Artillery

The Artillery is above and beyond there to lay on the hurt from a range with a big, deadly weapon. Whether that weapon is a powerful gun or a deadly spell or just a massive rock. Sure, other minions in the fight might have ranged weapons of their own, whether bows and arrows or simple guns or even a little magic, the Artillery is the one who really unleashes the hurt!
Artillery often also make use of the Power Attack feat, which allows them the ability to do tremendous damage fairly easily, at the expense of accuracy. It's easier to avoid an Artillery's shots than it is to survive them.
Unfortunately, Artillery often suffers from being a glass cannon, with poor resistances like Fortitude and Will. But that's why it's a ranged weapon: it can attack from range and do more serious damage while avoiding more direct enemy attacks (especially when they're robbed of their Defense by a Distracting attack). And with Long Range, the Artillery can do just that from even further away, avoiding retaliation.
When using Artillery in a fight, keep in mind that every time they take a shoot, they'll be painting a huge bullseye on themselves, as smart PCs will quickly realize that they're a big threat and they'll move to neutralize that threat. Expect Artillery to come under heavy fire after their first attack, when they'll likely be exposed from using their heavier weapons. Since they have great range, keep Artillery behind melee-types or Grunts, so that the PCs will have to work to reach them.
==Artillery Table==
==Common FX/Gear==
Damage (PL) (Extras: Increased Range (Long Range) +2, Penetrating +1; Flaws: Distracting -1) (3 x PL cp)
==Sample Artillery==
* Medieval hand-cannoneers
* Giants hurling boulders
* Soldiers with modern shoulder-mounted rocket-launchers
* Futuristic warriors with powerful laser cannons
* A monster with fire breath
* A medieval catapult and accompanying crew (mob)
Category:Rulebook
Category:GMing
Category:NPC Archetypes