Void Entities

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==Summary==
Within this empty spaces between realms exists vast, ravenous entities more primordial than the Chaos Gods, predating thought itself. Whereas the Dark Gods are similar, they are like infants compared to these immense beings. These eldritch beings swim in the seas of eternity seeking anything they might devour. One such being was cast down to the Realm of Shyish, this dead god's final resting place becoming known as the Oasis of Souls, the source of Shadeglass and the site upon which Shadespire is told to have been founded.
Another such creature of the void can be found sealed within a Stormvault, having been personally sealed by Sigmar during the Age of Myth. Lashing out with midnight black coils, the creature was surrounded by armoured gargants with shields of pure celestium. When it managed to grasp one gargant, its body was drained away into the absolute nothingness from which the creature was formed. However, the creature was laid low when Sigmar struck it in its center with Ghal Maraz, whereafter it was sealed away with the power of six Penumbral Engines
==Powers and Stats==
Tier: 
Name: Void Entities, Void Things, The Dreaming Gods, Swimmers in the Deep, 'The Old Ones'
Origin: Age of Sigmar
Gender: n/a
Age: Older then the concept of time.
Classification: Eldrich Entities. Natives of the Void.
Powers and Abilities
Beyond-Dimensional Existence (The Aethyric Void exists on a more fundamental level then anything within the Realm of Chaos or physical reality, acting as the Womb from which these structures sprung forthRealm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition), Transduality (Type 3; the Aethyric Void stands transcendent over 'The Realised' existence and 'Unrealised' non-existence as the prime reagent from which all possibilities spring forth), Acausality (type 5; independent of even the Realm of Chaos which transcends causality), Nonexistent Physiology (Type 2 Nature, all aspects; Void Entities 'Aethyric entities', the Aethyr at its core. has no definite existing physical reality of its own, Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un'. Doesn't have a conventional mind, body or soul, nor can they be expressed with any information), Void Manipulation/Existence Erasure/Conceptual Manipulation (The Aethyric Void erases the concepts of the Warp and RealityBattletome Lumineth (3rd Edition)), Power Nullification/Absorption (The Void causes all lawsBroken Realms Teclis, concepts, thoughts and mathematicsBroken Realms: Belakor to break down into nothingness. Void entities physiology causes this to occur as wellAge of Sigmar: Forbidden Power), Shapeshifting (Can Lash out with amorphous tentacles of Midnight), Large Size, (At least type 10, likely 11), Reactive Evolution (Abilities which disable it temporarily, will still eventually break down over time due to it's physiology. Sigmar was sure that sealing one within a Stormvault once more would be ineffective)
Attack Potency: Outerverse level (The Void entities view the Ruinous Powers as children.Shadespire: The Forbidden City They exist in the Void, which is an aspect of the Cosmos Arcane more fundamental then reality and the warp and the concepts contained within both, acting as the womb for such possibilities)
Speed: Immeasurable (Void entities swim through the the Aethyric Void, a realm completely above timeless nature of the WarpWarhammer 40k: Hammer of the Gods)
Lifting Strength: Immeasurable
Striking Strength: Outerverse level
Durability: Outerverse level (Formed out of the substance of the Aethyric Void. Seemingly unable to be damaged in a conventional sense, Ghal Maraz itself only temporarily disabling one till it could be sealed within a Storm Vault)
Stamina: Infinite. They don't have bodies in a conventional sense. Would upscale from Daemons and The Chaos Gods.
Range: Outerversal (Able to traverse the Aethyric Void consuming realities and smaller entities.) 
Standard Equipment: None notable
Intelligence: Beyond comprehension. Void entities predate all concepts and thoughts that form them. Eldritch entities that don't exist with conventional minds.
Standard Tactics: Lashes out with tentacles of midnight, erasing all those that they strike.
Weaknesses: Sufficiently powerful sealing or purification can temporarily disable them. 
Notable Attacks/Techniques:
===Void Physiology:===
Seemingly all things break down when in contact with the Void. The physiology of a Void Entity seemingly having the same effect upon contact, lashing out with Tentacles of Midnight, erasing all things down to the nothingness from which they came from. 
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warhammer Fantasy
Category:Cosmic EntitiesCategory:Nondual Characters