Boss Battles

From LEGO Star Wars to LEGO Indiana Jones LEGO Harry Potter and LEGO Pirates, each features at least then more then one enemy challenge of the video game involving the enemy in sequence with the marker of his face(as of LEGO Pirates and Harry Potter the face marker moves) above on the middle section of your screen with red or different coloured hearts of different amounts to be depleted.
This is a boss and as of LEGO Batman: The Video Game and LEGO Pirates of the Caribbean there is a boss challenge at the end of each level.
The following list details the environment, means and bosses to be faced and their combat attacks and other means of battle.
==The Riddler's Revenge==
==== Clayface (6 Hearts) ====
Since Clayface is the first boss fight in the game, he's not all that difficult. He starts off with six hearts. Hit him twice and he'll retreat into the bank, locking himself behind a gate. Watch out for his minions as they will also be exchanging gunfire at you from behind the gate, where Clayface will be standing atop a shiny object. Get Batman in his demolition suit and use a bomb to blow it up. Repeat this again and the gate will open. Clayface will jump atop a cage and be completely out of range. To finish him, use the batarang on the three valves above Clayface to trigger the security and drop him in the cage below him, ending the first boss battle.
==== Mr. Freeze (6 Hearts) ====
This boss fight can be a bit tedious, but nothing the Batman can't handle. Once you clear out his minions, wait for Freeze to encase Batman or Robin in case, then switch to the other to punch him. Repeat this one more time and Freeze will retreat to an elevated area, using a fan to keep you away. Use the lego pieces nearby to build a cannon, and jump on the pad until it blows up the cannon and Freeze will jump back down to fight. Once you've hit him twice, Freeze will retreat again. Use Robin's magnetic suit to flip two switches that will bring up pieces for two boxes you have to assemble and push fowards. Once both are in position, an ice cube will drop on Freeze, causing him to jump down for a last stand. Hit him twice and this battle will be over.
==== Two Face's Armored Truck (3 Hearts) ====
This fight will be relatively straightforward unlike the last. Keep shooting the armored truck until it is temporarily disabled, then hook up to it with the batmobile and quickly drag it towards the helicopter light shining the bat symbol. This will allow the helicopter to drop a bomb on the truck, damaging it. Repeat this twice more and the truck will explode, although this will not be the last you see of Two-Face...
==== Posion Ivy (4 Hearts) ====
Ivy will not be attackable right away as she will be inside of the three man-eating plants inside of the room. To take them out, fight off the minions until the planets spit out pieces for a bomb you can assemble to blow them up. Blow up the first plant, then the second, and Ivy will join the fight, but she will be completely invulnerable until the third plant is blown up. Once Ivy's hearts are shown onscreen she will be vulnerable. Just keeping punching the plant lady until she is down and a cutscene will play.
==== Two-Face (10 Hearts) ====
Two-Face will start off by fistfighting you, but once you take away 2 hearts, he'll retreat across the toxic slime where you can't reach him on foot. Get Robin in his vaccum suit and gather up enough lego parts so that you can build a boat and reach Two-Face. Take away two more hearts and he'll flee across a pit of toxic slime and retreat into the main vault, sealing it behind him and leaving some minions. Build some platforms to get across, then take out the minions and flip the switches to get inside and make your way to the vault. Riddler is present but not attackable just yet. Fight Two-Face again and take out three of hearts before he retreats again to an elevated area and leaves you with some more minions. Take them out and Two-Face comes down one more time. Beat him until he retreats once again, crying in shame.
==== The Riddler and Two-Face (9 and 6 Hearts) ====
With Two-Face out (for now), Riddler himself pilots a use laser cannon and opens fire. To take out, destroy the two red locks that you see to reveal piles of gold. Destroy those and assemble a gold mirror, which can be used to deflect the laser onto the cannon. Doing this twice will destroy the laser and cause Riddler to jump down and take you on himself. Hit him 3 times and he'll jump up and retreat, leaving a wave of minions to fight before he comes back down. Repeat this cycle to take out 3 more of his hearts. However once the second wave is dealt with, he takes control of Two-Face to force him back into fighting. Though his hearts aren't shown, he comes every time Riddler is hit and takes 2 hits to take down, so thus Two-Face has 6. Keep taking down Two-Face to get Riddler to come down and then hit him. Repeat this twice more and a cutscene will play showing the defeat of the dastardly duo.
== Power Crazed Penguin ==
==== Catwoman (4 and 10 Hearts) ====
Part 1: Catwoman will be fought twice within this level. Around halfway through, she will be found on a rooftop. Due to her acrobatics, Catwoman will prove a bit evasive whenever you hit her, but she shouldn't prove too much of a nuisance. Once her health bar is depleted, she will flee for part 2 at the end of this level.
Part 2: This is where the real fight begins. Her evasiveness comes very often here now as she will jumping at random points at three points of the map. Construct a ladder at the bottom of the area by destroying trash cans, then use a grapple to get up the top. It can be a little tedious, but just keep hitting Catwoman and following her whenever she jumps to, and eventually, all of her hearts will be down, stopping the jumping thief.
==== The Penguin's Submarine (6 Hearts) ====
The Submarine is heavily armored and invulnerable to most attacks, so don't bother shooting at it. Instead, use the Batboat to grapple onto a bomb and slam it into the Submarine in this order: right, left, back, and front. Once the forth hit lands, the Submarine's armor will be destroyed and set ablaze. Keep shooting at it to take down it's last two hearts and the war machine will sink into the water below.
==== Killer Croc (14 Hearts) ====
Although the mutant has a lot of health, this battle is actually quite easy. Keep hitting Croc and he'll walk into some toxic slime and throwing large pieces of rubble at you. Don't walk in after him and dodge his throws until he comes to continue the fight. Just keep repeating this cycle until he eventually goes down.
==== Man-Bat (9 hearts) ====
The reverse version of Batman starts by fistfighting you until it loses three hearts, and then flies up. Don't bother trying to him with a batarang as he'll be dropping bombs on you from above. Instead, use the nearby lego pieces to assemble a horn that will inflict loud music that disorients Man-Bat and forces him land. Keep hitting him until he destroys the horn and flies back up. Keep rebuilding the horn to force him to land and hitting him until he runs out of health, bringing down the evil bat.
==== The Penguin and Catwoman (10 Hearts) ====
The Penguin has had enough of you interfering with his plans and makes one last stand with a familiar foe: Catwoman. However, she'll be mostly irrelevant for this fight. Whenever she jumps down, just hit her twice and she'll retreat to an elevated area next to Penguin. As for the Penguin himself, you'll have to attack the machine controlling his Penguin army to damage him. Batarang the two power conduits and he'll be hit by a barrage of lasers, baiting him to send self-destructing penguins at you. Use the mechanism in the middle of the room to steer the penguin to destroy the lower parts of the machine. When this happens, Penguin will activate the power conduits, so batarang them to hit him with the laser again. Keep repeating this cycle until Penguin only has 6 hearts left and the machine is destroyed. At this point, Penguin himself will join the fight. Hit him twice and he starts flying around with his umbrella, so batarang him to force him down. Repeat this cycle again and a cutscene will play showing the final defeat of the two villains.
== The Joker's Return ==
==== The Mad Hatter (7 Hearts) ====
The Hatter starts off with a fistfight, but once he loses two hearts, he'll flee up to a crane he uses to drop bombs on you from below. There are two ways to drop him in the acid below, depending on where's standing. He starts on the right side, use the magnetic robin suit to get Batman up on the pressure pads on the right mechanism. This will drop Hatter into the toxic waste below and damage him. This is when he pulls out some more tricks up his sleeve, as he'll mind control the character attacking him. Simply switch characters to punch him. Do this again and he'll retreat up to the crane again, this time on the left side. Build up an elevator to get on the pressure pads to drop the Hatter in the acid again, then bash the lights out of him to end this fight.
==== Harley Quinn (6 Hearts) ====
Arguably the most tedious and long fight in the game. Harley will be using her acrobatics to keep you out of range, but keep chasing her around a circle and eventually she'll have to stop, getting dizzy. Once two hearts are gone, she'll retreat up above and call two Joker-in-the-boxes for backup, but once they're dispatched, she'll come back down. Harley will be flipping around for longer for the next two times you hit her, but once she's down to two hearts, she'll call in a bunch more thugs. Once they're gone, you'll have to chase her two more times, these being much longer than all the others. Just keep your momentum up and be ready to strike when she is dizzy, putting an end to this long battle.
==== The Scarecrow's Plane (3 Hearts) ====
Arguably the easiest fight in the whole game. While the plane will be invulnerable to regular attacks, use the Batcopter to grapple onto the plane and restrain it, then use the Batwing to shoot the purple missles at Scarecrow to damage him. Repeat this twice more and the plane will crash right in the Joker's helicopter, although this will not be the last we see of the Joker's prized vehicle...
==== Killer Moth (6 Hearts) ====
Start this fight by hitting Moth two times, and he'll start flying around and out of range. To lure him out, assemble pieces and getting Robin in his magnetic suit to fix the two generators in the room and activate two switches. This will cause a huge light bulb to turn on, and as Moths are attracted to light, Moth will hurt himself touching it and come down. Hit him twice more to make him fly off again, then restart the generators to turn on the light bulb again and trick the boss into defeating himself.
==== Harley Quinn #2 (3 Hearts) ====
The infamous acrobatic boss is back for round 2, but this time won't be coming down to fight, shooting from the roof of the church instead. To damage her, one of the two water guns and wait until she stops at the edge of the balcony, then spray her with water. Do this again to take out the second heart. However, Harley will throw bombs and destroy both cannons in retaliation. Use the parts from both to assemble a third cannon and spray Harley, who will then retreat inside the church until the end of the level, for the final battle.
==== The Joker's Helicopter and the Joker (5 and 11 Hearts) ====
Part 1: Joker and Harley will be atop the Church and well out of range at the top of the bell tower. Remember when we blew up Joker's helicopter? Well surprise, Joker had it rebuilt and it will spray crazy amounts of bullets at you. Wait until it leaves to reload, then spray it with the water cannon as much as you can. The water cannon might be destroyed a couple times during this so make sure to rebuild it. Just keep spraying the helicopter until it goes down for good, and Joker and Harley are lowered for part 2.
Part 2: Due to the initial fight and chasing her around the church for so long, Harley is automatically subdued, but Joker's not going down without a fight. Just keep punching him mostly. However, sometimes he will jump around and shock Batman or Robin with his hand taser, so switch to the other to give him a good punch. Keep hitting and outsmarting Joker and eventually, a cutscene will play and the two clowns are taken out for good.
== Power Crazed Penguin (Villains) ==
==== Police Helicopter (3 Hearts) ====
For the first boss battle in the villains saga, it is pretty simple. The helicopter will be well above range of weaponry and will drop smoke cannisters to signal where it will drop a bomb. To damage it, stand one of the blinking red lights. This will open an exhaust port that the helicopter will drop its bomb towards, and the wind will send it back towards the helicopter and make it explode there. Repeat this cycle twice and the helicopter will subsequently crash and explode, ending this encounter.
==== Police Watercraft (4 Hearts) ====
The police are intent on putting a stop to your watery rampage and aren't messing around this time. This huge watercraft will spawn many smaller boats to keep you on your toes. To damage this heavily armored boat, press the button in the toxic waste as Killer Croc, which will allow the Penguin's Submarine to obtain purple missiles. Take out the parts with the 'Police' tags with them to expose the three weak points on the front, left and right side of the Watercraft, then blow them all up. The police will get on to you after this and blow up the space where Penguin gets his missiles, preventing their use. Go to one of the bright lights shining on the water, where a missile will be launched at you. Trick it into hitting the Watercraft instead, defeating this boss.
== The Joker's Return (Villains) ==
==== Commissioner Gordon (9 Hearts) ====
The Chief of police in Gotham has come to have a word with the Joker and Harley, and not a very kind one in fact. Throw a few punches at the Commissioner and he'll retreat to an elevated area, calling in a police truck filled with policemen. Be careful as there are a lot of police to deal with for this encounter. Fire up the nearby generator to get a crane up and running, then jump in the crane and move it by pushing left and right on the control stick. Position over the wagon full of extremely deadly pink stuffed animals and lower the crane into it, grabbing one. Swing the crane over the van and drop the fluffy item of impending doom. Gordon returns with a vengeance and several more officers, so thwack him in the head a few times. Repeat this cycle and twice and you will have taken down the Commissioner. 
==== Police Battle Helicopter (6 Hearts) ====
Remember when the Police hit you with a regular helicopter? Well this is no regular helicopter. It's been heavily armored, modified, and designed to withstand almost everything you can throw at it. Keyword almost. Head to the left and plow through the billboard. On the other side, you will find a mine dispenser. Pick up a mine and drop it off at the containers with different colored lights. Destroying each brings up an anti-aircraft turret. Switch to the biplane and dump a missile onto one turret. Unable to distinguish friend from foe, the turret starts shooting the helicopter, damaging it, before the helicopter destroys it. Repeat this with the second turret and the helicopter will take you head on now that it's armor is breached. Start peppering the helicopter with your guns and continue until it's four remaining hearts are depleted, at which point it will explode into pieces.
== Lego Batman 2: DC Super Heroes ==
==== Harley Quinn (3 Hearts) ====
For the first boss in the game, this and the next several bosses will be pretty simple. She and her thugs are ready to stop you from getting to her "pudding", and Harley will be standing on a support beam you can't climb up to. Once she's in place, simply strike with her with the batarang each time. Once you hit her the third time, she falls unconscious through a trap door, enabling the heroes to proceed.
==== The Riddler (3 Hearts) ====
Since Riddler's no longer a main story villain, he's going down much easier this time. Riddler will start by running away and hiding behind a big green wall. Once you reach him, get Batman in his sensor suit and press x to drop anvils on his head. Do this three times and he'll be irritated enough to come out. Then, bash the daylights out of him and he'll be down in seconds, enabling the heroes to proceed
==== Two-Face (4 Hearts) ====
Two-Face and his thugs will be the next villain you face, and Two-Face will be standing atop a chandelier, shooting at the heroes. First, destroy the planters near the railings and reassemble them so Batman can use his grappling hook and join you. Switch to him and go stealth to get past the security cams. Destroy the objects inside and reassemble them to turn into a switch. Switch to Robin and press and hold B to become a ball. Jump in the middle of the switch and move forward to activate the switch and lower Two-Face, destroying the chandelier and forcing him to fight. He'll jump around a little bit, but dispatching him shouldn't be any trouble.
==== The Joker #1 (4 Hearts) ====
Joker may have had only one fight in the last game, but he is going to be almost everywhere this game, this fight being the first of many. Joker will shock the character that approaches him, so switch to the other one to attack him. You may also want to defeat his annoying minions. When he's down to one heart, he goes on a machine and rides it, which opens up a green power panel. Go ahead to the green power panel and use Batman's Sensor Suit to fix the cables, which evicts Joker from the building and opts Batman to continue his pursuit.
==== The Joker's Boat (4 Hearts) ====
Joker takes off in his speed boat, enabling the first vehicle section in the game. In the batwing, Batman will chase after the Joker's boat, intent on catching his nemesis. You have to use your Batwing's projectiles to completely drain his life bar, which will take away a heart once empty. His minions will appear from time to time so when they do, you'll have destroy them all first before focusing your fire again on the joker. You have to repeat this 4 times until all his hearts are gone.
==== The Joker #2 (3 Hearts) ====
Batman's arch-nemesis isn't quite done yet, as when his boat crashes at a nearby carnival, he'll be making his stand there and launching missiles. To take out the Joker's first heart, push the green paddle to aim the cannon towards him then use Batman's power suit to pull the trigger. For the second phase, assemble the pieces near the clown face to the upper right corner of the parking lot. Blast its teeth then assemble the blue pieces so Robin can walk on it. Reach the top then destroy the gray cover. Pull the rods out so the swinging signs fall onto Joker, taking his second heart out. For the final phase, destroy the large vehicle where his goons came from then dis-assemble it by alternately blasting the silver parts and pulling the blue parts. Once completely destroyed, reassemble the pieces to become a giant hammer then use Batman to pull it and defeat the Joker.
==== The Scarecrow (9 Hearts) ====
Finally, a boss other than the Joker, huh? Scarecrow and his thugs flood the room with fear gas to make themselves look intimidating, but don't cower and fight back. Once a third of Scarecrow's health is down, he'll flee past a gate blocked off by fear gas. You should see some bouncing lego pieces from both sides. Reassemble them to become valves. Activate the valve and have one of your characters hang on the bar. Activate the valve again to retract it so the hanging character can jump on the ledge and activate the terminal there. Do this for both sides and the fear gas will be dispersed, and you able to attack the Scarecrow normally until he's defeated.
==== The Joker and Lex Luthor's truck (5 Hearts) ====
This battle is actually very straightforward. Batman will be chasing Joker and Luthor in their big truck. Just keep shooting at it's turrets until it's life bar is empty and a heart is taken out. Repeat this cycle and the all the weapons on the truck will be neutralized and the heroes will be able to get inside and continue the level.
==== The Joker and Lex Luthor (4 Hearts) ====
The two villains will introduce themselves in the Batcave, intent on taking the fight to Batman's home turf. Start off by riding the Batbike and shooting at them, damaging them. Lex will then destroy the Batbike with his "deconstructinator", which you can assemble to change into his Electricity Suit. Next, jump to the Bat Wing's platform and reassemble the parts to create a bar that Batman can grab on. Ride the Bat Wing and shoot the nasty pair again to take out one heart. After the Bat Wing is deconstructed, use the pieces so Batman can use his Power Suit. Finally, head to the right this time and step on the two water pumps once you reached it. Ride the Bat submarine and shoot the dirty duo again to take out another heart, causing them to destroy this vehicle. Unfortunately, Joker and Lex will end this encounter now that there are no more vehicles to hit them with, but you'll get another shot at them soon later...
==== Evil Receptionist (3 Hearts) ====
Upon starting this level, you will be greeted immediately by a female receptionist, who turns out to be one of Lex Luthor's robots. First, destroy the Lex Luthor logo where the boss is standing on. Then, assemble the pieces so Batman can change to his Power Suit. Use the power suit's bombs to take out the boss's hearts. For every heart taken, the boss will call in reinforcements. After dispatching the reinforcements, the boss will jump back and turn around while scattering projectiles. Wait for it to stop spinning before targeting it with your bombs. Repeat until it is defeated.
==== Lex Bot 2000 (4 Hearts) ====
This battle is very easy, as you will be piloting a Bot of your own, keep your distance from it and wait for it to charge. Before it hits you, move away then attack it. Repeat it until it's defeated.
==== Joker Robot (3 Hearts) ====
This giant monstrosity has been pursuing you throughout the game and now it's ready to take you on for a final stand. Start off by destroying the air conditioning units and assembling them to become a missile turret. Operate it and shoot the robot on its stomach. It will release some green lego pieces. Shoot two more times until it destroys the turret and releases all the necessary green lego pieces. Assemble them to hit a critical blow on the robot and send it falling down the tower, leading to the next battle.
==== The Joker #3 (3 Hearts) ====
Third battle brings 3 Hearts huh? You'll be in a free fall sequence, chasing after the Joker Robot after knocking it down. Press A to dive and catch up with the robot while evading the debris and the rockets Joker launches at you. Once you landed on the robot, Joker will emerge from several hatches on the legs and begin throwing pies and missiles at you. Stay close to the hatch where he appears and he'll wave and start talking after his second rocket barrage. That's the time to hit him. The Heroes will then be forced off the robot and have to catch up to Joker again. Repeat this process two more times until he's defeated, and the robot crashes down to the ground.
==== The Joker #4 (5 Hearts) ====
After destroying the Joker Robot's head, the Joker has finally had enough of you always ruining his fun and is ready to fight one last time. Defeating him is easy; just have one of your characters attack him and he'll electrocute him/her. Switch to another character to damage him. After losing a heart, he will retreat atop the Joker Robot's wreckage and call in robot reinforcements. Destroy them all and the Joker will be back to the ground. Repeat the same process until he's down for good.
==== Power Armour Lex (4 Hearts) ====
Unfortunately, with his partner down, Lex Luthor himself will emerge for a last stand, wearing nearly invincible armor. To damage him, you need to assemble first the parts for the Justice League's satellite targeting system. Get behind the black containers while he's firing his kryptonite shells and scatter bombs. He will fire his deconstructor beam after those two attacks so staying behind the black containers will make him destroy them. These containers contain the parts for the targeting system so keep doing this until you fully assemble the targeting system. Use Robin's Gyro Ball to control the targeting system and manually move the satellite beam on Lex and his robot minions. Once all four hearts are down, switch to Batman and force open the armor so he can pull Lex out, defeating the final boss.
== Lego Batman 3: Beyond Gotham ==
=== Killer Croc (1 Heart) ===
At the end of the first level in the game, you will have to deal with the mutant crocodile. Given he is far larger than in the first game, taking him head-on is not an option, despite him having only one heart..First, head right and use Batman's censor suit. Then you will be able to create a platform you can stand on. When you activate it, turbine's cover will move and Croc will jump out, scattering around bricks that you should use. Repeat that for the left turbine and collect all bricks as Robin while wearing the Hazard suit. Another step you should take is destroy all object in the center of this
 area. Use them to build a machine. Approach the machine as Robin and give it all the required bricks. As soon as you do take control of the cannon and shoot a large net at Croc. While this does end the boss fight, Croc escapes in the ensuing cutscene so this isn't the last we've seen of him...
=== Batman (3 Hearts) ===
What's this!? The main character as a boss battle? The lunacy! Well, blame Brainiac's mind control for that. After chasing him around the batcave and destroying the Batmobile, he will transform into a giant bat creature made of bats (wonder why he never did it in game). Avoid his attacks as the caped crusader can crush you with one hit. A breath attack will also swarm you with bats so press the shown button to get out of that when he hits you. Once he completes his rampage, a set of lego pieces will drop down. Quickly build those pieces into an object that can drive the bats off. Each time you turn a spotlight at Batman you have to approach and smack him. As in the first case, after you turn the spotlight at batman (you have to turn the spinner to hit him with the light), you also have to smack him. In the final phase of the duel you have to build a radio on the right while dodging attacks. After that hit Batman for the last time, enabling Robin to snap him out of his trance.
=== The Joker's Rocket (4 Hearts) ===
Very simple battle. While trying to gain access to the Justice League Watchtower, Joker will send in several waves of villainous space drones at you, cultimating in a very special-made rocket. Grab the missile power-ups and follow the rocket around until the circular target symbol is on it, at which point fire a missle to take out a heart. Repeat this three more times to destroy the rocket and move on.
=== Firefly (4 Hearts) ===
Still pretty simple and straightforward like the last one. As he's on a jetpack, Firefly cannot be attacked head on. First of all, remember to avoid his fire attacks - the best character for that is Flash, with his superhuman speed. When you feel used to dodging, start smashing all objects in the central part of the location. As soon as you do, create a special platform for Flash. Once you have created the platform, climb on it as Flash and mark three special objects visible on the screen. This way you will
 create a water cannon. Use that newly created weapon and start shooting at Firefly, whose hearts will now be shown. You have to take gravitation under consideration, so aim slightly above the boss in order to hit him with water. Firefly will try to avoid your attacks, so you have to move the gunpoint after him, but defeating the pyromaniac shouldn't be a problem.
=== Cheetah (5 Hearts) ===
Immediately after defeating Firefly, Cheetah will show up to get a piece of the action. As you attack Cheetah, she will grab your character, and the only way to get free is by using another character. Switch characters and smack her, causing her to repeat and call in minions; she will return when they are dispatched. Repeat this until she flees atop a golden platform, firing down a laser at you. In order to pull her down, you have to create an objects out of bricks. Use the bricks in the center to build a platform for Wonder Woman and hop on it, so to deflect the laser beam. Aim at the gold platform Cheetah is standing on so it will exploding, forcing her to come down. Repeat the cycle mentioned before Cheetah is take out.
=== The Joker and Lex Luthor ===
After playing a hide and seek game with Killer Croc and Solomon Grundy, it will be time to take on the masterminds: Lex Luthor and the Joker. But what's this! Neither have any hearts! Well, this is how it will work for both of them. First, Joker will be standing atop a higher platform. Ignore Joker for this whole fight as ranged attacks will not work on him at all, and when he does come down, he'll just run to another corner every time you hit him. First, Joker will call in three waves for you to deal with: a bunch of Joker minions, a bunch of Lexbots, and finally, Lex Luthor himself.
The best way to deal withe minions quickly is using Superman's very effective heat vision, which is also needed to damage Luthor, who is wearing a powerful war suit (not the same as in Lego Batman 2, but still powerful). When Luthor has about 30% of his health left, Joker will drop down; if he does manage to grab you, switch to another character to make him scatter off. Have Superman fly up to the higher platform and destroy all the bricks there (gold objects can be destroyed with a laser). Use them to create a platform for Batman. Then fly down to the lower floor and use bricks to build a generator in the center. In order to use that, you have to move Batman to the higher level and destroy the glass with the Sonar Suit. Collect the token that drops from there and wear the Electricity Suit. Before you go down approach the generator and gather power from it. After that go down and transmit the power into the generator in the middle, causing Lex's power suit to be drawn into it and backfire, defeating him, and Joker is dealt with in the cutscene.
=== Brainiac ===
So I'm betting you thought the Joker and Luthor were the final bosses yet again right? Wrong! The evil alien Brainiac is the villain now, and after a long level, we'll be facing him on his spaceship. Brainiac is extremely physically weak, so he'll be hiding behind a barrier, which is charged by our three hypnotized allies: Wonder Woman, Batman and Grundy (yeah, even the villains don't like Brainiac). Robin, who is wearing Dr. Fate's helmet, is the only one in the room able to fight off Brainiac's minions. Keep doing so and one by one, you will recieve QTEs to free the hypnotized allies. Once all three are freed, Brainiac's shield will come down and he will be left vulnerable. You don't need to hit the android more than once, and though he'll try to run, striking him shouldn't be a problem.
=== Brainiac's Skull Ship (3 Hearts) ===
Yep! The hearts are now back! After we fought Brainiac on his main ship, he took off in a smaller skull ship, but now he's time to face him yet again. First, deal with Brainiac's henchmen. For this, you should preferably use Superman to save yourself from being hurt by Brainiac. Once you have dealt with the henchmen, use the resulting bricks to create a mirror. Approach the mirror and turn it at Brainiac's direction, stunning the spaceship. That's the time to hit it. Repeat this twice more to send Brainiac flying out of the Skull Ship, although he will hop back on and ride off.
=== Brainiac's Spaceship ===
After finally crashing his skull ship, Brainiac will hop into his main spaceship (where we fought him the first time) and reactivate it. Start the fight as Wonder Woman. Fly upwards and head left. You have to use her special ability to shoot at the left tentacle (hold the attack button and aim at the tip of the tentacle). As soon as the tentacle hits the ground, it gets exposed. You will notice a silver object at its tip, which you can destroy as Batman. Take control over him, wear the Power Suit and shoot the rocket at the silver object to destroy the tentacle.
Repeat that for the right tentacle, and use the resulting bricks to build a platform for Wonder Woman. Brainiac will start shooting lasers at you, so deflect his laser as Wonder Woman and head to the platform (this way you will avoid much damage before you get there). Once you get on the platform deflect the laser into the red bricks as shown in the picture. In the last phase of the fight you have use the resulting bricks to create a platform for Flash and use it. Mark three objects that you can see in the picture in order to create a cage that will trap Brainiac, the last time you shall fight this android genius.
=== Atrocitus' Bull ===
Despite the main villain being imprisoned, the game is not over yet! Now, we'll be travelling across the lantern realms, the realm of rage being the first of many. Obviously, Atrocitus is not pleased at our presence and sends his bull at us. Use Green Lantern to could perform perfect dodges when others would not. The most important is his ability to fly. The Red Bull will charge at you every several seconds, and characters who cannot fly
 would not be able to dodge that. Apart from charging, the Bull also can shoot with a laser. In order to avoid that, you should keep flying around. After several charges and laser attacks, the Bull gets exposed and you will be able to ride it. Approach it when it is exposed and jump on its back. During the rodeo you will have to repeatedly press the correct button in order not to fall down. Repeat that thrice to win the fight.
=== Larfleeze (9 Hearts) ===
Hearts are now back once again! And now we take on the lantern of Greed, directly. Smack around the bad guys until Larfleeze himself joins in the fight. Beat on Larfleeze until he loses three hearts, and he'll retreat and attack you with a giant, sword-wielding construct. Jump it's sword attacks until it 
smashes the floor with a hammer. This will uncover a Swap Spot. Have Grundy use it and he'll dig up a jewelry box. Grapple the orange plug on it to set a trap that will damage destroy Larfleeze's construct and force him back down. Take out three more hearts and Larfleeze will resume attacking with the giant construct. Keep dodging until some bricks fall on the left side of the arena. Interact with them to build a Lantern Pad then have Green Lantern use it to conjure up a jack-in-the-box construct that will damage Larfleeze. Now just keep pounding on Larfleeze until he stays down.
=== Indigo-1 (7 Hearts) ===
Smack around the minions until Indigo-1 joins the attack. Fight her until she loses three hearts, at which point she'll retreat to a hanging cage. Use Manhunter's 'sense' near the cage to reveal that it's made of metal. Switch to 
Cyborg and use his Magnet Suit to destroy it. Fight more goons and take away three more hearts from Indigo-1, who will flee to another cage. As before, use Manhunter's 'sense' and Cyborg's Magnet Suit to destroy the cage. This will take out Indigo-1's last heart and knock her out, granting you a few hopping bricks. Interact with them to build a Flash Pad. Position Flash on the pad, target the glowing objects and your work here is done.
=== Superman ===
So why our favorite krypton ally as the final boss? Well Brainiac has busted out of his cage and has hypnotized a now gigantic Superman, turning him against our heroes. At the beginning, avoid his attacks while smashing all the objects around. At one point rocks will come out of the ground, which you should destroy and use the resulting bricks to create a sonar. Take control over it and shoot at the Superman. Because your attack failed, you have to avoid Superman's strikes again. Destroy the appearing objects and use them for creating a platform for Flash. Mark all the required objects to create an electronic device. In order to use that, have Flash hop on the treadmill and repeatedly press the correct button to electrocute Superman, ending the final battle and consequently, the game.Category:Game Info