Hand of Borogar (Priest Spell)

This spell causes a great hand of earth and stone to emerge from any earthen surface – floor, wall, or ceiling. Once created, the hand performs the bidding of the caster for the duration of the spell. The base of the hand is rooted to the spot chosen by the caster, and cannot move from that spot. The hand does, however, have a reach of 10
feet in any direction. The hand possesses a Strength of 20, equal to that of a stone giant. The hand can be used to uproot a small tree, lift a boulder, or help support a structure threatening to collapse.
In melee, the hand always attacks last because it is so slow. It can punch an opponent chosen by the caster, attacking once per round as a priest of the caster's level. The punch inflicts 2d8 points of damage. The hand is too slow and awkward to grab any object that has a faster movement rate than 3, but a hand grasping a living creature
inflicts 2d6 points of constriction damage per round if the spellcaster so commands.
The hand can hurl stones as a stone giant if boulders are within its reach. These can be hurled to a maximum range of 300 yards for 3d10 points of damage.
The hand of Borogar has an Armor Class of 0 and can sustain 50 points of damage before being destroyed. Edged weapons inflict only one-half damage upon it. Casting stone to flesh on it converts it to flesh, reducing its Armor Class to 5 and allowing edged weapons to inflict full damage. The hand of Borogar can be destroyed by casting a transmute rock to mud spell at its earthen base, by the attack of a water elemental, by precipitation equal in strength to a tropical storm, or by any other means that can turn the hand's earthen base into muck and mire.
The material components for this spell are a pinch of earth and a finely crafted, miniature stone fist worth no less than 1,000 gp.
Notes: Very rare spell, granted by gods of the dwarves. (Updated from Dragon Magazine.)
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells