Yosephus 2 NPC (LMiller)

__NOTOC__
===Basic Information===
 Race: Aasimar
 Class: Cleric
 Level: 6
 Experience: 15,001 XP (21000 TNL)
 Alignment: Lawful Good
 Languages: Common, High Landellian, Celestial, Draconic, Sylvan, Abyssal, Infernal, Giant, Undercommon, Gnoll, Goblin
 Deity: Amenthia, the Healing Hand
 First Seen: The Dunn Wright Inn
 Location: Don't Let It Go!
 Background: Open
===Abilities===
STR: 14 +2 (5 pts)
DEX: 14 +2 (5 pts)
CON: 11 +0 (1 pts)
INT: 10 +0 (0 pts)
WIS: 18 +4 (7 pts, +2 racial, +1 level-up)
CHA: 14 +3 (2 pts, +2 racial)
===Combat Statistics===
(Max -2) HP: 44 = [6d8(38) + Toughness(6)]
 AC: 23 = [10 + DEX(2) + Armor(7) + Shield(3) + Defl(1)]
 Barkskin AC: 25 = [10 + DEX(2) + Armor(7) + Shield(3) + Nat(2)+ Defl(1)]
 AC Touch: 13 = [10 + DEX(2)+ Defl(1)]
 AC Flatfooted: 21 = [10 + Armor (7) + Shield(3)+ Defl(1)]
 INIT: +2 = [DEX(2)]
 BAB: +4 = [Cleric(4)]
 CMB: +6 = [BAB(4) + STR(2)]
 CMD: 18 = [10 + BAB(4) + STR(2) + DEX(2)]
 Fortitude: +7 = [Cleric(5) + CON(0) + Domain(2)]
 Reflex: +6 = [Cleric(2) + DEX(2) + Domain(2)]
 Will: +11 = [Cleric(5) + WIS(4) + Domain(2)]
 Speed: 20'
 SR: 10 vs. Evil Spells & Spells cast by Evil Outsiders
===Weapon Statistics===
 Morningstar: Attack: +7 = [BAB(4) + STR(2) + MWK(1)]
 Damage: 1d8+2, Crit: 20/x2, Type: B&P, Silver
 Dagger: Attack: +6 = [BAB(4) + STR(2)/DEX(2)]
 Damage: 1d4+2, Crit: 19-20/x2, Rng 10'
Light Crossbow: Attack: +7 = [BAB(4) + DEX(2) + MWK(1)]
 Damage: 1d8, Crit: 19-20/x2, Rng: 80'
 Javelins: Attack: +6 = [BAB(4) + DEX(2)]
 Damage: 1d6+2, Crit: 19-20/x2, Rng 30'
===Racial Features===
Ability Adjustments: +2 (Wisdom), +2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Cleric (Skill Point x6)
 Exalted Resistance: Gains spell resistance 5+level against spells and spell-like
 abilities with the evil descriptor, as well as any spells and
 spell-like abilities cast by evil outsiders. Replaces
 celestial resistance.
 Darkvision: Can see in the dark 60ft.
 Daylight (Sp): Aasimars can use daylight once per day as a spell-like
 ability (caster level equal to the aasimar's class level).
 Truespeaker: Gain a +2 bonus on Linguistics and Sense Motive checks, and
 learn two languages each time a rank in Linguistics is gained.
 Replaces skilled.
===Class Features===
Cleric
 Armor/Weapons: Light, Medium, Shield (-Tower) / Simple
 Aura: Has a particularly powerful aura of good/lawful.
Channel Energy (5/day): Can release wave of energy by channeling through holy
 symbol as standard action. Does 3d6 healing to living or
 damage to undead. Will SV DC15 (10+Cha+.5CL) for 1/2 dmg.
 Domains: Healing & (Defense) Protection
 Healing: Rebuke Death (7/day): Touch living creature below 0 HP as
 standard action, healing 1d4+3. (+1 for 2 CLs)
 Defense: Receive a +2(1 +1/5 CL) resistance bonus on saving throws.
 Deflection Aura (Su): (1x/day), you can emit a 20-foot
 aura for 6 rounds (= CL). Allies within the aura gain a
 +2 deflection bonus to AC and CMD.
 Orisons: Can prepare 4 orisons per day & may cast repeatedly.
 Spontaneous Casting: Can "lose" any prepared spell (not orison or domain spell)
 to cast any cure spell of the same spell level or lower. 
===Feats===
 Toughness (Level 1): Gain +3 HP, beyond 3rd level gain additional
 HP/level.
Selective Channeling (Level 3): Can choose 2 targets that are not affected when
 channeling energy.
 Shield Focus (Level 5): Increase the AC bonus granted by any shield 
 you are using by 1.
===Traits===
Sacred Conduit (Faith): When channeling energy gain +1 trait
 bonus to save DC of channeled energy.
 Focused Mind (Magic): Gain a +2 trait bonus on concentration checks.
===Skills===
Skill Points: 18 = [CLR(2)x6 + INT(0) + FC(6)]
Skills Total Rank CS Ability ACP Misc
Acrobatics -1 0 0 2 -3 +0
Appraise +0 0 * 0 +0
Bluff +2 0 * 2 +0
Climb -1 0 0 2 -3 +0
Craft ( ) +0 0 * 0 +0
Diplomacy +6 1 3 2 +0
Disable Device 0 0 2 -3 +0
Disguise +2 0 0 2 +0
Escape Artist -1 0 0 2 -3 +0
Fly -1 0 0 2 -3 +0
Handle Animal 0 0 2 +0
Heal +8 1 3 4 +0
Intimidate +2 0 0 2 +0
Knowledge (Arcana) +4 1 3 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 * 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 * 0 +0
Knowledge (Planes) +4 1 3 0 +0
Knowledge (Religion) +9 6 3 0 +0
Linguistics +6 1 3 0 +2 race
Perception +5 1 0 4 +0
Perform ( ) +3 0 0 2 +0
Profession ( ) 0 * 2 +0
Ride -1 0 0 2 -3 +0
Sense Motive +10 2 3 4 +2 race
Sleight of Hand 0 0 0 -3 +0
Spellcraft +6 4 3 0 +0
Stealth -1 0 0 2 -3 +0
Survival +4 0 0 4 +0
Swim -1 0 0 2 -3 +0
Use Magic Device 0 0 2 +0
* = untrained class skill
===Spell Lists (Prepared)===
0 Level (4/day Known) Level 01 (4+1+1 per day) Level 02 (4+1 per day)
* Purify Food and Drink * Bless * Lesser Restoration
* Create Water * Divine Favor * Hold Person
* Guidance * Shield of Faith * Sound Burst
* Detect Magic * Doom * Sound Burst 
 D Cure Light Wounds D Barkskin 
Level 03 (3+1 per day)
* Searing Light
* Dispel Magic 
* Searing Light 
D Cure Serious Wounds
Spontaneous Cast Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds
Orisons DC13
1st Level DC14
2nd Level DC15
3rd Level DC16
Caster Level = 6 (+2 For Concentration)
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb (left at home)
Cold-Weather Outfit 8 gp -- lb
Chain Mail +1 1300 gp 40 lb
Shield, +1 Light Wooden 1153 gp 5 lb
MWK Silver Morningstar 398 gp 6 lb
+1 Ring of Protection 2000 gp - lb
Javelins, Cold Iron (5) 10 gp 10 lb
Wooden Holy Symbols (3) 3 gp 0 lb
Spell Component Pouch 5 gp 2 lb
Masterwork Backpack 50 gp 4 lb
 Bedroll 0.1 gp 5 lb 
 Blanket 0.2 gp 1 lb 
 Winter blanket 0.5 gp 3 lb 
 Masterwork Light Crossbow 335 gp 4 lb
 Crossbow Bolts (30) 3 gp 3 lb
 Dagger 2 gp 1 lb
 Wand of CLW 750 gp 0 lb
 Scroll Case (waterproof) 2 gp ½ lb
 Scrolls CMW (2) 300 gp 0 lb
 Scrolls Endure Elements (8) 200 gp 0 lb
 Cleats 5 gp 2 lb
 Snowshoes 5 gp 4 lb
 Waterskin 1 gp 4 lb
 6 Days of Trail Rations 3 gp 6 lb
 Alchemist's Fire 20 gp 1 lb
 Liquid Ice 40 gp 2 lb
 Acid 10 gp 1 lb
 Alkali Flask 15 gp 1 lb
 Bottled Lightning 40 gp 1 lb
 Holy Water 25 gp 1 lb
Belt Pouch 1 gp ½ lb
 Healing Kit (10 uses) 50 gp 1 lb
 Antiplague 50 gp 0 lb
 Antitoxin 50 gp 0 lb
 Potion of CMW 300 gp 0 lb 
 ======== ======
 Totals: 7134.7 gp 109 lb
 Light Medium Heavy 
Max Weight: 0-66* 67-133* 134-200*
* Masterwork Backpack
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 Initial Character Money: +150 gp
 earned on first adventure: +5102 gp
 ============
 Career Earnings: 5252 gp
 Carried Inventory: -7134.7 gp
 consumed or destroyed items: -0 gp
 living accommodations: -0 gp
 ============
 Coinage: 117.3 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 68
 Height: 6' 0"
 Weight: 188
Hair Color: Silver Grey
 Eye Color: Emerald Green
Skin Color: Golden Tan
Appearance: Clean, neat and well groomed.
 Demeanor: Friendly, helpful and chipper.
===Background===
Yosephus grew up in the small village of Whiteoak with his human mother. He never knew his celstial father who had been killed before the child was born. The people of Whiteoak decided that the appearance of a angelic child in their village was a good omen, as was his great height which seemed to them to mean that he was closer to the heavens which are thought to be above the clouds. Yosephus was the recipient of many favors over the years because of this. But the child was confused as childhood friends grew to maturity while he remained a child, growing at a much slower rate. Young Yosephus enjoyed spending time with a friend of his mother's, a retired adventurer and cleric of Amenthia. He saw promise in the boy for a path of piety.
When Yosephus was a mere 35 years old and still looked to be about 9 years old by human standards, his mother passed. He chose to leave the village and travel to the city of Tritower where he joined the clergy of Amenthia. He spent the next 30 years serving Amenthia as a priest and the clergy of Amenthia viewed his appearance as a good omen, as well as his great height which they viewed meant that he was closer to the heavens above.
Recently the young (by aasimar standards) cleric has moved to the city of glass to spread the truth of Amenthia to the locals. He hopes that his great height and angelic appearance will influence the masses to follow Amenthia, the Healing Hand.
===Adventure Log===
 Beginning to Adventure: 150 GP
 Return to Boar's Ridge 
 Received: 4,833 XP 5,102 GP
 Don't Let It Go! - Mid Adventure (3 Aug 2015)
 Received: 5,308 XP 0 GP
 
 Running Totals: 10,141 XP 5,252 GP
===Level Ups===
<tabber>Level 6=
 Date: Sep 8th 2016
 Class: Cleric
 BAB: +4
 Fort: +5
 Ref: +2
 Will: +5
 Feat: None
 Ability: none
 Features: +1 2nd Level Spell & +1 3rd Level Spell
 HP: +7 = (d8 Max -2), +1 Toughness
 Skill Pts: +3 = +2 (Class), +1 (FC Bonus), +15 (Old Total)
 = 18 (New Total)
|-|Level 5=
 Date: Jan 4th, 2016
 Class: Cleric
 BAB: +3
 Fort: +4
 Ref: +1
 Will: +4
 Feat: Shield Focus
 Ability: none
 Features: 1 third level spell + Domain
 Channel Energy 3d6
 Protection Domain Resistance +2
 HP: +7 = (d8 Max -2), +1 Toughness
 Skill Pts: +3 = +2 (Class), +1 (FC Bonus), +12 (Old Total)
 = 15 (New Total)
|-|Level 1-4=
 Rebuilt
</tabber>
Category:NPC