Fugue

When presented with a potential source of trauma, you can potentially black out and act as if on “autopilot”, and you seem to “sleep-walk” through an avoidance behavior.
Make a Will check with your Taint dice pool. On a failed check, you act as an NPC along a simple avoidance behavior under the control of the GM. You “wake up” after the encounter is complete, with no recollection of what happened after being introduced to the potential source of trauma. Unlike Multiple Personality, you don’t develop new personas; you merely act on a more instinctual level and black out the memories of those actions.
Category:Rulebook
Category:Action
Category:Taint
Category:Drawbacks
Category:Mental Drawbacks