Staff of an Element (Magic Staff)

Usable only by wizards, there are seven types of these staves: roll 1d100 to learn the exact type found.
Roll 	Staff Type
01-21	of Earth
22-42	of Air
43-63	of Fire
64-84	of Water
85-91	of Earth and Fire
92-98	of Air and Water
99-00	of Elemental Power
Each staff is a staff +2 and may be used as one without using any charges, striking for 1d6+2 points of damage. Staves of two elements gain all the powers of both staves, and the staff of elemental power has the powers of all four. Each staff contains the following powers when used on the Prime Material Plane:
* A -4 bonus to saving throws vs. attack forms based on that element.
* Complete immunity to attacks by any elemental of that type.
* The ability to summon one 8HD elemental of that type per day (as the wizard spell), each summoning costing one charge.
* Certain spell-like effects, each costing one charge per use. These created spell effects are treated as if cast by a 10th-level spellcaster. The effects are dependent on the type of element as follows:
* Earth: web, wall of stone
* Air: lightning bolt, cloudkill
* Fire: fireball, wall of fire
* Water: ice storm or wall of ice
When used on the elemental plane of the corresponding type, the powers are quite different. As long as one or more charges remain in the staff, the powers granted to the holder are not the powers given above, but rather the following powers:
* Immunity to damage from the plane itself, with vision to 60' range.
* Movement within the plane at the rate of 120' per turn (60'/round).
* Communication ability with any resident of that plane.
* A -4 bonus to Armor Class if attacked by a resident of that plane.
Note that these staves do not provide the ability to breathe on the plane: some other device or spell must also be used. However, when a staff is used along with a matching ring of elemental adaptation or talisman of elemental travel, all effects given above are extended to a 10' radius around the user.
Except for the staff of elemental power, each staff can be used to negate effects relating to the element to which it is opposed at the cost of one charge if the effect was produced by the opposite staff or two charges if a normal spell was used. For example, a staff of air could be used to negate a wall of fire spell cast by any wizard, at the cost of two charges.
A summoned elemental may be sent back to its home plane with the same cost of charges (one if produced by the opposite staff, two if conjured by spell), but the elemental must be touched by the staff (possibly requiring a normal attack roll).
If a staff is ever taken to the plane it is opposed to, it immediately explodes, inflicting 20 points of electrical damage plus 1d8 points of damage per charge remaining in the staff. The explosion fills a sphere of 60' radius: all creatures within the effect may make a saving throw vs. spell with a -4 penalty to the roll to take half damage. The wielder of the staff, however, gets no saving throw.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons