Brân Duedd (Mowgli)

===Basic Information===
 Race: Tengu
 Class: Bard (Detective)
 Level: 01
Experience: 842
 Alignment: Neutral Good
 Languages: Common, Draconic, Dwarven, Elven, Halfling, Tengu
 Deity: Agnostic
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 11 +0 (01 pts)
DEX: 12 +1 (00 pts) +2 Racial
CON: 10 +0 (02 pts) -2 Racial
INT: 14 +2 (05 pts)
WIS: 14 +2 (02 pts) +2 Racial
CHA: 16 +3 (10 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(Roll) HP: 08 = [1d08 + CON (00) + FC (00)] (Bard)
 AC: 14 = [10 + DEX (01) + Armor (03)]
 AC Touch: 11 = [10 + DEX (01) + Size (00)]
 AC Flatfooted: 13 = [10 + Armor (03)]
 INIT: +1 = [DEX (01)]
 BAB: +0 = [Bard (00)]
 CMB: +0 = [BAB (00) + STR (00) + Misc (00)]
 CMD: 11 = [10 + BAB (00) + STR (00) + DEX (01)]
 Fortitude: +0 = [Bard (00) + CON (00) + Misc (00)]
 Reflex: +3 = [Bard (02) + DEX (01) + Misc (00)]
 Will: +4 = [Bard (02) + WIS (02) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Falcata: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 1d8+0, Crit: 19-20/x3, Special: -
 Kukri: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 1d4+0, Crit: 18-20/x2, Special: -
 Dagger: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 1d4+0, Crit: 19-20/x2, Special: -
Dagger(T): Attack: +01 = [BAB (00) + Ability (01) + Misc (00) + Magic (00)]
 Damage: 1d4+0, Crit: 19-20/x2, Special: -
 Whip: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
 Damage: 1d3+0, Crit: 20/x2, Special: Nonlethal, Disarm, Trip
 Reach (15')
 (May be used adjacent)
 Does not Threaten
 (Provokes AoO)
 Weapon Finesse applies
===Racial Features===
Ability Adjustments: +2 (DEX), +2 (WIS), -2 (CON)
 Size: Medium
 Speed: 30'
 Favored Class: Bard
 Languages: Common,Tengu
 Gifted Linguist: +4 Linguistics, gain 2 Languages per Linguistics Rank
 Natural Weapon: Bite Attack, 1d3 Damage
 (Primary unless wielding Manufactured Weapon)
 Senses: Low-Light Vision
 Sneaky: +2 Perception, +2 Stealth
 Swordtrained: Proficient with sword-like weapons
===Class Features===
Bard (Detective)
 Armor/Weapons: Light Armor & Shields (not Tower) 
 Simple Weapons, Longsword, Rapier, Sap, Short Sword,
 Shortbow, Whip
 Eye for Detail: +1 KS (Local), Perception, Sense Motive
 +1 Diplomacy (Gather Information)
 Spellcasting: Cantrips/Spells
Bardic Performance (13 Rounds/Day)
 Careful Teamwork: Grant allies within 30 ft. +1 Initiative, 
 Perception, Disable Device, Reflex Saves, 
 AC vs. Traps & Flatfooted AC
 Countersong: Counter Sound Based Magical Effects
 Distraction: Counter Sight Based Magical Effects
 Fascinate: Cause audience to become Fascinated (Save DC 14)
===Feats===
Extra Performance (Level 01): Gain 6 Extra Rounds of Performance/Day
===Traits===
Canter (Social): Others +5 Bluff to deliver Secret Message
 Self +5 Sense Motive to intercept Secret Message
Skeptic (Magic ): +2 Saves vs. Illusions
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 09 = [Base (06) + INT (02)/Level; FC (01)] (Bard)
Skills Total Rank CS Ability ACP Misc
Acrobatics 00 0 0 1 -1 +0
Appraise 02 0 0 2 +0
Bluff 03 0 0 3 +0
Climb -01 0 0 0 -1 +0
Craft ( ) 02 0 0 2 +0
Diplomacy 07 1 3 3 +1(Gather Info)
Disable Device 0 0 1 -1 +0
Disguise 03 0 0 3 +0
Escape Artist 00 0 0 1 -1 +0
Fly 00 0 0 1 -1 +0
Handle Animal 0 0 3 +0
Heal 02 0 0 2 +0
Intimidate 07 1 3 3 +0
Knowledge (Arcana) 0 0 2 +0
Knowledge (Dngnrng) 0 0 2 +0
Knowledge (Engnrng) 0 0 2 +0
Knowledge (Geography) 0 0 2 +0
Knowledge (History) 0 0 2 +0
Knowledge (Local) 07 1 3 2 +1 (Detective)
Knowledge (Nature) 0 0 2 +0
Knowledge (Nobility) 0 0 2 +0
Knowledge (Planes) 0 0 2 +0
Knowledge (Religion) 0 0 2 +0
Linguistics 10 1 3 2 +4 (Gifted Linguist)
Perception 09 1 3 2 +3 (Tengu,Detective)
Perform (Oratory) 07 1 3 3 +0
Perform (Singing) 07 1 3 3 +0
Profession ( ) 0 0 2 +0
Ride 00 0 0 1 -1 +0
Sense Motive 07 1 3 2 +1 (Detective)
Sleight of Hand 0 0 1 -1 +0
Spellcraft 0 0 2 +0
Stealth 06 1 3 1 -1 +2 (Tengu)
Survival 02 0 0 2 +0
Swim 00 0 0 0 -0* +0
Use Magic Device 0 0 3 +0
*No Swim ACP for Wooden Armor
===Spell Lists (Known)===
0 Level Level 01 (2/Day)
* Detect Magic * Confusion,Lesser
* Prestidigitation * Touch of Gracelessness
* Resistance
* Sift
===Equipment===
Equipment Cost Weight
Explorer's Outfit - lb
Wooden Armor 20 gp 25 lb
Falcata 18 gp 4 lb
Kukri 8 gp 2 lb
Dagger (2) 4 gp 2 lb
Whip 1 gp 2 lb
Masterwork Backpack 50 gp 4 lb
 Inkpen x 2 2 sp - lb
 Ink (Black) 8 gp - lb
 Detectives Notebook* 10 gp 1 lb
*Bought as Traveling Spellbook
 Total Weight: 40 lb
 Light Medium Heavy 
Max Weight: 0-43 44-86 87-130
 0-38 39-76 77-115 (w/out MW Backpack)
===Finances===
PP: 00
GP: 30
SP: 08
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 23
 Height: 6'4"
 Weight: 175 lbs.
Hair Color: Black
 Eye Color: Black
Skin Color: Gray
Appearance: Tall and VERY thin. Coal black feathers, sharp black eyes.
 Neat, well groomed and dressed.
 Demeanor: Calm, cool and collected.
Background: Born to a rook of Tengu in Ranocchio, Brân Duedd (pronounced Brawn
 Dee(i)th) was indoctrinated early to the thieving ways of his race.
 He lived the first eight years of his life with his rook, stealing
 and running cons, always just a few steps ahead of the law in the
 great city of Venza. A few days after his fifteenth birthday that
 all changed.
 His rook, looking for a big score, decided to move their predation
 into Incudine. The guilds and craftsmen of Venza were swift to cor-
 rect the Tengu misbehavior - and their 'justice' was brutal. In the
 early hours of the day, just before dawn, a vigilante group caught
 the majority of the rook in their roost - an abandoned warehouse in
 Ranocchio. The barred the doors and set the building ablaze, then
 stood with knocked arrows to slay any Tengu trying to escape through
 the windows. Had Brân not been sent out to see to breakfast for the
 rook he'd have been caught as well.
 Some would take this sort of trauma and turn it to hate for those
 who perpetrated it. Brân Duedd is made of sterner stuff than that.
 Instead, he took the lesson to heart and set out to put himself on
 the right side of the law . . . well, most of the time anyway.
 He quickly figured out that those same skills that he'd carefully
 developed for surviving on the streets and waterways of Planks could
 also be used for 'up and up' living. He decided on a course of
 action and spent the years between that fateful morning and the
 present honing his skills, eking out a meager living finding what
 was lost and investigating the accused. As his reputation grew, so
 did his ability to support himself with his skills. He now makes a
 decent living for himself as a freelance detective.
===Adventure Log===
Buyer's Remorse (DM: Aldern Foxglove)
 XP Received: 842
Treasure Received: None (Died mid-adventure)
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Dec. 13, 2010) (Aldern Foxglove) level 1
*Approval (Dec. 21, 2010) (HolyMan) level 1
Category:Retired & Deceased Characters