Civilization VI: Rise and Fall

Sid Meier's Civilization VI: Rise and Fall is the first expansion pack released for Civilization VI. It was released for Windows on February 8, 2018, for iOS on July 27, 2019, and for the Nintendo Switch, PS4, and Xbox One on November 22, 2019. 
==New content==
Key features for Sid Meier's Civilization VI: Rise and Fall include:List is a modified version of the original press relase of the game located here
===Great Ages===
:As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
===Loyalty===
:Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
===Governors===
:Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
===Enhanced Alliances===
:An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
===Emergencies===
:When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
===Timeline===
:Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
===New Leaders and Civs===
:Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
Rise and Fall Leaders and Civilizations
Civilization	Leader(s)	Civilization Ability	Leader Ability	Unique Unit	Unique Infrastructure
 	 	Three Kingdoms
Farms receive +1 and Mines receive +1 for each adjacent Seowon.	Hwarang
Cities with an established Governor receive +3% and +3% for each promotion that Governor has.	 	
 	 	Grote Rivieren 
Rivers provide a +2 adjacency bonus for Campus, Theater Square, and Industrial Zone districts. Building a Harbor triggers a Culture Bomb, claiming surrounding tiles.	Radio Oranje
Domestic s provide +2 Loyalty per turn for the starting city. s sent to or received from a foreign civilization grant +2 to the Netherlands.	 	
 	 	Örtöö
Sending a immediately creates a Trading Post in the destination city, instead of when the is completed. Gains an extra level of Diplomatic Visibility with civilizations that have a Mongolian Trading Post. +6 Combat Strength for all units for each level of Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Combat Strength.	Mongol Horde
Cavalry class units gain +3 Combat Strength and have a chance to capture defeated cavalry class enemy units.	 	
 	 	Dharma
Indian cities receive the Follower Beliefs of all religions with at least one follower in them, not just the majority religion.	Arthashastra
Can declare a War of Territorial Expansion with Military Training, instead of Mobilization. +2 and +5 Combat Strength for all units for the next 10 turns after declaring a War of Territorial Expansion.	 	
 	 	Nîhithaw
Gains +1 capacity and a free Trader with Pottery. Unclaimed tiles within three tiles of a Cree city come under Cree control when a Trader first moves into them.	Favorable Terms
All Alliance types provide Shared Visibility. s grant +1 in the sending city and +1 in the receiving city per Camp or Pasture in the receiving city.	 	
 	 	Strength in Unity
Dedications chosen at the beginning of a Golden Age or Heroic Age also grant their Normal Age bonuses towards improving Era Score, in addition to their regular bonuses. +50% towards walls.	Glory of the World, Kingdom and Faith
Gains from combat victories equal to 50% of the Combat Strength of the defeated unit. Each sent to a city-state of Georgia's majority Religion counts as two s.	 	
 	 	Scottish Enlightenment
Happy cities gain +5% and +5% , and generate +1 point in their Campuses and +1 point in their Industrial Zones. Ecstatic cities double these bonuses.	Bannockburn
Can declare a War of Liberation with Defensive Tactics, instead of Diplomatic Service. +100% and +2 for all units for the next 10 turns after declaring a War of Liberation.	 	
 	 	Toqui
Cities with an established Governor gain +5% , +5% , and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.	Swift Hawk
+10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age.	 	
 	 	Isibongo
Capturing a city will upgrade the conquering unit into a Corps or Army if the necessary civics are unlocked. +3 Loyalty per turn to cities with a garrisoned unit, increasing to +5 if the garrisoned unit is a Corps or Army.	Amabutho
May form Corps with Mercenaries, instead of Nationalism, and Armies with Nationalism, instead of Mobilization. Corps and Armies gain an additional +5 Combat Strength.	 	
===New Global Content===
:Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
Rise and Fall Non-Unique Units
Unit	Type 	Era 	Description
 	Support 	Atomic 	Adds +1 Range and +5 Bombard Strength to adjacent bombard strength units.
 	Anti-Cavalry	Renaissance	Bonus vs. cavalry units.
 	Recon 	Atomic 	
* Can paradrop without the use of aircraft.
* Can directly attack support units in formation with military units.
 	Support 	Atomic 	
* Increases the healing of stationary adjacent units.
* +1 for adjacent units at the start of their turn.
Rise and Fall Wonders
Wonder	Era 	Description
 	Modern 	
* +5 points per turn
* +20% and +10% in all cities. If there are 5 Snow or Snow Hills tiles within 3 tiles of a city and owned by this player these yields are doubled.
 	Renaissance	
* +3 points per turn
* Gain 3 Governor promotions
* All your cities on your non-home continent with a Governor gain +15% , +15% and +15% .
 	Medieval 	
* +3 s when built
* When you are the Suzerain of a City-State this city gains a +15% boost to the yield provided by that City-State.
* If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities.
 	Medieval 	
* +20% in this city
* Grants 4 Warrior Monks
 	Industrial 	
* Grants 2 Settlers.
* All your cities within 6 tiles are 100% Loyal.
* +4 Diplomatic Victory Points
 	Renaissance	
* +3 Relic slots.
* +100% Religious Tourism from this city.
* +1 , +1 and +1 from all Tundra tiles for this city.
 	Renaissance	
* +1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score
 	Ancient 	
* +4 
* +3 
* Each Camp, Pasture, and Plantation within 4 tiles provides +1 .
Rise and Fall Natural Wonders
Wonder	Effects 	Size 	Tile type
 	+2 and +1 to adjacent tiles. 	1 tile, impassable 	
 	+1 ( 2 , 1 ). When the game reaches Atomic Era it provides additional +1 and +3 . 	3 tiles, passable 	
 	+1 , +2 and +2 in the Wonder tiles. Provides fresh water, acts as a Lake. Doesn't provide fresh water, acts as a Coast. 	2 tiles, passable 	Lake
 	+1 to adjacent tiles; land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Combat Strength when fighting in hills.	1 tile, impassable 	Mountain
 	+1 and +1 to adjacent tiles 	4 tile, impassable 	Mountain
 	+2 , +1 and +1 on wonder tiles 	4 tile, passable 	Marsh
 	+2 and +2 points if you own at least one of the tiles. 	3 tiles, impassable	Mountain
Rise and Fall Resources
Resource	Base Yield Modifier	Improvement 	Notes
 	+1 	Mine, Fishing Boats	+1 with Mine. +1 with Fishing Boats.
 	+1 , +1 	Plantation 	+1 with Plantation. +1 with Plantation and Goddess of Festivals.
 	+1 	Fishing Boats 	+1 with Fishing Boats.
Rise and Fall Districts and Buildings
District 	Function 	Buildings
(New buildings not district)	Housing 	Food Market
Shopping Mall
 	Government	Ancestral Hall
Audience Chamber
Warlord's Throne
Foreign Ministry
Grand Master's Chapel
Intelligence Agency
National History Museum
Royal Society
War Department
 	Amenities 	Ferris Wheel
Aquarium
Aquatics Center
===Improved Gameplay Systems===
:The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.
:The city-state bonuses have different requirements. Previously the level 2 (+2) and three (+4) were applied to cities for merely having the relevant district. With Rise and Fall, these bonuses are only available if the relevant buildings have been constructed. Furthermore, the level three bonus is now only +2 instead of +4.
==Trivia==
* The statue appeared on the mountain in the promotional poster is the Discobolus of Myron, an art of the Greeks during the Classical period.
* According to the lead designer Anton Strenger:https://civilization.com/news/entries/announcing-civilization-vi-rise-and-fall
The biggest, over-arching goal [of Rise & Fall]: dynamic empires. Civilizations will rise and fall through the course of the game (as you probably figured out from the title). Borders will ebb and flow. Cities will change their loyalties.
As a secondary goal, Civilization VI: Rise and Fall includes more storytelling elements – Historic Moments – that highlight the interesting turning points in your civilizations. These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics.
==Gallery==
File:Civilization VI - Rise and Fall promotional poster.jpg|Promotional poster for Rise and Fall
File:Rise and Fall Screenshot 1.jpg|A screenshot displaying the new content in Rise and Fall
File:Rise and Fall Screenshot 2.jpg|A screenshot displaying the new content in Rise and Fall
File:Rise and Fall Screenshot 3.jpg|A screenshot displaying the new content in Rise and Fall
==Videos==
File:Civilization VI Rise and Fall Expansion Announcement Trailer
File:Civilization VI- Rise and Fall - FIRST GAMEPLAY FOOTAGE (Devs Play Korea)
File:Civilization VI- Rise and Fall - New Features Explained (Full Details)
File:Civilization VI- Rise and Fall – March 2018 Developer Update
File:Civilization VI- Rise and Fall – Spring 2018 Developer Update
==References==
==External links==
* Announcement of Sid Meier's Civilization VI: Rise & Fall
* 
* Sid Meier's Civilization VI: Rise and Fall on Steam
es:Sid Meier's Civilization VI: Rise and Fall
ru:Civilization VI: Rise & Fall
 
Category:Expansion packs