Divine Knight (Tactics)

Divine Knight is a special job from Final Fantasy Tactics. Its abilities simultaneously hurt opponents and break their equipment. It costs 2,900 JP to master. In The War of the Lions, Unyielding Blade abilities damage monsters and humans without equipment, but will still fail on a unit with Safeguard.
This is the default job of Meliadoul Tengille, Folmarv Tengille, and Loffrey Wodring, although the latter lacks Crush Accessory.
== Stats ==
=== Meliadoul ===
Prerequisite	Weapons 	Helmet 	Armor 	Equip Shields?
None 	Swords, Knight Swords, Crossbows, Polearms	Helmets	Armor, Clothes, Robes	Yes
Move Rate	Jump Rate	Speed	Physical Evasion Rate	Base Attack	Base Magic	Base HP	Base MP
4 	3 	6 	12% 	High 	Low 	High 	Low
=== Folmarv/Loffrey ===
Prerequisite	Weapons 	Helmet 	Armor 	Equip Shields?
None 	Swords, Knight Swords	Helmets	Armor, Clothes, Robes	Yes
Move Rate	Jump Rate	Speed	Physical Evasion Rate 	Base Attack	Base Magic	Base HP	Base MP
4 	3 	6 	25% (Folmarv), 21% (Loffrey)	High 	Low 	High 	Low
== Abilities ==
=== Unyielding Blade ===
Meliadoul, Folmarv, and Loffrey must be equipped with a sword to use these abilities.
Name	Range 	Effect 	Speed 	JP Needed
() 	3 	1 	Now 	200
() 	Destroy the item equipped on the target's body.Element: Weapon's Element.Effect: Destroy ArmorDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 5)Quote: "Armor won't help the heart stay sharp... Shellbust Stab!"	Destroy the item equipped on the target's body.Element: Weapon's Element.Effect: Destroy ArmorDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 5)Quote: "Armor won't help the heart stay sharp... Shellbust Stab!"	Destroy the item equipped on the target's body.Element: Weapon's Element.Effect: Destroy ArmorDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 5)Quote: "Armor won't help the heart stay sharp... Shellbust Stab!"	Destroy the item equipped on the target's body.Element: Weapon's Element.Effect: Destroy ArmorDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 5)Quote: "Armor won't help the heart stay sharp... Shellbust Stab!"
() 	3 	1 	Now 	400
() 	Destroy the item equipped on the target's head.Element: Weapon's Element.Effect: Destroy HeadgearDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 4)Quote: "Curses from all directions! Blastar Punch!" 	Destroy the item equipped on the target's head.Element: Weapon's Element.Effect: Destroy HeadgearDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 4)Quote: "Curses from all directions! Blastar Punch!" 	Destroy the item equipped on the target's head.Element: Weapon's Element.Effect: Destroy HeadgearDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 4)Quote: "Curses from all directions! Blastar Punch!" 	Destroy the item equipped on the target's head.Element: Weapon's Element.Effect: Destroy HeadgearDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 4)Quote: "Curses from all directions! Blastar Punch!"
() 	3 	1 	Now 	500
() 	Destroy the target's equipped weapon.Element: Weapon's Element.Effect: Destroy WeaponDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 3)Quote: "Demolish weapons with fury! Hellcry Punch!" 	Destroy the target's equipped weapon.Element: Weapon's Element.Effect: Destroy WeaponDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 3)Quote: "Demolish weapons with fury! Hellcry Punch!" 	Destroy the target's equipped weapon.Element: Weapon's Element.Effect: Destroy WeaponDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 3)Quote: "Demolish weapons with fury! Hellcry Punch!" 	Destroy the target's equipped weapon.Element: Weapon's Element.Effect: Destroy WeaponDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 3)Quote: "Demolish weapons with fury! Hellcry Punch!"
() 	3 	1 	Now 	800
() 	Destroy the target's equipped accessory.Element: Weapon's Element.Effect: Destroy AccessoryDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 2)Quote: "Disaster cries out to smash all... Icewolf Bite!" 	Destroy the target's equipped accessory.Element: Weapon's Element.Effect: Destroy AccessoryDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 2)Quote: "Disaster cries out to smash all... Icewolf Bite!" 	Destroy the target's equipped accessory.Element: Weapon's Element.Effect: Destroy AccessoryDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 2)Quote: "Disaster cries out to smash all... Icewolf Bite!" 	Destroy the target's equipped accessory.Element: Weapon's Element.Effect: Destroy AccessoryDamage: Physical Attack x Weapon StrengthDamage W/O Item: Physical Attack x (Weapon Strength + 2)Quote: "Disaster cries out to smash all... Icewolf Bite!"
=== Reaction abilities ===
Name	Description 	Trigger 	JP Needed
 	Counterattack with a tackle.	Physical Attack	180
=== Support abilities ===
Name	Description 	JP Needed
 	Equip axes, regardless of job. 	170
() 	Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less.	200
 	Defend oneself against an attack. Adds the Defend command. 	50
() 	Increase the amount of JP earned in battle. 	250
=== Movement abilities ===
Name	Description 	JP Needed
 	Increase Move by 1.	200
== Overview ==
The Divine Knight is one of the "special Knight" jobs, capable of dealing physical damage from both short and long ranges, while boasting high stats across the board. Its Unyielding Blade is essentially the Knight's Arts of War, but ranged and with a 100% chance to destroy the target's equipment piece unless they're equipped with the Chemist's Safeguard. This makes the Divine Knight a force to be reckoned with, being specially powerful against human enemies to cripple their offenses and defenses. Unyielding Blade abilities become even more powerful once the player obtains knight swords, which not only have high power but also grant passive effects to the wielder. Meliadoul is the only playable Divine Knight (should the player recruit her). Meliadoul's Divine Knight is unique as it can also equip crossbows and polearms, although she cannot use Unyielding Blade with those types of weapons.
To maximize the Divine Knight's damage output from Unyielding Blade, it is recommended to boost physical attack. The Geomancer's Attack Boost support ability increases attack by 33%, while the Dancer's Fury reaction ability grants +1 attack whenever taking damage. The player can further supplement it with accessories, such the Bracers or the Tynar Rouge, with the latter being one of the strongest accessories in the game, only available for female units.
The Divine Knight's downsides lie in its low speed, which is limited due to the lack of speed-enhancing abilities and equipment available for the job, and MP, which is only as good as a normal Knights. Equipping the class with an Excalibur grants Auto-Haste, greatly reducing the speed disadvantage. While for MP, the class can be equipped with robes instead of armor as needed.
== Non-Final Fantasy guest appearances ==
=== Knights of the Crystals ===
The Divine Knight appears on a gold card.
KotC Divine Knight Male.png|Divine Knight (male).
KotC Divine Knight Female.png|Divine Knight (female).
== Gallery ==
FFT Blastar Punch.png|Crush Helm.
FFT Hellcry Punch.png|Crush Weapon.
FFT Icewolf Bite.png|Crush Accessory.
==Etymology==
Category:Jobs in Final Fantasy Tactics