Malak (Dark Deception)

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==Summary==
Malak, also known as Lord Malak, is a malevolent and powerful demon and the main antagonist of Dark Deception. He is the creator and ruler of each of the game's Nightmares and a recurring threat in levels from Chapter 2 onward.
==Powers and Stats==
Tier: At least 
Name: Malak, Creature of Infinite Cruelty (By BierceDark Deception Chapter 1), Daddy (By AgathaElementary EvilDark Deception Chapter 2), Lord Malak (By the Reaper NursesTorment TherapyDark Deception Chapter 4), Boss (By LuckyMascot Mayhem), Bossman (By Hangry), Dear Malak (By Mama BearBearly Buried), The Demon (By Elise HouserE's Notes), Ereshkigal (Original name)7th QnA by Vince Livings.
Origin: Dark Deception
Gender: Male
Age: At least Countless Millenia.
Classification: Demon
Powers and Abilities:
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|-|Malak=
*Superhuman Physical Characteristics
*Transformation (Can transform into a phantom-like form)Deadly DecadenceStranger SewersCrazy Carnevil
*Fire Manipulation (Set Bierce's Ballroom on fire)Bierce vs Malak
*Teleportation, Portal Creation and Dimensional Travel (Can teleport to the different Nightmares. Like Bierce, he can create portals that allow him to travel between the Nightmares and also created a relic with the ability to travel to where Malak has already been to)Literally every level Chapter 2 and beyond
*Pocket Reality Manipulation (Created each of the Nightmares and likely has control over them)
*Limited Healing (With his relic. Whenever someone jumps into a different Nightmare using the relic, it heals all of their physical wounds at the cost of damaging their soul instead, causing them immense pain and gradually weakening them)
*Levitation (While in his phantom form)
*Memory Manipulation (Can force himself into the memories of others to mark them) 
*Perception Manipulation (His mark caused Doug Houser's vision to be covered in demonic symbols and static) 
*Forcefield Creation (Can create magical barriers)
*Soul Manipulation (Can take control of people's souls. Can also shatter souls into shards and use their energy to power the barriers guarding each Ring piece)
*Clairvoyance and Telepathy (With his mark, he can see through Doug Houser's eyes, speak to him at a distance, and read his mind) 
*Summoning (Can summon any of his minions at will)
*Possibly Regeneration (Low-Mid. Laughed off being slammed around with Telekinesis and getting impaled by Bierce's crystals and recovered with no visible damage to his body)
*Immortality (Type 1. Implied to be ageless and stated to have been alive for countless millennia)
*Duplication (As shown here)
*Resistance to Fear Manipulation/Paralysis Inducement/Energy Manipulation (He is completely immune to the Primal Fear power)
|-|The Riddle of Heaven=
All previous abilities, plus: Power Absorption (Can likely absorb the powers of others as Malak himself has gotten his powers absorbed into the Riddle of Heaven before he destroyed the Ring and claimed its pieces for himself) and Bestowal. Using the Ring, Malak can grant: (Along with likely being able to use these powers himself as they are directly his)
*Speed Boost (Via Speed Boost, Doug Houser can increase his speed by multiple times to the point of being capable of outrunning almost any enemy in Dark Deception),
*Teleportation (Via TeleportationDark Deception Chapter 2)
*Extrasensory Perception (Via Telepathy, which grants the ability to see enemies through wallsDark Deception Chapter 3)
*Fear Manipulation/Paralysis Inducement/Energy Manipulation (Via primal Fear, which sends out a wave of energy that paralyzes and stuns enemies with fear)
*Telekinesis (Via Telekinesis, which gathers soul shards for Doug Houser in a large radiusDark Deception Chapter 4)
*Invisibility (Via Vanish, can go invisible)
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Attack Potency: At least Building level+ (Malak is the boss of every Monster in Dark Deception, and with the caution Bierce takes with him,Monkey Business it is due to his sheer power, making him stronger then any and all other Monsters in Dark Deception)
Speed: Athletic Human in his phantom form (Capable of outpacing base Doug Houser), Superhuman at his peak (Should be superior to The Matron and the Reaper Nurses who can outrun ambulances at top speed)
Lifting Strength: Above Average human (Can casually overpower Doug Houser, a physically fit human)
Striking Strength: At least Building level+
Durability: At least Building level+ (Laughed off getting impaled by Bierce's crystals and being slammed around by her Telekinesis)
Stamina: Unknown, possibly Superhuman (Malak never once rests during the story of Dark Deception and is currently participating in a war that has lasted for countless millennia)
Range: Tens of Meters with most powers, Interdimensional with Portal Creation, Teleportation, Clairvoyance, and Telepathy
Standard Equipment: None notable
Intelligence: Gifted (Spent countless millennia fighting in a war to become the ultimate evil, during which he had grown his army and power with the rivals he had vanquished and the mortal souls he had collected. Formulated a plan to break into Bierce's Ballroom by implanting his mark in Doug Houser's mind and nearly succeeded in reclaiming the Riddle of Heaven. Outsmarted both Bierce and Doug Houser, the former of whom is a very skilled manipulator herself)
Weaknesses: Takes great pleasure in watching his victims suffer. Can be overconfident to the point where he would let his minions handle a business for him when he could have done it himself. If one were to gain control of the full Riddle of Heaven ring, Malak would likely be stripped of his powers.
Notable Attacks/Techniques:
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|-|Chapter 2=
*Speed Boost: Unlocked before starting "Elementary Evil". This ability lasts 9.75 seconds before going on cooldown for 6.5 seconds
**This ability increases the player's speed drastically, helping them to outrun enemies and can burst through red barriers. As of Chapter 3, the Speed Boost allows Doug to outrun almost every enemy within Dark Deception.
*Teleportation: Unlocked before starting "Deadly Decadence", the last level of Chapter 2. This ability teleports Doug Houser about 15 meters before going on cooldown for 5 seconds
**This ability allows Doug Houser to teleport forward about 15 meters through enemies and traps, especially when being cornered in its respective level. When teleporting, any soul shards that he may have teleported through are picked up.
|-|Chapter 3=
*Telepathy: Unlocked before starting "Stranger Sewers". This ability lasts for 9 seconds before going on cooldown for 6.5 seconds
**This power reveals the positions of all enemies in the zone by put them in a red blurred holograms. Holograms can be seen through solid objects, and works on all enemies, including Malak. In the context of Stranger Sewers, this power distinguishes the real Dread Duckies from the fake ones.
*Primal Fear: Unlocked before starting "Crazy Carnevil". This ability has a radius of approximately 35 meters on a 23 second cooldown
**The ability serves as a portable Stun Orb with far less range, stunning all enemies in a small radius with fear. As suggested by a death tip, this power can be utilized against large groups of enemies. Using Primal Fear on the Trigger Teddies will instead cause them to explode, destroying their bodies permanently.
|-|Chapter 4=
*Telekinesis: Unlocked before starting "Torment Therapy". This ability has a radius of 30 meters on an 8 second cooldown
**This power emerges a blue radius that will bring all the shards in the said radius to Doug Houser. It's very effective against walls, rooms with high amount of soul shards or any shards that's far from Doug. This ability does not attract special shards such as the Red Shards and Stun Orbs.
*Vanish: Unlocked before starting "Mascot Mayhem". This power has a duration of 15 seconds before going on cooldown for 15 seconds
**This power makes Doug Houser invisible from the sight of the enemies and security cameras in Mascot Mayhem. It's very useful when he needs to pass through a waves of enemies.
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==Notable Matchups==
Victories:
Spooky (Spooky's Jump Scare Mansion) Spooky's Profile (Speed was equalized and starting distance was 100 meters with no line of sight)
Losses:
Inconclusive:
==Reference==
Category:Dark Deception
Category:Characters
Category:Horror Characters
Category:Game Characters
Category:Video Game Characters
Category:Antagonists
Category:Primary Antagonists
Category:Demons
Category:Immortals
Category:Clairvoyance Users
Category:Telepaths
Category:Memory Users
Category:Perception Users
Category:Forcefield Users
Category:Soul Users
Category:Summoners
Category:Fire Users
Category:Portal Users
Category:Dimensional Travel Users
Category:Pocket Reality Users
Category:Power Absorption Users
Category:Power Bestowal Users
Category:Statistics Amplification Users
Category:Teleportation Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Status Effect Users
Category:Energy Users
Category:Telekinesis Users
Category:Invisibility Users