Projectile weapon (DX)

In Deus Ex game mechanics, a "projectile weapon" is a weapon that generates a projectile (such as a rocket, crossbow dart, plasma bolt, fireball, or grenade) as a separate entity that must travel through the game environment to reach the target. Projectile weapons are distinguished from hitscan weapons, which register attacks instantly. 
==List of projectile weapons==
*All heavy skill weapons (GEP gun, Flamethrower, Plasma Rifle, LAW)
*All demolition skill grenades (LAM, EMP grenade, gas grenade, scramble grenade)
*Mini-Crossbow
*PS20
*Throwing knives
*The assault rifle, when loaded with the 20mm HE grenades
*Ranged attacks of greasels and grays
*Rocket attacks of robots and the MJ12 Commando
==Properties==
*The actual damage of projectile weapons is based on the properties of the projectile class, and is not based the weapon's own HitDamage attribute. 
**The weapon's HitDamage attribute is still displayed in the inventory interface as the weapon's listed damage even though it has no gameplay effect. In many cases, the weapon's HitDamage attribute is not the same as that of the projectile's damage. As a result, projectile weapons are often listed with incorrect damage values.
*Range mechanics differ between hitscan and projectile weapons. For details, please see the linked article.
*The range modification has no actual effect on projectile weapons, even though it can be installed on some projectile weapons. 
*Unlike hitscan weapons, the laser sight modification does not provide perfect accuracy to projectile weapons.
==See also==
*Hitscan weapon (DX)
Category:Deus Ex gameplay
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