Steve Gaynor

Steve Gaynor started in QA before he was hired by TimeGate Studios as a level designer on FEAR: Perseus Mandate. From April 2008 to November 2010, he worked at 2K Marin developing BioShock 2. He also held the position of Lead Designer in the team that created the Minerva's Den downloadable content. In 2010 and 2011, he briefly worked at Irrational Games while they developed BioShock Infinite.Steve Gaynor's profile on LinkedIn
In March of 2012, Steve Gaynor founded a new independent game development company with Johnnemann Nordhagen, and Karla Zimonja, two members of the 2K Marin team who previously worked with him on the Minerva's Den DLC project. Their new company, named The Fullbright Company, is located in Portland, Oregon."Intent", The Fullbright Company homepage
==Game Credits==
===BioShock series===
Year	Game 	Company 	Credited as/for
2010	BioShock 2 	2K Marin	Designer
2010	Minerva's Den	2K Marin	Lead Designer, writer, level designer
===Other===
Year	Game 	Company 	Credited as/for
2007	F.E.A.R.: Perseus Mandate	TimeGate Studios	Level designer
2013	Gone Home 	Fullbright 	
2017	Tacoma 	Fullbright 	
==External Links==
*"A Conversation with Steve Gaynor" podcast with Steve Gaynor at GameDesignAdvance.com discussing development of the Minerva's Den DLC.
==References==
Category:Game Developers