ArmorPlus/Changelog (1.16)

On this page, the changelog for the mod ArmorPlus can be found. It can also be found on sokratis12GR's ArmorPlus GitHub repo. This page is almost a direct copy of the official changelog, although it has been formatted and properly linked for the wiki.
=== 1.16.5-16.6.0 ===
* Added the following COMMON configs
** Special Effect Toggles (enable/disable armor & weapon effects for each material)
*** When a toggle is turned on, the effects of the set will be disabled, tooltips will show (DISABLED) on abilities when they have been disabled.
** World Gen Values and Toggles (enable/disable, veinSize, exposure, minY, maxY, etc) for each Ore.
* Fixed Natural Immunity effects having bubbles.
=== 1.16.5-16.5.2 ===
* Added a localization entry for "armorplus.buff.fire_extinguish"
* Fixed an issue where Natural Immunity wouldn't provide any effects.
=== 1.16.5-16.5.1 ===
* Changed mod's short description to more accurately represent the mod and what it does.
* Fixed crashes related at empty buff lists, which were causing all non effect armors to cause crashes.
* Removed any and all configs related to the armors directly (didn't actually work so there was no point in them), kept the world gen configs.
=== 1.16.5-16.5.0 ===
* Removed strays from the possessed grounds and valley of souls spawns list.
* Made all modded biomes 5x rarer than before (0.05 chance to 0.01 chance).
* Removed "Thank you cake" reward on world start.
* Infused Lava tools now use obsidian sticks instead of regular sticks for their recipes.
* Super Star Armor now provides Fire Resistance as well (and Fire Extinguish which removes any visual fire).
* All armor bases now require a core in their crafting recipe:
** Guardian Bases: Prismarine
** Super Star Bases: Nether Star
** Ender Dragon Bases: Dragon Breath
* Slayer Base now requires all the mentioned above bases (Guardian, Super Star, Ender Dragon) alongside some ultimate material to be crafted.
** Introduced slayer bases for weapons and tools.
* Slayer armor and tools will now retain all of its material's powers and claim them as their own.
** Increased the attack damage done by tools by 1.5 intervals.
* The current iteration of Obsidian Armor is now renamed to Enriched Obsidian Armor and will provide additional toughness level.
* Slightly buffed the durability of the Slayer Armor, Enriched Obsidian Armor and its tools
* Added Wither Immunity to the Ender Dragon Armor like in 1.12.2
* Frost Armor's Fire Weakness adds another 5 seconds to any fire damage taken.
* Infused Lava Armor's Water Weakness halves all your underwater breathing air by 2 for each tick.
* Removed Herobrine.
* Added some more functionality to the **Unknown** enchantment
** SPOILER ALERT:
*** Wearing a metal helmet during a thunderstorm has a 25% chance to spawn a harmless thunder on top of the player.
*** Using a bow with the enchantment on will spawn a sequential line of lightning bolts, eats 10 durability per summoned lightning bolt per tick.
*** Attacking with a trident with the enchantment, 5 lightning bolts will spawn surrounding the target (may damage you in the process).
*** A few more
 
=== 1.16.5-16.4.1 ===
* Fixed a bug causing flight and water weakness to not work.
* Note: Configs might not work as intended, please ignore them for now.
=== 1.16.5-16.4.0 ===
* From now on, supporting only 1.16.5+
** First official major release after the 1.12.2 releases.
* Minimum required forge version 36.0.42
* Added 3 new biomes (Frozen Plains, Valley of Souls and Possessed Grounds)
* Re-Added Trophy Blocks, drops enabled for the boss entities (Elder Guardian, Wither Boss, Ender Dragon) and the current wip A+ bosses
* Added Lava Shards & Frost Shards, they can be turned into crystals using 3x3 shards
* Added Castle & Colored Brick Stairs & Slabs with recipes to match them
* Added Snow Bricks (crafted using 2x2 Snow blocks), Stairs (crafted like regular stairs) and Slabs (crafted like regular slabs)
* Added Frost Wolves (Tamable, Wild, Aggressive), Frost Wolf Alphas (Untamable, Wild, Hostile, Pack-Leaders) drop hide.
* Added Boreas, a minotaur like monster that inhabits the "Frozen Plains" biome, it's aggressive and very wip.
* Changed the hardness and harvest level of the lava & frost crystal ores and their drops for each variant.
** Stone: Now drop 1-2 shards, require Iron Pickaxe or higher harvest level, fastest to mine.
** Obsidian: Now drop 3-7 shards, require Diamond Pickaxe or higher harvest level, faster to mine.
** Compressed: Drops are unchanged (1-2 crystals), require Netherite Pickaxe or higher harvest level, same mining speed.
* Added soul box, used to transform a villager into a Soul Exchanger.
** Crafted Table Recipe: 1x Glowstone surrounded by 4x Soul Sand and 4x Stone.
* Introducing the Soul Exchanger (Villager Profession), by having a villager next to x, they will obtain this profession.
** Provides a way to get frost & lava shards and crystals, blaze rods/powder, minor souls, major soul exchange as well as a way to obtain Soul Stealer books and/or enchanted weapons.
* Added Soul: Slayer (`armorplus:soul_slayer`)
** Crafting Table Recipe: 1x Elder Guardian Soul, 1x Wither Boss Soul, 1x Ender Dragon Soul (Shapeless)
** Used alongside the slayer bases in a smithing table to create the slayer armor pieces.
* Changes to "The Ultimate Material"
** Crafting Table Recipe: 1x Guardian Scale, 1x Wither Bone, 1x Ender Dragon Scale, 1x Infused Frost-Lava Crystal (Shapeless)
** Used to create the slayer bases in a crafting table, the recipe layout for the bases is the same one vanilla armors use.
* Added Infused Frost-Lava Crystal (`armorplus:infused_frost_lava_crystal`)
** Smithing Table Recipe: Infused Lava Crystal + Infused Frost Crystal (or vise versa)
** Used to create the frost lava set and an ingredient for future recipes
* Added Trophies (`armorplus:trophy`), a decorative block which can be obtained by killing bosses.
** By default, only drops from the (Elder Guardian, Wither Boss, Ender Dragon).
** Is fully customizable via nbt, so ModPack devs can tweak/add/remove drops as they see fit.
* Ignite (buff) now correctly applies before damage calculations and will cause mobs to drop their "cooked" variants of food when slayed.
* Infused Lava Tools now auto-smelt blocks into their "smelted" variant, configurable in `config/ap_config.toml`
* Removed Castle Block & Colored Brick Type to Block recipes (i.e. Wall -> Block, Corner -> Block);
* Remade the demonic dragon model & texture (still very much wip)
* Fixed a crash on world load related to Entity Types being null when mods like Reliquary, Better Diving, Minecolonies are present. (Hopefully).
* Fixed a NPE crash related to water weakness (It should be fixed please open a ticket if the issue persists) Fixes & Closes #250
=== 1.16.5-16.3.1 (BETA) ===
QUICK-FIX: Fixed a crash when booting and mekanism is not present. Fixes #248
* Fixed super star bow pulling animation not being correct.
=== 1.16.5-16.3.0 (BETA) ===
* Added support for 1.16.5
* Added Patchouli integration/support, 1st edition will not contain everything, will be updated alongside the mod updates.
* Added ToolTips to the armors, weapons, tools that display their conditions and their effects (and weaknesses)
* Added some commands "/armorplus <help, info, nodecraft, discord>"
* Added a new treasure enchantment "Unknown", in the future will provide a special effect based on the item it is applied to.
* Added Demonic Dragon (WIP) boss entity, a very wip model + texture + animation (No functionality atm)
* Added a new item "Wooden Rod", crafted via a shapeless recipe of 4 sticks together.
** It replaces the current sticks in mace recipes
* Added recipes for the slime and chicken armors.
* Added ElementalMastery Capability
* Added new "buffs": Fire Weakness, Natural Immunity (Provides Protection & Fire Resistance)
* Added a few advancements to keep track of your A+ progress.
* Added a special celebration item & advancement
* Made various currently available items (obsidian+ tier items) to be immune to lava
* Replaced the obsidian in the obsidian armor recipe with compressed obsidian (as it should have been).
* Replaced sticks in infuse lava tier + maces with obsidian sticks
* Adjusted some armor protection, toughness and knockback resistance values of several armors
* Fixed Flight equipment check conflicting with other mods (hopefully). Fixes #245
* Fixed Water Weakness not being applied correctly.
* Fixed repair materials not working for all items.
* Fixed some recipe miss-matches with Colored Stone Bricks.
* Fixed some items having incorrect colored names.
* Fixed armor items having incorrect durability values.
* Fixed GeckoLib animations not working in the newer versions of GeckoLib due to change in the controller usage.
* Fixed silent major issues caused with the model registering, fixed properly this time.
Technical:
* Added Elements (affinities) for future expansions, Added Frost Armor, Frost-Lava armor (obviously dev only).
* Added ElementalMastery(Element primary, Element secondary) capability for future use.
* Organized the language file (en_us.json), everything now should be inside a category/sub-category depending on what use it has.
=== 1.16.3-16.2.2 (BETA) ===
* Fixed world crash on startup when using other mods that check the entity registry. Fixes #243 (1/2)
* Fixed animation of the entities not existing and causing crashes. Fixes #243 (2/2)
=== 1.16.3-16.2.1 (BETA) ===
* Ensures ArmorPlus requires GeckoLib 3 to be present to prevent weird errors.
=== 1.16.3-16.2.0 (BETA) ===
* GeckoLib 3 is now a required dependency
** What does this mean? Well now, modeling and animation will be much easier. Entities, armors, weapons and even some items will get new models/animations.
* The obsidian & stone variants of lava crystal and frost crystal ores should now drop the correct crystal. Fixes #240 (1/2)
* Lava Crystals should now infuse when interacting with lava. Fixes #240 (2/2)
* ConfiguredFeatures should no longer cause issues with world generation! Fixes #241
* Lava Crystals (Compressed/Original variant) now drop 1-2 crystals per ore, fortune affects it.
* Wither Skeleton Boss now uses Geckolib's animation system and is now animated, still not fully functional, no boss stages, fights, location yet.
* Added WIP Maces
** Maces have a "weight" factor
*** LIGHT: faster attack speed, weaker damage.
*** NORMAL: normal attack speed, average damage.
*** HEAVY: very slow attack speed, massive damage.
** Attack types
*** Sweeping: Charges up power for a swinging blow.
*** Shockwave: Depending on the material, the maces can destroy blocks in line of sight, for the cost of a heavy chunk of durability with a cooldown added on top.
** The current recipe (is subject to change in the future), where S - Stick, M - Material
Mace Recipe
* Added the first config entries.
** Ore Lava/Frost Crystal world generation is now toggleable. You can enable/disable it. (Of course with this being the first config, options will definitely change over time)
** Ore Lava/Frost Crystal world generation is now configurable, the vein size of each variant, the original Y offset and range they can spawn in.
* Added a new Recipe API for easier creation of crafting shaped/shapeless and/or smithing recipes.
** Rewrote how all the recipes are being added/changed/generated so expect some recipes to be missing/changed.
** Recipes will be changing periodically until they reach a final "satisfying" state.
** I'll include all the changes in a guide/recipe book or something in game in a later version
* Changed the (Guardian, Super Star and Ender Dragon) swords, battle axes, pickaxes and bows to have a base item as a result of their recipe after which you need to add souls to them in the smithing table.
* Added new items:
** Guardian, Super Star, Ender Dragon bases for the following tools/weapons: swords, battle axes, pickaxes and bows.
** Obsidian Stick, crafted by using 2 obsidian blocks (shapeless recipe). Used for the new recipes of high tier items.
* Fixed bows not having a pulling animation with new textures! Fixes #242
* Added some flavour text to some items to hopefully help indicate how to use them.
=== 1.16.3-16.1.1 (BETA) ===
QUICK-FIX: Fixed Version mismatching, recipe mismatching.
=== 1.16.3-16.1.0 (BETA) ===
Keep In Mind that this is still beta, so some stuff might not have textures, others might crash etc. PLEASE REPORT ANY
ISSUES AT THE GITHUB ISSUES TRACKER: ARMORPLUS GITHUB ISSUE TRACKER
* **Added support for 1.16.4, Requires TheDragonLib-1.16.3-1.1.0 or later**
* Added 2 new ore variations for the Lava & Frost ores (Stone & Obsidian)
** Lava/Frost Crystals can be found in the world, from **Y: 0 up to Y: 20**, their rarity varies to their variation.
** Lava Crystals cannot be found in frozen, icy, snowy or ocean biomes.
** Frost Crystals can only be found in frozen, icy, snow, taiga or extreme hills biomes.
** Updated their textures to more closely match the lava/frost crystals.
** All 3 variants can be found in the Overworld.
** Stone variants Y:12 up to Y:20
** Obsidian variants Y:6 up to Y:10
** Compressed Obsidian variants Y:0 up to Y:4
* Added back enhanced vanilla armors.
** Enhanced is no longer an enchantment.
** Added Enhanced Materials (Enhanced: Chainmail/Iron/Gold/Diamond)
** Enhanced Materials are can be used to craft the enhanced armors (mirroring the vanilla recipes)
** Enhanced Netherite armor can be obtained by combining netherite armor in the smithing table with an `Enhanced: Netherite Ingot`
* Removed a lot of redundant localization.
* Added new items (Super Star, Guardian, Ender Dragon, Slayer) bases, they need to be combined with the soul of their respective mobs in order to give you the complete item
** You combine the base + the corresponding soul in a smithing table to get the expected complete armor piece
** Recipes: `[Material Piece Base]` + `[Boss Soul <Mob>]` = `Material Piece`
* Changed the Super Star, Guardian, Ender Dragon crafting table recipe outcomes to give a base item instead of the full item.
* Added Boss Souls (Elder Guardian, Wither Boss, Ender Dragon)
** Added servant/minion souls (Guardian, Wither Skeleton, Enderman, Blaze)
** Added "pity" recipe for boss souls which require 4x lesser souls + 1 corresponding material + 4x corresponding blocks
** (once a soul has been obtained the recipes will be unlocked and can be viewed on the recipe book)
* Added recipes for the arrows (8x arrows + 1 of the materials = 8 material arrows)
* Added a new ability `WATER_WEAKNESS` and assigned it to the infused lava armor, while you have the full set equipped and go into water, the armor will gradually lose durability
* From now on the `<build>` part (the last part) of the mod's version, will only increase if there were any internal issues with the file and will reset on every `<mcversion>-<major>.<minor>.<patch>` update
* Added a way to infuse a **lava crystal** into an **infused lava crystal** by **throwing** them in **lava**.
* Removed the particles from the effects that the armors provide
* Added bows back (their durability has changed), now its **(1/2)** of the material durability
** Coal: 30 | Lapis: 125 | Redstone: 125 | Emerald: 780 | Infused Lava: 1500 | Obsidian: 2100
** Skeletal King's: 3000 | Elder's Force: 3000 | Rifting Light: 3000
* Fixed ArmorPlus arrow entities causing crashes.
* Fixed Skeletal King, Witherlings causing crashes
** Removed Wither Minions (WIP, Projectiles)
=== 1.16.3-16.0.1.2 (BETA) ===
* Fixed servers crashing on startup.
* Fixed emerald weapon/armor temporary recipes.
* Fixed some more recipes being broken.