Hamster Ball

Hamster Balls are single-occupant vehicles which allow the Super Animal to travel at high speed (almost as fast as perfectly timed Super Jump Rolls) and deal damage to other Super Animals and Giant Emus by running them over.
== Behaviour ==
* Hamster balls can be used to protect against oncoming attacks, being able to take 3 hits from most weapons before breaking.
* Players are restricted from collecting pickups, using weapons or using consumables while inside the Hamster Ball.
* Hamster Balls can be used to run enemies over, instantly killing them at full speed. is unaffected by Hamster Ball damage.
* A hamster ball can be used as a shield when it is stationary. It can also be used to block incoming enemy fire while outside.
* There is a 0.25 second delay after exiting the hamster ball before the player is able to use weapons.
* While in a hamster ball, you can still hit another player who is also in a hamster ball. Each hit against another player in a hamster ball is one less hit they're able to take before the hamster ball is destroyed. 3 hits from another person's hamster ball will destroy your hamster ball.
* While in a hamster ball, if you run over a stationary hamster ball with no one in it, it will not count as damage towards that hamster ball.
* After rolling around in a hamster ball for over one second, speed lines will appear and a "WHOOSH" sound will be audible, indicating a player has reached the maximum speed in the hamster ball.
* While in a hamster ball, a player has the chance to trigger a rare easter egg where their super animal will trip inside the ball. This is purely for fun and does not affect gameplay.
== Super Milestones ==
Two customizations can be obtained by reaching milestones of Hamster Ball kills performed.
== Notes ==
* A , , and can deal two ticks of damage to a Hamster Ball in one shot.
* A single shot from the or at close range fully destroys the Hamster Ball.
== Strategy ==
* Approaching enemies from the north/south may give your opponent less time to react, and help you secure a kill. 
** Although they will be able to hear you from the same distance regardless of which direction you're approaching, their line of sight (and thus their ability to dodge or react) will be much more limited when approaching from the north/south.
* If you miss your target, consider continuing on your path if possible rather than committing to a fight or turning around then and there. Once at a safe distance, you can either consider abandoning the ball if it sustained damage, or return for another pass - with the hope that the enemy has since forgotten about you. Out of sight, out of mind!
== Patch History ==
* Hamster Balls now take a little bit longer to reach the point where they are able to 1-hit kill a player.
* New speed lines introduced after a player has been rolling in the hamster ball for over one second indicating they have reached max speed.
* Before the speed lines appear, Hamster Balls will only do up to 80 damage.
* Rare easter egg added where the player's super animal can trip inside the Hamster Ball. This does not affect gameplay and is purely for fun.
 
* Increased Hamster Ball's audible distance from 160 SAU to 185 SAU.
 
* Hamster Balls now have a maximum damage of 101, so slight turns/movements will no longer have the issue of sometimes doing 99 damage and narrowly missing a full rollover kill.
* Hamster Ball audio range increased from 140 to 160 units.
* Added a 0.25s block on shooting after exiting a Hamster Ball (matches the same block on exiting Emus).
* Hamster Balls now take two ticks of damage from a Sniper (previously three). Shotgun blasts no longer damage armor on a player if they were in a Hamster Ball.
* Hamster Balls now bounce when impacting walls.
== Gallery ==
File:Hamster Ball.png| in a Hamster Ball
Category: Game mechanics
de:Hamsterball
es:Bola de Hámster
ru:Шар для Хомяков
zh:仓鼠球