Alternative Enhancements

power-ups 4 pg 13
==Leech==
P96 was written before this book came out so it defined this adifferent way for Steal (Other Score):
:If you can steal more than one of these, buy Leech several times with different enhancements.
:To use these simultaneously, add Link.
Prior to alternative enhancements, the way to mitigate costs would be to define these as alternative abilities. For example since Steal ST and Steal HT are both +100% (total cost of Leech is 50 points) alternative 1/5 = 10 would be total cost of 60 points.
Using alternative enhancements, 1/5 cost to +100% is +20% net enhancenent +120% to 25 is merely 55 points. Not a HUGE difference. It's especially better when using lots of limitations though, since it retains the 1-ability minimum at -80% (5 points) for Leech.
==Examples==
*Based on HT or Will (no discount if "lesser of the two")
*Thaumatology spells on spirits (HT or ST) if converted to sorcery
==see also==
*Alternative Abilities
*Variable Enhancement
*Declining Enhancements / Ascending Limitations
*Ascending Enhancements / Declining Limitations
Category:Enhancements