139794-class-suggestion-brawler

== Content ==
			Not sure if there's an actual suggestion part of the forum, so I'll write this here in general for now.My idea is of a class that uses a powerfist on one arm to beat their foes mercilessly with. It would be the melee dps/healer.The play style would be similar to warrior, in that you'd be in your enemy's face most of the time. Unlike Warrior or Stalker however, it would not be a tank and could not stay there for extended periods of time safely.Unlike other classes, the weapon for this class could be made invisible by the option in costumes.Resources: Focus and VelocityAs it can be a healer, it has focus.Velocity would be similar to Momentum that Warriors have, but instead of being used for abilities, it is instead earned by some abilities.With higher levels of Velocity, time between attacks of buttons held down would be reduced. (Faster attack speed)Velocity would have two sections; a normal section and an overheating section. Once you begin to overheat your velocity earning abilities will go on cooldown and rapidly lose Velocity. Velocity also affects healing, increasing the frequency you heal while holding down a button. Velocity will also drain if you have not used a Velocity earning ability within a few seconds.[R] Ability: OverclockYou overclock your powerfist, locking it at maximum non-overheating mode for 10 seconds. May be used while overheating to negate the effect. Refreshes cooldowns of recently used abilities as well. After effect ends, overheat occurs regardless of whether the player is attacking or not.Examples of Assault abilities:Quick Jab- Basic attacking ability. Punches four times and hits up to 5 opponents. Does not earn Velocity. (Higher Velocity means you will hit faster with this, and essentially deal more damage quickly without causing overheating)Charged Punch- Three charge tiers, deals more damage, has a longer cooldown, and earns more Velocity based on the charge. This ability also moves you a small distance towards the direction you aim.Haymaker- Deals medium-high amount of damage, increases Velocity by a large amount, can be held down for up to three hits before going on cooldown. Will overheat on the third hit alone. (With the use of Overclock, this ability could be used repeatedly with little time in between and no fear of overheating)Examples of Support abilities:Helping Hand- Dashes towards closest ally and grants an absorb shield to both you and the ally. If there is no ally nearby, the player who cast this will dash forwards a slight distance and gain an absorb shield. Uses some Focus.Healing Touch- Toggles your damaging abilities to instead heal yourself and allies for a split percent of the damage the ability would have done before defenses. While this is toggled, the player cannot deal damage to enemies. Uses Focus if a heal was received by any target.Open Palm- Opens the palm of the powerfist and releases a healing aura in a cone, healing allies who are in the cone. Increases speed with Velocity and cannot heal the user. Uses focus. (By increasing the rate of healing, this effect is essentially buffed by a multiplier. Note that Focus is still used up even while Overclocked or at high Velocity.)Examples of Utility abilities:Uppercut- Deals damage in a short cone to 5 enemies and knocks down enemies hit; removes 1 interrupt armor. Earns Velocity.Pummeling Strikes- Only usable on a single enemy that is knocked down or stunned. Jumps on targeted/closest knocked down/stunned enemy target and repeatedly punches them. This lengthens the duration of the knockdown/stun by 1 second, and continues to deal damage until the effect is interrupted or ends naturally. Additionally may end if the player Overheats. Earns Velocity every hit done to an enemy.Flail- Escapes CC effects, and swipes in a wide cone in front of the player. Additionally, movespeed is increased by 10% for a few seconds after activation. Does not earn Velocity.This class would essentially be a very mobile melee damager that is always out in the open.It uses combos like Charged Punch > Uppercut > Pummeling Strikes> Helping Hand. This combo would allow you to dash into an enemy, earn some Velocity and deal damage, knock them down and keep them down while dealing damage, then escape and gain an absorb shield. You are vulnerable while using Pummeling Strikes in the combo, but so is your opponent.Hope you like it! If there's actually a place to put this other than General, let me know and I'll move this topic.	
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