Parry Missile Weapons

Default: None
Parry Missile Weapons (DX/Hard) is a special skill which allows parries against arrows. Normally you can only block with a buckler or cloak or shield
Also the only way to get a Grabbing Parry against arrows
B212
NOTE: B376 allows an exception to the usual rules forbidding parrying missile weapons without this skill (normally only melee/thrown can be parried):
:If a foe attacks you with a missile weapon
:and he is within reach of your melee weapon,
:you may parry.
:You’re parrying the weapon, not the projectile!
:For example, if an attacker fired a pistol at you from only one yard away,
:you could attempt to parry barehanded.
:Success would mean that you slapped his arm or gun aside,
:causing him to fire wide of your body
==Kromm in 2018==
http://forums.sjgames.com/showpost.php?p=2211058&postcount=25
On deflecting Missile spells with Parry Missile Weapons: I'd allow it. GURPS Magic, p. 12 is a little hesitant to commit. For those who want my personal ruling (I had no real influence on what went into GURPS Magic . . . I was too busy writing GURPS Powers at the time), it's on p. 14 of Dungeon Fantasy Spells:
:A martial artist can use Parry Missile Weapons to parry, deflecting magic with chi.
But I think fairness dictates that if this is permitted, Catch Spell ought to work on ranged attacks bought with the Chi modifier, too. The GM can rule however they want, but I think it's fairest to allow both or neither.
==See also==
* Defending
Category:Skills