Damage/Corrosive Damage

Damage is one of the six secondary elemental damage types, composed of and damage. Deals increased damage to , , and , but reduced damage against . Its Status Effect temporarily degrades enemy Armor.
==Status Effects==
===General===
The status effect of damage is Corrosion. It temporarily degrades the armor of the afflicted target by 26% for 8 seconds. Subsequent procs further reduce armor by 6%, culminating in a total armor reduction of 80% at 10 stacks, with each stack having its own duration. Any stacks applied after the 10th will replace the oldest stack.
 can increase the maximum status procs by +2 (+3 for ). Applying 14 stacks can fully remove all armor for the duration of the status.
's passive causes enemies damaged by him to be permanently more vulnerable to status, with the first proc degrading 50% of armor, allowing him to have 100% armor reduction at 10 stacks. This vulnerability can come from any source of procs, not just from Hydroid's weapons or abilities, as long as he has damaged the enemy.
Enemies affected by a proc will be covered in a faint green, electricity-like substance. Enemies killed while affected by a proc will have their corpses partially corroded and dissolved.
 status armor reduction is multiplicative with other armor reduction sources. This can be expressed as the following: 
For example, a full 4-player squad with max-rank , an active proc, and max stacked proc will result in an enemy's armor being reduced to:
:.
If only one player has a max-rank with the above statuses, an enemy's armor would instead be reduced to:
:.
An active proc, and max stacked proc without would result in an enemy's armor being reduced to:
:.
Currently, the only non-ability method to completely remove armor is to use , or a dagger in tandem with .
===Railjack===
 does not have a Railjack space counterpart and is thus not able to proc any status effect nor is it included in calculations for status proc weighting.
==Corrosive Sources==
===Weapons===
SanctiTigris.png|link=Sancti Tigris| (Purity Effect)
SanctiCastanas.png|link=Sancti Castanas| (Purity Effect)
GazalMachete.png|link=Gazal Machete|(Added by bursts)
===Mods===
===Enemies===
GrineerArtificer.png|link=Artificier|Artificer wielding the 
Juggernaut.png|link=Juggernaut|Juggernaut's stomp attack creates a web that spawns additional Infested
ScytoRaknoid.png|link=Scyto Raknoid|Scyto Raknoid's attacks, particularly its ability to launch a slowing web in front of it
SlowInfestedMoa.png|link=Tar-Mutalist MOA|Tar-Mutalist MOA can launch puddles of tar
===Abilities===
==Additional Effects==
Some mods add additional effects when a occurs or dealing damage.
EmeraldArchonShard.png|link=Emerald Archon Shard|
==Tips==
* damage can be combined with damage (when applicable) to create a deadly damage combo against enemies with armor, especially the Grineer. The reduction of armor will lessen the reduction of damage, while viral procs will increase damage dealt even further.
==Media==
Screenshot_514.png|An enemy affected by a corrosive proc, the green electric like visuals can be seen, although faint
Screenshot_513.png|Corrosive visual effects on death
Screenshot_511.png|Corrosive visuals on a melee weapon
==Patch History==
==See Also==
*Purity
es:Daño Corrosivo
fr:Dégâts/Dégâts Corrosif
Category:Corrosive Damage
Category:Damage 2.0
Category:Mechanics
Category:Update 11
Category:Armor Reduction