136467-this-isnt-funny-anymore-page-2

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I had time 4x to play with Wildstaer after f2p released, because of work etc.3 Times the game didnt worked.
Waited 2 days to "unlock" my old account. 
Only once I could play.Thanks for it!..	
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Indeed, but....
 
https://www.youtube.com/watch?v=I71cY9Ysy5U
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OK so just managed to get in game for a while.
 
Here's how it panned out.
 
1) Log In Queue says 19mins - actually takes 35mins to get in.
2) Once in on my new toon lag is so bad in starter areas that I decide to switch to my main.
3) Change toon no problems - well done Carbines (apparently I HAVE to say something nice, so there it is).
4) Huge lag spike every time I i) Kill something, ii) switch target after killing something, iii) loot drops from what I have just killed - bonus points for consistency there Carbine  (apparently I HAVE to say something nice, so there it is).
5) So the game is "playable" and long as you don't want to kill anything, or loot anything - Carbine, you do know this is an MMORPG right?  The fundamentals of which are killing things and looting things?
6) Finally - after 5 lag induced deaths in under 20 mins I manage to finish up my quests and decide to head back to Thayd.
7) Use quick travel to head to Thayd, now locked in to Infinite-Select-Character loop for 10 mins.
 
I'm genuinely trying to think of a worse gaming experience from technical point of view (the game itself is fine, love it) and I just can't, I honestly can't.
 
There would be less player frustration if they just closed everything down for 2-3 days and fixed it properly and then re-open the servers.
 
Because right now getting in to have a bad gaming experience and then getting login / character select issues after that bad gaming experience is just heightening the very, very justifiable frustrations of the players - and is creating an ever worsening "first impression" for whatever new players are fortunate enough to get in.
 
There's Fail, then there's Epic Fail, and now beyond that there's "Carbined".
 
All The Best	
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Which "fact" do you think I have appropriated for myself here?
 
All The Best	
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Oh please, stop, I'm reaching for the sick bag.
 
You may want to brush your teeth after this much ass-kissing.
 
When you are in the business of providing a service, if you can't take the heat when you fail to deliver that service in a timely and reliable manner you are almost certainly in the wrong business... ...end of.
 
All The Best
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Im over being nice and trying to defend this.
 
5 days, going on 6 and still unplayable, and the response the upset NEW players get is a spam of crying babies?
 
Do you people not remember why the game went free to play? Coz your little crew of white knight fan boys wasnt enough to support
 
the game. And this is how you welcome new players?
 
I encourage EVERYONE who is frustrated and simply trying to get in and try the game to link THIS THREAD in every forum topic discussing wildstar anywhere on the interent.
 
If this is the reception the so called "fans" want to give, Im more than happy to spread the word for you.
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Oh please, stop, I'm reaching for the sick bag.
 
You may want to brush your teeth after this much ass-kissing.
 
When you are in the business of providing a service, if you can't take the heat when you fail to deliver that service in a timely and reliable manner you are almost certainly in the wrong business... ...end of.
 
All The Best
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Hi Shivah!
 
I'm sorry that you and many others are experiencing this issue! I agree, it's very frustrating when you want to play a game and you get stuck. I do want to let you know that this is an issue we're aware of and that we are working on it! Please hang in there and know that we are listening to you, and we appreciate that you took the time to bring it to our attention. :)
 
 
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Hey Yasfan. I remember you from Pre-launch.
 
This has always been the way this community has been. Driving people away with the "don't let the door hit you" posts. It definalty factored in to why I left (*aside from the other bajillion problems the game had), and has not changed one iota in the months I have been gone.
 
Same community, different pay model.	
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So hiccups in the relaunch of an MMO entitle people to ignore manners and publish hateful and distasteful writing because.... ?
 
No ones suggesting the launch went great. We're suggesting people stop throwing ineffectual tantrums about it. Carbine has a direct feedback system through their support menu. Publishing hate or angry rants here neither fixes the problems faster, nor is an acceptable way to discuss legitimate issues. 
 
Civil posts on shortcomings are fine and even encouraged. But the trash that's been around these forums recently parading as "frustration" and "I have the right to say what ever I want" is just that; trash. 
 
In the immortal words of Jeff  Goldblum:
 
https://www.youtube.com/watch?v=lpuS7_NPv6U&feature=youtu.be&t=51
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The bad news: I haven't played since Thursday. The good news: I'm still monitoring the forums to see if the situation has improved.
 
The thing is: I really want to experience this game at its best. I've always liked Wildstar on a conceptual level. I love the art style and the combat mechanics and the world and the housing, etc. But between the original launch and this re-launch, as well as the free trial I checked out in April (only to meet with seemingly barren servers and one negative/hostile community interaction that left a very bad taste in my mouth), I've never really had a great hands-on experience actually playing it.
 
So I'm willing to stick it out for a few more days. Maybe give it another shot tonight or tomorrow. Still hoping for that one great experience that finally hooks me.
			
				
	Edited October 4, 2015 by Brakkis	
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			If I do a quick count, I've seen 15 (give or take 1 or 2) reboot/hotfix/maintenance reboots since the launch of the F2P day....I can be patient but I'm working 6 days out of 7. I would like to play this game at somepoint. And if it's good I'm happy to spend some money on it but not like it is now. While typing this I've seen a message on twitter that server are being rebooted and it should take around 15min. This message has been posted 45min ago and server are still not up :) You're not making friend at all with this kind of service (and me probably either with posting this :p)	
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Just go look at the Wildstar Operations twitter feed starting with the GO PLAY NOW tweet as the servers came back online after the F2P Patch.
 
And see how many times they have taken the servers down to "fix" these problems, and these problems are still not fixed.
 
All The Best	
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Please, stop it with is "the gaming industry is different to all other industries so your comparison is invalid" nonsense.
 
It really is simple, I'll even explain it to you.
 
1) There is a product.
2) There is company delivering that product.
3) That company has employees.
4) All of the company's employees are tasked with delivering a product that meets the expectations of the targeted consumer demographic.
5) The company needs to be profitable.
6) Companies that fail to meet consumer expectation have no right to expect to be profitable.
 
That is how ALL business works.
 
All of them, without exception.
 
All The Best
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Just because some companies are cold and heartless does not mean it has to be that way or does it mean that all of them are, you do not know everything nor does it make your opinion more important in this matter, in other words no one cares how entitled you feel.
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 The overwhelming amount of research regarding mmo launches should have prepared them for this.
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Most companies are cold and heartless.  Where did I ever say wahh wahh I want I want?  I know problems are bound to happen.  What is astounding it amount of defending this company is getting when thy had to know that there would be a massive influx of people trying to play this on launch day.  The overwhelming amount of research regarding mmo launches should have prepared them for this.
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			If they can fix a problem within their architecture , then it was never out of their control. It was simply overlooked, or ignored.	
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I don't think everyone here understands the fact that you can't compare IT problems with any other problems.
Maybe medicine could come close in comparison since the "shit" can just appear out of *cupcake*ing nowhere and you gotta track it down in gazillions of codes and stuff.
 
The only problem I have, but it pretty much gone now, is the lack of communication from their side.
That's mosty why I agreed on one of the posts here criticizing Carbine.
 
Right now, I'm stuck in 3k long queue in Luminai server. I got 40min of gaming after not being able to play at all for days.
Reason why it was 40mins were my obligations so nothing to blame Carbine for.
 
I came back and got stuck in queue.
Question to be asked is, can they speed up transfers a bit and why don't we spread up a bit trough other realms? I read Entity 2 is dead while Enitiy has huge queues. I guess its the same on Luminai side....
 
Actually, I'm off to check that out. I queued my engineer for transfer there. Gonna see what's the state. 
 
EDIT: Luminai 2 has no queue at all. As expected. Peeps.. they added new realms for reason. Queue up for transfers. I'm gonna do just that. Gonna transfer my Esper too.
 
EDIT 2: what the hell happened to the 3k queue? It just disappeared in like 2-3minutes time span. Just went to check on Luminai 2 and boom... the queue is over?? Makes me wonder, are the queues REAL or server is just halucinating?? :)
			
				
	Edited October 4, 2015 by Shivah	
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There hasn't been a "relaunch".
 
There's been a patch.
 
Please,please, please, learn the difference.
 
But that is also part of the problem isn't it: dishonestly calling this a relaunch as though that gives a greater leeway for incompetence is also what makes game companies think they are entitled to offer substandard products and then "fix them" later.
 
A relaunch would mean taking the game offline for a while, shutting the servers down - stop taking payments for services and then, when everything was back in order and working, turning everything back on.
 
In fact if THAT was what they had done I wager it would have been far less stricken with wholly unavoidable technical issue than it is now.
 
All The Best
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I'm pretty sure that SWTOR was quite public about going from 500k subscribers to 2 million players when the game went F2P. I daresay many other games have done so as well.
And of course it should be noted that this is not NCSoft's first time doing a transition from P2P to F2P.
 
 
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I myself have gotten stuck in login loops but for today and most of yesterday I was able to get into the game to play relatively quickly without much trouble.
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I'll agree with this up to a point. Late last night and this morning I've been able to get into the game just fine. And I've been technically able to play the game too, as I can move around and buy stuff in the capital... but once I decided to actually try out my new build in some PvE content, the lag became so bad that it simply wasn't at all fun to do.
 
So progress has been made, but there are still substantial issues they need to address before it's going to have much hope of actually retaining anyone new that shows up--and of course both of those time windows are far from the peak concurrency times. I have every confidence that they're working on it, but I have yet to play the game where I felt like it was actually working at a level where I could enjoy the PvX content since the F2P launch.
 
Yes, I'm sure that if your peak hours of play are between 2AM and 8AM EST, the game seems just fine and you can't figure out what the problem is. I'm sure that if you're one of the first people to login once the servers go back up, you can get in just fine. But those two groups combined simply don't represent the bulk of the playerbase. Unplayable for 90% of potential customers instead of 100% is still a fundamentally broken game, sorry.
 
The idea that somehow several dozen of posts saying "Hey, I can't play" are invalidated by a few people saying "works just fine for me, I don't see what the problem is" is simply silly.
 
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If you are having problems that's awful, but Carbine is most likely aware of them and trying to fix them.  If you have a problem and you don't feel that Carbine knows about it then post on the appropriate forum and indicate what your problem is.
 
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			When someone says "It's nothing personal" I tend to prepare myself for attacks of a personal nature attributed to the general population. If you feel you must reassure someone that an attack isn't personal, then it most likely is.	
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When someone says "It's nothing personal" I tend to prepare myself for attacks of a personal nature attributed to the general population. If you feel you must reassure someone that an attack isn't personal, then it most likely is.
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That sounds like a personal problem.
 
A serious problem where maybe you have some kind of issue revolving around being the victim or just paranoia?
 
I'm not a psychologist though and that's probably just rhetoric to draw people to how you feel by making it seem like people are being aggressive.  Might not be what you're directly saying or trying to do but that's the vibe I'm getting.
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When someone says "It's nothing personal" I tend to prepare myself for attacks of a personal nature attributed to the general population. If you feel you must reassure someone that an attack isn't personal, then it most likely is.
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"Im not gonna lie" or "No offense" or "All due respect"
 
When I hear those it translates as "Go F yourself" in my head.
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Thanks for your unprofessional opinion.  Translation =
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Apologies if you feel I'm attacking you or something along those lines, I tend to start getting generalist about the forums and how people act.  It's nothing personal.
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I don't feel particularly attacked. On the contrary, I recognize your disclaimer for what it is: an effort to pre-emptively deflect a rebuttal by making it clear ahead of time that even though you made an argument in response to a direct quote to me, you're reserving the right to say "Oh, I'm not talking about you" when you get called out on it. I'd imagine it works pretty well until people point out that you're essentially declaring your own point to be so off-topic that it isn't necessarily a response to what is actually being discussed at all.
 
But the reality is that Carbine has gone on record that the problems are widespread and a primary concern, so honestly your point that it isn't affecting everyone is technically true but rather disingenuous. It doesn't have to affect 100% of players to be a major disaster that strongly curtails player recruitment, retention, and conversion to paying customers. Which, btw, is the entire reason for going F2P in the first place.
 
As for getting in to actually play the game, yeah, that's happening more often now. And it's obvious that it's happening because there's been fewer complaints about being unable to get into the game at all and/or running into the character select loop. I expect the next few days, the lag will start to become a much more widespread complaint than it has been because more people are able to get in and experience it. That may count as getting in and playing the game for purposes of cheerleading, but it's hardly what most people are going to call an enjoyable game experience and it will still deter player recruitment, retention, and conversion to paying customers.
 
As for your claim that people shouldn't "proclaim yourself a herald of the disenfranchised masses", the same goes for "proclaiming yourself a herald for the game's health and playability". You're not everyone.
 
As for sharing your own personal experiences in the general discussion section, I think people absolutely should be doing that. Remember how in my last post, I quoted this?
This is a player--probably one of many--who is watching the forums to see "is the game worth checking out yet?" How do they find out? By monitoring the forums. The goal is not to just load them into the game ASAP even if the gameplay will be a lagfest, it's to give them the information to let them make their own informed decision.
 
When I'm having fun in the game by actually playing the PvX content the way it was meant to be played, I'll be happy to come here and say so and thank the devs for their hard work.
When even most of the people who have been having problems are reporting they're gone, that'll be a good sign that we're through the worst of it.
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			I don't agree that posts like this serve no purpose, because I am proof that they do. I will wait until things calm down and the servers merge. I will continue to monitor the forums to determine when will be a good time to do so. As long as there are complaint threads open I can just click the last page and see how much progress has been made. I can agree or disagree with a poster , but for the most part I am her for information, and I glean that from both support and complaint posts.	
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Fanboys didn't make the game fail, bugs did.
 
That and the whole "I want vanilla WoW experience again". By the by, Vanilla WoW sucked and was horrible.
 
And, usage of "fanboy" word makes your argument void towards a lot of forum posters regardless of what game you're calling them a "fanboy" over.
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While the bugs did their damage the fanboys made sure anyone who complained about the bugs were insulted, ridiculed and so on, much like in this thread. The fanboy element in Wildstar is a disease. It may not be the entire reason Wildstar failed in the first place, but they are an element that contributed to the respective failure unnecessarily.
 
And where does that "Vanilla WOW" crap come from? Don't see how it's even relevant.
 
The expression "the truth hurts" is evident here, isn't it boy? You see, fanboys like to get their kicks out of spitting on upset people who complain because the game is unplayabe for most of them and I mean literally unplayabe but the fanboys don't understand that. They see negative feedback and their brains light up like a fire and they go on hostile mode without detecting how ridiculous and uncalled for that is. But normal people pick up on that and once the focus turns on the fanboys and they aren't rubbing each others butts congratulating each other on how they "rekt" a player who was already upset about the state of the game, instead the tables have turned and now the fanboys act all insulted. Oh dear! Hypocrisy at it's best.
 
Seriously. Just shut up. Take a break from the forums and let the dust settle at least. Stop turning away players if you want this game to get another chance. The forum mods will take care of any threads that are not deemed constructive or useful, because it's their job, not yours. So, come on. Do the game a favor and just shut up for a while.
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What do you mean? Just because your it does not mean you cannot run into problems. That makes no sense.
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Until EA games goes under the gaming market is not going to be bound by this rule because its consumer base is going to accept mediocrity.
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I don't agree that posts like this serve no purpose, because I am proof that they do. I will wait until things calm down and the servers merge. I will continue to monitor the forums to determine when will be a good time to do so. As long as there are complaint threads open I can just click the last page and see how much progress has been made. I can agree or disagree with a poster , but for the most part I am her for information, and I glean that from both support and complaint posts.
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			I can get in now but it's laggy and I can't seem to port into instances. Bummer. 	
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It really won't matter how many essays you post about it since, and I'm being honest here, you're not really going to convince anyone that thinks or believes differently than you of your viewpoint.  If anything the more you type when you post the more likely it is to result in a drawn out back and forth where nothing gets accomplished by anybody (assuming anything could be accomplished by it at all) and at best maybe someone gets so frustrated that they give up and stop posting.
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The problem is not my point of view. The problem is a game that wasn't prepared for a completely foreseeable influx of new players for the game's F2P launch in spite of a number of clear signs of pending trouble in the months between the game's announcement of going F2P and the actual relaunch. 
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Do you understand how complex MMOs are?  You can't be completely prepared for a live environment with any kind of MMO launch and there are inevitably going to be issues.  That's just how things are simply because there's no means to deal with it beforehand.
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After the amount of time this is taking, and continues to take, I think they were a very long way from completely prepared. I would place it at...barely prepared, or mostly unprepared. That being said , it won't make it go any faster to lament their inability to gauge a situation at this point in time, but it's none-the-less true.
 
All these new people can be a boon to the game, no question about it. Whether or not the game is a boon to them is yet to be determined. The initial offering had quite the opening week response also, and we all know where that led.	
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{| class="blockquote"
Do you understand how complex MMOs are?  You can't be completely prepared for a live environment with any kind of MMO launch and there are inevitably going to be issues.  That's just how things are simply because there's no means to deal with it beforehand.
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Do you understand how complex MMOs are?  You can't be completely prepared for a live environment with any kind of MMO launch and there are inevitably going to be issues.  That's just how things are simply because there's no means to deal with it beforehand.
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Or Konami.
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This isn't even close to my first F2P transition and at this point this is the worst one I've been in.
 
I was there at Carbine's stress test in early June and I saw how it went first hand. I have talked with other players in-game since then, wondering if Carbine was going to do more of them in light of how the first one went, or schedule an open beta weekend to make sure the system could handle the load. They didn't do either.
 
I remember thinking it was probably wise of them to do the launch on Tuesday so that they'd have most of the week to iron things out before the weekend, when it would really count. If the problems they had were typical of this kind of transition, that should've been plenty of time to deal with core playability issues like bugs in character creation and selection, massive lag, multiple repeated server resets.
 
You may not be able to prepare completely and you may not be able to stop every bug, but that does not excuse the scale of the problems we're experiencing.
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Konami shot themselves in the foot by sacking Kojima.
 
Some people have speculated that they will end up making mobile games and fade into obscurity now.
 
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{| class="blockquote"
The problem is a game that wasn't prepared for a completely foreseeable influx of new players for the game's F2P launch in spite of a number of clear signs of pending trouble in the months between the game's announcement of going F2P and the actual relaunch. 
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Oh, some of the problems weren't server-related, like the fact that the developers didn't actually call it a server test but just told everyone to show up for a "big surprise". :lol: 
But yes, the servers were having serious problems. Here's a link to the thread in the moments before the official start of the test, so that you can see for yourself how it panned out. 	
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