Training Room

The Training Room allows creatures to train themselves to higher levels. Creatures will slowly use up gold while training. It attracts several types of creatures through the dungeon Portal, both on its own and in conjunction with other rooms.
==Dungeon Keeper==
The Training Room is where creatures will probably gain most of their experience. Generally, the room is crucial to preparing a force that can handle the opposition on a map, and the ongoing cost of training creatures is the largest item in the Keeper's expense column. This room is considered one of the "basic five," along with Treasure Room, Lair, Hatchery, and Library, and is usually available for construction by default, without needing to be researched or captured (level 19, Mistle, explores the difficulties of not having access to it).
Experience levels gained in training or combat will increase creatures' size, raw combat stats, and job skill (although innate skill at training itself does not change). Creatures also gain new spells and abilities at various level benchmarks. The availability of gold and gem seams in the realm gives an indication of how far a player can go about training his minions there.
When you have decided to tunnel out of your dungeon, the Training Room is a good place to start your corridors, as invaders who enter will surely stumble upon a room full of high-level minions ready to kill them. In the very least, strive to place the lively room in the path between attackers and the Dungeon Heart.
===Training Overview===
Training is a primary job for Skeletons, Spiders, Demon Spawns, Orcs, Barbarians, Giants, and Samurai. It is a secondary job for Dragons, after research. Rather than idle in their Lairs, these creatures prefer to train. Therefore, they need to be given something else to do when money is too tight.
All other creatures, including Imps, are willing to use the Training Room when dropped into it. They will use it until they reach Level 10, breaking only for lunches, paydays, battles, and healing, and only stopping completely if gold runs out.
The table below shows the cumulative gold needed to train a creature to a specified level. The entries are roughly in descending order of how quickly the creature can reach level 10.
­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­ 	­Training Costs for Creatures­
Icon 	Creature 	 	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...
Icon 	Creature 	 	2 	 	3 	 	4 	 	5 	 	6 	 	7 	 	8 	 	9 	 	10 	Grow Up 	 	
 	Skeleton 	20 	80 	 	360 	 	760 	 	1,280 	 	1,980 	 	2,840 	 	3,880 	 	5,180 	 	6,820 	 	 	
 	Hellhound 	14 	112 	 	504 	 	798 	 	1,162 	 	1,652 	 	2,254 	 	2,996 	 	3,906 	 	5,054 	 	 	
 	Orc 	15 	120 	 	540 	 	1,155 	 	1,950 	 	2,475 	 	3,120 	 	3,915 	 	4,890 	 	6,120 	 	 	
 	Dragon 	40 	200 	 	960 	 	2,040 	 	3,440 	 	5,320 	 	7,600 	 	10,400 	 	13,880 	 	18,240 	 	 	
 	Dark Mistress 	24 	192 	 	864 	 	1,848 	 	3,120 	 	4,800 	 	6,840 	 	8,112 	 	9,696 	 	11,640 	 	 	
 	Warlock 	30 	240 	 	1,080 	 	2,310 	 	3,900 	 	6,000 	 	8,550 	 	11,760 	 	15,660 	 	20,580 	 	 	
 	Demon Spawn 	15 	120 	 	540 	 	1,155 	 	1,950 	 	3,000 	 	4,275 	 	5,880 	 	7,830 	 	10,290 	12,750 	 	
 	Bile Demon 	38 	304 	 	1,368 	 	2,926 	 	4,940 	 	7,600 	 	10,830 	 	14,896 	 	19,836 	 	26,068 	 	 	
 	Vampire 	50 	200 	 	900 	 	2,200 	 	4,650 	 	8,100 	 	13,150 	 	21,300 	 	31,450 	 	43,600 	 	 	
 	Imp 	10 	410 	 	980 	 	1,390 	 	1,920 	 	2,620 	 	3,480 	 	4,550 	 	5,860 	 	7,500 	 	 	
 	Horned Reaper 	150 	2,400 	 	10,950 	 	23,250 	 	39,300 	 	49,800 	 	62,700 	 	78,600 	 	98,400 	 	123,000 	 	 	
 	Troll 	12 	192 	 	876 	 	1,860 	 	2,508 	 	3,336 	 	4,380 	 	5,652 	 	7,224 	 	9,192 	 	 	
 	Fly 	5 	80 	 	365 	 	775 	 	1,310 	 	2,005 	 	2,870 	 	3,935 	 	4,590 	 	5,410 	 	 	
 	Ghost 	20 	320 	 	1,460 	 	3,100 	 	5,240 	 	8,020 	 	11,480 	 	15,740 	 	20,980 	 	27,560 	 	 	
 	Tentacle 	14 	224 	 	1,022 	 	2,170 	 	3,668 	 	5,614 	 	8,036 	 	11,018 	 	14,686 	 	19,292 	 	 	
 	Spider 	18 	288 	 	1,314 	 	2,790 	 	4,716 	 	7,218 	 	10,332 	 	14,166 	 	18,882 	 	24,804 	 	 	
 	Beetle 	8 	128 	 	584 	 	1,240 	 	2,096 	 	3,208 	 	4,592 	 	6,296 	 	8,392 	 	11,024 	 	 	
­Training Costs for Subverted Heroes­	­Training Costs for Subverted Heroes­	­Training Costs for Subverted Heroes­	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­ 	­Training Costs for Subverted Heroes­
Icon 	Creature 	 	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...	Cumulative gold spent to reach level...
Icon 	Creature 	 	2 	 	3 	 	4 	 	5 	 	6 	 	7 	 	8 	 	9 	 	10 	Grow Up 	 	
 	Samurai 	50 	200 	 	900 	 	1,900 	 	3,200 	 	4,950 	 	7,100 	 	8,400 	 	10,000 	 	12,050 	 	 	
 	Barbarian 	40 	200 	 	960 	 	2,040 	 	3,440 	 	5,320 	 	7,600 	 	10,400 	 	13,880 	 	18,240 	 	 	
 	Knight 	40 	200 	 	960 	 	2,040 	 	3,440 	 	5,320 	 	7,600 	 	10,400 	 	13,880 	 	18,240 	 	 	
 	Priestess 	16 	128 	 	576 	 	1,232 	 	2,080 	 	3,200 	 	4,560 	 	6,272 	 	8,352 	 	10,976 	 	 	
 	Wizard 	30 	240 	 	1,080 	 	2,310 	 	3,900 	 	6,000 	 	8,550 	 	11,760 	 	15,660 	 	20,580 	 	 	
 	Giant 	35 	280 	 	1,260 	 	2,695 	 	4,550 	 	7,000 	 	9,975 	 	13,720 	 	18,270 	 	24,010 	 	 	
 	Thief 	12 	192 	 	876 	 	1,860 	 	2,508 	 	3,336 	 	4,380 	 	5,652 	 	7,224 	 	9,192 	13,000 	 	
 	Archer 	8 	128 	 	584 	 	1,240 	 	2,096 	 	3,208 	 	3,904 	 	4,752 	 	5,800 	 	7,112 	 	 	
 	Monk 	12 	192 	 	876 	 	1,860 	 	3,144 	 	4,812 	 	6,888 	 	9,444 	 	12,588 	 	16,536 	 	 	
 	Mountain Dwarf 	5 	80 	 	365 	 	775 	 	1,310 	 	2,005 	 	2,870 	 	3,935 	 	5,245 	 	6,890 	 	 	
 	Tunneler 	10 	160 	 	730 	 	1,550 	 	2,620 	 	4,010 	 	5,740 	 	7,870 	 	10,490 	 	13,780 	 	 	
 	Fairy 	4 	64 	 	292 	 	620 	 	1,048 	 	1,604 	 	2,296 	 	3,148 	 	4,196 	 	5,512 	 	 	
  	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
The manual claims that you can manually train a creature by possessing it and hitting the posts. This is one of the many untruths in it.
===Notes on Cost===
 Room Capacity
    1x1    	1
2x2 	1
3x3 	4
4x4 	7
5x5 	11
6x6 	18
7x7 	24
8x8 	32
9x9 	40
10x10 	  50  
The figures above assume the Training Room runs at 100% efficiency, meaning that the room has reasonable geometry and is bounded on all sides by fortified walls, doors, and/or Guard Posts. An inefficient room will exact the same ongoing costs, but its occupants' experience gains will get adjusted by the efficiency percentage. On the other hand, slapping creatures, running Must Obey, and torturing kin will make trainees work harder, and the Keeper can expect to pay less than the listed values and get ready for battle more quickly.
Speed, either from the Keeper spell Speed Monster or the creature spell Speed, doubles the training speed while holding the cost steady. Throwing the Keeper spell will only save money in the case of creatures that are very expensive to train. Yet, the time saved makes this worthwhile in many situations.
Horned Reapers deserve a special mention for being simply horrendous trainees. Getting a Reaper from 2, his minimum level from the Temple, to 5, when he learns Speed, starts at about 37,000 gold plus paydays. Training the sacrificial creatures instead is a wise idea. Raising a Troll to 3, a Bile Demon to 4, and a Mistress to 5 only costs about 7000 gold and is accomplished in half the time. Throw these into the well, and the desired level 5 Reaper comes forth (the Temple takes the average level of the sacrifices, rounded down, and then adds +1).
===Notes on Time===
Between creatures' lunches, paydays, and the framerate your copy of Dungeon Keeper is running at, it is hard to guess precisely how long training takes. Training the highly-desirable level 3 Imp costs the equivalent of about 1 gold seam square and, since imps have unusually-high requirements for reaching 3, takes about five minutes. For all other creatures, training gets arduous at high levels; in a competitive situation, maxing out is not a good idea. Minions with reasonable, midrange training speeds, such as Warlocks and Bile Demons, take about 27 minutes to reach the ninth level and 35 minutes, total, for ten.
The training gap between the highly-skilled, martial types (particularly those who can cast Speed themselves) and the buffoons is vast; a Samurai goes from ground-level to ten in about twelve minutes, whereas a Beetle takes about an hour and a half.
===Experience Overview===
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Modifier	100%	135%	170%	205%	240%	275%	310%	345%	380%	415%
 	The Modifier applies to:
* Salary
* Research Skill
* Manufacturing Skill
* Scavenging Skill
* Health
* Strength
* Dexterity
* Experience for hitting	The Modifier applies to:
* Salary
* Research Skill
* Manufacturing Skill
* Scavenging Skill
* Health
* Strength
* Dexterity
* Experience for hitting	The Modifier applies to:
* Salary
* Research Skill
* Manufacturing Skill
* Scavenging Skill
* Health
* Strength
* Dexterity
* Experience for hitting	The Modifier applies to:
* Salary
* Research Skill
* Manufacturing Skill
* Scavenging Skill
* Health
* Strength
* Dexterity
* Experience for hitting	The Modifier applies to:
* Salary
* Research Skill
* Manufacturing Skill
* Scavenging Skill
* Health
* Strength
* Dexterity
* Experience for hitting	The following are not affected:
* Hunger
* Training Skill
* Annoyance
* Armor Level
* Movement Speed
* Luck
* Fear
* Hearing	The following are not affected:
* Hunger
* Training Skill
* Annoyance
* Armor Level
* Movement Speed
* Luck
* Fear
* Hearing	The following are not affected:
* Hunger
* Training Skill
* Annoyance
* Armor Level
* Movement Speed
* Luck
* Fear
* Hearing	The following are not affected:
* Hunger
* Training Skill
* Annoyance
* Armor Level
* Movement Speed
* Luck
* Fear
* Hearing	The following are not affected:
* Hunger
* Training Skill
* Annoyance
* Armor Level
* Movement Speed
* Luck
* Fear
* Hearing
 	 	 	 	 	 	 	 	 	 	
==Dungeon Keeper 2==
"Your creatures use the Training Room to hone their fighting skills. Working with the dummies and targets available, creatures increase their experience level every turn. Each turn, there is a cost in Gold incurred for each creature that you are training. Once a creature has gained the required experience points, it advances to the next level."
The Training Room is a furnished room that enables creatures to train themselves up to level 4. The maximum number of trainees is equal to the number of central training dummies plus wall targets, plus one. The minimum functional size of the Training Room is 3 x 1 along a corridor with reinforced walls or 3 x 3 in an open area; these rooms have trainee capacities of 3 and 2 respectively.
With the exception of the Imp, all creatures can train, costing you 5 gold per second each. The moment a training creature reaches level 4, they cannot learn any more here and stop training immediately. From level 4, creatures can only improve their skill in the Combat Pit or in live combat with enemies.
The Training Room attracts Salamanders, but only on levels that contain lava. Other evil creatures that like to train are the Goblin, Skeleton and Black Knight; the Troll and Bile Demon will also train if they are not needed in the Workshop. Of the heroes, only the Knight and Thief are very willing to train. Placing any of your level 1-3 creatures in the Training Room will force them to train.
All creatures who train here gain experience at a rate of 20% of what they would gain in combat.
==Dungeon Keeper Online==
==Dungeon Keeper Mobile==
===Overview===
The dojo where your minions trained to become stronger and the preferred dwelling of the Necromancer. This room sliced all enemies inside the room's boundaries. Due to its short range, this room functioned best as a distraction for invading minions, similar to a Guild Lair.
===Notes===
*Unlocked the ability to summon the Necromancer.
*Bolstering reduced training time and increased this room's health.
*While a minion was being upgraded, they would hang out in the Training Room instead of their normal room.
*Had low health until very high ranks. The main point to ranking a Training room was to make it less of a liability.
===Training===
Training involved increasing the levels of Minions and Immortals to increase their powers. Training them would always increase their damage and health. Some training upgrades added extra abilities, modifiers or new powers. The costs of training were always gold for minions, though some training upgrades for Immortals costed Dreadstones.
Unlike in previous instalments, training did not occur in the Training Room, though minion training was enabled by the Training Room.
====Minion Training Cost====
Level	 	 	 	 	 	 	 	 	
1 	- 	- 	- 	- 	- 	- 	- 	- 	-
2 	2,000	4,000	6,500	25k 	30k 	350k	700k	650k	1.6M
3 	5,000	8,000	20k 	70k 	300k	600k	1.5M	1.4M	2.5M
4 	10k 	15k 	55k 	250k 	550k	1.3M	6.2M	2.3M	6.4M
5 	40k 	60k 	80k 	500k 	2.1M	2.2M	13M 	5.9M	13.2M
6 	95k 	150k 	200k 	1.2M 	5.0M	5.5M	25M 	13M 	28M
7 	380k 	400k 	450k 	2M 	13M 	13M 	38M 	22M 	42M
8 	850k 	950k 	1.1M 	13M 	20M 	17M 	52M 	30M 	?
9 	1.7M 	1.8M 	1.9M 	16M 	30M 	22M 	? 	44M 	?
10 	3.3M 	4M 	4.5M 	20M 	40M 	? 	? 	52M 	?
11 	13M 	13M 	13M 	26M 	48M 	36M 	? 	62M 	?
12 	15M 	13M 	16M 	32M 	52M 	42M 	? 	? 	N/A
13 	18M 	20M 	18M 	44M 	? 	? 	? 	? 	N/A
14 	22M 	24M 	21M 	52M 	? 	? 	N/A 	? 	N/A
15 	25M 	30M 	24M 	52.1M	? 	? 	N/A 	? 	N/A
16 	30M 	36M 	30M 	52.2M	? 	? 	N/A 	? 	N/A
17 	33M 	42M 	34M 	58M 	? 	? 	N/A 	? 	N/A
18 	36M 	48M 	38M 	62M 	? 	? 	N/A 	? 	N/A
19 	44M 	50M 	45M 	? 	? 	? 	N/A 	N/A 	N/A
20 	52M 	52M 	52M 	? 	? 	? 	N/A 	N/A 	N/A
21 	52.1M	52,2M	52.1M	76M 	N/A 	? 	N/A 	N/A 	N/A
22 	52.2M	52,4M	52.2M	84M 	N/A 	? 	N/A 	N/A 	N/A
23 	? 	62M 	55M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
24 	? 	64M 	58M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
25 	? 	66M 	62M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
26 	? 	68M 	64M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
27 	? 	72M 	68M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
28 	? 	76M 	72M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
29 	? 	80M 	? 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
30 	? 	? 	80M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
31 	? 	85M 	82M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
32 	? 	86M 	84M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
33 	? 	87M 	86M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
34 	? 	88M 	88M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
35 	? 	90M 	90M 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A
===Stats===
Defence 	Slice and Dice
Targets 	Ground & Air
Damage Type 	Physical
Attack Speed	1s
Attack Range	Within Room Tiles
Size 	4x4
===Upgrades===
Level	Damage	Health	BuildTime	Build Cost(Gold)	Defenders(Necro-mancers)	Max Necromancer Training	Dungeon Heart Required
1 	10 	450 	1h 	4,500 	1 	Level 1 	Level 3
2 	12 	750 	2h 	30k 	1 	Level 2 	Level 3
3 	14 	1,100 	4h 	75k 	1 	- 	Level 3
4 	16 	1,800 	8h 	180k 	1 	Level 3 	Level 4
5 	18 	2,600 	16h 	500k 	1 	- 	Level 5
6 	20 	3,850 	1d 	850k 	1 	Level 4 	Level 6
7 	22 	5,300 	1d 12h 	1.6M 	1 	- 	Level 7
8 	24 	7,350 	2d 	2.6M 	1 	Level 5 	Level 8
9 	26 	8,800 	2d 12h 	5.2M 	1 	- 	Level 9
10 	28 	10,400	? 	6.3M 	2 	Level 6 	Level 10
11 	30 	11,850	? 	13M 	2 	Level 7 	Level 11
12 	32 	13,500	? 	13.2M 	2 	- 	Level 12
13 	34 	15,000	? 	13.4M 	2 	Level 8 	Level 13
14 	36 	16,500	? 	18M 	2 	- 	Level 14
15 	38 	18,000	? 	28M 	2 	Level 9 	Level 15
16 	40 	19,500	9d 	35M 	2 	- 	?
17 	42 	21,000	10d 	40M 	2 	Level 10 	?
18 	44 	22,500	11d 	45M 	2 	- 	-
19 	46 	24,000	12d 	48M 	2 	Level 11 	?
20 	48 	25,500	12d 12h 	52M 	2 	Level 12 	?
21 	50 	27,000	13d 	52.1M 	2 	Level 13 	?
22 	52 	28,500	13d 	52.2M 	2 	Level 14 	?
23 	54 	30,000	13d 	54M 	2 	Level 15 	?
24 	56 	31,500	13d 	60M 	2 	- 	?
25 	58 	33,000	14d 	64M 	2 	Level 16 	?
26 	60 	34,500	14d 	66M 	2 	- 	?
27 	62 	36,000	14d 	68M 	2 	Level 17 	?
28 	64 	37,500	16d 	72M 	2 	- 	?
29 	66 	39,000	18d 	76M 	2 	Level 18 	?
30 	68 	40,500	20d 	80M 	2 	- 	Level 30
31 	70 	42,000	22d 	82M 	2 	Level 19 	Level 31
32 	72 	43,500	24d 	84M 	2 	- 	Level 32
33 	74 	45,000	26d 	86M 	2 	Level 20 	Level 33
34 	76 	46,500	28d 	88M 	2 	- 	Level 34
35 	78 	48,000	30d 	90M 	2 	- 	Level 35
Note - Max level is 35
==References==