Standard Missions

Standard Missions is one of the few game modes in Infested Planet.
== Overview ==
Normal missions encompass Ruins, Abyss, and Terminus scenarios, each requiring the capture and control of all map points. Ruins stands as the simplest, while Terminus presents the most challenging conditions in terms of initial BP (Battle Points) and mutation opposition. Notably, Terminus mode incorporates weighted mutations, differing from random distribution. Refer to the Terminus section for more information.
=== Caves ===
Rewards: 30,000 credits
The organisms in the caves pose a moderate level of threat. Their ability to mutate is starting to become troublesome.
=== Mine Shafts ===
Rewards: 40,000 credits
A team sent to the mine shafts can expect considerable resistance. The aliens in this environment possess a variety of adaptive measures.
=== The Grotto ===
Rewards: 60,000 credits
Genetic markers indicate that the creatures in the grotto are extremely adept at altering their abilities. The grotto is a place for seasoned soldiers only.
=== Ruins ===
Rewards: 90,000 credits
Due to high levels of danger, the ruins should only be assaulted by veteran squads with a full compliment of weapons. The aliens in this area are capable of all mutations observed on the planet.
=== The Abyss ===
Rewards: 150,000 credits
"Few marine squads have laid eyes upon the abyss and fewer have walked away from it. Abyss dwellers possess extreme numbers and mutagenic capacity. The abyss is distant from resupply bases, making some technologies *unavaliable. Defeating the enemies here is an achievement for even seasoned commanders." - Captain Drake
Note: "Unavaliable" is mispelled in game. It is actually "unavailable".
=== Terminus ===
Rewards: 250,000 credits
"Is it possible to survive in the deepest part of the planet?
Maybe, but don't count on it." - Harvester
Category:Game modes