Karcer (Shadow Fight)

==Summary==
Karcer is the eighth Eternal encountered in the Underworld, the multiplayer mode of Shadow Fight 2. He is one of the three bosses of the third and final floor of the Underworld, along with his sister, Drakaina, and his father, Tenebris. He and his human followers turned ghouls make their first appearance after Shadow defeats Hoaxen and passes the gate towards the Underworld's third and final floor. He tries to convince Shadow on giving up on his quest of saving humanity by telling him that it doesn't care about him, nor his heroic acts, and that he can sense his loneliness, hunger, and fear. Sensei warns Shadow to not get fooled by the ghoul's weak appearance, for he wants to lure him into his trap in order to tear him to pieces. Shadow then challenges him to a duel in order to continue his journey, and he emerges victorious. He represents the concept of hunger and is one of Tenebris' creations.
==Powers and Stats==
Tier: At least , possibly Higher
Name: Karcer, Hunger
Origin: Shadow Fight 2: Underworld
Gender: Male
Age: Unknown, likely as old as the universe
Classification: Eternal, Immortal, Embodiment of hunger, Force of Nature, Life Form, God, Ghoul
Powers and Abilities: Superhuman Physical Characteristics, Skilled Scythes User, Martial Arts, Acrobatics, Magic as Air Manipulation, Bone Manipulation, Damage Boost, Rage Power, Damage Reduction, Absorption (Of all damage done to his body), Curse Manipulation (Can starve people to death by inflicting eternal hunger upon them), possibly Biological Manipulation (Possibly turns the people that follow him into ghouls), possibly Social Influencing (Influenced many people in worshipping him and casting away their humanity), Immortality (Types 1, 3 and 8), Abstract Existence (Type 2, is the embodiment of hunger), Incorporeality, Regeneration (Presumably Mid-Godly - embodies the concept of hunger, and hunger itself must be destroyed to truly kill him, Sensei states that ), Resistance to Status Effect Inducement (Is immune to stun effect)
Attack Potency: At least Universe level+, possibly Higher (Fights on par with Shadow after the previous defeated Tenebris in combat. With each resurrection of his spirit he becomes stronger).
Speed: Massively Hypersonic (Can keep up with Shadow in combat after the previous dodged Hermit's natural, cloud to earth lightning. Can also dodge Shadow's lightning attacks at point blank range)
Lifting Strength: Unknown, presumably Superhuman
Striking Strength: At least Universe level+, possibly Higher (Can trade blows with shadow)
Durability: At least Universe level+, possibly Higher (Can take hits from shadow)
Stamina: Superhuman, possibly higher (Put up a good fight against Shadow before he became tired. Fought and killed many armies of humans in the past). Possibly Infinite (As long as Tenebris grants sustenance to his eternal hunger, he will never get tired)
Range: Standard Melee Range with his scythes. Dozens of meters with thrown chackrams. Up to hundreds of meters with his magic.
Standard Equipment: His Hunger Scythes, throwing chackrams and the Force Wave amulet.
Intelligence: Moderate (He is a very skilled combatant who's fought many sorts of fighters in the past, and as such gained a lot of knowledge over fighting styles and techniques)
Weaknesses: Tenebris' sustenance cannot cover his eternal hunger forever. Every time it drains out, Karcer has to pray for Tenebris' mercy to grant him more sustenance.
Notable Attacks/Techniques:
*Crag: Critical hits cannot knock Karcer off.
*Cobra: A chance that during first 3 seconds of a round Karcer's First Strike would reduce the enemy's health by 25%.
*Helm Breaker: A chance to increase Head Hit damage for 5 seconds after dealing a Head Hit.
*Pain Rage: A chance to increase damage for 8 seconds after receiving a Head Hit.
*Block Breaker: A chance to bypass the enemy's blocks.
*Martial Spirit: A chance to increase Karcer's magic recharge from a successful unarmed attack by 100%.
*Weakness: A chance to weaken the enemy's attacks by 75% for 5 seconds after a successful weapon hit.
*Damage Absorption: A chance to absorb all damage dealt to his body by a single strike.
*Frenzy: A chance to increase his melee damage by 150% for 5 seconds after taking a Head Hit or a successful ranged weapon hit.
*Enfeeble: A chance to weaken the enemy's attacks by 75% for 10 seconds after a successful magic or special ability hit.
*Hunger Claws: Karcer performs a long leap forward, and then smashes the ground with his scythes. This will cause a number of bone-like spikes to emerge from below the enemy, surrounding and dealing damage to them.
*Force Wave: Karcer swings one hand forward while launching an air wave to the enemy. The wave travels horizontally at a high speed.
Karcer_Hunger_Claws_(1).gif
Lynx_ForceWave(1).gif
==Gallery==
Karcer_Dungeon_(10).png|His dungeon
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Video Game Characters
Category:Fighting Game Characters
Category:Non-Canon Characters
Category:Game Bosses
Category:Antagonists
Category:Gods
Category:Air Users
Category:Summoners
Category:Bone Users
Category:Damage Boost Users
Category:Rage Users
Category:Damage Reduction Users
Category:Absorption Users
Category:Curse Users
Category:Biology Users
Category:Social Influencers
Category:Immortals
Category:Abstract Entities
Category:Incorporeal Characters
Category:Regeneration Users
Category:Martial Artists
Category:Acrobats
Category:Weapon Masters
Category:Scythe Users
Category:Thrown Weapon Users
Category:Chakram Users
Category:Magic Users
Category:Shadow Fight (Verse)