Absolute-Pult

Absolute-Pult is a special plant unlocked by obtaining every non-premium, non-seedium lobbed-shot plant in the game Plants vs. Zombies 2. The player'll then receive a quest to defeat 30 levels with lobbed-shot plants. 
By doing this quest, the player will then unlock Absolute-Pult for use in levels.
Absolute-Pult, unlike any regular plant, will absorb all lobbed-shot plants in a 3x3 area upon being planted. Its hitbox takes up a 3x3 area, and sacrificed plants are exchanged for power, adding to its base stats. There is a limit to how powerful you can make him. Only one can be planted on the lawn, but shovelling it up will refund 3/5 of sun spent toward it. 
Additionally, he cannot be eaten or destroyed, and any Zombies who try will just phase through him, ignoring him altogether. 
Absolute-Pult combines the techniques of all pults to shower Zombies with a storm straight out of hell.
== Origin==
Absolute-Pult's design merges the projectiles of , , , , and the . The plant itself is based off the , one of the very first plants the player unlocks.
==Overview ==
Absolute-Pult hurls a large cabbage, at the first Zombie within 3 lanes every 1.3 seconds, dealing damage in a 3x3 area. It's known to be quite tanky at his base, absorbing 1000 damage.
However, for every 350 sun worth of sacrificed lobbed-shot plants, Absolute-Pult gets even MORE powerful with better perks. Each degree refers to 350 sun worth of sacrifices.
===Degree 1 (350 sun)=== 
* 2x Main projectile damage
*Main projectile has a 50% chance to leave a Zombie stunned for 2 seconds.
===Degree 2 (700 sun)=== 
*2.5x Main Projectile damage
*Main projectile retains stun chance (3 seconds)
*Now slows enemies by 25% for 3 seconds.
* Damage increases by 7.5% per shot up to 5 stacks, resetting on the 6th shot.
===Degree 3 (1050 sun)=== 
*3.5x Main Projectile damage
*Main projectile has a 75% chance to stun now. (3 seconds)
*Now chills enemies for 3 seconds.
*Retains damage increase factor
*Splash damage now has 1.5x the base damage.
===Degree 4 (1400 sun) === 
*4x Main Projectile damage
*Main projectile has a 80% chance to stun now. (3 seconds)
*Chill lasts for 3.25 seconds.
* Damage increase now resets every 7 shots.
*Splash damage now has 2.5x its base 45 damage.
*15% chance to create a upon the death of a Zombie.
===Degree MAX (1750 sun)===
*5x Main Projectile damage
* Main projectile has a 50% chance to stun for 5 seconds.
* Chill lasts for 3.5 seconds
*Damage now resets every 9 shots.
*Splash damage now has 4x its base 45 damage
*25% chance to create a upon the death of a Zombie.
==Almanac Entry==
==Strategies==
Absolute-Pult is not exactly designed for adventure levels, being very expensive to completely maximize his full potential damage. However, should you STILL want to use him, his range may prove effective, deeming him an expensive but effective option to cover 3 lanes at once.
He mainly shines in Arena levels, where the player is able to utilize all of his damage against the many threats presented to them, such as the Z-mech or Cardio Zombie. Paired with the insane damage output and splash damage effect, Absolute-Pult thrives in taking out hordes of tough Zombies, being able to face even the toughest of Zombies should he be given sufficient sacrifices. 
Absolute-Pult, especially at its peak, can stand up to the strongest threats. Use him for s. s. s. Even the Zombots of the Arena will face trouble dealing with Absolute-Pult's massive damage. 
Expensive options such as the are recommended to achieve the highest possible degree. This is because they'll take up less space and provide the most sun-efficient sacrifice material. It is not recommended you place more than 3, as any more will be a waste of sun. Should you not have enough sun to spend though, cheaper options such as the are recommended for use. In general though, higher degrees are more cost efficient and provide the best perks. Ideally, the player would want to aim for them.
DO NOT use Absolute-Pult on levels where it is unlikely to obtain high amounts of sun. This is unrealistic, as it may be a struggle to save up for the sun you need for its degrees. In contrast, worlds such as the will provide you with the most sun possible - and the easiest path to obtaining a high-degree Absolute-Pult. 
As for sun producers, you should bring high-output ones such as the , , or even the if you're feeling up to it. The support of the , or will help you attain the sun you need to afford the highest degree. 
Due to his invulnerability, it wouldn't be a bad idea to use him against threats like the , or . None of the 3 can affect him, and Absolute-Pult will destroy them, allowing your other plants to also survive. 
Overall, as a goliath of destruction, Absolute-Pult stands tall as a jack-of-all trades Zombie counter, depending on how much you invest in him, and how committed you are to setting him up.
==Gallery==
File:AbsolutePult.png
File:Absoluteinsanity.gif|Absolute-Pult animated (I tried)
File:RandomPulter.png|Absolute-Pult's seed packet!
==Trivia==
*Credit where due to WiLdCaRd2048, as I used his template for the Plant and Zombie images.
*The animation is pretty basic, but it'll improve overtime
*This is my 2nd page.
Category:Lobbed-Shot Plants
Category:Chroma Creations
Category:Gizmo Plants