Christopher

Christopher is an enemy from Final Fantasy VII fought in the final dungeon. He always appears in a formation with a Gighee, a colorful horse enemy.
==Stats==
==Formations==
#	Formation
 	Christopher, Gighee
 	Christopher, Gighee
==Locations==
Northern Cave 	Northern Cave
Water Crossing	884
Water Path 	884
==Battle==
While Christopher does not have high HP, it has access to some dangerous attacks, such as Suffocation Song, which always inflicts death. It uses it when Gighee is alive and if at least one opponent has the Sadness status. Its other attacks are Bolt3, and Frog Song. His High/Low Suit attack always inflicts Sadness, and may be used twice in a row, only when Gighee is alive. His Stardust March attack is used if Gighee is alive. His Flutilizer attack may be used twice in one turn. Finally, he uses Cure2 on all his allies if Gighee's HP is below 2/3rds of Max HP.
The Enemy Skill Frog Song and the item Earth Drum can be obtained from Christopher.
==AI script==
AI: Setup
{
:Count = Rnd(0..6)
:SpclChance = 5
}
AI: Main
{
:TempVar:Flutilizer = 0
:If (Count == 0) Then
:{
::TempVar:Flutilizer = 1
::Count = 1
:} Else If (Count == 1) Then {
::TempVar:Flutilizer = 1
::Count = Rnd(2..3)
:} Else If (Count == 2) Then {
::If ((At Least One Opponent doesn't have Frog Status)
::::AND (Rnd(1..SpclChance) == 1)) Then
::{
:::If (Christopher's MP >= 5) Then
:::{
::::Choose Random Opponent without Frog Status
::::Use Frog Song on Target
:::} Else {
::::Choose Random Opponent with Highest MP
::::Use Aspil on Target
:::}
::} Else {
:::TempVar:Flutilizer = 1
::}
::Count = 3
:} Else If (Count == 3) Then {
::If (SpclChance <= 3) Then
::{
:::If (Christopher's MP >= 24) Then
:::{
::::Choose All Allies with (Ally's HP <= 2 * [Ally's Max HP / 3])
::::Use Cure2 on Target
:::} Else {
::::Choose Random Opponent with Highest MP
::::Use Aspil on Target
:::}
::} Else {
:::TempVar:Flutilizer = 1
::}
::Count = 4
:} Else If (Gighee doesn't have Death Status) Then {
::If (Count == 4) Then
::{
:::If (At Least One Opponent has Fury Status) Then
:::{
::::If (Christopher's MP >= 10) Then
::::{
:::::SelectTar = Choose Random Opponent with Fury Status
:::::Choose SelectTar
:::::Use High/Low Suit (Sadness Version) on Target
:::::If (SelectTar doesn't have Death Status) Then
:::::{
::::::Choose SelectTar
::::::Use High/Low Suit (Sadness Version) on Target
:::::}
::::} Else {
:::::TempVar:Flutilizer = 1
::::}
:::} Else {
::::Choose Random Opponent with Highest MP
::::Use Aspil on Target
:::}
:::Count = 5
::} Else If (Count == 5) Then {
:::If (At Least One Opponent has Sadness Status) Then
:::{
::::If (Rnd(1..SpclChance) == 1) Then
::::{
:::::Choose Random Opponent with Sadness Status
:::::Use Suffocation Song on Target
::::} Else {
:::::If (Christopher's MP >= 10) Then
:::::{
::::::Choose Random Opponent with Sadness Status
::::::Use Suffocation Song on Target
:::::} Else {
::::::Choose Random Opponent with Highest MP
::::::Use Aspil on Target
:::::}
::::}
:::} Else {
::::If (Christopher's MP >= 52) Then
::::{
:::::Choose Random Opponent
:::::Use Bolt3 on Target
::::} Else {
:::::Choose Random Opponent with Highest MP
:::::Use Aspil on Target
::::}
:::}
:::Count = 6
::} Else {
:::Choose Random Opponent
:::Use Stardust March on Target
:::Count = Rnd(0..1)
::}
:} Else {
::If (Count == 4 or 5) Then
::{
:::TempVar:Flutilizer = 1
:::Count = Count + 1
::} Else {
:::If (Christopher's MP >= 52) Then
:::{
::::Choose Random Opponent
::::Use Bolt3 on Target
:::} Else {
::::Choose Random Opponent with Highest MP
::::Use Aspil on Target
:::}
:::Count = Rnd(0..1)
::}
:}
:If (TempVar:Flutilizer == 1) Then
:{
::If (At Least One Opponent has Frog Status) Then
::{
:::Choose Random Opponent with Frog Status
::} Else {
:::Choose Random Opponent
::}
::Use <Flutilizer> on Target
::If (Rnd(1..SpclChance) == 1) Then
::{
:::If (At Least One Opponent has Frog Status) Then
:::{
::::Choose Random Opponent with Frog Status
:::} Else {
::::Choose Random Opponent
:::}
:::Use <Flutilizer> on Target
::}
:}
}
AI: Counter - General
{
:If (Christopher's HP <= 25% of Christopher's Max HP) Then
:{
::SpclChance = 2
:} Else If (Christopher's HP <= 50% of Christopher's Max HP) Then {
::SpclChance = 3
:} Else If (Christopher's HP <= 75% of Christopher's Max HP) Then {
::SpclChance = 4
:} Else {
::SpclChance = 5
:}
}
==Other appearances==
===Mobius Final Fantasy===
==Gallery==
Stardust March.png|Stardust March.
Suffocation Song.png|Suffocation Song.
==Etymology and design==
The katakana for the enemy Gighee (a play on 'Gee-gee', a "bad horse") can also be read as "Ziggy", the persona of David Bowie, "Ziggy Stardust". The enemy model is based on this pun, looking like Ziggy Stardust, and with a guitar for a tail. Both Gighee and the enemy it is fought alongside with, Christopher, use song attacks, and Christopher uses an attack called Stardust March only if Gighee is alive.
==Related enemies==
*Gighee
Category:Enemies in Final Fantasy VII