Adaia/Etc.

== Physical Appearance ==
tall, graceful, and gorgeously beautiful: she had brown eyes, a slightly upturned nose, copper-colored skin, and the silver circlet braided into the top of her long, dark hair gave her the impression of a Persian princess. regal expression. cold, proud look in her eyes
== Personality ==
== Skills & Abilities ==
* skilled knife thrower. 
* has knowledge of swords and the blacksmith's arts
== History ==
== Trivia ==
== Relationships ==
nymph of the sunset, who was later exiled, has shown a great interest and connection to the stars, was a loyal lieutenant, never wavering over years. expressed regret at the end of her life for her fights with her friend, wishing that they could've been sisters. had an extreme distrust of males, because of her history, but eventually warmed up to some. hatred of men. She was also said to speak in a strange accent, more heavily when she is upset. She also showed a particular interest and love for the stars, seemed aloof and unfriendly, but turned out to have a big heart and endless loyalty. She knew she was going to die, but went on the quest anyways. She has the quality of a true hero, has great leadership skills. has great tracking skills. She usually has the upper hand in battle. almost always speaking Shakespearean English, betrayed her sisters for a man, renowned for her extraordinary courage and willingness to go to great lengths to help those she cared for. also willing to atone for any mistakes that she knew she made, even if those meant doing things she didn't want such as serving others a slave. passionate, emotionally untempered with an impulsive nature. both confident and proud but also selfish, had some good self control. has grown bitter and resentful toward the government. resents having to constantly live up to expectations only for it to never be enough. strongly dislikes her reputation as an animal-skin wearing barbarian, also seemed to be quite cruel, taunting people to make them miserable. wearing an old-fashioned Greek tunic, and laced leather sandals, with a Lion's Pelt wrapped around her back like a cape, with the paws tied around her neck and the head covering her head, akin to a hood. Her voice is described as deep and confident. tall and well built, but not too stocky, a black-haired woman that appears to be only twenty. wears long flowing purple or white robes, her ebony-black hair is close-cropped, in a Roman style, brilliant electric-blue eyes, coppery skin, "as if she’d spent her entire life on a tanning bed", and is overall very handsome in a rugged, but not-at-all-caveman way, her voice is once again described as deep, but also somewhat casual and very modern. When enraged, however, her neck veins turn "as purple as her robes", and her expression quickly becomes like the cliffs of Gibraltar — "a solid, unforgiving sheet of stone." wields a mighty club, an oversized baseball bat: a five-foot-long polished cylinder of mahogany with a leather handgrip studded in bronze. legendary incredible strength, a true heart and great courage, easing people's battle jitters, an extremely skilled warrior, most frequently utilizing a heavy club in battle. formidable in hand-to-hand combat, pankration. an extremely skilled archer, rarely missing a target with her poisonous arrows (which left incurable lethal wounds). mental fortitude. could throw massive boulders around with little effort, is the favorite child. archery, wrestling, "everywhere you turn, there she is." had spent many years fleeing the law after killing her abusive father. To achieve her goals, she would commit several other crimes and would turn to bank robbery, assault and seduction. became an integral member of the survivors' society, forming strong bonds and eventually romantic relationships. Resourceful, quick-witted and mysteriously reclusive, she participated in many missions while attempting to hide her troubled past from the rest of the survivors. her hair was black and her eyes chocolate brown, she had brown hair and blue eyes, her eyes were blue and her hair was blonde. slim. a very beautiful girl who everyone stares at. she simply gets bored of her appearance (likely due to her ADHD) and changes them. has black hair and blue eyes. She is noted to be kind and caring to others campers. one of the nicest girls (far less shallow and conceited than most of her cabin mates), was a neat freak. she cares strongly for the people she loves. After the death of her love, she becomes filled with guilt and sorrow, but it doesn't stop her from helping her fellow campers and coming clean before she dies. she tells people not to look at her, she can speak out and stick up for herself, and does not merely stand by and do nothing. an expert rider. In battle, she wears pink and red armor which makes her look like a "Guerrilla Warfare Barbie." surfer-body, shaggy blond hair, blue eyes, and having an athletic build. typically dresses casually in a T-shirt and shorts. has a stylized sun tattoo on her left pectoral. is a caring person who is willing to help out anyone who needs to be healed. cares greatly for her siblings and aided her father, also has a calming disposition, felt inadequate because she is a medic and not much of a skilled fighter. Despite this, she has risked her life in battle on multiple occasions rather than staying on the sidelines as a healer, showing great bravery. Because of seeing herself as only a healer, she often underestimate just how powerful she really is. embracing and channeling her own inner darkness. tendency to overwork herself, is extremely dedicated to her work, even going so far as to not sleeping for days on end. has also developed a kind of shell, meaning that even in extremely stressful situations she at least looks calm and collected. understands that the underworld is a place of life and death, not evil and a spark of hope in the darkness. her beliefs about fighting darkness instead of accepting and living with it also causes her to struggle to understand her friend and to accept the darkness within herself. opens her mind more and she finally begins accepting the darkness in herself and others, even embracing her own darkness, finally understands that it's not about conquering or vanquishing or healing the darkness, sometimes its better to learn to live with it. "I wish I was a better archer. Unfortunately, I'm just a healer." is much more powerful than she gives herself credit for. a naturally talented archer. can help people heal by singing a hymn in Ancient Greek. is a particularly powerful and talented healer, acting as head medic from a young age. burns with the brightness of a thousand suns. shown to be an excellent leader, is a cabin counselor. doesn't approve of stealing. can make a sharp whistle-like sound that can temporarily stun her opponents, making them clutch their ears in confusion. is said to not be very good at music or archery, but more talented at healing. Is often bad-tempered but is a good fighter and quick on her feet and with her mind. Has a smart mouth and gets into fights a lot because she always seems to have a chip on her shoulder, is a solid friend. Has an extra 2 feet of attitude, scowls too much, black hair and brown eyes, is a massive Star Wars fan, a loving and caring mother and her son is the most important thing in her life. Wanting the best for him, knowing that he was destined for great things. a very maternal figure, constantly worrying about how her only son is faring while he lives away from her. She also serves as a mother figure to others and making breakfast for Arthur. was very protective of her friends, determined and decisive, shown by her willingness to face danger and her journey to seek help for her people. cannot stand to see a loved one in danger and will always stand up for what's right. her good character even earned Uther the king's sympathy and his regret that he could not help. a young woman with black hair and light-colored eyes. hair was short and bob-cut, and she wore dark plain clothes. hair was longer and reached her mid-back. She also dressed in dark leather clothing with a purple shirt. shy and innocent. never spoke a word. frightened whilst trapped, selective mutism. emotional bond to her father. dark and vengeful personality, would never forgive or forget, more confident than she had been as a child since she spoke commandingly, had changed into a good, honorable and loyal person, showing no hostility, very calm and collected, remains calm and self-controlled with surprising ease. likable, people didn't trust her. showed a willingness to sacrifice herself, came to respect her fellow knights who treated her like a little brother. friendly. Her faith in her king and country was shattered after the imprisonment and death of her beloved. Believing that he had betrayed her and metaphorically spat on their friendship, and dedicated herself to his enemy to avenge her friend, killing the person who had saved her life many years earlier and who she had almost died to protect, feeling like she had no choice. unreasonable and blinded by her love. still refused to believe that the law should find her friend guilty. When her friend was given a final chance to atone for her crimes and pridefully refused to take it, she was convinced that her companions were unjust and that they should be held responsible for her friend's death. quickly proved to be an outstandingly talented swordsman and was highly impressive, managed to fight a skilled warrior on equal footing, exceptionally young for a knight but was one of the most lethal warriors, killed several soldiers with ease. believed that all nobles were blinded by power and greed, and that true nobility should be determined not by who you were, but by what you did, eventually left her home and family and began living a vagabond lifestyle, traveling the world with her sword. fun-loving, laidback, and highly loyal, wholly dedicated to doing what she believed to be right, rather reckless and carefree, thought about little more than ale and women, respected honor and loyalty above all else. selflessness and courage, was also quite humble, refusing to reveal her noble heritage even when doing so would get her out of unwanted punishments, and was shown to highly value respect earned through action over prestige inherited through a title. titles didn't mean anything compared to who a person was on the inside. initially tended to dislike people of noble blood, viewing them as corrupt, selfish, and power-hungry. proved to be an astute judge of character, able to see fairness and honesty, had a bit of a defiant streak and little respect for authority, had a very trusting nature, preferring to see the best in people and forming fast friendships. had a good sense of humor; was frequently shown orchestrating jokes among the knights, was infamous for her endless (and often mindless) chatter, and was generally known to be a very cheerful and optimistic individual. was generally quite accepting of magic and magical creatures. Nobody fights like she does, an exceptionally skilled swordsman with a very unique fighting style; was only defeated in combat once, skilled in hand to hand combat. managed to hold her own in a wrestling match, and frequently participated in tavern brawls, was expected to fight off multiple armed opponents with only a wooden dagger and her bare hands. Impressively, she succeeded, displayed a surprising knowledge of magic. is the most likely to get herself into trouble (i.e. tavern brawls), and almost always drags her friends into it. The ring on her necklace is her father's wedding ring. the noblest, vowed that she would never again be helpless in the face of tyranny. dedicated her life to the study of swordsmanship and combat, living the life of a wanderer. courage. compassion. unselfish heart. selfless and honorable with a very strong sense of morality. disliked lying, stating on one occasion that it was against everything that a knight stood for, and insisted on taking responsibility for her actions when caught lying, disliked taking credit for things that she hadn't done. known to be very humble. the bravest and most noble knight of all but she was not sure that's true. sometimes wondered if she could ever bring himself to knowingly give up her life for something, insecurities regarding her courage. proved herself to be very courageous and was more than willing to risk her life for those that she cared about. stayed behind to ensure that others got away, fights like a knight, dedicated her life to the study of combat, even while solely self-taught, she was already an excellent swordsman, her fighting skills even impressed a prince himself when they fought using brooms as makeshift swords enough that he stated her fighting level is equivalent to that of a Knight, would continue to hone her skills in combat by fighting other warriors. a skillful warrior, he fought off multiple men at once and even defeated some of them, fought off dozens of soldiers, suffering only minor injuries in return. After being trained formally her swordsmanship had clearly greatly improved, able to fight a king on equal footing, matching him sword-to-sword when he was likely fighting to kill, and was only disarmed through sudden use of brawling moves, rather than being outplayed in swordsmanship, able to compete in a direct all-out duel of swordsmanship without being defeated, formidable swordsmanship, highly skilled with a lance. participated in a jousting tournament and advanced all the way to the finals, proficient at hand-to-hand combat. demonstrated both great agility and speed. After being disarmed, she successfully dodged the very swift attacks and even disarmed him unarmed, able to get a grapple hold on him and pin him to the wall with enough force to knock the sword of his grip. very handsome, a young, dashing princess of a seaside kingdom with a passion for sailing. During one of her voyages, nearly drowned during a storm. Grateful, enchanted by a beautiful voice, becomes determined to find her rescuer. is an accomplished mariner who is often seen partaking in various duties aboard ships in her own fleet. is a skilled helmsman as she is seen steering ships, spends much of her free time out at sea, fishing, going on explorations, or even taking the sail to celebrate her birthday. stubborn. is a hopeless romantic and appears to be quite dreamy, believing her true love certainly exists, but simply hasn't been found, feeling deep gratitude. would later prove her commitment towards romance by risking her life for the safety of another, proclaiming she's lost her once and refuses to lose her again. is initially shy around girls, her shy nature, regarding girls has completely disappeared. lacks vanity and is not impressed by extravagant gestures. fair skin, a muscular physique, short black hair, and light blue eyes. a white, long-sleeved collared shirt with the sleeves rolled up, teal blue trousers with a red sash, and black boots with lighter blue cuffs. Her shirt collar is open to the point that it reveals her clavicles. a navy blue long-sleeved royal uniform; it includes a black belt with a gold buckle at the midriff; gold buttons; redlining the collar, down the chest, and cuffs along with red epaulets; wore a matching pair of dark blue trousers with red lining and black shoes. wore another military uniform; a white coat with gold buttons and two vertical gold stripes lining the chest; a white sash, a navy blue collar and cuffs with gold lining and golden epaulets; blue trousers, and black boots with golden lining at their tops. white gloves. At the back of her coat, it has tail ends on each side. white long-sleeved collared shirt with the sleeves rolled up, blue trousers with gold linings and black boots with golden lining at their tops, pants and boots are changed to white to match her military white coat. uniform is white with the collar and epaulets are gold and her belt is also white, her trousers are now navy blue to match up to her black shoes. is an excellent sailor. is an excellent swimmer. is an excellent dancer. is an excellent singer. is highly skilled in swordsmanship, is the captain of the basketball team. one of the smartest and most extraordinary students. both parents are supportive, loving and happy. Her dad was the coach, so every now and then -- especially on big games -- her father would organize college scouts to come and watch her play. is the most popular student, the "Golden Boy". choosing to attend Berkeley for college, described as "the most attractive girl at the school" with floppy brown chestnut hair, cabot blue eyes, high cheekbones, a strong jawline, perfect eyebrows, a straight nose and full lips who also has a very athletic body and the height to match. . Weighing in around a 140-pounds of pure body muscle. standing at 5'8" tall. Her skin is golden with a tan complexion which sums up her outgoing personality and speaks about how much she enjoys being outside. Hitting the gym every other day, along with playing basketball constantly, she has nicely defined muscles. Despite being Captain of the basketball team, is friendly and outgoing, genuinely has the greater good in mind. If it came down to it, she would throw her kindness out to the world. If she could make someone happier than they were and make them feel a little better, that was the highlight of it all. puts the well-being of those who surround her before her own, strong belief in doing the right thing. has a strong sense of duty and fights for justice and peace. is also a natural leader. takes charge of a situation without meaning to and people follow her lead without question. Because of this, she feels a great deal of responsibility for her allies and will try to bear the brunt of the responsibility and burden of their actions. And if she ever fails them, she can be tormented with feelings of guilt that can affect her confidence. is not one to talk behind someone's back or insult someone. is completely honest and trustworthy, and she never breaks her promises. can be headstrong, competitive and temperamental. Despite her optimistic goodness, she has always been sensitive, emotionally. Words have the ability to slice into her like knives, and she will ruminate over and internalize any accusation or insult hefted at her by a person whose opinion she holds in high regard. It seems that disappointing others is something she fears greatly. Disappointing and upsetting someone she cares about could plunge her into a melancholic state. By far, however, the biggest trigger for her depressive episodes is anyone she is very close with pulling away from her. However, she is also relatively laid-back and easygoing, and as long as there is no immediate stress, her emotional state remains fairly stable. wears a white and red shirt, wears a golden-colored class ring with a red pearl on top. Zodiac is Leo. born July 22nd. An exemplary academic, she became a member of the Scholastic Decathlon Team. She participated in theater as a singer and did mostly duets. After graduating high school, she pursued law at Stanford University. is a tan-skinned young lady with brown hair and brown eyes. Her wardrobe consists of mostly dresses and casual clothes in bright colors. has a strong sense of who she is, which is manifested in her choosing to join theater for the pure enjoyment of it regardless of what others may say. Her ultimate basis for making decisions seems to be that of what she deems best for herself as an individual. This independence and quiet force of character was also shown when she chose to attend Stanford early at the expense of missing the last theater production of her high school batch-- a decision she neither took lightly nor felt was easy. she doesn’t like to be the center of attention, her shyness seems to dissipate when she loses herself in a song and lets herself live in the moment. She urges Troy to enjoy the present rather than worry about the future in the second film. She seems happiest when enjoying the current moment, whether it’s dancing with Troy on the school roof or taking funny pictures for the yearbook. She is quick to take the opportunity to audition for musicals. Though thinking about the future tends to bring her down on account of reluctance to let go of what is presently good and working, she realizes that she can’t run away from the future forever. She develops a clearer insight of what she wants for herself. She finds it hard to make decisions concerning college and such, difficult for her to be decisive and give practical factors higher priority than personal factors. she is shown to be an excellent student with good organizational skills and self-reliance. Zodiac is Cancer. possesses an uncanny sense of trigonometry, in this sense used to describe her observation of objects around herself and the angles found between surfaces of these objects. is an expert pilot of fixed-wing aircraft, has developed exceptional leadership skills. Regardless of their general attitude towards her, people tend to obey her orders in battle, because they know that she is usually right. fluent in both Mandarin Chinese and Russian. has extensive training in martial arts and unarmed combat, holding black belts in judo and aikido. Her level of skill is sufficient to defeat six men with her eyes closed, childhood head trauma, psychological trauma of losing her parents and being separated from her brother, frequently listens to the radio, and even worked as a DJ for some time. inability to socialize, was a grouch who thought that smiling or having fun was sinful. rarely smiled, expressed more concern over an expensive camera which her friend was holding than their safety. lack of concern. has exhibited many symptoms of Obsessive Compulsive Disorder (OCD), stating that for hobbies and pastimes she has to avoid "anything that involves problem solving, strategy, or obsessive repetition of a practiced skill", and once playing horseshoes for 27 hours straight. was very close to her mother-in-law who acted as a motherly figure toward her, enjoyed watching Seinfeld. fought for peace and equality. Hero, freedom fighter, strategist, leader of her own faction, fighting to protect a world that hates and fears them. brave, selfless, a master tactician, and first-rate leader. has very low self-esteem, however, holding a low opinion of herself and obsessing over her shortcomings and failures. an introvert. As a leader, she is very strict and no-nonsense, demanding seriousness, dedication, and skill, usually earning her the dislike of more rebellious team members. has a plethora of mental issues, bottling up her emotions and refusing to confront her issues, despite this affecting her adversely. questioned her life. softened somewhat and her confidence and self-esteem improved, despite having to face more hardships than ever. fearless and a skilled warrior. Her bravery and thirst for adventure made her a talented smuggler. Despite being a criminal, she was a kind-hearted woman, saying that love is stronger than you could possibly imagine. She helped to control her friend's more aggressive personality and although she loved him deeply, she was never afraid to tell him her true thoughts and feelings. was very loyal to people she trusted, formed a smuggling partnership. The two travelled with precious goods and sold them illegally. became "partners for life". too quick and too smart to get caught. Following a massacre of her people, she had an intense hatred of nobles, believing them to be corrupt. also had a ruthless streak, was willing to break the law, and showed greed by being a smuggler. However, she claimed that she wouldn't need to be a smuggler if the taxes weren't so high. disliked being given orders. could be greedy and ruthless, she was deeply in love with her companion and was very concerned for her when she was injured in a fight. was heartbroken when she died. She appeared to love her more than life itself, telling her that they had promised to be "partners for life". her citizens were loyal to her, trusted and respected, deep down she was a good woman. a talented leader and a skilled warrior. lethal warrior. Emerged from a war believing she was the sole survivor, spent much of her life grieving over the immense suffering she had witnessed and the destruction she had caused with her actions, struggled with the idea that she was the last of her people, left the conflict with the excruciating knowledge of her hand in its apparent grisly conclusion and she would react strongly if pushed on the matter. found herself alone and bereaved. Emotionally haunted by the war, she entered a darker period of his life spattered by resentment, where she tended to brood and act rudely to those who rubbed her the wrong way, remained jovial and friendly towards anyone she took a liking to. 
=== Personality ===
After being "beaten by losing a war with Death". (PROSE: What the TARDIS thought of "Time Lord Victorious") the Ninth Doctor was an emotional incarnation of great sorrow and anger, plagued by the outcome of the Last Great Time War, breaking down or unleashing a great rage born from emotional exhaustion when faced with the consequences of the war. (TV: The End of the World, Dalek, Father's Day, The Parting of the Ways) However, when truly outraged with someone, the Doctor would stare at them calmly before bluntly speaking to them about what they had done to upset him. (TV: The End of the World, World War Three, The Long Game, Father's Day, Bad Wolf) A mercurial individual, he hid his sorrow with a façade of manic energy, sharp wit and enthusiastic confidence, but would quickly drop the masquerade when he was either alone or deeply displeased. (TV: The End of the World, The Long Game, Boom Town, The Parting of the Ways) His masquerade hid a near overwhelming sense of guilt regarding his predecessor's actions in the Time War, something he kept at bay by insisting that his strife had been worth it. (PROSE: A Brief History of Time Lords)
war-torn demeanor, however, he was one of the nobler incarnations, with not even a continuity bomb able to find a timeline where he was "anything less than fantastic", (COMIC: Four Doctors) and him willingly returning the power of the Time Vortex to the heart of the TARDIS after saving Rose from burning up by absorbing the power into himself, (TV: The Parting of the Ways) despite the Tenth Doctor claiming that a Time Lord would become a "vengeful god" if they absorbed such powers. (TV: Utopia) Indeed, the Ninth Doctor found it humorous when Blon Fel-Fotch Passameer-Day Slitheen identified his TARDIS as "technology of the gods", dismissing the idea of being a god by claiming he would "never get a day off". (TV: Boom Town) He always tried to keep his promises. (AUDIO: Cataclysm) Not wanting to be a fighter, (PROSE: All Flesh is Grass) the Ninth Doctor described himself to Lynda Moss simply as a traveller in search of "a quiet life". (TV: Bad Wolf)
could get self-defensive over how others described her. Preferring to remain unnoticed in the background, would instead encourage or inspire others into acts of heroism. was unafraid to confront her adversaries directly. 
Because of the emotional burden he carried with him from the Last Great Time War, the Ninth Doctor was initially reluctant to involve himself in events. (AUDIO: The Oncoming Storm) Despite being less of an interventionist, the Doctor was willing to help his friend Plex populate a planet with clones using the Chameleon Arch, understanding the pain Plex felt for the loss of his species in a freak singularity. (COMIC: The Promise) Trying to hide his friendlier side, (AUDIO: Cataclysm) the Ninth Doctor could come across as uninterested in the details around him, acting out his plans and intentions without informing his allies of his objective. (TV: Rose) Despite initially wanting to travel alone indefinitely after the Time War, (PROSE: The Eyeless) the Doctor became a lonely man in his solitude, (PROSE: A Day to Yourselves) looking particularly crestfallen when Rose rejected an invitation to travel in the TARDIS. (TV: Rose)
While he was more adept at noticing the flaws of humanity than his predecessors, (TV: Rose, World War Three, The Doctor Dances) the Ninth Doctor still retained the selfless and caring attitude that he carried throughout his previous lives, never once hesitating to put himself in harm's way to save those around him. (TV: The End of the World, World War Three, Father's Day, The Parting of the Ways) Indeed, when facing Henry van Statten, the Doctor noted the greater aspects of mankind while deriding van Statten for his greed, (TV: Dalek) and also admitted his admiration for England's defiance of the Third Reich. (TV: The Empty Child) When he realised that he could reverse the pain and suffering he had encountered with the Empty Child plague, the Doctor became overjoyed, whooping how "just this once, everybody live[d]", with Rose Tyler claiming he was "beaming away like [he was] Father Christmas". (TV: The Doctor Dances) He also tried not to hold grudges when those who wronged him needed his help. (PROSE: The Red Bicycle)
Despite initially coming across as emotionally scarred and melancholy, displayed a fun side from time to time, bobbing her head to Soft Cell's "Tainted Love", having a dance and enjoying some downtime in Cardiff. While discussing the grave consequences of the human race being fed constant reality television like sheep, she interrupted herself to ask if they still had the program "Bear With Me", even chuckling about the celebrity edition where the bear got into a bath tub. Preferring to be in the present, would make decision in the heat of the moment, focusing more on emotion rather than logic. was also prone to falling for minor deceptions or overlooking obvious details. confessed that she downplayed her intelligence on occasion to lure her opponents into a false sense of security to have then expose their plans to her. aloof, did not "do domestic", resisted speaking of her past to others, and would feel sorrow instead of nostalgia when seeing aspects of her past. Believing marrying for love to be overrated, would turn down explicit romantic advances, but would be willing to return romantic pursuits if she felt there was chemistry with them. would also engage in friendly flirting, displayed a certain level of childish joy when it came to toying with people, such as by deliberately addressing them by the wrong name, insulting their intelligence or subjecting them to unnecessary humiliation. liked to insult species as a whole when in moments of stress. would often make dry jokes to diffuse the tension of a situation. expressed a keen interest in history, a fan of Charles Dickens's work, and had a fondness for art as well, considered herself an admirer of geohacking rather than a critic. enjoyed immersive reality. liked "unsurprising" surprises, voiced an affection for hugs, and gave them out to comfort others, or when in moments of joy. disliked dealing with people who tried to deny the extra-ordinary and unexplainable, even after they had witnessed it, believing that they only wasted her time with their denial. was a vocal fan of bananas, calling them a "good source of potassium". ordered steak and chips, enjoyed lemon gingerbread. liked to have her coffee with just milk, and took her tea with two sugars, enjoyed brandy. stood against killing, displayed a huge sense of authority against her enemies, willing to let them die when she felt it justified their actions, claiming that everything had its time and that everything eventually ended, but was willing to use diplomacy, though she preferred action to philosophical debates. showed a particular dislike for those who tried to justify their actions by saying they were only "following orders", pragmatic approach to situations, would at times brush off individual deaths to focus on the task at hand, and would even encourage others to do the same and mourn later. showed the ability to move past the deaths of those around her in the heat of the moment, she acknowledged the lives lost as soon as she could. voiced a hatred of guns, but was willing to use of them in drastic situations and as tools. similarly frowned upon violence, she admitted that she found fantasy violence in the form of video games somewhat therapeutic. Always aiming to see the innocence in those deemed hostile, never shied away from the dangers of her adventures, voiced an admiration for the mundane lives of people, and was shocked when they suggested they weren't important. Dislikes talking to herself. Reacted in agony when forced to reflect on her memories of her previous self, angry with her previous self for leaving her to clean up the mess. Worked together with those similar to her but did not trust them.
The Tenth Doctor held a somewhat low opinion of the Ninth Doctor, thinking him to have been "full of blood and anger and revenge" due to being "born in battle". (TV: Journey's End) The Eleventh Doctor seemingly harboured no such ill feelings, cheerfully delivering a message to the Ninth Doctor and signing off with a jovial, "Cheers, Ears", before apologising for the joke with concern. (AUDIO: Night of the Whisper) The Twelfth Doctor would later claim that his ninth incarnation was so "fantastic" that there was no possible timeline that even the continuity bomb could find where he was anything but so, a sentiment shared by the tenth and eleventh incarnations. (COMIC: Four Doctors, The Promise)
The Doctor cared very deeply about Rose Tyler, being reluctant to put her in danger, (TV: The Unquiet Dead, World War Three, The Long Game) and was even willing to let a Dalek loose on Earth to keep her safe. (TV: Dalek) When the Daleks invaded Satellite Five, the Doctor sent her back home to protect her, and deliberately absorbed the Time Vortex energy in her to save her life, knowing that he would regenerate afterwards. (TV: The Parting of the Ways) While others would mistake them for lovers, (TV: The End of the World, Aliens of London, Dalek, Father's Day) the Doctor himself denied such a claim when it was made by Ali. (PROSE: The Beast of Babylon)
During his limited travels with Adam Mitchell, the Doctor admitted to him that he was a "tiny bit fantastic" after he helped the Doctor defeat the Bygone Horde, (AUDIO: The Other Side) and accepted him as a true companion when he sacrificed his life to defeat the Tremas Master's plan to end the universe, (COMIC: Endgame) despite previously kicking him out of the TARDIS for attempting to send information from 200000 to his 2012 answering machine. (TV: The Long Game) He was initially being dismissive of Jack Harkness for being a con man and indirectly causing the Empty Child plague, but chose to save him from the bomb he had taken onto his ship and invited Jack along as a companion due to his noble action. (TV: The Doctor Dances)
When it came to children, she generally treated them kindly. could grow irritated with children who misbehaved, happily calling herself a "coward" instead of a "killer". had a military mindset to her, soldier, she had worry etched on her face that hid her true feelings, her apathy "mask[ed] the troubled soul just beneath the surface". When talking about the possibility of her death, she would show no concern for her demise, only hoping for a good death. In the closing moments of her life, she made peace with her past actions, smiling peacefully, spoke with a distinctive Northern English accent, and had a fondness for saying "fantastic" when she was pleased with something, came across a dangerous situation, explaining her admiration for someone, describing a favored place, found something of interest, or was sarcastically expressing displeasure. would at times promote her actions with the phrase, "and for my next trick", and exclaim, "give the man a medal", when celebrating a positive outcome, or congratulating cleverness. During interactions with new people, she often uttered that it was "nice to meet [them]". used Cockney slang and street lingo freely, such as telling someone to "leg it" instead of "run", yelling "oi" to get people's attention or when offended, calling other men "mate", and saying, "I'll have 'ya", to those who irritated her. often gave speeches about things, or lectured those she wished to scold. used minor curses freely. When being critical of human nature, she would call humans "stupid apes", and, on one occasion, "brainless sheep". Would keep her hands in her jacket pockets, or held behind her back. Had a habit of folding her arms, especially as she leaned back on her shoulder. would also grin when pleased with something, found something funny, trying to look welcoming, explaining a situation, admiring someone, when admitting to an embarrassing mistake on her part, when pretending to be nice, taunting her enemies, or trying to be reassuring. would roll her eyes when annoyed, and also made a habit of lounging when sitting down, usually propping herself up on an arm, would fiddle with a ball in her hands when she had nothing to do, was rarely seen eating, but sometimes helped herself to large and multiple servings, happily gobbling down food and helping herself to plenty, had her key with her at all times, but also carried a spare placed on a chain with a D-shackle, her pockets were usually filled with seemingly random objects and knick-knacks, carrying very little on her person. When vocalizing her outrage, she would punctuate her speech with sharp little head-nods that drew emphasis to her words. held a commanding presence, and had a gift for leading others, even those initially hostile towards her. As such, she disliked it when she was interrupted while explaining the situation at hand, or when someone else gave out instructions on how to apprehend the enemy. could also convince others she was needed as a leader for the benefit of survival, could also be effectively intimidating with just a stare. did not seem as skilled at holding audiences, being heckled and being treated as a comedy act, could amuse and hold the attention of a group of children, and took a bow to roaring applause when she appeared on stage in the middle of a theatrical production. Unafraid of fighting, skilled in close combat, and showed a great deal of strength and agility, being able to kick open a locked door. also possessed keen reflexes, easily maneuvered through the chaos. Despite being bad at card tricks, she was a good pickpocket, also quite stealthy, able to disappear from a Hospital without a trace, and arrive at a dinner table without anyone noticing her until she spoke. Despite some initial confusion, she proved to be a skilled dancer. Psychic abilities. Claiming to have "[come] first in jiggery pokery", Professing that she "[had] [her] moments", proved a skilled physician, could recognize substances such as ozone from smell alone. While she did not enjoy wine, she could identify its year and place of origin by taste alone, successful at riding a motorbike, quickly took command of a horse drawn carriage, Can speak Latin. showed the ability to read through a book in seconds. Intellectually, she was capable of making accurate deductions on how her adversaries utilized their technology, and could identify certain technology on sight. could judge character quickly, summing up their motivations and history after keenly observing them. skilled at video games, knew how to handle explosives, and could be a capable swordsman when the situation called for it. Standing over six feet tall, early forties, pale blue eyes, strong cheekbones, a small beauty mark on her right cheek, and dark brown hair, which she wore close-cropped. had large ears that she felt did not suit her, but determined that "we work with what we have." large ears, nose was large too, looked tough, believed herself to be handsome, considered attractive, a bit of a dish if you like them rough, dreamy eyes. looked "hard as nails" due to her "brutal" buzzcut, weathered clothing and apparent fitness." delight in her eyes, prominent cheekbones, and splendid ears. bright blue eyes, beaming with excitement. a "rough looking fellow, with wing-nut ears and a leather jacket." the tall, thin, piercing grey-blue eyes and a prominent nose, opted for a more stripped-down and rugged attire. battered black double breasted leather pea coat, which was compared to those worn by German U-boat captains, a leather jacket that was dark brown in color. wore a number of V-neck jumpers, colored in bottle green, plain maroon, navy blue, olive green, eggplant purple, bright lilac, emerald green, gunmetal grey, plain white, sapphire blue, rust orange, and plain black. navy blue polo-neck jumper, also wore a sage green crewneck sweater in Paris. Completing the ensemble were a pair of trousers, colored in either black, grey, or midnight blue, along with a black leather belt, a pair of black leather Dr Marten boots, and a black, strapped wristwatch, also wore diamond-print socks. stripped down clothing style, only wore one style of shirt in one color, she bought her clothes from a Gap in Croydon. wore a burgundy brocade cravat with an ivory shirt and double-breasted frock coat of ebony black moleskin. wore a dark brown round neck shirt under her jacket, with a pair of faded slacks, and battered shoes. humble, loyal, protective, and a bit sarcastic at times. 
He was timid in his first meeting with the Doctor. He was easily cowed by Dr Ramsden and terrified by the chaos surrounding the Doctor and Prisoner Zero. He still had the presence of mind to record evidence his comatose patients were strolling outside the hospital. He also helped Amy clear the hospital of patients before Prisoner Zero could kill them. (TV: The Eleventh Hour)
showed significant compassion and empathy. This sometimes put him in danger, as when he sympathised with Jennifer Lucas and when his first instinct was to help the broken, insane Daleks of the Asylum. (TV: The Rebel Flesh, The Almost People, Asylum of the Daleks)was often found caring for others, sometimes as a nurse, and sometimes just as the TARDIS crew member who stopped to help newcomers acclimatize. (TV: The Impossible Astronaut, Dinosaurs on a Spaceship)
Nurse. grew in bravery. He challenged Francesco to protect Amy. When he saw Francesco had attacked a girl, his immediate reaction was to see if she was all right. 
Rory was stubbornly devoted to Amy. Perhaps the greatest testament to this was his willingness as an Auton to guard Amy in the Pandorica for almost two thousand years. (TV: The Big Bang) He used that to justify that he loved Amy more than she loved him. (TV: Asylum of the Daleks) He would perform great feats of courage out of love for Amy and go to any length when angry. He destroyed all but one of the Twelfth Cyber Legion's ships to find where Amy was held captive (TV: A Good Man Goes to War) and as an Auton, punched the Doctor when he was grieving over shooting Amy. (TV: The Big Bang) Although he remained aghast at the risks he was forced to take, his reflexive behavior was heroic. (COMIC: Rory's Story) He was shown to be devoted to Amy his whole life to the point that she thought him gay as he never showed interest in other girls. Amy failed to pick up on the fact that this was because Rory was in love with her and he was so horrified at the idea she thought him gay and not in love with her, Rory ran off as Amy finally understood the truth. (TV: Let's Kill Hitler)
At first, Rory was jealous of Amy's infatuation with the Doctor and uneasy at her obsession with him when she was little, (TV: The Vampires of Venice, Amy's Choice) and, unlike her, was completely faithful, not even wanting a stripper at his stag party. (PROSE: The King's Dragon) However, after the Dream Lord's challenge, (TV: Amy's Choice) Rory became more comfortable with the Doctor's presence in their lives, trying to have civil conversations with him and helping in TARDIS maintenance. (TV: Space/Time) He put up with the occasionally troublesome natures of Amy and the Doctor.
Very loyal to her companion whom she trusted with her life, and was devastated when he died. a quick learner. When confronted with the necessity of riding a motorcycle for the first time, she sourly noted that it was "one of those days" and did so. was one of the few people to not freak out on encountering something unbelievable for the first time, remarking she had done some reading on the theory. film buff, preferring older ones such as those of Laurel and Hardy and the 1930s Rock Quasar films starring Rick "Crusty" Cobbe. knew medical procedures and how to examine bodies. carried nursing supplies in her pockets in case someone was injured. keen bedside manner, accomplished at fighting with a sword. became a very skilled warrior. able to knock grown men to the ground with single blows to their jaws. demonstrated proficiency with a slingshot. Principal defender of the planet, struck out on her own to become a freelance fighter.
When Mickey was five years old, his mother committed suicide. (PROSE: Rose) Rose said that Mickey's mum "couldn't cope". His dad, Jackson Smith, stayed around for a while but "just sort of wandered off". Mickey said to his parallel universe counterpart that Jackson Smith "went to Spain [and] never came back." He grew up with his grandmother, Rita-Anne Smith, (TV: Rise of the Cybermen) on Waterton Street. (PROSE: Rose)
performed the bass guitar for the local band; seemed to be the heart and leader of the band, Her parent said she was a pain and a nuisance and she wanted her out. After five months she was still waiting, "patient and uncomplaining and forgiving." bumbling coward; her capture left her greatly shaken. displayed resentment towards him. 
(TV: Aliens of London) Already, though, he was braver than he had been; he tried to hold off a Slitheen to give Jackie time to escape. The Doctor changed his opinion of Mickey and invited him on board, which he declined. (TV: World War Three) Despite these changes, Mickey was still clumsy, performing a pratfall while trying to capture Blon Fel-Fotch Passameer-Day Slitheen. (TV: Boom Town) Although still unwilling to travel in the TARDIS, Mickey changed his mind, inviting himself along, unwilling to just be "technical support" (or the tin dog) any more. (TV: School Reunion)
At first, Mickey and the Doctor did not get along at all, (TV: Rose) the Doctor constantly teasing him and calling him Ricky, and Mickey in turn resenting the treatment he had received when Rose was away for a year travelling with the Doctor, who showed no guilt or regret for what had happened as a result. (TV: Aliens of London/World War Three) Following the defeat of the Slitheen, a mutual respect began to develop between the two, (TV: The Christmas Invasion) and by the time of the battle between the Cult of Skaro and the Cybermen from Pete's World the two were on very good terms. (TV: Doomsday)
Mickey held a rigid dislike towards the Ninth Doctor, who was much more aloof and callous towards Mickey than his more sociable successor. While the Ninth Doctor grew to respect Mickey and invite him on board the TARDIS, (TV: World War Three) and briefly bonded over video games, (PROSE: Winner Takes All) Mickey believed that the Doctor regenerating improved their relationship, and was upset to learn he summoned the wrong Doctor for help in 2016 San Francisco, even willing to turn down the Ninth Doctor's offer to help. The Doctor, in turn, realised how little Mickey thought of him when Mickey believed the Doctor would think to joke about his wife's transformation into a gargoyle, and earned more of the Ninth Doctor's respect by helping him close the wormhole causing the transformations. (COMIC: The Transformed)
very protective of and loyal to those closest to her, even back in the days when she was still a coward. Vehicle technician, skilled with computers, demonstrated skill at using guns. Willing to fight someone off with a baseball bat to protect her friend even though they had made her life a living hell, refused to leaver people behind in a building that was about to blow up, knowing full well she could die. Rose to the challenge of being brave, was the first to pursue their enemies, far from her original cowardly ways, she now actively pursued dangerous people. is an expert at hunting, tracking, and navigating. survival skills, valued as an important member of the group. The two eventually form a brotherly bond. whose death briefly left her depressed and devastated. weapon of choice is the Crossbow. a slim built Caucasian with brown hair, eyes are green. physically and emotionally strong. is often volatile, level-headed and rational, is usually distant, has often shown to be caring and selfless. all on her own, she risked her own life to find a lost child repeatedly, which nearly lost her life, immediately took initiative to go back and find a lost companion when they got separated from the group. proven to be an incredibly honest individual and hardly ever lies, a very respected and trusted right-hand man, is much more clever than she looks, experienced bruiser and has military experience, aggressive and agile and can hold her own in almost any kind of fight. camping and hunting. has a keen sense of intuition, especially when it comes to meeting new people. can tell almost immediately who can be trusted and who cannot. can tell the difference between "a good guy and a bad guy", fluidity, adviser, on rare occasions, she shows her very vulnerable side, such as crying, when she loses someone very close to her, when drunk she cried and became emotionally distraught as she blames herself for the death of her friend, restored peoples faith that there are still good people left in the harsh world. sweet and innocent personality.. Although she loses the closest people she has in her life, she tries her best not to believe that the world has gone into complete darkness, especially since she still has her other friends, colder and more brutal. An experienced tracker and hunter, has deadly accuracy with her crossbow. highly skilled with various firearms and knives. has taken a prominent role in safeguarding the members of her group. the leader trusts her completely the lone wolf of the group early she starts to gradually integrate herself into the group, is well-liked and respected by the entire group. Tragic Fighter. right-hand man . Drifter. Hunter. Master survivalist. Brute strength. Hunting. Expert archer. Skilled combatant. Hand to hand combat. Knife proficiency. Fighting skills. Indomitable will. Durability. Great speed and reflexes. Stealth mastery. Intimidation. Good physical condition. Stamina. Endurance. Military Training. Amazing agility. High pain tolerance. a Caucasian female in her mid 30's with long dark brown hair and a slim figure. is a strong, generous, independent, and emotional woman, but is also shown to be difficult and demanding at times. became extremely vulnerable and lonely. Housewife. Gunmanship. Spending time with her family. Supply Runner. lieutenant. Excellent Marksmanship. Expert Combatant. Strength. Climber. Loyalty. Persistence. Leadership Skills. Resourcefulness. Loyal Member. helps a stranger safely escape, was a vital and trustworthy member of the group and had escaped death numerous times. early 20's with black hair and a light complexion. bright, loyal, resourceful, and quick on her feet. Keenly aware of the extreme dangers in which she places himself for the sake of the group, her youth made him willing to take the risk. thought on her feet and shows great compassion and humanity. Despite all of the horrors she has experienced, she maintained a youthful enthusiasm for life and its unexpected pleasures. was an integral part of the group, showing surprising depth and emotion when experiencing even the most devastating tragedies. has become very close and loving towards her friend, doing whatever is necessary to keep her safe. is trustworthy and loyal, is brutally interrogated but refuses to reveal where the rest of her group have set up camp.
Glenn's love for Maggie and his close bond with her father, Hershel Greene, leads Glenn to become less of the group canary in the coal mine and more of his own voice. Upon Hershel's death, Glenn pledges to take over his role as conscience and hope, which involves decisions like protecting Tara Chambler (in spite of her ties to the Governor) and encouraging his leader, Rick Grimes, to spare the residents of Terminus. However, after discovering that Eugene Porter is lying about Washington, D.C. and discovering that Maggie's sister Beth is alive, only to see her dead in the same day, Glenn becomes noticeably colder and less trusting. He says that he himself would have killed Dawn Lerner, who accidentally killed Beth, and that he would not have stopped to help the man trapped in the storage container at Terminus, whom he had convinced Rick to rescue. Despite having become rather distant, Glenn is still unable to kill another living person, as seen when he plots to kill Nicholas for Noah's death and for trying to kill him. He is unable to go through with it, demonstrating that he has not completely gone cold.
shown to feel really uncomfortable with killing living people, cried when she stabbed an enemy in their sleep, shocked at the sight of people she massacred in self-defense, was quite uncomfortable with killing living people, but was willing to do that to protect her community, Farmhand. Nurturer. ward. Resourcefulness. Archery. Stabbing. Nurturing. Running. Singing. Watching over children. Would always love her people, even after death, devoted, in her final moments she was only concerned with the welfare of her loved ones. shy, soft-spoken, vegetarian and went to church regularly and strongly believes in her faith. is rather timid, pessimistic, and keeps her emotions to herself, wants to commit suicide. she has a change of heart and decides to live. regains her will to live and since then, becomes even more assertive, has grown more self-assured and goes on to become a more important and vocal member of the group, is a source of optimism and hope for the group, often singing to help boost morale. She is much more hopeful and optimistic and sees the positive side rather than the negative side on a hopeless situation. becomes a caretaker, taking on a more motherly role. is emotionally stronger, trying many different ways to deal with the loss of hope that grows everyday, realizing that things may someday take a turn for the worse. she became emotionally distant, afraid to have her heart broken again. kept hope alive, while struggling with herself not to break down emotionally. After her father's death, she was distraught but grew stronger and found new strength in herself. became more independent and more skillful at killing, the two become very close, and her faith becomes stronger. She believes there is still hope and good people somewhere, even in this cruel world. thinks that people who used to be human shouldn't be treated cruelly or be made fun of, but instead, respectfully put them out of their misery to preserve their humanity. her positive attitude began to fade as she attempted to fight the corruption of leadership there. was about to disregard her good morals, decides to go out of her way to help her friend get better while she was there, kills the person who killed her friend out of anger immediately afterwards, Deeply religious, wise, generally well-meaning, severely traumatized. Has lost everyone she fell in love with, had trouble keeping her faith, is the peacekeeper within her group, her death is a highly-emotional loss to her group. Extremely damages and remorseful, believes herself to be a bad person smitten by the gods, coward.
Due to his cowardliness, lack of survival experience and religious nature, many members of the group initially do not seem particularly fond of Gabriel when they meet him, particularly Rick, Sasha Williams, and Maggie Greene. Gabriel, however, also seems to not care for Rick's group much following their massacre of Gareth and his people, as he betrays them to Deanna Monroe of the Alexandria Safe-Zone and warns her that they are dangerous and bad people who have committed unspeakable atrocities. In this sense, Gabriel can also be classified as a hypocrite as he fails to see the irony that he is not a good person either and has also caused atrocities, although this could be seen as a self-serving act, him wishing to exile the only people in the world who know of his sins to secure his place in the community. 
betrayal and hypocrisy. turns cold and cruel for a brief period of time, eventually feels remorse for her actions and finally gains forgiveness. Maintains her faith in the gods, feels remorse for her betrayal, searches for forgiveness, became more confident, volunteered to help execute the plan, continues to demonstrate a growing inner strength. Does not run or turn back, keeps her cool, confidently assures people that she will keep their loved ones safe, grabs her machete and without hesitation heads out to join the battle, selfless actions, has earned respect and redeemed herself from her past, says her prayers have been answered as the gods have given them the courage to save themselves. Eloquent, fighting skills, priest, leader. A seasoned survivor deft at using her senses to read people, situations, and trouble, uses ASL, quickly proved her mettle, rescued a baby, capable in scary situations, cares a lot, would risk herself when she could have just stepped back. Quickly became a fan favorite, spunky, kind-hearted, brave, soft, took on her role with stride. Became the moral compass of the group, religious faith and newfound optimism, gives helpful advice to her friends. Brave and fearless, not afraid to take matters into her own hands, in charge of defenses, promises to protect children at all costs, a determined survivor who will do what it takes to protect those she cares about from danger. Surprisingly strong presence. Feisty leader of a small group. Badass with a blade, memorable, magnetic. Steward, bodyguard, advisor, faithful, delightful, brings a layer of humor. Naturally steps up when shit hits the fan because she can and she's good at it, incredibly capable, passionate about her new community and will fight for it. Quirky and flamboyant, eccentric, dyes her hair several different colors and wears brightly colored, flamboyant clothes such as riding pants, aviator googles, and feather boas, has suffered various traumas in her past, has been in complete isolation, developed odd ways to deal with her solitude, wacky, entertaining, is a little off-kilter, is good people, complicated personality, comedic, sassy, spunky, shines, sunny. a kind, gentle, and understanding woman, and has avoided confrontation or violence with the group or others who have opposed them. seems less psychologically scarred or emotionally unstable than the people surrounding her. capable of taking care of people's emotional instabilities, yet has openly expressed disagreement when he speaks without care for the other survivor's problems. her stronger emotional stability is mostly evident by her displays of empathy during the group's many horrific experiences, is a feisty, tough, brave woman with a sassy nature and an extremely capable survivor as proven with her skill with firearms and knives, she mostly appears level-headed and clear-minded about the situation she is placed in, rarely makes jokes and shows little hesitation in killing a posed threat. Despite her seriousness and rather sharp attitude, she has proven to show great care for the members of her group as well as their well being, she is compassionate. heavily relies on other people and it is clear that she has little experience being by herself. Perhaps the first time she was ever alone, she reacted with anger, which can also perhaps indicate she is good at dealing with other people's emotional situations , but not so much at her own. has become consumed by vengeance, she refuses to bow down. She has become much more snide and cold to even those that she was close to. "that she came from a family of just men. She might have lost her mother and grew up with a bunch of brothers. I think that's where she gets a lot of her knowledge, strength and capability." has past military experience, has served as a soldier. she has demonstrated that she has a proficient knowledge of engineering. Rebellious Monster Slayer. Medical aide. Soldier. Martial Arts. Marksmanship. First Aid. Lore. College Student. Farmhand. Supply Runner. Firearms. Unarmed Combat. Melee Combat. Leadership. Charisma. Attractive. Survival. Hunting. Stamina. Endurance. Farming, independent from the start. she quickly grows into a fierce and skilled fighter, becoming proficient with weapons and participating in supply runs for the group. She's developed political acumen, became the group's real leader. razor-edged. Battle-tested, strong-willed, nuance and grace. scowling expression, reserved nature, uniquely independent nature, independently strong. "She survived on her own for months, figuring out how to thrive in the wilderness under the harshest of circumstances. Yet she's also adapted well to living in a group, and has even started to draw on her past as a mother and an academic to start thinking about how best to rebuild society. Savage when she has to be, tender and affectionate with her friends and lovers, both nurturing and deadly as they come, hasn't lost touch with her humanity. And she's a thrill to watch on a killing spree." Armed with a katana and harboring a mysterious past, is introduced clothed under a hood, an outsider who quickly proves to be a valuable asset, a former lawyer, living life at sea. her trauma and guarded nature gradually diminishes as she slowly recovers and finds herself opening up and investing in a community, becoming a surrogate mother to his children, she becomes one of the leaders, brought out a raw honesty in one another that yielded what were some of the most grounded and engaging moments. They are two sides of a coin, "it was a situation where they were getting to know each other. First, they were just trying to get along" because they did not see "each other's point of view very well" and, later, "as the story went along they maybe became friends" and "it started to sort of go, 'Oh, what more could this be? Could it keep going into something else?'", a source of optimism and hope for the group, often singing to help boost morale, soft-spoken and a devout Christian. attempts suicide but ultimately chooses to live. sheltered, but is eventually forced into hard laboring survival, a firefighter before the apocalypse, becoming a council member to the community. becomes more hardened and unstable. becomes the lookout in the bell-tower. a realist who demonstrates a pragmatic approach to survival, a "team player on the outside but a loner on the inside", who combats the world through her protective and defensive nature. Sniper.
is "pushed further and further to repression and brutality", in contrast to her brother who desperately tries to retain his humanity. Martin-Green commented that: "Sasha [...] is someone who has always been apt to step away from humanity and close herself off" in contrast to her brother, who embraces his humanity at all times. Martin-Green commented on Sasha's relationship with her sibling having juxtaposition on how they view the world, which "makes them both better and challenges them in the best of ways. After going through different experiences after the assault on the Prison and Terminus, she believed there to be a "disparity between them, and there always has been. They've always seen life in a different way. But that distance between them is definitely growing because they've both gone through some pretty traumatic things that have pushed them further to what they were already feeling."
is a fiery yet compassionate young woman. Being tough and talented with firearms, she acts as the primary sharpshooter. She commands authority, she directs orders. Is a realist, rejects the notion of a sanctuary, considering it false hope, co-leads a supply run. She hit rock bottom, she hopes that there is a light at the end of the tunnel, that she can find a reason to live again, not just live but thrive, a way to respond correctly to the deaths of her most loved ones.
On her relationship with Bob Stookey, Sonequa Martin-Green said: "Bob really signified the beginning of hope for her." She further commented that "She was very closed-off after everything that happened in season 4 with Terminus, which was what she had suspected" but "Bob [...] saved her from that exclusion" which was "the first time someone got through to her." She commented that "[Bob] got through to her more than Tyreese [...] and other people in their group". She felt that "the romance helped because suddenly there is hope, there is a promise of something delightful to look forward to. He gave her something to look forward to." She further assessed that her relationship with Bob and his death pushed her forward into becoming guarded and closed off than she was beforehand. 
learned how to "entertain hope and connect with people", showed her that there's more to life than just "survival." even less trusting. PTSD, soldier's mindset, honors people's memories. Willing to sacrifice herself, feels she has a responsibility to make sure the right ideals are being upheld and is willing to sacrifice everything to get it, feels like she's carrying on people's legacies, was very selfish and more focused on self-preservation, she had a lot of defense mechanisms in place and was only concerned about survival and didn't care about connecting with anyone, she put up a wall and that was how she made it through,
Then when she lost Bob and Tyreese, that wall broke down completely and she spiraled all the way down and had to come back up and realize that she was scared but was strong enough to take the risk to connect with people. So after losing Abraham, it's just confirmation that her purpose is not a selfish one. Now she's expanded her understanding of life and those around her. Sasha now sees that her purpose is greater than herself and that perhaps she's not the one to have a relationship. She sees that her service to this world is going to be different than what she originally thought, and she's willing to make that sacrifice." She said: "It was quite poetic [...] it was the perfect end to my story, the perfect culmination of my life. I felt like all of my roads had led to that moment of getting to that place of complete selflessness. It had been revealed to me. Everything before that had been self-preservation, self-defense mechanisms, basically self-obsession. 
Was well-received, questioned the motivations of her leaders, still a good person at heart, received much praise for her performance, her lashing out makes perfect sense in both ferocity and timing, heroic and sacrificial death. Has encountered repeated losses, powerful performance, excellent and fiery, throws herself into battle with bloodthirsty gusto. Regained her faith, talked someone out of an early grave, complex. Was not a victim in her demise, "She wanted a weapon, she wanted a knife, she didn't get one, so she became the knife." Her warrior spirit lives on, even in death, she was still going to fight, because she had realized her purpose. She realized she has a greater purpose that is much bigger than her, that's for the future, and she's going to do it even in death. was this awesome, essential part of group, integral to the group. never seemed to have much of a martyr complex, Cycles from fear and despair to a sense of hope when she realizes she can manipulate someone. Brought life and fire, went out fighting in her own way, memorable send off, gave the most emotionally engaging moments. possesses virtually no survival skills of her own and is extremely dependent on the group, but is highly intelligent and resourceful in using technology to ensure the group's survival. Member of the Militia, doctor, hulking, imposing, serves as the general of the military, prominent character, brawny badass, a tough cookie, high-school science teacher, determined to earn others' loyalty, tentative steps towards confidence and courage, mullet. Venice, Italy (birthplace). Washington, D.C. Bar Harbor, Maine. Silver Bow. Bronze hunting knife. caring and having a kind heart, lieutenant. loves her younger brother very much, but is tired of caring for him all her life, so she could live her own life and not be his "babysitter". more confident, she keeps her hair up and back in a braid, she doesn't cover her face with her green cap, and she looks you in the eye when talking, holding grudges, personal loyalty or having a much too strong bond with those she loves, such as her brother. “olive skin and silky dark hair”, wearing a floppy green cap that constantly got in her face. pulls her hair back into a braid, has a splash of freckles across her nose. She also wears silvery clothes, as if she had been “taking showers in liquid moonlight”. looked like she had been working out, which may indicate that she had become slightly muscular, smart, was brave, as she calmly sacrificed herself to save the quest. could be frightening, was the only one who accepted him. silver skull ring, Originally young and robust, she set upon the warrior path, disavowed her former name, believing she had broken the promise it represented. as far as she was concerned, he had no name. "the Warrior", or "the Renegade". became regarded as a war hero who commanded a great deal of respect from the military. was noted for going into battle unarmed but winning nonetheless. becoming old and battle-weary, Full of self-doubt and self-loathing, not only thought herself unworthy of the name of "the Healer", dispatching the moniker with the "philosophies and ideals" shared with it in favor of the title of "Warrior", but also of any identity at all, eventually leaving it to others to choose how they wished to address her, as she did not carry a name "as a rule". would show great irritation, and even extreme bouts of anger, with anyone who addressed her as "Healer", especially if they did so after she committed what she considered to be an atrocity. Rather than a "good man", saw herself as a "lost cause" that did what was necessary to end a "sorry chapter of history", as it was her "reason for being." consumed her with so much guilt, did not see herself as a "hero", instead thinking herself as a "monster" that was "steeped in the blood of war", becoming "the stuff of nightmares" and "a demon let loose on the time streams". would immediately turn apologetic when she realized that she had stepped out of place, considered herself on the side of the collateral in the war, with the idea of having to sacrifice innocents weighing heavily on her, and also believed that she fought for the sake of the other soldiers, particularly the ones that looked to her for inspiration. 
During his first years fighting in the Time War, the Doctor saw the conflict as "a challenge to overcome", and showcased an arrogant and egotistical persona, not unlike his sixth incarnation. He made puns in the face of the Morlontoa, and viewed himself as "handsome", "brilliant", and "modest", though Fey Truscott-Sade instead described him as "irritating". Following the loss of Fey, the Doctor came to see the war as a "tragedy to face". (COMIC: The Clockwise War) Due to the intensity of his life brought on by the Time War, the Doctor would show genuine surprise when arriving somewhere that hadn't been touched by the fighting. (AUDIO: The Innocent)
felt it was her duty to continue to fight and play her part. Despite wanting to see the hostilities end, she did not believe peace would ever be possible. took peace in the certainty of death being the one dependable constant. For a while, she wished for her own death, so that she would no longer have to face such choices. could be cagey and cranky, but would return the kind treatment she received from those who did not antagonize her if she was in a good enough mood. old rhythm of teamwork. also made a point to be nice to fellow soldiers, and inspire them to continue. did not accept acts of gratitude for her actions, she would ask for peace and quiet as a reward when the opportunity presented itself. acknowledged that the War had changed her, making her renounce offering chances to her enemies, recognizing that her past self would hate what she had become, and also reflected how she was a lesser person than her predecessors, viewed it as her privilege to "light the flame" that would forge their greatness. would also state the facts without thought for niceties or the fear she was spreading through these facts. could also be stern, as indicated by her dislike for childlike vocabulary, was tired of the suffering and anarchy the war had caused, having lost the will to survive beyond the war and her self-beliefs, but still maintained a whimsical charm, saddled with much regret, sadness and weighted guilt, also managed to be cheerful and compassionate with a few moments of witty humor and sarcasm, such as throwing rude comments back at them with a laugh, refusing to identify herself after her interrogator demanded her silence, wryly replying that she felt "terrific" when questioned, mocking an attempt to intimidate her during an interrogation, laughing at jokes she accidentally made, telling people she had "places to go, [and] people to see" while joyfully sneaking into someplace, open-minded, believed in keeping her word, and second chances. stood by the right for others to possess free will, was willing to strip it away if it meant peace. also thought that those "who would seek the Godhead must first walk with angels", and that, as "great minds [thought] alike", "fools seldom differ[ed]" on strategies. enjoyed fruit juice, a good cup of tea, bananas, cats, and also considered books, marshmallows and Earl Grey tea specifically to be amongst the "finer things in life", along with the view from the banks of the Rhine, held a great respect for artists and intellectuals, preferred to fight the war on her own terms, and believed that their dedication to order and discipline made them no different than the enemy, especially when they tried to justify the killing of "lesser beings" in the crossfires of the war. would get particularly short-tempered with those she thought were taking too long to think, and also disliked not having the last word in a negotiation. also would not stand for being patronized, and strongly believed that the dead should stay dead, was aware of the need to see the "bigger picture". knew that it was entirely proper to sacrifice her people if it would save the universe. defending those actions as being done "without choice" and "in the name of peace and sanity." 
Convincing himself to believe he was a different man with different ideals to his predecessors, (AUDIO: A Thing of Guile) the War Doctor was prone to bouts of anger and rage, especially when democracy prevented him from taking action to save lives. (AUDIO: Pretty Lies) He roared in grief for Cinder and the Fifth Time Lord Battle Fleet, and hoisted Karlax by the throat in the air when provoked. (PROSE: Engines of War) He sometimes heard a voice in his head that represented "the Doctor" trying to convince him away from violence, but he forced himself to shut the voice behind a door in his mind. (PROSE: The Day of the Doctor)
endorsed the use of weapons, holding Dorium Maldovar at gunpoint to coerce his cooperation, (COMIC: The Whole Thing's Bananas) allowing Cinder to bring her gun aboard the TARDIS, using a Temporal Cannon to defend himself from a Dalek, (PROSE: Engines of War) and wielding a gun during the Fall of Arcadia to carve an inscription on a wall. (TV: The Day of the Doctor) He even commented that a gun fitted his hand better than psychic paper did. (COMIC: The Organ Grinder) However, he was known to enter battles unarmed in the Time War, (TV: Hell Bent) expressed dismay at using "doomsday weapons", (COMIC: The Organ Grinder) berated Cinder for pointing her gun at him when he showed no hostilities, (PROSE: Engines of War) and had a reluctance to have weapons aboard the TARDIS, owing to the fact she didn't like them. (TV: The Day of the Doctor; PROSE: Engines of War)
The Tenth Doctor admitted that he had "killed" others during the Time War. (TV: The Doctor's Daughter) Indeed, the War Doctor could react mercilessly to a situation; showing delight at the sight of Daleks being killed by a chronic tripwire, (COMIC: Four Doctors) killing Lara Zannis by un-writing her existence, (AUDIO: The Shadow Vortex) boiling Kaled mutants alive, attempting to subject a Dalek to a Temporal Cannon, leaving Karlax to his own death after Cinder's murder, (PROSE: Engines of War) and unceremoniously mowing down attacking Daleks with his TARDIS. (TV: The Day of the Doctor) The War Doctor was also willing to abandon others if they provided no tactful advantage, almost leaving Dalek prisoners to their fates until Cinder convinced him to liberate them. (PROSE: Engines of War) While he still felt grief for the pain he inflicted and guilt for the lives he had to take, the Doctor did not allow his feelings to deter him from his objective to end the war, (PROSE: The Day of the Doctor) and felt despair when he found out the consequences of his hard decisions were undone. (AUDIO: Legion of the Lost, The Enigma Dimension)
believed that mercy was a strength, and valued life above all else. vehemently opposed the murder of any sentient being, 
Despite focusing on the grand scale, the Doctor still had his limits, and would try to employ less "extreme" and more "harmless" measures whenever he could, aiming to allow himself to be the sole casualty of his plans, (AUDIO: A Thing of Guile; COMIC: The Organ Grinder, The Whole Thing's Bananas) and constantly tried to have the Time Lords avoid using dubious and lunatic tactics to win the War. (AUDIO: The Heart of the Battle, Legion of the Lost; COMIC: The Bidding War) He was appalled by the depths Rassilon and the High Council had sunk to in the Time War, and was both outraged and disgusted when he found out Rassilon had retro-evolved Borusa into a possibility engine. (PROSE: Engines of War)
continued to try and minimize the damage caused by the crossfires of the war, would work to save as many lives as she could, while ensuring that no one sacrificed their lives in vain. Due to the horrors she had seen, would often speak in a monotone voice when dealing with individuals she had no interest in, even forgetting people with "forgettable face[s]" when they were stood in front of her. was accustomed to people looking upon her with terror, displayed a confident recklessness, 
Despite being more concerned with the Time War than defending the rest of the universe, the War Doctor still cared and was willing to help out when necessary. He aided his other incarnations in stopping the Type 1 TARDIS from consuming the universe, (COMIC: The Lost Dimension) and helped his tenth and eleventh incarnations in defeating a Zygon plot, coming up with the idea that let them get into the TARDIS-proofed Tower of London and helping them wipe everyone's memories to ensure peace. He was also shown to be pleased that the outcome of the situation was diplomacy rather than destruction. Upon learning that he had a chance to save Gallifrey rather than destroy it, the War Doctor became elated, blowing a joyful kiss to the Moment, and took solace in restoring his right to be called the Doctor. (TV: The Day of the Doctor)
While he enjoyed watching them "[work] together to solve a problem", (WC: Doctors Assemble!) the War Doctor did not reflect fondly on his predecessors, believing them to be "posturing, prancing fool[s]" who "lived for the thrill of stepping through a door and seeing all [the] faces turn towards [them] in hope and wonder". (PROSE: The Day of the Doctor) He especially demonised his fourth incarnation for not having "the guts to do what was necessary" when his hesitation to destroy them ensured the creation of the Daleks, (PROSE: Engines of War) but praised his sixth incarnation for his cleverness. (WC: Doctors Assemble!)
Seeing him as "foolish", (AUDIO: Light the Flame) the War Doctor had a low opinion of his eighth incarnation, viewing him as a "romantic idiot", (COMIC: The Lost Dimension) who had the arrogance to "[mistake] himself for a hero" and make jokes at often inappropriate times, (PROSE: The Day of the Doctor) though he did admire him for being a "romantic hero with hope." (AUDIO: Light the Flame)
The War Doctor was critical at first of his tenth and eleventh incarnations, finding them to be very childish and ashamed to be grownups, and branding them a "midlife crisis". (TV: The Day of the Doctor) As a consequence of their youthful appearance, the War Doctor had at first believed them to be children playing dress up, and their sonic screwdrivers to be magic wands. He also had difficulty telling the two apart. (PROSE: The Day of the Doctor) He was particularly critical of the Eleventh Doctor, disliking his use of the phrase "timey wimey" and his inability to talk without flapping his hands around, while also criticising the Tenth Doctor's footwear and the Eleventh Doctor's bow tie. (TV: The Day of the Doctor) He was particularly annoyed by the apparent lack of dignity and wisdom they showed, likening them both to presenters of Blue Peter. (PROSE: The Day of the Doctor) However, after watching them use their guilt from the Time War to broker peace between UNIT and the Zygons, his opinion of them changed for the better, as he described them as "extraordinary men" to the Moment. When leaving for his own time stream, he considered meeting his future selves "an honour and a privilege", a compliment they returned to him. (TV: The Day of the Doctor)
"kind, and brave, and hurt", and had never been "a warrior in her heart". did not take on companions unless it was absolutely necessary, or they proved to be capable of defending themselves, chose not take on companions due to her dislike of them asking questions.
Despite having a rocky start to their relationship, the Doctor grew to genuinely care for Cinder and tried to force her away from him, worried that he wouldn't be able to protect her from the Time War. When she did indeed meet her demise while protecting him, the Doctor became tempted to use a possibility engine to undo her death, but instead decided to honour her sacrifice by using the engine to destroy the Daleks. He later hunted down her home to give her a proper burial with her family. Cinder's death proved to be the last straw for the Doctor, who swore he would end the Time War in her memory. (PROSE: Engines of War)
While he was willing to frighten them to ensure they understood the seriousness of the war, the Doctor was highly protective of young children. He encouraged Gahnna by telling him that his fear pushed him to achieve, (PROSE: The Stranger) and hesitated to use the Moment when it pointed out that he would also slaughter children with Gallifrey. (TV: The Day of the Doctor)
He was afraid of the powers and capabilities of the Daleks, and the possibility that the Time War would continue after the defeat of the Daleks, with the Time Lords becoming warlike enough to find a different enemy to fight in the Daleks' place. (AUDIO: The Enigma Dimension) He also believed the Daleks to be even more arrogant than the Time Lords. (PROSE: Engines of War)
While the Eleventh General considered him a "mad fool", Clara Oswald, when distinguishing him from the Doctor's other incarnations, described the War Doctor as "the warrior". (TV: The Day of the Doctor) The Squire recalled how the War Doctor carried "pathos" with him, (COMIC: The Then and the Now) but noted that he was still a "noble warrior". (COMIC: Outrun) Ollistra, however, believed that, instead of being a "man of war", the War Doctor sometimes allowed himself to think of himself as a "compassionate man with high moral standards", (AUDIO: The Heart of the Battle) though the War Master commentated how the War Doctor's "morals [were] entreatingly fluid". (COMIC: The One) Co-ordinator Jarad considered the Doctor a "wily old fox" who could out-think everyone. (AUDIO: Legion of the Lost)
"wasn't a person who found much joy in life." "bore the weight of regret", "a woman who had been forced to become the very thing she despised". was convinced there was no future beyond the conflict, did not mind if she died whilst fighting in the war, resigned herself to death "the moment [she] entered [the] war", would put herself in situations that she had a low chance of surviving in, with the mind-set that she would "[go] out fighting". did not wish to become a martyr. claimed that the only thing that was worth living for was the thought of the lives she had saved. showed no fear of the change, facing the end with an immense grin on her face in her last moments. known to stare somberly, not even defending her action. made a habit of incorporating "no more" into her dialogue and thought process, and justifying her actions as being done in "the name of peace and sanity." also made a habit of uttering "damn", usually as a sign of frustration or when things did not meet her satisfaction. was prone to making reference to Earth idioms and phrases. would often stand with her arms folded behind her back. When standing between two people engaging in conversation, would turn her head to face the one that was speaking, even if it meant turning her head back-and-forth continuously. had a strong knowledge of warfare tactics, and could deduce a person's history from sheer observation. could also deduce the height and weight of people and locations on sight, and had a keen grasp on her surroundings, enough to know when she was being observed from behind. had a knack for gaining authority over others, being able to gain entry into secure locations by acting as if she was in charge, and securing her entrance by barking orders about a break-in at the guard until he was convinced to let her in. favored direct action over feigning authority. 
Though not as quicksilver as his more able-bodied successors, the War Doctor paced his thinking, sometimes seeing a hidden solution after some contemplation. (TV: The Day of the Doctor) Though he told Cinder he "was not good with long-term plans", and preferred "winging it", (PROSE: Engines of War) the Doctor was able to think of effective stratagems in preparation for battle, (AUDIO: The Eternity Cage) with the Squire remembering him as "always [having] a plan". (COMIC: The One) Indeed, the Doctor had the foresight on one occasion to surrender to the Daleks, knowing that they would bring him where he wanted to go instead of exterminating him on the spot. He also put a fail-safe on the TARDIS control console that caused his ship to materialise around him in the event that Karlax attempted to hijack it after his regeneration. (PROSE: Engines of War)
Despite his aged appearance, the War Doctor was spritely athletic, being able to outrun a squadron of Daleks ahead of Cinder, and immediately start a daunting climb up a wall afterwards, as well as being capable of dodging a Dalek gunstick at close range. He was also stronger than he appeared, hoisting Karlax in the air by his throat in retaliation for using the mind probe on Cinder, and knocked out a Battle TARDIS pilot with a single right hook punch. (PROSE: Engines of War)
The Doctor was also an impressive marksman, able to inscribe "NO MORE" onto a wall with a gun, and keep his aim despite a battle taking place around him, (TV: The Day of the Doctor) and to wield a Temporal Cannon against a Dalek. (PROSE: Engines of War) He was even able to quickly review the effectiveness of a firearm after close examination. (AUDIO: Pretty Lies) However, like his predecessors, the War Doctor was better known for his ability to defeat enemies without employing weapons, though rather than show his enemies mercy, he would kill them outright, as indicated by Gastron. (TV: Hell Bent)
was skilled at hacking into databanks and computers, was also able to determine the way casualties on a battlefield were killed by studying their corpses. could detect nitrogen in the air by scent. able to pilot through a series of maneuvers with ease. could judge a person's character quickly, almost instinctively knowing who she could ally herself with, and recognizing when someone wasn't a murderer or was acting out of fear instead of malice. could assess her surroundings with ease, knowing the equipment others had on them by observing their use of technology, and determining the year by studying her location. capable of resisting death from old age for several years through willpower alone. had a stern and determined face, green-brown eyes and messy brown hair. Ultimately, after spending "a very long time" fighting in the War, became jaded and tired, hair having turned a haunting silver-grey, and with pronounced wrinkles on her craggy, careworn face, young and hopeful eyes. slicked up her hair in peaks at the top of her head, deep, distinctive voice became well-known, it was "posh, [and] gravelly". thought her ears to be "conspicuous", looked like she "had been living rough for a long time", "seemed to carry the smoke of battle with her". looking "small and frail, and afraid", as opposed to "someone to inspire dread", "broken, and humble." wore a leather trench coat done in either brown or black, and a double breasted moleskin waistcoat in either ginger orange, mustard yellow, mahogany brown, or dark green-brown with 10 brass buttons and a fob chain attached to it. also wore dark tan corduroy trousers, a box-frame belt with several fastener pins and studded pinholes, and dark brown boots adorned with charcoal grey leather gaiters, which had a few buttons missing. wore a scarf with either a beige design, a crimson coloring, shaded in eggplant purple, long and white, made in maroon, or knitted in a burgundy and ivory herringbone pattern. bandolier across her left shoulder, securing it in a pocket that rested on the far left side of her chest. 
== Personality ==
“	I spent millions of years crammed into that cage, alone and afraid, wishing - begging - for death, because of you! (...) I'd die a million times! Murder you a million more before going back there! Tell me, if you won't change, why should I?!	”
 	 	
Due to her imprisonment, Amara had no knowledge or understanding of how God's universe worked. However, after feeding on various souls and studying important points in human history, she finally came to the conclusion that her brother had "screwed up" when he made the world, saying that Heaven, Hell, good, evil, and even people seemed unimportant. When she was first released, she intended to remake the world as she saw fit: a world where nobody had to suffer, and instead lived blissfully for eternity. However, she also wanted to destroy everything that her brother had created to make him suffer.
was very impatient and easily became upset if she wasn't given what she wanted immediately, As an adult, she said she deserved to have - and be - everything. "a master strategist," prone to tantrums and baldness of experience.
From the moment of her release, Amara became infatuated by Dean, as he'd been the one to release her (from her point of view). She said it was destiny that she had been released, and that they would one day become one. When they met for the first time since Amara "grew up" and became an adult, she kissed him passionately, saying it was "the future" and the inevitable result of their first meeting. Chuck later confirmed that her attraction to Dean was real and not a result of Chuck's writing and manipulation.
did not want to be alone after taking revenge on God. She has even stated that she has loved God more than he could ever imagine. After getting her revenge, Amara began to lament her actions as, despite everything God did to her, she still loved her brother.
As God and his creation began to die, Amara really began to see beauty at all and admitted that along with the real reason for her actions: jealousy. Amara had been jealous of God for needing something else; something that was not her, but after he created life and made her consumed by rage. After releasing the jealousy and anger, Amara finally had what she really wanted all the time: her brother back what made her happy.
Despite her beliefs, Amara showed the ability to admit that she is wrong and to make amends as she did with God. It seemed she had built her vengeance so much that Amara never considered what would happen when she succeeded. After being confronted with the reality of what she did, she understood her mistake. She is also very grateful and resurrects Mary Winchester as a gift to Dean for helping her.
had a nice time reconnecting as a family. developed a taste for playing keno, 
It's later revealed that although the two have grown closer, Amara remains annoyed with her brother and his refusal to change and has been taking some time away from God. She states that while she has accepted them existing together, she no longer wants to be in the same place as him and sees her brother as the same petulant, narcissistic being he always was while she has changed and adapted into the "better me". However, Amara still retains something of a grudge against God as seen with her taking pleasure in the fact that she is trapping him in much the same way as he once did to her.
Upon meeting her great-nephew Jack, Amara expressed remorse for not getting to know him better which she admits is her own fault and expresses a hope that they will have a chance later. Having greatly changed, Amara states that she is on neither Chuck or the Winchesters' side but that she simply wants to defend the Main Universe as she cares about it. Amara encourages Chuck to slow down and just enjoy his creation. Unlike before, Amara loves her brother's creation deeply and defends it against Chuck's arguments that it was all a failure.
adult human woman, ancient and horribly destructive, an amoral force, she would never change her nature; she only wanted solitude, she wanted nothingness. despite wreaking havoc, she could see the beauty in the world, dark brown hair and fair skin. Her outfit gradually changed from pink to dark pink to red and then finally to black as she grew older. As an adult, she kept her hair long and loose and wore a black dress with a V-neck. She wore black shoes and had noticeably black nails. began wearing more casual attire with a ponytail, dons a suit with a yellow blazer, sunglasses, and her hair long and loose as she previously had it. "There's a harmony, a balance, in the universe. Light needs dark. Dark needs light." Lawyer. Constable. Fisherwoman. Swordsman. Survival Skills. Skilled Combatant. Cunning. Sneak. Running. Climbing. is a woman who is skilled with a sword who has a dark and mysterious past. started to realize there was more to life than killing and living in the shadows. started to settle in and became a loyal member of the group. sought vengeance for her friend, and searched for several months for her killer. becomes something of a surrogate mother to him, led the war , slim built American woman with long black braided hair in her early 30s. Michonne can nearly always be seen wearing a brown vest and leggings. She also has a cloak. tends to work alone and quietly and keeps much of her past secret, but still fights for the group's defense as strongly as the other active defenders. she "trusts her gut" when it comes to others. It was revealed that she likes art and/or sculptures. Soldier. Mercenary. Former second in command. Former leader. Intelligence. Leadership. Expert Tactician. Master Survivalist. Peak Human Condition. Brute Strength. Durability. Speed. Marksmanship. Master Martial Artist. Stealth. Knife Proficiency. Indomitable Will. Vengeful Fallen Hero. is about 5'8". His birthdate is around April 18th. has an uncanny fear of insects, is a skilled strategist. can always seem to find a way around any attack. is the technological thinker and has a good head for designing and building electronic gizmos. tends to speak in technical jargon when she works on technology. frequently over-dramatizes situations, wants to do things in a challenging fashion, and sometimes shows extreme cowardice. often screams in a high-pitched girlish tone. is the only person who maintains the mechanical components of the main form of transportation. He also built a robotic arm, Can see into people's hearts. She is patient and level-headed in battle. She is also well-read given the years sequestered in the library. is very strong-willed and determined. The others (especially her big brother) always feel the need to protect her, but in fact she is more than capable of taking care of herself. has to wear a pair of cybernetic boots, as she cannot walk without them. 
== Biography ==
Rion was to be trained as a secret "weapon" to help the Defenders defeat the Ethos, although he himself was half-Ethos. He lived at a Dojo with Tzur, a giant rock golem who was preparing him for combating the Ethos. However, his training was cut short when the Megalith was released and destroyed. After he met the Defenders, he traveled with them. It is also discovered that he has the natural ability to calm guardian creatures and speak their ancient language, which is over thousands of years old.
His first time he tried to help against the Zad, he ended up causing more damage than help to the Defenders, and almost got dragged into the Dark Realm with Kara. However, with help from Robotus, that fate was prevented. However, he is slowly learning how to control himself and the use of his Di-Gata energy. He currently replaces Kara in the main travelling party while she is off training.
holds a dark secret. When he succumbs to rage, the rocks on his headband start connecting themselves to his body. Two become rock Katara and another forms as a buckle on his cape. His power multiplies and he becomes a dark incarnate of himself. He cannot cast stone spells in this form, but his multiplied energy allows him to take down enemies with his arms. The power is enough to vaporize a single Zad in a matter of seconds.
Afterwards, he reverts back to his human form and his body becomes fatigued. Malco believes that this power may be useful to the Ethos and the destruction of the Defenders. Brackus theorizes that the Ethos have something to do with his transformations, which proved to be true, as the Rion is later revealed to be the experiment to create warriors through use of Ethos essence but the project was deemed a failure.
== Relationship ==
Rion is currently the only one that is able to trust Brackus as the healer at first glance. And he is also the only one who cares for him or offers him food. His actions have caused arguments between him and Seth, since Seth believes that some foul play is happening with Brackus. The only proof they have against Brackus is what he did to Seth's arm, but Seth takes full responsibility for it, as he says he asked him to.
* Her birth date is about the second week of June. she fears nothing. She doesn’t wear gloves because she likes to feel the stone-on-skin contact, as it is more intimate. Her birthdate is on March 21st. She fears for others. She is multilingual. is a mystery to her friends and enemies. However, it's impossible to tell where her true loyalties lie. Although she prefers to fast-talk and barter her way out of a duel, it doesn't mean she's not a skilled warrior when she has to be, and has been capable of fighting since she was a small girl.
== Biography ==
His real parents were killed by Brackus without him knowing about it, and he spent his childhood living with him. But his father was busy making a world for him, and didn't really spend time with him. Adam eventually ran away and became a thief. This gives him some extra skills, such as computer hacking and hand-to-hand combat.
His background with the Order later gives him knowledge about the Yin-Tos Army and other mercenary groups, which comes in handy at times. The experiences he has with Brackus makes him much less trusting of him when Brackus supposedly loses his memory, as when he learns of it, he states he still doesn't care.
carries a retractable staff, bears a cloak, ambidextrous.
== First Season ==
He is a mystery to his friends and enemies. He meets the Defenders under suspicious circumstances and joins the group on their quest for short periods. However, it's impossible to tell where Adam's true loyalties lie. Although he prefers to fast-talk and barter his way out of a duel, it doesn't mean he's not a skilled stone caster when he has to be, and has been capable of fighting without the use of stones since he was a small boy.
Melosa at first has a crush on Adam, which made Seth jealous and lead to lots of fights between them, but the events that followed may have strained their relationship. Soon Adam does realize that Melosa has feelings for him and he realizes that he also has these feelings. Even though Mel seems to despise Adam in the second season because he replaced her with a girl called Lan'wi, although Adam still has strong feelings for her. In "The Horn of Neglos", he and Seth voice their opinions on the fact that Atagor-Am wanted to marry Mel. Also in that episode, Adam tries excruciatingly hard to free her and yells her name in concern multiple times throughout the entire show.
A vast majority of the deeds he does for the Defenders involve treason. Some are more heinous than the others. His most devious act involved handing Kara and the three Pure stones over to Brackus in hopes he could recover the Nova Stone from Brackus and the Ogama Pure Stone from Nazmul, as well as the other Pure Stones; while he did succeed, Kara almost ended up getting killed in the process.
decides to take a vacation. takes the place of healer in a large desert city.
When Erik is thrown into prison, he makes Adam promise to look out for Kara and make sure nothing happens to her. Adam also promises Kara that they would get Erik out no matter what. However, during the battle with the Raath-Marak, Adam refuses help from Kara when he is pinned under a heavy chunk of stone, and tells her to help Erik instead. After Kara dies doing so, Rion blames Adam for her demise, and is so enraged that he transforms and attacks him. Adam flees, sporting a bad injury on his left arm. After taking care of his wound, Adam sets off to find Erik in hopes of getting him to tell the others that Kara's demise wasn't his fault. But Erik is even angrier than Rion, also saying that Adam knew nothing about duty, that he always abandoned the Defenders whenever they really needed him. Adam explains that at first he didn't care about the good of the Realm, but that changed after being around them. He tells Erik that together, all five of them would make Kara's sacrifice count. However, he temporarily leaves the Defenders on a quest to find out what happened to his real parents. The result of this quest is never elaborated on. fears being alone. skilled in battle, confident, charismatic, creative, and decisive. is also impatient in battle and headstrong. likes to eat, which she can do with her eyes closed, and tends to succumb to nausea more than the others due to her weak stomach. an egocentric ladies-man, flirtatious actions
Seth had allowed Adam to join the defenders but soon lost his patience with him. The two battled at the Chi-brek Monument, an ancient place that Adam had known about. Seth saved Adam's life when he almost fell off the cliff on which the monument was, showing that his compassion is greater than his hatred. The two then ran into Snare, the most infamous bounty hunter in the realm. He was an old enemy of Adam, and the two had a long battle. In the end, Snare was defeated, but before he fled into the forest he stated that the defenders hadn't seen the last of him.
At one point Seth was imprisoned in Ogama-Gor simply for allowing a lower-class citizen to take his apple. His cellmate was Snare, and the two were forced to work together to escape. They succeeded, but not until after Seth battled General Hod. As punishment for allowing the defenders to escape, Hodd was imprisoned in one of the many stones that the prison housed. Then the defenders met Adam again, who gave Mel a Champion Stone called the Phase Stone that could be used to pass through solid objects. What led Seth to further question Adam's affiliation was the fact that he had been working for a mercenary named Kid Cole.
== Merging with Kragus ==
What truly devastated Seth was when Kragus was seemingly killed by Omniaxor, a recluse guardian who served Seth's father. He reluctantly used Omni as his guardian, but later discovered that he had merged with Kragus shortly after gaining the Yan Pure Stone. This merge eventually mutated Seth, giving him a rocky chest, making his right arm resemble one of Kragus' arms, and giving him super strength as well as the ability to make a rocky mask appear over his face at will. Calling himself a monster, Seth left the defenders. He met a young girl with purple eyes that bore the Sum Sigil. The girl, Maia, could see people differently than other people could. She saw Brackus as a demonic monster and Seth as an angelic hero. Maia and the defenders were captured by Brackus and General Rood in the city of Arboth. Seth saved them all and accepted his mutation.
The defenders went to the aerial city of Callisto to find the Yin Pure Stone. There they met a stone carver named Sari, who told them that only the Nova stone could destroy a rogue guardian called the Doom Hunter that had the Yin Pure Stone attached to its tail. Much to Seth's astonishment, the Nova Stone hadn't been destroyed. It was in the possession of Adam, who then gave it to Seth. He finally mastered the Nova Stone and used it to kill the Doom Hunter and get the Yin Pure Stone.
The victory was short-lived, however. Adam betrayed the defenders by bringing the Pure Stones and Kara (who Nazmul wanted as a host body because of her unique powers) to Brackus, who he claimed was his father. Brackus insisted that Kara be killed immediately; he had been plotting against Nazmul for a long time. Seth stormed the fortress to save Kara, who managed to escape on her own and run into Adam. Adam explained to the infuriated young defender that everything he had done had been a scheme to get the Ogama Pure Stone (which the Order of Infinus had taken from an underwater temple). He also escaped with the other three Pure Stones. Seth fought Nazmul and, with the help of Omni, managed to mortally wound the villain.
== Release of the Megalith ==
A battle ensued in the Spell Zone not long after. Nazmul possessed Malco and laid waste to the Yintos Army, which was now loyal to Brackus. In the onslaught, Brackus was banished to another dimension by Nazmul. Seth imprisoned Nazmul's soul inside the Nova Stone, and Malco fell down a crevasse. Seeing what the Machine of Binding was doing to the area, Seth insisted that the Spell of Binding not be recast. He stayed to see what the defenders would be up against when the Megalith was released while the others went to a house in a nearby field for shelter. The old woman who lived there was possessed by the Megalith later, and unintentionally separated Seth and Kragus. Having no stone to return to, Kragus began to die. Omniaxor saved Kragus by merging himself with the guardian, saying that while he was unable to save Aron alone he may be able to save his son (Seth) with Kragus' help.
With the help of Omnikrag (Seth's new guardian formed when Omni merged with Kragus) and even Adam, the Megalith was defeated. A boy named Rion arrived and said that this was only the beginning. Alnar introduced the Defenders to Rion and told them about an evil race of Di-Gata Energy vampires called the Ethos that lived in a world called the Dark Realm. He told the defenders that they had a new mission ahead of them, and that the emissaries of the Ethos had already arrived.
== Dark Equinox ==
While rebuilding Arboth, Kara was suddenly attacked by Zad. He used a whip and stones bearing the Ethos Sigil to fight the defenders. After Zad sent Kara to the Dark Realm and fled into the forest, the group discovered a hexagonal device that Rion identified as a Shift Stone. Tzur, Rion's mentor, later identified it as a timer and a key, saying that it would count down to the Equinox, when it could be used to open a portal to the Dark Realm. Tzur helped the Defenders escape before being killed by a Zad attack. The Defenders headed to a nearby monastery where the portal to the Dark Realm could be opened.
One of Seth's biggest mistakes was when he insisted that the group take a rest. Malco and Flinch arrived and took the Nova Stone, intent on freeing Nazmul from its confines. It was not until after saving Kara that he got it back. Kara was indeed saved from the Dark Realm and its horrible inhabitants (which included Brackus). She was then sent to T'Kava for special training, while Adam left on vacation and the defenders became Rion's new family. Seth couldn't help teasing Rion, frequently calling him "little man" or "short stuff", much to the young Defender's chagrin.
== Return of Foes ==
After being seriously wounded by one of Doku's henchmen, Seth was taken to a healer. The healer was revealed to be Brackus, who had somehow escaped from the Dark Realm and claimed that he had no memory of his past. Brackus helped defeat Doku and his henchmen later on, but Seth maintained little or no trust in him. A crazed black market salesman named Si'i later used a device called the Guardianizer to merge Arvengus, Draykor, Omnikrag, and Robotus together to form one uncontrollable guardian that couldn't even be subdued by Seth's most devastating attacks. Rion helped restore the four guardians and stop Si'i.
Kid Cole returned later as well and forced miners to give him enough Dakocite for him to forge an almost indestructible suit of armour. He also had a new guardian named Dark Viper that was a mutated version of Brackus' former guardian. Seth and Mel combined forces to defeat a Zad and fight their way to the mine. When they arrived, Dark Viper betrayed Cole and sent him falling off a high city platform. Brackus kept the guardian, which made Seth uneasy.
birthdate is around January 28th. fears failing as a leader. has a bionic arm, fears her destiny. hbnjjjjjjnkmwas serious, yet reserved when "on duty". In private she was very friendly, charismatic and laughed a lot. would do anything for her friends and family. She was very warm and empathetic, even though he overshadowed her due to his grandiose ways. She was one of the more capable, as she tended to hold back and support or strike when needed. a locket ring, She was about 5'9". Wise and daring, went through life with a smile, had a penchant for adventure and travel, and knew almost every language. was about 5'11". quiet and slow to anger with an unswerving sense of duty. gentle to those in need and a terrible force of vengeance against evil. They used to be dueling partners when they were training together as children, and were almost like brothers. She was jovial and encouraging, witty and talkative, silent and intense. a small crystal, sea serpent.
strong willed, determined, and willing go to almost any length to get something done. His loyalty to Simon was clear in how he spent a year at his bedside until his disappearance. S1E24 When Lok was little, Eathon was seen as the cool, mysterious dad that always brought home cool treasures, though he was barely seen around the house. S1E06 By all accounts he seems to be a devoted parent and family man. Much like his son, Eathon was highly intuitive, finding unique ways around problems and had a love for puzzles, often building ones of his own for him and Lok to have fun solving. S1E11
very talented Seeker who was mentored by the highly-skilled Simon Judeau, from whom he presumably learnt a variety of different spells. Through his adventures, Eathon took possession of several Titans that he would eventually would leave for his son, Lok to find through puzzles. He was highly skilled fighter and held his own against The Professor's Personal Guard for ten years as they chased him across the globe.
== Personality ==
Lok was just a normal, fun-loving high school student, struggling to stay awake in his classes and wishing for a life of adventure. After finding his father's Amulets and becoming a Seeker, Lok puts his enthusiasm, intuition and natural talent to the test as he is introduced to Sophie Casterwill, Dante Vale, and the world of Seekers in Huntik. S1E01 Lok eventually developed a close brotherly bond with Dante S1E18, whilst becoming best friends with Cherit with the latter always at Lok's side throughout their numerous escapades together. S1E20 Being able to relate to being a novice in the Seeker world, Lok became a big brother to Den Fears, supporting him and teaching him new spells. S2E36
He is usually quite even tempered, but he can be remarkably aggressive when sufficiently angered. This is seen both when he gains perfect control over Lindorm, who bonds best when his Seeker is angry S1E12, and when he believed his father was dead at the hands of the Organization. S1E21
uncanny knack for puzzles through playing games, her puzzle skills include being able to solve a crossword puzzle in ninety seconds, 
Lok was initially slow at learning his Seeker abilities through research. Learning best while under fire, however, Lok has improved by leaps and bounds through experience in the field on his way to becoming a top Huntik Foundation Seeker. Through training and missions, Lok has risen quickly to become quite skilled at using magic as well as bonding with the Amulets of Titans. Since joining the Huntik Foundation, he has also trained with Sophie and Dante on various methods of combat including martial arts, and fencing. When these skills and his Amulets are not enough, Lok calls upon Cherit for wisdom and advice and the Willblade which he wields as the Champion of the Casterwill family.
the child of a legend. Driven by the mysterious disappearance of her father, soon rising to become one of their strongest.
blond hair and blue eyes. Her usual attire includes an unbuttoned white shirt over a long navy undershirt, a pair of brown bracelets, blue cargo jeans with a loose brown belt, and gray sneakers with red highlights. Occasionally, she also wears a two-toned brown jacket. S2E31 For some desert missions, he wears a two-pocketed white shirt tucked into a pair of khaki cargo shorts. S1E22
a book-smart, athletic, honorable, and clever young lady. She acts quite proper and mature due, has a lot of confidence in her own skills and fighting abilities, which she isn't afraid to put to use. She is usually one of the first to provide criticism, sometimes unfairly, and has a competitive streak, disliking finishing after someone else, Despite her sometimes egotistical personality, she is compassionate towards her teammates 
Sophie was deeply affected by the loss of Sabriel, and led her to feel weak and useless to the team. S2E29 Her confidence also began to falter upon encountering other members of the Casterwill family, particularly her lost brother, Lucas Casterwill. S2E31 After mastering the Legendary Titan of Valor, Mythras, and playing a pivotal role in stopping the Blood Spiral's assault of the Fortress of Iron Will, she regained her confidence. S2E40
developed severe pyrophobia, or a fear of fire, She eventually overcame this fear, incredibly protective over her ward, and is willing to put her life in danger in order to protect her. Though initially distrustful of outside help, trained ninja . As a guardian, trains for hours per day to keep her skills honed. is a skilled martial artist and studied under masters from Japan, China, and Korea. Like a true ninja, is a master of stealth and agility. In addition to hand-to-hand combat, skilled with numerous weapons and can turn everyday objects into weapons. makes use of knowledge of oriental cultures and meditation, having learned them in her studies. often exercises great control over her mind and emotions and thus was able to teach the same calmness to others. She is also a book-learned expert in much of the ancient history. She particularly enjoys reading books, and has an excellent memory for myths and legends. one of the last surviving nobles, When talking gets nowhere, she uses powerful attacks and defenses, elegant, favors speed over brawn. bodyguard and beloved guardian. from Madrid, Spain. A woman of few words, a master of stealth and agility. the top operative, is an expert treasure hunter, sleuth, and martial artist. Originally acting as a hired detective, spending time in Turkey. trained intensively in China, an expedition to a volcano in Chile. student of the history of war and treasure hunter, green eyes and strawberry blonde hair.
A natural leader, Dante not only takes control of the situation but also knows how to be a present mentor to his team. Through his years of experience and natural intelligence, he is an excellent tactician, often keeping several steps ahead of his opponents in the Organization. Enjoying the battle, he often makes wisecracks when fighting. He manages to remain calm under stress and to adapt when unexpected events make his original plans not pan out. Fiercely loyal to his team, he will do anything in his power to protect his friends, such as trying to find a cure for Metz' curse. S1E09 As a result, he often sees the good in others before he sees the bad, such as being quick to forgive Zhalia for her betrayal of the team. This goodness, however, can also be his downfall, and even led to his falling for the Professor's deception and losing the Legendary Titans.
As a leader and mentor for Sophie and Lok, he teaches them how to be Seekers. At first, he seemed to be a pro who doesn't do anything without getting a right payment, but it turned out that Dante is a friendly, helpful man who easily puts his whole heart in discovering secrets that interest him. He got involved in search for Eathon Lambert just because it was his job, but his feelings changed due to the growing bond with his young students. He developed a crush on Zhalia Moon and, despite her betrayal of the team, is willing to risk his life to protect her or to bring her back to the right side. Though he knows she will handle every job she is asked to do, he also gets worried every time she is in danger. They make a good team on the missions, fitting each other's style of fighting and perceiving what the other one is going to do.
a leader and tactician for her team, employing her intellect, experience, and knowledge of history to push her team forward. Having trained in martial arts, is 28 years old. opening a lock without a key in less than 25 seconds, reddish brown/auburn hair and amber brown eyes. an orphan with a dark past. A trained spy and master of disguise. Initially an elegant lone wolf, she found her place to belong among these friends. an expert at infiltration and spying, sometimes has trouble masking her anxiety, does not like being pushed around and will do things the way she wants most of the time. tries to act strong and tough, but within she was weak, "was like a sister," infiltration and illusory magic, agile, confuse her enemies. When such tactics fail, she is prepared to use every ounce of her fighting power in battle. able to perfectly emulate several different accents, including French and Italian. This ability, combined with her expansive disguise kit, allows her to almost flawlessly conceal her identity. has vast amounts of knowledge concerning Amazon history and culture. blue hair and hazel eyes. Rotterdam, Netherlands. showed remarkable potential, very playful and likes to think highly of herself, often boasting about her deeds. is very protective of people she cares for. fearless and will fight to the end with her enemies. doesn't hold a grudge against the world for being an orphan, often defends the weak ones. a big eater, often keen to find a place to get food. thoroughly enjoyed home cooking. defending her brother from bullies at her orphanage. is a fast learner and quite athletic, always willing to try new moves in combat. strong dark side, resistance to evil is clearSay what you will about The Walking Dead's slapdash approach to character development, but McBride's ferocious, frequently Emmy-nomination-worthy performance has made sense of a woman whom the show seemed to actively be avoiding understanding for a good long while. It began in the first half of season two, when Carol's daughter, Sophia, disappeared and was eventually revealed to have become a zombie. In the wake of that loss, Carol began to harden herself, and McBride started giving a flinty, unapproachable performance that gained strength from moments when the old, vulnerable Carol peeked through. In "No Sanctuary," Carol strides around in a poncho that makes one wonder if Hollywood shouldn't remake Clint Eastwood's "Man with No Name" trilogy of Westerns starring McBride instead. She discerns that her friends are in danger thanks to some gunshots and quickly reads the situation in a remote cabin. She decides to turn a herd of zombies toward Terminus, then blows up a propane tank with a couple of well-placed shots and some fireworks. She is completely and totally dominant – not just over her enemies (and the undead monsters who surround her) but over every other character as well. It's impossible to watch her and not think, "Hey, let's have some more of that."IndieWire singled out McBride's performance in the entire explosive premiere, saying, "But the stand-out was McBride, whose Carol became the most interesting character on the show, simply because she was willing and able to do things other characters wouldn't."
Writing about the episode "Consumed", The A.V. Club's Zack Handlen praised McBride's performance and characterisation as Carol, saying, "McBride is especially great; while her character's evolution came in fits and starts, the actress manages to pull all of that together into a consistent, and endlessly fascinating, persona." Similarly, Rebecca Hawkes of The Daily Telegraph praised Melissa McBride, saying she was "...in a league of her own, capable of quietly dominating every scene she's in."
Many critics praised the character in the second half of the fifth season and onwards into season six where Carol stages herself as a meek housewife in the community of Alexandria in order to be assured that they are trustworthy, which includes stealing back the group's guns in the process for safety precaution and protection. Tim Surette of TV.com said that "[Carol] continues to be the absolute best." He noted that "[Her] reaction was the most interesting one, as she seemingly went all-in on participating in the Junior League, downplaying the kind of badass she became in the woods, and fondly remembering her abusive husband (yeah right) to Alexandria leader Deanna, while also warning Rick in private that the longer the group stayed in Alexandria, the weaker they would become. I love you, Carol, and I love your huge-ass guns." Surette, Mark Perigald of The Boston Herald, and Amanda Michelle Steiner for People found Carol to be humorous in her lies in the episode "Remember."
Rebecca Hawkes of The Daily Telegraph praised the character in her review for "Forget," saying, "Carol is proving to be one of the most complex, interesting female characters on TV right now." Tim Surette for TV.com reviewing "Forget" jokingly stated: "Carol, you continue to amaze me and I am really close to asking you to prom."
For the sixth season, Melissa McBride continued to receive praise. In particular, her work in "JSS", "Not Tomorrow Yet" and "The Same Boat" were noted as standouts. Zack Handlen for The A.V. Club declared Carol "the best character" in his review for "Not Tomorrow Yet." He called her "someone special", and said while Rick had a transformation from "idealistic lawman to ruthless killer", the transition was "dictated more by his position as nominal protagonist—he swung back and forth simply because the writers needed to give him something to do." On the other hand, he noted Carol's transition as unintentional and unplanned. He elaborated further saying, "She's suffered, she's endured, she's lost people, and her gradual transformation seems more like a happy accident than an intentional philosophy. It's one of the few reasons I can think of to rewatch the series; even with the mess of the second season, even with the stalling and the failure of the Governor to provide a convincing threat, even with the writers' struggle to create engaging longform narrative in a serialized context that really only ever provided a handful of convincing individual moments, Carol more or less makes sense." Overall, he considered it a testament to Melissa McBride and her work on the show.
== Development[edit] ==
=== Characterization[edit] ===
A lot of the tactics she used to survive that relationship [with her husband] pre-apocalypse are coming in very handy now. She's very observant, very methodical. In many ways, I have seen her as a hero from the beginning. Deep down inside, I knew she had struggled against a lot in her life. I knew she was trying and struggling and she was still here.In the television series, Carol Peletier has been described as taking on a "hero's journey." Executive Producer Scott Gimple said that "[Carol] was strong all along. The apocalypse didn't make her strong. The apocalypse made her show herself that she's strong." He then said, "When we got to Season 4, she had become pro-active. She becomes the one who's doing things. There was dialogue to that. Now, realizing the cost of that, she's still willing to pay the price and she's rewarded by gaining those skills and that strength to save the people she loves."
Created by Robert Kirkman, the writer and creator of The Walking Dead comic book series and franchise, Carol first appeared in the third issue of the comic book series, in December 2003. Despite initially appearing to have similar personality qualities such as being dependent and dominated by others, as well as coming from a background of domestic abuse, Carol in the television series is shown to be more stern and pragmatic, making questionable and difficult decisions other characters could not deal with. Robert Kirkman felt that having Carol outlive her daughter would add more dimension to the show, as well as add more flexibility to its storyline progression. "When a good idea comes up, you have to go with it," he articulated. "Sophia is a character who is still alive in the comic book series and who has contributed quite a bit to the overall narrative and informed a lot of story lines for a lot of different characters. Having Carol [...] survive her daughter as opposed to the other way around as it is in the comics is going to lead to interesting but different stories." Over the course of the series, Carol gradually builds inner strength and turns from a meek and battered housewife to a resourceful and hardened warrior. Robert Kirkman explained in an interview with The Hollywood Reporter that "Carol is her own unique character; it would be a disservice to Melissa McBride to say she's evolved into the Carol from comics. The Carol in the TV show is a wholly original creation that we'll continue to explore on the show to great effect. Everyone in the writers' room loves that character, and we're thrilled with what Melissa has brought to the table. She has definitely become a character that is one to watch, and there's some really exciting stuff ahead for her."
On Carol's reasons for having to kill Lizzie and Carol's mindset in the episode "The Grove," Melissa McBride explained:No, I don't think there was really any other option. There's a lot of nature versus nurture going on in this episode to look at. As much as it broke Carol's heart to have to do this and to realize this had to be done. They were walking toward the flowers in that scene and Lizzie says, "You're mad at me and I'm sorry." You'd think she'd be sorry for stabbing her sister to death, but instead she's sorry for pointing a gun at her, so she just doesn't get it. It's not a world that's safe for anyone. The ability to fight isn't a one-size fits all; everybody is different. Thematically, there's a lot said about change. Something I got out of this episode for Carol, too, is that you have to change. The world will change you – you have to adapt or die. It's about hanging on to that part of yourself: You can change but don't lose yourself. That's what was happening to Carol – her mindset – she was so hell-bent on protecting these children that she lost a bit of something, and that was her nurturing aspect. She was missing a lot of stuff because her eyes were so set on survival.Season 8 sees Carol becoming the "warrior" of her group in order to defend them against Negan and the Saviors, who have declared war on everyone and everything Rick Grimes holds dear. Showrunner Scott Gimple said of Carol's character arc in this season: "Her entire storyline has prepared her for this --- she's ready. The strength and bravery that she shows as a person this season, and the ingenuity that she employs... is very satisfying."
Carol (full name in the television series: Carol Peletier) (/ˈpɛltieɪ/) is a fictional character from the comic book series The Walking Dead, and the television series of the same name, where she is portrayed by Melissa McBride. Carol is introduced in the third issue of the comic's first volume, "Days Gone Bye", and the third episode of the first season of the television series, as a meek housewife and mother of Sophia at the survival camp in Atlanta, Georgia. Her arc in the television series was described as a "hero's journey" by executive producer Scott M. Gimple, having made many difficult decisions in order to survive.
The direction of her character is contrasted between the two mediums. In the comic series, Carol is a 25-year-old housewife who exhibits a neurotic, self-centered, and naive demeanor. Throughout her arc, she grows increasingly unstable, to the extent of self-destruction, and ultimately commits suicide. In the television show, she is shown to be a stern, pragmatic and compassionate individual who has been gradually building inner strength, becoming much more capable and emotionally stable than her comic book counterpart. The abuse she suffered from her husband was explicitly shown in the television series, whereas it was hinted at in the comics. In addition, Carol and Tyreese have a brief romantic relationship in the comics before they break up and Carol commits suicide.
In the television series, Carol evacuates her home with her abusive husband Ed and her daughter Sophia in hopes of a safe haven in Atlanta, where they join a camp of survivors. Following the deaths of her husband and daughter, Carol forms a close bond with camp survivor Daryl Dixon. After the prison falls, she becomes the adoptive mother to Lizzie and Mika Samuels. The trio meet up with Tyreese and Carol saves the rest of Rick's group from the cannibals at Terminus. After arriving at the Alexandria Safe-Zone, Carol becomes one of its key defenders and attempts a relationship with a resident named Tobin, but quickly realizes Tobin is only a bandaid on her pain. She begins to feel the guilt of those she has killed and becomes suicidal, until saved by Morgan and brought to the Kingdom led by King Ezekiel. She eventually marries Ezekiel and adopts a young Kingdom resident named Henry.
Initially a recurring cast member, McBride was upgraded to a series regular at the onset of the second season, and the character's role predominantly increased since the fourth season. McBride became second-billed as of the final three episodes of the tenth season. As of the third season's finale, Carol is one of the last original survivors, along with Rick and Daryl. She is also the series' longest-living female character, and the only female character to have appeared in every season. Carol and Daryl are the only characters that have been in the series since the first season.
McBride's performance as Carol has received critical acclaim from television commentators, and some critics have referred to Carol as the series' best character. In September 2020, it was announced that McBride and Norman Reedus (Daryl) would headline their own spin-off series, scheduled to premiere in 2023. However, McBride exited the project prior to filming.
Occupation 	Former Leader of the Saviors
Former Co-Leader of the Kingdom
Former Ship Captain
Former Baker for the Commonwealth
Director of Operations for the Commonwealth
Fighting style	Hand-to-hand combat
Archery
Weapon 	Knuckle Knife
Bow and Arrow
== Reception[edit] ==
=== Critical reception[edit] ===
The character initially received mixed reviews, though most noted the increased screentime and focus of the character in the seventh season compared to the previous three. For the episode "Four Walls and a Roof", Zack Handlen for The A.V. Club noted Rosita's lack of importance saying, "Goodbye, Gareth! On the downside, you were only in a few episodes; on the up side, you had more dialogue in them than all of Rosita’s lines combined."
Erik Kain for Forbes noted Rosita's decision to try and kill Negan was a highlight. He said, "...at least Rosita continues to be pretty awesome. More Rosita, please." However, for the episode "The Other Side", he was critical of her plan. Kain was also critical of Rosita saying, "If the show had really explained that Rosita was this awesome, essential part of group, I'd be more inclined to agree with Sasha's decision. As it stands, Sasha seems just as integral to the group as Rosita. It makes as little sense as Sasha agreeing to Rosita's plan in the first place, when the sniper plan is so much better. And it just plain sucks that the better character is waltzing off to certain death, while one of the show's worst characters (at least lately) is safe." Writing for "Say Yes", Matt Fowler for IGN appreciated the focus on Rosita in the seventh season. He said, "It took Abraham dying for the show to basically give her a distinguishable personality and this darker, bitter and stubborn Rosita is vastly more interesting than the old version." In contrast, Handlen felt, "Rosita’s anger is getting tedious [...] her character remains frustratingly static. The writers have figured out one note to play for her, and they’re leaning into it, hard. [...] The point is, she’s not all that interesting to watch right now."
Ron Hogan for Den of Geek felt similar to Kain on "The Other Side". He appreciated their scenes, but questioned the idea that Sasha needed to sacrifice herself as Rosita was needed, and not her. He said, "Rosita is valuable because she knows how to hot wire cars (the group presumably has several folks like this, as they were stealing cars long before she was around), can disarm IEDs, and knows a bunch of cool knots. Does that make her more valuable than Sasha, who is the group's best sniper bar none, when Rosita had a shot at Negan from less than 10 feet away and missed him? Sasha seems to think so, as she leaves Rosita behind and storms into the Saviors compound on a suicide mission."
Some critics noted Rosita's lack of development, but felt the episode was serviceable on improving this. Writing for The A.V. Club, Zack Handlen felt that "Rosita’s become something of a drag of late, as her rage and self-loathing have made her tediously one note. Her interactions with Sasha, in which she never bothers to hide her resentment over Abraham, have been the worst of it." He went further to say, "Thankfully, by the end of this episode, both women felt a little closer to actual people again. It’s a simple trick—they bond over attempted murder and a list of Rosita’s ex-boyfriends—but an effective one." Jeff Stone of IndieWire felt that the episode was "an excuse to give Rosita some semblance of character development, something she’s been sorely lacking over her four seasons on the show. It’s also mostly set-up for a cliffhanger to lead us into the final two episodes. It’s serviceable on both counts."
Noel Murray of Rolling Stone ranked Rosita Espinosa 20th in a list of 30 best Walking Dead characters, saying, "Rosita's big trademark is her soldier's cap, but it’s been up to TWD's writers and actress Christian Serratos to fill that hat. She's the one who's turned the character into a woman who's been strong out in the field, and one heartbroken in private that the men in her life don’t stick around. Whenever she gets a big scene, the heroine becomes so much more than her headwear."
In both media, he acts as a recruiter for the Alexandria Safe-Zone located in Washington, D.C. for Rick Grimes and his fellow survivors on the road. Although initially mistrusted by Rick's group, he gradually gains their trust and becomes a respected and resourceful ally to the group. Aaron is the longest surviving Alexandria character and is notable for being the comic book's first openly gay character.
Occupation	Recruiter for the Alexandria Safe-Zone
Comic:
Member of the Herd-Duty Crew
Farmer
Television:
Politician
NGO Worker
Member of the Militia
Alexandria Council Member
== Development and reception[edit] ==
Aaron first appeared in the season five episode "Them", and some critics compared his introduction to that of an Other from the ABC television series, Lost. Laura Prudom for Variety commented on his appearance at the end of the episode, as "a stranger called Aaron (Ross Marquand), the 'friend' who delivered their suspicious water supply, who may hold the key to their continued survival. But will the group be able to trust him — and is he worthy of their trust?" Ron Hogan for Den of Geek commented that Aaron "pops up at the end of the episode looking entirely too clean and well-fed". Matt Fowler of IGN noted that Aaron appears "in the final scene - a character comic fans will know well - off to lead our survivors into their next major arc." Ted Berg for USA Today commented that "At the end of the episode, we meet a new dude, Aaron. Aaron's super preppy and way too clean for this world, so we can guess he's doing something evil even if the internet says that's not how it played out in the original graphic novel series."
Although Aaron and Eric are boyfriends in the comic series, many viewers were still surprised due to the same-sex kiss the two shared in the episode "The Distance". In reviewing the episode "Remember", Troy L. Smith commented that "Both Aaron and Eric play significant roles in the comic book. But their biggest contribution is their connection. The bond between the two should provide a sentimental element the show has been lacking a bit."
Matt Fowler of IGN reviewed "Forget" and commented that "Aaron, despite his short time on the series, has already leapt out as a really engaging character. More so than a lot of other characters were able to do in the past when they were newly introduced. [...] You can easily see now why Aaron makes a great recruiter. He has a way of talking to people, as an "outsider" within his own community, that truly reaches them. And it was that outlying status that helped him get through to Daryl. Well, that and their time out with Buttons." Sean McKenna for TV Fanatic comments on Daryl saying "it was great to watch him and Aaron bond (after some angry hesitancy from Daryl) to the point where they had each other's backs, and Daryl was even willing to stop in for some spaghetti." Shane Ryan for Paste Magazine also commented on Daryl, "makes the biggest strides this episode, thanks to the kindness of Aaron, who shows some belief in the crossbow-wielding outdoorsman" and that Daryl "just needed somebody to believe in him, and to give him a purpose. Aaron did just that, and now he’s back in the fold". Patrick Kevan Day for the Los Angeles Times commented that Aaron and Eric "genuinely seem to be as pleasant as they seemed at first. Barring any horrific twists, it seems these two are as genuine as they come".
Matt Fowler of IGN reviewed the episode "Spend" and commented that "I don't even think Aaron feels like an 'outsider' in Alexandria because he's gay. I think it's because he's a capable, caring person who will fight by your side. Unlike so many others." Zach Handlen of The A.V. Club in a review of the episode "Try" commented of the Alexandrians that "that these people are absolute shit at going on runs outside the fence, unless it's Aaron on a recruiting trip". Chris Oshea for Us Weekly in a review of the fifth season finale "Conquer" commented that "Aaron and Daryl are likely going to start off next season with matching friendship bracelets."
Ron Hogan from Den of Geek! in his review of the sixth season episode "Now" appreciated the scene in the sewer tunnel with Maggie and Aaron after revealing her pregnancy: "It was wonderful work from Cohan, and while it just confirms what everyone's expected all along about just why Maggie has been staying home all season, it's still really well done because Aaron is a great character and we're all invested in Glenn and Maggie’s relationship."
Eric is killed in the season eight episode "Monsters"; in the TV series he died from a gunshot wound, but in the comics he was killed instantly by a shot to the head. Cameron Bonomolo for comicbook.com commented that "Eric succumbing to his wounds, alone, is arguably a hell of a lot worse than taking a bullet to the head: at least comic book Eric didn't see it coming. Comic book Eric also didn't have to reanimate, and it may be hard for Aaron to get closure knowing his beloved is out wandering around as just yet another Walker in a herd of corpses. Though the specifics of their fates differed, both Erics died as result of a battle with Saviors — and we just may yet see a vengeful Aaron on the horizon." Eric Kain of Forbes criticized the acting in the sequence where Aaron finds Eric, saying "The bad fake crying scene between Aaron and Eric could have been fixed so easily, so I'm a little confused why it ended up so unbelievable."
In the ninth season episode "Who Are You Now?", Aaron was revealed to be a member of the council of Alexandria, with Erik Kain of Forbes describing him as "sporting his cool beard and a metal arm". After the death of his character in "Evolution", the actor who portrayed Paul "Jesus" Monroe commented on how Jesus and Aaron did not get into a romantic relationship, saying "I think it's unfair to the audience, to tease that Aaron and Jesus relationship. But it's also great that we have it in there. I’m happy they did that. [...] I liked that they had a friendship, but I felt like a further relationship wasn’t necessarily required. I thought it would have been a bit lazy". In a review of the next episode "Adaptation", Kirsten Acuna for Insider said that "we see that Aaron is among those characters who's deeply affected by his friend's death, apologizing to Michonne on the mid-season premiere for not listening to her when it came to leaving their own community."
In the tenth season episode "Walk with Us", Aaron has an encounter with Negan who has joined the Whisperers as part of a plan to stop them. Noetta Harjo of Geek Girl Authority reviewed the episode, writing "Aaron is dragging an injured Luke (Dan Fogler) on a makeshift stretcher. When he sees Negan walk by in his Whisperer mask, Aaron grabs his sword. Negan tries to say it's not what Aaron thinks, but Aaron thinks he wants to kill Negan." Erik Kain for Forbes said that "Negan tries to protest, but the only thing that prevents a fight is a handful of walkers showing up. Maybe Aaron will finally trust Negan when he learns the truth—or maybe he'll just trust him for one more episode before flipping again."
Robert Balkovich for Looper commented in his review for the episode "One More" that "Both Gabriel and Aaron struggle with their relationship to their family — the community of Alexandria — throughout this episode. Gabriel's faith in the possibility of maintaining a safe home for them wavers, while Aaron occasionally loses sight of what it takes to keep their family alive and well. But in surviving their ordeal with Mays, it appears that each man gains a bit more resolve to refocus and keep pushing forward." Writing for TV Fanatic, Paul Daily said that "The character development for them both is excellent, but Aaron is too much of an optimist, and I hope the altercation with Maes will veer him away from trusting people blindly." Marquand explained of Aaron in an interview about this episode that "I think it's certainly redeemable, but I think it's going to give Aaron pause, and it's going to make him really question the kind of man Gabriel is moving forward [...] I don't think there's any way Aaron couldn't be wildly affected by that and not look at Gabriel as someone who may have changed irrevocably."
A group led by Aaron encounters some Whisperers in the eleventh season episode "Out of the Ashes". Renee Hansen for Undead Walking said that "This episode shows some excellent screen time for Aaron and the inner turmoil he is fighting. He is teamed up with Jerry, who always puts a positive spin on things no matter the circumstances, and Carol, who tries to be a voice of reason to him." Erik Kain for Forbes commented that with the Whisperers, "Aaron goes full torture-mode with one of them and there's a scuffle and ultimately Aaron has to cut the guy's hand off after he has a walker bite it as part of the interrogation." Alex McLevy for The A.V. Club said that "Carol is trying to learn empathy again, and Aaron's anger and fear were justified—but some acts can't just be shrugged off. Keith had to cut off his own hand, and that's on Aaron. So to leave him with a weapon and a group of people who are probably pretty pissed off at them, now? That’s not compassion; that’s foolhardy."
Jesus served as the ambassador for The Hilltop and frequently searches for new recruits. The recruiting process is largely motivated to help their community fight against Negan and the Saviors. In both media, Jesus becomes Maggie’s right-hand-man as she succeeds Gregory as the leader of The Hilltop. Jesus was killed in the midseason finale of season nine by an unknown member of the Whisperers who will become the main antagonists going forward in the television series. The character's surname is changed to Rovia to avoid confusion with the unrelated character, Deanna Monroe, who was based on the also unrelated character, Douglas Monroe, from the comics.
Occupation	Recruiter for the Hilltop Colony
Comic:
Recruiter for the Alexandria Safe-Zone
Member of the Herd-Duty Crew
Farmer
Television:
Supply Runner and Martial Arts Teacher for the Hilltop Colony
Member of the Militia
Leader of the Hilltop Colony
The Weekly Crisis listed Jesus as #10 in their list of The Ten Best Characters in The Walking Dead, saying: "Being nicknamed after the Son of God seems like an exaggeration, but Jesus has shown time and time again that he is a good, trusting man who just wants what’s best for everyone. The name fits. Even though we’ve only recently been introduced to him, Jesus is quickly showing himself to be one of the book’s greatest characters."
Noel Murray of Rolling Stone ranked Paul 'Jesus' Rovia 14th in a list of 30 best Walking Dead characters, saying, "his phenomenal abilities to avoid detection and escape any trap have justified his moniker as much as his long hair and beard. Paul's biggest weakness is that he prefers to be a provider and facilitator, not a leader, which means that in a roundabout way he's allowed his friends at the Hilltop Colony to be governed by the unqualified Gregory. Bad move."
King Ezekiel (full name in the television series: Ezekiel Sutton) is a fictional character from the comic book series The Walking Dead and the television series of the same name, on which he is portrayed by Khary Payton.
Ezekiel is the leader of the Kingdom, a community of survivors terrorized by a vicious group called the Saviors. Other communities including the Hilltop and the Alexandria Safe-Zone suffer the same subjugation. The communities, led by Ezekiel, Maggie at the Hilltop, and Rick at Alexandria, team up in an all-out war against the Saviors and their leader, Negan. Ezekiel has a loyal pet tiger, Shiva, that he saved from the zoo in the early days of the apocalypse when he was a zookeeper. Although Shiva can be deadly to Ezekiel's enemies, she is not a threat to the Kingdom's peaceful residents and guests. Instead, Ezekiel rules by the consent of his community, who believe in his charismatic leadership skills and ability to keep them safe. In the comics, Ezekiel enters into a romantic relationship with Michonne, while on the show, he instead marries Carol.
Occupation	Zookeeper
Leader of the Kingdom
Co-Leader of the Militia
Television:
Amateur Theater Actor
Hilltop Council Member
Animal Control for the Commonwealth
Governor of the Commonwealth
Ezekiel is portrayed by Khary Payton on The Walking Dead television series, beginning with the seventh season. Ezekiel and his pet tiger Shiva were introduced in the season seven trailer at the San Diego Comic-Con in 2016.
Noel Murray of Rolling Stone ranked King Ezekiel 9th in a list of 30 best Walking Dead characters, saying, "Thanks to Khary Payton's theatrical flair, the general congeniality of "The Kingdom," and one seriously awesome pet tiger, this new leader offered a reminder that violence and selfishness aren't the only way to survive. Sometimes an overly polite nice guy pretending to be medieval royalty can stir up some loyalty too."
In both forms of media, Glenn is a young pizza delivery boy from Atlanta (although in the television series it's stated that he's originally from Yeun's home state, Michigan) who is separated from his family after the zombie outbreak and joins a group of survivors led by Rick Grimes. Glenn is known for being quick thinking and resourceful, which makes him the group's primary supply runner. As the group begins to move around the region looking for sanctuary, Glenn meets Maggie Greene and they fall in love. Their relationship is tested in numerous ways throughout the course of the series as their humanity is challenged in the face of numerous threats, including hostile survivors the group comes into contact with. They eventually marry and have a child, although Glenn is killed by Negan before the child is born.
The character of Glenn was acclaimed and a fan-favorite. Yeun's performance was praised, and many fans have expressed that Glenn's death was a turning point in the quality of the show.
== Appearances[edit] ==
=== Comic book series[edit] ===
Resourceful and clever, Glenn makes it out of Atlanta and comes up on the group of survivors on the outer limits of the city. Due to his knack for scavenging, he is often nominated to sneak into the city and find supplies. On one of these runs, he finds Rick Grimes and brings him back to the group, reuniting them with his family. His use of MacGyver-like tactics to outsmart and kill walkers enabled him to successfully recover guns for Jim, another of the group's members. Glenn develops a nascent crush on Maggie, but his shyness initially prevents him from acting on his feelings. Maggie eventually realizes this and confronts Glenn about his feelings and they start a relationship. After Maggie's father Hershel catches him in bed with Maggie, Glenn and Hershel have a brief argument. Despite the rocky start, Hershel understands that he cannot stop his daughter from wanting to be with Glenn. While Hershel kicks the majority of the survivors out, he accepts Glenn's decision to stay with Maggie.
Occupation	Pizza delivery guy
Supply Runner for the Atlanta Camp
Supply Runner for the Alexandria Safe-Zone
Comic:
College student
Car thief
Television:
Supply Runner for the prison
Video game:
Supply Runner of the Motel Survivors
Glenn's parents were originally from Korea. Glenn grew up in Michigan with several sisters and moved to Atlanta. He worked as a pizza delivery boy, giving him in depth knowledge of Atlanta's layout. When the outbreak occurred, Glenn encountered another survivor named T-Dog (Theodore Douglas) and the two escaped Atlanta together and took refuge in a camp outside of the city led by Shane Walsh.
== Development[edit] ==
=== Casting and characterization[edit] ===
Steven Yeun was announced to be part of the main cast in May 2010, along with Laurie Holden. Former showrunner and executive producer Glen Mazzara describes Glenn as "the heart of the show." He said that "everybody loves that character; everybody’s rooting for that character. He may be tortured and sensitive, but he’s always a hero." Robert Kirkman described Glenn as being "essential in keeping [the series] from being the unrelenting depressing thing that it definitely has the potential to be. Anything upbeat or uplifting usually comes from that character. I also think that Glenn’s relationship with Maggie is one of the clearest senses of hope that you get from the story."
Glen Mazzara has confirmed[citation needed] that Glenn's last name is Rhee. Glenn's last name is also listed on his page on AMC's official The Walking Dead site. It had never been mentioned on-screen in the TV series until Season 7, Episode 5, "Go Getters," when Maggie says to Gregory, "My name is Maggie, Maggie Rhee."
=== Critical reception[edit] ===
Yeun's portrayal of Glenn has been praised, particularly for breaking on-screen stereotypes associated with Asian-American men, and the depth of the character's relationship with Maggie. In May 2011, he received a Saturn Award nomination for Best Supporting Actor in Television.
The episode "Cherokee Rose" marks Glenn and Maggie's first sexual encounter. Critics commended the development of the relationship between Maggie and Glenn. Andrew Conrad of The Baltimore Sun stated that the storyline epitomized a "steamy romance," while The Wall Street Journal's Aaron Rutkoff called it "the funniest moment of the series." Goldman opined that their sexual encounter felt genuine; "He's a nice guy, she seems like a cool gal, and it felt genuine when she noted she felt plenty lonely too and ready for some companionship." Nick Venable of Cinema Blend felt that the interactions between Maggie and Glenn were the highlight of the episode. "I'm glad the writers are introducing this comic book plot point, as this show seriously needs a couple without closets full of skeletons. When Glenn accidentally grabs a box of condoms for Maggie to see, I chuckled heartily. The ensuing conversation also made me smile, which makes me wonder why humor is paid the least amount of attention on the show." Jackson was surprised with the scene, and called it "unexpected." Polygon staff ranked him as one of their "69 biggest crushes of the last decade" and described him to be "shy cutie to Hot Dad".
In the comic book and television mediums, Glenn is murdered by Negan, who uses his infamous barbwire bat "Lucille" to repeatedly bash his head in to a pulp as his wife and friends watch horrified, and helplessly after being captured by the Saviors. There is a difference in how his death occurs: In the comic books, after being forced to their knees, Glenn was revealed to be the victim chosen outright to die. However, Abraham Ford received this fate on TV in the episode "The Day Will Come When You Won't Be." Glenn was still killed off in the same episode, with his demise being a result of Daryl Dixon disobeying Negan's rules. The deaths led to significant debate regarding the direction of the show. Some viewers and critics saw the deaths as too violent, with a number of them stating that the show had gone too far or that they would stop watching it; others felt that Glenn's death was needed because it reflects the comic book version and that both deaths show how brutal Negan can be.
Noel Murray of Rolling Stone ranked Glenn Rhee 6th in a list of 30 best Walking Dead characters, saying, "Prior to his murder, the ever-upbeat ex-delivery man had been in the series as long as Rick, and though he'd seemed to be dead multiple times before, our man Glenn somehow persevered each and every time … except the last time. His final fate appears to mark a turning point in the plot, signaling the end of the survivor's can-do spirit and the dawn of despair. For many, Steven Yeun's character was the heart and soul of the show. R.I.P."
== Development[edit] ==
=== Casting[edit] ===
Lincoln alluded to several television shows and cinematic works in portraying Rick Grimes, including Gary Cooper's character, Will Kane, in the American western film High Noon (1952).
Rick Grimes is portrayed by Andrew Lincoln, who was cast as part of the television adaptation in April 2010. Prior to attaining the role, Lincoln had no prior knowledge of the comic book series. "I didn't even get a script the first time —I got sides, because it was so top-secret," he stated. "I was really intrigued and put myself on tape. They got back very quickly from Hollywood and gave me the script." Lincoln approached a bookstore (Mega City Comics) in the London Borough of Camden, where the owner introduced him to the comics. "That's when I went to a comic-book store in Camden, and said 'Have you heard of this comic book?'. The owner showed me this shrine they had to the comic, and said 'This is our most popular and successful comic, and in my opinion, one of the greatest graphic novels of the last ten years'. That's when I got into it."
In preparation for the role, Lincoln sought inspiration from the American drama series Breaking Bad, as well as western film High Noon (1952). Since he felt that The Walking Dead emulated western cinematic works, Lincoln found High Noon to be very useful in projecting a country-like character for Rick. The performance of Gary Cooper and the moral structure of his character was also cited as an influence; "He's a divided man, between his responsibilities and his marriage. He's not like the Clint Eastwood figure, the loner. It's more complicated than that. He's got a softer heart, so that was definitely an inspiration for me as well." Lincoln avouched that it was difficult to perfect a southern American accent. "I worked really hard on the accent," he stated. "I suppose if you're asked by one of the great channels in America to lead their show, you want to start off getting that right. I worked hard on not just the accent, but also on being American and getting into the feel of that." He traveled to Atlanta three weeks before production of the first season began, and worked with a dialect coach while there. Although weapon training was required, Lincoln had previous experience with weaponry training in the British six-part television series Strike Back (2010).
Executive producer Gale Anne Hurd initially didn't expect Lincoln to portray Grimes. Upon hearing the announcement, Writer Robert Kirkman felt that Lincoln was an "amazing find" and added that he accurately embodied the characteristics of Rick. "Writing Rick Grimes month after month in the comic series, I had no idea he was an actual living, breathing human being, and yet, here he is. I couldn't be more thrilled with how this show is coming together." Although he was initially shocked upon hearing of the concept of The Walking Dead, Lincoln thought that the script for "Days Gone Bye" was well written. He stated: "I read it and thought it was well written, and I put myself on tape just for one scene. I didn't know who was involved at this point." The following day, Lincoln's agent called him about the development of the pilot, to which Lincoln called it "kind of like a dream list".
Lincoln announced his plan to leave the show in mid-2018; he cited that due to spending at least half a year for filming in America while his family was in England, he felt it was time to end his role to spend more time with his children. Lincoln is slated to portray Grimes for six episodes of the ninth season prior to his departure. Lincoln said he had been talking as early as the show's fourth season about leaving the show with showrunner Scott M. Gimple, and had initially made plans to leave after season 8's conclusion. However, during the 2017 San Diego Comic-Con event, taking place during the middle of season 8's production, Lincoln realized he could not leave his fellow cast members at that point, and decided to wait and leave the next season, giving the showrunners enough screentime to set up Rick's departure from the show appropriately.
=== Characterization[edit] ===
A cosplayer dressed up in Rick Grimes' police uniform at the Wizard World Chicago in 2015Rick is a much more realistic police officer. I always kind of pictured that Rick Grimes was not a police officer that had used his gun very often. He was just one of those guys that basically just walks by the local malt shop and made sure the kids were getting home on time.Rick Grimes has been described as a man that emphasizes moral standards. Lincoln summated: "His intentions are good, though his decisions may be bad many times. He's complicated and flawed, which I find fascinating because it makes him human. He sort of erodes over time because of the world he lives, and there's nothing more satisfying than playing a character that changes irrevocably, so I embrace all of that." Lincoln added that Rick was a somewhat inflexible leader, which he opined could potentially put Grimes' group in danger. Despite these assertions, he affirmed that the complexities have molded him into a decisive and peculiar character. "I also think Rick's inflexibility is both a part of his character and a reaction to what's happening around him. This situation [...] has brought qualities out in people that are both good and horrible. And certainly, as I was playing him, I felt Rick [consistently] needed to have a mission, otherwise he was just stagnating. You see this in several characters. They have to keep moving. Without a horizon, they flounder. And it was a big call for Rick to go to the CDC [...] in the fifth episode, but he was looking long-term. I find that admirable, because he's looking to the future for his family, for a cure, and for sanctity."
In both media, Rick adopts a more dark and assertive nature as the story progresses. In the comic, he is faced with dealing against a murderous sociopath that claims the life of two group members, as well as an attempted suicide indirectly provoked by his close and trusted friend. Perhaps the most significant moment, he is eventually put under physical and mental torture by The Governor as a result of vulnerability and mistaken trust, ultimately causing him to become crippled and causing the death of many within the group, including his wife and newborn child. The first hand witnessing of the savageness around him leads him to gradually adapt a more primal mindset, becoming less affected by violence and death (at times brutally murdering/mutilating people). Similarly, his perspective becomes increasingly deluded, as his decreased trust in people and decreased tolerance level leads him to take no issue in risking the life of an innocent. This is specifically shown as Rick struggles when eventually being given the chance to return to normalcy. He is however shown to be very protective of those who have suffered alongside him and most protective of his son, Carl, which leads to him being caring and considerate to them one moment and cold and detached the next. Later in the series, after his wife's death and his son suffering from amnesia after being shot, his long friend Andrea helps him see a brighter future for the community they reside in called Alexandria and Rick begins to embrace his leadership position, as well as start a relationship with her. He then begins a trading network with other communities, which is threatened by the tyrannical Negan who is eventually subdued and imprisoned. He continues to grow and expand his community, and create safety perimeters around Washington, D.C. to travel to other communities.
As the second season of The Walking Dead progressed, Kirkman discerned that the sophomore season revolved around Rick's ability to emerge as a credible leader, proving to the group that he can adequately protect everyone in the group. He continued: "This is one more thing emerging where you see that this is a guy who can gun down people when they're a threat and can definitely handle himself when it comes to walkers but also cares about people. He's going to retain some of that humanity, and that's very important for these characters. It makes Rick stand head and shoulders above other people, like Shane, in this world." The gradual change is largely attributed to the death of Sophia Peletier, whom he shot after she had turned into a walker in "Pretty Much Dead Already". These characteristics become more prominent in "Nebraska", and again in "18 Miles Out". Robert Kirkman felt that "Nebraska" demonstrated that Rick was not delirious, as Shane accused him of being.The end of this episode proves to Rick that that's not the case. This entire season has been leading up to the moment where he shot those two men. Shane has been beating it into his head that he isn't fit for this world and needs to be a harder man and be able to make the hard decisions. Over the last two episodes, we've seen Rick be the one that has to step up and shoot Sophia when no one else can. We've seen him in the blink of an eye take out two guys who are a clear threat to him and everyone else that's with him. This is really the beginning of Rick emerging as a clear leader and answering that thing that Shane's been saying all this time.After the death of his wife in the television series, Rick faces a downward spiral to the point of relinquishing his leadership position in the prison community by the end of the third season. At the beginning of the fourth season, Lincoln described Rick as a man "repressing his brutality for the sake of his son". However, at the end of the fourth season after losing the prison and suffering more losses, he described Rick as "a man accepting brutality for the sake of his son", following closely to the comic in which he bites the throat of a marauder who threatens to assassinate him and assault his son. He further assessed that "Rick is a man who has made peace with the brutality within him that's inherent in him along with the moral sense that is just as valid a part of him. Rick is psychologically the strongest he's ever been. Because he's realized that the only way to stay alive – to keep his son alive in this new world – is by actively embracing all sides of his personality including darkness, fury and rage."
In the fifth season, Lincoln asserted that "Rick is [...] at the most complete place he’s been ever since the apocalypse started. He’s a man who doesn’t doubt himself anymore, and he’s accepted his brutality as much as his humanity. So I think he’s in an incredibly powerful and dangerous place." He also described him as being a leader once again, who is much more uncompromising as he "[drags] a lot of [the group] into a place that is darker, more brutal." Entertainment Weekly assessed that "This is the Rick viewers most assuredly need after watching him mope around on-and-off for two seasons after having every bad thing in the world happen to him. And it’s the Rick that the rest of the survivors need as well if they are going to continue to keep on keeping on."
== Reception[edit] ==
=== Critical reception[edit] ===
Andrew Lincoln's portrayal of Rick Grimes has been lauded by critics and audiences
Rick Grimes was named the 26th Top Comic Book Hero by IGN, and Lincoln's portrayal of Rick has been generally well received by television commentators and audiences. He was nominated for a Saturn Award in the category for Best Actor in Television. IGN's Eric Goldman stated that Lincoln fit into character very well; "For much of the pilot, he's on his own and exudes a lot of believable, shocked emotion, as Rick tries to process what he is seeing." Although he cited that his accent was "dodgy" in the pilot installment, Leonard Pierce of The A.V. Club observed that Lincoln became more relaxed as the series progressed. "His body language and expression here is totally different now than when we saw him before. He's a fast learner."
As the second season commenced, critics became keen to the character development of Grimes in several episodes, particularly in "Nebraska." Reviewing the episode, Los Angeles Times' Gina McIntyre felt that Rick emulated Justified character Raylan Givens, while Zach Handlen of The A.V. Club observed that Rick was morphing into "something of a badass." Handlen added that it marked a turning point for Grimes, which established his position "as a guy who can do what needs to be done." Scott Meslow of The Atlantic commented that "there's the surprisingly swift, violent dénouement, when Rick guns down Dave and Tony before they can do the same to him. It's a necessary action, given the circumstances, but it also rings in an honest-to-god character change for our hero, who, having dispatched zombie Sophia, seems to have developed a new recognition of the ruthlessness and self-centeredness it may take to survive in this new world order."
The growing tensions between Rick and Shane Walsh have been well received by television critics. In a review for "Bloodletting", Joe Oesterle of Mania.com commended the performances of Lincoln and Bernthal. Oesterle wrote, "Andrew Lincoln and Jon Bernthal [...] gave a fine bit of acting, and I found it interesting how the character Rick started looking and walking a little bit zombish after giving blood. The scenes between the two men were moving, and if you listened close you could decipher the main differences between these two cowboy cops. Rick is bound and determined to get back to his wife and let her know their son is in mortal danger, without ever doubting his own ability to successfully complete the mission, while Shane on the other hand is not quite as automatically selfless and heroic."
Several critics lauded Grimes' interactions with Walsh in "18 Miles Out." Writing for CNN, Henry Hanks said that "Rick made it clear to Shane that he had to respect his rules from now on." Alex Crumb of The Faster Times evaluated their physical confrontation as "wholly satisfying", while Entertainment Weekly writer Darren Franich appreciated the fight scene involving Grimes and Walsh; "The Shane/Rick fight was great, a brilliantly extended scuffle that started out with an air of boys-will-be-boys pettiness but quickly escalated into something genuinely homicidal." Berriman of SFX summated: "It's shocking when Shane hurls a wrench at Rick’s head, but even more shocking that Rick is prepared to cut and run and leave him for dead. Rick's change of heart when he looks down at the two dead walkers on the floor and is reminded of the friendship between himself and his former partner is a beautifully played moment, which speaks volumes without a single line of dialogue being uttered. The fact that, come the end, he's willing to trust Shane again after all that has gone on between them is genuinely touching."
By the start of season three, Rick's character arc developed him into a more world-weary, cynical, ruthless, and hardened person. Erik Kain of Forbes said that Rick started out as "the voice of reason, a calm presence, and an earnest leader" in the first two seasons, but had developed into an "anti-hero" by season three. Tom Ward of Esquire noted that Rick was almost a completely different man by the end of the fifth season: "He may resemble the clean-cut law enforcer from the first season, but inside, 'stuff' and 'things' have changed the man with the highest zombie kill count in history...Has Rick become the show's villain? After Rick and his group slaughtered the members of Terminus, Andrew Lincoln voiced that "[i]n Seasons 1, 2, and 3, and half of 4, Rick was a man either restraining or denying a brutal part of his personality, in order that his children grow up and, hopefully, have a father that was morally sound. A father who could give a good value system to his children. The difference in [Season five] is that there is no safe haven."
In the seventh season, Zack Handlen for The A.V. Club was critical of the morality of Rick and Tara raiding Oceanside. He assessed, "...we are forcibly reminded of The Walking Dead's greatest weakness: Rick Must Always Be Right (except when he's trying to fight against his destiny as a leader). The people of Oceanside almost immediately lose what little distinctive identity they once had, falling in line like they were just waiting for some bearded dude to show up and start ordering them around, and there's no acknowledgement of the weirdness of this, of how close Rick's tactics are to the very man he's trying to destroy".
Noel Murray of Rolling Stone ranked Rick Grimes 5th in a list of 30 best Walking Dead characters, saying, "while former sheriff Rick Grimes has had plenty of stretches where he's been overwhelmed by his emotions or has made outright idiotic decisions, he's ultimately remained the compelling, charismatic character that he was when we first met him. He represents The Walking Dead's conflicted core, the conduit that writers use to explore both the hard choices a successful survivalist has to make and what it costs people when they become unfazed by death."
In the comic book series The Walking Dead, Rick served as the protagonist until he was killed off in Issue 192 in 2019. In both media, Rick awakens from a coma into the apocalypse and searches for Lori and Carl and finds them in the Atlanta camp and becomes the group's leader. Although Rick quickly adapts to the notion of killing walkers, his morality towards the living is constantly tested to protect his family and friends. Over time, his morals slowly diminish after multiple conflicts with other survivors and becomes "colder" towards his enemies. Rick struggles to keep his humanity intact throughout the series. His moral compass is further tested by his own group when encountering non-group members who the group believe should join their community. Rick manages to regain his morality when agreeing to join them and is able to be a father once more, but antagonists seeking to exploit his group force him to remain hardened. An alternate version of Rick, dubbed Rick Grimes 2000, is introduced in Issue 75 in 2010, from a reality where an alien invasion occurred in the midst of the "Alexandria" arc and Rick was rebuilt as a cyborg to face a resurrected Governor; a comic book limited series following the character, Skybound X: Rick Grimes 2000, was released from July 7 to August 4, 2021.
an everyman character who emphasizes moral codes and values. Gary Cooper in his work in the American western film High Noon (1952), as well as the television drama series Breaking Bad. 
Occupation	Comic:
Former Police Officer
Former Leader of Rick's Group and the Alexandria Safe-Zone
Former Constable for the Alexandria Safe-Zone
Former Co-Leader of the Militia
Television:
Deputy for King County Sheriff's Department
Former Co-Leader of the Atlanta Camp
Former Leader of the Prison community
Former Constable for the Alexandria Safe-Zone
Former Leader of the Alexandria Safe-Zone
Former Co-Leader of the Militia
Consignee for the Civic Republic Military
Weapon 	Hatchet
Colt Python
southerner, expert tracker, living in the shadow of his older brother, Merle. Despite his bad temper and volatility, he is tolerated by the core group of survivors due to his skills in hunting animals and fearless efficiency in killing walkers.
lets his guard down and starts to bond with the group, particularly Carol Peletier after her daughter's disappearance, and Beth Greene after the two split off together in season 4. The character becomes the cooperative right-hand man and protector of protagonist Rick Grimes and leads several supply runs. He is one of the longest surviving characters of the television series. 
== Appearances[edit] ==
In their childhood, Daryl and his older brother, Merle, lived with their abusive, alcoholic father, Will. He was raised by Merle, though Merle was often away (serving time in juvenile institutions). Daryl had significant periods of time alone and, throughout these lonely periods, learned to fend for himself and adopted a hard-boiled survivalist mindset. When the outbreak occurs he and Merle fend for themselves and drift around, avoiding walkers. Unlike his brother, Daryl has never been to prison (as an inmate), and was offended when Beth revealed to him that she had believed he had during a drinking game ("Still").
Triumph Bonneville chopper, usually has a serious demeanor, but occasionally makes wry comments and jokes to break the tension. By the third season, he has become a responsible, trusted and loyal member of the group. 
Occupation	
* Hunter for the Atlanta Camp
* Prison Council Member
* Recruiter for the Alexandria Safe-Zone
* Member of the Militia
* Leader of the Saviors
* Biofuel Producer
Weapon 	Stryker crossbow
== Weapons[edit] ==
Daryl used a Horton Scout HD 125 crossbow for the first three seasons. The character's use has inspired reviews of the weapon at Amazon.com referring to the show. It was replaced by a more powerful Stryker StrykeZone 380 during Season 3. In season 6 episode 9, Daryl uses an Airtronic RPG-7 to take out a biker gang working for Negan. In Season 7 Episode 10, Daryl was given a new crossbow, which is a PSE Fang 350, which he only used for a short time until he finally took back the Stryker StrykeZone 380 from Dwight in Season 8 Episode 11.[citation needed] In season 11, after joining the Commonwealth Army, Daryl begins using an AR-15 as his weapon. Daryl carried a pair of blades as well.
They have debated Daryl's sexual orientation and sexuality, especially with regard to Caryl (Carol and Daryl) and Bethyl (Beth and Daryl) shippers; some fans argue that he is heterosexual, while others argue that he is gay or bisexual. The Walking Dead creator Robert Kirkman stated that Daryl is heterosexual, but that the show has portrayed him as somewhat asexual. "I think that he's a very introverted character and I think that's somewhat his appeal. I do have to clear something up, though," said Kirkman. 
* transformation from a "selfish loner to an integral member of the survivors", an "excellent hunter".
scraggly-haired, crossbow-wielding, motorcycle-riding hunter. First introduced as an angry redneck and evolving into one of the series' most striking figures, unsurpassed kindness and commitment to the hero’s closest companions."
== Character Analysis ==
(Avoiding Spoilers)
Living... in Atlanta after the zombie apocalypse. Though really, it’s more surviving than living. He met up with Shane and Rick’s roaming group of survivors after the walkers showed up and has been an invaluable member of the team as a ruthless walker-killer.
Profession... tracker, zombie assassin, and Rick’s right hand man. He’ll hunt for food and shoot every zombie he runs into along the way with his trusty crossbow. Being able to do that gives you a lot of power in this terrifying new world. It’s not long before people start to look to Daryl as a leader, even if he does everything in his power to avoid that responsibility.
Relationship Status... closest with fellow survivor Carol, though they’re not a couple. They’re just close friends who both come from abuse and have each others’ backs. He’s also extremely close with his racist older brother Merle, even though Merle ran away from home as a teenager and left Daryl to survive alone with their abusive, drunk father. He never thought he’d have to dig up those survivalist instincts again but then the apocalypse happened… 
Challenge... Merle. Merle doesn’t get along with the rest of the group, which initially puts Daryl at odds with Rick (who handcuffed Merle to a roof and left him). The zombies are lethal, but clashes within the group can be just as deadly. They’re able to resolve their issues and lead the group away from danger, but some people in his camp are just waiting for his aloofness to turn to contempt for the group.                                            
Personality... quiet, intense, and deadly. He keeps his distance from the rest of the group, but doesn’t hesitate to risk his life to save them. And after enough close calls with walkers, and enough times playing the hero, he does begin to soften towards the other survivors. They might be able to depend on him, but he’s less sure that they’ll come through for him. At the end of the day, when times get tough, the only thing he’s going to hold close is his crossbow.
== Character Analysis ==
(Avoiding Spoilers)
Living... in the ruins of America. The dead have begun to walk the earth, and most of the world’s population has been wiped out by the shambling dead. Carol has found a small group of survivors that have set up camp in the woods near Atlanta while they figure out their next move. Life is bad now, but it wasn’t much better before – Carol’s husband Ed has been abusing and controlling Carol for years, and the stress of the apocalypse hasn’t exactly made him more gentle.
Profession... whatever Ed says, unfortunately. These days, it’s doing laundry and hoarding supplies. He becomes incredibly upset when she offers to share a meal with Lori’s young son Carl. Times are tough, but they only get tougher when the living turn on each other instead of the undead.
Interests… religion.Carol’s deep Christian beliefs have helped her immensely in dealing with the terrible events of the apocalypse. She prays frequently to bring a little optimism to her bleak existence. When survivors close to her die, she’s sure they make it to heaven, because that hope is the only thing keeping her going.
Relationship Status... unhappily married. Ed has been terrible to her for years. He’s only become more controlling since they’ve been on the run, toward her and their daughter Sophia.  
Challenge... gaining the independence and autonomy needed to survive in this scary new world when the man she loves won’t let her. Instead of letting her gain the skills she needs, he hits her and puts her down. She won’t become the person she knows she can be until he’s gone. But since society fell apart, he’s all she’s got.                                                                                         
Personality... passive, shy, and made to feel useless. Her relationship with Ed has poisoned her self-esteem and left her feeling like a burden to everyone she meets. Still, his abuse hasn’t managed to destroy the good in Carol. When Ed’s not around, she can be counted upon to display remarkable compassion and decency.
== Character Analysis ==
(Avoiding Spoilers)
Living... in a post-apocalyptic United States. One day, for unkown reasons, the dead began to rise and feast upon the living. Most of the people in the United States have been wiped out, but Michonne is armed with a sharp katana and even sharper reflexes. She’s been getting along on her own well, but it’s getting more and more dangerous to exist without a group.
Profession... tracker, hunter, and kickass zombie assassin. She maintains an air of mystery as she joins up with a camp of survivors – to gain their respect and to keep them at a distance. There’s too much pain in her past that they can’t know about.
Interests… art. Not much is known about Michonne, but she might just be an art buff. She tends to grab a sculpture or some other beautiful piece of art on her supply runs. And when she’s with her boyfriend and son in her dreams, they’re enjoying an art exhibit. Sure, those pieces of art don’t mean anything to the rest of the camp, but it’s a small step to preserve what life was like before the walkers.
Relationship Status... single. But she doesn’t want to talk about it. She had a boyfriend, Mike, and a son named Andre. They’re both dead, or worse: walkers. Michonne left on a supply run and when she got back, her camp was already under attack. Now she only talks to him in her sleep. “Mike,” she says, “I miss you.”
Challenge... oh, besides the zombies? Michonne feels a terrible amount of guilt for failing to protect her son. She channels her grief into hunting the undead. She protects Rick’s group and helps make the south safer – one zombie at a time.
Personality... determined. She is singularly focused on survival. Well, survival and revenge. Walkers took everyone she loved, and she won’t stop until the entire state of Georgia is covered in the heads of the formerly undead. But when she meets up with Rick and the others, she regains some of her compassion.
== Character Analysis ==
(Avoiding Spoilers)
Living... an idyllic life as the sheriff of Cynthiana, Kentucky. It’s normally a quiet town but one day Rick responds to a call about an armed and dangerous criminal. One wrong move later, and Rick’s full of lead and comatose. When he comes out of his coma, he’s in an abandoned hospital in a world overrun by the living dead.
Profession... de facto leader of a group of survivors of the zombie apocalypse. Rick eventually meets up with his wife Lori, son Carl and former partner Shane. That partnership quickly becomes a relic of their pre-zombie lives when they immediately begin butting heads over how the survivor camp should be run.
Interests… none. There’s no time for hobbies when every waking hour of your life is devoted to protecting your family. Unless brooding counts as an interest, in which case, sure, he spends a lot of time on his interests. 
Relationship Status... married to Lori, another lucky survivor camped out in the woods. But Rick was in a coma for quite a long time. While Rick was presumed dead, Lori turned to Shane for emotional support, which eventually turned physical and passionate. It might be tough for her to forget all that just because Rick is back. 
Challenge... keeping everybody from dying, or worse, becoming undead. Things are bleak for Grimes and his camp – society has fallen apart, and a cure seems to be out of the question. And with stakes that high, in-fighting is bound to develop among the living. Rick doesn’t just have to protect everyone from the walkers; he has to protect them from themselves too.                                                   
Personality... confident, calm, and quiet. He follows his internal moral compass, but in a world overrun with walkers out to feast on human flesh, sometimes morality isn’t enough. And when things don’t go as planned, Rick is hard on himself, perhaps unfairly. In this new, terrifying landscape, every decision has deadly consequences.
== Character Analysis ==
(Avoiding Spoilers)
Living... in a world overrun with the living dead. Just a few weeks ago the dead started to rise, driven only by a hunger for human flesh. In almost no time at all, most of the world was dead, populated predominately by shambling, rotting monsters. Glenn managed to stay alive when so many others didn’t, and now lives in a camp on the outskirts of Atlanta with a small and close knit group of survivors.
Profession... former pizza delivery man. Before the apocalypse, Glenn delivered pizzas, a skill set that proves to be surprisingly useful as Glenn proves adepts at identifying shortcuts and getting around. He always leads the groups supply runs, proving himself as one of the bravest and most capable survivors. 
Relationship Status... deeply in love with fellow survivor Maggie Greene. The two met when his group set up camp at her dad’s farm and quickly had sex on a supply run. The constant presence of death might suck the romance out of most rooms, but it also reminds you to have some fun before you get bitten by the undead.
Challenge... Maggie. Maggie was the best thing to happen to Glenn, but it can also be easier to evade the walkers when you’re by yourself. Glenn became a valued member of the group because he was unafraid to dive into horrifying situations. How does he adapt to his new life as part of a couple? How does he remain fearless when he now has something special to lose?
devoted, and brave. ended up becoming a fiercely important right hand man, travelled through the Georgia countryside. Decent and able to keep her head amongst the chaos, is a voice of compassion and reason even amidst senseless violence, former farmer. she worked on the farm, but now she just tries to survive. street smart, equestrian skills on supply runs. she has no problem going fast. But they love each other and keep each other safe during these scary times. strong-willed tomboy unafraid to speak her mind. wants her relationship to make both of them stronger. stay-at-home mom. She’s just trying to survive and keep her remaining family alive. Caught between two lovers, in a tangled web of sex and lies. strong and protective, but scared of what the world has become. That fear can be paralyzing, has grown demanding of the men in her life. but things have changed and now she needs help. She’s going to make sure she gets it. ISTP - 9w8 - sp/sx - 964 - SLI - RLUAN - Phlegmatic-Choleric - IS(T), the last surviving member of her family. is an expert at hunting, tracking, navigation, and observation. is also a skilled combatant, knife-wielder and crossbowman. valued as his right-hand man, close friend, and later on as a brother figure. realistic and sympathetic; intensely loyal. has become the heart and soul of the series. Portrayed with subtlety, undoubtedly one of the most psychologically complex 
extremely impulsive and quick-tempered individual. very hostile reaction towards Rick and the group when he finds out that his brother Merle was left handcuffed to a roof during a supply run in Atlanta. His anger towards Rick and desire to attack without being willing to listen to the reasoning behind the abandonment of Merle would indicate the prevalence of these traits. Even after he and the group return to Atlanta to try and retrieve Merle (to no avail), he continues to be quite hostile and untrusting toward those around him. In the season finale, he does end up traveling with the group to the CDC in a search for answers, but it feels to the viewer as if he is doing this more because he has nowhere else to go than out of a great love for those around him.
instantly steps up to assist Rick in finding her. He proves himself to be an expert in tracking and hunting as he looks for any signs of a trail she may have left. These skills lead to Rick to make the decision of putting Daryl in charge of the search, finally giving him a sense of purpose within the group.
ability to be incredibly selfless. While he could have given up the search for Sophia at any time, he stops at nothing to find her. Even when he is severely injured during the search, he forces himself to return to the group using his survivalist skills (and expresses the strong desire to continue looking afterwards) just because he found Sophia’s doll. He also becomes a sort of beacon of hope for Carol during this time, providing her with comfort where he can. After the events of season one, it would seem that he had no reason to do this; however, the fact that he does displays how selfless and good-hearted he is underneath his gruff exterior (it can also be argued that he was the most comfortable bonding with Carol before the rest of the group – but more on that later).
When Shane and a few other members of the group begin to express their desire to move on from the search for Sophia, Daryl expresses another extremely important trait: his loyalty. Daryl sides with Rick in continuing the search, up until the shocking moment when it is revealed that Sophia had already died and was one of the walkers being holed up in Hershel’s barn. But even though Daryl has a hard time dealing with Sophia’s death, he soon returns to Rick’s aid. He helps Rick in making a decision when the group is trying to figure out what to do with an outsider, and he steps up when Rick is not able to kill Dale after a fatal walker attack. After Shane’s death, this loyalty to Rick (and the group) becomes extremely important to the development of the plot. This is the point where Daryl begins to take over the role of Rick’s right hand man, becoming one of his closest advisors and friends – or, as Rick calls him in episode 4.16 (“A”), his “brother.”
Daryl’s loyalty to the group, his selflessness, and his survivalist mentality have continued to be important to his role at the center of the group’s core. However, it is worth noting that while his treatment of Rick and the group has evolved over time, there are ways in which Daryl is still the impulsive and quick-tempered person we met in season one. His reaction to Beth’s death in season five, where he shoots Dawn instantly and without a second thought, is a good example of this. Another good example is after Denise’s death in season six, where he becomes so distraught that he attempts to track down Dwight and kill him, even after Glenn and Michonne try to reason with him.
Most recently, in the season seven premiere, Daryl punches Negan in the face when Negan is taunting Rosita with Lucille after beating Abraham to death. Unfortunately, Daryl’s outburst directly leads to the death of Glenn, which has become a controversial plot point amongst many viewers. And while I personally believe that Negan would have found an excuse to kill Glenn anyway (Glenn and Abraham both displayed threats to his rule early on in the line-up), Daryl’s proven selflessness and loyalty to the group should tell viewers that he would never intentionally do something to get one of his loved ones killed. Daryl had no reason to believe that Negan wouldn’t kill him (Daryl) at the time, and the impulsivity of the moment was a very characteristic move. However, Daryl’s actions in the season premiere seem to have had a severe effect on his overall psychology, which we will touch upon next.
Part II: Psychological Analysis
While Daryl’s outward characteristics are important to look at when dissecting his role on The Walking Dead, it is perhaps even more crucial to understand his inner psychology, which can help us to acquire a better overall understanding of Daryl’s behaviors and relationships. One aspect of this that often comes to light is Daryl’s introversion. He generally has a quiet demeanor, and he seems to be able to reflect on and adjust to situations best when he is alone. This is evident through the way he deals with death, since he often goes off on his own to internalize and accept it (as seen in his reactions to the deaths of Merle, Beth, and Glenn). Moreover, he seems to have a general discomfort around people he doesn’t know well. Aside from his original hesitation towards Rick and the group, a more recent example of this is when the group arrives in Alexandria. Daryl is clearly uncomfortable and withdrawn; in fact, when he is out recruiting with Aaron in episode 5.16 (“Conquer”) and they are cornered by a herd of walkers, he laughs, revealing to Aaron that he’s more comfortable in that situation than he is back in Alexandria. This helps to explain the difficulties that Daryl has faced in becoming close to others over the course of the series, as it allows the viewer to understand that it takes him time to become comfortable with someone.
However, there are more nuanced aspects of Daryl’s psychology that are possibly even more important, but are not always obvious to the viewer. At the core of this is the abuse he suffered from his father during childhood. In episode 5.06 (“Consumed”), Carol discovers that he takes a book on surviving childhood abuse as an adult from the abandoned women’s shelter they stayed in whilst looking for Beth in Atlanta. This proves to viewers that it is something Daryl consistently struggles with, which should be no surprise after we’ve seen the scars from the physical beatings his father gave him in a scene with Merle back in episode 3.10 (“Home”). However, it is clear that this abuse was not only physical; we also see the deep level of psychological trauma that he carries with him as a result of his upbringing when he goes off on Beth in episode 4.12 (“Still”), which we will examine a bit more below.
Another aspect of this abuse is the toxic relationship that it caused between Daryl and Merle. In episode 3.10 (“Home”), it is revealed that Merle, who was also abused by their father at a young age, took off to join the military as soon as he was able, leaving Daryl behind to become his father’s subject of torment (it can be assumed that their mother was out of the picture at this point; Daryl confirms earlier on in season three that she was an alcoholic who died in a house fire set by her own cigarette when he was still fairly young). Though Merle didn’t know this had happened, his leaving caused Daryl to resent him in many ways. However, having come from the same environment, the two were also extremely close, developing a mentality to fend for themselves since they didn’t have a parental figure to guide them (which is probably also part of the reason why Daryl was so determined to find Sophia; in season two, he mentions that he was lost in the woods as a child and found his way home, though nobody came to look for him). Merle seems to have been the one who implanted in Daryl’s brain the idea that it was the two of them against the world; for example, in episode 2.05 (“Chupacabra”), Daryl hallucinates seeing Merle after he is hurt during his search for Sophia. Even as a hallucination, the effect Merle has had on Daryl is clear, for he tells Daryl that Rick and the group will abandon him someday, and that he (Merle) is the only person in the world who will ever care about Daryl. And, from Daryl’s untrusting behavior towards the group early on in the series, it is evident that he actually believed this for a very long time.
Likely as an effect of all of this, Daryl often presents signs of feeling worthless and depressed. This can be seen early on in the series, right after it is revealed that Sophia was dead the whole time he was searching for her. He goes off on Carol when she attempts to reach out to him in episode 2.09 (“Triggerfinger”), saying, “You’re afraid because you’re all alone. You’ve got no husband; no daughter. You don’t know what to do with yourself.” It’s clear that in this moment, he’s projecting these feelings about himself onto Carol; aside from the fact that he is grieving, he also feels that now that he isn’t searching for Sophia, the group no longer has use for him.
A more obvious example of these feelings of worthlessness is his confession to Beth in episode 4.12 (“Still”). After being separated from the group following the Governor’s attack on the prison (and Hershel’s death), Daryl and Beth seek refuge in a house that greatly reminds him of the home in which he grew up. This, combined with Hershel’s death, triggers a lot of inner torment and guilt, and Daryl lashes out at Beth after the two have been drinking. Once things have calmed down between them, he reveals to her that prior to the apocalypse, he was just sort of drifting through life with Merle. He says to her, “I was nobody; I was nothing.” Somewhat similarly, when Beth comments that he transitioned to post-apocalyptic life well, Daryl claims that he was just used to things being rough with the childhood he had. “But you got away from it,” Beth tells him. “I didn’t,” he responds, making it clear to the viewer that the depression Daryl feels will always run deep.
At constant interplay with Daryl’s feelings of worthlessness and depression is a degree of self-loathing. He often displays signs that he doesn’t believe that he is someone who is deserving – or worthy – of any type of acceptance or affection from the group. This is evident in episode 2.05 (“Chupacabra”) when, in stark contrast to what the hallucination of Merle said, Carol comes to thank him for his dedication to the search for Sophia. Daryl flinches when she kisses his forehead and is quick to put himself down, claiming that Rick and Shane would’ve done the same; Carol tells him, “I know. You’re every bit as good as them.” Prior to this moment, Daryl had likely never received such praise from anyone before, and I believe that hearing this helped him to start to open up more. Over time, Daryl has become one of the most appreciated and valued members of the group, which is clearly the exact opposite of what he ever believed could happen and is something that he is still getting used to (a good example of this can be seen in the season four premiere, where he is uncomfortable with all of the praise he is receiving for providing the prison’s residents with food; Carol even tells him, “You’re going to have to learn to live with the love.”).
At this point, I think it is worth noting that this is part of the reason why I believe Daryl is the only major character who has never really had a romantic relationship on the show. It could be argued that he is a virgin, or that perhaps he also suffered sexual abuse as a child; some fans have even suggested that perhaps he struggles because he is gay, which would have been met with serious disapproval from his family when he was growing up (though Robert Kirkman confirmed that Daryl is straight on Talking Dead a few years back). Whatever the case may be, I personally believe that one of the main reasons for the lack of any sexual relationships in Daryl’s life is the fact that he really doesn’t believe that he is worthy of romantic love, instead shutting himself off from it. The evidence presented by his psychology, as well as the fact that his potential love interests have never really amounted to anything beyond deep friendship in the past (both Carol and Beth come to mind), seem to prove this.
In any case, the general closeness Daryl has developed with the group over the course of the series hasn’t stopped him from being his own worst enemy in some respects. For example, he consistently puts all of the blame on himself when someone close to him has died, which was evident with Hershel, Beth, Denise, and, most recently, Glenn. It should be noted that in the case of Glenn, Daryl was taken captive by Negan and the Saviors, and after having had plenty of time to reflect on his actions, he no longer seems to blame himself. In fact, Norman Reedus claims that viewers will see a shift in Daryl’s behavior in the second half of season seven, transitioning from self-blame for Glenn’s death to a desire to kill all of the Saviors. And going forward, it will be interesting to see if this type of coping mechanism begins to take the place of Daryl’s self-blame in other scenarios, possibly opening the door to expand his character even further.
Part III: Interplay Between Character and Relationships
Finally, to examine Daryl’s role within the group and to propose why he will be integral to the story going forward, we can combine the analysis of his traits and psychology to look at his relationships with the other characters. Since The Walking Dead has spanned seven seasons so far and has a vast number of characters, we will only look at some of the most important relationships that Daryl has with characters who are still living at the point of the back half of season seven – and, of course, how these bonds might affect the story going forward.
Carol
Arguably the most important relationship that Daryl currently has on the show is the one he has formed with Carol. As a fellow survivor of physical and mental abuse, Carol is a lot like Daryl in many ways. They have both been able to “shine” the most after their respective oppressors were no longer in the picture (in Daryl’s case, his father and Merle; in Carol’s case, her husband Ed), and both have become stronger people over the course of the series.
However, the most important thing about Daryl and Carol is that they seem to completely understand each other on a fundamental level. They relate to one another because of similar experiences prior to the apocalypse, and since those experiences were so traumatic, the bond they have is very deep. Often, they don’t even need to speak to understand how the other is feeling; case-in-point: Daryl burns the body of a child-turned-walker in episode 5.06 (“Consumed”) without Carol having to ask him, as he knows that it has reminded her of Sophia.
Another thing that I find to be beautiful about their relationship is the comfort that they seem to have around one another. Carol is the first person that Daryl really begins to warm up to out of the group of survivors who leave Atlanta together – in part because he took on the task of tracking down Sophia. However, it has become very clear over time that Daryl sees a kindred spirit in Carol, which indicates that he also felt the most comfortable opening up to Carol before the others. This can be evidenced as far back as episode 1.05 (“Wildfire”), when Carol savagely takes a pickaxe to Ed’s head before he can turn into a walker after his death in the attack on their camp. Though we don’t really know much about Daryl’s backstory at the time, the reaction on his face upon re-watching the series indicates that while he is taken aback by her actions (Carol was generally very quiet and timid up until this point), he also understands how she feels.
The comfort level between Daryl and Carol has only strengthened over time. They often turn to each other for solace during times of need; a good recent example is when Carol confides in Daryl after her traumatizing experience being taken prisoner with Maggie by the Saviors in episode 6.13 (“The Same Boat”). Moreover, they have a positive influence on each other, as each encourages the other to be his or her absolute best self. This is evident in episode 2.09 (“Triggerfinger”), when Carol encourages Daryl not to pull away from the group, and in episode 5.06 (“Consumed”), when Daryl does the same for her. They serve as each other’s rock – a person to fall back on and confide in when things get exceptionally difficult or out of control – and, to me, that is a huge part of the beauty of their relationship.
As of the midway point of season seven, Carol is still living in a house on the outskirts of the Kingdom, having isolated herself from the group at the end of season six due to the psychological breakdown she suffered over having to kill so many people for the sake of her loved ones. Meanwhile, Daryl has just escaped from his imprisonment at the Sanctuary and has been reunited with Rick and the remaining members of the group at Hilltop, eager for revenge on Negan, Dwight, and the rest of the Saviors. The two have not seen each other in quite some time; in fact, Carol doesn’t even know about the deaths of Glenn and Abraham. However, from the midseason promos, it is clear that Rick and the group will meet with the Kingdom’s King Ezekiel to discuss banding together in rising up against the Saviors – with Daryl present in this interaction. This suggests to me that he and Carol will likely be reuniting very soon (after all, Morgan is currently living at the Kingdom, and he knows where Carol currently resides), which leads to some interesting ideas about how their relationship will propel the story going forward. Will Daryl bring the news of Glenn’s and Abe’s deaths to her, thus reigniting her spirit to fight? Can she stand to hold back after she’s seen what Daryl has suffered at the hands of the Saviors? My money is on “no” for the latter, and I think that their potential reunion could have an effect that results in Carol being one of the main forces in taking Negan down.
Finally, if Daryl ever ends up having a romantic relationship on The Walking Dead (which he very well may not), I think the only true contender for a partner is Carol. After all, they clearly share a deep affection for one another, and I don’t believe that either of them has another bond on the show that is quite at the same level; in this way, I see their relationship as being very similar to that of Rick and Michonne, or Glenn and Maggie. This isn’t something that I believe could potentially happen soon, as they are both currently dealing with severe psychological trauma; plus, Carol seems to be taking to Ezekiel rather quickly, whose positive outlook on life could be good for her in the long run. However, down the line, I think that a romantic relationship between Daryl and Carol may end up being the natural course of events.
Rick
If Daryl’s most important relationship is the one he has with Carol, I think a very close second is the one he has with Rick. In the beginning of the series, Daryl and Rick didn’t quite see eye to eye; in fact, when they first meet, Daryl seems to despise Rick, who has just returned from Atlanta having left Merle handcuffed to a rooftop. However, over the course of seasons one and two, Daryl begins to see Rick’s honor, and vice versa. Daryl proves his worth during the search for Sophia and, with Carol’s encouragement, he begins helping Rick out with more and more tasks – to the point where he becomes Rick’s most loyal and trusted friend following Shane’s death. For example, when Rick completely breaks down following Lori’s death in giving birth to Judith in episode 3.05 (“Say the Word”), it is Daryl who immediately jumps into action to get formula for the newborn baby, instantly feeling an emotional connection to her (he also nicknames her “Lil Asskicker” and is even the first one to feed her). This proves the depth of the relationship between Daryl and Rick, which is definitely a beacon of light in the darkness of the apocalypse.
One thing that I think is interesting to note about the relationship between Daryl and Rick is the fact that they serve as the “brother” that each of them never had. In a lot of ways, Rick is like the antithesis of Merle for Daryl; whereas Merle was constantly putting Daryl down, Rick is loving and supportive of Daryl in the way that a brother should be. He sees Daryl’s worth not only as a hunter and fighter, but also as a human being. In a similar way, Daryl is like the antithesis of Shane for Rick; after all, Shane was Rick’s pre-apocalypse “brother” (though not biological). Whereas Shane’s loyalty to Rick failed the minute he fell in love with Lori, Daryl’s loyalty is unfaltering; it is at the core of his character. In other words, the familial/brotherly bond the two have serves as a kind of “replacement” for each of their previous relationships, only purer and stronger. This has been extremely evident throughout the first half of season seven, since the two were very pained at being pried apart by Negan’s hands; Rick begging Negan to let Daryl stay in Alexandria in episode 7.04 (“Service”) is proof of this. And the hug they share after Daryl has broken free from the Sanctuary in episode 7.08 (“Hearts Still Beating”) has possibly been the most beautiful moment of this season so far; their closeness and ability to consistently remain on one another’s team is heart-warming, giving the audience hope.
I believe that Daryl’s and Rick’s relationship will have a profound effect on the remainder of season seven – in fact, I think that this was proven when Daryl returned Rick’s stolen gun to him in the midseason finale, a symbolic move of Rick getting back into the groove of things to “rise up” against the Saviors. Moreover, Negan’s capture of Daryl had a heart-wrenching effect on Rick, and the deep effect of the abuse that Daryl has suffered at Negan’s hands will undoubtedly come to light very soon (being forced to listen to a nonstop loop of “Easy Street,” eat nothing but sandwiches made of dog food, and suffer other physical and mental abuse while imprisoned in the Sanctuary have all left Daryl with some very deep internal scars). I think that this will only strengthen Rick’s resolve to take Negan down once and for all – and, of course, I am positive that this will give Daryl a key role as part of the manpower in the battle to come.
Dwight and Sherry
A more recent relationship that Daryl has developed that I believe will be very important to the remainder of season seven is that which he holds with Dwight and Sherry. Though the three are not connected in a positive way by any means, Daryl’s influence on the other two seems to be something that will be crucial to the plot going forward.
Daryl first meets Dwight and Sherry when he is separated from Sasha and Abraham while leading the walkers away from the quarry in episode 6.06 (“Always Accountable”). At first, Dwight takes Daryl captive, believing he is a Savior who is trying to bring them back to the Sanctuary (of course, the viewer doesn’t learn much about this until season seven); however, after realizing that this is not the case, he and Daryl seem to form an understanding, and Daryl attempts to recruit Dwight and Sherry to come back with him and live in Alexandria. Due to the overwhelming influence Negan has over them, Dwight and Sherry end up abandoning Daryl and stealing his crossbow and motorcycle, which sets off a chain of events. Dwight ends up killing Denise with Daryl’s crossbow in episode 6.14 (“Twice as Far”), which leads to Daryl seeking revenge on him in episode 6.15 (“East”). Glenn, Rosita, and Michonne go after Daryl to try and stop him, which directly leads to all four of them being present for Negan’s line-up in the season six finale. It can be argued that all of them would still be in the line-up if they were back in Alexandria, since they likely would have traveled with Rick and the rest of the group upon discovering Maggie’s illness; however, at the same time, it is quite possible that if he hadn’t attempted to seek revenge, Daryl would have been out looking for Carol with Morgan instead of with the group who was captured on the way to Hilltop, and Glenn may have survived (I say “may have” because, as mentioned previously, I do believe that Negan would have likely killed Glenn anyway).
All of this proves that there is some bad blood between Dwight/Sherry and Daryl, and upon seeing Daryl’s imprisonment at the Sanctuary, it is becoming clear that both Dwight and Sherry are feeling the effects of their guilt in the situation. It is interesting that this guilt has manifested itself in different ways for the two of them; whereas Sherry is outwardly apologetic towards Daryl in episode 7.03 (“The Cell”), telling him that she is sorry for everything that has happened and attempting to give him advice for survival amongst the Saviors, Dwight seems to want to be Daryl. After all, Dwight took Daryl’s crossbow, motorcycle, and vest, and is currently using all three as if they were his own. It feels as if Dwight is trying to take on Daryl’s identity because he simultaneously resents and admires Daryl, and it seems likely that his overwhelming guilt for abandoning Daryl at gunpoint to return to the Saviors is at the core of this behavior.
In the second half of season seven, I think it will be immensely interesting to see how the show deals with all of this. Will Daryl attempt to kill Dwight and Sherry in the upcoming war against the Saviors? It’s quite possible, but I think that it’s even more likely that Dwight and Sherry may have a hand in rising up against Negan from the inside (case-in-point: even though it looks as if Jesus was the one to help free Daryl on the surface, this was never explicitly stated; I think it’s still quite possible that either Sherry or Dwight was responsible for this, as previously mentioned in my recap of episode 7.07). An inside betrayal against Negan could be integral to taking him down, and Daryl being at the center of it would exert his influence over the plot in a huge way. In other words, due to their relationship with Daryl, Dwight and Sherry could both end up being dark horses within the uprising, but whether or not Daryl can ever accept them as allies remains to be seen.
Maggie
One final character that I’d like to briefly mention in relation to Daryl’s effect on the future of the story is Maggie. Though Maggie and Daryl haven’t really had a profound relationship in the past, I think that it is worth noting that viewers should keep an eye on the two of them going forward because of Glenn. As previously mentioned, Glenn’s death hit Daryl very hard, as he viewed it as a direct consequence of his actions; we saw the psychological effects of this in episode 7.03 (“The Cell”). And even though Daryl has seemed to shift to a revenge-based focus, it will be interesting to see the effects of this play out between him and Maggie. As Glenn’s widow (who is also currently carrying his child), Maggie lost the most when he died – so now that Daryl has been reunited with the group at Hilltop (where Maggie has become the de facto leader), they will undoubtedly interact at some point. On the Talking Dead midseason finale, Norman Reedus expressed his concern that Maggie will blame Daryl for Glenn’s death, which could very well be the case. However, it is also quite possible that instead of issuing any blame, Maggie and Daryl could derive some sort of strength from one another. Either way, the interplay between the two has the potential to have a huge effect on the group, and that is something I believe could be worth watching for even beyond season seven.
Conclusion
Over the years that The Walking Dead has been on television, Daryl has become extremely beloved by fans – and after a thorough analysis of his character, it is clear why. It is much more than the fact that he’s a crossbow-wielding, motorcycle-riding, zombie-killing badass; rather, people love him for his realism. His subtly played out psychology is something with which viewers from all walks of life can sympathize, and his unfaltering loyalty and selflessness strike a chord in our hearts. And though Daryl is certainly not perfect, it is his imperfections that make his character so realistically beautiful. Even more than that, the way in which all of this plays into his relationships with the other characters on screen is fascinating. It is like looking at a portrait of how humans would relate to one another if the world as we know it actually ended, something that I believe is rare in modern forms of art.
As we enter the second half of season seven, it will be extremely interesting to see how the thread of Daryl’s influence on these characters weaves the plot into place. From everything we have seen from season one until now, I think that it is crystal clear that he inspires so many of them in different ways – from Carol to Rick to Dwight/Sherry and beyond. His humanity and resilience have consistently served as driving points for the other characters, and it seems that the back half of season seven will be no different. As Beth said to Daryl in episode 4.12 (“Still”), “You’re gonna be the last man standing.” But with Daryl’s ability to influence and inspire those around him, it looks to me as if season seven will go out with the rest of the group still standing right beside him.
== Appearance ==
When Freya's nephew, Magnus, met her for the first time in The Sword of Summer, he thought of her as the most beautiful woman he had ever seen. In fact she was the most beautiful and most desirable of all the Norse Gods.
She looked to be 20 years old and surrounded by an aura of golden radiance that serves as the source of power for Folkvanger. She has long blonde hair that falls across one shoulder in a single plait, sky-blue eyes, and a smile that made Magnus' entire body heat up and instilled in him an intense longing to keep that smile fixed on him, to the extent where he would do anything she asked - even if the expense was his own life.
Freya was also dressed in a way to emphasize her beauty and her love of jewelry: a white halter top that showed off her tanned shoulders and smooth midriff, and a knee-length skirt belted with a gold braid holding a sheathed knife and a ring of keys. Around her neck is a dazzling lacework collar of gold and gems (rubies and diamonds).
== Personality ==
Freya is a bright and helpful woman, very loving towards her family. However, she can quickly change her demeanor and become very intimidating, to the point where Magnus had a mental image of her riding into battle alongside the Valkyries.
Njord is cheerful and tranquil. He represents the good, helpful side of the sea, the opposite of Aegir. He often acts laid-back and levelheaded, though could easily become dangerous if angered.
Njord is shown to be very helpful to his family, as he answered his grandson's desperate prayer. However, he is shown to be oblivious at times. He can also be obnoxiously proud of his well-manicured feet.
Tyr is a benevolent god who is willing to lower his position to avoid conflict, such as stepping down as a major war god to give the role to Thor and Odin.
He is described as noble by Frey and in fact, he is said to be the bravest of the Aesir.
Forseti is shown to be a fast talker and to hold grudges against Odin for being a more worshiped god of justice then himself.
== Trivia ==
* He is shown to smoke cigars.
Mímir is shown to be serious and intelligent. He has an obsession for pachinko, and has a tendency to think business-wise. Mimir constantly strives to manipulate events from behind the scenes. Most of the time, he pulls strings to avoid world-ending disasters.
However, Samirah has an aversion towards trusting him. She claimed that he often had his own agenda, and that it is unknown which side he is on. This suggests that Mimir has a dual nature like many other deities.
== Appearance ==
Ran is only ten feet tall. She might have once been beautiful, but her pearlescent skin was withered, her seaweed-green eyes were milky with cataracts, and her rippling blonde hair was shot through with grey like blight in a wheat field. From the waist up, she wears a blouse of silver chain mail encrusted with barnacles. Spinning around her like a dancer’s skirt, a waterspout swirled within a silver fishing net a hundred yards in diameter. Trapped in its weave is a kaleidoscope of ice floe, dead fish, plastic garbage bags, car tires, grocery carts and other assorted flotsam. Ghostly bearded faces, gasping and terrified as they tried to reach the surface; hands clawing at the ropes swirl in net.
== Appearance ==
The left side of Hel's body and face is described as "heart-achingly beautiful, about twenty-five years old, with her ermine cloak shimmering like a snowdrift rippling in the wind." She has long dark hair and pale elven skin. The right side, however, is terrifying - withered skin, a skeletal hand, and leg, patches of blue ice covering decayed flesh, membrane-thin lips over rotten teeth, a milky-white eye and tufts of desiccated hair like black spider webs. She has a milky zombie gaze, which Magnus finds very unnerving.
== Personality ==
Her half-sister, Samirah, describes Hel as even more deceitful than their father, Loki. She also appears to take pity on those in her realm. In Magnus's vision, Hel is described to be cold inside and out, and extremely bitter.
Balder is described as young and handsome with a mop of brown hair and shining blue eyes with dimples and an impish smile.
== Personality ==
Balder is shown to be a kind deity and a helpful ally, as he offered T.J. his arrow to lure Garm back to his cave. However, he is also shown to be hesitant, as he questioned if Hel would approve of him helping the son of Tyr.
Without the disguise, Frigg is a middle-aged woman of regal beauty, her plaited-down hair as red as Mallory Keen's. Her eyes are white-and-gold, and her face is scored with faint scars like tears. She wears war helm of white metal, glowing and flickering like trapped neon gas. Her white dress was woven into gentle folds.
== Abilities ==
As queen of the Norse gods, Frigg possesses incredible and supreme power though not quite on par with her husband's. She is considered by many to be the true power and mind behind the throne.
* Hyetokinesis: As the goddess of rain, she has absolute and divine control over it, and was shown to be able to knit clouds.
* Persuasion: Frigg was able to convince all things to never harm Balder, implying a persuasive nature. This is more then likely what makes her the power behind the throne.
* Advanced Intellect: Frigg is an incredible thinker, a facet of herself that plays heavy on her position as queen.
* Prophecy: As the goddess of prophecy, Frigg can see into the future. She is exceptionally clairvoyant, though she refuses to tell anyone of what she sees.
== Appearance ==
Sif once had beautiful long golden colored hair before Loki cut it off. When she appears to Magnus Chase and his friends, she wore an orange-red dress clasped at her shoulder with a silver and green brooch. She has fine elfish features and had long hair of red gold which is described as rich, warm, and lustrous. Sif resembles one of the Greek dryads.
== Personality ==
Sif is widely known as a vain and narcissistic deity. At times she views the lives of mortal servants as disposable or unimportant. On multiple occasions, she displays cheerful obliviousness. According to Samirah, her self-absorbed nature was the whole reason Loki decided to punish her by shearing off her hair.
However, Sif does seem to be genuinely caring at times. Judging by her interactions with Magnus and his friends, she can be benevolent, warm, and helpful to others.
== Abilities ==
She presumably possesses the standard abilities of a goddess
* Geokinesis: As the Goddess of the Earth, Sif has divine authority and absolute control of the earth.
* Chlorokinesis: As the Goddess of Grain and Harvest, Sif could grant fertility to the earth, allowing plants to grow where they could not grow before, and even aided in the growth of plants simply by being near them. Sif is also able to detect and locate people if they are around moss or trees.
* Crafting Gold: She can weave her gold hair into any material object. The hair she weaves magically grows back. She often uses this to pay off expenses.
== Appearance ==
Hearthstone is a tall, pale elf with short, spiky, pale blond, hair and pale gray eyes. He wears a black leather jacket, black motorcycle pants and pointy-toed shoes, and a red and white striped scarf. After losing said scarf in The Ship of the Dead, Alex Fierro gives him a pink and green scarf as a replacement.
Later on, Magnus begins to notice the non-human details in Hearth's appearance - the elf's pupils are strangely reflective, like a cat’s, while his veins are more green than blue under his translucent skin. Also, despite his disheveled appearance at times, Hearth does not ever reek like a normal homeless person – body odor, alcohol, stale grease. Instead, the elf smells more like pine needles and woodsmoke.
== Personality ==
Hearth is a very loyal friend and has risked his own life multiple times to save both Magnus and Blitzen. He is shown to have a dry and self-deprecating sense of humour which he often exercises when annoyed or happy. He is guarded with his own emotions as he was constantly downtrodden and ridiculed by his father and the elves around him due to inability to hear (as elves cannot tolerate imperfections). However, with Magnus and Blitzen his personality and self-confidence evolves as he is around people who truly appreciate his talents and empathise with his weaknesses.
== Abilities ==
* General Abilities
* Magic
* Alf Sign Language: Hearthstone is able to communicate via Alfheim Sign Language. It also happens to be the same as American Sign Language.
* Lip-reading: Being deaf, Hearth had to learn how to read lips in order to understand and communicate with other people.
* Pinball Skills: Hearth has a talent when it came to pinball.
* Deafness/Audiokinetic Immunity: While Hearthstone can not hear, his lack of hearing gives him an immunity to sound-based attacks. Such as when he and Sam were hiding from Ratatosk and he was unaffected by the squirrel's screech. This also protected him from Fenris Wolf's taunts, and later the security Nøkks' mournful music at his father's party.
* Archery: It is revealed in The Sword of Summer, that Hearth is skilled in archery. We see a limited exhibition of this characteristic when he fights Surt with a toy set of bow and arrows.
== Magical Items ==
* Runestones: Hearth uses rune stones to cast spells.
* Rowan-Wooden Runes: Given to him by Sif, their magic is supple and malleable and easier to use than his stone runes.
* Staff: When Mimir told Hearthstone that he was a master of Alf Seidr, he was given a white oak two-pronged staff which now holds the rune most meaningful to him: Perthro, the empty cup.
* Golden Bracelet: After he freed Inge from his family’s service, she gave him a bracelet made from her hair that alerted him when ever she was in trouble.
== Physical Appearance ==
Sam is Arab-American, particularly of Iraqi descent. She has coppery brown skin, which is a shade lighter than her half-sibling Alex. She has thick long curly brown hair, which sometimes escapes her hijab in small fly-away strands. Though she usually wears hijab full time, Sam sometimes doesn't when she is in Valhalla or at home and she tells Magnus that she doesn't wear hijab when she doesn't want to or doesn't feel like she has to. She does however wear the hijab when she takes her grandparents to the Mosque on Fridays. Magnus described her eyes as the color of redwood bark, somehow dark and bright at the same time similar to the the ammonite fossils his mother once had. Sam's eyes have the same intense glow as her father Loki's eyes, though they are only slightly subdued and not as malicious. When Sam is first spotted by Magnus on the Longfellow bridge he describes her as having a beautiful but stern face. Blitzen also notices Sam to be quite beautiful when they first meet and joke that they might get free food if they bring a pretty woman with them.
In the cold weather, Sam prefers to wear wool peacoats and has worn brown and navy blue peacoats, She always wears a green hijab over her hair or at least draped around her neck. In Valkyrie uniform, she wears a helmet and chain mail, her white dress is embroidered with Viking runes around the collar and cuffs, and from her golden belt hangs a set of old-fashioned keys and a single-bladed axe. Her school uniform usually includes white sneakers, khakis, and a navy long sleeve with the school logo. At the wedding of Thyrm, while pretending to be the maid of honor Sam wore a green formal dress with black serpentine embroidery and a green silk hood and veil which covered half her face and reminded Magnus of Assassins Creed.
== Personality ==
Samirah al-Abbas is a very clever, loyal and bold young woman. Her life before and throughout the series is filled with constant stressors and world-ending danger but throughout her many quests, Sam keeps a cool head and remains a paramount asset to the preservation of Valhalla, Asgard, and the greater Nine Worlds.
Noted by many characters such as Magnus and Odin, Sam is a woman of profound bravery and even greater integrity. Odin himself chose Sam to be his Valkyrie because of her courage, and resilience even in the face of doubt and prejudice. Even Loki assures Magnus that Samirah is tough, and that he shouldn’t worry about her. Though she is very knowledgeable about the dangers of the Nine Worlds, Samirah shows many signs of dauntlessness even when facing the most fabled, infamous monsters or giants. She proves her bravery over and over again within the series from reeling in the World Serpent, to wrestling with Fernis Wolf himself to buy her friends more time. Following the orders of Odin, Sam hid the reason of bringing Magnus to Valhalla when she knew it would light her in suspicion and even when it got her expelled as a Valkyrie. No matter the personal consequences, Sam takes her responsibility to Odin and Asgard seriously and never even considers the temptation of otherworldly power whether offered by Fernis or Loki. Sam is devoted to her friends and will defend them to her last breath, often doing things she is very afraid of to keep them safe. A primary example of this is Sam’s initial aversion to shapeshifting - something which puts her at the mercy of her father - which Sam disregards multiple times to help her friends out of a tough situation, such as turning into a horsefly and sabotaging Junior when Biltzen had to compete against the dwarf in a crafting contest to the death, or turning into a deer to help Hearth escape the World Tree unscathed.
Samirah’s greatest crux is her father, Loki, and the havoc he so easily wrecks on her personal life and job through his schemes and manipulation. Though Sam is not actively malicious towards her father, her responsibilities as Odins’ Valkyrie often includes foiling her father's plans and places her in an antagonistic relationship with him which steadily worsens as the series progresses. Not only that, even though Loki is very often the cause of her misery and Sam shows no allegiance to him, Sam must also suffer the mistreatment and mistrust of others in Valhalla because of who her father is. During the period when Thor’s hammer is stolen, Sam is forced to contend with a lot of pain in her home-life due to Loki’s plot to marry her to a giant. Sam very much dislikes keeping secrets from her family and her betrothed, Amir and Loki’s plans bring all her secrets to light. Despite this, Sam has to keep up her Valkyrie duties and follow dead-ends to find Thor’s hammer while leaving her personal life in the wind. This is a fine example of the restraint and prioritization Samirah regularly shows. Another example can be seen in how Sam’s religion and ethnicity has in the past made her a target of racist and islamophobic remarks as mentioned when she recalled her time in middle school to Magnus; she was often accused of being a terrorist, her hijab would be yanked off her head, and disgusting notes and pictures would be placed in her locker. Despite all this, Samirah still lured away and killed a frost giant to keep her classmates safe, telling Magnus that despite their treatment of her, there was no doubt in her mind of what to do.
The prejudice and racism she experienced in the mortal world, combined with the constant suspicion her Norse parentage won her, causes Sam to be very guarded when she is met with openness and genuine kindness. This can be seen in the many times Magnus would try to ease Sam’s worries or tell her that he would help ensure her dreams came true - Sam would look at him with an indiscernible look, as if she couldn’t believe or accept that someone would want to help her. Sam is a very private person, and it usually takes a lot of prying questions from Magnus to find out what is really going on in her life and often invokes her irritation or anger. Sam understands that Magnus is well meaning but there are some things she feels he doesn’t truly grasp the gravity of, and she often curbs his prying with only a harsh look. At worst, Sam can be very aggressive, especially when she is strained as shown when she nearly choked Magnus in Valhalla upon meeting him or when she attacked Magnus, Hearth, and Blitzen when she thought they had the location of the sword of summer. Sam also has the tendency to overextend and run herself ragged with her Valkyries responsibilities, school-work, volunteering, tutoring, and familial responsibilities; she seemingly struggles to prioritize her well being and mental health, often just accepting the burdens in her life with no complaint. Her half-sibling Alex, says that Sam can be as stubborn as a mule as shown in her reluctance to ask for help when she needs it.
Another defining feature is that Sam is intensely loyal to the people in her life. She never abandons Magnus in his quest to find the Sword of Summer, despite effectively making herself a criminal in the eyes of the thanes. Her loyalty to her betrothed, Amir is shown when she vows on her troth to not even pretend to marry the earth giant Thrym. Sam is also very empathetic as shown when she sympathizes with Magnus about the fate of his mother and with both Blitzen and Hearthstone in regard to their father's fates. Despite being constantly busy and stressed she takes the time learn ASL in order to communicate with Hearth to the point of fluency, and despite initially being punched by her half-sibling Alex upon taking her to Valhalla, Sam is understanding of Alex’s fear and readily accepts her as a sister/brother despite their very different perspectives of Loki’s powers. Sam is very intelligent and takes her education seriously, not skimping on any assignments even when there is an important quest going on. She is very clever and often sees through even the heaviest illusions, such as when she realized she was competing against Fear in Utgard-Loki’s bowling alley. She is also extremely wise as she often understands the workings of fate and can explain to others complex ideas such as why Ragnarok is unavoidable, the meaning of some runes, or why certain things are better left alone.
A prominent aspect of Sam personality is her devoutness or piety. Samirah is of Iraqi descent and is a practicing Muslim who prays five times a day [when it is possible], goes to the mosque on Fridays, wears hijab almost full time, and observes Ramadan through ritual prayer and fasting. Though Samirah’s personality cannot simply be boiled down to religion, the importance she places on it contributes to other aspects of her persona. For example, she tells Magnus that praying gives her peace and a moment of calm which helps her to stay clear-headed in dire situations. Samirah also molds her understanding of the Nine Worlds to fit within Islam which helps her from becoming conflicted in her beliefs and allows her to recognize the workings of Allah within her supernatural life. Her religion also keeps her in touch with her culture and family as she lives in a Muslim household and Islam is something her and her extended family can experience together, such as celebrating Eid with her grandparents, Amir, and even Alex. Lastly and perhaps most importantly, Samirah al-Abbas is a dreamer who is driven by her goals. Despite her often blunt realism, she has many hopes for the future which she actively works towards. Her greatest love in life is the feeling of flying and she plans to become a pilot one day as well as marry her longtime crush, Amir when she turns 18.
== Abilities ==
* General Abilities
* Demigod Abilities
* Valkyrie Abilities
* Axemanship: Sam is skilled in axe-wielding and uses one as her primary weapon.
* Alf Sign Language: Since meeting Hearthstone, Samirah has learned ASL.
* Old Norse: Sam is able to understand and read Nordic Runes, as she demonstrated in the Wight's tomb in Provincetown.
* Arabic: Samirah can speak Arabic, as shown when she was praying at the Provincetown Airport.
* Mathematics: In The Hammer of Thor, Sam is stated to have mastered calculus and trigonometry.
* Superhuman Strength: Samirah possesses strength greater then a human, being able to lift a large harp with little effort.
* Superhuman Stamina: Samirah possesses stamina greater then a human, being able to spend a day climbing a cliff to Geirrod's Palace and was ready to fight the giant and his family with barely any rest.
== Magical Items ==
* Axe: Sam's axe is made out of bone steel and she uses it as her primary weapon.
* Swan Cloak: As a Valkyrie Sam has a swan Cloak, a piece of cloth that can hide her and one other person via camouflage. She wears it as a hijab.
* Light Spear: Samirah is skilled with the spear of a Valkyrie.
== Trivia ==
* Samirah is Muslim.
* She is a sophomore at King Academy.
* It is mentioned that Samirah's biggest dream is to fly and she tells Magnus that she would like to be a pilot when she grows up. Magnus admits she would be the first Arab-American woman to be a pilot he knows.
* Samirah has been visited by her father Loki several times over the years, yet she has always refused to speak to him.
* Samirah has some similarities with Sadie Kane:
** Both are teenage girls with powers (Sam being a demigod and Valkyrie, whilst Sadie is a Magician).
** Both lost their mothers (Ayesha and Ruby Kane).
** Both are raised by their maternal grandparents (Jid and Bibi, Mr. and Mrs. Faust).
* When in Svartalfheim in Sword of Summer, Samirah turns into a fly in order to distract and ruin Eitri Junior’s three crafts allowing Blitzen to win the crafting competition. This is an exact parallel of what her father Loki did, back in original mythology. It was in his nature to distract the dwarfs creating Thor's hammer, stopping it to reach its full potential of power.
* Samirah is the first demigod created for a series to have a divine parent who is not a god, as Loki is considered a Jotun in the series.
== Trivia ==
* Hearth is deaf and knows Alf Sign Language, which abbreviates to ASL.
* It is stated that his parents never accepted Hearthstone due to his deafness, as well the death of his brother.
* Magnus mentions that Hearth cannot read lips well while moving and that it required his full focus.
* According to Blitzen, Hearthstone snores.
* Hearthstone is skilled at playing pinball. His skills earn him the title of "Pinball Wizard" by Blitzen. 
* Hearth's "pinball wizard" title may be a reference to the 1979 song by the Who: the song sings about a deaf pinball player, and that matches Hearth's description; Utgard-Loki also says that Hearth "plays a mean pinball" a line in the song "Pinball Wizard."
* It is stated that placing your hands on an elf's chest symbolizes respect.
* Flåm, Norway (before death)
== Appearance ==
According to Magnus in The Sword of Summer, Halfborn looks like "Robinson Crusoe on steroids" - with his shirt being a patchwork of animal pelts, his hide pants in tatters and his beard being wild even by Viking standards.
== Personality ==
Halfborn is shown to be a loyal warrior, as he his merciless on the battlefield, and a caring friend, he goes to great lengths to keep his friends safe.
== Abilities ==
* General Abilities
* Einherji Abilties
* Fighting Skills: Halfborn is an extremely skilled warrior with 1200 years of experience.
* Pain Tolerance: As a berserker, Halfborn has an extremely high pain tolerance, being oblivious to pain. He is said to fight until “he is literally hacked to pieces“.
* Multilingualism: Halfborn can speak twelve languages (including English, Old Norse, and German). He has obtained a doctorate in German literature during his time in Valhalla.
* Knitting Skills:During his time in Valhalla, Halfborn has learned how to knit.
* Halfborn has a fondness for Native Americans, whom he refers to as Skraelings (vicious fighters).
* It is possible that Halfborn is a true Viking as his death put him around the time of the original Vikings.
* He is the only person on floor 19 who's parentage is unknown, as of 9 from the Nine Worlds.
* He is in a relationship with Mallory Keen.
* Due to the norse naming tradition of an individual’s last name being there father’s first name with suffix of “son” for sons and “ditter” for daughters, it can be assumed his father’s name is Gunder.
* Halfborn is the fourth human to have a point of view after Dr. Howard Claymore, Randolph Chase, and Amir Fadlan.
=== Eye ===
Blue
=== Hair ===
Snow-Blonde
== Appearance ==
Gunilla is a tall, burly eighteen-year-old with pale blue eyes, and snow-blonde hair braided down her shoulders. According to Magnus, she is 'big enough to play power forward' and wears a bandolier of ball-peen hammers over her Valkyrie attire and a golden hammer pendant around her neck.
== Personality ==
Gunilla seems to be a very strict, militaristic person; she distrusts Samirah, asking if Magnus was 'one of her father's spies'. She is also very serious, threatening Magnus that she would kill him if he betrayed Valhalla. Probably referring to Samirah as the two had been friends. Due to being betrayed by a son of Loki, Gunilla gained a strong prejudice for Loki's children from then on, such as Sam. Despite her strong sense of pride, she's not above praise, such as when she complimented Magnus's healing abilities. She also is not blind to a true threat, showing visible uncertainty when it seems Surt had been in Midgard and instantly joining forces with Magnus and the others at the arrival of Surt, courageously fighting him and, as the last act before her death, she silently tells Magnus to make it count.
== Abilities ==
* General Abilities
* Demigod Abilities
* Einherjar Abilities
* Fighting Skills: As a daughter of Thor and Captain of Odin's Valkyries, Gunilla is an extremely skilled and formidable warrior, with roughly 5 centuries of combat experience. As a result, she managed to hold her own in a prolonged fight against Surt himself (along with her two Valkyrie lieutenants), but was ultimately defeated.
grey eyes and light blonde hair.
== Appearance ==
Frederick is described as a handsome, athletic, middle-aged man. He has intense brown eyes and sandy-colored hair like that of his daughter.
== Personality ==
Frederick is a fairly normal mortal, though with a genius-level intellect. He most likely caught Athena's attention by his fascination with wars and his love for airplanes.
== Appearance ==
== Abilities ==
* Genius Intellect: Like his daughter, Frederick is extremely intelligent. He was admitted in Harvard, specializing in military, airplanes, and history. Percy once described Dr. Chase as an "excellent mad scientist" because of his effective experiment with Celestial Bronze bullets.
* Clear Sight: Frederick is one of the few mortals who can see through the Mist.
Amir is an Arab American in his late teens, eighteen or nineteen. He has slick dark hair, Arabic symbols tattooed on his biceps, and a bright smile.
== Personality ==
Amir is a friendly man who cares greatly for his friends and family.
== Trivia ==
* Blitzen gave Hearth his red and white scarf.
* When he is under pressure while crafting he automatically makes waterfowl. (Ducks, geese, swans, etc.)
* He is unaffected by the light in the fields of Folkvanger, as said light is not from the sun and is not natural, because of the goddess of love, Freya, uses her own beauty to light up Folkvanger. As Nidavellir lacks natural light, he is fine while inside of it. He often wears clothing that slow the petrification caused by the sun, notably wearing a pith helmet.
* He is good at frisbee.
* Blitzen is the first demigod created for a series with a non-human mortal parent, being half-Norse Vanir god and half-dwarf.
* His name is German for lightning.
* In The Sword of Summer when the cast visits Freya's abode, Blitzen wears a green carnation in his lapel. The green carnation is a symbol meaning "a man who loves other men", which was begun by Oscar Wilde in 1892. This detail combined with his and Hearthstone's romantically coded relationship leads many readers to the well-supported assumption that Blitzen is LGBTQ+.
== Trivia ==
* Frederick has Swedish Ancestry, being a descendant of Swedish royalty.
* According to Percy, Frederick "plays with toy soldiers". In other words, he makes models of WWI battles. However, it is said that he sometimes play with them, making the shooting, explosion sound effects and other things along the line of that.
* He is interested in collecting war souvenirs, such as his Sopwith Camel biplanes from World War I.
* His favorite movie is the romantic comedy "Roman Holiday" from the 1940s and '50. According to Annabeth, it reminds her father of his own romance with Athena.
* He is the only Chase sibling to have no apparent connection with the Norse Pantheon.
* He is the only Chase sibling to still be alive.
** He also is the only Chase sibling whose children are still technically alive.
* Both Frederick and his brother Randolph were both history professors at one point in their lives.
== Appearance ==
Magnus describes his mom as an adult version of "Tinker Bell". She is a petite lady with delicate features and a spray of freckles across her nose. She has short blonde pixie hair and leaf-green eyes that sparkle with humor. She is known for her love of flannel, denim, and Doc Martens.
== Personality ==
Natalie Chase had a life of the outdoor and camping. She was a kind woman who loved her son and had no negative feelings towards Frey for leaving them. She loved her son with all her heart and eventually saved him from the wolves.
== Appearance ==
Blitzen is a Svartalf, making him taller than average Nidavellir dwarves and generally more handsome because of his Vanir blood. He has a dark complexion and a beard.
When he posed as a homeless man, Blitz usually looked like he had just finished running through a dirty hurricane. He has wiry black hair, full of paper scraps and twigs, a beard that curls in all directions, and dilated eyes. His face is the color of saddle leather with flecks of snow and looks like he is permanently alarmed. His nose has been broken so many time it looks like a lightning bolt. He is about five feet and five inches tall and wears a snow-caked trench coat.
After pretending to be a homeless man, however, Blitzen has a much cleaner appearance. His chaotic hair had been washed and combed back. His beard was trimmed. His Cro-Magnon unibrow had been plucked and waxed. His boots were alligator leather. His black wool suit was tailored to fit his stocky five-feet-five frame and looked lovely with his dark skin tone. Under the jacket, he was rocking a charcoal paisley waistcoat with a gold watch chain, a smart turquoise shirt and a skinny bolo tie. However, he is often anxious to cover his skin during the day, as he gets petrified in direct sunlight.
== Personality ==
Blitzen is extremely loyal his friends and went face-to-face with Surt to protect Magnus. He also has a sense of style. He is willing to sacrifice himself for the sake of preventing Ragnarök. He has been shown to be amazingly caring, healing his best friend Hearthstone the Alf back to health after he found him lost and injured with the use of a sun bed, made specifically for his friend. He also learned sign language for him and has been there for him in his darkest times.
== Abilities ==
* Crafting Skills: Blitzen is skilled at crafting. When he first met Hearthstone, he made a tanning bed so the elf could survive in the subterranean dwarf world of Nidavellir, as elves need sunlight. However, he is bad under pressure, and automatically builds ducks when he is nervous.
* Adept Sense of Fashion: Blitzen is quite skilled at fashion, having studied it in school. With a little improvisation in The Sword of Summer, he was able to design fashionable clothes from chain mail.
* Alf Sign Language: Blitzen can understand Alf Sign Language (ASL).
* Geokinesis: As a dwarf, Blitzen has some control over the earth.
** Underground Intuition: Blitzen is able to sense how old a rock formation is as well as entrances and exits to underground chambers.
** Rock Shaping: As a dwarf, Blitzen can shape rocks with his hands so he may climb on them.
== Magical Items ==
* Bone Steel Harpoon: Blitz bought a bone steel harpoon when he is sent to Nidavellir by Thor. He uses it to fight fire giants on Fenrir's island.
* Armored Clothing: Blitzen has clothing that changes from silk to chain mail, such as his ascot.
== Appearance ==
T.J. has dark skin, short curly hair, a lanky build, and is always described to be wearing his blue woolen coat from the American Civil War, with brass buttons and chevrons, and it is revealed that he was a infantryman.
As of The Ship of the Dead, T.J. now has a piece of flint shrapnel permanently stuck above his right eye after he fought Hrungnir. Because of this, the shrapnel does not ail him unless someone attempts to pull it out.
== Personality ==
T.J. was the first of Floor 19 to greet Magnus properly upon his arrival, quickly earning Magnus' approval. He is overtly friendly and quick to put his trust in people. T.J. is quite talkative, Mallory claiming he "will take forever answering a yes/no question." He shows a resistance to breaking the rules, (possibly stemming from his father being the Norse god of law,) but ultimately his loyalty outweighs it. He is also shown to be brave and a natural leader, taking the head of Floor 19's charge in battle training. T.J.is also very optimistic and has to accept any personal challenge with saying "I ACCEPT".
== Abilities ==
* General Abilities
* Einherji Abilties
* Marksmenship: The son of Tyr is a good marksman, having fought with a rifle for over a century.
== Magical Items ==
* Thomas Jefferson Jr's Bayonet: T.J. was given a Bone Steel bayonet by his father. He attaches it to the end of his rifle, which he ends up using more than actually firing the weapon.
* Frey Boat: T.J. possesses a Frey Boat, a small piece of cloth that can turn into a Viking longship. He used it to get himself and others away from Lyngvi before it vanished.
== Appearance ==
Mallory is described as having green eyes, a reddish face and frizzy red hair. She has a short stature in comparison to her hallmates.
== Personality ==
“	"She's a sweetheart, once you get past the fact that she's a horrible person."	”
 	 	
Mallory is shown to be brash with little filter, saying whatever comes to her mind. This has her sometimes come off as rude, but getting past that, she's a sweet person. As an einherjar, Mallory has developed a liking for battle. While she regularly insults and berates her hall mates, she, in fact, is very close to them and is considered the den mother of the group.
== Abilities ==
* General Abilities
* Demigod Abilities
* Einharjar Abilities
* Fighting Skills: Mallory is shown to be a strong fighter, being able to attack multiple enemies once.
* Bilingualism: Mallory can speak both English and Irish Gaelic.
* Knifemanship: Mallory has spent decades training with knives.
== Magical Items ==
* Serrated Knife: Just before her death, she was given two indestructible knives by her mother.
* Magical Poncho: Mallory has a magic poncho created by Blitz and Hearth that is designed to radiate heat. She has had this since her quest to Naglfar.
== Trivia ==
* T.J. fought in the civil war, unknowingly alongside two other factions of Demigods. Specifically in fighting on the union side, he was unwittingly an ally of the Greek Demigods, meaning that the soldiers of the Civil War either went to Elysium or Valhalla.
* According to Mallory Keen, he is less annoying than Magnus Chase.
* He likes occupying hills in battle, possible in relation to having fought in the Civil War and 'taking the high ground' in order to fire down on the enemy.
* One of Thomas Jefferson's thirteen children was named Thomas Jefferson, Jr.
* He is fascinated by airplanes.
* T.J. is the only known Norse demigod to have a known Fatal Flaw.
* During his time in the Union Army, T.J. held the rank of private.
* His initials, T.J. and then the R from Jr. seem to be spell out the name of his father Tyr if pronounced like they would be in most Scandinavian languages
== Trivia ==
* She is in a relationship with Halfborn Gunderson.
* She calls Magnus 'Beantown' as a joke.
* She, along with Magnus, Samirah, T.J., Hearthstone, and Blitzen are complimented by Odin as the true heroes of Valhalla.
* She has unbreakable knives that were gifted to her by her mother, Frigg
* It is hinted that she may have been abused as a child, as she mentions her father’s drinking and anger in her conversation with Frigg
* Her initials are M.A.K, causing her old Northern Irish friends and the residents of Floor 19 to call her Mack.
* She speaks Gaelic; It is mostly seen during battle or in fits of anger when she curses.
* By the time of The Sword of Summer, Mallory claims to have already visited six of the Nine Worlds.
* Ironically or perhaps coincidentally, Mallory's name means "luckless". In The Ship of The Dead, on page 197, she says, "Trust? Right. I've got about as much of that as I have luck." 
* She is the second character from Ireland, the first being Sean Ryan from The Kane Chronicles. 
Heimdall (pronounced "HAME-doll;" in other versions Heimdallr or Heimdallur) is the Norse Aesir god of vigilance, the son of nine mothers. He possesses the resounding horn Gjallarhorn and the golden-maned horse, Gulltoppr. He keeps watch for the onset of Ragnarök while drinking fine mead in his dwelling Himinbjörg, located where the rainbow bridge Bifröst meets Asgard.
== Appearance ==
Frey has blond hair that falls to his shoulders, blue eyes, a hawkish nose, a stubbly beard, and brilliant white teeth. He was described by Magnus as a Hollywood Viking that looked more like the Marvel Cinematic Universe version of Thor than Thor did. Frey also bears resemblance to his son Magnus, having the same crooked chin and cowlick Magnus always gets behind his right ear.
He is seen by Magnus wearing faded jeans, a flannel shirt, and hiking boots that Magnus thought was his mother's style.
== Personality ==
Frey is a calm god who knows what he can and cannot control, such as summer ending and his fated death at the hands of Surt during Ragnarök. He is seen as quite benevolent in the series. He is helpful towards his children, notably Magnus, but is awkward around them at times.
== Abilities ==
* Fighting Skills: Frey is a highly skilled swordsman and warrior, as he is destined to slay many giants, even Beli, one of their great generals, during Ragnarök, even though he wields only a deer antler as a weapon. He is, however, destined to ultimately lose to, and perish at the hands of Surt.
== Appearance ==
Thoth appears as a young man in his twenties with wild blond hair, wire-rimmed glasses, jeans and a lab coat. The sleeves of his lab coat seem to contain letters and words in all languages which he could use to conjure anything he wanted. While the other gods wore elaborate and special clothing or armor for large events, like Ra's first voyage back into the Duat, Thoth prefers to wear his jeans and lab coat most of the time. Thoth's eyes are many shifting colors, like a kaleidoscope, which Sadie finds somewhat disturbing. However, in the picture above, he is shown having brown curly hair.
== Personality ==
Thoth is a rather comical god when he first meets Carter and Sadie. He seems to be a bit absent-minded and took some time to realize that he was not in Memphis, Egypt, but actually Memphis, Tennessee. He has also taken a liking to barbecue and music (claiming to have discovered Blues music), which he refers to as forms of magic and, as he is the god of wisdom, a passion for education and books. He seems to marvel at computers and technology, wishes he had a bigger laboratory and has multiple ibises working on computer essays.
Thoth is mostly a benevolent deity and arguably one of the least egocentrics of the major gods. He always does what is necessary to help others and aside from a little recognition, never asks for anything in return. He was willing to stand up to Horus and Isis when Carter and Sadie met with him and treated Carter and Sadie well. In The Throne of Fire, when Carter and Sadie are shown the Hall of the Gods as the senile Ra prepares to leave, Sadie remarks when Thoth looks at her that she gets the feeling that he is the only one who pities her discomfort.
There is also a darker side to Thoth's personality. He is a very calculating god and gave tests to Carter and Sadie to see if they are worth the information he was going to give them. Thoth also seems to hold grudges, admonishing Horus and Isis for coming to him for help after the last time Set and Horus fought. He convinced Iskandar, the Chief Lector, to adopt the House of Life's anti-god policies while maintaining his good standing and freedom.
== Appearance ==
Odin is described in The Sword of Summer as a barrel-chested man with massive arms. He has close-cropped gray hair, while his beard is cut square, to accentuate his hardened, weathered face. His empty left eye socket is covered by a black patch, while his right eye is dark blue. At the end of The Sword of Summer Odin wears a short-sleeve Hotel Valhalla polo shirt, along with a massive sword hanging at his side.
As the half-troll X, Odin was built like a bomb-containment chamber. His skin was the color of a shark’s belly, rippling with muscles and stippled with warts. There were so many welts on his face it was hard to tell which one was his nose.
During Magnus Chase's vision of the past in The Ship of the Dead, Odin was seen in one of his many disguises, Bolverk. He was wearing mud-stained blue robes, a big hat, and supporting himself on a wooden staff.
== Personality ==
Odin is clever and sly, manipulating events and situations from behind the curtains, and almost no one really knows what he's doing or planning, an example of this was when he disguised himself as an half-troll named X, while everyone else believed that he had disappeared from Valhalla. Odin is also a seeker of knowledge, since he sacrificed his left eye, and hanged himself for nine days in order to obtain knowledge over the universe and master reality itself through the runes.
Odin can be extremely ruthless when he's angered, since he killed both the sons of Loki, Vali and Narvi, and used their entrails to bind Loki to a slab while a serpent dripped caustic venom on his face. All of this only to punish Loki for killing Balder.
Despite being a brutal and mischievous god, as a god of war, Odin values courage and bravery, ordering his Valkyries to only bring to Valhalla those warriors who died in battle sacrificing themselves for their causes. He also likes to reward those who have done services to him, since he even offered Magnus Chase, the chance to return to his old life as a living human, something that had not happened to any other einherjar.
== Abilities ==
Being one of the first Æsir ever born, the All-Father of Asgard, and along with his brothers, the one responsible for slaying the giant Ymir, Odin is an immensely powerful god whose power and authority is respected throughout the Nine Worlds.
* Divine Wisdom: As the God of Wisdom, Odin is by far the wisest god of all. After drinking from the Well of Mimir, for which he sacrificed his left eye, Odin's perception transcended the regular, mortal dimension of understanding. After hanging from Yggdrasil for nine days, Odin gained insight into the fabric of reality itself, and that later helped him discover runes, and to utilize them as a form of magic.
* Mystiokinesis: As the God of Magic, he has absolute control and divine authority over magic. To understand magic and the runes, Odin hung himself by the neck from the branch of Yggdrasil. After nine days, he gained the knowledge that allowed him to master the reality-shaping force.
* Shapeshifting: Odin has the power to change his form, although it seems to be somewhat inferior to that of Loki. His usual traveling disguise is an old mortal vagabond in a blue cloak. During the events of The The Sword of Summer, he donned a disguise of a half-troll nicknamed X.
* Poetry: After he stole the Mead of Kvasir from the Jotnar, Odin also became the God of Poetry, and gained the ability to speak and write beautifully and persuasively. It is said that he occasionally distributes it to certain gods, humans, and other beings he deems worthy (such as William Shakespeare, Henry Wadsworth Longfellow, and Shel Silverstein).
* Odikinesis: As the God of War, he has control over the elements of war, including emotions like rage and anger.
* Telumkinesis: As the God of War, Odin has absolute control and divine authority control over weapons.
* Necromancy: As the God of Death, Odin has absolute control and divine authority over death and the dead. He is somewhat related to the heroic and mysterious side of death.
** Resurrection: He once offered to allow Magnus Chase to return to his old life, suggesting that he can bring his einherjar back to life.
* Divination: As the God of Divination, Odin has the power to gain knowledge, awareness and wisdom through magic, and might be able to see into the future, past, and present.
== Attributes and Attendants ==
Odin's main weapon, as well as his symbol of power, is a spear called Gungnir (ON: "Swaying One").
Odin has several loyal attendants, some of which include two ravens, Hugin and Munin ("thought" and "memory"), two wolves, Geri and Freki ("ravenous" and "greedy"), and his faithful stallion, the eight-legged son of Loki, Sleipnir ("glider"). 
Thor (From ON: Þórr, "thunder", often spelled Tor) is the Norse Æsir god of thunder, strength, fertility, and consecration, and is physically the strongest of the Æsir. The son of Odin and Jörð, he is married to the goddess Sif. He was known as Thunor to the Anglo-Saxons, and Donar to the southern Germanic peoples. His symbols of power include the lightning bolt, hammer, axe, and club, goats, and oak trees.
== Appearance ==
Thor was described as a god with shoulder-length red hair, a curly red beard, bodybuilder arms, and hands the size of pot roasts. He wears a sleeveless leather jerkin, dark iron gauntlets (that are reminiscent of robot hands) and a hauberk (chain mail shirt). Thor's face is handsome "in a beat-up way", like he'd spent years in the boxing ring. Thor is quite unkempt, with his hauberk being filthy, and his leather jerkin and trousers worn to the color of dirty snow. In addition, he also usually has goat grease in his beard, from eating Otis and Marvin so many times.
Thor has the name of his wife Sif tattooed on his left biceps inscribed inside a heart. He has a stylized tattoo of Jormungand the World Serpent coiled around his right forearm. Across his knuckles on either hand, in block letters, are the names of his sons Modi and Magni.
== Personality ==
Thor is actually a very obtuse, temperamental god and can swear a lot. He is fond of watching popular TV shows on Netflix. Thor has a bad habit of passing gas or belching in public. He's also prone to smashing things. Thor also has a sense of pride as seen in The Hammer of Thor, when he refuses to repeat the same wedding dress ruse Loki used on him as he was humiliated following the incident and Loki repeated the story to make Thor into a laughingstock for ages. In The Hammer of Thor, Thor displays a very dense side, when he congratulates Magnus and his friends and claims they all should celebrate despite the fact that Loki escaped and the theft of his hammer was merely a smokescreen for the entire scheme.
He is sensitive about Sif's previous marriage, despite the fact that he has had several children with many partners. For all his rivalry with Loki, Thor does miss him as a friend and ally sometimes.
Thor also seems to have a certain sense of understanding as he admits that not all of Loki's children, such as Sam, take after their father.
== Abilities ==
The Norse god of thunder, and possibly the strongest of the Æsir, Thor is one of the most powerful gods in existence. His power is respected and feared throughout the Nine Worlds, so much, that Magnus Chase stated that the only reason why the jǫtnar (giants) had not invaded and destroyed Midgard yet, is because they fear Thor's wrath may fall upon them.
* has incredible strength, being the strongest. Just a clap on the shoulder from him dislocated several of Magnus' joints. When wielding Mjolnir, he is strong enough to blow up an entire mountain, along with an army of giants, with just one hit from his hammer.
* is a great combatant and with her incredible strength this becomes clear.
== Attributes ==
Thor's primary attribute is his mighty hammer Mjolnir, the most powerful weapon in all of Norse mythology. His other attributes include his iron gauntlets Járngreipr (which he is required to wear while handling his hammer), and his magic belt Megingjörð (which doubles his strength when he wears it), as well as the mighty Bone Steel staff, Gríðarvölr, his secondary weapon (used when he loses his hammer).
tall and muscular, with the upright bearing of a charioteer. bronze skin, curly dark hair, and a regal face. sitting on a throne constructed entirely from emeralds, dressed in flowing purple robes that showed off her tan, with her pupils blazed "like pilot lights for industrial ovens" and a wreath of golden laurels crowning her dark hair. always chatting, joking and flirting while strolling around, became distant, angry and resentful, beautiful in a mysterious yet dangerous way, with shadow-dark hair that tumbled over her shoulders, eyes that flickered with knowledge of dark things, and a remorseless detached face that flushed like a girl's when she looked at someone handsome. She wore a black silk dress, and a golden necklace on which gleamed the symbol of Hecate - two crossed torches. looks like a retired fashion model, with long dark hair swept over one shoulder, talon-like fingers with long red-painted nails, and a face that was gorgeous in a surreal super-model way. She wore an elegant black dress with diamond jewelry, and her voice was rich and exotic, with a pleasing accent. she still had that regal look about her and wore a black silk dress that rippled around her. She wore her dark hair in a braided hairdo. wore a gleaming gold pendant of the crossed torches of Hecate around her throat. a vicious psychopath. She displays great ruthlessness and is willing to kill and deceive to achieve what she desires. she is unable to get over past grudges. She displays the mentality that she is never at fault, and that others are always to blame. stunningly charismatic and persuasive. absolutely confident in her persuasion, completely sure that she'd succeed in the end. heartless, cold, and power-hungry, fierce in romance. threw a dagger with deadly accuracy, was the most brutal and power-hungry, and also the most formidable. a very beautiful woman with long dark hair braided with threads of gold and piercing green eyes. She wore a silky black dress with shapes that seemed to move in the fabric: animal shadows, black upon black, like deer running through a forest at night. extremely glamorous. She hates men and believes that the only way women can get power is through sorcery. a wise, generous employer. renowned by her knowledge in drugs and herbs. an extraordinary talented weaver who works at a huge loom. she wove a vast divine tapestry that was described as "finely-made, lovely, and shining". her hands were said to "weave colored thread back and forth with amazing skill", and a tapestry of hers was described to shimmer like it was three-dimensional. an extremely skilled swordsman. By the time she was seven, she could wrestle a grown man to the floor. By the time she was ten, she could shoot an arrow across the length of the island and wield a sword better than any soldier in the king's army. By the time she was seventeen, she was already the strongest and best fighter, long blonde hair, tied in a ponytail, a handsome face, and an athletic build. beautiful in a timeless, regal way, like a statue one might admire but never could love. She had eyes that sparkled with malice, and she wore an elegant sleeveless dress of woven gold, with her dark hair piled into a cone encircled with diamonds and emeralds. She also wore a pendant like a miniature maze around her neck, and the cord was set with rubies that were like crystallized blood drops. her eyes were so full of hate, that it "made peoples skin tingle." power radiated from her "like heat from a furnace." bitter and full of hatred, loved sorcery and potions and was grasping and arrogant.
=== Eye ===
Multicolored (The Sword of Hades)
Brown (The Last Olympian)
Sky-blue (Percy Jackson's Greek Gods)
Gold (Percy Jackson's Greek Heroes)
=== Hair ===
Black (The Last Olympian)
Blonde 
== Appearance ==
In The Sword of Hades, Persephone was described to be an exceedingly gorgeous, alluring and beautiful tall young woman with a beautiful but deathly pale face. Her hair was dark and long, floating and curling as if it were weightless. Her eyes were multicolored but washed out, as if the Underworld had sapped her life force. Percy had the impression that in the world above, she would be more beautiful and even brilliant. Persephone wore a dress that billowed around her like smoke which made Percy to initially think it was white, but he later realized that it was made of all sorts of changing colors - red, blue, and yellow flowers blooming in the fabric - but it was strangely faded. Upon seeing Persephone in The Sun and the Star: A Nico di Angelo Adventure, Will Solace calls her the most gorgeous person that he's ever seen, disgusting Nico as Nico is her stepson.
warm brown eyes and lustrous black hair. wore a dress that shimmered with colors and flower patterns which changed and bloomed - roses, tulips, and honeysuckle. incredibly beautiful young woman with tender expression. her eyes were sky blue and her hair was blond, watery gold eyes. She wore a pale gray and green dress, "the color of frost on grass". wore a yellow and grey gown, akin to the sun behind winter clouds. retains her stunning beauty no matter what physical manifestation she adopts. pomegranate, asphodel, narcissus, willow, lily, and mint. black rams, roosters, bats, monkeys, and parrots. kindly smile, crinkles around her twinkling eyes, short salt-and-pepper hair. wears a white lab coat over a business suit and a stethoscope around her neck. wields a polished black staff, green yellow-eyed python (named Spike). kind woman, acts like a common doctor. always helps those who come to her for it and even with problems they didn't ask about. dedicates her entire life to medicine. a bit absent minded, obsessive and treats mortals as trivia.
* Vitakinesis: As the God of Medicine and Healing, Asclepius can restore the injured to near-instantaneous health. As revealed in Percy Jackson's Greek Gods, Asclepius is even more skilled in medicine than his father Apollo, most likely because he, unlike Apollo, devoted all of his time to it. Apollo himself admits this in The Blood of Olympus.
** Enhanced Healing: As the God of Medicine and Healing, he can instantly heal almost any wounds at a quicker rate than even other gods, his father Apollo even admits that he is superior.
** Medical Omniscience: As seen in The Blood of Olympus, Asclepius is instantly able to discern a person's health status and history, as he was able to tell that Piper had broken her arm when she was six after falling off a horse, and that Jason had been recently injured by an Imperial Gold sword, that he had a mole on his left foot, and that he was near-sighted.
* Biokinesis: As the God of Medicine and Healing, he has the ability to manipulate and modify the body.
== Items ==
* Rod of Asclepius: The Rod of Asclepius is often confused with Hermes' Caduceus, however the Caduceus has two snakes (George and Martha), and the Rod of Asclepius has one, Spike. Therefore, the caduceus is sometimes used by medical companies. Asclepius says that this gets Spike angry, because George and Martha get all the attention.
a dark-haired woman in green robes. older and sterner, lustrous black hair and warm brown eyes, and her golden dress being the color of a wheat field. her hair was woven with dried grasses, wearing green and gold robes. long blond hair the color of ripe wheat, and wore a bright green dress with a dark cape, which gave her the appearance of fresh plant shoots breaking through fertile earth whenever she moved. She also wore a crown of woven corn leaves and adornments of poppies, and had a sweet distinctive scent of a rainstorm over a field of jasmine. Wherever she went, she was said to cut a surprisingly warlike figure, given that she rode a golden chariot, wearing green-and-brown robes, a crown of wheat on her head, and her golden sword in her hand. retains her stunning beauty and dignity no matter what physical manifestation she adopts. is somewhat fussy and has overprotective maternal instincts which could potentially make her an ideal mother, but seems to be absent-minded, kind and caring. Possessing a very caring nature and an obsession for cereal, insists upon advising eating healthy and hard work as every mother would, always rewards everyone who shows her kindness, she is extremely severe to those who disrespect her and agriculture. kind and loving. unexpected and temperamental as the seasons. becomes "a little touchy" about her children. settled into an uneasy truce. disciplined, militaristic, and warlike. always wore a curved and menacing Imperial Gold sword; was also capable of skillfully wielding it in combat against those who anger her, which reveals her to be an expert swordswoman. an excellent cook, knowing how to bake delicious bread and cookies. cornucopia, (sheaves of) wheat, bread, a torch, acorns, honey. cats and dogs (all domestic pets), lions, snakes, lizards, pigs and the crane. poppies, the sunflower, the cypress, the foxglove, the daisy, the columbine, the ash and the oak trees. green (which represent the florescence of the spring), dark brown (which represents the soil and the earth) and gold (which represents wheat and fields of grain). a very beautiful woman with light skin. long, curly black hair, and green eyes. wavy light brown hair and brown eyes. smart and helpful, but very passionate, loyal and emotional. has a strange sense of humor.
== Appearance ==
In mythology, she is also described to have grey eyes, although some sources say they are blue. As a goddess, Athena is able to change her appearance at will, though she retains her stunning beauty and dignity no matter what physical manifestation she chooses.
In The Sea of Monsters, Percy sees a Siren-induced image of Athena and describes her as a beautiful blond woman with a strong resemblance to Annabeth. This is likely due because the Athena who appears in Sea of Monsters is only Annabeth's perception and not the actual one. Though she was casually dressed (blue jeans, a denim shirt, and hiking boots), there was something about her that radiated power.
In The Titan's Curse, Athena made her first appearance as a park ranger, with long black hair, pulled back in a ponytail and tinted glasses.
When Percy arrived on Olympus for second time, Athena was described as a beautiful woman in an elegant white dress. In The Blood of Olympus while helping her daughter battle Enceladus, Athena wears Imperial Gold armor overflowing white robes while wielding a spear and bronze Aegis shield, which sometimes change shape into a glowing mantle that glitters "as if woven through with filaments of Imperial Gold."
In Percy Jackson's Greek Gods, Athena is described as wearing elegant flowing gray robes, Greek battle armor, and an Imperial Gold helmet on her head, which is decorated with pictures of gryphons and sphinxes. In Percy Jackson's Greek Heroes, Athena wears a long white sleeveless dress, and held a spear and rectangular shield in her hands, with both items "glowing with magic."
In Percy Jackson's Greek Heroes, Perseus described Athena's face is beautiful and regal but also somewhat scary, the way a warrior goddess should look. Unlike any dull grey item on the Gray Sisters island, her stormy grey eyes are bright and "full of fierce energy." Percy also realized through her startlingly, cold grey stare that she would make a terrible enemy. He immediately recognized the brunette goddess as Annabeth's mother, to the extent where he almost addressed Athena as her daughter. Athena was viewed to be one of the most beautiful goddesses of all, given how she was perfectly capable of attracting male attention, but she employs her powers to do horrible things to them if they don't leave on her first warning.
== Personality ==
As the Goddess of Wisdom, Athena is exceptionally brilliant, quick-witted, intelligent, wise and smart and logical and disciplined. She always takes precautions before acting and is the type of person who disapproved of taking considerable risks, which was the reason for her voting against letting Percy live in The Titan's Curse. Though this obviously left him with a negative opinion of her and made her seem cold and calculating, he still conceded with the reasons for her perspective and her opinion of his weaknesses. He actually noted that she might be the worst enemy someone could make, for she would never give up or make a rash mistake simply because she hated someone. Athena has a soft side for those who seek knowledge and tries to help them as much as she can. Examples of this include Odysseus, Perdix and Frederick Chase, whom she protected and greatly supported.
In battle, Athena is a fierce, astute, and extremely unpredictable warrior and tactician. Despite her calm and reserved demeanor, she could become intensely focused in a duel, to the extent where one could easily believe that she and her sparring partner were actually fighting to the death. An example of this could be seen in Percy Jackson's Greek Gods, where she sparred with her friend Pallas so viciously that a concerned Zeus intervened. Athena is renowned for her frequent assistance of heroes on their quests, even if those heroes weren't her own children, such as Reyna whom she grants part of her own Aegis and her strength in the battle with Orion. She is able to put aside personal grudges (at least for a time) to either help those who were in desperate need or to serve the greater good of all. As seen in Percy Jackson's Greek Heroes, despite Bellerophon being a son of Poseidon, she still assisted him to capture and tame Pegasus, which set him on the path to becoming a hero. She later helped Percy while he was in the Hoover Dam in The Titan's Curse, though she still voted against his survival.
Athena had a sense of fairness and justice that even her own children weren't exempt from, an example being how she punished Daedalus for killing Perdix by branding him with a partridge. This extended to those who had offended her, as shown by how, despite her great anger towards Arachne, she still found Arachne's fellow citizens, who had benefited from Arachne and still quickly turned on their neighbor after she mercilessly beat on Arachne, to be disgusting for having laughed at the girl. Despite being the Goddess of War, Athena didn't actually enjoy combat but rather accepted it as an inevitable necessity at times. Unlike Ares, she was more focused on minimizing casualties while trying to achieve victory.
As far as gods go, Athena could be helpful and sympathetic even those who had initially offended her. An instance could be seen in Percy Jackson's Greek Gods: once she blinded the mortal Teiresias after he saw her bathing naked. However, after he explained his lack of nefarious intentions and how truly apologetic he was about the incident, her anger cooled and she gave him a staff and the ability to understand the language of the birds, though she didn't return his vision. Even against Arachne, who had earlier greatly offended her for challenging her to a waving contest and mocking the gods with her work, after she hung herself in shame, Athena had enough compassion to turn her into a spider so she and her children could be expert weavers.
However, Athena can be extremely prideful and stern, having a dark side like the other deities: she transformed Medusa and her sisters into the fearsome Gorgons just to get back at Poseidon and cursed the very flute that she had created only because playing it grotesquely altered her facial features. After Paris picked Aphrodite as the most beautiful goddess instead of her or Hera, Athena took the side of the Greeks in the Trojan War and did everything within her power to bring him down, a testament to her vanity and capacity for vengeance. In The Mark of Athena, Annabeth admits that the first thing all of Athena's children learn is that "mom is the best at everything and that any thought to the contrary is not taken well", showing that even her children aren't immune to the effects of her vanity (hence why hubris is the fatal flaw of her children). Despite her pride rivaling her father Zeus's, Athena is able to admit that she was in an error, something that wasn't within the nature of most deities or even remotely close. This was shown in The Last Olympian when she confessed to having been mistaken about Percy being a danger to the world (she was wrong about Percy, as he saved both his friends and the world).
The fact that she disapproved of her daughter Annabeth's love for Percy was because of both his fatal flaw and (mostly) because he was the son of her rival, displays Athena as biased. Although, out of affection for Annabeth, she's given them her blessing, however reluctantly.
== Minerva ==
: Main article: Minerva
Athena can change into her Roman counterpart of Minerva. Unlike the other gods, she is less warlike and militaristic, being instead a goddess of crafts and wisdom. Because the Romans depicted Minerva as a more cerebral and demure goddess, she dislikes the Romans despite being a Roman god, as they took away all her military importance and stole her statue. Minerva remains a virgin goddess in this form, but refrains from having any children at all, unlike Athena who is able to have "Brain Children."
== Abilities ==
Athena is known to be one of the most powerful daughters of Zeus, hence being an extremely powerful goddess. Due to her considerable influence, she bears a greater level of worship than most of the Olympians, which contributes to her powers greatly. The only gods who surpass her are the six oldest Olympians (the Big Three, Hera, Demeter, and Hestia). She is rivaled by both Apollo and Artemis.
* Divine Wisdom: As the Goddess of Wisdom, Athena is extremely wise, intelligent, and knowledgeable, constantly coming up with brilliant ideas. She tends to measure the odds without taking her own or others' feelings into account, leading to her voting to destroy Percy in The Titan's Curse (but she was outvoted). During the creation of Pandora in Percy Jackson's Greek Gods, Athena gifted the girl with cleverness and curiosity. She taught the Greeks numerous skills, such as mathematics and utilizing the oxen to plow their fields. Due to her wisdom, Zeus trusted her to check on the imprisoned Titans in Tartarus.
** Strategic Skill: As the Goddess of Strategy, Athena is an exceptionally skilled tactician with great observation skills and superb capacity for planning for the long term before acting. Unlike Ares, she only uses violence as a last resort after thinking things through. Percy noted that Athena wouldn't make a mistake because she hated her target or held emotional opinions - if she made a plan to destroy an enemy, that plan would never fail. Zeus admires Athena's incredible tactical skills since he wouldn't let her leave the battle with Typhon because she was his best strategist. She was able to see that Typhon was only a decoy in Kronos' plan to defeat the gods. Along with her daughter, she made numerous battle plans of various lethal degrees in The Last Olympian.
* Craftsmanship: As the Goddess of Crafts, Athena is an incredibly skillful craftswoman. As shown in Percy Jackson's Greek Gods, she was responsible for teaching Pandora crafts. As shown in Percy Jackson's Greek Heroes, Athena helped Jason by drawing up blueprints for the Argo and carved its magical prow herself. She later created the Mark of Athena coin, which guides her demigod children to the Athena Parthenos.
** Inventions: Along with Hephaestus and her half-brother Hermes, Athena realized many notable inventions. In Percy Jackson's Greek Gods, she invented the bridle to enable men to tame horses and the first flute, which played beautifully for being filled with her divine breath that enabled Marsyas to temporarily hold his own in musical competition with Apollo. She notably designed and built the first chariot. Before the events of The Titan's Curse, she created two angelic automatons as a gift to her father.
** Weaving: Athena is best known for her talent in weaving, the very art she invented. In the Olympian riot in Percy Jackson's Greek Gods, she made magical ropes capable of restraining Zeus himself, to the point he needed help from the Hekatonkheire Briares. During her contest with Arachne, Athena wove a flawless tapestry that was "majestic, breathtaking, and radiated the power of the Olympian gods", though the contest ended in a match.
* Audiokinesis: Being a goddess of the arts, she has an affinity for arts and music, though not quite on par with that of her half-brother Apollo.
* Persuasion: Athena is shown to be very eloquent, as she could manipulate other gods. She even avoided punishment from the Olympus Riot through talking with Zeus.
** Memorization: She can never forget what she hears.
* Prowess in Battle: As the Goddess of Warfare, Athena is a superb warrior and a complete master of both armed and hand-to-hand combat, but frequently uses her wisdom to overcome her opponents instead of sheer force. As revealed in Percy Jackson's Greek Gods, she learned all of her great combat skills from the nymphs of Lake Tritonis. She and Pallas would frequently engage in sparring matches, which were described as so intense that Zeus finally intervened. During the Trojan War, Athena managed to defeat Ares singlehandely and force him to flee the battlefield. She was able to defeat the fire-breathing Enceladus (the most cunning Giant) twice, with the help of Hercules and later Annabeth in The Blood of Olympus. In particular, Percy speculated that she would make an enemy ten times worse than Dionysus (dangerous when aroused to breaking point) and rivals in battle to Poseidon (one of the three mightiest Olympians).
* Telumkinesis: As the Goddess of Warfare, Athena has great control over any weapon, much like Ares.
** Weapon Conjuration: She can conjure any weapon, though she prefers to use her spear and Aegis.
** Weapon Curses: She can place curses on weapons.
** Weapon Omniscience: She knows everything about a weapon when she sees it.
** Disarmament: She can disarm her opponents with a gesture.
* Mystiokinesis (limited): Athena has control over magic, albeit subpar to Hecate. She infused her power on the Athena Parthenos statue (which acts as an incredible barrier) and enchanted a Yankees cap with the power of invisibility. During the Olympian riot, she made magical ropes to bind Zeus.
** Granting Aegis Portions: As shown in Percy Jackson's Greek Heroes and The Blood of Olympus, Athena can imbues the cloaks of her chosen heroes with the invulnerability of her own Aegis cloak, which glitters with power.
** Teleportation: She transported Annabeth's books out of her bag to replace them with her Yankees cap along with a square of ambrosia.
* Chlorokinesis (limited): Though not as powerful as Demeter and Dionysus, Athena has a degree of control over flora. She can influence the growth of certain plants, such as when she grew the olive tree for Athens.
* Parthenogenesis: Athena can conceive children when her divine thoughts meet the mortal ingenuity of the men. Her children are born in the same way she was, literally making them "brainchildren". It is believed that this ability was influenced by the fact she came out of Zeus' brain.
* Life Creation: Athena has demonstrated the ability to manipulate reality itself to a considerable extent. She conjured up a magical serpent, which was intended to enhance the godly qualities of her son Erikhthonios in Percy Jackson's Greek Gods.
* Curses: Athena can place horrible curses on objects and people. As seen in Percy Jackson's Greek Gods, she cursed a flute to give the worst fortune to the next person to play it, which ended up with the satyr Marsyas getting flayed alive by Apollo. She later cursed Teiresias with permanent blindness. In the Trojan War, she cursed Ajax the Lesser with madness. As shown in The Battle of the Labyrinth, she cursed her son Daedalus with a scarlet partridge-shaped mark that would never fade and to live a long, torturous life.
* Transfiguration: Athena is very gifted in the power of transfiguration. As shown in Percy Jackson's Greek Gods, she transformed Medusa, Euryale, and Stheno into the first Gorgons, Coronis into the first raven, Arachne into the first spider, and Perdix into a partridge.
* Shapeshifting: As a goddess, Athena has the power of shapeshifting, in which she proved to be very skilled. As shown in Percy Jackson's Greek Gods, she could transform herself into pure intelligence in order to travel from Zeus' stomach into his head, a skill she had learned from her mother. When she first approached Arachne, she transformed herself into an elderly woman. In The Titan's Curse, she appeared as a park ranger at the Hoover Dam. In The Last Olympian, she took the guise of an owl.
* Control of Animals: Athena appears to have a high level of control over animals sacred to her, such as owls and serpents. As seen in Percy Jackson's Greek Gods, she would later have birds and snakes follow and lead Teiresias, while also granting him the ability to understand their speech.
== Attributes ==
* Her attributes are her spear, the armor, the helmets, the olive tree, the Aegis and the Gorgoneion.
* Her sacred animals are the owl and serpent, which represent the wisdom of the sky and earth, respectively.
* Athena is the patron goddess of Athens, which was named after her.
== Gifts ==
Athena has shown to be the most active goddess, secretly protecting her children from monsters and giving gifts to heroes who earn her admiration.
* She gave pieces of Aegis to several of her chosen heroes in the past.
* She gave her son Daedalus and her grandson Perdix her blessing of wisdom.
* She gave her daughter Annabeth a protection from monsters when she ran away until meeting Thalia and Luke, a cap of invisibility (though it lost its power in The Mark of Athena when her Roman form and Annabeth argued, but later restores it in a moment of need in the Staff of Serapis), and a square of ambrosia.
* She granted Reyna pieces of Aegis to help her in the battle with Orion and lent her strength along with Bellona.
== Trivia ==
* Like many of her Olympian siblings, her name starts with an A.
* Despite her being said to have grey eyes and black hair, her official portrait shows her with brown eyes and brown hair with red highlight.
* The first letter of her name 'A' is the same as the first letter in her daughter's name.
* When she leads in battle, Athena was known as "Athena Promachos."
* She also is a patron of Sparta, where she was called "Athena Poliachos, meaning "Athena Protector of the City."
* Athena was known as "Athena Parthenos" ("Athena the Virgin"), which was how she was worshiped at the Athenian Parthenon. This would also be the name of her statue that stood there, which eventually becoming the most famous Greek statue of all time.
* In some Greek myths, Athena was a goddess of magic.
* According to Greek mythology, Zeus trusted Athena to wield his thunderbolt.
* According to Aphrodite, Athena is the most Greek among the goddesses.
* According to Homer's account in the Iliad, Athena was a fierce and ruthless warrior and she is portrayed in the Odyssey as angry and unforgiving. However, according to some sources, Athena was praised for her compassion and generosity.
* Athena is one of only three current Olympians goddesses who is a virgin, the others being Artemis and Hestia.
** She is also the only Olympian Virgin goddess who has children.
* In Greek mythology, the goddess Athena never had any children. Erikhthonios was her adopted child.
* Athena's most important festival was the Panathenaea, which was celebrated annually at Athens.
* In the series, Frederic Bartholdi designed The Statue of Liberty as a representation of his mother.
* Pallas, one of the largest asteroids in the asteroid belt, is named after Pallas Athene Parthenos, one of Athena's alternative names.
* Minerva, her Roman counterpart, is displayed on the Medal of Honor, the highest military decoration awarded by the United States government.
** She also appears on the state seal of California, because she was born an adult, and California was never a territory.
* Her Norse equivalent would be Freyja or Nerthus.
* Her Egyptian equivalents (in terms of attributes) are Seshat, Isis, Thoth, and Neith.
== Appearance ==
Ares is described as a huge, muscular man with a belligerent attitude and a vicious sneer. He typically wears black jeans, combat boots, a black leather duster, and a red muscle shirt under a bulletproof vest (his shield in disguise). He also has a large hunting knife strapped to his thigh. In the official artwork, he wears a necklace made from a heavy padlock and thick chain. He wears red-tinted wraparound sunglasses to cover his flame-filled eye sockets. His features are handsome, but in a cruel and brutal way, with knife-scarred cheeks and an "oily" black crew cut.
To complete his thuggish biker guise, his spear and shield become an aluminum baseball bat and a bulletproof vest respectively. His war chariot also takes the shape of a black Harley Davidson motorcycle "the size of a baby elephant" with a flame pattern paint job on the gas tanks. The seat is apparently made from "Caucasian human skin", and loaded shotgun holsters are riveted to the motorcycle's sides. In its true form, Ares' chariot is red-and-gold (decorated with pictures of grizzly deaths in war), and pulled by four fierce, fire-breathing horses.
In Percy Jackson's Greek Gods, Ares wears Imperial Gold armor, that "burned with harsh light." According to Percy, when a bloodthirsty Ares rode into a battlefield wearing his golden war helmet, "he was too scary for most mortals to look at, much less fight." His golden shield is described as always smeared and dripping with blood and gore.
According to ReadRiordan, Ares usually wears his leather-clad biker unless he goes to war, where gleaming armor and a helmet that strikes fear in his enemies’ hearts.
== Personality ==
Ares is aloof, cruel, impetuous, proud, and violent; an easily angered bully who seems to care only about fighting and killing. He is also very sadistic, roaring with laughter whilst fighting Percy and blowing up mortal cops during their duel in The Lightning Thief. Because of this, he is disliked by many gods and mortals. However, Ares does have a loving relationship with Aphrodite, and is good friends with Thanatos, since the god of war does not enjoy bloodshed without Death, and personally freed him after Sisyphus chained Thanatos up. Also, despite their occasional quarrels, Ares was usually on good terms with Poseidon, who spoke up for Ares when the latter was imprisoned and humiliated by Hephaestus.
Ares was dominantly experienced and knowledgeable in all military tactics arts, making him a dangerous enemy to cross. However, because of his arrogant and brutal nature, Ares can be extremely reckless, overconfident, narcissistic and foolhardy, leading to him making crucial mistakes in a confrontation. He is supremely confident in his abilities, to the point of believing that he is invincible. This means that, despite being an excellent battle strategist and a fierce warrior, his reckless nature sets him apart from other Olympians like Athena, who is more calculative and precise in battle and does not make mistakes out of recklessness or overconfidence, her being the Goddess of Wisdom. Ares also appears to value physical strength in a fight, as opposed to astute strategy, and enjoys bloody wars - he saw that family feuds were the most vicious and therefore the most exciting.
Even when brainwashed by Kronos into starting a war among his family, Ares still thought it was amusing. He is a capable strategist, but his temper makes him tend to focus on brute strength and his arrogance leads him to underestimate his opponents, allowing clever fighters with less skill to get the better of him, his duel with Percy in The Lightning Thief being a notable example. Ares despises being called a coward and is willing to pick fights with people for no apparent reason. Ares believes that any problem can solve through fighting and encourages rebellion and violence above all else.
Despite his personality, Ares does have a soft spot for his lovers and his children even though he can be a strict parent, as shown with Clarisse. However, Ares is very protective of his children when they are in danger, as shown in Percy Jackson's Greek Gods when Ares violently kills Halirrhothius for trying to rape his daughter Alcippe. In addition, Ares was angered when Hephaestus imprisoned his mother Hera, and was the first to demand that the blacksmith god release her. Also, after greatly suffering in the Bronze Jar at the hands of Otis and Ephialtes, Ares gained a soft spot for prisoners of war, and would severely punish anyone who chose to treat them disrespectfully. Ares is also mentioned to have an extreme fear of jars, as a result of his ordeal.
== Abilities ==
As a son of Zeus and Hera and one of the twelve Olympian gods, Ares is an extremely powerful deity whose power surpass that of minor gods and demigods.
* Prowess in Battle: As the God of War, Ares is an extremely fierce warrior, as well as a master of both armed and unarmed combat. He fought successfully in the First Gigantomachy, helping Hephaestus and Hercules defeat the mighty Giant Mimas. As revealed in The Lightning Thief, Ares defeated Luke (one of the best demigod swordsmen in 300 years) in a sword duel. However, his occasional tendency to underestimate his opponents and start toying with them has caused him to suffer defeats, like in his duel with Percy. In The Last Olympian, Ares participated in the battle between the Olympians and Typhon and managed to wound the colossal Storm Giant in the nose with his sword. In The Blood of Olympus, Ares and Frank fought side by side, and managed to smash through an entire phalanx of Giants, with the god of war disemboweling his opponents with his sword "as easily as a child destroying piñatas." ReadRiordan says that why Ares affects mortals into running away from his fights, he is a kind of a chump on Olympus as even Apollo beat him in once.
* Battle Precognition: Ares seems to have a sixth sense regarding the trajectory of assaults in the heat of combat. In The Lightning Thief, Ares managed to perfectly position his blocks before Percy could even swing his sword. Percy felt that "Ares seemed to know exactly what [he] was going to do the moment before he did it."
* Tracking Skills: As revealed in The Lightning Thief, Ares was one of the four gods Zeus sent to hunt down his Master Bolt when it was initially stolen, demonstrating Zeus' faith in his abilities. Indeed, Ares was the only one of the four that actually caught the thief, Luke Castellan.
* Immense Strength: As the God of War, Ares possesses colossal physical strength. During his fight with Percy, he was shown to relying greatly on his physical strength - kicking Percy so hard that he smashed him through a sand dune over several feet. He also managed to remain alongside his fellow Olympians in their battle against Typhon, which lasted several days (while his brothers, Hephaestus and Dionysus, were taken out), attributing to his strength, as the Storm Giant was possibly the strongest being of all time.
* Powerful Roar: As revealed in Percy Jackson's Greek Gods, when Ares was wounded by Diomedes and Athena, he roared so loud it sounded "ten thousand men". When Percy wounded him in The Lightning Thief, Ares' roar blasted the sea back from him, leaving a wet circle of sand 50 feet wide.
* Warfare Expertise: As the God of War, Ares is an expert in all areas of warfare.
* War Manipulation: As the God of War, Ares has the power to manipulate war, strife, combat, and other forms of conflict - all to a highly advanced level. Through this power, he is able to influence all forms of conflict, including mental, physical, spiritual, and conceptual ones, regardless of the area and numbers involved, and he could even control how they progress and draw power both from the conflict alone as well as the dying. Ares could also start conflicts by influencing people or events, raise personal and fanatical armies, control and create weapons of every kind and even grant others extensive abilities of combat (such as Hippolyta's golden girdle). Ares is naturally, extremely skilled in all forms of fighting, weapons and both strategy and tactics as well as statistics of war. Ares has the incredible power to invoke war and chaos within an enormously large radius, ranging from a city to an entire continent. With this power, he has full control of the city or continent that is in war and chaos at the time.
* Telumkinesis: As the God of War, Ares has a great amount of control over weapons.
** Weapon Conjuration: Although his symbol of power is his spear, he can transform it into seemingly any handheld weapon conceivable, including a "huge" hunting knife, an aluminum baseball bat, a Late Medieval two-handed greatsword, and a shotgun.
** Weapon Transformation: He can transform weapons into something far less threatening, much like his daughter Clarisse transforms the arrows of the Apollo's Cabin into rubber in The Last Olympian.
** Weapon Curses: He can curse weapons (like he did to Percy's Riptide in The Lightning Thief, which came back to haunt almost two years later, in The Titan's Curse).
** Disarmament: He can disarm his opponents with a gesture (like he did to Bianca di Angelo and Zoë Nightshade in The Titan's Curse).
** Weapon Omniscience: He knows everything about a weapon when he sees it, shown when he examines Riptide in The Lightning Thief.
* Odikinesis: Ares has control over feelings and emotions of war (such as hate and rage), and frequently induces them in order to start fights. As seen in The Lightning Thief and The Titan's Curse, Percy always feels angry in his presence "as if [he] wanted to hit a wall" or "pick a fight with somebody." In The Son of Neptune, even just looking at the god's temple made Percy angry, despite his amnesia.
** Battle Jitters: Ares can instantly cure "battle jitters", as he did with Frank in The Son of Neptune.
* Pyrokinesis (limited): Ares is shown to have some control over fire, especially whenever he makes his appearances, as shown in The Son of Neptune. The flames in his eye sockets also intensify when he is angered. In The Lightning Thief, Ares creates a wall of flames that incinerates five police cars with a mere gesture. However, he does not possess the command over fire his brother has, nor is he immune to its power, as shown in Percy Jackson's Greek Gods.
* Necromancy (limited): As revealed by Clarisse and subsequently proven in The Sea of Monsters, the spirits on the losing side of every war owe a tribute to Ares - he presented her with a ship full of perfectly obedient Confederate skeleton warriors.
* Ares' Blessing: Ares' blessing, which is only bestowed upon people who show unflinching courage (or blood-lust) on the battlefield, grants the person who receives it superhuman strength and near-invulnerability. As shown in The Last Olympian, after Ares had blessed his daughter, Clarisse, she seemed to be unstoppable - destroying a drakon and anything else in her path as she charged through the battlefield.
* Reality Warping: In The Lightning Thief, Ares explained that he altered the magical connection between Zeus' Master Bolt and its sheath, so that the Bolt only returned when Percy reached the Underworld.
* Forceful Transformation: As mentioned in The House of Hades, Ares had an infamous reputation of transforming his enemies or those who had offended him (such as Cadmus and Harmonia) into serpents. However, he has also been shown to utilize this ability as a way of rewarding - after Frank had proved his worth, the God of War transformed a Katobleps into a python for him.
* Control of Animals (limited): As shown in The Lightning Thief, Ares can summon and control animals that are sacred to him, such as vultures and wild boars.
== Attributes ==
Ares' symbols were his bloodstained shield and spear, while his sacred animals were the wild boar (due to its penchant for viciously charging at anything and it being extremely hard to kill), the vulture (due to its penchant to feast on corpses after a battle), the Stymphalian Birds, and the venomous snake. He also has his own gloomy iron fortress in the mountains of Thrace, where he kept his numerous spoils of war.
== Attendants ==
As mentioned in Percy Jackson's Greek Gods, Ares' attendants are usually his fearsome twin sons Deimos and Phobos, who drive his war chariot (pulled by fire-breathing horses), though his lover Aphrodite sometimes takes their place while spending time with Ares. He was also frequently accompanied into battle by Eris or his sister Enyo. His mountain fortress is guarded by nearly a dozen minor warlike gods.
== Trivia ==
* Ares states in The Lightning Thief that he considers the U.S "the best thing since Sparta" as ordinary citizens are allowed weapons and the constitution allows more freedom when it comes to punishment by law.
* As revealed in Percy Jackson's Greek Gods, Ares was the first Olympian ever put on trial by his fellow Olympians gods for murder (of Poseidon's son Halirrhothius). However, since Ares was defending his daughter's honor, he was ultimately acquitted. The trial is said to have taken place on the Areopagus Hill in Athens. 
* Ares' name is believed to be derived from the Greek word ἀρή (arē), meaning "bane, ruin".
* Ares has an intense fear of jars, as a result of his ordeals at the hands of the Aloadae Giants.
* Ares uses sunglasses to cover his eyes, which are actually hollow sockets filled with flames.
* Ares' aluminum baseball bat is actually his sword/spear in disguise.
* Ares' preferred form for his chariot is a motorcycle.
* In The Demigod Files it says his home town is Mount Olympus but under his bumper sticker reads: "I wasn't born in Sparta but I got here as fast as I could."
** As mentioned in Percy Jackson's Greek Gods, Ares was very venerated by the Spartans, who would worship him through human sacrifices. The Spartans also had a massive and chained up statue of Ares in the city's center. According to legend, as long as the statue remains chained, Ares will remain the patron god of Sparta, granting its citizens victories. This statue later re-appears in The Blood of Olympus. 
* Ares was often associated with the northern region of Thrace, whose native peoples were viewed by the Greeks as barbaric and war-like. Thrace was believed to be the god’s birthplace, and many of the native tribes claimed to be descended from him.
* According to Percy Jackson's Greek Gods, Ares is Zeus' least favorite divine son.
* As revealed in Percy Jackson's Greek Gods, Ares is the Amazons' most worshipped Olympian god, since the greatest Amazon warriors were always his demigod daughters.
* According to Rick Riordan, Ares' best quote is "Kill it dead."
* According to Percy Jackson's Greek Gods, Ares hates being compared to the character from the game God of War.
* In myth, Ares is portrayed as a military general or professional warrior but in America, he took on a 1950s rebellious "Greaser" persona. 
* Ares, in term of rocketry, are three Shuttle-derived launches of vehicles under development under NASA program, which are named after him.
* His Latin name Mars gave us the word "martial".
* The Battle of the Labyrinth is the only book in the Percy Jackson & the Olympians series that Ares did not appear in.
* When Mars gifts The Art of War to Frank Zhang, Percy jokes that he doubts whether Ares could read.
* His Egyptian equivalents are Onuris and Horus.
* His Norse counterpart is Tyr.
* His Mayan counterpart is Nakon, they even wear similar clothes.
== Appearance ==
“	To his right stood a beautiful woman in green armor with flowing black hair and strange little horns like crab claws.	”
 	 	
In The Last Olympian, Amphitrite was also described to be a beautiful woman, with little horns similar to crab claws in her flowing black hair, and she wore green battle armor.
In Percy Jackson's Greek Gods, Amphitrite was described to be a gorgeously beautiful woman, with black hair pinned back in a net of pearls and silk, a circlet of polished red crab claws across her brow, mocha-dark eyes, a kind smile, and a beautiful laugh. She also radiated a gentle kindness that particularly distinguished her from her sisters and other gods, and usually wore a simple white gown. Above all she is the prettiest and most beautiful of all the Nereids.
== Personality ==
In Percy Jackson's Greek Gods, Amphitrite prefers to live a quiet life and enjoys her independence. Delphin noted that it was easy to see why Poseidon preferred Amphitrite to all her sisters, for she radiated a gentle kindness that was rare among goddesses.
Amphitrite used to be shy and avoid courtships from male gods because of the intense fear she had conceived from hearing stories of how gods treat their wives, believing that being married would rob her of her freedom. She is perfectly content with her lot so long as it is reasonable: she knew Poseidon wouldn't be a faithful husband, but doesn't care about that due to not being prone to jealousy and is content as long as he doesn't try to turn her into his puppet and treats her children well.
== Salacia ==
Salacia is Amphitrite's Roman counterpart. As Salacia, she becomes more disciplined, warlike, and militaristic. She was the female divinity of the sea, worshiped as the goddess of salt water who presided over the depths of the ocean. She was the personification of the calm and sunlit aspect of the sea. Salacia is represented as a beautiful nymph, crowned with seaweed, dressed in queenly robes and has nets in her hair. She is either enthroned beside her husband Neptune or driving with him in a pearl shell chariot drawn by dolphins, hippocampi or other creatures of the deep, attended by Tritons and Nereids.
Neptune wanted to marry Salacia, but she was in great awe of her distinguished suitor and managed to glide out of his sight with celerity in order to preserve her virginity. She hid from him in the Atlantic Ocean, so the grieving Neptune sent a dolphin to look for her and persuade the nymph to come back and share his throne. Salacia agreed to marry Neptune and bore him three children. Overjoyed, the dolphin was awarded a place in the heavens, where he now forms the constellation Delphinus.
== Abilities ==
As the Queen of the Sea, Amphitrite is an extremely powerful goddess. She is considered a minor goddess.
* Hydrokinesis: As a Nereid and Queen of the Sea, Amphitrite has absolute control and divine authority over water.
** Swimming: Amphitrite is a highly skilled swimmer. In Percy Jackson's Greek Gods, she fled the ocean stream at the far ends of the world.
** Water Immunity: Her body allows her to survive the freezing cold temperatures at the bottom of the ocean.
* Aerokinesis (possibly): Amphitrite is said to have the power to "still the winds", which implies that she has a degree of control over air.
* Aquatic Authority: As Queen of the Sea, Amphitrite has divine authority over aquatic creatures.
* Fighting Prowess: As a merperson, Amphitrite was trained in combat as a way to survive the dangers of the ocean. She fought actively in the Second Titan War, meaning that she is a capable combatant.
* Culinary Arts: In Percy Jackson's Greek Gods, Amphitrite baked cookies for Percy, which shows that she is a good cook.
== Trivia ==
* Amphitrite is mostly known as the female personification of the sea. Though in actuality this would be the protogenos Thalassa; who is sometimes credited as the mother of Aphrodite as a result.
* Amphitrite has a lot in common with Britomartis, a goddess of fishing nets who doesn't want to marry.
* In most myths, Amphitrite returned to and married Poseidon against her will.
* Since she's Nereus' daughter and Oceanus' granddaughter (through her mother, Doris), she's related with the main sea deities before Poseidon came to power, and when she married him, she gave her husband an actual connection with his predecessors ruling the sea.
* Derived from Latin, "sal" meaning "salt", the name "Salacia" denotes the wide open sea, and is sometimes literally translated to "mean sensational".
* As Salacia, she is sometimes also known as the Goddess of the Springs, ruling over the springs of highly mineralized waters.
* The goddess Sulis, an aspect of Salacia is worshiped at the sacred hot springs at Bath.
* In northern Europe, the Norse goddess, Rán, is equivalent to Salacia (Roman counterpart of Amphitrite).
=== Eye ===
Mocha brown
=== Hair ===
Black
== Appearance ==
In The Titan's Curse, Hera was described as a supremely beautiful woman with silver hair braided over one shoulder. She wore a dress that shimmered with colors like peacock feathers. She was even said to be the loveliest, fairest and most beautiful goddess in all creation before the birth of Aphrodite.
In The Battle of the Labyrinth, Hera was described to be tall and graceful, with long chocolate-colored hair braided in plaits with gold ribbons, eyes that shone with power, and a sunny smile. She wore a simple white dress that shimmered with colors like oil on water when she moved.
In The Lost Hero, Hera was described to be both terrible and beautiful in her wrath, glowing in power. A golden crown glowed in her long black hair and her arms were bedecked with golden jewelry. She was dressed in an elegant white gown.
In The Blood of Olympus, Hera assumed her true original Greek form and rode in a chariot pulled by enormous peacocks with rainbow-colored plumage so bright that "it gave the spins".
According to Percy Jackson's Greek Gods, She has long licorice-black hair; large, soft brown eyes that one could get lost in; and a face of regal and unapproachable beauty like that of a supermodel. In Percy Jackson's Greek Heroes, Hera appeared before Psyche in a glowing white gown, a cloak of peacock feathers over her shoulders, and a staff topped with a lotus flower. When she transformed back into her true shape before Jason, Hera wore a gold crown, a flowing white dress, and a belt of peacock feathers.
The inconsistencies in Hera's physical description throughout the novels could be attributed to the fact that, as a goddess, she has the ability to assume any shape she desired. But she always retains her regal beauty and queenly grace no matter what physical manifestation she adopts.
== Personality ==
As Queen of the Olympian family, Hera is aware of her duties and usually looks at the big picture. In Percy Jackson's Greek Gods, she sensed her family was in danger by Aphrodite​​​​​'s arrival due to the arguments over whom should marry her. She swiftly resolved any potential tension between all other male Olympians by marrying off Aphrodite to Hephaestus, whom no one saw as a romantic rival. In The Battle of the Labyrinth, Hera expressed sadness over the loss of faith showed by the minor gods and encouraged Percy's group to rise above the chaos. In The Lost Hero, she defied Zeus' will and devised a plan to unite Greek and Roman demigods despite her apparent dislike for them, releasing her personal feelings in order to save her family and the Western civilization as a whole. However, Hera can be incredibly reckless at times. This is shown when she deliberately tampered with the Second Great Prophecy by exchanging Percy and Jason without warning, which later allowed the Prophecy to unfold by itself and put the future at great risk.
According to Percy Jackson's Greek Gods, Hera initially had such a fierce and infamous temper that her mother sent her to live with her uncle and aunt for years until she learned to keep her temper under control. She can look extremely intimidating when provoked. Even Zeus himself is afraid of his wife when she is angry about his unfaithfulness. When Percy and Annabeth told Hera off regarding her familial opinions, her eyes "turned dangerously bright" and her sneer was "worse than an Empousa's". She can easily turn against those whom she initially favored, as seen by how she turned against and cursed Annabeth for agreeing with Percy's assessment of her true nature with regards to family. However, in The Son of Neptune, Hera is far more patient with Percy than before, only complaining when he tried to attack her.
Hera seems to be a caring, polite, and sympathetic goddess, just like a mother should be. She pities lost children and offered to breastfeed them in ancient times, as shown in Percy Jackson's Greek Heroes. However, according to her son Hephaestus, Hera only likes "perfect families". For example, she threw her son off Olympus for his deformation and kidnapped her daughter Eileithyia in order to stop the birth of Zeus and Leto's twins. In The Battle of the Labyrinth, she greatly dislikes her brother Hades and is very dismissive of his children's problems, claiming they "don't belong" to the family. She bribed Geryon to allow Percy, Annabeth, and their teammates to pass freely, but removed Nico from the equation. Despite her flaws, Hera has somewhat of a respectable side. In Percy Jackson's Greek Gods, after her son Hephaestus saved her from being chained up over the Void of Chaos, she tearfully embraced him and promised to never call him ugly ever again. Due to being chained near Chaos, Hera developed certain sympathy to other goddesses in similar conditions, even former enemies as Calypso and divine rivals like Aphrodite.
Due to her belief that marriage should be faithful, Hera has great loathing for the mistresses and the illegitimate children of Zeus, since they are all concrete evidence of her husband's infidelities. She mercilessly persecutes them and does everything in her power to make their lives as miserable as possible, even though many of them were coerced into the affair. She casually talks about how she repeatedly tried to kill Hercules and drive him into murdering his own family, and in The Battle of the Labyrinth, she constantly points out things she did that, in her eyes, deserve credit. Her anger should perhaps be more directed towards her husband, but, because Zeus is more powerful than her, she focuses more on his mistresses and their children. However, she was shown to deeply care for Jason Grace and, in The Tower of Nero, is seen mourning his loss and enraged at Zeus for his seeming lack of care. Hera's anger and grief over the loss of Jason causes Apollo to re-examine his opinion of Hera.
Hera once admitted to Jason that she secretly envied the other gods for their demigod children, claiming that they help them understand the mortal world better than they ever could. However, she will never have any demigod children of her own because it wasn't in her nature to be faithless, which in turn meant that she won't have any mortal heroes to do her bidding. It is this aspect of Hera that makes her so often bitter towards all demigods, but it also allows her to be merciful where most gods are not. This is why Hera favored the first Jason, a mortal hero with no divine parent to guide him; however, he lost her favor after breaking his vow to Medea.
== Abilities ==
Due to her status as an Elder Olympian and Queen of the Gods, Hera is an extremely powerful goddess. Percy Jackson's Greek Gods describes her as being more powerful than her younger Olympians and her older sisters, though not quite as much as her brothers.
* Motherhood: As the Goddess of Motherhood, Hera has absolute and divine authority about raising children and her own fertility. Her powers are most likely superior to those of her male counterpart Hymenaios.
** Self-Impregnation: As shown in Percy Jackson's Greek Gods, Hera managed to become pregnant with a divine child all by herself. However, this may explain why Hephaestus was deformed since birth.
** Granting Help: As seen in Percy Jackson's Greek Heroes, Hera can grant powers and help to children. After being breastfed by the goddess, Heracles was granted incredible superhuman strength. In The Battle of the Labyrinth, her power guided Percy's arrow to Geryon's hearts.
* Domestic Manipulation: As the Goddess of Marriage and Family, all things related to domestic and familial relationships are under Hera's jurisdiction.
** Olympian Bond: Chiron confirmed in The Lost Hero that Hera was the "glue" that held the Olympian family together. Her absence could unravel the stability of Olympus and shake the foundations of the world itself.
** Mnemokinesis: Hera has the ability to steal and restore memories. She temporarily manipulated Percy's and Jason's minds to protect them more easily.
** Food-Conjuration: As shown in The Battle of the Labyrinth, Hera is able to conjure delicious food on a marble table. In Percy Jackson's Greek Gods, Hera was said to be an excellent cook like her sister Demeter, knowing how to bake delicious bread and brownies.
** Cleanliness Inducement: As shown in The Battle of the Labyrinth, Hera can make things clean and orderly. With just a flick of her finger, she made Annabeth's hair comb itself while all of the dirt and grime disappeared from her face.
* Territorial Jurisdiction: As the Queen of Olympus, Hera has a great deal of influence over territories and sovereign rule. In Percy Jackson's Greek Gods, she induced all "rooted lands" to deny sanctuary to Leto and threatened to curse them forever if they disobeyed her. She later promised to make Paris lord of all Asia and Europe if he claimed her as the fairest of the goddesses.
** Teleportation: As seen in Percy Jackson's Greek Heroes, Hera has the power of teleportation, which manifests in "bursts of peacock-colored light". She could also teleport others to their desired location, like she did to Jason, Piper, and Leo Valdez  in The Lost Hero.
* Aerokinesis (limited): As the wife of Zeus, Hera can control and manipulate air, though to a lesser extent than her husband's. ​​​​​​In Percy Jackson's Greek Gods, she flew down from Olympus when she discovered a baby Dionysus.
** Nephelokinesis: As shown by Percy Jackson's Greek Gods, Hera can ride golden clouds. She hovered over Thebes and later traveled to it on a golden cloud.
* Madness Induction: Hera has an infamous control and manipulation over madness. In Percy Jackson's Greek Gods, she drove the demigod Dionysus insane to the point he had to go to Zeus to be cured. Hera later induced Hercules to kill his wife Megara, his children and servants.
* Hypnokinesis: As shown in The Lost Hero, Hera can manipulate and enter the dreams of others. Even when she was consistently drained of her energy, she could maintain communication with Jason through visions.
* Battle Prowess: In Percy Jackson's Greek Gods, Hera was shown to have been an eager and capable participant in the First Titanomachy. She later participated in the gods' battle with Typhon for several days in The Last Olympian, and the Seven Heroes of Olympus's final battle with the Giants in The Blood of Olympus.
* Divine Form: Hera's true form was described as an exploding supernova ring of force that vaporized every monster around her instantly. She assumes this form in combat. Any mortal who witnesses her in this form will die instantly.
* Life Creation: Hera has demonstrated the ability to manipulate reality itself to a considerable extent. She created the one hundred-eyed giant Argus (who shares an emotional link with her) and a cluster of reed plants to speak with Psyche in Percy Jackson's Greek Gods.
* Control of Animals: Hera has a high level of control over animals, particularly the cow and the peacock. In Percy Jackson's Greek Gods, she summoned a massive venomous serpent into the river of Aeacus's island, poisoning his entire water supply. In The Battle of the Labyrinth, she sent a herd of cows after Annabeth, causing the demigod to be constantly careful afterwards about where she stepped since they left dung everywhere.
* Shapeshifting: As seen in Percy Jackson's Greek Gods, Hera was quite skilled at changing her form. She has transformed into an eagle while escaping from Kronos' palace, a bat while sneaking into Tartarus' maximum-security zone, and an old woman while visiting Semele. She later transformed into an old woman again to let Jason and Percy prove themselves in The Son of Neptune.
* Possession: Like all gods, Hera is able to possess mortals, such as the current host of the Oracle of Delphi.
As confirmed in Percy Jackson's Greek Gods, Hera honestly believes that marriage was forever, for better or worse, which was exactly why her husband's numerous infidelities drove her to such raging jealousy towards his mistresses and children. As one of the most beautiful goddesses, she is often desired by others, though her faithfulness is constant. However, Hera and Zeus have a turbulent relationship in which they often clash for their strong tempers. Though she never rebelled again, Hera occasionally interferes with Zeus' affairs and plans, tricking him into getting what she wants. In The Tower of Nero, Apollo realizes that Hera's marriage to Zeus and the frustration that comes with it is what has turned her into an impossible meddler.
== Attributes ==
* Her attributes are a diadem, scepter, Lotus staff (symbol), lily and pomegranate.
* Her sacred animals are the peacock and the cow.
== Children ==
=== Immortal Children ===
Partner	Children
Zeus 	Ares, Enyo, Eileithyia, Hebe, Angelos
None 	Hephaestus
== Film ==
=== The Lightning Thief ===
Hera is played by Erica Cerra. She makes a brief appearance near the end of the movie, attending the Olympian Council.
== Etymology ==
Her name is supposedly derived from the Greek word ἥρως (hērōs), meaning “defender, protector”.
== Trivia ==
* One of Hera's most common epithets is βοῶπις (boōpis), meaning “cow-faced, ox-eyed”.  
* In the series, Hera is known as the Goddess of Marriage and Family, but her oldest sister Hestia is the official Goddess of the Family and Home. It could be theorized that they shared jurisdiction over familial relationships.
* As of The Mark of Athena, Hera/Juno is the only major Olympian who has fled from Mount Olympus to escape the wrath of her incapacitated family.
* Although she is the goddess and protector of marriage, it is ironic that Hera's marriage isn't peaceful nor too happy due to Zeus' many infidelities and illegitimate children. 
* Though Hera stated that she is jealous for not having heroes to do her bidding, she could have initiated a group of followers like Artemis did (e.g. funding a group of caretakers).
* Hera shares numerous similarities with her mother Rhea:
** Their names are anagrams of each other's names.
** They are among the most beautiful deities (Rhea is the most beautiful Elder Titaness, while Hera is the most beautiful Elder Olympian).
** They are both deities of motherhood.
** They are both married to their youngest brothers (Rhea married her brother Kronos, while Hera married her brother Zeus).
* Despite her immense hatred of Hercules, Hera is actually the source of his name, godlike strength, and last marriage.
** Zeus named his son after Hera in an attempt to placate her rage. Hercules' name meaning “glory of Hera”.
** Athena took an infant Hercules up to Olympus and presented him to Hera, who didn't know who it was and took pity on the child. While she nursed him, Hercules suckled so hard that he obtained legendary strength. Hera pushed the baby away in pain, dropping her divine milk across the night sky and forming the Milky Way.
** Upon his ascension, Hercules married one of Hera's daughters, Hebe.
* In myths, Hera regains her virginity every year by a sacred bath so she could celebrate her hierogamy (“sacred marriage”) to Zeus, though she is a matron goddess.
* In the Orphic version of Dionysus' birth, Hera had the infant child torn to pieces and eaten by the Titans upon discovering Zeus' infidelity. However, the then demigod was brought back to life and his resurrection was celebrated in ancient Greek theatres.
* According to the Bibliotheca, Hera raised a storm in an attempt to kill Hercules when he was sailing away from Troy after sacking the city. Zeus became so angry that he seized her, hung her from the sky with golden chains, and attached heavy anvils to her feet. She wept in pain all night, but none of the other gods dared to interfere. Hephaestus tried to release his mother from her humiliating position, for which Zeus threw him out of heaven and his leg was broken by the fall. Hera's weeping kept Zeus up, so the following morning, he agreed to release her if she swore never to rebel again. She had little choice but to agree.
* The month of June is named after Hera's Roman counterpart, which is incidentally when many women choose to get married.
* Hera's Norse equivalent would be Frigg. ,
== Appearance ==
The other novels depict Artemis as a beauty, though there are some inconsistencies with this description of her. In The Titan's Curse, she was portrayed as a girl of the average age of her Hunters - around twelve or thirteen. She had a face of such beauty that it made Percy catch his breath, cold and bright eyes as silvery yellow as the winter, and auburn hair gathered back in a ponytail. In The Blood of Olympus, Artemis was depicted as a young girl of the same age and dark hair pulled back into a ponytail. She wore black leggings and a silver tunic. In The Dark Prophecy, Apollo notes that Artemis never seems to assume a form any older than twenty years old. The differences in Artemis's physical description throughout the novels could be attributed to the fact that as a goddess she has the ability to assume any shape she desired, though it must be noted that she retains her incredible beauty and grace no matter what physical manifestation she adopts.
As shown in Percy Jackson's Greek Gods, Artemis is tall and possesses a well-built body. She has shoulder-length raven-black hair and striking silver-grey eyes that can easily intimidate when she is angry. Artemis is extremely beautiful and lovelier than all her attendants.
== Personality ==
Artemis is a focused, reserved and reasonable woman, but also extremely stoic and pragmatic. She doesn't frequently lose her temper and speaks calmly with others, even male demigods. She prefers the company of her followers and animals to even that of other gods, passing most of her time hunting in the wilderness. She possesses a deep caring for maidens, especially for the ones whom she presides over.
Unlike her twin brother Apollo, Artemis is less "easy-going" and has a much greater understanding of mortals than most of the other Olympians, much like her half-brother Hermes. She is among the more sympathetic and selfless Olympians, weighting individuals by their actions and choices as opposed to their potential as shown when she defends Percy from the Olympian Council for saving her and putting his life on the line for them all. She doesn't discriminate when selecting girls to join her ranks, allowing mortals, demigods, and nymphs to become Hunters, including her former lieutenant Zoë Nightshade, a daughter of the Titan Atlas.
However, she is known to be quite sneaky and sometimes pranks her brother. In the Hidden Oracle, Apollo mentions that on festival days Artemis tapes "kick me" signs on Apollo's toga.
Though rarely, Artemis acts out in anger whenever her wishes were disobeyed, especially if anyone transgressed against the animals that were sacred to her. Her dark side is mostly shown in Percy Jackson's Greek Gods: she banished her best friend Kallisto from among her Huntresses and transformed her into a large bear for not tell her about Zeus' assault, ruthlessly killed Queen Niobe's seven daughters after she insulted her mother (sparing only the youngest one), and unleashed a huge boar on the fields of Kalydon because King Oineus forgot to honor her at harvest time, which induced a subsequent full-scale civil war after the boar's death. All these actions shows a formidable capacity for carrying grudges, much like her uncle Hades.
Although she is mostly reasonable, Artemis holds a general dislike and distrust towards men, though she has a softer side towards children and hunters. She doesn't marry or have children because she was very affected with helping her mother to give birth to her twin brother for entire days. However, she does acknowledge and respect those who prove themselves to her, including Orion, Hippolytus, and Percy. The ones that Artemis doesn't respect (and neither respect her) suffer horrible consequences. In Percy Jackson's Greek Gods, she transformed Actaeon into a stag after he saw her naked, though many people in that situation would have assumed that Actaeon planned to rape her and she defended herself accordingly. She was far more merciful to an apologetic Sipriotes, though she permanently changed the young man's gender. In The Titan's Curse, it is said she likes to turn boys who see the Hunters' camp into jackalopes.
== Abilities ==
As a daughter of Zeus, Artemis is an extremely powerful goddess. Due to her considerable influence and followers, she bears a greater level of worship than most of the Olympians, contributing to her powers greatly. The elder Olympians (the Big Three, Hera, Demeter, and Hestia) are the only gods who surpass her. She is equal to Apollo and rivaled by Athena.
* Enhanced Hunting: As the Goddess of Hunting, Artemis is an unrivaled master of hunting and tracking, having the same advanced hunting powers her hunters have, but extremely increased. She can help heroes more directly since wild animals and monsters are in her domain.
** Archery: As the Goddess of Archery, Artemis is an extremely skilled archer only rivaled by Apollo and Orion. She inherited her skill from her mother. As revealed in Percy Jackson's Greek Gods, her arrows strike her target no matter how far they are though it might be magic. Her aim was so incredibly precise and fast that she was able to split the Manticore's spikes mid-air with her arrows in The Titan's Curse.
** Knifemanship: Artemis has amazing agility and impeccable expertise at using long hunting knives in close combat.
* Prowess in Battle: Artemis is shown to be extremely formidable in battle. In Percy Jackson Greek Gods, she defeated the powerful giants Otis and Ephialtes (who previously kidnapped Ares). She was trusted by Zeus to kill any powerful monsters Kronos would try to recruit in The Titan's Curse. She held her own and ultimately prevailed against the stronger Titan General Atlas, even though she was exhausted due to having held up the sky and he had a greater weapon - an amazing feat considering that he overpowered the combined might of Percy and Zoë. However, it should be noted that Atlas initially had the upper hand and was only through a sneak attack. Alongside the other gods, Artemis fought against Typhon for several days in The Last Olympian.
** Hunting Transfiguration: Artemis can transform ordinary objects and creatures into things associated with hunting. In Percy Jackson's Greek Gods, she transformed Actaeon into a stag and Kallisto into a brown bear. In The Titan's Curse, she transformed a helicopter and the mortals piloting it into a flock of ravens.
** Strategic Skill: Although not on par with her half-sister Athena, Artemis is very tactical in combat. She effectively utilizes certain advantages that she possesses against enemies, such as running fast between Otis and Ephialtes to change their target and transforming into a number of animals to elude Atlas.
* Wilderness Manipulation: As the Goddess of the Wilderness, Artemis has divine authority and absolute control over the forests, including its inhabitants and surroundings.
** Animal Authority: Artemis has divine authority over wild animals, primarily over wolves, hawks, and stags. In Percy Jackson's Greek Gods, she unleashed a huge and fierce boar upon the fields of Kalydonia.
*** Animal Replenishing: She can replenish the animals she kills, thus balancing the fauna.
*** Zoolingualism: She can communicate with wild animals.
** Atmokinesis: Artemis has absolute control over the elements surrounding her domain, though to a lesser extent than her father. In The Titan's Curse, Percy observed that "the weather seemed to bend to [her] will."
*** Aerokinesis (limited): Artemis can control and manipulate air. She can halt the wind at least in the immediate vicinity of the Hunt, even in a snowy day.
** Chlorokinesis (limited): Although she isn't quite as powerful in this regard as her aunt Demeter or her half-brother Dionysus, Artemis has control over the plants over any forest and its surroundings. She controls every aspect from its trees to the ground, as shown in The Titan's Curse.
* Lunakinesis: As the Goddess of the Moon, Artemis has absolute control and divine authority over the Moon.
** Photokinesis: Artemis has absolute control and divine authority over the moonlight.
*** Moonlight Rays: She can shoot lasers of concentrated moonlight. This is shown in the gods' battle against Typhon.
*** Enhanced Vision: She can see clearly in the dark.
* Teleportation: She travels through waves of light, which can blind people.
** Constellations Creation: Artemis can transform people into groups of stars once they have died. Some constellations include Orion in Percy Jackson's Greek Gods and the Huntress in The Titan's Curse.
* Artemis' Blessing: As the Goddess of Hunting and Maidenhood, Artemis is capable of granting eternal youth, immunity to illness, enhanced hunting skills, and superhuman physical abilities greater than that of a demigod. Should her chosens break their vow, she can strip them of the powers she grants.
** Immortality Reversal (possibly): She is apparently able to take away a goddess' eternal youth, such as Hemithea, who became a minor goddess before joining the Hunters. However, her former immortality may only be a condition of her vow.
* Reproduction Manipulation: As the Goddess of Childbirth, Artemis has absolute control and divine authority over reproduction. As shown in Percy Jackson Greek Gods, she helped her mother's delivery of Apollo as soon as she was born.
** Gender Reassignment: As seen in Percy Jackson Greek Gods, she permanently transformed the young Sipriotes into a maiden after he accidentally witnessed the virgin goddess bathing.
* Shapeshifting: As a goddess, Artemis has the power of shapeshifting, which allows to turn herself into any animal. This is shown in her duel with Atlas when she fluidly transforms into a tiger, a gazelle, a bear, and a falcon.
* Vitakinesis: As a goddess, Artemis has the power of healing despite it not being her specialty. In The Titan's Curse, she attempts to heal Zoë Nightshade's poisoned wound, but is stopped by Zoë herself who knows that it's no use. As Diana, Artemis was able to heal her brother's zombie infection.
== Attributes ==
* Her attributes are a silver bow, arrows, and the crescent moon (or the full moon).
* Her sacred animals are the deer, stags, bears, guinea fowl, bee, snakes and hunting dogs.
* Her sacred plants are the flowering almond, hazel, ranunculus, honeysuckle, thistle, the fir tree and the cypress tree (the last symbol represents grief and mourning because Artemis could bring terrible diseases such as leprosy, although she also was associated with healing).
* Her sacred colors are silver (which represents the moon), white (which represents purity) and green (which represents the forests).
* Her sacred gems and metals are moonstone, quartz, crystal, silver, turquoise, iron, aluminum, and diamonds.
== Attendants ==
Artemis' attendants include a group of young women that have pledged themselves to her Hunt, large hunting dogs and wolves, and the reindeer of her chariot.
== Relationships ==
=== Gods and Titans ===
* Apollo
* Leto
* Zeus
* Athena
Artemis acts distant and annoyed with her twin brother Apollo, probably because of his carefree and flirting attitude compared to her more serious attitude. Though the two often argue, the twins participated in many battles side by side. Artemis and Apollo show a strong bond between siblings. This is depicted in The Titan's Curse when Apollo breaks the law in helping Percy to save Artemis, and in The Dark Prophecy, when Artemis secretly sends her Hunters and Britomartis to help Apollo on his quest. Apollo randomly joins the Hunters for fun to annoy Artemis.
=== Friends ===
* Hunter of Artemis
* Zoë Nightshade
* Thalia Grace
* Kallisto
* Orion
The Hunters are Artemis' maiden followers who pledged their loyalty and often hunt at her side. They are the closest thing to children she has. She gives them the choice whether to be live forever or remain normal, but they mustn't lose their maidenhood for the hunter would lose her position as a result.
=== Others ===
* Percy Jackson
Percy seems to be one of the few male heroes that Artemis approves of. She seems to know of his deeds before
The Titan's Curse, which results in her not turning him into a jackalope when they first meet in her cabin. The goddess initially viewed her cousin as mildly amusing and tolerated his ignorance in some cases. However, Artemis' respect for Percy grew after he saved her and Annabeth from the weight of the sky so she could fight Atlas. Artemis voted heavily to reward the heroes when the other gods voted for their deaths and called Percy a 'man' instead of a 'boy' afterwards. In The Lost Hero, Artemis secretly sent her Hunters on a mission to find Percy and bring him back to Olympus, showing her respect.
== Percy Jackson (Film Series) ==
=== The Lightning Thief ===
Artemis was played by Ona Grauer in The Lightning Thief. She was only seen once in the film, in the throne room of Olympus on the Summer Solstice.
She appears in a form that is much older than the form she takes in the novel adaptations. Her clothing choices also appear to be more princess-like, as she is dressed in robes and jewelry that are fit for a queen.
== Gallery ==
== Trivia ==
* In Homer's Iliad, Artemis is referred to as potnia thērōn (in Greek πότνια θηρῶν, “mistress of beasts”), referring to her role as a hunter and protector of wild creatures.
* She has a collection of furs belonging to many creatures, some of which may be extinct as Percy knows some of them that were hanging in her tent.
* Artemis shares jurisdiction over childbirth and midwifery with her half-sister Eileithyia.
* Though she is said to be the protector of young women, Artemis is said to have been appeased of crimes by the sacrifice of young women, such as Agamemnon's daughter, Iphigenia.
** However, some versions say Artemis took Iphigenia from the pyre seconds before it was lit without Agamemnon or his men being aware. In the series, Iphigenia appears among the Hunters in The Dark Prophecy. Artemis could have only pretended to want young women sacrificed while secretly rescuing them, not just from the pyres but from whatever society they lived in.
* Artemis has temples and shrines in Olympus, as seen in The Last Olympian when Thalia stated this after seeing Kronos destroy a shrine to Artemis.
* The Temple of Artemis at Ephesus was considered one of the Seven Wonders of the Ancient World.
* A minor planet, (105) Artemis, a lunar crater, the Artemis Chasma and the Artemis Corona (both on Venus) have all been named after her.
* NASA announced that their mission to the moon in 2024 would be named after Artemis.
* Artemis is one of only three current Olympians who is a virgin.
* According to one source, Artemis was born a day before Apollo and then served as a guardian to him, which provided a context for her desire to protect and nurture.
* Ancient Greek tradition held that Artemis and Apollo were born on the sixth and seventh day of Thargelion, the eleventh month in the Athenian calendar, and the Thargelia festival was held every year to commemorate the occasion.
* In myth, Artemis armed herself with a silver bow and silver arrows made by either Hephaestus or the Cyclopes.
* According to many myths, the Hunters of Artemis are nymphs and Artemis is the source of their lifeforce.
* In myth, the sole reason Artemis was sometimes considered a goddess of the moon was because others perceived her to be either Selene or Hecate.
* In myth, Artemis has a cruel side: When Niobe boasted that her childbearing was better than Leto's (Artemis' mother), Artemis killed all six of Niobe's children.
* One source says Zeus put Orion in the stars at Artemis' request.
* Diana, a crater on the moon, is named after her Roman counterpart.
* 78 Diana, an asteroid, is named after her Roman counterpart.
* Her Norse equivalents are Skaði and Ullr.
* Her Egyptian equivalents (in terms of attributes) are Khonsu, Pakhet, Thoth and Neith.
* While not the first to appear, Artemis was the first character to both physically appear and be identified as LGBTQ+.
== Appearance ==
“	She was elegant without trying, fashionable without effort, stunning without makeup.	”
 	 	
As the personification of pure unmatched beauty, Aphrodite's true appearance is actually unknown as she would appear to others as their personal epitome of physical attraction. Above all Aphrodite is simply the fairest, most beautiful, desirable, alluring, elegant, stunning and drop dead gorgeous goddess in all creation.
In The Titan's Curse, Aphrodite was portrayed as wearing a red satin dress, with hair curled in a cascade of ringlets, perfect makeup, dazzling eyes like pools of spring water, and a smile that would have lit up the dark side of the moon. Her beauty was such that at his first sight of her, Percy forgot his location and how to speak coherently, and he noted that when she smiled, she looked like a mixture of Annabeth and a TV actress he had a crush on in fifth grade. Aphrodite was also shown to take especial care of her looks and can see the tiniest flaw, as demonstrated by her asking Percy to hold her mirror while she amended some flaw he could not see.
In The Lost Hero, when Piper first saw Aphrodite in Medea's department store during a dream, she wore a different appearance but was still gorgeous to behold: shoulder-length hair, a graceful neck, perfect features, and an amazing figure tucked into jeans and a snowy-white top. Piper also noted that Aphrodite was different from other extremely beautiful women she had seen before: her mother was elegant without trying, fashionable without effort, stunning without makeup. However, she was unable to determine the exact color of her mother's hair and eyes, given that Aphrodite's appearance changed as she observed her, due to her trying to match Piper's ideal of beauty.
In The Mark of Athena, Aphrodite appeared to Annabeth as the prettiest, loveliest and most breathtakingly beautiful woman in the universe with dark chocolate curls and eyes that sparkled playfully, going from green to blue to amber. She was dressed like a Southern belle: her gown had a low-cut bodice of pink silk and a three-tiered hoop skirt with white scalloped lace, and she wore long white silk gloves and held a feathered pink-and-white fan to her chest. Her face was said to be hard to describe as her features seemed to shift from those of one glamorous movie star to another, becoming increasingly beautiful as it changed by the second. Annabeth was instantly, irrationally jealous of her because she had always wished she had dark hair so she would be taken more seriously than a blonde. Aphrodite also manifested other traits that served to make Annabeth feel inadequate: the easy grace with which she wore her dress, the perfect yet understated makeup, and the way she radiated feminine charm that no person who is attracted to women could possibly resist.
In Percy Jackson's Greek Gods, it was confirmed that Aphrodite's appearance would change to appeal to each person who gazed upon her. Before she was presented to the other gods at Olympus, the Horai dressed her in a beautiful white gossamer dress, placed a delicate golden crown on her head, hung gold earrings in her ears, and draped a gold necklace at the base of her throat. She was so beautiful that she immediately excited desire and admiration in all the gods, and envy and resentment in all the goddesses. In Percy Jackson's Greek Heroes, it is mentioned that Aphrodite's eyes glow pink when she is infuriated.
== Personality ==
Aphrodite is temperamental, crafty, flirtatious, smart and free as the wind and disloyal to her husband Hephaestus, as evident by her having many affairs (most notably with Ares). She was shown to have a deep grudge against those who have "perverted" notions of love, such as the self-absorbed Narcissus and the asexual Hippolytus, and would punish them severely if she could.
Aphrodite could also be vindictive against those who either disrespect her, as seen by the example of Smyrna, who refused to worship and respect the goddess. As a result, the goddess cursed Smyrna into falling in love with Cinyras, her own father. Afterwards, an infuriated Cinyras pursued her with a bared sword, threatening to kill her. The goddess was infamously brutal towards Psyche in Percy Jackson's Greek Heroes, since the latter had not only unintentionally taken away the spotlight from Aphrodite, but had also won the love of the goddess' own son, Eros.
The fact that she is disloyal to Hephaestus because of his looks can display her to be quite shallow. However as she was essentially sold to Hephaestus, one cannot entirely blame her for having affairs.
Despite her dark side, Aphrodite could be truly sweet, loving, and passionate, and she has a faith in love that is absolute and true. She could also be gentle and gracious to those she favors (such as Pygmalion and Adonis in Percy Jackson's Greek Gods), and she deeply cares for her children as well as their fathers. Her graciousness could even extend towards those who had initially incurred her wrath by offending her, as seen by how she ultimately took pity on Smyrna and transformed her into a myrrh tree to protect her from her father's wrath.
Presiding over the most powerful of human feelings, Aphrodite has great insight into mortal emotions, as well as mortal nature by extension. It is nearly impossible to disagree with her. She also is shown to be good-natured and cheerful, looking at the bright side of most, if not all, situations.
She also appears to be one of the most motherly of all the goddesses, as shown when she kisses her daughter Piper following the Battle of Athens.
== Abilities ==
“	I've met Aphrodite, goddess of love, in person, and her powers had scared me worse than Ares.	”
 	 	
As a daughter of Ouranos, Aphrodite is an extremely powerful goddess, especially since - in her own words - "love can bring even the gods to their knees". Percy once acknowledged that Aphrodite's powers scared him more than Ares.
* Amokinesis: As the Goddess of Love, Lust, and Sexuality, Aphrodite has divine authority and absolute control over the emotions associated love and desire. She is able to arouse love and passion in others, entrancing any mortal or god she desires.. The only known deities who have at least partial immunity to this are the three Virgin Goddesses.
** Charmspeak: Aphrodite's voice has a mesmerizing effect, capable of influencing the emotions of others in order to place them in her thrall. Her charmspeak is far more powerful than that of her children.
** Personification of Desire: Aphrodite is the personification of all desire and fulfillment. She has divine authority and absolute control over craving of the attainable, physical appetite, emotional need, envious desire, and satisfaction of one's desire. In Percy Jackson's Greek Gods, she granted Pandora irresistible charm.
* Beauty: As the Goddess of Beauty, Aphrodite can change her appearance to perfectly fit the perception of beauty according to the person she is in the presence of. She is so breathtakingly beautiful that Percy's jaw dropped and he was speechless for a couple of seconds after first seeing her in The Titan's Curse. In The Lost Hero, her daughter Piper described Aphrodite as "elegant without trying, fashionable without effort, stunning without makeup."
** Omnipotent Allure: Aphrodite can change her appearance to become the most physically attractive or sexually attractive body according to the person she in the presence of.
** Biokinesis: Aphrodite can manipulate one's body to grant and/or enhance their beauty or make them ugly and undesirable. In Percy Jackson's Greek Gods, she granted Pandora irresistible beauty. Her claiming enhances the beauty of her already gorgeous demigod children and removes their physical imperfecions, such as pimples. As shown in Percy Jackson's Greek Heroes, Aphrodite can turn others ugly. She cursed the women of Lemnos with a stench so terrible that none of the men could stand to be within 50 feet of them.
** Infallible Visual Acuity: Aphrodite possessed a level of microscopic-vision. In The Titan's Curse she was able to see flaws in her makeup that Percy couldn't.
* Fertility Manipulation: Aphrodite can influence fertility in terms of reproduction. She can bless someone with high fertility, and curse others with infertility. 
* French: As revealed in The Lost Hero, Aphrodite has perfect fluency and understanding of French, as it is a language of love.
* Chlorokinesis: Aphrodite has control over flora (especially flowers), though not to the extent of Demeter and Dionysus. In Percy Jackson's Greek Gods, it is mentioned that magnificent flowers would blossom wherever she walked. In The Blood of Olympus, she strews numerous rose petals into the Giantess' eyes to distract the latter in her daughter's fight.
** Plant Transformation: Aphrodite can turn anyone into anything related to flowers. In Percy Jackson's Greek Gods, she transformed the corpse of Adonis into blood-red roses and anemones.
* Photokinesis: Aphrodite has limited control over light, though not to the extent of Apollo.
** Pyrokinesis: As seen in Percy Jackson's Greek Heroes, Aphrodite can generate pink explosions, which are destructive enough to instantly blast the ceiling of her palace to rubble.
** Virtuakinesis: As seen in Percy Jackson's Greek Heroes, Aphrodite can create optical illusions. She created several illusions of people in need to try to distract Psyche.
* Nephelokinesis: In The Blood of Olympus, Aphrodite can float on a small white cloud. She used this ability while helping Piper fight Periboia.
* Control of Animals: Aphrodite has a high level of control over her sacred animals, particularly the dove. In The Blood of Olympus, she summoned doves to rise up from nowhere and flutter into Periboia's face whenever the Giantess tried to strike.
* Life Creation: Aphrodite has demonstrated the ability to manipulate reality itself to a considerable extent. In Percy Jackson's Greek Gods, she was able to make Pygmalion's beautiful ivory statue come to life.
* Teleportation: In Percy Jackson's Greek Heroes, Aphrodite summoned a rosewood box for Psyche instantly.
== Attributes ==
As mentioned in Percy Jackson's Greek Gods, Aphrodite has a great many attributes. However, the most significant of all was her girdle, which had the ability to render any woman who wore it irresistible to the opposite sex, and it was described as a delicate sash embroidered with scenes of courtship, romance, and beautiful people doing beautiful things.
Aphrodite's sacred fruit is the apple (most likely as a result of Paris' judgement with the Apple of Discord). Her sacred flowers are the daffodil, the myrtle, the rose, and the anemone (the latter two had blossomed from the blood of her beloved Adonis). One of her sacred plants is the lettuce. Her sacred gem is the pearl, since it came from the sea just like she did. Her sacred animals are the dove, the sparrow, the swan, the dolphin and the hare. Some other symbols are the mirror and the scallop shell.
== Attendants ==
Aphrodite also has numerous loyal attendants, including Eros (her son and male counterpart), Hymenaios (the god of marriage ceremonies), Ganymede (the god of homosexual love and desire), the three Charites (who serve as her handmaidens), and the Erotes — miniature winged love gods.
== Venus ==
Venus is Aphrodite's Roman aspect. She has children or descendants at Camp Jupiter near San Francisco, including Michael Kahale. The Greeks envisioned Aphrodite as a passionate and sensuous being. The Romans hailed Venus as the divine ancestress of their culture, as the mother of Aeneas, who sailed to Italy after the fall of Troy and whose descendants Romulus and Remus actually founded Rome. It should be noted therefore that Venus gained significance as a goddess of politics and victory by the Romans, and has epithets such as Venus Victrix and Venus Genetrix in her roles of Venus, goddess of victory, and Venus, mother of Rome, respectively.
known for her affairs, favorite lover.makeup, eyeliner, a sleeveless white dress, gold bracelets, hairdo, and removed her physical imperfections like her pimple. 
dove.
has a belt. can and will actually partake in combat, powers of seduction to do this, but will also shift to direct combat if need be.
* The temple of Aphrodite situated on the acrocorinth, the acropolis of ancient Corinth, was famous for its temple prostitution (employing some thousand of hetairas), which contributed to the city's vast wealth, making it a rival to Athens and Thebes.
"tall, handsome, powerful, yet gentle", Poseidon has black hair, a neatly trimmed black beard, a deep tan, and sea-green eyes (inherited from his mother Rhea) that were surrounded by sun-crinkles that told one he was prone to smiling. His hands are also scarred like an old-time fisherman's. When casual (which is almost always), he wore Birkenstocks (leather sandals), khaki Bermuda shorts, a Tommy Bahama shirt with coconuts and parrots all over it (or any other Hawaiian shirt), and a cap decorated with fishing lures which says "Neptune's Lucky Fishing Hat."
wore magnificent flowing green robes, with a crown of seashells on her head.
During The Last Olympian, due to his kingdom being destroyed in his battle with Oceanus, Poseidon's visage had aged to that of an old man with a bushy white beard and gray hair, and his battle armor seemed to weigh him down. When Percy asks what happened to him, he says he chooses to reflect the state of his realm, which was quite grim. However, when he abandoned the battle against Oceanus to help the other gods fight Typhon, his appearance returns to normal: tan and strong with a black beard, and glowing with a blue aura of power. Poseidon's favorite demigod son, Percy Jackson, was noted to be nearly the spitting image of his father, with the same black hair, sea-green eyes, and brooding look. Percy had also inherited Poseidon's handsomeness, as confirmed by Hazel in The Son of Neptune, where she stated that "[Percy] had the good looks of a Roman god." That was also part of the reason why Medusa wanted to keep a statue of Percy: to remind herself of her past affair with his father.
is overall benevolent, pride, stubbornness, and a fearsome temper. However, he appears to have matured over the centuries to a point where these attributes do not dominate Poseidon to the same extent they do Zeus, making him much more reasonable. Poseidon loves and cares for his children and watches over them more than most of the other gods, actively giving them advice, and aiding them indirectly, though this might be since he only has one son. Poseidon has a more caring and overall human personality, which Percy inherited many traits from. It should also be noted that despite their occasional quarrels, Poseidon, unlike most other Olympians, was usually on good terms with Ares, and was the one to speak up for the war god when the latter was imprisoned and humiliated by Hephaestus, knowing that nobody else would.
However, when Poseidon falls into depression, he can be extremely dramatic, much like Zeus. In Percy Jackson's Greek Gods, when unable to woo Amphitrite, Poseidon becomes extremely depressed, and pointlessly wandered about his palace, bellowing "louder than a humpback whale", giving many whales and giant squids terrible migraines. Poseidon also greatly admired the fifty beautiful Nereids, and was infuriated when Queen Cassiopeia claimed to be more beautiful than any of them. As a result, Poseidon summoned a gigantic and bloodthirsty sea serpent, and ordered it to terrorize her kingdom. However, he later allowed Perseus to slay the serpent and save Andromeda (Cassiopeia's daughter) from it in Percy Jackson's Greek Heroes. However, after her death, while Poseidon did place Cassiopeia in the sky as a constellation, he insisted on placing her there upside-down as a final punishment. But perhaps the most infamous example of Poseidon's vengeful rage occurred after Minos refused to appease the sea god by sacrificing the a white bull that the god had previously sent him, so an infuriated Poseidon had Aphrodite force Pasiphaë to fall madly in love and mate with the white bull, which resulted in the birth of the fearsome Minotaur.
Poseidon also has a very particular sense of humor, sometimes making it hard to tell if he is joking or not. After Percy saves Olympus in The Last Olympian, he tells him he can now claim all his other children and gives Percy a wink as if he's joking. He also has a habit of toying with his younger brother. As Zeus is begrudgingly thanking his brother for his help in defeating Typhon, Poseidon would interrupt with phrases like "I'm sorry brother. What was that?" and correcting him when Zeus says it would have been "difficult" instead of "impossible" to defeat Typhon. It has also been shown that he is very protective as seen in The Last Olympian when Percy in attempting to convince him to help Olympus, he states that he must protect his home (the sea), but Percy then reminds him that Olympus is his true home.
Due to caring dearly for his children, according to Polybotes; Poseidon's greatest weaknesses include his demigod son, Percy Jackson, since if Percy is harmed, the Giants believe that Poseidon will weaken. He also makes every effort to be there for his children. Even though he was forbidden from making contact with Percy directly, he does watch over Percy and guides him whenever he needs guidance such as telepathically telling Percy what to do.
has a dark side,
isn't biased in any way. Even when Zeus violated the oath not to have any more children, Poseidon isn't known for either cursing Thalia or sending anything to destroy her like Hera and Hades. Furthermore, while Athena didn't approve of her daughter Annabeth's relationship with Percy because of her rivalry with Poseidon, Poseidon doesn't have any ill will towards either Annabeth or her mutual love with his son Percy and may even support their relationship since their third kiss was in his domain.
is extremely powerful and has the ultimate powers a god can possess, and is rivaled only by his brothers, Zeus and Hades, although Zeus believes he is more powerful then both his brothers. Poseidon did once have these powers temporarily stripped by Zeus, due to the former's involvement in the Olympian riot, but they were ultimately restored.
has incredible physical prowess, and in Percy Jackson's Greek Gods, he is mentioned as being able to submerge entire islands and hurl mountains at his enemies. Even when Zeus temporarily stripped him of his powers and divinity, Poseidon's physical strength still far surpassed that of any demigod, and he could easily carry six massive stone blocks simultaneously while building a mighty wall around Troy.
* Powerful Roar: In Percy Jackson's Greek Gods, when Poseidon becomes extremely depressed about his inability to woo Amphitrite, Poseidon bellows "louder than a humpback whale", giving many whales and giant squids terrible migraines. In The Last Olympian, when Poseidon attacks Typhon, his voice is so loud that Percy was uncertain if he was hearing it from the smoke image, or from all the way across town.
** Water Pressure Immunity: He can withstand any amount of water pressure.
** Water Creation: He can generate water from his body and create water springs.
** Water Transportation: He can use sea waves as a form of high-speed transportation.
** Underwater Breathing: He can naturally breathe underwater.
** Water Cushioning: As seen in Percy Jackson's Greek Heroes, Poseidon cushioned the impact that his son Theseus had with the surface of the sea after diving into it from a great height.
** Heat Resistance: He has an extreme resistance to heat and burns, inferior only to that of his nephew Hephaestus.
** Enhancing Healing: In the Crown of Ptolemy, Percy theorizes that Poseidon enhanced Percy's healing abilities when he fell into New York Harbor with Setne given how fast the saltwater healed him. This indicates that Poseidon at least possesses this ability even if he didn't use it on Percy as he theorized.
* Building Skills: In Percy Jackson's Greek Gods, while stripped of his godhood and powers, Poseidon constructed the famous Walls of Troy, which were extremely durable, and kept the Greek forces (which Poseidon, ironically, supported) at bay for 10 long years.
* Leadership Abilities: Poseidon led the armies of Atlantis against Oceanus' army of ancient sea gods and sea spirits as well as countless sea monsters. Eventually, after a discussion with Percy, Poseidon re-routes his forces and leads the Cyclops army to provide aid to the other Olympians who were making their last stand. The assistance tips the tide of battle and causes Typhon to be defeated and sent to Tartarus.
Dolphin. Horse. Ram. Bull. Trident. Ash and White Pine. had many loyal attendants,
The most notable similarity is that, after the Master Bolt was stolen and Zeus believed it to be part of a plot instigated by Poseidon, Poseidon was too proud to try to convince his brother otherwise, despite being truly innocent of the theft. His film version was also revealed to have had a brief affair with Medusa, just like his novel version.
However, it must be noted that there are still numerous differences between his film version and novel version. For instance, the novel Poseidon was described as having black hair and beard, and sea-green eyes, but in the film, his hair and beard are reddish-blond, and his eyes are blue. The film Poseidon also does not sport a Hawaiian-print shirt and shorts like his novel version, but was portrayed in T-shirt and jeans (at his first appearance), and later in Grecian armour like the other gods.
Last but not least, the film Poseidon was portrayed as having a personality that is vastly different from his novel version, and hence his actions were different from those of the novel as well.
The novel Poseidon had left Sally before Percy was even born, later expressed doubts as to whether or not fathering Percy had been a wise decision (given that his son's destiny as a hero meant that his life was highly likely to be a tragic one), but also showed to possess a fine sense of humor, as demonstrated by his aiming sarcastic jokes at Zeus, and a laid-back demeanor overall.
The film Poseidon, however, was depicted as intensely serious, and treated Zeus as more of a superior than brother, even requesting from him permission to speak and physically interact with his own son. He was also shown to love Percy dearly, keeping a watchful eye on him despite the fact that the rules meant that he had to do so silently and unseen. When Zeus accused Percy of being the Lightning Thief, Poseidon menacingly threatened his brother with war, though it turned to be an invalid threat as Zeus was harboring similar intentions himself because of the theft. As a result, Poseidon exploited the loophole in the rules by telepathically warning and guiding Percy out of tight spots throughout the film. When father and son finally met for the first time since Percy was a baby, Poseidon honestly confessed to Percy that he had never meant to leave him and his mother, but because he was becoming increasingly human and less concerned with his divine responsibilities when he was with them, Zeus had passed the law forbidding the gods from having physical contact with their children, which in turn forced him to leave.
He added, however, that he truly loved and cared for Percy, and had tried to help out whenever he could, though he had to do so subtly. He concludes with assuring Percy that he will always there for him, and that he will always stand by him. At this, though both were still little more than strangers, father and son shared a handshake of understanding and beginning of acceptance, and Poseidon watched wistfully as Percy went on his own way. Hence, it could be said that the film focused on bringing out a more serious, more paternal, and more sincere side of Poseidon, especially given that in the novels, though Poseidon acknowledged Percy as a true son of his and occasionally expresses his pride in him, he still remains somewhat an aloof and distant figure.
== Gallery ==
Poseidon statue
Poseidon during the Siege of Atlantis
== Trivia ==
* In certain regions of Mycenaean Greece Poseidon was the king of the gods while Zeus wasn't all that of an important god (it should be noted that the Myths of ancient Greece are set in Mycenaean Greece).
* As shown in Percy Jackson's Greek Gods, Poseidon and Apollo are the only two major Olympians who have temporarily been stripped of their divinity and godly powers (by Zeus). Apollo, however, is the only one to whom this has happened twice (three times if you count Apollo's Trials).
* Poseidon is also referred to as "The Earthshaker", "The Stormbringer", and "The Father of Horses."
* Interestingly, Poseidon is the only Big Three god who doesn't have two known demigod children born to him by the same mortal mother since Zeus had Jason (Roman) and Thalia (Greek) with Beryl Grace while Hades had Bianca and Nico with Maria di Angelo.
** Also, out of the Big Three gods, Poseidon has the most amount of demigod children in the series.
** Poseidon seems to be the most caring father among the Big Three in the series, especially when he comes to visit Percy on his fifteenth birthday.
* Poseidon's favorite son in the series is Percy Jackson.
* Neptune, the eighth and last official planet from the Sun, is named after Poseidon's Roman counterpart.
* According to Greek mythology, Poseidon possessed a palace located in the sea. It was made of gems and coral. But, he was at Mount Olympus more often than in his Poseidon's palace
* Polybotes believes Poseidon's greatest weakness is his love for Percy.
* From The Son of Neptune to The House of Hades, at least one son of Poseidon appears as the antagonist, has one distinguishing ability, and works for Gaea.
** Phineas (Prophecy) - The Son of Neptune.
** Chrysaor (Swordfighting) - The Mark of Athena.
** Sciron (Marksmanship) - The House of Hades.
* Poseidon has not contacted Percy at all since The Last Olympian. Out of all the godly parents of the Seven Heroes of Olympus, Poseidon is the only one that has not contacted his child in some way. The reason is unknown.
* Percy is the only known demigod son of Poseidon since World War II. However Poseidon mentions to Percy at the end of The Last Olympian that he can now claim all his other children, but he may have been joking.
* According to Hazel Levesque, Poseidon's children take their personalities from his changeable persona. As Sciron is darker and merciless, as a rough and murderous seas, whereas Percy takes his father's kind, soft, and peaceful sea persona.
* In Percy Jackson: Sea of Monsters, it was stated that Poseidon used Riptide to defeat Kronos. In the books however, Zeus used their father's sickle to castrate their father, just as Kronos had done to his own father Ouranos.
* Poseidon is one of the few Greek gods gods shown to have legacies in the modern day, the other being Dionysus.
* As shown in Percy Jackson's Greek Gods, after Ares brutally murders his son Halirrhothius, Poseidon convinces Zeus to assemble the first ever Olympian trial for murder. However, Ares was ultimately acquitted.
** In another version of Halirrhothius' story, he was sent by his father to cut down the olive tree that had grown out of the spear of Athena, and he accidentally dropped the axe and killed himself.
** As Percy states in Percy Jackson's Greek Gods, the only demigod son of Poseidon that he is ashamed of being related to is Halirrhothius, who tried to rape Ares' daughter Alcippe.
* In Percy Jackson's Greek Gods, Poseidon is shown to be the only one to inherit his mother Rhea's brilliant green eyes. His son Percy Jackson later inherits them as well.
* Kronos seems to have a particularly strong hatred for his son Poseidon, whom he describes as "too changeable, and too unpredictable."
* After many competitions with other Olympians, Poseidon finally became the patron god of Corinth and Mantinea.
* In Percy Jackson's Greek Gods, Chrysomallus, the ram with the Golden Fleece, is revealed to be the son of Poseidon and Theophane, a beautiful mortal princess.
* His only half-blood child shares his gender.
* Poseidon was the fifth child swallowed by Kronos, but the first one to be vomited out.
* Poseidon's Norse counterparts would be Aegir and Njord.
* Poseidon has no actual Egyptian counterpart, though he shares some attributes in common with Sobek.
* Additionally, his Egyptian counterpart could be Nephthys or Hapi, due to the connection with water.
* Poseidon and his wife are some of the first characters in all three series' with an agreed upon open marriage.
* According to Percy Jackson's Greek Gods, Poseidon has the most children out of all the Greek gods.
** It was declared that in the Second World War the sons of Zeus / Jupiter and Poseidon / Neptune were in charge of the winning side, therefore they had to be in charge of the United States of America, England and China.
** However, since the last person to arrive at Camp Jupiter before Percy, to declare a kinship with him was Shen Lun, almost forty years before the outbreak of the war almost certainly the sons at the head of the winning side were of his Greek form.
=== Eye ===
Sea Green
=== Hair ===
Jet Black
=== Item ===
Golden Bow
Obsidian Dagger (formerly)
Arrow of Dodona (formerly)
=== Status ===
Immortal
Mortal (formerly)
== Physical description ==
=== Eye ===
Blue
=== Hair ===
Wavy Blond
Brown (as Lester)
== Appearance ==
In The Titan's Curse, Apollo was portrayed as having a resemblance to Luke Castellan, looking about seventeen or eighteen, with the same sandy hair and outdoorsy good looks. However, he was taller than Luke, with no scar on his face, and his smile was brighter and more playful, and he was dressed in jeans, loafers, and a sleeveless T-shirt. When guiding Percy and his friends to help rescue his sister, he was forced to take the form of a homeless, toothless man who looked like a teddy bear that had been run over by a truck, dressed in a ripped coat and worn-out almost-white jeans. After Artemis was rescued and the Olympians gathered to decide how to prepare for Kronos' uprising, he resumed his former attractive appearance.
In The Blood of Olympus, he was depicted as a seventeen-year-old youth, with curly blond hair and a perfect tan. He wore tattered jeans, a black T-shirt and a white linen jacket with glittering rhinestone lapels.
In Percy Jackson's Greek Gods, Apollo was described to be an extremely handsome god, being as tall and muscular and bronzed as a Baywatch lifeguard, with long golden hair tied back in a "man bun" and eyes that shone like the sun, much like those of Hyperion, though less harsh. His radiance was enhanced by his wearing a Greek robe of gold, and a beautiful golden bow and a quiver of magical arrows over his shoulders. His handsomeness was such that even his stepmother, Hera, who had a deep natural hatred of Zeus' mistresses and illegitimate children, did not dare object to his claiming his place among the Olympian gods. Apollo is often seen driving the Sun Chariot, and almost always has a laurel wreath on his head. The other novels also depict him as handsome and charming (when he chooses to be), though there are some inconsistencies with the description provided by Percy Jackson's Greek Gods.
In Percy Jackson's Greek Heroes, when he first approached Cyrene, Apollo wore his best purple robes, and a laurel wreath across his brow. His smile was "blinding", while his eyes "shone like molten gold", and he was surrounded by a flickering aura of honey-colored light.
In The Trials of Apollo, as a mortal, Apollo appears as a Caucasian sixteen-year-old of average build with blue eyes and dark curly hair.
In The Tyrant's Tomb, Apollo gains sickly purple marks that slowly cover his body when he is scratched by a Eurynomos on the way to Camp Jupiter.
The differences in Apollo's physical description throughout the novels could be attributed to the fact that, as a god, he has the ability to assume any shape he desired, though he is always handsome and attractive when he chooses to be. He also commented in The Hidden Oracle that he always had "eight-pack abs".
In The Tower of Nero, its revealed that Apollo can choose the form he appears in to mortals, taking on both his godly form or that of a mortal of his choosing. After regaining his godhood, Apollo chooses to adopt his Lester form when dealing with his friends even though he no longer needs to as Apollo now feels at home in that form.
== Personality ==
Apollo is described as arrogant, self-centered, and cocky, as is typical among the gods. However, in The Trials of Apollo his personality progressively changes as he starts to feel guilt and sorrow, becoming more empathetic and kind. This is especially shown in Chapter 27 of The Hidden Oracle when he sings about Daphne and Hyacinthus, the most famous of his lovers, taking the responsibility for their deaths. However, he does have a big ego as said in The Tyrant's Tomb when Reyna rejected him.
He has been obsessed with haikus ever since he visited Japan and also appears to obsess over other kinds of poems, depending on where he visits. In The Titan's Curse, Zoë Nightshade briefly mentions that after Apollo visited Ireland, he obsessed over limericks for a time.
He loves his 'little' sister Artemis, even though they often clash, as he is the more laid back, less serious twin; he is always hitting on her Hunters as well, though she has forbidden it, and they refuse to be charmed by him due to their oath. He was also shown to have good relations with his demigod relatives, such as Percy, as demonstrated by how he illegally helped him during one of his quests (though a prominent reason for his help would be because Artemis was in grave danger), and offering to teach him archery.
However, Apollo also has a dark cruel side: he placed a terrible curse on his son, Halcyon Green, for trying to defy fate to help another in need. As shown in Percy Jackson's Greek Gods, one of the factors that fueled Apollo's dark side was his protectiveness of his mother, Leto - after Niobe insulted Leto, Apollo ruthlessly killed all seven of her sons. Later on, he personally asked Hades to eternally torture Tityos for harassing his mother. He even went as far as to flay alive the satyr Marsyas after winning their musical contest, although he later denied having flayed him alive, implying that while he can be quite cruel when angered, he is not so cruel as to painfully kill others.
As revealed in The Hidden Oracle, Apollo's sunny and optimistic demeanor actually conceals deep sorrows: he had never truly moved on from the two greatest loves of his life - Daphne (who turned into a tree to escape his advances) and Hyacinthus (who died due to a feud between Apollo and Zephyros), and was haunted by their memories, to the extent where anything that could be associated with them would almost reduce him to tears if he saw it. Apollo also acknowledged to himself that he secretly harbored a good deal of resentment towards his father, Zeus, and his killing the Cyclopes who forged Zeus's lightning bolt had not been a rash decision, as it was easier for him to hate and blame the weapons which his father frequently used to threaten him with, than to hate his father himself.
Apollo was also revealed to have a tendency to brag about his previous accomplishments, particularly his victory over Python, to the point of embellishing it: though he told storytellers that he had vanquished Python with a single arrow the instant he arrived at its cave, the truth of the matter was that he had needed all of his godly strength, his divine powers, and his bow (which he described to be the deadliest bow in the world) to defeat Python, who had been "no pushover". In fact, the battle between Apollo and Python had been such that the former suffered from nightmares about the latter for centuries.
After being turned into a mortal, it was evident that Apollo could be intensely selfish, given how he viewed his need of regaining his divinity as well as his issues of struggling with his newfound mortality as being more important than the troubles or concerns of others - including those of his own demigod children. However, even in the midst of this, Apollo still proved to be an open-minded and even, in a way, affectionate person, especially to his children: he supported the romantic relationship between his son, Will, and Nico, and when his children made sincere effort to welcome him as one of their own and even promised retaliation on those who dared to target him in his current vulnerable state, he was simultaneously touched by their affection and ashamed of himself for not having done more for them.
Besides this, despite his frequent annoyance with Meg, Apollo grew to truly care for her as a most cherished friend, which eventually led him to acquire the courage and the willingness to admit his own faults and to stand up to Nero. Later on, even after learning that Meg had been a double agent of sorts, Apollo still cared for her and worried about her when she ran away. It's noticed too that despite his fearful behavior, Apollo showed being able to have a great sense of courage, risking his life to save his children, Austin and Kayla, and Meg after they were kidnapped.
In The Burning Maze, Apollo seems to understand more about being a human, and started caring more for the "little losses". When fighting with Caligula, he was willing to sacrifice himself, because he knew this would be the best chance to save his allies. Even though he says he probably wouldn't have done this if Medea wasn't going to heal him and doesn't see it as something heroic because of that, Meg says it was heroic especially for a god. After Jason's death, Apollo even cried on the plane on the way back for everyone who had sacrificed themselves. Apollo still brags about himself and acts like a god, but now he is more sentimental and protective of his friends.
In The Tower of Nero, after regaining his godhood, Apollo struggles to remember how to be a god again and not just a mortal. After awakening, he is horrified by the thought that he may have been asleep for centuries and thus will never see his friends again who all likely think him dead. The experience gives Apollo a new view of his "wicked stepmother" Hera and a sympathetic stance towards Dionysus. He also comes to terms with his relationship with his father and vows to never forget the lessons he learned as a mortal.
== Abilities ==
Apollo is known to be the most powerful son of Zeus, for Zeus trusted him with more significant powers than any of his other children. Hence, Apollo is an extremely powerful god who is surpassed only by the six oldest Olympians (the Big Three, Hera, Demeter, and Hestia). He is equal to Artemis and perhaps rivaled by Athena.
However, as revealed by Percy Jackson's Greek Gods and in The Trials of Apollo, Apollo has been temporarily stripped of his powers thrice, and while he did retain some of his godly powers the first two times, he becomes completely mortal the third time. As revealed in The Dark Prophecy, he can only use small bursts of his godly powers when he is doing selfless acts or protecting others who he feels protective of. As stated in The Burning Maze, Apollo can feel himself becoming more human by the day and fears he will never become a god again. In The Tyrant's Tomb, Apollo's godly archery skills returned much to his surprise while Reyna was temporarily able to restore his godly strength with her ability to boost the powers of others. In a moment of rage, even while weakened by his zombie infection, Apollo was able to obliterate a severely weakened Commodus, shocking Apollo as he had used an aspect of his powers he'd never seen before in the process. In The Tower of Nero, Apollo's powers start coming back in bursts during his fight with Python to the point that he describes himself as being in between god and human. After Apollo understands the lesson he was meant to learn, his godly powers return fully and he becomes a god once again in time to save himself from the Sea of Chaos. However, the effort involved in both this and his fight with Python leave Apollo unconscious for two weeks.
* Battle Prowess: Apollo has great superhuman strength and combat skills, and the Homeric hymns also described that no ropes could bind him. During the very first Olympic games (which were for the gods), he defeated Ares in boxing and outran Hermes. As shown in Percy Jackson's Greek Heroes, when Hercules attacked his Oracle, Apollo engaged him in battle, and they were equally matched, only when Zeus threw his thunderbolt between the two of them did the fight stop. In The Last Olympian, Apollo participated in the battle between the Olympians and Typhon, and apart from being one of those who were not taken out by the colossal Storm Giant, he set Typhon's loincloth on fire by shooting a "blazing volley of arrows". In The Tower of Nero, Apollo is able to face off with the much more powerful Python with little of his godly powers intact and hold his own for a brief time.
* Archery: As the God of Archery, Apollo excelled in archery and other target-shooting-based activities, such as basketball. According to Percy Jackson's Greek Gods, his arrows are invisible to mortals, and would always strike its intended target, regardless of the distance. His archery skills can only be rivaled by his sister, Artemis, and the Giant, Orion. In The Tyrant's Tomb, his godly archery skills return even while human, much to Apollo's surprise.
* Swordsmanship: Given Homer's description him as "Apollo of the Golden Sword", Apollo is an expert swordsman. In Percy Jackson's Greek Gods, it was revealed that he once had an extremely sharp sword made of adamantine and gold, but rarely used it, and he later gave it to Hermes in exchange for the flute.
* Musical Ability: As the God of Music, Apollo is the leader of the Nine Muses, as well as an expert musician who could play any musical instrument perfectly, though he is most often seen with his lyre. As revealed in Percy Jackson's Greek Gods, during his musical contest with Marsyas, Apollo was able to play his lyre flawlessly while holding it behind his back and not looking at the strings. Apollo was also the one who taught Pandora how to sing and play the lyre, making her irresistible to Epimetheus. As of The Blood of Olympus, Apollo is determined to master the newly invented Valdezinator. It was also shown in The Hidden Oracle that, despite being stripped of his godly powers, Apollo had still retained his extraordinary musical talents - his song reduced Meg to tears. His music can be used to cause temporary memory loss or increase the speed of corrosion, as seen in The Dark Prophecy, based on the song that he sings.
** Audiokinesis: As shown in The Blood of Olympus, Apollo's son, Will Solace, could make a sharp ultrasonic whistle-like sound that can temporarily stun his opponents, making them clutch their ears in confusion, suggesting that Apollo may be able to do the same thing. In The Tyrant's Tomb, in one of his bursts of godly powers, Apollo loosed a guttural roar at a severely weakened Commodus, described as "a song with only one note: pure rage and only one volume: maximum." The onslaught of pure sound caused Commodus to crumble into ash, leaving behind a charred outline on the asphalt. Apollo was left stunned by this as he had never actually killed someone with his voice alone in his thousands of years of existence.
* Heliokinesis: As the God of the Sun, Apollo has absolute control and divine authority over sun. His abilities include:
** Photokinesis: As the God of the Sun and Light, Apollo has absolute control over sunlight.
*** Sunlight Rays: As his twin sister could create shots of moonlight, it is probable that he can generate rays of sunlight.
*** Dazzling Appearance: In Percy Jackson's Greek Gods, Apollo appeared before Marsyas in "a blaze of golden light", and in Percy Jackson's Greek Heroes, as he approached Cyrene, Apollo was surrounded by a flickering aura of honey-colored light.
** Pyrokinesis: As the God of the Sun, Apollo has absolute control and divine authority over the flames of his Sun Chariot. However, this power of his is inferior to that of Hephaestus, the God of Fire, and Helios, the original driver of the Sun Chariot and Titan of the Sun. Examples of abilities he derived from this province are:
*** Fiery Appearance: In Percy Jackson's Greek Heroes, Apollo first appeared next to Cyrene in "a huge ball of fire".
*** Fire Generation: In The Tower of Nero, in one of his bursts of godly power, Apollo is able to use flames to cauterize Luguselwa's stump. He is later able to fire a blast of flames from his hand that burns two Germani to ash.
*** Fire Immunity: Apollo is completely immune to any amount of fire and heat. In The Tower of Nero, after destroying Nero's fasces in one of his bursts of godly power, Apollo was left unharmed by the firestorm it released which Nero stated would be enough to kill whoever managed to break it.
* Supernatural Sight: As the God of the Sun and Light, Apollo is able to see almost anything and anywhere during the day - he remarked in The Titan's Curse that he "saw a lot".
* Vitakinesis: As the God of Healing and Medicine, Apollo could manipulate and modify a person's anatomy, as well as restore the injured to full health. Examples of abilities he derived from this province are:
** Enhanced Healing: As shown in The Last Olympian, Apollo could instantly heal wounds - he healed all of Annabeth's wounds by speaking an incantation, and later did the same with Chiron. His demigod children were able to channel his healing abilities when they hummed a hymn to him in Ancient Greek, but it required a good deal of energy on their part, and in The Blood of Olympus, his immortal son, Asclepius, was revealed to slightly surpassing him in this regard. In The Tower of Nero, in one of his godly bursts of power, Apollo appears to heal Luguselwa somewhat treating her injuries.
** Disease Manipulation: As revealed in Percy Jackson's Greek Gods, Apollo also had power over plagues and epidemics, and he channeled this ability through special arrows that exploded into foul vapors that spread the very disease he wanted inflict his victims with. During the Trojan War, when Agamemnon offended him, Apollo infected the latter's army with a plague. In The Hidden Oracle, it's mentioned that Apollo was the one who created hay fever. Even as Lester he has this power, only it was considerably weaker and required a hymn about himself, creating a plague arrow. However, he only succeeded in creating a hay fever arrow, not the more deadly illness that he was aiming for. It managed to affect not only the Nero Colossus but the entirety of Camp Half-Blood.
* Prophecy: As the God of Prophecy and Foresight, Apollo is able to see into the future. However, he is unable to tell anyone future events, except through his Oracles, as then the information would become meaningless. This is a dangerous ability, and his only children known to have inherited it are Idmon and Halcyon Green, as well as his Roman legacy Octavian. Apollo does not have full control over this power either. He does not always know what the prophecies mean, nor can he always control when they are told.
* Madness (limited): In Percy Jackson's Greek Gods, it is believed that Apollo drove Orion insane with the urge to hunt every beast on earth.
* Truth Sense: As the god of Truth, Apollo possibly knows when people are telling the truth or lying.
* Couplets Curse: As seen in The Last Olympian, Apollo's demigod children can curse others to only speak in rhyming couplets that can take days or even weeks to wear off, so Apollo himself most likely has this same ability as well.
* Flight: As revealed in Percy Jackson's Greek Gods, Apollo has the ability to fly, which was shown when he flew to the island of Delos to slay Python, and when he and Artemis descended on the city of Thebes to punish Queen Niobe for her hubris.
* Invisibility: While first spying on the playing satyr Marsyas in Percy Jackson's Greek Gods, Apollo floated invisibly above the gathered crowd.
* Hypnokinesis (limited): As shown in The Titan's Curse, Apollo has the power to induce slumber - he put Percy to sleep just by snapping his fingers. However, it is unknown as to what extent his power over sleep is.
* Shapeshifting: Apollo is capable of altering his appearance at will, shown when he transformed into his mortal alter-ego "Fred" in The Titan's Curse. He was later forcibly transformed by Zeus into the mortal teenager, Lester Papadopoulos, in The Hidden Oracle.
* Power Granting: As shown in Percy Jackson's Greek Heroes, Apollo had the ability to grant the gifts of longevity and naiad-hood to whomever he desired - he transformed his lover, Cyrene, into a naiad with a very long lifespan. He also grants the Sybil who wrote the Sibylline Books as many years of life as there were grains on the beach where they were; however, he regrets doing this. He also, like all gods, has the power to create new gods; however, this comes at a price. For every god he creates, he loses a piece of his own power as was seen with Hemithea and her sister. This creates very minor gods bestowed with only a tiny fraction of actual powers. The stronger he makes them, the weaker he becomes.
* Teleportation: Apollo can forcibly teleport others both to his side and away from him, which he did to Chiron in Percy Jackson's Greek Heroes.
* Cloud Transformation: As was mentioned by Apollo in The Hidden Oracle, Apollo had the ability to turn himself into a cloud.
* Dreams: Similar to a demigod, the mortal Apollo received dream visions. When he was a god, Apollo could send dream visions as a way of communication. Although the mortal Apollo initially had no control over his dreams, in The Tower of Nero he manages to take control of his dreams to spy on Nero, find his fasces and learn the identity of its guardian.
== Attributes ==
Apollo's attributes are his golden bow and arrow, his golden lyre (made for him by Hermes), the laurel wreath (in honor of Daphne, his unrequited love), the sacrificial tripod (representing his prophetic powers), and the hyacinth flower (which sprouted out of the blood of Hyacinthus, Apollo's deceased lover). Apollo's sacred animal is the swan.
As revealed in Percy Jackson's Greek Gods, Hermes' Caduceus, winged sandals, and his golden sword originally belonged to Apollo. However, he admittedly never used them and readily gave them to his younger brother, Hermes, in exchange for the latter's lyre and flute. In Percy Jackson's Greek Heroes, it was revealed that he eventually gave his original golden lyre to Orpheus after the latter's skill impressed him and created another one for himself.
== Attendants ==
Apollo has several loyal attendants, including the Nine Muses (some of which he fathered children with) and four golden Celedons, all of which accompany him in musical performances.
== Family ==
Apollo loves both his mother and twin sister above all other women and will fiercely defend them. He is surpassed only by his father and Poseidon in his romances. Many of his demigod children have become famed artists, poets and musicians (e.g. William Shakespeare).
Maserati and a bus.
Apollo respects his father as the king of the Olympians. However after becoming mortal for a third time, he starts to see the subtle abuse his father has put him through and questions his current opinion of him.
As he is about to perform the Ceremony to Call for Divine Help, Apollo feels that if he calls on his father he would not come and leave him to fix things himself, showing how he has lost his faith in his father as an allie during this time.
After becoming a god again, he and his father share an awkward moment when the king of the gods asks the sun god what he learned from his time as a mortal. His father saying he has done him proud, but Apollo only thinks Zeus said that because of how he said that, he made his plan work (as in making him look a good leader), his heart did not melt, feeling that is was not a warm-and-fuzzy reconciliation with his father, and is incapable of loving him as who he is ('let's be honest: some fathers don't deserve it. some aren't capable of it'). Even when they were alone Apollo supposed he could have raged and called bad names without getting punished, believing Zeus to have expected it, given his awkward self-consciousness at the moment. Yet Apollo believes it would not have changed him or make anything different between them. Only wanting to be better than him, more human, and spending the least amount of time around him as possible. Even after Apollo said "I understand father". 'Zeus seemed to understand what I understand was not perhaps the same thing he understand, but he accepted the gesture, i suppose because he had little choice'.
=== Friends ===
* Meg McCaffrey
* Nico di Angelo
* Leo Valdez
* Piper McLean
* Crest
* Rachel Dare
* Hazel Levesque
* Frank Zhang
* Hemithea
* Josephine
* Harley
* Lavinia Asimov
* Don
* Calypso
Apollo finds Meg outside a dumpster when Meg defends him from two boys. Apollo and Meg slowly become friends, with Meg slowly learning to like Apollo. When Meg is kidnapped by Myrmekes, Apollo has a lot of guilt and saves her. Apollo is devastated when Meg betrayed him for Nero.
Apollo never starts hoping that Meg will rejoin him and when she does, he is happy, but Meg cries to him about Nero. When Trophonious gives Meg the prophecy, Apollo is devastated and does anything to save her from him and protects her from him. Apollo also sees Megs memories if Nero and her father.
When staying at her old house, Meg trusts Apollo enough to show him her memories of her old home, showing her trust towards him. Meg comforts Apollo over the death of Jason.
While at Camp Jupiter. Meg and Apollo are close friends and they confide to each other about their problems. Meg hates what Apollo did in the past but trusts that he is a good person and defends him.
After returning to New York and surrendering to Nero, Apollo feared she would be manipulated by him again, however he is happy when she stands up to Nero.
=== Love interests ===
* Hyacinthus
* Daphne
* Commodus
* Koronis
* The Oracle of Cumae
* Latricia Lake
* Darren Knowles
* Naomi Solace
* Cyrene
* Tatiana Romanova
* Crysothemis
* Reyna Ramírez-Arellano
* Olujime
* Paolo Montes
* Chiara Benvenuti
* Damien White
* Tristan McLean
Hyacinthus is the son of the muse Clio, and both Zephyros and Apollo fall in love with him, but he chooses Apollo. They have happy memories together, but sadly, the jealous Zephryos manipulated the wind while playing discus to make it hit Hyacinthus above his left ear. Hyacinthus almost dies, and Apollo turns him into the first Hyacinth.
Apollo is very saddened by Hyacinthus's death and blames himself for what happened to him, even after thousands of years.
== Percy Jackson (film series) ==
=== The Lightning Thief ===
Apollo is played by Dimitri Lekkos. In the film, Apollo only appears once, during the council meeting during the Summer Solstice, he is seen, but not addressed by name, he is shown to be sitting by his sister Artemis.
== Trivia ==
* As shown in Percy Jackson's Greek Gods, Poseidon and Apollo are the only two major Olympians who have temporarily been stripped of their divinity and godly powers (by Zeus). Apollo, however, is the only one to whom this has happened twice (three times if you count Apollo's Trials).
* Hermes was said to have put his Winged Shoes on Apollo when he was sleeping in Athens but then woke up in Argentina in The Dark Prophecy.
* Apollo is cousins with the Titaness Hecate on his mother's side.
* Apollo gave Midas donkey ears after he declared Pan the winner in a music contest between the two gods.
* Artemis calls him "big-headed" and many other names siblings often call one another. In fact, when Nico di Angelo pointed out that the sun was just a big fiery ball of gas, Apollo said that Artemis had called him a big fiery ball of gas once, which led humans to believe that was indeed what the sun was.
* Apollo's epithet of "Phoebus" is mentioned in Percy Jackson's Greek Gods as being a reference to his grandmother Phoebe, from whom he inherited his prophetic powers and the Oracle of Delphi.
* He slew the satyr Marsyas, flaying him alive, because he dared to challenge the god of music. However, in The Hidden Oracle Apollo denies these claims.
* He likes to make haikus (Japanese poems) which probably mirrors the fact that Japan is referred as the 'Land of the rising sun' and Apollo is the sun god.
* Apollo is the only Olympian to share his name with his Roman aspect because, in his own words, "perfection can't be improved." In reality the god had no Roman equivalent and was instead imported into the Roman pantheon, his Greek name Ἀπόλλων (Apóllōn) being Latinized as APOLLO (Apollō).
* Apollo was equated with the Egyptian god Horus during the Hellenistic era, following Alexander the Great's conquest of Egypt.
* Apollo is the only male Olympian that is described as having blond hair, the female one being his aunt Demeter.
* Apollo's incognito name 'Fred' may have been taken from the author of The Face of Apollo, Fred Saberhagen.
* Apollo's name fits into his mortal alias "Lester Papadopoulos" exactly once.
* Apollo told Thalia that "I hate it when pretty girls turn into trees." This is a reference to Apollo's first love, the nymph Daphne, who became a laurel tree to escape him.
* Apollo is the one who informs Thalia of her age, which was previously unknown because of her transformation into a pine tree.
* NASA's spaceflight program that landed the first human on the moon was called the "Apollo Program."
* Ironically Apollo lies about being the elder twin (Artemis was born nine days before him) despite also being the god of truth. The latter may simply be him messing with his sister for fun (due to her favored form being a 12 year old and his that of a teenager).
* As of The Hidden Oracle, Apollo is the first god to ever have a point of view in a Rick Riordan book.
* As revealed in The Hidden Oracle, Apollo is 4,612 years old.
** If Apollo was 4612 years old by The Hidden Oracle, and the unofficial timeline was proven correct, that would make his birth year 2600/2601 BC, possibly exactly on a century's starting year.
* It should be noted that Apollo is the first confirmed bisexual Olympian god in the series as he loved Daphne (who turned into a tree to escape his advances), Hyacinthus (who died due to a feud between Apollo and Zephyros), and Commodus (who was drowned in a hot tub by Apollo himself).
* Apollo's daughter, Kayla Knowles' other parent is Darren Knowles, a Canadian archery instructor. Apollo seems to think it's ordinary for kids to be born from such relationships.
* King Louis XIV of France was his son. Because of that, all the descendants of this king are legacies, including the Spanish Royal family.
* Papadopoulos is the most popular Greek surname meaning "son of a priest".
* Apollo's least favourite Roman Emperors are Tiberius, Caligula, Nero, Domitian, and Commodus. 
* Apollo is also the only confirmed god to have met the Norse Gods because in The Hidden Oracle upon hearing the Arrow of Dodona talk, he says, "in a Stockholm tavern, I met this god who was smoking hot. wielding a silver bow and his sister having golden shafts. This change in the Riordanverse (and most popular media) is most likely due to the two's later domains as the sun and moon, which are characterized as golden and silver.
kind man who loved Apollo dearly. Considering how numerous lovers of gods tend to meet tragic ends, Hyacinthus appeared to be very brave man who willing to enter in a romantic relationship with the god Apollo despite knowing that could be potentially dangerous. While spending time with Apollo, Hyacinthus can be somewhat carefree disposition, as he and Apollo can be seen spending a lot of peaceful time together and play game of quoits before his death, both of which would ending up fueling jealousy from Zephyros.
"the most handsome of men", with skin that is either bronze or copper-hued, curly dark hair, eyes as purple as senatorial robes, and a kind brilliant smile. extreme handsomeness, beautiful in the typical way that naiads were. even more beautiful than Aphrodite.a beautiful woman with a lithe form, offset green eyes, a slightly crooked nose, and a lilac scent. 
=== Eye ===
Green
=== Hair ===
Brown
=== Species ===
Naiad (formerly)
Laurel Tree
tall, glossy dark-skinned and handsome by Apollo, with the latter swiftly developing a crush on him. He has a muscular build, a shaved head, and a booming, thunderous voice. He wore only a red-and-white loincloth with matching beads around his neck, but he did not seem underdressed. His eyes were teak brown, piercing and angry but beautiful in the way only dangerous things can be. Tattooed on his right shoulder was a symbol that looked like some sort of a double-bladed ax.
a fierce warrior and a kind person.
skilled fighter, using Nigerian martial arts in battle. good with animals, able to calm animals down, skilled in using an axe in combat. practices Gidigbo and Dambe, two Nigerian martial arts
* Jamie's possible godly parent is Shango, the Yoruba god of lightning, due to his Electrokinesis.
** The color red and the double ax are also another of the Yoruba god of lightning's many symbols.
** Red and white beads are also symbols of Shango, and are seen on Jamie's loincloth and bead necklace.
seems to know how to interact with ostriches to make friends with them.
Jamie was born in Nigeria and has come to the United States for his graduate studies in Accounting. To support himself financially, he used to fight as a mercenary for Commodus.
=== Item ===
Bow and Arrow
=== Eye ===
Bluebell blue
=== Hair ===
Ginger hair, dyed with a shock of bright green
=== Eye ===
Violet/Purple
=== Hair ===
Black
bronze arms and long golden hair that zigzagged down her back in an elaborate ladder weave. Her skin glowed against her white sundress.well renowned for her archery skills, a trait her children inherited, though they far surpass her own.
* Titanic Divine Form: As a Titaness, Leto has the ability to incinerate any being lesser than a god/Titan only by being present.
* Titanic Energy: Like all Titans, Leto has the ability to blast things hundreds of yards away from herself with a yell or a wave of the hand.
* Enhanced Durability: Despite being heavily pregnant, Leto managed to travel for many months and escape from powerful monsters like Python. However due to her peaceful nature, she is slow to recover from destruction, as her father Koios says.
short ginger hair dyed with a shock of bright green and blue bell eyes. She has freckles covering her skin.
== Personality ==
Kayla is shown to be kind, as she tried to calm her immortal father when he was turned mortal. She is also driven, as she desires to become an Olympic archer when she is old enough.
seems to be around 18, and is described to be fairly attractive. She has a dark pixie cut and fierce almond eyes. fierce and a little loudmouthed. is Italian.
* In The Hidden Oracle, Apollo can't decide whether to flirt with Chiara and steal her from Damien or flirt with Damien and steal him from Chiara.
== Appearance ==
Austin is a tall African-American boy, with cornrows shaped like a double helix. He wears a black wool peacoat and black jeans.
In The Hidden Oracle, Apollo describes him as looking about thirteen, along with "as if he'd stepped from the deck of an eighteenth-century whaling vessel."
selfless. willing to put herself in danger to help others. music, archery and healing.
* Musical Aptitude: Austin is a skilled musician, which seems to be his primary focus. His latest music video reached five hundred thousand views in a week. His main instrument and genre is jazz saxophone, although he is also shown playing the violin in a music class to challenge himself.
* Vitakinesis: Austin can heal people by singing a song to his father in Ancient Greek.
* He can curse others to only speak in rhyming couplets that can take days or even weeks to wear off.
* He is an expert archer, his skills only rivaled by the hunters of Artemis.
* He is skilled in physical contests and games. is a fan of Miles Davis.had a thin build, glossy black hair, and a black eye patch over his left eye. As an enemy demigod in Kronos' army, he was generally seen wearing Greek armor; according to Percy, it hung on his body loosely due to his slim build. brave, impetuous boy who was very driven by his goals, and according to Percy he was a well-trained fighter. He followed his goals and tried to achieve them the best way he could, even if it means betraying those he previously allied with. Like his mother, Ethan had a strong urge to bring balance to things, feeling that the minor gods deserved more respect and eventually paid Percy back for saving his life.
* Swordsmanship: Despite the lack of one eye, Ethan is an extremely skilled swordsman. His fighting style revolves mostly around defense. This allows him to hold his own against even Percy Jackson (a demigod who could defeat entire cabins at a time in sparring) and Annabeth Chase (a talented knife fighter). However, Ethan tires quickly if he is forced on the offensive, which caused him to eventually lose to Percy.
== Appearance ==
Nemesis has short, curly black hair and golden eyes. She currently wears a red jacket, black jeans and boots, carries a whip and owns a motorcycle. always pays her debts, good or evil.''
Overall, Nemesis appears to be both fair and intense. She enjoys tearing down the proud and powerful, making sure no man has too much good in his life to prevent hubris.
Nemesis is seen as a cold, cruel goddess whose ruthlessness isn't exempt from even her own children, as shown when she took her son's eye as part of their deal. However, she does have a strong sense of honor, as shown when she swore to her son that he would gain recognition from their deal.
While arguing with her mother Nyx, Nemesis states that her role is about balance, not just revenge and she refuses to help Nyx with her vengeance upon Nico di Angelo, Will Solace and Bob as she sees it as unjust and is infuriated by her unfair treatment of Nico. Instead, Nemesis helps Nico and his friends against her mother, stating that she's not one to be ordered around and that she only helps those who need her help, inspiring her siblings to rebel as well. Nemesis then uses her powers to grant the group as much luck as she can to help them escape, but warns that luck won't be on their side if they ever return to Tartarus which the demigods have no interest in doing anyways.balance, retribution and vengeance, Nemesis has absolute and divine authority over luck. She will provide bad luck to anyone with too much good luck and good luck to anyone with too much bad luck. She is able to provide Nico di Angelo, Will Solace, Bob the Titan and Small Bob with all of the good luck that she could to aid in their escape from Tartarus.
whip.
symbol is a set of scales, a broken wheel is also her symbol, speaks fluent Egyptian Arabic, highly intelligent, and is often harsh, determined, and single-minded, making her an excellent fighter and strategist. She is also, however, passionate, holds her dear ones close to her heart, and possess a warm, soft and more vulnerable side that she rarely allows to show. Carter is likely one of the few to ever have seen it, though indirectly being as it was still only her shabti. Zia may at times become scared, intimidated, and frightened. During The Serpent's Shadow, she fears that she is unworthy, not ready, and not strong enough to accept her responsibility as Ra's host. After kissing Carter, she tells him she fears getting close to people as everyone she cared about deeply (Iskandar, her parents) have died, though Carter apparently helps her get past this.
very beautiful with "vaguely Arabic" features and straight, jet black hair cut at her jawline, Egyptian-style. By The Serpent's Shadow, Zia grows her hair out down to her shoulders. Her skin is caramel-colored and her eyes are startling amber and lined with kohl. When she is furious, Zia's eyes look like they "might ignite". She wears loose linen clothing and Egyptian perfume. In The Serpent's Shadow, she is often seen wearing white linen and camouflage outfits. She has been described as "both beautiful and dangerous". According to Carter, she looks like Queen Nefertiti, with her high cheek bones and bright red lips. After being given the last Khepri beetle by Ra, Zia wears it as a necklace which allows her to channel Ra's power. Even after Ra merges with Khepri and is reborn, Zia is still seen wearing this scarab necklace.
an extremely skilled magician of the House of Life and specializes in the element of fire. She is skilled in general combat as well and seems to be adept in terms of strategy. Her position in the House of Life is the scribe, meaning she is just beneath the Chief Lector's ranks. Ra, the sun god, recognized her potential and she later became the Eye of Ra, fighting Apophis quite well along with the other gods.
lived in an Egyptian village known as Makan al-Ramal al-Hamrah (meaning The Place of Red Sands) with her father and mother. Zia's father was an Arab farmer who would search for artifacts in exchange for payment from archaeologists. When she was eight years old, her father brought home a small red statue, unaware that a monster was sealed inside. He unwittingly unleashed it and it destroyed the entire village. The House of Life found her hidden in a fire pit and under some reeds, where her mother had placed her; she was the only survivor. Chief Lector Iskandar took her in, but found that Zia had no memory of her life. He provided her with the details of what happened to her, as well as photographs of her village and family, something that Zia later included in a shrine to her family.
a tall, skinny 18-year-old youth with blond hair, crazed blue eyes, and pale skin, tattoo was composed of a lyre, white toga over a baggy shirt and jeans or cargo pants. multiple medals over her armor. began to wear full senatorial garb. donned Imperial Gold armor and jewelry, along with flowing purple robes.
an arrogant, jingoistic, condescending, Machiavellian individual. Much like the Roman ideal, she was ambitious and followed the rules, at least on the surface. Unfortunately for any one who crossed her, she was highly intelligent, callous, cunning, and manipulative. deeply knowledgeable of Roman history, including the fact that the Greek demigods were once enemies of the Roman ones. At times, she is portrayed as a potential threat if one became enemies with hher, 45555555555555555555587
Octavian seemed to want to protect Camp Jupiter and its legionaries. His plan of attack against the Greek camp notably involved no Roman demigod casulties. Octavian was willing to delay the attack in order for this specific plan to be used. Octavian demands respect towards his people's rules, traditions, and culture, though he is seen to be willing to adjust to new methods (such as using stuffed animals instead of real ones in his auguries). While Octavian has the same general bias against Greek demigods that the rest of the legion has, Octavian grows increasingly hostile towards them over the course of the books.
Octavian often has an air of desperation about him, raising his voice constantly, and reacts dramatically to situations. Most of the time he was able to insult others discretely. He is also, occasionally, able to win favor in the Senate, even over Reyna herself.
Octavian was also shown to be ruthless, perhaps even sadistic, as he did his best to painfully burn Percy when giving him his SPQR tattoo. Octavian seemed to value cruelty in others too, since he allied himself with the infamously brutal Bryce Lawrence, and also wanted Nico di Angelo as an ally, since he claimed to see a decent amount of ruthlessness in the son of Hades, which Octavian greatly appreciated.
In The Blood of Olympus, Octavian is shown as narrow-minded, arrogant, and downright foolish, as even the gods (mainly Apollo) condemn him and his actions. He disobeys Reyna's orders and recruits disloyal mercenaries and demigods of doubtful and malicious character. His rage towards the Greeks and rash actions ultimately lead him to his horrific death.
Throughout the series, Octavian's mental health significantly deteriorates, culminating in the final battle. At this point, Octavian appears to have gone completely insane and was beyond any and all reason at the time of his death. The rising of Gaea, his failure to destroy the Greeks in time, the return of Reyna with the Athena Parthenos pushing him over the edge into complete madness. During his final confrontation with Nico and Will, his laugh is stated to be "brittle and quite insane". Octavian takes the storm caused by Jason as a sign from the gods that he's doing the right thing and declares everyone who is not supporting him to all be traitors. That being said, some of Octavian's words seem to indicate he knows of his imminent death and that he believes that he needs to attack Gaea in order to become a hero.
== Abilities ==
* General Abilities
* Legacy Abilities
* ADHD: Like most demigods and legacies, Octavian possesses inborn supernatural battle reflexes and senses that he uses to analyze the fighting style of his opponent.
* Oratory Skills: Octavian is a very skilled orator (something even Percy himself acknowledges in The Son of Neptune), effectively using words to achieve his goals. Most of the time he is able to insult others discretely, which is how Octavian is occasionally able to win favor in the council, even over Reyna herself at times. One of the very few characters to surpass Octavian in oratory skills is Nero.
* Fighting Skills: As the Centurion of the First Cohort, Octavian has some combat skill, but he was effortlessly defeated by Percy during the war games in The Son of Neptune and was described by many to not look like the fighting type.
== Trivia ==
* In The Blood of Olympus Octavian dies by launching himself with an onager, which is similar to a catapult, which is a bit of dramatic irony, as in The House of Hades, Frank said that their first order of business should be launching Octavian away in a catapult.
* If Apollo is to be trusted, he saved the world by helping to defeat Gaea.
* In The Son of Neptune, Hazel notes that Octavian's family has been sending recruits to Camp Jupiter for over a century.
* Octavian is one of the names of Caesar Augustus, the first Roman emperor and a member of the second Triumvirate. According to him, everyone says he bears a remarkable resemblance to Augustus. Octavian states Augustus is his namesake and later says that he is a descendant of the emperor himself.
* His name could also be derived from Octabus, Latin for eighth.
* Octavian hoped to make Nico di Angelo, son of the Greek god Hades his ally, which is very ironic, considering his hatred towards Greek demigods and the fact that Pluto isn't a popular Roman god.
* The Ancient Romans used the entrails from sacrificed animals to determine the advisability of any chosen endeavor and event just as Octavian does with stuffed animals. As a ritual before meeting the oracle, the ancient Greeks did as well.
* Octavian is obsessed with the Sibylline Books and, potentially, with the idea of controlling the future as he states, "We will rule the future" in The Blood of Olympus.
* Although it is never stated how many generations Octavian is from Apollo, his family has been at Camp Jupiter for over a century, so he is at least fourth-generation.
* Despite earlier texts naming Octavian as a legacy of Apollo, Rachel Elizabeth Dare calls him a son of Apollo.
* Despite Octavian being a legacy of Apollo, Percy states he looks familiar and many have theorised this is a reference to Luke Castellan, son of Hermes.
* In spite of being a legacy of Apollo, Octavian seems to favor violence and is quite bloodthirsty, a common trait of Ares/Mars' demigod children.
* Despite the fact Octavian is referred to as an Augur, Augury is the ancient practice of divination through watching birds and the heavens. A diviner who foretells the future through the entrails of animals is properly referred to as a haruspex.
* The ancient Roman figure Octavian supposedly broke off Alexander the Great's nose from his mummy and stole his signet ring.
* Octavian bears an slight resemblance to Luke Castellan as both have blonde hair and blue eyes, both oppose Percy Jackson, and both struck the final, killing blow against the main antagonist of their respective series which killed themselves in the process. Though unlike Octavian, Luke redeems himself by sacrificing himself to defeat Kronos and makes peace with Percy before he died. Octavian's sacrifice was unintentional.
* Octavian has certain similarities with Star Wars character Borsk Fey'lya:
** He is a brilliant orator, who is adept at manipulating events to his favor.
** Both believed that the current leader of their government was less than perfect (Reyna Ramírez-Arellano, Mon Mothma)
** Both made a selfish grab for power, dividing their people when they should have been united against a common foe (Gaea, Thrawn).
** Both were given advice by a onetime leader of their people that they ignored. (Octavian was advised by Praetor Percy Jackson to ally with the Greeks, Fey'lya was warned by former President Leia Organa Solo about the impending Yuuzhan Vong invasion.)
** Both are known for spreading discord about a particular group of people (Greeks, humans).
** Both had rivals that were wrongly accused of treason (Demigods of the Prophecy of Seven, Gial Ackbar)
** Both held the title of Senator.
** Both threateningly warned one of their colleagues that they were close to committing treason before they undertook a particular task (Octavian before Reyna departed for Greece, Fey'lya before Elegos A'Kla aided Leia in her fact-finding mission about the Yuuzhan Vong).
** Both held high-ranking positions in a new form of an old government (New Rome to the Roman Empire, the New Republic to the Galactic Republic)
** Both have been recognized as dangerous enemies by those who are supposed to be their allies.
** Both are selfish and power-hungry leaders, but also charismatic.
** Both also died in an explosion. However, Fey'lya redeemed himself by sacrificing his life to save lives; Octavian did not.
* Octavian is the first character that might be considered a villain in the three Camp Half-Blood series to be a legacy of Apollo and a skilled orator (the second being Nero). While Octavian is straightforward and discreetly insulting, Nero is far more sly, composed, and persuasive with his words.
* He receives returning customer discount at Build-A-Bear.
Paolo Montes is a Greek demigod son of Hebe. He is Brazilian and claims to speak exclusively in Brazilian Portuguese but fluently understands English.
== Trivia ==
* Rick Riordan has a large fanbase in Brazil, and Paolo could be a reference to this fact.
* Paolo's mother being Hebe might be a reference to the late Hebe Camargo, a very famous actress and host of a Brazilian talk show and historical to Brazilian television. Ironic to her name, her advanced age was joked around for many years.
* Paolo can recover quickly from injuries.
* He is the second Brazilian character in the main literary universe, the first being Cleo in The Kane Chronicles.
* In Camp Half-Blood Confidential, it is revealed he knows some words in English, however the full extent of his English vocabulary has yet to be revealed.
* He has a Brazilian-flag bandanna that he always wears around his neck. Paolo gives to Apollo in The Hidden Oracle. Apollo uses it in the cavern of the myrmekes which seemingly prompts the ceiling to collapse on the myrmekes. Apollo swears it is good luck after that.
* In Camp Half-Blood Confidential, Paolo has expressed an interest in males, hinting that he is LGBTQ+.
** In The Sun and the Star: A Nico di Angelo Adventure, he's confirmed to be LGBTQ+ with Will listing Paolo as one of the people who were inspired to come out by Nico coming out.
== Appearance ==
Paolo is described as a good looking teenager with tan skin and a fit build. He has scars on his biceps and thighs from where they were cut off and reattached after three-legged death races.
== Personality ==
Emmie is a caring woman who treats her family and those who stay with them with respect. She views all the residents of the Waystation as part of her extended family. She is accepting of newcomers whom she genuinely likes. She even accepted hardened criminal Lityerses into the Waystation, which was so unexpected that he broke down in tears of joy. She is a loving parent and spouse who deeply cares for her daughter Georgina and her significant other Jo. She has a strong sense of self-confidence and pride.
== Appearance ==
Emmie is a woman in her sixties with long gray hair kept in a braid. She is physically very fit for her (apparent) age. She has a lean, muscular build.
== Abilities ==
* Archery: Emmie has spent thousands of years honing her skill as an archer during her time as a Hunter. When she left she retained what she has learned.
== Trivia ==
* Emmie is the fourth LGBTQ+ character to be introduced in the series (after Nico di Angelo, Will Solace, and Alex Fierro) and the first Lesbian character seen.
* Her name, Hemithea, means demigoddess in Greek.
** It's also the name of a type of moth.
* In the original myths, Hemithea and her sister weren't made into goddesses. Instead, Apollo took them to different cities and received divine honors, Molpadia to Castabus and Parthenos to Bubastus. Molpadia changed her name upon her deification.
* Emmie is a vegetarian.
== Appearance ==
Josephine is described as a African American woman in her sixties with umber skin, a square-jawed face, and buzz-cut gray hair that shimmered like frost. She was muscular with broad shoulders and dark, well-sculpted arms. Jo often wears a wielding mask.
== Personality ==
Josephine is overly friendly and enthusiastic with a love of machines. She deeply cares for her wife Hemithea and daughter Georgina. She also treats all the residents at the Waystation as part of her extended family.
== Abilities ==
* General Abilities
* Demigod Abilities
* Former Abilities
* ADHD: Like most demigods, Josephine possesses inborn supernatural battle reflexes and senses that she uses to analyze the fighting style of her opponent.
* Dyslexia: Her brain is 'hardwired' for Ancient Greek.
* Mechanical talent: Josephine is very skilled at building and analyzing complex mechanical systems. In fact, she set up a system of weapons around the Waystation that helped Emmie drive the Blemmyae away when they first attacked Apollo, Leo Valdez and Calypso.
* Fighting: Being a former gangster, Jo is a fairly accomplished fighter.
== Appearance ==
In The Lost Hero, he was described as beat-up and depressed, probably because of carrying the weight Curse of Cabin Nine. Harley is also very strong, as he works on the forges. Leo describes him by saying that "even little Harley looks like he could probably go six rounds with Chuck Norris without breaking a sweat". Harley's hands are described as being large and calloused.
In The Hidden Oracle, Harley is said to be "scarily buff for for an eight-year-old" and to have an infectious smile that can lift the mood of people at Camp Half-Blood. Apollo described him as a cute little pipsqueak. He is also said to have a mad gleam in his eyes that resembles Hephaestus when he invents a new automaton.
== Abilities ==
As a child of Hephaestus, he has the following abilities:
* He is an expert builder.
* He is an expert mechanic.
* Technokinesis: As a son of Hephaestus, he can control machines.
** He can sense machines, mechanics, or metal.
** He can identify machinery type and use by touch.
** He can sense faults in metal ore.
* He can find and sense traps in the ground.
== Trivia ==
* It is hinted that Harley is named after "Harley Davidson," the popular motorcycle company.
* He is technically the youngest demigod to appear at a camp in either series.
** Annabeth Chase was seven when she came to Camp Half-Blood but debuted at age twelve. 
** Jason Grace was two when he arrived at Camp Jupiter but debuted at age fifteen. 
* It is revealed that Harley has asthma in The Sun and the Star: A Nico di Angelo Adventure.
== Personality ==
Sally is a very kind and understanding woman who never says an unkind word to anyone. She has a lot of mental endurance and love for her children, as she put up with Gabe for nearly a decade to keep her son safe from monsters. Her personality reminded Poseidon of Rhea, mother to all elder Olympians.
Sally is a very hard worker and passionate woman with a rebellious streak, which was passed down to her son. She believes in taking control of her life, rejecting the offers of others to solve her problems. A darker side of her personality was revealed at the end of The Lightning Thief, as she was more than willing to murder Gabe using the head of Medusa and proceeded to sell off his petrified corpse for profit to afford a new apartment.
Sally isn't perfect as shown when her love for Percy clouded her judgement as she initially didn't want him to go to Camp Half Blood due to the chance she might never see him again and thus, tried to keep him close to her (as pointed out by Dionysus, this is how demigods usually get killed), but ulitmately accepts that Percy can't keep listening to her all the time.
Even though she tends to tease Percy about his love for Annabeth, Sally seems fully supportive of their relationship and has developed a good deal of affection for her son's girlfriend as well.
When Apollo met her in The Hidden Oracle, he noticed that Sally possessed just the right combination of compassion, strength, and beauty. He observed that she was one of those rare mortals who could connect spiritually with a god as an equal, being neither terrified of deities nor greedy for what they can offer, but to provide them with true companionship.
== Appearance ==
Sally is a strikingly beautiful woman with a smile as warm as a quilt and sparkling blue eyes that change of color in the light. Her hair is long and brown with a few streaks of grey, but Percy stated that he never thought of her as old. Her scent is like chocolate, licorice, and everything else one would find in a candy shop.
Apollo noted how attractive Sally is, and that her bright eyes, quick smile, and sense of fashion made her look younger despite her grey streaks.
== Abilities ==
* Clear Sight (limited): Sally is one of the few humans with the gift to see through the Mist, though she cannot "see" as well as she did in her youth.
* Intelligence: Sally knows a bit about Greek myths, including how to avoid the Minotaur and the effects of Medusa's head. She used Gabe's strong scent to mask Percy’s demigod scent to ensure that monsters would stay away from her son, a semi-effective plan which worked for years.
* Marksmanship: Sally is skilled at using a shotgun. She managed to injure a giant by making him fall. Her ability surprises Percy.
* Cooking: Sally makes delicious blue food in special occasions. In The Sea of Monsters, she makes her son blue waffles and eggs on his last day of school. In The Battle of the Labyrinth, she gives Percy and Annabeth blue chocolate chip cookies and makes blue food for Percy's 15th birthday.
== Trivia ==
* In The Titan's Curse, it was noted that Sally talks more when she is nervous.
* Like her son, Sally loves the color blue.
* There are three reasons why Sally never lets Percy ride an airplane:
** Percy is a son of Poseidon, Zeus' bitterest rival, and therefore it would be dangerous for him to fly through Zeus' domain.
** They couldn't afford it.
** Her parents died in a plane crash.
* In The Lightning Thief, Sally says that she was with Poseidon only during the summer, despite that Percy's birthday takes place in the summer, August 18. This would mean that Poseidon and Sally would have to have been together around December for Percy to be born in August.
* Sally is the only known mother of a demigod child of the Big Three who isn't dead.
* She could be based off of Danaë, the mother of Perseus.
* Sally is similar to Leo Valdez's mother, Esperanza Valdez, as they both wanted their lovers (Poseidon and Hephaestus, respectively) to be around their child, rather than their own personal gain.
* Sally is the only mother of the prophecy of seven demigods who is both alive and mortal
== Appearance ==
Unlike Nero, Commodus is actually very good looking. He has curly brown hair with a beard, perfect teeth and brilliant blue eyes. His body is bulked up with six-pack, golden abs. It makes him look like a hero so much, people can mistake him for an airbrushed, overly muscular caricature of Hercules, hence his nickname, the "New Hercules".
After the Attack on the Waystation, he was blinded by Apollo's flash of light and has acid burn like scarring around his eyes. His vision has deteriorated to the point were he can only see if there is bright light around.
== Personality ==
Commodus is a narcissist. He thinks he has the right to do whatever he wants. In The Dark Prophecy, he shows the desire to name the city, its major landmarks, and even dates and times, after himself. Commodus holds deep-seated fears, anger, and bitterness. He hasn't been able to come to terms with the fact that Apollo, his friend, and former lover, murdered him.
Commodus has a disregard for the rules, born from the fact that he disliked his father's strict adherence to them. Commodus is also impatient, wanting things done now, and killing those who advise caution or restraint. He also has a habit of seeing traitors in groups - some real, some imagined - and is blind to the fact that his actions are what created the real traitors.
== Abilities ==
Like Nero, Commodus is a God-Emperor and thus is more than likely a considerably powerful being compared to mortals and demigods. He is limited, however, unable to locate Meg McCaffrey, implying a lesser power when compared to the true gods. He also has to work through Meg, implying that his powers are not freely manipulated like a god. This may be due to his lack of a domain which often dictates a deity's powers. However, he is stated to only be a minor god in The Tower of Nero, suggesting that in general, he's not very powerful. In The Burning Maze, Apollo calls him the weakest of the three emperors.
* Immortality: Commodus is immortal though greatly limited as unlike the gods who can live without worship to some degree, Commodus and Nero were both unable to live in more than a weak, near death state when forgotten.
* Enhanced Reflexes: Commodus has keen reflexes beyond human capability, using them he was able to catch an arrow out of the air without seeing, and move blindly without trouble.
* Massive Strength: Commodus is unnaturally strong with a single punch being capable of killing a normal human. He was also capable of tearing Festus apart with his bare hands without much difficulty, coming out of the fight without injury.
== Trivia ==
* Commodus was the last in the Nerva-Antonine dynasty.
* He hated his father who he claimed was too virtuous.
* Commodus created the combat ostriches to up his game when he didn't find shooting ostriches entertaining anymore. Marcus Aurelius told him that they couldn't be trained but he was proved wrong.
* He was a lover of Apollo, making him the first LGBTQ+ Specific villain within the Greek Pantheon and second in the main literary universe after Loki.
== Personality ==
Clarisse is generally hot-tempered, arrogant, brave, and strong like most of her siblings. She is also known as a bully that dunks new campers' heads in toilets. In The Battle of the Labyrinth Clarisse shows strong feelings for Chris Rodriguez and shows her kind and caring side to him, even before he becomes her boyfriend. Clarisse is very proud and defensive of her cabin and often defends the camp from monsters. She is also defensive and very protective of her good friend Silena Beauregard after she gave Clarisse some dating advice.
Although never seen in a one-on-one duel with anyone in the series, Clarisse is a fierce and daring warrior, and is all too aware of this, taking extreme pride to the point of hubris in her own combat skills. Her anger toward Percy increased after he defeated her father. During The Last Olympian, she is angered by the camp for never respecting the Ares' Cabin. Her pride even prevented her from allowing her cabin from fighting in the war until Silena's intervention, mirroring Achilles preventing his army from fighting in the Trojan War.
She is similar in that way to Achilles, in the sense that her pride sometimes gets in the way of her good sense. This also makes her extremely similar to her own father, Ares, in that they both value strength as a primary advantage - although, Clarisse does not only rely on strength, and is an extremely charismatic leader who even Percy recognizes to have inspirational bravery.
== Appearance ==
Clarisse is described as having the height of a basketball player and the muscular body of a rugby player, making her the most physically adept female fighter at Camp Half-Blood. In The Last Olympian, she is described as being a foot taller than Michael Yew, who is 4'6", making her 5'6". She has dark "pig eyes," and pale brown hair that is described as stringy. Percy also described Clarisse, along with the rest of her siblings, as having the same vicious sneer as their father, Ares. After returning from her scouting mission in The Titan's Curse, she has a new scar on her chin and her long hair is cut short and ragged "like someone had attacked it with a pair of safety scissors."
== Abilities ==
* General Abilities
* Demigod Abilities
* ADHD: Like most demigods, Clarisse possesses inborn supernatural battle reflexes and senses that she uses to analyze the fighting style of her opponent.
* Dyslexia: Her brain is "hardwired" for Ancient Greek instead of modern languages.
* Fighting Skills: Clarisse has been trained in hand-to-hand combat during her stays at Camp Half-Blood. Clarisse is one of Camp Half-Blood's best warriors, demonstrated by her easily defeating Deimos in combat, and ultimately being able to quickly slay a Lydian Drakon alone and without armor in The Last Olympian, killing it with her spear (although it had been somewhat injured beforehand), a feat that impressed even Ares himself.
== Magical Items ==
* Electric Spear: A gift from her father, Ares, it is a five-foot-long spear with a barbed metal tip that "[flickers] with red light." This "red light" is electricity that will electrocute Clarisse's target even if the spearhead is blocked by armor or a shield. Although it is normally used to stun or otherwise disable opponents, it will release lethal amounts of electricity if broken. It was destroyed by Percy in a game of Capture the Flag in The Lightning Thief. She later gets a replacement electric spear which she names Maimer (nicknamed Lamer by her cabin mates and the other campers behind her back) that was also destroyed when she used it to kill a Drakon in The Last Olympian. This too is replaced by a third spear between the events of The Last Olympian and The Lost Hero.
* Armor: Clarisse's armor was painted red (possibly to symbolize blood) and had a matching boar-shaped helmet along with it (presumably to display her status as leader of the Ares Cabin).
* Sword: After destroying her second electric spear to slay a Drakon, Clarisse temporarily wields a sword from one of her deceased siblings (presumably a brother) between the events of the Second Titan War in The Last Olympian and The Lost Hero.
* Knife: She carries a knife at her belt as a sidearm.
* Ares' War Chariot: The chariot that belongs to her father, which she may borrow from time to time. It can change form (motorcycle, tank, convertible, etc.).
* Additional Aid from Ares: She can pray to her father for aid—usually in the form of weapons or undead minions. She uses this to obtain an ironclad warship and a troop of skeleton Confederate soldiers, courtesy of her father, Ares, in The Sea of Monsters; both are destroyed by Charybdis on her quest for the Golden Fleece in the same book.
== Trivia ==
* Clarisse's mother lives around Phoenix, Arizona; somewhere close to an exit to the Labyrinth.
* In The Titan's Curse, Percy Jackson says that Clarisse had dirty blonde hair.
* Clarisse's first name is like Annabeth's first name - Annabeth is an anagram of Athena with extra letters and Clarisse is an anagram of Ares with extra letters being C, L, I and an extra S.
* Clarisse's weapon, Maimer, was destroyed in The Lightning Thief and her second one in The Last Olympian, yet in The Lost Hero, one camper comments on its inferiority to Jason's weapon. It is possible that after the first and second were destroyed, she acquired a third Maimer.
** Behind her back, many people call Clarisse's weapon (Maimer) Lamer.
* Clarisse's actions in The Last Olympian very much mirror the actions of Achilles in the Iliad. After not receiving what they thought they deserved, they refused to fight in the war. Then, a close friend stole their armour (Silena and Patroklos respectively) and lead their forces into battle, before being killed by the enemy (the drakon and Hector of Troy respectively). This leads each of them to go into a blind rage, rejoin the war, and kill the being responsible for the death of their friend.
* Clarisse is one of the characters in either series to have Ares' Blessing, the other being Frank Zhang, who attained the Blessing of Mars.
* Clarisse somewhat resembles Gunilla from the book, The Sword of Summer.
* Clarisse's age is unknown. However given that she is attending college in The Hidden Oracle, it can be assumed that the daughter of Ares is at least eighteen.
* Nico says that most kids couldn't touch Clarisse, with the exception of Will Solace.
Mars is the Roman counterpart of Ares. As Mars, he becomes more disciplined and strategic as well as even more militaristic and warlike, which is shown by his focus on martial victory rather than sheer conflict. While the Greeks envisioned Ares as a brutal and fearsome being who relished conflict, the Romans viewed Mars as a guardian, one who brought honor and strength in battle and was considered to be the greatest of the gods after Jupiter. The planet Mars was named after him as the Romans thought that Mars looked like a blood spot in the sky.
== Personality ==
Mars despises war without reason and fighting with skill alone. He uses strategy in battle and urges his children to do the same. He is more mature than his Greek form and has a sense of honor. He is a rather informal and to-the-point kind of deity, preferring to do away with formal speech and wastes no one's time with his presence any longer than he has to.
Due to his extremely long life, he envies the lives of mortals, being able to die as opposed to his status as an immortal Olympian god. He believes that the brevity of human life is what makes it special, a lesson that he passes onto his son, Frank Zhang. He tells the young warrior that the little time he and other mortals have is what makes each decision special, exciting almost. Having seen millennia of death and suffering, Mars values life and strives to protect those he cares about despite the constraints he has on him as a god, and therefore he has been forced to watch for far too long as the mortal lovers he's had and his demigod children have passed away. He also respects the laws of death and encourages his son to let his grandmother die on her own terms. He deeply cared about Frank's mother, Emily Zhang, and respected both her and her mother as fellow warriors, showing some of his little-seen compassionate and caring side.
== Abilities ==
As a son of Jupiter, Mars is a very powerful god, even more so than his Greek counterpart, as he becomes more disciplined and militaristic, to the point that he was one of the most important and respected of the gods of the Roman pantheon, even more so than Neptune and Minerva themselves, second only to Jupiter himself.
* Warfare: Mars is an expert in all areas of warfare.
* War Manipulation: As the God of War, Mars has the power to influence all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, control how they progress and draw power both from the conflict alone as well as the dying. Mars is naturally, extremely skilled in all form of fighting, weapons and both strategy and tactics as well as statistics of war. Mars can start conflicts by influencing people or events, rise personal and fanatical armies, control and create weapons of every kind and even grant others extensive abilities of combat. Mars has the incredible power to invoke war and chaos within an enormously large radius, ranging from a city to an entire continent. With this power, he has full control over the city or continent that is in war and chaos at the time.
* Telumkinesis: As the God of War, Mars has a great amount of control over weapons.
** He can conjure and use any weapon. He knows everything about a weapon when he sees it.
** He boasts that his physical strength is infinite.
** He can place curses on weapons.
** He can disarm his opponents.
* Odikinesis: Mars has control over feelings and emotions of war (such as hate and rage), and frequently induces them in order to start fights.
* Pyrokinesis (limited): Mars is shown to have some control over fire, especially whenever he makes his appearances. It is unknown to what extent he can control fire.
* Necromancy (limited): The losing side of each war has to give Mars a fraction of their dead.
* Mars' Blessing: Mars' blessing gives the person blessed near invulnerability. He gives his blessing to people who show tactics and leadership than just sole battle skills. He bestowed this blessing onto his son Frank in The House of Hades, when he killed all of the katobleps in Venice.
* Forceful Transformation: As a reward for his son, Mars was able to transform a katobleps into a python for Triptolemus' use.
== Personality ==
Rachel is very artistic, witty, and kind. She enjoys volunteering for charity events to help schools in the area to keep their art programs open. She is also very open-minded, being able to accept that Percy is a demigod and that monsters do exist.
Rachel can be very blunt at times and has a habit of talking a mile a minute, which Percy described as "punching him with words." She is very brave, throwing a hairbrush in the face of Kronos' host to escape. Like her parents, Rachel can be stubborn at times, as she doesn't like to accept help from anyone else unless she has no other choice.
After becoming the new Oracle of Delphi, Rachel fully embraces the job, even getting herself a cave at Camp Half-Blood as her living quarters. Although having no other powers beyond being the Oracle and her clear-sightedness, Rachel often uses her natural intelligence to help her friends figure out their quests and becomes frustrated when she loses her powers due to Python, dedicating herself to regaining them. Rachel's resourcefulness even while powerless proves to be tremendously helpful in uncovering the true nature of Triumvirate Holdings. In The Tower of Nero, Rachel is excited to be a part of a prophecy rather than just giving them out and eagerly joins Apollo, Nico di Angelo, Will Solace and the forces of Camp Half-Blood and the Troglodytes in fighting in the Battle of Nero's Tower, using her visions and copy of the tower's blueprints to help guide them against Nero and his forces. In addition, as a regular mortal, she is able to bypass the block on demigod communications to send a message to Chiron for help by buying a cell phone to send him an email, something that a demigod wouldn't have been able to do.
== Appearance ==
Rachel is described as being a tall, slim girl with frizzy red hair, a freckled face, and green eyes. She is noticed as attractive by a jealous Annabeth.
Rachel wears over-sized shirts, doodles on her jeans, and seems to poke holes in them when she is bored. In The Battle of the Labyrinth and The Last Olympian, she dresses in gold and paints her whole visible head of the same color for art projects. Percy described her as she had been touched by King Midas and looked "like a million golden drachmas", with the exception of her eyes.
As an Oracle, Rachel walks barefooted. In The Lost Hero, she wears her Clarion Ladies Academy uniform at Camp Half-Blood while giving out the prophecy. In The Hidden Oracle, she starts to straighten her hair and her freckles have vanished. But by The Tower of Nero, her freckles and curly hair had returned.
== Abilities ==
* General Abilities
* Oracle Abilities
* Clear Sight: Rachel has the ability to see through the Mist. Her ability is stronger even compared to demigods, to the point that she can navigate through the Labyrinth and foresee its various traps.
* Painting: Rachel can paint with her feet as well as with her hands. She has deep knowledge about historical paintings, to the point she could discuss with someone as smart as Annabeth. Rachel often uses painting as her medium for expressing her prophetic visions, painting the scenes that she has witnessed.
* Physical Resistance: Rachel can stand still for extended periods of time while painted gold as a living statue.
* Wealth (limited): Rachel can use the influence of her father's wealth to arrange services although she rarely uses them.
* Prophetic Visions: Though she is a mortal, even before taking on the Oracle of Delphi, Rachel has always had the ability to see fragments of the future and the destinies of others which helped her to interpret the meaning of the Great Prophecy in The Last Olympian. Her prophetic visions only grow stronger with Rachel becoming the host of the Oracle of Delphi, although her visions remain separate from her power to speak prophecies. She appears to retain this ability even when the spirit of Delphi is inaccessible to her, getting a vision each time Apollo frees one of the Oracles, telling Apollo that it was like the fog lifted for a moment each time. Towards the end of Python's control of the Oracle of Delphi, Rachel has a number of prophetic visions of the future which she uses to help guide events during The Tower of Nero, although some of it is due to the link between herself and Python. During the Battle of Nero's Tower, Nico mentions that Rachel "has been having visions like crazy for the last day now." They are accurate enough for Rachel to direct Screech-Bling where to meet Apollo in Nero's Tower.
== Academic Education ==
Nothing is known about Rachel's education before she met the demigods' existence. The following are her schools from 9th grade on up.
* 9th Grade: Goode High School
* 10th Grade: Clarion Ladies Academy
== Trivia ==
* Her name, Rachel Elizabeth Dare, can be abbreviated to spell "RED" which is the color of her hair.
* Unlike other mortals, Rachel could resist Morpheus's spell during the Battle of Manhattan, even while in the Area of Effect. This was likely done to foreshadow her becoming the Oracle.
* It was said that the Clarion Ladies Academy was in New Hampshire in The Last Olympian, but in The Lost Hero, Annabeth had said it was in Connecticut.
* Rachel's only two rules about music are that no two songs on her iPod can sound the same, and they all had to be strange.
* Her hair color is her only defining feature in her first appearance in the series.
* Rachel and the augur of Camp Jupiter, Octavian, met in The House of Hades.
** She said that Octavian was Apollo's son and not his descendant. Strangely, Octavian didn't correct her.
** She mentioned hitting Kronos in the eye with a hairbrush.
* She has a few similarities with Alex Fierro.
** Both come from wealthy families who have a business (Dare Enterprises, Fierro Ceramics).
** Both had bad relationships with their fathers (Mr. Dare, Mr. Fierro).
** Both were at one point love interests to the protagonists of their respective series (Percy Jackson, Magnus Chase).
* Rachel, Reyna Ramírez-Arellano, Will Solace and Mallory Keen are the only major characters in any series whose middle names are known.
* In her official ReadRiordan portrait, her eyes are mistakenly colored blue rather then green.
== Appearance ==
According to Rick Riordan's website, "Hecate is usually dressed in dark robes, holding twin torches (all the better to see you and burn you with, my dear). She is accompanied by a she-dog and a polecat. In later times, Hecate was pictured as a woman with three heads, or three entirely different forms for the morning, noon, and night."
In The Demigod Diaries, Hecate had green eyes and black hair that barely came down to her shoulders, like her son Alabaster. Her face was like a Greek statue — pale, beautiful, and ageless. She was surrounded by green light. Hecate dressed in white robes with ornate silver designs, like runes or alchemy symbols.
In The House of Hades, Hecate was described as "beautiful, but deathly pale" with black eyes. Her blond hair was set in an Ancient Greek style high-set ponytail. Her dark, sleeveless gown seemed to ripple as if the cloth was ink spilling off and wore sandals. She carried two old-fashioned reed torches.
The different descriptions in the novels can be explained that as, a goddess, Hecate can change her appearance at will. Furthermore, Hecate is considered to be the triple-faced goddess, having three separate appearances and personalities.
== Personality ==
Hecate is a lover of solitude and expects people to make their own choices. According to Clytius, she sends acolytes to do her bidding, take all the risk and offers vague promises of magic.
Despite her many years of faithful service, Hecate resents the Olympians for being treated as a minor goddess, which leads her to support Kronos in the Second Titan War. Since her children have been given their place at Camp Half-Blood, she has given up her grudge against Olympus but becomes protective and worrisome of her children, many of whom were lost, captured, or embittered in the war.
Hermes describes her as insufferable, but this was siding with Kronos during the Second Titan War so it could have been nerves or resentment fueling his statement.
== Trivia (Goddess) ==
Hecate can change into her Roman counterpart of Trivia. As Trivia, she becomes more disciplined, militaristic, and warlike. While Greeks envisioned her as a powerful and mysterious being, for the Romans she was the "Queen of Ghosts" because of her role of guarding the borders between the human world and the realm of the dead. 
Despite this, Hecate claimed that she had no Roman aspect, that she was always Hecate. However, this could be because she is not affected by the Greek/Roman split. The goddess Trivia is sometimes viewed as a separate deity, patron of travelers, and crossroads.
== Abilities ==
Hecate possesses the standard powers of a Titaness and goddess.
* Mystiokinesis: As the Titaness of Magic, Hecate has divine authority and absolute control over magic, witchcraft, and sorcery. Her magic is weak in the daytime and strongest at night. Her presence makes the area she is in engulfed by magic.
** Empousai Creation: By combining dark magic, animal, bronze, and ghost, Hecate can create the Empousai, bloodsucking, winged monsters.
** Prophecy: She can see multiple futures that could happen and predict prophecies.
** Chronokinesis: Using time spells, she can control and manipulate time.
** Hypnokinesis: Using sleep spells, she can manipulate sleep and dreams.
** Pyrokinesis: Using fire spells, she can control and manipulate fire.
* Mist Control: As the Titaness of the Mist, Hecate has divine authority and absolute control over the Mist. A swirling column of pure white Mist surrounds her when she is present. She can teleport people, summon Mistforms, and create illusions.
* Umbrakinesis: Hecate can control and manipulate darkness and shadows, though to a lesser extent than Hades and Nyx.
** Night Empowerment: Hecate is stronger at night or in dark places.
** Shadow Travel: Hecate can use shadows as a way of swift transportation over vast distances.
* Necromancy: As the Goddess of Necromancy, Hecate can control and manipulate the dead.
* Titanic Divine Form: As a Titaness, Hecate can incinerate any being lesser than a god/Titan only by being present.
* Titanic Energy: Like all Titans, Hecate can blast things hundreds of yards away from herself with a yell or a wave of the hand.
* Masking: She was able to mask the Seven as they journeyed through the mountains, as she held sway there, and even masked them from Gaea.
== Attributes ==
* Her attributes are twin torches, key, rope, dagger, and three crossroads.
* Her sacred animals are dogs, polecats, and frogs.
== Family ==
=== Immortal Children ===
Partners	Children
Helios 	Circe
=== Demigod Children ===
Partners 	Children
Unknown 	Lamia
Unknown 	Josephine
Unknown 	Several Amazons
Unknown 	Unnamed members of Titan Army
Mr. Torrington	Alabaster C. Torrington
Unknown 	Lou Ellen Blackstone
=== Legacies ===
Legacies	Relationship
Medea 	Descendant
== Etymology ==
Her name means "will" but at the same time, but her name's spelling and pronunciation mean "operates from afar", "removes" or "drives of", "the far-reaching one" or "the far-darter".
== Trivia ==
* Nyx states in The House of Hades that Hecate is her daughter, however, this is likely just Nyx exaggerating, since in the same book Hecate herself claims to be a Titaness, daughter of Perses and Asteria.
* In mythology, Hecate represents the dark side of the moon (or the Harvest Moon).
* In mythology, Zeus, Poseidon, and Hades gave her power in all three major realms (the sky, sea, and the Underworld).
* In some myths, Hecate was a virgin goddess who has children using parthenogenesis, in a way similar to Athena's.
* Hecate appears as a character in William Shakespeare's play Macbeth.
* "Trivia" refers to obscure knowledge that Hecate/Trivia presided over.
* Trivia is Latin for three roads. This term is sometimes used to refer to Diana (Artemis) when she stands at crossroads.
* According to Roman mythology, her Roman counterpart, Trivia, used to kidnap young maidens, whom she later changed into nymphs.
* Her Egyptian equivalent is Isis.
* Her Norse equivalents are Odin, Freya, and Gullveig.
== Appearance ==
Annabeth is a white teenager with tanned skin and a slender, athletic body. She has long honey-blond hair set in perfect princess curls, like Cinderella. Percy said that she "looked like a typical California girl, except that her stormy grey eyes ruined the image." As revealed in The Mark of Athena, she has a belly button despite not being born in the usual way. In the same novel, Aphrodite/Venus noted the beautiful young lady she's grown into.
Despite being taller than Percy originally, Annabeth is now shorter than him, standing at about 5'11 while Percy stands around 6'0. Although her hair was said to have a streak of grey as of The Titan's Curse due to the pressure of holding up the sky, she already lost it by The Mark of Athena. By The Hammer of Thor, Annabeth has started growing out her hair and the way it caught in the sunlight briefly reminded Magnus of Sif.
Annabeth often wears a ponytail, an orange Camp Half-Blood t-shirt, and though she used to often wear her magical Yankees cap during a fight, since it turned her invisible, it has since lost its magic. She also wears her father's college ring and later a coral pendant that Percy gave her on a leather necklace with the clay beads that she earned every year at Camp Half-Blood. Because she came to camp at age 7, she would have 9 or 10 beads.
== Personality ==
Like her mother, Annabeth is an intellectual genius, wise and very witty. Her eyes look calculating, like she is analyzing whoever she is looking at during a first meeting, as if "thinking of the best way to take the person down in a fight". She loves architecture and spends her free time designing new buildings or visiting national monuments. She has a soft side for those who seek knowledge. She sometimes gets too philosophical, which makes the less complicated Percy to glaze his eyes.
Annabeth is very strong-minded and stubborn, showing to be incredibly determined and daring. Much like Percy and Thalia, she has shown many signs of bravery, courage, and dauntlessness. One of her most impressive displays was in The Titan's Curse, where after holding the sky for hours and starting to die, she vehemently protested against Artemis for taking her burden. Even beings like Kronos acknowledged that she is very spirited and understood why Luke wanted to spare her from the destruction.
Though she is very kind-hearted, Annabeth can be very harsh and judgmental during first meetings, but she is very loyal to those who later had win her approval. She isn't quick to give up on those she cares about: even after learning Luke was a traitor in The Lightning Thief, she never completely stops caring about him and quickly took the sky from him in The Titan's Curse to save him from death.
According to Sally Jackson, Annabeth is the most level-headed demigod she has ever met. She hardly ever shows her true feelings, often hiding worry or upsetness with raw or teasing anger. When she assumed that Percy was dead in The Battle of the Labyrinth, she said to the crowd "He was probably the bravest friend I ever had", but when he emerged and she figured out that he recuperated on Calypso's island, she said he was "the single most annoying person I've ever met!" Since Percy was taken by Hera, Annabeth has become reckless when a situation concerns him and developed a fear of being separated from him for a long time. She is greatly relieved when seeing him, but that quickly turns to anger with her judo-flipping him and threatening him to never leave her again.
=== Fatal Flaw ===
Annabeth's fatal flaw is hubris, otherwise known as excessive pride: she thinks she can do anything and do it well, even building a world better than the gods. She believes that she could get her parents back together, build great monuments, and save Luke as shown in The Sea of Monsters. When Percy thinks that a world run by him would be terrible, Annabeth says he is lucky he doesn't have hubris, because she knows it is a really dangerous fatal flaw, which shows that she can recognize and acknowledges her mistakes.
Evidence of how her hubris can be a hindrance is seen during her confrontation with the Sphinx, where Annabeth was forced to answer several random questions from her. Despite answering all correctly, she notices that none of these questions are riddles, just random trivia, and demands a true challenge of her intelligence, though she knew that refusing to answer the riddles can result in her and her companions' losing their lives. Her actions effectively caused the Sphinx to attack them. In The Mark of Athena, Annabeth's arrogance leads her to mock Arachne after the weaver had already been captured. However, her insult toward Arachne leads the latter to thrash about in her prison, causing the floor of her layer to crack and break, weakening the already fragile structures. This ultimately causes both Annabeth and Percy to fall into Tartarus, along with Arachne.
=== Fears ===
Like all other half-blood children of Athena, Annabeth has immense arachnophobia, freezing up just when she sees a spider or anything bearing a close resemblance to one. This fear is caused by Athena's bad history with Arachne, the mother of spiders who challenged Athena to see who could make the best tapestry. Both works were equal in beauty, but Athena couldn't stand the insult towards the Olympians, so she destroyed Arachne's tapestry and transformed her into a spider. Ever since then, Athena's children have been paranoid that every spider they see is out to get them - which is largely true as spiders are unusually aggressive to them. When she was young, the spiders would attack her at night and hide again when it was morning. Her stepmother would never believe her, thinking that the cobwebs were some sort of clever trick. In The Lightning Thief, Percy said that Annabeth was "screaming her head off" when they were in the Thrill Ride O' Love ride to get Ares' Shield. In the same book, she stated that any spider within the radius of one mile would be able to find her. In The Battle of the Labyrinth, she screamed when the metal spider leading to Hephaestus' forge pops up. In The Demigod Files, she carried a bottle of anti-spider bug spray in her trunk. In the Mark of Athena, Annabeth used her 'Chinese spider cuffs' to defeat Arachne, but it resulted in sending them both into Tartarus, along with Percy.
Annabeth was scared of Cyclopes because of an event in her childhood when Luke, Thalia, Grover, and herself were trapped by one when trying to make it to camp. The Cyclopes used Luke's voice for Thalia and Annabeth's voice for Luke. She states that when she found Luke, Thalia, and Grover, they were tied up and hanging from the ceiling. The Cyclopes used a variety of her friends' voice to try and lure her out into the open, using her father's voice when they finally located her. Annabeth says that she still has nightmares about the Cyclopes' voice and finds it very creepy when a Cyclops mimics another person's voice, such as when Tyson mimicked the voices he heard on the Princess Andromeda. Though not as scared of Cyclopes as she is of spiders, it still takes her most of The Sea of Monsters to be able to get close to Tyson, even though he was Percy's brother and helped her a lot throughout the book. However, she would later accept him along with other friendly Cyclopes.
== Abilities and Tools ==
* General Abilities
* Demigod Abilities
* Egyptian Magic
* Magical Items
* ADHD: Annabeth's supernatural alertness and keen senses that keep her ready for, and alive, in battle.
* Dyslexia: Annabeth's brain is "hard-wired" for divine Ancient Greek instead of mortal languages.
* Fighting Skills: As the leader of the Athena's Cabin, Annabeth is a highly proficient combatant. She trained during her long stay at Camp Half-Blood. Though she is more capable with weapons, her hand-to-hand combat skills are considerable. She held off dozens of arai without a weapon, held off an army of monsters in Tartarus, held her own against the giant Mimas and defeated the giant Enceladus with Athena's help.
* Superhuman Agility: Being the daughter of a war goddess, Annabeth has shown countless times her amazing agility. She is able to make incredible feats, such as vault over tall objects with ease and grappling over a railing of a helicopter in mid-air.
* Superhuman Strength: Being the daughter of a war goddess, Annabeth is stronger than the average mortal. Even when battered and exhausted, she was able to physically hold the Titan Kronos (who was inside an equally tired demigod host) to a standstill with her knife.
* Superhuman Durability: Being the daughter of a war goddess, Annabeth is more durable than a regular human. She fell from a great height but only suffered a hurt ankle and managed to keep going with insufferable pain in Tartarus.
* Morse Code: As show in The Blood of Olympus, Annabeth can communicate with Leo Valdez via Morse code.
* Willpower: Annabeth has amazing will power, as she was shown to hold the weight of the sky in a long period of time and survived Tartarus without going insane.
* First Aid (limited): Due to courses that she took at camp, Annabeth has a limited knowledge of first aid, allowing her create a splint for her broken ankle in The Mark of Athena.
* Mystiokinesis (possibly): According to Circe in The Sea of Monsters, Annabeth has the potential to perform magic.
== Trivia ==
* When Rick Riordan chose the name Annabeth, he modeled Annabeth after Atalanta, a great Greek heroine with blond hair and fierce eyes.
* Her first name, 'Annabeth' is an anagram of 'Athena' with a few extra letters (N and B).
* According to the Magnus Chase series, Annabeth has Swedish ancestry on her father's side.
* She is one of the only known demigod's to have family with connections to the other pantheons, as her cousin Magnus is the son of the Norse god Frey.
* She could be a legacy of Frey: In The Hammer of Thor, Loki mentions that the sword Skofnung can only be wielded by the descendants of Swedish nobility, an act that her uncle was able to do. In The Sword of Summer, Gunilla mentions that the kings of Sweden were descendants of Frey. Assuming that at least one of his noble ancestors was a descendant from Frey's line of the family, this theory could be possible.
* Annabeth and Percy's partnership mirrors the creation of the chariot - Athena made the body of the chariot, while Poseidon created the horse as a creature to supply the muscle to make it move. Likewise, Annabeth is usually the one who comes up with the plan and Percy is the one who supplies the strength to make it work, even though sometimes this is reversed.
* Circe's offer to help her realize her potential in magic alludes to Athena (and more often Minerva) being recognized as a goddess of magic by some cults.
* She has been asked to leave Camp Half-Blood more than anyone else in the series:
** Circe invited Annabeth to become a sorceress and stay on her island in The Sea of Monsters.
** Annabeth was invited to join the Hunters of Artemis, but turned it down in The Titan's Curse.
** Luke invited Annabeth to join him before he became the vessel for Kronos in The Battle of the Labyrinth.
* As of The House of Hades, she, Percy, and Nico di Angelo are the only demigods known to have gone to Tartarus and survive the experience.
* When teaming up with Carter and Sadie Kane against Setne, Annabeth volunteered to host the goddess Nekhbet instead of Percy. However, Nekhbet found Annabeth unsuitable due to her more complicated mind, whereas Percy had a simpler mind.
* Like Percy, Annabeth dreamed of getting her parents back together at one point.
* Annabeth always yearned to visit the Parthenon in Athens, both because she loves architecture and for being her mother's greatest temple.
* As revealed in The Mark of Athena, the most annoying question that she would get from fellow demigods was whether or not she had a belly button, due to her being a "brain child."
** Children of Athena were born from her head, as Athena sprouted from Zeus' head, fully grown and fully armored. According to Greek mythology, Zeus had swallowed Athena's mother, Metis, whole.
* She is extremely touchy about people messing with her stuff. Percy made a joke that she has her knife reserved for two uses: monsters, and people who touch her things. Coincidentally:
** She is one of the few people in camp who secretly carry their cellphones.
** She carries a teddy bear in her camp bag with the caption, "Don't tell anyone!"
* Despite her experiences with Rome, she admires the design of New Rome and wants to change her redesign of Olympus based on some of their work.
* She is very fond of animals. In The Staff of Serapis, she couldn't bring herself to kill a statue of a dog with her bronze dagger, even though she knew it wasn't a real dog.
* Strangely, Annabeth said that she didn't know the whole Great Prophecy, but she might have lied to Percy to protect him after being told to do so by Chiron.
* Annabeth is the first child of Athena noted for having a romantic relationship with a child of Poseidon.
* She is the only demigod in the series to encounter a god from every Pantheon that has its own canon series (as opposed to the various pantheons that are mentioned as existing or at least having people that believe in them, such as Apollo mentioning the Hindu god Indra and a man in Alaska telling Percy about the Inuit gods, and not counting the non-canon series of Rick Riordan Presents), as she has met all the Greek Gods, briefly encountered her mother while she was in her Roman state as Minerva as well as meeting the Roman gods without Greek equivalents Janus and Terminus, met the Egyptian goddess Nekhbet during a team up with the Kane siblings, and encountered the Norse god Loki at her cousin Magnus' funeral (though she wasn't aware that this was Loki due to his disguise as the priest conducting the service). She also met the Egyptian-Greek hybrid god Serapis in a team-up with Sadie Kane.
* When Rick Riordan originally told the story of Percy Jackson to his son Haley Riordan, Annabeth had brown hair.
** In the film adaptation of The Lightning Thief, Annabeth has brown hair, which came under ​​​​heavy controversy from fans and led to the actress dying her hair blonde for the film's sequel. Ironically, in The Mark of Athena, Annabeth states that she wishes she had brown hair, as she believed that people would take her more seriously if her hair wasn't blonde. As The Mark of Athena came out two years after the release of the first film, it is possible this statement was a subtle reference to the film and hair controversy.
* Annabeth is the only character to appear in every book in Percy Jackson and the Olympians and The Heroes of Olympus series to date. However, she only appeared in The Son of Neptune in a dream using Grover's Empathy Link.
** She also appears in every book in the Magnus Chase and the Gods of Asgard trilogy.
* She is the only one of the three main protagonists from the Percy Jackson and the Olympians series to be seen in The Lost Hero, with Percy missing and Grover out searching for him.
* Along with Percy, Annabeth is one of two characters in any of the series to have their POV told in both first- and third-person. In her case, she had several third-person chapters in The Heroes of Olympus as well as having her perspective of The Staff of Serapis written in third-person, and a first-person chapter in Camp Half-Blood Confidential.
* Annabeth dislikes empousa more than most monsters because of their powers (Mist Control and Charmspeak) and that Kelli encouraged Luke to do darker and darker deeds in the name of Kronos.
* Annabeth is the only member of the seven to not be involved in the Great Imperial War to any extent.
* Annabeth's birthday is July 12th, which means that she is a Cancer.
** Interestingly, she also shares her birthday with Julius Caeser, a Roman dictator.
== Appearance ==
Sadie is described as looking a lot like her mother and very little like her brother and father. She has fair skin, deep blue eyes, a mischievous, lopsided smile, and caramel hair that she usually has bright colored streaks in. She is the same height as Carter (which he finds somewhat annoying). She always wears her combat boots, tattered jeans, and ear-buds. Sadie also typically wears a tyet amulet that she received from her father. Later, Isis leaves some of her essences in it and Sadie removes it to avoid using the power in it. She also wears the shen amulet that she received from Walt.
== Personality ==
Sadie Kane is sarcastic, rebellious, mischievous, headstrong, and often baffles people with her sharp tongue and fierce nature. She's not afraid of breaking rules (likely attributed to the fact that since her father wasn't able to gain custody of her, he wasn't able to discipline her as he did with Carter). She likes to tease her older brother, Carter, and often scoffs at her friends Liz and Emma for being boy-crazy, despite being somewhat "boy-crazy" herself. Sadie is also a fan of Adele. Sadie is also strong-minded and stubborn as much as she is caring and kind. Despite her aloof air, she loves her parents very much and wishes she had more time with them. She is also affectionate towards her cat, her friends, and her brother, even though she often calls him names. She likes chewing gum, something that helps her concentrate. It is also shown through her narrations that she has a crush on Anubis, the god of funerals.
In The Throne of Fire, she also likes Walt, a magician who's dying of a curse leaving her confused as both guys like her back but there are issues about her being with either. Her feelings also confuse her as both kiss her and she can't decide which she likes better. In The Serpent's Shadow, Walt becomes Anubis' first host, giving them a chance to both be with her without issues. This leaves her confused, but with the help of Carter and her mother, she realizes the opportunity this gives her and starts a relationship with both Walt and Anubis as they now share one body. She can also be shown as a caring person, as she was often visiting Bes when he was in the nursing home during the events of The Serpent's Shadow, going as far to go on a mission to recover the sheut of Bes, so he could once again be the person he was; this also proves that Sadie can be determined if she wants to, especially if it is for a friend.
== Abilities ==
Sadie, despite not having formal training, is a very powerful magician and has learned a large number of spells from Isis. While hosting Isis, Sadie's spells glow gold rather than blue. Sadie is also very proficient in magic as she is able to change the appearance of her ba, something her brother cannot do. Of the two Kane siblings, Sadie is the most proficient at multiple forms of magic while Carter tends to be solely a combat magician with a rudimentary skill in other areas. By The Serpent's Shadow, Sadie knows the greatest number of Divine Words in the world.
* Magic
* Path of Isis Abilities
* Eye of Isis Abilities
* Hieroglyph Understanding: Sadie has an innate ability to understand hieroglyphs, rendering her capable of performing complex hieroglyphic spells such as the banishing spell from the Book of Overcoming Set. Sadie first displayed this ability in the British Museum when her father was summoning Osiris and she was able to read what he wrote on the Rosetta Stone.
* Portal Summoning: Sadie wasn't able to summon a portal until when she, Carter, and Bast were running after stealing a book from Desjardins in Paris. However, during the rest of the events in The Red Pyramid and after the three-month gap between the two books, she has become adept at it. Sadie herself admitted this before leaving Brooklyn House to celebrate her birthday with her friends and grandparents.
* Animal Charming: After Isis left Sadie, she wasn't able to use any Divine Words and had to adopt a new way of fighting. In The Throne of Fire, it is shown that Sadie used animal charming to fight and was able to turn her staff into a variety of creatures, but mostly lions and tigers. During the battle with Menshikov, Sadie changed her staff into a predator kite, around the size of a pterodactyl. It was strong enough to rip through demons and pulverize them easily.
* Hieroglyphic Spells: Since Sadie can easily channel Isis, she doesn't use hieroglyphic spells and instead uses the Divine Words in combat. However, after giving up Isis, she was forced to use other resources to do magic. She still has an affinity in them, as Carter says she is better than him at casting hieroglyphic spells. Sadie can check for any present traps, and deactivate devices.
* Kite Transformation: Since she hosted Isis, Sadie has the ability to transform into a kite. She could stay morphed longer, although had greater difficulty transforming back. The first time, Bast helped her to transform back and the second time, she visualized having an ordinary afternoon with her parents and her human emotions. Even after releasing Isis, Sadie can still morph into a kite although prefers not to, due to her past experiences with the transformation. In The Crown of Ptolemy, Sadie is able to perform magic in this form to transform Hindenburg from an amulet to a camel in midair to crush Setne.
* Forceful Transformation: Although this skill was never shown, Sadie expressed the desire to turn Drew Tanaka and her friends into earthworms since they were annoying her. Later, during her talks with Leonid, the latter is shown to be afraid of her turning him into a banana slug. It can be assumed that Sadie can transform other people into worms or banana slugs. In The Red Pyramid, Sadie was able to reverse a forceful transformation on her brother Carter, who had gotten morphed into a lizard by Thoth's shabti magicians.
* Duat Usage: Unlike her brother, Sadie isn't proficient at opening a space in the Duat. She needs at least 5 to 10 minutes of focus, and even that effort makes her dizzy. She used the Duat when she was going to London for her birthday and didn't want to carry her magician kit with her. In The Serpent's Shadow, Sadie can summon objects from the Duat with less labor, although she still prefers not to use it. In The Staff of Serapis and The Crown of Ptolemy, Sadie is easily able to summon snacks from her personal storage area in the Duat, telling Annabeth Chase that summoning snacks from the Duat isn't hard magic.
* Surveillance Magic: With concentration, Sadie can lower her vision into the Duat. She saw Apophis' growing Chaos in the room, her brother as Horus, and her crush Walt as a skeleton "marked for death." This later changes after Walt becomes a host and Sadie sees him as Anubis in the Duat. By channeling the power of Isis, Sadie can see even more in the Duat and her senses are spread out.
* Execration: When working with her brother at least, Sadie is capable of casting an execration though for a god as powerful as Apophis, she also needs the boost of Isis and through Carter, Horus to successfully perform the spell. With the sheut of Bes, Sadie was able to cast a reverse execration to restore his ren.
* Statuary Magic (Limited): Sadie has a limited proficiency in statuary magic, able to create shabti that she enchants to act as communication devices for herself as seen in The Throne of Fire.
== Tools and Items ==
Tools of a Magician: Sadie possesses a toolkit including:
* A staff used as an offensive weapon.
* A wand used as a defensive weapon.    
== Trivia ==
* Sadie's birthday is March 17th.
* In the epilogue of the graphic novel adaptation of The Red Pyramid, she is seen wearing a Camp Half-Blood t-shirt. (Carter, is seen later wearing a Camp Jupiter shirt)
* In The Survival Guide, Sadie states that she likes to skateboard and Rollerblade with Liz and Emma in London. In Brooklyn, she plays basketball with Khufu and goes to the Metropolitan Museum of Art and Central Park.
* She carries around chewing gum with her to help her concentrate.
* In The Throne of Fire, Carter states that Sadie has begun to lose her British accent, even though she denies it.
* Sadie shares some similarities with Samirah al-Abbas:
** Both are teenage girls with powers (Sadie is a Magician while Samirah is a Demigod and a Valkyrie).
** Both lost their mothers (Ruby and Ayesha al-Abbas).
** Both were raised by their maternal grandparents (Mr. and Mrs. Faust, Jid al-Abbas, and Bibi al-Abbas).
* She is the only main character in the Demigods and Magicians crossovers who does not have a point of view.
* Much like Bianca di Angelo, Sadie has a penchant for scolding her brother.
* Percy states he would mistake her for a child of Hermes at Camp Half-Blood because of her likeness to them.
* She is the first female to have a point of view in the Riordanverse. 
* Her favorite drink is Ribena.
* Her favorite Divine Word is ha-di.
* Percy Jackson thinks of her as a child he might have with Annabeth Chase.
** She has Annabeth's light hair and the same hyperactivity and personality as Percy
* Sadie is polyamorous as she is in a relationship with both Walt and Anubis at the same time.
== Appearance ==
Bast is small and agile, like a gymnast, with black hair, lamp-like yellow eyes, and wears a skin-tight leopard-print leotard. When she smiles, her eyes glint like a cat's and she appears to look either concerned, amused, or both. She, like all gods, can change her appearance at will, although magicians like Carter can see through it, with some initial difficulty.
== Personality ==
Although loving and playful, Bast has a serious side to her that surfaces in the face of danger. Bast considers herself a coward for abandoning her duty to fight Apophis and because she will run when frightened. Despite this, Bast has made many self-sacrificing decisions to protect Sadie and Carter, belying her true nature as a brave warrior. She is also very protective, (as she is a goddess of protection), of Carter and especially Sadie e.g. After Horus and Isis had threatened them "she looked as though she wanted to shred Horus like a scratching post".
== Abilities ==
* Transformation: Bast possesses the ability to transform between human form and that of her host, Muffin. At first she required Sadie calling out to her for help to perform the transformation which she stated took a lot of power, but afterwards she could do it more seamlessly with much less power and without the need to be called upon to transform back to human form.
* Combat Prowess: Bast is an extremely skilled fighter, entangling the necks of two serpopards before cutting their heads off. She displays a great deal of agility in combat as well, performing flips and jumps easily. Bast's prowess allowed her to fight Apophis for millennia in never-ending combat. During the Battle of the First Nome, Bast single-handedly held off Apophis before being joined by Sobek, Ra and Bes. Bast's prowess was such that she battled Apophis without her combat avatar and was one of the last two gods standing, the other being Bes at the end of the battle. Bast uses two knives she can pull out of her sleeves in combat and is very adept at using them.
* Animal Charming: As the goddess of cats, Bast has the ability to communicate with and command cats. In the Red Pyramid, Bast was able to understand what cats were telling her and communicate back, seemingly telepathically as she never spoke a word. With a hum, Bast was also capable of summoning cats to aid her in battle against the carriers.
* Combat Avatar: Bast is capable of summoning a combat avatar of her ancient form: a twenty-foot tall woman with a cat's head. In this form, Bast has deadly claws to rip enemies to pieces.
* Duat Travel: As a creature of the Duat, Bast is able to easily slip into and out of its layers for quick escapes if she's on her own. Even when her magical energy was nearly exhausted, Bast was capable of transforming back into her host and escaping through the Duat.
* Healing: Bast possesses some skill in healing, healing Carter's broken ribs from a criosphinx attack with a spell after saving him and Sadie.
* Banishment: Bast was able to banish Sobek back to the Duat. However, due to the low level of strength she had at the time, she used up all of her life force doing it and died until the other gods resurrected her as a gift to the Kanes.
* Spell Casting: Bast is able to cast some spells such as the one which dialed down the sensitivity of the first part of the Book of Ra so it no longer set the city on fire or was stuck to Sadie's hand.
* Connection with Apophis: As a result of being locked in combat with Apophis for millennia, Bast possesses the ability to read his mind to an extent when in close proximity.
* Possession: As goddess of cats, Bast can possess any living cat as a host, and speak easily communicate through them, though only for a few minutes, likely because her power would consume her hosts.
== Personality ==
Before Ra's dethronement, Ra was described as a compassionate, just and wise leader. Also in his rule, Ra was very protective of his throne as seen when he tried to prevent Geb and Nut from having children.
However, after eons of aging like a mortal, Ra would become senile with behavior close to that of an infant. The senile Ra acts like a little toddler. He is unable to remember himself, although he tries to express his wisdom through random childish comments. Zia eventually tells Carter that the real Ra is trapped inside of his old body like a prison but is unable to free himself without a host for rebirth. At times however, the real Ra shines through where he makes strange comments that display wisdom when looked deep into. He also had enough presence of mind left to send Carter Kane his crook and flail when he was in a situation where Horus was powerless to help him. When Zia would channel his power, Ra's desire to escape from the prison of his old body would manifest in Zia nearly losing control of herself.
After taking Zia as a host, Ra was reborn and regained his sanity. Ra acted like a wise old man and was shown to deeply care about others such as Bast and Zia, asking Carter to take care of the latter after Apophis was killed. After his rebirth, Ra chose not to retake his place as pharaoh of the gods, something he had fought so hard to maintain before resulting in his retirement. Instead, he ceded the throne to Carter Kane and Horus and showed great faith in Carter's skill as a leader.
== Appearance ==
When Ra is woken up, he is described by Sadie as the world's oldest man, older than many Egyptian mummies. He has translucent skin and one can see his veins, cloudy old eyes and he has many missing teeth. Ra is very bony and skinny. Zia thinks that Ra is actually trapped in that body.
After Ra is finally able to be reborn, he appears as a tall and bald old man, with glowing golden skin, golden eyes, a kind smile with all his teeth. He is dressed in Egyptian armor and is very muscular. Ra speaks in a very deep voice.
== Appearance ==
Nephthys herself has only been described as 'slender'; since her reawakening, she presumably has kept Zia's appearance while possessing her. When she left Zia's body, she was described as having long black hair and regal features, like Isis, but with kinder eyes and a gentler smile. She was dressed in a blue dress and a silver Egyptian crown.
== Personality ==
Bast notes that she is unpredictable, but little is truly known about her. Nephthys seems to care for her sister, risking Set's wrath by helping Isis escape when he attempted to kill her. Set tells Zia's shabti, thinking it is Nephthys, that in one life, she was his treacherous sister, and in another, his treacherous wife. This is probably because she sided against Set.
== Trivia ==
* In The Throne of Fire it is stated that Ra is far more important and irreplaceable than any other god or king. As the first god aside from being more powerful than others, he is the Lord of Ma'at and essential to the survival of the universe. Akin to how a plant needs sunlight to live, with Ra as the Sun which feeds the plant; if Ra was to die then the universe, like a sunless plant, will slowly wither and die.
* Ra is stated to be the "heart" of the Egyptian gods and, by extension, the entire universe. Even if the others do not acknowledge it or possibly don't even know it as Isis presumably didn't know the consequences, without Ra, the rest of the gods would eventually fade into nothingness.
* Ra's crook and flail are said to be blue and gold in the book, however, in his picture, they are green and gold, also at some part in the Serpent's Shadow, it was described as gold and red. They may be like that for the different aspects of Ra.
* Ra is a Protogenos (god that emerged directly from chaos).
* His host's name, Zia, is the name of the Native American symbol for the Sun.
* In mythology, Ra started his boat journey after Isis poisoned him but in the books, it is the other way around.
* In the Throne of Fire, Ra often mentioned the words, "Zebra" and "Weasel". He could have been referring to Zia Rashid and Walt Stone.
* Ra's Greco-Roman equivalent (in terms of supreme authority) is Zeus/Jupiter, though in terms of attributes, Ra has much more in common with Apollo.
* Ra is the first god or goddess to take a host of the opposite gender, in his case Zia Rashid. The goddess Nekhbet would later take demigod Percy Jackson as a temporary host to battle Setne.
* Ra's Norse equivalent (in terms of supreme authority) is Odin, though, in term of attributes, Ra has much more in common with Sól.
* In some myths, he is considered the brother of Apophis and the son of Neith.
* Ra is the first character who debuted/was first mentioned in another series to be referenced in the Camp Half Blood sequel series.
== Appearance ==
Set has multiple forms due to shape-shifting capabilities, and has appeared in several ways, but always contains some form of the color red, throughout the series.
The first form he was seen in was that of the fiery outline of a man; a head of a Set animal sometimes appears on this form or an almost human face with pale skin, cruel, angular features, and glowing red eyes. Throughout The Red Pyramid, he appeared as a tall and strong, almost a twin to Osiris, but with dark red skin, a handsome, but cruel face, a pointed black beard, and red eyes. His face sometimes flickers between that of a human and the Set animal. When he smiles, his teeth turn into fangs. Later, in The Serpent's Shadow, he takes on the form of Amos while meeting Carter on "The Egyptian Queen."
He sometimes wears blood-colored robes, red combat fatigues, fiery-red armor, or a red silk suit. Set's blood is black, as shown when Carter stabs him during their battle.
His true form in the Duat, however is, as Sadie describes it, a mountain of sand, doused with petrol, set on fire, spinning in the world's largest blender.
Even though his laugh usually sounds cruel, screeching, and gleeful (which "cut through Carter like a chainsaw"), when Set arrives at Osiris's birthday, his laugh is described as "wonderful" by Sadie.
== Personality ==
Set is arrogant, cunning, cruel, manipulative, and enjoys toying with his enemies often for his own personal entertainment. As the god of evil, Sadie described Set as being ruthless, and cruel, to which he sarcastically replies, "You make me blush, Sister." Set's first concern is always himself and he even is willing to submit to his enemies if it is in his best interest, like he initially did with Menshikov. Ironically, while he was able to manipulate Amos by partially possessing him, Set himself was being manipulated by Apophis, his former mortal enemy, through Face of Horror. When Set finally realizes this at the end of The Red Pyramid, and the threat that the Serpent poses, he stops trying to create Chaos, works with the Kanes to stop Apophis, and later even allows Amos Kane to channel his power in battle so that he could fight the Serpent. Despite being cruel and manipulative, his father Geb claims that Set is "more than he appears", as he is of Geb's own flesh and blood. In The Serpent's Shadow, Set explains that while he is the god of evil, he simply exists as a balance of necessary evil for all of the gods who are good. Thus, unlike the purely evil Apophis, Set does have a more honorable side to him, being fiercely loyal to his master Ra. Due to this, Set admits to Carter that the last thing he wants is Apophis to win and that between Ra and Apophis, he'd side with Ra every time, even though he's a Chaos god too. So, ultimately, Set chose to confront the Chaos Serpent along with Ra. Throughout the books, Set has also shown to have a dark and sarcastic sense of humor.
== Abilities ==
After Apophis and Ra, Set is one of the strongest of the gods and is tied in strength only by Osiris and Horus. He has been stated to be their greatest warrior making him Ra's second-in-command.
* Massive Strength: Set has incredible strength, even for a god. He once simply stamped the floor and it shook from the force, and made all of the other gods present "topple over each other like dominoes". As Ra's lieutenant, he was strong enough to help Ra fight against Apophis.
* Superhuman Reflexes: Set has superhumanly quick reflexes, as he was able to instantly deflect Isis' lightning bolt and later, Zia's fire blasts in The Red Pyramid.
* Mental Fortitude: Set was completely unfazed by Bes' Boo in The Throne of Fire.
* Combat Magic: He has his own combat avatar which is unlike the others as they are made of colored energy, while his is made of sand and fire. His staff when used is mimicked by a ten-meter sand/fire staff. Storm magic can be used with this avatar.
* Fire Magic (limited): Set can also control fire to an extent.
* Storm Magic: As the god of the desert, he often attacks enemies with blasts of sand from his staff and when he is in his source of power, the desert, he can create huge storms to the point he once created the Sahara desert. He is at his strongest in his domain, and not even Horus and Isis can defeat him there. With the additional energy from the Red Pyramid at full power with all his siblings entombed, he can grow in size larger than a Horus avatar, and can create a storm large enough to swallow all of North America, and Amos believed if he unleashed a large blast of storm magic the resulting chaos would give Set a near invincible form. He can also summon bolts of red lightning, also from his staff.
* Telekinesis: Set is quite skilled in telekinesis, shown when he forcibly levitated Isis in the air and sealed her mouth shut. Later in The Red Pyramid, Set was able to telekinetically pin Carter against a wall, and summon Zia towards him simultaneously, without breaking concentration.
* Demon Wings: Set can instantly sprout dark demonic wings and fly when he needs to.
* Infertility: When he was fighting Horus, he lost a testicle, that is why the deserts where always infertile.
* Desert/Chaos Empowerment: It has been shown that he is much stronger in his domain, the desert, to point that, with the Red Pyramid almost completed, he was able to overpower both Isis and Horus. Also, Amos theorized that if Set created a big enough storm, the resulting chaos would give him an almost invincible form.
== Trivia ==
* Like her daughter, Ruby liked chocolate caramels.
* In one of Sadie's pictures of her, Ruby wore a T-shirt with a print an ankh. Sadie finds this ironic and sad because her dead mother was wearing the symbol of life.
* Her family, the Fausts, are descendants of Ramesses the Great.
* The Fausts may be related to Johann Faust, who claimed to be a magician.
* In one of Carter's screen savers, there is a picture of her bouncing Carter (who was a baby) on her knee.
* In The Serpent's Shadow, Ruby seems to imply a future meeting between the Egyptian and the Greco-Roman gods. This may be referring to the events of The Son of Sobek, The Staff of Serapis, and The Crown of Ptolemy.
== Personality ==
Although little is known about Ruby, she has displayed selflessness and kind behavior, highlighted by her decision to sacrifice herself in order to protect others. Carter also states that, like Sadie, Ruby was not good at hiding her feelings and also tilted her chin up when she expected a fight.
== Appearance ==
Ruby had fair skin, long caramel hair, and deep blue eyes. Sadie is said to bear a great resemblance to her. Isis resembles her as well, albeit only in face and not in coloring.
== Personality ==
Sadie notes that he seems to have a 'gravity' about him that allows him to command attention when required. He always thinks carefully before acting, and Carter describes his personality as "Sadie's exact opposite". He also has a crush on Sadie. Although he is dying of a curse, he is sacrificial and does all he can to protect his friends. Walt seems to be a little shy and timid when he is near Sadie. However, he is willing to do anything for her and becomes the host to Anubis to live and to allow both of them to be with her, telling Anubis when he agrees "I can't leave her." Afterwards, he becomes very protective of Sadie, informing his enemies that he won't allow anyone to hurt her with the sentiment coming from both himself and Anubis causing Sadie to feel safe around him. After becoming the host of Anubis, he takes on some of the god's mannerisms including his tendency to tilt his head when confused.
== Appearance ==
Walt is described as having coffee bean-brown skin and a closely-shaven head and has an athletic build. He wears self-made amulets on golden chains and his usual outfit includes a sleeveless tee and running shorts. Sadie describes him as "hot".
As of The Serpent's Shadow, when Walt begins to host Anubis, his outfit has changed into a mix of clothing styles between him and Anubis'. He is described as wearing only the shen amulet, a black muscle shirt, black jeans a black leather jacket and combat boots. During the battle in the Hall of Ages, he puts on Egyptian armor and briefly wears the outfit of Anubis himself before settling on the mix.
== Abilities ==
Walt was a sau, a charm maker. He tends to fight using his amulets and charms. Carter also said that he was talented enough to choose 3 different paths, Isis, Osiris, and Thoth, although he ultimately follows, inadvertently at first, the path of Anubis which had never been done before which enables Walt to use death magic against his enemies. Following The Serpent's Shadow, he becomes the Eye of Anubis.
== Appearance ==
In The Red Pyramid, Isis was described to be a beautiful woman with Ruby Kane's face, dark hair braided with diamonds, brown eyes, and multicolored wings that faded in and out behind her like the Northern Lights. She wore impeccable cloud-white robes.
== Personality ==
Isis is, as Thoth described her, deceitful and manipulative; she yearns for power and often becomes impatient with Sadie for not allowing her to take control of their shared body. Despite this, Isis also has a motherly and gentle side; although she mainly shows this to Horus and Anubis, she also allows Sadie to see the more protective, sweet and kind aspect of her personality. She is often calm under bad situations.
== Personality ==
Little is actually known of Osiris' personality but he is described as a good and just ruler. From Plutarch's Isis and Osiris, we can tell, however, that he is quite gullible. With Julius' influence as his host, in The Serpent's Shadow, he starts to become harsher to rebellious ghosts, cracking down on them unlike previous times when he might make a deal with them as he had done with Setne in the past. He may also not be very assertive as he was previously willing to make deals with ghosts like Setne rather than destroying them as he should have and he seems to allow his host Julius to be in charge of their merger more than he is.
== Appearance ==
Prior to death, Osiris was described as a dark-skinned muscular man in white royal robes, with hands that looked muscular enough to crush rocks. After his death, his skin took on a faintly distinct tone of blue. When Julius became his new host, Osiris assumed his appearance.
== Appearance ==
In the Duat, Khonsu appears as a glamorous young man dressed mostly in silver. He wears a silver Italian-tailored suit as well as several platinum chains around his neck and one large crescent moon amulet. He has rings on all of his fingers and a silver Rolex which he uses to reverse time. His hair is black and worn in an ancient Egyptian sidelock (worn by ancient Egyptian youth). He usually comes off as charismatic and open, but his silver eyes remain cold and threatening.
== Personality ==
Khonsu states that he has adapted completely to the modern world, but in reality, he's quite a scoundrel. In Ancient Egyptian times, he was known for helping the pharaoh slay any gods that were bothering him. Khonsu is always ready and willing to devour the souls of anyone and was eager to take the ren of either Carter, Sadie, or Bes. He acts like a scam artist and adores gambling, as he was actually making bets on the outcome of the Kane's quest to bring Ra back.
He doesn't really care about whether or not Chaos wins because, as he explains, change comes in phases, and he even feels sorry for Ra for having to stick with such a strict schedule. Khonsu also reasons that Apophis will leave the moon alone since the snake monster is only really interested in the sun. It's quite apparent that he does find joy in devouring the rens of others, but he doesn't seem to catch onto people not liking him. He continuously calls Bes "Old Buddy" and he stays very relaxed around Carter and Sadie even after destroying their friend.
== Appearance ==
Neith is described as beautiful in a battle-hardened way. She is thin and pale with high cheekbones, sunken eyes and arched eyebrows, like a supermodel walking between the line of severity and allure. Her hair is glossy black, braided on each side with flint arrowheads. Her haughty expression seems to say: "I'm much too cool to even look at you." There is nothing glamorous in her clothes though, she was dressed for hunt in desert colored fatigues-beige, brown and ochre, much like an American Army uniform. A quiver was strapped to her back, and her bow looked like quite a serious weapon-polished wood carved with hieroglyphs of power. It is also suggested that she wore a silver dagger at her waist and a retractable spear with her quiver, other battle and hunting weapons.
== Personality ==
Neith is paranoid, believing in some kind of huge conspiracy (she is right on this account), and had been wisely preparing a huge bunker for when Apophis broke free. She also collects war spoils from her prey, such as the pockets from the magicians and demons she defeated, collecting them on a string. However, Sadie and Walt convinced her to fight after evading her hunt until sunset. Neith is also very unknowledgeable on modern world products (for which she is not at fault), falling for Sadie's fast-talk about "surviving on nothing but the juice of the Ribena" and "hunting the feared Jelly Babies in the wilds of Charing Cross station". Despite this, she is an extremely skilled tracker, wise strategist, fierce warrior, and huntress.
== Abilities ==
Neith, since is a hunting goddess, in addition to standard powers of a goddess, possess superhuman hearing, reflexes, and speed. She is very agile though and does not prefer to use any enchantment and often relies at the weapons all of the time. When she is, though, she is very powerful and her magic is strong and causes great damage. She did, at a time, conjured a memory of the past, and judging from it, Neith can bring one to the shadow of the past, her refuge during the ancient times.
== Trivia ==
* Although Neith is not greatly mentioned in The Kane Chronicles, she is a very powerful and influential goddess on many accounts, being both fair and just when it comes to competition and life.
** In some myths, she is portrayed as a primordial goddess who weaved the world out of Chaos.
* Neith is described in the final battle with Apophis as wearing two palm fronds for camouflage.
* Her Greco-Roman equivalent is Artemis/Diana and Athena/Minerva.
* In some myths, she is considered the mother of Ra
== Appearance ==
Nekhbet appears as a woman that is a hundred years old. The skin around her face, neck, and earlobes sag and her body is hunched over and emaciated. She is almost bald, with just a few clumps of greasy black hair on her head. She wears a "lush" black dress made entirely of feathers.
== Personality ==
Nekhbet is sadistic and enjoys preying on the weak. Despite this, however, she does not like to directly engage in battle. She does have a lighter side. If someone is able to prove their strength to her she will leave them alone or even become a powerful protector for them. Like many of the other gods she believes strength is an important factor in ruling. While she initially questioned Carter Kane's strength as a ruler, once he demonstrated his power to her, she was willing to follow him as she saw him as a strong leader.
Nekhbet seems to favor Percy Jackson, and is shocked that he refused godhood. She believes that one should never refuse power when they are offered, and calls Percy dumb.
After Percy defeats Setne, Nekhbet tries to get a handle on Percy's motives for rejecting godhood, by recklessly leaving the crowns behind, even when she knows they could rip apart entire realities. Some of her traits linger in Percy and he advises the Kanes to keep the crowns in a secure place.
Phobos is described as a teenage boy with fiery eyes. He wears a black shirt, ratty jeans, a leather jacket, a bandana on his head. He has a knife tucked in his belt.
Phobos, despite his reputation and personality, was stated to be to be very handsome and muscular, with these traits having been inherited from his mother, Aphrodite.
== Personality ==
Percy admits that out of all of the gods and monsters that he disliked, Phobos "took the prize." He likes to taunt people and show them their fears.
== Appearance ==
She is described to be a woman with pale skin that resembles chitin. She wears brown robes with gold jewelry adorning her hands and neck. A live scorpion rests on her head. Her hair is cut in the Egyptian style. Her eyes are beady black, and her long, dark hair is unnaturally thick, as if made out of millions of bug antennae. When she opens her mouth, one can see sideways mandibles snap and retract outside her regular teeth.
== Personality ==
She is very aggressive and loyal to Set in The Red Pyramid. It is shown that she only follows the strong. In this respect, she is similar to Nekhbet.
== Appearance ==
Nut wears an Egyptian kilt and a bikini top. Her skin itself is a deep blue and speckled with stars that form constellations, galaxies, and nebulae and drift across her body. Her teeth are so bright, they are like a galaxy bursting into existence. Her hair is long and midnight black.
== Personality ==
Although cordial and friendly, Nut is fiercely determined when angered but is overall a kind, wise and loving deity. She is also very saddened due to her separation from her husband, Geb, whom she loves greatly. Nut is shown to be understanding when she sends Geb an image of herself, as she knows he would want to see her.
== Appearance ==
Beckendorf is described as a huge 18-year-old African-American "dude" with a permanent scowl, muscles like a pro ballplayer's, and hands "like catcher's mitts" which were calloused from working in the armory all day. Percy mentions in The Last Olympian, before going to the Princess Andromeda that "Beckendorf made most monsters cry for their mommies".
== Personality ==
While physically imposing, Beckendorf is described as kind-hearted and hard working. He didn't talk a lot, but when he did, it would always be something important, so people would listen. He was shy, being afraid to ask Silena out to the firework show, until she risked her life to save him in The Demigod Files. Like other children of Hephaestus, Beckendorf enjoys the company of machines and believes that people (especially women) are much more complicated to understand and deal with. It is stated he had numerous good friends. He even having a soft spot for Tyson, a Cyclops, as he was a good worker and Beckendorf's father, Hephaestus, would use Cyclopes in his forges. Beckendorf seemed to be a leader at Camp. Percy said that it was like someone had stolen the anchor for the entire camp when he died. The only time the campfire is known to burn black was right after his death.
Though not mentioned in the series, it is stated in The Ultimate Guide that children of Hephaestus generally have a fear of heights, coming from when Hephaestus was thrown off Olympus by his mother, Hera, or in some cases his father Zeus. This fear doesn't seem to bother Beckendorf as he is able to fly on Blackjack to find Percy Jackson at the beginning of The Last Olympian.
== Abilities ==
Beckendorf was a relatively powerful son of Hephaestus as seen by the fact that he was the counselor for Hephaestus's Cabin although he was less powerful than Leo Valdez, his younger half-brother.
* Technokinesis: Beckendorf, as a son of Hephaestus, had amazing mechanical abilities, with him being the best blacksmith and mechanic at Camp Half-Blood in the first series, to the point that some claimed that Beckendorf "could make anything with his hands."
** Machine Aptitude: He could understand, communicate and sense machinery.
** Machine Expertise: He could instinctively fly or drive any mechanical vehicle expertly, including cars, trains, or helicopters.
** Machine Sensitivity: He could sense faults in a metal ore and identify mechanical type and use by touch.
** Trap Detection: He could also sense traps, mechanical traps in particular.
== Appearance ==
When Apollo first met Meg in The Hidden Oracle, he described her as "small and pudgy", with dark hair chopped in a "messy pageboy" style. She wore black cat-eye glasses with rhinestones in the corners, and her outfit made Apollo think she was dressed like a traffic light: red sneakers, yellow tights, and a green tank dress. He also described her voice as "bossy and nasal".
After Sally Jackson cleaned up Meg and dressed her in more appropriate clothes, Apollo realized that she was a shockingly pretty young girl: her dark pageboy hair shone glossy from being brushed, her round face was scrubbed clean of grime, her cat-eye glasses were polished, and she wore new black leggings and a knee-length frock of shifting green hues, along with two gold rings that could transform into two Imperial Gold siccae blades. She also had an elfish springtime aura that reminded Apollo of dryads, and he noted that there was actually a resemblance between her and his first true love, Daphne.
By the time of The Tower of Nero, Meg's pageboy hairstyle has started to grow out and she has changed her outfit. She now wears green jeans and a unicorn T-shirt she got at Camp Jupiter in place of her dress and leggings. When Nero readies to burn down the city, her hair is restyled into a pixie cut.
== Personality ==
Meg is brash but playful and often somewhat rude. She can also be tough and easily defends herself, such as when she fended off Cade and Mikey. Apollo describes some of the things she does as “Because Meg”. However, she also hides the more fearful side of herself. In fact, she is terrified of Nero to the point where she obeys him sourly out of fear of herself getting hurt or even worse. She closes up when people ask her personal questions. She is very protective of her past and usually doesn't tell anyone about it unless she wants to. She is also straight to the point and doesn't hide what she wants to say.
Later on, Meg becomes more willing to open herself to emotions, as shown when she saves Apollo from the water snakes in the Oracle of Trophonius through sharing her memories in a heartbreaking song, and pushes past what she is comfortable with to rescue him. Here, Meg is almost selfless as she sacrifices herself even though she isn't prepared for the Oracle and didn't drink from the Lethe and Mnemosyne.
She also demonstrates a sadistic and vengeful side. When going after Caligula, she wants to kill the immortal emperor for destroying her home.
== Abilities ==
As observed by Apollo, even for a child of Demeter (one of the six oldest Olympians), Meg was a remarkably powerful demigod, enough to warrant constant supervision. Nero himself trusted Meg with dangerous missions not just due to her fear of him, but also because of her strong powers and exceptional intelligence.
* General Abilities
* Powers
* Dyslexia: Meg's brain is "hard-wired" for Ancient Greek as opposed to modern English. However, as revealed in The Burning Maze, Meg is unable to read Ancient Greek.
* ADHD: Meg has inborn battle reflexes.
* Blade Proficiency: Meg is skilled in wielding her Siccae Blades.
* Obedience Inducement (formerly): After meeting Apollo, Meg claimed him to let him become her servant, forcing the god to obey her every order. This ability is lost once Apollo becomes a god again.
== Magical Items ==
* Twin Siccae Blades: Meg was given Imperial Gold siccae blades by Nero that can change into rings that have Crescent symbols.
* Gardening Belt: Meg has a gardening belt that she keeps seeds for battles in.
* Seed Pouch: After the Battle of San Francisco Bay, she is given a pouch filled with ancient seeds from the camp's greenhouses as a reward.
Phillip McCaffrey was a middle aged man with dark curly hair and green eyes. He is also described as having a broad freckled nose and kind eyes.
== Personality ==
Phillip McCaffrey was a kind man who cared for his family.
== Appearance ==
Joshua's skin was as brown as tree bark, his olive hair was long and wild, his clothes weathered khaki. He looked like an explorer returning from the outback.
== Personality ==
Joshua appears to be laid back and loves nature, particularly plants since he's a dryad. He is usually amiable and friendly.
== Trivia ==
* Much like Luke Castellan, Meg is revealed to be a double agent of the series' main antagonist (Kronos and Nero respectively) near the end of the first book in one of the Camp Half-Blood series (The Lightning Thief and The Hidden Oracle respectively). However, it should be noted that unlike Luke, Meg was shown to be quite apologetic and hesitant when it came to her true allegiance.
* Meg is the second demigod known to wear glasses, the first being Jason Grace.
* She had a brief crush on Percy Jackson, but lost interest when he said he had a girlfriend.
* Meg is the first demigod child of Demeter to be a main character in a series.
* Meg is the first known demigod to befriend a karpos (Peaches).
* Ironically, even being a daughter of Demeter, she is allergic to oaks.
* She is the third known Greek Demigod to use imperial gold weapons, the other two being Chrysaor and Alabaster C. Torrington.
* Meg is described as being a descendant of Plemnaeus, who in mythology is a grandson of Poseidon. While never stated outright in the series, this would make Meg a legacy of Poseidon in addition to being a daughter of Demeter.
== Appearance ==
Horus is a fairly young god, with a shaved head and a braided ponytail; he physically appears to be around Carter's age of 14 even though he is 5,000 years old (due to his immortality) and dresses as a warrior, wearing leather armor and a sheathed khopesh on his waist. One of Horus' most distinguishing features are his different colored eyes (both of which are outlined with kohl), the right one being gold and the left being silver. This is the result in having one of them stabbed out by Set; the eye was replaced by Thoth, who restored it using moonlight, and thus created the silver Eye of Horus.
== Personality ==
Horus is somewhat arrogant, annoying and self-centered but also brave and honorable. However, in The Throne of Fire, Horus also appears somewhat mean and demeaning. However, he may quickly forgive or can at least move past his grudges as he advised and assisted Carter in The Serpent's Shadow without the reluctance and manipulation Isis tried on Sadie and gave Carter forbidden information when asked about sheuts, possibly showing a deep level of trust in Carter. However, Horus is shown to have a limited understanding of magic, something he freely admits himself and tells Carter his mindset is to attack an enemy until they are dead which Carter points out is not actually very useful. He prefers brute force and tends to irritate Carter by his insistence all the time on merging with Carter again to use brute force on the current enemy. Horus also doesn't understand sarcasm, as shown when Carter sarcastically agrees with him that pigeons are noble and he thinks Carter really means it. While he is a bit pushy in some instances, such as trying to get Carter to give him control and later merge with him again, he seems to respect people's decisions better than Isis as he never pushed too hard and accepted the decision, though he would try to show or explain his reasons for wanting what he did. Horus is fond of winged animals, having an affinity for the falcon, presumably due to his ability to turn into one. When he comes to visit Carter, he takes a pigeon as his host, saying that he wanted a falcon but settled for the pigeon instead as it had wings and he considered it noble. This affinity is also shown by his connection to griffins: he uses them to pull his chariot in battle and they obey his commands and by extension, anyone with a connection to him such as Carter Kane. When he leaves Carter without saying goodbye, Carter wonders if Horus was being callous, that he simply was using him the entire time and discarded him when he had no further use for him. However, Bast indicates that callousness was not behind this, saying not to take that action personally. As Isis did the same to Sadie, this is likely true. Horus also seems to lack creativity: he attacks his enemy until they are defeated which caused him to war with Set for years before defeating him and during his acceptance speech as leader of the gods once more, he seems to rip off his former host Carter's speech as pharaoh of the House of Life.
== Abilities ==
Horus is the god of war, and as such, he is one of the most powerful gods of the Egyptian pantheon. His battle instincts are so respected among the gods, that it lead for some of them to wish that Horus became the pharaoh of the gods, instead of Ra.
Horus is also one of the two gods to possess the Secret Name of Ra, the chief of gods. Horus also has great political power as the king of gods, and is one of the most powerful deities, able to overpower powerful gods such as Sobek, Set and, along with Carter Kane, is able to cast the Shadow Execration spell on Apophis himself. Horus is also given Ra's own crook and flail, the two weapons of Ra.
* Combat Skills: Being the god of war, Horus is one of the greatest warrior gods. When Carter was his Eye he described it that every move was perfect and every strike was so much fun he wanted to laugh out loud. He has incredibly fast reflexes, enhanced strength, and great aim and speed. His senses are so sharp he can guess the approximate time to sunrise and has godly battle instincts that give him the right reactions in combat. His weapons of choice are a khopesh and javelin.
== Trivia ==
* While trying to leave the New York Metropolitan Museum, Zia instructs Sadie to place the Sons of Horus at the cardinal directions. Horus' four sons are Duamutef, Imsety, Hapi, and Qebehsenuef. They are most famous for protecting the organs of the deceased and are often seen on canopic jars.
* Horus is the only one out of the five gods (Set, Nephthys, Isis, and Osiris) to not have a significant other seen or mentioned in The Red Pyramid.
* Several Egyptian myths portray Hathor, the goddess of happiness and joy, as being Horus' wife. Together, they have four sons, collectively known as the Four Sons of Horus.
* Horus says that his understanding of magic is quite basic: "Hit enemy with a sword until he's dead. If he rises hit him again. Repeat as necessary." He then added that "it worked against Set". Carter then asks "How long did that take?" Horus replied, "7 years."
* Despite the sheut being a forbidden subject among the gods, Horus talks about it freely with Carter even before Anubis talks to Sadie about it. This is a subject that even Bast hesitated on, however this may be due to Horus' lack of knowledge of magic and possibly not knowing it was forbidden.
* The Eye of Horus was believed to protect travelers thus why it's often found on boats.
* It is said that Horus doesn't get sarcasm, however he uses it in The Serpent's Shadow. This could show that his bond with Carter has caused him to grasp the principles of several mortal emotions.
* His Greco-Roman equivalents are Ares/Mars (as the god of war), Ouranos (as the god of the sky) and Zeus (as the god of kingship and the king of the gods).
* His Persian equivalent is Mithras.
* His Norse equivalent is Odin.
* His Mayan equivalents are Alom and Nakon.
* His Hindu equivalent is Karthikeya (as the god of war), Dyaus (as the god of the sky) and Indra (as the king of the gods).
== Personality ==
Thalia is an exceptionally brave, strong, and caring girl, though at times she can be profoundly stubborn, prideful, and assertive, much like her father Zeus. She likes to be in charge and give out orders to people and becomes very angry if they are disobeyed (normally by Percy). She also has a bit of a temper, as shown during the Capture the Flag match against the Hunters when Percy left his post, causing them to lose the game, so she shocked him with electricity, causing a fight.
In some ways she's very similar to Artemis, as she enjoys being around her fellow Hunters and is a great fighter. She is also very loyal to those she trusts and respects, as she is willing to risk her life to protect them (for example, when she sacrificed herself on top of Half-Blood Hill). Unlike her fellow Hunters, Thalia apparently does not mind being around boys, as shown in The Lost Hero and many later books. Even though she's sworn off romance forever she loves her brother Jason dearly as shown by her joy upon finally reuniting with him in The Lost Hero and heartbroken by his death. When she is around Percy, Thalia maintains a friendship with him with Percy himself calling her a good friend in The Sword of Hades.
Thalia also possesses a number of similarities with her father, Zeus. Aside from being a proficient warrior and extremely powerful, Thalia is also a great leader when she needs to be and is completely relentless against an opponent. However, Thalia has the unfortunate weakness of being supremely prideful, shown by her demanding that Percy not revealing her being afraid of heights. That said, Thalia is still extremely brave and stunningly loyal, shown by her fighting off the most frightening monsters from the Underworld, namely the Furies and a horde of Hellhounds, at Half-Blood Hill to allow her friends to escape. Her bravery obviously impressed her father, Zeus, for he decided to transform her into a pine tree so that she could survive, but this may have been influenced more by the fact that she was his daughter and Zeus has a bad habit of playing favorites.
Thalia is extremely emotional at times, and this means that her heart can overpower her head. This can be associated with her explosive temper, but also when she became destructively angry when Percy discovered she was afraid of heights. Thalia is also crying rivers whilst fighting Luke in The Titan's Curse, as she could not bring herself to believe that he had betrayed her.
Chiron once said that Percy and Thalia are very much alike. The only difference is that Thalia is more sure of herself, while Percy has less self-confidence.
=== Fatal Flaw ===
Thalia's fatal flaw is that she has a weak resistance when she is offered power (mirroring Zeus's power struggle with his brothers, as she is also conflicted with Percy over capture the flag, and when offered by Luke to kill the Ophiotaurus). She is also afraid of heights (acrophobia), a quality Percy finds strange and funny, as her father is the Lord of the Sky. However, Thalia demands that Percy doesn't tell anyone else. In the short story, The Sword of Hades, in The Demigod Files, she also shows to be very determined. Thalia has trouble abandoning a difficult task that she has started but is not able to complete.
She also feels massive amounts of guilt about her brother Jason going missing when he was little, as she more or less raised him on her own (her mother was an alcoholic, and therefore, unstable). she had believed for years that her mother had either killed or abandoned him on a family vacation. She never told anyone about this when she ran away, not even Luke or Annabeth.
== Appearance ==
“	The girl in the lead had spiky black hair and a black leather jacket. She wore a silver circlet on her head like a princess's tiara, which didn't match her skull earrings or her Death to Barbie T-shirt showing a little Barbie doll with an arrow through its head.	”
 	 	
Thalia is a teenage girl with shoulder-length, spiky black hair, electric blue eyes (though they are "stormy green" in Percy's dream of her in The Lightning Thief and stormy blue in Percy's dream in The Sea of Monsters), and freckles across her nose. She is described as being "extremely pretty" by fellow campers and Apollo, and is "beautiful", according to Artemis. She typically wears a magical silver bracelet that turns into a modified version of Zeus' shield, Aegis, as well as a collapsible Mace canister that changes into a spear.
Thalia is often described as "punk" or "goth", and while her style of dress varies throughout the books, one of the most consistent features of her appearance is that of a silver circlet on her head, which she received after she became a Hunter of Artemis; it looks like a princess' tiara according to Percy, and symbolizes her position as the first lieutenant of the Hunters of Artemis.
In The Sea of Monsters, when Percy saw Thalia in a dream, she was described as having spiky black hair, dark eye-liner around her stormy blue eyes, a spray of freckles across her nose, and she wore punk-style clothes with silver chains on her wrists. When she was resurrected near the end of the book, Percy noted that she was built like a long-distance runner, lithe and strong, and she wore clothes that were somewhere between punk and Goth: a black T-shirt, black tattered jeans, and a leather jacket with buttons from a bunch of brands he had never heard of. In The Titan's Curse, Thalia's attire consisted of a ripped-up army jacket, black leather pants and chain jewelry, and she wore black eye-liner around her eyes. In The Last Olympian, Thalia wore a black leather jacket, a "Death to Barbie" T-shirt, with a picture of a Barbie doll with an arrow going through its head, skull-shaped earrings and a silver circlet in her hair.
When she appears in The Lost Hero, Thalia is wearing the typical garb of a Hunter, dressed in a silvery parka and camouflage pants. In The Blood of Olympus, Thalia wore a Camouflage T-shirt, faded black jeans, black athletic shoes, and a utility belt. She had choppy black hair, and startling blue eyes. It is also described that she has a more Mediterranean complexion than her brother, Jason.
In The Dark Prophecy, Thalia wore jeans and a black leather jacket, held together by safety pins and patches. She wore pins of Ramones and Dead Kennedy's. She wore a silver tiara on her forehead. In The Tyrant's Tomb, Thalia wore black denim leather jacket with buttons from punk rock bands. She wore a silver circlet on her forehead, the symbol of Artemis.
== Abilities ==
* General Abilities
* Demigod Abilities
* Huntress Abilities
As a daughter of Zeus, one of the Big Three, Thalia is extremely powerful and and is very skilled with a spear (as shown when she defeated Luke in combat). After becoming a Hunter of Artemis, she also became extremely skilled with a bow and arrow and knives.
* ADHD: Like all demigods, Thalia possesses inborn supernatural battle reflexes and senses that she uses to analyze the fighting style of her opponent. She also could sense imminent danger, as she did in The Titan's Curse at Westover Academy.
* Dyslexia: Her brain is hard-wired for reading Ancient Greek instead of modern languages.
* Fighting Skills: Even before coming to Camp Half-Blood, Thalia was able to survive out in the open for two years, along with Luke and Annabeth. According to Annabeth, Thalia was "an amazing monster-fighter, even without training." Thalia later claimed that she is even better than Luke in fighting, saying during her duel with Luke that "you never could beat me, Luke!" during this time period. Thalia was able to single-handedly hold off a large army of Hades' fearsome infernal monsters for a while, though she was ultimately overwhelmed by their sheer numbers. As shown in The Titan's Curse, although she had apparently only received little more training in combat after her resurrection, Thalia was still shown to be incredibly skilled with her spear and shield. Her abilities in battle with them were so great that she was able to not only duel equally with her extremely skilled former friend Luke, who was believed to be the most skilled swordsmen in the last 300 years of Camp Half-Blood history, (It was believed that Thalia was the only one apart from Percy who could match Luke at that point) and had an extra seven years of training on her, but she was even able to gain the upper hand and eventually best him (although Luke might have not been at his most powerful state at that time as he was described to be "pale" and "sweaty"). Since then, after becoming a Huntress of Artemis, Thalia began incorporating hunting knives and a bow and arrow along with her original weapons, becoming an even more formidable opponent than before, shown while she battled the Keres, and helped Percy fight the Titan Iapetus in The Demigod Files. She also survived the Battle of Manhattan in The Last Olympian and the battle with Orion in The Blood of Olympus, a testament to her great combat skills.
* Superhuman Strength: As a demigod daughter of Zeus, one of the Big Three, Thalia's strength was naturally considerable and surpasses most other demigods. In The Titan's Curse, Thalia managed not to drop her shield when it was bombarded by the Manticore's darts, projectiles thrown powerfully enough to severely damage Percy's shield.
* Superhuman Speed: Thalia managed to evade the Nemean Lion's claws in close quarters.
* Mist Control: Thalia can manipulate the Mist, which means she can make things appear as she wants them to appear to the eyes of a mortal (taught to her by Chiron, shown in The Titan's Curse). However, she only has limited control over this ability.
* Intimidation: Thalia is said to be very scary in battle, something enhanced by the aura her shield generates. When angered, her glare looked like she would "shoot a million volts."
== Magical Items ==
* A replica of Aegis that expands from a shiny silver metal bracelet that she wears on her wrist. The shield is decorated with an image of Medusa's head, which many of the campers and monsters cower from.
* A collapsible spear that expands from a Mace canister which she uses to direct her powers.
* A Hunter's bow, given to her after joining the Hunters.
* Two hunting knives that she can use to direct electric blasts.
== Trivia ==
* She, Bianca di Angelo, Percy, and Nico di Angelo are the only Greek half-bloods of the Big Three.
** Thalia is the only Greek child of the Big Three to never lose her memory. Ironically, her Roman brother, Jason, did.
* Because of her reduced aging while in tree form and the fact that she joined the Hunters of Artemis, Thalia is only a few hours short of being 16 years old.
** It should be noted that book time is different than in real-time.
* Thalia's resurrection was caused by the machinations of Kronos and Luke while those directly responsible were Percy Jackson, Grover Underwood, Annabeth Chase, Tyson and Clarisse La Rue who retrieved the Golden Fleece. In addition, it was Clarisse who laid the Golden Fleece on Thalia's Pine Tree, causing it to bring her back to life.
* Thalia, ironically, has a fear of heights, even though her father, Zeus, is the lord of the sky.
* Thalia's tendency to channel her powers through her weapons rather than simply using them regularly like Jason is similar to Carter Kane who often channels his powers and spells through his weapons.
* Thalia's last name wasn't learned until The Last Olympian.
* Thalia is the name of the eighth-born of the nine Muses, who presided over comedy and idyllic poetry.
* In The Lightning Thief, Thalia is said to have stormy-green eyes and when Percy has a dream about her in The Sea of Monsters, she is said to have stormy-blue, but when she is revived from being in tree form and in the following books she has electric-blue eyes.
* When Thalia meets Apollo for the first time, she refers to him as "hot," and not just because he is the sun god.
* Thalia still aged during the six years she was a tree, except she aged much more slowly. Despite six years passing, Thalia herself only aged about three years, meaning she aged half the time that actually passed.
* Thalia loves cheeseburgers. Every time she ends a journey with Annabeth or Percy (or both), she'll ask them out for hamburgers.
* The name 'Thalia' is also the name of one of the three Graces, hence her name: 'Thalia Grace'.
* Thalia likes the band Green Day, as seen in The Titan's Curse. It is also noted she hates Jesse McCartney's music.
* Leo has stated that Thalia is very pretty and the type of girl who wouldn't give Leo the time of the day.
* Thalia's birthday is on December 22nd.
* Thalia was the only known demigod in Camp Half-Blood capable to fight or defeat Luke until she left to become a Hunter, besides Percy, who is deemed to be capable of fighting Luke on equal terms.
** Ironically, whereas Percy was terrified of fighting Luke, Thalia was shown to be quite confident in her ability to fight him. She even stated that she was a better fighter than Luke, which was proven when she bested him in their duel during The Titan's Curse. Luke only survived the battle because his Curse of Achilles protected him.
* She and her brother, Jason, are the only known full siblings that are Greek and Roman.
* She is one of the only known demigods to have family with connections to the other pantheons, as her brother, Jason Grace is a son of Jupiter.
* Despite premiering in The Sea of Monsters, the second book of the Percy Jackson and the Olympians series, she did not receive an official artwork until the release of The Demigod Diaries, a companion book in The Heroes of Olympus series.
* Leo owes her a bottle of hot sauce as stated in the The Dark Prophecy.
== Appearance ==
Chiron is described as a middle-aged man from the waist up, with thinning brown hair, bushy eyebrows, intense brown eyes and a scruffy beard grown longer in the winter. His lower half is that of a white stallion.
== Personality ==
As the Activities Director of Camp Half-Blood, Chiron takes great pride in his students and acts as a father figure to those that have problems with their own family (like Annabeth). He is remarkably patient with all of the campers, even those that can be exceptionally hard to deal with, like Clarisse La Rue and Meg McCaffrey.
Unlike all other centaurs, Chiron is exceptionally intelligent, wise, civilized, and kind. As seen in The Lost Hero, Chiron is also honorable and just, and does not talk about the Romans, Camp Jupiter and the Demigod Civil War until the others find out, since he values the oath that he and Lupa made. Most notably, Chiron does not even tell Annabeth, whom he never withheld information from previously, not even the Great Prophecy. Chiron will also go out of his way or put himself in danger to protect the campers even if he knows that he may not be able to help them. The greatest example of this was when Chiron directly attacked Kronos himself, even though he knew that he stood no chance against his father.
Chiron also has deep faith in Percy, even before Percy knew he was a demigod in The Lightning Thief. During his time as Percy's teacher at Yancy Academy, he would constantly push Percy to excel in his studies and pushed him to not only pass the class, but do so with a high grade. Even though Percy didn't manage to pass with an A, he still managed to get a decent grade. Chiron later tells Jason in The Lost Hero that he is very proud of the person that Percy had become.
While he is calm and patient he occasionally becomes angry, during which Percy notes that Chiron's tone becomes "steely calm."
Despite all of this, he does have a tendency to show favor, treating Annabeth like his own daughter and teaching Thalia how to control the Mist despite never attempting anything like this with Percy or any other student. This is quite opposed to Percy whom he cares for greatly but still gives quite a bit of distance to.
== Abilities ==
As an immortal son of Kronos as well as the legendary Trainer of Heroes, Chiron is far more powerful, intelligent, and civilized than other centaurs.
* Archery: As the bow and arrow are his favorite weapons, Chiron is an incredibly skillful archer. In The Hidden Oracle, Apollo himself praised his archery skills.
* Swordsmanship: As shown in The Last Olympian, Chiron was an outstanding swordsman, even though he was known for hating to use a sword, being able to fight equally with his father, Kronos, while he was weakened due to being in Luke's body and Kronos only won because he blasted Chiron against a wall with his powers, not through skill. Even Percy was impressed by Chiron's skill, saying that he couldn't have done any better than Chiron against Kronos.
* Bending Distance: Like any centaur, Chiron was able to travel at great speeds - "bending distance" as he rides.
* Vitakinesis: As shown in The Lightning Thief, Chiron was a skillful healer, being able to effectively cure Percy of a pit scorpion bite.
* Multilingualism:Chiron is shown to speak multiple languages. As shown in The Lightning Thief, Chiron was fluent in Latin, and was therefore able to pose as a Latin teacher at Yancy Academy. He can presumably speak Ancient Greek, as it his native tongue. While not shown it can be assumed he can speak other languages from countries where the gods used to reside such as such as German and Spanish.
* Mist Control: Chiron can control the Mist doing so to alter the memories of multiple students on a field trip to the Metropolitan Museum of Art and teaching Thalia Grace and possibly Percy Jackson to do so.
* Mystiokinesis (possibly): Chiron may have some mystical abilities, seeing as he can summon weapons and shields during the Capture the Flag.
== Trivia ==
* In the books, Chiron's horse half is a white stallion. In the films, graphic novels and video game, he is shown to have a dark brown lower body pelt instead.
* He is known to like 50's music as shown in The Sea of Monsters, and he is also a fan of 40's music in The Lost Hero, but it is unknown if it is in fact 1940's music he is playing. He also likes Frank Sinatra and Dean Martin. It is unknown if he likes other members of the Rat Pack or just the two, who are the most famous members.
* He is technically the first monster to appear in the series, although he used his wheelchair to disguise his full form.
** As of Camp Half-Blood Confidential, Chiron is the first (and only) monster to have a POV in any series.
* Chiron can speak Latin fluently.
* He is a brother of the Big Three and the other Elder Olympians.
* Chiron is the only child of Kronos who isn't an Olympian.
* In the myths he was placed in the sky as the constellation Centaurus.
* It is possible that Chiron might have killed the bear monster Oreius but it is unknown who shot the fatal arrow.
* Curiously Chiron has a wife and daughters, thought they not are mentioned in the series.
* While this is never explicitly mentioned by either of them, Chiron is Percy's half-uncle; Chiron is a son of Kronos and Kronos is Percy's grandfather.
* Chiron is aware of other pantheons and apparently has friends in them. This is first suggested in Demigods & Magicians and confirmed in The Tower of Nero when he meets with Mimir and Bast to discuss a threat of some sort.
== Personality ==
As a child, Luke was more selfless and moral in his youth, blaming the gods only for what he saw as injustice, such as Hermes abandoning him and not trying to help his sick mother (whose crazy antics terrified him to the point of run away from home), Zeus abandoning Thalia, and Apollo placing a curse on his son Halcyon. In The Diary of Luke Castellan, Luke took his new responsibility as the group's surrogate father very seriously and was determined to do a better job than his own father did with him despite his young age, constantly looking out for Thalia and Annabeth.
After Halcyon makes him promise to learn from his past mistakes, Luke misunderstands this as not letting the Olympians push him around and begins to feel motivated to fight back. This is the first time he begins questioning the gods himself. Thalia's sacrifice greatly depressed him, blaming Zeus for not finding another way to save her from Hades. However, the final straw would finally come after Luke failed on his quest to retrieve a golden apple from the Garden of the Hesperides. He saw no glory in repeating what others had done and felt very unmotivated on his quest, especially since he already fought monsters until he was 14 years old and trained very hard afterwards. He felt so miserable at the gods that "wanted to pull Olympus down stone by stone", to the point Kronos felt his despair. Even Annabeth claims that Luke never was the same ever since returning from his quest. 
For the sake of resurrecting Kronos, Luke became crueler and callous than ever, even willing to send Percy to his certain death into Tartarus. Further demonstrations of Luke's newfound cruelty are his lack of consideration before poisoning Thalia's pine (though he did this only to have Percy resurrect her), his blackmail of Silena Beauregard, his sadistic intention to make Percy watch as his friends Tyson and Grover were devoured by an Aethiopian Drakon, and sneering at Thalia when the latter held him at the point of a sword.
Like his previous friends Thalia, Annabeth and Percy, Luke had an extremely strong will worthy of a hero. He was able to hold the weight of the sky and fight Thalia head on despite her Aegis shield replica had intimidated even the likes of Ladon in The Titan's Curse. In The Last Olympian, he even fought Kronos himself for the control of his body. However, Luke can be reckless when trying to prove himself something and overconfident in his abilities, negative traits he acknowledged. Examples include when he took unnecessary risks during his travels before the Camp Half-Blood, and when he nearly got killed by Ares, saved only by Kronos's intervention.
However, Luke still did seem to possess at least some morals, being furious with Kelli for egregiously murdering a boy in Seattle and disapproving of Kampê's release due to her chaotic nature. According to Luke himself in The Lightning Thief, Kronos punished him with nightmares every time he failed. By The Battle of the Labyrinth, he developed his first doubts about the Titan King's cause, to the point that he visited Annabeth before the events of the book and tried to convince her to run away with him before Kronos could use his body as a host. According to Kronos himself, he "had to pressure Luke in many ways" in order to convince him to bath in the Styx. In the end, Annabeth reminds Luke of his initial promise to be a proper family, which encourages Luke to finally realize that he was mislead by Kronos the entire time. Ultimately, Luke proves that he is good at heart and chooses to sacrifice himself in order to destroy Kronos. Just before he dies, Luke makes Percy promise to never let another war like that ever happen again and selflessly pleads him to makes sure that all of the unclaimed demigods are finally claimed by their parents.
=== Fears ===
Like Annabeth, Luke showed a particular dislike of Cyclopses. They were one of those monsters almost lured him and friends to their deaths using the voices of his loved ones, becoming the actual cause of Thalia's transformation into a tree.
== Appearance ==
In The Lost Hero, a photo shows a 15-year-old Luke - a sandy blonde haired boy with a mischievous smile. He wore a ragged makeshift leather armor over his T-shirt.
Luke is described as a tall, college-aged young man with an athletic, muscular build. He had short-cropped sandy blonde hair, blue eyes, a sharp nose, and the sneaky look like all Hermes demigod children. Many girls found him particularly attractive, even the Empousa Kelli. The only thing unsettling about Luke's appearance was a thick, deep pale scar that ran from the bottom of his eye down to his chin caused by Ladon, the guardian dragon of the Garden of the Hesperides.
In The Titan's Curse, Luke began to look sickly and aged. His usually tanned skin became ghostly pale, his hair became white and gained gray streaks from holding the sky for days, especially under the moonlight. In The Battle of the Labyrinth, Luke's healthy appearance returned as he became closer to being taken over by Kronos. This was most likely due to taking on the Curse of Achilles. Percy thought he looked too healthy, as Luke's skin had an unnatural glow to it. By this time, Luke wore a white chiton and himation, which made him look timeless, similar to the minor gods.
== Abilities and Tools ==
* General Abilities
* Demigod Abilities
* Host of Kronos Abilities
* Magic Items
* ADHD: Like all demigods, Luke possessed inborn supernatural battle reflexes and senses that he used to analyze the fighting style of his opponent.
* Dyslexia: His brain was "hardwired" for Ancient Greek instead of modern languages.
* Fighting Skills: Even before coming to Camp Half-Blood, Luke was able to survive out in the open for years, even when he lost his sword was forced to use a golf club as a weapon instead. According to Annabeth, Luke was "an amazing monster-fighter, even without training." During the five years he spent at Camp Half-Blood, Luke greatly enhanced his fighting abilities.
* Swordsmanship: Luke was a highly capable swordsman known for his speed, far surpassing even the children of Ares and Athena in skill. A Hermes camper stated that Luke was "the best swordsman in the last 300 years." After Percy defeated several Ares campers in Capture the Flag, only Luke was able to train him when he was augmented by water one on one. When revealing his treachery to Percy, Luke claimed he could have beaten Ares if he would had been more cautious, though this is uncertain. In The Sea of Monsters, Luke quickly outduelled and nearly killed Percy in their duel even when the latter's power was augmented by water, though Percy was out of practice and Luke had a shield. This is impressive as at this point in time Percy was capable of defeat entire cabins at a time without water augmentation. Despite being noticeably frail from holding the sky, Luke held his own very well against Thalia, but was eventually outmatched and disarmed. It should be noted that he was at a considerable disadvantage due to Thalia's powers over lightning, though Thalia claimed she could always beat Luke.
* Will Power: Luke had a near indomitable willpower. He was able to hold up the sky long enough to trick Annabeth and managed to fight Thalia head on despite her Aegis shield replica had intimidated even the likes of Ladon. In The Last Olympian, Luke was able to temporarily wrest control over his body from Kronos.
* Superhuman Strength: As a demigod, Luke was stronger than the average mortal. He was able to match Thalia in an intense duel despite Thalia projecting "a ball of yellow lightning," each time Luke clashed against her shield.
* Superhuman Durability: As a demigod, Luke was stronger than the average mortal. In The Titan's Curse, Luke survived a fall of over fifty feet onto a pile of jagged rocks, a fall that Percy didn't believe he could have survived.
== Trivia ==
* The Diary of Luke Castellan is in Luke's point of view.
* According to his mother, peanut butter & jelly sandwiches, Kool-Aid and chocolate chip cookies were Luke's favorite things to have for lunch.
* In this way, Luke is more 'heroic' in the old sense of the terms, such as the stories of Theseus, Jason or Hercules.
* Luke was the last known person to die in the Second Titan War.
* Luke and Percy are alike in several ways:
** Both of their mothers can see through the Mist.
** At some point they were both in Hermes' Cabin.
** Both of them, at one point, felt resentment towards their respective fathers.
** Both of them are their father's favorite sons.
** They are both excellent sword fighters (Percy himself learned from Luke at camp while training during their first friendship).
** Both of them have met Ladon, the guardian dragon.
** Both of them held the weight of the sky, and escaped. This resulted in a streak of grey hair for both of them.
** Both of them have bathed in the River Styx.
** Both of them saw Annabeth while bathing in the River Styx (Luke also saw Thalia).
** They were both possessed by a figure from Greek mythology, turning their eyes gold (Kronos and eidolon respectively).
** Both of them are subjects of the Great Prophecy.
** Annabeth was interested romantically in both of them at one point in time.
** Both were brought to camp by the satyr,Grover Underwood .
* Luke is similar to Jason Grace in several ways
** They were both possessed by a figure from Greek mythology, turning their blue eyes gold (Kronos and eidolon respectively ).
** They are both accomplished swordsmen.
** They both have a scar on their face (Luke's diagonally across his face, Jason's is on his lip)
** They are both considered physically attractive and charismatic.
** They both have charmed several women (Reyna and Piper McLean were in love with Jason. Annabeth Chase and Silena Beauregard had a crush on Luke).
** They both have blond hair and blue eyes with athletic builds.
** They both have a history with Thalia - Luke was her oldest friend, and Jason is her long-lost brother.
** They both are repeatedly compared to Percy.
** They both wielded a blade given to them by a deity (Backbiter, Juno's gladius).
** They both destroyed a Titan (Kronos, Krios).
** Both of their mothers were unstable - May Castellan was turned insane when she tried to become the Oracle of Delphi, and Beryl Grace was unable to handle Zeus/Jupiter leaving her.
** They both led an attack on a deity's throne room - Luke (while being controlled by Kronos) led an attack on Mount Olympus before recovering his spirit and sacrificing his life to save it , and Jason led an attack on Mount Othrys simultaneously.
** They both sacrificed themselves to save the other characters.
* Luke shares a few similarities with Khione:
** They both hate their respective fathers (Hermes, Boreas).
** They both appeared to be on friendly terms with the main character(s), only to try and kill them later and reveal they were working with the enemy.
** They were both very close in command to their masters. (Luke was Kronos' second-in-command aside from Kronos' brothers, the Titans, while Khione appears to be second-in-command to Gaea, next to her children, the Giants.)
** They both disappeared at the end of the first book in their respective series; Luke in The Lightning Thief and Khione in The Lost Hero, leaving their ultimate fates unknown, although Luke's fate was much more obvious. Also, the last words they spoke before disappearing were very similar. However, Luke appeared in every book of the main series after his disappearance whereas Khione only appeared later during The House of Hades.
* Octavian bore a striking resemblance to Luke, which caused Percy to think he knew him.
* Much like Meg McCaffrey, Luke is revealed to be a double agent of the series' main antagonist (Nero and Kronos respectively) near the end of the first book in one of the Camp Half-Blood series (The Lightning Thief and The Hidden Oracle respectively), though it should be noted that unlike Luke, Meg was shown to be quite apologetic and hesitant when it came to her true allegiance.   
* Luke is very similar to Michel Desjardins in The Kane Chronicles:
** They both were initially quite cruel towards the main characters, but make peace with them shortly before they die a self-sacrificing hero's death in order to stop the main villain (Apophis and Kronos respectively).
** Luke, however, was much more malevolent from the beginning, since he quickly sided with Kronos, while Desjardins always fought against Apophis.
** Also, while Luke was able to fully defeat Kronos by his sacrifice, Desjardins only bought some extra time for the Kane siblings by banishing Apophis temporarily.
* Even though Luke dies in The Last Olympian, he has been mentioned in every book of The Heroes of Olympus.
* In the books, Luke's scar is caused by a dragon, while in the movie, it is caused during the fight against Percy at the end of the movie.
Carter Kane is the eldest child and only son of Julius and Ruby Kane and elder brother of Sadie Kane. After the death of his mother at the age of eight, he spent the next six years traveling the globe with his father and living out of a suitcase. He would visit his maternal grandparents and Sadie twice a year in London, with the siblings each envying each other’s lives. When he was fourteen, Carter became aware of the House of Life and he and Sadie brought back a long forbidden form of magic. Carter later becomes the Pharaoh of the House of Life and is one of the three most powerful magicians in the world, next to his Uncle Amos, and tied with his sister. Carter is currently the boyfriend of Zia Rashid.
== Appearance ==
Carter is an African American teenager. He used to have short, curly brown hair, but it grew out messily as the series progressed, and brown eyes.
When Carter was traveling with his father he 'dressed like a junior professor,' with crisp dress shirts and khakis. At the end of The Red Pyramid, he started to wear more casual fashion (jeans, t-shirts, hoodies etc.). Zia also mentions that he is handsome without trying.
== Personality ==
Carter Kane is very protective of his family and friends and would do anything to ensure their safety. He tends to be a gentleman because of the way his dad had raised him, and is usually thinking of how to solve their next problem. He is funny and usually stammers around girls. He mostly thinks outside the box and puts others' lives before his own.
He's shown to be much more disciplined and mature than his sister, obeying his father and the rules as well as thinking before he acts.
While lacking self-confidence in himself, Carter is a natural leader, something that he grows into over the course of the series. After learning his secret name, Sadie saw the trait of leadership woven very clearly into his character to the point where by The Serpent's Shadow, Sadie was confident in his ability to lead when before she would have feared it. His leadership is noted by several characters including Amos Kane and Ra who both push Carter to become the first Pharaoh in thousands of years. In Ra's case, he states that its Carter's destiny to become the leader of the gods and magicians and shows great faith in him, agreeing with Sadie that Carter is up to the task. After Carter demonstrates his strength to the gods, Nekhbet, who only follows the strong, agrees that he is someone worth following. Once Carter accepts his role as a leader during the fight with Apophis, he is able to rally even his former enemies to his side, turning them against their corrupt leader.
== Abilities and Tools ==
Although not formally trained, Carter is a very powerful magician. He has more experience than the initiates of the other Nomes, and his progress is quickened due to the Path of the Gods. Several gods and magicians have commended him for his immense magical powers and combat prowess: these include Sadie, Julius/Osiris, Amos, Ra, Set, Desjardins, Setne, Vladimir Menshikov, Sarah Jacobi, Kwai, and even Apophis. Carter's specialty is combat magic although he uses other types of magic from the Path of Horus to fight as well. However, his skill in areas other than combat magic is rather limited due to his lack of proper training and those kinds of magic not being his specialty. For example, in The Throne of Fire, Bes expects Carter to be able to part a river which Bes indicates is an easy task for a magician, but Carter doesn't have the faintest idea of how to do it. When Carter finally accomplishes it, the action is done in a moment of instinct during combat rather than being purposefully directed. Over time, Carter has gotten better at using other forms of magic, but his skill still tends to be lacking and rudimentary at best, causing Carter to usually prefer to leave such tasks to others such as Sadie or Walt Stone. Throughout his adventures, Carter has faced many monsters, magicians, and fought several gods as well. After The Serpent's Shadow, Carter becomes the Pharaoh of the House of Life and Amos admits that Carter had become a very powerful magician, rivalling him and making his father proud.
* General Abilities
* Magic
* Path of Horus
* Eye of Horus Abilities
* Magical Items
* Physical Prowess: Throughout the series, Carter has displayed himself as having above-average strength, speed, stamina, reflexes, and agility. In The Red Pyramid, when Carter hosted Horus, he had supernatural reflexes and could deflect daggers and projectiles at high speeds. Later, Carter held his own against the Set animal for some time before being prompted to using combat magic. Against Sobek, Carter was able to leap thirty feet into the air at a moment's notice from Horus, his quick reaction saving him. Even after releasing Horus, Carter still retains his physical abilities such as when he wrestles with the tjesu heru and wrings one of its heads, albeit getting poisoned by another. At Zia's tomb, when they were drowning, Carter lashed out and accidentally broke the dwarf god Bes' nose. Later, on the River of Night, Carter defeats many demons with his bare hands amidst his rage at Khonsu for taking Bes. By The Serpent's Shadow, Carter has undergone strength training, basketball practice with Khufu, and combat magic training with Bast. Later, he wrestles with the demon Bloodstained Blade and holds his own despite being exhausted from previous battles.
* Combat Skills: In The Red Pyramid, Carter hosted Horus and learned some techniques with his khopesh from him. Along with his physical prowess, he held his own against the Set animal and Sobek's crocodiles. Later, as the Eye of Horus, Carter became skilled enough to duel Set on equal footing although lost this gained experience after releasing the god. In The Throne of Fire, Carter has continued to hone his skills and can fight demons even without using magic. He later fights demons on the River of Night and defeats them in hand-to-hand combat. In The Serpent's Shadow, Carter grabs the Apis Bull by the horns and manipulates his weight so his enhanced strength directly subdues the beast. In The Son of Sobek, Carter was able to hold his own against Percy Jackson, despite the latter having fought many immortal beings with his skill. Percy himself told Carter that he was one of the few people that could fight him well.
* Swordsmanship: Carter is skilled at using a khopesh. After training for months his proficiency with it has greatly increased.
* Leadership: While lacking self-confidence in himself, Carter is a natural leader, something that he grows into over the course of the series. After learning his secret name, Sadie saw the trait of leadership woven very clearly into his character to the point where by The Serpent's Shadow, his leadership is noted by several characters including Amos Kane and Ra who both push Carter to become the first Pharaoh in thousands of years. In Ra's case, he states that its Carter's destiny to become the leader of the gods and magicians and shows great faith in him, agreeing with Sadie that Carter is up to the task. At the same time, Sadie thinks how even six months before, the idea of Carter assuming the throne of creation and leading an army of gods and magicians into battle would've frightened her. However, for those six months, Sadie had come to depend on Carter's strength and trusted him to make the right decisions even when Carter didn't trust himself. In addition, when Sadie had seen Carter's secret name, she'd seen one very clear trait woven into his character: leadership. Both Sadie and Ra agree that Carter is ready for the task.After Carter demonstrates his strength to the gods, Nekhbet, who only follows the strong, agrees that he is someone worth following. Once Carter accepts his role as a leader during the fight with Apophis, he is able to rally even his former enemies to his side, turning them against their corrupt leader. After the destruction of Apophis, Carter officially becomes the Pharaoh, but he chooses to delegate most of his responsibilities to the Chief Lector while Carter continues to lead Brooklyn House, promising that in times when he was needed to lead the entire House of Life, he would.
== Trivia ==
* Carter does not dream in color, rather he dreams in black, white, and various shades of gray.
* Carter has had a fear of Scorpions since he found one in his shoe when he was younger.
* Carter's birthday is in June.
* Carter is named after Howard Carter, the explorer who discovered Tutankhamen's tomb.
* At the end of graphic novel adaptation of The Red Pyramid Carter is seen wearing a green and black striped hoodie and jeans, identical to the outfit Percy Jackson was wearing in The Lightning Thief graphic novel.
* In the end of the graphic novel adaptation of The Throne of Fire, he is seen wearing a Camp Jupiter shirt under his sweatshirt.
* In the series, Carter generally prefers to use weapons over spells, except the occasional Divine Word. He also shows a lack of knowledge or ability to perform some tasks asked of him, attributing it to being a combat magician, such as when Bes asks him to part the Nile, which Bes calls "basic stuff." However, as shown with his and Sadie's Shadow Execration, Carter is as capable as his sister of performing complex spells with enough time and practice with each spell.
* Carter's tendency to channel his powers and spells through his weapons rather than simply using them regularly is similar to Thalia Grace who often channels her powers through her weapons.
* Despite being obsessed with the LA Lakers, Carter is shown to be terrible at playing basketball. However, Khufu agrees to give him lessons and he gets better.
* Carter is the first character of African descent to have a point of view.
== Appearance ==
In his jackal form, Anubis is sleek, black, and graceful and wears a golden collar. Sadie describes this form as 'cute'. In his "natural" human form, Anubis is about sixteen and possesses a pale complexion, long, tousled black hair, and warm brown eyes, the color of melted chocolate. He is described as being very good-looking and tall, and even shocked Drew Tanaka, a daughter of Aphrodite. He wears black jeans, combat boots, a ripped T-shirt, a gold chain, and a black leather biker jacket. His ears stick up a bit, exactly like a jackal's (which Sadie finds cute).
In The Throne of Fire, Sadie sees Anubis talking to Walt. He was wearing a black kilt, with a ruby collar. She says she expected him to look skinny shirtless ("not that I imagined that a lot, mind you"), but finds he has quite a lot of muscle and looks good; she wonders if there is a good gym in the Land of the Dead. According to Sadie, even though he is a death god, his lips are not cold. 
Anubis also possesses a jackal-headed form and initially appeared this way to Bast and Carter. Like all gods, his true, divine form is too intense for humans to see.  
Anubis looks similar to Nico di Angelo, a Greek demigod son of Hades from the Camp Half-Blood series.
== Personality ==
Anubis is described as being in a good mood once every eon or so and in accordance with that is somewhat moody. The exception to this is when he is in the presence of Sadie Kane, with whom he falls in love(If you can call it that). He occasionally becomes mildly flustered if he speaks without thinking, such as when he let slip to Sadie that he knew her mother, Ruby Kane.
Despite being about five thousand years old, Anubis claims he feels young and is referred to by both Shu and Ruby Kane as being young, with Shu saying that he's actually a child in god standards. As a result, he has the appearance and personality of a teenager (presumably the age he actually is in god standards).
He has a tendency to tilt his head when curious or confused, seeming rather dog-like. He also is out of touch with modern rituals, so when he asks Sadie if she is married, he appears to be quite confused by her reaction. When he is merged with Walt, the new being that results is shown to keep this trait.
Anubis grows to love Sadie Kane deeply to the point that he and Walt shared jealousy at first and then worked together to find a way for them to be together with her. His affection for Sadie is such that he dances with her at her school dance but is taken away by Shu and forbidden from seeing her again as he's growing too close to her. Before Shu appears, he admits that this will likely cause trouble and he won't get to see her again, but finds it worth it. At that time he informs her of the nature of the sheut, a forbidden topic between gods and mortals to give her the best chance of destroying Apophis as he doesn't want her to die.
However, this doesn't stop his plans to take Walt as a host to be with her, defying the rules again to give Walt the chance to enact their plan and comforting Sadie as he sacrifices himself to save Bes. When Anubis appears and the two put their plan into action, Anubis makes his motivation clear when he tells Walt that he can't leave Sadie anymore than Walt could. Once he merges with Walt, he shows a fierce protectiveness over her, swearing with Walt to always protect her and showing this during the battle in the Hall of Ages to the point that he kills Sarah Jacobi just because she tried to harm Sadie.
This causes Sadie to realize that anyone trying to harm her will suffer his full wrath and Walt isn't going to hold him back from doing it either. After merging with Walt, he and Walt take on traits of each other as they become one being though his love for Sadie is only increased by this.
As a result of never having taken on a host before and never having lived a mortal life, Anubis doesn't know or understand much about human customs, though his relationship with Sadie helps him with that. Taking Walt as a host and living a mortal life allows Anubis to broaden his personality and fully embrace his love for Sadie without consequences or interference from the other gods.
Despite not being a warrior as he told Sadie when they first met in person, he is a competent fighter when need be. During the battle in the Hall of Ages, he and Walt were able to take down many enemy magicians and Anubis didn't hesitate to kill Sarah Jacobi for trying to harm Sadie showing that he can be ruthless if need be.
Anubis is fond of New Orleans, particularly its way of sending off the deceased. Because of this, while he is in charge of the Hall of Judgment, a New Orleans graveyard is linked to it.
Sadie, after hearing that Isis and Horus tell Anubis that he cannot be with a mortal which he says our situation and refers to their relationship, gets mad at Isis in particular and states (not to her) that they were not even together (though she wishes that she was).
== Abilities ==
* He presumably possesses the standard powers of a god.
* Necromancy: He may be able to manipulate darkness and he is able to communicate with the dead, appear invisible to mortals, control the souls of others, summon jackal warriors and many other possible powers, as stated by Sadie.
** Death Magic: As Walt was able to reduce things to a pile of dust by touching them, it can be assumed that Anubis has this power as well, as he was following the Path of Anubis.
** Containment: During the battle in the Hall of Ages, Walt/Anubis showed the ability to shrink and contain his enemies in jars and open a crack in the Earth to summon spirits to pull his enemies to the Underworld. Presumably, these powers came from Anubis too as Walt was merged with the god.
** Mummy Wrappings Manipulation: Anubis may also summon mummy wrappings (as they are associated with the Egyptian dead) and shape them into objects, such as a bench to sit upon.
** Invisible Dead Summoning: He can also summon dead souls into the world of the living without others noticing, not even magicians or demigods (like Drew Tanaka). 
* Shapeshifting: Anubis is also able to change his shape from jackal to human and any other form he wishes. He can use this to sometimes project illusions into the minds of others.
* Animal Charming: Walt was able to summon jackal warriors when he was hosting Anubis during the battle in the Hall of Ages, so Anubis should have this ability as well.
* Duat Portals: Anubis also appears to be able to create portals in-and-out of the Duat and anywhere he wants.
* Demon Days immunity: Like Isis and Thoth, Anubis is apparently not bound by the Demon Days, as he was able to transport Sadie, Carter and Bast to New Orleans during them.
* Death Location Habitation: Anubis may inhabit any graveyard or place of death or mourning without using a host. As a result, he has never taken on a host before Walt Stone or lived a mortal life, unlike the other gods.
* Sacred Location Habitation: Apparently, Anubis can appear in temples dedicated to him as well as Sadie commented on that while questioning his appearance. He was also able to appear at a temple in Sais while Walt was dying, to see about taking him as a host, but never answered Sadie how he did that as it wasn't a place of death or his own temple and he didn't yet have Walt as a host. However, as Walt was close to death, that may have been enough for him to appear.
== Trivia ==
* Despite his age, he is apparently very young compared to the rest of the gods. He acts like a teenager and Shu calls him a boy and when Sadie points out his age, Shu says that he is still a child. Ruby Kane also refers to him as a boy.
* In his official artwork, Anubis is wearing a grey T-shirt with a symbol on it. If you look closely, you'll notice that there is more than one symbol on his shirt. The shirt that he is wearing actually has his name (inpw) in hieroglyphs.
* Anubis and Nico di Angelo of the Camp Half-Blood series have many similarities.
** Anubis' physical description (pale skin, dark hair, black clothes, and an aura of death) also fits Nico's description.
** Anubis and Nico both have the same nickname, "Death Boy".
** Anubis and Nico are also related in some way to their respective mythology's god of the dead.
** Anubis and Nico are both in a relationship with someone who's blonde. Nico with Will Solace and Anubis with Sadie Kane.
* In the Survival Guide, it says that his parents are Nephthys and Osiris, as in actual mythology.
* In Rick Riordan's The Serpent's Shadow Webcast, it is said, that Anubis "can do amazing things with canopic jars". This may be a reference to the battle outside the hall of ages near the end of The Serpent's Shadow, when he shrinks a group of rebel magicians' and traps them in canopic jars.
* While the other gods objected to his and Sadie's relationship, apparently they only objected to the fact that he was doing so as a god and not a god in a host as he later told Sadie that he was only banned as he had no mortal form. Once he took a host, there seemed to be no objections and he was even allowed to remain on Earth and be with Sadie when everyone else left.
* Despite the ban on him seeing Sadie, at least as a god, for some reason the other gods never intervened when he once again entered Sadie's presence before taking Walt as a host. This is likely because they knew his intent was to see about taking Walt as his host and thus had no objections as soon after his arrival, Walt agreed.
* According to Ruby Kane, Anubis has never actually had a real life before as Walt is his first host. With Walt hosting him, he now gets to experience a mortal life which most if not all of the other gods have done in the past.
* Anubis is now the only Egyptian god left on Earth after the other gods have all departed into the Duat for an unknown period of time. This was only allowed due to his use of Walt as a host.
* In The Serpent's Shadow, Lacy and Drew, demigod daughters of Aphrodite, see him. Therefore, Anubis is the first Egyptian god in the series to directly show himself to a Greek demigod.
* His Greco-Roman equivalent is Thanatos/Letus.
* Before Walt Stone started channeling Anubis' powers through the Path of the Gods, no one had ever done so before as Sadie thinks about how Walt followed the Path of Anubis and no one ever had before him. Apparently, this was unintentional as Walt was unaware at first of which god's powers he was channeling but he and Anubis eventually figured it out.
* Unlike the other hosts and their gods, Anubis is shown to maintain an equilibrium with Walt at all times. In the Battle of the Hall of Ages, when the other magicians and their gods lost their harmony, Anubis and Walt retained it due to their love for Sadie. Ruby Kane later tells Sadie that Anubis and Walt have basically become one person now, further highlighting this.
* After Anubis and Walt, the two boys she loves become one, Sadie is conflicted by it. Carter comments on the irony of it at one point: Sadie was torn between Anubis and Walt, one of whom she couldn't have because he was a god and off-limits and the other she couldn't have because he was dying but now they had become one guy who wasn't off-limits or dying and she wasn't happy with it.
== Personality ==
In The Titan's Curse, Nico is ten years old. He enjoys playing with his Mythomagic cards that none of the others truly seem to understand. The Blood of Olympus reveals that he was obsessed with pirates even before that. He is clueless and very inquisitive. He likes Percy a lot as a big brother figure, but The House of Hades reveals that Nico had developed secret romantic feelings for him. Young Nico annoys Percy with his ceaseless questions, especially when he asks if Annabeth Chase was his girlfriend, which makes Percy consider "stuffing him in a meat-flavored sack and throwing him to the wolves." He is excited about finding out that he is a demigod (immediate response: "Cool!"), and starts to compare monsters to Mythomagic creatures. He feels abandoned when his sister Bianca, who practically acts as his parent, becomes a Hunter of Artemis. When she goes on a quest, Nico makes Percy promise to protect her. After her death, he develops a long-lasting grudge toward Percy for letting her die. Once he realizes that he is a son of Hades, he casts away his childhood interests and runs off on his own.
In The Battle of the Labyrinth, Nico becomes grim and solitary, and considerably more powerful. He says, "only the dead respect me... and only out of fear." His attitude may have changed both because of Bianca's death and Minos' manipulations. He believes that he will never be accepted by the living or Camp Half-Blood, much like how his father Hades feels out of place on Olympus. Nico is wanted revenge for Bianca's death, which he blamed Percy for. However, Nico forgives Percy after Bianca's ghost tells him that it wasn't his fault that she died. He also accepts the small figurine of Hades that Bianca wanted him to have.
He is so naive and gullible that he believes that Minos was actually helping him resurrect Bianca. Nico cares deeply about his sister, and his constant attempts to bring her back show that he would not give up without trying. Nico is very loyal to the Olympians, as he could have easily joined Kronos and the Titans, but chose to fight on the Olympians' side.
In The Last Olympian, Nico is quite sincere in wanting to help Percy with the prophecy and the war. However, he once tricked Percy into coming to the Underworld so he could gain answers about his mother, but he wasn't planning on Percy becoming imprisoned. By standing up to both Kronos and Hades, he reveals his bravery and boldness. In fact, the only time Nico is ever portrayed as terrified is in The House of Hades, when he was forced to face Cupid, implying that Nico's greatest fear is exposing his homosexuality. He prefers to be on his own, and does not want help from anyone. He keeps to himself, and his secretiveness causes plenty of problems throughout the series. Nico wants to help Percy and is very miserable at the thought that Percy did not trust him after his dad tricked him as well. By the end, they were back to a brotherly relationship.
Though he tries hard not to show it, Nico is plagued by incredible internal pain. For one: he is unable to come to terms with not "belonging" in the twenty-first century (due to the time he spent in the Lotus Hotel and Casino). For another: as a son of Hades, he is not accepted by other demigods. Worst of all, he fears being outed as gay and is desperate to keep that secret. After all, he grew up in 1940s Italy, when homosexuality was not accepted.
Nico, apparently, also has tremendous, virtually indomitable willpower, since he was able to survive in Tartarus on his own while seeing the place in all of its ineffable horrors for the entire time that he spent there. Percy, who found even a few moments of seeing it maddening, marveled how Nico had managed to survive with his sanity. At some point during his horrifying journey through Tartarus, Nico encounters the goddess of misery Akhlys. She was impressed at how much sorrow and pain the son of Hades carried, claiming that there was little more that she could do to him. When Reyna shares her strength with Nico in The Blood of Olympus, she is horrified at how much pain and raw anguish she felt inside Nico. Even a portion of his pain is greater than the pain she had felt from her entire legion, when they fought against the giant Polybotes. When Reyna accidentally learns about Nico's homosexuality, she, much to Nico's surprise and relief, doesn't judge him. She still accepts him as a friend, just as he is, without hesitation. Reyna's acceptance likely gave Nico the courage to come out to a very surprised Percy and Annabeth. He admits to being past his strong crush on Percy and is now genuinely happy for Percy and Annabeth. Hence, Nico is finally willing to become more sociable and more open about himself and his feelings to others. He is no longer nearly so insecure about his homosexuality, and he is completely open about it six months later in The Hidden Oracle.
In spite of Nico pretending not to know Percy in The Son of Neptune, he spoke very highly of him to Hazel, telling her that he is dangerous to his enemies and a valuable ally to his friends. Nico's relationship with Percy also shows how much he's grown and matured throughout the series. Nico is very caring to Hazel Levesque, his half-sister, and tries to help her as much as he can. His helping her sort of parallels with how Percy helped him in several cases. This shows that he loves his family, even his half-siblings. Unfortunately, after returning from Tartarus in The Mark of Athena, Nico is very different. He turns more inward and withdrawn, with his eyes becoming somewhat glassy like something in him broke permanently. Percy compares him to pictures of prisoners of war, which he notes Nico kind of was. Hazel states in The House of Hades that Nico has become more reclusive and morose, preferring to stay on top of the ship's mast, in solitude. Nico becomes much more easily angered, defensive, and takes to making creepy and humorless smiles. Nico, however, has happily smiled on two occasions: in The Last Olympian, right after he helps Hades defeat Kronos' army and gains his father's respect, and in The House of Hades after he and Frank defeat Gaea's monsters at the Necromanteion. In The Blood of Olympus, Nico notes that his facial muscles hurt when he smiles since he isn't used to making that expression often. Even though Nico seems to dislike being touched, he is shown to be very affectionate towards Hazel, having kissed her on the cheek several times. However, by the end of The Blood of Olympus, Nico begins to change and doesn't seem to mind when Jason and Reyna embrace him.
Nico's belief he will not be accepted by the living is complicated. After the war with Kronos is over, all the demigods of Camp Half-Blood welcome Nico cheerfully: as Percy puts it, "Hey, show up with an army of undead warriors to save the day, and suddenly you're everyone's best friend," meaning that when he saves them, the campers accept him. This helps lift Hades's curse from the Oracle. Sadly, however, Nico's popularity only lasted a few weeks, after which most campers did whatever they could to avoid the son of Hades and forgot he was at Camp, forging his feeling of not belonging. However, when Nico mentions his plans to leave for good, due to his lack of acceptance, Will Solace gets upset and tells him that there are actually many people at camp who are his friends or would like to be, but it is Nico who pushes himself away. Will also states that the camp did not reject him as he had thought. In spite of this, it is previously shown the dislike his presence receives. Albeit, this indicates that Nico may have misinterpreted the campers' reactions to him, or exaggerated it in his own mind, due to his fears of non-acceptance, although it isn't sure Will knows of all he went through before then. After Gaea is defeated, when Reyna tells the two camps about Nico's part in saving both of them and gives him a big hug, the crowd of demigods roared with approval, indicating that thanks to Reyna, both Camp Half-Blood and Camp Jupiter have finally come to truly accept the son of Hades once and for all. As a result, Nico decides to give Camp Half-Blood another try, seeing that he is finally accepted.
Nico can be extremely dangerous as he is a son of the Big Three. He is very unpredictable, and due to his sister's death can be somewhat mentally unstable as demonstrated in The Battle of the Labyrinth, and Octavian even claims to see a decent amount of ruthlessness in Nico. He has a short temper, just like Percy and Thalia. When Jason causes him to lose his temper in The House of Hades, Nico's fury was so intense, that it even scared Jason, who felt that a furious Nico was "more than he could handle." However, the greatest and most volcanic demonstration of Nico's fury happened in The Blood of Olympus, when he faced the psychopathic Bryce Lawrence. A furious Nico, in one horrible cry, unleashes a "flood of pain and anger" on Bryce, Reyna, and Coach Hedge, with the temperature around Nico dropping to freezing (turning the ground around him white with frost), Bryce's zombies instantly disintegrating, and a terrified Bryce himself turned into a mindless ghost.
This otherworldly demonstration of Nico's sheer rage when unleashed upon those cruel enough to invoke it was one of the most frightening events in the series. Suffice it to say that no one and nothing would be wise to provoke the son of Hades.
By The Hidden Oracle, Nico is much happier and more involved in the camp. He spends most of his time with his boyfriend Will, and is no longer insecure about being gay (although he is still slightly uncomfortable with being called Will's "boyfriend" at first), and is considerably more relaxed around people, even roasting marshmallows on a campfire, joining in with the campers' sing-a-long, and helping Will tend to wounded demigods in the infirmary. Overall, Nico is very supportive of his boyfriend, even impressing Will's father Apollo.
In The Sun and the Star: A Nico di Angelo Adventure, Nico is forced to confront his greatest demons with his return to Tartarus. As a result, Nico is finally able to let go much of them and move towards true happiness, aided by Hades arranging a dream visit from Nico's mother and sister to give him closure. As part of his better outlook on life, Nico reaches out to Piper McLean and opens up to her about his grief over Jason's death as well to strengthen their friendship, even offering Piper advice about being queer. Nico is for once left with optimism about the future and what it holds. Nico admits that even when he didn't want to let people believe that he was anything but a ball of darkness, Nico deep down wanted to have friends and be cared for, but he was unable to let go of all of the hurt and pain that he was in.
=== Fatal Flaw ===
“	Holding grudges has always been the fatal flaw of children of Hades.	”
 	 	
Nico di Angelo's fatal flaw is holding grudges, as Bianca's ghost tells him. In his case, it can lead to not wanting help or not asking to be saved in deadly situations because he simply doesn't like someone. For example, in The Battle of the Labyrinth, he did not want Percy to help him, even when Geryon was going to sell him to the Titans, and he did not want to go back in the Labyrinth with them. Bianca implies she also had the same fatal flaw in life, though it didn't lead to her death. In the fifth book, Nico tells his father, Hades, that he is holding a grudge that could end up killing the Olympians and the campers. Ever since The Last Olympian, Nico hasn't demonstrated this flaw in extreme degrees and tends to avoid holding grudges. He has learned from his previous experiences.
His flaw resurfaces slightly in The House of Hades, when he still resents Annabeth for her freedom to love Percy openly and with reciprocation, despite his claims to Jason that he has "moved on." However, by the end of The Blood of Olympus, Nico is truly ready to move on. He tells Percy and Annabeth about his old crush, but admits that he has come to realize that Percy is not his type and that he is truly happy for Percy and Annabeth. Nico's crush and subsequent relationship with Will Solace signal the end of that internal conflict. In The Sun and the Star: A Nico di Angelo Adventure, a dream visit by his mother and his sister, arranged by Hades, helps Nico to get closure on their loss and any remaining anger and resentment that he might've felt.
=== Fears ===
As finally revealed in The House of Hades, Nico's greatest fear is of someone finding out that he is gay. Therefore, he never stayed at either camp for long and did not make connections of friendship with most people, so as to keep them from finding out, becoming more isolated than any other demigod. This fear about not being accepted due to his sexuality most likely originates from Nico's upbringing in the 1940s, when homosexuality was not accepted. On top of that, Nico was raised in a conservative catholic household, where homosexuality was likely not talked highly of. Hence, in The House of Hades, when Cupid forcibly makes Nico reveal his secret in front of Jason, the usually intrepid Nico is nearly reduced to tears. When Reyna accidentally learns about his secret in The Blood of Olympus, she, much to Nico's surprise and relief, doesn't judge him, and still accepts him as a friend just as he is (though she is still very surprised at this revelation), supporting him without hesitation. Reyna's unconditional acceptance and support was what most likely gave Nico the courage to finally come out to a very surprised Percy and Annabeth at the end of The Blood of Olympus, indicating that Nico has finally begun to overcome this immense fear and insecurity of his. And by The Hidden Oracle, it is indicated that Nico has finally fully overcome it at some point during the six months after Gaea's defeat, finally coming out and confessing his crush on Will Solace, with whom he begins an official romantic relationship. In The Sun and the Star: A Nico di Angelo Adventure, Nico is comfortable enough with himself to offer Piper McLean advice on being queer. While sharing stories with Gorgyra, Nico reveals that his fear comes from an incident when he was eight in the 1940s and he did experience homophobia. When Nico came out to the camp, it was after Juniper and the dryads misunderstood his request for help with a private picnic with Will and instead threw Nico a huge coming out party. However, Nico found the courage to come out to everyone rather than denying being gay and publicly asked Will out. When none of Nico's worst-case scenario responses from the campers happened, it finally alleviated his fears and even inspired others to follow his lead.
== Appearance ==
Nico has black hair that always looks like he just got out of bed (messy and shaggy) and olive skin. By The Battle of the Labyrinth, his skin has paled to white, and he takes to wearing black clothing with skeletal designs, a Stygian Iron sword and a silver skull ring (by the end of the book). By the time he meets Hazel Levesque, she describes his fingers as ghostly white, like their father's. Percy stated that Nico has his mother's eyes, but it has also been said that they have the wild glint of a madman in them, too, just like his father. According to Percy, Nico's hands are "as cold as ice."
By the end of The Battle of the Labyrinth, he has a silver skull ring which was Bianca's last gift to him and is said to belong to his father (as stated by Hazel). He also has a Stygian Iron sword always by his side in his chain belt. He is also mentioned on several occasions wearing an aviator's jacket, most likely because he was originally from WWII. Nico wears a black trench coat when he attempts to bring back Bianca, as shown in one of Hazel's blackouts. In The Last Olympian, Nico wears black battle armor with a skull-shaped helmet. In The Son of Neptune, Nico is seen wearing a black toga when Percy goes to talk to the senators (the reason being that togas are only worn on special occasions, like meetings). In The Mark of Athena, Nico appears weaker, thinner, and even paler than usual, while his eyes are described as "looking like shattered glass," due to his ineffable experience in Tartarus.
Days later, in The House of Hades, Nico has begun to recover and regain his strength, but is still described as "painfully thin," with his black shirt and jeans hanging loosely from his "skeletal frame." His dark hair is longer and frames his face. However, the area around his sunken eyes is very dark, while his complexion is even paler than before," a sickly greenish-white, like the color of tree sap." Being a demigod from another era, Nico radiates "a kind of old energy - a melancholy that came from knowing he didn't belong in the modern world." Nico is also the only one whose skin doesn't get tanned in the hot northern African sun, and if anything, looked even paler than before, according to Jason.
Jason comments that since getting out of Tartarus, Nico "had slept little and eaten even less." Seeing Nico casually eat a grape, he thinks that that will be his food for the day. Later, Jason is surprised that Nico actually has visible muscles when he takes off his jacket. According to Hazel, when upset, Nico's face would become "as dark as Tartarus." When Jason infuriates him, the ground opens up and Nico "glows with ghostly light." When Bryce infuriates him, the temperature around Nico drops to freezing, turning the ground around him white with frost. Several demigods, including Leo, Frank, and even Jason all admit to being afraid of the son of Hades.
In The Blood of Olympus, due to the stress of having to shadow-travel vast distances every day, Nico's skin gains a bluish tint, and his cheeks are sunken. After his aviator's jacket and black skull-pattern shirt are both torn to shreds, Nico begins wearing a tropical Puerto Rican shirt, decorated with parrots and palm trees, and with Isla del Encantorico written on it. His biceps are swollen and severely scarred from his fight with Lycaon, and after Reyna stitches them up for him, it gives Nico "a slightly creepy Frankenstein look," to the point that mortals on the street are scared off at the sight of him.
In The Hidden Oracle, Nico wears black jeans, a Ramones T-shirt, and a black leather bomber jacket, with his Stygian iron sword at his side.
In The Tower of Nero, he is wearing a black variant of the Camp Shirt with a skeletal Pegasus and the words CABIN 13, tattered jeans, and is barefoot. Apollo also notes that his hair has grown longer. Later on during the battle at the Tower, Apollo describes his clothes as being torn and battered from the fighting.
In The Sun and the Star: A Nico di Angelo Adventure, Nico sustains slashes to the face from the mania of Amphithemis that are likely going to scar. Although Chiron offers to help get rid of them, Nico decides to keep the scars.
== Abilities and Tools ==
* General Abilities
* Demigod Abilities
* Magical Items
* ADHD: Like most demigods, Nico possesses inborn supernatural battle reflexes and senses.
* Dyslexia: Nico's brain is "hard-wired" for divine Ancient Greek instead of modern languages.
* Fighting skills: Initially, Nico shows more skill with his powers than his fighting skills. However, this might have been due to his majority lack of formal combat training at Camp, but he shows great skills. In The Demigod Files, he did show decent combat skills when he was able to keep up with Percy and Thalia when they fought a group of Keres. Not only did Nico emerge unscathed from the battle, but he easily defeated the Keres he fought, even quickly taking down the Keres who blitzed Percy. Later, he even fought the Titan Iapetus alongside Percy and Thalia (but he was quickly incapacitated). In The Last Olympian, Nico fights in the Battle of Manhattan, and emerges unscathed, implying excellent fighting skills, which impress even the Ares demigods. In The Son of Neptune, Hazel mentions being impressed the first time she saw him fight, suggesting that he honed his skills between the two series, possibly during his stays at either Camp Half-Blood or Camp Jupiter. Nico was even able to fight Gaea's army in Tartarus itself, though he was eventually overwhelmed by their sheer numbers. In The House of Hades, Nico fights the enormous monster army of Gaea, while holding the Scepter of Diocletian high, and emerges unscathed after the battle is won, implying excellent swordsmanship. During that battle, Nico single-handedly overwhelmed the entire group of mighty Earthborn, slashing them into mounds of wet clay with his sword. In The Blood of Olympus, though somewhat weakened from shadow-traveling, Nico is still able to single-handedly quickly overcome 6 Roman legionnaires (while protecting Will Solace), and it should be noted that Nico was not even fighting to kill, only to knock them out. He later makes short work of Octavian's elite guard (6 huge dog-headed cynocephali). In the final battle with Gaea's troops at Camp Half-Blood, Nico fights at the front lines, managing to defeat numerous other monsters before being forced to leave (in order to confront Octavian at one of the onagers).
* Superhuman Reflexes: Nico has shown great speed and reflexes, taking down six trained Roman demigods in only ten seconds while not aiming to kill and after shadow travel. He also strikes first against Lycaon while drained from summoning hundreds of bones, despite the Wolf King having caught an arrow in The Lost Hero, which Piper McLean couldn't see. In The "Sword of Hades", he quickly defeats a Keres who moved fast enough to strike Percy with two strikes.
* Superhuman Strength: Despite his stature, Nico has shown to be unusually strong. In The House of Hades Jason notes that his arms are taught with muscles despite his eight days in the Twin Giants' jar. In The Blood of Olympus, when he fights the six Roman demigods, he kicks and strikes them with the pommel and flat of his blade with enough force to incapacitate them, despite their innate demigod durability and armor.
* Superhuman Durability: Nico has immense durability, able to take immense amounts of force and damage. In The House of Hades, when a boulder crashed into the foremast, Nico crashed to the deck under the spars and sails, but quickly shook it off. Later, when the Argo II is attacked by the Kerkopes and the ship lurches, he is launched out of his chair and slammed headfirst into the Celestial Bronze sideboard, causing a dozen plates and goblets to crash on him, only groaning from pain and later recovering. In The Tower of Nero, Nero, who has the fused power of Caligula and Commodus and later rivals Apollo in strength, backhands him twenty feet into a pillar, a strike he manages to go through despite being incapacitated.
* Mythomagic: Nico's knowledge of the card game is superb, as he had the rare Africanus Extreme expansion deck, and remembers each figure, as well as the number of attack and defense moves of each. This lets him recognize figures of Greek mythology, as he was able to identify Dionysus, a Manticore, and even a Katobleps.
* Ancient Greek: In The Battle of the Labyrinth, Nico is able to summon the dead by chanting in Ancient Greek.
* Italian: In The House of Hades, Nico shows that he's fluent in Italian, being Italian-born. As shown in The Blood of Olympus, Nico's knowledge of Italian helps him understand some other Romance languages, such as Spanish and Portuguese.
* Willpower: Nico, apparently, has tremendous, seemingly indomitable willpower, since he was able to survive in Tartarus on his own, while seeing the place in all of its horror for the entire time he spent there alone. Percy, who found even moments of seeing it maddening, wondered how Nico had managed to stay sane.
* Pain Resilience: Nico was able to endure immense amounts of both physical and mental pain, notably scars inflicted by Lycaon which apparently "burned like acid", much to Reyna's amazement and respect as he carried through well in spite of it.
== Trivia ==
* The line "With great power . . . comes great need to take a nap." is an obvious reference to one of Spider-Man's most famous lines: "With great power, comes great responsibility", albeit a bit altered for comedic effect and to indicate that Nico's powers tire him greatly, prompting him to take naps every now and again to regain his strength, as he did at that moment in The Last Olympian.
* Nico has many similarities to Anubis, the Egyptian god of funerals.
** They share the same nickname: "Death Boy".
** Nico's physical description (pale olive skin, dark hair, black eyes, black clothes, and an aura of death) also fits Rick Riordan's description of Anubis, the Egyptian god of funerals, in The Kane Chronicles trilogy.
* The first time he met Mr. D, he called him "The Wine Dude", which irritated the god, but he forgot about it soon after as Nico complimented him.
* Nico has been shown to be a solitary type of person, but he has a certain way of communicating with people. He was the first demigod in years to notice the goddess Hestia and speak with her, he persuaded his father Hades to fight in the Titan War when no one else could, and he alone convinced the Titan Bob to save Percy and Annabeth.
* Nico has been to a New Orleans graveyard, though it is unknown why he went. Interestingly, this is one of the favorite hangouts of Anubis. It was also the place that his half-sister Hazel Levesque lived just before her death.
* Nico and Jason Grace have similarities:
** They both have older sisters, whom have both been/are Hunters of Artemis.
** They have both been to Camp Half-Blood and Camp Jupiter.
** They have godly stepmothers (Persephone, Juno).
** Both have lost their memory. Nico's because of being dipped in the River Lethe and Jason's was removed by Juno although Jason's is temporary.
** Both are powerful and respected demigods.
** Both are children of the Big Three gods.
* In The House of Hades and The Sun and the Star: A Nico di Angelo Adventure, it's shown that Nico has recovered at least some of his lost memories from before his dip in the River Lethe, including one of when he was eight and living in Italy. Although unconfirmed, this may have to do with Nico drinking from the River Phlegethon while traveling through Tartarus as the river has a healing effect on demigods and Nico drank from it multiple times with Nico being unsure of any long-term ramifications of drinking from the Phlegethon.
* Hazel Levesque and Nico's mothers share similar first names: Marie Levesque and Maria di Angelo.
* Nico's birthday is undecided. Rick Riordan has stated on two different occasions his birth-date: January 28th, 1924 and May 16th, 1924. However, the year would be way off since in The Son of Neptune, Hazel stated he was only a few years younger than her. Another contradiction comes from The House of Hades where in Nico mentioned that he was about six years old when he first visited Diocletian's private residence in "[nineteen] thirty-eight or so". This would put his date of birth at around the early 1930's.
* In the series, he is described as having long, shaggy black hair, but in his earlier portrait he has short brown hair. Also, he seems to have green eyes instead of brown, and not as pale of skin. A more recent portrait shows a more accurate image of him to the story.
* Unlike his half-sister Hazel, horses don't like Nico (as Porkpie, one of Blackjack's friend once stated: "He smells like dead people.")
* Most animals don't like Nico due to him smelling like death, and the feeling is often mutual.
* Nico has the ability to control ghosts. However, Melinoe is the goddess of ghosts, not Hades.
* Prior to Camp Half-Blood Confidential, Nico was supposedly the only person who had ever seen Camp Half-Blood's Orientation Film. Unlike the others, for which the film was "traumatizing", Nico enjoyed it, calling it "awesome." (Also noting in Camp Half-Blood Confidential, his decision has changed as he was discussing with Percy what changes they would make if they ran the camp and he mentioned ‘the first thing I’d do is make sure the poor newbie demigods don’t have to suffer through the orientation film.’)
* As of The Last Olympian, Nico is the first demigod in many years known to have stopped by and spoken to Hestia, who is usually ignored when she visits Camp Half-Blood.
* As of The Son of Neptune, Nico is the first known Greek demigod since the First Demigod Civil War to learn about the existence of Roman demigods and to visit Camp Jupiter.
* Nico is the only known Senator at Camp Jupiter that was neither a Centurion nor a Praetor, instead serving as the Ambassador of Pluto.
* As of The Mark of Athena, Nico is the first known demigod ever to have returned from Tartarus alive, but even as a son of Hades, his stay in Tartarus left him shattered, irascible, and even more withdrawn than usual.
** Percy speculates when on the verge of death and seeing Tartarus as it really is, that Nico had seen it that way the whole time, and that even a few moments of seeing, it was maddening. He wonders how Nico had survived with his sanity. Nico himself stated it nearly drove him insane. As revealed in The Sun and the Star: A Nico di Angelo Adventure, a lot of this had to do with Nico seeing the Mansion of Night for what it truly is.
* As of The House of Hades, Nico is the only known demigod that Leo and Frank are afraid of. They eventually get over that fear.
* Nico has been transformed into plants twice in the series: into a dandelion by Persephone during a "family spat" shortly before The Demigod Files, and into a corn plant by Triptolemus in The House of Hades.
* Nico is the first confirmed LGBTQ+ demigod (with Will Solace and Alex Fierro being later confirmed to be as well, in The Hidden Oracle and The Hammer of Thor respectively, and not counting the asexual Hunters of Artemis), something he has been trying to hide for years. The only blatant clue is in The Titan's Curse when he asks Percy if Annabeth is his girlfriend. Jason believes that Nico's hiding of this has to do with Nico being from the 1940s, where homosexuality wasn't accepted.
** Hence, as of The Hidden Oracle, Nico and Will are the first gay couple shown in the series.
** In The Sun and the Star: A Nico di Angelo Adventure, Nico reveals that when he was eight and living in Italy, he experienced homophobia from a friend of his, leading to Nico's fears.
* In both the Percy Jackson and the Olympians and the The Heroes of Olympus series, Nico ensures the fulfillment of the Great Prophecies: Nico helps Percy gain the Curse of Achilles, which enables both Percy and Luke to defeat Kronos ("the hero's soul cursed blade shall reap"), and Nico tells Iapetus that Percy is a friend, which induces him to follow Percy and Annabeth to the Doors of Death ("foes bear arms to the Doors of Death").
* Hades once gave Nico a French zombie chauffeur, Jules-Albert, for his birthday.
* When he was little (even before he became interested in Mythomagic), Nico was obsessed with pirates.
* Nico is mentioned in the Lightning Thief Musical by Bianca Di Angelo.
* As mentioned in The Tower of Nero, Nico was raised Catholic and Conservative.
* As of The Tower of Nero, Nico is confirmed to have Post Traumatic Stress Disorder, or PTSD. This also makes Nico the first character in the Percy Jackson Universe to have a mental disorder outside of ADHD and Dyslexia.
** In addition to PTSD, Will says "... Nico doesn't eat very much these days", which may imply that Nico, could have some kind of eating disorder.
* Nico is described as smelling like rain against a stone. Porkpie said Nico smells like death which is why he doesn't want to ride with him.
* Nico has taken part in the final battle of each of the last books of the Camp Half-Blood series.
* The character of Filomena di Angelo, in The Last Hours trilogy by Cassandra Clare was named after him.
* Nico is the first known demigod to "father" children with a primordial being in this case being Nyx, albeit without Nico's knowledge.
== Personality ==
Frank is very kind. He is a very good friend and is willing to give everyone a chance. Due to his past, he is unwilling to judge people and was the only one at Camp Jupiter not scared of Nico. Frank is insanely loyal to his friends and cares about them deeply, like when he stopped Percy from his fatal flaw. As the series goes on, he even becomes reckless for his friends, like when he slammed a minor god into a wall for not healing Hazel and Nico fast enough. Frank is also a very good listener, listening to Coach Hedge when he confided about missing his wife and unborn child.
Because Frank is a son of Mars, Frank has a lot of anger and rage inside of him. Frank can get very angry and irritated sometimes, making him huff like a bear. After his mom died, he was so furious that he destroyed his grandmothers fine China, even though he knew she may punish him. He also wanted to slam Nico into a wall in anger after he couldn't protect Hazel, letting her be poisoned.
Frank used to be very self conscious due to being bullied when he was young by his grandmother and his peers and would hide his fat, being self conscious about his body. He had extreme self hatred and low self esteem, made worse by when he went to Camp Jupiter and thought he was unworthy to be in the legion. He thought it was a mistake that Reyna let him join and that he only messed things up. Due to this, he would be very awkward and nervous, like when he snapped crackers while trying to give them to Hazel. Even when he had accomplishments, he would feel unworthy, like when he was promoted to Centurion. His low self esteem got better at the end of The Son of Neptune, but by the next book, it became worse after Ares and Mars would speak in his head. Frank felt like he acted like a buffoon in front of everybody, made worse by being teased by Leo. He even believed Leo when he said he wasn't worth much.
Another product of his low self esteem is fire. He would constantly worry about his lifeline once he found out about it and didn't tell anybody, other than Hazel, Percy, and eventually Leo and Nico. He developed a fear of fire, made worse when his grandmother may have died in a fire. He began to conquer it throughout the series though, like when he decided that Hazel would carry his lifeline and when he burned his stick to rescue Thanatos. However, he still had a big fear of it, especially with Leo's fire powers. But fire began to no longer have an effect on his life when Leo gave him a fireproof bag to carry his lifeline in.
Frank's self esteem also began to improve when he got the blessing of Mars and a makeover from his father. He began to cover his fat less and was more confident in his appearance. He became more bold and began to take risks, shapeshifting more and trusting people.
Over the course of the series, Frank became a leader, going from Probatio to Centurion to Praetor. Frank took on a leadership role in the House of Hades by leading a legion of ghosts and defeating hundreds of monsters. Due to this, people's perception of Frank began to change, with people seeing him as a brave, terrifying leader, instead of a cute little panda bear. After this, Frank took a leadership role with Annabeth on the Argo II and helped lead a charge into the Parthenon, and later lead the Twelfth Legion Fulminata with Reyna at the Siege of Camp Half-Blood.
All of this culminated in the The Trials of Apollo series, when Frank became more of a leader and extremely reckless, almost killing himself at the Caligula's Assault on Camp Jupiter. This worried Hazel and Reyna, who thought he should be careful due to his lifeline. But Frank had no fear of his lifeline anymore and was prepared to sacrifice himself for his camp, valuing others over himself. He realized that him sacrificing himself was the only way to save the others and avenge Jason. Because of this, he spoke to Ella in secret and planned to sacrifice himself to kill Caligula. However, due to taking control of his destiny and accepting it, Juno let go of his curse, letting him live a life free of his curse.
Frank also became more appreciative of his Chinese-Canadian heritage. As a child, Frank would be annoyed by the stories and the superstitions his grandmother would tell, made worse by the racist bullies at this school. He became even more ashamed when he found out that Shen Lun destroyed Camp Jupiter during the San Francisco Earthquake. But after he found out about his shapeshifting powers, he became appreciative of his ancestors and heritage, even meeting them in Pylos.
Frank has a bit of a nerdy streak, liking Mythomagic and winning French spelling bees.
== Appearance ==
As seen in The Son of Neptune, Frank is a teenage boy of Chinese descent with a large and stocky frame. He has a babyish face with brown eyes and close-cropped black hair; according to Percy, Frank's face doesn't really work with his burly build and his military haircut, and the contrast makes him look like a toddler who'd taken steroids and joined the Marines. He has also been described by Hazel as looking like a Koala bear with muscles and by Leo as looking like a baby sumo wrestler. His Camp Jupiter tattoo is composed of an image of two crossed spears above the initials SPQR and a single bar line beneath, given to him as a requirement for centurionship despite the fact that he had not been a part of Camp Jupiter for an entire year.
After being given the Blessing of Mars in The House of Hades, Frank's appearance changed dramatically. He became taller, and he lost his babyish face, becoming even more handsome. His body became stronger and more imposing as his shoulders became broader and more muscular. He also lost his stomach fat, becoming lean, but muscular. According to Hazel, he became "warlike handsome" and was described as fit enough to play football.
By The Tyrant's Tomb Frank's natural weight caught up with his magical growth spurt, Apollo saying he returned to being a "big, girthy guy" with chubby "baby cheeks", only larger and more muscular than before.
Frank is very tall. He was 6'3 in The Son of Neptune and grew 2-3 inches taller after receiving the Blessing of Mars. This would make him either 6'5 or 6'6.
== Abilities ==
As one of the seven, a child of Mars and the descendant of Periclymenus, Frank is immensely powerful being able to singlehandedly defeat huge mobs of monsters and giants as well as accomplishing many other impressive feats.
* General Abilities
* Demigod Abilities
* Legacy Abilities
* Latin: As a Roman demigod, Frank can speak and understand a degree of Latin. 
* French (limited): Frank can speak some Canadian French, having studied it in school, though he is not fluent. It is so different from Hazel's Louisiana French that they can barely communicate.  
* Chinese (limited): Frank can speak and read some Chinese, though he is not fluent.
* Leadership: Despite having poor self esteem at the start, Frank is shown to be an amazing leader as he led the Fifth Cohort to victory in The Son of Neptune, led the rest of the Seven to victory many times, and is now a Praetor of the Twelfth Legion. He is stated to be one of the best praetors that legion has ever had.
== Magical Item ==
* Frank's Spear: A gift from the god Mars, before Frank left on his quest. The spear is tipped with a dragon tooth, allowing Frank to summon the spartus Gray. The spear however only had three charges so that Frank had enough time to learn his family gift. After the third charge was used, the spear vanished.
* Arrows: Being a skilled archer, Frank managed to design different kinds of arrows for different functions. For example, his Hydra Arrows could string together enemies, tying them up or pinning them to walls. Frank also carries around Imperial Gold arrows in case of monster attacks.
* Gorgon Blood: Before Percy used the vials of blood in a bet with Phineas, Frank carried around two bottles of Gorgon Blood, one of them healed while the other killed. Frank picked up the vials after Percy killed the Gorgons. While Frank wanted to use them to prevent his life stick from burning, Percy thought that he picked them up because he didn't want Percy to be seen carrying poison into Camp Jupiter.
* Burned Stick (formerly): Because Frank is too powerful, being the son of Mars and being a descendant of Poseidon, Frank's life is connected to a piece of fire wood. If the stick ever burns up, Frank will die. Frank gave the stick to Hazel Levesque as he was told giving it to someone he trusts could prolong his life. In The House of Hades, he asks Hazel for it back after Leo gave him his fire-proof bag. The stick burns with the fire of life, allowing Frank to melt the chains that held Death. By making it burn so to defeat Caligula, he took control of his destiny and became free of his curse.
* Fire-proof bag: Made by Calypso at Leo's request. It was given to the son of Mars when Leo was reunited with the seven to keep his stick safe. The bag is small and white in color with a gold pull string, it is fire-proof and allows the stick to breath and can only open when he wishes so. Frank keeps it tied to his belt.
* Frank's Bow: As Leo figures out, Frank's bow has a camouflage ability to turn into a backpack whenever Frank wills it to. He can actually hold things in the backpack and whenever his bow is in bow form, the possessions in the bag somehow disappear and reappear when he wills it into backpack form.
* Gladius: During the War Games, Frank drew a gladius though reluctantly when he ran out of arrows.
* According to Grandma Zhang in The Son of Neptune, Frank's family is descended from an ancient bloodline of princes and heroes which Frank was unaware of. This is because he is a direct descendant of Periclymenus, the Prince of Pylos who is also an Argonaut and the grandson of Poseidon.
* Frank has both Roman and Greek lineage because his ancestor is Poseidon, a Greek god, and his father is Mars, a Roman god.
* Among the seven heroes, he is one of three, along with Hazel Levesque (Louisiana French) and Leo Valdez (Spanish & Morse code), who speaks a language not inherent from their respective godly parents, because Frank can speak Canadian French and a little bit of Chinese.
* In The Son of Neptune, the only word he recognizes in Chinese is his last name, 張/张, but in The Mark of Athena, he could read in Chinese, and found the location of Arachne's lair under the Emmanuel Building posted by a Chinese tourist. This suggests that he learned a little more Chinese since then, although in the case of The Mark of Athena, it was only telling where a tourist had marked the building on Google Maps.
* He is apparently an exception among demigods as he is diagnosed with neither ADHD nor Dyslexia. Instead he is lactose-intolerant. Unfortunately for him, he "loves ice cream, too."
* His favorite meal for breakfast is a poached egg and bacon on toast with a glass of orange juice, which Hazel (his girlfriend) made for him when he, Percy, and Hazel went to Grandma Zhang's house.
* Prior to The Tyrant's Tomb, his life force was connected to a piece of wood like the hero Meleager and he would have died if it is ever completely burned.
* The ogres at Grandma Zhang's house who wanted to eat Frank to gain his powers may be a reference to the Chinese legend/novel Journey to the West (西遊記/西游记), where monsters and demons wish to eat the flesh of the monk Tang Xuanzang (唐玄奘) to gain immortality.
* His shapeshifting abilities may be also be a Journey to the West reference, in which the Monkey King Sun Wukong (孫悟空/孙悟空) can also shapeshift.
* His name is a reference to the weapons he uses, the spear and bow. Frank is a name that originated from the Germanic tribe called the Franks, who got their name from the type of spear they used. Also in Chinese, the last name Zhang can mean archer or drawing a bow.
* In The Son of Neptune, it says that Frank has a flat-topped wedge haircut, but in his official picture he has a crew cut.
* Vitellius told Frank that his archery was unmanly, but this is inaccurate as battlefield archery only went out of practice after Rome fell in the 5th century. Until then, Rome created some of the best mounted bow like catapults (e.g. the Ballista).
* school spelling bee champion. has a habit to read tourist brochures
lean, muscular young man with snowy white wings, and he wore a simple white frock and jeans, with a bow and quiver slung over his shoulder. He has straight black hair, blood-red eyes that looked as if "every valentine in the world were squeezed dry, distilled into one poisonous mixture", and a face that was handsome but also harsh - "as difficult to look at as a spotlight". His voice is described as rich and deep, but threatening like a tremor before an earthquake.
enjoys and knows how unpredictable his domain is. can be quite vengeful if someone offends him, as was shown by how he shot Apollo after he made fun of his archery skills and appearance in the myth of Daphne. However, Cupid shows pity for others and admires endurance, a trait his beloved wife Psyche possesses.
== Abilities ==
As a son of Venus and Mars, Cupid is very powerful. In spite of the fact that he is a minor god, his omnipotent romantic allure makes most of the gods, like Demeter, Hera and even Zeus himself actually fear him. The only known deities who have at least a partial immunity to him are the Virgin Goddesses.
Arrows of Romance: Cupid's power over love is usually exercised and enforced through his romantic golden bow and arrows. Anyone struck with his arrow will instantly be filled with uncontrollable desire and love for another, which he can choose. In Percy Jackson's Greek Heroes, he forced Apollo to fall in love with the nymph Daphne.
** Arrows of Coerced Romantic Confession: As shown in The House of Hades, Cupid can force anyone to confess their true romantic feelings by shooting them through his arrows. He can always tell if the person is lying. The only known one Cupid did this to was Nico di Angelo, with the latter being forced to tearfully admit his secret love was for Percy Jackson.
** always knows who a person is actually in love with. 
* can change her appearance at will, is quite an impressive archer, fluent in French due to it being the "language of love". golden bow and arrows. kind. petite, sharp and beautiful facial features, sly grin. She has heterochromia, with one dark brown and one pale amber eye, and her hair is dark at the roots but dyed green. She also has a tiny symbol of Loki tattooed on her nape. dresses rather flashily and flamboyantly, in primarily pink and green. She wears a pink-and-green argyle sweater-vest over a white tee, skinny lime green jeans, and battered rose high-tops. Tied around her waist like a kilt is a cashmere sweater, which conceals a garrote wire and a hunting knife tucked behind a belt. Her appearance has been compared to both a jester's motley and a venomous animal giving off warning signs. refuses to be put in any box. Gender, personality, or heritage-wise. She refuses to be confined to one gender, or one personality trait, or one state of being. People often assume things about her based on her gender identity and parentage, and are often scared to get close to her or trust her as a result. Shrewd.
Her transgender identity shaped her personality in particular, specifically the way she was treated because of it. She was bullied, abused, and kicked out of homeless shelters. Even upon entering Valhalla, she has to correct people when misgendering her and constantly stand up for herself. Because of her genderfluidity, she doesn't have the luxury many trans people have of choosing who to disclose her identity with. When people see her, a trans person who chooses not to pass and doesn't try to, she is misgendered and has to explain her changing gender to everyone around her. Even well meaning people, like Magnus, ask invasive questions about it.
she very much values her privacy and chooses to be more closed off on what to tell people about himself. She hates when people try to pry into her life, and she has very firm boundaries. She tells people very little about her past, hating when Magnus tries to see into her head, not just because of trauma, but because she doesn't want it to define her. She wants to choose the way people see her and doesn't want to be put into another box because of what other people think.
However, she is very proud of his trans identity and is very happy when people like Magnus and Abuelo respect it. She is actually very open minded, not expecting people to understand or even demanding it, just wanting respect. He answers questions asked, but makes it clear that he is not an educator. All he 'educates' people on is basic respect. After everything she'd been through, she doesn't want to be treated badly again and does not feel bad about protecting himself.
She is also very big on reclaiming what was given to her by both the Fierro and Laufeyson sides of her family. He used the power she inherited from his mother as a means to not be controlled by him and encouraged Samirah to do the same. He also uses the Urnes Snake, a symbol commonly associated with Loki, as a signature on her pottery and a tattoo on the back of her neck. People saw this as a symbol of allegiance to her mother, which she later states was not the case. He does not see things like the snakes and shapeshifting as Loki's, but instead something she can make hers. She is not ashamed of what she was given and takes it in stride, not caring about what people think. As for the Fierro side of his family, he is very proud of his Tlatilcan heritage and uses it as inspiration for her pottery. She was always respectful of it and was disgusted at his father for abandoning it all in the name of capitalism.
Alex Fierro, under everything, is a very friendly person. Though people are often scared of her, she makes a point that she is not fragile and not contagious. She has a very sarcastic and snarky sense of humor with her friends, and though Magnus is insecure about it, Alex really does mean well and cares for her friends a great deal. Though she is not traditionally affectionate, she helped Magnus and Samirah with their quest after barely knowing them, accompanied Magnus to the Chase Mansion after he didn't want to go alone, and made Hearthstone a scarf after his was lost in Alfheim. She is also really not that rough or violent with them, only decapitating Magnus to save him from Loki, and fighting Halfborn as a way to bond with him.
And underneath that, she shows moments of being affectionate. She grabs Magnus's hand a lot and comforted him after he heard his family, something Magnus didn't expect. She compliments her friends a lot, especially Magnus, and cried when Pottery Barn was destroyed. When she wants to, she shows she cares about them and does not hesitate. Unfortunately, people do not get the memo a lot of the time due to not being able to read Alex that well.
is a very good listener. does not pry into other people's pasts, and just sits there as a shoulder to cry on. She does not try to fix, she just listens. she was someone many homeless kids confided in after years of not being able to talk to anyone. She is very protective of their privacy and makes sure people don't eavesdrop.
has very high self esteem. He does not blame himself for others wrongdoings and does not blame himself for how other people treat him. Because of this, he is unapologetically himself and part of his ideology is to "flaunt the weird". He dresses brightly and will not let anyone stop him from being himself, even when he was in an abusive home. When her father insulted her and his culture, she snapped back. She refused to stay confined to one gender and every time they pushed, she pushed back harder. A part of her self esteem is also a lack of manners, disrespecting Sif when they first met, calling the Aesir "idiots", and putting his legs on the table when he and his friends ate falafel.
One flaw of hers is that she can be slow to trust. In The Hammer of Thor, she was very snippy at people due to recovering from her past traumas. She was rude to her floormates on Floor Nineteen, throwing pots at them, insulting them, and later running away, leaving them to fend for themselves. This led to them being even more suspicious of her. She was also very rude towards Sif at first, even joking about murdering her. However, her judgmental nature is because of all of the trauma she'd been through, wanting to protect herself from being hurt again. He put his walls up, assuming people had ill intentions before they could hurt her first. However, he learns to tear down his walls and let people in, learning to trust Sif, Samirah, and his floormates, and even trusted Percy and Annabeth after they told her about the Greek Pantheon. These developments causes him to be a lot more relaxed in The Ship of the Dead. However, this only happened because she was finally around people who treated her like a human.
She also prioritizes herself if she doesn't feel like putting her energy out for other people. Though she is very heroic, standing up for what is right and helping people, she values his alone time, does not reach out for help, and is secretive. She doesn't consider people's feelings a lot of the time, which causes Magnus to be insecure at his remarks, and causes Magnus to be confused about the nature of their relationship after kissing him and saying "I'll keep thinking about it." She is not very empathetic, though very compassionate, and does not extend either of those to people she dislikes. Such as her family. Though she told her father she doesn't want his money, she is willing to steal it on her own terms.
does not like big parties and says it is not her scene. more introverted tendencies.
He has hints of obliviousness, especially towards Magnus. He did not think he liked him back, even after kissing him, which was why he was so shocked when he confessed his love for him. That is why he did not bring up the first kiss, going back to their usual snark
* Pottery: In her room, Alex has a pottery wheel, which she uses to make clay vases. Each of her creations is branded with her initials and the symbol of Loki.
* Camping Skills: Alex has spent many weekends with the kids at her pottery studio, camping in the woods as a way of getting away. These skills were displayed when she helped Magnus set up a fire pyramid and some pup tents.
== Magical Items ==
* Enchanted Garrote Wire: Alex uses her garrote wire, which she created after Loki taught her a spell, and used it as her primary weapon. It is presumed Alex still has it.
* Enchanted Garrote Wire (Made from Sif's hair): A replacement garrote wire given to Alex by Sif. It has the same properties as the old one but is made from Sif's hair. Alex uses this as her primary weapon.
* Fire Sword: After besting Surt, Alex claims his sword as her own.
* Pottery Barn: Pottery Barn is a clay warrior created by the child of Loki to fight against Hrungnir and his clay creation. They were destroyed during the battle and Alex kept their head.
=== Eye ===
Complete heterochromia (dark brown/pale amber)
=== Hair ===
Dark (Dyed green)
== Trivia ==
* The conception of Alex as a genderfluid character was most likely inspired by Loki's shape-shifting abilities and his two feminine forms – a mare that has become a mother of Sleipnir, and an elderly woman called Thokk who was responsible for Hel not resurrecting Balder.
* Alex is female most of the time but occasionally has "very male days”.
** Both come from wealthy families who have a business (Dare Enterprises, Fierro Ceramics).
** Both have a bad relationship with their fathers (Mr. Dare, Mr. Fierro).
* According to Amir Fadlan in This Is Why I Hate Clothes Shopping, Alex’s voice changes depending on Alex’s current gender.
* Alex uses pronouns associated with whatever gender Alex is at the moment, rather than gender-neutral pronouns.
* Due to Alex being male the second time he kissed Magnus, their kiss is the first same-gender kiss in any of Rick Riordan’s works.
== Appearance ==
“	If Jason were here, Calypso would fall all over him. She’d beg him to stay, but he’d be all noble about returning to his duties, and he'd leave Calypso brokenhearted.	”
 	 	
Jason Grace is described to be extremely handsome, and he is arguably the most attractive demigod in the series. Jason has the regal features of a Roman statue, electric blue eyes, and close-cropped blond hair that grew out during his time at Camp Half-Blood. Jason also has a small scar on the corner of his lip from trying to eat a stapler when he was two years old. Piper noted that the scar makes him look even more attractive. Piper said that his face was kind and gentle but always looked a little sad.
Jason looks nothing like his father. Instead, he looks more like his mother. Jason is very tall, he was one inch taller than Percy Jackson at the beginning of the quest, despite being nearly a year younger. Jason has a very athletic build; Piper said that Jason is more muscular than Percy. Leo describes Jason to be "rugged" and handsome multiple times throughout the series. Leo also feels uncomfortable and jealous next him since Jason is really attractive. He has well-muscled, tanned arms and legs. His tattoo has the picture of an eagle with SPQR and twelve lines, indicating he has been at Camp Jupiter since he was three or four years old. Piper noted that his eyes seemed to hold some deep sadness, much like her father.
Her looks attracted female attention, people fell in love with her because of her good looks, people complimented her looks, professionals could not find much to be improved upon. Ruggedly handsome, looked too perfect so people didn't trust her, looks like a blonde superman.
In The House of Hades, Leo Valdez states that if Jason fell in Ogygia instead, Calypso would fall in love with him due to his attractiveness and beg Jason to stay. After his encounter with Sciron, Jason's hair has had a groove in it since a Celestial Bronze bullet grazed him. Later in the quest, Piper said that Jason's height had grown taller, his body became more slender, and his hair had become longer and shaggier, giving it a "rebellious" look.
In The Blood of Olympus, Reyna described Jason to be the "All-American Boy" (and hes the only demigod Reyna complimented in terms of appearance). Reyna also says that Jason's electric blue eyes are intense, alert, and distracting. Nico says Jason looked like a fighter since he's constantly alert, has a lot of energy in his frame, and his stare is very intense. Nico describes Jason's blond hair to be shaggy like Will Solace. Eventually, Jason started wearing glasses made out of Imperial Gold due to being diagnosed by Asclepius as nearsighted.
Also, throughout the series, Khione (a beautiful snow goddess) was shown to be attracted to Jason's appearance. Khione genuinely wanted Jason to be one of her ice statues and was delighted when he became one. Khione later admits that she hated Piper for taking Jason away from her.
In The Burning Maze, Jason's hair was cut short again and had its original close-cropped style. Jason wore a regular school uniform and black-rimmed glasses. Apollo says that Jason looked quite "impressive" in terms of his physical appearance. During Jason's adventure, he wore his glasses, dress shirt, slacks, and loafers. Apollo said Jason's outfit made him look like a paralegal.
== Personality ==
“	But if a hero isn’t ready to lose everything for a greater cause, is that person really a hero?	”
 	 	
Jason Grace was a very responsible, kind, and open-minded person. Since he is not given a point of view until The Heroes of Olympus, much of his retroactive personality and quirks must be deduced from his memories and friendships but it is the general consensus that all who knew him thought him to be a very honorable and selfless person.
Much of Jason's personality derived from how his parentage caused him to be placed on a pedestal. On the outside, a lot of people initially regarded Jason as too perfect and straight-laced, with Reyna even thinking of him as the perfect 'all-American boy.' Due to the duality of Hera's scheme to join the camps, Jason is often seen as the opposite of Percy which causes people who really like Percy (like Annabeth and Hazel) to initially dislike/distrust Jason. In actuality, Jason is more similar than dissimilar to Percy. As centurion and then praetor, Jason mentions that there were multiple times when he chafed against the stringent rules and expectations of the legion. Although Jason followed rules and obeyed authority most of the time, he was actually a staunch proponent of change whenever he noticed someone was being treated unfairly. This can seen when he stood up to Zeus and called him ‘unwise’ for blaming the entirety of the Gaia crisis Apollo; or again when he dedicates himself towards giving minor gods the respect and recognition they deserve.
Jason had a tough time figuring out who he was and who he wanted to be. He came to resent being a son of Jupiter and thought his parentage was trapping him into a destiny he couldn't control - he hated that he was forced to be a leader, and treated like a prince-in-waiting. Jason's stay at Camp Half-Blood is quite transformative for him and without the pressure of the legion he becomes much more laid-back and introspective. He begins to break rules and crack jokes. He even allows his hair to grow out and become messier. Even though he enjoys his time there, it causes Jason to have an identity crisis because he feels as though he is betraying his roots and the people who have for so long followed him and given him a home. Jason thought he solved it by deciding to be Greek and resigning as Praetor in the House of Hades, but he questioned who he was even more after being stabbed by Michael Varus in Ithaca. Finally, as he faced Kymopoleia, Jason realized that he was both Greek and Roman. Both camps were a part of his family, and he decided to become a Pontifex Maximus. Afterwards he had no problem accepting his parentage and recognized Zeus as his father just as much as Jupiter.
It should be noted that Jason’s tumultuous childhood left him with deep-seated abandonment issues. Being deprived of the presence and memory of his sister and mother, he often felt alone and grew up believing he came from nothing. It is due to this, that what he learned at the Wolf House became the very formative pillars of his character - such as not showing weakness or insecurity, which sometimes caused others to see him as aloof and cold. He thinks of rules as promises he needs to keep, which is why he always hesitates before breaking them. A particular point of pain for Jason was learning about the life and subsequent death of his mother, and seeing her mania at Ithaca left him distressed. Jason can also be too noble and brave and often disregards his own safety for the sake of his loved ones, such as when he challenged Porphyrion without a weapon and dueled the emperor Caligula by himself, subsequently resulting in his own death.
Jason was also quite oblivious of peoples romantic feelings towards him (similar to Percy). Jason didn't realize that Reyna had a crush on him for years despite them being very close. Jason also didn't know Reyna was “cursed" by Aphrodite while the rest of Camp Jupiter did. Jason also didn't realize that Piper was jealous of Reyna while other Argo II members did, like Annabeth Chase and Hazel. However despite this lack of self-awareness, one of Jason’s defining features is that he was very caring and often tries to help his loved ones overcome personal issues.There are countless examples of this within the series such as Jason befriending Nico and immediately being accepting and supportive of his sexuality when he was outed by Cupid; Jason always befriending the unpopular kids as Camp Jupiter; and throughout The Lost Hero always trying to make Leo feel confident and wanted. He knew his friends very well and is the only person who can read Reyna's body language and understand when she was weary and tired, something other people cannot notice. It is in part because of his loving and enduring personality that his death is felt far and wide by all who knew him and even those who didn’t.
Lastly, Jason's honorable personality made him favored by the gods. Hera considers Jason to be her champion and holds a motherly love for him. Athena approves of Jason and Artemis thanks him in The Blood of Olympus. Zeus [before Jason spoke against him] was proud of his son for his bravery during the quest. Apollo loved Jason dearly (despite not knowing him for long) and his death had a massive impact on him. In The Tower of Nero, Hera accuses her husband of not caring that Jason is dead, although Zeus insists that there is nothing he could have done to save him. In turn, Hera is shown to be deeply grieving the loss of Jason despite her usual dislike for her husband's demigod children.
“	You defeated, like, two hundred enemies, Piper said. You were scary amazing.	”
 	 	
* Her brain is hardwired for Latin.
* Swordsmanship: Jason is arguably one of the best swordsmen in the series, alongside Percy and Luke Castellan. Jason's swordsmanship was on par with Percy Jackson, who is regarded as the best swordsman in the last 100 years at Camp Half-Blood. In The Mark of Athena, Jason's swordsmanship was on even footing against Percy during their fight at Kansas to the point that Piper couldn't believe the speed of their sword fighting. During the fight, Jason had eventually overpowered Percy and had the opportunity to stab him in the face, but Jason was later distracted by Piper's charmspeaking. Furthermore, during the fight at Kansas, Jason was distracted by Piper's charmspeaking twice but still managed to dual Percy equally, which most demigods cannot say. Also, in The Burning Maze, Apollo notes the calluses on Jason's hands, which is proof that he did not get rusty in sword fightning.
* Polearmsmanship: In The Blood of Olympus, Jason showed himself to be a remarkable spear user. Jason managed to defeat "two hundred ghosts" of the suitors by himself, mostly with his spear. Jason annihilated this army completely unscathed; he was only injured later because he thought the fight was over and dropped his guard. Otherwise, it was a flawless victory. Also, Jason managed to defeat a master Greek swordsman Lityerses by himself with his spear.
* Fighting Skills: Jason's fighting skills are amazing as he bested Kronos' brother, Krios, in hand-to-hand combat. Most importantly, in The House of Hades, Tartarus calls Iapetus weaker than his brother Krios. Iapetus almost defeated Percy, Thalia Grace, and Nico di Angelo. Since Krios is a stronger Titan than Iapetus, it's a remarkable feat for Jason to kill Krios by himself with his bare hands. Most importantly, Jason Grace is the only demigod to kill a Titan alone, a feat that Percy and Nico do not have. Furthermore, Jason killing Krios by himself is a feat only Hercules has accomplished, and he is technically Jason's older brother. He also killed the Trojan Sea Monster, who is described by Chiron to be "the size of a Skyscraper," making it one of the largest monsters in the series. Jason easily defeated a master Greek swordsman Lityerses, and dominated Mount Othrys by fighting through hordes of Scythian Dracanae and toppling Kronos' black throne. He had easily killed the powerful storm spirits in The Lost Hero, and was holding his own against one of Medea's golden dragons. He has also proven that he can hold his own against larger, more experienced, and more powerful opponents by himself. For example, Jason fought the Giant Enceladus alone. Even though Zeus landed the killing blow with a lightning bolt, Jason did most of the work. Also, Jason fought Polybotes underwater and defeated the Giant. In The Blood of Olympus, Jason ultimately kills the Giant King Porphyrion, the most powerful Giant, with Zeus's help. Jason has also helped defeat six giants in total, the most out of any hero on the quest. As stated previously, Jason is one of the only demigods to be equal to Percy in combat. Percy later states in The Son of Sobek that not many people can fight him well, indicating that Jason is a better fighter than most. Because Jason is trained in Roman legionary warfare, his fighting style includes analyzing your opponents' moves and learning their style. This was proven effective against Lityerses (a master Greek swordsman), who eventually lost to Jason's combat prowess. Like Reyna, Jason can even use improvised weapons to fight as he used a wooden plank in the Wolf House in The Lost Hero to fend off numerous opponents. In the final battle against Gaea's troops at Camp Half-Blood, Jason fought on the front lines and managed to kill numerous monsters before he helped defeat Gaea. When Jason fought Gaea, he created a storm powerful enough to help defeat her. Finally, in The Burning Maze, Jason defeated several Pandai on his own. Pandai are extremely powerful monsters, and Jason blasted them to dust with lightning.
* Superhuman Strength: Being a son of Jupiter, Jason is far stronger than the average mortal and most demigods. Jason knocked out demigods and full-grown wolves with one blow. Jason also toppled Kronos's black throne, deflected blows from giants, and shattered Clytius's metal armor with one kick which is an impressive feat. He threw Coach Hedge's club at Dylan, even when it was extremely windy. On several occasions, Jason managed to lift multiple people while flying. His most impressive feat is when he destroyed Krios with his "own hands."
* Superhuman Agility: Being a demigod, Jason is a lot more agile than a regular mortal. In The Mark of Athena, Annabeth states that Jason moved like an acrobat when he leaped over Dakota and knocked him out. The House of Hades, Jason was fast enough to deflect Cupid's arrows that materialized from thin air. In The Blood of Olympus, when Jason was underwater, he could dash 30 feet in mere seconds by utilizing his storm spirit. This makes Jason one of the fastest demigods in the series.
* Superhuman Durability: Jason is shown to be far more durable than a mortal and most demigods. Jason was able to withstand powerful attacks by a giant, shook off getting hit by a chariot in mid-air, and only managed minor injuries when getting hit by an explosion caused by breaking his magical spear. Jason fell from the sky into the Cyclops' home during The Lost Hero but had shown no signs of discomfort. He even managed to shake off several hits from the god, Eros.
* Superhuman Reflexes: Jason has incredible reflexes, which is proven throughout the series. In The Lost Hero he dodged Enceladus attacks even when the earth was pulling him down. Lityerse, a master Greek swordsman who is regarded as a fast fighter, couldn't land a blow on Jason because he easily dodged them. Also, Jason avoided a giant spear thrown by Otis, the giant. Most importantly, in The House of Hades. Jason deflected Cupid's arrows which materialized from thin air.
* Genius Intellect: Like Annabeth Chase, Jason is one of the most intelligent demigods in the series. Jason is highly knowledgeable in history, and both Greek and Roman myths. Jason also possesses a great deal of knowledge about monsters, which was helpful during the quest. Jason helped Annabeth uncover the mysteries of the Mark of Athena, tricked Midas to turn Lityerses into gold, and convinced Kymopoleia to help him defeat Polybotes (since both a demigod and god is needed to defeat a giant).
* Leadership Skills: Jason is the former Praetor of Camp Jupiter and is one of the most outstanding leaders throughout the series. Hazel said Jason was a great and natural leader. Leo and Piper have described Jason to be the natural leader of their group. Frank, who is a master tactician, looked to Jason for leadership during the quest. In The House of Hades, after Annabeth fell inside the Tartarus, Jason took the leadership role and was looked at for decision-making. Jason was also a centurion for several years before becoming Praetor. Jason's most remarkable achievement was leading the legion through Mount Othrys which, according to Hazel, had "a million" monsters. This eventually led to Jason being raised on a shield to become Praetor.
* can be very scary.
* Bravery: Jason is one of the bravest heroes in the series. Despite facing large and powerful monsters, giants, and a Titan, Jason is not afraid to fight them alone. In The Burning Maze, Jason knew someone was going to die from the prophecy and sacrificed himself without hesitation to save Piper. Jason also stood his ground when Nico radiated his aura of fear.
* Willpower: Jason has shown immense willpower through the story. After suffering a fatal injury in The Blood of Olympus, Jason ignored the pain and continued to push forward and fight. Jason also summoned a hurricane and "a legion" of venti against Gaea while holding onto Piper and flying. Finally, when Nico radiated his aura of fear, Jason stood his ground and reached out to him which most demigods would not do.
* has some medical experience, was able to fix a hurt foot with just a piece of wood, gauze, and duct tape.
== Magical Pets/Companions ==
* Tempest - A chaotic storm spirit that is in the form of a horse made out of electricity and thunderclouds. It was found and tamed by Jason in The Lost Hero. Jason was later able to summon him for help in The Mark of Athena. During The Burning Maze, Tempest is seen returning Jason's body to his friends after he was killed by Caligula.
* Jason Grace is similar to Luke Castellan in several ways
** They were both possessed by a figure from Greek mythology, turning their blue eyes gold (Kronos and eidolon respectively).
** They are both accomplished swordsmen.
** They both have a scar on their face (Luke's diagonally across his face, Jason's is on his lip)
** They are both considered physically attractive and charismatic.
** They both have charmed several women (Reyna and Piper McLean were in love with Jason. Annabeth Chase and Silena Beauregard had a crush on Luke).
** They both have blond hair and blue eyes with athletic builds.
** They both have a history with Thalia - Luke was her oldest friend, and Jason is her long-lost brother.
** They both are repeatedly compared to Percy.
** They both wielded a blade given to them by a deity (Backbiter, Juno's gladius).
** They both killed a Titan (Kronos, Krios).
** Both of their mothers were unstable - May Castellan was turned insane when she tried to become the Oracle of Delphi, and Beryl Grace was unable to handle Zeus/Jupiter leaving her.
** They both led an attack on a deity's throne room - Luke (while being controlled by Kronos) led an attack on Mount Olympus before recovering his spirit and sacrificing his life to save it , and Jason led an attack on Mount Othrys simultaneously.
** They both sacrificed themselves to save the other characters 
** Both are looked at as leaders of their respective camps
** dense about love, accomplished swordsmen
* Similar to the original Jason, he was aided by Juno and was recognized by the fact that he was wearing only one shoe.
* mentioned to like cheeseburgers.
* The scar in Jason's mouth came from trying to eat a stapler when he was 2 years old. Because of this, Coach Hedge says that he has "excellent taste."
* Jason sometimes feels uncomfortable with the attention that is given to him due to him being the son of Jupiter and people expecting that he will not fail.
* birthday is revealed to be July 1, loves brownies. nearsighted
* has a mole on his left foot.
* plays lacrosse. Can draw really well, constantly getting knocked out
* tends to leave his glasses on his head while he is looking for them.
bronze, glowing fair skin and very long dazzlingly wavy, flowing golden blonde hair. Her eyes were sparkling sapphire blue and lips red as rubies and roses. She is described as being extremely and perfectly gorgeous, to the point so many thought she was way more beautiful than Aphrodite. is the loveliest, fairest and most beautiful woman in the world. black silk funeral gown, covered her face with a black bridal veil and held a bouquet of black flowers. butterfly-like wings. She wears shimmering gossamer robes. understands human suffering. She is extremely determined and pious (the latter out of fear), qualities which encourage her to start (and allow her to survive) her trials. Despite her extraordinary beauty, she isn't egotistical. In the past, she actually wished for regular looks because she didn't want overwhelming attention. Though she isn't a bad person, she can be very vengeful if someone harms her in any way. she planned their deaths by tricking them into falling off cliffs. insecurity. Despite being heavily pregnant, she walked for many days and traveled to distant places. is very smart, though no one seemed to notice that since they saw her beauty first.
== Personality and traits ==
: "You see: I like doing things, not reading about them."
: ―Indiana Jones to a co-worker, in 1917 Petrograd[src]
From a young age, Indy liked to play baseball. He traded some baseball cards to Leo Tolstoy in 1909, taught the sport to Jiddu Krishnamurti in 1910, played on his high school's baseball team in 1916, and introduced the game to Short Round in the 1930s. He also enjoyed watching adventure serials such as The Perils of Pauline at the cinema. As an aficionado of the soprano saxophone, which he was introduced to while in basic training in La Havre, Jones later utilized his saxophone skills in 1918 Italy in an effort to impress a girl he liked. In 1920 Chicago, Jones played the soprano sax with Sidney Bechet, an event he looked back on fondly in 1950 while hiding from a group of thugs who were trying to steal his friend Greycloud's peace pipe.
Though a man seemingly made hard-heartedly cynical by his traumatic experiences in World War I and his estrangement from his father, Indy consistently maintained a steadfast sense of honor and compassion learnt through his meeting of Doctor Albert Schweitzer. This was demonstrated by his willingness to be captured by the Thuggee to stop a helpless little boy from being whipped to death, and he later attempted to (unsuccessfully) save the same man who tortured the boy from being crushed by a rock grinder. Complementing his compassionate character was an unshaking sense of integrity and respect for knowledge, believing that culture was something to be shared and preserved for future generations. However, Indy's belief that artifacts belonged in a museum earned him a fair share of enemies, along with a reputation as a graverobber in some countries.
Jones' childhood hatred of snakes was taken to a new level in 1912, when he fell into a train car full of snakes. This resulted in Jones developing ophidiophobia. Albeit unsure, he considered that the incident in Utah may have also been the origin of a series of nightmares he had about being buried alive, which increased in frequency and ferocity until at least 1934.
Learning the language of a country was a lesson imparted to Jones on his first adventure in Egypt, by a young T.E. Lawrence, a life long friend Indy knew as Ned, though the world would eventually call him "Lawrence of Arabia". Jones was proficient in around 27 languages, including French, German, Italian, Spanish, Russian, Swedish, Greek, Arabic, Turkish, Vietnamese, Swahili, Latin, Nepalese and Chinese, sign language, some Hindi, Sinhalese, and Quechua. His childhood tutor, Miss Seymour, noted that he had an aptitude for languages, and he had acquired most by the end of the Great War. By 1957, he had added three Mayan dialects to his repertoire.
Jones had type O blood. Despite his adept physique and strength, Indy had low tolerance for alcohol. He also had astigmatism which he compensated against by wearing glasses, and used them for reading. Jones had himself written books, with one of his published works having been read by a young Mutt Williams under the encouragement of Harold Oxley. As an adult, Jones' outdoor equipment typically consisted of a fedora, satchel, bullwhip, and revolver. While he possessed some martial arts ability, Jones favored his fists in hand-to-hand combat, including a technique where he hit his opponent with the back of one hand before following up with a hook from the other, and was not above fighting dirty when he felt the need.
"Indiana Jones is a school teacher and an archaeologist and adventurer. The fact that he behaves heroically under certain circumstances is a part of his nature but it is not a descriptor of his character."
== Character description and formation[edit] ==
Harrison Ford as Jones (left) in Indiana Jones and the Temple of Doom.
"Indiana" Jones's full name is Dr. Henry Walton Jones, Jr., and his nickname is often shortened to "Indy".
In his role as a college professor of archaeology Jones is scholarly, wears a tweed suit, and lectures on ancient civilizations. At the opportunity to recover important artifacts, Dr. Jones transforms into "Indiana," a "non-superhero superhero" image he has concocted for himself. Producer Frank Marshall said, "Indy [is] a fallible character. He makes mistakes and gets hurt. ... That's the other thing people like: He's a real character, not a character with superpowers." Spielberg said there "was the willingness to allow our leading man to get hurt and to express his pain and to get his mad out and to take pratfalls and sometimes be the butt of his own jokes. I mean, Indiana Jones is not a perfect hero, and his imperfections, I think, make the audience feel that, with a little more exercise and a little more courage, they could be just like him." According to Spielberg biographer Douglas Brode, Indiana created his heroic figure so as to escape the dullness of teaching at a school. Both of Indiana's personas reject one another in philosophy, creating a duality. Harrison Ford said the fun of playing the character was that Indiana is both a romantic and a cynic, while scholars have analyzed Indiana as having traits of a lone wolf; a man on a quest; a noble treasure hunter; a hardboiled detective; a human superhero; and an American patriot.
Like many characters in his films, Jones has some autobiographical elements of Spielberg. Indiana lacks a proper father figure because of his strained relationship with his father, Henry Jones, Sr. His own contained anger is misdirected towards Professor Abner Ravenwood, his mentor at the University of Chicago, leading to a strained relationship with Marion Ravenwood. The teenage Indiana bases his own look on a figure from the prologue of Indiana Jones and the Last Crusade, after being given his hat. Marcus Brody acts as Indiana's positive role model at the college. Indiana's own insecurities are made worse by the absence of his mother. In Indiana Jones and the Temple of Doom, he becomes the father figure to Short Round, to survive; he is rescued from Kali's evil by Short Round's dedication. In Raiders of the Lost Ark, he is wise enough to close his eyes in the presence of God in the Ark of the Covenant. By contrast, his rival Rene Belloq is killed for having the audacity to try to communicate directly with God.
In the prologue of Indiana Jones and the Last Crusade, Jones is seen as a teenager, establishing his look when given a fedora hat. Indiana's intentions are revealed as prosocial, as he believes artifacts "belong in a museum." In the film's climax, Indiana undergoes "literal" tests of faith to retrieve the Grail and save his father's life. He also remembers Jesus as a historical figure—a humble carpenter—rather than an exalted figure when he recognizes the simple nature and tarnished appearance of the real Grail amongst a large assortment of much more ornately decorated ones. Henry Senior rescues his son from falling to his death when reaching for the fallen Grail, telling him to "let it go," overcoming his mercenary nature. The Young Indiana Jones Chronicles explains how Indiana becomes solitary and less idealistic following his service in World War I. In Indiana Jones and the Kingdom of the Crystal Skull, Jones is older and wiser, whereas his sidekicks Mutt and Mac are youthfully arrogant, and greedy, respectively.
== Origins and inspirations[edit] ==
Indiana Jones is modeled after the strong-jawed heroes of the matinée serials and pulp magazines that George Lucas and Steven Spielberg enjoyed in their childhoods (such as the Republic Pictures serials, and the Doc Savage series). Sir H. Rider Haggard's safari guide/big game hunter Allan Quatermain of King Solomon's Mines is a notable template for Jones. The two friends first discussed the project in Hawaii around the time of the release of the first Star Wars film. Spielberg told Lucas how he wanted his next project to be something fun, like a James Bond film (this would later be referenced when they cast Sean Connery as Henry Jones, Sr.). According to sources, Lucas responded to the effect that he had something "even better", or that he'd "got that beat."
One of the possible bases for Indiana Jones is Professor Challenger, created by Sir Arthur Conan Doyle in 1912 for his novel, The Lost World. Challenger was based on Doyle's physiology professor, William Rutherford, an adventuring academic, albeit a zoologist/anthropologist.
Another important influence on the development of the character Indiana Jones is the Disney character Scrooge McDuck. Carl Barks created Scrooge in 1947 as a one-off relation for Donald Duck in the latter's self-titled comic book. Barks realized that the character had more potential, so a separate Uncle Scrooge comic book series full of exciting and strange adventures in the company of his duck nephews was developed. This Uncle Scrooge comic series strongly influenced George Lucas. This appreciation of Scrooge as an adventurer influenced the development of Jones, with the prologue of Raiders of the Lost Ark containing homage to Barks' Scrooge adventure "The Seven Cities of Cibola", published in Uncle Scrooge #7 from September 1954. This homage in the film takes the form of playfully mimicking the removal-of-the-statuette-from-its-pedestal and the falling-stone sequences of the comic book.
The character was originally named Indiana Smith, after an Alaskan Malamute called Indiana that Lucas owned in the 1970s and on which he based the Star Wars character Chewbacca. Spielberg disliked the name Smith, and Lucas casually suggested Jones as an alternative. The Last Crusade script references the name's origin, with Jones' father revealing his son's birth name to be Henry and explaining that "we named the dog Indiana", to his son's chagrin. Some have also posited that C.L. Moore's science fiction character Northwest Smith may have also influenced Lucas and Spielberg in their naming choice.
Lucas has said on various occasions that Sean Connery's portrayal of British secret agent James Bond was one of the primary inspirations for Jones, a reason Connery was chosen for the role of Indiana's father in Indiana Jones and the Last Crusade. Spielberg earned the rank of Eagle Scout and Ford the Life Scout badge in their youth, which gave them the inspiration to portray Indiana Jones as a Life Scout at age 13 in The Last Crusade.
=== Historical models[edit] ===
Many people are said to be the real-life inspiration of the Indiana Jones character—although none of the following have been confirmed as inspirations by Lucas or Spielberg. There are some suggestions listed here in alphabetical order by last name:
* Beloit College professor and paleontologist Roy Chapman Andrews.
* Edgar James Banks (May 23, 1866 – May 5, 1945) – American diplomat, antiquarian and novelist. Banks is credited with the sale of an ancient cuneiform tablet famously known as Plimpton 322 proving the Babylonians beat the Greeks to the invention of trigonometry—the study of triangles—by more than 1,000 years.
* Italian archaeologist and circus strongman Giovanni Battista Belzoni (1778–1823).
* Yale University professor, historian, US senator, and explorer Hiram Bingham III, (1875–1956) who rediscovered and excavated the lost city of Machu Picchu, and chronicled his find in the bestselling book The Lost City of the Incas in 1948.
* University of Chicago archaeologist Robert Braidwood.
* University of Chicago archaeologist James Henry Breasted.
* Frederick Russell Burnham, the celebrated American scout and British Army spy who heavily influenced Haggard's fictional Allan Quatermain character and also became the inspiration for the Boy Scouts.
* British archaeologist Percy Fawcett, who spent much of his life exploring the jungles of northern Brazil, and who was last seen in 1925 returning to the Amazon Basin to look for the Lost City of Z. A fictionalized version of Fawcett appears to Jones in the book Indiana Jones and the Seven Veils.
* American archaeologist Walter Fairservis.
* Harvard University paleontologist Farish Jenkins.
* Ark of Nabratein synagogue, found in 1981, inviting comparisons of discoverers Eric and Carol Meyers to Indy and Marion. Duke University biblical scholar, archeologist, and Bernice and Morton Lerner Emeritus Professor in Judaic Studies Eric M. Meyers, who with his wife and Mary Grace Wilson Professor Emerita of Religious Studies Carol Lyons Meyers uncovered the oldest known remnant of an ark found to date. It was unearthed at Nabratein synagogue in Israel around the time Raiders was released, prompting media interest and a cosplay photo of the Meyers as Indy and Marion in People magazine.
* Northwestern University political scientist, anthropologist, professor and adventurer William Montgomery McGovern.
* American archaeologist and adventurer Wendell Phillips led well-publicized expeditions in Africa and the Arabian Peninsula in the 1940s and 1950s.
* American chess expert and adventurer Albert Pincus, a Manhattan Chess Club member who innovated the 2 Knights Defense, and went on expeditions into South America.
* German archaeologist Otto Rahn.
* Harvard University archaeologist and art historian Langdon Warner.
* Vendyl Jones (1930–2010) led digs in Israel searching for the holy ark. He discovered items identified as the Temple incense and a clay vessel for holy anointing oil. In his book A Door of Hope: My Search for the Treasures of the Copper Scroll, he discusses the similarities.
== Costume[edit] ==
Upon requests by Spielberg and Lucas, the costume designer gave the character a distinctive silhouette through the styling of the hat; after examining many hats, the designers chose a tall-crowned, wide-brimmed fedora. As a documentary of Raiders pointed out, the hat served a practical purpose. Following the lead of the old "B"-movies that inspired the Indiana Jones series, the fedora hid the actor's face sufficiently to allow doubles to perform the more dangerous stunts seamlessly. Examples in Raiders include the wider-angle shot of Indy and Marion crashing a statue through a wall, and Indy sliding under a fast-moving vehicle from front to back. Thus it was necessary for the hat to stay in place much of the time.
The hat became so iconic that the filmmakers could only come up with very good reasons or jokes to remove it. If it ever fell off during a take, filming would have to stop to put it back on. In jest, Ford put a stapler against his head to stop his hat from falling off when a documentary crew visited during shooting of Indiana Jones and the Last Crusade. This created the urban legend that Ford stapled the hat to his head. Anytime Indy's hat accidentally came off as part of the storyline (blown off by the wind, knocked off, etc.) and seemed almost irretrievable, filmmakers would make sure Indy and his hat were always reunited, regardless of the implausibility of its return. Although other hats were also used throughout the films, the general style and profile remained the same. Elements of the outfit include:
* The fedora was supplied by Herbert Johnson Hatters in England for the first three films. An Australian model was used by costume designer Deborah Landis to show hat maker Richard Swales the details when making the iconic hat from "the Poets" parts. The fedora for Crystal Skull was made by Steve Delk and Marc Kitter of the Adventurebilt Hat Company of Columbus, Mississippi.
* The leather jacket, a hybrid of the "Type 440" and the A-2 jacket, was made by Leather Concessionaires (now known as Wested Leather Co.) for Raiders of the Lost Ark and Indiana Jones and the Last Crusade. For Indiana Jones and the Temple of Doom, jackets were made in-house at Bermans & Nathans in London based on a stunt jacket they provided for Raiders of the Lost Ark. Tony Nowak made the jacket for Indiana Jones and the Kingdom of the Crystal Skull.
* The Indiana Jones shirt is based on a typical safari-style shirt. Its distinctive feature is two vertical strips running from the shoulders to the bottom of the shirt tails and continued over both breast pockets. A common debate regards the original shirt color. Surviving samples of the original shirts seem to be darker in reality than they appear on screen. Most fans look for an off-white "stone" color for their replicas. The original shirts, however, may have been more of a "tan" or "natural" color. The shirt varied little from film to film, the only notable difference being the darker buttons in Temple of Doom and Last Crusade. Originally designed by Andreas Dometakis for the films, this shirt was once one of the hardest pieces of gear to find.
* The trousers worn by Indiana Jones in all three films were based on original World War II Army and Army Air Corps officer trousers. Although not original Pinks they are based on the same basic design and do carry a slight pinkish hue. The trousers made for Raiders are said to be more of a greyish-brown whereas the trousers made for Temple of Doom and Last Crusade were supposedly a purer reddish brown. The trousers were made of a khaki wool-twill, pleated with seven belt loops, two scalloped button flap rear pockets, a button fly and a four-inch military style hem. They were all most likely subcontracted by the costume department and made by famed London based cinema costumers, Angels and Bermans, to be tailored perfectly for Harrison Ford for the production.
* The satchel was a modified Mark VII gas mask bag that was used by British troops and civilians during World War II.
* The whip was an 8- to 10-foot (2.4 to 3.0 m) bullwhip crafted by David Morgan for the first three films. The whips for Crystal Skull were crafted by a variety of people, including Terry Jacka, Joe Strain and Morgan (different lengths and styles were likely used in specific stunts).[citation needed]
* The pistol was usually a World War I-era revolver, including the Webley Government (WG) Revolver (Last Crusade and Crystal Skull), or a Smith & Wesson Second Model Hand Ejector revolver (Raiders). He has also used a Colt Official Police revolver (Temple of Doom), a Nagant M1883 (Young Indiana Jones), and a 9 mm Browning Hi-Power (Raiders). The weapon is carried in a military pattern flap holster.
* The shoes were made by Alden. A stock style (model 405) that had been a favorite of Ford's before the films, they are still sold today (though in a redder (brick) shade of brown than seen in the films) and are popularly known as "Indy Boots."
The fedora and leather jacket from Indiana Jones and the Last Crusade are on display at the Smithsonian Institution's American History Museum in Washington, D.C. The collecting of props and clothing from the films has become a thriving hobby for some aficionados of the franchise. Jones' whip was the third most popular film weapon, as shown by a 2008 poll held by 20th Century Fox, which surveyed approximately two thousand film fans.
== Cultural influence[edit] ==
=== Archaeological influence[edit] ===
The industry magazine Archaeology named eight past and present archaeologists who they felt "embodied [Jones's] spirit" as recipients of the Indy Spirit Awards in 2008. That same year Ford himself was elected to the board of directors for the Archaeological Institute of America. Commenting that "understanding the past can only help us in dealing with the present and the future," Ford was praised by the association's president for his character's "significant role in stimulating the public's interest in archaeological exploration."
He is perhaps the most influential character in films that explore archaeology. Since the release of Raiders of the Lost Ark in 1981, the very idea of archaeology and archaeologists has fundamentally shifted. Prior to the film's release, the stereotypical image of an archaeologist was that of an older, lackluster professor type. In the early years of films involving archaeologists, they were portrayed as victims who would need to be rescued by a more masculine or heroic figure. Following 1981, the stereotypical archaeologist was thought of as an adventurer consistently engaged in fieldwork.
Archeologist Anne Pyburn described the influence of Indiana Jones as elitist and sexist, and argued that the film series had caused new discoveries in the field of archaeology to become oversimplified and overhyped in an attempt to gain public interest, which negatively influences archaeology as a whole. Eric Powell, an editor with the magazine Archaeology, said "O.K., fine, the movie romanticizes what we do", and that "Indy may be a horrible archeologist, but he's a great diplomat for archeology. I think we'll see a spike in kids who want to become archeologists". Kevin McGeough, associate professor of archaeology, describes the original archaeological criticism of the film as missing the point of the film: "dramatic interest is what is at issue, and it is unlikely that film will change in order to promote and foster better archaeological techniques".
=== Other characters inspired by Jones[edit] ===
While himself an homage to various prior adventurers, aspects of Indiana Jones also directly influenced some subsequent characterizations:
* Lara Croft, the female archaeologist of the Tomb Raider series, was originally designed as a man but was changed to a woman, partly because the developers felt the original design was too similar to Indiana Jones. Paramount Pictures, which distributed the first four installments of the Indiana Jones film series, would later make two films based on the Tomb Raider games.
* Rick O'Connell from The Mummy films has often been compared to the likes of Indiana Jones.
* The producer of the Prince of Persia (2008) video game, Ben Mattes, explained that its "inspiration was anything Harrison Ford has ever done: Indiana Jones, Han Solo."
* Nathan Drake, the protagonist from the video game series Uncharted, shares many similarities with Jones himself, both visually and personality-wise.
* Dr. Smolder Bravestone, the main protagonist's video game avatar in the Jumanji films shares similarities to Jones.
She is an English adventurer and skilled archaeologist and goes around the world's most dangerous places to find lost treasures. She has found many artifacts in the past and carries two pistols along with other guns.
== Development ==
When Tomb Raider was initially being developed, the game was set to star a character reminiscent of a mustachioed Indiana Jones, right down to attire. During development, the character was scrapped and a new character was created. The original redesign lead to a South American Mercenary named, Laura Cruz, inspired by Swedish singer, Neneh Cherry and comic book heroine, Tank Girl. Core Design later decided to rename her to Lara and make her a hometown hero, and changed Lara's origin to England. Going through the phone book to find a name that sounded similar to the name they had, they found the name "Lara Croft" and renamed their character, as well as giving her an upper class upbringing.
an English archaeologist, treasure hunter and tomb raider. Born to an aristocratic family, generally disinterested in upper class society, finding it stifling and boring. She takes far more interest in delving into the secrets of the past and finding what is believed to not even exist. her expeditions have led her to search for some of the most powerful and dangerous artifacts in the world as well as uncovering some of the most mysterious places in Earth's history. her exploits are legendary, even garnering a reputation, though occasionally that reputation is less than flattering.
Lara is often in race against time with those who seek the same relics she does for nefarious intentions. Lara has thwarted many groups and individuals who are incredibly well equipped or powerful, including crazed religious cults, mad scientists and even gods. Lara will often lock up some of the more powerful relics in her manor, in order to keep them out of anyone's hands but her own and if the situation requires it, she may even destroy the artifact if need be.
Archaeologist. Countess. Survival. Swimming. Stealth. Athletics. Acrobatics. Leaping. Parkour. Running. Intellect. Pain Tolerance. Resilience. Unarmed Combat. Marital Arts. Firearms. Marksmanship. Agility. Balance. Durability. Endurance. Flexibility. Reflexes. Speed. Stamina. Strength. is very serious about her job, it doesn't stop her from being quite sarcastic and quick with witty remarks. quite reckless, often and intentionally "forgetting" safety equipment for mountain climbing. does not wish to kill anyone, and is saddened by the loss of human life, she becomes much more willing to kill in order to defend herself, and even takes on some vengeful tendencies. has a vulnerable side of her where she's kind and compassionate but she's also stubborn, headstrong, determined, and fearless. extremely intelligent and level headed, usually remained calm, even in the most dangerous situations. a young Caucasian woman with auburn hair, brown eyes, and an hourglass figure. aqua vest (tank top), brown hotpants, a small backpack, and combat boots. almost always wears her hair in a ponytail or braid, though she always styles the front differently.
== Abilities ==
* Hand-to-Hand Combat: Lara has extensive training in martial arts since she was trained by the very best. While she has learned many different fighting styles over the years, her favorite is kickboxing, which is a kick-based martial art that focuses on speed and disabling your enemy before finishing them off with a quick blow. This complements Lara’s acrobatic style perfectly, as she overwhelms her foes with quick kicks and acrobatic movements - Lara never wastes a move and always plans ahead. She can outmaneuver and disable pretty much any mercenary and soldier she comes across.
* Luck: Lara is incredibly lucky but doesn't rely on it very often. Though she has escape situations through sheer luck. She survived a plane crash - in plane crashes the death rate is extremely high and despite that she survived and managed to survive being in a snowy area for 2 weeks despite the freezing conditions with little warmth.
* Intelligence: Lara Croft is extremely intelligent, having learned many languages and is incredibly knowledgeable about ancient history and modern history. In particular, Lara displays some of her knowledge of ancient Japanese architecture and history. Lara is also knowledgeable about architecture and culture, and can spout off facts about any coin, artifact, or ruin she finds. She knows about most of the historic treasures, areas and often keeps note of them just in case she decides to visit them later. Lara has been taught by some of the greatest teachers in the world and is extremely world werely and has knowledge that far surpasses most people her age. She is also exceptionally skilled when it comes to fighting, able to read and predict foes take them down. She also appears to have some know-how in the medical department. Lara has also been able to solve ancient tomb puzzles and has extensive problem solving skills.
massively popular, heroine in gaming history, surpassing the likes of Samus Aran from the Metroid series. Lara Croft and the Tomb Raider series currently have 6 official Guinness World Records, including "Best Selling Video Game Heroine". Lara's popularity lead to her being adapted to other forms of media as well as being used in advertising for products such as Lucozade, a brand of energy drink, Seat cars, the Visa card and even a line of chocolate bars.
Lara garnered status as a sex symbol of gaming, leading to her being portrayed by various models for photo-shoots. However, this has lead to some backlash from feminist groups who took issue with Lara's sex appeal being used for marketing purposes, as well as by parental groups who objected to sexual content in video games. In 2009 a ring road in Derby was named "Lara Croft Way" after the local council opened a vote to the public to decide the road's name. Lara Croft Way won the public vote with a landslide 89% of overall votes numbering over 27,000.
tank top, shorts, and combat boots, fedora and leather jacket, main choice of weaponry has usually been two pistols and a shotgun. her Chinese Zodiac is a monkey. she carries a bow and arrows with a quiver on her back. Dr., born July 1
He is a mix of archaeologist and adventurer who seeks out rare and exotic finds from across the world while also battling to keep such artifacts from falling into the hands of an assortment of many villains who would use them for nefarious goals. He is most famous for his fedora and bullwhip, and for going on numerous adventures with his friends.
== Personality ==
Indiana Jones is very knowledgeable in ancient history and brave in the face of danger as he is an expert professor of archaeology and also a clever adventurer. He looks for rare priceless artefacts, even ones that are suspected to have magical properties and his search for mystical artifacts often gets him into trouble and in a race against those who seek to claim certain treasures for their own gain or diabolical schemes. When Indy is not out searching the world for treasure, he sometimes works as a part-time university professor at Marshall College.
It is revealed that Indy has ophidiophobia, meaning he has a fear of snakes since they the one thing that he is afraid of. When he was about thirteen years old, snakes did not really bother him, but after falling into a create full of them aboard a Circus train while trying to escape with the Cross of Coronado, he quickly from that day on became afraid of snakes.
Despite being ophidiophobic, he has from time to time been forced to overcome his fears, especially when he went into the Well of Souls to retrieve the Ark of the Covenant, which was covered with numerous snakes. Whenever in physical combat, Indy is also a capable fighter, but not when up against men who are twice as strong as him.
== Abilities ==
Peak Human Athletic Ability: Despite his age, Indy is very physically fit, able to face men half his age on equal grounds, deal with environmental obstacles with little fatigue, and is shown to still be quite strong. In his younger years, Indy was very strong, agile, and possessed great stamina and endurance, allowing him to evenly fight and overpower Nazi soldiers and Thuggee cultists, and in his older age could still fight evenly with Russian soldiers as well.
Genius Level Intellect/Master Tactician/Expert Strategist: Holding a doctorate in his field as well as being an active professor at a respected College, Indy is an incredibly well educated, clever, shrewd, observant, and resourceful man. Due to his military training Indy is an excellent strategist and tactician, showing himself to be immensely resourceful in desperate situations when under pressure. He nearly succeeded in outsmarting his rival Rene Belloq many times, only losing due to Belloq's good measure of Indy's nature and thought process. He successfully outsmarted Mola Ram despite the priest's powerful resources, and was eventually able to outwit Walter Donovan to the latter's demise. He was able to plan the infiltration and later escape of a Nazi controlled castle, and was able to evade German soldiers pursuing him and his father through clever tactics. During the second world war Indy worked in the OSS, and eventually rose to the rank of Colonel, showing his exceeding competence. He also successfully outsmarted the Soviet agent Irina Spalko multiple times, to her eventual demise.
* Master Investigator: Due to both his military training and Archeology education Indy is an excellent investigator, being able to deduce why the Nazis were unable to find the Ark of the Covenant and subsequently discover the true location, and was able to uncover the Thuggee cult's true nature while a guest within their palace. He was able to discover information on the Holy Grail when others before him had failed, and successfully discovered the location of Akator based on little information where the Soviet expedition had failed to do the same.
* Multilingual: Thanks both to his world travels and Archeology education, Indy is fluent in many languages, both dead and active.
Master hand-to-hand combatant: Indy lived an adventurous life even in his childhood and teenage years, giving him good quick wits and survival skills. In his adulthood Indy served as a soldier in both the First and Second World wars as well as with the OSS as a spy in the latter, receiving proficient training in weapons and combat, which he improved with time and experience. Indy has demonstrated himself to be a canny and resourceful fighter, willing to fight dirty and falling back on his wits and intelligence when facing a superior opponent, such a simply drawing his revolver when facing a trained swordsman or using the environment to defeat a physically superior Nazi mechanic and Thuggee cultists. Indy is also competently skilled with a number of weapons, being an expert marksman, a master whip fighter, and is shown to at least be proficient with knives and swords.
* Expert Marksman: Due to his military training, Indy is highly proficient wit firearms, preferring his signature revolver.
* Skilled Swordsman: Indy is a capable swordsman, able to use one with competent ability, such as against Thuggee cultists.
is an exceptional whip fighter, having taken an interest in his teenage years and spent decades honing his skill.
Marshall College Archaeology Professor and Associate Dean. Archaeologist. United States Military Colonel. University of Chicago Student. Genius-level Intelligence. Charisma. Cunning. Archaeology. History. Teaching. Multilingualism. Tactics. Master Combatant. Whip Mastery. Peak Human Condition. Strength. Speed. Agility. Stamina. Gunmanship. Marksmanship. Firearm Skills. Stealth. Vehicle intuition. Perception. Trap Lore. Tracking. Finding and claiming historical artifacts. Teaching Archaeology. Watching and learning about baseball. Playing Saxophone. FFL Colonel. Archaeologist. Intelligence. Military Training. Marksmanship. Weapons Expertise. Brawling Skill. Fishing. Fighting. Adventuring.
== Personality ==
Rick O'Connell was, if anything, a man of action that believed in shooting first and asking questions later, being curt and brash when he needed to be. Although O'Connell acted with bravado in most situations, he was not incapable of pathos and sympathy, having fallen in love with and marrying Evelyn Carnahan, and fathering a son with her, considering his family to be the most important thing in his life. Along with his prowess in firearms, O'Connell was also proficient at defending himself unarmed and knew how to improvise when in a perilous situation.
Tall, with brown parted hair and blue-green eyes, O'Connell was usually seen wearing a white long-sleeved shirt, tan chinos, brown boots, a belt, and holsters when he was on expeditions; this outfit was accompanied sometimes by a blue kerchief as well as any number of firearms and blades. Years later, Rick would sometimes wear a blue shirt, designated as his favorite, in place of the white one, still wearing his holsters, with shoes in place of his boots. Rick usually wore a leather wristband on his right wrist to conceal the tattoo that was given to him in a Cairo orphanage years ago; this tattoo designating him a Medjai. Rick's preferred knife in combat was a butterfly knife. When at home in London years after his exploits, Rick wore clothing typical of an English civilian: a necktie and vest, changing into a suit and tie for more serious events, accompanied by a fedora and trench coat when out of his home. Formal events saw Rick wear a tuxedo, but taking great care to keep his holsters under the jacket, equipped with guns, should trouble arise.
As a combatant, O'Connell almost always prefers to utilize firearms, making it a point to carry a large satchel containing all types of weapons and ammo. As a gunman, he is highly proficient with almost any type of firearm, particularly his signature revolvers as well as shotguns and rifles. Similarly, his accuracy is quite impressive, able to hit both moving and long-distance targets with relative ease. Additionally, he is a capable brawler when hand-to-hand is required, and a surprisingly capable swordsman.
As a soldier and officer in the French Foreign Legion, Rick was required to learn and speak French.
* has a fear of snakes.
* a tough American adventurer from the early 20th century, a dual-pistol-wielding adventurer, brutish
=== Occupation ===
Freelancer (former)
Psychic Detective
=== Powers / Skills ===
High Intellect
* Expert Tactician
* Master Detective
* Eidetic Memory
* Resourcefulness
Extreme Knowledge of Pop Culture
Strong Will
Informal Police Training
* Skilled Combatant
** Master Marksman
* Knowledge of Police Procedure
=== Hobby ===
Eating
Watching T.V.
being childish and working on detective skills
=== Goals ===
Travel and work different jobs. (succeeded)
Give phone tips to help the SBPD catch criminials. (succeeded)
Pretend to be a psychic to help both the SBPD and anyone else in need to give them hope. (ongoing)
== Biography ==
Shawn Spencer was born in 1977 to Henryand Madeline Spencer in Santa Barbara, California. His parents seperated when he was a teenager, leading him to rebel and soon become distant from his father. He comes from a family of cops, his father Henry being an officer and, later, a detective for the Santa Barbara Police Department. He is hyper-observant and has an eidetic memory. Although he once had a desire to be a cop (because of his desire to help others as well as make his father proud of him), the nature of the divorce as well as Henry taking the blame shattered that desire as well as a great deal of respect for his father. This led to him commiting a felony to bar him from entering the police academy. Shawn never wanted to be a cop.
Shawn, after high school, had over 50 jobs, one of which included working in a candy store. He also started an accupuncture clinic and drove a weinermobile, claiming that he did it for the hot dogs. He often took jobs just because they were fun, and then once he lost interest, he would quit, if he didn't lose his job first. However, Shawn often used his amazing powers of observation and deduction to call in tips to the police anonymously. After one of Shawn's tips lead police back to him, he claims to be psychic to avoid jail time after being wrongly accused of being an inside man. When he uses his observational skills to convince them of his special abilities, the department is slightly impressed, hiring him on as "psychic consultant". He and his best friend Gus open up their own "psychic detective agency", 'Psych.'
Shawn uses a set of unique skills to solve crimes for the SBPD and sometimes for private clients who hire him on the side. His eye for detail, outside-the-box thinking, and throw-caution-to-the-wind-to-follow-a-hunch attitude make him excellent at following and solving cases. He often enjoys playing up the part of a "psychic" and has many "visions" as long as he has an audience.
At the end of "No Trout About It", Harris Trout, the new interim SBPD chief, says he will no longer be hiring psychics, talking about Shawn and Gus.
In season 8, Shawn and Gus got their jobs back after Trout was fired. In the series finale Shawn decide to leave psychic detective agency and be with Juliet in San Francisco. Gus went with him, move Psych detective agency in San Francisco and become sfpd consultants.
== Personality ==
Shawn is above all else attention-seeking. All of his "episodes" need to have an audience, although this may be due to the fact that an audience acts as a witness for his psychic abilities, in order to prove that he is not lying. He is (usually) never seen alone. Eccentric and outgoing, Shawn also seems to be able to draw people to him, leading to fast friendships, such as in "Lights, Camera... Homicidio", when he befriends one of the actors in a matter of hours, to which Juliet questions how he can make friends so fast. Shawn also talks way too much, usually showing disregard for serious matters/situations or running his mouth in the face of a criminal who would rather Shawn stay quiet. Sometimes this trait saves his life while he stalls for time, and other times jeopardize it. He also has a very high opinion of his hair.
has no problem with being slightly manipulative, frequently lying to others about who he is or telling people what they want to hear based off of her observations of them. This often leads to trouble, especially when her ruse is found out.
displays an almost unnatural lack of fear in the face of danger, rushing into situations that most people would think twice about. Paradoxically, he is irrationally fearful of relatively harmless 'phenomena' - such as ghosts or dead bodies. He has been shown to be uncomfortable at funerals and this trait was seen since boyhood when he was hesitant and stalling to bury his pet lizard (as well as a prior experience with a hamster.) Encounters with these generally end with Shawn and Gus comically fleeing. professes a "distaste" for pointy things, despite her obsessive love for pineapples.
== Trivia ==
* When his dad asks who his hero is, Shawn says Sylvester Stallone. However when other people ask, he says his dad is his hero.
has an eidetic memory and an IQ of 187 and received a 100% on the detective test at age 15.
* He has had his appendix removed.
has an irrational fear of Patrick Dempsey from "Grey's Anatomy". She's also jealous of his hair.
* He always travels with a small packet of Johnson and Johnson's baby shampoo in his wallet.
can take and pass a lie detector test without telling the truth.
** James Roday gave Corbin Bernsen a snowglobe. This is appropriate as Corbin has stated that he owns at least 7,000 snow globes.
* At the end of Santabarbaratown Shawn has finally gained respect towards his dad.
* Shawn had a crazy fit in Santabarbaratown 2, when he goes after Jerry Carp. This most likely occurred out of love for his dad and out of fear that his father would die.
* He loves his dad very much and has remained close to him since he got shot.
* One of the reasons Shawn remains close to his dad is because he fears he will lose him and he does not want that.
* In the recent Comic-con event in 2013, Kirsten Nelson said that in the season 8 finale Shawn and Henry will share a special moment.
* On the International DVD edition of the Pilot, Shawn has a long scene (presumably deleted from the original airing) with Lucinda Barry, in which he demonstrates a preternatural level of marksmanship, perfectly matching, in precision terms, all her hits on the target at the range. He has never demonstrated any similar ability with a gun since.
* His oft-cited heroes include Billy Zane.
* He has had over 57 jobs since high school, 
Private investigator and pharmaceutical salesman. Detecting smells, childlike, highly intelligent, excellent detective skills, safe cracker, excellent in identifying every medical, pharmaceutical drug and excellent detective skills. Tap-dancing
=== Goals ===
At first he was reluctant to work with Shawn on their first case together, but he enjoyed it and has a new purpose in life when he and Shawn help people when they ask for their help and take down bad guys on the way, solving crimes while also keeping Shawn's secret
== Biography ==
Gus has been a partner to the impulsive adventures of his best friend Shawn Spencer since they were kids. It gets him into plenty of trouble, which may be why he keeps trying to convince himself that the straight and narrow—a job as a pharmaceutical sales rep, a 401(k), and a regular paycheck of $48,000—is right where he belongs. After all, he is a "sympathetic crier" who enjoys softer interests and doesn't like heights, planes, corpses, or jumpsuits. He also has two left knees. So being part of psychic investigations isn't his idea of fun...and it brings him closer to realizing his fear that the story of Gus ends in a tragic, wrongful conviction.
Still, the idea of being a private investigator intrigues him, and while he is befuddled by Shawn's behavior most of the time, he knows that the excitement and adventure of their detective enterprise might just make it all worth it.[1] He does, after all, bring many things to the table: 1) the Blueberry, 2) the Super Sniffer, and 3) a positive work attitude. He can also use skills he picked up from Navy Scouts and an encyclopedic knowledge of pharmaceuticals. In most episodes, he gives Shawn the necessary background knowledge to solve the case. And it probably helps that Gus is 1/16th robot (not the evil kind).
Gus was described in the serial killer Mr. Yang's book as "laughing on the outside, crying on the inside. The fastidious wrinkle in the brow of Psych". Yang also wrote that Gus has "skin of pure cocoa velvet-iness" and that she would like to "use that skin to make children's dolls". Burton has many hobbies. In season 8, Gus finally manages to gather the courage to quit his job, realizing he wants to do more with his life.
In "The Breakup", Gus gets a better job, but leaves it to move to San Francisco to continue being a private detective with Shawn.
== Education ==
As a child, Gus applied for and was accepted into the Meitner School for gifted students. His parents turned down the placement. They told him it was too far to drive, but they were concerned about separating him from his close friend Shawn. They attended school together through high school, where Gus was voted Most Well Liked and King of Howdy-Day, as well as Most Likely to Succeed (or Become Great). Gus also did one semester of pre-law in high school. The only time Gus and Shawn were separated was when Gus went away to attend college. According to what he says in 100 Clues, Gus attended Pomona College.
Gus' intelligence leads to the creation of many, often hilarious, theories and philosophies. For instance, Gus has a Teen Wolf theory, based on the movie Teen Wolf (or Teen Wolf II). This theory states that, if some guy in his high school turned into a wolf, he wouldn't be cool with him just because he could dunk basketballs. He also believes that Michael Jackson faked his death, having learned how to from Lisa Marie—since Elvis didn't die until 2008.
* is 1/4 Jamaican.
* Gus is also known for his skill on the tap floor in "Feet Don't Kill Me Now". Gus was tap dancing since a child, and was ridiculed often by Shawn for his love for it. Dule Hill is a tap dancer in real life, as he explains in the "Psych Out" titled "All Tapped Out".
* Gus is almost never introduced by his real name, as Shawn usually makes up an alias like "MC Clap Your Handz," "Lavender Gooms," "Clementine Woolysocks," and "Ernesto Agapito Garces con ya de Abelar" (which was actually given to him by Shawn's uncle). He even is shocked when Lassiter introduces him by his first name in "Feet Don't Kill Me Now". See a complete list of nicknames here.
* Gus goes into a mild catatonic state when a stream of blood hits him in "This Episode Sucks". This shows he has a fear of it. He also shows fear in the Pilot after seeing a supposed suicide and murder, although this could be because of his fear of dead bodies. He is also shown to faint at the sight of blood. In "Christmas Joy", Gus appears rattled when Shawn imitates the sound effects from the Edgar Allan Poe short story "The Tell-Tale Heart", although Gus gets his own back by making the rocking-chair move and the noises from Hitchcock's "Psycho". Presumably his haemophobia is a large part of why Gus is a pharmaceutical sales rep, rather than the doctor many people seemed to have expected him to become.
* gets seasick. has a subscription to Safecracker's Monthly, and is an expert safecracker. got married once. has achieved "pitch perfect AK-47 mouth action," meaning she can imitate the sounds of gunfire from the aforementioned AK-47. has defused a bomb. is allergic to edible gold dust. become a volunteer at the fire department.
== Biography ==
Two is tough both inside and out. She has the true makings of a leader, showing both strength and compassion. She is also determined and headstrong and won't let anyone or anything stand in her way.
In Episode One, Two displays strong fighting skills which indicate she may have had training in the past.
Episode One also revealed Two is on the Galactic Authority's Most Wanted List for murder, assault, arson, theft and piracy, and that she used to be called Portia Lin.
In Episode Two, Two is notably distressed by the information The Android recovered about her. She refuses to answer to the name Portia, requesting to be addressed as Two as though she is attempting to distance herself from her past. 
In Episode Five, it was revealed that Two and Marcus had been having a relationship. After getting a mission from their handler, Two boarded the freighter Far Horizon. While on the freighter, she was attacked and bitten by a person infected with the Taurian Alpha Virus. She was brought back to the Raza and placed into quarantine where a scan verified the presence of a Taurian Alpha Virus infection. Two had an anxious wait throughout the incubation period, but when symptoms of the virus failed to manifest, she was retested and cleared of any infection. She later went to visit Marcus in private, but he resisted after what had happened to her. She left and removed her bandage revealing her bite wound had miraculously healed.
In Episode Ten, Two was blown into space after a group of mercenaries the team had been working alongside on the orders of Commander Delaney Truffault turned on the team.
In Episode Eleven, it was revealed that Two had managed to survive being blown into space due to the fact that she was a very advanced synthetic. With Five's help, the two were able to take back the ship. Subsequently, the majority of the crew excluding One and Five distrust Two, mainly displayed by Three.
In Episode Twelve, it was revealed that Two was the intellectual property of Dwarf Star Technologies. Alex told her she is a perfect creation that can withstand any injury but she has a neural flaw that makes her prone to violence. She also has to age to avoid suspicion from the GA so she isn't hunted down since she is illegal technology. She also learned her original name was Rebecca before she changed it to Portia Lin.
Later, Six tells Two that he was sorry for turning them in. Two responds that she knew he thought he was doing what he thought was right at the time. She concludes that doing the right thing isn't always right. She thinks who they used to be is still influencing their present decisions. That they keep fighting their pasts to be better but they keep failing. Six concludes that all that matters is that they keep trying. It's who they are.
As Two's oxygen runs thin, Two hallucinates Nyx. She tells her she's sorry and admits her guilt. She feels upset that she hadn't looked out for her crew as well as she could have. That she hadn't done her job well enough for One or her. She also felt guilty for risking the crew's lives when she could have just let the GA handle the corporations instead. She also admits being a better person then her past self is so much harder.
Two and her Nyx hallucination say their goodbyes. She told her she's sorry they hadn't had more time to get to know each other and that she was going to miss her. Two then resigns herself that the crew isn't going to make it and that she may die. Nyx then tells her a final goodbye and they share a kiss, before Two passes out.
Two is then rescued and soon she shares a chat with Commander Truffault about the foreseeable future of Mikkei Combine. Truffault helps her understand what it means to be a leader and that you have responsibilities as a Commander, but with that you shouldn't let the guilt of past decisions become a hindrance or you'll never move forward. Afterwards, Two has a meal with the crew. They discuss what's next for them and Two decides they need to take back the blink drive, then kill Ryo Ishida.
medium height with long black wavy hair. dark brown eyes and strong features. has an athletic build
== Biography ==
Marcus Boone, aka Three and Titch, is rough, cocky, and exhibits a strong sense of self-preservation. Marcus is experienced with a wide range of firearms. In Season 1 of Dark Matter, Marcus wakes on board the Raza with no memory of who he is or why he is on a ship. He learns that he is among five other crew members and one android.
Prior to being on the Raza, Marcus was a mercenary for hire. He lived with his girlfriend Sarah on her farm until she became ill with Tataryn's disease.
Episode One revealed Marcus is on the Galactic Authority's Most Wanted List for murder, assault, kidnapping and piracy.
Episode Seven revealed Marcus used to be a mercenary for hire. He received a job from one of Ferrous Corps rivals to steal a shipment of Cyrillium from one of their planets. The job didn't go well and some of his crew died. He was badly injured and when he didn't make it to the meet up point he was assumed dead. A farmer named Sarah found him and nursed him back to health. The two fell in love and Marcus decided to stay with her. When her Tataryn's disease grew worse Marcus placed her in a stasis pod telling her everything would be okay. He had placed her in the Raza, in the locked room.
Later, when they found Sarah and defrosted her, she told Marcus about the two of them. Soon her disease progressed and Marcus placed her back into her pod vowing he'd find a way to cure her. Unfortunately, a power failure caused her pod to shut down, and without it on the disease was left to run it's course, killing her.
Episode Eight revealed that Marcus is a suspect in the death of Catherine Moss, One's wife. Marcus doesn't know about this.
Episode Seventeen revealed that Marcus's name was originally Titch. When he was young his family was killed by Larcan Tanner, who decided to spare Marcus and raise him as his own. Tanner claimed that Titch knew he was the one who had killed them all along but had forgiven him back then. They got separated by on Sarah's Planet, when Marcus's old gang thought he was dead.
After seeing how ruthless his former crew was, after killing a man they had kidnapped the son of, and realizing it was Tanner who had murdered Marcus's own parents, Marcus killed Tanner and the rest of his former gang.
In Episode Twenty-Two, Two's nanites began to fail. The Raza crew had to go to a Dwarf Star Technologies Station on Earth to get her better nanites. During the heist Marcus and Six where captured. Alexander Rook took Marcus and made him a host in an attempt to sabotage the Raza. When the crew made it back after Two was given the new nanites, Six noticed Marcus's change in behavior and him and Two caught Marcus at the Blink Drive.
After realizing something was inside of him, they attempted to put him into stasis only for it not to have worked, as t began it's escape and left Marcus's body. The creature was vented into space and Marcus shortly recovered, not remembering anything of the incident.
In Episode Twenty-Three, Three's past girlfriend Sarah, appeared to Three via his neural link to the Raza while it was under siege by a virus brought by the alternate universe Delaney Truffault. Sarah tells Three that they can be together again in a place with no pain or loneliness. She convinces Three to kill himself with a shot to the head. Right as he pulls the trigger, Six manages to intervene and Sarah disappears.
Later, Three is put under pressure to kill The Android, who the crew believes is the source of the Virus. Three tries to convince himself that she's just a machine. In the end he's told to stand down and the crisis is averted.
In Episode Twenty-Four, Five is kidnapped and Three rescues her on his own and he ends up getting shot in the process. With the Galactic Authority in pursuit, the two flee together. Eventually, Three gets caught by the GA and is threatened with the Raza crew in The Marauder being shot down unless he informs them of the event that took place on Iriden 3. Three gives in and tells them the White hole bomb was originally stolen from Traugott Corp. Afterwards, Three is rescued by the crew.
In Episode Twenty-Nine, Marcus learned that Five saved his girlfriend Sarah, and that she is alive within the Raza's computer as a digital consciousness.
tall with messy, dark brown hair. is of muscular build, has a scar on one of her cheeks.
== Biography ==
Ryo, also known as Four or Ishida Ryo, is a loyal member of the crew. He is a stoic person and a man of very few words, but when he is up against an opponent he is fierce and relentless. He is a skilled master in regards to the blade. 
Episode One revealed Ryo is on the Galactic Authorities Most Wanted List for murder, assault and piracy.
Episode Four revealed Ryo's father, Emperor Ishida Tetsuya, was murdered and that Ryo is a suspect.
Episode Six revealed that Ryo had been framed for his father's murder by his stepmother.
In Episode Seven, when the android Wendy ran amok on the ship, intending to kill the crew, Ryo intervened and stopped Wendy once and for all by decapitating her with his sword which caused her body to shut down for a while until it came back online once her head was partially activated.
In Episode Eight, Ryo contacted his brother Hiro to arrange a meeting to tell him the truth of their father's death.
In Episode Nine, Ryo left the Raza to meet with his brother but instead was faced with Akita, his old teacher who had raised him when he was young. Akita was going to take him prisoner to the Principality of Zairon but the Raza crew arrived to rescue him. Ryo then killed Akita as a sign to his brother. After this meeting, he becomes quite obsessed with taking his rightful throne on Zairon. Back on board the Raza, after the crew saved him, he also declared to Two that when he does take back the throne, he will remember his real family.
In Episode Twenty-Four, Ryo decides to regain his past memories. He asks The Android to help him upload his neural imprint.
In Episode Twenty-Five, the war between Zairon and the Pyr was going bad for Ryo's people. Because of this, Ryo was able to convince Hiro that use of blink drive in their fleet would turn the tide of war. He also was able to make Hiro question his mother and realize it was Empress Katsumi who had murdered their father.
Ryo went to claim his throne from his brother, however it didn't go to plan. It was revealed that Katsumi had made a deal with the Seers in order to predict Ryo's actions, which lead to Ryo being arrested and his allies in the Zairon ranks killed.
During, Ryo's trial that convicted Ryo to death, Hiro was freed from his room by Five and he put a stop to the trial and informed them of Empress Katsumi's treason. Hiro then stepped down and Ryo became Emperor. His first decree as Emperor was 'Korose'. The enactment of the quick deaths of all those who had been involved with the past Royal Court, including Empress Katsumi, Hiro, Hansmeed, and The Seers. He then renounced the name of 'Four' and claimed himself as Emperor Ishida Ryo.
In Episode Twenty-Six, Ryo's next act as Emperor was to cause conflict with the corporations that where financially backing Pyr. He had the Council of Corporations targeted. He arrived as a new delegation, appearing as an ambassador for the autonomous worlds. Then later had their station, EOS-7 overloaded, causing many explosions, while he took off with the Raza's blink drive, with the intent to reverse engineer it and supply his fleet.
tall with cropped, dark hair. dark eyes and an athletic build. can commonly be seen wearing tight-fitting black shirts, cargo pants with multiple holsters, and combat boots. Emperor. Ambassador. Blade weapons specialist
== Biography ==
Prior to stowing away on the Raza, Das had become an accomplished pickpocket in order to survive after leaving the partial care of a mechanic. One day she stole a seemingly innocuous piece of metal from a bearded man. Unfortunately for her the object was far more valuable than she had guessed, and the man traced her to her hideout. He killed all but one of the gang of youths she ran with, prompting her and the survivor, TJ, to sneak onto the Raza.
Das, later known as Five, is the crew mascot. She is extremely proficient in electrical engineering and enjoys working with wires, circuits and fuses.
=== Season 1 ===
In Episode One, Das awakes aboard the Raza with no memory of who she is. Each of the crew is named in the order of when they each awakened from stasis, so she is given the name Five. She is shown to be quite knowledgeable about random subjects, i.e. medicine and circuitry. When The Android uses evasive maneuvers to avoid being attacked by an unknown ship, the ship loses gravity for a short period of time and Five hits her and loses consciousness when gravity is restored. When Five regains consciousness, the crew is standing her in sickbay. The Android tells them that she has restored some of the lost data from the computer and has determined where the ship is headed. While in FTL, she tells Six that she had a dream about a mysterious door with secrets locked inside. Later, she is seen sleeping with Six sleeping nearby.
While One, Three, Four, Six, and the Android are down on the mining colony, Five works to repair a console on the bridge of the ship. Two tells her that the Android said that that console is fried and asks her if she knows what she is doing. Five remarks that wires, circuits, and fuses come naturally to her, unlike the things she sees in her head. Five tells Two about a dream she had about helping her little brother and carving out the eyes of some people who murdered her father. However, she says the dream doesn't belong to her.
When the others return, the crew sits together in the mess hall and debate whether or not they should help the mining colony defend themselves against the "Raza," a group coming to kill the miners on behalf of Ferrous Corp, by giving them the guns in the ship's cargo hold. Five votes to help the miners, but Three says she can't vote because she's a kid. Finally, Two decides to set half the weapon crates aside for themselves and give the rest to the miners. While One, Three, Four, and Six load the weapons aboard The Marauder, the Android shows Two and Five her progress on the lost data recovery. Two calls everyone to the bridge to show everyone. It is revealed that every one of the crew, except Five, is on the Galactic Authority Most Wanted list. Two then realizes that the Raza is the name of the ship and they were sent to kill the miners, not help them.
In Episode Two, Five stands silently on the bridge while the rest of the crew, reeling from the knowledge of their previous lives, discuss what their options are. They realize that they were hired by Ferrous Corp to kill the inhabitants of the Mining Colony.
Later, Five is sitting alone on the bridge staring at the pictures of the crew when the Android startles from behind before sitting down beside her. The Android asks Five if she is now afraid of the crew. When Five asks is she should be, the Android tells her that they all have violent pasts. Five says that what matters is who they are now. The Android says that while that is an admirable attitude, it is a potentially dangerous and foolish one. Five compares the situation to the Android's earlier attempt and trying to kill the crew based on a deleted program directive. The Android deduces that Five is upset based on physical tells and pheromone levels; Five tells her that she is happy that she is the only one without a computer file and therefore not one of the crew. Five wonders how she got on board the Raza and where she really belongs. The Android tells Five that one day she might be lucky not to be counted part of the crew. Five says that she just wants to be part of the team. Before leaving the Android, Five tells her that telling people she can smell their pheromones won't win her any friends.
In Episode Three, Five discovers the body of a young man in the Raza's cargo hold while exploring the ship's ventilation and piping system. The boy is later revealed to belong to her friend TJ, who bled to death after sustaining injuries inflicted by a man whom she stole from. While dreaming, Five experiences flashbacks of one of the crew sabotaging the Raza's systems before they entered stasis pods. The Android also finds traces of the deleted subroutine that purged their memories. After the crew escapes an accident that causes the Raza to materialize in a radioactive patch of space, the Android subjects Five and the rest of the crew to a truth test. Everyone passes, proving that whoever conducted the mindwipe also purged their own memories.
In Episode Five, Five and Two visited a casino on a space station in an attempt to gain some money to cover living expenses. When the two were confronted by the manager for winning too much, Two fought back fiercely. While Five was frightened to learn that Two was formerly a killer, Two reassured her that she could trust her.
In Episode Six, Five and her fellow crew were hired by Tabor Calchek to salvage an abandoned starship, that was haunted by zombies. During the salvage operation, Five learned that she was a former street urchin named Das who had to stowaway on the Raza with her friend TJ after a man she stole from killed the members of her gang, leaving Das and TJ as the only survivors. TJ later died from his wounds.
In Episode Ten, Five and her fellow crew participated in a job by the Mikkei Combine to steal a piece of technology from the rival Traugott Corp. The crew of the Raza reluctantly joined forces with a group of mercenaries consisting of Wexler, Tash, Vons and Cain. Though the operation was a success, the mercenaries turned on the crew of the Raza. Five was forced to restrain her crew at gunpoint while Two was ejected out of the airlock.
In Episode Eleven, Five was forced by Wexley and his mercenaries to help them operate the ship's systems due to her mechanical and computer skills. After Vons failed to return during a spacewalk to perform repairs, Tash struck Five but was stopped by Two, who had survived being thrown out of the airlock due to the nanites insider her body. Working together, Five and Two eliminated the intruders and freed the rest of the Raza crew. The crew then delivered the stolen Traugott device to a Mikkei research station on Iriden-3. While the Mikkei search team attempted to start up the device, the device exploded and destroyed the planet.
In Episode Twelve, Das remembered a bit more of her past in which she was let out of the Raza airlock and the crew voted on keeping her or not. Griffin, Derrick, and Ryo voted in favor of her while Portia and Marcus were against it. Ryo ultimately had the tie break vote, which leads her to thank him, though he wonders what for. She also later remembered she had skills in programming. Later, Das and her fellow crew rescued Two from her creator Alex Cook, the CEO of Dwarf Star Technologies. After returning to the ship, the Android was disabled by an unidentified assailant.
Episode Thirteen revealed that Das made the program that wiped everyone's memories, however it was corrupted which leads Six to assume this wasn't her intention and that she was actually trying to help someone. This is later further clarified as an audio file is discovered which records Portia and Ryo discussing murdering someone, presumably Six, who they found out was an undercover GA cop. Following the incapacitation of the Android, Das helped search the ship for intruders. After failing to find the intruders, the crew concluded that assailant was one of them. After Four and Six were incapacitated, the crew began accusing each other. Five thought that Two was the assailant on the belief that Cook had altered her during her captivity. The Raza was subsequently boarded by Galactic Authority forces, who incapacitated the crew with gas and took them into custody. Six was revealed to be the assailant and a Galactic Authority double agent.
=== Season 2 ===
In Episode Fourteen, Five and her fellow Raza crew are held at Hyperion-8 Maximum Security Galactic Detention Facility. Due to her youth and since she has not committed capital crimes, Five is housed away from the general population. After revealing himself as a Galactic Authority informant, Six informs Five that her real name is Emily Kolburn and that she is sixteen years old. Her parents died in a shuttle accident when she was a baby and she grew up in an orphanage until she ran away at the age of twelve. She has been living on the streets ever since. Six arranges for Five to be rehoused in a group home but is overruled by Galactic Authority Chief Inspector Shaddick, who intends to use her to assist in her investigation of the Raza crew.
In Episode Fifteen, Shaddick forces Five to force the Android to divulge the Raza's secrets. However, Five orders the Android to kill Shaddick and the other Galactic Authority soldiers. Five and the Android then join the rest of the Raza crew and three fellow prisoners Arax, Devon and Nyx in escaping Hyperion-8. Since Six was seriously wounded during the escape attempt, Five puts him into stasis.
In Episode Sixteen, Five enlists the help of Arax, Devon, and Nyx after Two, Three and Four mysteriously collapse while the Android is undergoing self-repair. Though the other crew eventually awake, Two establishes a neural link with the ship which causes them to download their previous memories; blocking their memories of the past 14 months and causing their vicious personas to re-emerge. Five is captured by Two, who has forgotten about her and intends to sell her into slavery. Five and the newcomers are forced to fight back against Two, Three, and Four. During the struggle, Five initiates a neural link of her own and uses Two's most vulnerable memory of being beaten by her master to gain the upper hand in a mental struggle. However, Five chooses mercy over victory and convinces Two to disconnect her neural link. As a result, the other crew return to their amnesiac selves.
In Episode Twenty, Five along with Three and Four use Transfer Transit pods to send their clones aboard Alicia Reynaud's research facility in order to steal an experimental adapter that is part of a "blink drive" that can facilitate instantaneous space travel. Though Three and Four are captured by Reynaud's security forces, Five manages to evade capture with the stolen drive. To prevent Reynaud from remotely electrocuting Three and Four's bodies aboard the Raza, Five destroys their clones. She escapes with the stolen drive with the help of Two and Six, who evacuate her aboard the Raza. After her clone completes the mission, Five awakes inside her own body. The crew install the stolen adaptor into the Raza's drive. However, it malfunctions during a test run and the Raza ends up in uncharted space.
kidnapped by slavers. Three rescues her on his own but he ends up getting shot in the process. Five tries to aid him with his wound. With Galactic Authority forces led by a clone of Kierken in pursuit, Three attempts to convince Five to escape by claiming that he despises her. However, Five sees through his act and refuses to abandon him. She hides when clones of Kierken and his men interrogate Three. Kierken offers to grant Five an amnesty in return for Three's surrender but double-crosses them. Five and Three are later rescued by their fellow crew.
In Episode Twenty-Five, Five frees Four's brother, Hiro Ishida from his mother Empress Ishida Li Na Katsumi's imprisonment. This leads to Hiro giving Ryo the throne to the Principality of Zairon. After claiming the throne, Hiro orders the execution of his step-mother, step-brother, and several Seers; horrifying his fellow Raza comrades.
In Episode Twenty-Six, Commander Delaney Truffault helps the Raza crew get into the space station EOS-7. So that they can stop Ferrous Corp from bombing the Council of Corporations. Truffault has Five pose as her assistant to sneak inside. While there Five looks for the bomb and is soon found and attacked by Zairon guards, only to be saved by an illegally modified android named Arien. The two quickly get along as he is touched by Five's kindness and he appears flirtatious with her. Unfortunately Arien is revealed to be the bomb and there is no way to safely turn it off. Arien spaces himself to save Five and explodes.
is average height with shoulder-length blue and green wavy hair. She has light blue eyes and a pale complexion. wears colorful clothing including a grey jacket with pink and purple sleeves and multicolored patterned pants. She usually has a long-sleeved plaid shirt wrapped around her waist.
She also wears some kind of earring on her right ear which can be seen when her hair is put back behind her right ear. may look intimidating, however, she has a heart of gold. is extremely intelligent and has the ability to handle issues and disappointment with strength and grace. was an undercover cop.
In Episode Two, Six decided to help defend the Mining Colony. In order to send Ferrous Corp a message so that they wouldn't send any more ships to the planet, he came up with an idea to take out the FCS Deliverance in The Marauder, even though it was probably suicide. He was going to go along with it anyway, however he never got that far as he was taken hostage by Voss, Hagen and Tomas. He was let go after the Ferrous Corp Destroyer was forced to leave.
Episode Six revealed Six used to be part of a rebel group called the "Procyon Insurrection", that is against the Galactic Authority. He unknowingly helped cause a bomb to go off on Hyadum-12 that had been set to blow once they jumped into FTL in the Galactic Authority Destroyer they stole. The bombing killed ten thousand people and Griffin became very ill, throwing up when he heard the news. Then after being told of the plan The General made and being confirmed in his involvement he killed the bomber and then proceeded to kill the rest of the gang, who drew their weapons at him. After they where taken care off he proceeded to put a gun to his own head and pulled the trigger to commit suicide, however the gun was empty.
turns her back on an obviously corrupt system and undertakes measures to break out her friends. She concludes that doing the right thing isn't always right. She thinks who they used to be is still influencing their present decisions. That they keep fighting their pasts to be better but they keep failing. concludes that all that matters is that they keep trying. It's who they are. captured and mentally tortured. is both intimidating and imposing to look at. tall, with a large muscular build, has brown eyes. short, cropped black hair. is an outsider, constantly searching for acceptance. She has a child-like demeanor, desperate to fit in. As she engages with people she will both grow and learn to understand human actions and emotions. She can tell something is wrong through reading of Body Language. Aussie accent, makes very tasty food, observes human behavior.
She purposely gets into trouble so she can plant a bug, and uses a cover name. Teaches someone French. tall with dark blond hair which is kept in a bun atop her head. She has a pale complexion with a tattoo on her neck. She has a slim, muscular build and brown eyes. Warrior. Combat skills training. Owner of mercenary and security services company. is kind, generous, and genuine. She is brave an. fearless. "smart" "funny" and "ballsy". photogenic. bisexual. She has one foot in each of two worlds. is fiercely independent and chooses not to subjugate herself, and frequently disregards the rules in order to do things her own way. Despite being independent, she has shown great loyalty to her friends, frequently risking her life to help them. Having suffered verbal and religious conservative abuse from her adoptive parents, harbored a great deal of resentment and guilt towards them. Before making peace with her adoptive mother, Mary, she confessed that her mother's cruel words about her being "a monster" — often echoed inside her head. keeping her true nature hidden. is an extremely sexual being. has expressed her desire for a monogamous relationship. heterosexual. is intelligent, very quick-witted and playfully sarcastic. Her one-liners often help relieve the tension when she and her friends find themselves in dangerous situations. She is a survivor. She is fluent in the Russian language. She has shown a lot of courage and is always ready to put herself in harm's way when necessary. She can be reluctant to trust those she encounters, which is quite often a virtue, due to the fact that her friend is, at times, too trusting. She is a master of disguise, wearing various wigs and using accents which enable her to infiltrate places during investigative work. Her everyday appearance is predominantly "Goth" with a dash of playful femininity. She does, however, posses incredible skills as a criminal. She is described as a professional thief and con artist, evident by her extensive criminal record. She is well versed in skills such as pick pocketing, disguises and is quite a persuasive speaker on occasion. A testament to her resourcefulness, quick-wittedness and ingenuity is her survival instincts, as she ran away from home at an early age. Given her Russian descent and family background she is fluent in Russian and English, and is fairly connected to the criminal underground, mostly through her familial connections. she learned to remove items from others without their knowing. left for Spain. She is not a particularly good fighter, but is more than willing to fight for her friends and support them. is nearsighted and needs glasses. is deathly allergic to peanuts. Has family ties involved in organized crime:
:: · Dimitri (a.k.a. Dima): Cousin. Believes that Don Corleone is his real father. ("Dima" is a diminutive form of "Dimitri".) Appeared in End of a Line.
:: · Pavel: Cousin. Just got out of jail. Mentioned in Masks.
:: · Sima: Cousin. Can locate a car by its license plate number. Mentioned in It's a Fae, Fae, Fae, Fae World.
:: · Yura: Cousin. A mortician's apprentice which has been dying to meet Bo. Mentioned in Masks.
Footloose is one of her favorite movies. Her second favorite Kevin Bacon movie is Tremors.
above all other things, is a survivor. Resilient, resourceful, and smart, can keep a straight head no matter the problem, and her courage and wits make her an asset, just fun to have around: her humor is droll and world weary, even at her young age: nothing can shock her, far less trusting than others.
has had pain in her past, but she refuses to dwell on it. Instead, she keeps moving; mind on the next deal, the next con, next heist. With the soul (and heritage) of a former Eastern Block/communist-regime kid, she's prone to do whatever it takes to survive. Money and security are very, very important to her. Young without being naïve.
Kenzi is a con artist and thief, an extremely street-smart girl despite her youth. She is Bo’s main and only true confidante, and her resourcefulness makes her very useful. Using her wide array of contacts, Kenzi can get Bo whatever she needs in virtually any situation. Kenzi’s more savvy and cynical nature makes her very protective of Bo, as Bo can be fooled in ways that Kenzi can’t. Kenzi has had darkness in her past, but unlike Bo, she refuses to dwell on it as Kenzi is a true survivor. Regardless of her past, Kenzi’s future goal is simple: to do whatever she can to protect Bo from a world that will never understand her as well as Kenzi does.
street-smart, main confidante. Kenzi has developed a close connection to the fae world proving herself as a useful part of their cause, as a tougher-then-average human with a close and important network of Fae friends. Her savvy, pragmatic nature makes her protective of Bo, who can be tricked in ways that Kenzi cannot. Unlike Bo, Kenzi refuses to dwell on the darkness of her own past. She is a true survivor. Kenzi’s ongoing mission is simple: do whatever she can to protect Bo from a world that will never understand her as well as Kenzi.
Always armed with a one-liner, con artist and thief, an extremely street-smart girl despite her youth. only true confidante, and her resourcefulness makes her very useful. Using her wide array of contacts, Kenzi can get Bo whatever she needs in virtually any situation. Kenzi's more savvy and cynical nature make her very protective of Bo, as Bo can be fooled in ways that Kenzi can't. Kenzi has had darkness in her past, but unlike Bo, she refuses to dwell on it. Regardless of her past, Kenzi's future goal is simple: To do whatever she can to protect Bo from a world that will never understand her as well as Kenzi does.
cheerful, carefree, and laid-back. generally only tense and serious with matters that involve her family, particularly her sister. Tension in the family resulted from the fact that Hale believed in human-Fae equality.
Hale's family appeared to have important political connections in the Fae world. However, Hale preferred not to make use of these connections, failing to fulfill the role expected of him. Hale struggled to find the middle ground between his carefree, casual attitude and the lifestyle that was expected of him, especially when he became the Acting Ash in Season 3.
Acting as the Ash enabled Hale to develop into a more serious, stern man. Unlike previous Ash leaders, Hale showed a strong respect for rules and refused to overlook the Dark's illegal activities. After learning that The Morrigan had threatened the peace between the Light and Dark clans, he confronted her and warned her not to threaten the peace again.
As a Siren (similar to the song of the mythological creature) he is able to attract and control people by just humming or whistling. (This was shown when he led Olivia, a Fury, out of the house in Faetal Attraction.) He can whistle at several frequencies that can have different effects. His whistle was shown to hypnotize, break glass, put people to sleep, cure Kenzi's hangover, cauterize a wound — and kill (Massimo).
In the human world, Hale is a detective, Dyson’s partner on the force. In the Fae world, he's a handsome male “Siren” - capable of swaying others with his beautiful voice, he’s the eternal bachelor and the ultimate wingman, never afraid to flirt with the ugly girl at the bar so you can go home with her hot friend. A talented cop, Zen and charming, Hale's greatest strength is understanding politics, so he does his best to protect impatient Dyson from getting himself in trouble with their human or Fae bosses. It's an impossible task, at times. Especially once Bo and Kenzi are added into the mix, complicating everything that once seemed straightforward.
detective, Dyson’s partner on the force. In the Fae world, he's a charming male “Siren” - capable of swaying others with his beautiful voice; he’s an eternal bachelor from the noble Fae clan of Zamora and the ultimate wingman. A talented cop and loyal friend, Hale's greatest strengths are backing the people closest to him, protecting them from harm and supporting them in tough situations. One of his biggest tasks is keeping the impatient Dyson out of trouble with both their human and Fae bosses.
In the human world, Hale is a detective, Dyson’s partner on the force. In the Fae world, he's a charming male “Siren” - capable of swaying others with his beautiful voice; formerly an eternal bachelor from the noble Fae clan of Zamora and the ultimate wingman. Hale served as the Ash in season 3. A talented cop and loyal friend, Hale's greatest strengths are backing the people closest to him, protecting them from harm and supporting them in tough situations.
handsome male "Siren" - capable of swaying (or harming) others with his beautiful voice. He's the eternal bachelor and the ultimate wingman, never afraid to flirt with the ugly girl at the bar so you can go home with her hot friend. All Zen and charming, Hale's greatest strength is understanding politics - when he was Dyson's partner on the force he did his best to protect impatient Dyson from getting himself in trouble with their human or Fae bosses. It's an impossible task, at times...especially when someone as volatile and unpredictable as Bo (and her sidekick, Kenzi) are involved. That gift of politics translated into Hale's big career move....from cop to the Ash, head of the Light Fae clan.
Professional thief and scam artist. Very persuasive speaker. Quick-witted