Imprisonment (Trap the Soul)

When a demilich casts the innate spell Imprisonment (Trap the Soul), a projectile is launched at the target, and then after a few moments the victim disappears from the map, sequestered away somewhere beneath the rock and soil below.
==Description==
==Gameplay==
Upon the culmination of the near instantly cast spell, and the projectile striking the target, a lighting effect will play over the victim, and a sound effect will be audibled.
The targeted creature will vanish from the map, along with all their carried belongings.
There is no saving throw against this spell, nor will Magic resistance affect it.
This spell can be blocked by:
*Spell Immunity: Abjuration
*Protection From Magic scrolls (very rare!)
*Spell Deflection, Spell Turning, Spell Trap, and Shield of the Archons
*Rod of Absorption
*Enrage, Avoid Death and Favored of the Spirits
*Slayer Form (protagonist only)
*Otiluke's Resilient Sphere
As this ability is only used by undead, Protection From Undead scrolls can prevent being targeted by it, though it does not technically protect against the effect.
If Gorion's Ward is the victim of this spell, it is game over.
Other party members/creatures imprisoned can be liberated and returned if the Freedom spell is cast in the same area as the imprisonment.
==See also==
* Imprisonment Wizard Spell
==Gallery==
OG DL 5.png|A demilich launches an Imprisonment (trap the soul) spell at a PC, who just barely gets up a Spell Immunity: Anjuration protection ahead of it.
==Mod content==
The Sword Coast Stratagems retitles this spell as Demilich Trap the Soul.
Instead of imprisonment, it will apply a Maze effect, with a save vs. Spells with a -4 penalty to prevent being sent to a planar maze.
Whether the saving throw is achieved or not, the target is Level drained 4 experience levels.