Vriska Serket

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|-|Vriska Serket=
|-|God Tier=
|-|Ancestral Awakening=
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==Summary==
Vriska Serket, also known by her Trollian handle, arachnidsGrip, is one of the trolls who played the game Sgrub and are thus responsible for the creation of the human's Genesis Frog, her associated Zodiac sign is Scorpio. Out of the trolls, Vriska is the one most loathed by her peers due to her penchant for mind games, unnecessary torment, manipulation, and selfishness.
==Powers and Stats==
Tier: At least  | , likely  | 
Key: Base | God Tier | Ancestral Awakening
Name: Vriska Serket, "arachnidsGrip" (Screen Name)
Origin: Homestuck
Age: 6 - 7 solar sweeps (13 - 16 years old)
Gender: Female
Classification: Troll, Sgrub Player, Thief of Light, God Tier
Powers and Abilities: Superhuman Physical Characteristics, limited Cosmic and Fourth Wall Awareness, Enhanced Senses (Her enhanced vision renders the opaque permeable to light, allowing her to see into Scratch's Magic Cue Ball. As a troll she also naturally possess a night vision), Accelerated Development (Can ascend in her Echeladder just by doing random actions or slaying ennemies, making her stronger and more durable with each rungs), Limited Fire Manipulation Telepathy, Mind Manipulation, Sleep Manipulation (Can make others fall asleep with her psychic powers), Flight with Rocket Boots, Acausality (Type 1), Dimensional Storage, Extrasensory Perception, Dream Manipulation, Preparation, Mind Reading, Regeneration (Low), Longevity (All trolls with green blood or above in the Hemospectrum live more than 100 years. Her ancestor lived for hundreds of years), Enhanced Precision, Resistance to Mind Manipulation (All mid and highbloods can resist Gl'bgolyb's voice as long as it is not raised to the level of scream), Poison Manipulation, Heat Manipulation and Acid Manipulation | All previous powers to a greater extent, Accelerated Development (God Tiers still level up through the Echeladder, but also gain small powers known as "badges" over time, usually allowing to bypass one of Homestuck's rules), Flight, Supernatural Luck, Probability Manipulation (Can steal luck from others and use it to her own advantage), Immortality (Types 1, 4, and 8. She can't die as long as her death isn't "Just" or "Heroic"), Resurrection, Limited Resistance to Plot Manipulation | All previous abilities to a far greater extent, Aura (Displayed an aura during her battle with Bec Noir)
Attack Potency: At least Small Building level (Should be comparable to other players on her level) | City Block level, likely Multi-City Block level  (As a God Tier, she is above most other players and was considered a threat on the level of Eridan and Gamzee) | Multiverse level+ (In this state, she'd be able to fight evenly against Bec Noir, and Doc Scratch implied that she could may very well win)
Speed: Supersonic+ (Scales to the other characters) | Supersonic+, possibly FTL+ (Blitzed Gamzee) | Immeasurable (Can keep up with Bec Noir)
Lifting Strength: Unknown | Unknown | Unknown
Striking Strength: Small Building level | City Block level, likely Multi-City Block level | Multiverse level+ (Trade blows with Bec Noir)
Durability: At least Small Building level, possibly higher (Took a beating from Aradiabot, but was mortally injured and eventually perished from her wounds) | City Block level, likely Multi-City Block level | Multiverse level+ (Can take attacks from Bec Noir)
Stamina: Superhuman (Took a brutal beating from Aradiabot)
Range: Standard Melee Range, Varies with Fluorite Octet (Able to summon different items like a guillotine, and in her Ancestral Awakening she gains access to a spectral blue sword). Multiversal+ with Telepathy (Her mind powers can reach and affect the humans in the kid's session, even from the Veil in the trolls' session)
Standard Equipment: The Fluorite Octet, and her Rocket Boots.
*The Fluorite Octet: Vriska's weapons of choice, a set of eight eight-sided die that she discovered aboard a ghost ship. When Vriska rolls them, they enact a different result depending on the roll, and even the order that the dice fall in is important to the result. There are 16,777,216 permutations of possible values, and the effect of the dice is more powerful the higher the roll. It is implied that for every possible roll, there is a unique effect - though, instead of leaving it up to chance, Vriska can use her powers as a Hero of Light to pick out certain results, twice rolling an "impossibly lucky roll" of eight eights.
**Guillotine de la Marquise: Resulting from a roll of 1-2-3-4-5-6-7-8, this roll summons a massive, spectral blue guillotine above Vriska's target that swings down quickly to decapitate them.
**Reroll x2: Presumably allows Vriska to reroll the Octet two more times and use the results given by both rolls.
**Ancestral Awakening: Vriska's most powerful technique, resulting from an extremely lucky roll of eight eights, which acts as an extremely powerful transformation that allows her to take on the traits of her ancestor, Marquise Spinneret Mindfang, gaining a spectral blue sword and an exponential boost in power that allows her to match even a First Guardian.
Intelligence: Vriska is incredibly intelligent and capable of forming complex long-term plans to reach her goals, supposedly even masterminding the creation of Bec Noir in the kids' session, though she was in truth partly manipulated by Doc Scratch. She can even create highly complex doomsday devices, though many of them don't work all that well.
Weaknesses: Vriska is extremely arrogant and overly focused on glory. The strength of the Fluorite Octet depends on her roll, which is up to chance, though she can manipulate these results due to her status as a Thief of Light. Multiversal distances weaken the effects of her mind control, making it so that she can only make targets at such a distance fall asleep. Anyone with Teal or Higher on the Blood Ranking is immune to Vriska's Mind Control. Light players are easier to track with supernatural tracking abilities.
Notable Attacks/Techniques:
Light: Vriska's aspect, which is associated with victory, fortune, and knowledge. As a Thief, Vriska steals her aspect from others to use it for herself. This allows her to steal the luck of others and use it to manipulate probability, and in turn allowing her to use the Fluorite Octet to their fullest potential, as she can manipulate the result of every roll to pick out any result she pleases. She can manipulate other things that are left up to chance as well, such as a coin flip, but this is up to her own choice, as she can choose not to do so if she pleases. Just as Vriska is exceptionally lucky, her opponents are very unlucky, as she possesses "all of the luck".
Conditional Immortality: As a God Tier, whenever Vriska dies, as long as her death was neither Heroic (meaning she died in some sort of heroic manner, such as sacrificing herself for someone else) or Just (meaning her death was well-deserved due to her terrible actions), she will be resurrected shortly afterwards. Even if she is fighting for a heroic purpose, if she is killed unceremoniously at the start of a fight, this will resurrect her, as dying without being able to put up a fight is quite unheroic.
==Gallery==
Vriska.png|Normal Outfit
Vriska GT.png|God Tier Outfit
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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