Hover (Wizard Spell)

By means of this spell, a mage can instantly arrest the movement of a falling, jumping, or flying creature within spell range (including the caster), stopping its aerial movement and fixing its position for a short (and variable) time.
The creature chosen by the caster is affected for one round. An aerial creature of Huge size or larger is affected for one round only, any other creature is affected for one round and receives a saving throw vs. spell. An aerial creature that succeeds can fly at half normal speed in the second round; a jumping or falling creature descends at feather fall rate (2 feet per second, 120 feet per round). In the third round all movement is normal.
If the save fails, creature hovers, up to a maximum of 4 rounds. The creature must make a saving throw every round to see if the effect ends—whether this is desirable not. If successful, the creature can move as described above. If the spell hasn't ended before the fifth round, it does so then.
This spell cannot be dispelled, nor can the hovering creature move aerially. A creature able to plane shift or become astral or ethereal can escape the spell in this way. A ring of free action provides complete immunity.
A hovering creature can launch missile weapons, cast spells, read scrolls, open locks, shout instructions, catch ropes or thrown items, turn around, and the like as if standing on firm and solid earth.
Notes: Very rare spell from the Forgotten Realms setting. Known to be in The Libram of Lathintel.
Category:Wizard Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Wizard's Spell Compendium