Report 535

Report #535
Skillset: Athletics Skill: Sturdiness
 Org: Ebonguard Status: Rejected Mar 2011
Furies' Decision:
We do not find this to be necessary.
Problem: Athletics Sturdiness goes away the next time a person uses any form of
balance or equilibrium-- even invoke circle drops it. It also both requires AND
consumes balance to use. This ends up making the skill problematic and
difficult to use in any real situation.
Solution #1: Make Sturdiness not fall when balance / eq are used, but only
 when the user moves. It would still require/consume balance.
Player Comments:
---[Raeri on 2/23 @ 10:13 writes]:
Wouldn't this essentially provide all athletic users with 100% perma summon
resist in any form of combat? It is a bit unwieldy though as it is - what if it
just doesn't drop on non-hostile eq/bal consumption?
---[Xenthos on 2/24 @ 00:32 writes]:
No, because stand firm is not 100% resistance. You can be summoned even with it
& Rock & Red up, it just adds a bit more to the mix.
---[Iasmos on 2/24 @ 06:20 writes]:
I like this. I noted earlier that a forced movement currently does not take down
the sturdiness defense, so this should probably include forced movement, too.
---[Iytha on 3/4 @ 23:59 writes]:
I agree with this idea, but not with the above comment by Iasmos. The whole
point of sturdiness is that it makes you hard to be forced to move. Making
successful forced movements strip it is counter-intuitive
---[Nydekion on 3/6 @ 02:03 writes]:
From testing, stand firm actually is 100% resistance to magical forced movement
(ie. those stopped by distort). As such, its effectiveness should go down
significantly if it becomes easier to keep up.
---[Nydekion on 3/6 @ 08:24 writes]:
For completeness, while it gives 100% resistance to magical forced movement, it
doesn't do a thing for physical forced movement. No idea why there's a
discrepancy but there you have it.
---[Xenthos on 3/13 @ 20:12 writes]:
Odd disparity there... definitely shouldn't be 100% immunity, but it really
should affect both kinds of movement.
---[Xenthos on 3/15 @ 02:29 writes]:
However, I still will note that the most frustrating aspect of the skill is how
difficult it is to use because essentially anything drops it (even a custom
emote). That's why I've left the resolution be... while the magic/physical
resists can be tweaked as needed, the skill is overly complicated as is.
---[Raeri on 3/15 @ 09:34 writes]:
Well, I'm okay with Solution 1 if the resistance % is reworked to not provide
immunity. It is a bit tricky to use in most situations.