Sub Class Supplement

On October 29th, 2014, Into the Theldesia : The Ancient Arts and Crafts (2) was released, offering several new skills and items that specifically related to several sub classes in the Log Horizon TRPG. The following will list all of the skills appearing in that supplement, and if there are any new supplements released, they will also be added to this list. Please refer to this list for an accessible list of all sub classes in the TRPG, as well as what skills interact with those sub classes.
== Sub Class Skills ==
Clothmake 	Clothmake 	Clothmake 	Clothmake 	Woodcraft 	Woodcraft 	Woodcraft 	Woodcraft 	Armor Forge 	Armor Forge 	Armor Forge 	Armor Forge
General 	- 	- 	- 	General 	- 	- 	- 	General 	- 	- 	-
Max SR 	2 	Timing 	Pre-Play 	Max SR 	2 	Timing 	Pre-Play 	Max SR 	2 	Timing 	Pre-Play
Check 	None 	None 	None 	Check 	None 	None 	None 	Check 	None 	None 	None
Target 	Self 	Cost 	Fate 2 	Target 	Self 	Cost 	Fate 2 	Target 	Self 	Cost 	Fate 2
Range 	Close 	Limit 	- 	Range 	Close 	Limit 	- 	Range 	Close 	Limit 	-
You may use this skill if your sub class is Tailor, Leatherworker, or Nomad. You receive one basic item that has the [Light Armor] [Cloak] or [Bag] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Merchant, Farmer, Housekeeper): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Tailor, Leatherworker, or Nomad. You receive one basic item that has the [Light Armor] [Cloak] or [Bag] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Merchant, Farmer, Housekeeper): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Tailor, Leatherworker, or Nomad. You receive one basic item that has the [Light Armor] [Cloak] or [Bag] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Merchant, Farmer, Housekeeper): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Tailor, Leatherworker, or Nomad. You receive one basic item that has the [Light Armor] [Cloak] or [Bag] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Merchant, Farmer, Housekeeper): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Woodworker or Instrument Craftsman. You receive one basic item that has the [Bow] [Staff] or [Instrument] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Craftsman, Carpenter, Collector): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Woodworker or Instrument Craftsman. You receive one basic item that has the [Bow] [Staff] or [Instrument] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Craftsman, Carpenter, Collector): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Woodworker or Instrument Craftsman. You receive one basic item that has the [Bow] [Staff] or [Instrument] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Craftsman, Carpenter, Collector): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Woodworker or Instrument Craftsman. You receive one basic item that has the [Bow] [Staff] or [Instrument] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Craftsman, Carpenter, Collector): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Blacksmith, Armorer, or Machinist. You receive one basic item that has the [Heavy Armor] [Shield] or [Helm] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Soldier, General, Mercenary): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Blacksmith, Armorer, or Machinist. You receive one basic item that has the [Heavy Armor] [Shield] or [Helm] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Soldier, General, Mercenary): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Blacksmith, Armorer, or Machinist. You receive one basic item that has the [Heavy Armor] [Shield] or [Helm] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Soldier, General, Mercenary): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Blacksmith, Armorer, or Machinist. You receive one basic item that has the [Heavy Armor] [Shield] or [Helm] tag with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Soldier, General, Mercenary): Reduce the Fate cost of this skill to 1.
Jeweler 	Jeweler 	Jeweler 	Jeweler 	Super Star 	Super Star 	Super Star 	Super Star 	Spray Potion 	Spray Potion 	Spray Potion 	Spray Potion
General 	- 	- 	- 	General 	- 	- 	- 	Combat 	- 	- 	-
Max SR 	2 	Timing 	Pre-Play 	Max SR 	1 	Timing 	Pre-Play 	Max SR 	1 	Timing 	Major
Check 	None 	None 	None 	Check 	None 	None 	None 	Check 	None 	None 	None
Target 	Self 	Cost 	Fate 2 	Target 	Self 	Cost 	- 	Target 	Self 	Cost 	Hate 1
Range 	Close 	Limit 	- 	Range 	Close 	Limit 	- 	Range 	Close 	Limit 	-
You may use this skill if your sub class is Artisan, Woodworker, Jeweler, or Connoisseur. You receive one basic item that has the [Accessory] tag but does not have the [Magic Stone] tag, with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Artist, Noble, Rose Garden Princess): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Artisan, Woodworker, Jeweler, or Connoisseur. You receive one basic item that has the [Accessory] tag but does not have the [Magic Stone] tag, with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Artist, Noble, Rose Garden Princess): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Artisan, Woodworker, Jeweler, or Connoisseur. You receive one basic item that has the [Accessory] tag but does not have the [Magic Stone] tag, with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Artist, Noble, Rose Garden Princess): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Artisan, Woodworker, Jeweler, or Connoisseur. You receive one basic item that has the [Accessory] tag but does not have the [Magic Stone] tag, with an IR no greater than your [CR-2 (minimum 1)].(SR2): You can receive an item with an IR up to your CR.(Connection: Artist, Noble, Rose Garden Princess): Reduce the Fate cost of this skill to 1.	You may use this skill if your sub class is Chindon'ya, Idol, Acrobat, or Demon Lord. You may make one roll on the [Treasure Table: Valuables]. For each Connection you have, you gain a +1 bonus to this roll (up to a maximum of +10).	You may use this skill if your sub class is Chindon'ya, Idol, Acrobat, or Demon Lord. You may make one roll on the [Treasure Table: Valuables]. For each Connection you have, you gain a +1 bonus to this roll (up to a maximum of +10).	You may use this skill if your sub class is Chindon'ya, Idol, Acrobat, or Demon Lord. You may make one roll on the [Treasure Table: Valuables]. For each Connection you have, you gain a +1 bonus to this roll (up to a maximum of +10).	You may use this skill if your sub class is Chindon'ya, Idol, Acrobat, or Demon Lord. You may make one roll on the [Treasure Table: Valuables]. For each Connection you have, you gain a +1 bonus to this roll (up to a maximum of +10).	You may immediately use one [Medicine] item with [Target: Single / Range: 4 Sq.](Hate 1 & Fate 1): Change the target to [Target: Area (P)].	You may immediately use one [Medicine] item with [Target: Single / Range: 4 Sq.](Hate 1 & Fate 1): Change the target to [Target: Area (P)].	You may immediately use one [Medicine] item with [Target: Single / Range: 4 Sq.](Hate 1 & Fate 1): Change the target to [Target: Area (P)].	You may immediately use one [Medicine] item with [Target: Single / Range: 4 Sq.](Hate 1 & Fate 1): Change the target to [Target: Area (P)].
Masterpiece 	Masterpiece 	Masterpiece 	Masterpiece 	High Feeding 	High Feeding 	High Feeding 	High Feeding 	Apprenticeship 	Apprenticeship 	Apprenticeship 	Apprenticeship
General 	- 	- 	- 	General 	Preparation 	- 	- 	General 	- 	- 	-
Max SR 	1 	Timing 	Rest Time 	Max SR 	1 	Timing 	Rest Time 	Max SR 	1 	Timing 	Constant
Check 	None 	None 	None 	Check 	None 	None 	None 	Check 	None 	None 	None
Target 	Self 	Cost 	- 	Target 	Self 	Cost 	- 	Target 	Self 	Cost 	-
Range 	Close 	Limit 	1/Scenario 	Range 	Close 	Limit 	1/Scenario 	Range 	Close 	Limit 	-
You may use this skill if your sub class is Painter, Novelist, Counterfeiter, or Connoisseur. One item of your choice from your inventory acquires the [Extra Value n] tag. Make one roll on [Treasure Table: Money]; the rating of [Extra Value n] is equal to the amount of money rolled. When selling the item, increase the selling price of that item by the rating.	You may use this skill if your sub class is Painter, Novelist, Counterfeiter, or Connoisseur. One item of your choice from your inventory acquires the [Extra Value n] tag. Make one roll on [Treasure Table: Money]; the rating of [Extra Value n] is equal to the amount of money rolled. When selling the item, increase the selling price of that item by the rating.	You may use this skill if your sub class is Painter, Novelist, Counterfeiter, or Connoisseur. One item of your choice from your inventory acquires the [Extra Value n] tag. Make one roll on [Treasure Table: Money]; the rating of [Extra Value n] is equal to the amount of money rolled. When selling the item, increase the selling price of that item by the rating.	You may use this skill if your sub class is Painter, Novelist, Counterfeiter, or Connoisseur. One item of your choice from your inventory acquires the [Extra Value n] tag. Make one roll on [Treasure Table: Money]; the rating of [Extra Value n] is equal to the amount of money rolled. When selling the item, increase the selling price of that item by the rating.	You may use this skill if your sub class is Food Fighter, Explorer, or Frontier Guard. When you receive the effect of [Food] items, reduce your [Fatigue] by an additional -[5 + (Recovery)]. This effect lasts until the end of the scene.(CR11): Reduce your [Fatigue] by an additional -10.(CR21): Reduce your [Fatigue] by yet another -10.	You may use this skill if your sub class is Food Fighter, Explorer, or Frontier Guard. When you receive the effect of [Food] items, reduce your [Fatigue] by an additional -[5 + (Recovery)]. This effect lasts until the end of the scene.(CR11): Reduce your [Fatigue] by an additional -10.(CR21): Reduce your [Fatigue] by yet another -10.	You may use this skill if your sub class is Food Fighter, Explorer, or Frontier Guard. When you receive the effect of [Food] items, reduce your [Fatigue] by an additional -[5 + (Recovery)]. This effect lasts until the end of the scene.(CR11): Reduce your [Fatigue] by an additional -10.(CR21): Reduce your [Fatigue] by yet another -10.	You may use this skill if your sub class is Food Fighter, Explorer, or Frontier Guard. When you receive the effect of [Food] items, reduce your [Fatigue] by an additional -[5 + (Recovery)]. This effect lasts until the end of the scene.(CR11): Reduce your [Fatigue] by an additional -10.(CR21): Reduce your [Fatigue] by yet another -10.	This skill only produces an effect if your sub class is Apprentice. You are able to use any skill you have already acquired that requires you to have a sub class other than Apprentice in order to use. However, with each use you must spend an additional 2 Fate Points.(Connection: Sub Class Required by the Skill): Reduce the additional Fate Point cost of this skill by 1.	This skill only produces an effect if your sub class is Apprentice. You are able to use any skill you have already acquired that requires you to have a sub class other than Apprentice in order to use. However, with each use you must spend an additional 2 Fate Points.(Connection: Sub Class Required by the Skill): Reduce the additional Fate Point cost of this skill by 1.	This skill only produces an effect if your sub class is Apprentice. You are able to use any skill you have already acquired that requires you to have a sub class other than Apprentice in order to use. However, with each use you must spend an additional 2 Fate Points.(Connection: Sub Class Required by the Skill): Reduce the additional Fate Point cost of this skill by 1.	This skill only produces an effect if your sub class is Apprentice. You are able to use any skill you have already acquired that requires you to have a sub class other than Apprentice in order to use. However, with each use you must spend an additional 2 Fate Points.(Connection: Sub Class Required by the Skill): Reduce the additional Fate Point cost of this skill by 1.
Table Turning 	Table Turning 	Table Turning 	Table Turning
General 	- 	- 	-
Max SR 	1 	Timing 	After Check
Check 	Automatic 	Automatic 	Automatic
Target 	Self 	Cost 	-
Range 	20 Sq. 	Limit 	1/Scenario
You may use this skill if your sub class is Gambler, Duelist, Survivor, or Tactician. Use this skill when you and the target make an Opposed Check. Exchange all the dice you rolled with all dice the target rolled in order to determine both parties' new achievement values, as well as who wins and who loses.	You may use this skill if your sub class is Gambler, Duelist, Survivor, or Tactician. Use this skill when you and the target make an Opposed Check. Exchange all the dice you rolled with all dice the target rolled in order to determine both parties' new achievement values, as well as who wins and who loses.	You may use this skill if your sub class is Gambler, Duelist, Survivor, or Tactician. Use this skill when you and the target make an Opposed Check. Exchange all the dice you rolled with all dice the target rolled in order to determine both parties' new achievement values, as well as who wins and who loses.	You may use this skill if your sub class is Gambler, Duelist, Survivor, or Tactician. Use this skill when you and the target make an Opposed Check. Exchange all the dice you rolled with all dice the target rolled in order to determine both parties' new achievement values, as well as who wins and who loses.
== Sub Class Items ==
Name 	Rank 	Tags 	Physical Defense 	Magical Defense 	Initiative 	Price
Fake Horns 	1 	[Accessory] [Helm] 	- 	1 	- 	80G
Can only be used by Demon Lords. You gain +1 to [Negotiation]. A headband with fake demon horns on it. 	Can only be used by Demon Lords. You gain +1 to [Negotiation]. A headband with fake demon horns on it. 	Can only be used by Demon Lords. You gain +1 to [Negotiation]. A headband with fake demon horns on it. 	Can only be used by Demon Lords. You gain +1 to [Negotiation]. A headband with fake demon horns on it. 	Can only be used by Demon Lords. You gain +1 to [Negotiation]. A headband with fake demon horns on it. 	Can only be used by Demon Lords. You gain +1 to [Negotiation]. A headband with fake demon horns on it. 	Can only be used by Demon Lords. You gain +1 to [Negotiation]. A headband with fake demon horns on it.
Horror Mantle 	6 	[Accessory] [Cloak] 	- 	4 	- 	120G
Can only be used by Demon Lords. 	Can only be used by Demon Lords. 	Can only be used by Demon Lords. 	Can only be used by Demon Lords. 	Can only be used by Demon Lords. 	Can only be used by Demon Lords. 	Can only be used by Demon Lords.
Box Armor 	5 	[Light Armor] 	15 	10 	- 	250G
Can only be used by Demon Lords. While equipped, you cannot equip [Helm] items. A box that says "Demon Lord" on it.	Can only be used by Demon Lords. While equipped, you cannot equip [Helm] items. A box that says "Demon Lord" on it.	Can only be used by Demon Lords. While equipped, you cannot equip [Helm] items. A box that says "Demon Lord" on it.	Can only be used by Demon Lords. While equipped, you cannot equip [Helm] items. A box that says "Demon Lord" on it.	Can only be used by Demon Lords. While equipped, you cannot equip [Helm] items. A box that says "Demon Lord" on it.	Can only be used by Demon Lords. While equipped, you cannot equip [Helm] items. A box that says "Demon Lord" on it.	Can only be used by Demon Lords. While equipped, you cannot equip [Helm] items. A box that says "Demon Lord" on it.
Name 	Rank 	Tags 	Physical Defense 	Magical Defense 	Initiative 	Price
Barrier Coat 	1 	[Accessory] [Cloak] 	1 	1 	- 	80G
Can only be used by Machinists. When you acquire [Barrier], increase its rating by +3.	Can only be used by Machinists. When you acquire [Barrier], increase its rating by +3.	Can only be used by Machinists. When you acquire [Barrier], increase its rating by +3.	Can only be used by Machinists. When you acquire [Barrier], increase its rating by +3.	Can only be used by Machinists. When you acquire [Barrier], increase its rating by +3.	Can only be used by Machinists. When you acquire [Barrier], increase its rating by +3.	Can only be used by Machinists. When you acquire [Barrier], increase its rating by +3.
Data Scope 	1 	[Accessory] [Helm] 	- 	4 	- 	100G
Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze]. 	Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze]. 	Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze]. 	Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze]. 	Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze]. 	Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze]. 	Can only be used by Machinists. You gain +1 [Perception] and +1 [Analyze].
Name 	Rank 	Tags 	Timing 	Target 	Range 	Check 	Price
Self-Destruct Device 	1 	[Gem] [Consumable] 	Major 	Area (All) 	Close 	Automatic 	30G
Can only be used by Machinists. Deal 25 direct damage to the target.	Can only be used by Machinists. Deal 25 direct damage to the target.	Can only be used by Machinists. Deal 25 direct damage to the target.	Can only be used by Machinists. Deal 25 direct damage to the target.	Can only be used by Machinists. Deal 25 direct damage to the target.	Can only be used by Machinists. Deal 25 direct damage to the target.	Can only be used by Machinists. Deal 25 direct damage to the target.	Can only be used by Machinists. Deal 25 direct damage to the target.
Category:Log Horizon TRPG