Quest Inducement

The power to induce quests on anyone or anything. Sub-power of Quest Manipulation. Variation of Inducement.
==Also Called==
*Journey Inducement
*Sojourn Inducement
==Capabilities==
User can induce quests, a long journey towards a specific goal, onto anyone/anything. allowing them to decide the length of the journey, the hazards/obstacles encountered along the way and how it will begin and end.
==Applications==
*Adaptive Difficulty
*Beginning Dominance
*Conclusion Dominance
*Defeat Inducement
*Law Creation
*Narration
*Obstacle Manipulation
*Prophecy Construction
*Reward Granting
*Victory Inducement
==Associations==
*Challenge Creation
*Difficulty Manipulation
*Event Order Manipulation
*Event Manipulation
*Goal Manipulation
*Inducement
*Quest Manipulation
*Reality Playing
==Limitations==
*User can only induce quests, they cannot manipulate them.
*Users of Rule Bending are immune.
*Users might only be able to induce quests in others.
==Known Users==
*Belthasar (Chrono Cross)
*The Monk (Samurai Jack); season 5 only
*Kaguya-Hime (Tale of the Bamboo Cutter)
*Water of Life (The Neverending Story)
*Preston Garvey (Fallout 4)
Category:Powers
Category:Supernatural Powers
Category:Reality Manipulation
Category:Inducement Powers
Category:Support Powers