NVDLC02Jed.txt

== Topics ==
TOPIC 	TOPIC TEXT / PROMPT 	EMOTION 	RESPONSE TEXT 	#
 	GREETING 	Anger 25 	Come on, come on, no time to waste! 	
 	GREETING 	Happy 50 	Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. 	
 	GREETING 	Happy 50 	Howdy, friend. Heard my little broadcast, did you? Yeah, you look the type. 	
 	GREETING 	Disgust 15 	Damn good thing you came along. Now that Ricky's skedaddled, yours is the only Pip-Boy we got. 	
 	GREETING 	Anger 10 	Are you here to jaw at me a while longer, or are we ready to get this show on the road? 	
 	GREETING 	Neutral 50 	< Do Not Record: Caravan Master Top Level Topics > 	
 	Okay, let's do it! Zion here we come! 	Surprise 50	Just like that, huh? You got guts, I'll give you that. You sure you want to jump in blind? Ain't got no questions about where we're going or why? 	
 	We're all ready to get going. 	Anger 10 	{Player isn't alone - 2 companions} I bet you are, but we only got room for one more on this expedition. You'll have to leave your friends behind. 	
 	We're both set. Let's go. 	Anger 10 	{Player isn't alone - 1 companion} I bet you are, but we only got room for one more on this expedition. You'll have to leave your friend behind. 	
 	I'm ready to go to Zion. 	Anger 10 	{Player is carrying more than 50 lbs} I bet you are, but you ain't going nowhere loaded down like a pack brahmin. 	
 	I'm ready to go to Zion. 	Anger 10 	{Player is carrying more than 50 lbs} I bet you are, but you ain't going nowhere loaded down like a pack brahmin. 	
 	All right, let's go. I'm ready. 	Surprise 35	{Player is alone and carrying less than the weight limit} Are you now? You know we ain't coming back this way for a good long while now, right? And you know about the weight limit? 	
 	All right, let's go. I'm ready. 	Disgust 25 	I don't want no whining about "Oh, Mr. Masterson, I left my one-of-a-kind plasma cannon back at base, can we go back for it?" 	
 	All right, let's go. I'm ready. 	Anger 10 	You sure you're ready now? 	
 	I'm ready to go to Zion. 	Disgust 20 	You sure about that this time? We ain't coming back for a while. 	
 	Yes, I'm sure. 	Happy 25 	Well, all right then. Let's get moving. We've got a long road ahead of us... 	
 	Actually, let me take care of some more things first. 	Happy 10 	Fair enough. Come on back when you're ready. 	
 	Why the weight limit? 	Surprise 20	You ain't never been to Zion, have you? We'll be passing through a whole mess of narrow slot canyons and high, rough passes. 	
 	Why the weight limit? 	Disgust 35 	A big pack'll get you wedged in like a Super Mutant crawling through a storm drain, and too much weight will kill you in the thin air. 	
{Survival 50+} 	Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it.	Happy 15 	[SUCCEEDED] Hmm... all right, I reckon you know your limits. 	
{Survival 50+} 	Relax, I've humped this load across the Mojave on my own two feet long enough. I can handle it.	Anger 35 	You keel over on me out there, though, and I'll leave your ass. After we take everything useful you crammed in your pack. 	
{Survival 50+} 	Hey, man, I'm cool. I got a big backpack and everything! 	Disgust 35 	[FAILED] That's exactly what I'm worried about. We got us some passes tighter than a virgin on her wedding night up there. 	
{Survival 50+} 	Hey, man, I'm cool. I got a big backpack and everything! 	Anger 40 	Last thing I need is some greenhorn getting stuck on a rock, slowing the whole caravan down. 	
{Survival 50+} 	Hey, man, I'm cool. I got a big backpack and everything! 	Disgust 35 	[FAILED] That's exactly what I'm worried about. We got us some passes tighter than a- {beat - was about to say something crude, but he's talking to a lady} well, tighter than a Chairman's fist up there.	
{Survival 50+} 	Hey, man, I'm cool. I got a big backpack and everything! 	Anger 40 	You get stuck in there, you'll slow the whole caravan down while we pry you loose. Begging your pardon, ma'am. 	
 	{Caravan Master reactivity} 	Surprise 50	Hang on - ain't you the one that wiped out the Crimson Caravan's Vegas branch not too long ago? 	
 	{Caravan Master reactivity} 	Happy 50 	Ought to thank you for that - knocking McLafferty out of the running gives Happy Trails a market to expand into. 	
 	{Caravan Master reactivity} 	Surprise 50	Wait a minute, I recognize you. Yeah... you're Alice McLafferty's rising star, ain't you? 	
 	{Caravan Master reactivity} 	Fear 50 	You sure you want to be here? McLafferty's non-competes are pretty rigid. 	
 	{Caravan Master reactivity} 	Anger 20 	Damn good thing you came along, too. We had another prospect with a Pip-Boy, but he done skedaddled. Something must've spooked the boy. 	
{Strong Back Perk}	Not only could I carry my own gear, I could carry yours, his, and one of your brahmins'. 	Surprise 35	Heh. I do believe you could. 	
{Pack Rat Perk} 	Don't worry about me. I'm used to finding out-of-the-way places to stuff my gear. 	Disgust 35 	Heh. All right, I'll believe you - Lord knows I ain't going to pat you down to find out for myself. 	
 	Tell me about Happy Trails Caravan Company. 	Happy 15 	We're a smaller company out of Sac-Town, up in the northern part of the NCR. We run some business through New Reno, there on the "Little Loop." 	
 	Tell me about Happy Trails Caravan Company. 	Anger 10 	Had a nice run to Salt Lake City, too - but then we lost contact with New Canaan, and that went all to hell. 	
 	What can you tell me about New Canaan? 	Happy 10 	Don't know much about the place, but I can tell you about the people. The New Canaanites were some kind of religious group from before the War. 	
 	What can you tell me about New Canaan? 	Sad 20 	They control the old city of Ogden, a ways north of Zion, and they got themselves a nice defensible mission in the canyon itself - or they did. 	
 	What can you tell me about New Canaan? 	Surprise 10	They trade a fair bit with the tribes in Zion - well, the ones that don't try and kill them, anyways. 	
 	I understand this caravan is headed to Zion. What can you tell me about the area? 	Happy 25 	Well, I ain't never been inside, myself. Did some trading with the New Canaanites from their mission there, but that was all on the outskirts. 	
 	I understand this caravan is headed to Zion. What can you tell me about the area? 	Happy 35 	All the old ways in and out were destroyed after the War, but we got ourselves the location of a pass the New Canaanites use - that's our way in. 	
 	I understand this caravan is headed to Zion. What can you tell me about the area? 	Surprise 10	That's why I wanted someone with a Pip-Boy on the caravan - the map'll be helpful for checking the topography, keeping us on the trail. 	
 	I haven't been through Utah recently - what's the situation like? 	Disgust 40 	Well, it ain't good, I'll tell you that. It's not like the Mojave or the NCR - hell, even Arizona under Caesar is safer. 	
 	I haven't been through Utah recently - what's the situation like? 	Anger 35 	You got raiders all over the damn place, tribes of degenerates that'll eat you as soon as look at you, regional warlords... the works. 	
 	I haven't been through Utah recently - what's the situation like? 	Sad 20 	Not too many decent places to stop and trade. New Canaan's one of the only ones left I know about. 	
 	How about a game of Caravan to kill some time? 	Happy 50 	Should have figured you for a player. All right, let's play. 	
 	How about another game of Caravan? 	Happy 30 	Another one, huh? Sure, why not? 	
 	Tell me more about the job. 	Happy 25 	The job is simple - help us get this caravan into Zion and find New Canaan. The pay is 25 caps per day, half up front, half on return. 	
 	Tell me more about the job. 	Surprise 30	You'll get a bonus if we make it into Zion, plus another bonus if we reach New Canaan. 	
 	Tell me more about the job. 	Fear 50 	Oh, one more thing - don't mention the name Joshua Graham to anyone. {Repeat for emphasis} Anyone. 	
 	Who is Joshua Graham, and why shouldn't I talk about him? 	Anger 35 	Just don't. It makes the New Canaanites powerful uncomfortable, and it scares the britches off the tribals. 	
 	Who is Joshua Graham, and why shouldn't I talk about him? 	Fear 25 	Don't talk about the Burned Man either, while you're at it. Trust me on this one, it's for your own good. 	
 	All right, I'll come back when I'm carrying less than 75 pounds. 	Happy 10 	There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. 	
 	All right, I'll come back when I'm carrying less than 100 pounds. 	Happy 10 	There's a chest over yonder, you can store your extra in that. It'll be safe as can be until you get back. 	
 	Why can't you get to Salt Lake City? 	Disgust 20 	Without New Canaan's mission in Zion, the only ways to Salt Lake City are down the old I-80 or up through Ogden. 	
 	Why can't you get to Salt Lake City? 	Anger 20 	The highway's too risky - NCR's rangers are so busy here in the Mojave they don't have the manpower to keep the raiders off. 	
 	Why can't you get to Salt Lake City? 	Disgust 35 	Ogden's just too far - we'd lose more in travel expenses than we'd ever earn. 	
{Barter 45+} 	It sounds like Happy Trails isn't in the best financial shape. 	Sad 50 	[SUCCEEDED] You ain't wrong. Losing the Salt Lake City run really stung us. If we can't re-establish contact with this run, we'll be in real trouble. 	
{Barter 45+} 	So, you guys are totally rich, right? 	Disgust 30 	[FAILED] We do all right, don't you worry about us. Got enough in the kitty to pay you, anyways. 	
 	Do you know anything about their religion? 	Surprise 5 	I ain't a prayin' man myself. They paid for their goods and dealt square with us, that's all I ever cared about. 	
 	Do you know anything about their religion? 	Anger 5 	But don't think that just because they're religious that they're pacifists. They take care of their own, and they're damn fine marksmen too. 	
 	You don't know what happened to their mission? 	Fear 10 	Nope - hence this caravan. If we don't make contact with the New Canaanites, Happy Trails might as well just shrivel up and die. 	
 	Tell me about the raiders. 	Disgust 40 	They're about what you'd expect - crazy, jacked up on chems, violent as hell, and not too bright. 	
 	Tell me about the raiders. 	Fear 20 	The worst are the {eighties} 80s, but we won't be passing through their turf on this run. 	
 	Degenerate tribes? 	Surprise 20	That's right. The folks that lived in Zion before the war, they didn't just get a little savage, they're downright feral. 	
 	Degenerate tribes? 	Surprise 25	Most of them don't even speak English any more - you got to get yourself a New Canaanite translator to talk to them. 	
 	Degenerate tribes? 	Fear 30 	The ones you really got to watch out for are the White Legs, from the Great Salt Lake. They'll attack just about anyone that ain't one of theirs. 	
 	Warlords? How dangerous are they? 	Fear 50 	Dangerous enough we won't be going near them if we can help it. I got no desire for my head to decorate some little gas station fort's walls, thanks. 	
 	I had some other questions. 	Happy 20 	Shoot. 	
 	That's all for now, but I'll be back. 	Happy 15 	Yeah, reckon you will. 	
 	NVDLC02EndingFinale 	Neutral 50 	{Narration - Finale} And with that, the Courier walked out of the history of the tribes of Zion and back to the gathering storm of the Mojave Wasteland. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration - Daniel killed} Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was devastated by the failure of its expedition. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} The New Canaanites never reestablished ties with the caravan. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} Their experiences with outsiders near the Great Salt Lake and in Zion had been far too negative. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} Within six months, the Happy Trails Caravan Company was bankrupted and dissolved. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration - Flight from Zion} Already weakened by several seasons of bad trading, the Happy Trails Caravan Company was initially discouraged by the results of its expedition. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} The fate of New Canaan, and the evacuation of the Sorrows from Zion, made the prospect of trading seem fruitless. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} When Daniel told his family about the exploits of Happy Trails' employee, the Courier, however, New Canaan decided to repay the company's kindness. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} Twice per year, New Canaanites made the dangerous journey west to trade with the company in the city of New Reno. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} The Happy Trails Caravan Company could not survive on such trading alone, but the New Canaanite's generosity made tough times go easier. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration - Crush the White Legs} The defeat of the White Legs in Zion marked a turning point in the fortunes of the Happy Trails Caravan Company. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} Every two months, the caravan met with the New Canaanites in Zion Valley to trade. Happy Trails soon returned to prosperity. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} The vigilance of the Sorrows and Dead Horses in defending southwestern Utah, initially startling to Happy Trails caravans, soon proved a blessing. 	
 	NVDLC02EndingHappyTrails 	Neutral 50 	{Narration} The tribes united against the 80s, driving them back from Highway 50, and thus opening yet another trading route for Happy Trails caravans. 	
 	NVDLC02EndingStart 	Neutral 50 	{Narration - Intro} And so it was that the conflict between the New {KAY-neh-nites} Canaanites and the White Legs was finally resolved. 	
 	NVDLC02EndingStart 	Neutral 50 	{Narration} The Courier's involvement had tipped the scale, shifting the fragile balance of power. 	
 	NVDLC02IntroSlides01 	Neutral 50 	{Narration} A few decades back, folks in the NCR started to hear about a community in northern Utah called New Canaan. 	
 	NVDLC02IntroSlides02 	Neutral 50 	{Narration} Didn't know much about them, except that they were religious folks. Sent out missionaries to talk to the tribes. 	
 	NVDLC02IntroSlides03 	Neutral 50 	{Narration} We've seen our share of cults, but the New Canaanites, they were honest traders. Good fighters, too. Raiders wouldn't tangle with 'em. 	
 	NVDLC02IntroSlides04 	Neutral 50 	{Narration} But then the Legion appeared in Arizona. I reckon you know all about them. 	
 	NVDLC02IntroSlides05 	Neutral 50 	{Narration} Turns out Caesar's first war chief, the Malpais Legate, was a New Canaanite. Joshua Graham. 	
 	NVDLC02IntroSlides06 	Neutral 50 	{Narration} Legend goes that Graham was the meanest, toughest son of a bitch in the whole damned Legion. 	
 	NVDLC02IntroSlides06 	Neutral 50 	{Narration} The New Canaanites wouldn't talk about him. They were ashamed. Guess I can't blame 'em. 	
 	NVDLC02IntroSlides07 	Neutral 50 	{Narration} Well at Hoover Dam, the Malpais Legate finally met his match. Hanlon and Oliver kicked his New Canaanite butt right back over the river. 	
 	NVDLC02IntroSlides08 	Neutral 50 	{Narration} Caesar had to make an example for the others, to show them that even at the highest level, failure wouldn't be tolerated. 	
 	NVDLC02IntroSlides09 	Neutral 50 	{Narration} He had Graham covered in pitch, lit on fire, and thrown into the Grand Canyon. People say he didn't even scream on the way down. 	
 	NVDLC02IntroSlides10 	Neutral 50 	{Narration} Not long after, some of the slaves and tribals started to talk. Said Graham wasn't dead. Shouldn't have been any surprise. 	
 	NVDLC02IntroSlides11 	Neutral 50 	{Narration} All this talk bothered Caesar, so he forbade anyone from speaking his name. Wanted to erase Joshua Graham from history. 	
 	NVDLC02IntroSlides12 	Neutral 50 	{Narration} He got his wish. Joshua Graham disappeared. And in his place came legends of the Burned Man walking the wastes. 	
 	NVDLC02IntroSlidesDLC 	Neutral 50 	{Do not record - Honest Hearts} 	
 	NVDLC02IntroSlidesFNV 	Neutral 50 	{Do not record - Fallout New Vegas} 	
 	NVDLC02IntroSlidesFinale 	Neutral 50 	{Narration} Probably just a tribal ghost story. But New Canaan's been silent for a long time. Maybe it's a coincidence. Maybe the Malpais Legate is dead. 	
 	NVDLC02IntroSlidesFinale 	Neutral 50 	{Narration} Or maybe Joshua Graham did crawl out of that canyon and finally found his way back home. 	
 	NVDLC02IntroSlidesStart 	Neutral 50 	{Narration} The paths we're following are slow going, so you might as well keep your ears open and listen to what old Jed has to say. 	
== Conversation ==
TOPIC	TOPIC TEXT / PROMPT 	EMOTION 	RESPONSE TEXT 	#
 	NVDLC02AmbushJedAlertBark01 	Neutral 50	{Jed becomes alerted by a sound ahead of the party. Stops dead on his tracks, cautious.} Shhhhh! Hold on, now...{finger to his lips, he shushes the rest of the crew.} Could swear I heard something up ahead.	
 	NVDLC02AmbushJedBark01 	Neutral 50	{Alarmed, recognizes that they've been ambushed} Goddammit, ambush! Cover, people! Watch yourselves! 	
 	NVDLC02AmbushJedBark02 	Neutral 50	{Trying to calm his crew under an onslaught of fire, and flying tomahawks.} Holy hell! Stay low, people, stay low... 	
 	NVDLC02AmbushJedBark03 	Neutral 50	{Notices Stella falling down} Stella!... Oh no! {as he runs to her fallen body, small pause} Don't you die on me, woman, you hear? 	
 	NVDLC02AmbushJedBark04 	Neutral 50	{Notices the player being hit, and falling down, and rushes to aid} On your feet! Keep fighting!{helps player on her/his feet} Come on now, I got ya... 	
 	NVDLC02JedBarks 	Neutral 50	Come on, down this path. We're almost there. 	
 	NVDLC02JedBarks 	Neutral 50	Holy hell, it's the White Legs! What are they doing this far south? 	
 	NVDLC02JedForceGreetPt2TOPIC	Neutral 50	{exasperated} Goddammit, Stella, heard you the first time, and the fifteenth, too. 	
 	NVDLC02JedForceGreetPt2TOPIC	Neutral 50	The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. 	
 	NVDLC02JedForceGreetPt2TOPIC	Neutral 50	{raising voice, giving orders} Enough lollygagging! Get moving and keep an eye out for tribals! 	
 	NVDLC02JedForceGreet 	Anger 25 	All right, people. Been a long couple weeks, but here we are. {a big deal - Wha-la!} Zion. 	
 	NVDLC02JedForceGreet 	Anger 25 	I know your feet hurt, I know you're tired. But I need everyone's mind on the trail ahead. 	
 	NVDLC02JedForceGreet 	Anger 75 	{exasperated} Goddammit, Stella, heard you the first time, and the fifteenth, too 	
 	NVDLC02JedForceGreet 	Anger 25 	The New Canaanites will know a way. And if they don't, we got the maps on our friend's Pip-Boy over there. 	
== Radio ==
TOPIC	TOPIC TEXT / PROMPT	EMOTION 	RESPONSE TEXT 	#
 	RadioHello 	Neutral 50	Howdy. My name is Jed Masterson, and I'm a caravan boss for the Happy Trails Caravan Company. 	
 	RadioHello 	Neutral 50	If you're hearing this, I have a job offer for you. Happy Trails is organizing an expedition north into Utah, off the Long 15, and we need people. 	
 	RadioHello 	Neutral 50	We're looking for caravan guards, prospectors, couriers - if you're used to humping it across the Wastes straight toward trouble, we want you. 	
 	RadioHello 	Neutral 50	If you've got a Pip-Boy, we definitely want you. 	
 	RadioHello 	Neutral 50	On the other hand, if you're a greenhorn or a city-slicker spinning tales about your skills, you can kindly go hang. 	
 	RadioHello 	Neutral 50	If we like your gumption, we'll pay you square and treat you fair. Find me, Jed Masterson, at the Northern Passage if you're interested. Luck to you.	
Category:Honest Hearts dialogue files
pt:NVDLC02Jed.txt
ru:DialogueExportNVDLC02Jed.txt