Prosperina Returns

==And the curtain falls!==
Thank you everyone who made this possible! You can see a summary of how the event went off together with screenshots here.
== DO NOT READ IF YOU ARE A CURSE MEMBER: SPOILERS BELOW ==
=== Updates ===
====Confirmed (N)PCs:====
-Joaquim, 24 Warlock (1) Villain
-Cartographer, 38 warlock (1) Villain
-Vyle, 37 Priest (1) Villain
-Killminy, 45 Priest (2) Outside Agent of the Undercity Priesthood
-Steiner, 37 Warrior (2) Villain
-Meredith, 31 Mage (2) Outside Agent investigating the Villains
-Berniece, 45 Warlock (2/3) Villain
-Amale, 60 Mage (1) Villain Leader
-Demonstarr, 56 Warlock (2) Outside Agent helping Curse.
(Waiting on 5 more maybes, but have more than enough! I may have to start turning people down! TB = best RP server ever!)
====Tuesday, 6 June 2006, 8am====
Please pay special attention to the T-12 Hours section below!
====Sunday, 4 June 2006, 6pm====
Pursuing a garbled muttering from the Tome of the Accursed (guildstone) a party of Curse members delved the depths of Rage Fire Chasm to confront Bazzalan--believing that he might know Prosperina's whereabouts. Clearly, he knew of her, but the party's patience with him ran out before he provided any useful information. They killed him peremptorily, terminating that line of inquiry with little fruit. He indicated that Prosperina might somehow be in league with the Burning Legion, but this, of course, was a lie. What he never had the chance to reveal, or lie about, is that it was he, Bazzalan, who provided your organization the information that Prosperina was worth hunting down and investigating.
====Saturday, 3 June 2006, Midnight====
Ghrast begins attempting to divine Prosperina's whereabouts using his dark arts, with limited success.
=== T-12 Hours and Counting! ===
====Time Line (All Times are Server Time)====
6pm Prosperina takes position in the Alchemists Lab.
7pm Prosperina begins increasing frequency and clarity of tells to guild via our IC channel.
730pm Prosperina forms raid group for OOC chat with the (N)PCs; i.e. you all!
730pm Demonstarr begins heading to Ghrast's location (my guild leader).
730pm Need a volunteer to escort Joaquim into the RP site, probably from the main road in Duskwood or maybe even from Westfall.
745pm Demonstarr delivers his prop and story to Ghrast.
755pm I need enough of you and a Warlock available in the Alchemist chamber to summon me back (see next).
8pm Ghrast, with Demonstarr's help is able to conjure a sort of remote presence of Prosperina. This is accomplished in game with a summon. 
8pm Villains begin reacting to Prosperina (bound to a table) obvisously talking to someone not there. Do so in Raid chat so I can react to you with /says my guild can see.
805pm Amale severs the link to Ghrast.
806pm Guild begins travel to Duskwood. I do not know how long this will take. But before they show I ask that all villains be in position in the Alchemy chamber.
810pm Meredith shows up, incautiously investigating the activity. Free-form RP as Villains react to her. Sort of a warm up to the main event. They will eventually kill her (by duel) but, she is only actually *unconscious* (undead play dead very well). She /lies down and may regain consciousness later at an opportune time. This would also give one more source of RP (a body to explain). 
815pm Villains realize their position is no longer secure and begin packing up the lab. Realizing that company is imminent, they concoct the plan to pose as agents of Sylvanas herself. Overturning tables and blasting the walls with spellfire, you make it look as if a battle has just taken place. 
8??pm Guild arrives. Gasping, you greet the guild, surprised, but glad to see them. You relate that you were dispatched here on business of Sylvanas to investigate rumors of renegade alchemists conducting unauthorized plague research. You may describe the battle and finding Prosperina. You insist that as a witness and possible suspect, you must be taking her into custody since the group you found here portaled away before you could ward them. RP ensues.
8??pm+5 Killminy arrives, more RP ensues.
8??pm+? The Fight! Simultaneous RP. Villains are defeated and/or flee with suitably mello-dramatic lines shouted. Props are surrendered to Curse members. More RP. Meredith is healed (if this has not already happened). More RP. Villains are, with heartfelt thanks, freed to return to grinding!
Epilogue: Guild flags for escort quest back to Brill. More RP in Brill and in UC follows.
====Specific RP Roles====
[You can edit this section with your own flavor, if you desire!]
Amale, PLAYING OOC, is playing the role of the leading villain in this scene. You are a servant to the inner sanctum of this sect of magical mad scientists. You bear the weight of responsibility for the success of this mission and you will not let Prosperina slip out of your hands. Your masters are very interested in her and are insistent on knowing what demon has taken her under it's protection and why. However, you are becoming increasingly frustrated as your divinations are consistently blocked. Every avenue of the twisting nether you attempt to delve is ultimately blocked by a ward of writhing black thorns pulsing with a sickly green light that you cannot pass. Once, you slipped through, but... your memories are vague. Joaquim says you cried alloud a name before collapsing and did not revive until ours later. That was on the day of Saturn, three days ago. Since then your sleep has been plagued by visions of Azeroth burning and rivers of blood, visions that are creepily echoed in Prosperina's mutterings as she slips in and out of consciousness. Your unease is compounded by the lack of equals, and even of other mages. You are surrounded by warlocks, of all things! It almost makes you wonder if you have been set up for failure. Even the malicious pleasure of torturing your victim yields less and less satisfaction. It seems that her mind is breaking long before her body, and her rambling chaotic utterances fail to shed light on your inquiries. The presence of the shambling, mindless corpse Steiner isn't helping either. When you stare into his vacant eyes you reminded only too well of your years serving the Scourge. The Cartographer had best keep him in check. PROPS: Whether by fleeing or dieing, you will need to "drop" a prop into a trade window of a close-by Curse guild member. I will send you a letter prop in game describing a signet of Kirin Tor that will serve as such. HOOK: In life, you served Dalaran. One of our guild officers is named Munio Coldclasp, a mage. You remember him as a young, but promising apprentice during the last war, a favourite pupil of the old mage Tirrius. There was no love lost between you and Tirrius, so a sneering comment to Munio about his old master would be greatly appreciated for his own story!
Joaquim, PLAYING OOC, is one of the several warlocks assigned to assist Amale. When Bazzalan revealed to the sect that an unknown but powerful demon had marked this young undead girl out (after having encountered her in Rage Fire Chasm) the sect took it very seriously. Their own designs on the future of Azeroth would not be helped by another incursion of the Burning Legion. Thus, while they might hardly be said to have altruistic motives, in this one instance it might perhaps be said that they might inadvertantly be working for the greater good of Azeroth. Joaquim is a specialist not only in demonolgy, but in torture. While Amale questions Prosperina, he applies the pain in precisely measure doses. Working so closely with Amale seemed like a wonderful idea, a chance to be noticed. However, since Amale passed out you have noticed her increasing irritation as your methods fail to produce answers. You cannot but admit to yourself a growing inner fear. You realized it yesterday, and surely Amale will notice it any moment now: Prosperina's mind is gone. She talks to ghosts and barely acknowledges what is going on around her physically. As promising as the rewards for success were, you are only now beginning to consider the just desserts of failure. When you are not actively engaged in torture, you are trying to understand the nature of the alchemical implements in the room. Someone was doing some very serious work here. Plague work. You may not be able to read the Gnomish comments scribbled in, but the common-tongue titles of some of the books make it obvious: "Anatomy of a Plague," by Graves, "Hot Zone: the True Story of Plsgue Pathology in Lordaeron," and "Plagued by Doubt: A Defense of Homeopathic Medecine for Plague Prevention and Treatment." PROP: (1) A letter prop describing various implements of torture. A DOT is wonderful, but sometimes you like to get your hands dirty! (2) Letter props for these three books, each indicating the gnomish editing.
Steiner, PLAYING IC, writes: "Steiner will be the victim of mind control. Part of his back story is that sometime between dying and waking up as a Forsaken he had numerous mechanical devices implanted in his body. In the back of his head and the middle of his back, there are small jack/sockets. I imagine that this shadowy organization you mentioned might know a bit about Steiner's situation, and I can use them to point him in the direction he needs to go. He will have a control device hooked into him and will be a mindless goon for the most part. If anyone manages to destroy it, he will either collapse or switch sides as the RP needs. The device (and all of the others implanted in him) is Gnomish in origin, so it will be large and flashy." What the sect knows or doesn't know may be delved into in the future. What is a fact is that for the moment, the sect has possession of Steiner's animated corpse. A will-less warrior is a wonderful asset for a sect of cloth users, and Steiner is constantly loaned out to agents in the field as protection. At the moment, he is being 'operated' by the Cartographer. His mission? To keep the lab precincts clear of the Scourge infestation that fills these catacombs. PROP: (1) Please write for yourself a letter prop describing yout mutilated, broken Gnomish machinery that falls away from your body when you are beaten. (2) Also, please write a letter prop to give to the Cartographer describing the control apparatus that he will drop when defeated.
The Cartographer, PLAYING OOC, has already shown his worth to the sect on this mission. An expert in geomancy and the links between physical plane and the twisting nether, it was he who tracked the fleeing Prosperina to a successful, if harrowingly dangerous capture in the Eastern Plaguelands. How she ran there, or why, is anyone's guess. He proved himself yet again when, probing the magical traces of blood magic still clinging to Prosperina's undead corpse, he was able to trace her past to this very room. Whatever changed her, it happened here. You are as certain of it as you once were of breathing, especially now that you are here: the room pulses with an evil power. You feel it like a caress, a seductory whisper that tickles your ear. Maps and puzzles have always been an obsession, now if only you could puzzle out the map that is this room! Beakers, alchemical equipment, books about the plague, about magic and Gnomish script notes on everything. The last couple days your unease has been growing as you sense something else. It could be your imagination, but sometimes yuo think you see the flash of a shadow in the corner of your eye, but when you look, you see nothing. And all the graffiti here isn't Gnomish. Some is demonic. A name, Ghakpep. Now why does that seem familiar...? PROP: (1) The control apparatus letter prop from Steiner. (2) A letter prop describing a map of the Eastern Plaguelands. 
Vyle, PLAYING OOC, has an unsavory role. His job is simply to keep Prosperina alive. Working in combination with Joaquim has rarely produced anuthing less than results before. Thus, it is bewildering that through so much pain Prosperina fails to give any meaningful answers. Clearly, her mind is broken. If only they would let you truly heal her, body and soul, to begin again--this path is leading no where. But there is no time. You can see that as plain as your tibia from Amale's ever increasing agitation. Furthermore, the Scourge do not welcome your presence here, and their incursions to the lab are increasing. Finally, something's been bothering you. There is a scar, like a brand, below Prosperina's throat right where one would expect a pendant to hang. You've had plenty of time to study it during your ministrations and you are certain that it is unlikely to be anything other than the inverted mark of a Lightbringer of the Cathedral of Light. strange, you were not aware that the Cathedral had taken to branding its missionaries. And how could a Lightbringer be a mage, anyway?
Berneice, PLAYING OOC, is a master of demonolgy, sent to assist Amale specifically in divining the true name of the demon channeling her connection to the twisting nether. You've been pleasantly surprised by the challenge, being something of an academian in both calling and temperament. There was some awkwardness with Amale, when she tried to pressure you for quick results, but that didn't last long. People are often shouting at you to be stay focused, to be quicker! But, you just can't be bothered, and they quickly discourage under your impassive stare, resolutely blank expression, and thoroughly unruffled response. Since then you have been probing the tendrils of the demon pact binding the poor young Forsaken girl and combing your grimoire for possibilities. But to tell the tuth, it isn't as if there have not been distractions. In one of the lab journals found in the room you have found a strange referance. In text is throughly marked up with gnomish shorthand of an undecipherable nature, but in one margin is a paragraph plainly citing the name Darkmaster Gamling. How strange! The crackpot thaumaturgist who authored the foundations of Unified Magical Theory? Here? And the fel graffiti on the wall? The name Ghakpep? That is a name you can find in your grimoire, and that imp has never done anyone a favour! PROP: (1) Letter prop lab journal. (2) Grimoire, bookmarked to the page "G: Gabriel to Gozer."
Meredith, PLAYING IC, is too curious for her own good. Her mercenary rogue boyfriend was contacted by a middle-man hiring unsavory characters on behalf of the sect to keep watch near Raven Hill cemetary and to warn the sects agents therein of any approaching trouble. The careless hack never took the job, and left the writ lying about the dank corner of UC catacomb he shares with the love of his undeath: Meredith. It goes without saying that she found the thing and, with careless disregard for her own life, set off to investigate. This is yet another example of how her appetite for arcane knowledge causes her to write checks with her actions that her fragile skeleton is not prepared to cash. PROP: (1) Letter prop of above letter, to be dropped to the (N)PC who defeats you and then again by him/her to a Curse member. COSTUME SUGGESTION: A red shirt.
Killminy, PLAYING IC, is an agent of the Church of the Undercity. The church has long kept tabs of Prosperina, ever since she left the faith (she was a priestess in life) and took on the mantle of a mage shortly after her undeath. The Church of Undercity doesn't have so many followers that it can afford to wantonly lose the ones providence delivers into its hands! Due to the powerful wards of the Amale and the warlocks, the whereabouts of Prosperina have been magcally shrouded for days now, after weeks of unexplained absence from the UC environs. When Ghrast breaks through those wards, with the help of Demonstarr, the Church also becomes aware of her location and sends Killminy to investigate and report back. 
Demonstarr, PLAYING IC, encounters a torn page of Prosperina's Tome of the Accursed during a long night of demonology study--delivered into his hands by the imp Ghakpep who no sooner than the message is delivered, vanishes--despite the demon pact that was supposed to bind him for further services. Intrigued by this flaunting of his power, Demonstarr investigates the parchment, sensing its power. His divinations reveal only the names Prosperina and Ghrast. After days, he gives up and seeks out Ghrast to ask for an explanation. PROP: (1) Letter Prop of said parment scrap (already sent to you).
====Places, everyone! Places! Find your marks!====
The following will be my FlagRSP description to set the scene:
Prosperina lies bound to the planks of the angled, rough-hewn table. The beams creak with sympathetic ache with evry feeble flutter of her disheviled corpse. Blood soaks her white gown and pools, sticky and congealed, in the crevices of the stone floor.
The room itself is clearly the victim of recent chaos. Broken beakers scatter the floor, mysterious liquids still bubblingoff into noxious fumes. The walls are scorched by what could only have been pyroblasts, while the room itself is unaccountably cold. The temperature that would make your breath fog, if you still breathed, that is. Strewn about are books and papers, some smoldering. Loose leafs float lazily in the air, some being slowly consumed by an invisible mouth of embers, chewing up the wood pulp until only black ash remains. Plucking a scrap out of the air you stare uncomprehandably at the Gnomish script that covers it.
The floor is littered with bones. The slope-browed skulls could hardly be anything but Troggs, could they? Here? Maybe, but the Troggs did not die alone. Some skeletons were more clearly humanoid: Dwarves? Gnomes? Children? It is hard to say. The tables and walls are covere with fine-penmanship notes, again in Gnomish. In places the script overlaps and is overlapped by another hand: a childish script of mispelled words and backwards letters written in demonic fel. The same word, repeated over and over again in thick charcoal. If you can read demonic fel, you understand it, a name: Gakpep.
=== RP Event ===
====Greetings and salutations!==== 
Once again, I thank you for volunteering to help me. This is my first attempt at planning/running an RP event so I am just a little-bit nervous and I really appreciate your offering to help!
====Synopsis====
This RP event explains a three-week hiatus from the game owing to a real life business trip. In the game, Prosperina simply disappeared. The reason why is you. She realized that she was being hunted. In her paranoia she was even afraid to use her guildstone—we call it a copy of our “Tome of the Accursed”—as she believed her pursuers could track her through it by magical means.
However, Prosperina was captured on Friday. She has been held prisoner ever since, being experimented upon and interrogated by you.
====Time and Location====
Tuesday, 6 June 2006, 8pm Server Time
The Catacombs underneath Raven Hill Cemetery in Duskwood. Specifically in the Alchemist Lab. The lab can be reached by entering a mausoleum in the cemetery and walking straight forward until you enter it or by entering the opened tomb and passing through the secret passage.
	Alchemist Lab Coordinates: 17.29
	Mausoleum Entrance: 15.38
	Open Tomb Entrance: 23.32
	Secret Passage Start Point: 20.27
NOTE: THIS IS ALLIANCE TERRITORY. Please do not be PvP flagged. The location was chosen because of it’s significance in a larger story, it’s cool ambiance, and because after the rescue the whole guild will flag to take the weak Prosperina back to Brill (a sort of escort quest).
====Who are you? Basic RP Background====
Stuff to use when conversing with the guild, key hooks in bold: “Following the establishment of the city-state of Dalaran, the magocrats formed the Kirin Tor as a specialized sect that was charged with cataloguing and researching every spell, artifact, and magic item known to mankind at the time... Being a collection of the greatest mages in the land, the Kirin Tor naturally has many members who have had significant effects on the history of Azeroth, including both great wizards and those who delved too deeply into necromancy, demonology, and other warlock magics.”
	This story builds on the Kirin Tor Lore and the fact that the Lich King's principal agent and architect of the plague, Kel'Thuzad, was once a member. I am stipulating that within the Scourge Kel'Thuzad gathered to himself powerful magic users to continue a variation of Kirin Tor's work. Sort of his R&D department. This story stipulates that some members of this broke free at the same time the Forsaken were made, but never joined the Forsaken. Instead they pursue their own dark agenda in pursuit of power and mastery of magic to rival even the Burning Legion.
	The interest of these evil undead in Prosperina lies in her connection to the source of all mage powers: the twisting nether. Her name was given to them by the demon Bazzalan. Following up, they discovered that she does not channel the nether, like other mages, but in fact seems to draw her powers in a similar way to a warlock: by a pact with a demon.
	As a captor and agent of this organization you are still attempting to divine the exact nature of this connection and the name of the demon mediating it when the Prosperina’s guild shows up to rescue her. You have been using alchemy, demonology and magic to test it’s source and limits for days now with limited success. You are very tired and frustrated as Prosperina seems to drift more and more into a psychotic state of apocalyptic visions and meaningless mutterings.
	The Lab itself is confusing. This is your one success. Whatever happened to bind Prosperina to her power, it happened here—that much you have been able to ascertain. But what is this place? It was full of alchemical equipment when you found it. There are notes scribbled onto the table in the Gnomish tongue, as well as scattered papers in common, mostly discussing plague pathology, plague compositon, postulated plague cures, and something called UT, or a "unified theory of magic". The papers are marked-up, with notes in the margins, again in Gnomish. There are also little scorched footprints in the stone, clearly impish in origin. Imp-height on some walls the name "Ghakpep" is scrawled in the fel script like some kind of demonic graffiti.
I am not asking you to name drop all this! Just giving you backgorund. Get into the role and be creative! Have fun!
====Three Ways to Play (IC/OOC)====
1.	One-shot OOC acting job
2.	IC, but you’re not really evil enough to be doing this, but want a future role in the RP.
3.	IC, call you Dr. Evil because you didn’t spend four years at evil medical school for nothing! Definite future role, maybe even an arch-villain.
Meaning...
1. ...Be as evil as you like. Use the Lore, get creative, have fun!
2. ...Okay, you were hired on. You’ve accepted a quest, you are building faction, whatever. Guild members can track you down in the future and IC attempt to find out more information about who employed you and why.
3. ...You are a member of this shadowy, twisted organization. You get to know extra details and will be a villain in the eyes of Curse guild and Prosperina. Lot’s of potential RP.
====But I am not a magic user!====
No problem. You are a sworn sword, muscle of the organization, or hired to be so. Maybe you are just taking a quest to provide protection in order to build faction!
====Your Hierarchy====
Basically, the highest level magic user will be the group leader, and then by level from there.
====Props====
Once I know exactly who is coming I will send you props to give to the guild members via trade window after you have been defeated. These will be clues, including emblems of Kirin Tor, lab journals, letters, etc.
====The Fight====
When you are discovered, try to RP as much as possible before having to fight. I recommend posing as agents of Sylvanas as Curse guild is fanatically loyal to Sylvanas. Start asking the guild members what they know of Prosperina and of this place using the clues I have given you and your goals. Be evasive at first, but become more and more direct as it suits you. Repel all questions by saying you report only to Sylvanas and Varimithras. In the end, if the guild does not attack, the leader will announce that the guild members know to much and a fight will begin.
We will be using the duel method. If you are defeated by duel, trade your prop if you have one and leave/die or lie down if you want to watch the rest. Accept all duel requests. If your side is somehow winning, throw the duel, please! I am sorry, but in the end you have to lose! Healers, no healing please! If the guild cannot take the 60s, then say something suitably dramatic, trade/accidentally drop your prop (you can /emote accidentally drops…) and hearth! Or just lie down and RP being dead if you want to stay and watch. You can even be funny! (/emote has sudden coronary arrest and dies...)
====FlagRSP and MyRolePlay====
Don't foreget that if you are playing OOC, you can uses these programs to change your name, but especially your description! Be sinister! Evoke evil! You can always change it back later!
====Build Up====
Building up to the event, over the course of the week-end, the guild is getting garbles cries for help and overheard snippets of conversation through Prosperina's guildstone. These provide clues and useful tidbits they will hopefully use for RP with you!
In the half hour before the start the build-up clues will pick up speed and clarity, until 8pm sharp when, by the diviation of the Guild Leader, Ghrast, it will be possible for the guild to fix Prosperina's position. The guild will then need to RP a plan to converge on that position (they don't know it) in Duskwood. This could take a bit, so you could even be a little late to the scene. The GL will notify me right before they arrive en masse and I will RP interaction with you which they will walk in on. Action!
====RSVP====
Please write back if you can make it with your level, class and which way you will play (1, 2 or 3); also if you have any questions! Once I know exactly who is coming I can hand out props and special need-to-know-basis bits of RP info for each of you! XSiberia@hotmail.com
====Afterwards====
If you want to tag along afterwards to see what else happens, you could do so OOC. I'll let the guild know. The escort quest is RP based PvP and could take a while. After getting to Brill the guild has decisions to make about who to tell and where to look. I have alts set up there to direct them/further the plot with further interaction with the Royal Apothecary Society, yet another shadowy figure of dubious motives, and should they wish, the ability to address Sylvanas and/or Varimathras themselves. Closes with RP prompts to take on Ulduman and Gnomeregan. Anticipate total time to be about 2 hours.
Thanks so much,
~Prosperina
Category:Past_Events