Nergal (World of Darkness)

==Summary==
The being known as Nergal is known by many other names, Huitzilopochtli, Slave Boy, Shaitan, Baali and Ba'al. Whatever his true name is, he's the renown creator of the Baali bloodline, having consorted with Demons and powers beyond, he elevated his Bloodline to greater heights in an effort to summon beings greater than reality into it.
==Powers and Stats==
Tier: At least , likely , possibly far higher, higher with Summons
Name: Nergal, Huitzilopochtli, Slave Boy, Shaitan, Baali, Ba'al, Ashur 
Origin: World of Darkness
Gender: Male
Age: 6500+ Years Old 
Classification: Antediluvian, Methuselah
Powers and Abilities:
*Superhuman Physical Characteristics
**Immortality (Types 1, 2, 3 & 7)
*Animalism ( )
**Telepathy (Nergal can speak telepathically with any animal regardless of distance or eyes meeting)
**Mind Manipulation (Nergal can form a bond with any animal and make them docile along with even all of its descendants to follow their commands. Can turn other Vampires from frenzying. They can force other Vampires to Frenzy or send their Beast into someone else to Frenzy)
**Extrasensory Perception (Nergal can sense "The Beast" in any Vampire, Mortals and other supernatural beings, including the senses of other animals)
**Summoning (Nergal can summon any Animal of a particular type to them)
**Statistics Amplification (Nergal gains additional Vitae and qualities from feeding off Animals to grow more powerful)
**Fear Manipulation (Nergal can force a moral into a state of fear or apathy)
**Inorganic Physiology (Nergal can turn himself into a Home for Swarms)
**Possession (Nergal can possess any animal or the body of any Ghoul)
**Empathy Manipulation (Nergal can manipulate the emotional state of anyone who hears their song)
**Earth Manipulation & Corruption (Can corrupt the Earth which then causes Animals to become more powerful and fall under the control of Nergal)
**Memory Manipulation & Power Mimicry (Can probe the memories of any animal and gains the powers and memories of anyone who's blood they drink)
*Auspex ( )
**Enhanced Senses (Boost one of the 5 senses to Superhuman levels and be able to see Ghosts and the Invisible)
**Telepathy (Nergal can plant thoughts into a person and read their minds)
**Astral Projection (Nergal can have their mind leave their body so they can travel the astral.
**Possession (Nergal can possess a mortal)
**Omnilingualism (Nergal can read and understand any Non-Supernatural language)
**Statistics Amplification (Pain makes Nergal stronger)
**Cosmic Awareness (Nergal sees the Truth behind creation, sense events and deeds everywhere in the World)
**Power Mimicry & Mind Control: See and Hear what some else does as well as use their powers and abilities)
**Mind Manipulation (Make a powerful psychic assault on another person)
**Summoning (Nergal can summon all Malkavians to him)
**Fusionism, Extrasensory Perception & Earth Manipulation (Nergal can fuse with the Earth, gaining power over it and knowing what transpires on it, as well as read Auras and can see through Vampire's eyes. Can open his mind to a crowd and can see what is going on in another location, learn the emotions of those around himself, continuously read someone's thoughts to know what they are thinking and about to do)
**Retrocognition, Precognition & Clairvoyance (Always knows what is happening around himself, gaining visions of past and future events, and increase other supernatural senses alongside gathering all sorts of information. Nergal knows when someone is lying to him, learn various things from just their aura and learn their most intense emotion. Knows what someone wants to hear to get the best reaction, glimpse into a target's future, Socially outwit someone by knowing what they are going to say ahead of time)
*Celerity ( )
**Statistics Amplification (Is able to dodge bullets with ease, more than normal Vampires and can improve his speed further)
**Free Movement & Surface Scaling (Water Walking - Nergal can walk across water and climb walls)
**Power Bestowal (Nergal can elect to give a Mortal their Celerity ability by having them drink their blood.
**Power Nullification & Status Effect Inducement (Nergal can make it so a person cannot dodge or defend against his ranged attacks or melee attacks)
**Plot Manipulation (Nergal can supercede the Storyteller to make an action, giving him Immeasurable speed.
**Invulnerability (At the cost of making no Attacks, Nergal can form a perfect defense, meaning he takes no damage)
**Instinctive Reaction (By entering a Trance, Nergal can move with exceptionally fine manipulation)
**Statistics Amplification (Can spend Vitae to increase his reacts to the point he gets an entire "turn", with "Momentum" he can increase his attack proportional to his speed)
*Chimerstry ( )
**Illusion Creation (Nergal can create static illusions that affect any or all of the senses)
**Power Modification (Phantasm and Permanency makes illusions created by Nergal last indefinitely and have motion)
**Mind Manipulation & Empathic Manipulation (Nergal can use False Resonance to overlay auras and thoughts on illusions, as well as leave a trace that other emotionally resonant powers can detect later, Nergal can also spread Horrid Reality to large crowds of people. The target of Horrid Reality believes completely that the images are real; a hallucinatory fire can burn them, an imaginary noose can strangle them, and an illusory wall can block them)
*Daimonion ( )
**Clairvoyance: Nergal can find the weaknesses, finding out about past trauma, their secrets and so on)
**Fear Manipulation (Nergal can turn a pleasure into a weakness and send the target in a fit of terror)
**Pain Manipulation (Nergal can summon the pain of his entire Bloodline and fire it at the target, nerves cry out, wood turns to ash, stone melts, and flesh disintegrates entirely. The ability works even better on demons and spirits)
**Mind Manipulation (The Vampire can use "Psychomachia", Psychomachia breathes infernal life into the target’s vice, forcing the victim to act the hero and literally battle her inner demons)
**Curse Manipulation (The Vampire places a curse on the victim which does several things. It makes it so they can no longer hide or be stealthy, sicken and weaken the target, the target cannot gain support from their allies anymore, vampires cannot sire more vampires or create servants and the person will fail in the worst ways possible)
**Transformation, True Flight, Telepathy & Resistance to Fire Manipulation & Mind Manipulation: The Vampire transforms themselves, giving themselves new benefits from the Devil himself, gaining direct telepathic contact with the Lords of Hell, complete control over the beast, immunity to fire and can grow wings.
**Morality Manipulation (By speaking the Language of Hell the Victim begins to lose their fundamental identity and becomes weak to the Vampire's temptations)
**Reality Warping, Spatial Manipulation & Mind Manipulation (Using his will alone, the Vampire shatters the boundaries between Reality and the Void to show their victim something beyond imagining, to bring them to utter insanity)
**Disease Manipulation (The Vampire touches the person and inflicts a Biblical plague on the person. The plague cripples the person and prevents them from healing in any way, and the plague can spread through nearly any possible way, breathing, bodily fluids and contact)
**Fire Manipulation (With Adramelech's Wrath, Nergal calls down the power of Adramelech, the Demon of the Sun to burn his enemies with the might of the Sun)
**Summoning (Nergal can summon a Demon from Hell whom embodies one of the Seven Deadly Sins, to act as his servant. He can reach even further into Hell and summon a Herald of Hell, the Highest house of Angels who helped create all of creation. The final resort of the Baali. By sacrificing himself they summon creatures of Ultimate power, within the game these creatures are remain without stats)
*Dark Thaumaturgy ( )
*Dementation ( )
**Empathic Manipulation (By inflaming one of the four humours of the body, Nergal can induce an emotional state pertaining to the humour. Additionally, Nergal can force a person to become more emotional about everything, Whatever the victim currently feels is doubled or tripled in intensity)
**Illusion Creation (Nergal can induce visions of the victims greatest fear, shame, sacred or profane and have visions, smells and even re-creations of events of the Victim's greatest secrets or fears)
**Clairvoyance (Nergal makes sense from randomness and gleams information from seemingly nothing, using their own innate insanity for clarity. Additionally, The Eyes of Chaos allows Nergal to see another individual's true Nature. It also allows Nergal to perceive insanity and know how to bypass it when dealing with an unstable person. Nergal also possesses the ability to see patterns of insanity not immediately apparent to even the most perceptive individuals
**Fear Manipulation (By speaking, Nergal can induce the "Fear of Fire" into them, forcing the listeners to abandon reason and higher thought. The demons of their mind take on a terrifying fiery mien, and they cannot help but run.
**Perception Manipulation & Memory Manipulation (Nergal can make her victim feel totally disoriented just by looking him in the eye and talking to him. The victim will be aware of only bits and pieces of his memories. He will constantly feel confused and wander around in a daze)
**Summoning (Nergal can tap into the Web of Madness, to which all Malkavians are connected to and summon them to their location, calling to them from across the cosmos to even unknown worlds)
**Logic Manipulation & Madness Manipulation (Types 2 & 3 - By speaking a Truth beyond Truth, Nergal stains the person with an insanity they can never recover from. The Malkavians have also mastered their own insanity as to not appear as a target, but for the Masters of Dementation, Nergal may overwhelm their victim with insanity, shattering their conscious mind and warping their personality to serve the whims of madness. Nergal has strengthened their Dementation to such as level that they can cause entire crowds of people to fall into total insanity)
**Mind Manipulation (Nergal can manipulate another's mind and force the victim's personality to become exactly the same as their own. The victim also gains any Derangements or other mental problems Nergal possesses.
**Morality Manipulation (By staring into the eyes of their target, Nergal rends at the deep-seated aspects of a person's morality, altering personality on the deepest level — a victim's memories remain intact, but their outlook on life fundamentally changes in response to a crisis of faith.
**Limited Conceptual Manipulation (Nergal wrecks a victim’s very sense of reality. She changes one fundamental truth for the victim, and the victim cannot fathom a world in which that false reality is challenged or untrue. When the victim hears something which contradicts that truth, they are physically harmed by the struggle to deny the "Falsehood")
**Statistics Reduction (By using Mind of a Child, Nergal can lower the target's intellect, Wits and Perception abilities to the level of a Child, effectively incapacitating them. Additionally, using "Mind of a Killer" Nergal can alter the mind of the victim, making her a cold-blooded killer who places no value on life. If the victim is offended in any way by anyone, even loved ones, the victim murders that individual, whether with a complex plan or simply a machete. It is also noted that this ability can be used on crowds of people)
**Mind Manipulation & BFR (By smearing their blood on the target, Nergal can imprison the person inside of Nergal's mind in a small section of the subconscious. With Personal Scourge Nergal can cause physical harm with their mind)
**Sleep Manipulation (Nergal shocks a person's mind until it shuts down all non-vital functions and goes into a coma which can last for a decade)
*Dominate ( )
**Mind Manipulation (By talking to the person or looking into their eyes, Nergal can manipulate the subconscious of his target to fulfill a simple task and follow. By focusing his mental power, Nergal can channel his Potence into a powerful mental attack that does real damage to the victim. He simply meets his victim's gaze and delivers a strike into their very mind. They can use their mental pressure and fully control a person. This also strips the subject of his personality, rendering him into little more than a puppet This can extend to entire crowds, their domination spreading like a virus)
**Memory Manipulation (Nergal tells the target and restructures their memories based on the statement, being able to restructure entire periods of the target's life)
**Power Bestowal (Nergal can pass on their immortal strength to those who serve them, no matter the distance, they can also gift those who are dominated with their ability to step through Shadows)
**Possession (At this level of mastery, a vampire may supplant her consciousness into the body of another and assume direct control over her host)
**Pain Manipulation (Nergal can induce crippling pain into a target of their choosing, the target is wracked with terrible pain, writhing, screaming, and weeping, mechanically unable to take any other action)
**Power Modification (At this level Nergal no longer needs to make eye contact to use her powers anymore, additionally, Nergal's mind control becomes even stronger, those who fall under their control become slavishly devoted, with resistance becoming impossible in some scenarios)
**Biological Manipulation & Mind Manipulation (Nergal's control over a person extends beyond the mind, allowing them to become paralysed by negating their nerves from working, or slaying them instantly by forcing their heart to stop)
**Power Modification (At this level Nergal is no longer limited by distance, and merely has to know about the person for their abilities to work)
**Mind Manipulation (The strongest form of Dominate known, allowing Nergal to manipulate anyone who he relate, being able to control their entire Clan in a way imperceptible to even the most aware)
*Fortitude ( )
**Damage Reduction (Any Superficial damage is mitigated or completely negated)
**Damage Transferal (When struck by hand, the damage is negated and transferred to the attacker)
**Power Bestowal (Nergal can extend his Fortitude to his animal companions)
**Minor Invulnerability (Nergal becomes so tough that weapons shatter and bone break when they make contact with him)
*Obtenebration ()
**Darkness Manipulation, Sound, Life & Light Absorption, Power Nullification & Fear Manipulation (Nergal conjures a shadow from the Abyss itself, though it can manipulate already-existing shadows as well. Nergal can animate shadows to attack their targets with large writhing tentacles. The shadow absorbs light and sound and even the life force of those who enter it. Those who spend too long in the shadow become horrified and have their senses twisted and nullified)
**Statistics Amplification (Nergal summons a Armor of Shadow which protects them equal to their Fortitude rating)
**Illusion Creation (Nergal can create shadows which can appear however they please, appearing indistinguishable from reality in Darkness)
**Transformation, Inorganic Physiology & Spatial Manipulation (Type 2 - Nergal absorbs the shadows around her and becomes something else based on her own beliefs. A Vampire who regards her powers as expressing original sin takes on elements of religious iconography. A Vampire who favors a Lovecraftian approach to the Abyss will take on Non-Euclidean Angles and peculiar spatial distortions)
*Potence ( )
**Acrobatics (Nergal is able to jump higher and further than mortals)
**Blood Manipulation (When feeding, Nergal is given such strength that it can drain all the blood in a person in seconds)
**Surface Scaling (Nergal is capable of gripping nearly any surface and capable of hanging unsupported from walls and ceilings)
**Telekinesis: (Nergal can use telekinesis to knock mortals and vampires alike from him)
**Minor Invulnerability (Nergal is able to use their incredible strength to become completely immovable)
**Statistics Amplification (Nergal imbues their fists with increased brutal power of Potence, so all their attacks deal lethal damage and wins on ties involving all strength based tests and deal an additional level of damage in which their strength is a factor)
**Power Modification (Nergal is able to "store" an attack once it has landed on a person, unleashing it at a later time. This can last up to 24 hours)
*Presence ( )
**Empathic Manipulation (Nergal projects any emotion they wish across an entire city or force everyone within a city wide radius work towards making the city into Nergal's ideal city. Nergal is able to feed on people's motivation and incentive to act as well as cut emotional bonds between people. Even for the undead, who feel less emotions, Nergal can force them into Frenzies or to feel Mortal emotions)
**Mind Manipulation (Nergal appears as a figure of absolute power and authority, while Awe would affect a single person, Majesty can affect entire theaters of beings. This power engenders unbearable terror in its victims. Dread Gaze, like the legendary hypnotism of the cobra, stupefies the victim into madness, immobility, or reckless flight. Though they also can make someone obsessively want to please them. Nergal is able to lessen hostility and promote cooperation in groups of people)
**Summoning (Nergal forces those whom they have used their abilities on before, or those who have drank their blood to appear before them)
**Aura (Nergal mere aura forces people away from them)
**Sound Manipulation (Through song, Nergal can make all those who hear it follow their commands)
**Paralysis Inducement (By staring at someone, Nergal can paralyze them)
**Fear Manipulation (With "Phobia" Nergal can force someone to become irrationally afraid of someone or something)
**Illusion Creation (Nergal uses the opponent's ideal person against them, appearing as their Ideal person to anyone who sees them)
**Corruption (Nergal can corrupt a person's mind, force people to be addicted to sadistic acts or go into a frenzy when presented with pleasurable things)
**Power Modification (Nergal has elevated their Presence abilities to such a level that it can no longer be resisted)
*Protean ( )
**Extrasensory Perception (Nergal is able of seeing through total darkness as well was using sonar-like abilities to orientate himself underwater.
**Fusionism (Nergal is able to fuse into the Earth itself, however, cannot fuse into the Earth through any other substance)
**Transformation & Intangibility (Nergal at will can transform into a cloud of mist (which hibernates during the day as nearly indestructible mist. Additionally, when attacked Nergal can revert to mist immediately), and into specific animals. Can also transform their hands into dangerous claws which deal more damage than normal. Nergal is also capable of creating webbing between their fingers to swim faster)
**Adaptation (Nergal attunes themselves to the environment allowing them to survive in extreme environment, as well as adapting themselves to avoid harm too)
**Earth Manipulation (Nergal is able to travel beneath the Earth itself)
**Damage Reduction (Any damage Nergal takes is halved)
**Power Nullification (Nergal can cause other Shapeshifters to revert to their original form)
**Duplication (Nergal is able to create a Homunculus to act as their servant)
**Incorporeality (Nergal can become incorporeal while retaining their own form and non physical abilities)
**Purification (Nergal violently expels foreign objects from your body, including stakes)
*Thaumaturgy ()
**Transmutation (Nergal can make simple, complex and complicated and major changes to an object's form)
**Matter Manipulation (Sub-Atomic - Nergal can cause Simple changes in the atomic number of an object)
*Visceratika ()
Resistance to:
*Dominate (With Fortitude, Nergal fortifies their mind against manipulation and coercion from other Vampire's disciplines)
*Physics Manipulation (With Celerity, his speed does not follow conventional physics)
*Statistics Reduction (When having challenges of strength, Nergal no longer can lose physical stats or have them lowered)
*Madness Manipulation (Nergal has fortified his own mind to a level where he passively removes derangements and madness from himself)
*Damage Reduction (Nergal can completely ignore the first source damage of "each turn")
*Statistics Reduction (Nergal is able to ignore penalties from sources such as injury)
Limited Resistance to:
*Fire Manipulation, Conceptual Manipulation, Soul Manipulation, Mind Manipulation, Existence Erasure & Extrasensory Perception (At this level Nergal can reduce Aggravated damage to Superficial damage, additionally he is able to resist the Auspex powers of Scry Soul and Telepathy)
Attack Potency: At least Large Mountain level (Methuselah are stated equals to Bodhisattva who can create storms of this level), likely Island level+ (Stated to be one of the strongest Methuselah ever which should make him at least as strong as Methuselah with Obtenebration 9), possibly far higher (Is thought to have diablorized a Antediluvian), higher with Summonings (Nergal is able to summon beings that are "massive and beyond reality in every way imaginable" although it will kill him) 
Speed: At least Subsonic+, Immeasurable with Celerity 5 active, higher with Summons
Lifting Strength: Class Z (Possesses Potence at 9th dot which allows him to lift to Earth)
Striking Strength: At least Large Mountain level, likely Island level+, possibly far higher
Durability: At least Large Mountain level, likely Island level+, possibly far higher
Stamina: Virtually Infinite (As an undead he technically doesn't require to sleep)
Range: Standard Melee Range; Planetary with Disciplines, higher with Summoning
Intelligence: Extraordinary Genius
Weaknesses: Nergal will burn up in Sunlight and is vulnerable to fire. Vulnerable to those with True Faith. Nergal will enter Torpor (A deep sleep which lasts hundreds to thousands of years) if injured heavily.
Notes: Due to the extended list of abilities, they have been abbreviated to their discipline at that level listed, meaning all abilities of that level and below are accessible by the character.
==Gallery==
File:Huitz.jpg
File:Huitzilopochtli VTES card.jpg
File:NergalStoryline.gif
File:Nergal (Advanced) VTES.jpg
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:World of Darkness
Category:Absorption Users
Category:Acrobats
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Category:Undead
Category:Vampires