Level 197

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Closing Hypermarket: Current Revision
"Closing Supermarket": Older Revision
==Description==
Level 197 is a vast indoor space resembling a mix between a supermarket and a hypermarket undergoing two possible outcomes of either running out of power or in the process of closing (most likely both), giving the level the common alias "Closing Hypermarket". It is filled with a diverse amount of sections that one can find in a supermarket, as both hypermarkets and supermarkets tend to sell a wide variety of products ranging from edible food products to household appliances, and sometimes even furniture. The amount of object diversity in the closing hypermarket can be very utile to all the wanderers of the Backrooms, as the level can (evidently) provide a plethora of utilities, necessary life needs, and entertainment. Many aisles of freezers, shelves, boxes, displays, and any storage medium found in a store used to contain a product for the intent of selling it can be found here, and are all filled completely with products.
One small difference in these products however is that they resemble products found in the Frontrooms, but only as semblances with discrepancies present in either the color palette used, the logo, the name, or generally anything that distinguishes the branding of a product. These knock-off products however have the same qualities as their Frontrooms products, and there should be no concern regarding these products. Additionally, there is plenty of "knock-off variety" in the closing hypermarket. Two products found in the level that resemble the same brand can have their own differences, adding variety and an aspect of unnecessary and unexplainable sense of randomness. The sole disadvantage that can be seen in the abundancy of sold products of the closing market is that the level is completely devoid of any objects that can be found in other levels of the Backrooms, however there are real-world products labelled as "Almond Water", but lack the same magical properties found in the Almond Water found in the Backrooms.. Only one deviation has been found from this lack of Backrooms-related objects and that is the presence of books resembling the various revisions Wanderer's Cookbook, a guide to creating recipes off of the resources you can find, make, and/or obtain in the harsh levels of the Backrooms.
An illuminated area found within the closing hypermarket.
Electricity flows throughout the level but in an inconsistent manner. Many devices are operational but some aren't. Typically, the anti-theft devices found in stores are also found here but they appear to be the most powered devices found in this level. It is impossible to 'purchase' a product in this level, and carrying an unpurchased product with a security tag on it will guarantee the temporary trigger of an alarm system which may lure entities to you. The light fixtures vary in this level and are generally consistently seen as inert and unpowered, but every few light fixtures are powered, illuminating parts of the level.
It is not known if the closing hypermarket is similar to that of those levels that has had a past of being a functional and thriving level with all machinery in proper condition and functioning. However, the past of this level has never been documented, and it merely a theory albeit a very plausible one worthy of being put up into the documentation. Certain ancient documents do reinforce this theory, describing how the level was much brighter and that more 'advanced products' such as literal appliances were present throughout the level. Perhaps the level isn't infinite after all and there is a heart to it, and it has died resulting in what the supermarket is known as now, a ghost town with the "natural entities" of the Backrooms taking over.
===Food Stasis Anomaly===
All food-products that can and will decompose whenever possible appear to be in a form of stasis where they still react to the dissolving acids found in the stomachs of wanderers, but are never affected by anything classified as vermin or decomposer organisms that ruin the quality of food found on the freezers and shelves of the closing hypermarket. All food products found in the level are affected by this anomaly and apply everywhere in the anomaly until it is taken out of the level where the natural processes of decomposition will irreversibly (returning it back to the level will not stop it) resume. This is what allows the level to contain an "infinite" amount of food as no food can naturally lose its desired quality.
==Entities==
The amount of entities that can be found in the closing hypermarket is close to zero, but a specific type of entity can still make its way into the closing hypermarket of Level 197. The entities found are generally luminescent, and the frequency of finding entities that don't produce light are very slim and approach the point of being very improbable. The main luminescent entities that find their way here are Smilers, Lighters. However for a majority of the time, the wanderers who lurk in this level appreciating the amount of resources it gives will never stumble upon these entities. It is not impossible and but it can happen.
==Outposts & Colonies==
While it may initially seem a very feasible, advantageous, and wise thing to establish any form of settlement in Level 197, no settlement has ever been documented in the closing hypermarket throughout the time of its discovery and existence to the general population of wanderers fortunate enough to have survived making their way into Level 0 and escaping the mono-yellow madness.
The reasons as to why there are no known settlements is unknown, but most likely as a result of how large the level is, most likely infinite in size. Maybe the settlements can also produce noise, which attracts hordes of the elusive entities found in this level. Perhaps it is best that the closing hypermarket itself as a whole can be seen as one giant settlement as it provides so many resources advantageous to wanderers, especially for the fact it even provides physical copies to the Wanderer's Cookbook and with the combined fact that there are products that are like those found in the Frontrooms that can add a lot of diversity to the diets of Wanderers.
Maybe the entities of Level 197 is its remaining security to prevent shoplifting..
A section of the closing hypermarket that offers other products such as clothes.
==Entrances & Exits==
At the time of documentation, Level 197 is not useful in ascending the positive integer clusters, and many of the exits will typically send you further down, generally close in proximity to Level 0.
===Entrances===
Not many one-way entrances have been found, and are generally seen as "Universal" entrances, essentially points where one can enter & exit the level from.
* Many people describe that aquatic levels revolving around the concept of pools and endless tiles such as Level 37 and its sublevels apparently has lots of entrances leading to Level 197, but that has not been confirmed.
* Buying a cash register in Level 849 opens a door that leads here.
===Exits===
At the time of documentation, Level 197 is not useful for ascending the positive integer clusters and will instead send you down. The following entrances & exits are:
* Finding a warehouse roller shutter in Level 20 will lead you to Level 197, and vice versa.
* An area in Level 197 filled with active fluorescent lights with aisles containing toys may seamlessly transport you to Level 168, which can be noticeable when the surrounding lights are on.
* Doors with windows will either lead to other areas of Level 197.
* Doors without windows will lead to Level 4.
* Doors labelled "Customer Service" will lead to Level 0.
* Dimly lit areas rarely send wanderers to Level 570.
* Some storefront doors can be opened (either manually or automatically) and will either lead to the following:
** You can enter Level 197 through Level 1 and vice versa. The door has a chance of being a one-way entrance/exit like the others and will vanish upon use.
** Level 9, you are unable to return back to Level 197 after exiting to Level 9.
** Level 22, you are also unable to return back to Level 197 after exiting to this level, the door you came from will 'power down' or lock itself depending on whether or not it is manual or automatic. If it is taken out of sight, it will vanish.
===Universal===
* Finding a warehouse roller shutter in Level 20 will lead you to Level 197, and vice versa can occur.
* Some storefront doors can be opened (either manually or automatically) and will either lead to the following:
** You can enter Level 197 through Level 1 and vice versa. The door has a low and inconsistent chance of being a one-way entrance/exit like the others and will vanish upon use.
** You can also find your way into Level 22, but you have a high chance of being unable to return back to Level 197 after exiting to this level, the door you came from will have a random probability of powering itself down or locking itself depending on whether or not it is manual or automatic. If it is taken out of your sight, it will vanish.
** There is a rumored universal entrance to Level 197 through Level 11, but no proof of it exists yet.
Level 197 is the 198th level of the Backrooms.
==Description==
Level 197 is a supermarket with its lights off, and with few functional machinery, presumably from what could be a power outage in the night. Only a few of the fluorescent lights found on the level are functional. As expected among all the levels in the Backrooms, the level is of immeasurable scale, most likely infinite in size. Level 197 has resembles most North-American stores that sell household products and groceries and even has branding similar to the ones known in The Frontrooms, albeit with slight alterations such as the logo and/or name. The level is relatively silent with only the quiet humming of electronics and whirring of air conditioning. 
In the level there may be anti-theft devices that do exactly what they’re meant for. Passing through these devices will trigger alarms that last 5 seconds and may attract entities. However, there is a chance that the alarm system will not trigger, which concludes that power flow to parts of the level is relatively inconsistent.
===Products of Level 197===
Throughout the aisles of shelves, freezers, various storage mediums used to contain products contain items that resemble Frontrooms products however they also have an alteration about them such as their appearance, color, name, logos and generally any identifiable part of the item. Due to food-items being present in this level, it may be a viable way to regain nutrients that are not typically obtainable throughout the Backrooms, and with it being essentially everywhere throughout this level, hunger should no longer be a concern. 
====Preservation of Food ====
All products that undergoes decomposition in any shape or form does not undergo the aforementioned process at all in this level until it is taken out of the level where it will irreversibly resume the process, though the natural decomposition process can be brought to a halt as long as it is preserved by regular means, meaning you can utilize Level 197’s freezers.
==Entities==
Not many entities are found in this level however the most common entities distributed in this level are luminous, or have something to do with light such as Smilers and Lighters. Entities can be seen finding their way into this level the same way wanderers do.
Staying in the dark can typically protect you from entity related threats, but always respect their documentation and always be careful should a new entity be found in this level.
==Entrances & Exits== 
At the time of documentation, Level 197 is not useful for ascending the positive integer clusters and will instead send you down. The following entrances & exits are:
*Finding a warehouse roller shutter in Level 20 will lead you to Level 197, and vice versa.
*An area in Level 197 filled with active fluorescent lights with aisles containing toys may seamlessly transport you to Level 168, which can be noticeable when the surrounding lights are on.
*Certain windowed doors will either lead to areas of Level 197, Level 4, or have the other side filled in with drywall. When the door is found labelled as "Customer Service", the door has a chance of leading to Level 0 instead of Level 4.
* Some storefront doors can be opened (either manually or automatically) and will either lead to the following:
**You can enter Level 197 through Level 1 and vice versa. The door has a chance of being a one-way entrance/exit like the others and will vanish upon use.
** Level 9, you are unable to return back to Level 197 after exiting to Level 9.
**Level 22, you are also unable to return back to Level 197 after exiting to this level, the door you came from will 'power down' or lock itself depending on whether or not it is manual or automatic. If it is taken out of sight, it will vanish.
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Safe