Sheirtalar

Sheirtalar, also known as the Shining City by the Sea, was the capital city of Lapaliiya in southwest Faerûn in the mid–14 century DR. The gateway for trade between the Shaar and western Faerûn, it was one of the most cosmopolitan cities in the Shining South.
==Geography==
thumb|right|250px|A map of Lapaliiya circa 1358 DR.
Sheirtalar was a coastal city located on the eastern end of the Shining Sea, at the head of Sheir Bay, which was on the northern side of the larger Talar Bay at the foot of the Sheir Peninsula. The land descended toward the coast with a slope so steep that those on approaching ships could view almost the entirety of the city.
==Government & Religion==
Sheirtalar was the capital of the Lapal League, the confederation of city-states that made up Lapaliiya, and was the biggest and most powerful of them. It was ruled by the Overking of Lapaliiya, who in turn ruled the other cities via complicated arrangements. 
The civic deity of Lapalgard was Waukeen.
==Trade==
The majority of trade goods from the Shaar bound for western Faerûn went through the port of Sheirtalar, bringing it much wealth and culture.
The Seven Suns Trading Coster had a regional base here, run by the merchant Dzunn of Sheirtalar, in the mid–14 century DR.
==Inhabitants==
The city was a metropolis with a population of 52,135 in 1373 DR.
==Description==
It was named the Shining City for all the gold and silver that gilded the domes of Sheirtalar's most important buildings in a display of excessive opulence. Greatest of these was the Domed Palace of the Overking, which stood proudly on a mass of granite in the city's upper district. A close second was the Gilt House of Gleaming Coins, the temple of Waukeen.
On the eastern side lay the Liongirt District, a seedy and crowded neighborhood. Once, this area was the site of Liongirt Tower, the home of the mage Onsilur Maerdrathom, and its walled gardens wherein lions were kept. Though the tower crumbled and the lions and gardens gone, the area remained known for concealed teleport links, portals, and for sudden and unpredictable spell effects.
The city of Sheirtalar hosted a small Shou Town (an enclave or embassy) by the mid-1370s DR.
There was a temple of Gargauth hidden below the streets of Sheirtalar.
After the Spellplague, by the late 15 century DR, Sheirtalar was a half-sunken city, its streets and buildings flooded by brackish, oily water, though it kept its overall shape and size. No longer maintained and beset by rough weather, its shining domes became cracked and dull. The Domed Palace of the Overking was dragged down into a deep and winding fissure, never reached by daylight. Upon the old throne lay a self-aware aboleth, outcast from its kind and never one of the Abolethic Sovereignty, which commanded the creatures of the dank palace. Above, terrifying monsters lurked under the water and within the waterlogged buildings, taking any chance to strike and preying even on one another. Nevertheless, the wild elves of the local Abn'dak Tribe came here to scavenge wood and stone and other useful items, retreating hurriedly before they disturbed the creatures. The lost treasure vaults remained untouched in the ruins.
==History==
Facing attacks from the yuan-ti, in the Year of Fragile Beginnings, −690 DR, the Lapal tribes on the Shining Sea coast united in the nation of Lapaliiya. They adopted the settlement of Sheirtalar as their capital.
Calishite trade ships docked at Sheirtalar for the first time in the Year of Silken Sabers, −569 DR, carrying exotic new luxury goods and opening trade with the southern shore of the Shining Sea. The Calishites had a civilizing influence on the northern Lapal tribes, triggering a golden age of prosperity, and tribal villages like Sheirtalar grew into cities.
Lapaliiya later became a possession of the Shoon Imperium. Onsilur Maerdrathom of Sheirtalar, the self-styled "Ruling Magister" (321–326 DR), successfully forced the imperial satraps of the Tashtan Coast to grant legal protections and positions to mages. While this might've limited their spell-duels and feuds, and the rulers wanted the peace and prosperity that result, few appreciated a mage's dictates, nor the hassles that would result from every mage having special status. So, at the demand of Qysar Shoon VII (who preferred the Cities of the Seabreeze to be divided by such disputes, not united against his rule), a number of satraps secretly many mages from Mulhorand and neighboring lands to slay Onsilur. Onsilur's reforms were significant yet brief, but as his fate was uncertain, it was some years before the satraps reversed them.
In the Year of Willing Sacrifice, 435 DR, revolts erupted in Lapaliiya, slaying puppet rulers and occupying soldiers. Sheirtalar was even free of Shoon rule for a brief period over 436/437 DR. However, Qysar Amahl Shoon VII dispatched Hakam yn Sarak el Sallah and seventeen ships of troops to crush the rebellion. In the Seven Burnings campaign of 438–440 DR, they arrived in Sheirtalar's port and Sallah massacred anyone who had a sword, and many who didn't, killed on sight before razing the city, before doing the same to five other cities, even after they surrendered. They retook the Lapaliiyan and Shaaran lands, and sent a shocking message to all would-be rebels, and the Bloody Qayadin remained in what was left of Sheirtalar to govern. However, the troops were forced to withdraw again and the empire fell a decade later. In the , when word of the collapse came and emboldened the citizens, a mob of vengeful widows attacked Sallah, their bare hands tearing him apart.
In fear of gnoll attacks, the city-states of Lapaliiya united in the Year of Peaceful Seas, 656 DR, forming the Lapal League, with Sheirtalar again its capital.
In the aftermath of the Rage of Wizards, the ruling houses of Sheirtalar and Lushpool formed a union in the Year of Glad Tidings, 1147 DR. Their leader, Haliim, became the first Overking of Lapaliiya.
In the Year of the Unstrung Harp, 1371 DR, the aged Overking Mhartuk of Lapaliiya died of heartstop and his son, Shaliim Wyrmslayer, succeeded him. However, when a black dragon was sighted swimming in Talar Bay in the , Shaliim stayed sheltered within the Domed Palace. Unable to represent the realm in person, Lapaliiya's trade suffered and concerns were circulated privately around the court.
In the Year of Blue Flame, 1385 DR, the Spellplague struck Toril and a cataclysm destroyed neighboring Halruaa. This smashed a gap through its North Wall, and Lapaliiya was flooded with toxic waters and rampant wild magic. Sheirtalar was flooded and devastated, with the Domed Palace dragged down into a deep fissure. Afterward, the climate changed drastically, turning the land to near desert in but two decades. The confederacy of Lapaliiya dissolved and its people died or were forced to flee, leaving the ruins of their cities behind them.
The desolated lands were later occupied by wild elves from Misty Vale and the region became known as Elfharrow by 1479 DR. The Abn'dak Tribe claimed several miles of Shining Sea coastland as their territory, including the ruins of Sheirtalar. Because of the fiercely xenophobic reputation of the wild elves, and tales of them haunted, nobody dared to loot the ruins of the once-wealthy city-states, but the elves had no interest in them either.
==Notable Inhabitants==
* Mhartuk, noted battle-made and Overking of Lapaliiya to 1371 DR
* Shaliim Wyrmslayer, adventurer and Overking of Lapaliiya from 1371 DR
* Nelorth "Firefists" Broamshoulder, Magister from 241–242 DR
* Onsilur Maerdrathom, Magister from 321–326 DR
* Morglord lltriune, Magister from 522–527 DR
==Appendix==
===References===
Category:Capitals
Category:Metropolises
Category:Ports
Category:Settlements
Category:Human locations
Category:Locations on Sheir Bay
Category:Locations on Talar Bay
Category:Locations on the River Talar
Category:Locations on the Shining Sea
Category:Locations on the Sheir Peninsula
Category:Locations in Lapaliiya
Category:Locations in Southwest Faerûn
Category:Locations in Faerûn
Category:Locations on Toril