The Age of Conquest/Sioux

Faction Overview	/Strategic Overview/	/Tech Tree/
The Sioux have the Power of the Plains
===National bonuses===
Starting government: ????
*Way of the Buffalo: Instead of building Farms and Granaries, receive Food for each Citizen, Scout, and Calvary unit (except when garrisoned). Farms and Granaries in Captured Enemy Cities Instantly Destroyed.
*Avowed Nomads: Have no National Territory, and can construct buildings in any territory not held by another nation.
*Horsemanship Mastery: Ranged Cavalry upgrades are free.
===Leaders===
* [1] Greek Stradiot
* [1] Privateer - upgradeable to Garde Écossaise [2], with Liberalism
* [2] Hessian cavalry
* [3] Sepoys - upgradeable to Presidential Guard [4], with Democracy
* [3] Black Watch - upgrade of Garde écossaise, with Absolutism
* [4] Mercenary Sowar 
* [5] Gurkha Rifles 
* [5] Tankette 
* [5] Gordon's Highlanders - upgrade of Black Watch, with New Course
===Settlements===
*Academy - trains your elite units
*Cathedral - performs taxation and religion research, and is the main stopping point for your auxiliary units as well as chaplains, which have mediocre attack, but super defensive and defence-boosting skills