Marth (Smash Plus)

Marth is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Fire Emblem universe, Marth is listed as Fighter #50 in smash's modified numbering system and is classified as a middleweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in versus mode or by defeating All-Star Mode with any character on at least Normal Difficulty.
Marth can be considered the stereotypical swordsman, using quick attacks with his blade and accurately spacing out characters to inflict maximum damage. As with Smash Ultimate, the tip of Marth's blade does more damage than the body of it, making pinpoint accuracy of the attacks of the utmost importance. This can pose a problem when it comes time to try and KO opponents or when Marth has to deal with someone who can pressure him up close. While Marth's Counter is an effective defensive tool, in a melee battle it's endlag can become something of a liability. The best strategy with Marth is to pressure as much as you can and learn the distance of your blade (for Smash Plus, the blade has been extended somewhat, making the hitbox of the sweetspot tip slightly larger) to maximize your moveset's potential. Marth has two normal jumps and no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Marth swings his sword twice in front of himself, with the first hit pulling in the enemy to ensure the second hit connects.
*Side Tilt- Marth performs a quick upward slice with his sword while leaning forward.
*Up Tilt- Marth swings his sword in a large overhead arc from front to back. It has a large hitbox, able to hit some foes even behind himself.
*Down Tilt- Marth crouches down and pokes his sword out at a low angle. It comes out quickly and is semi-spammable, but does very little damage, even on the blade's tip.
*Dash Attack- Marth performs a quick running upward sweep of his blade that does the most damage if it connects right as the attack begins.
*Grab & Pummel- Marth grabs with his free hand, holding opponents in place with it. He pummels with a simple knee strike.
*Forward Throw- Marth performs a quick elbow strike with his sword arm to knock foes away. Does very little damage or knockback.
*Back Throw- Tosses the opponent over his leg and turns to face them. Good for setting up combos.
*Up Throw- Marth tosses the opponent straight up into the air with one arm. Marth's most damaging throw, but still very weak comparably to other throws.
*Down Throw- Marth slams the opponent down to the ground and then swings with his sword to knock them away.
*Neutral Air- Marth performs two quick inward slashes with his blade, hitting directly in front of himself.
*Forward Air- Marth performs a downward crescent slash with his sword.
*Back Air- Marth swings his blade at an upward arc directly behind himself.
*Up Air- Marth swings his sword in an overhead crescent motion with great coverage above himself.
*Down Air- Marth performs a downward wide slash with his sword. The tip can meteor opponents if it connects right.
===Smash Attacks===
*Side Smash- Marth delivers a strong over-arching one handed swing with his sword from his head to the ground. A powerful smash attack, it works as Marth's primary KO move early on.
*Up Smash- Marth stabs his blade skyward straight above his head quickly. A good move for air guarding, it also possesses a weak grounded hitbox that can combo into the main attack.
*Down Smash- Marth perfroms a swinging slash with his sword, first in front of him and then directly behind him, with the back hits doing more damage than the front ones, particularly on the blade's tip.
===Special Moves===
*Neutral Special: Shield Breaker- Marth assumes a ready stance and charges his blade before thrusting it forward with a powerful attack. The Shield Breaker does only minimal damage uncharged, but fully charged it is a powerful attack. Either way though, it will do significant damage to shields if it connects with them, guaranteed to break any shield if a fully charged attack connects (though it still can be perfect shielded).
*Side Special: Dancing Blade- Marth performs a sequence of 4 sword strikes of varying length and damages based on controller input. Strikes can be neutral, up or down, with up to 18 possible combinations.
*Up Special: Dolphn Slash- Marth performs a high speed uppercut slash directly in front of himself. It comes out quick and does decent damage when it connects cleanly, though it does much more damage early than late.
*Down Special: Counter- Marth assumes a defensive stance with his blade and glows briefly. During this time any physical attack against him will be countered at 1.2x the damage it would have been. It will absorb projectiles, but is useless against them otherwise, and the endlag leaves you opent to counterattack.
*Final Smash: Critical Hit- Marth raises his sword skyward and then lunges forward in a single direction. The first opponent he hits will be dealt a massive slash with Exalted Falchion. The immense knockback of the move is almost guaranteed to KO the opponent if they are unhindered to the upper blast zone.
===Miscellaneous===
*Entry Animation- Marth warps onto the stage using a warp circle, unsheathing his sword in the process.
*Idle Animation 1- Marth holds his hand to his chest and silently takes a breath.
*Idle Animation 2- Marth brushes the hair out of his eyes.
*Side Taunt- Marth swings his sword and sheaths it briefly, saying "I Won't Lose!"
*Up Taunt- Marth holds up his sword, getting a glint of light off the edge of the blade while saying "This is it!"
*Down Taunt- Marth swings his sword around and says "Keep your eyes open!"
*Victory Animation 1- Marth performs a Shield Breaker and then finishes on a pose, saying "The day is mine!"
*Victory Animation 2- Marth sheaths his sword and poses, saying "I only fight to survive."
*Victory Animation 3- Marth jumps in the air while swinging his sword around, finishing on a defensive posture and says "I will not fail!"
==Playable Skin==
Marth has an alternate playable skin in the form of Lucina. In addition to the differences in voice acting, the following changes are also made:
*Lucina's hurtbox is slightly smaller than Marth's, but only a negligible amount.
*During her entry animation, Lucina will use warp magic instead of a warp circle. She also removes a mask she uses to disguise herself as Marth.
*During her Up Taunt, she will say "Come at me!" instead of "This is it!"
*In Victory Animation 1, she says "The future is not written!"
*In Victory Animation 2, she says "You'll never defeat me."
*In Victory Animation 3, she has a completely different taunt in which she raises her sword skyward and says "Father, I Won!"
==How to Unlock==
Marth can be unlocked any of the following ways:
*Playing versus matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Complete All-Star Mode on at least Normal Difficulty or higher.
*Unlock him in the Finale of World of Light by defeating him.
*Paying 1,000 gold in a shop, where he can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters