SPELL ACTIVATION OVERLAY SHOW

Fired when the spell overlay is shown.
 SPELL_ACTIVATION_OVERLAY_SHOW: spellID, overlayFileDataID, locationName, scale, r, g, b
==Payload==
:;spellID:
:;overlayFileDataID: - texture
:;locationName: - possible values include simple points such as "CENTER" or "LEFT", or complex positions such as "RIGHT (FLIPPED)" or "TOP + BOTTOM (FLIPPED)", which are defined in a local table in SpellActivationOverlay.lua
:;scale:
:;r:
:;g:
:;b:
==Patch changes==