Zombies (PvZ:WOR)/FPS campaign

In the FPS campaign of Plants vs. Zombies: Wrath Of Rogue, the zombies participate in a shooter game-styled war against the plants. They have character classes assigned to them, akin to other FPS games. Their primary weapons and abilities are used by the Zombie Heroes in combat that allow them to vanquish enemies, heal or defend allies, or increase their movement speed. Zombie Heroes are automatically unlocked at the start of the game, variants can be obtained via Sticker Packs to get sticker pieces for them, and Spawnable Zombies and Build-a-Bots can be summoned during multiplayer battles and Ops Mode. 
==Heroes==
Hero 	Health	Variants 	Primary Weapon 	Primary Weapon damage* 	Abilities 	Rarity	Classic FPS Class	Stickerbook description 	In-game description
Foot Soldier Zombie	125 	Super CommandoCamo RangerArctic Trooper	Z-1 Assault Blaster 	4-7 (impact damage)5-9 (critical damage) 	Zombie Stink CloudRocket JumpZPGGnarly Grenades 	Common	Soldier class 	Foot Soldier Zombie is a teenage armyman who tends to not take situations that he's in too seriously, but he still has a "jack of all traits" set of abilities. Our only question is "WHY AND HOW DID DR. ZOMBOSS ALLOW A CHILD TO JOIN THE MILITARY?!".	A rapid-fire Z-1 Assault Blaster, explosive ZPG, and versatile Rocket Jump make the Foot Solider Zombie great in all situations.
Captain Deadbeard 	125 	Captain FlamefaceCaptain Cannon 	Scurvy Scattershot (Primary Weapon)Spyglass Shot (Secondary Weapon)	35 (Scurvy Scattershot)22 (Spyglass Shot)27 (Spyglass Shot; critical damage)	Barrel BlastAnchor's AwayCannon RodeoAbandoned Ship	Common	Sniper class 	Don't let his crusty appearance fool you – this peg-legged captain has a trick weapon up his sleeve, which allows for pinpoint accuracy at long range, and a devastating blast up close. Yarr! 	Hold and release zoom to switch between his close and long-range attacks!
Super Brainz 	200 	Electro Brainz 	Heroic Fists (Primary Weapon)Heroic Beam (Secondary Weapon) 	15-25-45 (punches)3-4 (beam impact damage)4-5 (beam critical damage) 	Super Ultra BallTurbo TwisterHeroic Kick 	Common	Melee class 	Super Brainz is convinced he's starring in an 80's action movie at all times (which annoys the man himself). When he is not spouting one-liners, he's making sure his perfect hair stays that way. 	His short-range Heroic Fists and long-range Heroic Beam make him a threat at any distance!
==Variants==
===Foot Soldier Zombie===
Variant 	Health	Primary Weapon 	Primary Weapon damage* 	Type 	Rarity 	Stickerbook description 	In-game description
Super Commando	125 	Z4 Crossbow 	7-18 (impact damage)8-22 (critical damage) 	Burst-fire variantLimited ammo variant	Rare 	He has a "can-do-it-if-I-want-to" attitude. Another thing that should be mentioned is that he finally got his original Z4 Crossbow back. 	Super Commando's four-shot burst crossbow fires its entire clip with a single button press!
Camo Ranger 	125 	Camo Surprise! 	13-15 (impact damage)15-17 (critical damage)	Sniper variantPiercing variant 	Uncommon	Camo Ranger often loses his gun when setting it down. Despite being a ranged specialist, he has several irresponsibilities such as this one.	With his extra long scope, Camo Ranger can vanquish plants from huge distances! Take note that his projectiles penetrate through enemies.
Arctic Trooper	125 	Frozen Z-1 Assault Blaster	3-6 (impact damage)4-7 (critical damage) 	Ice variant 	Uncommon	The Arctic Trooper spent the last winter assigned to the Zomboss Arctic HQ, where he learned survival tricks and ate a bunch of snow. 	The Arctic Trooper's icy shots slow, and eventually freeze plants in their tracks!
===Captain Deadbeard===
Variant 	Health	Primary Weapon 	Primary Weapon damage* 	Type 	Rarity	Stickerbook description 	In-game description
Captain Flameface	125 	Flame Blast (Primary Weapon)Piercing Peg Shot (Secondary Weapon) 	25 (Flame Blast)9-19 (Piercing Peg Shot; impact damage)10-24 (Piercing Peg Shot; critical damage)4 (fire damage per second) 	Piercing variantFire variant	Rare 	Captain Flameface was making lunch, minding his own business, when he got his beard caught in the toaster. From that day forward, he decided to dedicate his life to the pursuit of the flame.	Shots from his Piercing Peg Shot pass through multiple targets!
Captain Cannon 	125 	Scatter Cannon (Primary Weapon)Extend-o-Cannon (Secondary Weapon)	25 (Scatter Cannon; impact/critical damage)35-40 (Extend-o-Cannon; impact/critical damage)1-32 (splash damage; based on radius)	Manual detonation variant 	Rare 	"Captain Cannon hasn't had the best of luck with explosives. Just take a look at what was once a perfectly good hat. I don't even think those are his real eyebrows." 	Captain Cannon can detonate his shots in mid-air! Simply zoom in, fire and hit the fire button again to trigger an extra large explosion!
===Super Brainz===
Variant 	Health	Primary Weapon 	Primary Weapon damage* 	Type 	Rarity 	Stickerbook description 	In-game description
Electro Brainz	200 	Electro Fists (Primary Weapon)Electro Beam (Secondary Weapon)	5-10-15-20-25 (punches)2-6 (beam impact/critical damage)15 (electric splash damage)	Electric variant	Super-Rare	Electro Brainz is totally not responsible for the blackouts that occur in various regions of the entire planet, the weather being changed from clear skies to loud thunderstorms, or cheating in split-screen multiplayer games.	His Electro Fists deal electric damage that arcs from plant to plant!
==Abilities==
===Foot Soldier Zombie===
Ability 	Function 	Damage 	Health	Recharge 	Category	Rarity	Stickerbook description
Zombie Stink Cloud	Throws a smoke grenade that makes the area impossible to see through. Plants (or zombies in the tower-defense campaign) that walk through the cloud take 2 damage. The Zombie Stink Cloud lasts for 16 seconds, before vanishing. 	2 	N/A 	30 seconds	Defense 	Common	Good for eluding the enemy. Bad for the lungs.
Rocket Jump 	The player leaps into the air, so they can get to higher places, with rooftops being the most common location that other Heroes cannot reach. It can also be used to evade incoming attacks from the opposing team. 	N/A 	N/A 	20 seconds	Support 	Common	Traveling long distances with a rocket, of all things, is one thing off of Foot Soldier Zombie's bucket list. "It's over, plants. I have the high ground."
ZPG 	Foot Soldier Zombie (or a variant of him) leans forward, before launching a large rocket straight down the crosshair or aiming arrow (depending on the campaign) that detonates on impact. The ZPG deals a whopping 300 damage and 50 splash damage to any plant (or zombie in the tower-defense campaign) in an area.	300 (direct damage)50 (splash damage)	N/A 	24 seconds	Offense 	Common	Its name alludes to a rocket-propelled grenade launcher, but it looks like a bazooka. Either way, it's rockets away!
Gnarly Grenades 	Calls a helicopter to deploy an airstrike that damages all zombies in a 5x5 area. Gnarly Grenades are an alternate ability that replaces Rocket Jump in the tower-defense campaign, and can only be used there. 	TBA 	N/A 	35 seconds	Offense 	Common	The grenades falling out of the helicopter seem normal, but what if we told you about the explosives' apparent sentience that goes unnoticed by, well, everyone? Just imagine how unsettling it would be for someone to die in front of your eyes, then subsequently getting you killed too. Wait, why are we saying this out loud?
===Captain Deadbeard===
Ability 	Function 	Damage 	Health	Recharge 	Category	Rarity	Stickerbook description
Barrel Blast 	The player hides in a wooden barrel that gives them 75% damage resistance. After a certain amount of time, the barrel will explode, dealing 150 damage to all plants (or zombies in the tower-defense campaign) in an area. The explosion can be activated early, via pressing the trigger. Captain Deadbeard (or a variant of him) moves slower while he's in the barrel, but his speed increases when the fuse is lit. In the tower-defense campaign, the barrel can be transported to the lawn itself before detonating, which sends Deadbeard back to the left side of the screen after he hops out of it.	150 	N/A 	20 seconds	Offense 	Common	Hop inside your trusty barrel to shield yourself from attacks, but that's not all! Light the fuse and run towards your plant foes and give them an explosive surprise.
Anchor's Away 	When activated, Captain Deadbeard (or a variant of him) launches himself upward and forward in a chosen direction. The anchor deals 50 damage to plants it hits. 	50 	N/A 	25 seconds	Support 	Common	At least he's using this thing as an IMProvised mobility aid. He's getting old.
Cannon Rodeo 	The player sits on a cannon, and they cannot move until all of the ammo is used up or deactivating it via clicking the Y/2 button/key or tapping the ability's icon in the touchscreen input (depending on the game platform) again. Captain Deadbeard (or a variant of him) has 6 ammo, but lacks damage resistance. 	50 (for each cannonball)	N/A 	30 seconds	Offense 	Common	The Cannon Rodeo is every bit as fun as it sounds. Ride a giant cannon and shoot super-powerful cannonballs at whatever you want!
Abandoned Ship	Various dismantled parts of a sunken ship fall from the sky, which land on random tiles and act as landmines when zombies get close to them. Depending on what part of the ship harms the zombies, the amount of damage is varied between 25 and 175. Abandoned Ship is an alternate ability that replaces Anchor's Away in the tower-defense campaign, and can only be used there. 	25-175 	N/A 	30 seconds	Offense 	Common	"Abandon ship!" they said. Captain Deadbeard did what they asked, and destroyed the whole boat.
===Super Brainz===
Ability 	Function 	Damage 	Health	Recharge 	Category	Rarity	Stickerbook description
Super Ultra Ball	Throws an explosive energy ball at the target, which deals a large amount of damage to them. The player can get a better range with this ability, if it's used in mid-air. 	120 (direct damage)50 (splash damage)	N/A 	20 seconds 	Offense 	Common	Super Brainz' powers overwhelm him after a while. The solution to release the built-up power in him is creating and shooting Super Ultra Balls. He has to do it, before it's too late.
Turbo Twister 	Super Brainz (or a variant of him) spins around for 3.5 seconds, continuously dealing 2 damage to plants (or zombies in the tower-defense campaign) it hits. The player also has a 50% damage resistance. In the tower-defense campaign, the player can use the joystick or movement keys (depending on the game platform) to control Super Brainz' position on the lawn, until he is taken back to the left side is the screen when the ability ends.	2 	N/A 	25 seconds 	Defense 	Common	It can't be a coincidence that Turbo Twister starts with a "T", and Super Brainz spins while t-posing.
Heroic Kick 	The player leaps forward (or down, if they're in mid-air), then glide for a few seconds, damaging the first plant (or zombie in the tower-defense campaign) it hits. Heroic Kick has two uses. When this ability is used in the tower-defense campaign, the player will be transported back to the left side of the screen if one or both of the kicks are used during a brief time frame. 	12 	N/A 	12 seconds (for each use)	Offense 	Common	The Heroic Kick is like two abilities in one! Kick your way through plants on the ground, or use it in the air to close distance towards your objective!
==Spawnable Zombies==
===Zombies===
Zombie 	Function 	Damage 	Health 	Rarity 	Stickerbook description
Browncoat 	The common corpse who hates the term "basic". He has a melee attack called the Munch, and a long-range attack called the Hard Rock Toss. 	15 (melee attack)25 (long-range attack) 	30 	Common 	He owns a closet full of brown coats… and one plaid coat.
Conehead Zombie 	Shares his attacks with the regular Browncoat, but his roadcone gives him more health. 	15 (melee attack)25 (long-range attack) 	90 (60 for the armor) 	Common 	Conehead Zombie almost went out with a lamp shade on his head, but he thought better of it.
Buckethead Zombie 	Shares his attacks with the regular Browncoat, but his bucket gives him more health. 	15 (melee attack)25 (long-range attack) 	170 (140 for the armor)	Common 	"Can you- CLANK! - stop hitting the- CLANK! -bucket on my head?! It's- CLANK! -very loud and- CLANK! -gives me hea- CLANK! -daches. It's makin' my brainz hurt." After a moment of silence, there's another clanking sound. "Ugh…"
Flag Zombie 	Follows zombies and gives them a speed boost in a nearby area. He also has the same attacks as the regular Browncoat. 	15 (melee attack)25 (long-range attack) 	30 	Common 	His Brainz flag gives a speed boost to all zombies around him.
Newspaper Zombie 	Protects himself with a newspaper that he's reading upside-down. He runs and attacks at a faster rate when his newspaper is destroyed. 	25 (both attacks)40 (melee attack without the shield)	125 (50 for the armor) 	Rare 	If you want to avoid losing lots of HP from enraged Newspaper Zombies, shoot them from behind. This allows the zombie's armor to be destroyed along with the owner himself, simultaneously.
Coffin Zombie 	A recently-resurrected Zombie, who uses his coffin as protective armor. 	25 (melee attack)35 (long-range attack) 	300 (270 for the armor)	Rare 	"The Shoddy Laser Blast is his secret weapon that we rarely ever see him use. Any images of him with the gun in his hand are considered "creepyzomstas" (or whatever kids are into these days), because it is unsettling to see him aiming it in dark areas. Additionally, he is allied with other armored zombies that have the same device, which implies that the weaponry organization that they're a part of is definitely not good." - The Government
Outhouse Zombie 	Essentially a stronger version of the Coffin Zombie. 	25 (melee attack)35 (long-range attack) 	450 (420 for the armor)	Super-Rare	Uses an outhouse to shield him from attacks and has other unmentionable benefits too!
Heal Zombie 	Follows nearby zombies to heal them. Zombies that are injured regenerate 12 HP every second. If a zombie is at full health, he will ignore it.	15 (melee attack)25 (long-range attack) 	30 	Uncommon 	The Heal Zombie chases after you if you're injured. He looks scary, but he's just trying to help!
Screen Door Zombie	He has a screen door shield, and he'll use it to protect himself from harm. He has more health, as an added bonus. 	15 (melee attack)25 (Long-range attack) 	400 (370 for the armor)	Uncommon 	Shields himself from the enemy with his sturdy screen door.
===Build-a-Bots===
Bot 	Function 	Damage 	Health	Rarity 	Stickerbook description
Gatling Bot 	A long-range bot with a rapid-fire weapon. His attack has 8 ammo, and deals 3 damage for a total of 24. 	3 	TBA 	Common 	When your run-of-the-mill laser equipped robot isn't cutting it, give Gatling Bot a call.
Rocket Bot 	A long-range bot that shoots three rockets at a time. 	10 	TBA 	Common 	Rocket Bot's got a mouthful of rockets, a general dislike of plants, and poor self-control.
Hide-n-Shoot Bot	A sapient trash can shoots lasers that deal precision-based damage at a long range. He hides, when plants get close to him. Plants will not hurt him, while he's hiding, unless he attacked them first. Unlike the Scaredy-shroom, he does not have damage resistance.	30 	TBA 	Rare 	The pride of Zomboss' trash can division.
Dr. Heals 	Dr. Heals' healing spray regenerates HP when zombies are near him(?). He(?) is the only bot that cannot harm plants, leaving him(?) vulnerable. 	N/A 	TBA 	Common 	Got an injury? Call on Dr. Heals to treat it.
Explody Bot 	He explodes, damaging plants in proximity, but is completely defenseless until he gets a new gift. 	250 	TBA 	Super-Rare	"We don't celebrate minor characters' birthdays, so get out of here. You're not a part of the main and supporting casts."
Loudmouth Bot 	Emits a close-range sonic blast that damages and stuns plants that she hits. The stun duration lasts for 10 seconds. 	25 	80 	Rare 	She's always got something to say.
Breaker Bot 	Throws hammers that deal 5x damage to armor and shields, and is weaker when harming non-armored plants. 	12 (for each hammer) 	TBA 	Rare 	"Stop! Hammer Time!"
Mr. Electro 	Fires beams that deal electric damage to plants, as it spreads to other targets. 	20 (direct damage)TBA (electric splash damage)	90 	Uncommon 	As an ex-keraunophobe, Mr. Electro puts his former fear to good use.
Mr. Freezy 	Shoots slow-firing snowballs at plants, and they are frozen for a few seconds if he uses his Freezing Cold Snowballs enough times. 	10 	TBA 	Uncommon 	He had to legally change his weapon's label, due to the existence of a worker in the meat industry with an identical codename.
Boxer Bot 	A robotic boxer that rapidly punches plants close to him. He attacks any target twice. 	TBA 	80 	Super-Rare	If you have plants that need punching, Boxer Bot's your machine.
Mr. Toxic 	Mr. Toxic has a close-range attack and long-range attack. Both of these weapons poison plants that come into contact with them. Poisoned plants are given the toxic status effect, which spreads to non-poisoned plants to harm multiple enemies in an area. 	TBA 	90 	Rare 	Mr. Toxic emits noxious gasses when nervous. Unfortunately, he's always nervous.
Uplink Bot 	Calls in an airstrike at a long range, after firing a laser into the air. The affected area is marked by a purple beam of light, right before the airstrike lands. 	60 	TBA 	Super-Rare	An evil satellite dish who can't be trusted. Not the first villain who isn't trustworthy, and never will be.
Mr. Toasty 	Sprays a stream of fire at plants, which are given the fire status effect. 	TBA (direct damage) 5 (fire damage per second)	80 	Common 	This is the same guy from the L.E.A.F. transmission video. Think about that for a second.
Category:ThatMemerDude89's Creations
Category:Plants vs. Zombies: Wrath Of Rogue
Category:Lists of zombies