Thermokinesis

===Pyrokinesis===
Probably the most straightforward psychic ability, pyrokinesis is something of a misnomer in a way - the psychic does not literally produce fire, but a great deal of heat. Often, it ignites oxygen or another fuel, creating a fire.
As it is so direct, pyrokinesis has relatively few applications beyond the obvious - melting things, burning things, or burning and then melting things. In the past, shades of pyrokinetic psychics were used for a time as a fuel source by the company Power. This practice is no longer condoned.
Flames produced by pyrokinesis are the most easily weaponised psychic power. Damage for these flames is 1d6 per point of magnitude, as a contact power. To project the fire a distance in yards equal to POW, reduce effective magnitude by 1. The fire's origin point can also be made the diameter of a radial eruption, again reducing magnitude by 1; the diameter for this effect is equal to the user's POW. Half skill rolls or further magnitude reductions can be made to extend the range or radius of a blast of fire.
For example, a POW 14, mag 5 pyrokinetic can project a 2d6 blast of fire a distance of 70 yards, or in an area around them 70 feet in diameter.
Pyrokinesis is incredibly dangerous. Thankfully, though it can burn very hotly, it is still subject to any and all thermal insulation.
===Cryokinesis===
Cryokinesis suffers from a mistake in perception. People often see this as coldness emanating from the psychic in question, when the truth is quite the reverse - they are absorbing heat into themselves.
Cyrokinetics are capable of sustaining themselves entirely on thermal energy, somehow, though prior to permanent magnitude of 3 they still need some nutrition to continue building new cells. After 3, they need nothing but heat to live. Cryokinetics can actively eliminate pyrokinetic powers equal to their own magnitude or lower. However, if the pyrokinetic pushes their magnitude higher than the cryokinetic is able to absorb, the cryokinetic is overwhelmed, sustains reduced fire damage, and is stunned.
This thermal transfer is most potent by contact, but can be drawn from a radius around the cryokinetic. Each interval of POW in feet around the cryokinetic becomes a degree of severity less in magnitude; the cold is most severe directly adjacent to the psychic, when they are actively consuming.
Cryokinesis does not directly do lethal damage until it is capable of causing instantaneous frostbite at magnitude 3. Until that point, it merely stuns or renders individuals unconscious.
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Category:Psionics