Kirby and the Tides of Time

Kirby and the Tides of Time is an upcoming 2.5D Platformer for the Nintendo Switch. It is a collaboration between multiple users to create a single Kirby game. The game takes place some time after the events of Kirby: Star Allies.
==Synopsis==
On a regular old sunny day in Dream Land, Kirby and King Dedede were sharing a lunch in the courtyard of Castle Dedede. In the background the Waddle Dees were running around, cleaning the castle and taking the empty plates from Kirby and King Dedede.
The pleasantries however quickly devolved into a squabble as Kirby and King Dedede fought over the last slice of cake, both attempting to inhale it from the other, leading to it flying up into the air and landing on a Waddle Dee, quickly leading to other Waddle Dees surrounding the individual and cleaning them, leaving the Waddle Dee shining clean. Time passes and Kirby bides King Dedede and the Waddle Dees farewell before heading home, however in the distance a mysterious portal can be seen appearing behind Castle Dedede.
In the night, a group of shadowy individuals approach the Fountain of Dreams, and steal the Star Rod causing the fountain's glistening water to turn a murky-indigo colour. Kirby and King Dedede are shown to be suffering bad dreams as well as other inhabitants of Dream Lands like Whispy Woods and the Waddle Dees.
The next day, having been in a somewhat more foul mood due to his bad dreams, Kirby takes the Warp Star and heads to the Fountain of Dreams to see what was going on. Upon arriving he finds many inhabitants of Dream Land surrounding the fountain realizing the Star Rod had been stolen and in its place a note was left, proclaiming the Star Rod was taken by a crew of pirates and that if they wanted the Star Rod back that Dream Land would have to give them all their wealth and food. Refusing to accept this ultimatum, King Dedede orders Meta Knight to prepare to launch the Halberd after the mysterious pirates.
Kirby and other inhabitants of Dream Land hop aboard the ship, some taking up roles as the ship's crew, being instructed by the Meta-Knights on how to maintain the ship. As it takes off through the sky in search of the mysterious Pirate Ship. Some time passes and the group eventually track down the Pirate Crew's Ship with the same insignia as the one on the letter at an island in the ocean, Meta Knight orders the ship to land and the inhabitants of Dream Land go out to find the pirates and get the Star Rod back.
==Gameplay==
Gameplay of Kirby and the Tides of Time is functionally identical to that of the previous Kirby games from Return to Dream Land up to Star Allies. The player controls Kirby or one of his friends as they progress through each level. Levels are divided into various rooms that vary in length although typically involve some sort of platforming or rudimentary puzzle.
Levels like with the more recent Kirby Games also allow the player to jump between planes, allowing for enemies in the background or foreground to attack the player and to give the player more options when it comes to how they progress through a level. Levels also periodically have Mid-Bosses that appear, offering a greater degree of challenge to the player and are designated by having their own health bar which appears when the fight begins.
The main goal of every level is to reach the Goal Door which like with previous Kirby games is an elaborate, golden doorway with star-based decorations on it. Additionally however the player will find there are a variety of secondary objectives that can be completed in each level, some in the form of collectibles while others take the form of sidequests that can be completed. These sidequests take a similar form to the ones seen in Kirby's Dream Land 3 however the player can learn about a level's sidequest by talking to the NPCs located next to the level in question beforehand, making it clear what the player's objective for that sidequest is.
As with Kirby: Star Allies the player is also free to explore around each of the levels, finding useful items and even some side locations that can offer uncommon Copy Abilities or even a secret level. The player can easily change between which of the islands they have access to by returning to the Halberd which is docked at the beach of each island.
Each island also features a Boss Level which is where the player will fight the boss of that island, accessing this level requires the player gathers Treasures this game's equivalent of the Sun Stones and Code Cubes. The number of Treasures steadily increases from island to island with the first Island having the least and the final island having the most, these treasures are found throughout each of the regular levels and in most cases require solving a simple puzzle, performing good platforming or making use of a level's gimmick (such as the Cannon Helmet).
In addition to the Regular, Secret and Boss Levels every island except the final island features two Bonus Levels (the final island has three). Bonus Levels similar to those seen in previous Kirby Games are levels obtained by collecting all the collectibles of an island up to that point, the first Bonus Level of an island is a standard platforming based Bonus Level which always features a harder version of a Mid-Boss within it. The second Bonus Level (third in the case of the final island) is known as the Retro Boss Level and has the player go up against a Boss from Kirby's past, brought to the island by the portals the Pirates can create, these Retro Boss Levels are accessible as long as the player has completed the initial Bonus Level and beaten the regular Boss of that island.
===Rewind Mode===
A new addition in Kirby and the Tides of Time is Rewind Mode, this serves to give levels additional replayability as well as a new method of approaching the levels with many levels taking a different focus as a result. Rewind Mode has the player going through a varied version of a level that in-universe is a result of travelling through time to an earlier or later point in that level's history. In some cases, this impacts the scenery of a level while in others the entire aesthetic of the game shifts.
These Rewound levels are played from where the end goal initially was and lead back to where the start of the level is. The levels have the player also assuming a role other than Kirby's and has them using unique movesets instead of the copy ability they normally use. This offers a greater degree of control for the player in some aspects as many enemies they control have abilities that can travel into the foreground or background allowing them to solve new puzzles and action sequences differently.
Many of the enemies seen in these levels are tougher than their regular counterparts and often have additional attacks the player has to watch out for. An entirely new set of enemies called Time Judges also appear throughout these levels, varying from regular enemy strength to Mid-Boss strength, these enemies are the denizens that ensure time does not become damaged from time travellers and so will attack the player as they travel throughout a level typically appearing from portals. Time Judges can use almost any copy ability and the more powerful ones can even shoot stars that cause the player to fall asleep.
Another element that appears throughout some Rewound Levels are Mirrors of Time, these large transparent walls when walked through will transform the player character into a new entity giving them a new series of abilities to deal with. As with the regular mode, Rewind Mode has its own collectibles although there are always no more than half that of the regular collectibles in a level. These collectibles in Rewind Mode are known as Time Shards and bare visual similarity to the Crystal Shards from Kirby 64: The Crystal Shards. Collecting them will unlock new costumes for the characters in Rewind Mode for the player to use should they so desire.
===Sub-Modes===
As with previous Kirby Games, Sub-Modes are a major component of the overall experience, being additional modes which unlock giving the player mew mini-games as well as sub-modes more in line with the main game. Sub-Modes are unlocked after completing certain pre-requisites so initially the player only has access to the Story Mode, Options & Collection.
====The Arena====
Returning from its absence in Kirby: Star Allies, the Arena functions much in the way that it did in previous Kirby games, having the player take control of Kirby or one of the other playable characters (including the characters seen in Rewind Mode), if the player chooses Kirby they'll be brought to a room with every Copy-Ability in the game for the player to choose from, after this leading to the Arena itself.
The Arena has three Modes in Kirby and the Tides of Time which reflect three general difficulties; Easy, Hard & Random. Easy Mode has every boss' entrance door open allowing the player to tackle the bosses in any order they want although the final boss' door is an exception and requires the player to defeat every other boss in the arena first before entering. Hard Mode is equivalent to Kirby: Planet Robobot's rendition of the Arena, having a set order for the bosses making it possible to strategize , Random Mode meanwhile is comparable to Kirby: Triple Deluxe's rendition of the Arena as the boss order (excluding the Final Boss) is randomized.
It is important to note that there are healing items that the player can use to heal between rounds as well as a recovery item that can be stored and called upon at any point in battle, these items are present in every round although if the player uses one then it disappears in subsequent Rounds, for the Arena this comes in the form of three Maxim Tomatoes, three Sodas and a Assist Star Reviving Tomato.
====Shipwreck Battle====
Shipwreck Battle is a new sub-mode introduced in Kirby and the Tides of Time, this minigame has the player controlling a ship in a 3D combat arena where the player must navigate around natural obstacles like islands, atolls and rocky outcrops as well as temporary obstacles in the form of weather and try to take out their enemies. The player is able to upgrade and customize their ship, altering its combat abilities and utilizing different weapon types.
The player will find that their ship is comprised of several parts which effect how their ship functions as they become damaged, taking damage will cause the related part of the ship's control to become worse, the player can find Repair Wrenches to fix up parts of their ship although they're extremely rare. As the player defeats different enemies in the main campaign missions they'll unlock new upgrades in the form of new weapons as well as experience towards upgrading the ship and cosmetics which allow the player their own degree of customizability. Some unlocks are hidden in the campaign missions as well while a few require the player to compete in offline or online battles to unlock them.
In Offline and Online Battles the player will find that they're able to choose from the different Campaign Maps as well as several additional maps or even randomly generated ones, in addition once the player completes the main campaign missions they will unlock Map Editor which allows the player to create their own maps to try out.
==Characters==
Characters in Kirby and the Tides of Time are divided into three primary groups; Playable Characters, Questgivers and Side Characters.
===Playable Characters===
Character 	Description
Kirby 	The Hero of Dream Land, Kirby is a strange individual, always one to stand up against any adversary yet also so easily tempted by sleep and food. Kirby has a knack for sleeping through catastrophies and turning up to fix things right again. His rather unique ability to copy the abilities of his enemies makes him surprisingly resourceful and it seems no matter whether the enemy is the greatest evil in the universe or simply someone who knicked his food, Kirby puts in all effort.
King Dedede	The greedy, self-proclaimed king of Dream Land, King Dedede's rule is far-reaching and although in the past he's been Kirby's rival, the two have mostly settled their differences and more often work together. Some also seem to mistake King Dedede for Kirby on occassion and have attempted to put him under their control to take over Dream Land.
Bandana Dee	A loyal soldier of King Dedede's forces, Bandana Dee is an excellent fighter who's proven himself time and time again to be as capable as the King himself and even at times finding himself in locations that only Kirby could possibly reach. Bandana Dee usually helps Kirby by providing him food before a tough battle although this time Bandana Dee's bringing his help in the form of an extra hand in the fight.
Adeleine 	A popular artist in Dream Land, Adeleine is gifted in being able to create art so life-like that it can literally help her in combat. Adeleine is able to quickly capture the abilities of an enemy and turn them into her living artwork to use in combat, in a way similar to Kirby's ability to copy his enemies. Her skill with the paintbrush however is particularly unique and its believed that outside of the Artistic Sorceresses (Drawcia, Paintra & Claycia) she is the most powerful artist in all of Pop Star.
===Questgivers===
Character 	Description
Meta Knight 	Leader of the Meta-Knights and owner of the mighty airship, Halberd. Meta Knight is a surprisingly level-headed individual among Dream Land's population, often acting in what he believes is the best interests of Dream Land as a whole. He is often seen as one of the strongest warriors among those in Dream Land and has gone toe-to-toe with Kirby on many occasions. As a questgiver, Meta Knight's quests typically revolve around fighting his Meta-Knights in a form of training for both Kirby and the Meta-Knights themselves.
Ribbon 	Originally hailing from the distant planet of Ripple Star, Ribbon likes to visit Pop Star and her friends in Dream Land from time to time. She is often quite brave and willing to face any danger head on, sometimes even rallying Kirby and co. to face their foes. Ribbon's quests are centralized around the player collecting elemental shards for her, once the player collects enough they'll need to defeat an obstacle that takes the form of an enemy or character, to do this the player must have the ability that relates to that shard (for example Spark Shards reqiure Spark). This will allow the player and Ribbon to perform a super attack on the obstacle destroying it.
Cabin Buoy 	The unfortunate Cabin Buoy, a snail-like creature who served as a cleaner aboard the Pirate's Ship but was kicked off by accident, despite his unfortunate situation he works diligently to clean the Halberd along with the Waddle Dees although will often yearn to return to the Pirate's Ship often describing the various details of it to the player. Cabin Buoy's quests usually revolve around acquiring seemingly pointless items that he believes would be treasures that could earn him a spot back on the Crossbone Sails.
Cpt. Doo 	One of the royal guards of King Dedede's army, Cpt. Doo often leads the Waddle Dees into battle although due to the relative peace hasn't had to do so in a while. Cpt. Doo is staunchly loyal to King Dedede and will often speak highly of him, often trying to turn King Dedede's less desirable traits and shortcomings into positives. He has a deep care for the Waddle Dees and will often give Kirby quests that have him helping the Waddle Dees in some manner.
Lord Kibbleton, the III	One of the royal guards of King Dedede's army, Lord Kibbleton, the III is an aristocrat of the Kibble Blades and is the leader of the Sir Kibbles of Dream Land. He is a very pompous individual who often speaks highly of himself and his skill as well as going into bizarre detail about the beauty of the Cutter Blade. Lord Kibbleton, the III will typically have Kirby completing quests that revolve around the Cutter Ability in some form or another.
Chef Kawasaki 	The royal chef of Dream Land, though Chef Kawasaki is many of a clan of near identical looking Chefs he is uniquely the one that serves under King Dedede. A diligent and friendly individual, Chef Kawasaki will often cook up delicious meals to keep the protectors of Dream Land going, he often appears in levels to provide food before an important battle although also has some quests where he needs help. These quests focus around collecting ingredients which unlock new more potent healing items for the player.
Whispy Sprout 	A sprout of Whispy Woods that was sent out by the great tree to aid the warriors of Dream Land. Unlike her rooted parent, the Whispy Sprout is capable of flight thanks to her powerful leaves. She is often quite naive and mistakingly believes that Kirby and co. are helping to create new Whispy Forests across the world. Her quests centralize around planting Whispy Seeds which need to be transported by the player through part of a level to the designated location.
Florella 	A member of the People of the Sky who along with others of her kind had taken residence within Dream Land some time after the events of Triple Deluxe. She is a very kind and caring individual and often will fret over the player if they're injured, and sometimes giving the player tips on how to evade certain enemies. Quests given by Florella primarily focus on a pacfistic approach to a level and task the player with carefully navigating a level.
Jambajarumba 	One of the various Jambastaion Folk who was left behind after the collapse of the Jambastion religion, in spite of Kirby's direct impact over the demise of his religion, Jambajarumba doesn't appear to harbour any grudge against Kirby. He will often go into long speeches about the historical texts of the Jambastion Religion sometimes forgetting what the original topic of discussion even was. His quests have the player amending damaged Jambastion artifacts located in particular levels.
Rick 	One of Kirby's Animal Friends, Rick is a friendly hamster who's often as outgoing as the pink puffball himself and is generally considered the leader of the Animal Friends as a result. His friendly demeanour makes him easy to approach and he is friendly to quite a lot of the inhabitants of Dream Land, helping out where he can. Rick's quests centralize around helping others in some manner or another and Rick will often appear in the levels where his quests appear as a helper to Kirby.
Coo 	One of Kirby's Animal Friends, a wise owl who's skill with abilities allows him to help Kirby understand how to use the different Copy Abilities with greater degrees of skill. Coo's also very knowledgable on the different locations of the world and can give the player information about the islands that they end up on. When Coo gives Kirby a quest it will focus on having Kirby stick to using a single ability for that level, Coo will give Kirby the copy ability in question and the player must keep the copy ability on them until the end of the level.
Kine 	One of Kirby's Animal Friends, although usually preferring to stay in the water, Kine can come onto land where he often talks about the beauty of the underwater. Kine is a rather strange individual, a bit cowardly at times and generally more pessimistic than other Animal Friends, although this usually stems from concern for his friends rather than outright doubt. Kine will give the player quests that appear in predominantly underwater levels and typically involve performing swimming sections, underwater puzzles or getting through the level as quickly as possible.
===Side Characters===
==Enemies==
TBA
===Bosses===
As with previous Kirby Games the player encounters bosses throughout the game who act as the main obstacle for the player's progress between the different areas. Each Island has its own Boss and Retro Boss, the former serving as a story relevant entity that impedes the player's progression and the latter serving as an optional boss the player can face.
Boss 	Location 	Description
Coco Woods 	Distant Dunes Level 4 	
This strange relative of Whispy Woods is no friend to those of Dream Land, regarding any who come onto its island as threats, it attacks with an unusual mobility for a tree. Visually Coco Woods appears like a tropical palm tree, with a long, slender body and a large plumage of leaves at its top, giving it a rather scruffy look as a result. Coco keeps one of its eyes closed at all times giving it a constant frowned look.
In combat, Coco Woods uses similar tactics to Whispy Woods initially by dropping coconuts that bounce along the ground or explosive coconuts that explode on impact, sometimes it well let out a gust of air from its mouth which pushes Kirby and co. back. However from the get go Coco Woods is able to easily burrow out of range or to the other side of the arena to keep the player on their toes. Coco Woods can appear in the background and swing its whole body like a giant arm to swipe at the player in the foreground, alternatively Coco Woods may let out a blast of air that is more focused and can smash Kirby into the screen if he's not careful.
After taking some damage, Coco Woods will drop down several distinct coconuts which will quickly burrow into the ground and appear as Coco Saplings, these Saplings fight alongside Coco Woods and have two attacks, one where they burrow under the ground and then shoot out after a few seconds to hurt the player or by swinging their heads similar to Coco Woods over a short distance of the arena. During this second phase Coco Woods also gains a few more attacks as well, the first being its ability to burrow into the foreground and summon the waves in an attempt to wash away Kirby and co. Another attack Coco is able to use is to send out a large array of coconuts into the sky which rain down on Kirby, although all these coconuts are explosive.
Whispy Woods 	Distant Dunes Level 6 	
The great mighty tree that inhabits Dream Land and has in one way or another almost always turned up on Kirby's travels to challenge him in some manner. This Whispy Woods functions similarly to many in the previous games, retaining the same standard attacks of being able to drop Apples, Rotten Apples, Bugs and Gordos on the player and sometimes letting out puffs of air that home on the player or faster mini-tornados which run along the ground. Like with the Return to Dream Land iteration, this Whispy is also able to summon spikes to protect it from melee attacks from Kirby.
After taking enough damage, Whispy will transition into its second phase which is more in line with the battle from Kirby's Dream Land 3 where Whispy Woods chases Kirby and co. across an endless arena while spitting fruits at them that can be used to damage Whispy. This form also will sometimes stop and let out puffs of air or burrow its roots and attempt to strike from below with said roots similar to the fight from Kirby 64: The Crystal Shards. Eventually after dealing out enough damage Whispy Woods will be defeated and shed a tear in defeat.
Holopoint 	Investment Industry Level 6 	
Holopoint is the head security program of Investment Industry and is shown to have allied with the Crossbone Sails under the presumption that Kirby and co. are invaders seeking to steal their products. Holopoint appears as a large computer in the background of the arena with several robots which orbit around the arena. The fight is broken up into multiple phases as Holopoint uses the robots to attack the player, in the first phase this simply comes in the form of the robots shooting lasers as Kirby and co. The robots can be attacked and after some time the lasers will turn into explosive energy balls which can be inhaled for Laser.
After the little robots are defeated, Holopoint summons its first holographic guardian, which uses one of the flying red robots as its core, this takes the form of a large humanoid robot which is roughly three times the size of Kirby and attacks with large fists pounding the ground and unleashing shockwaves as it jumps through the air. Its fists can also be shot off its arms as projectiles which is signified by a jet of fire erupting from the hologram's wrists. To defeat this phase the player muast attack the core which will remain stationary in the middle of the guardian.
After this robot is defeated Holopoint will move onto its second phase this time summoning three green robots which create a magnetic field between one another creating a holographic bird with long tail feathers that attacks the player. This phase utilizes cutter blades generated by the bird's wings as well as swiping with its whip-like tail feathers and pecking the ground repeatedly once it gets close to Kirby and co. Destroying the three robots will defeat this phase however they rotate around a circle so the player may need to be more precise than before.
The third phase has the Computer sound an alarm and a silhouette is seen on the monitor as a large blue robot descends down along with a cluster of smaller gold robots. Together the group form into a hologram of Heavy Lobster with the blue robot taking the point of the eye. This fight is similar to Heavy Lobster's fights in Kirby Super Star with it attacking by charging across the arena, jumping from one side to another (generating shockwaves as a result), sending out a flamethrower across the entire arena, letting out mini-Lobsters which charge across the arena. This phase also has new attacks in the form of a laser fired from the eye which bounces around the room, firing the swarm of Robots to one of the four corners of the room and spinning around from one side of the room to another while release a bolt of lightning upwards.
Pix 	Investment Industry Level 8 	
Unlike the original incarnation, Pix is a much more challenging boss in Kirby and the Tides of Time. The battle is split into three phases although has a small opening phase where the Red Pix attacks the player with extremely fast slashes across the screen initially horizontally and then diagonally.
The first phase begins with the Red Pix which is able to fire out needle shots from four right-angles and can charge across the screen at high speeds. It is also able to send out fiery projectiles which can either home in on Kirby or will travel across the top of the screen raining fire down from above. This phase also has small red dots fly out from the Red Pix which can be inhaled for Beam although will explode after a few seconds.
The second phase has the player contending with the Red and Green Pix, the Red Pix will continue to use its fire based attacks although will stop its other attacks. The Green Pix will fire out cutter blades in a hexagonal pattern which can be inhaled, it will also spin rapidly generating a tornado to suck Kirby and co. towards it. The Green Pix is also able to fire out bolts of lightning which it shoot from itself to the Red Pix. The Green Pix lets out green dots which will spin around the top of the arena before descending and can be inhaled for Cleaning, if they hit a red dot or after a few seconds they'll explode.
The third and final phase introduces the Blue Pix, the Red Pix continues its attack pattern from the last phase and the Green Pix will now use its lightning and cutter attacks only. The Blue Pix can multiply and strike multiple areas of the arena in a diamond pattern, it can also unleash sharp spikes from its body and then spin around the arena like a wheel, causing a shockwave when it initially hits the ground. During this phase Blue Pix is also able to send out psionic waves which move slowly but home in on the player which must be evaded to avoid damage. The Blue Pix releases blue dots which will drop to the arena very quickly but can be inhaled for the ESP ability, once they hit the ground they'll shoot up in a pillar of energy. During this phase all three Pix can attack as a single entity, depending on which Pix is on top will determine the attack, if Red Pix is on top the trio will let out a barrage of needles which circle around the arena, if Green Pix is on top then the trio will form a tornado and move around the arena forcing Kirby and co. to run away, if Blue Pix is on top then the trio will generate energy rings above Kirby and co. before dropping them on the player to deal damage.
Flamma 	Salty Shores Level 6 	
Flamma is a large vaguely humanoid boss that appears as a champion gladiator and is shown displayed in posters throughout prior levels. He wields a variety of weapons which alter in his two phases, initially starting with a Sickle and Sword and then swapping to a Mace and Shield.
In the first phase, Flamma attacks by throwing his sickle like a boomerang, swinging across the arena before returning to him, while this happens he unleashes a shockwave with his sword to try to catch Kirby and co. off guard. Another attack he can use is to do a rapid charge across the arena, leaving a trail of fire in his wake, he can also open up the grill on his helmet and let out a blast of fire from his mouth which can hit either close to him or the opposite edge of the arena. Another attack he can use is to spin around rapidly, leaving behind a trail of fire as he moves in a figure eight pattern.
After taking enough damage, Flamma changes to his second phase, throwing his Sickle and Sword which can damage the player if they're not careful and revealing his Mace and Shield. Immediately after this Flamma will strike the ground with his mace letting out a shockwave. In between attacks Flamma will guard for periods of time to avoid taking damage by using his shield to block attacks. During this phase, Flamma can ignite his mace and swing it around unleashing fireballs for a ranged attack, Flamma can also bang his shield with his mace to summon small enemies to the arena to fight alongside him. Another attack Flamma can use in this phase is a multi-strike attack where he performs nine melee attacks in a row before unleashing a flamethrower across the entire arena.
Goriath 	Salty Shores Level 8 	
Goriath's battle in Kirby and the Tides of Time is largely similar to his original appearance in Kirby's Return to Dream Land, the battle begins in a stony chasm with Goriath appearing atop the neighbouring mountainside. The battle is split into three phases which are signified by colour changes in Goriath.
During the first phase, Goriath is fairly slow and will run across the arena and bounce across the walls. While on the walls he may throw rocks as the player as a single rock or groups of two or three, he may also throw an elongated punch towards the player which he charges for a few seconds before attacking. When on the ground Goriath may slam the ground causing stalagtites to fall from above and occasionally an enemy or two, he may also charge up his fist for a powerful elongated punch which will hit the opposing wall. If he stops in the middle of the arena, Goriath may spin around throwing rock wildly across the arena.
After dealing some damage, Goriath will become enraged and his hair will glow golden in colour, he will then stamp the ground and cause the dirt layer to give way, this second phase takes place across increasingly smaller arenas as Goriath will continuously slam the ground causing it to disappear beneath him and the player. During this phase Goriath has faster versions of all his previous attacks excluding the rock spinning attack which he doesn't use. He may instead use an energy blast attack which he'll charge from one corner of the arena and fire at the opposing wall. While on the wall he may also now jump high through the air, pause mid-air and then throw energy ninja stars down at the arena below in a group of four.
When down to his final third of health, Goriath will become even more enraged having his hair turn a flaming white with cyan and red. This phase takes place within the watery cavern below the chasm, here Goriath attacks with extreme speed, one of his attacks introduced in this phase is to bounce around the arena at high speeds, ricocheting off the walls. He may also fire out a continuous blast of energy instead of the three short energy bursts when attacking from the ground. While on the wall he may now charge up an energy blast then jump before stopping mid-air to fire the energy blast across part of the arena.
Furnarachno 	Combustion Construct Level 7	
Stock Mecha Knight	Combustion Construct Level 9	
Turbutitan 	Overclocked Oppidan Level 7 	
Turbutitan is a massive robotic rollercoaster that appears in the Overclocked Oppidan, it can be spotted in several prior levels in the background. The boss has a generally serpentine shape although has large arms which originate from magnetic spheres that form its shoulders, its arms being made of pure energy. The phase is split into three phases with the turntable in the middle of the arena rotating as the battle progresses through each phase.
The initial phase has Turbutitan simply attacking with basic claw strikes and attacking the player with energy waves generated by its claws. Turbutitan can also lay onto the track and charge across the screen at high speed. Another attack Turbutitan is capable of during this phase is to click its fingers summoning bouncy balls into the stage which bounce around before stopping in place and turning into bombs before exploding.
The second phase introduces a parked rollercoaster train in the middle of the arena, Turbutitan may charge through the rollercoaster causing the pieces to fall onto the rest of the arena before a new train takes its place. During this phase Turbutitan will start using a laser from its eye which can bounce across the walls of the arena as well as the train car. Another attack Turbutitan gains in this phase is a massive flurry of claw swipes which can only be dodged by flying above Turbutitan or getting behind the boss.
The final phase rotates the Turntable so rollercoaster trains will periodically charge across the bottom forcing the player to avoid falling down as several platforms appear above the tracks for the player to stand on. During this phase Turbutitan loses the rest of its body leaving only the head and sphere, as such it can no longer perform its charging attacks, however has several new attacks to compensate, one has it clicking its fingers causing large cannons in the background to fire a round of missiles at the arena. Turbutitan may also click its fingers causing portals to open summoning enemies to the arena, alternatively Turbutitan may begin charging up a high energy beam before firing it into a portal with the portal exit appearing at the top of the arena facing downwards.
Chameleo Arm 	Overclocked Oppidan Level 9 	
Chameleo Arm returns as a boss in Kirby and the Tides of Time, his appearance is similar to that of the original game this time appearing in a large stone tower. The boss utilizes an attack pattern similar to his previous appearances albeit is much faster and has several new attacks.
As with Kirby Super Star & Kirby Super Star Ultra, Chameleo Arm can attack by rolling around on the ground or jumping into the air to stick to walls. While in the ground he may roll across the arena or just a short distance before sticking his tongue out which can grab Kirby and deal heavy damage. Chameleo Arm may also jump and latch onto the walls, throwing out acid globs which leave behind toxic puddles or by extending his limbs to grab and throw Kirby. Chameleo Arm can also turn invisible making it difficult to see however it leaves behind a distortion on the wall wherever it is located.
Chameleo Arm has several new attacks as well in this battle, firstly being able to strike with its claws, unleashing a rapid number of slashes and even generating energy waves as a result. Chameleo Arm can also charge up a strike and perform an energy wave immediately instead. Chameleo Arm can also now spit acid globs while on the ground although spits four in an arc motion, he can spin around sending acid globs everywhere, partially obscuring the camera as a result. Among his other new attacks, Chameleo Arm is able to create mirages as false copies of himself, which attack in a mirrored pattern to Chameleo Arm, the player can tell which one is real because the eye of the fake Chameleo Arms is much more faded.
 	Vigilant Veil Level 8 	
 	Vigilant Veil Level 10 	
Hanagin 	Earthly Empire Level 8 	
Hanagin is a massive plant monster which had systematically taken over the Earthly Empire causing its eventual downfall and while much of the island is now in ruins. Hanagin greedily guarded its part of the treasure although had it stolen while slumbering, believing Kirby and co. to have taken it. The massive plant attacks in three phases.
The first phase has the plant appearing as a large flower bud, completely immobile and resting on the right side of the screen, it attacks by lashing out with vines although with little accuracy and more so flailing, it can also shoot out seeds which after a second sprout up into thorned vines all the way to the ceiling.
After taking some damage, Hanagin begins to bloom, the first layer peeling back revealing the bright red petals of its outer layer and the white petals of the inner layer. This second phase ramps things up as Hanagin will now begin moving around the room, its large stem destroying the edges of the arena and it attacking with more precise vine strikes and sending out more seeds. In addition it can spin its petals creating gale force winds that blow Kirby and co. backwards and unleashes cutter blades as a result, either needing to be jumped over or run under.
The third phase begins once half of Hanagin's total health remains, the flower finally properly blooms revealing a monstrous, demon-like face with large fangs and amber cat's eyes. During this phase, Hanagin moves to the background, using its vines primarily to attack, either lashing at Kirby and co. firing a barrage of thorns or attempting to skewer them, the vines are the only means of dealing damage during this phase as Hanagin remains in the background. Hanagin can also perform the same attacks as its previous phase although now the spinning petals attack simply sends out a large number of cutter blades rather than generating powerful winds. A new attack Hanagin uses in this phase is launching a large seed which implants into the middle of the arena, on it are several holes which begin to glow, after a few seconds roots shoot out from the seed from the glowing holes, heavily damaging anyone hit by them.
Heavy Mole 	Earthly Empire Level 10 	
Heavy Mole was considerably reworked from its original boss fight, adding additional complexity to its initial phase and introducing a second phase which makes the boss more challenging. The first phase has the player chasing Heavy Mole through underground chasms, Heavy Mole is protected by powerful armour which deflects any attack, however when attacking opens up the armour leaving its body exposed to be attacked by the player.
As with the original battle Heavy Mole attacks by shooting out Dygclops which will explode on impact with a surface and can be inhaled and used as projectiles, like in the original the Red Dygclops give Sleep and the Yellow give Hammer. In addition however Heavy Mole has several new attacks during this phase, the first is to let out a burst of smoke which obscures the screen lowering the visibility forcing the player to react much more quickly to obstacles. The second new attack is that Heavy Mole may leave behind mines as it moves which will explode if Kirby stepps on them. Lastly, when Heavy Mole strikes a large boulder while burrowing it causes a landslide leading to rocks falling from the ceiling.
After dealing heavy damage, Heavy Mole seemingly shuts down, and a warp star appears taking Kirby and co. to the top mountain top, however Heavy Mole reactivates catching up to the player. During this second phase Heavy Mole's exposed front is able to be attacked any time it's in range however it has several new attacks in this phase, firstly being able to charge across the arena. It is able to pull off two attacks where it strikes one of the walls with its large saws, if it keeps the saw arm there then it will cause boulders to fall from above whereas it may otherwise swing its arm launching four boulders across the arena. During this phase Heavy Mole can also fire Dygclops but cannot let out a burst of smoke or lay mines like in its first phase.
Mystyrvern 	Revenant Ridge Level 9 	
Kracko 	Revenant Ridge Level 11 	
 	 	
==Copy Abilities==
In Kirby and the Tides of Time the player will find that like with previous Kirby games the player has access to a wide variety of Copy Abilities which allow Kirby to take on the traits of his enemies and use their powers against them and other enemies. As with previous Kirby games, Kirby obtains these abilities by inhaling the relevant enemy/enemies and then pressing Down to take in that ability. If Kirby takes in two enemies with differing Copy Abilities at the same time then Kirby will instead get Mix a Non-Copy Ability that will cycle through every copy ability in the game and the player must press a button to select the ability they want, although Mix appears random it does cycle through every copy ability in an order so if the player times just right they can get the one they're after.
Kirby and the Tides of Time also sees the addition of seven new Copy Abilities, each created by one of the different collaborators.
===Returning Copy Abilities===
Copy Ability	Copy Ability	Flavour Text
Archer 	 	Master the bow and arrow, strike down your foes with a thousand arrows as they flee in fear. Take cover behind cleverly disguised cut-outs and rain down arrows from above with an arrow storm or shoot for the heavens.
Artist 	 	Adeleine has given Kirby a paintbrush and easel, what crafts and arts does this pink puffball's imagination hold. Utilize the canvas of your world to send out globs of paint, create life-like sculptures, weave flying tapestries and use the eraser to remove unwelcome enemies.
Beam 	 	Where did Kirby learn such potent magic, who knows, who cares, with a wand in hand and a snazzy hat that jingles as he moves, Kirby's got the power to dish out the hurt. Unleashing a beam of cracking energy or raining down a hail of magical blasts.
Beetle 	 	The King of bugs, with a great and mighty horn that shimmers in the sunlight, no foe can withstand the awesome might of a beetle. Strike with the speed of a swordsman, the mobility of a bird and the power of a wrestler as your enemies trembled in fear.
Bomb 	 	To Endless Explosions and boundless, bombastic action. Bomb Kirby's ability to manifest bombs out of thin air is still a mystery to this day but this explosives expert doesn't mess around tossing whatever explosives he's got at his enemies to dish out the hurt.
Cleaning 	 	Time to take out the trash, brush your enemies away with this magically-imbued broom and the powers of a fickle cleanliness. Kirby can sweep up enemies and send them flying, great dust clouds that swirl around destroying projectiles and much more.
Cook 	 	What's cooking in the kitchen today, Cook Kirby will stir up a mighty meal to satiate even a kingly apetite with his impressive (and at times questionable) cooking skills. Unleash pots and pans on your adverseries, drop a whole pantry's worth of sauce and finish off with some salt and pepper.
Cutter 	 	Vines, Ropes and Grass your days are numbered, this razor-sharp boomerang cuts through almost any obstacle that stands in its way, even being able to pick up weaker enemies in its swing and send them flying.
ESP 	 	Unlock the powers of the mind, see into the future and evade oncoming attacks, teleport out in the blink of an eye to catch your enemies off-guard and summon psionic pulses and waves to disorientate any foe that crosses your fated path.
Fighter 	 	Keep up the good fight and bring justice to your enemies, Fighter Kirby is no slouch in combat, with the skill of a martial artist Kirby's punches, kicks, flips and uppercuts can leave any enemy big or small hurting for days.
Fire 	 	It's time to heat up the competition, with flames as hot as the sun, those baddies who stand in your way are gonna get burned. Unleash a fiery breath or roll into a flaming ball or even charge at them with a burning tackle.
Hammer 	 	On loan from the King, the mighty wooden hammer that has seen more battles is one of Kirby's most powerful abilities. Smash enemies with such force as to make them twinkles in the sky or unleashing a burning up-strike that ignites the ground itself.
Hi-Jump 	 	Leap and bound through the air like a superhero, take out enemies with a dazzling punch as you go soaring like the wind. Charge up the attack and then blast off letting out flames that ignite enemies nearby.
Ice 	 	With the power of a cold winter, the tables will turn with this slippery ability. As Ice Kirby freeze your adversaries in place and use them as weapons against their allies, unleash a freezing wind, a chilling shield or a mighty glacial ball to knock out the baddies.
Laser 	 	Zip-Zap Bang! Nothing strikes faster than a laser of light, the power of pure energy focused, fire lasers and precise angles and use your guard to reflect lasers ot keep them going, charge up for a powerful blast or create weird patterns with kaleidovision.
Leaf 	 	Become one with nature and show off mother nature's wrath with Leaf. With this ability take out enemies with a Leaf Tornado, send out sprouts that shoot up into vines and take cover within your leaves hiding from foes.
Mike 	 	First comes the rallying cry, make sure your enemies are paying attention as all the spotlights are on you, second comes the mic test, gotta make sure everyone nearby can hear you clearly. Then finally for the big finale, rock out with the same exertion as a swing of the sword.
Mirror 	 	Mirror mirror, this reflective ability is mysterious in its origin and Kirby still has a ways to go before he truly understands its full potential. Using the magical energy to reflect attacks back and creating duplicates that can confuse any enemy.
Missile 	 	None can escape this barrage of explosive power, rain down the mightiest of missiles on your adversary or become one yourself to target them head on. Unleash a crackling blast of fire or let loose a bomb from above.
Ninja 	 	Strike from the shadows, cling to walls and throw out kunai to halt your foes in their path, strike with a quick blade strike or summon a smoke screen for a quick getaway. When you really want to show your skills perform a dazzling Blossom Storm.
Parasol 	 	There's no rainy day with this ability around, Parasol Kirby is able to clear away any enemy he faces with this seemingly dainty parasol, sometimes even picking enemies up and twirling them around on top of the parasol or even using it to reflect projectiles, such versatile use of a parasol.
Poison 	 	A ferocious odor and a toxic attack, the devastating disgust that's left behind could only be from Poison. Unleash hazardous sludge and poisonous gas clouds, ride a wave of acid or fire off venomous needles.
Sleep 	 	A little nap never hurt anybody, besides you know what they say, a good night's rest can make all the difference. Just don't fall asleep somewhere that puts you in danger.
Spark 	 	Buzz Buzz! It's time to electrify this battleground with the powers of electricty, charge up static to build a shield and fire it off in a powerful blast of energy, unleash a lightning bolt, summon a thunder storm and let it rain thunder and lightning on your enemies.
Spear 	 	Fortunately the Waddle Dees don't mind Kirby borrowing one of their Spears as they've got plenty more, make sure the pointy end is facing your enemy and thrust, throw and twist your way through waves of enemies as Kirby takes off with this sharpened pole in hand.
Spider 	 	The master of traps, a thread spinning expert. As Spider Kirby, ensnare your foes in your webs of silk and turn them into weapons against any who stand in your way. Kirby can even produce webs that can help him navigate with bouncy web platforms.
Staff 	 	Strike with precision and range, keep your enemies back and slam those that try to get close. Using the elasticity of this impressive weapon to polevault over any obstacle or to strike an enemy with a drill-like strength.
Stone 	 	A rocky exterior can be a real help in a pinch, with Stone, Kirby is able to beome an immovable boulder that can crush any enemy in his path and even take to sliding down slopes at a breakneck speed, while in Stone Form Kirby is even immune to damage.
Sword 	 	It ain't no Galaxia but this reliable Sword has served Kirby for a long time, able to render enemies unable to compete, Kirby's been training with Meta Knight to improve his skills and has many a trick up his sleeve to keep any would be baddies at bay.
Tornado 	 	These mighty gale force winds will blow any foe away, wreck havoc by spinning in a tornado and whip up enemies to build up your category to bring more destruction to those that stand against your hurricane level forces.
Water 	 	Bring in the tide, Kirby's here to soak those baddies with a jet of water, riding the waves or even unleashing a torrent that can send projectiles right back to sender. Kirby's been able to enhance this ability thanks to learning from watching the creatures of Dream Land and can now incorporate trapping bubbles into his repertoire.
Wheel 	 	The fastest ability, none can match the speed of Wheel Kirby, dash through your enemies or charge up a super dash, rev up to leave your enemies in the dust, or even call in a favour from the Robobot Armour Wheel Mode to really dish out the hurt.
Whip 	 	Who's the baddest in the west, the meanest sheriff who brings all the baddies to justice, there's none faster than Whip Kirby. A quick strike or a thousand-lashes, use the whip like a helicopter to propel Kirby into the air, even aerial enemies can't escape.
Wing 	 	Take to the skies, become the apex of the air and take down enemies with mighty dives and shuttle loops. Keep mobility in the air and send out razor quills to damage enemies from afar. You can even use those dazzling wings to slap an enemy with impressive force.
Yo-Yo 	 	Show off those cool tricks you got, spin out your enemies and let loose a powerful Yo-Yo trick to leave them dazzled and defeated. Yo-Yo Kirby has the skills and tricks to make any enemy think twice about messing with this boisterous basher.
===New Copy Abilities===
Copy Ability	Copy Ability	Flavour Text
Chicken 	 	Call out for when morning comes, the early bird gets the worm as they say. As Chicken Kirby use eggs as your weapons, the effect varies on the egg you throw, some are explosive, some confuse your enemy and some trap them in place letting Kirby get the drop on them.
Galleon 	 	Yar! Be a mighty fine day for plundering the treasures of the great seas of Pop Star, traverse the water with narry a care, charge into enemies with a powerful Bowsprit Charge, fire the cannons for maximum damage and cast the sails to grab the wind and take flight.
Gear 	 	Hit the high gear, the mechanical menace is you as enemies quiver in fear. As Gear Kirby you can use a variety of tools from drills and saws to belt sanders and compressors to take out any enemy. Charge up to kick into high gear where all attacks are made temporarily more powerful.
Gladiator 	 	The mightiest of warriors, master of the arena, fighting with a bevy of weapons, the Gladiator knows no unbeatable foe, only those that take longer. Strike with blades, maces, axes and javelins, raise the mighty shield to block oncoming projectiles and unleash a powerful head smashing charge.
Rollerblade 	 	The master of the skating rink, the speedster with skill. Using the Rollerblades to take out your enemies with spinning kicks, powerful wheel bounces and inline energy blasts to take out any enemy who stands in your way.
Werewolf 	 	On a foggy night, as the full moon rises, the monsters come out to play, none more ferocious than Werewolf Kirby. Untempered rage from a bestial mind, attacking with claws and lashing teeth and a powerful howl that can unleash shockwaves.
==Items==
As with most Kirby Games, the player can find a variety of items throughout each of the levels to help them, some are simply food that will replenish the player's health while others serve a more functional role, being necessary to progress through a level or to obtain its optional additional components.
As with most Kirby games the player may also come across the rare, Invincibility Candy an item which temporarily makes the player invulnerable to damage allowing them to charge through most of a level without issue (excluding bottomless pits).
==Locations==
As with most Kirby Games, the different areas of the game (in this case the Islands) are divided up, each Island contains a number of levels within it and generally fits to a certain theme of that island. The islands are separated according to name and are in order from first to last.
===Distant Dunes===
Distant Dunes is the first island the player has access to and is the one that Kirby and co. initially saw during the opening. It is a tropical island with large beaches and twisting and turning palm trees. It is also the smallest island having the fewest overall levels in the game.
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Cpt. Doo - Rescue the caged Waddle Dee in the Level 	N/A 	A beach-themed level that introduces the player to the basic mechanics of the game. The level features basic platforming and introduces several Copy Abilities, it also has the simplest sidequest in the game as a means of acting as a tutorial for them.
2 	Coo - Complete the Level using only the Wing Copy Ability 	Water Galboros 	This level takes place along a boardwalk located on the beachside, enemies periodically jump out from the background onto land and the level features the first underwater segment of the game. It also introduces Mid-Bosses through an encounter with Water Galboros.
3 	Meta Knight - Defeat the Meta-Knights patrolling the Level 	Gigant Edge 	Taking place within a series of Beach Huts located along the island, the level is fairly combat heavy with many more enemies than previous levels. The main theme of this level is a powerful tide which washes across the bottom of some of the rooms pulling enemies and the player out to the ocean if they get caught in its pull.
4 	Cabin Buoy - Find the Rusty Locket hidden in the Level 	General Kaleido 	This level takes place within the small patch of green on the land of the island, the level is a mixture of flowery fields and large forested groves. The main obstacle being large abandoned pieces of shipwrecks that have become stuck in some of the trees, that block the path forwards, each having different ropes that need to be broken with either a sharp ability or a fiery ability. Depending on which rope is broken can open certain paths leading to different areas. Within a large shipwreck near the end of the level, Kirby comes face to face with the first member of the Crossbone Sails' crew, General Kaleido. During their fight a group of Shotzo will pop-up from areas of the shipwreck to fire at Kirby and co.
Secret 1 	N/A 	Bonkers 	A secret level located through a small passage in the thicket of the forest on the island. The level takes place within the giant trees and has enemies that will drop explosive coconuts down on the player as they approach. The later part of the level has the player needing to avoid giant fruit that are sent down a series of wooden slides.
5 - Boss 	N/A 	Coco Woods 	The boss level of Distant Dunes, Coco Woods' arena is located on a beach but is otherwise completely flat.
6 - Bonus 	Lord Kibbleton, the III - Do not let any of the Sir Kibbles throughout the level be harmed.	Water Galboros EX	The first Bonus Level in the game, it focuses on the player navigating a cavern that leads under the island, the level has high speed water that will rush the player and enemies through large sections of the level if they get caught in it.
7 - Retro Boss	N/A 	Whispy Woods 	The retro boss level of Distant Dunes, Whispy Woods' arena is similar to his original one from Kirby's Dream Land with a forest in the background.
Copy Abilities
===Investment Industry===
Investment Industry is the second island in Kirby and the Tides of Time, the island is a heavily industrialized one and initially has a cloud of smog covering it. The island appears to be a remnant from the Robobot invasion with many industrious Waddle Dees and other creatures working to maintain the island's high production. There are many buildings on the island with factories with smokestacks and large highways which seem to weave in between the buildings.
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Chef Kawasaki - Collect the ingredients needed to make Dyna-Gear Soup 	Bonkers 	This level takes place at the entrance to the island, a large pier side with big ships docked in on the island. Kirby and co. must navigate along the docks, avoiding falling crates and cargo as well as running through the ships which are filled with different types of cargo. Throughout the level there are also shipping containers which can be opened and can have both good and bad surprises hidden within.
2 	Rick - Help rescue the caged creatures located throughout the level 	Gigant Edge 	This level takes place around the exterior of one of the major factories on the island, the player must jump across moving trucks heading into the building and navigate through the air ducts around the exterior of the building to head towards the exit, there are a number of different trucks including some the player can even enter.
Secret 1 	N/A 	N/A 	A secret level that is set inside a massive land train, this level is similar to the train levels in Kirby: Planet Robobot, as the player's goal is to make it to the front of the truck. The lights in this level periodically flicker and there is limited vision throughout making it much more difficult.
3 	Meta Knight - Defeat the Meta-Knights located in one of the side rooms 	Astrojumper 	Taking place within the factory seen as the exterior of Level 2, this level has the player contending with a large number of conveyer belts that take Kirby and co. all over the level. The level is structured like a maze with multiple ways to the exit, along the conveyer belts are various machines which can hurt Kirby as well as obstacles in the form of products.
4 	Coo - Complete the Level using only the Spark Copy Ability 	Aquiranah 	This level has the player storming a big skyscraper that dominates the center of the island, the interior bears striking similarities to the Access Ark's interior with large pillars and a black, purple and gold colour scheme. the main featurette of the level is a large mech operated by Aquiranah the boss of the level who chases Kirby throughout the stage. Eventually the mech is destroyed by activating the building's security system and the player faces off against Aquiranah in her smaller mech.
Secret 2 	N/A 	N/A 	A large ominous manor located atop a cliff side, this level is a haunted level with many ghostly enemies appearing throughout and the manor having two appearances which changes any time the player goes through a door, there is the past version of the manor which appear elegant and well decorated and the modern version of the manor which is abandoned and creepy, the player needs to figure out a path that swaps between the two leading to the exit.
5 	Kine - Complete the Depth Diver Experiment 	King Doo 	The next section of the skyscraper, this time the player finds themselves traversing a research lab of sorts where various experiments can be seen carried out in the background. The main obstacle being these experiments as glass beakers are thrown into the foreground and large pipes with unknown chemicals blast into the foreground soaking the screen.
6 - Boss 	N/A 	Holopoint 	The boss level of Invesetment Industry, Holopoint's arena changes with its phases starting off as a flat arena before transforming into an arena with an elevated platform in the middle and then finally four small platforms separated by bottomless pits.
7 - Bonus 	Ribbon - Collect the Metal Shards throughout the level and construct the Kirby Monument at the building's top.	Astrojumper EX	Taking place on a construction site, the level builds itself as the player progresses as Waddle Dees operating massive cranes and other machines construct the building, as such many of the hazards come from the things they're placing including barrels which roll off their palettes and iron girders which swing around.
8 - Retro Boss	N/A 	Pix 	The retro boss level, fight is similar to the one from Kirby 64: The Crystal Shards however the attack patterns are more complex and Pix have access to a number of new attacks particularly in its third phase.
Copy Abilities
===Salty Shores===
Salty Shores is the third Island in Kirby and the Tides of Time, the island is themed after mediterranean culture and has many marble buildings as well as large sharp cliffs and grassy fields and brush located throughout. Much of the island appears as an old city which although seemingly in ruins is still inhabited, there are a few landmarks across the island including a bronze statue near the coast as well as a colosseum and a large greek-style temple. The island is also dominated partially by a tall mountain where most of the buildings are built upon.
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Coo - Complete the Level using only the Water Copy Ability 	Water Galboros 	Taking place on a beach, the tide is a predominant element of the level and comes in periodically, flooding parts of the level. It also sometimes leaves behind enemies who normally appear in the water. The player can protect themselves by hiding behind large rocks to avoid the waves. Some parts of the level take place within caverns where the waves can wash in through holes so players must be careful to listen for the warning sounds.
2 	Cabin Buoy - Find the Waterlogged Compass hidden in the Level 	King Doo 	This level focuses around a lighthouse on the coast of the island, the lighthouse has many dark rooms which can be illuminated by lightbulbs left lying around, some are naturally illuminated while others need abilities like Spark and Beam to provide light.
3 	Rick - Save the Scarfies that are stuck in the Waddle Dee Carts. 	N/A 	This level takes place in an old stone city located on the hillside of the island, many Waddle Dees inhabit this area who'll be pushing carts around carrying food and enemies alike, the player can get run over by them if they're not careful. The level is also very vertical and has multiple routes through due to the enterable houses.
Secret 1 	N/A 	Astrojumper & Gigant Edge	This level takes place in a colosseum like area, the level has the player face off against several waves of enemies as they progress through the back sections of the colosseum.
4 	Lord Kibbleton, the III - Help the Sir Kibbles reach the statue of the Cutter King 	Shockra 	Located within large marble halls with massive statues of mysterious figures that the Waddle Dees seem to worship, many of the statues appear to be ancestors of King Dedede. the reflective floor of this level conceals hidden enemies that are invisible to the player. The area where the player fights Shockra is a central courtyard with a large water fountain.
5 	Ribbon - Collect the Fire Shards throughout the level and unleash the Fireworks display	King Doo 	The theme of this level is a mighty conflict between two Waddle Dee armies on the island, the Waddle Dees in this level are painted with splotches to denote sides, the player will sometimes be ambushed by Waddle Dees coming up the hillside using spears, parasols and other weapons, there are small wooden forts located across the level.
6 - Boss 	N/A 	Flamma 	The boss level of Salty Shores, Flamma's arena is a fiery gladitorial ring with spikes on either side of the arena, the arena has a slight depression in the center.
Secret 2 	N/A 	N/A 	A secret level that takes place on the back of a giant creature, the creature is never fully shown and the map only hints at what it could be, the creature can be heard bellowing and various aquatic enemies like Glunk can be found on it. sometimes a jet of water will wash over the creature's back washing away many of the calcified structures.
7 - Bonus 	Whispy Sprout - Plant a Whispy Seed in the center of the Maze. 	Bonkers EX 	This bonus level has the player through a large vineyard with a maze-like layout that the player can explore through, there is a map at the start to help the player in exploring the level, enemies will hide behind the vines and other plants and some can be found feasting on the fruit.
8 - Retro Boss	N/A 	Goriath 	The retro boss level, like with his fight in Return to Dream Land, Goriath's arena has multiple levels with different layouts on each.
Copy Abilities
===Combustion Construct===
Combustion Construct is the fourth island in Kirby and the Tides of Time, the island is a mechanical island that appears to have been continuously expanded upon and has a mixture of steampunk and industrial to its design. The island is covered in old british style buildings including clock towers, apartment blocks and large industrial factories and forges. Notably the island has a river of molten metal flowing in-between the factories which periodically unleash jets of fire from their smokestacks. The terrain of much of the island is built over with cobblestone and gratings with little in the way of plants.
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Coo - Complete the level with only the Cutter Ability 	Paint Roller 	The first level of Combustion Construct starts out at the entrance to the island, the level appears to be a construction site and quickly leads up to the roofs of old factories which appear to be run-down and in the process of being demolished. Much of the level revolves around exploring the old factories and working your way through the level.
2 	Cabin Buoy - Find a wind-up Waddle Dee toy. 	Weredle Raa 	This level takes place within a large shut-down factory which appears to have been making Robotic Kirbies although has since ceased. The factory initially starts off shut down so the player needs to first re-activate the power and then traverse through the rest of the level while dealing with the conveyer belts and large machines which are constructing the Robotic Kirbies.
3 	Rick - Reignite the train's secondary engine 	Flame Galboros 	Covering a large distance of the island, this level has Kirby and co. boarding the Combustion Express, a large steam train that makes a round trip across the island. The level is comprised of working your way through the various carriages and deealing with what's within each carriage, as such it is a very enemy heavy level compared to others and is relatively light on puzzles. The main gimmick is whether to go over a carriage, through the main area or through the cargo section of that carriage each offering their own challenges although some carriages (including all the ones with collectibles) can only be accessed one way.
Secret 1 	N/A 	Water Galboros & Chrono Kabula	This level has the player ascending a large clock tower located in front of a large park in the area. The clock tower is filled with gears and large dial hands which need to be jumped and platformed across to get up. Enemies appear from above including many who use projectiles. Partway up the Clock Tower the player comes to a large laboratory with large tesla coils and bubbling chemicals throughout, there is a drink that Kirby drinks which happens to contain mint leaf causing Kirby to rapidly ascend up the clock tower and into a unique mini-boss fight against Chrono Kabula who has three phases, the first mimicking Kabula, the second mimicking Dark Matter and the third mimicking the Lor Starcutter.
4 	Jambajurumba - Bring each Jambastion Gear to their Gear Sockets 	Flame Galboros 	Having Kirby and co. travel deep into a forge where parts of the molten river are made, this level focuses on lava heavily with much of the level's geography being dangerous to touch, burning Kirby and spawning fiery enemies. The level has many dangers throughout including large cauldrons which tip over causing lava to spill out as well as large presses which will clamp the player if they're caught in them.
5 	Meta Knight - Extinguish all of the Inferno Rollers 	Pheon & Arcon 	This level takes place in a large indoor racetrack with ultra-fast vehicles seen racing in the background of the level, sometimes intersecting with the level through jumps and roads. The level primarily focuses on evading these cars and shifting up the track so the racers keep off the level, partway through the level, a massive monster truck with two members of the Crossbone Sails, called Pheon and Arcon appear, chasing down Kirby and co. The two through icy and fiery projectiles to alter the terrain ahead of the player. Eventually the player is able to cause them to crash the Monster Truck forcing them to battle the player head on.
6 	Cpt. Doo - Rescue all of the Waddle Dees trapped in the collapsing wreckage	N/A 	Set within a demolitions testing facility, the level initially has the player operating small machines to open pathways up through the level whether through using a wrecking ball, a digging shovel or a drill. Partway through the level, the big machinery awakens, revealing to be sentient and chases Kirby and co. through the stage, causing rampant destruction and mayhem, eventually being subdued by Kirby pulling a big switch causing a giant wrecking ball to crush the rogue robots.
Secret 2 	N/A 	Flame Galboros 	This level pits the player in a large dark chasm beneath much of the island, the area is filled with old abandoned constructs and has small lights originating from portholes in the ceiling. A small area of light makes things visible around the player but without an ability which can generate light the player will have a hard time traversing through this level.
7 - Boss 	N/A 	Furnarachno 	The boss level of Combustion Construct, Furnarachno's arena is a gear-shaped rotating platform with several flame shooting pipes in the arena.
8 - Bonus 	Florella - Do not extinguish any of the Inferno Rollers 	Flame Galboros EX 	The Bonus level has the player tackling a large ascent up a volcano, there are various mining machines boring into the volcano leaking out the molten material from within while extracting ores and crystals. Much of this level is about high mobility and has several mini auto-scroller sections which are faster than most other levels.
9 - Retro Boss	N/A 	Stock Mecha Knight 	The retro boss fight takes place on a flat battlefield, in an engine resembling the one seen in Mecha Knight's boss fight.
Copy Abilities
===Overclocked Oppidan===
Overclocked Oppidan is the fifth island of Kirby and the Tides of Time, the actual island mass is incredibly small and appears as little more than an atoll with a small machine built on it. The rest of the island however is a large floating city which rests atop a large bowl like structure with many windows. The island is extremely advanced with many buildings which are a mixture of green space (having large vines and moss growing down their sides) as well as being glass-like skyscrapers. The main feature of the island however is the large theme park located in the center which illuminates much of the island.
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Coo - Complete the Level using only the Missile Copy Ability 	Hornhead 	The opening level of Overclocked Oppidan starts out on a train station which leads into the heart of the island, the player must first get through the entrance, evading security systems which will send enemies to attack Kirby if he's spotted. The second half of the level takes place on one of the trains with Kirby traversing the carriages needing to de-activate laser grids to progress further along towards the head of the train where the level's end is located.
2 	Florella - Do not open any of the prize chutes in the level 	Weredle Raa 	This level sees the player exploring a sideshow alley with a number of giant mini-games to traverse across, the player must dodge the giant creatures that are playing these minigames, some throwing balls from the foreground while others attack with water-guns and giant hammers. The mini-games also have many smaller enemies that appear thorughout them to impede the player.
3 	Cpt. Doo - Help the Waddle Dees escape from the appliances attacking them 	Paint Roller 	Taking the player inside a house of tomorrow, the level has many weird robotic contraptions including refrigerators, vacuum cleaners, televisions and radios which will attack Kirby and co. like regular enemies. The house also has various security systems which can be set off locking Kirby and co. off from shortcuts through the level.
4 	Meta Knight - Defeat the Meta-Knights found throughout the level 	Astrojumper & King Doo	Seeing Kirby and co. taking a giant Ferris Wheel, the level starts off as an auto-scroller with the player needing to fend off flying enemies which arrive on the Ferris cart, after reaching the apex, the cart will be hooked onto a flying Ferris Wheel and carried up even higher, here in the clouds, the player will jump out of the cart and onto cloud platforms where they can find machines maintaining the cloud formations which are trimmed by Waddle Dees into different shapes.
5 	Rick - Use the hamster ball to charge up the chairlift with electricity to re-activate it	N/A 	This level is a more gimmick focused level than others, having the player start at the clouds seen at the end of the last level the player rides down a slide back to the Overclocked Oppidan's main area, on way down the player will roll in a hamster ball and need to jump over gaps in the track and use 3D Warp Stars to jump over to other tracks. There are multiple breaks in the slide where Kirby hops out of the hamster ball and has to get a new one from the station at that break point, this also where the player can find the various collectibles.
Secret 1 	N/A 	Flame Galboros 	A secret level that has Kirby and co. start off entering onto a Carousel, this starts a series of mini-encounters with groups of enemies while also needing to avoid the carousel horses which gallop across the screen. After taking out several waves of enemies the player can progress into the interior of the carousel where the player will find the area is a large mirror maze with many false walls and doorways.
6 	Cabin Buoy - Recover the plastic dubloons 	General Kaleido 	This level takes place throughout a large rollercoaster set, with the fast moving trains rushing from the foreground and background alike. Parts of the tracks have teleportation rings which can teleport the trains to different areas, so the player must be mindful of this. Along the way the player will also find defence systems which fire on Kirby and co. Eventually reaching the big loop of the ride Kirby will come face to face once more with the Crossbone Sails, General Kaleido, who uses Shotzos and other cannon-like weapons as well as his chromatic beak to unleash energy blasts of different elements.
7 - Boss 	N/A 	Turbutitan 	The boss level of Overclocked Oppidan, the level takes place on a junction between many rollercoaster tracks, different phases of the battle have different hazards whether it's a parked Rollercoaster train in the middle of the track or one that crosses from left to right every couple of seconds.
8 - Bonus 	Whispy Sprout - Plant a Whispy Seed in the Abandoned Gardens 	Paint Roller EX 	Taking place in the back area of the theme park, this level takes place within an abandoned rides warehouse, where the low levels of lighting as well as dusty atmosphere contains ghostly enemies who'll attack the player via ambushes. Some of the rides will still attempt to operate attacking the player in various ways and towards the latter parts of the level a large Dragon Animatronic will chase Kirby and co. through the level breathing down fire and sending out cutter blades.
9 - Retro Boss	N/A 	Chameleo Arm 	The retro boss level, the fight takes place within a large stone tower with Chameleo Arm moving around the 3D space using camouflage to hide from Kirby and co. sometimes only its tongue being visible. It also can use new elemental attacks.
Copy Abilities
===Vigilant Veil===
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Coo - Complete the level using only the Parasol Copy Ability 	N/A 	A level consiting of clouds that the player must jump across. There are also gusting winds that will blow the player around and long sections that require falling or floating downward.
2 	Meta Knight - Defeat the Meta-Knights patrolling the level 	Gigant Edge 	A level mostly centered around going upward while avoiding obstacles that may knock you down. Various enemies stand in the way.
3 	Rick - Rescue the caged Waddle Dees in the level 	Flame Galboros 	The level takes place on a tower and is focused around combat and toughing through enemies while also finding hidden areas that contain food and 1-UPs. There is also a section with a key in which you must carry it towards a door.
4 	Whispy Sprout - Plant a Whispy Seed in the Cloud section 	N/A 	The level starts off on a tower setting focused around combat and jumping. The second portion contains a cloud setting focused around climb upwards while also avoiding enemies in the way.
5 	Lord Kibbleton, the III - Defeat all of the Sir Kibble in the level 	Mr. Tick Tock & King Doo	The level returns to it's tower theme, though most things are timed or rushed. You will have to fight hordes of enemies while a ceiling is going downward. In order to complete the level, you will have to tough through a 2 on 1 mid-boss battle.
Secret 	N/A 	N/A 	A trip above the clouds, revealing a sunset and miles of cloudly landscape. The level is flat for the most part, but also contains lots of enemies that can get annoying.
6 	Florella - Use Cleaning on the  dirty flowers throughout the Level 	N/A 	A level consisting of platform jumping through clouds. Throughout the level, there will be strong winds that you must tough through. There will also be small land segments containing flowers that can be swept with the Cleaning ability to clean them.
7 	Chef Kawasaki - Track down the ingredients for Spicy Rice Curry. 	King Doo 	
A return to the tower setting, you will have to travel upwards during this level, going into different rooms in order to collect items or fight enemies.
Some of the rooms will give specific abilities or specific fights. For instance, three of the rooms have a single Walky, a fight with King Doo, and a room full of Waddle Dees.
Three of the others rooms containing tricky platforming that can be completed to obtain ingredients for Chef Kawasaki. The three ingredients consist of Spicy Rice, Curry Powder, and Hot Potatoes.
8 - Boss 	N/A 	N/A 	W.I.P
9 - Bonus 	Jambajarumba - Bring the relics of the Jambastion to Jambajarumba at the end of the level.	Flame Galboros EX 	
A trip through a very large tower in the sky. It will contains traps such as puzzles that may dump enemies onto you are even tricky key puzzles.
Halfway through the level, a battle with Flame Galboros EX will go down. Defeat it to go forward.
The section after the Midboss fight contains a key puzzle that required jumping on pillar tops to complete.
10 - Retro Boss	N/A 	N/A 	W.I.P
Copy Abilities
===Earthly Empire===
Earthly Empire is the seventh island of Kirby and the Tides of Time, the island is a large ancient jungle filled island with an old civilization which once existed on the island although has long since been abandoned. The island is overgrown with plants with many large carnivorous plants dominating it. Many of the ancient structures appear to be made of clay and stone and there is a large pyramid located in the center of the island which can be entered although has decayed over time.
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Gooey - Help find his friends ChuChu, Nago, and Pitch hidden in level 	Water Galboros 	This level takes place on the beach of the Earthly Empire Island, here the player will find many totem poles with different creatures adorned on them which will attack the player in different ways, some will even jump out of their spot and attempt to crush the player. Progressing further into the level the player will find smaller totem enemies who'll attack the player by chasing them.
2 	Whispy Sprout - Plant a Whispy Seed in the Colosseum's Throne Room 	Flame Galboros 	Located in a large abandoned colosseum, this level has the player navigating around the ruins of the colosseum contending with the escaped creatures and large plants which have overgrown much of the colosseum creating walkways up into the seating areas.
3 	Ribbon - Collect the Star Shards throughout the level and create the Secret Warp Star	N/A 	Taking place on the main road leading up to the large temple that forms the centerpiece of the island, this level has the player exploring the abandoned houses of the Earthly Empire, avoiding the dangerous plant life which has taken over which attacks the player with thorns and flower petals and even energy blasts. The plants bear a resemblance to the Dreamstalk Flowers.
4 	Cabin Buoy - Find the Mud Sculptures hidden within the level 	Paint Roller 	This level takes place at the entrance of the temple, the main goal of the level is to open up the temple, being a more puzzle-orientated level with the entrance only opening after specific buttons are pressed. Kirby and co. can explore the exterior of the temple finding many traps that can activate and hidden rooms.
5 	Captain Doo - Don't hurt any Waddle Dees sleeping in the level 	Shockra 	The first level within the temple itself, much of the level has the player picking between different paths, at the beginning of the level there is glyphs informing the player of which rooms to take to get all the collectibles although some of the glyphs are damaged so the player will need to remember the details that are present. The level is filled with traps and has auto-scroller segments as well as limited light for some areas. After getting through the glyph rooms, the player comes a large inner pyramid room where they encounter Shockra once again.
Secret 	N/A 	Paint Roller 	A secret level which takes place inside a treasure room, the level has many opportunities to gather 1-Ups due to the large amount of Star Bits located throughout the level. The level does partway throughout however shift as by touching a cursed ruby, the rooms begin to fill with sand and Kirby and co. must escape back the way they came before the rooms completely fill with sand using an exit in the ceiling of the first room.
6 	Kine - Don't use any Copy Abilities while in the underwater sections 	Water Galboros 	This level is located deeper in the temple, being connected to an underground cavern which has crumbled away some of the lower areas of the temple. Here the player will find high speed rapids from an underground river which can wash Kirby and co. away if they get caught in the rapids, and there are flying enemies who can knock the player into the rapids.
7 	Coo - Complete the level using only the Fighter Copy Ability 	Hornhead 	Taking place once again outside of the temple, a large plant has grown into the temple and the player must ascend the plant to get to the end of the level. Along the way dealing with the blockades in the form of various enemy battle rooms.
8 - Boss 	N/A 	Hanagin 	The boss level of Earthly Empire, the arena is initially a large pyramid structure although is destroyed partway through the fight with the subsequent phases taking place on the large vines of the plants which have overgrown the temple.
9 - Bonus 	Chef Kawasaki - Find the ingredients to make Wham Bam Wafers 	Mr. Tick-Tock EX	The bonus level takes place throughout a large tower on the coast of the Earthly Empire but not on the main island itself, the level has the player ascending the tower, dealing with the many traps along the way. Reaching the top they'll find a large bell which needs to be rung to bring the Goal Door.
10 - Retro Boss	N/A 	Heavy Mole 	As with the original fight from Kirby's Adventure, this boss fight has Kirby and co. pursuing the boss through underground chasms, the battle unlike the original however has a second phase where Heavy Mole then attacks the player directly.
Copy Abilities
===Revenant Ridge===
Revenant Ridge is the second to last island the player has access to, it is a cold and winter-y island with a large snowy mountain which dominates much of the terrain. Though there are large amounts of Taiga forests around the base, this quickly gives way to icy and rocky terrain, the island is also shown to have had some degree of advanced life on it before as there are ruins to an old civilization present.
Level 	Sidequest 	Boss/Mid-Boss 	Description
1 	Ribbon - Collect the Ice Shards throughout the level and defeat the Snow Dedede Obstacle.	Water Galboros	This level takes place at the beaches around the island, the level itself is comprised of a mixture of beach terrain and large abandoned ships that have crashed on the rocks of the island. The player explores within some of the ships and has to contend with the icy enemies within. Some enemies in this level also wear Viking Helmets so if Kirby lands on them he'll take extra damage.
2 	Florella - Don't damage any of the flowers throughout the Level 	N/A 	Located at the base of the mountain, this level has the player making the initial ascent up the mountainside, the player needs to contend with landslides and enemies riding down the slopes. The level is divided up by a series of grasslands, small woods and snowy tundra.
3 	Kine - Solve the mystery of the Frozen Waterfalls and reach the Lonely Hot Spring 	Gigant Edge 	This level makes a focus towards slippery surfaces and Kirby and co. have to navigate across a series of frozen lakes connected together by small caverns. The caverns are packed with enemies that take refuge within and the considerably more sparse exterior has tougher enemies. Using certain abilities can melt the Ice making side areas and secrets accessible.
Secret 1 	N/A 	N/A 	This secret level is located within a snowy forest near the first level of the island. The level predominantly features snow falling from trees which can crush Kirby and co. if it lands on them. The level also features Waddle Dees that are chopping down trees in the background and foreground that will fall down upon the players if they're not careful although can be useful in destroying obstacles.
4 	Jambajarumba - Bring the relics of the Jambastion to the Sigil Towers 	Mr. Frosty 	Primarily taking place in a giant cavern within the mountain itself, the level is dominated by a giant setpiece in the form of a massive icicle suspended from the ceiling with several creatures encased within. Throughout the level the player circles around the icicle as they climb up to the peak, as the player progresses further up they'll come across enemies encased in ice that the player can free by using fire or smashing the ice with a blunt weapon, although some enemies will break out on their own. Once the player reaches the top they can climb atop the giant icicle and striking the icicle will cause it to fall. The player will land at the base of the cavern and have to contend with waves of enemies raining down from above, culminating in a battle against a Mr. Frosty.
5 	Cabin Buoy - Find the Gilded Feather hidden in the Level 	Pheon & Arcon 	This level takes place atop the lower mountain peak of the island and has the player traversing parts of the level via gondolas which the player must carefully navigate as there are icy enemies located across the mountain who will throw snowballs that can damage the gondola and the player as well as powerful blasts of icy wind that originate from statues found throughout the level. Reaching the top the player will have their rematch with Pheon & Arcon who upon defeat summon a giant snowball to chase Kirby down the mountainside as they escape.
6 	Whispy Sprout - Plant a Whispy Seed in the Temple Garden. 	Astrojumper 	A large abandoned temple is the setting of this level as the player needs to explore the semi-labyrinthine layout of the level, finding switches to open up the doorways into the inner areas of the temple. The level features trap rooms where the player will be forced to fight a small wave of enemies for picking wrongly, however the observant player will be able to avoid these rooms and find their way to the end.
Secret 2 	N/A 	Flame Galboros	This level appears as a floating cloud located near the fifth level of the island, it can be accessed by walking to a small cliffside near the cloud and pressing the jump button. The level itself is a large tower located atop the cloud and features the player navigating both the interior and exterior of the tower. The exterior has many Shotzo on it making navigation tricky as attacks come from all directions, much of the level also features large bouncy surfaces that can catch the player off-guard.
7 	Chef Kawasaki - Track down the ingredients for Pepperbroth Stew. 	Weredle Raa 	Appearing as a large cabin located fairly high up the mountain, the level is a combat-focused one with many enemies appearing throughout. As the player explores the cabin and the underground tunnel that connects to it, the player also must deal with low visibility areas where the Shining Beacon item appears.
8 	Coo - Complete the Level using only the Ice Copy Ability 	Multiple 	This level is entirely focused on Mid-Bosses, every non-crew Mid-Boss appears here although the player only needs to fight half of them to complete the level. Before each Mid-Boss the player also has a choice on abilities to choose from the ones that don't appear as Mid-Bosses.
9 - Boss 	N/A 	Mystyrvern 	The boss level of Revenant Ridge, Mystyrvern's arena is located at the mountain peak and appears as a set of ruins, with the arena having bottomless pits on both sides.
10 - Bonus 	Meta Knight - Clear out the Meta-Knight Fort located partway through the Level 	Weredle Raa EX	This level is made up of several tobogganing sections with the player riding out multiple avalanches. The toboggan sections are divided up by small interludes in the form of a cavern, cabin and small temple, where the player will be able to find a number of copy abilities and have a brief area of rest between the more platforming-focused segments.
11 - Retro Boss	N/A 	Kracko 	The retro Boss Level, much like previous Kracko encounters this level begins with an upward scaling of a tower of clouds with Starmen and other enemies found throughout. The battle is split into three phases the first at the base of the tower and the other two at the top of the tower.
Copy Abilities
===???===
==Trivia==
*The decision to introduce Rewind Mode was to allow players a less invasive gimmick for the game compared to the previous Kirby Games where the gimmicks; Super Abilities, Hypernova, Robobot Armour and Friend Abilities would often divide the gameplay of a level into specific sections.
*The decision to include Retro Bosses originally came from wanting to include Retro Levels as callbacks to previous games however it was decided it would be better to go with Bosses instead as that would allow for a greater degree of variety.
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