Rogues of Anauroch (Character Kit)

Class Information 	Class Information
Racial Requirements 	Human
Ability Requirements 	Dexterity 9
Prime Requisite 	Dexterity
Hit Die Type 	d6
Attack as 	Rogue
Save as 	Rogue
Advance as 	Rogue
Spell Ability? 	No
Exceptional Strength? 	No
Exceptional Constitution?	Yes
Starting Cash (x10 gp) 	2d4
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	3
Additional Slot 	4
Available Categories 	General, Rogue
Bonus Proficiencies 	Riding, land-based
Recommended Proficiencies	Survival (desert)
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==Overview==
Recent incursions to the Great Desert have proven this is not a forsaken land. The Bedine, who inhabit Anauroch, are a proud and independent people who have resisted Zhentarim expansion.
==Description==
The Bedine wear long robes to protect them from the fierce desert sun and stinging sand. Women often go veiled in public while men wear wide sashes. Warriors of both sexes wield wickedly curved scimitars.
==Role-playing==
The people of Anauroch are proud and stoic. The Bedine stand firmly against evil and chaos, especially the Zhentarim. Heroes from this region bravely face even the mightiest of evils.
==Special Abilities==
Rogues of the Bedine are entitled to the hit point bonus for exceptional Constitution scores and also receive the land-based riding proficiency without the need to allocate a slot to that skill.
The traditional weapon of the Bedine is the scimitar. All rogues from this region are proficient in its use and need not allocate a weapon proficiency slot to it. These characters receive a +1 bonus to their attack and damage rolls with these weapons.
==Special Disadvantages==
All Bedine rogues must be of lawful alignment. Whether good or evil, these people have grown up in a region that places personal honor above almost every other aspect of life.
Wearing armor in the harsh environment of the Great Desert is almost unthinkable. These characters are completely unaccustomed to this practice and can never wear armor.