109534-what-would-you-like-to-see-in-the-next-drop-poll

== Content ==
			
What do you guys want to see in the next drop (or as soon as possible)? I tried to keep things pretty generic to give everything a fair shot (even though I think the results will be one sided).
 
http://strawpoll.me/2377807	
----
			Chua plushies count? I would like Chua plushies in the Wildstar store...	
----
			
{| class="blockquote"
Chua plushies count? I would like Chua plushies in the Wildstar store...
----
			
{| class="blockquote"
Haha.  I assumed that would be under content.  Anything additional that would needed to be added that they currently do not have.  
----
			hmmm in that case Chua warriors. People think I'm joking, but I believe adamantly that Chua warriors and stalkers are what will solve most of Wildstars problems.	
----
			
I gave this thread a less ambiguous title. Carry on.
 
~Team WildStar	
----
			
Everyone in my guild who hasn't logged in over a month, to come back.
 
*waits patiently for this*
 
 ;)	
----
			
{| class="blockquote"
I'm very much over people telling the Dev's what to do. The whole reason folks are crying for server merges now is because they begged the Dev's for more servers at launch when there were queues.
 
Honestly, Dev's, listen to us, then recognize we don't know WTF we are talking about and just make thing's work please.
----
			
{| class="blockquote"
I'm very much over people telling the Dev's what to do. The whole reason folks are crying for server merges now is because they begged the Dev's for more servers at launch when there were queues.
 
Honestly, Dev's, listen to us, then recognize we don't know WTF we are talking about and just make thing's work please.
----
			To postpone the next drop and fix the issues from the last drop.	
----
			
{| class="blockquote"
Server Pop is a very real issue regardless.  Denying that is ignorant.  The poll is just to show what a strong sample size of the population feels and let Devs take that information how they wish.  
----
			fixes for the last patch, and the patch before that, and all of those things we told them about 8 months ago.	
----
			
{| class="blockquote"
"No, server pop (actually not even server pop, player concurrency is the REAL issue) is an issue"
----
			
{| class="blockquote"
The reasons for it are irrelevant.  Naz I'm not one to jump guns on anything, I was against most knee jerk changes. But if everyone agrees its an issue regardless of the reasonings for it then something needs to be done.
----
			
{| class="blockquote"
I'm very much over people telling the Dev's what to do. The whole reason folks are crying for server merges now is because they begged the Dev's for more servers at launch when there were queues.
 
Honestly, Dev's, listen to us, then recognize we don't know WTF we are talking about and just make thing's work please.
----
			
{| class="blockquote"
Carbine created servers and actively encouraged people to create characters on them. You can see this on their twitter history.
 
I cannot see how following the advice of the company is the customers fault.
----
			Fix TTK in PVP, fix gear gap in PVP, fix healers in PVP for start.	
----
			
{| class="blockquote"
People don't agree; people mistakenly believe numbers rather than concurrency are the problem. That leads to calls for server merges instead of fixing the actual issues ( sharding | carrots to play for more time each day / week beyond capping EP | region locking | etc). 
 
Eventually it probably will be necessary to merge some servers, but right now it isn't. What is needed is for Carbine to implement measures to reduce the lack of player concurrency. Then when needed, strategically merger servers (or even better, implement megaservers)
----
			
{| class="blockquote"
Because the 'customers' demanded the new servers when they got queues at launch... You can see this on this very forum Circa Headstart / W* going live. 
----
			
{| class="blockquote"
Its numbers, not concurrency man.  As an avid commodity trader its blatently obvious.  
----
			
{| class="blockquote"
Its numbers, not concurrency man.  As an avid commodity trader its blatently obvious.  
----
			
{| class="blockquote"
Because the 'customers' demanded the new servers when they got queues at launch... You can see this on this very forum Circa Headstart / W* going live. 
----
			
{| class="blockquote"
Customers is plural. Surely you are not suggesting that every customer who followed the advice of Carbine and rolled on a suggested server demanded that server.
 
Wake up.
----
			
{| class="blockquote"
 
 
I'm skeptical; until I see real sub numbers / population numbers I really doubt that the player concurrency problem is being caused by anything other than poor player concurrency because of previously noted reasons. Not the natural post launch bust or some possible / illusory population drop well beyond that which a lot of folks claim but with no evidence to support it.
----
			
{| class="blockquote"
Exactly, do I need to screen more CREDD prices between the servers again? Because I'll go get new ones and I guarantee the prices on "dead" servers will be significantly higher then that of "the" server. Which there's only one explanation for this and it is less people participating in the market or in other words a reduced population.
 
https://forums.wildstar-online.com/forums/index.php?/topic/108705-carbine-please-help-the-empty-servers/page-6
----
			
{| class="blockquote"
One explaination...  seriously..... REALLY?  REALLY? Because I don't think anyone who has spent any substantive time studying economics would make such a silly claim
----
			
{| class="blockquote"
Read the old posts; the old tweets, their FB archive....many... MANY customers did. Obviously not all, some of us were quite against it. But there was a huge push on the forums/ and social media by the players for more servers, and Carbine went with it.
----
			
{| class="blockquote"
Dude.
 
...
 
 
Dude. Seriously?
 
You're *seriously* refusing to believe some of these servers are complete ghost towns because CARBINE hasn't *told us* that they're ghost towns?
 
Really?
 
I think you're taking the "White Knighting" just a tad too far in this instance, amigo.
----
			
{| class="blockquote"
Dude.
 
...
 
 
Dude. Seriously?
 
You're *seriously* refusing to believe some of these servers are complete ghost towns because CARBINE hasn't *told us* that they're ghost towns?
 
Really?
 
I think you're taking the "White Knighting" just a tad too far in this instance, amigo.
----
			
{| class="blockquote"
No Tex, I am aware that many servers appear to be deserted. What I am not sold on is that it is sheer population & player numbers versus Carbines multiple systems that destroy player concurrency. From the actual evidence available (official statements / data aggregators) it seems much more likely that the servers with lowER populations are suffering from the effects of Carbines inherently anti-concurrency systems at an obviously exaggerated level compared to higher population servers. 
 
I absolutely don't deny that a good chunk of servers have lower populations than the handful of most populous ones; but again, until I see those numbers, I'm not sold that the sheer population is so low on those servers that that is the main driver behind the apparent 'ghost towns'
 
If Carbine releases pop numbers and they really are horrific low, I wouldn't really be all that surprised; but like I said, from several sources that doesn't seem to be the major issue here at this time. 
----
			A search function in the bugged quest section of the bug report interface making it easier and quicker to report the many, many, many, many, MANY bugged quests  :angry:	
----
			
{| class="blockquote"
Because Wikipedia creates economic experts? 
----
			Fixing bugs. There are WAY too many in the vast majority of the game's various content.	
----
			
 
{| class="blockquote"
I absolutely don't deny that a good chunk of servers have lower populations than the handful of most populous ones; but again, until I see those numbers, I'm not sold that the sheer population is so low on those servers that that is the main driver behind the apparent 'ghost towns'
----
			
{| class="blockquote"
Carbine would be INSANE to release "horrifically low" numbers.  It's FAR more advisable to say something like "Yep.  Too many blades.  We've got good people, just too spread out."  and merge them without another word.  Saying like.. "Pergo has 100 people who play on it." is literally beginning those 100 subs to leave.  Instead.. "Pergo was deemed merge-able, so they'll now be part of Whitevale." and.. tada.  No QQ, no OMG! Just a simple "Oh thank god!  We get new friends!"
----
			
  What I want on the next drop which is asking a lot : 
 
 
- Race class restrictions lifted , Aurin and Draken medics , Chua warriors and Mechari spellslingers .
 
- New mounts such as hotrods , hovercars , rockets , jetskis , speed boats , and more rockets .
 
- A zone dedicated to flying .along with flying mounts similiar to Burning Crusade .
 
- Take the limit off the 5000 prestige cap .
 
- Paid race / class /faction change either by gold or real money . 
 
- A barber shop . 
 
- My own spaceship , if you don't like it then don't use it and no I will not go play EvE . 
 
- Bigger housing plot . 
 
- No I will not take the poll .	
----
			
{| class="blockquote"
No, server pop (actually not even server pop, player concurrency is the REAL issue) is an issue because the players begged for more servers than Carbine knew it needed. They caved and gave us what we wanted... Had they not done that it would not be a point of contention today. Like I said, Dev's, listen, improve the game based on feedback, but don't be afraid to tell us we don't know WTF we are talking about. Because after reading these forums for a few months now... WE DON'T!
 
TLDR: It's a problem that we the players made for ourselves with our lack of foresight and entitlement culture. Obviously it needs to be fixed, but learn from your mistakes forum and stop making more problems with the knee-jerk reactions
----
			
{| class="blockquote"
I have to agree to disagree. I feel you're over thinking this. Not everyone was asking for more servers at launch and not all people who jumped servers did so only because of queue times. This is a vague generalization and should not be used to come up with an assumption as to what actually happened.
----
			All of the points in the poll to say the least.	
----
			
As for the poll...I think content is a no-brainer, as are bug fixes.
 
There are some major issues that Carbine will have to figure out before they do anything with server mergers. Just a few that came to mind right away:
 
1) Single-server economies are suddenly merged. How does that work? Are buy and sell orders simply compiled into one longer list? Some servers have dramatically different values for the same item, not the least of which is CREDD. This would result in even more economic turmoil in a game economy that has been pretty bad already (as evidenced by many commodities consistently selling for less than vendor price).
 
2) Which server takes priority on name reservations? Which server's players are forced to rename their characters? Is it done based on what date and time the character was created, with the older character taking precedence? Or, is one given priority because it's supposedly more populous?
 
3) Which server is subjected to the transfer limitations, such as the platinum cap, etc? This has the potential to create an absolute uproar if enforced on players who are not "choosing" to transfer.
 
4) The megaserver idea has its own limitations if not implemented well, such as creating circumstances where large guilds cannot coordinate open world events with their members. If megaservers are implemented (assuming the concept is the same as GW2's), players will need to be able to select the instanced zone they want to join, similarly to the way town instances worked in GW. That would be an absolute minimum provision to prevent most of the problems megaservers created in GW2. Megaservers also beg the question of why even have separate servers at all, since effectively, individual servers no longer exist. However, if everyone is in one large megaserver, the faction imbalance that appears to be almost universally in favor of the Exiles would be substantially worse.
 
{| class="blockquote"
Carbine would be INSANE to release "horrifically low" numbers.  It's FAR more advisable to say something like "Yep.  Too many blades.  We've got good people, just too spread out."  and merge them without another word.  Saying like.. "Pergo has 100 people who play on it." is literally beginning those 100 subs to leave.  Instead.. "Pergo was deemed merge-able, so they'll now be part of Whitevale." and.. tada.  No QQ, no OMG! Just a simple "Oh thank god!  We get new friends!"
----
			The easiest way to do this is to deem 2 servers for dismantling (lowest pop) to start off.  Allow them to free transfer into specific servers.  Give a month before you close the server.  Any characters left will be forcible moved to the free transfer server, items on market removed and put in there mail.  Gives people enough to talk to guildies.	
----
			Bug and graphical fixes.	
----
			
Okay, since my first one was half serious (because I know it's not going to happen):
 
Return Gold Medal Loot tables to Vet content.	
----
			
{| class="blockquote"
The easiest way to do this is to deem 2 servers for dismantling (lowest pop) to start off.  Allow them to free transfer into specific servers.  Give a month before you close the server.  Any characters left will be forcible moved to the free transfer server, items on market removed and put in there mail.  Gives people enough to talk to guildies.
----
			Bug fixes all night long. About server merges ... meanwhile, this is second priority for me because my guild and I need to build second 20man :/ or just free transfers for the upcoming 3 months.	
----
			
{| class="blockquote"
Read the old posts; the old tweets, their FB archive....many... MANY customers did. Obviously not all, some of us were quite against it. But there was a huge push on the forums/ and social media by the players for more servers, and Carbine went with it.
----
			
{| class="blockquote"
I'm very much over people telling the Dev's what to do. The whole reason folks are crying for server merges now is because they begged the Dev's for more servers at launch when there were queues.
 
Honestly, Dev's, listen to us, then recognize we don't know WTF we are talking about and just make thing's work please.
----
			
{| class="blockquote"
Nah, if they give free reign to players to transfer to any server while just dismantling 2 of them, then the high pop servers will get larger, while the low pops will not. merging the two together would be a better plan, or making transfers to low pop servers free, while keeping transfers to high pops a paid- only thing
----
			
server merges are the last thing we need. 
 
PVP gear fixes would be number 1 for me, since ALOT of people left for these very reasons.	
----