Report 422

Report #422
Skillset: Crow Skill: Spew
 Org: Blacktalon Status: Rejected Jul 2010
Furies' Decision:
We do not find this to be necessary.
Problem: As it stands, Spew relies on enemy targets to be bleeding at the
precise moment of the tic in order to afflict. Simple clotting prevents this
skill from being effective, most notably when used by Blacktalon druids who have
very little offense occurring on the ground level where Spew is active. With a
bleeding prerequisite and limited means to cause this with enough force to stick
it through a Spew tic, the caster is out not only a moderate power cost but 1/6
of the maximum carryable carrion for little to no yield.
Solution #1: Remove the bleed requirement on Spew, keeping the random nature
 of an aff hitting the target while Spew is active in a room.
Solution #2: Cause Spew afflictions to tic at a regular interval in time with
 bleeds, removing the random nature whose returns are further
 diminished by excessive clotting by the target.
Solution #3: Remove the bleeding requirement and allow Spew to tic at regular
 intervals while active, giving a chance to give more than one
 affliction if the target -is- bleeding when the tic occurs.
Player Comments:
---[Narynth on 7/10 @ 06:01 writes]:
Bleeding occurs at 5 second intervals. Spew is random, and hits very rarely.
It's not uncommon to see Spew hit once in over a minute of constant unchecked
bleeding.
---[Viynain on 7/10 @ 06:50 writes]:
I'll support solution 3 so as to not only push forward the desire for the skill
to be made consistent as other room power abilities are, but to see it made
viable outside of its bleeding dependency. Making it normally tic based on enemy
status alone and afflict more should the target be bleeding at the same time
would be worth the massive expenditure in terms of carrion for the ability.
---[Xenthos on 7/11 @ 14:15 writes]:
I fully support removing the bleed requirement so that it is more along the line
of other room-effects. I'm not entirely sure about it being more potent based
upon bleeding. On the whole, that would be acceptable with this skill, but it
does give slickness as well so I am a bit more wary of it than I otherwise would
be (and I think the slickness should stay, instead of trading it for more ticks
of disease afflictions). Just something to consider, at least.
---[Lehki on 7/12 @ 04:58 writes]:
Removing the bleeding requirement and allowing Spew to tic less randomly sounds
fine.
---[Fillin on 7/31 @ 18:34 writes]:
As long as it only targets a portion of enemies like
contagion/darkmoon/ancestralcurse, I'm fine with removing the bleeding
requirement.