Evasion

Evasion is a physical and mental skill that represents a character's ability to move with swiftness and precision to avoid attacks or being seen by others. This skill is popular among fighters, miscreants, and adventurers alike.
==Uses for Evasion==
====Rolls====
*Avoiding being thrown from a Steed
*To Dodge Oncoming Attacks
*To Avoid Detection
====Stunts====
*Hiding
*Sneaking
====Gifts====
=====To Perform=====
*Eidolon
*The Fifth Strike of the Forest Ghosts
*Fleeting Presence
*Hell-Punch
*Wilding Camouflage
===== To Resist =====
* Arrow Volley
* Ataxia
* Better to Bend as a Reed than to Break as a Tree
* Comet Fall
* Considerable Earthquake
* Clysmian Foul
* The Dim Mak
* Dodge a Pit Only to Fall in a Well
* Faerie Fire
* Fight Inferno with a Cup of Water
* Fire Ball
* Firebreathing
* Hawthorn Path (If they are using Hawthorn's Brambles)
* Hoarfrost
* Ice Storm
* Ivy Path (If they are using Ivy's Tangle)
* Landslide
* Meteor Swarm
* Misdirecting Strike
* Misfortune of the Elements
* Momentum of an Avalanche
* More Tinder Does Not Put out a Fire
* Move Element
* A Night in the Graveyard of Swords
* Spray
* Stir Up the Flames and Get Burnt
* Suffer the Rain and Rust Away
* Sunburst
* The Tempest
* Thunderclap
* Upheaval
* The Virtue of Enigma
* Weight of the Leaf
==Gifts that Improve Evasion==
*Agile Parry (Include Evasion dice if Parrying with a "Fencing" weapon)
*Secrets of All Tàoist Magic (+1 Mark in Evasion)
*Shield Save (+1 Mark in Evasion)
*Slight Size (Bonus d4 to evasion rolls)
*Small Size (Bonus d8 to evasion rolls)
*Tiny Size (Bonus d12 to evasion rolls)
*White Crane Nods to Heaven and Earth (Bonus d12 to Dodge if Flying)
==Gifts that Damage Evasion==
*Colossal Size (d12 penalty to evasion rolls)
*Giant Size (d8 penalty to evasion rolls)
*Large Size (d4 penalty to evasion rolls)
== Flaws that Damage Evasion ==
* City Slicker (d12 penalty to evade something that would be unusual in a city)
* Country Bumpkin (d12 penalty to evade something that would be unusual in the country)
* Dandy (d12 penalty if rolls involve Mind or Will and clothing is damaged or soiled)
* Dependant (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
* Klutz (d8 penalty if roll involves Speed, d12 penalty if roll requires precise muscle control)
* Lame (d12 penalty if roll involves Body or Speed and is based on leg strength)
* Missing Arm(s) (d8 penalty if roll involves Body or Speed and is based on arm strength)
* Old (d8 penalty if roll involves Body, Speed, or Observation)
* Out of Shape (d12 penalty if roll involves Body)
* Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
* Overthinker (d12 penalty if roll is Mind-based)
* Stubby Fingers (d12 penalty if Climbing, Grappling, or Parrying an Attack with the "Disarm" effect)
* Weathered Wound (d12 penalty if roll involves Body or Speed and it's raining, snowing, or under 50 degrees)
Category:Skills
Category:Mental Skills
Category:Physical Skills