Changelog v2.1.19.119802 - Week 116

Changelog v2.1.19.119802 - Week 116
New Content
*Added text for T4 shotgun
*Adding Item Setup for T4 Shotgun
*Adding T4 shotgun audio and data table etnries
*Lots of updates and fine tunes and adjustments to the T4 shotgun. Overall polish pass
*Reduce Cured Leather requirement on T4 Shotgun
*Updating new T4 Shotgun Name
*Fixing FMOD not linking files correctly for the new shotgun. Fine tune to some of the audio layers
Fixed
*Added a setting to disable camera rotation when interacting with deployables
*Fixed Honey Smoked Bacon not benefiting from Carnivore talent
*OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing misssion progress. Replaced with Gold Ore Lure
*Fixed 'complete the tutorial' achievement from occuring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed
*Adding more layers for the T4 shotgun. Pump in and out and last pump etc
Future Content
* Adding basic setup for flamethrower
* Adding ghost croc attack and pre attack audio and event into
* Mini hippo mesh randomly selects 1 of the 3 types of hippo mesh. Also switched SM variation names to match the correct variation
* Added Inaris Sickle stats
* Added Apex mesh for BLD_Floor_Diagonal_Stone
* Added Apex mesh for BLD_Floor_Curved_Stone
* Ghost croc data table setup and entries
* Fixed Curved Building Set destruction effects
* Adding ghost croc idle, flinch, death vocalisations and events
* Changed carcasses feature level to development - fix build error
* Blueback/Redback juvenile setup
* Fixed mission objectives list for Ashlands story mission
* Ashlands 1 mission: Update mission to use new Trail Beacons
* Added Apex DM meshes to new Stone Curved and Diagonal Building pieces, except for the new floor pieces
* You can now unlink current beacon by interacting with it or holding 'R'
* Added HRB_Bramble_Thorns with all growth stages
* Added DEP_Trough_Wood_Large, Trough_Concrete, Trough_WaterPump, Trough_Raincatcher and Trough_Luxury
* Added functionality to spawn groups of units at a single time and mini hippos now spawns in groups of 3-5
* Adding Icons / Blueprints / Recipes for Enzyme Cannon Hub & Arm
* Added HRB_CocoPalm with all growth stages
* Adding basic Setup for Enzyme Cannon Hub and Enzyme Cannon Arm
* Small adjustment to hammerslug anim notif timing
* Sorting assets for hammer slug various sizes for audio use. Small adjustments to timing
* Added text for workshop sickles
* Small adjustments to timing and selection of audio used for hammerhead slugs of various sizes
* Hook up new building guides to building assets
* Adding 5 food & water troughs meshes, items, recipes, icons and blueprints (if required)
* Adding Wool and Egg items
* Updated SM_XPlane with heavily optimized mesh plane, and added SM_Xplane_Curved for the building placement helpers
* Increased blend value to help reduce gitter after attack animation on hippo/boar
* Fixed accidental asset override
* Setup additional build guide materials
* Added additional building guide textures
* Mini-hippos now have group behaviours where they tend to stick with the group they're spawned with
* Added XPlane_Curved_Inverted as a building piece placement helper
* Positioned placement helpers on curved wall and ramp pieces
* Adding Growable Coconut Palms and Brambles, including seeds, seed packs, workshop items and growth setup
* Adding Bramble Deployable Item Produced from gorwing Bramble Seeds, this acts like the brambles placed in world and will damage and apply a modifier to players / creatures that come in contact
* Submitting Ghost Crocodile, carcass, bones and textures
* Add placement helpers to curved beams, ramps and walls
* Added shadows to beacon map elements in order to increase visibility on white backgrounds
* Added saddle_Armored for the moa, horse, and buffalo
Category:Changelog