Delayed Blast Fireball

When Delayed Blast Fireball is cast, a Fireball floats at a specified point until detonated.
==Description==
== Gameplay ==
The caster selects a point on the area map to designate where the hovering fireball will be placed - alternatively if the caster wishes to immediately aim this fireball at a creature, just select a point adjacent to the target.
When the casting is finished the projectile travels to the designated point and hovers on the map until triggered by the proximity of a nearby creature (about 17 feet).
The fireball doesn't expire and lasts until it detonates.
Any creature that moves toward or is already within the hovering fireball's proximity triggering range will cause the fireball to explode and unleash 15d6 Fire damage.
Any in the blast area may attempt a Saving throw versus spells to reduce the damage.
The fireball can be blocked by Magic resistance or Spell Immunity: Evocation, as well as the Cloak of Mirroring.
This spell is useful when the caster wishes to bypass the protections of an opponent protected with Minor Globe of Invulnerability or Globe of Invulnerability (or a Lich).
Bards, who can normally not use level 7 spells, get access to Delayed Blast Fireball by taking Magic Flute.
There's no limit to the number of hovering fireballs which can be set within one area, so one can utilize rest, scrolls, and/or casting from clones to create the ultimate fire trap.
==Where to obtain its scroll==
===Baldur's Gate II: Shadows of Amn (Enhanced Edition)===
*Spellhold Bodhi's Hunt Level 1
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Delayed Blast Fireball adds a +1 to each die of damage compared to an ordinary fireball spell.
== Gallery ==
File:Delayed fireball.png|Before detonation
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its damage scaling, saving throw and description. See below:
Delayed Blast Fireball
Level: 7
School: Evocation
Range: Long
Duration: Special
Casting Time: 7
Area of Effect: 30’ radius
Saving Throw: Breath half
This spell creates a fireball that hovers at a point determined by the caster. The fireball will stay in position until someone walks within 20 feet of it. When this happens, the fireball is triggered and explodes, damaging everyone within a 30-foot radius. The explosion will deal 1d6 points of damage for each level of experience of the spellcaster (up to a maximum of 20d6), with a save vs. breath at -4 for half damage.
Category:Fire damage
==External links==
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* Advanced D&D 2nd Edition Wiki - Delayed Blast Fireball (Wizard Spell)