Illusion (Skyrim)

Illusion is one of the six skills that fall under The Mage play-style. Targeted Illusion spells include Calm, Frenzy, Fear, or Courage and spells cast on one's self such as Muffle or Invisibility. Casting Illusion spells raise the corresponding skill. Casting Illusion spells consumes Magicka. The effectiveness of Illusion spells depends on the caster's skill and the foe's resistance to the spells or spells in general. Some beings are entirely immune to Illusion magic. Only one race begins the game with an Illusion spell; an Altmer Dragonborn, with the rage-inducing spell Fury. Those of mer blood excel at Illusion and begin the game with increased ranks in the skill. Altmer begin with 25, while Bretons and Dunmer begin with 20.
Illusion can be advanced by casting spells governed by the school, by reading books associated with the topic, performing certain quests or services for others, or by employing a teacher proficient in the field such as Drevis Neloren, a professor of Illusion at the College of Winterhold. Illusion is used to avoid confrontations with law enforcement or hostile beings, evade battles, and also buy time in battle for further maneuvering. This magic group is more commonly used by the stealthy characters in Skyrim.
==Changes from previous game ()==
Light (Magelight and Candlelight) and Paralyze have been moved to the Alteration school. Command Daedra is now the only command type spell and is in the conjuration school. Fear has replaced Demoralize but both have the same effect.
Nighteye is now only a racial power of the Khajiit.
Charm, Silence and Chameleon are entirely absent.
==Skill Books==
*2920, Sun's Dawn, v2
*Before the Ages of Man
*Incident at Necrom
*Mystery of Talara, Part 4
*The Black Arts on Trial
The Daedric artifact Oghma Infinium raises Illusion and all other magicka-based skills by 5, if the "path of the Mage" is taken.
===Quests===
*Defeat the Master Vampire for Sybille Stentor in Solitude.
*Find Pantea's Flute for Pantea Ateia in the Bards College in Solitude to raise Illusion and all other magicka-based skills.
==Spells==
The following is a complete list of Illusion spells:
===Novice (skill level 0)===
Spell Name 	Description 	Magicka Base Cost
Clairvoyance 	Shows the path to the current goal. 	25 per second
Courage 	Target won't flee for 60 seconds, and gets some extra health and stamina. 	39
Fury 	Creatures and people up to level 6 will attack anything nearby for 30 seconds. 	67
Vision of the Tenth Eye	Makes the Master Illusion texts visible. Also gives night vision for 30 seconds.	0
===Apprentice (skill level 25)===
Spell Name 	Description 	Magicka Base Cost
Calm 	Creatures and people up to level 9 won't fight for 30 seconds. 	146
Fear 	Creatures and people up to level 9 flee from combat for 30 seconds.	153
Muffle 	Move more quietly for 180 seconds. 	144
Vampire's Seduction	Calms creatures and people up to level 10 for 30 seconds. 	146
===Adept (skill level 50)===
Spell Name 	Description 	Magicka Base Cost
Frenzy 	Creatures and people up to level 14 will attack anyone nearby for 60 seconds.	209
Frenzy Rune	Creatures and people up to level 20 will attack anyone nearby for 30 seconds.	165
Rally 	Targets won't flee for 60 seconds and get extra health and stamina. 	113
===Expert (skill level 75)===
Spell Name 	Description 	Magicka Base Cost
Invisibility	Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.	334
Pacify 	Creatures and people up to level 20 won't fight for 60 seconds. 	290
Rout 	Creatures and people up to level 20 flee from combat for 30 seconds. 	316
===Master (skill level 100)===
Master spells cannot be purchased initially. To unlock Master Illusion spells, the "Illusion Ritual Spell" quest must be completed upon reaching level 100 Illusion.
Spell Name 	Description 	Magicka Base Cost
Call to Arms	Targets have improved combat skills, health, and stamina for 10 minutes. 	655
Harmony 	Creatures and people up to level 25 nearby won't fight for 60 seconds. 	1052
Hysteria 	Creatures and people up to level 25 flee from combat for 60 seconds. 	866
Mayhem 	Creatures and people up to level 25 will attack anyone nearby for 60 seconds.	990
==Starting spells==
Altmer start the game with Fury.
==Perks==
The following are perks that become available to select as the skill is leveled up:
Perk	Requirements 	Description 	ID
 	None 	Cast Novice level Illusion spells for half magicka. 	000F2CA9
 	Illusion 20, Novice Illusion 	Dual casting an Illusion spell overcharges the effects into an even more powerful version.	000153D0
 	Illusion 20, Novice Illusion 	Illusion spells now work on higher level animals (+8 levels). 	000581E1
 	Illusion 25, Novice Illusion 	Cast Apprentice level Illusion spells for half magicka. 	000C44C3
 	Illusion 30, Novice Illusion 	Calm spells now work on higher level opponents (+8 levels). 	00059B77
 	Illusion 40, Animage 	All Illusion spells work on higher level people (+10 levels). 	000581E2
 	Illusion 50, Apprentice Illusion	Cast Adept level Illusion spells for half magicka. 	000C44C4
 	Illusion 50, Hypnotic Gaze 	Fear spells work on higher level opponents (+10 levels). 	00059B78
 	Illusion 50, Kindred Mage 	All spells cast from any school of magic are silent to others. 	000581FD
 	Illusion 70, Aspect of Terror 	Frenzy spells work on higher level opponents (+12 levels). 	000C44B5
 	Illusion 75, Adept Illusion 	Cast Expert level Illusion spells for half magicka. 	000C44C5
 	Illusion 90, Rage, Quiet Casting	Illusion spells work on undead, daedra and automatons. 	00059B76
 	Illusion 100, Expert Illusion 	Cast Master level Illusion spells for half magicka. 	000C44C6
==Trainers==
*Atub (Expert): Largashbur in the Rift.
*Drevis Neloren (Master): College of Winterhold.
==Trivia==
*The Quiet Casting perk affects Dragon Shouts.
*When casting spells such as Courage or Calm, those that are affected may be heard saying, "Hey, I didn't ask you to magic me."
*Dual Casting can make most Illusion spells more powerful than Master Illusion spells.
*Despite not doing any actual damage, most Illusion spells can kill Hawks, Bone Hawks, Felsaad Terns, birds and Salmon in a single hit.
*Using Illusion spells (such as Courage) on Roggvir before he is executed in Solitude may cause him to attack the guards who will in turn attack the Dragonborn despite the action not generating hold bounty.
*In a loading screen quote about Illusion, it mentions that Illusion is used to cast "Charm," however this spell does not make an appearance in .
==Appearances==
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de:Illusion (Skyrim)
es:Ilusión (Skyrim)
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ru:Иллюзия (Skyrim)
 
Category:Skyrim: Skills
Category:Skyrim: Magic