Occupied Karaz-a-Karak Level 2

Occupied Karaz-a-Karak Level 2 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, High Elves, Lizardmen, The Empire, Tomb Kings, Vampire Coast and Vampire Counts.
==Effects==
=== Bretonnia ===
"Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too."
*Control: +2
*Growth: +40
*Grants 4 construction slots in the settlement
*Provides garrison:
**2 Foot Squires
**2 Men-at-Arms (Shields)
**3 Spearmen-at-Arms (Shields)
**3 Peasant Bowmen
=== Dark Elves ===
"Where the Druchii dwell, so too does brutality and disharmony make its home."
*Income generated: 120
*Growth: +20
*Grants 4 construction slots in the settlement
*Provides garrison:
**2 Bleakswords
**3 Dreadspears
**3 Darkshards (Shields)
=== High Elves ===
"Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure."
* Income generated: 150
* Growth: +20
* Grants 4 construction slots in the settlement
* Provides garrison:
** 4 Spearmen
** 4 Archers (Light Armour)
=== Lizardmen ===
"A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest."
*Income generated: 120
*Public order: +2
*Growth: +20
*Grants 4 construction slots in the settlement
*Provides garrison:
**2 Saurus Spears (Shields)
**3 Saurus Warriors (Shields)
**3 Skink Cohort
=== The Empire ===
"Villages dot the Empire, usually comprising a marketplaz, a tavern, and a stockade - if the denizens are lucky."
* Income generated: 90
* Public order: +2
* Growth: +20
* Grants 4 construction slots in the settlement
* Provides garrison:
** 3 Spearmen (Shields)
** 3 Swordsmen
** 2 Crossbowmen
=== Tomb Kings ===
"Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them."
*Income generated: 120
*Growth: +20
*Grants 4 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**3 Skeleton Spearmen
**2 Skeleton Warriors
**2 Skeleton Archers
=== Vampire Coast ===
"A filthy, broken-down place, where evil plans are hatched and dark plots germinate."
* Income generated: 360
* Growth: +20
* Vampiric corruption: +1
* Grants 4 construction slots in the settlement
* Provides garrison:
** 1 Deck Droppers
** 1 Syreens
** 2 Zombie Pirate Deckhands Mob
** 1 Zombie Pirate Deckhands Mob (Polearms)
** 3 Zombie Pirate Gunnery Mob (Handguns)
=== Vampire Counts ===
"The peasantry live in small communities of inter-related families, and never venture far from their hovels."
*Income generated: 360
*Growth: +20
*Vampiric corruption: +1
*Grants 4 construction slots in the settlement
*Provides garrison:
**4 Skeleton Spearmen
**2 Zombies
**2 Fell Bats
== Building Chain ==
* Tier I - Occupied Karaz-a-Karak Level 1
** Tier II - Occupied Karaz-a-Karak Level 2
*** Tier III - Occupied Karaz-a-Karak Level 3
**** Tier IV - Occupied Karaz-a-Karak Level 4
***** Tier V - Occupied Karaz-a-Karak Level 5
Category:Special settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:The Empire settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings
Category:High Elves settlement buildings