Probe Enemies (Priest Spell)

When probe enemies is cast, all hostile entities within the spell's range, and in the priest's line of sight, are probed by the spell's magic. While the duration lasts, the caster must maintain concentra­tion; if the caster is distracted (i.e., suffers damage casts another spell, initiates melee, and so on), the spell fails, and no information is learned. Once the duration has run its course, however, the caster will know which opponent is the most powerful, or which foe poses the greatest threat to the priest, if no single enemy can be regarded as more powerful than any other. Note, however, that the spell does not tell the caster why or what makes a given crea­ture more powerful than another, only that it is more powerful in some way.
While this spell offers no saving throw to those it inspects, magic resistance still applies, as do magical effects that impede the effectiveness of Divination magic (e.g., amulet of proof against detection and location). In such instances, the probe enemies spell will choose the most powerful opponent who is not so obscured.
Notes: Very rare spell granted by the elven god Corellon Larethian. (Updated from Dragon Mag­azine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells