Splatoon: Triple Threat/Mods

These are special customizations meant exclusively for weapons, sub-weapons and special weapons. Most of the mods focus more on increased stats such as firerate and damage, but some of the latter ones work exclusively for certain weapons, but also add special "elite" powers to it. 
Mods can be gotten;
*At the Gunsmith's shop (which is the same hermit gunsmith which later reinfines a halve of a Dualie to a laser gun)
*Via Boss Raids
*Achievements
*Gun Mastery.
The restriction is that weapons have a cost of 6, which means gold mods will take up 3 points, silver takes up 2, and bronze takes up 1. Gold mods can only be found via daily challenges known as the Splatoon Trials.
==Shooter==
Mod Name 	Description
Serration 	Increases damage by 33%
Speed Trigger	Increases firerate by 25%
Trick Gun 	Reduces ink usage by 25%
==Charger==
Mod Name 	Description
Aim Up 	Increases range by 33%
Fast Barrel	Increases spin-up speed by 33%
==Roller==
Mod Name 	Description
Ink Efficency	Reduces ink usage by 25%
Roller-Run 	Increases rolling speed by 25%
==Splatgun==
Mod Name 	Description
Point Blank	Increases damage by 33%
Recoil 	25% of splatted ink will bounce up to 2 times
==Sub-weapons==
Mod Name 	Description
Bomb Vampire	If the bomb hits a target, regain 25% ink back.
Flexed Arm 	Increases throw range by 25%.
Super Bomb 	Increases bomb damage by 25%.
==Special Weapons==
==Weapon Specific Mods==
These are mods that work specificly for certain weapons, but add more firepower to it. For example, the Cluster Splat allows the Splat Bomb to summon cluster bombs. All of these mods would be gold rank.
Mod Name 	Description 	Weapon
Clusters 	Adds clusters 	Splat Bomb
Icicle Blast 	Adds freezing ink coating  	Blast Bomb
Aftershock 	Adds an aftershock 	Seeker
Plasma Barrier 	Adds laser shields 	Splash Wall
Bear-Trap 	Adds proximity mine explosion	Suction Bomb
Homing Clusters	Adds homing clusters 	Charge Bomb
Category:Weapons
Category:Splatoon (series)
Category:Subpages