Difficulty Chart - 131073e's 8th Armageddon Proposal

==Introduction==
Hello there! Welcome to the Main Difficulty Chart of the JToH's Joke Towers Wiki. This is a list of every difficulty on Joke Towers Wiki ordered from the easiest to the most absurd. They are divided in form of Classes, which are to put each type of difficulty in the class they fit in, such as the instant win difficulties being in Class Negative and the most physically impossible ones being at Class 15 and above. Basically, this is similar to the official hierarchy from the All Dimensions Wiki.
There is a difficulty limit. Otherwise, a there’ll be much too many to keep the difficulty chart organized. The limit is 1000 difficulties, it was added on November 8th 2023, and it is official. You can expect a lot of new difficulties being removed soon. We’ll be removing old, bad ones and replacing them with more reasonable and better ones or not replacing them. There was a Armageddon on November 11th 2023 and most the difficulties were deleted, including a lot of classic difficulties.
Please do NOT modify unrelated difficulty charts. That includes ones on this wiki that lack protection, and more known ones such as the JToH’s Hardest Towers Wiki’s difficulty chart and the official JToH difficulty chart. You will be permaIPblocked from fandom, roblox, the internet, sent to jail for TFN life and death sentences and TRUE BANNED from real life if you do it.
==Class Negative | Instant Win==
Welcome to the absolute beginning of the Difficulty Chart. The Difficulties here can be as easy as not even existing to having certain existence ranks to purely existing. The easiest difficulties in this class don't even require you to exist. Right now, this second you are reading this, you are beating some of the easier difficulties in this class infinite times an attosecond.
The only thing that could stop you is if you intentionally try to lose, and even that is hard. Also, due to how little difficulties are in this class, it isn’t organized based off spectrums, rather categorized into primordials and the other difficulties.
Obstacle size: Nonexistant
CLASS STANDARD: LOCKED WITHOUT EXCEPTION
* The First Difficulty (-A0)
* The Lower Gap (-A0 to 88)
* Unimpossible (-Omega)
* A (-2)
* Exist (-1)
==Class 0 | Unfailable==
Difficulties in this class are simple. The first are moving you to the winpad, mid class 1 teaches you basic things and at high class 0 the first real obstacles start to appear meaning your journey to TFinD has really started. This class is so simple most, if not all Roblox players, even if they're 2 days old can do an obby at this level. If you do fail these (somehow), then you're considered worse than the Mega Fun Obby player. If you even want to get a shot to class Negative, let alone class 21 or even 22, then start practicing, because you are definitely not progressing if you can't even do a high or peak class 0 obstacle.
Obstacle size: Automated to 2 studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 0===
* Instant Win (-0.4)
* Do Nothing (-0.3)
===Low Class 0===
* Unlosable (-0.2)
* Automatic (-0.1)
* Joyful (0)
* Placid (0.1)
===Middle Class 0===
* Press a Key (0.2)
* Climb A Truss (0.233)
* Walk A Slope (0.267)
* Jumpless (0.3)
===High Class 0===
* Starter (0.325)
* Cakewalk (0.35)
* Sweet (0.375)
* Lovely (0.4)
===Peak Class 0===
* Flowerness (0.433)
* Piece o' Cake (0.467)
* Pleasant (0.5)
* Tutorial (0.533)
===Excavation Chain===
The excavation chain is a long-spanning chain spanning from Class 0 all the way to Class 25. Using it, you can skip all the way to class 26 by only completing 30 difficulties. More information can be found here.
==Class 1 | Normal==
You made it here, which is a sign that you're doing better! This is where the first obstacles start to form, where you start seeing actual jumps such as wraparounds, long jumps, high jumps, stickouts, and truss gameplay. These jumps are at their most simple and easy form from 4 stud jumps to 0.5 stud stickouts to 2 stud wraps.
Obstacle size: 2 studs to 9 studs
CLASS STANDARD: LOCKED WITHOUT EXCEPTION
===Baseline Class 1===
* Delightful (0.567)
* TooEasy (0.6)
===Low Class 1===
* Peaceful (0.7)
* Effortlessless (0.8)
===Middle Class 1===
* Effortless (0.9)
** Playground (Sub Difficulty) (0.9125)
** Pixelized (Sub Difficulty) (0.925)
* Enjoyment (0.95)
===High Class 1===
* Easy (1)
** Neat (Sub Difficulty) (1.25)
* Calmness (1.5)
* Medium (2.5)
===Peak Class 1===
* Intermediate (2.5)
* Hard (3)
** Tricky (Sub Difficulty) (3.25)
* Onerous (3.5)
===Chains===
There are multiple paths you can alternatively take to skip up to Catastrophic or other difficulties. If you choose it, you’ll have a nice bonus challenge to take care of. Click on the links to learn more about the chains.
*Pixel Art Chain
*R15 Chain
*Gar Chain
*Cat Chain
*
*
*
==Class 2 | Hard==
Welcome to Class 2. Some of JToH's main difficulties are found here, and this is where things start becoming hard, for humans. Really, we are far from actual hard and impossible difficulties, but going by Humanly Possible towers, then some difficulties of this class are definitely hard for the average roblox obbyist. Even though difficulties of this class aren't that difficult to many JToH players, a majority of Roblox users (~85%) are incapable of beating even an obstacle of this class. This is also where over-used popular obstacles start to appear like wraparounds.
Glitches also start to appear like the dance clip, corner clip and truss flicks, ladder jumps, advanced wraparounds, head hitters, complicated stickouts and other weird obstacles people have made throughout Roblox's creation. Most glitches are intense difficulty but some can be struggle, challenging or even relentless! Good luck trying to do any of these because 80% of them are slightly RNG.
The average Juke's Towers of Hell player is baseline-low Class 2, which can beat many hard, difficult and a few challenging towers. For example, an average Juke's Towers of Hell player may be able to beat Tower of Screen Punching, Tower of Pleasant Fantasies, and/or Tower of Impossible Expectations. People in the Remorseless and Relentless range would also be considered a peak Class 2 obbyist and a near elite.
Obstacle size: 9 studs to 12 studs
CLASS STANDARD: LOCKED WITHOUT EXCEPTION
===Baseline Class 2===
* Difficult (4)
** Strenuous (Sub Difficulty) (4.25)
===Low Class 2===
* TooMedium (4.5)
* Challenging (5)
** R15ized (Sub Difficulty) (5.25)
===Middle Class 2===
* Maniacal (5.5)
* Intense (6)
===High Class 2===
* Severe (6.5)
* Remorseless (7)
** C0RrUpT (Sub Difficulty) (7.25)
===Peak Class 2===
* Psycho (7.5)
* Relentless (8)
==Class 3 | Soul Crushing==
Welcome to Class 3 where the soul-crushing difficulties of JToH reside here including the ones from PoM. All there is here are elite difficulties and barely verified difficulties, or what people normally call, borderline impossible. Some people would be slightly insane to actually beat a tower of even a citadel at this difficulty. The difficulty range for the towers of JToH caps at mid-high Class 3 or Peak Catastrophic, the only few Mid-High Class 3 towers in JToH include Tower of Generation Failure, Tower of Elongated Runs, Tower of Champions Road and Tower of Cruel Punishment, the hardest canon tower in JToH. On High Class 3 are the non-canon towers in JToH which include horrific and unreal, these towers in them are so hard they can barely be verified at only 2-3 actually have been beaten with TAS, cuts or none. This is also the class where we reach the maximum difficulty of humanly possible obbies.
As for obbyists, the best players of JToH are a High Class 3, as for the Tiered Obby community, the best are placed at Mid Class 3.
Obstacle size: 12 studs to 13 studs
CLASS STANDARD: LOCKED WITHOUT EXCEPTION
===Baseline Class 3===
* Meshuga (8.5)
* Insane (9)
** Thanos (Sub Difficulty) (9.33)
** Madness (Sub Difficulty) (9.67)
===Low Class 3===
* Extreme (10)
** Absurd (Sub Difficulty) (10.5)
* Terrifying (11)
**frameless|25px Horrifying (Sub Difficulty) (11.5)
===Middle Class 3===
* Catastrophic (12)
** Eccentric (Sub Difficulty) (12.25)
* Dorcelessness (12.5)
===High Class 3===
* Horrific (13)
* Eternalized (13.5)
===Peak Class 3===
* Unreal (14)
** Treacherous (Sub Difficulty) (14.125)
** HYPER (Sub Difficulty) (14.25)
* Prodigious (14.5)
* Anguish (15)
** Oblivious (Sub Difficulty) (15.16)
** The Human Limit (Sub Difficulty) (15.33)
==Class 4 | Humanly Impossible==
This is where the JToH's Hardest Towers difficulties start to appear, and also where most Juke's Towers of Hell players begin to say "These difficulties are unnecessary and hard". It is mostly these types of difficulties that makes most JToH players hate this wiki, or perhaps some other reason.
Currently two difficulties in this class originated from JToH, being Nil and Why. Another thing is that jumps in this class aren't impossible, the towers are, one obstacle of this class is already extreme enough, but including dozens of them is what makes the tower truly humanly impossible. But if given enough time, saying all jumps are possible in dozens, even hundreds are not doesn't mean its impossible, just its very hard and your skill to do just 20 in a row would be absurd.
Jumps in this class are possible to humanly verify, however anything beyond OMEGA’s obstacles may never be verified due to how abstract and RNG they are. As well as this, if you want to continue, your only hope is hacks or TAS or noclip/god mode. TAS is the legit way beyond this point but even by class 7, it gets tricky to do it. By class 9 it turns impossible meaning that would be your true stopping point with out the help of doing some extremely complex maneuver which flings you 202 studs precisely.
Obstacle size: 13 studs to 14 studs
CLASS STANDARD: LOCKED WITH NO EXCEPTION.
===Baseline Class 4===
* Misanthrope (15.5)
* nil (16)
** The Heart of Void (Sub Difficulty) (16.25)
* Nightmare (16.5)
===Low Class 4===
* eRRoR (17)
* Literal (17.5)
===Middle Class 4===
* WHY (18)
* MAXIMUM OVERDRIVE (18.5)
===High Class 4===
* No (19)
* DEATH (20)
===Peak Class 4===
* Nullifying (21)
* HELL (22)
==Class 5 | Chaos==
This class has difficulties that even with the best skill gives a <0.0001% win rate. TAS is your only hope as the difficulties rise up. Even by peak class 5 things become very hard for TAS. (at least by normal means) You can just say comparing TARTARUS to Noxious is like comparing TooEasy to Insane. Quite crazy because this is 1 class, not 3 classes.
Obstacle size: 14 studs to 15 studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 5===
* TARTARUS (23)
* CALAMITY (24)
===Low Class 5===
* Unimaginable (25)
** Dimension (Sub Difficulty (25.5)
* Omega (26)
===Middle Class 5===
* SUFFER (27)
* CHAOS (27.25)
===High Class 5===
* Jeremy (27.5)
* Reality (27.75)
===Peak Class 5===
* Aleph-Null (28)
* Immeasurable (29)
==Class 6 | Unknown==
This class used to be the old beginning of enigmatically impossible gameplay, which is now class 8. Malicious used to be the ultimate cap of difficulty and obstacles, but you know, class 8. Obstacles here can be a complicated as running 400 studs with a speeding wall 0.25 studs faster then you but you have a 10 stud headstart with 4 stud stickouts every 40 studs. Comparing Malicious to Destructive, which, by the way, used to be right next to each other, is like comparing Delightful to Insane. That is even more insane the comparison I did in class 5.
This is also the point where the Alternate Difficulty Chart’s classes shift from the Official Difficulty Chart’s classes.
Obstacle size: 15 studs to 16 studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 6===
* Malicious (30)
** Malicious-Zeta (Sub Difficulty) (30.5)
* Tool Assisted Speedrun (31)
===Low Class 6===
* Threatening (31.5)
===Middle Class 6===
* Galactic (32)
===High Class 6===
* Does Not Compute (32.5)
* Apocalyptic (33)
===Peak Class 6===
* Destructive (34)
* Vicious (34.33)
==Class 7 | Physical Possibilities End==
If you're a Class 7 obbyist, there is now a high chance of you not getting past this class. 99% of the difficulties here have at least some sort of red correlation. Probably because they were blasted into the volcano, and are now 15 times harder. This class is completely TAS impossible by normal means. Also, starting at class 8, the jumps will get exponentially larger.
Obstacle size: 16 studs to 18 studs
Class Standard: LOCKED WITHOUT EXCEPTION.
===The Red Zone===
====Baseline Class 7====
* ᴇʟᴅʀɪᴛᴄʜ (34.67)
* Monstrous (35)
* Horrendous (35.5)
* Ultimate (36)
====Low Class 7====
* Nought (36.5)
* System Error (37)
* Error.exe (37.5)
* Simply Beyond (38)
**frameless|25px Ultra (Sub Difficulty) (38.1)
===Post-Red Zone (Middle Class 7)===
*30x30px Hexadecimal (38.6)
* Blue Screen of Death (38.8)
===RoPD Chain (High Class 7)===
* U DED SON (39.33)
* REEE... !!! (39.5)
===Post-RoPD (Peak Class 7)===
* Exigent (40)
* Supreme (41)
** Dupreme (Sub Difficulty) (41.5)
==Class 8 | Impossible==
Supreme was the last difficulty that is not truly/physically impossible. These difficulties are truly/physically impossible, and are designed to make people demotivated. If to decide to continue, buckle up, because it's not getting easier from here. At this point, the difficulty ratings also are now based off of the Extended Difficulty Chart. At this point, you shouldn't be doing any of this, only luck clips, very precise flings and years of super-precise momentum and moved can save you now.
Obstacle size: 18 studs to 25 studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 8===
* Oblivion (42)
* QUANTUM (43)
===Low Class 8===
Class Standard: LOCKED
* Everdark (43.33)
* Hydration (43.67)
* DELETE (44)
===Mike’s Difficulty Chart Chain (Middle Class 8)===
* Xi-Alpha (44.5)
* Ultimaniac (45)
===High Class 8 (OG Chart)===
* Ultra Instinct (46)
* Dreadful.exe (47)
===Peak Class 8===
* Aleph-Cow (47.5)
* Transfinite (48)
==Class 9 | Physical Impossibility==
This class used to be the class of theoretical impossibility, which is now class 16. Once we reach these difficulties, the difficulty ramps up to ridiculous levels. At RoorXD, every jump seems physically impossible. You got the hang of it as you progress throughout class 9.
Obstacle size: 25 studs to 40 studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 9===
* RoorXD (49)
* RoorHELL (49.5)
===Low Class 9===
* Jesus Ballin (50)
* HyperViolent (50.5)
===Middle Class 9===
* Universal (51)
* Ringleader (51.33)
* Nullified Acrimony (51.67)
===High Class 9===
* El Vacio (52)
* Universe Disruption (53)
* Hyperwave (53.5)
===Peak Class 9===
* 60mmm (53.75)
* Malicatious (54)
==Class 10 | Inexistent Possibility==
At this point, noclip is your only hope. Obstacles in this class are beyond impossible, as only ridiculous jumps are demanding enough for this class, ranging from 30 stud jumps to gravity and god mode control. The size and ludicrosity of obstacles here start to ramp up VERY quickly, and you'd see most built joke towers are class 10 since it's very difficult to build ludicrously large obstacles (I'm looking at you, TFD difficulty Obby Creator towers.).
Many classical tower-related creations start to become more and more loosely applied here. You can take ToAST, remove its winpad, and call it a class 10 difficulty tower since this class does not rely on floating-point limit size errors unlike classes 13 and 14. However, this example is still possible to be completed by exploiters by creating a new winpad, which fully qualifies for a class 10 difficulty obby.
Obstacle size: 40 studs to 55 studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 10===
* John Cena Tycoon (54.33)
* Big Chungus (54.67)
===Low Class 10===
* Illegal (55)
* Bad Request (55.33)
* Cry About It (55.67)
===Mid Class 10===
* Universal Glitch (56)
** Cor (Sub Difficulty) (56.25)
* FalseGanar (56.5)
* Complete: Obstacles (56.75)
===High Class 10===
Status: HIGH
* Infinity (57)
* Wilona (58)
===Peak Class 10===
* Dissension (59)
* MegaDeath (60)
** TooPrecise (Sub Difficulty) (60.25)
==Class 11 | Near-Unbuildable==
Building obstacles within this difficulty requires script inputs to position and size parts to ludicrous limits, and completing it... is just undoubtedly undoable. You might need to enter Roblox's floating-point to even have a chance. This class is the limit for exploiters, as exploiters cannot access points beyond the double limit of Roblox's physics and integer limit.
Obstacle size: 55 studs to 100 studs
Class Standard: High
===Baseline Class 11===
* Black Babass: Revamped (60.5)
===Low Class 11===
* Abyssal (61)
* Dilly Impossible (62)
* Rebirth Calmness (62.5)
===Mid Class 11===
* Unreasonable (63)
* Peculiar Wavestats (63.5)
===High Class 11===
* COMMUNISM (64)
* Vacant (65)
===Peak Class 11===
* TORMENT (66)
* Satan Tartarus Lucifer Void (67)
==Class 12 | The True Borderline==
Building this within Obby Creator is laughable, considering that you've even thought it was possible. You absolutely cannot construct these difficulties within the studio client without editing the file's instance matrix, which would most likely crash the game upon launching without careful management. However, it is still possible to build these difficulties on Roblox studio.
Obstacle size: 100 studs to 10,000 studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 12===
* QR Code (67.5)
* Delusion (68)
===Low Class 12===
* PingDeath (68.33)
* Please do not the cat (68.67)
* Errorisation (69)
===Mid Class 12===
* Virtual (69.5)
* The Crystal Core (70)
===High Class 12===
* Zerofied Niflheim (70.33)
* Complete: Users (70.67)
===Peak Class 12===
* BobuxDeath (71)
* The Final Accuracy (72)
==Class 13 | Strenuous==
This is the point where most people would ask: Is this the limit for impossible? Well, most likely, yes, but theoretically no. On the client-side, obstacles don't exist due to pure rendering and GPU issues. However, on the server-side (a cloud on the internet web) it does exist, and by now, you might need a quantum computer to have a minuscule chance at visualizing these obstacles.
Obstacle size: 10,000 studs to 1B studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 13===
* The Sun (73)
* Curation (73.5)
===Low Class 13===
* Aleph-VSC (74)
* Maliciofied (75)
* Suicide Mission (76)
===Middle Class 13 (Liminality Chain)===
* Denial (76.5)
===High Class 13===
*30px B (77)
* Misery (78)
===Peak Class 13===
* Omniscient (78.5)
* Aleph-Something (79)
==Class 14 | Insanity==
This class barely transcends the limits of the theoretical Roblox engine. Don't even consider obstacles. It's so incomprehensible that a single obstacle will crash the theoretical Roblox engine. The next class, class 15, is the border between realism and fiction. Obstacles here are too complex for even a computer to understand, so the computer implodes. Good luck beating one of these with a broken computer.
Obstacle size: 1B studs to 9.223Qi studs
Class Standard: High
===Baseline Class 14===
* Vrery hawrfd rdifficutl!! (80)
===Low Class 14===
*35x35px Entsetzlich (81)
* Perfect (82) (Reserved)
* free-smiley.de (83)
===Middle Class 14===
* Doom (84)
* HELLWRATH (85)
===High Class 14===
* Fallen (86)
===Peak Class 14===
* True Core (86.5)
* Pinnacle (87)
===Anonymous Placement===
* Confusion (87.5)
===The Middlepoint of All Classes===
* The Middleline (88)
==Class 15 | Uncomputable==
Here lies the limit of reality and the beginning of fiction. Obstacles cannot be coded within the client and probably never will. You would need to find some way to expand the client's capabilities or make a higher-performing replica of your own, which isn't feasible by any means. A Complete Joke is comparable to RoorXD, where both have nothing harder than themselves. They become too fictional that the Roblox engine is no longer the main usage of making the obstacles. It's your mind that's displaying the obstacles, and even then, our minds aren't built to comprehend their sheer scale and size. Anyways, your computer imploded in Class 14. How are you supposed to finish anyway?
Obstacle size: 9.223Qi studs to 1Qavg studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Peak Reality (Baseline Class 15)===
Standard: HIGH
* YOSHI HAMMER (89)
* Forlornness (90)
===Low Class 15===
Standard: HIGH
* Persistent (91)
* TooAbnormal (92)
* IMPOSSIBLE.EXE (93)
===Middle Class 15===
* TooRNG (94)
===High Class 15===
Standard: LOCKED
* Paráfron (95)
* TooTooHard (96)
* True Obama Prism (97)
===The End of The Official Chart (Peak Class 15)===
This section of Class 15 is LOCKED WITHOUT EXCEPTION.
* 52! (98)
* Viratical (99)
* Vigorous (End of The Main Chart) (100)
==Class 16 | Theoretical==
Welcome to the beginning of theoretical impossibility. All obstacles are no longer able to be done directly in ROBLOX. They must be done fictionally. You can try to do some of the actions in real life but you might end up killing yourself. The JJT Wiki is not responsible for any deaths, losses, or mournings that may have occurred due to attempting to do these difficulties in real life (Just because you can, doesn’t mean you should). But seriously, you should do all of the obstacles beyond this point fictionally.
Obstacle size: 1Qavg studs to 10^308 studs
Class Standard: High
===Limbo Chain (Baseline Class 16)===
These difficulties are below Supreme-Null. Yeah, this section basically serves for the first difficulties in Class 16, and to not screw up the balance of the Aleph Chain.
Standard: LOCKED WITHOUT EXCEPTION
* (101)
===Aleph Sequence (Low Class 16)===
The Aleph Sequence is a chain mostly at Low Class 16. It is after and before 3rd Dimension. Creating the Low spectrum of Class 16. All of these difficulties have 1 thing in common: being Aleph-Null variations. They probably got fused with some other difficulty making them 11 classes harder.
* Supreme-Null (102)
* Aleph-Void (102.5)
* Aleph (103)
===Middle Class 16===
* 3rd Dimension (104)
* DEATHfinite (105)
===High Class 16===
* Omega-Omega (106)
===Peak Class 16===
Standard: Medium
* Lucid (107)
* Omnipresent (107.5)
* Heccy Impossible (108)
* THE BORDERLINE (109)
==Class 17 | Nihilist==
Doing things too fictional will affect things on an existential level, like waiting until your death to enter the "obby". You will have an existential crisis attempting one of these difficulties' actions. If you're trying to attempt a difficulty of this, even attempting one step will instantly set your existence rank to 0. You just pop out of reality, with nothing, or nobody to help you.
Obstacle size: 10^308 studs to 10^1000 studs
Class Standard: High
===Baseline Class 17===
* Cryptic (110)
* Aleph-TS (111)
===Low Class 17===
* Existential (111.5)
* Obamium Ballin (112)
* Destroiny (113)
===Middle Class 17===
* Vindication (114)
===High Class 17===
* BRAZIL (115)
* MiceHELL (115.5)
===Peak Class 17===
* Beanosception (116)
==Class 18 | Jocular==
This will become so fake that it's just plain... stupid. This class is stupid. Everything is stupid. Jokes arise from stupor. I mean that it fits perfection considering how fictional it is. Just enter the Archverse with an existing level in the complex domain, find the local SnackDonalds floating in the outer limits, order a king-size galaxy flavored BIG SNACK, and eat it in succession infinitely many times to rip out a paradox that requires you to beat all of Tubers93's banbrick obbies in an infinitesimal time to finally swap your nonexistent Slurpee with the winpad to beat an example obby in class 18.
Obstacle size: 10^1000 studs to 10^10,000 studs
Class Standard: High
===Baseline Class 18===
* Trickery (117.5)
* Why Would You Do This (118)
* Psi (119)
===Low Class 18===
* RoorOmega (120)
===Middle Class 18===
* Googol (120.5)
* Nerdiness (121)
===High Class 18===
* Amalgam (122)
===Peak Class 18===
Standard: LOCKED
*frameless|30x30px Doggo (122.5)
===Peripheral Class 18===
* Difficultypedia (123)
==Class 19 | Hellish==
Welcome to Class 19, you are nearing the end, or so they say. Here, you will need to overcome stupidly impossible actions, such as "If you overcome this, do that. If you somehow beat that, do blah blah blah." An example is you have to beat ToNS an undefined amount of times, which is impossible by the laws of the universe. If you manage to do that (which you didn't), unbecome a child and touch grass (which is also impossible in all ways, every reality, and every existence level). Somehow do that, and you'll have to rinse and repeat until the end of time. Another example, of an obstacle in Class 19 is to literally manipulate physics and die IRL without dying, as well as collapsing the universe. Another example of an obstacle is to join crosswoods vigintillions of times without getting warned or banned.
Obstacle size: 10^10,000 studs to 10^1M studs
Class Standard: High
===Baseline Class 19===
* The Crystal HELL (124)
===Low Class 19===
* AZTEC (124.5)
===Middle Class 19===
* m o r s h u w a v e (124.75)
* Are you done yet? (125)
===High Class 19===
* Acceptance (126)
===Peak Class 19===
* Omnipotent (127)
* Deranged.txt (127.33)
==Class 20 | Eternalized==
After multiple levels of impossibility, "difficulty" rises at a circulatory rate. (Circulation is the infinite-th hyperpower. The addition has a hyperpower of 2, exponentiation has 3, tetration has 4, and so on until you approach the infinite hyperpower which barely even describes the difficulty gap between each Class 20+ difficulty.) Like Why, RoorXD, and A Complete Joke, these difficulties are now different levels of impossibility, not ordinality. Comparing Baseline to Low in Silent is like comparing Exist to MegaDeath.
Obstacle size: 10^10,000 studs to 10^1B studs
Class Standard: High
===Baseline Class 20===
* Silent (127.67)
* Behind It All (128)
===Low Class 20===
* Infini (129)
* Newarticletext (130)
===Middle Class 20===
*frameless|30x30px TRANASANIC (131)
* Dolorem Aeterna (132)
===High Class 20===
* Fearfulness (133)
===Peak Class 20 (Treachery Chain)===
Standard: LOCKED WITHOUT EXCEPTION
* ҆Divinity (134)
* Ostalute (135)
* Absolute (136)
===Peripheral Class 20===
Standard: LOCKED WITHOUT EXCEPTION
* UserDeath (137)
* Deception (138)
==Class 21 | Immortalizing==
Difficulties at this point are so powerful, they transcend the limits of everything. Even inexistence wouldn't be able to compete with this. This is the beginning where logic begins to break down as this is near the peak of logically possible difficulties. Gaps at this point are ludicrous that even within difficulties the gaps are unimaginable.
Obstacle size: 10^1B studs to 10^10^100 studs
Class Standard: LOCKED
===Baseline Class 21===
* Unrebirthable (139)
* PingHell (140)
===Low Class 21===
*frameless|32x32px The Absolute Dilly Impossible (141)
===Middle Class 21===
* Indisputable (142)
* VANISH (143)
===High Class 21===
* Amplifying (144)
===Peak Class 21===
* Mystifying (145)
* THE CURSED DIFFICULTY (146)
==Class 22 | Illogical==
Difficulties at this point are illogical. They transcend logic itself and bend it in ways that would not be possible previously. Due to this, difficulties at this point are odd in ways as the laws of the universe can be disregarded and even the purest forms of knowledge, such as math, can be broken. 2+2 doesn't necessarily equal 4 here, it could equal 3.95 or even 15 + 9.53i. This makes these difficulties even harder, and accuracy starts to break down at around this point.
Obstacle size: 10^10^100 studs to 10{10}10 studs
Class Standard: High
===Baseline Class 22===
*N/A (146.5)
* Unhappy Slamo (147)
===Low Class 22===
* Cataclysmic Absolute Insanity (Reserved) (148)
===Middle Class 22===
* The Last of Extreme (149)
* Devastating (150)
*
===High Class 22===
* Indiscernible (151)
* Vaporisation (152)
===Peak Class 22===
* ΩmniΩmega (153)
* Cataclysm (154)
==Class 23 | Metaphysical==
Attempting obstacles at such a level or even doing something as simple as breathing don't make sense. Concepts are broken here, as many difficulties use the broken logic against you. Comparing Aleph-DEATH to Unforgiving Destruction is like comparing Destiny to literal . Yikes. This means doing the jump between these 2 difficulties will take as long as it took for you to boost your skill from class 1 to class 16.
Obstacle size: 10{10}10 studs to G64 studs
Class Standard: High
===Baseline Class 23===
* (155)
* Unforgiving Destruction (156)
===Low Class 23===
* Eternified Partyness (157)
* TAILS DIVINITY (157.5)
===Middle Class 23===
* Abjunctive (158)
* Maximum Misery (159)
===High Class 23===
* Reminiscence (160)
* Aleph-Eternity (161)
*30x30px Zerstörung (162)
===Peak Class 23===
* Tomfoolery (163)
==Class 24 | Unimaginable==
Once the penultimate class, the chart has now extended beyond to class 30. Difficulties in this class, however, have the abilities to know every single manuever you will do at the beginning of time itself and have been plotting against you all this time. Is this entirely unfair? Absolutely. Concepts such as winning are absolutely pulverized in difficulties at a range like these.
Obstacle size: G64 studs to TREE(3) studs
Class Standard: High
===Baseline Class 24===
* Far Reaches of Impossibility (164)
===Low Class 24===
* P.O.S.S.I.B.L.E (165)
===Middle Class 24===
* Rubik's Cube (166)
* Conflicting (167)
* Eternal (168)
* CASTLE TIDES!!! (169)
===High Class 24===
* π (170)
* 4th Dimension (171)
===Peak Class 24===
* Sunt Vera Ultima (172)
==Class 25 | Transcendental==
This class is the class where transcendental impossibility begins. Infinity begins, and from here, ordinals, cardinals, and more open up. This used to be the end of the difficulty chart, until the chart was extended to include up to 30 classes.
Obstacle size: TREE(3) studs to Omega studs
Class Standard: LOCKED
===Baseline Class 25===
* Weyond (172.5)
===Low Class 25===
* Still (173)
* SourceCode (174)
*
===Middle Class 25===
* Pandemonium (175)
* Impure (176)
===High Class 25===
* THE GREAT TRANASANIC COMBINATION (177)
===Peak Class 25===
* Transcendental Boundary (177.5)
* IT TRANSCENDS ALL (178)
* KLJY (179)
** TFN (Sub-Difficulty) (179.5)
==Class 26 | Limitlessness==
"Blah blah blah" you already know what I'm about to say. This class contains difficulties that go beyond the limits. It can establish things that were neither existent nor nonexistent, and create new states of existence. New realities. You require knowledge that is beyond infinite to beat a difficulty like this, as you are required to outplay the difficulty in its mind games. Comparing Baseline to Low Irrational is like comparing True Ease all the way up to Nerdiness.
Obstacle size: Omega studs to Small Veblen Ordinal studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 26===
* Ungraspable (180)
* Aleph-Math (181)
===Low Class 26===
* It's Just A Burning Memory (182)
===Middle Class 26===
* Psychotic Hell (182.5)
===High Class 26===
* GLITCHED REALITY (183)
===Peak Class 26===
* RGB (184)
* DEADLY TUBULAR DEATH (185)
==Class 27 | Astronomical==
You are nearing the end. There is no point in describing how these difficulties break literally everything imaginable and beyond, but I know you've already heard this many times. Past this class lies the quintet bridging the gap between True Hell and then the second quintet of ordinals preparing yourself for the finale of all the classes. As you can see, not much lies in between you and the end except for sheer pain and misery. The gaps between these difficulties are unimaginable: comparing Mythic to the next difficulty is like comparing Exist to TFN. How terrifying.
Obstacle size: Small Veblen Ordinal studs to Absolute Infinity studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 27===
* Mythic (186)
*30px Endless Difficulty (187)
===Low Class 27===
* Prevalition (188)
* Transmaximal (189)
===Middle Class 27===
* Kenos (190)
*frameless|30x30px Inconceivable (191)
===High Class 27===
* 11th Dimension (192)
* Eviscerating (193)
===Peak Class 27===
* Spinning Skull (194)
* ABSOLUTE INFINITY (195)
==Class 28 | Imperceivable==
This class is absolutely, undeniably imperceptible. It contains the cardinals at the high part of the class, as well as TUG and Penultimate sitting at the peak sector. At this level of Impossibility, gaps are absolutely mind blowing and astronomical.
Obstacle size: Absolute Infinity to The Real Final Point studs
Class Standard: LOCKED WITHOUT EXCEPTION
===Baseline Class 28===
* Primal Babass (196)
===Low Class 28===
* Uncomputable (197)
* True Hell (197.5)
* Undefinable (198)
===Middle Class 28===
* Empyrean (199)
** Tenebrous (Sub Difficulty) (199.33)
* Effortful (199.66)
* The Ultimate Construct (200)
===High Class 28 (Cardinals)===
* Unreachable (2001)
===Peak Class 28===
* The Upper Gap (88 to Omega)
* Penultimate (Omega)
==Class Infinite | The Rebirth System==
If you somehow managed to beat every single difficulty up to this point (doubt), then you will now have two options to take. This will decide the fate of your journey and how far you've come. You may either take on The Final Difficulty and its Ordinals, or take the Rebirth path. Be aware that once you rebirth, you will not be able to go back.. Doesn't this make it a hextuple? Well, it's not C29 or C30 so I guess so.. NO! The other class is locked and this is theoretically unrankable. Besides this is an entire chart.
Obstacle size: Sizeless
Class Standard: LOCKED WITHOUT EXCEPTION
* The Rebirth System (-A0 to A0 ) to (A0 to Unknown)
Good luck, you will need it...
==Class 29 | Ordinals==
To prepare you for the final challenge of The Final Difficulty, there are 5 ordinals or challenges to access it. Each of the ordinals represents a barrier you must overcome that somehow makes it endlessly unbeatable. However, none of these can truly compare to The Final Difficulty. Some say this is 200.5 to 200.9, but no. These ordinals are infinite, but not in the same sense or timeline even as The Final Difficulty. Of course, The Final Difficulty has things surpassing it but on other wikis, and usually The Final Difficulty can get past it because the pages are low quality.
Obstacle size: The Real Final Point studs+
Class Standard: LOCKED WITHOUT EXCEPTION
* Liminal (Epsilon-Naught)
* Transcendence (Absolute Infinity)
* Uber (E0)
* Inutilis (It0)
==Class 30 | Finale==
This class is reserved for The Final Difficulty, and nothing more. People say this has a rating of 100? No, that is Vigorous. 200? No, that is The Ultimate Construct, but this, my friend, is A0.
The finale of this chart is located alone here because it simply cannot be overshadowed, at least on this wiki. Even if you have A0 seperate unique catches, none can go above THIS..
Nonetheless this is the end, also called Class ∞. Welcome to Class Infinity | Finale, your ending place that you simply cannot continue from.
Obstacle size: There are no obstacles due to this class being beyond obstacles
Class Standard: TERMINATED
===Difficulties in this class:===
*150x150px The Final Difficulty.(A0)
==Credits==
*Ferdinandloveslegos - Owning the wiki. (this guy is the reason why this wiki still exists)
*YourNuglyGuy - Co-Owning the difficulty chart,
*List Moderators - For showing dedication to this wiki.
*List Helpers and - you suck, go quit you fucking retarded -69420 year olds (I'm talking to you, 131073e)
*Special Thanks - RagingEngineer, the true creator of this wiki!
===People who vandalized the chart===
*131073f (aka the piece of shit in my toilet, aka that 7 year old idiot and the worst criminal in history and I fucking hate him, aka that -129000 year old nonexistant person that deserves to be blocked from real life) - Got permablocked I hope he fucking gets blocked from fandom and gets r@ped in the worst way possible TFN times and dies in a bloody explosion and falls into a meat grinder -Ferinandloveslegos, and Sanjay2133-
===The quote zone===
If this keeps going on at this rate, this wiki's gonna die by June next year -Oh Noez! Oh Noez!-
No it's not gonna die -UnauthorizedPerson-
I don't fucking care that JJT's gonna die -Sanjay2133-
I quit -30% of users, including YourNuglyGuy-
(he can't talk because he got permaIPblocked from fandom) -131073f-