Typal land

Typal lands, previously Tribal lands, are lands associated with a subtype. The name change was a result of terminology changes by Wizards of the Coast in 2023.
While not strictly typal lands, <c>Ancient Ziggurat</c> and <c>Hall of the Bandit Lord</c> appear in Typal decks due to their support of creature spells in general. <c>Underdome</c> also is in a sense due to working with the subset of silver-bordered cards only.
==Typal mana production==
===5-colored creature types===
These lands produce one mana of any color, which can only be used to cast spells of a certain creature type that appears roughly evenly in all colors. Many of these lands have a utility component.
*<c>Ally Encampment</c> (Allies) can be sacrificed for to return target Ally you control to its owner's hand.
*<c>Base Camp</c> (All party classes)
*<c>Bucolic Ranch</c> (Mounts)
*<c>Crucible of the Spirit Dragon</c> (Dragons) is a storage land 
* (Time Lords and Aliens) is legendary, and Surveils when it enters the battlefield
*<c>Haven of the Spirit Dragon</c> (Dragons) can be sacrificed for to return Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
* (Vehicles and Pilots), also animates Vehicles for .
* (Legendary) taps for colors once a legend is under your control, and for and exiling itself, it can give a target legendary creature hexproof and indestructible.
*<c>Primal Beyond</c> (Elementals) is also a typal tapland.
*<c>The Seedcore</c> (for Phyrexians)
*<c>Sliver Hive</c> (Slivers) can produce Sliver token for .
* (Vampires) can create blood tokens for , discounted by each Vampire.
A subset of these are type-agnostic; they can name a creature type upon entry and give a mana of any color for those.
*<c>Cavern of Souls</c>
* also works on the abilities of creatures and creature cards of the chosen type.
*<c>Three Tree City</c> An ability like <c>Nykthos, Shrine to Nyx</c>, but for chosen type. Can also add .
*<c>Unclaimed Territory</c>
===Wedge-colored subtypes===
*<c>Tournament Grounds</c> (Knights) also works for Equipment.
===Colorless===
Colorless creature types have lands that produce more colorless instead of the one mana of any color.
*<c>Eldrazi Temple</c> (colorless Eldrazi)
*<c>Mishra's Workshop</c> (Artifacts)
==Typal utility lands==
The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for and has an activated ability, tied to a subtype, with an activation cost that requires the color associated as well as a varying amount of generic mana.
*<c>Daru Encampment</c> (; Soldiers)
*<c>Riptide Laboratory</c> (; Wizards)
*<c>Unholy Grotto</c> (; Zombies)
*<c>Goblin Burrows</c> (; Goblins)
*<c>Wirewood Lodge</c> (; Elves)
Some additional two-colored cards used the same mechanic but did not have a full cycle.
*<c>Seaside Haven</c> (; Birds)
*<c>Contested Cliffs</c> (; Beasts)
*<c>Starlit Sanctum</c> (; Clerics)
Bloomburrow featured a cycle of Villages that tapped for or for colored mana to cast a creature spell. Each had an activated ability that referenced the four creature types associated with that color.
* (; Bats, Birds, Mice, Rabbits)
* (; Birds, Frogs, Otters, Rats)
* (; Bats, Lizards, Rats, Squirrels)
* (; Lizards, Mice, Otters, Raccoons)
* (; Frogs, Rabbits, Raccoons, Squirrels)
==Typal taplands==
Lorwyn block introduced an array of lands that came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle; they match the colors in which each creature type appeared. Flamekin Village is not from Lorwyn block, but is from Lorwyn creatively and follows the templating.
*<c>Rustic Clachan</c> (; Kithkin)
*<c>Wanderwine Hub</c> (; Merfolk)
*<c>Secluded Glen</c> (; Faeries)
*<c>Auntie's Hovel</c> (; Goblins)
*<c>Gilt-Leaf Palace</c> (; Elves)
*<c>Ancient Amphitheater</c> (; Giants)
*<c>Murmuring Bosk</c> (; Treefolk) is a Forest and works like a pain land for the other two colors.
*<c>Primal Beyond</c> ( which can only pay for Elementals)
*<c>Flamekin Village</c> (; Elementals)
Dungeons & Dragons: Adventures in the Forgotten Realms introduced a variant where creature cards can be revealed from hand or can be controlled on the battlefield.
*<c>Temple of the Dragon Queen</c> (Mana of player's choice upon entering the battlefield; Dragons)
This variant was used again in The Brothers' War for a single land; it was not a part of a cycle.
*<c>Fortified Beachhead</c> (; Soldiers)
==Factories==
Notably, the two factories which support the elusive Assembly-Workers. 
*<c>Mishra's Factory</c> is the first manland.
*<c>Urza's Factory</c> is one of Urza's lands.
==Other typal lands==
Some other lands care about creature types but don't fall into a broader category. In general, they produce .
*<c>Animal Sanctuary</c> (Birds, Cats, Dogs, Goats, Oxen, Snakes)
*<c>Blinkmoth Nexus</c> (Blinkmoths) is also a manland
*<c>Elephant Graveyard</c> (Elephants)
*<c>Eye of Ugin</c> (Eldrazi) doesn't have a mana ability and is legendary
*<c>Griffin Canyon</c> (Griffins)
* (Dinosaurs) taps for equal to the number of dinosaurs you control and gives all dinosaur cards in your graveyard escape.
* (Commander) can tap for any color in a commander’s color identity, but allows you to scry 1 when you cast a creature that shares a type with your commander
*<c>Seraph Sanctuary</c> (Angels)
*<c>Swarmyard</c> (Insects, Rats, Spiders, and Squirrels)
*<c>Tomb of Urami</c> (; Ogres) is legendary
==References==