Water Elemental

The Water Elemental is an enemy encountered at the end of .
== Description ==
These spirits were bound to a material existence by the elemental magic of the Great Clock. A great Water Elemental and two minions were compelled by the Shadowjumper to attack the Hero of Arhok, simply to buy time.
The water elemental is a hulking, horned biped with the general shape of a Larch. The resemblance ends at the shape, as rather than being a creature of flesh, the elemental is a congelated animus of water. The elemental is berserk and will attack with its giant fists. Anyone who has done a belly-flop may be able to appreciate how hard water can hit.
== Combat ==
The water elemental has a strong, rapid melee attack. Its health and armor rating are so high that it is probably worthwhile to assign the party member that gets its attention to just kite around while the party deals with the Minions.
== Treasure ==
The elementals themselves yield no treasure, but they guard a chest called the "Elemental Water Container" which has the following four items:
* Rare Ring
* Rare Amulet
* Unique Ring
* Unique Amulet
In Normal (not Veteran or Elite) mode, the rare drops have a modest chance of rolling the noteworthy of Ogres Might suffix, a useful mod on jewelry for mages and rangers that want lots of strength. The normal chest is the best source for that, and for guaranteed general jewelry drops on the higher modes.
Category:Enemies
Category:Elementals
Category:Minibosses
Category:Melee fighters