Return from Hiatus: Marvel vs. DC, The Redux

2022 season? Final retirement season? An excuse to make cool title card? Who's to say?
==The Flash vs. The Hulk==
<tabber>
|-|The Flash=
==The Flash==
|-|The Hulk=
==The Hulk==
|-|X-Factors=
</tabber>
==Green Arrow vs. Daredevil==
<tabber>
|-|Green Arrow=
==Green Arrow==
|-|Daredevil=
==Daredevil==
</tabber>
==Blue Beetle vs. Agent Venom==
<tabber>
|-|Blue Beetle=
==Blue Beetle==
Equipment:
*Scarab Armor:
Powers & Abilities:
*Flight:
*Weapon Creation:
*Armor Modes:
*Force Field Generation:
*Superhuman Physical Condition:
Blue Beetle AI.jpg|The scarab providing some intel for Blue Beetle
Blue Beetle Blade Formation.jpg|Blue Beetle creating a pair of pincers with the scarab
Blue Beetle Energy Blast.jpg|Blue Beetle using one of his energy cannons (his is the big one)
Blue Beetle Flying Space.jpg|Blue Beetle flying in space
Blue Beetle Shield Energy Rifles.jpg|Blue Beetle showing his agility and creating a shield
Blue Beetle Strength.jpg|Blue Beetle effortlessly lifting a car
Blue Beetle vs Lobo.png|Blue Beetle takes a beating from Lobo unscathed (relatively)
Blue Beetle Force Field.png|Blue Beetle creates a force field to contain a demon
|-|Agent Venom=
==Agent Venom==
Equipment:
*Firearms: Flash uses a multitude of firearms as Agent Venom, always carrying at least a handgun. One of his preferred weapons is the Multi-Gun, a personal defense weapon specifically coded to Flash's DNA. Its default form is a fully automatic submachine gun, but it can extend into a high-powered sniper rifle and mid-range assault rifle. 
*Venom Symbiote: The Venom symbiote is an alien lifeform that has bonded to Flash. This particular symbiote has bonded with multiple past individuals, inheriting the talents and memories from them all for Flash to borrow from. The symbiote is sentient, which means that it will defend Flash even if he ends up incapacitated. The symbiote has two weaknesses, which are fire and sound based attacks, but Flash and the symbiote's bond is strong enough that these weaknesses are lessened than normal. The symbiote also gives Flash night vision and natural camouflage in darkness, and can act as a storage unit for things like spare magazines or live grenades. 
Powers & Abilities:
*Superhuman Physical Condition: The symbiote, having originally bonded with Peter Parker, gives Flash superhuman strength, speed, durability, reflexes, agility, and stamina. The symbiote's strength allows him to lift massive objects such as church bells and trucks with ease, as well as knock out superhumans like Valkyrie and Toxin with repeated blows. His reflexes and speed allow him to dodge automatic fire, and what he doesn't miss is met with a durability that renders bullets useless and protects Flash from all types of damage. Finally, the symbiote gives Flash a healing factor that heals him from any damage that does manage to somehow get past the symbiote. 
*Web-Slinging: An ability inherited from Spider-Man, Flash can create webs that he uses for traveling or grappling enemies. 
*Tendril Creation: A trademark ability of the symbiote is its abilities to create tendrils, which can harden or sharpen on Flash's command. These tendrils are nimble enough to accurately use firearms, and strong enough to support the weight of multiple people. 
*Shapeshifting: Flash can use the symbiote to shapeshift into more mundane tasks, such as thickening parts of his body to make him more durable or creating weapons from his limbs like axes or claws. He can also grow himself to be larger and thus stronger, or disguise himself. 
*Monster Form: Flash, if he is distracted or angered enough, can allow the symbiote to fully takeover. In this mode, Agent Venom is much stronger, larger, and more vicious, 
*Expert Marksman: As an ex-soldier, Agent Venom is a highly skilled military operator and marksman. He uses a wide variety of weapons, from pistols to submachine guns to rifles, with exceptional skill. He has passed this skill to the symbiote, hence why his tendrils can use firearms with just as much ease.
*Expert Hand-to-Hand Combatant: Flash is a highly skilled hand-to-hand combatant, using a mixed martial arts approach that incorporates boxing, wrestling, and formal martial arts. 
*Expert Assassin: Flash has been trained in multiple other talents that come with being a special forces agent, which includes infiltration and escape. 
Agent Venom Bulletproof.jpg|Agent Venom's symbiote makes him bulletproof, and is also sentient to let him multi-task
Agent Venom Stealth.jpg|Agent Venom effortlessly sneaks into a military base
Agent Venom Throwing Church Bell.jpg|Agent Venom's strength at work
Agent Venom Weapon Creation.png|Agent Venom creating an axe with the symbiote
Agent Venom Healing Factor.jpg|Agent Venom's healing factor
Agent Venom Webline.jpg|Agent Venom's webs
Agent Venom GUNZ.png|Agent Venom's tendrils wielding guns
Agent Venom Monster.jpg|Agent Venom's Monster Form
|-|X-Factors=
==X-Factors==
X-Factor - Blue Beetle / Agent Venom
Physicality - 130 / 125
Intelligence - 75 / 70
Creativity - 70 / 75
Experience - 65 / 85
Training - 40 / 80
</tabber>
==Moon Knight vs. Azrael==
<tabber>
|-|Moon Knight=
==Moon Knight==
BIO TBA
Equipment:
*Suit:
*Crescent Darts:
*Truncheon:
*Energy Shield:
Abilities:
*Peak Human Physicality:
*Master Martial Artist:
*Weapons Master:
*Expert Detective:
|-|Azrael=
==Azrael==
BIO TBA
Equipment:
*Suit of Sorrows: A high-tech suit of armor forged, maintained, and modified by the ORder of St. Dumas, the Suit of Sorrows acts as both a regular battlesuit and as a vehicle for Azrael's powers. In addition to being a highly protective piece of armor, protecting Azrael from gunfire and blades with ease, the Suit of Sorrows offers a multitude of support options. The armor is equipped in an A.I. which helps Azrael mid-fight, acting as a second voice to point out weaknesses in an opponent, as well as the ability to fly. The suit contains a multitude of weapons as well, including wrist blades for close combat that can light on fire, and flamethrowers in the gauntlets. 
*Murasame: Azrael's iconic weapon, a broadsword that is capable of cutting through steel and stone with ease. In addition to being exceptionally sharp, Murasame can light on fire. 
Powers & Abilities:
*Superhuman Physical Condition: 
*Expert Swordsman:
*Skilled Martial Artist:
*Expert Acrobat:
*Skilled in Stealth:
|-|X-Factor=
==X-Factors==
X-Factors - Moon Knight / Azrael
Physicality - 90 / 110
Intelligence - 75 / 65
Creativity - 85 / 55
Experience - 95 / 70
Training - 80 / 85
</tabber>
==Deathstroke vs. Black Panther==
<tabber>
|-|Deathstroke=
==Deathstroke==
BIO TBA
Equipment:
*Promethium Armor:
*Ballistic Bo Staff:
*Promethium Katana:
*Firearms:
Powers & Abilities:
*Superhuman Physical Condition:
*Master Tactician:
*Weapons Master:
*Expert Martial Artist:
*Expert Assassin:
*Expert Marksman:
*Skilled Acrobat:
|-|Black Panther=
==Black Panther==
BIO TBA
Equipment:
*Panther Habit:
*Energy Daggers:
Powers & Abilities:
*Enhanced Physicality:
*Master Martial Artist:
*Genius-level Intellect:
*Expert Acrobat
*Skilled Strategist:
|-|X-Factors=
==X-Factors==
X-Factor - Deathstroke / Black Panther
Physicality - 110 / 100
Intelligence - 80 / 95
Creativity - 90 / 90
Experience - 85 / 100
Training - 90 / 85
</tabber>
==Green Goblin vs. Joker==
If I decide I want to rematch it, that's all. Since this is another website, the RR is unnecessary until I decide if I want to do it.
<tabber>
|-|Green Goblin=
==Green Goblin==
BIO TBA
Equipment:
*Pumpkin Bombs: 
*Razor Bats:
*Goblin Glider:
*Goblin Armor:
Powers & Abilities:
*Superhuman Physical Condition:
*Genius-level Intellect:
*Expert Strategist:
*Skilled Hand-to-Hand Combatant:
|-|The Joker=
==The Joker==
BIO TBA
Equipment:
*Custom Revolvers:
*Playing Cards:
*Acid Flower:
*Electric Joy Buzzer:
*Explosive Teeth:
*Joker Venom:
Powers & Abilities:
*Toxic Immunity:
*Healing Factor:
*Genius-level Intellect:
*Master Strategist:
*Skilled Marksman:
*Capable Hand-to-Hand Combatant:
|-|X-Factors=
==X-Factors==
X-Factor - Green Goblin / The Joker
Physicality - 120 / 65
Intelligence - 85 / 90
Creativity - 90 / 100
Experience - 100 / 100
Training - 45 / 10 
</tabber>
==John Constantine vs. Emma Frost==
<tabber>
|-|John Constantine=
==John Constantine==
The latest in a long line of tricksters deemed the "Laughing Magician", the first of many lucky breaks for John Constantine occurred when his healthy twin died in the womb, giving the sickly John the strength to survive his mother dying in the process of giving birth to them. This drove a wedge between John and his resentful father, leading John to become a free-spirited and rebellious young man who began dabbling in magic and the occult as a way of living up to his lineage before eventually running away from home after cursing his father and leaving his older sister on her own. On his own, John immersed himself with the underground punk and magic scene, striking up a relationship with Zatanna Zatara and forming a punk band called Mucous Membrane
These adventures came to an end when the band found their way to the Casanova Club in Newcastle, where a young girl named Astra tormented by a demon. John, in an ill-advised attempt to help, summoned the demon Nergal to kill the monster, but an unbound Nergal killed her mother, tortured his friends, and dragged Astra to Hell. Traumatized and guilt-ridden, John was committed to a psych ward for several years until he's broken out by gangsters who force him to resurrect their boss's child, though John instead puts a demon in the boy's place to hide the fact that resurection is impossible. Reluctantly returning to the world of the occult, Constantine found himself as the world's reluctant mystic master, aiding heroes while helping those he could along the way.
|-|Emma Frost=
==Emma Frost==
BIO TBA
Powers & Abilities:
*Telepathy: Emma Frost is one of the most powerful telepaths in the universe, rivaling beings as powerful as Jean Grey and surpassing individuals like Charles Xavier and Rachel Summers through her power, wit, and experience. With her telepathy, Frost can shield herself from the minds of others through mental cloaking, create telepathic illusions, perform astral projection, create telekinetic forcefields, and mentally transfer, take, and absorb information. Offensively, she has the ability to mind control those with weaker minds, inhibit the natural powers of others, induce pain, create psionic bolts of energy or lightning, sedate others, and inflict paralysis.
*Diamond Transformation: Emma Frost also has access to a Secondary Mutation that allows her to transform into a flexible, organic diamond form. The transformation is complete, so she must transfer her entire body, and she cannot access her telepathic powers in this form. In this form, Frost possesses superhuman strength, stamina, and durability, allowing her to hold her own against superhumans like Sebastian Shaw and Namor in a close range fight, while surviving blows from beings like the Hulk and a Celestial. She is immune to psychics while in this form, and will revert to her human form if she falls unconscious. 
*Skilled Hand-to-Hand Combatant: Emma Frost is a capable hand-to-hand combatant, defeating fellow X-Men like Banshee and physically weaker beings like trained soldiers in a brawl. She can hold her own against more trained foes as well, but usually relies on the raw strength of her diamond form if she ends up in a close range fight.
*Expert Strategist: With a combination of her experience, her natural intellect, and the handy ability to read minds, Frost has become a highly skilled and thorough strategist. She served as Cyclops' right hand woman for many years on the X-Men, while also running her own mutant training academies or her own teams. She was capable of outwitting Charles Xavier in an astral fight, while she ran multiple complex organizations during her period as a criminal mastermind. 
Emma Frost Diamond Form Bulletproof.jpg|Emma Frost's Diamond Form is completely bulletproof 
Emma Frost Diamond Form Stone Smash.jpg|Emma Frost is smashed into stone by Sebastian Shaw and is unfazed and unimpressed 
Emma Frost Diamond Form Strength.png|Emma Frost's superhuman strength in her Diamond Form
Emma Frost Telepathy Attack.jpg|Emma Frost uses a telepathic shock in combat
Emma Frost Mind Control.jpg|Emma Frost using her telepathy in a particularly shitty way
Emma Frost Telepathic Freeze.jpg|Emma Frost using her telepathy to freeze multiple Avengers and X-Men in place
Emma Frost Telepathy Shield.jpg|Emma Frost creating a telepathic shield from the Phoenix Force
Emma Frost Telepaths Charles Xavier.jpg|Emma Frost outwits Xavier, one of the most powerful and the most skilled telepath in the universe
|-|X-Factors=
==X-Factors==
TBA.
</tabber>
==Falcon vs. Nightwing==
<tabber>
|-|Falcon=
==Falcon==
|-|Nightwing=
==Nightwing==
The third and youngest member of the famous Flying Graysons gymnastics trope, Dick Grayson saw tragedy in his early life when his parents were killed by mobster Tony Zucco. Billionaire philanthropist Bruce Wayne, having been in the audience on the night of their murder, allowed Grayson to live in his adoption center, eventually adopting Dick as his own son and ward. Grayson began investigating his parents' murder, encountering the vigilante Batman several times. After some time, Batman revealed his secret identity to be Bruce Wayne, and Dick Grayson began training to serve as Batman's sidekick Robin. After growing to adulthood, he eventually realized he didn't have the same cynicism as Batman, and left to become his own superhero, Nightwing. 
Despite formally leaving his mentor's side to discover himself as a hero in Bludhaven, Nightwing soon emerged as the soul and occasional leader of the Bat Family due to his experience at Batman's side. When Batman was believed to have died, Nightwing reluctantly assumed the cowl, before permanently moving to Gotham City. Nightwing became involved in events in Gotham, from serving in a key role to stop the Court of Owls and Spyral to joining the Justice League of America as a reserve member. Nightwing has worn multiple masks, but after the death of Alfred Pennyworth he took his identity of Nightwing permanently, starting a foundation in Bludhaven in Alfred's name and splitting his vigilante time between the two cities. 
Equipment:
*Escrima Sticks: Personalized by Nightwing himself, his escrima sticks are dual fighting baton-like sticks. He also later upgraded them so they could shoot a grappling line, and even hold some smoke bombs. The sticks can also combine together into a bo-staff. The sticks can also emit powerful jolts of electricity, essentially acting as stun batons. 
*Wing Dings: Nightwing's version of the traditional batarang, shaped by a bird rather than a bat. Much like batarangs, Wing Dings consist of a sharp inner edge, capable of piercing metal, and a blunt outer edge. 
*Bombs: Nightwing uses a wide variety of bombs in his gadgets, including smoke bombs, fire extinguisher pellets, traditional explosives, and flash pellets. 
*Nightwing Suit: Nightwing's costume is tailored specifically to his unique style of crime-fighting. It is made up of sturdy but flexible material that not only suits his strength, speed and acrobatics but also is durable enough to withstand gunfire. In addition to this protection, the suit consists of a mask that can provide thermal imaging, GPS tracking, or radio detection, as well as providing immediate battlefield information as he fights. The gauntlets are where he contains a variety of his smaller equipment, as well as a device that can shoot miniature bombs, a grapple line, or create a powerful electrical shock a single time. 
Abilities:
*Peak Human Physical Condition: Nightwing has honed his body to human perfection, training under Batman and a variety of others to put him at the peak of human physical condition. Nightwing's strength allows him to spar with superhumans like Gorilla Grodd and Aqualad, as well as throw fully grown men in combat. His durability and reflexes allow him to avoid and withstand multiple threats, from throwing knives to being thrown into walls by superhumans. Nightwing's most obvious abilities lie in his agility, where he can perform death-defying feats of athleticism and parkour.
*Master Martial Artist: Nightwing has become one of the most skilled fighters and martial artists in the world, holding his own against the best of the best. He's been trained and even defeated some of the best martial artists, including Batman, Talon, Midnighter, and Lady Shiva. He specializes in his stick fighting, both with a bo staff or his duel eskrima sticks. 
*Skilled Detective: Nightwing has been trained in deduction and analytics just like Batman, making him a skilled investigator and crimefighter. He's been trained in forensic science, tracking, chemistry, and aviation, making him exceptionally intelligent even in comparison to other members of the Bat Family. 
*Master Acrobat: Nightwing's greatest talent is his natural athleticism and gymnastic skills, with many considering Dick the fastest and most flexible of the Dark Knight's proteges. He's often able to traverse the complicated skylines of Gotham with little more than a rope and his own talents, far surpassing even what Batman and other members of the Bat Family are capable of with their equipment. 
*Expert Strategist: Nightwing is a natural born leader and strategist, to the point that Batman considers Dick his natural heir to the cowl should the worst happen. He's the former leader of the Teen Titans, giving him leadership and tactical knowledge since he was a child, as well as a well-respected leader within the Justice League. 
*Expert Assassin: Although he follows the Bat Family's no-killing rule, Nightwing is an expert assassin, including all the necessary skills such as stealth, infiltration, combat, intimidation, and deception. Nightwing's charisma is one of his strong suits, capable of deceiving master spy agencies like Spyral into believing he was working with them, as well as convincing most of Gotham's minor criminals into believing he was Batman. 
Nightwing Wingding.jpg|Nightwing's Wing-Dings in action
Nightwing Eskrima Sticks.jpg|Nightwing using his escrima sticks as projectiles and as sticks
Nightwing Knives.jpg|Nightwing dodging and deflecting throwing knives
Nightwing gymnastics.jpg|Nightwing effortlessly parkouring through Gotham City
Nightwing multiple.jpg|Nightwing taking down several trained assassins with ease
Nightwing Parkour.jpg|Nightwing using his grappel ling to travel through Gotham City
Nightwing Stealth.jpg|Nightwing pulls a Batman on Batman
Nightwing Dodge Gunfire.jpg|Nightwing dodging gunfire
</tabber>
==General Zod vs. Doctor Doom==
<tabber>
|-|General Zod=
==General Zod==
General Zod is a Kryptonian general from Krypton, and one of Superman's deadliest enemies. The son of scientists, Zod became a distinguished soldier in the Kryptonian military. Suspicious of the Kryptonian's former enermies and neighbors the Char, Zod attempted to stage a false flag operation to restart the war between the two species. Zod's plan was thwarted by Jor-El, the father of Superman, and he was punished for treason by Kryptonian authorities. Zod and his followers were exiled to the Phantom Zone, where they discovered the creature Doomsday and the Warworld.
Zod eventually escaped from the Phantom Zone and arrived on Earth. He encountered the Justice League and defeated several of the members until the arrival of Superman and Wonder Woman. Zod manipulated Superman into giving him access to the Phantom Zone, allowing him to free the Warworld and begin a new campaign of intergalactic conquest. His initial plan was thwarted by Superman, although at a great physical cost. Zod has since fought against several heroes in his desire to conquer, from the Green Lantern Corps to the Suicide Squad. Soon after, Zod broke free of the Suicide Squad and rescued his wife and son, vowing to rebuild a new Krypton regardless of who opposed him.
Powers & Abilities:
*Kryptonian Physicality: As a Kryptonian, Zod is enhanced to nearly impossible levels of superhuman physicality after exposure to Earth's yellow sun. His strength and durability make him amongst his universe's most powerful warriors, crashing into mountainsides with ease or launching aliens into space via uppercut. Blows from beings such as Martian Manhunter, Wonder Woman, and Steel barely phase him, with a flick of his finger breaking metal forged by Hephaestus and ignoring magic space metal like nth metal as if it weren't even there. His speed and reflexes are just as fast, leaping miles in a single bound and engaging in entire bouts of combat in seconds. Most energy weapons, let alone simple ballistics or explosions, don't phase him, making him nearly impossible to actually kill without removing or bypassing his natural invulnerability. He also possesses several miscellaneous superpowers, such as his x-ray vision and superhuman breathing that allows him to cut through steel and concrete just by breathing hard enough. 
*Heat Vision: Zod has the ability to shoot intense beams of concentrated heat from his eyes, the iconic Kryptonian heat vision. This heat vision is powerful enough to burn his fellow Kryptonians like Superman, and to disintegrate a normal human being in an instant.
*Flight: Zod is a capable of flight, moving at incredible speeds with ease. He's fast enough to keep up with superhuman fliers such as Superman and Green Lantern, often lapping them when he wishes. His flight speed is unaffected by his environment, flying just as fast and nimbly in Earth's gravity and the vacuum of space. 
*Expert Martial Artist: Zod is a highly trained hand-to-hand combatant and fighter, one of Krypton's best warriors before his exile. Even before exposure to Earth's yellow sun, Zod was capable of fighting superhuman monsters and aliens in martial combat, often winning thanks to his reflexes, skill, and agility. 
*Expert Tactician: Zod's capabilities as a general and commander are what earned him his infamous moniker, and despite the inflated ego he has inarguably earned the title. He regularly manipulates entire institutions with his plans, from instigating a false war to get his revenge against the Char to waging a one-family war against the entire Green Lantern Corps and nearly winning. 
Zod Space Punch.jpeg|Zod punches Mongul into space
Zod Kryptonian Couples Counseling.jpeg|Zod tackles his wife Farou into a mountain to calm her down
Zodd Breaks Construct.jpeg|Zod breaks out of Hal Jordan's construct with ease
Zodd Laps Superman.jpeg|Zod catches up to, laps, and clotheslines Superman mid-flight
Zodd Gets Beat by Superman.jpeg|Zod lets Superman attack him unfazed 
Zod Nothing Personnel Kid.jpeg|Zod sneaks up on Superman
Zodd Heat Vision.jpeg|Zod uses his heat vision
Zod Beats Superman Expys.jpeg|Zod proving why he is the superior Evil Superman
|-|Doctor Doom=
==Doctor Doom==
Equipment:
*Battle Suit: Hoo boy.
Powers & Abilities:
*Master Sorcerer:
*Genius-level Intelligence:
*Master Strategist:
*Skilled Hand-to-Hand Combatant:
|-|X-Factors=
X-Factor- General Zod / Doctor Doom
Physicality- 200 / 180
Intelligence- 80 / 100
Creativity- 70 / 85
Experience- 95 / 100
Training- 90 / 45
</tabber>
==Onomatopoeia vs. Punisher==
==Miss Marvel vs. Starfire==
<tabber>
|-|Miss Marvel=
==Miss Marvel==
Miss Marvel Shoulder SUV.jpeg|Miss Marvel using her strength and durability to stop an SUV
Miss Marvel Agility.jpeg|Miss Marvel's agility and stretching abilities let her outrun science ninjas easily 
Miss Marvel Stretching Laser Dodging.jpeg|Miss Marvel dodging several lasers with ease
Miss Marvel Fists Door.jpeg|Miss Marvel enbiggening her fists to smash through a metal door
Miss Marvel Healing Factor.jpeg|Miss Marvel's healing factor protects her from injuries like gunfire
Miss Marvel Protectin Civilians.jpeg|Miss Marvel's polymorphing to catch debris and missiles 
Miss Marvel Size Change.jpeg|Miss Marvel changing sizes mid-fight
Miss Marvel Wrestles A Dinosaur.jpeg|Miss Marvel wrestles a goddamn kaiju
|-|Starfire=
==Starfire==
BIO TBA
Starfire Strength.jpg|Starfire's strength letting her tear through a demon alien's skull
Starfire Alien SHip.jpg|Starfire flying through and fighting an alien spaceship 
Starfire Starbolts.jpg|Starfire using one of her starbolts
Starfire Avalanche.jpg|Starfire using her star bolts to burn through an avalanche 
Starfire Flight.jpg|Starfire effortlessly keeping up with a fighter jet
Starfire H2H.jpg|Starfire outfights fellow Teen Titan and Amazonian Donna Troy
Starfire Durability.jpg|Starfire takes a beating from, and then distributes one to, the demon Sabbac
Starfire Wonder Woman.jpg|Starfire holds her own against Wonder Woman
</tabber>
==Ra's al Ghul vs. Baron Zemo==
<tabber>
|-|Ra's al Ghul=
==Ra's al Ghul==
BIO TBA
Equipment:
*Saber:
*Shuriken:
*Bolas:
*Smoke Pellets:
Abilities:
*Master Martial Artist:
*Expert Swordsman:
*Expert Assassin:
*Skilled Strategist:
*Genius-level Intellect:
|-|Baron Zemo=
==Baron Zemo==
BIO TBA
Equipment:
*Broadsword:
*Mauser C96:
*Zemo Armor:
Abilities:
*Genius-level Intellect: 
*Skilled Tactician:
*Expert Swordsman:
*Expert Hand-to-Hand Combatant:
*Skilled Marksman:
</tabber>
==Finale: Teen Titans vs. Young Avengers==
===Teen Titans===
BIO TBA
<tabber>
|-|Team Leader=
Wonder Girl
|-|Lancer= 
Red Robin
|-|Magician =
Raven
|-|Powerhouse=
Superboy
|-|Femme Fatale=
Ravager 
|-|Transformer= 
Beast Boy
|-|Speedster= 
Kid Flash
|-|Dead Guy=
Kid Devil
</tabber>
===Young Avengers===
BIO TBA
<tabber>
|-|Team Leader=
Iron Lad
|-|Lancer=
Patriot
|-|Magician= 
Wiccan
|-|Powerhouse=
Vision 
|-|Femme Fatale=
Hawkeye 
|-|Transformer=
Hulking 
|-|Speedster=
Speed
|-|Dead Girl=
Stature
</tabber>