Archaeological Museum (Civ6)

The Archaeological Museum is an advanced cultural building in Civilization VI. It is built in the and requires an (or one of its replacements).
* Effects:
** +2 (boosted by Grand Opera policy card)
** +1 Citizen slot
** +1 point per turn
** +2 points per turn
** +2 for each Cultural City-State with 6 s.
*** With Ethiopia Pack: +2 for each Cultural City-State with 3 s.
** +3 Artifact slots (+6 if playing as England in vanilla Civilization VI and Rise and Fall)
*** Theming bonus: Doubles output when displaying Artifacts of the same era from different civilizations
** Allows training and maintaining 1 , while there are free Artifact slots in the Museum
* Restrictions:
** Cannot be built if has already been built in this district
== Strategy ==
The Museum works quite differently from Civilization V: Brave New World. First, it has been split into two different buildings - the Archaeological Museum, which is dedicated exclusively to displaying Artifacts, being one of them. That means that its slots cannot hold any other type of Great Works, such as Portraits or Sculptures.
What's more, the Archaeologist unit is now tied directly to this Museum type - only cities with it may build this unit, and only while there are free slots in the Museum! The Artifacts themselves may not be moved out of a Museum until it is full (all slots are taken). Afterwards, they may be rearranged between your other Archaeological Museums, or traded away.
Activating the theming bonus of the Museum requires different Artifacts from the same era, but different civilizations (or city-states). This is easier than it sounds, and is certainly much easier than activating the respective bonus of the Art Museum - you just need some luck when excavating the Artifacts. Try to excavate them from faraway places in the world - this increases the chance they will belong to a different civilization.
England's British Museum ability makes it easier for them to theme their Archaeological Museums - each one has 6 Artifact slots, and the theming bonus automatically activates when all six slots are filled.
In Rise and Fall, each cultural city-state with 6 or more s gives an additional +2 in each Archaeological Museum.
== Civilopedia entry ==
== Related achievements ==
== See also ==
* (Archaeological) Museum in other games