Ephramadian Shade

Category:BestiaryCategory:Fomors
Job: Corsair, Ranger, Red Mage, Monk
Family: Fomor
Crystal: or 
Weak to: ,	
Zone	Level	Drops	Steal	Spawns	
Notes
Caedarva Mire
:()	
75 - 77	
*Revival Tree Root	 	
20 	
A, H, HP, JA, WS
Arrapago Reef
:()	
68 - 70	
*Revival Tree Root	 	
8 	
A, L, H, HP, JA
 	 	 	 	 	
Notes:
*The Hume-types using Hand-to-Hand weapons are Monks.
*The Hume-types using daggers are Rangers.
*The Elvaan-types using swords are Corsairs.
*The Mithra-types using swords are Red Mages.
*The MNK and RNG wear the same clothes.
*Job Ability + Weapon Skill aggro has a longer range than Sound and Yellow HP Blood aggro.
*Not all Job Abilities seem to draw aggro. For example, Berserk and Aggressor aren't detected, but Provoking a Shade will draw aggro from other Shades.
*Any and all Weapon Skills will be detected by nearby Shades, leading to aggro.
*The ones in Caedarva Mire do not link.
*The ones in Caedarva Mire seem to be very resistant to Lullaby.
*In Caedarva Mire, shades are found primarily, if not exclusively, directly west of the tunnel leading to the Dvucca Isle Staging Point. Parties around 66-69 are said to have roaming potential here, and generally survive with ease.