Medication & Repair Kits

__NOWYSIWYG__
Health is a common need for the well being of any survivor in a world, full of hungry zombies and aggressive humans. Keeping in mind the fact that it is not just zombie mauls to be feared, there are quite a few kinds of medication means in the city, unspoiled by the outbreak.
== Medication and Health Basics ==
Players start with 100% health. 1 Health Point (HP) is lost every 60 minutes when starving (0% Hunger). Health will also be lost when hit by zombies or players in PvP (Player vs. Player).
Health (HP, Hit Points, Health Points or simply resistance to hits) is increased by adding points to Endurance. One point of endurance gives 2 HP. Endurance on armour behaves as pseudo HP. Overall it is reducing damage based on how much base health someone has that isn't on armour. This is most likely to avoid problems with wearing different endurance bonus armour(s). For simplicity's sake, 1 endurance point on armour is equivalent to 2 HP behind the scenes.
Several forms of medication exist, with varying effectiveness to restore the players health. They can be created by Scientists or found in the Inner City. When a survivor gains a level at an outpost, his / her health will be fully restored.
Health can be restored through various medical items. All medicines can now be self-administered since the update on March 15 came into effect, but all treatments will have a much better healing effect if administered by Doctors. As you level up healing will require progressively stronger treatments. Currently, you can still use items with healing levels below your character level. However, the effect is drastically reduced (Example: plasters and steri strips will restore a mere 3% health when administered on a level 11-20 character). It is much more practical to use items with a healing level equal to or higher than your character level.
To use a medical item, simply drag it from your inventory to the portrait of your character in the Inventory & Equipment screen. To hire a doctor and his services, go to the Marketplace, and search under the tab "Services - Medical". Be sure to have some money on you, as services are not free. Drag your healing item from your inventory onto the red cross, and you will be healed for 3x the regular effectiveness of the item.
=== Important Notes ===
* The amount of health does not affect experience gains.
* After reviving, health will be at serious if you are level 1-10, whereas characters level 11+ will revive at critical at 20%. So just watch out for damage after dying.
* When you're in critical condition Stats are lowered by 50%.
=== Health Indicators ===
* Healthy = 75 - 100% 
* Injured = 50 - 74% 
* Serious = 25 - 49% 
* Critical = 1 - 24% 
* DEAD = 0%			
==Level 1 - 10 Medication==
==Level 11 - 20 Medication==
==Level 21 - 30 Medication==
==Level 31 - 40 Medication==
==Level 41-70 Medication==
==Level 70+ Medication==
==Armour Repair Kits==
Repair kits work in a similar manner to medication, in that they can be consumed to instantly restore your currently equipped armour's durability. Alternatively, you can repair unequipped armours by holding Alt, then drag the repair kit onto the armour.
Armor Repair Kits can only be crafted by Engineers.
Category:Inventory