Medic

War Forged Medics are the herd healers and primarily-homeopathic physicians.
== Overview ==
Medics are well respected although not revered (their job is rather soft, after all, if  important). They spend their time taking care of ill/injured horses, as well as searching out helpful herbs and plants, although that menial task is often given to apprentices.
Apprentices are trained for years before being trusted on cases solo. Even then, they usually have an assistant or second pair of eyes to oversee what they do. Every life in Onea is valuable, and an inexperienced Medic prescribing incorrect treatment can have dire effects. Not to mention it can shame the teacher they studied under.
Medics are sometimes called upon to traverse terrain or slopes to reach injured or ailing patients. Remote villages may not have a medic on hand, and sometimes need to send a messenger to a nearby town for their aid. Medics are often "on call" all the time and don't work regular hours, only when needed. If a Medic has too many patients to care for, they can appeal to more populous villages for a second or third hand. 
Medics have extensive knowledge on herbal remedies for ailments. Surgery is not common due to the rudimentary nature of a medic's tools, but is not unheard of in truly dire situations. 
Medics carry saddlebags with some of their medicinal treatments and tools, but usually have an at-home storage of bottles and vials and bandages and all kinds of materials that may be helpful. It's common for others to think of Medics as hoarders for their capacity to house and organize all types of herbs, solutions, and treatments. But the Medics know they're just being resourceful.
== Rank Levels ==
* At 25 AP | When it comes to spotting illness, you’ve developed an eagle eye for early warning signs and can prescribe remedies faster than your patient can cough. You may gain your Tier 1 Talent early (for your first talent only)!
* At 50 AP | Every Medic has an arsenal of stories of being woken in the middle of the night for an ailing patient. For those late-night calls, receive a Lantern and a Small Pouch for free.
* At 75 AP | Your experience is lending itself useful in every case, and your mind is becoming quicker for it. Moreso, you're in good shape and able to reach patients faster than previously. Add +15 SP to speed or wisdom.
* At 100 AP | As an experienced Medic, your patients can rest assured that they’re in good hooves. However, having a helping hand would be useful in many situations. If your familiar slot is empty, receive a Level 1 War-Forged familiar for free.
Category:Ranks
Category:War Forged