Charlie Nash

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|-|Street Fighter Alpha=
|-|Street Fighter V=
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==Summary==
Charlie Nash, known as Charlie or Nash dependent upon the game and region, is a character from Capcom's Street Fighter series of fighting games. He is a strong Captain in the United States Air Force and fighting injustice alongside his friend Guile.
==Powers and Stats==
Tier: | 
Key: Street Fighter Alpha | Street Fighter V
Name: Charlie Nash, reffered to only as "Nash" in SFV
Origin: Street Fighter
Gender: Male
Age: Unknown, probably in his early 30's when he "died"
Classification: Human, Liutenant in the United States Air Force | Genetically Enhanced Undead
Powers and Abilities:
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|-|Street Fighter Alpha Series=
Superhuman Physical Characteristics, Expert in Military Martial Arts and Wrestling, Acrobatics, Chi Manipulation and Projection, likely Extrasensory Perception (Should be able to sense Chi just like Guile does), Weapon, Vehicular and Stealth Mastery (An expert soldier and pilot. Particularly skilled in Street Fighter V:Champion Edition - Official Website), Status Effect Inducement (By hitting the opponent repeteadly, without them being able to recover, he can cause them to enter the "Stun" status, which leaves them unable to react), limited Resistance to Precognition (Reading the future of fighters such as him is difficult, because Street Fighter V - Menat's Versus Mode Quotes (Vs. Alex) against it)
|-|Street Fighter V=
Same as before, Immortality (Type 7), minor Electricity Manipulation (Via Tragedy Assault), Speed Amplification (Via Sonic Move) Mist creation, Energy Absorption (Via Bullet Clear and Tragedy Assault. Can also absorb energy from his opponents by touching themStreet Fighter V - A Shadow Falls) Damage Boost (Can perform enhanced versions of his Special Attacks. Silent Sharpness boosts his Sonic Scythe)
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Attack Potency: Small Building level (Superior to Guile. Chun-Li barely managed to fight him offStreet Fighter V - Chun-Li's Character Story. Shouldn't be weaker than his future self) | Small Building level (MatchedStreet Fighter V - Ryu's Character Story Base Pre-SFV Ryu, forcedStreet Fighter V - Nash's Character Story F.A.N.G to retreat and defeated Guile)
Speed: High Hypersonic Travel and Combat Speed (Shouldn't be slower than his future self) | High Hypersonic Travel and Combat Speed (As fast as base pre-SFV Ryu), higher via Sonic Move
Lifting Strength: Class M (Shouldn't be weaker than his future self) | Class M (Comparable to base pre-SFV Ryu)
Striking Strength: Small Building level | Small Building level
Durability: Small Building level (Chun-Li could barely fight him. Should be comparable to his future self) | Small Building level (Took hits from Ryu. Blocked Guile's Sonic Hurricane with a single hand before absorbing it)
Stamina: Superhuman (A well-trained fighter, soldier and spy. Was riddled by bullets, then fell down a waterfallStreet Fighter V - M. Bison's Character Story which caused many of his bones to be broken, and survived, although he had to be immediately cured by the Secret Society's advanced medical treatments. Got up after newly awakening and fought a projection/hallucination of M. Bison, even though his body wasn't ready to such strain. While still weakened, he undergo a beating from a restrained Urien. Remained conscious and reacted after receiving a powerful hit from M. Bison, which almost knocked him out)
Range: Standard Melee Range, Tens of Meters with projectiles (His Chi Projection is comparable to SFIV Ryu's).
Standard Equipment: Highly protective bulletproof vest
Intelligence: Gifted (An expert soldier and fighter. Nash was a liutenant in the U.S. Air Force, known for his calculated demeanorShadaloo C.R.I. - Character Guide 107: Nash and strong sense of justice. These traits are also Street Fighter Alpha 3 - Charlie Nash's Winquotes in his to the opponents in a fight. He Street Fighter 30th Anniversary Collection within the Air Force, and then kept going with a band of soldiers he formed after having been reassigned in an effort to thwart his investigation, and eventually he even cornerered M. Bison. His military training made him knowledgeable in several fields, such as leadership, piloting, , and hand-to-hand combat. He is an especially capable fighter, being expert in and chi techniques; his arsenal became even wider with the augmentations he received after coming back to life. Has records of victoriesAll About Street Fighter ZERO 3 in USA national tournaments. Was Guile's mentor and his skill allowed him to keep Chun-Li at bay with ease and even match Ryu blow for blow to a standtsill)
Weaknesses: Nothing notable
Note: Even though Charlie had canonically defeatedStreet Fighter Alpha 2 - Charlie Nash's Ending M. Bison in Street Fighter Alpha 2, their fight has been subject to a retcon in Street Fighter V. In fact, it was stated that Bison's power had already surpassed far beyond the bounds of Nash's imagination.
Notable Attacks/Techniques:
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|-|Unique Attacks=
StepKick.gif|Step Kick
SpinningBackKnuckle.gif|Spinning Back Knuckle
KneeBazooka.gif|Knee Bazooka
JumpingSobat.gif|Jumping Sobat
SideKneeAttack.gif|Side Knee Attack
RapidPunch.gif|Rapid Punch
RapidKick.gif|Rapid Kick
WindShear.gif|Wind Shear
DownBurst.gif|Down Burst
RaptorCombination.gif|Raptor Combination
BulletCombination.gif|Bullet Combination
*Step Kick: Nash walks forward and delivers a straight kick forward.
*Spinning Back Knuckle: Nash extends his arm out and clubs across the head using the back of their fist.
*Knee Bazooka: Nash performs a jumping knee strike towards the opponent.
*Jumping Sobat: Nash performs a short turn hop kick, moving toward his opponent.
*Chopping Assault: Nash does a small forward jump hop into a downward fist attack.
*Side Knee Attack: Nash delivers a quick knee strike to his opponent.
*Rapid Punch: Nash delivers a quick jab to the opponent. When the attack connects, Nash follows up with another punch with his other hand.
*Rapid Kick: Nash delivers a quick knee strike with the front leg. When the attack connects, Nash follows up with another knee strike with the other leg.
*Wind Shear: Nash punches his opponent, delivers a jumping knee strike and finishes the combination with a spinning back fist.
*Down Burst: Nash delivers a crouching punch to his opponent and follows up with a small forward jump hop into a downward fist attack.
*Raptor Combination: Nash delivers a roundhouse kick. He then rotates and hits his opponent with a crescent kick. Nash finishes the combination with a short turn hop kick.
*Bullet Combination: Nash delivers a roundhouse kick. He then rotates and hits his opponent with a crescent kick. Nash finishes the combination by nailing the opponent with small vortex of Ki energy.
|-|Throws=
DragonSuplex.gif|Dragon Suplex
TargetDown.gif|Target Down
AirJack.gif|Air Jack
NashThrow1.gif
NashThrow2.gif
*Dragon Suplex: Nash moves behind his opponent and wrap his arms around their waist. He bridges with his back and legs, slamming his opponent's shoulders and back-first into the ground.
*Target Down: Nash delivers a knee strike to the opponent's midsection, lips behind them and puts them in a sleeper hold, choking them out. Nash then throws his opponent across the area.
*Air Jack: Nash grabs his opponent in midair and swings his lower body into them, slamming his knee into their face.
*Unnamed: Nash possesses a couple of unnamed, but notable throws:
**Nash grabs the opponent and knees them several time, before kicking them away.
**Nash intercepts an airborne opponent and drives them down, slamming their back on his shoulders.
|-|Special Attacks=
NashBoomV.gif|Sonic Boom
NashBoomEX.gif|EX Sonic Boom
LowScythe.gif|Sonic Scythe - Low
MediumScythe.gif|Sonic Scythe - Medium
HighScythe.gif|Sonic Scythe - High
ScytheEX.gif|EX Sonic Scythe
MoonSlashV.gif|Moonsault Slash
TragedyAssault.gif|Tragedy Assault
TragedyEX.gif|EX Tragedy Assault
SomersaultShell.gif|Somersault Shell
* Sonic Boom: Nash unleashes a rapidly spinning crescent-shaped wave of ki-force. The EX version allows him to fire a second Sonic Boom immediately after the first.
*Sonic Scythe: Nash sweeps his leg across the opponent's body in arching kick with energy trailing his leg. With this move Nash can sweep the knees, the chest or kicking upward. The EX version is faster and allows Nash to deliver two arcing kicks empowered by ki energy.
*Moonsault Slash: Nash leaps into the air and performs a front-somersaulting slamming kick. With the EX version, Nash stops in mid-air after the first kick and delivers a second Moonsault Slash.
*Tragedy Assault: Nash grabs the opponent by the head and slams them to the ground, shocking them with a bolt of electricity, before tossing them away. As a side-effect, Nash drains a bit of the opponent's energy and adds it to his own. With the EX version, Nash uses the stolen energy to replenish his health.
*Somersault Shell: Nash performs a somersault and strikes the opponent with two ki-infused crescent kicks.
|-|Super Attacks=
*Sonic Break: Nash unleashes a fast series of Sonic Boom.
*Crossfire Blitz: Nash performs a string of various attacks executed at high speed.
*Somersault Justice: Nash performs a series of Somersault Shell.
 
*Judgement Saber: Nash dashes towards his opponent. If unblocked, he disappears and the opponent is enveloped in a black mist, from which Nash emerges behind them. The mist clears, and Charlie jumps backwards while slamming a vertical Sonic Hurricane in a manner that the opponent appears to be sliced in half by the move.
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|-|V-Techniques=
SonicAvoid.gif|Sonic Move - Avoid
VengefulBullet.gif|Vengeful Bullet
BulletClear.gif|Bullet Clear
SilentSharpness.gif|Silent Sharpness
SonicScytheVS2.gif|Silent Sharpness - Sonic Scythe
SonicMoveHide.gif|Sonic Move Hide
SonicMoveSteel.gif|Sonic Move - Steel Air
SonicMoveBlitz.gif|Sonic Move - Blitz Air
StealthDash.gif|Stealth Dash
JusticeShell.gif|Justice Shell
JusticeCorridor.gif|Justice Corridor
*Sonic Move - Avoid: After blocking an attack, Nash amplifies his speed and moves behind the opponent.
*Vengeful Bullet: Nash quickly dashes backwards to dodge an incoming attack and replies with a quick, powerful open-handed strike that strikes the opponent before they are able to react, knocking them down.
*Bullet Clear: Charlie extends his arm forward, from which a small vortex of light blue Ki emerges. If the vortex interacts with a single projectile, Charlie brings his hand in and absorbs it.
*Silent Sharpness: Nash adjusts his glasses as the gem on his forehead flashes momentarily. This enhances his next Sonic Scythe, increasing the move's range and overall damage.
*Sonic Move: Nash taps into his newfound powers, enhancing his speed to much greater levels to the point of giving the impression of disappearing entirely and reapper in another location. He has shown the ability to perform this move in rapid succession, for a series of dashes that allows him to cross great distances in the blink of an eye.
**Hide: Nash appears behind the opponent.
**Steel Air: Nash dashes upwards and appears behind the opponent.
**Blitz Air: Nash dashes upwards and appears in front of the opponent.
*Stealth Dash: Charlie quickly dashes toward his opponent while the gem on his forehead glows. He can follow up the dash with a couple of additional attacks:
**Justice Shell: A reversed, rising Sonic Scythe.
**Justice Corridor: Nash moves above the opponent and dives down hand-first, striking the opponent and generating a small ki eruption.
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==Gallery==
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|-|Alternate Costumes=
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==References==
==Notable Matchups==
Victories:
Losses
Inconclusive:
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