GODZILLA: Ceaseless Combat/Battra

Battra is a playable character in GODZILLA: Ceaseless Combat. He is based on his only film appearance in Godzilla vs. Mothra(1992). Battra is playable in both a larva and an imago form, starting most fights in the former but transforming into the latter with the press of a button combination.
==BACKSTORY==
12000 BC. An ancient civilization sought to create a device that would alter the weather to their liking. The Earth was angered by this and created a monster not unlike Mothra to destroy not only the device but also the sources of pollution affecting the Earth. This was Battra, and he succeeded in what he was sent to do, but went well beyond that and destroyed the civilization itself, and would have moved on to destroy all of humanity had he not been stopped by Mothra. Now in recent times Battra has made reappearances as threats begin to make themselves known. Battra is a vehement guardian of the Earth itself but contrary to Mothra and Godzilla sees humanity as a blight on the Earth and seeks to eradicate it all before more harm can be done to his home.
==GAMEPLAY==
Like Mothra, Battra begins fights in his larva form. Unlike larva Mothra, larva Battra is a fearsome fighter with armor resilient against melee blows, although he is weak to weapons and on top of this is quite slow. At any point in the match he can also transform into his imago form, regenerating the entire current Health Cell and exchanging virtually all forms of defense for blistering offenses and speed. Battra has a multitude of aggressive attacks to strike from up close and afar, many of which can hit multiple times; trapping a foe within his Reflective Prism Blasts is a sure-fire way to rack up severe, fast damage.
==STATS==
Click the respective tabber to see Battra's larva and imago forms.
<tabber>
Larva = 
Stat 						Value					
Strength 						 					7
Durability						 					6
Power 						 					6
Resistance						 					4
Agility 						 					2
|-| Imago =
Stat 						Value					
Strength 						 					9
Durability						 					3
Power 						 					10
Resistance						 					4
Agility 						 					9
</tabber>
==ELEMENT MATCHUP==
Click the respective tabber to see Battra's larva and imago forms.
<tabber>
Larva = 
Damaged normally by:										
Weak vs.: 										
Resists: 										
|-| Imago =
Damaged normally by:										
Weak vs.: 										
Very weak vs.: 										
Resists: 										
</tabber>
==MOVESET==
Click the respective tabber to see Battra's larva and imago forms.
<tabber>
Larva =
* Battra can't grab.
Input 	Name 	Element	Type 	Energy Cost 	Description
High Attack 	Tusk Strike 	 	Melee 	-- 	The larva Battra swings his head side to side slightly to strike with his tusks. Ineffective while moving.
High Up 	Horn Flail 	 	Melee 	-- 	Battra lowers his head to the ground before rearing up, swinging his horn in the process.
High Down 	Head Thrust 	 	Melee 	-- 	Battra slides back a short distance before rushing forwards, horn held low and at the ready.
High Left/Right 	Horn Tackle 	 	Melee 	-- 	Sparking his horn, Battra leaps forwards with his head held low.
Low 	Jaw Bite 	 	Melee 	-- 	The larva delivers a quick chomp with his jaws.
Low Up 	Tail Slash 	 	Melee 	-- 	The larva balances on his head while slashing with his tail above him.
Low Down 	Tail Strike 	 	Melee 	-- 	The larva jumps up and swings his massive tail back and forth.
Low Left/Right 	Horn Charge 	 	Melee 	20% 	Sparking his horn and surrounding it with dark energy, Battra leaps forwards with his head held low. Similar to Horn Tackle, but does more damage at the cost of some Energy.
Strong Attack 	Burrow Tunnel	 	Melee 	-- 	Battra burrows underground, becoming much quicker, before emerging a few seconds later, headbutting anything above him. He can be controlled while underground.
Continuous Breath Weapon	Prism Beams 	 	Weapon	25% per second	Battra fires his wild, unfocused prism eye beams.
While grabbed, Throw 	Spikeshudder 	 	Melee 	-- 	Battra cannot grab objects or enemies, so he instead has a dedicated anti-grab attack. When the opponent attempts to pick him up, Battra rears back and swings up with his head, jabbing the foe with his tusks and horn and forcing them to let him go.
Special Technique 	Metamorphosis	-- 	-- 	-- 	Battra leaps up into the air and surrounds himself with red and black energy, eventually exploding into his imago form. This process empties the Critical Mass meter if it's starting to build up(but not the Rage meter) and completely regenerates his current Health Cell as well as his Energy.
Rage attack 	Horn Beam 	 	Weapon	-- 	Battra's horn sparks and suddenly fires a giant beam for a few seconds. Unfortunately, he's not that good at controlling it in his larval state, and flails around in confusion and excitement during the attack, although his aim can be vaguely influenced by attempting to move.
|-| Imago =
* Battra can fly.
* Battra can use his breath weapon while "walking", flying, and rushing, though this leaves him unable to aim it.
* Because Battra is always airborne, he is immune to terrain effects like lava or slippery ice.
Input 	Name 	Element	Type 	Energy Cost 	Description
High Attack 	Wing Strike 	 	Melee 	-- 	For this move, the imago Battra merely claps his wings together, dealing very little damage but causing the foe to flinch, leaving them possibly open for another attack.
High Up 	Tri-Whack 	 	Melee 	-- 	Battra jabs with his three-horned head, moving forwards in the process.
High Down 	Wing Spiral 	 	Melee 	-- 	Backing up first, Battra jets forwards, spinning extremely quickly like a drill. His movement can be controlled with the left joystick; should he hit the ground he will rebound off the ground and fly back quickly.
High Left/Right 	Lunge 	 	Melee 	-- 	The moth kaiju flaps his wings, quickly moving forwards. If he collides with a foe during this attack, it will deal damage and immediately lead into a grab.
Low Attack 	Stinger 	 	Melee 	-- 	Battra backs up and jabs with his stinger. If it hits, the victim will be poisoned for a few seconds.
Low Up 	U-Turn 	 	Melee 	-- 	Battra flies forwards quickly before suddenly turning around and flying away and up.
Low Down 	Diving Onrush 	 	Melee 	-- 	Battra jets forwards a short distance while spinning around, wings spread. If used in midair, Battra descends to the ground in the process.
Low Left/Right 	Paralyzing Charge 	 	Melee 	30% 	Battra surrounds himself with prism energy before barreling forwards a long distance. Foes hit by this will be paralyzed, but for how long decreases the longer Battra had to travel to hit.
Strong Attack 	Dual Dark Stab 	 	Weapon	15% 	Battra positions his abdomen at the ready, followed by his two stingers firing two energy blasts forwards.
Strong Up 	Hurricane Sheer Gale 	 	Weapon	30% 	Battra continually flaps his wings, creating a series of strong winds that will cuts up foes a few times before flinging them backwards and away.
Strong Down 	Electric Shred 	 	Melee 	10% 	Battra flies forwards and slightly down if initiated in midair, scratching and slashing with electricity-infused feet.
Strong Left/Right 	Climbing Revolution 	 	Melee 	10% 	Battra lunges, claws at the ready. If he collides with an opponent, he will shove them down into the ground and use the momentum to lift up into the air.
Primary Weapon 1 	Refractive Prism Blasts	 	Weapon	70% 	Battra fires two prism blasts forwards and very slightly to the left and right. If the blasts hit a foe, they will abruptly haywire and rebound all over the place within a small area, hitting up to ten times.
Primary Weapon 2 	Homing Prism Shot 	 	Weapon	55% 	The moth kaiju's eyes glow and fire four orbs of prism energy. They float forwards slowly for a few seconds, before quickly flying in the direction of an enemy, or if there are none nearby in a random direction. The orbs can be shot down by other monsters' weapons once they start to home in.
Continuous Breath Weapon 	Optic Prism Beams 	 	Weapon	25% per second	Battra unleashes his pulsing purple and blue prism beams from his eyes.
While grabbing foe, Throw 	Bite 	 	Melee 	-- 	One of if not the fastest throw in the game, this consists of Battra delivering a single lightning fast bite to the jugular before pushing away, shoving the foe to the ground in the process.
While grabbing foe, Throw Up/Down/Left/Right	Aerial Smash 	 	Melee 	20% 	Battra scoops up his opponent in his grasp before flying up, spinning around a few times, and letting go, before suddenly smashing into them, grabbing them again, spinning around some more, and finally throwing the victim in the specified direction.
Special Technique 	Silencer 	-- 	-- 	80% 	Battra screeches, emitting a powerful wave of shadows in every direction. Though the shockwave does no damage to structures, vehicles, or monsters, it keeps all from attacking and slightly poisons them for a brief period of time.
Rage attack 	Five-Star Fervent Shot 	 	Weapon	-- 	Battra's horns glow as he opens up his jaws, the three horns and the two jaws together creating a star shape in front of him. He glows red, gold, and purple, before summoning a giant dark prism, with him in the center. He fires his prism beams, which rebound all around the walls of the prism and completely mow down anyone or anything trapped inside.
</tabber>
Category:Godzilla Kaiju
Category:Playable Characters
Category:Subpages
Category:Godzilla (series)
Category:Non-fanon characters