Great Mother

is a Rune Knight class in the Brigandine series.
== Overview ==
Great Mother is a special class for Talia, the ruler of the Shinobi Tribe. If the Shinobi occupy 23 castles given that you play the nation or is still in play after 13 seasons, Talia upgrades from Shinobi Leader to Great Mother.
== Advancement ==
Stats 	Stats	Stats	Stats	Stats	Stats	Stats
 	HP 	MP 	STR 	INT 	AGI 	Defense
Class Change Bonus	+40 	+30 	+4 	+2 	+8 	+15
Stat Growth 	2-8 	2-6 	1-2 	1-2 	1-3 	-
Class Defense	120
Growth Rate 	E
== Skills ==
Magic spells and abilities tagged with persist through class changes.
Name 	Power 	Accuracy 	Element 	Range (Hex) 	Ground/Sky 	Counter 	MP 	Target 	After Move 	Type
Squall Thrust 	125 	+15 	 	1 	↑/↓ 	↑ 	0 	Enemy 	↑ 	Single Target
Squall Thrust 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit." 	Description: "Normal attack. Deals moderate damage to a single adjacent enemy unit."
Heavenly Sacrifice	125 	+15 	 	1 	↑/↓ 	↑ 	30 	Enemy 	× 	Single Target
Heavenly Sacrifice	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt." 	Description: "Deals moderate damage to a single adjacent enemy unit. Recover HP equal to 50% of the damage dealt."
Flying Snake Fang 	150 	- 	 	1~2 	☆/☆ 	× 	90 	Enemy 	× 	Breath
Flying Snake Fang 	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."	Description: "Deals major damage to all enemy units within a 2-hex straight line. Never misses. Has a 30% chance of inflicting Poison."
Shinobi Affection 	999 	- 	 	1~2 	☆/☆ 	× 	200 	Ally 	× 	Single Target
Shinobi Affection 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns." 	Description: "Fully restores a single ally unit's HP within a 2-hex radius and increases their Defense for a limited number of turns."
Shinobi Affection 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit. 	Notes:
* This skill bestows the DEF UP buff to the target unit.
Magic	Abilities	Equipment
* Area Cure
* Holy Word
* Heal
* Area Heal
* Halo	
* Critical Rate Up A	
* Spears
* Heavy Armors
* Helms
* Accessories
== Gallery ==
== Navigation ==
Category:Classes
Category:Special Classes