Seiko Miyazawa

==Summary==
Seiko Miyazawa, more commonly called Oton by his son Kiichi Miyazawa, was the 14th Head of the Nadashinkageryu style, before passing the title on to Kiichi. He is a calm and collected individual, whose behavior is regulated by a strict sense of honor. He enjoys fighting, but will avoid it anyway out of fear of harming his opponents, and when forced into a fight, he will attempt to end it while inflicting the least damage possible. Seiko has a fierce sense of justice and has often put himself in harm's way to protect others.
==Powers and Stats==
Tier: 
Name: Seiko Miyazawa, "Quiet Tiger" 
Origin: Tough
Gender: Male 
Age: 50s by Tough: Ryuu 
Classification: Human, 14th Head of the Nada-Shinkageryu 
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Genius Combat Intelligence, Bodily Weaponry (The Miyazawa family is gifted with superhuman developments in their leg muscles which renders them superhumanly strong and flexible.Tough 226 Seiko's legs are known as the Tiger's Foot, the most powerful among themTough 168), Weapon Mastery (Can toss arrows with incredible precision.Tough Gaiden: Oton 4 Can use a rolled-up T-shirt as if it was a deadly whip,Tough 57 making it weave around bamboo trees and using it to grab objectsTough 58), Healing (Can revert the effects of the Hashin-Sho, which contracts and immobilizes a target's diaphragm,Koukou Tekkenden Tough 6 or the Bakutanken, which damages someone's internal organs up to the brain,Koukou Tekkenden Tough 70 as well as those of many other Nadashinkage techniques, and can heal other injuries that are even beyond contemporary medicine, curing those with horrible injuriesKoukou Tekkenden Tough 65), Pressure Points (Various Nada-Shinkageryu techniques utilize pressure points, such as the Hashin-Sho, which causes the diaphragm to contract and completely prevent the target from breathing), Vibration Manipulation (The Hashin Sho, and other pressure point techniques, are achieved via a shockwave propagating through the target's bodyKoukou Tekkenden Tough 9), Information Analysis (Can use the Eye to analyze his foe's physical condition through facial cues, appearance and posture, spotting weak points of various sorts, such as sensing a weakness in the liver from the color of the iris, and knowing to strike a point in the sole of the foot connected to the liver. He can assess internal damage with incredible precision well after a fightKoukou Tekkenden Tough 18 and even use it to learn the workings of a technique and counter it despite never actually having witnessed itKoukou Tekkenden Tough 116), Elasticity (Nadashikage practitioners are trained to be able to dislocate their joints very easily,Koukou Tekkenden Tough 23 which Kiichi has used to escape arm-breaking locks,Koukou Tekkenden Tough 22 and can disjoint their own bonesTough: Ryuu wo Tsugu Otoko 46 with great ease), Energy Manipulation (The Bosatsuken springs energy from the user into the target's heart to kill it. With the Kaiken-Ken, the Hakkei's energy is manipulated and redirected as the user wishes, even into the victim's vital organs), Statistics Reduction (The Jirai-Satsu rattles the target's brain slightly,Koukou Tekkenden Tough 67 causing them to become sluggish without even realizing itKoukou Tekkenden Tough 68), Chi Manipulation (The BakutankenKoukou Tekkenden Tough 69 releases all the ki gathered in the stomach and causes it to explode across the foe's internal organs. Can attack directly with Ki using moves such as the Hakkei), Enhanced Senses (Nadashin practitioners can fight while blindfolded, relying on his other sensesKoukou Tekkenden Tough 101), Fear Manipulation (With the Death Stare, a technique which inflicts irrepressible terror in the target's subconscious with but a lookKoukou Tekkenden Tough 117), Perception Manipulation (The Tiger's Paw Strike is so fast causes the target to feel as if time has stopped, while in reality they've already been struck by it. Seiko caused Iron Kiba to hallucinate chains around him to work out his musclesKoukou Tekkenden Tough 217), Paralysis Inducement (With the Floating Kick, one can attack someone's inner organs directly, causing partial paralysis.Koukou Tekkenden Tough 220 Seiko could also fully paralyze a man with a single attackTough 247), Illusion Creation (The Fist of Genma causes the opponent to hallucinate its blow going through and killing them.Tough Gaiden: Oton 1 The Zainin Gatame causes the victim to hallucinate a religious experience), Biological Manipulation (The Thorn Fist prevents the target from ever drinking alcohol againTough Gaiden: Oton 2), Acrobatics (Can perform highly acrobatic attacksTough Gaiden: Oton 6), Attack Reflection (Can cause bullets, blades and even shockwavesTough 166 to slide across his bodyTough Gaiden: Oton 8.2 instead of piercing him,Tough 89 as well as redirect subcutaneous attacks back to the sender.Tough 198 Reflected a foe's missed punch onto his body to force a tie), Purification (Can strengthen his immune system and purge away poisons), Forcefield Creation (Nadashinkage practitioners can form an energy shield around their bodies to lessen blows), Damage Reduction (Can harden his muscles so much that not even bladed weapons could pierce him), Sense Manipulation (Can permanently deafen a foe with Palms of Hearing Destruction.Tough 66 A similar technique for blinding also existsTough 64), Soul Manipulation (Can gather soul into a person's heart to get it to start beating againTough 149), Energy Manipulation (With the Kaiken-Ken, the Hakkei's energy is manipulated and redirected as the user wishes, even into the victim's vital organs), Social Influencing (Terrified a doctor to the point of whimpering with just a shoutKoukou Tekkenden Tough 119), Afterimage Creation (Shown hereKoukou Tekkenden Tough 140), Stealth Mastery (Observed Kiichi train while camouflaged,Koukou Tekkenden Tough 20 remaining unseen. He can also seemingly conceal his auraTough 207), Extrasensory Perception (Sensed someone's presence and their great power from behind a closer door.Koukou Tekkenden Tough 76 Could tell that people were professional fighters by their "odor".Koukou Tekkenden Tough 103 When comatose, awakened when his son was in mortal danger, despite being very far away from the fight.Koukou Tekkenden Tough 135 Can see things without the usage of his eyes with his "inner vision"), Aura and limited Energy Projection (Can frighten lesser fighters with his aura,Koukou Tekkenden Tough 100 a type of electromagnetical energy projected by humans, with fighters' auras apparently being stronger), Clairvoyance (Sometimes, Kiryu and Seiko experience the same dreams at the same time: these dreams always show the truth), Non-Physical Interaction (Sucked in Kiba's auraKoukou Tekkenden Tough 115), Mind Manipulation (The Nadashin-Kageryu Anmeiken can be used to instill a deep state of hypnosis in someoneTough: Ryuu wo Tsugu Otoko 121), Resistance to Pressure Points (Kiibo resisted Kuroda's Hashin Sho due to experience with his father's superior technique, which is something he should be capable of replicating due to his much superior knowledge of the move), Perception Manipulation (Nadashinkage practitioners can ignore attempts at warping one's visual perception by utilizing their inner vision instead) 
Attack Potency: Wall level (It's unclear who is the strongest among the three Miyazawa brothers, which implies either Seiko or Kiryu are considered to be on Son-O's level,Tough 351 though he is likely the best of the three. Fought Kiryu evenly, and is equal in power and technique to him, though he eventually lost.Tough 94 Stronger than Iron Kiba.Koukou Tekkenden Tough 149 Even well into Tough, Kiibo isn't as strong as Seiko,Tough 24 despite the fact that Seiko has been getting weaker and Kiibo stronger, with Kiichi only surpassing him in the Hyper FightTough 96) 
Speed: Superhuman (Can run at 20 m/sTough 102) with Supersonic combat speed (Managed to react to and catch a bullet), up to Supersonic+ attack speed (Seiko's Tiger's Paw Strike cannot be seen even on slow motion cameras) 
Lifting Strength: Class 5 (Comparable or superior to fighters such as Iron Kiba. Grappled Kiichi)
Striking Strength: Wall level 
Durability: Wall level 
Stamina: Superhuman. Could continue fighting after having parts of his body blown up by Kiichi's Kaikan-Ken,Tough 198 and still fight even after being hit by his strongest attack, awing those witnessing the match.Tough 229 Could perform the Wind Strike twenty times in a row, with even two being an incredible sign of mastery and four leaving a master tired to the point of unconsciousness.Tough 20 
Range: Standard Melee Range, up to Tens of Meters with shockwave techniques
Standard Equipment: None notable
Intelligence: Above Average (Shown and considered to be a very wise man and a caring if stern father. Genius combat intelligence. As the 14th Head of Nadashinkageryu, Seiko is one of the most powerful martial artists on Earth, far outmatching his son for the entirety of the first series and the first half of the second and having gathered a long streak of achievements of his own)
Weaknesses: Afraid of heightsTough: Ryuu wo Tsugu Otoko 17 and flying on planes.Koukou Tekkenden Tough 216 Seiko is aging past his prime. 
Notable Attacks/Techniques: 
Nadashinkageryu (The Art of Life and Death): Also called Nadashinkage or Nada, it's a martial art passed down through generations of the Miyazawa family. Designed for assassinations, it incorporates chinese disciplines which rely on striking foes' pressure points, chi projection and more. Nadashinkage is a splinter of the Nadashinyo martial art, itself derived from a powerful swordsman's weapon technique near the beginning of the 17th century, and used for protection of important Japanese political and military figures, while the Nada-Shinkageryu was specialized and used for assassinations.Koukou Tekkenden Tough 11 It draws elements from effectively all martial arts,Tough 35 even ones as obscure as chinese grounded boxing.Koukou Tekkenden Tough 88 Nadashinkage is a very versatile style, including unusual skills such as perceiving one's enemy without needing to see them, disjointing one's limbs to escape holds and training to crawl as fast as humanly possible.Tough 262
*Strikes
**Bone Breaker: A low kick powerful enough to shatter bones. Nadashinkage kicks transmit the impact's pain from the muscle to the core of the bone.Tough 56
**Rush: A rapid-fire series of attacks meant to overwhelm the opponent's guard and slowly whittle them down.
**Fusen Kyaku (Swirling Hammer-Kick)
**Swirling Axe KickKoukou Tekkenden Tough 21
**Spinning Axe KickKoukou Tekkenden Tough 54
**Slicing Elbow: An elbow attack that strikes right above a foe's eye and causes bleeding to obscure their vision.Koukou Tekkenden Tough 146
**Spiral Punch: Miyazawa can spin his punch past an enemy's guard, even gaining power as he strikes their unprotected face.Koukou Tekkenden Tough 170
**Azoguki: A punch that dislocates the foe's jaw.Tough 24
**Spirit Breaker: A leaping headbutt with the body's entire weight behind it.Koukou Tekkenden Tough 336
** Palms of Hearing Destruction: A palm strike that can permanently deafen a foe.
**Maryuutaishu (Dragon Thigh Kick)Tough Gaiden: Oton 7
**Fist of Genma (Fist of Evil Illusion): A feint strike that causes the opponent to hallucinate the blow going through and killing them.
**Tiger's Paw Strike:Tough 169 A kick only possible for those who have the Monster's Foot, this kick is so fast it is impossible to react to and causes the target to feel as if time has stopped,Tough 227 while in reality they've already been struck by it. It is also invisible on high speed cameras.Tough 194
*Holds/Throws
**Standing Submission
***Ryou-Zanshuraku (Fall of the Decapitating Dragon): A suplex powerful enough to induce convulsions in comparable foes.Koukou Tekkenden Tough 12
**Reverse Cross Elbow Lock
**Python Hold: A hold that allows the user to strike the target's vitals once successfully performed.Koukou Tekkenden Tough 34
**Giant Octopus Lock: A strangling lock that quickly renders the target unconscious.Koukou Tekkenden Tough 35
**Sleeper Shock: A neck hold that quickly renders the target unconscious.Koukou Tekkenden Tough 52
**Fire Fingers: A joint lock performed with one hand on the fingers of an opponent (even a much bigger or stronger one). It is extremely painful, and the user can use it not only to easily snap the victim's fingers, but also control their wrist and elbow.Koukou Tekkenden Tough 89
**Svastika Arm LockKoukou Tekkenden Tough 96
**Tatsuki Lock: A lock used to counter an opponent's own lock and immobilize them.Koukou Tekkenden Tough 102 Causing multiple fractures and ligament tears, it's so painful that most victims pass out.Koukou Tekkenden Tough 112
**Centipede Lock:Koukou Tekkenden Tough 128 Kintoki Miyazawa's ultimate leg lock technique. Can be used to counter an opponent's attempt at a heel hold.Koukou Tekkenden Tough 137
**Rear Naked ChokeKoukou Tekkenden Tough 133
**Hardening of the Foot Marrow: A hold that tightens both of the victim's feet.Koukou Tekkenden Tough 222
**Kurubiri Hotoke (Throat-Cutting Buddha)Tough: Ryuu wo Tsugu Otoko 43
**Destructive Moth Technique: A highly complex joint lock that evolves as it's being performed, transitioning from something resembling an armbar to a lock that places the arm behind the head and inflicts incredible and ever-growing pain, and will result in a dislocation and tendon damage if one attempts to break out of it.Koukou Tekkenden Tough 332
**Nada-Shingake Uprooting: A tackle that instantly transitions into a full mount, giving the user full power over his foes' arms and allows them to easily avoid leg counters.Koukou Tekkenden Tough 197
**Sliding Tackle: A sliding version of the tackle used to begin grappling the opponent.Koukou Tekkenden Tough 255
**Serpent Imprisonment: A chokehold performed using the opponent's shirt being used to blind and strangle them.Koukou Tekkenden Tough 330
**Neck-Breaker: A technique meant to prevent anyone from resisting strangulations. However, it is intrinsically lethal and will always cripple or kill a foe.Tough 76
**Zainin Gatame (Binding of the Prisoner): A hold that causes the victim to hallucinate a religious experience.Tough 17
**Unryuu Gatame (Dragon Binding): A hold that binds both the leg and neck.Tough 21
**Strangulation of the Eel: A leaping hold that strangles the opponent with the user's legs.Tough 45
**Wing Breaker: A throw that smashes the foe's head against a stone, knocking them out before they feel pain.Tough 53
**Kyogan-Gaeshi (The Rock Returns): A method to halt and redirect a tackle from a much stronger foe, slamming them against the ground.Tough 283
*Pressure Point/Shockwave Attacks
**Hashinsho/Hashin Sho: A strike to the stomach which causes the diaphragm to contract and completely prevent the target from breathing, which it achieves with a shockwave that reaches even up to the brain.
**Bosatsuken (The Fist of Bodhisattva): A technique which implants a Bodhisattva shape onto anything that is hit with it.Koukou Tekkenden Tough 19 It transfers life energy to the heart,Koukou Tekkenden Tough 24 killing it while also rendering breathing impossible.Koukou Tekkenden Tough 26
**Kobakusho (Palm of the Exploding Drum): An ear clap that ruptures the target's eardrums.
**Jirai-Satsu (Thunder from the Ground): Miyazawa strikes a pressure point in the foot and uses that force to push his legs upwards and strike the foe in the chin with his legs. This rattles their brain slightly, causing them to become sluggish without even realizing it.
**Bakutanken (Exploding Vermillion Fist): Miyazawa strikes the foe's chest, releasing all the ki gathered there and causing it to explode across their internal organs.
**Tekkan Palm (Penetrating Palm): A shockwave attack that can not only annihilate the opponent's organs but travel at least roughly ten meters of distance.
**Kaze Atemi (Wind Strike): The secret technique of the Hagyuu school, a long-ranged, powerful directed shockwave.Tough 20
**Floating Kick: Miyazawa can attack someone's inner organs directly with a shockwave, causing partial paralysis.
**Thorn Fist: A pressure point attack that prevents the target from ever drinking alcohol again.
**Isunboshi: A finger jab to the opponent's orifices (ears, nose or anus), which inflicts serious injury by hitting the vital points within them.Koukou Tekkenden Tough 91
**Hakkei:Tough 186 A ki technique that shoots energy through the target, hurting their insides.Tough 185
***Kaikan-Ken (Matter Penetration Fist): The Hakkei's energy is manipulated and redirected as the user wishes, even into the victim's vital organs.
**Nadashin-Kageryu Anmeiken (Dark Life Fist): A shockwave technique that reaches a specific part of the brain and induces a deep state of hypnosis within the target.
*Other
**The Eye: A Nadashinkage concept. The practitioner must analyze their foe's physical condition through facial cues, appearance and posture, spotting weak points of various sorts, like sensing a weakness in the liver from the color of the iris, and knowing to strike a point in the sole of the foot connected to the liver.
**Nadashinkage users know to strike foes at the precise moment in which they inhaled, rendering his attack much more painful.
**Whizzer: A reliable way to swiftly escape foes' tackles.Koukou Tekkenden Tough 192
**Inner Sight: A method to observe reality without one's eyes, avoiding illusory techniques.Tough 87
**Dakkotsu-Jutsu (Bone-Removing Technique): The Nadashinkage ability to move one's joints to their absolute limits and disjoint them with incredible ease, useful for escaping locks.Tough: Ryuu wo Tsugu Otoko 47
**Soshin Taidokuin (Antidote Technique):Tough 14 A breathing technique that allows one to strengthen their immune system against poisons.Tough 15
**Choushokuhou: A breathing technique that allows one to counter the effects of carbon dioxide over-exposure.Tough 395
**Energy Shield: Nadashinkage practitioners can form an energy shield around their bodies to lessen blows.Tough 25
**Iron Muscle: The Nadashinkage practice of hardening one's muscles so much that cutting attacks cannot pierce them.
**Snake Whip: A whip-fighting technique which can be used with something as mundane as a rolled-up T-shirt, its dexterity is such that the "whip" can weave around bamboo trees and grab objects.
**Arrow Counter: After snatching an enemy arrow out of the air, the user tosses it back with great accuracy.
**Slipping Ball: A similar technique to Bullet Slide, used on shockwave attacks instead.
**Haito-Gaeshi (Deferred Return):Koukou Tekkenden Tough 198 A technique used to redirect the energy flow of a foe'sKoukou Tekkenden Tough 199 Kaiken-Ken back to them.Koukou Tekkenden Tough 186
**Death Stare: A technique which inflicts irrepressible terror in the target's subconscious with just a look.
**Evil Swallow Guard: A guard designed to set up a dropkick, then a jumpkick on anyone who approaches.Tough 196
**Dakkotsu-Jutsu (Bone-Removing Technique): The ability to move one's joints to their absolute limits and disjoint them with incredible ease, useful for escaping locks.
**Gliding Dance: A defensive technique that allows one to deflect blades across their bodies instead of being pierced by them.Tough 89
**Head Slip: A defensive technique that allows one to minimize damage dealt by punches to the head by rolling along with them.Tough 195
**Haito-Gaeshi (Deferred Return):Tough 218 A defensive technique used to redirect the energy flowTough 199 of a foe's Kaiken-Ken back to them.
**Tamasuberi (Bullet Slide): Another defensive technique used to redirect attacks' energy,Tough 332 as well as cause bullets, even those coming from sniper rifles, to slide across his skin instead of penetrating his body - he will still receive some damage from this, and it may not work against extremely high-powered rounds.Tough Gaiden: Oton 8.2 It can also be utilized on arrows.Tough 108
**Kido-Ha:Tough 148 A resurrection technique which gathers soul and shoots it through the target's heart, causing it to restart.
**Tiger's Foot: The Miyazawa family is gifted with superhuman developments in their leg muscles which renders them superhumanly strong and flexible. Seiko's legs are known as the Tiger's Foot, the most powerful among them.
Note: As he is responsible for Kiichi's Nadashinkageryu training, Seiko should be capable of performing all Nada techniques not developed by Kiibo himself. Kiryu also shared all of his Nadashinkageryu training with Seiko and they are equal in technique, as such they would share almost all of the techniques they have showcased.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Tough
Category:Acrobats
Category:Afterimage Users
Category:Anime Characters
Category:Attack Reflection Users
Category:Aura Users
Category:Biology Users
Category:Bodily Weaponry Users
Category:Chi Users
Category:Clairvoyance Users
Category:Damage Reduction Users
Category:Elasticity Users
Category:Energy Projection Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Forcefield Users
Category:Geniuses
Category:Healers
Category:Humans
Category:Illusionists
Category:Information Analysis Users
Category:Leaders
Category:Male Characters
Category:Manga Characters
Category:Martial Artists
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Parents
Category:Perception Users
Category:Pressure Point Users
Category:Protagonists
Category:Purification Users
Category:Sense Users
Category:Social Influencers
Category:Soul Users
Category:Statistics Reduction Users
Category:Stealth Masters
Category:Vibration Users
Category:Weapon Masters