Super Mario Maker 3

Super Mario Maker 3 is a game released on the Giraffe in September 11, 2023 during it's launch and Super Mario Maker's 8 year anniversary. This is a sequel to the 2019 Nintendo Switch game Super Mario Maker 2 and the third (fourth if counting the 3DS version of the first game) game in the Super Mario Maker series. This game adds in new features everyone wanted, like the Ice Flower power-up, a style based on Super Mario Bros. 2, a Beach theme, and the important enemies Fuzzy and Chargin Chuck. Other features exclusive to this game (and features to fit in with the Second Year of Luigi) were also added too.
Like the last game, a Nintendo Switch Online membership is required to use Maker World.
A special stylus and idea pad was also bundled with the Super Mario Maker 3 game for Nintendo Giraffe.
== Modes ==
Name 	Description 	Category(s) 	Unlocked
Course Maker 	Course Maker is the main mode of Super Mario Maker 3. You get to create Mario courses, and upload them to either Coursebot, Maker World or World Maker. 	Maker 	Start of Game
World Maker 	Link your courses onto your own game, or world, and upload it to either Worldbot or Maker World. 	Maker 	Start of Game
Music Maker 	Make music for your courses or world and upload it to either Course/World Maker, Maker World or Musicbot. 	Maker 	Unlock Night Modes/Use the Moon
Coursebot, Worldbot and Musicbot	Storage for your Courses, Worlds and Music that you can either play, tweak or upload. 	Storage 	Start of Game/Unlock Music Maker
Story Mode: Bowser's Revenge 	Events after Super Mario Giraffe, Bowser Junior uses a healing chemical to bring back Bowser after Piper is returned and Pipeland and Mushroom Kingdom are linked. Bowser is super mean he swipes so much (that are unlocked through) stuff and now Mario and his friends have to save Bowser.	Course Marathon 	Start of Game
Limited Tries Challenge 	Play through a number of lives (1 to 100) and level difficulty (Easy, Normal, Hard, Impossible) of a total of 10 levels to see if you are a champion. 	Course Marathon 	Start of Game
Yamamura's Dojo 	A tutorial hub for how to do things, Yamamura's Dojo has instructions on how to control the player, use the elements and modes; and watch videos of the Maker Crew telling you about and playing Super Mario Maker 3. 	Learning 	Start of Game
Maker World 	You get to see Courses, Worlds and Music created by other people around the globe. 	Maker World 	Start of Game
Limited World Challenge 	Limited World Challenge is like an online version of Limited Tries Challenge, but can be Endless or Short and it's random-generated levels made by users. 	Maker World 	Start of Game
Costume Challenge 	Play through a series of levels and unlock more costumes for the Mystery Mushroom. 	Mystery Mushroom	Unlock the Mystery Mushroom
Vault 	Every single thing from Super Mario Maker 3 will be listed under one menu with many submenus. The unlocked items are seen while they are just a black sillouhette for the locked items. 	Storage 	Start of Game
== Playable Characters ==
Stats can be turned on and off on the character.
Character	Stat Controls	Stat Controls 	Availabillity
Character	Advantages 	Disadvantages 	Availabillity
Mario 	Balanced 	Balanced 	Start of Game
Luigi 	Jumps the highest
Can Scuttle, allowing his jumps to cover more ground	Sprints later
Low traction, making him slippery	Start of Game
Peach 	Can float briefly after jumping
Sprints the soonest	Runs the slowest 	Beat Story Mode
Toad 	Runs the fastest
Has four colour variations: Red, Yellow, Green, Blue	Falls the fastest
Sprints the latest
Jumps the lowest	Start of Game
Toadette 	Balanced 	Gets defeated in one hit 	Start of Game
Daisy 	She can double jump
Sprints the soonest, compared to Peach	Runs the slowest, compared to Peach	Defeat Tatanga in the Super Mario Land style.
Rosalina 	Can use Spin attacks, allowing her to attack without a power-up, perform a double jump, or jump higher
Sprints the soonest, tied with Peach	Runs the slowest, tied with Peach
Loses her Spin attack when using power-ups (excluding the Super Mushroom, Double Cherry, and Super Star)	Beat a course in the Super Mario 3D World/Sky/Night theme.
Nabbit 	 	 	
==Daily Animations==
== Title Screen==
After the daily intro animations are finished, you go to the Title Screen. Like the previous games, it takes place in a random level and you get to actually move the character. You can also see the logo in the exact same place. However, like the first game, touching any particular (Demon Frontier Q) letters will reveal a surprise. Pressing the ZL+ZR or L+R buttons will take you to three clapperboards: "Make", "Play", "Learn", alongside a button that takes you to the vault. "Make" goes to three buttons with Course Maker, World Maker and Music Maker on it. "Play" goes to lots of buttons of the levels with playable things, and "Learn" just simply takes you to Yamamura's Dojo.
Letter	Animation
S 	The theme switches, depending on what the theme is.
U 	The U flips, and it drops a random Item or Enemy. It may also sometimes drop Bowser instead so be careful.
P 	The P turns blue and flat, and causes an effect of the P-Switch, as the P-switch music (depending on style) plays. After some time, the P will turn back to normal and the effects are turned off.
E 	Activates a random Effect.
R 	The playable character changes, which is random.
M 	The "M" turns upside down, turning the title into "SUPER WARIO MAKER 3" as the "WARIO" text turns yellow and Wario's laugh can be heard. The playable character switches to Wario, unless they are Wario, which switches them into Waluigi instead. Pressing the "W" again will switch back to "M" and turn back to black and even switch the character back.
A 	The "A" acts like a reset rocket. Holding it down for three seconds then makes the things that was added from the title screen go away.
R 	In the SMB, SMB2 and SMB3 theme, the variant switches to the All-Star counterpart. In the NSMBU theme, the variant switches to the DS counterpart. Otherwise, the colors turn inverted and the music is distorted.
I 	The "I" stretches and turns the level sideways, making it horizontal.
O 	Grows a fuse and explodes, similar to Mario Paint.
M 	The right half slides up, then back down, making the signature Nintendo Switch click sound when it lands.
A 	Same as the first A, but it resets the entire course instead of the added things from the title screen. Then after, the level's theme and style switches and a new level builds itself depending on what the theme and style is.
K 	The screen turns sepia and the music turns 8-bit (not like the ones seen in SMB, SMB2 and SMB3).
E 	The E changes the style (if it's a main style). If it's an Extra Game Style, the stats turn on and off instead.
R 	The R streaches itself, and lots of coins drop from it.
3 	All the playable characters shout "Super Mario Maker 3". Depending on the title change from the first M, they may yell the available title.
==Course Maker==
Course Maker is the main mode of Super Mario Maker 3. You get to create Mario courses, and upload them to either Coursebot or World Maker.
=== Changes from Super Mario Maker 2===
These are the changes from Nintendo Switch to Nintendo Giraffe. Nathaniel Bandy's triggers for the last game are also fixed. 
*Super Mario 3D World is now listed as a main style, but still has exclusive features. 
**Changing to and from an Extra Game Style now only removes Parts that don't exist on either side of the game instead of the entire course.
**Fire Bros., Clear Pipes, Super Hammer, Pom Pom, and Bullies are now available in Super Mario Bros., Super Mario Bros. 3, Super Mario World, Super Mario 64 (except Fire Bros., Pom Pom and Clear Pipes) and New Super Mario Bros..
**One Way Walls, Night Themes, Tracks, Spike Traps, Shellmets, and Bowser Jr. (though has a different behavior) are now available in Super Mario 3D World.
*Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and New Super Mario Bros. U now has variants. 
**SMB, SMB2 and SMB3's variants are Super Mario All-Stars styles, which changes everything from 8-bit to 16-bit.
**New Super Mario Bros. U's variant is based on the original DS game, New Super Mario Bros., which makes everything pixelated.
*SMB2 Mushroom is scrapped from the game entirely due to the addition of the Super Mario Bros. 2 style, and the Weird Mushroom takes it's place.
**Superball Flower has a similar scenario, except it returns in the Super Mario Land style.
*Most of the course music was reworked to match the original game's soundfont. 
**SMB3's Desert and Forest themes now have original music.
** The music can also be reworked on, or be replaced by an existing theme or an entirely new one. This is all under Music Maker.
*Stats can be turned on and off on the characters.
* Bosses and Parts now have a dedicated category.
** Bowser (and Dry Bones Bowser, replaced by Meowser in 3D World), Bowser Jr., Angry Sun, Boom Boom, Pom Pom, Koopalings, and Bully are moved to Bosses.
** Arrows (and Start Signs), Checkpoint Flag (depends on style) and Goal (depends on style) are moved to Parts.
**Lots of new Bosses and Parts also appear.
*Lots of the Story Mode elements are now placeable, with new changes:
**Toads can have the hat on or off, and alternate in these colours: Red, Orange, Yellow, Green, Cyan, Blue, Purple, Magenta.
**Any playable character can be inside the Cage (and nothing, how it begins).
*Beach Koopas are now placeable, being a variant of the Koopa Troopa.
*Many sprites, like the SMW Goombuds and NSMBU Angry Sun, were reworked on.
* Weird Mushroom, Mystery Mushroom and CRT Filters return. Pipes can also be overlapped again. 
**Master Sword was moved inside the Mystery Mushroom. This was used for the original Super Mario Maker 3D and Super Mario Maker Ultimate pages.
**Also, the Mystery Mushroom is no longer exclusive to the Super Mario Bros. style.
*The Warp Pipe can now have the option to have different styles, which works exactly like in the fangame Mario Multiverse.
* Now there are up to 3 subareas, with 1 main area, making it 4.
*Liquids have changes, too.
**All Liquids can now be used in any theme. The liquids can also now be turned off in the Forest and Castle themes.
***However, the liquids are automatically on for certain themes, like Forest, Beach (water), Castle, Volcano (lava), Forest Night, and Wildcard in NSMB (poison).
** Quicksand is now an option.
**Water, Lava, Poison and Quicksand can now be placeable, similar to Semisolids.
*Enemies can now be stacked in the Super Mario 3D World style.
*Timer now goes up to 999, and can also be turned off to have infinite time.
**The timer is automatically off in the Super Mario Bros. 2 and Super Mario 64 styles.
*Style variants and Theme variants are introduced.
* Main levels can now be in vertical, in addition to horizontal. A new feature for vertical areas is also introduced called "Screen Wrapping", where going to the side of a level teleports you to the other side. 
**Custom Scroll is also now used in vertical levels.
*Goals can now be used in sub-areas.
*When pressing "Play" as each character in the editor, the character now has more voice clips than one.
* While the automatic decorations on Ground returns, the Ground now have variants featuring decorations.
*When you drag a power-up to an enemy, the enemy becomes that form. That can also be changed in the Settings, to make the enemy give up the power-up instead.
**The alternative option to give up the power-up applies to Coins, Key Coins, Keys, and Star Coins/Green Stars.
*The maker interface was reworked on: 
** The menu no longer hides itself, and the screen only scrolls if the cursor is at the very edge of the screen.
*Blinking Blocks can now have time changed on: Normal, Fast or to the beat of the music.
* Thwomps can now go up.
*It's now possible to slide down slopes in the Super Mario Bros. style.
*Shadows in a level can now be turned off.
*When you fail a Clear Condition, the player will now die automatically to the beginning or last checkpoint.
*It's now impossible for the Course Data to be corrupted.
===Course Styles===
Course Styles (also known as Game Styles) is a feature in Super Mario Maker 3 that can change your level's look and feel. Some elements/variants also change depending on the style.
Name	Description 	Unlocked
 	The game started the Mario series with a bang. This uses a limited palette, except for a few occasions. Also this game is 8-bit as well. All that the player does is walk, run, jump, swim, and climb. Power-ups include the Big Mushroom, Weird Mushroom and Big Mario Mushroom.
An All-Stars variant exists, which changes the game's sprites and music into 16-bit.	Start of Game
 	Also known as Doki Doki Panic in Japan, Super Mario Bros. 2 is different compared to other games. The player can ride on enemies, pick them up and throw them. Many enemies like Goomba and Bowser have been replaced as well. Power-ups include the TBA, TBA and TBA.
An All-Stars variant exists, which changes the game's sprites and music into 16-bit.	Unlock Princess Peach
 	Super Mario Bros. 3 takes Mario back to stomping enemies. The player can pick up things. A P-meter (Poop-meter) has been added and fills up once the player runs. If using a Tanooki Leaf, once the meter fills up, you can fly for a short time. Power-ups include the Tanooki Leaf, Frog Suit and Hammer Suit.
An All-Stars variant exists, which changes the game's sprites and music into 16-bit.	Start of Game
 	Super Mario Land has two different styles depending on the theme. Both taking elements from Super Mario Land and Super Mario Land 2: Six Golden Coins, this game style is colourful by default but once using the B&W or Green effects, it looks like the original. Use power-ups like the Superball Flower, Carrot and TBA.	Grab a Fire Flower as Daisy
 	Super Mario World marked the debut of Yoshi. The player can now spin-jump off of enemies and even throw things upwards. Use power-ups like the Cape Feather, P-Balloon and Super Balloon. 	Start of Game
 	Super Mario 64 brings Mario into 3D (even though this style is in 2D) as he can do many new moves, such as the kick and ground pound. Use power-ups like the Wing Cap, Metal Cap and Vanish Cap. 	Ground Pound on a Bully
 	New Super Mario Bros. got 2D back and the Wii U version debuted HD in 2D. Many of the moves from the 3D games, only the ground pound and wall jump, are here. Propeller Mushroom, Super Acorn and Penguin Suits are the power-ups you can use.
When this style is pixelated like the DS version, the player's "up" move from SMW returns, while the power-ups that can be used are the Blue Shell, Mega Mushroom and Gold Flower. You also cannot twirl after jumping.	Start of Game (HD)
TBA (Pixel)
 	This game is a combination of the 3D and 2D games. In Super Mario 3D World, dozens of moves were introduced, as well as being all cats. The power-ups are the Super Bell, Boomerang Flower and Double Cherry. Llew the Lion uses this style a lot when he makes cat-themed levels. 	Start of Game
===Course Themes===
This is the Course Themes option, which can let you change the course's settings. There's also two settings: Sunset and Night. Sunset and Night adds in some behaviour that can be turned on and off.
Name 	Description 	Looks	Sunset	Night	Unlocked
Ground	The main setting of the kingdom.	
{| class="mw-collapsible mw-collapsed fandom-table"	Looks 	Looks	
SMB 	World 1-1 	 	 	 	
SMB2 	World 1-1 	 	 	 	
SMB3 	World 1-1 	 	 	 	
SML 	Start (2) 	 	 	 	
SMW 	Groovy 	 	 	 	
SM64 	Bomb-Omb Battlefield 	 	 	 	
NSMB 	World 1-1 	 	 	 	
NSMBU	Acorn Plains Way 	 	 	 	
SM3DW	Super Bell Hill 	 	 	 	
=== Course Elements ===
Category:Nintendo
Category:Nintendo Giraffe Games
Category:Super Mario
Category:Super Mario Maker
Category:Leyjammer
Category:2023