Spinel

==Entrance==
===Here From The Garden===
Spinel springs out from the Injector in the background of the stage and lands.
==Playstyle Origin==
Spinel is not the happy-go-lucky gem she was 6000 years ago. She retains her bouncy and quick movements and interactions with others, but her abandonment's made her more aggressive and ruthless. Even being able to match with the Crystal Gems no trouble, Spinel makes up for her small damage output with quick and decently-ranged standards. She loves toying with foes, but she can get knocked around easy by stronger blows. Luckily, her specials help close the gap while hitting an opponent with powerful debuffs to easily incapacitate them.
==Special Attacks==
===Neutral Special - Rejuvenation===
Spinel slashes her trusted scythe, the Rejuvenator. While having the most start-up lag in her kit, hitting a foe with this move rejuvenates them, essentially leaving them back at the start of their journey. While this forces an opponent into an alt change or exclusive alt for this state, they also forget how to do certain things, particularly the neutral, side, and down specials for the next 6 seconds in addition to fighter-specific mechanics (i.e. Matt's vanity, Spamton's Kromer, etc.). It's a massive debuff that can give Spinel the upper hand by taking away pivotal moves. Of course such a move can't be spammed all willy-nilly as the more you rejuvenate a foe, the less time they stay in that state (.4 seconds less per re-rejuvenation). This also doesn't extend the duration, and they're back to normal after a KO. In midair, Spinel does a quick aerial spin with the Rejuvenator that racks up hits, but can't rejuvenate.
===Side Special - Spin-Nel===
Spinel emphasizes the "spin" in her name and does a spinning series of punches. It deals rapid damage with the last hit delivering the knockback. You can hold B to charge the spin with Spinel spinning in place and launching forward once B is released, covering more distance and adding more hits. It can also eat away at a shield. Spinel bounces off walls during the spin and can only be stopped by traps or direct attacks. It doesn't go as far in the air nor be charged, but does provide good horizontal coverage.
===Up Special - Top Launch===
Spinel turns her legs into a spring and springs herself upwards, hitting anyone in the way. Like her side special, you can charge this for extra coverage. Even without charging, she covers some good height at the cost of going into freefall and being unable to use other moves, so it's best to use this purely for recovery.
===Down Special - Poison Horn===
Spinel makes a horn with her hand and blows it, making a drop of her Injector's poison fall from the sky (only onto the stage). The poison kills life around where it lands and acts as a damaging trap that poisons foes for the next 4 seconds. It also applies to assists and summons, damaging them over time. If anyone's directly hit by it during the fall, it poisons the opponent without leaving a puddle. Spinel can only have two puddles, and they last for 5 seconds. She can be hit during the horn blow, but only by hitting or grabbing her before she blows it will the poison not fall.
===Final Smash - Planetary Injection===
Spinel jumps up onto her Injector and sounds off a huge horn, cuing the injection. While the Injector itself deals massive damage when it lands, it will begin spewing poison all over the stage and fill the central platforms with large puddles of it. Spinel can hop off the Injector to launch foes into it while being immune to the poison. If the Injector is destroyed, it explodes and spreads a few parting puddles of poison onto the stage. Spinel can deal more damage to the Injector. If it isn't destroyed, it leaves after 10 seconds.
==KO Sounds==
1. "No!"
2. "Owwww-ah!"
Star: *screams*
==Taunts==
Up: *makes a heart with her arms and takes a bow*
Side: (default) "You can't change the way I feel!"/(original form) "Now it's your turn!"
Down: (default) *laughs*/(original form) *also laughs but much more happy*
==Results==
===Victories===
1. *laughs* "You gotta be kidding me!"
2. "I'm not letting you get one over on me!"
3. *looks back and does a peace sign*
4. (in her original form) *does a little dance then strikes a pose*
5. (vs. The Crystal Gems) *cleaves them in two with the Rejuvenator and leaves them poofed*
===Losage===
Spinel crumples to the ground as a stretchy pile of sadness
==Standard Attacks==
===Ground Attacks===
*Jab - 
*Dash Attack - 
*Side Tilt - Spinel does a stretchy kick
*Up Tilt - 
*Down Tilt - 
*Side Smash - Spinel winds up a large fist and delivers a punch
*Up Smash - Spinel jumps up and puts on her scary face, limbs splayed out
*Down Smash - Spinel raises both enlarged hands up and slams them onto the ground. While charging, she yells "I'M NOT GOOD AT ALL!"
===Aerials===
*N-Air - 
*F-Air - 
*B-Air - Spinel swings both her arms forward around her
*U-Air - 
*D-Air - Spinel drops down to the ground, stomping anyone below her into the dirt
===Throws=== 
*Grab - Spinel leans forward and wraps her entire arm around the opponent’s torso
*Pummel - 
*Forward - 
*Back - 
*Up - Spinel spins around and tosses the opponent upwards
*Down - Spinel kicks the opponent around between her feet, then lets them fall to the ground
Category:Playable Characters
Category:Playable Character
Category:Cartoon Network
Category:Steven Universe
Category:Female
Category:Aliens
Category:Gem Homeworld
Category:Cartoon Characters
Category:Lawl Beatdown
Category:Zone Breaker