Prefix List (Dungeon Siege II)

From "abiding" to "wounding," uses roughly 300 prefixes and suffixes to modify its basic equipment. 
This is a list of the magic item prefixes in .
A list of the suffixes can be found here.
Simply navigate through the list below to learn more about them.
=List=
Prefix 	Bonus Value 	Effect 	Level	Modifies 	Type
Cruel 	+10% 	Melee Damage 	2 	Melee Weapon 	Basic Damage
Wicked 	+15% 	Melee Damage 	8 	 	Basic Damage
Callous 	+20% 	Melee Damage 	14 	 	Basic Damage
Heartless 	+25% 	Melee Damage 	21 	 	Basic Damage
Vicious 	+32% 	Melee Damage 	28 	 	Basic Damage
Ruthless 	+40% 	Melee Damage 	36 	 	Basic Damage
Rancorous 	+48% 	Melee Damage 	44 	 	Basic Damage
Excruciating 	+54% 	Melee Damage 	53 	 	Basic Damage
Sharp 	+10% 	Ranged Damage 	1 	Ranged Weapon 	Basic Damage
Honed 	+15% 	Ranged Damage 	10 	 	Basic Damage
Stinging 	+20% 	Ranged Damage 	16 	 	Basic Damage
Jagged 	+26% 	Ranged Damage 	23 	 	Basic Damage
Fine 	+33% 	Ranged Damage 	30 	 	Basic Damage
Serrated 	+40% 	Ranged Damage 	38 	 	Basic Damage
Keen 	+48% 	Ranged Damage 	46 	 	Basic Damage
Razor 	+56% 	Ranged Damage 	55 	 	Basic Damage
Destructive 	+4% 	Combat Magic Damage 	2 	 	Basic Damage
Eradicating 	+8% 	Combat Magic Damage 	9 	 	Basic Damage
Ruinous 	+12% 	Combat Magic Damage 	17 	 	Basic Damage
Devastating 	+15% 	Combat Magic Damage 	27 	 	Basic Damage
Annihilating 	+20% 	Combat Magic Damage 	37 	 	Basic Damage
Demolishing 	+24% 	Combat Magic Damage 	48 	 	Basic Damage
Obliterating 	+28% 	Combat Magic Damage 	59 	 	Basic Damage
Tragic 	+32% 	Combat Magic Damage 	72 	 	Basic Damage
Feral 	+4% 	Nature Magic Damage 	3 	Mage Weapon 	Basic Damage
Savage 	+8% 	Nature Magic Damage 	8 	 	Basic Damage
Wild 	+10% 	Nature Magic Damage 	13 	 	Basic Damage
Ferocious 	+12% 	Nature Magic Damage 	19 	 	Basic Damage
Bestial 	+15% 	Nature Magic Damage 	25 	 	Basic Damage
Rabid 	+18% 	Nature Magic Damage 	34 	 	Basic Damage
Overgrown 	+22% 	Nature Magic Damage 	43 	 	Basic Damage
Arboreal 	+25% 	Nature Magic Damage 	52 	 	Basic Damage
Scorching 	2 to 4 	Additional Fire Damage 	15 	Melee Weapon 	Spell Damage
Heated 	3 to 3 	Additional Fire Damage 	15 	Ranged Weapon 	Spell Damage
Burning 	4 to 6 	Additional Fire Damage 	25 	Melee Weapon 	Spell Damage
Smoking 	4 to 6 	Additional Fire Damage 	25 	Ranged Weapon 	Spell Damage
Searing 	10 to 12 	Additional Fire Damage 	37 	Melee Weapon 	Spell Damage
Cauterizing 	10 to 12 	Additional Fire Damage 	37 	Ranged Weapon 	Spell Damage
Flaming 	16 to 20 	Additional Fire Damage 	50 	Melee Weapon 	Spell Damage
Igneous 	16 to 20 	Additional Fire Damage 	50 	Ranged Weapon 	Spell Damage
Blistering 	25 to 30 	Additional Fire Damage 	64 	Melee Weapon 	Spell Damage
Carbonizing 	25 to 30 	Additional Fire Damage 	64 	Ranged Weapon 	Spell Damage
Cremating 	36 to 46 	Additional Fire Damage 	80 	Melee Weapon 	Spell Damage
Incinerating 	36 to 46 	Additional Fire Damage 	80 	Ranged Weapon 	Spell Damage
Chilling 	3 to 4 	Additional Ice Damage 	18 	Melee Weapon 	Spell Damage
Frosted 	3 to 4 	Additional Ice Damage 	18 	 	Spell Damage
Shivering 	5 to 8 	Additional Ice Damage 	27 	 	Spell Damage
Snowy 	5 to 8 	Additional Ice Damage 	27 	 	Spell Damage
Frigid 	8 to 14 	Additional Ice Damage 	37 	 	Spell Damage
Icy 	8 to 14 	Additional Ice Damage 	37 	 	Spell Damage
Arctic 	13 to 22 	Additional Ice Damage 	49 	 	Spell Damage
Frozen 	13 to 22 	Additional Ice Damage 	49 	 	Spell Damage
Glacial 	19 to 32 	Additional Ice Damage 	61 	 	Spell Damage
Wintery 	19 to 32 	Additional Ice Damage 	61 	 	Spell Damage
Boreal 	27 to 45 	Additional Ice Damage 	74 	 	Spell Damage
Polar 	27 to 45 	Additional Ice Damage 	74 	 	Spell Damage
Jolting 	2 to 5 	Additional Lightning Damage	18 	Melee Weapon 	Spell Damage
Glimmering 	2 to 5 	Additional Lightning Damage	18 	Ranged Weapon 	Spell Damage
Electrified 	4 to 12 	Additional Lightning Damage	29 	 	Spell Damage
Glowing 	4 to 12 	Additional Lightning Damage	29 	Ranged Weapon 	Spell Damage
Charged 	6 to 20 	Additional Lightning Damage	37 	 	Spell Damage
Radiating 	6 to 20 	Additional Lightning Damage	37 	Ranged Weapon 	Spell Damage
Shocking 	12 to 32 	Additional Lightning Damage	42 	 	Spell Damage
Dazzling 	12 to 32 	Additional Lightning Damage	42 	Ranged Weapon 	Spell Damage
Thundering 	16 to 50 	Additional Lightning Damage	70 	 	Spell Damage
Suffused 	16 to 50 	Additional Lightning Damage	70 	Ranged Weapon 	Spell Damage
Storming 	24 to 70 	Additional Lightning Damage	85 	 	Spell Damage
Incandescent 	24 to 70 	Additional Lightning Damage	85 	Ranged Weapon 	Spell Damage
Grim 	4 to 6 	Additional Death Damage 	22 	Melee Weapon 	Spell Damage
Somber 	4 to 6 	Additional Death Damage 	22 	Ranged Weapon 	Spell Damage
Corrupt 	6 to 12 	Additional Death Damage 	32 	 	Spell Damage
Dispiriting 	6 to 12 	Additional Death Damage 	32 	 	Spell Damage
Mournful 	10 to 18 	Additional Death Damage 	42 	 	Spell Damage
Vile 	10 to 18 	Additional Death Damage 	42 	 	Spell Damage
Gruesome 	16 to 28 	Additional Death Damage 	55 	 	Spell Damage
Desolate 	16 to 28 	Additional Death Damage 	55 	 	Spell Damage
Caliginous 	24 to 40 	Additional Death Damage 	70 	 	Spell Damage
Depraved 	24 to 40 	Additional Death Damage 	70 	 	Spell Damage
Necromantic 	35 to 58 	Additional Death Damage 	85 	 	Spell Damage
Stygian 	35 to 58 	Additional Death Damage 	85 	 	Spell Damage
Formidable 	+4% 	Melee Resistance 	11 	Armor 	Physical Resistance
Imposing 	+7% 	Melee Resistance 	22 	Armor 	Physical Resistance
Daunting 	+9% 	Melee Resistance 	33 	Armor 	Physical Resistance
Intimidating 	+11% 	Melee Resistance 	44 	Armor 	Physical Resistance
Fearsome 	+14% 	Melee Resistance 	55 	Armor 	Physical Resistance
Disorienting 	+8% 	Ranged Resistance 	11 	Armor 	Physical Resistance
Obscuring 	+12% 	Ranged Resistance 	22 	Armor 	Physical Resistance
Blurring 	+15% 	Ranged Resistance 	33 	Armor 	Physical Resistance
Confounding 	+18% 	Ranged Resistance 	44 	Armor 	Physical Resistance
Displacing 	+20% 	Ranged Resistance 	55 	Armor 	Physical Resistance
Noble 	+3% 	Melee and Ranged Resistance	15 	Shield, Amulet (Fighter) 	Physical Resistance
Regal 	+5% 	Melee and Ranged Resistance	26 	 	Physical Resistance
Imperial 	+7% 	Melee and Ranged Resistance	37 	 	Physical Resistance
Sovereign 	+10% 	Melee and Ranged Resistance	48 	 	Physical Resistance
Crimson 	+10% 	Fire Resistance 	6 	 	Spell Resistance
Scarlet 	+14% 	Fire Resistance 	17 	 	Spell Resistance
Red 	+18% 	Fire Resistance 	28 	 	Spell Resistance
Bloodshot 	+22% 	Fire Resistance 	39 	 	Spell Resistance
Ruby 	+25% 	Fire Resistance 	50 	 	Spell Resistance
Azure 	+10% 	Ice Resistance 	6 	Armor, Ring, Amulet & Spellbook 	Spell Resistance
Beryl 	+14% 	Ice Resistance 	17 	 	Spell Resistance
Blue 	+18% 	Ice Resistance 	28 	 	Spell Resistance
Cerulean 	+22% 	Ice Resistance 	39 	 	Spell Resistance
Sapphire 	+25% 	Ice Resistance 	50 	 	Spell Resistance
Indigo 	+10% 	Death Resistance 	7 	 	Spell Resistance
Lavender 	+14% 	Death Resistance 	19 	 	Spell Resistance
Purple 	+18% 	Death Resistance 	31 	 	Spell Resistance
Violet 	+22% 	Death Resistance 	43 	 	Spell Resistance
Amethyst 	+25% 	Death Resistance 	56 	 	Spell Resistance
Pale 	+10% 	Lightning Resistance 	6 	Armor, Ring, Amulet & Spellbook 	Spell Resistance
Ivory 	+14% 	Lightning Resistance 	17 	 	Spell Resistance
White 	+18% 	Lightning Resistance 	28 	 	Spell Resistance
Crystalline 	+22% 	Lightning Resistance 	39 	 	Spell Resistance
Pearl 	+25% 	Lightning Resistance 	50 	 	Spell Resistance
Twilight 	+5% 	Magic Damage Resistance 	9 	Amulet & Spellbook 	Spell Resistance
Midnight 	+12% 	Magic Damage Resistance 	33 	 	Spell Resistance
Dawn 	+15% 	Magic Damage Resistance 	45 	 	Spell Resistance
Warrior's 	+1 to Melee Skills 	Melee Skills 	40 	Melee, Amulet (Fighter) 	Skill Bonuses
Champion's 	+2 to Melee Skills 	Melee Skills 	65 	 	Skill Bonuses
Brawler's 	+2 to Fortitude+2 to Overbear+2 to Smite 	Melee Skills 	30 	 	Skill Bonuses
Barbarian's 	+3 to Fortitude+3 to Overbear+3 to Smite 	Melee Skills 	55 	 	Skill Bonuses
Berserker's 	+4 to Fortitude+4 to Overbear+4 to Smite 	Melee Skills 	80 	 	Skill Bonuses
Duelist's 	+2 to Critical Strike+2 to Dual Wield+2 to Alacrity 	Melee Skills 	30 	 	Skill Bonuses
Slayer's 	+3 to Critical Strike+3 to Dual Wield+3 to Alacrity 	Melee Skills 	55 	 	Skill Bonuses
Hurricane's 	+4 to Critical Strike+4 to Dual Wield+4 to Alacrity 	Melee Skills 	80 	 	Skill Bonuses
Knight's 	+2 to Barricade+2 to Toughness+2 to Reinforced Armor 	Melee Skills 	30 	Melee, Amulet (Fighter) 	Skill Bonuses
Templar's 	+3 to Barricade+3 to Toughness+3 to Reinforced Armor 	Melee Skills 	55 	 	Skill Bonuses
Paladin's 	+4 to Barricade+4 to Toughness+4 to Reinforced Armor 	Melee Skills 	80 	 	Skill Bonuses
Adventurer's 	+1 to Ranged Skills 	Ranged Skills 	40 	Ranged, Amulet (Ranger) 	Skill Bonuses
Ranger's 	+2 to Ranged Skills 	Ranged Skills 	65 	 	Skill Bonuses
Archer's 	+2 to Biting Arrow+2 to Far Shot+2 to Shockwave 	Ranged Skills 	30 	 	Skill Bonuses
Marksman's 	+3 to Biting Arrow+3 to Far Shot+3 to Shockwave 	Ranged Skills 	55 	 	Skill Bonuses
Sniper's 	+4 to Biting Arrow+4 to Far Shot+4 to Shockwave 	Ranged Skills 	80 	 	Skill Bonuses
Wanderer's 	+2 to Critical Shot+2 to Dodge+2 to Survival 	Ranged Skills 	30 	Ranged, Amulet (Ranged) 	Skill Bonuses
Nomad's 	+3 to Critical Shot+3 to Dodge+3 to Survival 	Ranged Skills 	55 	 	Skill Bonuses
Vagabond's 	+4 to Critical Shot+4 to Dodge+4 to Survival 	Ranged Skills 	80 	 	Skill Bonuses
Assassin's 	+2 to Quick Draw+2 to Bleed+2 to Penetrate 	Ranged Skills 	30 	 	Skill Bonuses
Tempest's 	+3 to Quick Draw+3 to Bleed+3 to Penetrate 	Ranged Skills 	55 	 	Skill Bonuses
Fusillier's 	+4 to Quick Draw+4 to Bleed+4 to Penetrate 	Ranged Skills 	80 	 	Skill Bonuses
Ravager's 	+1 to Combat Magic Skills 	Combat Magic Skills 	40 	Melee, Amulet, Spellbook (Mage) 	Skill Bonuses
Apocalyptic 	+2 to Combat Magic Skills 	Combat Magic Skills 	65 	 	Skill Bonuses
Luminous 	+2 to Brilliance+2 to Amplified Lightning+2 to Arcing 	Combat Magic Skills 	30 	 	Skill Bonuses
Blinding 	+3 to Brilliance+3 to Amplified Lightning+3 to Arcing 	Combat Magic Skills 	55 	 	Skill Bonuses
Shining 	+4 to Brilliance+4 to Amplified Lightning+4 to Arcing 	Combat Magic Skills 	80 	 	Skill Bonuses
Vanquisher's 	+2 to Debilitation+2 to Grim Necromancy+2 to Vampirism 	Combat Magic Skills 	30 	Melee, Amulet, Spellbook (Mage) 	Skill Bonuses
Necromancer's 	+3 to Debilitation+3 to Grim Necromancy+3 to Vampirism 	Combat Magic Skills 	55 	 	Skill Bonuses
Blightwalker's	+4 to Debilitation+4 to Grim Necromancy+4 to Vampirism 	Combat Magic Skills 	80 	 	Skill Bonuses
Blazing 	+2 to Devastation+2 to Searing Flames+2 to Ignite 	Combat Magic Skills 	30 	 	Skill Bonuses
Incendiary 	+3 to Devastation+3 to Searing Flames+3 to Ignite 	Combat Magic Skills 	55 	 	Skill Bonuses
Pyromancer's 	+4 to Devastation+4 to Searing Flames+4 to Ignite 	Combat Magic Skills 	80 	 	Skill Bonuses
Watcher's 	+1 to Nature Magic Skills 	Nature Magic Skills 	40 	Melee, Amulet, Spellbook (Mage) 	Skill Bonuses
Druid's 	+2 to Nature Magic Skills 	Nature Magic Skills 	65 	 	Skill Bonuses
Rime 	+2 to Aquatic Affinity+2 to Arctic Mastery+2 to Freezing 	Nature Magic Skills 	30 	 	Skill Bonuses
Winter 	+3 to Aquatic Affinity+3 to Arctic Mastery+3 to Freezing 	Nature Magic Skills 	55 	 	Skill Bonuses
Aquamancer's 	+4 to Aquatic Affinity+4 to Arctic Mastery+4 to Freezing 	Nature Magic Skills 	80 	 	Skill Bonuses
Advocate's 	+2 to Nurturing Gift+2 to Enveloping Embrace+2 to Feral Wrath	Nature Magic Skills 	30 	 	Skill Bonuses
Protector's 	+3 to Nurturing Gift+3 to Enveloping Embrace+3 to Feral Wrath	Nature Magic Skills 	55 	 	Skill Bonuses
Warden's 	+4 to Nurturing Gift+4 to Enveloping Embrace+4 to Feral Wrath	Nature Magic Skills 	80 	 	Skill Bonuses
Caller's 	+2 to Summon Fortitude+2 to Summon Might+2 to Summon Bond 	Nature Magic Skills 	30 	Melee, Amulet, Spellbook (Mage) 	Skill Bonuses
Summoner's 	+3 to Summon Fortitude+3 to Summon Might+3 to Summon Bond 	Nature Magic Skills 	55 	 	Skill Bonuses
Beastwalker's 	+4 to Summon Fortitude+4 to Summon Might+4 to Summon Bond 	Nature Magic Skills 	80 	 	Skill Bonuses
Blundered 	+2 	Armor 	1 	 	Miscellaneous
Stout 	+2 	Armor 	1 	Armor, Ring, Amulet 	Miscellaneous
Repellant 	+4 	Armor 	6 	 	Miscellaneous
Stable 	+6 	Armor 	12 	 	Miscellaneous
Enforced 	+8 	Armor 	18 	 	Miscellaneous
Tough 	+10 	Armor 	25 	 	Miscellaneous
Hardened 	+15 	Armor 	32 	 	Miscellaneous
Durable 	+22 	Armor 	40 	 	Miscellaneous
Rugged 	+30 	Armor 	48 	 	Miscellaneous
Fortified 	+40 	Armor 	57 	 	Miscellaneous
Impenetrable 	+52 	Armor 	66 	 	Miscellaneous
Masterwork 	+68 	Armor 	76 	 	Miscellaneous
Steadfast 	+26% 	Armor 	4 	Armor 	Miscellaneous
Vigilant 	+40% 	Armor 	12 	 	Miscellaneous
Resolute 	+52% 	Armor 	20 	 	Miscellaneous
Persistant 	+65% 	Armor 	28 	 	Miscellaneous
Unremitting 	+78% 	Armor 	36 	 	Miscellaneous
Relentless 	+90% 	Armor 	44 	 	Miscellaneous
Abiding 	+100% 	Armor 	52 	 	Miscellaneous
Eternal 	+115% 	Armor 	60 	 	Miscellaneous
Glittering 	+5% 	Gold Dropped 	20 	Melee, Ranged, Ring, Amulet, Spellbook	Miscellaneous
Wealthy 	+15% 	Gold Dropped 	25 	 	Miscellaneous
Opulent 	+40% 	Gold Dropped 	35 	 	Miscellaneous
Affluent 	+70% 	Gold Dropped 	45 	 	Miscellaneous
Fortunate 	+4% 	Chance to Find Magic Items 	20 	Ring, Amulet, Spellbook 	Miscellaneous
Charmed 	+8% 	Chance to Find Magic Items 	30 	 	Miscellaneous
Lucky 	+16% 	Chance to Find Magic Items 	40 	 	Miscellaneous
Fated 	+25% 	Chance to Find Magic Items 	50 	 	Miscellaneous
Serendipitous 	+35% 	Chance to Find Magic Items 	60 	 	Miscellaneous
Rousing 	+5% 	Power Recharge Rate 	20 	Melee, Ranged, Amulet 	Miscellaneous
Energizing 	+7% 	Power Recharge Rate 	32 	 	Miscellaneous
Invigorating 	+10% 	Power Recharge Rate 	50 	 	Miscellaneous