Guild Lair

The was a room in Dungeon Keeper.
==Overview==
A Guild Lair was required for a Keeper to join a Guild, and thus enjoy Guild perks. A Guild Lair was a room without any defences of its own; however, it was inhabited by minions withdrawn from a guild. As the Guild Lair gained levels, the population threshold of minions that could be withdrawn at a single time increased, allowing for more and more powerful units to be withdrawn at a single time. 
A Guild Lair's minions needed to be restocked whenever minions inside died during a defence, or a guild banner was used in an attack. As such, a Guild Lair which was not maintained was as much of a defensive liability as a Warehouse or Treasury.
==Notes==
*Unlocked access to Guilds, Chat and Powerful Perks.
*Unlocked access to Minion lending
*Levelling up your Guild Lair increased the health of your Guild Banner in Raid mode
*The red flags in the corners of the room had the logo of Bullfrog Productions, the creators of Dungeon Keeper and Dungeon Keeper 2.
*While defending, minions would be released once enemies were within a certain range, otherwise they would stay hidden.
*A max of five minions at a time could be released from a defending Guild Lair, once a minion died if there was another ready, it would spawn instantly afterwards, provided there were enemies in range.
*Guild Lairs at higher levels had very high health.
*Ghosts would travel the furthest out of all minions released from Guild Lairs.
*All minions except the Dragon Whelp could be donated and withdrawn.
*Ghosts and Vampires released from enemy Guild Lairs could wreak havoc on your armies.
*While upgrading a Guild Lair, it would not release minions if you were raided or defending a survival raid or campaign. However, you could still donate, withdraw, and deploy Guild Minions during a raid.
==Stats==
Defence 	Guild Defenders
Attack Range	3 Tiles
Size 	4x4
==Upgrades==
Level	Health	PopulationCapacity	BuildTime	Build Cost	Dungeon Heart Required
1 	2,600 	5 	0s 	100k 	Level 5
2 	3,850 	7 	1d 	300k 	Level 5
3 	5,300 	10 	2d 	1M 	Level 6
4 	7,350 	15 	3d 	2M 	Level 6
5 	10,350	20 	5d 	3M 	Level 6
6 	21,450	21 	10d 	500 	Level 6
7 	32,545	22 	13d 	750 	Level 6
8 	43,390	23 	16d 	1000 	Level 6
9 	54,125	24 	24d 	1250 	Level 6
10 	63,560	25 	30d 	1500 	Level 6
Notes:
* Levels 6 to 10 were added with Content Update #8.2 (May, 2019)
* It is most likely that a level 6 Dungeon Heart is all that is required to max level a Guild Lair