Bedroom

A Bedroom is a sleeping Room for either your Disciples, or Guests. The room containing the assigned to the NPC is considered their bedroom.
== Importance ==
The bedroom has unique constant Moodlets associated to it, which makes them important even when they're not used as sleeping places, as is the case for Cultivators as they can sleep while Cultivating. It also helps to keep the mood of Guests high, for the Hotel Taiyi Sect raising method or in general.
Due to the vagueness of the wording, one may believe those constant moodlets are related to the room the NPC currently is, but they are always only related to their bedroom.
It also gives an unique and constant Feng Shui effect, which mostly matters for Outer Disciples.
Finally, the room has an impact on Sleep quality, which also governs some moodlets.
== Feng Shui ==
For good Feng Shui, the door of a bedroom should face south. 
For non-cultivators, sleeping in an ominous to very ominous bedroom can give heart attacks. For cultivators cultivating on their Bed (which should not happen, use a Cultivation Room), an ominous to a very ominous room can cause Qi Overflow.
=== Feng Shui buff ===
Depending on the Feng shui of the bedroom, a different buff is applied to the NPC.
Feng Shui 	Buff
Very Auspicious 	
*+20% Overall Work Efficiency (AddP)
*+500% Sweetdream Occurring Chance (AddP)
*-80% Nightmare Occurring Chance (AddP)
*-20% Leisure loss over time (AddP)
*+40% Energy Replenishment Bonus (AddP)
*-80% Mining Injury Chance, Construction Injury Chance and Forging Injury Chance (AddP)
*+2 Social Contact level (AddV) - this is not the Social skill level but affects the chance of positive interactions between sect members
Auspicious 	
*+10% Overall Work Efficiency (AddP)
*+300% Sweetdream Occurring Chance (AddP)
*-50% Nightmare Occurring Chance (AddP)
*-10% Leisure loss over time (AddP)
*+20% Energy Replenishment Bonus (AddP)
*-50% Mining Injury Chance, Construction Injury Chance and Forging Injury Chance (AddP)
*+1 Social Contact level (AddV) - this is not the Social skill level but affects the chance of positive interactions between sect members
Slightly Auspicious	
*+5% Overall Work Efficiency (AddP)
*+100% Sweetdream Occurring Chance (AddP)
*-20% Nightmare Occurring Chance (AddP)
* -5% Leisure loss over time (AddP)
*+20% Energy Replenishment Bonus (AddP)
*-20% Mining Injury Chance, Construction Injury Chance and Forging Injury Chance (AddP)
Slightly Ominous 	
*-10% Overall Work Efficiency (AddP)
*-20% Sweetdream Occurring Chance (AddP)
* +100% Nightmare Occurring Chance (AddP)
*+20% Leisure loss over time (AddP)
*-20% Energy Replenishment Bonus (AddP)
*+100% Mining Injury Chance, Construction Injury Chance and Forging Injury Chance (AddP)
Ominous 	
*-20% Overall Work Efficiency (AddP)
*-50% Sweetdream Occurring Chance (AddP)
*+300% Nightmare Occurring Chance (AddP)
*+30% Leisure loss over time (AddP)
*-30% Energy Replenishment Bonus (AddP)
*+300% Mining Injury Chance, Construction Injury Chance and Forging Injury Chance (AddP)
*-1 Social Contact level (AddV) - this is not the Social skill level but affects the chance of positive interactions between sect members
Very Ominous 	
*-30% Overall Work Efficiency (AddP)
*-80% Sweetdream Occurring Chance (AddP)
*+500% Nightmare Occurring Chance (AddP)
*+50% Leisure loss over time (AddP)
*-50% Energy Replenishment Bonus (AddP)
*+500% Mining Injury Chance, Construction Injury Chance and Forging Injury Chance (AddP)
* -2 Social Contact level (AddV) - this is not the Social skill level but affects the chance of positive interactions between sect members
===Feng shui Moodlets===
A constant Moodlet is associated to the Auspiciousness of the bedroom.
Feng Shui 	Value	Status 	Moodlet Title 	Moodlet Description
Very Auspicious 	+15 	Worker 	Good Feng Shui 	This room's Feng shui is quite good, it's like a blessing.
Very Auspicious 	+15 	Cultivator	Auspicious 	The Feng shui in my room is pretty great, whoever arranged this room really knew what they were doing.
Auspicious 	+8 	Worker 	Favorable Feng Shui 	The Feng shui is this room is not bad, things seem to be going well as a result.
Auspicious 	+8 	Cultivator	Good Feng Shui 	The Feng shui in my room really isn't half bad.
Slightly Auspicious	0 	 	 	
Slightly Ominous 	-4 	Worker 	Poor Feng Shui 	I think there's something wrong with the Feng Shui in this room.
Slightly Ominous 	-8 	Cultivator	Deficient Feng Shui 	The Feng shui where I live is no where near ideal.
Ominous 	-8 	Worker 	Not the Best Feng Shui	This room's Feng shui really is not the best and it's causing a lot of problems.
Ominous 	-15 	Cultivator	Unlucky Domicile 	This place where I live is just not lucky, is it really all right to live here?
Very Ominous 	-15 	Worker 	Bad Feng Shui 	The Feng shui in this room is horrid and so it feels like the whole world is against lately.
Very Ominous 	-25 	Cultivator	Unlivable Domicile 	The Feng shui here is so bad that this room is unlivable.
There's also specific moodlets related to the crampedness of the bedroom.
Value	Crampedness	Moodlet Title	Moodlet Description
-15 	Full 	Cramped Room 	Man, this room is so cramped!
0 	Normal 	 	
-15 	Empty 	Barren Room 	This room is just desolate.
==Other Moodlets==
===No bedroom===
The bedroom moodlet is linked to the room in which the NPC-owned bed isXiaWorld.Npc.SetBed() calls AddOwner both for the bed itself and the room it is in, which itself calls XiaWorld.AreaRoom.UpdateFengshuiModifier(), adding the moodlet, so the moodlet is based on the room, not the bed.XiaWorld.Npc.MyRoom, so it requires both the NPC to have a bed and that bed to be in a wall-enclosed room. In case the NPC doesn't have a room, they'll receive the following moodlet: 
*-30 Room Needed ("I need a room!")
===Bedroom sharing===
In case the NPC is a cultivator, they can always share their room with their Spouse or Lover. If they share a room with an outer disciple that's neitherXiaWorld.GameDefine.CanShareThisRoom() & XiaWorld.NpcFeeling.CannotShareRoom(), they'll get the following Moodlet:
*-25 Living With Outer Disciples ("The outer disciples are proving more of a distraction than anything else... I hope to move out of this living situation soon.")
If they share a room with another cultivator, but they don't know them or their relationship with that cultivator is strictly less than 75, they'll get the following Moodlet 
*-25 (Max -37.4, Stacks 5), Awkward Cohabitation ("[TXT] and I really aren't even able to be conducting practice in the same room.")
Otherwise, when sharing the room with a cultivator with which they have a relationship of 75 or more, they get no moodlet.
===Bed Sharing===
Whenever two NPCs share a Double Bed and use the bed together , they'll both get a moodlet when the second enters the bed depending on their relationshipXiaWorld.ToilTakeRest.OnEnterToil().
Value	Value	Value 	Relationship	Moodlet Title	Moodlet Description
Base 	Max 	Stacks	 	 	
-40 	-40 	1 	Strangers 	Poor Planning	I can't sleep with that person.
+5 	+13.1	5 	Spouses 	Attached 	I am living together with [TXT].
+5 	+13.1	5 	Lovers 	Bashful 	I am living together with [TXT].
Moreover, the last one to enter the bed will have a disturbed Sleep if they're strangers.
===Bedroom Impression===
An Impression factorXiaWorld.NpcFeeling.Step() is calculated from 1 + \frac{RoomAttractiveness + RoomBeauty}{8}, where RoomAttractiveness is its Attractiveness value, limited to 8, and RoomBeauty is its Quality, limited to 8 as well. The Attractiveness can be directly seen in-game with the MoreGridInfo Mod. The moodletSettings\Npc\Moods\Moods_Evaluate.xml will be set depending on the result.
Value 	Min Impression 	Moodlet Title 	Moodlet Description
2.7 	Resplendent Room 	They really went all out with this room. 	
2.4 	Exquisite Room 	Whoever designed and arranged this room really put some thought into it. 	
1.8 	Better-than-average Room	The room's not bad. 	
1.2 	A Typical Room 	This room is pretty standard in every way. 	
Inner only, <1.2	Horrid Housing 	These conditions are basically only good for sheltering one from the wind and the rain.	
== References ==
Category:Rooms