Material

Along with typical crafting materials like iron or steel, the Dragon Age universe features several exotic and mythical materials from which armor and weapons are forged. Each item is tinted with colors corresponding to the material it was made from.
== Dragon Age: Origins ==
In Dragon Age: Origins, materials are ranked by "tiers" according to their quality, from tier 1 to tier 7. Dragon Age: Origins - Awakening introduces tier 8 and tier 9 materials. Higher-tier materials can do more damage, protect against more damage, have more special qualities, and a larger capacity for runes. They also require higher levels of Strength, Dexterity, or Magic to wield.
=== Leather ===
Light armor (helmets, chest pieces, gloves, and boots) is made from leather.
* Tier 1 - Rough Hide (10 strength) - beige
* Tier 2 - Cured Hide (11 strength) - brown
* Tier 3 - Leather (12 strength) - red
* Tier 4 - Hardened Leather (14 strength) - green
* Tier 5 - Reinforced Leather (17 strength) - dark grey
* Tier 6 - Inscribed Leather (18 strength) - light blue
* Tier 7 - Drakeskin Leather (20 strength) - deep blue
High-tier materials exclusive to Awakening and Witch Hunt:
* Tier 8 - Dragon Wing (22 strength)
* Tier 9 - High Dragon Hide (24 strength)
=== Metals ===
Metals are used to craft waraxes, battleaxes, daggers, greatswords, longswords, maces, mauls, and staves. Medium, heavy, and massive weights of armor are also made from metal, as well as some shields. 
Strength requirements for equipping armor varies based on the type of armor (medium, heavy, massive) and its material. Likewise, strength requirements for wielding weapons are based on both the type of weapon (longsword, greatsword, battleaxe, etc.) and its material.
* Tier 1 - Iron - grey and red
* Tier 2 - Grey Iron - yellowish-brown and red
* Tier 3 - Steel - white and purple
* Tier 4 - Veridium - greenish-grey and yellow
* Tier 5 - Red Steel - bright red
* Tier 6 - Silverite - shiny white and blue
* Tier 7 - Dragonbone - burgundy
* Untiered - Starmetal (the meteorite ore that Starfang, longsword and greatsword, is forged of, shares the stats of tier 8)
High-tier materials exclusive to Awakening and Witch Hunt:
* Tier 8 - White Steel - whitish, very similar appearance to Silverite
* Tier 9 - Volcanic Aurum - golden
=== Wood ===
Wood is used to craft crossbows, longbows, and shortbows. Some shields are also made from wood.
* Tier 1 - Elm - dark grey
* Tier 2 - Ash - beige
* Tier 3 - Yew - tan
* Tier 4 - Whitewood - white
* Tier 5 - Ironbark (a wood crafted by the Dalish; stronger than steel) - olive
* Tier 6 - Sylvanwood - tan
* Tier 7 - Dragonthorn - dark red
High-tier materials exclusive to Awakening:
* Tier 8 - Vhenadahl
* Tier 9 - Ancestral Heartwood
=== Quick reference ===
==== Metal ====
Material 		Damage		Armor		Critical		Penetration		Fatigue		PreReq +		Price multiplier		Range		Max runes
Iron 		1		1		1		1		1		0		1		N/A		0
Grey Iron 		1.1		1.2		1.1		1.15		1.05		2		3		N/A		0
Steel 		1.2		1.4		1.2		1.3		1.1		4		6		N/A		1
Veridium 		1.3		1.6		1.3		1.45		1.15		8		9		N/A		1
Red Steel 		1.4		1.8		1.4		1.6		1.2		14		12		N/A		2
Silverite 		1.5		2.1		1.5		1.75		1.25		16		15		N/A		2
Dragonbone 		1.6		2.5		1.6		2		1.3		20		18		N/A		3
White Steel 		1.7		2.7		1.7		2.25		1.5		24		21		N/A		3
Volcanic Aurum		1.8		3		1.8		2.5		1.75		30		24		N/A		3
==== Wood ====
Material 		Damage		Armor		Critical		Penetration		Fatigue		PreReq +		Price multiplier		Range		Max runes
Elm 		1		1		1		1		1		0		1		1		N/A
Ash 		1.1		1		1.1		1.2		1.025		2		3		1.05		N/A
Yew 		1.2		1.33		1.2		1.4		1.05		4		6		1.1		N/A
Whitewood 		1.3		1.66		1.3		1.6		1.075		8		9		1.15		N/A
Ironbark 		1.4		2		1.4		1.8		1.1		14		12		1.2		N/A
Sylvanwood 		1.5		2.33		1.5		2		1.125		16		15		1.25		N/A
Dragonthorn 		1.6		2.66		1.6		2.2		1.15		20		18		1.3		N/A
Vhenadahl 		1.7		3		1.7		2.5		1.25		24		21		1.4		N/A
Ancestral Heartwood		1.8		3.33		1.8		2.75		1.3		30		24		1.5		N/A
==== Leather ====
Material 		Damage		Armor		Critical		Penetration		Fatigue		PreReq +		Price multiplier		Range		Max runes
Rough 		N/A		1		N/A		N/A		1		0		1		N/A		0
Cured 		N/A		1.33		N/A		N/A		1.025		1		3		N/A		0
Leather 		N/A		1.66		N/A		N/A		1.05		2		6		N/A		1
Hardened 		N/A		2		N/A		N/A		1.075		4		9		N/A		1
Reinforced 		N/A		2.33		N/A		N/A		1.1		7		12		N/A		2
Inscribed 		N/A		2.66		N/A		N/A		1.125		8		15		N/A		2
Drakeskin 		N/A		3		N/A		N/A		1.15		10		18		N/A		3
Dragon Wing 		N/A		3.33		N/A		N/A		1.25		12		21		N/A		3
High Dragon Hide		N/A		3.66		N/A		N/A		1.3		14		24		N/A		3
== Dragon Age II ==
In Dragon Age II, materials are purely cosmetic, having no effect on item properties. The hidden item level stat is responsible for scaling property power instead.
Group 	Material
Cloth 	Scarlet Dyed
Cloth 	Charcoal Washed
Cloth 	Silver Threaded
Cloth 	Gold Threaded
Leather	Crimson
Leather	Jet
Leather	Argent
Leather	Gilt
Metal 	Red Steel
Metal 	Onyx
Metal 	Silverite
Metal 	Aurum
Wood 	Red Cedar
Wood 	Black Walnut
Wood 	Silvered Ash
Wood 	Gilt Beech
 
==Dragon Age: Inquisition==
Category:Game mechanics