Khalarr

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===Origins===
Oliver Khall was an a-grade student and aspiring to be a great scientist and physicist all his life. He was moved by science fiction a lot at a young age and pursued the boundaries of what is known and unknown throughout his university studies and professional career. At the age of 29 he was already among the top scientists in Germany and was offered a job at D.A.S.K., which he happily took as D.A.S.K. had the reputation for the top employer that humans ever could hope to have.
===Broken===
Oliver Khall was one of the many promising scientists working for D.A.S.K. on their psionic program. The primary goal was to develop psionic energies combined with human strength to create the perfect soldier. Oliver was extremely serious about his job and was the head of his team at D.A.S.K.. They kept failing and failing and other groups have had more progress.During a mission in Colombia they got some volunteers for their program and it was when he stumbled on a young woman and as she tried to scam his team with some fortune-telling. Embarassed at first, Oliver ordered them to capture her and bring her with him in their labs. After she was sanitized and ready for Khall's much awaited experiments, when he was alone with her he realized how beautiful and innocent she was. Still, he inserted a mere 5% of the dose she was supposed to take, granting her immense psionic abilities without her even knowing or even being awake. He let her go afterwards, putting a chip in her pocket that would track her wherever she was. In the same day, after seeing the charts on how their experiments are failing with not much progress and D.A.S.K. not giving him any volunteers, citing his project was "cute", he decided to insert 100% of his own developed dose into himself, which had about 90% chance of fatality. When he did, all psionic hell broke loose as he turned into half human-half psionic entity that destroyed everything around him in his evolving rage and shape. Before D.A.S.K. could mobilize themselves he disappeared into thin air.Later he is seen searching for the girl, who had ditched the chip as she could feel foreign objects near her. She ambushed him and threatened to kill him, asking what he did to her. After arguing a bit, he swore he didn't mean her any harm and only gave her strength that would allow her to escape their facilities unnoticed. He could also communicate with her telepathically. Khalarr had to wear a full coat, because his humanity could be barely seen from his psionic body, radiating energies every which way. He offered his hand to the girl, now called Psylink and offered to take her somewhere safe.
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With the only thing remaining of Khalarr that is human, which is his humanoid form, he is enhanced and contained of vanishing into thin air by an advanced apparatus that contains his life energy within his desired boundaries.
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Psi Blast Cooldown: 2 seconds
On tap - Straight line projectile. Charging it will exponentially increase the damage. If fully charged (2 seconds) it will also do minor splash damage around the target.
	
Psi Vortex Cooldown: 8 seconds
After 1 second cast, apply a 60% movement and attack speed slow that decay in 3 seconds and applying a DoT to the selected target.
	
Psi Drag Cooldown: 12 seconds
Creates a force field and pushes all enemies caught in it towards the chosen target direction.
	
Malaise Cooldown: 5 seconds
Increase the cooldowns of all powers of the selected enemy target by 4 seconds. Requires a 1 second charge time and is cancelled on interruption.
	
Master of the Mind 
Passive: You gain 40% permanent evasion for basic attacks and 20% on Single target abilities. Any enemies attacking you have a 9% chance of receiving the "Confused" debuff, which can result in attacking their own allies for 2 seconds. The inflicted damage is credited to you.
	
Psionic Avatar Cooldown: 65 seconds
Ultimate: Your inner demons take over, turning you into a big psionic avatar with greatly increased health for 15 seconds. Automatically activates if below 10% HP if it's off cooldown. Psi Blast is fully charged on tap for the duration. You no longer have ranged attacks, but deal 250% increased splashing damage to enemies in melee range. "Master of the Mind" proc chance is doubled (to 18%). When the effect expires you turn back to your normal self and if on activation your HP was lower than 20% of your Max HP, your HP is set to 33% of your total maximum.
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	Confused enemies inflicting damage will heal you for 75% of the damage done.	-1sec. Psi Vortex cooldown. 	-1sec. Psi Drag cooldown.
	Gain 15% More damage, but lose 15% Max HP. 	+2% Master of the Mind chance (+4% during Psionic Avatar).	Psi Drag heals 8% of your Max HP for each enemy Hero pulled.
	Malaise is instant, cannot be interrupted. 	+1sec. Malaise cooldown delay effect. 	+40% Malaise Range.
	Deal 100% more damage, but also take more 100% damage. 	-30secs. Psionic Avatar cooldown. 	Enemies attacking you are slowed (both MS and AS) by 90% for 1sec.
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Art_khalarr.jpg|Khalarr Release Art
Early khalarr.jpg|Khalarr Lineart
Art khalarr1.jpg|Khalarr First Concept
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*Show me one study that proves your outlandish hypothesis.
*There are worse things than death...and I can do all of them!
*I don't need to be psychic to tell that you're afraid.
*Physical pain is so meh, inflicting mental pain is the real deal!
*Move, or I'll have to move you myself!
*I see doubt in your eyes.
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*#Broken
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Hero psylink.png|Psylink|link=https://t1w.fandom.com/wiki/Psylink
Hero vilepearl.png|Vile Pearl|link=https://t1w.fandom.com/wiki/Vile_Pearl
Hero valeria.png|Valeria|link=https://t1w.fandom.com/wiki/Valeria
Hero blair.png|Blair|link=https://t1w.fandom.com/wiki/Blair
hero shimmer.png|Shimmer|link=https://t1w.fandom.com/wiki/Shimmer
Hero amethystrose.png|Amethyst Rose|link=https://t1w.fandom.com/wiki/Amethyst_Rose
Hero aurorarose.png|Aurora Rose|link=https://t1w.fandom.com/wiki/Aurora_Rose
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thumb|left|400 px
Category:Characters
Category:ESP
Category:Human
Category:Scientist
Category:Telepath