Donkey Kong/Attack Set

This is an overview of Donkey Kong's moves in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- left cross punch
Standing M- right mini uppercut (launches foe slightly
Standing H- left backhand swipe (knocks down)
Crouching L- low left kick
Crouching M- upward left kick (mid)
Crouching H- claps both hands together (knocks down)
S launcher- upward swat
Air L- turning left kick
Air M- downward stomp
Air H- downward clap
Air S- puts fists together above his head and does a powerful ax-handle smash 
TAC exchange up- upward head bump
TAC exchange side- same animation as air L
TAC exchange down- same animation as air S
F + M- Giant Punch (winds up a punch which is released a few moments later; can be charged; knocks down; fully charged hit causes wall bounce; super armor during active frames)
==Throws==
Forward ground- Jumps up and slams foe to the ground with one hand
Backward ground- Mirrored animation of forward ground
Forward air- Grabs foe and tosses them to the ground with one hand
Backward air- Mirrored animation of forward air
==Special Moves==
QCF + atk- Barrel (rolls a barrel forward; in air, he kicks the barrel to the ground where it rolls forward)
atk (mashed)- Hand Slap (repeatedly slaps the ground; OTG-capable; does not juggle airborne foes)
S + atk- Spinning Kong (spins around with arms extended; invicible during startup and active frames; converts 100,000 of DK's vitality into red vitality; hard knockdown)
HCB + atk- Kong Cracker (grabs foe; if successful, he will jump up and crack foe's spine with his knee after he lands; hard knockdown; stronger versions have less startup and less range)
DP + atk- Vine Swing (swings forward on a vine with a kick; knocks down)
==Hyper Combos==
QCF + atk x2- Donkey Konga (breaks out his bongo drums and launches sound waves at foes; pressing buttons on rhythm produce bigger sound waves; knocks down)
QCB + atk x2- Kong's Little Helper (summons Diddy Kong [eqipped with his Rocketbarrel Backpack and twin Peanut Popguns] to help kill foes; pressing buttons has Diddy fire his guns; DK free to act; lasts 600 frames)
HCB + atk x2- Kong Devastator* (attempts to grab foe; if successful, he will jump up and crack foe's spine with his knee after he lands then use one hand to slam foe against the ground a few times before jumping up one more time, spinning as he goes and lands on the ground belly first while foe is in-between his body; hard knockdown)
(* means Level 3 hyper combo)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay