Vesuvio Monteverdi (FrancisJohn)

===Basic Information===
 Race: Human
 Class: Fighter (Weapon Master)
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Chaotic Good
 Languages: Common
 Deity: Cortessa
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Half Open
===Abilities===
STR: 18 +4 (10 pts)(+2 Human)
DEX: 16 +3 (10 pts)
CON: 10 +0 ( 0 pts)
INT: 12 +1 ( 2 pts)
WIS: 7 +0 (-4 pts)
CHA: 12 +1 ( 2 pts)
===Combat Statistics===
(Roll-2) HP: 10 = [1d10] (Fighter)
 AC: 19 = [10 + DEX (3) + Armor (4) + Shield (1) + Dodge (1)]
 AC Touch: 14 = [10 + DEX (3) + Dodge (1)]
 AC Flatfooted: 15 = [10 + Armor (4) + Shield (1)]
 INIT: +0 = [DEX (3)]
 BAB: +1 = [Fighter 1 (1)]
 CMB: +15 = [BAB (1) + STR (4)]
 CMD: 18 = [10 + BAB (1) + STR (4) + DEX (3)]
 Fortitude: +2 = [Fighter 1 (2) + CON (0) + Misc (0)]
 Reflex: +3 = [Fighter 1 (0) + DEX (3) + Misc (0)]
 Will: -2 = [Fighter 1 (0) + WIS (-2) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
 Rapier: Attack: +6 = [BAB (1) + STR (4) + Focus (1)]
 Damage: 1d6+4, Crit: 19-20/x2
===Racial Features===
Ability Adjustments: +2 (STR)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter
 Bonus Feat: Extra feat at level 1
 Skilled: Extra skill point every level
===Class Features===
Armor/Weapons: All simple and martial weapons and with all armor and shields.
 Bonus Feat: Extra combat feat
===Feats===
Weapon Focus (Bonus Human): +1 Rapier
 Dodge (Level 1): +1 Dodge Bonus to AC
 Mobility (Fighter 1): +4 AC against AOO movement
===Traits===
Fast-Talker (Social): +1 Bluff, CS
Bitter Nobleman (Campaign): +1 Bluff, CS
===Skills===
Skill Points: 4 = [Base (2) + INT (1)/Level + FC (1)/Level] (Fighter)
Skills Total Rank CS Ability ACP Misc
Acrobatics 1 1 3 -3 +0
Appraise 1 0 1 +0
Bluff 7 1 3 1 +2 trait
Climb 5 1 3 4 -3 +0
Craft ( ) 1 0 0 1 +0
Diplomacy 1 0 1 +0
Disable Device 0 3 -3 +0
Disguise 3 0 3 +0
Escape Artist 0 0 3 -3 +0
Fly 0 0 3 -3 +0
Handle Animal 0 0 -2 +0
Heal 0 0 -2 +0
Intimidate 1 0 0 1 +0
Knowledge (Arcana) 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 1 +0
Knowledge (History) 0 1 +0
Knowledge (Local) 0 1 +0
Knowledge (Nature) 0 1 +0
Knowledge (Nobility) 0 1 +0
Knowledge (Planes) 0 1 +0
Knowledge (Religion) 0 1 +0
Linguistics 0 1 +0
Perception -2 0 -2 +0
Perform ( ) 1 0 1 +0
Profession ( ) 0 0 -2 +0
Ride 0 0 0 3 -3 +0
Sense Motive -2 0 -2 +0
Sleight of Hand 0 3 -3 +0
Spellcraft 0 1 +0
Stealth 0 0 3 -3 +0
Survival -2 0 0 -2 +0
Swim 5 1 3 4 -3 +0
Use Magic Device 0 1 +0
* = untrained class skill
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Chain Shirt 100 gp 25 lb
Buckler 5 gp 5 lb
Rapier 20 gp 2 lb
Backpack 2 gp 2 lb
 Bedroll 0.1 gp 5 lb
 Blanket 0.5 gp 3 lb
 Flask 0.1 gp 2 lb
 Flint and Steel 1 gp 0
 Mug 0.1 gp 1 lb
 Rations (10) 5 gp 10 lb
 Rope, Silk 10 gp 5 lb 
 Sunrod (2) 4 gp 2 lb
 Waterskin (4 days) 2 gp 8 lb
 ======== ======
 Totals: 149.80 gp 70 lb
 
 Light Medium Heavy 
 Max Weight: 0-100 101-200 201-300
 
 Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 2 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -149.8 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 0.2 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 23
 Height: 6'3"
 Weight: 195
Hair Color: Brown
 Eye Color: Brown
Skin Color: White
Appearance: One strapping young lad.
 Demeanor: Haughty and arrogant.
===Background===
 Kicked out of his house for mooching off of his extremely well-to-do parents. He never like the noble interests of his father, or the academic pursuits of his mother. He happily left home to make his own legacy in the world.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1