103292-wildstar-the-dilemma-between-hardcore-vs-tedious

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Hi All,
I just wanted to see if anyone else felt the same way as I do.
 
I am currently in a guild and a lot of people i met online are starting to quit because there are aspects of the game that were designed to be "hardcore" but instead are just tedious and drawn out.
our guild has lost a number of people to this dilemma. (In my opinion hardcore should be about skill, not needless grinding)
Currently our guild is nearly completed with getting GA keyed (we are semi-hardcore) but the people who are keyed are tired of grinding dungeons and don't want to wait for those who are not fully keyed. They are either leaving or quitting.
Does anyone else have a similar issue?
I dunno, i just feel that this game is designed very very well, in fact this is the best MMO since WoW, however, there are major grind-fests in this game that put a damper on the fun.
 
1. leveling- killed x mobs, pick up x items, defend x area's, hit G (if you are a scientist)
2. the attunement process for GA, there are certain steps to this process that are needlessly tedious and a waste of time and are not satisfying to do. I LOVE that the dungeons are hard and that we need to get attain a goal, however people are getting discouraged from racing for silvers, do we really need to do the stupid side quests in the attunement? Such as going to the exile ship and stealing the cube, or hopping into a robot and killing mobs? Who cares?
3. the Story, i am currently working on my 2nd toon and I still don't know what is going on with the story, it is so uneventful, I am sure the story is great but it is masked by "kill X mob, and pick up X item" that I frankly just wanna get through it and be done with it.
4. PvP....really? come on.....do i need to say more? This game has SOOOOO much potential for pvp but that fact that pvp stats are broken and still has not been addressed. So many pvpers i know on pergo have long since quit.
5. dailies for elder points....sigh I am so sick or NW and CI
6. the game dampering bugs and design flaws that take forever to fix- For example In WoTW...that fact that you have to intentionally do poorly to get gold....
 
 
I dunno, these are just some of the things I have thought of off the top of my head.
Is this game really hardcore? Or have the devs lost themselves in the pursuit or trying to be be hardcore, only to forget what that really means?
 	
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A lot of people feel the same way.
 Mostly here though	
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I said it once before, Carbine found the line between hardcore and tedious and carried on into tedium.
 
And this is from someone that doesn't hate the game.
 
There isn't anything I find challenging but, as with attunement, certain things are needlessly drawn out.
 
Other games have done the same thing. I've seen raid bosses given more health .... the fight is more or less tank and spank so it's drawn out to make it seem more challenging but turning a 5 minute fight into a 15 minute fight isn't challenging, it's tedious. Well lets throw some enrage timers around .... yeah, it's still a tedious fight but now it's got a gear check thrown in, excuse me while I feign shock at the "challenge".
 
Attunement here could have been cut by 2 thirds. Throw a world boss fight into it, give the boss more mechanics, let it hit a bit harder, make it an interesting fight and you have some challenge. Lower medal requirement down but add some more boss mechanics, make people sweat blood to down them.
 
Straight away you have more challenge and 2 thirds less tedium than you had before.
 
Although, to be fair, a lot of the fights aren't what i'd call "hardcore". Move out of red stuff, watch your positioning and pay attention to what you are doing ... it's common sense. If common sense is hardcore for some people then I fear for their safety when they are out and about.
 
I had the same issue with ESO though.
 
Vet content .... "it's challenging" people said ... they lied.
 
The mobs have more health. They take longer to kill. That isn't challenging, it's tedious.	
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Next patch I bet they are going to add MORE RNG to loot.
Oh and remove all blues from adventures since they like to *cupcake* the game over but w/e.	
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			The only tedious thing in wildstar is the attunement, raiding and vet dungeons are challenging and hardcore though	
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Or have the devs lost themselves in the pursuit or trying to be be hardcore, only to forget what that really means?
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3. the Story, i am currently working on my 2nd toon and I still don't know what is going on with the story, it is so uneventful, I am sure the story is great but it is masked by "kill X mob, and pick up X item" that I frankly just wanna get through it and be done with it.
 
5.dailies for elder points....sigh I am so sick or NW and CI
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Time gates aren't hardcore, they're in fact the complete opposite. It's just a lazy way to extend the game.
 
Hardcore means letting the people get WAY ahead if they are hardcore(read free time) enough.	
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