Hyperdimension Neptunia: The Space War (Johnsonverse)/Units

This page lists the units available in the video game.
== Infantry ==
Infantry is the core of battles on planets and space stations. They can capture command posts and certain structures, and can also garrison buildings.
=== Gamindustri Freedom League ===
Name 	Role 	Abilities	Strengths	Weaknesses	Weapons	Picture
GFL Soldier 	Rifle Infantry 	
* Garrison building
* Capture building	
* Effective against enemy infantry, especially non-rifle infantry
* Can capture build pads and certain buildings
* Able to improvise
* A280 rifle has a very high rate of fire and little recoil	
* Lightly armored
* Vulnerable to anti-infantry vehicles	
* BlasTech A280
* BlasTech DH-17
* Class-A thermal detonator	
PLEX Soldier 	Rocket Infantry 	
* Garrison building
* Plant thermal smart mine	
* Effective against vehicles and buildings
* A few well-placed rockets can take down an AT-AT
* Fire-and-forget missiles make it hard for the enemy to locate a PLEX Soldier if they are hiding
* Can plant a thermal smart mine that detonates when an enemy vehicle passes over it; this mine will destroy light vehicles and heavily damage heavy vehicles	
* Vulnerable to rifle infantry, unless they are clumped together, in which case a PLEX Soldier can deal with such groups using splash damage	
* Merr-Son PLX-1 portable missile launcher
* BlasTech DH-17
* Class-A thermal detonator
* Thermal smart mines	
GFL Infiltrator 	Sniper Infantry 	
* Invisible to most enemies
* Garrison building	
* High-powered sniper rifles can penetrate multiple enemies
* Cannot be seen by most enemies, and can only be revealed by units specializing in tracking down stealth units
* Can engage in stealthy melee attacks
* Can plant explosive charges to destroy buildings	
* Very lightly armored, will be killed if caught out
* Penetrator rounds leave a tracer behind that can reveal the Infiltrator's position without micromanaging (in Strategy Mode) or constant repositioning (in Control Mode)
* Sniper rifles are useless against vehicles and buildings
* Completely defenseless against aircraft	
* BlasTech E-17d sniper rifle
* BlasTech DH-17
* Class-A thermal detonators
* Remote demolition charges	
GFL Engineer 	Combat Engineer 	
* Repair vehicle
* Repair building
* Garrison building
* Build support structures	
* Can repair vehicles and structures
* Can construct turrets, bacta healing stations, vehicle repair stations, sensor nodes, fortifications, bridges, and siegeworks
* Carry shotguns that can kill a stormtrooper in one shot at point-blank range	
* Very lightly armored
* Shotguns require being at point-blank range to be effective, and are ineffective against vehicles and buildings	
* Golan Arms FC-1
* BlasTech DH-17
* Class-A thermal detonators
*SoroSuub F-187 fusioncutter	
Assault Infantry 	Heavy Infantry 	
* Garrison building
* Charge	
* Carry rotary blaster cannons that shred through infantry, light vehicles, and aircraft
* Heavily armored
* Can charge, barrelling through enemy fortifications and clubbing infantry with their cannons	
* Slow movement speed (can be mitigated using transports)
* Rotary blaster cannons need to spin up before firing, and overheat from excessive use
*Ineffective against heavy vehicles	
* Merr-Sonn Z-6 rotary blaster cannon
* BlasTech DL-77
* Class-A thermal detonator	
Clone Trooper 	Rifle Infantry 	
* Garrison building
* Capture building	
* Highly-trained
* Better-armored than GFL Soldiers
* Very cheap to train	
* Takes more time to train than GFL Soldier	
* BlasTech DC-15A or DC-15S
* BlasTech DC-17
* Merr-Sonn V-1 thermal detonator	
Clone Shock Trooper 	Rocket Infantry 	
* Garrison building
* Plant thermal smart mine	
* Effective against vehicles and buildings
* A few well-placed rockets can take down an AT-AT
* Fire-and-forget missiles make it hard for the enemy to locate a Shock Trooper if they are hiding
* Can plant a thermal smart mine that detonates when an enemy vehicle passes over it; this mine will destroy light vehicles and heavily damage heavy vehicles
* Better-armored than PLEX Soldier
* Very cheap to train	
* Takes more time to train than PLEX Soldier
* Vulnerable to rifle infantry, unless they are clumped together, in which case a PLEX Soldier can deal with such groups using splash damage	
* Merr-Son PLX-1 portable missile launcher
* BlasTech DC-17
* Merr-Sonn V-1 thermal detonator
* Thermal smart mines	
Clone Sniper 	Sniper Infantry 	
* Invisible to most enemies
* Garrison buildings	
* High-powered sniper rifles can penetrate multiple enemies
* Cannot be seen by most enemies, and can only be revealed by units specializing in tracking down stealth units
*Better-trained and armored than GFL Infiltrators
*Very cheap to train	
* Takes more time to train than a GFL Infiltrator
*Very lightly armored, will be killed if caught out
* Penetrator rounds leave a tracer behind that can reveal the Infiltrator's position without micromanaging (in Strategy Mode) or constant repositioning (in Control Mode)
* Sniper rifles are useless against vehicles and buildings
* Completely defenseless against aircraft	
* BlasTech DC-15x sniper rifle
* BlasTech DC-17
* Merr-Sonn V-1 thermal detonator	
Clone Engineer 	Combat Engineer 	
* Repair vehicle
* Repair building
* Garrison building
* Build support structures	
* Can repair vehicles and structures
* Can construct turrets, bacta healing stations, vehicle repair stations, sensor nodes, fortifications, bridges, and siegeworks
* Carry shotguns that can kill a stormtrooper in one shot at point-blank range
*Better-trained and armored than GFL Engineers
*Very cheap to train	
* Takes longer to train than the GFL Engineer
* Shotguns require being at point-blank range to be effective, and are ineffective against vehicles and buildings	
* BlasTech DP-23 Shotgun
* BlasTech DC-17
* Merr-Sonn V-1 thermal detonator
* SoroSuub F-187 fusioncutter	
Clone Assault Soldiers 	Heavy Infantry 	
* Garrison building
* Charge	
* Carry rotary blaster cannons that shred through infantry, light vehicles, and aircraft
* Heavily armored
* Can charge, barrelling through enemy fortifications and clubbing infantry with their cannons
*Better-trained than GFL Assault Soldiers
*Very cheap to train	
* Takes longer to train than GFL Assault Soldiers
*Slow movement speed (can be mitigated using transports)
* Rotary blaster cannons need to spin up before firing, and overheat from excessive use
*Ineffective against heavy vehicles	
* Merr-Sonn Z-6 rotary blaster cannon
* BlasTech DC-17
* Merr-Sonn V-1 thermal detonator	
Clone Flamethrower Squad	Flamethrower Infantry	
* Garrison building	
* Flamethrowers incinerate infantry and buildings, melt light vehicles, and can even cause issues for heavy vehicles
* Can clear garrisoned buildings
* Very effective in close-quarters situations
* Very good for scorched-earth and area-denial tactics
* Very cheap to train	
* Takes longer to train than average non-clone infantry
* Fuel tanks on back are a weakspot
* Useless against aircraft	
* BlasTech X-42 flamethrower
* BlasTech DC-17
* Merr-Sonn V-1 thermal detonator	
Clone Commando 	Elite infantry 	
* Garrison building
* Breach door
* Slice console
* Plant explosive charge	
* Highly-trained and EXTREMELY deadly
* Primary weapon has multiple configurations to best suit the situation:
** Blaster attachment decimates infantry and shreds through light vehicles
** Sniper attachment fires no tracer rounds, and penetrates multiple enemies
** Anti-armor attachment slags light vehicles
* Has a wrist-mounted vibroblade for deadly melee attacks
* Can breach doors, slice consoles, blow up important targets with explosive charges, and board heavy vehicles to either take them out from the inside, or hijack and use them against the enemy	
* More expensive than normal clones
* Take longer to train than normal clones
* Ineffective against aircraft and major heroes	
* BlasTech DC-17m Interchangeable Weapon System
** Blaster attachment
** Sniper attachment
** Anti-Armor attachment
* BlasTech DC-15s side arm blaster
* Various types of thermal detonators	
=== Galactic Empire ===
Name 	Role 	Abilities	Strengths	Weakensses	Weapons	Picture
Army Trooper 	Light Infantry 	
* Garrison building	
* Cheap to train
* Excellent for garrison duty	
* Poorly-trained, armed, and armored
* Will NOT survive contact with GFL infantry
* Carry frag grenades instead of thermal detonators	
* BlasTech E-11
* BlasTech SE-14r
* Frag grenade	
Stormtrooper 	Rifle Infantry 	
* Garrison building
* Capture building	
* Cheap to train
* Excellent in large numbers	
* Poorly-trained, can only use basic tactics
* Armor is useless against blaster fire
* Inaccurate, must rely on massed vollies of blaster fire
* White armor makes them highly-visible	
* BlasTech E-11
* BlasTech SE-14r
* Baradium-core code key thermal detonator	
Shock Trooper 	Rocket Infantry	
* Garrison building
* Plant thermal smart mine	
* Cheap to train
* Effective against vehicles and buildings
* Can plant a thermal smart mine that detonates when an enemy vehicle passes over it; this mine will destroy light vehicles and heavily damage heavy vehicles	
* Poorly-trained, must rely on numbers
* Imperial PLEX launchers are not equiped with fire-and-forget missiles, and must be manually aimed
* White armor makes them highly-visible	
* Merr-Son PLX-1 portable missile launcher
* BlasTech SE-14r
* Baradium-core code key thermal detonator	
Scout Trooper 	Scout Infantry 	
* Dismount
* Drop thermal detonator
* Launch recon droid	
* Very fast scout units
* Can change altitudes to avoid ground-based fire
* Can drop a thermal detonator to take out infantry formations
* Laser cannon on speeder bike is effective against infantry
* Hard to hit by non-AA vehicles
* Can dismount and double as excellent snipers
* Can launch an R-4 recon droid for intelligence-gathering	
* Nearly-helpless when dismounted
* Cannot garrison buildings
* Very exposed when on bike; a well-aimed sniper shot will take out the rider
* Easily shot down by anti-air units and turrets
* Armor is useless against blaster fire	
* Aratech 74-Z speeder bike
* BlasTech E-11s sniper rifle
* EC-17 hold-out blaster
* Baradium-core code key thermal detonator
* Arakyd R-4 recon droid	
Imperial Assault Trooper	Heavy Infantry 	
* Garrison building
* Charge	
*Carry rotary blaster cannons that shred through infantry, light vehicles, and aircraft
* Heavily armored
* Can charge, barrelling through enemy fortifications and clubbing infantry with their cannons
*Very cheap to train	
* Slow movement speed (can be mitigated using transports)
* Rotary blaster cannons need to spin up before firing, and overheat from excessive use
*Ineffective against heavy vehicles	
* Merr-Sonn Z-6 rotary blaster cannon
* BlasTech SE-14r
* Baradium-core code key thermal detonator	
Death Trooper 	Elite Infantry 	
* Garrison Building	
* Well-trained and very deadly
* Very good armor	
* Very expensive to train and take a long time to do so
* Cybernetic implants and primary weapon require their own assembly lines
* Armor is ineffective against anti-infantry and melee weapons	
* BlasTech E-11D Blaster Carbine
* BlasTech SE-14r
* Baradium-core code key thermal detonator	
Rocket Trooper 	Heavy Infantry 	
* Activate jetpack	
* Carry heavy repeaters that are very effective against infantry and light vehicles, and can also charge a concussion blast
* Armor and jetpack provide a good balance between durability and mobility	
* Expensive and take awhile to train
* Cannot garrison buildings
* Jetpacks are a weak spot
* Vulnerable to anti-aircraft fire when flying
* Armor is useless against melee weapons	
* Merr-Sonn TL-50 Heavy Repeater
* BlasTech SE-14r
* Baradium-core code key thermal detonator	
Imperial Guard 	Elite Infantry 	
* Charge	
* Energy pikes are deadly to infantry
* Highly-loyal, unlikely to defect to the GFL	
* Can only be trained in systems with max loyalty
* Zero ranged options, will be cut down by anti-infantry fire and heroes with ease	
* Energy pike	
Storm Commando 	Elite Infantry 	
* Garrison building
* Breach door
* Slice console
* Plant explosive charge	
* Highly-trained and EXTREMELY deadly
* Can breach doors, slice consoles, blow up important targets with explosive charges, and board heavy vehicles to either take them out from the inside, or hijack and use them against the enemy	
* More-expensive than their GFL counterpart
* Does not use a variable weapon system, and therefore, each commando can only use one type of primary weapon
* Highly-vulnerable to anti-infantry fire and heroes	
* BlasTech E-11
* Merr-Son PLX-1 portable missile launcher
* BlasTech E-11s sniper rifle
* BlasTech SE-14r
* Various grenades	
E-Web Trooper 	Turret Trooper 	
* Limber/Unlimber	
* Deadly against infantry, light vehicles, and aircraft	
* Turret must be set up before firing, which can take time
* Turret can be hijacked by enemy
* Slow when limbered and require escort
* Ineffective against heavy vehicles	
* E-Web heavy repeating blaster
* BlasTech SE-14r	
Dark Trooper Phase 1 	Battle Droid 	
* Shield Bash
* Charge	
* Equipped with vibrosword that is deadly to infantry, and a blast shield to deflect blaster bolts
* Can shield bash to stun infantry	
* Requires the Arc Hammer to build
* Useless against all types of vehicles and heroes	
* Vibrosword
* Blast Shield	
Dark Trooper Phase 2 	Battle Droid 	
* Activate jetpack	
* Highly maneuverable thanks to jetpack
* Equipped with a modified repeating blaster effective against infantry, light vehicles, and aircraft	
* Requires the Arc Hammer to build
* Ineffective against heavy vehicles and heroes	
* Modified Imperial Repeating Blaster	
Dark Trooper Phase 3 	Battle Droid 	 	
* Equipped with multiple weapons that can take out vehicles and aircraft
* Heavily-armored	
* Requires the Arc Hammer to build
* Ineffective against infantry and heroes
* Very expensive	
* Assault cannon
* Concealed shoulder mounted seeker missiles
* Concealed wrist mounted blasters	
== Ground vehicles ==
=== Gamindustri Freedom League ===
==== A note about the tank rating system ====
The GFL has an alphanumerical system for classifying its tanks, developed by Rom. All models have the "T" prefix by default, with a number denoting its class, and a suffix indicating its type ("B" for battle, "AA" for anti-air).
==== Speeders and transports ====
Name 	Manufacturer 	Role 	Strengths	Weakenesses	Armament	Picture
V-19 	SoroSuub Corporation 	Light speeder 	
* Fast, maneuverable, and cheap
* Excellent for garrison duty	
* Lightly-armed and armored, vulnerable to heavy vehicles and anti-air fire	
* x3 light repeating blasters	
Seraph-class 	SoroSuub Corporation 	Light speeder 	
* Cheap and maneuverable
* Excellent for garrison duty
* Effective against infantry and light vehicles	
* Lightly-armed and armored, vulnerable to heavy vehicles and anti-air fire	
* x2 light repeating blasters
* x1 blaster cannon	
T-47 	Incom Corporation 	Assault speeder 	
* Very fast
* Can easily engage starfighters
* Very effective against infantry and light vehicles
* Equipped with tow cables that can trip an AT-AT	
* Vulnerable to anti-air fire
* Not a spacecraft, and cannot fly above a certain altitude	
* x2 CEC AP/11 double laser cannons
* Rear facing weapon
** Ubrikkian Mo/Dk energy harpoon and tow cable
** Light repeating blaster cannon	
ULAV 	Sienar Fleet Systems 	Combat assault vehicle 	
* Better-armored than the T-47
* Effective against infantry and light vehicles	
* Slower, less maneuverable, and more expensive than the T-47
* Lacks the tow cable	
* x2 Mk 2/S laser cannon or double light blaster cannon
* x1 concussion grenade launcher with 6 grenade magazine or 1 Mk 1/S concussion missile launcher with 3 Mk 1/S concussion missiles
* x1 Mk 3e/S medium blaster cannon or heavy blaster cannon	
Hover Transport TC9 	Loratus Manufacturing 	Transport 	
* Quick infantry transport
* Anti-armor blasters very effective against light vehicles	
* Vulnerable to heavy vehicles and aircraft	
* x2 anti-armor blasters	
HTT-26 heavy troop transport	Gallofree Yards Inc. 	Transport 	
* Well-armored, and can fly at a higher altitude than the TC9
* Very good anti-infantry capabilities	
* Vulnerable to aircraft and anti-air fire	
* x1 Dual medium repeating blaster cannon	
Freerunner 	Kelliak Arms and Armor Company	Heavy assault repulsorcraft	
* Exceptionally powerful and adaptable	
* Somewhat expensive	Variable
* Two anti-vehicle laser cannons and two anti-personnel blaster cannons (GFL modification)
* Double antivehicle laser cannon and two anti-infantry blasters (GFL modification)
* Two anti-infantry blaster cannons (GFL SpecForce modification)	
 	 	 	 	 	 	
==== Tanks ====
Name 	Manufacturer 	Role 	Strengths	Weakenesses	Armament	Picture
T1-B 	Yutrane-Trackata 	Mechanized infantry 	 	 	 	
T2-B 	Yutrane-Trackata 	Light tank 	 	 	 	
T2-AA 	Yutrane-Trackata 	Anti-air tank 	 	 	 	
T3-B 	Yutrane-Trackata 	Medium tank 	 	 	 	
T4-B 	Yutrane-Trackata 	Heavy tank 	 	 	 	
T5-B 	Yutrane-Trackata 	Medium tank 	 	 	 	
T6-B 	Yutrane-Trackata 	Heavy tank 	 	 	 	
T7-B 	Yutrane-Trackata 	Self-propelled artillery	 	 	 	
T8-B 	Yutrane-Trackata 	Super-heavy tank 	 	 	 	
T9-B 	Yutrane-Trackata 	Super-heavy tank 	 	 	 	
T10-B 	Yutrane-Trackata 	Transport tank 	 	 	 	
Megatank	Nepgear and Pietro Polendina	Ultra-heavy tank 	 	 	 	
==== Walkers ====
=== Galactic Empire ===
WORK-IN-PROGRESS
Category:Johnsonverse