Ranged

is a skill
Category: Skills
new to version 2 that partially replaces Base Attack Bonus.
==Attacking==
 checks are performed when a character uses a weapon to strike from a distance greater than the reach of weapon in hand. This check opposes the opponent's Armor Class, Parry skill, or Dodge skill. If a tie becomes relevant, it will go to the character with the higher skill (if same skill, favors attacker).
== Ability Bonus==
All ranged weapons use Dexterity as their core ability.
==Skill Ceiling==
Only the first five ranks of the skill affect a normal weapon. Each rank of Masterwork raises this ceiling by 2. Precision weapons increase this ceiling by a further point (2 if aimed). Ranks in excess of the weapon's skill ceiling can offset half of any attack penalty (rounded up) (e.g. due to ability penalties or special actions such as rapid fire, head shots, etc.).
Ability bonuses do not count towards the skill ceiling on any weapon.