Report 1829

Report #1829
Skillset: Skill: RefreshPower
 Org: Glomdoring Status: Rejected Oct 2017
Furies' Decision:
Not at this time
Problem: Refresh power restores your power to 10 on a once daily basis. Power is
currently the limiting factor in setting up cool downs and restricting power
usage on offensive and defensive abilities. Refresh power lets you ignore this
restriction as a one off. It has no balance cost or such so you are able to push
full power for offense then refreshpower/serpent/smokestep/trueheal if things go
wrong. For offensive measures it lets you double up on full power offense as
well eg things like double dchord etc. I feel it creates situations that let you
pull off essentially overpowered combos due to having effectively 20 power if
needed, yes it is limited to a timed cool down, but there is no telegraph or
anything the enemy can do to see or counter this.
[A: 2 R:12] Solution #1: My proposed solution is to alter refresh power to
 give you double power regeneration for 30 seconds and
 give it a roomwide 3rd party message. This will give
 enemies the chance to see it and counter it but still
 having stronger power regen will be a powerful tool.
[A: 6 R: 7] Solution #2: In addition to solution one add in REFRESH POWER ME
 INSTANT that works as the old current way of
 refreshing to 10 power instantly but is restricted by
 masochism. This is to keep the refresh power function
 to let people use it out of combat to put up defs for
 free.
Player Comments:
---[Veyils on 10/12 @ 16:35 sets as pending]
---[Aeldra on 10/13 @ 21:06 writes]:
I'd support solution 1 with solution 2 only. At least -my- main use is to put up
costly defenses while deffing up without having to wait for power regen. Sure it
has combat use and sometimes is extremely handy for combat, but I'd rather not
lose that functionality, so solution 2 sounds like personally preferred.
Especially thinking of stuff like summoning your ents + channels and similar
power hungry things.
---[Xenthos on 10/15 @ 02:11 writes]:
I'd prefer just making Refresh Power not work if your maso is tripped, take it
out of combat entirely. It's not really a good balance for combat situations.
---[Crek on 10/15 @ 02:32 writes]:
Also prefer to see it entirely restricted through masochism
---[Xenthos on 10/16 @ 23:47 writes]:
Again, voting no on the two options here in favour of solution 3 (Sol2 is close
but I don't like the "in addition to solution 1" part of it, that's not really
needed in my opinion). Just keep the mechanic as-is but restrict on masochism.
---[Veyils on 10/17 @ 21:50 writes]:
I'd be fine with it being removed from combat entirely myself personally, I
didn't put it in as an option three because I didn't think there would be any
support for that to be truthful.
---[Moi on 10/18 @ 22:01 writes]:
I like solution 3 AKA 'do not allow refresh power to be used in combat' best.
---[Ixion on 10/21 @ 01:35 writes]:
Solution 3 only (masochism restricted, no other change). This mechanic has
brought a good deal of creative combat potential in that it opens the door to
many interesting and more diverse combinations, but it's probably good that it
goes away for such a reason instead.
---[Ejderha on 10/21 @ 05:12 writes]:
I am most in favour of Sol3 aka remove it from combat entirely. I do think its
use to either bypass power economy or as a get out of jail free card are not
good for combat. Out of combat use is whatever, I don't care.
---[Danquik on 10/26 @ 23:26 writes]:
Solution 3, though I don't feel it will change much except in low power
consumption classes.