102206-suggestion-rune-slot-system-improvement

== Content ==
			
Greetings Wildstar Community and Carbine Devs,
 
 
as the topic states I am going to make a suggestion about the rune slot system and give a solution for the very frustrating random-drop factor on those. This topic focuses on Endgame content and game experience after reaching level 50.
 
At the current state the value of an item is in most cases defined by the random rune slots, generated on the drop. This is very frustrating because you need to be lucky on two rolls: First you have to be lucky to get the item from the lootlist and then you have to get the right runes on it aswell. If the runes do not fit, the item is mostly a downgrade and gets salvaged. Because of this lucky rolls on runes and the possibility to maximize preferred stats, crafted gear is over the top at the very moment. As long as you have enough crafting materials, you can reroll on crafted gear and so get the rune slots you prefer aswell. The great joke about this is, that crafted gear even excels Tier 1 raidloot from Genetic Archives as long as you roll unpleasant runes.
 
This leads to the following problem: The players get bored and frustrated about the rarity of good drops in veteran adventures and dungeons. As soon as they got their attunement-quest to step 10 and can enter the 20-man raid, most players tend to avoid dungeons and adventures and just try to raid. The possibility to find an upgrade in a dungeon or adventure is just too small and the effort is far to high for the reward.
 
My suggestion to solve this problem contains two parts.
 
Firstly the number of possible rune slots on an item should be a fixed value. So every item of the same kind has the same number of rune slots on it. Just the kind of runetypes is random.
 
Secondly completing veteran dungeons, veteran adventures and killing raid bosses should give participating players an additional reward. This reward is working like a currency and can be compared to prestige for PvP or Renown for PvE. This currency should be available in 4 types: For veteran dungeons, veteran adventures, raid tier 1 and raid tier 2 each. With this currency the players should be able to purchase rerolls on rune slots at a special NPC.
 
(Also crafted gear should get capped so that maximizing one stat is not working anymore of course. But this is an other topic.)
 
With this solution you can fix several problems. On the one hand you increase the quality of all drops from veteran dungeons, adventures and raids because you give the players the opportunity to reroll the runes until the item fits into their equipment. On the other hand every run on a dungeons or adventure gives this extra useful reward as payoff and reduces the frustration for not getting the expected item.
 
This system gives an additional motivation to actually play this game and having fun while doing so.
 
 
Please understand this idea as a basic concept.
 
I am glad to hear your ideas on this.
 
 
 
~Tsunky	
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			sounds like an interesting suggestion. this would make wildstar feel a bit less like diablo 3.	
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			I'd really appreciate a change like that, right now it gets really frustrating. Like elgul said, it feels like Diablo 3	
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