Teleport Field

The wizard uses Teleport Field to create a strange area effect field in which enemies within it are randomly teleported elsewhere in the field for the spell's duration.
==Description==
==Gameplay==
The caster designates a point on the area map with their targeting cursor and clicks/selects to mark where the caster wants the center of the spell's area of effect to instigate.
When the casting is finished a 16' radius "weird field" graphic effect begins rendering on the battlefield, and it has a 1 turn duration - a text displays reading "Teleport Field".
Any non-party hostile/enemy creatures in or entering into the area of effect are exposed to the field, which implements an in-game Effect code no. 222 titled "Spell effect: Teleport Field".
Once the field is set on the map it can't be relocated, and the caster can move into the field or leave it as desired. Multiple teleport fields can be present on the same battleground map and even occupy the same area of effect, and each field has a chance to apply the teleport effect.
A creature exposed to the field are subject to random teleportation moving the creature to the periphery of the field (and often slightly beyond), each round. As the effects are random, it can also mean that the creature will not teleport that round and remain in its spot, until checked again the following round, but odds are that a creature will teleport a random direction and on the outskirts of the field. 
Any creature affected by a teleportation movement effect will show a brief lighting effect, color fade, and a sound effect is audibled.
Teleport field is classified as a non-magical effect and thus is not affected by any Dispel Magic sources or Magic resistance.
Curiously, the spell effects do retain the 4 Power level designation and thus can be blocked by a Globe of Invulnerability.
Additionally, a Spell Immunity: Alteration will negate the field's effects on a protected creature.
Casting this spell will end the state of invisibility.
This spell will frequently be used by enemy casters with Wizard spells.
==Where to obtain its scroll==
===Baldur's Gate===
*Sorcerous Sundries
===Baldur's Gate II: Shadows of Amn===
*Cutpurse's Shop, Bridge District
*Caravan Merchant, Trademeet
*Therndle Daglefodd
*Ust Natha Bazaar
===Baldur's Gate II: Throne of Bhaal===
*Arcana Archives
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition ruleset has no Wizard spell titled Teleport Field, nor is there an equivalent to the BG video game version.
==Gallery==
OG TF 1.png|One can cast a Teleport Field in the midst of neutral creatures ahead of an attack - the field won't affect them or make them hostile. 
OG TF 2.png|Once hostile the field's effects are apparent as the enemies are randomly moved to the edge of the field and even slightly beyond - every round they are within the field.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its saving throw and description. See below for description:
Teleport Field
Level: 4
School: Alteration
Range: Long
Duration: 1 turn
Casting Time: 4
Area of Effect: 30’ radius
Saving Throw: Spell negates
With this spell, the wizard instigates a teleportation effect as far as the wizard can see. All enemies in this area are randomly teleported for the duration of the spell unless they save vs. spell at -4. This spell is best used against multiple enemies, serving to confuse them and allowing the wizard to concentrate on activating her defenses.
== External links==
*
*
Category:Bypass Magic resistance