85926-update-notes-feel-the-strain-109

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== Content ==
			
Highlights
Blighthaven - Hello level 50 players, and welcome to Blighthaven!The door to further adventure and excitement has been kicked the !@#$ down. Shimmering, golden death? It lurks around every corner. The water? It can eat your mind! Discover the origins of Drusera, and collect mountains of Elder Gems—that is, if you’re up to the challenge!
Northern Wastes - The passage to Northern Wastes has been opened!In the aftermath of the Exile’s clash with the Dominion in the Northern Wilds, new enemies have moved in to stake their own claims. Strap on those snow shoes and prepare to battle for control of the territory against the beasts who now call these lands home.  Level 50 characters, check out your faction's local Venture Board inside Thayd or Illium for details! Dominion players can access Northern Wastes by reporting to Captain Zanaar for transport to Camp Icefury. Exile players can travel to Northern Wastes by speaking to Venyanna Skywind for a ride to Darkstone's Landing. General
Banned game accounts will display an appropriate message upon attempted login.
Many spell, audio, and animation fixes and updates were made throughout the game.
Fixed an issue where players falling under the world could end up hanging around stuck until doing the support-stuck command or getting a GM to help them. Now this is automatically detected, so stuck players will have to rez immediately to the nearest safe spot.
Significant updates were made to the way we handle the Datachron minimizing and maximizing, and the saving of that data.
Occasional crashes during general play have been fixed.
Changed the header on the Combat Options menu so it will read correctly on French/German clients.
Added sound caching to cinematics so sounds will play more accurately.
Fixed a bug with instance throttling where instances were taking longer to expire than intended.
Path Hoard-O-Tron 4000s can be found next to the Elder Gem vendors in Illium and Thayd. If you've accidentally sold your path gear, they're available again on these vendors!
Character and realm select screens now properly report when you are disconnected. This fixes issues in realm and character select where it appeared to be working fine, but then get stuck waiting for server responses.
New art for the stun breakout gameplay has been added.
Keybindings for Stun Breakout gameplay have been added. They also have an icon and tooltip describing how they are allowed to be multi-bind.
Fixed an issue with certain AIs not reacting to mounted players properly.
Guards in Illium and Thayd should now direct you to the CREDD Exchange.
Trial accounts are now properly notified via a system message when reaching the reduced max renown and gold.
Fixed a potential client crash that can happen when 2-Step Verification is submitted without a code.
While consuming CREDD, the player animation is no longer late.
Fixed a pathing crash.
Fixed user server crash related to Guild operations.
Housing buffs are now removed when entering dungeons, adventures, and raids.
EDIT : To clarify, the Housing Daily buffs are unchanged and will not be removed. This relates to a specific Housing item that was providing an extra edge in Dungeons and Raids.
Fixed an issue where occasionally when an order on the commodities exchange was filled, the client could crash.
Fixed an issue where using food wouldn’t always consume the food.
It is now no longer possible to use a gadget more than once within the same instance.
Installation/Launcher
Using the Launcher with a High-Contrast Windows theme will now display a warning.
Launcher will now attempt to update itself if uninstalling.
Removing a start menu shortcut will now remove any empty WildStar start menu folders.
Fixed a bug that could slow or break the operation of account authorization.
Creatures
A number of spell, audio, and animation fixes have been made.
Fixed an issue that caused some creatures to have interrupt armor when they should be uninterruptible.
Fixed a bug where interrupting certain creatures could cause a significant decrease in client framerate for a few seconds.
Overworld creature damage was inadvertently reduced when attempting to reduce the damage of group creatures. This has been fixed.
When interrupted, Pincer Flurry and Root Eruption should now place the caster in a Moment of Opportunity for the correct amount of time.
Ikthian Triton Guards have had their auto attacks fixed.
Fixed an issue with Barkblight Biters and Barkblight Feeders being invulnerable while attacking veggies.
Neutral Darkspur Butchers no longer reward XP when killed.
The following creatures will no longer forget their top threat targetSlavemaster Drokk (Normal)
Slavemaster Drokk (Veteran)
Genetic Monstrosity
Frostbringer Warlock
Maelstrom Authority
Players can no longer use Guards to gain XP fast/more easily by pulling AI into the Guards’ aggro range in order to help finish them off.
Characters
 
General
Dominion players will now correctly receive one Epic quality reward from completing the Galeras Adventure Gold Medal on Normal mode.
When gaining reputation with a faction, any amount of reputation beyond the value required to reach Beloved will be discarded.
Effective level (used when mentoring or rallying) can no longer be outside the normal level ranges.
Fixed issue with character rename that allows player to log into world using their original name.
The Dominion can no longer lure Exiles into their camp in the Cankertube Swamp using "Face the Fear" quest objective arrows.
Players will now dismount if they are in an area that their mount can no longer navigate.
Fixed an error in the calculation of rested experience. Rested experience will now properly be calculated based on the amount of time a character is logged out.
Players are no longer able to initiate a duel with another dead Player. No playing with the dead!
Items
A new Strain-themed costume set was added!
A new Strain-themed hoverboard and set of hoverboard customizations was added!
Pell Ritual Mantle now has an updated icon.
Backpack slots past slot 80 are now usable.
Decorated Protostar Zapinators now has the correct display.
Isigrol Survival Shockers now has the correct display.
All hoverboards are created equal and have the same jump physics.
Malignant Headband now correctly sells for 150 Elder Gems.
Gadgets now trigger their cooldown when they are equipped.
Buyback price for items sold to a vendor will now be set at the moment of sale.
The Eldan Gauntlet imbuement items are now Legendary quality. The stat values of their imbuement bonuses will not change but the inherent armor values will increase.
Item Specials
Item Special - Dodger - Reduced Deflect Rating from 101 to 63.
Item Special - Empower - Reduced Assault Power from 120 to 76.
Item Special - Fortify - Reduced Armor from 1340 to 840.
Item Special - Impact - Reduced damage dealt from 1082 to 566
Item Special - Intensify - Reduced Assault Power from 120 to 76.
Item Special - Pierce - Reduced Armor Pierce from 21% to 6.5%.
Item Special - Ponder - Reduced Focus Recovery Rating from 101 to 63.
Item Special - Reflexive Concentration - Reduced Support Power and Focus Recovery Rating from 198 to 125.
Item Special - Reflexive Diversion - Reduced Support Power and Deflect Rating from 198 to 125.
Item Special - Reflexive Power - Reduced Assault Power and Crit Severity Rating from 198 to 125.
Item Special - Reflexive Technique - Reduced Assault Power and Crit Rating from 198 to 125.
Item Special - Replenish - Reduced healing done from 1244 to 785
Item Special - Rising Comfort - Reduced Healing Done from 8% to 3%.
Item Special - Rising Force - Reduced Crit Severity Rating from 101 to 15.
Item Special - Rising Fortitude - Reduced Max Health from 2740 to 408.
Item Special - Rising Fury - Reduced Crit Rating from 101 to 15.
Item Special - Thirst - Reduced Lifesteal from 10% to 6.5%.
Classes
 
General
Requirements that check if a Player has learned a specific Tier Level, only check vs Loadout 1 and not the Current Loadout.
Fixed a bug where Allies in the in Players group could not see the Soothe Telegraph.
Using Hold to Continue Casting abilities will now automatically dismounts the player if being mounted is blocking that abilities use.
Pressing a key on the keyboard will only register once when casting abilities.
Shiphand instances will now use the rallying system.
Gadget - Reduced the duration on Attachment Optimization Routines to 10 seconds down from 20 seconds.
Imbuement - Dasher - Reduced the Dash regeneration on all tiers from 30%, 36%, 40%, 44%, 50% to 16%, 18%, 20%, 22%, 24%.
AMPs General
Several AMPs have had their rarities adjusted to better coincide with their respective drop rates.
AMP item tooltips will now display correctly.
Fixed a crash related to AMPs that modify spell parameters such as resource cost.
Engineer
General
Artillerybot and BruiserbotFixed an issue in which using the granted ability that misses a target would set the cooldown to 3 milliseconds instead of 3000 milliseconds.
Logging out with Bio Shell's T4 Buff Active will no longer allow the instant cast buff to persist.
Fixed an issue in which damage would not be dealt if multiple Engineers mark the same target.
Abilities
Bio ShellFixed an issue that prevented it from dealing Damage if the foes has higher level Resist and Armor debuffs applied already.
Bolt CasterFixed an issue that could cause the Tier 4 upgrade to fully reset the cooldown on Bio Shell.
Shock PulseFixed an issue with the client showing the improper cooldown time.
Fixed an issue in which Shatter Impairment would not remove subdue effects.
Energy Auger - Fixed an issue that prevented the field from dealing damage if multiple Engineers stacked them.
Personal Defense Unit - Fixed an issue that prevented it from absorbing damage.
Esper
GeneralDamage floaters should now always appear for each pulse of a channeled spell.
Abilities
SootheSFX for Esper spell Soothe now stops when spell is interrupted.
Fixed a bug with T8 Reverie not benefiting from the Healing Received Buff.
Soothe T8 Telegraph no longer sticks around when Hold to Continue Casting option is off.
Fixed a bug with T8 Geist that was preventing it from taking 100% of the Esper's threat.
Fixed a bug with T8 Mind Burst ignoring shields
All 3 Spectral Swarms should now attack the closest target to the Esper when the spell is cast
AMPSFixed a bug with Fisticuffs that was preventing it from procing.
AMPS Duelist and Inspirational Charge should now be able to stack.
 
Medic
Abilities
CalmThe Tier 4 Bonus now restores 12.27% Assault and Support Power shield, rather than just 24.54% Support Power.
Crisis WaveFixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.
Gamma RaysFixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.
Crisis WaveFixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.
Paralytic SurgeThe Tier 4 Bonus has been swapped with the Tier 8 Bonus.
The new Tier 4 bonus no longer increases the Stun duration while the increased Interrupt Armor pierce remains.
Debilitative ArmorThis now properly reduced PvP Offense by the intended 6.5%.
Gamma RaysFixed an issue where there was a noticeable delay between finishing the cast and being refunded the Actuator for landing all 3 beams.
AMPSPower Converter AMP - This buff is now applied when you enter combat and persists as long as you are in combat.
 
Spellslinger
GeneralAdjusted gun grip location for Aurin female Spellslingers.
Players will no longer be stuck in combat after dying within a dungeon or raid.
Abilities
Vitality BurstTier 8 Bonus will now roll for a chance to heal critically each hit.
Arcane Missiles will now apply stacks of expose correctly.
Fixed an issue in which sometimes the Arcane Missiles ability would deal an extra damage print marked as Magic Missiles.
Fixed an issue that allowed a full Surged Charged Shot to fire off twice while ignoring its cooldown.
Aura's should work more consistently now especially if a player enters / leaves the Void while in one.
AMPs
Gunslinger AMPFixed an issue in which the tooltip did not state that it only occurs for Assault abilities.
Surge Damage AMPFixed an issue in which Arcane Missiles would not trigger this AMP. Arcane Missiles will now trigger Surge Damage at the start of the channel.
Fixed an issue in which Wild Barrage would trigger this AMP more than once during the channel. Wild Barrage will now trigger Surge Damage at the start of the channel.
Stalker
GeneralEven Stalkers cannot evade the watchful eye of Eldan constructs in the first of many mysterious encounters with Drusera.
Added a 1 second cooldown to stealth while out of combat.
AbilitiesIncreased the from behind range to 140 degrees up from 90 degrees.
Updated Nano Fields 2nd press to have a short 250ms GCD to prevent the combat option "hold to continue casting" from triggering it non-stop until out of Suit Power.
Fixed a bug with Impale that was causing it to have a higher deflect chance than intended.
Updated Stim Drone to have a small 250ms Cooldown to prevent "Hold to Continue Casting" from casting all charges at once.
CutthroatWill now consistently apply to the target when behind it.
Shred​Fixed an issue with Shred telegraph not lasting for all 3 swing animations.
AMPsFixed a bug with the Stalker's Stealth Regen AMP not firing after 30 seconds of being active.
The Cutthroat Debuff Stacks can no longer be deflected.
Warrior
 
Abilities
WhirlwindThis is now a channeled ability rather than a Press and Hold.
Fixed a bug where the CD reset was only occurring on the base Tier.
Fixed an issue where tiers 1-8 had a longer GCD than intended.
Plasma WallThis is now a channeled ability rather than a Press and Hold.
Fixed a bug where the defense buff would sometimes not be removed.
Fixed an issue where tiers 1-8 had a longer GCD than intended.
Resolved an issue with Tremor that could cause ability charges to not recharge after reconnecting to the game.
Fixed an issue with Augmented Blade where it was not dealing damage.
Flash Bang tooltip will now update the blind duration for each tier.
Leap - Fixed a bug where the Tier 4 bonus would cause the Warrior to not leap the full distance when breaking free from Tethers.
Power LinkRange has been reduced to 15m down from 20.
The base buff has been reduced to 14% Damage Dealt, down from 18%.
Damage gained per tier has been reduced to 0.5%, down from 0.6%.
Updated the tooltip so that the base tooltip does not show the bonus of T4.
Fixed a bug where the T8 bonus would sometimes not trigger while sprinting.
The Storing Power buff will now be removed upon leaving combat.
AMPs
Detonate AMPRanged increased to 10 meters, up from 8 meters.
Targets increased to 10, up from 5.
Damage dealt reduced to 225% Assault Power, down from 300%
Vigor AMP - Updated the tooltip to clarify that this buff stacks.
 
PvP
 
General
Fixed a rare crash in PvP combat.
The Warrior Arena PvP chest piece is no longer flagged for Medics.
Fixed a crash caused by PvP assists and saves.
Players that are flagged for PvP will see (PvP) appended to their name on the unit and target frames.
PvP buffs will no longer refresh the duration of each other.
The deserter duration for PvP activities (Battlegrounds, Arena, and Warplots) has been increased from 5 minutes to 10 minutes.
 
Items
‘Excellent Quality Chests’ can now be opened when discovered.
Datacore Fusionist's Respirator no longer appears as a pair of boots when equipped.
Adjusted the drop rate of the Dominion Medical Station and Exile Medical Station decor items from the PVP reward bags and chests.
Arenas
 
Halls of the Bloodsworn
The match timer will now appear for the defenders in Halls of the Bloodsworn.
Fixed an issue that sometimes caused rating to decrease when leaving a Halls of the Bloodsworn match too quickly after the win.
Warplots
Updated the Warplots Swordmaidens, balancing them as a melee DPS archetype; SFX for Swordmaiden spells have been updated.
The Avatus Warplot Boss now has sound effects.
The bonus provided by Nano-Pak node capture has been changed. Now, every node captured by a team will increase the damage taken for the enemy team's generators. This bonus is 5% per node and caps at 25%.
Generators and Structure units are now able to be targeted by Spellslingers’ ‘Spatial Shift’.
Fixed several cases where Warplot guards would respawn immediately/quickly after death. Warplots guards should now spawn at consistent rates, across all guard plug types.
Warplots now requires 10 Warparty members to be online before the Warparty can queue. The Warparty then needs 10 members in the queue before they will be matched against another Warparty.
Fixed the Decorate button in Warplot matches so players can place turrets and traps during the match.
Fixed a bug which would prevent Warparties from properly matching, disbanding, or being able to port to the build map after queuing the first time.
Players of a Warplot match which are not a member of a Warparty can no longer initiate a surrender vote.
Kill counts during a Warplot match will no longer include NPCs such as the generators.
Fixed an issue with Warplot assets not loading in at their proper height.
The being disabled at the end of a PvP match can no longer be avoided if stunned moments before the end of the match.
Content
 
General
Added and/or fixed the sound effects for many quests throughout WildStar.
Corrupted Abomination can now be targeted when fighting him in The Hidden Dark.
The Strain Ravager boss can now be targeted following the cut scene in the Drusera Instance 2
The Osun boss can now be selected in Drusera Instance 2
A unit's health on nameplate and target frame will now show as 0 when unit is dead.
A Broadcast Camera for the Quest "Cuisine Commando" would follow the player everywhere if the player didn't complete the quest. We ended this invasion of privacy and restricted it to a small area.
Illium and Thayd: Guards will now direct players toward the new location of Northern Wastes.
Players will now see Drusera if they log out and log in during the raid attunement quest: "ATTUNEMENT: The Genesis Key".
The quest direction arrows for the step to ‘Speak to Executive Assistant Kunio’ for the quest ‘Attunement: The Genesis Key’ will now only display when in Illium.
Arkship Tutorials - Made it so the path representative would call players about the path quest again if players did not interact with the initial call before logging out.
Fixed a bug with "Bug Zapper" which required the optional objective to be completed.
Challenge cooldowns will properly count down while the character is logged off.
Fixed an issue where players were unable to reenter solo instances.
Secret Ops Report and Enigma Reports for world story episode completion will now be visible to players in the Secret Ops Center / Enigma Chamber.
The following creatures will no longer occasionally forget their top threat target:Slavemaster Drokk (Normal)
Slavemaster Drokk (Veteran)
Genetic Monstrosity
Frostbringer Warlock
Maelstrom Authority
Fixed an issue where neutral hub guards would attack Players that were fighting overland creatures (not other Players/Player-related creatures).
Players may now travel to the Northern Wastes through a new portal available on the Northern Wilds biome plug.
The deserter duration for PvE activities (Adventures and Dungeons) has been increased from 5 minutes to 15 minutes.
Challenges/Achievements
Achievements:'No Strain No Gain' has been added for the Corrupted Laboratory enhancement.
The achievements for guild dungeon completion now refer to earning a medal upon completion for unlock.
Achievement completion times are now listed in UTC instead of local time.
The Eldan Gauntlet and Eldan Artifact Weapon Imbuement quests are now tracked with achievements.
Updated ‘I Like it Rare’ achievements in Grimvault to more accurately reflect their locations.
Quest checklists have been updated for the following achievements:Everstar Grove - Episode Completion: Forest in Despair will no longer expect both Mordesh and non-Mordesh quest completions.  
Algoroc - Episode Completion: Sunken Prospects will no longer require the optional breadcrumb quest, Protostar SOS.
Galeras - Fighting with Friends: Galeras will now check for Bonetalon instead of looking for 2 Stickypaw quests.  
Auroria - Episode Completion: A Smoldering Threat will no longer check for the breadcrumb quest, ‘Bought the Farm’.
Reputation earned from completing Challenges should also grant reputation with linked factions (such as "The Dominion" or "The Exiles").
Fixed a bug that caused some challenges to give the “out of area” warning and fail, while Players were still in the challenge area.
Fixed an error that would occur if the player changed zones while they were in the middle of a challenge.
Renown and prestige gains will now be properly processed within achievements including guild achievements.
Increased challenge time for "Snoglug Squasher" and "Shiny Snacks" from 3 minutes to 5 minutes in Ellevar.
Whacking Warriors - Kill 1,000 warriors is now worth 10 points to match the similar class kill achievements.
Algoroc
Kraggar the Earthrender has had his failure time removed so that he will remain up until defeated or 1 week has passed at which time he will reset. Dominion player will now be able to participate in the event for killing this world boss.Auroria
Osun Intro cinematic will no longer play every time a player enters its trigger zone.
Resolved an issue with a Dominion Auroria Quest that was not granted via Datachron if a player was past level 17. Revisit the Farm in Auroria if you think you missed it. Spoiler Alert, the quest is called "Radio Silence".
Blighthaven
Doctor Claremont is a little more succinct when he goes on about "Psychic Rescue in Progress" in the Cankertube Swamp.
Added zone restriction to ‘Ride the Lightning’ challenge.
The Protostar Corporation has finally fixed their global positioning to secure a route into Blighthaven.
Certain reputation rewards in Blighthaven and Northern Wastes had the potential to roll more Rune slots than intended. These will now roll the intended amount of Rune slots.
Deradune
The ‘Fights of Passage’ public event will progress normally if the warpig is killed by a player outside the event area.
Explosive Mammodin can no longer explode other Mammodin.
Combustible Mammodins in Deradune should no longer have interrupt armor.
Dominion Arkship
So your ears don’t get bored, we’ve attached music to the Exile training grounds in Dominion Arkship Holochambers.
Emperor Myrcalus now speaks at a consistent volume on the tram ride to the Garden of the Vigilant.
Rise and Shine – Fixed and issue that was causing a player to be stuck in a stunned state for a few minutes after reloading UI.
Ellevar
Heightened Security: The player can no longer farm the dagun that are spawned when failing the CSI connected to the turrets.
The completion objectives for 'All Hail the Queen' will now refer the player to Nerissa Artan.
When failing the CSI in quest Blackout in Ellevar, the spell name now properly displays as 'Shock' and has appropriate sound effects.
Lightreach Commoners will now walk towards the church when called by the Vigilant Bell for the challenge "Hear ye, hear ye" in Lightreach Mission.
Increased challenge time for "Snoglug Squasher" and "Shiny Snacks" from 3 minutes to 5 minutes.
Quest "Spreading the Word" wasn't giving enough indication to players about which Lopp were still able to be converted, and which were not. Made them change their pose if they'd been spoken to already.
Exile Arkship
Bridge Intro Cinematic now has VO.
Fixed Tram to Cryobay [exile] load spike causing cinematic sounds from coming in off time.
Farside
Added sound effects to meteor strikes.
The Exile Battle Suit and the Dominion Battle Suit for 'Suits Me Just Fine' will now damage only the Ikthians in The Sunder Flat. These suits will no longer deal damage to players.
Galeras
Galeras Adventure will now drop the correct faction appropriate loot.
Skywatch Settler Payoff now able to be accessed directly.
Fixed a bug causing several imbuements in Stormtalon's lair to not appear localized.
Grimvault
Big Baby and the X-Periment don't create so many weird sounds when they become activated in Western Grimvault anymore.
Fixed an issue where the Creeping Eyestalks in Grimvault that were unable to see players.
Fixed a collision issue to stop the player from getting stuck.
Cryopods in the Fractured Fields or Shattered Sands for the ‘The Cave’ episode no longer changes collision, potentially trapping players.
Cinematic for ‘Cuisine Commando’ wasn't playing ambient sound and music. Lovingly restored the audio to the cinematic.
The Dominion Military Cardio Program in the Fist of Azrion has undergone routine maintenance and is now back online.
The Terminus Complex in Grimvault is no longer a forbidden zone.
Ethereal Cavity and Ethereal Hollow - adjusted jump puzzle to account for the player needing more room to jump up the exanite platforms.
DATACUBE: Covert Adjustment now counts toward Datacube Decryption mission in Grimvault Tract 2.
Ensured that Journals in hidden micros in Grimvault Tract 3 are in the correct phase.
The quest, ‘Beyond the Wall’ can now be obtained by Dominion players.
The clone bosses targeted by the quest ‘Big Game Hunters’ in Western Grimvault are now bossier!
The Flank Tank from ‘Gates of Fire’ will no longer hurt Bulgoth the Wallbreaker.
Terminus Complex: Fixed issue where some players were unable to interact with the Data Integrator.
Adjusted visual effect animation to end at the same time as the despawn for "Psychic Rescue in Progress" in Grimvault.
Rotgear will no longer instantly reappear after he is killed.
Illium
The challenge "Back to Basic" in Illium will now clean up properly if it is abandoned.Levian Bay
Players will now properly receive comm call from Juro Takigurain on finishing the episode ‘The Elder Cube’.Malgrave
Darkspur KaraokeThe quest will now botch if the player removes themselves from the holdout area or if they run out of time.
This quest will now complete upon successful completion of the bar brawl.
Thayd
Players will now receive a quest arrow for the step to ‘Speak with Research Assistant Bertha’ for the quest ‘Beloved of the Exiles’.
Guards will now direct players to the transport to Grimvault.
Whitevale
 Whitevale Adventure's fps should improve.
Corrected text for a Datacube in Whitevale which originally did not match the voiceover.
Removed unintended behavior of Silverscale Hydrocrawlers when a Player scans them.
Fixed an issue with the quest 'Primal Powers and Triton's Dread' in where Primal Gillsting would not spawn correctly.
Tear Gas now has sound effects for quest Tear Gas in Whitevale
The Brandy Dagun in Whitevale now only attempt to heal badly injured players, and they can not heal the same player more than once per minute.
The Silversnout Patriarch should no longer be able to get stuck without respawning on the Exile quest '...But You Can't Hide'.
Wilderrun
Added more Corrupted Flora to Twilight Grove for the quest Tainted Samples.
Shinequester Andro and his camouflage will no longer disappear from the Kel Ulgar bridgeway if you complete 'The Pulverizer' before you turn in 'Unchained'.
Bombing ICI Operatives now has sound effects for quest Crafty Critter.
Destroying War Drum now has sound effects for quest Noise Pollution.
Cleansing Fire now has sound effects for quest Encroaching Corruption.
Fixed an issue for the quest Race for the Everpool that could make it difficult to complete the step to shout to Dorian Walker.
Adventures
 
General
Completing Dungeons and Adventures will now earn you reputation with your faction. This should provide an alternate means of reaching “Beloved” for the purposes of raid attunement, should you not choose to level up through questing.
Raid Key Attunement - The Reputation Check for ‘Beloved of the Dominion’ and ‘Beloved of the Exiles’ will now advance if you max your faction while inside an Adventure.
The cooldown for Sergeant Berog / Corporal Vizrek's "The Big One" has been increased.
Riot in the Void
Summoning a mount while in the Void will no longer leave a riderless mount in the normal world.
Rioting Prisoners in 'Riot in the Void' now search for players in the appropriate rooms.
Crimelords of Whitevale
Cartel Firefighters should never get stuck in combat with players anymore.Drusera
Players will no longer be blocked from entering solo instances while in a group.The Hycrest Insurrection
Players who log in after the intro has started will automatically port inside the barn.The Malgrave Trail
Malgrave Veteran Adventure - Gold Medal will now reward properly.
Fixed an issue that was causing infinite food respawn at one of the hidden resource caches.
Shiphands
Shiphand mission Deep Space Disappearance now plays all audio properly. 
Dungeons
 
Stormtalon's Lair
Aethros It is no longer safe to run along the walls during the gauntlet
His tornadoes once again have telegraphs
Engineer Artillery bots should be less likely to pull the final third of the instance when Aethros disperses
Stormtalon Numerous changes have been made in an attempt to remove some of the bizarre AI bugs that have been reported 
Before casting Thunder Call and Static Wave, Stormtalon will now properly path to the center of the arena 
It is now safe to use pets against Stormtalon, as the Lightning Rod spell will always target a random player instead of a pet 
After successfully interrupting Stormtalon during Static Wave--once the Moment of Opportunity ends--Stormtalon will begin attacking immediately instead of standing still for a few seconds 
Lightning Strike will no longer overlap with the casting of Thunder Call 
Stormtalon's movement speed has been increased 
New screen overlay FX have been added to the target of Lightning Rod
Stormtalon model and creature display updated.
Fixed a bug causing several imbuements in Stormtalon's lair to appear not localized.
Ruins of Kel Voreth
The Blood Pit in the Ruins of Kel Voreth can no longer be bypassed by climbing up the walls near the beginning of the dungeon.
Players at the Kel Voreth Front will now only see that area's in-game introduction cinematic once.
Fixed an issue causing creatures to stop moving during combat.
Grond the Corpsemaker
Bone Traps should now always kill blood fleas Slavemaster Drokk
Should no longer occasionally drop his top threat
Should no longer be able to interrupt Destructo Constructs when they attempt to self-destruct.
Added a buffer between Enslavement Phase and casting Suppression Wave.
Drokk now stays in the Enslavement Phase for 30 seconds (down from 45) before resuming auto attacks. Tethers still last 45 seconds.
Deplete Silo and Suppression Wave now cast more consistently during the Enslavement Phase.
Forgemaster Trogun
Should be less likely for his AI to freeze, causing him to do nothing until 50% health
Now begins facing the forge and skips initial movement. This should prevent his AI from breaking at the start of the fight.
Voreth Battlesworn 
Added circular telegraph underneath the Battlesworn's feet during Seismic Trample Voreth Beastmaster 
A story panel now appears when he casts 'Release the Hounds' Eldan Hazard 
Increased damage by ~100% (Veteran)
Skullcano
Players can no longer use the giant rib bones to escape Thunderfoot.
Adjusted the damage from Molten Heat hazard in the Molten Chasm.
Redmoon Wrestler will now knock players upward, and only hit them once, rather than hit them multiple times.​
Exiles will hear Dorian's voice when he comm calls them 
All of the vignettes have updated timing and VO
Multiple basepop clusters adjusted so they should respawn correctly if players partially kill the cluster then wipe
Stew-Shaman TuggaNow gains an additional Interrupt Armor each time he is interrupted during Feeding Frenzy (Veteran)
ThunderfootNow has ~500k more health (Veteran)
Molten Chasm The telegraphs for Laveka's Dark Fireball will now last until the missiles impact
Redmoon WrestlerWill now knock players upward, and only hit them once, rather than multiple times
Sanctuary of the Swordmaiden
Ondu
Spiritmother Selene the Corrupted
Moved spawns around within Lifeweaver Terrace and Moldwood Corruption.
Added a few more clusters to Moldwood Corruption.
Lifeweaver Soulbinders should cast Invocation more frequently.
Corrupted Terrorantula - Burst should summon Spiderlings more consistently.
Corrupted Veteran Swordmaidens and Moldwood Maulers no longer set the instance busy.
Selene Holdout - Selene now takes x5 damage if no players are alive.
The public event should no longer occasionally fail to complete when Spiritmother Selene the Corrupted dies.
Rayna DarkspearPlayers affected by Flame Geyser when they are directly above a Smoldering Lava Pool will now have a brief window to step out of the Smoldering Lava Pool before it begins damaging them after landing 
After a wipe, the Smoldering Lava Pools will no longer incorrectly be destroyed by the Molten Lava waves during her burn down phase
Now has more HPPublic Event should no longer sometimes fail to complete upon her death
Raids 
 
General
The Adventure step of the Genesis Key will now correctly give credit.Genetic Archives
Updated Metal Maw for Genetic Archives.
Nanite Infection casts will no longer complete after being interrupted
Fixed player camera issue in Genetic Archives' Gravitron Chamber.
Gravitron OperatorGravity Swell is now a forced hit and can no longer crit.
The doors to his room are now closed while he is in combat.
Gravity Flux now removes the effects of Gravity Spike and grants a longer fall Damage immunity.
Phagetech PrototypesDestructo Construct X can no longer be snared.
Experiment X-89Now properly enters and exits combat which should ensure that the bridge reforms properly upon a wipe
Players should no longer collide with the platform from below.
Phage Maw 
Plasma Storage Tank buff can no longer be right-clicked to dispelPhageborn Convergence
Impending Demise can no longer be deflected
Entrance door now re-opens properly when the bosses reset
Added more bullet-proofing to ensure the fight resets correctly
The Guild achievement "Council of None" will now be correctly awarded
Genetic Monstrosity
Should no longer occasionally drop his top threatMalfunctioning Battery 
Thermal Insulation Damage reflect will no longer proc off certain effects like Fatal WoundsRevolving Door Room
If you kill one of the pair of mobs, and then wipe, the rest of the pack will respawn rather than just despawn
Datascape
Added collision to stop player from reaching top of columns when shot up in the air during boss fight.
Raid groups will now find The Caretaker near the entrance with teleportation options to various locations in the instance
Removed collision that blocked players from entering Datascape.
Each of the Elemental Pairs in Datascape now have a corresponding Achievement.
Added Realm-first achievements for all boss encounters.
Players progressing through the Glacial Fortress, Obsidian Wastes and Earthen Biomes in the Datascape will now be able to unlock new holocrypts after defeating certain mini-bosses.
System Daemons - Encounter challenge is now more difficult.
Defeating the Phageborn Convergence will now properly award the Achievement "Council of None", which will allow you to buy Genetic Archive Weapons from the Elder Gem Vendor. (For all you raiders [hardcore] who have been kicking butt in there, sorry for the delay on earning your shiny new epics! [hardcore]).
Glacial Fortress
Frostbringer WarlockIncreased Damage for Exploding Ice
Decreased HP for Glaciers
Glaciers now have floating Combat text
Increased animation priority for auto attacks
Should no longer occasionally drop his threat
Elemental Pairs
Visceralus + MnemesisLeash Should be less likely to chain tanks to other units
Leash distance increased from 3m to 7m
Leashes will now correctly clear when one of the two dies
Mnemesis Should once again be using his telegraphs
Hydroflux + PyrobaneLogic Walls now show Combat floaters and have health bars
Should no longer occasionally reset when their top threat is launched into the air
Toned down the (somewhat overwhelming) visual effects from their combo-Tsunami
Hypothermia and Heat Stroke target selection adjusted to be more random, while still excluding the top threat for each boss 
Players are no longer valid targets for Hypothermia or Heat Stroke while Entombed in Ice 
Players are no longer valid targets for Entombed in Ice while affected by Hypothermia or Heat Stroke 
Supernova no longer deals raid-wide damage and only kills the player targeted 
Adjusted the cast frequency on Funeral Pyre and Watery Grave to be more reliable 
Entombed in Ice damage increased by 100% 
Lava Mines should no longer deal damage to pets
Gameplay adjustments were made to the Sinkhole telegraph.
Halls of the Infinite Mind Basepop creatures should no longer despawn if players partially defeat a cluster then wipe
Fragmented Memory ProbeAA now ignore 75% of armor
Glacial Fortress
Players will now be able to unlock new holocrypts after defeating certain mini-bossesObsidian Wastes
Players will now be able to unlock new holocrypts after defeating certain mini-bossesEarthen Biomes
Players will now be able to unlock new holocrypts after defeating certain mini-bosses
Performance Enhanced Maverine - Updated Rolling Thunder Mechanic to only knock up if you are within the moving telegraph
Contemplations on Perspective
No longer has overlapping voice over issues
AvatusAnnihilation now deals ~30k per hit (two hits for a total of ~60k)
Now reliably enters and exits Combat, and resets the Oculus and bridge properly
Burning Exhaust telegraphs now properly align with the caster and ground
Holo CannonEnergized Bombardment - Shrapnel now deals ~10k to light armor
Resonant Discharge - now deals damage every 500ms (up from 250ms)
Neutralize - spell icon is no longer blank
Holo Hands - when near each other, they now have buff icons
Danger Room - Core Essence Fragments now properly mimic players
GloomclawShould now correctly attack his primary and secondary threat consistently.
Should no longer attack a random target on the pull.
Interactions with Logic Fragments and Logic Essences now have more appropriate descriptions.
Gloomclaw Skurge's Crippling Slash damage reduced by ~60%.
Fixed an issue that could cause Volatile Mauler's AI to break and stop moving towards the Essences of Logic.
Adjusted spawn location of Gloomclaw's minions and increased the size of the spawning pool telegraph.
Manifest Corruption should no longer have a grow-in time on the telegraph, just the cast wave as intended.
Manifest Corruption tether should no longer be dispellable.
Caretaker no longer rudely interrupts Gloomclaw's death monologue with a comm call.
Obsidian Wastes'DS Fireroom Death Beam' renamed in the combat log
Flammable Dracus AA is now 140d cleave (down from 180), damage increased greatly
Warmong Agratha
Conflagration telegraphs now target the correct players
Warmonger ChunaFlame Totems' telegraph messaging improved
Grand Warmonger Tar'GreshMeteor - Improved telegraph messaging, can no longer crit, Damage reduced somewhat
Pulverize - Improved telegraph messaging
Increased execution frequency
Increased AA Damage
Teleporter up/down to his platform will no longer force players to wait 20s before using the Teleporter again
Maelstrom AuthorityRemoved telegraph wave from Shifting Currents
Grapply Hook now removes the root effects from Typhoon
Added a telegraph at the Authority's base for Ice Breath
Ice Breath is now an aura
Reduced Damage for Static Bombshell/Fallout
No longer chain casts Static Bombshell, Typhoon, and Crystallize
Freeze telegraph is now visible
Galeforce now targets 3 players instead of 1
Should no longer occasionally drop his top threat
 
Paths 
 
General
Path Level Rewards have been updated. Players will now receive their Path-specific, Faction-specific Path costume shoulders at Path Rank 21.
Players will now receive their Path-specific Rear Mount Customization at Rank 24.
Players will now receive 2 Path-specific Side Mount Customizations at Rank 26 and Rank 28.
Explorer
The Explorer Translocate Beacon will now trigger a global cooldown. This makes it work correctly with "Hold to Continue Casting" checked.
Explorers can now enter the Basement Door to complete the mission "Mad Ernest Vern's Secret Stash" In Malgrave.
The Cartography mission in Prosperity Junction is no longer blocked by an invisible wall when the Settler project below it is being built.
Scientist
Scientist's Datachron information has been fixed and should not interfere with Players Scanbot information.
Updated Damage and Tooltips on Osun Spells for Heroes of the Osun Scientist Mission.
Updated Mining Drill and Mining Bot raw scans to despawn its resources after 3.5 min in Algoroc.
Settler
Improvements that were missing icons have been fixed.
Settler Project in Lightreach will now allow easier construction.
Wilderrun Settler Improvements will now have the appropriate duration.
Players can no longer stack the "Psionic Blast" buff from Settler depots.
Soldier
The detonation of Dominion Key Elements now has SFX for the mission ‘Explosive Assault’ in Galeras.
Recharge now has sound effects for the path mission ‘Warbots Need Gigawatts’ in Thayd.
Spider Airstrike now has sound effects for the path mission Arachnapocalypse in Malgrave.
Detonation of the burrows now has sound effect for the path mission ‘DEMOLITION: Rockhorde Eradication’ in Ellevar.
Bail Out ability: Fixed issue where the ability was not working within certain areas of the game.
Grimvault: Demolition: Eldan Transistors - Fixed issue with the player being able to 'demo' the targets of the mission.
Detonating Poison Canisters now has sound effects for Soldier path mission Taste of Their Own Medicine in Ellevar.
 
Economy 
 
General
Increased the range of power available to Tier 1 Power Cores to improve contrast in their values.
Scanbot upgrades on the Elder Gem vendor now correctly sell for Elder Gems and display their purchase requirements on the tooltip.
Reset the maximum amount of credits that can be sent in a trade to just over 2000 Platinum.
The purchasing of buying more than 1 C.R.E.D.D. in a short time was resulting in only 1 item being shown as purchased. This has been fixed and should now appear properly.
Players can no longer sell the Thayd Transmat Coordinates and Illium Transmat Coordinates rewards from the capital city tour quests.
Auction House/Commodity Exchange
Fixed an issue where searching "shield" in the Auction House could return unintended results.Loot
Fixed a bug that sometimes caused round robin to favor one player.
Need vs. Greed and Master Looter loot rolls would occasionally fail to complete after the servers were up for an extended period of time. This issue has been addressed.
Fixed an issue that was causing items dropped from trash in Dungeons and Raids to be awarded directly to a player instead of being available to the group to roll on.
Icy Kess and Shale the Shatterer no longer sell the Dominion version of the Hologram FABKit. They will both now sell the Exile version.
Adjusted the drop rate of the Dominion Medical Station and Exile Medical Station decor items from the PVP reward bags and chests.
Housing items that are rewarded from challenges are now item level 1.
You can no longer sell the Thayd Transmat Coordinates and Illium Transmat Coordinates rewards from the capital city tour quests.
Some decor items have had their levels adjusted to match the content from which they are obtained.
Fixed an issue where Crafting Goody Bag could not be purchased unless player was on a particular quest.
Stats on the Eldan Gauntlet imbuement items have been adjusted.
Fixed an issue that caused Decorated Protostar Zapinators, Epsilon Protostar Zapinators, Supreme VARIANT Force Chargers, and Meow-Meow to appear invisible when equipped.
Housing items that are rewarded from challenges are now item level 1.
Runecrafting
Changed the error message that is displayed when trying to craft runes while mounted.
Level 45+ set rune fragments have had their drop rates adjusted down slightly.
 
Tradeskills
 
General
Changed the error message that is displayed when trying to craft while mounted.
In Crafting, a botched craft won't show the summary screen UI anymore.
Fixed a bug which caused a Coordinate Crafting Session to fail to complete if the item landed on is currently a locked schematic.
Added Tradeskill only special and Tradeskill only random special microchips intended for use to replace deprecated specials in crafted items.
Hybrid-type Power Cores that were obtained by salvaging items can no longer be sold for Crafting Vouchers.
Fixed a bug that would allow successful crafting of a recipe when precisely landing on the edge of the target when using Cooking, Technologist, and Architect.
The salvageable apparel items (Canvas Gloves, Silk Shoes, Whimfiber Hat, Manaweave Pants, and Starloom Shirt) will no longer grant Power Cores or Thread items, and drop less Cloth. However, Tailors now have a chance to earn bonus Cloth as well as Herbs.
In Crafting, there's now UI support for a 4th additive if you unlock one via talents.
Fixed a bug that would prevent the base recipe from being crafted when landing on a locked recipe when using Cooking, Technologist, and Architect.
Only the first player to access a harvesting resource will gain the harvesting XP and resources.
Novice Harvesting Tools now have a purchase price of 5 copper and cannot be sold once acquired.
More tradeskill resources should now correctly show their name.
The text in the crafting summary for Technologist, Architect, and Cooking now properly describes the direction of the discovery when a failed discovery occurs.
Added tier-5 tradeskill nodes to Northern Wastes PCP.
Architect: Aurin Clock achievement on the tech tree will now increment when you craft Aurin Clocks.
Increased the damage it takes to cut down Herbs and Produce plants
Cooking
Updated cooking recipes that were requiring incorrect ingredients: Magician's Meal, Machinist's Meal, and Dominion DessertMining
Improved functionality of event that sends players into Wurm Tunnels.Technologist
 Fixed an issue where most technologist catalysts were paired with incorrect catalyst effects.'Used Tech Shopping for Relative Geniuses'
'Going, Going, Gadgets!'
'Lend Me Your Gears: Confessions of a Technology Thief'
'Medishot'
'Cooking with Technology: A Bad Idea'
'Nobody Touch Anything: Tech & Tragedy on Nexus'
'Eldan Tech Will Kill You: A Guide to Eldan Tech'
'Beware the Medi-Sinful'
'Heart Like a Spindrive, Head Like a Medishot'
'Charged Batteries, Fully Functional: The Lovebot Chronicles Vol. 1'
'Crossed Wires, Loose Bolts: The Lovebot Chronicles Vol. 4'
'Tight Nuts, Leaky Hydraulics: The Lovebot Chronicles Vol. 7'
'Sassy Chassis, Dulled Finish: The Lovebot Chronicles Vol. 11'
'Greasy Gears, Broken Circuits: The Lovebot Chronicles Vol. 15'
'Tech Me Away! Travelling with Technologists'
'You Gadget, You Brought It: A DIY Repair Guide'
'Eldan Tech: Why Does It Want Us Dead?'
'Augment This! Avoiding the Most Pernicious Hazard on Nexus'
'It Beats Dying: Coping with Medi-Shot Addiction'
'Inspecting Gadgets: A Life on the Assembly Line'	
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User Interface
Set up chat windows so they save information on the channels they show.
Fixed an issue where clicking on an achievement in the Achievement UI's "Recent Updates" section did not always open to the achievement.
NPCs that give city directions now have an icon in the minimap and zone map.
Chat logging is now off by default.
Fixed an issue with the Ability Builder that caused the first ability that was dragged off the ability bar to clear the action bar slot.
Reduced the default max text length for edit boxes to 2048 characters.
The subzone menu is now available when there are subzones for the current zone, and is hidden when there are not.
Combat options properly load again.
Increased the server guild operation limit to allow for more robust Guild UIs.
Completing challenges in Grimvault will now properly update zone progression UI elements.
Overhead icons for already given path quests now display the correct icon.
Several Invisible UI windows that were blocking tooltips from appearing over game objects are no longer blocking tooltips.
Fixed a bug which prevented the GuildInfo Addon from loading.
Players no longer get an unhandled network message in character select/realm select when a realm broadcast is sent.
Realm broadcasts now also are shown to players in the pregame character screens.
Pinned interface menu list buttons no longer auto scale text.
Fixed an error that the Non-Combat Spellbook was throwing when the player changed zones.
The zone map will now use the regular group member icon in all cases, and when group members are close by it will no longer draw multiple icons for a single member.
The Group Finder UI now opens to the correct tab if you open it in the middle of a dungeon/adventure/arena/etc.
Fixed an error that was thrown if the player received a social panel tutorial before the social panel was loaded.
Cluster targets no longer overlap unit frame cast bars.
Fixed an issue where the zone map would occasionally show a black screen after viewing another zone.
The Account Inventory tutorial should now be more accurate in explaining the functionality.
The quest tracker should no longer resize itself behind an open datachron if a challenge is triggered.
In Account Services, unfriending someone while in the middle of gifting to a friend will now close the UI and require you to try again.
Fixed a bug which sometimes deleted stackable items when double-right-clicking on them while the bank is open.
Fixed nameplates so that they no longer get truncated above characters’ heads.
Fixed a bug that caused changing of the costume visibility to cause the preview window to display the incorrect dyes.
Items equipped into costume slots will now display the detailed item tooltip for that item when moused over.
Changed labels in the Reputation window so they cannot be expanded if they have no visible sub-labels.
Challenge timer display has been made more accurate; no more failing due to time when you appear to have crucial seconds left!
Fixed an issue that caused Combat Floaters to show twice.
Cluster targets no longer overlap unit frame cast bars
Fixed tokens so that they now display the correct values in the tool tip.
The 'Selection Marker' option will now correctly prevent the selection border around the nameplate from being displayed.
Fixed an error in the Reputations UI when the player had rep with an unaligned faction.
Guest Accounts can no longer open the Auction House UI (orders wouldn't complete anyways, so we're just not getting their hopes up).
Achievement scores longer than 4 digits will now shrink to fit on the Achievements UI.
In Video Options, Max Framerate Limiting and Field of Vision sliders have been added.
The use occlusion setting for Nameplates now works again for disabling and enabling occlusion. This will have reset everyone's existing choice for this setting though.
Nameplates should be up to 1-2% faster per frame.
QuestTracker: Fixed timed public event objective and quest objective timer count down in the Quest Tracker.
Fixed an issue in the Quest Tracker where public event objectives would not always be removed once completed.
UI Dialogs should now clean up after themselves better.
Changed item tooltips so every item shows its required level if it has one.
Corrected a formatting issue that would sometimes cause a character’s name to get clipped in the character select display.
The server you are queued for is now listed on the queued server panel
UI: Nameplates: Fixed issue where a unit dismounts outside view and does not get the ability to update the nameplate’s attached unit
API Changes
 
Removed Unit:GetMiniMapMarker method. Unit:GetMiniMapMarkers should be used instead.
The ItemAuctionWon event will now fire correctly when an auction expires with a winning bidder. It will also now fire for both the bidder and the auction's owner.  * UI Addon: MarketplaceListings: Instead of polling for a list of owned auctions and orders, the UI will now keep its own lists and update them according to the appropriate events.
(Apollo) DialogResponse:GetRewardId will now return 0 instead of -1 when there is no reward.
Fixed a LUA API crash when accessing an unknown tradeskill schematic.
[LUA API] Added "AppereanceChanged" event when the server changes the player's appearance. This is triggered by costume, dye, and disguise changes.
When using Packages in Apollo, the current working folder will be set correctly during packages' OnLoad functions. Hurray for proper use of plural possessives.
Fixed user provided sounds to play out of lua module directory, instead of base game directory.
Apollo API: Item:GetRequiredLevel() returns the correct value for every item that has a required level. If the item has no required level, the function still returns 0.
Housing
A bevy of new strain-themed housing decor was added:Strain Eye Stalk
Purple Rock Arch
Pulsating Strain Growth
Strain Spawner
Lonely Strain Heart
Leaning Creeptree
Strain Test Tube
Strain Eye Splotch
Disgusting Maw
Pulsating Strain Egg
Blinking Strain Eyestalk
Pointed Strain Spine
A new small landscape enhancement was added: The Strain Maw! Engage in epic bouts of critter-kicking fun in this new challenge!
A new large landscape enhancement was added: The Corrupted Laboratory! Enjoy a challenging puzzle quest as you attempt to power up your very own derelict Eldan facility!
Decor buffs will no longer be incorrectly applied when purchasing decor directly to the crate.
Left clicking after previewing decor from the Crate will no longer place the decor.
Fixed a bug where decor objects could be placed above the maximum height when the players manually entered a "Height" value using the Advanced Control Menu.
Fixed a bug where a house's interior Room Configuration options would be reset to default after placing or changing a plug on the property.
Edit mode is now turned on automatically when the crate, vendor, or decor list are opened.
Chua Mailbox can now be used as a mailbox.
Players can no longer edit decor or housing remodel options while the house is building.
Fixed a server crash when players would attempt to visit a character's residence whose property was set to Neighbors or Roommates Only.
Fixed issues with Account Friend Invites not working.
The housing action bar will now reappear after using a plug with a floating action bar.
Roommates can no longer delete decor.
The Housing widget color now matches the UI arrows and rotations.
Chua Mailbox can now be used as a mailbox.
The Sky option for the property will be retained when changing the house.
Characters on the same account can now properly edit the houses of their alt characters.
The decor item "Large Falkrin Gate" has had its model replaced.
Social
A new Strain-themed emote was added! Get infected with /strain!
A new dye was added: Corruption Purple!
Fixed issues with Account Friend Invites not working.
Fixed problems that prevented certain account-friend features to notify players when requests failed.
We made various Friends list sorting fixes and improvements.
Addons
Fixed an error in the Auction and Commodity addons that occurred when closing the window while the search edit box had focus.
Fixed a Client crash caused by the QuestLog addon when loading the game with certain quests active.
Audio
Added zone music for the Northern Wastes, Crimson Badlands, and Housing Dungeons and Expeditions.
Upon level up the correct voiceover will be played.
Fixed sound effects for various mounts.
Added sound effects for many things throughout the game.
VO lines no longer overlap for French and German versions of Osun Intro Cinematic.
Varied but numerous sound effects added to Datascape.
Emperor Myrcalus now speaks at a consistent volume on the tramride to the Garden of the Vigilant on the Dominion Arkship.	
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Realms are now up and Patch Notes included here and in full.
 
We are aware that the website version does not contain the complete Patch Notes and will update these as soon as possible!
 
Enjoy the Strain patch folks!
 
EDIT : For those whose Addon settings got reset, Reddit user _miha__ suggested the following;
 
{| class="blockquote"
Solution:
close the game
go to: \AppData\Roaming\NCSOFT\WildStar\AddonSaveData\
there are 2 folders
copy the content of the older folder right into the newer folder
done & enjoy
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			wow...thx Carbine:X	
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			fan tastick cupcakes!	
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			Yay!	
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Thank you for killing the only build that i enjoy playing. Stalker W+NF
 
https://forums.wildstar-online.com/forums/index.php?/topic/88832-nano-fieldwhiplash-broken-in-ptr/
 
.... "Devs are listening"  (?) lol	
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Oh great looks fun....
 
Kinda sucks you have to redo your addons every time you drop a patch though....
 
Never mind..... :{	
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			Super awesome job guys, LOVE YOUUUU!!!!	
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Yes, surely I will be enjoying the patch.
 
This patch removed my Eldan Gauntlets. WHAT THE *cupcake*?	
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The changes to Shred and Cuttthroat are still listed under engineer and should be under stalker:
 
 
CutthroatWill now consistently apply to the target when behind it.
Shred​Fixed an issue with Shred telegraph not lasting for all 3 swing animations.	
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{| class="blockquote"
Plasma Wall
This is now a channeled ability rather than a Press and Hood. 
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			Thank you Carbine! Averaging 60-85 FPS on ULTRA now.	
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			WTF?! Where is Arcane Shock fix?! Or you give a S about it at all?!	
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			Hello! First of all, thank you so much for your hard work and dedication.I still have a problem with my Explorer's Translocate Beacon. I know that you have fixed the issue according to the patch note, but I'm still having a problem with placing my Beacon. Whenever I use the Beacon, it places it and then teleports me immediately. I use the Hold to Continue Casting option, by the way. It seems that it's not entirely fixed yet. Just giving you a heads up. Once again, thank you for the patch.	
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			Impressive patch/update/drop! I really hope we can do more while mounted soon though. Sure, it's little in comparison to glaring bugs and what not but being forced to dismount while picking something up or clicking a buff station is annoying and unnecessary.	
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{| class="blockquote"
WTF?! Where is Arcane Shock fix?! Or you give a S about it at all?!
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{| class="blockquote"
Yes, surely I will be enjoying the patch.
 
This patch removed my Eldan Gauntlets. WHAT THE *cupcake*?
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{| class="blockquote"
 General
Housing buffs are now removed when entering dungeons, adventures, and raids.
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			You guys did not fix The Bag of Awesomeness refusing to be deleted!!	
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			still no optimization fix tho ? fps is still very poor	
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{| class="blockquote"
still no optimization fix tho ? fps is still very poor
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Carbine Game Designer are *cupcake*ing amateurs.
 
First they nerf raid dps with the pl nerf, so new raid guilds get harder content - without any compensation for classes.
Then they kill ranged dps even more with pl range nerf too (dafuq)
 
Then they change complete tactics, with "fixes" like Phagetech Prototypes. 
 
With this huge changes, you may kill the competition between the guilds.
Please consider better patch management and patch more wisely.	
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The fix to achievements is such a big QoL update.
 
I might actually know what my titles are from now!
 
Some real nice bug fixes too, looking forward to the strain content later tonight.
 
As for QQ, it's the first content patch ffs, you really think two new zones and a thousand bug fixes amongst many other things isn't enough or what?	
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			Still seeing the same old botters in PvP.Framerates and stability for high end systems are still very poor.But so far no BoD / Memory Allocation Error ...so far.Great job otherwise with the revamping of the classes and adding new content.	
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WTH...
 
Carbine is it so hard to fix DOWNGRADED PATH SKILLS? Just /facepalm.
 
 
 
 
 
{| class="blockquote"
Hey all, we are investigating this currently. Can any that are effected by this please put a ticket while in game about this. Hopefully we will get this resolved very quickly. Thanks for your patience.
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{| class="blockquote"
still no optimization fix tho ? fps is still very poor
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			Only moley the changes! so many, I can't wait to try this all day today. Thx for the engineer bot fixes hopefully.  so excited :D	
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The Explorer Translocate Beacon will now trigger a global cooldown. This makes it work correctly with "Hold to Continue Casting" checked. 
This isn't working ... in game ...	
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Maybe i missed it but there doesnt seem to be anything about stopping bots.. but when you dont even ban and delete gold sellers on the official forum you kind of lose hope. 
 
https://forums.wildstar-online.com/forums/index.php?/topic/88968-should-content-have-an-expectation-of-success/?p=901049	
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			Still didn't fix the PVP stats for real?! ........	
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			Liking it very much so far. Keep at it you guys.	
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			I am very disappointed. You have nerfed the Stalker tank threat builders. You made NF which was previous a NON-GCD skill that could be used at same time while building threat with whiplash to now have a GCD. That requires us to stop whiplash completely or we will miss our 2nd cast of NF and get charged Suit power for this. THIS IS SILLY!. a nerf to the threat we build. Do you test this stuff? Ruin our rotation just to fix "Hold to continue casting" appalling!	
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			Well, don't see any FPS gains for my R9.  Just saying. Still below 60 most of the time.	
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{| class="blockquote"
Getting 70fps - 100fps mostly, drops to 30fps in Thayd. I'm pretty happy with that!
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{| class="blockquote"
you have an nvidia card? AMD is lacking optimization.. + the game has some serious memory leakage problems. after 4-5 hours fps drops like crazy and you have to exit and restart the game. Was there a fix for this???
 
Also there is a bug where when loggin in, the game has your first mount set to Z and not your last used...
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Thanks for the patch notes.
 
Did stalker get the 1m Range increase?
 
*twitchs*	
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Like ppl said above:
 
Translocate beacon still not working with hold to cast ( that fix did NOTHING)...hasn't this thing been in PTR since 20th?!
 
and
 
As solider I still have Base on the Full Energy thing (even if I unlocked the 3 min CD one)....so...downgrade path skills...yea...(ok that's not in the release notes so gonna wait some more). As explorer it shows proper tiers but I don't know if they aren't still working as base because the tooltips for Translocate beacon for example suck anyway (they are all the same for the 3 tiers, no idea what higher tiers do, guessing it's lower CD for same distance, but it's a guess).
 
 
"Added a 1 second cooldown to stealth while out of combat."   - Always lived with the impression there already was one, of exactly 1s.
 
I see no 1m increase in range listed or in effect (for stalkers) (not in notes, just saying).
-------------------------------------------
 
I do see a FPS increase in Thayd (maybe not a lot of ppl in there atm) but there's no mention (that I found) about that AMD breakthrough, did that go through or what and what was/is it?	
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No new arena map, no new bg. The new zone is not a new zone, is a zone from adventure with just 10 quest and some new mobs.Great game.... or not !
 
BE CAREFOOL ! FORGET PVP PLAYERS AGAIN AND PLAYERS WILL LEAVE !devs are listenning.... NOTHING !	
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			I am not really the guy who like to complain and this is a really good job from the dev, but how long are we suppose to wait to have a decent PvP Gear? please.	
----
			
{| class="blockquote"
I am not really the guy who like to complain and this is a really good job from the dev, but how long are we suppose to wait to have a decent PvP Gear? please.
----
			
> Get the new beta drivers! but always check drivers. Then check drivers and guess what.... check drivers.
 
Can't use beta Catalyst drivers, even though they should improve WildStar, - 'cause they stop HDMI audio from working.	
----
			
So Nano Field is still bugged because you only added the 250ms check on the first cast, not the second cast.  So when you use it again to end with Hold to Continue Casting, it immediately recasts it again.  Did nobody at all test this?  Took literally 10 seconds to figure out this was still not working.
 
Additionally, this means that "Pressing a key on the keyboard will only register once when casting abilities" is, in fact, not correct either.
 
This is also the core behind an insanely prevalent exploit right now, it's going to take more than arbitrarily adding 250ms delays to skills to fix :\	
----
			
{| class="blockquote"
So Nano Field is still bugged because you only added the 250ms check on the first cast, not the second cast.  So when you use it again to end with Hold to Continue Casting, it immediately recasts it again.  Did nobody at all test this?  Took literally 10 seconds to figure out this was still not working.
 
Additionally, this means that "Pressing a key on the keyboard will only register once when casting abilities" is, in fact, not correct either.
 
This is also the core behind an insanely prevalent exploit right now, it's going to take more than arbitrarily adding 250ms delays to skills to fix :\
 
 
----
			
{| class="blockquote"
So Nano Field is still bugged because you only added the 250ms check on the first cast, not the second cast.  So when you use it again to end with Hold to Continue Casting, it immediately recasts it again.  Did nobody at all test this?  Took literally 10 seconds to figure out this was still not working.
 
Additionally, this means that "Pressing a key on the keyboard will only register once when casting abilities" is, in fact, not correct either.
 
This is also the core behind an insanely prevalent exploit right now, it's going to take more than arbitrarily adding 250ms delays to skills to fix :\
----
			
{| class="blockquote"
So Nano Field is still bugged because you only added the 250ms check on the first cast, not the second cast.  So when you use it again to end with Hold to Continue Casting, it immediately recasts it again.  Did nobody at all test this?  Took literally 10 seconds to figure out this was still not working.
 
Additionally, this means that "Pressing a key on the keyboard will only register once when casting abilities" is, in fact, not correct either.
 
This is also the core behind an insanely prevalent exploit right now, it's going to take more than arbitrarily adding 250ms delays to skills to fix :\
----
			So, did the changes to Adventures medal rewards get in this or no?  Are players still playing Gold or Bust?	
----
			
{| class="blockquote"
you have an nvidia card? AMD is lacking optimization.. + the game has some serious memory leakage problems. after 4-5 hours fps drops like crazy and you have to exit and restart the game. Was there a fix for this???
 
Also there is a bug where when loggin in, the game has your first mount set to Z and not your last used...
----
			
{| class="blockquote"
I am on AMD card and get 90-110 fps open world and 25-35 in Thayd.
 
Get the new beta drivers! but always check drivers. Then check drivers and guess what.... check drivers.
----
			
{| class="blockquote"
Thanks Nahela,
I've passed this on to Hugh and the investigations team to investigate.
----
			
{| class="blockquote"
Thanks Nahela,
I've passed this on to Hugh and the investigations team to investigate.
----
			
{| class="blockquote"
> Get the new beta drivers! but always check drivers. Then check drivers and guess what.... check drivers.
 
Can't use beta Catalyst drivers, even though they should improve WildStar, - 'cause they stop HDMI audio from working.
----
			NF-dead.Stalkertank-dead. gj devs.	
----
			
I like patch days.. cries everywhere!
Some things never change independent of the game.	
----
			
I actually feel like the patch isn't even here ... most of the changes they said they've fixed are literally the same as they were yesterday ....
 
Only thing i noticed in the new patch is the 140 degrees stalker thingy ....
 
Hold down mouse button fix that they said they've changed isn't doing anything ... transocate beacon ain't working as they said ... half of the stuff sigh ... 	
----
			
{| class="blockquote"
Thanks Nahela,
I've passed this on to Hugh and the investigations team to investigate.
----
			
Oh hell no...Nano Field has GCD now >.> Actually is has a messed up interrupt priority (1st press is fine but 2nd press interrupts NOTHIG so it doesn't cast unless you stop everything you are doing).
 
1) WTB rework of Hold To Continue Casting system (so you can turn it on and off on a per/action-bar-slot basis).
2) Need that nano field off the GCD again (EDIT - it's not actually on GCD, this is something else) (but to somehow not cast 10 times in a row and use all suit power) OR some other threat compensating thing/re-balance (I guess).
 
 
 
EDIT: hmmm so it seems you can start it whenever you feel like (during any cast) and it's not on any GCD but you can't turn it off during offensive casts (it interrupts Preparation just fine even on 2nd press, but not Shred, Whiplash, Stager OR Frenzy). If you add another 250ms on the 2nd cast (like Nahela said so it doesn't restart it on the "turn off" press) and then make the 2nd press of the multi-tap also overwrite (stop whatever you are doing and cast this) the current cast that would probably be ok (this is how it works for Stagger and most other 1 press 1 cast abilities).
 
More EDIT, sort of off-topic as far as nano filed goes but in the same boat: Seems Clone doesn't interrupt Frenzy (but it does Shred and others), Preparation doesn't interrupt Frenzy (but it does anything else) but Nano Field press 1 interrupts Frenzy (and anything) AND NOW Nano Field 2nd doesn't interrupt ANYTHING (and doesn't cast)  which is the problem. On what exactly is this whole thing (interrupt priority) based on since it's clearly not about the GCD? Shouldn't everything interrupt everything? What's the reason behind not being able to press Clone while Frenzy is casting (2 sec into the cast when the GCD is long over, not that Clone is on GCD anyway) ?	
----
			
Something is wrong with stalker in-combat re-stealth. Slight delay maybe?
Is it nerfed too? :wacko:	
----
			so this is live now right?	
----
			
{| class="blockquote"
I actually feel like the patch isn't even here ... most of the changes they said they've fixed are literally the same as they were yesterday ....
 
Only thing i noticed in the new patch is the 140 degrees stalker thingy ....
 
Hold down mouse button fix that they said they've changed isn't doing anything ... transocate beacon ain't working as they said ... half of the stuff sigh ... 
----
			
I am done of being broken over and over again. We are such a weak class (stalker) compared to most of other classes. Yet we keep getting hit by the Ugly stick and Nerf Bat. What does Carbine and the devs have against us? None of the changes get reviewed and looked at while in PTR when we make comments before it goes out to Live! I don't even have a reason to log and play right now. Maybe to try the new area and get some Elder points. But what is the point. With this threat reduction we can't tank Vet dungeons anymore, why should I continue my attunement for raids? They won't want to bring a Stalker tank if it can't even hold aggro. I know I sound like a broken record right now and I kept my mouth shut for the longest time because I usually let the game goes where the DEVS take it. But there is no where left for this class to go. Why not just remove it and give people the option of switching to another class. We will have no place in raids or dungeons when there is a class that can do the same thing but better? we don't have a niche to help a group out. Now we pull less threat than a Warrior tank and take significantly more damage AND now we can't self heal as efficiently and keep aggro above DPS. So I am trying to voice my opinion because I am upset. I can't do PVP anymore cause that is a joke as this class so I have focused PVE and got pushed into tank because we actually excelled there. Now we are back at the bottom of the totem pole.
 
Go ahead and flame me. That is ok. I know I am complaining because, I don't know what else to do. We continue to get broken like this.	
----
			
First off, great update. Thanks Carbine.
 
Could we please get some additional information on:
 
Engineer
 
       General Artillerybot and Bruiserbot
 
Thanks!	
----
			The Eldan Gauntlet imbuement items are now Legendary quality. The stat values of their imbuement bonuses will not change but the inherent armor values will increase.Ok, so apparently gloves dissapeared from inventory, there's still a quest in questlog, but gloves nowhere to be found. Please fix it =\	
----
			
I can not understand why they killed the stalker tank.
Without any reason, it was not overpowered, just good enough to keep aggro.
Normally they should try their best to keep tanks satisfied, otherweise there will be only dps in near future.
 
Now I have to delete my broken stalker and level up an overpowered warrior. Thank you carbine!	
----
			
{| class="blockquote"
 
It is now no longer possible to use a gadget more than once within the same instance.
----
			
Thats what I am talking about, loads of necessary fixes done, finally! \o/
Keep up the good work!	
----
			
Hmm, not only nano-field didnt receive an optimal fix since the second press will cast automatically, but phlebotomize tier 8 has the same problem.
If you cast phlebotomize tier 8 with hold to continue casting on, it will use the 2 charges instantly.	
----
			how to you go live with something so buggy i dont understand isnt that what ptr is for? #stalkerDEAD	
----
			
{| class="blockquote"
I am very disappointed. You have nerfed the Stalker tank threat builders. You made NF which was previous a NON-GCD skill that could be used at same time while building threat with whiplash to now have a GCD. That requires us to stop whiplash completely or we will miss our 2nd cast of NF and get charged Suit power for this. THIS IS SILLY!. a nerf to the threat we build. Do you test this stuff? Ruin our rotation just to fix "Hold to continue casting" appalling!
----
			
{| class="blockquote"
 
What the hell?
 
 
 
 
----
			
Nice list of notes.
 
However, I am nervous that you broke something else.  Last time we had a sizeable patch for Launch, I lost nameplates and cogwheels to interact with NPCs and items on the ground.	
----
			
Really?
Still no fix to the issue that It's almost impossible to obtain Ancient Wood, making it really hard for Architects to skill?
You can get the right Metal/Ores from Mineral Deposit Tier 2 but you can't get any Ancient wood from Thicket Tier 2 because the Whitevale trees drop the same wood (Ironbark) than the Galeras trees.
It makes no sense and I really hoped you'd finally fix this issue.
But still, nothing.	
----
			so they still didnt fix the pvp gear??? pvp offence????????????.....	
----
			
Really happy how stalker tanks are being forced into a single build which is not really interesting for anybody to play with some MMO experience.
Let alone the small area you can keep agro in.
 
Was really hoping for some positive changes to break open the meta and give us some other viable options, instead we got the opposite.
Just when the guild is ready to go into 20 man raid, carbine decides to slam us on the counter and give us a proper pounding, thanks guys! Let's hope I can join as a dps or smthing.	
----
			Thanks for the update. Glad to see so much being addressed. Question on engineers, will the scan bot keep its configuration after logging.	
----
			
MORE BUGS!
 
Nameplates all stack on your screen/replace your own name with some random NPC or guy from other fraction. (Yay Chuwa exile!)
 
Getting killed by INVISIBLE MONSTERS! Can tab target to get the circle marker to at least see where to shoot. Could just be the INSANE LAG.
 
Quest UI - Started going a bit 'twichy' on quest range. Now has TOTALLY BROKEN! ReloadUI even removed markers from map.
 
Teleport (home etc) button has broken 3 times (Fixed with ReloadUI)
 
Swapping Action Sets crash's the UI (Still doesn't load any ability locked by a amp. [but dose remember how many action points you spent when you manually put it on your bar EVERY TIME])
 
1/3rd to half my guild say it's too laggy to play. Kinda werid, it's ONLY been sitting on 390ms lag, but there's often 10 sec spree's where you get 'You cannot do that yet' on buttons with no CD, and no resource cost. Def spike's first 30mins after patch it was a dream!
 
Anyway, thanks for finally fixing Medic's main DPS button (Single and AoE).	
----
			
See some good updates and some nice bug fixes, but wheres the love for the PvP'ers?
 
Nothing about gear or stats being changed. 
https://forums.wildstar-online.com/forums/index.php?/topic/85870-pvp-stat-update/
 
{| class="blockquote"
Hi everyone, we’ve heard a lot of feedback about the efficacy of the PvP stats in the game, and have been working on a plan to improve these features in an upcoming Drop. Today, we wanted to pull back the curtain a bit and give you a heads up on our plans for PvP stat now that we’re almost ready for internal testing.
----
			Did I miss the update part about pvp gear and trigger fingers droprate?	
----
			
{| class="blockquote"
So, did the changes to Adventures medal rewards get in this or no?  Are players still playing Gold or Bust?
----
			I didn't notice a bug fix on Technologist talents "Reagent Production" or "Herbailist" not working. Are you guys still working on this or are they intended to not actually do anything?	
----
			
{| class="blockquote"
Yep, any news about that ?
----
			
{| class="blockquote"
 
Path Abilities are not upgrading correctly. (Unranked to Tier 1 for example).
----
			WTF. Where is my Explosive Eldan Gauntlets gone? I had dammit bunch of set and epic runes there, and alot of time spended to farm them. And i realy hope that will be fixed until next month payment date.	
----
			
{| class="blockquote"
Recommend you contact Support, if you're over level 45 they should be able to help with item restorations.
----
			No tailor fix's? yay	
----
			
{| class="blockquote"
but phlebotomize tier 8 has the same problem. If you cast phlebotomize tier 8 with hold to continue casting on, it will use the 2 charges instantly
----
			
Now this is what I call an update! Wow!
 
Good job carbine!	
----
			
{| class="blockquote"
Recommend you contact Support, if you're over level 45 they should be able to help with item restorations.
----
			Relic Excavation Tier 1 is still spawning nodes underground. Can we assume the Tier 2 Garden is still shot too? -_-;	
----
			Great job guys! But still can't complete most of scientist missions in Malgrave due to "Invalid parameters" error....fix this pls :)	
----
			
Only the first player to access a harvesting resource will gain the harvesting XP and resources.
 
This is going to have unintended consequences because botters can fly around and tag nodes faster then the player can tag them. 
 
This "tag" on the harvest resource definitely needs to reset after a very short time period (5-10 seconds) if the person who originally tagged the node stops doing damage to the node for X seconds.  That way if someone hits the node before you do to mark it, but then flies/runs off, you can just leave the node alone for a few seconds before harvesting it yourself.	
----
			All that...and still no fixes for the broken outfitter tech trees and quests...	
----
			
Aaaaand I'M AT WORK!!!! Curse you!!!!
 
But super excited. Thank you thank you!	
----
			
"
The Housing widget color now matches the UI arrows and rotations."Did you mean to make it so when I pull on the arrow pointing to the side, the object instead moves backwards/forwards...? Because it's confusing and makes moving decor harder.	
----
			You guys are Carbine SERIOUSLY need to up the experience in dungeons and adventures.   For the amount of time they take, they provide pathetic exp.  Pathetic.  Mobs outside the dungeons give 4x the amount of xp per kill.  That isnt right.	
----
			Thank you Reddit user _miha__ for the addon reset solution!	
----
			
{| class="blockquote"
Relic Excavation Tier 1 is still spawning nodes underground. Can we assume the Tier 2 Garden is still shot too? -_-;
----
			Woke up thirsty and headed here for some tears.  Was not disappointed.	
----
			Edit: Never mind	
----
			
{| class="blockquote"
 
Housing buffs are now removed when entering dungeons, adventures, and raids.
----
			I swear, a lot of you act like ungrateful little children. They just fixed A LOT of issues, did new content, and are still working on fixing stuff. ITS THEIR JOB, THEY KNOW HOW TO DO IT. Perhaps they should go to whatever grease shack you work at and Drill Sgt that ass til you cry cause you didn't make the fryer cook faster. Calm down ffs and let them do the job!	
----
			
Folks, just a reminder than a lot of the questions here will need responses/answers from Carbine and it's still early in the US.
 
For those who have lost your Eldan Gauntlets, contact Support as they are the only ones who can handle item restorations.
 
The Housing buff bonus entry I will try and get a clarification on that. PvP Gear, likewise I will see if we can get a clarification if it was intended for this drop or the next one.	
----
			I didn't see it mentioned in the patch notes and I'm not home to check. However is the Rest in Piecemaker sword included in this patch?	
----
			
{| class="blockquote"
I didn't see it mentioned in the patch notes and I'm not home to check. However is the Rest in Piecemaker sword included in this patch?
----
			I'd like to add my two cents on to the Stalker conversation. I am my guilds primary adventure and dungeon tank, I am the most geared, and with a WL/NF build I'm pretty much borked at the moment. There really does seem to be an issue with Nano FIeld triggering a Whiplash cooldown. I don't mind having a 250ms cooldown on Nano FIeld ONLY (I can dodge most telegraphs, it's more for aggro than self-healing), but to have it affect all my other abilities is ridiculous. Please fix this soon, my guildies are all finally ready to get attuned and I'm the tank they come to.	
----
			
{| class="blockquote"
Folks, just a reminder than a lot of the questions here will need responses/answers from Carbine and it's still early in the US.
 
----
			
{| class="blockquote"
WHAT THE HELL is right? Can only use a gadget once? not every 90 seconds?
----
			Great work with this patch! I hope you re-tune War of the Wilds for the next one. It's way too difficult for a level 25 adventure.	
----
			Wanted to make people aware of this post on this which I found on Reddit regarding 'Stealth Patch Notes' - interesting I can concur that the first optional and first boss in Skullcano have been BUFFED making an already hard instance harder - I don't mind, but would love some transparency on these things Carbine...	
----
			
Another one:
Why are those REALLY BIG ANNOYING GREEN NEW ITEM '+' OVERLAYS back? I think it was not so long before launch that we explicitly got rid of them because people couldn't see what the new item was, since the shiny shiny effect was obscuring 90% of the icon?
 
Now they are back - and they are even animated :angry: ! I want my unobtrusive border animations back to indicate new items - give me at least an options to choose what I want...	
----
			
{| class="blockquote"
I swear, a lot of you act like ungrateful little children. They just fixed A LOT of issues, did new content, and are still working on fixing stuff. ITS THEIR JOB, THEY KNOW HOW TO DO IT. Perhaps they should go to whatever grease shack you work at and Drill Sgt that ass til you cry cause you didn't make the fryer cook faster. Calm down ffs and let them do the job!
----
			
{| class="blockquote"
What the hell indeed. Can a dev please explain why they felt the need to limit gadgets to once per instance? This seems really odd and makes them nearly useless.
----
			
Well good job with making my game unplayable with a single content patch. Good job Carbine.
 
Until this patch, my game was running smooth with no crashes, but now when I hit the "Play" button on launcher I get a memory could not be read error and can't even launch the actual game client!
 
Very good... It's so very good that now I can't play the game I paid for and my subscription is ending in 2 days. I bet my support ticket will not be answered in 2 days so I guess I'll be a lost customer soon.
 
Keep up the good (!) work.
 	
----
			
Okay, Stalkers now most useless DPS/Tank in the game, good, as thouse sneaky things with their paper armor shouldn't be tanks anyway, as well as thieir jackal-role in DPS was confirmed in previous nerf, so forgot about this useless broken class and switch to engineer. But. Why shiny, glorious, god-like Warrior got this pity nerfs?
 
1. I understood Detonate nerf, as it was in mind: "we will made it 10 targets and wider area, so we need to compesate damage for it", but where you seen 10 mobs/players packs? Think this +2m upgrate is nice, but 300 -> 225% nerf is too much and whole rebalancing not usefull at all, as on BG I'll never hit 5+ targets and +2m not helping it either. But, okay, Burst damage nerfed. Or that was vice versa: "We want to nerf damage but need to make something to make this nerf look not so horrible"?
 
2. Powerlink. Lost 6% (actually 8% with overdrive stack) of damage. But why 20 to 15m nerf? As engineer is ranged, Stalker is useless, who we will group-buff? You meant thouse espers/SS should be a little closer to melee range or what?
 
3. Okay, you nerfed our's burst damage self and group as well. But where is improvements to sustained damage in exchange?	
----
			
if you have and addon for the achievement, try to shut it down. i had the same problem and it was that addon.
 
{| class="blockquote"
Well good job with making my game unplayable with a single content patch. Good job Carbine.
 
Until this patch, my game was running smooth with no crashes, but now when I hit the "Play" button on launcher I get a memory could not be read error and can't even launch the actual game client!
 
Very good... It's so very good that now I can't play the game I paid for and my subscription is ending in 2 days. I bet my support ticket will not be answered in 2 days so I guess I'll be a lost customer soon.
 
Keep up the good (!) work.
 
----
			
Thanks Guys. We appreciate the dedication.
 
... On a separate note, "It is now no longer possible to use a gadget more than once within the same instance"? WTF? Does this mean you can only use a gadget once per dungeon or adventure? I sure hope not.	
----
			
No, I don't use any addons. It's just the base game.
 
I also noticed crash only occurs in "Borderless Windowed" mode, If I put a -dx9 flag and switch screen size to "fullscreen" game works with or without the -dx9 flag. But in that case, all fonts look crispy like no anti-aliasing at all.
 
{| class="blockquote"
if you have and addon for the achievement, try to shut it down. i had the same problem and it was that addon.
----
			yay another stalker nerf. when will my class be viable as a dps in pvp? or anything for that matter	
----
			
Carbine !! Whyyyy !! Why War is always nerf...
 
The burst of overdrive has been reduced of 300% to 225% Thats was a big nerf...
dont destroy this class please... and upgrade to 250% please
But i not understand why you nerf the range of powerlink ?
Nerf of 8% to 6% ok no problem, but why range has been reduced of 20% to 15 % ??	
----
			
Limit, Stalkers do great DPS still, less QQ and more PewPew.
 
As for the Energy Auger change with Engis, is there a reason it now does half damage?
 
 
{| class="blockquote"
Carbine !! Whyyyy !! Why War is always nerf...
 
The burst of overdrive has been reduced of 300% to 225% Thats was a big nerf...
dont destroy this class please... and upgrade to 250% please
But i not understand why you nerf the range of powerlink ?
Nerf of 8% to 6% ok no problem, but why range has been reduced of 20% to 15 % ??
----
			And yet you could not update achievements for the few people who have killed Convergence so they could get the Elder Gem weapons, great job. 	
----
			
{| class="blockquote"
EDIT : For those whose Addon settings got reset, Reddit user _miha__ suggested the following; 
{| class="blockquote"
Solution:
close the game
go to: \AppData\Roaming\NCSOFT\WildStar\AddonSaveData\
there are 2 folders
copy the content of the older folder right into the newer folder
done & enjoy
----
			
My only disappointment with this otherwise impressive patch is the promised improvements to the AH/CX UI are missing, which are desperately needed.  In particular, that UI presents an unsearchable, unsortable, unordered list of every single item you own when you want to select an item to sell in the CX.  It is simply an inept design as it stands.  It's just dumbfounding that that lack of functionality even exists in a modern MO and still remains.  Please give some hope on that being updated *soon*, as was promised.
 
P.S.  (And why on earth must a player go to the *CX* to see their *AH* listings?  I still shake my head that such elementary design errors made it to launch.)	
----
			
{| class="blockquote"
My only disappointment with this otherwise impressive patch is the promised improvements to the AH/CX UI are missing, which are desperately needed.  E.g., that UI presents an unsearchable, unsortable, unordered list of every single item you own when you want to select an item to sell.  It is simply an inept design as it stands.  It's just dumbfounding how bad it is.  Please give some hope on that being updated *soon*, as was promised.
----
			
Some Reddit comments that helped clarify, for me at least, a few of the weird patch notes:
 
Gadget per instance is a weird wording for per cooldown.
 
There are other buffs at houses aside from the XP one.  It also could refer to rested XP buffs from decor.
 
 
{| class="blockquote"
Wanted to make people aware of this post on this which I found on Reddit regarding 'Stealth Patch Notes' - interesting I can concur that the first optional and first boss in Skullcano have been BUFFED making an already hard instance harder - I don't mind, but would love some transparency on these things Carbine...
----
			
{| class="blockquote"
yay another stalker nerf. when will my class be viable as a dps in pvp? or anything for that matter
----
			
{| class="blockquote"
Added filtration to CX sell orders, which I more than happy about, so do not use sort, use filter instead.
----
			yea no fps fixes, i'm on amd sapphire 7950, updated to those beta drivers everything is up todate.	
----
			
{| class="blockquote"
I made a tinyurl for this. http://tinyurl.com/SETTINGSRESTORE
 
Share this link with anyone who's having trouble with their settings!
----
			Well I cant even tank anymore. So the Stalker will go on the bench for AWHILE. Tried 1 vet adventure and 1 vet dungeon. Was losing the aggro on almost every pull. I pull around 20% less threat and waste LOTS of suit power with NF bug. So that is 20% generated which translates to A LOT over time. I will come back to the game after a good break. This is frustrating.	
----
			
{| class="blockquote"
Woke up thirsty and headed here for some tears.  Was not disappointed.
----
			I logged on and all my keybindings and addon settings were reset...	
----
			
{| class="blockquote"
I would love to do that, however, I do not have  \AppData\Roaming\NCSOFT\WildStar\AddonSaveData\ 
----
			
{| class="blockquote"
I logged on and all my keybindings and addon settings were reset...
----
			
{| class="blockquote"
http://www.tinyurl.com/SETTINGSRESTORE
----
			How Many bans were there? i read about the bans just want to see the list to see if it was 10 or 100 or 100	
----
			
Another stalker tank that will be shelving my character for the time being. Time to roll a warrior for dps, where I don't even have to think about positioning or proper resource management, or an engineer tank, who is awesome at everything at all times and can ALSO be #1 raid dps. 
 
Thanks Carbine!	
----
			
{| class="blockquote"
Another stalker tank that will be shelving my character for the time being. Time to roll a warrior for dps, where I don't even have to think about positioning or proper resource management, or an engineer tank, who is awesome at everything at all times and can ALSO be #1 raid dps. 
 
Thanks Carbine!
----
			Such a big update and no word about optimization?  I mean I'm happy to have more content and all the fixes, but there's a huge optimization issue and yet another step closer to resolving that.... Just a tad disappointed.	
----
			
First off....Strain looks spaztastic, can't wait to log in and check it out. This looks like a pretty solid patch, lots of things addressed. Good job! I'm really enjoying this game, and with multiple toons at that!
 
I'm a little bumfuzzled over the AMP fix though, it seems a bit vague?
 
So I'm a slinger, and victim of the super low drop rates for Trigger FIngers and Power Surge. Does the fix mean that you've improved the drop rates, or that the quality rating of the amps will just be purple or gold now? Really hoping its the former. Those drop rates were insanely low.	
----
			
Updated Nano Fields 2nd press to have a short 250ms GCD to prevent the combat option "hold to continue casting" from triggering it non-stop until out of Suit Power.
I believe you meant to say we screwed up nf beyod all repair and should just revert the change and take it off htc.
 	
----
			btw it's more like 500-600 fixes, but not 1000. ;)	
----
			
{| class="blockquote"
I have both a Relic T1 and a Garden T2 and I've never seen that bug since launch.
----
			
Appreciate the patch.
However, this would be significantly easier to read if it weren't for all of the redundant patch notes that are NOT part of this patch.  Why did you do this?	
----
			
Quick note;
 
I've made a slight edit to the mention about Housing buffs being removed on entering Dungeons/Raids etc.
 
This was specifically referring to a certain decor item that gave an unfair advantage, it does not apply to the Housing Daily Board buffs. :)	
----
			
{| class="blockquote"
Quick note;
 
I've made a slight edit to the mention about Housing buffs being removed on entering Dungeons/Raids etc.
 
This was specifically referring to a certain decor item that gave an unfair advantage, it does not apply to the Housing Daily Board buffs. :)
----
			The new API command (AppereanceChanged) that was mentioned.  Is that the actual command or should we expect to call a correctly spelled command?  (I ask because it' can be a pain to remember the spelling on incorrectly spelled methods when using an API.)	
----
			Did this patch take away "Show available only" selection in the Commodities Exchange dropdown Filter menu :(	
----
			
And still no change to the completley broken PvP stats. Carbine, not everyone loves PvE FIX THIS CUPCAKING PROBLEM DAMN IT!
 
A mostly PvE geared player shouldn't be able to put a DENT in a fully pvp geared player, and yet, we still have this broken system, even in the first major content patch. G CUPCAKING G!	
----
			25 fps in housing, 12 fps in a cave	
----
			
{| class="blockquote"
 
 
Stalker :Increased the from behind range to 140 degrees up from 90 degrees.
----
			
{| class="blockquote"
still no optimization fix tho ? fps is still very poor
----
			
{| class="blockquote"
Definitely still broken. Minimap icons, but no nodes: http://imgur.com/zyu6WTO
 
Unsure on Garden at the moment, haven't tested but it was still broken as of yesterday and there is no mention of it in the notes, so probably broken.
----
			
{| class="blockquote"
Definitely still broken. Minimap icons, but no nodes: http://imgur.com/zyu6WTO
 
Unsure on Garden at the moment, haven't tested but it was still broken as of yesterday and there is no mention of it in the notes, so probably broken.
----
			
{| class="blockquote"
WTF ?
----
			
"Secret Ops Report and Enigma Reports for world story episode completion will now be visible to players in the Secret Ops Center / Enigma Chamber."
 
good joke, the enigma reports from Wilderrun and up are still missing + Drusera 1
not to mention missing and incomplete localisation to german	
----
			All my addons reset, fun. Now to spend another 20min setting up AuraMastery. 	
----
			
"Technologist
 Fixed an issue where most technologist catalysts were paired with incorrect catalyst effects."But we still forgot that this is actually a tradeskill and probably should have end-game recipes and the ability to use Eldan Data.
 
Love how unfinished the crafting is guys, keep it up!
 
*Goes to unsub page, proceeds to unsub*
 
I'll Holla back when this game is actually finished in a year or 2.
 
BTW You should probably advertise that crafting is completely unfinished, might want to tell people that before they spend time grinding up a tradeskill only for it to be useless at end-game.	
----
			Please tell me my Leaf-Bladed Psybomb will actually drop now?	
----
			
{| class="blockquote"
BTW You should probably advertise that one crafting tradeskill is missing its expert research component that is being actively worked on by the appropriate devs, might want to tell people that before they spend time grinding up a tradeskill only for it to be the only source of consumable stat buff potions and high quality power cores for expert crafting at end-game.
----
			
I would like to request a free namechange for my Spellslinger/Soldier/Technologist character. I want my new name to be "Failslinger".
 
A month into the game and I still haven't found Trigger Fingers (and I try to farm it every time I log on), nor can I afford to purchase it. I still have a 10 minute cooldown on Back into the Fray which is the ONLY path ability I have which is vaguely useful. Technologist tradeskill is an unfinished product which your representatives clearly admitted and you wiped out it's usefulness entirely when you added new and more powerful Gadgets in the latest patch.
 
FML. Just F.M.L.	
----
			
{| class="blockquote"
Quick note;
 
I've made a slight edit to the mention about Housing buffs being removed on entering Dungeons/Raids etc.
 
This was specifically referring to a certain decor item that gave an unfair advantage, it does not apply to the Housing Daily Board buffs. :)
----
			
 
Nameplates are messed up. In the screenshots, you see a lovely pile o' nameplates. I am standing in an empty room aside from the two NPC's in front of me. The pile o nameplates is stuck in that position on my screen as I move my camera/char, unless I face away from where the NPC's in the other room are, then they disappear. 	
----
			
{| class="blockquote"
All my addons reset, fun. Now to spend another 20min setting up AuraMastery. 
----
			
https://forums.wildstar-online.com/forums/index.php?/topic/85926-update-notes-feel-the-strain-109/?p=901956
 
To fix the add-on thing...	
----
			Ahaha made me chuckle, but seriously fix the **** PvP gear issue.	
----
			
For real? I haven't got home to update, but if you are seriously seeing that kind of boost I am going to be a super happy guy tonight!
 
AMD FX-8350 OC'd to 4.6Ghz, 16GB Patriot 1333mhz RAM, NVidia GTX 680...I should be able to smack this game around while my processor and videocard drink tea and tell stories, but, I have been having a lot of performance issues, I mean still playable don't get me wrong but I really figured I'd be getting 60+ ANYWHERE as I do with any other high end game on the market right now on Ultra.	
----
			i think it's a freaking joke ... i have intel 4770k @ 4.5 ghz with h90, 16gb ram 1866mhz Raid 0 intel samsung evo e840 250gb x 2 and Nvidia GTX 780ti Zotac AMP! edition, and i have only 50 fps and drop till 25 in thayd, even in battlefield 4 the min fps is 84 ... 	
----
			
I am  truly amazed how fast you've brought out new content so soon after launch. I can see this continuing to be a great game for a very long time. :wub:
  Please don't forget those players though who hate raids, dungeons and pvp in future content; everyone needs new content and they are probably the most overlooked and populous component in an mmo game. Because they don't spend as much time whinging at developers as other types of players ( as per my experience with them) and are happy to play the game and enjoy the content as it is, I think they may be the most overlooked part of any game.
I stand behind all types of players in an mmo  and I believe every type of player should be catered to in games.
 
I see nothing wrong with a player in an mmo who likes to solo and plays mainly for achievements and quests and exploration.  I assume they play mmo's because they like the option to group up and be social if they want and are competitive enough to want to collect more achievements or have a better decked out house than other people like them in game.
 
Good work Carbine and your customer service is pretty nice too. ;)
 
 Oh and BTW good job on the bots. I got at least a days mining in without interruption from bots the other day and I was stoked.  I know they were back quickly but no one can say Carbines not trying to stop them as they pop up. Just a suggestion:   maybe temporarily suspend the commodities market until  you can block the bots more permanently, remove their main source of income for gold selling at the root.   :ph34r:	
----
			Warrior Tanking.... Please Fix? Thanks	
----
			to all the people who are somehow unhappy with a huge content drop because they didnt fix everything in the game at once.... STFU 	
----
			
{| class="blockquote"
to all the people who are somehow unhappy with a huge content drop because they didnt fix everything in the game at once.... STFU 
----
			Still haven't fixed tremor t4/t8 not resetting with relentless strikes huh.	
----
			
{| class="blockquote"
I would like to request a free namechange for my Spellslinger/Soldier/Technologist character. I want my new name to be "Failslinger".
 
A month into the game and I still haven't found Trigger Fingers (and I try to farm it every time I log on), nor can I afford to purchase it. I still have a 10 minute cooldown on Back into the Fray which is the ONLY path ability I have which is vaguely useful. Technologist tradeskill is an unfinished product which your representatives clearly admitted and you wiped out it's usefulness entirely when you added new and more powerful Gadgets in the latest patch.
 
FML. Just F.M.L.
----
			ok so since the update, I have a very, very big problem. All my habilites, without exception, what I write, in short everything that I do is accompanied by a big big lag. Yet I have 70 fps and 20 ms. What should I do? I deleted my addons, tried to replace the new folder with the old, reloadui ... No explanation or solution comes to me, and it's starting to bothering me (especially when no one seems to share the same problem as me). I ran a repair, the next step I reinstall the game. If someone has an idea or a dev goes through here, I'll be grateful if he could help me.	
----
			No mordesh espers!? :(	
----
			this shit http://www.twitch.tv/pandabearlol/b/543565686 shows how much my game is *cupcake*ed atm (still when im in game I don't have these "flashbacks", its just my habilites and what am i writing that actually lag)	
----
			and btw I have 2 ms in cmd (optical fiber).	
----
			
{| class="blockquote"
to all the people who are somehow unhappy with a huge content drop because they didnt fix everything in the game at once.... STFU
----
			Still no Technoligist elder crafting??? -.-	
----
			While I did read through the notes very quickly, I didn't see any mention of a fix to the Engineer bot's stance/AI issues. Tired of having my bots get me killed.	
----
			
Ok so for starters, good job carbine on delivering as promised. 
 
Now with that said, why are you trying so hard to implement hold to cast?  It would seem smarter to do away with that and force people to push their buttons but make certain spells like (nano field) stay off GCD.  I mean pushing a button while gaming isn't too much work but breaking how an entire spec/class works is a terrible idea.
 
I have faith in you guys but please don't do what WoW has done and pigeon hole classes to play cookie cutter specs to be effective. 
 
Also, as everyone knows, the PvP community in games are some of the squeakiest wheels so can we please get these guys some updates too?  I mean it's awesome for PvE-ers like me to see a patch like this but please show our PvP-ers some love too.
 
P.S. - I am a developer by trade and adding in delays is never a fix to the problem it's a band aid. 	
----
			
So much stuff to read about the update and changes ...it would have been a better read if I didn't see duplicates thorought the whole update. Nearly every section had at least one duplicated update ...some had multiples. These notes were delayed on being posted, yet they probably should have been further delayed and actually proof-read and edited before they were posted on the forums ...halfway through, I felt like this turned into a TL;DR kinda update post. :(
 
Didn't like having to go into my %appdata% folder to fix the addons I'm using either ...seems like a rookie mistake there coming from folks who supposedly have years of experience with making MMOs.	
----
			
Nice patch overall. I'm thoroughly impressed that "early July" was taken to mean July 1st, rather than July 15th at 11:59 AM. The new areas look good and so does the gear and etc, it should give the players struggling with the harder content something to do while guilds progress on that, which is good for the longevity of the game.
 
Going to chime in on the Stalker issue though and ask that it please be reverted until a more suitable solution can be found. I understand wanting to find a solution to "hold to continue casting" not being a reliable way to have control over the skill, but the nature of the skill itself makes it hard to work with that option. The only solution is to make "hold to continue casting" a per-skill toggle, short of that I can't see a way for it to be used with Nano Field that both works and feels satisfying.
 
Personally I never used "hold to continue casting", so I'm rather disappointed that a change to address that has adversely affected my rotation and made it feel clunky. There's a bunch of people trying to justify it by saying that Stalker tanks need nerfs because of XYZ, but the patch note wasn't framed as a nerf, it was framed as a fix, so I can only assume any incidental nerfs were unintentional. What the change did is make the skill feel unresponsive, since it's tedious now trying to cut off using other skills in order to get in the 2nd press before it costs suit power. Those of us who weren't just spamming the skill and were maintaining it properly once low on suit power have to either adapt to a playstyle that feels very unfun by comparison or change specs wholesale.
 
If nerfing NF was intended, do it by decreasing numbers or reducing the heal threat or something, not by making the spec feel clunky and not enjoyable to play. Since it probably wasn't supposed to be a nerf, the simplest solution is to add a 250ms internal CD for the skill, not a GCD, that's where the clunkiness got introduced. Or to simply revert it since it could still be used without "hold to continue casting", and lazy people were using that to be lazy which doesn't really hurt anyone.
 
In the future I hope that changes like this are playtested by people who played the spec before the change, even if it takes slightly longer to push changes that way. Evidently they were to an extent on PTR, but somehow it slipped in despite the feedback explaining why it shouldn't. There weren't a hundred threads complaining that NF "hold" was a sticking point issue, but there definitely are now, so we've gone from a molehill into a mountain.	
----
			
{| class="blockquote"
 
 
Fixed a bug that would allow successful crafting of a recipe when precisely landing on the edge of the target when using Cooking, Technologist, and Architect. 
----
			
Quest "Spreading the Word" wasn't giving enough indication to players about which Lopp were still able to be converted, and which were not. Made them change their pose if they'd been spoken to already.
 
OMG - I complained about this in Beta and it's finally been fixed. Awesome. 	
----
			
awesome!  nerf power link, buff an already huge 90 degree rear attack to a MONSTROUS 140 degrees lol (I mean seriously?) and I could get past all that IF you would have done something about stalker tanks self healing.  the most OVERPOWERED ability IN THE GAME you leave alone LOL.
 
stalker fotm craze is already starting due to this.   sigh	
----
			
just ftr - beyond all the balancing your doing to a game that was in development for like 5 years, you may want to consider skipping the quest fixes and adjustments you will just adjust the  other way next month... and address the performance issues.   The game runs like shat in SLI/Surround/Xfire/Eyefinity which "pro tip" most enthusiasts that play mmorpgs USE.
 
In short - having a 10,000 dollar pc and getting crap performance in a game you waited years for is miserable and WILL cost ya'll business.
 
(inc posts about how their performance is fine and it must be our rigs lol)	
----
			
Awesome patch, can't wait to try this out! Very happy with most of this.
One question, why was this below change made? I don't see the reasoning here, gadgets are needed for "OH *cupcake*" healer moments, extra dps, tanking boost, etc.
 
{| class="blockquote"
It is now no longer possible to use a gadget more than once within the same instance. 
----
			
now THAT is an update!
wow man, look at alllllll the fixes and added stuff!...
AND PEOPLE ARE STILL COMPLAINING >_>	
----
			
{| class="blockquote"
awesome!  nerf power link, buff an already huge 90 degree rear attack to a MONSTROUS 140 degrees lol (I mean seriously?) and I could get past all that IF you would have done something about stalker tanks self healing.  the most OVERPOWERED ability IN THE GAME you leave alone LOL.
 
stalker fotm craze is already starting due to this.   sigh
----
			
Great update! Keep up the good work!!
 
I friggin' love the new emote :)	
----
			If this content patch was suppose to be incentive to re-sub you missed the mark. 	
----
			Was really hoping to see Crush/Restraint/MB Z-Axis issues addressed by this patch. Nothing sucks the fun out of a boss fight anymore than seeing a telegraph fly out that you said you had. Halls of the Bloodsworn has convinced me that you had better be healing in PvP as you watch MB fly harmlessly over peoples heads because of all the little lips on the points there. I loved the new content on the PTR but these bugs are absolutely crippling.	
----
			
Good job on the many fixes, especially as it's early days. However, seen 4 dc's now tonight all with the "failure handling network message 'Invalid Message Id #1116' "
So, all in all appreciative, but I'd like to be able to stay in game instead of being dc'd every hour or so :)	
----
			
To everyone asking about the 'gadget once per instance' change... it's bad wording.They should have said 'fixed a keybinding issue with gadgets that allowed players to use their gadget more than once before triggering the cooldown'.
 
 
It's working as intended now, for a lack of a better phrase.	
----
			
{| class="blockquote"
Thank you for killing the only build that i enjoy playing. Stalker W+NF
 
https://forums.wildstar-online.com/forums/index.php?/topic/88832-nano-fieldwhiplash-broken-in-ptr/
 
.... "Devs are listening"  (?) lol
----
			
{| class="blockquote"
it was broken and you know it.  quit whining.
----
			
Awesome content update,  however like many people have stated previously, my PC performance when running the game has now decreased following the patch :/
 
Noticeably so too - whereas I was getting a stable 50-90fps in most areas of the game world (ultra setting, slightly lowered draw distance, FXAA3) , with dips into the 40's in Thayd and some of the more populated camps, I have had severe issues this evening in the same zones with fps dropping to the teens.  My fps was confirmed using MSI afterburner running in tandem with the game fps display.
 
No AV running, no PC backups etc, 40mbps d/l bandwidth, (3mbps u/l).
 
I run a crossfire configuration (2x HD7870).  Each card is now running as low as 30%, and when switching to a single card the utilization is only 70-75%.  Utilization was uniformly higher previously.  Drivers have not changed.  I am also aware of the general support issues with crossfire and mmos, however its worked fine up until now...
CPU is an Intel i5 3570k OC to 4.3Ghz.  I am not currently cpu bound as the highest utilization is one core at 80% near constantly and the others floating around 40%.
System RAM usage was around 7gb at its peak HOWEVER the GPU ram appeared to be maxed out at times.  As has been reported in other cases, changing settings made zero difference to performance.
 
I understand that there are other threads in which to post this information, however as far as I am concerned I have had 2 weeks of smooth gameplay and only seen issues after today's patch...  hence I've posted here at this time.
 
Thank you again though for the update as a whole.	
----
			
So I'm going to rail against something completely un-PvE/PvP related here.
 
I absolutely hate with a burning passion the SFX you added to the tier 4 farm. Breaks the whole ambiance of my plot.
 
 
 
That being said I am slightly surprised nothing more substantial happened to DPS Espers. Not a complaint, I don't really mind all that much where we are now.	
----
			
{| class="blockquote"
Mine is up to 60-85 FPS.
 
Some AMD users are seeing big gains as well.
----
			Thank you for fixing the keybind issue for breakout gameplay, Carbine!!  The one thing I have wanted since it was changed months ago.  The rest of the awesome patch notes are just icing on the already sweet, sweet cake of Wildstar!	
----
			
{| class="blockquote"
Occasional crashes during general play have been fixed. 
----
			
{| class="blockquote"
The constant (nothing occasional about them) crashes related to the memory stability problems are still prevalent. In fact, I would say they may actually be worse as I just crashed running through Thayd and the next five times I attempted to log back in I immediately crashed again on the next step. This is absolutely game breaking. These issues have been problems since the headstart launch at a MINIMUM, and likely since back to the Winter beta or earlier.
 
You (Carbine) have provided spotty communication about these issues at best; for the first week to week and a half you ignored the issue or blamed it on third party addons, for the next half week to week you more or less said "this is a hard one to fix!" with no additional information, about a week or after that you finally mentioned utilizing the HCL to try to replicate the problems people were reporting, about a week after that you posted that a fix for the memory leak would be coming with the Strain content drop, and thereafter you completely ignored the issue despite repeated requests for clarification on what would be resolved ( https://forums.wildstar-online.com/forums/index.php?/topic/85871-client-memory-leak-top-known-issues-open-thread/ ).
 
Strain has now dropped and the issues are STILL unresolved. My game time ends in the next couple days and you have STILL provided absolutely no insight as to what is actually being done about these issues. At this point, for myself and many other players, a post is likely insufficient since our game time will expire before you could even release another set of potential fixes. You would have to extend free game time at this point since you have given absolutely zero reason to believe you can or will resolve these issues.
 
That said, a response would still be nice. This is getting beyond ridiculous at this point.
----
			
{| class="blockquote"
 
Housing items that are rewarded from challenges are now item level 1.
----
			Can you make it so that nano field will not trigger a gcd on whiplash for stalkers?  Whiplash + NF was the only reason people even used hold to cast for NF in the first place.	
----
			
I am Having an issue with Carbines Amp ability addon. I keep getting Debug errors to where i can not longer put points into my Amps untill i do a reloadui.. Very annoying. Please fix.
 
Thank you in advance
 
BishopTL	
----
			
In relation to Memory Crashes.
 
Like you I RESOLVED this issue please see below:
 
I'm in IT and I'm disgusted in myself that I didn't think about MY memory being an issue.
 
I Memory Leaked every single time I would leave/join and instance and the random memory crash roaming around the free world.
 
I looked at my O: Drive where I had saved wildstar and saw 200G space. I checked my GPU leak found nothing. I even swapped out my RAM cards with spares I had. No change.
 
I then realized... my C: drive... where the temporary roaming NCSOFT folder is for wildstar was below 2G...
 
When I released some data pushing this up to above 3G. This completely resolved my memory leak issues. Unbelievable.
 
This may not be a fix for others but all these memory leak issues for me at least are resolved	
----
			
FOR THOSE COMPLAINING ABOUT THE GADGETS!! 
IT IS bad wording!
Instance = 1 use of the gadget
not
Instance = dungeon/adventure Instance
 
There was a bug where you could bind the gadget to multiple keys and spam them causing huge bugs or people healing up to full life in arenas.	
----
			
Patch question - 
 
Why is The Strain not 1.1?  	
----
			
{| class="blockquote"
I'm a member of the housing community on Caretaker. I pride myself in offering a public house almost entirely filled with challenges. Almost every time I logged in there would be someone trying to climb the spire or get that last crystal in the whirlwind. It made me happy to know that my challenges weren't just for show. Yet many of those people doing them weren't looking for another decor item for their collections.
 
After dozens of times doing challenges, you're bound to get a few repeats. It's all up to that random generator after all. But even if you ended up with your tenth crowded graves, you didn't feel like it was a wasted endeavor. Instead you went to the vendor and got a gold for your trouble. A fact many of the newer players delighted in when visiting my house for the first time.
 
Now you've removed that by making them item level 1. It isn't fully written there but those same decor that could vendor for a gold now go for a few silver if you're lucky. Nobody wants to keep redoing the same challenges when, if they end up on a decor item they have ten of, it's a complete waste of their time. 
 
And this is just addressing housing challenges. In the open world challenges are numerous and many take a decent amount of time/skill to complete. Before the housing item wouldn't be a complete loss of a chance. Many didn't prefer it but it generally sold for a couple dozen silver and sent them on their merry way. Now I hear groaning of "I got the house item worth 44 copper instead of any of the other ones worth lots of silver".
 
Please undo this to the way things were. Housing items have been continually nerfed since launch in some attempt to find a balance. As an architect the wood now vendor sells more than the artisan crafted item. As a housing enthusiast even I'm not finding much reason to keep jumping the spire when I already own multiples of everything. Address the things that do need change, not the things that are keeping the housing challenges alive. Maybe increase the lighting limit.
 
Housing is a community on its own these days and is constantly growing. Don't nip it in the bud.
----
			
cool patch and all I guess but the Auction House/Commodities is still a garbled mess and you've broken more of your addons than third party ones.
gg	
----
			That is one massive list of fixes and changes. Great work, guys!	
----
			
{| class="blockquote"
For real? I haven't got home to update, but if you are seriously seeing that kind of boost I am going to be a super happy guy tonight!
 
AMD FX-8350 OC'd to 4.6Ghz, 16GB Patriot 1333mhz RAM, NVidia GTX 680...I should be able to smack this game around while my processor and videocard drink tea and tell stories, but, I have been having a lot of performance issues, I mean still playable don't get me wrong but I really figured I'd be getting 60+ ANYWHERE as I do with any other high end game on the market right now on Ultra.
----
			
{| class="blockquote"
Quick note;
 
I've made a slight edit to the mention about Housing buffs being removed on entering Dungeons/Raids etc.
 
This was specifically referring to a certain decor item that gave an unfair advantage, it does not apply to the Housing Daily Board buffs. :)
----
			Awesome work, that is a lot I must say. *claps*	
----
			
{| class="blockquote"
Awesome patch, can't wait to try this out! Very happy with most of this.
One question, why was this below change made? I don't see the reasoning here, gadgets are needed for "OH *cupcake*" healer moments, extra dps, tanking boost, etc.
 
 
 
----
			
I posted this under information, so thought I'd copy here:
 
Hi everyone,
 
As has been documented, a lot of people eagerly logged in yesterday to play new Strain content and soon realized that some of the saved data and/or settings for their Addons (both Carbine Addons and 3rd-party Addons) were missing. Let me first apologize for that. For some people Addon save data represented hours of work customizing or data collected and losing it is inexcusable. I'm sorry.
 
I want to give a brief explanation of how Addon data is stored, what happened to it, clear up some misconceptions, and let you know how you may be able to recover the data. 
 
How Addon Data is stored:
All user Addon data is stored in folders under the AppData folder on your Windows machine. You can find this folder by opening Explorer and typing "%appdata%\ncsoft\WildStar" in the Address Bar. You will see a folder called "AddonSaveData". If you look in that folder you will also see some folders with weird names. These names correspond to your account name(s) and any Addon data that is stored for your account will be in those folders. If you open that folder, you will see folders for each of your character names. The good news is that we didn't erase any of your Addon data. It's all still there in the old folder.
 
What happened:
Because I didn't want to create folders with your Account name (which is your email address) on computers which may be public, we used a name-mangling algorithm to take details of your account information and create a folder name from it. The first 3 characters are from your email name, but the rest is.... sooooper secret. Anyway, we didn't change the algorithm, but some of the information that was associated with accounts was changed. This caused the folder name to change and a new folder was then created.
 
Why didn't we catch that:
Good question! When I wrote the folder name generating code, I thought I was using account information that would never change, and normally it wouldn't have. I didn't know this information changed. The person(s) responsible for changing that information didn't realize anyone else was using it for anything other than its original intended purpose, so they didn't know the folder name would change. As to why no one noticed that saved data was lost between versions of the game, it's probably because in dev we are creating new characters all the time, so it's not unusual to have a bunch of things change or be reset. Which Addons were loaded didn't change, just the settings associated with those Addons, which are usually stored per character (under Account).
 
Misconceptions:
The one thing that I saw mentioned as a possible culprit for this that I really want to clear up is that this may have been caused by the Apollo API number being incremented in this last patch. That is absolutely NOT the case. What happened here should never happen again. We don't expect that this data change will be necessary again, and if something like it ever does become necessary, we will be able to plan for this and make sure it doesn't cause data to be lost.
 
How to recover your lost Addon data:
If you were able to find the folder with your old Addon data, you can simply copy its contents into the new folder and everything should work fine. MAKE SURE YOU COPY THE CONTENTS OF THE OLDER FOLDER INTO THE NEWER FOLDER, NOT THE OTHER WAY AROUND. Unfortunately, if you have made any changes since yesterday, they will be lost if you copy the old data. At this point it might be easier to just reproduce the settings organically. There really isn't a good way to "merge" the data.
 
Again, I apologize for the loss of data and the frustration that this must have caused you, our players. I hope this message helps you understand the problem and allows you to recover any vital information.
 
See you on Nexus, unless you play Dominion, in which case I hope you die die die Exiles 4 Life!!!  
 
Ahem, Bitwise out.	
----
			F U	
----
			
{| class="blockquote"
Folks, just a reminder than a lot of the questions here will need responses/answers from Carbine and it's still early in the US.
 
For those who have lost your Eldan Gauntlets, contact Support as they are the only ones who can handle item restorations.
 
The Housing buff bonus entry I will try and get a clarification on that. PvP Gear, likewise I will see if we can get a clarification if it was intended for this drop or the next one.
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			With this update. my tanking shield went from 20.8k to 11.8k. Anything done differently to warriors that would affect this?	
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			Please please please change the farming nodes back to how they were.  My guess is every plant has "armor" now to help stop the bots, but honestly if they tag it first they still get credit, don't penalize me.  In my normal build I have energy auger and shock pulse that I can use to damage a plant.  If both those are now on cooldown I have to wait for them to recharge so I can attack a plant again and again and again while having zero volitility to actually use another ability.  This change is making me just ignore farming nodes as I go by them.  It's sooo frustrating for me that I just don't even both with them anymore and I'm a technologist.	
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Carbine Game Designer are *cupcake*ing amateurs.
 
First they nerf raid dps with the pl nerf, so new raid guilds get harder content - without any compensation for classes.
Then they kill ranged dps even more with pl range nerf too (dafuq)
 
Then they change complete tactics, with "fixes" like Phagetech Prototypes. 
 
With this huge changes, you may kill the competition between the guilds.
Please consider better patch management and patch more wisely.
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WTH...
 
Carbine is it so hard to fix DOWNGRADED PATH SKILLS? Just /facepalm.
 
 
 
 
 
 
 
 
and now, 3 weeks later... still nothing.
Soon?
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And yet you could not update achievements for the few people who have killed Convergence so they could get the Elder Gem weapons, great job. 
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