Fishing (Proficiency)

==Player's Handbook==
The character is skilled in the art of fishing, be it with hook and line, net, or spear. Each hour the character spends fishing, roll a proficiency check. If the roll is failed, no fish are caught that hour. Otherwise, a hook and line or a spear will land fish equal to the difference between the die roll and the character's Wisdom score. A net will catch three times this amount.
Of course, no fish can be caught where no fish are found. On the other hand, some areas teem with fish, such as a river or pool during spawning season. The DM may modify the results according to the situation.
==Player's Option: Skills & Powers==
A character with this proficiency knows how to catch fish with hook and line, net, and spear. If fish are present in a body of water, a successful proficiency check means the character has caught something. Typically, with a successful check, the fisherman he will catch 1d6 fish in an hour. This number can be doubled if many fish are present. It is reduced to one fish per hour if the character is seeking large quarry—such as sturgeon, muskellunge, giant carp, or salt-water fish.
==The Complete Barbarian's Handbook==
Instead of fishing with hooks and nets, most barbarians use spears or their hands. When fishing, a barbarian makes a proficiency check every hour. If the check succeeds, the number of fish caught equals the difference between the die roll and the barbarian's Wisdom score. An adult can live on two typical game fish (such as trout, bass, or bullhead) per day.
Modify the number of fish caught by factoring in the quality of the fishing spot. Consult Table 32 and multiply the base number (the proficiency die roll minus the fisher's Wisdom) by the indicated modifier. These guidelines help determine the quality of the spot:
Poor: Swamp, bog, shallow creek
Average: Slow-running stream or river; moderately deep pond or lake; shore of body of water (as opposed to the center); sunny area in warm weather, shaded area in cool weather.
Good: Rapid-running stream or river; deep pond or lake; center of a body of water (as opposed to the shore); shaded area in war weather, open sunny area in cool weather.
 Table 32: Quality of Fishing Spots
Quality	Multiplier
Poor 	(round down)
Average	1
Good 	2
:Example: Grog has the fishing proficiency and a Wisdom score of 13. He's fishing in a Poor quality spot. Grog's player rolls an 8. With this roll in an Average spot, Grog would ordinarily catch five fish (13-8). Multiply the base number by the Poor multiplier from Table 33 (4). Grog catches two fish (5 x , rounded down).
==Note from The Complete Paladin's Handbook==
A paladin whose ethos demands reverence for life in all forms should refrain from fishing for recreation. However, he may still fish for food.
==Campaign Option: Council of Wyrms Setting==
Fishing means the character is skilled in the art of fishing. Dragons fish without hooks, lines, nets, or spears. They learn to use their claws and teeth to catch tasty morsels from the water. Proficiency checks are made on an hourly basis, with failure meaning no fish are caught. Local conditions may affect the required rolls and results, though generally success will provide enough fish for a meal. 
Hatchlings can take this proficiency. 
Category:Player's Handbook Proficiencies