Villager (Smash Plus)

Villager is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Animal Crossing franchse, Villager is listed as Fighter #67 in Smash's modified numbering system and is classified as a Lightweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus mode or by scoring at least 10 KOs in a single match on the Smashville or Town & City stages.
Villager serves as a versatile character, either laying back and camping against opponents susceptible to such tactics, or able to somewhat press the advantage against zoning characters by turning their own projectiles against them. In short, Villager is designed to cater to different playstyles, depending on what your comfort level is (much like his game is). However, Villager does have noticeable drawbacks. The greatest of these is his poor ground mobility. Villager has one of the slower dashing speeds in the game, making it somewhat difficult for him to create space when necessary. His grab, despite its lengthier range, has endlag if it misses, making it easy to punish. Plus his most powerful KO moves are mostly situational. Adapting to the environment and using Villager's versatility is frankly the best way to ensure success with the Villager. Villager has two normal jumps and can wall jump.
==Moveset==
===Basic Attacks===
*Neutral Jab- Villager performs a rapid jab of several alternating punches with boxing gloves, ending with a strong straight jab to knock foes away.
*Side Tilt- Villager swings an umbrella out horizontally with a disjointed hitbox.
*Up Tilt- Villager waves a stick above his head in a circle three times. The move can hit twice, with the second hit doing slightly more damage.
*Down Tilt- Villager pulls a weed out of the ground, knocking foes upward in the process.
*Dash Attack- Villager trips over his own two feet and stumbles forward, dropping a flower pot the falls forward a short distance ahead of him. The falling Villager does more damage than the pot.
*Grab & Pummel- Villager grabs by trapping opponents in a butterfly net swung over their head, which has long range but high endlag if it misses. He pummels by yanking the net backward to hit the trapped opponent.
*Forward Throw- Villager swings the net overhead and tosses the trapped opponent forward.
*Back Throw- Villager flings the net over his shoulder, dumping the trapped opponent out behind himself.
*Up Throw- Villager flips the net over and tosses the opponent straight up into the air.
*Down Throw- Villager scoops up the opponent with the net and then slams them down to the ground, popping them back up for further attacks.
*Neutral Air- Villager performs a midair cartwheel than has a lingering hitbox, but does far more damage in the beginning of the move.
*Forward Air- Villager fires a single pellet projectile from his slingshot forward at an arc.
*Back Air- Similar to his forward air, only with Villager firing a single pellet behind himself. Does slightly more damage than his forward air.
*Up Air- Villager swings one turnip above himself quickly. It comes out quicker than his up air in Smash Ultimate and does slightly more damage, but lacks the random boost from three turnips.
*Down Air- Villager swings two turnips below himself. This can spike opponents if they are hit right as the turnips come out.
===Smash Attacks===
*Side Smash- Villager leans forward and drops a bowling ball straight in front of himself. The smash attack has very little range and high startup and endlag, but it is the strongest of Villager's Smash attacks and the ball can be used for up close edgeguarding to low recoveries.
*Up Smash- Villager detonates a Fountain Firework in front of himself, causing a small cascade of explosions above his head. The move hits multiple times, but it can sometimes fail, pushing enemies out of the move before it completes, making it unreliable as a KO move.
*Down Smash- Villager pulls out a shovel and digs a hole in front of himself and then behind himself. If this hits a grounded opponent, it has a chance of burying them in the ground, leaving them wide open for further attack. However it does very little damage or knockback to aerial opponents, limiting its utility somewhat.
===Special Moves===
*Neutral Special: Pocket- Villager causes a small warp of energy directly in front of himself. If this is used in response to a projectile, then Villager will "pocket" that projectile away for later use. If you already have a projectile pocketed, then pressing the special button will unleash that projectile with a 1.9x multiplier on its damage and knockback. It does have high endlag if it misses though.
*Side Special: Lloid Rocket- Villager summons a Gyroid Lloid rocket and fires it sideways as a slow moving projectile. Holding the special button before launch will cause the Villager to ride the rocket for the duration of its flight, or until the player chooses to jump off, entering freefall. The rocket does slightly more damage when it explodes if Villager is riding it. It does even more damage if an outside force destroys it before it hits another player or reaches the end of its range.
*Up Special: Balloon Trip- Villager puts on a hat with two balloons on it, like the game Balloon Fighter. He can then "fly" through the air for a brief time, flapping his arms to gain height and with full horizontal control. After a few seconds, the balloons automatically pop and Villager enters freefall. However, opponents can destroy the two balloons early, sending Villager into freefall automatically, though this is difficult.
*Down Special: Timber- A three part move. First, Villager plants a sapling on the ground. In the second part, he waters the sapling, causing a tree to grow. Both of these parts must be done on the ground, as they cannot be used in the air. The growing tree does massive knockback if it hits a player while growing. Once the tree is out, the Villager will then swing an ax with the down special command (which can also be used in the air). Once used on the tree twice, it will chop it down, dealing massive damage to any player hit by it. However, the complicated nature of the move makes it hard to set up reliably.
*Final Smash: Dream Home- Villager summons Tom Nook and his construction crew to build a house right next to him. Any opponent who is close to the Villager when the Final Smash is activated will be sucked in, dealt damage during the construction, and then sent flying when the house is destroyed by an explosion. Players not in the house but close to it at the end of the FS will take damage from the explosion.
===Miscellaneous===
*Entry Animation- Villager emerges from his house, cheering himself on before his house disappears in a puff of smoke.
*Idle Animation 1- Villager puts their hand on their face while tapping their foot, as if deep in thought.
*Idle Animation 2- Villager scratches the side of his head.
*Side Taunt- Villager does a quick little shuffle dance in place.
*Up Taunt- Villager faces the camera and cheers twice, balancing on his tiptoes each time.
*Down Taunt- Villager bends down and pokes at the ground with a stick.
*Victory Animation 1- Villager stands in the middle of a town square, surrounded by several Animal Crossing villagers who clap for him as Villager cheers in victory.
*Victory Animation 2- Villager digs up a fossil and shows it off in victory.
*Victory Animation 3- Villager spins around in a dancing pose and then finishes with a jump and fist pump.
==How to Unlock==
Villager can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Score at least 10 KO's in a single match on either the Smashville or Town & City stages.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters