Gear/Ammo Sniper Inferno

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_Sniper_Inferno
Manufacturer: Generic
Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	9000 	All 	All
* Weapon base damage is converted into Area of Effect, direct hit damage reduced 80%
* Deals area-of-effect damage within 120 meters of impact
* Up to 40 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* 40 Area-of-effect heat damage to units in radius.
* Always ignites terrain.
* 60m terrain radius burned.
* 20 burn strength.
* 3 burn duration.
* Volatile Ammo rolls Twice to explode
* Sniper Ammo - 10 Shots
* 900 Cbills Cost per Shot.
* Ammunition Box can explode for 70 damage, 45 heat and 12.5 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
10 	900 	70 	45 	12.5
=Used By Mechs=
Mechs 	Mechs 	Mechs
CHA-5 	COR-8R2 	ERC-003
HBK-5E 	HEP-2L-BS	HEP-7H
HEP-IIC-ZA	MAL-3S 	NRY-OB
PRTN-2P 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2