Morte

==Summary==
Morte is a floating skull that The Nameless One finds by his side at the beginning of the game. While odd and perhaps a bit unwise, he is an expert on Sigil and the Planes, and despite his lack of a body, a valuable companion in battle, biting foes or distracting them with his taunts. Morte tags along with the Nameless One, acting as a guide in his quest to recover his memories.
Much later on, The Nameless One can find out that Morte came the Pillar of Skulls on the Plane of Baator, composed of the skulls of people who in life had caused another to die through their lies. Morte was pulled from the pillar by the one of the Nameless One's crueler incarnations and is tormented by the fact that he may have been the one to lead to his first death and be responsible for his current condition.
==Powers and Stats==
Tier: Varies from up to at least | At least , likely 
Key: Pre-Endgame | Endgame (Fortress of Regrets)
Name: Morte
Origin: Dungeons and Dragons - Planescape: Torment
Gender: Male
Age: At least centuries
Classification: Undead
Powers and Abilities:
<tabber>
|-|Inherent=
Superhuman Physical Characteristics, Immortality (Type 1 and 7), Flight and Small Size (Type 1. Morte is a floating animated human skull), Martial Arts (Morte's proficiency in biting foes increases greatly with his level), Social Influencing and Statistics Reduction (With Litany of Curses Morte draws upon his repertoire of insults to taunt an opponent into lowering his guard and attacking him, reducing their AC and damage if successful), Summoning (With Skull Mob, Morte summons an avalanche of other living skulls to trample and bite targets), Damage Reduction (Morte is inherently greatly resistant to slashing, piercing and projectile damage), Awakened Power and Regeneration (Low. Upon being relieved of some of the guilt tormenting him, Morte becomes stronger and heals previously permanent cracks and dentsPlanescape: Torment - Morte), Supernatural Luck and extreme Resistance to Paralysis Inducement and Status Effect Inducement (Said to be gifted with supernatural luck and the ability to shrug off things that would stun or paralyze himPlanescape: Torment - Tattoo of the Skull), Extreme Resistance to Death Manipulation and Soul Manipulation (Undead are healed by spells that use Libris Mortis 3.5e Page 10, and they all draw their powers from the Libris Mortis 3.5e), Pain Manipulation (Undead are Open Grave 4e Page 10), Poison Manipulation and Cold Manipulation (Morte is naturally immune to Poison as well as Cold and Magic Cold damage), Pressure Points, Paralysis Inducement, Status Effect Inducement, Mind Manipulation and Statistics Reduction (Undead are immune to critical hits, paralysis and stunning, can't be affected by mind spells and can't have their ability scores loweredMonster Manual 3.5e Page 317)
|-|Equipment (Teeth)=
Non-Physical Interaction (All types of teeth Morte can equip are enchanted, and therefore capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Weapon Control (Ingress' Teeth are capable of switching between sharp and blunt to inflict different types of damagePlanescape: Torment - Ingress' Teeth), Poison Manipulation (The Teeth of the Viper inject powerful poison with a bitePlanescape: Torment - Teeth of the Viper), Fire Manipulation and Extreme Resistance to Fire Manipulation (Teeth of the Fire Drake grant Morte's bite fire damage, while also rendering him immune to firePlanescape: Torment - Teeth of the Fire Drake)
|-|Consumables=
Statistics Amplification (Many charms increase one or several of the wearer's statistics), Magic (Many charms can cast magic), Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entitiesDragon Magazine #8, page 4), Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Healing (With Healing ScrollsPlanescape: Torment - Healing Scroll), Blood Manipulation (Blood Charms heal wounds by causing the user's blood to clot around them, preventing blood lossPlanescape: Torment - Blood Charm, as do Clot Charms, with the added benefit of causing their blood to clot around wounds faster for a whilePlanescape: Torment - Clot Charm), Poison Manipulation (Abyssal Pipes summon Cloudkill, which attacks foes with powerful clouds of poisonPlanescape: Torment - Abyssal Pipes), Acid Manipulation (Adder's Kiss, cast by Adder's Tear summons a powerful acid bolt to melt down foesPlanescape: Torment - Adder's Tear, while Acid Storm, summoned by Scent of the Storm, summons entire clouds of itPlanescape: Torment - Scent of the Storm), Plant Manipulation (Black-Barbed Curse causes thorned black plants to grow into the target, while Black-Barbed Shield summons them as protection. The two are cast, respectively, by Black-Barbed Seed and Black-Barbed CharmPlanescape: Torment - Black-Barbed SeedPlanescape: Torment - Black-Barbed Charm. The entire tree maze that she resides in was created by her over thousands of years from just a tiny seed she had on her when she was Mazed), Blessing (Can cast Blessing with Blessed CandyPlanescape: Torment - Blessed Candy), Bone Manipulation (Bone Charms increase the strength of the user's bonesPlanescape: Torment - Bone Charm), Regeneration (Blood Fly Charms temporarily imbue the user with regeneration, or boost pre-existing regenerative abilitiesPlanescape: Torment - Blood Fly Charm), Animal Manipulation (Corpse Fly Charms cast Swarm Curse, which summons a swarm of insects upon the targetsPlanescape: Torment - Corpse Fly Charm), Transformation and minor Elasticity (Cockroach Charms give the user a tough insect hide and render them much harder to squashPlanescape: Torment - Cockroach Charm), Creation and Supernatural Luck (Clipped Copper Pieces increase the user's luck temporarily and create a handful of copper commonsPlanescape: Torment - Clipped Copper Piece), Weapon Creation (Crunchity Candy casts Armor, which summons a magical suit of armor around the targetPlanescape: Torment - Crunchity Candy), Decay Negation (Dustman Embalming Charms can cast Minor Embalming and Major Embalming, which prevent and undo an undead's decay, healing themPlanescape: Torment - Lesser/Greater Dustman Embalming Charm), Resurrection (Divine Censers can resurrect one freshly deceased personPlanescape: Torment - Divine Censer), Soul Manipulation (Fanged Mirrors of Yehcir-Eya cause the target's body to split from their soul and attempt to kill themPlanescape: Torment - Fanged Mirrors of Yehcir-Eya), Forcefield Creation (Holy Candy invokes Protection from Evil, a magical shield that wards off attacks from evil creaturesPlanescape: Torment - Holy Candy), Empathic Manipulation (Frost Mint Candy can cast FriendsPlanescape: Torment - Frost Mint Candy, which alters a creature's mind to be more susceptible to persuasion"For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you" - DnD 5e Player's Handbook), Electricity Manipulation (Mechanus Candy invokes Call Lightning summoning a lightning bolt to strike the targetPlanescape: Torment - Mechanus Candy, as does Shackles of Light with Chain Lightning StormPlanescape: Torment - Shackles of Light), Purification (Quint's Poison Charm cures PoisonPlanescape: Torment - Quint's Poison Charm), Explosion Manipulation (Murk casts the explosive BlackspherePlanescape: Torment - Murk), Illusion Creation (Mirrors of Imaging create copies of the userPlanescape: Torment - Mirror of Imaging), Damage Transferal (Sadistic Frame casts Pain Mirror, which causes all nearby hostile creatures to suffer the same damage that the caster doesPlanescape: Torment - Sadistic Frame), Magic Negation (Whistles of Warding cast Antimagic Shell, which undoes all magic in its area of effectPlanescape: Torment - Whistles of Warding), Sense Manipulation (Thrice-Blind Charms afflict a target with blindness for several minutesPlanescape: Torment - Thrice-Blind Charm), Resistance to Fire Manipulation (Charcoal Charms protect the user from firePlanescape: Torment - Charcoal Charm), Fear Manipulation (Kasseg provide resistance to PanicPlanescape: Torment - Cerebral Parasite Kasseg)
</tabber>
Attack Potency: Varies from Wall level (Morte starts as a level 2 Fighter) up to Island level+ (Capable of assisting in a fight against Ravel Puzzlewell) | At least Multi-Continent level, likely Universe level+ (Capable of assisting in the fight against The Transcendent One)
Speed: Varies from Subsonic (Even at the start of the game Morte would be capable of dodging arrows) up to to at least Relativistic+ (Would be capable of reacting to Anger of the Noonday Sun, and fight others who could do the same, such as Ravel Puzzlewell), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat) | At least Relativistic+, with FTL+ reactions
Lifting Strength: Varies from Athletic Human (As a Diminutive creature with 12 Strength Morte can push up to 147 kg in the air) up to Peak Human (Can reach a Strength score of 16 without equipment, which allows him to push 260 kg in the air) | Peak Human
Striking Strength: Varies from Wall level up to Island level+ | At least Multi-Continent level, likely Universe level+
Durability: Varies from Wall level up to Island level+ | At least Multi-Continent level, likely Universe level+
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Below Standard Melee Range, up to Tens of Meters with Skull Mob, up to Low Multiversal Magic (Spells such as Meteor Storm Bombardment pull attacks from other dimensions)
Standard Equipment: None
*Optional Equipment: One out of a few sets of teeth and a great variety of consumables.
Intelligence: Above Average. Morte has an Intelligence score of 13, which marks him as decently smarter than the average person, though his Charisma and Wisdom are both below average. Noted to be an expert on the Planes, or at least as close to one as anyone can possibly get.
Weaknesses: Can only use Skull Mob twice before needing to rest. Due to being only a head, Morte cannot benefit from most equipment.
Notable Attacks/Techniques:
*Litany of Curses: Morte can draw upon his repertoire of insults to taunt an opponent into lowering his guard and attacking him. The target suffers penalties to hit and damage when enraged.
*Skull Mob: Morte can summon an avalanche of his friends from Bones of the Night to come and take a bite out of a targetPlanescape: Torment - Morte.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Dungeons and Dragons
Category:Acid Users
Category:Animal Users
Category:Awakened Power Users
Category:Blessing Users
Category:Blood Users
Category:Creation Users
Category:Damage Reduction Users
Category:Damage Transferal Users
Category:Elasticity Users
Category:Electricity Users
Category:Empathic Manipulation Users
Category:Explosion Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Game Characters
Category:Good Characters
Category:Healers
Category:Illusionists
Category:Immortals
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Plant Users
Category:Poison Users
Category:Power Nullification Users
Category:Reality Warpers
Category:Regeneration Users
Category:Sense Users
Category:Skeletons
Category:Small Sized Characters
Category:Social Influencers
Category:Soul Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Summoners
Category:Supernatural Luck Users
Category:Transformation Users
Category:Undead
Category:Video Game Characters
Category:Weapon Control Users
Category:Weapon Creation Users