Draconis (humanoid form)

Draconis (humanoid form) is encountered during the Baldur's Gate II: Throne of Bhaal and Baldur's Gate II: Enhanced Edition game versions.
The mage will be found in the Abazigal's Entrance area, in front of the gate leading to Abazigal's Lair complex inside a stone cliff face.
==Gameplay==
When a party member is within detection range of Draconis, it will initiate dialogue - note that being hidden/invisible won't prevent this.
Gorion's Ward must make a dialogue reply selection, perhaps asking some questions and in-turn receiving several different possible remarks from Draconis - in the end the exchange leads to hostilities.
Draconis will be able to deploy several contingency/spell trigger actions at this time, and a dialogue trigger will include the instant conjuring of four Invisible Stalker foes adjacent to the nearest party member.
From then on, the creature's actions are dictated by the scripted spell casting situation criteria noted on the InfoBox.
This creature has a spell casting speed bonus, equivalent to that afforded by the Robe of Vecna.
Take note of the many status effect immunities that Draconis has on the InfoBox, and the lack of immunity to physical and some other damage types.
Draconis is designed to survive and not be instantly killed so that when he is reduced to near death status from Hit Point loss, it allows a dialogue and a transformation to the next stage of the battle.
He'll say:
:You think I can be defeated so easily? More evidence of your species' inferiority! Witness the future, <CHARNAME>!
The player's display screen will briefly go black, and when the transition is over and the screen display resumes, the humanoid form of Draconis is removed from the map and replaced by the Draconis (dragon form). 
Note that this new creature is in full health, and no beneficial or negative status effects from the first form are transferred to the second form - it is essentially a brand-new opponent.
See that article for information about what transpires next.
==Gallery==
==Mod content==
If the player has the Sword Coast Stratagems mod installed, certain selected mod components and the game difficulty selection will revise this creature to a varying degree - especially its spell casting scripts and variety of magic spell use.
Draconis will have a randomly determine mage specialist kit assigned (Conjurer, Enchanter, invoker or Necromancer), and the kit determines the memorized spells and contents of the prepared Minor Sequencer, Spell Sequencer, and Spell Trigger.
On higher difficulty settings, expect mage High-level class ability use, such as Energy Blades (wizard), Summon Dark Planetar, Dragon's Breath (spell), and or Comet.
Additionally, Draconis will now attempt to remove spell and combat protections from opponents, unlike the original game version - such as with Remove Magic, Spell Thrust, Khelben's Warding Whip, Spellstrike and multiple uses of Breach.
SCS will make use of the spells from the Spell Revisions mod if installed alongside. This usually results in additional steps by the party and Draconis in the spell targeting, and spell removal chess-match dynamic.
==Mod gallery==
:Portraits from Portraits Portraits Everywhere
BAZDRA01.png|Draconis - "You cannot stop this, <CHARNAME>! The Lord of Murder shall rise again, and I shall prove myself worthy to Abazigal by bathing in your tainted blood!"