Sigil Knight Commander

== Description ==
Sigil Knight Commander this class is very tanky and can do powerful combo's
Has 180 health (200 with Sigil Helmet)
== Abilities ==
=== Actives ===
* Charged Blow - When your sword is charged with an element it will unleash an elemental attack depending on what charge you used.
** Flame Charge - Sends a wave of fire that ignites people hit.
** Ice Charge - User stabs the ground and creates a pillar of ice in front of them.
** Thunder Charge - User instantly dashes forward and slashes anyone in their path. This move is block-able.
* Flame Charge - Charges your sword with fire, igniting anyone that got hit.
* Ice Charge - Charges your sword with ice, slowing down anyone that got hit.
* Thunder Charge - Charges your sword with thunder, stunning longer to people that got hit.
* Action Surge - Green aura surrounds you and while this aura is on you, you are able to swing your sword M1 fast.
* Hyperbody - Gives a golden, glowing effect to yourself giving extra 20 health.
=== Passive ===
* Charge Mastery - Any charges you used is instantly applied to your sword.
=== Lord's Training ===
You can get this by going to Skycastle and talk to the person in front of the fountain you need 24 notoriety for this.
Must be a sigil knight when you talk to him.
* Lord's Stance - Your full M1 combo is now 5 Slashes instead of 4 Slashes. Your block now parries any Non-Guard breaking Abilities.
* Counter - Your character goes on a stance, and during that stance if you get hit by any blade weapon attacks you redirect the damage onto your enemy as long they are in the spin range.