Champion

If there's an enemy who really stands out above the rest, who can essentially do it all and who never backs down, it's the champion. Champions are the best of the best, with no real weaknesses. They are, in a sense, the anti-grunts, capable at many things without being specialized, and lacking any true vulnerabilities. No trade-offs to reduce attacks, damage, defense, or toughness, high fortitude and will defenses, and the added bonus of being totally fearless means that the champion is a potent threat on the battlefield.
Like the grunt, the champion also doesn't specialize in anything off the bat. Rather, the champion serves as an effective “base” from which to build the boss of an encounter, the Big Bad Evil Guy who will be the biggest threat to the PCs. Champions only really shine when they're customized further with additional FX, feats, or gear. But because of their excellent resistances, champions are par-none the best front-liners, able to mix it up with just about any PCs and remain relatively durable and safe while remaining a respectable threat. Some sample champions with different special abilities (and key ability scores) are suggested below.
==Champion Table==
==Sample Champion Progressions==
===The Juggernaut (STR)===
Unrivaled in physical strength, the juggernaut can simply plow through the enemy, dashing lesser foes aside with each blow. The juggernaut's incredible melee prowess comes through massive, imposing physical strength. The juggernaut gains Capable (Strength) at PL 4, and improves his rank by 1 every four levels thereafter.
===The Master Swordsman (DEX)===
Quick and daring, the master swordsman can slay you six times before you hit the ground. Few have ever mastered a sword (or knife, or martial arts, etc.) to the degree that the master swordsman has. The master swordsman starts out with Acrobatic Feint at PL 1 and has a +2 Attack/-2 Effect Modifier trade-off and a +2 Defense/-2 Toughness trade-off. The master swordsman also adds the Barrage extra to his main attack.
===The Warrior-General (INT)===
A brilliant, determined leader of men with fantastic knowledge of tactics and warfare. And for all his mastery and genius, the warrior-general refuses to wait in the rear, choosing instead to charge fearlessly into the fray. The warrior-general gains Master Plan at PL 1 and Informed Combatant at PL 10. He also gains an extra rank in Expertise at each even-numbered PL.
===The Shining Knight (CHA)===
The greatest warrior of a land, the shining knight (or master samurai, or supreme soldier, etc.) is a fantastically capable warrior who can lead from the front. The shining knight's battle-cry can inspire greatness in his allies, spurring them on to true heroism. The shining knight gains Inspire at PL 4, and improves his rank by 1 every four levels thereafter.
Category:Rulebook
Category:GMing
Category:NPC Archetypes