Village (Civ1)

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Villages are a potential feature in Sid Meier's Civilization, represented by a brown thatched hut. They are randomly distributed during generation in a . Villages represent minor tribes that can provide rewards (or create threats) for the contacting .
== Possible outcomes ==
A ground that enters a tile with a village will trigger one of several possible reactions:
* The tribe joins the discovering civilization as a new that may begin with additional and/or prebuilt .
* The tribe provides a free .
* Metal deposits are found, instantly providing 50 to the treasury.
* A "friendly tribe of skilled mercenaries" joins the civilization as a free or .
* The village spawns a army in adjacent tiles.
Upon conveying its reward, the village is removed from the map.
=== Nullifying interactions ===
A barbarian or that enters the tile will remove the village without providing a reward.
Note that , the village is not removed if a is assigned to work the tile.
== Modding ==
Village outcomes are determined through a combination of random selection and if-then-else logic, as documented by darkpanda. This logic, as well as gold quantity, mercenary types, and city siting and advance selection constraints, can theoretically be modified by hacking the CIV.EXE program.
== See also ==
* Village in other games
== Footnotes ==
== References ==
* 
Category:Game concepts (Civ1)