Detect/Conceal

Detect allows a mage to identify the location of something that matches the sphere of magic he has chosen to detect. Therefore, he could cast Detect Earth and tell the GM that he is searching for anything made out of steel.
Conceal allows a mage to hide the presence of something. He may choose any method he likes, from making it invisible to disguising it from an enemy’s Detect spell. The sphere of magic used indicates what can be hidden, so a mage using Conceal Air may be able to cast a spell that makes an opponent think he is suffocating to death.
Energy Point cost is based on the range and/or area you want to detect or conceal in. Every foot away from you costs one point, and every foot in radius around that range costs another point. Thus, in order to detect something within ten feet of you, it costs 0 points for range and 10 points for area. Add one point for every round or minute you want the detection or concealment to continue.
Category:Spells
Category:Days of Old