Avatar Perpetuation Cost

Category:TerminologyCategory:Statsde:Aufrechterhaltungskosten
The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost. '''
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==Perpetuation Costs by Level==
Alexander and Odin can only be cast during Astral Flow and remain active for only a few seconds and therefore have no perpetuation cost.
MP/Tick 	Carbuncle / Cait Sith	Fenrir	Avatars / Diabolos	Elemental *
Initial Summoning	5MP 	15MP 	7MP / 15MP 	10MP
1 	Lv.1 	Lv.1 	--- 	Lv.1
2 	Lv.10 	Lv.8 	--- 	Lv.19
3 	Lv.18 	Lv.15 	Lv.1 	Lv.38
4 	Lv.27 	Lv.22 	Lv.10 	Lv.57
5 	Lv.36 	Lv.30 	Lv.19 	Lv.75
6 	Lv.45 	Lv.37 	Lv.28 	Lv.81
7 	Lv.54 	Lv.45 	Lv.38 	Lv.91
8 	Lv.63 	Lv.51 	Lv.47 	---
9 	Lv.72 	Lv.59 	Lv.56 	---
10 	Lv.81 	Lv.66 	Lv.65 	---
11 	Lv.91 	Lv.73 	Lv.68 	---
12 	--- 	Lv.81 	Lv.71 	---
13 	--- 	Lv.91 	Lv.74 	---
14 	--- 	--- 	Lv.81 	---
15 	--- 	--- 	Lv.91 	---
*(As of the March 27, 2012 Update the "Elemental MP Cost" no longer exists; Summoning Magic Cast Time has taken it's place and the Spirits overall Perpetuation Cost has been reduced.)
==Equipment that Enhances this Trait==
Name 	Lvl	Slot 	Reduction
Carbie Cap +1 	1 	Head 	
Carbuncle Mitts 	20 	Hands 	
Avatar Belt 	30 	Waist 	
Dragon Staff 	40 	Staff 	
Duende Cotehardie 	50 	Body 	
Nimbus Doublet 	50 	Body 	
Austere Robe 	50 	Body 	
Conjurer's Ring 	50 	Ring 	
Penance Robe 	50 	Body 	
Apollo's Staff 	51 	Staff 	
Aquilo's Staff 	51 	Staff 	
Auster's Staff 	51 	Staff 	
Chatoyant Staff 	51 	Staff 	
Dark Staff 	51 	Staff 	
Earth Staff 	51 	Staff 	
Fire Staff 	51 	Staff 	
Ice Staff 	51 	Staff 	
Iridal Staff 	51 	Staff 	
Jupiter's Staff 	51 	Staff 	
Light Staff 	51 	Staff 	
Neptune's Staff 	51 	Staff 	
Pluto's Staff 	51 	Staff 	
Terra's Staff 	51 	Staff 	
Thunder Staff 	51 	Staff 	
Water Staff 	51 	Staff 	
Wind Staff 	51 	Staff 	
Vulcan's Staff 	51 	Staff 	
Astral Signa 	70 	Staff 	
Evoker's Gages 	70 	Hands 	
Evoker's Ring 	71 	Ring 	
Y's Scythe 	72 	Scythe 	
Karura Hachigane 	73 	Head 	
Evoker's Pigaches +1 	74 	Feet 	
Summoner's Doublet 	74 	Body 	
Bahamut's Staff 	75 	Staff 	
Gamma Earring 	75 	Earring	
Nashira Gages 	75 	Hands 	
Nightmare Gloves 	75 	Hands 	
Mirke Wardecors 	75 	Body 	
Nirvana 	75 	Staff 	
Teiwaz 	75 	Staff 	
Fay Crozier 	75 	Staff 	
Nuevo Coselete 	75 	Body 	
Royal Redingote 	75 	Body 	
Summoner's Doublet +1	75 	Body 	
Summoner's Horn 	75 	Head 	
Summoner's Horn +1 	75 	Head 	
Accord Hat 	77 	Head 	
Augur's Brais 	79 	Legs 	
Nirvana 	80 	Staff 	
Agni's Staff 	80 	Staff 	
Vayu's Staff 	80 	Staff 	
Indra's Staff 	80 	Staff 	
Surya's Staff 	80 	Staff 	
Varuna's Staff 	80 	Staff 	
Kubera's Staff 	80 	Staff 	
Soma's Staff 	80 	Staff 	
Yama's Staff 	80 	Staff 	
Caller's Pigaches +1 	81 	Feet 	
Caller's Pigaches +2 	81 	Feet 	
Diabolos's Rope 	83 	Waist 	
Caller's Pendant 	84 	Neck 	
Agni's Staff +1 	85 	Staff 	
Vayu's Staff +1 	85 	Staff 	
Indra's Staff +1 	85 	Staff 	
Surya's Staff +1 	85 	Staff 	
Varuna's Staff +1 	85 	Staff 	
Kubera's Staff +1 	85 	Staff 	
Soma's Staff +1 	85 	Staff 	
Yama's Staff +1 	85 	Staff 	
Caller's Bracers +1 	87 	Hands 	
Caller's Bracers +2 	87 	Hands 	
Caller's Doublet +1 	89 	Body 	
Caller's Doublet +2 	89 	Body 	
Agni's Staff +2 	90 	Staff 	
Vayu's Staff +2 	90 	Staff 	
Indra's Staff +2 	90 	Staff 	
Surya's Staff +2 	90 	Staff 	
Varuna's Staff +2 	90 	Staff 	
Kubera's Staff +2 	90 	Staff 	
Soma's Staff +2 	90 	Staff 	
Yama's Staff +2 	90 	Staff 	
Vayu's Staff +3 	95 	Staff 	
Nirvana (90) 	90 	Staff 	
Vayuvata III 	99 	Staff 	
Nirvana (99) 	99 	Staff 	
==Notes==
*With perpetuation cost set to 0 via equipment, the maximum MP gain a Summoner can have is the sum of their Refresh-1. If the amounts are the same, Refresh equipment is superior to -perpetuation equipment since -perpetuation caps out at 0.
**For example, in terms of MP gain, the Caller's Horn +2 is superior to Karura Hachigane for Garuda since both have the same -perpetuation and +Refresh value of 2, whereas the Karura Hachigane will have no effect if the avatar perpetuation is already 0.
*The Auto Refresh I trait, which a summoner receives at level 25, can be used to bring down the cost of perpetuation, but regardless of how much -perpetuation gear is equipped will not allow you to gain MP while an avatar is out. 
*The Auto Refresh II trait, which a summoner receives at level 90, will allow you to gain 1 mp/tick provided you have other -perpetuation equipment equipped that will zero out the perpetuation cost. 
**Gear which grants Refresh such as the Yinyang Robe or Caller's Horn +1 and Caller's Horn +2 as well as various Atma in Abyssea can grant refresh with avatars out providing -perpetuation gear equipped zero out the perpetuation cost.
*Avatar's Favor reduces the perpetuation cost of avatars by 2, the value increases to 3 once the Summoner hit level 81, and 4 when 91.
*The perpetuation cost reduction from the Carbuncle Mitts, Caller's Bracers +1 and Caller's Bracers +2 is rounded down to the nearest integer.
**The effect of Carbuncle Mitts is calculated prior to other gear with Avatar Perpetuation Cost down. (Base Perpetuation/2) - Avatar Perpetuation gear
**The effect of Caller's Bracers +1 and Caller's Bracers +2 is calculated after other gear with Avatar Perpetuation Cost down. (Base Perpetuation - Avatar perpetuation gear)/2.
*Summoner's Doublet's perpetuation cost is applied AFTER Caller's Bracers
*The Elemental Staves and Y's Scythe also increases the perpetuation cost (proportionately) of the avatar/spirit weak against the element of the weapon.
*Astral Flow sets the perpetuation cost to zero while it is in effect.
*Avatar Perpetuation cap with gear/refresh is 15, any refresh beyond the 15 cap added will replenish mp.