118505-your-thoughts-new-expansion-classes-changes

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If there isn't already a thread on this and Buster doesn't smite me down, I would like to hear your thoughts on what new things you would like to see in a future expansion? What large-scale changes or additions might you be craving? They don't need to be what you expect to come, or what is possible, just what you would like!
 
 
I personally would like to see:
 
•A couple more ability buttons added to the LAS for more varying and complicated rotations and possiblities.
 
•Quite a few new abilities for Assault, Support, and Utility for all classes. Options for regular attacks and main spenders especially, so there there is a choice instead of for example having to use Shred and Impale for PvE DPS Stalkers. Different primary spenders would be wonderful. This isn't too far from possible, as there are more than enough concepts available. Shred could remain as it is, but there could be an option for a spender with less damage and more range, or more damage with more cost.
 
•Different weapon types for classes, such as axes for Warriors, daggers for Stalkers, orbs for Espers, power-bow for Spellslingers, etc.
 
•More facial templates for character creation. At the moment there is 1-2 normal looking faces for each race/gender, and the rest are either malformed, strange, evil, or comical.
 
•An open-world zone dedicated to PvP. This zone would not offer PvE dailies, but PvP ones. Objectives, rewards, etc.
 
•More fun function items with no useful value other than amusement. Fireworks, balloons, wrapping paper to wrap items and send people presents, auras, etc.
 
•Non-combat pets, but I believe this is already in the works. It gives people something to collect and spend time on.
 
•Classes of course! We know of the "Shadowmonk", "Elementalist", "Reaver", and "Elementalist" data leaks (redact this if it shouldn't be posted), but some of them may have been merged into the current classes, or the Shadowmonk renamed to Stalker. More classes are an obvious suggestion, as they give more variety and can really catch people's attention and lure them into the game if a new class sounds like their playstyle. I'm a sneaky-type person, but I also like traditional archers, and WildStar lacked these. Some may argue that the Spellslinger is the archer, as it is the pure range class, but to me and many others it does not feel like an archer simply due to the gun concept. If power-bows are added as per an above suggestion, this could be resolved.
 
Let's hear your ideas, folks!	
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			I wouldn't want any more than 2 more abilities on the LAS, but I think for the time being it isn't going to happen.	
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Honestly they already have a ton of content in this game. Personally, I'd much prefer to see more depth. What do I mean by this? 
 
- PvP: We do not need another set of arenas we don't need 2s 3s 5s and 4 different battlegrounds and warplots. We don't have the playerbase for a million different things. Do a few things and do them well. Spend more time balancing classes and giving us interesting build options and tradeoffs. Every class has a ton of useless AMPs and there is a lot of design space there for interesting diversity and richness. 
 
- PvE: We have AMAZING raids. GA and DS are incredible. Don't make another raid, rather, add some more depth and interesting features for these raids in game. Give spectator functionality, give leaderboards similar to what we see on wildstarlogs.com, go back and add "tune up" functionality so DS guilds can make GA 3x as hard and see if they can still clear it. 
 
- Vanity things: WTB cute kitty pet or dragon or hoverboard with a flamethrower attached to it. 
 
- Housing / Costume: Add awesome housing and costume drops from ship hands and adventures to give ppl incentive to do them more. 
 
Carbine plsss	
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@Leylin
 
I think you're being a bit optimistic if you think people will want to go back to do the same content forever instead of seeing new raids, for example.  Any design you're asking them to do to make these tweaks to GA to make it harder could be time spent making a new raid, and it would take the exact amount of time, except for the added novelty.	
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•An open-world zone dedicated to PvP. This zone would not offer PvE dailies, but PvP ones. Objectives, rewards, etc.
 •More fun function items with no useful value other than amusement. Fireworks, balloons, wrapping paper to wrap items and send people presents, auras, etc.
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{| class="blockquote"
@Leylin
 
I think you're being a bit optimistic if you think people will want to go back to do the same content forever instead of seeing new raids, for example.  Any design you're asking them to do to make these tweaks to GA to make it harder could be time spent making a new raid, and it would take the exact amount of time, except for the added novelty.
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-NO to more LAS slots.  What makes Wildstar, Wildstar, is that it's the fights that are complex, not the rotations.  Watch the battlefield, not your hud.  This is almost 100% (ok, more like 85) of what draws me to this game.
 
-More classes and/or abilities, esp ranged.  Engineer was a big let down; I want something with lots of "pew pew"!  And I mean UNLEAHS TEH LAZORS level of pew, not spellslinger little zippy zaps.
 
-Adding NPCs, placeable vendors (bartenders, etc) in housing. Yay.  Bonus points for being able to get drunk, too.
 
-Gauntlets (aka, fight increasing waves of enemies until you drop, not the gloves), and other solo-friendly combat challenges.  I want to know how badass I am.
--edit: Like the Zaishen Arena frome GW1.  That was an awesome way to practice builds.
 
-PVE fights that shift tactically and randomly.  TOC Faction Champions encounter from that other game was a great fight, different every time.  Do something like that.
 
-Ummmm... more, well, Wildstar-ey stuff.	
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-Improved sound design.  Carbine's art department is second to none, imo, and the animations in this game's combat are phenomenal but when my warrior does his awesome looking attacks, based on the sound, I might as well have just nailed a pillow.  Spellslinger should have handcannons (at least for some moves).  The sky's the limit with this.
-I know they are going for a game like WoW where it will run on multiple kinds of hardware including low end PCs but the graphical effects could be boosted in combat.  Plasma Wall should bust out an actual (albeit see through) wall, Espers should actually pull that Psyblade off their back and transform it into the spinning saw blades (or even better, give them some Tron-esque moves that utilize it!)
-Give engineers the ability to "hack" robot enemies in the game to add them as pets.  Even if they just function as the current bot roles but are aesthetically different, that would rock.
-Daily bonuses for Shiiphands, Dungeons, and PvP
-PvP needs a Huttball type mode, other than class stories, Huttball was the single greatest thing SWTOR brought to MMOs
-More playable races and make them neutral if it makes sense i.e. Lopp but Ekose, Ikthians, and others would be awesome to see.
-More story and lore opportunities.  I was actually surprised how much the story in this game became one of my favorite aspects of it.
-Other planets.  Let us follow the Eldan wherever they went (if there are any even still alive).  Nexus is alive and awesome but it would be cool to see new areas designed.
-Individual cities for races.
-Much more in-depth path stuff.  Explorers should be able to map the inside of caves so it doesn't just show signal lost.  Scientists should have more ways to interact with stuff other than just than scanbot and get a 3D logbook for all their research ala Metroid Prime.  Soldiers don't just kill stuff in real life.  They protect civilians, air drop supplies, and gather intel behind enemy lines and train others, all of these could be incorporated.  Settlers should be able to set up customized areas (like a smaller, more limited housing plot).  This could provide great RP opportunities and add a personal flair to the zones.
-Much more and faster mounts.  I really love the different mounts in game right now but there need to be tons more and with the differences Carbine talked about long ago such as animal mounts that go faster than hoverboards but can't go over water.  A dinosaur or bird that jumps really high but isn't very fast, etc.  Overall, mounts feel incredibly slow (like worse than SWTOR and I didn't think that was possible).  At the very least we shouldn't need a sprint meter with them.
-Jetpacks, nuff said.
-Customization, customization, customization.  I understand having some limits.  I don't want huge head gnomes running around like Aion but more hairstyles, and for Pete's sake a barbershop.  Also, as others have said, many more weapon types for each character.
-All classes for all races, that's a given.
-More useful and less random crafting.  I absolutely love the crafting in Wildstar but at end game, the stuff you can make is next to useless.  Make elite schematics drop from Vet dungeons and raids.
 
This is just what I can think of for now.  I am honestly happy with the amount of content in the game now but all the stuff I listed would just improve the experience that much more.  Oh, and I agree with PaxAmarria, LAS is perfect at 8 slots, any more and the UI takes up more space and tactics are gone.  More moves to put in those 8 spots would be fine though :D	
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