Two-Step Goodbye (GRA)

Two-Step Goodbye is a unique weapon .
==Characteristics==
Compared to the standard ballistic fist, Two-Step Goodbye deals slightly less damage per strike, the second-highest of all unarmed weapons, at the same, fastest attack speed. It deals significantly less critical hit damage as a trade-off for its unique effect where, if a target is killed by a critical hit, following a two-second delay, the body will explode like that of a frag mine, dealing bonus splash damage to other targets in a close radius. However, this splash damage also extends to friendly non-player characters as well, likely turning them hostile, if the user is not careful. It also has a similar AP cost, weight, and durability to the standard variant but has a significantly higher caps value. It also requires 100 Melee Weapons and 9 Strength to use effectively. It is considered an improved holdout weapon.
Visually, the weapon lacks the standard variant's wrist-mounted double-barreled shotgun, instead having a single barrel mounted on the forearm. Sections of it are colored yellow, as opposed to the standard variant's monotone color scheme with an explosives warning symbol printed on the side.
===V.A.T.S. Special Attacks===
===Durability===
Two-Step Goodbye can successfully strike about 395 times from full condition before breaking.
==Variants==
* Ballistic fist - the standard variant found throughout the Mojave Wasteland.
===Comparison===
==Locations==
The weapon is located at the Gun Runners kiosk near Freeside's east gate, sold by Vendortron.
==Notes==
* Enemies hit by with this weapon fly a few feet back before exploding. 
* Both the main attack and the secondary explosion can achieve stealth kills.
* There is a beeping noise, similar to that of frag mines, that warns the player about the secondary explosion before detonation.
* Even though this weapon will deal a deadly explosion after a critical hit, none of the Explosives-based perks have any effect on it. This includes Demolition Expert, Splash Damage, and Hit the Deck.
* Due to the weapon's secondary explosion, it can sometimes cause unintended collateral damage in proximity to friendly non-player characters. For example, if the player is attacking a Freeside thug while a member of the Kings is attacking as well, the secondary explosion may kill the Kings gang member, causing a loss of reputation in Freeside.
* This weapon uses the intended Pip-Boy 3000 icon, instead of the power fist icon previously used for the ballistic fist.
* Despite its low critical damage, it has a x4 critical multiplier. A maxed critical chance character will have up to 117% chance to critically hit, the highest for any Unarmed weapon, thus they will continue to get critical hits and trigger the detonation every time an enemy is killed.
* If an enemy is killed by a critical hit in V.A.T.S., the player may not be able to escape the blast (there is a delay between killing the enemy and resuming control) which may cause minor health loss, crippled limbs (especially legs) or in some cases, death.
* The weapon features in the achievement/trophy image for Curios and Relics.
==Behind the scenes==
Joshua Sawyer stated that the developers intended for several unarmed weapons to be capable of using and consuming ammunition as a way to distinguish their use against other weapons, but problems with implementing such a system ultimately resulted in the idea being scrapped and weapons like the ballistic fist and Two-Step Goodbye simply having an independent, invisible, infinite ammo supply."Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"J.E. Sawyer: I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."
==Gallery==
Twostepgoodbye.jpg|Two-Step Goodbye in use
Curios and Relics.png|Two-Step Goodbye in the achievement/trophy image for Curios and Relics
==References==
Category:Gun Runners' Arsenal weapons
Category:Fallout: New Vegas Unarmed skill weapons
Category:Fallout: New Vegas improved holdout weapons
Category:Fallout: New Vegas unique weapons
de:Zwei-Phasen-Auf-Wiedersehen (ADW)
es:Two-step dice adiós (GRA)
ru:Бурное прощание (GRA)
uk:Бурхливе прощання (GRA)
zh:兩步倒 (GRA)