106298-seeds-should-be-a-tradeskill-item

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While gathering reagents for crafting, I found my bag encumbered by a mass of seeds, leaving me with a lot less bag space to carry around my actual haul. 
 
To me, seeds have only one purpose- to make plants, which are tradeskill items that do not take up bag space. I've heard an argument that they can inadvertently be decor because they go in a garden, but I don't think that's really substantial. 
 
Could someone provide me for a valid reason for them not being tucked away in the tradeskill items bag?	
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			Yes, because they're not a material for any crafting profession. Everything in the Tradskill bag can be crafted into something.	
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There's another reason: because in order to use them, they need to be in your main inventory, unlike all crafting materials.
 
I do agree that seeds are a hassle though.	
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			How bout the dev's statement, that the bags are as full as they can be.	
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			I agree. The seeds should be in the tradeskill bag. Unfortunately due to the technical limitation of them needing to be a usable item from your inventory we were unable to move them there. It is definitely something we're keeping in mind as we look for ways to improve inventory management or the gardening system.	
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Basically, the biggest obstacle to seeds becoming a tradeskill item is that we have to right click to use them. However, right clicking on tradeskill items sends them to the tradeskill bag.
 
But, here's an idea. What about the quest item bag? Do the same thing but for seeds. It's still part of our inventory, so we can still right click to use the seeds if they were there instead.	
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Here's an idea: a seed box.
 
When a player goes to a Garden, then can go and deposit or (if they have permissions or own it) withdraw seeds, which can then be used from that area with a special menu for fast planting.	
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			/signed on the Seed Box idea.  There have been several times I got up to my housing plot and then had to turn around to go BACK to the bank because I forgot to pick seeds up on the way... a little mini bank-style box that we can attach to the garden and deposit our seeds in would be a SMASHING idea... and hey, it's an easy way for me to gift seeds to my neighbors with housing plots as well!	
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			Easy Seed addon solves this issue. Maybe carbine could look at the functionality it provides and integrate something like that. That would allow them to move it to the tradeskill bag.	
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The most elegant solution seems to me to be:
 
1) Move seeds to the tradeskill bag.
2) Add a popup menu when you select or right-click a seed plot, listing the available seeds. Clicking on one will plant it.
3) Profit!
 
The most user-friendly solution seems to me to be:
 
1) Move seeds to the tradeskill bag.
2) Create a custom planting interface that allows us to assign a number of seeds of each type we want to plant. So e.g. if I had a 9-plot garden to fill, I could select for planting two logicleaf plants, two goldleaf plants, two bladeleaf plants, and three coralscale plants. Assuming I had enough plants, the plot would fill in that order with those plants. This would enable users to "program" which seeds they want planted, and automagically replant each time they harvest.
3) Profit!	
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