List of units in CivBE

This page contains a list of units in Sid Meier's Civilization: Beyond Earth and information related to them.
== Civilian Units ==
Civilian units are unable to attack and are instantly captured if an enemy melee unit enters their tile.
 	Unit 	 	Description
 	Colonist 	95The Colonization Corps Trade Agreement increases the cost of colonists, but allows for new cities to skip the outpost phase. 	Settler unit. Forms Outposts which eventually form Cities on both land and sea.
 	Worker 	70The Engineering Corps Trade Agreement decreases the cost of workers to 1. The Gene Vault wonder provides all new cities a free worker unit.	Worker unit. Constructs all tile Improvements.
 	Trade ConvoyAfter the first patch of Rising Tide, the Trade Vessel unit was removed. Instead the Trade Convoy can embark allowing floating cities to trade with landlocked cities.	70 	Land-based trade unit. Used to establish trade routes between two terrestrial or coastal cities. In Rising Tide the unit can now embark and trade on the seas.
 	Trade Vessel 	85 	Sea-based trade unit. Used to establish trade routes between two coastal and aquatic Cities. Removed in Rising Tide.
 	 	 	
Part of the Promised Land victory 	 	 	
 	 	 	
Support unit unlocked though Starships. Damages aliens in adjacent tiles. Does not trigger alien aggression.	 	 	
== Military Units ==
* Infantry units benefit from defensive terrain bonuses, whilst cavalry units do not.
* Melee units can capture cities but suffer backlash from attacking, while ranged units cannot capture cities but do not suffer backlash from attacking.
 	Unit 	Affinity	Prerequisite Techs	
Resources	Description
 	Explorer 	 	 	 	
Unit is available at the beginning of the game because the technology is already researched for all players at the start of the game.	 	 	 	 	
Scout unit that conducts expeditions. May leash aliens 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Basic melee infantry unit 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Basic ranged infantry unit 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Basic melee cavalry unit 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Basic ranged cavalry unit that deals more damage to cities 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Basic melee naval unit 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Basic ranged naval unit 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Stealth ranged naval unit 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Aircraft base naval unit 	 	 	 	 	
 	 	- 	 	 	
Air unit 	 	 	 	 	
 	 	4 	 	1 	Alien melee infantry unit
 	 	7 	 	2 	Alien melee cavalry unit
 	 	9 	 	21	Alien orbital unit
 	 	12 	 	5 	Very powerful melee unit with strong defense against ranged
 	 	4 	 	1 	Armored melee infantry unit
 	 	7 	 	11	Ranged combat-medic unit
 	 	9 	 	3 	Ranged hover unit
 	 	12 	 	5 	Very powerful ranged hover unit that deals splash damage
 	 	4 	 	1 	Defensive melee robot unit
 	 	7 	 	2 	Offensive melee robot unit
 	 	9 	 	3 	Long ranged robot unit
 	 	12 	 	5 	Very powerful ranged robot unit that can cross canyons and coasts
 	 	33 	 	1 	Regenerative melee infantry unit
 	 	44 	 	11	Ranged infantry unit that can assist or inhibit
 	The Golem, Aquilon, and Throne are considered Hybrid Ultimate units for the purposes of the Best of Both Worlds achievement.	55 	 	22	Ranged hover unit that can assist or inhibit
 	 	33 	 	1 	Melee combat-medic unit
 	 	44 	 	11	Melee hover unit
 	 	55 	 	22	Very powerful melee unit
 	 	33 	 	1 	Stealth unit that deals damage to two tiles of its radius
 	 	44 	 	11	Land based stealth unit
 	 	55 	 	22	Ranged hover unit with aircraft base
== Orbital units ==
== Alien units ==
== Notes ==
Unit naming conventions in this table are the same as Civilopedia. Only the original name is used. Upgrades will change the name of the unit, the cost and the unit stats.
Affinity costs mentioned in the this table are for Tier 1 units only.
== See also ==
* List of units in other games
== External links ==
* A complete list of all units, their images, and their statistics
Category:Civilization: Beyond Earth
 
Category:Lists (CivBE)
Category:Unit lists