Gear/Ammo LMG (AP)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MachineGun_Light_AP
Manufacturer: Generic
Armour Piercing LMG Ammo contains APFSDS, Armor-Piercing Fin-Stabilized discarding Sabot, shell's that can 'Punch through' the toughest hide and hit vital components. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	1000 	All 	All
* -50% chance to deal a critical hit
* +50% damage dealt to armor
* -50% damage dealt to structure
* LMG Ammo - 800 Shots
* 5 Cbills Cost per Shot.
* Ammunition Box can explode for 0.5 damage, 0.3 heat and 0.1 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
800 	5 	0.5 	0.25 	0.125
=Used By Mechs=
Mechs	Mechs 	Mechs
BJ-3T	WKN-T74	WVE-IIC-2
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2