Super Smash Bros. Unbounded/Bestiary

Super Smash Bros. Unbounded has a variety of enemies and bosses which hinder the player's progress in certain game modes. These can't be controlled by the player in any game mode, although a few do make appearances as Assist Trophies.
Each enemy has an HP bar, which is displayed above their head when attacked (if it is a standard enemy) or at the top of the screen (if it is a mini-boss or major boss).
==Standard Enemies==
Standard enemies appear in Smash Run and Smash Dungeons, being able to drop stat boosts (in Smash Run) or collectibles (in Smash Dungeons) upon being defeated.
Super Smash Bros. Series 	Super Smash Bros. Series
Generator 	Debut: Super Smash Bros. Brawl (Wii, 2008)
The Generator spawns Mites to attack the player while having no attack or defense of its own. It can be destroyed with attacks.
Glice 	Debut: Super Smash Bros. Brawl (Wii, 2008)
The Glice climbs walls and ceilings, releasing a freezing attack upon the player's approach. It can be defeated with attacks.
Glire 	Debut: Super Smash Bros. Brawl (Wii, 2008)
The Glire climbs walls and ceilings, releasing a fire attack upon the player's approach. It can be defeated with attacks.
Glunder 	Debut: Super Smash Bros. Brawl (Wii, 2008)
The Glunder climbs walls and ceilings, releasing an electric attack upon the player's approach. It can be defeated with attacks.
Mites 	Debut: Super Smash Bros. Brawl (Wii, 2008)
Mites often attack in groups, pummeling the player with punches and kicks. They can be defeated with attacks.
Poppant 	Debut: Super Smash Bros. Brawl (Wii, 2008)
The Poppant runs away from the player, dropping more collectibles than normal upon being attacked.
Primid 	Debut: Super Smash Bros. Brawl (Wii, 2008)
The Primid has a variety of variants, each being able to be defeated:
*Normal: Attack once the player gets close.
*Big: Same as normal Primids, but much larger and with higher HP.
*Fire: Breathe fire at the player once they get close.
*Scope: Remain idle, firing projectiles at the player.
*Sword: Attack the player with multiple sword swipes before launching them away.
Roturret 	Debut: Super Smash Bros. Brawl (Wii, 2008)
Roturrets turn themselves to face the player before firing bullets at them. They can be defeated with attacks.
Super Mario Series 	Super Mario Series
Banzai Bill 	Debut: Super Mario World (SNES, 1990)
The Banzai Bill flies across the screen, just like its smaller counterpart Bullet Bill. However, while the Banzai Bill is much larger and has much more HP, it also flies slower.
Bill Blaster 	Debut: Super Mario Bros. (NES, 1985)
The Bill Blaster fires Bullet Bills in the direction of the player (except when the player is standing right next to it). It cannot be defeated.
Bullet Bill 	Debut: Super Mario Bros. (NES, 1985)
The Bullet Bill quickly flies across the screen. It can be defeated by either hitting it enough times or by stomping it.
Chain Chomp 	Debut: Super Mario Bros. 3 (NES, 1998)
Chain Chomps are tied to poles, and will lunge at the player if they approach. However, if the player allows the Chain Chomp to lunge at them too many times, it will break free from the pole and begin to chase the player. They can be defeated with attacks.
Flame Chomp 	Debut: Super Mario Bros. 3 (NES, 1998)
Flame Chomps fly around and spit fireballs at the player. For each fireball they spit, their tail grows smaller. Once the tail is completely gone, the Flame Chomp charges at the player before exploding. Flame Chomps can also be defeated by normal attacks.
Goomba/Giant Goomba 	Debut: Super Mario Bros. (NES, 1985) / Super Mario Bros. 3 (NES, 1988)
Upon spotting the player, the Goomba charges towards them and attempts to headbutt them once they get close enough. Goombas have very little HP, and can be instantly defeated by simply stomping on their head.
The Goomba also has a giant variant which has higher HP.
Koopa Paratroopa 	Debut: Super Mario Bros. (NES, 1985)
The Koopa Paratroopa has green and red shelled variants, which simply fly forward and back (green) and up and down (red). Both types can be defeated by attacking or stomping them, the latter of which will cause it to become a normal Koopa Troopa with its original shell color.
Koopa Troopa 	Debut: Super Mario Bros. (NES, 1985)
The Koopa Troopa has green and red shelled variants. Both types will walk straight forwards, with the main difference being that green-shelled Koopa Troopas walk off ledges while red-shelled ones will turn around upon reaching one. Both types can be defeated by attacking or stomping them, the latter of which will cause it to drop the Koopa Shell item.
Lakitu 	Debut: Super Mario Bros. (NES, 1985)
Latiku flies above the stage, dropping Spinies downwards. They can be defeated with attacks or by stomping it.
Magikoopa 	Debut: Super Mario World (SNES, 1990)
The Magikoopa fires magical blasts at the opponent before teleporting to another location. They can be defeated with attacks or by being stomped.
Shy Guy 	Debut: Super Mario Bros. 2 (NES, 1988)
The Shy Guy wanders aimlessly around the stage, being able to deal damage to the player via contact. They can be defeated with attacks, but unlike most enemies, they won't be knocked off screen. Instead, the player can pick them up and hurl them at other enemies.
Spike Top 	Debut: Super Mario World (SNES, 1990)
The Spike Top walks straight forwards, walking off of ledges should it approach one. They are immune to stomps (damaging players who try to stomp on them) and most projectiles, meaning that only melee attacks can hurt them.
Spiny 	Debut: Super Mario Bros. (NES, 1985)
The Spiny walks straight forwards, walking off of ledges should it approach one. They are immune to stomps, and trying to do so will result in the player taking damage. However, they can still be damaged by normal attacks.
Thwomp 	Debut: Super Mario Bros. 3 (NES, 1988)
The Thwomp hovers in the air, slamming down onto the ground once players approach it. It is immune to stomps, but attacking it normally can defeat it, even if its high HP means it'll take a while.
Yoshi Series 	Yoshi Series
Crazee Dayzee 	Debut: Super Mario World 2: Yoshi's Island (SNES, 1995)
The Crazee Dayzee wanders aimlessly around the area, being able to damage players via contact despite not actively attacking them. They can be defeated with attacks.
Fly Guy 	Debut: Super Mario World 2: Yoshi's Island (SNES, 1995)
The Fly Guy hovers in the air, being able to damage the player via contact, with their propeller dealing the most damage.. They can be defeated with attacks.
Donkey Kong Series 	Donkey Kong Series
Klaptrap 	Debut: Donkey Kong Country (SNES, 1994)
The Klaptrap wanders aimlessly, lunging to bite at players once they approach. If they attach themselves to them, they will deal multiple hits of damage before jumping off the player. Klaptraps can be defeated with attacks.
Kritter 	Debut: Donkey Kong Country (SNES, 1994)
The Kritter walks straight forward, punching players once they get close. They can be defeated with attacks.
Tiki Buzz 	Debut: Donkey Kong Country Returns (Wii, 2010)
The Tiki Buzz flies left and right, not actively attacking players. However, players will still take damage when colliding with a Tiki Buzz. They can be defeated with stomps or attacks.
The Legend of Zelda Series	The Legend of Zelda Series
Bokoblin 	Debut: The Legend of Zelda: The Wind Waker (Gamecube, 2002)
Upon spotting the player, the Bokoblin will rush towards them and attack with their club. They can be taken out with attacks.
Cucco 	Debut: The Legend of Zelda: A Link to the Past (SNES, 1992)
While they usually won't attack the player, Cuccos will summon others to attack players who attack them first. This works similarly to the Cucco item. Cuccos can be defeated with attacks.
Darknut 	Debut: The Legend of Zelda (NES, 1986)
Darknuts attack with their swords, are immune to flinching when armored & can reflect projectiles with their shields. Once they lose their armor, they switch to using a slightly smaller sword, become faster & can be interrupted by strong attacks, while weak ones will be barely make them flinch.
Like Like 	Debut: The Legend of Zelda (NES, 1986)
Like Likes slide towards the opponents to wrap around of them and drain their health. Mashing buttons allows the player to escape. Like Likes can be defeated with attacks.
Octorok 	Debut: The Legend of Zelda (NES, 1986)
Octoroks fire rocks at the player from afar. They can be taken out with attacks.
Peahat 	Debut: The Legend of Zelda (NES, 1986)
Peahats fly around the area, running into the player with their blades. They can be taken out with attacks.
ReDead 	Debut: The Legend of Zelda: Ocarina of Time (N64, 1998)
ReDeads shamble forward and back, screaming at players who get too close. The scream stuns the player, allowing the ReDead to bite at them. They can be taken out with attacks.
Stalfos 	Debut: The Legend of Zelda (NES, 1986)
Staflos charges at the player to slash at them with their sword. They can be taken out with attacks, but they can reflect projectiles with their shield.
Metroid Series 	Metroid Series
Geemer 	Debut: Metroid (NES, 1986)
Geemers wander forward, not actively pursuing the player. They are immune to melee attacks, and only projectiles can damage and eventually defeat them.
Kihunter 	Debut: Super Metroid (SNES, 1994)
Kihunters fly around the area, spitting poison at players or charging at them with their stinger. They can be defeated with attacks.
Metroid 	Debut: Metroid (NES, 1986)
Metroids fly around the area, attempting to latch onto players and deal multiple hits of damage. They can be defeated with attacks.
Reo 	Debut: Metroid (NES, 1986)
Reos cling to roofs, swooping down to attack players who come too close. They can be defeated with attacks.
Kirby Series 	Kirby Series
Bonkers 	Debut: Kirby's Adventure (NES, 1993)
Bonkers charges at the player to whack them with his hammer. He can be defeated with attacks.
Parasol Waddle Dee 	Debut: Kirby's Dream Land (GB, 1992)
The Parasol Waddle Dee floats down from above with their parasol, becoming a normal Waddle Dee upon hitting the ground. They can be defeated with attacks.
Plasma Wisp 	Debut: Kirby Super Star (SNES, 1996)
The Plasma Wisp floats around, charging up their beam before firing it at the player. The beam itself has three levels of charge, and the Plasma Wisp is invincible while charging a level 3 beam. Normally, the Plasma Wisp can be defeated with attacks.
Shotzo 	Debut: Kirby's Dream Land (GB, 1992)
The Shotzo stands in place, firing cannonballs at the player. They cannot be defeated through any means.
Tac 	Debut: Kirby Super Star (SNES, 1996)
Tacs actively run away from the player. They can be defeated with attacks, and they drop more items than the average enemy.
Waddle Dee 	Debut: Kirby's Dream Land (GB, 1992)
Waddle Dees wander around and occasionally jump, posing little danger to the player. They can be defeated with attacks.
Waddle Doo 	Debut: Kirby's Dream Land (GB, 1992)
Waddle Doos wander around, blasting the player with electricity from their eye when they approach. They can be defeated with attacks.
Wheelie 	Debut: Kirby's Adventure (NES, 1993)
The Wheelie attempts to ram into the player. They can be defeated with attacks.
Pokémon Series 	Pokémon Series
Chandelure 	Debut: Pokémon Black & White (DS, 2011)
Chandelure flies around, attacking the player with one of two moves; Fire Spin (which conjures a flaming vortex which homes in on the player) and Will-O-Wisp (which conjures three fireballs which Chandelure throws at the player). They can be defeated with attacks.
Gastly 	Debut: Pokémon Red & Blue (GB, 1996)
Gastly flies around, occasionally charging at the player. They can be defeated with attacks.
Koffing 	Debut: Pokémon Red & Blue (GB, 1996)
Koffing flies around, using Poison Gas to create a cloud of gas around itself which can hurt the player. They can't be defeated with attacks, but will eventually fly away if left alone.
Petilil 	Debut: Pokémon Black & White (DS, 2011)
Petilil can spray its Sleep Powder in front of itself, putting the player to sleep if they're caught in its range. They can be defeated with attacks.
Mother Series 	Mother Series
Master Belch 	Debut: Earthbound (SNES, 1994)
Master Belch slowly crawls around, occasionally blowing out putrid breath which rapidly damages the player. he can be defeated with attacks.
Starman 	Debut: Mother (NES, 1989)
The Starman fires PK Beams at the player, occasionally teleporting to dodge attacks. They can be defeated with attacks.
Ice Climber Series 	Ice Climber Series
Polar Bear 	Debut: Ice Climber (NES, 1985)
The Polar Bear aimlessly wanders around, occasionally jumping in the air and causing a shockwave when he lands. He can be defeated with attacks.
Topi 	Debut: Ice Climber (NES, 1985)
Topis wander the area, dealing damage to players upon contact. They can be defeated with attacks.
Kid Icarus Series 	Kid Icarus Series
Bumpety Bomb 	Debut: Kid Icarus Uprising (3DS, 2012)
Bumpety Bombs charge at the player, exploding once their timer expires. They can be defeated with attacks, but their mask prevents them from being damaged by attacks that hit the mask.
Clubberskull 	Debut: Kid Icarus Uprising (3DS, 2012)
Clubberskulls attack by slamming their fists onto the ground or releasing a roar which pushes the player away. They can be defeated with attacks.
Daphne 	Debut: Kid Icarus Uprising (3DS, 2012)
Daphnes fly around the area, occasionally releasing two projectiles which explode after a short time. They can be defeated with attacks.
Lethinium 	Debut: Kid Icarus Uprising (3DS, 2012)
Lethiniums remain idle, firing large lasers at the player when they approach. They can be defeated with attacks.
Lurchthorn 	Debut: Kid Icarus Uprising (3DS, 2012)
Lutchthorns fly around the area, firing projectiles at random. Each part of its body can be damaged and destroyed with attacks, but defeating the head will destroy every remaining part at once.
Mimicutie 	Debut: Kid Icarus Uprising (3DS, 2012)
Mimicuties remain idle at first, disguising themselves as a chest. However, once the player approaches them, they'll sprout their legs and chase them down, attacking with kicks. They can be defeated with attacks, and drop more collectibles than most enemies.
Monoeye 	Debut: Kid Icarus (NES, 1987)
Monoeyes fly around the area, attacking the player with energy blasts from their eyes. They can be defeated with attacks.
Nutski 	Debut: Kid Icarus Uprising (3DS, 2012)
Nutskis fly around the area, attacking the player with either a burst of small nuts or one large, exploding nut. They can be defeated with attacks.
Orne 	Debut: Kid Icarus Uprising (3DS, 2012)
The Orne flies around the area. While it doesn't directly attack the player, it can instantly KO them upon contact. They cannot be defeated with attacks.
Reaper & Reapette 	Debut: Kid Icarus (NES, 1986)
Upon spotting the player, the Reaper will summon Reapettes that home in on them. They can be defeated with attacks.
Skuttler 	Debut: Kid Icarus Uprising (3DS, 2012)
The Skuttler attacks with a club once the player approaches it. They can be defeated with attacks, and will fly away on their own if left alone.
Skuttler Cannoneer 	Debut: Kid Icarus Uprising (3DS, 2012)
The Skuttler Cannoneer's cannon determines what kind of projectiles it will shoot; Green cannons shoot cannonballs, blue cannons shoot energy projectiles, and red cannons shoot homing missiles. All three types of Skuttler Cannoneers can be defeated with attacks.
Skuttler Mage 	Debut: Kid Icarus Uprising (3DS, 2012)
The Skuttler Mage casts a spell projectile which temporarily lowers the player's stats should it touch them. The Skuttler Mage itself can be defeated with attacks.
Souflee 	Debut: Kid Icarus Uprising (3DS, 2012)
Souflees don't attack the player, but rather run away from them. Defeating a Souflee will cause it to drop more collectibles than normal.
Pikmin Series 	Pikmin Series
Bulborb 	Debut: Pikmin (Gamecube, 2001)
Bulborbs are initially asleep, but wake up when the player approaches in order to pursue them. They can be defeated with attacks.
Burrowing Snagret 	Debut: Pikmin (Gamecube, 2001)
Burrowing Snagrets erupt from the ground to stab at the player with their beak before retreating underground. They can be defeated with attacks.
Smoky Progg 	Debut: Pikmin (Gamecube, 2001)
Smoky Proggs wander around, creating clouds of gas which rapidly damage the player. Smoky Proggs can be defeated with attacks.
Splatoon Series 	Splatoon Series
Octocopter 	Debut: Splatoon (Wii U, 2015)
Octocopters fly around the area, shooting ink at the player. They can be defeated with attacks.
Octosniper 	Debut: Splatoon (Wii U, 2015)
Octosnipers remain idle, charing up before launching powerful blasts of ink at the player. They can be defeated with attacks.
Octotrooper 	Debut: Splatoon (Wii U, 2015)
Octotroopers move along the ground, firing balls of ink at the player. They can be defeated with attacks.
Rhythm Heaven Series 	Rhythm Heaven Series
Sneaky Spirit 	Debut: Rhythm Tengoku (GBA, 2006)
The Sneaky Spirit rises in and out of the ground, attempting to dodge attacks and bump into the player. They can be defeated with attacks.
Sonic the Hedgehog Series 	Sonic the Hedgehog Series
Buzz Bomber 	Debut: Sonic the Hedgehog (Genesis, 1991)
Buzz Bombers fly around the area, stopping to fire an energy projectile at the player. They can be defeated with attacks.
Eggrobo 	Debut: Sonic & Knuckles (Genesis, 1994)
Egg Robos hover in place, firing lasers and the occasional homing missile at the player. They can be defeated with attacks.
Motobug 	Debut: Sonic the Hedgehog (Genesis, 1991)
Motobugs drive aimlessly back and forth, not actively pursuing or attacking the player. They can be defeated with attacks.
Slicer 	Debut: Sonic the Hedgehog 2 (Genesis, 1992)
Slicers remain idle, tossing their blades at the player once they approach. They can be defeated with attacks.
Mega Man Series 	Mega Man Series
Mettaur 	Debut: Mega Man (NES, 1987)
Mettaurs hide under their helmets, occasionally peeking out to fire three widespread bullets. They are invulnerable while under their helmets, but they can be defeated as normal otherwise.
Sniper Joe 	Debut: Mega Man 2 (NES, 1988)
Sniper Joes fire bullets from their arm cannon, taking refuge behind their shield afterwards. While this protects them from the front, attacks from behind can still damage and defeat them.
Castlevania Series 	Castlevania Series
Medusa Head 	Debut: Castlevania (NES, 1986)
Medusa Heads fly across the screen in a wavy pattern. They cannot be defeated by attacks.
Mummy 	Debut: Castlevania (NES, 1986)
Mummies slowly shamble towards the player to lash out at them with their bandages. They are also capable of teleportation. They can be defeated by attacks.
Whip Skeleton 	Debut: Castlevania III: Dracula's Curse (NES, 199)
Whip Skeletons lash at the player with their whips. They can be defeated by attacks.
Dragon Quest Series 	Dragon Quest Series
Slime 	Debut: Dragon Quest (NES, 1989)
Slimes bounce along the ground, trying to headbutt the player once they approach. They can be defeated with attacks.
Minecraft Series 	Minecraft Series
Creeper 	Debut: Minecraft (PC, 2011)
Creepers chase after the player, exploding once they get close enough. They can be defeated with attacks.
Skeleton 	Debut: Minecraft (PC, 2011)
Skeletons mainly remain in place, firing arrows at the player when they approach. They can be defeated with attacks.
Zombie 	Debut: Minecraft (PC, 2011)
Zombies lurch after the player, swinging their arms at them once they're in range. They can be defeated with attacks.
Dig Dug Series 	Dig Dug Series
Pooka 	Debut: Dig Dug (Arcade, 1982)
Pookas mindlessly wander the area, occasionally passing through walls in a ghost-like form. They can be defeated with attacks while in their corporeal form.
Xevious Series 	Xevious Series
Bacura 	Debut: Xevious (Arcade, 1982)
Bacuras fall from the sky, being vulnerable and launching the player away on contact.
==Mini-Bosses==
Mini-bosses can only be fought in Smash Dungeons, and have a chance to spawn at the end of a standard floor. They drop a decent number of collectibles upon defeat, and defeating them is the only way to progress.
Armank (Super Smash Bros.) 	Armank (Super Smash Bros.)
 	
Debut: Super Smash Bros. Brawl (Wii, 2008)
A heavily clad member of the Subspace Army, the Armank serves as both a construction tool and powerful enemy. Its armor protects it from hits, but it is more than possible to open it up and reveal the creature's weak point.
Once the Armank takes enough damage, its green weak spot will open up. Attacking this weak spot is the only way to defeat the Armank for good, and failing to do so will cause its armor to return.
*Arm Stab: The Armank stabs in the player's direction with its arm.
*Arm Sweep: The Armank sweeps its arm around itself.
*Energy Shot: The Armank fires three energy shots at the player from its arm.	
*Arm Stab: The Armank stabs in the player's direction with its arm.
*Arm Sweep: The Armank sweeps its arm around itself.
*Energy Shot: The Armank fires three energy shots at the player from its arm.
Fighting Polygon (Super Smash Bros.) 	Fighting Polygon (Super Smash Bros.)
 	
Debut: Super Smash Bros. (N64, 1999)
A mysterious race, the Fighting Polygon Team's members take the forms of various fighters. This also allows them to use the abilities of their bases.
The Fighting Polygon always matches up with the player's current fighter.
The Fighting Polygon's attacks are identical to their base fighter.	The Fighting Polygon's attacks are identical to their base fighter.
Boom Boom (Super Mario) 	Boom Boom (Super Mario)
 	
Debut: Super Mario Bros. 3 (NES, 1989)
One of Bowser's many henchmen, Boom Boom is tough, determined, and eager to squash his opponents. However, he is a bit dimwitted, so it's easy to see his attacks coming.
Boom Boom can be damaged by stomps.
*Charge: Boom Boom chases the player while spinning like a top, becoming dizzy after a few seconds.
*Shell Spikes: Boom Boom tucks into his shell as spikes protrude out of it.
*Shell Spin: Boom Boom tucks into his shell before pursuing the player. He is invincible during this attack, and when he has low HP, he will also turn invisible while performing it.	
*Charge: Boom Boom chases the player while spinning like a top, becoming dizzy after a few seconds.
*Shell Spikes: Boom Boom tucks into his shell as spikes protrude out of it.
*Shell Spin: Boom Boom tucks into his shell before pursuing the player. He is invincible during this attack, and when he has low HP, he will also turn invisible while performing it.
Very Gnawty (Donkey Kong) 	Very Gnawty (Donkey Kong)
 	
Debut: Donkey Kong Country (SNES, 1994)
Very Gnawty is a large Gnawty who loves hopping around without a care in the world. Although he was set to guard King K. Rool's stolen bananas, he isn't very good at his job, leading to an easy defeat by the Kongs.
Very Gnawty can be damaged by stomps.
*Leap: Very Gnawty leaps forwards. The distance and power of his leaps increases as he takes damage.
*Tail Swipe: Very Gnawty swings his tail, dealing small damage but great knockback.	
*Leap: Very Gnawty leaps forwards. The distance and power of his leaps increases as he takes damage.
*Tail Swipe: Very Gnawty swings his tail, dealing small damage but great knockback.
Guardian (The Legend of Zelda) 	Guardian (The Legend of Zelda)
 	
Debut: The Legend of Zelda: Breath of the Wild (Wii U/Switch, 2017)
Destructive, mechanical creatures with the ability to devastate towns with their powerful lasers, Guardians are incredibly dangerous minions of the Calamity.
Guardians can only be damaged by attacking their eye.
*Laser: The Guardian locks onto the player before releasing a devastating laser blast which deals high damage.	
*Laser: The Guardian locks onto the player before releasing a devastating laser blast which deals high damage.
Crocomire (Metroid) 	Crocomire (Metroid)
 	
Debut: Super Metroid (SNES, 1994)
A gigantic reptilian beast with sticky skin, Crocomire is said to be indestructible. Only by finding its weak spot, the mouth, did Samus stand any chance of destroying it.
Crocomire can only be damaged by attacking its open mouth. Unlike most mini-bosses, though, the most reliable method of defeating it is by knocking it into the surrounding pits rather than draining its HP.
*Claw: Crocomire swipes at the player with their claws, causing large damage and knockback.
*Plasma Orb: Crocomire opens its mouth to spit plasma orbs at the player. While doing this, its weak spot is exposed.	
*Claw: Crocomire swipes at the player with their claws, causing large damage and knockback.
*Plasma Orb: Crocomire opens its mouth to spit plasma orbs at the player. While doing this, its weak spot is exposed.
Burt the Bashful (Yoshi) 	Burt the Bashful (Yoshi)
 	
Debut: Super Mario World 2: Yoshi's Island (SNES, 1994)
Burt the Bashful was once a small creature before being enlarged by Kamek for the purpose of defeating Yoshi and Baby Mario. Burt didn't seem too intent on crushing the duo, though, leading to his defeat.
Burt the Bashful doesn't take any knockback, and coming in contact with him will push the player away.
*Hop: Burt the Bashful leaps into the air before coming back down. He will bury the player should he land on them, and being too close when he lands will result in the player taking damage and knockback.	
*Hop: Burt the Bashful leaps into the air before coming back down. He will bury the player should he land on them, and being too close when he lands will result in the player taking damage and knockback.
Kracko (Kirby) 	Kracko (Kirby)
 	
Debut: Kirby's Dream Land (GB, 1992)
A recurring enemy of Kirby's, Kracko's cloudy physique gives him electrical abilities! While he looks soft at first, his many attacks and spiky defenses make him a force to be reckoned with.
Kracko flies above the arena most of the time. In addition, he is usually covered in spikes, making him immune to attacks. However, the spikes will retract on occasion, allowing Kracko to take damage.
*Swoop: Kracko swoops downwards in an arc to ram into the player.
*Waddle Doo Summon: Kracko drops two Waddle Doos to attack the player.
*Lightning: Kracko fires lightning bolts around himself.	
*Swoop: Kracko swoops downwards in an arc to ram into the player.
*Waddle Doo Summon: Kracko drops two Waddle Doos to attack the player.
*Lightning: Kracko fires lightning bolts around himself.
Devil Car (Mother) 	Devil Car (Mother)
 	
Debut: Mother (Famicom, 1989)
An unusual car from Merryville, a battle with the Devil Car is no easy ride. With lots of attacks to keep Ness and company on their toes, the Devil Car's more than happy to give them a lift... to their demise!
When not using one of its attacks, the Devil Car will always attempt to ram into the player.
*Doughnut: The Devil Car drives in circles, dealing multiple hits before launching the player away.
*Exhaust Fumes: The Devil Car spews fumes from behind itself, being able to paralyze the player.	
*Doughnut: The Devil Car drives in circles, dealing multiple hits before launching the player away.
*Exhaust Fumes: The Devil Car spews fumes from behind itself, being able to paralyze the player.
Porky Statue (Mother) 	Porky Statue (Mother)
 	
Debut: Mother 3 (GBA, 2006)
After giving Lucas a hard time in both Mother 3 and Super Smash Bros. Brawl, this homage to Porky Minch returns to give all of Smash a hard time! Now boasting an impressive list of attacks from its debut appearance, fighters will have to be careful not to get flattened by this brat-based behemoth!
The Porky Statue has no special gimmick in its fight.
*Stomp: The Porky Statue leaps into the air before crashing back down, burying the player should it land on them.
*Arm Swing: The Porky Statue swings its arms around itself, dealing multiple hits before launching the player away.
*New Year's Eve Bomb: The Porky Statue charges up before releasing a massive explosion, dealing major damage to the player. However, the Porky Statue will be temporarily stunned upon using this move.	
*Stomp: The Porky Statue leaps into the air before crashing back down, burying the player should it land on them.
*Arm Swing: The Porky Statue swings its arms around itself, dealing multiple hits before launching the player away.
*New Year's Eve Bomb: The Porky Statue charges up before releasing a massive explosion, dealing major damage to the player. However, the Porky Statue will be temporarily stunned upon using this move.
Black Knight (Fire Emblem) 	Black Knight (Fire Emblem)
 	
Debut: Fire Emblem: Path of Radiance (Gamecube, 2005)
After a rough past, the Black Knight has dedicated himself to mastering swordfighting. However, not much besides this is known about him, leaving his exact origins a mystery.
The Black Knight has no special gimmick in its fight.
*Alondite Blaze: The Black Knight lifts his sword above his head before slamming it onto the ground, dealing major damage.
*Swift Steel: The Black Knight lunges forwards with his sword outstretched.
*Counter: The Black Knight strikes a pose. If attacked while posing, he will counterattack with a series of sword swipes.	
*Alondite Blaze: The Black Knight lifts his sword above his head before slamming it onto the ground, dealing major damage.
*Swift Steel: The Black Knight lunges forwards with his sword outstretched.
*Counter: The Black Knight strikes a pose. If attacked while posing, he will counterattack with a series of sword swipes.
Pandora (Kid Icarus) 	Pandora (Kid Icarus)
 	
Debut: Kid Icarus (NES, 1986)
Once a humanoid goddess, Pandora has been reverted to a spirit-like form. However, this won't stop her from bringing the pain to anyone who stands in her way!
Pandora is airborne for the duration of her fight.
*Fireball: Pandora spits a fireball at the player.
*Bomb: Pandora drops a bomb below herself, exploding upon contact with the player or the ground.
*Invisibility: Pandora becomes invisible, being immune to damage as she retreats to another area of the arena.	
*Fireball: Pandora spits a fireball at the player.
*Bomb: Pandora drops a bomb below herself, exploding upon contact with the player or the ground.
*Invisibility: Pandora becomes invisible, being immune to damage as she retreats to another area of the arena.
Octostomp (Splatoon) 	Octostomp (Splatoon)
 	
Debut: Splatoon (Wii U, 2015)
One of many mighty Octoweapons developed by the Octarians, the Octostomp has seen a variety of variations. Attacks from each of these are worked into this latest model's moveset!
Once it reaches 50% of its health, the Octostomp develops a coat which reduces the damage it takes from projectiles.
*Ram: The Octostomp tries to ram into the player.
*Tentacle: The Octostomp flails a tentacle, dealing multiple hits of damage before launching the opponent away.
*Bubble Blower: The Octostomp produces bubbles, which damage the player while in contact with them.	
*Ram: The Octostomp tries to ram into the player.
*Tentacle: The Octostomp flails a tentacle, dealing multiple hits of damage before launching the opponent away.
*Bubble Blower: The Octostomp produces bubbles, which damage the player while in contact with them.
Max Brass (ARMS) 	Max Brass (ARMS)
 	
Debut: ARMS (Switch, 2017)
Max Brass is the leader of the ARMS League, and as such, he's a master at his sport! Serving as any aspiring ARMS champ's final challenge (most of the time, anyway), going up against him is no easy task!
Upon reaching 25% of his health, Max Brass enters a "pumped up state", increasing his size and power and decreasing the endlag of his moves.
*Nade: Max Brass throws his Nade ARMS at the player, but can take damage from them if he's too close to them when using this attack.
*Kablammer: Max Brass swings two Kablammers around himself, dealing multiple hits of damage before launching the opponent away.
*Pump Up: Max Brass increases the size of the upper portion of his body for a short time, strengthening his attacks & giving him super armor. He won't use this move if he's below 25% of his health.	
*Nade: Max Brass throws his Nade ARMS at the player, but can take damage from them if he's too close to them when using this attack.
*Kablammer: Max Brass swings two Kablammers around himself, dealing multiple hits of damage before launching the opponent away.
*Pump Up: Max Brass increases the size of the upper portion of his body for a short time, strengthening his attacks & giving him super armor. He won't use this move if he's below 25% of his health.
Metal Sonic (Sonic the Hedgehog) 	Metal Sonic (Sonic the Hedgehog)
 	
Debut: Sonic CD (Sega CD, 1993)
Created by Dr. Eggman to surpass the Blue Blur in every way, Metal Sonic is obsessed with proving himself superior to his organic counterpart. This has even driven him to defy his creator's wishes in order to show the world that he is the real Sonic!
Metal Sonic is airborne for the duration of his fight. In addition, he shows resistance to electricity-based attacks.
*Maximum Overdrive: Metal Sonic engulfs himself in electricity before charging towards the player.
*Missiles: Metal Sonic fires a barrage of missiles which home in on the player. These missiles can be redirected at Metal Sonic, dealing large damage to him.
*Black Shield: Metal Sonic generates the Black Shield around himself, deflecting projectiles that come his way.	
*Maximum Overdrive: Metal Sonic engulfs himself in electricity before charging towards the player.
*Missiles: Metal Sonic fires a barrage of missiles which home in on the player. These missiles can be redirected at Metal Sonic, dealing large damage to him.
*Black Shield: Metal Sonic generates the Black Shield around himself, deflecting projectiles that come his way.
Death (Castlevania) 	Death (Castlevania)
 	
Debut: Castlevania (NES, 1987)
Being second in command to Dracula himself, it's no surprise that Death is a dangerous adversary. His necromancy is unrivaled by all, and his skill with a scythe is nothing to scoff at.
Death is airborne for the duration of his fight. In addition, he shows resistance to darkness-based attacks.
*Scythe Toss: Death tosses his large scythe at the player like a boomerang.
*Scythe Swing: Death swings his scythe around himself. While this move has lengthy wind-up, its power is devastating.
*Scythe Swarm: Death generates many small scythes which home in on the player.
*Skull: Death flies into the background to fire a large skull at the player.	
*Scythe Toss: Death tosses his large scythe at the player like a boomerang.
*Scythe Swing: Death swings his scythe around himself. While this move has lengthy wind-up, its power is devastating.
*Scythe Swarm: Death generates many small scythes which home in on the player.
*Skull: Death flies into the background to fire a large skull at the player.
Stone Golem (Dragon Quest) 	Stone Golem (Dragon Quest)
 	
Debut: Dragon Quest (NES, 1989)
One of many golems in the Dragon Quest universe, the Stone Golem is comprised of cursed rock. While it can't cast spells, its brute strength makes it a force to be reckoned with.
Upon reaching 30% of its HP, the Stone Golem will use Muster Strength to increase its attack power.
*Arm Swing: The Stone Golem swings its arm, dealing large damage and knockback.
*Stomp: The Stone Golem stomps the ground with its foot, burying the player if the sweetspot makes contact with them.	
*Arm Swing: The Stone Golem swings its arm, dealing large damage and knockback.
*Stomp: The Stone Golem stomps the ground with its foot, burying the player if the sweetspot makes contact with them.
Klungo (Banjo-Kazooie) 	Klungo (Banjo-Kazooie)
 	
Debut: Banjo-Kazooie (N64, 1998)
Klungo was once Gruntilda's trusted servant, helping her with her evil schemes and battling Banjo and Kazooie when needed. However, he later left Grunty's side to follow his dream of becoming a game developer.
Klungo has no special gimmick in his fight.
*Potion Throw: Klungo throws a potion at the player, which violently explodes upon making contact with a surface.
*Shield Potion: Klungo drinks a potion which temporarily gives him a force field, rendering him immune to projectiles.
*Invisibility Potion: Klungo drinks a potion which temporarily renders him invisibile.	
*Potion Throw: Klungo throws a potion at the player, which violently explodes upon making contact with a surface.
*Shield Potion: Klungo drinks a potion which temporarily gives him a force field, rendering him immune to projectiles.
*Invisibility Potion: Klungo drinks a potion which temporarily renders him invisibile.
==Bosses==
Bosses appear at the end of most Classic Mode routes, as well as on every tenth floor in Smash Dungeons. In the latter game mode, they don't drop any collectibles besides gold.
Master and Crazy Hand (Super Smash Bros.) 	Master and Crazy Hand (Super Smash Bros.)
 	
Debut: Super Smash Bros. (N64, 1999) / Super Smash Bros. Melee (Gamecube, 2001)
The overseers of the Smash universe, these two beings are among the strongest. While their exact origins are unknown, they are certainly not a threat to take lightly.
Despite being listed as one boss, there are actually three "variants" to this boss battle, each being unlocked in the Boss Battle mode upon defeat. Regardless of variant, Master and/or Crazy Hand is always fought on Final Destination.
*Master Hand: Can be encountered in Smash Dungeons and on certain Classic Mode routes (if the current difficulty is under 7.0).
*Crazy Hand: Can be encountered in Smash Dungeons after Floor 100 and on certain Classic Mode routes.
*Both Hands: Can be encountered on Floor 100 of every Smash Dungeons playthrough and on certain Classic Mode routes (if the current difficulty is 7.0 or higher).
<tabber>Master Hand=
*Big Swipe: Master Hand swipes across the stage with an open-hand strike.
*Fake-Out Slap: Master Hand holds a fist above the player before coming down with an open palm.
*Finger Bullet: Master Hand fires three bullets from his finger.
*Finger Drill: Master Hand drops down from above, using his finger as a drill to bury the player.
*Fireball Frenzy: Master Hand flies into the background before firing a series of homing fireballs at the player.
*Hazardous Smudge: Master Hand drags his finger across the ground, leaving a series of spikes in his wake.
*Ink Blob: Master Hand tosses an ink blob at the player, which covers the screen with ink upon impact.
*Jetstream: Master Hand flies into the background before flying back into the foreground.
*Laser Nail: Master Hand fires a blue laser from each of his fingers.
*Mirrored Laser: Producing a series of mirrors, Master Hand fires a laser which bounces off them.
*Ring Toss: Master Hand throws two rings which boomerang back in the direction they came from.
*Snapper: Master Hand snaps his fingers, stunning the player if they are in range.
*Snap Teleport: Master Hand teleports by snapping his fingers.
*Spike Bowl: Master Hand throws a spiky ball which either rolls or bounces along the ground.
*Squeeze: Master Hand grabs the opponent, squeezing them before tossing them away or slamming them on the ground.	<tabber>Master Hand=
*Big Swipe: Master Hand swipes across the stage with an open-hand strike.
*Fake-Out Slap: Master Hand holds a fist above the player before coming down with an open palm.
*Finger Bullet: Master Hand fires three bullets from his finger.
*Finger Drill: Master Hand drops down from above, using his finger as a drill to bury the player.
*Fireball Frenzy: Master Hand flies into the background before firing a series of homing fireballs at the player.
*Hazardous Smudge: Master Hand drags his finger across the ground, leaving a series of spikes in his wake.
*Ink Blob: Master Hand tosses an ink blob at the player, which covers the screen with ink upon impact.
*Jetstream: Master Hand flies into the background before flying back into the foreground.
*Laser Nail: Master Hand fires a blue laser from each of his fingers.
*Mirrored Laser: Producing a series of mirrors, Master Hand fires a laser which bounces off them.
*Ring Toss: Master Hand throws two rings which boomerang back in the direction they came from.
*Snapper: Master Hand snaps his fingers, stunning the player if they are in range.
*Snap Teleport: Master Hand teleports by snapping his fingers.
*Spike Bowl: Master Hand throws a spiky ball which either rolls or bounces along the ground.
*Squeeze: Master Hand grabs the opponent, squeezing them before tossing them away or slamming them on the ground.
Galleom (Super Smash Bros.) 	Galleom (Super Smash Bros.)
 	
Debut: Super Smash Bros. Brawl (Wii, 2007)
One of the Subspace Army's strongest forces, this gorilla-like android can switch to a tank form at will, making him both quick and strong.
Upon reaching 25% of his health, Galleom enters a "rage mode", decreasing the lag between his attacks. Galleom is fought on the walkoff arena he was faced in during his battles in Super Smash Bros. Brawl and Ultimate.
*Falling Body Slam: Galleom stiffens before falling over, trying to crush the player with his body.
*Jump: Galleom leaps into the air before crashing to the ground.
*Missiles: Galleom fires four missiles which home in on the player. He occasionally enters his tank mode before firing them, adjusting their trajectory.
*Side Crush: Galleom slams one fist on both sides of his body.
*Shockwave: Galleom punches the ground to create a strong shockwave.
*Stomp: Galleom stomps forwards with one foot, being able to bury the player.
*Tank Rush: Galleom converts to his tank form before rushing forwards in an attempt to ram into the player. In his rage mode, he'll land on top of the player after rushing forwards.
*Uppercut: Galleom throws a strong uppercut.	
*Falling Body Slam: Galleom stiffens before falling over, trying to crush the player with his body.
*Jump: Galleom leaps into the air before crashing to the ground.
*Missiles: Galleom fires four missiles which home in on the player. He occasionally enters his tank mode before firing them, adjusting their trajectory.
*Side Crush: Galleom slams one fist on both sides of his body.
*Shockwave: Galleom punches the ground to create a strong shockwave.
*Stomp: Galleom stomps forwards with one foot, being able to bury the player.
*Tank Rush: Galleom converts to his tank form before rushing forwards in an attempt to ram into the player. In his rage mode, he'll land on top of the player after rushing forwards.
*Uppercut: Galleom throws a strong uppercut.
Duon (Super Smash Bros.) 	Duon (Super Smash Bros.)
 	
Debut: Super Smash Bros. Brawl (Wii, 2007)
A mechanical being comprised of Shadow Bugs, Duon was formed to stand in the way of the heroes of the Subspace Emissary aboard the Halberd.
Duon is fought on the deck portion of the Halberd stage, and only one side of his body can be "active" at a time.
<tabber>Sword Side (Blue)=
*Head Sword Chop: The blue side of Duon slams his head forwards, causing large damage.
*Mines: The blue side of Duon throw a series of mines into the air which explode a short time after.
*Sword Blast: The blue side of Duon uses his swords to create a shockwave of energy.
*Triple Slash: The blue side of Duon slashes three times with his swords.	<tabber>Sword Side (Blue)=
*Head Sword Chop: The blue side of Duon slams his head forwards, causing large damage.
*Mines: The blue side of Duon throw a series of mines into the air which explode a short time after.
*Sword Blast: The blue side of Duon uses his swords to create a shockwave of energy.
*Triple Slash: The blue side of Duon slashes three times with his swords.
Giga Bowser (Super Smash Bros. / Super Mario)	Giga Bowser (Super Smash Bros. / Super Mario)
 	
Debut: Super Smash Bros. Melee (Gamecube, 2001)
This monstrous form of the Koopa King is among one of the strongest creatures in the Smash universe. While it isn't known how Bowser is capable of taking on this twisted physique, his power only grows when he harnesses it.
In Classic Mode, Giga Bowser's battle is preceded with a fight against Bowser's normal form, followed by a cutscene portraying him becoming Giga Bowser. The player is also given a Maxim Tomato between forms. This does not occur in Smash Dungeons or Boss Battles, skipping right to the Giga Bowser portion of the fight. Giga Bowser is fought on the Omega form of Bowser's Castle.
Giga Bowser's moveset is identical to that of Bowser's normal form (aside from the inability to dash). However, his attacks have various properties:
*Giga Bowser's held Fire Breath cannot run out.
*Claw-based attacks have darkness effects.
*Shell-based attacks have electric properties.	
Giga Bowser's moveset is identical to that of Bowser's normal form (aside from the inability to dash). However, his attacks have various properties:
*Giga Bowser's held Fire Breath cannot run out.
*Claw-based attacks have darkness effects.
*Shell-based attacks have electric properties.
Wart (Super Mario) 	Wart (Super Mario)
 	
Debut: Super Mario Bros. 2 (NES, 1988)
Leader of the 8-bits, Wart set out to conquer the dreamy kingdom of Subcon. Luckily, Mario and company were able to put a stop to the tyrannical toad, and not much has been heard from him since.
Wart's boss fight takes place in an unique arena which aesthetically resembles his room in Super Mario Advance. There are two elevated platforms on each side of the arena which Wart jumps between, with the Dream Machine appearing in the middle. The Dream Machine occasionally spews vegetables which the player can throw into Wart's mouth to deal critical damage.
*Bomb: Wart tosses a bomb, exploding soon after deployment. The player can pick up this bomb and throw it back at Wart to deal damage.
*Bubble Breath: Wart spews a stream of bubbles which fly in random arcs.
*Fireballs: With a wave of his arm, Wart conjures three fireballs which home in on the player.
*Hop: Wart leaps from his current platform to the other, burying the player should he land on them.	
*Bomb: Wart tosses a bomb, exploding soon after deployment. The player can pick up this bomb and throw it back at Wart to deal damage.
*Bubble Breath: Wart spews a stream of bubbles which fly in random arcs.
*Fireballs: With a wave of his arm, Wart conjures three fireballs which home in on the player.
*Hop: Wart leaps from his current platform to the other, burying the player should he land on them.
King Boo (Super Mario) 	King Boo (Super Mario)
 	
Debut: Luigi's Mansion (Gamecube, 2001)
The king of the Boos is a sworn enemy of Luigi, having tried many times to imprison the green plumber in a painting. With his many ghostly abilities, King Boo is worthy of being the Bowser to Luigi's Mario.
King Boo is airborne during his fight, which takes place on the Omega form of The Last Resort.
*Fireball: King Boo spits out a fireball which homes in on the opponent.
*Inhale: King Boo attempts to suck the player into his mouth, spitting them back onto the ground afterwards.
*Lightning Strike: King Boo calls down three bolts of lightning which strike the ground at different times.
*Spike Bomb: King Boo throws a spiky bomb onto the ground, which explodes a few seconds after being deployed.
*Tongue Stab: King Boo extends his tongue to stab at the player.
*Vanish: King Boo vanishes, only to reappear in a different area.	
*Fireball: King Boo spits out a fireball which homes in on the opponent.
*Inhale: King Boo attempts to suck the player into his mouth, spitting them back onto the ground afterwards.
*Lightning Strike: King Boo calls down three bolts of lightning which strike the ground at different times.
*Spike Bomb: King Boo throws a spiky bomb onto the ground, which explodes a few seconds after being deployed.
*Tongue Stab: King Boo extends his tongue to stab at the player.
*Vanish: King Boo vanishes, only to reappear in a different area.
Lord Fredrik (Donkey Kong) 	Lord Fredrik (Donkey Kong)
 	
Debut: Donkey Kong Country: Tropical Freeze (Wii U, 2014)
King of the Snowmads, Lord Fredrik exiled the Kong family from Donkey Kong Island before converting it into his snowy lair. Only when Donkey Kong and company took down the wicked walrus did the island return to its natural form.
Lord Fredrik's fight takes place in an arena similar to that of his arena in Donkey Kong Country: Tropical Freeze.
*Ice Balls: Lord Fredrik leaps into the background before firing a series of ice balls form his horn, which fall from the top of the screen to damage and freeze the player. He then leaps back to the foreground.
*Ice Dragons: Lord Fredrik leaps into the background before blowing his horn, summoning a fleet of ice dragons which swoop across the stage. The player will freeze should they make contact with the dragons.
*Ice Toss: Lord Fredrik tosses a series of ice balls at the player.
*Lava Leap: Lord Fredrik leaps into the air, causing a pillar of lava underneath him which destroys the part of the platform which he was standing on. However, the platform will regenerate after a few seconds.
*Ram: Lord Fredrik runs across the arena, trying to ram into the player with his helmet. He has a chance of falling over after this attack, leaving him open for attacks.	
*Ice Balls: Lord Fredrik leaps into the background before firing a series of ice balls form his horn, which fall from the top of the screen to damage and freeze the player. He then leaps back to the foreground.
*Ice Dragons: Lord Fredrik leaps into the background before blowing his horn, summoning a fleet of ice dragons which swoop across the stage. The player will freeze should they make contact with the dragons.
*Ice Toss: Lord Fredrik tosses a series of ice balls at the player.
*Lava Leap: Lord Fredrik leaps into the air, causing a pillar of lava underneath him which destroys the part of the platform which he was standing on. However, the platform will regenerate after a few seconds.
*Ram: Lord Fredrik runs across the arena, trying to ram into the player with his helmet. He has a chance of falling over after this attack, leaving him open for attacks.
Ganon (The Legend of Zelda) 	Ganon (The Legend of Zelda)
 	
Debut: The Legend of Zelda (NES, 1986)
A beastly form of the dark warlock Ganondorf, Ganon only focuses on the destruction of Hyrule and all who defend it. While he's taken on many appearances over the years, his strength never diminishes with each incarnation.
Ganon can only be damaged by attacking his glowing green tail. In Classic Mode, Ganon's battle is preceded with a fight against Ganondorf, followed by a cutscene portraying him becoming Ganon. The player is also given a Maxim Tomato between forms. This does not occur in Smash Dungeons or Boss Battles, skipping right to the Ganon portion of the fight. Ganon's fight takes place in an arena similar to that of his arena in Super Smash Bros. Ultimate.
*Charge: Ganon charges across the arena, launching the player should they come in contact with him.
*Fireball: Ganon spews a fireball which homes in on the player.
*Ground Pound: Ganon leaps into the air before crashing down.
*Lightning Disk: Ganon shoots a disc of lightning from his swords.
*Malice Beam: Ganon fires a beam of malice from his mouth.
*Spin Attack: Ganon swings his swords while spinning, similarly to Link's Spin Attack.
*Sword Swing: Ganon swings his swords.
*Upwards Swing: Ganon swings his swords upwards, with his tail facing the player upon the attack's end.	
*Charge: Ganon charges across the arena, launching the player should they come in contact with him.
*Fireball: Ganon spews a fireball which homes in on the player.
*Ground Pound: Ganon leaps into the air before crashing down.
*Lightning Disk: Ganon shoots a disc of lightning from his swords.
*Malice Beam: Ganon fires a beam of malice from his mouth.
*Spin Attack: Ganon swings his swords while spinning, similarly to Link's Spin Attack.
*Sword Swing: Ganon swings his swords.
*Upwards Swing: Ganon swings his swords upwards, with his tail facing the player upon the attack's end.
Mother Brain (Metroid) 	Mother Brain (Metroid)
<tabber>Phase 1= 	
Debut: Metroid (NES, 1986)
Mother Brain is the leader of the Space Pirate Army, created as an AI by the Chozo before betraying them. She is among one of the greatest threats to the Galactic Federation, and Samus has had to stop her on multiple occasions.
Mother Brain has two phases; The first with her in her formal, brain-like form, and the second being her larger, bipedal form. The player is given a Maxim Tomato between phases. Both phases take place in a futuristic chamber, with Mother Brain remaining in its center (being in the background during Phase 2, with her head and hands vulnerable).	
<tabber>Phase 1=
*Brain Blast: Mother Brain fires a beam of energy from her eye after a brief charge.
*Rinka Storm: Rinkas begin flying across the stage, damaging the player if they touch them.	<tabber>Phase 1=
*Brain Blast: Mother Brain fires a beam of energy from her eye after a brief charge.
*Rinka Storm: Rinkas begin flying across the stage, damaging the player if they touch them.
True Marx (Kirby) 	True Marx (Kirby)
 	
Debut: Kirby Super Star (SNES, 1996)
After tricking Kirby into gaining a wish from the Galactic Nova, Marx gained unfathomable power. In this monstrous form, almost nothing can stop him!
True Marx is airborne during his fight, which takes place on a battlefield similar to that of True Marx's boss fight in Kirby Super Star. While "true Marx" is not this form's canonical name, it is used to distinguish him from the playable form of Marx.
*Black Hole: True Marx splits in two, creating a black hole to suck the player in.
*Eye Lasers: True Marx shoots lasers from his eyes.
*Ice Ball: True Marx flies to the top of the screen to drop an icy ball which splits into two.
*Marx Laser: True Marx flies to either side of the screen to fire a large laser.
*Seeds: True Marx flies off screen before dropping seeds which sprout large, thorny growths.
*Shadow Eyes: True Marx's eyes become black voids as black balls come out of them.
*Shadow Uppercut: A shadow appears under the player, with True Marx flying through it soon after.
*Shooter Cutter: True Marx shoots four crescent-shaped boomerangs. These can be reflected.
*Teleport: True Marx teleports to another area of the arena.
*Vein Stab: True Marx flies to the center of the screen as veiny growths sprout from his wings.	
*Black Hole: True Marx splits in two, creating a black hole to suck the player in.
*Eye Lasers: True Marx shoots lasers from his eyes.
*Ice Ball: True Marx flies to the top of the screen to drop an icy ball which splits into two.
*Marx Laser: True Marx flies to either side of the screen to fire a large laser.
*Seeds: True Marx flies off screen before dropping seeds which sprout large, thorny growths.
*Shadow Eyes: True Marx's eyes become black voids as black balls come out of them.
*Shadow Uppercut: A shadow appears under the player, with True Marx flying through it soon after.
*Shooter Cutter: True Marx shoots four crescent-shaped boomerangs. These can be reflected.
*Teleport: True Marx teleports to another area of the arena.
*Vein Stab: True Marx flies to the center of the screen as veiny growths sprout from his wings.
02 (Kirby) 	02 (Kirby)
 	
Debut: Kirby 64: The Crystal Shards (N64, 2000)
When Dark Matter forces struck Ripple Star, Kirby and friends set out to combat the threat. At the end of their journey, they faced off against 02, who is believed to have caused the invasion.
02 is airborne during its fight, which takes place on a battlefield similar to that of 02's boss fight in Kirby 64: The Crystal Shards.
*Darkness Gas: 02 emits a cloud of damaging gas from its halo.
*Energy Ball: 02 fires an energy ball from its eye.
*Ram: 02 attempts to ram into the player.
*Wing Stab: 02 stabs the extensions of its wings in all directions.	
*Darkness Gas: 02 emits a cloud of damaging gas from its halo.
*Energy Ball: 02 fires an energy ball from its eye.
*Ram: 02 attempts to ram into the player.
*Wing Stab: 02 stabs the extensions of its wings in all directions.
Andross (Star Fox) 	Andross (Star Fox)
 	
Debut: Star Fox (SNES, 1993)
Once a brilliant scientist, Andross' growing insanity led him to be exiled from Corneria. Since then, he's been a constant threat to the Lylat System, leading to the Star Fox team having to stop his evil schemes.
Andross is airborne during his fight, which takes place on a battlefield set in space, the platform similar to that of Final Destination.
*Inhale: Andross inhales, attempting to suck in the player before spitting them onto the ground.
*Meteor Shower: Andross spits out a series of small meteors from his mouth.
*Punch: Andross attempts to punch the player with either of his hands.
*Ring Wave: Andross fires a series of rings at the player.
*Tile Terror: Andross forms a series of tiles in front of himself, tossing them at the player one at a time.	
*Inhale: Andross inhales, attempting to suck in the player before spitting them onto the ground.
*Meteor Shower: Andross spits out a series of small meteors from his mouth.
*Punch: Andross attempts to punch the player with either of his hands.
*Ring Wave: Andross fires a series of rings at the player.
*Tile Terror: Andross forms a series of tiles in front of himself, tossing them at the player one at a time.
Rayquaza (Pokémon) 	Rayquaza (Pokémon)
 	
Debut: Pokémon Emerald (GBA, 2005)
The third of the trio of weather-based Pokémon, Rayquaza is able to mediate conflicts between the other two. However, it is also very territorial, preferring to stay around the ozone layer.
Rayquaza's battle takes place around a lake, similarly to its battle in Super Smash Bros. Brawl.
*Air Dash: Rayquaza rises into the air before swooping downwards.
*Blast: Rayquaza's eyes glow before it creates an explosion around the player.
*Dash: Rayquaza flies across the arena, close to the ground.
*Dig: Rayquaza burrows into the ground before reappearing on the other side of the arena or below the player.
*Electric Ball: Rayquaza shoots out a ball of electricity.
*Iron Tail: Rayquaza sweeps its tail across the ground.
*Lightning Strike: Rayquaza conjure a bolt of lightning by flying in a circle.
*Roar: Rayquaza roars, pushing the player back if they're in range.	
*Air Dash: Rayquaza rises into the air before swooping downwards.
*Blast: Rayquaza's eyes glow before it creates an explosion around the player.
*Dash: Rayquaza flies across the arena, close to the ground.
*Dig: Rayquaza burrows into the ground before reappearing on the other side of the arena or below the player.
*Electric Ball: Rayquaza shoots out a ball of electricity.
*Iron Tail: Rayquaza sweeps its tail across the ground.
*Lightning Strike: Rayquaza conjure a bolt of lightning by flying in a circle.
*Roar: Rayquaza roars, pushing the player back if they're in range.
Eternatus (Pokémon) 	Eternatus (Pokémon)
 	
Debut: Pokémon Sword and Shield (Switch, 2019)
Having come to Earth from a meteor, Eternatus seems to have a connection with the Dynamax phenomenon seen within many of the Galar region's Pokémon.
Eternatus' battle takes place in a void similarly to its domain in Pokémon Sword and Shield.
*Confuse Ray: Eternatus produces a beam which will temporarily reverse the player's controls should it hit them.
*Cross Poison: Eternatus slashes with its tail, being able to poison the player.
*Dragon Pulse: Eternatus releases shockwaves from its mouth.
*Dragon/Poison Tail: Eternatus swings its tail across the ground. Upon reaching 50% of its health, this move can poison the player.
*Eternabeam: Eternatus fires a large beam from its mouth. While this move has a lengthy wind-up period, being hit by it will almost always KO the player due to its immense power and knockback.
*Venoshock: Eternatus spews a purple goop which poisons the player upon contact.	
*Confuse Ray: Eternatus produces a beam which will temporarily reverse the player's controls should it hit them.
*Cross Poison: Eternatus slashes with its tail, being able to poison the player.
*Dragon Pulse: Eternatus releases shockwaves from its mouth.
*Dragon/Poison Tail: Eternatus swings its tail across the ground. Upon reaching 50% of its health, this move can poison the player.
*Eternabeam: Eternatus fires a large beam from its mouth. While this move has a lengthy wind-up period, being hit by it will almost always KO the player due to its immense power and knockback.
*Venoshock: Eternatus spews a purple goop which poisons the player upon contact.
Porky (Mother) 	Porky (Mother)
 	
Debut: Earthbound (SNES, 1994)
Ness' bratty neighbor, Porky later betrayed him to serve the malicious Giygas. After his defeat, he travelled through time in order to lead the Pigmask army.
Porky's battle takes place on a walk-off stage in New Pork City.
*Energy Laser: Porky's mech fires a laser at the player.
*Jump: Porky's mech leaps into the air, trying to flatten the player.
*Lightning: Porky's mech rises into the air before firing a lightning bolt straight down.
*Porky Bots: Porky's mech deploys two Porky Bots which try to get close to the player before exploding.
*Stabbing Flurry: Porky's mech flails the limbs on one side of its body, dealing multiple hits of damage.
*Walk/Dash: Porky's mech walks across the arena. Upon reaching 50% of his health, the move becomes a dash.	
*Energy Laser: Porky's mech fires a laser at the player.
*Jump: Porky's mech leaps into the air, trying to flatten the player.
*Lightning: Porky's mech rises into the air before firing a lightning bolt straight down.
*Porky Bots: Porky's mech deploys two Porky Bots which try to get close to the player before exploding.
*Stabbing Flurry: Porky's mech flails the limbs on one side of its body, dealing multiple hits of damage.
*Walk/Dash: Porky's mech walks across the arena. Upon reaching 50% of his health, the move becomes a dash.
Hades (Kid Icarus) 	Hades (Kid Icarus)
 	
Debut: Kid Icarus Uprising (3DS, 2012)
Once Pit defeated Medusa, it was revealed that Hades was the one behind her resurrection! Pit and his allies had to race to put a stop to the dastardly diety before he could enact his ultimate plan!
Hades' battle sees him take a gigantic size, looming in the background of his arena with his head and hands vulnerable. The arena itself is set in a swirling void with a platform similar to that of Final Destination.
*Laser: Hades fires a laser from either of his hands.
*Laser Turret: Hades spawns a laser turret on his body, which fires at the player for a short time.
*Missiles: Hades fires a series of lock-on missiles from his body.
*Twister: Hades spins at a quick speed, causing a twister which launches the player away.	
*Laser: Hades fires a laser from either of his hands.
*Laser Turret: Hades spawns a laser turret on his body, which fires at the player for a short time.
*Missiles: Hades fires a series of lock-on missiles from his body.
*Twister: Hades spins at a quick speed, causing a twister which launches the player away.
DJ Octavio (Splatoon) 	DJ Octavio (Splatoon)
 	
Debut: Splatoon (Wii U, 2015)
Leader of the Octarian army, DJ Octavio is often responsible for the abduction of the Great Zapfish - and the Squid Sisters' Callie on one occasion! Regardless, the New Squidbeak Splatoon is never too slow in bringing the crazed cephalopod to justice.
DJ Octavio pilots his mech, the Octobot King, during his battle, which takes place in a walk-off stage set in Cephalopod HQ. While he remains in the background for the majority of the battle, countering his attacks is a good way to damage him.
*Disco Deploy: A series of disco ball-like capsules fall onto the stage, releasing Octarian troops.
*Killer Wail: DJ Octavio fires a Killer Wail at the player from the background.
*Octobomb: DJ Octavio drops a large octopus-shaped bomb onto the arena, which explodes into ink soon after.
*Octorpedoes: DJ Octavio fires four homing missiles at the player.
*Sucker Punch: DJ Octavio sends one of the Octobot King's hands to punch forwards. The hands can be attacked to deal damage to the mech.	
*Disco Deploy: A series of disco ball-like capsules fall onto the stage, releasing Octarian troops.
*Killer Wail: DJ Octavio fires a Killer Wail at the player from the background.
*Octobomb: DJ Octavio drops a large octopus-shaped bomb onto the arena, which explodes into ink soon after.
*Octorpedoes: DJ Octavio fires four homing missiles at the player.
*Sucker Punch: DJ Octavio sends one of the Octobot King's hands to punch forwards. The hands can be attacked to deal damage to the mech.
Dr. Coyle (ARMS) 	Dr. Coyle (ARMS)
 	
Debut: ARMS (Switch, 2017)
Dr. Coyle is the director of ARMS Labs, and takes her work very seriously. Being responsible for many of the technological advancements that made the ARMS Grand Prix possible, she's truly a master of her craft.
Dr. Coyle is airborne during her battle, which takes place in [NAME REDACTED] from ARMS.
Dr. Coyle only has one primary attack (aside from turning invisible for a short time while on low health); punching. However, she has access to a variety of ARMS which give her punches different attributes. She can also throw three punches at once due to her third ARM, and each ARM can have a different weapon assigned to it.
*Blorb: Average damage, range, speed, but covers the screen in a jelly-like substance for a short time upon contact with the player.
*Boomerang: High range and speed, but low damage. These ARMS launch the player the furthest out of all of them.
*Brrchuk: Average damage, range, speed, with the potential to freeze the player upon contact.
*Guardian: Low damage and range, but blocks all attacks.
*Ice Dragon: High range and speed, but low damage. Upon reaching its peak, it fires a beam which can freeze the player.
*Lokjaw: Dr. Coyle's strongest and slowest ARMS. These produce an explosion effect upon hitting the player.
*Parabola: While low in damage, the Parabola ARMS fire relatively quickly, and expand upon reaching their peak, acting as a bumper for a short time.
*Tribolt: High damage and speed, but low range. These ARMS have electrical properties.	
Dr. Coyle only has one primary attack (aside from turning invisible for a short time while on low health); punching. However, she has access to a variety of ARMS which give her punches different attributes. She can also throw three punches at once due to her third ARM, and each ARM can have a different weapon assigned to it.
*Blorb: Average damage, range, speed, but covers the screen in a jelly-like substance for a short time upon contact with the player.
*Boomerang: High range and speed, but low damage. These ARMS launch the player the furthest out of all of them.
*Brrchuk: Average damage, range, speed, with the potential to freeze the player upon contact.
*Guardian: Low damage and range, but blocks all attacks.
*Ice Dragon: High range and speed, but low damage. Upon reaching its peak, it fires a beam which can freeze the player.
*Lokjaw: Dr. Coyle's strongest and slowest ARMS. These produce an explosion effect upon hitting the player.
*Parabola: While low in damage, the Parabola ARMS fire relatively quickly, and expand upon reaching their peak, acting as a bumper for a short time.
*Tribolt: High damage and speed, but low range. These ARMS have electrical properties.
Dr. Eggman (Sonic the Hedgehog) 	Dr. Eggman (Sonic the Hedgehog)
<tabber>Phase 1= 	
Debut: Sonic the Hedgehog (Genesis, 1991)
Sworn enemy of Sonic the Hedgehog, Dr. Eggman will stop at nothing to take over Mobius and turn it into his own amusement park; Eggmanland! However, in recent years, the mad doctor's spent less time worrying about his dream park and more about crushing the Blue Blur.
Dr. Eggman has two phases; The first with him piloting his Egg Mobile, and the second having him pilot his Death Egg Robot from Sonic the Hedgehog 2. The player is given a Maxim Tomato between phases. Both phases take place in the Death Egg Zone (as it appears in Sonic 2), with two platforms hovering on each side of the arena during the first phase.	
<<tabber>Phase 1=
*Big Arms: The Egg Mobile grows arms as it tries to grab the player, throwing them onto the ground.
*Checker Wrecker: Dr. Eggman deploys a wrecking ball from the bottom of the Egg Mobile and swings it around.
*Drill Car: Dr. Eggman flies off-screen, only to return and drive across the lower portion of the arena in his drill car.
*EGG-HVC-001: The Egg Mobile grows a pair of arms with bumpers on the end, trying to push the player away.
*Egg Walker: The Egg Mobile sprouts legs as it plummets to the ground, attempting to bury the player.
*Fireball: Dr. Eggman drops a fireball from the bottom of the Egg Mobile, which expands into a small wall of flames.
*Missiles: Dr. Eggman fires a series of missiles which home in on the player's location.
*Scrambled Eggs: Dr. Eggman creates a barrier of egg-like bubbles around himself, protecting him from attacks.	<<tabber>Phase 1=
*Big Arms: The Egg Mobile grows arms as it tries to grab the player, throwing them onto the ground.
*Checker Wrecker: Dr. Eggman deploys a wrecking ball from the bottom of the Egg Mobile and swings it around.
*Drill Car: Dr. Eggman flies off-screen, only to return and drive across the lower portion of the arena in his drill car.
*EGG-HVC-001: The Egg Mobile grows a pair of arms with bumpers on the end, trying to push the player away.
*Egg Walker: The Egg Mobile sprouts legs as it plummets to the ground, attempting to bury the player.
*Fireball: Dr. Eggman drops a fireball from the bottom of the Egg Mobile, which expands into a small wall of flames.
*Missiles: Dr. Eggman fires a series of missiles which home in on the player's location.
*Scrambled Eggs: Dr. Eggman creates a barrier of egg-like bubbles around himself, protecting him from attacks.
M. Bison (Street Fighter) 	M. Bison (Street Fighter)
 	
Debut: Street Fighter II: The World Warrior (Arcade, 1991)
M. Bison is a megalomaniacal dictator who yearns for nothing more than power and the suffering of his enemies. With his mighty Psycho Power, he is truly a force to be reckoned with in battle.
M. Bison's battle takes place on his home stage from Street Fighter II.
*Double Knee Press: M. Bison performs a forward somersault with his legs outstretched.
*Head Press / Devil Reverse: M. Bison leaps into the air, aiming for the player's head. Occasionally, he'll attempt to punch the player upon coming down.
*Psycho Blast: M. Bison swings a punch infused with psychic energy.
*Psycho Crusher: M. Bison flies forwards the player in a corkscrew motion.
*Psycho Inferno: M. Bison waves his arm, causing a pillar of psychic energy to rise some distance in front of him.
*Psycho Shot: M. Bison fires a ball of psychic energy.	
*Double Knee Press: M. Bison performs a forward somersault with his legs outstretched.
*Head Press / Devil Reverse: M. Bison leaps into the air, aiming for the player's head. Occasionally, he'll attempt to punch the player upon coming down.
*Psycho Blast: M. Bison swings a punch infused with psychic energy.
*Psycho Crusher: M. Bison flies forwards the player in a corkscrew motion.
*Psycho Inferno: M. Bison waves his arm, causing a pillar of psychic energy to rise some distance in front of him.
*Psycho Shot: M. Bison fires a ball of psychic energy.
Dracula (Castlevania) 	Dracula (Castlevania)
<tabber>Phase 1= 	
Debut: Castlevania (NES, 1986)
The Prince of Darkness himself, Dracula has been at constant war with the Belmont clan. Reawakening every century to spread his terror, Dracula is just as powerful as the legends say, if not moreso.
Dracula has two phases; The first with him in his normal form (where only his head is vulnerable), and the second having him take his demonic form from Castlevania: Rondo of Blood. The player is given a Maxim Tomato between phases. Both phases take place in Dracula's throne room.	
<tabber>Phase 1=
*Bat Moon: Dracula transforms into a flock of bats before rushing at the player.
*Dark Inferno: Dracula fires a series of swirling dark fireballs.
*Fire Pillars: Dracula waves his arm, conjuring a series of fire pillars from the ground.
*Hellfire: Dracula fires three fireballs from his cape.
*Magic Orbs: Dracula conjures a series of red and blue orbs which fly in an unpredictable pattern.	<tabber>Phase 1=
*Bat Moon: Dracula transforms into a flock of bats before rushing at the player.
*Dark Inferno: Dracula fires a series of swirling dark fireballs.
*Fire Pillars: Dracula waves his arm, conjuring a series of fire pillars from the ground.
*Hellfire: Dracula fires three fireballs from his cape.
*Magic Orbs: Dracula conjures a series of red and blue orbs which fly in an unpredictable pattern.
Gruntilda (Banjo-Kazooie) 	Gruntilda (Banjo-Kazooie)
 	
Debut: Banjo-Kazooie (N64, 1998)
This wicked witch kidnapped the young Tooty in an attempt to steal all her beauty! Her plan would have worked too, y'know, if it weren't for a certain bear and bird duo! Even when reduced to a skull, you can never be sure what tricks she'll pull!
Gruntilda is airborne on her broomstick during her battle, which takes place on Gruntilda's Tower.
*Broom Bash: Gruntilda swoops downwards while riding her broom.
*Fireball: Gruntilda throws a fireball which explodes upon hitting the ground.
*Homing Spell: Gruntilda fires a magical projectile which homes in on the player.
*Lightning Ball: Gruntilda throws down a lightning ball which expands upon hitting the ground.
*Shield: Gruntilda temporarily gains a shield which protects her from projectiles.	
*Broom Bash: Gruntilda swoops downwards while riding her broom.
*Fireball: Gruntilda throws a fireball which explodes upon hitting the ground.
*Homing Spell: Gruntilda fires a magical projectile which homes in on the player.
*Lightning Ball: Gruntilda throws down a lightning ball which expands upon hitting the ground.
*Shield: Gruntilda temporarily gains a shield which protects her from projectiles.
Wither (Minecraft) 	Wither (Minecraft)
 	
Debut: Minecraft (PC, 2011)
With four blocks of Soul Sand and three Wither Skeleton skulls, the Wither is born! Defeating this beast will earn you a valuable prize, but doing so is easier said than done...
The Wither is airborne during its fight, which takes place in the Nether, featuring a platform shaped like Final Destination's. In addition, the Wither gains armor which defends it from projectiles after dropping to 50% of its HP. Finally, each of the Wither's attacks temporarily poisons the player.
*Explosion: The Wither charges up before releasing a powerful explosion around itself.
*Rush: The Wither lunges at the player.
*Wither Roses: The Wither drops a seed which sprouts a series of Wither Roses on the ground for a short time. These roses damage the player while they stand in them.
*Wither Skeletons: The Wither summons two Wither Skeletons to attack the player with their swords.
*Wither Skull: The Wither fires a skull at the player, which explodes upon contact. On rare occasions, a blue skull will be thrown which has higher damage and launch power than the standard black one.	
*Explosion: The Wither charges up before releasing a powerful explosion around itself.
*Rush: The Wither lunges at the player.
*Wither Roses: The Wither drops a seed which sprouts a series of Wither Roses on the ground for a short time. These roses damage the player while they stand in them.
*Wither Skeletons: The Wither summons two Wither Skeletons to attack the player with their swords.
*Wither Skull: The Wither fires a skull at the player, which explodes upon contact. On rare occasions, a blue skull will be thrown which has higher damage and launch power than the standard black one.
Dr. Cortex (Crash Bandicoot) 	Dr. Cortex (Crash Bandicoot)
 	
Debut: Crash Bandicoot (PS1, 1996)
Dr. Neo Cortex is a genius determined to achieve world domination! He did this by using his Cortex Vortex machine to convert N. Sanity Island's critters into his mutant troops! However, by doing this, he also created his mortal enemy - Crash Bandicoot!
Dr. Cortex is airborne on his hovercraft during his fight, which takes place on a zepplin flying around his castle, similarly to his fight in Crash Bandicoot.
*Energy Laser: Dr. Cortex fires a series of red lasers at the player.
*Energy Sphere: Dr. Cortex fires an energy sphere at the player. The color of the sphere determines its behavior: Pink spheres home in on the player, green spheres fly straight forwards, and blue spheres fly in a specific pattern.
*Mine: Dr. Cortex places a mine which is suspended in the air, exploding if the player makes contact with it.
*Swoop: Dr. Cortex swoops across the screen on his hovercraft.	
*Energy Laser: Dr. Cortex fires a series of red lasers at the player.
*Energy Sphere: Dr. Cortex fires an energy sphere at the player. The color of the sphere determines its behavior: Pink spheres home in on the player, green spheres fly straight forwards, and blue spheres fly in a specific pattern.
*Mine: Dr. Cortex places a mine which is suspended in the air, exploding if the player makes contact with it.
*Swoop: Dr. Cortex swoops across the screen on his hovercraft.
Rathalos (Monster Hunter) 	Rathalos (Monster Hunter)
 	
Debut: Monster Hunter (PS2, 2004)
Known as the "King of the Skies", the Rathalos is a species of powerful wyverns. It attacks intruders from the skies, attacking them with a wide variety of devastating attacks.
Rathalos' battle takes place on a plateau. Deku Nuts and Pitfalls can spawn during the battle, allowing the player to temporarily stun Rathalos with them.
*Background Burner: Rathalos retreats to the background before firing three fireballs which explode upon contact with the ground. These fireballs leave a fiery residue in their wake.
*Dreaded Descent: Rathalos lunges downwards with their claws. This attack can poison the player.
*Fireball: Rathalos fires three fireballs at the player.
*Glide: Rathalos retreats to the background before flying through the foreground.
*Roar: Rathalos roars, with the sound waves being able to stun the player as if their shield had been broken.
*Sliding Tackle: Rathalos performs a sliding tackle.
*Tail Swipe: Rathalos swipes their tail in an attempt to hit the opponent.	
*Background Burner: Rathalos retreats to the background before firing three fireballs which explode upon contact with the ground. These fireballs leave a fiery residue in their wake.
*Dreaded Descent: Rathalos lunges downwards with their claws. This attack can poison the player.
*Fireball: Rathalos fires three fireballs at the player.
*Glide: Rathalos retreats to the background before flying through the foreground.
*Roar: Rathalos roars, with the sound waves being able to stun the player as if their shield had been broken.
*Sliding Tackle: Rathalos performs a sliding tackle.
*Tail Swipe: Rathalos swipes their tail in an attempt to hit the opponent.
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