Hydroloth

==Summary==
Hydroloths are elite soldiers of the yugoloth mercenary armies, and maintain the respectable position of their marine forces. Hydroloths stalk the waterways of the Styx and its rivulets, and are adept at ambushing soldiers attempting to cross unwanted. Though cowardly, hydroloths are extremely ambitious, as they are the first evolutionary step of yugoloth to have awareness of their ability to ascend ranks. Thus, a hydroloth will scour the battlefield with terrible force, destroying all their enemies given the opportunity, in the hopes that their actions will be noticed by their superiors.
Hydroloths are uniquely equipped to traverse the River Styx, as they are immune to the mind-wiping capabilities of it- some speculate that perhaps this immunity is why they are capable of advanced thought compared to their fellow lesser yugoloths.
==Powers and Stats==
Tier: 
Name: Hydroloth, Hydrodaemon
Origin: Dungeons and Dragons
Gender: Hermaphroditic
Age: Varies
Classification: Lesser Yugoloth
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 4, 8, and 9; when destroyed, fiends have their essence return to their home plane, reforming in short order at full strength; Yugoloths are born again instantly after death thanks to the existence of the Towers of Gehenna; Hydroloths must be struck on two planes of existence at once to be harmed), Law Manipulation, Chaos Manipulation (Yugoloths contribute to the balance of Chaos and Law that makes up reality; with an upset of the balance in favor of either one, severe effects take place within reality, including delusion of the minds of those aligned with the opposite force, inexplicable deaths, etc; as neutral aligned Outsiders, Yugoloths serve as a counterbalance to both of these forces), Abstract Existence (Type 1, As Outsiders, yugoloths are purely abstract in their physiology, lacking any biology in a traditional sense), Self-Sustenance (Types 2 and 3), Non-Physical Interaction (Can affect and interact with abstract, intangible, incorporeal, conceptual, and nonexistent entities), Dimensional Travel (All Yugoloths can freely wander the Outer Planes with no hinderance), Astral Projection (Yugoloths are capable of entering the Astral Plane at will), Enhanced Senses (Yugoloths can see in infra-vision as well as darkvision), Telepathy (They can maintain telepathic communications with any sentient creature), Extrasensory Perception (Can read magical runes, and can sense invisible creatures, Can taste emotions, Can detect magical auras), Invisibility (Daemons can become invisibility at will), Social Influencing (Adept at manipulation to the point that devils seem honest in comparison and can manipulate large groups of people without any single individual ever knowing, and do so on a cosmic scale, manipulating entire planes of existence at once), Absorption (Yugoloths draw their strength directly from the Lower Planes, becoming invigorated by the planar power), Accelerated Development (Evolve at the same rate as Baatezu and Tanar'ri, constantly fteaccelerating to new forms of existence), Regeneration (Low-Godly, can reform from the death of their physical shell during the Purification ritual), Body Control (Can control what gender they are), Information Analysis (Most Yugoloths are exceptionally skilled at analyzing coded language, to the point that while having a normal conversation they can also have one or two extra conversations based purely on inflections and word choice of the main conversation), Corruption (Types 1 and 2; Their language, if spoken by mortals, is so potent that it may twist the person's body and soul into that of a Yugoloth), Adaptation (As a species adapted to become immune to the horrendous living conditions of the Grey Wastes, which can physically deform a creature over a brief timespan), Shapeshifting via Disguise Self, Necromancy via Animate Dead, Disease Manipulation via Cause Disease, Empathic Manipulation via Charm Person, Illusion Creation and Fear Manipulation via Phantasmal Killer, Fire Manipulation via Produce Flame, Teleportation via Teleport Without Error and Word of Recall, Portal Creation and Summoning via Gate, Natural Weaponry, Darkness Manipulation via Darkness, Water Walking via Water Walk, Water Manipulation via Control Water, Memory Manipulation (A hydroloth is capable of stealing all of a creature's memories in a single swipe), Mind Manipulation via Memory Steal and Suggestion, Madness Manipulation (Type 2) via Crown of Mandess, Power Nullification via Dispel Magic, Limited Flight (They bear "gliding flaps" that allow them to float for some distance), Poison Manipulation and Sleep Manipulation (They can spit yellow poison from their mouths,forcing creatures into unconsciousness), Elemental Manipulation (Can conjure elementals to them), Reactive Evolution (They draw power from fear), Extreme Resistance against Acid Manipulation, Fire Manipulation, Poison Manipulation, Biological Manipulation, Non-Magical Weaponry, Paralysis Inducement, Magic, Reality Warping, Holy Manipulation, Subjective Reality, Empathic Manipulation, Law Manipulation, Chaos Manipulation, Soul Manipulation, Mind Manipulation, and Memory Manipulation (As seen here, here, here, here)
Attack Potency: Building level (Comparable to casters capable of casting Cone of Cold)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Superior to individuals capable of dodging short-ranged lightning)
Lifting Strength: Class 1 (Can push over half a metric ton)
Striking Strength: Building level
Durability: Building level
Stamina: Infinite
Range: Up to tens of meters with most abilities, universal or even interdimensional with certain abilities
Standard Equipment: None notable
Intelligence: Extraordinary Genius (Hydroloths are the first rung on the ladder of evolution for their species that truly understands the complexities of manipulation and political power, and each is capable of complex tactics and cosmological manipulation)
Weaknesses: Relatively cowardly
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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