Soul Break/Final Fantasy II

This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy II.
==List of Soul Breaks==
===Firion===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	150% ranged damage 	None
 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	None
 	22.50s 	Single 	102% physical damage/hit 	(II)
 	Deal five successive non-elemental attacks to one target. 	Deal five successive non-elemental attacks to one target. 	Deal five successive non-elemental attacks to one target. 	(II)
 	22.75s 	Single 	156% ranged damage/hit (100% Blind) 	(II)
 	Deal five ranged physical attacks to one target, with a high chance to Blind it. 	Deal five ranged physical attacks to one target, with a high chance to Blind it. 	Deal five ranged physical attacks to one target, with a high chance to Blind it. 	(II)
 	22.50s 	All 	85% physical damage/hitHoly infusion (25s) 	(II)
 	Deal six physical holy attacks to all targets, and temporarily infuse the user with the power of holy light. 	Deal six physical holy attacks to all targets, and temporarily infuse the user with the power of holy light. 	Deal six physical holy attacks to all targets, and temporarily infuse the user with the power of holy light. 	(II)
 	20.01s 	All 	146% ranged damage/hitParty Magic BarrierSelf Haste, Burst Mode (15s) 	(II)
 	Deal four instant ranged physical holy and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal four instant ranged physical holy and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal four instant ranged physical holy and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and enable each ally to avoid one magic attack. Effective against most spells. 	(II)
 	Chain Strike: 1-8x 52% holy/NE ranged (scales with uses) Chain Launch: 4x 42% holy/NE physical, self CT0 (1 turn) 	Chain Strike: 1-8x 52% holy/NE ranged (scales with uses) Chain Launch: 4x 42% holy/NE physical, self CT0 (1 turn) 	Chain Strike: 1-8x 52% holy/NE ranged (scales with uses) Chain Launch: 4x 42% holy/NE physical, self CT0 (1 turn) 	(II)
 	22.50s 	Single 	1125% physical damage(1250% at 9 attacks, 1375% at 22) 	(II)
 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack dealt by the user (up to three stages of damage increase). Can break the damage cap. 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack dealt by the user (up to three stages of damage increase). Can break the damage cap. 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack dealt by the user (up to three stages of damage increase). Can break the damage cap. 	(II)
 	22.50s 	Single 	71% physical damage/hit, holy infusion (25s)EX Mode: Loyal Shield (15s) 	(II)
 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Loyal Shield EX Mode. Loyal Shield EX Mode temporarily reduces delay of the user's actions, increases the user's Attack a moderate amount, and reduces delay of the user's actions for each attack (stacks up to ten times). 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Loyal Shield EX Mode. Loyal Shield EX Mode temporarily reduces delay of the user's actions, increases the user's Attack a moderate amount, and reduces delay of the user's actions for each attack (stacks up to ten times). 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Loyal Shield EX Mode. Loyal Shield EX Mode temporarily reduces delay of the user's actions, increases the user's Attack a moderate amount, and reduces delay of the user's actions for each attack (stacks up to ten times). 	(II)
 	Loyal Shield: ATK +30%, cast speed x2 (+0.50 speed per attack during status, up to 6.50) 	Loyal Shield: ATK +30%, cast speed x2 (+0.50 speed per attack during status, up to 6.50) 	Loyal Shield: ATK +30%, cast speed x2 (+0.50 speed per attack during status, up to 6.50) 	(II)
 	2 2.50s 	Single 	70% physical damage/hitPHY damage +30% (15s)EX Mode: Military Prowess (15s) 	(II)
 	Deal ten physical holy, fire, and ice attacks to one target, temporarily increase the user's physical damage a moderate amount, and enter Military Prowess EX Mode. Military Prowess EX Mode temporarily removes delay from the user's samurai and knight abilities, and causes the user's samurai and knight abilities to heal them for a small portion of the damage dealt. 	Deal ten physical holy, fire, and ice attacks to one target, temporarily increase the user's physical damage a moderate amount, and enter Military Prowess EX Mode. Military Prowess EX Mode temporarily removes delay from the user's samurai and knight abilities, and causes the user's samurai and knight abilities to heal them for a small portion of the damage dealt. 	Deal ten physical holy, fire, and ice attacks to one target, temporarily increase the user's physical damage a moderate amount, and enter Military Prowess EX Mode. Military Prowess EX Mode temporarily removes delay from the user's samurai and knight abilities, and causes the user's samurai and knight abilities to heal them for a small portion of the damage dealt. 	(II)
 	Military Prowess: instant Knight/Samurai abilities, drain 10% of Knight/Samurai ability damage 	Military Prowess: instant Knight/Samurai abilities, drain 10% of Knight/Samurai ability damage 	Military Prowess: instant Knight/Samurai abilities, drain 10% of Knight/Samurai ability damage 	(II)
 	2 	Single 	TBC 	(II)
 	Deal ten physical holy, ice, fire, and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, temporarily grant the user Tri-Element Mode II, and enter Enhanced Mastery Mode. 	Deal ten physical holy, ice, fire, and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, temporarily grant the user Tri-Element Mode II, and enter Enhanced Mastery Mode. 	Deal ten physical holy, ice, fire, and non-elemental attacks to one enemy, reduce delay of the user's actions for two turns, temporarily grant the user Tri-Element Mode II, and enter Enhanced Mastery Mode. 	(II)
 	22.50s 	Single 	70% physical damage/hitSelf cast speed x2, critical = 75% (15s)Brave Mode: Trinity Arts (15s) (starting at Lv 2) 	Firion's Bandana (II)
 	Deal ten physical holy, ice, and fire attacks to one enemy, temporarily set the user's critical hit chance to 75%, reduce delay of the user's actions, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten physical holy, ice, and fire attacks to one enemy, temporarily set the user's critical hit chance to 75%, reduce delay of the user's actions, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten physical holy, ice, and fire attacks to one enemy, temporarily set the user's critical hit chance to 75%, reduce delay of the user's actions, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. 	Firion's Bandana (II)
 	Trinity Arts: (+1 level on Samurai abilities)Lv 0: 190% holy/ice/fire physicalLv 1: 315% holy/fire/ice physical (99999 cap)Lv 2: 630% holy/fire/ice physical (99999 cap)Lv 3: 915% holy/fire/ice physical (99999 cap) 	Trinity Arts: (+1 level on Samurai abilities)Lv 0: 190% holy/ice/fire physicalLv 1: 315% holy/fire/ice physical (99999 cap)Lv 2: 630% holy/fire/ice physical (99999 cap)Lv 3: 915% holy/fire/ice physical (99999 cap) 	Trinity Arts: (+1 level on Samurai abilities)Lv 0: 190% holy/ice/fire physicalLv 1: 315% holy/fire/ice physical (99999 cap)Lv 2: 630% holy/fire/ice physical (99999 cap)Lv 3: 915% holy/fire/ice physical (99999 cap) 	Firion's Bandana (II)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(II)
 	Deal three massive physical holy, ice, and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy, ice, and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy, ice, and fire attacks to one enemy. Can break the damage cap. 	(II)
 	1 (3 uses)0.01s 	Self 	Elemental weakness damage +30% (15s)Cast speed x3 (2 turns) 	Firion's Guise (II)
 	Temporarily increase the damage of the user's attacks a moderate amount when hitting a target's Slight Weakness or Vulnerable element, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks a moderate amount when hitting a target's Slight Weakness or Vulnerable element, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks a moderate amount when hitting a target's Slight Weakness or Vulnerable element, and reduce delay of the user's actions for two turns. Triggers instantly. 	Firion's Guise (II)
 	0 	Self 	TBC 	Spiky Hair (II)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a holy, ice, or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a holy, ice, or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a holy, ice, or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. 	Spiky Hair (II)
 	2 	Single 	TBC 	(II)
 	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Mastery Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode II, and cause every second holy, ice, or fire ability used by the user to trigger the follow-up ability Wild Rose Axiom. 	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Mastery Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode II, and cause every second holy, ice, or fire ability used by the user to trigger the follow-up ability Wild Rose Axiom. 	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Mastery Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode II, and cause every second holy, ice, or fire ability used by the user to trigger the follow-up ability Wild Rose Axiom. 	(II)
 	2 (1 use)2.50s 	Single 	60% physical damage/hitHoly/fire/ice damage +30% (15s)Awoken Retainer, Cap Break +1 (15s)End Awoken Mode with Trinity Rush 	(II)
 	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily increase the user's holy, ice, and fire attack levels by 3, grant the user Awoken Retainer Mode, increase the user's Cap Break Level by 1, and trigger the follow-up ability Trinity Rush after a certain amount of time has passed. 	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily increase the user's holy, ice, and fire attack levels by 3, grant the user Awoken Retainer Mode, increase the user's Cap Break Level by 1, and trigger the follow-up ability Trinity Rush after a certain amount of time has passed. 	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily increase the user's holy, ice, and fire attack levels by 3, grant the user Awoken Retainer Mode, increase the user's Cap Break Level by 1, and trigger the follow-up ability Trinity Rush after a certain amount of time has passed. 	(II)
 	Awoken Retainer: Knight/Samurai ability rank boost, Dualcast, infinite honesTrinity Rush: 2x 96% fire/ice/holy physical, then 535% (99999 cap)(3/4/5/6/7/8 hits with 2/4/6/8/10/12 Knight or Samurai abilities used in Awoken Retainer) 	Awoken Retainer: Knight/Samurai ability rank boost, Dualcast, infinite honesTrinity Rush: 2x 96% fire/ice/holy physical, then 535% (99999 cap)(3/4/5/6/7/8 hits with 2/4/6/8/10/12 Knight or Samurai abilities used in Awoken Retainer) 	Awoken Retainer: Knight/Samurai ability rank boost, Dualcast, infinite honesTrinity Rush: 2x 96% fire/ice/holy physical, then 535% (99999 cap)(3/4/5/6/7/8 hits with 2/4/6/8/10/12 Knight or Samurai abilities used in Awoken Retainer) 	(II)
 	2 	Single 	TBC 	(II)
 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chain of Arms Mode. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chain of Arms Mode. 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Chain of Arms Mode. 	(II)
 	2 	Single 	TBC 	(II)
 	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, grant the user Elemental Command Mode, and cause every second samurai or knight ability used by the user to trigger the follow-up ability Gulp. The effects of Gulp depend on whether Hilda is in the party.	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, grant the user Elemental Command Mode, and cause every second samurai or knight ability used by the user to trigger the follow-up ability Gulp. The effects of Gulp depend on whether Hilda is in the party.	Deal fifteen physical holy, ice, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, grant the user Elemental Command Mode, and cause every second samurai or knight ability used by the user to trigger the follow-up ability Gulp. The effects of Gulp depend on whether Hilda is in the party.	(II)
 	2 	Single 	TBC 	(II)
 	Deal fifteen physical holy, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, enter Twin Master Mode, and grant the user one Armament (up to 2). 	Deal fifteen physical holy, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, enter Twin Master Mode, and grant the user one Armament (up to 2). 	Deal fifteen physical holy, fire, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode III, enter Twin Master Mode, and grant the user one Armament (up to 2). 	(II)
===Maria===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	210% ranged damage 	None
 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	None
 	22.50s 	All 	740% magic damage 	(II)
 	Deal black magic damage to all targets. 	Deal black magic damage to all targets. 	Deal black magic damage to all targets. 	(II)
 	23.0s 	All 	430% magic damage/hit, party MAG +30% (25s) 	(II)
 	Deal four magic lightning attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal four magic lightning attacks to all targets, and temporarily raise the party's Magic a small amount. 	Deal four magic lightning attacks to all targets, and temporarily raise the party's Magic a small amount. 	(II)
 	22.50s 	Single 	188% magic damage/hitEarth infusion (25s)Self Haste, Burst Mode (15s) 	Rune-Graven Bow (II)
 	Deal eight magic earth and non-elemental attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal eight magic earth and non-elemental attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Deal eight magic earth and non-elemental attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth. 	Rune-Graven Bow (II)
 	Break: 3-6x 200% earth/NE magic (scales with MAG) (5% Petrify) Sunfire: 2x 309% group earth/fire magic, self MAG +30%/DEF -30% (20s) 	Break: 3-6x 200% earth/NE magic (scales with MAG) (5% Petrify) Sunfire: 2x 309% group earth/fire magic, self MAG +30%/DEF -30% (20s) 	Break: 3-6x 200% earth/NE magic (scales with MAG) (5% Petrify) Sunfire: 2x 309% group earth/fire magic, self MAG +30%/DEF -30% (20s) 	Rune-Graven Bow (II)
 	22.50s 	Single 	4000% magic damage 	(II)
 	Deal massive magic earth and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic earth and non-elemental damage to one target. Can break the damage cap. 	Deal massive magic earth and non-elemental damage to one target. Can break the damage cap. 	(II)
 	22.50s 	Single 	170% magic damage/hit, earth infusion (25s)Self MAG/DEF +30% (25s), Black Magic Dualcast (15s) 	(II)
 	Deal ten magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast. 	Deal ten magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast. 	Deal ten magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast. 	(II)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	(II)
 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth attacks to one enemy. Can break the damage cap. 	(II)
 	1 (3 uses)0.01s 	Self 	Earth damage +20% (15s)Cast speed x3 (2 turns) 	(II)
 	Temporarily increase the user's earth attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's earth attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's earth attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	(II)
 	2 (1 use)2.50s 	Single 	150% magic damage/hit, earth infusion (25s)Awoken Earth, Cap Break +1 (15s)15s: follow 3 earth abilities with Kaus Australis 	Maria's Bow (II)
 	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap.	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap.	Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap.	Maria's Bow (II)
 	Awoken Earth: earth ability rank boost, dualcast, infinite honesKaus Australis: 1640% earth/NE magic (BLK) (99999 cap) 	Awoken Earth: earth ability rank boost, dualcast, infinite honesKaus Australis: 1640% earth/NE magic (BLK) (99999 cap) 	Awoken Earth: earth ability rank boost, dualcast, infinite honesKaus Australis: 1640% earth/NE magic (BLK) (99999 cap) 	Maria's Bow (II)
 	 	 	 	(II)
 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	(II)
 	 	 	 	(II)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	(II)
===Leon===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	All 	50% Confuse 	None
 	Confuse all targets. 	Confuse all targets. 	Confuse all targets. 	None
 	22.50s 	Party 	ATK/DEF +30% (25s) 	(II)
 	Temporarily raise the party's Attack a moderate amount, and Defense a small amount. 	Temporarily raise the party's Attack a moderate amount, and Defense a small amount. 	Temporarily raise the party's Attack a moderate amount, and Defense a small amount. 	(II)
 	22.75s 	All 	200% physical damage/hit, Sentinel (25s) 	(II)
 	Deal three ranged physical dark attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal three ranged physical dark attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal three ranged physical dark attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	(II)
 	22.50s 	Single 	82% physical damage/hitDark infusion (25s)Self Haste, Burst Mode (15s) 	(II)
 	Deal eight physical dark attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal eight physical dark attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal eight physical dark attacks to one target, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	(II)
 	Blood Spoils: 230% dark physical (drain 20% of damage) Ambition's Price: 2x 103% dark physical, self ATK +30%/RES -30% (20s) 	Blood Spoils: 230% dark physical (drain 20% of damage) Ambition's Price: 2x 103% dark physical, self ATK +30%/RES -30% (20s) 	Blood Spoils: 230% dark physical (drain 20% of damage) Ambition's Price: 2x 103% dark physical, self ATK +30%/RES -30% (20s) 	(II)
 	22.50s 	Single 	86% physical damage/hit, dark infusion (25s)Darkness ability damage +30% (15s), 6000 HP stock 	(II)
 	Deal eight ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily increase the damage of the user's darkness abilities a moderate amount, and automatically heal damage they take (up to 6000 HP in total) 	Deal eight ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily increase the damage of the user's darkness abilities a moderate amount, and automatically heal damage they take (up to 6000 HP in total) 	Deal eight ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily increase the damage of the user's darkness abilities a moderate amount, and automatically heal damage they take (up to 6000 HP in total) 	(II)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: dark (25s)6000 HP stock 	Leon's Blade (II)
 	Temporarily grant the user Empowered Infusion for dark, and automatically heal damage they take (up to 6,000 HP in total). Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and automatically heal damage they take (up to 6,000 HP in total). Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and automatically heal damage they take (up to 6,000 HP in total). Triggers instantly. 	Leon's Blade (II)
 	3 (1 use)2.50s 	Single 	800% physical damage/hit 	(II)
 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	(II)
 	22.50s 	Single 	72% physical damage/hitTarget ATK/MAG -40% (25s), self cast speed x2 (15s)Brave Mode: Corrupt Blade (15s) (starting at Lv 2) 	Leon's Guise (II)
 	Deal ten physical dark attacks to one enemy, temporarily lower its Attack and Magic a large amount, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten physical dark attacks to one enemy, temporarily lower its Attack and Magic a large amount, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Deal ten physical dark attacks to one enemy, temporarily lower its Attack and Magic a large amount, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2. 	Leon's Guise (II)
 	Corrupt Blade: (+1 level on dark abilities)Lv 0: 192% dark physicalLv 1: 385% dark physical, target DEF -30% (15s) (99999 cap)Lv 2: 770% dark physical, target DEF -30% (15s) (99999 cap)Lv 3: 1200% dark physical, target DEF/RES -70% (8s) (99999 cap)(25% max HP self damage from Lv 1 up) 	Corrupt Blade: (+1 level on dark abilities)Lv 0: 192% dark physicalLv 1: 385% dark physical, target DEF -30% (15s) (99999 cap)Lv 2: 770% dark physical, target DEF -30% (15s) (99999 cap)Lv 3: 1200% dark physical, target DEF/RES -70% (8s) (99999 cap)(25% max HP self damage from Lv 1 up) 	Corrupt Blade: (+1 level on dark abilities)Lv 0: 192% dark physicalLv 1: 385% dark physical, target DEF -30% (15s) (99999 cap)Lv 2: 770% dark physical, target DEF -30% (15s) (99999 cap)Lv 3: 1200% dark physical, target DEF/RES -70% (8s) (99999 cap)(25% max HP self damage from Lv 1 up) 	Leon's Guise (II)
 	 	 	 	(II)
 	.Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause darkness abilities used by the user to grant all allies a barrier that reduces the damage from one attack a moderate amount.	.Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause darkness abilities used by the user to grant all allies a barrier that reduces the damage from one attack a moderate amount.	.Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause darkness abilities used by the user to grant all allies a barrier that reduces the damage from one attack a moderate amount.	(II)
 	 	 	 	(II)
 	Deal ten physical dark and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and remove delay from the user's actions for one turn.. 	Deal ten physical dark and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and remove delay from the user's actions for one turn.. 	Deal ten physical dark and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for dark, grant all allies a barrier that reflects a portion of damage taken back at the attacker as dark damage, and remove delay from the user's actions for one turn.. 	(II)
===Minwu===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.75s 	Single 	Esuna 	None
 	Cast Esuna on a single ally. 	Cast Esuna on a single ally. 	Cast Esuna on a single ally. 	None
 	20.01s 	Party 	h85 heal 	(II)
 	Instantly restore a large amount of HP to the party. 	Instantly restore a large amount of HP to the party. 	Instantly restore a large amount of HP to the party. 	(II)
 	22.50s 	All 	316% white magic damage/hit (100% Interrupt) 	(II)
 	Deal three white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions. 	Deal three white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions. 	Deal three white magic non-elemental attacks to all targets, with a high chance to interrupt their pending actions. 	(II)
 	22.50s 	All 	238% white magic damage/hitParty Haste/RegenSelf Haste, Burst Mode (15s) 	(II)
 	Deal four white magic holy attacks to all targets, grant Haste and major Regen to all allies, and grant Burst Mode to the user. 	Deal four white magic holy attacks to all targets, grant Haste and major Regen to all allies, and grant Burst Mode to the user. 	Deal four white magic holy attacks to all targets, grant Haste and major Regen to all allies, and grant Burst Mode to the user. 	(II)
 	Cure X: h105 heal (CT0) Spell Sap XVI: 2x 304% group holy white magic, target MAG/MND -20% 	Cure X: h105 heal (CT0) Spell Sap XVI: 2x 304% group holy white magic, target MAG/MND -20% 	Cure X: h105 heal (CT0) Spell Sap XVI: 2x 304% group holy white magic, target MAG/MND -20% 	(II)
 	20.01s 	Party 	h85 heal, 2000 HP stockNegate Damage Barrier (30%) 	Shining Staff (II)
 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them a barrier that negates attack damage up to 30% of their max HP. 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them a barrier that negates attack damage up to 30% of their max HP. 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them a barrier that negates attack damage up to 30% of their max HP. 	Shining Staff (II)
 	22.50s 	Single 	180% white magic damage/hit, self MND +50% (25s)White Magic dualcast + ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	(II)
 	Deal ten white magic holy and non-elemental attacks to one target, temporarily raise the user's Mind a large amount, grant up to a moderate Ability Boost to the user's white magic abilities, and cause white magic abilities to double cast. 	Deal ten white magic holy and non-elemental attacks to one target, temporarily raise the user's Mind a large amount, grant up to a moderate Ability Boost to the user's white magic abilities, and cause white magic abilities to double cast. 	Deal ten white magic holy and non-elemental attacks to one target, temporarily raise the user's Mind a large amount, grant up to a moderate Ability Boost to the user's white magic abilities, and cause white magic abilities to double cast. 	(II)
 	22.50s 	Single 	200% white magic damage/hitHoly infusion (25s)Self Haste, Burst Mode (15s) 	(II)
 	Deal eight white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	(II)
 	Glyph of Destruction: 4x 260% holy/NE white magic Light of Renewal: h105 heal (instant) 	Glyph of Destruction: 4x 260% holy/NE white magic Light of Renewal: h105 heal (instant) 	Glyph of Destruction: 4x 260% holy/NE white magic Light of Renewal: h105 heal (instant) 	(II)
 	3 (1 use)2.50s 	Single 	2800% white magic damage/hit 	(II)
 	Deal three massive white magic holy attacks to one enemy. Can break the damage cap. 	Deal three massive white magic holy attacks to one enemy. Can break the damage cap. 	Deal three massive white magic holy attacks to one enemy. Can break the damage cap. 	(II)
 	1 (3 uses)0.01s 	Self 	Empowered infusion: holy (25s)Cast speed x3 (2 turns) 	(II)
 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. 	(II)
 	 	 	 	(II)
 	Deal fifteen white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken White Magic Mode, increase the user's Cap Break Level by 1, and grant the user Divine Will Mode. Divine Will Mode temporarily raises some of the user's stats a moderate amount, and gives white magic abilities used by the user a high chance to trigger twice.	Deal fifteen white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken White Magic Mode, increase the user's Cap Break Level by 1, and grant the user Divine Will Mode. Divine Will Mode temporarily raises some of the user's stats a moderate amount, and gives white magic abilities used by the user a high chance to trigger twice.	Deal fifteen white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken White Magic Mode, increase the user's Cap Break Level by 1, and grant the user Divine Will Mode. Divine Will Mode temporarily raises some of the user's stats a moderate amount, and gives white magic abilities used by the user a high chance to trigger twice.	(II)
 	 	 	 	(II)
 	Deal fifteen white magic holy and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second holy ability used by the user to temporarily raise the user's holy attack level by 2. 	Deal fifteen white magic holy and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second holy ability used by the user to temporarily raise the user's holy attack level by 2. 	Deal fifteen white magic holy and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second holy ability used by the user to temporarily raise the user's holy attack level by 2. 	(II)
 	 	 	 	(II)
 	Deal white magic holy damage to one target, dealing more damage if the target is Vulnerable or has a Slight Weakness to holy, and temporarily grant the user Empowered Infusion for holy. Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge. 	Deal white magic holy damage to one target, dealing more damage if the target is Vulnerable or has a Slight Weakness to holy, and temporarily grant the user Empowered Infusion for holy. Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge. 	Deal white magic holy damage to one target, dealing more damage if the target is Vulnerable or has a Slight Weakness to holy, and temporarily grant the user Empowered Infusion for holy. Can break the damage cap. Triggers instantly and does not deplete the Soul Break gauge. 	(II)
(Minwu) 	 	 	 	(II)
(Minwu) 	Temporarily infuse all allies with the power of holy light. Triggers instantly. 	Temporarily infuse all allies with the power of holy light. Triggers instantly. 	Temporarily infuse all allies with the power of holy light. Triggers instantly. 	(II)
===Gordon===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Self 	ATK/MAG/DEF/RES +30% (25s) 	None
 	Raise user's Attack, Defense, Magic, and Resistance. 	Raise user's Attack, Defense, Magic, and Resistance. 	Raise user's Attack, Defense, Magic, and Resistance. 	None
 	23.0s 	All 	700% magic damage 	(II)
 	Deal magic fire damage to all targets. 	Deal magic fire damage to all targets. 	Deal magic fire damage to all targets. 	(II)
 	23.0s 	All 	130% ranged damage/hitTarget ATK/MAG -40% (25s) 	(II)
 	Deal three ranged physical attacks to all targets and temporarily lower their Attack and Magic. 	Deal three ranged physical attacks to all targets and temporarily lower their Attack and Magic. 	Deal three ranged physical attacks to all targets and temporarily lower their Attack and Magic. 	(II)
 	22.50s 	Party 	ATK/MAG +30% (25s), Mirror Image 	(II)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and enable each ally to avoid one physical attack. 	(II)
 	22.50s 	All 	99% physical damage/hitParty Last StandSelf Haste, Burst Mode (15s) 	(II)
 	Deal six physical fire and non-elemental attacks to all targets, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. 	Deal six physical fire and non-elemental attacks to all targets, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. 	Deal six physical fire and non-elemental attacks to all targets, grant Last Stand to all allies, and grant Haste and Burst Mode to the user. 	(II)
 	Royal Resolve: 230% NE physical, target ATK -40% (15s) Survivor's Will: 230% NE physical, target DEF -40% (15s) 	Royal Resolve: 230% NE physical, target ATK -40% (15s) Survivor's Will: 230% NE physical, target DEF -40% (15s) 	Royal Resolve: 230% NE physical, target ATK -40% (15s) Survivor's Will: 230% NE physical, target DEF -40% (15s) 	(II)
 	22.50s 	All 	89% physical damage/hitTarget ATK/MAG/MND -50% (25s)Party Haste/Regen 	(II)
 	Deal six physical fire and non-elemental attacks to all targets, temporarily lower their Attack, Magic, and Mind a large amount, and grant Haste and major Regen to all allies. 	Deal six physical fire and non-elemental attacks to all targets, temporarily lower their Attack, Magic, and Mind a large amount, and grant Haste and major Regen to all allies. 	Deal six physical fire and non-elemental attacks to all targets, temporarily lower their Attack, Magic, and Mind a large amount, and grant Haste and major Regen to all allies. 	(II)
 	22.50s 	Party 	150-hit FFII realm chain (field +50%) (15s)ATK/MAG +30% (25s), Haste 	(II)
 	Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	(II)
 	1 (3 uses)0.01s 	Single 	52% physical damage/hitTarget ATK/MAG -40% (15s) 	(II)
 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Magic a large amount. 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Magic a large amount. 	Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its Attack and Magic a large amount. 	(II)
 	 	 	 	(II)
 	Instantly reduce the delay of all allies' actions for three turns, temporarily grant the user Awoken Sovereign Mode, and cause support abilities used by the user to trigger the follow-up abilities Beloved Homeland and Lost Nation.	Instantly reduce the delay of all allies' actions for three turns, temporarily grant the user Awoken Sovereign Mode, and cause support abilities used by the user to trigger the follow-up abilities Beloved Homeland and Lost Nation.	Instantly reduce the delay of all allies' actions for three turns, temporarily grant the user Awoken Sovereign Mode, and cause support abilities used by the user to trigger the follow-up abilities Beloved Homeland and Lost Nation.	(II)
 	 	 	 	(II)
 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and fill the user's Soul Break gauge one bar. Triggers instantly. 	(II)
* 	 	 	 	(II)
* 	 	 	 	(II)
===Leila===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	200% magic damage 	None
 	Deal magic lightning damage to one target. 	Deal magic lightning damage to one target. 	Deal magic lightning damage to one target. 	None
 	23.0s 	Party 	Shell, Haste 	(II)
 	Grant Shell and Haste to all allies. 	Grant Shell and Haste to all allies. 	Grant Shell and Haste to all allies. 	(II)
 	22.50s 	Single 	127% physical damage/hitSelf ATK/RES +30%, target ATK/RES -50% (25s) 	(II)
 	Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. 	Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. 	Deal six physical water attacks to one target, temporarily lower its Attack and Resistance a large amount, raise the user's Attack a moderate amount, and Resistance a small amount. 	(II)
 	22.50s 	All 	62% physical damage/hit, poison infusion (25s)Self Haste, Burst Mode (15s) 	(II)
 	Deal eight physical poison and non-elemental attacks to all targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight physical poison and non-elemental attacks to all targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	Deal eight physical poison and non-elemental attacks to all targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. 	(II)
 	Poison Sting: 4x 47% poison/NE physical Pirate's Venom: 2x 86% poison/NE physical, steal 20% ATK/MND from target (20s) 	Poison Sting: 4x 47% poison/NE physical Pirate's Venom: 2x 86% poison/NE physical, steal 20% ATK/MND from target (20s) 	Poison Sting: 4x 47% poison/NE physical Pirate's Venom: 2x 86% poison/NE physical, steal 20% ATK/MND from target (20s) 	(II)
 	22.50s 	Single 	70% physical damage/hitSelf critical = 100% (25s)Thief/Sharpshooter dualcast (15s) 	(II)
 	Deal ten physical poison, water, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and temporarily cause the user's thief and sharpshooter abilities to double cast. 	Deal ten physical poison, water, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and temporarily cause the user's thief and sharpshooter abilities to double cast. 	Deal ten physical poison, water, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and temporarily cause the user's thief and sharpshooter abilities to double cast. 	(II)
 	 	 	 	Pirate's Knife (II)
 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and remove delay from the user's water abilities.	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and remove delay from the user's water abilities.	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and remove delay from the user's water abilities.	Pirate's Knife (II)
 	 	 	 	Traitor's Bow (II)
 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Traitor's Bow (II)
 	 	 	 	Leila's Guise (II)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Leila's Guise (II)
===Ricard===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	23.0s 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	22.50s 	All 	310% physical damage 	(II)
 	Deals physical fire damage to all targets. 	Deals physical fire damage to all targets. 	Deals physical fire damage to all targets. 	(II)
 	22.50s 	Random 	129% jump damage/hit, wind infusion (25s)(more damage with Dragoon users in party) 	Ricard's Cuirass (II)
 	Deal six jump wind attacks to random targets, and temporarily infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). 	Deal six jump wind attacks to random targets, and temporarily infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). 	Deal six jump wind attacks to random targets, and temporarily infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5). 	Ricard's Cuirass (II)
 	-10/-5/+2/+5/+10/+15/+20% damage with 0/1/2/3/4/5 Dragoon users in party 	-10/-5/+2/+5/+10/+15/+20% damage with 0/1/2/3/4/5 Dragoon users in party 	-10/-5/+2/+5/+10/+15/+20% damage with 0/1/2/3/4/5 Dragoon users in party 	Ricard's Cuirass (II)
 	22.50s 	Single 	83% jump damage/hitWind infusion (25s)Self Haste, Burst Mode (15s) 	(II)
 	Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal eight jump wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	(II)
 	, Dragon Bloodwind: 2x 98% wind/NE ranged, jump: no air time (2 turns) Wyvern's Grace: 4x 47% wind/NE physical, Dragoon ability damage +9% (3 turns) 	, Dragon Bloodwind: 2x 98% wind/NE ranged, jump: no air time (2 turns) Wyvern's Grace: 4x 47% wind/NE physical, Dragoon ability damage +9% (3 turns) 	, Dragon Bloodwind: 2x 98% wind/NE ranged, jump: no air time (2 turns) Wyvern's Grace: 4x 47% wind/NE physical, Dragoon ability damage +9% (3 turns) 	(II)
 	22.50s 	Single 	71% jump damage/hit, instant jump abilities (15s)Dragoon ⤇ row Dragoon ability damage +30%, no jump air time (1 turn) (15s) 	(II)
 	Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause the user's dragoon abilities to increase the damage of dragoon abilities used by the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn.	Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause the user's dragoon abilities to increase the damage of dragoon abilities used by the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn.	Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause the user's dragoon abilities to increase the damage of dragoon abilities used by the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn.	(II)
===Josef===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	150% physical damage 	None
 	Deal physical damage to one target. 	Deal physical damage to one target. 	Deal physical damage to one target. 	None
 	22.50s 	Self 	Instant KOParty ATK +50% (25s) 	(II)
 	KO self to significantly raise allies' Attack. 	KO self to significantly raise allies' Attack. 	KO self to significantly raise allies' Attack. 	(II)
 	22.50s 	All 	137% ranged damage/hitParty ATK +30% (25s) 	(II)
 	Deal three ranged physical ice attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical ice attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical ice attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	(II)
 	22.50s 	All 	146% physical damage/hit40% max HP party heal 	(II)
 	Deal four ranged physical ice and non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. 	Deal four ranged physical ice and non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. 	Deal four ranged physical ice and non-elemental attacks to all targets, and restore a moderate amount of HP to all allies based on their max HP. 	(II)
 	22.50s 	All 	96% physical damage/hitParty Haste 	Josef's Cloak (II)
 	Deal six physical ice and non-elemental attacks to all targets, and grant Haste to all allies. 	Deal six physical ice and non-elemental attacks to all targets, and grant Haste to all allies. 	Deal six physical ice and non-elemental attacks to all targets, and grant Haste to all allies. 	Josef's Cloak (II)
 	22.50s 	Party 	ATK/MAG +30% (25s)Self ice infusion (25s), HasteBurst Mode (15s) 	Shura Gloves (II)
 	Raise allies' attack and magic a large amount, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Raise allies' attack and magic a large amount, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Raise allies' attack and magic a large amount, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Shura Gloves (II)
 	Ice Breaker: 3x 47% ice/NE physical (6x with Unbound Fury) Man of Snow: 4x 47% ice/NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	Ice Breaker: 3x 47% ice/NE physical (6x with Unbound Fury) Man of Snow: 4x 47% ice/NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	Ice Breaker: 3x 47% ice/NE physical (6x with Unbound Fury) Man of Snow: 4x 47% ice/NE physical, self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	Shura Gloves (II)
 	22.50s 	Party 	ATK +50% (25s)Party Last Stand, Haste 	(II)
 	Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns. 	Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns. 	Temporarily raise the Attack of all allies a large amount, grant them Last Stand and Haste, and reduce delay of the user's actions for two turns. 	(II)
 	1 (3 uses)0.01s 	Self 	Empowered Infusion: ice (25s)Follow ice abilities with Hero's Barrage (15s) 	(II)
 	Temporarily grant the user Empowered Infusion for ice, and temporarily cause their ice abilities to trigger the follow-up ability Hero's Barrage, dealing four physical ice, and non-elemental attacks to one enemy. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and temporarily cause their ice abilities to trigger the follow-up ability Hero's Barrage, dealing four physical ice, and non-elemental attacks to one enemy. Triggers instantly. 	Temporarily grant the user Empowered Infusion for ice, and temporarily cause their ice abilities to trigger the follow-up ability Hero's Barrage, dealing four physical ice, and non-elemental attacks to one enemy. Triggers instantly. 	(II)
 	Hero's Barrage: 4x 45% ice/NE physical 	Hero's Barrage: 4x 45% ice/NE physical 	Hero's Barrage: 4x 45% ice/NE physical 	(II)
 	22.50s 	Single 	71% physical damage/hitTarget ice weakness +20% (15s)Party ice reflection barrier (30s)Self ice infusion (25s), cast speed x2 (3 turns) 	(II)
 	Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns. 	Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns. 	Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns. 	(II)
 	 	 	 	(II)
 	Deal fifteen physical ice and non-elemental attacks to one target, grant one Shield to all allies, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to cause monk abilities used by the user on the next turn to trigger twice.	Deal fifteen physical ice and non-elemental attacks to one target, grant one Shield to all allies, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to cause monk abilities used by the user on the next turn to trigger twice.	Deal fifteen physical ice and non-elemental attacks to one target, grant one Shield to all allies, temporarily infuse the user with the power of ice, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to cause monk abilities used by the user on the next turn to trigger twice.	(II)
 	 	 	 	(II)
 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	(II)
 	 	 	 	(II)
 	Instantly grant one Shield to all allies. Does not deplete the Soul Break gauge. 	Instantly grant one Shield to all allies. Does not deplete the Soul Break gauge. 	Instantly grant one Shield to all allies. Does not deplete the Soul Break gauge. 	(II)
===Guy===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Single 	60% physical damage/hit 	None
 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	None
 	22.50s 	All 	147% physical damage/hitTarget earth weakness +20% (25s) 	(II)
 	Deal four physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. 	Deal four physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. 	Deal four physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. 	(II)
 	22.50s 	All 	97% physical damage/hitTarget earth weakness +20% (25s)Self Haste, Burst Mode (15s) 	(II)
 	Deal six physical earth and non-elemental attacks to all targets, temporarily lower their earth resistance, and grant Haste and Burst Mode to the user. 	Deal six physical earth and non-elemental attacks to all targets, temporarily lower their earth resistance, and grant Haste and Burst Mode to the user. 	Deal six physical earth and non-elemental attacks to all targets, temporarily lower their earth resistance, and grant Haste and Burst Mode to the user. 	(II)
 	Stony Fang: 4x 14-65% earth/NE physical (more damage with ATK) Colossal Strength: 2x 65% group earth/NE physical, self ATK +30%/DEF -30% (20s) 	Stony Fang: 4x 14-65% earth/NE physical (more damage with ATK) Colossal Strength: 2x 65% group earth/NE physical, self ATK +30%/DEF -30% (20s) 	Stony Fang: 4x 14-65% earth/NE physical (more damage with ATK) Colossal Strength: 2x 65% group earth/NE physical, self ATK +30%/DEF -30% (20s) 	(II)
 	22.50s 	Single 	71% physical damage/hitEarth infusion, self ATK/DEF +30% (25s)Monk ability rank boost (15s)(+5/10/15/20/30% damage at rank 1/2/3/4/5) 	Demon Axe (II)
 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities. 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities. 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities. 	Demon Axe (II)
 	 	 	 	Guy's Helm (II)
 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, raise the earth attack level of all allies by 2, and cause every second earth ability used by the user to trigger the follow-up ability Vengeful Earth. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, raise the earth attack level of all allies by 2, and cause every second earth ability used by the user to trigger the follow-up ability Vengeful Earth. 	Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, raise the earth attack level of all allies by 2, and cause every second earth ability used by the user to trigger the follow-up ability Vengeful Earth. 	Guy's Helm (II)
 	 	 	 	Gaia Hammer (II)
 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Gaia Hammer (II)
 	 	 	 	Power Vest (II)
 	Deal ten physical earth and non-elemental to one target, temporarily grant the user Empowered Infusion for earth, reduce delay of the user's actions for one turn, and cause every earth ability used by the user to trigger the follow-up ability Gaia Stamp, dealing four physical earth and non-elemental attacks to one target, and reducing delay of the actions of the user and all allies in the same row for one turn.	Deal ten physical earth and non-elemental to one target, temporarily grant the user Empowered Infusion for earth, reduce delay of the user's actions for one turn, and cause every earth ability used by the user to trigger the follow-up ability Gaia Stamp, dealing four physical earth and non-elemental attacks to one target, and reducing delay of the actions of the user and all allies in the same row for one turn.	Deal ten physical earth and non-elemental to one target, temporarily grant the user Empowered Infusion for earth, reduce delay of the user's actions for one turn, and cause every earth ability used by the user to trigger the follow-up ability Gaia Stamp, dealing four physical earth and non-elemental attacks to one target, and reducing delay of the actions of the user and all allies in the same row for one turn.	Power Vest (II)
===Emperor===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	All 	20% Slow 	None
 	Small chance to inflict Slow on all targets. 	Small chance to inflict Slow on all targets. 	Small chance to inflict Slow on all targets. 	None
 	22.50s 	Single 	214% magic damage/hitParty damage reflection barrier (30s) 	Emperor's Cloak (II)
 	Deal eight magic dark and non-elemental attacks to one target, and grant all allies a barrier that reflects damage. 	Deal eight magic dark and non-elemental attacks to one target, and grant all allies a barrier that reflects damage. 	Deal eight magic dark and non-elemental attacks to one target, and grant all allies a barrier that reflects damage. 	Emperor's Cloak (II)
 	22.50s 	All 	199% magic damage/hitWind infusion (25s)Self Haste, Burst Mode (15s) 	Demon's Rod (II)
 	Deal six magic wind and dark attacks to all targets, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal six magic wind and dark attacks to all targets, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Deal six magic wind and dark attacks to all targets, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user. 	Demon's Rod (II)
 	Winds of War: 4x 217% wind/dark magic (9% Interrupt) Leeching Winds: 796% wind/dark magic (drain 20% of damage) 	Winds of War: 4x 217% wind/dark magic (9% Interrupt) Leeching Winds: 796% wind/dark magic (drain 20% of damage) 	Winds of War: 4x 217% wind/dark magic (9% Interrupt) Leeching Winds: 796% wind/dark magic (drain 20% of damage) 	Demon's Rod (II)
 	22.50s 	All 	173% magic damage/hitTarget ATK/MAG/RES -50% (25s)Target earth weakness +20% (25s) 	Mateus's Malice (II)
 	Deal eight magic earth and wind attacks to all targets, temporarily lower their earth resistance, and lower their Attack, Magic, and Resistance a large amount. 	Deal eight magic earth and wind attacks to all targets, temporarily lower their earth resistance, and lower their Attack, Magic, and Resistance a large amount. 	Deal eight magic earth and wind attacks to all targets, temporarily lower their earth resistance, and lower their Attack, Magic, and Resistance a large amount. 	Mateus's Malice (II)
 	22.50s 	Single 	188% magic damage/hitEarth infusion (25s)Self Haste, Burst Mode (15s) 	Meister Rod (II)
 	Deal eight magic earth and dark attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight magic earth and dark attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Deal eight magic earth and dark attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. 	Meister Rod (II)
 	Ruthless Ploy: 4x 193% earth/dark magic, self cast speed x2 (2 turns) Onyx Crest: 2x 203% earth/dark magic, target MAG -50% (15s) 	Ruthless Ploy: 4x 193% earth/dark magic, self cast speed x2 (2 turns) Onyx Crest: 2x 203% earth/dark magic, target MAG -50% (15s) 	Ruthless Ploy: 4x 193% earth/dark magic, self cast speed x2 (2 turns) Onyx Crest: 2x 203% earth/dark magic, target MAG -50% (15s) 	Meister Rod (II)
 	22.50s 	Single 	170% magic damage/hitTarget ATK/MAG -70% (8s)Self magic cast speed x2 (15s)Follow earth abilities with Anguished Rose (15s) 	Wizard Rod (II)
 	Deal ten magic earth and dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic earth, dark, and non-elemental attacks to one enemy. 	Deal ten magic earth and dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic earth, dark, and non-elemental attacks to one enemy. 	Deal ten magic earth and dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic earth, dark, and non-elemental attacks to one enemy. 	Wizard Rod (II)
 	Anguished Rose: 4x 195% earth/dark/NE magic 	Anguished Rose: 4x 195% earth/dark/NE magic 	Anguished Rose: 4x 195% earth/dark/NE magic 	Wizard Rod (II)
 	1 (3 uses)0.01s 	Single 	Target lightning damage -10% (15s)Self cast speed x3 (2 turns) 	Violet Robe (II)
 	Temporarily lower the lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily lower the lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily lower the lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly. 	Violet Robe (II)
 	2 (1 use)2.50s 	Single 	150% magic damage/hitEarth/wind/dark damage +30% (15s)Awoken Imperial, Cap Break +1 (15s)Follow 2 earth, wind or dark abilities with Resist Break (15s) 	Tornado Rod (II)
 	Deal fifteen magic earth, wind, dark and non-elemental attacks to one target, temporarily increase the user's earth, wind and dark attack levels by 3, grant the user Awoken Imperial Mode, increase the user's Cap Break Level by 1, and cause every second earth, wind or dark ability the user uses to trigger the follow-up ability Resist Break based on the element used.	Deal fifteen magic earth, wind, dark and non-elemental attacks to one target, temporarily increase the user's earth, wind and dark attack levels by 3, grant the user Awoken Imperial Mode, increase the user's Cap Break Level by 1, and cause every second earth, wind or dark ability the user uses to trigger the follow-up ability Resist Break based on the element used.	Deal fifteen magic earth, wind, dark and non-elemental attacks to one target, temporarily increase the user's earth, wind and dark attack levels by 3, grant the user Awoken Imperial Mode, increase the user's Cap Break Level by 1, and cause every second earth, wind or dark ability the user uses to trigger the follow-up ability Resist Break based on the element used.	Tornado Rod (II)
 	Awoken Imperial: earth/wind/dark ability rank boost, dualcast, infinite honesResist Break: target earth/wind/dark weakness +10% (with last element used) 	Awoken Imperial: earth/wind/dark ability rank boost, dualcast, infinite honesResist Break: target earth/wind/dark weakness +10% (with last element used) 	Awoken Imperial: earth/wind/dark ability rank boost, dualcast, infinite honesResist Break: target earth/wind/dark weakness +10% (with last element used) 	Tornado Rod (II)
 	3 (1 use)2.50s 	Single 	2650% magic damage/hit 	(II)
 	Deal three massive magic earth, wind and dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth, wind and dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic earth, wind and dark attacks to one enemy. Can break the damage cap. 	(II)
 	22.50s 	Party 	150-hit earth chain (+50% field, 15s)MAG +50% (25s) 	(II)
 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	Trigger an earth chain up to 150 hits long that increases the earth damage of all allies a large amount, and temporarily raise their Magic a large amount. 	(II)
 	 	 	 	(II)
 	Deal fifteen magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Shroud Mode, increase the user's Cap Break Level by 1, and cause dark abilities used by the user to trigger the follow-up ability Sinister Incursion. 	Deal fifteen magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Shroud Mode, increase the user's Cap Break Level by 1, and cause dark abilities used by the user to trigger the follow-up ability Sinister Incursion. 	Deal fifteen magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Shroud Mode, increase the user's Cap Break Level by 1, and cause dark abilities used by the user to trigger the follow-up ability Sinister Incursion. 	(II)
 	 	 	 	(II)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tyrant Mode. After entering Tyrant Mode, using an earth, wind, or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tyrant Mode. After entering Tyrant Mode, using an earth, wind, or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tyrant Mode. After entering Tyrant Mode, using an earth, wind, or dark ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	(II)
===Scott===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Self 	DEF +50% (25s) 	None
 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	Temporarily raise the user's Defense a moderate amount. 	None
 	22.50s 	Single 	83% physical damage/hitFire infusion (25s)Self Haste, Burst Mode (15s) 	Wild Rose (II)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Wild Rose (II)
 	Mark of Destruction: 3x 56% fire/NE physical, Spellblade ability damage +15% (3 turns) Fiery Vanguard: 2x 65% group fire/NE physical, self ATK +30%/DEF -30% (20s) 	Mark of Destruction: 3x 56% fire/NE physical, Spellblade ability damage +15% (3 turns) Fiery Vanguard: 2x 65% group fire/NE physical, self ATK +30%/DEF -30% (20s) 	Mark of Destruction: 3x 56% fire/NE physical, Spellblade ability damage +15% (3 turns) Fiery Vanguard: 2x 65% group fire/NE physical, self ATK +30%/DEF -30% (20s) 	Wild Rose (II)
 	22.50s 	Single 	127% physical damage/hit40% max HP party heal 	Scott's Cloak (II)
 	Deal six physical fire and non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP. 	Deal six physical fire and non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP. 	Deal six physical fire and non-elemental attacks to one target, and restore a moderate amount of HP to all allies proportional to their max HP. 	Scott's Cloak (II)
 	22.50s 	Party 	ATK/MAG/MND +30% (25s)Haste, Debuff Barrier(self fire infusion with Hilda in party) 	(II)
 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily grant them a barrier enabling them to avoid one debuff, and temporarily infuse the user with the power of fire if Hilda is present. 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily grant them a barrier enabling them to avoid one debuff, and temporarily infuse the user with the power of fire if Hilda is present. 	Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily grant them a barrier enabling them to avoid one debuff, and temporarily infuse the user with the power of fire if Hilda is present. 	(II)
 	 	 	 	(II)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for fire, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second spellblade ability used by the user to trigger the follow-up ability Lifelong Devotion. The effects of Lifelong Devotion depend on whether Hilda, Gordon, or both are in the party.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for fire, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second spellblade ability used by the user to trigger the follow-up ability Lifelong Devotion. The effects of Lifelong Devotion depend on whether Hilda, Gordon, or both are in the party.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily grant the user Empowered Infusion for fire, temporarily grant the user Awoken Spellblade Mode, increase the user's Cap Break Level by 1, reduce delay of the user's actions, and cause every second spellblade ability used by the user to trigger the follow-up ability Lifelong Devotion. The effects of Lifelong Devotion depend on whether Hilda, Gordon, or both are in the party.	(II)
 	 	 	 	(II)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	(II)
 	 	 	 	(II)
 	Temporarily grant the user Empowered Infusion for fire, and temporarily reduce delay of the user's spellblade abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and temporarily reduce delay of the user's spellblade abilities. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and temporarily reduce delay of the user's spellblade abilities. Triggers instantly. 	(II)
===Hilda===
Soul Break	Soul Gauge/Charge Time 	Target 	Properties 	Relic
 	22.50s 	Party 	ATK +15% (25s) 	None
 	Temporarily raise the party's Attack a small amount. 	Temporarily raise the party's Attack a small amount. 	Temporarily raise the party's Attack a small amount. 	None
 	20.01s 	Party 	h85 heal, DEF +100% (25s), Last Stand 	(II)
 	Instantly restore a large amount of HP to all allies, temporarily raise their Defense a large amount, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, temporarily raise their Defense a large amount, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, temporarily raise their Defense a large amount, and grant them Last Stand. 	(II)
 	22.50s 	Party 	h85 heal, Magic BarrierSelf Haste, Burst Mode (15s) 	(II)
 	Restore a large amount of HP to all allies, grant them a Magic Barrier, enabling them to avoid one magic attack, and grant Haste and Burst Mode to the user. Works against most magic attacks. 	Restore a large amount of HP to all allies, grant them a Magic Barrier, enabling them to avoid one magic attack, and grant Haste and Burst Mode to the user. Works against most magic attacks. 	Restore a large amount of HP to all allies, grant them a Magic Barrier, enabling them to avoid one magic attack, and grant Haste and Burst Mode to the user. Works against most magic attacks. 	(II)
 	Graceful Minuet: h105 heal (instant) Song of Tranquility: h25 party heal 	Graceful Minuet: h105 heal (instant) Song of Tranquility: h25 party heal 	Graceful Minuet: h105 heal (instant) Song of Tranquility: h25 party heal 	(II)
 	0 (1 use)0.01s 	Party 	Protect, Shell, Haste 	(II)
 	Instantly grant Protect, Shell and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell and Haste to all allies. Does not deplete the Soul Break gauge. 	(II)
 	 	 	 	(II)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies two stacks of Mirror Image, grant them Haste, and temporarily grant the user Awoken Brilliance Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies two stacks of Mirror Image, grant them Haste, and temporarily grant the user Awoken Brilliance Mode.	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies two stacks of Mirror Image, grant them Haste, and temporarily grant the user Awoken Brilliance Mode.	(II)
 	 	 	 	(II)
 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, grant them a Mirror Image, and remove delay from their actions for one turn. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, grant them a Mirror Image, and remove delay from their actions for one turn. 	Instantly restore a moderate amount of HP to all allies, grant them Regenga, grant them a Mirror Image, and remove delay from their actions for one turn. 	(II)
==Gallery==
FFRK Armageddon XCIX.png|Armageddon XCIX.
FFRK Avalanche SB.png|Avalanche.
FFRK Bearing the Dark Sword.png|Bearing the Dark Sword.
FFRK Blade of the King.png|Blade of the King.
FFRK Blast.png|Blast.
FFRK Blazing Hope.png|Blazing Hope.
FFRK Blazing Spirit.png|Blazing Spirit.
FFRK Blooming Peace.png|Blooming Peace.
FFRK Brilliant Arcane.png|Brilliant Arcane.
FFRK Burning Egil.png|Burning Egil.
FFRK Captain's Leadership.png|Captain's Leadership.
FFRK Dark Knight Raid.png|Dark Knight Raid.
FFRK Darkness Breaker.png|Darkness Breaker.
FFRK Darkness Force.png|Darkness Force.
FFRK Darkness Weapon.png|Darkness Weapon.
FFRK Despot's Orders.png|Despot's Orders.
FFRK Dominant Elements.png|Dominant Elements.
FFRK Double Trouble.png|Double Trouble.
FFRK Exposure 32.png|Exposure 32.
FFRK Faith VIII.png|Faith VIII.
FFRK Fervid Blazer.png|Fervid Blazer.
FFRK Fists of Fury.png|Fists of Fury.
FFRK Flame of Kashuan.png|Flame of Kashuan.
FFRK Gaia Drum.png|Gaia Drum.
FFRK Gate of Hell.png|Gate of Hell.
FFRK Gigantbreak.png|Gigantbreak.
FFRK Goddess's Bell.png|Goddess's Bell.
FFRK Great Demon Magic Cataclysm.png|Great Demon Magic Cataclysm.
FFRK Hand of the Emperor.png|Hand of the Emperor.
FFRK Hero's Back.png|Hero's Back.
FFRK Hero's Willpower.png|Hero's Willpower.
FFRK Heroic Fulfillment.png|Heroic Fulfillment.
FFRK Holy Light of Mysidia.png|Holy Light of Mysidia.
FFRK Holy XVI.png|Holy XVI.
FFRK Holy XCIX.png|Holy XCIX.
FFRK Illegal Flare.png|Illegal Flare.
FFRK Lash of Arms.png|Lash of Arms.
FFRK Liberation's Link.png|Liberation's Link.
FFRK Lord of Arms.png|Lord of Arms.
FFRK Lord of Darkness.png|Lord of Darkness.
FFRK Magma XXXII.png|Magma XXXII.
FFRK Meteor XVI.png|Meteor XVI.
FFRK Mysterious Flying Highwind.png|Mysterious Flying Highwind.
FFRK Noble Sacrifice.png|Noble Sacrifice.
FFRK Pirate Cutlass.png|Pirate Cutlass.
FFRK Pirate Knives.png|Pirate Knives.
FFRK Poison Cloud XVI.png|Poison Cloud XVI.
FFRK Prayer for Peace.png|Prayer for Peace.
FFRK Pride of Deist.png|Pride of Deist.
FFRK Dreary Cell.png|Prison of Sorrow.
FFRK Revive SB.png|Revive.
FFRK Rope Knife.PNG|Rope Knife.
FFRK Royal Heart.png|Royal Heart.
FFRK Sagittarius 64.png|Sagittarius 64.
FFRK Seal of Mysidia.png|Seal of Mysidia.
FFRK Seal Release.png|Seal Release.
FFRK Sentimental Moon.png|Sentimental Moon.
FFRK Shield of the King.png|Shield of the King.
FFRK Shining Blade.png|Shining Blade.
FFRK Snowcraft.png|Snowcraft.
FFRK Snowfield of Death.png|Snowfield of Death.
FFRK Soul of Darkness.png|Soul of Darkness.
FFRK Splash 64.png|Splash 64.
FFRK Symbol of Revolution Roses.png|Symbol of Revolution・Roses.
FFRK Teleport XVI.png|Teleport XVI.
FFRK The Ring of Love.png|The Ring of Love.
FFRK The Spirit of a Female Pirate.png|The Spirit of a Female Pirate.
FFRK Thorns of Repentance.png|Thorns of Repentance.
FFRK Thorns of the Rose.png|Thorns of the Rose.
FFRK Thunder XVI.png|Thunder XVI.
FFRK Ultima FFII.png|Ultima.
FFRK Unbreakable Flames.png|Unbreakable Flames.
FFRK Vortex of Arms.png|Vortex of Arms.
FFRK Weapons Specialist.png|Weapons Specialist.
FFRK Weaponsmaster.png|Weaponsmaster.
FFRK White Mage's Resolution.png|White Mage's Resolution.
FFRK Imperial Weapon Cyclone.png|Winds of War.
FFRK Wild Rose Vow.png|Wild Rose Vow.
FFRK Will Takeover.png|Will Takeover.
FFRK Wyvern.png|Wyvern.
FFRK Unknown Minwu SB.png|天命の解印.
FFRK Unknown Gordon SB.png|覚醒せし指導者の魂.
FFRK Unknown Gordon SB 2.png|兄が認めし力.
FFRK Unknown Gordon SB 3.png|継承せし気炎.
FFRK Unknown Scott SB.png|烈日の炎.
FFRK Unknown Josef SB.png|漢の生き様.
FFRK Unknown Guy SB.png|本能解放！.
FFRK Unknown Josef SB 2.png|漢の咆哮.
FFRK Unknown Josef SB 3.png|漢の拳骨.
FFRK Unknown Maria SB.png|りゅうせいぐん64.
FFRK Unknown Maria SB 2.png|ちまとい16.
FFRK Unknown Hilda SB.png|ワルツ・フォー・ウィン.
FFRK Unknown Hilda SB 2.png|保たれし品格.
FFRK Unknown Emperor SB.png|巧みな権謀術数.
FFRK Unknown Emperor SB 2.png|魔界最上位魔術・虚無.
FFRK Unknown Emperor SB 3.png|しんりゃく32.
FFRK Unknown Leila SB.png|パイレーツ・クラウダ.
FFRK Unknown Ricard SB.png|竜翼竜哮.
FFRK Unknown Leon SB.png|ナイトインザダーク.
Category:Final Fantasy Record Keeper Soul Breaks