Main menu and settings

To continue or load a saved campaign, it needs to be compatible with the current version of the game. The installed game version is shown at the bottom of the main menu. If the first version number matches, it's compatible; otherwise, you need a compatible version to resume your campaign. If you're a first-time player, these options will be inactive.
Starting a new campaign erases any existing saved campaign of the same type. Each campaign type can only have one ongoing at a time. The game will warn you before overwriting a saved campaign file.
The Tutorial is a special three-day campaign for learning game basics, with limited features to ease you into real campaigns.
Game Options are accessible here and in the in-game menu.
- Altering the Font Size changes window and character cell sizes. The 8x8 font is recommended for smaller-resolution screens like the Steam Deck.
- Fullscreen mode can be toggled but requires SDL2 or OpenGL support on the video card.
- Ultrawide Fullscreen adjusts display for wide screens in fullscreen mode.
- Sound Effects, including main menu music, can be turned on/off.
- Main Menu Music can be disabled separately from sound effects.
- Master Volume adjusts theme music and sound effects.
- Message Pause changes pop-up message display time.
- Must Dismiss Messages keeps messages until Tab key dismissal.
- Animation Speed controls on-screen animations.
- Unit Stack Display spreads units on the map, not stacking them.
- New Inf/Cav Portraits shows newer unit portraits or older generic ones.
- Ready Rack Refill auto-refills loader's Ready Rack after each battle.
- Different Keyboard layouts are supported, and custom mappings can be set.
- Active Controller indicates the current input device.
The Mods menu shows your mod folder and active mods.
Campaign Records are viewable, though unavailable for first-time players.
Unit Gallery details various unit types in the game.
Acknowledgements showcase contributors who made the game possible.
Category:Gameplay