Damage/Void Damage

Damage is a special damage type that is almost exclusive to Operators, their Amps, and . Deals increased damage to and Void manifestations, but is otherwise neutral to all other health types meaning its damage is neither increased or decreased against most targets. Its Status Effect creates a field on the target that attracts bullets.
 damage also provides unique advantages and uses, most notably against enemies (with the exception of Xaku's abilities):
*Guarantees a stun against drone-type Sentients like Battalysts and Conculysts.
*Nullifies any damage resistance developed by drone-type Sentients and the Shadow Stalker.
*Bypasses certain invulnerabilities possessed by Eidolon-type Sentient like the Eidolon Vomvalyst, Eidolon Teralyst, and the Ropalolyst.
*Destroy Kuva clouds in Kuva Siphon missions.
*Force Profit-Taker Orb's shields to adopt another damage type weakness.
*Opens the Secret Laboratory doors in the Corpus Gas City.
*Activate a Requiem Obelisk in the Cambion Drift.
*Properly open an Isolation Vault in the Cambion Drift.
**Restore Loid and Otak's health.
*Seal Void Rifts in Void Cascade.
*Kill the Thrax Centurion's and Thrax Legatus' spectral forms.
*Kill the Void Angel's Ethereal form.
==Status Effects==
The Status Effect of damage is Bullet Attractor, which creates a small 2.5 meter radius field centered on where the target was shot for 3 seconds (e.g. proccing on the target's head creates the Bullet Attractor field centered on their head, proccing on their feet centers the field on their feet). Hit-scan bullets and projectiles that are shot into the field will be redirected towards the target.
If the projectile has Punch Through, the projectile will "orbit" in the field after hitting the main target, making them unlikely to hit the main target more than once. As such, the attractor is not as synergistic with Punch Through as the similar , though tightly packed enemies can be damaged by the orbiting projectiles. If the status effect expires while projectiles are still in the field, they will shoot out in effectively random directions and might hit more enemies.
Afflicted enemies will also have their own projectiles redirected, preventing them from properly shooting the player.
==Void Sources==
 damage can be found in the Operator's Void powers, which include:
*Void Beam/Amp (Operator attack)
*Void Sling
 damage is part of Warframe 's Abilities:
* (Helminth subsumable)
*
* (Deny sub-ability)
*
==Notes==
* damage is neither physical nor elemental; as such it receives no increases from 's and conversely it receives no penalties against resistances generated from Sortie conditions (Physical or Elemental Enhancements).
*'s damage is only capable of proccing its Bullet Attractor status and resetting Sentient resistances, and only and 's Deny can do this. It lacks all other benefits, including bypassing Eidolon-type Sentient invulnerabilities and changing Profit-Taker Orb's shield weakness. However, all its abilities still deal bonus damage to and .
==Media==
Screenshot_519.png|An enemy affected by a void proc
==Trivia==
* damage was originally a placeholder type added in , before being formally named in with the inclusion of The Quills and Amps.
==Patch History==
__NOTOC__
es:Daño Vacío
Category:Operator
Category:Update 22
Category:Mechanics
Category:Damage 2.0
fr:Dégâts Néant