Nexus of Depravity

Nexus of Depravity is a Herdstone settlement building in Total War: Warhammer II only available to Beastmen in cities with a unique settlement chain.
"Dark energies of Chaos coalesce to manifest animalistic pandemonium, attracting groups of Cloven Ones for leagues around."
==Effects==
=== Beastmen ===
==== Altdorf ====
*Campaign movement range: +10% (local armies)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Hero recruit rank: +3 for Bray-Shamans (factionwide)
*Melee attack: +3 when fighting against Men (factionwide)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
==== Black Crag ====
*Campaign movement range: +10% (local armies)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Melee attack: +3 when fighting against Greenskins (factionwide)
*Income from post-battle loot: +15% (factionwide)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
=== Castle Drakenhof ===
*Melee attack: +3 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (factionwide)
*Campaign movement range: +10% (local armies)
*Magic resistance: 3% for all units (factionwide)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
==== Couronne ====
*Campaign movement range: +10% (local armies)
*Charge bonus: +3 (factionwide)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Melee attack: +3 when fighting against Bretonnia (factionwide)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
==== Hexoatl ====
*Winds of Magic starting amount: +3 for all armies (factionwide)
*Campaign movement range: +10% (local armies)
*Melee attack: +3 when fighting against Lizardmen (factionwide)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
==== Karaz-a-Karak ====
*Campaign movement range: +10% (local armies)
* Armour-piecing weapon damage: +3 (factionwide)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Melee attack: +3 when fighting against Dwarfs (factionwide)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
==== Lothern ====
*Campaign movement range: +10% (local armies)
*Cooldown: -6% to all spells (factionwide)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Melee attack: +3 when fighting against High Elves (factionwide)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
==== Naggarond ====
*Campaign movement range: +10% (local armies)
*Horde recruitment capacity: +3 (local armies)
*Armour: +3 for all units (factionwide)
*Ambush success chance: +15% (local armies)
*Melee attack: +3 when fighting against Dark Elves (factionwide)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
==== The Oak of Ages ====
*Campaign movement range: +10% (local armies)
*Missile resistance: 3% for all units (factionwide)
*Melee attack: +3 when fighting against Wood Elves (factionwide)
*Horde recruitment capacity: +3 (local armies)
*Ambush success chance: +15% (local armies)
*Provides garrison:
**2 Gor Herd
**4 Gor Herd (Shields)
**2 Minotaurs
**2 Razorgor Herd
**2 Centigors (Throwing Axes)
**3 Ungor Raiders
*Unlocks recruitment of:
**Feral Manticore
**Chaos Spawn
**Giant
== Building Chain ==
* Tier I - Chosen Herdstone
** Tier II - Blasphemous Clearing
*** Tier III - Nexus of Depravity
**** Tier IV - Heart of Doom
***** Tier V - Great Herdstone of Cold (Naggarond only)
***** Tier V - Morrslieb's Eclipse (Hexoatl only)
***** Tier V - Sepulchral Gate (Lothern only)
***** Tier V - Scorched Oak (The Oak of Ages only)
***** Tier V - Defiled Tournament Grounds (Couronne only)
***** Tier V - Fall of Man (Altdorf only)
***** Tier V - Bloodfeasters' Ruin (Castle Drakenhof only)
***** Tier V - Age of Desecration (Karaz-a-Karak only)
***** Tier V - Crag of the Cloven (Black Crag only)
Category:Beastmen Herdstone buildings