Bone Knit (Wizard Spell)

This spell allows the caster to rejoin the pieces of a skeleton. All of the pieces of the skeleton must be present for the spell 10 work. The wizard casts the spell, then places his hands over the bones or as close to them as possible (1-foot maximum distance).
The bones then transform themselves into a whole skeleton. If this newly joined skeleton is then animated with an animate dead spell, it will have maximum hit points. The spell can be east upon an undead skeleton that has not been utterly destroyed in order to “heal” it of any damage that has been inflicted upon it by physi­cal attacks.
This spell can be east upon an undead skeleton in conjunction with a permanency spell to create a skeleton that “regenerates” 1d4 points of physi­cal damage every second round (fire and acid damage and the effects of undead turning cannot be regenerated).
The material component of this spell is a drop of the spellcaster's blood and a drop of troll's blood.
Notes: Restricted to necromancers and undead spellcasters; rare. (Updated from Dragon Magazine.)
Category:Wizard Spells
Category:Spells from Dragon Magazine
Category:Spells from Wizard's Spell Compendium
Category:Spells