Level 323

==Description==
Level 323 is a complex amalgamation of numerous and indeterminate liminal spaces. While the exact nature of the connections between these spaces is unknown, it is believed that they manifest upon the opening of doors. Level 323 lacks a stable entry point, with each individual's entrance into the level being uniquely different. It has been observed that wanderers within the level cannot encounter one another. However, changes made by a wanderer within the level can be experienced by others after an indeterminate period. Despite this, no two wanderers can occupy the same space at the same time, making these changes hard to notice or sometimes completely missed due to the time gap.
In the various spaces of Level 323, supplies such as Almond Water and food can occasionally be found. It is advised to store these supplies in items like backpacks; otherwise, they are known to disappear due to temporal distortions. Staying in one space for too long can also result in the loss of these items. Although the level theoretically contains an infinite number of spaces, eight of them are considered the most likely to be encountered. In relatively intact areas of the level, there is continuous electrical power, and, though rare, some locations even have internet connectivity.
===Environmental Hazards===
======Temporal Anomalies======
Time behaves unusually in Level 323. Items can disappear or reappear without warning, and wanderers may experience time loops or shifts. Prolonged exposure to certain areas might result in disorientation or memory loss.
======Spatial Distortions======
The architecture of Level 323 can change unexpectedly. Hallways might extend infinitely, doors might lead to unexpected locations, and familiar areas might alter their layout. This makes navigation challenging and requires wanderers to mark their paths or use other methods to avoid getting lost.
===Survival Tips===
======Resource Management======
Due to the unpredictable nature of the environment and the scarcity of resources, it is crucial to manage supplies carefully. Store any found food and water securely and avoid leaving items unattended.
======Navigation======
Keep track of the surroundings using markers or notes. Since maps are ineffective due to the shifting nature of the level, personal landmarks can help to navigate and avoid getting lost.
======Mental Health======
The isolation and unpredictability of Level 323 can take a toll on mental health. Engage in activities to maintain of sanity, such as keeping a journal, solving puzzles, or other forms of mental exercise. Stay calm and focused to avoid panic.
===Areas===
The level consists of numerous areas, but only eight have been documented.
=====Cinema=====
The Cinema is a large area with red carpets and red walls, featuring cinema halls, cashier counters, and bathrooms. It has an uninterrupted power supply and a small generator room. There are windows and doors leading outside; exiting through these doors transitions you to a new area. Emergency exit doors can sometimes be found in the cinema halls. This is the most commonly occurring area in Level 323.
=====Hotel=====
The Hotel consists of long corridors with wooden doors facing each other. It features several reception desks and generator rooms. Most doors are locked, but some lead to hotel rooms. Emergency exit doors can occasionally be found at the ends of the corridors. The area has an uninterrupted power supply and is the second most likely to appear.
=====School=====
The School is a large area with corridors, classrooms, and a cafeteria. It has an intermittent power supply and is the third most likely area to appear.
=====Staircases=====
The Staircases area consists of a network of stairs that extend both upwards and downwards, leading to new areas on random floors. It has an intermittent power supply, and finding food here is impossible. This is the fourth most likely area to appear.
=====Warehouse=====
The Warehouse is a dark area with aisles and long corridors. The power supply is very rarely functional. There is an emergency exit door in this area, and it is the fifth most likely to appear.
=====Forest=====
The Forest is a large, mist-covered pathway surrounded by trees, bushes, and rocks. There is no power supply, and it is the sixth most likely area to appear.
=====Train Tracks=====
The Train Tracks area consists of railway tracks extending far into a desert. Bushes and cacti can be found around. This is the seventh most likely area to appear.
=====Unknown=====
The Unknown is an enclosed space with white neon walls, floor, and ceiling. It has no exit once entered. The area is 25 square meters in size, and it is advised to avoid this area if encountered. When a new person enters this area, the previous occupant is teleported back to the area they were in before entering the Unknown. This is the eighth most likely area to appear.
==Colonies and Outposts==
It is impossible to establish a colony or outpost in Level 323 due to its nature.
==Entities==
There are no known entities in Level 323. However, due to the unpredictable nature of the level, it is recommended to remain cautious as the absence of entities might not be permanent. Some wanderers have reported hearing distant footsteps or whispers, though these reports are unverified.
==Entrances and Exits==
===Entrances===
*Delving deeper into Level 322 brings one here.
*Jumping into the water during an weather event on Level 327 takes to here.
===Exits===
*Using the emergency exit will take to Level 324.
*No-clipping into the emergency exit will take to Level 496.
*Transit errors in inter-zone travel in the level will bring you to Level 327.
*it is known that losing one's sanity in this level results in being transported to Level 963.
*No-clipping in the level takes to Level -1000.
*Trying to get out using windows or regular doors will take to Level -399.
*Do the right thing...
Author of this level is UnpopularCat
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Category:Cluster I
Category:Levels
Category:Safe
Category:Unconfirmed Levels