Synapsis 2

== Walkthrough ==
=== Office ===
* Take the key.
* Go through the portal.
=== Foyer ===
Enter the first room.
=== Room 1: Childhood ===
* Get the metal helm, leaning against the puppet theater.
* Open the window with the bird.
* Get the worm from next to the can on the floor, and put it in the birdcage.
* Pick up the crank, and put it in the can.
* Get the hammer, and give it to the puppet.
* Take the item the skeleton is holding.
* Leave, and enter room 2.
=== Room 2: War ===
* Get the hanging clock from the right.
* Get the odd-shaped item in the doorway on the left.
* Get the document from in front of the typewriter.
* Click the typewriter.
* Enter the words from the paper into the machine.
* Get the three locations.
** These are different every time.
* Click on the map.
* Mouse over the numbers until you find your three locations.
* Click on those three locations. (The order doesn't matter.)
* Take the item next to the TV man.
* Leave, and enter room 4.
=== Room 4: Void ===
* Get the yellow sticky note.
* Click on the note to read it, and get the passcode.
** It's a simple substitution code, that results in: sesame
* Push the power button on the floor.
* Enter the passcode.
* Enter the command: manual
* Pick up the manual, then click it to read it.
* There are four scrambled words: globe, plant, shield, table
* Enter those words into the computer, any order.
* Get the shield.
* Get the numbers from the other three objects. This changes every time.
* Enter them into the safe, in this order: plant, table, globe
* Enter the portal.
=== Room 4a: The Past ===
* Click the grandfather clock to get the pendulum.
* Open the door next to the clock, and enter the room.
=== Room 4b: The Present ===
* Get the wrench.
* Get the mirror from the wall.
* Re-enter the past.
=== Room 4a: The Past ===
* Use the wrench on the wheel (bottom left).
* Open the curtains, between the two doors.
* Put the mirror on the wall.
* Go to the present.
=== Room 4b: The Present ===
* Take the item the robot is holding.
* Leave, and enter room 3.
=== Room 3: Reflection ===
* Use the key on the chest.
* Get the sword.
* Get the clock face from the clock.
* Put the two metal objects, the sword, and the shield on the right-hand suit of armor.
* Enter the new room.
=== Room 3a: Time ===
* Put the pendulum in the grandfather clock.
* Put the clock face on the clock to the right.
* Put the hanging clock on the holder on the right-hand wall.
* Turn the circles of the maze until the 1s have a path to the center, and the 0s lead to a dead end.
* Get the fourth quarter circle.
* Exit the rooms.
=== The Hub ===
* Click the giant circle in the middle.
* Put the four quarter circles in it.
Category:Games
Category:Puzzle Games
Category:Escape