Wish

Casting Wish is like gambling, as although potent, it grants random wishes.
==Description==
==General wish rules==
 
Every time a Wish spell is cast, a Djinni is summoned and addresses the wizard. The player is presented with 5 possible wishes randomly selected from a pool and invited to pick one. The selected wish will be cast instantaneously, targeted on self like a Stoneskin or a Sunfire.
 
Considerations keep in mind when reading wish descriptions:
* In BG2:EE, all effects are considered level 9, without exception.
*Unless specified otherwise, the wishes do not break caster invisibility.
For instance, the wishes Wing Buffet, Horrid Wilting, Power Word Silence, Meteor Swarm and Slow do maintain the caster invisible, even if their "real spell" counterparts do not.
*Unless specified otherwise, the wishes do not turn neutral creatures hostile.
*When a wish targets all party members, the party's clones and summons are never affected.
*When a wish targets all creatures within area except party members, the party's clones and summons are always affected.
The only wish that targets enemies *only* is this Breach.
*Because they are the caster's own spells, he cannot block any wish with Spell Immunity, as per this spell's specifics. Spell Immunity will work for allies and creatures other than the caster.
 
==Gameplay==
The Wisdom score of the character speaking to the Djinni determines which one of the 4 pools of wishes is used. Once the dialogue box has displayed the 5 random wishes, the player cannot back out and must select one of them.
===Wisdom 18+===
Starting from Wisdom 18, the pool of random wishes is the following. Each individual wish has a 20% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Heal all 	Strength 18 	Miscast Magic	Magic Resistance 	Horrid Wilting
Intoxication	Bad luck 	Haste all 	Haste party 	Breach enemies
Restoration 	Raise stats 25	Resurrection 	Greater Deathblow	Hardiness
Wand 	Potion 	Rest 	Time Stop 	Haste "enemies"
Level drain 	Halve HP 	 	 	
Meteor Swarm	Wisdom 3 	 	 	
===Wisdom 15-17===
From 15 to 17 Wisdom, the pool of random wishes is the following. Each individual wish has around 18% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Breach all 	Blow away 	Heal all 	Strength 18 	Miscast Magic
Magic Resistance	Horrid Wilting	Intoxication 	Bad luck 	Silence
Haste party 	Breach enemies	Raise stats 25	Resurrection	Greater Deathblow
Wand 	Potion 	Rest 	Time Stop 	Heal "enemies"
Haste "enemies" 	Summon hostile	 	 	
Lose spells 	Strength 3 	 	 	
Wisdom 3 	Dexterity 3 	 	 	
===Wisdom 10-14===
From 10 to 14 Wisdom, the pool of random wishes is the following. Each individual wish has around 18% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Breach all 	Blow away 	Heal all 	Strength 18 	Miscast Magic
Magic Resistance	Horrid Wilting	Intoxication	Bad luck 	Silence
Haste all 	Breach enemies	Restoration 	Greater Deathblow	Hardiness
Wand 	Potion 	Rest 	Heal "enemies" 	Haste "enemies"
Level drain 	Halve HP 	Lose spells 	Strength 3 	Constitution 3
Dexterity 3 	Intelligence 3	Slow 	 	
===Wisdom 9 and below===
Up to 9 Wisdom, the pool of random wishes is the following. Each individual wish has around 19% chance to be one of the 5 dialogue choices every time the main Wish spell is cast.
Breach all 	Blow away 	Heal all 	Strength 18	Miscast Magic
Magic Resistance 	Horrid Wilting	Intoxication 	Bad luck 	Restoration
Greater Deathblow	Hardiness 	Wand 	Potion 	Heal "enemies"
Haste "enemies" 	Summon hostile	Level drain 	Halve HP 	
Lose spells 	Strength 3 	Constitution 3	Dexterity 3	Intelligence 3
Slow 	 	 	 	
===Notes===
*There are 37 individual wishes available to the player.
*In Baldur's Gate II: Enhanced Edition, just like the Djinni from Limited Wish, the Wish Djinni will only talk to the caster. He will disappear after 60 seconds if unable to detect them.
*In Baldur's Gate II: Shadows of Amn, another party member can initiate dialogue and their Wisdom will be used instead of the caster's. In that case, the term caster in the wish descriptions below should refer to the speaking character, with the possible exception of Time Stop, Halve HP and Lose spells. These three may still apply to the actual caster. 
==Individual wishes==
===Abi-Dalzim's horrid wilting on everyone in the area, including the party.===
Abi-Dalzim's horrid wilting on everyone in the area, including the party.
Effect:Abi-Dalzim's Horrid Wilting cast on all creatures within area at max level, 20. Necromancy spell.
Useful characteristics:
*Turns neutrals hostile
* Blocked by Cloak of Mirroring
* Blocked by Cloak of Mirroring except on caster
*Blocked by Protection From Magic
*Wish available at any Wisdom
===All party members gain the temporary ability Greater Deathblow.===
All party members gain the temporary ability Greater Deathblow.
Effect:Greater Deathblow cast on all party members. No school of magic.
Differences with the real spell:
*Affects melee hits only, not ranged
Useful characteristics:
*Wish available at any Wisdom
===All party members gain the temporary ability Hardiness.===
All party members gain the temporary ability Hardiness.
Effect:The ability Hardiness is cast as an Alteration spell on all party members, at caster level.
Differences with the real spell:
* Hardiness wishes can be stacked with themselves up to 100% physical resistance, except on caster
* They are not incompatible with one (real) Hardiness ability or one Defensive Stance, but either ability has to be activated before making the wish. The caster cannot benefit from this.
Useful characteristics:
*Removed with Breach
*Wish available up to 14 Wisdom, and again starting from 18
===Blow all people, including party members, away from the caster.===
Blow all people, including party members, away from the caster.
Effect:
A dragon's Wing buffet emitted from the caster. No school of magic.
*Knockback, no save
*Sleep effect for 3s, save vs spells at -10 penalty, no dispel, no wake on damage received
*1d8+12 Crushing damage, no save
*Affects all creatures in a 16 feet radius except the caster
*Ignores Magic resistance
Differences with a real dragon:
*No Zone of Sweet Air effect
* Abjuration spell that mysteriously bypasses Spell Immunity
* Blocked by Spell Shield
Useful characteristics:
*Turns neutrals hostile
*Blocked by Protection From Magic
*Wish available up to 17 Wisdom
===Breach on all enemies in the area.===
Breach on all enemies in the area.
Effect:Breach cast on all enemies in a 125 feet radius. (A fireball is 15 ft.) The area of effect is stopped by walls.
Differences with the real spell:
* Bypasses Spell Shield
Useful characteristics:
*Breaks caster invisibility
*Blocked by Protection From Magic
*Wish available starting from 10 Wisdom
===Breach on everyone in the area, including the party.===
Breach on everyone in the area, including the party.
Effect:The Breach spell cast on all creatures within the area.
Differences with the real spell:
* Bypasses Spell Shield
Useful characteristics:
*Turns neutrals hostile
*Breaks caster invisibility
*Blocked by Protection From Magic
*Wish available up to 17 Wisdom
===Bring a "meteor swarm" down upon the caster.===
Bring a "meteor swarm" down upon the caster.
Effect:A Meteor Swarm evocation spell centred on caster.
Useful characteristics:
*Turns neutrals hostile
*Blocked by Cloak of Mirroring except on caster
*Blocked by Protection From Magic except on caster
*Wish available starting from 18 Wisdom
===Cast a double-length time stop and improved alacrity on the caster.===
Cast a double-length time stop and improved alacrity on the caster.
Effect:An Alteration spell that combines 6 rounds of Time Stop on caster, with 4 rounds of:
* Improved Alacrity, or
* All casting times set to 0.
Useful characteristics:
*Wish available starting from 15 Wisdom
===Caster loses all memorized spells.===
Caster loses all memorized spells.
Effect:A Necromancy spell that depletes up to 25 memorized arcane spells, from higher level to lower and, within a given level, from the left to the right. No save.
Useful characteristics:
*Ignores Magic resistance
*Wish available up to 17 Wisdom
===Create a random potion in the caster's inventory.===
Create a random potion in the caster's inventory.
Effect:Alteration spell that adds one random potion to the caster's inventory. Possibilities: Potion of Regeneration, Extra Healing, Superior Healing, Genius, Insight, Clarity, Absorption, Cold Resistance, Insulation, Oil of Speed, Antidote.
Useful characteristics:
*Wish available at any Wisdom
===Create a random wand in the caster's inventory.===
Create a random wand in the caster's inventory.
Effect:Alteration spell that adds one random 5-charge wand to the caster's inventory. Possibilities: Wand of Magic Missiles, Fear, Paralyzation, Fire, Frost, Lightning, Spell Striking, Cursing.
Useful characteristics:
*Wish available at any Wisdom
===Everyone in the area, both party members and enemies, become intoxicated.===
Everyone in the area, both party members and enemies, become intoxicated.
Effect:An Enchantment spell that increases Intoxication by 100 for 4 hours with no save, for all creatures within the area. Can be dispelled; uses caster level.
Useful characteristics:
*Turns neutrals hostile
*Ignores Magic resistance
*Breaks caster invisibility
* Blocked by Minor Globe of Invulnerability
*Blocked by Protection From Magic
*Wish available at any Wisdom
===Haste everyone in the area, including enemies.===
Haste everyone in the area, including enemies.
Effect:An Improved Haste alteration spell is cast on all creatures within area at max level, 20.
Differences with the real spell:
* Blocked by Minor Globe of Invulnerability except on caster
Useful characteristics:
*Blocked by Protection From Magic except on caster
*Wish available from 10 to 14 Wisdom, and again starting from 18
===Heal all enemies in the area.===
Heal all enemies in the area.
Effect:A Necromancy spell that restores 50 HP to all creatures within area except party members.
Useful characteristics:
*Blocked by Protection From Magic except on caster
*Wish available up to 17 Wisdom
===Heal everyone, party members and enemies included.===
Heal everyone, party members and enemies included.
Effect:A necromancy Heal spell is cast on all creatures within the area.
Differences with the real spell:
* In original edition, all creatures are fully healed, but receive no other effect of Heal's.
Useful characteristics:
*Blocked by Protection From Magic except on caster
*Wish available at any Wisdom
===Improved haste on all enemies in the area.===
Improved haste on all enemies in the area.
Effect:An Improved Haste alteration spell is cast on all creatures within area except party members.
Differences with the real spell:
* Blocked by Minor Globe of Invulnerability
Useful characteristics:
*Blocked by Protection From Magic
*Wish available at any Wisdom
===Improved haste on all party members.===
Improved haste on all party members.
Effect:An Improved Haste alteration spell is cast on all party members at max level, 20.
Differences with the real spell:
* Blocked by Minor Globe of Invulnerability except on caster
Useful characteristics:
*Blocked by Protection From Magic except on caster
*Wish available starting from 15 Wisdom
===Incur bad luck on everyone in the area, including party members.===
Incur bad luck on everyone in the area, including party members.
Effect:-5 Luck for 1 turn to all creatures within the area. Enchantment spell that allows no save and is cumulative. Can be dispelled; uses caster level.
Useful characteristics:
*Turns neutrals hostile
*Ignores Magic resistance
*Breaks caster invisibility
* Blocked by Minor Globe of Invulnerability
*Blocked by Protection From Magic
*Wish available at any Wisdom
===Level drain two levels from each party member.===
Level drain two levels from each party member.
Effect:An Energy Drain necromancy spell cast on all party members.
Useful characteristics:
*Blocked by Protection From Magic except on caster
*Wish available up to 14 Wisdom, and again starting from 18
===Magic resistance on everyone in the area, including enemies.===
Magic resistance on everyone in the area, including enemies.
Effect:Magic Resistance (spell) cast on all creatures within area at max level, 20. Alteration spell.
Useful characteristics:
* Removed by Spell protection removers as a level 5 spell
* Removed by Spell protection removers as a level 9 spell
*Blocked by Protection From Magic except on caster
*Wish available at any Wisdom
===Make it as if the entire party has just rested a full night and rememorized all their spells.===
Make it as if the entire party has just rested a full night and rememorized all their spells.
Effect:An Alteration spell that refreshes used spells, innate abilities and daily item abilities, then removes Fatigue on all party members.
Useful characteristics:
*Wish available starting from 10 Wisdom
*Despite it being a "rest" wish, the party doesn't recover any hp from it
Gameplay:
*This wish allows the party to completely alter their memorized spells, by changing the spell selection in the mage/priest spellbook before the wish is made
* If this wish is made right after the wish that grants the party 25 in all stats, it also allows Cleric and Druids to memorize an extra spell of level 7 (if they don't already have 25 WIS)
===Miscast magic on everyone in the area, including party members.===
Miscast magic on everyone in the area, including party members.
Effect:A Miscast Magic enchantment spell is cast on all creatures within the area. Like with the real spell, innate or item abilities are not miscast.
Differences with the real spell: 
*Save versus spells occurs at -6 penalty instead of -2
Useful characteristics:
*Turns neutrals hostile
*Breaks caster invisibility
* Blocked by Minor Globe of Invulnerability
* Blocked by Protection From Magic
*Wish available at any Wisdom
===Party loses 10,000 gp.===
Party loses 10,000 gp.
Effect:An Evocation spell that destroys and allows no save. Only the caster's gold is affected.
Useful characteristics:
*Ignores Magic resistance
*Wish available starting from 18 Wisdom
===Raise all party members' characteristics to 25 for 4 rounds.===
Raise all party members' characteristics to 25 for 4 rounds.
Effect:Sets all Ability Scores to 25 for 4 rounds on all party members. It cannot be dispelled and belongs to no school of magic.
Useful characteristics: 
*Ignores Magic resistance
*Wish available starting from 15 Wisdom
===Restoration on all party members.===
Restoration on all party members.
Effect:A Greater Restoration necromancy spell is cast on all party members.
Differences with the real spell: 
*All party members get a Fatigue penalty, not just the caster.
*The penalty is +6 rather than +7. Luck penalties start at 7.
Useful characteristics: 
*Blocked by Protection From Magic except on caster
* Wish available up to 14 Wisdom, and again starting from 18
=== Resurrection on all dead party members.===
Resurrection on all dead party members.
Effect:
* A Mass Raise Dead necromancy spell is cast.
* A Resurrection necromancy spell is cast on all dead party members.
Differences with the real Mass Raise Dead spell: 
*All party members are fully healed
*Blocked by Minor Globe of Invulnerability except on caster
*Only the caster loses temporary innate abilities like those of Shapechange or Spell Trigger
Useful characteristics: 
*Blocked by Protection From Magic except on caster
*Wish available starting from 15 Wisdom
===Silence on everyone in the area, including party members.===
Silence on everyone in the area, including party members.
Effect:Power Word, Silence cast on all creatures within the area. Conjuration spell.
Useful characteristics:
*Blocked by Protection From Magic
* Wish available from 10 to 17 Wisdom
===Slow the entire party.===
Slow the entire party.
Effect:A Slow spell applied to all party members. Alteration, lasts 1 turn.
Differences with the real spell: 
*Does not allow a save
*Cannot be dispelled
*Ignores Magic resistance
Useful characteristics:
* Blocked by Cloak of Mirroring
* Blocked by Minor Globe of Invulnerability except on caster
*Blocked by Protection From Magic
*Wish available up to 14 Wisdom
===Summon an extra hostile monster into the area.===
Summon an extra hostile monster into the area.
Effect:Summon Dark Planetar right next to the caster for 2 turns.
Differences with the real spell:
*It is pretty hostile
*Its spells have casting times reduced by 3
*It is worth 20000 XP
* In BG2:EE, summoned Planetars have had regeneration fixed. This one hasn't.
Useful characteristics:
*Breaks caster invisibility
*Wish available up to 9 Wisdom, and again from 15 to 17
===Temporarily reduce the Constitution of all party members to 3.===
Temporarily reduce the Constitution of all party members to 3.
Effect:An Alteration spell that sets the Constitution of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:
* Ignores Magic resistance
* Blocked by Minor Globe of Invulnerability except on caster
*Blocked by Protection From Magic except on caster
*Wish available up to 14 Wisdom
===Temporarily reduce the Dexterity of all party members to 3.===
Temporarily reduce the Dexterity of all party members to 3.
Effect:An Alteration spell that sets the Dexterity of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:
*Ignores Magic resistance
* Blocked by Minor Globe of Invulnerability except on caster
*Blocked by Protection From Magic except on caster
*Wish available up to 17 Wisdom
===Temporarily reduce the Intelligence of all party members to 3.===
Temporarily reduce the Intelligence of all party members to 3.
Effect:An Alteration spell that sets the Intelligence of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics: 
*Ignores Magic resistance
* Blocked by Minor Globe of Invulnerability except on caster
*Blocked by Protection From Magic except on caster
*Wish available up to 14 Wisdom
===Temporarily reduce the Strength of all party members to 3.===
Temporarily reduce the Strength of all party members to 3.
Effect:An Alteration spell that sets the Strength of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics:
* Ignores Magic resistance
* Blocked by Minor Globe of Invulnerability except on caster
* Blocked by Protection From Magic except on caster
*Wish available up to 17 Wisdom
=== Temporarily reduce the Wisdom of all party members to 3.===
Temporarily reduce the Wisdom of all party members to 3.
Effect:An Alteration spell that sets the Wisdom of all party members to 3 for 4 hours. It allows no save but can be dispelled.
Useful characteristics: 
*Ignores Magic resistance
* Blocked by Minor Globe of Invulnerability except on caster
*Blocked by Protection From Magic except on caster
*Wish available starting from 15 Wisdom
===Temporarily remove 15% of all party members' HPs.===
Temporarily remove 15% of all party members' HPs.
Effect:A Necromancy spell that sets Max HP to 85% for 1 turn for all party members. It allows no save, cannot be dispelled and is cumulative with itself and others of its kind.
Useful characteristics:
*Ignores Magic resistance
*Blocked by Cloak of Mirroring except on caster
* Blocked by Minor Globe of Invulnerability except on caster
*Blocked by Protection From Magic except on caster
*Wish available up to 9 Wisdom, and again from 15 to 17
===Temporarily remove half of the caster's HP.===
Temporarily remove half of the caster's HP.
Effect:A Necromancy spell that sets the caster's Max HP to 50% for 3 turns. It allows no save, cannot be dispelled and is cumulative with itself and others of its kind.
Useful characteristics: 
*Ignores Magic resistance
*Wish available up to 14 Wisdom, and again starting from 18
===Temporarily set Strength to 18 for everyone in the area, including enemies.===
Temporarily set Strength to 18 for everyone in the area, including enemies.
Effect:A Strength alteration spell is cast on all creatures in a 16-foot radius centred on caster, at max level, 20.
Differences with the real spell:
*Does not modify exceptional strength, such as 18/91
Useful characteristics:
* Blocked by Minor Globe of Invulnerability except on caster
*Blocked by Protection From Magic except on caster
*Wish available at any Wisdom
==Where to obtain its scroll==
===Watcher's Keep===
*Aesgareth
*Nalmissra
===Throne of Bhaal===
*Arcana Archives
* Book Merchant
===The Black Pits II: Gladiators of Thay===
*Book Merchant x6
*Vault
==Mod content==
With Sword Coast Stratagems mod installed, and especially with the "Smarter Mages" component, enemy spell casters do use the Wish spell against the party in certain encounters in late SoA and in ToB.
Spell Revisions mod has changed this arcane spell, revising its Spell School to 'Universal". See below:
Wish
Level: 9
School: Universal
Range: Personal
Duration: Special
Casting Time: 5
Area of Effect: Special
Saving Throw: None
Wish is a more potent version of the Limited Wish spell. It will fulfill literally the utterance of the spellcaster. Thus, the actuality of the past, present, or future might be altered (but possibly only for the wizard unless the wording of the spell is most carefully stated) in some limited manner. Greedy desires usually end in disaster for the wisher. The wiser the wizard, the better chance that the right wording will be chosen. Wizards with low wisdom will more often than not meet with disaster when asking for a wish.
==External links==
*
Category:Bypass Magic resistance
Category:Offensive damage (spell type)
Category:Magic attack (spell type)
Category:Overpowered elements
Ru:Желание