JP

==Summary==
JP is the main antagonist of Street Fighter 6. Former member of Shadaloo, he rose to power in the wake of M. Bison's downfall while also obtaining his Psycho Power for himself. JP is a mastermind who built his wealth through large-scale financial crimes, always escaping unpunished thanks to his ability to manipulate others.
Most notably, he exploited the country of Nayshall for his profit and left it in shambles, together with a trail of destruction and ruined lives. Although JP is eventually exposed and defeated by the Protagonist, such event is hinted to be utterly meaningless to the completion of his greater and secret plans.
JP is 191 cm tall, weighs 97 kg, likes chess puzzles, cleaning and local cuisine, while he hates sleep and stains on his clothes.Street Fighter 6 - Official Website (US - Jap
==Powers and Stats==
Tier: 
Name: JP, real name unknown, aliases "Johan Petrovich" and "Jean-Philippe", epithets "Regal Businessman", "King of no Country", "High-rolling Pretender" and "Gentlemanly Tyrant"
Origin: Street Fighter
Gender: Male
Age: Unknown
Classification: Human, Businessman, Terrorist
Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Expert Martial Artist, Cane Proficiency, Acrobatics (Utilizes several jumping attacks and is able to perform backflips to maintain his balance when struck in mid air), Psycho Power, Social Influencing, Supernatural Willpower (Psycho Power is influenced by one's psyche and a strong mind is required in order to control it. Very few individuals can wield it without having their mind broken or even perish, and even less can undergo the training necessary to master it), Extrasensory Perception and Clairvoyance (Should be able to sense chi, just like other expert chi users. Was aware of The Player sneaking into the champion belt room. Sensed Kimberly approaching his location), Teleportation (Psycho Power lets him dematerializeStreet Fighter VI - World Tour (Enrolling under JP cutscene) at will and reappearStreet Fighter VI - JP's Arcade Mode elsewhere, both from close and long distances), Fire Manipulation: (His Psycho Power should have the same properties as Ed's, due to visually behaving in the same way when striking the opponent), Power Bestowal (Infused The Player with Psycho Power, allowing him to become his student and learn his techniques), Mind Manipulation (Bestowing Psycho Power upon individuals unable to control it inexorably drives them to insanity and possibly even death. One of Shadaloo's test subjects has been left victim of continuous mental disorders, hallucinations, panic attacks and moreAll About Street Fighter ZERO 3), Matter Manipulation (Able to conjure his Psycho Power in the form of large thorns erupting from the ground or else, as shown by his special techniques), Spatial Manipulation and Portal Creation (Via Departure), Forcefield Creation and Homing Attack (Via Amensia), Durability Negation (Via Interdiction), Explosion Manipulation (Via several techniques), Telepathy (Spoke in Kimberly's mind), Astral Projection (Can manifest Torbalans, entities made of Psycho Power that fight beside him. These phantoms can also appear, scout and attackStreet Fighter VI - World Tour even if JP isn't present. He seemingly showedStreet Fighter VI - Kimberly's Arcade Mode himself to Kimberly as an illusion, before appearing physically. Apparently manifested next to Ken in a similar fashionStreet Fighter VI - Ken's Arcade Mode), Damage Boost (Can perform enhanced versions of his Special Attacks), Empowerment (Interdiction turns into a different and stronger attack in whenever JP is at low health), likely Afterimage Creation (Can seemingly leave afterimages behind him), Resistance to Precognition (Reading the future of fighters such as him is difficult, because Street Fighter V - Menat's Versus Mode Quotes (Vs. Alex) against it), Mind Manipulation (Possesses the psychic fortitude required to not have his mind and heart crushed by the grievous effects of Psycho Power) and Possession (In order to control Psycho Power and remain himself he must have been able to overcome M. Bison's will like Ed had to do)
Attack Potency: Small Building level (Gave a hard time to Kimberly while holding back and made her realize she wasn't nearly strong enough to confront him. FoughtStreet Fighter VI - Cammy's Arcade Mode Cammy on even grounds. Hinted to be comparable to Ken Masters)
Speed: Supersonic+, possibly High Hypersonic (Comparable to Kimberly, Cammy and possibly Ken)
Lifting Strength: Class 5, possibly Class M (Stronger than Kimberly. Comparable to Cammy and possibly Ken)
Striking Strength: Small Building level
Durability: Small Building level (Comparable to Kimberly, Cammy and possibly Ken)
Stamina: Superhuman (One of the few individuals in possession of the physical and mental fortitude required to control Psycho Power without dire effects on their body and mind.)
Range: Standard Melee Range physically, Extended Melee Range with his Cane, Several Meters with ranged attacks, much higher via Teleportation and other abilities
Standard Equipment: Cane
Intelligence: Genius
Weaknesses: None notable.
Fighting Style:
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===Psycho Power===
A form of Chi Energy created by M. Bison as a corruption of Soul Power. Psycho Power borns from the user's soul and is influenced by their psyche. It increases physical characteristics and allows to perform all sorts of wonders, but only if the user is able to tolerate the extreme toll that is put on their body and mind as a consequence. Psycho Power is extremely versatile and its holders can utilize it in different ways according to their own will and ingenuity.
JP always envied M. Bison and longed to attain his power for himself, which he eventually did through unknown methods. According to his own admission, JP has yet to grasp full control over Psycho Power, even though is able to utilize several of his former boss's abilities and new ones that reflect his distate for physical combat.
===Bartitsu===
A modification of such gentlemanly fighting style resulted from the enhancements granted by Psycho Power.Street Fighter 6 Developers answer the fans burning Questions! JP believes physical combat to be irrational and a pointless exposure to the enemy's attacks, reason why he maintains himself distantStreet Fighter VI - JP's in-game character guide while keeping the opponent guessing and away from him, engaging in close combat only out of necessity or if given a safe opportunity. JP feels only contempt towards weaker opponents and isn't used at outright killing defeated foes, but is still known for murdering people he needs to dispose of.
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==Gallery==
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
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