Super Mario GameBox Demo

Super Mario GameBox Demo is the launch title for the Nintendo GameBox. It is called a demo because it was originally a test demo.
==Story==
Bowser is waiting in his castle. Kamek brings him a book. Bowser uses the book to create tons of creatures. The creatures quickly obey him and go to Mario's House. Mario notices them invading the area around his house. After the defeat of the creatures, Mario notices Princess Peach's Castle physically disintegrating into dark matter. Mario heads down Mushroom Kingdom Way, only to encounter more creatures. Mario is greeted with a Boss Door, which requires 4 Boss Keys. After Mario collects the Boss Keys, he proceeds to open the Boss Door. After the door is opened, Bowser drops from the sky and releases Goomboss. After Goomboss is defeated, Mario proceeds to Toad Town, where the Toads are panicking. One of the Toads reports that not only Princess Peach's Castle disappeared, but the Power Star that powers all energy in Toad Town was shattered, with the pieces being spread all over the Mushroom Kingdom. Out of nowhere, Toadbert appears and gives Mario a Power Star detector. The closest Power Star piece is in the Bowser Castle Foregrounds, which is in close proximity to Toad Town. After reaching the foregrounds and unlocking the Boss Door, a False Bowser is revealed. After the False Bowser is defeated, a Power Star piece is dropped. Afterwards, the False Bowser transforms back into a Goomba, which proceeds to pop into dust. The next Power Star piece is located in the Toad Town Sewer System. After Mario opens the Boss Door, Bowser appears and enlarges a Blooper. After the Blooper is defeated, it drops the Power Star piece it holds. The next Power Star piece is in the Mushroom Desert. After the Boss Door is opened by Mario, the Sand Chomp is revealed. After the Sand Chomp is defeated, yet another Power Star piece is revealed. The fourth piece is in Bowser Castle. The foregrounds seem more crowded with more creatures. The castle seems to now be patrolled by Koopatrols. The Koopa Servant guards the Boss Door. Behind the Boss Door is Bowser himself. After his defeat, he drops the Power Star piece and says that he is done copying the Power Star. Afterwards, the fifth piece is located on top of Mt. Ice. The Boss Door on the top contains a giant Freezie. Its defeat releases the fifth Power Star piece. The center is located in a newly-created universe (Bowser's Alternate Universe). After defeating Bowser (under the influence of the alternate universe), he splits the Power Star center in half, before leaving with one half. The other half flies out of the universe with Bowser and lands on top of the Toad Town Battle Tower. After beating all enemies in the tower, one half of the Power Star center is claimed. Bowser has created another universe, called The Final Challenge. At the end of the universe is the Final 4, a group of bosses who fight Mario. After their defeat, Bowser appears and uses his copy of the Power Star (the Dark Star). He then transforms into Dark Bowser. After his defeat, he explodes into dark energy, dropping the final Power Star piece (the other half of the center). The Power Star is repaired poorly (with bandages) and fails to work. Only one organism can fully repair the Power Star, and that is Princess Peach. Her castle was sent to the Cloud Rift. The wise but old wizard Magitoad sends Mario to the rift. After the Boss Door is opened, Huff 'N Puff appears. After his defeat, he explodes and reveals a pathway to Princess Peach's Castle. Inside, creatures have taken over. When the Boss Door is opened, Bowser's Ghost is seen. After Bowser's Ghost is defeated, it explodes into smoke. Princess Peach comes out of hiding (from behind a locked door) and uses her magic to return to the Mushroom Kingdom. There, she restores the Power Star. However, the Dark Star appears and interrupts the celebration. When the Dark Star is defeated, it explodes into smoke. The celebration continues and the game ends.
==Controls==
*A=Jump
*B=Dash, Pick Up Object
*X=Roll
*C=First-Person View
*Z=Check stats
*START=Pause
==Enemies==
 	 	 	 	
To be determined	Goomba 	Goombas walk around slowly. No need to panic. Jump on them and they die. They look like Galoombas, oddly. 	Mario's House, Mushroom Kingdom Way, Bowser Castle Foregrounds 	Semi-Common
To be determined	Spiked Goomba 	You can't jump on them. Roll into them and they die. 	Mushroom Kingdom Way 	Uncommon
To be determined	Gritty Goomba 	Like Spiked Goombas, but can create sandstorms. They resurrect after 5 seconds, and they can only be killed by leading then into water. 	Mushroom Desert 	Common (especially in the coffin)
To be determined	Ghost Goomba 	They can't be killed unless brought under a spotlight. Come in packs from 2 to 5 	The Final Challenge 	Semi-Common
 	Alternate Goomba 	Hide spikes in their back, roll is recommended. 	Bowser's Alternate Universe 	Rare
 	Blue Helmet Goomba 	These Goombas took precaution and decided to wear a helmet... too bad it doesn't protect from ground-pounds. 	The Final Challenge 	Rare
To be determined	Mega Goomba 	A towering Goomba that is slow, but defeats Mario with one touch!!! The rarest enemy, with only one in existence! 	The Final Challenge 	THE RAREST OF THEM ALL
 	Koopa Troopa 	Simple. They can be stomped twice and they die. 	All levels 	Very Common
 	Alternate Koopa 	Unlike normal Koopas, they can duplicate. They can spike their shell every few seconds, so a roll is recommended. 	Bowser's Alternate Universe 	Rare
 	Alternate Paratroopa 	Replacing Paratroopas, they act like Alternate Koopas. One roll is enough to kill them. 	Bowser's Alternate Universe 	Rare
To be determined	Bombshell Koopa 	They use the same tactics as in Super Mario Land. The best way to defeat them is by throwing an object at them. 	Bowser Castle, The Final Challenge 	Rare
 	Hammer-Bro. 	These pests are more annoying than ever, with a new attack where they charge while swinging their hammer. 	Bowser Castle 	Uncommon
 	Boomerang Bro. 	Faster than in Super Mario Bros. 3, and will remove 3 slices of health with every attack! Jumping is better than rolling. 	Bowser Castle 	Rare
To be determined	Fire Bro. 	Annoying. Jumping at them is the way to go. 	Bowser Castle 	Rare
 	Sledge Bro. 	Act like in most games, most easily defeated by a ground-pound. 	Bowser Castle 	Rare
 	Whip Bro 	A variety of Hammer Bros that use whips instead of hammers. Defeated with a ground-pound. 	The Final Challenge 	Rare
 	Ice Bro. 	Just like Fire Bros, but faster. Can also freeze Mario. 	Mt. Ice, The Final Challenge 	Uncommon
 	Alternate Hammer-Bro.	They act like Alternate Koopas, but throw hammers. A roll is recommended. 	Bowser's Alternate Universe 	Rare
 	Bob-omb 	As common enemies later, they are a force to be reckoned with. Jumps should stun them, while rolls will explode them and harm you. A good toss will do them in. 	Bowser Castle 	Semi-common
 	Bob-ulk 	This time, they look like recolored Bob-ombs. They create a larger explosion. 	The Final Challenge 	Rare
 	Bulky Bob-omb 	This one is similar to Bob-ulks, but stronger and rarer. 	The Final Challenge 	Very rare
To be determined	Gold Bob-omb 	Drop coins with defeat, but are faster than normal Bob-ombs. 	Golden Train 	Rare
 	Pokey 	With only 2 weaknesses (jumping on them and throwing objects (for exapmle, crates) at them), they are a force to be reckoned with. 	Mushroom Desert 	Rare
To be determined	Bandit 	This time, they steal carried objects and collected coins. This is annoying when attempting to get the 100-coin Boss Key in Bowser Castle. Any attack can defeat them. 	Mushroom Desert, Bowser Castle 	Uncommon
To be determined	Blargg 	Blarggs can now chase Mario for a few seconds. Jumping on to them will stun them for a short time. the only way to defeat them is by throwing a Bob-Omb at them. 	Bowser Castle 	Rare
 	Boo 	Boos are now only weak to thrown objects. Otherwise, they act like they did in most other games, by turning invisible when looked at. 	All Ghost Houses 	So common it's not even hilarious
To be determined	Dark Boo 	Unlike normal Boos, this purple-colored variety can turn invisible at will, go through enemies and, worst of all, DON'T SHY AWAY WHEN LOOKED AT!!! Otherwise, they are similar to normal Boos. 	Bowser Castle, The Final Challenge 	Uncommon
To be determined	Red Boo 	Known as Pink Boos in this game, they act just like normal Boos, excluding the fact that they can disguise themselves as decorations (for example, vases and chairs). 	Haunted Mansion 	Semi-Uncommon
To be determined	Bumpty 	They are faster than before, and are indestructible. They are only defeatable if lead into an abyss. 	Mt. Ice 	Rare
 	Freezie 	Freezies now chase Mario. Jumping onto them is not recommended, because they are spiked. Rolling is the best way to defeat them, though leading them towards torches is another way to defeat them.	Mt. Ice, Cloud Rift 	Semi-Uncommon
 	Mr. Blizzard 	Acting just like in Super Mario 64, they throw snowballs. They have a new weakness: rolling. 	Mt. Ice 	Semi-Rare
 	Whomp 	These baddies come with a similar appearance to that of Super Mario Galaxy 2, while retaining the X-shape of bandages from Mario Party 7. Obviously, ground-pounding is the way to go. 	Bowser Castle Foregrounds (2nd visit), Bowser Castle, The Final Challenge	Semi-Uncommon
 	Iron Whomp 	These Whomps are made of iron and their bandage is protected by an iron plate, which can be destroyed by throwing a Bob-Omb at it. 	The Final Challenge 	Rare
 	Thwomp 	Nothing special here, just acting like they did in Super Mario Bros. 3. Their weakness in this game is... having Bob-Ombs thrown at them. 	Bowser Castle 	Rare
 	Wallop 	Acting like they did in Super Mario 3D Land, they block pathways and necessary objects. They CAN'T be defeated! 	Bowser Castle, Cloud Rift, Princess Peach's Castle 	Moderately common
 	Shy Guy 	One of the rarest enemies in the game (ironically), they are pretty much quick versions of Goombas. 	Cloud Rift, Princess Peach's Castle 	Very rare(!!!)
 	Fly Guy 	The 2nd-rarest enemy, can only be defeated by a jump attack. 	Cloud Rift 	Very rare
 	Bowser Popup 	They look like paper cut-outs of Bowser, on a stick. Any attack will tear them in half. 	The Final Challenge 	Rare
 	Fiery Cheep 	Similar to the jumping Cheep-Cheeps from Super Mario Sunshine in behavior, these hop from lava and will make Mario catch on fire. They can be defeated by throwing an object at them. 	Bowser Castle, The Final Challenge 	Semi-common
 	Magicheep 	A cross between a Magikoopa and a Cheep-Cheep, can summon fireballs and fling them out of the water. These fireballs can be punched back towards the Cheep-Cheep. 	The Final Challenge 	Rare
 	Porcu-Puffer 	A pufferfish that can't deflate and can't be defeated. 	The Final Challenge 	Rare
 	Sparkly Ghost 	A ghost that sparkles and can masquerade as a Coin. Jumping on them will banish them to nowhere. 	The Final Challenge 	Rare
 	Faded Portrait 	A faded (blurred) portrait of Bowser. It can breathe fire, just like the Boo portraits in Super Mario 64. A Bob-omb is required to defeat them. 	The Final Challenge 	Rare
 	Sand Mowz 	A Mowz that is actually made of sand. Despite that fact, they are entirely sentient. Any attack will defeat them. 	Mushroom Desert 	Semi-common
Category:Demos
Category:Mario (series)
Category:Mario Games
Category:Fan Games