Temple (Civ6)

The Temple is an advanced religious building in Civilization VI. It is built in the and requires a (or one of its replacements).
=== Standard ===
* Effects:
** +4 (boosted by Simultaneum policy card)
** +1 Citizen slot
** +1 point per turn
** +1 Relic slot
** +4 with Choral Music follower belief.
** +1 with Religious Community follower belief.
*** +3 and +2 with Feed the World follower belief.
** +2 for each Religious City-State with 6 s.
*** With Ethiopia Pack: +2 for each Religious City-State with 3 s.
** Allows purchasing of Apostles, Gurus, Inquisitors (after an Apostle uses its Launch Inquisition ability), and Warrior Monks (with the proper belief) in this city.
=== Heroes & Legends ===
* Effects:
** +4 (boosted by Simultaneum policy card)
** +1 Citizen slot
** +1 point per turn
** +1 Relic slot
** +4 with Choral Music follower belief.
** +1 with Religious Community follower belief.
*** +3 and +2 with Feed the World follower belief.
** +2 for each Religious City-State with 6 s.
*** With Ethiopia Pack: +2 for each Religious City-State with 3 s.
** Allows purchasing of Apostles, Gurus, Inquisitors (after an Apostle uses its Launch Inquisition ability), and Warrior Monks (with the proper belief) in this city.
** Recalling Heroes in this city costs 15% less .
== Strategy ==
A Temple is requisite for anyone who is serious about developing their religion. Not only does it allow the purchase of more advanced religious units, but it is also necessary to build the special worship buildings in this Holy Site, which boost religious endeavors considerably.
And, of course, it provides nice overall bonuses, including an additional slot for Relics. From now on, you should grant your Apostles the Martyr as frequently as you can so that you can fill in these Relic slots and get their awesome boosts to and .
In Rise and Fall, each religious city-state with 6 or more s gives an additional +2 in each Temple.
== Civilopedia entry ==
== See also ==
* Temple in other games
ru:Храм (Civ6)