Alar (Group)

Alar, known as Alar Knights, is a red/green Group focusing around using their actions to control and adapt to the battlefield at will, normally at a very cheap cost too. However, those actions are more expensive unless you control two or more Alar fighters on the board.
Alar Knights's playstyle appeals to a midrange playstyle, having quality fighters to defend your Alar fighters so you can cast their actions.
Pros:
* Each Alar fighter will give you a powerful action card.
* Able to convert Green/Red for the opposite.
* Most fighters use up minimal White studs.
Cons:
* Action cards are more expensive unless there are two Alar fighters on your board, which forces your tempo.
* Cards are very demanding of Colourless studs.
*Extremely weak against AoE and decks that have a large amount of bread.
<tabber> Alar Fighters (Red)=
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|-|Alar Fighters (Green)=
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|-|Alar Fighter (White)=
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|-|Alar Alt Arts=
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</tabber>
Category:Groups
Category:Lists