Kharnotaurus

==Locations==
==Characteristics==
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==Drops==
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== Spells ==
*Kharnage: Cast at the start of the fight, makes the boss unmovable. If the boss takes damage from any player/summon standing within 2 cells of it, it gains the "Primitive Reflex" state, which will allow it to reflect ~230 earth damage any time it is hit until its next turn, along with attracting the attacker 2 cells the first time it is hit. Also puts allies in both the Gravity and Unhealable states for 2 turns.
*Certain Death: Melee attack, ~230 earth damage. Puts the target in both Gravity and Unhealable state for 2 turns. Can be cast 3 times per turn, 2 times per target.
*Collision: 1-15 range. Pulls itself up to 15 cells closer to any linear target within line of sight. ~200 earth damage.
*Harrowing Cry: Deals ~200 air damage, steals 3 AP, and does a 5-cell pushback to anyone standing within 7 cells of the boss. Has a 2 turn cooldown.
== Strategy ==
The boss gains bonus vitality, damage, and resistance% for each of its allies that is killed.
Do NOT hit the boss while standing within 2 cells of him (always be 3+ cells away when attacking the boss), failing to do this will activate Primitive Reflex (note the spell Kharnage).
Try to stay far away from it, and don't let it get linear to you or it'll pull itself to you using Collision.
The boss only has 3 MP, and not a lot of MP Parry. You can fairly easily steal all of its MP each turn if you have some MP reducing abilities.