Touhou 17 ~ Deprivation of Life & Reality

Touhou 17 ~ Deprivation of Life & Reality (DOL*R) is an upcoming Doujin Shooter for PC, Nintendo Switch and PlayStation 4, it is the 17th Main Entry in the Bullet Hell Series, Touhou following after the spin-off, Touhou 16.5 ~ Violet Detector.
==Synopsis==
TBA
==Gameplay==
Gameplay remains largely the same with previous entries, the player is able to control one of the several playable characters at the start of the game and must go through a series of stages dealing with waves of enemies as well as mid-bosses and bosses along the way. A change within the game however is that the stages in Story Mode no longer need to be played back-to-back with the player free to select and complete a stage whenever they feel ready to do so.
The player must shoot at the various enemies that appear on-screen while also avoiding the enemy attacks which often appear as large and elaborate patterns of bullets (referred to as Danmaku), if the player is hit the Danmaku from enemies they'll lose a life respawning after a small time of invulnerability. When the player respawns time slows down slightly to ensure the player doesn't immediately get hit by a Danmaku. The player is also able to unleash Bombs using the secondary fire button which release a large burst that destroys all nearby bullets and can heavily damage foes.
Unique to this game the player has access to a tertiary firing button which allows the player to use different Spell Cards, beyond the regular spells the player is able to select a deck of five spell cards to use in battle, these spell cards are partially dependant on the character the player is playing as although most of the spell cards can be used by any character. Initially each character starts out with the five spell cards specific to them but can obtain more spell cards by completing mini-objectives or defeating the bosses. The player can flip through the cards before selecting which one to use.
Like previous games the player has the option to slow down movement, this reveals the player's hitbox which is smaller than the character sprite and also impacts the nature of the Danmaku the player fires, enemy fire is also slowed down as a result, the player will find that while in slow down they have a bar that will slowly drain, if this bar reaches zero then the player will begin losing score points as a result discouraging more skilled players from abusing slow down.
The player can also pause the game during gameplay to change options, restart the stage or quit to the menu, when the player exits from the pause menu back into gameplay there is a small countdown to prepare the player.
===Character Selection===
Depending on which character the player chooses the gameplay will differ slightly according to their playstyle. Some characters are faster than others and some have different impacts on their movement if they're in slow down or if they're charging an attack, in addition the different characters have different numbers of bombs to use and the penalty for using a bomb varies (although summates to the same when all bombs are used). Each characters Danmaku has slight homing properties to them with a few exceptions, so as long as the player's shots are close to the target in question they'll hit, some Danmaku also have unique patterns to them which can make them more interesting or more difficult to use depending on the player's skill and familiarity with the weapon type.
In addition the different characters have different special effects, these are passive or active effects that can benefit that character in some manner, Characters with active special effects use the fourth attacking button for the active effects.
===Game Modes===
The player will have access to several game modes much like in previous Touhou games, however the Game Modes and their functions have changed such that the player is able to customize how they want to play the story.
====Story Mode====
The New Main Mode for DOL*R, unlike previous Touhou Games the player has the choice of when they want to complete each Stage in this mode, the stages are represented on an overworld map with the player's highscore for that level for each character as well as the global highscores displayed. When the player selects a Stage to play they will receive a little blurb about the pre-amble leading up to the stage generally explaining what's going on when the player's character arrives. Much like previous games then the stage plays out like normal with the player faces waves of enemies, the Mid-Boss and Boss.
After completing a stage the player is awarded a score which allows the player to purchase items from Rinnosuke Morichika a supporting character in this game who sells items at his Antique Store located near the Hakurei Shrine. The ratio of Score Points to Gold is 1 to 100,000. The player can buy a variety of items from Rinnosuke's Shop including items that can help in stages for players who're having trouble and also as Spell Cards which the player can buy to use as their Special Attacks. Spell Cards bought in Rinnosuke's Shop are universal and carry over to all game modes as do cards obtained from defeating special enemies, mid-bosses and bosses.
The player's cumulative score is calculated in Story Mode based on the summation of their scores for each individual stage and is represented in the select screen for the Hakurei Shrine which becomes more decorated the higher the player's score is. Periodically characters from other entries in the series can also appear in the Hakurei Shrine to comment on the state of it either mocking it if the player's score is low or praising it if the player's score is high.
====Classic Mode====
Classic Mode functions much like previous Touhou Games do with the player playing every stage back to back with no breaks inbetween, the Classic Mode is shorter than the Story Mode with the enemy waves and Mid-Bosses being shorter in comparison to their Story Mode counterparts. In addition the player must complete Classic Mode on one difficulty setting for all stages unlike Story Mode where they can complete each stage on different difficulties.
The player will recieve their total score for completing Classic Mode as well as their high-scores for each stage when looking at the results page within Classic Mode however unlike Story Mode the total Score for Classic Mode isn't a summation of the High-Scores of each individual stage but instead the score of that particular run. Classic Mode also doesn't feature the Secret Bosses featured in Story Mode so the player doesn't have to worry about that effecting their overall score or the difficulty of the game.
====Rush Mode====
Another new mode added into the game is Rush Mode which is a Boss Rush where the player faces every Mid-Boss, Boss and Secret Boss back to back without any breaks or breathers with enemy waves in-between, this mode is similar to other Boss Rushes in Video Games with the player needing to complete the entire run without running out of lives, unlike Classic Mode the player has no continues and will be kicked back to the start if they run out of lives.
Rush Mode is an unlockable Stage and requires the player to complete the Phantasm Stage in Story Mode and Classic Mode on Normal or higher difficulty to unlock it.
===Difficulties===
Much like in previous Touhou Games, DOL*R allows the player to choose from several difficulties which alter the gameplay as well as the score the player gets at the end of a stage (in Story Mode) or playthrough (in Classic or Rush Mode). In Story Mode the player is able to select the difficulty for each stage before they enter allowing the player to go through some stages on higher difficulties and others on lower difficulties. The four difficulties from previous games return as well as a few new difficulties.
* - Only appearing on Stage 1 in Story Mode this mode acts a Tutorial the player can take if they're unsure how to play the game, the difficulty is significantly toned down until the boss which is the same as in Easy Difficulty. The main purpose of this game mode is to teach the player all the mechanics of the game. The player will also have their score cut by 90% in this mode.
* - The lowest difficulty for all stages outside of Stage 1, in general the player has to contend with less Danmaku and there are wider gaps between the spell card attacks where the player can heavily damage the Mid-Bosses and Bosses. Scores on Easy Mode are reduced by 50%.
* - The standard mode, the player will have to deal with tougher enemies and less breathing room not only between spells but also during spells as the Danmaku count is increased, enemies will also be more aggressive attacking the player directly and bosses will rarely stick to one spot solely instead slightly moving about when using a spell card. There is no Score Reduction or Multiplier on Normal Mode.
* - Generally recommended for players who've played Touhou before and completed previous games, enemies will target the player and shoot many more Danmaku than in Normal Mode, the Bosses are also a bit more tougher to take down due to increased health and more complex patterns, at this difficulty the player can acquire Deprivation Cards from defeating Mid-Bosses and Bosses. The players score is increased by 25% in this mode.
* - The hardest mode in previous Touhou Games, the player must deal with incredibly complex Danmaku patterns and highly aggressive enemies, the Boss and Mid-Boss AI is also bumped up such that simply camping in one location is not an option and the player must actively move with the boss to deal damage to them while still avoiding their Spell Cards. The Score for this mode is increased by 50%.
* - A new mode added in that is the hardest mode in DOL*R, One-Hit Mode is just as difficult as Lunatic Mode however the player will be sent back to the start if they take just one hit, the mode is otherwise not signficantly different from Lunatic Mode although increases the player's Score by 100%.
===Danmaku Types===
Different enemies in the game possess different danmaku types that are used, this has been seen in previous Touhou Games as well however Touhou 17 adds new mechanics to the way different danmaku behave allowing for more complex patterns to be generated based on the Danmaku Type used. Different characters also use different colours for their danmaku types however this does not impact the gameplay in any notable way.
Standard Danmaku are the first variant and will travel in a straight line from where they're generated from, they have no distinguishing features about them aside from their size and shape.
Small Orb.png|Small Danmaku
Medium Orb.png|Medium Danmaku
Large Orb.png|Large Danmaku
Diamond T17.png|Diamond Danmaku
Ring T17.png|Ring Danmaku
Triangle.png|Triangle Danmaku
Star T17.png|Star Danmaku
Blast.png|Blast Danmaku
Dagger.png|Dagger Danmaku
Accelerator Danmaku are the second variant the player will commonly have to deal with, not as common as Standard Danmaku this variant will increase in speed as its fired and can move in an arc motion making it fairly dangerous
Teardrop T17.png|Teardrop Danmaku
Lemon T17.png|Lemon Danmaku
Generator Danmaku are a rarer variant of Danmaku that will move to a set position and then begin generating more basic variants of Danmaku, their generation patterns can either be random or set depending on the boss you're facing. Enemies will never use this type of Danmaku.
Eye T17.png|Eye Danmaku
Sake T17.png|Sake Danmaku
Triple Diamond.png|Triple Diamond Danmaku
Bomb & Card Danmaku are special Danmaku that appear only for Bosses, these Danmaku do not fall under common categories like other Danmaku and thus are considered "Other Danmaku" in-game. The Bomb Danmaku will travel a short distance before flashing a few times and then exploding. The Card Danmaku will sometimes appear during a boss fight and is more common on higher difficulties, the Card Danmaku can generate any Spell that boss possesses effectively allowing two spells to be used simultaneously.
Bomb T17.png|Bomb Danmaku
Card T17.png|Card Danmaku
Lasers are an uncommon and very different Danmaku to others in the game, unlike other Danmaku, Lasers are much larger in appearance and come in four varieties although each function differently. Short Lasers are the smallest of the lot and are roughly four times as long as regular Danmaku, they are quite common and can be used by some enemies, like regular Danmaku they travel in a straight line. Long Lasers are the same as Short Lasers although will occupy the entire screen length based on where they appear, only Bosses can use them however.
Fusing Lasers are lasers which always originate from a particular point and have a cone shape to them meaning their width increases the further from the focal point the laser is, these are fairly rare and only used more commonly by later game bosses. Lastly are Dragon Lasers the most powerful and dangerous of the four lasers and potentially of all Danmaku depending on the player's skill, Dragon Lasers like long Lasers will appear from off-screen and will be as long as need be, unlike Long Lasers however, Dragon Lasers are able to move freely meaning they and turn and coil around on themselves making their patterns much more elaborate.
Short Laser.png|Short Laser Danmaku
Long Laser.png|Long Laser Danmaku
Fusing Laser.png|Fusing Laser Danmaku
Dragon Laser.png|Dragon Laser Danmaku
==Playable Characters==
There are four playable characters in DoL*R, although the fourth is actually three characters who work together.
Character 	Speed 	Bombs	Specials 	Weapons
Reimu Hakurei 	Normal: 3Charge: 4.5Focus: 2Focus Charge: 3	3 	Phase Shift (Active)Third Orb (Passive) 	Bouncing Yin-Yang OrbsHoming Triple ScatterWave Ribbons
Marisa Kirisame 	Normal: 5Charge: 4Focus: 4Focus Charge: 3.5	2 	Fast Auto-Collect (Passive)Fast Max Power (Passive) 	Laser SpreadPiercing LaserBroomstick Bristles
Satori Komeiji 	Normal: 4Charge: 2.5Focus: 3Focus Charge: 1	5 	Turncoat Enemy (Passive)Reflective Shield (Active) 	Mental RingsBullet SpazerChain Lightning Rings
Prismriver Sisters	Normal: 2Charge: 3.5Focus: 3Focus Charge: 4	0 	Smallest Hitbox (Passive)Character Swapping (Active)	Swaying Music NotesBoomerang InstrumentsSpiralling Stars
==Stages==
Across the game the player must complete a series of Stages each gradually increasing in difficult, DOL*R features the most stages since HRtP with 11 Regular Stages, 1 Extra Stage and 1 Phantasm Stage totalling 13 in total. Each stage features a Mid-Boss and Boss, the player doesn't have to defeat either however this makes the level significantly more difficult for the player if they choose to do so. In addition a new feature of DOL*R is that the player can go onto secret pathways that lead to Secret Bosses from previous games for the player to fight, the objective the player must do to get to the Secret Boss isn't stated in the game at all aside from the first Stage to indicate to players that there are Secret Bosses.
Stage No.	Location 	Mid-Boss 	Boss 	Secret Boss
1 	Path of Reconsideration/Muenzuka	Nemuri Bokan-Sha 	Aifu 	Doremy Sweet
2 	Eientei 	Chinmoku Noto 	Irusu Howaitou 	Eirin Yagokoro
3 	Uroborus Canyon 	Gashi Fujiyuna 	Nami Kanbatsu 	Yoshika Miyako
4 	Wind God's Lake 	Senpu Kochoha 	Suji Ibuki 	Suika Ibuki
5 	Scarlet Devil Mansion 	Shisen Pamu 	Kodomoppoi Akarui 	
Patchouli
Knowledge
6 	Shionan Hideout 	Subete Suchiru 	Yami Kujaku 	Kogasa Tatara
7 	Canal of Willows 	Shinku Nejire 	Ana Burakku 	Sekibanki
8 	Mysterious Geyser 	Suiso Ichi 	Kaku Bunretsu 	Utsuho Reiuji
9 	Moriya Shrine 	Kaba Shi 	Bofu Oji Chugoku 	Tenshi Hinanawi
10 	Hakurei Shrine 	Mayonaka Doresu 	Morisada Ojo Reiji 	N/A
11 	Blood Lake 	Tengu Armada 	King Tenma 	N/A
Extra 	Nameless Hill 	Momiji Inubashiri	Tamamo Kitsune Itazura Shinseina	N/A
Phantasm 	??? 	Rika 	TBA 	TBA
==Antagonists==
Across the game the player will come face to face with various characters who're responsible for causing the various chaotic outrbreaks across Gensokyo, each Mid-Boss and Boss is referred to by their full name and title and have a variety of Spell Cards they use, when the player defeats a Mid-Boss or Boss they have a chance to drop one of their Spell Cards which the player can acquire and use as their own, the probability of a Mid-Boss or Boss dropping a card is fairly high however the probability of getting their stronger cards is much lower.
Character 	Title 	Ability 	Status 	Spell Cards
Nemuri Bokan-Sha 	Scout of the Night Hunt 	Manipulation of REM Sleep 	Stage 1 Mid-Boss 	
*Scout Sign "Prowling Howl"
*Scout Signal "Drowsy Smoke"
*Scout Signal "Night Eyes"
*Hunter Sign "Stasis Trap"
*Hunter Sign "High Voltage Netting"
*Deprivation Card "Dream Sparker"
Aifu 	Sorrowful Hatred Yokai 	Manipulation of Negative Emotions 	Stage 1 Boss 	
*Sorrow Sign "Salt-Drenched Lies"
*Sorrow Maxima "Mourning Dew"
*Rage Sign "Fury Button"
*Rage Maxima "Scorched Earth Tactics"
*Fear Sign "Panic Button"
*Fear Maxima "Swarm of Masses"
*Despair Sign "No Remorse Burst"
*Despair Maxima "Negative Drain"
*Deprivation Card "Black Bile Stew"
Chinmoku Noto 	Drainer of the Noise 	Manipulation of Noises 	Stage 2 Mid-Boss 	
*Silence Sign "Vocal Chord Tuning"
*Silence Sign "Harmonic Dissonance"
*Silence Dome "Negative Nine Point Four"
*Sound Waves "Chaotic Reverb"
*Sound Waves "Filtration Gates"
*Deprivation Card "Cancelled Amplitude"
Irusu Howaitou 	Infectious Sensitive Spirit 	Manipulation of Haishaku Disease 	Stage 2 Boss 	
*Cardiac Virus "Heart Throb Murmur"
*Medulla Virus "Calcification"
*Cerebral Virus "Liquification of Grey Matter"
*Cerebral Virus "Psychosis Influencer"
*Cerebral Pandemic "Fading Memories"
*Neural Pandemic "Neural Deconstruction"
*Cerebral Pandemic "Cold-Heart Dementia"
*Deprivation Card "Frontal Cortex Collapse"
Gashi Fujiyuna 	Hungry Spirit of the Flesh 	Able to eat Flesh to Regenerate 	Stage 3 Mid-Boss 	
*Flesh Sign "Hardening Epidermis"
*Flesh Sign "Shedding Revenge"
*Flesh Talker "Language of the Skin"
*Hunger Sign "Devouring Fury"
*Hunger Override "Dirt-Eater Cannon"
*Deprivation Card "Unquenchable Hunger"
Nami Kanbatsu 	Champion of the Dryland 	Absorption of Moisture 	Stage 3 Boss 	
*Vast Desert "Cacti Needle Army"
*Vast Desert "Sandstorm Waves"
*Heat Signature "Evaporate Liquids"
*Arid Sign "Dry to the Bone"
*Arid Sign "Soot Smoke Air"
*Arid Lands "Absolute Evaporation"
*Dry Sign "Hydrophobic Desecration"
*Dry Curse "Dry Spell Curses"
*Deprivation Card "Blood Burner"
Senpu Kochoha 	A Thousand Voices Trickster 	Manipulation of Voices 	Stage 4 Mid-Boss 	
*Voice Sign "Motherly Reassurance"
*Voice Sign "Fatherly Absolution"
*Voice Curse "Voice of a Thousand Pets"
*Voice Curse "Charismatic Guarantees"
*Voice Curse "Sweet Innocence of Child"
*Voice Vendetta "Unspoke Yokai Tongue"
*Deprivation Card "Fluctuating Vocalization"
Suji Ibuki 	Retired Mountain Behemoth 	Manipulation of Raw Power 	Stage 4 Boss 	
*Drunk Sign "Masterful Craft of Sake"
*Drunk Sign "Bludgeoning Keg"
*Drunk Oath "Shamrock Sworn Secret"
*Mighty Sign "King of the Mountain"
*Mighty Order "Bellowing Echo"
*Oni Sign "Forgotten Power"
*Oni Sign "Forgotten Power Overload"
*Oni Ancient "Reborn Form"
*Deprivation Card "Heyday Applause"
Shisen Pamu 	Unwarranted Revenge Seeker 	Able to Predict Movement 	Stage 5 Mid-Boss 	
*Blind Sign "Another's Eyes"
*Blind Sacrifice "Sensation of Fear"
*Hunger Sign "Lockjaw Breaker"
*Hunger Sign "Salvation Gnawing"
*Hunger Override "Blinded Hunger"
*Mist Sign "Mists of Obfuscation"
*Deprivation Card "See No Evil"
Kodomoppoi Akarui 	Shining Embodiment of Light 	Manipulation of Luminosity 	Stage 5 Boss 	
*Light Sign "Dazing and Hazing Light"
*Light Sign "Virtuosity Blackout"
*Light Lumos "No More Darkness"
*Aerial Sign "Skies Planar"
*Aerial Sign "Cutting the Clouds"
*Aerial Desires "Flock of Pigeons"
*Shimmer Sign "Dazzling Blade of Chaos"
*Shimmer Duster "Reflective Cleanse"
*Deprivation Card "Absolute Light"
Subete Suchiru 	Sentry of the Shionan Hideout 	Able to Track multiple Targets simultaneously	Stage 6 Mid-Boss 	
*Sigh Sign "Soul Spectral Gazer"
*Sight Sign "Warding Laser Pulsar"
*Sight Illusionary "Centurion Orbital Eyes"
*Iris Sign "Colour Radiate"
*Iris Sign "Colour Inversion"
*Iris Refraction "Bursting Lights of Magnitude"
*Deprivation Card "Rapid Onset Laser Gatling"
Yami Kujaku 	Lady of the Raven Thieves 	Manipulation of Object Morphology 	Stage 6 Boss 	
*Raven Sign "Raven-Filled Skies"
*Raven Sign "Tornado of Feathers"
*Raven Congress "Murdering Crows"
*Thief Sign "Inversing One's Cards"
*Thief Sign "Sifting Treasures"
*Thief Mastermind "Cover of Darkness"
*Thief Mastermind "Pickpocket Thievery"
*Covet Sign "Pridge and Joy Thief"
*Covet Sign "Jealous Watchful Eyes"
*Covet Reaper "Thieving Malice"
*Deprivation Card "Hoard of Treasures"
Shinku Nejire 	Space Bending Introvert 	Manipulation of Space Curvature 	Stage 7 Mid-Boss 	
*Warp Sign "Teleporting Madness"
*Warp Sign "Heavy Mass Exchange"
*Warp Sign "Light Breaking Barrier"
*Warp Beacon "Ultra Flash Point"
*Warp Bacon "Sizzling Heat of Battle"
*Bending Sign "Concave Twister"
*Bending Sign "Convex Twister"
*Bending Torsion "Repeating Cycle Oscillation"
*Deprivation Card "Bullet Deflector"
Ana Burakku 	Bashful Collector of Junk 	Manipulation of Gravitational Pull 	Stage 7 Boss 	
*Gravity Sign "Pull Star"
*Gravity Sign "Explosive Push"
*Gravity Well "Chain of Meteors"
*Gravity Well "Shrapnel of Space Dust"
*EM Sign "Amplification Cascade"
*EM Sign "Frequency Acceleration"
*EM Static "Twisted Noise"
*Greater Sign "Nuclear Grouping Bomber"
*Lesser Sign "Electron Dispersion Field"
*Greater-Lesser "Electro-Wave Black Hole"
*Force Amassing "Collapse of Displacement"
*Deprivation Card "Inescapable Void"
Suiso Ichi 	Bonded to Senseless Work 	Manipulation of Hydrogen 	Stage 8 Mid-Boss 	
*Atom Sign "Singular Bonding"
*Atom Sign "Noxious Fumes"
*Atom Sign "Explosive Bonding"
*Atom Proton "Positive Feedback Loop"
*Atom Neutron "Neutralization Beam"
*Atom Electrion "Strength Sapper"
*Deprivation Card "H-Bomb"
Kaku Bunretseu 	Unhinged Molecular Disruptor 	Able to Manipulate Fission 	Stage 8 Boss 	
*Fission Sign "Electron Buster"
*Fission Sign "Blitzer Sporadic Movement"
*Fission Breakdown "Rapid Deconstruction"
*Fission Explosion "Energy Rockets"
*Energy Sign "Energy Gather No.1"
*Energy Sign "Energy Gather No.2"
*Energy Avalanche "Chemical Freezer"
*Energy Volcano "Sunstar Crisp"
*Energy Storm "Proton Crack Bomb"
*Energy Tornado "Spin Force Twister"
*Energy Flood "Matter Wave Flux"
*Deprivation Card "Fission-Fusion Relapse"
Kaba Shi 	Boulder of Death 	Able to Curse anything that Touches it 	Stage 9 Mid-Boss 	
*Stone Sign "Rocky Gatling"
*Stone Sign "Lodestone Rain"
*Stone Armour "Giga Boulder Crash"
*Toxin Sign "Venom Spitter"
*Toxin Sign "Acidic Pools"
*Toxin Cloud "Touch of Death"
*Deprivation Card "Cursed Stone Landslide"
Bofu Oji Chugoku 	Son of the Illusionary Queen 	Able to absorb the Power of Animals 	Stage 9 Boss 	
*Zoo Sign "Animal Pattern Shifting"
*Zoo Sign "Herd Charge"
*Zoo Linguist "Voices of Beasts"
*Fauna Sign "Horsepower Charge"
*Fauna Sign "Guarding Flock"
*Fauna Mighty "Death Roll"
*Faunta Agility "One-Hundred Kilometre Sprint"
*Fauna Guard "Eusocial Protection"
*Deprivation Card "Whale Call"
Mayonaka Doresu 	She who holds the Sun Back 	Manipulation of Sunrise & Sunset 	Stage 10 Mid-Boss	
*Sunrise Sign "Crack of Dawn"
*Sunrise Sign "Morning Fury"
*Sunrise Glisten "Morning Star Bomb"
*Sunset Sign "Dusk Bellows"
*Sunset Sign "Afternoon Hallow Scream"
*Sunset Rainbow "Dusk Fantastical Dust"
*Deprivation Card "Time Warper Field"
Morisada Ojo Reiji 	Mind-Altering Princess of the Soul	Manipulation of the Emotional State 	Stage 10 Boss 	
*Brainwash Sign "Controlling Energy Wave"
*Brainwash Sign "Hivemind Co-ordination"
*Brainwash Phase "Take Over Gaze"
*Mental Sign "Mammalian Instincts"
*Mental Sign "Reptilian Instincts"
*Mental Sign "Cellular Instincts"
*Mental Flux "Breaking Instincts"
*Wish Sign "Desire for Control"
*Wish Virtue "Seeking Absolution"
*Dreaming Wish "Nightmare Fantasy"
*Hypnosis Sign "Hypnotic Mirage"
*Hypnosis Sign "Hypnotic Reality"
*Altered Hypnosis "Beyond Self-Control"
*Deprivation Card "Mental Trapping Scream"
King Tenma 	King of the Tengu Armada 	Manipulation of Luck and Curses 	Stage 11 Boss 	
*Heaven Sign "Holy Lancer Mighty"
*Heaven Sign "Semblance of Halos"
*Heavenly Glow "Starlight Cluster Bomb"
*Heavenly Love "Royal Blood Drain"
*Demon Sign "Archaic Monsoon"
*Demon Sign "Hellfire Brimstone"
*Demon's Curse "Eternal Dark Prayer"
*Demonic Ritual "Devilish Madness Ensemble"
*King Sign "Crown Born Right"
*King Sign "Legion Absolution"
*Kign Sign "Disbelief Fader"
*King's Orders "Artillery Mass Bombardment"
*King's Wrath "Guillotine Incursion"
*Deprivation Card "Mental Trapping Bellows"
Tamamo Kitsune Itazura Shinseina	Mother of Falsehoods 	Manipulation of Illusions, Tricks and Reality	Stage 12 Boss 	
*Tamamo I "Trickster Boast"
*Tamamo II "Illusionary Forest Spirits"
*Tamamo III "Mirage Desert Storm"
*Tamamo IV "Mysterious Power Surge"
*Tamamo V "Draining Reality"
*Tamamo VI "Void of Absolution
*Tamamo VII "Burning Dreams"
*Tamamo VIII "Fantastical Solar Flare"
*Tamamo IX "Sky of Wishes and Desires"
*Tamamo X "Belief-Filled Obelisk"
*Tamamo XI "Eleventh-Hour Superpower"
*Tamamo XII "Midnight Rumour Clout"
*Tamamo XIII "Unlucky Cursed Blossom"
*Tamamo XIV "Caustic Reflective Surfaces"
*Tamamo XV "Mighty Magic Well"
*Tamamo XVI "Falsehoods of REality"
*Tamamo XVII "World of Fiction"
*Tamamo Deprivation "Solid Fiction, Ethereal Reality"
==Trivia==
*This is the first mainline Touhou Game to come out on a system other than some sort of PC, although the Spin-off game, Touhou 14.5 ~ Urban Legend of Limbo had come out on PC prior
*The game is the first since Touhou 7 ~ Perfect Cherry Blossom to feature a Phantasm Stage
Category:Fan Games
Category:Touhou (series)
Category:Touhou Games
Category:Bullet Hell Games
Category:Shooter Games
Category:Paperback Games