Status Ailment

Status Ailments are effects that hinder adventurers or monsters in the overworld and/or battles.
==Status Ailments in Dokapon series==
Poison - Causes the victim to lose a certain amount of HP per turn (the same number of their level in most games, and 10% of their max HP in DX). It doesn't end after a battle, but won't be lethal either and will leave the victim's HP at 1.
Curse – Causes the victim to randomly attack themselves in battle. Depending on the game, the commands affected by Curse varies.
Lock/Seal – In earlier games (Kessen, Journey and 3-2-1), only disables the victim's Field Magic. Starting in Sword of Fury, it disables their item usage as well. Passive items like Revival and Magic Key can still be used in this state.
Afraid/Fear – Prevents the player from landing on any space that would guarantee a battle, meaning other players on an empty space or in a battle, or monster-occupied towns. Does not prevent the player from encountering regular monsters in empty spaces.
Weak/Footsore/One-stepped/Frog – Makes the player only able to move one space at a time on the world map (preventing operation of the Spinner), and prevents the use of movement-enhancing Items like Crystals or Spinners.
Paralysis – Makes the player unable to move for its duration. In Kingdom, it will act as if the character have rolled a 0 and landed on the same space; in all other games, the character will simply end their turn, unless there is an enemy at where they are (e.g. the character is in a village and uses a White Arrow on it).
Ebola/Monmon Virus/Z Plague/Plague – Inflicted by Monmon (Chimpy), the status inflicts more damage than Poison (2 or 3 times of the victim's level in most games, and 25% of max HP in DX), can be passed to other players by touching them and can be lethal. It cannot be cured by most conventional means of curing status effects (like using a Panacea or visiting a Temple); the only ways to cure it is to use the item that Monmon drops, visit Dokapon Castle, or die.
Doom – Inflicted by Count Down (Death Call), the player will die in a few days unless they are able to defeat the caster first. Cannot be cured in Dokapon Castle.
Sleep – Prevents the victim from acting in both overworld and in battle. Typically ended when the character receives damage or after a few turns.
Wanted – The player cannot enter stores or give up in battle, and the player who defeats them will be awarded with gold.
Possessed/Haunted – Appears in Sword of Fury and DX. The character may lose an action in battle.
==Status Ailments by games==
For a list of statuses and their effects in each games, see their individual pages.
* Status Ailment (DX)
* Status Ailment (World)
* Status Ailment (Kingdom)
Category:Lists
Category:Status Ailments
Category:Game mechanics