Key

__NOTOC__
MATURE CONTENT✕
This page contains discussion of:drug use & addictionreligionviolence
NEOPRONOUNS
Key uses neopronouns. Do not misgender aer.Neopronoun help
Think about neopronouns in terms of binary pronouns! Ae/aer is singular— it does not work like they/them!
✔ "Ae's so cute!" & "Look at aer go"becomes...
✔ "He's so cute!" & "Look at her go!"
----
✖ "Ae're so cute!" & "Look at ae go"becomes...
✖ "She are so cute!" & "Look at he go!"
More elaborate neopronouns guide.
</div>
	
		
	
		
		
		
KEYKEEPER
	 
		SOL/SOLS | AE/AER | FAE/FAERPYRRHIAN ALLWING( SANDWING TRAITS DOMINANT )
		
		
		
	
		
	
APPEARANCE
	
		
		
DESCRIPTION
	Key is a short, round dragon with fur instead of scales. 
<choose uncached>
<option weight="1.5">Aer fur is asymmetrically mottled dark pinks, with a pale yellow belly and frill.</option>
<option>Sols fur is asymmetrically mottled dark pinks, with a pale yellow belly and frill.</option>
<option>Faer fur is asymmetrically mottled dark pinks, with a pale yellow belly and frill.</option>
</choose> <choose uncached>
<option weight="1.5">Aer horns and claws are off-white.</option>
<option>Sols horns and claws are off-white.</option>
<option>Faer horns and claws are off-white.</option>
</choose> <choose uncached>
<option weight="1.5">Ae has a forked yellow tongue and bright yellow-gold eyes.</option>
<option>Sol has a forked yellow tongue and bright yellow-gold eyes.</option>
<option>Fae has a forked yellow tongue and bright yellow-gold eyes.</option>
</choose> Key has no wings, and has muscular limbs and shoulders from walking everywhere. Key's colors shift slightly with aer emotions, becoming duller and paler with negative emotion and more bright with positive feelings.
<choose uncached>
<option weight="1.5">Ae usually wears a scarf or belled collar.</option>
<option>Sol usually wears a scarf or belled collar.</option>
<option>Fae usually wears a scarf or belled collar.</option>
</choose> These scarves are usually warm colors — reds, yellows, and oranges — and can have small pride patches or badges on them. Key may also be drawn with socks or gloves, and often wears <choose uncached><option weight="1.5">aer</option><option>sols</option><option>faer</option></choose> pronoun bracelets, which double as chewlery for stimming. <choose uncached><option weight="1.5">Ae</option><option>Sol</option><option>Fae</option></choose> sometimes wears earrings.
		
		
		
REFERENCES
	
	
		
		
		
COLORS
#FCF0D9horns
#FEE7BDfrill
#F5CA79frill + paws
#935351main body
#773036markings
#631421markings
#ae0000scarf
#cf910cscarf
#cd9348iris shadow
#f0c475iris
		
		
ACCESSORIES
	
		
	
ABOUT
	
		
		
PERSONALITY
	Key is generally seen as pretty calm. 
	<choose uncached>
	<option weight="1.5">Ae</option>
	<option>Sol</option>
	<option>Fae</option>
	</choose> tends to fidget a lot, often zoning out of conversations, but is often called a comforting presence. Key is very good at carrying 
	<choose uncached>
	<option weight="1.5">aerself with professionalism when the situation calls for it, though ae</option>
	<option>solself with professionalism when the situation calls for it, though sol</option>
	<option>faerself with professionalism when the situation calls for it, though fae</option>
	</choose> tends to be a lot more laid-back on a day-to-day basis.
	<choose uncached>
	<option weight="1.5">Ae suffers from incredibly bad executive dysfunction, often rendering aer completely unable to do things for days at a time.</option>
	<option>Sol suffers from incredibly bad executive dysfunction, often rendering sol completely unable to do things for days at a time.</option>
	<option>Fae suffers from incredibly bad executive dysfunction, often rendering faer completely unable to do things for days at a time.</option>
	</choose> <choose unacached>
	<option weight="1.5">Ae struggles with housework and schoolwork most, which ultimately lead to aer flight from academia.</option>
	<option>Sol struggles with housework and schoolwork most, which ultimately lead to sols flight from academia.</option>
	<option>Fae struggles with housework and schoolwork most, which ultimately lead to faer flight from academia.</option></choose> <choose uncached>
	<option weight="1.5">Many people think of Key as lazy or rude, but ae really just struggles with the ability to start tasks — even tasks ae wants to do.</option>
	<option>Many people think of Key as lazy or rude, but sol really just struggles with the ability to start tasks — even tasks sol wants to do.</option>
	<option>Many people think of Key as lazy or rude, but fae really just struggles with the ability to start tasks — even tasks fae wants to do.</option>
	</choose><choose uncached>
	<option weight="1.5">Ae is not very good with sarcasm or jokes, and was incredibly gullible for much of aer life.</option><ption>Ae is not very good with sarcasm or jokes, and was incredibly gullible for much of aer life.</option>
	<option>Sol is not very good with sarcasm or jokes, and was incredibly gullible for much of sols life.</option>
	<option>Fae is not very good with sarcasm or jokes, and was incredibly gullible for much of faer life.</option>
	</choose> <choose uncached>
	<option weight="1.5">Ae is still gullible, just much more on-edge for potential jabs or tricks; this has lead to aer losing or pushing people away due to misinterpreted wording.</option>
	<option>Sol is still gullible, just much more on-edge for potential jabs or tricks; this has lead to sol losing or pushing people away due to misinterpreted wording.</option>
	<option>Fae is still gullible, just much more on-edge for potential jabs or tricks; this has lead to faer losing or pushing people away due to misinterpreted wording.</option>
	</choose> Key follows a very black-and-white sense of life, and struggles with concepts of forgiveness, letting things go, and casual relationships. <choose uncached>
	<option weight="1.5">Ae also has very low empathy, and, though compassionate, often struggles to relate and offer comfort; Key usually provides advice when vented to.</option>
	<option>Sol also has very low empathy, and, though compassionate, often struggles to relate and offer comfort; Key usually provides advice when vented to.</option>
	<option>Fae also has very low empathy, and, though compassionate, often struggles to relate and offer comfort; Key usually provides advice when vented to.</option></choose>
		
		
		
		LIKES
	❤ Fruit
	❤ Affection
	❤ Chocolate
	❤ Fighting
	❤ Pottery
		
		
		
		DISLIKES
	✖ Swimming
	✖ Snow
	✖ Meat
	✖ Sleeping
	✖ Sarcasm
		
		
		
	<choose uncached>
	<option weight="1.5">Key tends to perceive aer every friendship as intense, and often fantasizes about romances ae doesn't even desire just for the attention and sense of being loved.</option>
	<option>Key tends to perceive sols every friendship as intense, and often fantasizes about romances sol doesn't even desire just for the attention and sense of being loved.</option>
	<option>Key tends to perceive faer every friendship as intense, and often fantasizes about romances fae doesn't even desire just for the attention and sense of being loved.</option>
	</choose>Key is very nervous about sharing <choose uncached><option weight="1.5">aer</option><option>sols</option><option>faer</option></choose> interests. 
	<choose uncached>
	<option weight="1.5">Ae has an odd notion that expressing any emotion or interest that is not aggrandized or over-emoted will make aer a target; ae hides things even from close friends.</option>
	<option>Sol has an odd notion that expressing any emotion or interest that is not aggrandized or over-emoted will make sol a target; sol hides things even from close friends.</option>
	<option>Fae has an odd notion that expressing any emotion or interest that is not aggrandized or over-emoted will make faer a target; fae hides things even from close friends.</option>
	</choose><choose uncached>
	<option weight="1.5">Ae often holds a lot of anger and internalizes it, rarely lashing out.</option>
	<option>Sol often holds a lot of anger and internalizes it, rarely lashing out.</option>
	<option>Fae often holds a lot of anger and internalizes it, rarely lashing out.</option>
	</choose><choose uncached>
	<option weight="1.5">Ae is very sensitive to rejection and being left out, and will often isolate aerself</option>
	<option>Sol is very sensitive to rejection and being left out, and will often isolate solself</option>
	<option>Fae is very sensitive to rejection and being left out, and will often isolate faerself</option>
	</choose> after any sort of issue, regardless of if the rejection is real or genuine.
		
		
		
		PLAYLIST
		🅴 for explicit lyrics
		
			
	
	∙ brave as a noun
	∙ bruno is orange
	∙ a cowards lament
	
	
	🅴
	
	🅴
	
	
	∙ icicles
	∙ i listened
	∙ bread
	
	
	
	🅴
	
	
		
 
ABILITIES
Key has SandWing-typical firebreath, and <choose uncached><option weight="1.5">aer</option><option>sols</option><option>faer</option></choose> scales radiate heat like a SandWing. 
<choose uncached><option weight="1.5">Ae</option><option>Sol</option><option>Fae</option></choose> is clumsy but very strong, with powerful legs and a thick, strong tail. <choose uncached><option weight=1.5>Ae</option><option>Sol</option><option>Fae</option></choose> is capable of running long distances and walking for hours on end, far longer than most winged dragons. Key is a skilled brawler, and works best indoors where opponents cannot fly away. 
Sols greatest asset is aer endurance, allowing them to fight for longer than most dragons without break.
Key is also a competent pickpocket and thief; <choose uncached>
<option weight="1.5">aer clumsiness generally relegates aer</option>
<option>sols clumsiness generally relegates sol</option>
<option>faer clumsiness generally relegates faer</option>
</choose> to lookout and fighter for most jobs, though. Key has very slight prophetic abilities, seeing things only a few moments in advance.
STATS
	
		Strength
		
	
	
		Agility
		
	
	
		Endurance
		
	
	
		Attack 
		
	
	
		Defense 
		
	
	
		Wisdom
		
	
	
		Charisma 
		
	
	
		Intelligence
		
	
	
		Memory
		
	
	
		Perception 
		
	
	
	SKILLS
	‣ Lying
	‣ Lockpicking
	‣ Pottery
	‣ Running
	
	FEARS
	‣ Water
	‣ Mold
	‣ Insects/maggots
	‣ Loud noises
	
BIOGRAPHY
SUMMARY
DETAILED HISTORY
Key's upbringing was relatively peaceful. Ae met Flicker in school, and moved in with him after dropping out; he assisted in aer recovery and helped aer get help for aer stress and mental illness. They formed a platonic partnership after some time living together. Months later, the two met Tumble, and after some extensive drama the three ended up forming a triad partnership. At present they live happily together in Riftbound, forming a criminal trio and a comfortable polycule.
	
		
		1
EARLY LIFE
	Growing up with aer parents in Possibility, Key was a very calm dragonet. Ae played outside a lot, often roughhousing with neighbors and (mostly) staying out of trouble. Ae never had many friends, and spent a lot of time alone reading, painting, exploring, and daydreaming; aer love of pottery was discovered soon before ae started school.
		
		
		
		2
ACADEMIA
	Key put a lot of pressure on aerself once ae reached school, constantly battling aer neurodivergence to get the grades that ae desired. After completing aer basic studies, Key eventually dropped out of academia following a severe breakdown. Ae moved away from aer school to a large city nestled around the fork of the Diamond Spray Delta.
		
		
		
		3
RECOVERY
	While in school, Key met Flicker — a troublemaking hybrid from the other side of the continent. They became tentative friends, but drifted apart when Flicker dropped out and Key continued on to upper education. After Key's breakdown, ae was found by Flicker, who took aer in and offered temporary lodging and companionship. Flicker encouraged Key to find healthier habits for coping with aer issues, and helped aer get back on aer feet with new hobbies. Key soon found ae was comfortable with Flicker, and their situation became more permanent. Key was willfully ignorant to aer roommates' "career" choices for some time, and Flicker provided for Key while ae took care of the house. Eventually, Flicker and Key made their relationship more formal — while platonic, they were both committed to a lifelong partnership.
		
		
		
		4
MEETING
	One day, while out on the city together, Key found aerself with a rather light pocket — ae had been robbed. After a moment's panic, Flicker noticed, and once he knew what had happened he lead Key directly across the city.
	The thief had been a well-known rival of Flicker's, a dragon named Tumble. Unaffiliated with the city's primary criminal organizations, Tumble was an outlier among criminals, and therefore often competed with Flicker's equally independent "business". They had a tentative back-and-forth, and Tumble confessed that seeing Flicker in public with an 'easy target' was far too tempting. After retrieving the stolen goods, they departed.
		
				
		
		5
PRESENT
	Key, stung by the other dragon's words and Flicker's neutrality towards the statement, sought out Tumble for training after a spat with Flicker over the perceived slight. After a lengthy period of secretive meetings, Key was competent at recognizing pickpockets and other common petty criminals, though not very skilled at theft aerself. Over this period, Key grew very attached to Tumble, and eventually proposed the idea of a triad to Flicker. He agreed, and Tumble was brought into the group. Over time, the triad of partners developed into a working group, committing larger-scale heists and illegal endeavors.
		
	
RELATIONSHIPS
	
	
	
		❤
FLICKER
Flicker and Key have an intense relationship. Flicker would die for Key, and takes his job as aer "protector" very seriously. As coworkers, partners, and friends, the two of them have a sense of mutual trust and loyalty that runs thick as blood between them. They've discussed living together well into the future and consider their relationship a lifelong commitment. They spend much of their time together flirting, and Flicker is the only one who manages to fluster Key with her relentless teasing. They also maintain a comfortable silence very often, and will share rare moments of tenderness that only Tumble ever witnesses.
	Key often does small favors for Flicker, while Flicker is more inclined to give large shows of affection and gifts. Key will prepare food for aer partner, collect trinkets and treats, and maintain a clean environment — Flicker is a bit pedantic about cleanliness, and Key dropped aer messy ways to keep his home comfortable.
		
		
		
		❤
TUMBLE
Tumble and Key maintain a strong back-and-forth banter and flirting, often teasing one another. They consider each other close friends as well as partners, and love to engage with petty gossip, daydreaming, and fantasizing. The two rarely fluster one another, and most of their flirting is for show and fun. The two like to snuggle — Key is one of the only dragons who can touch Tumble — and work well together on jobs. They are very coordinated and in-tune with the other's desires.
		
		
		
		♢
AMITY
Amity and Key are cousins, and the two of them grew up rather close. When they were dragonets they'd often be mistaken for siblings, and they spent many summers exploring together. Their relationship was damaged when Key fled to Riftbound, and the two don't often connect anymore, despite living in the same city again. They both remember their childhood fondly.Key loves aer cousin, and wishes that ae had been a better role model growing up. Running away, losing aerself to addiction, and severe periods of isolation all lent themselves to a growing rift between the two that Key desperately wishes ae could fix. Amity keeps her cards close to her chest, though, and doesn't often leave room for emotional connection. As far as Key is concerned, ae lost the right to be close to aer cousin long ago, anyways.
		
		
		
		♡
ISLA
Isla and Key are good buddies! Key enjoys listening to her talk about her issues, and will usually offer advice on them. The pair go for lunch often, and Isla often helps Key with aer swimming practice. Key was surprised at Isla's acceptance of aer occasional criminal activity, but thinks she seems very genuine about it; ae keeps the finer details toned down, though, for her peace of mind.
		
		
		
		♧
ACHIOTE
Achiote means a lot to Key. He helped aer learn to indulge while skirting addiction, and initially was the dragon who helped aer recover. They still spend time together, and he acts as Key's outlet for aer desire of intoxication — he helps aer moderate aer usage and stay safe. Key has been known to help Achi smuggle the occasional illicit substance into the city.
		
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