Great Tome of Combat Applications

== The Great Art of Magical Combat ==
The combat applications center around the different types of combat styles that you as a magic user could find yourself fitting and appealing to your personality. An extension of how you would express yourself in combat. Therefore you will find a wide range of different spells to support you on your way to become a great witch or wizard. Let it be the classical spell slinging with the arcane magic, rather defensive spells that provide protection, up to supportive spells to chain your enemy down or grant your allies a little help, a boost if you may call it like that.
== Arcane Magic ==
Arcane Magic is one of the oldest yet purest and rather simple forms of magic. Arcane Magic can be used in various different ways that includes not only pure combat related spells but also structures up to light illulsions. However the combat applications uses this type of magic mostly for offensive and defensive magic.
== Rules ==
Even if one should be aware of the dangers of spell practice, you may want to read through this list before you start your spell practice.
# Use the provided training dummies as target practices. 
# Don't cast your spells against another student unless you informed and being observerd by a staff member.
# If you have questions about spells, reach out an assistant or the professor in charge.
== Spells ==
Here is a list of spells, sorted by their use in order to find some structure in this book.
=== Attack Spells ===
This section of spells goes straight forward to hurt your opponent one way or another. Here you can read all about spells that will deal damage.
==== Sphera Arcanus ====
An orb made out of arcane magic conjured in your casting hand to shoot it towards your target.
 	Advanced spell characteristics
Incantation 	"Sphera Arcanus"
Spell gestures	Aim with your casting hand towards the desired location.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Shoot Arcane Magic at your opponent.
==== Telum Arcanus ====
A series of arcane projectiles shoot from your palm, flying in a curve towards your target. The projectiles are purple and leave a white trail behind them.
 	Advanced spell characteristics
Incantation 	"Telum Arcanus"
Spell gestures	Move your casting hand forward, line it up with your shoulder and face the opponent while standing sideways to them
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	4 Manapoints
 	Spell effect
 	Add +15 to your damage for this attack to hit up to 2 opponents. Not permanently.
==== Discus Arcanus ====
You summon a disc made out of arcane magic with a diameter of 2 meters. It has trails that circle with the disk and therefore it might looks a bit like a small galaxy without a center. You will shoot that disk and send it through a group of up to 4 opponents in a nearby area.
 	Advanced spell characteristics
Incantation 	"Discus Arcanus"
Spell gestures	Spread your fingers and let your palms face the sky. Put your fingertips on each other so a gap is created between your palms. Call out ‘Discus’ and raise your casting hand, then ‘Arcanus’ to push the product away.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	6 Manapoints
 	Spell effect
 	Add +10 to your damage for this attack to hit up to 4 opponents. Not permanently.
==== Imber ====
You start to channel your magic as your action and load up an orb between your hands. In the next round you shoot the orb up to the sky to let it split up and rain down on your opponents as some sort of rain.
Possible magical variants: Water, Fire, Earth, Ice, Arcane
 	Advanced spell characteristics
Incantation 	"Imber {Magic}" (example: Imber Arcanus)
Spell gestures	palms face each other with a big gap between them, hands towards the sky when you shoot the channeled orb away.
Stat 	Intelligence
Magic type 	Arcane Magic, Water, Fire, Earth, Ice
Spell costs 	10 Manapoints
 	Spell effect
 	Add +30 to your damage after one round of channeling the spell for this attack to hit every opponent. Not permanently.
==== Afflictus Arcanus ====
Channel Arcane Magic in your body until you start to levitate. Set it free in an Arcane Explosion (triggered via hand contact) to hit everyone around yourself.
 	Advanced spell characteristics
Incantation 	"Imber {Magic}" (example: Imber Arcanus)
Spell gestures	Pull your hands up in front of yourself. Once you reach the second stage, push them together.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	14 Manapoints
 	Spell effect
 	Add +30 to your damage after one round of channeling the spell for this attack to hit everyone around yourself. Add +10 on Arcane Spells for 2 rounds. Not permanently.
=== Defensive/Armor Spells ===
This section of spells is for pure defensive purposes. Either to shield and defend yourself or others with your effort!
==== Scutus ====
You cast a semi-transparent round shield made out of arcane magic. The size measures about 40 centimeters diameter on your defending arm, blocking incoming attacks.
 	Advanced spell characteristics
Incantation 	"Scutus"
Spell gestures	Take a defensive stance, raise your shielding arm infront of yourself.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Add 30 temporarily HP and 10 CON to your defense. The spell ends as soon as you take a total 30 dmg.
==== Scumurum ====
You cast a semi-transparent towershield as tall and wide as yourself on your defending arm to block incoming attacks.
 	Advanced spell characteristics
Incantation 	"Scumurum"
Spell Prerequisite	Scutus, be at least in year 4
Spell gestures 	Defensive stance, hold up your defending arm in front of yourself.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	6 Manapoints
 	Spell effect
 	Add 80 temporary HP and 20 CON to your defense. The spell ends as soon as you take a total of 80 dmg. Once casted, you can choose one ally each round to defend until the spell ends.
==== Protecto ====
Casts an armor made of arcane magic that visually looks like leather armor, though it is slightly transparent and lays on the regular layer of clothes. The spell grows from the fists and chest over the entire body.
 	Advanced spell characteristics
Incantation 	"Protecto"
Spell gestures	Take a defensive stance, cross your arms in front of your chest, clench your fists.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	4 Manapoints
 	Spell effect
 	Add 100 temporary HP and 15 CON to your defense. The spell is over as soon as you take a total of 100 dmg.
==== Murus ====
You cast a wall made out of {Magic} close to yourself and your allies. It is semi-transparent and penetratable, as your allies could walk pass it.
 	Advanced spell characteristics
Incantation 	"Murus {Magic}" (example: "Murus Arcanus")
Spell gestures	Bring your hands down to your sides, palms facing forward. Raise your palms and arms slowly like you are lifting a heavy object.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	6 Manapoints
 	Spell effect
 	Your group avoids 30 Damage of each hit for 3 rounds.
==== Amor et Sacrificium ====
The caster uses their magic to create a weak arcane echo of themselves in front of the target, a transparent and most likely purple projection of themselves that would take half the blow of any blockable attack to redirect it to the caster instead of letting it pass to the target.
 	Advanced spell characteristics
Incantation 	"Amor et Sacrificium"
Spell gestures	Take a defensive stance.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	4 Manapoints
 	Spell effect
 	Split incoming damage between your ally and yourself in half for the rest of the encounter or until you end the spell.
=== Rooting/Stun Spells ===
This section of spells focusses on keeping your opponent in place.
==== Compedes ====
The spell will trap the target up to its calves in the element of choice.
Terra: When casted successfully, a line of stones should snake its way over the ground all the way over to your target. It will surround the target, form a circle before the spell would activate and trap your target in stones. 
Aqua: On land, water will rise from the closest source or your palm, form a slim strain through the grass until a puddle underneath the target. Then a ring of water will pull the calves of the target together. The ring directly appears IF the target swims in the water. 
Glacies: A straight line made of ice shoots quickly towards the target and freezes up the feet up to the calves. 
Possible magical variants: Water, Earth, Ice
 	Advanced spell characteristics
Incantation 	"Compedes {Magic}" (example: "Compedes Terra")
Spell gestures	Raise your hand before you slam it down on the ground while you kneel down in the same motion.
Stat 	Intelligence
Magic type 	Water, Earth, Ice
Spell costs 	4 Manapoints
 	Spell effect
 	Make one opponent unable to move for 2 rounds. You are unable to cast or consume anything else while holding this spell.
==== Vincla ====
Vincla let four chains of arcane magic shoot up from the ground. Four spots will light up on the ground (most likely small circles) from where the magical chains will shoot up and wrap around wrists and ankles of the opponent (or similar spots to hold the target in place).
 	Advanced spell characteristics
Incantation 	"Vincla"
Spell gestures	You make a tight fist and pull it up until your forearm stands at a 90° angle to your upper arm. You control how loose or how tight the chains will be when you either straighten your arm (loose) or pull your fist towards your shoulder (tight).
Stat 	Intelligence
Magic type 	Arcane
Spell costs 	6 Manapoints
 	Spell effect
 	Make one opponent unable to use their hands and feet for 2 rounds. You are unable to cast or consume anything else while holding this spell.
=== Buffs/Supporting Spells ===
To boost yourself or help your allies with your spells you might want to read through this section to may find something you would like to learn.
==== Tranquillitas ====
Calm an element down and absorb its energy for your own advantage.
 	Advanced spell characteristics
Incantation 	"Tranquillitas {Magic} (example: Tranquillitas Aeris)
Spell gestures	Hold both hands in front of each other, palms face each other, leave some space in between them.
Stat 	Intelligence
Magic type 	Water, Fire, Earth, Wind, Ice, Lightning
Spell costs 	4 Manapoints
 	Spell effect
 	Absorb the fitting type of magic to gain an advantage of +10 on that type of spells for 3 rounds. Not usable against incomming attacks.
==== Thurisaz ====
The caster draws the rune with lightning on their fingertips. Once the rune is drawn the lightning shoots up into the sky before coming down on the group members, letting a ring of lightning appear around them (waist or arm) with the rune in its center.
 	Advanced spell characteristics
Incantation 	"Thurisaz"
Spell gestures	Draw the Rune Thurisaz.
Rune visual 	
Stat 	Intelligence
Magic type 	Lightning
Spell costs 	4 Manapoints
 	Spell effect
 	The group adds +10 dmg for the rest of the encounter.
==== Berkana ====
The caster draws the rune with water on their fingertips. Once the rune is drawn, water jumps from the drawn rune to your allies and leaves a wet imprint on their clothes in the form of the rune on it.
 	Advanced spell characteristics
Incantation 	"Berkana"
Spell gestures	Draw the Rune Berkana.
Rune visual 	
Stat 	Intelligence
Magic type 	Water
Spell costs 	4 Manapoints
 	Spell effect
 	The group adds +10 CON for the rest of the encounter.
==== Jera ====
The caster draws the rune with soil on their fingertips. Once the rune is drawn the dirt will spread from the rune down to the forearm, thigh or forehead of the caster and their allies and form the rune on that position like someone drew it with soil on their body.
 	Advanced spell characteristics
Incantation 	"Jera"
Spell gestures	Draw the Rune Jera.
Rune visual 	
Stat 	Intelligence
Magic type 	Earth
Spell costs 	4 Manapoints
 	Spell effect
 	The group adds +10 heal for the rest of the encounter.
==== Fluctus Arcanus ====
Cast an Arcane Orb into your casting hand. Flip your hand upside down to fill the ground with Arcane energy. Stimulate the magic in the ground to react to the Arcane Magic and cause an area of up to 50 x 50 Meters to be infused with Arcane Magic to boost everyone in the area with it. Purple glow will be visible on the ground as well as a thin layer of fog.
 	Advanced spell characteristics
Incantation 	"Fluctus Arcanus"
Spell gestures	Hold out one hand and move it down into the ground while kneeling down.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	4 Manapoints
 	Spell effect
 	Flood the battlefield with Arcane Magic and cause everyone to gain +10 on Arcane-based Attacks for the rest of the encounter.
=== Supporting Spells ===
==== Iaferrum ====
Disarm your opponent/target with this spell and make the weapon fly away.
 	Advanced spell characteristics
Incantation 	"Iaferrum"
Spell gestures	Pull your fingertips of your casting hand in front of you together to imitate a puppet, separate them quickly while calling out the incantation and make a grabbing hand after.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Disarm one opponent and make them unable to pick up their weapon until the start of the next round.
==== Caecare ====
Creates a flashing light orb in front of the caster’s hand in order to take the sight of your target for a moment before it turns blurry and finally back to normal (Sensitive eyes might react more intensely).
 	Advanced spell characteristics
Incantation 	"Caecare"
Spell gestures	Snap the fingers of your focushand towards the target, open up your fist quickly towards the target in case you can’t snap.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	4 Manapoints
 	Spell effect
 	Interrupt spells with eye contact, put -10 on your opponent's evasion (unstackable) for 2 rounds. Spells that require visual concentration get interrupted and can’t get casted until the end of that round.
==== Rugire ====
Rugire let you roar like a dangerous beast in order to break the concentration of your opponent.
 	Advanced spell characteristics
Incantation 	"Rugire"
Spell gestures	None, Scream once you channeled magic into your vocal chords.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Interfere the (ongoing) casting of one opponent that is able to hear.
==== Fumus ====
Create a cloud of smoke around yourself.
 	Advanced spell characteristics
Incantation 	"Fumus"
Spell gestures	Make a tight fist before opening it up like tossing down a Yo-Yo or dropping a ball.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Add +10 on DEX for 2 rounds or roll for a combat escape!
==== Parvus Vincla ====
You cast one single chain made out of arcane magic out of your palm to wrap around the opponent to pull them close.
 	Advanced spell characteristics
Incantation 	"Parvus Vincla"
Spell gestures	You raise your palm to aim at your opponent. Say the incantation and let one arcane chain shoot from your palm to wrap around your opponent. Grab the chain and pull them close before it fades.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Cast a single chain to pull one opponent close to yourself.
=== Counter Spells ===
Countering attacks isn't easy but possible. Here you will read all about counter spells!
==== Virga Lectricus ====
A lightning hits your static hand and you absorb, redirect and shoot it back at your opponent(s).
 	Advanced spell characteristics
Incantation 	"Virga Lectricus"
Spell gestures	Guide your casting hand from your static hand down your arm to your stomach, then up again while avoiding the heart to let the lightning shoot out on the other side.
Stat 	Intelligence
Magic type 	Lightning
Spell costs 	8 Manapoints
 	Spell effect
 	Win the evasion roll on enemies’ turn to be able to cast this spell. Deal 50 damage to 3 opponents.[Only works against lightning attacks]
==== Vesica Arcanus ====
A bubble made out of Arcane Magic appears around you to reverse the impact of an incoming melee attack and shoot back a small shockwave.
 	Advanced spell characteristics
Incantation 	"Vesica Arcanus"
Spell gestures	Arms up and fists to the side of your face.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	8 Manapoints
 	Spell effect
 	Win the evasion roll on enemies' turn to be able to cast this spell. Deal 60 damage to EVERYONE in close-combat range. [Only works against Melee Attacks]
=== Healing Spells ===
To heal as a spell caster is important. You are a major help for your group and yourself if you know a few of these spells.
==== Amplificate Spiritum ====
The caster amplifies the gift of salvation to an ally, using their own aura to heal a broken or damaged one of an ally. 
 	Advanced spell characteristics
Incantation 	"Amplificate Spiritum"
Spell gestures	Hold out one hand high above the wound.
Stat 	Wisdom
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Thin threads grow from your fingertips or your palm, perhaps a little fog appears in the color of your personal aura to take care of an injury. Heal one ally (not yourself) up to 40 HP.
==== Mitis Manus ====
An arcane glow grows over the wound to form a cluster of circles and lines. Almost like a patch it will stay on until the wound beneath it is healed.
 	Advanced spell characteristics
Incantation 	"Mitis Manus"
Spell gestures	Hold both of your hands over the wound.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Heal one ally or yourself.
=== Close Combat Magic ===
An unusual approach but the unique art of weaving magic into your martial arts.
==== Pugnus ====
An arcane glow grows over your fist to magically punch your opponent.
 	Advanced spell characteristics
Incantation 	"Pugnus"
Spell gestures	Pulling a punch like boxing someone/something.
Stat 	Strength
Magic type 	Arcane Magic
Spell costs 	2 Manapoints
 	Spell effect
 	Add +10 to your damage while punching your opponent with an arcane punch! Not permernently.
(Additional mastery effect: The opponent will have a more difficult time attacking your group. +5 DEX until the end of the round.)
==== Compavire ====
An arcane glow grows on your hand or your foot before you interrupt someone with body contact, shooting your mana into the flowing process of mana channeling of your opponent.
 	Advanced spell characteristics
Incantation 	"Compavire"
Spell gestures	Slapping motion or kick
Stat 	Strength
Magic type 	Arcane Magic
Spell costs 	4 Manapoints
 	Spell effect
 	Interrupt your opponent with a slap across the face or a kick below the belt line. 
(Additional mastery effect: You deal 20 damage while you're trying to disrupt your opponent.)
==== Caput Pila ====
An arcane glow grows on your forehead as you pull back to headbutt your opponent with all your might!
 	Advanced spell characteristics
Incantation 	"Caput Pila"
Spell gestures	Headbutting.
Stat 	Strength
Magic type 	Arcane Magic
Spell costs 	4 Manapoints
 	Spell effect
 	Focus magic on your forehead to add +20 to your damage and headbutt your opponent. You’ll lose 15 HP in the process.
=== Other Spells ===
Spells that are most likely not directly related to combat but still handy at times.
==== Signum Ignis ====
Shoot an orb of light up into the sky.
 	Advanced spell characteristics
Incantation 	"Signum Ignis"
Spell gestures	Raise the index finger up in the sky.
Stat 	Intelligence
Magic type 	Arcane Magic
Spell costs 	1 Manapoints
 	Spell effect
 	Shoot an orb of light up into the sky. It glows white when you want to share your location, green if you have won an encounter, red if you need help.
==== Umbella ====
Conjure an umbrella made out of water.
 	Advanced spell characteristics
Incantation 	"Umbella"
Spell gestures	Raise the index finger up in the sky.
Stat 	Intelligence
Magic type 	Water
Spell costs 	1 Manapoints
 	Spell effect
 	Cast a fancy umbrella made out of water without any combat related effects!
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