The Legend of Zelda: Trial of Thieves

The Legend of Zelda: Trial of Thieves is a Nintendo Switch game being developed by Nintendo EPD. Trial of Thieves is a direct sequel to Twilight Princess in the same vein as Majora's Mask was to Ocarina of Time: a completely new, innovative story but set in a pre-existing Zelda timeline/universe. The game uses an open-world exploration format much like Breath of the Wild, allowing Link to traverse across both familiar and new lands in Hyrule. 
It also is running on the Unreal Engine, allowing for high-resolution dynamic in lighting and shadows, texture upon characters' clothing, hair/fur physics and an updated version of BOTW's weather system, with thunderstorms, rainfall, snowfall and dangerous winds all having effect on the environment the player encounters.
==Synopsis==
Taking place about three years after the defeat of Ganondorf and the Light and Twili realms are at peace, a much older Link takes upon a task to investigate a guild of rogue thieves invading and plundering Hyrule. While confronting the leader of this rebellious mercenaries however, Link is taken hostage as prisoner. He escapes with the help of a fellow thief themselves, caught in the struggle of using their skills for good or evil. Can they come to a cooperation despite their different points of moral view?
==Characters==
Link: The savior of Hyrule who takes pride and courage with his work. A farmhand from the Ordona district, Link, now about twenty-two years old, is a young, but rugged man who takes his task seriously. When he is called upon to help seek out the enemy, he considers this opportunity one of prestige confidence and ambition. He still fights sword and shield, but can use various other forms of armaments to help in battle (including, his fists).
Queen Zelda: The royal heiress of Hyrule and a good friend to Link. Following the peace that came for both her and the Twili kingdom, Zelda became more open of wanting to see the world beyond her kingdom and showing the full potential of her skills as a mage and a fighter. While serious and direct, she shows a kind, respective and considerable nature to her subjects and those she feels trust in. Link will encounter her several times across his adventure, in which she will actually play a part in supporting him fight enemies or complete missions in his quest.
==Locations and Geology==
Ordona: The starting location of Link's journey, as well as his birthplace and home. A small region just south of the Faron district, Ordon is known for it's residents following a simple, rural lifestyle through hard work and agricultural consideration. There are small, dense forests with plenty of trees (which Orodonians use for lumber), as well as rivers, a lake, and several hillsides on steppe peaks. Ordonians keep domesticated animals for livestock, including cows, goats, sheep and chickens (Cuccos in Hylian terminology), which provide a sustaintial harvest of milk, eggs and wool. Pumpkins are also a strong crop harvested in the region by the residents.
Faron: Just north of Ordona lies Faron, which is a fairly large province of Hyrule. Faron's environment is much distinguishable for the massive forests lined in beautiful trees, flowers and ferns. There are lots of little groves and caves in dense areas, leading to subterranean grottos. While tranquil and peaceful by day, nightfall tends to fall more aggressively with the number of monsters lurking after dark. Hostile creatures, such as Bokoblins, Bulblins and Moblins have set up fortresses that can be explored or raided. Just, be prepared to have some defense if you happen to run into them. Also, listen carefully to the ambiance by nightfall in case you're to come face to face with a Skull Kid.
Veirrara: A smaller subregion in northeastern Faron, distinguished by its rocky, steep environment with towering trees and landslides. The canyons below are lined with murky fog, so travelling with the light of a lantern or torch would be strongly advised. The monsters lurking here have taken advantage of rolling boulders out as traps, as well as using fortified catapults or cannons for defense. A scaly, reptilian beast is said to be guarding a treasure in a deep cave in the heart of this region.
Lanayru: The large, central province of the Hyrule kingdom. The vast, verdant terrain of Hyrule Field stretches from here to the central entrance of Hyrule Castle town, a thriving, innovative shopping district. To its west lies Lake Hylia, a large reservoir of water which connects to the rivers upstream, where the Zoras thrive in their domain beneath massive waterfalls. East of the cliffside of the domain are the Lanayan Wetlands, forests lined with murky water and swamps. It is believed a pair of witches that can conjure elixirs and magical tomes can be visited if those can navigate the wetlands with ease.
Hebra: The chilling ridge of northern Hyrule with snowy forests and tundra plateaus. Leading along the trail in this region leads to Snowpeak, the highest, coldest mountain in all of Hyrule. Just along the steppes of this mountain resides an abandoned fortress, which is now home to a pair of docile yetis. Few enemies lurk in the snowy depths in Hebra, as they have adapted to thriving in the cold. Many different animals can be encountered though, such as moose, reindeer, bears and mammoths. Best be prepared to wear a warm, fleecy set of apparel to avoid shivering in this frigid environment.
Staldrune: Barren, windy wastelands just along the western border of Hyrule. The terrain here is rocky and steep, so navigating with precaution is advised. This subregion is named for the fact many undead beings lurk in the land, always active to stake out prey. Aside from the bony baddies, some large monsters adapted to arid surroundings dwell in the fog. Be careful in listening to the wind as the stomping and roaring of these colossal beasts is enough to send chills up the spine.
Gerudo: Vast lands of smooth, sandy desert terrain. The climate here is very arid and warm, so travel lightly and with loose, comfortable clothing. The Gerudo ruins and architecture hold much in piecing together the history of Hyrule itself, but most things appear as mysterious to travellers as well. Lots of secluded tombs and hidden caves can be found for exploration, possibly thriving in treasure (as well as monstrous beasts). Along the ridges of the desert are canyons where thieves have set hideouts.
Eldin: A medium-sized region along eastern Hyrule. The climate ranges from chilly wind by nightfall, to scalding hot the further one were to travel up to the volcanic Death Mountain, where the Gorons reside in their rockside villages and work in the mines. Center of this region is Kakariko Village, a small, rustic town where smiths and shamans have found benefits in supporting travellers. There are also some dense, temperate forests just beyond the famous hot springs where animals like deer, foxes, wolves and condors thrive. Thieves also have hideouts set along these forests, often fortified by strong defenses.
Altum: This large region borders along Eldin. As Hebra is to winter, Altum is named in such to how the environment resembles autumn. The Altum region is composed of highlands, steppes and many forests. It is a strong district of trade, as many folk here work as crafters, harvesters and merchants. One is sure to encounter many different types of plants and animals unique to this temperate environment as well, specifically in herbs that can be used for crafting elixirs. 
Salin: Southwest of Hyrule, a central area of business and work along the seas. Salin has plenty of sandy beaches by the ocean shore, as well as rugged caves and hollows carved out of large ocean rocks. It is most well-known for having a central seaside village. Aquatic and amphibious monsters are on the prowl here, so, keep watch even when sailing along the shores.
==Hyrule Compendium==
Hyrule Compendium (Legend of Zelda: Trial of Thieves)
Category:The Legend of Zelda Games
Category:Fan Games
Category:Nintendo Switch Games
Category:Adventure Games
Category:Exploration Games