Peiramia

Peiramia is one of the three major arms or peninsulas of the great island of Taijuria, which radiate from its central region (the others are Lesharea and Charnan). It is the westernmost of the three and is also often called simply West Taijuria. The southern shores of Peiramia are washed by the Emerald Ocean, and its northern shores by the Sea of Pearls and the Dawn Sea. Its westernmost tip is Cape Kueron, the site of Thrommelport, narrowly separated from the Tythian coast by the strait of the Dragon’s Jaw; 250 miles southeast down the coast from there is another projecting headland, the Cape of Fair Winds. The stretch of shoreline between these two capes forms the northeastern margin of the Shreenwater bay.
Peiramia's long shores have substantial strips of coastal lowlands in some places, but much of the peninsula’s interior is rocky and mountainous, dominated by a series of ridges which are ultimately part of the same gigantic system of mountain ranges that stretch the length of Rhydain and beyond. The coastal lowlands are dotted with a series of free towns, city-states, and small independent kingdoms and principalities, none controlling a particularly extensive territory. These coastal strips are also riddled with pirate hideouts, some in the form of secluded coves and hidden inlets, others in the form of port towns that are either openly controlled by corsairs or else used covertly as their bases of operations. Thrommelport is by far the largest city in Peiramia (in fact, the largest on all of Taijuria) and its sizable hinterland at the peninsula's western tip is larger than the territory of most of the region’s small kingdoms.
The interior highlands of Peiramia are mostly sparsely populated, and are wild and dangerous in many areas. They have little to attract large-scale settlement or the avaricious grasp of the region’s major powers, or even encroachment by the small local rulers down on the coast; unlike in the hills of Lesharea, gold and gemstones are not found here. The highlands are scattered with small towns and villages whose people (mostly of Ullyrian or mixed Ullyr-Azar stock) survive by herding sheep and goats on the hillsides. An assortment of petty local lords and chieftains exercise patchwork authority over these lands, feuding among themselves intermittently. There are also some scattered dwarven strongholds, some independent, others subject to the overlordship of the High King of Mabulzikar. The more isolated mountain areas may contain the lairs of dangerous beasts, or the hideouts of bandits and outlaws.