PvZ

PvZ is a fanon Plants vs. Zombies game designed by Piper (formerly known as Dreii or Froggy), created as an outlet for her personal ideas for the franchise, aiming to create interesting gameplay and innovate on the classic formula in interesting ways. As of October 12 2021, it contains 4 plants, 4 zombies, 4 missions and 1 locale.
==Gameplay==
PvZ aims to expand upon some parts of the base Plants vs. Zombies formula, while discarding other aspects in hopes of creating a mix of gameplay that is simultaneously innovative and familiar. The core dynamic of the game remains unchanged. Players bring a selection of plants (limited by the number of available seed slots) to face off against a horde of zombies, collecting sun that falls from the sky or is generated by plants in order to place defenders against the undead armies.
Several of the features from Plants vs. Zombies 2 remain, while some aspects have been removed entirely. QoL changes such as the increased income from sun are maintained, alongside the inclusion of plant food. However, the leveling of plants and the plant family system are both absent from the game.
One of the new systems introduced by the game is the mission system. Instead of the linear progression of Plants vs. Zombies, or the map based progression of it’s sequel, PvZ introduces an entirely new system. Alongside the mandatory main questline, which is made up of reasonably difficult successive missions the player will generally have to prepare for, there are a large number of side missions players can embark upon, allowing them to unlock new plants, gain rewards in the form of Coins, the game’s currency, or gain access to other helpful features.
The other big new system is the cultivation and mutation system. While a large number of plants can be unlocked through the traditional means, there are others that can be acquired by breeding plants together, either through mutations in offspring of the same species, or hybrid species created by breeding two compatible plants together. This is used to unlock a wide variety of plants, including some of the most iconic plants in the franchise.
In terms of plants (and, by extension zombies), the game takes a freeform approach. While some consideration is given to the need for new content and the excitement garnered by returning plants, the majority of decisions in terms of the plants and zombies featured in the game was made not based on their precedent in the series, but instead relating to the gameplay they’d create and how interesting they’d be to play with. While ultimately an impossible goal, effort is taken to make almost every plant in the game viable in some way.
One of the ways this is achieved is through the game’s third major gameplay addition - perks. Perks are unlockable gameplay modifiers the player can equip, which aim to entirely tweak their playstyle and define how the game is played to some extent, creating for interesting scenarios and a diverse array of viable builds. Some perks can be purchased with Coins, while others can be unlocked by completing missions, and some can be created by fusing other perks together.
==The Lawn==
Flourishing flowers bedeck the side of this grassy green garden, defined by hedges and herbs as far as the eye can see. The Lawn serves as home base, a bastion of plant kind - and a juicy target for hungry zombies to attack.
''
The Lawn is the hub area of PvZ, serving simultaneously as the location for the tutorial (alongside several story missions present in later parts of the game), where the player can grow new varieties of plants, pick up new missions, and a variety of other helpful functions the player can take advantage of while playing.
Aesthetically, the Lawn is a vibrant blend of lush green and a colourful mix of tones, verdant hedges and grass contrasted with a variety of flowers in all colours of the rainbow. It draws inspiration from the initial areas of the other games in the franchise, but adds an aspect of fantasy, with fearsome foliage and flourishing flowers coating the environment, giving the area a vibrance unlike anything seen before in the series.
The player's introduction to the Lawn is a rocky one. While the game is story light, it's plotline is still present, and it's opening act begins with the Lawn under siege by enemy hordes. The player, who takes the role of the unknown neighbour once more, awakes one morning to find themself under siege - the zombies have come to eat their brains.
The tutorial of the game comes as follows, with the player fighting off the initial zombie horde, alongside acquiring missions located in the Lawn that task them with clearing out the rest of the area, which will in turn unlock a variety of features. Once all the initial Lawn missions are complete, the player is given the next main story mission, sending them on their way.
While there are plans for the story to revisit the Lawn later on in the game, for the moment it serves primarily as a hub world - a place for the player to play minigames, embark on quests, cultivate plants and more, all in the relative safety of their own home.
===Missions===
Name 	Description 	Details	Reward
Tutorial 	A group of brainthirsty zombies have invaded your home! There’s only one course of action: advanced botany! 	4 Stages
Stage 1-4: N/A	3000 Coins
Green Thumb 	While you may have liberated your home, in order to fight back against the zombies you’ll have to regain access to your Greenhouse too. 	2 Stages
Stage 1: N/A
Stage 2: Endangered Plants	Unlocks the Greenhouse
Good Neighbours	Crazy Dave has stood by you through thick and thin, and it’s your turn to do your part and save your unhinged neighbour from the undead horde.	2 Stages
Stage 1: Mold Colonies
Stage 2: N/A	Unlocks Dave's Shop
Foolin Around 	Everyone needs to relax sometimes, and the arcade is the perfect place to do that. Only one slight problem: it’s infested with zombies. 	2 Stages
Stage 1-2: Special Delivery	Unlocks the Arcade
===Plants===
Image	Name 	Cost 	Description 	Unlock
 	Peashooter	100 Sun	A classic! Peashooters are fairly basic offensive plants that serve as a solid defense in the early game. Cheap and reliable.	Default
 	Sunflower 	50 Sun 	Sunflowers serve a very important purpose, allowing the player to generate Sun at an accelerated rate and get more plants! 	Beat the first stage of Tutorial
 	Wall-Nut 	75 Sun 	Wall-Nuts serve as a basic line of defense, protecting your squishier plants from being eaten by the zombies. 	Beat the second stage of Tutorial
 	Slapling 	125 Sun	Slaplings are hardy plants that rapidly attack zombies, dealing low damage but with a solid chance to stun them. 	Beat the third stage of Tutorial
===Zombies===
Image	Name 	Description 	Unlock
 	Browncoat Zombie 	Browncoats are the vanilla troops of the Zombie army - dumb, slow and not particularly hardy, but dangerous in large numbers. 	Tutorial Stage 1
 	Conehead Zombie 	Coneheads pose a legitimate threat to unprepared defenses, granted inexplicable protection from the cone on their heads. 	Tutorial Stage 1
 	Buckethead Zombie 	Bucketheads are like undead tanks, with a snail's pace but incredibly high health, making them a hardy challenge. 	Tutorial Stage 2
 	Pole Vaulter Zombie	Pole Vaulters are evasive Zombies that leap over the first line of defense and move at breakneck speeds (for shambling corpses).	Tutorial Stage 3
 	Gargantuar 	Gargantuars are enormous, mutated zombies, smashing plants to death in a single strike and throwing an Imp at half health. 	Tutorial Stage 4
 	Imp 	Imps are tiny, with very little health, but are nimble in nature and often launched beyond the front lines. 	Tutorial Stage 4
==Changelog==
===V 0.1 Alpha===
*New locales!
**The Lawn added
*New plants!
**Peashooter, Sunflower, Wall-Nut and Slapling added
*New zombies!
**Browncoat Zombie, Conehead Zombie, Buckethead Zombie, Pole Vaulter Zombie, Gargantuar and Imp added.
*New missions!
**Tutorial, Green Thumb, Good Neighbours and Foolin Around added
Category:Games
Category:Piper's Content
Category:Uncleared page