Achievements

This is a list of 123 achievements in Reus:
Name 	Description
The First Era 	Finish the first Era.
Farming 	Have humans complete a Granary Project.
A New Beginning 	Finish the second Era.
Paganism 	Have humans complete a Shrine Project.
Writing 	Have humans complete a School Project.
A New Threat 	Finish the third Era.
Swamp Tribe 	Finish an Era with a Swamp Village which has 100 Village Prosperity.
Forest Tribe 	Finish an Era with a Forest Village which has 100 Village Prosperity.
Genesis Era 	Finish an Era with 250 Prosperity.
Metal Casting 	Have humans complete a Metal Casting Project.
Commerce 	Have humans complete a Trader Project.
Traditional Medicine 	Have humans complete a Druid Project.
Desert Tribe 	Finish an Era with a Desert Village which has 100 Village Prosperity.
Specialization 	Finish an Era with a completed upgraded Project.
Classical Era 	Finish an Era with 450 Prosperity.
Calendar 	Have humans complete a Plantation Project.
Feudalism 	Have humans complete a Mill Project.
Agriculture 	Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Level 2 	Achieved level 2.
Education 	Have humans complete a University Project.
Civilized 	Finish an Era with a Village which has 250 Prosperity.
Physics 	Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Post-Classical Era 	Finish an Era of 30 minutes with 600 Prosperity.
Chosen People 	Finish an Era with only one Village which has 175 Prosperity.
Alchemy 	Have humans complete an Alchemist Project.
Trade Route 	Have humans complete a Market Project.
Aristocracy 	Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Theology 	Have humans complete a Temple Project.
Vitality 	Finish an Era with a village which has at least 50 of each Resource.
Currency 	Have humans complete a Customs House Project.
Geology 	Have humans complete a Geologist Project.
Sailing 	Complete a Fishing Docks Project.
Fishing Village 	Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Construction 	Have humans complete a Workshop Project.
Specialized Economy 	Finish an Era with 3 completed upgraded Projects.
Theocracy 	Have humans complete a Sacrifice Altar Project.
Developing Era 	Finish an Era with 800 Prosperity.
Questionable Ethics 	Have humans complete a Mad Scientist Project.
Forest Town 	Finish an Era with a Forest Village which has 300 Village Prosperity.
Vibrant Era 	Finish an Era with 1000 Prosperity.
Desert Town 	Finish an Era with a Desert Village which has 300 Village Prosperity.
Fiscal-Military State 	Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Swamp Town 	Finish an Era with a Swamp Village which has 300 Village Prosperity.
Shipwrighting 	Have humans complete a Harbor Project.
Great Development 	Finish an Era with a Completed Great Project.
Booming Era 	Finish an Era with 1200 Prosperity.
Level 3 	Achieved Level 3.
Forest City 	Finish an Era with a Forest Village which has 500 Village Prosperity.
Swamp City 	Finish an Era with a Swamp Village which has 500 Village Prosperity.
Desert City 	Finish an Era with a Desert Village which has 500 Village Prosperity.
Fantastic Era 	Finish an Era with 1600 Prosperity.
Capital 	Finish an Era with a Village which has 650 Village Prosperity.
Colonization 	Have humans complete a Hamlet Project.
Venture Capital 	Have humans complete a Bank Project.
Astronomy 	Have humans complete an Observatory Project.
Legendary Warriors 	Finish an Era with a Village which has at least 6 War Markers.
Fascism 	Have humans complete a Barracks Project.
Modern Medicine 	Have humans complete an Apothecary Project.
Entertainment 	Have humans complete a Circus Project.
Golden Era 	Finish an Era with 2000 Prosperity.
Great Vitality 	Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Survivor 	Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Alloys 	Have humans complete a Blast Furnace Project.
Harbor Town 	Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Overpopulation 	Finish an Era with a Village which has 1000 Prosperity.
Fresh Mountain Air 	Have humans complete a Mountain Lodge Project.
Hunter Community 	Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Mining Community 	Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Abundant World 	Finish an Era with at least 1000 Food being used by Villages.
Farming Community 	Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
World Economy 	Finish an Era with at least 3 Completed Great Projects.
Mountain Town 	Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Rich World 	Finish an Era with at least 1000 Wealth being used by Villages.
Violent Victory 	Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Divided Planet 	Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Advanced World 	Finish an Era with at least 1000 Tech being Used by Villages.
Navigation 	Have humans complete a Lighthouse Project.
Famous Victor 	Have humans complete a Historic Point Project.
Great Era 	Finish an Era with 3500 Prosperity.
Après-Ski 	Have humans complete a Tavern Project.
Superior Development 	Finish the Third Era with at least 1 Upgraded Great Project.
Fantastic View 	Have humans complete a Nature Park Project.
Paradise Island 	Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Superior Vitality 	Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Canyon City 	Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Prince of Orange 	Finish an Era with a Village with 1000 Food in Use.
Overgrowth 	Finish an Era with 2000 Food in Use from Villages.
Nuclear Energy 	Finish an Era with a Village with 1000 Tech in Use.
Modern Agriculture 	Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Treasury 	Finish an Era with a Village with 1000 Wealth in Use.
Grand Era 	Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
First World 	Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Modern Banking 	Finish an Era with 1000 Wealth in Use from Villages.
Peaceful 	Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Scientific Method 	Have humans complete a Laboratory Project.
Industrial Revolution 	Finish an Era with a total of 2000 Tech in Use.
Noble 	Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Utopia 	Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Royalty 	Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Diverse Town 	Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Market Revolution 	Have humans complete a Multinational Project.
Modern Physics 	Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Ancient Civilization 	Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1-Hour Challenge: Bronze	Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
For the Gods 	Have humans complete a Monument Project.
Lords of the Sea 	Have humans complete an Island Town Project.
Long Live the King! 	Have humans complete a Castle Project.
Machinery 	Have humans complete a Factory Project.
Universal Healthcare 	Have humans complete a Hospital Project.
Mass Production 	Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Pinnacle of Culture 	Have humans complete an Opera Project.
Forest Challenge: Bronze	Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver	Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Bronze	Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Bronze 	Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver 	Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold 	Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver	Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold 	Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver	Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold 	Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Genesis Titan 	Complete all original developments and projects.
Swamp Challenge: Gold 	Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
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