Desert (Civ1)

Deserts are generally useless when unimproved, but can be beneficial if strategically improved.
Some resources are present that can be mined, food can be produced if the desert is irrigated, and roads generate some trade.
Deserts produce 1 resource. Irrigation adds 1 food, mines add another shield and road adds 1 trade arrow.
Oases can be found in deserts, generating an extra 3 food.
It costs 1 Movement Point to travel over a Desert region, and you get no defensive bonus.
Excessive pollution in the world can cause plains and grasslands to become desert.
== See also ==
* Desert in other games
Category:Terrains (Civ1)