149865-feedback-game-update-24-february-2016

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Hello Everyone -
 
All realms are now back online and update notes are posted here. We'd appreciate all your feedback on this update to be left in this thread.
 
Thank you,
 
-Team WildStar	
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Very interesting changes for PvP flagging...!
 
A+ Omnibit change as well. Kudos.	
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Signature players will now have a 200% increased weekly Omnibit limit.
Signature players will now receive a 200% increase to the number of Omnibits dropped from random drops.
 
WOW- Dev's are listening!
 
(This just addressed most of my biggest frustrations with the game in one fell swoop).
			
				
	Edited February 24, 2016 by SlyJeff	
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(This just addressed most of my biggest frustrations with the game in one fell swoop).
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Maybe yes, maybe no.  Would have much preferred a direct grant.  Left 40 Omnibits on the table last week because apparently 6hrs/night is not playing enough.  Gotta stop wiping on raid bosses and go out and grind mobs instead.
 
-If- this change makes it easier to hit the cap then I'm down with that.  But if it just maintains the status quo, well then the game continues to swing into "second job" territory.
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Thank you for listening and implementing these changes.
Makes me wonder if I should post more of these "my view" topics and get more stuff changed.	
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Think of it like this- you left 40 ominibts on the table last week. Well, while under this system you'd have left 40, instead of only getting 80 ominbits, you'd have gotten 160. That's a pretty good boost.
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I'd like to give a huge thanks on incentivizing World PvP.  
 
This to me actually brings people out in the WORLD and not just sitting in cities or their houses.  In a world where it seems every MMO seems to be pushing instanced PvP, at least these little changes help bring the people back into the world in which MMO's should concentrate more on instead of instanced raids/pvp/dungeons.  It also created a better community, and creates friends and enemies.	
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It won't make it easier to hit cap (since it is increasing your cap), but it will make sure you have more omnibits to play with. You'll get to 120 per week twice as fast, and 120 is a good amount of omnibits to play with. I think you'll be pleased given your current rate of play.
 
Think of it like this- you left 40 ominibts on the table last week. Well, while under this system you'd have left 40, instead of only getting 80 ominbits, you'd have gotten 160. That's a pretty good boost.
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Dungeons are a fine way to get omnibits. So is farm raiding. Progression raiding and RP, not as much. :)
 
PJ is subtly pointing out that's it's easy for me to be pleased since my natural play style (I grind contracts and dungeons when I'm not raiding) lends itself to capping omnibits. He also knows I have the cosmic reward rate, which makes it even easier. He's not wrong- I am biased on this one. It may benefit me more than the average player.
 
I do maintain, however, that this does add a lot of value to a sub, and in the right place.
			
				
	Edited February 24, 2016 by SlyJeff	
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			PJ, I think if you just cap you EGs at 2,000 you stop acquiring them. At least, that's what I've heard and wish to try.	
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PJ, I think if you just cap you EGs at 2,000 you stop acquiring them. At least, that's what I've heard and wish to try.
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			Dang, I guess I misunderstood :(	
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			I'm very happy to see the re-introduction of the kitchen sink and Aurin bridge! It will finally give me a reason to complete the whole challenge rather than stop after the 8th fight. = )	
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Dungeons are a fine way to get omnibits. So is farm raiding. Progression raiding and RP, not as much. :)
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You stop accumulating over 2k.  I've heard the rumor that if you have exactly 2000 you skip straight to the increased gold payout but that sounds more like a bug than a feature.  In other words not something to depend on.
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You stop accumulating over 2k.  I've heard the rumor that if you have exactly 2000 you skip straight to the increased gold payout but that sounds more like a bug than a feature.  In other words not something to depend on.
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There's a 2000 EG cap, if you are at it then your experience immediately goes to gold.  There's also a bug that lets unfortunate people go past the cap, but if they spend their EGs to back below the cap then they might unbug themselves.
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Interesting, is the gold income noticeable? I don't really know what to spend 7k EGs on.
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The PvP incentive is actually really great. Now you'll have people go out in the world and try to find the best possible spots for quick farming, however... There will also likely be enemies of the opposite faction contesting for the spot. 
I can see potential, and either way it doesn't hurt. I already got a lot of spots in mind for farming. 	
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I'm interested in the PvP changes too. As someone who doesn't PvP normally, this *may* be a fun way to finally dip my toe in.
 
Only problem is if this turns into another (real or imagined) cause where it looks like the devs are favoring raiders. (I don't know how big of an advantage having raid gear is in the hands of unskilled people like me).	
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Only problem is if this turns into another (real or imagined) cause where it looks like the devs are favoring raiders. (I don't know how big of an advantage having raid gear is in the hands of unskilled people like me).
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I think the change to fix this is pretty straight forward(on paper)
The only way to flag u self for pvp is to equip a full set of pvp gear..
Surely this wont work for a pvp server, but i think most will agree that a merge of the servers and this flag rule, would work way superior to the way opvp works today.
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The PvP incentive is actually really great. Now you'll have people go out in the world and try to find the best possible spots for quick farming, however... There will also likely be enemies of the opposite faction contesting for the spot. 
I can see potential, and either way it doesn't hurt. I already got a lot of spots in mind for farming.
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			Yeah, the power creep from high end raiding gear is real when it's applied to world pvp. A bit sad, but I hope they do something to either fix the raid gear or the world pvp. 	
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Don't be so sure.  Sounds like an even easier way to farm the prestige only AMPs and Ability Tier unlocks <_<
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			They're going to have to find a way to Normalize gear in PvP, or this will end up killing of PvP again if raid gear rains supreme in PvP.	
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They're going to have to find a way to Normalize gear in PvP, or this will end up killing of PvP again if raid gear rains supreme in PvP.
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They're going to have to find a way to Normalize gear in PvP, or this will end up killing of PvP again if raid gear rains supreme in PvP.
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This is something we are aware of, but the scope of that sort of change would have delayed these changes significantly--which we did not want to do.
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Perhaps. But then no one who has raid gear is going to flag, because you aren't going to downgrade to PvP gear to farm mobs- the bonus wouldn't be worth it.
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			How are you going to protect PVE players from griefers? Please devs answer this question	
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1: Even in full bis(minus pinky) the speed i kill with compared to my pvp gear in a daily zone like NW/CB is negligible, its all about how fast u pull and not how fast u kill, if u wanna farm effectively.
 
2: Balance and fair game should always outweigh petty stuff like raiders who wants to earn prestige they have no use for(u still need to win 40 bgs / 10 arena to earn the weekly S2 costume token)
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Not sure where this "petty" word came from. I thought we were having a nice conversation about the effects of this change, not putting down other players.
 
 
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How are you going to protect PVE players from griefers? Please devs answer this question
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its petty compared to whats at stake.. opvp never gonna take off if raiders cant let pvpérs who enjoy pvp for the sake of pvp, have it in peace, cause of some small bonus Carbine has added to entice a broader part of the population to try it out.
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its petty compared to whats at stake.. opvp never gonna take off if raiders cant let pvpérs who enjoy pvp for the sake of pvp, have it in peace, cause of some small bonus Carbine has added to entice a broader part of the population to try it out.
 
 
 
 
 
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opvp didnt take off because pvers were not taking part.  pvp needs pvers to stay viable in this game.
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This may be an unpopular opinion but I believe the omnibit cap increase for signature does enough to offset the cost of rerolling rune slots in items now as it's only two weeks of just playing the game to be able to buy 300 service tokens which is more than reasonable!
 
This should encourage people to either sub or buy CREDD which is great for everyone! Kudos to the Carbines!
			
				
	Edited February 25, 2016 by H3rboss	
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Not sure if intentional or not, but regarding the extra money gain with the Open World PVP flagging ( atleast on PTR: boo.. no salvage system change yet) : I was only getting copper equal to the prestige for the kills.
 
Ran around flagged in Northern Wastes and stomping on yeti. Kills ranged from 1-3-6 prestige each ( not too bad)  with copper in the same amounts (not too good). Earned about 125 prestige total, and a whopping 125 copper (1 sp, 25 cp) from the same kills; so low as to be nearly unnoticeable.
			
				
	Edited February 25, 2016 by TheUnnamedAurin	
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Not sure if intentional or not, but regarding the extra money gain with the Open World PVP flagging ( atleast on PTR: boo.. no salvage system change yet) : I was only getting copper equal to the prestige for the kills.
 
Ran around flagged in Northern Wastes and stomping on yeti. Kills ranged from 1-3-6 prestige each ( not too bad)  with copper in the same amounts (not too good). Earned about 125 prestige total, and a whopping 125 copper (1 sp, 25 cp) from the same kills; so low as to be nearly unnoticeable.
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The 10:04 Lightning Bolt can now be traded between players.
Burning Track housing decor item is now not soulbound and is tradeable/sellable
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Not sure if intentional or not, but regarding the extra money gain with the Open World PVP flagging ( atleast on PTR: boo.. no salvage system change yet) : I was only getting copper equal to the prestige for the kills.
 
Ran around flagged in Northern Wastes and stomping on yeti. Kills ranged from 1-3-6 prestige each ( not too bad)  with copper in the same amounts (not too good). Earned about 125 prestige total, and a whopping 125 copper (1 sp, 25 cp) from the same kills; so low as to be nearly unnoticeable.
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Objective Tracker
Fixed an issue that caused some quests to disappear from the Quest Tracker when changing zones. 
This would explain why some quests I hid keep coming back to my tracker. I have a lot of the daily vet dungeons, expeditions, and adventures quests that I picked up and haven't completed yet. I hide them so they don't clog up my tracker, but when I zone, they pop back up.
			
				
	Edited February 25, 2016 by Cirinde	
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I like the updates to omnibits and world pvp incentives. 
Keep it coming =)	
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@Nyoro : oh I agree, but at the same time, making it such a minimal amount so as to have no appreciable affect at all, why even have it in the first place. In my above testing, a single junk piece of yeti fur sold for 16 sp. For me to earn that through the open world flagging benefit, .. 1600 prestige. I'd be in there for hours to make that same amount of money.
 
Unless of course more is earned by actually killing other players. But from a straight up PVE prestige  farming aspect, the copper = prestige earned is an insignificant amount for it to be an advertised benefit.	
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This may be an unpopular opinion but I believe the omnibit cap increase for signature does enough to offset the cost of rerolling rune slots in items now as it's only two weeks of just playing the game to be able to buy 300 service tokens which is more than reasonable!
 
This should encourage people to either sub or buy CREDD which is great for everyone! Kudos to the Carbines!
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Rerolling slots never bothered me, though I understand why it kills some people. My Service Tokens go to removing runes so I don't waste plat buying new runes and/or foci. Plus, I make a little extra money reselling runes when I upgrade.
But yeah, I agree with you about how does help offset being dependent on Cash Shop to reroll slosts unless you're just really lucky/unlucky and get a bunch of gear to upgrade.
 
What worries me is that they are going to jack up prices in the Cash Shop. The new costume is double what the other costumes cost. If the changes only apply to costumes (which it seems like so far) I won't mind as much (but still a little) simply because that's an account bound item but I'm worried about all the new Cash Shop prices (especially for events like Dungeon Chase).
 
I'm thankful I'm subscribed until November because it gives me time to see how the Omnibit change will affect Cash Shop prices. 
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			Idea for "Quality of Life" but didn't know where to put it so....could it be possible that on logging in you could move your characters around in the list so one could clump say all Exiles together or even all stalkers (if one loved stalkers that much)?  That would be a really nice feature I think.	
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Not sure if intentional or not, but regarding the extra money gain with the Open World PVP flagging ( atleast on PTR: boo.. no salvage system change yet) : I was only getting copper equal to the prestige for the kills.
 
Ran around flagged in Northern Wastes and stomping on yeti. Kills ranged from 1-3-6 prestige each ( not too bad)  with copper in the same amounts (not too good). Earned about 125 prestige total, and a whopping 125 copper (1 sp, 25 cp) from the same kills; so low as to be nearly unnoticeable.
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