Arcade Smash Bros.

Arcade Smash Bros. (大乱闘スマッシュブラザーズ ARCADE, Great Fray Smash Brothers ARCADE), oftenshortened to "ASB", "Smash Bros. Arcade", simply "Arcade" or "Arcade Bros." is a crossover fighting game for the arcade system. This system is build by Nintendo, SEGA and Bandai Namco, called the Super Triforce, the original Triforce's main successor. The game itself is developed by Nintendo with Sora Ltd., HAL Laboratory and GreenStar Studios, Bandai Namco, Capcom, SEGA and Square Enix. It was first announced on April 1st, 2020 and revealed all of the veterans in the series (until Ultimate's Fighters Pass Vol. 1, including Ultra too) in an unexpected trailer announced by Nintendo and proceeded to develop until Sora's release. It is released on August 24, 2022, only in Japan, and it'll be released outside the country in 2023 in the United States and Europe. It is the seventh installment in the Super Smash Bros. series (eighth if the Smash 4 version of the Nintendo 3DS or Wii U is counted as seperate games, including the fanon Ultra) and being the first to be released in arcade systems instead of traditional home consoles in history of Super Smash Bros..
After the development of Fighters Pass Vol. 2 downloadable content is completed in Ultimate, Elma, the newest newcomer was announced as the next fighter in this game. After the reveal, days later, it was announced that there was a week full of eleven fighter reveals, with Crono and Shadow revealed in November, Jin, Chun-Li and Quote in December, Phoenix Wright and Amaterasu in January 2022, Nightmare from the Soul series, Octoling, Ms. Pac-Man and Lloyd in February, Alucard from Castlevania, Akira from Astral Chain in March and Zero, Proto Man.EXE, Zack Fair and Noctis in April, Crash and Ezio in May, Monster Hunter in June, 2B in July, Ryu Hayabusa in August, Master Chief in September and finally, Dante from the Devil May Cry series, released on October 18, 2022.
After the release, developers have confirmed that they will release a competitive remaster that can be played on official tournaments and e-sport locals. There will also be updates for Ultimate as well for this game for both worldwide and competitive editions, including additional spirits and events.
==Plot==
The intro starts with all the veteran characters fighting eachother in various gameplay scenes in a rapid cut transitions. This shows as an evolution how this game was developed and praised by many and shows how much passion this game gives for everyone, while celebrating other franchises too.
After a while, the screen starts glitching with some fissures, until it reveals all fighters grouped together to fight against an unknown identity which is to reveal in the end of the developement cycle. That creature charges up some kind of unknown energy and releases full power until all the fighter begin to evade the energy explosion. Unfortunately, all the fighters, including the Original 8, were affected by it, until they turned into electrical square shards with five types of colors, which are the ones that are shown'd below, showing the rarity of each character. The rest of the everything has been affected too until they turned to become Spirits again. A shimer of light appears in the distance, being Elma, the newest fighter, going full speed shooting the shards of the Original 12 to save them. The title screen will appear after that cinematic.
It's up to the player to decide if he wants to play this game to save all the characters with the help of the upcomming newcomers, or all of them will be trapped forever in the glitchy abyss. How much the player progresses to save them all, the title screen's background becomes more omnious and glitchy, representing how much the player progresses to fight the ultimate final boss.
==Gameplay==
Arcade Smash Bros. plays similar like Ultimate with slightly balancing changes and updated signficant aesthetical changes. Not only affects its gameplay but also its accessibility to play this game, which is very limited compared to the previous titles and it's distributed to very well-known and few arcade locals around the world.
Its engine is the same as Ultimate extended with extra hardware and graphical hardwares to improve its gameplay. The game is played only with a GameCube Controller fixed near the arcade machine. As an extra, you can also play with traditional controls inspired from fighting arcade games (For players that play the characters that require advanced inputs like Ryu, Ken, Terry and Kazuya, it is more effective to play in this game since you can play with the traditional controls setup as an option). Also, thanks to the game enhanced graphics engine, the models, animations and textures are less clay-like and are more vibrant and alive.
===Arcade machine===
As the main successor of the original Triforce, the Super Triforce is once again build by Nintendo, SEGA and Bandai Namco. The main arcade system uses less physical space and is easy to build inside the machine. It has a similar shape as the original Triforce. Similar to the Playstation 5 hardware, this arcade machine has significant upscaled graphics and maximum GPU power to run a game with a huge memory size to prevent frame speed issues. 
*It uses a solid-state drive that's up to 100 Tb for high-speed loading times;
*An AMD GPU capable of 4K resolution display at up to 120 frames per second;
*Hardware-accelerated ray-tracing for vibrant, fresh and colorful lightning and reflections;
*A entirely customized sound engine for hardware-accelerated 3D audio-effects.
With this specs, it makes the most powerful Smash Bros. (or even Nintendo) game up to date. The arcade machine is build in a way that follows stricly the measures of the global pandamic and protects players to keep distance of other players. It has hard plastic glass walls that are hard to break with confortable seats to sit on it, also following the healthy ways of the persons ergonomy. There are four seats facing each other, making a total of eight seats. 
===Credits and cards===
The player should start up their game with tokens received from the local arcades first. You start making your own player profile with your username or tag and creating a Mii, including with some accesories (similar to Mario Kart Arcade GP series; those photos will be portrayed on your matches above your Fighter). After that, you choose a Fighter's portrait art. You have at least two minutes to configure your profile and set up your created Mii. Until it's finished, you will be redirected to the main menu.
If you have your Smash Card active inside the arcade machine and are playing for the first time, you will get a special pack of free Fighters and Spirits. The Fighters are choosen by each of their series (Melee x1, Brawl x1, Smash 4 x1, Ultimate x1 and Ultra x1). The process of making a Smash Card is about min. one minute.
Of course, even if you have a maximum amount of credits, you have a permanent amount of rounds that you can play if you have a Smash Card active. The maximum amount of rounds for a player is two rounds. Once the two rounds are finished, the players must exit the arcade machines so that other people near the arcade line can play it too. If a player that already is finished and goes to play again, the Smash Card identifies this act and refuses to activate the player profile and start the game. The limited time to wait is thirty minutes until it activates. If a player does not follow the rules correctly of their local arcade buildings, they will be temporarly banned but their cards won't be affected of course.
If a player has troubleshooting problems with his Smash Card, a local worker can simply repair by transfering safely in the computer. There are also rare cases if a local arcade worker gives a new Smash Card with the previous imported save files from a defected card, if the Smash Card becomes unable to be repaired or being completely unusable or corrupted.
Those system rules are only active if the a player has a Smash Card, not for players with local arcade tokens; those players can play every round but each playthrough they get, it resets their data and their save data is non-existent, unless they also play with coins inside to continue their playthrough without losing their progress. The Smash Card has also an amiibo system implemented in the rear of the card with an unique QR-code. If you scan near your Nintendo Switch amiibo reader for Ultimate, it recognizes your card and pops up your chosen profile that you choose in the arcade machine. The codes are not compatible with Smash 4. Obviously, it's impossible to get the newcomers in Ultimate and Advanced, so a future patch will be implemented to get from each newcomer an exclusive Mii-costume to Ultimate if the amiibo is scanned.
===Menus and modes ===
Once you start the game, your time limit is fifty seconds time to choose a mode. You only can play between multiplayer and solo.
==== Smash Mode====
Smash Mode is a multiplayer mode which allows you to play with other players around the arcade machine, up to eight players. In multiplayer, you will fight CPU's with the difficulty you want to set if there aren't any other active players available. 
=====Versus Mode=====
Versus Mode allows players to brawl against other players in one match. Every player selects a mode and when the timer runs out, a roulette wheel will appear with those selected modes. If the wheel lands on the selected mode, all the players are obligatory to play the selected mode. There's also a small side roulette if the items are on/off, if it's a 3-stock match, a score match, a stamina match or a coin match and if the stage can morph if the stage is selected as original without Ω stages and Battlefield stages.
*Vs. Free-For-All: Up to eight players, players must brawl in a random selected stage.
*Vs. Team Smash: It divides players between two teams (2v2 or 4v4) or four teams if there are eight players active. If there's an uneven number of players, a level 7 CPU will assist the standalone fighter.
*Vs. Duel Smash (1v1): Players play only on Ω-stages or Battlefield stages without items if an another player chosed this mode too. If one of the players chose this mode and the others aren't, it automaticaly will choose an another mode.
*Vs. Spirits Smash: Up to eight players. It's the same as Vs. Free-For-All but the Fighters have Spirits equipped. Before the battle, you can choose which Spirit that you want available. Each player has their own Spirit Board.
*Vs. Roulette Smash: Up to eight players, reminiscent to Special Smash. It's the same as Vs. Free-For-All but each player will get up to four special accessories that helps in the match.
**Mega: Fighter gets big transformed from a Super Mushroom.
**Mini: Fighter gets small minimilized from a Mini Mushroom.
**Flower: Fighter has a Lip Flower effect, draining their damage consistently.
**Bunny: Fighter has a Bunny Hood, allowing them to jump abnormally high.
**Metal: Fighter transforms into metal, similar to Metal Cap from Super Mario 64.
**Clear: Fighter becomes invisible, nearly visible if it performs a move, similar to the Clocking Device from Melee.
**Tail: Fighter gains a raccoon tail and raccoon ears, allowing to float across the stage (and jump cancel) and attack opponents with his tail replacing the jab attack. It allows the fighter reflect projectiles if the button is triggered.
**Rocket Belt: Fighter gains a rocket belt to hover around the stage permanently.
**Screw: Fighter has the ability to Screw Attack, inspired from the Metroid games.
**Back Shield: Fighter gains a back shield that protects it and reflects projectiles.
**Curry: Fighter has the ability to spit fire, inspired from Kirby's Dreamland.
**Reflect: Fighter gains a Franklin Badge, allowing them to relect projectiles from all angles permanently.
**Light: Fighter is lighter than normal, meaning that it can be knocked out easily by opponents. But its mobility is smoother and faster.
**Heavy: Fighter is heavier than normal, meaning that it is difficult to be knocked out by opponents. But it's mobility is worse and has higher gravity.
"Fast" and "Slow" options are currently cut in this game.
=====Smash Run=====
Smash Run retruns off of its glory from Smash 3DS and didn't change its concept but its gameplay changed. Before starting the match, players must choose their Spirits to equip to their Fighter. Smash Run's titanic stage is also reconstructed being a little different then the previous version. There are also new obsacles, mini games and enemies too which are also updated aetheticaly. As for the final part of the game where players must compete against theirselves, it will always end up in a Free-For-All, based on their stats. How much their stats are, the size of the stage matters. The winner has to be who survived in the last battle instead of how many points it got, unlike Smash 4's Smash Tour.
=====Squad Strike=====
Squad Strike returns from Ultimate but instead of playing in a 1v1, you can now play up to eight players. It didn't change anything. After choosing this mode, you will be redirected to Versus Mode to choose the rules. The stock limit is up to three only, no more, no less.
=====Sandbag Soccer=====
Snadbag Soccer is a brand-new mode that allows up to 2-8 players to play against each other divided in two teams. The objective is that each team needs to bring the Sandbag to one of the opposing team goals. Players can also be launched and attacked by each other too, and most of the items can land on the arena. The one team that reached up to ten goals, wins the game. The time limit of the whole match is only 8 minutes and Final Smashes are disabled.
====Solo Mode====
=====Arcade Mode=====
Arcade Mode resembles a lot like a Classic Mode mix between Melee a lot and a bit of Brawl. Unlike Ultimate, each match that you're up against is random. There are a total of seven matches and three bonus games. The bonuses are randomly chosen; it chooses minigames like Break The Targets!, Board The Platforms!, Home-Run Contest!, Target Blast!, 3-Minute Smash! or Crystal Smash!.
Arcade mode	Arcade mode	Arcade mode 	Arcade mode 	Arcade mode	Arcade mode 	Arcade mode 	Arcade mode	Arcade mode 	Arcade mode 	Arcade mode 	Arcade mode 	Arcade mode
 	Stage 1 	Stage 2 	Bonus 	Stage 3 	Stage 4 	Bonus 	Stage 5 	Stage 6 	Bonus 	Stage 7 	Boss 	Estimated rewards
(1.0-2.9) 	1v1 or 2v2 	Giant (w/ 2 allies) or 2v2	Break The Targets! or Board The Platforms!	Multi-Man 	2v1 (Opponent has Spirits equipped)	Home-Run Contest!, Target Blast! or Crystal Smash!	1v1 	Free-for All 	3-Minute Smash! or Race to the Finish!	Metal (w/ ally) 	Master Hand 	
x50, x50, x5, Spirits (x1), Supports (x1)
(3.0-4.9) 	1v1 or 2v2 	Giant (w/ 2 allies) or 2v2	Break The Targets! or Board The Platforms!	Multi-Man 	2v1 (Opponent has Spirits equipped)	Home-Run Contest!, Target Blast! or Crystal Smash!	1v1 	Free-for All 	3-Minute Smash! or Race to the Finish!	Metal 	Master Hand 	x100, x100, x50, Spirits (x1), Supports (x2)
(5.0-6.9) 	1v1 	Giant (w/ ally) 	Break The Targets! or Board The Platforms!	1v1 or 2v2 	1v1 (Opponent has Spirits equipped)	Home-Run Contest!, Target Blast! or Crystal Smash!	Multi-Man 	Free-for All 	3-Minute Smash! or Race to the Finish!	Metal 	Master Hand & Crazy Hand, ???	x150, x150, x80, x5, Spirits (x2), Supports (x3)
(7.0-8.9) 	1v1 	Giant (w/ ally) 	Break The Targets! or Board The Platforms!	1v1 or 2v2 	1v1 (Opponent has Spirits equipped)	Home-Run Contest!, Target Blast! or Crystal Smash!	Multi-Man 	Free-for-All or Metal 	3-Minute Smash! or Race to the Finish!	The Metal Bros. (Mario & Luigi)	Master Hand & Crazy Hand, ???	x200x x200, x100, x20, x5, Spirits (x3), Supports (x5)
(9.0-9.9>) 	1v1 	Giant (w/ ally) 	Break The Targets! or Board The Platforms!	1v1 or 2v2 	1v1 (Opponent has Spirits equipped)	Home-Run Contest!, Target Blast! or Crystal Smash!	Multi-Man 	8-Player Smash or Metal	3-Minute Smash! or Race to the Finish!	The Metal Bros. (Mario & Luigi)	Master Hand & Crazy Hand, ???	x300, x250, x150, x80, x10, Spirits (x5), Supports (x5)
=====Campaign Mode=====
:Main article: Arcade Smash Bros./Campaign Mode
Campaign Mode is a spiritual sequel of Classic Mode in Melee, but has elements from Ultimate and Brawl which each character has their own small hub world with their unique themes and their unique final boss. You cannot choose a difficulty, nor it increases. All of the stages are in Normal/Hard difficulty.
=====Spiritboard Rally=====
Spiritboard Rally is a survival mode that allows players to choose ten Spirits to fight with in ten matches. Before the rally starts, one character must choose one Primary and three Support Spirits to equip himself. If you win one match, you will enter the Spirit World to fire the opponent you've beaten to obtain the posessed Spirit. No matter if you win or lose, you will go to the next match that you will choose. Once that the ten matches are finished, you will get the final results and more Spirits, Shards and Bonuses.
=====Gold Rush=====
Gold Rush is an extra small mode that rewards you bonuses, similar to Trophy Rush in Smash 4. You can only play this mode once every day and it doesn't take your credit points.
=====All-Star Survival=====
All-Star Survival is like traditional All-Star but the order is the order of the fighters' offcial number (ex: Mario > Donkey Kong > ...). It consists of a series of hordes until the last fighter. Fighters are easy to launch depending what difficulty you choose but difficulty rises if you progress fast enough. The stage depends what characters are in but the layout is always Battlefield or Omega versions. How longer the character survives, how big the reward will be.
======Hordes======
Characters with extra special alternate costumes are the only ones that can appear at random like Olimar with Alph and Louie, Robin either male or female, Bowser Jr. with either him or one of the Koopalings, Hero with their respective series, and Steve with Alex, Zombie and Enderman.
All-Star Survival 	All-Star Survival	All-Star Survival
Fighter numbers in order 	Fighters in order	Rewards
1-6 (incl. Funky Kong, Link (TP) and Dark Samus) 	x 	x50, x50, x20, x10, x5, Spirits (x1), Supports (x2)
7-12 (incl. Ninten) 	 	x50, x50, x20, x10, x5, Spirits (x1), Supports (x2)
13-18 (incl. Daisy) 	 	x50, x50, x20, x10, x5, Spirits (x1), Supports (x2)
19-24 (incl. Lucina) 	 	x100, x100, x40, x20, x10, Spirits (x2), Supports (x2)
25-30 (incl. Chrom and Dark Pit) 	 	x100, x100, x40, x20, x10, Spirits (x2), Supports (x2)
31-39 (Pokémon Trainer sends only one Pokémon at random) 	 	x100, x100, x40, x20, x10, Spirits (x2), Supports (x2)
40-46 	 	x150, x150, x60, x40, x15, Spirits (x2), Supports (x3)
47-55 (incl. Medusa and Ms. Pac-Man; only one Mii Fighter can appear at random)	() 	x150, x150, x60, x40, x15, Spirits (x2), Supports (x3)
56-62 (incl. Ken and Zack) 	X 	x150, x150, x60, x40, x15, Spirits (x2), Supports (x3)
63-69 (incl. Octoling and Richter) 	 	x200, x200, x80, x60, x20, Spirits (x2), Supports (x4)
70-76 	 	x200, x200, x80, x60, x20, Spirits (x2), Supports (x4)
77-84 (incl. Jin; both Pyra or Mythra can appear at random) 	X 	x200, x200, x80, x60, x20, Spirits (x2), Supports (x4)
85-91 	XX 	x300, x300, x100, x80, x25, Spirits (x4), Supports (x4)
92-98 	XXX 	x300, x300, x100, x80, x25, Spirits (x4), Supports (x4)
99-105 	XXX 	x300, x300, x100, x80, x25, Spirits (x4), Supports (x4)
106-112 	X 	x400, x400, x200, x100, x30, Spirits (x4), Supports (x4)
113-119 (incl. Springtron) 	X 	x400, x400, x200, x100, x30, Spirits (x4), Supports (x4)
120-127 (both Zacian or Zamazenta appear at random) 	Xx 	x400, x400, x200, x100, x30, Spirits (x4), Supports (x4)
128-134 	X XX 	x500, x500, x300, x200, x50, Spirits (x5), Supports (x5)
135-141 	X X 	x500, x500, x300, x200, x50, Spirits (x5), Supports (x5)
142-147 	XX 	x500, x500, x300, x200, x50, Spirits (x5), Supports (x5)
=====Boss Rush=====
Boss Rush allows the player to fight against all the bosses from Arcade Mode in one run. You start with with four stocks and a Heart Container appears if you have more than 100% up to three times, but the difficulty increases when you progress further or if you lose your stock, the difficulty decreases. In the end of the run or if you cannot progress any further if you wish, you can either choose Master Hand, Crazy Hand or both to fight against and you will get your rewards. There's the list below which bosses you need to fight against. Depending on the difficulty and the boss you chose, the conditions can change and the higher the intensity and the amount of bosses you defeated, the better the awards. If you lose all your stocks and be defeated, you will get no rewards in return, so be considerate about your actions. Spirit rewards are all the same in all difficulties, only they rise if you get the Master Hand or Crazy Hand bonus. Sometimes, during battles, low chances that Spirits, Food items and a chest drop on stage when you hit a boss. That chest can contain a number of Fighter Shards as bonus.
Depending which final boss you choose, both have different difficulties. Master Hand is an easy boss without any conditions or special rules, excluding items that drop on stage. It's a perfect final boss if you cannot progress any further and a safe choice to get your rewards. As for choosing Crazy Hand, you get 150 HP of stamina without items and your stock is up to one, even if you got more. It's a risky route but you'll get a rewarding bonus after the fight. If you fight both of them, your rewards are even greater but it's a riskier route depending the difficulty you get. It's a one stock battle, no stamina or items.
Below, there's a list of rewards with the bonus of Master Hand and Crazy Hand:
Boss Rush 	Boss Rush 	Boss Rush 	Boss Rush 	Boss Rush 	Boss Rush
 	
(<1.0-2.9) 	
(3.0-4.9) 	
(5.0-6.9) 	
(7.0-8.9) 	
(9.0-9.9>)
Boss Rewards 	x50, x50, x5, Spirits (x1), Supports (x5)	x100, x100, x50, Spirits (x2), Supports (x5) 	x150, x150, x80, x5, Spirits (x3), Supports (x5) 	x200x x200, x100, x20, x5, Spirits (x4), Supports (x5)	x300, x250, x150, x80, x10, Spirits (x5), Supports (x5)
x5, x5, Supports (x1)	x10, x10, x5, Supports (x1) 	x15, x15, x10, x2, Supports (x2) 	x20, x20, x15, x4, x1, Supports (x2) 	x25, x25, x20, x8, x5, Supports (x2) 	
 	x10, x10, x5, x1, Supports (x1) 	x15, x15, x10, x2, Supports (x2) 	x20, x20, x15, x4, x3, Supports (x5) 	x25, x25, x15, x8, x10, Supports (x5) 	
 	 	x15, x15, x10, x5, x1, Spirits (x1), Supports (x2)	x20, x20, x15, x10, x5, Spirits (x1), Supports (x2)	x25, x25, x20, x15, x10, Spirits (x1), Supports (x5) 	
===Controls===
In this arcade machine, you only control the GameCube Controller. It has the same default settings like in every Super Smash Bros. game.
Buttons	Function in the menu 	Function in-game
 	Hovering to a certain mode, a fighter or a stage. 	Moves your character to walk if you tilt slightly left or right, or dash if the pad is fully tilted. You can also control your character midair to move left or right.
If Tap-Jump is on, you can jump if tilt your pad fully upwards, or, you can short hop if you tilt it slightly upwards with a quick manoeuvre.
If you hold down while on the ground, your character can crouch. While crouching, if you diagonally tilt the circle pad to left/right, you can crawl, depending on the character your are using. In mid air, your character is able to fast fall, allowing them fall faster than normal.
Combining the button together, you can perform a variety of attacks.
Unlike each traditional character, Ryu, Ken, Terry and Kazuya have their own special properties that obligates them to face the opponent at any direction on ground.
 	Hovering to a certain mode. In the stage select screen, you click them to select the music. 	Makes your character taunt. It has three taunts: a side taunt (which is left or right), a down taunt and an up taunt. Each of them have different animations depending of each direction the is pressed.
 	Selecting a desired mode, a fighter or a stage. 	This button is called an action button. By tapping this button solely by tapping, you perform a number of jabs up to three to finish the jab. You can also repeatly tap the button (or hold it) to perform a rapid jab that only works with certain characters like Fox or Kirby. If you hold the button only on the first jab without any contact to an opponent, your character performs multiple jab 1 attacks. While dashing, if you tap the action button, your character performs a dash attack. With this button, you can also pick an item and control it.
If you tap the button while holding the circle pad in a desired direction, you perform a tilt attack. This also applies midair, with an exception of performing a back air if your character faces the opposite direction while tilting the stick on the opposite direction. If you tap the button and the circle pad at the same time, your character performs a smash attack, which these are performable in three ways: a forward smash if you tilt the circle pad left/right, an up smash if you tilt it upwards, and down smash if you tilt it downards. Alternatively, you can also move the Smash Stick, known as the C-Stick, to perform a standalone smash attack.
The only exception to attack inputs are, once again, Ryu, Ken,Terry and Kazuya, allowing them to perform special inputs as in their respective traditional fighting games.
 	Return to the previous menu. In the character select screen or in the stage select screen, you must hold the button to return to the previous menu. 	This is the Special button which allows your character to perform a special attack. Depending of the character your using, each special attack has its unique properties. An example is if you hold up on the circle pad while pressing/holding (depends on the character) the button, the character performs an extra midair jump. Its utility is for combo finishers or mostly to recover on stage safely depending the situation. An exception of utilizing the special button is Terry, performing his unique back special attack, Crack Shoot, if facing the opposite direction.
 	Has the same properties as the circle pad. 	The Smash Stick, mentioned previously, is a pad that allows characters to perform smash attacks. It's a much easier way to perform smash attack instead of pressing the circle pad and the button at the same time. Again like the circle pad, it can be tilted left/right, upwards or downwards.
 	Depends on the situation. In the character select screen, you click them to select a costume. In the stage select screen, if you hover on a stage icon and press those buttons, it changes the stage layout to an Ω-stage () or Battlefield-stage ().	These buttons allows the character to jump if Tap Jump is off. If tapped, the character short hops.
 	It functions like the & buttons in the character select screen and stage select screen. 	With those shoulder button, you can protect your character by creating a shield around it, leaving it invunerable to attacks.
If you hold the shoulder button while taping the circle pad, your character will roll dodge in a desired direction (which is left or right). If you tilt the pad downwards, he will perform a normal dodge, great to escape grab attempts. If you hold it upwards, the character leaves the ground, dodging midair, performing an air dodge. You can also air dodge sideways if you tilt the control stick diagonally upwards depending on the direction you hold.
In midair, if you tilt the circle pad downards before landing on the ground, you perform a wavelanding depending on which direction you will hold diagonally, creating a small wavedash.
If you hold shield and then press the action button, you perform a grab, known as an out-of-shield grab.
 	In the character select screen, it changes the costume manually. 	This button allows the character to grab. If you push the button while tilting the circle pad or the C-Stick on the desired direction, you perform an out-of-shield grab. When a character caught his opponent, if you press the button ( alternatively), you can pummel the opponent. If you tilt the circle pad after you grab an opponent, you throw it depending on which direction you tilt it. It has four different kinds of throws: forward throw, back throw, up throw and down throw.
 	It functions as the button. In the character select screen, when the 'Ready To Fight' bar appears, you click the Start button instead of hovering and selecting it. 	It will pause the match. You have 15 seconds of break time since this is an arcade game. After 15 sectonds, the match will resume. Each player has only one pause opportunity for the whole match. You can press back the pause button ton resume the match again.
One minute of inactivity and the player will be disqualified, leaving the match.
===Gameplay===
*The buffer input is slightly better adjusted resembling to Brawl's buffer mechanic, since it was the best out of the series. The move that you press is now ignored if you buffered a move after two seconds.
*Shield mechanics are adjusted to both terms between perfect shielding and parrying. You can perfect shield if you shield at the same time of the impact of the attack. You can also parrying the attack if you leave the shield on the same impact. You cannot perfect shield and parrying inbetween.
*You can no longer tech Final Smashes becoming untechable, except for ones that are executed with the Smash Meter.
*Some mechanics like the combo power raiser from Ultra will be removed for balancing purposes. However, the combo counter will still return for scoring and Final Smash Meter purposes.
*Since there's a whole lot of changes in footstool mechanics, here's now a new footstool jump technique called Footstool Leap (or in short Leap Jump). It is very similar to Greninja's or Simon's down air. This is where the player who performs a footstool needs to press on the right time, while also knocking opponents diagonally upwards to further follow up combos. It allows them to further jump higher as a great to for recoveries. The knockback on the inital usage is always weight-dependent.
**During the Leap Jump, the game leaves a small window of an opportunity to perform this move easily.
** As in Ultimate, footstools can still be teched and is harder to perform.
**During the Leap Jump, characters have unique animations.
*Special Zoom's have now a special background to each character, reminiscent to their games, improving it aestheticaly.
**Donkey Kong has Jungle Japes with bright sunset scenery as a background when using fully charged Giant Punch.
** Captain Falcon has a bright burning phoenix as a background refering to his iconic Falcon Punch.
** Jigglypuff, if she uses Rest, has a green background with sleeping bubbles and the letter Z scattered on screen looking a lot like the textures of the modern Pokémon games.
**Chrom, using fully charged Flare Blade, has a blue background with horizontal bright flashes, reminiscent to Fire Emblem: Awakening's cover artwork.
**Byleth, when using clean hit Amyr, has the Garegg Mach Monastery as a background with a red background hue and horizontal flashes.
**TBA
==Characters ==
Excluding all the veterans and extra characters from Ultra, and newcomers that are yet to be announced. Some characters from the previous series return as Echo Fighters whith different playstyles different from the original, like Link from Twilight Princess that plays very similar to Smash 4.
All characters that debuted in Smash 64, including the unlockables, are the starter characters. All that proceeds of Melee until Ultimate (and Ultra) are unlockable. Newcomers can be unlocked like in its traditional way with a duel match with their homeland stages. Putting the newcomers aside, the unlocking method of this game is very different compared to the previous titles. Since it's an arcade game, to unlock the veterans, you need to complete the modes above to gain awards. Those awards include Fighter Shards which the player must collect during their gameplay to unlock them as playable fighters as the plot explained above. However, it is not simple as that; each Fighter Shard has his own rarity.
Here are the rarity symbols and their meaning:
Shard Rarities	Shard Rarities 	Shard Rarities
 	 	Those shards are already ready to use if you start the game for the first time to unlock all the startable characters. However, you can unlock extra costumes (known as EX Costumes, so in this case, Starter EX Costumes, if you gain these shards by completing some modes. The EX Costumes are 50 shards worth. The Mii Fighter, for instance, are an exception since they need to be created after you finish a match for the first time.
 	 	Common shards are easy winnable awards to unlock Common Fighters. The amount to unlock Common Fighters are 50 shards worth. If you already have those fighters, you can also unlock Common EX Costumes too.
 	 	These are also easy to collect but the amount of shards that you gain are not the same as the Common ones, so it takes time to gain those. The amount to unlock Rare Fighters are 100 shards worth. If you already have those fighters, you can also unlock Rare EX Costumes too.
 	 	Those shards are difficult to get. It requires to beat certain modes without losing a game after losing all the Fighters' lives if you want to win big with these shards. If you continue, you gain lesser and lesser until you win. The amount to unlock Epic Fighters are 150 shards worth. If you already have those fighters, you can also unlock Epic EX Costumes too. Monthly Events are a good example of a moe to gain these shards very easily if you play well.
 	Legendary Shard	Those shards are extremely difficult to gain since these are the rarest ones out of the bunch. It requires to beat certain modes without continuing on a Game Over on higher intensity. Only if you choose Intense Mode, you only gain 10 shard if you win either if you continue after losing a life, but also only five in Very Hard. The amount to unlock Legendary Fighters are 200 shards worth. If you already have those fighters, you can also unlock Legendary EX Costumes too with those shards.
===Main changes===
Not only there're aesthetical changes, but also there's enough information to get into the technical data for the majority of the veterans that get a major moveset overhaul.
*The visuals and aesthetic are more vibrant and smoother instead of being "clay-like" looking.
* As refered above, the majority of the characters have more than eight alternate costumes, now being known as EX Costumes that you need to unlock with their corresponding Fighter Shards.
*Echo Fighters will have some differences in their moveset, similar to Ken.
*It is confrmed that Mario will use Cappy as his side special, replacing his Cape. You can see Mario's moveset in his own page for more information.
*Link from Twilight Princess plays similar to Smash 4 and also shares a majority of the moves and mechanics from Link from Breath of The Wild. Still, Link recycles his Brawl and Smash 4 voiceclips back.
*Samus' design is inspired from Metroid Samus Returns and Metroid Dread. (Her appearance may change if Metroid Prime 4 is announced)
*Luigi uses now his Poltergust G-00 continuously, altering his moveset.
*Shulk received significant aesthetic changes to his appearence, being inspired of an mix between Xenoblade Chronicles and Xenoblade Chronicles: Defenitive Edition. They also receive new costumes from their recent game from Xenoblade Chronicles: Future Connected.
*Like it's representative in Fire Emblem Warriors and Heroes, the female version of Corrin now is the main representative character in this game instead of the male version.
*Ridley appears as a playable character and a boss hazard in Pyrosphere only if the playable version is absent.
====Changes from Ultra====
*Like in every character in Ultimate, all the characters have an overhaul in aesthetic and facial expressions being more expressive.
*Chibi-Robo's game mechanic is different compared to the previous installement. It uses a stamina-like mechanic that uses as a battery, reminiscent to his games.
*Impa's representative design is now inspired of young Impa from Hyrule Warriors: Age of Calamity instead of the old Hyrule Warriors one. She will also have a major overhaul for her moveset inspired from this game. As example of a major overhaul, her speed has significantly improved to be more nimble and agile than in Ultra, where she was normaly slow but powerful. However, in this game, her damage output has drastically weakened.
** There will be also major changes graphical and sound effects reminiscent to her respective game.
*Paper Mario still remains the same with the Paper Mario: Sticker Star appearance, but his hammer changes to the model of Paper Mario: Color Splash and Paper Mario: The Origami King.
*Krystal's appearance is now similar to Ultimate, inspired from Star Fox Adventures. She will also receive her latex-like costumes too from Star Fox Assault and Command.
*Bomberman's main appearanace is now inspired from the mainline Bomberman series, instead of the Bomberman Generation design.
*Baby Mario & Luigi no longer represent the Yoshi series. Instead, they represent the Super Mario franshise.
*Excitebike Rider has changed appearance. He's more bulked and buffed resembling to be more humanoid instead of being cartoony.
*The Rhythm Heaven series symbol has changed.
*Marshal's animations alters appearance from the Rhythm Heaven games, similar to Mr. Game & Watch. 
**Marshal has now a dark thick outline around him to resemblance his games from Rhythm Heaven, while being fully three dimensional.
*Fiora, Reyn and Melia received significant aesthetic changes to their appearence, being inspired of an mix between Xenoblade Chronicles and Xenoblade Chronicles: Defenitive Edition. They also receive new costumes from their recent game from Xenoblade Chronicles: Future Connected.
*The Bubble Bobble[*] series symbol has changed.
**Bub changed from appearance reminiscent to the newest game: Bubble Bobble 4 Friends.
*The Rayman series symbol has changed.
*Black Mage's appearance is now inspired from the modern aged Final Fantasy games, having clothes inspired of Vivi Ornitier, a character from FFIX.
*Dr. Luigi now doesn't wear his green cap, comparing to Ultra, similar to Dr. Mario.
**Also while Luigi has a new moveset, Dr. Luigi retains his older special moves.
*Galacta Knight's main appearance is now inspired from the Aero Hero in Light form Super Kirby Clash.
**It also has an alternate outfit of Aero Hero in Dark form from the same game.
*Dillon's appearance is now inspired of Dillon's Dead-Heat Breakers. He will also get his old model from Dillon's Rolling Western, similar to Ultra.
===Confirmed Roster===
There are a total of 158 characters confirmed to be playable in this game, also from Ultra Smash Bros. IV included. After Kazuya's fighter showcase with Sakurai, a newcomer as been announced and has been revealed after Sora's reveal in Ultimate, which is Elma to be the first character to join Arcade. After that, Spring Man, Springtron, Poochy, Tom Nook, Marx, Hector, Funky Kong, Decidueye, Zacian & Zamazenta, Skull Kid, Porky, Ninten and Geno were announced in a week in October. Crono is announced in November 2nd, Shadow on November 15th, Jin and Chun-Li on December 1st, Quote on December 20th, Phoenix Wright on January 2022 to start a new year, Amaterasu in January 15th, Nightmare from the Soulcalibur series on February 1st, Octoling on February 9th, Ms. Pac-Man on February 14th, Lloyd on February 16th, Alucard on March 2nd, Akira on March 16th, Zero and Proto Man.EXE both on April 1st, Zack and Noctis both on April 16th, Crash on May 2nd, Ezio on May 17th, Monster Hunter on June 15th, 2B on July 15th, Ryu Hayabusa on August 15th and Master Chief on September 16th, and lastly, Dante on October 18th, 2022. The rest of all of the newcomers were displayed as 'Challenger Approaching!' banners with their black silhouettes. 
The Mii's are unlockable, but they are not affected by the unlockable system. Players must finish a match, and afterwards a short Mii Customization menu will appear as the way to unlock them. The customization menu will also be unlocked alongside with the Mii's after creating one in the main menu.
Medusa is a Ultra character and is the only Echo Fighter that is a veteran, but falls under the terms of an Echo Fighter of Palutena. So, it is not wrong to place on the list near her counterpart.
FIGHTERS 	FIGHTERS 	FIGHTERS 	FIGHTERS 	FIGHTERS 	FIGHTERS
====Veterans (124)==== 	
====Veterans (124)==== 	
====Veterans (124)==== 	
====Veterans (124)==== 	
====Veterans (124)==== 	
====Veterans (124)====
=====Table of contents===== 	
=====Table of contents===== 	
=====Table of contents===== 	
=====Table of contents===== 	
=====Table of contents===== 	
=====Table of contents=====
Rank shards 	 	 	 	 	Legendary Characters
Amount of characters 	12 (+ 3 Miis) 	13 	21 	45 	29
=====Starters===== 	
=====Starters===== 	
=====Starters===== 	
=====Starters===== 	
=====Starters===== 	
=====Starters=====
 	 	 	 	 	
Mario 	Donkey Kong 	Link (BotW) 	Samus 	Yoshi 	Kirby
 	 	 	 	 	
Fox 	Pikachu 	Luigi 	Ness 	Captain Falcon 	Jigglypuff
=====Unlockables===== 	
=====Unlockables===== 	
=====Unlockables===== 	
=====Unlockables===== 	
=====Unlockables===== 	
=====Unlockables=====
 	 	 	 	 	
Link (TP) (ε) 	Dark Samus (ε) 	Peach 	Daisy (ε) 	Bowser 	Ice Climbers
 	 	 	 	 	
 	 	 	 	 	
Sheik 	Zelda 	Dr. Mario 	Pichu 	Falco 	Marth
 	Legendary 	 	 	 	
 	 	 	 	 	
Lucina (ε) 	Young Link 	Ganondorf 	Mewtwo 	Roy 	Chrom (ε)
 	 	 	Legendary 	 	
 	 	 	 	 	
Mr. Game & Watch 	Meta Knight 	Pit 	Dark Pit (ε) 	Zero Suit Samus 	Wario
 	 	 	 	 	
 	 	 	 	 	
Snake 	Ike 	Pokémon Trainer 	Diddy Kong 	Lucas 	Sonic
Legendary 	 	 	 	 	
 	 	 	 	 	
King Dedede 	Olimar 	Lucario 	R.O.B. 	Toon Link 	Wolf
 	 	Legendary 	 	 	
 	 	 	 	 	
Villager 	Mega Man 	Wii Fit Trainer 	Rosalina & Luma 	Little Mac 	Greninja
 	 	 	 	 	
 	 	 	 	 	
Palutena 	Medusa (ε)* 	Pac-Man 	Robin 	Shulk 	Bowser Jr.
Legendary 	Legendary 	 	 	 	
 	 	 	 	 	
Duck Hunt 	Ryu 	Ken (ε) 	Cloud 	Corrin 	Bayonetta
 	 	 	Legendary 	 	Legendary
 	 	 	 	 	
Inkling 	Ridley 	Simon 	Richter (ε) 	King K. Rool 	Isabelle
 	 	 	 	 	
 	 	 	 	 	
Incineroar 	Piranha Plant 	Joker 	Hero 	Banjo & Kazooie 	Terry
 	 	Legendary 	Legendary 	 	
 	 	 	 	 	
Byleth 	Min Min 	Steve 	Sephiroth 	Pyra & Mythra 	Kazuya
Legendary 	Legendary 	Legendary 	Legendary 	Legendary 	Legendary
 	 	 	 	 	
 	Sora 	Mii Brawler 	Mii Swordfighter 	Mii Gunner 	
 	Legendary 	* 	* 	* 	
=====Ultra characters===== 	
=====Ultra characters===== 	
=====Ultra characters===== 	
=====Ultra characters===== 	
=====Ultra characters===== 	
=====Ultra characters=====
 	 	 	 	 	
Chibi-Robo 	Captain Toad 	Nabbit 	Impa 	Ghirahim 	Paper Mario
 	 	 	 	Legendary 	
 	 	 	 	 	
Dixie Kong 	Bandana Waddle Dee 	Sceptile 	Krystal 	Fiora 	Reyn
 	 	 	Legendary 	 	
 	 	TBA 	TBA 	 	TBA
Melia 	Sylux 	King Hippo 	Excitebike Rider 	Classic Pit 	Marshal
Legendary 	 	 	Legendary 	 	Legendary
 	 	 	 	 	
Bomberman 	Bub 	Rayman 	Genesect 	Waluigi 	Isaac
 	 	 	Legendary 	 	
 	TBA 	 	 	 	
Black Mage 	Baby Mario Bros. 	Dr. Luigi 	Toon Zelda 	Galacta Knight 	Wonder Red
 	 	 	Legendary 	Legendary 	
 	 	 	 	 	
 	Dillon 	Shantae 	Shantae 	Shovel Knight 	
 	 	 	 	Legendary 	
====Newcomers (38)==== 	
====Newcomers (38)==== 	
====Newcomers (38)==== 	
====Newcomers (38)==== 	
====Newcomers (38)==== 	
====Newcomers (38)====
<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	 
Elma, BRAVE's main leader, joins Smash to challenge those who are capable to keep up with her! With her Overdrive, she can overpower herself in difficult situations to boost up her moves. Her Final Smash allows her to handle her Skell, Verus to knock out the opponents away!
Elma is confirmed to be fighter #116 and the first fighter to be revealed in this game.	 
Elma, BRAVE's main leader, joins Smash to challenge those who are capable to keep up with her! With her Overdrive, she can overpower herself in difficult situations to boost up her moves. Her Final Smash allows her to handle her Skell, Verus to knock out the opponents away!
Elma is confirmed to be fighter #116 and the first fighter to be revealed in this game.	 
Elma, BRAVE's main leader, joins Smash to challenge those who are capable to keep up with her! With her Overdrive, she can overpower herself in difficult situations to boost up her moves. Her Final Smash allows her to handle her Skell, Verus to knock out the opponents away!
Elma is confirmed to be fighter #116 and the first fighter to be revealed in this game.	 
Elma, BRAVE's main leader, joins Smash to challenge those who are capable to keep up with her! With her Overdrive, she can overpower herself in difficult situations to boost up her moves. Her Final Smash allows her to handle her Skell, Verus to knock out the opponents away!
Elma is confirmed to be fighter #116 and the first fighter to be revealed in this game.
<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	Hundered Shells 	Sliding Slinger 	Shadowstrike 	Overdrive
<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	<tabber>Banner=|-|Artwork=#116 ELMA</tabber> 	Final Smash: Skell Overdrive 	Final Smash: Skell Overdrive 	Final Smash: Skell Overdrive 	Final Smash: Skell Overdrive
<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	 
Spring Man, the young enthousiastic ARMS competitor, joins Smash! With his long ranged ARMS, he can keep the opponents at strong distances and has a variety of equipments with his ARM Change. His Final Smash allows Spring Man to call all of his known competitors to join the fray and send them a terrifying last punch!
Spring Man is confirmed to be fighter #117 and is first fighter to have a new Echo Fighter, which is Springtron.	 
Spring Man, the young enthousiastic ARMS competitor, joins Smash! With his long ranged ARMS, he can keep the opponents at strong distances and has a variety of equipments with his ARM Change. His Final Smash allows Spring Man to call all of his known competitors to join the fray and send them a terrifying last punch!
Spring Man is confirmed to be fighter #117 and is first fighter to have a new Echo Fighter, which is Springtron.	 
Spring Man, the young enthousiastic ARMS competitor, joins Smash! With his long ranged ARMS, he can keep the opponents at strong distances and has a variety of equipments with his ARM Change. His Final Smash allows Spring Man to call all of his known competitors to join the fray and send them a terrifying last punch!
Spring Man is confirmed to be fighter #117 and is first fighter to have a new Echo Fighter, which is Springtron.	 
Spring Man, the young enthousiastic ARMS competitor, joins Smash! With his long ranged ARMS, he can keep the opponents at strong distances and has a variety of equipments with his ARM Change. His Final Smash allows Spring Man to call all of his known competitors to join the fray and send them a terrifying last punch!
Spring Man is confirmed to be fighter #117 and is first fighter to have a new Echo Fighter, which is Springtron.
<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	Punch 	Punch 	ARMS Jump 	ARMS Change
<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	<tabber>Banner=|-|Artwork=#117 SPRING MAN</tabber> 	Final Smash: ARMS Rush 	Final Smash: ARMS Rush 	Final Smash: ARMS Rush 	Final Smash: ARMS Rush
<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	 
Springtron, joins the fray as Spring Man's rival and Echo Fighter! He plays the same as Spring Man but his properties are different from each other. Since Springtron is a robot, he's much heavier and falls faster than Spring Man. His damage output is pretty much the same. Notice that his Final Smash is visually different from his original counterpart.
Springtron is confirmed to be fighter #117ε and is first fighter to be a new Echo Fighter.	 
Springtron, joins the fray as Spring Man's rival and Echo Fighter! He plays the same as Spring Man but his properties are different from each other. Since Springtron is a robot, he's much heavier and falls faster than Spring Man. His damage output is pretty much the same. Notice that his Final Smash is visually different from his original counterpart.
Springtron is confirmed to be fighter #117ε and is first fighter to be a new Echo Fighter.	 
Springtron, joins the fray as Spring Man's rival and Echo Fighter! He plays the same as Spring Man but his properties are different from each other. Since Springtron is a robot, he's much heavier and falls faster than Spring Man. His damage output is pretty much the same. Notice that his Final Smash is visually different from his original counterpart.
Springtron is confirmed to be fighter #117ε and is first fighter to be a new Echo Fighter.	 
Springtron, joins the fray as Spring Man's rival and Echo Fighter! He plays the same as Spring Man but his properties are different from each other. Since Springtron is a robot, he's much heavier and falls faster than Spring Man. His damage output is pretty much the same. Notice that his Final Smash is visually different from his original counterpart.
Springtron is confirmed to be fighter #117ε and is first fighter to be a new Echo Fighter.
<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	Punch 	Punch 	ARMS Jump 	ARMS Change
<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	<tabber>Banner=|-|Artwork=#117ε SPRINGTRON</tabber> 	Final Smash: ARMS Rush 	Final Smash: ARMS Rush 	Final Smash: ARMS Rush 	Final Smash: ARMS Rush
<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	 
No way, Poochy is the next fighter?! Who saw that coming?! Poochy, Yoshi's loyal ally, is a middle heayheight that focuses on charging the opponents with his powerful moves. Grab your opponents with Canine Gobble, launch your yarn buddies with Pup Toss, keep your guard at bay and roll with it with Chomp's Rock n' Roller, and wrap yourself up inside in a baby cloth and fly with the stark with Bird Lift. Poochy's Final Smash allows him to grab an opponent to a burning cinematic where he walks through a big lava pool and then tosses him to a giant Chomp valley where he gets devoured by it.
Poochy is confirmed to be fighter #118 and is the first newcomer in years that represents the Yoshi series.	 
No way, Poochy is the next fighter?! Who saw that coming?! Poochy, Yoshi's loyal ally, is a middle heayheight that focuses on charging the opponents with his powerful moves. Grab your opponents with Canine Gobble, launch your yarn buddies with Pup Toss, keep your guard at bay and roll with it with Chomp's Rock n' Roller, and wrap yourself up inside in a baby cloth and fly with the stark with Bird Lift. Poochy's Final Smash allows him to grab an opponent to a burning cinematic where he walks through a big lava pool and then tosses him to a giant Chomp valley where he gets devoured by it.
Poochy is confirmed to be fighter #118 and is the first newcomer in years that represents the Yoshi series.	 
No way, Poochy is the next fighter?! Who saw that coming?! Poochy, Yoshi's loyal ally, is a middle heayheight that focuses on charging the opponents with his powerful moves. Grab your opponents with Canine Gobble, launch your yarn buddies with Pup Toss, keep your guard at bay and roll with it with Chomp's Rock n' Roller, and wrap yourself up inside in a baby cloth and fly with the stark with Bird Lift. Poochy's Final Smash allows him to grab an opponent to a burning cinematic where he walks through a big lava pool and then tosses him to a giant Chomp valley where he gets devoured by it.
Poochy is confirmed to be fighter #118 and is the first newcomer in years that represents the Yoshi series.	 
No way, Poochy is the next fighter?! Who saw that coming?! Poochy, Yoshi's loyal ally, is a middle heayheight that focuses on charging the opponents with his powerful moves. Grab your opponents with Canine Gobble, launch your yarn buddies with Pup Toss, keep your guard at bay and roll with it with Chomp's Rock n' Roller, and wrap yourself up inside in a baby cloth and fly with the stark with Bird Lift. Poochy's Final Smash allows him to grab an opponent to a burning cinematic where he walks through a big lava pool and then tosses him to a giant Chomp valley where he gets devoured by it.
Poochy is confirmed to be fighter #118 and is the first newcomer in years that represents the Yoshi series.
<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	Canine Gobble 	Pup Toss 	Bird Lift 	Chomp's Rock n' Roller
<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	<tabber>Banner=|-|Artwork=#118 POOCHY</tabber> 	Final Smash: Unstoppable Poochy 	Final Smash: Unstoppable Poochy 	Final Smash: Unstoppable Poochy 	Final Smash: Unstoppable Poochy
<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	 
Tom Nook decides to retire his current job and join Villager and Isabelle, and all the fighters to get their debts after a long absence. While he's a bit slower and heavier than Villager and Isabelle after lacking some exercise, Tom Nook relies mainly on his Bells. How higher the price are, how devastating the blow will be. With Purchase, Tom Nook can pocket projectiles and determine how profitable they are depending how much damage it deals. You have other tools like a Vaulting Pole to long jump across the other side if you touch the ground. If you need bells, you can plant yourself the bells and they grow for you so you don't need to water it. His Final Smash traps opponents into a D.I.Y. Workbench from New Horizons and builds a variety of tools.
Tom Nook is confirmed to be fighter #119 and shares other costumes from his other appearances in the Animal Crossing series.	 
Tom Nook decides to retire his current job and join Villager and Isabelle, and all the fighters to get their debts after a long absence. While he's a bit slower and heavier than Villager and Isabelle after lacking some exercise, Tom Nook relies mainly on his Bells. How higher the price are, how devastating the blow will be. With Purchase, Tom Nook can pocket projectiles and determine how profitable they are depending how much damage it deals. You have other tools like a Vaulting Pole to long jump across the other side if you touch the ground. If you need bells, you can plant yourself the bells and they grow for you so you don't need to water it. His Final Smash traps opponents into a D.I.Y. Workbench from New Horizons and builds a variety of tools.
Tom Nook is confirmed to be fighter #119 and shares other costumes from his other appearances in the Animal Crossing series.	 
Tom Nook decides to retire his current job and join Villager and Isabelle, and all the fighters to get their debts after a long absence. While he's a bit slower and heavier than Villager and Isabelle after lacking some exercise, Tom Nook relies mainly on his Bells. How higher the price are, how devastating the blow will be. With Purchase, Tom Nook can pocket projectiles and determine how profitable they are depending how much damage it deals. You have other tools like a Vaulting Pole to long jump across the other side if you touch the ground. If you need bells, you can plant yourself the bells and they grow for you so you don't need to water it. His Final Smash traps opponents into a D.I.Y. Workbench from New Horizons and builds a variety of tools.
Tom Nook is confirmed to be fighter #119 and shares other costumes from his other appearances in the Animal Crossing series.	 
Tom Nook decides to retire his current job and join Villager and Isabelle, and all the fighters to get their debts after a long absence. While he's a bit slower and heavier than Villager and Isabelle after lacking some exercise, Tom Nook relies mainly on his Bells. How higher the price are, how devastating the blow will be. With Purchase, Tom Nook can pocket projectiles and determine how profitable they are depending how much damage it deals. You have other tools like a Vaulting Pole to long jump across the other side if you touch the ground. If you need bells, you can plant yourself the bells and they grow for you so you don't need to water it. His Final Smash traps opponents into a D.I.Y. Workbench from New Horizons and builds a variety of tools.
Tom Nook is confirmed to be fighter #119 and shares other costumes from his other appearances in the Animal Crossing series.
<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	Purchase 	Vaulting Pole 	Lloid Liftoff 	Sell / Bell Tree
<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	<tabber>Banner=|-|Artwork=#119 TOM NOOK</tabber> 	Final Smash: D.I.Y. Workbench 	Final Smash: D.I.Y. Workbench 	Final Smash: D.I.Y. Workbench 	Final Smash: D.I.Y. Workbench
<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	 
Marx, being defeated many times, wants his revenge and wants to settle this in Smash against Kirby and his friends. Don't let his cute demeanor and his bouncing ball deceive you, he's totally dangerous and has his own manipulating ambitions. Marx especializes on reading the opponents movements and keep them in check, analyzing them and giving them their payback. His Final Smash traps his opponents inside his created Black Hole and send them to destroy Nova creating a giant explosion. Did you know Marx used to be a lot creepier...?
Marx is confirmed to be fighter #120 and he's the first villain to be a newcomer in this game. His looks are inspired from Kirby's Star Allies.	 
Marx, being defeated many times, wants his revenge and wants to settle this in Smash against Kirby and his friends. Don't let his cute demeanor and his bouncing ball deceive you, he's totally dangerous and has his own manipulating ambitions. Marx especializes on reading the opponents movements and keep them in check, analyzing them and giving them their payback. His Final Smash traps his opponents inside his created Black Hole and send them to destroy Nova creating a giant explosion. Did you know Marx used to be a lot creepier...?
Marx is confirmed to be fighter #120 and he's the first villain to be a newcomer in this game. His looks are inspired from Kirby's Star Allies.	 
Marx, being defeated many times, wants his revenge and wants to settle this in Smash against Kirby and his friends. Don't let his cute demeanor and his bouncing ball deceive you, he's totally dangerous and has his own manipulating ambitions. Marx especializes on reading the opponents movements and keep them in check, analyzing them and giving them their payback. His Final Smash traps his opponents inside his created Black Hole and send them to destroy Nova creating a giant explosion. Did you know Marx used to be a lot creepier...?
Marx is confirmed to be fighter #120 and he's the first villain to be a newcomer in this game. His looks are inspired from Kirby's Star Allies.	 
Marx, being defeated many times, wants his revenge and wants to settle this in Smash against Kirby and his friends. Don't let his cute demeanor and his bouncing ball deceive you, he's totally dangerous and has his own manipulating ambitions. Marx especializes on reading the opponents movements and keep them in check, analyzing them and giving them their payback. His Final Smash traps his opponents inside his created Black Hole and send them to destroy Nova creating a giant explosion. Did you know Marx used to be a lot creepier...?
Marx is confirmed to be fighter #120 and he's the first villain to be a newcomer in this game. His looks are inspired from Kirby's Star Allies.
<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	Ball Kick 	Marx Megaspin 	Radiant Flight 	Jester Bomb
<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	<tabber>Banner=|-|Artwork=#120 MARX</tabber> 	Final Smash: Black Hole To Nova 	Final Smash: Black Hole To Nova 	Final Smash: Black Hole To Nova 	Final Smash: Black Hole To Nova
<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	 
Funky Kong is in Smash to spice up the competition! He's like Donkey Kong but more stylish and rebust with outgoing spirit! His moves are similar to Donkey Kong with a little twist! Why don't you try them for yourself get funkin'? Notice that his up special, Surfin' Kong, is a move that knocks opponents away. His Final Smash gets Funky Kong rilled up to play the bongos with maximum rhythm and speed!
Funky Kong is confirmed to be fighter #2ε and he's the first Echo Fighter to be a counterpart of a veteran in this game.	 
Funky Kong is in Smash to spice up the competition! He's like Donkey Kong but more stylish and rebust with outgoing spirit! His moves are similar to Donkey Kong with a little twist! Why don't you try them for yourself get funkin'? Notice that his up special, Surfin' Kong, is a move that knocks opponents away. His Final Smash gets Funky Kong rilled up to play the bongos with maximum rhythm and speed!
Funky Kong is confirmed to be fighter #2ε and he's the first Echo Fighter to be a counterpart of a veteran in this game.	 
Funky Kong is in Smash to spice up the competition! He's like Donkey Kong but more stylish and rebust with outgoing spirit! His moves are similar to Donkey Kong with a little twist! Why don't you try them for yourself get funkin'? Notice that his up special, Surfin' Kong, is a move that knocks opponents away. His Final Smash gets Funky Kong rilled up to play the bongos with maximum rhythm and speed!
Funky Kong is confirmed to be fighter #2ε and he's the first Echo Fighter to be a counterpart of a veteran in this game.	 
Funky Kong is in Smash to spice up the competition! He's like Donkey Kong but more stylish and rebust with outgoing spirit! His moves are similar to Donkey Kong with a little twist! Why don't you try them for yourself get funkin'? Notice that his up special, Surfin' Kong, is a move that knocks opponents away. His Final Smash gets Funky Kong rilled up to play the bongos with maximum rhythm and speed!
Funky Kong is confirmed to be fighter #2ε and he's the first Echo Fighter to be a counterpart of a veteran in this game.
<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	Giant Punch 	Headbutt 	Surfin' Kong 	Hand Slap
<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	<tabber>Banner=|-|Artwork=#2ε FUNKY KONG</tabber> 	Final Smash: Funky Konga Beat 	Final Smash: Funky Konga Beat 	Final Smash: Funky Konga Beat 	Final Smash: Funky Konga Beat
<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	 
Hector, the lord of Ostia, will takes its path to Smash to bring swordfighters down with his Axe. You can see his armor is different from his default one since he uses from the Legendary Heroes from Fire Emblem Heroes. Don't let his attacks hit you, even at the distance! He can launch his Hand Axe forwards to slash opponents away. His counter also deals damage at the distance with his Distant Counter. His Final Smash allows him to prepare himself to strike opponents down with his Critical Hit in one slash!
Hector is confirmed to be fighter #121. His looks are inspired from Fire Emblem Heroes, and his alt is from Fire Emblem: The Blazing Blade with the same armor.	 
Hector, the lord of Ostia, will takes its path to Smash to bring swordfighters down with his Axe. You can see his armor is different from his default one since he uses from the Legendary Heroes from Fire Emblem Heroes. Don't let his attacks hit you, even at the distance! He can launch his Hand Axe forwards to slash opponents away. His counter also deals damage at the distance with his Distant Counter. His Final Smash allows him to prepare himself to strike opponents down with his Critical Hit in one slash!
Hector is confirmed to be fighter #121. His looks are inspired from Fire Emblem Heroes, and his alt is from Fire Emblem: The Blazing Blade with the same armor.	 
Hector, the lord of Ostia, will takes its path to Smash to bring swordfighters down with his Axe. You can see his armor is different from his default one since he uses from the Legendary Heroes from Fire Emblem Heroes. Don't let his attacks hit you, even at the distance! He can launch his Hand Axe forwards to slash opponents away. His counter also deals damage at the distance with his Distant Counter. His Final Smash allows him to prepare himself to strike opponents down with his Critical Hit in one slash!
Hector is confirmed to be fighter #121. His looks are inspired from Fire Emblem Heroes, and his alt is from Fire Emblem: The Blazing Blade with the same armor.	 
Hector, the lord of Ostia, will takes its path to Smash to bring swordfighters down with his Axe. You can see his armor is different from his default one since he uses from the Legendary Heroes from Fire Emblem Heroes. Don't let his attacks hit you, even at the distance! He can launch his Hand Axe forwards to slash opponents away. His counter also deals damage at the distance with his Distant Counter. His Final Smash allows him to prepare himself to strike opponents down with his Critical Hit in one slash!
Hector is confirmed to be fighter #121. His looks are inspired from Fire Emblem Heroes, and his alt is from Fire Emblem: The Blazing Blade with the same armor.
<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	Axe General 	Hand Axe 	Strike 	Distant Counter
<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	<tabber>Banner=|-|Artwork=#121 HECTOR</tabber> 	Final Smash: Critical Hit 	Final Smash: Critical Hit 	Final Smash: Critical Hit 	Final Smash: Critical Hit
<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	 
Decidueye, the grass-ghost dual-type Pokémon, is ready to snipe opponents with his Spirit Shackles and sharp wings to slice them with grace. Maintain your distance with Razor Leaf, ascend and dive with a powerful Brave Bird. His Foresight allows him to detect opponents attacks and evade it ending it with a Spirit Shackle, sending them upwards allowing for more follow-ups. For his Final Smash, Decidueye performs his Z-Move, Sinister Arrow Raid, to send a horde of arrows sending towards the enemies.
Decidueye is confirmed to be fighter #122.	 
Decidueye, the grass-ghost dual-type Pokémon, is ready to snipe opponents with his Spirit Shackles and sharp wings to slice them with grace. Maintain your distance with Razor Leaf, ascend and dive with a powerful Brave Bird. His Foresight allows him to detect opponents attacks and evade it ending it with a Spirit Shackle, sending them upwards allowing for more follow-ups. For his Final Smash, Decidueye performs his Z-Move, Sinister Arrow Raid, to send a horde of arrows sending towards the enemies.
Decidueye is confirmed to be fighter #122.	 
Decidueye, the grass-ghost dual-type Pokémon, is ready to snipe opponents with his Spirit Shackles and sharp wings to slice them with grace. Maintain your distance with Razor Leaf, ascend and dive with a powerful Brave Bird. His Foresight allows him to detect opponents attacks and evade it ending it with a Spirit Shackle, sending them upwards allowing for more follow-ups. For his Final Smash, Decidueye performs his Z-Move, Sinister Arrow Raid, to send a horde of arrows sending towards the enemies.
Decidueye is confirmed to be fighter #122.	 
Decidueye, the grass-ghost dual-type Pokémon, is ready to snipe opponents with his Spirit Shackles and sharp wings to slice them with grace. Maintain your distance with Razor Leaf, ascend and dive with a powerful Brave Bird. His Foresight allows him to detect opponents attacks and evade it ending it with a Spirit Shackle, sending them upwards allowing for more follow-ups. For his Final Smash, Decidueye performs his Z-Move, Sinister Arrow Raid, to send a horde of arrows sending towards the enemies.
Decidueye is confirmed to be fighter #122.
<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	Spirit Shackle 	Razor Leaf 	Brave Bird 	Foresight
<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	<tabber>Banner=|-|Artwork=#122 DECIDUEYE</tabber> 	Final Smash: Sinister Arrow Raid 	Final Smash: Sinister Arrow Raid 	Final Smash: Sinister Arrow Raid 	Final Smash: Sinister Arrow Raid
<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	 
The Legendary Pokémon duo, Zacian and Zamazenta, appear out of the mist to defend their pride of protecting the Galar region in Smash! While being a unseperated tag team, Zacian controls its Crowned Sword with grace and speed while Zacian defends itself with its Crowned Shield surviving the most lethal blows. Combine those two together and they'll be unstoppable by switching them. Their moves differ from eachother so use them wisely. Their Final Smash allows them to join forces to beat opponents in a single strike somewhere in a sacred valley in one single blow.
Zacian and Zamazenta are confirmed to be a tag team fighters #123 and #124. Their mechanic works similar to Pyra and Mythra.	 
The Legendary Pokémon duo, Zacian and Zamazenta, appear out of the mist to defend their pride of protecting the Galar region in Smash! While being a unseperated tag team, Zacian controls its Crowned Sword with grace and speed while Zacian defends itself with its Crowned Shield surviving the most lethal blows. Combine those two together and they'll be unstoppable by switching them. Their moves differ from eachother so use them wisely. Their Final Smash allows them to join forces to beat opponents in a single strike somewhere in a sacred valley in one single blow.
Zacian and Zamazenta are confirmed to be a tag team fighters #123 and #124. Their mechanic works similar to Pyra and Mythra.	 
The Legendary Pokémon duo, Zacian and Zamazenta, appear out of the mist to defend their pride of protecting the Galar region in Smash! While being a unseperated tag team, Zacian controls its Crowned Sword with grace and speed while Zacian defends itself with its Crowned Shield surviving the most lethal blows. Combine those two together and they'll be unstoppable by switching them. Their moves differ from eachother so use them wisely. Their Final Smash allows them to join forces to beat opponents in a single strike somewhere in a sacred valley in one single blow.
Zacian and Zamazenta are confirmed to be a tag team fighters #123 and #124. Their mechanic works similar to Pyra and Mythra.	 
The Legendary Pokémon duo, Zacian and Zamazenta, appear out of the mist to defend their pride of protecting the Galar region in Smash! While being a unseperated tag team, Zacian controls its Crowned Sword with grace and speed while Zacian defends itself with its Crowned Shield surviving the most lethal blows. Combine those two together and they'll be unstoppable by switching them. Their moves differ from eachother so use them wisely. Their Final Smash allows them to join forces to beat opponents in a single strike somewhere in a sacred valley in one single blow.
Zacian and Zamazenta are confirmed to be a tag team fighters #123 and #124. Their mechanic works similar to Pyra and Mythra.
<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	🗡️ Swords Dance 	🗡️ Play Rough 	🗡️ Sacred Sword 	🗡️ Switch to Shield
<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	🔰 Iron Defense 	🔰 Giga Impact 	🔰 Behemoth Bash 	🔰 Switch to Sword
<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	<tabber>Banner=|-|Artwork=#123/124 ZACIAN & ZAMAZENTA|-|Z1=#123/124 ZACIAN & ZAMAZENTA|-|Z2=#123/124 ZACIAN & ZAMAZENTA</tabber>	Final Smash: Behemoth Assault 	Final Smash: Behemoth Assault 	Final Smash: Behemoth Assault 	Final Smash: Behemoth Assault
<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	 
Skull Kid warps in Smash and will curse everybody who faces him with his dark spells. This trickster little creature who's controlled by Majora's Mask has all of his options to mix-up his opponents with his projectiles. With Majora's Curse, opponents will get caught by the damaging-racking curse if they get close by. His Final Smash, Final Hour, will bring the doomsday in Clock Town where the Moon will obliterate everyone in one cinematic scene.
Skull Kid is confirmed to be fighter #125.	 
Skull Kid warps in Smash and will curse everybody who faces him with his dark spells. This trickster little creature who's controlled by Majora's Mask has all of his options to mix-up his opponents with his projectiles. With Majora's Curse, opponents will get caught by the damaging-racking curse if they get close by. His Final Smash, Final Hour, will bring the doomsday in Clock Town where the Moon will obliterate everyone in one cinematic scene.
Skull Kid is confirmed to be fighter #125.	 
Skull Kid warps in Smash and will curse everybody who faces him with his dark spells. This trickster little creature who's controlled by Majora's Mask has all of his options to mix-up his opponents with his projectiles. With Majora's Curse, opponents will get caught by the damaging-racking curse if they get close by. His Final Smash, Final Hour, will bring the doomsday in Clock Town where the Moon will obliterate everyone in one cinematic scene.
Skull Kid is confirmed to be fighter #125.	 
Skull Kid warps in Smash and will curse everybody who faces him with his dark spells. This trickster little creature who's controlled by Majora's Mask has all of his options to mix-up his opponents with his projectiles. With Majora's Curse, opponents will get caught by the damaging-racking curse if they get close by. His Final Smash, Final Hour, will bring the doomsday in Clock Town where the Moon will obliterate everyone in one cinematic scene.
Skull Kid is confirmed to be fighter #125.
<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	Dart 	Majora's Thunder 	Forest Ascent 	Majora's Curse
<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	<tabber>Banner=|-|Artwork=#125 SKULL KID</tabber> 	Final Smash: Final Hour 	Final Smash: Final Hour 	Final Smash: Final Hour 	Final Smash: Final Hour
<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	 
The egoistical and badly behaved child, Porky Minch, becomes a playable fighter after being defeated by Ness and Lucas during the Subspace Emissary fiasco. With his created minions, the Mecha-Porkies, he will get his revenge by trapping them on the battlefield. Also, his trusty spider-bed machine has all kinds of menacing tools to obliterate everyone who comes near him. His Final Smash allows him to call forth his Porky-Statue to create chaos on stage while Porky takes his role to move freely. Who is the one that can stop him?!
Porky is confirmed to be fighter #126.	 
The egoistical and badly behaved child, Porky Minch, becomes a playable fighter after being defeated by Ness and Lucas during the Subspace Emissary fiasco. With his created minions, the Mecha-Porkies, he will get his revenge by trapping them on the battlefield. Also, his trusty spider-bed machine has all kinds of menacing tools to obliterate everyone who comes near him. His Final Smash allows him to call forth his Porky-Statue to create chaos on stage while Porky takes his role to move freely. Who is the one that can stop him?!
Porky is confirmed to be fighter #126.	 
The egoistical and badly behaved child, Porky Minch, becomes a playable fighter after being defeated by Ness and Lucas during the Subspace Emissary fiasco. With his created minions, the Mecha-Porkies, he will get his revenge by trapping them on the battlefield. Also, his trusty spider-bed machine has all kinds of menacing tools to obliterate everyone who comes near him. His Final Smash allows him to call forth his Porky-Statue to create chaos on stage while Porky takes his role to move freely. Who is the one that can stop him?!
Porky is confirmed to be fighter #126.	 
The egoistical and badly behaved child, Porky Minch, becomes a playable fighter after being defeated by Ness and Lucas during the Subspace Emissary fiasco. With his created minions, the Mecha-Porkies, he will get his revenge by trapping them on the battlefield. Also, his trusty spider-bed machine has all kinds of menacing tools to obliterate everyone who comes near him. His Final Smash allows him to call forth his Porky-Statue to create chaos on stage while Porky takes his role to move freely. Who is the one that can stop him?!
Porky is confirmed to be fighter #126.
<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	Numbing Spray 	Mecha-Porky 	Electro-Lightning 	PSI Counter
<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	<tabber>Banner=|-|Artwork=#126 PORKY</tabber> 	Final Smash: Porky Statue 	Final Smash: Porky Statue 	Final Smash: Porky Statue 	Final Smash: Porky Statue
<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	 
Ninten, just a common kid who lives in Podunk, was send here to save Ness and Lucas from the hands of Porky and accepts Smash as the way to raise his courage! While his moves are a similar mix of Ness and Lucas, he doesn't emit his PSI powers very often in his moveset but sure deals a lot. His Final Smash allows him to call Ana to perform PK Beam together for a final blast, knocking away opponents who get touched by them.
Ninten is confirmed to be fighter #10ε and he's officialy an Echo Fighter of Ness with some of his move also being shared by Lucas, making him a hybrid character of the two.	 
Ninten, just a common kid who lives in Podunk, was send here to save Ness and Lucas from the hands of Porky and accepts Smash as the way to raise his courage! While his moves are a similar mix of Ness and Lucas, he doesn't emit his PSI powers very often in his moveset but sure deals a lot. His Final Smash allows him to call Ana to perform PK Beam together for a final blast, knocking away opponents who get touched by them.
Ninten is confirmed to be fighter #10ε and he's officialy an Echo Fighter of Ness with some of his move also being shared by Lucas, making him a hybrid character of the two.	 
Ninten, just a common kid who lives in Podunk, was send here to save Ness and Lucas from the hands of Porky and accepts Smash as the way to raise his courage! While his moves are a similar mix of Ness and Lucas, he doesn't emit his PSI powers very often in his moveset but sure deals a lot. His Final Smash allows him to call Ana to perform PK Beam together for a final blast, knocking away opponents who get touched by them.
Ninten is confirmed to be fighter #10ε and he's officialy an Echo Fighter of Ness with some of his move also being shared by Lucas, making him a hybrid character of the two.	 
Ninten, just a common kid who lives in Podunk, was send here to save Ness and Lucas from the hands of Porky and accepts Smash as the way to raise his courage! While his moves are a similar mix of Ness and Lucas, he doesn't emit his PSI powers very often in his moveset but sure deals a lot. His Final Smash allows him to call Ana to perform PK Beam together for a final blast, knocking away opponents who get touched by them.
Ninten is confirmed to be fighter #10ε and he's officialy an Echo Fighter of Ness with some of his move also being shared by Lucas, making him a hybrid character of the two.
<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	PK Freeze 	PK Fire 	PK Thunder 	PSI Magnet
<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	<tabber>Banner=|-|Artwork=#10ε NINTEN</tabber> 	Final Smash: PK Beam 	Final Smash: PK Beam 	Final Smash: PK Beam 	Final Smash: PK Beam
<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	 
Geno, a loyal member of Mario's ancient group, descends from the stars to come fight in Smash and his mission is to put an end to this corruption. Geno has a variety of weapons to knock away opponents. His special gimmick, the Action Commands, allows him to execute those to deal more damage if well timed. His Final Smash, Geno Flash, allows him to turn into a cannon and send out a giant fireball, creating a big blast radius with an explosion after.
Geno is confirmed to be fighter #127 being the last fighter of the month October.	 
Geno, a loyal member of Mario's ancient group, descends from the stars to come fight in Smash and his mission is to put an end to this corruption. Geno has a variety of weapons to knock away opponents. His special gimmick, the Action Commands, allows him to execute those to deal more damage if well timed. His Final Smash, Geno Flash, allows him to turn into a cannon and send out a giant fireball, creating a big blast radius with an explosion after.
Geno is confirmed to be fighter #127 being the last fighter of the month October.	 
Geno, a loyal member of Mario's ancient group, descends from the stars to come fight in Smash and his mission is to put an end to this corruption. Geno has a variety of weapons to knock away opponents. His special gimmick, the Action Commands, allows him to execute those to deal more damage if well timed. His Final Smash, Geno Flash, allows him to turn into a cannon and send out a giant fireball, creating a big blast radius with an explosion after.
Geno is confirmed to be fighter #127 being the last fighter of the month October.	 
Geno, a loyal member of Mario's ancient group, descends from the stars to come fight in Smash and his mission is to put an end to this corruption. Geno has a variety of weapons to knock away opponents. His special gimmick, the Action Commands, allows him to execute those to deal more damage if well timed. His Final Smash, Geno Flash, allows him to turn into a cannon and send out a giant fireball, creating a big blast radius with an explosion after.
Geno is confirmed to be fighter #127 being the last fighter of the month October.
<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	Geno Beam 	Geno Whirl 	Geno Boost 	Geno Blast
<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	<tabber>Banner=|-|Artwork=#127 GENO</tabber> 	Final Smash: Geno Flash 	Final Smash: Geno Flash 	Final Smash: Geno Flash 	Final Smash: Geno Flash
<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	 
Crono, the heroic time traveller, comes just in time into Smash to meet some new challengers! With his katana, he performs a flurry of attacks that can pierce opponents with tremendous speed. And thanks to his sword, he can use his magic to keep opponents at bay. His Final Smash consisits of two cinematcs: Frost Arc Tech freezes the opponents on screen with the help of Marle and Frog, while Twister sends close opponents flying upwards with the assist of Ayla and Robo. Both are very powerful but send them in diferent directions. 
Crono is confirmed to be fighter #128 being the first fighter being announced for November.	 
Crono, the heroic time traveller, comes just in time into Smash to meet some new challengers! With his katana, he performs a flurry of attacks that can pierce opponents with tremendous speed. And thanks to his sword, he can use his magic to keep opponents at bay. His Final Smash consisits of two cinematcs: Frost Arc Tech freezes the opponents on screen with the help of Marle and Frog, while Twister sends close opponents flying upwards with the assist of Ayla and Robo. Both are very powerful but send them in diferent directions. 
Crono is confirmed to be fighter #128 being the first fighter being announced for November.	 
Crono, the heroic time traveller, comes just in time into Smash to meet some new challengers! With his katana, he performs a flurry of attacks that can pierce opponents with tremendous speed. And thanks to his sword, he can use his magic to keep opponents at bay. His Final Smash consisits of two cinematcs: Frost Arc Tech freezes the opponents on screen with the help of Marle and Frog, while Twister sends close opponents flying upwards with the assist of Ayla and Robo. Both are very powerful but send them in diferent directions. 
Crono is confirmed to be fighter #128 being the first fighter being announced for November.	 
Crono, the heroic time traveller, comes just in time into Smash to meet some new challengers! With his katana, he performs a flurry of attacks that can pierce opponents with tremendous speed. And thanks to his sword, he can use his magic to keep opponents at bay. His Final Smash consisits of two cinematcs: Frost Arc Tech freezes the opponents on screen with the help of Marle and Frog, while Twister sends close opponents flying upwards with the assist of Ayla and Robo. Both are very powerful but send them in diferent directions. 
Crono is confirmed to be fighter #128 being the first fighter being announced for November.
<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	Lightning 	Slash & Dash 	Cyclone 	Magic Sword
<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	<tabber>Banner=|-|Artwork=#128 CRONO</tabber> 	Final Smash: Frost Arc Tech / Twister	Final Smash: Frost Arc Tech / Twister	Final Smash: Frost Arc Tech / Twister	Final Smash: Frost Arc Tech / Twister
<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	 
Shadow, Sonic's main rival, joins finally in Arcade to show the roster who's the ultimate fighter here. Shadow runs fast as Sonic but has a slower air speed. To compensate that, Shadow uses a variety of moves that keep up close with the opponent. Homing Attack locks on his target and gives a ton of flurry attacks afterwards with a finishing kick depending on the direction you chose. His Chaos Spear is useful to keep opponents at bay. While charging, you can stun opponents for a while. His Chaos Control allows Shadow to recover with ease but he'll be in his special fall afterwards. He can send off a kick after the warp too if the button has been triggered. His Spin Charge is like Sonic's but it can only hit an opponent once. His Final Smash uses his Chaos Control to stop time and then send them off with Chaos Blast. Which gameplay style you prefer is up to you: the blue hero or the dark knight! 
Shadow is confirmed to be fighter #129 being the second fighter being announced for November, falling on the 15th.	 
Shadow, Sonic's main rival, joins finally in Arcade to show the roster who's the ultimate fighter here. Shadow runs fast as Sonic but has a slower air speed. To compensate that, Shadow uses a variety of moves that keep up close with the opponent. Homing Attack locks on his target and gives a ton of flurry attacks afterwards with a finishing kick depending on the direction you chose. His Chaos Spear is useful to keep opponents at bay. While charging, you can stun opponents for a while. His Chaos Control allows Shadow to recover with ease but he'll be in his special fall afterwards. He can send off a kick after the warp too if the button has been triggered. His Spin Charge is like Sonic's but it can only hit an opponent once. His Final Smash uses his Chaos Control to stop time and then send them off with Chaos Blast. Which gameplay style you prefer is up to you: the blue hero or the dark knight! 
Shadow is confirmed to be fighter #129 being the second fighter being announced for November, falling on the 15th.	 
Shadow, Sonic's main rival, joins finally in Arcade to show the roster who's the ultimate fighter here. Shadow runs fast as Sonic but has a slower air speed. To compensate that, Shadow uses a variety of moves that keep up close with the opponent. Homing Attack locks on his target and gives a ton of flurry attacks afterwards with a finishing kick depending on the direction you chose. His Chaos Spear is useful to keep opponents at bay. While charging, you can stun opponents for a while. His Chaos Control allows Shadow to recover with ease but he'll be in his special fall afterwards. He can send off a kick after the warp too if the button has been triggered. His Spin Charge is like Sonic's but it can only hit an opponent once. His Final Smash uses his Chaos Control to stop time and then send them off with Chaos Blast. Which gameplay style you prefer is up to you: the blue hero or the dark knight! 
Shadow is confirmed to be fighter #129 being the second fighter being announced for November, falling on the 15th.	 
Shadow, Sonic's main rival, joins finally in Arcade to show the roster who's the ultimate fighter here. Shadow runs fast as Sonic but has a slower air speed. To compensate that, Shadow uses a variety of moves that keep up close with the opponent. Homing Attack locks on his target and gives a ton of flurry attacks afterwards with a finishing kick depending on the direction you chose. His Chaos Spear is useful to keep opponents at bay. While charging, you can stun opponents for a while. His Chaos Control allows Shadow to recover with ease but he'll be in his special fall afterwards. He can send off a kick after the warp too if the button has been triggered. His Spin Charge is like Sonic's but it can only hit an opponent once. His Final Smash uses his Chaos Control to stop time and then send them off with Chaos Blast. Which gameplay style you prefer is up to you: the blue hero or the dark knight! 
Shadow is confirmed to be fighter #129 being the second fighter being announced for November, falling on the 15th.
<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	Homing Attack 	Chaos Spear 	Chaos Control 	Spin Charge
<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	<tabber>Banner=|-|Artwork=#129 SHADOW</tabber> 	Final Smash: Chaos Blast 	Final Smash: Chaos Blast 	Final Smash: Chaos Blast 	Final Smash: Chaos Blast
<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	 
Jin Kazama, Kazuya's son and both enemies from each other, joins Smash! While his moveset is very similar to his father, since he's an Echo Fighter, his moves deals less damage but are more combo-heavy and his personality is more cooler. However, he's transformable until he becomes Devil Jin if he's badly damaged until 150%. It's his more powerful form and allows Jin to perform moves that he can't in his normal form. His Final Smash, Final Blaster, is a representation of Devil Jin's arcade ending in Tekken Tag Tournament 2. Whether you choose Jin or Kazuya, you're the one who can choose between them as your destined fighter. 
Jin is confirmed to be fighter #81ε being Kazuya's Echo Fighter, the second fighter of the Tekken series and the first fighter being revealed in December.	 
Jin Kazama, Kazuya's son and both enemies from each other, joins Smash! While his moveset is very similar to his father, since he's an Echo Fighter, his moves deals less damage but are more combo-heavy and his personality is more cooler. However, he's transformable until he becomes Devil Jin if he's badly damaged until 150%. It's his more powerful form and allows Jin to perform moves that he can't in his normal form. His Final Smash, Final Blaster, is a representation of Devil Jin's arcade ending in Tekken Tag Tournament 2. Whether you choose Jin or Kazuya, you're the one who can choose between them as your destined fighter. 
Jin is confirmed to be fighter #81ε being Kazuya's Echo Fighter, the second fighter of the Tekken series and the first fighter being revealed in December.	 
Jin Kazama, Kazuya's son and both enemies from each other, joins Smash! While his moveset is very similar to his father, since he's an Echo Fighter, his moves deals less damage but are more combo-heavy and his personality is more cooler. However, he's transformable until he becomes Devil Jin if he's badly damaged until 150%. It's his more powerful form and allows Jin to perform moves that he can't in his normal form. His Final Smash, Final Blaster, is a representation of Devil Jin's arcade ending in Tekken Tag Tournament 2. Whether you choose Jin or Kazuya, you're the one who can choose between them as your destined fighter. 
Jin is confirmed to be fighter #81ε being Kazuya's Echo Fighter, the second fighter of the Tekken series and the first fighter being revealed in December.	 
Jin Kazama, Kazuya's son and both enemies from each other, joins Smash! While his moveset is very similar to his father, since he's an Echo Fighter, his moves deals less damage but are more combo-heavy and his personality is more cooler. However, he's transformable until he becomes Devil Jin if he's badly damaged until 150%. It's his more powerful form and allows Jin to perform moves that he can't in his normal form. His Final Smash, Final Blaster, is a representation of Devil Jin's arcade ending in Tekken Tag Tournament 2. Whether you choose Jin or Kazuya, you're the one who can choose between them as your destined fighter. 
Jin is confirmed to be fighter #81ε being Kazuya's Echo Fighter, the second fighter of the Tekken series and the first fighter being revealed in December.
<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	Devil Blaster 	Devil Fist 	Devil Wings 	Heaven's Door
<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	<tabber>Banner=|-|Artwork=#81ε JIN</tabber> 	Final Smash: Final Blaster 	Final Smash: Final Blaster 	Final Smash: Final Blaster 	Final Smash: Final Blaster
<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	 
Chun-Li, Street Fighter's most iconic female fighter, joins Arcade to test her challengers in battle! With the use of command inputs, most of her moves comes from the various Street Fighter series, using most of her leg-ranged and multihitting moves. She can use it for her advantage as adding pressure and spacing to their opponents. Her Kikoken, a smaller version of Ryu's Hadoken, is a reliable move to keep opponents at bay. Her Spinning Bird Kick and Tenshou Kyaku are moves that Chun-Li can rely on as finisher confirms. Obviously, her Focus Attack stuns her opponent at the higher level. Her Final Smash consist of two finishing moves: Kikosho, her Final Smash for opponents distanced from her, and her powerful Hosenka super combo for close-ranged opponents. 
Chun-Li is confirmed to be fighter #130 being the third fighter out of the Street Fighter series, and the second fighter being announced for December.	 
Chun-Li, Street Fighter's most iconic female fighter, joins Arcade to test her challengers in battle! With the use of command inputs, most of her moves comes from the various Street Fighter series, using most of her leg-ranged and multihitting moves. She can use it for her advantage as adding pressure and spacing to their opponents. Her Kikoken, a smaller version of Ryu's Hadoken, is a reliable move to keep opponents at bay. Her Spinning Bird Kick and Tenshou Kyaku are moves that Chun-Li can rely on as finisher confirms. Obviously, her Focus Attack stuns her opponent at the higher level. Her Final Smash consist of two finishing moves: Kikosho, her Final Smash for opponents distanced from her, and her powerful Hosenka super combo for close-ranged opponents. 
Chun-Li is confirmed to be fighter #130 being the third fighter out of the Street Fighter series, and the second fighter being announced for December.	 
Chun-Li, Street Fighter's most iconic female fighter, joins Arcade to test her challengers in battle! With the use of command inputs, most of her moves comes from the various Street Fighter series, using most of her leg-ranged and multihitting moves. She can use it for her advantage as adding pressure and spacing to their opponents. Her Kikoken, a smaller version of Ryu's Hadoken, is a reliable move to keep opponents at bay. Her Spinning Bird Kick and Tenshou Kyaku are moves that Chun-Li can rely on as finisher confirms. Obviously, her Focus Attack stuns her opponent at the higher level. Her Final Smash consist of two finishing moves: Kikosho, her Final Smash for opponents distanced from her, and her powerful Hosenka super combo for close-ranged opponents. 
Chun-Li is confirmed to be fighter #130 being the third fighter out of the Street Fighter series, and the second fighter being announced for December.	 
Chun-Li, Street Fighter's most iconic female fighter, joins Arcade to test her challengers in battle! With the use of command inputs, most of her moves comes from the various Street Fighter series, using most of her leg-ranged and multihitting moves. She can use it for her advantage as adding pressure and spacing to their opponents. Her Kikoken, a smaller version of Ryu's Hadoken, is a reliable move to keep opponents at bay. Her Spinning Bird Kick and Tenshou Kyaku are moves that Chun-Li can rely on as finisher confirms. Obviously, her Focus Attack stuns her opponent at the higher level. Her Final Smash consist of two finishing moves: Kikosho, her Final Smash for opponents distanced from her, and her powerful Hosenka super combo for close-ranged opponents. 
Chun-Li is confirmed to be fighter #130 being the third fighter out of the Street Fighter series, and the second fighter being announced for December.
<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	Kikoken 	Spinning Bird Kick 	Tenshou Kyaku 	Focus Attack
<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	<tabber>Banner=|-|Artwork=#130 CHUN-LI</tabber> 	Final Smash: Kikosho/Hosenka 	Final Smash: Kikosho/Hosenka 	Final Smash: Kikosho/Hosenka 	Final Smash: Kikosho/Hosenka
<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	 
Quote, the super soldier robot, despite resembling like a human, is ready to show his artillery expertise in Smash! While he uses his specials to send projectiles, they have a unique mechanic that can get stronger the more damage Quote does to players. That mechanic is a level-up system that his specials get stronger and can only be reset if Quote himself loses a stock. Besides of his trusty Polar Star, his main weapon that can flinch his opponent in the distance, you can use a variety of special weapons: Fireball for a safe distance, the Missile Launcher that you only can shoot once per active missile and shoot straightly in one direction and the Bubbline, while it does not have the better range unlike his other specials, it can trap opponents inside a bubble if they are at high percents. Use your Booster to recover safely but be sure to use it properly without waisting its fuel. His Final Smash, Quote rapid fires the strongest weapon in Cave Story, Nemesis, in a consectutive manner in his Level 3 state, dealing major damage to the opponents. 
Quote is confirmed to be fighter #131 being the third fighter out of a indie company, and the third fighter being announced for December.	 
Quote, the super soldier robot, despite resembling like a human, is ready to show his artillery expertise in Smash! While he uses his specials to send projectiles, they have a unique mechanic that can get stronger the more damage Quote does to players. That mechanic is a level-up system that his specials get stronger and can only be reset if Quote himself loses a stock. Besides of his trusty Polar Star, his main weapon that can flinch his opponent in the distance, you can use a variety of special weapons: Fireball for a safe distance, the Missile Launcher that you only can shoot once per active missile and shoot straightly in one direction and the Bubbline, while it does not have the better range unlike his other specials, it can trap opponents inside a bubble if they are at high percents. Use your Booster to recover safely but be sure to use it properly without waisting its fuel. His Final Smash, Quote rapid fires the strongest weapon in Cave Story, Nemesis, in a consectutive manner in his Level 3 state, dealing major damage to the opponents. 
Quote is confirmed to be fighter #131 being the third fighter out of a indie company, and the third fighter being announced for December.	 
Quote, the super soldier robot, despite resembling like a human, is ready to show his artillery expertise in Smash! While he uses his specials to send projectiles, they have a unique mechanic that can get stronger the more damage Quote does to players. That mechanic is a level-up system that his specials get stronger and can only be reset if Quote himself loses a stock. Besides of his trusty Polar Star, his main weapon that can flinch his opponent in the distance, you can use a variety of special weapons: Fireball for a safe distance, the Missile Launcher that you only can shoot once per active missile and shoot straightly in one direction and the Bubbline, while it does not have the better range unlike his other specials, it can trap opponents inside a bubble if they are at high percents. Use your Booster to recover safely but be sure to use it properly without waisting its fuel. His Final Smash, Quote rapid fires the strongest weapon in Cave Story, Nemesis, in a consectutive manner in his Level 3 state, dealing major damage to the opponents. 
Quote is confirmed to be fighter #131 being the third fighter out of a indie company, and the third fighter being announced for December.	 
Quote, the super soldier robot, despite resembling like a human, is ready to show his artillery expertise in Smash! While he uses his specials to send projectiles, they have a unique mechanic that can get stronger the more damage Quote does to players. That mechanic is a level-up system that his specials get stronger and can only be reset if Quote himself loses a stock. Besides of his trusty Polar Star, his main weapon that can flinch his opponent in the distance, you can use a variety of special weapons: Fireball for a safe distance, the Missile Launcher that you only can shoot once per active missile and shoot straightly in one direction and the Bubbline, while it does not have the better range unlike his other specials, it can trap opponents inside a bubble if they are at high percents. Use your Booster to recover safely but be sure to use it properly without waisting its fuel. His Final Smash, Quote rapid fires the strongest weapon in Cave Story, Nemesis, in a consectutive manner in his Level 3 state, dealing major damage to the opponents. 
Quote is confirmed to be fighter #131 being the third fighter out of a indie company, and the third fighter being announced for December.
<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	Fireball 	Missile Launcher 	Booster 	Bubbline
<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	<tabber>Banner=|-|Artwork=#131 QUOTE</tabber> 	Final Smash: Nemesis 	Final Smash: Nemesis 	Final Smash: Nemesis 	Final Smash: Nemesis
<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	 
While Smash is a fighting game, Phoenix Wright, or Nick in short, miraculously enters the competition unlike any other fighter in the roster. He doesn't fight nor intends to fight, otherwise it will breaks his code as a an remarkable ace attorney who doesn't use violence against his close ones. However his speeches, proofs and evidences hurt more than physical punches! In his mainline games, Ace Attorney uses visual novel elements to progress in the story such as speech bubbles and items. His Evidence Counter allows Nick to file a max of five evidences of opponents that left an evidence on stage. Each evidence is damaging and equals the amount of damage the opponent has left a mark at the attorney himself, rangeing from 15% to 30%! Maya also follows Nick in Smash to cheer him on! Her Spirit Shield protects him from projectiles and upcoming attacks. Recover the attorney himself on stage with the help of Maya's Cheering Leap! Nick's Magatama, given by Maya herself, is a counter object that seals opponents thanks to Psyche-Lock ability. The counter is lethal depending on how many evidence he got. His Final Smash gets Nick to interrogate trapped opponents caught in his cinematic finisher, mentioning a number of evidences found in his papers and sends them away. An another case for an another unsual day for the attorney himself... 
Phoenix Wright is confirmed to be fighter #132 being an another fighter representing Capcom being announced for January 2022. You can choose between his original costume or his alternate being from Ace Attorney: Dual Destinies.	 
While Smash is a fighting game, Phoenix Wright, or Nick in short, miraculously enters the competition unlike any other fighter in the roster. He doesn't fight nor intends to fight, otherwise it will breaks his code as a an remarkable ace attorney who doesn't use violence against his close ones. However his speeches, proofs and evidences hurt more than physical punches! In his mainline games, Ace Attorney uses visual novel elements to progress in the story such as speech bubbles and items. His Evidence Counter allows Nick to file a max of five evidences of opponents that left an evidence on stage. Each evidence is damaging and equals the amount of damage the opponent has left a mark at the attorney himself, rangeing from 15% to 30%! Maya also follows Nick in Smash to cheer him on! Her Spirit Shield protects him from projectiles and upcoming attacks. Recover the attorney himself on stage with the help of Maya's Cheering Leap! Nick's Magatama, given by Maya herself, is a counter object that seals opponents thanks to Psyche-Lock ability. The counter is lethal depending on how many evidence he got. His Final Smash gets Nick to interrogate trapped opponents caught in his cinematic finisher, mentioning a number of evidences found in his papers and sends them away. An another case for an another unsual day for the attorney himself... 
Phoenix Wright is confirmed to be fighter #132 being an another fighter representing Capcom being announced for January 2022. You can choose between his original costume or his alternate being from Ace Attorney: Dual Destinies.	 
While Smash is a fighting game, Phoenix Wright, or Nick in short, miraculously enters the competition unlike any other fighter in the roster. He doesn't fight nor intends to fight, otherwise it will breaks his code as a an remarkable ace attorney who doesn't use violence against his close ones. However his speeches, proofs and evidences hurt more than physical punches! In his mainline games, Ace Attorney uses visual novel elements to progress in the story such as speech bubbles and items. His Evidence Counter allows Nick to file a max of five evidences of opponents that left an evidence on stage. Each evidence is damaging and equals the amount of damage the opponent has left a mark at the attorney himself, rangeing from 15% to 30%! Maya also follows Nick in Smash to cheer him on! Her Spirit Shield protects him from projectiles and upcoming attacks. Recover the attorney himself on stage with the help of Maya's Cheering Leap! Nick's Magatama, given by Maya herself, is a counter object that seals opponents thanks to Psyche-Lock ability. The counter is lethal depending on how many evidence he got. His Final Smash gets Nick to interrogate trapped opponents caught in his cinematic finisher, mentioning a number of evidences found in his papers and sends them away. An another case for an another unsual day for the attorney himself... 
Phoenix Wright is confirmed to be fighter #132 being an another fighter representing Capcom being announced for January 2022. You can choose between his original costume or his alternate being from Ace Attorney: Dual Destinies.	 
While Smash is a fighting game, Phoenix Wright, or Nick in short, miraculously enters the competition unlike any other fighter in the roster. He doesn't fight nor intends to fight, otherwise it will breaks his code as a an remarkable ace attorney who doesn't use violence against his close ones. However his speeches, proofs and evidences hurt more than physical punches! In his mainline games, Ace Attorney uses visual novel elements to progress in the story such as speech bubbles and items. His Evidence Counter allows Nick to file a max of five evidences of opponents that left an evidence on stage. Each evidence is damaging and equals the amount of damage the opponent has left a mark at the attorney himself, rangeing from 15% to 30%! Maya also follows Nick in Smash to cheer him on! Her Spirit Shield protects him from projectiles and upcoming attacks. Recover the attorney himself on stage with the help of Maya's Cheering Leap! Nick's Magatama, given by Maya herself, is a counter object that seals opponents thanks to Psyche-Lock ability. The counter is lethal depending on how many evidence he got. His Final Smash gets Nick to interrogate trapped opponents caught in his cinematic finisher, mentioning a number of evidences found in his papers and sends them away. An another case for an another unsual day for the attorney himself... 
Phoenix Wright is confirmed to be fighter #132 being an another fighter representing Capcom being announced for January 2022. You can choose between his original costume or his alternate being from Ace Attorney: Dual Destinies.
<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	Objection! 	Spirit Shield 	Cheering Leap 	Magatama's Psyche-Lock
<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	<tabber>Banner=|-|Original=#132 PHOENIX WRIGHT|-|Dual Destinies=#132 PHOENIX WRIGHT</tabber> 	Final Smash: The Final Verdict 	Final Smash: The Final Verdict 	Final Smash: The Final Verdict 	Final Smash: The Final Verdict
<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	 Amaterasu, the main protagonist of the game Ōkami, and her "trusty" partner Issun, join together in Smash. As an unique fighter, Amaterasu shows elegance and grace through her moveset. She uses her Ink Pots to produce devine powers with her Celestial Brush. With this, she can attack opponents with her Celestial Brush Abilities, wasting Ink. Her special moves are pretty powerful tools to mix-up her opponents. Inferno creates a fire projectile that sends opponents away. When fully charged, Fireburst comes out, creating a big burst of fire knocking opponents away with massive damage. Galestorm has a windbox but doesn't damage opponents but it's a really good horizontal recovery option. Whirlwind ascends Amaterasu in the air but traps opponents into a multi-hit tornado. Lastly, her Veil of Mist technique, allows her to stop time around her trapped opponents. It only activates when opponents get hit by the ink strokes. Her Final Smash, traps opponents hitting by a ink stroke, sending them into her cinematic finisher. She runs at the top of the valley, summoning her Cherry Bomb ability to the opponents and makes the sun rise at the top creating a floral explosion. As for a nice detail, try running as Amaterasu on every stage. She leaves cherry blossom petal trails behind.
Amaterasu is confirmed to be fighter #133 being an another fighter representing Capcom being announced for January 15th 2022.	 Amaterasu, the main protagonist of the game Ōkami, and her "trusty" partner Issun, join together in Smash. As an unique fighter, Amaterasu shows elegance and grace through her moveset. She uses her Ink Pots to produce devine powers with her Celestial Brush. With this, she can attack opponents with her Celestial Brush Abilities, wasting Ink. Her special moves are pretty powerful tools to mix-up her opponents. Inferno creates a fire projectile that sends opponents away. When fully charged, Fireburst comes out, creating a big burst of fire knocking opponents away with massive damage. Galestorm has a windbox but doesn't damage opponents but it's a really good horizontal recovery option. Whirlwind ascends Amaterasu in the air but traps opponents into a multi-hit tornado. Lastly, her Veil of Mist technique, allows her to stop time around her trapped opponents. It only activates when opponents get hit by the ink strokes. Her Final Smash, traps opponents hitting by a ink stroke, sending them into her cinematic finisher. She runs at the top of the valley, summoning her Cherry Bomb ability to the opponents and makes the sun rise at the top creating a floral explosion. As for a nice detail, try running as Amaterasu on every stage. She leaves cherry blossom petal trails behind.
Amaterasu is confirmed to be fighter #133 being an another fighter representing Capcom being announced for January 15th 2022.	 Amaterasu, the main protagonist of the game Ōkami, and her "trusty" partner Issun, join together in Smash. As an unique fighter, Amaterasu shows elegance and grace through her moveset. She uses her Ink Pots to produce devine powers with her Celestial Brush. With this, she can attack opponents with her Celestial Brush Abilities, wasting Ink. Her special moves are pretty powerful tools to mix-up her opponents. Inferno creates a fire projectile that sends opponents away. When fully charged, Fireburst comes out, creating a big burst of fire knocking opponents away with massive damage. Galestorm has a windbox but doesn't damage opponents but it's a really good horizontal recovery option. Whirlwind ascends Amaterasu in the air but traps opponents into a multi-hit tornado. Lastly, her Veil of Mist technique, allows her to stop time around her trapped opponents. It only activates when opponents get hit by the ink strokes. Her Final Smash, traps opponents hitting by a ink stroke, sending them into her cinematic finisher. She runs at the top of the valley, summoning her Cherry Bomb ability to the opponents and makes the sun rise at the top creating a floral explosion. As for a nice detail, try running as Amaterasu on every stage. She leaves cherry blossom petal trails behind.
Amaterasu is confirmed to be fighter #133 being an another fighter representing Capcom being announced for January 15th 2022.	 Amaterasu, the main protagonist of the game Ōkami, and her "trusty" partner Issun, join together in Smash. As an unique fighter, Amaterasu shows elegance and grace through her moveset. She uses her Ink Pots to produce devine powers with her Celestial Brush. With this, she can attack opponents with her Celestial Brush Abilities, wasting Ink. Her special moves are pretty powerful tools to mix-up her opponents. Inferno creates a fire projectile that sends opponents away. When fully charged, Fireburst comes out, creating a big burst of fire knocking opponents away with massive damage. Galestorm has a windbox but doesn't damage opponents but it's a really good horizontal recovery option. Whirlwind ascends Amaterasu in the air but traps opponents into a multi-hit tornado. Lastly, her Veil of Mist technique, allows her to stop time around her trapped opponents. It only activates when opponents get hit by the ink strokes. Her Final Smash, traps opponents hitting by a ink stroke, sending them into her cinematic finisher. She runs at the top of the valley, summoning her Cherry Bomb ability to the opponents and makes the sun rise at the top creating a floral explosion. As for a nice detail, try running as Amaterasu on every stage. She leaves cherry blossom petal trails behind.
Amaterasu is confirmed to be fighter #133 being an another fighter representing Capcom being announced for January 15th 2022.
<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	Inferno/Fireburst 	Galestorm 	Whirlwind 	Veil of Mist
<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	<tabber>Banner=|-|Artwork=#133 AMATERASU</tabber> 	Final Smash: Sunrise 	Final Smash: Sunrise 	Final Smash: Sunrise 	Final Smash: Sunrise
<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	 TBA
Nightmare is confirmed to be fighter #134 being an another fighter representing Bandai Namco and the first Soul Calibur representative being announced for February 1st 2022.	 TBA
Nightmare is confirmed to be fighter #134 being an another fighter representing Bandai Namco and the first Soul Calibur representative being announced for February 1st 2022.	 TBA
Nightmare is confirmed to be fighter #134 being an another fighter representing Bandai Namco and the first Soul Calibur representative being announced for February 1st 2022.	 TBA
Nightmare is confirmed to be fighter #134 being an another fighter representing Bandai Namco and the first Soul Calibur representative being announced for February 1st 2022.
<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	Stance Change 	Dark Reconquista 	Night Terror 	Soul Charger
<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	<tabber>Banner=|-|Artwork=#134 NIGHTMARE</tabber> 	Final Smash: Critical Edge 	Final Smash: Critical Edge 	Final Smash: Critical Edge 	Final Smash: Critical Edge
<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	 
TBA
Octoling is confirmed to be fighter #64ε being Inkling's Echo Fighter and an another fighter representing the Splatoon series being announced for February 9th 2022. You can also choose between male or female.	 
TBA
Octoling is confirmed to be fighter #64ε being Inkling's Echo Fighter and an another fighter representing the Splatoon series being announced for February 9th 2022. You can also choose between male or female.	 
TBA
Octoling is confirmed to be fighter #64ε being Inkling's Echo Fighter and an another fighter representing the Splatoon series being announced for February 9th 2022. You can also choose between male or female.	 
TBA
Octoling is confirmed to be fighter #64ε being Inkling's Echo Fighter and an another fighter representing the Splatoon series being announced for February 9th 2022. You can also choose between male or female.
<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	Splattershot 	Splat Roller 	Super Jump 	Splat Bomb
<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	<tabber>Banner=|-|Female=#64ε OCTOLING|-|Male=#64ε OCTOLING</tabber> 	Final Smash: Princess Cannon 	Final Smash: Princess Cannon 	Final Smash: Princess Cannon 	Final Smash: Princess Cannon
<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	 
To make this special day even more special, Pac-Man is no longer alone! That's right, Ms. Pac-Man joins the fray and hungers for a nice competition! She moves exactly like Pac-Man but her special move, Bonus Fruit, is a little different. She uses different kind of fruits such as the Pretzel, the Pear and the Banana, and the rest of her remaining bonus fruits have totally different properties. She also has a more charismatic and elegant personality. It's up to you to choose which Pac-Man you want to play...
Ms. Pac-Man is confirmed to be fighter #55ε being Pac-Man's Echo Fighter and an another fighter representing the PAC-MAN series being announced for February 14th 2022, a special occasion for Valentines Day.	 
To make this special day even more special, Pac-Man is no longer alone! That's right, Ms. Pac-Man joins the fray and hungers for a nice competition! She moves exactly like Pac-Man but her special move, Bonus Fruit, is a little different. She uses different kind of fruits such as the Pretzel, the Pear and the Banana, and the rest of her remaining bonus fruits have totally different properties. She also has a more charismatic and elegant personality. It's up to you to choose which Pac-Man you want to play...
Ms. Pac-Man is confirmed to be fighter #55ε being Pac-Man's Echo Fighter and an another fighter representing the PAC-MAN series being announced for February 14th 2022, a special occasion for Valentines Day.	 
To make this special day even more special, Pac-Man is no longer alone! That's right, Ms. Pac-Man joins the fray and hungers for a nice competition! She moves exactly like Pac-Man but her special move, Bonus Fruit, is a little different. She uses different kind of fruits such as the Pretzel, the Pear and the Banana, and the rest of her remaining bonus fruits have totally different properties. She also has a more charismatic and elegant personality. It's up to you to choose which Pac-Man you want to play...
Ms. Pac-Man is confirmed to be fighter #55ε being Pac-Man's Echo Fighter and an another fighter representing the PAC-MAN series being announced for February 14th 2022, a special occasion for Valentines Day.	 
To make this special day even more special, Pac-Man is no longer alone! That's right, Ms. Pac-Man joins the fray and hungers for a nice competition! She moves exactly like Pac-Man but her special move, Bonus Fruit, is a little different. She uses different kind of fruits such as the Pretzel, the Pear and the Banana, and the rest of her remaining bonus fruits have totally different properties. She also has a more charismatic and elegant personality. It's up to you to choose which Pac-Man you want to play...
Ms. Pac-Man is confirmed to be fighter #55ε being Pac-Man's Echo Fighter and an another fighter representing the PAC-MAN series being announced for February 14th 2022, a special occasion for Valentines Day.
<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	Bonus Fruit 	Power Pellet 	Pac-Jump 	Fire Hydrant
<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	<tabber>Banner=|-|Artwork=#55ε Ms. PAC-MAN</tabber> 	Final Smash: Super Ms. Pac-Man 	Final Smash: Super Ms. Pac-Man 	Final Smash: Super Ms. Pac-Man 	Final Smash: Super Ms. Pac-Man
<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	 
TBA
Lloyd is confirmed to be fighter #135 being an another fighter representing Bandai Namco, and the first to represent the Tales Of series, being announced for February 16th 2022.	 
TBA
Lloyd is confirmed to be fighter #135 being an another fighter representing Bandai Namco, and the first to represent the Tales Of series, being announced for February 16th 2022.	 
TBA
Lloyd is confirmed to be fighter #135 being an another fighter representing Bandai Namco, and the first to represent the Tales Of series, being announced for February 16th 2022.	 
TBA
Lloyd is confirmed to be fighter #135 being an another fighter representing Bandai Namco, and the first to represent the Tales Of series, being announced for February 16th 2022.
<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	Demon Fang 	Blazing Tempest 	Tiger Blade 	Rising Falcon
<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	<tabber>Banner=|-|Artwork=#135 LLOYD</tabber> 	Final Smash: Falcon's Crest 	Final Smash: Falcon's Crest 	Final Smash: Falcon's Crest 	Final Smash: Falcon's Crest
<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	 
TBA
Alucard is confirmed to be fighter #136 being an another fighter representing Konami, and the third to represent the Castlevania series, being announced for March 2nd, 2022.	 
TBA
Alucard is confirmed to be fighter #136 being an another fighter representing Konami, and the third to represent the Castlevania series, being announced for March 2nd, 2022.	 
TBA
Alucard is confirmed to be fighter #136 being an another fighter representing Konami, and the third to represent the Castlevania series, being announced for March 2nd, 2022.	 
TBA
Alucard is confirmed to be fighter #136 being an another fighter representing Konami, and the third to represent the Castlevania series, being announced for March 2nd, 2022.
<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	Hellfire 	Soul of Bat 	Mist 	Dark Metamorphosis
<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	<tabber>Banner=|-|Artwork=#136 ALUCARD</tabber> 	Final Smash: Soul Steal 	Final Smash: Soul Steal 	Final Smash: Soul Steal 	Final Smash: Soul Steal
<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	 
TBA
Akira is confirmed to be fighter #137 being an another newcomer represented in the Astral Chain series, being announced on March 16th, 2022. It's a fighter that you can choose between male or female like in the main game.	 
TBA
Akira is confirmed to be fighter #137 being an another newcomer represented in the Astral Chain series, being announced on March 16th, 2022. It's a fighter that you can choose between male or female like in the main game.	 
TBA
Akira is confirmed to be fighter #137 being an another newcomer represented in the Astral Chain series, being announced on March 16th, 2022. It's a fighter that you can choose between male or female like in the main game.	 
TBA
Akira is confirmed to be fighter #137 being an another newcomer represented in the Astral Chain series, being announced on March 16th, 2022. It's a fighter that you can choose between male or female like in the main game.
<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	Desync Legion 	Legion Spin 	Beast Legion 	Chain Drive
<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	<tabber>Banner=|-|Male=#137 AKIRA|-|Female=#137 AKIRA</tabber> 	Final Smash: Legion Fusion 	Final Smash: Legion Fusion 	Final Smash: Legion Fusion 	Final Smash: Legion Fusion
<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	 
TBA
Zero is confirmed to be fighter #138 being the second newcomer represented in the Mega Man series, specifically the X series. He's announced on April 1st, 2022 alongside with Proto Man.EXE.	 
TBA
Zero is confirmed to be fighter #138 being the second newcomer represented in the Mega Man series, specifically the X series. He's announced on April 1st, 2022 alongside with Proto Man.EXE.	 
TBA
Zero is confirmed to be fighter #138 being the second newcomer represented in the Mega Man series, specifically the X series. He's announced on April 1st, 2022 alongside with Proto Man.EXE.	 
TBA
Zero is confirmed to be fighter #138 being the second newcomer represented in the Mega Man series, specifically the X series. He's announced on April 1st, 2022 alongside with Proto Man.EXE.
<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	Zero Buster 	Raikousen 	Ryuenjin 	Guard Shell
<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	<tabber>Banner=|-|Artwork=#138 ZERO</tabber> 	Final Smash: Rekkoha 	Final Smash: Rekkoha 	Final Smash: Rekkoha 	Final Smash: Rekkoha
<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	 
TBA
Proto Man.EXE is confirmed to be fighter #139 being the third newcomer represented in the Mega Man series, specifically the Battle Network series. He's announced on April 1st, 2022 alongside with Zero.	 
TBA
Proto Man.EXE is confirmed to be fighter #139 being the third newcomer represented in the Mega Man series, specifically the Battle Network series. He's announced on April 1st, 2022 alongside with Zero.	 
TBA
Proto Man.EXE is confirmed to be fighter #139 being the third newcomer represented in the Mega Man series, specifically the Battle Network series. He's announced on April 1st, 2022 alongside with Zero.	 
TBA
Proto Man.EXE is confirmed to be fighter #139 being the third newcomer represented in the Mega Man series, specifically the Battle Network series. He's announced on April 1st, 2022 alongside with Zero.
<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	Navi Selection 	Trance Move 	Blade Cyclone 	Proto Shield Suprise Sword
<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	<tabber>Banner=|-|Artwork=#139 PROTO MAN.EXE</tabber> 	Final Smash: Delta Ray Edge 	Final Smash: Delta Ray Edge 	Final Smash: Delta Ray Edge 	Final Smash: Delta Ray Edge
<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	 
TBA
Zack is confirmed to be fighter #61ε being the third newcomer in the Final Fanatsy VII series, and being Cloud's Echo Fighter. He's announced on April 16th, 2022 alongside with Noctis.	 
TBA
Zack is confirmed to be fighter #61ε being the third newcomer in the Final Fanatsy VII series, and being Cloud's Echo Fighter. He's announced on April 16th, 2022 alongside with Noctis.	 
TBA
Zack is confirmed to be fighter #61ε being the third newcomer in the Final Fanatsy VII series, and being Cloud's Echo Fighter. He's announced on April 16th, 2022 alongside with Noctis.	 
TBA
Zack is confirmed to be fighter #61ε being the third newcomer in the Final Fanatsy VII series, and being Cloud's Echo Fighter. He's announced on April 16th, 2022 alongside with Noctis.
<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	Beam Blade 	Cross Slash 	Climhazzard 	Limit Charge
<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	Limit Beam Blade 	Limit Cross Slash 	Limit Climhazzard 	Finishing Touch
<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	<tabber>Banner=|-|Artwork=#61ε ZACK</tabber> 	Final Smash: Meteor Shots 	Final Smash: Meteor Shots 	Final Smash: Meteor Shots 	Final Smash: Meteor Shots
<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	 
TBA
Noctis is confirmed to be fighter #140 being the third newcomer represented in the Final Fantasy series, specifically Final Fantasy XV. He's announced on April 16th, 2022 alongside with Zack.	 
TBA
Noctis is confirmed to be fighter #140 being the third newcomer represented in the Final Fantasy series, specifically Final Fantasy XV. He's announced on April 16th, 2022 alongside with Zack.	 
TBA
Noctis is confirmed to be fighter #140 being the third newcomer represented in the Final Fantasy series, specifically Final Fantasy XV. He's announced on April 16th, 2022 alongside with Zack.	 
TBA
Noctis is confirmed to be fighter #140 being the third newcomer represented in the Final Fantasy series, specifically Final Fantasy XV. He's announced on April 16th, 2022 alongside with Zack.
<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	Choose Weapon 	Warp Strike 	Blade Warp 	Armiger
<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	<tabber>Banner=|-|Artwork=#140 NOCTIS</tabber> 	Final Smash: Ultima Sword 	Final Smash: Ultima Sword 	Final Smash: Ultima Sword 	Final Smash: Ultima Sword
<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	 
Our wacky favorite platformer hero, and Nintendo's oldest legacy rival, Crash Bandicoot, crashes through in Arcade! Crash might be wacky and dult, but he has a lot a punches and kicks to fight with! With his infamous Cyclone Spin, you can knock opponents all the way you want! Toss some crates with Crate Crush, and see what kind of them you will toss to your targets. Use your trusty Jet Pack, to reach heights and recover with ease. And share them the taste of your medicne with the Fruit Bazooka, allowing you to angle upwards or downwards. Crash's Final Smash, Boulder Dash, forces your opponents to get through the bandicoot's escape against the dangerous boulder that hits them in the end. Our favorite bandicoot survives, he's okay! Give it a shot and crash the party with this crazy newcomer!
Crash is confirmed to be fighter #141 being the second newcomer represented by Microsoft, his recent company, and the first representative of the titular Crash Bandicoot series. He's announced on May 2nd, 2022.	 
Our wacky favorite platformer hero, and Nintendo's oldest legacy rival, Crash Bandicoot, crashes through in Arcade! Crash might be wacky and dult, but he has a lot a punches and kicks to fight with! With his infamous Cyclone Spin, you can knock opponents all the way you want! Toss some crates with Crate Crush, and see what kind of them you will toss to your targets. Use your trusty Jet Pack, to reach heights and recover with ease. And share them the taste of your medicne with the Fruit Bazooka, allowing you to angle upwards or downwards. Crash's Final Smash, Boulder Dash, forces your opponents to get through the bandicoot's escape against the dangerous boulder that hits them in the end. Our favorite bandicoot survives, he's okay! Give it a shot and crash the party with this crazy newcomer!
Crash is confirmed to be fighter #141 being the second newcomer represented by Microsoft, his recent company, and the first representative of the titular Crash Bandicoot series. He's announced on May 2nd, 2022.	 
Our wacky favorite platformer hero, and Nintendo's oldest legacy rival, Crash Bandicoot, crashes through in Arcade! Crash might be wacky and dult, but he has a lot a punches and kicks to fight with! With his infamous Cyclone Spin, you can knock opponents all the way you want! Toss some crates with Crate Crush, and see what kind of them you will toss to your targets. Use your trusty Jet Pack, to reach heights and recover with ease. And share them the taste of your medicne with the Fruit Bazooka, allowing you to angle upwards or downwards. Crash's Final Smash, Boulder Dash, forces your opponents to get through the bandicoot's escape against the dangerous boulder that hits them in the end. Our favorite bandicoot survives, he's okay! Give it a shot and crash the party with this crazy newcomer!
Crash is confirmed to be fighter #141 being the second newcomer represented by Microsoft, his recent company, and the first representative of the titular Crash Bandicoot series. He's announced on May 2nd, 2022.	 
Our wacky favorite platformer hero, and Nintendo's oldest legacy rival, Crash Bandicoot, crashes through in Arcade! Crash might be wacky and dult, but he has a lot a punches and kicks to fight with! With his infamous Cyclone Spin, you can knock opponents all the way you want! Toss some crates with Crate Crush, and see what kind of them you will toss to your targets. Use your trusty Jet Pack, to reach heights and recover with ease. And share them the taste of your medicne with the Fruit Bazooka, allowing you to angle upwards or downwards. Crash's Final Smash, Boulder Dash, forces your opponents to get through the bandicoot's escape against the dangerous boulder that hits them in the end. Our favorite bandicoot survives, he's okay! Give it a shot and crash the party with this crazy newcomer!
Crash is confirmed to be fighter #141 being the second newcomer represented by Microsoft, his recent company, and the first representative of the titular Crash Bandicoot series. He's announced on May 2nd, 2022.
<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	Cyclone Spin 	Crate Crush 	Bounce Crate 	Fruit Bazooka
<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	<tabber>Banner=|-|Artwork=#141 CRASH</tabber> 	Final Smash: Boulder Dash 	Final Smash: Boulder Dash 	Final Smash: Boulder Dash 	Final Smash: Boulder Dash
<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	 
TBA
Ezio is confirmed to be fighter #142 being a newcomer represented by Ubisoft, and the first representative of the Assassin's Creed series. He's announced on May 17th, 2022.	 
TBA
Ezio is confirmed to be fighter #142 being a newcomer represented by Ubisoft, and the first representative of the Assassin's Creed series. He's announced on May 17th, 2022.	 
TBA
Ezio is confirmed to be fighter #142 being a newcomer represented by Ubisoft, and the first representative of the Assassin's Creed series. He's announced on May 17th, 2022.	 
TBA
Ezio is confirmed to be fighter #142 being a newcomer represented by Ubisoft, and the first representative of the Assassin's Creed series. He's announced on May 17th, 2022.
<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	Knife Throws 	Poison 	Hook Blade 	Hidden Blade
<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	<tabber>Banner=|-|Artwork=#142 EZIO</tabber> 	Final Smash: Apple of Eden 	Final Smash: Apple of Eden 	Final Smash: Apple of Eden 	Final Smash: Apple of Eden
<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	 
TBA
Monster Hunter is confirmed to be fighter #143 being a newcomer represented by Capcom, and the first representative of the Monster Hunter series. He's announced on June 1st, 2022, but got delayed for June 15th, 2022.	 
TBA
Monster Hunter is confirmed to be fighter #143 being a newcomer represented by Capcom, and the first representative of the Monster Hunter series. He's announced on June 1st, 2022, but got delayed for June 15th, 2022.	 
TBA
Monster Hunter is confirmed to be fighter #143 being a newcomer represented by Capcom, and the first representative of the Monster Hunter series. He's announced on June 1st, 2022, but got delayed for June 15th, 2022.	 
TBA
Monster Hunter is confirmed to be fighter #143 being a newcomer represented by Capcom, and the first representative of the Monster Hunter series. He's announced on June 1st, 2022, but got delayed for June 15th, 2022.
<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	Hunter Bow 	Charge Slash 	Wirebug / Clawhook 	Hunter Pack
<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	<tabber>Banner=|-|Male=#143 MONSTER HUNTER|-|Female=#143 MONSTER HUNTER</tabber> 	Final Smash: Unstable Enviornment 	Final Smash: Unstable Enviornment 	Final Smash: Unstable Enviornment 	Final Smash: Unstable Enviornment
<tabber>Banner=|-|Artwork=#144 2B</tabber> 	<tabber>Banner=|-|Artwork=#144 2B</tabber> 	 
TBA
2B is confirmed to be fighter #144 being a newcomer represented by Square Enix and Platinum Games, and the first representative of the Nier/Drakengard series, specifically Nier: Automata. She's announced on July 15tth, 2022.	 
TBA
2B is confirmed to be fighter #144 being a newcomer represented by Square Enix and Platinum Games, and the first representative of the Nier/Drakengard series, specifically Nier: Automata. She's announced on July 15tth, 2022.	 
TBA
2B is confirmed to be fighter #144 being a newcomer represented by Square Enix and Platinum Games, and the first representative of the Nier/Drakengard series, specifically Nier: Automata. She's announced on July 15tth, 2022.	 
TBA
2B is confirmed to be fighter #144 being a newcomer represented by Square Enix and Platinum Games, and the first representative of the Nier/Drakengard series, specifically Nier: Automata. She's announced on July 15tth, 2022.
<tabber>Banner=|-|Artwork=#144 2B</tabber> 	<tabber>Banner=|-|Artwork=#144 2B</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#144 2B</tabber> 	<tabber>Banner=|-|Artwork=#144 2B</tabber> 	Pod Laser 	Android Mirage 	Upper Chain 	Evasive System
<tabber>Banner=|-|Artwork=#144 2B</tabber> 	<tabber>Banner=|-|Artwork=#144 2B</tabber> 	Final Smash: YoRHa Flight Unit Type-B	Final Smash: YoRHa Flight Unit Type-B	Final Smash: YoRHa Flight Unit Type-B	Final Smash: YoRHa Flight Unit Type-B
<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	 
TBA
Ryu Hayabusa is confirmed to be fighter #145 being a newcomer represented by Koei Tecmo, and the first representative of the Ninja Gaiden series. He's announced on August 15th, 2022.	 
TBA
Ryu Hayabusa is confirmed to be fighter #145 being a newcomer represented by Koei Tecmo, and the first representative of the Ninja Gaiden series. He's announced on August 15th, 2022.	 
TBA
Ryu Hayabusa is confirmed to be fighter #145 being a newcomer represented by Koei Tecmo, and the first representative of the Ninja Gaiden series. He's announced on August 15th, 2022.	 
TBA
Ryu Hayabusa is confirmed to be fighter #145 being a newcomer represented by Koei Tecmo, and the first representative of the Ninja Gaiden series. He's announced on August 15th, 2022.
<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	Shuriken / Windmill Shuriken 	Flying Swallow 	Izuna Drop 	Nimpo Arts
<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	<tabber>Banner=|-|Modern=#145 RYU HAYABUSA|-|Classic=#145 RYU HAYABUSA</tabber> 	Final Smash: Art of the Inferno 	Final Smash: Art of the Inferno 	Final Smash: Art of the Inferno 	Final Smash: Art of the Inferno
<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	 
TBA
Master Chief is confirmed to be fighter #146 being a newcomer represented by Microsoft, and the first representative of the Halo series. He's announced on September 16th, 2022.	 
TBA
Master Chief is confirmed to be fighter #146 being a newcomer represented by Microsoft, and the first representative of the Halo series. He's announced on September 16th, 2022.	 
TBA
Master Chief is confirmed to be fighter #146 being a newcomer represented by Microsoft, and the first representative of the Halo series. He's announced on September 16th, 2022.	 
TBA
Master Chief is confirmed to be fighter #146 being a newcomer represented by Microsoft, and the first representative of the Halo series. He's announced on September 16th, 2022.
<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	Plasma Grenade 	Spartan Laser 	Jet Pack 	Weapon Wheel
<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	<tabber>Banner=|-|Artwork=#146 MASTER CHIEF</tabber> 	Final Smash: Warthog Run 	Final Smash: Warthog Run 	Final Smash: Warthog Run 	Final Smash: Warthog Run
<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	 
TBA
Dante is confirmed to be fighter #147 being a newcomer represented by Capcom, and the first representative of the Devil May Cry series. He's announced on October 18th, 2022, and he's the last newcomer to be revealed in this game.	 
TBA
Dante is confirmed to be fighter #147 being a newcomer represented by Capcom, and the first representative of the Devil May Cry series. He's announced on October 18th, 2022, and he's the last newcomer to be revealed in this game.	 
TBA
Dante is confirmed to be fighter #147 being a newcomer represented by Capcom, and the first representative of the Devil May Cry series. He's announced on October 18th, 2022, and he's the last newcomer to be revealed in this game.	 
TBA
Dante is confirmed to be fighter #147 being a newcomer represented by Capcom, and the first representative of the Devil May Cry series. He's announced on October 18th, 2022, and he's the last newcomer to be revealed in this game.
<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	 	⟷ 	↑ 	↓
<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	Twosome Time/Charge Shots 	Drive/Quick Drive/Overdrive 	Trick/Air Trick 	Devil Trigger
<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	<tabber>Banner=|-|Artwork=#147 DANTE</tabber> 	Final Smash: Judgement 	Final Smash: Judgement 	Final Smash: Judgement 	Final Smash: Judgement
===Assist Trophies===
Assist Trophies return with some of already confirmed aesthetic changes. There's a total of 101 Assist Trophies in this game. Below are some changes from the returning ones:
*The Nintendogs animals all appear in this game, including a new kitten from Nintendogs + Cats.
*Starly is in the game for aesthetics and now shares the same properties as Starfy.
*Klaptraps can now come in purple color too purely for aesthetic.
*Knuckles now can throw rocks, similar to Sonic Battle.
*Vince and Nikki have now more objects to draw.
*The Space Invaders are now 8-bit instead of being 3D models.
ASSIST TROPHIES	ASSIST TROPHIES 	ASSIST TROPHIES 	ASSIST TROPHIES	ASSIST TROPHIES 	ASSIST TROPHIES
====Returning====	
====Returning==== 	
====Returning==== 	
====Returning====	
====Returning==== 	
====Returning====
 	 	 	 	 	
Andross
Star Fox	Barbara
Daigasso! Band Bothers 	Devil
Clu-Clu Land 	Dr. Wright
SimCity	Excitebike
Excitebike 	Gray Fox
Metal Gear Solid
 	 	 	 	 	
Hammer Bro.
Super Mario	Helirin
Kuru Kuru Kururin 	Infantry & Tanks
Advance Wars 	Jeff
Earthbound	Jill and the Drill Dozer
Drill Dozer 	Kat & Ana
WarioWare
 	 	 	 	 	
Knuckle Joe
Kirby	Lakitu & Spinies
Super Mario 	Lyn
Fire Emblem 	Metroid
Metroid	Nintendogs + Cats
Nintendogs + Cats 	Ray MK III
Custom Robo
 	 	 	 	 	
Saki Amamiya
Sin & Punishment	Samurai Goroh
F-Zero 	Starfy
The Legendary Starfy 	Tingle
The Legend of Zelda	Ashley
WarioWare 	Chain-Chomp
Super Mario
 	 	 	 	 	
Color TV-Game 15
Color TV-Game	Dr. Kawashima
Brain Age 	Elec Man
Mega Man 	Ghosts
PAC-MAN 	Magnus
Kid Icarus 	Midna
The Legend of Zelda
 	 	 	 	 	
Mother Brain
Metroid	Nightmare
Kirby 	Phosphora
Kid Icarus 	Prince of Sablé
Kaeru no Tame ni Kane wa Naru	Riki
Xenoblade Chronicles 	Sheriff
Sheriff
 	 	 	 	 	
Starman
Earthbound	Takamaru
The Mysterious Murasame Castle 	Akira
Virtua Fighter 	Arcade Bunny
Nintendo Badge Arcade	Black Knight
Fire Emblem 	Burrowing Snagret
Pikmin
 	 	 	 	 	
Chef 
Kawasaki
Kirby	Flies & Hand
Super Mario 	Guile
Street Fighter 	Kapp'n
Animal Crossing	Klaptrap
Donkey Kong 	Knuckles
Sonic the Hedgehog
 	 	 	 	 	
Moon
The Legend of Zelda	Nikki
Swapnote and Swapdoodle 	Rathalos
Monster Hunter 	Rodin
Bayonetta	Squid Sisters
Splatoon 	Sukapon
Joy Mech Fight
 	 	 	 	 	
Thwomp
Super Mario	Tiki
Fire Emblem 	Vince
Art Academy 	Wily Capsule
Mega Man	Yuri Kozukata
Fatal Frame 	
=====Ultra=====	
=====Ultra===== 	
=====Ultra===== 	
=====Ultra=====	
=====Ultra===== 	
=====Ultra=====
 	 	 	 	 	
 	 	Space Invaders
Space Invaders 	Spike
Super Mario	 	
====New==== 	
====New==== 	
====New==== 	
====New==== 	
====New==== 	
====New====
 	Similar to Gogoat, Rambi is ridable and charges to opponents with high knockback. It only appears in Assist Trophies. Unlike the Pokémon, he can be defeated but has heavy armor. 	Similar to Gogoat, Rambi is ridable and charges to opponents with high knockback. It only appears in Assist Trophies. Unlike the Pokémon, he can be defeated but has heavy armor. 	 	Once summoned, the plane flies away of the screen and an autoreticle appears in front of the screen ready to blow out his artillery to the opponents of the player that summoned this assist. 	Once summoned, the plane flies away of the screen and an autoreticle appears in front of the screen ready to blow out his artillery to the opponents of the player that summoned this assist.
Rambi
Donkey Kong	Similar to Gogoat, Rambi is ridable and charges to opponents with high knockback. It only appears in Assist Trophies. Unlike the Pokémon, he can be defeated but has heavy armor. 	Similar to Gogoat, Rambi is ridable and charges to opponents with high knockback. It only appears in Assist Trophies. Unlike the Pokémon, he can be defeated but has heavy armor. 	Ace Pilot
Ace Combat	Once summoned, the plane flies away of the screen and an autoreticle appears in front of the screen ready to blow out his artillery to the opponents of the player that summoned this assist. 	Once summoned, the plane flies away of the screen and an autoreticle appears in front of the screen ready to blow out his artillery to the opponents of the player that summoned this assist.
 	Once summoned, she swings at opponents in a horizontal arc with her Piko Piko Hammer. She can also attack midair while spinning forwards lunging her hammer also forward. Every hit she deals, a heart pops up as visual effect. 	Once summoned, she swings at opponents in a horizontal arc with her Piko Piko Hammer. She can also attack midair while spinning forwards lunging her hammer also forward. Every hit she deals, a heart pops up as visual effect. 	 	Similar to Super Mario Bros. 3, he acts really like it. Once summoned, he waits patiently while rotating, until he descends in an arc, dealing massive damage. This sun has permanent heavy armor, meaning he can be defeated at higher percents. 	Similar to Super Mario Bros. 3, he acts really like it. Once summoned, he waits patiently while rotating, until he descends in an arc, dealing massive damage. This sun has permanent heavy armor, meaning he can be defeated at higher percents.
Amy Rose
Sonic the Hedgehog	Once summoned, she swings at opponents in a horizontal arc with her Piko Piko Hammer. She can also attack midair while spinning forwards lunging her hammer also forward. Every hit she deals, a heart pops up as visual effect. 	Once summoned, she swings at opponents in a horizontal arc with her Piko Piko Hammer. She can also attack midair while spinning forwards lunging her hammer also forward. Every hit she deals, a heart pops up as visual effect. 	Angry Sun
Super Mario	Similar to Super Mario Bros. 3, he acts really like it. Once summoned, he waits patiently while rotating, until he descends in an arc, dealing massive damage. This sun has permanent heavy armor, meaning he can be defeated at higher percents. 	Similar to Super Mario Bros. 3, he acts really like it. Once summoned, he waits patiently while rotating, until he descends in an arc, dealing massive damage. This sun has permanent heavy armor, meaning he can be defeated at higher percents.
 	Arthur moves around, while jumping in midair and throws his signature spears at opponents deals tons of damage and knockback. 	Arthur moves around, while jumping in midair and throws his signature spears at opponents deals tons of damage and knockback. 	 	The double brothers uses their martial arts to beat up opponents. Once they get closer, the one will grab an opponent while the other pummels it with the amount of high damage it takes. After that, it suplexes backwards sending the opponent behind him. 	The double brothers uses their martial arts to beat up opponents. Once they get closer, the one will grab an opponent while the other pummels it with the amount of high damage it takes. After that, it suplexes backwards sending the opponent behind him.
Arthur
Ghosts n' Goblins	Arthur moves around, while jumping in midair and throws his signature spears at opponents deals tons of damage and knockback. 	Arthur moves around, while jumping in midair and throws his signature spears at opponents deals tons of damage and knockback. 	Billy & Jimmy Lee
Double Dragon	The double brothers uses their martial arts to beat up opponents. Once they get closer, the one will grab an opponent while the other pummels it with the amount of high damage it takes. After that, it suplexes backwards sending the opponent behind him. 	The double brothers uses their martial arts to beat up opponents. Once they get closer, the one will grab an opponent while the other pummels it with the amount of high damage it takes. After that, it suplexes backwards sending the opponent behind him.
 	Once summoned, he uses Thousand Needles to opponents nearby multiple times dealing only 0,5% damage each needle. Afterwards, opponents flinch gradually for awhile. 	Once summoned, he uses Thousand Needles to opponents nearby multiple times dealing only 0,5% damage each needle. Afterwards, opponents flinch gradually for awhile. 	 	Runs around the stage with his quick manoeuvring emitting a trail of a rainbow that flinches damage to the opponents, increasing also his speed. His body itself is able to launch opponents away the more speed he gains. He's very quick and nimble to catch up so he's hard to KO. 	Runs around the stage with his quick manoeuvring emitting a trail of a rainbow that flinches damage to the opponents, increasing also his speed. His body itself is able to launch opponents away the more speed he gains. He's very quick and nimble to catch up so he's hard to KO.
Cactuar
Final Fantasy	Once summoned, he uses Thousand Needles to opponents nearby multiple times dealing only 0,5% damage each needle. Afterwards, opponents flinch gradually for awhile. 	Once summoned, he uses Thousand Needles to opponents nearby multiple times dealing only 0,5% damage each needle. Afterwards, opponents flinch gradually for awhile. 	CommanderVideo
BIT.TRIP	Runs around the stage with his quick manoeuvring emitting a trail of a rainbow that flinches damage to the opponents, increasing also his speed. His body itself is able to launch opponents away the more speed he gains. He's very quick and nimble to catch up so he's hard to KO. 	Runs around the stage with his quick manoeuvring emitting a trail of a rainbow that flinches damage to the opponents, increasing also his speed. His body itself is able to launch opponents away the more speed he gains. He's very quick and nimble to catch up so he's hard to KO.
 	Once summoned, he walks slowly being totally harmless, but also able to chase opponents. When hit multiple times, it charges up until it explodes dealing massive damage and knockback. 	Once summoned, he walks slowly being totally harmless, but also able to chase opponents. When hit multiple times, it charges up until it explodes dealing massive damage and knockback. 	 	Once summoned, Cuphead shoots energy based bullets all around the stage, mainly on the summoner's opponents, while jumping around the stage. The bullets take minor damage but it has stunning knockback. As for his finisher, he charges up and sends a Mega Blast that sends opponents early away. 	Once summoned, Cuphead shoots energy based bullets all around the stage, mainly on the summoner's opponents, while jumping around the stage. The bullets take minor damage but it has stunning knockback. As for his finisher, he charges up and sends a Mega Blast that sends opponents early away.
Creeper
Minecraft	Once summoned, he walks slowly being totally harmless, but also able to chase opponents. When hit multiple times, it charges up until it explodes dealing massive damage and knockback. 	Once summoned, he walks slowly being totally harmless, but also able to chase opponents. When hit multiple times, it charges up until it explodes dealing massive damage and knockback. 	Cuphead
Cuphead	Once summoned, Cuphead shoots energy based bullets all around the stage, mainly on the summoner's opponents, while jumping around the stage. The bullets take minor damage but it has stunning knockback. As for his finisher, he charges up and sends a Mega Blast that sends opponents early away. 	Once summoned, Cuphead shoots energy based bullets all around the stage, mainly on the summoner's opponents, while jumping around the stage. The bullets take minor damage but it has stunning knockback. As for his finisher, he charges up and sends a Mega Blast that sends opponents early away.
 	Like Quote, Curly uses a variety of weapons at her disposal but unlike him, she uses her energy shield to protect herself from upcoming projectiles. She uses her Polar Star and her Nemesis for her finisher move. 	Like Quote, Curly uses a variety of weapons at her disposal but unlike him, she uses her energy shield to protect herself from upcoming projectiles. She uses her Polar Star and her Nemesis for her finisher move. 	 	Once summoned, Hori, three Pookas and two Fygars appear scattering throughout the stage. Each off them have unique properties. Hori, when close to an opponent, he deals damage while the opponent cannot escape until he releases. He also can be close to Pookas and inflate them until they explode sending opponents away upon contact. Fygars only spit fire to keep opponents away but they chase them close by.	Once summoned, Hori, three Pookas and two Fygars appear scattering throughout the stage. Each off them have unique properties. Hori, when close to an opponent, he deals damage while the opponent cannot escape until he releases. He also can be close to Pookas and inflate them until they explode sending opponents away upon contact. Fygars only spit fire to keep opponents away but they chase them close by.
Curly Brace
Cave Story	Like Quote, Curly uses a variety of weapons at her disposal but unlike him, she uses her energy shield to protect herself from upcoming projectiles. She uses her Polar Star and her Nemesis for her finisher move. 	Like Quote, Curly uses a variety of weapons at her disposal but unlike him, she uses her energy shield to protect herself from upcoming projectiles. She uses her Polar Star and her Nemesis for her finisher move. 	Dig Dug
Dig Dug	Once summoned, Hori, three Pookas and two Fygars appear scattering throughout the stage. Each off them have unique properties. Hori, when close to an opponent, he deals damage while the opponent cannot escape until he releases. He also can be close to Pookas and inflate them until they explode sending opponents away upon contact. Fygars only spit fire to keep opponents away but they chase them close by.	Once summoned, Hori, three Pookas and two Fygars appear scattering throughout the stage. Each off them have unique properties. Hori, when close to an opponent, he deals damage while the opponent cannot escape until he releases. He also can be close to Pookas and inflate them until they explode sending opponents away upon contact. Fygars only spit fire to keep opponents away but they chase them close by.
 	Once summoned, she stays in the middle of the stage where possible giving boxing positions. Every time a position is given, a giant silouette of a boxer with the same position appears, sending opponents away. 	Once summoned, she stays in the middle of the stage where possible giving boxing positions. Every time a position is given, a giant silouette of a boxer with the same position appears, sending opponents away. 	 	Once summoned, Frogger jumps frame to frame on stage knocking opponents off. Car served as obstacles also appear on screen. 	Once summoned, Frogger jumps frame to frame on stage knocking opponents off. Car served as obstacles also appear on screen.
Fitness Boxer
Fitness Boxing	Once summoned, she stays in the middle of the stage where possible giving boxing positions. Every time a position is given, a giant silouette of a boxer with the same position appears, sending opponents away. 	Once summoned, she stays in the middle of the stage where possible giving boxing positions. Every time a position is given, a giant silouette of a boxer with the same position appears, sending opponents away. 	Frogger
Frogger	Once summoned, Frogger jumps frame to frame on stage knocking opponents off. Car served as obstacles also appear on screen. 	Once summoned, Frogger jumps frame to frame on stage knocking opponents off. Car served as obstacles also appear on screen.
TBA 	 	 	 	Once summoned, he smacks enemies with his gold pipe, the Kiseru, dealing a good amount of damage. He also occasionally launches medals with Coin Toss, making a Mario coin sound when hit. He's very agile and very difficult to be defated. 	Once summoned, he smacks enemies with his gold pipe, the Kiseru, dealing a good amount of damage. He also occasionally launches medals with Coin Toss, making a Mario coin sound when hit. He's very agile and very difficult to be defated.
Arcade Machine
Miitopia	 	 	Goemon
Mystical Ninja starring Goemon	Once summoned, he smacks enemies with his gold pipe, the Kiseru, dealing a good amount of damage. He also occasionally launches medals with Coin Toss, making a Mario coin sound when hit. He's very agile and very difficult to be defated. 	Once summoned, he smacks enemies with his gold pipe, the Kiseru, dealing a good amount of damage. He also occasionally launches medals with Coin Toss, making a Mario coin sound when hit. He's very agile and very difficult to be defated.
 	TBA 	TBA 	 	The Knight does a flurry of attacks that deal a lot of damage. He's very nimble and swift so it's really hard to catch him up. 	The Knight does a flurry of attacks that deal a lot of damage. He's very nimble and swift so it's really hard to catch him up.
Haohmaru
Samurai Showdown	TBA 	TBA 	The Knight
Hollow Knight	The Knight does a flurry of attacks that deal a lot of damage. He's very nimble and swift so it's really hard to catch him up. 	The Knight does a flurry of attacks that deal a lot of damage. He's very nimble and swift so it's really hard to catch him up.
 	Once summoned, he uses an amount of attacks from his games: Slashing Hands for his jabs and aerial attacks and fire pillars as projectiles. When badly damaged, he turns into a state that his attacks deal massive damage. 	Once summoned, he uses an amount of attacks from his games: Slashing Hands for his jabs and aerial attacks and fire pillars as projectiles. When badly damaged, he turns into a state that his attacks deal massive damage. 	 	TBA 	TBA
Iori
King of Fighters	Once summoned, he uses an amount of attacks from his games: Slashing Hands for his jabs and aerial attacks and fire pillars as projectiles. When badly damaged, he turns into a state that his attacks deal massive damage. 	Once summoned, he uses an amount of attacks from his games: Slashing Hands for his jabs and aerial attacks and fire pillars as projectiles. When badly damaged, he turns into a state that his attacks deal massive damage. 	Jason & Sophia 3rd
Blaster Master	TBA 	TBA
 	Jibanyan uses his signature move, Paws of Fury to multihit a ton of damage against opponents of the player who summoned him. A swirling will-o-wisps appear surrounding him protecting himself from close opponents. 	Jibanyan uses his signature move, Paws of Fury to multihit a ton of damage against opponents of the player who summoned him. A swirling will-o-wisps appear surrounding him protecting himself from close opponents. 	 	Once summoned, Kamek uses his spells to cast Items and various Super Mario enemies that only appear in Smash Run. The magic beam itself deals already damage. He's also very evasive since he's warps to each place on stage. 	Once summoned, Kamek uses his spells to cast Items and various Super Mario enemies that only appear in Smash Run. The magic beam itself deals already damage. He's also very evasive since he's warps to each place on stage.
Jibanyan
Yokai-Watch	Jibanyan uses his signature move, Paws of Fury to multihit a ton of damage against opponents of the player who summoned him. A swirling will-o-wisps appear surrounding him protecting himself from close opponents. 	Jibanyan uses his signature move, Paws of Fury to multihit a ton of damage against opponents of the player who summoned him. A swirling will-o-wisps appear surrounding him protecting himself from close opponents. 	Kamek
Super Mario	Once summoned, Kamek uses his spells to cast Items and various Super Mario enemies that only appear in Smash Run. The magic beam itself deals already damage. He's also very evasive since he's warps to each place on stage. 	Once summoned, Kamek uses his spells to cast Items and various Super Mario enemies that only appear in Smash Run. The magic beam itself deals already damage. He's also very evasive since he's warps to each place on stage.
 	Don't let his cute appearence fool you! Especially if you get grabbed... and thrown. He starts to run around if an opponent gets trapped with his Wind Ring and throws them to the opponents. 	Don't let his cute appearence fool you! Especially if you get grabbed... and thrown. He starts to run around if an opponent gets trapped with his Wind Ring and throws them to the opponents. 	 	Lara Croft uses her fantastic agility to snipe the summoner's opponents out of stage. As she's nimble, she has a high chance to dodge attacks. 	Lara Croft uses her fantastic agility to snipe the summoner's opponents out of stage. As she's nimble, she has a high chance to dodge attacks.
Klonoa
Klonoa 	Don't let his cute appearence fool you! Especially if you get grabbed... and thrown. He starts to run around if an opponent gets trapped with his Wind Ring and throws them to the opponents. 	Don't let his cute appearence fool you! Especially if you get grabbed... and thrown. He starts to run around if an opponent gets trapped with his Wind Ring and throws them to the opponents. 	Lara Croft
Tomb Raider	Lara Croft uses her fantastic agility to snipe the summoner's opponents out of stage. As she's nimble, she has a high chance to dodge attacks. 	Lara Croft uses her fantastic agility to snipe the summoner's opponents out of stage. As she's nimble, she has a high chance to dodge attacks.
 	Once summoned, Lip holds her Flower to bat opponents. The more she bats, the more damage she deals. 	Once summoned, Lip holds her Flower to bat opponents. The more she bats, the more damage she deals. 	 	Once summoned, Magolor floats on stage attacking opponents with his abilities used in Kirby Fighters 2. At the end, Magolor drops a Gem Apple as small gift. It heals the player 50%. 	Once summoned, Magolor floats on stage attacking opponents with his abilities used in Kirby Fighters 2. At the end, Magolor drops a Gem Apple as small gift. It heals the player 50%.
Lip
Panel De Pon	Once summoned, Lip holds her Flower to bat opponents. The more she bats, the more damage she deals. 	Once summoned, Lip holds her Flower to bat opponents. The more she bats, the more damage she deals. 	Magolor
Kirby 	Once summoned, Magolor floats on stage attacking opponents with his abilities used in Kirby Fighters 2. At the end, Magolor drops a Gem Apple as small gift. It heals the player 50%. 	Once summoned, Magolor floats on stage attacking opponents with his abilities used in Kirby Fighters 2. At the end, Magolor drops a Gem Apple as small gift. It heals the player 50%.
 	Marco Rossi, along with his comerades, assault the match with a lot of projectiles and explosions. 	Marco Rossi, along with his comerades, assault the match with a lot of projectiles and explosions. 	 	Master Higgins, from the iconic classic Adventure Island, sends out lethal projectiles out to the opponents. 	Master Higgins, from the iconic classic Adventure Island, sends out lethal projectiles out to the opponents.
Marco Rossi
Metal Slug	Marco Rossi, along with his comerades, assault the match with a lot of projectiles and explosions. 	Marco Rossi, along with his comerades, assault the match with a lot of projectiles and explosions. 	Master Higgins
Adventure Island	Master Higgins, from the iconic classic Adventure Island, sends out lethal projectiles out to the opponents. 	Master Higgins, from the iconic classic Adventure Island, sends out lethal projectiles out to the opponents.
 	TBA 	TBA 	 	Neku can perform a flurry of slashes and attacks when an opponents is close by. If he's also present, negative emotion icons appear on screen each of them having different properties. 	Neku can perform a flurry of slashes and attacks when an opponents is close by. If he's also present, negative emotion icons appear on screen each of them having different properties.
Miriam
Bloodstained	TBA 	TBA 	Neku
The World Ends With You	Neku can perform a flurry of slashes and attacks when an opponents is close by. If he's also present, negative emotion icons appear on screen each of them having different properties. 	Neku can perform a flurry of slashes and attacks when an opponents is close by. If he's also present, negative emotion icons appear on screen each of them having different properties.
 	Once summoned, Jobski only grabs an opponent to an undesired place like being offstage. The only way to be released out of his claw, is by mashing. 	Once summoned, Jobski only grabs an opponent to an undesired place like being offstage. The only way to be released out of his claw, is by mashing. 	 	Once summoned, Pianta stays in place doing nothing. Until when an opponent comes close to him, he grabs immediately and throws upwards, having the best kill throw in the game killing at 70% at the top. A visual dialog text also appears written on top of Pianta, that says: "I'm a chuckster!". 	Once summoned, Pianta stays in place doing nothing. Until when an opponent comes close to him, he grabs immediately and throws upwards, having the best kill throw in the game killing at 70% at the top. A visual dialog text also appears written on top of Pianta, that says: "I'm a chuckster!".
Jobski
Part-Time UFO	Once summoned, Jobski only grabs an opponent to an undesired place like being offstage. The only way to be released out of his claw, is by mashing. 	Once summoned, Jobski only grabs an opponent to an undesired place like being offstage. The only way to be released out of his claw, is by mashing. 	Pianta
Super Mario	Once summoned, Pianta stays in place doing nothing. Until when an opponent comes close to him, he grabs immediately and throws upwards, having the best kill throw in the game killing at 70% at the top. A visual dialog text also appears written on top of Pianta, that says: "I'm a chuckster!". 	Once summoned, Pianta stays in place doing nothing. Until when an opponent comes close to him, he grabs immediately and throws upwards, having the best kill throw in the game killing at 70% at the top. A visual dialog text also appears written on top of Pianta, that says: "I'm a chuckster!".
 	Professor Layton sets a puzzle "curse" sticking to one opponent and the one who summoned this assist needs to guess which opponent has this "curse", giving a hit. The curse can also be given if an opponent is close enough to the victim. After finding it, a Special Zoom appears and instant KOs the opponent. It only appears in matches more than 3 fighters. Layton says: "An another puzzle solved..." after finding the culprit.	Professor Layton sets a puzzle "curse" sticking to one opponent and the one who summoned this assist needs to guess which opponent has this "curse", giving a hit. The curse can also be given if an opponent is close enough to the victim. After finding it, a Special Zoom appears and instant KOs the opponent. It only appears in matches more than 3 fighters. Layton says: "An another puzzle solved..." after finding the culprit.	 	Once summoned, Proto Man runs around the stage shooting Power Shots on opponents. With his Proto Shield, he reflects upcoming projectiles. His iconic whistle plays when he's summoned. 	Once summoned, Proto Man runs around the stage shooting Power Shots on opponents. With his Proto Shield, he reflects upcoming projectiles. His iconic whistle plays when he's summoned.
Professor Layton
Professor Layton	Professor Layton sets a puzzle "curse" sticking to one opponent and the one who summoned this assist needs to guess which opponent has this "curse", giving a hit. The curse can also be given if an opponent is close enough to the victim. After finding it, a Special Zoom appears and instant KOs the opponent. It only appears in matches more than 3 fighters. Layton says: "An another puzzle solved..." after finding the culprit.	Professor Layton sets a puzzle "curse" sticking to one opponent and the one who summoned this assist needs to guess which opponent has this "curse", giving a hit. The curse can also be given if an opponent is close enough to the victim. After finding it, a Special Zoom appears and instant KOs the opponent. It only appears in matches more than 3 fighters. Layton says: "An another puzzle solved..." after finding the culprit.	Proto Man
Mega Man	Once summoned, Proto Man runs around the stage shooting Power Shots on opponents. With his Proto Shield, he reflects upcoming projectiles. His iconic whistle plays when he's summoned. 	Once summoned, Proto Man runs around the stage shooting Power Shots on opponents. With his Proto Shield, he reflects upcoming projectiles. His iconic whistle plays when he's summoned.
 	Sans appears on screen and summons large bones around the stage to knock away opponents, like in his boss battle in Undertale. He's imune to getting knocked away, assuming that he has super armor during his appearance. 	Sans appears on screen and summons large bones around the stage to knock away opponents, like in his boss battle in Undertale. He's imune to getting knocked away, assuming that he has super armor during his appearance. 	 	Once summoned, Slippy will give very player a Cloaking Device and a Reflector, making everyone invisible for a short period of time. 	Once summoned, Slippy will give very player a Cloaking Device and a Reflector, making everyone invisible for a short period of time.
Sans
Undertale	Sans appears on screen and summons large bones around the stage to knock away opponents, like in his boss battle in Undertale. He's imune to getting knocked away, assuming that he has super armor during his appearance. 	Sans appears on screen and summons large bones around the stage to knock away opponents, like in his boss battle in Undertale. He's imune to getting knocked away, assuming that he has super armor during his appearance. 	Slippy
Star Fox	Once summoned, Slippy will give very player a Cloaking Device and a Reflector, making everyone invisible for a short period of time. 	Once summoned, Slippy will give very player a Cloaking Device and a Reflector, making everyone invisible for a short period of time.
 	TBA 	TBA 	 	Once summoned, Tifa uses her martial arts to knock opponents away. She's very nimble, evasive and is hard to defeat her. 	Once summoned, Tifa uses her martial arts to knock opponents away. She's very nimble, evasive and is hard to defeat her.
Tarosuke
Shadowland	TBA 	TBA 	Tifa
Final Fantasy VII	Once summoned, Tifa uses her martial arts to knock opponents away. She's very nimble, evasive and is hard to defeat her. 	Once summoned, Tifa uses her martial arts to knock opponents away. She's very nimble, evasive and is hard to defeat her.
 	Viewtiful Joe jumps around and kicks to the opponents on stage with style. He also launches his Voomerang at the distance. As for his finisher, he strikes a pose in slow motion, resulting opponents being blasted away with a "ping" sound like Jigglypuff's rest. 	Viewtiful Joe jumps around and kicks to the opponents on stage with style. He also launches his Voomerang at the distance. As for his finisher, he strikes a pose in slow motion, resulting opponents being blasted away with a "ping" sound like Jigglypuff's rest. 	 	Uses his long-ranged and powerful Cyber Arm and Tempest Blade for his flurry slashes. 	Uses his long-ranged and powerful Cyber Arm and Tempest Blade for his flurry slashes.
Viewtiful Joe
Viewtiful Joe	Viewtiful Joe jumps around and kicks to the opponents on stage with style. He also launches his Voomerang at the distance. As for his finisher, he strikes a pose in slow motion, resulting opponents being blasted away with a "ping" sound like Jigglypuff's rest. 	Viewtiful Joe jumps around and kicks to the opponents on stage with style. He also launches his Voomerang at the distance. As for his finisher, he strikes a pose in slow motion, resulting opponents being blasted away with a "ping" sound like Jigglypuff's rest. 	Yaiba Kamikaze
Ninja Gaiden	Uses his long-ranged and powerful Cyber Arm and Tempest Blade for his flurry slashes. 	Uses his long-ranged and powerful Cyber Arm and Tempest Blade for his flurry slashes.
===Poké Balls ===
There are a total of 111 confirmed Pokémon that come out in Poké Balls, which are the 79 returning ones, and 32 new ones mostly appearing from Generation VIII, being in the Galar region from Pokémon Sword & Shield and in the Hisui region from Pokémon Legends: Arceus.
====Changes from returning Pokéballs====
There also some changes to some moves on certain Pokémon. Mythical Pokémon such as Arceus or Darkrai have a low chance of appearing in Poké Balls, while the Legendaries appear in Master Balls. Also, the new written moves are underlined while the Mythical Pokémon are written with a (*) symbol:
*Chikorita uses Magical Leaf instead of Razor Leaf from Melee and Brawl, which is the move Snivy uses currently. The leaves move like from Mega Man's Leaf Shield, but it has the ability to pseudo-multihit.
*Cyndaquil uses Flame Wheel instead of Flamethrower from Melee. It moves around the stage while spinning like a burning wheel following opponents. It can also jump on platforms.
* While Togepi can use Metronome, Clefairy is also capable of using this move with different abilities such as: Heal Pulse, Cursed Body, Gust, Supersonic and Explosion. Togepi uses Sleep Powder, Leech Seed, Magnitude, Powder Snow and Night Shade.
**Heal Pulse heals all the fighters around Clefairy by 30%.
**Cursed Body forbid the opponents use special moves (or B-moves) for a while, except for the one that summoned it.
**Gust is a move that pushes all the fighters to the side with a powerful wind. The direction can vary between left and right.
**Supersonic makes the opponents in dizzy status when hit by it.
**Explosion works like Electrode but it is executed immediately without warning, being one of the most powerful moves in the game, having serious high knockback.
*Venusaur uses Seed Bomb instead of Earthquake from Melee, since it's Metagross' current move from Brawl. It launches three Seed Bombs upwards in the air and goes down until landing on stage exploding afterwards. The projectile itself deals only physical damage and the explosion makes the opponent dizzy and vulnerable on impact.
**Both Chespin and Venusaur use the same move in a different manner.
*Piplup uses Whrilpool instead of Surf from Brawl, since it's Oshawott's current move from Smash 4. Makes a whrilpool above it, trapping opponents spinning around. While being inside of Whirlpool, all the fighters can still perform moves while spinning around. The velocity depends on the character's weight (light goes faster and heavy goes slower).
*Weavile's stun period longer but after waking up, it leaves the opponents invincible for a while, easier to escape the attacks.
*Raikou uses Zap Cannon, instead of using Spark from Melee. Like Suicune, Raikou launches a electric thunderbeam forward, stunning opponents for a while.
While there are some changes in moves, some of them have aesthetical changes: 
*Scizor has a literal metal texture on his claws performing Metal Claw.
* The Alolan Exeggutor while using Synthesis, particles appear on its leaves.
*Mimikyu, before performing its signature Z-Move: Let's Snuggle Together!, a symbol of a Z-Crystal appears.
*The Alolan Raichu, before performing its signature Z-Move: Stocked Sparksurfer, a symbol of a Z-Crystal appears.
Some Pokémon like Vulpix and Alolan Vulpix with regional forms have a few differences:
*While Electrode and Hisuian Electrode have the same move, both have different properties. The Hisuian form explodes leaving a blast of puffy grass behind after self-destructing. The blast stun the opponents for quite a while, leaving the significantly vulnearable to punishes. The stunning period is also extremely hard to SDI to a certain direction. When the stun period is finished, the opponents are launched upwards but kills later than the original Electrode's blast.
*Scizor and Kleavor move the same manner, but their hitboxes are different. Scizor's attacks connect between each other while Kleavor's hits only once, deals more damage and has more knockback.
*Weavile and Sneasler is the same as Scizor and Kleavor. Sneasler flinches the opponents with a rapid session, giving them inflicting damage with its Poison Jabs.
Mew, Celebi and Jirachi use Fly all the same. While they don't do particularly nothing, they are rare Pokémon that have almost never the chance of appearing unlike other Mythical Pokémon. The only difference is that Moltres can also use Fly, but it sends the opponents significantly upwards when hit by the Pokémon.
Latios & Latias are the only ones that appear in a normal Pokéball, instead of a Master Ball for an unknown reason.
Goldeen still has a very low chance of appearing on a Master Ball, raising the chances of getting a better Legendary Pokémon.
=====List of Pokéballs=====
POKÉBALLS	POKÉBALLS	POKÉBALLS	POKÉBALLS	POKÉBALLS	POKÉBALLS
======Returning Pokéballs (77)======	
======Returning Pokéballs (77)======	
======Returning Pokéballs (77)======	
======Returning Pokéballs (77)======	
======Returning Pokéballs (77)======	
======Returning Pokéballs (77)======
 	 	 	 	 	
Abomasnow
Move: Ice Punch, Blizzard	Abra
Move: Teleport	Alolan Exeggutor
Move: Synthesis	Alolan Raichu
Move: Stocked Sparksurfer	Arceus*
Move: Gravity	Beedrill
Move: Twinneedle, Fell Stinger
 	 	 	 	 	
Bellossom
Move: Sweet Scent	Bewear
Move: Brutal Swing	Blastoise
Move: Hydro Pump	Bonsly
Move: Tackle	Celebi*
Move: Fly	Chansey
Move: Softboiled
 	 	 	 	 	
Chespin
Move: Seed Bomb	Chikorita
Move: Magical Leaf	Clefairy
Move: Metronome	Cyndaquil
Move: Flame Wheel	Darkrai*
Move: Dark Void	Dedenne
Move: Discharge
 	 	 	 	 	
Deoxys*
Move: Hyper Beam	Ditto
Move: Transform	Eevee
Move: Tackle	Electrode
Move: Explosion	Fennekin
Move: Incinerate	Fletchling
Move: Peck
 	 	 	 	 	
Gardevoir
Move: Gardevoir	Gogoat
Move: Take Down	Goldeen
Move: Splash	Gulpin
Move: Swallow	Hitmonlee
Move: Jump Kick	Inkay
Move: Topsy-Turvy
 	 	 	 	 	
Jirachi*
Move: Fly	Keldeo*
Move: Secret Sword	Koffing
Move: Smog	Latios & Latias
Move: Steel Wing	Manaphy*
Move: Heart Swap	Marshadow
Move: Spectral Thief
 	 	 	 	 	
Meloetta*
Move: Echoed Voice	Meowth
Move: Pay Day	Metagross
Move: Earthquake	Mew*
Move: Fly	Mimikyu
Move: Let's Snuggle Together!	Munchlax
Move: Pickup
 	 	 	 	 	
Oshawott
Move: Surf	Piplup
Move: Whirlpool	Pyukumuku
Move: Counter	Scizor
Move: Metal Claw	Snivy
Move: Razor Leaf	Snorlax
Move: Body Slam
 	 	 	 	 	
Spewpa
Move: Stun Spore	Staryu
Move: Swift	Swirlix
Move: Cotton Spore	Togedemaru
Move: Zing Zap	Togepi
Move: Metronome	Torchic
Move: Fire Spin
 	 	 	 	 	
Unown
Move: Take Down	Venusaur
Move: Seed Bomb	Victini*
Move: Victory Star	Vulpix
Move: Ember	Alolan Vulpix
Move: Frost Breath	Weavile
Move: False Swipe
 	 	 	 	 	
 	 	Wobbuffet
Move: Counter	Zoroark
Move: Fury Swipes	 	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======
 	 	 	 	 	
Articuno
Move: Icy Wind	Zapdos
Move: Thundershock	Moltres
Move: Fly	Suicune
Move: Aurora Beam	Raikou
Move: Zap Cannon	Entei
Move: Fire Spin
 	 	 	 	TBA 	
Kyogre
Move: Hydro Pump	Palkia
Move: Spacial Rend	Giratina
Move: Dragon Breath	Lugia
Move: Aeroblast	Ho-Oh
Move: Sacred Fire	Solgaleo
Move: Stunsteel Strike
 	 	 	 	 	
Lunala
Move: Moongeist Beam	Lunala
Move: Moongeist Beam	Tapu Koko
Move: Electroweb	Tapu Koko
Move: Electroweb	Xerneas
Move: Geomancy	Xerneas
Move: Geomancy
======New Pokéballs (32)======	
======New Pokéballs (32)======	
======New Pokéballs (32)======	
======New Pokéballs (32)======	
======New Pokéballs (32)======	
======New Pokéballs (32)======
 	 	 	 	 	
Appletun
Move: Recycle	Cinderace
Move: Pyro Ball	Cramorant
Move: Fling	Diglett
Move: Dig	Drifblim
Move: Fly	Grapploct
Move: Octolock
 	 	 	 	 	
Inteleon
Move: Soak, Snipe Shot	Joltik
Move: Bug Bite	Mamoswine
Move: Take Down	Melmetal
Move: Double Iron Bash	Morpeko
Move: Aura Wheel	Muk
Move: Sludge
 	 	 	 	 	
Nintetales
Move: Will-O-Wisp	Pincurchin
Move: Spikes	Poipole
Move: Acid	Popplio
Move: Bubble	Psyduck
Move: Psyshock	Sandshrew
Move: Rollout
 	 	 	 	 	
Smoochum
Move: Sweet Kiss	Sunkern
Move: Seed Bomb	Wooloo
Move: Cotton Guard	Hisuian Electrode
Move: Self-Destruct	Hisuian Braviary
Move: Esper Wing	Kleavor
Move: Stone Axe
 	 	 	 	 	
 	Sneasler
Move: Poison Jab	Wyrdeer
Move: Psyshield Bash	Hoopa*
Move: Hyperspace Hole	Zarude*
Move: Grass Knot	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======	
======Legendary Pokéballs======
 	TBA 	 	 	 	
 	Calyrex
Move: Glacial Lance, Astral Barrage	Galarian Articuno
Move: Gust	Galarian Zapdos
Move: Thunderous Kick	Galarian Moltres
Move: Fiery Wrath	
===Bosses===
Bosses return in Arcade being the final bosses in Classic Mode. They also appear in Campain Mode for each character depending on their themes. The images are placeholders for new icons. Sephiroth is the only character to have the same bosses as in his Classic Mode theme in Ultimate. Master Core is the only boss that you cannot reach in Campaign Mode, but only in Arcade Mode on higher difficulty. A secret boss comes up very soon.
BOSSES	BOSSES	BOSSES 	BOSSES 	BOSSES 	BOSSES
====Returning (15)====	
====Returning (15)====	
====Returning (15)==== 	
====Returning (15)==== 	
====Returning (15)==== 	
====Returning (15)====
 	 	 	 	 	
Master Hand
Super Smash Bros.	Crazy Hand 
Super Smash Bros.	Giga Bowser 
Super Smash Bros. 	Metal Bros. 
Super Mario 	Petey Piranha 
Super Mario 	Rayquaza
Pokémon
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
Galleom 
Subspace Emissary	Duon 
Subspace Emissary	Tabuu 
Subspace Emissary 	Master Core 
Super Smash Bros. 	Galeem 
Super Smash Bros. 	Dharkon 
Super Smash Bros.
 	 	 	N/A 	Melia 	
 	 	 	 	 	
Rathalos 
Monster Hunter	Rathalos 
Monster Hunter	Dracula 
Castlevania 	Dracula 
Castlevania 	Ganon 
The Legend of Zelda 	Ganon 
The Legend of Zelda
 	 	 	 	X 	X
====New (???)====	
====New (???)====	
====New (???)==== 	
====New (???)==== 	
====New (???)==== 	
====New (???)====
 	 	You will first start the battle against Dimentio. He will warp around with his Flip techniques and send dark magic beams across the stage. He also eventually makes Flip portals that traps opponents and deal massive damage, and creates boxes that traps opponents exploding them inside.
The second phase starts by Dimentio transforming into Super Dimentio. With this form, his weak point is only it's head. He doesn't take much damage if you don't collect the Pure Hearts scattered on stage. If you collected all, Dimentio suddenly becomes dizzy unable to do anything until he regains his conscious back. With the Pure Hearts, you can do massive damage against the enemy.	You will first start the battle against Dimentio. He will warp around with his Flip techniques and send dark magic beams across the stage. He also eventually makes Flip portals that traps opponents and deal massive damage, and creates boxes that traps opponents exploding them inside.
The second phase starts by Dimentio transforming into Super Dimentio. With this form, his weak point is only it's head. He doesn't take much damage if you don't collect the Pure Hearts scattered on stage. If you collected all, Dimentio suddenly becomes dizzy unable to do anything until he regains his conscious back. With the Pure Hearts, you can do massive damage against the enemy.	You will first start the battle against Dimentio. He will warp around with his Flip techniques and send dark magic beams across the stage. He also eventually makes Flip portals that traps opponents and deal massive damage, and creates boxes that traps opponents exploding them inside.
The second phase starts by Dimentio transforming into Super Dimentio. With this form, his weak point is only it's head. He doesn't take much damage if you don't collect the Pure Hearts scattered on stage. If you collected all, Dimentio suddenly becomes dizzy unable to do anything until he regains his conscious back. With the Pure Hearts, you can do massive damage against the enemy.	You will first start the battle against Dimentio. He will warp around with his Flip techniques and send dark magic beams across the stage. He also eventually makes Flip portals that traps opponents and deal massive damage, and creates boxes that traps opponents exploding them inside.
The second phase starts by Dimentio transforming into Super Dimentio. With this form, his weak point is only it's head. He doesn't take much damage if you don't collect the Pure Hearts scattered on stage. If you collected all, Dimentio suddenly becomes dizzy unable to do anything until he regains his conscious back. With the Pure Hearts, you can do massive damage against the enemy.
Dimentio > Super Dimentio
Super Mario	Dimentio > Super Dimentio
Super Mario	Campaign: 	 	 	
 	 	The battle starts when Mother Brain appears inside in the giant glass capsule. The first objective is to break the glass to free Mother Brain. The boss can send various projectiles that keep you away from the target so be careful. The target itself is more vulnerable if the glass is broken so don't waste your time! The boss battle is time limited under four minutes until the facility explodes and it's game over.	The battle starts when Mother Brain appears inside in the giant glass capsule. The first objective is to break the glass to free Mother Brain. The boss can send various projectiles that keep you away from the target so be careful. The target itself is more vulnerable if the glass is broken so don't waste your time! The boss battle is time limited under four minutes until the facility explodes and it's game over.	The battle starts when Mother Brain appears inside in the giant glass capsule. The first objective is to break the glass to free Mother Brain. The boss can send various projectiles that keep you away from the target so be careful. The target itself is more vulnerable if the glass is broken so don't waste your time! The boss battle is time limited under four minutes until the facility explodes and it's game over.	The battle starts when Mother Brain appears inside in the giant glass capsule. The first objective is to break the glass to free Mother Brain. The boss can send various projectiles that keep you away from the target so be careful. The target itself is more vulnerable if the glass is broken so don't waste your time! The boss battle is time limited under four minutes until the facility explodes and it's game over.
Mother Brain
Metroid	Mother Brain
Metroid	Campaign: 	 	 	
 	 	Zero may be an average boss floating around but he deals serious damage. The only weakness is the Star Rod and Warp Star items, which deal a lot of damage. Use it constantly to your safety. After Zero disapears, Zero-Two appears in the second phase of this boss battle, so be careful! 	Zero may be an average boss floating around but he deals serious damage. The only weakness is the Star Rod and Warp Star items, which deal a lot of damage. Use it constantly to your safety. After Zero disapears, Zero-Two appears in the second phase of this boss battle, so be careful! 	Zero may be an average boss floating around but he deals serious damage. The only weakness is the Star Rod and Warp Star items, which deal a lot of damage. Use it constantly to your safety. After Zero disapears, Zero-Two appears in the second phase of this boss battle, so be careful! 	Zero may be an average boss floating around but he deals serious damage. The only weakness is the Star Rod and Warp Star items, which deal a lot of damage. Use it constantly to your safety. After Zero disapears, Zero-Two appears in the second phase of this boss battle, so be careful!
Zero > Zero-Two
Kirby	Zero > Zero-Two
Kirby	Campaign: 	 	 	
 	 	You fight against a giant Eternatus roaming around on stage with his head. After sending off his Dynamax Cannon, a glowing spot appears, giving the players a chance to be Mushroom sized to fight against Eternatus on equal terms. His head is his weak point. The second phase becomes Gigantamaxed and acts as a regular platforming stage. You need to reach to his head to finish him off and try to survive. 	You fight against a giant Eternatus roaming around on stage with his head. After sending off his Dynamax Cannon, a glowing spot appears, giving the players a chance to be Mushroom sized to fight against Eternatus on equal terms. His head is his weak point. The second phase becomes Gigantamaxed and acts as a regular platforming stage. You need to reach to his head to finish him off and try to survive. 	You fight against a giant Eternatus roaming around on stage with his head. After sending off his Dynamax Cannon, a glowing spot appears, giving the players a chance to be Mushroom sized to fight against Eternatus on equal terms. His head is his weak point. The second phase becomes Gigantamaxed and acts as a regular platforming stage. You need to reach to his head to finish him off and try to survive. 	You fight against a giant Eternatus roaming around on stage with his head. After sending off his Dynamax Cannon, a glowing spot appears, giving the players a chance to be Mushroom sized to fight against Eternatus on equal terms. His head is his weak point. The second phase becomes Gigantamaxed and acts as a regular platforming stage. You need to reach to his head to finish him off and try to survive.
Eternatus > Gigantamax Eternatus
Pokémon	Eternatus > Gigantamax Eternatus
Pokémon	Campaign: 	Genesect, Zacian & Zamazenta 	Genesect, Zacian & Zamazenta 	Genesect, Zacian & Zamazenta
 	 	Giygas is a pelicular boss that uses text-based dialogue to attack opponents and gain psychological dominance, just like EarthBound. Nevertheless, he appears to be a regular boss. 	Giygas is a pelicular boss that uses text-based dialogue to attack opponents and gain psychological dominance, just like EarthBound. Nevertheless, he appears to be a regular boss. 	Giygas is a pelicular boss that uses text-based dialogue to attack opponents and gain psychological dominance, just like EarthBound. Nevertheless, he appears to be a regular boss. 	Giygas is a pelicular boss that uses text-based dialogue to attack opponents and gain psychological dominance, just like EarthBound. Nevertheless, he appears to be a regular boss.
Giygas
EarthBound	Giygas
EarthBound	Campaign: 	Crono 	Crono 	Crono
 	 	Dr. Eggman uses a variety of weapons to target at you. While the main vehicle is suspectible to take damage, his main weak spot is on Eggman's window. Eggman then transports his vehicle to his Death Egg Robot from Sonic the Hedgehog 2 enforcing him to be invincible for the whole battle. Again, his visor is his only weak point. 	Dr. Eggman uses a variety of weapons to target at you. While the main vehicle is suspectible to take damage, his main weak spot is on Eggman's window. Eggman then transports his vehicle to his Death Egg Robot from Sonic the Hedgehog 2 enforcing him to be invincible for the whole battle. Again, his visor is his only weak point. 	Dr. Eggman uses a variety of weapons to target at you. While the main vehicle is suspectible to take damage, his main weak spot is on Eggman's window. Eggman then transports his vehicle to his Death Egg Robot from Sonic the Hedgehog 2 enforcing him to be invincible for the whole battle. Again, his visor is his only weak point. 	Dr. Eggman uses a variety of weapons to target at you. While the main vehicle is suspectible to take damage, his main weak spot is on Eggman's window. Eggman then transports his vehicle to his Death Egg Robot from Sonic the Hedgehog 2 enforcing him to be invincible for the whole battle. Again, his visor is his only weak point.
Dr. Eggman > Death Egg Robot
Sonic the Hedgehog	Dr. Eggman > Death Egg Robot
Sonic the Hedgehog	Campaign: 	 	 	
 	 	Dr. Wily's capsule is a fast projectile based boss that players need to be aware of his movevents and teleporting moves just like in the main mechanic in the recurring Mega Man series. He uses a lot of projectiles but he has no general weaknesses or invincibilties, it turns out to be a regular boss. 	Dr. Wily's capsule is a fast projectile based boss that players need to be aware of his movevents and teleporting moves just like in the main mechanic in the recurring Mega Man series. He uses a lot of projectiles but he has no general weaknesses or invincibilties, it turns out to be a regular boss. 	Dr. Wily's capsule is a fast projectile based boss that players need to be aware of his movevents and teleporting moves just like in the main mechanic in the recurring Mega Man series. He uses a lot of projectiles but he has no general weaknesses or invincibilties, it turns out to be a regular boss. 	Dr. Wily's capsule is a fast projectile based boss that players need to be aware of his movevents and teleporting moves just like in the main mechanic in the recurring Mega Man series. He uses a lot of projectiles but he has no general weaknesses or invincibilties, it turns out to be a regular boss.
Dr. Wily
Mega Man	Dr. Wily
Mega Man	Campaign: 	 	 	
 	 	Gruntilda is a boss that flies around on stage. She's not very suspectable for taking damage but she can deal a lot of it to players so that they need to evade her no matter what. Five Jinjos appear on stage to be collected and to summon the Mighty Jinjonator to stun Gruntilda and deal a lot of damage. 	Gruntilda is a boss that flies around on stage. She's not very suspectable for taking damage but she can deal a lot of it to players so that they need to evade her no matter what. Five Jinjos appear on stage to be collected and to summon the Mighty Jinjonator to stun Gruntilda and deal a lot of damage. 	Gruntilda is a boss that flies around on stage. She's not very suspectable for taking damage but she can deal a lot of it to players so that they need to evade her no matter what. Five Jinjos appear on stage to be collected and to summon the Mighty Jinjonator to stun Gruntilda and deal a lot of damage. 	Gruntilda is a boss that flies around on stage. She's not very suspectable for taking damage but she can deal a lot of it to players so that they need to evade her no matter what. Five Jinjos appear on stage to be collected and to summon the Mighty Jinjonator to stun Gruntilda and deal a lot of damage.
Gruntilda
Banjo-Kazooie	Gruntilda
Banjo-Kazooie	Campaign: 	 	 	
 	 	In this boss battle, you need to retreive all the Divine Instruments captured from the original game. Yami has five forms using its utter most unique abilities. Its weakspot is inside of its body when stunned since it opens itself. 	In this boss battle, you need to retreive all the Divine Instruments captured from the original game. Yami has five forms using its utter most unique abilities. Its weakspot is inside of its body when stunned since it opens itself. 	In this boss battle, you need to retreive all the Divine Instruments captured from the original game. Yami has five forms using its utter most unique abilities. Its weakspot is inside of its body when stunned since it opens itself. 	In this boss battle, you need to retreive all the Divine Instruments captured from the original game. Yami has five forms using its utter most unique abilities. Its weakspot is inside of its body when stunned since it opens itself.
Yami
Ōkami	Yami
Ōkami	Campaign: 	Amaterasu 	Amaterasu 	Amaterasu
??? 	??? 	??? 	??? 	??? 	???
==Stages==
It is also confirmed that all the stages from the previous series will return to Arcade Smash Bros.. The stage selection screen, is not available anymore due to having a random stage selection after all the players are ready to battle. However, it differs from layout depending on the mode that it's playing. There are already 16 new stages announced for this game while each one is a homestage for each represented fighter.
====Stage Changes====
*All three variant forms of Battefield are inspired by one of the concept arts of Ultimate. Big Battlefield is now only choosable in 8-Player Smash and has the same layout and visuals as the normal one.
*Final Destination remains the same from Ultimate but is a lot more vibrant (including the background scenery) and has neon light colors around the stage.
*Fixed a bug or an exploit with travelling stages when players get instantly Star KO'ed when a travelling platform has stopped on a section during Sudden Deaths. Now they never stop travelling until the remaining opponent gets KO'ed[1].
=====Super Smash Bros. (64)=====
*Planet Zebes and Sector Z have been added to this game, receiving the same aesthetical changes from Ultimate.
*Meta Crystal is now brand-newly added to this game for the first time as a stage instead of a single-player stage. It also receives the same aesthetical changes from Ultimate. It is now part of the Super Mario franchise, being reminiscent to Super Mario 64's Hazy Maze Cave level.
=====Super Smash Bros. Melee=====
*Mushroom Kingdom, Mute City and Poké Floats are now added to the game with overall aesthetic changes.
*Mushroom Kingdom, now named as Lost Mushroom Kingdom, recieves the same treatment of Mushroom Kingdom 64, adding correct textures of the original Super Mario Bros, especially from Lost Levels.
*Mushroom Kingdom II has fixed textures and more consistent colors[2].
*Mute City's layout is inspired from a mix between F-Zero X, F-Zero GX and the vibrant look of Mario Kart 8 Deluxe.
*Poké Floats, now named has Poké Floats GO, has now significant balancing changes and has a more vibrant look, reminiscent to the mobile game, Pokémon GO, where giant Pokémon balloons appear everywhere designed like in Pokémon GO. New Pokémon from newer generations appear too such as Hoppip, Trumbeak, Darmanitan and more.
=====Super Smash Bros. Brawl=====
*Mushroomy Kingdom has now its 1-2 section restored from Brawl, having the same treatment from Ultimate and being less chaotic for balancing and gameplay purposes.
=====Super Smash Bros. for Wii U/3DS=====
*Jungle Hijinxs returns with updated aesthetic changes. The mechanics from Smash 4 are changed, now using mechanics from Stage Morph between the grasslands and the temple.
*Pyrosphere returns with updated aesthetic changes and the stage size is slightly smaller. Ridley returns as a boss hazard with the same appearence of Metroid: Other M. However, when playable Ridley is on this stage, the boss hazard is absent for the whole match and only the stage minions appear.
*Orbital Gate Assault returns with updated aesthetic changes and significant balancing changes. Due to also having a rough developement in Smash 4, the stage's file size has been reduced to optimize the gameplay.
*Pac-Maze returns with few changes. The stage is now playable with the same mechanics of Balloon Fight and Mario Bros. Players can be warped to the other side of the blastzones. However, when the player is being launched at a considerable amount of knockback, the blastzones are active and receives a KO.
=====Super Smash Bros. Ultimate=====
*Mementos now has two new stage textures based on older Persona series as the first Persona game, being purple themed, and Persona 2, being a redish orange and yellow theme, when they play their songs from their representative series.
=====Ultra Smash Bros. IV=====
*Chosen stages from Ultra return with updated aesthetic changes and overall significant balancing changes.
*Underworld / Skyworld have now updated looks and fresh background instead of being a solid black background, inspired and derived from 3D Classics: Kid Icarus for the Nintendo 3DS.
*Prison Island's cameo characters have now aethetical changes to reminisize their appearence from Xenoblade Chronicles: Definitive Edition. There are other cameos from Xenoblade Chronicles: Future Connected added too.
*Waluigi Pinball shares inspired aesthetics as in the textures of Mario Kart Tour with an updated and vibrant look.
*Bubble Bobble has now added new level sections to be playable.
*TETRIS has now a overall futuristic layout instead of being retro.
===Confirmed Stages===
STAGES	STAGES	STAGES 	STAGES
====Returning (141)====	
====Returning (141)====	
====Returning (141)==== 	
====Returning (141)====
Battlefield
Big Battlefield
Small Battlefield	
Final Destination	
Peach's Castle 	
Kongo Jungle
Hyrule Castle	
Planet Zebes	
Yoshi's Island 	
Dreamland
Sector Z	
Saffron City	
Mushroom Kingdom 	
Meta Crystal
Princess Peach's Castle	
Rainbow Cruise	
Lost Mushroom Kingdom 	
Kongo Jungle
Jungle Japes	
Great Bay	
Temple 	
Brinstar
Yoshi's Island	
Yoshi's Story	
Fountain of Dreams 	
Green Greens
Corneria	
Venom	
Pokémon Stadium 	120px
Mute City
Onett	
Mushroom Kingdom II	
Brinstar Depths 	
Poké Floats GO
Big Blue	
Fourside	
Delfino Plaza 	-|1-2=</tabber>
Mushroomy Kingdom
Mario Circuit	
WarioWare Inc.	
Bridge of Eldin 	
Norfair
Frigate Orpheon	
Yoshi's Island	
Halberd 	
Lylat Cruise
Pokémon Stadium 2	
Port Town Aero Dive	
Castle Siege 	
Distant Planet
Smashville	
New Pork City	
Spear Pillar 	
Mario Bros.
Hanenbow	
Green Hill Zone	
Summit 	
Skyworld
Shadow Moses Island	
Luigi's Mansion	
Pirate Ship 	
3D Land
Golden Plains	
Gerudo Valley	
Spirit Train 	
Dreamland
Unova Pokémon League	
Prism Tower	
Mute City 	
Magicant
Arena Ferox	
Reset Bomb Forest	
Tortimer Island 	
Balloon Fight
Living Room	
Find Mii	
Tomodachi Life 	
Pictochat
Pac-Maze	
Mushroom Kingdom U	
Mario Galaxy 	
Mario Circuit
Jungle Hijinxs	
Skyloft	
Pyrosphere 	
The Great Cave Offensive
Orbital Gate Assault	
Kalos Pokémon League	
Coliseum 	
Flat Zone X
Palutena's Temple	
Gamer	
Garden of Hope 	
Town & City
Wii Fit Studio	
Wrecking Crew	
Pilotwings 	
Wuhu Island
Windy Hill Zone	
Pac-Land	
Boxing Ring 	
Gaur Plain
Duck Hunt	
Wily Castle	
Suzaku Castle 	
Midgar
Umbra Clock Tower	
New Donk City Hall	
Great Plateau Tower 	
Moray Towers
Dracula's Castle	
Mementos	
Yggdrasil's Altar 	
Spiral Mountain
King of Fighters Stadium	
Garreg Mach Monastery	
Spring Stadium 	
Minecraft World
Northern Cave	
Cloud Sea of Alrest	
Mishima Dojo 	<tabber>HB=
Hollow Bastion|-|DH=Dive to the Heart</tabber>
=====Ultra stages=====	
=====Ultra stages=====	
=====Ultra stages===== 	
=====Ultra stages=====
3D World	
Rainbow Road Generations	
Lost Mangrove 	
Gangplank Galleon
Beanstalk Walk	
Valley of Sears	
Underworld / Skyworld 	
Blue Sky Palace
Gyromite	
Venus Lighthouse	
Formidable Oak 	
Living Room
Prison Island	
Pac-Maze CE	
Bomb Factory 	
Chaos Shrine
Bubble Bobble	
Waluigi Pinball	
Nintendo Land 	
Excitebike Arena
The Mysterious Murasame Castle	
TETRIS	
Blossom City 	
Scrogs Gun Tower Defense
 	
Scuttle Town	
Plains of Passage 	
====New====	
====New====	
====New==== 	
====New====
 	 	This is Elma's main homestage. A dynamic travelling stage that shows many cameo characters that appear as an important role in Xenoblade Chronicles X plot and shows how important this location is in the game. This stage also goes around the BLADE Tower showing many platforms to pass through. In the background, there are also many Skells flying around the city and can hit the opponents as hazards.
There's currently one track of this game, which is an arrangement version of "Uncontrolable" remixed by gabocarina96.	This is Elma's main homestage. A dynamic travelling stage that shows many cameo characters that appear as an important role in Xenoblade Chronicles X plot and shows how important this location is in the game. This stage also goes around the BLADE Tower showing many platforms to pass through. In the background, there are also many Skells flying around the city and can hit the opponents as hazards.
There's currently one track of this game, which is an arrangement version of "Uncontrolable" remixed by gabocarina96.
New Los Angeles	
New Los Angeles	This is Elma's main homestage. A dynamic travelling stage that shows many cameo characters that appear as an important role in Xenoblade Chronicles X plot and shows how important this location is in the game. This stage also goes around the BLADE Tower showing many platforms to pass through. In the background, there are also many Skells flying around the city and can hit the opponents as hazards.
There's currently one track of this game, which is an arrangement version of "Uncontrolable" remixed by gabocarina96.	This is Elma's main homestage. A dynamic travelling stage that shows many cameo characters that appear as an important role in Xenoblade Chronicles X plot and shows how important this location is in the game. This stage also goes around the BLADE Tower showing many platforms to pass through. In the background, there are also many Skells flying around the city and can hit the opponents as hazards.
There's currently one track of this game, which is an arrangement version of "Uncontrolable" remixed by gabocarina96.
 	 	Bowser's Castle finally makes an appearance in Smash Bros. Unlike the other Super Mario stages, Bowser's Castle has a more darker theme instead of having colorful visuals. During the matches, the lava rises up in the middle of the stage with platforms and Podoboos jumping on stage. Thwomps appear on the side of the stages, waiting for players to go near them and meteor smash them.
This is Bowser's main homestage.	Bowser's Castle finally makes an appearance in Smash Bros. Unlike the other Super Mario stages, Bowser's Castle has a more darker theme instead of having colorful visuals. During the matches, the lava rises up in the middle of the stage with platforms and Podoboos jumping on stage. Thwomps appear on the side of the stages, waiting for players to go near them and meteor smash them.
This is Bowser's main homestage.
Bowser's Castle	
Bowser's Castle	Bowser's Castle finally makes an appearance in Smash Bros. Unlike the other Super Mario stages, Bowser's Castle has a more darker theme instead of having colorful visuals. During the matches, the lava rises up in the middle of the stage with platforms and Podoboos jumping on stage. Thwomps appear on the side of the stages, waiting for players to go near them and meteor smash them.
This is Bowser's main homestage.	Bowser's Castle finally makes an appearance in Smash Bros. Unlike the other Super Mario stages, Bowser's Castle has a more darker theme instead of having colorful visuals. During the matches, the lava rises up in the middle of the stage with platforms and Podoboos jumping on stage. Thwomps appear on the side of the stages, waiting for players to go near them and meteor smash them.
This is Bowser's main homestage.
 	 	Super Mario Maker got a extra feature now being renamed as Super Mario Maker 2. It has more stage concepts and the 3D World style is also present, also using features of its game. 	Super Mario Maker got a extra feature now being renamed as Super Mario Maker 2. It has more stage concepts and the 3D World style is also present, also using features of its game.
Super Mario Maker 2	
Super Mario Maker 2	Super Mario Maker got a extra feature now being renamed as Super Mario Maker 2. It has more stage concepts and the 3D World style is also present, also using features of its game. 	Super Mario Maker got a extra feature now being renamed as Super Mario Maker 2. It has more stage concepts and the 3D World style is also present, also using features of its game.
 	 	There's a new Luigi's Mansion stage being The Last Resort, the hotel's name in Luigi's Mansion 3. It's a horizontal travelling stage that shows five different areas from the scenes of the game. Boo's and Ghosts show up has stage hazards in all the areas. 	There's a new Luigi's Mansion stage being The Last Resort, the hotel's name in Luigi's Mansion 3. It's a horizontal travelling stage that shows five different areas from the scenes of the game. Boo's and Ghosts show up has stage hazards in all the areas.
The Last Resort	
The Last Resort	There's a new Luigi's Mansion stage being The Last Resort, the hotel's name in Luigi's Mansion 3. It's a horizontal travelling stage that shows five different areas from the scenes of the game. Boo's and Ghosts show up has stage hazards in all the areas. 	There's a new Luigi's Mansion stage being The Last Resort, the hotel's name in Luigi's Mansion 3. It's a horizontal travelling stage that shows five different areas from the scenes of the game. Boo's and Ghosts show up has stage hazards in all the areas.
 	 	Dr. MARIO has finally arrived as a stage in Smash Bros. Like in the games, giant Megavitamins fall on this static stage and the Viruses as well as stage hazards. There are four variations to clear all of the megavitamins. There's a 50% chance that the stage theme changes to Dr. Luigi, the red tiles being green. This is Dr. Mario's and Dr. Luigi's homestage. 	Dr. MARIO has finally arrived as a stage in Smash Bros. Like in the games, giant Megavitamins fall on this static stage and the Viruses as well as stage hazards. There are four variations to clear all of the megavitamins. There's a 50% chance that the stage theme changes to Dr. Luigi, the red tiles being green. This is Dr. Mario's and Dr. Luigi's homestage.
Dr. MARIO	
Dr. MARIO	Dr. MARIO has finally arrived as a stage in Smash Bros. Like in the games, giant Megavitamins fall on this static stage and the Viruses as well as stage hazards. There are four variations to clear all of the megavitamins. There's a 50% chance that the stage theme changes to Dr. Luigi, the red tiles being green. This is Dr. Mario's and Dr. Luigi's homestage. 	Dr. MARIO has finally arrived as a stage in Smash Bros. Like in the games, giant Megavitamins fall on this static stage and the Viruses as well as stage hazards. There are four variations to clear all of the megavitamins. There's a 50% chance that the stage theme changes to Dr. Luigi, the red tiles being green. This is Dr. Mario's and Dr. Luigi's homestage.
 	 	The dynamic travelling stage inspired from Paper Mario: The Origami King. Each streamer has it's own stage theme and layout. You always begin the match on the red streamer:
*The red streamer's location leads to Toad Town.
*The blue streamer leads to an orange autumn theme where you see the Shogun Studios in the background and the river rapids of Eddy River on the foreground, display logs as platforms.
*The yellow streamer leads to a nightly desert in the Temple of Shrooms.
*The purple streamer leads to the sea, where it leads to the top of the Sea Tower.
*The green streamer leads to the skies, looking like the place of Shangri-Spa. There's also the Spring of Rainbows in the middle of the stage.
*The last location leads to the Origami Castle, where resides Peach in origami form in her castle, the theme being more darker.	The dynamic travelling stage inspired from Paper Mario: The Origami King. Each streamer has it's own stage theme and layout. You always begin the match on the red streamer:
*The red streamer's location leads to Toad Town.
*The blue streamer leads to an orange autumn theme where you see the Shogun Studios in the background and the river rapids of Eddy River on the foreground, display logs as platforms.
*The yellow streamer leads to a nightly desert in the Temple of Shrooms.
*The purple streamer leads to the sea, where it leads to the top of the Sea Tower.
*The green streamer leads to the skies, looking like the place of Shangri-Spa. There's also the Spring of Rainbows in the middle of the stage.
*The last location leads to the Origami Castle, where resides Peach in origami form in her castle, the theme being more darker.
Streamer Voyage	
Streamer Voyage	The dynamic travelling stage inspired from Paper Mario: The Origami King. Each streamer has it's own stage theme and layout. You always begin the match on the red streamer:
*The red streamer's location leads to Toad Town.
*The blue streamer leads to an orange autumn theme where you see the Shogun Studios in the background and the river rapids of Eddy River on the foreground, display logs as platforms.
*The yellow streamer leads to a nightly desert in the Temple of Shrooms.
*The purple streamer leads to the sea, where it leads to the top of the Sea Tower.
*The green streamer leads to the skies, looking like the place of Shangri-Spa. There's also the Spring of Rainbows in the middle of the stage.
*The last location leads to the Origami Castle, where resides Peach in origami form in her castle, the theme being more darker.	The dynamic travelling stage inspired from Paper Mario: The Origami King. Each streamer has it's own stage theme and layout. You always begin the match on the red streamer:
*The red streamer's location leads to Toad Town.
*The blue streamer leads to an orange autumn theme where you see the Shogun Studios in the background and the river rapids of Eddy River on the foreground, display logs as platforms.
*The yellow streamer leads to a nightly desert in the Temple of Shrooms.
*The purple streamer leads to the sea, where it leads to the top of the Sea Tower.
*The green streamer leads to the skies, looking like the place of Shangri-Spa. There's also the Spring of Rainbows in the middle of the stage.
*The last location leads to the Origami Castle, where resides Peach in origami form in her castle, the theme being more darker.
 	 	50 m is an alternate version of 75 m. This stage is less chaotic and more accessible to battle unlike the previous stage. Barrels will fall or descend off the platforms. 	50 m is an alternate version of 75 m. This stage is less chaotic and more accessible to battle unlike the previous stage. Barrels will fall or descend off the platforms.
50 m 	
50 m 	50 m is an alternate version of 75 m. This stage is less chaotic and more accessible to battle unlike the previous stage. Barrels will fall or descend off the platforms. 	50 m is an alternate version of 75 m. This stage is less chaotic and more accessible to battle unlike the previous stage. Barrels will fall or descend off the platforms.
 	 	Lakeside Limbo is stage inspired from Donkey Kong Country 3: Dixie Kong's Double Trouble and is Dixie Kong's homestage. The stage is rather plain and simple but very detailed and vibrant to Smash's standards. Donkey Kong Country's main enemies like Sneeks, Booty Birds and a Kobble where he walks in and out off the stages. The boardwalks also break when there's too much activity on it.	Lakeside Limbo is stage inspired from Donkey Kong Country 3: Dixie Kong's Double Trouble and is Dixie Kong's homestage. The stage is rather plain and simple but very detailed and vibrant to Smash's standards. Donkey Kong Country's main enemies like Sneeks, Booty Birds and a Kobble where he walks in and out off the stages. The boardwalks also break when there's too much activity on it.
Lakeside Limbo	
Lakeside Limbo	Lakeside Limbo is stage inspired from Donkey Kong Country 3: Dixie Kong's Double Trouble and is Dixie Kong's homestage. The stage is rather plain and simple but very detailed and vibrant to Smash's standards. Donkey Kong Country's main enemies like Sneeks, Booty Birds and a Kobble where he walks in and out off the stages. The boardwalks also break when there's too much activity on it.	Lakeside Limbo is stage inspired from Donkey Kong Country 3: Dixie Kong's Double Trouble and is Dixie Kong's homestage. The stage is rather plain and simple but very detailed and vibrant to Smash's standards. Donkey Kong Country's main enemies like Sneeks, Booty Birds and a Kobble where he walks in and out off the stages. The boardwalks also break when there's too much activity on it.
 	 	Woolly World and Crafty World have marged together to be one stage. This is a dynamic stage where you see objects and feutures of Yoshi's Woolly World and Yoshi's Crafty World. 	Woolly World and Crafty World have marged together to be one stage. This is a dynamic stage where you see objects and feutures of Yoshi's Woolly World and Yoshi's Crafty World.
Woolly & Crafty World	
Woolly & Crafty World	Woolly World and Crafty World have marged together to be one stage. This is a dynamic stage where you see objects and feutures of Yoshi's Woolly World and Yoshi's Crafty World. 	Woolly World and Crafty World have marged together to be one stage. This is a dynamic stage where you see objects and feutures of Yoshi's Woolly World and Yoshi's Crafty World.
 	 	Min Min's main stage has arrived in Smash. This is a dynamic stage where the it switches between the Ramen Bowl arena and the rooftops of the ramen restaurant. Depending whereever the opponents are, the ramen bowl can tilt sideways in both directions. To be visually acurate, the ramen bowl is cut in half. 	Min Min's main stage has arrived in Smash. This is a dynamic stage where the it switches between the Ramen Bowl arena and the rooftops of the ramen restaurant. Depending whereever the opponents are, the ramen bowl can tilt sideways in both directions. To be visually acurate, the ramen bowl is cut in half.
Ramen Bowl	
Ramen Bowl	Min Min's main stage has arrived in Smash. This is a dynamic stage where the it switches between the Ramen Bowl arena and the rooftops of the ramen restaurant. Depending whereever the opponents are, the ramen bowl can tilt sideways in both directions. To be visually acurate, the ramen bowl is cut in half. 	Min Min's main stage has arrived in Smash. This is a dynamic stage where the it switches between the Ramen Bowl arena and the rooftops of the ramen restaurant. Depending whereever the opponents are, the ramen bowl can tilt sideways in both directions. To be visually acurate, the ramen bowl is cut in half.
 	 	Rhythm Heaven is a dynamic stage where various themes of Rhythm Heaven play as stage hazards, depending what the music plays during the matches. It begins in a static stage. All the models, including the fighter models are cel-shaded with vibrant colors. This is Marshal's homestage. 	Rhythm Heaven is a dynamic stage where various themes of Rhythm Heaven play as stage hazards, depending what the music plays during the matches. It begins in a static stage. All the models, including the fighter models are cel-shaded with vibrant colors. This is Marshal's homestage.
Rhythm Heaven	
Rhythm Heaven	Rhythm Heaven is a dynamic stage where various themes of Rhythm Heaven play as stage hazards, depending what the music plays during the matches. It begins in a static stage. All the models, including the fighter models are cel-shaded with vibrant colors. This is Marshal's homestage. 	Rhythm Heaven is a dynamic stage where various themes of Rhythm Heaven play as stage hazards, depending what the music plays during the matches. It begins in a static stage. All the models, including the fighter models are cel-shaded with vibrant colors. This is Marshal's homestage.
 	 	Band Land is yet a static, but vibrant stage that uses platforms as instruments. Each time a fighter lands on a platform, the instrument makes various sounds. 	Band Land is yet a static, but vibrant stage that uses platforms as instruments. Each time a fighter lands on a platform, the instrument makes various sounds.
Band Land	
Band Land	Band Land is yet a static, but vibrant stage that uses platforms as instruments. Each time a fighter lands on a platform, the instrument makes various sounds. 	Band Land is yet a static, but vibrant stage that uses platforms as instruments. Each time a fighter lands on a platform, the instrument makes various sounds.
 	 	This is Decidueye's home stage. 	This is Decidueye's home stage.
Altar of Sunne / Altar of Moone	
Altar of Sunne / Altar of Moone	This is Decidueye's home stage. 	This is Decidueye's home stage.
 	 	This is Zacian's & Zamazenta's homestage. 	This is Zacian's & Zamazenta's homestage.
Galar Pokémon Stadium	
Galar Pokémon Stadium	This is Zacian's & Zamazenta's homestage. 	This is Zacian's & Zamazenta's homestage.
 	 	This is Skull Kid's homestage. 	This is Skull Kid's homestage.
Clock Town	
Clock Town	This is Skull Kid's homestage. 	This is Skull Kid's homestage.
 	 	This is Geno's homestage. 	This is Geno's homestage.
Forest Maze	
Forest Maze	This is Geno's homestage. 	This is Geno's homestage.
 	 	This is Crono's homestage. 	This is Crono's homestage.
The End of Time	
The End of Time	This is Crono's homestage. 	This is Crono's homestage.
 	 	This is Shadow's homestage. 	This is Shadow's homestage.
Radical Highway	
Radical Highway	This is Shadow's homestage. 	This is Shadow's homestage.
 	 	This is Chun-Li's homestage. 	This is Chun-Li's homestage.
Shopping District	
Shopping District	This is Chun-Li's homestage. 	This is Chun-Li's homestage.
 	 	This is Samus' homestage. 	This is Samus' homestage.
Chozo Temple	
Chozo Temple	This is Samus' homestage. 	This is Samus' homestage.
 	 	This is Urban Champion from the NES game: Urban Champion. 	This is Urban Champion from the NES game: Urban Champion.
Urban Champion	
Urban Champion	This is Urban Champion from the NES game: Urban Champion. 	This is Urban Champion from the NES game: Urban Champion.
 	 	This is a stage based on Spring Garden, a location from Endless Ocean for the Nintendo Wii. Fighters can use various sea plants and passingby fish as platforms. 	This is a stage based on Spring Garden, a location from Endless Ocean for the Nintendo Wii. Fighters can use various sea plants and passingby fish as platforms.
Spring Garden	
Spring Garden	This is a stage based on Spring Garden, a location from Endless Ocean for the Nintendo Wii. Fighters can use various sea plants and passingby fish as platforms. 	This is a stage based on Spring Garden, a location from Endless Ocean for the Nintendo Wii. Fighters can use various sea plants and passingby fish as platforms.
 	 	A boss stage in Cuphead where Cagney Carnation takes place as a stage hazard. It has walk-offs and it's gimmick is its frantic usage of the boss' projectiles. 	A boss stage in Cuphead where Cagney Carnation takes place as a stage hazard. It has walk-offs and it's gimmick is its frantic usage of the boss' projectiles.
Floral Fury	
Floral Fury	A boss stage in Cuphead where Cagney Carnation takes place as a stage hazard. It has walk-offs and it's gimmick is its frantic usage of the boss' projectiles. 	A boss stage in Cuphead where Cagney Carnation takes place as a stage hazard. It has walk-offs and it's gimmick is its frantic usage of the boss' projectiles.
 	 	This is Quote's homestage. 	This is Quote's homestage.
Mimiga Village	
Mimiga Village	This is Quote's homestage. 	This is Quote's homestage.
 	 	This is Phoenix Wright's homestage. 	This is Phoenix Wright's homestage.
The Courtroom	
The Courtroom	This is Phoenix Wright's homestage. 	This is Phoenix Wright's homestage.
 	 	This is Amaterasu's homestage. In the skybox of this stage, shows many important locations in Ōkami, displayed as brush strokes. 	This is Amaterasu's homestage. In the skybox of this stage, shows many important locations in Ōkami, displayed as brush strokes.
River of Heavens	
River of Heavens	This is Amaterasu's homestage. In the skybox of this stage, shows many important locations in Ōkami, displayed as brush strokes. 	This is Amaterasu's homestage. In the skybox of this stage, shows many important locations in Ōkami, displayed as brush strokes.
 	 	This stage is an hybrid between Soulcalibur II's chapel and Soulcalibur VI's main hall, named the Hall of Chosen. This is Nightmare's main homestage. 	This stage is an hybrid between Soulcalibur II's chapel and Soulcalibur VI's main hall, named the Hall of Chosen. This is Nightmare's main homestage.
Ostrheinsburg Castle	
Ostrheinsburg Castle	This stage is an hybrid between Soulcalibur II's chapel and Soulcalibur VI's main hall, named the Hall of Chosen. This is Nightmare's main homestage. 	This stage is an hybrid between Soulcalibur II's chapel and Soulcalibur VI's main hall, named the Hall of Chosen. This is Nightmare's main homestage.
 	 	This stage has more than ten layouts with several warping portal points. Take advantage for those. 	This stage has more than ten layouts with several warping portal points. Take advantage for those.
Test Chamber	
Test Chamber	This stage has more than ten layouts with several warping portal points. Take advantage for those. 	This stage has more than ten layouts with several warping portal points. Take advantage for those.
 	 	This is Lloyd's homestage. 	This is Lloyd's homestage.
Tower of Salvation	
Tower of Salvation	This is Lloyd's homestage. 	This is Lloyd's homestage.
 	 	This stage is based on the Tree of Mana in the whole Mana series. 	This stage is based on the Tree of Mana in the whole Mana series.
Tree of Mana	
Tree of Mana	This stage is based on the Tree of Mana in the whole Mana series. 	This stage is based on the Tree of Mana in the whole Mana series.
 	 	This is Akira's homestage. 	This is Akira's homestage.
Astral Plane	
Astral Plane	This is Akira's homestage. 	This is Akira's homestage.
 	 	This is Zero's homestage. 	This is Zero's homestage.
Central Highway	
Central Highway	This is Zero's homestage. 	This is Zero's homestage.
 	 	This is Proto Man.EXE's homestage. 	This is Proto Man.EXE's homestage.
Cyberspace	
Cyberspace	This is Proto Man.EXE's homestage. 	This is Proto Man.EXE's homestage.
 	 	This is Noctis' homestage. 	This is Noctis' homestage.
Insomnia Citadel	
Insomnia Citadel	This is Noctis' homestage. 	This is Noctis' homestage.
 	 	An another stage based on Splatoon, specifically the Splatoon 3 version. The stage is revealed after the release date trailer in April 22th, 2022. 	An another stage based on Splatoon, specifically the Splatoon 3 version. The stage is revealed after the release date trailer in April 22th, 2022.
Scorch Gorge	
Scorch Gorge	An another stage based on Splatoon, specifically the Splatoon 3 version. The stage is revealed after the release date trailer in April 22th, 2022. 	An another stage based on Splatoon, specifically the Splatoon 3 version. The stage is revealed after the release date trailer in April 22th, 2022.
 	 	This is Crash's homestage. 	This is Crash's homestage.
Time Twister	
Time Twister	This is Crash's homestage. 	This is Crash's homestage.
 	 	This is Ezio's homestage. 	This is Ezio's homestage.
Animus	
Animus	This is Ezio's homestage. 	This is Ezio's homestage.
 	 	This is Monster Hunter's homestage. 	This is Monster Hunter's homestage.
Shrine Ruins	
Shrine Ruins	This is Monster Hunter's homestage. 	This is Monster Hunter's homestage.
 	 	This is 2B's homestage. 	This is 2B's homestage.
City Ruins	
City Ruins	This is 2B's homestage. 	This is 2B's homestage.
 	 	This is Ryu Hayabusa's homestage. 	This is Ryu Hayabusa's homestage.
Hayabusa Village	
Hayabusa Village	This is Ryu Hayabusa's homestage. 	This is Ryu Hayabusa's homestage.
 	 	This is Master Chief's homestage. 	This is Master Chief's homestage.
The Halo Ring	
The Halo Ring	This is Master Chief's homestage. 	This is Master Chief's homestage.
 	 	This is a stage based on Tilted Towers in Fortnite: Battle Royale. 	This is a stage based on Tilted Towers in Fortnite: Battle Royale.
Tilted Towers	
Tilted Towers	This is a stage based on Tilted Towers in Fortnite: Battle Royale. 	This is a stage based on Tilted Towers in Fortnite: Battle Royale.
 	 	This is Dante's homestage. 	This is Dante's homestage.
Temen-ni-gru	
Temen-ni-gru	This is Dante's homestage. 	This is Dante's homestage.
 	 	This is a stage based on Hakurei Shrine where Reimu Hakurei resides in Touhou ~ The Highly Responsive to Prayers. This is also one of the last stages to be revealed as a playable stage pick. 	This is a stage based on Hakurei Shrine where Reimu Hakurei resides in Touhou ~ The Highly Responsive to Prayers. This is also one of the last stages to be revealed as a playable stage pick.
Hakurei Shrine	
Hakurei Shrine	This is a stage based on Hakurei Shrine where Reimu Hakurei resides in Touhou ~ The Highly Responsive to Prayers. This is also one of the last stages to be revealed as a playable stage pick. 	This is a stage based on Hakurei Shrine where Reimu Hakurei resides in Touhou ~ The Highly Responsive to Prayers. This is also one of the last stages to be revealed as a playable stage pick.
==Items==
While the Pokéballs have been already mencioned, items also return, including some of those that were excluded from the previous Smash titles.
ITEMS 	ITEMS 	ITEMS 	ITEMS 	ITEMS 	ITEMS
===Returning=== 	
===Returning=== 	
===Returning=== 	
===Returning=== 	
===Returning=== 	
===Returning===
 	 	 	 	 	
Barrels 	Beam Sword 	Bob-omb 	Bumper 	Capsule 	Crate
 	 	 	 	 	
Fan 	Fire Flower 	Green Shell 	Hammer 	Heart Container 	Home-Run Bat
 	 	 	 	 	
Maxim Tomato 	Motion-Sensor Bomb 	Poké Ball 	Ray Gun 	Red Shell 	Star Rod
 	 	 	 	 	
Super Star 	Bunny Hood 	Food 	Freezie 	Lip's Stick
Panel De Pon 	Metal Box
 	 	 	 	 	
Mr. Saturn 	Party Ball 	Screw Attack 	Super Mushroom 	Super Scope
Nintendo 	Warp Star
 	 	 	 	 	
Assist Trophy 	Banana Peel 	Blast Box 	Cracker Launcher 	Deku Nut 	Dragoon
 	 	 	 	 	
Franklin Badge 	Golden Hammer 	Gooey Bomb 	Hothead 	Lightning Bolt 	Pitfall
 	 	 	 	 	
Rolling Crates 	Sandbag 	Smart Bomb 	Smash Ball 	Smoke Ball 	Soccer Ball
 	 	 	 	 	
Spring 	Superspicy Curry 	Team Healer 	Timer 	Unira
Clu Clu Land 	Back Shield
 	 	 	 	 	
Beehive (AC) 	Beetle 	Bombchu 	Boomerang 	Boss Galaga
Galaxian 	Bullet Bill
 	 	 	 	 	
Cucco 	Daybreak 	Drill 	Fairy Bottle 	Fire Bar 	Grass
 	 	 	 	 	
Gust Bellows 	Hocotate Bomb 	Killer Eye 	Master Ball 	Ore Club 	POW Block
 	 	 	 	 	
Rocket Belt 	Special Flag
Rally-X 	Spiny Shell 	Steel Diver
Steel Diver 	Super Leaf 	X-Bomb
 	 	 	 	 	
Banana Gun 	Beastball 	Black Hole 	Bomber 	Death's Scythe 	Fake Smash Ball
 	 	 	 	 	
Healing Field 	Killing Edge 	Rage Blaster 	Ramblin' Evil Mushroom 	Staff 	Super Launch Star
====Ultra==== 	
====Ultra==== 	
====Ultra==== 	
====Ultra==== 	
====Ultra==== 	
====Ultra====
 	 	 	 	 	
Ice Flower 	Ice Flower 	Water Squirter 	Water Squirter 	Ultra Hand
Nintendo 	Ultra Hand
Nintendo
===New=== 	
===New=== 	
===New=== 	
===New=== 	
===New=== 	
===New===
 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents.
Poison Mushroom / Rotten Mushroom	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents. 	In this game, you can now hit the Poison Mushroom many times, but when hit multiple times, it turns to a Rotten Mushroom. The Rotten Mushroom will follow every player in its path. When touch to someone, the player is immediatly KO'ed when having high percents.
 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun.
Growth Psyenergy 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun. 	It looks like a little sprout when it spawns, and when you throw it, it attaches to whatever surface it hits and grows a ladder like it does in the games when you use Growth in Golden Sun.
 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once.
Angels' Tuba 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once. 	The Angel’s Tuba appears to be a regular tuba, but upon picking it up, the user can fire a large, penetrating laser once.
TBA 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each.
Beehive (BK) 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each. 	Appears on stage doing nothing. When hit, it can be colided with other opponents also hitting them too. When hit multiple times, it breaks itself and leaves Honeycombs from Banjo-Kazooie on stage that heals opponents 10% each.
 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal.
E-Tank 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal. 	Acts similar to the Special Flag and Bomber. If you can hold it long enough while not being hit, all of your health will heal.
TBA 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick.
Ether Gun 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick. 	Kino's main weapon in Xenoblade Chronicles: Future Connected. It's a projectile gun version of Lip's Stick.
 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack.
Gurgurant 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack. 	Ashnard’s sword is swung in a horizontal arc normally, but if used in a smash attack, the swing is a vertical arc instead, and fires one of the signature yellow sword beams that travels quickly for a large distance (much faster than the Ore Club tornadoes, but easier to jump over). Swings at a rate in between the Beam Sword and Ore Club, and like the Ore Club eventually runs out of energy for its ranged attack.
 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned.
Lightning Rod 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned. 	When swung and hit at an opponent, it makes them stunned.
 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings.
NES Zapper
Nintendo 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings. 	Upon using it, a controllable autoreticle appears, allowing the user to move it and shot it. The shot deals massive damage and it only is usable three times each shot. While moving your autoreticle, you will be vunerable so watch your surroudings.
TBA 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile.
Orange Grenade 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile. 	They are thrown but are heavier than regular bombs, similar to Link's bomb. If you hit someone they explode on impact otherwise they get one-two bounces and explode on the third. Looks just like a regular orange. They have a 50/50 chance to heal the user or act as a regular projectile.
TBA 	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.
Oil Drum 	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.	Oil drums act like normal barrels. However when thrown and rolled, they leave a slick trail of oil. This can either trip opponents, or, if contact with fire is made, leave a firey trail which damages opponents before being extinguished several seconds later. If the barrel is attacked with fire without being rolled, it will light, much like in the picture. After several seconds on fire, it will explode, damaging all those nearby, including the user who lit it.
TBA 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage.
Shield Monitor 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage. 	TV monitor that flashes a green shield surrounding you. Whatever one you land on when you attack it, it will grant you super armor in every situation for a while. Those Shield Monitors also have an Eggman face on it. If attacked or hit, they explode, dealing severe amounts of damage.
TBA 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time.
Smash Radio 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time. 	Turns the opponents flashing pink and are forced to taunt mid-battle near you once activated for a short period of time.
TBA 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient.
Soda Bottle 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient. 	Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press forward + A button mid charge to fire it with less damage. Has a Smash logo on the recipient.
 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry.
Superminty Leaf 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry. 	The mint leaf makes your character's breath very fresh that it can freeze enemies. It's the ice version of Superspicy Curry.
 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times.
Walker 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times. 	Like Bomber, once activated, it sparks a blast of sound blasting opponents forwards. You can only use it three times.
 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage.
Handheld Portal Device 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage. 	Use this gun to create warping portals with two shots anywhere around the stage.
==Media==
See the whole soundtrack of the game here: Arcade Smash Bros./Soundtrack
==Trivia==
* Mii Wizard and Mii Sports Trainer, from Ultra, are the only Mii Fighter classes that are excluded in this game.
** This makes the third Super Smash Bros. installement that excludes veterans from previous games, excluding Ultimate.
*Icicle Mountain, Rumble Falls, 75 m, 3DS Rainbow Road, Paper Mario and Super Mario Maker are stages that are exluded in this game due to balancing issues and already removing unnecessary duplicates.
**Aside from the canon universe, in the fanon Ultra universe, the removed stages are Comet Observatory, Woolly World 2, Oubliette, Royal Road, Wish Park, Realgam Colosseum, Death Desert, Sand Ocean, Weyard, Desert of Dirijidoos, Wii Play and Endless Ocean
*This makes the second Smash game that it follows the same "Everyone is here!" principle, added with extra Ultra characters and future newcomers, being the biggest fighter roster up to date.
**The statement above also counts to the stages, except for those that are cut from the game.
==Gallery==
===Logo's & Boxarts===
Logo ASB.png|The early release trailer logo.
NewLogo ASB.png|The official logo
NewLogo w rainbow2 ASB.png|The official logo with a colored silouhete.
===Character Artworks===
File:BabyMario ASB.png|Baby Mario solo artwork.
===Sprites & UI===
==== Screenshots====
ClassicMode Easy Metal ASB (1).png|Playing a Metal Battle against Bayonetta with Wonder Red as ally in Easy on Classic Mode.
ClassicMode Easy MultiMan ASB.png|Playing a Horde Battle against 10 Inkling in Easy on Classic Mode.
ClassicMode Normal 4Players ASB.png|Playing a Free-for-all against Pac-Man, Bomberman and Dr. Luigi in Normal on Classic Mode.
ClassicMode Normal 2v2 ASB.png|Playing a Team Battle against Kirby and Meta Knight with King Hippo as ally in Hard on Classic Mode.
ClassicMode Hard Giant ASB.png|Playing a Giant Battle against Little Mac with Luigi as ally in Hard on Classic Mode.
ClassicMode VeryHard Spirit ASB.png|Playing Spirit Battle against Mewtwo with Deoxys' Spirit equipped in Very Hard on Classic Mode.
ClassicMode Intense 8Players ASB.png|Playing a 8-Player Free-for-all Battle against Min Min, Alex, Mega Man, Link (TP), Sonic, Shantae and Dark Pit in Intense on Classic Mode.
ClassicMode VeryHard MetalBros ASB.png|Playing Metal Battle against the Metal Bros. in Very Hard on Classic Mode.
ClassicMode Intense Boss ASB.png|Playing a Boss Battle against Tabuu in Intense on Classic Mode (ignore the error, it will be updated soon...)
====Damage Meters====
File:DamageMeter1 ASB.png|Displayed as Ryu as Player 1
File:DamageMeter2 ASB.png|Displayed as Daisy as Player 2
File:DamageMeter3 ASB.png|Displayed as Piranha Plant as Player 3
File:DamageMeter4 ASB.png|Displayed as Isaac as Player 4
File:DamageMeter5 ASB.png|Displayed as Marth as Player 5
File:DamageMeter6 ASB.png|Displayed as Link (from Breath of the Wild) as Player 6
File:DamageMeter7 ASB.png|Displayed as Captain Toad as Player 7
File:DamageMeter8 ASB.png|Display as Bandana Waddle Dee as Player 8
File:DamageMeterCPU ASB.png|Display as Jigglypuff as a CPU
File:DamageMeterAmiibo ASB.png|Display as Hero as an amiibo
==Credits==
=====Fighters=====
*Black Mage: Original render by Miguel Lopez.
*Bomberman, Geno, Isaac, Poochy, Sylux: Original render by Nibroc-Rock.
*Decidueye, Dr. Luigi, Fiora, Master Chief : Original render by MutationFoxy.
*Marx: Original render by Laiver.
*Nabbit: Original render by Nintega-Dario.
*Paper Mario, Rayman, Jin, Phoenix Wright DD: Original render by Team Destination.
*Sceptile, Crono: Original render by Smashified (a.k.a. Curiomatic).
*Shantae, Phoenix Wright, Dante: Original render by Galactigal.
*Skull Kid: Original render by JDMH.
*Chun-Li, Dante: Render by YanpaiArt.
*Ms. Pac-Man: Render by HydroPlumber.
*Octoling: Render by JoeTE.
*Zero: Render by VirtualBeef for a CSS project mod for Brawl.
*Crash: Render slightly edited, but originally made by evilwaluigi.
=====Bosses=====
*Gruntilda: Render by VEXIKKU.
*Metal Mario: Original render by Nibroc-Rock.
=====Stages=====
*Final Destination: AnimeAbsol
*Bomb Factory: it is a mod for Brawl/Project M made by ALM5252 and Zant532.
*Chaos Shrine: demonslayerx8
*End of Time: Smash Crusade mod by desu1
*The Halo Ring: MAGPIE LEON made in Unreal Engine.
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Crossovers
Category:Crossover Games
Category:Fighting Games
Category:Crossover Fighting Games
Category:Fan Games
Category:Arcade Games
Category:Rated E10+ Games