Vandre Schnee

==Summary==
Vandre Schnee was the Master of the Schnee Labyrinth, and one of the 7 Liberators who attempted to stop the mad god Ehito. He is a half demon, half dragonmen who is the brother to the demon lord.
==Powers and Stats==
Tier: , higher with Dragonification and Metamorphosis Magic | At least , possibly , higher with Dragonification and Metamorphosis Magic
Name: Vandre Schnee
Origin: Arifureta Zero
Gender: Male
Age: 20's
Classification: Liberator, Half Demon, Half Dragonmen, Artist
Powers and Abilities: 
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Attack Potency: City level (Comparable to Miledi Reisen), higher with Dragonification and Metamorphosis Magic | At least City level+, possibly Large Mountain level (Comparable to Apostles of God), higher with Dragonification and Metamorphosis Magic, Can ignore conventional durability
Speed: Relativistic+ (Comparable to Badd Virtus who kept up with Lilith who is stated to move at near light speed), higher with Metamorphosis Magic | At least FTL+ (Faster than labyrinth monsters who move this fast), higher with Metamorphosis Magic, possibly Massively FTL (Comparable to Apostles of God), higher with Metamorphosis Magic
Lifting Strength: Class K (Comparable to other Liberators like Oscar Orcus) | Class G (Comparable to Apostles of God), possibly Class T, higher with Dragonification and Metamorphosis Magic
Striking Strength: City level, higher with Dragonification and Metamorphosis Magic | At least City level+, possibly Large Mountain level, higher with Dragonification and Metamorphosis Magic
Durability: City level, higher with Dragonification and Metamorphosis Magic | At least City level+, possibly Large Mountain level, higher with Dragonification and Metamorphosis Magic
Stamina: Superhuman (Despite his wounds he transformed and defended the Liberators long enough until they escaped, this while receiving continual damage do to be transformed. All the Liberators had a nonstop hellish training for half a month under Laus’s Limit Break as well as Lyutillis’s evolution magic where they literally died both in spirit and body, this with the objetive of push themselves to the absolute limits so they could awaken to their true power)
Range: Kilometers, Thousands of Kilometers with monsters (Vandre can see through his monsters and control them from the other side of the continent)
Standard Equipment:
*Treasure Trove: An artifact Oscar Orcus created by imbuing a special jewel with Naiz’s spatial magic. By doing so, he’d created a pocket dimension within the jewel, which had quite a bit of space.
*Obsidian Spectacles: Glasses that has number of features such as releasing light, enhanced vision, night vision, sensing heat, perception enhancement, resistance to dark magic etc. It also is able to analyze his opponents and can even use them to get a bird’s-eye view of himself. It allows the user to see through anything and everything at all times. At the end of Zero Oscar have improved them to make them able to analyze the fundamental abstract information that make everything.
*Metal Slime Batlam: Is an artifact made by Oscar Orcus which imitate the slime Batlam, but instead of be made with slime is made with a strong metal. It will automatically defend the user from any incoming attacks and it can also be controled by the wielder to attack or shapeshif to whatever form. However, it have a flaw that the stronger the attacks are or the more attacks need to block more of it metal liquid will be used, which will deploy its metal liquid reserves.
*Summoning Circle: An artifact that suck everything in the surroundings and teleport it to a specified location within a few kilometers.
*Schnee Clan: Vandre can use an artifact made by Oscar to summon the members of his Schnee clan along with his monsters like wyverns or wolves. All of the monsters and Schnee members have Oscar artifacts which boast all their stats, healed their injuries over time, in the case of the Schnee members their weapons are also enchanted with every auxiliary magic effect known to man, including soul magic to hone in on enemies. The Schnee members are composed of only elites, they were mostly half-breeds possessing the physical toughness of beastmen that allowed them to withstand the strenuous aerial maneuvers of their wyverns, while also having the magical aptitude of demons.
*Black Swords: A pair of massive black greatswords made with the thoughest materials, with the ability to cut through mana and space along with absorp magic. It also act a the locus of the Monster House. The swords can attach between them to create a staff-sword
*Monster House: A domain-creating artifact which consist of trap the enemy in a barrier filled with spatial distortions that swallow everything. Essentially, Oscar had created a type of Treasure Trove with Vandre black sword as its locus. He’d filled the space inside that Treasure Trove with tens of thousands of monsters, which the enemy now need to fight. It have a limit of how much targets it can accept at once, though still is able to swallow a few hundreds enemies in one go.
Intelligence: Genius (Vandre is fond of the arts, and as far as he was concerned, anything that had art in the name was indeed an art, including martial arts. Though he is barely over 20 years old, Vandre mastered every martial art there was, which include every combat skill that use weapons, reason to why he is able to use swords, spears, knives, warhammers, scythes, chakrams, etc., and swiftly switch between them in middle of combat. He can send enemies flying with a flick of his finger, crush their innards with a simple palm strike, and bury his opponents before they even had a chance to raise the alarm. His marksmanship is also quite high, with the ability to fire three arrows in one go and shot nine arrows in quick sucession with perfect aim Can quickly kill various enemies simultaniously without be noticed and even using their weapons against them. Even in his dragon transformation his martial skill remain unhindered. Can exchange blows equally against a paladin, one of the most elite members of the church, and fully analyze his fighting style after a short time to the point that said paladin become unable to hit him at all. Was able to learn and improve in middle of combat the sword techniques of Apostles, fusing them with his own skills in a combat style that was a pure work of art)
Weaknesses: Batlam mimicking is so perfect that often inherited weird traits from what it was mimicking at the time
Notable Attacks/Techniques:
*Metamorphosis Magic: Ancient magic that lets the user create and transform monsters. It also lets the user bend regular monsters to their will. Also, the user can strengthen their monsters. The more precise definition of metamorphosis magic is magic that lets the user manipulate organic substances. Only skilled users can use metamorphosis magic to its full extent however, as it requires extensive training to use the ability.
**Batlam: A slime which has been with him since childhood, and years of being strengthened by Vandre had makes it far superior to other slimes. Normal slimes possess the special magic mimicry as well, but at best they could change colors or imitate the vague shape of something else. Batlam, on the other hand, could copy even the traits and abilities of something it mimicked. By transforming into a person it can talk, and thanks to its high intelligence it can even impersonate personalities. Of course, the stronger the person or monster it was copying the weaker Batlam’s version of its skills would be, and it couldn’t copy particularly rare special magic or ancient magic.
**Uruluk: A ice wyvern which is one of the strongest monsters of Vandre. Like his others main monsters it have high intelligence and power, along with a great mastery of ice magic, additionally it have the great defense characteristic of dragons and their dangerous breath. By the end of Zero thanks to Lyutillis evolution magic Uruluk gained the special magic Shock Wave Bellow that generate supersonic vibrations that rip through his enemy innards.
**Kuou: A wolf which is one of the strongest monsters of Vandre. Like his others main monsters it have high intelligence and power, one of his special magics let him create platforms in the air to move, it also have Foresight which let him predict the future by analyzing things, and finally it have his Frost Tempest which shot out ice pillars from his mouth.
*Frost Purgatory: The strongest ice spell, it encases his opponent in ice.
*Dragonification: Vandre has the ability to transform into a massive ice dragon, which have far greater physical power than his human form.
**Humanoid Dragon Form: A final form that Vandre choose in which he can take full advantage of his dragon characteristic while at the same time use his martial arts skills that he could only use as a human. In this transformation he also fuse with the defensive artifact Oscar had made specifically for him with the hardest substance in the world, and as result of this fusion his body can resist Apostles disintegration. The scales on Vandre’s wings were all mini enchanted blades with the effects of Oscar’s old magic sword series, and they also had the ability to cut through mana.
*Invasive Ruin: A spell that consist of a mixture of Vandre and Batlam’s fluids that he use to coat his swords, and any wound he caused with the swords would cause those fluids to start invading the opponent’s body. The fluids themselves are a living, thinking chimera that can act on its own to destroy the enemy from the inside. If Vandre have time to concentrate and use metamorphosis magic to strengthen it, then it become far more powerful and dangerous. The scan of this is here, don't know if it would be some specific power or what, I also don't know what it mean that Apostles apparently are resistant to it.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Arifureta: From Commonplace to World’s Strongest
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