar has that isn't being fulfilled. We all know that WildStar's "war" feeling is a bit mild. I was just watching some videos brainstorming ideas of what to do with WoW's failing world content (and some) and this guy hit on a few world boss changes that could also apply to this game (video here: https://www.youtube.com/watch?v=XoT-MCx25Q8 )
 
As a summary of a few of my favorite key points that I think could be perfectly suited for this game, too:
 
World Events that Trigger Impressive World bosses. We're not talking about R-12 or Siege of the Lightspire kind of stuff here, but definitely something similar. I mean some really serious world bosses that drop serious loot. Tough, engaging, world bosses that are triggered through a series of events (say, certain number of items gathered, certain number of dailies done, etc.) and drop stuff that makes people who are attuned AND have their AMP/Ability points done to want to participate. For example: a few ilvl 65 items on-par with GA, a mount, etc. On PvP servers these could be hellish (and that's kind of the point?).
World Events that actually show conflict. Make a zone trigger PvP flags every so often, and make that zone have fantastic PvP rewards for the victors in the situation. For example, Thayd could get attacked by a legion of Dominion NPCs (and players) upon being triggered, or some of the quest hubs in Blighthaven or The Defile could be under attack by either faction. Even lower-level quest hubs could be under attack and players could have scaled-down output (or be forced to "mentor" down to participate) like on world bosses. Make NPCs actually attack your quest hubs that are nearby to other ones (Grimvault, Malgrave, psh.).
Invasions. Have some of the big baddies (strain, yo) attack major cities and the quest hubs in related zones. Have these give rep or currencies or chances at vanity pets and more. Have a terraformer go haywire and make us shut it down before it wrecks stuff.
Have faction NPC conflict in the daily zones. It's weird to drop all of us in the same place even though we hate each other and then not have anyone do anything about it.
 
These are obviously just brainstorm ideas, and have probably been thrown around before, but just wanted to post something about it :P	
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Yes, nice idea.
But would it have an option to opt out from it?
Or have NPC variants for the second point you made?
Not all of us like to have PvP situations, but we do want to see more of the conflict revolving around the story.	
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