Traits

== What is a Trait? ==
Traits are attributes given to you to further increase your strength beside basic attributes, gears and Talents. 
Every player have a maximum of 12 trait points, given at every even number Power up, so Powering up from Power 2, 4, 6, etc. gives you a Trait point. The only exception are the 1st, 9th and 19th Power up.
Each trait can only be increased up to 6 points.
===Vitality===
* Increased maximum Health by 10 per point.
* Maximum of 60 Health at 6 points.
===Erudition===
* Increase max Ether by 30 and max Tempo by 5 per point, also increase Tempo gain by 5% each point.
* Maximum of 180 Ether and 30 Tempo.
* Increase Tempo gain up to 30% at max.
===Proficiency===
* Increase Weapons scaling for M1's and Critical Attacks by 6.5% per point.
* Apply 2.5% pen to all Weapon M1's and Critical Attacks per point.
* Maximum of 39% increase from scaling.
*This also applies to EVERY weapon. Hero Blades, Crypt Blades, Light's Final Toll, everything.
* Be warned, as this only increases the scaling, not base damage, and as such, should only be used on high scaling weapons such as Hivelord's Hubris.
===Songchant===
* Increase Mantra scaling by 5% per point. (Maximum of 30% increase from scaling)
* Increase Mantra pen by 2.5% per point. (Maximum of 15% increase from pen)
* On Oath and monster mantras, instead increase the damage output by 2% per point.
* This does NOT affect the scaling on attunement weapons, only Mantras.
Category:Mechanics