Arms, Sleeves, and Bracers (Enchanted)

This page is meant to collect the various and sundry magic items and armor for arms, sleeves, and bracers. This includes pauldrons, vambraces, couters, and so on. There's additionally a section on gloves and gauntlets, as they often overlap.
Arm/Sleeve/Bracer 	Description 	Price	
Foreblades 	Peculiar bracers from the Frozen North. They can "deploy" a metallic edge that can be paired with ice skates, like a quadruped. Or, they can simply be a nasty surprise in unarmed combat, while providing an extra DR 3 against swing attacks.Snow Shoes variant. Extend Object (possibly). 	 	
Otherman's Frame 	Unusual sacred-brass, possibly Motorean in design. Adds Striking ST 2, but requires some cleaning ritual to work. Uses a skeletal design that blocks some swing attacks, but few thrusting attacks. It can be bolted onto another bit of armor, with the right tools. Automatically works as a sling when arm is damaged, aiding recovery. It even has strange "ports" on it that seem compatible with potion bottles...Might? Animate Object? Who knows. 	 	
Parrying Bracers 	Sacred brass bracers of ancient design. When "turned on" for 2 FP (per combat) they seem to parry on their own accord, rapidly moving the wearer's arms to deflect incoming blows (use the better of Parry 12 or the user's own unarmed parry, and they can parry missiles). The Parrying Bracers have an awkward habit of deflecting useful things too--out of combat, the Parrying Bracers will sometimes knock away an item tossed to the wearer. The bracers don't have special senses, and can only parry things within the user's field of perception.Animate Object, Defending Weapon, Deflect Missile.	 	
Patient Bracers 	Allows one to magically "lock" their arms in firing position while drawing a bow, as if using a compound bow. This allows long bow draws with no fatigue use. Supposedly, they also give the wearer more patience, and help with Meditation, Breath Control, and Body Control.Weird variant of Might, plus variant of Emotion Control? 	 	
Ritual Wraps 	These fabric bands are not quite armor, they protect like it--and can be worn under other armor. The Ritual Wraps give DR 1 when properly applied, or DR 3 to a wearer with Disciplines of Faith. They are self-cleaning, and always bear intricate symbols of one holy figure or another, be it a patron saint of pugilism, spirit of sparring or deity of war. They have negligible weight.Fortify, plus Soilproof. 	 	
Unbound Vambraces 	Flexible rope, chains or rope-like weapons (such as whips, kusaris, and lassos) can be magically wrapped around each vambrace for easy storage, and can be launched at an opponent with ST+2 and range at the normal maximum. Unweighted ropes likely won't do damage, but can be used in other ways, if the Unbound Vambraces are paired with rope-tying spells, to create climbing lines.Variant of Stiffen. Plus a spell for launching objects at opponents. 	 	
Warpwood Wayfinders	Supposedly developed by the legendary Uvarik the Wanderer, warpwood can be easily adjusted (0 FP, with Shape Plant) to show a map or other shape. As an unexpected side benefit, the Wayfinders seem to make thrown weapons more accurate--useful for harpooning dinner along the coast.Unknown. Seems to imbue Accuracy in thrown weapons. 	 	
Wristed Toolbelt 	Mildly bulky bracers with useful small tools that pop out with a flick. They seem to be mainly lockpicks, but also include jeweler's tools. As expected, these can be invaluable when bound in manacles.Cornucopia. Possibly some small Apportation power for moving parts around. 	 	
== Gloves, Mitts and Gauntlets ==
Glove 	Description 	Price
Cattlehand's Catchers 	A pair of well-used, supple leather gloves. They improve lasso accuracy, grip strength, and have innate rope and knot spells. Some say that there are variants like Sailor's Gloves, but they don't roll off the tongue the same way.Knot, possibly Rejoin or something similar. 	
Courtly Necessities, The	These elegant elbow-length evening gloves are made with silk and kidskin, their stitching suggests grace and power. Despite their thin appearance, they provide DR 2 (protecting hands during parries, and from unarmed strikes), and can be worn under armor. They give the wearer Charisma 1 and +2 to Public Speaking, although they seem to require Status 1+ to work. Finally, they provide Improvised Weapons (All, Cosmic) perk. It doesn't improve the wearer's skill, but does allow them to use just about anything as a fully-built weapon--frying pans, walking canes, chair legs, brooms, etcetera.	
Sival's Final Cesti 	Adds immense Striking ST based on gemstones placed into slots on the back of the hand--the gemstones are destroyed when used. The Cesti don't provide enough DR to absorb the counter-shock though, so you'll need potions or enchantments to handle the strike at full force. 	
Equilibrious Grips 	These steel-knuckled gloves have a supernatural inertia that improves handling and balance for two-handed weapons and staffs. (to be added) 	
=== Cursed, Hexed, and Inconvenient Gloves ===
Glove 	Description 	Price
Hand-to HandsInspired by Brawler's Gauntlets, from Magic Items 1, p.39	These are open-backed, fingerless gloves that protect the knuckles from incidental damage. These quality gloves compel the wearer to seek fights with those as strong as them, or stronger. They were supposedly cursed by a monk who wanted their wearer to quite literally "pick on someone their own size".	
== See Also ==
This page is part of a series on Dungeon Fantasy / Magic Items
* Helmets, Hats and Masks (Enchanted)
* Armor and Suits (Dungeon Fantasy)
* Arms, Sleeves, and Bracers (Enchanted) <- You are here
** Gloves, Mitts, and Gauntlets
* Cloaks, Shirts, and Pants
* Shoes (enchanted)
* Accessory Items (Rings, bracelets, belts, bags)
== Spells ==
== References ==
* This page is mainly Fanon ideas