Occupied The Awakening Level 3

Occupied The Awakening Level 3 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, Dwarfs, Greenskins, High Elves, Lizardmen, Norsca, The Empire, Tomb Kings and Vampire Counts.
==Effects==
=== Bretonnia ===
"Larger settlements may even have a curtain wall surrouding them, with a lone circular tower watching over its sorry denizens."
*Control: +3
*Growth: +60
*Grants 6 construction slots in the settlement
*Provides Garrison:
**1 Knights of the Realm
**2 Foot Squires
**2 Men-at-Arms (Shields)
**1 Paladin
**3 Spearmen-at-Arms (Shields)
**3 Peasant Bowmen
=== Dark Elves ===
"Gnarled and macabre parapets jut skyward, vengefully grasping at the sky."
*Income generated: 200
*Scrolls of Hekarti generated: 1 (Eye of the Vortex only)
*Growth: +30
*Income from all buildings: +40% (all regions in this province)
*Grants 6 construction slots in the settlement
*Provides Garrison:
**1 Death Hag
**3 Black Ark Corsairs
**2 Dreadspears
**3 Darkshards (Shields)
=== Dwarfs ===
"Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks."
*Income generated: 240
*Growth: +10
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Thane
**3 Longbeards
**1 Miners
**2 Quarrellers
**2 Thunderers
=== Greenskins ===
"When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it's "time ta stop moving"."
* Income generated: 160
* Growth: +30
* Local recruitment capacity: +1
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Goblin Big Boss
** 2 Orc Big 'Uns
** 3 Orc Boyz
** 3 Goblin Archers
=== High Elves ===
"The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade."
* Income generated: 200
* Public Order: +4
* Growth: +30
* Income from all buildings: +40% (all regions in this province)
* Income from all buildings: +20% (all regions in adjacent provinces)
* Untainted: +1
* Grants 6 construction slots in the settlement
* Provides garrison:
** 2 Eagle Claw Bolt Throwers
** 2 Silver Helms (Shields)
** 1 Noble
** 3 Swordmasters of Hoeth
** 2 White Lions of Chrace
** 1 Great Eagle
** 5 Lothern Sea Guard (Shields)
=== Lizardmen ===
"Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest."
* Income generated: 160
* Public order: +3
* Growth: +30
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Saurus Scar-Veteran
** 3 Saurus Warriors (Shields)
** 2 Kroxigor
** 3 Skink Cohort (Javelins)
=== Norsca ===
"Once a great city, now overrun by the mutants, monsters, and madmen of the north."
*Income generated: 500
*Public order: +3
*Growth: +30
*Chaos corruption: +3
*Global recruitment capacity: +1
*Grants 3 construction slots in the settlement
*provides garrison:
**1 Skin Wolf Werekin
**1 Marauder Champions
**1 Norscan Ice Trolls
**2 Marauders
**1 Marauders (Great Weapons)
**1 Marauder Hunters
=== The Empire ===
"The towns of the Empire are walled islands of civilization amidst the unrelenting and hostile wilderness."
* Income generated: 120
* Public order: +3
* Growth: +30
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 3 Halberdiers
** 3 Swordsmen
** 2 Crossbowmen
=== Tomb Kings ===
"These expansive, decadent testaments to death now teem with clamorous, violent Unlife."
*Income generated: 160
*Growth: +30
*Grants 6 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Skeleton Spearmen
**3 Tomb Guard
**2 Skeleton Archers
=== Vampire Counts ===
"Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified citizens."
*Income generated: 480
*Growth: +30
*Vampiric corruption: +1
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Vampire (Death)
**4 Crypt Ghouls
**2 Zombies
**2 Fell Bats
== Building Chain ==
* Tier I - Occupied The Awakening Level 1
** Tier II - Occupied The Awakening Level 2
*** Tier III - Occupied The Awakening Level 3
**** Tier IV - Occupied The Awakening Level 4
***** Tier V - Occupied The Awakening Level 5
Category:Special settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Dwarfs settlement buildings
Category:Norsca settlement buildings
Category:The Empire settlement buildings
Category:Lizardmen settlement buildings
Category:Greenskins settlement buildings
Category:High Elves settlement buildings