Greater Elemental Summoning

The Greater Elemental Summoning spell was introduced in the Baldur's Gate II: Throne of Bhaal game as a High-level class ability (HLA) selection choice available to Druid and Shaman classes (including any applicable multi-class iterations).
The HLA Elemental Summoning is a prerequisite that must be known before the Greater Elemental Summoning ability can be selected.
This HLA may only be selected once.
== Description ==
== Gameplay ==
If this ability is selected as an HLA choice, it appears in the level 7 Priest spellbook.
The caster selects a point on the area map and designates where they wish the elemental to appear using the targeting cursor and clicking/selecting the spot.
When the spell casting is finished, the elemental appears in a swirling portal graphic taking about 2 seconds and is then ready to receive orders.
A text will display, reading <CASTER>: Casts Greater Elemental Summoning.
The spell rolls a random number generated d100 percentile to determine what elemental type is summoned:
*00-33 - Zaaman Rul
*34-66 - Chan
*67-100 - Sunnis
Sunnis, Princess of Earth (20 Hit Dice):
STR 24, DEX 18, CON 18, INT 18, WIS 18, CHA 18; AL Neutral Good
HP 230, AC -11, THAC0 -4, Saving Throws 3/5/4/4/6
3 Attacks Per Round, 3d12+12 Crushing Damage (Fist +3)
Special Qualities:
Stoneskin 
Earthquake 
Immune to weapons lower than +3 enchantment
Immune to hold, poison, polymorph/petrification, sleep, & stun effects
Acid Resistance 40%; Cold Resistance 40%; Fire Resistance 75%; Magic Resistance 70%
Chan, Prince of Air (20 Hit Dice):
STR 19, DEX 18, CON 18, INT 18, WIS 18, CHA 18; AL Neutral Good
HP 180, AC -10, THAC0 -1, Saving Throws 3/5/4/4/6
3 Attacks Per Round, 1d6+7 Crushing Damage, +2d10 Electricity Damage (Fist +3)
Special Qualities:
Globe of Blades 
Whirlwind 
Immune to weapons lower than +3 enchantment
Immune to hold, poison, polymorph/petrification, sleep, & stun effects
Acid Resistance 40%; Cold Resistance 70%; Electrical Resistance 100%; Magic Resistance 80%
Zaaman Rul, Prince of Fire (20 Hit Dice):
STR 19, DEX 18, CON 18, INT 18, WIS 18, CHA 18; AL Neutral Good
HP 160, AC -7, THAC0 -1, Saving Throws 3/5/4/4/6
2 Attacks Per Round, 1d6+7 Crushing +3d10 Fire Damage (Fist +3)
Special Qualities:
Fire Shield (permanent)
Flame Strike 
Immune to weapons lower than +3 enchantment
Immune to hold, poison, polymorph/petrification, sleep, & stun effects
Fire Resistance 125%; Magic Resistance 60%
Only one Greater Elemental Summoning spell can be active at a time per party, and having an active Greater Elemental Spell also prevents casting the Elemental Summoning spell as well. 
Although the Elemental Princes can dispel magic on-hit, the dispel effect is akin to that of a 10th level mage.
Each prince provides effective utility via their melee combat capabilities, immunities and, most notably, their special fast-casting innate abilities:
*Sunnis can cast a party-friendly version of Earthquake twice per summoning period.
*Zaaman Rul possesses a powerful Fire Shield that retaliates against enemies that strike it for 1d12+8 Fire damage. It may be directed to release a unique Flame Strike, twice per summoning period.
*Chan has a permanent Globe of Blades effect and can also cast a unique Whirlwind spell, usable twice per summoning period.
Furthermore, they're all immune to weapons below +3 enchantment, have moderate to high magic resistance and can See the invisible.
The spell's summoned elemental prince doesn't count towards the game's limits on summoned creatures but must still respect it (so if you already reached the cap, a prince can't be summoned). 
Keep in mind that a few other gated creatures behave similarly, in that they also do not count towards the summoning cap, such as Deva, or Pit Fiend, so technically it's possible to have even more if you conjure them in the correct order.
== See also ==
*Cryonax
*Imix
*Ogremoch
*Olhydra
*Yan-C-Bin
==Mod content==
Spell Revisions mod replaces "Greater Elemental Summoning" with "Elemental Prince Call". See below for description:
Elemental Prince Call
Level: Quest
School: Conjuration
Sphere: Elemental, Summoning
Range: Long
Duration: 1 turn
Casting Time: 2 rounds
Area of Effect: Special
Saving Throw: None
Druids, having a more powerful link to the elements, can cast a more specialized version of Elemental Swarm. This spell can summon one of the Elemental Princes themselves, randomly chosen from the Planes of Earth, Air, and Fire. The Elemental Prince will stay for 10 rounds and obey the caster as long as they remain summoned. The Elemental Princes rule over other elementals in their respective planes. The Elemental Prince of Air is Chan. The Elemental Prince of Earth is Sunnis. The Elemental Prince of Fire is Zaaman Rul.
Chan, Prince of Air (20 Hit Dice):
STR 19, DEX 24, CON 18, INT 17, WIS 16, CHA 18; AL Neutral
HP 160, AC -8, THAC0 -3, Saving Throws 3/5/4/4/6
4 Attacks Per Round, 1d12+11 Piercing Damage (Fist +4)
Special Qualities:
Blade Barrier (permanent)
Increased movement rate
Immune to weapons lower than +2 enchantment
Immune to hold, poison, polymorph, sleep, & stun effects
Electrical Resistance 100%; Magic Resistance 60%
Slashing, Crushing, & Piercing Resistance 20%; Missile Resistance 60%
Sunnis, Princess of Earth (20 Hit Dice):
STR 24, DEX 12, CON 21, INT 17, WIS 16, CHA 18; AL Neutral
HP 190, AC -5, THAC0 -6, Saving Throws 3/5/4/4/6
3 Attacks Per Round, 2d12+16 Crushing Damage (Fist +4)
Special Qualities:
Stoneskin (1 skin each round)
Immune to weapons lower than +2 enchantment
Immune to hold, poison, polymorph, sleep, & stun effects
Acid Resistance 100%; Magic Resistance 60%
Slashing, Piercing, & Missile Resistance 40%
Zaaman Rul, Prince of Fire (20 Hit Dice):
STR 19, DEX 21, CON 19, INT 17, WIS 16, CHA 18; AL Neutral
HP 170, AC -7, THAC0 -3, Saving Throws 3/5/4/4/6
3 Attacks Per Round, 2d10+11 Slashing +2d10 Fire Damage (Fist +4)
Special Qualities:
Fire Shield (permanent)
Immune to weapons lower than +2 enchantment
Immune to hold, poison, polymorph, sleep, & stun effects
Fire Resistance 125%; Magic Resistance 60%
Slashing, Crushing, Piercing, & Missile Resistance 20%
==External links==
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Category:High-level class abilities