Wizard (PvZ:GW)

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|-|Wizard=
Wizard is a special Zombie class added to Plants vs. Zombies: Garden Warfare 2 in the Back to the Roots update, and is unlocked after completing a special quest.
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The map tied with his addition is called Fortewood Castle. He is the playable character associated for that map.
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Wizard specializes in acting as a 'right-hand man' for other Zombies, using his Co-star and Dark Alchemy abilities to support his allies and devastate enemy plants. His primary weapon is a Semi-Auto Staff that fires ricocheting spells. 
==Descriptions==
===Stickerbook description===
When he heard of the construction of some theme park by other wizards, he head off to complain about how he wasn't invited to the construction of it. Unfortunately for him, he came a bit too late, so while he's here, he's going to make the most of it. 
===In-game description===
Wizard's magical projectiles bounce off of surfaces!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Variants==
|-|Archmage=
Archmage is a Rare variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary weapon allows him to fire ricocheting orbs in bursts of 3. In addition, consecutively successful shots have a chance of affecting the plant's focus, causing a sleepy perception of the world around them along with messing with their controls!
==Descriptions==
===Stickerbook description===
Originally a humble shepherd, he took up the magical arts in hope of exacting his revenge on those who mocked his precious lamb Dolly and turned her into a wretched goat. He's determined that sheep won't be the only thing they'll be counting.
===In-game description===
Archmage fires in a three round burst, and consecutively landing shots can throw plants off their game!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
|-|Pyromancer=
Pyromancer is a Rare fire variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary weapon allows him to fire ricocheting orbs that set opposing plants on fire, dealing damage to them over time.
==Descriptions==
===Stickerbook description===
Pyromancer doesn't like it being brought up, so we'll keep it brief; no, he is not a genie, he just managed to shrink himself down, go inside a teapot and drench himself in sand. When he was asked about this, he informed us to mind our own beeswax.
===In-game description===
The Pyromancer is able to scorch plants in his path!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
|-|Sorcerer=
Sorcerer is a Rare variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary weapon allows him to fire out rapid orbs. Unlike other Wizards, these orbs do not bounce off surfaces; but in turn fires at an ultra fast speed and has an unlimited ammo capacity. Despite the lack of bouncy orbs, Sorcerer more than makes up for it with his increased range and outstanding accuracy, allowing him to pick off plants at longer ranges. However, his weapon is prone to overheating, so make sure to keep a close eye on it!
==Descriptions==
===Stickerbook description===
Unlike all those other mindless magical goons, Sorcerer has dedicated himself into keeping things the way they should be, uncomplicated and straight to the point. So he went straight up to Dr. Zomboss' armory and take whatever fantastical weapon he desires, but was convinced to come down when he was told of a cool stick the zombies had found.
===In-game description===
His vile sorcery allows him fully automatic spells to deal rapid fire damage to meddling plants!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
|-|Diviner=
Diviner is a Rare power variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary weapon allows him to fire ricocheting orbs that shock the target. Any opponents that are hit by a electric attack will become electronically charged for a few seconds and will send out electric shocks to nearby allies which in turn will send out further shocks to additional allies.
==Descriptions==
===Stickerbook description===
Diviner is often seen with his head in the clouds, with not a care in the world. The truth is, he's just troubled that lightning keeps striking him where he stands, and he can't exactly tell why this keeps happening.
===In-game description===
Diviner is able to chain plants with his powerful lightning rod!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
|-|Quazard=
Quazard is a Super Rare variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary weapon allows be charged up to release a powerful shot, similarly to Plasma Pea and Future Cactus. In addition to it's powerful blast, a fully charged projectile has the ability to penetrate through opponents, at the cost of being weaker than most other Charge-Up characters.
==Descriptions==
===Stickerbook description===
He was cast for some sci-fi movie schlock, but he was set aside for for not looking 'dead enough', and a ghost ended up taking his place. On the bright side, he was allowed to take the costumes and props with him. Or so we've been told.
===In-game description===
His extraterrestrial scepter can be charged up to create a devastating blast!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
|-|Thaumaturge=
Thaumaturge is a Super Rare ice variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary weapon allows him to fire a rolling orb that make the target slow down, which after multiple hits on a single target, can freeze the target and make them unable to move, attack, or use abilities. Unlike other Wizard variants, the Thaumaturge's orbs roll along the ground when near it, only changing in trajectory when bouncing off walls and increasing in strength and size the longer it rolls, in which it explodes after reaching a certain distance.
==Descriptions==
===Stickerbook description===
Thaumaturge started off with his regular day job in the arctic rolling up ice cream cones and snowballs, until he saw a few Puffins in a triangular formation. After that it all went downhill, literally.
===In-game description===
Thaumaturge's chilling projectiles get stronger the farther they go!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
|-|Theurgist=
Theurgist is a Super Rare toxic variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary deals continuous poison damage over time to enemy plants, but he does not create a toxic aura when standing near plants.
His primary weapon can be also be charged to create an explosion around him, which increases in strength and range the more it's charged. In addition to this, fully charging the weapon removes statuses created by plants from yourself and allies, as long as the weapon is fired within your range.
==Descriptions==
===Stickerbook description===
Theurgist carries his caduceus with pride, and remembers strictly being told to deliver it to some guy for a diplomatic mission. It's kind of fuzzy right now, but he'll get to it sooner or later. Hopefully.
===In-game description===
Theurgist can cover all his flanks, and is able to ward off hazardous plant effects from allies at full charge!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
|-|Partymancer=
Partymancer is a Legendary variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
Like all Party variants, he has the Legendary ability "Party Time!", that gives Partymancer a temporary speed and damage boost when the Party Time! meter fills up. Like all Legendary variants, only two stickers are required to unlock him.
However, like other party variants, Partymancer cannot be obtained through sticker packs, but instead, the player must open Infinite Infinity Chests in Infinity Time until they unlock him, meaning the player must get at least 25,000 Time Shards or more, and the Wizard class must be unlocked beforehand. 
==Descriptions==
===Stickerbook description===
After being transported to the 80's when he was caught by a spell gone wrong, a group of hip young'ins took him in not knowing of his origins. after a full makeover and a skateboarding montage, it became all he knew. Now, he will take in anyone who has the patience and the brains to awaken the innate art of Partymancing that lies within them.
===In-game description===
Vanquish foes to fill his meter and initiate Party Time, where you'll move quicker and deal extra damage!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
Party Time!	Party Time is the Legendary ability of the Partymancer. Passively, getting vanquishes fills up the bar for Party Time!, which when filled up, it will activate Party Time!, giving the Partymancer a temporary speed and damage boost. Like other variants, Party Time! is not extended by vanquishes made during Party Time!, meaning that it will always last a fixed amount of time. Additionally, it does not activate or charge when he uses a star ability.
|-|Conjurer=
Conjurer is a Legendary variant of the Wizard in Plants vs. Zombies: Garden Warfare 2.
His primary weapon allows him to create a vortex that increases in damage each time a plant is damaged by it, while it does take a moment for it to enter action, he can be lethal with careful planning and proper timing to get the most out of his weapon.
Like all Legendary characters, enough vanquishes will charge your Legendary meter and create a useful double who will fight alongside you, and will bite the bullet in your place when a Chomper attempts to eat you. 
In addition, The double can use all the abilities selected by you, but cannot use any Star ability, however, they can be hovered on with any star ability. Unfortunately, you will be forced out when you are vanquished or the Legendary meter is depleted.
==Descriptions==
===Stickerbook description===
 A skill requiring intense concentration and perfection, a master of conjuring's Summoned is able to cause immense havoc and destruction when utilized properly. Unfortunately for Conjurer, the whole undead thing makes both the requirements nearly impossible to accomplish.
===In-game description===
Able to create powerful vortexes that increase in power each time it hits, you can fill up your Legendary meter to conjure up a helpful double!
==AI Health==
*Easy: 60
*Normal: 100
*Hard: 125
*CRAAAAZY: 150
==Abilities==
Double Trouble!	Double Trouble! is the Legendary ability of the Conjurer. Passively, getting vanquishes fills up the bar for Double Trouble!, which when filled up, it will activate Double Trouble!, giving the Conjurer a temporary double who takes on a ghostly appearance of any non-Legendary Wizard variant, who will fight alongside the player! Like other variants, Double Trouble! is not extended by vanquishes made during Double Trouble!, meaning that it will always last a fixed amount of time. Additionally, it does activate and charge when in a star ability, providing backup when in that state.
=Audio=
Sound	Description
 	Double Trouble! Music
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==Customizations==
==Gallery==
File:WizardGW2HD.png|HD Wizard
File:ArchmageGW2HD.png|HD Archmage
File:PyromancerGW2HD.png|HD Pyromancer
File:SorcererGW2HD.png|HD Sorcerer
File:DivinerGW2HD.png|HD Diviner
File:QuazardGW2HD.png|HD Quazard
File:ThaumaturgeGW2HD.png|HD Thaumaturge
File:TheurgistGW2HD.png|HD Theurgist
File:PartyWizardGW2HD.png|HD Partymancer
File:ConjurerGW2HD.png|HD Conjurer
==Concept Art==
File:EWizardconcept.png|Diviner Concept Art
File:IceWizardconcept.png|Thaumaturge Concept Art
File:SpaceWizardconcept.png|Quazard Concept Art
File:SpaceWandconcept.png|Concept Art for the Quazard's wand
Category:Zombies
Category:Support Class
Category:Supporting Zombies
Category:Legendary
Category:Super-Rare Zombies
Category:Rare Zombies
Category:Uncleared page