Grab release

A grab release is an animation in Super Smash Flash 2 and Fraymakers that plays when a grab is broken. It specifically occurs when a player is freed from a grab after enough time passes without being thrown or if the platform being stood on disappears, and it also occurs when the grabbing player receives hitstun or after a grab clank. Both players are sent backwards and receive temporary lag.
The amount of lag players receive in SSF2 varies between characters. While most receive 10 frames of lag during a grab release, characters such as , , , and suffer only 9 frames of lag, whereas suffers 11 frames of lag. In Fraymakers, all characters receive 25 frames of lag. Command grabs that can be escaped do not always follow regular grab rules in terms of grab release lag.
In SSF2, the grabbed character is always released slightly above the ground, the height and distance traveled being dependent on weight and falling speed, and the player can be slightly altered it using the directional inputs. The character that initiated the grab cannot change their trajectory and stays grounded during the whole animation. In Fraymakers, both characters remain grounded and cannot change their trajectories.
Due to the general lack of frame advantage gained from either character, true combos out of a grab release are most often not possible. However, characters in SSF2 that do not go far when grab released, such as and , can be punished by fast attacks if they do not react quickly enough. Characters such as who have fast and fairly long-ranged grounded attacks can abuse this to perform quick combos that can lead to KO's at higher percents.
Category:Game mechanics
Category:Game physics
Category:Smash physics
Category:Techniques
Category:Techniques in Super Smash Flash 2
Category:Techniques in Fraymakers
Category:Terms
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers