Nintendo Pro Plus Controller

The Nintendo Pro Plus Controller is a controller released following the resolution of a series of lawsuits against Nintendo for malfunctioning controllers released for the Nintendo Switch. It is a "universal" controller, being able to natively connect to the Wii, Wii U, and Nintendo Switch. It can also be used as a controller for the Nintendo 3DS and Nintendo DS families of handheld consoles via simple exploits, though whether this was an intended feature or not has never been confirmed.
The Nintendo Pro Plus Controller is similar in overall design to the Nintendo Switch Pro Controller, and features all the same functionality, including gyro-motion controls, Amiibo support, and HD rumble. Most of the improvements from previous controllers come in the form of increased customizability and improved build quality. 
The controller also features four "advanced gaming" buttons on the back, which can be programmed in various ways.
==Build Quality==
The design philosophy behind the Nintendo Pro Plus Controller can be best described as "build to last". In fact, Nintendo claims that a a single unit can last up to ten years of regular use without any issue. Nintendo accomplished this by pulling from the best designs of previous generations' controller parts and improving upon them.
*The Nintendo 64 controller's joystick was renowned for its analog mechanism allowing for a higher degree of precision compared to later controllers, however it was known to become loose over time due to the fragile plastic used in its construction. Fans had long-since solved this issue with projects such as Steelsticks64 and Nam El's brass gears. Nintendo made use of these improvements in the Pro Plus Controller, resulting in high-precision sticks that will never loosen or drift, at the small cost of requiring the stick to be held in the neutral position during syncing.
*The Super Nintendo Entertainment System controller's D-pad mechanisms are used, resulting in a much higher-quality D-pad than previous Pro Controllers. Accidental diagonal presses are much more rare and, together with the ergonomic placement of the D-pad, makes for a better 2D gaming experience.
*The face buttons are the same size as the Switch Pro Controller, but are much clickier, providing more tactile feedback, similar to a NES or 3DS's buttons. In addition, the edges are less pointed, making button mashing more comfortable. The center buttons are arranged more like a Wii U Pro Controller's, resulting in less accidental Home button presses.
*The shell is made of matte hard plastic, giving it a similar feel to retro game controllers, and sporting a similar level or durability.
==Customizability==
Taking inspiration from the Xbox Elite Controller, Nintendo added a multitude of customization options to the Pro Plus Controller. Using the Nintendo Ultimate Software, a variety of tweaks can be made to one's liking. Up to four profiles are quick-selectable using a switch on the top of the controller next to the sync button. As of Nintendo Switch firmware 14.0.0, a player can also choose to set profiles for each game on their Nintendo Switch that will automatically be chosen upon loading the software.
*The four "advanced gaming" buttons (AGR1, AGR2, AGL1, and AGL2) can be assigned to either simply replicate other button inputs or act as mode shift triggers to change how other controller functions behave, or both. For example, you can set AGR1 to disable to gyro controls when held in order to recenter your controller without moving your aiming point in a game like Splatoon. Alternatively, you could set it to disable gyro controlsexcept when held, allowing you to use tilt controls for the glider sections of Mario Kart without worrying about staying absolutely still during driving sections. You might also choose to set AGL1 to set the left analog stick's edge to only register as a 20% press, making it easier to sneak up on an enemy in Breath of the Wild without worrying about the millimeter's difference in thumb movement that might make you accidentally walk.
*Analog stick is fully customizable. One can increase the deadzone, set the threshold for 100% press, swap the sticks, and even swap which directions read as what. For example, if playing a game without camera settings and one wants to invert the camera from the game's settings, a player can set a profile for the game where joystick left reads as right, and joystick right reads as left. Many players find this helpful when playing Nintendo 64 Online games.
*All buttons are fully configurable. This is most commonly used to disable stick clicks entirely if an "advanced gaming" button is already mapped to those functions, and for players more familiar with the Xbox controller layout to swap A with B and X with Y.
Category:Devices
Category:Nintendo Consoles
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