Silly gas

silly gas is a miscellaneous item in item asylum. It is a grenade with a green cylindrical canister body that has a yellow tank in it.
==Functionality==
Upon use, the user pulls the pin from the grenade before raising their arm into a throwing position. This temporarily disables the user's toolbar. The user can hold the grenade in this position indefinitely. Using the item again throws the grenade towards the user's cursor at roughly 200 studs per second. If uninterrupted, it will roll a short distance before eventually coming to a stop. If silly gas is unequipped after being readied, it falls out of the user's hand directly onto the ground. A two second-long fuse immediately starts the moment it leaves the user's hand, whether thrown or dropped.
Upon the fuse concluding, the canister will explode, emitting a spherical cloud of gas 20 studs in radius. Anybody caught in the cloud, including the thrower, will lose 4.5 HP every 0.2 seconds and continually play coughing sounds. If an entity enters the gas cloud when they are at or below 25 HP, they will be ragdolled for as long as the remaining duration of the gas cloud or after 1.5s when out of the cloud. The gas cloud lasts 20 seconds.
silly gas has a cooldown of 20 seconds. In TC, silly gas' cooldown is increased to 40 seconds.
==Tips==
* While it can be difficult to place, use silly gas to lock down chokepoints or otherwise greatly limit an opponent's mobility.
*In TC gamemode, the silly gas can be thrown near the statue to prevent any enemies from capturing or defending the statue without affecting your allies, making the silly gas powerful for both defending and attacking.
*Just like grenade and holy hand grenade, you can unequip the tool to simply drop the silly gas grenade instead of throwing it. This is especially a useful trick for silly gas, as it is the bounciest of all grenade items. This trick is extremely useful in smallplate, as it prevents the grenade from bouncing off into the void.
==Gallery==
===v1.5.0 - onwards ===
File:Sillygasready.gif|Readying silly gas.
File:Sillygasthrow.gif|Throwing silly gas.
File:Sillygasinaction.gif|silly gas emitting a gas cloud.
File:TrashThrown.gif|The gas inheriting team color, being red in particular.
File:Blue silly gas.png|Ditto, but for the blue colored team.
File:Yellow gas.png|Ditto, but for the yellow colored team.
File:Green silly gas.png|Ditto, but for the green colored team.
File:Silly hitbox.png|silly gas's hitbox.
File:Silly gas front view.png|The front view of silly gas, seen using invisibility debug.
File:Silly gas side view.png|Ditto, but from a side view.
File:Mustard gas grenade.jpg|The canister of mustard gas in real life.
===v1.4.0===
File:Sillygas.png|silly gas' apperance during v1.4.0.
File:WARCRIME.gif|Readying silly gas.
File:Thisgameneedsahero.gif|Throwing silly gas, and resulting gas cloud.
==Trivia==
*silly gas and trench shotgun are referenced in one of the loading screen tips.
*The tooltip may refer to how Germany in WW1 considered shotguns to be "inhumane" but considered mustard gas as a humane weapon, the trench shotgun item also reflects this reference.
*It is unknown why silly gas was reworked. In real life, mustard gas causes irritation and breathing problems, but is not intended to kill people, which is exactly what it does in IA. Mustard gas, tear gas, and flashbangs are often used by SWAT and military to stop protests or non-war brawls.
==Changes==
*v1.5.0.
**Reworked silly gas.
***Remodeled the item.
***No longer inflicts hitstun.
***Deals more damage - deals 4.5 per tick, used to deal 1 per tick.
*** Added team color to gas.
*v1.4.0 [🎃]
**Added silly gas.
Category:Misc Items
Category:Items
Category:Inflicts ragdoll
Category:Malicious items
Category:Items that get modified based on team color
Category:Support Tool