Mechs/TOAD-FLFLAMER

==Description==
The standard against which all battle armor is measured, the Elemental battle armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. While it is possible for a normal-sized human to use the battle armor, this design is tailored for the Clans' giant Elemental warriors and only they can bring out its fullest potential.
Drop Cost Multiplier: 0.87
==Mech Bay==
Level	Source 	Affinity
40 	Elemental 	Anti Mech Tactics: -20% Damage Taken
60 80	Boarding Claws 	Swarm! Go for the knees!: +1 to Swarm success roll +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
90 	BA Controls 	Skeet Shooter: +1 Evasion Ignore
100 	Battle Armor (1)	Dodge!: +1 Defense
120 	BA Jump Jets (2)	Jumpy: +33% Jump Distance
140 	BA Systems (6) 	Runner: +1 Walk Move Point
140 	HarJel 	Durability: -5% Damage Taken
Health 	A=60/60S=25	A=60/60S=25	
HardPoints	[ 2BA ] 	[ 2BA ] 	
Fixed 	
Boarding Claws
HarJel
BA Jump Jets (2)	
Boarding Claws
HarJel
BA Jump Jets (2)	
Dynamic 	
BA Flamer
BA I-SRM-2 (C)	
BA Flamer
BA I-SRM-2 (C)	
Health 	A=60/60S=25	A=60/60S=25	A=60/60S=25
HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Fixed 	
Boarding Claws
HarJel
BA Jump Jets (2)	
Boarding Claws
HarJel
BA Jump Jets (2)	
Boarding Claws
HarJel
BA Jump Jets (2)
Dynamic 	
BA Flamer
BA I-SRM-2 (C)	
BA Flamer
BA I-SRM-2 (C)	
BA Flamer
BA I-SRM-2 (C)
Shared 	Components 	 	
Fixed 	
BA Systems (6)
BA Controls
Battle Armor Core 005
BA Squad Size 5	 	
Dynamic 	 	 	
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