The Undying Temple

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|-|Orb Wraith=
|-|Undying Temple=
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==Summary==
Orb Wraiths are an extremely rare conglomeration of singular wraiths merged together to form one unified entity. In particular, these wraiths inhabit the negative energy orb of the Undying Temple, an extraplanar undead structure bound to the will of Irae T'sarran. The Orb Wraith is the living embodiment of the temple's will, and its death represents the death of the temple itself. It is one of the final threats to adventurers seeking to bring Irae low, and one of the greatest monstrosities currently inhabiting the Drow city of Maerimydra. 
The Undying Temple is the structure the Orb Wraiths reside within, and are linked to. The Temple itself is a colossal undead structure summoned by Irae, apparently made by the Drow goddess Kiaransalee. 
==Powers and Stats==
Tier: At least | 
Key: Orb Wraiths | Undying Temple
Name: Orb Wraith, Undying Temple, Negative Energy Orb
Origin: Dungeons and Dragons
Gender: Inapplicable
Age: Unknown
Classification: Undead Structure 
Powers and Abilities: 
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|-|Orb Wraith=Superhuman Physical Characteristics, Immortality (Types 1, 2, 3, 7, 8, and 9, The Orb Wraith moves freely between the Ethereal and Prime Material since the Temple exists simultaneously on bothCity of the Spider Queen, page 107; the Temple and Wraith rely on the Orb to sustain their existenceCity of the Spider Queen, page 108), Dimensional Travel (The Wraith moves freely between the Prime Material and Ethereal planes of existence), Statistics Reduction (Those entering the Negative Energy field that is the Orb have their strength sapped away in seconds), Soul Manipulation (The Orb deals negative energy damage and drains levels, both things which mechanically shred the soul), Regeneration (Low-Mid, The Orb heals undead, including the Orb Wraith), Fusionism (The Orb Wraith is a fusion of a multiplicity of wraiths to form a single body), Large Size (Type 0), Self-Sustenance (Types 1, 2, and 3), Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and nonexistent creatures), Flight (Self explanatoryCity of the Spider Queen, page 122), Incorporeality (Self-explanatory), Attack Reflection (The Orb Wraith maintains armor class for deflecting attacks naturally), Existence Erasure (Destruction annihilates the target and erases their remains from existence), Death Manipulation (Circle of Death creates an area which snuffs out life like a candle), Fear Manipulation (Self explanatory), Empathic Manipulation (Doom causes enemies to lose all hope and morale in a fight, becoming listless and lethargic), Curse Manipulation (Capable of bestowing permanent curses upon enemies), Absorption (The Wraith can absorb lesser versions of its kin into itself to become stronger; All undead are a constant drain of heat and life, absorbing the positive energy and replacing it with negativeLibris Mortis, page 7), Duplication (If it becomes strong enough, it splits into two separate Orb Wraiths), Necromancy (Enemies slain by the Orb Wraith rise again as wraiths, their souls twisted and annihilated), Enhanced Senses (Can see in total darkness), Aura, Animal Manipulation (Animals feel uncomfortable and anxious in the presence of the Orb WraithCity of the Spider Queen, page 123), Corruption (Type 3, The power of the Orb is actively corrupting and twisting the Weave, a multiversal construct embodied by the goddess MystraCity of the Spider Queen, page 68), Energy Manipulation (The Weave Disruption field generated by the Orb amplifies the effects of Negative Energy and deafens the effects of Positive Energy), Power Modification (Many magical effects are amplified and downscaled as a result of the Orb Wraith's continued existence), Healing (Soul-rending spells heal undead creaturesLibris Mortis, page 10), Extreme Resistance to Soul Manipulation, Death Manipulation, Mind Manipulation, Paralysis Inducement, Poison Manipulation, Sleep Manipulation, Disease Manipulation, and Statistics Reduction
|-|Undying Temple=All previous abilities plus Large Size (Type 2), Summoning (The Temple itself can summon creatures from the realms of Kiaransalee to aid itCity of the Spider Queen, page 156), Water Manipulation (The Temple can drain the water from living creatures, killing them instantly), Disease Manipulation (The Temple inflicts unholy blights upon good creatures), Mind Manipulation (The Temple can wrest control away from others and control them itself), Dream Manipulation (The Temple can manipulate dreams and psychically harm the sleeper through them), Extrasensory Perception (The Temple detects all things within a small radius of its structure or within; additionally, it can discern the moral alignment of those it senses), Telepathy (The Temple can detect thoughts and speak to others telepathically), Clairvoyance (The structure can create invisible sensors to allow it to see and hear outside of its normal area)
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Attack Potency: At least Small City level+ (Easily the strongest of the creatures following the will of Irae T'sarran, making it superior to the likes of Dorina T'sarran or Solom Ned'razak, and vicariously far superior to creatures such as legendary dragons) | Island level+ (The Undying Temple is superior physically to the likes of Imix, who can create a desert by simply existing)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | At least Relativistic+ with FTL+ reactions
Lifting Strength: Unknown | Unknown, at least Class M (The Undying Temple supports its own weight, a multi-storied massive temple structure)
Striking Strength: At least Small City level+ | Island level+
Durability: At least Small City level+ | Island level+
Stamina: Infinite, undead require no rest, sustenance, or oxygen, and can and will continue to function indefinitely | Infinite
Range: Several meters physically, up to hundreds of meters with normal abilities, potentially hundreds of kilometers with Weave corruptionsCity of the Spider Queen, page 6 | Several meters, up to universal with abilities
Standard Equipment: None notable | None notable
Intelligence: Genius, maintains an intellect equal to the greatest minds of humanity (barring those enhanced via magic or other supernatural means) and equal to individuals such as Beholders | Genius
Weaknesses: Susceptible to holy powers if enemies are outside of its Weave Disruption field | None notable
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Game Characters
Category:Fantasy Characters
Category:Undead
Category:Immortals
Category:Dimensional Travel Users
Category:Statistics Reduction Users
Category:Soul Users
Category:Regeneration Users
Category:Fusionism Users
Category:Large Sized Characters
Category:Self-Sustenance Users
Category:Non-Physical Interaction Users
Category:Incorporeal Characters
Category:Flight Users
Category:Attack Reflection Users
Category:Existence Erasure Users
Category:Death Users
Category:Fear Users
Category:Empathic Manipulation Users
Category:Curse Users
Category:Absorption Users
Category:Duplication Users
Category:Necromancers
Category:Enhanced Senses Users
Category:Aura Users
Category:Animal Users
Category:Corruption Users
Category:Energy Users
Category:Power Modification Users
Category:Healers
Category:Summoners
Category:Water Users
Category:Disease Users
Category:Mind Users
Category:Dream Users
Category:Extrasensory Perception Users
Category:Telepaths
Category:Clairvoyance Users
Category:Ghosts