Super Smash Bros. Obliteration/Bowser Jr.

Bowser Jr. Is an Unlockable Character in Super Smash Bros. Obliteration. The sole son of Bowser looks up to his dad as an idol and a visionary and is normally willing to do anything to aid his Fathers evil deeds, whether it is kidnapping Princess Peach, inviading the Mushroom Kingdom or ruining vacation for Mario by painting graffiti all over a populated Isle Delfino such as in his debut appearance. Ambitious and ready to go Bowser Jr. is ready to clown the competition with his Clown Car and Paintbrush and leave a troublemakers mark on a true fight for the ages.
== Attacks ==
Type 	Name	Damage 	Description
Neutral 	 	(3% = punches 2 = jab, 1% = loop, 3% = last hit, 9% = total). 	The Junior Clown Car performs a one-two combo, followed by a flurry of punches, followed by a jab,
It has impressive damage racking potential, as it can easily deal around 20%. Its first hit is quite useful 
for jab locks due to its minimal ending lag, whereas its last hit's extremely high knockback growth can KO
around 130%-150% while near the edge. However, its neutral infinite is quite easy to escape, even with minimal 
SDI, while its last hit is punishable. As a result, it is best used against off-stage opponents that are 
attempting to grab the edge
Forward Tilt 	 	(8%) 	The Junior Clown Car thrusts a pitchfork forward. It can be angled and is decent for spacing,
Up Tilt 	 	(6%) 	The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle
at medium percentages, but has a blind spot between the fork's prongs and the Junior Clown Car,
Down Tilt 	 	(1.5% = hits 1-2, 5% = hit 3, 8% = total) 	The Junior Clown Car opens its mouth to attack with a tongue. It has a fair amount of utility, as it is
efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent 
attempting to grab an edge due to its undulating hitbox,
Forward Smash	 	(1% = hits 1-3, 11% = hit 4, 14% = total). 	The Junior Clown Car uses two drills to pierce the opponent. It is a powerful KOing option with low
ending lag and it can be angled.
Up Smash 	 	(1% = hit 1, 1.3% = hits 2-5, 1% = hit 6, 6% = hit 7, 13.2% = total).	Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s
fastest smash attack.
Down Smash 	 	(16%) 	The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, but
unlike his other smash attacks, it has high ending lag.
== Aerial Attacks ==
Type 	Name	Damage 	Description
Neutral	 	(6% = clean, 5% = mid, 3% = late). 	The Junior Clown Car spins around with the boxing glove arms extended. It combos reliably from Clown Kart
Dash and is a useful anti-pressure option,
Forward	 	(10% = clean, 8% = mid, 5% = late, 3% = landing) 	The Junior Clown Car swings a wrecking ball forward. Landing while the wrecking ball is still out produces another hitbox, which can
lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well 
as a viable KOing option,
Back 	 	(14% = clean tip, 9% = clean base, 5% = late). 	The Junior Clown Car swings a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out
produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option,
Up 	 	(10% = clean, 6% = late) 	Swings a hammer above himself. It has very little ending lag and is a useful juggling option.
Down 	 	(1.3% = loop, 2% = last, 2% = landing, 5.3% = total).	The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by
the hitbox it produces upon landing, which grants it follow-up potential,
== Other Attacks ==
Type 	Name	Damage 	Description
Floor Attack (Front	 	(6%) 	Spins a pair of Boxing Gloves in Both Forward/Dack Directions while getting up,
Floor Attack (Back)	 	(5%) 	Same as Front Attack, Just With Less Power
Floor Attack (Trip)	 	(6%) 	Spins his Boxing Glove Pair in Forward/Back Directions, near the ground.
Ledge Attack 	 	(6%) 	Slams a pair of Wrecking Balls while Climbing Up.
Dash Attack 	 	(1.5% = hits 1-3, 4% = hit 4, 8.5% = total).	The Junior Clown Car opens its mouth to attack with a Grinder. Its loop hits do
not connect together very well at high percentages,
== Grabs/Throws ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs an Opponent
Pummel 	 	(2%) 	Hits the opponent with a toy hammer. A fairly fast pummel, The toy hammer looks
identical to the one used in the Eekhammer sticker from Paper Mario: Sticker Star.
Forward	 	(5% = hit 1, 3% = throw, 8% = total). 	The Junior Clown Car throws an uppercut. It is fairly good for launching opponents
at the edge for an edge-guard,
Back 	 	(8% = spin, 4% = throw, 12% = throw). 	The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most
powerful throw, as it can KO most middleweights starting around 160% without rage.
Up 	 	(4% = Hit 1, 3% = Throw, 7% = Total) 	The Junior Clown Car flings the opponent upward. It can lead into up aerial at
low percentages.
Down 	 	(0.5% = hits 1-5, 4% = throw, 6.5% = total).	The Junior Clown Car throws the opponent onto the ground and then extends a drill
from its underside hatch to pierce opponents. It can be used to pressure the opponent 
into his Clown Kart Dash,
== Taunts ==
Up = Jumps up, sits on the rim of the Junior Clown Car, and exhales a tiny flame while chuckling.
Side = Pulls out a hammer and swings it around twice.
Down = The Junior Clown Car turns into its go-kart form, sports an angry expression while performing
a doughnut, then returns to normal.
== Special Moves ==
Type 	Name 	 	
Neutral Special	Clown Cannon 	(8% = uncharged, 5% = uncharged late, 20% = fully charged, 13% = fully charged late).	The Junior Clown Car opens its mouth and fires a cannonball, it can be charged to increase the cannonball's speed
and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to 
recover if it is spaced properly,
Side Special 	Clown Cart Dash	(4% = speed/collision, 8% = doughnut, 12% = total) 	The Junior Clown Car transforms into a go-kart that speeds forward, tilting the control stick in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a doughnut, which deals more damage and knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which this move can be used again, all versions of the move can be jump canceled, even right after hitting an opponent, which can lead into combos and mix-ups, this attack moves forward but not back,
Up Special 	Abandon Ship!!!	(5% = contact, 10% = explosion, 12% = hammer). 	Bowser Jr. ejects himself from the Junior Clown Car, the Junior Clown Car slowly falls to the ground and then explodes when the move is used in midair, whereas it will simply explode after a brief period when used on the ground, when Bowser Jr. is out of the Junior Clown Car, he is not rendered helpless and can still attack with a hammer, which is powerful enough to KO at medium to high percentages,
Down Special 	Mecha-Koopa 	(3% = contact, 7% = explosion, 10% = total). 	The Junior Clown Car drops a Mechakoopa from its underside hatch. If it reaches a wall, it will turn around and walk in the opposite direction. If it makes contact with an opponent, it will detonate, lastly, if enough time passes and they have not hit an opponent yet,
they will spark out and detonate automatically, they can be picked up and thrown as items either by Bowser Jr. or his opponent,
==Final Smash ==
Type 	Name 	Damage 	Description
Final Smash	Shadow Mario Paint	(5% = paint per hit, 7% = explosion).	Bowser Jr. transforms into Shadow Mario and uses the Magic Paintbrush to paint a giant, orange X on the screen. Anyone caught in the X's hitbox will take damage. The X will clear away with a final burst after some time. The sheer size of the X makes avoiding damage from this Final Smash difficult, similarly to Iceberg, 
Category:Characters
Category:Playable Characters
Category:Mario (series)
Category:Mario Characters
Category:Males
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters