X-02 power armor

X-02 power armor is a set of power armor in the Fallout 4 Creation Club content "X-02 Power Armor," later added to the base game in the next-gen update.
==Background==
Specially developed by the Enclave for their army, the suit includes lightweight composites to give it additional speed and agility compared to other advanced power armor models such as the X-01,Fallout 4 loading screens: "The X-02 series of Power Armor was specially engineered for the Enclave's Department of the Army, one of the most technological advanced paramilitary forces in the world. The lightweight composites used in its construction give the X-02 a speed and agility advantage over its predecessor, the X-01 power armor." though the model had not finished development by the time of the Brotherhood-Enclave War. The Devil's Hand, an elite special operations force, was given access to the prototypes for use in their missions.Mass Pike Tunnel terminal entries; Devil's terminal, Leaving the Enclave
Sometime after the death of John Henry Eden, one member of the Devil's Hand, disillusioned by the practices of the Enclave, stole one of the X-02 prototypes and retreated to the Commonwealth. They were eventually inspired to use the armor to become a wasteland vigilante under the guise of the "Black Devil," but by 2287 they abandoned that role, leaving the armor behind.Mass Pike Tunnel terminal entries; Devil's terminal, Becoming the DevilMass Pike Tunnel terminal entries; Devil's terminal, A humble requestConnie's note
Despite its prototypical nature, the suit can be fitted with any and all standard power armor modifications, including Tesla coils used on the T-60 model.Notes on the X-02
==Characteristics==
===Armor parts===
Model	Name 	DR 	DR 	DR 	HP 	Weight	Value	Repair	Upgrade components 	Perk requirement	Form ID
Model	Name 	 	 	 	HP 	Weight	Value	Repair	Upgrade components 	Perk requirement	Form ID
I 	X-02 Mk. I left arm 	170	110	150	140	15 	200 	 	None 	None 	
I 	X-02 Mk. I right arm 	170	110	150	140	15 	200 	 	None 	None 	
I 	X-02 Mk. I helmet 	220	140	150	140	12 	140 	 	None 	None 	
I 	X-02 Mk. I left leg 	170	110	150	140	15 	200 	 	None 	None 	
I 	X-02 Mk. I right leg 	170	110	150	140	15 	200 	 	None 	None 	
I 	X-02 Mk. I torso 	320	210	300	560	20 	280 	 	None 	None 	
II 	X-02 Mk. II left arm 	200	150	150	170	15.7 	220 	 	Adhesive x5Aluminium x4Ceramic x3Circuitry x3Rubber x2	None 	
II 	X-02 Mk. II right arm 	200	150	150	170	15.7 	220 	 	Adhesive x5Aluminium x4Ceramic x3Circuitry x3Rubber x2	None 	
II 	X-02 Mk. II helmet 	250	160	150	170	12.3 	154 	 	 	None 	
II 	X-02 Mk. II left leg 	200	140	150	170	15.3 	220 	 	Adhesive x5Aluminium x4Ceramic x3Circuitry x3Rubber x2	None 	
II 	X-02 Mk. II right leg 	200	140	150	170	15.3 	220 	 	Adhesive x5Aluminium x4Ceramic x3Circuitry x3Rubber x2	None 	
II 	X-02 Mk. II torso 	350	240	300	630	20.5 	308 	 	 	None 	
III 	X-02 Mk. III left arm 	210	170	150	180	16.5 	250 	 	 	 	
III 	X-02 Mk. III right arm	210	170	150	180	16.5 	250 	 	 	 	
III 	X-02 Mk. III helmet 	260	180	150	180	12.6 	175 	 	 	 	
III 	X-02 Mk. III left leg 	210	160	150	180	15.7 	260 	 	 	 	
III 	X-02 Mk. III right leg	210	160	150	180	15.7 	260 	 	 	 	
III 	X-02 Mk. III torso 	380	260	300	640	21 	350 	 	 	 	
IV 	X-02 Mk. IV left arm 	 	 	 	 	 	 	 	 	 	
IV 	X-02 Mk. IV right arm 	 	 	 	 	 	 	 	 	 	
IV 	X-02 Mk. IV helmet 	 	 	 	 	 	 	 	 	 	
IV 	X-02 Mk. IV left leg 	 	 	 	 	 	 	 	 	 	
IV 	X-02 Mk. IV right leg 	 	 	 	 	 	 	 	 	 	
IV 	X-02 Mk. IV torso 	400	290	300	 	 	 	 	 	 	
V 	X-02 Mk. V left arm 	 	 	 	 	 	 	 	 	 	
V 	X-02 Mk. V right arm 	 	 	 	 	 	 	 	 	 	
V 	X-02 Mk. V helmet 	300	220	150	 	 	 	 	 	 	
V 	X-02 Mk. V left leg 	 	 	 	 	 	 	 	 	 	
V 	X-02 Mk. V right leg 	 	 	 	 	 	 	 	 	 	
V 	X-02 Mk. V torso 	410	300	300	 	 	 	 	 	 	
VI 	X-02 Mk. VI left arm 	270	235	150	 	 	 	 	 	 	
VI 	X-02 Mk. VI right arm 	270	235	150	 	 	 	 	 	 	
VI 	X-02 Mk. VI helmet 	320	240	150	 	 	 	 	 	 	
VI 	X-02 Mk. VI left leg 	270	210	150	 	 	 	 	 	 	
VI 	X-02 Mk. VI right leg 	270	210	150	 	 	 	 	 	 	
VI 	X-02 Mk. VI torso 	420	310	300	 	 	 	 	 	 	
===Modifications===
==Location==
* The power armor is obtained in the Mass Pike Tunnel underneath the Boston Police rationing site, during the quest Speak of the Devil. The "Devil's Inferno" mod can be found in a locked safe in the same location, requiring completion of the miscellaneous quest Enclave Radio to unlock.
* Multiple leveled sets are worn by Enclave soldiers during the quest Echoes of the Past.
==Notes==
* The power armor pieces found on the suit are leveled to Mk IV.
* The X-02 variant has slightly higher health per armor piece than X-01 armor would at the same level.
* At Mk VI, the Damage Resistance of the X-02 is equivalent to the X-01 at Mk VI, but it has 50 more Energy Resistance.
* The "Devil's Inferno" mod provides various effects, such as increasing movement speed by 5%, and acts as an upgraded variant of Tesla coils. Unlike regular Tesla coil mods, the Devil's Inferno mod takes up a separate slot in the mod menu than the armor's torso misc slot, meaning that other misc mods like jetpacks can still be put on the armor without giving up the Tesla coils' unique effects. In addition, the X-02 is unique due to the fact that almost any power armor mod can be put on it.
* Each armor part has an additional mod slot for Tesla bracers which increase the effect of the Tesla coil and "Devil's Inferno" mods. It also modifies the appearance of said pieces to look similar to Tesla T-60 armor, and also shortens the length of the shoulder pauldrons, which is a difference also seen between Tesla armor and Enclave power armor in Fallout 3.
*As is the case with most Creation Club workshop items, the X-02 comes with a variety of paints that would need to be purchased as separate Creation Club packs for base game items, with said paints providing the same benefits as they would on a different set of armor. For example, if given the red paint as well as the Devil's Inferno mod, both mods will provide a movement speed buff, which will stack with each other.
==Behind the scenes==
The X-02 power armor is based on the appearance of Enclave power armor in Fallout 3. The lore of the X-02 provides an explanation why the design of the Enclave's primary power armor in Fallout 3 is different from the advanced power armor seen in Fallout 2 and Fallout: New Vegas; it was a new prototype exclusively used by the East Coast branch of the Enclave.
==Bugs==
 When starting a new game, the "X-02 Power Armor" add-on can cause a bug where the Sole Survivor won't be able to exit Vault 111. The opening animation does not start when pressing the button and they will be stuck in the vault. Clipping through the vault door causes other bugs, like V.A.T.S. not working. Remove the X-02 add-on, start a new game, exit the vault, then add the X-02 back. 
==Gallery==
Fallout4 CC X02 helmet.png
File:FO4CC X-02 power armor enclave.png|Enclave paint
File:FO4CC X-02 power armor enclave flag.png|Enclave flag paint
FO4CC X-02 power armor aquatic camo.png|Aquatic Camouflage paint
FO4CC X-02 power armor desert camo.png|Desert Camouflage paint
FO4CC X-02 power armor swamp camo.png|Swamp Camouflage paint
FO4CC X-02 power armor blue.png|Blue paint
FO4CC X-02 power armor.png|Onyx paint
FO4CC X-02 power armor green.png|Green paint
FO4CC X-02 power armor orange.png|Orange paint
FO4CC X-02 power armor pink.png|Pink paint
FO4CC X-02 power armor purple.png|Purple paint
FO4CC X-02 power armor red.png|Red paint
FO4CC X-02 power armor tan.png|Tan paint
FO4CC X-02 power armor white.png|White paint
FO4CC X-02 power armor yellow.png|Yellow paint
FO4CC X-02 power armor tesla.png|Tesla
==References==
Category:Creation Club power armor