Alchemy

File:Alchemy GFX.png
==Basics==
Alchemy is the process of creating potions at a Cauldron. Potions can have many different effects depending on the ingredients used and can be drunk or thrown.
To brew a potion, you hold ingredients in your hand, add them to a cauldron by clicking on it, and then press E to mix all the ingredients in the cauldron into a potion. Each ingredient has a unique combination of effects, and a potion's effect is the sum of all the effects from ingredients used in the potion. Up to 3 copies of the same ingredient can be used in a potion, and up to 5 ingredients can be used in total - exceeding these limits will result in a diluted potion, with reduced effects. A table of all ingredient effects can be found further down the page.
=== Using Potions===
Once brewed, potions can be drunk by holding them and pressing M1. Drinking a potion takes 2 seconds, prevents you from sprinting or rolling, and will be cancelled (wasting the potion) if you take damage while drinking. Drinking potions has a 20 second cooldown called "Potion Sickness". If you drink a potion during the cooldown, you will throw up and will not get the potion effect.
You can also throw potions by holding them and pressing E - this usually applies a slightly weaker version of the potion effect to anyone standing near the potion when it explodes. It takes approximately 2 seconds to throw a potion, and you can only throw a potion once your previous potion has landed, but if you have multiple different potions (in different inventory slots), you can throw one of each at a time. Throwing a potion can be done while sprinting and does not slow you down. Throwing potions also allows you to apply the effects of multiple potions at the same time, effectively bypassing the potion cooldown.
Only one potion effect can be active at a time. Applying a new effect to a character that already has a potion effect will clear that effect. Characters currently under the effect of a potion will have a particle effect, with the colour seeming to depend on the type and intensity of the effect. Most effects are yellow or purple with more intensity at higher strength.
Using the Saltchemist Oath, it is possible to generate an infinite supply of 3 potions of your choice, by adding them to the Perpetual Distillery. Each of the three potions will be bound to a key, and can be set to either "throw" or "drink" mode. Pressing a potion's key will use the potion, with a 40 second cooldown per potion. Using a "drink" mode potion will place all other "drink" mode potions that share an effect on cooldown, though the same restriction does not apply to "throw" mode potions.
===Cauldron Locations===
There are ten known functioning cauldrons in the game. One is found in a hut on a hill above the guild hall on Etris, next to the Frostdraw Trainer. The second is found on the second floor of the castle on Summer Isles. The third is found next to the Physical Mantra trainer at Greathive Aratel. The fourth is found at Boatman's Watch. The fifth is found at Castle Light in the same room as the antiquarian. The sixth is in a house at Meteor Isle. The seventh is found in the Voidheart next to the mystic. The eighth is in Fort Merit in a house at the top of the stairs that begin at the prison entrance. The ninth is in Miner's Landing next to the Ironsing trainer. The tenth is in Lightkeeper Temple in the second room on the left when entering the King Thresher's room. You are also able to create your own cauldron using Summon Cauldron, which appears at exactly 20 Intelligence as a Mantra, but is unlikely to draw unless Attunementless. You are also able to access a cauldron easily if you build a laboratory inside of a Guild Base.
== Mechanics==
===Ingredients ===
Every ingredient has a number of effects - usually one positive and one negative, with some exceptions. For example, adding a Redd to a potion will cause the potion to instantly restore a small amount of health (the Rejuvenating effect), and also drain your Ether for 15 seconds (the Icky effect). Potions grant the additive sum of every effect of every ingredient they contain but are named only after their strongest effect. When Redds are used to brew a potion, the strongest effect is the Icky effect, so the potion will have the Icky prefix, though it's important to note it still has the Rejuvenating effect.
The effects of multiple ingredients can be combined by brewing them together. A maximum of 3 ingredients of the same type can be added to a potion, as well as a maximum of 5 total ingredients. Going over these limits will severely weaken the potion's effects, likely turning it into a Diluted potion.
Adding multiple ingredients with the same effect will strengthen that effect, and adding ingredients with opposing effects will weaken them. For example, one of Gathered Wheat's effects is ether regeneration. Adding wheat to a potion containing Redds will cancel out the Redd's ether drain effect, and in the correct ratio, can produce a potion with the Rejuvenating prefix.
Potions containing only a single ingredient suffer a heavy penalty to the strength of all effects (usually resulting in a Diluted potion). This penalty can be avoided by adding any ingredient, including more copies of the same ingredient or ones with no effect.
The Saltchemist Oath grants access to three unique "salts", which can all be added to a potion without affecting the number of ingredients. All three salts can be added to a 5 ingredient potion without diluting it, and adding a salt to a potion with only one ingredient does not avoid the penalty for single-ingredient potions.
Finally, any potion with a positive Health Regeneration effect has its duration reduced by 3 seconds. This duration reduction is constant, regardless of the strength of the health regeneration effect.
=== Talents and Other Modifiers===
Potions have a greater effect when brewed by a character with high intelligence. This is shown by an effect called "potency," which can be viewed by mousing over a potion in your inventory. Potency increases linearly with intelligence; each point of intelligence counts for a 0.5% increase in potency for potions and caps out at 50% upon reaching 100 intelligence. Additionally, Talents in the Alchemist category increase the effects of potions:
*Potions prepared by characters with the Apothecary Talent have amplified positive effects when consumed, and amplified negative effects when thrown, with the exact modifier being unknown.
**This Talent can easily be temporarily obtained while brewing potions by wearing an Alchemist's Hat.
*When brewing potions with the Wild Alchemy Talent, there is a 25% chance to produce 2 potions instead of 1.
*The Potion Quaffer Talent reduces the slowdown from drinking potions, allows potions to be drunk much quicker, and increases the regeneration of health regeneration potions when drunk.
*The Placebo Effect Talent applies potion effects to your allies when you drink a potion near them.
*The Chain Reaction Talent amplifies the effects of potions if they are applied to characters that already have one (replacing the old effect). It also adds a 25% chance not to use up a potion when drinking one.
*The Chemist's Bag Talent causes potions to no longer be dropped on death.
*The Pitcher Talent allows potions to be thrown further. It is the only potion related Talent not found in the Alchemist category.
Unlike the other effects, the duration of a potion is unaffected by any of these modifiers. A potion's duration is always the same for any given combination of ingredients.
==Ingredients==
There are 50 ingredients that can be added to a potion, though only 20 have a known effect. Most ingredients have one positive and one negative effect, though a small number of ingredients have one or three effects. The following table lists all known effects of all ingredients:
If multiple ingredients have the same listed effect strength (for example, are multiple ingredients listed as "strongest"), they have the exact same effect strength. It is currently untested if the strongest version of each effect is gained through using the best ingredients, or the best ingredients for the opposite effect with an Antithetic Salt.
Key
Effects in green are positive.	Effects in red are negative.
Ingredient 	Instant Health	Instant Ether	Damage Buff	Posture Damage Buff	Posture Buff	Speed Buff	Health Regen	Ether Regen	Sanity Regen	Duration
Bamboo 	 	Strongest 	 	 	Strongest 	 	 	 	 	
Beeswax 	 	 	 	 	 	Weakest 	Strongest 	 	 	
Bluecap 	Strongest 	Strongest 	 	 	 	 	 	 	Strongest 	
Browncaps 	Strong 	 	Strongest 	 	 	 	 	 	 	
Calabash 	 	 	 	 	Strongest 	 	 	Strongest 	 	
Chum 	 	 	 	 	 	 	 	 	Strongest 	
Alestrian Coral	 	 	Weakest 	Strongest 	 	Strongest 	 	 	 	
Crustacean Meat	 	 	Strongest 	 	 	 	 	 	 	Weakest
Dentifilo 	Weakest 	Weakest 	 	 	 	 	 	 	 	
Gobletto 	 	 	 	 	 	Weakest 	Strongest 	 	 	
Ongo 	 	 	 	Strongest 	Strongest 	 	 	 	 	
Plumfruit 	 	 	Strongest 	 	 	 	Strongest 	 	 	
Pomar 	Weak 	 	 	 	 	Strongest 	 	 	 	
Redd 	Strongest 	 	 	 	 	 	 	Strongest 	 	Strongest
Sap 	 	 	 	 	 	Strongest 	 	Strongest 	 	
Scallop 	 	 	 	 	 	 	 	 	Strongest 	
Seaweed Bundle 	 	 	 	 	 	 	 	 	Strongest 	
Spider Egg 	 	 	 	 	 	 	 	 	 	Weakest
Urchin 	 	 	 	 	 	 	 	 	Strongest 	
Wheat 	 	 	Strongest 	 	 	 	 	Weakest 	 	
Eating an ingredient will give you a weaker version of the effects it would normally give you if brewed in a potion. This can be used to remove an existing potion effect.
Eggs, Lotuses, all types of Fish, Fish Meat, Galewax, Sticks and all types of minerals are also valid ingredients, but don't have any known effect after thorough testing.
===Salts===
The Saltchemist Oath grants access to three salts, which can be added to any potion at no cost. These salts do not affect the number of ingredients in the potion (so they can be added to a 5 ingredient potion) and multiple different salts can be added to the same potion. Any potion created with these salts no longer be droppable and cannot be banked, meaning they will become locked to your Saltchemist character, if you wish to create potions for a friend or different character, avoid using these.
Biotic Salts alter the potion to provide halved negative effects when applied to allies (including yourself), and halved positive effects when applied to enemies. This salt is strictly positive and should be added to all potions, unless you plan to give them to a friend.
Aromatic Salts cause the potion effect to linger when thrown for 10 seconds. A couple times per second, anyone standing in the effect radius will have the potion effect applied to them - this can be used to trigger Chain Reaction and applies any instant effects repeatedly. The duration of the lingering cloud is not affected by duration modifiers on the potion (such as spider eggs), though the potion effect applied by the cloud is affected by duration modifiers as normal. This salt can be a net negative if the potion has an undesirable instant effect, though in most cases it simply makes it easier to apply the potion effect and can improve the effective duration of the effect by up to 10 seconds.
Antithetic Salts invert the effects of all ingredients used in the potion. This doubles the variety of potions that can be brewed and can sometimes be used to make stronger versions of an effect than would otherwise be possible. For instance, a stronger slowing potion can be created by brewing a speed potion with Pomar and Alestrian Coral, then inverting it, instead of using the comparatively weak slowing effect of Sap and Goblettos. 
== Effects==
Tiers are listed in order of strength, with the strongest tier listed first.
Effects
Name 	Tiers 	Ingredients 	Effect 	Notes
Appalling 	BlightPotionBlight 	Bamboo Bundle 	Instantly decrease ether 	Opposite effect to Soothing. Signified by pastel green particles.
Soothing 	TincturePotionSalve 	DentifiloBluecap 	Instantly increase ether 	Opposite effect to Appalling.
Used to affect reservoir. Post verse 2, instantly restores ether.
Disgusting 	BaneBlight 	Bluecap
Browncap
Dentilfo
Pomar	Instantly deals a small amount of damage. 	Opposite effect to Rejuvenating.
The damage dealt when thrown is very small (less than 5% to similar power opponents even when brewed as strong as possible), so these potions aren't a good combat option.
The damage is affected by PvE scaling, however, making them a decent choice when attempting to kill a mob while running away or dealing damage from where it can't reach you. It is currently unknown by exactly how much the damage is increased.
Rejuvenating 	Salve 	Redd 	Instantly restores a small amount of health. 	Opposite effect to Disgusting. Signified by a burst of square green particles from the character.
The strongest effect on a Redd is Icky, so a potion with the Rejuvenating name can only be brewed by cancelling out the Icky effect with another ingredient, or by using Saltchemist salts.
Dulling 	PotionBaneBlight 	Crustacean Meat
Gathered Wheat
Alestrian Coral	Reduces damage dealt. 	Opposite effect to Strengthening.
Likely a percentage decrease, and scales less than other potion effects.
Strengthening	SalveTincturePotion 	PlumfruitBrowncap 	Slightly increases damage dealt. 	Opposite effect to Dulling.
Likely a percentage increase, and scales less than other potion effects.
Icky 	Potion
BaneBlight 	CalabashRedd 	Rapidly drain Ether from affected targets 	Opposite effect to Focusing.
Very quickly begins to drain a flat amount of Ether every tick as it increases in potency, leaving even Shadowcast users struggling.
Focusing 	ElixirSalve
Tincture 	Gathered Wheat
Sap 	Greatly increase Ether regeneration. 	Opposite effect to Icky.
Very quickly begins to grant a flat amount of Ether every tick as it increases in potency, making it very hard to run out of Ether while active.
The strongest effect on wheat is Dulling; prior to the addition of Saltchemist, a potion with the Focusing prefix could only be brewed by cancelling out the Dulling effect with a Strengthening ingredient like Browncaps.
Heartening 	RemedyPotionSalveTincture(?)Elixir	Bluecap 	Rapidly restores Sanity. 	Opposite effect to Mindbreaker. Signified by bright pink particles.
Effective at any strength and can cheaply help ensure longevity in The Depths.
Mindbreaker 	BaneBlight
Potion 	Urchin
Seaweed Bundle
Scallop
Chum	Gives Insanity. 	Opposite effect to Heartening. Signified by bright purple particles.
Can prove surprisingly useful, as enemies at tier 3 Insanity are automatically gripped when downed and suffer from other consequences prior, and Manic is also a common flaw. Bear in mind it can help those that have Insanity-reliant Talents, though.
Invigorating 	Potion(?)TinctureElixirSalve 	BeeswaxGobletto 	Applies a regeneration effect. 	Opposite effect to Grueling. Signified by bright green particles.
Grueling 	BaneBlight 	Plumfruit 	Deals a small amount of damage over the potion duration. 	Opposite effect to Invigorating.
Curiously, the prefix of a potion brewed using only Plumfruit depends on the Talents of the brewer- if the brewer only has Apothecary, the prefix is Strengthening.
Steadfast 	TincturePotionElixirSalve 	CalabashBamboo Bundle	Increases maximum posture for the duration of the potion.	Opposite effect to Buckling.
Unknown if it functions as a flat or percentage increase.
Buckling 	BaneBlight 	Ongo 	Decreases maximum posture for the duration of the potion.	Opposite effect to Steadfast.
Unknown if it functions as a flat or percentage increase.
Hastening 	PotionElixirSalveTincture 	Alestrian Coral
Pomar	Applies a speed boost for the duration of the potion. 	Opposite effect to Slowing.
The speed boost from Hastening is usually a flat bonus, remaining active even while using mantras, carrying something, or being pushed by the wind in the Second Layer. It is reduced in water, however.
Slowing 	Blight 	Beeswax
Gobletto
Sap	Reduces speed for the duration of the potion. 	Opposite effect to Hastening.
This potion type used to be impossible to make, as the ingredients used to make it had stronger properties which replaced the potion name. With the addition of Saltchemist, the use of Antithetic salts on ingredients normally used for Hastening potions enabled its creation.
Staggering 	Salve 	Ongo 	Increases posture damage dealt. 	Opposite effect to Weakening.
Unknown if it functions as a flat or percentage increase.
Weakening 	Potion 	Alestrian Coral 	Decreases posture damage dealt. 	Opposite effect to Staggering.
Unknown if it functions as a flat or percentage increase.
Diluted/Bland	Potion
Elixir
Salve
Tincture 	Using invalid ingredients
Using too many ingredients	No effect. 	Signified by pure white particles.
Primarily exists to show that something went wrong with brewing. Massively weakens the overall effect of the potion.
==Potion Names==
Potions are given two-word names based on their most powerful effect, and the strength of that effect. The exact mechanism behind this system is still unknown.
Potions (almost) always have multiple different effects, but the potion's most powerful effect is shown by the prefix (first word) of their name. For example, all Invigorating potions will apply a regeneration effect, though depending on what ingredients were brewed to make the potion, the potions could also have any number of other effects. Since the "power" of different effects is fairly arbitrary, the most important effect may not be the potion's prefix.
The suffix (second word) of a potions name appears to indicate the strength of the prefix's effect, with more powerful potions getting a "higher tier" suffix. However, each prefix has its own tiering hierarchy for suffixes, with very little consistency. 
* Most negative effects have two suffixes, Blight and Bane, with Bane being stronger. 
** Some negative effects also have the Potion suffix, which is stronger than Bane.
** Appalling is unique as the only (known) effect to use the same suffix for two different tiers - both the strongest and weakest potions use the Blight suffix, with Bane being the middle tier.
*Most positive prefixes have three tiers - Salve, Elixir and Tincture (most commonly in that order). The hierarchy depends on the prefix. 
**Some positive prefixes (such as Heartening) can have as many as 5 different suffixes.
==Optimal Potions==
When brewing potions for use, they should always have 5 ingredients. Even when the ingredients aren't available to make an optimal potion, you can always add a second useful effect to a potion by adding more ingredients.
The best potions for a timed effect (like Grueling or Hastening) either use three of its strongest ingredient and two spider eggs (for a 30 second effect), or three of the strongest ingredient and two of the second strongest ingredient (for a slightly stronger 15 second effect).
When brewing potions for an instant effect (like Rejuvenation or Soothing), potions should use three of the strongest ingredient and two of the second strongest ingredient. Sometimes this isn't possible, so the last two ingredients should be used to add a second useful effect. 
*Sanity (Heartening) - 3 Bluecaps + 2 Spider Eggs 
**Also deals a small amount of damage and instantly restores Ether.
**Alternatively, for Saltchemists, an easier way to make this potion is 3 Urchins + 2 Seaweed/Scallops with an Antithetic salt.
*Insanity (Mindbreaker) - 3 Urchins + 2 Seaweed/Scallops 
**With the Apothecary Talent, only one potion is needed to make most players reach the first tier of insanity. Especially effective in The Depths, where players don't regenerate sanity and are often slightly insane already.
*Ether Restoration (Focusing) - 3 Wheat + 2 Spider Eggs 
**The Focusing effect on wheat is exceptionally strong, and only one or two is needed to allow you to continuously spam mantras on cooldown. However, wheat also has a powerful Dulling effect, which reduces mantra damage. Plumfruit (or Browncaps) are added to reduce this effect.
** Alternatively, for Saltchemists, 3 Redds + 2 Calabash, with an Antithesis salt, this potion lasts about 2x the duration as the standard potion with an even faster Ether Restoration effect.
*Ether Drain (Icky) - 3 Calabash + 2 Spider Eggs 
**Rapidly drains ether for a decent amount of time. Can very quickly drain the target's entire ether bar while preventing them from gaining it back.
**Drains around 350 ether over the course of the duration.
*Ether Disable (Icky) - 2 Calabash + 3 Spider Eggs 
** Even a small icky effect is enough to completely prevent ether from being drawn. Compared to a normal Ether Drain, this potion may let your opponent get an extra mantra in before their ether is drained but will keep them empty for a bit longer.
**If using Shadowcast, this one is almost always preferred over the standard Ether Drain
*Instant Ether (Soothing) - 3 Bluecaps + 2 Dentifilos 
**Almost a full Ether restore - deals ~5% of your health in damage.
**Not very useful compared to Ether Restoration potions.
*Instant Ether Drain (Appalling) - 3 Bamboo Bundle
** Not very effective - usually drains less than 20%. Ether draining potions are recommended instead.
*Instant Health (Rejuvenating) - 3 Redd + 2 Beeswax 
**Only redds have an instant health effect, and it's not very strong. The last two ingredients can be beeswax or Goblettos to restore additional health over time, or wheat can be added to cancel out the ether drain.
**Redds help more than normal in healing if the potion is thrown.
**For Saltchemists, 3 Bluecaps + 2 Browncaps + Antithetic Salt. Be warned as the Bluecaps will give you insanity.
**Due to Redds decreasing the duration of potions, the 2 Beeswax provides little value. Meaning unless you have a surplus, it is not worth wasting 2 Beeswax. Instead, consider just using 3 Redds if you plan on making this potion
** Not very useful compared to Health Regeneration potions, which heal about up to 4x as much
*Health Regeneration (Invigorating) - 3 Beeswax or Goblettos + 2 Spider Egg 
**Heals the most of any potion over 30 seconds - can be enough to fully heal a character with low max HP.
** If you have the Potion Quaffer Talent, A better recipe for this would be 3 Goblettos and 2 Beeswax.
*Instant Damage (Disgusting) - 3 Bluecap + 2 Browncap 
**Instant Damage potions were heavily nerfed before release - there are some circulating videos of high damage potions, but they can't be made now. Currently, this is the best available damage potion, dealing less than 10% to similar strength opponents.
*Long Poison (Grueling) - 3 Plumfruit + 2 Spider Egg 
** Less pathetic than instant damage, but still pretty bad.
*Fast Poison (Grueling) - 3 Plumfruit + 2 Bluecap 
**Subsituting some of the total damage for speed.
*Physical Damage Buff Potion - 3 Plumfruit + 2 Browncaps 
**Buffs your physical damage.
*Physical Damage Debuff Potion - 3 Crustacean Meat + 2 Wheat 
**Debuffs your physical damage.
*Greater Posture Damage Potion (at a posture defense cost) - 3 Ongos + 2 Spider Eggs 
**Increases your posture damage.
*Weaker Posture Damage Potion - 3 Alestrian Coral + 2 Spider Eggs 
**Decreases your posture damage.
*Speed Potion - 3 Alestrian Coral + 2 Pomar 
**Increases your speed.
==Important Ingredient Locations==
These are not the only locations these ingredients can be found, but these are the best routes to obtaining them the fastest.
*Insanity Potion Ingredients: https://medal.tv/games/roblox/clips/285nZ6FBgJMnHD/d1337KZGzKhJ?invite=cr-MSw0UkYsMjAyODQzNzg4LA
*Alestrian Coral: https://medal.tv/games/roblox/clips/285rlINFCILs26/d1337U9VqB8D?invite=cr-MSxpUGssMjAyODQzNzg4LA
*Beeswax: https://medal.tv/games/roblox/clips/25kUmLJ8-hnNFy/d1337RLqiCss?invite=cr-MSxzMkQsMjAyODQzNzg4LA
*Browncaps: https://medal.tv/games/roblox/clips/25kSIksDX10p3m/d1337gTwQcj1?invite=cr-MSxYcGUsMjAyODQzNzg4LA
*Calabash: https://medal.tv/games/roblox/clips/25kTCaYHMrDtYw/d13373NU7dQp?invite=cr-MSxVYnQsMjAyODQzNzg4LA
*Pomar: https://medal.tv/games/roblox/clips/25kTqSUJe_KajG/d1337SLceBDS?invite=cr-MSxneWQsMjAyODQzNzg4LA
*Goblettos: https://medal.tv/games/roblox/clips/25kU6wC7b6Sbb9/d1337KmlF6oT?invite=cr-MSxyQWssMjAyODQzNzg4LA
*Bluecaps: https://medal.tv/games/roblox/clips/285u94fmSbhI91/d1337AsEQ4zP?invite=cr-MSxtSlksMjAyODQzNzg4LA
*Redds: https://medal.tv/games/roblox/clips/285JedOi-0H0w8/d1337Gvi8i42?invite=cr-MSxFVHMsMjAyODQzNzg4LA
*Spider Eggs: https://medal.tv/games/roblox/clips/285z1T-Dga4acY/d1337gbu82w7?invite=cr-MSxwdW8sMjAyODQzNzg4LA
==Trivia==
*Attunement potions are not brewed using Alchemy but are instead obtained by completing a quest given by the respective Trainer.
*Ciea, found near the Widow's Den, offers quests to make different potions and bring them to her. This is a prerequisite for Saltchemist.
Category:Mechanics
Category:Ingredients
Category:Items