Energy Weapons (Fallout)

Energy Weapons is a skill in Fallout, Fallout 2 and Fallout Tactics. This skill determines the player's combat effectiveness with energy-based weapons.
==Initial level==
===Fallout===
: \text{Initial level}\%=10+\text{Agility}
===Fallout 2 and Fallout Tactics===
: \text{Initial level}\%=2\times\text{Agility}
==Ways to increase Energy Weapons skill==
===Fallout===
* Talk to Larry, he may then give one a laser pistol, as well as some info about Energy Weapons that gives you a +5% bonus.
* Thomas would have been able to teach the Vault Dweller about energy weapons resulting in a +5% bonus to the skill, however this was never implemented into the game.
===Fallout 2===
* Join Family Salvatore in New Reno. Mason, one of Salvatore's men, can teach you how to use the lightbringers. Increases Energy Weapons by 5%.
* Get the Cat's Paw issue no.5 from Miss Kitty in New Reno. Increases Energy Weapons by 10%.
==Affected weapons==
; Fallout
; Fallout 2
; Fallout Tactics
==Notable Energy Weapons skilled non-player characters==
; Fallout
* Lieutenant (92%), high commander of the Mutant Army and right hand of the Master.
* Vincent (99%), guardian of LA Vault's scientists and in charge of psykers in LA Vault.
; Fallout 2
* Frank Horrigan (185%), secret service agent of the Enclave and president bodyguard.
* Mason (95%), right-hand of Louis Salvatore.
Category:Fallout skills
Category:Fallout 2 skills
Category:Fallout Tactics skills
de:Energiewaffen
es:Armas de Energía (Fallout)
fr:Armes à énergie
pl:Broń energetyczna
pt:Armas de Energia
ru:Энергетическое оружие
uk:Енергетична зброя
zh:能量武器