Sentinel

TBA
Usable Weapons:
Choose three from: Swords, Spears, Axes, Bludgeons, Bows
Armor Types: Heavy
Movement: 4
== Promotes to ==
Guardian (Armored) ()
Cataphract (Armored/Mounted) (The Greatweapon ranks are linked to regular ranks, you can choose one weapon rank to level up in.)
Praemagus/Praelux/Praetene
== Base Stats==
HP: 20 (Stat Growth: 75%)
STR: 5 (Stat Growth: 60%)
DEF: 10 (Stat Growth: 85%)
MAG: 1 (Stat Growth: 5%)
M-DEF: 1 (Stat Growth: 10%)
SPD: 2 (Stat Growth: 25%)
SKL: 5 (Stat Growth: 55%)
LCK: 0 (Stat Growth: 30%)
CON: 13
Spear: D 
Sword: D 
Axe: D
Bludgeon: D
Bow: D
Armor: A
L Mount: E
F Mount: E
Stat Spread: 24
== Max Stats ==
HP: 47
(All stats cap at 30)
CON: 20
Spear: A
Sword: A 
Axe: A
Bludgeon: A 
Bow: A 
Armor: S
L Mount: A
F Mount: A
== Class Skills ==
[Learning]
LVL 5 - Military Stance (Rank 1) (Unit can enter an offensive or defensive stance as a bonus action, (after movement, trade, canto, etc.) Offensive grants +2 STR/+2 SKL, Defensive grants +2 DEF/+2 M-DEF. A unit can stay in these stances at the cost of movement the next turn. (-1 MOV.) If the unit breaks stance, they regain the movement next turn.)
LVL 10 - Indoor Fighter (Rank 1) (Avoid and Hit % + 10 when fighting indoors)
[Upgrading]
LVL 7 - Military Stance (Rank 2) (Unit can enter an offensive or defensive stance as a bonus action, (after movement, trade, canto, etc.) Offensive grants +4 STR/+4 SKL, Defensive grants +4 DEF/+4 M-DEF. A unit can stay in these stances at the cost of movement the next turn. (-1 MOV.) If the unit breaks stance, they regain the movement next turn.)
LVL 12 - Indoor Fighter (Rank 2) (Avoid and Hit % + 15 when fighting indoors)