Kerric Oreshield(tdeiblerjr)

​__NOTOC__
===Basic Information===
 Race: Dwarf
 Class: Barbarian Wild Rager
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: CG
 Languages: Dwarven, Common, Giant
 Deity: Deity
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 14 +2 (5 pts)
CON: 16 +3 (5 pts)
INT: 12 +1 (2 pts)
WIS: 10 +0 (-2 pts)
CHA: 8 +0 (0 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 15 = [1d12+CON (3) + FC (0)] (Barbarian)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 17 = [10 + DEX (2) + Armor (5) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 12 = [10 + DEX (2) + Size (0) + Misc 0)]
 AC Flatfooted: 15 = [10 + Armor (5) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +2 = [DEX (2) + Misc (0)]
 BAB: +1 = [Class 1 (1) + Class 2 (0)]
 CMB: +4 = [BAB (1) + STR (3) + Misc (0)]
 CMD: 16 = [10 + BAB (1) + STR (3) + DEX (2) + Misc (0)]
 Fortitude: +5 = [Class 1 (2) + CON (3) + Misc (0)]
 Reflex: +2 = [Class 1 (0) + DEX (2) + Misc (0)]
 Will: +1 = [Class 1 (0) + WIS (0) + Misc (1)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 25%
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Greataxe: Attack: +4 = [BAB (1) + Ability (3) + Misc (0) + Magic (0)]
 Damage: 1d12+4, Crit: 20/x3, Special: Special 
 Throwing Axe: Attack: +4 = [BAB (1) + Ability (3) + Misc (0) + Magic (0)]
 Damage: 1d6+4, Crit: 20/x2, Special: Thrown rng 10 Warhammer: Attack: +4 = [BAB (1) + Ability (3) + Misc (0) + Magic (0)] Damage: 1d8+4, Crit 20/x3, Special: Bludgeoning 
===Racial Features===
Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
 Size: Medium
 Speed: 20'
 Favored Class: Barbarian (1 round of rage) 
 Darkvision: 60' vision in total darkness
 Defensive Training: +4 Dodge Bonus to AC vs. Giant Subtype
 Greed: +2 Appraise checks for non-magical goods containing
 precious metals and gems.
 Hatred: +1 TH vs. Orcs/Goblinoids
 Magic Resistant: Spell Resistance (5 + Character Level). May be lowered
 for 1 round as a standard action. –2 Concentration checks
 made in relation to arcane spells.
 Stability: +4 CMD vs. Bull Rush/Trip (when standing on the ground)
 Stonecunning: +2 Perception to notice unusual stonework. Recieves a 
 check to notice such features when passing within 10'
 Weapon Familiarity: Proficient with battleaxes, heavy picks and warhammers;treat any weapon with the word "Dwarven" in it as martial weapon. 
===Class Features===
Barbarian 1
Armor/Weapons: Light, Medium Armor and Shield All simple and martial weapons
 Uncontrolled Rage: wild rager's rage functions as normal, except that when she reduces a creatureto 0 or fewer hit points, she must attempt a Will save (DC 10 + 1/2 the barbarian's level + the barbarian's Constitution modifier) or become confused. For the remainder of her current turn, she attacks the nearest
creature other than herself. On the following round, refer to theconfusion spell to determine her actions. At the end of this round,
and each round thereafter, she can attempt a new saving throw to end theconfusion effect. The rounds during which she is confused do not count against the rounds she has spent raging that
day, but she cannot end herrage voluntarily, nor can she use rage powers while confused. 
Fast Movement: A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
===Feats===
Extra Rage (1st LVL): You can rage for 6 additional rounds per day.
Feat Name (Gained From): Mechanics
===Traits===
Savage (Social): +1 to Knowledge nature and survival knowledge nature is a class skill.
Indomitable (Faith): +1 trait bonus on will saving throws.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (4) + INT (1)/Level; FC (0), Misc (0)] (Class 1)
 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics -2 0 *0 2 -4 +0
Appraise 1(3) 0 0 1 +0
Bluff -1 0 0 -1 +0
Climb 3 1 3 3 -4 +0
Craft ( ) 0 0 *0 0 +0
Diplomacy -1 0 0 -1 +0
Disable Device 0 0 0 -4 +0
Disguise -1 0 0 -1 +0
Escape Artist -2 0 0 2 -4 +0
Fly 0 0 0 0 -0 +0
Handle Animal -1 0 *0 -1 +0
Heal 0 0 0 0 +0
Intimidate -1 0 *0 -1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 6 1 3 1 +1
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 4(6) 1 3 0 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride -2 0 *0 2 -4 +0
Sense Motive -1 0 0 -1 +0
Sleight of Hand -2 2 0 2 -4 +0
Spellcraft 1 0 0 1 +0
Stealth -2 0 0 2 -4 +0
Survival 5 1 3 0 +1
Swim 3 1 3 3 -4 +0
Use Magic Device 0 0 0 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Scale Mail 50 gp 20 lb
Shield 0 gp 0 lb
Greatxae 20 gp 12 lb
Throwing axe (4) 32 gp 8 lb
Rations (8 days) 4 gp 8 lb
Backpack 2 gp 2 lb
Bedroll 1 gp 5 lb
Flint and steel 1 gp 0 lb
50' Hemp Rope 1 gp 10 lb
Waterskin 1.00 gp 4 lb
Warhammer 12 gp 5 lb 
Dagger 2 gp 1 lb 
 Light Medium Heavy ======= ======
Max Weight: 0-76 77-153 154-230 126 gp 75 lb
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 24 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size:Medium
 Gender:Male
 Age:80
 Height:4'
 Weight:160lbs
Hair Color:Brown
 Eye Color:Hazel
Skin Color:Tan
Appearance:A rather Dishevelled dwarf who looks as if he last had clean and whole clothes about a decade ago.
 Demeanor:Generally cheerful but when his clan is brought up goes into a deep depression.
===Background===
Kerric was exiled from his clan for his inablity to work with others because he was more interested in brewing and cosuming alcahol. He also was a liability on the battlefield he was unable to distinguish between friend or foe.Since his exile kerrics been trying to rein inhis wild emotions so that he can reclaim his place in his clan. Unortunately rumors have reached his ear that he may be the last of his clan. 
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1
Category:In Progress/Character