Merchant

Merchants are Non-Playable-Characters (or NPCs) that come periodically to the player Sect with various objects to Trade. They are more than willing to barter, but their currency of choice are s.
== Behavior ==
=== Visiting Player Sect ===
The merchant first comes on the 21st day of the gameXiaoWorld.WalkTraderData.Step(), then randomly between 10 and 40 days laterWalkTraderData.ResetComeInterval(), possibly doubled if the Immortal setting "Tricky Path" has been checkedSettings/World/Immortal/Constraint/Constraint.xml [LessWalkTrader]. In case no trade area has been built, the merchant still enters the map but can't be traded with until a trade area is built.
=== Exchange ===
A Merchant may sometimes offer to exchange one of the rare items in stock (or some s) for another rare item that is owned by the Player Sect. This is indicated through an ambiguous message:
 Traveling Merchant {0} has been tasked to exchange a {2} with {1}.
If accepted, the player loses item {2} and gains item {1}.Settings\Language\OfficialEnglish\codedictionary.txt
=== Killing the Merchant ===
If the Merchant is killed while in the Player Sect map, the player will be banned from the Merchants' Guild, and merchants will no longer arrive at the Player SectXiaWorld.WalkTraderData.WalkTraderBeenKill, Settings\World\Events\EventList.txt. 
Killing the Merchant does not drop any of their trade inventory, and is therefore not beneficial to the Player Sect since the lack of merchants makes the acquisition of various rare resources much more difficult.
== Item Prices ==
Merchants tend to give better item prices for sold goods than Factions do, but also charge a higher price for items bought in return. They, however, do not require Connection for purchasing rare items.
=== Preference ===
Individual merchants have preferences (displayed at the top of the trading screen), meaning they will be paying more for certain items and refusing to pay any for others. The Immortal Tribulation "Limited Deal" makes them no longer pay more for a certain category, and pay nothing for all except a single category of items.
=== Materials ===
Many Materials are worth a single , which is the lowest possible value (above 0), but some can be crafted into several others, effectively multiplying in value, while at the same time training the Outer Disciple's relevant Skill Level:
* 4 x (4 ) -> 20 x (20 ), trains Crafting
* 1 x (1 ) -> 4 x (4 ), trains Crafting
* 1x DLC (1 ) -> 5x (5 ), trains Medicine
=== Gear Tiers ===
The value of Gear is 5*(Tier+1), starting at 10 s for T1 and increasing in increments of 5/TierXiaWorld.TradePriceDef.GetItemPrice().
E.g., Tier 9 items are worth 50 s and Tier 12 items are worth 65 s
== Auction ==
Merchants carry in stock an Auction Invitation item, worth 100 s in value. It allows the player to access the Auction, where bids can be placed for certain rare items.
== Mods ==
=== Call The Merchant===
Call The Merchant (Mod) allows the player to call merchants at their whim, as well as, e.g., set the time interval at which they arrive. [Steam Workshop LINK]
=== MODModifier ===
MODModifier (Mod) can be used to summon Merchants.
=== Console ===
Merchant arrival manipulation is also doable through the in-game console, though it flags the game's anti-cheat response.
See also: Mods
== References ==
Category:Trading
Category:Characters
Category:People