Marion Walle

Marion Walle was formerly a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on Assassin's Creed: Revelations. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille.
==Games credited==
*Assassin's Creed: Revelations (2011) - Ubisoft
==Specialties==
===Programs===
*ZBrush
*Autodesk 3DS Max
*Autodesk Maya
*Adobe After Effects
*Adobe Flash
*Adobe Illustrator
*Adobe Indesign
*Adobe Photoshop
*Adobe Premier
*Apple Final Cut
*PHP-Nuke
===Techniques===
*Character design
*Character modeling - Low poly
*Character modeling - High poly
*Texture mapping - diffuse, normal and specular
*Texture creation - hand painted textures.
==Gallery==
The following gallery contains Marion Walle's character development art for the multiplayer of Assassin's Creed: Revelations.
Shahkulu model and weapon set.jpg
Corsair texture modelling.jpg
ACR Multiplayer weapons design.jpg
Ottoman Jester character development model.jpg
ACR weapons design 2.jpg
ACR weapons design 1.jpg
==Trivia==
*Walle is bilingual, being fluent in both French and English.
==References==
*Marion Walle's official blog.
*Marion Walle's profile on Blogger.
*Show reel of Marion Walle's artwork.
*Marion Walle's profile on MobyGames.
Category:Development team
Category:Assassin's Creed: Revelations development team