ITSA

ITSA is a mario64 Horrorbrew made and owned by Gorilla64, it's based around the concept of Mario64 Personalization.
== Background ==
The Story starts off with a young modder, a run-of-the-mill teen with a creative mind. He one day decided as a fun side project to take an old copy of Mario 64 he found, port it to his PC, making a mod that would reskin all the characters into his own original characters. just when he had finished and prepared to show it off to some of his friends, he stumbled across some files containing the personalization system and unknowingly turned it on, immediately blacking out.
what had happened was that the AI that controlled the game's personalization (also known as the "Eternal Star System"), found out that it's data/textures was tampered with and didn't like that. but since the original textures were deleted, the AI decided to take the consciousness of the Modder, taking advantage of the headset the modder was wearing, electrocuting him and putting him in the game. this plan didn't come without it's faults, as the modder's consciousness was split, the AI keeping 75% of it while 25% split off went into the Mario playermodel that the modder reskinned into being Blubber an axolotl builder character he made. the AI using the portion it had to try and restore the game's original texture's by using the Modder's recollection of them. this resulted in the game's textures starting to appear jumbled and Messy.
It's a race against the clock as Blubber has to find his remaining consciousnesses while avoiding ITSA before the game restores itself and deletes the Modder/Blubber entirely. 
== Biography, ==
as the AI was too focused on trying to fix the game while also having to do it's other task of keeping the game personalized, they needed something else to deal with the Modder/Blubber. so in order to stop Blubber from escaping, they used the next best thing, Mario. unfortunately, Mario's textures were deleted during the modder's reskin, so his appearance was altered into what he is now. Hunting Blubber down throughout the castle walls to capture him and bring him to the AI, so the AI could use all of the modder's memories, fix the game, then delete the modder, killing him.
ITSA is a cold and freighting stalker, Barely speaking and always on the Hunt for Blubber/Modder, stopping at nothing to do so. due to the Modder's tampering with the textures, ITSA is but a mere shell of the happy-go-lucky Plumber that he used to be. barely remembering who he was and not being able to replicate Mario's Mannerisms. although he's not a complete zombie, most of his current emotions are fueled by rage and sorrow which is directed towards the Modder, as he sees the modder as someone who destroyed his home and took his identity away
== Abilities/Weaknesses ==
=== Abilities ===
* Invincibility
* Flight (Imagine something similar to a game-shark hack)
* He's able to manipulate items and the AI of enemies around him. (IE being able to fling objects like chairs or blocks at the target, or making the enemy AI know exactly where you are and target you) 
* when enraged he's able to temporarily distort the surroundings
* He can use the Mr.I Enemies as a way to watch or spy on things
* ITSA portraits can replace normal paintings, if a person stands infront of a ITSA for too long, ITSA can jump out of it
* "Destabilization" an attack he can only use effectively when an opponent is down/defeated where he grabs the target and can delete their digital body, leaving only the consciousness/soul. if he tries to do this to a opponent who isn't down, it's the equivalent of giving poison damage, slowly hurting the target but eventually going away
=== Weaknesses ===
* While ITSA is immune to damage, he's not immune to being stunned. knocking him off his feet, shocking him, or any other things that would usually stop Mario will stop ITSA
* ITSA works best against people who are weak/powerless as those that have some control over gamecode or magic could easily bypass the systems the AI has in place that gives ITSA his strength
== Trivia ==
* ITSA is not able to refer to himself when speaking. any instances of saying "I", or "Me" will come out as blank, [ ] or static.
** This is because ITSA is technically not 'himself' or Mario, as that role was taken by Blubber/Modder
** this is also how he acquired his name, being the distorted phrase of "ITS-A-ME!" 
* whenever ITSA performs a move like a long jump, backflip, etc. he makes sounds from the Beta Mario voice pack
* ITSA is inspired by NULL from Baldi's Basics
* ITSA is neutral/friendly to other horrorbrews made by Nintendo, or exist in-universe (as they're technically made by Nintendo too) and he can sympathize with horrorbrews who are broken shells just like him. he also has a fond liking to entities like anti-piracy measures or system guardians.
** That being said, if the horrorbrew decided to become hostile to ITSA or mess with his game, he will be hostile back.
* ITSA will be hostile to horrorbrews created via outside means, such as Nintendo characters possessed by demonic forces, or horrorbrews made by a third party that isn't nintendo.
* Despite the story of Mario64 taking place in Peach's castle, ITSA claims it is his castle.
* the only character that wasn't affected by the Modder's retexturing of the game was Yoshi, as he is a 100% Completion character and the Modder decided not to retexture Yoshi
* ITSA's clothes are stuck on
* ITSA makes a Cameo as a painting in the plexus of SBRP, Despite this, he would strongly Dislike the Plexus Ruler Nise Momo.
* ITSA would dislike and see King as a threat. though if the two fought, King would win despite ITSA's best efforts.
* Gorilla64 was unaware of the other Itsa when he created ITSA, but suggests you also go check them out too!
== Gallery ==
File:Reference of ITSA.png|ITSA
File:Itsa Portrait.png|and ITSA Portrait, can replace normal paintings. ITSA can jump out of it if a person stays within it's line of sight.
File:Blubber and ITSA.png|Blubber (aka the Modder) With ITSA right behind him.
File:Eternal Star System.png|The Eternal Star System. the Personalization AI of the ITSA story. (3D box made by Genasaido, creator of Nise Momo)
File:Eternal Jailor ITSA.png|Eternal Jailor ITSA. the final form that ITSA takes near the end of the story.
File:Itsa Frontview.png|A reference Image of ITSA
File:FIRST ITSA SKETCH.png|First ever concept Sketch of ITSA. comparing how he'd look in game, to how he actually looks for someone inside the game
File:ITSA MarioMadness.png|ITSA in the Mario Madness Style
File:ITSA Drink.png|ITSA holding a drink, about to drink it.
File:ITSA Fail to drink.png|Failure.
File:ITSA vs King.png|"This World Doesn't need a broken jailor. it needs a KING." (An encounter with ITSA and King.)
Category:In-Game
Category:Mario-Based
Category:Mario 64