Skarpskytterkorps

In game
Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics	Skarpskytterkorps — Vital statistics
 	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.	
Ranged infantry units.
*Strong versus infantry.
*Weak versus cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* [3]
* 	7.5s 	150 	10 	16 	1 	31 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 100;: 20 	: 2;: 1 	1 	 	2 	Melee 	
*Fast melee attack
*Detects hidden units 	 	
===Overall strategy===
Shaolin Monks were units in Rise of Napoleon 1.0 , which were proficient in melee combat, and were capable of despatching enemy ranged infantry with ease. They cost a considerable amount of Knowledge to be raised, but aside from their combat abilities, they could be used to detect hidden units, such as the Blackstump Brigade. However, they were easy prey if pitted against fortifications, or were attacked using cavalry. 
Shaolin Monks were removed with the Ultima Ratio update, and replaced with Tiger Men.