The Age of Reptiles (Civ2)

The Age of Reptiles is a scenario in Civ II: Fantastic Worlds.
Much of the information here comes from AlaskaFox's FAQ on IGN.https://www.ign.com/faqs/2002/sid-meiers-civilization-chronicles-walkthroughfaq-377213
==Intro==
'The Age of Reptiles'
Long ago, when giant reptiles ruled the Earth,
It was nothing like this!
==Rule changes==
* City size for first unhappiness at Chieftain level changed from 7 to 10.
* Riot factor based on number of cities changed from 14 to 15.
* Tech paradigm changed from 10 to 5.
* Max paradrop range changed from 10 to 1.
==Scenario-specific features==
===Advances===
Advance 	Replaces
Advanced Pterosaurs	Advanced Flight
Bony Neck Frill 	Alphabet
Amphibians 	Amphibious Warfare
Head Crest 	Astronomy
Archosaurs 	Atomic Theory
Bony Knobs 	Automobile
Back Protection 	Banking
Dam Building 	Bridge Building
Beaks 	Bronze Working
Caring for Young 	Ceremonial Burial
Chambered Heart 	Chemistry
Curved Claws 	Chivalry
Claws 	Code of Laws
Combined Defenses 	Combined Arms
Tail Spikes 	Combustion
Cooperation 	Communism
Hip Spikes 	Computers
Spikes 	Conscription
Fortified Nesting 	Construction
Duck Bill 	The Corporation
Curved Teeth 	Currency
Ectothermics 	Economics
Egg Laying 	Electricity
Endothermics 	Electronics
Bony Plates 	Engineering
Dorsal Fin 	Environmentalism
Armored Fish 	Espionage
Full Armor 	Explosives
Flippers 	Feudalism
True Flight 	Flight
Fingers 	Fusion Power
Tail Crest 	Genetics
Grasping Claws 	Guerrilla Warfare
Horns 	Horseback Riding
Collective Behavior	Industrialization
Immensity 	Invention
Plated Back 	Iron Working
Crested Back 	Labor Union
Spines 	The Laser
Long Necks 	Leadership
Spawning Grounds 	Literacy
Piling Rocks 	Machine Tools
Barter 	Magnetism
Teaching 	Map Making
Marine Reptiles 	Masonry
Schooling 	Mass Production
Dung Removal 	Mathematics
Waste Control 	Medicine
Currency 	Metallurgy
Food Gathering 	Miniaturization
Omophagia 	Monotheism
Oviviparity 	Mysticism
Oviphagia 	Navigation
Phytophagia 	Physics
Pack Hunting 	Plastics
Plesiosaurs 	Polytheism
Pterosaurs 	Pottery
Aeries 	Radio
Agriculture 	Refrigeration
Ridged Teeth 	Robotics
No Improvement 	Rocketry
Scaly Skin 	Sanitation
Serrated Teeth 	Seafaring
Spiny Fins 	Space Flight
Sharp Eyesight 	Stealth
Swiftness 	Steam Engine
Saurian Proportions	Steel
Slashing Claw 	Superconductor
Tail Weapons 	Tactics
Teeth 	Theology
Tail Club 	Theory of Gravity
Tearing Claw 	Trade
Upright Stature 	University
Burrowing 	Warrior Code
Whipping Tail 	The Wheel
Wings 	Writing
===Buildings/Improvements/Wonders===
====Buildings====
Building 	Replaces
Great Nest 	Palace
Arena 	Barracks
Food Hoard 	Granary
Hatchery 	Temple
Trading Area 	Marketplace
School 	Library
Ramparts 	City Walls
Midden 	Aqueduct
Agora 	Bank
Underground Nursery	Colosseum
Gutters 	Sewer System
Farmers' Market 	Supermarket
Offshore Barrage 	Coastal Fortress
Fisheries 	Harbor
Aerie 	Airport
Lagoon 	Port Facility
====Wonders====
Wonder 	Replaces
World Bazaar 	Pyramids
Great Creche 	Hanging Gardens
Foraging Party 	Colossus
Spawning Grounds 	Lighthouse
Lysenko's Library 	Great Library
Elite Egg Guard 	Oracle
Earthworks 	Great Wall
Darwin's Stadium 	Sun Tzu's War Academy
Press Gang 	King Richard's Crusade
Swamp Runners 	Marco Polo's Embassy
Map of the Currents 	Magellan's Expedition
Airborne Sentinels 	Shakespeare's Theatre
Arms Race 	Isaac Newton's College
Volunteer Corps 	Adam Smith's Trading Co.
Evolutionary Spurt 	Darwin's Voyage
Mammal Suppression Plan	Eiffel Tower
===Units===
Unit 	Att	Def	Moves	FP	Domain	Special
Thecodontosaurus	0 	1 	1 	1 	Ground	Settles
Maiasaura 	0 	2 	2 	1 	Ground	Settles, ignores zone of control
Coelophysis 	1 	1 	1 	1 	Ground	-
Acanthopholis 	1 	3 	2 	1 	Ground	-
Baryonyx 	3 	2 	2 	1 	Ground	-
Triceratops 	4 	6 	1 	1 	Ground	x2 defense vs. air units, alpine, ignores zone of control
Styracosaurus 	5 	5 	2 	1 	Ground	x2 defense vs. air units
Ceratosaurus 	7 	3 	3 	1 	Ground	-
Old Branchio 	2 	1 	1 	1 	Ground	Can make amphibious assaults
Procompsognathus	3 	1 	2 	1 	Ground	-
Dryosaurus 	1 	2 	1 	1 	Ground	-
Corythosaurus 	2 	3 	2 	1 	Ground	-
Edaphosaurus 	2 	4 	2 	1 	Ground	-
Coelurus 	2 	7 	4 	1 	Ground	Sight radius 2
Elaphrosaurus 	6 	4 	6 	1 	Ground	Ignores zone of control, sight radius 2
Iguanadon 	3 	1 	1 	1 	Ground	-
Compsognathus 	3 	1 	2 	1 	Ground	-
Cryptocleidus 	6 	6 	7 	1 	Sea 	Sight radius 2
Brachiosaurus 	5 	9 	2 	1 	Ground	x2 defense vs. air units, attacks air, ignores walls, sight radius 2
Deinonychus 	9 	7 	5 	1 	Ground	Ignores zone of control, sight radius 2
Stegosaurus 	3 	6 	2 	1 	Ground	x2 defense vs. air units
Anklyosaurus 	1 	5 	2 	1 	Ground	x2 defense vs. air units
Dimetrodon 	3 	4 	3 	1 	Ground	-
Psittacosaurus 	3 	4 	1 	1 	Ground	-
Velociraptor 	10 	6 	5 	1 	Ground	Ignores zone of control, sight radius 2
Allosaurus 	11 	7 	1 	1 	Ground	x2 defense vs. air units, ignores walls
Tyrannosaurus 	12 	7 	1 	1 	Ground	x2 defense vs. air units, ignores walls
Eudimorphon 	4 	2 	8 	1 	Air 	Can attack air, can spot subs, sight radius 2
Pterodactyl 	4 	4 	6 	2 	Air 	Can attack air, can spot subs, sight radius 2
Quetzalcoatalus 	10 	5 	10 	2 	Air 	Can attack air, can spot subs, sight radius 2
Dimorphodon 	6 	3 	12 	1 	Air 	Can attack air, can spot subs, sight radius 2
Pteranodon 	5 	3 	8 	2 	Air 	Can attack air, can spot subs, sight radius 2
Ichthyosaurus 	2 	2 	4 	1 	Sea 	-
Griphognathus 	1 	1 	3 	1 	Sea 	Holds 2, must finish turn adjacent to land
Gyroptychius 	2 	2 	3 	1 	Sea 	-
Hemicyclaspis 	0 	7 	4 	1 	Sea 	Holds 4, x2 defense vs. air units
Kronosaurus 	7 	3 	6 	1 	Sea 	Can spot subs
Dunkleosteus 	6 	5 	5 	1 	Sea 	Can spot subs
Pteraspis 	3 	7 	4 	1 	Sea 	x2 defense vs. air units
Diplodocus 	5 	6 	6 	1 	Sea 	Sub advantages
Plateosaurus 	8 	8 	3 	1 	Sea 	Holds 3, sight radius 2, attacks air, must finish turn adjacent to land, x2 defense vs. air units
Climatius 	1 	2 	3 	1 	Sea 	-
Apatosaurus 	5 	9 	2 	1 	Sea 	Can carry 6 air, sight radius 2, attacks air, must finish turn adjacent to land, x2 defense vs. air units
Kentrosaurus 	2 	6 	4 	1 	Ground	x2 defense vs. air units
Rhamphorhynchus 	12 	5 	16 	1 	Air 	Can attack air, can spot subs, sight radius 2
Stenonychosaurus	9 	5 	5 	1 	Ground	x2 defense vs. air units, spots subs
Saltasaurus 	2 	2 	1 	1 	Ground	-
Oviraptor 	5 	4 	3 	1 	Ground	-
Cetiosaurus 	8 	8 	3 	1 	Ground	x2 defense vs. air units, sight radius 2, attacks air, ignores city walls
Ornithomimus 	4 	1 	2 	1 	Ground	-
Protoceratops 	2 	5 	1 	1 	Ground	x2 defense vs. air units
Ouranosaurus 	3 	7 	3 	1 	Ground	x2 defense vs. air units
Plesiosaurus 	7 	7 	7 	1 	Sea 	Sight radius 2
Zephyrosaurus 	7 	4 	4 	1 	Ground	-
Branchiosaurus 	2 	1 	1 	1 	Ground	Can make amphibious assaults
==References==
Category:Scenarios (Civ2)