Lose Job

Lose Job is supposedly what the abbreviation LJ stands for in certain Critical Fail tables for job performance.
==Examples==
===Cyberpunk===
page needed
===Fantasy===
F114 an Archer loses job if crit failing their weapon skill roll as a job roll in peacetime. They don't lose it in wartime, instead they suffer injury.
F118 the Bard losing court position is the same thing in other phrasing.
F215 this also applies to an Engineer.
===Swashbucklers===
SB16 has this for the Opera Singer:
:lose job/2d, lose job
It's not entirely clear how to interpret this column when there are slashes and different outcomes.
That might mean temporary job loss for 2d days, and then permanent job loss if it happens a second time.
The asterisks for the 3 "thief" variations seem to indicate that:
:"Shipment to penal colony on second critical failure."
Just dice seems to be "days" because they otherwise specify a unit like "months" in jail.
==Basic Set==
B449 mentions: for Customization Notes
:For an occupational template, this is the place to note the job roll, monthly pay, and wealth level for the job
B516 mentions how margins normally affect variable pay jobs
*critical success tripling pay is +200% equal to MoS of 20, while critical failure negating pay is -100% equal to a MoF of 10.
fixed pay has identical crit fails, but collects full salary on successes and fails.
*crit success gives a raise
No pay is the "at best" as demotion (permanent reduction in pay, ie like wealth going down unless you look for a new job or improve this one's salary somehow) and lost savings or arrest.
"might also" could mean stacking. Probably similar things should happen based on margins.
The "+300% for criticals" could be IN ADDITION to the MOS, in that case: you can make "-100% pay" in ADDITION to losing MoF*10% pay, which could be a way of coming up with a reasonable loss in savings.
If someone runs out of savings then debt to pay for Points for Cash could be the result.
or taking one eye or one hand using those points to pay for the cash, this is a lot like corruption or the point debt in meditative magic. Maybe there is a weekly IQ roll (instead of Will) to avoid trading in the points, at a similar penalty. Along with similar Reaction Penalty
Category:Rules