Gear/Ammo LRM Swarm

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_LRM_Swarm
Manufacturer: Generic
The Swarm Missile System carries a Payload of Small Bomblets, instead of a conventional LRM Warhead, that showers a target Area with explosives. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	60000	All 	All
* -50% damage dealt with this Ammo
* Deals area-of-effect damage within 45 meters of impact
* Up to 2 area-of-effect damage to units in radius. Units further from the point of impact take less damage
* Missile has 2 HP.
* Swarm Missile: Indirect fire; spreads cluster bombs in target area.
* Ammunition ignores target's cover.
* Cannot be fired at Flying Targets
* LRM Ammo - 120 Shots
* 50 Cbills Cost per Shot.
* Ammunition Box can explode for 3.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	50 	3.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
APL-1R 	ARC-2K 	ARC-2W
AS7-D-DC 	ASN-21 	AWS-8V
BLR-1S 	BLR-1SHHANS	BSW-HR
CGR-1A9 	CGR-QS4 	CN9-AH
CPLT-A1 	CPLT-C1B 	CPLT-S7
CRB-FL 	DRG-1G 	GN-2OD
HA1-OM 	HGN-733C 	HSN-V
HTM-27V aka HATAMOTO-KAZE	HUR-WO-R4N 	JR7-O
KY2-D-01 	MAL-1K 	MAL-1R
MAL-2P 	MAL-C 	MSK-P
NRY-OB 	ON1-V-DC 	PT-O
PT-OA 	RGH-1C 	RPT-5X
SG11-D 	SG11-D-TC 	SWD-3
TBT-4M 	TBT-QS4 	TDR-5S
ZEU-X4 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2