Zulk Sarmn

Zulk is probably the most infamous if not prolific slave trader in Halruaa, he leads the Iron Ring Consortium - famous for its slave markets in every town.
The master of Halruaa's slave trade looks likea 10-foot-long snake with mottled gray and black scales. Hishandsome human face bears many scars. He has dark hair, andhis black eyes usually twinkle with malicious amusement.
Zstulkk Ssarmn hails from the city of Hlondeth, though he isn'trelated to its ruling Extaminos family. For most of his adult life,he has made his fortune in Skullport in the slave trade.
==Stats==
Zstulkk Ssarmn: Male yuan-ti abomination cleric of Sseth(Set) 5; CR 12; Large monstrous humanoid; HD 9d8+36 plus5d8+20; hp 119; Init +7; Spd 30 ft., climb 20 ft., swim 20 ft;AC 23, touch 13, flat-footed 20; Base Atk +12; Grp +21; Atk+16 melee (2d6+7 plus poison, bite); Full Atk +16 melee (2d6+7plus poison, bite); Space/Reach 10 ft./lO ft.; SA aversion, constrictld6+7, improved grab, poison, produce acid, rebuke undead6/day, spell-like abilities; SQ alternate form, chameleon power,darkvision 60 ft., detect poison, scent, spell resistance 18; ALNE; SV Fort +11, Ref +10, Will +13; Str 21, Dex 16, Con 18,Int 23, Wis 17, Cha 16. Length 10 ft.Skills and Feats: Bluff +9, Climb +13, Concentration +21,Diplomacy +18, Gather Information +8, Hide +11, Knowledge(architecture and engineering) +20, Knowledge (Skullport local)+21, Knowledge (Waterdeep local) +18, Listen +17, MoveSilently +15, Spellcraft +13, Spot +17, Swim +13; Alertness,Blind-Fight, Combat Expertise, Dodge, Improved Initiative,Mobility, Power Attack.Aversion (Sp): One target within 30 feet of Zstulkk mustsucceed on a DC 17 Will save or gain an aversion to snakes for10 minutes. Affected creatures must stay at least 20 feet awayfrom any snake or yuan-ti. A subject unable to move away takesa -4 penalty to Dexterity until the effect wears off or the subjectis no longer within range. This ability is similar to antipathyas the spell (caster level 16th).Constrict (Ex): Zstulkk deals ld6+7 points of damage witha successful grapple check.Improved Grab (Ex): To use this ability, Zstulkk must hita Large or smaller creature with his bite attack. He can thenattempt to start a grapple as a free action without provoking anattack of opportunity. If he wins the grapple check, he establishesa hold and can constrict.Poison (Ex): Injury, Fortitude DC 18, initial and secondarydamage 1d6 Con.Produce Acid (Sp): Zstulkk has the psionic ability to exudeacid from his body, dealing 3d6 points of acid damage to thenext creature he touches, including a creature hit by his biteattack. If he is grappling, constricting, or pinning a foe when heuses this power, his grasp deals 5A6 points of acid damage.Spell-Like Abilities: At will—animal trance (DC If), entangle(DC 14); 3/day—deeper darkness, neutralize poison (DC17), suggestion (DC Id); I/day—baleful polymorph (DC 18; intosnake form only), fear (DC 17). Caster level 10th.