Yamato

yamato is a melee item in item asylum. It is an intricately-designed katana in a sheath held in the user's left hand.
==Functionality==
While equipped, the user's jump height is increased by 10. The user gains unique idle, walking, jumping, and falling animations while yamato is equipped.
yamato's functionality changes based on whether the user is on the ground or in the air.
*GroundedThe user performs a 5-hit combo. Each hit deals 15 damage, weak knockback, and hitstun in a 5×5×5 stud hitbox, with the final hit dealing ragdoll and stronger knockback. yamato is unsheathed for every hit past the second. The user is immobile during each swing. If the user stops attacking after the third swing or if the combo finishes, the user slowly sheathes yamato, during which they are immobile.
*AerialThe user performs a 3-hit combo. Each hit deals 15 damage and hitstun in a 5×5×5 stud hitbox, with the final hit additionally dealing ragdoll and strong knockback. yamato is unsheathed for every hit. During each swing, the user's walkspeed is reduced by 11 and they hover in the air. If the user stops attacking or if the combo finishes, the user quickly sheathes yamato.
The combo has a cooldown of 1 second.
=== Upper Slash/Aerial Cleave [E] ===
*Grounded: Upper SlashThe user unsheathes yamato and slashes in a 7×6×5 stud hitbox while jumping into the air, sheathing yamato upon reaching the apex of the jump. The user hovers in the air for a short period after use. Enemies hit are dealt 10 damage, inflicted with hitstun, and pulled up to the user, hovering in the air. This ability has a cooldown of 7.5 seconds beginning immediately upon use, separate from Aerial Cleave.
*Aerial: Aerial CleaveThe user hovers as they unsheath yamato before slamming down to the ground, creating a hitbox 7 studs in length and 6 studs in width. The height of the hitbox stretches from their original position to their destination. Enemies hit are dealt 10 damage, hitstun, knockback, and ragdoll. The user sheathes yamato a short period after landing. This ability has a cooldown of 7 seconds beginning immediately upon use, separate from Upper Slash.
=== Judgement Cut [R] ===
*GroundedThe user hops backwards and becomes immobile, jolting yamato in and out of its sheath quickly, creating a hitbox 40×40×40 studs in size that deals 24 damage and inflicts hitstun.
*AerialThe user's walkspeed is decreased by 11 while they jolt yamato in and out of its sheath quickly, creating a hitbox 20×20×20 studs in size that deals 12 damage and inflicts hitstun.
Judgement Cut has a cooldown of 8 seconds beginning immediately upon use.
If Judgement Cut is activated while yamato is glowing during a sheathing animation, the user performs a Perfect Judgement Cut. Perfect Judgement Cuts function similarly to Judgement Cut, but are able to be used regardless of Judgement Cut's cooldown, and do not have a cooldown themselves. On the ground, Perfect Judgement Cut has several differences compared to grounded Judgement Cut: the user does not hop backwards upon use, the ability's hitbox is 20×20×20 studs in size, and the ability's damage is 12. An aerial Perfect Judgement Cut functions identically to aerial Judgement Cut.
yamato glows during the following situations:
*if the base combo finishes, or if the user stops attacking after the third or fourth swings
*if the aerial combo finishes, or if the user stops attacking after the first or second swings
*upon reaching the apex of Upper Slash
*shortly after landing from Aerial Cleave
*shortly after using Judgement Cut or Perfect Judgement Cut
**This process can be continued until the third consecutive use of Perfect Judgement Cut.
If Judgement Cut is activated rapidly prior to yamato being sheathed, it will not glow and a Perfect Judgement Cut will not be possible to perform.
===Synergies===
If ultra instinct is equipped, the user's outfit is changed to that of Vergil's from Devil May Cry. Additionally, using Judgement Cut while yamato is glowing will momentarily blind the user with an image of themselves with an angry face holding yamato. The image has white text on the top and bottom, reading "I'M NOT GONNA SUGARCOAT IT." and "E + HOLD", respectively. This additionally plays sugarcoat's "damn!" sound effect.
If the user has the "The Alpha and the Omega" tag equipped, all of the attacks from yamato will play different voice lines from Vergil.
==Tips==
* The long endlag of some attacks can be bypassed by unequipping the item.
* Using the aerial base combo and Perfect Judgement Cuts repeatedly, the user can indefinitely hover above the ground, though their walkspeed is reduced by 11 while doing so.
** With items that send the user upwards such as super jump punch or airpod shotty, it is possible to infinitely gain height using this strategy.
==Gallery==
Yamato idle.gif|yamato's idle animation.
YamatoWalk.gif|yamato's walking animation.
YamatoM1s.gif|Activating yamato.
RobloxPlayerBeta NGjn7CBdVz.gif|Activating yamato in the air.
Aerialrave.gif|Upper Slash
Cleave.gif|Aerial Cleave
YamatoJudgementCut.gif|Judgement Cut
YamatoPERFECTJudgementCut.gif|Perfect Judgement Cut
Yamato synergy.jpg|Synergy with ultra instinct.
YamatoUIEasterEgg.gif|The jumpscare when performing a Perfect Judgement Cut with ultra instinct.
Pjc sugarcoat.png|Ditto, but static.
=== Miscellaneous ===
Golden yamato.png|The gold variation of yamato as seen in GG.
Sowrds.png|yamato as seen with invisibility debug.
Yamato unsheathed invis.png|Ditto, unsheathed.
File:Yamato m1 combo hitbox.png|yamato's base attack hitbox.
File:Yamato upper slash hitbox.png|Upper Slash's hitbox.
File:Yamato aerial cleave hitbox.png|Aerial Cleave's hitbox. Note that the height of the hitbox varies based on the height of the user upon use.
File:Yamato grounded judgement cut hitbox.png|Grounded Judgement Cut's hitbox.
File:Yamato arial perfect judgement cut hitbox.png|Aerial Judgement Cut's hitbox. Note that this hitbox size is shared with grounded and aerial Perfect Judgement Cut.
==Trivia== 
*yamato makes reference to the blade of the same name that Vergil uses in Devil May Cry V.
* Jean was spotted using this item in a public server prior to the 4th anniversary update in a YouTube video.https://youtu.be/C_T16CCtEuM?t=110
*Like rebellion, prior to v1.7.3, yamato originally was not part of the kit "Motivated", despite this kit being a reference to Vergil. Instead, poser's katana took its place, as the kit existed before yamato did.
* yamato is seen next to the user if they use the Motivated emote, which is also a reference to Devil May Cry. 
==Changes==
*v1.7.3
** Base attack combo now has a one-second cooldown. Previously had no cooldown.
** Increased base attack damage from 8 to 15 while grounded, and from 8 to 10 while aerial.
**Judgement Cut now has a visual distortion effect.
** Grounded Judgement Cut damage increased from 12 to 24. Hitbox size increased from 20×20×20 studs to 40×40×40 studs. Grounded Perfect Judgement Cut unaffected.
**Added synergy with "The Alpha and the Omega" tag.
*v1.7.0 [🎂]
**Added as a melee item.
* Unknown update
**Added yamato. Available exclusively to developers of item asylum.
==References==
Category:Items
Category:Melee Items
Category:Inflicts hitstun
Category:Inflicts knockback
Category:Inflicts ragdoll
Category:Based on media
Category:Decreases stats
Category:Increases jump power
Category:Items with synergies
Category:Blacklisted in boss
Category:Blinds players