Awakening Points

At level 5, each player earns 5 Awakening Points. From that point forward, they earn 1 additional Awakening Point each time they level up (for a maximum of 20 Awakening Points at level 20).
Awakening Points can be spent to activate the below abilities. Players may redistribute their Awakening Points each time they level up.
Awakening Point Trees
Tier	Attack 	Survive 	Enhance
1 	Once per short rest, after you make an attack roll, you can use your reaction to gain a bonus to the roll equal to the number of Awakening Points you have spent on this ability (up to a maximum of 5). You may choose to do so after the attack is rolled, but before the DM tells you if the attack hits or misses.	Once per short rest, you can use a bonus action to gain a bonus to your Armor Class equal to the number of Awakening Points you have spent on this ability (up to a maximum of 5), which lasts until the start of your next turn.	Choose one skill or tool. Once per short rest, you can grant yourself advantage on an ability check that uses the chosen option. You can spend a maximum of 5 Awakening Points on this talent, adding a new skill or tool to your options each time. Regardless of how many options you choose, this talent can only be used once per short rest.
2 	Prerequisite: 5 points spent on Tier 1 Attack talent.
Once per combat round, when you make a damage roll, you can gain a bonus to the roll equal to the number of Awakening Points you have spent on this ability (up to a maximum of 5). The bonus damage ignores both vulnerabilities and resistances. 	Prerequisite: 5 points spent on Tier 1 Survive talent.
Once per combat round, when you take damage from any source, you can reduce that damage by a number of points equal to the number of Awakening Points you have spent on this ability (up to a maximum of 5).	Prerequisite: 5 points spent on Tier 1 Enhance talent.Choose two skills or tools. You gain a +1 bonus to any ability check you make that uses the chosen options. You can spend a maximum of 5 Awakening Points on this talent, choosing the same or different options each time.
3 	Prerequisite: 5 points spent on Tier 2 Attack talent.
Once per long rest, when you make an attack roll and miss, you can use your reaction to choose to hit instead. 	Prerequisite: 5 points spent on Tier 2 Survive talent.
Once per long rest, when you fail a saving throw, you can use your reaction to choose to succeed instead. 	Prerequisite: 5 points spent on Tier 2 Enhance talent.
Once per long rest, when you make an ability check, you can use your reaction to treat a d20 roll of 19 or lower as a 20. You can make this decision before or after seeing the result of the d20 roll.
Category:House_Rules