Water Trap (Priest Spell)

With a water trap spell, the caster turns a normal body of water, no more than 20 feet in diameter, into a deathtrap. The spell magnifies the natural surface tension of the water, giving it the strength to pull size M and smaller creatures to a murky death. Whenever a creature of affected size attempts to drink from a pool, oasis, or watering hole altered by this spell, it must make an immedi­ate saving throw vs. death magic. Failure indicates that the creature is instantly pulled under the sur­face and trapped.
Creatures pulled under by this spell will find that the surface of the water now has a tough, rub­bery consistency (at least from below) that makes escape very difficult. A trapped creature can escape by attempting a second save at a -6 penalty.
Friendly creatures outside the pool add +1 to the creature's save every round, and are in no danger of being sucked under themselves once the trap has been sprung. Beings of size L and larger can free one trapped creature per round. This spell is most often used to trap desert oases and private wells.
The material component is a small wooden or stone figure of a man trapped in a hardened bit of amber or other translucent stone.
Notes: Uncommon for priests of the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells