Regar Lilothian (Sezarious)

__NOTOC__
===Basic Information===
 Race: Elf
 Class: Wizard - Conjurer
 Level: 5
 Experience: 14374 (626 TNL)
 Alignment: NG
 Languages: Common (Race)
 Elven (Race)
 Deltan (Regional)
 Gnoll (INT)
 Goblin (INT)
 Orc (INT)
 Sylvan (INT)
 Auran (INT)
 Draconic (Class)
 Ignan (Linguistics)
 Aquan (Linguistics)
 Terran (Linguistics)
 Infernal (Linguistics)
 Celestial (Linguistics)
 Deity: Sapo
 First Seen: Dunn Wright Inn
 Location: Return to the Haven
 Background: Open
===Abilities===
 STR: 09 -1 (-1 pts)
 DEX: 18 +4 (10 pts) (+2 racial)
 CON: 10 +0 ( 2 pts) (-2 racial)
 INT: 20 +5 (17 pts) (+2 racial)
 WIS: 07 -2 (-4 pts)
 CHA: 08 -1 (-4 pts) (+1 4th lv)
===Combat Statistics===
 (Max -2) HP: 27 = [5d6 CON 0x5 FC 1x5]
 AC: 14 = [10 DEX 4]
 AC Touch: 14 = [10 DEX 4]
 AC Flatfooted: 10 = [10]
 INIT: +8 = [DEX 4 Familiar 4]
 BAB: +2 = [Wizard 5 (2)]
 CMB: +1 = [BAB 2 STR -1]
 CMD: 15 = [10 + BAB 2 STR -1 DEX 4]
 Fortitude: +1 = [Wizard 1 CON 0]
 Reflex: +5 = [Wizard 1 DEX 4]
 Will: +2 = [Wizard 4 WIS -2]
 Speed: 30'
 Damage Reduction: 00/Any
 Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
 Acid Splash 8x/day, ignore spell resistance
 Attack: +6 = [BAB 2 DEX 4]
 Damage: 1d3+2, Crit: 20/x2, Special: Acid damage
===Racial Features===
 Ability Adjustments: +2 (Int), +2 (Dex), -2 (Con)
 Size: M
 Speed: 30'
 Favored Class: Wizard (+1HP/level)
 Low-Light Vision: Can see twice as far in dim-light conditions
 Elven Immunities: Immune to magical sleep, +2 saving throw bonus vs enchantments
 Elven Magic: +2 to overcome spell resistance, +2 to spellcraft when identifying items
 Keen Senses: +2 Perception
 Weapon Familiarity: proficient with longbows, longswords, rapiers and shortbows
===Wizard (Conjuration) Class Features===
 Armor/Weapon Proficiency: Club, Dagger, Light Crossbow, Heavy Crossbow, quarterstaff, shortbow, longbow, longsword, rapier
 Feature Name: Arcane Bond - Familiar - Greensting scorpion
 Feature Name: Arcane school - Conjuration - Summoner's charm - Whenever you cast a conjuration (Summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (Minimum 1)
 -Shift - Swift action - You can teleport to a space you can see as if using dimension door without provoking an aoo up to 5ft/2 wizard levels - 10ft 8/day
 -Spell focus instead of scribe scroll
 Restricted Schools: Enchantment, Necromancy
===Feats===
 Spell focus (Class feature): +1 to Conjuration spell DC
 Alertness (Familiar): +2 to sense motive and perception with your familiar on you
 Augmented Summons (1st): +4 to summoned creatures strength and constitution
 Superior Summoning (3rd): When summoning multiple creatures with a summon monster spell, add +1 monster
 Arcane Discovery (Wizard Bonus 5th): Fast Study
===Traits===
 Capable (General): Become proficient in 1 skill and get +1 (Escape Artist)
 Magical Lineage (Magic): Pick a spell (Acid Splash). Treat the spell as one level lower when applying metamagic feats to it.
===Skills===
 Skill Points: 45 = [Base 2 Background 2 INT 5]x5
 Skills Total Rank CS Ability ACP Misc
 Acrobatics 4 0 0 4 -0 +0
 Appraise 5 0 0 5 +0
 Bluff -1 0 0 -1 +0
 Climb -1 0 0 -1 -0 +0
 Craft ( ) 5 0 0 5 +0
 Diplomacy -1 0 0 -1 +0
 Disable Device 0 0 0 -0 +0
 Disguise -1 0 0 -1 +0
 Escape Artist 13 5 3 4 -0 +1 (Capable trait)
 Fly 4 0 0 4 -0 +0
 Handle Animal 4 5 0 -1 +0 (Background)
 Heal -2 0 0 -2 +0
 Intimidate -1 0 0 -1 +0
 Knowledge (Arcana) 13 5 3 5 +0
 Knowledge (Dngnrng) 0 0 0 +0
 Knowledge (Engnrng) 0 0 0 +0
 Knowledge (Geography) 0 0 0 +0
 Knowledge (History) 0 0 0 0 +0
 Knowledge (Local) 0 0 0 +0
 Knowledge (Nature) 13 5 3 5 +0
 Knowledge (Nobility) 0 0 0 +0
 Knowledge (Planes) 13 5 3 5 +0
 Knowledge (Religion) 13 5 3 5 +0
 Linguistics 13 5 3 5 +0
 Lore (Entomology ) 13 5 3 5 +0 (Background)
 Perception 0 0 0 -2 +2 (Keen Senses)
 Perform ( ) -1 0 0 -1 +0
 Profession ( ) 0 0 0 +0
 Ride 4 0 0 4 -0 +0
 Sense Motive -2 0 0 -2 +0
 Sleight of Hand 0 0 0 -0 +0
 Spellcraft 13 5 3 5 +0
 Stealth 4 0 0 4 -0 +0
 Survival -2 0 0 -2 +0
 Swim -1 0 0 -1 -0 +0
 Use Magic Device 0 0 0 +0
===Spell Lists (Known)===
0 Level: All wizard cantrips minus restricted schools
 1st Level: Colour spray, Feather fall, Grease, Mage armor, Mount, Obscuring mist, Protection from evil, Summon monster I, Magic Weapon, Expeditious excavation
 2nd Level: Summon Swarm, Protection from Evil (Communal), Mirror Hideaway, Glitterdust
 3rd Level: Summon Monster III, Haste
 Learnt from scrolls: Summon Minor Monster (Spell Specialization Feat), Burning Hands, Break
===Spell Lists (Prepared)===
 0 Level: Read Magic, Detect magic, Acid splash, Prestidigitation
 1st Level: Summon Minor Monster, Summon Minor Monster, Mage Armor, Grease, Feather Fall, -Blank- (RE: Fast Study)
 2nd Level: Summon Swarm, Summon Swarm, Protection From Evil (Communal), -Blank- (Re: Fast Study)
 3rd: Summon Monster III, Summon Monster III, Haste
===Equipment===
 Equipment Cost Weight
 Explorer's Outfit -- -- lb
 Handy Haversack 2000 gp 5 lb
 Magenta Ioun Stone (Cracked) 800 gp 0 lb
 Ioun Torch 75 gp 0 lb
 Backpack 2 gp 2 lb (Effective 0 in Haversack)
 Winter Blanket 0.5 gp 3 lb (Effective 0 in Haversack)
 Bedroll 0.1 gp 5 lb (Effective 0 in Haversack)
 Ink vial 8 gp 0 lb (Effective 0 in Haversack)
 ink pen 0.1 gp 0 lb (Effective 0 in Haversack)
 Spell Component Pouch 5 gp 2 lb (Effective 0 in Haversack)
 1 free and 1 extra spell-book 15 gp 6 lb (Effective 0 in Haversack)
 Acid (Flask) 10 gp 1 lb 
 Water skin 1 gp 4 lb (Effective 0 in Haversack)
 20 Days Rations 10 gp 20 lb (Effective 0 in Haversack)
 A compass 10 gp 1/2 lb (Effective 0 in Haversack)
 Butterfly Net 5 gp 2 lb (Effective 0 in Haversack)
 Smoked Goggles 10 gp 0 lb
 20 Sheets Paper 8 gp 0 lb
 Scroll Case 1 gp 1/2 lb (Effective 0 in Haversack)
 Mirror Image (Scroll) 150 gp 0 lb
 Obscuring Mist (Scroll) 25 gp 0 lb
 Aboleth's Lung (Scroll) 150 gp 0 lb
 Knock (Scroll) 150 gp 0 lb
 Expeditious exc (Scroll) 25 gp 0 lb
 Magical Inks (Above scrolls) 170 gp 0 lb
 ========= =====
 Totals: 3630.7 gp 49 lb, But effectively 6lbs
 Light Medium Heavy 
 Max Weight: 30 or less 31 to 60 61-90
 Consumed or Destroyed Items
 Scroll (Burning Hands) 25 gp (Magical inks 10gp)
 Scroll (Break) 25 gp (Magical inks 10gp)
 Scroll (Summon Minor Monster) 25 gp (Magical Inks 5gp, favoured school)
 Magical Inks for new spells 25 gp
 5 days Trail rations 2.5 gp
 Staff 0 gp
 ======
 Total Consumed: 102.5 gp
===Finances===
 PP: 0 Initial Character Money +150 Gp
 GP: 119 Earned through adventures: +15677 Gp
 SP: 3 ==========
 CP: 0 Career Earnings: 15827 gp
 Carried Inventory: -3630.7 gp
 consumed or destroyed items: -102.5 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 12093.8 gp
===Details===
 Size: M
 Gender: M
 Age: 102
 Height: 5'2"
 Weight: 150 lb
 Hair Color: brown
 Eye Color: brown
 Skin Color: Pale
 Appearance: Tall and slender elf, he dresses in modest travellers clothes and carries his staff wherever he goes. He looks very young for his age and that's saying something. He doesn't look particularly dangerous at all.
 Demeanor: Regar is an awkward young wizard who struggles with day to day social activities, yet excels academically. He has been sheltered from the real world for the majority of is life, first by his parents, then in training as a wizard. As a result, he has absolutely no "Street smarts" at all, though his elven senses and his familiar at least seem to help him sometimes to avoid trouble. He was always the high achiever who the other wizards picked on and made fun of, more than once playing pranks on him and the such. Since adventuring, he hasn't really improved with regards to his common sense, though it seems his logical brain has kept him out of trouble in the field so far. On a separate note however, it seems that exposure to the real world has at least benefited his confidence. He is growing swiftly to enjoy the adventuring lifestyle, the good fortune and the friends he has made along the way.
===Background===
 Regar is a promising academic with a keen mind. He was sent away by his parents to board and hone his skills in magic at a prestigious magical academy at about 60 years of age, when he began to learn the art of magic.
 Throughout his studies, Regar suffered bullying at the hands of the mostly Gnomish Wizards at the academy. Although he once attributed this to his poor physical stature, on reflection, Regar now considers the possibility that his lack of confidence may have been the primary contributor. The bullying often took the form of a variety of magical pranks, which often involved Regar being buried beneath a pile of books, tied up in animated bedsheets, or, the worst of all, tied up naked, thrown onto the back of a magic mount and sent out into the wilderness. Regar has a fear of cacti as a result... On the plus side he became very good at getting out of such situations.
 Though he could have stayed in study for a longer period of time, Regar had a small run in with one of the other students, Juris Bain, who called him out as pathetic, weak and sheltered. Regar, challenging the student, told him he was twice the wizard Juris would ever be. Juris responded with a laugh, setting a challenge with Regar, stating Regar could not survive in the REAL world and wouldn't last a year away from the comforts of home. Regar has now journeyed out, for no other reason than to prove Juris wrong. A reflection of his lack of common sense, Regar has gone fourth adventuring in order to win a bet!?!
 So far however, he has survived. As the days pass by, Regar now begins to ponder whether it was just an attempt by Juris to get rid of him. Whatever the case, he doesn't actually mind. It's been refreshing living a little, plus he has made some friends along the way!
===Adventure Log===
 Into the Wilds Part I:
 XP Received: 3439
 Treasure Received: 3705 GP
 Ratty Work: 
 XP Received: 10935
 Treasure Received: 11962 GP
===Level Ups===
 Level 2:
 Class: Wizard
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +2 to +3
 Feat: Nil
 Features: Spells selected at 2nd; Magic Weapon, Expeditious Excavation
 HP: Max -2 Option, +1/level FC Bonus, starting of 7hp, +5=12
Skill Pts: +7/ level (2+Int mod) (Ranks not placed anywhere new, just whereever lv 1 ranks were put). Linguistics rank used to purchase Infernal language
 
 
Level 3: Class: Wizard BAB: +0 to +1 Fort: +0 to +1 Ref: +0 to +1 Will: +3 to +3 Feat: Augmented Summons Features: Spells selected at 3rd; Summon Swarm, Protection from evil (Communal) HP: Max -2 Option, +1/level FC Bonus, starting of 12hp, +5 (3rd)=17 Skill Pts: +7/ level (2+Int mod) (Ranks not placed anywhere new, just wherever lv 1 ranks were put). Linguistics rank used to purchase Celestial language 
Level 4: Class: Wizard BAB: +1 to +2 Fort: +1 to +1 Ref: +1 to +1 Will: +3 to +4 Feat: Nil Ability Score Increase: Charisma +1 Features: Spells selected at 4th; Mirror Hideaway, Glitterdust HP: Max -2 Option, +1/level FC Bonus, starting of 17hp, +5 (4th)=22 Skill Pts: +7/ level (2+Int mod) (Ranks not placed anywhere new, just wherever lv 1 ranks were put). Linguistics rank used to purchase Ignan language
Level 5: Class: Wizard BAB: +2 to +2 Fort: +1 to +1 Ref: +1 to +1 Will: +4 to +4 Wizard Bonus Feat: Alternate - Arcane Discovery - Fast Study Features: Spells selected at 5th; Summon Monster III, Haste HP: Max -2 Option, +1/level FC Bonus, starting of 22hp, +5 (3rd)=27 Skill Pts: +7/ level (2+Int mod) (Ranks not placed anywhere new, just wherever lv 1 ranks were put). Linguistics rank used to purchase Aquan language
===Approvals===
*GlassEye (14 Nov 2015) (Judge) level 1
*Aura (16 Nov 2015) (Judge) level 1
*FrancisJohn (18 July 2016) (Judge) level 2, 3
*FrancisJohn (12 Sep 2018) (Judge) level 4, 5
Category:Approved Characters