Scion of Ethiron

This is the boss encountered at the end of Layer 2 Floor 2, for its puppeteer and namesake, see Ethiron.
==Description==
The Scion of Ethiron is a boss encountered within his bedchamber at the end of the second floor of the Eternal Gale. It's treated as a "final boss" to the game, allowing the access of endgame content such as Kyrsan Medallions among other things. It is tied to Ethiron, acting as his puppet and avatar, with sealing it also sealing him temporarily, as described by Naerotiv. After being awoken by your disturbance, it takes the form of a skeletal monster made up of bones and feathers, with it's head being distinctively tetrahedron shaped, with a color scheme of purple-pinks and yellow fiber protruding from each corner. It also completely empties your lighthook to 0 minutes if any time was remaining. 
It uses a variety of attacks to defeat you, notably summoning bones and directing them at either the player or the ground. In addition, it has the abilities of Galebreathe, able to fire a large laser, blind you, or fire a devastating death sphere at the player, obliterating any hit by it. Do note it is heavily resistant to Vampirism and Bloodless Gems.
Upon defeat, five chests containing Kyrsan Medallions will spawn in the City, along with a Large Chest at the entrance of his arena; containing a myriad of loot, including rare or exclusive items such as the Kyrsieger, or Whistling Periapt.
However, defeating him will also prompt a hard 3 minute timer, or 180 seconds, in order to escape the City at the Light Hook at the front of the city before you are guaranteed to wipe, more information can be found on Second Layer/New Kyrsa.
==Attacks==
For a visual guide consider watching this video.
Name/Danger 	Description 	Visual Demo
Vehemens Ventus★ 	The Scion holds its hands together and charges up a powerful attack for ~10 seconds. Once the attack is released, approximately 3 seconds after the charging sfx finishes, a large purple gale ball will be thrown in a player's direction with a loud sound cue. Upon impact, it deals insanely high posture and Wind damage. However, it can be easily avoided with an air-dash, Ghost/Shadow Rift, jumping down a floor, using a waypoint with Run It Back or using Portals. Payback, despite not being disabled like other invincibility moves, will not prevent damage from this attack.
This attack can be cancelled with a group by attacking three small gale balls at the first floor, but is un-recommended due to the time it takes, along with requiring 2 people.
This attack is able to be tanked but is not recommended.
Parryable:◯
Blockable:◯
Dodgeable:◯	
Blinding Gale 	The Scion charges up it's fist, then fires a blinding ball of gale towards the player. This animation is shared with Pressured Wind, however does a pitiful 1 damage.
Parryable:◯
Blockable:✗
Dodgeable:◯ 	
Pressurised Wind 	The Scion charges up its arm and releases a purple laser, locking onto a random player and forcing them to parry it. While the damage is punishing if you get hit by the full beam, you should parry it on reaction to taking damage rather than reacting to the animation, as the animation is shared with Blinding Gale. 
Parryable:◯
Blockable:◯
Dodgeable:◯	
Whiplash 	The Scion pulls its arm back, then swings at the player. The arm will remain for ~2 seconds after hitting the player, regardless of if it hit or not, leaving the Scion vulnerable for a few hits on parry. 
Parryable:◯
Blockable:◯
Dodgeable:✗ 	
Bonestaves of Eld	The Scion launches three bones per player in a set order. These do medium posture damage per bone and can be blocked or parried. If blocked/parried, the bone will fall onto the floor to be picked up and put into a shrine. If the bone instead hits, does a low amount of damage and will not fall onto the floor. If colliding with a wall, it will instead fizzle. 
This attack always targets the same players in the same order unless someone dies/leaves.
Parryable:◯ 
Blockable:◯
Dodgeable:✗	
Bonegrow 	Bones will appear on the ground and grow upwards, this can be used in combination with any other move. If this hits, it will launch you into the air and do low damage, but makes the next hit guaranteed. 
In order to avoid, jump or roll.
Parryable:✗
Blockable:✗
Dodgeable:◯	
Bone Stream 	Bones will rise from the ground and circle around a single floor. Similar to Bonegrow in able to remain active during other attacks, but sends you further, is more constant, does more damage, and is completely unable to be blocked.
To avoid this move, you must jump, or hold the Jump key and leave to another floor. 
Parryable:✗
Blockable:✗
Dodgeable:◯	
Debris 	The Scion summons 1 Kyrsgarde Sniper on up to 9 Shrines, these have greatly reduced health and stats and are unable to move. These only serve to heal you in the fight via killing them. This move will only be used after Ethiron has been stunned once	
===Passives===
*Monster Resistance - Physical attacks deal 25% less damage to the Scion of Ethiron. Elemental Attacks deal 2x damage to the Scion of Ethiron
*Stringed Puppet - The Scion is unable to be damaged by any means including damage reflection/redirection unless stunned by the nine-fold ritual or using its punch.
*Unharvestable - All forms of on-damage healing such as Vampirism and Bloodless gems are negated if used on it.
*Reverence - You are unable to gain Tempo from basic attacking or using mantras on the Scion. Many forms of on-demand Immunity moves such as Beast Burrow are disabled.
== Beating the Scion ==
While the Scion may look incredibly daunting to fight, it is regarded as one of the easiest bosses ingame by the wider community. But make sure to calm down before fighting the Scion, as panic will lead to you being hit by it's ultimate. 
Note that many forms of on-demand Invincibility are disabled, and as such should not be relied on to dodge it's Ultimate.
In order to beat the Scion, you have to place down Bones thrown by it's Bone throw move into their shrines, which then stuns it and allows you to deal heavy damage. And to accomplish this, simply block or parry the bonestaves and run over to a shrine while carrying them. Note that while carrying, you are unable to do Q dodges or Slides, so if the Ultimate targets you, either drop it to run or learn to parry the ultimate. 
A secondary win-condition is to simply ignore the gimmick and allow the scion to use it's punch on you a multitude of time, which is far slower and will usually not spawn Kyrsgarde snipers for health packs.
In order for the health packs to spawn, you must have used all 9 shrines to anchor the Scion atleast once, in which multiple Kyrsgarde snipers will spawn per cycle.
To avoid the ultimate, slide, wait for the sound cue of the Scion firing it's orb, and then jump and air-dash in order to avoid it. If you wish to parry it, instead wait for the same sound cue, but start parrying directly before it hits you. While either of these may seem hard at first, they will become muscle memory, however the easier one to do with no experience is to simply avoid the ultimate via air-dashing.
==Loot Table==
Upon defeating the Scion, it will drop a large chest at the entrance of his bedchamber containing:
*Many Kyrsan series weapons.
*2 Knowledge on first kill, 1 knowledge per kill if contributing 35% or more damage.
*Very high odds of Deep Gems.
* A variety of Rare and Legendary equipment, weapons, rings and outfits, including Ironsinger Heavy Plates, all guaranteed to be at least 1 star quality.
* Exclusively from the Scion, a Kyrsieger
* Lesser Relics such as the Armorer's Needle or the Spires.
*Rarely, Enchantment Stones, various Legendary Weapons, or the Lightkeeper's Medallion
*Extremely Rarely, a Whistling Periapt.
===Exhaustive Loot Table===
Keep in mind that this list is still incomplete.
Outfit Schematics	Windrunner Robes, Ignition Deepdelver
Miscellaneous 	
*All Deep Gems
*All Enchant Stones
*Some Relics: 
**Armorer's Needle
**The Spires
*Ardour Manifestation
Weapons 	
*Exclusive weapons dropped only from Scion of Ethiron: 
*#Kyrsieger (75HVY/15CHA)
*Legendary Weapons: Curved Blade of Winds, Gran Sudaruska
*Generic Weapons:
*#Offhand: Kyrstear (40 AGL)
*#Light Weapons: Kyrstreza, Kyrsedge
*#Medium Weapons: Kyrsglaive, Kyrsblade
*#Heavy Weapons: Kyrscleave, Railblade
*Offhand Weapons: The Path's Defender.
Equipment 	
*Head Equipments:
*#Legendary Head: Monastery Cowl.
*#Generic Head: Authority Helm
*Arm Equipments:
*#Legendary Arms: Delver's Duster, Ironsinger Heavy Plate
*Torso Equipments:
*#Relic Torso: Whistling Periapt
==Gallery==
EthironConcept1.png|Initial concept art
EthironConcept2.png|Concept art (outline)
EthironConcept3.png|Concept art (colored)
==Trivia==
*The usage of scion in this context refers to a young shoot or twig of a plant, especially one cut for grafting or rooting. This might be a metaphor for it being just a tiny piece of Ethiron, one yet to grow. However, it is often referred to as the avatar of Ethiron, or the form of Ethiron's power as stated by Cap'n Orleandeau.
*Update logs refer to it as Ethiron's Scion, but dying to it or hovering over the danger icon in its fight states its name is Scion of Ethiron. Also referred to as Ethiron's Avatar in the Restore Rulebook before being changed in 2023.
*The branches on its head are inspired by dendrites in neuron diagrams. The Scion only has four braincells.
*The developers refer to the Scion of Ethiron using singular they/them pronouns. This behavior is shared with Yun'Shul.
*Named "avatar" in the game files.
==Navigation==
Category:Monsters
Category:Bosses