Dun Morogh

Dun Morogh (pronounced Dunn Mohr-OH)http://blue.cardplace.com/cache/wow-general/3813779.htm is a snowy region located between the magma-strewn wasteland of the Searing Gorge to the south, the gentle ridges of Loch Modan to the east, and the swampy Wetlands to the north. Dun Morogh is home to both the gnomes of Gnomeregan and the Ironforge dwarves and is the location of the major city of Ironforge. Mountains surround Dun Morogh on all sides, making it accessible only by certain passes that are currently watched over by dwarven troops.
==History==
The frigid lands of Dun Morogh where once ruled by the ice trolls of the Frostmane tribe before the dwarves conquered it from them.The World of Warcraft Townhall/Beastiary
The snowy peaks of Dun Morogh have been the home of the dwarves and gnomes for centuries. The two races have generally lived on friendly terms, trading between their own respective cities, Ironforge and Gnomeregan. During the Second War, both races joined the Alliance of Lordaeron after the orcs invaded Khaz Modan. Their service proved invaluable to Alliance forces, and between dwarven brawn and gnomish brains, the orcs never succeeded in taking either capital. During the intervening period between the wars the gnomes and dwarves grew closer together, working jointly on a number of major projects. Since the destruction of Gnomeregan, the remaining gnomes have been forced to flee and seek protection within Ironforge. This peaceful region is now threatened by the troggs who have begun appearing all over the area.
During the Scourge Invasion, Dun Morogh was attacked by the Scourge.
Due to the Cataclysm, the threats of the troggs and ice trolls have increased.
===Legion===
The Burning Legion targeted Dun Morogh as one of their invasion points. It was successfully defended by the Alliance, Horde and Illidari.
==Geography==
Dun Morogh contains no raid dungeons, micro dungeons, or battlegrounds. Gnomeregan, an instanced dungeon for adventurers levels 28 to 35, can be found in the western part of the zone, beyond Brewnall Village. Dun Morogh is the starting area for the dwarves and gnomes, and so it contains a very sheltered 1-5 leveling area - Coldridge Valley. The dwarven city, Ironforge, can also be found in this zone and is one of the major Alliance trade and travel hubs.
===Maps and subregions===
*Amberstill Ranch
*Bahrum's Post
*Frostmane Front
*Frostmane Retreat
*Gates of Ironforge
** Ironforge
*Gol'Bolar Quarry
**Gol'Bolar Quarry Mine
*The Grizzled Den
*Helm's Bed Lake
*Ironband's Compound
*Ironforge Airfield
*Kharanos
**Thunderbrew Distillery
*Misty Pine Refuge
*The Mountain Den
*North Gate Pass
**North Gate Outpost
*Shimmer Ridge
*
**
*Steelgrill's Depot
*The Tundrid Hills
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;Coldridge Valley
*Anvilmar
*Coldridge Pass
*Frostmane Hovel
*Whitebeard's Encampment
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;Chill Breeze Valley
*Brewnall Village
*Crushcog's Arsenal
*Frostmane Hold
*Gnomeregan
**Loading Room
**Train Depot
***The Old Dormitory
**Workshop Entrance
*Iceflow Lake
*New Tinkertown
*The Toxic Airfield
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;Undisplayed locations
*Brewfest Grounds
*Ironforge Mountain
*Newman's Landing
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;Other
*Western Dun Morogh
===Instances===
Dungeon Name	Level Range	Group Size	Approximate Run Time
 	24 - 60 	5-man 	1 to 3 hours
===Travel Hubs===
===== Flight paths from Ironforge=====
* Stormwind, Elwynn Forest
* Kharanos, Dun Morogh
* Gol'Bolar Quarry, Dun Morogh
* Thelsamar, Loch Modan
* Menethil Harbor, Wetlands
* Refuge Pointe, Arathi Highlands
* Aerie Peak, Hinterlands
* Chillwind Point, Western Plaguelands
* Light's Hope Chapel, Eastern Plaguelands
* Thorium Point, Searing Gorge
* Sun's Reach, Isle of Quel'Danas 
* Sandy Beach, Vashj'ir 
===== Flight paths from Kharanos=====
* Ironforge, Dun Morogh
* Gol'Bolar Quarry, Dun Morogh
===== Flight paths from Gol'Bolar Quarry=====
* Ironforge, Dun Morogh
* Kharanos, Dun Morogh
* Thelsamar, Loch Modan
===Regions Adjacent to Dun Morogh===
Zone Name 	Faction	Level Range	Direction	Access subzone 	Access method
Loch Modan	 	10 - 60 	East 	North Gate Pass/South Gate Pass	By foot or by flight path.
Wetlands 	 	20 - 60 	North 	N/A 	By foot (from Dun Morogh airfield) or by flight path.
==Notable characters==
Dun Morogh is home to several dwarves and gnomes of status. From the base camp in Coldridge Valley, Grelin Whitebeard sends promising young dwarves and gnomes out into the world. In Brewnall Village, Rejold Barleybrew leads the effort to discover the best recipe for ale, and in Kharanos, Senir Whitebeard seeks to eradicate the foothold the ice trolls have established in the region.
==Quests==
Since Dun Morogh is the starting zone for dwarves and gnomes, the quest range here is level 1-10. Quests in Dun Morogh include explorations from Brewnall Village in the west to the North Gate Outpost and South Gate Outpost in the northeast. There are battles against leper gnomes near Gnomeregan and troggs in Gol'Bolar Quarry. There is a range of things to do from the fun of replacing a barrel of Thunder Ale to the danger in tracking down a dangerous yeti.
Kharanos is the central village for those doing quests in the area. Ironforge is the capital city with quests leading to other zones.
==Resources==
* Cloth:
** Linen Cloth (humanoids)
* Herbs:
** Peacebloom
** Silverleaf
** Earthroot
* Leather:
** Ruined Leather Scraps (beasts)
** Light Leather
* Ore:
** Copper Vein
==Battle pets==
* Snowshoe Rabbit - Vendor
* Wolpertinger - Brewfest only
* Pint-Sized Pink Pachyderm - Brewfest only
* Spring Rabbit - Noblegarden only
* Snow Cub
* Alpine Hare
* Irradiated Roach
* Fluxfire Feline
==Wild creatures==
:See also: :Category:Dun Morogh mobs
* Beasts:
** Bears
** Boars
** Snow leopards
** Wolves
* Humanoids:
** Dark Iron dwarves
** Frostmane trolls
** Troggs
** Wendigos
** Leper gnomes
==In the RPG==
===Introduction===
Homeland of the Ironforge dwarves and ruled by mighty Bronzebeard Clan, Dun Morogh is the center of dwarven culture and ingenuity. The capital city of the dwarven realm, Ironforge, lies within Ironforge Mountain in Dun Morogh's iced heart. Dwarves and their allies range out from Ironforge, trying to hold a diminishing protectorate against encroaching enemies on all sides (Troggs, Trolls, Dark Irons). Dun Morogh is a high altitude region, covered with constant snowfall and great pine trees. Winds howl through the peaks in symphony with the wolves that prowl the crags. Southwest of Ironforge is Coldridge Valley, which hosts the dwarven smithing enclave of Anvilmar. Northwest of Ironforge's massive stone battlements is the ancient city of Gnomeregan. This ruined city was once home to the gnomes, but vile Caverndeep troggs devastated the populace and drove the survivors to Ironforge. Gnomeregan is now a wild place of adventure and mystery. To Ironforge's west is Frostmane Hold, home of the aggressive Frostmane ice trolls. Crime is almost nonexistent in dwarven lands, as dwarves know that they must stick together against their myriad enemies. Murder and treason are capital offenses, while lesser crimes result in exile or prison.Lands of Conflict, pg. 71
The region is snow-swept and forested, with gray, craggy mountains and slinking wolves. Troggs recently overran Gnomeregan, the gnomes' former capital, and drove its citizens to Ironforge. Frostmane trolls menace dwarven patrols. Several villages and towns dot the landscape, and though the trade routes can be perilous, dwarven mountaineers and warriors keep their settlements safe.World of Warcraft The Roleplaying Game, pg. 17
===History===
Centuries ago, the Dark Iron dwarves split from their Ironforge brethren, summoning Ragnaros and devastating the land in the process. The warriors of Ironforge drove the Dark Irons to near extinction, and the few survivors fled deep underground in the Blackrock Mountain to their fiery lord. In the fourth year since the opening of the Dark Portal, Dun Morogh's dwarves and gnomes joined the Lordaeron Alliance in the Second War. Ironforge dwarves and gnomes were key in the Horde's defeat, and many nurse grudges against orcs to this day. Not long ago, gnomes in Gnomeregan unearthed the mythic troggs. These tribal creatures slaughtered Gnomeregan's populace and drove the gnomes to Ironforge, where they hide and nurse their wounds. This catastrophe explained why Ironforge gnomes did not take part in the Third War. The troggs also proved an excellent distraction for Ironforge's forces, allowing the Frostmane trolls to invade Dun Morogh in an attempt to reclaim their ancient lands.Lands of Conflict, pg. 73
===People and culture===
Ironforge dwarves, the most prominent race in Dun Morogh, are a hearty, good-natured people who enjoy working with their hands, drinking ale and firing blunderbusses. Dwarves are ingenious, and about half of all technological devices in Azeroth are dwarven-made. Ironforge dwarves are particularly adept at crafting and wielding firearms, and their riflemen proved an invaluable help in the Third War. Feisty and strong, Ironforge dwarves possess a strong sense of humor and a forgiving nature. All who dwell in Dun Morogh, be they dwarf, gnome or visitor, wear layers of clothing to stave off the cold. Long, thick cloaks of blue or green are common. Ironforge dwarves take pride in their beards and wear them long. When patrolling Dun Morogh, dwarves carry axes, rifles and other weaponry and wear heavy armor. Gnomes rarely leave Ironforge, but those who do so are similarly equipped. Like dwarves, gnomes are adept tinkers and engineers and often walk about with safety goggles on their foreheads and various gadgets strapped to their belts.
===Geography===
The snow-swept land of Dun Morogh is covered with forest and craggy mountains. Dun Morogh is a high, mountainous region and is cold, windy and wet. Snowfall is common, and a white blanket constantly covers the ground. Great wolves and snow leopards stalk the forests, and troggs and Frostmane trolls find many ambush spots. Ferocious bears are known to live in many of the shadowy dens that are riddled into the mountainside. Dwarves used to have to battle few monsters in their own homeland, but things have changed. Dun Morogh has not seen true peace in decades. Ironforge is the capital of the dwarven realm and provides protection and succor for its citizens. Though the dwarves' enemies have multiplied in recent years, several smaller villages also stand against the burgeoning evils.Lands of Conflict, pg. 71, 72
==Notes and trivia==
*Not on the map and featuring weather quite unlike the rest of the zone, Newman's Landing is a small dock and house with three Booty Bay-aligned goblins.
*If standing at approximately , which is located at a seemingly empty plateau hidden in the western mountains, the player will hear a ghastly howl that ceaselessly repeats. Reports of this date as far back as 2014 and the sound can seemingly vary between what sounds like roaring to something akin to hissing. While many players assume it's simply a software bug there's also general agreement that the sound and its oddly remote placement is extremely eerie.
*Dun Morogh and Loch Modan were originally concepted as a single zone.:File:Azeroth map concept 2001.jpg
==Gallery==
WoW Town Hall Dun Morogh concept art 3.jpg|Dun Morogh concept art.
File:Dun Morogh map film universe.jpg|Map of Dun Morogh in the film universe.
==Videos==
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==Patch changes==
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==References==
==External links==
Dun Morogh	Blood in the Snow
 	
 
Category:Mountain ranges
Category:Starting areas
Category:Dwarf territories
Category:Gnome territories
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