Defiling Stasis (Wizard Spell)

This spell pushes defiling damage away from the caster. The damage still occurs, but a point more remote from the defiler. The spell can be used by a preserver to protect an area against defiling damage or by a defiler to push defiling damage out of sight. During the preparation time, the caster must contact the spirit or spirits of the land within the radius to be affected. This requires every waking moment for the entire preparation time. The contact does not allow speech, only an empathic level of understanding that the caster wishes to protect the area from defiling damage. The hemi­sphere has a 300-foot radius.
The spell creates a stationary hemisphere cen­tered on the caster's location that confers tempo­rary immunity to defiling damage. All such damage called for within the hemisphere is redi­rected to the closest points immediately outside the area. Trees of life within the hemisphere cannot be drawn upon for defiling magic—that energy, too, is redirected outside. The caster need not remain within the area after the spell is cast.
The defiling stasis spell in no way inhibits the magical spell effects of defiler magic within its boundaries. If defiling magic is cast by a defiler who is inside the area, the resulting ash forms outside the protected area.
The material component is a small glass bubble with no air inside it.
Notes: Restricted to preservers and defilers, common.
Category:Psionic Enchancements
Category:Wizard Spells
Category:Psionic Enchancements from Dragon Kings
Category:Spells from Dragon Kings
Category:Spells from Wizard's Spell Compendium
Category:Spells