Magical damage

Magical damage is one of the 10 main damage types of the game, typically inflicted by spells like Skull Trap or items like The Victor. The term Magical Damage can also be referred to as Magic Energy Damage, such as seen in the 6th Level arcane spell Protection From Magic Energy. 
Note: Resistance to Magical damage has nothing to do with Magic resistance and must not be confused with it. The former allows to alter the amount of damage received from one of the damage types – Magical damage – the latter is a percentage chance for a spell to have no effects whatsoever, damage or otherwise. They are both stats that belong to the creature on the receiving end, like resistance to Physical damage and Armor Class. In-game, the term "Magic" actually refers to *Magic resistance* in the character sheet, as can be seen in the screenshot.
==Protection from magical damage==
===Items===
Name 	Type 	Amount
Belt of Inertial Barrier 	Belt 	+50%
Corthala Family Armor 	Armour - Chain Mail (NPC-specific)	+25%
Mana Bow 	Longbow 	+20%
Tunic of Blindeye 	Cloak 	+25%
Potion of Magic Shielding	Potion 	+50%
===Damage by magic===
===Spells===
*Armor of Faith
*Wraithform
*Protection From Magic Energy
*Protection From Energy
==Creatures, protected from magical damage==
==Creatures, dealing magical damage==
Category:Damage by type