Super Sentog Justice Go

Super Sentog Justice Go! is the fourth challenge on the Otherworldly Creatures Challenges board. It appears alongside Groundhog Dave in Big and Small.
Fighting Super Sentog in its own quest requires defeating each of its individual components - Sentog Red, Sentog Yellow, Sentog Blue, Sentog Green, and Sentog Black - first.
== Attacks ==
=== Individual Sentogs ===
All of the five Sentogs' attacks use different elements.
# Sentog Red approaches its target and barks at it.
#* Attacks for 1 hit of 100% Fire Melee damage.
# Sentog Red approaches its target before jumping up and biting it.
#* Attacks for 1 hit of 100% Fire Melee damage.
#* Inflicts 'Plasma Burn' for 5 turns, a 20% Fire DoT.
# Sentog Yellow approaches its target and barks at it. 
#* Attacks for 1 hit of 100% Energy Melee damage.
# Sentog Yellow approaches its target before jumping up and biting it.
#* Attacks for 1 hit of 100% Energy Melee damage.
#* Inflicts 'Stunned' for 1 turn, a stun.
# Sentog Blue approaches its target and barks at it.
#* Applies 'Flow Like Water' for 2 turns.
#** +100 Block/Parry/Dodge.
#* Attacks for 1 hit of 100% Water Melee damage.
# Sentog Blue approaches its target before jumping up and biting it.
#* Attacks for 1 hit of 100% Water Melee damage.
# Sentog Green approaches its target and barks at it.
#* Attacks for 1 hit of 100% Wind Melee damage with +200 Bonus and +400 Crit.
# Sentog Green approaches its target before jumping up and biting it.
#* Attacks for 1 hit of 100% Wind Melee damage.
# Sentog Black approaches its target and barks at it.
#* Attacks for 1 hit of 100% Good Melee damage.
# Sentog Black approaches its target before jumping up and biting it.
#* Attacks for 1 hit of 100% Good Melee damage.
=== Super Sentog Justice Go! ===
All of Super Sentog Justice Go's attacks use a different element.
# Super Sentog Justice Go forms a blade out of its left arm before lunging at its target and stabbing it.
#* Attacks for 3 hits of (300 + 5X)% Good Melee damage ((900 + 15X)% total).
#** X is equal to the number of times this attack has been used.
#* If the player has DoomKnight Variant One equipped, this attack deals 2000% damage per hit (6000% total) with +1000 Bonus and +400 Crit.
#** Ultra Mega Doom Destroying Justice Sword Go!
# Super Sentog Justice Go shoots its target with its arm cannons.
#* Applies 'Justice Reflexes' for 2 turns.
#** +100 Block/Parry/Dodge.
#* Attacks for 5 hits of 75% Water Melee damage (375% total).
# Super Sentog Justice Go forms a blade out of its left arm before lunging at its target and stabbing it.
#* Attacks for 3 hits of 100% Wind Melee damage (300% total) with +200 Bonus and +400 Crit.
# Super Sentog Justice Go shoots its target with its arm cannons.
#* Attacks for 5 hits of 75% Energy Melee damage (375% total).
#* Inflicts 'Justice Stun' for 1 turn, a stun.
# Super Sentog Justice Go shoots its target with its arm cannons.
#* The Togs of Justice shine brighter!
#* Attacks for 5 hits of 75% Fire Melee damage (375% total).
#* Inflicts 'Burned' for 5 turns, a 50% Fire DoT.
== Rotation ==
The individual Sentogs randomly use Attack 1 or Attack 2.
Super Sentog Justice Go's attack rotation is 1 -> 2 -> 3 -> 4 -> 5 -> repeat.
== Stats ==
== Resistances ==
=== Individual Sentogs ===
None
=== Super Sentog Justice Go! ===
* All: 25
== Gallery ==
HDSentog.png
Category:Boss
Category:Monster