Magic Anomaly

Magic Anomalies are creatures found during events resulting from the quests "Eye of Magnus," "Containment," and the "Aftershock." They are fast, agile creatures that are highly-resistant to magic and difficult to hit.
Once slain, anomalies explode in a manner akin to that made from an Ice Wraith. Their final bodies appear as fine blue dust on the ground or in the air where they were last floating.
==Locations==
*Winterhold, during the quest "Containment."
*College of Winterhold, during quest "The Eye of Magnus."
*At the ruptures during the quest "Aftershock," which can be anywhere in Skyrim.
==Loot==
*A filled soul gem of any size (petty to grand, including black) can be found among their remains.
==Characteristics==
*They make the same noises as an ice wraith when attacking and idle.
*They can give the Dragonborn an ice bite, which says "Ice Wraith Bite" as a description.
*When their health is low, they may turn and try to stay out of melee-combat range.
==Trivia==
*If the player manages to become level 37,449, the Magic Anomaly's level overflows and becomes level 1.
*The Magic Anomaly is one of the few entities with no level cap, the others being J'zargo, Durak, Frea, Celann, Ingjard, and the Spectral Assassin.
*One can gain two souls from a Magic Anomaly; first, soul trap them (with a weapon enchanted with a soul trap enchantment, or the spell itself) and kill them (with an appropriate empty soul gem in the inventory) before the effect wears off, then loot their remains for another filled gem.
==Bugs==
*Magic Anomalies have a tendency to ignore the landscape, which can cause them to either get stuck or die on elevated areas as a result.
*Upon killing a Magic Anomaly, there is a chance that it may explode but not leave ghostly remains on the ground. A floating blue glow may take its place. If this happens, the Dragonborn may need to jump in order to gain access.
==Appearances==
*
de:Magische Anomalie
es:Anomalía mágica
fr:Anomalie magique
ru:Магическая аномалия
uk:Магічна аномалія