Trolloc

The Trolloc stuff is in majority quite old, and written by trollocs that no longer is around, we post it as is to contain the humor of it that represent what Trollocs are. However I'd like to point out that things like other rules of DM, the division, and systems like the WS one will count above the descriptions bellow if the two dont add up. None the less, the sections should contain a lot of usefull information. 
Further as such because of the age, the text on this page may refer to pages that dont exsist, as it was originaly posted on another side, and have been moved numerous times since that so the original page structure is lost. And it may refer to staff that do not exsist. Alterations may have been made where needed to specify things, and help clear up such missunderstandings, but then only partly.
So please refer to the wiki's own set up of menu's to find things, and refer to DM listings of staff's as these positions change.
== Introduction to Trolloc's==
==TROLLOC POWER!==
There was a time long ago when trollocs were feared for what they were. Human children went crying into their beds upon overhearing the word "trolloc". Adults went to bed together to feel safer (and for some other obvious reasons...;) but there was no sure way of being completely safe when the Trolloc hordesDM came marching down the hill. *moons over the sweet old wild times when all you had to worry about was getting enough food for your trollocs before they decided you were a bad leader and ate you instead of the food*
In present times, we of the horde are building up our forces in the Blight for the final assault against the human pestilence. During the 3000 years of history we have evolved from feroucios animals (such as goat, sheep, pig....(hey, don't look at me, it's in the guide! (and for your information, sheep can turn nasty too you know! *shows a hoof print on one of his toes!!!*))), into huge beasts that strike fear into the harts of all humans. During the time of the first trolloc (well, not exactly the first, the very first was a flop, he looked more like a rat... well, a very big rat) we were considered to be the promised army of The Great Lord of the Dark (I wish I could call him the DO, it's so much shorter!). But we had some flaws. We were stupid. Not a very big flaw for a soldier, great Lord knows there are plenty of stupid soldiers out there, the problem was, we were "too" stupid. You see, being stupid is really a great trait for a warrior, but being "too" stupid means it would be safer if you were back home peeling potatoes, safer for both sides that is. But as I said, we had 3000 years to evolve and in that time, we actually managed to bring some civilization into our apocalyptic world. Yes, trolloc ladies and trolloc gents, we developed Tribalism!!! Now I know it doesn't look much in comparison to Despotism, but hey, in 10.000 years, I can see even us getting civilized enough to have a tyranny of our own! Not just Tyranny from the Chosen and Myrddraals *laughs at the Chosen and Myrddraals who will soon get trolloc competition*. But let us stick to today. We developed into tribes. We have our own commanders, engineers (they are the ones with knowledge that a bridge with no foundations is only a mediocre class bridge. That is why they get graded as second classed bridges < - knowledge like that really changed the life of an average bridge crossing trolloc today!), scientists (they proved to the male trolloc society that baby trollocs aren't food, but something else, though they are still arguing as to what they really are. The problem is, a baby trolloc tends to grow up before the scientist can figure out just what exactly does a baby trolloc do (well, besides eating, sleeping, yelling and doing big doodoo's regularly), clowns (eyes Ghraem'lan) and of course, a thing every civilization has to have or it can't be called Civilization, we also have Merchants!!!...psst, hey, Roka! ...mm, yes Basaani, what is it?...I don't think we have merchants...we don't?...no...Oh, damn, *goes to swoon* and we were so close, if only we had a couple of merchants in our midst, we could have been civilized uuuueeeeeeeuuueeee *by the way, that ain't crying, it's whining, trollocs don't cry :P*.
So, what have we learned so far? Trollocs have evolved, became more independent from Myrddraals, though we still like to let them believe they can order us around. They are our children after all and we think they are not ready yet to hear the truth *nods*.
 
==Short description of the Trolloc society==
12 Trolloc Tribes 
(Ahf'frait, Al'ghol, Bhansheen, Dhjin'nen, Ghar'ghael, Ghob'hlin, Gho'hlem, Ghraem'lan, Ko'bal, Kno'mon, Dha'vol, and Dhai'mon) are divided among 3 Tribe Alliances (Ahf'frait, Dha'vol and Bhan'sheen). 
Each Tribe alliance is lead by an Overlord who remains in control of other Tribes by making sure they don't join up together against him and by decreasing draft rate of those Tribes that seem most unhappy with his rule. 
Leader of each Tribe is called: The Warlord, Overlord is also a Warlord in his own Tribe. Warlords are elected by Shaman (Clan Leaders) and have to be approved by the Overlord before allowed to asume their new found position. A Warlord becomes an Overlord by having his Tribe become the dominant Tribe of the alliance (usually you have to kill the previous Overlord for this, but not neccesarily). 
Tribes are split into Clans, most clans tend to be "species clean" (that is, most trollocs in a Clan are of the same species, but although Clans tend to have one or two species in majority on most occassions, rare are the Clans that are limited just to one single species of trollocs). Most trollocs on Tribes territory live in Clans, but there are also trolloc bands that do not belong to any Tribe but live on the Tribes territory all the same. These bands are small compared to Clans and they are usually trollocs kicked out of Clans for whatever reason. Their numbers are not included in the Tribe statistics (despite the fact they live in the area statistics cover) although there is quite a lot of them (but since they are split among many unconnected bands, they usually are not that serious a problem, even for a single Fist) and are more annoying then a real threat. 
Clans, who are lead by a Shaman, support and maintain their own troops (trolloc Warriors) to protect the Clan, but they also have an obligation to send 1/3 of their military capacity to the Warlord. The military capacity of a Clan varies mainly by the number of trollocs in a Clan and the Draft Rate of the Tribe. If war is declared, Shaman have to send additional 1/3 of their troops to the Warlords army, or can join the battle themselves with all their troops; however, Shaman rarely do the later. The largest military unit serving in a Clan is a Fist, only exception is the Warlords Clan, in which case, Berserker is the highest military rank (Warlords Clan is allways the biggest Clan in the Tribe). Trolocs in a Clan follow their Shaman, for they think (s)he is pen-friends with the Great Lord. Fear of what might happen to them should they fail to obey their Shaman keeps them in line most of the time, and if not, a Fist or two are allways around to maintain order. 
The largest military unit serving in a Tribe is a Horde. Hordes are made out of the warriors all the Clans have to send to the Warlord (that 1/3 part mentioned in the previous paraghraph) and on average number around 10.000 troops (Trolloc Warriors). Hordes are lead by Horde Leaders who answer only to their Warlord. Hordes are rarely stationed with the Warlords Clan, but are more often found patroling the Tribes territory, where they sometimes make a wrong turn and end up destroying other Tribes Clans, but as long as it's only other Tribes Clans that are destroyed, it is no big deal :). 
Hordes make sure Clans pay their weekly/monthly tributes and protect the Clans of their Tribe, if they're not busy with something else, like playing checkers. Under the Horde Leaders are Berserkers, who each lead one legion, roughly 1.000 warriors. Berserkers can act as independent units and can be sent on longer expeditions all by themselves. Under Berserker is a Fist commander, still lower is a Claw Commander and then, a single Trolloc Warrior. Claw Commanders are epicked by the Trollocs in the Claw, usually the strongest trolloc get's to be Claw Commander, while Fist commanders (those in the Horde that is, those in Clans are appointed by Shaman) are apointed by Horde Leaders, as are Berserkers. 
Oh, and so I don't forget, if you wish, you can play as a Trolloc bodyguard for the Warlord/Overlord. Promotion system is the same, you start out in a Clan, just like allways, only this way, you get a chance to RP with the Warlord/Overlord himself because you started RPing in his own Clan and since that way you automatically become part of the "bodyguards", you have an oportunity to RP with him/her more often. 
 
 
Now, if you're new to the DM (dragonmount) or just new to Trollocs, you should first read everything under the "Help" menu (especially the "newbie tips", "trolloc ranks" and parts of the "FAQ"). If you already know all that, or have just finished reading it through, you should continue with the "How does it all work?" page located in the "Tribes" menu, then pick your Tribe (I suggest you check their statistics before deciding). However if you still can't decide which Tribe is most suited for you or simply have questions you can't find an answer to on this webpage, visit us on our forums and we'll do our best to help you with whatever! 
 
Roka Smrti of the Dha'vol 
Overlord 
Warlord 
Grandmaster torturer A'la T
Moghediens unfaithfull trolloc
Eater of carrion and everything female
Father to a Myrddraal *shudders*</font>
==Ranks==
The trolloc ranks are as follows:
1. Trolloc Warrior
2. Claw Commander
3. Fist Commander
4. Shaman / Berserker
5. Warlord/ Horde Leader
6. Overlord 
 
==Rank descriptions==
	
Trolloc
	
This is your first "rank" as something more
then just a "civilian". You are a Trolloc Warrior serving under
your Claw Commander, who is in turn, serving under the Fist Commander, who
is in turn serving under the Shaman. If you already read the info on
"How does it all work" page , you must already now, there are
two different "worlds" a Warrior can serve in. A Trolloc Warrior
can serve either in Army (Tribe Hordes) or in one of the Clans fists.
However, if you decide from the beggining, you wish to serve in an army,
your path is already set and you cannot turn from a Fist commander to a
Shaman, only a Berserker, while if you serve in a Clan, you can be
promoted to either Berserker or Shaman. Therefore, by default, a Warrior
belongs to a Fist serving in a Clan (under the wise leadership of Shaman
that ordinarilly doesn’t but in Fists business), so if you wish to be a
trolloc serving in the army from day one, you have to point that out in
your Bio.
Warriors are of all sizes and skill. Depending on your
Tribe of choosing, you start out with a different Weapon Skill. It is
important to remember, that while fighting with humans, you have an
advantage over the human even when your Weapon Skills are the same. The
advantage is in size and strength. Though, sometimes size is more of a
hindrance then help when fighting one on one (bird trollocs don’t have
this problem and are in turn one of the most skilled trollocs in blight),
it is quite usefull in large battles. An average trolloc warrior is about
as good as 2 borderland soldiers (on foot), of course, the average is only
that, how strong your trolloc is when you first join depends on the Tribe
you join. Ghob’hlin for instance have a WS of only 3 at the beggining,
while Gho’hlems WS is already 6 from day one. However, just because some
trollocs start out better at the beggining, doesn’t mean they will be
better off later in the game, usually, the Tribes that are made out of
stronger trollocs can’t multiply as fast as some of the weaker species and
in the end, sometimes can’t cope with the "weaker" races on
account of having inferior numbers. It is up to you to make the choice,
think of the future AND now.
Claw Commander
	
Becoming a Claw Commander should not be hard, usually it takes just 2
weeks if your activity is continuous both on OOC boards as in the RP. As
Commander of 10 trollocs, this is (in most tribes) your first chance to
experience what it means to lead other trollocs. I suggest you make strong
ties with your Claw members as they are likely to stay your most loyall
subject and prime choice for Horde or Legion Leaders under your command.
Favorite pass time of Claw Commanders is picking on
"civilian" trollocs in the Clan.
Fist Commander
	
To become a Fist Commander you have to put some effort into your
character and be active over a somewhat longer period of time. Still, the
reward is not a small one, Fists are usually 100 to 200 trolloc Warriors
strong and if you serve in a Clan, you can experience almost complete
autonomy (save when around the Shaman of course). Upon reaching this rank,
you can start venturing out of your Clans area and look for prey, food,
whatever will bring you glory when you return back to Camp. 
This rank is also the last rank you will have of a life with only a
little responsibility. If the Warriors life suits you, upon promotion, you
can decide to travel with the warriors your Clan send to the
Warlord/Overlord and join the Warlords army as a Berserker. If however,
you think you have what it takes, to take on the largest responsibility of
being responsible for a whole Clan, you stay in a Clan and replace the now
already old Shaman. Life of a Shaman is much harder then life of a
Berserker and less action filled, but in the end, the reward for your
patience is payed in full, as only Shaman can "legally" become
new Warlords/Overlords of the Tribe.
==Path of a Warrior==
Berserker
	
So, you have decided to remain a Warrior and live your life as a full-blooded
trolloc, congratulations! Most Berserkers come from Clans when still Fist
Commanders and it is therefore important they be taught one important lesson… loyalty
to the Horde Leader above all else! All Hail the Warlord! You have to forget
about your own Clan, you are now part of a different society, a military society
and life in a Horde is a bit different then life in a Clan. As Berserker, you
will hvae a whole Legion of trollocs under your control. Legions are usualy
1.000 to 2.000 trolloc Warriors strong and to lead uch a great number of
trollocs, you must relly heavilly on your Fist Commanders. 
A Legion is the basic military unit in the Horde. In Clans, Fists act almost
independently, but in a Horde, fists obey completely, while Legions are allowed
to think with their own heads. As Legion Leader you serve in a horde along with
other Berserkers all loyall to your Horde Leader. Hordes are more often then
not, sent out to patrol the entire Tribes area (or Tribe alliance area if you
belong to the Dominant Tribe or serve in the Dominant Tribes Horde), to cover
larger areas, Horde Leaders will usually send Legions out on patrol by
themselves while they usually settle in a camp they ordered made and wait for
your reports. As such, Role Playing as a Berserker gives you an option to move
anywhere annytime, while Shaman are encumbered with their Clan and can’t move
nearly as fast nor as free of spirit. Sometimes, your job is to punish the Clans
that aren’t sending the tributes they are required to the Warlord, if the Clan
is too big, then 2 Legions can be assigned to duty or even a whoel Horde, but
for smaller Clans, one Legion under your command is enough. Should you feel
bored, feel free to raid lands of other non-alliaed Tribes ;).
Horde Leader
	
It takes some time to get tot his rank, but if you stay true to your cause,
a day will come when you become one of the most imrpotant trollocs in the
Tribe. Save for the Warlords/Overlords Clan, there are no Clans that can
contain remotely as many trolloc Warriors as your Horde. You are an
important member of the Tribe, more important than any Shaman, and as such,
hold sway in the Tribe decision making. Although, the Warlord is your
superior, you have the right to your own opinion and even a Warlord would
think twice before making you do what you do not want to. The Horde Warriors
are loyall to you first and Warlord second. Usually there are about 4 Horde
Leaders in a Tribe and you are the leverage the Warlord uses to control the
Clans, therefore, teaching Clans soe manner and a lesson from time to time
is one of the favorite pass times of Horde Leaders. Second only to invading
other Tribe territory. 
A Horde is a society on it’s own, quite unlike one you encounter in a
Clan. Hordes move about the Tribes territory more often then Clans do and
they allways have a large "civilian" trolloc population following
your every move. This troloc population is made out of blacksmiths,
fletchers, females waiting in antisipation to get laid, cooks, traders,
Warrior wannabes, and so on. To the trollocs following your Horde, you are
the highest commander, a sort of a Clan Leader/Shaman and they will do
whatever you tell them to do… if not, you have enough warriors to make
them realize their mistake :). While traveling through the Tribes territory,
you are entitled to demand from Clans food and women, but only in realistic
amounts, so the Clan is not deprived of too many resources which could lead
to the Clans ruin. It is from Clans that you get your Warriors, allways
remember that, and you can loose face in the eyes of your Warriors if you
take too much from any Clan on your Tribes territory… taking too much form
Clans belonging to other Tribes however is much desired and a well
apreciated act :). Quite often, Warlkords were forced to declare war on a
neighbouring Tribe because their Horde Leaders destroyed too many of the
other Tribes Clans, but that is not advisable in your case, for Warlords
have a tendency to demote a horde Leader responsible for starting a war
(unlles, the Warlord is in favour of the war of course :). Still, invading a
foreign Clan or two every month or so for plunder is not that big a deal and
will not cause war. Just make sure, you help our own clans if the Hordes or
Legions from neighbouring Tribes are plundering them.
Oh, this rank has one other advantage over that of the Warlord… it
doesn’t require as much activity and comitment as becoming a Warlord does.
After you get to this level, you’re basically home free and when you feel
like destroying something, just come back, play with your Horde Leader till
it’s out of your system, then you can forget about him again… :p :p :p
==Path of a Leader==
Shaman
	
There are dozens of Clans in a Tribe. The size of a
Clan waries from several hundred trollocs to a couple of thousands. Each
Clan is lead by a Shaman. Shaman commands his trollocs, because the Great
Lord wishes it to be so, or so the Shaman say. Each Shamans goal is to
make his Clan as strong as possible, so that he may one day become the
greatest Clan Leader of all, gain influence over the other Clans and
finally be elected as Warlord - Tribe Leader - of the entire Tribe. But
the path there is long and full of dangers, danger from other Clans
looking for new land, danger from Shadow Walkers stoping by and killing
whomever they want, even danger that the Tribe Hordes might stop for
a visit and take more resources away then they have a right to.
Every Shaman is required to pay regular monthly tribute
to the Warlord (Tribe Leader) in a form of weapons, live-stock, females
and fully equiped trolloc warriors. A Shaman must send 1/3 of all warriors
trained in his/hers Clan to serve in Tribe hordes. Should war be called on
another Tribe, instead of 1/3, Clans have to give up additional warriors
protecting their Clan - for the benefit of the Tribe. Thus was agreement
made, thus it shall be kept. Tribe before Clan, Clan before a single
trolloc.
It is not easy being a Shaman, but work hard and grow
strong so one day, one day, you may become a Warlord and then all your
efforts will be payed off.
Warlord
	
Warlord is a Tribe Leader usually coming from Shaman ranks. Every tribe
has on it’s territory a place (or places) that can support a larger
population of trollocs then is normaly the case. Such place(s) is allways
occupied by the Warlord, around him, the biggest concentration of trollocs
in the entire Tribe is gathered. Tens of thousands of trollocs living in
something similar to a city, mingling with fades and even human slaves or
darkfriends. A Warlords control of the Tribe, although in theory,
complete, is never implemented 100%, far from it, as Clans are usually too
far spaced apart to control them with any effeciency. As such, Clans are
left to their own business and as long as they send their monthly tribute
to the Warlord (weapons, live-stock, females, equiped trolloc warriors(a
Clan sends 1/3 of all it’s troop capacity)), the Warlord leaves them alone
and in turn makes sure, Clans are left in peace to prosper, for prosperity
of Clans means prosperity of the Tribe. So, in a way, though a Warlord is
the Leader of all trolocs in his tribe, he mainly rules only over the
trollocs in his "city" (which in itself is made out of the
Warlords Clan and after a while (after moving to better land) grows so
much it dwarfs any other Clan in the Tribe), unlles the Warlord decides to
go on a little tour of Clans and thus make sure, all the Clans are
"behaving".
However, there is one force in the Tribe a Warlord takes particular
interest in and extends most of his rule. The Tribe Hordes. With
controling the Hordes, or in reality, Horde Leaders, a Warlord can
effeciently deal with all problems that arise in a Tribe or abroad and can
keep Clans in check by having Legions constantly patroling the Tribes
territory.
Should there be a problem with another Tribe, the Warlord calls for war
and sends out messengers to all Clans. Clans send aid in form of warriors,
each Clan sends as many warriors as it can spare,
so that by the time all the reinforcements are gathered, the Hordes almost
double
in size. This leaves Clans striped of about 2/3 of their military capacity, so
Clans are most vulnerable to enemy attacks at this time. Also, not all
Clans will send the troops, so, you’ll ahve to teach them a lesson later
they’re supposed to obey orders… that is, if you’re still alive
afterwards to teach annybody a lesson…
A Warlord employs humans in his ranks, that help him with a million and
one things. Sometimes, even a dreadlord is required to offer services and
help the Warlord bring the word of the Great Lord to his followers - in
the form of fireballs ;).
There is only one trolloc that outranks a Warlord, and that is: The
Overlord. Most Warlords would do anything to become Overlords, to achieve
that goal, their Tribe must propser like never before…
Overlord
	
Overlord is a Tribe Leader as well as a Tribe Alliance
Leader. He is really a Warlord (to know more about how this Warlordship
works, bloody read the description before this one!) whose Tribe was so
strong, it managed to gain influence over others. He is constantly forced
to make sure, the Tribes under his dominion are kept in check, that is why
he usually has several Legions or even Hordes on the dominated Tribes
territory, to ensure continued loyallty there. These Legions/Hordes do not
take permanent residence in anywhich place but are rather, constantly
moved about to cover as much territory as possible with their presence.
Another way of dealing with possible revolt from dominated tribes is by
forcing those tribes to have a smaller military capacity then they are
acctualy capable off. This way, the Overlord ensures his continued rule
over multiple Tribes.
The rule of an Overlord over a Warlord is the same as a
rule of a Warlord over a distant Clan. Apart from yearly tributes an
Overlord receives from the Warlords, there is little an Overlord wants the
Warlord to do, so Warlords are usually left to tend for themselves. Should
there be war, an Overlord can demand Warlords presence on the battlefield.
No trolloc outranks The Overlord.
Category:Congress of the Shadow Category:All