Focused Hunter

== Overview ==
These rangers focus on foes that they encounter as being additional favored enemies. As the Ranger progresses, they can attain more favored nemeses when they choose, up to a max number dependent on level.
== Focused Hunter Abilities ==
Level	
Focused Hunter Abilities
3rd 	Select 1st Chosen Foe, Perception, Chosen Foe Damage
5th 	Select 2nd Chosen Foe, Locate Chosen Foe
7th 	Select 3rd Chosen Foe, Chosen Foe +1 AC, 
Chose Foe Save Bonus
9th 	Select 4th Chosen Foe
11th	Select 5th Chosen Foe, Chosen Foe Bonus Attack, 
Undermine Chosen Foe, Chosen Foe +2 AC
13th	Select 6th Chosen Foe
15th	Select 7th Chosen Foe, Chosen Foe DEX save
17th	Select 8th Chosen Foe
19th	Select 9th Chosen Foe
20th	Ultimate Focus
=== Chosen Foes ===
Starting at 3rd Level, the Focused Hunter is allowed to choose a creature that they encounter as one of their Chosen Foes. Every 2 levels beyond 3rd (e.g.; 5,7,9,...), they are permitted to select an additional Chosen Foe. The Chosen Foes cannot be standard humanoid species, but rather something a bit out of the ordinary.
The Chosen Foe can grant benefits to the ranger whenever the ranger encounters the foe, or a species very similar to the foe. For example, ghouls and ghasts are close enough to both be the same chosen foe, but vampires and ghouls would not be close enough. The Chosen Foe can't be a family like Giants, rather a specific giant species would be acceptable.
=== Chosen Foe Perception ===
At 3rd level, the Passive Perception and Perception rolls increase by 5 whenever they are attempting a perception check directly related to a Chosen Foe.
At 5th level, the ranger gets the ability to cast Locate Chosen Foe once per day. This will allow the ranger to sense the direction and general location of a chosen foe that might exist within 5 miles.
=== Chosen Foe Strike ===
At 3rd level, when the ranger does damage to their chosen foe, they will do an additional 1d8 damage. This damage can only occur once per round.
At 11th level, the ranger can use their bonus action to make a single ranged or melee attack against the chosen foe. If the attack hits, the damage is increased by WIS modifier.
=== Chosen Foe Defense ===
At 7th level, the ranger gets +1 AC against all attacks from the chosen foe. In addition, whenever the chosen foe requires the ranger to make a saving throw, the ranger gets a bonus to their save equal to their WIS modifier.
At 11th level, the ranger gets the ability to select one creature that is a chosen foe to be undermined. The undermined chosen foe has disadvantage on all attack rolls against the ranger. This selection can only occur once per combat.
At 15th level, the ranger's bonus to AC changes to +2 against the chosen foe.
At 15th level, whenever the ranger needs to make a DEX saving throw due to an ability from a chosen foe, the ranger will take 1/2 damage if they fail, and no damage if they succeed.
=== Ultimate Foe ===
At 20th level, the ranger gains several abilities in combat with the chosen foe
* 19 or 20 crits against the chosen foe
* if a chosen foe moves within range of whatever weapons the ranger currently has equipped, the ranger may attack once at +2 against it as a reaction
Category:Class