96899-update-notes-7152014

== Content ==
			
General
The flickering water effects seen by some users using NVIDIA graphics cards has been fixed.
All dungeon dropped AMPs now drop across all dungeons instead of only in specific ones.
All dungeon bosses now have a chance to drop a class AMP, instead of just the final boss.
The class AMP drop rate from the final boss of all dungeons has been increased.
Creatures
Samu-Samu Blood Shamans no longer heal enemies, or the Giant Skeech Totem with ‘Blood Channel’.CharactersGeneral
Many items that some Players reported as missing, should automatically be mailed back to their owners upon login.Items
Elemental Life DrainWill no longer trigger more than 5 times every 1 second.
Previously, the value was calculated as if it were a heal, with no damage component. This has been fixed, and the values adjusted, based on it being a life drain. New values shown below:Tier 1 - 32 life drain per hit, down from 73.
Tier 2 - 63 life drain per hit, down from 143.
Tier 3 - 96 life drain per hit, down from 218.
Tier 4 - 129 life drain per hit, down from 293.
Tier 5 - 176 life drain per hit, down from 433.
Tier 6 - 203 life drain per hit, down from 556."
Flux Hoverboards purchased from a designated mount vendor can now be sold back to vendors (for a fraction of the price).
Housing and Renown Flasks no longer generate threat when used.
Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item.
Item Specials
Capacity Tier 5 no longer grants an additional 50% shield capacity on top of the intended 2.3k.
‘Slow it Down’ should no longer stack multiple times on a single player.
ClassesGeneral
Reduced the Strikethrough debuff on all Blind skills to 20%, which is now down from 25%.
Lowered the "too-many path requests" pathing penalty cooldown on Pets.
Made improvements to the location of GTAE abilities casting on uneven terrain.
Certain spells will be better at finding targets.
‘Glow of the Swamp’ buff can no longer be used in group PvE instances, PvP battlegrounds or Arenas.
Engineer
Updated a number of Engineer spells to properly prioritize players to resolve issues in PvP when they would incorrectly target pets. The following abilities were fixed;Unstable Anomaly, Mortar Strike, Unsteady Miasma, Blitz (Bruiser Bot), Barrage (Artillery Bot)
Unsteady MiasmaFixed an issue that caused the application of the field to go through a combat check thereby fixing an issue where foes could deflect the application, negating the entire ability.
Esper
CrushThis should now hit enemies, despite any differences in terrain.
SootheResolved an issue causing this telegraph not to display while Hold to Continue Casting was enabled.Due to this fix the telegraph can now sometimes get "stuck" on temporarily.
Medic
 RestrictorFixed a bug where the T8 bonus was not being applied to enemies that left the field.Spellslinger
Rapid FireFixed an issue that allowed Players to gain Dash tokens per target hit instead of once on use.
The 25% Dash token gain will now happen at the end of the channel and only if the Player has hit a foe.
Stalker
CollapseIncreased damage to 19.47 per level up from 14.79 and 22.37% Assault and Support Power up from 17% Assault and Support Power.
 ImpaleTier 4 armor pierce has been increased to 50% up from 30%.
Nano FieldNano Field no longer triggers a GCD when activated or collapsed. Additionally. when ‘press and hold’ is enabled Nano Field will not drain all the Stalker's Suit Power with a single press (Holding the button down will still continue to cast each stage of Nano Field)
NanoSkin
EvasiveThe movement speed penalty was reduced to 10% down from 20%
LethalResistance penalty was reduced to 2% down from 5%. The movement speed penalty was also reduced to 10% down from 20%
Updated the following telegraph rangesShred, Ruin, Cripple, Neutralize, Punish, Concussive Kicks, Whiplash, Nano Virus, Decimate and Frenzy telegraph ranges increased to 6.5 meters, up from 6 meters.
Impale telegraph range increased up to 7 meters, from 6.5 meters.
Tactical RetreatWhile active the Stalker becomes much more difficult to detect. The Wind Trail visual effect has been removed.
Warrior
Flash BangBase blind duration reduced to 3.75 seconds, down from 5 seconds. Blind duration gained per tier reduced to 0.19 seconds, down from 0.25 seconds.
Plasma WallBase damage increased to 6.14 per level, up from 5.57 and 19.35% Support Power, up from 17.55%"
RampageBase damage reduced to 13.03 damage per level, down from 13.46 and 41.18% Assault Power, down from 42.49%.
Damage per tier reduced to 3.53% Assault Power, down from 3.92%.
Tier 4 Bonus reduced to 14.7% Assault Power, down from 16.9% Assault Power while above 500 Kinetic Energy, and 20.7% Assault Power, down from 26.9% while above 750 Kinetic Energy.
Tier 8 Bonus increased to 2% Assault Power per stack, up from 1.7%.
 WhirlwindBase damage increased to 7.36 per level, up from 6.79 and 32.84% Assault Power, up from 23.24%.
PvPGeneral
Dying in a matchmaking instance should no longer prevent the deserter debuff from being applied.
Players must now be max level to create or join an Arena team.
 Deserter spells should persist through death, as intended.
The /follow command can no longer be used on hostile players.
Items
Fixed an issue with FCON Platinum weapons where the items could not be crafted.Content 
General
Certain zone bosses were despawning too early after death. They should linger around now for a bit and stink up the place.
Raid AttunementDrusera can no longer appear multiple times on the first stage of the Genesis Key quests.
Achievements
The title for killing Dreadphage Ohmna is now unique to that achievement.Algoroc
The Kain's Arrival event in Algoroc will now properly progress for players in the event's area.Drusera Instances
Quests should now correctly update upon leaving a completed instance.Galeras
 Interacting with wounded Exile soldiers properly advances the quest 'Helping Hand'.Grimvault
Added a new cinematic to GrimvaultBlighthaven
Players are safe and should no longer fall through the floor at the entrance to The Nursery.AdventuresGeneral
Improved server load balancing to reduce the occurrence of lag spikes in Adventures.Crimelords of Whitevale
Fixed multiple events that could break with the Soldier ‘Bail Out’ ability.Northern Wastes
Neutral NPCs and Totem Guardians are now much more effective against minions.
Added logic to allow champions to enter the base when a sufficient number of moodie minions are inside.
Samubots will more reliably target the Giant Skeech Totem.
Coldburrow Howlers and Coldburrow Crawlers now attack Giant Moodie and Skeech Totems.
War of the Wilds
Strategy objectives are now triggered at totem thresholds rather than on a hard timer, and will populate at 10 and 20 totems in normal mode, and at 5 and 10 totems on Veteran.
Fixed a bug where players would not take damage from the Samu-Samu Chieftain’s Dark Energy spell every other cast.
Fixed a bug where the Samu-Samu Chieftain and Coldburrow Queen would sometimes target dead Moodies and Skeech with ‘Dark Energy’.
Lectro / Mekka now properly summons the correct number of bots upon spawning and will refresh the number of bots when they die in combat.
ShiphandsSpace Madness
Fixed a bug that sometimes prevented the ‘Kill Hallucinating Livestock’ objective from being completed.DungeonsSkullcano
Thunderfoot's jump challenge should now correctly fail after a wipe. Spacebar! SPACEBAR!RaidsGeneral
Fixed some miscellaneous bugs relating to saving raid information.Genetic Archives
 Guardian Pyralos now properly grants attunement credit.
Phage MawIs now present in the Void. This should prevent reset issues caused by Spellslingers using ‘Void Slip’ in a futile attempt to avoid their inevitable demise.
The Detonation Bombs and their harmful effects are still not present in the Void.
Datascape
Players will no longer prematurely die while entering Datascape.
System DaemonsIf the encounter resets after the Firewall Power hits 100%, the holdout creatures will no longer teleport up prematurely on the next pull
Fixed a tooltip for Overload.
PathsSoldier
The G-Spell in ‘Ruffle Some Feathers’ should no longer be able to target and hit opposing players while in GrimvaultEconomyAuction House/Commodities Exchange
The Client should no longer crash when an order on the Commodities Exchange is filled.TradeskillsGeneral
The Crafting UI now supports locked power cores.
We re-aligned Work Orders so that only crafters that meet the minimum Tradeskill level for the Work Orders are aware, and may accept them.
Architect
Exile Architect work orders in Whitevale should reward the proper XP and Vouchers.Tailor
Fixed an issue where Tailoring tech tree achievements 'Enemy Patterns: Bloodtalon Falkrin' and 'Enemy Patterns: Tideborn Ikthians' were not incrementing properlyUser Interface
Fixed some LUA errors that happened when timed public event objectives were completed.
If group leadership changes with Master Loot available and the wrong window open, that window is now closed and the correct window is now opened.
Players are now able to exit out of realm select consistently.
Fixed issue preventing realm list message from being sent.
A minimum width for nameplates has been added for characters with shorter names.
Fixed Nameplate LUA error that sometimes occurred when changing maps.
The stun breakout UI has a failsafe that will clear it off the screen in case the clear message is lost in transmission.
Fixed issue causing guild chat to always show as coming from the Player.
The “Don’t Show Me Any More Tutorials” opt out should now work properly.
Apollo: UI: (Major) The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented.
Apollo: UI: Character Addon: The Character addon now responds to a new event "ItemConfirmSoulboundOnEquip". This is used to display a new ActionConfirmButton to equip items that would become soulbound. See the official Carbine Character addon for details.
Items: Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item.
Housing
Harvest plugs should be working and Players shouldn’t lose those planted seeds.	
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			Yay no more /follow	
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hmm, still no esper telegraph fix? :( 4 real?
 
thanks for the rest tho, the one with the support system is important <3 and hah eat that nerf warriors! and we ll see who still can play without the /follow command and who cant hahaha	
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so we still arent going to fix dungeons and adventures? 
 
Can we get an eta on when dungeons and adventures will roll for epics even when gold isnt achieved?
 
Also when is the reset bug in crimelords going to be fixed?	
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 and hah eat that nerf warriors!
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Awesome Job! 
 
Galeras
 Interacting with wounded Exile soldiers properly advances the quest 'Helping Hand'.	
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			where is adjustment of adventure/dungeon vet medeal system ?	
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			This is just a guess but I'd assume that they have more than one person fixing bugs and fixes are applied as they are finished and went through QA.	
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where is adjustment of adventure/dungeon vet medeal system ?
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			Big list of updates! Lopp love that.	
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meow my post wtf. 
Stop debuffing the eng. we are weak enough in pvp already.	
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Carbines patch notes, always hilarious.
They say they patch so much but check this 
 
		
Posted on 		June 12, 2014 by sprinkels
			
During the short downtime early this morning the following was reported to be added/fixed;
The following change was implemented in tonight’s hotfix:
Item: Elemental Life Drain
Fixed an issue that allowed the effect to trigger more than 5 times every 1 second.
Previously, the value was calculated as if it were a heal with no damage component. This has been fixed and the values adjusted based on it being a life drain. New values are as follows:
  Tier 1 – 32 life drain per hit, down from 73.
  Tier 2 – 63 life drain per hit, down from 143.
  Tier 3 – 96 life drain per hit, down from 218.
  Tier 4 – 129 life drain per hit, down from 293.
  Tier 5 – 176 life drain per hit, down from 433.
  Tier 6 – 203 life drain per hit, down from 556.
 
Check the date, that was last month.
 
So if carbine could plz stop rewriting their patchnotes from all patch notes that would be great. the content drop with the strain update? pretty much 70% of it was in previous patch notes and hotfixes. and half of the bugs that had to be fixed were fixed in the beta already, so yeah dunno what carbine is doing but if we could get correct and actual patch notes that would be great, because right now its impossible to tell what kinda version we are actually playing
crimelords reset bug is a workaround out already since that bug is known. 
 
maybe work for the epics? ppl who can do gold will have no guaranteed epic anymore which is kinda bad.	
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			Please tell me that the esper soothe telegraph has been fixed. Healing blindly for 2 weeks now has been dreadful :(Also, have the AMP and AP drop rate changes been buffed in this update?	
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This is just a guess but I'd assume that they have more than one person fixing bugs and fixes are applied as they are finished and went through QA.
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			I believe Stalker needs to be buffed because before it was very very weak.... 	
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Good work on the stalkers, keep it coming!
 
 
 
{| class="blockquote"
I believe Stalker needs to be buffed because before it was very very weak.... 
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Could i get some clarification on these two please:
 
General
The Crafting UI now supports locked power cores.
We re-aligned Work Orders so that only crafters that meet the minimum Tradeskill level for the Work Orders are aware, and may accept them.	
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			Ok Warriors got nerfed, cool! But Stalkers got buffed? WHAT!? D:	
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What a surprise.  Our long promised fixes to Technologist are still not on the board.  But hey; you got those work orders re-aligned for the newbies - its something I suppose. 
 
 
Oh yeah fix Espers soothe.... If I wanted to play a non - optimal healing class I would rolled a SS
 
-Tks	
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Good work on the stalkers, keep it coming!
 
 
 
 
They did buff them abit, still more work is needed but good starts.
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Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 	
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			Literally no reason to nerf warriors, but they do it anyway. They have to work harder to get in the damage in every aspect of the game being melee. This is coming from a 50 esper.	
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Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
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Paths
 
Soldier
The G-Spell in ‘Ruffle Some Feathers’ should no longer be able to target and hit opposing players while in Grimvault
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Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
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Literally no reason to nerf warriors, but they do it anyway. They have to work harder to get in the damage in every aspect of the game being melee. This is coming from a 50 esper.
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Im sorry but was it necessary for me to say sarcasm? Stalkers needed to be buffed?? "facepalm on keyboard went to sleep and never wanting to wakeup...."
 
Funny everyone complains SS burst but a medium armor class with more burst that goes invisible? naa its fine...
 
The amount of heavy and medium armor players on this game is a clear signal of what the mechanics of the game are at the moment...
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			Glad "Helping Hands" is finally fixed.  :)	
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"Made improvements to the location of GTAE abilities casting on uneven terrain."
 
thank the lords... finally	
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JUmp into your face and pull you from into them with a range similar to the atack range of their atackers... yes they have to work very very hard :P
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Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
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Great patch notes guys, keep up the good work.
 
Glad to see some fixes going out on the issues with telegraphs and height, was having some problems with my warrior chain pull.
 
On the whole 10/10 great work, always look forward to these.	
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b4 drop 2?!?! *_* :D
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			All arguing aside, good work on these notes Carbine, keep improving.	
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Thanks for the Nano Field fix, now to unlearn the bad habits of the last couple weeks.
 
I'm also glad for some other changes such as the Crush fix. I'm guessing that's why it was not always working on 1st boss STL.
 
Looking forward to more Esper changes and especially the changes to medal rewards for dungeons/adventures. Some tweaks to the dungeons to compensate for the latest round of unnecessary buffs wouldn't go amiss either. Hopefully in the next couple weeks.	
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{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
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			Thank you so much for all the fixes, especially the water flickering, using abilities on uneven terrain, and the Helping Hand quest! Very much appreciated.	
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I can't say for sure when those changes will be in - there are way too many variables that could push things back :(.
 
 
We are absolutely working on improvements for Medic DPS and want to get them out as soon as... conditions allow (balance testing, bug fixing, text translating, integration, build verification, etc etc). 
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Classes
Spellslinger: AMP “Trigger Fingers”This is seen as a vital AMP for Spellslingers and is unusually hard to obtain.
Status: Fixed, intended to be included in the Weekly Patch on 7/15/2014.
Note: Our investigation shows nothing inherently wrong with the drop rate. Instead, it's more likely scarcer due to the demand of the AMP and players consuming the majority of the stockpile available. Nevertheless, on a related note, we believe that the availability of all Dungeon-dropped AMPs need to be increased, therefore we'll solve this in two steps: 
1) AMPs currently only drop from the final boss of the instance. We're going to extend this to all bosses of the instance.
 
2) AMPs currently drop only from specific instances. We're going to create a master table with all Dungeon-Dropped AMPs that is available in all instances.
 
This should maintain a good rarity for Dungeon-Dropped AMPs and make running leveling dungeons still very valuable while also making these AMPs reasonably attainable for players.
 
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Equipping an item that is "Soulbound on Equip" will prompt the player before equipping the item.
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			im baffled at the warrior nerf, stalkers and engineers are destroying all sorts of encounters, but because people are awful at pvp we need to nerf the attack that has nothing to do with the problem in pvp?im not going to whine and claim to unsub because the game is far too good for that. just seems so foolish to me and really wish there was some explanation here.	
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			If only 1 day u decided to do something about the trigger fingers issue... then me and many people would be happy, in fact every1 would be happy but the ppl who has been speculating with that item.	
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			Is the enabler amp corrected in this patch or is this delayed till a later patch?	
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I can't say for sure when those changes will be in - there are way too many variables that could push things back :(.
 
 
We are absolutely working on improvements for Medic DPS and want to get them out as soon as... conditions allow (balance testing, bug fixing, text translating, integration, build verification, etc etc). 
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If by more mobile you mean you are listening to the masses who think that TkStrike should be a mobile spell, then feel free to go ahead and delete the class and give everyone a free 50 Spellslinger. Changing the core mechanics of the class will be highly disappointing and will take a lot of the fun out of playing it. If you are just removing the root on the innate and tweaking some numbers, then I thank you for doing something that should actually be done.
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Stalker is actually one of the least used classes in the game regarding PVP. im sorry but they need something to keep their hopes up. and SS literally has everything they could ever want, with like 1 drawback. Invis, burst, roots, heals, good dps. The only drawback is their squishy, and even then coupled with an esper healer and you cant even hit them because they have so much deflect chance from their skillsets.
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Is this fix in today's patch as well? And thanks for the patch.
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			Soothe fix, please!	
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im baffled at the warrior nerf, stalkers and engineers are destroying all sorts of encounters, but because people are awful at pvp we need to nerf the attack that has nothing to do with the problem in pvp?
 
im not going to whine and claim to unsub because the game is far too good for that. just seems so foolish to me and really wish there was some explanation here.
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			Warriors and stalkers are godmode classes at the moment.. All the other classes needs skill to play...	
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1. currently there is no reason to run vet dungeons after the attunement quest.
2. I thought about runing vet dungeons for loot and helping ppl but carbine didnt deploy the changes so meh
3. Devs should keep the dificulity of adventure and dungeon. However, devs need to motivate players to run dungeons after the attunement quest	
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On my behalf I want to thank Carbine for the stalker buff, it is much appreciated and long waited for. Not enough to balance it up to par with others so hope to come.As for others who don't see stalker needing a buff ... I have my guess that you have been ganked in your daily zone far too many times by stalkers when you had 60% hp fighting a mob, and think stalker is OP.
 
Or... the people that whine "why stalker got buff?" are the classes that stalker is supposed to counter (SS and medics). Already annoying when a stalker focuses target on you? Wait till it start to matter, not just annoy ;)	
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			WOOOOOOOOOT! :lol:	
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Warriors and stalkers are godmode classes at the moment.. All the other classes needs skill to play...
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If by more mobile you mean you are listening to the masses who think that TkStrike should be a mobile spell, then feel free to go ahead and delete the class and give everyone a free 50 Spellslinger. Changing the core mechanics of the class will be highly disappointing and will take a lot of the fun out of playing it. If you are just removing the root on the innate and tweaking some numbers, then I thank you for doing something that should actually be done.
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So no documented trigger fingers fix at all. Your man in Bug Reports just said something was happening, steps were being taken, moves were happening.
 
It was a little screwy there, but something better than nothing right?
 
Right.
 
Our investigation shows nothing inherently wrong with the drop rate.
 
https://forums.wildstar-online.com/forums/index.php?/topic/85171-top-known-issues-open/?p=858595
 
My serv: 25 platinum today. Something is wrong.
 
Edit: clarity	
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I thought the thousands of complaint posts would've clued people in that Spellslingers are a burst oriented class, with on-demand 3 second kill combos, of which a mobile TKstrike is not.
 
While I don't think changing TKstrike is the ideal solution, I find the implication that esper must be pigeonholed into immobile roles to be extremely detrimental to the health of the game as a whole.
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Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
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So..... when is the Optimization for AMD coming ??????
Sorry, CPU optimization in general.	
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Invite me to dev server so that I can help with the balance testing. Pls and ty. :~)
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So no documented trigger fingers fix at all. Your man in bug reports said something was happening. It was a little screwy there, but something better than nothing right? Right.
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			i noticed it didnt mention anything in the patch about errors such as "the instruction at 0xf4cd8cf7 referenced memory at 0x0000002c. the memory could not be read". has there been any headway on this issue? O_o	
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On my behalf I want to thank Carbine for the stalker buff, it is much appreciated and long waited for. Not enough to balance it up to par with others so hope to come.
 
As for others who don't see stalker needing a buff ... I have my guess that you have been ganked in your daily zone far too many times by stalkers when you had 60% hp fighting a mob, and think stalker is OP.
 
Or... the people that whine "why stalker got buff?" are the classes that stalker is supposed to counter (SS and medics). Already annoying when a stalker focuses target on you? Wait till it start to matter, not just annoy ;)
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 Interacting with wounded Exile soldiers properly advances the quest 'Helping Hand'.
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			Ha! The WotW with the 5 and 10 totems, I've been telling every group I run with helping on attunement the objectives should spawn at 5 and 10 instead of a timer.	
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			so warriors are now the worst tank(unusable really) and will only out dps medics/espersnot too mention that many tanks relied on rampage for threat.... there has got to be a way to get dev feedback on some of these changes(or omitted changes)...	
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Actually stalkers only atack when target is under 30 or 40% :P anyway i guess you are running assault power build and if tahts so and you kill everyone thats fine for me its whta it is supposed to be as an assassin... now when you see a stalker tank build and theres no way you can kill him but he still kills you with a rotation... now there soemthing wrong with that...
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May we have an ETA on the medals changes to dungeons pretty please, Carbine guys?
 
Also any update on the various and assorted crafting bugs like Weaponsmiths being unable to unlock epochos patterns and thus have to buy the 8000 voucher pattern every time?
 
Also some Settler path missions are still broken like Annhilator Silo project in Algeroc and the Memorial Gardens in Celestion.	
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i noticed it didnt mention anything in the patch about errors such as "the instruction at 0xf4cd8cf7 referenced memory at 0x0000002c. the memory could not be read". has there been any headway on this issue? O_o
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There's no "fix" to trigger fingers, it's basically just an increase in AMPs from dungeons.
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			I am going back to every zone that I didn't get to go swimming in due to the flickering!!!!	
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Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
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{| class="blockquote"
May we have an ETA on the medals changes to dungeons pretty please, Carbine guys?
 
Also any update on the various and assorted crafting bugs like Weaponsmiths being unable to unlock epochos patterns and thus have to buy the 8000 voucher pattern every time?
 
Also some Settler path missions are still broken like Annhilator Silo project in Algeroc and the Memorial Gardens in Celestion.
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			While I think this is an alright patch I am still missing a fix for the path abilities cooldown. Seriously, this should be high priority. Also, I would like to see some clarification on whether or not the changes to Trigger Fingers made it into this patch or not.	
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			When are the loot changes for Vet adventures/dungeons coming?  Maybe with this update? *Prays*	
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*warriors too op needs nerf but spellslingers are the most balanced class ever, what this guy said basically*
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We are absolutely working on improvements for Medic DPS and want to get them out as soon as... conditions allow (balance testing, bug fixing, text translating, integration, build verification, etc etc). 
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			Mobile Telekinetic Strike would be very welcome. I've never heard a solid justification from a developer or player as to why this needs to be kept as it is.	
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			Out of curiosity, why is Northern Wastes classified as an Adventure?	
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The problem is that medic dps is too random, not that it's bad.  Medics can still push 5-6k dps on raid boss fights single target. If you just straight buff medic dps, it will be insanely overpowered.
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So..... when is the Optimization for AMD coming ??????
Sorry, CPU optimization in general.
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{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			
{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			
Cuz fixing the tf issue is too hard I guess... How many more months do we have to wait in order to play spellslingers without being robbed?
 
You should put tf on a vendor or someting, no other class has had to go thru this bullshit but spellslingers, its not that i cant pay the fking 20plat it costs on my server , its just i dont wanna spend 3 months of credd to get what other classes can get by spending less than 2 plat. Its just stupid and unbalanced, I dont know why every1 goes crazy when a class is op .. ppl are like " oh shiet that class is moar strong than the rest, why dont u make it even and nerf it?" its understandable right? ppl want to have the same chances than every1 else and its completly understandable, so why would we spellsligners have to spend shitloads of money when none of the other classes have to? im damn sure that if for example the warriors had to pay 10gold everytime they used innate ppl would see it as abusive and unbalanced so why the *cupcake*no one does shit about trigger fingers? Its damn stupid.
 
Im done farming malgrave challenges and dungs, spent more than 60h just farming tf, something that to beggin with i should have never been forced to do just to be able to play ss 
 
And then you got the balls to say that the drop is perfectly normal and that there should be no longer an issue, i dont even think you guys belive that yourselves	
----
			
{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			
Before anything else, I am only talking about PvE single target DPS in vet dungeons and raids. I play a warrior. Warriors did need that small nerf I like it. But I hope it stops there. Most warriors only use three DPS skills leaving our other 5 slots for utility, which I think is cool. But i does mean that a bad warrior and a good warrior will have similar DPS because there isn't much to it (skill comes in utility for warriors imo). Where as a bad SS will do a tone less damage than a good one. Like any new game people will have a much better grasp on it later on and there will be more 'good SSers' or any other class so by comparison warrior DPS will fall off against classes with DPS rotations that a good player can eak more out of. So if warriors are to be set in a good place in a couple of months they should be a little OP now. but hey they can get buffed again later if they need it. I hope that makes sense.
TLDR simple classes like warriors wont move forward in DPS by themselves but other classes will. 
 
Side note, medic single target DPS is not as bad as most people think the DPS medic in my guild with less gear than me and our ENG DPS holds his own in the charts and still provides some good utility spells. But i have no idea about PvP at all.	
----
			
{| class="blockquote"
 
 
When are the loot changes for Vet adventures/dungeons coming?  Maybe with this update?
----
			
{| class="blockquote"
 
General
Many items that some Players reported as missing, should automatically be mailed back to their owners upon login.
----
			
Stalkers still haven't been fixed yet and are already getting buffs, what?
 
Try playing against 3 Stalkers in Arena and tell me if they're not broken, the ones that are healing to full in about 2 seconds from Stealth. Not to mention the broken AMP you haven't fixed yet which makes them practically invincible, the one where it's suppose to only proc once every 2 minutes and not every 2 seconds.	
----
			
{| class="blockquote"
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			Again no medic love...	
----
			
can we please, please, PLEASE get an ETA on the medals change for dungeons?  I've been telling every one of my friends and guild mates it was coming this week because I was sure of it.  The Devs said it was coming shortly after the STRAIN patch.
 
Now im starting to look like a liar.	
----
			Sir Dev can we get an Update on Daily and Weekly Quests for Elder Gems? 140/Week is not enough :/	
----
			Why are parts of this patch from over a month ago?	
----
			I like how the devs only respond to espers and medics in this thread so far, but ignore the warriors about the rampage nerf, that effects PVE.	
----
			The nerf was tiny and honestly with t8 rampage it's almost a buff... or at least it remains where it was. Warriors are fine and will continue to be fine. I main a warrior, myself, and this nerf was fine to me. I'd rather they optimize our tanking than address kvetching from warrior players who can't read numbers.	
----
			What engineers need is AI fixes to their bots so that they can be used without bugging and pulling half the dungeon and for the shield bot to be fixed so it doesn't prevent Medics from healing them.	
----
			I love the people who come in here talking about how they main a warrior, and yada yada yada saying the nerfs was justified, i main a spellslinger they def need to nerf charge shot and the x3 assassinate, they also need to fix dasher boots for engis cause i main that class also, they also need to nerf nano field into the ground, because stalker tanks can't be guild in arena they have unlimited healing, i know all of this because i main all these classes.	
----
			
{| class="blockquote"
Items
Elemental Life DrainWill no longer trigger more than 5 times every 1 second.
Previously, the value was calculated as if it were a heal, with no damage component. This has been fixed, and the values adjusted, based on it being a life drain. New values shown below:Tier 1 - 32 life drain per hit, down from 73.
Tier 2 - 63 life drain per hit, down from 143.
Tier 3 - 96 life drain per hit, down from 218.
Tier 4 - 129 life drain per hit, down from 293.
Tier 5 - 176 life drain per hit, down from 433.
Tier 6 - 203 life drain per hit, down from 556."
----
			
{| class="blockquote"
Stalkers still haven't been fixed yet and are already getting buffs, what?
 
Try playing against 3 Stalkers in Arena and tell me if they're not broken, the ones that are healing to full in about 2 seconds from Stealth. Not to mention the broken AMP you haven't fixed yet which makes them practically invincible, the one where it's suppose to only proc once every 2 minutes and not every 2 seconds.
----
			
{| class="blockquote"
 
Esper
CrushThis should now hit enemies, despite any differences in terrain.
----
			
{| class="blockquote"
Great, now how about Restraint? It essentially has the exact same issue with terrain, pathing, etc.
----
			
{| class="blockquote"
im baffled at the warrior nerf, stalkers and engineers are destroying all sorts of encounters, but because people are awful at pvp we need to nerf the attack that has nothing to do with the problem in pvp?
 
im not going to whine and claim to unsub because the game is far too good for that. just seems so foolish to me and really wish there was some explanation here.
----
			
So not to slate carbine of because i think they are doing a really good job thumbs up guys great game :)
 
But at the moment we are going in the direction of if anything big is broken you gotta wait a month to fix it. With that being said from the last strain update there was things from that that also was not fixed major issues.
 
Example: The arena system with 1800 gear in 1000 rating matches game breaking -.-
 
Stormtalon still bugging out in the way of when he knocks you back sometimes NOT all the time but sometimes you get hit by lightning whilst in the air and then also land on it for instant death. Your in the cc mechanic so yes we can use a CC break but him doing that is not intended :P 
 
I think a lot of people that have played this since day of release can't wait for the new gold system to come in. We farm adventures on gold no problem but some items are so low drop rate warriors you know what i mean;)
 
Nice to see the lighting being fixed tho. The water flickering was driving me crazy.
 
All in all glad to see you patching stuff but please don't make us wait a entire month for game breaking things to be fixed and then not even get them fixed:(
 
Kind Regards	
----
			
Very disappointed with the Warrior nerf you nerfed the butter to our bread it was 50% of the class almost and you gave us NOTHING in return. The Whirlwind buff was completely useless. It feels terrible to be both a warrior and an explorer, I picked both because they felt fun for me but seems like you are punishing me for it.
 
Also either my last post was censored or some internet voodoo magic happened. This was another very disappointing and underwhelming patch as usual. Every single time I see the client updating, a little flame of hope lights up deep inside that something worthwhile is getting fixed (optimizations and medal changes for instance) and when I click 'patch notes' then comes reality hitting me like a truck. 	
----
			
{| class="blockquote"
 
Cuz fixing the tf issue is too hard I guess... How many more months do we have to wait in order to play spellslingers without being robbed?
 
You should put tf on a vendor or someting, no other class has had to go thru this bullshit but spellslingers, its not that i cant pay the fking 20plat it costs on my server , its just i dont wanna spend 3 months of credd to get what other classes can get by spending less than 2 plat. Its just stupid and unbalanced, I dont know why every1 goes crazy when a class is op .. ppl are like " oh shiet that class is moar strong than the rest, why dont u make it even and nerf it?" its understandable right? ppl want to have the same chances than every1 else and its completly understandable, so why would we spellsligners have to spend shitloads of money when none of the other classes have to? im damn sure that if for example the warriors had to pay 10gold everytime they used innate ppl would see it as abusive and unbalanced so why the *cupcake*no one does shit about trigger fingers? Its damn stupid.
 
Im done farming malgrave challenges and dungs, spent more than 60h just farming tf, something that to beggin with i should have never been forced to do just to be able to play ss 
 
And then you got the balls to say that the drop is perfectly normal and that there should be no longer an issue, i dont even think you guys belive that yourselves
 
----
			
{| class="blockquote"
 
Nano FieldNano Field no longer triggers a GCD when activated or collapsed. Additionally. when ‘press and hold’ is enabled Nano Field will not drain all the Stalker's Suit Power with a single press (Holding the button down will still continue to cast each stage of Nano Field)
----
			
{| class="blockquote"
Nano FieldNano Field no longer triggers a GCD when activated or collapsed. Additionally. when ‘press and hold’ is enabled Nano Field will not drain all the Stalker's Suit Power with a single press (Holding the button down will still continue to cast each stage of Nano Field)
----
			I'm actually seeing Soothe telegraph with hold to cast now, despite not seeing anything in the notes.	
----
			
{| class="blockquote"
What engineers need is AI fixes to their bots so that they can be used without bugging and pulling half the dungeon and for the shield bot to be fixed so it doesn't prevent Medics from healing them.
----
			
New patch/fixes are all well and good but how about addressing more glaring problems like your unintuitive guild controls such as /vote etc?
TBM was deleted without any warning from GM's to fix what is a flaw in the guild features.
 
Apart from that eagerly awaiting the fix to veteran adventures/dungeons. This bullshit with idiots dropping out once gold is unattainable has gone on for far too long.	
----
			
{| class="blockquote"
Very disappointed with the Warrior nerf you nerfed the butter to our bread it was 50% of the class almost and you gave us NOTHING in return. The Whirlwind buff was completely useless. It feels terrible to be both a warrior and an explorer, I picked both because they felt fun for me but seems like you are punishing me for it.
 
Also either my last post was censored or some internet voodoo magic happened. This was another very disappointing and underwhelming patch as usual. Every single time I see the client updating, a little flame of hope lights up deep inside that something worthwhile is getting fixed (optimizations and medal changes for instance) and when I click 'patch notes' then comes reality hitting me like a truck. 
----
			
General
Many items that some Players reported as missing, should automatically be mailed back to their owners upon login. 
I did not get my items/money mailed back, atleast nothing in my mailbox... :(	
----
			Elder points didn't reset?  Bug or just not time yet?	
----
			Pls tell us, when you able to fix path abilities skills? For month I and half of friends have and able to use only base path abilities. And we all have max path level skill. When we get out tier2 abilities?	
----
			
{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			Also still waiting on word for AMD/CPU optimization.  Any progress? Is it still being tested? Any ETAs?  It's hurtful knowing that's what is bottlenecking my performance so much.  I'd have like easily 3 times more fun if the game would stay stable at all times instead of dropping to near unplayable rates in certain areas.  	
----
			
{| class="blockquote"
 
Cuz fixing the tf issue is too hard I guess... How many more months do we have to wait in order to play spellslingers without being robbed?
 
You should put tf on a vendor or someting, no other class has had to go thru this bullshit but spellslingers, its not that i cant pay the fking 20plat it costs on my server , its just i dont wanna spend 3 months of credd to get what other classes can get by spending less than 2 plat. Its just stupid and unbalanced, I dont know why every1 goes crazy when a class is op .. ppl are like " oh shiet that class is moar strong than the rest, why dont u make it even and nerf it?" its understandable right? ppl want to have the same chances than every1 else and its completly understandable, so why would we spellsligners have to spend shitloads of money when none of the other classes have to? im damn sure that if for example the warriors had to pay 10gold everytime they used innate ppl would see it as abusive and unbalanced so why the *cupcake*no one does shit about trigger fingers? Its damn stupid.
 
Im done farming malgrave challenges and dungs, spent more than 60h just farming tf, something that to beggin with i should have never been forced to do just to be able to play ss 
 
And then you got the balls to say that the drop is perfectly normal and that there should be no longer an issue, i dont even think you guys belive that yourselves
 
----
			
I'm now seeing an issue where certain skills will make a telegraph pop up and stay if I hit it during cooldown.  It will not go away til I use the skill again.  This is only with hold to cast turned on.
 
Examples:
 
Sustain
Vitality Burst
 
The Soothe telegraph which now shows up is another one of these where it can occur.
 
Is anybody else experiencing this?	
----
			Well, lets see how bad the Rampage nerf hits warrior threat... /cry	
----
			
{| class="blockquote"
The drop rate is working as intended and it is perfectly normal....
 
You're just having bad luck so suck it up and try putting some effort in instead of qqing on the forum because everything you want is not simply handed to you at character creation m'kay?
----
			
Anyone.......??
 
 
1)What is a locked power core? I Have never come across a locked power core.  Are they talking about something else in a vague way?
 
2) Are they talking about an Jourymen Outfitter not being able to pick up Daily Quests for an Expert Outfitter from say Malgrave or Grim?
{| class="blockquote"
 
Could i get some clarification on these two please:
 
General
The Crafting UI now supports locked power cores.
We re-aligned Work Orders so that only crafters that meet the minimum Tradeskill level for the Work Orders are aware, and may accept them.
 
----
			
Nice patch notes but when we are going to see fix for Medic visual bug with weapons?
 
I really hate to see my Medic use invisible weapons or gathering tool instead of my Resonators, the actual weapon of medics ...	
----
			
{| class="blockquote"
How can the drop rate be working as intended, yet the Dev's claim that for some reason it is unusually rare? Can't be both. But hey keep on flaming peoples valid concerns it's cool (sarcasm)
----
			Some very nice changes here!	
----
			You broke shred.	
----
			
{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			
{| class="blockquote"
Im sorry but was it necessary for me to say sarcasm? Stalkers needed to be buffed?? "facepalm on keyboard went to sleep and never wanting to wakeup...."
 
Funny everyone complains SS burst but a medium armor class with more burst that goes invisible? naa its fine...
 
The amount of heavy and medium armor players on this game is a clear signal of what the mechanics of the game are at the moment...
----
			Yeah you buff stalkers but but now shred isnt working anymore .... Kinda lost 5-10% of my DPS with this New buff . -.-	
----
			
{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			As a note, I've edited in a couple of UI/Apollo Patch Notes just now.	
----
			Is there an ETA on Eng Bots pathing and agro being fixed? It's extremely annoying when they run off randomly and attack an elite mob and you have to run away.	
----
			Didn't see if it was stated already, but T8 Shred is currently bugged and if used back to back every second cast will not do damage, this is quite a gamebreaking bug for PvE DPS stalkers	
----
			
{| class="blockquote"
Soothe fix, please!
----
			
{| class="blockquote"
Didn't see if it was stated already, but T8 Shred is currently bugged and if used back to back every second cast will not do damage, this is quite a gamebreaking bug for PvE DPS stalkers
----
			The Grove event at Blighthaven is bugged and cannot be completed. 	
----
			
{| class="blockquote"
I'll flag it up to be investigated once the Dev team are awake. :)
----
			
{| class="blockquote"
where is adjustment of adventure/dungeon vet medeal system ?
----
			
You now cannot move items in your bag that are "Bind on Equip". When you left click them to select them to move them to another slot in your bag or try to drag it to said different slot it now says
 
Soulbind?
Equipping this item will make it soulbound to you!
Equip / Cancel
 
I mean seriously what kind of QC is this. This prompt obviously should come up when you RIGHT click an item.
 
Also, seriously. Buff impale but break the other major stalker ability..... The class is obviously in need of some kind of help (or it wouldnt have received so many buffs to skills) and we finally get a bone but you break something else.
 
Most importantly, no mention whatsoever of the complete 5-10 sec lock ups most people are experiencing in world zones (on Stormtalon across all questing zones) and honestly ive just about enough of this buggy mess. Carbine for all the big talk really really needs to take a step back from the content additions, the chest thumping about their end game content and just FIX the basic core stuff thats wrong w/ their game.	
----
			
To everyone complaining about the Stalker buff:Simply put, if you were killed by a Stalker in one burst, any combination of the following was also taking place:
You're bad.	They opened on you at less than 100%.	They outgeared you by a large margin, or you weren't wearing PvP gear at all.	You were less than 50 and therefore shouldn't even be making opinions about balance.
We can't heal ourselves "back to full" from near-death. Your eyes deceived you. T4 Preparation heals 1/3rd of our health at best. Nano Field only has worthwhile healing if we're surrounded by more than three people.We can't take anyone down in a fair fight with a single burst without resetting unless we're in 1800 gear. I have no idea where anyone got that.We are here to scare you like a small dog does when he runs up behind you and bites your ankle playfully. At first you freak out, then you realize it was just the dog and go about your day.In PvE it's a different story, and striking the balance between the two is tough considering it's more a mechanical issue and less a numbers issue, just like with Warriors.	
----
			Increased stealth speed....yum :D	
----
			
{| class="blockquote"
That couldn't be more wrong.
----
			Also apparently Scorchwing is no longer spawning. GG	
----
			
What about to obtain 100% of the Celestion map with non-explorers paths?
 
Im still stuck on 99% cause of that damn CARTOGRAPHY CHALLENGE: Hijunga Village	
----
			
Sigh @ the slinger stuff.
 
 
Can you guys for god sakes please fix the weirdness of our Innate with, everything? There's like an odd pause still with our Innate, and some times when you go to use it it doesn't turn "on" as in, the spell effect doesn't turn on. You have to listen to the sound or else you end up turning it on then back off. It's been reported a lot and it's still in there. It also makes Charged Shot stick now and again where you get the Charged Shot telegraph stuck on your screen and you are stuck casting it oddly, or it makes charged shot go off instantly and then go on "cooldown" when the effect is displaying as available.	
----
			
Don't know what's happened with the patch but some of the fixes on the PTR and in the notes haven't surfaced.
 
Post here showing issues with the Crush fix / LOS / Z index issues:
 
https://forums.wildstar-online.com/forums/index.php?/topic/97080-los-and-crush-fixes-not-fixed-didnt-make-it-into-live-version-of-game/	
----
			So post patch gold for vet WotW seems wonky.... Did a massively fast run, zero deaths in ~25 minutes completing both bonus objectives and capping all totems yet got Bronze.	
----
			So when can we expect those broken paths skills since closed beta to actually be fixed? fairly annoyed that I wasted time getting to level 30 on my path only to have every single skill stuck at base level.	
----
			Woot woot! Finally, I won't have water that will be having raves. Loving the Stalker buffs in the patchnotes.Also... I saw the 700+ MB file size and thought something was a bit odd.	
----
			
{| class="blockquote"
Don't know what's happened with the patch but some of the fixes on the PTR and in the notes haven't surfaced.
 
Post here showing issues with the Crush fix / LOS / Z index issues:
 
https://forums.wildstar-online.com/forums/index.php?/topic/97080-los-and-crush-fixes-not-fixed-didnt-make-it-into-live-version-of-game/
----
			The daily quests in blighthaven seem to wonky as well atm schorchwing/drusera quest shows blank text in quest log as well drusera tree daily does not register completion with the quest atm	
----
			
{| class="blockquote"
Doesn't seem like the patch notes are accurate again. :< Soothe seems to be fixed, but Crush/LoS issue isn't?
----
			
Devs take note: moving a "bind on equip" item around in your bank, or trying to move it out of your bank will also cause a prompt. I just tried to re-arrange my bank, and one of the bags would not move to a different spot (NOT the bag slots at the bottom). I then realized there was a prompt telling me that equipping it would bind it to me. I cancelled, because I didn't want to bind it. I then tried to move it back to my inventory. The same warning popped up. None of the actions I attempted would have actually bound the item, so there was no reason for an annoying prompt.
 
This prompt needs some more work, as it isn't actually checking to see if the item is about to be equipped. Is there any way to turn it off temporarily, while you fix your fix?	
----
			The ItemPreview addon is still missing from the list, I made a bugreport about this, but it has never been adressed. Because this addon is not in the addon list, it's default enabled together with ItemPreviewImproved (3rd party addon). Whenever you preview an item, both addons pop up their interface. I used to disable the original ItemPreview addon, so ItemPreviewImproved was the only thing that pops up when you preview an item. But this is not possible anymore.	
----
			Why are the warrior nerfs in from the notes on the PTS?. Yet not the stalker "improvements". Also ignoring Spellslingers Its as though they ignore the forums lmfao.	
----
			
{| class="blockquote"
You now cannot move items in your bag that are "Bind on Equip". When you left click them to select them to move them to another slot in your bag or try to drag it to said different slot it now says
 
Soulbind?
Equipping this item will make it soulbound to you!
Equip / Cancel
 
I mean seriously what kind of QC is this. This prompt obviously should come up when you RIGHT click an item.
----
			
Just to be 100% sure on the Stalker Shred bug so hopefully it gets fixed immediately and so that someone tests it and says it doesnt exist. The easiest way to replicate it (because it doesnt happen every single time). Have "Use Button Down instead of Press Twice" and "Hold to Continue Casting" checked. Go to any training dummy and just hold down Shred. Sometimes it will in fact work w/ every swing. HOWEVER, most of the time the first set of swings (first shred) will register then a 2nd set of swings (second shred) will animate but no dmg/deflect/anything happens. I know for a fact its registering the second shred because the GCD is triggered but nothing comes from the shred.
 
Shred being broken is a pretty big deal. It's our small dmg non-resource using filler skill we're supposed to use while managing our suit power. When it doesnt work half the time it screws us over pretty hard please fix this ASAP.	
----
			
The dasher bonus had a broken tooltip and said it gives 0% movement speed. It seems that got fixed with one problem.
After the patch Epitaph-Engraved Sabatons give me only 14% bonus instead of 20% movement speed and only 3s instead of 4. Is this intentional?	
----
			
{| class="blockquote"
Architect
Exile Architect work orders in Whitevale should reward the proper XP and Vouchers. 
----
			
{| class="blockquote"
Stalkers still haven't been fixed yet and are already getting buffs, what?
 
Try playing against 3 Stalkers in Arena and tell me if they're not broken, the ones that are healing to full in about 2 seconds from Stealth. Not to mention the broken AMP you haven't fixed yet which makes them practically invincible, the one where it's suppose to only proc once every 2 minutes and not every 2 seconds.
----
			Can we PLEASE have some sort of idea when the new medal system will be added, I was really hoping it would be today but I guess not.	
----
			
{| class="blockquote"
Can we PLEASE have some sort of idea when the new medal system will be added, I was really hoping it would be today but I guess not.
----
			
where is the mandatory change on dungeons/adventure , right now its a total pain runned over 25 adventure so far i i didnt even get a peice of loot (epic). Carbine need to hop on that asap people are loosing patience and quiting already cause the reward isnt there for the amount of effort.
 
whatever is on your mind carbine take it to the side and do this change quick...
 
 
also dont forgot to add new ways to earn ability point and amp point , 43 week to max a character is way too long... i feel like the 1 or 2  month should be enought grind to get all ur amp/abilty point
 
the loot table as to be looked at also , right now in vet adventure there is only 2 peice of epic that are good for engineer both are from malgrave trail, can't get a dps weapon the epic from wotw is only good for tank ,
all the item (for engineer) you can buy from the guardian of the grove vendor are all tank items ...kinda lame need more epic loot for each spec dps/tank but i guess that for all the classes but still kinda a broken loot table ...	
----
			
{| class="blockquote"
Didn't see if it was stated already, but T8 Shred is currently bugged and if used back to back every second cast will not do damage, this is quite a gamebreaking bug for PvE DPS stalkers
----
			
{| class="blockquote"
Apollo: UI: (Major) The Apollo API version number has been incremented from 8 to 9. Existing 3rd-party addons will be disabled until their API version is incremented.
----
			
{| class="blockquote"
The flickering water effects seen by some users using NVIDIA graphics cards has been fixed.
----
			These are brilliant changes and fixes, keep it up!	
----
			
{| class="blockquote"
How can the drop rate be working as intended, yet the Dev's claim that for some reason it is unusually rare? Can't be both.
----
			Any word on fixing the survivalist Exp/ ancient wood problem?	
----
			
Nice patch, ty CRB.The part i disliked 
"Dying in a matchmaking instance should no longer prevent the deserter debuff from being applied.""Deserter spells should persist through death, as intended."Since u now force us more or less to carry bad/trash players maybe u should work on a MVP reward or smth?Kinda sux to cap all 5 masks & get the same reward with those who did nothing but chase frags and die the whole time.	
----
			Delighted carbine replied with the *soothe* fix is coming but guys don't forget warden is a bit broken as well, the telegraph works out of combat but disappears in combat (although other players can see it but the esper cant) also I used it in kel vorath veteran and when the boss did his knockback it also knocked back the tree :P then it tried to go back to its original position :P	
----
			(( Decent patch so far, though I'd like to see some warrior tank tweaking. Also I know you're all busy, but is there an ETA on the medal system changes yet? ))	
----
			
{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			Please update the Attunement: Mechsuit Assault, it's going to take long enough to get the Silver dungeon attunement as is. I have opened numerous tickets about it and nothing has happened!	
----
			
Interesting patch. However,
 
1. "Soulbound on Equip" - is that actually in game "Bind on Equip" as stated on items? Or are there items with special items with "Soulbound on Equip" that I have not yet seen?
2. "Harvest plugs should be working and Players shouldn’t lose those planted seeds." - does that mean other players can no longer steal seeds from Gardens or was there a general seed loss bug for Gardens?
 
Related to point 2, it would be very useful if house resource sharing could be set per plug. At the moment, players are having to resort to monstrous workarounds that can heavily impact the appearance, functionality and options in a House to try to limit others from certain parts of the house due to resources.
 
Also, any word on the bugged portal-less Whitevale Biome Fabkit, please?	
----
			
{| class="blockquote"
War of the Wilds
Strategy objectives are now triggered at totem thresholds rather than on a hard timer, and will populate at 10 and 20 totems in normal mode, and at 5 and 10 totems on Veteran.
----
			Arcane Shock's cooldown is not affected by Trigger fingers.  How would I go about reporting this and other bugs?	
----
			Similarly to the Galeras problem, there is a problem with the quest "Treacherous Territory" in Ellevar that prevents regional progression. As someone obsessed with doing things in proper order, I was really hoping for a fix with this patch.	
----
			
{| class="blockquote"
 
General
The flickering water effects seen by some users using NVIDIA graphics cards has been fixed. 
----
			
please fix weaponsmithing expert crafting issues.
 
ones i know of are the cw-3 psyblade schematic is actually the resonator cw-4 schematic and the cw-3 psyblade does not exist.  also, the aw-2 healing weapon attachment costs 14 fragments to create while the tanking one costs only 4.	
----
			
{| class="blockquote"
please fix weaponsmithing expert crafting issues.
 
ones i know of are the cw-3 psyblade schematic is actually the resonator cw-4 schematic and the cw-3 psyblade does not exist.  also, the aw-2 healing weapon attachment costs 14 fragments to create while the tanking one costs only 4.
----
			Will amp power upgrade and ability tier upgrade drop rate be fixed? heard it was bugged by 100x lol! Dev said it will be next hotfix but never happened. Can we please get an ETA? will it be fixed next big drop? or shall I open the 500 pvp boxes in my mail?	
----
			
{| class="blockquote"
 
General
Players must now be max level to create or join an Arena team.
----
			so... where's Medic's DPS buff? >_> Still at the bottom of the meters...	
----
			Are there any plans for buffs to Warrior Threat generation? It is slow to build threat and if someone starts attacking with you, it is very hard to get it back or ahead without using DPS abilities like rampage which is getting nerfed into the ground...	
----
			
{| class="blockquote"
Arcane Shock's cooldown is not affected by Trigger fingers.  How would I go about reporting this and other bugs?
----
			
Morinfen, on 15 Jul 2014 - 09:16 AM, said:
{| class="blockquote"
*warriors too op needs nerf but spellslingers are the most balanced class ever, what this guy said basically*
----
			
{| class="blockquote"
Are there any plans for buffs to Warrior Threat generation? It is slow to build threat and if someone starts attacking with you, it is very hard to get it back or ahead without using DPS abilities like rampage which is getting nerfed into the ground...
----
			
{| class="blockquote"
 
Galeras
 Interacting with wounded Exile soldiers properly advances the quest 'Helping Hand'.
----
			
Well. Damn.
 
I'm probably an outlier here, but this update is just all sorts of bad...
 
My current class got a little (perhaps deserved) nerf, the vast majority of fixes aren't going to affect me in the slightest, and most importantly it appears that all of my addons are broken, including the control customizations. Game is effectively unplayable in the way I enjoy playing it.
 
Why no backwards compatibility in the API?
 
Carbine, why you do this on my day off? :(
 
Edit: Semi-fixed. But oh god, why would you make people do that?	
----
			
Warriors are the most broken class atm in PvE, because you can easily get 3k dps without adventure gear, while i have half epic set with runes and all and i struggle to keep my dps over 2k....
 	
----
			
{| class="blockquote"
I love the people who come in here talking about how they main a warrior, and yada yada yada saying the nerfs was justified, i main a spellslinger they def need to nerf charge shot and the x3 assassinate, they also need to fix dasher boots for engis cause i main that class also, they also need to nerf nano field into the ground, because stalker tanks can't be guild in arena they have unlimited healing, i know all of this because i main all these classes.
----
			
{| class="blockquote"
Elder points didn't reset?  Bug or just not time yet?
----
			
{| class="blockquote"
The drop rate is working as intended and it is perfectly normal....
 
You're just having bad luck so suck it up and try putting some effort in instead of qqing on the forum because everything you want is not simply handed to you at character creation m'kay?
----
			Well instead of focusing on nerfing Warrior dps they need to try and fix Warrior tanking. We need a better threat generator, but the one thing we could used to gain threat they are now nerfing it...  -_-  	
----
			
Thanks for the fixes. I subbed for another month :) Stay strong 
 
moderator edit: content 
			
				
	Edited July 16, 2014 by Chillia	
----
			
{| class="blockquote"
NanoSkin
Evasive
The movement speed penalty was reduced to 10% down from 20%
 
----
			can more confirm that wotw gold is bugged atm?	
----
			
{| class="blockquote"
That's pretty close to how the process works, but there's a number of other factors that come into play as well. Bug priority, risk for breaking, etc.
----
			
The real solution is to separate PVP and PVE sufficiently such that balancing PVP doesn't break PVE. Also, DPS warrior was/is OP in both modes - particularly PVP - a tiny baby nerf won't hurt them. (I don't believe PVP should be a gear contest, either)
 
I am still EAGERLY awaiting Trigger Fingers arrival on planet Nexus (return to Earth, so to speak). My class is incomplete without it.
 
Esper was my first 50, and she'll be sitting on the shelf until the aforementioned changes come :) I REALLY want to see the minion/life syphon Esper build become viable. It isn't right now with the GCD penalties on summons and the wonkiness of PF, but it could be awesome.
 
(At this point, I'm most in need of the new content from the 2nd drop - PVP on two maps is STALE)	
----
			
Since this patch I'm getting a soulbind confirmation popup whenever I try to move a weapon I looted from one slot in my inventory to another slot in my inventory. It prompts me that the weapon will become soulbound, even when it's a weapon my class can't even use. So far I had it happen with dual pistols and a greatsword playing my Engineer.It might have something to do with the change below triggering on events it shouldn't trigger on? 
Apollo: UI: Character Addon: The Character addon now responds to a new event "ItemConfirmSoulboundOnEquip". This is used to display a new ActionConfirmButton to equip items that would become soulbound. See the official Carbine Character addon for details.	
----
			Stalker getting a buff is just plain silly.  They just completely destroy in PvP right now.	
----
			
Stalkers are heavily used in PvP because they can't be killed. Whoever said that hasn't been doing rated premades.
As an Esper dps while we do need buffed in damage, please don't make us super mobile, ruins the entire fun for me and most Espers left. Maybe make Concentrated blades hit much much harder for a dps boost overall and while moving, and haunt possibly as well. These are cooldowns that are currently tiny dps increases from just spamming TKstrike. My biggest problem with the Esper class right now is how absurdly squishy we are without any benefit. Getting one shot by dungeon mechanics that knock an engineer dps to half health makes it a lot harder to complete dungeon silvers. And the other light armor class SS have so many free movement skills they can dodge most things pretty easily. Even still doing runs with 3 light armor classes is significantly harder (although possibly because light armor classes have the lowest dps currently in dungeons)
Also my guild has a strong medic DPS that pulls really good numbers and says most medics just aren't using the right skills. ( eg. 3k+ on every boss in vet dungeons)
 
 
sorry for wall of text. 	
----
			
{| class="blockquote"
Stalkers are heavily used in PvP because they can't be killed. Whoever said that hasn't been doing rated premades.
 
----
			Trigger Fingers? TRIGGER FINGERS?!?!?! o_o  O_o  o_O  O_O I still see no Trigger Fingers drop rate increase update Carbine!!!! Are you planning on fixing the drop rate? I mean 0.01%? How long are you going to torture the SS? I have been farming so long and done so many challenges that I dream about doing them while sleeping at night. X_X. Please help the SS and increase the drop rate..even if it's just by a little bit. It will make a difference. So everyone VOTE FOR TRIGGER FINGERS!!!!	
----
			
{| class="blockquote"
1)What is a locked power core? I Have never come across a locked power core.  Are they talking about something else in a vague way?
----
			When will the "Expert Armorer Research" tech tree be fixed ? I can't craft most of my adventus gear since most of the recipes require themselves for unlocking, which obviously are locked cause they require themselves.	
----
			
Still no word on removing scanbots from pvp since scientest can just soak damage with them with addons that keep them out?or you know...
letting other paths have some of their skills in pvp even passive.
 
 
Gotta love watching poeple chase scanbots in circles.	
----
			
{| class="blockquote"
Lol, stalkers not viable in PvP...LOL!
 
Go insto gank some espers and I assure you will feel right as rain.
----
			Well if they fixed crush the same way they fixed soothe it will now not only never interrupt, but will additionally no longer deal damage while costing 2 psi points. Can't wait to get home and see!	
----
			
{| class="blockquote"
Trigger Fingers? TRIGGER FINGERS?!?!?! o_o  O_o  o_O  O_O I still see no Trigger Fingers drop rate increase update Carbine!!!! Are you planning on fixing the drop rate? I mean 0.01%? How long are you going to torture the SS? I have been farming so long and done so many challenges that I dream about doing them while sleeping at night. X_X. Please help the SS and increase the drop rate..even if it's just by a little bit. It will make a difference. So everyone VOTE FOR TRIGGER FINGERS!!!!
----
			
No more flickering water effects!!!! Thx Carbine
 
Love you guys, but fix Trigger Fingers. 20 plat on Mikros. Really?????? Whats so difficult about this one?	
----
			
Nice to see issues being fixed and noticed, make the month fee to play so worth it.
 
Thank you,
 
 
Extremos :D	
----
			
{| class="blockquote"
Sorry about the lack of a Soothe telegraph fix, we ran into some unseen hurdles when trying to get that fix sent to live. We are pretty sure we have it resolved on dev now, but it can't be pushed to live for a little while longer.
 
Due to that I wanted to give you a tidbit of the Esper's future... they are about to get quite a bit more mobile before too much longer ;D. 
----
			So the Scientist daily in Northern wastes didn't get fixed?	
----
			Great updates looking forward to next ultra drop!	
----
			Not everything is fixed, but its all good... Galeras' Helping Hands is fixed!  :D  I can get back to my warrior.  My alt addiction will see moar hours!!!	
----
			Could we get some kind of acknowledgement on how armor texturing is completely ruined after the use of dyes? Would love to at least know you are working on a fix for this. There are numerous posts on this in the bug section.	
----
			
{| class="blockquote"
Literally no reason to nerf warriors, but they do it anyway. They have to work harder to get in the damage in every aspect of the game being melee. This is coming from a 50 esper.
----
			
{| class="blockquote"
That's pretty close to how the process works, but there's a number of other factors that come into play as well. Bug priority, risk for breaking, etc.
----
			
Carbine these changes are ok but you are ignoring the most important thing we need to have happen in WildStar right now. How can you make changes which impact goldspammers, and give classes stuff they need to be better when I still do not have a violin housing item?
 
I need it very much so my plushie orchestra can hold tiny violins to play.
 
Please make this happen. I expect a hotfix tonight and if it does not come I will be very sad.
 
Thx Carbine
 
(Note: This post was made with my daily ration of sarcasm. However, I still do want a violin housing item. Maybe with the music-centered drop where we also get the game soundtrack available to buy.)	
----
			So should it be expected that with every esper bug fix comes a new bug for the same ability? Although the interrupt seems to be working, the animation for the ability has vanished.	
----
			not being able to buy next level bracket pvp gear in advance anymore is ... meh!	
----
			memory crash working good.. thx for nothing Carbine. I cancled sub. 	
----
			So, either R-12 respawn was changed, or it is bugged and doesn't start anymore, we'll see! I love these stealth changes.	
----
			
{| class="blockquote"
Deserter spells should persist through death, as intended. 
----
			
I have run into a few bugs since this update.
Only really bothersome one is that my party functions are bugged. I don't filter invites, yet I get no pop-up when someone invites me. Nor do I get the usual notification in chat when I invite someone to party. It's a huge issue for me, since I tend to party a lot with random people.
Can you please give confirmation that you have now been notified of this bug and will try to get it fixed asap?	
----
			
{| class="blockquote"
I can't say for sure when those changes will be in - there are way too many variables that could push things back :(.
 
 
We are absolutely working on improvements for Medic DPS and want to get them out as soon as... conditions allow (balance testing, bug fixing, text translating, integration, build verification, etc etc). 
----
			
I dont think the biggest issue with espers are the telegraphs. i feel the biggest issue for all the squishy classes is they need a damage buff.
I dont feel its right that heavy armoured classes have the highest DPS. Heavy armoured classes get all the good stuff and squishies get nothing in return.
Squishes have more AP but do less damage ........... :o	
----
			And no update about outfitter tech tree issue with unobtainable talent point???https://forums.wildstar-online.com/forums/index.php?/topic/67412-bug-3-unobtainabletalent-points-in-the-outfitter-tech-tree/	
----
			
i'm glad we fixed those deserter debuffs, now i'll be properly penalized for leaving games where my teammates would rather "farm kills" as opposed to you know... run objs.
 
has the housing buff board been fixed yet? i don't think i've ever seen it go the full 24hrs...or even close.
 
thxu
 
edit: crush seems to be working beautifully now :>	
----
			
{| class="blockquote"
so warriors are now the worst tank(unusable really) and will only out dps medics/espers
 
not too mention that many tanks relied on rampage for threat.... 
 
there has got to be a way to get dev feedback on some of these changes(or omitted changes)
----
			
I know this is not nearly as important as the bug fixes and class fixes, but can we PLEASE have the restrictions on COSTUME equiping removed?? The one where you can't equip things that are higher level to you in a costume slot? Or At Least let us die our weapons, as some of the ones that work the best for me at my level look the absolute worst... and there aren't even any decent looking ones that I can equip in the costume slot that look much (read ANY) better.Again, can we Please have one of these changes put in.. either allow Dyeing of the weapons, or remove the costume restrictions as far as Levels go?
 
Thank you.	
----
			
{| class="blockquote"
Literally no reason to nerf warriors, but they do it anyway. They have to work harder to get in the damage in every aspect of the game being melee. This is coming from a 50 esper.
----
			The big thing I was hoping to see that didn't happen was the Bolstering Strike correctly dealing Technology damage instead of physical damage. 	
----
			
{| class="blockquote"
Are you serious? I have a warrior and it is by far the EASIEST to *cupcake* the chart and kill people. What do you mean work for it? a 3-4 button rotation just focusing on 1 skill is working hard? bwahaha.
----
			Still no real PvP problems have been fixed besides /follow. No fixes for tanking rating to carry people; no fix for the PvP stats; and nothing done to reset any rating? These are major issues that leaves PvP in this game completely broken. When and what is going to be done to fix this if it hasn't already happened by now?	
----
			
{| class="blockquote"
What other class has a rotation that is more than 4 buttons?  Considering everyone should have two interrupts, a break free, and a mobility skill, that only leaves 4 skills left to rotate.  If your class requires anymore than that, you are not providing enough raid support and that would be considered a problem.  
----
			
How can you buff stalkers when they already are gods in BGs ?? Do you guys even play the game or do you just listen to people whining on the forums ?
 
Stalker tank is op as hell in BGs, perma stealth is so dumb in world pvp i don't even understand how somebody could think it's intelligent.
 
This patch is sooooooooooo dumb.	
----
			
I wrote this in another topic but did not get any answers perhaps I get some in this one.
 
Since the latest update my dialouge options and some quest info in the  available Mission window has been invisible.
 
Does this have to do with the api changes I read about here in the forum?
 
I can play and and all now so that is fine but cant read some dialouge from npcs and read mission descriptions.
 
I just wanted to know if all has this at the moment or I messed up somehow(dont know how though as it started after last update)
 
Iam not very technical of me thus my question.	
----
			Can carbine find out why (with no addons) is my health bar, casting bar, and name plates missing? I'm dying and don't even know my health, paying for this game is giving me a headache...	
----
			
{| class="blockquote"
Still no real PvP problems have been fixed besides /follow. No fixes for tanking rating to carry people; no fix for the PvP stats; and nothing done to reset any rating? These are major issues that leaves PvP in this game completely broken. When and what is going to be done to fix this if it hasn't already happened by now?
----
			
{| class="blockquote"
Can carbine find out why (with no addons) is my health bar, casting bar, and name plates missing? I'm dying and don't even know my health, paying for this game is giving me a headache...
----
			1 step forward, 2 steps back...  new bugs every patch. Important issues remaining unaddressed, Time for a break from this game until the patches finally catch up to the mistakes being made.  See ya in a couple months!	
----
			
{| class="blockquote"
Medic rotation says hi. We can either choose to use our single stun at T4 to break 2 IA and do outrageously low dps or we can use T4/8 in skills to increase our dps and do bottom tier dps anyway. Take your pick.
----
			Can't get Guardians of the Grove quest credit for killing the primals anymore...is this a bug or a ninja "fix"?	
----
			
{| class="blockquote"
Just use bijiplates, Carbine's name plates suck.
----
			since the patch, i have a level 50 stalker, i dont know if its lag or something but my telegraphs are exaclty behind the target, its EVEN WORSE now and i dont even hit em, nor stun!!!!!!! FIX THE *cupcake*ING ISSUE..since day one this game if full of problems	
----
			Im glad the water thing was fixed. 	
----
			So there should be a dungeon loot table for AMP drops that Carbine created. Where can I find this?	
----
			Deleted all my addons, reset the UI, configured the HUD, and still no plates or casting bars to be seen. Stop taking people's money and actually fix something ffs	
----
			
No medal fixes and yet another nerf to PvP warriors that hits PvE warriors unnecessarily. Finding it real hard to stick with the game when this is how you treat my class and how the gearing progression is borked right now.
 
Warriors were fine, nerf Engineers a little bit and buff everyone else up and there'd be no problem.	
----
			The medal fix is coming on drop 2....good lord	
----
			
{| class="blockquote"
Deleted all my addons, reset the UI, configured the HUD, and still no plates or casting bars to be seen. Stop taking people's money and actually fix something ffs
----
			
{| class="blockquote"
 
PvP
 
General
Dying in a matchmaking instance should no longer prevent the deserter debuff from being applied.
Players must now be max level to create or join an Arena team.
 Deserter spells should persist through death, as intended.
The /follow command can no longer be used on hostile players.
----
			
no fix for siegebreaker tailoring patterns not being available after learning them
 	
----
			
{| class="blockquote"
So no documented trigger fingers fix at all. Your man in Bug Reports just said something was happening, steps were being taken, moves were happening.
 
It was a little screwy there, but something better than nothing right?
 
Right.
 
Our investigation shows nothing inherently wrong with the drop rate.
 
https://forums.wildstar-online.com/forums/index.php?/topic/85171-top-known-issues-open/?p=858595
 
My serv: 25 platinum today. Something is wrong.
 
Edit: clarity
----
			
{| class="blockquote"
Sigh @ the slinger stuff.
 
 
Can you guys for god sakes please fix the weirdness of our Innate with, everything? There's like an odd pause still with our Innate, and some times when you go to use it it doesn't turn "on" as in, the spell effect doesn't turn on. You have to listen to the sound or else you end up turning it on then back off. It's been reported a lot and it's still in there. It also makes Charged Shot stick now and again where you get the Charged Shot telegraph stuck on your screen and you are stuck casting it oddly, or it makes charged shot go off instantly and then go on "cooldown" when the effect is displaying as available.
----
			
{| class="blockquote"
On MY servers, there has been NO Trigger FIngers amps for sale for... hmm, since a week after launch, where ONE sold for 19 plat. Is that one of those fancy "features", or are you gonna tell me that something IS for sure wrong with the droprate?!?
 
Yes, my main is a Spellslinger and honestly, I am ready to find a game where I am not dependent on the games most rare drop to give me on-par DPS and survivability at end level...
----
			
{| class="blockquote"
 
Housing
Harvest plugs should be working and Players shouldn’t lose those planted seeds.
----
			Can we get a global option to load out of date addons instead of having to manually change it for each one?	
----
			So have they blocked lower levels from buying level 50 PvP gear with this patch?	
----
			
{| class="blockquote"
Well, SOMETHING is wrong. If it's this rare by design then that design is crap. I don't see any other amps going for that crazy high price?
 
Btw, about the spellsurge "lag", I've had it happen while not casting a spell at all. So...
----
			
{| class="blockquote"
 
General
Lowered the "too-many path requests" pathing penalty cooldown on Pets. 
----
			Same Problem Every game face, what do we do Balance the game for PVE or PVP. (I really don't understand Stalker buff)	
----
			
{| class="blockquote"
Well, SOMETHING is wrong. If it's this rare by design then that design is crap. I don't see any other amps going for that crazy high price?
 
----
			This patch makes me raise eyebrows. I'm not really sure what's going on but a bunch of these changes were written 3-4 weeks ago and seen in other patch notes. I'm not really cool with the fact that some of the biggest problems are being held off until Drop 2. =\	
----
			
Make that 6 garden slots in the Tier 3 Garden that are eating the seeds. They are the ones shown here :	
----
			wtf you done with the tree event in blightheven ? I beat the strain balls and nothing WTF	
----
			
[Trade] Want to trade 3000 warrior amps I've gotten the past 3 weeks for ONE Trigger Fingers AMP..........
 
Lets see warrior's Full Defense or Full Force have the Trigger Fingers rarity, and then watch the QQ	
----
			lol No real AMD optimization, but that pesky water visual that NVidia users were seeing, yeah we fix that...lol.	
----
			Srsly...they should make Warrior AMPs the next form of game currency	
----
			
{| class="blockquote"
Certain zone bosses were despawning too early after death. They should linger around now for a bit and stink up the place. 
----
			
stalker's buffs might be too strong... we're gonna see a lot of them now
dps stalker was too weak in bg indead, but they should go by little steps, not like this	
----
			
{| class="blockquote"
CollapseIncreased damage to 19.47 per level up from 14.79 and 22.37% Assault and Support Power up from 17% Assault and Support Power.
 ImpaleTier 4 armor pierce has been increased to 50% up from 30% 
Nano Field
Nano Field no longer triggers a GCD when activated or collapsed. Additionally. when ‘press and hold’ is enabled Nano Field will not drain all the Stalker's Suit Power with a single press (Holding the button down will still continue to cast each stage of Nano Field 
NanoSkin
EvasiveThe movement speed penalty was reduced to 10% down from 20%
 
LethalResistance penalty was reduced to 2% down from 5%. The movement speed penalty was also reduced to 10% down from 20%
----
			And yet, Tier 2 Thickets still don't produce Tier 3 trees.  Can we please fix this?	
----
			To everyone complaining about the soothe telegraph.. if you're really finding it difficult to play an Esper healer without the telegraph I suggest you uninstall this game and go play Minesweeper or something. Cupcakes. All of you.	
----
			
{| class="blockquote"
What engineers need is AI fixes to their bots so that they can be used without bugging and pulling half the dungeon and for the shield bot to be fixed so it doesn't prevent Medics from healing them.
----
			
{| class="blockquote"
stalker's buffs might be too strong... we're gonna see a lot of them now
dps stalker was too weak in bg indead, but they should go by little steps, not like this
----
			Any word yet on fixing the spawning on the other harvesting plugs? People reported bugs with spawning on mining, relic excavation and thickets. Mining nodes are disappearing on T2/T3, Standard Omni plasm is spawning below collision on at least T1 Relic plugs (which means no harvesting and thus perpetually takes up a spawn node until it breaks and restarts) and no thickets of any level spawn T3 trees, which people have stated may very well just be naming issue.	
----
			
i notice when walking around in malgrave when i enter a new area the game freezes for a second.
also gpu temp of my gtx670 is a lot higher and gpu usage fluctuates a lot more
it was fine before the patch
i removed all addons to make sure that wasnt the cuprit	
----
			
{| class="blockquote"
They've increased it by giving all bosses the chance to drop it and there is also a master loot table for dungeons now, read it again!
----
			
{| class="blockquote"
They've increased it by giving all bosses the chance to drop it and there is also a master loot table for dungeons now, read it again!
----
			
{| class="blockquote"
Well, SOMETHING is wrong. If it's this rare by design then that design is crap. I don't see any other amps going for that crazy high price?
 
Btw, about the spellsurge "lag", I've had it happen while not casting a spell at all. So...
----
			
{| class="blockquote"
Characters
General
Many items that some Players reported as missing, should automatically be mailed back to their owners upon login.
----
			no housing decor fix yet?	
----
			Solid buffs to the Stalker class!	
----
			
{| class="blockquote"
no housing decor fix yet?
----
			
{| class="blockquote"
 
Housing
Harvest plugs should be working and Players shouldn’t lose those planted seeds. 
----
			
Did anyone else have the default UI addons made by Carbine for the datachron path mission tracker, the quest dialoge boxes, and the quest tracker start malfunctioning after the patch? 
 
My datachron path mission tracker on the bottom right corner of the screen (default UI position, default UI addon from carbine) no longer shows available path missions that I have discovered and not completed.  I have tried quiting and restarting Wildstar and using the /reloadui functions to no effect.  Area first noticed in: Blighthaven
received the Heart of the of the Swamp [Group 5+] mission from bounty board, the option bubbles when first clicking on bounty board were blank except for [Group 5+] and clicking on it gave a blank text bubble with the options of blank option and no thanks.
receiving the Heart of the Swamp [Group 5+] mission added an quest to the default carbine made quest tracker UI that said (number of icon on minimap)       [Group 5+]  (50), instead of identifying the quest.	
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My Girlfriend is still missing all of her healing gear that just randomly disappeared out of her bags one day. This includes her weapon attachment and other gear. Still not back today after patch... This is getting beyond aggravating. Ticket has been opened and all she gets back daily is a canned e-mail response saying that they will get to it when they get to it...
 
Carbine... These are types of tickets that need to be addressed immediately. This is probably one of the worst possible bugs you could have because it is completely game breaking for her and many others. It boggles my mind how this could even be a bug and the fact that it is still a bug today...
 
This has been one of the worst releases when it comes to bugs I have ever seen... and you had it in open beta for like 3 months!	
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This patch is a cluster*cupcake*. They broke 10 things for every 1 they fixed.
 
 
Go ahead and roll back the servers and do some damn QA before you release something for once in your damn lives.	
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			As always thank you for listening. Bugs are expected and with all the different features and constant content updates... the response time was quick. Props to the departments that worked on these fixes. I got time to work on my alts professions while I waited for the changes.. now my main and alts are stronger than ever.  	
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			Can we finally fix the engineers not gaining velotity when attacking Nodes ... Every other class gains their "Power" ...	
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Can we finally fix the engineers not gaining velotity when attacking Nodes ... Every other class gains their "Power" ...
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Dear Carbine,
 
First I want to say, good job, you’re going in the right direction with many fixes/changes. I’m happy to see many imbalances being balanced and many game breaking bugs being addressed. 
 
But - I just want to know, what your priorities are? Bugs are great to iron out, and I realize you have certain things being looked at. But why are many of these small issues the focus? 
 
There are such big issues that leave the current gameplay broken beyond usability… I’m referring to Arena and RBG PVP. I know you’re working on it, but band-aid this for us to at least be playable..
 
Many… And I mean many people are interested in just pvp and currently it is unplayable as a newer 50. The major source of this is just tanking rating to sell 1800 carries. This completely destroys the ability to have a fair, balanced pvp match for someone who is a newer 50 and we are just waiting on the sidelines for you to release a patch at your leisure that fixes the issue… 
 
Simple solution: you get above 1500 rating in a category, you can't go below it… You get above 1800, you can't drop below that. 
 
A simple hot-fix with a lock on it at certain ratings will at least be a band-aid and allow people who are focused solely on pvp to enjoy the game to some degree before you drop a real fix for all these pvp issues. 
 
Please just knock this out and let us enjoy your game on some level. 
 
Thanks for reading!
C~
 
PS: LFP To tank and WTS 1k-1800 rating 19p, PST.	
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			So is any other Esper having their Crush ability glitched? The giant hand that goes smoosh doesnt show up.	
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Happy to see more fixes.
 
Any ETA though on getting Mondo Zax put in Illium?
His absence is making it impossible to earn the "Zeal for the Zax" and "Celebrity Stalker" achievements.
 
A small bug on scale with some others in the game, but it seems like a missing NPC would be a simple one to fix.	
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			ty for the water fix	
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Thanks for the patch but it seems that this patch, like all the rest, brought more bugs with it:
 
1. When trying to move a BoE object on the bag it asks for a confirmation
2. More mobs are bugged out (it seems that with each patch the number increases)
3. For each patch since the start of the game, my FPS have gone down: On beta I could do Adventures and Dungeons with a solid 60 FPS, now I'm around the 35 - 45's FPS (I5 2500k - 4.2 GHz, GTX 780 Ti, SSD, Windows 7, latest drivers)
4. Costume mod window bugging like hell when trying to add or remove costume equipement - If there's nothing on the equipement slot and that you have Show uncheck, it shows the armor that you have instead of no armor.
 
Well there's a lot more but I just don't have the will anymore to continue. Great game but it's spoilled by the many bugs there are.	
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{| class="blockquote"
 
Did anyone else have the default UI addons made by Carbine for the datachron path mission tracker, the quest dialoge boxes, and the quest tracker start malfunctioning after the patch? 
 
My datachron path mission tracker on the bottom right corner of the screen (default UI position, default UI addon from carbine) no longer shows available path missions that I have discovered and not completed.  I have tried quiting and restarting Wildstar and using the /reloadui functions to no effect.  Area first noticed in: Blighthaven
received the Heart of the of the Swamp [Group 5+] mission from bounty board, the option bubbles when first clicking on bounty board were blank except for [Group 5+] and clicking on it gave a blank text bubble with the options of blank option and no thanks.
receiving the Heart of the Swamp [Group 5+] mission added an quest to the default carbine made quest tracker UI that said (number of icon on minimap)       [Group 5+]  (50), instead of identifying the quest.
 
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			Still no Technologist Master craft. WTF	
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Just to confirm what others have been saying, the seed loss is still an issue and not fixed as mentioned in the patch notes. I updated to a T4 garden today, planted a full set of seeds then came back a few hours later to find 10 empty slots.
 
Also as someone else mentioned Thickets are still broken and none of them produce T3 trees. 
 
T1 Thicket - T1 and T2 trees
T2 Thicket - T2 trees only (2 different types)
T3 Thicket - T2 trees (whitevale snow covered) and T4 trees
 
The thicket issues seems to be caused because whitevale contains 2 different types of trees (those with snow on which are T2 and those without which are T3). If the non-snow covered trees were just used instead of the snow coverved ones everything would work fine (or farside trees were used instead of the whitevale ones. That would give:
 
T1 Thicket - T1 and T2 trees
T2 Thicket - T2 and T3 trees
T3 Thicket - T3 and T4 trees
 
Which presumably is what was expected and matches all the other harvest nodes. Surely this is a simple change to make ?	
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			Maybe the warrior loses a little on Rampage but did you see the up on Whirlwind ? That's huge. Wait to be in mine, you'll understand :lol:	
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Maybe the warrior loses a little on Rampage but did you see the up on Whirlwind ? That's huge. Wait to be in mine, you'll understand :lol:
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Just to confirm what others have been saying, the seed loss is still an issue and not fixed as mentioned in the patch notes. I updated to a T4 garden today, planted a full set of seeds then came back a few hours later to find 10 empty slots.
 
Also as someone else mentioned Thickets are still broken and none of them produce T3 trees. 
 
T1 Thicket - T1 and T2 trees
T2 Thicket - T2 trees only (2 different types)
T3 Thicket - T2 trees (whitevale snow covered) and T4 trees
 
The thicket issues seems to be caused because whitevale contains 2 different types of trees (those with snow on which are T2 and those without which are T3). If the non-snow covered trees were just used instead of the snow coverved ones everything would work fine (or farside trees were used instead of the whitevale ones. That would give:
 
T1 Thicket - T1 and T2 trees
T2 Thicket - T2 and T3 trees
T3 Thicket - T3 and T4 trees
 
Which presumably is what was expected and matches all the other harvest nodes. Surely this is a simple change to make ?
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Indeed. I was going to mention exactly the same thing. We've been harping on about this for weeks, and about 4 weeks ago Carbine said they were looking into it. I got excited to see that Housing Plots were fixed, but very disappointed about this not being one of the fixes.
 
Carbine. Give us the piece of code in question, and we'll fix it for you.
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Check the PTR notes. This is fixed, and should be implemented when Sabotage is released, if not before.
 
Also, downgraded path abilities are fixed for the PTR.
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Thanks for that. I wouldn't have thought of looking there. Here's really looking forward to Sabotage now :)
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Nameplates have problem again. You havent fix them. I still cant see the entire nameplate for some mobs or player
 
Jesus! you have problem with nameplates from day 1. is it so hard to fix them?	
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