Avionics/Battle

These modules provide powerful abilities that are used similarly to Warframe abilities. Unlike Tactical and Integrated avionics, however, they cannot be slotted freely into any of the available slots. Each Battle Avionic fits into a specific one of the three available spots and no others, and will not show up in as an option in the other two.
Activating any Battle Avionic consumes Flux Energy that can be produced in Railjack Payload & Resource Forge.
===Defensive Battle Slot===
Only equippable in the leftmost slot. All Defensive Battle Avionics consume 25 Flux Energy when activated.
<tabber>Blackout Pulse=
Deploys an electromagnetic pulse that deals damage to enemies and disables them temporarily. Manual detonation increases the blast radius. 
Drops from Gyre Taktis (0.1515%) and Elite Exo Taktis (0.156)%.
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Damage 	100 	125 	150 	175 	200 	225 	250 	300
Disable Range (m) 	100 	100 	100 	100 	100 	100 	100 	100
Explosion Range (m)	150 	180 	180 	180 	190 	200 	230 	250
Drain 	4 	5 	6 	7 	8 	 	 	
|-|Countermeasures=
Deploys flares that will distract enemy guided projectiles. 
Drops from Elite Kosma Cutter (0.1515%). Elite Gyre Cutter (0.129%) and Elite Exo Taktis (0.156%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Flares Produced	10 	12 	14 	18 	20 	24 	26 	32
Drain 	2 	3 	4 	5 	6 	 	 	
|-|Munitions Vortex=
Deploys a bubble that absorbs outgoing fire for X seconds. Detonates for all accumulated damage over X meters. 
Drops from Elite Gyre Taktis (0.1515%) and Elite Exo Taktis (0.156%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Duration (s)	5 	5 	8 	9 	10 	11 	13 	15
Range (m) 	50 	75 	85 	100 	120 	130 	140 	150
Drain 	2 	3 	4 	5 	6 	 	 	
</tabber>
===Offensive Battle Slot===
Only equippable in the middle slot. All Offensive Battle Avionics consume 50 Flux Energy when activated.
<tabber>Particle Ram=
Creates a cone-shaped plasma ram at the head of the Railjack that deals damage when it collides into enemies. The ram is roughly 4x as wide and 2x as long as the Railjack. The ram can be launched off the front of the Railjack as a projectile by using the ability key again while active at no extra flux energy cost, dealing damage to anything it contacts until it dissipates. The ram lasts until manually launched, even persisting through mission transitions (but not the Dry Dock). 
Drops from Cannon Battery (0.075%) Kosma Taktis (0.075%) and Elite Exo Cutter (0.1545%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Launch Duration (s)	2 	2.5 	3 	3.5 	4 	4.5 	5 	6
Damage 	100 	300 	500 	700 	900 	1100 	1300 	1500
Drain 	4 	5 	6 	7 	8 	 	 	
|-|Shatter Burst=
Launches a rocket that functions similar to Elytron's Thumper in that it creates an area of effect that continuously releases explosions that damage enemies, will detonate on impact with a surface or manually by pressing the ability button again. 
Drops from Elite Exo Flak (0.1545%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Duration (s) 	10 	10 	10 	12 	14 	16 	18 	20
Range (m) 	20 	25 	35 	40 	45 	50 	55 	60
Explosions / s	3.5 	4 	4.5 	5 	5.5 	6 	6.5 	7
Damage 	200 	300 	400 	300 	400 	300 	400 	500
Drain 	4 	5 	6 	7 	8 	 	 	
|-|Tether=
Emits a field that restricts the movement of enemy targets for a certain time and then detonates, dealing damage to all enemies in a decreased range. The orb can also be shot causing it to detonate early, caution is advised since either nose or wing turrets can cause this i.e. the pilot can fire the orb and the wing turret can detonate it (usually prematurely). 
Drops from Cannon Battery (0.075%), Kosma Taktis (0.075%), Gyre Flak (0.1515%) and Elite Exo Flak (0.1545%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Duration (s) 	8 	12 	13 	14 	15 	16 	18 	20
Field Range (m) 	75 	100 	110 	120 	140 	160 	180 	200
No. of Targets 	2 	3 	4 	5 	6 	7 	8 	10
Explosion Damage 	1000 	1200 	1400 	1600 	1800 	2000 	2500 	3000
Explosion Range (m)	50 	50 	65 	75 	85 	95 	100 	120
Drain 	4 	5 	6 	7 	8 	 	 	
</tabber>
===Super Battle Slot===
Only equippable in the rightmost slot. All Super Battle Avionics, with the exception of Fiery Phoenix, consume 100 Flux Energy when activated.
<tabber>Fiery Phoenix=
Leave a trail that deals continuous Incendiary damage to enemies touching it. Fiery Phoenix accumulates damage every second while active and will unleash it upon deactivation, damaging all enemies in range. The Railjack will also gain a speed boost and damage reduction while active. Unlike other battle avionics which consume a set amount, Fiery Phoenix consumes 50 Flux Energy on activation, then continues to drain 5 per second while active. 
Drops from Exo Outrider (0.1515%) and Elite Exo Cutter (0.1545%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Trail Damage / s 	100 	150 	175 	200 	225 	250 	275 	300
Speed Increase (%) 	3 	5 	7 	10 	12 	15 	18 	20
Damage Reduction (%) 	10 	15 	20 	22 	24 	26 	28 	30
Accumulated Damage / s	25 	40 	50 	60 	70 	80 	90 	100
Explosion Radius (m) 	100 	125 	150 	175 	200 	225 	250 	275
Drain 	6 	7 	8 	9 	10 	 	 	
|-|Seeker Volley=
Releases a volley of homing missiles. These missiles can make short work of fighters and Ramsleds outside of the Veil Proxima, but deal negligible damage to Crewships regardless of their level. 
Drops from Kosma Cutter (0.1515%) and Elite Exo Cutter (0.1545%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Missiles	16 	20 	24 	30 	34 	38 	44 	50
Drain 	6 	7 	8 	9 	10 	 	 	
|-|Void Hole=
Creates a large black hole that sucks in enemies and deals continuous Frost damage every second to all enemies inside. 
Drops from Exo Outrider (0.1515%) and Elite Exo Flak (0.1545%).
 	Unranked	Rank 1	Rank 2	Rank 3	Rank 4	Rank 5	Rank 6	Rank 7
Duration (s)	8 	10 	13 	15 	17 	20 	23 	25
Range (m) 	75 	90 	100 	110 	120 	130 	140 	150
Damage / s 	200 	210 	220 	230 	240 	260 	280 	300
Drain 	6 	7 	8 	9 	10 	 	 	
</tabber>