Power Rating

This page was last updated during patch v1.0.1797. The current patch is .
==Description==
Power Rating is the most fundamental stat in determining the overall damage output of a battleframe. All equipped weapons, abilities and modules contribute to a battleframe's total power rating (PR), which acts as a damage and healing multiplier for all weapons and abilities. For every +1 PR, you effectively gain +1% damage for all your damage output.
When calculating the damage modifier, it is important to remember that power rating is a multiplier, not the total bonus. This means a level one battleframe with a base 100 power rating is a damage multiplier of 100%, or 1.00x. A battleframe with 498 power rating would use 4.98 as a multiplier, affecting damage per shot for weapons and damage/heal output from abilities.
==Base Stats==
Base PR = 100 + 5 * (Level - 1)
Every battleframe has the same base power rating. A level one frame starts with 100 PR and gains +5 PR every level up. Therefore at level 40, a battleframe's base power rating will be 295. There are no items or perks that affect this value and power rating can only be further increased by equipping weapons, abilities and modules.
==Weapons and Abilities==
Level 	Base	1	...	5	...	10	...	15	...	20	...	25	...	30	...	35	...	40
Common 	0 	1	-> 	5	-> 	10	-> 	15	-> 	20	-> 	25	-> 	30	-> 	35	-> 	40
Uncommon	2 	-	-> 	7	-> 	12	-> 	17	-> 	22	-> 	27	-> 	32	-> 	37	-> 	42
Rare 	4 	-	- 	-	-> 	14	-> 	19	-> 	24	-> 	29	-> 	34	-> 	39	-> 	44
Epic 	6 	-	- 	-	- 	- 	-> 	21	-> 	26	-> 	31	-> 	36	-> 	41	-> 	46
All weapons and abilities have their own power rating based on the level and rarity of the item. The base power rating for rarities is: Common (0), Uncommon (2), Rare (4), and Epic (6). All modules gain 1.0 power rating per level up to a max of 40. Strictly in terms of power rating, this means one increased level of rarity is equivalent to the same rarity two levels higher.
More importantly, the rarity of the gear determines how many module slots it has, indirectly increasing the total power rating one piece can have. Common items have one slot, uncommon have two and rare/epic have three. This makes the difference between common to uncommon and uncommon to rare much more significant than rare to epic.
There are some rare, epic level 40 drops that exist that have 48 power rating instead of the standard 46. Most prevalent are the Necro prefixed weapons, but there are also some Bane prefixed abilities. 
==Modules==
Level 	Base	1 	...	5 	...	10	...	15 	...	20	...	25 	...	30	...	35 	...	40
Common 	0 	0.5	-> 	2.5	-> 	5 	-> 	7.5 	-> 	10	-> 	12.5	-> 	15	-> 	17.5	-> 	20
Uncommon	1 	- 	-> 	3.5	-> 	6 	-> 	8.5 	-> 	11	-> 	13.5	-> 	16	-> 	18.5	-> 	21
Rare 	2 	- 	- 	- 	-> 	7 	-> 	9.5 	-> 	12	-> 	14.5	-> 	17	-> 	19.5	-> 	22
Epic 	3 	- 	- 	- 	- 	- 	-> 	10.5	-> 	13	-> 	15.5	-> 	18	-> 	20.5	-> 	23
In addition to the specific boost given to the weapon or ability the module is slotted in, each one equipped contributes to a battleframe's overall Power Rating. Especially for secondary weapons and less important abilities, it is often useful to consider a higher power rating over higher boosts that only apply to the weapon or ability.
The Power Rating of a module is based on its level and rarity. It scales linearly based on level and a single module gives half as much power rating as a weapon or ability of the same level and rarity. The base power rating for rarities is: Common (0), Uncommon (1), Rare (2), and Epic (3). All modules gain 0.5 power rating per level, with a level 1 module adding 0.5 and a level 40 module adding 20. Strictly in terms of power rating, this means one increased level of rarity is equivalent to two levels higher.
==Trivia==
*Without any rare drops, a standard maxed out frame (level 40 epics) has 985 power rating