Remodeling (Comrades)

Remodeling is a means of upgrading weapons in Final Fantasy XV: Comrades. By using collectable treasures, a weapon's base stats, level, and effects can be improved and altered.
==Weapons==
Available weapon types are katana, club, dagger, shuriken, polearm, crossbow, and shield. All weapons can be leveled up, but some weapons come with preset abilities and remodeling requirements. If remodeling requirements are met, the weapon can be leveled up into a more powerful weapon. In order to remodel such a weapon, all of the progress bars under its stats must be filled; this must be done before the weapon reaches its maximum level or else the weapon will no longer be upgradeable. Some weapons can be remodeled into more than one weapon depending on the how they are upgraded.
====Katana====
Unlike in the main game, katana has been moved from the two-handed weapon type to its own unique group. The katana boasts excellent range and mobility. Moving in different directions allows the wielder to move about the field while attacking.
Katana	Level	Attack	Stats 	Effect 	Slots	Location
 	1/30 	202 	+12 Strength 	— 	2 	Starting Weapon
Weapons Shop (Lestallum)
Devon Elkton's Weapon Trading Post (Meldacio Hunter HQ)
 	1/30 	282 	— 	Offensive Spell: Fire	2 	Weapon Trading Post (Cauthess Depot)
 	1/20 	281 	+8 Strength, +8 Spirit	Prime Boost II 	2 	Weapons Shop (Lestallum) from Arms Schematics
====Mace====
Maces are slow but can destroy appendages with ease. Holding the attack button allows the wielder to channel their strength into a devastating charge attack.
Mace	Level	Attack	Stats 	Effect
 	1/50 	120 	+10 Strength	Lightbound
 	1/53 	180 	+10 Strength	Soulsiphon
 	1/45 	150 	+10 Strength	Curative Spell: Cura
====Daggers====
Daggers come in pairs and allow the wielder to strike swiftly.
Daggers	Level	Attack	Stats 	Effect
 	1/48 	88 	+20% Fire Resist	Flamebound, Warp Combo: Fira
 	1/45 	72 	— 	Last Stand
====Shuriken====
Shuriken allow the wielder to strike enemies in the air or from afar.
Shuriken	Level	Attack	Stats 	Effect
 	1/35 	24 	— 	Petrifier
 	1/35 	65 	— 	Deathbearer
 	1/55 	96 	+10% Lightning Resist	Stormbound, Offensive Spell: Thundara
 	1/30 	38 	— 	Offensive Spell: Blizzard, Frostbound
====Polearm====
Polearms allow the wielder to move around the field with ease. Ideal for fast-paced battles.
Polearm	Level	Attack	Stats 	Effect
 	1/20 	223 	+200 HP, +10 Strength, +10 Vitality, +20% Shot Resist	Crusher II
 	1/30 	239 	+300 HP, +28 Strength 	Undaunted X
 	1/53 	236 	+16 Strength, +16 Magic, +10 Spiri, +30% Dark Resist 	Lightbound, Critical Boost X
====Crossbow====
Crossbows allow the wielder to target enemies from afar. Holding B / Circle allows the wielder to channel their strength into a devastating charge attack.
Crossbow	Level	Attack	Stats 	Effect
 	1/20 	140 	+12 Spirit	Crusher II
 	1/20 	84 	+5 Spirit 	Poisontouch II
 	1/30 	93 	— 	Soulsiphon
====Shield====
Defense-oriented armaments that boost HP and vitality. Reduce damage taken from enemy attacks. Shields can be upgraded, but most shields cannot be remodeled into new shields.
Shield	Level	Attack	Stats	Effect
 	1/30 	151 	— 	None. Can have one effect upon upgrade.
 	1/30 	151 	— 	None. Can have one effect upon upgrade.
 	1/30 	151 	— 	None. Can have one effect upon upgrade.
==Treasures==
Treasures are items that can be purchased, collected by mining, or earned through hunts or donations. Each treasure possesses stats and effects that can be conferred to weapons through remodeling.
Treasure	EXP	HP	MP	STR	VIT	MAG	SPI	Resistance	Effect
 	490	— 	— 	+2 	— 	— 	— 	+2% Dark 	Critical Boost
 	450	— 	— 	— 	— 	+3 	— 	— 	—
 	890	— 	— 	— 	— 	+2 	— 	— 	Penetrator II
==Effects==
Effects are the properties that weapons can have naturally or that can be gained through remodeling. Unlike player buffs, effects are a permanent feature of a weapon unless the effect is swapped out during the remodeling process. Most weapons can have a maximum of two effects, while some weapons can only have one.
Effect 	Description 	Treasures 	Weapons
 	Damage output increases by 10% when attacking in midair. 	Chrome Bit 	—
 	Damage output increases by 30% when attacking in midair. 	Griffon Claw 	Dragoon Lance
 	Damage output increases by 50% when attacking in midair. 	Insect Stinger 	Mutant Star of the Rogue, Wyvern Lance
Anti-Confusion 	Occasionally prevents confusion. 	Armor of Discord
Scaled Skin 	—
Anti-Death 	Occasionally prevents instant death. 	Catoblepas Eyeball 	—
Anti-Poison 	Occasionally prevents poison. 	Gator Liver 	—
Anti-Stone 	Occasionally prevents petrifaction. 	Malboro Vine 	—
Anti-Stop 	Occasionally prevents stop. 	Treant Branch 	—
Barrier Saver 	Reduces MP cost of projecting a barrier by 20%. 	Rough Scales 	—
Barrier Saver II 	Reduces MP cost of projecting a barrier by 30%. 	Ancient Cloth 	Elemental Shield
Barrier Saver X 	Reduces MP cost of projecting a barrier by 50%. 	Watchman's Building Stone 	Wizard Shield
Blade Dance 	Performs a dance that boosts the power of charge attacks. 	— 	Dancing Blade
Bonecrusher 	Standard attacks have a small chance of reducing enemies' attack power by 10%. 	Garula Tusk 	Thanatos' Bow
Bonecrusher II 	Standard attacks have a small chance of reducing enemies' attack power by 20%. 	Crimson Tongue 	Devastator Crossbow
Bonecrusher X 	Standard attacks have a small chance of reducing enemies' attack power by 30%. 	— 	Gneisenau
Brink Boost 	Damage output increases by up to 70% when HP falls below 30%. 	Dace Scales 	Cutlasses
Brink Boost II 	Damage output increases by up to 100% when HP falls below 30%. 	Reaper Funnybone 	Stingers
Brink Boost X 	Damage output increases by up to 150% when HP falls below 30%. 	Divine Armor 	Avengers
Charge Boost 	Charge attacks deal 10% more damage. 	Giant Crab Pincers 	Hunter's Bow
Charge Boost II 	Charge attacks deal 30% more damage. 	Barbed Poison Needle 	Great Bow
Charge Boost X 	Charge attacks deal 50% more damage. 	Curved Hollowhorn 	Gastrophetes
Charge Strike: 1,000 Needles 	Charge attacks change into needle barrages that cost MP. 	— 	Cactuar Mace, Gigantuar Mace
Charge Strike: 10,000 Needles	Charge attacks change into overwhelming needle barrages that cost MP. 	— 	Golden Gigantuar Mace
Charge Strike: Chaosbringer 	Charge attacks become powerful forward thrusts. 	— 	Kain's Lance
Charge Strike: Clearout 	Charge attacks change into wide-ranged sweeping strikes that cost MP. 	Dragon Claw 	Brionac, Koga Shuriken, Koga Shuriken II, Mikazuki, Seismic Shaker
Charge Strike: Flash of Steel	Charge attacks become powerful sweeping waves of energy that cost MP. 	— 	Honebami
Charge Strike: Lion's Roar 	Charge attacks become powerful slashing waves of energy that cost MP. 	— 	Amenohabakiri
Charge Strike: Savage Swipe 	Charge attacks change into critical strikes that cost MP. 	Monster Sharpscale 	Black Prince, Cassandra's Daggers, Iga Shuriken, Iga Shuriken II, Ogre Hammer, Rokusho, Tadayoshi, Warblade
Combosmosis 	Replenishes 10 MP after delivering 6 consecutive strikes. 	Garchimacera Claw 	Ashura
Combosmosis II 	Replenishes 20 MP after delivering 6 consecutive strikes. 	Tattered Rag 	—
Confuseproof 	Prevents confusion. 	— 	Clarity Shield
Critical Boost 	Increases critical hit rate by 10%. 	Accursed Coin 	—
Critical Boost II 	Increases critical hit rate by 15%. 	Catoblepas Fang 	Rapier Lance
Critical Boost X 	Increases critical hit rate by 20%. 	Great Anak Antlers 	Glauca's Sword, Radiant Lance
Crusher 	Damage output increases by 10% when targeting enemy appendages. 	Behemoth Horn 	Heavy Lance, Twin Bow
Crusher II 	Damage output increases by 30% when targeting enemy appendages. 	Catoblepas Molar 	Arbalest, Knight's Lance
Crusher X 	Damage output increases by 50% when targeting enemy appendages. 	Laser Sensor 	Seismic Shaker
Curative Spell: Cura 	Caster's default curative spell changes into superior health-restoring magic. 	Fine Tail Feathers, Treant Sap 	Panacea Shield, Vesper Mace
Curative Spell: Curaga 	Caster's default curative spell changes into superlative health-restoring magic. 	Apple 	Artemis' Bow, Holy Shield, Vitanova
Curative Spell: Cure 	Caster's default curative spell changes into stronger health-restoring magic. 	Thick Hide 	Hero's Shield
Curative Spell: Esuna 	Caster's default curative spell also cures the target of various status ailments. 	Electrolytic Condenser, Treant Trunk	Artemis' Bow, Deck Brush, Esuna Bow, Holy Shield, Mukademaru, Panacea Shield
Curative Spell: Poisona 	Caster's default curative spell also cures the target of poison. 	Crooked Helixhorn, Slimy Oil 	Scramasaxes
Curative Spell: Protect 	Caster's default curative spell also boosts the target's defense. 	Shield Spike, Tough Hide 	—
Curative Spell: Protectga 	Caster's default curative spell also boosts the target's defense. 	Divine Whiskers 	—
Curative Spell: Protectra 	Caster's default curative spell also boosts the target's defense. 	Fine Slimy Oil 	—
Curative Spell: Temper 	Caster's default curative spell also boosts the target's attack. 	Giant Crab Pincers 	—
Curative Spell: Tempera 	Caster's default curative spell also boosts the target's attack. 	Giant Hairy Horn 	—
Curative Spell: Temperga 	Caster's default curative spell also boosts the target's attack. 	Monstrous Jaw 	—
Deathproof 	Prevents instant death. 	Magic Pot Shard 	Immortal Aegis
Deathtouch 	Standard attacks have a small chance of inflicting instant death. 	Mandrake Root 	Assassin's Daggers
Deathtouch II 	Standard attacks have a small chance of inflicting instant death. 	Malboro Mucilage 	Fuma Shuriken
Deathtouch X 	Standard attacks have a small chance of inflicting instant death. 	Big Scorpion Stinger 	Conformer
Deathward 	Increases resilience of barriers projected when in danger. 	— 	Ruby Shield
Everspirited 	Prevents spirit reduction. 	Occult Charm 	—
Eversturdy 	Prevents defense reduction. 	Crab Carapace 	—
Everyone's Enmity 	Damage output increases by 100% when party's average HP falls below 30%. 	— 	Kitchen Knives III
Everyone's Grudge 	Damage output increases by 30% when party's average HP falls below 30%. 	— 	Kitchen Knives
Everyone's Rancor 	Damage output increases by 50% when party's average HP falls below 30%. 	— 	Kitchen Knives II
Face-off Boost 	Damage output increases by 10% when fighting against fewer enemies. 	Sabertusk Claw 	—
Face-off Boost II 	Damage output increases by 20% when fighting against fewer enemies. 	Monster Claw 	—
Face-off Boost X 	Damage output increases by 30% when fighting against fewer enemies. 	Sinister Sharpscale 	Iga Shuriken II, Mutant Blade of the Mystic, Samoji
Finisher 	Final hit of a combo deals 10% more damage. 	Heavy Scale 	—
Finisher II 	Final hit of a combo deals 30% more damage. 	Antique Coin 	—
Finisher X 	Final hit of a combo deals 50% more damage. 	Scorpion Stinger 	—
Flamebound 	Standard attacks inflict fire-type elemental damage. 	Flame Gemstone 	Katon Shuriken, Shiranui
Frostbound 	Standard attacks inflict ice-type elemental damage. 	Frost Gemstone 	Fubuki, Suiton Shuriken
Good Fortune 	Increases experience points received for defeating an enemy by 20%. 	Rare Coin 	—
Helmsplitter 	Standard attacks have a small chance of weakening enemies' defenses by 10%. 	Sturdy Jawbone 	Piercing Bow
Helmsplitter II 	Standard attacks have a small chance of weakening enemies' defenses by 20%. 	Voretooth Bristles 	Penetrator Crossbow
Helmsplitter X 	Standard attacks have a small chance of weakening enemies' defenses by 30%. 	Dragon Horn 	—
Immaculate 	Prevents the wearer from getting dirty. 	Cactuar Blossom 	—
Immune 	Prevents all status ailments. 	Cactuar Nectar 	Aegis Shield, Bloody Shield
Intimidator 	Damage output increases by 10% against smaller enemies. 	Iron Giant Armor 	Morning Star
Intimidator II 	Damage output increases by 30% against smaller enemies. 	Sabertusk Fang 	Sabertusk Slayer
Intimidator X 	Damage output increases by 50% against smaller enemies. 	Imperial Medal of Honor 	Gneisenau
Jitterbug 	Performs a dance when casting a curative spell that boosts attack and defense. 	— 	Dancing Daggers
Last Chance 	Critical hit rate increases by up to 10% when HP falls below 30%. 	Hard Scale 	—
Last Chance II 	Critical hit rate increases by up to 20% when HP falls below 30%. 	Colorful Griffon Claw 	—
Last Chance X 	Critical hit rate increases by up to 30% when HP falls below 30%. 	Gralean Medal of Distinction 	—
Lifedrain 	Standard attacks have a chance of draining HP equivalent to 10% of damage inflicted. 	Naga Scale 	Imperial Blades, Rhomphaia
Lifedrain II 	Standard attacks have a chance of draining HP equivalent to 30% of damage inflicted. 	Deadly Stinger 	Imperial X-Blades, Rebel Lance
Lifedrain X 	Standard attacks have a chance of draining HP equivalent to 50% of damage inflicted. 	— 	Cornflower, Hotarumaru
Lightbound 	Standard attacks inflict light-type elemental damage. 	Behemoth Incisor 	Deck Brush, Gastrophetes, Mukademaru, Nehushtan, Osafune, Radiant Lance, Rising Sun
Manastrike 	Increases damage output by 30% at a cost of 5 MP. 	Dynamo 	Jarkh
Manastrike II 	Increases damage output by 80% at a cost of 10 MP. 	Curved Fang 	Mythril Bow
Manastrike X 	Increases damage output by 200% at a cost of 15 MP. 	— 	Elder's Bow
Master Thief 	Increases item drop rate after defeating an enemy. 	— 	Bandit's Blades
Offensive Spell: Blizzaga 	Caster's default offensive spell changes into superlative ice-type elemental magic. 	Wicked Claws 	—
Offensive Spell: Blizzara 	Caster's default offensive spell changes into superior ice-type elemental magic. 	Sharp Head Fin 	Suiton Shuriken
Offensive Spell: Blizzard 	Caster's default offensive spell changes into ice-type elemental magic. 	Cryonade Fragment, Prawn Antennae 	Fubuki
Offensive Spell: Dia 	Caster's default offensive spell changes into light-type elemental magic. 	Drooping Whiskers 	—
Offensive Spell: Diaga 	Caster's default offensive spell changes into superlative light-type elemental magic. 	— 	Lohengrins
Offensive Spell: Diara 	Caster's default offensive spell changes into superior light-type elemental magic. 	Sky Gemstone 	Orichalcums
Offensive Spell: Electropulse	Caster's default offensive spell changes into devastating attack that uses 10,000 kW of electricity.	— 	Pulse Bow
Offensive Spell: Fira 	Caster's default offensive spell changes into superior fire-type elemental magic. 	Gem of Disorder 	Ashura, Katon Shuriken
Offensive Spell: Firaga 	Caster's default offensive spell changes into superlative fire-type elemental magic. 	Jormungand Spiralthorns 	—
Offensive Spell: Fire 	Caster's default offensive spell changes into fire-type elemental magic. 	Grenade Fragment 	Onikiri, Shiranui
Offensive Spell: Spare Change	Caster's default offensive spell changes into attack that uses 5,000 gil. 	— 	Zenigiri
Offensive Spell: Thundaga 	Caster's default offensive spell changes into superlative lightning-type elemental magic. 	Blue Skyserpent Scale 	Thor's Hammer
Offensive Spell: Thundara 	Caster's default offensive spell changes into superior lightning-type elemental magic. 	Skyserpent Talon 	Raikiri, Raiton Shuriken
Offensive Spell: Thunder 	Caster's default offensive spell changes into lightning-type elemental magic. 	Galvanade Fragment 	Chizuru, Obelisk, Pinwheel
Parry Boost 	Damage output increases by 10% when countering a parried attack. 	Wyvern Wing 	—
Parry Boost II 	Damage output increases by 30% when countering a parried attack. 	Hardened Hoof 	—
Parry Boost X 	Damage output increases by 50% when countering a parried attack. 	Scorpion Barb 	—
Penetrator 	Reduces target's defense by 30% when attacking. 	Cactuar Needle 	—
Penetrator II 	Reduces target's defense by 40% when attacking. 	Anak Antlers, Jumbo Needle 	Harpoon
Penetrator X 	Reduces target's defense by 50% when attacking. 	Behemoth Tears 	Dragon Whisker
Poisonproof 	Prevents poison. 	Ariadne Webbing 	Antivenom Shield
Poisontouch 	Standard attacks have a small chance of poisoning enemies for 20 seconds. 	Arachne Sickleclaw 	—
Poisontouch II 	Standard attacks have a small chance of poisoning enemies for 45 seconds. 	Mandrake Flower 	Venom Bow
Poisontouch X 	Standard attacks have a small chance of poisoning enemies for 90 seconds. 	Naga Necklace 	—
Prime Boost 	Damage output increases by 10% while at full health. 	Worn Incisor 	—
Prime Boost II 	Damage output increases by 30% while at full health. 	Beautiful Hide 	Nobukuni
Prime Boost X 	Damage output increases by 50% while at full health. 	Large Dreadvern Scale 	—
Punisher 	Damage output increases by 10% against vulnerable enemies. 	Arba Spur 	Delta Daggers
Punisher II 	Damage output increases by 30% against vulnerable enemies. 	Small Beak 	Imperial Axe, Parrying Daggers
Punisher X 	Damage output increases by 50% against vulnerable enemies. 	Sharp Bristles 	Golden Axe
Resilient 	Occasionally prevents all status ailments. 	Magnificent Tail Feathers 	—
Rush Boost 	Damage output increases by 1% with each consecutive strike, maxing out at 100%. 	Lucian Carp Rowscales 	Nameless Blade, Wing Edge
Rush Boost II 	Damage output increases by 2% with each consecutive strike, maxing out at 100%. 	Barbed Scythe 	Sennin-giri, Yagyu Darkrood
Rush Boost X 	Damage output increases by 3% with each consecutive strike, maxing out at 100%. 	— 	Gilgamesh Daggers, Infinity Blade
Sapient 	Occasionally prevents magic reduction. 	Cockatrice Tail Feathers 	—
Sentinel 	Grants a 10% chance of negating all damage from enemy attacks. 	Greatsnake Crest 	—
Sentinel II 	Grants a 20% chance of negating all damage from enemy attacks. 	Ghastly Left Arm 	—
Sentinel X 	Grants a 30% chance of negating all damage from enemy attacks. 	Rotten Splinterbone 	Aegis Shield, Mutant Mace of the Fierce
Sidestep 	Enables the user to evade attacks mid-combo with the left analog stick and the attack button. 	Octolegs 	Precision Lance, Scharnhorst
Soulsiphon 	Standard attacks have a chance of draining MP equivalent to 5% of damage inflicted. 	Black Flan Ooze 	Osmose Bow
Soulsiphon X 	Standard attacks have a chance of draining MP equivalent to 25% of damage inflicted. 	— 	Cornflower
Spirited 	Occasionally prevents spirit reduction. 	Hardened Hide 	—
Stoneproof 	Prevents petrifaction. 	— 	Antistone Shield
Stopproof 	Prevents stop. 	— 	Inertia Shield
Stoptouch 	Standard attacks have a small chance of stopping enemies in their tracks for 1 second. 	Spider Silk 	Freeze Bow, Kagenui, Vigilantes
Stoptouch II 	Standard attacks have a small chance of stopping enemies in their tracks for 2 seconds. 	Malboro Hair 	Kagenui II
Stoptouch X 	Standard attacks have a small chance of stopping enemies in their tracks for 3 seconds. 	Magnetron 	Blurry Moon, Squeaky Hammer
Stormbound 	Standard attacks inflict lightning-type elemental damage. 	Storm Gemstone, Thunderoc Feather 	Obelisk, Pinwheel, Raikiri, Raiton Shuriken, Thor's Hammer
Strong 	Occasionally prevents attack reduction. 	Strong Pincers 	—
Sturdy 	Occasionally prevents defense reduction. 	Tough Shell 	—
Supercharge Strike 	Charge attacks build more power to deal greater damage. 	— 	Dreadnought, Ironskull Hammer
Tempting Tango 	Performs a dance that boosts the power of charge attacks. 	— 	Dancing Cross
Threat Strike 	First hit of a combo draws enemies' attention. 	Beautiful Plumage 	—
Trachyon Boost 	Damage output increases by 10% when warp-striking an enemy. 	Reflex Enhancer 	—
Trachyon Boost II 	Damage output increases by 20% when warp-striking an enemy. 	Hecteyes Eye, Scarlet Splinterbone 	Organyxes
Trachyon Boost X 	Damage output increases by 30% when warp-striking an enemy. 	Hydraulic Cylinder 	Cassandra's Daggers
Turnabout Boost 	Damage output increases by 10% for each enemy on the field, maxing out at 100%. 	Forbidden Draught 	—
Turnabout Boost II 	Damage output increases by 20% for each enemy on the field, maxing out at 100%. 	Centipede Jaw 	Mikazuki
Turnabout Boost X 	Damage output increases by 30% for each enemy on the field, maxing out at 100%. 	Strong Whiskers 	Koga Shuriken II
Undaunted 	Damage output increases by 10% against larger enemies. 	Great Garula Tusk 	Battle Mace
Undaunted II 	Damage output increases by 30% against larger enemies. 	Cockatrice Crest 	Behemoth Masher, Halberd
Undaunted X 	Damage output increases by 50% against larger enemies. 	Behemoth Hexhorn 	Chariot, Scharnhorst
Warp Combo: Blizzaga 	Casts a superlative ice-type elemental spell after a successful warp-strike. 	— 	Brionac
Warp Combo: Blizzara 	Casts a superior ice-type elemental spell after a successful warp-strike. 	— 	Ice Spear
Warp Combo: Blizzard 	Casts an ice-type elemental spell after a successful warp-strike. 	Serpent Fang 	—
Warp Combo: Fira 	Casts a superior fire-type elemental spell after a successful warp-strike. 	— 	Scarlet Blades
Warp Combo: Firaga 	Casts a superlative fire-type elemental spell after a successful warp-strike. 	— 	Crimson Flashes
Warp Combo: Thundaga 	Casts a superlative lightning-type elemental spell after a successful warp-strike. 	— 	Kain's Lance
Warp Combo: Thundara 	Casts a superior lightning-type elemental spell after a successful warp-strike. 	Coeurl Whiskers 	—
Warp Saver 	Reduces MP cost of warping by 10%. 	Magitek Booster 	—
Warp Saver II 	Reduces MP cost of warping by 20%. 	Anak Fetlock 	—
Warp Saver X 	Reduces MP cost of warping by 30%. 	Squirming Bone 	—
Category: Final Fantasy XV: Comrades