The Progeny Problem

The Progeny Problem is a Vampiric Clan quest available in . The Agent is tasked with destroying a vampire they had inadvertently created after contracting vampirism.
==Background==
Having contracted vampirism and been recognized as a member of one of the Iliac Bay's nine vampiric clans, the Agent will be contacted to complete quests at the behest of their fellow bloodline members.
==Objectives==
#Await the delivery of a letter
#Journey to the town specified in the letter
##Speak with the contact
#Journey to and enter the dungeon mentioned by the contact
##Track down and slay the vampire spawned by the Agent
#Return to the contact before the time limit expires to complete the quest
==Walkthrough==
After obtaining the approval of one of the vampiric clans of the Iliac Bay, the Agent will receive a letter, delivered by "a pale young boy." The letter instructs the Agent to speak with another member of their bloodline, whom has knowledge of a former foe that has come 'back from the grave' and is now causing a problem for the clan. The Agent is therefore told to meet with the contact to discuss how to deal with their vampiric progeny.
===A Spoiled Meal===
The Agent must travel to the town specified in the letter, before finding the building in which the contact resides. Upon speaking to the contact the Agent will be informed that the Agent's "progeny" is not worthy of being retained by the bloodline. As the creator of the "mad, virgin vampire," it is the Agent's duty to slay their "child" and prevent any disruption to the clan's "civilized vampiric business."
The contact reveals the location of the dungeon that the vampire has been inhabiting, into which the Agent must delve. Once inside the Agent must track down their progeny, whom will announce their presence when first hit:
Once the vampire has been slain the Agent must return to the contact before the time limit expires to complete the quest successfully.
==Rewards==
The Agent will not receive any kind of reward for completing the quest successfully, although there will be a change to their reputation with other factions. Interestingly, there will be no change in reputation with the Agent's vampiric bloodline, regardless of success or failure.
The changes in reputation, based on success or failure, are shown below:
Success 	Success
Faction 	Reputation
Specified Vampiric Clan 	+0
Daedric Princes 	+1
The Night Mother 	+1
Dark Brotherhood 	+1
School of Julianos 	+1
Temple of Stendarr 	+1
Thieves Guild 	+1
The Dust Witches 	+1
The Daughters of Wroth 	+1
The Witches of the Marsh	+1
The Beldama Coven 	+1
The Tide Witches 	+1
Sheogorath 	-1
Ebonarm 	-1
Order of Arkay 	-1
Benevolence of Mara 	-1
Akatosh Chantry 	-1
House of Dibella 	-1
Mages Guild 	-1
King of Worms 	-1
The Underking 	-1
Daggerfall 	-1
Wayrest 	-1
Orsinium 	-1
Wrothgarian Mountains 	-1
Merchants 	-1
Region ruler 	-1
Failure 	Failure
Faction 	Reputation
Specified Vampiric Clan 	+0
Daedric Princes 	+1
The Night Mother 	+1
Dark Brotherhood 	+1
School of Julianos 	+1
Temple of Stendarr 	+1
Thieves Guild 	+1
The Dust Witches 	+1
The Daughters of Wroth 	+1
The Witches of the Marsh	+1
The Beldama Coven 	+1
The Tide Witches 	+1
Sheogorath 	-1
Ebonarm 	-1
Order of Arkay 	-1
Benevolence of Mara 	-1
Akatosh Chantry 	-1
House of Dibella 	-1
Mages Guild 	-1
King of Worms 	-1
The Underking 	-1
Daggerfall 	-1
Wayrest 	-1
Orsinium 	-1
Wrothgarian Mountains 	-1
Merchants 	-1
Region ruler 	-1
==Journal==
The Progeny Problem - p0b00l04	The Progeny Problem - p0b00l04
ID 	Journal Entry
0 	[Date]:
[Contact's name] of [Bloodline] sent me a letter, asking for my immediate presence in [town] at a place called [building].
*Quest accepted
1 	[Date]:
[Contact's name] has sent me to [dungeon] where I am to slay [Vampire's name], a vampire I created. I have [x] nights to do this duty and report back to [town].
==Trivia==
*This quest can in theory be given to the Agent regardless of whether they had completed The Blessing of Vampirism or not.
*Characters have a variety of remarks to make about the quest during its activation:
**Acceptance: "The grave of [Vampire's name] must have been robbed. It's all ... torn up." or "There's been a lot of activity around [dungeon] lately. At night."
==Appearances==
*