Cantum (Kingdom)

Cantum is a country in anhaendra populated with dwarves, portunes, and goblins.
== Geography ==
The kingdoms central position and cosmopolitan nature made it the standard for peaceful living in anhaendra.
Cantum is a small landlocked country in anhaendra but has access to a dent sea on its southwestern borders whose coasts it shares with the elected kingdoms of grom and highgaroth. The nation also has a small colony on the Orman realm of the weltan system. These colonies are inhabited by a banished Dwarven clan and a small town under the governance of Tece.
=== Cities ===
The national capital city of Tece sits on a large river, but the nation has several cities. Dwarves live in its central mountain range and coastal cities near the dent sea where humans live and hills where portunes and goblins live. 
== Government ==
While the kingdom is divided, with most of the main races living separately in their own settlements, they share a governmental culture that every thirty years a different racial leader will be crowned king of cantum, in the order dwarf, portune and goblin.
== History ==
Cantum was completely ravaged by the vampire empire to such a degree that the dwarves, goblins and portunes turned to non sexual reproduction to survive, before abandoning the practice altogether. Whether this makes them living organisms or magical constructs is still matter for debate.
== Inhabitants ==
=== Dwarves ===
Cantum dwarves reproduce from carving each other out of stone. It is a collaborative effort of three to eight individuals. The body is covered in runes that detail the dwarves' lineage, rights and duties within its clan.  As such these dwarves have no cultural notion of childhood.
The process of creating a dwarf requires that a majority of the contributing craftspeople be dwarves, or it doesn’t work.
=== Goblins ===
Cantum goblins are made from alchemy and brewed in a big cauldron full of exotic reagents
New goblins are brewed in big brass cauldrons full of exotic reagents; each village keeps a single cauldron in a central location, and emerging goblins are raised by the whole community, with no concept of parentage or lineage. Sometimes they like to add unusual ingredients to the goblin soup just to see what happens.
Goblins can display “inherited” traits by using pieces of their (or others) flesh as alchemical ingredients, but doing so with the flesh of other sapients is strongly frowned on. Using the flesh of animals to incorporate selected traits into the next generation is far more accepted, and in fact, some goblin communities do so strategically to meet local needs.
=== Portunes ===
Cantum portunes are born of prophecy. Making up fanciful stories about the adventures of fictitious cousins is portune culture’s main amusement; if a given individual’s story is passed around and elaborated upon by enough people, a portune answering to that individual’s description just shows up one day. They won’t necessarily possess any truly outlandish abilities that have been attributed to them, but the sort of person of whom the stories could be plausible exaggerations.
Category:Anhaendra
Category:Kingdoms
Category:Dwarves
Category:Goblins
Category:Portunes