AmphiWings (Dragon Cat114)

==Rules==
Feel free to draw fanart (as long as the creator is credited), and make OCs. NO animus OCs, this tribe is physically incapable of having animus dragons. Feel free to make a Working Class, A noble, or a poor class (All Royalty positions are filled). Hybrids are permitted but MUST be a CANON tribe (RainWings, NightWings, MudWings etc). Your OC must have a believable story for how they came to be (if they’re a hybrid; i.e original group that came to the continent). 
NO ANIMUS DRAGONS, FIRESCALES, LEAFSPEAK. 
==Overview==
AmphiWings are a frog-based tribe (dart frogs, tree frogs etc). They have a constant need for their scales to be damp (they live in a rainforest so it works). Their scales can be blacks, browns, or greens with almost cyan colors occasionally. They can have white underbellies. They’re a typically peaceful tribe, preferring to keep to themselves. AmphiWings are used by a King and Queen with both a prince and a princess (Prince Leech, Princess Axolotl). 
=Physical=
==Appearance==
===Coloration===
Amphiwing are typically greens (light or dark; can be almost cyan) browns (almost black to reddish brown) with a lighter underbelly. Can have golden, brown, green, black, amber, or blue eyes. (Most common is green, gold, and brown). AmphiWings have specific circles on their snouts to indicate social class. These circles are typically the same shade as their underbelly. It is possible for an AmphiWing to have Pure white scales or even clear scales (very rare, those are called Glass AmphiWings and are fragile enough they typically die a few days after hatching). 
===General Build===
AmphiWings typically have long horns and a streamline body. They have spines running down back with webbing in between, starts at base of nose and trails down back until tail fin (resembles a LeafWing tail tip). They have similar webbing on their chest (running from between front legs to between back legs. Gills on their necks and circular scales with square-shape ones above and below. They usually have large eyes. 
===Development===
AmphiWings have a very peculiar series of development. See the timeline
Age #1 (Birth): An AmphiWing Dragonet is hatched without wings, hind legs, functioning gills, stickiness in their foot pads and with a fully divided tail fin (resembles a fish tail). 
Age #2 (3 months): The dragonet has begun to develop, the hind limbs are visible beneath the skin, the gills have begun to function slightly (can breathe slightly underwater; not to fast), wing buds have sprouted on shoulders, the stickiness in their foot pads is developing And their tail fins have begun to merge.
age #3 (1 yr): Legs have sprouted from the skin but are still small, tail fin is halfway merged, gills are getting stronger, wings have grown but haven’t gained their usual shape and are too small for flying, stickiness is fully developed (can now climb rocky/wood surfaces)
Age #4 (1 yr 3 months): Hind legs are nearly useful, wings are almost large enough for flight, tail fins are more than halfway merged, gills are fully functioning. 
Age #5 (2 yrs): Hind legs are full grown, wings are full grown, tail fins are fully merged.
==Hybrids==
Not very much to say about this, but most likely MudWing/AmphiWing, SeaWing/AmphiWing, or SilkWing/AmphiWing hybrids would work out the best considering the close genetics between them. 
==Abilities and Weaknesses==
AmphiWings are weak to an excessive amount of sun (will dry out their scales). They have a need to keep their scales moderately damp often, preferring darker/damper environments. They have the ability to see in the dark, as well as climb rocky/woody surfaces (like a tree frog). 
===PoisonScales===
Poisonscales are a mutated AmphiWing. Much like Firescales these dragons are born with scales venomous to the touch. These poisons can paralyze and if touched enough cause death. Dragons with these scales are more vibrant or violent colors to warn others not to touch (yellow, red, navy blue). Poisonscales are typically burnt (to evaporate the poisons/dry the poison glands) and if they survive are allowed to continue living, otherwise they are buried in the tribe graveyard. 
===Weaknesses===
Are sensitive to extreme brightness/heat. If they get too dry they can die from dehydration faster than any other tribe. 
===Fighting Styles===
Don’t really need them, this is a very peaceful tribe, they just want to vibe in their ponds. 
Being real they do have guards who have very lethal attack styled such as the duck.
The duck: flaring their wings and darting beneath their opponent to claw their underbelly
Confusion: The stickiness from their foot pads stings when in the eyes, so they can smack their enemy in the face and disorient them.
==Settlements==
These dragons live in small ponds scattered throughout their territory (these ponds are linked by underwater caves). The dragonets who cannot breath underwater yet live on the banks of these ponds with their parents.
The style of home depends on social class.
Royalty- Lives in massive underwater cave with carved thrones and rooms with beds (Class is decided by the three circular scales on snout; prince, princess, king, queen)
Other Royalty - Lives on the outer layers of the underwater cave palace, smaller rooms (Class is decided by 4 circular snout scales; distant royalty; 2nd cousins, distant uncles/aunts, retired kings/queens)
Nobles- Live in caves near the palace-cave. (Nobles have 5 circle face scales; royal guards/chefs, wealthy individuals)
Working Class: Live on the farther edge of the territory near the surface (6 face scales; artisans, farmers, hunters, gatherers)
Poor Class: Lives very close to the surface/on the surface or bank (7 face scales; servants)
==Naming Schemes==
Names are typically based off Amphibians (frogs/salamanders/newts), things you’d find in a pond/river (insects too), things associated with frogs/toads, aquatic plants found in ponds (i.e Lilypads). 
==Royalty==
AmphiWings typically have two monarchs, a King and a Queen who are married and have at least two dragonets (the eldest inherits the throne when the previous monarchs retire)
The current Queen is Queen Leopard-Frog (or just Leopard), the King is King Dart, they have two children, Prince Leech and Princess Axolotl.
If a monarch were to die without an automatic air, their sibling (since having at least two dragonets is required by AmphiWing law) would take over in their place. 
==Territory==
The AmphiWings reside oh the very tío of the wing peninsula in Pyrrhia. They dwell in small ponds concealed by the dense forestry. 
==History==
===Wars/Battles===
The AmphiWings (while having the abilities they do) are a peaceful tribe (I probably already mentioned that. During the Great Dragon War the AmphiWings were allied with the MudWings, SeaWings and RainWings, but only provided supplies and shelter, never actually growing involved in any major battles. Some minor skirmishes occurred between the SkyWings and the AmphiWings when the AmphiWings accidentally trespassed. 
===Heritage===
It is rumored the AmphiWings were the result of several SilkWing, MudWing, SeaWing or even RainWing hybrids with mutated Wings and growing processes, but the AmphiWings known this is merely a myth. The AmphiWings were an original tribe when Pyrrhia was created, however there was no knowledge of them until Darkstalker’s time, when they were discovered by a wing of SkyWings on patrol. The original Monarchs were Queen Lilypad and King Wood-Frog. Their descendent Prince Sprig had a daughter named Treefrog who in turn had a daughter named Leopard-Frog, who remains the current monarch, alongside King Dart and their children, Prince Leech and Princess Axolotl. AmphiWings take heritage the very seriously have an event monthly similar to Día De Los Muertos or Day Of The Dead. They do this every month on the full moon of said month to honor their ancestors. 
==Society/Culture==
===Social Classes===
Like I mentioned previously, AmphiWings have very distinct social classes. It is prohibited to have eggs with a dragon outside of your social class and any AmphiWing hybrids that choose to live with the tribe, are sent automatically to the lowest social class and are treated with disdain and dislike. The amount of respect a social class gets depends on the hierarchy. Unlike IceWings, it is impossible to move social classes, although there are no rules against getting rich in your social class. Say a working class Dragon become as rich as a noble, while they cannot move classes, their respect gets an increase. 
===Tribe Feasts===
Similar to LeafWings, AmphiWings have a tribe feast twice a year, once on the summer solstice and the other on the winter solstice, honoring both the shortest and longest days. 
==Allies==
===MudWings===
AmphiWings are allied with the MudWings, due to similar living styles and genetics. Hybrids of any allies can be moved into the Working Class no matter their face circles. AmphiWings assisted the MudWings by providing healing or resting spots during the war. 
===SeaWings===
The AmphiWings allied with the SeaWings as well despite the tensions between SeaWings and MudWings. They provided the SeaWings with healing and food.
===RainWings===
Once Queen Glory ascended the throne, she immediately sought allies. The AmphiWings being slight pacifists and being in an ideal spot for a long distance travel resting place, she agreed much to the dislike of the NightWings, who harbored a grudge against the AmphiWings. 
==Gallery==
File:Full Grown AmphiWing.jpg
File:One Year Old AmphiWing Base.jpg
File:Three month old AmphiWing base.jpg
File:1 year and three month AmphiWing base.jpg
Category:Content (Dragon Cat114)