Barony

Kingdom-Earldom-Parish-Barony-Thanage-Estate-Appartment
 
A barony is the holding of a baron. It can be either a burgh or a shire and is very similar to a parish.
==Burgh==
===Subtiles===
A city is made up of Burghs, and can support a number of burghs equal to the town's administration score.
====Burgh sizes====
*4x4: 16 square units
*4x6: 24 square units
*5x5: 25 square units
*6x6: 36 square units
*5x10: 50 square units
==Shire==
===Shire Biomes===
====Forest====
Resources: Wood, Foragables, Forest Animals [Wolf, Bear, Deer, Boar, Pheasant, Peacock, Swan, Duck, Goose, Fox, Rabbit]Upgrades:- Build Lumberyard- Strip-lumber to make Plains- Establish Sacred Grove- Build Deranged Hermit's Hut: SquirrelsPresence: Green Tokens
====Plains====
Effector: All tiles are arablePresence: White Tokens
====Mountain/Hills====
Resources: Iron, Gold, Stone, GemsUpgrades:- Quarry- Brick Factory- Foundry- RefineryQuests: Capture GoatsPresence: Red Tokens
====Swamp====
Effector: All tiles are Shoals
Resources: Wood [Mangrove], Will-O-Wisps,Upgrades:- Can drain to make Forest- Build Witch's Hollow- Establish Sacred Grove- Establish Temple of the DamnedPresence: Black Tokens
====Riverside (like Coastal - Blue)====
Resources: Fish, BearsUpgrades:- Watermill: generates Trickery, converts Grain to Flour- Shipyard: builds ships to conduct trade and piracyPresence: Blue Tokens
====River====
Upgrades:- Toll Bridge [requires Road]: generates incomePresence: Blue Tokens
==Shire buildings==
Anywhere:Basic:- Road- Storehouse- Secret cache- Foundry [Iron, Gold]: converts Ore to Ingots- Weavery: converts Wool to Clothing- Abbey- Marketplace- Barn
Gold:- Tavern- Drill yard- Lookout tower
Turmoil:- Guildhouse- Moneylender- Harbor- Trading Base- Mint- Chapel- Fairgrounds- Festival Hall- Fire Brigade
Progress:- Town Hall- University- Library- Pharmacy- Public Baths- Building Crane- Parliament
Category:Fief