Takedowns

A takedown is a move that defeats a single or multiple enemies in a single move. Takedowns come in various categories, there are silent, fearmonger and combat takedowns, there are also takedowns that require special equipment (such as cable casters or explosives).
== Silent takedowns ==
Silent takedowns are usually situational, and are designed to not garner attention from nearby enemies.
=== Strangle ===
The user sneaks up behind an enemy, and quietly takes them out without alerting nearby units. Is either lethal or non lethal.
=== Corner Takedown ===
While hiding behind a cover, the character can silently take out an approaching enemy, as long as they remain unseen. In Arkham Knight, the range of the takedown is extended, as the character uses the Batclaw to pull enemies from further away, and the character will now pull/hide the body behind the corner.
=== Silent Ceiling Takedown ===
When crawling on the ceiling, the user can drop and take down an enemy standing directly below in a silent move which does not alert nearby enemies.
=== Reverse Ledge Takedown ===
When standing on a ledge directly above an enemy, a character can silently leap over the edge, and take down the henchman, while hanging onto the edge of the walkway. The Takedown is usually limited to low ledges where the enemy is in reach, but if a grapnel device is available, the character can grapple down behind the enemy if they are too high.
=== Vent Takedown ===
When an enemy is standing near a wallmounted vent, they can be taken out quickly as the character bursts from the vent. The vent cover is usually destroyed in the process.
=== Grate Takedown ===
When hiding below a floor grate, the character can jump from the grate to instantly take down an enemy above them. Certain larger grates can be used both ways, in that If the player is above an enemy, they can drop down to instantly take down the enemy below. If below the grate, they can grapple through the grate and knock their enemy out.
== Fearmonger takedowns ==
Fearmonger takedowns are designed to eliminate a target undetected, while affecting the morale of nearby enemies, effectively waging psychological warfare.
=== Double Takedown ===
If the character manages to get behind two enemies undetected, they could take out both of them in a quick, takedown.
=== Inverted Takedown ===
When sitting on a vantage point, the user can swoop down on an enemy directly below, and drag them up to the vantage point. The enemy is then dropped back down, attached to a rope, where they will be rendered unconscious.
=== Ledge Takedown ===
When hanging from a ledge, the user grabs onto a nearby enemy and pulls them over the edge attached to a rope. As with the Corner Takedown, using the grapnel to extend the attack's range. The move can be doubled when hanging from a ledge, a character can grab onto two nearby henchmen, and pull them both over the edge in the same move.
=== Ceiling Takedown ===
If an enemy is walking on a walkway directly above a ceiling where the user is attached to, it can pull them down from the walkway with a whip.
=== Weak Wall Takedown ===
When an enemy is standing near a collapsible wooden wall, the user can burst through in an explosive move, and take down the enemy.
=== Tightrope Takedown ===
If the user is walking on a tightrope (either present or created by the Cablecaster), it can drop on an enemy directly below to take them out.
=== Line Launcher Takedown ===
While riding the Cable Launcher toward an unsuspecting enemy, the user will drop onto the enemy and take them out on the ground.
== Combat takedowns ==
Combat takedowns are used in situations where discretion or fearmongering is no longer an issue and enemies are to be dispatched efficiently.
=== Freeze/Glue/Snare Trap Takedown ===
An enemy frozen in place by a Freeze Blast, Glue Grenade, or Snare Trap can be instantly taken out.
=== Grapnel Boost Takedown ===
Using a Grapnel device on a ledge where an enemy is standing, the user will take the enemy out.
=== Explosive Gel Takedown ===
Placing Explosive Gel on a structurally weak wall or ceiling and detonating it when one or more enemies come into range.
=== Ground Takedown ===
An attack to take down an enemy that has been knocked to the ground. This will instantly take the enemy out, but leaves the user vulnerable during it.
=== Environmental Takedown ===
Some objects in the environement are highlighted in blue on the HUD. Getting an enemy close to the object and activating the prompt takes them down instantly in one, noisy move.
=== Combat Takedown ===
If the character manages to stay undetected behind an enemy before a combat encounter, they can instantly take out the enemy.
=== Chain Takedown ===
A move that can be used to take down several enemies in quick succession. The attack allows the user to take down up to 6 enemies in rapid succession.
=== Blade Takedown ===
A move specifically used against enemies with sharp weapons (knives, broken bottles, swords etc.). By dodging the initial blade swipes, and dealing a decisive blow after the last swipe.
=== Combo Instant Takedown ===
The character takes down a single enemy with an instant knockout move, usually by breaking the enemy's weapon on its head, destroying its primary weapon or armor, which leaves them open to a beatdown.
=== Multi Ground Takedown ===
Instantly takes down any grounded enemies on the battlefield by jumping in the air and launching multiple projectiles to eliminate them.
Category:Moves
Category:Dalmer Technology
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