Strife (Darksiders)

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|-|Base=
|-|Anarchy Form=
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==Summary==
Strife is the co-protagonist of Darksiders Genesis, and a member of the Four Horsemen of the Apocalypse. Witty and sharp-eyed, Strife is the long ranged expert of his brethren, capable of mowing down armies of enemies with his pistols, Mercy and Redemption.
Strife often plays the comedian of his family, making jokes, taunting his enemies and even poking fun at his own comrades whenever he can. He intentionally angers demons such as Samael, and is not above throwing insults for no reason other than laughs. Strife is far more emotional than his brethren as well, and is constantly in question about the rights of his actions, as well as his service to the Charred Council. He is capable of intense moments of maturity, which allow him to connect with his siblings, keeping the bonds that tie them together strong.
==Powers and Stats==
Tier: At least , possibly , Higher via Anarchy Form
Key: Unrestricted/Genesis
Name: Strife, Rider of the White Horse, The White Rider, The Delicate One,Darksiders 3 The Outlaw, Endless Spirit of Timeless Unrest
Origin: Darksiders
Gender: Male
Age: Well over 750,000 years old (War was present for the age of CavemenDarksiders: Genesis Ending)
Classification: Nephilim, Horseman of the Apocalypse
Powers and Abilities:
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|-|Physically=
*Superhuman Physical Characteristics
*Immortality (Type 1; Strife, like all Nephilim, never grows old, even being stated to be timeless as the council's enforcer.)
*Stealth Mastery (Directly stated to be the one to handle delicate matters repeatedly,Darksiders: The Abomination Vault (Novel) and can casaully disappear from those who are looking directly at him)
*Non-Standard Breathing (Type 2; All the horsemen can survive underwater indefinitely, and even engage in combat under the waves.DarksidersDarksiders 2)
*Self-Sustenance (Type 2; Nephilim are directly stated to not require any forms of sustenence to survive)
*Acrobatics (Strife is capable of double jumping as well as being completely mobile mid-air)
*Summoning (Of his horse, Mayhem
*Marksmanship (Strife is an utter master at using his guns, Mercy and Redemption, never even missing a shot on-screen)
*Instinctive Action (Strife is comparable to War whom is capable of blocking without any mental input on the matter, and is comparable to Death who can do the same for dodging)
*Non-Physical Interaction (Comparable to War)
*Gliding (Via Tempest Cloak, Strife can glide.)
*Transformation (into Anarchy Form.)
**Invulnerability (Anarchy Form makes Strife invulnerable to all threats for it's duration)
*Absorption/Life Manipulation/Soul Manipulation/Healing (Strife automatically absorbs the remaining life force and souls of fallen individuals to heal himself in combat)
*Statistics Amplification/Danmaku (Via Hotstreak and Bullet Barrage, Strife is capable of firing off Directional and Omnidirectional Danmaku respectively)
*Duplication/Statistics Amplification (Strife's dodges blitz those comparable to him and are capable of producing shadowy clones of himself to fire at enemies and making him faster for a limited time)
|-|Equipment=
*Energy Projection (Via Ghost Hook, which sends out a ghastly hand to pull Strife towards a target)
*Portal Creation (Via Void Bombs which open portals on specific sigils)
*Electricity Manipulation/Status Effect Inducement (Via Aether Spark which fires out sparks of electric energy to ensnare opponents)
*Healing (Via potions, which heal a large chunk of Strife's health upon use)
*Resurrection (Via potions, which can resurrect Strife's allies should they be incapacitated or take lethal damage)
*Damage Boost (Via Charge Shot, which charges for 3 stages of increasing power)
*Electricity Manipulation/Status Effect Inducement (Via Static Shot, which shoots a bolt of electricity that damages and slows enemies)
*Energy Projection (Via Beam Shot with shoots beams of energy that blitz those on Strife's level)
*Adhesive Manipulation/Explosion Manipulation/Fire Manipulation (Via Lava Shot, which has Strife shoot out adhesive Bombs that explode after a delay, and can act as a flamethrower with Hotstreak)
*Life Manipulation (Via Nature Shot, which in a shotgun-like effect fires numerous shots that can hit life essence out of opponents*Absorption/Life Manipulation/Soul Manipulation/Healing (War automatically absorbs the remaining life force and souls of fallen individuals to heal himself in combat)
*Gravity Manipulation/Damage Boost/Explosion Manipulation (Via Void Shot, which fires gravity balls that pull enemies in and charge for 3 stages of duration and damage, and Via Hotstreak explode when the duration is over)
|-|Resistances=
*Temperature Manipulation (Comparable to War whom is capable of casually picking up and holding a small sun in his hands, and a dead world with no warmth was no bother for him for hours upon hours)
*Fire Manipulation (Comaprable to War whom is capable of wreathing himself in fire with no ill effects)
*Corruption (Types 1 and 2; Comparable to Death, whom was untouched by Corruption)
*Poison Manipulation/Disease Manipulation (Nephalim are stated to be immune to all disease and poison)
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Attack Potency: At least Multi-City Block level+FAR superior to 682.157 Tons of TNT, As the feat was tanked when Death was weakened twice over (Inferior, but not incomparable to War, and fought alongside his brother against several extremely enhanced Demon Lords, such as Maloch and Mammon), possibly Planet level Superior to 59.44 Zettatons, as Death was weakened at the time of the statement being made (Inferior, but not incomparable to Death, whom official Game Features and superior to Fury, whom was comparable to Abraxis and The Lord of Hollows, whom could threaten the earth and hollow out the earth respectivelyDarksiders 3)
Speed: Hypersonic (Comparable to Fury, who can react to and dodge Pride's lasers. Capable of effortlessly dodging natural lightning). Higher with Dodges (Strife's dodges blitz those comparable to him)
Lifting Strength: At least Class M (Not incomparable to Unrestricted War)
Striking Strength: At least Multi-City Block level+, possibly Planet level, Higher with Anarchy Form
Durability: At least Multi-City Block level+, possibly Planet level, Higher with Anarchy Form
Stamina: Superhuman (Like his brother, Strife is capable of fighting for days on end)
Range: Extended Melee Range with daggers. Hundreds of Meters with Mercy and Redemption
Standard Equipment: Strife acquires various items and powers to assist him in combat.
*Mercy and Redemption: Strife's main weapons are two incredibly powerful pistols, each boasting an endless amount of ammunition. Mercy has 4 barrels, while Redemption has one. Each gun can store different properties, allowing Strife diversity in combat with 2 varying ammo types.
*Ghost Hook: A ghostly appendage that lets Strife grab onto objects and enemies, pulling either himself to them, or them to him.
*Void Bombs: Gear that allows Strife to create portals between two Void Panels.
*Aether Spark: An item that fires out a spark which ensnares enemies. When activated at Aether Platforms, it can be used to power up other, inactive Aether Platforms.
*Potions: Strife carries a maximum of 6 potions with him, which heal a large portion of the damage he's taken. If Strife takes fatal damage, a potion is used immediately. He can recover potions by absorbing an overflow of health orbs.
Intelligence:
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|-|General=Gifted (Strife was heavily implied to be the most aware of his siblings in regards to the Charred Council's darker deeds, and was skilled enough to manage to go missing to the point where they could not find him. Faster-witted at solving puzzles than War)
|-|Skill=Genius (Strife is a crack shot with Mercy and Redemption, and is fully capable of storming entire endless armies of other Nepilim and Demons capable of harming him with very little aid despite his specialty being ranged combat)
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Weaknesses: Can have a somewhat short attention span when not serious enough. His special ammunition is not unlimited, unlike his standard shots. Extremely easy to anger when Eden is brought up
Notable Attacks/Techniques:
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|-|Passive Abilities=
*Double Jump: Strife is able to jump again in mid air.
*Tempest Cloak: Allows Strife to glide a limited distance after a double jump.
*Anarchy Form: By slightly breaking the restraints placed on him by the council, Strife's full potential as a Horseman of the Apocalypse can be unleashed, transforming him into a large goblin-like creature. In this form, he gains horns, a scorpion tail capable of firing a giant laser beam, a minigun arm, and the ability to produce missile like projectiles. This form grants Strife invulnerability from enemy attacks.
*Mayhem: Strife can summon his steed Mayhem to aid him in combat.
|-|Wrath Powers=A staple of all Horsemen, Strife can unleash his Wrath as devastating abilities.
*Shadow Clone: Strife dashes, leaving behind a shadowy image of himself to fire at his enemies. These clones can be augmented with various abilities, such as an increase in number, taunting foes, having their bullets pierce through enemies, ricochet off surfaces and exploding when their time is up.
*Caltrops: Strife lays down numerous spikes which explode if stepped on. Like his shadow clones, Strife's caltrops can be augmented with effects such as slowing down enemies, drawing enemies into their explosions or an increase in number.
*World Ender: Strife charges up and lets loose a giant beam of energy, decimating all foes standing in front of him and lowering their speed. Enemies killed by World Ender will explode.
|-|Combat Abilities=Abilities Strife uses when in the thick of combat.
*Eviscerate: Strife dashes quickly in a line, stabbing through foes. Any enemies hit are snared, having their movement speed lowered.
*Wing Clip: Strife spins, slashing through enemies and lowering their movement speed.
*Scorpion Kick: An uppercut kick that drags enemies into the air.
*Devils Heel: A midair kick that sends enemies crashing to the ground.
*Dash: Strife dashes a great distance forward. He can chain up to 3 dashes before taking a brief pause. His dashes have properties that make the ability incredibly useful.
**Quickstep: After Strife dashes, he gains a burst of movement speed for a few seconds.
**Evade Counter: By dodging right before an attack hits, Strife can freely leave behind a shadow clone to shoot at enemies for a few seconds.
**Shadow Step: When in the air, Strife can dash quickly back to the ground.
*Hotstreak: A technique unique to Strife, this allows him to dramatically empower the abilities of his pistols, increasing the speed, damage and/or properties of his ammunition vastly, even when out of special ammunition.
*Synergy - Bullet Barrage: Strife bursts from the shadows, unleashing a powerful barrage of bullets in all directions.
|-|Ammo Types=Strife's powerful gun's are capable of using a wide variety of ammunition, one able to hold a completely different type than the other, granting him a deceptively large amount of variety.
*Standard Shot: Strife's most basic ammo type. Normal bullet shots from Mercy and Redemption, completely limitless in capacity. Hotstreak Bonus: The damage of his shots is increased, as is the rate of fire.
*Charge Shot: Strife charges a strong piercing bullet up to 3 levels for increased size and power. Hotstreak Bonus: Strife can fire fully charged shots instantly.
*Static Shot: Mercy and Redemption fire an electric bolt that arcs to nearby enemies, damaging and slowing them. Hotstreak Bonus: Fires a more powerful bolt that deals more damage and arcs to more enemies.
*Beam Shot: Strife fires a beam of energy that deals damage at a very rapid pace. Hotstreak Bonus: A larger, empowered beam pierces through enemies for increased damage.
*Lava Shot: Strife shoots ammunition that sticks onto enemies, exploding after a short time. The more Strife fires, the faster he fires. Hotstreak Bonus: Strife shoots a medium-ranged flamethrower, igniting enemies. Enemies killed explode, spreading the flames to others.
*Nature Shot: Strife fires a very wide spray of bullets that have a chance of spawning health orbs when enemies are hit. Hotstreak Bonus: Shots imbue enemies with the power of nature, allowing health orbs to spawn when they are hit. They explode on death into more health orbs.
*Void Shot: Unleashing a gravity field that pulls in enemies, Strife can charge this shot up to 3 levels to increase size and duration. Hotstreak Bonus: Strife fires fully charged shots which explode once their duration is over.
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==Gallery==
DS3 Strife.jpg|Strife in Darksiders 3
Strife and guns.jpg|Strife wielding Mercy and Redemption
Darksiders Genesis Art Cover.jpg|Cover art of Darksiders Genesis
joe-madureira-strife-portrait.jpg
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
==Notes/Explanations==
Category:Characters
Category:Playable Characters
Category:Video Game Characters
Category:Male Characters
Category:Game Characters
Category:Protagonists
Category:Darksiders
Category:Weapon Masters
Category:Immortals
Category:Self-Sustenance Users
Category:Underwater Breathing Users
Category:Healers
Category:Statistics Amplification Users
Category:Transformation Users
Category:Invulnerability Users
Category:Duplication Users
Category:Morality Users
Category:Statistics Reduction Users
Category:Danmaku Users
Category:Homing Attack Users
Category:Fire Users
Category:Hellfire Users
Category:Explosion Users
Category:Electricity Users
Category:Gravity Users
Category:Space Users
Category:Flight Users
Category:Portal Users
Category:Soul Users
Category:Summoners
Category:Gun Users
Category:Potion Users
Category:Hook Users
Category:Bomb Users