Meta-Traits

Meta-Traits are collections of multiple traits (advantages, disadvantages, and skills) grouped together under a single price as either an advantage (an advantageous meta-trait) and disadvantage (a disadvantageous meta-trait). They are typical of a particular mental, physical, or supernatural state. 
==Inconstancy==
GURPS is a little inconstant about what it considers a Meta-Trait and a racial templateBasic Set pg 260 as Vampires (generally a particular supernatural state) are considered a racial template in the basic setBasic Set pg 261 while other undead are considered Meta-Traits.
==Meta-trait groups== 
For connivence some of the meta-traits have been collected into groups:
*Anon's Animal Album: Amphibian and Reptile (meta traits); Bird (meta traits); Fish (meta traits); Invertebrate (meta traits); Mammal (meta traits)
*Biotech Meta-Traits: Bioroid; Chimera
*Elemental Meta-Traits: Body of Air; Earth; Fire; Ice; Metal; Plastic; Stone; Void/Sound/Ether; Water; WoodBasic Set pg 262-263
*Mentality Meta-Traits: AI; Automaton; Animals (Domestic Animal and Wild Animal)
*Morphology Meta-Traits: Organism Meta-Traits and the Vehicle (meta-trait) w/ lenses (contrast the later with Machine (Meta-Trait))
*Spirit (meta-trait)
==GURPS Fantasy. Horror, and Zombies==
GURPS FantasyGURPS Fantasy pg 133-4 and GURPS HorrorGURPS Horror pg 22 use the same terms and with the exception of Intact Undead the same point totals. These meta-traits can be derived from GURPS Zombies' Intact Corpse which reveals some interesting logic problems with the versions in the books.
GURPS Zombies 	GURPS Fantasy/GURPS Horror
Intact Corpse [40] 	Intact Undead [95]/[90]
Mummified Corpse [40]	Mummified Undead [80]
Rotting Corpse [24] 	Rotting Undead [59]
Skeletal Corpse [13] 	Skeletal Undead [68]
==Lenses==
A lens is a package of advantages, disadvantages, and skills that adds to a base meta-trait, changing its emphasis.Basic Set pg 449 In some cases the changes to the base meta-trait are so drastic that it may be simpler to write up a totally different meta-trait.
The concept of a Reciprocal Advantage (paying points to remove a disadvantage in a meta-trait) or Reciprocal Disadvantage (subtracting points to remove an advantage in a meta-trait) is sometimes used in these lenses. Examples include Not Mute to remove muteness for astral entities
== Classic==
Many deprecated Classic advantages and disadvantages can be replicated in 4e as demonstrated in List of Classic-based Meta-Traits.
==References==
Category:Traits
Category:Hubs