Ancient Egypt (PvZ:WOR)

Ancient Egypt is the second world in Plants vs. Zombies: Wrath Of Rogue. There are 30 levels to play, 6 plants to obtain, 11 zombies to fight against, 2 upgrades to collect, and one boss to defeat.
Ancient Egypt has three gimmicks. The first gimmick is the addition of tombstones. Tombstones block straight-shooting projectiles from plants, and Tomb Raisers can create tombstones on random tiles. Tombstones can also spawn by themselves, by appearing at the beginning of a level. Tombstones appear in most levels of Ancient Egypt. A variation of the tombstones have a sun icon on it, which gives the player 100 sun when it's destroyed. Grave Buster can be used to remove the tombstones.
The second gimmick is the day-to-night cycle. After a certain amount of time, the lawn may change to nighttime, where sun won't fall from the sky. Then it would change back to daytime after a while, and sun will start to fall from the sky again. Some levels might take place entirely during the night, instead of day. Destroying sun tombstones can compensate for the lack of falling sun at night. The day-to-night cycle first appears in Night 5.
The third gimmick is the sandstorms. This surprise attack makes several zombies appear from fast-traveling sandstorms onto random tiles on the lawn. The player is notified when the "SANDSTORM!" text appears in the middle of the screen. Sandstorms start to appear in later levels of Ancient Egypt. However, most of the zombies that appear in sandstorms are weak, so it should be easy for the player to take them out.
==Description==
Welcome to Ancient Egypt in 2500 BC, where mummies roam the land. Your journey to save the PvZ universe from Rogue's wrath begins here. Plan your defense and defeat the bandaged baddies, while walking like an Egyptian on your way to the boss fight!
== Order of events==
TBA
==Plants==
* Bloomerang - Fires boomerangs that pierce through multiple zombies. He is unlocked, after beating Day 1.
* Iceberg Lettuce - Freezes a zombie that steps on him, and extinguishes flames. He is unlocked, after beating Night 5.
* Grave Buster - Plant him on a grave to remove the grave. He is unlocked, after beating Day 11.
* Bonk Choy - Rapidly punches zombies one tile in front of him, as well as backwards. He is unlocked, after beating Day 14.
* Repeater - Shoots two peas at the enemies. He is unlocked, after beating Night 19.
* Twin Sunflower - Produces twice as much sun as a Sunflower. She is unlocked, after beating Night 25.
==Zombies==
* Mummy Zombie - The Ancient Egypt variant of Basic Zombie. He is first encountered in Day 1.
* Conehead Mummy - The Ancient Egypt variant of Conehead Zombie. He is first encountered in Day 1.
* Buckethead Mummy - The Ancient Egypt variant of Buckethead Zombie. He is first encountered in Day 4.
* Flag Mummy Zombie - The Ancient Egypt variant of Flag Zombie. He is first encountered in Day 1.
* Ra Zombie - Steals sun from the sky and the player's sun-producing plants, and he gives the stolen sun back when he dies. He is first encountered in Day 2.
* Camel Zombies - Utilizes camel-flage to absorb lots of damage, before their ceramic signs break. They are first encountered in Night 5.
* Explorer Zombie - Burns plants with his torch. He is first encountered in Day 8.
* Pharaoh Zombie - Moves slowly while he's in his sarcophagus, but starts to run when he's freed from it. He is first encountered in Day 16.
* Tomb Raiser - Throws out bones to create tombstones. He is first encountered in Night 19.
* Mummified Gargantuar - The Ancient Egypt variant of the Gargantuar. He is first encountered in Day 10.
* Imp Mummy - The Ancient Egypt variant of the Imp. He is first encountered in Day 10.
==Difficulty==
Ancient Egypt is the first non-tutorial world in the game. The difficulty rating is increased by one, but the most of the levels in the world itself are not that hard, with a few exceptions that might take multiple attempts to complete (due to the difficulty in the levels of the tower-defense campaign being amped up in Plants vs. Zombies: Wrath Of Rogue, even in the second world in the game). 
*Easiest level: Ancient Egypt - Day 1
*Hardest level: Ancient Egypt - Night 27
==Levels==
Day/Night	Hero/Variant	Plants 	Zombies	Type 	Objective(s) 	Day-to-night cycle 	Flags 	Notes 	Reward*
1 	First time only:
N/A
Replaying:
Choice	First time only:
 
Replaying:
Choice 	 	Normal level 	N/A 	N/A (☀️) 	One 	Tutorial for Plant Food and the Turbo Button. 	
2 	First time only:
Replaying:
Choice	First time only:
 
Replaying:
Choice 	 	Normal level 	N/A 	N/A (☀️) 	One 	Tutorial for playing as a Hero in the tower-defense campaign. 	
3 	Choice 	First time only:
 
Replaying:
Choice 	 	Normal level 	N/A 	N/A (☀️) 	One 	Tutorial for leveling up obtainable plants with XP, and upgrading them with Puzzle Pieces. 	5 Puzzle Pieces for , , and
4 	N/A 	 	 	Special Delivery level 	N/A 	N/A (☀️) 	One 	N/A 	
5 	Choice 	 	 	Locked and Loaded level 	Survive the zombie attack with the given plants. 	One (🌑⇒☀️ at the first flag) 	Two 	Introduces the day-to-night cycle and the nighttime version of Ancient Egypt. 	
6 	 	Choice 	 	Normal level 	N/A 	One (☀️⇒🌑 towards the final wave) 	One 	N/A 	
7 	N/A 	N/A 	 	Mummy Memory level 	Match the symbols to destroy the zombies. 	N/A (☀️) 	One 	N/A 	2 Puzzle Pieces for and
8 	Choice 	Choice with 	 	Normal level 	N/A 	N/A (🌑) 	Two 	N/A 	
9 	 	Choice (five pre-planted) 	 	Normal level 	Produce at least 2000 sun. 	N/A (🌑) 	One 	N/A 	A note
10 	 	 	 	Special Delivery level 	Survive a massive attack in Ancient Egypt. 	N/A (🌑) 	Two 	N/A 	
11 	Choice 	Choice with 	 	Normal level 	N/A 	One (☀️⇒🌑 halfway through the first flag) 	Two 	N/A 	
12 	N/A 	Choice 	 	Normal level 	Survive without planting on Dave's mold colonies.Never have more than 15 plants. 	N/A (☀️) 	One 	The mold colonies are on the first column. 	
13 	Choice 	 	 	Locked and Loaded level 	Survive the zombie attack with the given plants. 	N/A (🌑) 	Two 	N/A 	
14 	N/A 	N/A 	 	Mummy Memory level 	Match the symbols to destroy the zombies. 	N/A (☀️) 	One 	N/A 	
15 	 	Choice (three pre-planted) 	 	Save Our Seeds level 	Survive and protect the endangered plants. 	Two (☀️⇒🌑 before the first flag; 🌑⇒☀️ half-way through the first flag) 	Two 	N/A 	
16 	Choice 	 	 	Special Delivery level 	N/A 	N/A (🌑) 	Two 	N/A 	3 Puzzle Pieces for and
17 	Choice 	Choice 	 	Normal level 	N/A 	N/A (☀️) 	One 	N/A 	
18 	Choice 	Choice without sun-producing plants or free plants 	 	Last Stand level 	Plan your defense and defeat the zombies. 	N/A (☀️) 	Two 	N/A 	
19 	Choice 	Choice 	 	Normal level 	N/A 	N/A (🌑) 	One 	N/A 	
20 	Choice 	Choice 	 	Normal level 	N/A 	N/A (🌑) 	Two 	N/A 	Pyramid of Doom
21 	N/A 	Choice 	 	Normal level 	N/A 	N/A (☀️) 	Two 	N/A 	Sun Boost upgrade
22 	N/A 	N/A 	 	Mummy Memory level 	Match the symbols to destroy the zombies. 	N/A (☀️) 	One 	N/A 	
23 	 	Choice 	 	Normal level 	Produce at least 3000 sun. 	Two (☀️⇒🌑 halfway before the first flag; 🌑⇒☀️ halfway before the final wave) 	Two 	N/A 	
24 	N/A 	Choice with (two pre-planted) 	 	Save Our Seeds level 	Survive and protect the endangered plants. 	N/A (☀️) 	One 	N/A 	2 Puzzle Pieces for and
25 	N/A 	Choice without sun-producing plants or free plants, except	 	Last Stand level 	Plan your defense and defeat the zombies. 	N/A (🌑) 	One 	This level does not contain any sun tombstones, due to being a Last Stand level, despite taking place at night.	
26 	Choice 	Choice 	 	Normal level 	N/A 	N/A (☀️) 	Two 	N/A 	
27 	Choice 	 	 	Locked and Loaded level	Survive the zombie attack with the given plants.Survive without planting on Dave's mold colonies.	N/A (🌑) 	Two 	The mold colonies are on the eighth and ninth columns. 	
28 	Choice 	Choice 	 	Normal level 	N/A 	One (☀️⇒🌑 halfway before the final wave) 	One 	N/A 	Plant Food Boost upgrade
29 	Choice 	Choice 	24px 	Normal level 	Never have more than 14 plants. 	N/A (🌑) 	One 	N/A 	
30 	Choice 	 	
Summoned:	Boss level 	N/A 	One (🌑⇒☀️ at the final phase) 	None; replaced by the Zombot Sphinx-inator's health	The Zombot Sphinx-inator has three phases. 	
*Rewards that are not money bags are unlocked for the first time completion.☀️This level takes place entirely during the daytime, and sun falls from the sky.🌑This level takes place entirely during the night, and sun does not fall from the sky.☀️⇒🌑This level has a day-to-night cycle.🌑⇒☀️This level has a night-to-day cycle.
===Brain Busters===
The Brain Buster of Ancient Egypt is titled Mummy Memory. The player is required to match symbols on the Camel Zombies' ceramic signs to defeat them. The symbols include an orange roadcone, a blue bucket, a yellow sun, a green clover, and a purple skull. The blue bucket symbol debuts on Day 14, and the green clover symbol only appears in Day 22 and the mini-game version of Mummy Memory. Mummy Memory is also available in the mini-games menu in the Backyard Battleground.
Mummy Memory is playable on Day 7, Day 14, and Day 22.
===Endless Zone===
Pyramid of Doom is Ancient Egypt's Endless Zone. Like all Endless Zones, the levels will get more challenging, as the player will not know how many flags they will have. As its name implies, the "key" that is used to access this Endless Zone is a pyramid. It is unlocked after completing Ancient Egypt - Night 20. The first three levels of Pyramid of Doom take place entirely during the daytime, while every level after the fourth one have a day-to-night/night-to-day cycle or taking place at night. When in higher levels of the Endless Zone, most of the lawn will be covered in tombstones (thus limiting planting space) or taking place during the night without the day-to-night cycle (which makes sun production scarce). In the Pyramid of Doom levels that take place at night, tombstones containing sun appear more often.
The starting plants for Pyramid of Doom include the following:
*Sunflower
*Peashooter
*Wall-nut
*Grave Buster
==Related achievements==
==Trivia==
*Ancient Egypt contains various things that the Player's House did not. It includes the following:
**This is the first world to have gimmicks.
**This is the first world to have levels that contain objectives and have the Demonstration Mini-Game theme.
**This is the first world that allows the player to be a Hero or variant, including variants that they might not own yet.
**This is the first world to include a Brain Buster.
**This is the first world to have an Endless Zone.
** This is the first world to have a boss fight (in this case, this is the first encounter with Dr. Zomboss controlling one of his Zombots).
**This is the first world to have a surprise attack.
**This is the first world to give the player a trophy, after completing all levels.
**This is the first world to include grid items (in this case, it's the tombstones and their sun variants).
**This is the first world to include NPCs in the CGI-animated map that can assist the player via tips and tricks, or giving them side-quests to complete.
*Ancient Egypt (nighttime only) and Pirate Seas are the only worlds with animated backgrounds.
**In this case, the fire surrounding the nighttime version of the lawn flicker in a similar fashion to the Explorer Zombie's torch.
* Despite being the first non-tutorial world, the first three levels are a continuation to the previous lectures.
**When these levels are replayed, they will be converted to normal levels and the tutorials will not be shown again.
**The first level of Ancient Egypt gives the player a tutorial for using Plant Food and the Turbo Button, the second level gives them a tutorial for using a Hero in the tower-defense campaign (in this case, it is Foot Soldier Zombie), and the third level gives them a tutorial for leveling up plants with XP and upgrading them with Puzzle Pieces.
*When the player views the massive pyramid that is placed in-between levels 16 and 18 on the CGI-animated map, they will notice that the pyramid has a single eye with a slit-shaped pupil and a bowtie placed on the bricks. This is a reference to Bill Cipher, the main antagonist of Gravity Falls.
*Ancient Egypt and the Player's House are the only worlds that are not unlocked with World Keys.
*This is technically the first nighttime world in the game.
*If the player chooses to skip the tutorial levels at the beginning of the game, they will automatically unlock Ancient Egypt.
* Despite Rogue being mentioned in the description, Dr. Zomboss (controlling the Zombot Sphinx-inator) happens to be the boss of Ancient Egypt, instead of him. 
** However, it can be assumed that a familiar Zomboss fight in Plants vs. Zombies 2 would act as a warm-up boss fight that revisits the encounter with the Zombot Sphinx-inator from the aforementioned canon game would be fair for players. This is because Rogue is a whole lot harder than most Zomboss fights combined, so introducing him as a boss in the second world of Plants vs. Zombies: Wrath Of Rogue would be unfair.
*The phrase "walking like an Egyptian" that is mentioned in the world's description is a reference to the song "Walk Like an Egyptian" by The Bangles.
*This is the only world to not have a Mid-Wave B theme, while the Mid-Wave A theme sounds very similar to the soundtrack for the final wave. There's barely an audible difference between the latter two themes (unless the player listens closely), so one of them is basically a carbon copy of the other.
* Not counting the Zombot Sphinx-inator, Explorer Zombie is the only zombie encountered in this world to not wear mummy wrappings. Instead, he wears an adventurer's attire, which would make him anachronistic, as the first explorers did not exist in 2500 BC. Likewise, Explorer Zombie would belong in Lost City.
** This is directly acknowledged in Penny's dialogue at the start of the level where the Explorer Zombie is introduced.
*In addition to the regular Ancient Egypt tombstones, Tomb Raisers can also have the sun variants of the same tombstones summoned onto the lawn. This can help the player with "Produce at least X sun" objectives in certain levels, as well as compensating for the lack of sun falling from the sky in nighttime levels. However, they will only make normal tombstones in Special Delivery levels (including the boss fight) and Last Stand levels, due to the player being prohibited from using sun-producing plants in those levels.
*The first three levels of Ancient Egypt are impossible to lose, due to any lost lawn mowers regenerating infinitely. However, if those levels are replayed (and the tutorials cannot be done again), it's actually possible to fail.
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