Hapi (Fire Emblem)

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==Summary==
Hapi is a character in Fire Emblem: Three Houses, and one of the four members of the Ashen Wolves house available through DLC. She was born in Saint Timotheos, a village named after a late saint. This village which was cut off from the rest of the world, hidden deep within a forest in Faerghus. For the most part, Hapi's life here was pure bliss. However, out of fear of the unknown and what dangers lie beyond the forest, the people of Timotheos strictly forbade the notion of leaving the village. Hapi, desiring to see the world beyond the village, decided to leave at age nine despite this, only to be kidnapped by Cornelia. 
Cornelia would provide Hapi with decent shelter and food to eat, but would also perform constant torturous magical experiments on her until she was left with a permanent curse that caused hideous demonic beasts to appear whenever she sighs. Eventually, she was taken out of custody by the Queen Consort of Faerghus, Patricia, who scolded Cornelia for mistreating her. After this, Hapi was able to take refuge in a church, only to be discovered and taken into custody by the Knights of Seiros, who promised her a cure for her curse, only to lock her away in Abyss, believing her to be a passive threat to everyone around her. 
In response to this lifetime of trauma and betrayal, as well as a condition that forces her to repress her emotions to prevent as many sighs as possible, Hapi became bitter, resentful, and highly cynical, particularly towards knights and those working in the Church of Seiros. Despite this, there are a few times where she hints that she has an empathetic side. One example of this is when she expresses deep concern for Flayn after hearing that she got kidnapped, despite her being related to Seteth, as Hapi herself had been kidnapped before. Towards her friends and those who she associates, she can be somewhat lighthearted, insisting on calling them odd nicknames instead of their real names (Byleth is Chatterbox, for example).
Most of her daily routine consists of doing everything she can to retain her sanity and prevent as many sighs as possible, barely making it through each day, in hopes that one day she will attain the freedom she yearns for. After all, if she drops her guard for even a second, she as well as everyone around her will be put at risk of being devoured by monsters.
==Powers and Stats==
Tier: At least | At least 
Name: Hapi 
Origin: Fire Emblem: Three Houses
Gender: Female 
Age: 20-21 (Pre-timeskip) | 25-26 (Post-timeskip) 
Classification: Human, student at Garreg Mach Monastery, Ashen Wolf 
Powers and Abilities: Superhuman Physical Characteristics, Magic (Fire and Dark magic), Weapon Mastery (Lances and axes), Summoning (Summons monsters whenever she sighs, though this power is beyond her control and often puts her at risk as well. Though this is no longer an issue after the end of the war. Swarm Z summons insects, Banshee summons phantoms), Damage Boost (Tomefaire, Fiendish Blow, Defiant Crit, Knightkneeler, Helm Splitter), Poison Manipulation (Via Miasma), Non-Physical Interaction (Can harm phantom soldiers), Levitation (All magic users can levitate of the ground), Statistics Amplification and Reduction (Alert Stance, Swarm Z, Seal Resistance, Banshee, etc.) 
Attack Potency: At least Town level (15.64 Kilotons. Comparable to users of Meteor) | At least Town level (15.64 Kilotons. Stronger than before) 
Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day. Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with the Immaculate One, who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons
Lifting Strength: Class 25 (24.13 Metric Tons. Comparable to those that can push a giant boulder) 
Striking Strength: At least Town level (15.64 Kilotons) | At least Town level (15.64 Kilotons) 
Durability: At least Town level (15.64 Kilotons. Can survive Meteor) | At least Town level (15.64 Kilotons) 
Stamina: High 
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weapons), At least Hundreds of Meters with Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield) 
Standard Equipment: 
*Starting Equipment:
**Training lance
**Vulnerary
*As a Dark Knight:
**Steel lance
*As a Wyvern Lord:
**Silver axe
**Steel lance
Intelligence: Above Average (Knows a lot about stars and constellations. She was able to lead a horde of Demonic Beasts to destroy remnants of Those Who Slither in the Dark)
Weaknesses:
*Unskilled in hand-to-hand combat
*Somewhat lazy
*Despises fighting and hurting people, and only prefers to fight when she absolutely needs to
*The monsters she summons when she sighs are not necessarily on her side, which forces her to constantly repress her emotions out of fear of putting her and those around her in danger
*
Notable Attacks/Techniques:
*Major Crest of Timotheos
**Monster Summoning - The Major Crest of Timotheos was originally known to give its bearer the power to summon and control animals. Linhardt even stated that Saint Timotheos himself had the power to command entire pack of wolves to aid him in battle. However, as a result of repeated experiments from Cornelia, Hapi's crest powers gradually devolved and mutated into a curse that summons giant beasts that will try to devour or attack anyone in sight, including Hapi herself, whenever she sighs, whether she wants to or not. In her solo ending, however, it is implied that she finally gains some control over her curse, as she is stated to have led an army of demonic beasts to defeat Those Who Slither in the Dark.
*Class Abilities and Powers:
**Commoner: The default class Hapi starts out with.
***Miasma: A generic projectile dark magic spell.
***Swarm Z: A dark spell that summons a swarm of shadowy bugs. Lowers the target's speed.
***Tempest Lance: A powerful lance attack.
**Mage: The class Hapi is automatically placed in during the Black Market Scheme paralogue mission if she was not given one yet. It's an infantry class that specializes in magic.
***Miasma: A generic projectile dark magic spell.
***Swarm Z: A dark spell that summons a swarm of shadowy bugs. Lowers the target's speed.
***Fire: A generic fireball spell.
***Fiendish Blow (Class Mastery): Boosts the power of magic attacks if the user attacks first. Specializes in longer-range
**Valkyrie: Hapi's main class during the Cindered Shadows side story, and one of the classes Hapi may request to be a part of in the game. It is a cavalry class that specializes in longer-distance magic.
***Miasma: A generic projectile dark magic spell.
***Swarm Z: A dark spell that summons a swarm of shadowy bugs. Lowers the target's speed.
***Banshee Θ: Summons a horde of phantoms to bind the target.
***Hades Ω: Calls upon the morbid might of the underworld to attack the opponent.
***Death: A powerful dark spell.
***Dark Magic Range +1: Increases the range of dark magic attacks.
***Dark Tomefaire: Boosts the power of Dark magic attacks.
**Dark Knight: One of the classes Hapi may request to be a part of in the game. A cavalry class that specializes in lance and magic attacks.
***Miasma: A generic projectile dark magic spell.
***Swarm Z: A dark spell that summons a swarm of shadowy bugs. Lowers the target's speed.
***Banshee Θ: Summons a horde of phantoms to bind the target.
***Hades Ω: Calls upon the morbid might of the underworld to attack the opponent.
***Death: A powerful dark spell.
***Dark Tomefaire: Boosts the power of Dark magic attacks.
***Tempest Lance: A powerful lance attack.
***Knightkneeler: A powerful lance attack that does extra damage to opposing cavalry units.
***Seal Resistance (Class Mastery): Lowers the enemy's resistance to Dark Magic attacks after hitting them with any attack.
**Wyvern Lord: One of the classes Hapi may request to be a part of in the game. A class that rides on a large wyvern while wielding physical weapons.
***Tempest Lance: A powerful lance attack.
***Knightkneeler: A powerful lance attack that does extra damage to opposing cavalry units.
***Smash: A powerful axe attack.
***Helm Splitter: A powerful axe attack that deals extra damage to armored units.
***Axefaire: Boosts the power of axe attacks.
***Avoid +10: Makes the user more likely to evade attacks.
***Alert Stance: Boosts the user's evasion even higher when they choose to wait during their turn.
***Defiant Crit (Class Mastery): Makes the user more likely to land critical hits when their health is low.
**Other:
***Exhaustive Strike (Budding Talent): An axe attack so powerful that the user's weapon breaks afterward.
***Monstrous Appeal (Personal Skill): Allows the user to deal extra damage to monsters, but makes monsters more likely to target the user.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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