Crushroom

Crushrooms are man-sized, ambulatory fungi.DFRPG: Monsters 1, p.19Dungeon Fantasy 2: Dungeons, p.22 They resemble a mushroom, although they move upon an array of tentacle-like "feet", giving them a modest speed overground. Their fungal muscle structure is remarkably powerful, and their organs highly decentralized, making them dangerous in melee combat. That being said, crushrooms are affected by Plant spells, and can be outmaneuvered. With their bulk and homogenous bodyplan, they may take more than one braced polearm to pin down.
== Tactical Notes ==
A crushroom bite counts as a grapple on opponents of SM 0 or smaller, and is followed by its Constriction Attack. Crushrooms aren’t intelligent enough to negotiate. Plant spells affect them normally.
=== Fanon Tactics ===
As fungi, crushrooms are highly averse to salt, and will avoid large amounts of it if it blocks their path. A creative use of Create Earth (for "road grit") may be precisely what a mage needs to stop a charging crushroom in its tracks. 
== Lore ==
While crushrooms are simple creatures, there are tales from Druids of intelligent fungus-men with hallucinogenic spores. While their intelligence has yet to be confirmed, this certainly implies some hallucinogenic variants exist.
== See Also ==
* Fungus -- The non-moving but dangerous kind
== References ==