Buburimu Peninsula

=Buburimu Peninsula=
Table of Contents:
Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | Fishing | Logging | NMs | Mobs
This relatively small peninsula is located on the east side of the Pamtam Straits. In comparison to the dry weather that plagues much of the Kolshushu Region, Buburimu is often visited by occasional squalls that provide enough water for certain grasses to grow. Also, on the eastern tip of the peninsula, a strangely shaped rock formation can be found. At night, the ore deposits within the formation give off a fluorescent light that acts as a marker for passing ships. The Tarutaru call this place the Kibubu Lighthouse.
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== Connecting Areas Edit==
*Mhaura: I-9
*Tahrongi Canyon: D-7
*Maze of Shakhrami: G-6 (access to this area is very limited from this entrance)
*Labyrinth of Onzozo: K-6
*Bibiki Bay: E-10
== Involved in Quests/Missions Edit==
Quest 	Type 	Starter 	Location
  A Greeting Cardian 	General 	Kororo 	  Windurst Woods H-9
  A Minstrel in Despair 	Bard Flag 	Mertaire	  Lower Jeuno I-8
  An Explorer's Footsteps	Map 	Abelard 	  Selbina G-9
  Brigand's Chart (Quest)	General 	Zaldon 	  Selbina H-9
  Kolshushu Garrison 	Garrison 	--- 	  Buburimu Peninsula E-7
  EF: Buburimu Peninsula 	Expeditionary Force	--- 	  ---
  Path of the Bard 	Bard Flag 	Mertaire	  Lower Jeuno I-8
  The Old Lady 	Subjob 	Vera 	  Mhaura G-10
  The Old Monument 	Bard Flag 	Mertaire	  Lower Jeuno I-8
 	
==WeatherEdit==
{| style="width: 100%;" cellspacing="2" cellpadding="0" border="0"
Weather Checkers	Possible Weather Conditions
Pekuku - Mhaura (H-9)
Eya Bhithroh - Port Windurst (M-7)
Furan-Furin - Windurst Waters (F-8)
Mushuhi-Metahi - Windurst Woods (K-12)	Wind
Water
Elemental Map
Elementals	
Elemental Map
Elementals
==Notorious Monsters Found HereEdit==
Name	Level 	Drops 	Steal 	Family	Spawns	Notes
Buburimboo
:	30 - 31	Buburimu Gorget	 	Pugils	1 	L, H
Helldiver
:	29 - 30	Bird Feather
Wingedge	Bird Feather	Birds 	1 	L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
==Mobs Found HereEdit==
Name	Level 	Drops 	Steal 	Family 	Spawns 	Notes
Bogy
:During 20:00-4:00	23 - 25	Bloody Robe
Luminicloth	Cotton Cloth 	Ghosts 	12 	A, H, HP
Bull Dhalmel
:	20 - 23	Dhalmel Saliva
Giant Femur
Dhalmel Hide
Dhalmel Meat	 	Dhalmel 	47 	L, S, Sc
Carnivorous Crawler
:	20 - 23	Silk Thread 	Silk Thread 	Crawlers 	38 	L, H, Sc
Cutter
:Fished Up	28 - 30	 	 	Crabs 	Fished Up	A, H
Air Elemental
:During Wind weather	28 - 30	Wind Cluster 	 	Elementals	9 	M
Water Elemental
:During Water weather	28 - 30	Water Cluster	 	Elementals	3 	M
Ghoul
:During 20:00-4:00	20 - 24	Bone Chip
Magicked Skull	Bone Chip 	Skeletons 	21 	A, H, HP
Goblin Ambusher
:	17 - 20	Animal Glue
Beastcoin
Goblin Mask	Crossbow Bolt 	Goblins 	13 	A, L, S
Goblin Butcher
:	17 - 20	Goblin Mask
Goblin Helm	Beastcoin 	Goblins 	14 	A, L, S
Goblin Digger
:	19 - 21	 	Beastcoin 	Goblins 	1 	A, L, S
Goblin Gambler
:	22 - 25	Poison Flour
Goblin Armor	Silver Beastcoin	Goblins 	14 	A, L, S
Goblin Leecher
:	22 - 25	Scroll of Barblind
Scroll of Barpoison
Scroll of Barsleep
Scroll of Deodorize
Scroll of Invisible
Scroll of Protectra
Scroll of Silence
Scroll of Sneak
Silver Beastcoin	Silver Beastcoin	Goblins 	14 	A, L, S
Goblin Mugger
:	22 - 25	Goblin Mask 	Silver Beastcoin	Goblins 	14 	A, L, S
Goblin Tinkerer
:	17 - 20	Beastcoin
Goblin Helm	Beastcoin 	Goblins 	14 	A, L, S
Mighty Rarab
:	15 - 18	Wild Rabbit Tail
Hare Meat	 	Rabbits 	38 	L, S
Poison Leech
:	21 - 25	Carbuncle's Ruby
Fiend Blood	 	Leeches 	15 	L, H
Puffer Pugil
:Fished Up	15 - 18	 	 	Pugils 	Fished Up	A, H
Shoal Pugil
:	24 - 28	Pugil Scales
Shall Shell	Fish Scales 	Pugils 	9 	H
Shoal Pugil
:Fished Up	24 - 26	 	 	Pugils 	Fished Up	A, H
Snipper
:	18 - 22	Land Crab Meat
Rock Salt	Rock Salt 	Crabs 	17 	H
Snipper
:Fished Up	20 - 23	 	 	Crabs 	Fished Up	A, H
Stag Crab
:Fished Up	15 - 18	 	 	Crabs 	Fished Up	A, H
Sylvestre
:	15 - 18	Yuhtunga Sulfur
Two-Leaf Mandragora Bud
Four-Leaf Mandragora Bud
Saruta Cotton	Saruta Cotton 	Mandragora	57 	H
Will-o'-the-Wisp
:During Foggy Weather	25 - 27	Bomb Arm
Bomb Ash	 	Bombs 	11 	A, S, M
Zombie
:During 20:00-4:00	18 - 22	Bone Chip 	Bone Chip 	Skeletons 	28 	A, H, HP
Zu
:	20 - 23	Bird Egg
Bird Feather	Bird Feather 	Birds 	62 	L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime	A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime