123429-elder-gems-vs-prestige

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Hey guys first of all i am not raging here about anything i just wanted to point out a small concern of mine and i hope there is not a thread all ready about this if so i apologise.
Playing the Game from day one i have never stopped loving it and neither have our guild members since that time and with the fall of pvp for a while we had great advances with pve and protogames which i have to say have been dam awesome and has been helpful for us to get players trained and geared for our recent entrance to ga (awesome) my problem at the minute is the Unlimited supply of ability tier points and amp points from pvp and this is frankly killing the dungeons now a fair bit due to alts etc running for theese items. ok so the pvp is great again but my question would be can you increase the Elder Gem cap so its more 50/50 for pvp/pve? and how does everyone feel about this? as the other real issue is the over abundance of exilies that also raises the queue times against the dominion and essentially has players spending alot of time in queue. Again would love to see an increase in gems if even a little bit :)
  	
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I definitely agree that the current way heavily favours farming PvP to get your AMP/Ability points. Thanks to the changes my alt is capped within 2 weeks of creation, which is an absurd timing.
 
However, I don't think EG are the thing that needs to be adjusted, rather they should just add AMP/ability points to the Glory vendor. As it stands, both PvP and PvE can farm their ability/AMPpoints from an uncapped currency. The issue however is that the amount of Renown required is absurd compared to the amount of Prestige required. Either heavily reduce renown costs (or increase renown gains/allow renown trains again) or add them to the Glory vendor for a reasonable price. As it stands the Prestige gain from BGs, that often don't last longer than 10-15 mins, is just way too high compared to how long it would take to farm 200-250k renown.	
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			Well if we are going to make it completely even playing fields, i would like to be able to purchase all pve gear with glory (this includes legendaries and artifact weapons). This way the people who devote a majority of their free time to pvp but would still like to participate in PVE have the ability to do so without being gated by gear.	
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			Krawnnic ur missing the point with legendary gear from vendor thats reward gear unon completion and not what im saying at all..... by that logic Rating gear should also be handed out when it returns.. which also makes the game pointless and unrewarding...... im just talking about more chance of amp and ability points for pve ers right now at thats all	
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I definitely agree that the current way heavily favours farming PvP to get your AMP/Ability points. Thanks to the changes my alt is capped within 2 weeks of creation, which is an absurd timing.
 
However, I don't think EG are the thing that needs to be adjusted, rather they should just add AMP/ability points to the Glory vendor. As it stands, both PvP and PvE can farm their ability/AMPpoints from an uncapped currency. The issue however is that the amount of Renown required is absurd compared to the amount of Prestige required. Either heavily reduce renown costs (or increase renown gains/allow renown trains again) or add them to the Glory vendor for a reasonable price. As it stands the Prestige gain from BGs, that often don't last longer than 10-15 mins, is just way too high compared to how long it would take to farm 200-250k renown.
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What you're sayying is that you want the amp and ability points (i.e. rewards) to be granted equally. I am all for that, you should easily be able to grind out max amps and ability points for glory IMO. There should be nothing holding you back from achieving that since in PVP that is currently what is going on and is having a negative effect on the PVE aspect of this game. 
 
I'm not sure if you are aware but currently PVP gear is handed out for prestige which is the equivalent of glory. There is no longer a Rating Completion requirement. Hence why it should also be equal in parallel that there shouldn't be a completion requirement on PVE gear. 	
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Honestly, it might be fine as it is.  Coming as someone who really isn't looking to PVP at all, I don't necessarily mind if things are "easier" to get in PVP.  It's still up to us whether or not we want to PVP to get these items.  I mean, seeing how much more active the PVP queues are and how much happier that made the PVP population, I actually think it might be better to let them have it.  In terms of perking up PVP, it's worked.  They may simply need that incentive to get casual and middle-of-the-road people into PVP.
 
However, EG really needs to stay.  It's the one universal currency; you get it for anything that generates experience.  I think that's the best way to divide it if rewards actually need to be readjusted:
 
-Universal rewards (things all players need and might want) cost EG
-PVP rewards cost Prestige (and perhaps some kind of rating requirement or a special rated currency)
-Entry level PVP rewards cost Prestige
-PVE rewards cost Glory
-Entry level PVE rewards should cost renown.
 
Just split them up and move things forward as they go.  And all these tiers should have their own little decor, mount, and such rewards you can purchase.  I would recommend these cost large amounts of entry level currency, so they're more accessible but take players more time to grind up enough currency for.	
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What you're sayying is that you want the amp and ability points (i.e. rewards) to be granted equally. I am all for that, you should easily be able to grind out max amps and ability points for glory IMO. There should be nothing holding you back from achieving that since in PVP that is currently what is going on and is having a negative effect on the PVE aspect of this game. 
 
I'm not sure if you are aware but currently PVP gear is handed out for prestige which is the equivalent of glory. There is no longer a Rating Completion requirement. Hence why it should also be equal in parallel that there shouldn't be a completion requirement on PVE gear. 
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The rating will not return on gear.
 
You have choices to attain your ability and amp points, prestige is just another avenue to getting the points. You do not HAVE to do pvp to get them, you can still do the dungeons, vets and adventures for those points. It's all up to the way you decide to play.Before, pvp'ers were forced to do pve content to get their points, this has evened the playing field considerably in people being able to choose what direction to take their gameplay.	
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The rating will not return on gear.
 
You have choices to attain your ability and amp points, prestige is just another avenue to getting the points. You do not HAVE to do pvp to get them, you can still do the dungeons, vets and adventures for those points. It's all up to the way you decide to play.Before, pvp'ers were forced to do pve content to get their points, this has evened the playing field considerably in people being able to choose what direction to take their gameplay.
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Honestly, it might be fine as it is.  Coming as someone who really isn't looking to PVP at all, I don't necessarily mind if things are "easier" to get in PVP.  It's still up to us whether or not we want to PVP to get these items.  I mean, seeing how much more active the PVP queues are and how much happier that made the PVP population, I actually think it might be better to let them have it.  In terms of perking up PVP, it's worked.  They may simply need that incentive to get casual and middle-of-the-road people into PVP.
 
However, EG really needs to stay.  It's the one universal currency; you get it for anything that generates experience.  I think that's the best way to divide it if rewards actually need to be readjusted:
 
-Universal rewards (things all players need and might want) cost EG
-PVP rewards cost Prestige (and perhaps some kind of rating requirement or a special rated currency)
-Entry level PVP rewards cost Prestige
-PVE rewards cost Glory
-Entry level PVE rewards should cost renown.
 
Just split them up and move things forward as they go.  And all these tiers should have their own little decor, mount, and such rewards you can purchase.  I would recommend these cost large amounts of entry level currency, so they're more accessible but take players more time to grind up enough currency for.
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The rating will not return on gear.
 
You have choices to attain your ability and amp points, prestige is just another avenue to getting the points. You do not HAVE to do pvp to get them, you can still do the dungeons, vets and adventures for those points. It's all up to the way you decide to play.Before, pvp'ers were forced to do pve content to get their points, this has evened the playing field considerably in people being able to choose what direction to take their gameplay.
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It should be noted that, if I recall correctly, there WILL be cosmetic gear that will require rating.  Unless that's changed, and if it has, feel free to correct me.
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			THIS JUST IN!!  People will never be happy!	
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			As a PVE'R I am not bothered by this. I do dabble in PVP, not often but enough to get some gear. I do not care if the PVP'ers have an easier way to get AMPS or slots, it just means another way for me to get them if I get bored of PVE grind. I know the problem you are saying its too easy compared to the PVE method, but PVP doesnt really start until everyone is on the same amp and gear level, then its all about skill and not gear (and sadly what ever is the flavour of the month class).	
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THIS JUST IN!!  People will never be happy!
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THIS JUST IN!!  People will never be happy!
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Unfortunately that's the truth.
People are never happy.
 
But in this case, it's a valid point to be honest.
PvP allows for faster AMP/Point unlock then using the Elder Gems.
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Elder gems are meant as a stop gap for people to eventually earn abilities and amps that they don't get from daily reputations, now dungeons, and renown. This has been stated. It isn't intended for everyone to just max them out fast.
 
What the abilities/amps from PvP are doing now is giving incentive where there was none. I've been doing adventures and dungeons almost every day even after the PvP change. I haven't gotten a single one of those points yet because I want to get my tank geared up.
 
You have the opportunity to do PvP and get the abilities and amps, feel free to do it. Now you have both, a way to get max abilities from PvE, through dungeons, dailies, and renown, elder gems, as well as PvP, through prestige. Knock yourself out.
 
They even gave out quests worth 50 more elder gems per week than they had before. You can earn 190 a week.	
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Elder gems are meant as a stop gap for people to eventually earn abilities and amps that they don't get from daily reputations, now dungeons, and renown. This has been stated. It isn't intended for everyone to just max them out fast.
 
What the abilities/amps from PvP are doing now is giving incentive where there was none. I've been doing adventures and dungeons almost every day even after the PvP change. I haven't gotten a single one of those points yet because I want to get my tank geared up.
 
You have the opportunity to do PvP and get the abilities and amps, feel free to do it. Now you have both, a way to get max abilities from PvE, through dungeons, dailies, and renown, elder gems, as well as PvP, through prestige. Knock yourself out.
 
They even gave out quests worth 50 more elder gems per week than they had before. You can earn 190 a week.
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Except it requires me to do PvP....which I don't like.
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And who to say it wont get the elitist saying..... go grind pvp for max amp/ab points cause u can do it in 2 weeks before u can join us in raid happens......inc hate on me:P
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Except it requires me to do PvP....which I don't like.
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If they want to run their raid or guild that way, that's their decision.
We're happily raiding without maxed out points and it works just as fine. :)
So no fear there.
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So what I'm saying, is go to PvE.
 
This problem addresses all the PvP players saying, "I don't like PvE".
 
Maybe you just want it to cost more prestige. The 100000 prestige to get all the abilities and amps is not a fast grind for someone that isn't playing all day.
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There's 2 massive differences between PvE and PvP. First off, PvP is not restricted to daily caps like certain PvE points and PvP points are unlimited, unlike PvE points (No I'm not counting renown points, as they're simply not feasible anymore).
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^That and world grinding I got a Tier Point the other day, and if you learn how to gold STL and the other dungeons with a good group isn't that like 3+ Amp points per person in 1 day?Don't make this turn into that game where they changed thing and people left because it was just giving items away.. it is like you guys are not even trying.I'm everywhere PVP, pve, I grind anything when i need it or want it, might have to run that mal grave trail again and listen to the guy talk he says you want something you got to work for it / or earn it i forget but yea, hint*hint placement I liked that subtle but effective to the coherent.
 
Beat me ^ check post time i beat u oh snap! =)
 
Granted I agree about the pvp situation but then again you have to get beat on for a long period of time putting up with losses making the "grind" or easy grind stated here worse in the long run, cause i nearly stopped pvp a couple of times.  You'll see or rather you won't if your around jabbit and not NA...	
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Lets face it. PvP has unlimited points, where PvE has 6 of each (1 Path, 1 Shiphand + Adv, 2 Dung, 2 daily zones. Correct me if I'm wrong). With 2 of each requiring you to do dailies for up to a month. All I'd like to see is a realistic way for PvErs to grind unlimited points without being restricted by how much rep they can get a day or other stuff like that. With points being available for Prestige, making them available for Glory (Or heavily reducing renown costs) seems fair to me. Someone should not be required to do dailies every day for a month and having to rely on EGs (Which are supposed to be back up), simply because he does not want to PvP.
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Why are you discounting renown?  Beyond the two cheap AMP tier unlocks the unlimited ones cost 8000 prestige.  That's 10-20 matches if my math is still working.  If you queue for Vet. Shiphands it should take 10-20 runs to grind out the 200k renown as long as you avoid the longer ones.
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Beat me ^ check post time i beat u oh snap! =)
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It's not about who posted first, it's about who proved someone else was wrong more voraciously.
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I know i was trying to be playful instead of negative. =/
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To add guys that don't like PVP I am not really a pvper I never was but i got into it again - I did a bit on war hound but that was to level faster.  Then i hit 50 and heard the rumors of the pvp situation and I stepped out and Started those PVE grinds cause i wasn't having what was going on in the pvp world.  It is fun if you can stomp a few people out that are on the same level of skill, but 2+ 3+ people on one does get frustrating.
I guarantee you pve'ers to just put up with pvp till you get at least 1 of the points, You might change your mind about this situation I still needed mine and did pvp for a day (I went on an all day grind to complete my points) but only managed 1, cause we lost a lot and i wanted more pve.  But being that much closer to finishing the points made me happier that I wasn't going to spend more time trying to get my points and failing.
This is an Scapegoat (lol to previous) given to us and you should take advantage not make posts bringing attention to quicker completions of the amp/tier points, thats the opposite of what you should want.  I wanted to finally complete my points and was so thrilled I could get my max DPS and Tank issues sorted out.
 
TL:DR:
It is worth it to pvp,pve'rs finally complete my points.	
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In theory this could be done in a couple weeks as well. Is it harder to do gold SSM and SC than it is to grind prestige? Sure is, is it more enjoyable? For a PvEer, I imagine it would be, especially since you can earn a title and holograms for gold completion.
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Why are you discounting renown?  Beyond the two cheap AMP tier unlocks the unlimited ones cost 8000 prestige.  That's 10-20 matches if my math is still working.  If you queue for Vet. Shiphands it should take 10-20 runs to grind out the 200k renown as long as you avoid the longer ones.
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