Elites Versus 24/Campaigns

Campaign (sometimes referred to as Campaigns) is a single-player (optionally 2 local players) mode found in Elites Versus 24. After choosing a fighter, players will face a series of battles involving fighting CPU opponents, bosses or playing through special events. After completing each battle, players are awarded random Cores (either Assist or Support) which they can then equip to make the rest of the run easier to complete. If one's Core slots are already full when receiving new Cores, players are given three options: sell the Core for Elite Coins, replace one of their held ones or use the newly received Core to improve their current ones. At the end of the run, players will face the campaign's final boss, The Disturbance, after which they'll be rewarded with a special ending for the chosen character, Elite Coins and other rewards if certain conditions are met.
==Difficulty Options==
After choosing a fighter, players are prompted to set the difficulty of the Campaign run, which determines the skill level of the opponents, the number of matches and the rewards among other things. Note that every difficulty option after Regular must be unlocked by clearing a Campaign with the previous difficulty.
RELAXED∞ STOCKS 	5 matches against a single CPU opponent, an event after the second match and a boss fight against The Disturbance at the end. Yields a 500 Elite Coins bonus per completion.
REGULAR3 STOCKS 	7 matches against a progressively increasing number of CPU opponents, an event after the second and fifth match and a boss fight against The Disturbance at the end. Yields an 800 Elite Coins bonus per completion.
TOUGH3 STOCKS 	10 matches against a progressively increasing number of CPU opponents, an event after the second and fifth match, a random boss fight at the eighth match and a boss fight against The Disturbance at the end. Yields a 1000 Elite Coins bonus per completion. Must be unlocked by clearing a Regular Campaign.
INFERNAL3 STOCKS 	12 matches against a progressively increasing number of tough CPU opponents, an event after the second, fifth, seventh and tenth match, a random boss fight at the fifth, seventh and ninth match and a boss fight against The Disturbance at the end. Yields a 1500 Elite Coins bonus per completion. Must be unlocked by clearing a Tough Campaign.
LEGENDARY3 STOCKS	15 matches against a single, deadly CPU opponent, an event every two matches and a boss fight every three, for a total of 4 bosses plus a boss fight against The Disturbance at the end. Yields a 2000 Elite Coin bonus per completion. Must be unlocked by clearing an Infernal Campaign.
ELITE1 STOCK 	10 matches against a single, extremely tough opponent, a random boss fight at the fifth match and a boss fight against The Disturbance at the end. Damage does NOT reset between matches, and with a single life at player's disposal, presents a really tough challenge. Yields a 2500 Elite Coins bonus per completion. Must be unlocked by clearing a Legendary Campaign.
==Campaign Cores==
As mentioned, upon winning a match, players are awarded a selection of 3 Cores, which can be Assist Cores or a Support Cores. Like in regular versus matches, Assist Cores have a single slot, while Support Cores have 3 slots (Bronze Supports fill 1, Silver fill 2 and Gold ones fill all 3). In the reward screen, players have three options when presented with new Cores:
Sell: sell the selected Core in exchange for Elite Coins. Their sold price will vary depending on the Core's power.
Replace: allows to exchange the desired Core for one already equipped by the player. This option isn't available for duplicate Cores as you cannot equip the same Support Core twice, and also to avoid accidentally replacing upgraded Assist Cores.
Upgrade: allows players to use the rewarded Cores to further enhance their equipped ones. Stronger Cores will naturally improve other Cores better than weaker ones, so for example using a Bronze Support Core to enhance the Lyidia Core (which normally raises Light Attack power by 5%) will upgrade it to a 7% power increase, while using a Gold Support Core will bring it to 10%. Note that you may upgrade a Core once per victory, so one cannot use all three rewarded Cores to enhance a single Core. Also note that Assist Cores cannot be used to enhance Support Cores and vice-versa.
Besides randomly appearing in the Emporium, Campaign is the prime way of unlocking new Cores. To do so, one must equip a Core and clear the current Campaign with it. 
==Events==
During the Campaign, players might be tasked with completing a special event, which is different than a regular match. These have special objectives and conditions, and will award Elite Coins based on how well they did. Failing or getting KO'ed during these events will not use up a stock: players will simply progress in the run without receiving a bonus. Below is a list of all the possible events found in the Campaign.
Target Course 	Players must destroy all the target mannequins in a random course over a time limit of one minute.
Ghost Race 	Race against a ghost opponent to the end of the course, paying attention to spikes, pitfalls and other hazards.
Bomb Survival 	Survive for one minute in a LittleBigPlanet inspired arena while bombs randomly drop from the sky.
Batmobile Buster	Players have one minute to destroy the Batmobile as fast as they can.
Medusa Catcher 	Players must hit all the passing Medusa Heads without letting a single one get away over the course of a minute.
Toad House 	Players are presented with 3 chests by Toad. Players may only open one, which yelds a random reward:
A random Core
A random buff for the next match
A random debuff for the next match
a 50 damge heal
1 Elite Coin
100 Elite Coins
1000 Elite Coins
Horde 	Fight against a horde of 50 weak opponents.
==Special Interactions==
Each battle starts with an opening line from the chosen fighter, which can be a generic remark or in most cases, a unique interaction against the character they are facing or sometimes even the stage they are fighting on. Note that in 1 on 1 battles, interactions with the opponent will have priority over stage interactions, and in battles against multiple opponents, only generic and stage-related lines will trigger.
Coming Soon...
==Endings==
Coming Soon