World

The World in Amazing Cultivation Simulator consists of several Regions, each of which contains one or more Locations to visit.
__TOC__
==World Map==
The World Map has several very important in-game functions, which are listed at the bottom of the page. To view the world map, click the blue "World" flag on the right of your screen when looking at your sect. (Default hotkey: M)
Note: use this link for a higher-res worldmap.
==Interaction==
Each location offers a different set of interaction possibilities.
===Camp and Enter===
*Assign an Inner Disciple to stay in an area
*Trigger Adventures once after 4.8 hours then every 2-4 days
*Increase Exploration progress
*Enter: Visit the location by entering a new map. Your character has to already be camping at the location, or be a Demigod.
===Adventure===
*Gather resources
*Trigger Secrets and location-specific adventures
*Increase Exploration progress
*Luck-Based Loot
*Cultivation Locations
===Sect Leader===
*Visit
*Gift
*Trade
===Agency===
There are two kinds of agencies, Cities and Districts
*Assign a new agency
* Manage the agency
==List of Main Regions==
Main Regions are shown on the world map with a larger font size. Each Main Region may have additional Locations within the regionSettings\World\Places\Level1.xml. 
*Mt. Sunshade (Sunshade Abode sect) Jump to ↓
*Mt. Kunlun (Kunlun Palace sect) Jump to ↓
*Heavenstep Peak (Skydome Palace sect) Jump to ↓
*Mt. Lucian (Purple Cloud Temple sect) Jump to ↓
*Mt. Tiger Paw (Mystic Unity Sect) Jump to ↓
*Mt. Shu (Blue Lotus Temple sect) Jump to ↓
*Mt. Nelumbo (Evenfall Abode sect) Jump to ↓
*Mt. Hundred Insects (Mt. Hundred Insects sect) Jump to ↓
*Mt. Pitfall (Pit of Doom sect) Jump to ↓
*Mt. Blackstone (Seven Slaughtering Sect) Jump to ↓
*Exultant Isle (Exultant Sect) Jump to ↓
*Districts (Agency) 
**Great Desert Jump to ↓
***Daemonia Temple (Daemonia Temple sect)Daemonia Temple is the only Sect to not be located within a Main Region. 
Settings\World\Places\Level2.xml
**Wild South Jump to ↓
**The Great Snowland Jump to ↓
**Riverbank Plains Jump to ↓
**Central Plain Jump to ↓
**Mt. South (Player Sect) Jump to ↓
*Cities (Agency)
**City of Abundance Jump to ↓
**City of Desolation Jump to ↓
**Seascape Jump to ↓
**Riverback City Jump to ↓
**Snaketail Village Jump to ↓
* Other LocationsSettings\World\Places\Level3.xml
** Mt. Caerulea (Place_QingLianShan)
**Emerald Palace (Place_ChiLianYuan)
**Dragon's Platform (Place_LongTai)
**Ethereal Cave (Place_XuanKongDong)
**Heavenly Battlefield (Place_GuZhanChang)
**Otherworld Rift (Place_YiJieLieFeng)
*Golden Peak (Wudang SectDLC)Settings\World\Places\DLC_WuDang.xml Jump to ↓
==List of Locations==
===Mt. Sunshade===
Return to index ↑
Location 	Adventure Resources 	Notable Onsite Resources	Location Acquisition
Mt. SunshadePlace_DanXia 	Produce: Ginseng x10 (50%), Red Ginseng x5 (50%)
Adventure Types:
* Visit: 10/19
*Story: 1/19
*Treasure: 1/19
*Find: 5/19
*Secret: 2/19	Sunshade Abode 	Discovered at game start
Supreme Clarity CavePlace_DanXia1	Cultivation Adventure Location, ideal for cultivators	
*x1 
*x1 stack
*x1 stack
*x3 Monsters	Exploration of Mt. Sunshade
Sunshade PrecipicePlace_DanXia2 	Once per Cultivator: With 6 INT and Core Shaping or above cultivator: 
* Learn Manual Violet Clouds if not already learned.
Once per Cultivator: With 6 INT and Core Shaping or above cultivator: 
*Learn Manual Evening Glow of Pines if not already learned.
Both manuals can be transcribed and learned by other cultivators.	
* stack
*x3 Monster 	Exploration of Mt. Sunshade
Five Dragons PondPlace_DanXia3 	Adventuring here only triggers the Sect-owned spirit root harvesting eventSettings\World\Places\Level2.xml, rewarding: 
*Every 90 to 109 days, depending on the fruit growth cooldown:
**1 if Sunshade Abode is conquered or if the favor of Sunshade Abode is above 600.
*1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen: 
**x20 
The expected values of the 2nd option are 30 per adventure.	
*x1 
*x1 Monster 	Exploration of Mt. Sunshade
===Mt. Kunlun ===
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Location 	Adventure Resources 	Notable Onsite Resources	Location Acquisition
Mt. KunlunPlace_KunLun 	Produce: Jade x10 (72%), Jade Essence x1 (28%)
HighProduce: Holy Stone x1 (50%), Holy Stone x2 (50%)
Adventure Types: 
*Visit: 50%
*Story: 5%
*Treasure: 5%
*Find: 25%
*HighFind: 5%
*Secret: 10%	Kunlun Palace 	Discovered at game start
Immortal SummitPlace_KunLun1	Once per game, with 6 or more PER and LUK >= a random number between 1 and 15: 
*Receive manual Secret Eastern Codex, 1 Panacea Pill, and 1 random Tier 6 Artifact.	
*x1 
* x1 
*x1 
*x1 
*x10 
*x10 
*x10 
*x12 Monsters
Activate the 3 small Steles and then the large Stele to be teleported to a secret area, where you can receive: x1 
*	Exploration of Mt. Kunlun
Drake CavePlace_KunLun2 	Adventuring here only triggers the Sect-owned spirit root harvesting event, rewarding: 
*Every 165 to 194 days, depending on the fruit growth cooldown:
**1-2 if Kunlun Palace is conquered.
**Otherwise, 1 if the favor of Kunlun Palace is above 600.
*1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
**x10 (10/16)
**x2 (5/16)
**x1 (1/16)
The expected values of the 2nd option are 9.375 , 0.9375 and 0.09375 per adventure (or 1 per 10.67 adventures).	
*Earth Spirit Root,
*x1 
*x3 Monster	Exploration of Mt. Kunlun
Mystic CavernPlace_KunLun2_1	1 once every year (112 days), after Ancient Celeste Talisman (Secret) is completed.	 	Exploration of Drake Cave
===Heavenstep Peak===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Heavenstep PeakPlace_TianJi	Produce: Purity Leaf x20 (100%)
Adventure Types: 
*Visit: 10/19
*Story: 1/19
*Treasure: 1/19
*Find: 5/19
*Secret: 2/19	Skydome Palace 	Discovered at game start
Nimbus RavinePlace_TianJi_1	Adventuring here only triggers the Sect-owned spirit root harvesting event, rewarding:
*Every 320 to 389 days, depending on the fruit growth cooldown:
**2-5 if Skydome Palace is conquered.
**Otherwise, 1 if the favor of Skydome Palace is above 600.
* 1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
**x20 
The expected values of the 2nd option are 30 per adventure.	
*Metal Spirit Root,
*x1 
*x2 stacks
*x1 stack, respawning.
*x2 Monsters	Exploration of Heavenstep Peak
Celeste PassPlace_TianJi_2 	Adventuring here rewards one of the following: 
*x20 (50%)
*x40 (50%)
The expected value is x30 per adventure.	
*x9 
*x2 stacks
*x2 Monsters
*x2 Skydome Palace cultivators	Exploration of Heavenstep Peak
===Mt. Lucian ===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Mt. LucianPlace_JiuHua 	Produce: Jade x20 (50%), Marble x20 (50%)
HighProduce: Jade Essence x1 (40%), Stone Essence x5 (40%), Divine Jade x1 (20%)
Adventure Types: 
*Visit: 50%
*Story: 5%
* Treasure: 5%
*Find: 25%
*HighFind: 5%
*Secret: 10%	Purple Cloud Temple 	Discovered at game start
Lucian VillagePlace_JiuHua1	The adventure event rates are:
* Find (5/6): x20-40 
*HighFind (1/6):
** x5 (50%)
**x1 (50%)
Assuming you pass the luck check, the expected values are 25 , 0.42 and 0.083 per adventure, or 1 per 12 adventures. Otherwise multiply the highfind resource expected value by \frac{Luck}{10}.	
*x2 stacks and x2 (individual ones on displays)
*x4 stacks
* x2 stacks
*x7 Worker NPCs	Exploration of Mt. Lucian
Wyvern PoolPlace_JiuHua2 	Once per game, with 8 or more INT, adventure to both this location and Phoenix Cliff with the same cultivator to obtain 
*Codex of Dragon and Phoenix Manual	
* x3 stacks
*x4 stacks
*x2 Monsters
Once per game, eat any Feces or Dragon Feces and while the negative Moodlet is active, interact with the Stele to be teleported to a secret area, where you find: 
*x9 
*"Dragon Feces" a T5 Artifact made from that also is a Feng Shui Relic
*"Dragon Feces II" another T5 Artifact made from	Exploration of Mt. Lucian
Phoenix CliffPlace_JiuHua3 	Once per game, with 8 or more INT, adventure to both this location and Wyvern Pool with the same cultivator to obtain 
*Codex of Dragon and Phoenix Manual	
*x4 
*x2 
*x3 Monsters 	Exploration of Mt. Lucian
===Mt. Tiger Paw===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Mt. Tiger PawPlace_LongHu 	Produce: Wood x60 (60%), Goldwood x20 (40%)
HighProduce: Phoenixwood x2 (100%)
Adventure Types:
*Visit: 50%
* Story: 5%
*Treasure: 5%
*Find: 25%
*HighFind: 5%
*Secret: 10%	Mystic Unity Sect 	Discovered at game start
Skypass FallsPlace_LongHu1 	Once per cultivator: 
*With Artifact Mastery >= 10, learn manual Flowing Sword Will if not already obtained
*With Qi Sense >= 10, learn manual Flying Creek if not already obtained
Both manuals can be transcribed into the Manual Pavilion to be learned by other cultivators.	
*x1 
*x3 Monsters 	Exploration of Mt. Tiger Paw
Mistwood ForestPlace_LongHu2	Adventuring here only triggers the Sect-owned spirit root harvesting event, rewarding:
*Every 240 to 299 days, depending on the fruit growth cooldown:
**1-4 if Mystic Unity Sect is conquered.
**Otherwise, 1 if the favor of Mystic Unity Sect is above 600.
*1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
**x40 (10/16)
**x10 (5/16)
**x1 (1/16)
The expected values of the 2nd option are 37.5 , 4.69 and 0.094 per adventure (or 1 per 10.67 adventures).	
*Wood Spirit Root
*x1 
* x2 stacks
* x4 stacks, respawning
*x2 
*x3 stacks
*x3 Monster	Exploration of Mt. Tiger Paw
===Mt. Shu===
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Location 	Adventure Resources 	Notable Onsite Resources	Location Acquisition
Mt. ShuPlace_Shu 	Produce: Iron Ore x40 (33%), Igneocopper Ore x40 (33%), Ice Crystal Ore x40 (33%)
HighProduce: Darksteel Ore x10 (100%)
Adventure Types:
*Visit: 50%
* Story: 5%
*Treasure: 5%
*Find: 25%
*HighFind: 5%
*Secret: 10%
If Secret of the Thunderclap Cave is unlocked, Favor with Blue Lotus Temple >= 900, Reputation >= 6000 and carrying Painting of the Four Symbols, obtain reward (repeatable): 
*100 Connection with Blue Lotus Temple	Blue Lotus Temple sect 	Discovered at game start
Jadestone CliffPlace_Shu1 	Adventuring here only triggers the Sect-owned spirit root harvesting event, rewarding:
*Every 80 to 99 days, depending on the fruit growth cooldown:
**1 if Blue Lotus Temple is conquered or if the favor of Blue Lotus Temple is above 600.
* 1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
**x20 (80%)
** x10 (20%)
The expected values of the 2nd option are 24 and 6 per adventure.	
*Fire Spirit Root
*x1 
*x3 stacks
*x3 Monsters	Exploration of Mt. Shu
Thunderclap CavePlace_Shu2	After obtaining Painting of the Four Symbols, adventure here with one of the 4 cultivators who helped obtain the painting while possessing >=600 Favor with Blue Lotus Temple. 
Next, adventure here again with any cultivator who has the painting equipped while possessing >=600 Favor with Blue Lotus Temple to unlock Secret: Secret of the Thunderclap Cave	
*x4 
*x1 Monster
*x2 cultivators can be here (30% chance each) of Blue Lotus Temple	Exploration of Mt. Shu
Glimmer CavePlace_Shu3 	Cultivation Adventure Location, ideal for cultivators	
*x1 
*x3 stacks
*x2 stacks
*x2 Monsters
* At least 1 cultivator NPC from Blue Lotus Temple and up to 3 more (30% chance each) are present on the map.	Exploration of Mt. Shu
Gemspring CavePlace_Shu4 	Luck Based Adventure Loot of 
100% chance with 9 Luck cultivator	
*x1 
*x1 
*x1 stack
*x1 stack
* x4 random Monsters
*x6 cultivators from Blue Lotus Temple	Exploration of Mt. Shu
Bladesmith TombPlace_Shu5 	Once per cultivator: With Blue Lotus Temple Favor >= 600 and Artifact Mastery >= 15: 
*Reward: 1 random Sword Artifact at minimum Tier of 9.
*If Luck is greater than a random number between 1 and 10, Tier increases by 1, and if Luck is greater than a random number between 1 and 20, Tier increases by 1 again, for a maximum of Tier 11.
*The element of the artifact is fed by the Cultivator's Element. For example, a Fire (Element) cultivator will receive an Earth (Element) artifact. A Non-elemental cultivator will receive a Non-elemental artifact.
*Adventuring without the required Artifact Mastery level will permanently prevent the Artifact from being obtained for that cultivator.	
*The can be interacted, and if the cultivator has an Artifact Mastery Skill level >=15, obtain "Dragon Wing", a T8 Artifact
*x11 (T2 to T7, various elements)
*4x Monsters	Exploration of Mt. Shu
===Mt. Nelumbo===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Mt. NelumboPlace_WuLian 	Produce: Lingzhi x10 (50%), Ganoderma x5 (50%)
HighProduce: Life Spring x1 (100%)
Adventure Types: 
*Visit: 50%
*Story: 5%
* Treasure: 5%
* Find: 25%
*HighFind: 5%
*Secret: 10%	Evenfall Abode 	Discovered at game start
Celestial PoolPlace_WuLian1 	Luck Based Adventure Loot of 
100% chance with 9 Luck cultivator	
*x1 
*x4 Monsters
*Fishing (Bamboo Forest DLC)
Once per game, while the buffs from both and are active, interact with stele to receive:
*Formation Manual "Polarized Diagrams of Mt. Zhongyuan"
Unlocked by Supplementary Records: Book I of III: Once per game, with 6 or more LUK and INT:
*3 
*3 
*3 
*3 
*3	Exploration of Mt. Nelumbo
Pearlwood RainforestPlace_WuLian2	Once per game, with Cultivation Level >= 9 (usually Golden Core) and Rainmaking or Rainstorm Miracle learned: 
* (sword Weapon that summons rain if not equipped)
* (equippable item that increases Resiliency)	
*x1 
*x4 
*x2 Monsters
Once per game, eat a and interact with 5 wild or sect-owned Spirit Roots within 5 days then interact with the Stele to obtain:
*Formation Manual "Secret Revitalizing Diagrams of Heaven and Earth"	Exploration of Mt. Nelumbo
===Mt. Hundred Insects===
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Location 	Adventure Resources	Notable Onsite Resources 	Location Acquisition
Mt. Hundred InsectsPlace_BaiMan	HighProduce: Soul Pearl x1 (100%)
Adventure Types: 
* Visit: 40%
*Story: 10%
*Treasure: 5%
*BadFight: 15%
*HighFind: 15%
*Secret: 15%	Mt. Hundred Insects (Sect)	Discovered at game start
Deathknell CavePlace_BaiMan1 	Luck Based Adventure Loot of 
100% chance with 9 Luck cultivator	
*Interact with to unlock Beast Cave
* Manual: distinct from the one from .
*x3 
*x8 Monsters	Exploration of Mt. Hundred Insects
Serpent PitPlace_BaiMan2 	Adventuring here rewards the following:
*x1 
Assuming you pass the HighFind luck check, the expected values are 1 per adventure. Otherwise multiply the highfind resource expected values by \frac{Luck}{10} .	
*x1 
*x3 Monsters 	Exploration of Mt. Hundred Insects
Beast CavePlace_BaiMan3 	None 	
*x7 Monsters of fixed species: Wolf, Bear, Boar, Rabbit, Turtle, Snake, Frog.
*Once per game: Kill all the beasts in the cave and interact with the Stele to receive: Formation Manual "Diagrams of the Spiritual Beasts".	Interacting with the half-decomposed body located within Deathknell Cave
===Mt. Pitfall===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Mt. PitfallPlace_XianKong	Produce: Spirit Stone x20 (100%)
HighProduce: Lumina Core x1 (100%)
Adventure Types:
*Visit: 50%
*Story: 5%
*Treasure: 5%
*BadFight: 15%
*Find: 10%
*HighFind: 5%
*Secret: 10%	Pit of Doom 	Discovered at game start
AbyssPlace_XianKong1 	Luck Based Adventure Loot of 
100% chance with 9 Luck cultivator	
* x2 
*x6 stacks
*x10 stacks
*x5 Monsters	Exploration of Mt. Pitfall
===Mt. Blackstone===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Mt. BlackstonePlace_Hei 	Adventure Types:
*Visit: 50%
* Story: 5%
*Treasure: 10%
*BadFight: 15%
*Secret: 20%	Seven-Slaughtering Sect 	Discovered at game start
Millspine ForestPlace_Hei4	Cultivation Adventure Location, ideal for cultivators
Unlocked by The Windtamer's Travels: Volume II: Once per game: 
*Celestial Demon Incarnation manual	
* x2 
* x2 stacks
*x3 Monsters	Exploration of Mt. Blackstone
===Exultant Isle===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Exultant IslePlace_HeHuan 	
HighProduce: Earth Flux x1 (50%), Wicked Flux x1 (50%)
Adventure Types: 
*Visit: 50%
*Story: 10%
*Treasure: 5%
*BadFight: 15%
* HighFind: 5%
*Secret: 15%	Exultant Sect 	Discovered at game start
Safeward SeasPlace_HeHuan1 	Requirements: 
* Learned Reincarnated Psyche manual from Six Paths Reincarnation Law, or possess the Mentally Challenged Background
*Have 6 or more Perception, Intelligence and Constitution each
Once per game, obtain:
*T12 Sword Artifact "Leonardus' Divine Sword"
*x1 
* x2 
*x3 
* x1	
*x1 Monster
Once per game, while possessing the "Lost Lover" Moodlet, interact with stele to receive: 
*x1	Exploration of Exultant Isle
Poison Dragon LakePlace_HeHuan2	Luck Based Adventure Loot of 
100% chance with 9 Luck cultivator
Unlocked by Supplementary Records: Book III of III: Once per game, with Background "Dragon Blood": 
*T12 Soul Pearl artifact "Dragon Pearl"
*"Dragon Blood" buff: +20% CON and PER (AddP), +25% Base Max Qi (BAddP)	
*x1 
* x1 Monster 	Exploration of Exultant Isle
===Great Desert===
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Location 	Adventure Resources 	Notable Onsite Resources	Location Acquisition
Great Desert
Place_Desert 	HighProduce: Spirit Crystal x5 (100%)
Adventure Types: 
*Story: 2/14
*Treasure: 1/14
*GoodFight: 3/14
*BadFight: 4/14
*HighFind: 1/14
*Secret: 4/14	N/A 	Discovered at game start
Daemonia TemplePlace_Desert1 	Adventure Types: 
*Visit: 10/15
*Story: 1/15
*Treasure: 1/15
*BadFight: 3/14	Daemonia Temple 	Day 114 Secret: Dragon Cliff inscriptions
Mirage WastelandsPlace_Desert2	Cultivation Adventure location, ideal for Law cultivators	
*x1 stack
*x2 stacks
*x6 stacks
*x3 Monsters
*At least one and up to 2 more (with 30% chance each to appear) cultivators NPCs of a random sect (possibly unaffiliated) are present.	Exploration of Great Desert
BlazenestPlace_Desert3 	Adventuring here can trigger the Wild spirit root harvesting event, rewarding either:
*1 for a (preferably) or cultivator every 80 to 99 days,
*x20 or x40 if the "Wander around" option is chosen.
See the event page for details. For the 2nd option, the expected value is x30 per adventure.
Unlocked by Secret Taoist Records: The Great Desert Chronicles: Once per game, with 900°C Heat Tolerance:
*7 
*12	
*Fire Spirit Root,
*x1 
*x1 Monster	Exploration of Great Desert
Village of DunesPlace_Desert4 	Adventuring here rewards the following:
*x1 (1/4)
* x2 (1/4)
*x3 (1/4)
*x4 (1/4)
Assuming you pass the HighFind luck check, the expected value is 2.5 per adventure. Otherwise multiply the expected value by \frac{Luck}{10} .	
*If you enter the while it rainsScripts/FightMap/class/Places/Place_Desert4_Vill_MingSha.lua, a will spawn in the middle of the lake. The possible weathers are: light rain/snow, heavy rain/snow, Rainy Season, Rainstorm, and the rain from . Miracles will work.
*x2 
*x1 stack
*x1 (out of Parasol Timber)
*x3 stacks
*x1 , x1 , x1 , x1 
*x11 worker NPCs	Exploration of Great Desert
===Wild South===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Wild South
Place_SouthForest 	Produce: Wood x40 (50%), Goldwood x5 (50%)
HighProduce: Phoenixwood x1 (100%)
Adventure Types: 
*Story: 2/14
*GoodFight: 1/14
*BadFight: 2/14
* Find: 4/14
*HighFind: 1/14
*Secret: 4/14	N/A 	Discovered at game start
Perennial MiasmaPlace_SouthForest1 	Prerequisites: having learned from (Primordial Spirit requirement).
First clear
If they don't know from (Core Shaping requirement), the cultivator has to pass a luck check of \frac{Luck}{15} or they get nothing. They have 24/25 chance of getting a lesser reward (detailed below) and not clearing the story, otherwise they get the First clear reward.
If is learned they always get the First clear reward:
*
*
*3 items from the Treasure pool.
*3 items from the Alchemy Pills pool.
Subsequent clears
If is learned, they obtain:*56% chance (14/25): 0 or 1 item from the Treasure pool
* 44% chance (11/25): 0 or 1 item from the Alchemy Pills pool
If is not learned, they still have to pass a luck check of \frac{Luck}{15} or they get nothing. However, if they pass they also have 1/25 chance (replacing one of the chance from the Treasure pool lesser reward above) to get: 
*1-3 items from the Treasure pool,
*1-3 items from the Alchemy Pills pool	
*Water Spirit Root
* x1 
*3x Monster	Exploration of Wild South
The Demon Emperor's TombPlace_SouthForest2	Only if The Demon Emperor's Tomb Opened Secret is in progress, one time per opening.
If your cultivator hasn't learned the Exploitation of External Pleasures Miracle, they'll learn it. If they have learned it, they'll receive 
1000*CultivationLevel^2cultivation experience, where CultivationLevelis their Cultivation Level. Besides that, the reward will depend on their luck:
*luck below 3, no reward.
*luck at 3 or above, receive Luck - 2 (up to 3) items from the Treasure pool.
*luck at 5 or above, the above rewards and Luck - 4 (up to 3) items from the Alchemy Pills pool.
*7 or above, the above rewards and a random Artifact of tier 8 to 9.	
*x1 
*x1 
*x3 stacks
*x1 
*x1 Monster
*x2 Cultivator NPCs (random sect, possibly unaffiliated)	Discovered at game start
Wormwrought ValleyPlace_SouthForest3 	Adventuring here triggers the Wild spirit root harvesting event, rewarding either:
*1-4 for a (preferably) or cultivator every 240 to 299 days,
*if the "Wander around" option is chosen, one or two times (50% each) of:
**x40 (2/3)
**x5 (1/3)
See the event page for details. For the 2nd option, the expected values are 40 and 2.5 per adventure.
Unlocked by The Windtamer's Travels: Volume VI: Once per game, cultivating Grand Chariot Wisdom Law: 
*Tier 12 Parasol Wood Sword Artifact "Cave heart"	
*Wood Spirit Root
*The gives 1 in Summer and 1 in Winter per visit.
*x1 
*x1 stack
*x3 Demon Beast (always 1 )	Exploration of Wild South
===The Great Snowland===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
The Great Snowland 
Place_Snowfield	Produce: Wood x40 (33%), Red Ginseng x5 (33%), Ginseng x10 (33%)
HighProduce: Spirit Stone x40 (67%), Divine Jade x1 (33%)
Adventure Types: 
*Story_Cold: 2/7
*Find_Cold: 2/7
*HighFind_Cold: 1/7
*Secret_Cold: 2/7	N/A 	Discovered at game start
Skye Conch ValleyPlace_Snowfield1	Adventuring here requires a minimum of Lowest Temperature Tolerance and rewards the following one or two times (50%):
*x10 (5/6)
*x1 (1/6)
The expected values are 12.5 and 0.25 per adventure.	
*x12 stacks
*x4 Monsters	Exploration of The Great Snowland
Lake JadestonePlace_Snowfield2 	Adventuring here can trigger one of the 3 Golden Casket secrets, provided the conditions are met. Otherwise it triggers the Wild spirit root harvesting event, rewarding either:
*1 for a (preferably) or cultivator every 90 to 109 days,
*x40 or x80 if the "Wander around" option is chosen.
See the event page for details. For the 2nd option, the expected value is 60 per adventure.	
*Water Spirit Root
*x1 
*x1 random Monster	Exploration of The Great Snowland
Blizzard PlainsPlace_Snowfield3 	Adventuring here requires a minimum of Lowest Temperature Tolerance and rewards the following:
* x40 (50%)
*x80 (50%)
The expected value is x60 per adventure.	
*x5 stacks
*x6 stacks
*x3 random Monsters	Exploration of The Great Snowland
===Riverbank Plains===
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Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Riverbank Plains
Place_FertileField	Produce: Flour x40 (100%)
Adventure Types: 
*Story: 2/16
*Join: 2/16
*GoodFight: 2/16
*BadFight: 1/16
*Find: 5/16
*Secret: 4/16	N/A 	Discovered at game start
Galepeak TownPlace_FertileField1 	Adventuring here rewards one or two times (50% each) the following resource: 
*x20 
The expected value is 30 per adventure.	
*x1 
*x1 stack
*x2 stacks
*x1 stack
*x11 worker NPCs	Exploration of Riverbank Plains
Sunstop TownPlace_FertileField2 	The adventure event rates are:
*Find (5/6): x20 (100%) one or two times (50% each)
*HighFind (1/6):
**x5 (50%)
**x1 (50%)
Assuming you pass the HighFind luck check, the expected values are 25 , 0.417 and 0.083 per adventure, or 1 per 12 adventures. Otherwise multiply the highfind resource expected values by \frac{Luck}{10} .	
*x1 
*x1 stack
*x1 
*x1 stack
*x1 stack
*x2 (made from Goldwood Timber and Jade Block)
*x12 Worker NPCs	Exploration of Riverbank Plains
Ratoon VillagePlace_FertileField3	Adventuring here rewards one or two (50% each) of the following:
*x20 (50%)
*x20 (50%)
The expected values are 15 and 15 per adventure.	
*x1 
*x1 
*x1 stack
*x1 stack, respawning
*x1 stack
*x1 (T6, )
*x1 
*x1 
*x10 Workers NPCs	Exploration of Riverbank Plains
Mt. CassiaPlace_FertileField4 	Adventuring here rewards one or two (50% each) of the following:
*x10 (5/6)
*x4 (1/6)
The expected value is 12.5 and 1 per adventure.	
*x4 stacks
*x3 random Monsters	Exploration of Riverbank Plains
Mt. RuePlace_FertileField5 	Adventuring here only triggers the Wild spirit root harvesting event, rewarding either:
*x2-5 for a (preferably) or cultivator every 320 to 389 days,
*x5 or x10 s if the "Wander around" option is chosen.
See the event page for details. For the 2nd option, the expected value is 7.5 s per adventure.	
*Metal Spirit Root
*1 
*x10 s
*x5 s stacks
*3x Monster	Exploration of Riverbank Plains
===Central Plain===
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Location 	Adventure Resources 	Notable Onsite Resources	Location Acquisition
Central Plain
Place_CentralPlains 	Produce: Flour x40 (50%), Cotton x40 (50%)
Adventure Types:
*Story: 2/16
*Join: 2/16
*GoodFight: 2/16
*BadFight: 1/16
*Find: 5/16
*Secret: 4/16	N/A 	Discovered at game start
Mt. CloudsreachPlace_CentralPlains1 	Adventuring here rewards the following:
*x20 or x40 
The expected value is 30 per adventure.	
*x6 stacks
*x2 enemies cultivator NPCs with a cultivation level between Qi Shaping and Golden Core, respawning
*x1 Monster	Exploration of Central Plain
Alchemist's PeakPlace_CentralPlains2	Adventuring here triggers the Wild spirit root harvesting event, rewarding either:
* 1-2 for (preferably) or cultivators every 165 to 194 days,
*20 or x40 if the "Wander around" option is chosen.
See the event page for details. For the 2nd option, the expected value is 30 per adventure.
Unlocked by The Windtamer's Travels: Volume I: Once per game, with skill level 20 Alchemy:
*Recipe of the Creators manual (unlocks Regen Pill and Panacea Pill recipes)
*3 
*3 
*3	
*x10 (T9)
*x4 stacks (T6)
*x3 Monsters
*x2 cultivators NPCs, random sect	Discovered at game start
Mt. MesaPlace_CentralPlains3 	Cultivation Adventure location, ideal for Law cultivators	
*x1 
*x3 Monster 	Exploration of Central Plain
BlossomfallPlace_CentralPlains4 	Adventuring here rewards 1 or 2 (50% each) from the following loot pool:
*x10 (83%)
*x4 (17%)
The expected value is 12.5 and 1 per adventure.	
*x1 
*x1 stack and x5 individual ones on display.
*x2 stacks, respawning
*x1 stack
*x1 stack
*x1 stack
*x1 stack
*x1 stack
*x14 worker NPCs	Exploration of Central Plain
Reed VillagePlace_CentralPlains5 	Adventuring here rewards 1 or 2 (50% each) from the following loot pool:
*x20 (any color)
The expected value is 3.75 of each of the 8 types of (30 Cloth) per adventure.	
*x1 
*x1 stack, respawning
*x8 stacks, 1 for each color.
*x18 
*x19 worker NPCs	Exploration of Central Plain
===Mt. South===
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Location 	Adventure Resources 	Notable Onsite Resources	Location Acquisition
Mt. South
Place_SouthMount 	Inspiration (Agency)
Produce: Boar Meat x20 (40%), Bull Meat x20 (40%), Cotton x40 (20%)
Adventure Types:
*Story: 2/16
*Join: 2/16
*GoodFight: 2/16
*BadFight: 1/16
*Find: 5/16
*Secret: 4/16	Dojo 	Taiyi Stone Casket Secret
Player Sect
Place_BirthPlace 	n/a 	Player Sect 	Discovered at game start
Nanping VillagePlace_BirthPlace11	Adventuring here rewards the following one or two times (50%):
*x20 (50%)
*x20 (50%)
The expected value is 15 and 15 per adventure.	
*x3 , respawning
*x5 s
*x1 
*x1 
*x1 
*x8 worker NPCs	Discovered at game start
Mt. FullMoonPlace_BirthPlace12 	Adventuring here rewards the following one or two times (50%):
*x10 (50%)
*x20 (50%)
The expected value is 15 and 7.5 per adventure.	
*: interact to unlock Ruins of Taiyi early
*x1 stack
*x1 stack
*x1 
*x9 s (T1)
*x1 
*x1 
*x1 stack, respawning
*x2 random Monster
*x10 worker NPCs	Discovered at game start
Mt. BarrenPlace_BirthPlace13 	Adventuring here rewards the following one or two times (50%):
*x20 (10/11)
*x1 (1/11)
The expected value is 27.3 and 0.136 per adventure.	
*x1 stack
*x2 (Darksteel)
*x2 stack, of which 1 is respawnable.
*x1 stack, respawnable.
*x1 
*x2 Monsters
*x9 Worker NPCs	Discovered at game start
Mt. CoppertombPlace_BirthPlace14 	Adventuring here rewards the following:
*x20 or x40 
The expected value is 30 per adventure.	
*: interact to obtain the and Manuals.
*x1 stack
*x6 stacks, 1 respawning ()
*x3 
*x2 Monsters
*x6 worker NPCs	Discovered at game start
Ruins of TaiyiPlace_BirthPlace15 	n/a 	
*: interact to obtain the . It will be on the ground, pick it up before leaving.
*x1 
*x2 stacks
*x1 stack
*x2 stacks
*x20 stacks
*x30 stacks
*Various Clothing	Inspecting Sect Gate at Mt. FullMoon or Secret
Black Beach 
Place_BirthPlace16 	Take part in Auction if one is ongoing	n/a 	Purchase Auction Invitation from Merchant
===Riverback City===
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Location	Adventure Resources	Notable Onsite Resources	Location Acquisition
Riverback City (City)
Place_HeYinCity	City Adventure 	N/A 	Discovered at game start
===Seascape===
Return to index ↑
Location	Adventure Resources	Notable Onsite Resources	Location Acquisition
Seascape (City)
Place_HuCity	City Adventure 	N/A 	Discovered at game start
===Snaketail Village===
Return to index ↑
Location	Adventure Resources	Notable Onsite Resources	Location Acquisition
Snaketail Village (City)
Place_PanSheCity	City Adventure 	N/A 	Discovered at game start
===City of Abundance===
Return to index ↑
Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
City of Abundance (City)
Place_ShanCity	City Adventure 	N/A 	Discovered at game start
Great Bamboo ForestDLCPlace_BigBamboo	Visiting the area on Adventure on day 65 or later grants which can be interacted with to obtain Panda pets ( and ).
Outside of its secret, adventuring here rewards once or twice (50%) each the following:
*20x (50%)
*20x (50%)
The expected values are 15 and 15 per adventure.	
*6x 
*10x 
*x3 Monsters: good for making fast Spirit Contracts early and mid game.	Discovered at game start with Deep in the Bamboo Forest(DLC)
===City of Desolation===
Return to index ↑
Location	Adventure Resources	Notable Onsite Resources	Location Acquisition
City of Desolation (City)
Place_DaLiangCity	City Adventure 	N/A 	Discovered at game start
===Golden Peak DLC===
Return to index ↑
Location 	Adventure Resources	Notable Onsite Resources	Location Acquisition
Golden PeakPlace_WuDang_JinDing 	Produce: Soil Essence x20 (100%)
HighProduce: Qi Fasting Pill x1 (100%)
Adventure Types: 
*Visit: 50%
*Story: 5%
*Treasure: 5%
*Find: 25%
*HighFind: 5%
*Secret: 10%	 	Discovered at game start with Immortal Tales of WuDang(DLC)
Reattainment TemplePlace_WuDang_Taizipo 	Adventuring here rewards once or twice (50% each) of the following:
*x10 (50%)
* x5 (50%)
The expected values are 7.5 and 3.75 per adventure.	
* x1 
*Purple Cloud Column Artifact (T4, Wood)
*x10 in 1 stack of 9 and 1 stack of 1.
*x1 stack
*x1 stack
*x1 stack
*x1 stack
*x1 stack, respawning.
*x1 stack
*x1 stack
* x1 stack
*x1 stack
*x3 
*x1 stack
*x1 stack
*x2 stacks
*x5 
*x12 Cultivator NPCs from the Wudang Sect
*x3 Worker NPCs	Exploration of Golden Peak
Southrock PalacePlace_WuDang_NanYanGong 	The adventure event rates are:
* Find (5/6), one or two times (50% each) of either of those rewards:
**x10 (50%)
**x10 (50%)
* Luck Based Adventure Loot (1/6): if you pass the luck check and have a correct element (ideally ), one of either of those rewards:
** x3 (10/11)
**x1 (1/11)
Assuming you pass the elemental and luck check, the expected values are 6.25 , 6.25 , 0.45 and 0.015 per adventure (or 66 adventures per ). Otherwise multiply the highfind resource expected values by:
*\frac{Luck}{9} with a cultivator,
*\frac{Luck}{19} with an cultivator,
*\frac{Luck}{29} with a cultivator,
*0 otherwise.	
*Dragon Incense (): interact on first day of the year (Spring 1) for its ceremony.
*x23 
*x10 
*x1 (T9)
*x2 
*Celestial Sword Artifact (T6, )
*x8 random cultivators from the Wudang Sect
*x5 recruitable worker NPCs.	Exploration of Golden Peak
Purple Cloud PalacePlace_WuDang_ZiXiaoGong	The adventure event rates are:
*Find (3/4): x1-2 
*HighFind (1/4): x1 
Assuming you pass the luck check, the expected values are 1.125 and 0.25 per adventure. Otherwise multiply the highfind resource expected value by \frac{Luck}{10}.	
*: Interact to obtain the Nimbus Artifact (T12, Fire)
*: Interact to obtain 
*: interact with the steles in order to obtain 
*: interact with the steles in order to obtain x100 
*: interact with the steles in order to obtain 
*x1 stack
*x20 : one x18 stack, 2 respawning ones on displays.
*x19 : one x11 stack, 8 on displays
*x1 stack
*x1 stack
*x10 
*x1 stack
*x1 stack
*x1 stack
*x10 in 10 separate stacks of 1
*x10 
*x10 
*x10 
*x10 
*x6	Exploration of Golden Peak
==References==
Category:World