Doriandra Harrington (Snot Snottington)

===Basic Information===
 Race: Human
 Class: Ranger
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: Common, Sylvan, Halfling
 Deity: Ruvalra, goddess of harvest and hunt
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
STR: 10 +0 ( 0 pts)
DEX: 18 +4 (10 pts) (+2 human)
CON: 12 +1 ( 2 pts)
INT: 14 +2 ( 5 pts)
WIS: 13 +1 ( 3 pts)
CHA: 10 +0 ( 0 pts)
===Combat Statistics===
(Max-2 ) HP: 12 = [1d10 + CON (1) + FC (1)]
 AC: 15 = [10 + DEX (4) + Armor (1)]
 AC Touch: 14 = [10 + DEX (4)]
 AC Flatfooted: 11 = [11 + Armor (1)]
 INIT: +6 = [DEX (4) Trait (2)] - Reactionary
 BAB: +0 = [Ranger (1)
 CMB: +1 = [BAB (1) + STR (0)
 CMD: 15 = [10 + BAB (1) + STR (0) + DEX (4)]
 Fortitude: +3 = [Ranger (2) + CON (1)]
 Reflex: +6 = [Ranger (2) + DEX (4)]
 Will: +1 = [Ranger (0) + WIS (1)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
 Sword, Short: Attack: +5 = [BAB (1) + DEX (4)]
 Damage: 1d6, Crit: 19-20/x2
 Dagger: Attack: +5 = [BAB (1) + DEX (4)]
 Damage: 1d4, Crit: 19-20x2, Range: 10ft.
 Long Bow: Attack: +6 = [BAB (1) + DEX (4) + Focus (1)]
 Damage: 1d8, Crit: x3, Range: 100 ft.
===Human Features===
Ability Adjustments: +2 (Dexterity)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger (extra HP taken once)
 Skilled: Extra skills point at every level
===Ranger Features===
Weapon and Armor Proficiency: A ranger is proficient with all simple and martial 
weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy: At 1st level, a ranger selects a creature type from the 
ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, 
Perception, Sense Motive, and Survival checks against creatures of his selected 
type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.
A ranger may make Knowledge skill checks untrained when attempting to identify 
these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the 
ranger may select an additional favored enemy. In addition, at each such interval, 
the bonus against any one favored enemy (including the one just selected, 
if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose
an associated subtype, as indicated on the table below. (Note that there are other 
types of humanoid to choose from—those called out specifically on the table below 
are merely the most common.) If a specific creature falls into more than one category
of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus
is higher.
Favored Enemy: Vermin
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow
tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability 
functions just like a Diplomacy check to improve the attitude of a person 
(see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma
bonus to determine the wild empathy check result. The typical domestic animal has
 a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another
under normal visibility conditions. Generally, influencing an animal in this way 
takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an 
Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
===Feats===
Weapon Focus (Level 1): +1 Attack with Longbow
Weapon Finesse (Level 1): Benefit: With a light weapon, elven curve blade, rapier,
whip, or spiked chain made for a creature of your size category, you may use your 
Dexterity modifier instead of your Strength modifier on attack rolls. If you carry
a shield, its armor check penalty applies to your attack rolls.(Sword, Short)
Special: Natural weapons are considered light weapons.
===Traits===
World Traveler (Race ): +1 Sense Motive, CS
Reactionary (Combat): +2 to Initiative
===Skills===
Skill Points: 9 = [Base (6) + INT (2) + Human (1)/Level]
Skills Total Rank CS Ability ACP Misc
Acrobatics 4 0 4 -0 +0
Appraise 2 0 2 +0
Bluff 1 0 1 +0
Climb 0 0 0 -0 +0
Craft (LB/SB/ARR) 0 2 +0
Diplomacy 0 0 +0
Disable Device 0 4 -0 +0
Disguise 0 0 +0
Escape Artist 4 0 4 -0 +0
Fly 4 0 4 -0 +0
Handle Animal 4 1 3 0 +0
Heal 5 1 3 1 +0
Intimidate 4 1 3 0 +0
Knowledge (Arcana) 0 2 +0
Knowledge (Dngnrng) 0 0 2 +0
Knowledge (Engnrng) 0 2 +0
Knowledge (Geography) 6 1 3 2 +0
Knowledge (History) 0 2 +0
Knowledge (Local) 0 2 +0
Knowledge (Nature) 6 1 3 2 +0
Knowledge (Nobility) 0 2 +0
Knowledge (Planes) 0 2 +0
Knowledge (Religion) 0 2 +0
Linguistics 0 2 +0
Perception 5 1 3 1 +0
Perform ( ) 0 0 +0
Profession ( Cook ) 5 1 3 1 +0
Ride 4 0 0 4 -0 +0
Sense Motive 2 0 0 1 +1 Trait
Sleight of Hand 0 4 -0 +0
Spellcraft 0 0 2 +0
Stealth 8 1 3 4 -0 +0
Survival 5 1 3 1 +0
 Tracking 6 +1 Ranger
Swim 0 0 0 0 -0 +0
Use Magic Device 0 0 +0
Wild Empathy 1 0 +1 Ranger
Notes: +1 tracking from ranger level/2
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Long Bow 75 gp 3 lb
 Arrows (60) 3 gp 9 lb
Sword, Short 10 gp 2 lb
Dagger 2 gp 1 lb
Silken Ceremonial Armor 30 gp 4 lb
Backpack 0 gp 0 lb
 Bedroll 0.1 gp 5 lb
 Flint and Steel 1 gp 0 lb
 Waterskins (2 days) 1 gp 4 lb
 ======== ======
 Totals: 122.10 gp 28 lb
 
 Light Medium Heavy 
 Max Weight: 0-33 34-66 67-100
 
 Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 27 earned on first adventure: +0 gp
 SP: 9 ==========
 CP: 0 Career Earnings: -0 gp
 Carried Inventory: 122.1 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 27.9 gp
===Details===
 Size: Medium
 Gender: Female
 Age: 19
 Height: 5'2"
 Weight: 98
Hair Color: Platinum Blonde
 Eye Color: Sparkling Sky Blue
Skin Color: Lightly Tanned
Appearance: Doriandra appears to be a year or two younger than she actually is. A constant source of consternation to her Older Sister and Mother, naturally. Her sparkling blue eyes reflect the wonder she finds in the world around her. The slight tan on her bared skin, face in particular, a testiment to her resent travels. She seems small and frail at her size, or rather lack there of. The armor she wears is a combination of a dark blue, a contrast to her eyes. The armor is carefully woven with intricate patterns in a silver thread. Her boots are rather normal, and could use a cleaning. A blue and silver belt wraps her slight waist. Tucked into this is a single, brown leather glove, like one might find on an archer. Slung over her back is a pack that looks too wide for her frame, and what looks to be a long bow, which almost looks like it should be dragging the ground behind her. One hip is ordained by a battered scabbard and worn belt, the pummel of a rather common short sword peeking out. Her other hip has a simple leather sheath from which a dagger's pommel protrudes. 
 Demeanor:Interested in what is going on around her. Curiosity for sure, but not so much she always expresses it. 
===Background===
 Doriandra has been carrying on the family business learning to make both long and short bows, as well as learning the art of fletching. Her family consists of her parents and her two older brothers, all of whom are considered skilled artisans in the field of archery. She also has learned, along with her sister, how to cook, a skill her chosen 'other' profession as an adventurer gives her opportunity to practice. Having reached the age of 19, she had a heart felt discussion with her family, deciding, with the blessing of all but her eldest brother, to concentrate on her adventuring.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 1:
 Class: Ranger
 BAB: +0 to +1
 Fort: +0 to +2
 Ref: +0 to +2
 Will: +0 to +0
 Feat: Weapon Focus, Weapon Finesse, World Traveler, Artisan
 Features: Favored Enemy, Track, Wild Empathy
 HP: 12 = [1d10 + Con(1) + FC (1)]
Skill Pts: 9 = [Ranger(6) + INT(2) + Human (1) + Old Total(0)]
===Approvals===
*Approval: FrancisJohn ~ peer (5/3/2016) level 1
*Approval Aura ~ judge (5/3/2016) level 1