Serfdom (Civ6)

Serfdom is an Economic Policy Card in Civilization VI.
== Strategy ==
Serfdom replaces the earlier Ilkum, but unlike others which similarly replace earlier policies, it doesn't simply update the benefit to the new era - it actually changes it. Instead of a boost, Serfdom provides 2 more build charges for each Builder, for a total of 5 (without any additional bonuses). This allows a single Builder to do almost double the work!
The way you use Serfdom, however, doesn't change with respect to its predecessor: you should slot it, then hurry to train or purchase as many Builders as you need until the next change of your government structure. Note that since the / cost of the unit will keep going up, it will take more and more turns to build them, especially without the boost from the earlier policy. This makes it more worthwhile to purchase Builders if you can afford it. Incidentally, this isn't a bad idea, especially since you should have many new cities at this moment of the game, which will benefit greatly from some Builders popping up at the click of a button, without all the fuss of producing them in your older cities and then transporting them to the new ones.
== Civilopedia entry ==
== See also ==
* Serfdom in other games