Watcher's Keep – Challenge Room (Orcs)

This area is visited as one of three required challenge locations in order to obtain the Heart Key from the Helmite Ghost.
This area is accessed from the Watcher's Keep Final Seal level, the 5th dungeon level of Watcher's Keep.
== Area description ==
As the party transitions from the "Challenge Room" area (taking the westernmost the three gates offered), the party enters what appears to be a cave, with a pool of water at the opposite end.
Once entered, there is no available means to exit the area, which will change when the challenge is resolved in the party's favor.
== Resting on this dungeon level ==
This dungeon level is safe to rest in. There are no random spawned enemies which will disturb the party's respite.
== On the map ==
There are no Automap markers in this area.
== Gameplay ==
The party transitions on the northern side of the map, and ahead can be seen several Orc warriors, mages and archers. See the InfoBox links if interested in the enemies stats and abilities.
The battle begins immediately. The orc warriors will advance to engage in melee with detected party members, the archers will target those they can observe with bow and arrow fire, and the mages will attempt to cast spells.
This challenge is a test of multiple enemies as well as a timed duration for the challenge. 
For example, when a particular orc enemy type is slain, another is spawned in a designated location on the map to replace it - so when an orc mage is killed, another orc mage will spawn onto the map.
The challenge has two ways of ending - the first is after one turn (ten rounds) has elapsed. After that point the Helmite Ghost will appear in the challenge room and deliver some dialogue congratulating the party as well as an experience point reward. Any remaining orcs are killed off at that time by script (no XP is awarded for those stragglers).
The second way is to rapidly kill all the initial enemies and all of the allocated reinforcement spawns before the one turn time limit (total of 32 creatures).
After the Helmite Ghost has delivered its dialogue, it disappears, and the party is free to collect loot from the fallen orcs as desired, and then may exit this cave back up to the main Watcher's Keep Final Seal dungeon level when ready to do so.
Don't forget to search the pool of water for more found items.
== Notes ==
The orc mages are very aggressive with Fireball, Cone of Cold and Lightning Bolt spell casting. They have no concern whatsoever with harming themselves or the other orcs here and will take no precautions to limit friendly fire. Bouncing lightning bolts can be particularly devastating to friend and foe in this cave.
== Gallery ==
OG FS Orc Challenge 1.png|The party arrives in the challenge room, spots a mixed group of orcs, and the Orc mages apply a True Seeing to rid the area of hostile illusionary protections such as Mirror Image, Mislead clones and Invisibility.
OG FS Orc Challenge 2.png|The mages might use Shadow Door to disappear for a while.
OG FS Orc Challenge 3.png|Those pesky mages may also employ Mirror Image defenses too.
OG FS Orc Challenge 4.png|Expect several Fireball explosions during the battle. The orcs might do more damage to themselves than the party. Orcs can be dumb.
OG FS Orc Challenge Helmite Ghost XP.png|The Helmite Ghost appears when the challenge timer expires. Dialogue and XP reward shown. 
== Mod content ==
The Sword Coast Stratagems mod revises the orc types encountered during this challenge. See the individual creature articles for details.
== Mod gallery ==
Mod FS Orc Challenge 3.png|A view of multiple Orc mages utilizing various spells with SCS AI and Spell Revisions mods. The danger in the challenge is more acute than the unmodified game.