Vast Glacial Realm

The Vast Glacial Realm is one of many Higher Realms. The Vast Glacial Realm is a damaged subsidiary space of the Immortal Realm. Despite being a subsidiary space, the realm is quite large with several regions many of which are perilous. The realm has long abandoned residences, remains and treasures of members of the immortal realm. As a subsidiary space, the realm has 10x the concentration of World Origin Energy than that of the Spirit Realm. As a result, visitors from the Thunder Continent in the Spirit Realm use the Vast Glacial Realm to assist in breaking through the Holy-Race (Body Integration) stage bottleneck. 
==Opening of the Realm==
Every 10,000 years, the Vast Glacial Realm opens itself to the Spirit Realm. Several hundred badges will periodically appear across the Thunder Continent within the Spirit Realm. Each badge serves as a spatial anchor. With the right formations, a tunnel can be open to temporarily connect the two realms. The best formations are able to support teleporting up to 30 individuals into the Vast Glacial Realm.
In order for a badge to serve as an anchor, it must be activated through the use of blood. Once activated, the badge is anchored and cannot be physically moved. Furthermore, the individual who activates the badge is now considered a key to opening the realm. Powers on the thunder continent will go to great lengths to protect those who activate the badges. If assassinated, the badge becomes useless.
==== Vast Glacial Badge ====
Each vast glacial badge has the appearance of an antiquated badge about half a foot in length. The badge glows with silver light and typically has an ancient symbol carved into it. The badge will react to cultivators who come in direct contact with the badge. The badge will forcefully draw blood of the individual touching the badge in order to activate itself.
==Regions==
As a subsidiary space of the Immortal Realm, the Vast Glacial Realm is home to ancient beasts, and the abandoned dwellings of former inhabitants of the Immortal Realm. The Vast Glacial Realm is able to nurture powerful beings thanks to its thicker concentration of World Origin Energy.
Region 	Description
Blue Sun Desert 	A region renown to be more fearsome than the Myriad Fowl Ridge. Inhabitants of the region are subject to intense sunlight. Spatial Tempering-stage beings can last half a day before being burned to ashes by the sunlight.
Dark Beast Forest	A vast forest that neighbors the Eight Omens Sea, and the Myriad Fowl Ridge. The forest is home to the Dark Beast Race. The forest is unique in that it is night-time for 2/3rds of the day.
Eight Omens Sea 	A sea where eight legendary ancient beasts are known to reside.
Myriad Fowl Ridge	A region that is home to tens of thousands of spirit birds and three ancient beasts. The region is renown and feared by visitors from the Spirit Realm. Spirit Birds are known to swarm and overwhelm visitors.
==References==
Category:Locations
Category:Realms