Injury Tolerance

Cost: Variable
Injury Tolerance is an exotic physical Advantage where you have fewer physiological
weaknesses than ordinary living beings.
==Basic Forms==
*Damage Reduction ([50] for a divisor of 2, [75] for 3, [100] for 4, [125] for 5; (Linear Measurement column of the Size and Speed/Range Table + 2) x 25 for 10+The Super-Abilities Table provides a quick reference instead of having to do the math
*Diffuse [100]: include all the benefits of No Blood [5], No Brain [5], and No Vitals [5]
*Homogenous [40]; include all the benefits of No Brain [5] and No Vitals [5]
*Independent Body Parts [35]
*No Blood [5]: includes No Neck Arteries
*No Brain [5]
*No Eyes [5] which prevents crippling sight: unclear if it removes a -9 way to ignore the usual DR 2 which applies when hitting skull at -7
**also No Windows variant in Toolkit 2
* No Head [7]: includes benefits of No Brain [5], No Nose [1] and No Ears, the drawbacks of No Skull DR (-2), and presumably unwritten perks of No Jaw and No Face, does NOT include No Bite per GURPS Fantasy example of no-head creatures biting/eating people (plant)
*No Neck [5]: includes No Neck Arteries
*No Vitals [5]: includes No Groin and No Heart; unclear if it includes lacking a silver cord as that's added new
*Unbreakable Bones [10]
*Unliving [20]
*Unstoppable
Notes:
*No Spine doesn't exist anywhere
*No Joints doesn't exist anywhere
*No Legs or Lame: Missing Legs is effectively a form of this (no legs to injure)
**presumably includes No Pelvis and No Leg Arteries
*One Arm or One Hand prevents injury to the missing limb/extremity.
**includes No Arm Arteries
*Since Homogenous includes No Brain [5] remove that cost for any advantage that also includes No Brain. So Homogenous and No Head would be [52] not [57]
==Special Enhancements==
===Diffuse Only===
see Diffuse
===Independent Body Parts===
*Detachable Head (+15%)
*Instant Reattachment (+50%)
*Infiltration (+40%)
*Swarm, includes Infiltration (+80% immaterial; +160% otherwise) 
==Special Limitations==
===Independent Body Parts Only===
*No Reattachment (-60%)
*Reattachment Only (-50%)
=== Diffuse Only ===
* Misty (-20% or -40%)
* Tenuous Form (-50%)
==Alternatives==
*Diffuse
*Insubstantiality
*Shadow Form
*The essence of Homogenous, Unliving, and Damage Reduction is extreme toughness.
*Supernatural Durability
*Unkillable
*Damage Resistance
==Quotes==
===PK===
re "No Slow Down": http://forums.sjgames.com/showthread.php?t=12790
:I'd just define it as a new IT, inline with the costs of High Pain Threshold and Recovery, and call it 10 points, with a +100% enhancement if it affects FP loss as well.
== See Also ==
* Fragile, basically the disadvantage equivalent
==Notes==
==References==
*Basic Set pg 60, 380
*GURPS Horror pg 14-15
Category:Advantages
Category:Exotic Traits
Category:Physical Traits
Category:Special Modifiers