Fire Maneuver

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==Job Ability==
*Enhances the effect of fire attachments. Must have animator equipped.
* Obtained: Puppetmaster level 1
* Recast Time: 10 seconds (shared with all maneuvers)
* Duration: Varies from 1 to 5 minutes (see Maneuver Duration for details)
==Notes/Description==
*Automaton must be active to use.
*An Animator, Turbo Animator, or Animator +1 must be equipped to use maneuvers.
*Each active Fire Maneuver will add +1 STR to the Automaton, with an additional +1 added every 15 levels to a maximum of +7 at level 90. 
*Equipping Puppetry Dastanas or Puppetry Dastanas +1 will increase the stat bonus by one to a maximum of +8 per maneuver at 90.
*Using Fire Maneuver will force an Automaton to use its TP almost immediately after reaching 100%.	
==Macro Syntax==
*/ja "Fire Maneuver" <me>
*/pet "Fire Maneuver" <me>
category:Job AbilitiesCategory:Pet Commands
==Fire Attachments==
Name 	Description 	Cap.	How to Obtain
Attuner 	Enhances Attack against strong enemies 	 	Pulling the Strings ENMChocobo Hot and ColdDropped from Ob
Flame Holder 	Converts the energy of a fire maneuver into attack power during weapon skills.	 	Crafted Only!
Heat Capacitor 	Erases all Fire Maneuver effects to restore TP. 	 	Pulling the Strings ENMTreasure Caskets(GoV)Bought with Imperial Standing Points
Inhibitor 	Adds Store TPImproves TP usage efficiency 	 	Yoyoroon
Reactive Shield 	Use "Blaze Spikes" 	 	Targeting the Captain ??? Box
Strobe 	Enhances EnmityOcassionally uses Provoke 	 	Crafted & Dropped from Hilltroll Puppetmaster
Tension Spring 	Enhances Automaton Attack 	 	Yoyoroon
Tension Spring II	Enhances Automaton Attack 	 	Crafted & Dropped from Hilltroll Puppetmaster