Status effects (Cold Steel III+)

This page explains the mechanics of status effects (状態変化) in , and .
== Overview ==
A status effect is any alteration that applies to units in combat, characterized by an icon above the unit on the field, and an icon above their stats display in the user interface. Only one application of a particular status effect can be active on a unit.
Various effects can be applied through the use of arts, crafts, equipped quartz that modify the user's attacks, or by enemy skills. Status effects are classified depending on how they affect the unit: stat modifiers are effects that directly increase or reduce the unit's stats (STR, DEF, ATS, ADF, SPD and MOV), while abnormal status are other types of effects that can be beneficial or detrimental. Detrimental abnormal statuses are also referred as ailments.
=== Stat Modifiers ===
Stat modifiers can be stacked positively and negatively up to 3 times (S, M and L) in each direction, with the duration of the effect being that of the latest modifier applied. This means if a ↑S effect for a stat is applied on top of an existing ↑M effect, it would result in a ↑L effect, while if applied on top of an existing ↓M effect, the result would be a ↓S effect.
Stat modifiers now take into account equipment or quartz stat increases when calculating the modification. However, each stat is modified by a different amount:
	STR / ATS / SPD	DEF / ADF	MOV
	±15% 	±25% 	±50%
	±30% 	±50% 	±75%
	±45% 	±75% 	±100%
=== Duration ===
The duration of a status effect is determined by the type of effect and method of application. Most effects have a duration expressed in turns, but some effects are permanent until cured or the end of battle, or last only for a certain amount of attacks. Note that the turn to prepare an art will not count towards status effects' duration and the effect itself.
=== Status Vulnerability ===
Each enemy has a different set of vulnerabilities for each status effect (and stat reductions and AT Delay). The chance of inflicting a certain status effect is multiplied by the enemy's vulnerability to that status effect to obtain the final chance of inflicting it. The chance can go higher than 100%, making it more likely than usual to inflict that status effect. Player characters can resist status effects by equipping various pieces of equipment, which are guaranteed to resist the effect.
=== Delay Vulnerability ===
When a character has several sources of delay (from quartz and crafts) each source will roll the chance to apply according to the vulnerability independently of the others, meaning the total chance of applying delay is:Chance\ to\ delay = 1-\left [1- \left (\frac{Vulnerability}{100}\right )\right ] ^{Sources}
However, if successful, the delay applied will only be the craft's delay and the highest delay from quartz sources.
== List of Abnormal Status ==
Icon 	Name 	Effect 	Duration
 	Poison毒 	Take 10-15% of max HP as damage after every turn. 	Wears off.
 	Burn炎傷 	Take 10-15% (15-20% in Mech Battles) of max HP as damage after every turn.Overwrites Freeze. 	Wears off.
 	Blind暗闇 	Reduces ACC% and EVA% by 50%.Overwrites Insight. 	Wears off.
 	Seal封技 	Cannot use normal attacks, crafts, or S-Crafts. 	Wears off.
 	Mute封魔 	Cannot use orbal arts. 	Wears off.
 	Sleep睡眠 	Cannot act, takes critical damage from any attack.Wake up if attacked. 	Wears off.
 	Nightmare悪夢 	Same as sleep, but inflicts a random ailment when effect ends. 	Wears off.
 	Faint気絶 	Cannot act, takes critical damage from all attacks. 	Wears off.
 	Freeze凍結 	Cannot act.Take 10-15% of max HP as damage after every turn.Overwrites Burn. 	Wears off.
 	Petrify石化 	Cannot act.30% chance of instant K.O. if attacked. 	Permanent until removed.
 	Confuse混乱 	Prevents control, attacks enemy and ally alike. 	Wears off.
 	Charm魅了 	Prevents control, attacks allies and helps enemies. 	Wears off.
 	Vanish消滅 	Character cannot be selected or act.All EP lost. 	Wears off.
 	Balance Downバランスダウン 	Doubles unbalance vulnerability. 	Wears off.
 	Link Breakリンクブレイク 	Character cannot form combat links. 	Wears off.
 	Breakブレイク 	See Break. 	Wears off.
 	Enhanced高揚 	See Break. 	Wears off or until broken.
 	Stealthステルス 	Character cannot be targeted or damaged by enemy attacks.Physical attacks are guaranteed to deal critical damage.	Wears off or until character attacks.
 	Insight心眼 	Increases ACC% and EVA% by 50%, and unbalance chance by 10%. 	Wears off.
 	Brandish剣閃 	Attacks and crafts deal an extra hit with partial damage based on unmodified base damage. 	Wears off.
 	Craft Guard物理防御 	Immunity to normal attacks, crafts, and S-Crafts. 	Permanent until hit.
 	Craft Reflect物理反射 	Reflects physical damage (25%) back to the attacker. 	Permanent until hit.
 	Art Reflect魔法反射 	Reflects magic damage (25%) back to the attacker. 	Permanent until hit.
 	Guard完全防御 	Immunity to all attacks. 	Permanent until hit.
 	Reflect絶対反射 	Reflects any damage (25%) back to the attacker. 	Permanent until hit.
 	HP RegenHP回復 	Recover a % of max HP each turn. 	Wears off.
 	CP RegenCP回復 	Recover an amount of CP each turn. 	Wears off.
 	Unleash覚醒 	Grants Rean new crafts and clears and prevents ailments. 	Wears off.
 	Weakウィーク 	Same as Balance Down, and elemental weaknesses are increased by 50%. 	Wears off.
 	Scorch劫炎 	Take 45-55% of max HP as damage after every turn.Overwrites Freeze, cannot be overwritten. 	Wears off.
 	Deathblow即死 	Reduced to 0 HP instantly. 	One-time effect.
—	K.O.戦闘不能 	Can't battle.All CP lost. 	Permanent (even out of battle) until revived.
Category:Mechanics