Hiding

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Hiding is a basic mechanic which allows players to utilize specific pieces of furniture to survive from certain entities.
== Overview==
When the player is near a hiding spot like a wardrobe or a bed, the hiding () icon will appear. By pressing on PC, the "hiding button" on Mobile or on Xbox, it will play a short animation of the player entering the closet, or crawling underneath the bed (for The Hotel, or The Backdoor [only closet]), locker or fridge (The Rooms), or entering the lockers, crawling into sewage grates, or getting into the dumpsters. To exit a hiding spot, players will need to walk forward or press the exit button on mobile.
== Hiding Places ==
Hiding Spot	Found in
 	
*The Hotel (1-88)
*Lobby
 	
*The Hotel (1-88)
 	
*The Hotel (The Courtyard, The Greenhouse and the Electrical Room)
*The Mines (Any overgrown room or overgrown sub-room)
 	
*The Mines
 	
*The Mines
 	
*The Mines
 	
*The Backdoor
 	
*The Rooms
 	
*The Rooms
===The Hotel===
Wardrobes
Wardrobes are the most abundant hiding spot in The Hotel. They act as a basic hiding spot that can protect you from some entities. The player hides in them by getting into the empty interior and closing the wardrobe doors.
Tool Cupboards
Tool Cupboards or Sheds are the closets found inside The Greenhouse and The Courtyard. They appear as the closet listed above but rougher and in worse shape. The player hides in them the same way as a closet.
Beds
Beds are hiding spots found in The Hotel that the player can hide under. They appear to be just a normal bed with red covers white pillows. The player hides under the side they are facing.
Multiple types of beds can spawn. One has a singular pillow and can hide one person. The second has two pillows and is slightly larger. This bed can hide three people. The last bed is the the The Infirmary and is not intractable.
===The Mines===
Lockers
Lockers are the most abundant hiding spot in The Mines and protect the player from some entities. They appear to be an empty locker with two doors and a dark gray texture. The player hides in it the same way as a closet.
Dumpsters
Dumpsters are hiding spots uncommonly found in The Mines. They can be found in the four-way junction and flooded rooms. The player hides in them by opening the lid and jumping in. Unlike other hiding spots, dumpsters can allow two players to hide at the same time.
Sewage Grates
Sewage Grates are hiding spots in The Mines that can protect you from some entities. It appears to be a grate with a hollow pipe behind it. The player hides in it by opening the grate and climbing in.
===The Rooms===
Lockers
Lockers are main hiding spot in The Rooms. Appears as a one door locker with a cubic design. This has a basic animation of the camera swinging to the locker.
Fridge
A hiding spot that only appears in the room with the fridge. It is the same as the rooms locker except with a white color.
===The Backdoor===
Backdoor Closet
Backdoor Closets look like a mix of the closet and tool shed. It functions identically to the wardrobe beside from the absence of Hide.
See the example below to know which entities can be avoided hiding and which cannot. (Note: harmless entities not included)
Can Survive While Hiding
The following entities are not capable of killing/jumpscaring players that are hiding:
*Ambush
*AROxMBUSH
*RNIUSHCg==
*Rush
*Figure
*A-60
*A-120
*Blitz
*Screech
*Eyes
*The Lookman
*Grumble
*Queen Grumble (During The Nest)
*Giggle (If not triggered)
Cannot Survive While Hiding
The following entities are capable of killing/jumpscaring players that are hiding:
*Hide
*Void
*A-90 (If you move)
*Glitch (Jumpscare Only)
*Seek
*Jeff the Killer
*Haste
*Dread
*Gloombats
*Queen Grumble (Chase Sequences)
*Giggle (If triggered)
*SCJVEREECH (No damage)
*Sally
===Notes===
*The only spots considered hiding spots by the game are wardrobes, beds and lockers.
**However, it is possible to hide from Rush or Ambush without hiding by staying out of their line of sight. Doing this for the first time awards the player with the In Plain Sight achievement.
*Once the player is inside a closet or underneath a bed, the game will consider the player hidden.
*The game will consider the player hidden after entering a hiding spot, even if the animation has not finished playing.
**This will keep the player safe from A-60, A-120, Rush, Ambush, Screech and Figure.
**As of the Hotel+ Update, hiding after Screech appears will despawn it.
* Out of every hiding spot, Jack can only appear inside wardrobes (The Hotel) and lockers (The Mines).
*The player was unable to hide in a closet during Seek's chase, this is due to a bug forcing the player to constantly move forwards, therefore the player will always exit any closets.
**As of the Hotel+ Update, the player needs to hold to run, so the player is able to hide in a closet during a Seek Chase, if there are any at all. 
***Seek is still able to kill hiding players.
****This may also be a reference to the phrase "You can run, but you can't hide (although the "hide" is not present)" mentioned in Seek's achievement, since the player can run to survive Seek but they can't hide from it.
* Only one player can hide in each hiding spot. Multiple players cannot hide together.
**This is not the case in 2024 April Fools Event.
**The garbage bin in The Mines, lets 2 players in at a time.
*Wardrobes and lockers can not be entered from behind. Doing so will grant the player with a block symbol in their screen that flashes slowly in red and white. 
**However, they can be entered from the sides.
*In one of the rooms within The Rooms subfloor, there is a locker colored white to mimic the style of a fridge. 
**There are also a type of uninteractable locker within a room type called "Broken Lockers" which the player cannot hide in.
* Players may hide in lockers for as long as they wish in The Rooms and The Backdoor as Hide is not present on these floors.
*The player used to be able to hide under the beds in The Infirmary before The Hunt Update, but this feature was removed for unknown reasons.
== Modifiers==
==Bugs== 
* There used to be a glitch where hiding under a bed would result in the player's camera clipping through the floor. This has since been fixed.
*There is a bug, when leaving under the bed, the camera will not have animation.
*There is a bug where the player character's camera will move similar to walking animation, before exiting the closet.
*If a player hides while holding a Puzzle Painting, the player's point of view will tilt awkwardly.
*There is a bug where if the player hides under a bed behind a big sized window but on top of the bed, the animation has a chance to glitch out and make the player stuck outside.
*There is a bug with beds, where if the player hides near the corner, exits, and during the exit animation does a "freeze tab glitch", it's possible to go through the floor, causing the player's death or Glitch to appear and teleport them. This bug is not consistent and it is hard to replicate.
*If the player hides (or unhides) right before being teleported by Void, the closet/bed will despawn during the animation, this will cause the teleport to fail, and the player will fall into the void. Glitch will normally teleport the player to the last opened room in these cases.
*In The Mines, it was possible to survive Rush and Ambush by opening the topmost drawer(or the single drawer) and then crouching into it.[4]
== Trivia ==
*
*It is possible to complete a round of DOORS without interacting with any hiding spots by being out of range or sight when Rush or Ambush attacks and keeping a distance when Figure appears.
*There is a \frac {1}{200} chance that Jack will appear to block players from hiding in a wardrobe (Floor 1) or a locker (Floor 2).
*The animation of hiding in a closet is similar to the animation of hiding in a closet and locker from CASE: Animatronics.
*Players were able to crawl into vents to hide in plain sight before Vent Rooms' removal.
*Hide is not present in closets while Figure is active in The Library or The Electrical Room, so players may hide for as long as they wish. As The Mines update now Hide can spawn in Door 50, because of the Heartbeat minigame removal.
**However, once the exit door of The Library is opened and closed, Hide is normal.
***Due to the exit door not closing if a Holy Hand Grenade is used on Figure in the library, Hide will not appear for the rest of the game.
*Redibles has claimed to have ideas for uses for hiding under beds.Q: "Is hiding under beds going to gain a use?" A: "i have been brainstorming ways to give it a use and i have a couple of ideas, we'll see" -Redibles
**After the Hotel+ update, Rush and Ambush can now spawn in rooms that have beds, giving beds a use. However, if Ambush were to appear, it's recommended to hide in a closet as the bed animation takes longer than the closet animation. 
***It should be noted however, that the player is immune to the entities during the animations. However, the player is not immune to Rush nor Ambush during the exiting animation of the closet, despite being immune to other entities, such as Eyes.
*There was initially going to be a Jack-esque mechanic for beds, although it was scrapped due to LSPLASH not following through, although it may come back at a later time. Q: "Will there be a Jack for Vents or Beds????" A: "there originally was going to be a jack-equivalent for hiding under the beds but wasn't added due to splash not going through with it (though it might come back at a later time)" -Wowzers
*Before The Mines Update, lockers from The Rooms used to not have an animation, this is possibly to mimic the way that a player hides in lockers in the original Rooms created by nicorocks5555.
**In Rooms by nicorocks5555, however, to hide, the player need to sit on a 'Seat' part that is inside lockers, which will give players invulnerability to entities when sat on.
* The hiding in closet animation opens the door to the next room if the closet is close to it. 
**The same goes with lockers in The Rooms with teleportation of player's character in the locker.
*With The Hunt Update, camera rotation inside hiding spots has increased.
==Gallery==
Evic.png|A render of a wardrobe, with Hide inside.
File:Bed with boxes.png|A bed with some boxes on it.
File:LockerRoomsBroken.png|A broken locker in The Rooms.
OldFigureV2.png|The old version of Figure checking a wardrobe. (Image taken from a DOORS trailer)
Jack hididng in a closet.jpg|Jack preventing the player from hiding.
EyesCloset.png|Eyes inside a wardrobe.
Closet Room.webp|A room with multiple wardrobes.
Ambush As seen in a wardrobe.png|Ambush, but seen from inside a wardrobe.
Bedside Dresser.png|The bed, seen near a dresser.
Lots of beds.jpg|The Infirmary, with multiple custom hospital beds.
Levitation.png|A floating closet in the Seek chase.
File:Hidingiconwhilehiding.jpg|The hiding icon while being inside a wardrobe.
File:HideIn(SewerDrain?).jpg|Hide in a Sewage Drain
File:2trash.png|Two people hiding in a Garbage Bin.
File:ChatControl Disable hiding spots.png|A wardrobe after "Disable Hiding Spots" is voted with the Chat Control Modifier.
== Related Achievements==
== References==
Category:Game Mechanics
Category:Miscellaneous
Category:Lists
ru:Прятание
fi:Piiloutuminen
Category:The Backdoor
Category:Hotel
Category:The Rooms
Category:The Mines