Mario-Kun

Super Mario-kun (stylised as SUPER MARIO KUN in Super Mario Maker) is a Japanese-published Mario manga series written by Yukio Sawada and published by Shogakukan. The manga has been serialized monthly in CoroCoro Comic since November 1990 with the first tankōbon released in July 1991. They contain many of the characters and scenarios retellings of various Mario games, including Super Mario World and Paper Mario. Some events in the books do not happen in games.
The series is aimed at children, and it features different twists on the stories. It contains some crude humor, puns, breaking the fourth wall, nudity, and slapstick violence. There are also a few puzzles (such as mazes and objects hidden in scenes) to be solved throughout the installments.
== Abilities ==
* Duplication (He can sacrifice extra lives for a clone of himself)
* Passive Damage Transferal with Return Postage, 
* Teleportation
* Shapeshifting and Power Mimicry, 
* Earth Manipulation, 
* Soul Manipulation
* Invisibility
* Purification (Type 3)
* Surface Scaling
* Creation
* Vibration Manipulation, 
* Pocket Reality Manipulation, 
* Statistics Amplification
* Healing
* Existence Erasure
* Plot Manipulation 
* Time Travel 
== ATTACKS ==
=== Jump ===
Jump: Mario's main and preferred method of attack. He jumps on his opponent and crushes him/her with sheer strength. He is incredibly skilled with this action, being able to perform various jump techniques:
* Spin Jump: Mario spins while jumping, allowing him to jump on spiky enemies and hazards such as buzzsaws. This move can also allow Mario to hover, slowly descend, deflect projectiles, and clear fogs and smoke. Using this move with the Fire or Ice Flower with make Mario scatter fireballs or ice balls in multiple directions.
* Drill Spin: After using a Spin Jump or spinning in the air, Mario will descend and spin much faster in a drill-like fashion with tremendous force. This attack does double damage on spiky enemies.
* Super Jump Punch: Mario strikes the target multiple times with a punch while jumping.
* Double Kick: Mario performs a spinning kick and quickly follows up with a long jump to kick the foe again.
* Super Jump: Mario will jump multiple times on a single enemy at a quick rate. He can do this up to 100 times in a row.
* Ultra Jump: This attack is not only more powerful than Super Jump, but it can attack multiple enemies at once.
* Clone Jump: Mario will create clones of himself. He and his clones will then assault their foes with a super-strong jump.
* Tornado Jump: Mario will jump and spin incredibly fast to create tornadoes that damage enemies.
* Expanded Triple Jump (Unofficial name): Mario will perform the Triple Jump. The final jump makes him invincible to enemies and attacks.
* Iron-Ball Boots: An equipment that will occasionally make large iron balls plunge into his foes after Mario jumps on them.
* Blazing Wall Jump: Mario's special move where he can execute wall jumps without any walls.
=== Hammer ===
Hammer: Mario's weapon of choice that serves as a counterpart to his jumps. He brings it out and strikes the enemy with it. He also uses it to counterattacks, reflects projectiles, and occasionally inflict status conditions such as making foes dizzy or reduce their speed or defense.
* Iron Hammer: Mario summons a giant iron hammer and hits the target with it. The force from the hit is powerful enough to leave a blazing trail on the target.
* Iron-Ball Hammer: Mario strikes his target with his hammer and iron balls will occasionally fall on the opponent right after.
* Quake Hammer: Mario swings his hammer down and generates a massive earthquake.
* Fire Drive: Mario swings his hammer to unleash a wave of fire across the ground.
* Hurlhammer: Mario hurls a hammer into the air that turns huge while plunging and strikes all foes with a powerful force that also hits flying foes.
* Baahammer: Mario hits his opponents with his hammer which damages them and puts them to sleep afterward.
* Blazehammer: Mario swings his hammer and unleashes a huge flame explosion that scorches most foes.
* Chillhammer: Mario releases a frigid blast after slamming his hammer, freezing most foes with a powerful arctic chill.
* Jet Board Dash: Mario rides on a rocket-powered skateboard, building up its speed. He then strikes the target with his hammer after reaching maximum speed.
=== Pyrokinesis ===
Pyrokinesis: Mario can manipulate fire and perform various fire techniques without a fire flower in some games. Some of his techniques include:
* Fireball: Mario will shoot a ball of fire from his hands. In Mario Kart: Double Dash, he can shoot up to five of them at once.
* Firebrand: Taught by the Fire God. Mario charges fire energy in his palm and unleashes an explosive blast of flame on the enemies in close range. The fireballs from this move can be accumulated into a huge fireball for Mario to spike down on the targets, creating a powerful explosion and inflicting a burn status upon the opponents.
* Fire Orb: Mario fires an assault of small fireballs at his target.
* Super Flame: Mario unleashes a barrage of large powerful fireballs from his fist.
* Ultra Flame: Mario launches enormous and large fireballs that attacks all foes onscreen. The entire surrounding glows red during the attack.
* Fire Swing: Mario swings the weapon so fast that it catches on fire and then strikes the target with it. The target is then cloaked in fire afterward.
* Fire Strike: Mario's Super Strike. He strikes the target with such speed and force, the receiving end will catch fire.
* Mega Fire: Mario's Mega Strike. He jumps incredibly high in the air, turning into a fiery Metal Mario and then delivers a kick that has tremendous re-entry force.
=== Miscellaneous ===
Mario Tornado: Mario horizontally spins like a tornado, trapping opponents in a series of hits if they get caught.
Energy Manipulation: Mario can fire energy balls in rapid succession and can charge it into a large ball to release a barrage of homing energy projectiles.
Superguard: Mario's advance method of guarding. Using this move will damage the opponent who attacks him directly and protects him for projectiles. He can even use this move to protect himself from status conditions, including being immobilized by time.
Super Mario!: Mario will temporarily increase his size, being able to squash his opponent and bulldoze some obstacles.
Flip: Taught by Bestovius in Super Paper Mario. Mario flips into a parallel dimension called the "3D dimension". While in this dimension, he can't be seen and attacks from enemies in the other realm are generally rendered useless. It's also applied in vice verse if he is in the "2D realm." He takes damage if he remains in the former realm for long but his Catch Card enables him to remain in the realm indefinitely.
Magic Window: Mario summon a window for him and Luigi to jump into. They then rapidly attack the opponent from various portals they opened.
Bubble: Mario will incase himself in a bubble. Being within the protective bubble makes him impervious to hazards and attacks.
Magic Weapon: Mario forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sports Mix in a battle against the Behemoth.
Bye-Bye Cannon: After summoning a cannon and jumping in it, the cannon will fire clones of Mario and his ally that also jumped in. They attack the foe with a string of jumps and follow up with an assault of the stronger Spin Jump afterward for maximum damage.
Bomb Derby: Mario summons a stack of bombs to chuck at his foes with his hammer. This attack can lower the enemies' attack power.
Cannonball Chuck: Mario summons a giant cannonball. He then swings and hurls at it toward his target, creating a shockwave from the impact.
Zee Egg: Mario summons the Zeekeeper to aid him in battle
Cappy: A Bonneter that Mario befriended with. He grants Mario's signature cap special powers:
* Cap Throw: Mario throws his hat which then returns to him like a boomerang. It can use to attack enemies, hit objects multiple times, clears poisonous terrains, and gain additional maneuvers.
* Homing Cap Throw: Mario throw his hat which then seeks and hits the nearest enemy.
* Spin Throw: Mario throws his cap and it spins around him for a few seconds, attacking anyone within the radius.
* Capture: After his cap is thrown at his target, Mario begins taking control of the said target. This move can possess multiple creatures and even inanimate objects.
Zone Speed: Focusing his energy, Mario augment his senses into the point the flow of time slows down in his perspective. 
== Strength: ==
*Immeasurable
**Super Dimentio exists in this verse too, and his goal was the same: to nuke existence. Since he'd nuke all existence--all time and time periods--traveling all across time, and all of space, and moved in The Void. Mario managed to defeat Dimentio while being inside The Void.
* Multi-Galaxy level
** Mario is a Star Child. By being a Star Child, Mario has a star embedded within his heart that grants him sufficient enough power to conquer the universe, given that the other six Star Children are with him. So, each Star Child has the power to conquer 1/7 of the universe—billions of galaxies. Conquering isn't the same as destroying, but to be able to conquer the universe, one should still possess power somewhere within this tier
* High Multiverse level+
** Defeated Bowser numerous times, who annihilated the Manga Kamen. The Manga Kamen has absolute godhood over the manga, and exists in a higher realm than it and its characters; he sees them as mere fictional works, as if they're on a piece of scrap paper while he is the artist. He sees this entire 4-dimensional multiverse as fiction. Seeing a 4D multiverse as mere fiction makes you a higher dimensional being in comparison 5D; and Mario scales to this
* High Multiverse level+
** Can survive hits from Bowser, whose blows can harm the manga writer
** Higher w/ power-ups
*Sun Level
**Somehow managed to grab and move the entire sun (Angry Sun) down to Earth and only sweated from it
*Universal Level
**Once hit Bowser with a fly swatter with enough force to cartoonishly flatten him
*AirPlane Strength
**Split an entire airplane in two with a single slice of an ax
*Mech Level
**Broke apart Bowser’s airship in one punch
== Resistance ==
* Mind Manipulation
* Gravity Manipulation 
** (Has adjusted his gravity to walk normally on hundreds of different sized planets and has been near black holes)
* Black Holes
* Void Manipulation
* Existence Erasure
* Petrification
* Plot Manipulation
** After Bowser beat the manga kamen and changed the script, the kamen said Mario would win anyways because he always wins.  
== Intelligence: ==
* Super genius
** He is stated to have the knowledge of a physicist and is also a professional doctor. He's been compared to an archaeologist in the manual of SMB3. Most people see these things and believe this to be the zenith of Mario's intellect. In actuality, these are just minor intelligence feats and titles to just say "Mario is intelligent", and they don't pin him down to these levels. He also outsmarted archaeologists and scientists during his vacation to Pi'illo Island, solving the very mystery that left the aforementioned people scratching their heads, so we know he is smarter than just beings with those titles, so we shouldn't pin him down to that extent
== Durability: ==
*Immeasurable
**Super Dimentio exists in this verse too, and his goal was the same: to nuke existence. Since he'd nuke all existence--all time and time periods--traveling all across time, and all of space, and moved in The Void. Mario survived being sucked in The Void
* Sun Level
** Mario was able to jump up and grab the "Angry Sun" enemy out of the air and bring him down without being hurt/burnt
* Universal Level
** Was just fine after being punched by Bowser so hard that his face caved
== Speed: ==
* Immeasurable
** Super Dimentio exists in this verse too, and his goal was the same: to nuke existence. Since he'd nuke all existence--all time and time periods--traveling all across time, and all of space, and moved in The Void--which is what was erasing said existence--the characters should be this level of speed
== STAMINA ==
* Infinite
** Never seen exhausted whatsoever
== Toon Force: ==
* -Can sometimes pull power-ups from seemingly nowhere (Hammer Space?) (Volume 1 and onward: Happens often)
* -Can pull out cartoony disguises: (LINK) (Volume 1 and onward: Happens often)
* -Can pull out random objects aside from his power-ups to defeat his foes: (Volume 01)
* -Can pull items from the item displays of the screen (Volume 02)
* -Survived being overinflated from too many balloon power-ups and literally exploded when he finally popped (being torn open in the process) but was totally fine shortly afterward (While Morton was KO'd by the explosion) (Volume 02)
* -Got hit so hard his facial features (Eyes, mouth, nose, etc) flew off, but he put them back on later and was fine (Volume 04)
* -Can somehow to move his head to a different part of his body to avoid it being hit by a spear
== Flat/Paper Mario: ==
* -During the events of the "Paper Mario: Thousand Year Door" arc, Mario gains the ability to fold himself like paper much like his paper counterpart ca
* -Seems to be able to use this ability after he's been comically flattened
* -Though in the manga, he can "poof" into his flattened state whenever he chooses
* -Can fold into a paper airplane so he can fly/glide away to distant areas
* -Can fold himself into a variety of paper shapes including a roll of toilet paper
* -Can be folded into a paper-fan weapon so he can be used to whack/bludgeon his enemies by a teammate
* -Can fold himself into origami animals, such as a bird for flight or a frog 
* -Frog form is hinted to have similar abilities to Mario's Frog costume power up
* -Though while in this state, he can also be crumbled up like paper which can make it more difficult for him to fold into other shapes
== Power Ups: ==
* Cape Feather/Cape: Uses his cape to block off an ice beam. had previously frozen Luigi and Yoshi (as well as their fireballs) Can use his cape to do magic tricks: Can wrap it around some one's eyes like a blindfold to blind them.
* Starman: Can use his starman to glide/fly through the air (and ram into his enemies) Can cause shocks to enemies who touch him, stunning them, damaging them, or knocking them out.
* Fire Flower: Was able to hurt a ghost of Ludvig von Koopa with a massive fiery explosion from a bunch of fireballs. If he ingests a bunch of fire flowers and becomes "Fireball Mario" he can burn those who try touching him/holding him down.
* Mushroom: Can also be used to make objects bigger (Was once used to make a volleyball big enough to flatten Bowser, a Koopa Troopa, and Peach underneath it).
* 3-UP Moon/Moon Mario: In the manga of Super Mario Kun, it turns Mario into "Moon Mario". "Moon Mario" can engulf himself in fire to burn opponents with his touch and fly. Mario can also detach the moon from his hat and take control of it with his mind. He can maneuver this moon through the air to damage his enemies. He's able to throw the moon like a boomerang so it can cut/pierce enemies.
* Bunny Ear Power-ups: Can spin his rabbit ears fast enough so he can knock enemies out of the way (and knock enemies away who are attacking from multiple directions). Mario can use mushrooms to strengthen the strength of his rabbit ears power up. Was able to grab a large spinning drill capable of easily drilling through solid rocks and bust them with his ears after doing so. Can combine his rabbit ears with fire flowers so he can use both the rabbit ears and fire flowers at the same time. Bunny ears are capable of easily lifting and carrying boulders over Mario's head before chucking them at enemies. Can wrap his ears around a cannon so he can run around firing said cannon at enemies while carrying it on his head. Can use his ears to catch numerous bullet bills and throw them back at enemies or just bat away/deflect projectiles altogether. Can use these ears to propel himself underwater while also deflecting underwater foes. Are strong enough to snap the horns off of a Mogyo (Bull fish enemy)
* Balloon Mario Power-ups: Mario's bouncy balloon body can rebind projectiles back at his foes (Unless they're spiked). Mario can also throw balloon power-ups at enemies to inflate them and hinder their movements. Balloon Mario can be popped and be forced back to normal if he hits something sharp like nails or spikes.
* Statue Mario: Can turn into this form upon an enemy trying to petrify him/turn him into stone. Looks similar to the statue that Mario turns into as Tanuki Mario. Statue Mario is immune to fire and can tank more hits due to being made of stone. Can shine bright lights with his bald head to navigate dark places. Also, comes armed with a staff he can whack enemies of knocking them away (Or throw it at them to hit them from a distance). Can detach and throw his own head like a softball at enemies to knock them out before his head bounces/returns back to him. Has diamond fists/knuckles that are used to make his punches/strikes all the harder.
* Invisibility Cap: invisibility/intangibility. Allows Mario to fight/beat up enemies that would normally be intangible. Was able to beat up a Boo who would normally be immune to his physical strikes. Though intangible foes can also beat Mario up while he's in this state too.
* Wing Cap: Flight. Can use the wings on his wing cap to tickle enemies to make them drop their guard.
* Metal Cap: As metal Mario: was able to be used like a torpedo by submarine Yoshi and launched at Bowser's submarine. Completely destroyed it in one hit.
* Golden Mario: simple powered up form that makes use of three golden animal tokens from Donkey Kong Country
* Shell Mario: Mario in a Koopa shell.
* Spring Mario: jumps higher.
* Ice Mario: Ice Mario from Mario Galaxy can freeze things with just his touch. Can also freeze people/lumas with his touch. Can freeze a waterfall so he can then run up/stick to it. Though the effects are very temporary and only last for a few seconds. Seems Mario can combine Ice Mario and Spring Mario. Ice Mario's body becomes hardened like solid ice, while the Spring allows him to bounce around. Can bounce heard first into enemies with his hardened head.
* Penguin Mario: Is able to lift and throw a large pile of snowballs at the same time. Ends up freezing the entire overworld in a block of ice (Including Lemmy Koopa who was still in his castle waiting for Mario and co to arrive). Can also slide around in such a way that he can shave off spikes from Thwomps as well as shave a Thwomp down to a ball. For the record, Thwomps are made of solid stone and are normally things Mario can't break.
* Golden Tanooki Mario: appears in the manga, and Mario is able to get the leaf to obtain it without dying first. Golden Tanooki is immune to Mario plummeting/long falls and if he falls from a great height.
* Cat Mario: can use its claws to scratch the ever-loving crap out of Bowser. Also used them to smack dirt into his eyes right afterward.
* Extra Lives/Cloning: If Mario gains an abundance of extra lives (Be it 1-Up Mushrooms, 3-Up Moons, or a lot of coins) or simply has a ton of lives, he can sacrifice each of those lives to become a clone of himself. When he got 99 lives, he was able to make 99 clones of himself to all join in and fight alongside him. Though the clones seem to have one track minds and are focused more on battle and using their numbers to attack foes opposed to using teamwork and strategy. They also seem easily distracted.
** Power up share: Not only can Mario clone himself (if he has extra lives) but he's able to share his power-ups with his clones to give them each unique abilities so they can then gang up on their enemy.
* Mushroom Sword: Works similar to Link’s master sword (Since Mario used it in a Legend of Zelda typesetting). Can be used to cut up bushes to find rupees. Can be used to slice up Octorocks. Can also be charged up with the use of additional mushrooms for more power. Enough mushrooms turn it into a long blade of energy for greater attack power. Can be used in conjunction with the Yoshi Shield. It can extend with enough power to impale a Koopaling (Ludvig von Koopa) like a spit roast.
* Fly Swatter: The same fly swatter used in Mario Pant (and in the minigame one can play on Mario Maker). This fly swatter is used for dealing with giant bugs (Including robotic ones). Can cartoonishly flatten large bugs with one hit. Can even flatten Bowser.
* S.F.C nunchucks: uses two SNES controllers as nunchucks as weapons. gains a cape. Capable of deflecting machine gun speed piranha plant seeds. can make a barrier. can pseudo stop time when pause is pressed. everyone remains conscious and Mario cannot move until pause is pressed again with some effort.
* Super Scrope: can shoot energy projectiles. If he points his Super Scope in the opposite direction and fires, he can propel himself upwards for a long jump.
* Star Gun: Mario's power star (Not to be confused with superstar/Starman) can turn into a gun. Shoots some kind of beam at enemies. Said beam is powerful enough to blow Bowser away and send him flying off far away.
* F.L.U.D.D: shoots water. hover/rocket jump/turbo. can make a tennis racket appear to bat things back at enemies.
* Mini Mario Mech: In the Manga, Mario's "Mini Mario" toys can all come together and become a giant mech. Though it only has an upper half, so there's a chance that it can't move far or is totally stationary. This Mech is strong enough to one-shot Donkey Kong's mech, which was strong enough to beat the ever-loving crap out of Mario himself.
* Mystery Mushroom: When this mushroom goes into a pipe, it turns that pipe into a pipe bazooka. Mario can then use this Bazooka to blow away enemies (As well as his own teammates...).
* Lightning Bolt: The very same lightning bolt Mario has used in Mario Kart (And Mario Tennis). Mario has used it outside of the race track to shrink and weaken his opponent. Mario has made use of this item quite a few times in the manga as a method of weakening his enemies. For the record, it not only shrunk foes down but also slowed them down too. In the manga, the electricity/shock of the lightning bolt can also damage foes.
* Mixed Power Up Mario: Can combine all of his power-ups from Super Mario 3 and Super Mario World (Which would consist of the Mushroom, The Starman, The Fire Flower, The Raccoon Leaf, the Hammer Bros Suit, The Magic Flute, the P-Wing, and others) (LINK) to becomes a new form that mixes all their attributes. Covers himself in a fiery aura and has the power of flight. Presumably gains all the abilities associated with each power-up used (Invincibility, Fire, Flight, A tail to whack things with, and the power to throw hammers). Powerful enough to one-shot Bowser while in this form (Or at least Bowser from the SNES era of the franchise). True power/potential of this form is unknown (Only used once so far)
* Mixed Power Up Mario (Second variation): Mario can once again make use of different power-ups at the same time and combines them all in one form. In this case, he makes use of the frog suit, the super leaf, the Cape Feather, and the Carrot.
* Gains the ability to make use of all the attributes these power-ups give at the same time:Gains better swimming and jumping ability due to the feet of the frog suit. Gains better gliding and flying abilities thanks to the rabbit ears, raccoon tail, and cape. Can also attack by spinning around the ears on his head as well as his cape and tail to whack enemies. Can use his ears and tail like extra appendages to attack foes.
* Enemy Armor: Mario combines several of his enemies into special armor that gives him several abilities. Has a Goomba for a hat. Have the wings of the Paratroopa (Giving him flight). Has a "Thwomp" for a torso. Has a pair of Bullet Bills for shoes. Bullet bills allow Mario to jet through the air. Mario can also fire the bullet bills off of his feet into enemies. Can also materialize a GIANT bullet bill to attack enemies and ride it straight into them. Can also summon and throw tons of Bob-Bombs. Can use the power of a 'Boo' (A ghost) in order to disappear and re-appear elsewhere. Can use the the Thwomp on his torso for a heavy stomp/crushing attack to crush enemies beneath him. It should be noted that Mario can only use this armor with all the necessary minions/enemies, and also if they all agree to it. It's unlikely they'd ever help him out again since the only time they allowed Mario to use their power was against Wart (Who Bowser was also against) making their alliance temporary. Though they might allow Mario to borrow their powers again if Mario is fighting someone that Bowser also considers an enemy.
* Chef Mario: In this form, Mario makes use of Yoshi Cookies. Can seemingly assume/turn into this form at any time.
* Yoshi Cookies have a variety of uses: Can be thrown at enemies to distract them (Even if just for a little while). Can execute special attacks by throwing five cookies shaped like Yoshi's heads at enemies.
** Attacks include:
** Yoshi Cookie Blind: Creates a wall of question-mark panels to block off enemies and projectiles to help for a quick escape
** Yoshi Cookie Panic: After throwing five Yoshi cookies at a foe or small group of foes, they will momentarily be stunned. Yoshi cookies can also be used by Yoshi himself (This includes the special attacks)
* Egg Shell Armor Mario: Achieves this form when using his superstar on a pile of discarded Yoshi Egg Shells. While in this form, Mario can wrap himself in a protective eggshell to protect himself from enemy attacks. Can then fire a barrage star shapes on his armor as projectiles pierce enemy armor.
* Friction Gloves: Special gloves that are very rough and bumpy allowing Mario to grip things he normally can't grip. An example is Bowser's greased up slippery tail.
* Time Machine: Mario has a time machine made out of a barrel in the manga. Has a nose on it so if his enemy (in this case Bowser) travels through time, the machine can literally sniff out what era/time they arrived at and go straight to them. Used for tracking down/finding time traveling foes.
=== Other: ===
* -Can do a rolling attack in conjunction with Yoshi that is potent enough to tear through larger foes
* -Mario survived falling in lava (though after getting horribly burned and then flattened like a pancake by a barrage of multiple falling blocks, he died. Though he later came back by annoying Emperor Enma long enough) (Volume 04)
* -As Doctor Mario, he can take out a giant syringe and stab it into an enemy (including ones made of solid stone like a Twomp) and use it to turn them into a pig
* -Mario is capable of harnessing electricity after being violently shocked and shooting it out of his hands and firing it all back at his foe
* -Mario's hammer in the Paper Mario arc is alive and has been enchanted with the essence of Madame Flurry. It can come back to him if it gets separated from him by itself, and it also enjoys kissing him because it has Madame Flurry's personality.