Mechs/VLK-II-HLD

==Description==
Despite the dark cloud of graft looming over the Valkyrie II project, the Steiner and Davion stables of Solaris VII quickly jumped at the opportunity to get their hands on the heavily armored and incredibly fast Valkyrie II chassis for retrofitting into gladiatorial designs. 'Hildr' is one such design fitted with a BattleMech Mace, capable of crushing armor and internal components in one blow, and a Snub-Nose PPC to finish off anything strong enough to be standing after its assaults. 
Drop Cost Multiplier: 1.09
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Fighter: +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy (Quirk)
40 	Integrated TSM 	Flexibility: +2 Piloting (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=100/100S=50 	A=45/45S=16 	A=100/100S=50
Arms/Head	HardPoints	[ 2E ] 	[ 1S ] 	
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Mace 10T (1)
Arms/Head	Dynamic 	
Medium Pulse Laser Magna
Snub-Nose PPC	
DNI Cockpit
Guts Support A
Guts Support B
Virtual Reality Piloting Pod	
Torso 	Health 	FA=135/140 RA=50/70S=70	FA=200/200 RA=75/100S=70	FA=135/140 RA=50/70S=70
Torso 	HardPoints	[ 1E 1M ] 	 	[ 1E 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Ammo SRM Artemis
Artemis IV Attachment
C.A.S.E. (1)
Medium Pulse Laser Magna
SRM-6	
Engine XL
Engine Core 300
Heat Sink Kit (D)
Jump Jet (H)
Endo-Steel (1)	
Bolt On I-Rocket 20
Artemis IV Attachment
Medium Pulse Laser Magna
SRM-6
Legs 	Health 	A=115/140S=70 	 	A=115/140S=70
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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