Report 572

Report #572
Skillset: Paradigmatics Skill: Badluck
 Org: Illuminati Status: Completed Mar 2011
Furies' Decision:
Solution 2
Problem: Badluck was given too harsh a nerf in the December reports, after the
proc rate was halved AND a significant immunity period was added to the skill.
After careful consideration, I feel that these changes need to be partially
reversed. One of these changes, or the other (as initially suggested by Estarra)
would have been sufficent.
[A: 0 R: 0] Solution #1: Increase the proc rate on Badluck back to the
 previous level without changing the immunity period.
[A: 0 R: 0] Solution #2: Significantly decrease the immunity period without
 changing the proc rate.
[A: 0 R: 0] Solution #3: Scale the proc rate upwards and/or the immunity
 period downwards as temp. insanity levels increase.
Player Comments:
---[Iytha on 3/9 @ 10:46 writes]:
Be sure to take report 567 into consideration when looking at this one, as
they're intended to go together as part of the same plan.
---[Veyrzhul on 3/10 @ 07:05 writes]:
No problem changing or removing the immunity period, but the proc rate should
not be returned to its previous level. Especially not with the addition of
homunculi.
---[Raeri on 3/12 @ 03:53 writes]:
Solution 2.
---[Nydekion on 3/17 @ 00:14 writes]:
Solution 2 is fine as long as it is long enough to prevent multiple-hit attacks
(such as psionic attacks, monks, one-hander knights, etc) from firing badluck
more than one per combo.
---[Nydekion on 3/17 @ 00:15 writes]:
Or any other action that doesn't necessarily use base balance, for that matter.
---[Iytha on 3/18 @ 08:11 writes]:
A immunity period of 1s would be plenty of time to get in even the longest
multi-action attacks, without otherwise being different from removing the
immunity period.