Classes and skills (Dragon Age Legends)

Classes are the functions of the characters that you can control in Dragon Age Legends. There are three base classes, mage, warrior and rogue. Each of these classes have their own skill set.
== Warrior ==
=== Offense tree ===
Skill 	Cost (Mana)	Tier	Attack Type	Requires 	Effect 	Upgrade 	Branches From
Power Strike 	1 	1 	Melee 	Melee 	+100% ATK Bonus 	+10% CRIT 	N/A
Deadly Toss 	1 	2 	Ranged 	Throwable 	+50% ATK Bonus 	+10% ATK Bonus 	Power Strike
Desperate Swipe	1 	2 	Melee 	Two-Handed	+150% ATK Bonus2.0x Chance to miss 	+10% ATK Bonus 	Power Strike
Overrun 	1 	2 	Melee 	Melee 	Attacks closest enemy in each row 	+10% CRIT 	Power Strike
Double Throw 	1 	3 	Ranged 	Throwable 	1 attack dealing 2x damage 	-10% Chance to miss	Deadly Toss
Shattering Blow	1 	3 	Melee 	Two-Handed	Target -50% DEF for 10 turns+50% ATK Bonus 	-3% DEF penalty 	Desperate Swipe
Destroyer 	2 	3 	Melee 	Two-Handed	Target -50% ATK penalty for 4 turns+200% ATK Bonus	+10% CRIT 	Desperate Swipe
Quick Lunge 	1 	3 	Melee 	Melee 	Does not end turn 	-10% Chance to miss	Overrun
Scattershot 	1 	4 	Ranged 	Throwable 	Attack all enemies2.0x Chance to miss 	-5% Chance to miss 	Double Throw
=== Defense tree ===
Skill 	Cost (Mana)	Tier	Effect 	Duration (Turns)	Upgrade 	Branches From
Shield Mastery	None 	1 	+20% DEF Bonus 	Passive 	+10% DEF Bonus 	N/A
Shield Wall 	1 	2 	Whole party +100% dodge vs meleeDoes not end turn 	8 	+1 turn duration	Shield Mastery
Shield Bash 	1 	2 	Target -50% DEF penaltyDisables target (No damage dealt)	4 	+1 turn duration	Shield Mastery
Shield Tower 	1 	3 	Whole party +100% dodge vs rangedDoes not end turn 	8 	+1 turn duration	Shield Wall
Shield Strike 	1 	3 	Regular Attack+100% DEF Bonus 	8 	+10% DEF Bonus 	Shield Bash
=== Concentrate tree ===
Skill 	Cost (Mana)	Tier	Effect 	Target 	Duration (Turns)	Upgrade 	Branches From
Focus 	1 	1 	+100% CRIT 	User 	10 	+1 turn duration 	N/A
Taunt 	1 	2 	+100% Aggro towards user	Enemy party 	15 	+10% DEF Bonus 	Focus
Terror 	1 	2 	1.5x chance to miss 	Enemy party 	10 	+0.1x chance to miss	Focus
Rage 	1 	3 	+50% ATK Bonus 	User 	10 	+1 turn duration 	Taunt
War Cry	1 	3 	+50% ATK Bonus 	Allies (not including user)	10 	+1 turn duration 	Terror
=== Training tree ===
Skill 	Cost (Mana)	Ability Type	Tier	Effect 	Applies To Weapon Type 	Upgrade 	Branches From
Combat Training 	None 	Passive 	1 	+10% CRIT 	All 	+5% CRIT 	N/A
One-Handed Weapon Mastery	None 	Passive 	2 	-10% chance to miss 	One-handed melee weapons	-5% chance to miss 	Combat Training
Targeted Attack 	1 	Activated 	2 	Regular Attack+2 skill rangeAlways HIT+20% CRIT	All 	+20% CRIT 	Combat Training
Two-Handed Weapon Mastery	None 	Passive 	2 	-10% chance to miss 	Two-handed weapons 	-5% chance to miss 	Combat Training
Sword Mastery 	None 	Passive 	3 	+6% ATK Bonus+3% AGL Bonus 	Swords 	+2% ATK Bonus+1% AGL Bonus 	Targeted Attack
Axe Mastery 	None 	Passive 	3 	+6% ATK Bonus+3% LCK Bonus 	Axes 	+2% ATK Bonus+1% LCK Bonus 	Targeted Attack
Throw Mastery 	None 	Passive 	3 	+6% ATK Bonus-10% chance to miss 	Throwable 	+2% ATK Bonus-5% chance to miss	Targeted Attack
Club Mastery 	None 	Passive 	3 	+6% ATK Bonus+3% DEF Bonus 	Clubs, hammers, etc. 	+2% ATK Bonus+1% DEF Bonus 	Targeted Attack
=== Vanguard tree ===
Skill 	Cost (Mana)	Tier	Attack Type	Effect 	Turn Duration	Upgrade 	Branches From
Combat Superiority	1 	1 	N/A 	+30% Melee Resistance 	Passive 	+5% Melee Resistance	N/A
Rally 	1 	2 	N/A 	Does not end turnWhole party +25% Attack bonusWhole party +25% Defence bonusWhole party +25% Agility bonus	4 turns 	+1 Turn duration 	Combat Superiority
Whirling Slash 	2 	2 	Melee 	Attacks all enemies in the melee column 	N/A 	+10% ATK Bonus 	Combat Superiority
Motivate 	None 	3 	N/A 	Does not end turnWhole party +10% Attack bonusWhole party +10% Defence bonusWhole party +10% Agility bonus	6turns 	+1 Turn duration 	Rally
Onslaught 	3 	3 	Melee 	Attacks target for massive damage, and damages adjacent foes+125% attack bonus 	N/A 	+10% attack bonus 	Whirling Slash
=== Templar ===
Skill 	Cost (Mana)	Tier	Attack Type	Effect 	Upgrade 	Branches From
Mental Fortress 	1 	1 	N/A 	+30% Magic Resistance 	+5% Magic Resistance 	N/A
Righteous Strike	1 	2 	Melee 	Drains 2 Mana 	+1 Mana drain every 3 upgrades 	Mental Fortress
Cleanse 	1 	2 	N/A 	Does not end turnRemoves all ailments 	+0.5 Health regeneration every 3 upgrades	Mental Fortress
Holy Smite 	3 	3 	Melee 	Remover 6 Mana+50% damage for each Mana removed	+10% Critical hit chance 	Righteous Strike
Mana Rasp 	2 	3 	Melee 	Drains -2.5 HealthDrains 2 Mana 	+1 Mana removed for every 3 upgrades 	Cleanse
=== Berserker ===
Skill 	Cost (Mana)	Tier	Attack Type	Effect 	Turn Duration 	Upgrade 	Branches From
Blood Lust 	1 	1 	N/A 	+30% Critical hit chance 	Passive 	+5% Critical hit chance 	N/A
Death Strike	2 	2 	Melee 	Gives 1 Mana to your Team on death+100% Attack bonus 	1 turn 	+10% Critical hit chance	Blood Lust
Berserker 	1 	2 	N/A 	Does not end turn+50% Attack bonus(10turns)+0.5 Health per turn with 15% chance off losing 1 Mana(12turns)end when out of mana	Attack bonus: 10 TurnsHealth regeneration 12 turns	+1 Turn duration 	Blood Lust
Final Blow 	1 	3 	Melee 	Remover 6 Mana+75% damage for each Mana removed 	N/A 	+10% Critical hit chance	Death Strike
Adrenaline 	N/A 	3 	N/A 	Does not end turn+25% Attack bonus 	6 turns 	+1 Turn duration 	Berserker
== Rogue ==
=== Archery ===
Skill 	Cost (Mana)	Tier	Attack Type	Requires	Effect 	Upgrade 	Branches From
Piercing Shot 	1 	1 	Ranged 	Bow 	Attack all enemies in a row 	+10% CRIT 	N/A
Pinning Shot 	1 	2 	Ranged 	Bow 	Cripples enemy (4 turns) 	+1 turn duration 	Piercing Shot
Deadly Shot 	1 	3 	Ranged 	Bow 	+100% ATK Bonus 	+10% ATK Bonus 	Pinning Shot
Rapid Shot 	1 	2 	Ranged 	Bow 	Does not end turn 	+10% CRIT 	Piercing Shot
Double Shot 	1 	3 	Ranged 	Bow 	2 attacks executed at once 	-10% Chance to miss	Rapid Shot
Suppressing Fire	2 	4 	Ranged 	Bow 	Cripples a row of enemies (4 turns)	+1 turn duration 	Double Shot
Mass Volley 	1 	4 	Ranged 	Bow 	Attack all enemies after a delay 	+10% CRIT 	Double Shot
=== Skirmish ===
Skill 	Cost (Mana)	Tier	Attack Type	Requires weapon	Requires effect	Effect 	Upgrade 	Branches From
Dirty Fighting	1 	1 	Melee 	Melee 	- 	+75% ATK Bonus 	+10% DEF Bonus 	N/A
Low Blow 	1 	2 	Melee 	Melee 	- 	Target -50% DEF for 6 turns+25% ATK Bonus 	-5% DEF 	Dirty Fighting
Coup de Grace 	0 	3 	Melee 	Melee 	Crippled target	Alway HIT & CRIT 	+20% ATK Bonus 	Low Blow
Stealth 	1 	2 	Buff 	- 	- 	Does not end turn+1 Skill Range-50% Miss (6 turns)	+1 turn duration	Dirty Fighting
Backstab 	1 	3 	Melee 	Melee 	Stealth 	+150% ATK 	+10% CRIT 	Stealth
Cripple 	1 	3 	Melee 	Melee 	Stealth 	Cripples enemy (6 turns) 	+1 turn duration	Stealth
Disarm 	1 	3 	Melee 	Melee 	Stealth 	Target -50% ATK (12 turns) 	+10% ATK Bonus 	Stealth
Ambush 	1 	4 	Melee 	Melee 	Stealth 	Attack all enemies in any column 	+10% CRIT 	Disarm
=== Deceit ===
Skill 	Cost (Mana)	Tier	Effect 	Target	Duration (Turns)	Upgrade 	Branches From
Evasion 	1 	1 	+50% Dodge 	User 	10 	+1 turn duration	N/A
Harsh Language	1 	2 	+100% Skill Cost1.5x chance to Miss	Enemy 	10 	+1 turn duration	Evasion
Bravado 	1 	3 	+100% CRIT 	User 	10 	+1 turn duration	Harsh Language
Confuse 	2 	2 	Cripples enemy 	Enemy 	6 	+1 turn duration	Evasion
Feign Death 	1 	3 	-100% Aggro 	User 	6 	+1 turn duration	Confuse
Throw Voice 	1 	3 	Targeted by allies 	Enemy 	3 	+1 turn duration	Confuse
=== Training ===
Skill 	Cost (Mana)	Ability Type	Tier	Effect 	Applies To Weapon Type	Upgrade 	Branches From
Combat Training 	- 	Passive 	1 	+10% CRIT 	All 	+5% CRIT 	N/A
Ranged Weapon Mastery	- 	Passive 	2 	-10% chance to miss 	Ranged weapons 	-5% chance to miss	Combat Training
Longbow Mastery 	- 	Passive 	3 	+6% ATK Bonus 	Bow 	+2% ATK Bonus 	Ranged Weapon Mastery
Targeted Attack 	1 	Activated 	2 	Regular Attack+2 skill rangeAlways HIT+20% CRIT	All 	+20% CRIT 	Combat Training
Dagger Mastery 	- 	Passive 	3 	+6% ATK Bonus 	Dagger 	+2% ATK Bonus 	Targeted Attack
Dual Wield Mastery 	- 	Passive 	3 	+6% ATK Bonus 	Dual-wield weapon 	+2% ATK Bonus 	Targeted Attack
== Mage ==
=== Primal tree ===
Skill 	Effect 	Cost (Mana)	Targets	Duration	Upgrade 	Type 	Tier	Branches From
Arcane Bolt 	- 	1 	1 	1 	+5% ATK 	Magic 	1 	N/A
Frostbite 	Disable 	1 	1 	4 	+5% ATK 	Magic, Ice 	2 	Arcane Bolt
Blizzard 	-50% ATK, -50% DEF	2 	All 	10 	+1 turn 	Ice 	3 	Frostbite
Rock Armor 	+100% DEF 	1 	All 	6 	+1 turn 	Nature 	2 	Arcane Bolt
Earthquake 	Swap columns 	2 	All 	5 	+1 turn 	Nature, Melee 	3 	Rock Armor
Flaming Weapons	+50% ATK 	1 	All 	4 	+1 turn 	Fire 	2 	Arcane Bolt
Inferno 	- 	2 	All 	1 	+10% crit	Fire, Magic 	3 	Flaming Weapons
Lightning 	- 	1 	1-4 	1 	+5% ATK 	Lightning, Magic	2 	Arcane Bolt
Storm 	- 	2 	All 	1 	+10% crit	Lighning, Magic 	3 	Lightning
=== Creation tree ===
Skill 	Effect 	Cost (Mana)	Targets	Duration	Upgrade 	Type 	Tier	Branches From
Heal 	3 hearts 	1 	1 	1 	+0.5 hearts	N/A 	1 	N/A
Mass Heal 	1.5 hearts 	1 	All 	1 	+0.5 hearts	N/A 	2 	Heal
Magic Shield 	Magic immune	1 	1 	10 	+1 turn 	N/A 	2 	Heal
Haste 	+100% AGI 	1 	1 	10 	+1 turn 	N/A 	3 	Magic Shield
Staff Mastery 	+9% AGI 	0 	1 	Passive 	+3% AGI 	N/A 	4 	Haste
Grease 	-50% AGI 	1 	All 	4 	+1 turn 	Nature	2 	Heal
Stinging Swarm	-0.5 hearts 	1 	1-2 	4 	+1 turn 	Nature	3 	Grease
=== Summoning tree ===
Summon	Cost (Mana)	Health	ATK	DEF	STA	AGL	LCK	Strong	Weak
Spider	1 	2 	16 	8 	N/A	18 	9 	Magic 	Melee
Wolf 	1 	3 	14 	10 	N/A	24 	8 	Magic 	Melee
Halla 	1 	4 	16 	12 	N/A	18 	24 	Magic 	Ranged
Bear 	2 	5 	30 	24 	N/A	12 	6 	Magic 	Ranged
Bronto	2 	4 	20 	16 	N/A	24 	18 	Magic 	Ranged
Drake 	3 	5 	32 	20 	N/A	16 	20 	Magic 	None
=== Entropy tree ===
Skill 	Effect 	Cost (Mana)	Targets	Duration	Upgrade 	Type 	Tier	Branches From
Mana Drain 	1 mana transferred 	0 	1 	1 	+1 every 3 upgrades 	Magic	1 	N/A
Life Drain 	1 heart transferred 	1 	1 	1 	+0.5 every 3 upgrades 	Magic	2 	Mana Drain
Walking Bomb 	damages enemies on death	1 	All 	1 	+0.5 every 3 upgardes 	Fire 	3 	Life Drain
Weaken 	-0.5 hearts, -75% ATK 	1 	1 	10 	+1 turn 	N/A 	2 	Mana Drain
Paralyze 	Disable 	1 	1 	6 	+1 turn 	N/A 	3 	Weaken
Mass Paralyze	Disable 	1 	1-3 	3 	+1 turn every 3 upgrades	N/A 	4 	Paralyze
Disorient 	Confuse 	2 	1 	6 	+1 turn 	N/A 	3 	Weaken
 
Category:Gameplay
Category:Skills
Category:Dragon Age Legends