Playables

Jurassic blocky has a wide range of playables, including the many iconic dinosaurs of the Jurassic franchise! Most of the playables in game are based on real life animals and their designs within the Jurassic franchise, but with a few exceptions such as Holiday playables.
== Information ==
Currently in Jurassic Blocky, there are over 25+ playables! Ranging from the nimble Gallimimus, the fierce some Giganotosaurus or the towering Brachiosaurus, the games rooster is expansive and continuously growing! More information can be found below in the Playable List, including their skins, stats and some information about the animal its self, perhaps some triva from the devs about it as well!
Please be mindful, this page is always updating and each page with each dinosaur is always updating, so information might be true for one moment, then outdated the next. So please make sure you check to make sure the information your sending is correct.
== Getting DinoCoins ==
Currently in Jurassic Blocky, there are a few methods of obtaining DinoCoins. One of the main methods is collecting Amber. When finding Amber on the map and collecting it, you will be rewarded with 50 DinoCoins. 
The second way of obtaining DinoCoins is through AI. Currently in the game, the only AI in the game (Playable through the Playable AI Gamepass) is the Goat. Upon killing a Goat, you will get 5 DinoCoins. 
The third way of obtaining DinoCoins is killing players. The amount of DinoCoins you get range depending on the dinosaur. Higher the Tier the dinosaur, the more DinoCoins you get. 
== Tier's ==
In Jurassic Blocky, the playables are put into 5 separate tier's. These different tier's define whether or not they can successfully ragdoll another tier when preforming a heavy. For an example, if a tier one (In this case an Gallimimus) were to heavy another Gallimimus, the player being heavied will be ragdolled. But if the Gallimimus were to heavy a playable in a higher tier (in this case, an Allosaurus), the Allosaurus will not be heavied and will only take damage. This will apply to every playable, and will be adequately displayed on the playable in-game in a future update. 
Playables are separated into these tier's from these main factors: Amount of Health, Playable Size and Playable DPS (Damage per-second). These measures will of course have some exceptions
=== Class ===
Classes define what role the playable plays in the game. Some of these classes include:
* Terrestrial
* Aerial
* Event
* Hybrid
* Devsaurs
== Skins ==
Skins are cosmetic differences to the base playable. These skins can range from recolors, to full model changes with different animations. Skins are purely cosmetic and provide no combat advantages or have custom stats. 
Recolors in the game serve as cheap, additional options for the player to choose. Some skins may also get model edits or completely new models. 
== Passives ==
Every playable in-game has a passive ability. These passive abilities directly affect how the dinosaur plays, some more than others. Some are direct positive buffs in the midst's of battle while others are passives that can affect the dinosaur out of battle. If you want to read more about the passives, please refer to the Passive List.
== Playable Examples ==
File:IndomFull.png|The Invictus Rex! The hybrid that took down Jurassic World. Model by Lucas and icon by Shadddoooo.
File:TrikeFull.png|The Triceratops! A powerful herbivore, able to take down even the most fearsome carnivores. Model by unknown and Icon by Shadddoooo.
File:RexFull.png|The most iconic dinosaurs to every live, the Tyrannosaurus rex. Model by Rapo, icon by Golden.
File:BrachiFull.png|One of Jurassic Parks most iconic attractions. Model by unknown, icon by Golden.
File:NixocerasFull.png|A creature once thought to be myth, Nixoceras. Model by Starfall, icon by Toketsu.