Thiera (mazzoli)

===Basic Information===
 Race: Tiefling
 Class: Ranger
 Level: 2 -> eligble for 3rd level
 Experience: 3,594 XP
 Alignment: Lawful Neutral
 Languages: Common, Abyssal, Dwarven, Elven, Orc
 Deity: Pascal
 First Seen: Dunn Wright Inn
 Location: Dunn Wright Inn
===Abilities===
STR: 10 +0 (00 pts)
DEX: 16 +3 (05 pts) +2 Racial
CON: 12 +1 (02 pts)
INT: 16 +3 (05 pts) +2 Racial
WIS: 13 +1 (03 pts)
CHA: 12 +1 (05 pts) -2 Racial
===Combat Statistics===
(Max -2) HP: 21 = [1d10 + CON (01)/level + FC (01)] (Ranger)
 AC: 16 = [10 + DEX (03) + Armor (03)]
 AC Touch: 13 = [10 + DEX (03)]
 AC Flatfooted: 13 = [10 + Armor (03)]
 INIT: +03 = [DEX (03) + Misc (00)]
 BAB: +02 = [Ranger (02)]
 CMB: +02 = [BAB (02) + STR (00) + Misc (00)]
 CMD: 15 = [10 + BAB (02) + STR (00) + DEX (03) + Misc (00)]
 Fortitude: +04 = [Ranger (03) + CON (01) + Misc (00)]
 Reflex: +06 = [Ranger (03) + DEX (03) + Misc (00)]
 Will: +01 = [Ranger (00) + WIS (01) + Misc (00)]
 Speed: 30'
 Damage Reduction: none
Energy Resistance: 05/Cold, 05/Electric, 05/Fire
 Spell Resistance: 00
 Spell Failure: 10%
===Weapon Statistics===
Longbow: Attack: +06 = [BAB (02) + DEX (03) + Misc (01) + Magic (00)]
 Damage: 1d8+0, Crit: 20/x3, Range Increment: 100'
Scimitar: Attack: +03 = [BAB (02) + STR (00) + Misc (01) + Magic (00)]
 Damage: 1d6+0, Crit: 18-20/x2
Dagger: Attack: +02 = [BAB (02) + STR (00) + Misc (00) + Magic (00)]
 Damage: 1d4+0, Crit: 19-20/x2
Th Dagger: Attack: +05 = [BAB (02) + DEX (03) + Misc (00) + Magic (00)]
 Damage: 1d4+0, Crit: 19-20/x2, Range Increment: 10'
Club: Attack: +02 = [BAB (02) + STR (00) + Misc (00) + Magic (00)]
 Damage: 1d6+0, Crit: 20/x2
===Racial Features===
Ability Adjustments: +2 (Dexterity), +2 (Intelligence), -2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger (+1 Skill point, +1 HP)
 Darkvision: 60'
 Innate Spells: Darkness: Spell-like ability 1/day
===Class Features===
Ranger
 Armor/Weapons: Simple, Martial, Light, Medium, Shields (exc. Tower)
 Favored Enemy: Undead: +2 Bluff, Knowledge, Perception,
 Sense Motive, Survival skills and +2 Attack and Damage
 Track: +1 Survival to follow or identify tracks
 Wild Empathy: 1d20+3 as Diplomacy vs. animals
===Feats===
Point Blank Shot (Level 1): +1 ranged attack and damage on targets within 30'
Rapid Shot (Combat Style): Make an additional attack during a full round
 attack at a -2 penalty for both attacks
===Traits===
Mathematical Prodigy (Magic): +1 Knowledge(Arcana) and Knowledge(Engineering)
 Knowledge(Arcana) is always a class skill.
Artifact Hunter (Regional): +1 Knowledge(Geography) and Knowledge(History)
 Knowledge(History) is always a class skill.
===Skills===
Skill Points: 19 = [Base (06) + INT (03)/Level; FC (01), Misc (00)] (Ranger)
Skills Total Rank CS Ability ACP Misc
Acrobatics 3 0 0 3 +0
Appraise 3 0 0 3 +0
Bluff 3 0 0 1 +2 Racial
Climb 4 1 3 0 +0
Craft ( ) 3 0 0 3 +0
Diplomacy 1 0 0 1 +0
Disable Device 0 0 3 +0
Disguise 1 0 0 1 +0
Escape Artist 3 0 0 3 +0
Fly 3 0 0 3 +0
Handle Animal 5 1 3 1 +0
Heal 5 1 3 1 +0
Intimidate 5 1 3 1 +0
Knowledge (Arcana) 9 2 3 3 +1 Trait
Knowledge (Dngnrng) 7 1 3 3 +0
Knowledge (Engnrng) 0 0 3 +1 Trait
Knowledge (Geography) 9 2 3 3 +1 Trait
Knowledge (History) 9 2 3 3 +1 Trait
Knowledge (Local) 0 0 3 +0
Knowledge (Nature) 8 2 3 3 +0
Knowledge (Nobility) 0 0 3 +0
Knowledge (Planes) 0 0 3 +0
Knowledge (Religion) 0 0 3 +0
Linguistics 0 0 3 +0
Perception 6 2 3 1 +0
Perform ( ) 1 0 0 1 +0
Profession ( ) 0 0 1 +0
Ride 3 0 0 3 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand 0 0 3 +0
Spellcraft 0 0 3 +0
Stealth 10 2 3 3 +2 Racial
Survival 6 2 3 1 +0
Swim 0 0 0 0 +0
Use Magic Device 0 0 1 +0
===Spell Lists (Known)===
0 Level Level 01 Level 02 
 * Darkness (Spell-like) 
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 
 * Darkness
===Equipment===
Equipment Cost Weight
Explorer's Outfit - lb
Masterwork Studded Leather Armor 175 gp 20 lb
Masterwork Scimitar 315 gp 4 lb
Masterwork Longbow 375 gp 3 lb
 Ammo (20) 1 gp 3 lb
Potion of Cure Light Wounds x2 100 gp 0 lb
Apartment
 Trail Rations x5 2.5 gp 5 lb
 Bedroll 0.1 gp 5 lb
 Waterskin 1 gp 4 lb
 Longsword 15 gp 4 lb
 Belt Pouch 1 gp 0.5 lb
 Trail Rations x2 1 gp 2 lb
 Flask, Water 0.03gp 2.5 lb (estimated weight)
 Belt Pouch 1 gp 0.5 lb
 Flint and Steel 1 gp 0 lb
 Leather Armor 10 gp 15 lb
 Club 0 gp 3 lb 
 Backpack 2 gp 2 lb 
 Dagger 2 gp 1 lb
 Alchemist's Fire 20 gp 1 lb 
 Total Weight: 33 lb
Items at apartment are not included in total weight as they are
not on my person.
 Light Medium Heavy 
1Max Weight: 0-33 34-66 67-100
===Finances===
 PP: 100 Initial character money: 150 gp
 GP: 599 Run Away: 782 gp
 SP: 3 Guard Duty (in progress): 1790
 CP: 7 ======== 
 Total Earnings: 2722 gp 
 Gems/Jewelry/Other: Carried Inventory: -966 gp
 0000 Stored at Apartment: -156.63 gp
 Consumed or Destroyed items: -0
 ========
 Purchases: Coins carried: 1599.37
 Masterwork Longbow: 375 gp
 Potion of Cure Light Wounds x2: 100 gp
 Average Standard of Living: 100 gp
 Total: 575 gp
===Details===
 Size: Medium
 Gender: Female
 Age: 20
 Height: 5'2"
 Weight: 115 lb
Hair Color: Black
 Eye Color: Gray with Red Flecks
Skin Color: Fair
Appearance: Lithe, with fair skin from time spent under the trees and
 underground and moderate length black hair that is usually 
 pulled back so as to be out of the way. A plain, narrow face
 with moderately high cheekbones lightly dusted with freckles and
 a small, slightly hooked nose. Red flecked eyes of gray,
 wicked looking canines, a long, narrow tongue, and subtle
 back-swept horns mostly hidden by hair near the rear of the
 head suggest a heritage that isn't completely human.
 Demeanor: Aloof due to so much time spent alone, though her eyes often
 seem to sparkle with an inside joke only she understands, her
 mouth half turned up into a wry grin. Very knowledgeable
 on a variety of subjects, she tends to look down her nose at and
 can be harshly critical of those she sees as her inferiors.
 When she tries to be nicer and more accessible it often comes
 across as condescending, which can hinder her attempts to form
 relationships and has left her somewhat jaded.
===Background===
Growing up an orphan in the nation of Irthos, Thiera was quickly seen to be mathematically gifted. This proclivity, combined with a studious nature, also gave her a good understanding of the arcane arts, though she has never shown much 
aptitude nor interest in practical use of arcane magic. Her rapid rise through the classes combined with her fellow students' distrust of her rare demonic heritage led to her becoming socially inept and awkward. This left her ill prepared for the intrigue common to adult life in Irthos, so she struck out on her own to eke out a living for herself among nature. She lives off the land and hunts down creatures and artifacts to take to the city to trade for goods she can't get for herself in the wilds of the eastern continent. Hers is a nomadic and lonely existence, journeying solo between Venza and Irthos, occasionally taking on the odd adventuring contract.
===Adventure Log===
Run Away
 XP Received: 0779
Treasure Received: 0782 GP
 0000 Gems/Jewelry
 Items
 1 Acid (Flask)
Guard Duty
 XP Received: 1730
Treasure Received: 1700 GP
 0000 Gems/Jewelry
 Masterwork Studded Leather Armor
 Masterwork Scimitar
 
The Kidnapper's Trail GM: Toasterferret; July 2nd, 2012 to Sept. 24th, 2012 
 XP Received: 1085 XP = 161 EXP + (84 days * 11/day) TXP 
Treasure Received: 1164 GP = 240 EGP + (84 days * 11/day) TGP
 0000 Gems/Jewelry
===Level Ups===
 Level 2:
 Class: Ranger
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +0
 Feat: Rapid Shot
 Features: Combat Style Feat
 HP: +10 (Max -2 + 1 FC Bonus + 1 Con)
Skill Pts: +9 = +9 (Class) +10 (Old Total) = 19 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Jan 13th, 2012) (Satin Knights - judge) level 1
*Approval (Jan 14th, 2012) (jackslate45 - non judge) level 1
*Approval (May 11th, 2012) (Satin Knights) level 2
Category:Approved Characters