Card Draw

Here lists all cards and relics related to drawing cards.
Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the No Draw debuff completely prevents the drawing of cards.
(Effects that take cards directly from the Draw Pile do not count as card draw.)
==All Classes==
Colorless Cards
* - Shuffle your discard pile into your draw pile, Draw 1(2) cards.
* - Gain 2(4) , draw 1 card.
* - Deal 3(6) damage, draw 1 card.
* - If you have no attacks in your hand, draw 2(3) cards.
* - Draw 3(4) cards. 
* - Draw 2 cards. Put a card from your hand on top of your draw pile. []
* - . Draw 2(3) cards. 
Status Cards
* - . . Whenever this card is drawn, lose 1 .
Relics
* - At the start of each combat, draw 2 additional cards.
* - The first time you lose HP each combat, draw 3 cards.
* - Whenever an enemy dies, gain 1 and draw 1 card.
* - Whenever you play 10 cards, draw 1 card.
* - At the start of each combat, discard any amount of cards and draw that many.
* - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
* - Whenever you have no cards in hand during your turn, draw a card.
* - Draw 2 additional cards each turn. Start each combat .
Potions
* - Discard any number of cards, then draw that many.
* - Draw 5 cards. Randomize the costs of all cards in your hand.
* - Draw 3 cards.
==Ironclad==
Ironclad Cards
* - Deal 9(10) damage. Draw 1(2) cards.
* - Gain 8(11) . Draw 1 card.
* - Draw 1(2) cards. Put a card from your hand onto the top of your draw pile. .
* - Draw 3(4) cards. You cannot draw additional cards this turn. (See: No Draw)
* - 1 card. Draw 2(3) cards.
* - Whenever a card is , draw 1 card.
* - Deal 5(8) damage. If the enemy has , gain and draw 1 card.
* - Whenever you draw a card, draw 1(2) cards.
*- Whenever you draw a or card, Deals 6(10) damage to ALL enemies.
* - (.) At the start of your turn, lose 1 HP and draw 1 card.
* - Lose 6 HP. Gain . Draw 3(5) cards. .
Relics
* - Whenever you lose HP, draw 1 card.
==Silent==
Silent Cards
* - Draw 3(4) cards. Discard 1 card.
* - Gain 5(8) . Draw 2 cards.
* - Deal 9(12) damage. Draw 1 card. Discard 1 card.
* - Draw 1(2) cards. Discard 1(2) cards.
* - Deal 8(12) damage. Draw 1 card.
* - Discard your hand, then draw that many cards. []
* - Draw 1 card. If you draw a Skill, gain 3(5) .
* - Draw cards until you have 6(7) in your hand.
* - Deal 5(8) damage. If the enemy has , gain and draw 1 card.
* - Deal 15(20) damage. Next turn, draw 2 additional cards
* - . If this card is discarded from your hand, draw 2(3) cards.
* - Gain (). Draw 2 cards. .
* - You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn. (See: No Draw)
* - Next turn, draw X(+1) more cards and gain X(+1) .
* - At the start of your turn, draw 1 card and discard 1 card.
Relics
* - At the start of each combat, draw 2 additional cards.
* - Replaces . At the start of your turn, draw 1 additional card.
==Defect==
* - Deal 7(10) damage. Draw 1 card for each unique Orb you have.
* - 1 . Draw 1(2) cards.
* - Deal 6(9) damage to ALL enemies. Draw 1 card.
* - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
* - Whenever you play a Power card, draw 1(2) cards.
* - Draw 2(3) cards. Add a into your discard pile.
* - Deal 7(10) damage. Draw 4(5) cards. Discard all cards drawn this way that do not cost 0.
* - Draw 3(4) cards.
* - Remove (Evoke) all of your Orbs, gain and draw 1 card for each orb removed (evoked). .
* - (.) At the start of your turn, draw 1 additional card.
* - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. .
==Watcher==
* - Deal 7(9) damage. 2(3). Draw 1 card.
* - Exit your . Draw 2(3) Cards.
* - If you are in , draw 3(4) cards, otherwise Enter .
* - Whenever you enter , draw 2 cards.
* - Gain 6(9) . If the previous card played was a Skill, draw 2 cards.
* - At the start of your next turn, enter and draw 2(3) cards.
* - Deal 15(20) damage. Draw 2 cards.
* - . When you draw this card, add 2(3) into your hand. .
* - Draw cards until your hand is full. .
Cards that create 
* - Gain 6(10) . Shuffle an into your draw pile.
* - Gain 3(4) . Shuffle an into your draw pile.
* - At the end of your turn, shuffle an into your draw pile.
Category:Game Mechanics