Mission War

=Introduction=
Mission War is a capture-the-flag type game that pits up to 200 players against each other in a single arena.
Generally the nation that uses the best teamwork wins. Players are usually effective only in groups of 3 or more.
==Story==
After the fall of the Sage Tower, Capella and Procyon decided to pursue their principles and established two different nations, each named after themselves. The nations come into conflict with each other because of their opposing principles.
=Crash course=
Quick instructions if you are a newbie to Mission War:
*You need to kill Legacy Guardians. Press M to show the map and go to the closest Green or Red base.
*If you die, click "Resurrect at Point", and then click on a big Blue Arrow on the map.
*You want to get 30 points before the time runs out:
**Attacking Legacy Guardians is the best way to get points.
**Attacking enemy players also gets you points.
**You get points for taking damage.
*Try to stay with a group; the bigger the group the better.
*Regular pots heal a little. Press N and buy Vital Gear(HP), which is much more useful.
*Chat on Loud (/L), in party (/p), or the underused chat channel (/c, this is only party leaders). Try to do what experienced players tell you.
*At the end of the game, if you have 30 points, you win WExp, Alz, and a Mission War Buff Capsule.
=Entry requirements=
Your character must be at least level 52 and be aligned with either the Procyon or Capella nation. 
To choose a nation, you must:
*Be at least level 52
*Accept the Nation Quest from Morison (Officer) in Port Lux.
Nation War is divided into tiers according to character level:
Tier	Level 	Alz Entrance Fee
1 	52 ~ 79 	50,000
2 	80 ~ 109 	250,000
3 	110 ~ 139	500,000
4 	140 ~ 169	750,000
5 	170 ~ 200	1,000,000
6 	200 ~ 200	1,250,000
=Gameplay=
==Nations==
Procyon and Capella both have their own color armor and a different look of outfit depending on their class.
:*Procyon start in the lower left base of the Mission War map. Each member wears a dark blue Procyon Epaulet which is different for each Battle Style.
:*Capella start in the upper right base of the Mission War map. Each member wears a light purple Capellan Epaulet which is different for each Battle Style.
==Waiting Lobby (AUTRA)==
*All players enter the waiting lobby before entering the arena, Tierra Gloriosa.
*Players wait in the lobby with the countdown timer initially at 10 minutes.
*There are 3 NPCs located within the Lobby which provide the following services:
NPC Name 	NPC Name 	Title 	Purpose
Procyon 	Capella 	Title 	Purpose
Ellin 	Kate 	Grocer 	Purchase Vital Packs, SP Packs etc.
Captain Duke	Madam Delia	Warehouse Keeper 	Access personal inventory.
Kyle 	Olivia 	Contribution Officer	Exchange WExp for Rune Cubes
===Waiting List & Handicap===
*If there are less than 10 members on each Nation the game will be even. 
*If there are more than 10 members there may be a handicap to one nation which is determined based upon the outcome of previous wars during the day. 
*If there are more Procyons than Capellas even considering any handicap, the extra Procyons will be put on the waiting list.
*The waiting list is first come, first serve.
*If you are on the waiting list it will give you your number in line. "Waiting list 3" means you are third in line to enter.
*People on the waiting list are allowed to enter when either an ally already in the game logs out, or another enemy enters the game.
*The above applies for the duration of the game.
==Object==
*The team that scores the most nation points in 50 minutes wins.
*Team points are scored primarily by capturing bases, by defeating the bases' Legacy Guardians.
*The game can end before 50 minutes is up if one nation captures all the bases. This is a called game.
==Capturing bases==
*There are 17 bases in Tierra Gloriosa:
**A home base for each nation, 2 total
**3 small bases on each side, near the home base, 6 total
**3 medium bases on each side, past the small bases, 6 total
**3 large bases located in halfway between the home bases, 3 total
*Defeat a base's Legacy Guardian to allow base capture
*Capture the base by clicking on the Legacy Barrier.
**A Legacy Weapon and a treasure chest will drop
**The player that captures the base gets dibs on the weapon.
**Anyone can attack the chest and get dibs on M.War potions.
*After your nation owns the base, Force Towers can be built.
==Force Towers==
Another part of Mission War is Force Towers, which are structures that players build to make bases easier to defend.
There are two kinds of towers, portable and stationed.
===Portable Towers===
Portable towers are purchased from the shop (N) and can be built anywhere.
The size listed by the tower type is the size of its area-of-effect (AoE). A Large tower has a much bigger AoE than a Small tower.
Type 	Alz cost 	Point cost	Description
Attack - Large 	1,000,000	200 	Attacks nearby enemies automatically
Attack - Medium 	700,000 	150 	Attacks nearby enemies automatically
Attack - Small 	500,000 	100 	Attacks nearby enemies automatically
Attack UP - Large 	1,000,000	200 	Boosts nearby allies' attack damage
Attack Up - Medium 	700,000 	150 	Boosts nearby allies' attack damage
Attack Up - Small 	500,000 	100 	Boosts nearby allies' attack damage
Defense Up - Large 	1,000,000	200 	Boosts nearby allies' defense
Defense Up - Medium 	700,000 	150 	Boosts nearby allies' defense
Defense Up - Small 	500,000 	100 	Boosts nearby allies' defense
HP Heal - Large 	1,000,000	200 	Heals nearby allies automatically
HP Heal - Medium 	700,000 	150 	Heals nearby allies automatically
HP Heal - Small 	500,000 	100 	Heals nearby allies automatically
Attack DOWN - Large 	1,000,000	200 	Lowers nearby enemies' attack damage
Attack DOWN - Medium 	700,000 	150 	Lowers nearby enemies' attack damage
Attack DOWN - Small 	500,000 	100 	Lowers nearby enemies' attack damage
Defense DOWN - Large 	1,000,000	200 	Lowers nearby enemies' defense
Defense DOWN - Medium	700,000 	150 	Lowers nearby enemies' defense
Defense DOWN - Small 	500,000 	100 	Lowers nearby enemies' defense
HP DOWN - Large 	1,000,000	200 	Lowers nearby enemies' HP automatically
HP DOWN - Medium 	700,000 	150 	Lowers nearby enemies' HP automatically
HP DOWN - Small 	500,000 	100 	Lowers nearby enemies' HP automatically
===Stationed Towers===
*Each base has FT Control Panels, or locations for building towers. 
**Small bases have 1 control panel
**Medium bases have 3 control panels
**Large bases have 8 control panels
*The control panel becomes usable after your nation captures the base.
*Stationed towers can be purchased with either Alz or Nation Points.
*All can use points when making towers.
*Effect-type towers have a Large AoE.
*Building Resurrection or Warp Tower with alz gives you 9 Score.
Type 	Alz cost 	Point cost	Description
Warp 	1,000,000	500 	Allows warp to/from other warp towers
Resurrection	1,000,000	500 	Allows you/allies to spawn here after dying
Attack 	1,000,000	200 	Attacks nearby enemies automatically
Attack UP 	1,000,000	200 	Boosts nearby allies' attack damage
Defense UP 	1,000,000	200 	Boosts nearby allies' defense
HP Heal 	1,000,000	200 	Heals nearby allies automatically
Attack DOWN 	1,000,000	200 	Lowers nearby enemies' attack damage
Defense DOWN	1,000,000	200 	Lowers nearby enemies' defense
HP DOWN 	1,000,000	200 	Lowers nearby enemies' HP automaticaly
==Legacy Weapon==
You can obtain and wear a Legacy Weapon when you become level 52. The Legacy Weapon is only available during Mission War it is dropped by killing a Legacy Guardian.
Legacy weapon gives you these stats:
:Attack : +250 (Magic and Attack are reverse for Sword based classes)
:Magic : +370
:Attack Rate : +2200
:Critical Dmg. inc : +70%
:Critical Rate inc : +15%
:HP Steal 3% of the total damage
:MP Steal 3% of the total damage
:Magic Skill Amp : +5%
:Sword Skill Amp : +5%
:Defense : +120 (FS have 150)
==Points==
Points are scored in plenty of ways:
*Attacking enemies
*Receiving damage
*Healing allies
*Building Force Towers with Alz
*Blocking or Evading enemy attacks
*Debuffing targets
*Buffing allies
The formula to calculate points is: [Offensive score+ Heal Amount + Defensive score +(Force Tower Build time(sec) x 600]/10,000
So every 10k damage you do or take earns 1 score. An enemy nation kill or your own death will automatically reward you an additional 10k damage dealt (1 point).
Press the V key and click the Details tab to see your current points.
=Reward=
==Nation Reward==
Once a week, the result of the Mission War (Lv170 ~ Lv190) will determine which nation receives the Nation Bonus. This war is known as Bonus War
*CABAL (NA-Global): held on every Saturday, 9PM (CABAL TIME)
All members of the nation that win Bonus War receive the following bonus for the next seven days. 
*All Map Drop Rate 10%
*All Map Skill Exp 10%
*All Map Exp 10%
*[Premium Only Warp Point]
**Frozen Tower of Undead Entrance
**Forgotten Temple Entrance
**Illusion Castle Entrance
**Altar of Sienna Entrance
**Maquinas Outpost Entrance
==Personal Reward==
===Alz & Buff Capsule Cube===
*Members of the winning nation will receive an Alz reward in proportion to their battle expense and a Mission War Buff Capsule Cube
*High ranking players will receive an Alz reward regardless of their nation.
*Players who scored 180 points or higher additionally receives a certain % of alz used for buying vital gears(HP, SP).
===WExp===
*You receive WExp (War Experience) if you collect 30 or more points in Mission War regardless of nation.
*See War Experience for more information on WExp calculation.
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