Pichu (Life & Death)

Pichu (ピチュー, Pichu) is a playable character in Super Smash Bros. Life or Death.
Pichu is a small, rodent-like Pokémon characterized by its yellow fur, flat, triangular ears, and pink cheeks. It is categorized within the Pokédex at #172 as the "Tiny Mouse Pokémon". As both the pre-evolved form of Pikachu and a baby Pokémon, Pichu is much less powerful than its evolved forms. While it cannot learn some moves that Pikachu and Raichu can, it can learn three moves (Charm, Sweet Kiss and Nasty Plot) that its evolved forms couldn't learn until Sword and Shield. Pichu only evolves into Pikachu when it achieves a very high level of friendship with its Trainer.
Pichu is voiced by Satomi Kōrogi in all versions of Life or Death. 
==How to Unlock==
*???
*???
*Get him to join your party in the Kiss of Death.
With the exception of the final task, completing one of the above will lead to Pichu challenging the player on Pokémon Stadium 2. Defeating it unlocks it for regular gameplay.
==Moveset==
* Pichu can crawl.
* Pichu can wall jump.
 	Name 	Description
Neutral Attack 	N/A 	Does a quick headbutt. Has similar properties as Pikachu's jab, though it can link a few more hits before pushing the opponent out of range. Also has less shieldstun.
Forward Tilt 	N/A 	Plants itself on its upper paws and kicks with one foot upward in front of itself, and then the other.
Up Tilt 	N/A 	Swipes its tail above its body in an arc.
Down Tilt 	N/A 	Swipes its tail in front of itself.
Dash Attack 	N/A 	Jumps and headbutts forward.
Forward Smash 	N/A 	Launches a short jolt of electricity from its cheeks.
Up Smash 	N/A 	Does an upward headbutt.
Down Smash 	N/A 	Discharges electricity while quickly spinning in place. Compared to Pikachu's, it has much less ending lag and it is overall stronger.
Neutral Aerial 	N/A 	An aerial cartwheel.
Forward Aerial 	N/A 	Does a forward barrel roll. Unlike Pikachu's, it covers Pichu's whole body and uses the autolink angle, connecting better.
Back Aerial 	N/A 	Does an electric spin similar to its down smash.
Up Aerial 	N/A 	Flicks its tail above itself.
Down Aerial 	N/A 	Does a downward barrel roll.
Grab 	N/A 	Quickly leans forward and grabs with one arm.
Pummel 	N/A 	Shocks the opponent.
Forward Throw 	N/A 	Places the opponent on its back and shocks them, sending them forward.
Back Throw 	N/A 	Does a backwards somersaults with the opponent, then flings them behind itself.
Up Throw 	N/A 	Tosses foe up and headbutts them.
Down Throw 	N/A 	Places opponent on the ground, then jumps on them.
Neutral Special	Thunder Jolt	Pichu's main projectile. Fires a jolt of electricity forward. Compared to Pikachu's, it is faster, bigger and stronger. It also travels forward while bouncing along the ground, and can also travel up walls, below the edge, and along ceilings, making it a strong edgeguarding and 2 framing tool. If used in the air, it will travel diagonally down instead and will deal more damage. Disappears after around 3 seconds. Can be used to gimp certain recoveries. Deals less damage the farther it travels.
Side Special 	Skull Bash 	Charges and, when the B button is released, fires itself forward like a missile. When fully charged or close to fully charged, it has KO power. The move can also be used to extend Pichu's recovery, though it does have some lag. Compared to Pikachu's Skull Bash, Pichu's Skull Bash deals more damage and covers more distance when fully charged, but deals less damage when uncharged, takes longer to fully charge, causes recoil damage and has more endlag.
Up Special 	Agility 	Pichu's primary recovery move. Moves at warp speed in two directions that can be selected via the control stick. Compared to Pikachu's Quick Attack, Agility travels farther. However, it deals no damage and Pichu suffers recoil damage.
Down Special 	Thunder 	Summons a thundercloud from which a lightning bolt comes down and strikes Pichu. The start of the bolt has a meteor effect and deals more damage than the rest of the bolt. When the bolt hits Pichu, a shockwave is generated than has the potential to KO. Pichu also gains intangibility for 10 frames if it connects, just like Pikachu. Compared to Pikachu's Thunder, Pichu's Thunder has less startup but deals less damage and knockback overall and causes recoil damage. The thunderbolt travels faster than Pikachu's version, giving it both positives and negatives: this makes it easier to land, but Pichu will be more vulnerable.
Final Smash 	Volt Tackle 	Pichu turns into a ball of electricity and dashes forward. Any opponents hit are knocked into the center of the screen where Pichu furiously tackles them from multiple directions then releases a powerful electric blast in the center. If the dash doesn't hit an opponent, the final smash is ended early. It causes a large amount of recoil damage, but is overall stronger than Pikachu's version.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Jumps out from a Poké Ball and waves both hands in the air with joy before landing, saying "Pichu!" in the process (the same voice clip used for its side taunt). 	
Taunt 1 	Charges up with electricity, similar to Pikachu's up taunt, but falls back dazed at the end. 	
Taunt 2 	Jumps up and waves at the camera, saying "Pichu!" This was its left-facing taunt in Melee. 	
Taunt 3 	Squirms around on the ground, saying "Pichu!" This was its right-facing taunt in Melee. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Pi - chu! 	
Victory Pose 1 	Cheers twice (facing to the right first and the left second), jumps thrice while spinning, and poses with its left hand raised, chanting "Pichu, Pichu!" 	
Victory Pose 2 	Jumps three times, with the third jump, which is done while spinning, being higher than the first two. While in midair, Pichu waves both of its arms. After landing, Pichu raises both of its arms and arches towards its left side. During the pose, Pichu says "Pi-Pi-Pichu!" in sync with each jump.	
Victory Pose 3 	Charges electricity, making itself fall over, then stands up and winks while scratching its head. 	
==Role in Classic Mode==
Like all other fighters, Pichu appears in Classic Mode. Pichu's Mini-Boss is unknown. 
===Pichu Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Yellow	 	Default
 	02 	Cyan 	Its goggles are reminiscent of the Swimmer Trainer class. 	Default
 	03 	Red 	Resembles its Red Team costume from Super Smash Bros. Melee, but without the neckerchief. 	Default
 	04 	Grey 	Its beanie has the same design as those of Team Skull Grunts from Pokémon Sun and Moon. 	Default
 	05 	Blue 	Its bandanna has the same design as those of Team Aqua Grunts from Pokémon Ruby and Sapphire. 	Default
 	06 	Spiky 	Spiky-eared Pichu, a special Pichu that appeared in Pokémon HeartGold and SoulSilver. 	Default
 	07 	White 	Its flower resembles the white Flower Barrette, a hair accessory available in Pokémon Sun and Moon.	Default
 	08 	Band 	Its headband resembles the Focus Band. 	Default
 	09 	Green 	Its backpack is reminiscent of the Pokémon Trainer class. It may derive from Ness's model. 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Pichu's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Pichu in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:172-Pichu.png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death