Loremaster of Hoeth

is a Hero unit introduced in Total War: Warhammer II.
== Recruitment ==
* Unlocked with: Grand Repository or Library of Hoeth
== Description ==
The Loremasters of Hoeth are invariably gifted warriors, for their intellects find even the exacting disciplines of the Swordmasters almost childishly easy to master. Similarly, each Loremaster has a faultless grasp of the principles of magical lore. However, he seldom wastes time in committing more than a sliver of battle magic to memory, being more concerned with weightier and more elusive spells that are little suited to the battlefield. Within the Tower of Hoeth can be found many disciplines of art, magic and war. Most scholars confine themselves to studying but a single path, honing their skills until perfection is achieved. Even amongst the rarefied Elven ranks, it is unusual to find an intellect capable of mastering an entire path, let alone show accomplishment in several, but it is not impossible. Such is the achievement that marks out a Loremaster from a mere scholar.
== Attributes ==
== Spells ==
* Shem's Burning Gaze
* Wyssan's Wildform
* Earth Blood
* Harmonic Convergence
* Spirit Leech
* Melkoth's Mystifying Miasma
== Hero Actions ==
=== Embed Hero ===
* Training
=== Constant Local Effect ===
* Spread Control
=== Target ===
*Settlement 
* Damage Walls
*Hero
* Wound 
*Army
* Hinder Replenishment
== Unit Abilities ==
=== Active Abilities ===
* Foe-Seeker
=== Passive Abilities ===
* Evasion
* Martial Mastery
* Wounds
==== Campaign Only ====
* Life Leeching
* Metalshifting
=== Item Abilities (Multiplayer) ===
* Blessed Tome
* Loremaster's Cloak
== Talent Tree ==
Skill Tree on TotalWarhammerPlanner
== Strategy ==
In battle, the Loremaster is a hybrid fighter/caster. His yellow-line skills can make him very tough, while his spell line can give him some powerful support spells (buffs and heals) but stopping short of giving him Arcane Conduit (unless he is taken with the Conductor trait). He can be used as a frontline blocker/tarpit in front of your archer lines due to his toughness if needed, or he can be used grouped with your Swordmasters of Hoeth in reserve since he can buff and heal these expensive infantry efficiently. Compared to the Noble, he doesn't get a flying mount and his offensive hitman potential against enemy Lords is less, but he has similar toughness and better support abilities. 
The Loremasters' strength lies in his versatility. His spells provide buffs to your army, damage to enemy units and lords as well as healing. Embedding him in an army will slowly increase all units veterancy, improving their leadership, melee attack/defence as well as reload speed and accuracy. He can also be used to make sieges much easier by creating breaches in the walls on the campaign map before an attack and is capable of defending himself well in melee. Overall there's not much to dislike about the Loremaster and the only reason you might not want to bring one is if you already have an embedded Mage in your army because they would inevitably be competing for the limited amounts of Winds of Magic.
On the battlefield, maxing out Earth Blood mitigates the need for a Life Mage or a Life Arch-Mage, allowing these other casters to specialize in more offensive schools of magic.
== Campaign Guide ==
== Gallery ==
hef_loremaster_campaign_02_0.png
hef_loremaster_campaign_03_0.png
Category:High Elves spellcasters
Category:Total War: Warhammer II heroes