Mode

This page is about game modes, such as Free for All. You may be looking for the page about Alternate modes.
There are a plethora of Game Modes in Gun Raiders. Each has varying playstyles and strategies. There are a total of five game modes, three of which are locked to specific maps.
== Standard Modes ==
These modes are available on the majority of maps, and are randomly selected when the voting screen comes up.
=== Free for All ===
Free for All pits every player against each other. Whichever player can get the highest number of kills in the time limit wins the game.
=== Team Deathmatch ===
Team Deathmatch divides the players into two teams, with the goal of killing the other team more times than they can kill yours. Whichever team has more kills at the end of the game wins.
=== Donut ===
In Donut, the teams are divided in two. After the first kill, a donut spawns on the player who got the kill. From then on, the donut holder has to try to stay alive. Whenever someone kills the donut holder, the donut passes to them. While a team possesses the donut, they slowly gain points. The winning team is the team who gets to 100 points first.
If a player dies to a Hazard or leaves the game while they have the donut, another random player on the enemy team is given the donut.
=== Multi Control ===
== Map Specific modes ==
These modes are limited to certain maps.
=== Control ===
In Control, the center of the map has a control point. The goal is to capture the point by standing on it. If a player is standing on the point while no enemy players are on it, the point will start capturing the point. If an enemy player stands on the point while the other team is capturing the point, the progress is paused. Once the point captured, the controlling team slowly gains points. Once a team gets 100 points, they win the game.
Available maps:
* Depot
* Cargo
* Garden
=== Assault ===
In Assault, the goal is to cross the map and get to the enemy teams Orb. Whenever a player flies into the enemy’s Orb, they get teleported back to their spawn and their team gets a point. As points are scored, the enemy’s Orb gets higher and harder to reach. The first team to 20 points or whichever team with the most points after the timer ends wins.
Available maps:
* Fort
* Monolith
* Tunnel
=== Battle Royale ===
For more information about the Battle Royale game mode, please go to the Battle Royale page.
Available maps:
* Tundra
* Inferno
* Kraken's Cove
* Murkwood
* Graywall
== Trivia ==
* During the beta before version 0.3.0.2, there was a game mode called Escape. It took place exclusively on Station. It was removed due to it being the least played mode at the time, less fun with odd teams compared to other modes, and was hard to balance with different ttk (time to kill) . The game mode was supposed to come back but it never released again.
Category:Mechanics