WM/Treks/Log 3-4

Narrator: The delvers are on their 4th day out of Polisberg. The rain stopped yesterday, and heavy winds have blown away the clouds, but making flying difficult. It is the holy days of Life and Wisdom.
Narrator: The delvers have trekked from the pixie village of Baile Morded, across a stretch of swamp and marsh, and have reached the wooded hills where the pixies claim the antmen kidnappers live.
Artegal: "Onward to victory and glory!"
Torvall: ((Do holy days affect holy warriors or only clerics?))
Narrator: From the sky, Wolfgang notes the hill is multi-lobed, reminescent of a anthill. There seem to be 5 smaller hills surrounding a single larger one.
GM: Holy days effect Sanctity.
GM: ... we need to figure out what your domains are, by the way.
GM: Pick up to 4.
Torvall: I'll need a list
GM: I'll send you a list sometime.
Wolfgang: "Um, I think all the hills are anthills guys, that's like, a LOT of ants."
GM: Right. Deal with a later.
Torvall: Roger
Wolfgang: "Like, a whole lotta ants."
Artegal: "They're ants; they won't be much of a challenge for your steel, friend gargoyle! Shall we advance?"
Beltarne: "Perhaps we should ambush a patrol to take their measure?"
Wolfgang: "Ok, we need to see how big they are at least"
Artegal: "Well, just look at that tunnel."
Ystava: "I am bigger than the ants. And bigger than the fly peoples too. It just the ants."
** Artegal advances to the front of the party. **
GM: Wolfgang did not find any obvious entrances, though.
Ystava: What's the yellow-grey bit then?
Wolfgang: "I didn't see a way in from up high"
GM: I assume you'll find an entrance eventually and am prepared!
GM: Other than that, I have no idea what you're talking about.
** Ystava doesn't see a yellow-grey bit! Must have been the sun. **
Artegal: In that case, on the topic of wandering around until we find an entrance!
GM: You guys aren't on that map yet!
Wolfgang: Ok, we look for patrols or an entrance
Ystava: Sorry, thought we were supposed to be. And said I was switching to it to preload it and stuff, but that's OK. We go trolling for random ecnounters!
Beltarne: "Why don't we watch to see where the ant-men enter?"
GM: ... the lack of obvious antmen around makes that a problem, Beltarne.
GM: Anyone have Tracking?
Beltarne: ((Damn, outfoxed again.))
Wolfgang: ((Great, outfoxed by bugs))
GM: That's a no, then?
Ystava: Uh.
Wolfgang: correct I guess
Ystava: Hang on.
Ystava: YES!
Ystava: Ystava has Tracking, and Discriminatory Smell.
GM: Oh, make a Tracking roll then. Discriminatory Smell helps.
Ystava: Aha!
Ystava: Tracking (12) [3d6.skill(12,+4) ] => [2,2,3] = 7 vs (16) or less Success! by 9 Conditional: +4 from 'Discriminatory Smell' when scent is a factor
whispering to Ystava, The tracks smell faintly of vanilla, with touches of mold and weapon oil. Some of the tracks also smell of reptile and ozone, and others zing your nostrils with a fetid, muddy amphibian scent. 
GM: Ystava sniffs a bit and leads you over to a collection of footprints - mostly manlike, though with odd impressions. These creatures do not go conventional barefoot, nor to they seem to be wearing shoes. There are also some lizard tracks (pawprints and the occassional tail marking) going in the same direction.
GM: The tracks overwrite each other: some go into the wilderness, some head toward the mounds.
Ystava: Four feets lizards or two?
Ystava: And how big are the manlike tracks?
Ystava: (or six feets, or twenty feets)
Beltarne: ((Spider-hydra-saurus!!!))
GM: Manlike tracks are manlike, mostly look like 2 feet. Lizards have 4 feet, much smaller.
GM: Manlike tracks are mansized, more to the point. Most of the tracks are like that.
** Ystava follows tracks towards the mounds! **
Artegal: "Those do not look like ants."
Artegal: "I mean, I'm no expert."
Wolfgang: "So, ant men with pet lizards?"
Ystava: "Not the little fly faeries."
Ystava: "Not people."
Artegal: "But those seem to have toes."
Ystava: "Not the shoes, not the hooves, not the paws."
** Ystava shrugs. **
Wolfgang: "Well, maybe they just ment buglike"
Ystava: "The little toes, are the lizards."
Ystava: "See, the lizard with the tail, there, and there."
Wolfgang: "You know, like the beetle people with all the arms"
** Ystava points to tail marks. **
Beltarne: "Lizards? Has everything in the damn Westmarch domesticated those damn shock lizards?!"
whispering to Torvall, They look like Coleopteran footprints to you. Semi-civilized, big hard shells, multiple arms. 
Wolfgang: "Man, I hope it's not more trained shock lizards"
Artegal: So, following them. Apparently not at all quietly.
Beltarne: ((Aren't ants deaf?))
GM: Okay.
Ystava: (( When you're that small, I think you feel air vibrations quite acutely ))
Wolfgang: ((I thought we were standing there discussing it, I'l be quiet when we follow))
** Ystava left to follow the tracks then, and is talking to himself! **
GM: You walk up the hill a bit. The area is heavily forested, but Ystava follows the trail easily. More tracks join and split off from the path, including some larger, deeper indentations that make you think of frog bellies and frog feet.
** Ystava points upconversation where Ystava left to follow the tracks towards the hill. **
Ystava: "Huh. That not the lizard."
Wolfgang: ((autocorrect strikes again?))
GM: Eventually, the tracks lead to a a small tunnel entrance, neatly dug into the earthen hillside.
GM: The foliage covers the tunnel, explaining why Wolfgang couldn't see it from the air.
** Ystava points. "There the tracks and the hole." **
** Ystava examines the hole. **
Ystava: Is it big enough for a Ystva?
Wolfgang: "Hmm, I think there is something smart here, not just dumb ants"
GM: Next to the tunnel, half covered with vegatation, is a sign that reads in Trade Tongue and several other languages: "Zaukodlonk - Visitors not welcome. Pixies intruders will be arrested" 
Artegal: "Well, they did rather tell us that someone was directing them."
GM: A wide, tall double door (about 12' tall) with a large, prominent lock blocks access to the tunnel. It appears to made out of wood.
Wolfgang: "Um, they have a sign? Somehow I think the pixies were messing with us at least a bit, or not telling us everything at least."
Beltarne: ".... should we knock?"
** Ystava scratches his head, and looks for ant hills near the door. **
Artegal: "It does say 'visitors not welcome'. We're not visitors, though, we're heroes! They'll be happy to see us!"
Wolfgang: "It says not welcome, so, um, hmm"
Wolfgang: "Eh, I'm a delver, in it for the money and all!"
Torvall: "Well, the fey have never been known to deal with others...on equal terms."
** Artegal strides forward and knocks on the door loudly. **
GM: The door rattles. It is definitely locked. Nothing else happens.
** Ystava continues looking for anthills. **
GM: Also, everyone can make IQ-7 rolls, or at least try if they aren't Ystava.
Artegal: IQ: [3d6.skill(10,-7) ] => [3,1,6] = 10 vs (3) or less Failure! by 7 
** Ystava autofails! **
Artegal: Tactics: [3d6.skill(13,0) ] => [6,1,6] = 13 vs (13) or less Success! by 0 
Wolfgang: ((yah, that's a 3, autofail))
Torvall: IQ: [3d6.skill(12,-7) ] => [5,3,2] = 10 vs (5) or less Failure! by 5 
Artegal: Oh hey, a reroll this session. Go me!
Beltarne: IQ (14) [3d6.skill(14,-7) ] => [4,5,2] = 11 vs (7) or less Failure! by 4 
Ystava: Just out of amusement: [3d6.skill(8,-7) ] => [1,2,2] = 5 vs (1) or less Failure! by 4 
Ystava: Wow. That was a great roll.
** Ystava is only normally clueless! **
GM: Huh. Ystava at least recognizes that some of the words are in Goblin and Ogrish script.
Wolfgang: IQ (10) [3d6.skill(10,-7) ] => [1,6,1] = 8 vs (3) or less Failure! by 5 
Wolfgang: I guess I could crit? 
Wolfgang: "Bah, lets go and sell the rest of our haul"
Artegal: "...Did you hear that, Ystava?"
** Ystava straightens up from looking for ants, ears swiveling. "... no?" **
Artegal: "I distinctly heard someone yelling for help, on the other side of the door."
** Ystava looks baffled. "OK?" **
** Artegal steps back. "We should save them!" **
Wolfgang: "What?"
Ystava: "Oh!"
Wolfgang: "I didn't hear nothing."
Ystava: "You got the round ears."
Artegal: "I'm certain I did!" He draws his sword. "Ystava! Take down that door!"
Ystava: "OK! I take down the door, that the door!"
** Wolfgang looks uncertainly at Beltarne **
** Beltarne shrugs **
Beltarne: ((The hinges are on the inside, I assume?))
GM: Yes, the hinges are on the inside.
** Ystava totally walks up to the door and uses his Forced Entry skill and his axe on it . **
** Wolfgang moves to the horses **
** Torvall steps back to avoid flying door pieces. **
Artegal: Leadership to motivate, giving Ystava a bonus to hurt the door?
Ystava: Ystava is actually a trained door breaker ;)
Ystava: His usual idiocity doesn't apply here.
GM: Okay, quick contest of ST, at +2 if you use your crowbar.
Ystava: I believe this is "axing the door to pieces".
Ystava: Oh, or that!
Ystava: ST (17) [3d6.skill(17,+2) ] => [4,1,1] = 6 vs (19) or less Critical Success! by 13 [B556]
** Ystava flexes. **
GM: Lifting ST counts, Forced Entry gives bonuses...
GM: The Lock resists! [3d6.skill(23) ] => [4,6,4] = 14 vs (23) or less Success! by 9 
Ystava: I've got forced entry too!
GM: But not very well.
Ystava: So Success by 14 not 13 ;)
Narrator: Ystava gets out his crowbar, turns his head from side to side to get a good look at the lock, then slams it in, grunts heavily, and pops open the door.
Narrator: A loud bell clangs as the door flies open.
Ystava: "Hello! We are here for the saving!"
** Beltarne grimaces "There goes the element of suprise." **
Wolfgang: ((LOL))
Wolfgang: "No, that was the bearking of the door and the bell."
Narrator: Beyond it, the tunnel descends into the dirt. Roots and other vegetation poke through the ceilings and walls. Some weird, slightly phoroscent phosphorous moss lines part of the walls, giving a -7 Darkness penalty.
Ystava: If nobody else brought lights again...
Ystava: I will make fun of you all.
Ystava: Just saying.
GM: Beltarne has a continual Light spell on his shield again.
Ystava: Oh good.
Artegal: I'm *certain* I brought Glow Vials.
Torvall: "And I have g=10 glow vials."
Torvall: err 10
Artegal: Only apparently I didn't.
Ystava: Hey, I was certain Ystava knew how to climb.
Ystava: And swim!
Wolfgang: I have torches!
Artegal: "Pass me a torch, friend Wolfgang!"
Wolfgang: "Here ya, go, enjoy"
GM: Anyone else lighting up?
Ystava: Nah, for the moment I'm good.
Torvall: I will use a vial. Just in case.
Ystava: In about five turns when Ystava realizes he's been put out front and he can't see or something, probably, but unless that happens, I'm good.
Wolfgang: I light a torch and put it in my shield hand
Artegal: Artegal takes the lead!
GM: Is Beltarne coming along?
Artegal: ...Horses.
Artegal: Tie the horses up outside the delve site, leave the packs there, and hope nothing untoward happens?
Beltarne: I guess.
Torvall: "This entire region tries to eat us every other day. I weep for the future of the horses."
Beltarne: Seems... worrisome, from a real world perspective. I'm not sure if there's some DF plot convention that will stop horrible things from happening to them.
GM: Are you guys heading down the tunnel or what? It looks like it curves to the north/northwest.
Ystava: Ype!
Torvall: "The tunnel seems big aenough to acomodate the horses..."
Kuroshima (exit): 17:52
** Artegal is moving slowly enough for the others to keep up, but not TERRIBLY carefully. He's certainly not all that skilled at noticing traps, and figures that sane people don't trap a frequently-used entrance. **
** Ystava would suggest stabling the horses just inside the front door but he's too stupid. **
** Wolfgang follows a couple of yards behind Art, next to Beltarne **
Wolfgang: ((lead on o crazy one!))
** Torvall will bring up the rear. **
GM: The tunnel is slightly domed, about 12' tall, maybe 10' wide. Wolfgang can't fly in it consistently or easily when he can.
Artegal: ((I'm happy to go back to 'GM advances us down the corridor until we run into something that stops us'.))
GM: After a short distance, the tunnel turns sharply west.
Torvall: ((Works for me.))
Ystava: Ditto
Beltarne: ((Also good for me))
GM: This would be a good place to stop moving while I make some rolls and do stuff.
Wolfgang: ((yes)
Artegal: I mean, a *choice* of direction is one thing, but 'the tunnel goes west, and only west'? We go west.
Artegal: Right!
Ystava: I'll get some ice cream then!
whispering to Ystava, The tunnel smells heavily of vanilla, with more hints of musty frog and sharp lizard. 
whispering to Ystava, Also, as the tunnel turns west, you smell shitake mushrooms and compost from beneath the floor, and more lizard scents from the south wall. There's also a hint of spidersilk or something, somewhere down the corridor, and more vanilla beyond that. 
Ystava: back
GM: Ystava has several whispers.
Ystava: So I see!
whispering to Wolfgang, Just on the edge of your vision, you can see some kind of slot or something in the floor. 
whispering to Beltarne, Just on the edge of your vision, you can see some kind of slot or something in the floor. 
GM: Wolfgang and Beltarne have whispers, too.
GM: People heading down the hall now?
Artegal: Onward!
Ystava: "There more the lizard this way. And the bugs. And the spiders. And the guys."
Wolfgang: "Wait!"
Ystava: "Wat?
Ystava: "
Beltarne: "Trap!"
Wolfgang: "I think there's a trap!"
** Wolfgang doesn't move forward **
** Ystava peers dubiously down the dark hallway. **
** Beltarne points to the slot in the floor. **
Wolfgang: where is the slot thing?
Narrator: At this point, the floor splits lengthwise beneath Ystava and Artegal, dropping them into darkness. The pit trap runs all the way to almost the slots in the floor.
GM: Artegal and Ystava can make Jumping rolls at -5 (-2x encumbrance) to not fall into the pit. Ystava is at an additional -2 for distance.
Ystava: "Waahahay!"
** Ystava will fail the Jumping roll. **
** Artegal checks Jumping's default. **
Ystava: -11, rolling at default? ;)
GM: Jumping is DX.
GM: Err, DX-2 if you don't have it.
GM: By our house rules.
Ystava: DX-13, yay
Ystava: That's a grand total of zero!
Artegal: DX: [3d6.skill(14,-7) ] => [6,2,4] = 12 vs (7) or less Failure! by 5 
GM: Well, then I guess you're not jumping back.
Artegal: Luck!
Artegal: DX: [3d6.skill(14,-7) ] => [4,2,3] = 9 vs (7) or less Failure! by 2 
Artegal: DX: [3d6.skill(14,-7) ] => [4,4,1] = 9 vs (7) or less Failure! by 2 
GM: And neither is Artegal.
Artegal: Alas.
GM: Okay. You fall into darkness. Artegal, DX check to keep your torch. Also, Acrobatics to land softly!
Artegal: I land hard.
Artegal: DX: [3d6.skill(14,0) ] => [6,3,1] = 10 vs (14) or less Success! by 4 
Ystava: WOMP
GM: Ystava takes [6d6-6 ] => [2,2,1,3,5,4,-6] = (11) damage; Artegal takes [3d6-3 ] => [6,1,6,-3] = (10) damage, crushing, armor is flexible.
GM: You two land in a pile of compost. As you adjust, you notice a pair of huge mushrooms with mouths at the top of their caps rise out of th emuch.
Ystava: DR 8, 3 damage!
Artegal: DR 4, halved, 8 damage, major wound!
Artegal: [3d6.skill(14,+2) ] => [6,5,2] = 13 vs (16) or less Success! by 3 
Narrator: As Ystava and Artegal tumble down, the trap door swings shut on counterbalances. Meanwhile, the other delvers hear sounds in the darkness ahead of them: bowstrings being drawn taunt.
 1) YOUR TURN NOW:: [28] Artegal 
(on deck: [25] Ystava) 
GM: The trap is now 30' above Ystava and Artegal.
Artegal: I only see one Crushroom. Is that intentional? You mentioned two.
GM: Two.
Ystava: Ah, there he is.
Artegal: So I assume I landed prone?
GM: You have enough time to stand while the Crushrooms rose up.
Artegal: Right.
Artegal: Step, putting my back to the wall.
Artegal: Smash the Crushroom in the face with the burning torch.
Artegal: ...Only that'd be crazy. Rapid strike: Offensive feint and defensive feint.
Artegal: Offensive Feint: [3d6.skill(24,-6) ] => [1,5,3] = 9 vs (18) or less Success! by 9 
Artegal: Defensive Feint:</B> [3d6.skill(24,-6) ] => [2,2,3] = 7 vs (18) or less Success! by 11 
Artegal: ###
Ystava: (( eheh. ))
Ystava: (( Not so proud of the torch NOW aincha ))
Crushroom: Resist Defensive Feint! [3d6.skill(10) ] => [4,3,3] = 10 vs (10) or less Success! by 0 
 2) YOUR TURN NOW:: [25] Ystava 
(on deck: [25] Beltarne) 
Ystava: Oh hey. Ystava's 3 yards from the crushroom.
Artegal: ((No, I want *defenses*, not *hitting it*. I'm perfectly happy to hit it with the torch, after I've sorted out that it's not going to be defending against ME.))
Artegal: ...Did I just give it -11 on its attack skill of 10?
Crushroom: Yes.
Torvall: Sure looks that way
** Ystava lunges at the crushroom with his ridiculously wide horns. Due to having eyeballs on the side of his head, and ridiculously long horns, this is at no penalty! **
Ystava: SM +1?
Crushroom: Sadly, SM0.
Ystava: Torch light is zero light penalty or -3?
GM: 0 while adjacent.
Ystava: So the crushroom is adjacent!
Ystava: awesome.
Ystava: -1 for relative size, no light penalty, JAB.
Ystava: Striker (Longhorn; Impaling) * Gore [3d6.attack(18,-1) ] => [6,6,1] = 13 vs (17) or less Success! by 4 
** Ystava doesn't know that impaling is stupid on crushrooms. **
Crushroom: Dodge and sidestep! [3d6.skill(7,2) ] => [4,6,2] = 12 vs (9) or less Failure! by 3 
Ystava: Striker (Longhorn; Impaling) * Gore [2d6+6 ] => [4,2,6] = (12) imp
Narrator: Ystava's horns slice through the strange mushroomy monster to little effect.
 3) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
** Beltarne Moves out to the south, disliking playing pincushion. **
Beltarne: ###
GM: I was going to say, a couple of seconds have passed, so you can do a couple of seconds of action if you'd like. (3-4 seconds).
Beltarne: Hmmm. I can't think of any way to cross the pit trap at my speed without them pulling the lever.
GM: Double jump!
Beltarne: I think I'm just gonna be out of LoS, though I am going to be checking the walls and ceilings for murder holes.
GM: Okay.
GM: You don't see any.
 4) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
GM: A couple of seconds have passed, so you can do a couple of seconds of action if you'd like. (3-4 seconds).
Wolfgang: ok
Torvall: "Perhaps a running start to jump and glide over the pit my gargoyle friend."
Wolfgang: I throw my torch down the hall as far as I can
Wolfgang: "No wing room"
GM: Make a DX roll, then.
GM: Hmmm, and a ST check.
Wolfgang: DX (14) [3d6.skill(14,0) ] => [3,6,3] = 12 vs (14) or less Success! by 2 
Wolfgang: ST (17) [3d6.skill(17,0) ] => [5,5,6] = 16 vs (17) or less Success! by 1 
Narrator: The torch flies down the corridor, then suddenly stops in mid-air, caught in some web or net. The net begins to smoke and burn. Beyond the torch, a collection of antmen are barely visible, hiding behind shields as they level crossbows at you.
Wolfgang: I want to be near the corner, not not shootable
GM: Yes, that sounds sensible.
Wolfgang: "Crossbowmen, we got any rope handy?"
Beltarne: "Thirty yards on the side of my pack"
Wolfgang: "Some kind of web too"
GM: Ropes appear to be on the horse.
 5) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Beltarne: ((Crap))
Torvall: ((And I appear to have bought a grappnel without rope. Hrm))
GM: Actually, Beltarne can carry his rope with him and still be at light encumbrance. On his pack.
GM: Yeah, oops.
Torvall: Heh
GM: Doing anything, other than hiding, Torvall?
Beltarne: ((Group loot sheet and my GCA file both have it on me))
Torvall: Well I have no immeiate ideas. I will wait with the others.
Torvall: ###
 6) YOUR TURN NOW:: [24] Antmen 
(on deck: [18] Crushrooms) 
Antmen: A monotone voice rumbles from the darkness around the corner. "zurlender indluderz you ave dlazbazzed indo Zaukodlonk and are under arlezd."
 7) YOUR TURN NOW:: [18] Crushrooms 
(on deck: [28] Artegal) 
Crushroom: Artegal or Ystava? [1d2 ] => [2] = (2)
Crushroom: Turns to Ystava and all-out bites him [3d6.skill(10,1+4) ] => [1,4,3] = 8 vs (15) or less Success! by 7 
Crushroom: Crushroom 1 stumbles forward.
Ystava: Axe Parry! [3d6.skill(12,0) ] => [5,1,5] = 11 vs (12) or less Success! by 1 
 1) YOUR TURN NOW:: [28] Artegal 
(on deck: [25] Ystava) 
Artegal: Step back behind the Crushroom. Resolve offensive feint! Rapid Strike! Defensive Feint, and attack!
Crushroom: Resist offensive feint [3d6.skill(10) ] => [4,1,3] = 8 vs (10) or less Success! by 2 
Artegal: Defends at -7.
Artegal: Defensive Feint: [3d6.skill(24,-6) ] => [2,6,5] = 13 vs (18) or less Success! by 5 
Crushroom: Resist defensive feint [3d6.skill(10) ] => [4,2,2] = 8 vs (10) or less Success! by 2 
Artegal: Torch Swing: [3d6.skill(18,-6) ] => [5,3,1] = 9 vs (12) or less Success! by 3 
Crushroom: Can't dodge after an All-out attack. Takes damage.
Artegal: [2d6+1 ] => [2,6,1] = (9) crushing!
Artegal: Plus whatever there is for a lit torch.
Artegal: Probably '1 burning'.
Crushroom: Ow.
Artegal: '1d-3 burning' if you're generous.
 2) YOUR TURN NOW:: [25] Ystava 
(on deck: [25] Beltarne) 
Ystava: Nearby crushroom! Tip slash with the horns!
Ystava: (( they're ALSO a close combat weapon ))
Ystava: Striker (Longhorn; Impaling) * Tip Slash [3d6.attack(18,-1) ] => [5,3,2] = 10 vs (17) or less Success! by 7 
Ystava: Striker (Longhorn; Impaling) * Tip Slash [2d6+4 ] => [5,4,4] = (13) cut
** Ystava rips his horn back out of the spongy mushroom flesh! **
Crushroom: Is almost cut in two.
 3) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
Beltarne: "We're here to free the fae you have imprisoned. Hand them over and we will leave!"
** Beltarne Readies Sleep Potion. **
Beltarne: ###
 4) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
** Wolfgang takes the rope from beltarne's pack **
Ystava: I think that's back on the horse.
Wolfgang: ((no, it's on his pack))
GM: Nope, definitely on Beltarne.
GM: Okay.
 5) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Torvall: Continue to wait. If something comes close enough that is hostile, smite it!
Torvall: ###
 6) YOUR TURN NOW:: [24] Antmen 
(on deck: [18] Crushrooms) 
Antmen: "Zee dakz evaderz vill be leleazed vhen zeir zendenzez are zerved zurlender indluderz"
 7) YOUR TURN NOW:: [18] Crushrooms 
(on deck: [28] Artegal) 
Wolfgang: ((how many crossbow guys did I see?))
GM: At least 3, another rank behind them - there were a lot of shields and crossbows.
Crushroom: Crushroom 2 steps in close and all-out attacks Ystava [3d6.skill(10,4+1) ] => [2,6,6] = 14 vs (15) or less Success! by 1 
Ystava: 2 is on the right! Axe parry!
Ystava: Axe Parry! [3d6.skill(12,0) ] => [1,5,3] = 9 vs (12) or less Success! by 3 
GM: okay.
Crushroom: Crushroom 1 doubles steps in close and all-out attacks Ystava [3d6.skill(10,4+1) ] => [1,4,1] = 6 vs (15) or less Success! by 9 
Ystava: Crushroom 1 is on the left! Shield block!
Ystava: Block - Shield (Shield) (11) [3d6.skill(11,0+2 ) ] => [6,2,5] = 13 vs (13) or less Success! by 0 
Ystava: I'm not berserking ;)
GM: Can't block in Close Combat.
Ystava: Hrm? Oh he stepped into CC< missed that. CC parry with horns!>
Ystava: missed that. CC parry with horns!
Ystava: Horn Parry! [3d6.skill(13,0) ] => [5,5,3] = 13 vs (13) or less Success! by 0 
Ystava: Same roll, funny.
 1) YOUR TURN NOW:: [28] Artegal 
(on deck: [25] Ystava) 
Artegal: Drop torch. Fast-draw sword: [3d6.skill(15,+0) ] => [4,4,6] = 14 vs (15) or less Success! by 1 
GM: Torch goes out? [3d6.skill(8) ] => [2,5,6] = 13 vs (8) or less Failure! by 5 
Artegal: Step forward and slice at Crushroom whichever-Ystava-nearly-killed.
GM: okay, -2 for Ystava being in with them.
Artegal: Broadsword: [3d6.skill(18,0) ] => [4,6,6] = 16 vs (18) or less Success! by 2 
Artegal: That soaks up the '18 skill and no idea whether hit locations work on them' nicely
GM: Damage?
Artegal: This is the Fine broadsword we found!
GM: Sure.
Artegal: [2d6+2 ] => [4,1,2] = (7) cutting.
Artegal: But an underwhelming roll.
Artegal: ###
GM: The crushroom collapses anyway.
 2) YOUR TURN NOW:: [25] Ystava 
(on deck: [25] Beltarne) 
Ystava: There's another crushroom!
Ystava: It's in my face, the bastard. I have a lot of face.
GM: Yes, and your shield DB is a penalty.
Ystava: Step out of CC
GM: To move that way, you'll need to evade past it - contest of DX, you're at -5.
Ystava: I wanted to side step but maptoos woln't let me.
Ystava: Scootch along the wall.
Ystava: Is this an option?
GM: You can only move to the SE.
GM: N, NW, SW are blocked by the shroom.
Ystava: That works then.
Artegal: SE is a great place to be.
Artegal: I can block for you if you're SE of me.
Ystava: SE is fine.
Wolfgang: (SE!!!))
Ystava: And now with the horrible horns!
Ystava: Striker (Longhorn; Impaling) * Tip Slash [3d6.attack(18,-1) ] => [1,2,4] = 7 vs (17) or less Success! by 10 
GM: Damage?
Ystava: Striker (Longhorn; Impaling) * Tip Slash [2d6+4 ] => [6,6,4] = (16) cut
Crushroom: Resist major wound! [3d6.skill(12,3) ] => [4,4,5] = 13 vs (15) or less Success! by 2 
Crushroom: Gets shredded, but fights on.
 3) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
Beltarne: "What tax?"
Beltarne: To Wolfgang, "How are we doing this?"
Beltarne: ###
 4) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
** Wolfgang steps up, shoves just his shield around the corner and sees how twitchy the crossbowmen are **
Wolfgang: "I distract, don't throw long"
Artegal: ((I kind of like hte idea of resolving that as a feint.))
 5) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
** Torvall looks helplessly around. **
Torvall: Continue waiting.
Wolfgang: "Grab some rope"
Torvall: ###
 6) YOUR TURN NOW:: [24] Antmen 
(on deck: [18] Crushrooms) 
Torvall: OK
Antmen: "You muzd bay vinez vor zee door you are under arlezd zdob climinalz"
Antmen: The antmen do not immediately fire.
 7) YOUR TURN NOW:: [18] Crushrooms 
(on deck: [28] Artegal) 
Crushroom: Crushroom 1 stumbles forward, biting at Ystava [3d6.skill(10,4+1) ] => [3,6,6] = 15 vs (15) or less Success! by 0 all-out determined
Ystava: Parry! Horns!
Artegal: Block: [3d6.skill(16,0) ] => [5,1,3] = 9 vs (16) or less Success! by 7 
Ystava: Striker (Longhorn; Impaling) * Gore parry [3d6.skill(13,0+2) ] => [3,2,6] = 11 vs (15) or less Success! by 4 
Ystava: Oh, or not.
Artegal: I get benefits when I defend against enemy attacks. >.>
Crushroom: Doesn't succeed is the point.
Artegal: Of course, it's AoAing, so.
 1) YOUR TURN NOW:: [28] Artegal 
(on deck: [25] Ystava) 
Artegal: Broadsword * Counterattack [3d6.skill(18,-2) ] => [5,5,3] = 13 vs (16) or less Success! by 3 
Artegal: Damage: [2d6+2 ] => [1,4,2] = (7) cutting
Crushroom: Ow.
 2) YOUR TURN NOW:: [25] Ystava 
(on deck: [25] Beltarne) 
GM: You're in Close Combat again, btw.
Ystava: I'm always in close combat again.
Ystava: Retreat into the corner around artie!
Ystava: I can do this without Evading yes?
GM: Right, as long as you're backing away.
** Ystava yanks another piece off of it. **
Ystava: Striker (Longhorn; Impaling) * Tip Slash [3d6.attack(18,-1) ] => [6,5,5] = 16 vs (17) or less Success! by 1 
Ystava: Striker (Longhorn; Impaling) * Tip Slash [2d6+4 ] => [3,2,4] = (9) cut
Ystava: Much smaller apparently.
GM: It keeps stumbling forward.
 3) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
** Beltarne Steps forward, getting ready to throw the potion. **
Beltarne: ###
 4) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
Wolfgang: step, toss the rope on top of the trap, get ready to block a lot
Wolfgang: "So you admit to kindnapping the pixies!"
GM: okay, where are you throwing the rope?
Wolfgang: two hexes onto the trap in front of me
GM: Okay, the coil of rope lands in front of you, you're holding the rest.
GM: Like that?
Wolfgang: I have a bunch of slack, so torvall can grab it
GM: Great.
Wolfgang: yes
 5) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Torvall: I help by grabbing onto the rope.
Torvall: D"Do what you need to do friend gargoyle."
 6) YOUR TURN NOW:: [24] Antmen 
(on deck: [18] Crushrooms) 
Torvall: ###
Antmen: Antmen fire crossbows (aimed) at Wolfgang: [3d6.skill(14,4+6-6-4) ] => [3,3,6] = 12 vs (14) or less Success! by 2 
[3d6.skill(14,4+6-6-4) ] => [2,1,3] = 6 vs (14) or less Success! by 8 
medium crossbows [3d6.skill(14,4+6-6-4) ] => [2,2,1] = 5 vs (14) or less Success! by 9 
[3d6.skill(14,4+6-6-4) ] => [6,5,3] = 14 vs (14) or less Success! by 0 
heaviest crossbow [3d6.skill(14,4+6-6-4) ] => [6,3,3] = 12 vs (14) or less Success! by 2 
GM: Wolfgang defends against the medium and heavy crossbows at -1 because he can't see the attackers clearly.
GM: ... also, the two smallest crossbows are clearly repeaters.
Wolfgang: ok, heaviest to lightest
Wolfgang: Shield block [3d6.skill(13,-1+3) ] => [2,6,2] = 10 vs (15) or less Success! by 5 
Antmen: "zey are addackink oben zee atzez"
Wolfgang: Shield block [3d6.skill(13,-1-3+3) ] => [4,6,6] = 16 vs (12) or less Failure! by 4 
Wolfgang: luck
Wolfgang: Shield block [3d6.skill(13,-1-3+3) ] => [5,1,5] = 11 vs (12) or less Success! by 1 
Wolfgang: Shield block [3d6.skill(13,-1-3+3) ] => [2,4,1] = 7 vs (12) or less Success! by 5 
Wolfgang: Dodge with shield(13) [3d6.skill(10,-1+3) ] => [3,4,4] = 11 vs (12) or less Success! by 1 
Wolfgang: Dodge with shield(13) [3d6.skill(10,0+3) ] => [1,4,4] = 9 vs (13) or less Success! by 4 
Wolfgang: Dodge with shield(13) [3d6.skill(10,0+3) ] => [4,4,5] = 13 vs (13) or less Success! by 0 
Wolfgang: ((how are they firing past the webs?))
GM: The crossbow bolts are passing through the web, with a -4 cover penalty.
GM: Crossbow bolts hit Torvall? [3d6.skill(8) ] => [6,1,4] = 11 vs (8) or less Failure! by 3 
[3d6.skill(8) ] => [2,2,2] = 6 vs (8) or less Success! by 2 
[3d6.skill(8) ] => [3,1,6] = 10 vs (8) or less Failure! by 2 
GM: Two of the crossbows go wide, but one is intersecting with Torvall.
Torvall: Dodge: [3d6.skill(8) ] => [5,2,1] = 8 vs (8) or less Success! by 0 
GM: Nice!
GM: Crossbows slam into Wolfgang's shield and the wall behind the delvers.
Torvall: Arrows and me will have a reckoning one day....they will win.
 7) YOUR TURN NOW:: [18] Crushrooms 
(on deck: [28] Artegal) 
Crushroom: Shredded, crushroom 1 continues after Ystava [3d6.skill(10,4+1) ] => [5,6,1] = 12 vs (15) or less Success! by 3 all-out determined
Ystava: Horn parry!
Ystava: And what the hell, retreating.
Ystava: If I can?
Ystava: North past ARtie.
GM: Yes.
Ystava: Striker (Longhorn; Impaling) * Gore parry [3d6.skill(13,0+2) ] => [3,5,3] = 11 vs (15) or less Success! by 4 
GM: Beltarne, Torvall, and Wolfgang can make Hearing rolls at -2.
Wolfgang: Per (10) [3d6.skill(10,-2) ] => [6,6,5] = 17 vs (8) or less Critical Failure! by 9 [B556]
Torvall: Perception: [3d6.skill(12,-2) ] => [4,1,2] = 7 vs (10) or less Success! by 3 
Beltarne: Hearing (14) [3d6.skill(14,-2) ] => [5,1,4] = 10 vs (12) or less Success! by 2 
whispering to Torvall, You hear the horses making noises and footsteps. 
GM: Torvall has a whisper.
 1) YOUR TURN NOW:: [28] Artegal 
(on deck: [25] Ystava) 
whispering to Beltarne, You hear the horses making noises and footsteps. 
Artegal: Well, there's a crushroom.
Artegal: Rapid strike to try and carve it to bits. Broadsword: [3d6.skill(18,-6) ] => [4,4,3] = 11 vs (12) or less Success! by 1 Broadsword: [3d6.skill(18,-6) ] => [4,1,1] = 6 vs (12) or less Success! by 6 
Artegal: Damage is [2d6+2 ] => [3,4,2] = (9) and [2d6+2 ] => [3,1,2] = (6)
GM: The crushroom collapses.
Torvall: "Something is coming from behind, friends! I can hear the horses."
 2) YOUR TURN NOW:: [25] Ystava 
(on deck: [25] Beltarne) 
Ystava: Um.
** Ystava looks around to make sure no more mushrooms spring out of the ground and try to nibble on him. (20' drop, aye?) **
Artegal: "I think we need to start finding a way out of here."
Artegal: ((30'))
GM: 30' from ceiling to compost.
Ystava: (( wee ))
** Ystava goes and looks up the rules on human piramids. *** **
GM: So technically, you can't really *see* the ceiling.
GM: As the torchlight is good for at most 24'.
GM: ... maybe 26' if Artegal holds it high.
 3) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
** Beltarne turns and Moves towards the entrance, scowling into the darkness "Aye, methinks we're being flanked. Wolfgang, with me." **
GM: okay.
 4) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
Wolfgang: "Hold the rope in case they can get it open, back up some too"
** Wolfgang drops the rope and moves to support Beltarne **
 5) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Wolfgang: ###
Beltarne: "Scratch that, tie it off on one of these roots"
Torvall: I will turn to support Beltarne.
GM: okay.
 6) YOUR TURN NOW:: [24] Antmen 
(on deck: [18] Crushrooms) 
Torvall: And move up behind
Beltarne: ((So.... no one is tying off the rope?))
Antmen: "zdob zdob zee kliminalz are vleeink!" shouts the guards from behind.
Artegal: If they open the pit, we'll have rope!
Artegal: ...
GM: The rope is lying on the floor ontop of the pit.
Artegal: But we'll have it!
Ystava: Nobody is holding an end of it it appears.
Wolfgang: ((did Torvall let go?))
GM: Looked like it to me.
Wolfgang: there was slack...
Torvall: I thought you were tying it off...so I went to support Beltarne
Wolfgang: and it's just a coil, but oh well if he did
Narrator: A scraping noise emenates from the hall over the pit.
Wolfgang: no, he asked you to do that
Ystava: I think you were supposed to tie it, but.
 7) YOUR TURN NOW:: [18] Crushrooms 
(on deck: [28] Artegal) 
Wolfgang: I told you to hold it
 1) YOUR TURN NOW:: [28] Artegal 
(on deck: [25] Ystava) 
Torvall: Oh i misinterpretted that....thought wolfgang was sdoing the tying....if that is not the case then I will tie it off
GM: The single got confused, I'm okay with that.
Torvall: Sorry about that guys.
GM: It happens.
Artegal: Put the sword away, get the torch, and start looking for a way out. This is a multiple-second action, but I don't see a lot else to do for the first few rounds.
Artegal: Er, next few rounds.
GM: Right.
GM: A quick survey of the situation indicates there are numerous bones down here, so you're probably not seeing a way out immediately.
 2) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
Beltarne: Moves forward moar!
Beltarne: ###
GM: Right, you spot a half dozen antmen advancing behind shields with crossbows at the ready and halberds held.
GM: It seems to you that it's slightly unfair that they can do all that.
 3) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
Beltarne: "We got company!"
Wolfgang: "On my way"
Wolfgang: ###
 4) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Torvall: I finish tying off the rope. How long does that take?
GM: Tie it off to what? Several rounds to loop it around a root sticking from the wall.
Torvall: Yeah a root. So finishing that I guess.
Torvall: ###
GM: Uhm, no, it's more like you're on round 1 of 3.
GM: If you want to do that.
Torvall: Well I guess that will take too long then. Screw it. Go to help Beltarne.
GM: Aren't you Move 4?
GM: Thank you!
 5) YOUR TURN NOW:: [24] Antmen 
(on deck: [28] Artegal) 
Torvall: Yep...was channeling Ghazeb.
Antmen: En masse, the antmen step forward, level crossbows at Beltarne, and snap shoot him.
LIghtest crossbows [3d6.skill(14,-4) ] => [5,1,1] = 7 vs (10) or less Success! by 3 
[3d6.skill(14,-4) ] => [1,1,2] = 4 vs (10) or less Critical Success! by 6 [B556]
[3d6.skill(14,-4) ] => [4,3,1] = 8 vs (10) or less Success! by 2 
Heaviest crossbows [3d6.skill(14,-4) ] => [3,1,1] = 5 vs (10) or less Success! by 5 
[3d6.skill(14,-4) ] => [6,2,5] = 13 vs (10) or less Failure! by 3 
 Medium crossbow [3d6.skill(16,-4) ] => [4,1,6] = 11 vs (12) or less Success! by 1 
Antmen: As a free action, they then drop their crossbows on slings and use Grip Mastery to ready their Halberds at Reach 1 for the front line, 2 for the back.
Beltarne: ((Pincushion time!))
Beltarne: So, block, then lots of dodges, and one auto-hit
Torvall: Don't you have luck?
Beltarne: And they don't take a penalty for shooting through their buddies in the back?
Beltarne: I DO!
Beltarne: Luck on the crit.
GM: No, they're adjacent so they're shooting over shoulders, etc.
Beltarne: Okay.
GM: oh, right.
GM: [3d6.skill(14,-4) ] => [4,4,2] = 10 vs (10) or less Success! by 0 
[3d6.skill(14,-4) ] => [3,3,2] = 8 vs (10) or less Success! by 2 
Beltarne: In the meantime, feverish on all defenses, starting with a block on heavy and working our way down.
GM: well, at least you can dodge.
Beltarne: [3d6.skill(11,+2) ] => [1,3,5] = 9 vs (13) or less Success! by 4 
Beltarne: And now for dodges, 5 of em.
GM: 4 - 1 missed.
Beltarne: Dodge (11) [3d6.skill(11,+3+2) ] => [6,6,1] = 13 vs (16) or less Success! by 3 
GM: Dodge is 9, not 11.
Beltarne: Nix that +3, can't retreat on a ranged attack.
GM: Unless you bought up your base speed.
Beltarne: CR?
GM: You can drop for +3.
Beltarne: I have it as 11 on GCA
Beltarne: Yes, I think I will.
GM: ... base speed 6, -1 for encumbrance, +3 for Dodginess, +1 for CR is... 9, right?
Beltarne: Do I take prone defense penalties for other defenses, or does that start next round?
Beltarne: Yeah, that should be right
Beltarne: My macro is apparently just wrong.
Beltarne: Oh, shield
Beltarne: DB 2
GM: here's how we'll handle it: attacks randomly occurred before or after you dropped. I'll readjust the hit chance for the ones after.
Beltarne: Dodge 11 on 3 more then?
GM: dropped against the skilled, or medium medium medium [1d4 ] => [3] = (3)
GM: medium, medium, skilled - before on a 1, after on a 2 [1d2 ] => [2] = (2) and [1d2 ] => [2] = (2) and [1d2 ] => [1] = (1)
Beltarne: 9 on 2, 11 on 1?
GM: You have a Dodge 11 against one shot, and another shot missed (over you head as you dodged), and a Dodge 8 against the last (-3 for prone!)
Beltarne: +2 for feverish on all of em, of course.
Beltarne: Ah
GM: Can you do that?
Beltarne: Dodge (11) [3d6.skill(11,2) ] => [2,6,2] = 10 vs (13) or less Success! by 3 
Artegal: Yeah.
Beltarne: Dodge (11) [3d6.skill(11,-3+2) ] => [4,2,1] = 7 vs (10) or less Success! by 3 
Beltarne: Dodge (11) [3d6.skill(11,-3+2) ] => [3,4,1] = 8 vs (10) or less Success! by 2 
Beltarne: Dodge (11) [3d6.skill(11,-3+2) ] => [2,5,6] = 13 vs (10) or less Failure! by 3 
GM: oops.
GM: Damage is [1d6+3 ] => [3,3] = (6) impaling
Beltarne: You can only do 1 flavor of extra effort a turn, but as many times as you want, IIRC.
Beltarne: To my?
GM: Right.
GM: Torso.
GM: These were aimed shots.
GM: Well, at least, not wild.
Beltarne: So that'
Beltarne: That's doubled to 2 damage
GM: Yep.
GM: Ow.
 1) YOUR TURN NOW:: [28] Artegal 
(on deck: [25] Beltarne) 
Beltarne: I think I should have to make a DX roll to hang onto the potion.
GM: Artegal is still looking around.
Beltarne: Or somethin
GM: Okay, Beltarne needs to roll DX to not drop the potion.
Beltarne: DX (12) [3d6.skill(12,0) ] => [2,6,2] = 10 vs (12) or less Success! by 2 
 1) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
GM: I'm ruling that you're at -2 to throw a ranged weapon while prone, and -2 more for shock.
Beltarne: "**** you!" tosses the sleep potion at the hex of the front center guy. +4 for aiming at a hex, -4 for range, ranged attacks take no penalty from the prone.
Beltarne: I thought ranged attacks took no penalty?
GM: Only -3 for ranged.
GM: Err, for range.
GM: Seems fishy, but okay. No posture penalty.
Beltarne: Alright.
Beltarne: Okay, so total -1
Beltarne: DX (12) [3d6.skill(12,-1) ] => [6,3,2] = 11 vs (11) or less Success! by 0 
Beltarne: Ploop!
Antmen: Do we realize what this is? [3d6.skill(10) ] => [1,4,1] = 6 vs (10) or less Success! by 4 
Antmen: Dive and drop for big guy #3! [3d6.skill(9,3) ] => [4,6,3] = 13 vs (12) or less Failure! by 1 everyone else dives, but that just means they'll already be on the ground when they fall asleep.
Antmen: 3 worthies make HT checks! [3d6.skill(12) ] => [6,2,3] = 11 vs (12) or less Success! by 1 
[3d6.skill(12) ] => [3,5,5] = 13 vs (12) or less Failure! by 1 
[3d6.skill(12) ] => [1,5,1] = 7 vs (12) or less Success! by 5 
Antmen: #2 and the boss take [1d6+1 ] => [3,1] = (4) fatigue
Antmen: everyone else takes [3d6 ] => [1,2,6] = (9) fatigue
Antmen: Some of them drop unconscious!
 2) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
Wolfgang: Fast-Draw (Potion) (15) [3d6.skill(15,+1) ] => [6,4,6] = 16 vs (16) or less Success! by 0 Includes: +1 from 'Combat Reflexes'
GM: What potion?
Wolfgang: fast raw and throw a more sleepytime between officer and the near big un
Wolfgang: *draw
GM: okay, -2 for move and attack, -3 for range.
Wolfgang: +4 for a hex, -3 range?
GM: Right.
Wolfgang: axe throwing -4?
Wolfgang: or just DX?
Beltarne: ((Or DX))
Wolfgang: hmm, DX is better
GM: Whichever is better, no talent bonus applies, though.
Wolfgang: DX (14) [3d6.skill(14,+4-3-2) ] => [4,3,2] = 9 vs (13) or less Success! by 4 
Antmen: 3 worthies make HT checks! [3d6.skill(12) ] => [6,6,6] = 18 vs (12) or less Critical Failure! by 6 [B556]
[3d6.skill(12) ] => [2,3,2] = 7 vs (12) or less Success! by 5 
[3d6.skill(12) ] => [6,5,5] = 16 vs (12) or less Failure! by 4 
Antmen: Big Guy #2 collapses, resists dying [3d6.skill(12) ] => [2,2,3] = 7 vs (12) or less Success! by 5 
Antmen: Officer takes [1d6+1 ] => [2,1] = (3)
 3) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Wolfgang: ((can I be running yet for +1 move?)
** Torvall advances. "Why do I feel like I'm always late to these little parties?" **
GM: I don't think you can Sprint and Attack.
Torvall: ###
 4) YOUR TURN NOW:: [24] Antmen 
(on deck: [25] Beltarne) 
Beltarne: "Being the first can occasionally be painful"
Wolfgang: ((ah, ok))
Torvall: Not attacking.
Antmen: Kneel groggily.
GM: That was for Wolfgang, not Torvall. You're fine.
 1) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
Beltarne: ((Sorry, was looking up the Sprinting and attacking thing))
** Beltarne kneels, pulling out the crossbow bolt "You're going to regret that" **
Beltarne: ###
 2) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
Wolfgang: fast draw my axe on the way and shield slam him!
Wolfgang: Fast-Draw (Axe/Mace) (15) [3d6.skill(15,+1+1) ] => [1,3,1] = 5 vs (17) or less Critical Success! by 12 [B556] Includes: +1 from 'Combat Reflexes'
GM: Okay.
Wolfgang: Large Shield [3d6.attack(18,0) ] => [3,5,3] = 11 vs (16) or less Success! by 5 (Auto DA for -2/-1)
Antmen: Block [3d6.skill(13,2-2-1) ] => [4,4,3] = 11 vs (12) or less Success! by 1 
Antmen: "ooovv"
 3) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Torvall: Charge past Wolfgang towards Big Warrior #3.
Wolfgang: luck his block!
Antmen: Block [3d6.skill(13,2-2-1) ] => [5,1,6] = 12 vs (12) or less Success! by 0 
Antmen: Block [3d6.skill(13,2-2-1) ] => [4,2,1] = 7 vs (12) or less Success! by 5 
Wolfgang: drat
Torvall: Booo
Torvall: Done
 4) YOUR TURN NOW:: [24] Antmen 
(on deck: [25] Beltarne) 
Antmen: Antmen hero stands, dropping his halberd and buckler as free actions, and uses 4 arms to grapple Wolfgang [3d6.skill(14,4-4) ] => [3,6,3] = 12 vs (14) or less Success! by 2 DA-4/-2
GM: Wolfgang can't block and is at -2 on weapon parries.
Beltarne: Gets to defend, don't he?
Wolfgang: Axe (Kopfen) parry flank [3d6.skill(15,-2) ] => [5,4,6] = 15 vs (13) or less Failure! by 2 
Wolfgang: doh!
GM: Yes, but since he is in close combat, he can't block.
Beltarne: Ah. Yeah, sorry
Beltarne: Brain Fart
GM: Now he is grappled and is at an additional -4 on all DX rolls.
Antmen: Uses his extra attack to shift two hands to Wolfgang's axe arm [3d6.skill(14,3) ] => [3,4,2] = 9 vs (17) or less Success! by 8 Context of DX or close combat skill
Wolfgang: what?
Antmen: He's shifting a grip in close combat, see MA117.
Wolfgang: Brawling * Punch [3d6.attack(15,0) ] => [6,3,2] = 11 vs (15) or less Success! by 4 
Wolfgang: thought he used all his arms but w/e
Beltarne: ((That sounds cheap. Reason he gets extra attack is extra arms. If he gets his bonus to grapple he shouldn't be using the extra attack still))
Antmen: Now has two arms around Wolfgang's waist/torso and the other two around his arm.
GM: That's why he's shifting his grip. If it makes you feel better, he used his Extra Attack with Multistrike.
Beltarne: ((Yes it does))
Antmen: Antman Brute #3 stands, uses reach mastery to shift his glaive to reach 3, and swings at at Torvall [3d6.skill(16,-2) ] => [2,3,3] = 8 vs (14) or less Success! by 6 DA-2/-1
and then fast-draws his sword [3d6.skill(14) ] => [4,3,1] = 8 vs (14) or less Success! by 6 and makes a Defensive Feint [3d6.skill(14) ] => [4,2,5] = 11 vs (14) or less Success! by 3 
Torvall: Bastardsword Feint: [3d6.skill(20,0+0) ] => [1,6,1] = 8 vs (20) or less Success! by 12 
Torvall: Parry: [3d6.skill(13,-1) ] => [3,5,4] = 12 vs (12) or less Success! by 0 
GM: Torvall is not impressed by the feint.
 1) YOUR TURN NOW:: [25] Beltarne 
(on deck: [24] Wolfgang) 
** Beltarne stands and readies his axe. **
Beltarne: "I'm right behind you, Wolfgang"
Beltarne: ###
 2) YOUR TURN NOW:: [24] Wolfgang 
(on deck: [24] Torvall) 
Torvall: ((Heh, techniclly I forgot the -1, but a previous mod was still there...))
Wolfgang: get rid of the shield
Wolfgang: DX (14) [3d6.skill(14,-4) ] => [2,1,1] = 4 vs (10) or less Critical Success! by 6 [B556]
GM: okay.
GM: actually, call that a free action, Wolfgang.
Wolfgang: ((he has my axe arm, so what does that do, just the -4?))
GM: No, he has your arm, so you can't use your axe arm, and your body, so you're at -4.
Wolfgang: so -8 total or I just can't attack at all?
Wolfgang: since he hasn't done an arm lock yet
GM: You can't use your axe arm. You are at -4 on other DX checks.
GM: He has grappled your axe arm.
Wolfgang: Hit him with my tail
Wolfgang: DX (14) [3d6.skill(15,-4-2) ] => [2,6,1] = 9 vs (9) or less Success! by 0 
Antmen: Antman has his hands full and has to Dodge [3d6.skill(10) ] => [2,3,3] = 8 vs (10) or less Success! by 2 DA-2/-1
Wolfgang: ###
 3) YOUR TURN NOW:: [24] Torvall 
(on deck: [24] Antmen) 
Torvall: Step and swing at Big Warrior #3. Rapid strike.
Torvall: Bastardsword Attack: [3d6.attack(20,-3+0) ] => [5,6,6] = 17 vs (17) or less Failure! by 0 
Torvall: Bastardsword Attack: [3d6.attack(20,-3+0) ] => [1,2,2] = 5 vs (17) or less Critical Success! by 12 [B556]
[4,4,1] = 9 The blow inflicts normal damage. [B556]
GM: ...
GM: nice rolls, Torvall.
Wolfgang: oh, in that case...
Torvall: oops thats -6 not 3...i crit missed
Torvall: crap
GM: oh, and didn't critically hit either.
GM: Uhm. [3d6.crit_miss() ] => [2,3,5] = 10 You drop your weapon (& a cheap weapon breaks). [B556]
Torvall: yeah :(
Torvall: Luckily I have a lanyard.
Torvall: This is gonna be bad....
Torvall: ###
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