Fighter

<color=Gold>Fighter</color>
Of all the classes, the fighter has the best all around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armors. In addition to general fighting prowess, each fighter develops particular specialties of his own. A given fighter may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly.
<color=Gold>Class Features:</color>
- Hit Die: d10
- Base Attack Bonus: High.
- High Saves: Fortitude.
- Weapon Proficiencies: Simple and martial weapons.
- Armor Proficiencies: All armor (light, medium, and heavy) and all shields (including tower shields).
- Skill Points: 2 + Int modifier per level,  x4 at first level.
- Class Skills: Craft Armor, Craft Weapon, Intimidate, Lore, Parry, Taunt, and Tumble.
- Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
- Armor Training: Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. 
- Weapon Training: Starting at 5th level, a fighter gains a +1 bonus on attack and damage rolls (Magic Damage). This bonus improves by +1 at 9th, 13th, 17th, and 20th level. 
- Armor Mastery: At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield. This damage reduction does not stack with any other source of DR.