Staff of Silence (Magic Staff)

A staff of silence drains one charge per round when activated. Il can be used continuously, as long as the activator retains hold of the staff. Activation and deactivation are by silent act of will and take only an instant This type of staff conceals all noises created by the bearer from all other beings, including footfalls, spell incantations, the sounds made by things the bearer breaks by direct contact, and so on, within a 12' radius.
The bearer may also invoke a special sort of deafness upon himself to provide total protection against all spell, magical item, or monster attacks that rely on sound (the roar of an androsphinx or the singing of harpies or bards). The deafness prevents real deafness from being inflicted upon the staff bearer (except by physical damage to the auditory organs), but does not prevent truename based magic from affecting the staff bearer, or similar magic from taking normal effect. Other creatures, even if they touch the staff”, are not protected by the staff in any way.
Once per day (144 turns), the bearer of a staff of silence can release the sounds it has “swallowed” and stored in a sonic blast attack. This attack has a cone-shaped area of effect, extending from one end of the staff up to 60' away, widening from 1' in width at the tip of the staff to a 30' diameter circle at the farthest extent of the cone. It is activated by will and occurs instantly, its effects ceasing at the end of the round of activation. The sonic blast sounds like a high-pitched shriek. It can cause deafness (lasting 1d4+1 turns) and stun (lasting 1d6 rounds) all creatures in the area of effect who are able to hear and who fail saving throws vs. poison against each effect. The sonic blast also deals physical damage to living and nonliving objects, equal to one structural point or 2d12 damage (a successful save vs. spell equals half damage). Any tiny object may, at the DM's option, he Hung 2d10' away from the staff by the blast. Any creature who fails a Dexterity check on 1d20 may be hurled off its feet and thrown 1d10' farther away from the staff.
There is no known “overload point” for such staves. A staff of silence has never exploded nor ceased to function because its stored sounds were not discharged. Activation of a sonic blast drains only one charge: the blast itself is powered by the sound energy stored by the stall”.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons