Clan Contracts

Clan Contracts is a campaign mechanic unique to Clan Eshin under Shadowy Dealings. The player will be offered a contract every few turns by any of the four major clans (Clan Mors, Clan Moulder, Clan Skryre, or Clan Pestilens), at random, against one another. 
Completing a contract will yield rewards of food, money, increased reputation with the contracting clan, and decreased reputation with the targeted clan. Contracts can only be completed by Deathmaster Snikch, Master Assassins, Assassins, and Eshin Sorcerers, after which they will be unavailable to deploy on the map or in an army for a few turns afterward. Contracts have three tiers of difficulty and rewards, and will only be available for a limited number of turns. 
Reputation serves as a measure of the trust between Clan Eshin and each of the four major clans. It is divided into six tiers that have different effects on diplomatic relations, unit recruitment costs, and campaign modifiers. Since the four clans are plotting against one another, accepting contracts will inevitably result in fluctuations in your relationship with them. Choosing which clans to favor and disfavor, to what degree, and whether to accept each contract will ultimately depend on your campaign strategy. 
Destruction or confederation of a clan has no effect on this mechanic. 
Reputation	Clan Mors
Clanrats and Stormvermin	Clan Moulder
Wolf Rats, Rat Ogres, Mutant Rat Ogres, Brood Horrors, and Hell Pit Abominations	Clan Skryre
Doom Flayers, Warp Lightning Cannons, Doomwheels, and Weapons Teams	Clan Pestilens
Plague Monks, Censer Bearers, and Plagueclaw Catapults
Exalted 
(80 to 100)	
* +40 Diplomatic Relations
*-220% Recruitment Cost
* 15% Weapon Strength for Lords and embedded Heroes
* +2 Public Order (all provinces)	
* +40 Diplomatic Relations 
* -220% Recruitment Cost
*+10 Physical Resistance for Lords and embedded Heroes
*-2% Construction Cost (all regions)	
* +40 Diplomatic Relations
* -220% Recruitment Cost
*+20 Armor for Lords and embedded Heroes
*Research Rate +5% (factionwide)	
* +40 Diplomatic Relations 
* -220% Recruitment Cost
*Melee Defence +5 for Lords and embedded Heroes
*Armies generate +1 Food (factionwide)
Revered 
(40 to 79)	
* +30 Diplomatic Relations
* -200% Recruitment Cost	
* +30 Diplomatic Relations
* -200% Recruitment Cost	
* +30 Diplomatic Relations
* -200% Recruitment Cost	
*+30 Diplomatic Relations
*-200% Recruitment Cost
Honored 
(20 to 39)	
* Unlocks Level 3 Contracts
* +20 Diplomatic Relations
* -100% Recruitment Cost	
*Unlocks Level 3 Contracts
*+20 Diplomatic Relations
*-100% Recruitment Cost	
*Unlocks Level 3 Contracts
*+20 Diplomatic Relations
*-100% Recruitment Cost	
*Unlocks Level 3 Contracts
*+20 Diplomatic Relations
*-100% Recruitment Cost
Friendly 
(1 to 19)	
* Unlocks Level 2 Contracts
* Diplomatic contact established
* +10 Diplomatic Relations
* -50% Recruitment Cost	
* Unlocks Level 2 Contracts
* Diplomatic contact established
* +10 Diplomatic Relations
* -50% Recruitment Cost	
* Unlocks Level 2 Contracts
* Diplomatic contact established
* +10 Diplomatic Relations
* -50% Recruitment Cost	
* Unlocks Level 2 Contracts
* Diplomatic contact established
* +10 Diplomatic Relations
* -50% Recruitment Cost
Unfriendly
(-10 to -1)	
* -20 Diplomatic Relations
* -2 Public Order (all provinces)	
* -20 Diplomatic Relations
*+2% Construction Cost (all regions)	
* -20 Diplomatic Relations
*Research Rate -5% (factionwide)	
* -20 Diplomatic Relations
* Army upkeep cost +1 Food (factionwide)
Hostile 
(-20 to -11)	
* -40 Diplomatic Relations
* -4 Public Order (all provinces)	
* -40 Diplomatic Relations
*+4% Construction Cost (all regions)	
* -40 Diplomatic Relations
*Research Rate -10% (factionwide)	
* -40 Diplomatic Relations
* Army upkeep cost +2 Food (factionwide)
== See also ==
* Marked For Death (High Elves)
* Contracts (Ogre Kingdoms)
Category:Total War: Warhammer II campaign mode
Category:Skaven
Category:Missions
Category:Faction missions
Category:Unique game mechanics