Gear/LRM-10 (Zeus)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_LRM_10_Zeus
Manufacturer: Zeus
The LRM10 rack of Long-Range Missiles occupies a supporting fire role when mounted on most units, with fairly low damage balanced by low heat and ammunition consumption. Like all LRMs, LRM10s are capable of indirect fire over obstacles and terrain. LRM can fill a variety of roles using specialized ammunition.
Left Click on Chance to hit during battle to toggle Hot-Loading. (HL) missiles have no minimum range but can Misfire, damaging the launcher. 
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
5 	2 	110000	All 	All
* Weapon is capable of Indirect fire.
* Hits cluster toward same location, affected by clustering modifiers.
* Weapon has 15% jam chance when firing in STD mode
* Weapon has 50% chance to misfire when firing in HL mode. Jam Modifiers to Mitigate.
* Can be used with Artemis IV or V weapon attachments.
* This weapon has an Anti-Air Factor of 8%
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM10
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	STD 	LRM 	6 	0 	1.25 	10 	1 	8 	0 	0 	0 	0.031 	0.25 	30 	180 	210 	420 	630 	840 	
 	HL 	LRM 	6 	0 	1.25 	10 	1 	8 	0 	1 	0 	0.031 	0.25 	30 	0 	210 	420 	630 	840 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
APL-3T	ARC-AGCAGINCOURT	EXT-4C
EXT-4D	SR1-OB 	VLK-LAM
Y-H9GB	ZEU-SKSHOKOMISH 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2