Jonathan Reid

==Summary==
Jonathan Emmet Reid is a surgeon and former soldier who participated in World War I and the main protagonist of Vampyr. After serving in the army, returning to his home in London, he is attacked and turned into a vampire. During the second wave of the Spanish flu epidemic, Reid seeks out the one who transformed him as he balances life and death as a doctor and a vampire.
==Powers and Stats==
Tier: At least 
Name: Dr. Jonathan Emmet Reid 
Origin: Vampyr
Gender: Male 
Age: 32 years old by the time he was turned into a vampire 
Classification: Former Soldier, Doctor, Vampire (Ekon) 
Powers and Abilities: 
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|-|Abilities=
*Superhuman Physical Characteristics
*Immortality (Type 1, 3 and 7; as a vampire, Reid does not age, can regenerate from mortal wounds and is considered dead)
*Regeneration (Mid-Low normally, vampires naturally heal from wounds that normally would kill a human. Up to High-Mid, if exposed to the sun, he can regenerate from his own ashes upon nightfall. Far higher with Autophagy)
*Weapon Creation (Via Bloodspear, can create spears with blood)
*Forcefield Creation (Via Blood Barrier, can create a temporary shield around him)
*Telepathy, Mind Control  and Memory Manipulation (Via Mesmerism, can compel others to do as he wishes, put them in a trance, erase memories and implant thoughts. Can maintain a mental link with those he has sired)
*Blood Manipulation (Able to weaponize blood, create blood barriers, make the blood of his targets coagulate, make it boil, etc)
*Status Effect Inducement (Can temporary stun enemies with multiple skills and upgrades. Can stun others while striking them with stakes)
*Biological Manipulation (Can cause people to explode by controlling their blood)
*Darkness Manipulation
*Rage Power (With Rage)
*Natural Weaponry (Can turn his fingers into claws)
*Invisibility and Intangibility (Can turn into shadows)
*Enhanced Senses (Super-hearing, sight and smell, can sense heartbeats from a distance and determine who they belong to)
*Extrasensory Perception (Can see blood being pumped by hearts and see the health of others)
*Corruption and Transmutation (Letting another drink his blood will turn them into vampires)
*Limited Shapeshifting (Ekons are capable of disguising themselves from mortals)
*Statistics Amplification (Can make himself stronger by drinking blood and via serums)
*Teleportation (Can teleport on short distances normally and when enraged)
*Expert Fighter and Weapon Mastery (Melee weapons and firearms)
*Indomitable Willpower (Capable of resisting the urge of feeding on innocent people's blood)
*Stealth Expert
*Healing (Can create potions that can cure multiple types of diseases and cure himself from damage) 
|-|Resistances=
Resistance to:
*Blood Manipulation (Able to resist to the blood-base abilities of other vampires and being drained from his blood)
*Diseases (Cannot die of human disease)
*Poison Manipulation (Able to resist the poison of Calamity, the single scratch of which can turn it into a rampant monster)
*Acid Manipulation (Able to resist the corrosive gases that Lepid Skals emit)
*Limited Fire Manipulation (Even if it's a vampire's weakness, he's capable of resisting being put on fire and withstand sunlight for a brief time)
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Attack Potency: At least Wall level (Capable of effortlessly breaking down large pieces of furniture. Able to kill Skals, who can tear humans apart with their bare hands, and is himself capable of killing vampires like them and other Ekons. Can blow humans and vampires up with his abilities) 
Speed: At least Subsonic+ (Capable of easily dodging bullets from pistols, rifles, shotguns and arrows at close range. Can move faster than the human eye can see), higher via Teleportation 
Lifting Strength: At least Class 1 (Stronger than his sister Mary who was able to launch a person from a 3-story house easily) 
Striking Strength: At least Wall level 
Durability: At least Wall level (Can take brutal hits from other vampires such as Ekons as strong and stronger than him. Survives being shot by a shotgun at close range) 
Stamina: Superhuman (Ekons are able to fight several opponents at the same time and don't get tired easily, being able to fight for hours) 
Range: Standard melee range, higher with swords. Few meters with powers, higher with firearms
Standard Equipment: Guns (Revolvers, Shotguns, Pistols), Sword, Stakes, Daggers, Medicine
Intelligence: At least Genius (Is a scientific expert on blood and bloodborne diseases, capable of crafting medicine to heal himself and others, serums to boost his own abilities and has been chosen by Myrddin due to being the best suited to find a cure to the vampire epidemic and can perform complex sugeries if needed. Has extended military training and knowledge due to being a former WW1 field surgeon/ high-ranking officer)
Weaknesses: Has to feed on blood to maintain his condition and grow stronger. Fire and sun (the sun won't kill him but it will harm him). Unable to enter other people homes without being invited (although this only applies for occupied homes).  Vampires are vulnerable to holy symbols such as cross and weakened by them as long the one who use them against the vampire have the faith. Must feed on his opponents mid-combat or use handmade serums to fully recover from aggravated wounds.
Notable Attacks/Techniques:
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|-|Active Skills=
Defensive skills:
*Autophagy - Reid's primary method of healing himself, exchanging Blood for Health. At later levels, this skill can be upgraded to provide Health regeneration alongside the instant heal.
*Coagulation - Freezes an opponent in place for several moments, leaving them vulnerable. At later levels, this skill can be upgraded to either incapitate the target for longer, or to also provide Blood upon use.
*Blood Barrier - Exchange Blood for a temporary shield against attacks. At later levels, this skill can be upgraded to either absorb more hits before breaking, or to deal Blood damage to nearby opponents upon expiration.
Aggressive skills:
*Claws - Quickly swipe forwards, dealing Melee damage. At later levels, this skill can be upgraded to either generate Blood upon hitting an opponent, or to Stun them instead.
*Bloodspear - Fire a blast of Blood damage toward an opponent and anything else along the way. At later levels, this skill can be upgraded to either deal more focused damage, or to split into smaller, spread spears.
*Shadow Mist - Lay down a supernatural mine to erupt with Shadow damage after a delay. At later levels, this skill can be upgraded to either cover more range upon detonation, or to absorb Blood.
Tactical skills:
*Spring - Instantly charge toward an opponent, closing the distance and dealing Shadow damage. At later levels, this skill can be upgraded to either deal more damage, or to Stun the target.
*Shadow Veil - Enter an invisible state that lasts as long as the vampire has Stamina to burn. At later levels, this skill can be upgraded to either provide a damage and stun bonus upon leaving stealth, or to allow Dodging whilst maintaining the veil.
Ultimate skills:
*Rage - The Vampire loses control, and unleashes the beast within to do their dirty work. The Beast teleports itself on targets around them, striking with an unfettered fury.
*Abyss - The vampire concentrates. summoning the shadows in their purest, darkest from. These shadows capture the vampires prey, and toys with it, like a cat with a mouse. After a brief moment the shadows strike, impaling their prey.
*Blood Cauldron - The vampire concentrates their power on one target and makes the victim's blood boil. Through this process, the vampire will regenerate, and absorb part of the target's blood. The vampire will release their prey after a few seconds, leaving damaging Blood cells within them. These cells will continue to impact their host, before exploding after a short time. The blast will affect any living creature near the host.
|-|Passive Skills=
Body:
*Body Condition - Improved health, allowing him to take more hits before being defeated.
*Physical Prowess - Improved Stamina, allowing him to act for longer before needing to catch his breath.
Blood:
*Blood Capacity - Improved blood storage, allowing him to spend more Blood points on skills before needing to replenish himself.
*Big Thirst - Increased blood absorption of his bite, can draw more blood in a short time.
Bite:
*Hard Biting - Increased the damage inflicted when biting in combat.
*Fast Regeneration - Increased regeneration of when biting his enemy.
Science:
*Medical Bag - Increased amount of serums Reid can carry can carry at any given time.
*Cartridge Bag - Increased amount of ammunition Reid can carry at any given time.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Immortals
Category:Regeneration Users
Category:Telepaths
Category:Mind Users
Category:Memory Users
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Category:Biology Users
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Category:Invisibility Users
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Category:Extrasensory Perception Users
Category:Corruption Users
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Category:Statistics Amplification Users
Category:Teleportation Users
Category:Martial Artists
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Category:Doctors
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