Neverwinter Nights

Neverwinter Nights is the name of two seperate game series, the first one by Stormfront Studios and the latter one by BioWare and Obsidian Entertainment.
===Neverwinter Nights (1991)===
The first Neverwinter Nights game was released in 1991 and is widely regarded as the first ever MMORPG and one of the so called Gold Box games.
===Neverwinter Nights (2002)===
The first Neverwinter Nights in this series was developed by BioWare and released on June 18, 2002. Neverwinter Nights 2 on the other hand was developed by Obsidian Entertainment and released on October 31, 2006.
Unlike Baldur's Gate, this series focuses much more on combat and multiplayer and comes with an extensive editor which allows players to create their own modules. Also unlike BG, it is based on Dungeons & Dragons v3.5 rules instead of Advanced Dungeons & Dragons 2nd Edition.
There are two main games in the series, both of which received a number of expansion packs:
*Neverwinter Nights
**Neverwinter Nights: Shadows of Undrentide
**Neverwinter Nights: Hordes of the Underdark
*Neverwinter Nights 2
**Neverwinter Nights 2: Mask of the Betrayer
**Neverwinter Nights 2: Storm of Zehir
**Neverwinter Nights 2: Mysteries of Westgate
==Setting==
Like Baldur's Gate, Neverwinter Nights is set in the Forgotten Realms and mainly focuses on the eponymous city of Neverwinter, which lies at the northern half of the Sword Coast but takes the player to all sorts of places, such as Rashemen, the Underdark and even Maztica.
==Cross-references between Games==
In addition to general cross-references based on the setting, there exist a number of game-specific references.
*Lord Foreshadow in the first Baldur's Gate references both the Neverwinter Nights from 1991 and 2002.
**"Oh, I actually hail from Waterdeep. The great City of Splendors has much more in the manner of social luxuries suited towards my particular tastes. I do, however, make a point of keeping in touch with Neverwinter, though I have only visited once previously. It was quite popular in those nights, if I recall correctly. I'm going to make a second trip in the coming year, and I'll wager it will be as popular again."
*The astrologer Pallonia also has a vision of the second game.
**"To the far north there is a city where winter never rears its ugly head: a city that has not been seen nor heard from for many a year, but will soon welcome the return of a multitude of citizens."
*Aphril in Baldur's Gate II has a vision of Neverwinter Nights (2002).
**"I see... a place... coming soon... where there is... never winter... where people have control... over their own stories. Yes, it's a shameless plug from Aphril Foreshadow."
*One of the loading screens in Baldur's Gate II states that the players will be able to import their characters from the game to Neverwinter Nights (2002). A feature which was never implemented.
==Mod content==
Developed over the course of 5 years by Russian modder AGKanevchev (with help from paladin84 in relation to weidu and bug-fixing), the mod Neverwinter for Baldur's Gate recreates Neverwinter Nights 1 (the base game, without expansions) in the BG2(EE) engine through clever use of Infinity Engine games and Pillars of Eternity 1+2 art assets. Some creative liberties were taken, however, in terms of gameplay: the mod completely rebalances the adventure to fit much higher level combat from the start (in fact, the NPC to start the mod will only spawn once Gorion's Ward reaches 1350000 XP) and, of course, it utilizes BG2(EE)'s version of the 2e AD&D ruleset instead of the 3e ruleset.
==External links==
*Neverwinter Nights in the Gold Box Wiki 
*Neverwinter Nights Wiki 
*Neverwinter Nights 2 Wiki
Category:Affiliated media
Category:Games