Opolchenie

==In game==
Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics	Opolchenie — Vital statistics
 	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units	
Pre-modern melee unit with good parameters for close-quarters work, especially against horsemen, but extremely weak against missile units.
*Strong versus cavalry
*Weak versus ranged units
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [3]
*  	150t 	190 	5 	18 	Rather slow 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 60: 10 	: 1: 1 	1 	 	2 	Melee 	
*Attack bonus versus cavalry.
*Poor turn speed.	 	
  	  	  	  	  	  	  	  	 
=== Overall strategy===
Unlike other melee units, Pikemen are fairly cheap to train, and have a small ranged attack, thus making them highly dangerous when well-supported. These can best be described as the conscript component of most Western armies, being bodies of men armed with the long pike. While they are slow and especially vulnerable against missile units, they are nevertheless idea as a counter-cavalry unit, using the long reach of their weapons to protect your Arquebus Infantry. 
Unless your enemy has managed to raise sufficient artillery, you can easily steamroll them with your Pikemen, using "Swiss-style" tactics of marching the Pikemen forward and into the enemy. Just remember that Pikemen are very vulnerable if pitted against other infantry classes, so never send them into battle unless they are supported by rolling fire from your own men, ie with Musketeers or Cannon.
===Unit summary===
*Extremely powerful and expensive battleship
*Able to knock out both buildings and land units, perfect to support a landing
*Vulnerable to submarines and fighter-bombers, must be kept well-escorted in all circumstances
*Complements the Akula-class submarine in achieving and exploiting naval superiority.
Category:Levy
Category:Heavy infantry