Vual

==Summary==
Vual is a Crimson Lord who goes by the true name Chaotic Beats of Burdening Drums, and an antagonist in Shakugan no Shana. He is a member of Bal Masqué and Fecor's subordinate.Shakugan no Shana Final Guidebook, p.32 He is a member of the Seireiden Garrison and a "Wache", whose role is to protect Seireiden from intruders. He faces off against Shana as she's trying to escape Seireiden after re-obtaining Nietono no Shana. Vual is confident in his own abilities, not being afraid when fighting Shana, though he is smart enough to know from early on when he is fighting a winning or losing battle.
==Powers and Stats==
Tier: 
Name: Vual, Chaotic Beats of Burdening Drums
Origin: Shakugan no Shana
Gender: Male
Age: A few centuries
Classification: Crimson Lord, Member of Bal Masqué, Wache, Member of the Seireiden Garrison
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers. Can distinguish clones from the real body. Can sense the killing intent of others and redirect who/where it is directed at), Purification (Types 1 & 3), Healing, Fire Manipulation and Energy Manipulation (Can shoot fire projectiles and make them explode), Flight, Summoning, Transmutation via Animal Manipulation (Can spawn and control swarms of bees and turns them into what he desiresLight Novel, Volume 18), DuplicationSeason 3, Episode 10, Minor Size Manipulation (Can grow slightly larger)
|-|Crimson Denizen-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Crimson Denizens automatically reject the effects; should a Denizen switch bodies with a non-Denizen, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Perception Manipulation (Crimson Denizens can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (Limited to human-universe versions of them; Crimson Denizens are immune to abilities affecting Power of Existence (the energy that makes up the existence, history, life force and identity of humans and objects in our universe) or similar human-related energies because they don't possess any (since the Crimson Realm they come from is a universe without Power of Existence). Crimson Denizens should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
</tabber>
Attack Potency: City Block level (He was confident he could defeat who he thought was MoS Shana, but was easily defeated by EoS Shana)
Speed: At least Superhuman movement speed (Should be faster than MoS Shana), Subsonic flight speed (On par with Wilhelmina and Rebecca). At least Subsonic combat/reaction speed (Should be superior to Friagne, who's this fast)
Lifting Strength: Class 1 (Should be as strong as Shana)
Striking Strength: City Block level
Durability: City Block level (Scales to MoS Shana)
Stamina: Superhuman. He should scale to other Crimson Lords, like Purson and Orgon, as he's defended Seireiden for centuries. He was confident he could defeat MoS Shana.
Range: Extended Melee Range with clay soldiers, Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu
Standard Equipment: Swarms of bees (He can summon them)
Intelligence: At least Average. Vual is a capable fighter and a competent defender of Seireiden for centuries, and is confident in his abilities. He possesses good enough awareness to know when he is in winning or losing battles from early on.
Weaknesses: None notable
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement, and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed, and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly “missing” and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Bit: Vual's signature spell. It allows him to create and manipulate swarms of bees, and then turn them into what he desires. He typically turns his bees into clay soldiers, which he can control as if they were alive, to attack and corner his enemies. Vual can also create clones of himself with the spell, like he did when fighting Shana, although there seems to be a cooldown between creating each clone
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement, and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they “forgot” what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures – and the human world at large – the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is “missing”, not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This “repairing” demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If the Power of Existence of a person or thing is consumed, then they are gone forever, and their existence, information and history are erased from the entire world.Season 1, Episode 2 However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting. That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Animals
Category:Animal Users
Category:Anime Characters
Category:Antagonists
Category:Causality Users
Category:Concept Users
Category:Duplication Users
Category:Enhanced Senses Users
Category:Energy Users
Category:Existence Erasure Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Healers
Category:Immortals
Category:Information Users
Category:Life Users
Category:Light Novel Characters
Category:Male Characters
Category:Memory Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Perception Users
Category:Pocket Reality Users
Category:Purification Users
Category:Size Users
Category:Space Users
Category:Summoners
Category:Time Users
Category:Transmutation Users