Fallout - Skills

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== What attributes do: ==
* Strength - Lifting, melee combat, overall health. 
* Perception - Noticing things and situational awareness.
* Endurance - Lifting, surviving hardship and overall health
* Charisma - How good you are with people
* Intelligence - Abstract problem solving and depth of knowledge. 
* Agility - Acts of manual dexterity and bodily coordination. 
* Luck - How much the universe likes you. 
== What skills do: ==
=== Mental (Mostly Intelligence and Perception) ===
* Humanities -Knowledge of History, Geography, language and culture, both pre and post-war. 
* Investigation- Searching and Finding information from physical evidence and recreating events. 
* Medicine- Diagnosing and healing injuries. 
* Science - Knowledge of physics, biology, chemistry, astronomy and other derived fields. 
* Security- Disabling, setting and bypassing security such as locks, traps, tripwires and other devices 
* Survival- Cooking, navigation, foraging, camping, tracking, hunting and other ways of staying alive. 
=== Physical (Mostly Agility and Strength) ===
* Athletics- Running, Climbing, Swimming, Jumping and other ways of getting around. 
* Brawl- Fighting without weapons including pugilism and martial arts. 
* Melee Weapons- Fighting with blades, bludgeons, entrenching tools and other handheld weapons. 
* Pilot - covers; Boats, Cars, Planes, Vertibirds and other mechanical devices you steer. 
* Sneaking - Hiding, moving silently and otherwise avoiding detection. 
* Throwing/Projectiles - Using darts, bows, grenades and other muscle powered forms of ranged attack. 
=== Technical (mostly intelligence) ===
* Crafts - Making non-technical things. Covers carpentry, drawing/painting, pottery and so on 
* Demolitions/Explosives- Safely using and making explosive, cannons, mines and grenades 
* Electronics- using and repairing electronics from terminals and Pip-boys to robots and generators. 
* Energy Weapons- Laser and plasma weapons and other forms of excited energy. 
* Kinetic Weapons- Slug throwers and rail guns that fire lumps of metal at people really fast. 
* Mechanics- Using, maintaining and repairing all types of vehicles. 
=== Social (Mostly Charisma) ===
* Animal Handling - Dealing with animals, which may include; riding, taming and calming them. 
* Empathy- reading other people and understanding what they are thinking/doing. 
* Intimidation- Getting people to do what you want through threats and intimidation. 
* Persuasion- The art of the bargain. Getting people to give you what you want. 
* Socialise- Making friends, improving your reputation and otherwise seeming charming and reliable as well as communicating with words and writing. 
* Subterfuge- Convincing people of something by the use of lies and manipulation. 
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