Report 1806

Report #1806
Skillset: Skill: WildNodes
 Org: Hallifax Status: Rejected Sept 2017
Furies' Decision:
Not at this time.
Problem: During wild nodes, uprooting is stopped if the person is prone at the
end of the uprooting channel. This leads to situations where with passive
effects alone, it is possible to stop a person from uprooting indefinitely. An
example of this is the geomeld, with the stun and sprawl alone being enough to
prevent anyone from uprooting even without anyone actively trying to stop the
uprooter, or even being in the same room.
[A: 2 R: 7] Solution #1: Make uprooting a non-aggressive action, allowing
 people to shield before uprooting. When then uproot
 begins, remove all serpent and prismatic effects from
 the uprooter.
[A: 2 R: 7] Solution #2: Make shields not be dropped when uproots are started.
[A: 3 R: 6] Solution #3: In addition to solutions 1 or 2, if a shield is up on
 uprooter when they start the uproot, increase the
 time to uproot by 4 seconds.
Player Comments:
---[Falaeron on 9/3 @ 21:06 sets as pending]
---[Xenthos on 9/3 @ 21:14 writes]:
... um, this would also make Serpent not drop when uprooting a node, no? The
entire point of it being an aggressive action is to prevent things like that.
Additionally, melds only work when the demesne holder is in the same room or the
room next door and you could also have an ally salt you too, so there are
options for addressing it as-is. I just can't agree with making it a non-
aggressive action across the board, but I'm willing to at least discuss some
options for tweaks (for example, making it so that sprawl doesn't stop
uprooting-- though we would want to make sure that other things like web, etc.
still do).
---[Falaeron on 9/3 @ 21:20 writes]:
Admittedly I didn't consider serpent. I'll change the solution to drop
prismatics/serpent specifically. I thought about making it only stop sprawls
from making it not work, but my concern is that there might be other passive
effects we haven't considered that use other methods of afflicting to stop
uprooting and we'd need to address those as well later on. I don't think it's
fair to expect there to be an ally to salt, as those without such melds simply
don't require this. One of the most common ways for uprooting is to go in solo
and greatpentagram (which is why I forgot about serpent in this context).
---[Danquik on 9/3 @ 21:27 writes]:
Just make prone not stop uproot, since that is the 'problem'
---[Veyils on 9/6 @ 19:58 writes]:
Not a fan of making ninja uprooting easier really. Don't like the idea of being
able to self shield and then uproot. Time wise if I sneak in and do that then
start uprooting they have to burn though my shield and timeslip. It also means
ranged counters like rad cant be used. The range counters and summons are a good
way to counter play great pentagram as well. I'm opposed to being able to self
shield on uprooting. Not sure if your solution would work either Danquik, it'd
mean things like knock down and such would no longer counter. I agree with the
point in melds being very strong counters to uprooting but would prefer an
alternative solution than letting you shield.
---[Kaimanahi on 9/25 @ 18:06 writes]:
I don't think that uprooting needs to be made easier, and melds should maintain
their value in defending ground. I disagree with the premise of the problem
statement as there are already valid counter strategies - i.e., having an ally
shield or protect you, or pressuring the melder.
---[Ejderha on 9/30 @ 19:15 writes]:
I agree with the problem statement and think the status quo could use some
tweaks, but I do not think any of these solutions are ideal. Worth further
discussion.