Dungeon: experience

Every time a hero kills an enemy, opens a puzzle door, deactivates a trap, unlocks a Violet chest, collects an Ancient page from a book podium, rescues a lost adventurer, or completes exploration of a dungeon, the hero is rewarded with experience points. How much experience points are rewarded is usually determined by the amount of resources used (Mental points, Health, Strength, etc.). 
==Enemies==
Enemies reward different amounts of experience, which is mostly determined by how much Mental points have to be spent developing tactics and in which dungeon they're found.
*Forest lvl. 1 (base XP): 15 XP
*Forest lvl. 2 (base XP): 20 XP
*Forest lvl. 3 (base XP): 30 XP
*Forest lvl. 4 (base XP): 40 XP
*Dungeon lvl. 1 (base XP): 10 XP
*Dungeon lvl. 2 (base XP): 15 XP
*Dungeon lvl. 3 (base XP): 20 XP
*Dungeon lvl. 4 (base XP): 30 XP
*Dungeon lvl. 5 (base XP): 40 XP
Bonus XP is calculated by adding enemy's MP times 5 (if MP is less than 5) or by adding enemy's MP times 4 otherwise.
==Doors==
Only puzzle doors reward experience. They reward 15 experience points.
== Traps ==
Disarming traps rewards 15 experience points.
==Objects==
Collecting Ancient pages from book podiums and opening Violet chests rewards 20 experience points. Destroying crates, vases and barrels doesn't reward experience points. Opening wooden chests also doesn't reward experience points.
==Lost adventurers==
Rescuing a lost adventurer rewards 100 experience points.
==Dungeon completion==
After a dungeon is successfully completed 20% (rounded down) additional experience is rewarded.
This spreadsheet shows how much XP was rewarded after each run, average per run and XP/MP ratio. More XP is rewarded in deeper levels, as well as XP/MP.
Below are rounded XP per level:
*1A: 785 XP
*1B: 1185 XP
*1C: 1520 XP
*2A: 1135 XP
*2B: 1910 XP
*2C: 2440 XP
*3A: 1640 XP
*3B: 2720 XP
*3C: 3090 XP
*4A: 2380 XP
*4B: 3800 XP
*4C: 5400 XP
*5A: 4260 XP
*5B: 6460 XP
*5C: 8660 XP
Category:Adventurers Guild
Category:RPG