Weapon

This page is a Work in Process
== Primary Weapon ==
=== Assault Rifles ===
FOR WRITER: Need Sites (Like Split Ender)]
*Fire Walker 
**Ability: Fires in BURSTS and may deal FIRE AFFLICTION.
** Rarity: Epic
** Damage Type: Physical/Fire
* Ring of Death
**Ability: Upgrade the Crosshair to a SHOT-ASSIST FRAME that AUTO-TARGETS Nanos. Doesn't apply when aiming down sights.
**Rarity: Epic
**Damage Type: Physical
*The Critic
** Ability: Your weapon fires 6-SHOT BURSTS and its CRITICAL CHANCE is 100%.
**Rarity: Rare
**Damage Type: Physical
*The Professional
**Ability: Burst fire assault rifle, highly accurate at medium and long distance.
**Rarity: Normal
** Damage Type: Physical
*The Future
**Ability:
**Rarity: Normal
**Damage Type: Physical
*Old Reliable
**Ability:
**Rarity: Normal
**Damage Type: Physical
*The Classic
**Ability:
**Rarity: Normal
**Damage Type: Physical
*Space Cadet
**Ability:
**Rarity: Normal
**Damage Type: Physical
=== SMG's ===
*Vicious Cycle
**Ability: Fires PIERCING BLADES that RETURN to the weapon when RELOADING or reaching their maximum distance. May deal STUN. 
**Rarity: Legendary
**Damage Type: Piercing/Stun
*Mr. Efficiency
**Ability: Bullets BREAK ARMOR, but the magazine size is SMALLER. (-%50 Capacity) 
**Rarity: Epic
**Damage Type: Physical/ Armor Breaker
*Chaos Theory
**Ability: Continuous firing gradually increases DAMAGE and RECOIL. 
**Rarity: Rare
**Damage Type: Physical
**GunTech Progression Stats
***Max Augment: +50% Bullet Spread and +95% Ranged Damage
***Max Attribute: +28% Ranged Damage and +13% SMG Damage and +13% Reload Speed
*No Filter
**Ability: Pulling the trigger EMPTIES THE MAGAZINE. The first and last bullets always STUN enemies. 
**Rarety: Normal
**Damage Type: Physical/ Stun
*The Bully
**Ability:
**Rarity: Normal
**Damage Type: Physical
*Happy Camper
**Pulling the trigger EMPTIES THE MAGAZINE. The first and last bullets always STUN enemies. 
**Rarity: Normal
**Damage Type: Physical
*The Baller
**Ability:
**Rarity: Normal
**Damage Type: Physical
*The Baller
**Ability:
**Rarity: Normal
**Damage Type: Physical
=== Shotguns ===
* Crescendo
**Ability: Hold fire to charge HORIZONTAL SHOCK WAVES that may KNOCKBACK ENEMIES
**Rarity: Legendary
**Damage Type:
=== LMG's ===
* The Bouncer
**Ability: Fire PLASMA BULLETS that SPLIT when they hit NANOS and eventually home in again on their original target. May deal FIRE AFFLICTION
**Rarity: Legendary
**Damage Type: 
=== Sniper Rifles ===
* Dragoon Rifle
**Level Requirement: Unknown
**Rarity: Normal
**Damage Type:
== Secondary Weapons ==
* Whisperer
**Level Requirement: Unknown
**Rarity: Normal
**Damage Type:
* Noisy Neighbor
**Level Requirement: Unknown
**Rarity: Normal
**Damage Type:
* The Sophisticant
**Level Requirement: Unknown
**Rarity: Normal
**Damage Type:
== Melee Weapons ==
=== Small ===
* Twin Sticks
**Level Requirement: Unknown
**Rarity: Normal
**Damage Type:
=== Medium ===
* Bushwacker
**Level Requirement: Unknown
**Rarity: Normal
**Damage Type:
=== Large ===
* Snake River Slammer
**Level Requirement: Unknown
**Rarity: Normal
**Damage Type: