Enryu

== Description ==
He is the Wanderer of The Eternal Night
== Appearance ==
== Skills ==
=== Normal State ===
==== Passive ====
Seven Personalities (Normal State)
* He has seven personalities including his normal personality called Normal State.
* Enryu manipulates the Black Sand and Night Dust as his Basis Attack on his Normal State: Black Sand deals Physical Damage and heals Enryu equal to 150% of Black Sand's damage dealt while Night Dust deals Magic Damage and gives Enryu a shield equal to 150% of Night Dust's damage dealt. Each Basic Attack deals (+100% Total Physical Attack) Physical Damage and 100 (+100% Total Magic Power) Magic Damage. The damage dealt by Enryu ignores all shield effects and gradually converts his shield into health. Each fourth Basic Attack from Enryu in his Normal State deals an extra 500 True Damage and reduces target's Movement Speed by 50% for 3 seconds. True Damage is always a Critical Hit. Upon taking fatal damage on any of his state, Enryu removes all debuffs on him and transforms into the Escape State, becoming untargetable and invincible, and gains 70% Movement Speed for 10 seconds. He also recovers 25% Max Health over the duration. Enryu can only transform into the Escape State once every 30 seconds and gains a new set of Active Skills in the Escape State.
==== Skill 1 ====
Wall of The Eternal Night (Normal State)
Enryu gains 1000–1750 (+150% Total Magic Power) shield and 80% Movement Speed which slowy decays over its duration for 15 seconds. Meanwhile, he gradually transforms the shields of his nearby enemies into his own shield.
==== Skill 2 ====
Rage Bait (Normal State)
Enryu strikes in the target direction five times, each time dealing 300-700 (+120% Extra Physical Attack) (+enemies' 100% Lost Health) Physical Damage (deals True Damage if the enemy's HP is below 80%) to enemies hit and slowing them by 80% for 2.5 seconds. Enemies hit by the first, third, and fifth strike are also knocked back. If the enemy is killed by this skill, Enryu can cast the skill again within 10 seconds and gains 100% extra Movement Speed that gradually decays over 15 seconds. Each successive cast also increases the skill's damage by 10% (up to 100%). Enryu inflicts vulnerability on enemies hit by Rage Bait, increasing their damage taken by 10% for 5 seconds. Enryu gains 20-50 Hybrid Defense for each enemy hero hit and reduces the cooldown of his other skills to 50% for 10 seconds.
==== Ultimate ====
Eternal Night Domain (Normal State
Enryu pulls all enemies in 10 units (excluding pets and clones) into his domain for 60 seconds. While in the domain, Enryu summons five Black Knights at his domain and each of the Black Knights attack deal 500-800 (150% Total Magic Power) Magic Damage to enemies hit and knocking them airborn for 1.5 seconds and gaining death immunity for 10 seconds. The domain will end early if Enryu is killed. If Enryu successfully kills any enemy, he'll restore 20% Max Health, and leave the domain with all the cooldowns of his skills reset. If Enryu fails to pull his target into his domain, the skill will enter a 3 second cooldown.
=== Tank State ===
==== Passive ====
Protective Personality (Tank State)
Enryu in his Tank State has 5 health bars and won't die until all of them are depleted. He can ignore an instance of damage each time he loses a health bar. When Enryu only has two health bars left, skills will only require 50% of their original cost to cast. Every 1% of Health lost grants 1% damage reduction. Whenever Enryu receives damage equal to more than 10% of his current Health in a single blow, he triggers an explosion, dealing 500 (+100% Total Physical Attack) Physical Damage and 500 (+100% Total Magic Power) Magic Damage to enemies within 500 units. Enryu gains a 250 (+50% Total HP) shield for 10 seconds on each skill cast and can marks enemy heroes hit by his skills. Enryu's Basic Attacks deal 250 (+10% Total HP) extra Physical Damage to marked enemies.
==== Skill 1 ====
Annihilate (Tank State)
Enryu thrusts his shield in the target direction, dealing 125 (+50% Total HP) Physical Damage to enemies hit and slowing them by 50% for 5 seconds. Then Enryu smashes the ground and causes 5 explosions. Each explosion deals 230–430 (+150% Total Physical Power) Physical Damage to enemies.
==== Skill 2 ====
Bloody Hunt (Tank State)
Enryu dashes in the target direction then smashes the ground with his shield and sends a shockwave forward that erupts 5 times, each time dealing 570–820 (+100% Total Physical Attack) Physical Damage to enemies along the fan-shaped area and slowing them by 60% for 2.5 seconds. Then Enryu suppresses the target enemy hero for 2.5 seconds and strikes them 15 times over the duration, each time dealing 250 (+150% Total Physical Attack) Physical Damage and stunning them for 5 seconds. This damage is doubled against Minions.
==== Ultimate ====
Heavy Spin (Tank State)
Enryu removes all debuffs on him and spins for 10 seconds, gaining Slow Immunity while continuously dealing 500–1450 (+150% Extra Physical Attack) Physical Damage to nearby enemies and knocking them back. Enemies heroes knocked back will knock back other heroes they collide with during the process. Enryu also gradually increases his Movement Speed to 150% over the duration. This skill cannot be interrupted.
=== Fighter State ===
==== Passive ====
Fighting Personality (Fighter State)
Enryu starts with 10% Spell Vamp and gain 5% Spell Vamp with each skill used. After each skill cast, Enryu can dash to another location, gaining 10 (+2.5 × Hero Level) Physical & Magic Defense (scales with level) for 10 seconds. (stacks up to 10 times). If there are no nearby allies within 5 units, Enryu's damage and range is increased by 150% and gains 10% Spell Vamp. Each time Enryu kills a enemy or a jungle monster increases Enryu's attack damage by 10% and this can stack up to 25 times.
==== Skill 1 ====
Sword Strike (Fighter Form)
Enryu charges at an enemy and deals 250 (+60% Total Physical Attack) Physical Damage (this skill cannot be interrupted during movement). Then Enryu slams his sword in the direction of the target, dealing 600-1000 (+60% Total Physical Attack) Physical Damage to enemies in fan-shaped area after a short delay and briefly stunning the targets in the area. This skill is guaranteed to critically strike against enemies below 75% Max HP, dealing 200% damage.
==== Skill 2 ====
Vengeance of The Black Sands (Fighter Form)
Enryu jumps to the target location, dealing 1500–1800 (+300% Total Magic Power) Magic Damage to nearby enemies and knocking them airborne for 1 second. Enemies near the center of the area will be knocked airborne for a longer duration, while enemies on the fringes will be pulled to the center. Then lunges at every affected enemy, dealing 450–850 (+60% Total Physical Attack) Physical Damage and reducing their Physical Defense by 15–30 for 5 seconds. The cooldown of Sword Strike is reseted if Enryu kills an enemy.
==== Ultimate ====
Decimation of The Eternal Night (Fighter Form)
Enryu dashes in the designated direction. He will stop when he hits a target, dealing 430–655 (+60% Extra Physical Attack) Physical Damage (deals True Damage if the enemy's HP is below 50%) to enemies. When he uses this skill again, he will lock onto a target and release a Burst Strike, releases a burst strike in a designated direction and each burst deals 400–850 (+60% Extra Physical Attack) (+enemies' 80% Lost HP) Physical Damage to enemies and slows them by 25% and reducing the target's Physical Defense by 50% for 5 seconds. If the enemy is killed by this skill, Enryu can cast the skill again within 10 seconds and gains 100% extra Movement Speed that gradually decays over 5 seconds. Each successive cast also increases the skill's damage by 10% (up to 100%).
=== Assassin State ===
==== Passive ====
Blessing of The Unseen, Killer Personality (Assassin State)
Enryu enters the Camouflage state each time he hits an enemy with a skill, during which he cannot be targeted, restores 100 (+25% Total Magic Power) (+Enryu's 15% Lost Health) Health every 0.5 seconds, and gains 80% extra Movement Speed that rapidly decays over 5 seconds. Upon leaving the Camouflage state, Enryu immediately resets his Basic Attack's cooldown and enhances his Basic Attacks within the next 10 seconds. Each enhanced Basic Attack deals 150 (+100% Total Physical Attack) (+150% Total Magic Power) Magic Damage and reduces Enryu's skill cooldowns by 0.5 second. The first enhanced Basic Attack's damage is increased to 150% if Aamon leaves the Camouflage state actively. Each skill cast adds a rune to Enryu's shards (stacks up to 10 times). Each stack enhances Enryu's next Basic Attack to deal additional damage equal to 5% of the target's max Health and restore 500 (+25% Total Magic Power) Health to himself. Enryu's third consecutive attack on the same enemy deals extra True Damage equal to 50 plus 5 (+2.5% Total Magic Power)% of their lost Health. If the target is an enemy hero, the cooldowns of Enryu's Skills are reduced by 1.5 seconds.
==== Skill 1 ====
Slayer Shard (Assassin State)
Passive: Hayabusa permanently gains 20% Spell Vamp.
Active: Enryu throws three returning shards in the target direction, each dealing 500-1800 (+150% Total Magic Power) Magic Damage to enemies hit and slowing them by 99% for 3 seconds. The shard will then return to Enryu immediately. Enemies hit by multiple shards take 50% more damage after the first hit. If the shard fails to hit an enemy, it will return to Enryu after a short delay and allow him to enter the Camouflage state. Enryu restores 10% Max Mana for each non-Minion enemy hit. If the shards did not kill an enemy hero Enryu then throws 5 waves of shards in the target direction, each dealing dealing 500–1500 (+125%Total Magic Power) Magic Damage to the first enemy hit and granting him 10% extra Attack Speed for 5 seconds on hit (up to 20 stacks). Enemies hit more than 3 times will take more damage from subsequent hits.
==== Skill 2 ====
Phantom Shards (Assassin State)
Enryu releases 5 shards that orbit around him and deal 250-480 (+80% Extra Magic Power) Magic Damage to nearby enemies on hit. The shards will retract back to him after a while. When the shards are present, Enryu sends a shard toward his target on each attack, each dealing 500-1200 (+150% Extra Magic Power) Magic Damage to the target and 50% of the damage to other enemies it passes through (damage against Minions and Jungle Monsters is increased by 150%). Each attack also reduces the cooldown of Slayer Shard, Phantom Shards, and Tempest of Shards by 1 second. Enryu then charges at the target enemy hero, knocking them airborne for 2.5 seconds and striking them 10 times over the duration. The first five strikes deal 250-800 (+100% Extra Magic Power) Magic Damage each, while the last five strike deals 800-1200 (+200% Extra Magic Power) Magic Damage.
==== Ultimate ====
Tempest of Shards (Assassin State)
Passive: Enryu permanently gains 45% extra Crit Chance. All of Enryu's Skill will deal True Damage
Active: Enryu leaps into the air, becoming invincible and gaining 25% extra Movement Speed for 1.5 seconds. He can move freely when in the air. He then lands on the ground, dealing 1000–1450 (+100% Total Magic Power) Magic Damage to enemies in the area, knocking those in the center airborne for 5 seconds, and creating a Shard Field for 10 seconds. Twelve shards will also appear on the edge of the Shard Field. Enryu can touch them to reduce the cooldown of all his Skills by 5 seconds.
=== Marksman State ===
==== Passive ====
Shinigami Personality
Enryu's Basic Attacks are Paper Bullet that will release Paper Blades after hitting a target, bouncing up to 5 times to nearby enemies. Bounces from her Basic Attacks inherit all Attack Effects. Enryu's Basic Attacks in his Marksman State apply a stack of Paper Charge to enemies on hit. When Enryu performs a Basic Attack on an enemy with two stacks of Paper Charge, the attack will consume the stacks and be replaced with Paper Power, dealing True Damage equal to 10% of the target's Max Health to them (instantly kill Minions and Jungles Monsters). Enryu recovers Health equal to the damage dealt by Paper Power. Enryu deals increased damage to enemies farther away from her (starting at 100% and increasing to 250% at 3 units away). This also include Turrets. If Enryu doesn't take damage for 3 seconds, his next Basic Attack gains extra range and 100% Critical Chance and deals 500 (+100% Total Physical Attack) True Damage (50% extra damage against minions). Each time Enryu hits a target with his Basic Attack, he gains 10% Attack Speed for 10 seconds. Stacks up to 15 times. After reaching full stacks, Enryu summons a Shadow with each Basic Attack that deals 150 (+150% Total Physical Attack) Physical Damage and inherits all Attack Effects. Each Basic Attack hit reduces the cooldowns of Bullet Barrage and Bullet Blink by 0.5 seconds. Enemy heroes hit by Enryu's attacks will have their weakness[es] exposed and position revealed for 10 seconds. When hitting an enemy's weakness, Enryu deals 100 (+50 × Hero Level) extra True Damage and increases their damage taken from his subsequent attacks by 25% for 10 seconds. Enryu can dash a short distance after each bullet fired from his Basic Attack. The dash speed scales with his Attack Speed.
==== Skill 1 ====
Bullet Barrage (Marksman State)
Enryu fires 25 bullets in quick succession in the target direction, each dealing 250–400 (+185% Total Physical Attack) Physical Damage to the enemy hit. The bullets will spread evenly across enemies in a fan-shaped area.
==== Skill 2 ====
Bullet Blink (Marksman State)
Enryu blinks in the designated direction, and his next 3 Basic Attacks deal extra 25%-100% Physical Damage in 10 seconds. Each time Bullet Barrage hits an enemy unit, the cooldown of this skill will be reduced by 1 second.
==== Ultimate ====
Bullets of The Shinigami (Marksman State)
Passive: Damage against Minions and Jungle Monsters ncreases by 50% each time Bullets of The Shinigami is upgraded.
Active: Enryu leaps into the air and fires Paper Bullets at the target enemy hero for 10 seconds in rapid succession, dealing 260–390 (+150% Total Physical Attack) Physical Damage per bullet. If the target is killed during this attack, Enryu will switch to another enemy hero in her attack range, gain 150% Attack Speed, and extend the skill duration by 10 seconds. Enryu is untargetable and invincible for the duration. This damage is regarded as True Damage, and the firing rate scales with Enryu's Attack Speed.
== Exclusive Equipment ==
=== Sword of The Eternal Night ===
* Attributes
* +250 Physical Attack
* +20% Cooldown Reduction
* +45% Attack Speed
* +35 Critical Rate
* +1500 Max Health
* Passives
* Storm Strikes: Increases Basic Attack damage by 50%. After Critical Hit, increases Attack Speed by 20% and Movement Speed by 20% for 5 seconds. Basic Attacks deal extra True Damage equal to 10% of the target's current Health.
* Siege Breaker: Deals 50% extra True Damage to enemies below 50% Health.
=== Grimoire of The Eternal Night Butterflies ===
* Attributes
* +500 Magic Attack
* +20 Cooldown Reduction
* +1,000 Max Health
* Passives
* Echo: Triggers an explosion when a skill hits, dealing 250 (+100% Total Magic Power) Magic Damage.
* Torment: When a Skill hits a target, deals Magic Damage equal to 5% of their current Health 5 times over 5 seconds.
* Enlightenment: Increases damage dealt by 3% for every 3 Skill hits.
* Mana Spring: Restores 5% Max Mana per seconds. If Mana is full, restores 1% Max Health per second.
=== Armor of The Black Sands ===
* Attributes
* +1,000 Physical Defense
* +1,000 Magic Defense
* Passives
* Revive: Recovers 25% of Max Health within 5 seconds when own Health drops below 15%.
* Magic Reflection: 25% of the damage taken is reflected back at the enemy and surround enemies as Magic Damage
* Physical Reflection: 25% of the damage taken is reflected back at the enemy and surround enemies as Physical Damage
=== Boots of The Night Dusk ===
* Attributes
* +250 Physical Defense
* +250 Magic Defense
* Passives
* Sanctuary: Reduce all damage taken by 10%
* Tranquility: Shortens the Cooldown of all Skills by 15%
* Lightning Recovery: Every Basic Attack restores 10% of the user's current Health
== Trivia ==
Category:Oc Character