Monsters

== Skeleton ==
An undead monster dwells in dungeon.
Raised from dead by Dark Magic, it is mindless but still haunted by fear of death 
that makes it slay people. - Details
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== Slime ==
Binomial name is Vashj Slime.
It is endemic in caves at Gigantes Mountains. Its Vashjic poison numbs prey's nerve system,
and the poison must be neutralized with Roachweed. - Details 
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== Bat ==
A flying monster dwells in cave.
It must be horrifying to see flying rats.
Not like its normal kin, it uses sharp teeth or supersonic waves to hunt. - Details
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== Fox ==
A cute monster that inhabits in Bifrost. 
It has a large body and a long tail, but its limbs and ears are short.
It can effectively conserve body heat. - Details
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== Orc ==
A common humanoid monster across Antaria. Barbaric yet feeble-minded, its strength lets it use 
large weapons easily but due to its low intelligence. Orc is an easy target for monsters trainers.
On battle of Greates, Empire used them as defensive troops. - Details
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== Mharid ==
A water elemental that can be found at Castle of Ice.
Created by magical force of Castle of Ice, it resembles human females yet is transparent like 
a blue, watery jellyfish. - Details
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== Wolf ==
A monster native to forest of Cutis.
It forms a pack to live together, and hunt with sharp fangs and teeth.
It is a savage beast, yet not that smart in general. - Details
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== Druid ==
An elemental-like creature that lives in deep forest of Cutis.
It loves to tend nature and assimilates with nature to use its power.
It shuns outside contacts and fires magic arrows when it feels threatened. - Details
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== Ghoul ==
A flesh-eating monster that lives at marsh.
It has a body of human with grey skin and a canine head.
Ghoul eats human and uses armor or weapons of its former dinner. - Details
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== Golem ==
A monster that moves by magic. Can be found at old ruins or temples.
Holds a humane figure made of rocks and plants.
There is no known source on how it was made. - Details
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== Golem (Dark) ==
An ancient monster that moves by magic. Can be found around old ruins or temples.
An anthropomorphic figure made of rocks and plants. 
Its origins are a mystery and no one knows the source of its power. - Details
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== Goblin ==
A monster that lives in the forest. Small in size but cunning and intelligent.
Although they are not very dangerous since they are fearful,
they have been seen to attack villages recently. - Details
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== Merman ==
A race that lives close to the Mermanian Sea.
They are near extinction and are forbidden to leave the village.
They have embraced their destiny of calming the Fire Dragon. - Details
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== Da'oh ==
A gatekeeper monster sleeping in the ruins.
Sleeps as a statue but will attack when there are invaders.
Some parts are missing due to destruction during their sleep. - Details
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== Spartoi ==
A warrior sprang up from sown dragon's teeth.
It is always summoned with their kin, but immediately kills each other, and then only one survives.
Spartoi resembles skeleton, but it is way better than skeleton when it comes to swordsmanship. - Details
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== Imperial Soldier ==
A soldier of the Geisir Empire Dark Knights. 
These soldiers who believe in the Dark Gods know no fear. 
Due to this trait, even when they lose a battle, they are never defeated in the heart. - Details
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== Pirate ==
pirates who are found at the Blue Seed. 
They pillage merchant ships at sea. 
Although not powerful individually, they can summon the sea monster Kraken to attack ships. - Details
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== Gargoyle ==
A small demon shaped monster living in the Da'ghal area. 
Has wings and horns and can suddenly attack with great speed. 
Defeated by Prince Rashid and Paladins while attacking dwarfs at Da'ghal. - Details
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== Caliper Spearman ==
A spearman of the Caliper Tribe. 
Enjoys fighting and will fight to the death for every trivial matters. 
Caliper tribe members live in their holy land within Mt. Gigantes. They do not like outsiders. - Details
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== Harpy ==
A monster with a woman's face and the wings of a bird. 
Lives on the Wyvern Island near Alkeonia Lake. 
Attacks by flying around spitting fire. A hard monster to fight against. - Details
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== Ogre ==
A monster that lives nearby Pandragon. 
A large evil monster with big teeth and tough skin. 
Although hard to fight against, it is easy to tame due to low intelligence. - Details
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== Imperial Sergeant ==
A sergeant of the Geisir Empire Dark knights. 
Soldiers that have impressive battle skills and faith for the Dark Gods. 
They lead other soldiers on the battlefield and use bows for long range attack. - Details
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== Caliper Mage ==
A magician of the Caliper Tribe. 
They are shamans that use natural power. 
Although not as powerful as light and dark magic, it is still powerful enough to protect their tribe. - Details
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== Lich ==
A dark magician who turned to undead willingly. 
To overcome the side effects of dark magic, some dark magicians changed themselves to undead. 
They have exchanged their humanity for powerful magic. - Details
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== Assassin ==
An assassin clan that works in the desert.
Follows the Mercenary King Kaseem.
They use swift daggers to take out their enemies. - Details
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== Imperial Officer ==
Knights who have learned swordsmanship to a certain level.
They do not participant in actual battle 
but instead protect the rear on orders of Carls. - Details
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== Dark Assassin ==
Assassins from the assassian clan Grim Shadow. They follow their leader Hanzo. 
They are behind the disappearance of the council of Bifrost and rangers. 
They use scimitars skillfully and can cast fog for covertness. - Details
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