Project Zephon: Battle for Freedom

Project Zephon is a large map pack by Team Zephon characterised by its icy setting and (until a patched release in 2010) very challenging gameplay.
== Synopsis ==
>>>> Incoming message from Captain Dirk. C Capwell, chief commander of SCTC
>>>> SCTC stands for Surveillance & Control of the Terran Colonies attached to the NEG
>>>> Message received by UMS-Raven, Class B destroyer
>>>> 21st of September, 3:32 pm
Current status update from marine HQ regarding the recent events on Zephon:
Zephon was a hostile planet at first, the cold atmosphere (up to -50°C) made life on this planet impossible.
It all started with the beginning of the terra-forming wars, when human colonies like Mars and Venus attacked the terra-forming installations of the NEG on various planets all across the known universe. They attempted in stealing their technologies and invading planets which have just fallen under the occupation of Terran forces. The Skaarjs took a large profit of the situation and took control over a series of strategically important planets.
Zephon was one of these planets, and the battles that took place on its surface were immense. Source of infinite nitrogen due to the high numbers of glaciers and underground exploitations, humans used terra-forming to use nitrogen as primary energy. The Skaarj made several attempts to take control of the planet, but received heavy resistance from the Terran forces based on the surface of the planet. We suppose a mother ship crashed high in the mountains during one of those battles, but we found no evidence what so ever verifying that, so we are unable to prove it.
After the battles which left the Terran forces on the planet in victory, the marines established a series of security installations so extraction and processing of nitrogen started again.
Fifty years have passed since then, the colonists have built countless factories, expanded underground mines and improved cities on the planet’s surface and the planet gradually won independency from the NEG. Marines left the planet after the Skaarj had been taken care of.
But problems arose now. A few months ago we received strange messages without any real significations and we haven’t heard from the planet since.
We must discover what happened on the planet and resolve any problems that might have occurred.
I already talked to commander Riley about this problem and he left towards Zephon with UMS-Sakura and a group of marines to investigate recent events.
>>>> Message end <<<<
==Level List==
== Development ==
Taken from the Project Zephon ReadMe:
===== "there are lot to say about the mappack development , it started in the mind of Mgo and Derdak2rot , when discussing on Unrealsp.org . we thought about a unknow snowy planet were all humans got killed by skaarjs and invaded by their tribes , the idea was to make this planet frozen with lots of cool environements and stuff . =====
===== ZP02 was the first map started , ( probably few months after , a revamped version for MH was realesed called MH-Hellfire ) and zp03 and zp04 followed the progress within the next months . a problem came though , as Mgo did have problems with reallife commitments , and only one mapper was working on the three maps at the moment . so Derdak2rot asked some of his mapping friends , Cardiologist , GTDcarthage and Whirlwindwabbit to help him in the task of bringing zephon to life . maps started to progress heavily and some mappers did bring lot of works in short time ;) =====
===== after 6 months of hard work , we finally got 12 of 14 maps almost done , only left the very last map zp12 and zp07 , which was assigned to LJ paranoid, but at this moment , some stuff kept busy some of the members of the team , and no progress were made during the next months , though Cardiologist provided some new actors stuff and two news scripted pawns for the project . Derdak2rot asked then to NR2000 a bit of help on zp12 , which got finished a few weeks later .there was still problems with the development of zp07 , as LJ paranoid did have reallife troubles and was not able to deliver his map in time , so Derdak2rot asked him in a hurry if he could use one of his CTF map as a base , which became later the newer version of zp07 , the nurgle village . we profited of this quiet period to polish some of the latest maps , like Carthage did and added new cool stuff to zp01 ... Derdak2rot then put the final touch to the maps gameplay helped by Whirl on the overall story line .. =====
===== there no doubt the development took long time , and lot of people were waiting for this to be realesed , we apologizes for the troubles met during development , but the result is there , now the mappack is fully supported for Single Play as long as Coop . and all the stuff were heavily tested online to offer quality and bug-free maps .. we hope you will enjoy playing the mappack as we enjoyed working for this .. we thanks everyone who still support these awesome games that are Unreal and UT , which are far for being dead seing all the quality stuff realesed after al these years , we wish the game to have more good years in future and encourage newer projects for it .. long life to the unreal community !!" =====
==Reviews==
*UnrealSP.org Review
Category:Large Campaigns
Category:Map Packs
Category:Unreal Tournament 1 Map Packs
== Trivia ==
* The "Military Bot" mesh is taken from the Unreal Engine 1 game Deus Ex.
* Several textures (included in DerdBlueMine.utx and ZephonTechStuff.utx) are modified from texture packs by Yves "Evil Lair" Allaire. You can find these original textures here: Evil Lair Textures