Super Smash Bros. Gaiden

Super Smash Bros. Gaiden is the Xth entry into the popular crossover fisticuffs game franchise Super Smash Bros. It is notable for being a collaboration between Bizuko and Nintendo as opposed to simply just being Nintendo. It also opened the doors of entry quite wider, with many more 3rd party reps from a variety of games being featured in its roster.
==Gameplay==
You know how to play Smash. Don't pretend you do.
==Roster==
===Veterans===
Note: Because I really don't care Veterans are being formatted in the form of summaries of how they've been changed since the last game. Characters who have been changed majorly are instead under "Revamped Veterans." and cut characters are noted under Trivia.
 Mario's main change is that he has a new tether grab in the form of Cappy, who can grab ledges, items and can also be used as a platform for mario to bounce off of for a higher jump. As well as that his Super Jump Punch is back to using regular golden coins, except on Tosterena and Luncheon where it changes to the respective region coins. This change is purely cosmetic. Mario's Forward Aerial's animation has been changed to a hammer as well as gaining a bigger hitbox and losing a bit of damage.
 Luigi's Down Special has been changed to the Poltergust. It functions similarly to the FLUDD with a faster charge-up time but instead of firing a burst of water that repulses enemies the vaccum cleaner instead sucks enemies and items closer to Luigi.
 Link is more-or-less the same, though his green tunic is back to being the default with the BOTW Hero's Tunic now being an alt.
===Newcomers===
Name 	Description	
Ornstein and Smough	
Ornstein is one of the 4 Knights of Gwyn and a Dragonslayer who along with his partner Smough defended the Anor Londo Cathedral. In Smash the two are a unique duo character who can swap between fast-hitting attacks to massive but slower strikes on the fly. Ornstein is rather fast with a high double jump and electrical attacks although he suffers from being very light and not having many defensive options. Inversely, the massive Smough is slower but can take much more of a beating.
Should Smough be knocked out Ornstein will absorb his essence, grow in size and become the Old Dragonslayer. While sacrificng some of his speed for size and weight Ornstein is still able to run circles around most of the roster.
If Ornstein is killed instead, Smough will do the same and become The Old Executioner. As the Old Executioner he becomes quicker and a bit lighter and gains electrical attributes on several of his attacks.
These transformations reset upon both characters being knocked out.	
Ornstein is one of the 4 Knights of Gwyn and a Dragonslayer who along with his partner Smough defended the Anor Londo Cathedral. In Smash the two are a unique duo character who can swap between fast-hitting attacks to massive but slower strikes on the fly. Ornstein is rather fast with a high double jump and electrical attacks although he suffers from being very light and not having many defensive options. Inversely, the massive Smough is slower but can take much more of a beating.
Should Smough be knocked out Ornstein will absorb his essence, grow in size and become the Old Dragonslayer. While sacrificng some of his speed for size and weight Ornstein is still able to run circles around most of the roster.
If Ornstein is killed instead, Smough will do the same and become The Old Executioner. As the Old Executioner he becomes quicker and a bit lighter and gains electrical attributes on several of his attacks.
These transformations reset upon both characters being knocked out.
Ornstein and Smough	
Animations 
Entrance: Smough drops down with Ornstein on his shoulder, who hops down and twirls his spear.
Up Taunt: Smough holds Ornstein up, who raises his spear.
Side Taunt: Ornstein's hand crackles with electricity as Smough spins his hammer and slams it down.
Down Taunt: Ornstein and Smough both point to the ground in front of them.	
Animations 
Entrance: Smough drops down with Ornstein on his shoulder, who hops down and twirls his spear.
Up Taunt: Smough holds Ornstein up, who raises his spear.
Side Taunt: Ornstein's hand crackles with electricity as Smough spins his hammer and slams it down.
Down Taunt: Ornstein and Smough both point to the ground in front of them.
Ornstein and Smough	
Attacks
<tabber> Ornstein/Old Dragonslayer=
Neutral Special: Lightning Spear - Ornstein uses the Lightning Spear Miracle to form a bolt of electircity in his hand before throwing it forward. It's an arcing projectile that doesn't deal a lot of knockback but stuns enemies in a small radius around it. Direct hits deal high damage.
Side Special: Dragon Glide - Ornstein glides forward, spear poised forward. He can change direction once and will only stop if he is damaged, hits an enemy or hits a wall/edge of the map. If he hits an enemy he will impale them for large amounts of damage before throwing him off for high knockback. If he hits an enemy instantly after turning around he will lift them into the air and slam them into the ground as a Meteor Smash. Doing this in the air has the same effect but the distance he can move is shorter.
Up Special: Helping Hand - Smough throws Ornstein into the air, who points his spear up. This doesn't do very good damage but is a great recovery. It's worth noting that Smough won't follow Ornstein up, instead running along the ground to meet him. If done off-stage this will surely kill Smough, making this move a reliable way to get Old Dragonslayer form.
Down Special: Swap - Swaps to Smough, changing the specials.
Down Special (As Old Dragonslayer): Electric Clash - Old Dragonslayer jumps up and slams into the ground, creating a large AoE of electricity around him that persists for a few seconds. This attack has serious start-up lag but if executed makes Ornstein effectively invincible for a few moments and can deal serious damage to anyone caught in the blast. If Ornstein physically lands on an opponent the damage in addition to the AoE's damage is enough to KO characters at medium percentages.
Final Smash: Knight of Gwyn - Ornstein and Smough look up as their master, the Lord of Cinder Gwyn, drops from the skies. Gwyn slaughters enemies across the screen, swinging his Great Lord Greatsword and setting enemies aflame before disappearing in a burst of fire that deals massive damage. Ornstein and Smough can still attack during Gwyn's rampage.	
Attacks
<tabber> Ornstein/Old Dragonslayer=
Neutral Special: Lightning Spear - Ornstein uses the Lightning Spear Miracle to form a bolt of electircity in his hand before throwing it forward. It's an arcing projectile that doesn't deal a lot of knockback but stuns enemies in a small radius around it. Direct hits deal high damage.
Side Special: Dragon Glide - Ornstein glides forward, spear poised forward. He can change direction once and will only stop if he is damaged, hits an enemy or hits a wall/edge of the map. If he hits an enemy he will impale them for large amounts of damage before throwing him off for high knockback. If he hits an enemy instantly after turning around he will lift them into the air and slam them into the ground as a Meteor Smash. Doing this in the air has the same effect but the distance he can move is shorter.
Up Special: Helping Hand - Smough throws Ornstein into the air, who points his spear up. This doesn't do very good damage but is a great recovery. It's worth noting that Smough won't follow Ornstein up, instead running along the ground to meet him. If done off-stage this will surely kill Smough, making this move a reliable way to get Old Dragonslayer form.
Down Special: Swap - Swaps to Smough, changing the specials.
Down Special (As Old Dragonslayer): Electric Clash - Old Dragonslayer jumps up and slams into the ground, creating a large AoE of electricity around him that persists for a few seconds. This attack has serious start-up lag but if executed makes Ornstein effectively invincible for a few moments and can deal serious damage to anyone caught in the blast. If Ornstein physically lands on an opponent the damage in addition to the AoE's damage is enough to KO characters at medium percentages.
Final Smash: Knight of Gwyn - Ornstein and Smough look up as their master, the Lord of Cinder Gwyn, drops from the skies. Gwyn slaughters enemies across the screen, swinging his Great Lord Greatsword and setting enemies aflame before disappearing in a burst of fire that deals massive damage. Ornstein and Smough can still attack during Gwyn's rampage.
Ornstein and Smough	 	
Name	Description	
Joy	
Joy is a 22-year-old Japanese cyber-criminal and the newest member of the prestigious and infamous PAYDAY gang, a suite of some of the deadliest and most wanted criminals in the world. Her signature mask has several LEDs on it that display several different digital displays including pixellated versions of her opponent's icons, her own percentage and the default one of the Joy-Con icons.	
Joy is a 22-year-old Japanese cyber-criminal and the newest member of the prestigious and infamous PAYDAY gang, a suite of some of the deadliest and most wanted criminals in the world. Her signature mask has several LEDs on it that display several different digital displays including pixellated versions of her opponent's icons, her own percentage and the default one of the Joy-Con icons.
Joy	
Animations 
Entrance: The Payday Gang's van drives by with Joy rolling out of it.
Up Taunt: Joy fires the Sig MPX into the air. This doesn't consume any ammo.
Side Taunt: Joy throws up a small Killdozer bobblehead and catches it.
Down Taunt: Joy sits down with her legs crossed, pulls out a handheld Switch and begins playing a random game. This taunt is looping and the colour of the Joy-Cons match Joy's mask.	
Animations 
Entrance: The Payday Gang's van drives by with Joy rolling out of it.
Up Taunt: Joy fires the Sig MPX into the air. This doesn't consume any ammo.
Side Taunt: Joy throws up a small Killdozer bobblehead and catches it.
Down Taunt: Joy sits down with her legs crossed, pulls out a handheld Switch and begins playing a random game. This taunt is looping and the colour of the Joy-Cons match Joy's mask.
Joy	
Attacks
Neutral Special: Sig MPX - Joy pulls out her Sig MPX and opens fire. It has total 20 shots and when she runs out she has to reload. 
Side Special: China Puff  - Joy pulls out the China Puff Grenade Launcher that fires an explosive shell. It has a total of 3 shots and when she runs out she has to reload  
Up Special: Mini-Bile - A tiny helicopter appears and Joy grabs onto its rails. The helicopter raises slowly for 5 seconds before it disappears.
Down Special: First Aid Kit - Joy puts down a small First Aid Kit, which she can then use off the ground to heal 10%. Other enemies can use the FAK if they're quick enough.
 Shield Special: Transporter - If Joy has an item in her hand, she can zip it into a duffel bag and put it over her shoulder. When the bag is over her shoulder it can't be knocked off her, will persist if she dies while holding it, allows her to hold a 2nd item although she can't bag it unless she drops the first one and can throw the bag. Thrown bags have extra distance and damage over the average item. Pressing Shield + B will unzip the bag and put the item back in Joy's hand. If the bag is on the ground after being thrown it can be hit once to open it and get the item inside. 
Final Smash: Assault Wave - A yellow banner appears on the top of the screen saying POLICE ASSAULT IN PROGRESS as helicopters fly down. Several enemies from Payday 2 drop down and begin shooting up the enemies.	
Attacks
Neutral Special: Sig MPX - Joy pulls out her Sig MPX and opens fire. It has total 20 shots and when she runs out she has to reload. 
Side Special: China Puff  - Joy pulls out the China Puff Grenade Launcher that fires an explosive shell. It has a total of 3 shots and when she runs out she has to reload  
Up Special: Mini-Bile - A tiny helicopter appears and Joy grabs onto its rails. The helicopter raises slowly for 5 seconds before it disappears.
Down Special: First Aid Kit - Joy puts down a small First Aid Kit, which she can then use off the ground to heal 10%. Other enemies can use the FAK if they're quick enough.
 Shield Special: Transporter - If Joy has an item in her hand, she can zip it into a duffel bag and put it over her shoulder. When the bag is over her shoulder it can't be knocked off her, will persist if she dies while holding it, allows her to hold a 2nd item although she can't bag it unless she drops the first one and can throw the bag. Thrown bags have extra distance and damage over the average item. Pressing Shield + B will unzip the bag and put the item back in Joy's hand. If the bag is on the ground after being thrown it can be hit once to open it and get the item inside. 
Final Smash: Assault Wave - A yellow banner appears on the top of the screen saying POLICE ASSAULT IN PROGRESS as helicopters fly down. Several enemies from Payday 2 drop down and begin shooting up the enemies.
Joy	 	
Name	Description	
<tabber>
Female Octoling=	 	
<tabber>
Female Octoling=	
The Octolings are one of the 2 main species that populate the world of Splatoon. They have a long-living and bitter rivalry with their cephalpod counterparts the inklings and seem to share a lot of their abilities. The Octoling has both male and female alts.	
The Octolings are one of the 2 main species that populate the world of Splatoon. They have a long-living and bitter rivalry with their cephalpod counterparts the inklings and seem to share a lot of their abilities. The Octoling has both male and female alts.
<tabber>
Female Octoling=	
Animations 
Entrance: Octoling super jumps from off-screen onto the stage.
Up Taunt: the Octoling throws up their Octoshot and catches it.
Side Taunt: the Octoling pulls out a salmonoid orb and throws it from hand to hand before putting it away.
Down Taunt: the Octoling rapidly switches from humanoid to octopus form, bouncing up and down.	
Animations 
Entrance: Octoling super jumps from off-screen onto the stage.
Up Taunt: the Octoling throws up their Octoshot and catches it.
Side Taunt: the Octoling pulls out a salmonoid orb and throws it from hand to hand before putting it away.
Down Taunt: the Octoling rapidly switches from humanoid to octopus form, bouncing up and down.
<tabber>
Female Octoling=	
Attacks
Neutral Special: Octoshot - The Octoshot behaves similarly to the Splattershot but has a slower rate of fire and deals more damage per shot.
Side Special: Octobrush - Faster than the Splat Roller and uses less ink but deals less damage
Up Special: Luna Blaster - Unlike the Inkling's regular Blaster, this has more of an arc and the projectile explodes quickly in mid-air.
Down Special: Ink Wall - Octoling puts down an Ink Wall, which creates a pool of ink on the floor, erases enemy projectiles that go through it and damages enemies standing in it. There can only be one Ink Wall up at a time.
Shield Special: Octopus Form - This move behaves pretty much the same as the Inkling's except ink regenerates faster and it has a bigger hitbox.
Final Smash: DJ Octavio - The leader of the Octolings, DJ Octavio, appears in his turntable mech behind the stage. He unleashes a barrage of attacks including soundwaves, large mechanical fists and ink airstrikes onto the stage.	
Attacks
Neutral Special: Octoshot - The Octoshot behaves similarly to the Splattershot but has a slower rate of fire and deals more damage per shot.
Side Special: Octobrush - Faster than the Splat Roller and uses less ink but deals less damage
Up Special: Luna Blaster - Unlike the Inkling's regular Blaster, this has more of an arc and the projectile explodes quickly in mid-air.
Down Special: Ink Wall - Octoling puts down an Ink Wall, which creates a pool of ink on the floor, erases enemy projectiles that go through it and damages enemies standing in it. There can only be one Ink Wall up at a time.
Shield Special: Octopus Form - This move behaves pretty much the same as the Inkling's except ink regenerates faster and it has a bigger hitbox.
Final Smash: DJ Octavio - The leader of the Octolings, DJ Octavio, appears in his turntable mech behind the stage. He unleashes a barrage of attacks including soundwaves, large mechanical fists and ink airstrikes onto the stage.
Name	Description	
Patricia Wagon	
Patricia Wagon is a robotic police officer from Planet Land, who often has to stop intergalactic criminals from doing illegal stuff. Patricia is a lightweight character who works best from a distance, harassing enemies with her Pellet Gun and then going in for the kill quickly.	
Patricia Wagon is a robotic police officer from Planet Land, who often has to stop intergalactic criminals from doing illegal stuff. Patricia is a lightweight character who works best from a distance, harassing enemies with her Pellet Gun and then going in for the kill quickly.
Patricia Wagon	
Animations 
Entrance: She jumps into frame, posing in a similar manner to how she does in the beginning of levels in Mighty Switch Force.
Up Taunt: TBA
Side Taunt: TBA
Down Taunt: TBA	
Animations 
Entrance: She jumps into frame, posing in a similar manner to how she does in the beginning of levels in Mighty Switch Force.
Up Taunt: TBA
Side Taunt: TBA
Down Taunt: TBA
Patricia Wagon	
Attacks
Neutral Special: Pellet Gun - Patricia fires her Pellet Gun, which does not cause enemies to flinch and deals low damage.
Side Special: Extinguishor - Patricia pulls out a hose and charges it up for a few seconds before firing out a stream of water. Patricia cannot move when firing this, with movement instead controlling the direction of the hose. The water deals no damage but instead pushes enemies around.' 
Up Special: Splash Jump - Patricia charges up her Hose and fires down, pushing nearby enemies back and launching herself up. When used in the air she instead fires a stream downward and uses the recoil to push herself up slowly. If an enemy is caught under the hose they will be pushed down.
Down Special: Arrest - Patricia does a subtle pose and if she is attacked during this time she will grab the attacker and handcuff them. When your handcuffed you attack slower and need to break out of them with melee attacks.
Final Smash: Hooligans - The Hooligans appear and begin trashing the area, attacking enemies and vandalizing the stage. They will disappear after 8 seconds.	
Attacks
Neutral Special: Pellet Gun - Patricia fires her Pellet Gun, which does not cause enemies to flinch and deals low damage.
Side Special: Extinguishor - Patricia pulls out a hose and charges it up for a few seconds before firing out a stream of water. Patricia cannot move when firing this, with movement instead controlling the direction of the hose. The water deals no damage but instead pushes enemies around.' 
Up Special: Splash Jump - Patricia charges up her Hose and fires down, pushing nearby enemies back and launching herself up. When used in the air she instead fires a stream downward and uses the recoil to push herself up slowly. If an enemy is caught under the hose they will be pushed down.
Down Special: Arrest - Patricia does a subtle pose and if she is attacked during this time she will grab the attacker and handcuff them. When your handcuffed you attack slower and need to break out of them with melee attacks.
Final Smash: Hooligans - The Hooligans appear and begin trashing the area, attacking enemies and vandalizing the stage. They will disappear after 8 seconds.
Patricia Wagon	 	
Name	Description	
Nicole-458	
SPARTAN-458 was a member of MJOLNIR, a government project made to create super soldiers to fight the alien invaders known as the Covenant. Mysteriously, she was transported to the 21st Century for a short time, where she took part in the Dead or Alive tournament.
Nicole is a balanced character who uses a mix of up close and personal martal arts attacks and ranged projectile attacks to deal large amounts of damage to the enemy. She suffers from a lack of a strong recovery in conjunction with her heavy weight. Holding space allows her to activate her Jetpack for a short while although running out of fuel will cause Nicole to pitfall.	
SPARTAN-458 was a member of MJOLNIR, a government project made to create super soldiers to fight the alien invaders known as the Covenant. Mysteriously, she was transported to the 21st Century for a short time, where she took part in the Dead or Alive tournament.
Nicole is a balanced character who uses a mix of up close and personal martal arts attacks and ranged projectile attacks to deal large amounts of damage to the enemy. She suffers from a lack of a strong recovery in conjunction with her heavy weight. Holding space allows her to activate her Jetpack for a short while although running out of fuel will cause Nicole to pitfall.
Nicole-458	
Animations 
Entrance: Nicole drops out of Active Camo and cracks her knuckles.
Up Taunt: Nicole punches her open palm and activates Active Camo for 5 seconds. While performing this taunt Nicole takes 2x damage and while in Active Camo she takes 1.5x damage.
Side Taunt: She spins her Magnum and points it forward.
Down Taunt: Nicole opens a panel on her arm and recalibrates the diagnostics on her armour. Whatever that means.	
Animations 
Entrance: Nicole drops out of Active Camo and cracks her knuckles.
Up Taunt: Nicole punches her open palm and activates Active Camo for 5 seconds. While performing this taunt Nicole takes 2x damage and while in Active Camo she takes 1.5x damage.
Side Taunt: She spins her Magnum and points it forward.
Down Taunt: Nicole opens a panel on her arm and recalibrates the diagnostics on her armour. Whatever that means.
Nicole-458	
Attacks
Neutral Special: Assault Rifle - Nicole fires a 3-round burst from her Assault Rifle. She has 32 rounds to fire before reloading.
Side Special: Sniper RIfle - Nicole takes a knee and aims down her Sniper Rifle. When using this Nicole cannot move with the D-Pad instead aiming the Rifle. Press B to fire and press Side+B or get damaged to put away the gun.
Up Special: Gravity Hammer - Nicole pulls out a Gravity Hammer and slams it down, sending her and anyone around her a short distance up. If used in the air Nicole will spin with the hammer over her head, not moving herself but knocking enemies around her away.
Down Special: Plasma Grenade - Nicole throws a plasma grenade forward. The Plasma Grenade acts much like a gooey bomb, sticking to enemies and exploding after a short while. It can be caught in  midair and thrown at other enemies or even back to Nicole
Final Smash: Spartan Laser - Nicole takes a knee and puts the Spartan Laser over her shoulder. After a short chaging period it will fire a piercing laser across the stage that deals massive damage.	
Attacks
Neutral Special: Assault Rifle - Nicole fires a 3-round burst from her Assault Rifle. She has 32 rounds to fire before reloading.
Side Special: Sniper RIfle - Nicole takes a knee and aims down her Sniper Rifle. When using this Nicole cannot move with the D-Pad instead aiming the Rifle. Press B to fire and press Side+B or get damaged to put away the gun.
Up Special: Gravity Hammer - Nicole pulls out a Gravity Hammer and slams it down, sending her and anyone around her a short distance up. If used in the air Nicole will spin with the hammer over her head, not moving herself but knocking enemies around her away.
Down Special: Plasma Grenade - Nicole throws a plasma grenade forward. The Plasma Grenade acts much like a gooey bomb, sticking to enemies and exploding after a short while. It can be caught in  midair and thrown at other enemies or even back to Nicole
Final Smash: Spartan Laser - Nicole takes a knee and puts the Spartan Laser over her shoulder. After a short chaging period it will fire a piercing laser across the stage that deals massive damage.
Nicole-458	 	
Name	Description	
<tabber> Part 2=	 	
<tabber> Part 2=	
Joseph Joestar is a member of the Joestar family, a bloodline that are known for strong fighting spirit and posing. Joseph himself is a wily and shifty guy, always a step ahead of the competition thanks to his Hamon, his clackers and his wit.
Joseph is a glass cannon who can easily be knocked out meaning the player has to be smart with their approach. He also uniquely has a Hamon Meter that fills up over time, filling up faster when Joseph sucessfully dodges and shields attacks. Joseph can use portions of the Hamon meter by adding the shield button to any special attack input to apply a burning effect to his attacks.	
Joseph Joestar is a member of the Joestar family, a bloodline that are known for strong fighting spirit and posing. Joseph himself is a wily and shifty guy, always a step ahead of the competition thanks to his Hamon, his clackers and his wit.
Joseph is a glass cannon who can easily be knocked out meaning the player has to be smart with their approach. He also uniquely has a Hamon Meter that fills up over time, filling up faster when Joseph sucessfully dodges and shields attacks. Joseph can use portions of the Hamon meter by adding the shield button to any special attack input to apply a burning effect to his attacks.
<tabber> Part 2=	
Animations 
Entrance: Joseph tightens his headband, swings his clackers into the air and punches his open palm before catching them. This mimics the intro to Battle Tendency.
Up Taunt: Joseph throws his clackers into the air and catches them.
Side Taunt: Ornstein's Joseph produces a bottle of soda, charging the cap with hamon and launching it into the air before chugging it. The bottle cap is in fact a projectile that deals a small amount of damage.
Down Taunt: Joseph punches the ground, his arm either crackling with hamon or being surrounded by Hermit Purple depending on if he's in his part 2 or part 3 alt.	
Animations 
Entrance: Joseph tightens his headband, swings his clackers into the air and punches his open palm before catching them. This mimics the intro to Battle Tendency.
Up Taunt: Joseph throws his clackers into the air and catches them.
Side Taunt: Ornstein's Joseph produces a bottle of soda, charging the cap with hamon and launching it into the air before chugging it. The bottle cap is in fact a projectile that deals a small amount of damage.
Down Taunt: Joseph punches the ground, his arm either crackling with hamon or being surrounded by Hermit Purple depending on if he's in his part 2 or part 3 alt.
<tabber> Part 2=	
Attacks
Neutral Special: Clacker Volley - Joseph throws his Clackers, a spinning projectile that pierce enemies and travel about 3/4ths of Final Destination's length. When charged with Hamon they set enemies on fire and travel much quicker.
Side Special: Steel Ball Shot - Joseph pulls out a crossbow and fires a steel ball that has a short arc but deals good knockback. When charged with Hamon it has a much longer range and explodes in fire when it comes in contact with anything.
Up Special: Tommy Gun - Joseph fires up wildly with his Tommy Gun, hitting anyone above him. When Hamon charged a second part of the attack occurs where he will slide in the direction of the closest enemy and fire a hamon charged blast from the tommy guy at them. 
Down Special: Hermit Purple - Joseph pulls out a camera and crushes it with his hand, which becomes wrapped in purple vines. This animation is rather long but for the next 5 seconds Joseph will be able to "predict" all melee attacks, automatically rolling to avoid them. When Hamon charged he will release a small burst of golden energy around him, knocking back enemies who try to stop him.
Final Smash: Yellow Sunset Overdrive - Joseph dashes up to the closest enemy and strikes them with a hamon-infused fist, enveloping them in golden energy. The energy pierces them and zips around as an electric beam, hitting up to 7 opponents before sending them all flying.	
Attacks
Neutral Special: Clacker Volley - Joseph throws his Clackers, a spinning projectile that pierce enemies and travel about 3/4ths of Final Destination's length. When charged with Hamon they set enemies on fire and travel much quicker.
Side Special: Steel Ball Shot - Joseph pulls out a crossbow and fires a steel ball that has a short arc but deals good knockback. When charged with Hamon it has a much longer range and explodes in fire when it comes in contact with anything.
Up Special: Tommy Gun - Joseph fires up wildly with his Tommy Gun, hitting anyone above him. When Hamon charged a second part of the attack occurs where he will slide in the direction of the closest enemy and fire a hamon charged blast from the tommy guy at them. 
Down Special: Hermit Purple - Joseph pulls out a camera and crushes it with his hand, which becomes wrapped in purple vines. This animation is rather long but for the next 5 seconds Joseph will be able to "predict" all melee attacks, automatically rolling to avoid them. When Hamon charged he will release a small burst of golden energy around him, knocking back enemies who try to stop him.
Final Smash: Yellow Sunset Overdrive - Joseph dashes up to the closest enemy and strikes them with a hamon-infused fist, enveloping them in golden energy. The energy pierces them and zips around as an electric beam, hitting up to 7 opponents before sending them all flying.
==Stages==
Name	Description	
Battlefield (Gaiden)	 	
Battlefield (Gaiden)	
While its mostly the same Battlefield you know and love, Gaiden's version seems to be reclaimed by nature as moss and vines cover the stage while trees are seen in the background. Underneath the stage vines hang off that the player can hang off of as a way to get back into the fight. Besides this its about the same as other Battlefields with the classic 3 platform formation floating above the main stage. Delta version is identical while Omega version removes the top platforms.	
While its mostly the same Battlefield you know and love, Gaiden's version seems to be reclaimed by nature as moss and vines cover the stage while trees are seen in the background. Underneath the stage vines hang off that the player can hang off of as a way to get back into the fight. Besides this its about the same as other Battlefields with the classic 3 platform formation floating above the main stage. Delta version is identical while Omega version removes the top platforms.
Battlefield (Gaiden)	 	
Battlefield (Gaiden)	 	
Name	Description 	
First World Bank (Lobby)	 	
First World Bank (Lobby)	The First World Bank is a bank based in Washington D.C. that's famous for being the first bank to be robbed by the infamous PAYDAY gang. Due to its size it's split into 3 stages in Gaiden. The first of which takes place in the lobby and surrounding rooms on the main floor of the bank. It is mainly split into 3 rooms: The entrance, which has 2 floors reached by either jumping high enough or going up the spiral staircase, the offices which have 3 windows that snipers will occasionally shoot through, marked by red lasers. Up a staircase to the right of this room is the 2nd Floor which is a flat area. Players must constantly move through the 3 rooms when the other 2 fill up with police officers, prompting the screen to shift to the next one.  The Delta version sticks to the Entrance while the Omega version is only the Offices without the sniper stage hazard.	The First World Bank is a bank based in Washington D.C. that's famous for being the first bank to be robbed by the infamous PAYDAY gang. Due to its size it's split into 3 stages in Gaiden. The first of which takes place in the lobby and surrounding rooms on the main floor of the bank. It is mainly split into 3 rooms: The entrance, which has 2 floors reached by either jumping high enough or going up the spiral staircase, the offices which have 3 windows that snipers will occasionally shoot through, marked by red lasers. Up a staircase to the right of this room is the 2nd Floor which is a flat area. Players must constantly move through the 3 rooms when the other 2 fill up with police officers, prompting the screen to shift to the next one.  The Delta version sticks to the Entrance while the Omega version is only the Offices without the sniper stage hazard.
First World Bank (Lobby)	 	
First World Bank (Lobby)	 	
==Trivia==
* Gaiden clearly does not keep the "Everyone is Here!" mentality from SSBU as it completely cut Cloud and demoted Lucina to a Marth alt, effectively cutting her. The reason for Cloud being cut was due to licensing issues from Square while Lucina was demoted due to Bizuko feeling her being essentially an easier-to-play Marth set a bad precedent as it either gave Marth an unfair learning curve in comparision to other characters or would require the roster to be bloated with similar "easy mode clones".
* Nicole-458 is the first character to represent two different series, in this case Halo and Dead or Alive.
Category:Super Smash Bros. (series)
Category:Fighting Games
Category:Nintendo Switch Games
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