121258-reputation-grind-solveing-this

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Hey everybody,
we all know it and its a fairly often discussed topic the reputation grind to get AMP and ability points.
 
We have to do dailies in order to be able to max the reputation and get beloved...this is okay but we need something that is viable for those who want to lvl alts and dont want to wait 30 days until they are "allowed to compete".
For example the daily questing zones northern wastes and crimson badlands those give you roughly 1,1k reputation a day it means you need almost 30 days to max this out.
Blighthaven...you roughly need 16k reputation at the end of blighthavens questing so 16 days.
Defile is roughly the same as blighthaven.
and now lets talk about malgrave and the R-12 event:
one quest gives you 1.5k rep + some extra for killing the mobs inside the event. lets say 20 days BUT this drastically goes down if you WANT to, you just need to farm the mobs around the area of r12.
this is honestly the best but underused idea for helping us grind the rep sadly its not used except for malgrave.
 
My Quality of Life suggestion is to make some mobs (i am not even sure how many its about letting us grind it up if we want to spend the time online) in every zone with such reputation part that way you could max out your reputation and get the stuff in a good timeframe.
they should probally be normals with extra HPS (not 5 man mobs) and 1-2 IA (making sure that you cant kill them running by).
 
 
TL:DR: give us mobs to grind up reputation like malgraves r-12 event has.
 
PS: this ofc would be conflicting with the shared reputation part however i think that this could be a good way to keep the fun on those events (and the flow of players) and balancing out the time you need to gear up an alt	
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			Personally, I hate any rep grind that requires a group. I believe rep should be something you can get on your own time, not requiring 5+ people to help you. Like, right now getting R12/SW/Fail tree/Gargantua/LS every day is possible, IF you happen to be on at the right time and are able to participate in the event. I've only managed to do this one time, and trust me when I say I play alot! My reps are in a sorry state, because showing up for events isn't always possible for me. But my CB/NW are maxed and have been for a while now.	
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Personally, I hate any rep grind that requires a group. I believe rep should be something you can get on your own time, not requiring 5+ people to help you. Like, right now getting R12/SW/Fail tree/Gargantua/LS every day is possible, IF you happen to be on at the right time and are able to participate in the event. I've only managed to do this one time, and trust me when I say I play alot! My reps are in a sorry state, because showing up for events isn't always possible for me. But my CB/NW are maxed and have been for a while now.
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i am not saying that they should be be done in groups however they shouldnt be super easy to kill soloable mobs with extra hps we have that already and they are soloable if you know how to do it
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I'll just leave this here... 
 
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I always thought my middle ground solution was pretty fair. Once you get beloved with a faction on any character you get an account usable title. "Champion of XXX". While you have that title on you earn some rep for veteran and elder content kills. That way it's still a grind but is no longer time gated for a good chunk of elder progression on alts.
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Hey everybody,
we all know it and its a fairly often discussed topic the reputation grind to get AMP and ability points.
 
We have to do dailies in order to be able to max the reputation and get beloved...this is okay but we need something that is viable for those who want to lvl alts and dont want to wait 30 days until they are "allowed to compete".
For example the daily questing zones northern wastes and crimson badlands those give you roughly 1,1k reputation a day it means you need almost 30 days to max this out.
Blighthaven...you roughly need 16k reputation at the end of blighthavens questing so 16 days.
Defile is roughly the same as blighthaven.
and now lets talk about malgrave and the R-12 event:
one quest gives you 1.5k rep + some extra for killing the mobs inside the event. lets say 20 days BUT this drastically goes down if you WANT to, you just need to farm the mobs around the area of r12.
this is honestly the best but underused idea for helping us grind the rep sadly its not used except for malgrave.
 
My Quality of Life suggestion is to make some mobs (i am not even sure how many its about letting us grind it up if we want to spend the time online) in every zone with such reputation part that way you could max out your reputation and get the stuff in a good timeframe.
they should probally be normals with extra HPS (not 5 man mobs) and 1-2 IA (making sure that you cant kill them running by).
 
 
TL:DR: give us mobs to grind up reputation like malgraves r-12 event has.
 
PS: this ofc would be conflicting with the shared reputation part however i think that this could be a good way to keep the fun on those events (and the flow of players) and balancing out the time you need to gear up an alt
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I actually like this idea, but I feel the need to clarify; You don't need max AMP/Abilities to compete! Many guilds were running GA and even a few in DS with no problem before AMPs/Abilities became more readily available. They're a bonus, not a requirement.
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			Why can't they just do what Blizzard did with WotLK? Give a tabard sort of thing or insignia that you equip and then run dungeons and through killing mobs and bosses you get reputation. Now people have even more incentive to run dungeons.	
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Why can't they just do what Blizzard did with WotLK? Give a tabard sort of thing or insignia that you equip and then run dungeons and through killing mobs and bosses you get reputation. Now people have even more incentive to run dungeons.
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Great idea.  This incentives players to do what they like and to earn rep at the same time.
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I'm finally in a raid group after finally finishing my attunement process which i couldn't finish around 7months ago because of wildstars drop in population and everyone being burnt out..... im about to be burnt out again..  i don't want to have to GRIND FOR DAYS AND DAYS AND DAYS to get something that is 
 
NEEDED FOR MY *cupcake*ING CLASSES PROGRESSION...... it is in no way shape or form fun... the vendors have literally zero other reasons for you to do reputation grinds.... fix this people can't level alts in any way shape or form and expect them to ever have maxed amp trees.... unless of course that person plays around what? 10 hours a day? cuz it can take like 45-1hr for each zone..... give us other ways to get the amps that are actually attainable or get rid of extra amp points and just give them to us.. I want to level an alt..... I can't bring myself to level anything past 20 because i know its going to be hell as soon as i hit 50.... more contracts... more dailies... more wanting to shoot myself in the head because amp points that require me to have 320000 billion million reputation in some stupid faction.. makes no sense and is not fun... again ill say it
 
ITS NOT FUN GRINDING REP CARBINE... FUN... ITS WHAT GOES INTO A GOOD GAME... FUN.... GET RID OF THE DAMN GRIND. don't make it super easy and just a hand out but IT CAN'T BE LIKE THIS IN FREE TO PLAY PEOPLE WILL LEAVE ALL OVER AGAIN AND people will begin losing their jobs again.... fix this please in the free to play patch or.. good luck .. you'll need it. 	
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I'll say it again.  Simply make contract vouchers an account bound item, tradeable to alts.  Effort required, still speeds it up.
 
Also note with the transition, that their "signature" account (or whatever it is) has increased reputation acquisition.	
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I really dislike the amp/ability grind. Amp points and ability points should be account bound. That way, whenever you've done the rep grind or shiphand/adventure/dungeon gold or bought them for plat, that's it. You're done on that character and all of your other characters. It's not like you haven't put a substantial time, plat, or real life money investment in to get them. Grind does not equal content.
 
And for the people who say you don't really need the points to compete, yes you do if you're competing with people who have them unlocked. Being able to take extra ability tiers and spend 10 more amp points than a baseline lv 50 character significantly changes the build options you've got available.
			
				
	Edited June 26, 2015 by phandaal	
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Personally, I hate any rep grind that requires a group. I believe rep should be something you can get on your own time, not requiring 5+ people to help you. Like, right now getting R12/SW/Fail tree/Gargantua/LS every day is possible, IF you happen to be on at the right time and are able to participate in the event. I've only managed to do this one time, and trust me when I say I play alot! My reps are in a sorry state, because showing up for events isn't always possible for me. But my CB/NW are maxed and have been for a while now.
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Mmm... well, in all honesty, reputation grinds in this game are extremely inefficient, even if they do take much less time than other games. For one month-ish of work, you get one (1) ability or amp point, assuming you did only one per month. In the end, grinding all 6 zones doesn't even cap you. The only other things you would want from Beloved reputation is either a pet or decor. Alternatively, if you just pvp'd, you would get all your amps and ability points in a week or so of time commitment, even if you lost a lot.
 
In my opinion, reputation grinds are a necessary part of any MMO because it gives you something to do endgame and a goal to reach, rather than simply logging on to raid. But the rewards for grinding rep in this game isn't worth it for the time spent. In other games, the reward of rep grind is much more substantial (such as runes, etc.). It would be cool if could we buy the random rune bags for specific sets at Beloved with gold, or something like that (that example might be too much, but it's an example). Just something more than a single point and a pet.
 
They shouldn't get rid of rep grinds, but they should increase the quality of the reward for getting Beloved.
			
				
	Edited June 26, 2015 by Fiskerton	
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I really dislike the amp/ability grind. Amp points and ability points should be account bound. That way, whenever you've done the rep grind or shiphand/adventure/dungeon gold or bought them for plat, that's it. You're done on that character and all of your other characters. It's not like you haven't put a substantial time, plat, or real life money investment in to get them. Grind does not equal content.
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old topic ahead, the information and idea in this thread is outdated.
Actually contracts kinda adapted my idea way better - the rep grind is a lot less of a problem now then it was back in january we also did not have pvp amp and ability points infinitely at that point.
			
				
	Edited June 26, 2015 by derdotte	
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Dumbed down, casualized, simplified, and length of content trivialized.
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			 The problem is there is to many factions now to get rep for..while they maybe considered reasonably short (ive seen shorter) . Its like having a big mess in a very tiny studio apartment.. sure it wont take that long to clean up but looking at the mess is a big turn off and uninspiring. It would be different if there was an actual carrot on a stick to motivate you to do the grind but for now there isn't to much reward that you cant achieve through other means to get the same results.	
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I love reputation grinds! What you talking about? I've got three level 50s and I have fun grinding for rep, but I'm probably sadistic.
Anyways the grind's been made easier lately with contracts, you theoretically never have to step foot in a daily zone :P	
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I'll say it again.  Simply make contract vouchers an account bound item, tradeable to alts.  Effort required, still speeds it up. 
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There are a few things that shouldn't be account/wide, and Ability tier, amp upgrade aquisition is one of them.
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Becareful with the "Instant Gratification" notions because if we keep on pushing it, we'll end up in the same position WoW is.
Dumbed down, casualized, simplified, and length of content trivialized.
 
There are a few things that shouldn't be account/wide, and Ability tier, amp upgrade aquisition is one of them.
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			 I just think that removing elder gem cap would pretty much take care of this problem with amp/ability points.. while i pvped for mine.. i dont expect everyone else to and the only other real competative way to get them equal to pvp is elder gems.. provided cap is removed.	
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I have a few level 50s, and only one of those toons (so far) has its full amp/ability points. 3 of these toons are into various levels of raiding (DS and GA). Hitting that elder gem cap on a toon is a hard stop for me - I'm not a PvP'er and continuing to run dungeons does nothing to advance that character.
 
I wind up moving on to an alt once I hit the elder gem cap.	
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It's not about instant gratification, especially not if you do it once before it's unlocked. The only thing that really shouldn't be account bound is your character's soulbound equipment.
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I don't mind the rep grind. CB, NW and SCB are easy and you can do all three in roughly 2 hours at a time.
 
Tricker is Defile but you can trick one 20-man quest as solo. Harder is Grove rep but I still did it by solo quests a few Fail Trees and SW when it was a contract in 2 maybe 2 1/2 weeks real life time.
 
Easiest is Grimvault. I did that in less than 2 hours.
 
SCB is the only one I haven't done because I'm not crazy about it and I feel weird about taking a level 50 into PvP with no gear because when I raised my 50's PvP wasn't popping at all.
 
I have all but 4 tier points left to get and my 2 LAS which take roughly 2500 EGs. <---------THAT is the issue, in my opinion. With the EG cap what it is, I basically hit a brick wall time wise.
 
If they put a limit of 2 amp or ability points per rep vendor instead of one, this would be a moot point. The LAS EG's I could deal with.
			
				
	Edited June 29, 2015 by Khandi	
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			Ya, see.  I'm one of the people that did the Insane title in WoW.  So my opinion is a bit off on this, but the only issue I see is the character abilities being gated.  I think lowering those one level and making beloved purely fluff will resolve almost all of the issues that people are mentioning. 	
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Its incredibly easy to go through the rep grinds for characters.  With the new contracts, the ability to use flasks on TOP of guild buffs (was bugged previously), and the conversion of Blighthaven from solely group content to solo content as well, getting ability / amp points via rep grind is very simple.
 
On an alt, this also helps get your weekly EG cap.  2-3 days, over about an hour or so a day, and youre good.
 
 
If you are doing every REP, yes, its a little grindy-er.  But you shouldn't need to do that.  PVP as alleviated alot of the issues with the limited options, as now you can crank out 2-5 AB / AMP points a day in PVP depending on how much time you want to invest.
 
I don't believe you should make the REP Account wide.  It's a pride thign to be able to say "I've got max AB / AMP points".  Let's keep it that way.	
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It definitely is instant gratification.
 
I did say previously reputation grind should be account wide, but aquisition of ability tiers/amps outside of rep zones out side of that?
 
This isn't League of Legends here.
We're not summoners playing MOBA characters.
 
We're playing an MMORPG.
 
Each character is a character with its own story and progress and quirks, things that YOU make.
 
We're not playing premade account wide characters, we're not playing League of Legends.
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			How can it be instant gratification when you have to invest the time and effort to do the reputation grind at least once? That's literaly the contrary of 'instant'. 	
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Ok, then let's keep race/class restrictions in the game. If you see an Aurin with a gun or sword it's because he is more special than your Aurin.
 
After all, this is an RPG.
 
Also, why does Drusera choose everyone in the game and get them to help her defeat the Strain? Omni - core 1 clearly shows that there is one single group of 20 people who battled their way through the datascape and then my character helped kill Avatus. I don't understand why he's still in game now even though I shut him off like a month ago.
 
This is an RPG, not Mario Kart.
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Failure to understand.
 
MOBA=Raisng your account status and progress
MMORPG=Raising your personal creation.
 
The more you push towards account wide, the more you lose towards character progression.
 
We have contracts, and we could do Tabards like in WoW.
Reputation grind as part of dungeon running was a really great part of WoW.
Personally, I really like this idea.
 
 
And let me just clarify my stance here.
I don't support rep being account wide, I don't mind it though.
I don't think it should be done, but I wouldn't care if they did make that change.
 
But going through the steps to get all your amps and ability tiers, that's part of the game that should remain as is.
Clearing all shiphands, getting your renown, and other unlocks, elder gems.
That's a pretty important part of progressing your character.
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