Powersuit Zombie

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|-|Powersuit Zombie=
Powersuit Zombies is a Zombie that appears in Far Future wearing suits of protective armour.
In addition to providing protection, the Powersuit allows the zombie to take less damage certain hazards, such as ground plants.
==Overview==
Powersuit Zombies absorb 250 damage per shot and degrades at upon absorbing 125 damage per shot when his arm falls off, before dying at 250 damage per shot.
Due to it's special ability, it takes less damage from certain attacks such as:
*Fila-mint family plants
*Winter-mint family plants
*Pepper-mint family plants
*Ground plants, such as Spikeweed (no damage), and Spikerock (half damage)
==Almanac Entry==
==Strategies==
Powersuit Zombie is more akin to a stronger Conehead Zombie, and should be treated in a similar fashion; with the only major threats being it's resistance to certain plants in your arsenal and the occasional Parasite Zombie. 
==Gallery==
powersuitzombieHD.png|HD Powersuit Zombie
powersuitzombieInfectedHD.png|A Powersuit Zombie carrying a Parasite Zombie
==Trivia==
*It shares the same color palette as a Basic Zombie.
**It also reuses the same animations as a basic pirate zombie.
*The original design included a letter 'Z' on the chest-plate, but it was removed later on.
|-|Parasite Zombie=
Parasite Zombie is a special zombie that is encountered in Far Future. It occasionally appears on the heads of Powersuit Zombies, and are released when the Powersuit Zombie is either killed or knocked back. They can latch on Basic Far Future zombies and Plants if they are in its range.
==Origins==
Parasite Zombie is -surprisingly enough- inspired by parasites. 
Most notably, the Headcrabs of the Half-Life series; known for latching onto their host's head and taking control of their body, turning them into zombies.
==Overview==
Parasite Zombies absorb 270 damage per shot, and they do not degrade. 
They move by leaping on plants and basic zombies when they are 3 tiles within their range, if they latch on to a plant, they heal while biting plants they are latched on to, and they will continue to do so until the plant is destroyed or they are defeated.
==Almanac Entry==
==Strategies==
While generally a non-threatening zombie, it can cause some serious damage in unattended lanes by traveling a great distance in a short amount of time or lanes that deal less damage than it can heal by leeching off a plant, leaving it with enough health to proceed into your defenses. 
Ground plants such as spikeweed and spikerock can deal steady damage to it during it's short downtime where it cannot lunge at your house, while Infi-nut can take damage from it, it also cannot heal the Parasite Zombie, allowing your plants to attack it in this vulnerable position. 
==Gallery==
Parasite2HD.png|An HD Parasite Zombie
powersuitzombieInfectedHD.png|A Powersuit Zombie carrying a Parasite Zombie
==Trivia==
*Spice is likely a reference to the Dune book series, where one planet was known for a mysterious and addictive drug by the same name. Drugs called "spice" also appear in other science fiction, including Star Wars where Han Solo smuggled it for Jabba the Hutt and the "spice mines of Kessel" are mentioned.
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Category:Zombies with "Protected" toughness
Category:Zombies with "Flighty" speed
Category:Zombies with "Hungry" speed
Category:Zombies with "Average" toughness
Category:Zombies with armor
Category:Animal Zombies
Category:Zombies that summon other Zombies
Category:Plants vs. Zombies 2 zombies
Category:Plants vs. Zombies 2
Category:Far Future Zombies
Category:Created By Wynaut821
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