David Vonderhaar

David Vonderhaar is a former Studio Design Directorhttps://www.linkedin.com/in/davidvonderhaar at Treyarch. Vonderhaar started working on the Call of Duty franchise as a Online Manager for Call of Duty 2: Big Red One and was mainly responsible for the development of Multiplayer systems in subsequent games.
Vonderhaar was the Lead Multiplayer Designer for Call of Duty 3 and was promoted to Multiplayer Design Director for Call of Duty: World at War. He then became the Studio Design Director for the Black Ops franchise. For Call of Duty: Black Ops III, Vonderhaar led the development of the competitive Arena mode and also worked on the Campaign.https://www.impulsegamer.com/david-vonderhaar-interview-studio-design-director-treyarch-black-ops-iii/
For Call of Duty: Black Ops 4, he led the development of several systems for the Career and Multiplayer modes. Following the cancelation of the Career mode, Vonderhaar oversaw the development of the Blackout mode in 2018. He later led the development of the Fireteam mode for Call of Duty: Black Ops Cold War. Vonderhaar also worked on Call of Duty: Warzone.
On August 18th, 2023, David Vonderhaar left Treyarch and Activision.https://twitter.com/DavidVonderhaar/status/1692571951733129680https://twitter.com/Treyarch/status/1692572419997810965
==Gallery==
David Vonderhaar.jpg
== Trivia ==
*David Vonderhaar broke a tooth nervously chewing a pen during his job interview with Activision executives.https://youtu.be/6vuK0cDBYxs?t=66
*David Vonderhaar plays drums and has experience being a DJ.https://youtu.be/M48Ho4Ih6bI
*In Call of Duty 3, there is a soldier called Vonderhaar.
*In Call of Duty: World at War, there is a Marine called Vonderhaar.
*In every Black Ops title, there is a setup bot called DVonderhaar.
==References==
Category:Treyarch employees