Mekstagob

==Locations==
==Characteristics==
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==Spells==
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==Drops==
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==Notes==
I just spent 9 hours of consecutive tries to beat him, so yeah, I can say I know him from the bottom of my heart now.
Mekstagob is all about glyphing. He wants to poison you, he glyphs, he wants to buff you - he glyphs, he wants to reduce your damage - glyphs, wants to kill you... yeah, glyphs.
He has five glyphs and once cc spell. All glyphs have affects on both sides, all are colour based, and that's how I'm going to introduce them - easier to remember this way.
Red Glyph: Heals allies (about 600-800), and damages enemies. Watch out since he tends to catch quite a few people on it. (3 Cells) And combing you with the green glyph taking your resist, the damages can go up to 2k.
White Glyph: This is a glyph that he casts every other..*coughs while trying to remember“ 3-4 turns. He casts it on the whole map, leaving some free surrounding him (the surrounding is like an AoE of 5 cells away from him).So this glyph isn't lethal, but it sure is a hella annoying since anyone who finishes on it gains -100 damage.
Green Glyph: That applies 20% resistance to his allies and -20% to his enemies(us). And also gives a vitality buff. Different to Iops Vitality this one is counted in thousands(8500).
Small Blue Glyph: The Blue Glyph is pretty much the key to success. You must lock Mekstagob in this glyph , and have it end its turn inside this glyph. This will make it vulnerable for 1 turn. Using spells like Cawwot are good for locking it as well. Mekstagob allies that end their turn on this glyph gain 3AP, while enemies lose 3AP (effect lasts 2 turns).
Big Blue glyph: gives him 3400 shield and applies 25% erosion on players than start their turns on it, it can be really annoying because you have a permanent poison trigerred by mp usage, so you can really get your total hp close to 0 only by walking if you start on this glyph constantly.
Some other notes about him. He casts a trigger upon us that's called Cooling Liquid, which is 100 water Damage Trigger, not sure what triggers it tho. His CC is a massive pushback and around 2k damage. As long as I left summons around him he wouldn't bother cast it, however he didn't hesitate to try it on me.
Resistance: 25%, 35%, 50%, -15%, -20%. He also has 100 AP/MP resistance, 100 lock and 150 Critical resistance.
All these glyphs are cumulative, so if he puts 2 green glyps his resist can go up to 100%.
Static summons aren't affected by glyphs, so you can use any (cawwot, sadida's trees, eni's vials, etc.) to trap him in a corner. All his glyphs can only be targeted linearly and require line of sight, so once trapped, only damage your teammates will take will be from poison for using MPs. Since he heals a lot and has resistance buffs, erosion is highly recommended to make this fight faster. His resistances and hp buffs can also be unbewitched (you can actually "deal" like 17k damage by removing his hp buffs).
Category:Frigost Island