121080-what-would-be-the-perfect-patch-to-you

== Content ==
			
Okay, we have lets of conversations about what we would want in an expansion/over the long term as a whole. but what about one singular patch?
 
For me, I would want
 
A daily zone that contains a regular questline, then dalies after you finish the zone, as well as a a raid+Dungeon+Adventure on it, that way you are always in that area and it acts like a hub, there would more incentive for players to hang out there as there is a raid entrance along with dailies that could award Renown or Glory.
The dailies need to be more fun. Say one daily can be a spaceship chase, or another daily could be something more humor based like the great Defile dailies.
 
Maybe one or two new little features added, like Fishing.
 
Tons of housing stuff
 
Maybe a new BG or arena.
 
 
Maybe one day this dream would come true...
 
Anyway, what would you want in one singular patch in this game.	
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Bucketloads of new building blocks of a wide range of materials (different woods, different stones - especially marbles! - different patterns...)
Players now can level the ground in their houses - no more frustrated screams when trying to lay flat roads/walkways!
Cross-faction housing is now a go!
New dungeons and shiphands!
New emotes - toggled expressions, plus many more
When you target a player or creature, your character now turns their head and directs their eyes to look!
We've added new hairstyles and significantly expanded the range of colors available for each race!
Female aurin skins now have the same level of detail quality that their counterparts have, instead of being flat, plain emptiness
Dyes are now account-bound (though I would also accept: "Dyes are no longer soulbound")
Endgame currency that's actually relevant to non-raiders in terms of purchasing gear upgrades and earned through completing shiphands, dungeons, and adventures
Daily/weekly challenges to do different types of instanced content (vet dungeon, high level regular dungeon, low level regular dungeon, vet adventure, regular adventure, battleground, shiphand) that reward things (gold, currency, etc)
Weekly tasks now send you out all over the world to complete a variety of open-world objectives
And finally - introducing a new episode in the story instances!
 
This kind of reads more like a wishlist but... this would be such an awesome patch to me. xD	
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Goren I think your talking about an update. Or, what around here they are calling a drop. A patch is a fix, like patching a flat tire.
 
For a patch I would like to see the items found during beta to be fixed. A couple here, a couple there would be fine, As it would at least show that they are fixing what has been broken since the beginning.
 
In a drop I would like to see a few things in particular.
 
One I would like to see a bit of variation in the leveling areas. More reasons to go back for end game would be fun too. forcing all the players into one spot all the time makes for a very empty world. The variation would create better replayability (new word?). Because as fun as it is playing the first toon through to 50. The second, third, etc. are tiring, boring and filled with dread. (ok, that may be a bit mutch, but you get the idea)
 
For end game I would like to see more to do, and more to do. Specifically NOT raiding instances. More single player, more two, three player stuff. Like missions sending you back to areas where you have been before to fight some boss for something. The bill board with a list of missions is the perfect thing for random jobs, just expand it.
 
PvP...heck I haven't PvP'd forever, but it is completely borked here. Fix it already and listen to the players that are still here. Carbine needs to stop doing things their way, because it is very obvious that they are wrong.
 
I could keep adding things, like changing factions, or the optimization. But I do like this game, it just has some issues.	
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Goren I think your talking about an update. Or, what around here they are calling a drop. A patch is a fix, like patching a flat tire.
 
For a patch I would like to see the items found during beta to be fixed. A couple here, a couple there would be fine, As it would at least show that they are fixing what has been broken since the beginning.
 
In a drop I would like to see a few things in particular.
 
One I would like to see a bit of variation in the leveling areas. More reasons to go back for end game would be fun too. forcing all the players into one spot all the time makes for a very empty world. The variation would create better replayability (new word?). Because as fun as it is playing the first toon through to 50. The second, third, etc. are tiring, boring and filled with dread. (ok, that may be a bit mutch, but you get the idea)
 
For end game I would like to see more to do, and more to do. Specifically NOT raiding instances. More single player, more two, three player stuff. Like missions sending you back to areas where you have been before to fight some boss for something. The bill board with a list of missions is the perfect thing for random jobs, just expand it.
 
PvP...heck I haven't PvP'd forever, but it is completely borked here. Fix it already and listen to the players that are still here. Carbine needs to stop doing things their way, because it is very obvious that they are wrong.
 
I could keep adding things, like changing factions, or the optimization. But I do like this game, it just has some issues.
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A public apology and admission that their end game has been a failure.
 
Promise to focus on fun, accessible, inclusive content.
Disown the old HARDCORE, exclusive elitism.
 
Support, embrace, and encourage access for people who want to "pug" instanced content.
LFR, immediately. Rebalance dungeons so that they're puggable by new players in appropriate gear.
Get rid of the people who are blocking LFR and re-tuning. They're selfishly putting "vision" above fun and longevity.
 
Comprehensive "casualification" and streamlining of virtually every system.
More or less, keep the combat style and the art, start over with practically everything else.
 
Throw away runes, IA/MoO, taxis, daily grinds, and instance discoverability systems.
Completely overhaul the crafting systems, world bosses/content, attunement, and practically every speck of the UI
 
Support, embrace, and encourage re-rolling alts.
Make everything account bound: rep, currencies, mounts, dyes, costumes, plugs.
 
The philosophy should be retention via fun, not retention via grind and frustration.	
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{| class="blockquote"
A public apology and admission that their end game has been a failure.
 
Promise to focus on fun, accessible, inclusive content.
Disown the old HARDCORE, exclusive elitism.
 
Support, embrace, and encourage access for people who want to "pug" instanced content.
LFR, immediately. Rebalance dungeons so that they're puggable by new players in appropriate gear.
Get rid of the people who are blocking LFR and re-tuning. They're selfishly putting "vision" above fun and longevity.
 
Comprehensive "casualification" and streamlining of virtually every system.
More or less, keep the combat style and the art, start over with practically everything else.
 
Throw away runes, IA/MoO, taxis, daily grinds, and instance discoverability systems.
Completely overhaul the crafting systems, world bosses/content, attunement, and practically every speck of the UI
 
Support, embrace, and encourage re-rolling alts.
Make everything account bound: rep, currencies, mounts, dyes, costumes, plugs.
 
The philosophy should be retention via fun, not retention via grind and frustration.
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Awesome and fun combat system, great class variety, big world to explore, tons of quests, good variety in PvE content, nice graphics, good sense of humor. 
 
But... but  unfortunately, that is not good enough for me to stay. They have to make the game fun and rewarding, not tedious and punishing.
They have to open to all playstyles and all types of players.
If they stay exclusive, they'll die exclusive. 
 
1. Remove tiers and different gears in PvP, everyone should be geared the same way so that skill is promoted and new players don't get stomped as soon as they set foot in instanced PvP. 
    Millions of players enjoy PvP games (DOTA, LoL, GW2, TF2, FPS etc.), but all these games have in commun one thing: same gear for all, skill-based, cosmestic rewards at best.
 
2. Support and encourage re-rolling (everything should be account-wide, from dyes to mounts, from currencies to reputations). By making it easier on rerolls, you will actually keep players playing more and longer.
 
3. Implement LFR and flexible raids. Make raids and dungeons accessible, with different rewards according to the difficulty chosen by the players. 
 
4. Endgame feels like a sweatshop. Be creative with daily/ weekly rewarding missions that require a bit of everything (going back to lower level zones, dungeons, adventures, BGs, boss killing, challenges...).	
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{| class="blockquote"
A public apology and admission that their end game has been a failure.
 
Promise to focus on fun, accessible, inclusive content.
Disown the old HARDCORE, exclusive elitism.
 
 
Support, embrace, and encourage access for people who want to "pug" instanced content.
LFR, immediately. Rebalance dungeons so that they're puggable by new players in appropriate gear.
Get rid of the people who are blocking LFR and re-tuning. They're selfishly putting "vision" above fun and longevity.
 
Comprehensive "casualification" and streamlining of virtually every system.
More or less, keep the combat style and the art, start over with practically everything else.
 
Throw away runes, IA/MoO, taxis, daily grinds, and instance discoverability systems.
Completely overhaul the crafting systems, world bosses/content, attunement, and practically every speck of the UI
 
 
Support, embrace, and encourage re-rolling alts.
Make everything account bound: rep, currencies, mounts, dyes, costumes, plugs.
 
The philosophy should be retention via fun, not retention via grind and frustration.
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Servers go down at announced time. Patch goes off without a hitch. Bugs are fixed. Servers come back up. Time hole of about 1-3 hours. Usually happens so I'm happy.
 
Oh you meant Drop? 	
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{| class="blockquote"
What would be the perfect patch to YOU
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Depending on the size of the patch, I'd like them to gradually add more low level zones to make the game more alt friendly. The current levelling path gets old very quickly.
 
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I'm pretty sure the philosophy has always been retention via fun, but not everyone finds the same things fun. I find the game immensly fun (and I'm not "hardcore") and that's why they've retained my sub.I believe it would be more respectful to those of us who are retained via fun currently to say you think the philosophy should be changed to retention via the kinds of things that YOU find fun.
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{| class="blockquote"
Awesome and fun combat system, great class variety, big world to explore, tons of quests, good variety in PvE content, nice graphics, good sense of humor. 
 
But... but  unfortunately, that is not good enough for me to stay. They have to make the game fun and rewarding, not tedious and punishing.
They have to open to all playstyles and all types of players.
If they stay exclusive, they'll die exclusive. 
 
1. Remove tiers and different gears in PvP, everyone should be geared the same way so that skill is promoted and new players don't get stomped as soon as they set foot in instanced PvP. 
    Millions of players enjoy PvP games (DOTA, LoL, GW2, TF2, FPS etc.), but all these games have in commun one thing: same gear for all, skill-based, cosmestic rewards at best.
 
2. Support and encourage re-rolling (everything should be account-wide, from dyes to mounts, from currencies to reputations). By making it easier on rerolls, you will actually keep players playing more and longer.
 
3. Implement LFR and flexible raids. Make raids and dungeons accessible, with different rewards according to the difficulty chosen by the players. 
 
4. Endgame feels like a sweatshop. Be creative with daily/ weekly rewarding missions that require a bit of everything (going back to lower level zones, dungeons, adventures, BGs, boss killing, challenges...).
----
			
{| class="blockquote"
A public apology and admission that their end game has been a failure.
 
Promise to focus on fun, accessible, inclusive content.
Disown the old HARDCORE, exclusive elitism.
 
Support, embrace, and encourage access for people who want to "pug" instanced content.
LFR, immediately. Rebalance dungeons so that they're puggable by new players in appropriate gear.
Get rid of the people who are blocking LFR and re-tuning. They're selfishly putting "vision" above fun and longevity.
 
Comprehensive "casualification" and streamlining of virtually every system.
More or less, keep the combat style and the art, start over with practically everything else.
 
Throw away runes, IA/MoO, taxis, daily grinds, and instance discoverability systems.
Completely overhaul the crafting systems, world bosses/content, attunement, and practically every speck of the UI
 
Support, embrace, and encourage re-rolling alts.
Make everything account bound: rep, currencies, mounts, dyes, costumes, plugs.
 
The philosophy should be retention via fun, not retention via grind and frustration.
----
			
{| class="blockquote"
and if i can add a little craziness to it: make characters/stats scale so that when you go in a lower level zone you don't one shot everything. it would be a first step in implementing reasons to go back to all this world that you created.
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{| class="blockquote"
I'm pretty sure the philosophy has always been retention via HARDCORE!, but not everyone finds that fun. I do not find the game immensly fun (because I'm not "hardcore"). They've retained my sub thanks to housing and my capability to stockpile some CREDD.
 
I believe it would be more respectful to those of us who are not retained via the current HARDCRORE! to say you think the philosophy should be mantained via the kinds of things that YOU find fun.
 
Wait a moment...
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PvP overhauled for instanced and open world pvp
	Race and Class combinations expanded
	LFG changed to a bulletin board system	
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Just for the Celestion lore journal to say 20 instead of 21.
 
Just little things like that really.
 
I'm easily pleased :D	
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			I don't want anymore new content without current content being fixed/fine-tuned. 	
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I don't want anymore new content without current content being fixed/fine-tuned. 
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This isnt a thread to complain about stuff needing to be fixed, it's suppose to just be a fun thread about what YOU would want in a drop... So imagine all the current content was fixed, ignore it, and what content you would want in a drop.
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Fair enough, I'll play.
 
Dungeon practice Sim-Core. Load up any dungeon boss for 25g, practice the encounter once per payment. No loot, no rewards.
Gear designer. Load up a blank slate of a piece of armor, choose style, designs, size, details. Pricing may vary, by Protostar.
Fishing. Nuff said.
Allow me to name my Engineer Bots.
More fun items. Like the Goldensun Essence.
 
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People are going to have a cow (with a side of goat) when i say this but NO RAID lockouts!
 
If we want to farm the hell out of your raids why are you stopping us?
You can make it so that you can't EG/EP the raid more than once, if thats how you want it but TBH you can fill up the EG/EP i think in one raid regularly as it is now.
 
more soon, Q popped.	
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{| class="blockquote"
A public apology and admission that their end game has been a failure.
 
Promise to focus on fun, accessible, inclusive content.
Disown the old HARDCORE, exclusive elitism.
 
Support, embrace, and encourage access for people who want to "pug" instanced content.
LFR, immediately. Rebalance dungeons so that they're puggable by new players in appropriate gear.
Get rid of the people who are blocking LFR and re-tuning. They're selfishly putting "vision" above fun and longevity.
 
Comprehensive "casualification" and streamlining of virtually every system.
More or less, keep the combat style and the art, start over with practically everything else.
 
Throw away runes, IA/MoO, taxis, daily grinds, and instance discoverability systems.
Completely overhaul the crafting systems, world bosses/content, attunement, and practically every speck of the UI
 
Support, embrace, and encourage re-rolling alts.
Make everything account bound: rep, currencies, mounts, dyes, costumes, plugs.
 
The philosophy should be retention via fun, not retention via grind and frustration.
----
			
{| class="blockquote"
I don't think the people who need to use that sim-core would use it if it cost 25g.  The idea is great but I think the cost will drive people away.
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Just body sliders.
(or just arm length sliders.)
(My passion will never die)	
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{| class="blockquote"
Just body sliders.
(or just arm length sliders.)
(My passion will never die)
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{| class="blockquote"
Okay, we have lets of conversations about what we would want in an expansion/over the long term as a whole. but what about one singular patch?
 
For me, I would want
 
A daily zone that contains a regular questline, then dalies after you finish the zone, as well as a a raid+Dungeon+Adventure on it, that way you are always in that area and it acts like a hub, there would more incentive for players to hang out there as there is a raid entrance along with dailies that could award Renown or Glory.
The dailies need to be more fun. Say one daily can be a spaceship chase, or another daily could be something more humor based like the great Defile dailies.
 
Maybe one or two new little features added, like Fishing.
 
Tons of housing stuff
 
Maybe a new BG or arena.
 
 
Maybe one day this dream would come true...
 
Anyway, what would you want in one singular patch in this game.
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{| class="blockquote"
 Yeah its true that like 99% of the game is spent not even looking at our characters face but its still fun to create.
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{| class="blockquote"
Just for the Celestion lore journal to say 20 instead of 21.
 
Just little things like that really.
 
I'm easily pleased :D
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			Hmmm the perfect patch for me would be were raid buffs are raid wide and I can actually DPS at range. This would be awesome instead of the stackfest that happens in every boss fight.	
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I actually think wildstar game is fine.  I would like it to be more alt friendly.  Maybe double EXP and/or Account-wide Attunement once Attuned.
 
What I think they really need is better marketing.	
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