Riku (SSBUDE)

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Riku () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is the fifth and final character of Fighter Pass 1 and is classified as Fighter #132. 
David Gallagher and Mamoru Miyano, Riku's main English and Japanese voice actors since the first Kingdom Hearts game, reprise their respective roles, with their portrayals from Kingdom Hearts II, Kingdom Hearts Re:Chain of Memories and Kingdom Hearts 3D: Dream Drop Distance being repurposed for Ultimate: Definitive Edition.
==Attributes==
Riku, despite not being Sora's Echo Fighter, plays very similarly to him in many ways, a delayed double jump, poor ground mobility and lackluster air speed, but he has the best aerial combat in the game. Two notable differences is that he dashes much faster than Sora's and some of his moves deals darkness damage, a nod to his role in the series. Compare to Sora's however, his attack speed are a bit sluggish.
==Moveset==
*Riku has a special double jump that propels him in a floatier, curved trajectory with significantly more height. 
*Each of Riku's Way to the Dawn hits generate a darkness effect and a unique hit sound, emulating the keyblade's hit effects from the Kingdom Hearts series.
*Upon Riku landing the final hit in a stamina battle, a special slow-motion zoom plays that fades the screen to white before the Announcer says "Game!" This is reminiscent of the visual effects of landing the finishing blow against a major enemy in the Kingdom Hearts games. If Riku KOs more than one opponent for the final blow, the Announcer will instead say "Game!" much earlier, while the slowdown takes place after.
*Riku has an alternative form named Dark Riku, which he can achieve by attacking the opponents or get hit to fill up the gauge above his mugshot based on the amount of damage. Once it reached 100%, he will shout "Darkness!" and performs a backflip as he transforms. This form not only makes him 2.5x stronger and faster, but also changes some of his normal moves, but completely changes his Special Attacks and his Final Smash. Beware though that the percentage gauge will go down very fast if he gets hit, turning him back Riku. The name of this mechanic is Dark Form.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	An overhead strike, a forward thrust, and a spinning, horizontal strike. Very similar to Sora's. It resembles the standard attack combo as it appears in Kingdom Hearts Re:Chain of Memories. If he is Dark Riku, he will use Continuous Swings, which is a quick overhead slash, followed by a dashing strike. The second hit causes hitstun. Like Link, a horizontal projectile is throwned after the first hit, though is reversed as he will use it when he is at 100% of health.	Riku: 3.0%, 2.9%, 4.6%Dark Riku: 5.4%, 8%, 3.2% (projectile)
Forward tilt 	 	An upward strike as he hops. It allows Riku to perform an aerial combo. Based on the first part of Aerial Slam, as it appears in Kingdom Hearts 3D: Dream Drop Distance. If he is Dark Riku, he will finish the attack by teleporting to the air opponent and slam them down. 	7.5%, 9% (Dark Riku)
Up tilt 	 	Twirls Way of the Dawn above his head. The last part deals higher knockback. It resembles one of Riku's actions when performing the "Reflect" Reaction Command against Final Xemnas in Kingdom Hearts II. 	0.8% (hits 1-6), 7% (last hit)
Down tilt 	 	A horizontal swipe while kneeling. The vertical knockback is a bit weak compare to Sora's. 	6.4%
Dash attack 	 	Performs a roll, which transistions into a forward jump kick. Based on both his dodge in Kingdom Hearts Re:Chain of Memories and one of his attacks in the original Kingdom Hearts. If he is Dark Riku, he will use Vetical Swing, were he jumps forward to slam his Keyblade down, emiting a short ranged wave. 	9.6% (clean), 7.6% (mid), 7.2% (late)Dark Riku: 13% (clean), 10% (mid), 8.3% (late), 3.5% (wave)
Forward smash 	Quick Blitz 	Leaps forward and performs a downward slam. The leaping part grants him intangibility, allowing him to dodge attacks without problems. Based on a technique Riku can learn in Kingdom Hearts 3D: Dream Drop Distance. 	(clean), (late)
Up smash 	 	Thrusts the Way of the Dawn upward, emitting a brief flash of gravity. Like Sora's, the first hit lunches them into the main hit. It does not have a sweetspot. Resembles the animation when he casts a spell. 	(first hit), (second hit)
Down smash 	Confusion Strike	Spins around once as white streak is summoned. If that streak hits the opponent will cause their control to become reverse for a few seconds. Based on a technique Riku can learn in Kingdom Hearts 3D: Dream Drop Distance 	(near), (far), (streak)
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial	 	A horizontal swipe. Part of a three-hit combo: if tapped or held, he then performs a downward strike and a spinning, outward strike. Each hit causes him to float slightly, similarly to Bayonetta's forward aerial. Resembles his standard air attack. If he is Dark Riku, he will use Shake-off, which he spins horizontally with his Keyblade.	3.8%, 3.5%, 6.8%Dark Riku: 15%
Forward aerial	 	A downward strike. Part of a three-hit combo: if tapped or held, he then performs a horizontal strike and a spinning, outward strike. Each hit causes him to float slightly, similarly to Bayonetta's forward aerial. If he is Dark Riku, he will use the same move as his Nair,, this time moving him forward. 	4.8%, 4%, 6.8%Dark Riku: 15%
Back aerial 	 	Turns around to perform an outward strike. 	13.2%
Up aerial 	 	A backflipping, upward arcing strike. 	13.6%
Down aerial 	Diving Strike	Dives into the ground to perform a downward thrust. Deals high knockback. Resembles the move he used during the Dive Mode mini-game in Kingdom Hearts 3D: Dream Drop Distance. 	11.3%
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand 	-
Pummel 	 	Smacks the opponent with the handle of his Keyblade. 	1.3%
Forward throw	 	Swings the Keyblade downward teeth-first, bouncing the opponent in front of him. 	5% (hit), 3% (throw)
Back throw 	 	A giant swing. It can deal collateral damage to bystanders and acts like most other back throws	11.8% (throw), 7.6% (collateral)
Up throw 	 	Heaves the opponent upward with his free hand. 	6.8%
Down throw 	 	A one-handed body slam. 	5.5%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Spins around and swings the Keyblade behind himself, then in front of himself while getting up.	7%
Floor attack (back) 	 	Spins around and swings the Keyblade behind himself, then in front of himself while getting up.	7%
Floor attack (trip) 	 	Spins around and swings the Keyblade behind himself, then in front of himself while getting up.	5%
Edge attack 	 	Crawls forward from the ledge and thrusts the Keyblade at a low angle. 	9%
=== Special attacks ===
Special move 	Name 	Description	Damage
Standard special	Dream Magic / Dark Firaga 	Dream Magic: Riku casts one of three different magic spells in sequence: Balloonga, Sparkga and Zero Graviga, with each use cycling through the spells in the list according to the command icon above his damage meter. Balloonga is a big balloon that stands still for a few seconds before it dissapears. Riku can attack the balloon, spliting them into two small balloons that slowly move at either side, or the opponent will accidentaly hit the huge balloon, sending in a vertical angle. You can attack the small balloon to to make it move much faster. Sparkga summons three rings of light crystals that circle around Riku for 4 seconds, dealing multiple damage if he is close to one or more opponents, and Zero Graviga has him raise his Keyblade upward to summon a gravitational wave that will ether launch incredibly high or instantly meteor smash them in the air.
Dark Firaga: Dark Riku charges up some darkness energy from his hand before shooting the projectile forward. Unlike Sora's, it cannot be spanned continously, but the fireball has homing properties, and when you held the button, he will release a single bigger fireball before splitting into 6 small homing fireballs.	13% (large balloon), 6% (small balloon), 1.1% (hits 1-9, Sparkga), 5.1% (final hit, Sparkga), 7% (Zero Graviga)Dark Riku: 12% (Dark Firaga), 20% (big fireball), 3% (multiple fireballs, hits 1-6)
Side special 	Shadowbreaker / Dark Maelstrom 	Shadowbreaker: Riku performs a vertical spin with his Keyblade three times. Like Sora's, the player can change direction to a maxinum of two times. The first spin does darkness damage, while the second spin deals light damage. Holding different buttons lets Riku control his travel: If the directional keys are held, Riku aims towards that direction. If the special button is held, the move automatically locks onto the nearest enemy with a target and aims towards them for the remainder of the move. Letting go of the directional keys and special buttons cancels the move early.
Dark Maelstrom: Dark Riku performs a vertical spin with two energy blades, dealing multiple hits. Unlike Shadowbreaker, it can only be angled up or down, but has a variation where he will end with a upward slash with the two combined swords by pressing B again.	3.2% (hits 1-2), 6% (last hit)Dark Riku: 3.3% (hits 1-3), 7% (last hit), 10% (upward slash)
Up special 	Tornado Strike / Dark Break / Helm Split 	Tornado Strike: A series of spinning, inward slashes while jumping, as he is lifted by a surrounding wind. Like Sora's, it can be also be canceled into Shadowbreaker to maximize recovery distance if done right. Riku travels to the distance more than Sora's.
Helm Split: Dark Riku leaps upwards and performs a quick downward thrust, plunging his Keyblade into the ground that erupts a columm of flame. If the hits the opponent, it changes into Dark Break: By pressing B three times, he will continuously use the same attack to bounce before the third hit launches the opponent.	3.8% (hit 1), 2.1% (hits 2-8), 4.6% (hit 9) Dark Riku: 4% (thrust, hits 1-2), 6% (last), 10% (columm)
Down special 	Counter Aura / Dark Barrage 	Counter Aura: Parries and then counterattacks any incoming attacks by releasing a dark aura around him. Against non-projectile attacks, Riku briefly rears back while the victim is momentarily thrown off balance in the form of their grab release animation (similarly to Blade Counter) before he retaliates with the overhead slash. Against projectiles, Riku immediately retaliates and reflects the projectile with a 1.4× damage multiplier. Like Sora, he deflects projectiles behind him.
Dark Barrage: Dark Riku dashes forward with a upward slash. If done, the opponent will be hitstunned and Dark Riku backflip jumps as he summons 7 dark swords to attack them one by one before he lands. It is a sort of command grab attack. If the slash fails, it will leave him helpless in the air.	10% (minimum), 1.5× (counter) 1.4× (reflection)Dark Riku: 7% (slash), 1.1% (hits 1-6), 5% (last hit)
Final Smash 	Nightmare's End and Reality Shift / Dark Aura	Nightmare's End: Riku performs a spinning horizontal strike, similar to the last hit of his standard attack, but with altered animation. If done, a cutscene will trigger were both filigreed Keyblades fuse with each other to transform into one larger Combined Keyblade, as Riku and an illusion Sora performs several powerful slashes at the opponent before ending with a downward strike.
Dark Aura: Dark Riku points his Keyblade upwards with both hands, then points forward as he does a very fast thrusting attack. If he traps one or three opponents in the air, he will proceed to attack them with multiple teleporting slashes with the same position before descending down with a slash, resulting a larger colum of fire.	10% (initial), 30% (cutscene), 5% (throw)Dark Riku: 55% (all hits connected)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Exits out of the door that looks similar to the floor from Castle Oblivion and summons Way of the Dawn from his hand. 	Exits out of the door that looks similar to the floor from Castle Oblivion and summons Way of the Dawn from his hand. 	Exits out of the door that looks similar to the floor from Castle Oblivion and summons Way of the Dawn from his hand.
Idle Poses 	Sways Way of the Dawn with his right hand clenched. 	Sways Way of the Dawn with his right hand clenched. 	
Idle Poses 	Lows his arms down and looks straight before returning to his stance. Resembles his idle animation as Riku-Ansem in Kingdom Hearts II during his encounter with Sora in The Land of Dragons. 	Lows his arms down and looks straight before returning to his stance. Resembles his idle animation as Riku-Ansem in Kingdom Hearts II during his encounter with Sora in The Land of Dragons. 	
Taunts 	Standard 	Beckons forward, saying "Is that all you got?". Based on the animation used to taunt Sora in the original Kingdom Hearts.. 	
Taunts 	Side 	Poses with Way of the Dawn on the side, the slashes forward. 	
Taunts 	Down/Up 	Does a quick flip, then pumps his fist, shouting "Come on!" 	
Victory theme 	An orchestrated rendition of "Hand in Hand", the second battle theme of Traverse Town from the original Kingdom Hearts. The arrangement was handled by Yoko Shimomura, the song's original composer. 	An orchestrated rendition of "Hand in Hand", the second battle theme of Traverse Town from the original Kingdom Hearts. The arrangement was handled by Yoko Shimomura, the song's original composer. 	An orchestrated rendition of "Hand in Hand", the second battle theme of Traverse Town from the original Kingdom Hearts. The arrangement was handled by Yoko Shimomura, the song's original composer.
Victory Standard 	Performs a backflip, then roll jumps backwards and poses with Way of the Dawn pointed towards the camera while saying "Time's up!". 	Performs a backflip, then roll jumps backwards and poses with Way of the Dawn pointed towards the camera while saying "Time's up!". 	Performs a backflip, then roll jumps backwards and poses with Way of the Dawn pointed towards the camera while saying "Time's up!".
Victory Side 	Summons Way of the Finder from his hand, then raise it ceremoniously with the Keyblade and then rests it on his shoulder, like Sora did. Based on the animation after leveling up in Kingdom Hearts: Chain of Memories.	Summons Way of the Finder from his hand, then raise it ceremoniously with the Keyblade and then rests it on his shoulder, like Sora did. Based on the animation after leveling up in Kingdom Hearts: Chain of Memories.	Summons Way of the Finder from his hand, then raise it ceremoniously with the Keyblade and then rests it on his shoulder, like Sora did. Based on the animation after leveling up in Kingdom Hearts: Chain of Memories.
Victory Up/Down 	Moves his arm forward with open palm, then spin jump and slams Way of the Dawn to the ground while grunting before kneeling. Resembles the Impulse move he used in Kingdom Hearts Re:Chain of Memories. 	Moves his arm forward with open palm, then spin jump and slams Way of the Dawn to the ground while grunting before kneeling. Resembles the Impulse move he used in Kingdom Hearts Re:Chain of Memories. 	Moves his arm forward with open palm, then spin jump and slams Way of the Dawn to the ground while grunting before kneeling. Resembles the Impulse move he used in Kingdom Hearts Re:Chain of Memories.
 
==Classic Mode: Redemption of the Darkness==
Riku's opponents are all fighters with Black color swap, references his role of refusing to accept the darkness and chosing the road to dawn in Kingdom Hearts: Chain of Memories' Reverse/Rebirth Mode. Like Sora, all rounds, except the final one, are stamina battles.
Round 	Opponent 	Stage 	Music 	Notes
1 	Fox 	Lylat Cruise 	Ken Stage 	Stamina battle. 100 HP.
2 	Ken 	Suzaku Castle 	Main Theme - Star Fox 64 (Brawl) 	Stamina battle. 100 HP.
3 	Sonic 	Windy Hill Zone 	Kurikinton - FATAL FURY 2 (Remix)	Stamina battle. 100 HP.
4 	Sephiroth 	Coliseum 	One Winged Angel (KH Version) 	Stamina battle. Player: 100 HP. CPUs: 200 HP. References Sephiroth's secret boss fight in both the original Kingdom Hearts and Kingdom Hearts II. The stage chosen reference his appearance in the former, as he appears in Olympus Coliseum.
5 	Sora 	Hollow Bastion 	Forze Del Male 	Stamina battle. 100 HP. References the battle between an Ansem-possessed Riku and Sora in the original Kingom Hearts. This is the only fight not to have Black swap.
6 	Dark Riku 	Luigi's Mansion 	The Force in You 	Stamina battle. 100 HP. Represents the fight against his replica in Kingdom Hearts: Chain of Memories. The stage chosen references Old Mansion, which was Riku Replica's final encounter.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Master Hand and Crazy Hand	Final Destination	Revenge of Chaos 	Both Hands are fought in any difficulty.
Note: Every stage plays a track from the Kingdom Hearts universe, no matter what universe the stage originates from.
Credits roll after completing Classic Mode. Completing it as Riku has “Hazardous Highway” accompany the credits.
==Alternate Costumes==
Liek Sora, Riku's costumes are based on his outfits from various games in the Kingdom Hearts series. While his physical appearance changes in each game as he grows older, his Smash costumes all use his build from Kingdom Hearts 3D: Dream Drop Distance. Dark Riku doesn't have his own swaps.
Dream 	Based on his appearance in Kingdom Hearts 3D: Dream Drop Distance, within the Sleeping Worlds. The black sigil on his back is the symbol used for the Spirit Dream Eaters, which indicates that Riku becomes a Dream Eater himself in Sora's Dream.
Two 	Based on his appearance in Kingdom Hearts II. After the Kingdom Hearts Encoder explodes in The World That Never Was, the explosion caused Riku to return to his normal appearance, as before this, he took the form of Ansem, Seeker of Darkness to defeat Roxas so he can carry him to a data version of Twilight Town to restore Sora's memories.
Three 	Based on his appearance in Kingdom Hearts III. The outfit itself was gifted to him by Yen Sid, with the magic in the outfit helping hide Riku from the forces of Darkness.
Black Coat	Wears the Black Coat, which is famously used for Organization XIII. After defeating Ansem, Seeker of Darkness at the end of Kingdom Hearts: Chain of Memories, he and King Mickey received the outfift as a gift from Ansem the Wise (aka DiZ) to evade the corridor of darkness and avoid being detected by the Organization.
Neon 	Resembles his appearance in Kingdom Hearts 3D: Dream Drop Distance 'within The Grid, a world based upon Tron Legacy.
Red 	Resembles the colors of Sora's Valor Form from Kingdom Hearts II.
Yellow 	Resembles the colors of Sora's Master Form from Kingdom Hearts II. To access this form, Sora fuses with both Donald Duck and Goofy, making it a fusion of his Valor and Wisdom Forms.
White 	Gives Riku a white coat with black stripes, reesembling Final Xemnas, a form Xemnas took in Kingdom Hearts II.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
132	 	 	Riku (Fighter)	Kingdom Hearts (Artwork: Kingdom Hearts 3D: Dream Drop Distance)	•Complete Classic Mode with Riku•Purchase from the Vault Shop for 300G (after unlocking Riku)
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Kingdom Hearts (series)
Category:Super Smash Bros. Ultimate: Definitive Edition