Unused Battles

This page is used to catalog various enemies that were unused from the final version of Deltarune.
== Enemy ==
Just a test enemy. Their "sprite" is of Rudinn, although their sprite is animated with sprite parts instead of being frame-by-frame. The Chapter 2 version has ACTs seemingly from Sweet Cap'n Cakes, but most actions freeze the game due to the enemy's string data being removed.
=== Attacks ===
=== Strategy ===
=== Quotes ===
; Chapter 1
* WlyWlyWlyWly WlyWlyWlyWly WlyWlyWlyWly WlyWlyWlyWly [Neutral]
* Message A [Unused]
* Message B [Unused]
* Message C [Unused]
* Message D [Unused]
* A special scenario occurred!! [Victory (S)]
=== Flavor Text ===
; Chapter 1
* I am your adversary. [Check]
* You've come again to this wonderful place. Now tear off the mask beneath your face! [Encounter]
* Placeholder Message A. [Neutral]
* Placeholder Message B. [Neutral]
* Placeholder Message C. [Neutral]
* Placeholder Message D. [Neutral]
* You warned the enemy. It guarded from Susie's attack. [Warning]
* Its body was filled with a kind feeling. [Victory]
* Its body will result in a kind feeling at the end of the combat. [Victory (D)]
* Its body will result in a speech after attack. [Victory (S)]
* Its body became tired. [Lecture/Using Manual]
* Enemy bored to tears! [Using Manual]
* [Using Glowshard]
** Enemy became enraptured!
** The GLOWSHARD disappeared!
; Chapter 2
* It is known. [Encounter]
* Test enemies showed up. [Encounter with another Enemy]
== Ralsei ==
Ralsei has code for an unused battle, many elements of which were ultimately incorporated into the Dummy tutorial.
=== Attacks ===
=== Strategy ===
=== Quotes ===
* [Encounter]
** See that HEART, Kris?
** That's a SOUL, the culmination of a HUMAN's being!
** Not only does it represent one's WILL and COMPASSION...
** But it also has the power to DETERMINE FATE.
** When enemies attack, BULLETS appear.
** Please avoid them and protect your team's FATE!
** Ready, Kris? Let's try dodging!
** Yipee! You did it, Kris! [If not damaged]
** [If you received damage #1]
*** O-oopsie... Was that too many?
*** Here, let's try just one!
** [If you received damage #2]
*** ...
*** L-look, Kris! You dodged one!
** Now, let's talk about SELECTING COMMANDS.
** These ICONS will let you ISSUE COMMANDS to YOUR TEAM.
** The first ICON, THE SWORD, is the ATTACK COMMAND.
** Using it lets you, um... Hurt people...
** ... w-well, I guess we have to defend ourselves sometimes, right?
* Select the SWORD ICON to ATTACK the Dummy! [Neutral]
* [If you follow Ralsei]
** [If you deal normal damage]
*** Good job, Kris! By the way, you'll do more damage...
*** Pressing Z when the cursor is RIGHT IN the box on the left!
** [If you deal critical damage]
*** W-wow, Kris! That was an amazing attack!
*** Have you done this before or something...?
** [Missed #1]
*** Oh, sorry, Kris! I forgot to mention! When you're ATTACKing...
*** Press Z again when the cursor goes in the box!
** It's OK, Kris! You'll get it! Try again! [Missed #2]
** Press Z when the white rectangle's in the blue box! [Missed #3]
** Ummm... you can press Z a lot, if it helps! [Missed #4]
** Kris... Please try to press Z. [Missed #5]
** Ummm, Kris? Can you see the white rectangle? [Missed #6]
** You know rectangles? They're like messed-up squares? [Missed #7]
** ... [Missed #8]
** [Attack after six before eighth missed]
*** Kris! You did it!!!
*** (I was really just about at my limit...)
** Umm, why don't we try something else? [Missed #9]
* [If you follow Ralsei]
** Umm, anyway, let's move onto my favorite: ACTING!
** Selecting the ACT ICON will let you do all sorts of things.
** We'll even be able to get through battles without ATTACKing!
* Select the ACT ICON and HUG the Dummy! [Neutral]
* [Hug #1]
** K... Kris!?
** Ummm, I don't think, um...
** This is what you're supposed to be doing.
** (But I don't really want to tell you to stop...)
* [Hug #2]
** Kris!? Umm, if that's what you r-really want...
** Then that's a victory in my book! You win!
* K... Kris!? [Hug #3]
* [If you don't follow Ralsei]
** You've got an item! That's, um, great, Kris... [Use an Item]
** [Put up a defend #1]
*** That's DEFENDING, Kris. You'll recover TP and take less damage.
*** It's not part of this lesson, though.
** [Put up a defend #2]
*** Gee, Kris! You sure are good at defending!
*** I'm not attacking, you, though, so... No need to defend!
** [Put up a defend #3]
*** Ummm... Kris?
*** There are no bullets, and you can't use TP...
*** So, umm, maybe you could stop defending?
** ... [Put up a defend #4]
** [Attack the Ralsei #1]
*** Ummm... Kris? You don't need to hit it anymore.
*** I already know you're great at attacking!
** [Attack the Ralsei #2]
*** Hey, Kris? I know you like attacking, but...
*** Did you know you can win without having to?
** [Unused]
*** ...
*** Kris, could you, um, stop...?
** [Unused]
*** Kris, it's um...
*** Really hard for me to teach when you're hitting me.
*** Let's take a break and go find Susie, OK?
** [Unused]
*** K-Kris!?
*** Y-you must have missed... H... Haha...
*** A-anyway, now that you know how to attack...
*** Let's try learning how to ACT, OK?
** [Unused]
*** K-Kris!?
*** Y-you must have missed... H... Haha...
*** W-wait, aren't you supposed to be ACTing!?
** [Unused]
*** K-Kris!? D-did you miss again!?
*** ...
*** Though, I mean, if you wanted to hit me, that's ok, too... 
* [Missed/Put up a defend/Attack the Ralsei]
** ...
** Hey, Kris, I think I've, um...
** Reached the limits of what I can teach you today.
** Let's go find Susie.
* See you in the next hell, losers! [Unused]
=== Flavor Text ===
* The fluffy prince... [Check]
* Ralsei looks on expectedly. [Neutral; unused]
* You hug RALSEI. [Hug]
== Clover (unused) ==
Clover also has an unused variant with unique dialogue. This Clover is encountered alongside a Hathy, has partially available ACT choices (selected through chance), and also checks for the presence of certain party members (Susie and Ralsei) to modify response text. These differences suggest that Clover was originally meant to be an regular enemy early in development that would be fought multiple times, instead of being a miniboss that is fought only once.
=== Attacks ===
=== Strategy ===
=== Quotes ===
* [Neutral]
* [Neutral]
* [Neutral]
* [Neutral, if the team has Ralsei]
* [Neutral, if there is no Ralsei in the team]
* [Unused]
* [Politics]
* [Religion]
* [Sports]
* [Kindness]
* [Cuteboys, if the team has Susie and Ralsei]
* [Cuteboys, if the team has Ralsei]
* [Cuteboys, if there is no Ralsei in the team]
* [GunControl]
* [Trees]
* [Ghosts]
* [Games]
* [Using Manual]
* [Hit when the name is yellow]
=== Flavor Text ===
* Two heads are better than one! Three... maybe not. [Check]
* Clover grew close! [Encounter]
* Clover and Hathy grew close! [Encounter with Hathy]
* Clover hums like an out-of-tune choir. [Neutral]
* Smells like clover and dew. [Neutral]
* Clover flashes a trio of terrible smiles. [Neutral]
* Clover is whispering about cute boys. [Neutral]
* Clover is arguing about whose toothbrush is whose. [Neutral]
* Clover is bickering with herselves. [Neutral]
* You brought up the topic of POLITICS/RELIGION/KINDNESS/GUNCONTROL/GHOSTS/GAMES. CLOVER started to argue. [Politics/Religion/Kindness/GunControl/Ghosts/Games]
* You brought up the topic of SPORTS/TREES. CLOVER seems relieved. [Sports/Trees]
* You brought up the topic of CUTEBOYS. CLOVER seems excited. [Cuteboys]
* You and Ralsei warned Clover about Susie. The enemy went on guard... [Warning]
** You and Ralsei warned the enemies about Susie. Everyone went on guard. [Everyone]
* Clover became sentimental! [Using Manual]
* Clover starts to look wilted. [Low HP]
* Clover seems TIRED of arguing so much. [Tired]
* Clover's harmony was shattered by violence. [Hit when the name is yellow]
* Clover seems to be getting along with herselves. [Spare conditions met]
== Pippins ==
Pippins was a dice-themed enemy meant for Chapter 1; however, Toby Fox found their bullet patterns "not fun" and so he cut them. A Pippins standing in the Party Dojo alludes to this in Chapter 2, saying "Looks like fighting wasn't in the cards for us." 
Their name starts with the word "pip"; a pip is the denomination referring to the dots on a die or a domino.
=== Attacks ===
=== Strategy ===
== DoomTank ==
DoomTank was an early version of the Thrash Machine. Susie would stand in it and attack the player, but this was too difficult to program, so the antagonists blew up the machine and fought normally.
=== Attacks ===
=== Strategy ===
== References ==
ru:Неиспользуемые бои (Deltarune)