Random Adventures: Twist'ER Up/Bestiary/Bosses

The same rules apply!
==Ratings==
All of these bosses have difficulty ratings, based on how hard we think they are.
*Easy Peasy: If a boss has this rating, they’re a cakewalk. Even if they have high stats, you’ll have good enough fighters to combat them.
*Easy: A boss with this rating is nothing to worry about. They will likely be an easy boss to take care of if you have the appropriate fighters.
*Semi-Easy: If a boss has this rating, then they’re fairly easy. You may encounter a few hitches, but you will defeat it with relative ease.
*Medium: Bosses with this rating will be somewhat of a challenge if you’re not prepared. They may have annoying passives or high stats for where they’re encountered, but it won’t be long until you achieve the sweetness of a victory.
*Tricky: A boss that has the Tricky rating will give you some trouble when you encounter them. It will take you a few tries to take the boss down.
*Hard: A boss with a rating like this one is something to be scared of. You will likely have to grind on Extreme Quests and some rare items may be necessary to take them down.
*Super Hard: If you come across a boss that has the Super Hard rating, good luck - you’re gonna need it. Bosses with this rating are very difficult when they are first encountered and grinding is crucial. TU fans tremble in fear when they hear about this boss.
*Ultra Hard: If you’re unlucky enough to face a boss here that has this rating, then you don’t know what you’re getting yourself into. A boss with this rating is almost impossible on your first time and will take immense grinding in order to take them down.
==Level 9, Sector 1A==
Level 9 of Sector 1A contains the game's first miniboss, that being Limblock.
===Limblock (Melee) (MINI-BOSS) (Sector 1A)===
The monstrosity created when combining Blockstep and Blockicuffs. EEK
*STATS
**HP: 100
**ATK: 25
**MGI: 0
**DEF: 10%
**RES: 0%
**SPD: 100
**RCV: 0
**TRN: Land
**LVL: 1
*MOVESET
**Block Mash Basher: Do [ATK] Melee damage. Has a 1% chance to knock out the fighter.
**Buffen: Buffens up, gaining 30% DEF and 40% RES, for 2 turns. Can only be used three times.
**Block Shockwave: Do [ATK] Melee damage to all enemies. Flinches them.
**Block Combo: Do [ATK] Melee damage 3 times. If it misses once during the combo, the combo ends.
**Blockade: PASSIVE - Cannot be damaged with attacks that do less than 20 damage (unless rapidly hit with the same attack 10 times).
**Criticism Intolerance: PASSIVE - If it hears criticism, it will instantly knock out the critic to it. Unless you try using reverse psychology...
===Strategy===
The golden rule for fighting Limblock is to not criticize it. It will OH-KO any opponent that happens to criticize it. Limblock is also a very physical-based fighter, so try to use fighters with a high DEF stat. Make sure to use MGI attacks, as Limblock has 0% RES. However, Limblock does have a DEF stat of 10%, which isn't ridiculously high, but you're still better off attacking it with MGI moves.
Limblock is surrounded by Blockies that don't pose much of a threat. The player will have taken them out before. It's good to have your weaker fighters handle the Blockies where as your big guns focus on Limblock.
Final Rating: Medium
==Level 18, Sector 1A==
===Bazoff (Alloy/Ignis) (MINIBOSS)===
We have lift off!
*STATS
**HP: 200 (+10 per 4 levels)
**ATK: 60 (+5)
**MGI: 40 (+5)
**DEF: 20% (+3% per 4 levels)
**RES: 0%
**SPD: 2000
**RCV: 0
**TRN: Land/Sky
**LVL: 100
*MOVESET
**Spikebutt: Do [ATK*2] damage, has a 40% chance to cause the target to bleed.
**TURBO BOOST!: Do [ATK*4] damage. Has to rest the next turn though.
**Afterthrower: Do [MGI] Ignis damage. Has a 30% chance to burn the target.
**Rocket Stomp: Do [ATK] damage to everything and burn them for 2 turns.
===Strategy===
This level not only haze Bazoff as a main threat, but some Flare Orbs and a Sprocket as additional peons. It’s a good idea to take care of them first before going in on Bazoff. Splucks also appear frequently as peons, but they aren’t much of a threat.
Like Limblock, Bazoff has no RES, so those that use MGI will find Bazoff quite easy. Also using moves or items that raise SPD is a good plan, since Bazoff has an astounding SPD stat of 2000. It’s nearly impossible to compete with such a stat. Some bulky fighters will be needed too as Bazoff can pack a punch. With the right fighters, Bazoff isn’t that difficult.
Final Rating: Easy
==Level 25, Sector 1A==
===Byakuya (Melee) (BOSS)===
This is nobody's favorite penalizer (at least in the hands of TSRITW). Why don't you beat him up and get Binjpipe back to his home? (No, not Byakuya's home!)
By beating him, you basically disable Byakuya in Random Adventures and get Binjpipe back. Cool! No more unhelpful penalizers!
*STATS
**HP: 300
**ATK: 40
**MGI: 40
**DEF: 5%
**RES: 5%
**SPD: 250
**RCV: 30
**TRN: Land
**LVL: 1
*MOVESET
**Minigun: Do 1 Analysis damage [ATK] times.
**Flame: Do [MGI] Ignis damage. Burns the fighter.
**Ban [Move]: Will ban a move for 5 turns. Takes 3 turns to recharge.
**Brain-Down 600: Forces it into an enemy's throat. If it connects, that foe's wits are lowered, making them witless for 3 turns.
**Execution: Once, instantly kill an opponent. Can only be used at 1/4th or normal HP.
**You're Dumb: Inflicts Target to a random fighter for 3 turns. The targeted fighter however has 1.5x DEF.
**Utmost Care: Heal [RCV/2] HP to all teammates. Also heal [RCV] HP.
**PENALTY.: PASSIVE - If an attack manages to slash off half of his current HP, he'll give you a random condition for 1 turn.
===Strategy===
Do you hate the fact Byakuya can penalize you for petty things? Do you hate the fact that he had to ban flip moves just because ROATA Sign removing paint via flipping? Do you hate the fact TSRITW might use him to fabricate random stuff? Well you might as well wanna kill him! By killing him, you disable him in Random Adventures so he won't appear ever again, along with Tsumugi!
While his attacks are just... meh, the real kicker is the fact that enemies are constantly coming out of nowhere, especially fun when a Barriercuda comes when there's none on field (note they're always Level 3 so enjoy!). To keep in mind of the dangers, he can ban moves (mostly if you use it on him too much), force Brain-Down 600 down your throat, make you get targeted, and heal. He just gets more dangerous at low health; PENALTY. only kicks in when he gets hit by an attack that depletes his HP by half... which gets more common nearing the end. And Execution sums up to absolute death to one opponent. Well, maybe if you got some passive-disabling gas or some move restricters, maybe you can do it.
Final Rating: Tricky
==Level 30, Sector 1B==
===Yztilb (Scramble) (MINI-BOSS)===
WHO THOUGHT OF THAT NAME?! And who DRAGGED HIM HERE?! You are required to kill him with HEALING! Luckily, he's not a big threat. He's weak, after all.
*STATS
**HP: 20
**ATK: 10
**MGI: 0
**DEF: 0% 
**RES: 0%
**SPD: 250
**RCV: 0
**TRN: Land
**LVL: 1
*MOVESET
**Wap Slash: Do [ATK] damage.
**Inverse (PASSIVE): Takes damage from healing, heals from damage. So hopefully you got some enemy-heal moves for him.
===Strategy===
He's really simple, doing little attack. He actually has infinite HP, spanning all the way past 1,000,000. If you know Minecraft, you should know that undead enemies die from health regen and non-undead enemies regen from poison. So basically you gotta heal Yztilb, but who would be insane enough to heal enemies?
Final Rating: Depends; Impossible if you don't have one
Category:RATU