Vargo Kent

==Summary==
Vargo Kent is an evil-aligned magus who was risen from childhood around black dragons, who shaped his philosophies enough to make him follow the dragon's ordeals- that dragons will one day rule the world. Eventually, his dragon allies convinced him to undergo an alchemical procedure to become half-dragon, burning off the lower half of his face in the process.
Eventually, Kent saw fit to join the Cult of the Dragon, seeking lore and information, quickly ascending in ranks due to his existing closeness with a mighty dragon. Kent is responsible for the defense of the Citadel of the organization, and as well as administrative leadership.
==Powers and Stats==
Tier: At least 
Name: Vargo Kent
Origin: Dungeons and Dragons
Gender: Male
Age: Likely at least in his 40s
Classification: Half-Dragon Mage
Powers and Abilities: Superhuman Physical Characteristics, Magic, Reality Warping, Weapon Mastery, Martial Arts, Enhanced Senses, Power Modification (Can alter the energy used in his attacks, changing fire for acid or electricity for cold), Summoning, Acid Manipulation, Illusion Creation, Afterimage Creation, Duplication, Breath Attack, Telepathy with his Familiar, Clairvoyance with Familiar, Power Bestowal with Familiar, Magic Detection, Corrosion Inducement (His grasp can corrode enemies), Gravity Manipulation (With Feather Fall he can fall at slowed rates), Energy Projection and Homing Attack via Magic Missile, Forcefield Creation, Soul Manipulation via Spirit Worm, Creation of Unseen Servants, Mind Manipulation vs Undead, Fire Manipulation, Electricity Manipulation, Telekinesis, Damage Reduction, Sound Manipulation, Light Manipulation, Magic Nullification, Flight, Clairvoyance, Air Manipulation, Ice Manipulation, Weather Manipulation, Transmutation, Aura, Blood Manipulation, Invisibility, Portal Creation, Matter Manipulation, True Sight (Allows seeing of what is truly there, peering through things like invisibility, illusions, shapeshifting, and false presentation of reality), Healing, BFR, Ice Manipulation, Platform Creation, Perception Manipulation, Power Bestowal, Smoke Manipulation, Earth Manipulation, Teleportation, Astral Projection, Poison Manipulation, Death Manipulation, Madness Manipulation (Type 2), Time Manipulation, Non-Physical Interaction (Magic can affect abstract, conceptual, intangible, incorporeal, or even nonexistent beings), Extreme Resistance to Sleep Manipulation, Paralysis Inducement, Acid Manipulation, Magic, Transmutation, Petrification, and Reality Warping
Attack Potency: At least Small City level+ (Considered a CR 18 creature, putting him laughably above Legendary Dragons)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Class 5 (Can push over one metric ton)
Striking Strength: At least Small City level+
Durability: At least Small City level+ (Can take attacks from his dragon and other dragons on his own level)
Stamina: Superhuman, can battle adventurers through lethal wounds and still continue to function
Range: Hundreds of meters
Standard Equipment: Magical protections, a Ring of Invisibility, misc. potions that will, when drunk, heal, enhance physical capabilities, create a blurred effect around Vargo, or create an illusory double, arcane scrolls and spellbooks, a quarterstaff and crossbow
Intelligence: At least Extraordinary Genius, maintains an intelligence score superior to that of an Elder Brain, a creature that maintains the collective knowledge of a formerly multiverse-spanning empire with space-faring tech and spatial-warping technology despite being in a medieval setting
Weaknesses: None notable
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Evil Characters
Category:Fantasy Characters
Category:Magic Users
Category:Reality Warpers
Category:Weapon Masters
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Category:Summoners
Category:Acid Users
Category:Illusionists
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Category:Duplication Users
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Category:Dungeons and Dragons