Firemyst Gully: A Foul Wind

There are five major reasons to enter this zone:
# You are finishing the quest, 
# You really enjoy killing lots of undead monsters
# AA experience from a handful of dwarven ghosts is a good thing
# ???
# You just can't help yourself, and have to explore everywhere
The zone is full of undead, primarily ghosts and skeletons. It is laid out with a little stockade at one end full of named ghost dwarves, a wide valley that is chock full of monsters, and a skull-shaped house that's at the opposite end of the valley from the stockade. Somewhat near the skull building are a couple of big, impressive glowing obelisks that in this version of the zone do absolutely nothing other than glow and look really neat.
Nearly everything in the zone is aggressive.
The named dwarves at the stockade provide AA experience when you kill them. There is also a level 17 ^^^ witch that gives AA in a building near the center of the zone.