111840-why-not-recycle-levelling-zones-for-massive-daily-endgame-zones

== Content ==
			Doing the same dailies again and again at max level has always been boring. Why not just make level 50 versions of the existing levelling zones? Normalizing the mob stats, drop tables and such for level 50 would be very simple compared to the effort of making a small new, daily q zone, and it would be a much more diverse playing experience.	
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Exactly! What we all want is more daily quests of material we already did!
 
/sarcasm
 
Northern Wastes is fine, albeit reused graphics. Crimson Badlands would be fine if the kill amounts were less absurd. Reusing areas is a perfectly reasonable way to reuse assets, but it is harder to justify going back to Whitevale and not having any of the old world around it, because it wasn't instanced to begin with.	
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As I've been leveling an alt, I was just thinking how great the leveling quests were and how much I'd rather do these zones than keep repeating the daily zones.
 
What I would love to see is a way to "level down" to a zone (or have it tuned for 50) and be able to "reset" all the story lines so you could essentially replay the entire leveling game rather than a handful of daily zones.
 
It seems they spent a LONG time developing all of these quests, many I just skipped the first time because I outlevled them. Would like to see the content stay relevant.	
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I would not want to re-visit old content/zones with "new" quests.
 
By their nature, dailies are repeatable. They're already going to be a drag. It would be made worse by not even having a new zone to do them in.	
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			I personally like the idea of "going back" to a zone and seeing a continuation of the stories there. Instead of all daily quests (there could be some but not all,) it could be story continuation for those zones. Maybe some world events mixed in.	
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Put daily quests into the dungeons, except not as dungeon runs.  A cleared out STL with a scattering of soloable mobs to do some random tasks.  Sweep up Stormtalon poop.  Collect relics.  Anything.. I'm sure you can eke out 9 quests to do in each dungeon, and put them on a cycle so you aren't doing the same one every day.
 
If you're going to reuse zone assets because you lack new stuff, that's fine, but set it up so it feels like there's at least soooome variety during your week, not just rescuing Nooks for the Nth time and destroying another 10 skiffs.	
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I would not want to re-visit old content/zones with "new" quests.
 
By their nature, dailies are repeatable. They're already going to be a drag. It would be made worse by not even having a new zone to do them in.
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After running dailies for 1 month, I'd be bored of all of them equally. Though I'd be bored of them before the first week is over, to be honest.
 
Best solution is to stop making static daily quests in static daily zones and instead spread the quests all over the world. Create a large pool of possible quests that require mentoring (or that ask you to kill mobs that auto-scale; we have a few of them on the Soldier Path already. Or, even better, add a "mentor down to recommended area level" somewhere on the UI), then use randomization to offer the players a number of them. The Guild Wars 2 approach, basically.	
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