Loeve Nazshe

is a DLC character in Dissidia Calamitas Infinita, originating from At Fate's End. He is a bounty hunter of unknown origins that ends up joining Jarek Caim's party in their fight against 0 after a series of clashes and misunderstandings(?). Despite his goofy appearance and hard-to-take-seriously actions, he has many sinister plans and his loyalties are debatable. His skill with his weapons is formidable, but it is the unusual mirage-based magic he can harness that makes him a true deadly threat.
==Appearance==
Loeve is tall, somewhat muscular, and has tanned olive skin. He has long hazel hair and small amber eyes described by his comrades as "fish-like" and "the kind that makes little girls call the police". His default outfit depicts him in brown trousers, a simple black V-neck, and a flowing red coat/black sash combo. His first alternate outfit, Sequel, changes his shirt color to white and shows Loeve with a long red cape over his outfit, for twice the flowing in dramatic winds. Coming in as his second alternate outfit is Business Attire, which puts Loeve in skinny black jeans and a long grey t-shirt that ends around his thighs. Over this he wears a flowing navy blue long coat that ends around his knees. 
==Story==
<tabber>
Xth Cycle=
|-|
Xth Cycle=
|-|
Xth Cycle=
</tabber>
==Battle==
__NOTOC__
<tabber>
DCI=
::Developed by User:SilverCrono
Loeve NazschePhantom Bladelord – Crushes the enemy with mirages, strategies, and unorthodox sword skills.
----
As the Phantom Bladelord, Loeve fights in battle with an odd broadsword and his own conniving plans. He is a skilled swordsman, but not past the level of human ability; rather, he is about on the level of a relatively infamous bounty hunter. His true power is not only in his intellect and disarming manner, but also in his ability to (as he describes it) manipulate 'mirages'. 
His combination of sword and pistol attacks are mostly standard, although a bit erratic. What makes Loeve particularly dangerous is his use of "mirage" abilities some would describe as magic, which have many possible actions like movement boosting, debuffs, and evasion. Many of these abilities are hard to predict but leave Loeve vulnerable for a good amount of time, making him an unpredictable character that often has to rely heavily on bluffs and tricking the enemy. 
===Bravery Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Confusion Collapse 	Ground 	 	 	Melee Mid 	Confuse 	Physical 	Initial
Confusion Collapse 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword three times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and hop backwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Confuse. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword three times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and hop backwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Confuse. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword three times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and hop backwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Confuse. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword three times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and hop backwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Confuse. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword three times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and hop backwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Confuse. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword three times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and hop backwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Confuse. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword three times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and hop backwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Confuse. Can be strengthened by Luna Dial.
Krypteia 	Ground 	 	 	N/A 	Block/Teleport/Dodge/Debuff 	Magical 	Level 10
Krypteia 	[Omni] Loeve shoots into the ground and creates a non-moving doppleganger of himself. The doppleganger can be locked on by the enemy and will dissipate after being attacked once, or after 1 minute. If the doppleganger is active and Loeve performs this attack again, he teleports to the clone's place and vice versa. If the enemy makes contact with the doppleganger without attacking, they will be stricken with . 	[Omni] Loeve shoots into the ground and creates a non-moving doppleganger of himself. The doppleganger can be locked on by the enemy and will dissipate after being attacked once, or after 1 minute. If the doppleganger is active and Loeve performs this attack again, he teleports to the clone's place and vice versa. If the enemy makes contact with the doppleganger without attacking, they will be stricken with . 	[Omni] Loeve shoots into the ground and creates a non-moving doppleganger of himself. The doppleganger can be locked on by the enemy and will dissipate after being attacked once, or after 1 minute. If the doppleganger is active and Loeve performs this attack again, he teleports to the clone's place and vice versa. If the enemy makes contact with the doppleganger without attacking, they will be stricken with . 	[Omni] Loeve shoots into the ground and creates a non-moving doppleganger of himself. The doppleganger can be locked on by the enemy and will dissipate after being attacked once, or after 1 minute. If the doppleganger is active and Loeve performs this attack again, he teleports to the clone's place and vice versa. If the enemy makes contact with the doppleganger without attacking, they will be stricken with . 	[Omni] Loeve shoots into the ground and creates a non-moving doppleganger of himself. The doppleganger can be locked on by the enemy and will dissipate after being attacked once, or after 1 minute. If the doppleganger is active and Loeve performs this attack again, he teleports to the clone's place and vice versa. If the enemy makes contact with the doppleganger without attacking, they will be stricken with . 	[Omni] Loeve shoots into the ground and creates a non-moving doppleganger of himself. The doppleganger can be locked on by the enemy and will dissipate after being attacked once, or after 1 minute. If the doppleganger is active and Loeve performs this attack again, he teleports to the clone's place and vice versa. If the enemy makes contact with the doppleganger without attacking, they will be stricken with . 	[Omni] Loeve shoots into the ground and creates a non-moving doppleganger of himself. The doppleganger can be locked on by the enemy and will dissipate after being attacked once, or after 1 minute. If the doppleganger is active and Loeve performs this attack again, he teleports to the clone's place and vice versa. If the enemy makes contact with the doppleganger without attacking, they will be stricken with .
Luna Dial 	Ground/Aerial 	 	 	Melee N/A 	N/A 	Magical 	Level 22
Luna Dial 	[Close] Summons a mirage sword that floats behind him. The sword floats in front during a block, preventing guard break (except by HP attack) and attacks with Loeve in any of his sword-related attacks in order to do more damage; it vanishes after thirty seconds or until Loeve receives HP damage. A very unique attack in that it occurs within 2 frames, with such speed that it basically resets Loeve's animations, giving it huge recovery potential or making it possible to "bluff" if chained into from an attack. Can be repeated for a maximum of six floating swords.	[Close] Summons a mirage sword that floats behind him. The sword floats in front during a block, preventing guard break (except by HP attack) and attacks with Loeve in any of his sword-related attacks in order to do more damage; it vanishes after thirty seconds or until Loeve receives HP damage. A very unique attack in that it occurs within 2 frames, with such speed that it basically resets Loeve's animations, giving it huge recovery potential or making it possible to "bluff" if chained into from an attack. Can be repeated for a maximum of six floating swords.	[Close] Summons a mirage sword that floats behind him. The sword floats in front during a block, preventing guard break (except by HP attack) and attacks with Loeve in any of his sword-related attacks in order to do more damage; it vanishes after thirty seconds or until Loeve receives HP damage. A very unique attack in that it occurs within 2 frames, with such speed that it basically resets Loeve's animations, giving it huge recovery potential or making it possible to "bluff" if chained into from an attack. Can be repeated for a maximum of six floating swords.	[Close] Summons a mirage sword that floats behind him. The sword floats in front during a block, preventing guard break (except by HP attack) and attacks with Loeve in any of his sword-related attacks in order to do more damage; it vanishes after thirty seconds or until Loeve receives HP damage. A very unique attack in that it occurs within 2 frames, with such speed that it basically resets Loeve's animations, giving it huge recovery potential or making it possible to "bluff" if chained into from an attack. Can be repeated for a maximum of six floating swords.	[Close] Summons a mirage sword that floats behind him. The sword floats in front during a block, preventing guard break (except by HP attack) and attacks with Loeve in any of his sword-related attacks in order to do more damage; it vanishes after thirty seconds or until Loeve receives HP damage. A very unique attack in that it occurs within 2 frames, with such speed that it basically resets Loeve's animations, giving it huge recovery potential or making it possible to "bluff" if chained into from an attack. Can be repeated for a maximum of six floating swords.	[Close] Summons a mirage sword that floats behind him. The sword floats in front during a block, preventing guard break (except by HP attack) and attacks with Loeve in any of his sword-related attacks in order to do more damage; it vanishes after thirty seconds or until Loeve receives HP damage. A very unique attack in that it occurs within 2 frames, with such speed that it basically resets Loeve's animations, giving it huge recovery potential or making it possible to "bluff" if chained into from an attack. Can be repeated for a maximum of six floating swords.	[Close] Summons a mirage sword that floats behind him. The sword floats in front during a block, preventing guard break (except by HP attack) and attacks with Loeve in any of his sword-related attacks in order to do more damage; it vanishes after thirty seconds or until Loeve receives HP damage. A very unique attack in that it occurs within 2 frames, with such speed that it basically resets Loeve's animations, giving it huge recovery potential or making it possible to "bluff" if chained into from an attack. Can be repeated for a maximum of six floating swords.
Ten Phantom Shot 	Aerial 	 	 	Melee Mid 	Wall Rush 	Physical 	Initial
Ten Phantom Shot 	[Mid] Loeve throws his sword at the enemy. If it hits, the blade is impaled in them; next Loeve snaps his fingers and creates a non-moving doppleganger behind them before shooting at the enemy with his pistol. The bullets, if the input button is mashed, pushes the enemy back towards the doppleganger, which explodes if it makes contact. Can be dodge-canceled before shooting, which leaves the explosive doppleganger in place for a minute before it blows up on its own. 	[Mid] Loeve throws his sword at the enemy. If it hits, the blade is impaled in them; next Loeve snaps his fingers and creates a non-moving doppleganger behind them before shooting at the enemy with his pistol. The bullets, if the input button is mashed, pushes the enemy back towards the doppleganger, which explodes if it makes contact. Can be dodge-canceled before shooting, which leaves the explosive doppleganger in place for a minute before it blows up on its own. 	[Mid] Loeve throws his sword at the enemy. If it hits, the blade is impaled in them; next Loeve snaps his fingers and creates a non-moving doppleganger behind them before shooting at the enemy with his pistol. The bullets, if the input button is mashed, pushes the enemy back towards the doppleganger, which explodes if it makes contact. Can be dodge-canceled before shooting, which leaves the explosive doppleganger in place for a minute before it blows up on its own. 	[Mid] Loeve throws his sword at the enemy. If it hits, the blade is impaled in them; next Loeve snaps his fingers and creates a non-moving doppleganger behind them before shooting at the enemy with his pistol. The bullets, if the input button is mashed, pushes the enemy back towards the doppleganger, which explodes if it makes contact. Can be dodge-canceled before shooting, which leaves the explosive doppleganger in place for a minute before it blows up on its own. 	[Mid] Loeve throws his sword at the enemy. If it hits, the blade is impaled in them; next Loeve snaps his fingers and creates a non-moving doppleganger behind them before shooting at the enemy with his pistol. The bullets, if the input button is mashed, pushes the enemy back towards the doppleganger, which explodes if it makes contact. Can be dodge-canceled before shooting, which leaves the explosive doppleganger in place for a minute before it blows up on its own. 	[Mid] Loeve throws his sword at the enemy. If it hits, the blade is impaled in them; next Loeve snaps his fingers and creates a non-moving doppleganger behind them before shooting at the enemy with his pistol. The bullets, if the input button is mashed, pushes the enemy back towards the doppleganger, which explodes if it makes contact. Can be dodge-canceled before shooting, which leaves the explosive doppleganger in place for a minute before it blows up on its own. 	[Mid] Loeve throws his sword at the enemy. If it hits, the blade is impaled in them; next Loeve snaps his fingers and creates a non-moving doppleganger behind them before shooting at the enemy with his pistol. The bullets, if the input button is mashed, pushes the enemy back towards the doppleganger, which explodes if it makes contact. Can be dodge-canceled before shooting, which leaves the explosive doppleganger in place for a minute before it blows up on its own.
Reincarnation Cutter	Aerial 	 	 	Melee Mid 	Confuse 	Physical 	Level 7
Reincarnation Cutter	[Mid] With an erratic pace, Loeve slashes widely with his broadsword five times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and flip upwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Shock. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword five times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and flip upwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Shock. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword five times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and flip upwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Shock. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword five times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and flip upwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Shock. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword five times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and flip upwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Shock. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword five times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and flip upwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Shock. Can be strengthened by Luna Dial. 	[Mid] With an erratic pace, Loeve slashes widely with his broadsword five times, ending the chain by shooting forward twice with his pistol. Can combo without hitting. If the input button is mashed right before Loeve is about to be hit by an attack, he will cancel the attack and flip upwards with a flurry of his coat. Enemies hit by every attack in the chain have a 25% chance on the last hit to be inflicted with Shock. Can be strengthened by Luna Dial.
Moon Dragon Sword 	Aerial 	 	 	Melee Mid 	Block 	Physical 	Level 18
Moon Dragon Sword 	[Mid] Spinning like a vertical disk, Loeve holds his sword out and rushes towards the opponent, summoning magical winds around him to deal damage to any in range. Can block any projectiles up to Ranged High. Can be strengthened by Luna Dial to increase range and number of hits. 	[Mid] Spinning like a vertical disk, Loeve holds his sword out and rushes towards the opponent, summoning magical winds around him to deal damage to any in range. Can block any projectiles up to Ranged High. Can be strengthened by Luna Dial to increase range and number of hits. 	[Mid] Spinning like a vertical disk, Loeve holds his sword out and rushes towards the opponent, summoning magical winds around him to deal damage to any in range. Can block any projectiles up to Ranged High. Can be strengthened by Luna Dial to increase range and number of hits. 	[Mid] Spinning like a vertical disk, Loeve holds his sword out and rushes towards the opponent, summoning magical winds around him to deal damage to any in range. Can block any projectiles up to Ranged High. Can be strengthened by Luna Dial to increase range and number of hits. 	[Mid] Spinning like a vertical disk, Loeve holds his sword out and rushes towards the opponent, summoning magical winds around him to deal damage to any in range. Can block any projectiles up to Ranged High. Can be strengthened by Luna Dial to increase range and number of hits. 	[Mid] Spinning like a vertical disk, Loeve holds his sword out and rushes towards the opponent, summoning magical winds around him to deal damage to any in range. Can block any projectiles up to Ranged High. Can be strengthened by Luna Dial to increase range and number of hits. 	[Mid] Spinning like a vertical disk, Loeve holds his sword out and rushes towards the opponent, summoning magical winds around him to deal damage to any in range. Can block any projectiles up to Ranged High. Can be strengthened by Luna Dial to increase range and number of hits.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Fan of Knives 	Ground 	 	 	Ranged High 	Wall Rush 	Physical 	Initial
Fan of Knives 	[Mid] With a dark laugh, Loeve snaps his fingers and two dopplegangers appear to his sides. A moment later, he throws his sword forward towards the enemy for HP damage, and the dopplegangers do the same after a moment's delay. Holding the input button increases the number of dopplegangers summoned (and subsequently, the delay between Loeve's attack and theirs) to a maximum of 8. 	[Mid] With a dark laugh, Loeve snaps his fingers and two dopplegangers appear to his sides. A moment later, he throws his sword forward towards the enemy for HP damage, and the dopplegangers do the same after a moment's delay. Holding the input button increases the number of dopplegangers summoned (and subsequently, the delay between Loeve's attack and theirs) to a maximum of 8. 	[Mid] With a dark laugh, Loeve snaps his fingers and two dopplegangers appear to his sides. A moment later, he throws his sword forward towards the enemy for HP damage, and the dopplegangers do the same after a moment's delay. Holding the input button increases the number of dopplegangers summoned (and subsequently, the delay between Loeve's attack and theirs) to a maximum of 8. 	[Mid] With a dark laugh, Loeve snaps his fingers and two dopplegangers appear to his sides. A moment later, he throws his sword forward towards the enemy for HP damage, and the dopplegangers do the same after a moment's delay. Holding the input button increases the number of dopplegangers summoned (and subsequently, the delay between Loeve's attack and theirs) to a maximum of 8. 	[Mid] With a dark laugh, Loeve snaps his fingers and two dopplegangers appear to his sides. A moment later, he throws his sword forward towards the enemy for HP damage, and the dopplegangers do the same after a moment's delay. Holding the input button increases the number of dopplegangers summoned (and subsequently, the delay between Loeve's attack and theirs) to a maximum of 8. 	[Mid] With a dark laugh, Loeve snaps his fingers and two dopplegangers appear to his sides. A moment later, he throws his sword forward towards the enemy for HP damage, and the dopplegangers do the same after a moment's delay. Holding the input button increases the number of dopplegangers summoned (and subsequently, the delay between Loeve's attack and theirs) to a maximum of 8. 	[Mid] With a dark laugh, Loeve snaps his fingers and two dopplegangers appear to his sides. A moment later, he throws his sword forward towards the enemy for HP damage, and the dopplegangers do the same after a moment's delay. Holding the input button increases the number of dopplegangers summoned (and subsequently, the delay between Loeve's attack and theirs) to a maximum of 8.
Karhunen 	Ground 	 	 	Ranged High 	 	Magical 	Level 10
Karhunen 	[Long] Loeve viciously slashes his sword into the air, raising a shockwave of energy in the path of his attack to rush towards the enemy. If the input button is mashed, he will shoot at the wave many times, increasing the size and speed of the shockwave. 	[Long] Loeve viciously slashes his sword into the air, raising a shockwave of energy in the path of his attack to rush towards the enemy. If the input button is mashed, he will shoot at the wave many times, increasing the size and speed of the shockwave. 	[Long] Loeve viciously slashes his sword into the air, raising a shockwave of energy in the path of his attack to rush towards the enemy. If the input button is mashed, he will shoot at the wave many times, increasing the size and speed of the shockwave. 	[Long] Loeve viciously slashes his sword into the air, raising a shockwave of energy in the path of his attack to rush towards the enemy. If the input button is mashed, he will shoot at the wave many times, increasing the size and speed of the shockwave. 	[Long] Loeve viciously slashes his sword into the air, raising a shockwave of energy in the path of his attack to rush towards the enemy. If the input button is mashed, he will shoot at the wave many times, increasing the size and speed of the shockwave. 	[Long] Loeve viciously slashes his sword into the air, raising a shockwave of energy in the path of his attack to rush towards the enemy. If the input button is mashed, he will shoot at the wave many times, increasing the size and speed of the shockwave. 	[Long] Loeve viciously slashes his sword into the air, raising a shockwave of energy in the path of his attack to rush towards the enemy. If the input button is mashed, he will shoot at the wave many times, increasing the size and speed of the shockwave.
Dead Emperor Sword 	Ground 	 	 	Melee High 	 	Physical/Magical 	Level 41
Dead Emperor Sword 	[Long] Loeve raises his hand as his cape flows in an invisible wind, and behind him a giant horned demon made of mirage magic appears. Next Loeve slashes downward with his sword, and the spirit mimics this, albeit with a massive increase in range. Oddly, if Loeve's sword attack hits the enemy (in other words, if the enemy is too close to be hit by the mirage), this attack will always deal critical damage. Has a somewhat lengthy startup.	[Long] Loeve raises his hand as his cape flows in an invisible wind, and behind him a giant horned demon made of mirage magic appears. Next Loeve slashes downward with his sword, and the spirit mimics this, albeit with a massive increase in range. Oddly, if Loeve's sword attack hits the enemy (in other words, if the enemy is too close to be hit by the mirage), this attack will always deal critical damage. Has a somewhat lengthy startup.	[Long] Loeve raises his hand as his cape flows in an invisible wind, and behind him a giant horned demon made of mirage magic appears. Next Loeve slashes downward with his sword, and the spirit mimics this, albeit with a massive increase in range. Oddly, if Loeve's sword attack hits the enemy (in other words, if the enemy is too close to be hit by the mirage), this attack will always deal critical damage. Has a somewhat lengthy startup.	[Long] Loeve raises his hand as his cape flows in an invisible wind, and behind him a giant horned demon made of mirage magic appears. Next Loeve slashes downward with his sword, and the spirit mimics this, albeit with a massive increase in range. Oddly, if Loeve's sword attack hits the enemy (in other words, if the enemy is too close to be hit by the mirage), this attack will always deal critical damage. Has a somewhat lengthy startup.	[Long] Loeve raises his hand as his cape flows in an invisible wind, and behind him a giant horned demon made of mirage magic appears. Next Loeve slashes downward with his sword, and the spirit mimics this, albeit with a massive increase in range. Oddly, if Loeve's sword attack hits the enemy (in other words, if the enemy is too close to be hit by the mirage), this attack will always deal critical damage. Has a somewhat lengthy startup.	[Long] Loeve raises his hand as his cape flows in an invisible wind, and behind him a giant horned demon made of mirage magic appears. Next Loeve slashes downward with his sword, and the spirit mimics this, albeit with a massive increase in range. Oddly, if Loeve's sword attack hits the enemy (in other words, if the enemy is too close to be hit by the mirage), this attack will always deal critical damage. Has a somewhat lengthy startup.	[Long] Loeve raises his hand as his cape flows in an invisible wind, and behind him a giant horned demon made of mirage magic appears. Next Loeve slashes downward with his sword, and the spirit mimics this, albeit with a massive increase in range. Oddly, if Loeve's sword attack hits the enemy (in other words, if the enemy is too close to be hit by the mirage), this attack will always deal critical damage. Has a somewhat lengthy startup.
Silver Thorn 	Ground/Aerial 	 	 	Ranged Mid/Melee High 	Wall Rush 	Physical 	Initial
Silver Thorn 	[Mid~Long] Loeve shoots a single magic-infused bullet. If it hits, he teleports to the enemy and engulfs them in a ruthless combo of sword slashes. 	[Mid~Long] Loeve shoots a single magic-infused bullet. If it hits, he teleports to the enemy and engulfs them in a ruthless combo of sword slashes. 	[Mid~Long] Loeve shoots a single magic-infused bullet. If it hits, he teleports to the enemy and engulfs them in a ruthless combo of sword slashes. 	[Mid~Long] Loeve shoots a single magic-infused bullet. If it hits, he teleports to the enemy and engulfs them in a ruthless combo of sword slashes. 	[Mid~Long] Loeve shoots a single magic-infused bullet. If it hits, he teleports to the enemy and engulfs them in a ruthless combo of sword slashes. 	[Mid~Long] Loeve shoots a single magic-infused bullet. If it hits, he teleports to the enemy and engulfs them in a ruthless combo of sword slashes. 	[Mid~Long] Loeve shoots a single magic-infused bullet. If it hits, he teleports to the enemy and engulfs them in a ruthless combo of sword slashes.
Schwarzritter 	Aerial 	 	 	Melee High 	N/A 	Magical 	Level 25
Schwarzritter 	[Mid] Requires at least 2 'Luna Dial' blades active. Loeve summons dopplegangers to appear and wield the floating mirage blades. Any attack that 'Luna Dial' would have augmented now deals HP damage, and if the dopplegangers augment a block, nothing can crush the block. (All dopplegangers disappear if any attack is blocked.) 	[Mid] Requires at least 2 'Luna Dial' blades active. Loeve summons dopplegangers to appear and wield the floating mirage blades. Any attack that 'Luna Dial' would have augmented now deals HP damage, and if the dopplegangers augment a block, nothing can crush the block. (All dopplegangers disappear if any attack is blocked.) 	[Mid] Requires at least 2 'Luna Dial' blades active. Loeve summons dopplegangers to appear and wield the floating mirage blades. Any attack that 'Luna Dial' would have augmented now deals HP damage, and if the dopplegangers augment a block, nothing can crush the block. (All dopplegangers disappear if any attack is blocked.) 	[Mid] Requires at least 2 'Luna Dial' blades active. Loeve summons dopplegangers to appear and wield the floating mirage blades. Any attack that 'Luna Dial' would have augmented now deals HP damage, and if the dopplegangers augment a block, nothing can crush the block. (All dopplegangers disappear if any attack is blocked.) 	[Mid] Requires at least 2 'Luna Dial' blades active. Loeve summons dopplegangers to appear and wield the floating mirage blades. Any attack that 'Luna Dial' would have augmented now deals HP damage, and if the dopplegangers augment a block, nothing can crush the block. (All dopplegangers disappear if any attack is blocked.) 	[Mid] Requires at least 2 'Luna Dial' blades active. Loeve summons dopplegangers to appear and wield the floating mirage blades. Any attack that 'Luna Dial' would have augmented now deals HP damage, and if the dopplegangers augment a block, nothing can crush the block. (All dopplegangers disappear if any attack is blocked.) 	[Mid] Requires at least 2 'Luna Dial' blades active. Loeve summons dopplegangers to appear and wield the floating mirage blades. Any attack that 'Luna Dial' would have augmented now deals HP damage, and if the dopplegangers augment a block, nothing can crush the block. (All dopplegangers disappear if any attack is blocked.)
New Imperishable Night	Aerial 	 	 	Melee High 	Guard Crush 	Magical 	Level 60
New Imperishable Night	[Close] Loeve raises his hands into the air and laughs maniacally, his descent halting and his cape flowing passionately in an invisible wind. Behind him, a massive horned demon with 99 arms appears, and it instantly strikes forward with every large fist a huge number of times, dealing immense Brave damage before headbutting the enemy down to the ground for HP damage. Can combo without hitting. Very fast output. 	[Close] Loeve raises his hands into the air and laughs maniacally, his descent halting and his cape flowing passionately in an invisible wind. Behind him, a massive horned demon with 99 arms appears, and it instantly strikes forward with every large fist a huge number of times, dealing immense Brave damage before headbutting the enemy down to the ground for HP damage. Can combo without hitting. Very fast output. 	[Close] Loeve raises his hands into the air and laughs maniacally, his descent halting and his cape flowing passionately in an invisible wind. Behind him, a massive horned demon with 99 arms appears, and it instantly strikes forward with every large fist a huge number of times, dealing immense Brave damage before headbutting the enemy down to the ground for HP damage. Can combo without hitting. Very fast output. 	[Close] Loeve raises his hands into the air and laughs maniacally, his descent halting and his cape flowing passionately in an invisible wind. Behind him, a massive horned demon with 99 arms appears, and it instantly strikes forward with every large fist a huge number of times, dealing immense Brave damage before headbutting the enemy down to the ground for HP damage. Can combo without hitting. Very fast output. 	[Close] Loeve raises his hands into the air and laughs maniacally, his descent halting and his cape flowing passionately in an invisible wind. Behind him, a massive horned demon with 99 arms appears, and it instantly strikes forward with every large fist a huge number of times, dealing immense Brave damage before headbutting the enemy down to the ground for HP damage. Can combo without hitting. Very fast output. 	[Close] Loeve raises his hands into the air and laughs maniacally, his descent halting and his cape flowing passionately in an invisible wind. Behind him, a massive horned demon with 99 arms appears, and it instantly strikes forward with every large fist a huge number of times, dealing immense Brave damage before headbutting the enemy down to the ground for HP damage. Can combo without hitting. Very fast output. 	[Close] Loeve raises his hands into the air and laughs maniacally, his descent halting and his cape flowing passionately in an invisible wind. Behind him, a massive horned demon with 99 arms appears, and it instantly strikes forward with every large fist a huge number of times, dealing immense Brave damage before headbutting the enemy down to the ground for HP damage. Can combo without hitting. Very fast output.
==EX Mode==
Loeve's EX Mode is Swordsman of Separation, in which his blade glows with a golden light, his hair grows to back-length, and he gains an illusory (?) third eye atop his forehead. As soon as his EX Mode is activated, Loeve enters a lengthy animation in which he slashes at the air four times with his empowered sword. This creates four reality rifts in the form of pure white rings which orbit close to him. These rifts are what give Loeve all of his EX Mode abilities. If he is hurt at all during this animation, Loeve's EX Mode is canceled and he loses all of his accumulated EX Gauge.
The first two rifts float to Loeve's sides and are the gates to Perpetuity and the Instantaneous. The Perpetual gate floats to Loeve's left; when he is not moving, hundreds of pure white tentacle-like strings emerge from the gate and slither/writhe about in the air. This gate gifts Loeve with an EX-exclusive HP attack, Creation, activated by pressing R+; it summons the ivory tentacles and has them writhe about a small white sphere for a short amount of time. If uninterrupted, Loeve slashes at the sphere with his sword, and the entire stage cracks from the damage; it deals instant HP damage to the enemy and is unblockable+unavoidable. The Instant gate floats to Loeve's right; when he is not moving, hundreds of golden hands emerge from the gate and float/gesture about in the air. This gate gifts Loeve with an EX-exclusive Brave attack, Truth, activated by pressing ; it summons the golden hands and has the gate teleport behind the enemy. For as long as the input button is mashed, the hands will attack the enemy with golden copies of Loeve's longsword, for a maximum of 19 hits. 
The third rift floats near Loeve's feet and is the gate to Permutation. This gifts him with faster movement speed and an unlimited amount of jumps. If the player presses R+ with perfect timing at the height of Loeve's jump, he activates the ability Metastasis and becomes invincible until he next attacks or lands on the ground. 
The final rift floats behind Loeve's head and his hair flows through it; it is the gate to Verisimilitude. This gifts him with Reality, which can be activated by pressing R+. This is a very versatile ability; if pressed right before being attacked, Loeve forces the enemy to stagger and he is unharmed, at the cost of 10% of his remaining EX Gauge. If pressed right after dealing HP damage, the ability automatically deals 1/4 of the dealt damage as more HP damage, at the cost of 25% of Loeve's remaining EX Gauge. If pressed right after the enemy enters EX Mode, the ability instantly depletes their EX Gauge and cancels their power-up, at the cost of 75% of Loeve's remaining EX Gauge.
Loeve's EX Burst is Something Eternal. He walks up to the enemy and shoots them in the face, cracking the screen and sending the enemy flying. Four random possible button commands appear on the screen, and the player must press two of them. If the player presses none of the correct commands (determined entirely by random chance), Loeve surrounds the enemy with two rift gates and freezes them in space before shooting them in the face again. If one of the chosen commands is correct, he freezes the enemy with three rift gates and summons the blades from the gate of Instantaneous to attack the enemy with 99 summoned blades. If both chosen commands are correct, Loeve freezes the enemy with all four rift gates and his third eye opens widely on his head. Behind him, a gigantic horned demon of mirage magic appears with 99 arms and a sword in each hand; together with the demon and all its swords, Loeve slashes the enemy once with his sword.
If Loeve wins with a perfect EX Burst, the enemy disappears, having been effectively cut out of time and left frozen them in the attack eternally.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Sword of Separation 	50 	
Dimension Cutter "099"	90 	
Tyrantfang 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
X's Desire	N/A 	LUK+1 	Battlegen
X's Dream 	N/A 	LUK+2 	Battlegen
X's Hopes 	N/A 	LUK+3 	Battlegen
|-|
NT=
::Developed by User:Armageddon11 and User:SilverCrono
;Type: Assassin
;Gimmick: Illusory Movement
In Dissidia Calamitas Infinita NT, Loeve appears in his AFE II persona, in which he is the ruler of a nation and employs much more magical trickery than ever before. He is more confident, more self-assured, and more cutthroat, no longer playing at allying himself with young heroes and their friends.
His playstyle revolves around the clever use of his "Krypteia" dopplegangers and his "Illusion Gates" in order to maximize his mobility and deceive / distract the enemy. 
===Special===
Move 	Damage 	Input 	Type 	Power 	 	 	
Clone Trick 	Other 	L3 	Ground+Aerial 	 	 	 	
Clone Trick 	Loeve and his Krypteia doppelganger switch places. Can only be used once per doppelganger. Requires a doppleganger present. 	Loeve and his Krypteia doppelganger switch places. Can only be used once per doppelganger. Requires a doppleganger present. 	Loeve and his Krypteia doppelganger switch places. Can only be used once per doppelganger. Requires a doppleganger present. 	Loeve and his Krypteia doppelganger switch places. Can only be used once per doppelganger. Requires a doppleganger present. 	Loeve and his Krypteia doppelganger switch places. Can only be used once per doppelganger. Requires a doppleganger present. 	Loeve and his Krypteia doppelganger switch places. Can only be used once per doppelganger. Requires a doppleganger present. 	Loeve and his Krypteia doppelganger switch places. Can only be used once per doppelganger. Requires a doppleganger present.
Illusion Gate 	R+ 	L3 	Ground+Aerial 	 	 	 	
Illusion Gate 	A special skill, usable with no cooldown. Loeve slashes strongly in front of himself, creating a rift in reality that he leaps through, quickly teleporting himself some distance ahead in whatever direction he is facing. Does not necessarily home to the targeted enemy. If input is held for 5 seconds, he creates the exit gate directly behind the enemy.	A special skill, usable with no cooldown. Loeve slashes strongly in front of himself, creating a rift in reality that he leaps through, quickly teleporting himself some distance ahead in whatever direction he is facing. Does not necessarily home to the targeted enemy. If input is held for 5 seconds, he creates the exit gate directly behind the enemy.	A special skill, usable with no cooldown. Loeve slashes strongly in front of himself, creating a rift in reality that he leaps through, quickly teleporting himself some distance ahead in whatever direction he is facing. Does not necessarily home to the targeted enemy. If input is held for 5 seconds, he creates the exit gate directly behind the enemy.	A special skill, usable with no cooldown. Loeve slashes strongly in front of himself, creating a rift in reality that he leaps through, quickly teleporting himself some distance ahead in whatever direction he is facing. Does not necessarily home to the targeted enemy. If input is held for 5 seconds, he creates the exit gate directly behind the enemy.	A special skill, usable with no cooldown. Loeve slashes strongly in front of himself, creating a rift in reality that he leaps through, quickly teleporting himself some distance ahead in whatever direction he is facing. Does not necessarily home to the targeted enemy. If input is held for 5 seconds, he creates the exit gate directly behind the enemy.	A special skill, usable with no cooldown. Loeve slashes strongly in front of himself, creating a rift in reality that he leaps through, quickly teleporting himself some distance ahead in whatever direction he is facing. Does not necessarily home to the targeted enemy. If input is held for 5 seconds, he creates the exit gate directly behind the enemy.	A special skill, usable with no cooldown. Loeve slashes strongly in front of himself, creating a rift in reality that he leaps through, quickly teleporting himself some distance ahead in whatever direction he is facing. Does not necessarily home to the targeted enemy. If input is held for 5 seconds, he creates the exit gate directly behind the enemy.
Verisimilitude	EX Skill 	 	Ground+Aerial 	 	 	 	
Verisimilitude	Loeve casts a cursed gaze upon a nearby opponent with a third eye conjured atop his forehead that reveals their true reality, removing all of their positive buffs and reducing their rate of Bravery gain for several seconds. Has a moderate cooldown. 	Loeve casts a cursed gaze upon a nearby opponent with a third eye conjured atop his forehead that reveals their true reality, removing all of their positive buffs and reducing their rate of Bravery gain for several seconds. Has a moderate cooldown. 	Loeve casts a cursed gaze upon a nearby opponent with a third eye conjured atop his forehead that reveals their true reality, removing all of their positive buffs and reducing their rate of Bravery gain for several seconds. Has a moderate cooldown. 	Loeve casts a cursed gaze upon a nearby opponent with a third eye conjured atop his forehead that reveals their true reality, removing all of their positive buffs and reducing their rate of Bravery gain for several seconds. Has a moderate cooldown. 	Loeve casts a cursed gaze upon a nearby opponent with a third eye conjured atop his forehead that reveals their true reality, removing all of their positive buffs and reducing their rate of Bravery gain for several seconds. Has a moderate cooldown. 	Loeve casts a cursed gaze upon a nearby opponent with a third eye conjured atop his forehead that reveals their true reality, removing all of their positive buffs and reducing their rate of Bravery gain for several seconds. Has a moderate cooldown. 	Loeve casts a cursed gaze upon a nearby opponent with a third eye conjured atop his forehead that reveals their true reality, removing all of their positive buffs and reducing their rate of Bravery gain for several seconds. Has a moderate cooldown.
===Bravery===
Move 	Damage 	Input 	Type 	Power 	 	 	
Confusion Collapse 	Bravery 	, , , 	Ground 	 	 	 	
Confusion Collapse 	Loeve performs three erratic slashes with his sword, ending with a close-range gunshot with decent knockback. If Loeve dodge-cancels the start-up of the gunshot, he receives a movement speed buff for several seconds. Holding the input button causes Loeve to teleport through an Illusion Gate toward the targeted enemy. 	Loeve performs three erratic slashes with his sword, ending with a close-range gunshot with decent knockback. If Loeve dodge-cancels the start-up of the gunshot, he receives a movement speed buff for several seconds. Holding the input button causes Loeve to teleport through an Illusion Gate toward the targeted enemy. 	Loeve performs three erratic slashes with his sword, ending with a close-range gunshot with decent knockback. If Loeve dodge-cancels the start-up of the gunshot, he receives a movement speed buff for several seconds. Holding the input button causes Loeve to teleport through an Illusion Gate toward the targeted enemy. 	Loeve performs three erratic slashes with his sword, ending with a close-range gunshot with decent knockback. If Loeve dodge-cancels the start-up of the gunshot, he receives a movement speed buff for several seconds. Holding the input button causes Loeve to teleport through an Illusion Gate toward the targeted enemy. 	Loeve performs three erratic slashes with his sword, ending with a close-range gunshot with decent knockback. If Loeve dodge-cancels the start-up of the gunshot, he receives a movement speed buff for several seconds. Holding the input button causes Loeve to teleport through an Illusion Gate toward the targeted enemy. 	Loeve performs three erratic slashes with his sword, ending with a close-range gunshot with decent knockback. If Loeve dodge-cancels the start-up of the gunshot, he receives a movement speed buff for several seconds. Holding the input button causes Loeve to teleport through an Illusion Gate toward the targeted enemy. 	Loeve performs three erratic slashes with his sword, ending with a close-range gunshot with decent knockback. If Loeve dodge-cancels the start-up of the gunshot, he receives a movement speed buff for several seconds. Holding the input button causes Loeve to teleport through an Illusion Gate toward the targeted enemy.
Silver Thorn 	Bravery 	↑ + , 	Ground 	 	 	 	
Silver Thorn 	A medium-range gunshot projectile that Loeve follows up with a teleporting sword slash if it connects. Has good damage and knockback. Mashing the input button increases the number of gunshots Loeve fires before slashing, up to 5 more shots. 	A medium-range gunshot projectile that Loeve follows up with a teleporting sword slash if it connects. Has good damage and knockback. Mashing the input button increases the number of gunshots Loeve fires before slashing, up to 5 more shots. 	A medium-range gunshot projectile that Loeve follows up with a teleporting sword slash if it connects. Has good damage and knockback. Mashing the input button increases the number of gunshots Loeve fires before slashing, up to 5 more shots. 	A medium-range gunshot projectile that Loeve follows up with a teleporting sword slash if it connects. Has good damage and knockback. Mashing the input button increases the number of gunshots Loeve fires before slashing, up to 5 more shots. 	A medium-range gunshot projectile that Loeve follows up with a teleporting sword slash if it connects. Has good damage and knockback. Mashing the input button increases the number of gunshots Loeve fires before slashing, up to 5 more shots. 	A medium-range gunshot projectile that Loeve follows up with a teleporting sword slash if it connects. Has good damage and knockback. Mashing the input button increases the number of gunshots Loeve fires before slashing, up to 5 more shots. 	A medium-range gunshot projectile that Loeve follows up with a teleporting sword slash if it connects. Has good damage and knockback. Mashing the input button increases the number of gunshots Loeve fires before slashing, up to 5 more shots.
Krypteia 	Bravery 	↓ + 	Ground 	 	 	 	
Krypteia 	Loeve conjures a doppelganger of himself that automatically chases after the opponent Loeve is locked onto and will mimic any Bravery attacks he performs, albeit for less damage and hitstun. After mimicking one attack, the doppleganger remains stationary, but will lash out with a simple attack should an enemy grow close. Only one doppelganger can be active at a time, and it vanishes upon receiving 500 Bravery damage or a single hit of HP damage. Holding the input button instead causes the doppleganger to appear stationary in front of Loeve, holding its sword aloft in a block animation.	Loeve conjures a doppelganger of himself that automatically chases after the opponent Loeve is locked onto and will mimic any Bravery attacks he performs, albeit for less damage and hitstun. After mimicking one attack, the doppleganger remains stationary, but will lash out with a simple attack should an enemy grow close. Only one doppelganger can be active at a time, and it vanishes upon receiving 500 Bravery damage or a single hit of HP damage. Holding the input button instead causes the doppleganger to appear stationary in front of Loeve, holding its sword aloft in a block animation.	Loeve conjures a doppelganger of himself that automatically chases after the opponent Loeve is locked onto and will mimic any Bravery attacks he performs, albeit for less damage and hitstun. After mimicking one attack, the doppleganger remains stationary, but will lash out with a simple attack should an enemy grow close. Only one doppelganger can be active at a time, and it vanishes upon receiving 500 Bravery damage or a single hit of HP damage. Holding the input button instead causes the doppleganger to appear stationary in front of Loeve, holding its sword aloft in a block animation.	Loeve conjures a doppelganger of himself that automatically chases after the opponent Loeve is locked onto and will mimic any Bravery attacks he performs, albeit for less damage and hitstun. After mimicking one attack, the doppleganger remains stationary, but will lash out with a simple attack should an enemy grow close. Only one doppelganger can be active at a time, and it vanishes upon receiving 500 Bravery damage or a single hit of HP damage. Holding the input button instead causes the doppleganger to appear stationary in front of Loeve, holding its sword aloft in a block animation.	Loeve conjures a doppelganger of himself that automatically chases after the opponent Loeve is locked onto and will mimic any Bravery attacks he performs, albeit for less damage and hitstun. After mimicking one attack, the doppleganger remains stationary, but will lash out with a simple attack should an enemy grow close. Only one doppelganger can be active at a time, and it vanishes upon receiving 500 Bravery damage or a single hit of HP damage. Holding the input button instead causes the doppleganger to appear stationary in front of Loeve, holding its sword aloft in a block animation.	Loeve conjures a doppelganger of himself that automatically chases after the opponent Loeve is locked onto and will mimic any Bravery attacks he performs, albeit for less damage and hitstun. After mimicking one attack, the doppleganger remains stationary, but will lash out with a simple attack should an enemy grow close. Only one doppelganger can be active at a time, and it vanishes upon receiving 500 Bravery damage or a single hit of HP damage. Holding the input button instead causes the doppleganger to appear stationary in front of Loeve, holding its sword aloft in a block animation.	Loeve conjures a doppelganger of himself that automatically chases after the opponent Loeve is locked onto and will mimic any Bravery attacks he performs, albeit for less damage and hitstun. After mimicking one attack, the doppleganger remains stationary, but will lash out with a simple attack should an enemy grow close. Only one doppelganger can be active at a time, and it vanishes upon receiving 500 Bravery damage or a single hit of HP damage. Holding the input button instead causes the doppleganger to appear stationary in front of Loeve, holding its sword aloft in a block animation.
Reincarnation Cutter	Bravery 	, , , 	Aerial 	 	 	 	
Reincarnation Cutter	Near identical to Confusion Collapse. 	Near identical to Confusion Collapse. 	Near identical to Confusion Collapse. 	Near identical to Confusion Collapse. 	Near identical to Confusion Collapse. 	Near identical to Confusion Collapse. 	Near identical to Confusion Collapse.
Moon Dragon Sword 	Bravery 	↑ + 	Aerial 	 	 	 	
Moon Dragon Sword 	A spinning sword slash that damages at close-range and creates a mid-range projectile of illusionary wind with weak horizontal homing but strong vertical homing. 	A spinning sword slash that damages at close-range and creates a mid-range projectile of illusionary wind with weak horizontal homing but strong vertical homing. 	A spinning sword slash that damages at close-range and creates a mid-range projectile of illusionary wind with weak horizontal homing but strong vertical homing. 	A spinning sword slash that damages at close-range and creates a mid-range projectile of illusionary wind with weak horizontal homing but strong vertical homing. 	A spinning sword slash that damages at close-range and creates a mid-range projectile of illusionary wind with weak horizontal homing but strong vertical homing. 	A spinning sword slash that damages at close-range and creates a mid-range projectile of illusionary wind with weak horizontal homing but strong vertical homing. 	A spinning sword slash that damages at close-range and creates a mid-range projectile of illusionary wind with weak horizontal homing but strong vertical homing.
Lunar Throne 	Bravery 	↓ + 	Aerial 	 	 	 	
Lunar Throne 	A two-part attack. Loeve slashes wildly in front of him, cutting a rift through reality that fades within 10 seconds. Performing the attack again before the rift fades causes Loeve to jump through the second gate and teleport to the location of the first. 	A two-part attack. Loeve slashes wildly in front of him, cutting a rift through reality that fades within 10 seconds. Performing the attack again before the rift fades causes Loeve to jump through the second gate and teleport to the location of the first. 	A two-part attack. Loeve slashes wildly in front of him, cutting a rift through reality that fades within 10 seconds. Performing the attack again before the rift fades causes Loeve to jump through the second gate and teleport to the location of the first. 	A two-part attack. Loeve slashes wildly in front of him, cutting a rift through reality that fades within 10 seconds. Performing the attack again before the rift fades causes Loeve to jump through the second gate and teleport to the location of the first. 	A two-part attack. Loeve slashes wildly in front of him, cutting a rift through reality that fades within 10 seconds. Performing the attack again before the rift fades causes Loeve to jump through the second gate and teleport to the location of the first. 	A two-part attack. Loeve slashes wildly in front of him, cutting a rift through reality that fades within 10 seconds. Performing the attack again before the rift fades causes Loeve to jump through the second gate and teleport to the location of the first. 	A two-part attack. Loeve slashes wildly in front of him, cutting a rift through reality that fades within 10 seconds. Performing the attack again before the rift fades causes Loeve to jump through the second gate and teleport to the location of the first.
Troublemaker 	Bravery 	 	Dash 	 	 	 	
Troublemaker 	Loeve hits with the backside of his sword's handle. Deals little damage or knockback but stuns the opponent long enough to start a combo. 	Loeve hits with the backside of his sword's handle. Deals little damage or knockback but stuns the opponent long enough to start a combo. 	Loeve hits with the backside of his sword's handle. Deals little damage or knockback but stuns the opponent long enough to start a combo. 	Loeve hits with the backside of his sword's handle. Deals little damage or knockback but stuns the opponent long enough to start a combo. 	Loeve hits with the backside of his sword's handle. Deals little damage or knockback but stuns the opponent long enough to start a combo. 	Loeve hits with the backside of his sword's handle. Deals little damage or knockback but stuns the opponent long enough to start a combo. 	Loeve hits with the backside of his sword's handle. Deals little damage or knockback but stuns the opponent long enough to start a combo.
===HP===
Move 	Damage 	Input 	Type 	Power 	 	 	
Luna Dial 	HP 	 	Ground+Aerial 	 	 	 	
Luna Dial 	After a lengthy channel, Loeve conjures five mirage swords that float behind him. While active, melee attacks using Loeve's broadsword all hit an additional time. Pressing the again while not being damaged fires the swords as mid-range projectiles, with the last one dealing HP damage. 	After a lengthy channel, Loeve conjures five mirage swords that float behind him. While active, melee attacks using Loeve's broadsword all hit an additional time. Pressing the again while not being damaged fires the swords as mid-range projectiles, with the last one dealing HP damage. 	After a lengthy channel, Loeve conjures five mirage swords that float behind him. While active, melee attacks using Loeve's broadsword all hit an additional time. Pressing the again while not being damaged fires the swords as mid-range projectiles, with the last one dealing HP damage. 	After a lengthy channel, Loeve conjures five mirage swords that float behind him. While active, melee attacks using Loeve's broadsword all hit an additional time. Pressing the again while not being damaged fires the swords as mid-range projectiles, with the last one dealing HP damage. 	After a lengthy channel, Loeve conjures five mirage swords that float behind him. While active, melee attacks using Loeve's broadsword all hit an additional time. Pressing the again while not being damaged fires the swords as mid-range projectiles, with the last one dealing HP damage. 	After a lengthy channel, Loeve conjures five mirage swords that float behind him. While active, melee attacks using Loeve's broadsword all hit an additional time. Pressing the again while not being damaged fires the swords as mid-range projectiles, with the last one dealing HP damage. 	After a lengthy channel, Loeve conjures five mirage swords that float behind him. While active, melee attacks using Loeve's broadsword all hit an additional time. Pressing the again while not being damaged fires the swords as mid-range projectiles, with the last one dealing HP damage.
Fan of Knives 	HP 	 	Ground+Aerial 	 	 	 	
Fan of Knives 	Loeve conjures several doppelgangers of himself, and they all throw mid-range mirage sword projectiles over a wide spread. If the input button is held, a random doppleganger will remain as an additional "Krypteia" doppleganger after the end of the attack. 	Loeve conjures several doppelgangers of himself, and they all throw mid-range mirage sword projectiles over a wide spread. If the input button is held, a random doppleganger will remain as an additional "Krypteia" doppleganger after the end of the attack. 	Loeve conjures several doppelgangers of himself, and they all throw mid-range mirage sword projectiles over a wide spread. If the input button is held, a random doppleganger will remain as an additional "Krypteia" doppleganger after the end of the attack. 	Loeve conjures several doppelgangers of himself, and they all throw mid-range mirage sword projectiles over a wide spread. If the input button is held, a random doppleganger will remain as an additional "Krypteia" doppleganger after the end of the attack. 	Loeve conjures several doppelgangers of himself, and they all throw mid-range mirage sword projectiles over a wide spread. If the input button is held, a random doppleganger will remain as an additional "Krypteia" doppleganger after the end of the attack. 	Loeve conjures several doppelgangers of himself, and they all throw mid-range mirage sword projectiles over a wide spread. If the input button is held, a random doppleganger will remain as an additional "Krypteia" doppleganger after the end of the attack. 	Loeve conjures several doppelgangers of himself, and they all throw mid-range mirage sword projectiles over a wide spread. If the input button is held, a random doppleganger will remain as an additional "Krypteia" doppleganger after the end of the attack.
Gate of Truth 	HP 	 	Ground+Aerial 	 	 	 	
Gate of Truth 	Loeve slashes reality vertically, damaging at close-range and creating a rift from which long golden hands reach forward and grab the nearest enemy within their reach. The hands have surprisingly long range. 	Loeve slashes reality vertically, damaging at close-range and creating a rift from which long golden hands reach forward and grab the nearest enemy within their reach. The hands have surprisingly long range. 	Loeve slashes reality vertically, damaging at close-range and creating a rift from which long golden hands reach forward and grab the nearest enemy within their reach. The hands have surprisingly long range. 	Loeve slashes reality vertically, damaging at close-range and creating a rift from which long golden hands reach forward and grab the nearest enemy within their reach. The hands have surprisingly long range. 	Loeve slashes reality vertically, damaging at close-range and creating a rift from which long golden hands reach forward and grab the nearest enemy within their reach. The hands have surprisingly long range. 	Loeve slashes reality vertically, damaging at close-range and creating a rift from which long golden hands reach forward and grab the nearest enemy within their reach. The hands have surprisingly long range. 	Loeve slashes reality vertically, damaging at close-range and creating a rift from which long golden hands reach forward and grab the nearest enemy within their reach. The hands have surprisingly long range.
Gate of Creation	HP 	 	Ground+Aerial 	 	 	 	
Gate of Creation	Loeve slashes reality horizontally, damaging at close-range and creating a wide rift on the floor from which ivory-white tentacles writhe upward from. Contact with any of the tentacles deals HP damage; after a few seconds, the tentacles fly upward. Great vertical range, relatively long animation(s).	Loeve slashes reality horizontally, damaging at close-range and creating a wide rift on the floor from which ivory-white tentacles writhe upward from. Contact with any of the tentacles deals HP damage; after a few seconds, the tentacles fly upward. Great vertical range, relatively long animation(s).	Loeve slashes reality horizontally, damaging at close-range and creating a wide rift on the floor from which ivory-white tentacles writhe upward from. Contact with any of the tentacles deals HP damage; after a few seconds, the tentacles fly upward. Great vertical range, relatively long animation(s).	Loeve slashes reality horizontally, damaging at close-range and creating a wide rift on the floor from which ivory-white tentacles writhe upward from. Contact with any of the tentacles deals HP damage; after a few seconds, the tentacles fly upward. Great vertical range, relatively long animation(s).	Loeve slashes reality horizontally, damaging at close-range and creating a wide rift on the floor from which ivory-white tentacles writhe upward from. Contact with any of the tentacles deals HP damage; after a few seconds, the tentacles fly upward. Great vertical range, relatively long animation(s).	Loeve slashes reality horizontally, damaging at close-range and creating a wide rift on the floor from which ivory-white tentacles writhe upward from. Contact with any of the tentacles deals HP damage; after a few seconds, the tentacles fly upward. Great vertical range, relatively long animation(s).	Loeve slashes reality horizontally, damaging at close-range and creating a wide rift on the floor from which ivory-white tentacles writhe upward from. Contact with any of the tentacles deals HP damage; after a few seconds, the tentacles fly upward. Great vertical range, relatively long animation(s).
</tabber>
==Titles==
*Character Level 10: King of Thresher
*Offline Crystal Rank: Lord of Mirages
*100 Ranked Wins: Hand of a Soulless God
*500 Ranked Wins: King of Nothings
*1000 Ranked Wins: Transcendence Zeitgeist
==Musical Themes==
*Main Theme: Ruler of Shadows, originally 奇術師のバイレ (Hisoka)
*World Map Theme: That Which Transcends Time, originally Mystic Land
*Dungeon Theme: Colossal Temple 'del Mundo', originally Stone Temple (Inverted)
*Normal Battle: Unknown Emperor of Swords, originally Galacta Knight
*Boss Battle: Lord of Mirage, originally Giratina's Theme
*Final Boss Battle:
===Rival Battle===
*Vs Jarek: Suddenly, Truth, originally The 13th Reflection
*Vs Chime: Requiem of Destruction, originally 逆十字の男 (Chrollo)
*Vs Ts'yn: Phantasmal, Heretic Desires, originally I Don't Need Any Oznei Haman Anymore
==Quotes==
<tabber>
DCI=
===Encounter===
*"Do you have what I'm looking for?"
*"Here, there, the infinite, the silent..."
*"Such abundance. Come!"
*"The winner gets to be the main character."
*"Main protagonists and pinches go together well!"<BR>— If HP is low
*"I'll show you what a side character looks like."<BR>— If HP is low
*"Fights like this are why I love killing so much."<BR>— If opponent is stronger
*"Immerse yourself, and drown."<BR>— If opponent is stronger
*"Smothered by hubris, I see."<BR>— If opponent is weaker
*"Think this is some sort of a game?"<BR>— If opponent is weaker	
===Victory===
*"Your victory was simply an illusion."
*"Yes, you're right. I planned for this."
*"I wouldn't accept anything less for myself."
*"That's why you never fall asleep with your dick in your hand!"
*"Hmph. What blood? I see no injuries on my person!"<BR>— If HP is low
*"Getting my coat to flow like this was worth the bruises."<BR>— If HP is low
*"Not so strong now, are we? Well, you still are, but I won."<BR>— If opponent is stronger
*"Not really worth the cool fight music."<BR>— If opponent is stronger
*"All according to keikaku. Oh, keikaku means plan."<BR>— If opponent is weaker
*"It was a game... and I won."<BR>— If opponent is weaker	
===Defeat===
*"N...No! I needed another cape!"
*"Was my illusion... An illusion?!"
*"Ugh... I won't accept this!"
*"I won't become a secondary character! Absolutely not!"
*"Someday, my revolution will come!"<BR>— If opponent is stronger
*"I will never give up my dreams!"<BR>— If opponent is stronger
*"An error in my plans somewhere?!"<BR>— If opponent is weaker
*"All according to keikafu... Wait! I fucked up!"<BR>— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: "Another construct of mirages, no?"
*Genesis: "You are not the eternity I seek!"	
*Eris: "I don't need a queen just yet."
*The Embodiment: "Data on me? I'm afraid it's incomplete."	
*Amaterasu: "I suppose now I should stop holding back..."
===DLC Specific===
|-|
NT=
</tabber>
Category:Characters
Category:At Fate's End characters