Sparkling Summer Fan Fest '22/Modifly

Hello and welcome to Sparkling Summer Fan Fest '22! We're excited to go public today as Modifly, and announce the start of what we've been working on.
Here at Modifly, we want to combine modern desires and concerns—like virtual reality, game preservation, consumer friendliness—with the rich history of ideas that have worked in the videogame industry.
We have developer talent going back to the early years of Fantendo. While it may seem like we've lain dormant for the past years, we've been working on some big projects in the background. Now, we're emerging from the cocoon.
Our mission is to inspire each other by transforming interactive entertainment. Let's start by revealing our new console.
==Modulo==
[The number 0 appears on screen. It begins counting up as a binary number, increasing in speed. After a couple seconds, the number is maxed out at 111111, and rolls over to reveal the logo:]
Modulo is a modular hybrid console that's overflowing with possibilities. It synthesizes fresh and familiar features into something bold and new.
[The four main parts of the full Modulo controller come in at different angles. The camera orbits each one until they draw near and snap together.]
The top screen in this layout is the Modulo Console. It has the main processors, and a widescreen display with a vibrant, hi-resolution image for on the go.
[The console is set on what appears to be a small charging cradle in a home entertainment center.]
Of course, when attached to the dock, you can play on the TV.
The Modulo Touchscreen basically speaks for itself. It comes with a stylus, microphone, NFC reader, and more.
You can keep the touchscreen at hand while the console is docked. This gives each player their own screen. Split-screen multiplayer has met its match. Developers and players can also experiment with different combinations of screens.
The Modulo Controller is sized and sculpted for comfort, and looks amazing with a light aluminum-alloy finish.
With a separate directional pad and face buttons, a single controller design works on both sides of the screen. When you share with a friend, you each get identical, fully featured controllers.
The back of the controller features a clickable touchpad, which can be used in touch-based software or as a large back button. It's like the multitool of videogame controllers.
Speaking of the flipside, the back of the console has an outer camera and infrared sensor. They can be used to take pictures and read QR Codes, but are even more powerful in extended reality.
[The console is placed into a lightweight head-mounted display.]
Introducing the Phosphene XR platform. Integrating with Modulo, and likely future consoles, Phosphene hardware provides extra power to bring beloved series and new titles to extended reality.
[Players are shown using the controllers to manipulate characters in augmented reality, play virtual tabletop games, sports, and instruments, and paint and sculpt 3D art.]
Phosphene and Modulo let you play console-quality AR and VR games, no matter where you are.
Next, here's a first look at Modulo's software features.
[The console turns on. Light system menu music plays.]
===Virtual Console===
Catch up on classics, and unify your game collection. Modulo aims to provide the definitive Virtual Console. Its library spans from videogame history to the recent past.
With a subscription, you can gain access to a sample of free games. But we want to provide the comfort of owning a game digitally. Buy a specific game, and your account has futureproofed access—you can even redownload it on future Modifly consoles.
Looking to buy in bulk? There are special deals for every first-party Nintendo and Modifly game on a given console. Publishers may offer series bundles, so you can enjoy the full history of a favorite game series.
You may be wondering how we acquired the rights to Nintendo's entire library.
…
You can also rate Virtual Console games! Your ratings will provide new information to consider promoting or reviving series. You can even log your opinions changing partway through a game.
===Modifly Sonata===
Next, we're excited to announce Modifly Sonata, our videogame music streaming service.
When you buy a supported game on Modulo, including Virtual Console games, you also buy its soundtrack. Sonata is available for Modulo and other devices, so you can call the tune.
Sometimes you love a game, but you get tired of its music while playing it. With Sonata, you can override the background music in compatible Modulo games. You can choose to let the game play its own music on a first playthrough, or during cutscenes and important moments.
Choose a specific track, game, series, genre, mood, or playlist to play music from. Combine button combinations with the HOME Button to like or skip the current track.
You can also choose how long looping music should be extended before it fades out and a new track starts. A couple minutes? Half an hour? A specific number of loops? Everyone has a different satiation point.
Or, put Sonata in automatic mode. Games can give Sonata metadata about the music that would be playing, so it can try to match the mood.
===Flipverse===
After the closure of Miiverse on Wii U and Nintendo 3DS, games took different approaches to social media integration and drawing tools. Modulo reunifies this experience with Flipverse.
Players can make simple drawings and flipbook-style animations related to the game they're playing, and upload them to social media.
These are collated in the Flipverse Gallery application, where you can browse all art related to a specific game.
===Mii Maker===
On Modulo, Mii Maker lets you express yourself in new ways. Customization options from the Mii series and beyond are built into Modulo.
Makeup returns from Miitopia for Nintendo Switch. If all the new facial features aren't enough on their own, you can customize a Mii character's face to your liking by adding extra shapes and features.
The optional voice settings are from Tomodachi Life, and now come with improved speech synthesis. You can train a Mii character to mimic your voice, then tweak the parameters manually.
This last feature has been done in several games, but never seamlessly across a console. Or should we say seamfully? You can collect clothes for your Mii characters from Modulo software. You'll start out with a decent collection, including the hats that were classified as hairstyles before. The more you play, the more outfit combinations you can unlock!
===AR Camera===
Launching with the Nintendo 3DS, software like AR Games experimented with augmented reality. Since then, and thanks to Phosphene research and development, AR technology has evolved.
We found it fitting to return to the concept with AR Camera. Like modern smartphones, you can read QR Codes from Modulo's camera application. But they can do much more.
[A QR Code for a Pokémon is placed on a table in view. Eevee emerges. A grid pattern washes over the table's surface, allowing Eevee to be anchored to the table while the QR Code is taken out of the scene.]
Combining surface detection, distortion, terrain graffiti, and lighting, AR Camera lets you sculpt new scenes out of real-world objects and places.
[Timelapse of the tabletop being treated to resemble a meadow. A Mii character is added through another QR Code. A clock is added directly from the software and adjusted to late evening. The lighting changes to match.]
There are lots of ways to grow your AR collection: amiibo, QR Codes, in-game achievements… Like with Sonata soundtracks and Mii clothing, Modulo software can provide new AR objects and filters to use.
You can share your AR Camera photos and videos through Flipverse. We can't wait to see what you create!
===Garage===
Speaking of creation, Modulo has a Garage built in. You can create and share your own games by connecting blocks, in 2D and 3D. You can even create XR projects playable with Phosphene.
(We'd like to clarify that we started on this feature before Game Builder Garage was revealed. Great minds think alike!)
Garage means that short games by players like you will release all the time, making any unexpected future game droughts a bit more bearable.
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That's our first tour of the new Modulo console. It's overflowing with new ways to play and create. We also shared many features developers can use to make their games feel at home on the console.
Next, we'll reveal some exciting new games coming to Modulo.
==Super Mario Maker Skyline==
[The trailer opens on a montage of 2D courses in the artstyle of various Super Mario games, but set in new locations like cities.]
[In sync with the first "paah" vocal, the screen zooms out into a VR Course Maker, showing 3D-modeled course parts and new assets in the New Super Mario Bros. U game style, stretching out beyond the player's viewpoint.]
[Cut to a course in a Super Mario Galaxy game style. Mario jumps between Gravity Fields that have been placed on invisible Polar Grids to create planetoids. He flips a Gravity Arrow, inverting the attached Gravity Field to make him fall away from the ground and into a Launch Star.]
[Mario uses several power-ups, including the Ice Flower, Bee Mushroom, and Double Cherry, in new and unrelated game styles: Super Mario Bros. 2, Super Mario Land 2: 6 Golden Coins, and Super Paper Mario. The latter is complete with the Flip mechanic, which shifts the perspective from a sidescroller to a narrow 3D corridor.]
[Back in Course Maker, the player places a group of circling Boo Buddies, but replaces the Boos by dragging in coins and platforms. In gameplay, the course parts are now rotation-controlled, clarified with an ectoplasmic glow.]
[A course in the Super Mario 3D World game style is themed after Lake Lapcat. Mario Ground Pounds out of the bottom of a floating body of water, then segues into a midair roll.]
[Samus Aran rolls on-screen and shoots at a ? Block, releasing a Super Sea Snail. She turns into an Inkling, who shoots ink to navigate the terrain.]
[Four players are crossing an enhanced custom world map, featuring keys, switches, new decorations, and a tower with a Checkpoint Flag.]
[Montage of multiplayer gameplay. Players can control Mario, Luigi, Peach, and Toad, each with their respective physics from Super Mario Bros. 2. In the last clip, they collect a Token.]
[A course is cleared, with a world record time and coin score granting additional Tokens. Cut to a shop menu, where Tokens are spent to unlock a staggering variety of course parts. Before buying, the player chooses to play a demo course that shows many ways a course part can be used.]
[The new title screen course, a city with letter-shaped buildings, zooms out and animates into the game's logo:]
[The screen fades to black. Then, a sprite of Mario jumps into view. He enters a Pixel Pipe and emerges in 3D. Cappy pops out of his hat. They run to the Odyssey airship, board it, and fly off.]
[A countdown appears in the ship's wake, confirming that a Super Mario Odyssey game style will be added a few months after release.]
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How was that? Super Mario Maker Skyline has been in production for over three years. We're making a passionate effort to bring the Super Mario Maker series to its full potential. Finally showcasing it is a big moment!
One of the pain points of Super Mario Maker 2 was the lack of compatibility between old and new game styles. In Skyline, most course parts are compatible across ten game styles.
Super Mario Maker Skyline is a massive, ongoing love letter to the franchise's history. We'll provide free content updates for many years, alongside developing original Mario games that can coexist with this robust course maker.
==Fantendo Smash Bros. Rewritten==
A silhouetted figure stands in the antechamber of a castle.
“You dare question my loyalty?” he rants. “Through a life of betrayal, I have been nothing if not loyal!”
“I take it you’re giving me your backstory,” the familiar villain chips in, pulling out a pencil and jet-black notepad.
“Her little kingdom didn’t appreciate my service. I heard she personally wanted me gone.” With a wave of his hand, dark magic summons an Ultra Vacuum into his grasp. He cocks it threateningly. “She should have said it to my face.”
The camera zooms out and revolves around the conspirators, gradually revealing more of their features.
“I’ll work with you on one condition,” he continues. “We must be equals. Then there will be no more insubordination, no more backstabbing. I can bear it no longer!”
The more imposing villain smirks, thinking, This guy’s too easy. “Then, Drake, we have a deal.”
As they shake hands, the Toad is fully illuminated…
DRAKE used to be a servant at Princess Peach's castle!
Gameplay footage pits Drake against Netnu. He flutters in midair to avoid a dual laser blast from Netnu's monocle and Beorn Justicer, and fires a beam of dark magic that displaces Unten's ardent antithesis backward without knockback.
Having turned invisible, Bombell appears out of nowhere. He licks Drake to stun him, and briefly lights his fuse to set the Toad on fire. Netnu volleys Drake back with a punch that applies a radioactive effect, damaging the Dark Toad and spreading to Bombell nearby.
After recovering from the radiation, Bombell lines up Bomblobs to retaliate. Drake casts a spell to warp himself to the side, then equips the Ultra Vacuum, sucking up the Bomblobs and putting his opponents in a grabbed state. Chaining together some physical attacks, Drake finishes with a blast of dark magic.
In another prerendered cutscene, RedYoshi and Drake are in a dungeon area. RedYoshi fights his way past Drake, entering a room where Unten and King Plumber have been captured.
“The Rewriter… They’ve seized Fantendo Castle…” Unten exposits from the cage. “We only have 14 days to save our future!”
Coming soon to Modulo and Nymbus
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Category:Sparkling Summer Fan Fest '22
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Category:Presentations
Category:Modifly
Category:2022