Hunger

Hunger is a derived statistic in Fallout 4s Survival mode and Fallout: The Roleplaying Game.
==Fallout 4==
===Characteristics===
Hunger occurs if the Sole Survivor does not eat food after a long enough period of time. It accumulates slowly at all times. Increased levels modify SPECIAL stats. Higher hunger levels induces Fatigue, at which Action Points will become affected. Ultimately, damage will be taken, reducing Hit Points. Most types of food will reduce hunger by some amount, though certain foods are more effective than others.
===Stages of hunger===
There are 6 stages of hunger that span in-game hours. It doesn't appear that the thresholds are linear. For example, it takes about 6 hours to go from well-fed to peckish to hungry, then 12 hours to go from hungry to famished. The following table shows the approximate times that it takes for a character to go from completely satisfied to the listed condition in each area. In-game time is expressed in "hours" and real-time is expressed in "minutes."
 	 	Well-fed 	Peckish 	Hungry 	Famished 	Ravenous 	Starving
Effects	 	 	 	 	 	 	
Effects	 	 	-1 	-2 	-4 	-8 	-10
Effects	 	 	 	-1 	-3 	-5 	
Effects	 	 	 	 	-1 	-2 	-3
Effects	Fatigue 	??? 	??? 	??? 	??? 	??? 	???
Effects	 	 	 	 	 	 	-???/???s
 	In-game, Awake 	6 hours 	6 hours 	12 hours	24 hours 	36 hours 	64 hours
 	Real-time, Awake	minutes 	minutes 	minutes 	hour, minutes	hour, minutes	hours, minutes
 	In-game, Asleep 	hour, minutes	hour, minutes	hours 	hours 	hours 	hours
==Fallout: The Roleplaying Game==
Hunger is a survival statistic that must be tended to by ingesting sustenance wherever it can be found. All character origins (with the exception of Robots) must feed themselves or risk increasing their hunger states and incurring fatigue points. 
Eating a food item moves back the state of hunger. Eating uncooked food and preserved pre-War food moves the character back up one step (i.e., from hungry to peckish), while prepared food moves the character back up two steps instead (i.e., from peckish to full).
If starving, hunger is a source of fatigue.
===States of hunger===
States 	Full 	Sated 	Peckish 	Hungry 	Starving
Effects	After an hour of being full, become sated.	After four hours of being sated, you become peckish.	After eight hours of being peckish, become hungry.	After sixteen hours of being hungry, gain 1 Fatigue and become starving.	For every day starving, gain 1 Fatigue.
==See also==
* Sleep
* Thirst
Category:Fallout 4 derived statistics
Category:Fallout: The Roleplaying Game SPECIAL