Parts 1-3

==Part 1 - Radioman==
Word count: 34,854
Rating: General
Date uploaded: 5th August 2011
Reading link: http://archiveofourown.org/works/234459
Summary: The reason SAS Captain Arthur Pendragon can't keep a communications specialist in Team Excalibur because none of them are good enough. And then Lieutenant Merlin Emrys gets assigned to his squad, and Arthur does everything he can to prove that Merlin isn't good enough, either. Except he is.
==Part 2 - War Games==
Word count: 36,863
Rating: Teen
Date uploaded: 22nd August 2011
Reading link: http://archiveofourown.org/works/243609
Summary: There's war games - the sort that nearly get members of Team Excalibur killed, where Arthur proves his men are better than anyone else, and the ones that involve power and politics.
And then there's War Games.
==Part 3 - R&R==
Word count: 56,881
Rating: Mature
Date uploaded: 10th September 2011
Reading link: http://archiveofourown.org/works/251615
Summary: Team Excalibur's prize was two weeks of R&R, but it's not all fun and games. Arthur is determined to keep his squad ready for whatever mission the Brass will toss at them next, and that means getting in touch with old friends, learning about the impossible, and trusting Merlin.