Adaptive Constructs

The power to create constructs out of adaptive energy/power. Sub-power of Adaptation Manipulation. Variation of Construct Creation and Energy Constructs.
==Also Called==
*Adaptation/Adaptive/Adaptive Energy/Power-Based Creation
*Adaptation/Adaptive/Adaptive Energy/Power Construct Creation/Generation/Manifestation/Materialization
*Adaptation/Adaptive/Adaptive Energy/Power Constructs/Creations
*Creation Via Adaptations/Adaptive Energy/Power
==Capabilities==
The user can turn adaptive energy/power into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Depending on the user's level of mastery, the constructs themselves can also adapt, analyzing the situation (whether mystically, psionically, or scientifically) and adapting characteristics needed to overcome any and all obstacles in the aforementioned situation.
==Applications==
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
*Animating adaptive energy/power for various purposes.
*Appendages
**Additional Limbs
**Body Creation
**Tail Manifestation
**Tendril Generation
**Tentacle Manifestation
**Wing Manifestation
*Armor
**Armor Creation
**Exoskeleton Modules
**Mecha Creation
**Plating Protrusion
**Shell Formation 
*Attacks
**Attack Creation
**Hidden Attacks
**Manifested Attacks
**Projectile Attacks
**Strike Effect
*Barriers
**Adaptive Shield Construction
**Bubble Generation
**Force-Field Generation
**Layer Reinforcement
**Surface Creation
**Wall Generation
*Clothing
**Costume Refinement
**Mecha Wearing
**Power Suit
**Symbiotic Costume
**Trick Costume
*Defense
**Defense Creation
**Manifested Defense
**Multilayered Defense 
**Regenerating Defense 
*Duplicates
**Decoy Creation
**Inorganic Duplication
**Property Replication 
**Self-Replication 
**Substitution Creation 
**Varied Replication 
*Elements
**Elemental Generation
**Energy Generation
**Inorganic Generation 
**Matter State Creation
**Organic Generation
**Property Creation
*Entities
**Artificial Life Creation
**Avatar Creation
**Form Creation
**Golem Creation
**Life Creation 
**Manifested Guardian 
*Environments
**Ground Creation
**Personal Domain Creation
**Realm Creation
**Territory Creation 
**World Creation
*Objects
**Equipment Creation
**Object Refinement
**Rapid Fabrication
**Shape Generation 
**Solidification 
*Platforms
**Path Creation
*Restraints
**Binding Creation
**Container Creation
**Evolutionary Cocoon
**Obstruction Creation
**Trap Creation
**Web Generation
*Structures
**Fortification Creation
**Megastructure Creation
**Passageway Creation
**Pillar Projection
**Room Creation
*Support
**Aura Generation
**Effect Field Projection
**Infusion
**Manifested Support
**Status Effect Inducement
*Vehicles
**Sentient Vehicle
*Weapons
**Adaptive Blade Construction
**Adaptive Bow Construction
**Adaptive Polearm Construction
**Adaptive Ranged Weaponry
**Adaptive Whip Generation
**Ammunition Generation
**Bludgeon Construction
**Natural Weaponry
==Associations==
*Adaptation Manipulation
*Construct Creation
**Elemental Constructs
**Energy Constructs
**Entity Constructs
**Evolutionary Constructs
**Force Constructs
**Genetic Constructs
**Matter Constructs
**Nature Constructs
**Organic Constructs
**Transformation Constructs
*Construction Manipulation
*Copy Manipulation
*Creation
*Creation Manipulation
*Entity Manipulation
*Essence Manipulation
*Form Manipulation 
*Object Manipulation
*Phenomenon Manipulation
*Property Manipulation
*Structure Manipulation
*Transmutation
==Limitations==
*May be limited to manipulating already existing adaptive energy/power rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
*Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
*In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
*May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
*May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.). 
*May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
*Adaptations may have their limits. For example, an adaption to an element may leave it vulnerable to another.
==Known Users==
*Jaime Reyes/Blue Beetle (DC Comics)
*Artifact Users (Image Comics/Top Cow Productions)
**Darkness hosts
**Witchblade hosts
*Klyntar/Symbiotes (Marvel Comics)
*Rex Mundi (Malibu Comics)
*The Alternate (Malibu Comics)
*Shirley (The Jimmy-Timmy Power Hour)
*Al Simmons/Spawn (Spawn)
Category:Powers
Category:Constructs
Category:Adaptations