Damage 2.0/Gas Damage

Damage is one of the six secondary elemental damage types, composed of and elements. It is particularly effective against light types, but deals lower damage to and bodies.
==Status Effects==
===General===
The status effect of damage is Gas Cloud. It produces a gas cloud that deals a tick of damage each second to all enemies within a 3-meter radius; subsequent procs increase the radius by 0.3 meters up to 6 meters in total after 10 stacks. The cloud has a 6 second duration. Each tick deals damage equal to:
{
\begin{aligned}
\text{Modded Base Damage} &= \text{Base Damage} \times (1 + \text{Base Damage Bonuses}) \times (1 + \text{Faction Damage Bonuses})
\end{aligned}
}
::Notice that modded base damage calculation used for DoT is not the same as normal damage calculations, ignoring physical and elemental damage bonuses.
\text{Gas Proc Damage per Tick} = 0.5 \times \text{Modded Base Damage} \times (1 + \text{Faction Damage Bonuses}) \times \text{Additional Multipliers}
::Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts; these stack multiplicatively with each other.
As can be seen from the formula, tick damage does not scale with any Elemental mods. Up to 10 instances of the effect can stack on the same target, with each instance having its own timer. Any instances after the 10th will replace the oldest instance.
The Gas Cloud is able to hit heads and other body parts by itself. However, the Gas Cloud itself has a 1x damage bonus when headshotting. This can be increased with the use of mods such as , zoom bonuses on some sniper rifles, or /.
For example, tick damage for a weapon with an innate 100 damage, , , and will be:
:Modded Damage = 
:Tick Damage = 
As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus . Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods.
If the host target dies, will continue to tick damage on all enemies caught in the host's radius for its remaining duration.
A proc briefly creates a dark green cloud on the afflicted.
 Gas tick damage and proc duration
Time from initial proc	0s	1s	2s	3s	4s	5s	6s	7s
Tick damage occured? 	✓ 	✓ 	✓ 	✓ 	✓ 	✓ 	✗ 	✗
===Railjack===
 does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
==Type Effectiveness==
==Gas Sources==
===Weapons===
Cyanex.png|link=Cyanex| (Primary Fire)
TelosBoltor.png|link=Telos_Boltor| (Truth Effect)
TelosAkbolto.png|link=Telos Akbolto| (Truth Effect)
===Mods===
AvengingTruthMod.png|link=Avenging Truth|
BladeofTruthMod.png|link=Blade of Truth|
GildedTruthMod.png|link=Gilded Truth|
StingingTruthMod.png|link=Stinging Truth|
===Enemies===
Juggernaut.png|link=Juggernaut|Juggernaut can launch noxious spores that deal damage.
===Abilities===
==Trivia==
*Gas damage, with its brown color, damage over time, and its extra lethality to most Infested, is likely a reference or callback to Enferon, a gas that is highly lethal to creatures infected by the Technocyte Virus but not uninfected humans in Digital Extremes' earlier title, Dark Sector.
==Media==
Screenshot_515.png|Gas visuals on a melee weapon
Screenshot_516.png|Gas procs on an enemy 
==Patch History==
==See Also==
*Truth
es:Daño Gas
fr:Dégâts/Dégâts_Gaz
Category:Gas Damage
Category:Damage 2.0
Category:Mechanics
Category:Update 11