Terra Vio

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===Origins===
Viorica Sforza took part in the first ever Interplanetary Diplomatic Security Service as an Agent from Earth, hence the addition of Terra in her codename. After 3 years of training and that much more of serving, she was fed up with losing too many of her friends, who were either getting killed or injured, so she wanted out. Her last job was to interfere with and apprehend a stolen payload from the F2-Runners, with Mission in control. She failed the mission, because Verona Lin interfered and betrayed both parties, because she needed the parts for herself.After "retirement", Viorica was very interested in finding out what was in the payload, so she knew she needed to find and identify the intruder Verona.
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Plasma Overcharge  Cooldown: 9 seconds
Channel for up to 3 seconds, releasing a huge blast that increases in size, range and damage. If channeled at the maximum 3 seconds, it also stuns targets for 0.75 seconds.
	
Shield Overcharge  Cooldown: 13 seconds
Gain a shield for each enemy Hero affected by 'Plasma Burn' that lasts for 4 seconds. Upon expiry or full absorption, it explodes, dealing 50% of the absorbed damage in a small AoE around you.
	
Frequency Charge  Cooldown: 14 seconds
Fully reveal all units with 'Plasma Burn' applied on them for 7 seconds and slow their movement speed by 30% for 2 seconds.
	
Gyro Driver  Cooldown: 24 seconds
Throw a part of your weapon at a location. 1.5 seconds later it returns to you in a direct line, pulling all enemies caught in the process.
	
Plasma Burn
Passive: Basic abilities apply 'Plasma Burn' effect to enemies, which increases the damage they take from 'Plasma-type' basic attacks and abilities. Other allies might also benefit from this effect. The effect lasts for 8 seconds. Each 'Plasma Burn' effect on enemy Heroes increases your movement speed by 3% as long as its active. Works on illusons and summons.
	
Ride or Die  Cooldown: 60 seconds
Ultimate: Get on a bike, gaining maximum movement speed for 8 seconds. After the 3 seconds, but not later than 8 seconds, you can use Ride or Die again to jump off the vehicle and send it straight forward, damaging and stunning the first enemy hero it comes in contact with for 4 seconds.
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	Basic attacks deal 50% more damage in close proximity/melee range.	Targets affected by the basic attack beam have their movement speed slowed by 30%.	-3sec. Plasma Overcharge cooldown.
	Increase the basic attack laser size, +1% Critical Strike chance. 	Basic attacks deal 50% more damage to slowed units. 	Gyro Driver slows enemy MS by 25% for 2.5 seconds.
	Shield Overcharge damage increased to 100% of the absorbed damage.	+50% Shield Overcharge AoE size, -2sec. cooldown. 	Shield Overcharge applies to all allied Heroes in a small AoE around you.
	Gain full invulnerability during Ride or Die. 	Enemy takedowns fully reset Ride or Die's cooldown. 	Frequency Charge resets Plasma Burn's duration, doubles reveal time.
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art_terravio1.jpg|Terra-Vio Release Art
early_terravio1.jpg|Terra-Vio Lineart
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*Walk away or leave empty handed.
*Feel the burn, yet?
*I'd love to collect the bounty for your head.
*Ride or die, baby!
*You're going down, whether it's the easy way or the hard way.
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*Definitely one of the hardest heroes to master, Terra Vio requires perfect timing and positioning for all of her abilities to make her kit work to perfection.
*Conceptualized 02.07.2017. First Art Piece 07.09.2017
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Hero verona.png|Verona|link=Verona
Hero valen.png|Valen|link=Valen
Hero s1lk.png|S1LK|link=S1LK
hero mission.png|Mission|link=Mission
Hero alexis.png|Alexis|link=Alexis
Hero karyana.png|Karyana|link=Karyana
Hero prism.png|Prism|link=Prism
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thumb|left|400 px
Category:Characters
Category:Human