WM/Little Wizard's School of Evocation

Style Cost 12 pts.
Style Prerequisite: Magery 1
Required Skills: Alchemy; Hidden Lore (Magical Items or Magical Writings); Innate Attack (Projectile); Occultism; Thaumatology.
Required Spells: Ignite Fire; Create Fire; Shape Fire; Fireball; Purify Air; Stench.
Perks: Area Spell Mastery; Far Casting; Melee Spell Mastery; Missile Spell Mastery; Psychic Guidance; Reduced Footprint; Secret Spell; Spell Hardiness, Spell Resistance, Staff Attunement; Staff Bond.
Secret Spells: Conflagration, Cone of Flame, Dragon's Fiery Breath, Forked Lightning.
== Spell List ==
Evokers must know a minimum number of spells from their current Grade before being admitted to the one above it.
=== Grade One (Neophite) ===
These skills are considered the foundation of the school; a Neophite Evoker must learn all of these spells before advancing to the next grade, plus Counterspell and Ward.
* Create Fire
* Fireball
* Ignite Fire
* Purify Air
* Shape Fire
* Stench
=== Grade Two (Apprentice) ===
An Apprentice Evoker must learn 8 of these spells plus Dispell Magic before advancing to Journeyman.
* Air Jet
* Apportation
* Cold
* Create Air
* Create Water
* Deflect Energy
* Extinguish Fire
* Fireproof
* Flame Jet
* Heat
* Purify Water
* Scryguard
* Seek Earth
* Seek Water
* Shape Air
* Shape Earth
* Shield
* Smoke
* Sound
* Thunderclap
=== Grade Three (Journeyman) ===
A Journeyman Evoker must learn 8 of these spells plus Great Ward before advancing to Master (effectively requires Magery 2).
* Armor
* Burning Touch
* Concussion
* Create Acid
* Create Earth
* Deflect Energy
* Deflect Missile
* Destroy Air
* Destroy Water
* Earth to Stone
* Explosive Fireball
* Fast Fire
* Great Voice
* Lightning
* Magic Resistance
* Missile Shield
* Resist Fire
* Slow Fire
* Spell Shield
* Voices
* Walk on Air
* Wall of Wind
* Weather Dome
* Windstorm
=== Grade Four (Master) ===
A Master Evoker must learn 11 of these spells before advancing to Grand Master.
* Atmosphere Dome
* Breathe Fire
* Breathe Water
* Cone of Flame
* Dehydrate
* Earth to Water
* Essential Flame
* Explosive Lightning
* Fire Cloud
* Flaming Armor
* Flaming Missiles
* Flaming Weapon
* Force Dome
* Force Wall
* Lightning Stare
* Lightning Whip
* Mystic Mist
* Pentagram
* Sandstorm
* Shocking Touch
* Sound Jet
* Spell Wall
* Wall of Lightning
=== Grade Five (Grand Master) ===
* Body of Flames
* Body of Lightning
* Conflagration
* Dragon's Fiery Breath
* Forked Lightning
* Icy Missiles
* Icy Weapon
* Lightning Missiles
* Lightning Weapon
* Rain of Acid
* Rain of Fire
* Rain of Stones
* Utter Dome
* Utter Wall
Category:Magical School