Super Mario Maker 3 (WaluigiWildWiggler)

Super Mario Maker 3 is a 2D/2.5D platforming and level-editing game released worldwide for the Nintendo NG on August 12, 2026 and is the successor to both 2019's Nintendo Switch game Super Mario Maker 2 and 2015's Wii U game Super Mario Maker. The game expands on its predecessors with new features such as a new game style based on the Super Mario Bros. Wonder game, which features several aspects from that game, such as the Wonder Flower; new level themes, such as beach, mountain, volcano, and tower; and also a varitey of new terrain, items, enemies, bosses, and gizmos.
==Course elements==
===Styles===
Like its predecessor, game styles are categorized into 2 categories; "Regular Game Styles" and "Extra Game Styles". Extra Game Styles feature their own unique elements and aren't compatiable with Regular Game Styles. Styles in bold denote new styles.
====Regular Game Styles====
*Super Mario Bros.
*Super Mario Bros. 3
*Super Mario World
*New Super Mario Bros. U
====Extra Game Styles====
*Super Mario 3D World
*Super Mario Bros. Wonder
===Themes===
Theme 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Level inspiration 	Night effects
Theme 	 	 	 	 	 	 	Night effects
Ground 	World 1-1 	World 1-1 	Groovy 	Acorn Plains Way, Yoshi Hill	Super Bell Hill 	Welcome to the Flower Kingdom! 	Causes various behavior changes in enemies and items.
Underground	General underground levels	World 1-5 	General underground levels 	Tilted Tunnels 	Koopa Troopa Cave 	Blewbird Roost 	Turns the screen upside down and inverts all vertical controls.
Underwater 	General underwater levels 	General underwater levels 	General underwater levels 	Tropical Refresher 	Pipeline Lagoon 	Leaping Smackerel 	Makes everything dark except for a short radius around players and certain course elements.
Ghost House	Original 	World 2-Fortress' palette 	Donut Secret House 	Swaying Ghost House 	Shifty Boo Mansion 	Light-Switch Mansion 	Makes everything dark except for a short radius around players and certain course elements.
Airship 	Original 	World 1-Airship 	Vanilla Secret 3's background, Sunken Ghost Ship's tileset 	The Mighty Cannonship 	The Bowser Express 	Generic battleship levels 	Makes the background stormy (except in the Super Mario Bros. game style) and causes all course elements to behave as if they are underwater. (except Spinies, which are slowed down instead)
Castle 	Generic castle levels 	General hot fortress levels	General hot castle and fortress levels 	General hot castle levels 	Bowser's Lava Lake Keep 	Generic palace levels 	Causes player characters to behave as if they are underwater, but leaves other course parts unaffected.
Desert 	Original 	Desert Land's levels 	Chocolate Island 5's background, Chocolate Island 2's tileset 	Stone-Eye Zone 	Conkdor Canyon's background and music, Ant Trooper Hill's terrain	Armads on the Roll 	Causes a sandstorm to occur which varies depending on the game style.
Snow 	Original 	Ice Land's levels 	Yoshi's Island 1's background, Awesome's tileset 	Spinning-Star Sky 	Snowball Park 	Outmaway Valley 	Makes all surfaces become slippery.
Forest 	Original 	World 7-Piranha Plant 	Forest of Illusion 1 	Jungle of the Giants 	Gargantuan Grotto 	The Anglefish Trial: Ready, Aim, Fly!	Turns water into poison water.
Sky 	Original 	Sky Land's levels 	Vanilla Secret 3's background, Way Cool's and Mondo's bonus areas' tileset	General sky levels 	Rolling Ride Run 	Pole Block Passage 	Causes light gravity to occur.
Beach 	Original 	Water Land's levels 	Original 	Waterspout Beach 	Sunshine Seaside 	Downpour Uproar 	Causes the course to rain, making the ground become slippery.
Mountain 	Original 	Original 	Chocolate Island 3's background, Chocolate Island 5's tileset 	Fuzzy Clifftop 	Spike's Lost City 	Rolla Koopa Derby 	Causes earthquakes to occur, shaking the whole course.
Volcano 	Original 	World 8-1 	Original 	Meteor Moat 	Grumblump Inferno 	Hot-Hot Hot! 	Meterors fall from the sky, damaging the player if hit.
Tower 	Original 	World 8-Bowser's Castle 	Valley Fortress 	Crushing-Cogs Tower 	Trick Trap Tower 	KnuckleFest Bowser's Blazing Beats 	Tilts the screen at a 45° angle, making the level appear diagonal.
=== Terrain ===
Icon	Name 	Description
 	Ground 	Flat, indestrucible ground that allows players and enemies to walk across.
 	Steep Slope 	Ground at a 45° angle that players can slide down. The length and direction can be changed.
 	Gentle Slope 	A slope with a flatter angle then a steep slope. The length and direction can be changed.
 	Steeper Slope	A slope with a steeper angle then a steep slope. The length and direction can be changed.
 	Pipe 	An extendable tube that can transport players to sub-areas and dispence items. The colour can be changed, each different colour having a different dispencing speed.
 	Clear Pipe 	Exclusive to the Super Mario 3D World game style. A transparent tube that can transport players and items to other part of the level. The length can be changed and bent.
Category:Super Mario Maker (series)
Category:Mario (series)
Category:Super Mario Maker Games
Category:Super Mario (series)