Development of Haze/Milestone Schedule 2

Editor's Note: The original milestone schedule, with a release date of 19 March 2007, is not available. However, we know the dates and advances for its first eight milestones, before the schedule was updated.
*Milestone 1 - 1 Sept. 2005 - €1.800.000
*Milestone 2 - 1 Oct. 2005 - €700.000
*Milestone 3 - 8 Dec. 2005 - €350.000
*Milestone 4 - 9 Jan. 2006 - €350.000
*Milestone 5 - 8 Feb. 2005 - €350.000
*Milestone 6 - 8 Mar. 2005 - €350.000
*Milestone 7 - 10 Apr. 2005 - €900.000
*Milestone 8 - 2 May 2005 - €500.000
The following milestones are from the Milestone Schedule dated 8 August 2006.
All Milestones to be delivered after Final Specifications may be revised upon review of the Final Specifications by UBISOFT.
== Milestone 9 - 8 June 2006 - Pre-Alpha 1 ==
Deliverable Type: Production
Description: As a reminder: Milestone conditionally approved. The Milestone was partially paid: 150.000€. The payment of the other 150.000€ is conditioned by the validation of M13.Trooper FPP in October.
* Al Using weapons in Passenger Seats Functional Level setups
* Completed Art Assets - Levels, Weapons, Characters
* Performance Enhancements
* Streaming Enhancements
Advance Against Royalties: €300.000
== Milestone 10 - 10 July 2006 - Pre-Alpha 2.FP5 ==
Deliverable Type: Production
Description: As a reminder: Milestone already validated and paid.
* Al Improvements
* Functional Level setups (inc Multiplayer Gameplay)
* Completed Art Assets - Levels, Weapons, Characters
* Performance and Streaming Enhancements 
* The milestone was paid in full.
Advance Against Royalties: €300.000
== Milestone 11 - 7 August 2006 - FP6 ==
Deliverable Type: Production
Description: As a reminder: Milestone already rejected. 
* WIP Trooper demo
* Al Improvements
* Completed Art Assets - Levels, Weapons, Characters
* Performance and Streaming Enhancements 
* The payment of the milestone (300.000€) is conditioned by the approval of the DAM features of the M12.FP7 milestone defined in the road map.
Advance Against Royalties: €300.000
== Milestone 12 - 11 September 2006 - FP7 ==
Deliverable Type: Production
Description: Windows/PS3/XBox360 versions to be delivered in similar state to Ubisoft for this and all future Milestones. Possible differences between versions shall only be due to hardware limitations and porting time. The porting will be finished by Alpha. (Detailed description of milestones content is defined in the roadmap)
* Trooper Demo WIP
* Content of the Rebel Demo finalized
Advance Against Royalties: €300.000
== Milestone 13 - 9 October 2006 - Trooper FPP ==
Deliverable Type: Production
Description: 
* Trooper FPP final version with thedeliverables,
* Rebel demo WIP
* Multiplayer Demo content design finalized
Deliverable Type: PR DROP #1
Description: Screenshots x30 min per format, artwork, video footage
Advance Against Royalties: €560.000
== Milestone 14 - 6 November 2006 - Rebel FPP ==
Deliverable Type: Production
Description: 
* Rebel FPP final version with the deliverables
* Multiplayer Demo WIP
Advance Against Royalties: €400.000
== Milestone 15 - 8 December 2006 - Multiplayer FPP ==
Deliverable Type: Production
Description: 
* Trooper FPP feedback integration
* Multi Player FPP final version with the needed deliverables,
* PAA Stage 2 needed assets (PS3)
Advance Against Royalties: €400.000
== Milestone 16 - 8 January 2007 - Pre-Alpha 3 ==
Deliverable Type: Production
Description: 
* Rebel FPP feedback integration
* Game fully playable (with place holders) Manual requirements definition
* First Localization kit to be delivered (some partial localization kit may have been delivered before if assets are available)
Advance Against Royalties: €400.000
== Milestone 17 - 5 February 2007 - Pre-Alpha 4 ==
Deliverable Type: Production
Description: 
* Multiplayer FPP feedback integration, Manual: First draft of manual text for one platform
* Ubisoft to deliver all necessary materials and information to FREE RADICAL regarding the copy-protection scheme for the PC version. Concept Approval Stage 2 (PAA PS3) feedback integrated
* Ubisoft : Return of the Localization Kit
Deliverable Type: PR DROP #2
Description: Materials: Screenshots x30 minimum per format, artwork, video footage
Advance Against Royalties: €400.000
== Milestone 18 - 13 March 2007 - Alpha ==
Deliverable Type: Production
Description: 
* Definition: A fully set up version, the entire Game structure, including all the functions of the Game, working menus, majority of the sound track (music, voices and sound effects) and the “ Game play ”. The Game may be used in its entirety, from start to finish. The Game is sufficiently debugged so that UBISOFT may evaluate the implementation, Alpha Version will be subject to modifications and adjustments. The Game shall be implemented accordingly to the Final specifications. The Alpha Version shall be playable on the Platform(s).
* Content of the E3 demo finalized (TBC)
Deliverable Type: PR DROP #3
Description: Materials: Screenshots x30 minimum, artwork, video footage
Advance Against Royalties: €400.000
== Milestone 19 - 16 April 2007 - Beta ==
Deliverable Type: Production
Description: 
* Updated Localization kit to be delivered Manual: Final Draft of paper manual for all Platforms and associated materials. 20pgs MAX (per language), word limit as per Ubisoft requirements (to be defined by M17.Pre­Alpha4 Milestone)
* WIP E3 demo ("depending on the show's actual taking place")
Deliverable Type: PC BETA TEST
Description: 
* BETA Materials 
* Build, screenshots
Deliverable Type: PREVIEW
Description: 
* Preview build for press and preview event at FREE RADICAL
* Console preview code
Deliverable Type: PR DROP #4
Description: Materials: Screenshots x30 minimum per format, artwork, video footage
Advance Against Royalties: €800.000
== Milestone 20 - 2 May 2007 - E3 ==
Deliverable Type: Production
Description: 
* Balanced Build
* Builds for Pre-submission
* Content of review version agreed
* Final Localization kit to be delivered (changes to be restricted as much as possible). Ubisoft to deliver all final translated text and voice to FREE RADICAL by 17 May 07.
Deliverable Type: Marketing ("depending on the show's actual taking place")
Description: 
* E3 final version delivery ("depending on the show's actual taking place")
* Software for the show (expect last minute revs in May)
* Movie of E3 demonstration (prior to E3 this time)+ comments on Beta tape. Voices as separate files (for localization), for Internet use
Advance Against Royalties: €400.000
== Milestone 21 - 4 June 2007 - Candidate Master Submission 1 ==
Deliverable Type: Production
Description: Builds for 1st submission to console manufacturers
Deliverable Type: REVIEW & PC Demo
Description: 
* Review version for press : Exclusive review at FREE RADICAL + deployable code for key press
* PC Demo: PC demo suitable for cover mount (hold Internet release by 4 weeks)
Deliverable Type: PR DROP #5
Description: Materials: Screenshots x30 minimum per format, artwork, video footage
Advance Against Royalties: €400.000
== Milestone 22 - 9 July 2007 - Candidate Master Submission 2 ==
Deliverable Type: Production
Description: Builds for 2nd submission to console manufacturers. Alternative plan (in case fails at 1st Party).
Deliverable Type: Demos
Description: Demo PS3, X360, PC:
* Demo suitable for cover mount (Single and Multiplayer)
* Standalone demo
Deliverable Type: PR DROP #6
Description: Materials: Screenshots x50 minimum per format, artwork, video footage
Advance Against Royalties: €400.000
== Milestone 23 - 6 August 2007 - Gold Master and Leipzig ==
Deliverable Type: Production
Description: Delivery of gold master
Deliverable Type: PR DROP #7
Description: Materials: Screenshots x50 minimum per format, artwork, video footage
Deliverable Type: Marketing
Description: Final Demo : Public playable demo for Leipzig Game Convention
Advance Against Royalties: €800.000
== Milestone 24 - 30 August 2007 - Release ==
Description: Release