Call of Duty: Remnants

Call of Duty: Remnants, or simply known as Remnants, is a spin-off installment of the Call of Duty series developed by Code Red Entertainment and Telltale Games and published by the latter. Unlike other games in the franchise, Remnants contains episodic gameplay, similar to various games Telltale has developed and published in the past, though there are various moments where the player will be able to control their character and fight through certain scenes in first person. It continues the Modern Warfare story arc past Call of Duty: Modern Warfare 3 and focuses on the crises that occur directly after the events of World War III.
The game was released on November 1, 2015 for Windows, Mac, and Linux as well as for iOS and Android.
==Premise==
After the death of their leader, Vladimir Makarov, the Inner Circle finds itself battered and beaten, almost to the point of disbanding, in addition to the effort their enemies were putting in to end what remained of Makarov's terrorist faction. Despite all the challenges they faced, a new leader rose, someone with the characteristic and ability to lead his comrades through whatever came their way. That leader was Anatoly Zykov, the main who helped Makarov and his team escape from Zakhaev International Airport after massacring countless civilians and police force members.
Meanwhile, the Task Force 141 has gotten itself a new field commander, one who will replace John "Soap" MacTavish, after the latter was killed due to a failed assassination attempt on Makarov. This new field commander is also part of a more elite subdivision within the 141, known as the 141 Elite. These are the best of the best soldiers within the Task Force and are specially trained for specialized missions, tasks, and objectives. The new field commander, along with their squad, are assigned to help take down the newly reformed Inner Circle before another large scale catastrophe can take place.
==Gameplay==
There are three different types of gameplay featured in Remnants. They are Choice Gameplay, Squad Choice Gameplay, and Combat Gameplay.
===Choice Gameplay===
Choice Gameplay is used to describe the gameplay outside of any kind of combat or similar situation. Examples of when Choice Gameplay is happening are during planning phases (how the characters plan their missions) or interacting with civilians or hostages during chapters.
===Squad Choice Gameplay===
Squad Episodic Gameplay is similar to Choice Gameplay, but applied in any and all situations of combat (that's not Combat Gameplay). It consists of the playable character giving orders to their team and basically commanding them, as they are the squad. For example, if they are being ambushed by Inner Circle forces and are pinned down, the character will come to a part where he will have some options as to dealing with the situation, whether it's ordering someone to flank right, toss a grenade, call for Task Force backup, and many more options.
The options that are chosen in this kind of gameplay change how it plays out. Maybe choosing Tactic 1 will lead to Combat Gameplay. Maybe choosing the Tactic 5 will lead to death and having to restart that segment.
===Combat Gameplay===
Combat Gameplay is pure first person shooter gameplay, derived from the true nature of the Call of Duty franchise. The players will take control of their characters and must complete the current objective before moving on to another segment in the chapter. If the player or a squadmate dies (which is very unlikely for a squadmate unless they are team killed), the Combat Gameplay segment is restarted. The player's character will also keep whatever weapons and equipment they acquire for the future cutscenes and Choice Gameplays (if a player picks up an AK-47, they will carry the AK-47 throughout the entire chapter unless they acquire a new weapon in a future Combat Gameplay segment).
===Choice-based Events and Influence===
As the game is heavily based on choice amongst other things, the things that the player chooses to do or the things they choose to say will can and will affect their game. Perhaps they prefer torturing hostages or maybe they like blowing things up. Their teammates will also change their behavior based on if they like the player's actions and preferences or not. It's not hard to have the entire team be like minded, but it's also very possible that some teammates may drift or tend to argue a lot.
Most of the influence comes from Choice and Squad Choice Gameplay. If a squadmate doesn't like something you say to them, that may affect them. If a squadmate doesn't like what you order them to do, that may affect them as well. This is based on their customization, their personality. As mentioned before, the squadmates may not prefer any and all tactics, so the key to a better team is to test and see which ones your squadmates prefer before heading into something like a boss battle.
==Episodes / Story Mode==
While the first Episode is free for all available platforms, every other Episode costs $1.99 individually. The cost of the entire game with all Episodes included is currently unknown.
===Episode 1 - "After Effects"===
Chapter	Title 	Chapter description
1 	"World War III" 	"Dust to Dust" of Modern Warfare 3 is replayed, with an additional planning phase in the beginning, which gives players a taste of how Choice Gameplay will be in-game. The rest of the mission contains mostly combat gameplay, which is similar to the other games in the franchise.
2 	"Not-so-F.N.G." 	Note: Character and team creation/customization happens right before this mission.The new Field Commander is inducted into the Task Force 141 and creates the 141 Elite. Harsh training ensues in the next few months they are at the Task Force HQ.
3 	"All Systems Go"	Take control of Anatoly and regain control within the Inner Circle. Command your men and use your resources to help continue what Makarov started. This episode mainly features Choice Gameplay to get players more used to it as well as giving them more insight on the antagonist.
4 	"Battlefront" 	The first combat situations happen between Inner Circle forces and Shadow Team while investigating some intel in Southeast Asia. This mission mainly goes through Combat Gameplay and Squad Choice Gameplay.
===Episode 2 - "Chasing Shadows"===
Chapter	Title 	Chapter description
1 	"Unmarked Target" 	Who is this mysterious leader of the Inner Circle? How has managed to rally so many soldiers and resources in the short amount of time? Wasn't most of the Inner Circle destroyed after Makarov's death and the end of World War III? Shadow Team analyzes and decrypts the intelligence found from the Inner Circle base they infiltrated in Episode 1, Chapter 4.
2 	"Sin City" 	The intelligence leads Shadow Team directly to Thailand, where there is supposedly a facility where a large portion of the Inner Circle's weaponry and gear is manufactured and shipped to various secret bases all over the world. Shadow Team decides to take a peek, hoping it has the whereabouts of their leader and to also help disrupt Inner Circle weapon and gear production if possible.
3 	"Explosive Chemistry" 	Shadow Team recovers more valuable intelligence, including the Inner Circle leader's identity, Anatoly Zykov, and the whereabouts of all major Inner Circle facilities around the world, with the more important ones in and around Russia as well as in Africa. Despite the effort to try and rid the faction of chemical weapons, they continued to make them after World War III and were sitting on a huge stockpile. Shadow Team goes after one of the main facilities in northwestern Russia.
4 	"Explosive Chemistry Part 2"	Shadow Team face off against Zykov and his advisors for the first time at the facility in northwestern Russia. Zykov and friends, however, escape without a scratch while Shadow Team barely manages to evade all of the Inner Circle forces. Shadow Team works to regroup and change up their game plan back at HQ.
5 	"Uprising" 	A coup is planned by the Inner Circle. The Russian government finds itself on the verge of collapse following the assassination of many important political figures, including (but not limited to the president). The Inner Circle pledges itself to help restoring the nation to its former glory, when it was the Soviet Union, and to take control of the entire European continent.
6 	"The Informant" 	A couple of weeks back, the US Military sent an informant, codenamed Banana Box, behind Inner Circle lines in an attempt to learn more about the organization, as in how it worked from the inside. Unfortunately, that informant hasn't made contact since then. Shadow Team is asked to rescue the informant while figuring out anything else. Banana Box was last reported to be seen at one of the larger air bases for Inner Circle aerial vehicles.
==Characters==
These are the characters that appear in Remnants.
===Character Customization===
With regards to character customization for the playable character and their team, the player can change different things. Some of the larger aspects are being able to name their team and change their gender. With that said, the player give themselves whatever nickname they want and can give their teammates whatever nickname they want (The characters go by callsign in-game, not nickname, so it won't matter). The team also does not have to entirely be made up of males. There are options to create female soldiers as well.
The player can also customize the look of each individual character or the team as a whole. Want matching outfits while kicking ass or want everyone to have their own look? It's up to the players. They can also change the head of the character, which also means changing their dialogue, personality, and voice. There are various presets for each race for both genders, so diversity within the team will also not be a problem.
===Protagonists===
====Field Commander====
The Field Commander is the playable, customizable character. They come from a prestigious military background, having taken part in both the Second Ultranationalist Civil War and World War III and performed extremely well. Because of their efforts in both conflicts, they were asked to join the Task Force 141 after it cleared its name as a new Field Commander. They went on to form an even more specialized division within the group, eventually forming their own personalized, skilled team.
Their unit is Shadow Team, with their callsign being Shadow 1.
====Shadow Team====
Shadow Team is everyone else in the elite squadron, who work with the Field Commander to complete their objectives to successfully beat the Inner Circle. Shadow Team consists of four other members, all customizable in skills and appearance. Unlike the Field Commander, they each can specialize in individual skills, depending on how the Field Commander chooses to use them in missions. Depending on how they are customized and what their personality is, they may prefer one set of skills to another (for example, a member may prefer sniping and using stealth but is not comfortable to close quarters combat and going loud).
Each member's callsign follows the same rule that the Field Commander's does. They are known as Shadow 2, Shadow 3, Shadow 4, and Shadow 5, though their nicknames are customizable by the player in-game.
===Antagonists===
====Anatoly Zykov====
Note: His surname, Zykov, is fictional. It is not revealed in any canon installment, as he does not appear in any of the games or cutscenes following his appearance in Modern Warfare 2.
Despite not being a prevalent character within the series, Anatoly Zykov worked long and hard to prepare for this moment in time. He somehow knew that while Makarov was powerful, there was no doubt that one day he would be taken down. To prepare for that day, Anatoly organized his own division of Inner Circle soldiers, manufactured weapons, and basically created his own army. This went under everyone else's nose, including Makarov's, so after learning of his leader's death, Anatoly pushed to reunite the Inner Circle before they crumbled apart.
====Pavel Malikov====
Pavel Malikov is one of Anatoly's best commanders and good friends. Not only is he a good soldier and inspiring leader, he is also very intelligent, calculating, and logical, making a good person to have in secret meetings. His leadership skills combined with intelligence make Malikov and his men alone formidable foes against Task Force soldiers, no matter how much training they received.
==Commander Mode==
Commander Mode is the multiplayer aspect of the game, despite not sharing any similarities to the Story Mode's gameplay or multiplayer aspect of any other Call of Duty games. It takes after the board game, Risk, and uses the game's engine to create an RTS type of game.
In short, players will be able to play with up to eight people (two people per team, four teams, maximum) in one game. Each player will take control of a faction and will have to try and conquer the entire map or at least have the most area when the time runs out. It is a turn based game, where the players will have to move their forces to different parts of the map to capture more areas or defend existing ones.
The maps are large scale locations that are seen in the Story Mode. There will be various areas within the map that the players can take over. For example, let's say that the map is in Bangkok. There may be an area in the center of town that will be captured by one team while another team may capture downtown and another team may capture another district close by. In addition, players or teams will have to fight each other for different areas, which will change the gameplay from general RTS gameplay to Combat Gameplay. The winning side will gain control of the area, unless if there are more enemy units defending it.
Winning games in Commander Mode will also unlock more fun items for Story Mode, not anything really game changing, but items such as fun weapons or different clothes or gear.
==Trivia==
*The name of Episode 1, "After Effects," is a reference to another Call of Duty related game created by Code Red Entertainment employees (while they were still part of EB Industries) known as Modern Warfare: After Effect.
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Category:Call of Duty: Remnants