Items:Food & Drink

Food and drink are items which can be used from the player's inventory and are consumed when used. Food and drinks usually have a 'rot' type of durability, which decreases over time. Food and drinks turn into 'Rotten Food' when their durability reaches zero. The durability (rot progression) value has no effect on the item's effectiveness. Items with a rot-type durability can be slowed down by storing them in refrigerated containers and bags with refrigeration effects (except for items described as non-refrigerated).
All food and drinks are flammable and will spread fire if left on the field near the fire.
== Food ==
The main effect of the food is to recover hunger, with a one-second delay before the effect occurs. Some fine foods have the effect of recovering HP and increasing villagers loyalty. Player cannot eat food over 100% hunger.
Honey and milk are described in this article because they are considered food in the game system.
=== Effects on villagers ===
Each food has its internal type. If a villager has "Vegetarian" skill, they cannot eat meat-type foods. Also, a villager with "Meet Eater" skill diets cannot eat "vegetable" type foods. Foods that do not belong to either type, such as eggs and cheese, can be eaten no matter the villager skill has. Players can eat any food, no matter what type of food it is.
==== Sweets, fine food and fine sweets ====
Some foods have internal types of "sweets," "fine food," and "fine sweets." Sweets have the effect of recovering mind, and fine food and sweets have the effect of increasing villagers' loyalty only if they are eaten by villagers. (1 point). In addition, if a villager with the skill "Sweet Tooth" eats sweets, the effect of mind recovery is increased to 1.5x. Similarly, when a "Sweet Tooth" eats "fine sweets," in addition to the increase in mind recovery, the increase in loyalty is also 1.5 x. Villager with the "Gourmet" skill receive 1.5x mind recovery and loyalty increase for eating fine food. *Loyalty increase processed only once per day.
"Gourmet" and "Sweet Tooth" are acquired skills. Villagers who do not have those skills sometimes acquire them when they eat "fine food" or "fine sweets".
=== Item rank ===
NPCs visiting the island on merchant ship have a set item requirement level, and some NPCs do not accept items with a lower item rank. Sailors and soldiers eat only items with a rank of 1 or higher, scholars 2 or higher, and nobles 3 or higher. The payment of the price in such cases will be made according to the item rank.
	Name 	Hunger pt	Add Effects 	Type 	Stack Limit	Rank	Rot Speed	Getting 	Note
	Carrot 	4 	- 	Vegetable	99 	2 	7 Days 	Farm Products 	
	Cabbage 	4 	- 	Vegetable	99 	2 	7 Days 	Farm Products 	
	Onion 	4 	- 	Vegetable	99 	2 	12 Days 	Farm Products 	
	Tomato 	4 	- 	Vegetable	99 	2 	5 Days 	Farm Products 	
	Eggplant 	4 	- 	Vegetable	99 	2 	5 Days 	Farm Products 	
	Pumpkin 	6 	-2 Mind 	Vegetable	99 	2 	12 Days 	Farm Products 	
	Corn 	6 	-2 Mind 	Vegetable	99 	2 	12 Days 	Farm Products 	
	Potato 	6 	-2 Mind 	Vegetable	99 	2 	12 Days 	Farm Products 	
	Melon 	3 	+2 Mind 	Vegetable	99 	2 	5 Days 	Farm Products 	*Sweets
	Watermelon 	3 	+2 Mind 	Vegetable	99 	2 	5 Days 	Farm Products 	*Sweets
	Apple 	3 	+2 Mind 	Vegetable	99 	2 	7 Days 	Farm Products 	*Sweets
	Orange 	3 	+2 Mind 	Vegetable	99 	2 	7 Days 	Farm Products 	*Sweets
	Grape 	3 	+2 Mind 	Vegetable	99 	2 	5 Days 	Farm Products 	*Sweets
	Chestnut 	6 	-2 Mind 	Vegetable	99 	2 	8 Days 	Farm Products 	
	Nut 	6 	- 	Vegetable	99 	2 	8 Days 	Farm Products 	
	Mixed Berry 	6 	- 	Vegetable	99 	2 	4 Days 	Berry Bush(Grassland) 	
	Bean 	6 	-2 Mind 	Vegetable	99 	2 	12 Days 	Farm Products 	
	Rice 	6 	-2 Mind 	Vegetable	99 	2 	14 Days 	Farm Products 	
	Wheat 	6 	-2 Mind 	Vegetable	99 	2 	14 Days 	Farm Products 	
	Mushroom 	6 	-2 Mind 	Vegetable	99 	1 	4 Days 	Mushroom(Forest) 	
	Cactus Flesh 	3 	+8 HP 	Vegetable	99 	1 	7 Days 	Cactus(Desert) 	
	Rat Meat 	6 	-2 HP, -5 Mind	Meat 	99 	1 	3 Days 	Rat 	
	Squirrel Meat 	6 	-2 HP, -5 Mind	Meat 	99 	1 	3 Days 	Squirrel 	
	Frog Meat 	6 	-2 HP, -5 Mind	Meat 	99 	1 	3 Days 	Frog 	
	Snake Meat 	6 	-2 HP, -5 Mind	Meat 	99 	1 	3 Days 	Snake 	
	Wild Meat 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Wildlife 	From deer, wild boar, bison, etc
	Tender Meat 	6 	-2 Mind 	Meat 	99 	2 	6 Days 	Livestock 	From livestock by slaughter
	Egg 	6 	-2 Mind 	- 	99 	2 	5 Days 	Livestock 	Lay by chickens
	Speed Fish 	6 	-2 Mind 	Meat 	99 	1 	4 Days 	Resources:Shoal of Fish 	
	Gillapia 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Muddy Fish 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Whisker Fish 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Sea Bass 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Snake Fish 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Sardine 	6 	-2 Mind 	Meat 	99 	1 	4 Days 	Resources:Shoal of Fish 	
	Schooly Fish 	6 	-2 Mind 	Meat 	99 	1 	4 Days 	Resources:Shoal of Fish 	
	Cod 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Shrimp 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Crab 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Squid 	6 	-2 Mind 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	scallop 	10 	- 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Tuna 	10 	- 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Salmon 	10 	- 	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Shark 	6 	-2 HP, -2 Mind	Meat 	99 	2 	4 Days 	Resources:Shoal of Fish 	
	Milk 	15 	- 	- 	20 	2 	5 Days 	Livestock 	Harvesting from Cattle
	Honey 	10 	2 HP 	- 	20 	2 	12 Days 	Livestock 	Harvesting from beehives *Cannot be refrigerated *Sweets
	Smoked Salmon 	25 	- 	Meat 	20 	2 	14 Days 	Recipes:Food Processing Rack	*Cannot be refrigerated
	Dried Cod 	20 	-3 Mind 	Meat 	20 	2 	18 Days 	Recipes:Food Processing Rack	*Cannot be refrigerated
	Salted Schooly Fish	20 	-3 Mind 	Meat 	20 	2 	18 Days 	Recipes:Food Processing Rack	*Cannot be refrigerated
	Jerky 	20 	- 	Meat 	20 	2 	18 Days 	Recipes:Food Processing Rack	*Cannot be refrigerated
	Trail Mix 	25 	- 	Vegetable	20 	2 	14 Days 	Recipes:Food Processing Rack	*Cannot be refrigerated *Sweets
	Cheese 	20 	- 	- 	20 	2 	14 Days 	Recipes:Food Processing Rack	*Cannot be refrigerated
	Bacon 	20 	- 	Meat 	20 	2 	14 Days 	Recipes:Food Processing Rack	*Cannot be refrigerated
	Mystery Meat BBQ 	25 	- 	Meat 	20 	1 	2 Days 	Recipes:Campfire 	
	Barbeque 	25 	- 	Meat 	20 	1 	2 Days 	Recipes:Campfire 	
	Fish Barbecue 	25 	- 	Meat 	20 	1 	2 Days 	Recipes:Campfire 	
	Mushroom Barbecue 	20 	- 	Meat 	20 	1 	2 Days 	Recipes:Campfire 	
	Grilled Corn 	20 	- 	Vegetable	20 	1 	2 Days 	Recipes:Campfire 	
	Roast Chestnuts 	20 	- 	Vegetable	20 	1 	2 Days 	Recipes:Campfire 	
	Bread 	25 	- 	- 	20 	2 	3 Days 	Recipes:Kitchen 	
	Omelette 	30 	- 	- 	20 	2 	2 Days 	Recipes:Kitchen 	
	Boiled Egg 	15 	- 	- 	20 	1 	2 Days 	Recipes:Kitchen 	
	Corn Bread 	25 	+2 Mind 	- 	20 	2 	3 Days 	Recipes:Kitchen 	
	Cheese Risotto 	40 	+2 Mind 	- 	20 	2 	2 Days 	Recipes:Kitchen 	*Fine food
	Fish Ball 	30 	- 	Meat 	20 	2 	2 Days 	Recipes:Kitchen 	
	Seafood Fried Rice 	40 	- 	Meat 	20 	2 	2 Days 	Recipes:Kitchen 	*Fine food
	Taco 	25 	+5 Mind 	- 	20 	2 	2 Days 	Recipes:Kitchen 	
	Bean Soup 	25 	+2 Mind 	Vegetable	20 	2 	2 Days 	Recipes:Kitchen 	
	Vegetable Soup 	20 	+2 Mind 	Vegetable	20 	2 	2 Days 	Recipes:Kitchen 	
	Meat Pie 	35 	- 	Meat 	20 	3 	2 Days 	Recipes:Kitchen 	*Fine food
	Fresh Salad 	30 	+2 Mind 	Vegetable	20 	2 	2 Days 	Recipes:Kitchen Suite 	
	Tender Meat Stew 	40 	+2 Mind 	Meat 	20 	2 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	Daube 	45 	+2 HP, +2 Mind	Meat 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	Spare Ribs 	45 	+2 HP, +2 Mind	Meat 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	Bouillabaisse 	45 	+2 HP, +5 Mind	Meat 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	Spaghetti Carbonara	45 	+2 HP, +5 Mind	- 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	German Plate 	40 	+2 HP, +5 Mind	Meat 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	Hot Brown 	40 	+2 HP, +5 Mind	Meat 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	Ratatouille 	40 	+2 HP, +5 Mind	Vegetable	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine food
	Apple Steamed bread	25 	+5 Mind 	- 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine sweets
	Mont-blanc 	25 	+5 Mind 	- 	20 	3 	2 Days 	Recipes:Kitchen Suite 	*Fine sweets
	Granola 	30 	+2 Mind 	- 	20 	2 	6 Days 	Recipes:Kitchen Suite 	*Cannot be refrigerated
	Sable Cookie 	20 	- 	- 	20 	2 	5 Days 	Recipes:Kitchen Suite 	*Cannot be refrigerated *Fine sweets
== Drink（Recreational drug） ==
The drink mainly recovers mind. It does not affect hunger and HP. Players can only drink the same type of drink once a day.
All drinks rot with time. Even in refrigerated containers it cannot be stored for long periods of time.
"Dried Herb" are not drinks, but they are categorized as drinks by the game system, which will be explained in the article. On the other hand, items that generate timed effects such as "Red Rush" and recovery items such as "Cure Oil" are described in Items:Consume Item and are not described here.
=== Effects on villagers ===
The villagers have set skills for drink preferences, such as "Beer Lovers," "Drinker," "Coffee Lovers," etc. Villagers are to drink a drink that matches their skills and their effectiveness and loyalty is increased by 1.5x. Only Dried Herb are set to increase loyalty by +1 point, while other drinks increase it by +0.5 point. Also, liquor and dried herbs are not to be taken unless the villagers have the matching skills(Tea and coffee are consumed by all villagers).
	Name 	Effects	Stack Limit	Rot Speed	Crafted by 	Note
	Tea 	+4 Mind	20 	7 Days 	Recipes:Brewing Barrel 	
	Beer 	+7 Mind	20 	9 Days 	Recipes:Brewing Barrel 	
	Mead 	+7 Mind	20 	9 Days 	Recipes:Brewing Barrel 	
	Wine 	+7 Mind	20 	9 Days 	Recipes:Brewing Barrel 	
	Coffee 	+5 Mind	20 	7 Days 	Recipes:Brewing Barrel 	
	Dried Herb	7精神力 	20 	18 Days 	Recipes:Food Processing Rack and more	Loyality +1