Interruption Resistance/Poise

==Poise==
===Poise Bar Length===
The length of the poise bar is different between Single-Player Mode and Co-Op Mode.NGA: 
In Single-Player Mode,
\text{Real Length} = \text{Standard Length}
In Co-Op Mode,
\text{Real Length} = \text{Standard Length} \times \text{Co-Op Coefficient}
Generally, Co-Op Coefficient is determined by the number of players
Players	Co-Op Coefficient
2 	2
3 	3
4 	4
===Poise Bar Refilling===
When the bar is partially drained, it will start slowly refill until the bar backs to empty.
The bar will refill per frame.
\text{Refill Gauge Per Frame} = \text{Refill Speed} \times \text{Frame Time}
For example, if the game stays at 60FPS,
\text{Refill Gauge Per Frame} = \text{Refill Speed} \times \frac{1}{60}
===Poise Reset Time===
When the defender is poise broken,
If Poise Reset Time > 0, the bar will stop refilling. After a few seconds, the bar will reset to full and the defender will recover from the poise-broken state.
If Poise Reset Time = 0, the bar will continue refilling slowly.
===Poise Forced Reset===
Some enemies have special abilities to force resetting poise.
*Childe, La Signora and Magatsu Mitake Narukami no Mikoto have this kind of abilities.
===Poise Type===
Poise Type is a setting for poise in a specific character or enemy and determines their poise characteristic.
Poise Type 	Standard Length	Refill Speed	Endurance	Poise Reset Time
Melee Character 	100 	5 	1 	2s
Ranged Character 	50 	3 	1 	3s
Slime 	30 	2 	1.5 	5s
Minion 	60 	5 	1.2 	5s
Humanoid Grunt 	100 	5 	1 	3s
Other Grunt 	120 	5 	0.8 	3s
Humanoid Demiboss 	210 	20 	1 	2s
Other Demiboss 	280 	20 	0.7 	2s
Boss 	2000 	100 	0.5 	0s
Humanoid Weekly Boss	500 	0 	1 	99999s
Fungus Battle 	225 	40 	1 	1s
===Character Poise===
Character 	Poise Type
Sword Characters 	Melee Character
Claymore Characters 	Melee Character
Polearm Characters 	Melee Character
Catalyst Characters (Most)	Ranged Character
Bow Characters 	Ranged Character
 	Melee Character
 	Melee Character
===Enemy Poise===
====Common Enemies====
Enemy 	Poise Type
(Small) 	Slime
(Large) 	Other Grunt
 	Humanoid Grunt
 	Minion
(Small) 	Slime
(Large) 	Humanoid Demiboss
(Fabulous Fungus Frenzy)	Fungus Battle
 	Slime
 	Minion
 	Minion
 	Humanoid Grunt
Bracer 	Other Grunt
Vanguard 	Humanoid Demiboss
Legionnaire 	Humanoid Demiboss
 	Minion
 	Minion
 	Minion
 	Humanoid Grunt
 	Humanoid Grunt
 	Humanoid Grunt
 	Humanoid Grunt
 	Humanoid Grunt
 	Humanoid Grunt
 	Humanoid Demiboss
(Low Tier) 	Minion
(Mid Tier) 	Grunt Other
(High Tier) 	Humanoid Demiboss
(Most) 	Humanoid Demiboss
 	Minion
 	Minion
 	Other Grunt
 	Boss
(Most) 	Minion
 	Humanoid Demiboss
 	Humanoid Demiboss
 	Other Grunt
(Low Tier) 	Minion
 	Other Grunt
 	Other Grunt
 	Humanoid Demiboss
 	Other Grunt
 	Other Grunt
 	Other Grunt
 	Humanoid Demiboss
 	Other Grunt
 	Other Grunt
 	Other Grunt
 	Other Grunt
 	Slime
 	Humanoid Grunt
 	Slime
 	Other Grunt
 	Minion
 	Other Grunt
 	Minion
 	Other Grunt
 	Minion
====Elite Enemies====
Enemy 	Poise Type
 	Humanoid Demiboss
 	Other Demiboss
 	Humanoid Grunt
 	Humanoid Demiboss
 	Humanoid Demiboss
 	Humanoid Demiboss
 	Other Grunt
 	Humanoid Demiboss
 	Humanoid Demiboss
 	Boss
 	Other Demiboss
 	Humanoid Demiboss
 	Humanoid Grunt
 	Other Grunt
 	Other Grunt
 	Other Grunt
 	Other Grunt
Bathysmal Vishap Hatchlings	Other Grunt
 	Boss
 	Other Demiboss
 	Boss
 	Other Demiboss
 	Other Demiboss
 	Humanoid Demiboss
 	Other Demiboss
(Small) 	Minion
(Large) 	Other Grunt
 	Humanoid Grunt
 	Other Grunt
 	Boss
 	Other Grunt
 	Boss
 	Humanoid Demiboss
====Normal Bosses====
Enemy	Poise Type
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Other Demiboss
 	Boss
 	Other Demiboss
 	Boss
 	Boss
 	Other Demiboss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
 	Boss
====Weekly Bosses====
Enemy 	Poise Type
 	Boss
 	Boss
(Phase 1 and 2) 	Humanoid Weekly Boss
(Phase 3) 	Boss
 	Boss
(Phase 1) 	Humanoid Weekly Boss
(Phase 2) 	Boss
(Normal) 	Humanoid Weekly Boss
(Baleful Shadowlord)	Boss
 	Boss
 	Boss
 	Boss
 	Boss
====Special Enemies====
Enemy	Poise Type
 	Humanoid Grunt
 	Minion
 	Humanoid Grunt
 	Minion
 	Humanoid Grunt
 	Humanoid Grunt
 	Minion
 	Other Demiboss
 	Other Demiboss
 	Boss
 	Other Demiboss
 	Boss
 	Minion
 	Minion
 	Minion
 	Minion
 	Minion
 	Other Demiboss
 	Other Demiboss
 	Other Demiboss
 	Other Demiboss
 	Minion
 	Other Demiboss
 	Other Demiboss
 	Other Demiboss
 	Other Demiboss
 	Other Demiboss
==Poise Damage==
===Taken Poise Damage===
The following factors affect the amount of poise damage taken from an attack:
*Endurance from the initial stat.
*Ability Hyperarmor (a.k.a. Interruption Resistance) from abilities.
*Motion Hyperarmor during the corresponding motion.
*Level Coefficient determinded by the level difference between the defender and the attacker
\text{Taken Poise Damage} = \text{Attack Poise Damage} \times \text{Endurance} \times \text{Total Ability Hyperarmor} \times \text{Motion Hyperarmor} \times \text{Level Coefficient}
===Ability Hyperarmor===
The stacking of Ability Hyperarmor is multiplicative.
\text{Total Ability Hyperarmor} = \text{Ability Hyperarmor}_\text{1} \times \text{Ability Hyperarmor}_\text{2} \times \text{Ability Hyperarmor}_\text{3} \times \text{. . .}
===Level Coefficient===
Level Coefficient is determinded by the level difference between the defender and the attacker.
\text{Level Coefficient} =
 \begin{cases}
 1 & \text{Level Difference} \le 30 \\
 0.5 & \text{Level Difference} > 30
 \end{cases}
\text{Level Difference} = \text{Min}(\text{Defender Level}, 80) - \text{Min}(\text{Attacker Level}, 80)
===Character Ability Hyperarmor===
Caster 	Target	Condition 	Poise DMG Multiplier
Characters	Self 	Dash (Pre-Cast) 	0
Characters	Team 	Crystallize Shield 	0
Characters	Self 	In Frozen State 	0
Characters	Team 	Talent or Constellation Shield 	0
 	Self 	(During Rush Attack) 	0
 	Self 	(Arataki Kesagiri Charged Attack: Pre-Cast; Mid-Cast; Post-Cast)	0
 	Self 	(Pre-Cast; Mid-Cast) 	0
 	Self 	(Converted Normal/Charged Attack) 	0
 	Self 	(Pre-Cast; Mid-Cast; Post-Cast) 	0
 	Team 	(Thunderbeast's Targe Effect) 	0.5
 	Self 	(Nightsoul's Blessing State) 	0.3
 	Self 	(3 Stacks) 	0.3
 	Self 	(Night Vigil State) 	0
 	Self 	(Pactsworn Pathclearer State) 	0.5
 	Team 	(Fiery Sanctum Field) 	0.7
 	Team 	(Fiery Sanctum Field) 	0
 	Self 	(Grimheart Effect) 	0.5
 	Self 	(Lightfall Sword Present) 	0
 	Self 	(While in Oz's Form) 	0
 	Self 	(Subnautical Hunter) 	0.5
 	Self 	(Wushou Stance) 	0.5
 	Team 	or (Impregnable or Crunch State) 	0.5
 	Self 	(Paramita Papilio State) 	0.5
 	Self 	 	0
 	Self 	(Takimeguri Kanka State) 	0.5
 	Self 	(State) 	0.5
 	Self 	(While Teleporting to Airborne Stiletto) 	0
 	Self 	(Performing Loop Shot or Scalespiker Cannon) 	0.5
 	Self 	(Charged Attack With Spark: Pre-Cast; Mid-Cast; Post-Cast) 	0
 	Self 	(Hold: Pre-Cast) 	0.5
 	Self 	(Grin-Malkin Cat State) 	0
 	Self 	(Crucible of Death and Life State) 	0
 	Self 	(While Surfing) 	0.15
 	Self 	(Charged Attack: Equitable Judgment) 	0
 	Self 	(Attacking While Under Pirouette/Lunar Prayer State) 	0.5
 	Self 	(During Special Jump) 	0
 	Self 	(Musou Isshin State) 	0
 	Self 	(The Wolf Within Effect) 	0.5
 	Self 	(Ceremonial Garment Effect) 	0.25
 	Self 	(While Holding) 	0.5
 	Self 	(While Spraying) 	0
 	Self 	(Melee Stance) 	0.5
 	Self 	, (Pre-Cast; Mid-Cast; Post-Cast) 	0.5
 	Team 	, 	0.7
 	Self 	(Aiming Mode) 	0.5
 	Self 	(Activation) 	0
 	Self 	(Chilling Penalty State) 	0.5
 	Self 	(Yaksha's Mask Effect) 	0.5
 	Self 	(Nightsoul's Blessing State) 	0.5
 	Team 	(Active Source Samples) 	0.5
 	Team 	or (Rain Sword Effect) 	0.3
 	Self 	(Charged Attack With Seal: Pre-Cast; Mid-Cast; Post-Cast) 	1 - 0.1 × Seal Count
 	Self 	(Pre-Cast; Mid-Cast; Post-Cast) 	0
 	Self 	Charged Attack Under 70%-90% HP (R1-R5) 	0.5
===Character Motion Hyperarmor===
Motion Hyperarmors are attached to certain character animations, instead of being applied as an independent buff status.
Caster 	Condition 	Poise DMG Multiplier
Characters 	Plunging Attack (Pre-Cast; Falling) 	0
Most Characters	Elemental Skill (Pre-Cast; Mid-Cast) 	0.6
Most Characters	Elemental Skill (Manual Aiming Mode) 	0.6
Most Characters	Elemental Skill (Charging) 	0.6
Most Characters	Elemental Skill (Switching States) 	0.6
Most Characters	Elemental Burst (Pre-Cast; Mid-Cast) 	0
Some Characters	Elemental Skill (Post-Cast) 	0.6
Some Characters	Elemental Burst (Post-Cast) 	0.6
Some Characters	Alternate Sprint (Pre-Cast; Mid-Cast; Post-Cast) 	0.6
 	(Ranging Flame Mid-Cast) 	0
 	(Flame-Mane's Fist; Incineration Drive) 	0
 	(Mid-Cast) 	0.6
 	(Riding Turbo Twirly) 	0.3
 	(Press: Pre-Cast; Airborne) 	0.4
 	(Hold: Pre-Cast; Charging; Mid-Cast) 	0
 	(Pre-Cast; Falling; Landing) 	0
 	(Charging) 	0.2
 	(Pre-Cast, Pilfering Shadow State, Enigma Thrust)	0.2
 	(Pre-Cast; Charging; Mid-Cast; Post-Cast) 	0.5
 	(Pre-Cast; Aiming Mode) 	0
 	(Pre-Cast; Mid-Cast) 	0.3
 	(Fuufuu Windwheel: Switching States; Rolling) 	0.3
 	(Pre-Cast) 	0
 	(Hold: Mid-Cast) 	0
 	(Mid-Cast) 	0
 	(Pre-Cast; Hold State) 	0.2
 	(Post-Cast) 	0.6
 	(Pre-Cast) 	0
 	(Hold: Mid-Cast) 	0
===Character Attacks===
===Enemy Attacks===
Enemy attacks also deal poise damage.
Poise damages of most enemy attacks are 100 or 200 generally.
Some consecutive attacks will have mild poise damage.
Some attacks from bosses will have stronger poise damage.
==References==
==Navigation==
vi:Kháng Gián Đoạn/Chỉ Số Cân Bằng