Acid Shells

Acid Shells is a Weapon Augment Mod exclusive to the and that causes enemies killed by the Sobek to explode, dealing a flat amount of damage plus a percentage of the enemy's maximum health as damage in an area of effect.
== Stats ==
Rank	Flat Damage	Percentage of Max Health	Radius	Cost
0 	75 	7.5% 	2.5m 	4
1 	150 	15% 	5m 	5
2 	225 	22.5% 	7.5m 	6
3 	300 	30% 	10m 	7
4 	375 	37.5% 	12.5m 	8
5 	450 	45% 	15m 	9
==Drop Locations==
==Notes==
*Explosion has linear damage falloff from 100% to 0% from the central enemy.
*Explosion requires line of sight. Enemies can directly block other enemies from being affected.
*The explosion itself cannot apply procs.
*The explosion caused by Acid Shells can proc into itself and create another explosion on kill, creating a chain reaction that lead to very large areas being cleared.
*The explosion damage does not account for the bonus health given to enemies in The Steel Path, Archon Hunt, Deep Archimedea, and similar modes.
*Enemies killed by Acid Shells will have their corpses disintegrate.
==Tips==
*Due to the nature of this mod, prioritizing heavy units will result in other enemies taking high damage or dying due to the resulting explosion, reducing the time to kill entire crowds significantly.
*Modding the for or damage and punch through can be effective to soften up enemies at higher levels with procs before the explosion occurs, thus amplifying the damage inflicted by Acid Shells' burst.
*Against the Infested, this mod scales tremendously well since most of them have no armor.
*Acid Shells will trigger 's .
*Faction damage mods and 's directly affect the mod's explosion damage.
**In addition, abilities that increase damage on enemies or debuff them such as 's , 's , or 's can indirectly enhance it.
**'s will cause the explosions to apply effects, which are considered Sobek damage and thus can trigger Acid Shells again on kill. Because this combo scales with enemy health and ignores armor, it remains effective at any level as long as the Sobek can still kill an enemy to start the reaction.
*The AOE affects breakable containers as well, giving an effect similar to  as long as there are enemies around to proc the explosion.
==Trivia==
*Prior to , this mod's polarity was Zenurik.
*This mod, along with the other Executioner mods, are the second set mods to feature non-generic enemies on the mod card, the first being .
*At the time of Operation: Rathuum's announcement, this mod was referred to as Execution Shells, likely an earlier name for the mod. This initially caused confusion with players trying to look for the nonexistent mod.
*The mod is used by Executioner Nok, although his version can remove armor.
==Media==
Acid Shells (New Mod) In Action
==Patch History==
es:Cartuchos ácidos
fr:Cartouches Acides
ru:Кислотные Снаряды
Category:Augment Mods
Category:Executioner Mods
Category:Madurai Mods
Category:Uncommon Mods
Category:Update 18
Category:Shotgun Mods
Category:Corrosive Damage
Category:Percentage Based Damage
uk:Кислотні набої