113561-to-every-rper-upset-about-the-server-merge

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Hi there.
I've been roleplaying for a long time. You should all transfer to the pvp realm if possible and RP there.
Lack of antagonism really starves an RP community, and the lack of a convincing antagonist who can actually kill a player in front of you, terrorize your friends, and drive the group to flee in abject *cupcake* your pants fear AT ANY TIME NO MATTER WHAT means your stories will be lacking in conflict and drama that's not just interpersonal stuff and mad science. 
 
This should not be a threat to your immersion. It is a boon. When some jerk comes through to gank the group in the inn? It's the wicked plot of someone within the group, they hired an assassin, maybe even two or three, better call for defenders.
 
Greifers? It's a full on invasion of mind controlled slaves, or a hired mercenary company. You might have to flee to a whole other zone.
 
It's all up to the skill of the players that are there to hold onto their immersion, and not railroad the story, but let it flow organically, by playing a character, experiencing a world. A world where a major part of the plot is the constant to the teeth murder hate war between the Exiles and the Dominion. You can trust your own home to be safe, but you're really shortchanging yourself of the story of the fight over nexus and against nexus to unlock it's secrets.
 
Even if the enemy is a hooting dickhole, one application of /ignore and he becomes a silent assassin, stalking you at the behest of some unknown malefactor, maybe the pell, maybe even a member of your faction that hates you because you stole their lover.
 
 
That said, required last names without a name change allowed to everyone for free to separate names that are already compound sucks. Example my Chua Medic: FirstDoNoHarm. The hell do I put a last name on that?
 
Edit:
I think a nice buff to add to the housing bounty board for Rpers would be: "Noncombatant" This unit cannot participate in combat and will not draw aggro, Of course you could right click it to dismiss it, but it would not be reacquirable until the next day.	
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That said, required last names without a name change allowed to everyone for free to separate names that are already compound sucks. Example my Chua Medic: FirstDoNoHarm. The hell do I put a last name on that?
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I wonder if you are serious, or if you just want an easy prey...
 
For this to work we would need cross faction chat. > Cross faction chat would encourage harrasment. > Leads us to a final result - everybody is pissed.
 
Not to mention that your RP events could get easily destroyed by bored "stalkers".
 
I could see this work on RP-PvP server, but not on regular one. Non-RP players aren't cooperative enough to make this possible.	
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I spent my entire WoW time on an RP-PvP server. I know very well its value and enjoyed our huge RP battles. I also know the value of staying as far away as possible from regular PvP servers and that not everyone likes the thought of potentially being ganked when they were minding their own business.
 
@Archaell: I want the language barrier to be removed so bad you have no idea. @.@	
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The fact that I _can_ turn griefers into lunatics and PKers into "silent assassins" does not mean that I _want_ to do that, nor does it mean that I would enjoy a story in which the world was suddenly flooded with both.
 
So thanks very much for your helpful suggestions, but not everyone enjoys the same type of RP that you do. That doesn't make them whiners, and your use of the word says more about you than it ever will about them.	
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I'll be honest. The title of your post was a bit off putting, I wasn't expecting what you said. I figured I'd click here and see another "Just stfu lawl RP newb" that I see in other forums. I have no doubt you didn't mean for it to come off as harsh, but it might steer people away from reading your suggestion. Just my opinion there.
 
To the point, I support your idea here. I have hope for Evindra and Lightspire residents to be fine after the mega server drops. Like Naunet, I spent quite a bit of my WoW time on an RP/PvP realm as well at first. It was quite a fun time, and the PvP conflicts were amazing. Oh Tarren Mill battles, how I miss you. I did transfer with friends eventually, and never wanted to spend the money to transfer back. If it were a free option at the time, I would have.
 
Your reasoning for RPers to be on a PvP server is also pretty sound. With housing being instanced, and the fact people you ignore can not visit your lot, an RP community could easily thrive on a PvP server. I also believe the loss to open world RP would be no worse than the PvE mega servers. The only option I would want to see added, in terms of housing RP in this situation, is a boot function. The ability to kick a player off your lot. And perhaps a guild ignore, for entire groups known to bother ones personal housing events.
 
Now don't get me wrong, I still don't like the mega servers coming in. I don't support it at all. And this is not something I will personally do, the idea isn't for me. That doesn't mean I think it's a bad idea though!
 
Like I said, I don't support mega servers, but I do support this game. And with this and similar mindsets out there, any aspect, including RP, can thrive for a very long time.
 
Moose stamp of approval! (except for the title)
 
I hope people take your suggestion. :)	
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While Title is deffinatly a troll title; OP has a good point.
 
Much of RP has become completely scripted narrative affairs; rather than what they could and IMO should be in MMO's.
 
That being dynamic events where faction and ongoing world lore / conflict have a direct and significant impact. 
 
Truth be told; there actually was some great RP in SWTOR. when you could get two guilds running PvP together, sith against Jedi... there was some BAD cupcake RP moments along with the ganking...
 
The same could easily occur in W*; with some great Dom x Exile conflict	
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			The best Antagonism is player made.  I don't need to be ganked by a level 50 jerk while leveling an alt to have good RP.	
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The best Antagonism is player made.  I don't need to be ganked by a level 50 jerk while leveling an alt to have good RP.
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Hi there.
 
I am an Rper, I knew which title would actually draw people here for discourse. ;)
 
Ganks are an active encouragement to make friends and travel with them. don't grind an alt alone, and if you have a few 50's or "veterans" you know, you can always send a desperate plea for help. The only rpers truly getting shafted are the people who play on an rp server to be mostly alone and non competitive for resources. The same guys who try to put raids together on rp servers.
 
Now the means of people to communicate is also an issue that's an rper stab in the dick...a channel is not enough just add shortrange say, maybe friends only local as well.
 
Wildstar is truly immersive, and wide reaching. you have here the oppportunity to do what no rp community before you ever has, the ability to suddenly accept every single player as a potential RP recruit. A wider audience for your stories that you've spent the past few months building the lore on. It's a whole new shiny *cupcake* world. 
 
It's better to have access to the pvp and avoid it when you can (go level in dungeon queues or hell, battlegrounds! then you'll show them. show them ALL AHAHAHAHAHA!) than to end up level capped, farmed, and bored because nothing bad ever happens.
 
You can even have a very good time as a 50, since it is a pvp server, and rpers are usually the patient type who will max several characters over several years... just sitting around rping with your level 50 friends in low level zones, being the town sheriff or that drunk they pry out of bed whenever trouble happens.
 
Cross faction chat should be LEARNABLE through a big old non-combat lore quest. Basically RP attunement. Having a tangible ingame item that is found by the player on a simple quest to get access to the RP chat channel would also really stem the tide of trolls, since each character can only get in once, and mods can easily take the quest item away. It also helps with immersion if said object is a communicator of some kind, as that will explain all the different voices. A different RP chat per zone (or even multiples) could allow very neat events to be put together (with the costume system and titles from circles) where a black armored squadron of Dominion berserkers Clashes with a motley crew of whatever exiles were around in the zone to handle it, with most people keeping in character, where only a few people know what the enemy is even saying, the glory of battle, the passive low level rpers fleeing to safety while medics escort them, and the tanks and dps drop cc after cc to stop the oncoming holocaust.
 
Then you have all those characters who shared that experience reminiscing about it. So much fluff material worth weeks of writing off one event. Guys. There is good plot in pvp world. I like shared events. But in a regular rp server, every event is usually a wedding, a "death", a funeral, or someone going crazy/getting sick, or a party.
 
There is strife in this world. Let it be had.	
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"Halt, vile villain! In the name of Justice i shall smite thee!"
*you have died*
"Halt, vile villain..."	
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Cross faction chat should be LEARNABLE through a big old non-combat lore quest. Basically RP attunement. Having a tangible ingame item that is found by the player on a simple quest to get access to the RP chat channel would also really stem the tide of trolls, since each character can only get in once, and mods can easily take the quest item away. It also helps with immersion if said object is a communicator of some kind, as that will explain all the different voices.
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In short, it's nice to declare your love for PvP servers, but I would stop short of calling them objectively better RP experiences and that anything not on a PvP server or that doesn't include random PvP is somehow inferior.
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"Halt, vile villain! In the name of Justice i shall smite thee!"
*you have died*
"Halt, vile villain..."
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It honestly depends on the lore Nau... for example, in SWTOR PvP made RP objectively MUCH better... because the whole story revolved around the galactic conflict of the Empire and Republic. Having RP with in the bounds of that world narrative with out PvP really would take away from the RP experience.
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PvP is not the only way to roleplay physical conflict, however, and in fact it can be considered very limiting in nature.
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Prescribed narrative? We create characters and tell stories around those characters. Some people pre-plan the entirety of their plots, though that's not something I particularly care for. Story grows organically in my roleplay, out of the interactions my character(s) has/have with others, and the occasional OOC conversation of "Hey, this is something my character is involved in, and it'd be fun/interesting/cool/dangerous/awesome if we pulled it into play!"
 
And it most certainly involves faction conflict. I don't need mass battles to effectively roleplay faction conflict. Those things have their place, to be sure, and I enjoyed those that I participated in on my WoW server, but it is not the only or even the most effective means of communicating and telling story. I can get a great deal of rewarding, engaging, and all around thrilling roleplay out of stories told between a small number of people across factions that involve a lot more than just Side A defeating Side B in a PvP battle.
 
Honestly, I haven't played on an RP-PvP server since I quit WoW some 3ish years ago and I haven't really felt like anything was missing in my RP experience at all. While the big battles were fun, they're not the crux of roleplay.	
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			Roleplaying has not had quality, or been non-creepy since MUDs.  Fact.	
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Hi there,
 
 
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Uh, you claim to be an RPer, but you don't seem to understand that the vast majority of RP occurs in /say and /e. When we say we want the language barrier removed, we're not asking for some kind of weird zone-wide communicator; we're asking to be able to talk in /say and /e with the opposite faction.
 
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Regarding your chat suggestions, there is no IC code necessary to crack. All races speak the same language according to lore. The language barrier is NOT an IC construct; it is purely a game mechanic.
 
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Whereas in the reverse you COST yourself opportunities.The enemy faction can never hurt you unless you specifically invite them to...
No spontaneous bad luck ambushed by a foul villain who must now be hunted.
No injured by a cruel dominion soldier, set to bed rest where your friends must keep vigil and a mordesh is scavenging chua supplies to make a potent medshot.
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Hi there,
 
 
 
My suggestion was that such translation requires you to "crack a code" or somesuch obvious pseudoscience justification, in order to read enemy faction's /say and /emote, so people have some sense of having worked to understand the faction. W* is already adding a chat channel for RP though, and I was suggesting a short quest around level 15 to get said chat channel, to keep people from rolling alts, and trolling the channel with impunity at level one for hours on end.
 
As it stands there are several addons that automagically translate everything the other faction says and does.
 
I'm not saying it's better to RP on a pvp server with random pvp.
I'm saying that you will not FIND spontaneous world PvP on roleplaying servers. It's a risk to flag up. Players do not take unnessecary risks.
 
You can make some amazing friends saving an ally (In character) from the enemy faction (a mix of IC and OOC). You can play any of the many many angles, heck you can go running around old zones with a group of buddies "on patrol" searching a zone for friendlies in trouble. Most Rpers don't get Super duper serious into endgame raiding either, but they will do some pve, usually end up pretty well geared. You could be our protectors, guardians, and wildcard assassins, the crouching tiger hidden badass wearing an expertly crafted clothie shirt. you can be a max level crafter with a ton of rare recipies and only do business at your house and in character. You could encourage people to bring you customers there. You could run an inn and actually hear the stories of veterans returning from the front there.
 
Whereas in the reverse you COST yourself opportunities.The enemy faction can never hurt you unless you specifically invite them to...
No spontaneous bad luck ambushed by a foul villain who must now be hunted.
No injured by a cruel dominion soldier, set to bed rest where your friends must keep vigil and a mordesh is scavenging chua supplies to make a potent medshot.
 
It's just trading more opportunities for story for less. Because even if you DO decide to flag, no one is going to know, or be out there to care, or even think to attack you.
 
Thank you all for your civility and input thusfar, especially Nazryn, who is defending me for I am not sure why. perhaps he sees merit in my argument, if so thank you sir/maam, that is the only acceptable metric to judge the worth of defense upon.
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Good arguments stand on their own, so don't let it go to your head :P but It is very obvious that in faction based games that have deep conflict set intrinsically into their world lore, engaging in that conflict is not only beneficial to good RP, but necessary.
 
To be good MMO RP, you need that interaction from other players on the other faction (otherwise you totally waste the media).
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Oh come on Naz, You have got to be one of the top forum trolls here. Anything you say should first be filtered with a fine sieve just to pick out the sarcasm and bs you use to get people to respond.
 
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I wonder if you are serious, or if you just want an easy prey...
 
For this to work we would need cross faction chat. > Cross faction chat would encourage harrasment. > Leads us to a final result - everybody is pissed.
 
Not to mention that your RP events could get easily destroyed by bored "stalkers".
 
I could see this work on RP-PvP server, but not on regular one. Non-RP players aren't cooperative enough to make this possible.
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Hi there,
 
I had assumed they had a flimsy lore excuse for it. Interesting to hear that there isn't one. It should be abolished altogether, I was just trying to think up a way to gate the neverending september-esque flood of trolls and idiots not acclimated to the etiquette of the system. 
 
I think you should be able to flag non combatant for an hour each day from your housing plot, or as long as you have someone flagged for pvp whose location is displayed on enemy maps (make your own escort mission, yayyyyyy) "covering" you. A few concessions in gameplay with severe timegating or preparation required beforehand to allow Rp scenes to be easier to run would go a long way to making Rpers feel better about their whole servers being obliterated.
 
I think a nice buff to add to the bounty board for Rpers would be: "Noncombatant" This unit cannot participate in combat and will not draw aggro.
That would fix almost all of your issues, right Naunet?	
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			No language barrier with the addon.  >:(   	
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No language barrier with the addon.  > :(   
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That would fix almost all of your issues, right Naunet?
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			Best way to deal with cross-faction trolls is the same way you deal with trolls of your own faction: the ignore function. Open world PvP, where you are constantly flagged for PvP, means you can be trolled by gankers. And there's no ignore function that can save you from that. If you want open world PvP RP in the PvE server, you can flag yourself briefly for the duration of the "encounter" to minimize ganking possibilities. A "group duel" system would perhaps be better, though.	
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 A "group duel" system would perhaps be better, though.
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Changed the title of this post to be less troll in nature. 
 
- Team WildStar 	
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What... Okay, I get it, there is an addon for everything.
 
Still, I do not think that one and only pvp server is the best place to do your RP activities. Okay, there are RP players who could like the idea of the dynamic obliteration. There are also hardcore RPers who stop playing the character when they die - now I would love to see that on PvP server :lol: - disclaimer: I don't understand that either.
 
The point is: Free butchering would in my opinion deal more damage than good.
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Going to interject a couple of thoughts. I see a lot of folks stating what good RP is. Good RP is RP you enjoy. That's it. Be it pre-scripted, open, or pvp conflict generated, if it's fun for you then it's good RP. If it's not fun, then it's not good RP for YOU... And only you. There's way too much evangelism in this thread and not enough acknowledgement of this fact.
 
Second, I don't know about everyone else, but what I enjoy on Monday isn't necessarily what I enjoy on Tuesday. One day I might be in the mood for open IC pvp battles, the next I might just feel like some OOC leveling on my own. So I look to maximize my options. I have no doubt that I will have alts on both the PvE and PvP mega servers. The notion that you have to commit to one is erroneous.
 
As to cross-faction communication, it goes without saying that I feel this is vital. I disagree with the notion of quest lines and unlocks for it. KISS principle applies. It shouldn't be the games place to police good behavior at the expense of player choice. I've shown with Killroy that putting a switch in to turn this on and off is easy. It's a minimal change to ChatLog and should be put in.	
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Well man, that's like, just your opinion man...  >:D
 
Seriously probably right,  but this is only game I can think of that blocks you from talking to the other side right?   I do not understand it,  in EQ2  we could form groups,  guilds  even visit eachother's houses  and the rp there is great.   This imaginary boogy man that comes from cross faction chatting does not happen,   people are rude on both sides and will grief you equally on both sides.   We don't need a game to limit us.
 
You could also play just on PVE  server and enable  pvp  to get your fill of being ganked if you wanted,  just saying no real need to be on a pvp server at all unles syou want to do the ganking. :P	
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Hi there,
 
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You could also play just on PVE  server and enable  pvp  to get your fill of being ganked if you wanted,  just saying no real need to be on a pvp server at all unles syou want to do the ganking.  :P
 
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Actually no. I played on a PvP server before I transferred to Evindra.  The ganking was rampant and I couldn't go a day without getting killed to the point where some groups were getting level 40-50 escorts in Whitevale.
 
Now that so many people have quit, maybe they've moved on and it's not as big of a deal.
 
But saying that rampant ganking is a myth and that people complain about it who have never ever tried a PvP server is silliness.
 
The truth is OwPvP events can be arranged. It doesn't have to be an everyone all the time thing.  Frankly, having it as an everyone-all the time thing actually cheapens what little value it has.	
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That said, required last names without a name change allowed to everyone for free to separate names that are already compound sucks. Example my Chua Medic: FirstDoNoHarm. The hell do I put a last name on that?
 
 
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			Actually where I got it from was form real pvp games,  Lineage 2 to Eve Online,  step foot across that line and you get ganked.  Or might be let go depending how much of a butt the other player is, or if the other player thinks you're a butt  they will attack you,   some will grief you.  Those two games do not have pve servers,  at least L2 didn't when I played in prelude to chapter 3.	
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Hi there, 
 
Whining about the lack of emotes, or interactive emotes, or the ability to set up a scene anywhere outside of a town, Even a simple dice roller or rock paper scissors function for settling contested actions in RP, Personally written lore/datachron entries for your house and the world, all these would be better things to make your voice heard over than the mega servers, which will honestly bring more potential recruits to you all. Plus once animal crossing mode (guild housing and neighborhoods) goes live, RP is gonna explode in wildstar. Like everyone else you gotta hang in there for them to fix your features, and make your voice heard about what you want included, instead of debating or recriminating carbine for something that is going to happen.
Ask for features, clearly the devs are listening, they like to add stuff we want, but once they make a decision, they move forward with it... I'm just exasperated at all the people complaining about unchangables with such receptive developers around here that could improve other aspects of the game.	
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Hi there, 
 
Whining about the lack of emotes, or interactive emotes, or the ability to set up a scene anywhere outside of a town, Even a simple dice roller or rock paper scissors function for settling contested actions in RP, Personally written lore/datachron entries for your house and the world, all these would be better things to make your voice heard over than the mega servers, which will honestly bring more potential recruits to you all. Plus once animal crossing mode (guild housing and neighborhoods) goes live, RP is gonna explode in wildstar. Like everyone else you gotta hang in there for them to fix your features, and make your voice heard about what you want included, instead of debating or recriminating carbine for something that is going to happen.
Ask for features, clearly the devs are listening, they like to add stuff we want, but once they make a decision, they move forward with it... I'm just exasperated at all the people complaining about unchangables with such receptive developers around here that could improve other aspects of the game.
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I don't RP personaly, but i have played many MMO's where RP'ers joined PvP servers and made the game more enjoyable for me and many others.
The larger guilds on my old AoC server used to leave the RP guilds alone, and never harrass or gank them, and for myself as a solo player in that game the RP'ers made the game truly awesome. They put a price on my head and would hound me every time i logged on because i killed their healer while they where fighting a world boss.
 
Some of my best memories from any MMO has been playing on the same server as RP'ers tbh, even though i don't share the urge to RP i definately enjoy playing alongside you guys on PvP servers
Watching you guys having large open world skirmishes against each other is totaly fun to watch imo.	
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I don't RP personaly, but i have played many MMO's where RP'ers joined PvP servers and made the game more enjoyable for me and many others.
The larger guilds on my old AoC server used to leave the RP guilds alone, and never harrass or gank them, and for myself as a solo player in that game the RP'ers made the game truly awesome. They put a price on my head and would hound me every time i logged on because i killed their healer while they where fighting a world boss.
 
Some of my best memories from any MMO has been playing on the same server as RP'ers tbh, even though i don't share the urge to RP i definately enjoy playing alongside you guys on PvP servers
Watching you guys having large open world skirmishes against each other is totaly fun to watch imo.
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			You appreciate the ability of other players to turn your story into one about being killed over and over again by assassins who come back to life and try again if they're stopped.  Now accept that this appreciation is not universally shared.	
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Actually it's kinda funny when PVPers think RPers can't pvp as well as them then they get blasted,  happened in EVE with CVA.  We did exceptionally well with using just lasers and Amarr ships,  as you know lasers are the weakest weapon in that game or used to be :o
 
But still I'd rather not be forced into something I would not enjoy again.   Eve was kinda special.
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i luv RP.
 
 
#Goldshire4life.	
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Actually it's kinda funny when PVPers think RPers can't pvp as well as them then they get blasted,  happened in EVE with CVA.  We did exceptionally well with using just lasers and Amarr ships,  as you know lasers are the weakest weapon in that game or used to be :o
 
But still I'd rather not be forced into something I would not enjoy again.   Eve was kinda special.
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Hi there,
 
I just want any Rpers to know, you have the stalwart friendship and protection of <Exile Population Control> If we see you out there just chatting (not questing or farming, but minding your own business, we will treat you as enemy civilians. Attack first and a military response will be required. We have higher priorities than civilians. 
 
To Friendly Dominion Roleplayers, we can be hired, dispatched, and retained as bodyguards for a variety of functions and with a variety of costumes (we are go for squirg invasion events). Of course you have to join the pvp server... but we will be there to protect you, because you enrich content by existing, and are in my opinion required for a healthy server.	
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			I would so be a paid bounty hunter.	
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I would so be a paid bounty hunter.
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Hi there,
 
If you roll stalker make it a scientist. Stealth in and summon a raid.	
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I understand you don't want it forced upon you, and from my understanding it wont be... you have the choice of PvE if you want.
 
I don't think many people think RP'ers can't PvP, what i was refering too by saying top guilds stopped their members from harassing RP'ers was to do with guild vs guild battles they used to organise.
We all used to go along and watch, it was fun. All guild members where under strict orders not to intervene untill it was over - then it was a free for all.
 
I was guildless but still didn't intervene because it was bad enough having the RP'ers hunting me everywhere without adding the top PvP guilds to the list. My life wouldn't have been worth living lol
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On a PVP server it's forced upon you.   You are flagged everywhere.
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Thats why i said you have a choice, PvE or PvP.
Or are you saying RP servers are being PUT on PvP servers without getting the choice? I would agree with you that this would be wrong.
 
I hope you guys do move to a PvP mega server though, i enjoy the interaction with RP'ers.
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			Keep in mind that there are no plans to open PvP servers to PvE transfers anyway. So we would be leveling new characters on a PvP server. Please understand that few of us have time for that.	
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Keep in mind that there are no plans to open PvP servers to PvE transfers anyway. So we would be leveling new characters on a PvP server. Please understand that few of us have time for that.
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Hi there,
 
Oh you mean like an old school adventuring party? maximizing the paths present so everyone gets max rewards and works together, the way the devs designed it? 
 
I think the safety in numbers mentality of a pvp server means intrinsically strong community. Long term, rpers and pvpers are usually all that's left in a game once the raiders "solve" the content and move on. This is why I want you guys to come hang with us. Rpers make a server better.	
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			I sense a trap!	
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People today have such disparate and rigid scheduling that I have to have 2-3 RP events a week just to keep people having fun and participating. You really think a large group of people are just going to zerg through leveling in a single wave? Not without them all taking off work.
 
This is now looking like a waste of time energy and money....	
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			I am not that upset but i guess ppl from other servers may get confused :O	
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Roleplaying has not had quality, or been non-creepy since MUDs.  Fact.
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I sense a trap!
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Seriously coming from Hazak EU Exile, you have nothing to worry about in regards to ganking/griefing etc. 
 
Since playing the game I've been ganked less then 5 times from lvls 1 - 50. 
 
You'll be fine as long as you don't role play in daily zones next to the enemy camps.....	
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Maybe they're just happy to see you!
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Hi there,
 
I wanted to roll on an rp server. I just have all these horrible memories of a cliquish bunch of jerks that monopolized all the best RP areas, Mary sue-d me out of my own town, and refused to raid or RP with me because I spoke ill of princess Darkmoon Blackbloodraven, the forsaken that could breathe and cure death, but was too proud of being dead to help her people. Also her eyes changed color.
I remember wandering around, after leveling every alt and seeing no one. Sometimes, when you're putting leather on the auction house for the umpteen billionth time you just want the enemy faction to come in and wipe it all away. Sometimes you want that chat spamming goldseller to be ripped apart by five stalkers. Sometimes you want to feel alive as you do dailies, instead of just making the same damn loop again, fighting monsters you kill on autopilot.
 
That's not a game. that's a job. That's a job filling up bars. 
I've been to the rp levelcap and no matter what, the world feels even emptier and less immersive when you take flags and turn them off by default. It just doesn't feel like I'm in the middle of a war.
 
I dunno.
 
Also the leveling zerg thing doesn't even have to be the same people! wildstar has the glorious mentoring system. You can be whatever level your friends need you to in order to continue clearing content together, and higher level players can go back for rep and resources while guarding their lower level friends, We've done it without taking time off work, and helped several folks make it to lv50 100% harassment free.
 
Certain questlines lend themselves well to RP events by the by. Most five man quests actually. Just think up an in character hook (or even use "lookie lookie I found work!") and grab some friends. There are many tools here to expand beyond the traditional inn centric roleplay of our forefathers.	
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