Floppa RPG (Dqnk's Adaptation)

== Overview ==
Floppa RPG is a Flopanese Roleplaying Game (RPG), created by Tour De Flop, and published by Floptendo in 1997. It was generally met to critical acclaim. It is currently avaliable for the SFES, XBOX, PC, and Switch. There is the possibility of it being ported to Mobile and PS5 too, but these plans aren't concrete. The game has 8 chapters, and a runtime of 6 and a half Hours.
== Gameplay ==
=== Overworld ===
On the Overworld, the Player moves by pressing Up, Down, Left, and Right (or analog stick if your on console, or d-pad if your on the sfes). To open the players inventory, press [C] on PC, Y on SFES and XBox, and press Left Trigger on the Switch. To select an option during dialogue, battle, or in a textbox in general, press [X] on PC, and A on SFES, XBox, and Switch. The player can equip 3 pieces of Armor, and a Weapon. Body, Legs, and Other are Armor Slots, while Weapon is your Weapon Slot.
=== Battle ===
During battle, you have 4 options.
Fight - This is a basic attack. This one uses whatever weapon the character currently has equipped. It does damage to the enemy.
Spells - These are more traditional Spells. There are 4 categories of Spells. Offensive Spells attack the Enemy, Defensive Spells defend the team, Support Spells heal the team, or weaken enemies by stunning them, or other nasty tricks, and Other is a special catagory that can only be used on the Overworld. It has 1 spell, being Warp. Magic uses a D-20 to decide how effective or ineffective the attack Was.
Items - This is where you store your Items. Normally, one character can hold up to 8 Items, but specific pieces of Armor can expand this up to a maximum of 32 Items.
Defend - Allows you to Negate a certain amount of Damage. Magic attacks are not affected.
Flee - Upon using this, mash the Select Button to charge up your run for 5 seconds. The more full the meter is, the more likely it is that you can run Away. Getting the bar up to 100% capacity ends the charge up early. Later on in the game, this is less useful, as the more characters you have, the more you have to mash the Select Button to run Away.
== The Plot ==
=== Chapter 0 - Prologue ===
The game begins in Floppa's House, during the middle of the Night. Floppa is awoken by a loud crash. Floppa goes to investigate, and climbs up a hill, but is stopped by a Floppa Footsoldier, who explains that it was a meteorite, and he should go Home. Floppa goes back to his house, and falls Asleep. The game fast-forwards to 5: AM, when Floppa decides to go back to check out the Meteor crash. Floppa's sister recommends bringing Blahaj along for the ride, and so he does. Now the Footsoldiers aren't blocking the way, but there are now enemies in your Path. Floppa gets to the summit, and sees the Meteorite. After snapping a quick photo with his phone, he goes to leave, but a Starman Junior ambushes him from the Meteor! The first mini-boss of the game seems impossible at first, but right when Flopppa is about to die, Starman Junior gets vaporized by a beam of Energy. Tbh then hops on screen, and the battle Ends. Tbh proceeds to explain that he has been fighting him for over 3 hours by now, and you were the perfect distraction to hit him with Sigma Smash. He then has a quick tutorial with Floppa on spells, and grants the player Healing LV 1. He then explains a prophecy foretold in the stars that Foo, an evil alien from a far away planet, would come and enslave Flopmanity. He then explains how Floppa and 3 others are prophecized to be the "Bringers of Safety" for Earth. Tbh then gives Floppa the Sound Stone, flies into the Heavens, and Explodes. Floppa goes back down to his house, gets jumped by a Pitbull, which Floppa proceeds to beat the living shit out of with his Cracked Bat. He then goes home, and rests Up. He wakes up the next morning, ready to begin his adventure to save Earth.
==== Enemies (Most of them appear in Flopsville) ====
Pitbull
Tiger Grass
Ropin' Pickle
Mr. Pickle (Secret Boss, has a 1% chance to show up if you revisit the top of the hill after beating Foo)
Starman Junior (Mini-Boss, battle is Scripted)
=== Chapter 1 - Welcome to Flopsville! ===
After Floppa wakes up, he heads outside, and heads down to the city section of Flopsville. It has a couple shops, a drug store to buy weapons and armor from, and even a hotel you can spend $15 to spend the night in to recover your HP and FP. The arcade is the point of interest, having been re-purposed into a Gang Base. Floppa must enter said Gang Base, fight off some Rogues, and fight the Rogue Boss. After defeating him, he grants you the Crowbar. The northernmost part of Flopsville has a barracaded door that requires the Crowbar to get past. After entering, you enter the second half of Chapter 1: Rigatoni Ravine. The enemies here are harder to deal with than the enemies outside of the Cave, having attacks that apply debuffs, and generally being annoying to deal with. The end of this cave has you face off against the First Sanctuary Guardian of the game: The Cheese Dragon.
==== Enemies (Flopsville) ====
Pitbull
Tiger Grass
Ropin' Pickle
Rogue (Stops appearing once Rogue Boss is defeated, but they do re-appear later On.)
Rogue Boss (Mini-Boss, gives Crowbar upon defeat)
==== Enemies (Rigatoni Ravine) ====
Cheeseslime
Pepperoni Goblin
Flying Anchovy
Treasure Chest (Rare Enemy)
Cheese Dragon (Boss, First Sanctuary Guardian)
Chapter 1 closes with Floppa reaching the top of the Ravine, where he meets Djungleskog, AKA God. Djungleskog explains that the Sanctuaries are vital to fufulling the Prophecy. Floppa absorbs the power of the Sanctuary, and Djungleskog flies into the heavens, and promptly explodes.