Developer Room

"In fact... I have something for you."- Chuck_Went_Tuesday
The Developer Room is a secret area which can be accessed in LISA: The Doleful through a room within the Paillands. It contains every developer who has contributed to LISA: The Doleful's development, and holds the only way to cure the Evil Rock's debilitating status effect.
==Accessing The Developer Room==
The Developer Room can only be accessed through the Chutes and Ladders room, which contains many ladders. Due to the processing power required to load the Developer Room, each ladder has an increasingly long loading time. The final ladder even requires you to scale it twice, with Rovert moving down in order to give the area more time to load.
==The Developer Room==
The Developer Room is a long corridor which features each of the developers who worked on the game all sitting in a line. In order of their appearance, the developers are as follows:
*Big Gumphrey
*RightfulSkeet
*flakdaniel
*Phat Albert
*thepir8gamer and (thepir8gamer's animal companion)
*Lucifuge
*gummy_bread
*_jared
*WonderJohnny77
*Namedav
*Artblocked Man
* Mike the Bruiser
*CitricRazvan
*Chuck_Went_Tuesday
The Developer Room's final developer, Chuck_Went_Tuesday, will speak to Rovert when approached. After a conversation, he will give Rovert The Cure, which removes the +Evil Rock status effect. He will have no extra dialogue after this exchange, but his sprite will change.
==Trivia==
*The Developer Room contains three developers which do not appear in the game's credits.
** The first, Phat Albert, is credited on the official LISA: The Doleful YouTube channel for music and programming. Why he is omitted from the end credits is unknown.
**The second, gummy_bread, appears in The Mountain overlooking a cliff. Their contributions to LISA: The Doleful are unclear.
**The third, CitricRazvan, is not present anywhere else in the game or external sources. Their contributions to LISA: The Doleful are unclear.
*The Developer Room has a unique soundtrack which cannot be heard anywhere else in the game.
Category:Areas