World of Hollow Knight

The World of Hollow Knight is the setting for the Hollow Knight games, it is an unnamed general area that encompasses numerous locations although its size and scale is unknown. The world includes locations like Hallownest and Pharloom the settings of the first and second games respectively. Each major region is divided into smaller areas.
==Canonical Locations==
Below are canonical locations in the world of Hollow Knight, these are locations either directly shown in the games or referenced in some manner.
===Wasteland===
The Wasteland is a general term used to describe areas outside of Hallownest where bugs act based on instinct. It is unknown how large the Wasteland is but is described as vast and seems to prevent any external Kingdoms from interacting with the region of Hallownest. It has also been noted that the Wasteland has strange affects on the bugs, causing them to lose their memories as seen with Quirrel and The Knight respectively. In addition bugs in the Wastelands who lack a strong will seem to be overcome by their basic instincts this can be seen with the difference between Boon and Tuk, two bugs of seemingly the same species however their behaviour is vastly different due to Boon residing in the Wasteland while Tuk resides within Hallownest.
===Hallownest===
Hallownest is the setting for the original Hollow Knight, it is a large Kingdom that has a long history spanning across a seemingly immeasurable amount of time. The Kingdom's existence can generally be split into four major eras; The Ancient Civilization, the Time before the Pale King, the Kingdom of Hallownest and the Downfall of Hallownest.
The Ancient Civilization is believed to be the oldest known group to have existed in Hallownest, their presence is seen primarily in The Abyss and Ancient Basin although it is suggested they had spread out at least to some degree across the entire region of Hallownest. Not much is known about this Civilization outside of their ability to create the Soul Totems found throughout Hallownest. They are known to have worshipped the Void although whether they were aware of the Void Entity is unknown.
At some point the Ancient Civilization collapsed, it is not specified whether this was before or after other clusters of bugs began to appear across Hallownest. During the time following the collapse and the appearance of the Pale King, many small groups of bugs began to congregate together, some as a result of Higher Beings such as Unn who created the Mosskin and The Radiance who was worshipped by the Moth Tribe. Other groups include the creatures of Deepnest who would eventually be ruled over by the King of Deepnest and Herrah, the Queen of Deepnest. In the South-East of the region, the Hive was established where the Bees resided and would eventually be ruled over by their queen, Vespa. In addition Fungi who resided in the Fungal Wastes and the Mantis Tribe came into being and seem to have been able to co-exist to some degree. It is not known how much if any interaction these small groups had although it is known that the Radiance was not directly trying to exert its power over the rest of Hallownest at this time.
At some point in the past, the Pale Wyrm, eventually known as the Pale King would arrive in Hallownest and shed its wyrm form to take on one similar to the bugs who resided throughout the region. The Pale King's higher being status and instinct to rule over others lead it to eventually create the Kingdom of Hallownest which encompassed a large amount of the region and was done so through gathering alliances with the other groups of Hallownest, for some such as the Fungi and Mosskin this was a fairly easy endeavour although Deepnest and its inhabitants resisted the Pale King's rule although eventually a mutual agreement was formed that saw the inhabitants of Deepnest protect the Kingdom of Hallownest from threats from regions beyond Deepnest in exchange for a higher degree of autonomy. The expanse of the Kingdom of Hallownest extended as far upwards as Dirtmouth and the Crystal Peak and as far south as the Ancient Basin where the Pale King's castle, the White Castle was constructed.
While the Pale King appears to have ruled for a considerable amount of time, the Moth Tribe who'd forgotten about the Radiance to follow the Pale King eventually began to remember the Radiance, causing her to return in a rage, infecting the population of Hallownest through their dreams. This eventually lead to the downfall of the Kingdom as sections of the population would become infected, it's believed the Fungi were among the first to be afflicted. Some managed to resist the infection for a time such as The Hive who'd shut themselves off from the rest of the Kingdom as well as the Weavers who resided in Deepnest. To the present day, the Mantis Tribe as well as the residents of Dirtmouth also avoided the affliction although the dangers of travelling into the old Kingdom's territory could result in one's infection as seen with characters like Sly and Bretta. The eventual collapse left much of the Kingdom in ruins, with only pockets of civilization left such as the Mantis Tribe, the Dung Defender, the last of the Moth Tribe and the inhabitants of Dirtmouth. It is also not entirely specified if the Colosseum of Fools' spectators are afflicted with the infection although evidence from two present in the Hot Spring of the Forgotten Crossroads suggest they have yet to be infected although the combatants of the Colosseum are infected.
====Sub-Locations of Hallownest====
The following are sub-locations in Hallownest.
*Dirtmouth - One of the few remaining settlements in Hallownest not overrun by the infection, Dirtmouth is a very quiet area with only a handful of inhabitants, it appears to have once been larger given structures found to the West. It also serves as the only entrance for most into the Kingdom proper with the well located on the East side of the settlement being an access point. Strangely no infected individuals appear in Dirtmouth.
*Howling Cliffs - The Howling Cliffs are the main barrier region between Hallownest and the greater Wasteland, the area appears to have not been fully developed with only some signs of the presence of the Kingdom existing with areas like the King's Pass and Stag Station. The grave of Gorb is located here as well as the torch which summons the Grimm Troupe.
*Forgotten Crossroads - Once a major travel location for Hallownest connecting many regions of the kingdom together, it has fallen into disrepair as a result of the infection. The Crossroads have long horizontal chambers linking from West to East although there are few connections between the various levels. The Temple of the Black Egg is located here where the infection appears to originate from as a result of the Hollow Knight who is contained within and protected by the Seal of the Dreamers.
*Greenpath - Originally part of Unn's territory, Greenpath is home to the Mosskin and is a verdant region full of plants. It appears to have once been settled by the bugs of Hallownest although over time the plants have reclaimed the land. Unn can be found here along with her temple and at least one vessel had died here, likely as a result of a battle against Hornet. The Stone Temple also exists in Greenpath and is home to the Dream Warrior No Eyes.
*Fog Canyon - The Fog Canyon is a strange location, mostly vertical in nature the large chasms contain the strange jellyfish-like creatures known as Uoma and Ooma. Many bubbles are also found in the area which have a similar shape to the Ooma. Monomon's Archives are found in the Fog Canyon where the dreamer rests.
*Fungal Wastes - The Fungal Wastes is a region that as its name would suggest is dominated by Fungi, it is not known how much this area was developed by the Pale King and little evidence suggested it was. The Fungal Wastes are the home of the Fungi and the Mantis Tribe, the former dominate much of the territory and much of the apparent flora of the region is mushrooms of various forms. The Mantis Tribe primarily lives in the south of the region and has a more organized structure with an established village where they guard their treasures as well as protect the main entrance into Deepnest. Elder Hu's grave resides in the Fungal Wastes.
*City of Tears - The largest settlement in Hallownest, the City of Tears was originally the hub for all bugs in the Pale King's Kingdom. It is a large, developed area with massive buildings that stretch higher than any others found in the Kingdom, many appear to have once inhabited this area and even though the infection has claimed most of the inhabitants the guards still patrol as though nothing has happened. Interestingly, one individual known as Eternal Emilitia appears to have lived through the entire infection spreading throughout the City without getting infected herself. There are others who also reside in the City such as the Nailsmith and Relic Seeker Lemm although it's unknown if they always lived in the city or moved there after the infection. Two great structures dominate the City of Tears, the Soul Sanctum where bugs attempted to harness the power of Soul much to the loss of life of many unfortunate victims and the Watcher's Spire where the dreamer, Lurien resides protected by the Watcher Knights and would look over the rest of the City of Tears from afar.
*Royal Waterways - The Royal Waterways are the sewer system located beneath the City of Tears, they serve to remove the waste from the City and appear to dump it primarily near the Fungal Wastes as well as to an unmarked region between Deepnest, the Fungal Wastes and the Ancient Basin. The Royal Waterways are considerably more dangerous than other areas due to the cramped corridors and horrid creatures that roam within, the most notable of them being the Flukes a strange and grotesque species who reside deep within the waterways, it's unknown whether they existed there before the Kingdom was established, were ever incorporated into the Kingdom or simply appeared after the infection had begun to spread. Also residing in the Royal Waterways is the Great Knight known as Ogrim who continues to this day to protect his Pale King, seemingly unaware or unwilling to accept the fate of the Kingdom. He originally was aided by another Great Knight known as Isma although as some point she was consumed by plant matter and converted part of the Royal Waterways into an acidic grove. Hidden deep within the Royal Waterways is a sarcophagus where a strange bug known as a Godseeker resides, seemingly trying to attune to the Higher Beings of Hallownest.
*Resting Grounds - Located above the City of Tears, the Resting Grounds was the home of the Moth Tribe, an ancient civilization that once worshipped the Radiance long ago. The area has an air of divinity and spirituality about it and appears to be one where the spirits of the dead possess unusually high power as seen with the Dreamers and Revek. The warrior known as Xero resides here after supposedly being cut down by the Pale King for his actions. A large graveyard where many spirits reside can also be found as well as a small network of tunnels which lead to the home of Ze'mer one of the Great Knights of the Pale King.
*Crystal Peak - A region rich in strange, pink crystals, the Crystal Peak appears to have at one point served to mine these minerals for some purpose within the Kingdom of Hallownest, for what reason is unknown however those afflicted with the infection still carry out this task, some overcome by the crystals which appear to grow on them in some manner. The Crystals also appear to have an internal energy which causes them to unleash powerful beams of energy which can be harnessed by the infected. the Crystal Peak also leads up to the crown of Hallownest the highest point in the Kingdom where the only known statue of the Radiance resides, it also suggest that there may have been a sect of the Moth Tribe that resided in this region at some point.
*Deepnest - Deepnest is a strange and disjointed section of Hallownest that was never properly integrated into the Kingdom, the area is extremely distinct as a result of the unusual creatures that reside within. Although attempts had been made in the past to establish a presence for the bugs of Hallownest in Deepnest these attempts failed including the Failed Tramway and the Stag Station that has been mostly destroyed. Much of the region is simply not developed and left for the inhabitants of Deepnest to roam freely. The Dream Warrior, Galien fell in battle in this area although whether from Infection or the inhabitants is unknown. At the heart of Deepnest is the Distant Village, the resting grounds of the dreamer, Herrah and the home of the Weavers a group of remarkably intelligent bugs who most left Hallownest before the infection spread to them. A strange creature that can take on the form and memories of those it encounters can also be found in Deepnest, simply known as Nosk.
*Kingdom's Edge - Located on the outskirts of the Kingdom, the Kingdom's Edge is the eternal resting ground of the Pale King's Wyrm carcass that causes a white ash to fall across the region. The area is barely inhabited with the most notable location begin the Colosseum of Fools, a gladiatorial arena that has bugs fight against one another for the appeasement of the crowd and the Fool King. It's not known how integrated these bugs were in the Kingdom as they appear to act quite independently from the rest of Hallownest and show little in the way of the civilized behaviour found in other regions. A Dream Warrior known as Markoth rests in the Kingdom's Edge. Interestingly towards the southern end of the Kingdom's Edge the influences of Deepnest which the two are connected by a tramway can be seen.
*The Hive - This small isolated area is home to the Bees of Hallownest, ruled over by their Queen, Vespa, the Hive is rather independent and it's not entirely known what relationship they had to the Pale King's Kingdom although it's suggested they had little to no interaction, preferring isolation. The only way to get into the hive is to break through the walls themselves as none of the more powerful bees that reside within are found outside of the hive and only the small scout-like bees can be found roaming around the hive's exterior.
*Queen's Gardens - The Queen's Garden is believed to have originally been related to Greenpath in the past although when the Kingdom of Hallownest was established it was developed into an area where the higher being known as the White Lady resides. Nowadays the area is also home to the Traitor Mantids, a group who split off from the main Mantis Tribe when the infection broke out, lead by one of the Mantis Lords who'd become known as the Traitor Lord to seek power through the infection. They control much of the territory, forcing much of the Mosskin who'd normally reside there out. The Great Knight known as Dryya died in this area protecting the White Lady from the Traitor Mantids whom she appears to have killed a large number of. Also located in this area is the Dream Warrior known as Marmu who appears to have had some connection to the White Lady.
*Ancient Basin - The Ancient Basin is one of the oldest locations in Hallownest, the area is mostly devoid of life with none of the bugs found in many other areas of Hallownest being found here. The Ancient Basin is also home to the Lost Station a stag station that was hidden and unknown to many of the stags. It is also the mid-point for the southern Tramway, connecting Deepnest and the Kingdom's Edge. The Ancient Basin also shows signs of being influenced by the Void beneath, and is the only access point into the Abyss.
*The Abyss - The Abyss is the deepest location in all of Hallownest, home to the Void it was sealed off by the Pale King before the collapse of the Kingdom and can only be opened with the King's Brand. The Abyss is a strange environment, the presence of the Ancient Kingdom gives it an architecture unlike anywhere else in the Kingdom, although a lighthouse was constructed at some point to keep the Void at bay. The Abyss was also used to create the vessels, a unity of the Pale King and the White Lady that were consumed by Void resulting in beings that were supposed to be immune to the infection from the Radiance.
*White Palace - The White Palace was the home of the Pale King during his reign over Hallownest, it was an illustrious location with beautiful decorations and architecture although also doubled as a devious network of trials of movement and one's abilities. The White Palace collapsed at some point although lives on through the memory of a Kingsmould who was consumed by the void within itself that sits slumped over outside the White Palace's ruins.
*Godhome - Godhome is a region of the Dream Realm where the Godseekers can be found, although not technically part of Hallownest, the only means of accessing Godhome is through the dreams of the Godseeker in the Royal Waterways. The area has a divine appearance with golden architecture and beautifully ordained structures. The pantheons that exist within contain powerful beings from Hallownest who the Godseekers are attempting to use to attune to the Higher Beings.
===Pharloom===
Farloom is a Kingdom that exists some distance away from Hallownest, not much is currently known about the Kingdom although like Hallownest it appears to be in decay although as a result of Silk and Song. The region appears to have a great degree of holiness to it with a strong degree of faith and pilgrimages existing within the Kingdom. Currently due to the nature of the game the following is only pieced together information.
====Sub-Locations in Pharloom====
*Moss Grotto - This verdant area is located at the bottom of Pharloom and appears to serve as a means of entry into the region, the area is overgrown with Moss and other plants although shows little to no signs of being developed in any regard. A Druid happens to live within the Grotto where they stir over their pot.
*Bonebottom - Not much is known about this location, it appears to be a settlements of sorts within Pharloom, although likely on the smaller side similar to Dirtmouth.
*The Marrow - The Marrow is the term of the tunnels by which Bell Beasts use to navigate the land of Pharloom, not much is known about the area or whether it is explorable and may simply serve as a transitionary location between other areas.
*Deep Docks - An area that is located above lakes of lava, the Deep Docks appears to have some presence from those relating to Song as bugs are seen wearing bells and other instruments in this area. In addition the area seems to have served as a hub for exchange of goods of some sort although whether it was to other parts of Pharloom or the greater world is unknwon.
*Greymoor - Greymoor is a very large area that is located in Pharloom and leads up towards the citadel, it is a considerably more inhabited region than others although like much of Pharloom has fallen into ruin, the inhabitants here seem to specialize in craftsmanship with some enemies carrying needles and scissors or small pins.
*Coral Forest - The Coral Forest (Name Pending) is a location where large coral growths appear throughout, distinct from other verdant locations it is primarily Blue and Red in colour with almost a complete absence of green. Although appearing quite overgrown, structures do exist in the region suggesting that the inhabitants of Pharloom had spread to this area at some point.
*The Citadel - A region that appears to be deeply entwined with the nature of Pharloom, the Citadel seems to be an area sought out by many pilgrims and is a developed and structured region. It appears to be guarded, likely protecting the contents within.
==Fanonical Locations==
The following are locations that do not exist in the canonical Hollow Knight games, these are locations created by fans of the series and may conflict with one another. Please keep all fanonical content ordered by User in Alphabetical Order of Usernames.
===Shadow Inferno's Locations===
====Crater's Crest====
Crater's Crest is a location that exists in the World of Hollow Knight, it is a distant land that is comprised of several small tribes that inhabit a massive crater which was formed in the ancient past by a now deceased Higher Being known as Shooting Star. The land is rich with minerals resulting in the tribes appearing more industrious than most settlements found across the world. navigating the Crater can be extremely difficult however as there is no means to directly cross from one side to the other without going into the untamed lower levels of the crater so most travelled along the crater via channels burrowed along the crater's circumference.
In more recent times the combativeness of the tribes has become more fierce, this is directly as a result of the presences which reside in the Crater's base pressing upwards and pushing into the territory of the lower tribes. The effect has left many of the tribes abandoned and only the strongest remain although many are actively hostile towards outsiders and often have their territory broken up by the wild creatures that roam about.
=====Sub-Locations in Crater's Crest=====
*Fanged Precipice - The entrance into Crater's Crest, a mostly barren environment with a few structures that were built to guide travellers and merchants into the depths of the crater although most no longer function. The Gilded Elevator in the East has long been non-operational and the appearance of aggressive bugs has lead to many fleeing from the old trading post, Galebowl. Fortunately, access to the Crater proper can be achieved through travelling into the Trident Passage which remains open.
*Redroot Canyon - This large craggy area has a distinct set of plants that grow on it resulting in the red colouration that they use for blending into the environment, the largest of these plants, the Redroot Heart is considered a Higher Being by some and is worshipped. The plants draw their water from the Royal Lake in the South-West where water from above pools and is absorbed by the roots.
*Broadleaf Falls - These waterfalls which provide water to the lower levels of the crater are considered the life blood of the crater, the massive plants that grow on them support many bugs. The waterfalls originate from a river which once flowed across the area the crater now exists in, roaring down with an unreal power. In the west the plants had to adapt to the acidic rain from the neighbouring acid geysers resulting in armourers attempting to harvest these plants for their strong bark. The Water Scorpion Tribe resides in the Broadleaf Falls as well, ambush fishermen by nature they're able to hide amongst the foliage and can seemingly appear out of nowhere, their main hunting grounds are the Glenheart Grove, a large sub-area where the foliage is so thick and maze-like many become lost, entangled and are even known to perish.
*Acidic Geysers - Hot air from below vents up through this area where sulphuric rocks can be found, the sulphuric rocks mix with water from the neighbouring falls resulting in pools of acid and powerful geysers which shoot up into the air. The main vent is considered extremely dangerous and many a bug has perished trying to explore it, leaving behind riches and treasures. Some bugs are also known to hide in the less acidic pools, attacking from beneath the water's edge on unsuspecting prey.
*Saltburn Mines - Mines that are rich with many minerals but most notable of them being the Salt which was once traded far and wide. Miners dug too deep however and tapped into a volcanic fissure, causing molten rock to seep into the area, unleashing and inferno on the bugs turning part of the mines into a fiery hellscape where bursts of flames can erupt randomly. The Runabout Station that once provided minecarts deeper into the mines has slowly been in decline due to few bugs going out and mining within the mines anymore.
*Ruby Delta - Water from the areas above the Delta flows through the Delta ending at the Ruby Lake, strange stones that can be found in the Delta are able to alter gravity and some are constantly activated by the rushing water. Artificial Docks were created during the time of the United Tribes and although still standing to this day, few bugs use them still as they've long been abandoned. The Delta is also the home of the Whirligig Tribe, performers by nature they're one of the more friendly tribes although many are cautious of outsiders and will often use smoke bombs to quickly hide away.
*Refined Megalopolis - The centrepiece of the region and once the home of the United Tribes during their brief union, the area shows elements of the many tribes as well as worship of the various higher beings that have or once existed in the Crater, the most notable being the Pale Sun. The Saint's Library is an ancient archive which still stands to this day, bugs dedicated to recording history gather here, to its East is the Grand Palace a once royal building where the heads of the tribes would gather, although now a pretender despot now resides within. Further East sits the Golden Marketplace, a trading depot for many bugs although is now home to bands of thieves who steal from unfortunate bugs who wander into the territory. On the Eastern border with the Rusted Factory sits the Iron Armoury where the combined forces of the Tribes would gather in hopes of pushing back the monsters that dwelled beneath.
*Rusted Factory - A once industrious area, now overrun by machines gone wild, much of the factory still remains operational although malfunctions, attacking living creatures on sight. A tribe of bugs residing in the area known as the Lughead Tribe, disguises themselves by donning heavy metallic armour to appear like the machines, seemingly tricking them. The reactor of the Factory roars continuously both day and night although its source of fuel is unknown, the constant heat has caused many a room to partially melt as a result however making it difficult to navigate through. The Assembly Line is a sub-area where new machines are created all the time, the pounding smashers, giant drills and saws make the area extremely hazardous.
*Emerald Chapel - Home of the Katydids, the religious holy grounds are home to their Higher Being Chameleon who according to doctrine, taught the Katydids how to hide from their enemies. They're considered one of the weakest tribes however and are often ignored. The Chapel's main structure is troublesome to ascend up due to the protective Katydids who guard Chameleon. To the West sits the ruins of the old Katydid village, destroyed by raiding bugs from other tribes, it is a constant reminder to the Katydids why they must hide.
*Eggrock Shrubbies - A dryland that has little vegetation due to the lack of rainfall, strange egg-shaped rocks are where the area gets its name. The west part is notable for the large, thorned plants that grow throughout providing platforms to navigate around with their massive spikes as well as the nomadic bugs which guard the area. The Locust Tribe can be found in the area if one listens for their call, these musical insects are voracious eaters and have been known to eat visitors in the past. In the North-East an old tomb dedicated to the Locusts' last queen resides, access requires one to have permission from the locusts however.
*Scarab Mountain - These sun-bathed pyramids were built by the once mighty Scarab Tribe whose population has dwindled over time with now only a spattering remaining. The three great Pyramids of the area dominate the landscape and each have their own traps and tricks to protect their treasures, known as the Great Pyramid, the Light Pyramid and the Fool's Pyramid. The Scarabs are extremely protective of their treasures and have a great disdain for thieves and a love for trade.
*Mistgurb Witchweb - This spider-infested area is also home to strange grubs which create mist, the sticky webs provide make-shift platforms for travellers although often just to lure their prey into traps. The north has a thicket of dense trees known as the Spawn Grounds and many eggs can be found there. In the South, powerful winds as a result of contact with the Skywall result in a turbulent area where smaller bugs can be blown around unable to control where they're shot out to.
*Topiary Gardens - Originally considered a marvel, the Topiary Gardens is home to the Higher Being known as Aktut, the marble statues and giant hedges were shaped into many renowned bugs in the past however Aktut's waning power has caused the bugs of the area to go berserk leading to the area's downfall. The Statues of the Three Lords still reside in the West part of the Gardens, a constant reminder of the glory the land once held. Aktut himself can still be found in the Topiary Gardens although is hidden protecting himself with those that remain loyal to him.
*Sapphire Forest - A dreary forest where it frequently rains, the long hanging branches of the trees of this area make it possible to climb around and as such many bugs that reside here have adapted for an arboreal lifestyle. In the west, an old village that was abandoned after being attacked still stands, now overrun by raging bugs, the village is packed with ambush hunters. An area in the South-East with the most direct contact with the Skywall is noticeably rather devoid of plant matter, and as such has become severely eroded as a result, leaving behind little for bugs to grip onto pulling them down into the Skywall. At the heart of the Forest sits the Grand Pinecone a massive seed from which all the forest's trees seem to have grown from, some bugs have come to worship the seed as a great power and have even bored into its shell creating pockets where they continue their worship.
*Hallowed Ruins - A sacred place once built to commemorate the deceased from the Refined Megalopolis, although still respected by many in the crater it has long been abandoned as there is little worth in holding the territory. The spirits that roam about are generally peaceful although an area in the East known as the Cursed Roots seems to cause spirits to become aggressive, often pushing living creatures into the surrounding thorns. The Graveyard of ancient rulers can also be found within the Hallowed Ruins where great monuments to leaders from the past can be found.
*Blizzard Skywall - The Blizzard Skywall is a structure that once spanned the entire Crater, created by the Higher Being known as the Pale Sun it protected the tribes from the dangers that lurked below. For whatever reason though the Pale Sun had passed on and the once full circumference spanning wall is no more, gradually shrinking as time passes allowing the creatures of the deep to reach the upper levels. A segment of the Skywall has formed icy lakes due to its proximity to the Rusted Factory above which has lead to many an unfortunate bug becoming trapped beneath the ice. In the far west, a magical barrier known as the Topaz Gate sits blocking access into the Blizzard Skywall from the neighbouring Obsidian Citadel, the magic used to create the gates is ancient and no one knows how to remove them.
*Illustrious Spires - A region where water from the Ruby Delta above periodically drips down into this large cavernous environment, rich with marble. The resulting Stalagmites and Stalactites have attracted strange creatures that cling to the cavern's surface. The largest of these Stalactites known as the Moss Titan even have vegetation growing over it. The Weta Tribe reside in the caverns, feeding off the stalactites a strange lot, their language is unlike any other bug's and so communication is night impossible. The Weta also seem to be in a constant feud with the Antlions below resulting in a battle-scarred area of the spires laden with traps. In the far west, a fault had formed over a long period of time beneath the Ruby Lake causing water to flood into part of the Illustrious Spires, the area is said to be home to dangerous aquatic monsters.
*Rainbow Sandpits - A desert region where an intense heat blankets the region, the Sandpits are home to the Antlions the most aggressive tribe in the entire crater who despite their nest comprising only a small area of the Sandpits, hold dominion over the entire area. To the east of their nest is the Grub Pits a very dangerous area where the massive Antlion Grubs hide out and ambush their prey in deep, sandy fissures. In the West lies the Scorched Nest an abandoned nest that a rival Antlion tribe tried to start up, it is a stark reminder of the hostility that exists within this region.
*Painted Stripe Chasms - The Painted Stripe Chasms is a mineral rich environment who's vivid colours can induce insanity in bugs and create illusions to trick the mind. The area is most notably home to the Bath of Renewal a combat arena where those afflicted are brought to either regain their senses or be sent to battle until they are killed to allow them to pass peacefully. In the center of the area is Grenadier's Fort an area with many explosives found throughout that was rigged by bugs to stop the monsters of the Impact Wilderness from reaching higher up. Also in the area is the Oscillating Channel, a long downward tunnel where the minerals change colour depending on the direction they're looked at.
*Obsidian Citadel - An ancient super-structure that's believed to have predated the Crater, some believe the ancient bugs that built it eventually spurned off into the various tribes although no one is certain. The Citadel became flooded with volcanic rock after it sunk into the ground and many of the buildings are inaccessible as a result let alone the dangers of navigating through the area. Support structures found in the North suggest that during the period of the United Tribes, attempts were made to excavate the region, although little success was had. The Ossified Bridge can be found in this area and connected the two halves of the Citadel together, it's recognized as one of the biggest bug-made structures in the entire crater. In the south parts where the obsidian originated from an ultra-high quality material can be found called Pale Obsidian, its highly reflective surface means magic seems to bounce right off it and it is extremely slippery. One of the few buildings that can be accessed in the Citadel is the Lost Lighthouse which although no longer functions gives some of the only information about the ancient bugs that exists.
*Impact Wilderness - The bottom of the crater and considered the most dangerous area in all of Crater's Crest, the bugs of Impact Wilderness are wild and hostile, attacking anyone on sight including other bugs dwelling in the Wilderness. In the West where the Antlion's colony intersects with the Impact Wilderness, a series of fortifications were established to prevent the bugs from attacking them from below. In the far East of the territory, a strange acidic lake can be found, the acid seems to be welling up from deeper underground and has made it difficult for any bug to traverse the Wilderness as a result. The center of the Impact Wilderness sits the Impact Monolith the massive rock that impacted the ground long ago, the monolith gives off an unusual energy and is believed to be responsible for the affliction of madness on the bugs of the area, its sheer size makes it difficult to navigate if for whatever reason one desired to do so.
Category:Locations
Category:Hollow Knight (series)