Maui (Civ6)

Maui is a Hero in Civilization VI. He is exclusive to the Heroes & Legends game mode, introduced in the Babylon Pack.
* Attributes:
** Has 4 Charges.
** Counts as a melee unit.
** Cannot earn experience or s.
* Abilities:
** Agile: Ignores penalties in Woods and Rainforest terrain.
** Maui's Inventions: Use when located on an unowned, empty plot. Maui creates a random bonus or luxury resource on the plot. Costs 1 Charge and all .
== Strategy ==
Like all Hero units, Maui's Strength increases with the progression of the eras, as shown in the table below.
Era 	Combat Strength
Classical 	42
Medieval 	54
Renaissance	66
Industrial 	78
Modern 	90
Atomic 	96
Information	108
Future 	120
Note: Since the February 2021 Update, Maui's Inventions can only spawn luxury resources that are already on the map. Because of this update, he becomes weaker on smaller map sizes, since there are fewer continents and thus fewer luxury resources he can spawn. The data tabulated below are the most accurate on Huge maps (which in general have access to all luxury resources spread across 6 continents). The smaller the map is, the slightly more likely Maui will spawn bonus resources, since the number of possible luxury resources is bound to continents and map generation but the number of bonus resources is not. However, these numbers can still be used as guidelines to see which terrains/features have the highest possibilities of hosting a luxury resource.
Maui is an interesting Hero: while he looks underwhelming at first, he can help bolster your territory with new luxury resources without being limited by the maximum number of luxuries on one continent. There are two main methods of using Maui effectively that every civilization can apply.
The first popular use is to send him to coastal cities and use him to spawn Resources in the surrounding Coast tiles so that you can build a Harbor with a good adjacency bonus. However, since the spawned resource is chosen randomly from the possible resources for the tile, and there are two possible bonus resource choices and three possible luxury resource choices on a Coast tile, the chance of you having a luxury resource per Charge is 60% - pretty low. Up to +7 adjacency bonus is possible with a Harbor adjacent to the City Center. With a Shipyard, the adjacency bonus also provides which can be tripled by establishing Reyna with the Harbormaster title and using a policy card such as Naval Infrastructure.
The second use is purely to maximize the number of luxury resources you can possibly get out of the 4 Charges. Maui is an early-game oriented Hero; his Combat Strength is one of the lowest among non-ranged Heroes, and his ability doesn't scale well into the mid- and late game, especially when you think of the hefty amount of spent to recall Heroes. Therefore, you'll want Maui to be your first Hero, or second at the latest, and his job will only be focusing on improving the yields and of your early empire. You should use him to spawn as many luxury resources as possible, and then save your to recall a more useful Hero later in the game. Since the likelihood of getting a bonus resource or a duplicate luxury resource increases the more often you recall Maui, a diminishing return with an escalating cost is guaranteed.
The most obvious spots for Maui to use his ability are Woods (9 out of 10 odds) and Rainforest (9 out of 10 odds) terrain features. Marsh (2 out of 3 odds) has a low diversity of resources and is good for discovering and . The final terrain feature that can host resources is Reef, which can only host and , resulting in a low (50%) chance of spawning a luxury; therefore, you may be better off creating resources on a non-Reef water tile if you already own .
As long as Woods, Rainforest, Marsh, or any other terrain feature is present on a tile, the underlying terrain doesn't influence the chance to spawn a luxury resource.
Feature	Bonus resources	Bonus resources	Luxury resources	Luxury resources	Luxury spawn chance
 	1 	 	9 	 	90%
 	1 	 	9 	 	90%
 	1 	 	2 	 	66.67%
 	2 	 	2 	 	50%
 	2 	 	2 	 	50%
 	1 	 	2 	 	66.67%
 	1 	 	1 	 	50%
 	0 	 	0 	 	Invalid (cannot contain Resources)
 	0 	 	0 	 	Invalid (cannot contain Resources)
 	0 	 	0 	 	Invalid (cannot contain Resources)
If no features are present:
Terrain 	Bonus resources	Bonus resources	Luxury resources	Luxury resources	Luxury spawn chance
 	4 	 	10 	 	71.42%
 	3 	 	3 	 	50%
 	2 	 	11 	 	84.61%
 	2 	 	4 	 	66.67%
 	0 	 	4 	 	100%
 	2 	 	3 	 	60%
 	1 	 	4 	 	80%
 	3 	 	3 	 	50%
 	0 	 	0 	 	Invalid (cannot contain Resources)
 	1 	 	0 	 	0%
 	0 	 	0 	 	Invalid (cannot contain Resources)
and Lake	2 	 	3 	 	60%
At a glance, as long as the tile doesn't contain a feature, Hills tiles are a lot worse than their flat variants, and Desert and Tundra have a better chance for a luxury resource than Grassland and Plains. Desert tiles have a 100% chance for a luxury resource but none of the 4 possible luxuries is one that boosts growth, a problem Desert cities often have, so only a handful of civilizations that can take advantage of this. If no resource can be produced, are created instead, which don't spawn in Deserts in normal scenarios. However, since you would like those luxuries to be different from one another, resource diversity of different terrain types is also worth considering, although it is not as important as the percentage chance above. For example, a Desert Floodplains tile has a 66.67% chance of spawning a luxury, but there are only 2 types of luxury that can be spawned on this terrain ( and ), so if you activate Maui on 3 Desert Floodplains tiles, you are bound to get a duplicate, which is not ideal; on the other hand, Tundra Hills tiles only have 50% chance for a luxury, but since 3 possible luxuries can spawn there (, , and ), using Maui 3 times still has a low 12.5% chance of giving you all 3 luxuries. Considering that the more times Maui uses his ability, the more likely you are to end up with a bonus resource or a duplicate luxury, it is best to use him only once to enhance your early cities and never bring him back.
Maui's ability cannot be used on tiles containing unrevealed strategic resources or hidden s. This can be useful for city and district planning by use of map tacks.
Maui is a great starting Hero for every civilization and leader that is more focused on building rather than conquering in the early game. An exception to this is Montezuma, who will use Maui to boost his military power by creating more luxuries. Maritime civilizations can use him to boost their Harbors and then get the Free Inquiry Golden Age Dedication to boost their Classical and/or Medieval Era output, most notably England and Phoenicia with their unique Harbors. Norway also loves Maui, since their Stave Church can convert all of these water resources into ; coupled with the fact that they love to choose God of the Sea as their pantheon, Norway is actually incentivized to keep bringing back Maui to turn all of their coastal cities into bustling industrial centers. Similarly, Indonesia's Kampung gets stronger with each adjacent Fishing Boat. The Maya and Scotland both benefit greatly from Maui as well - the former because they get more out of luxuries by settling cities next to them, and the latter because they get a massive boost in and from having high . Ptolemaic Cleopatra can add resources to Floodplains tiles and gain extra and from them, and these tiles can produce immense yields over time as flooding fertilizes but does not damage Egyptian rivers. Finally, Magnificence Catherine is the only leader who can get a tangible benefit from duplicate luxury resources thanks to her Court Festival.
== Civilopedia entry ==
== Trivia ==
* Maui's icon (the two feathers) refers to his ability to transform into the New Zealand pigeon, an important cultural symbol of the Māori.
* In Maui's Civilopedia entry, Rangi's name is misspelled as "Ragni."
Category:Units (New Frontier Pass)
Category:Heroes & Legends (Civ6)