Crab Claw Cove

Eight Finger Driscoll's base of operations, located in the centre of his territory. Its deceptive reefs and rock formations mean those unfamiliar with the safe routes are likely to crash their boats long before they offer any threat to the island. 
Since the Matricide's crew see their ship as their home, they mostly stay on it even when they dock at the island. Driscoll's subordinate crews tend to do their own thing and don't visit the island unless they're summoned by Eight Finger in exceptional circumstances, such as when the Cockatrice and the Fortunate Fool encountered a Rumidian ambush. As such, Crab Claw hasn't been build up very much. The people who stay on the island permanently are those that have lost their ships in the fight against Mother Shandy but don't want to fight on King's crew and live on Longreach. These people have errected a number of shacks on the beach that serve as houses, drinking dens, gambling halls, fishing stores, small warehouses, and whatever else they need to live out a quiet life.  
The residents of the island generally stick to shore and beach, rarely venturing deep into the island's forest. When wood was needed for buildings or ship repairs, they've been careful to only take it from the tips of the island's 'claw'. A strange wood spirit used to attack people who harmed the central parts of the forest, but the creature was otherwise benign and so was left alone. The party encountered this 'spirit', a wood woad, and slew it after a fruitless conversation.
Strange tidal currents drag all flotsam to the far side of the island, dumping it in a place that's come to be referred to as the Bone Site. Will-o'-the-wisps have been known to appear over on that side of the island at night, leading the wayward astray.
Category:Driscoll's Territory