Wake-Up Call

is a campaign mission in Diplomacy is Not an Option.
==Briefing==
Your grandfather Sir Duncan Ironbow was a true war hero. In the battle for the independence of Samreignia he chopped 15 Inverland knights and bit off the ear of another. For that Queen Sybil the Carefree granted him a fief and a title of nobility.The fief had been a poor place even under your grandfather, yet your father left much of it desolated, especially the wine cellar. When he broke his neck while hunting deer, your reign began.Being young you wanted to become famous, but after 16 years of peaceful life in the middle of nowhere you left those dreams behind. After all, unlike many, you already have a glorious bloodline and a castle...
;Start
April 28, 1491. The fire of peasant rebellion suddenly broke out in my fief. The mob wants me, my family, and anyone else who is in any way connected with royalty dead. A mob of armed peasants is heading for my castle, ravaging everything their dirty rakes can reach.
==Mission==
As the first mission in the campaign this one is pretty easy and straightforward, assuming you completed the tutorial and have an understanding of the mechanics. The incoming four ways happen over the span of two weeks and consist of poorly armed peasants. Wooden fortifications and a supply of archers are enough to contain the rebellion, assuming you keep the catapult alive and are judicious in clearing the map of rebel camps - otherwise, everyone will converge on the town hall and you're likely to be overwhelmed.
==Strategy==
Category:Campaign missions