149414-wildstar-steam

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well, i still have no idea what will be a steam equivalent of ncoin, because i heard that ws was about to start steam released as I read from reddit.com
 
thank god, i'm about to spend more money with my game cards, this was a blessing for us se asians: we can buy virtual cash with steam wallet.
 
still, there are no murkmire/dreadmoor/halon announced. (excuse for bad english)
 
Source: (http://feed.wildweave.net/news/previews/drop-7-destination-arcterra-first-facts-overview-2-292)
			
				
	Edited February 1, 2016 by terserong.kanor	
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			I am THRILLED to see WildStar coming to Steam! That's a wealth of new players!	
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I am THRILLED to see WildStar coming to Steam! That's a wealth of new players!
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inb4 hype, massive influx, massive exodus.
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Yeah, yeah, Debbie Downer. 
 
So negative.  :(
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I hope to be proven wrong, I really do.
But seeing how launch, F2p relaunch went, I just don't want to hold up any hopes anymore and just see what comes.
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So best to just take a dump all over everyone else's hopeful thoughts. I get it. No, really. I get it.
 
Geez, Oli. This game has really turned you around in the last year.  :(
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			Yes, now  I can use my steam gift card.	
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yeah well, what do you expect?
F2P hype, which was fine for me, but the promised content?
All we've seen was nothing but a pure focus on the cash shop, improvements to the cash shop, money grab events and the overal community spoke about it.
Heck when I log in on Wildstar now, Illium is empty.
And I've been defending the game for a long time that it's not dead and worth playing.
 
I can only conjure up so much hope and preserverance.
I love playing with my guild and doing the raids, but at the moment that's it for most of us.
So this new drop/content better delivers.
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Is Illium empty even on Jabbit? Here I'm saving my omnibits in case I would have to change servers (Carbine taking their time to deal with dead pvp servers). But perhaps it wouldn't make a difference then? 
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			I can second that Illium has seemed very scarce on Jabbit.	
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Well, 20 is a bit more than the 1-2 on Luminai :P
But it doesn't sound populated enough to make me want to rush a server change. Better wait then I guess for the steam launch and see what happens to servers then =)	
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Oh cool, didn't realize it was coming to Steam.
 
I come and go in WS, but I play a variety of games too. Currently re-playing Oblivion and intend to finally beat it this time through.
 
I do consider ways WS could be improved though, as I play it through. I should probably post suggestions on the forums more often.	
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			Multi players dungeon would help make end game content more enjoyable. As it is we have to find 5 players for dungeon runs which is pretty limiting. Pity they didn't add multi player in adventure.	
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Steam can only do the game good, sure you will get lots of coming and going! F2P was a great relaunch of the game for new players ( not so much for long term ) Being a avid twitch watcher it's amazing how many people don't know about Wildstar, steam costs a company money, but it also generates advertisement in a way Carbine could never afford.
How many that use steam now have games they never knew even existed ? on a personal level...I need more fingers   	
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Can you just... stop.
 
Go back to the person who was actually happy and talked like a Chua...
 
Miss those days... :'(
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What I post here is based on my perception.
But over the past week I've logged in on Wildstar and saw the "nearby player count" never exceed 20.
And that was during weekends, prime time and what not.
The city feels empty, and a lot of my guild members think the same.
 
Maybe we're unlucky and all got zoned into the less filled zone, but I doubt it.
Pretty sure the B&S launch is responsible for this, and I hope these changes bring people back.
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well, i still have no idea what will be a steam equivalent of ncoin, because i heard that ws was about to start steam released as I read from reddit.com
 
thank god, i'm about to spend more money with my game cards, this was a blessing for us se asians: we can buy virtual cash with steam wallet.
 
still, there are no murkmire/dreadmoor/halon announced. (excuse for bad english)
 
Source: (http://feed.wildweave.net/news/previews/drop-7-destination-arcterra-first-facts-overview-2-292)
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I keep seeing, Steam will bring more players!  Why?  Is it publicity that Steam provides?  That is the only thing I can think of, because MMO's been out and f2p and easy to access and anyone not living under a rock that plays MMO's knows its out there.  
 
And B&S did take players, but more than likely will come back once new content is released.  The big gripes for this game, other than bugs, are more prevelent in that game.  RNG loot boxes, Questing and kill x amount of things is by far 90% of the quests and cant "share" mobs to complete quests, not alt-friendly at all, grindy, difficultly level (it's harder than people think, especially the world bosses).  So many dailies.  But the combat is fun.  Did I mention RNG galore either it being RNG stats on weapons/gear so you grind that item over and over to get the best stat and also the RNG of what drops out of "loot" boxes?  Combat is a blast though.  And character customization is good with class variety/balance being there.  The solo dungeons are good, and would love to see this be implemented into Wildstar.	
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			Is this Steam thing happening at the same time as the next drop? It's like they never learn. They tried the Drop 6 + F2P together, and it wasn't pretty. Seems like they should just do Drop 7 first and then Steam.... or perhaps they have no say in this arrangement.	
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Oli is just grumpy because I'm not around to rub their belly much anymore. They'll be fine
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inb4 hype, massive influx, massive exodus.
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Is this Steam thing happening at the same time as the next drop? It's like they never learn. They tried the Drop 6 + F2P together, and it wasn't pretty. Seems like they should just do Drop 7 first and then Steam.... or perhaps they have no say in this arrangement.
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My advice for people who like the game and want it to succeed, but are now cynical and often vocally negative: Stop posting. Stop bringing up the same tired complaints. Stop acting like the game owes you something. You don't have to leave and you can always post again later. But constantly pissing on this game not only hurts it, it hurts the community.
 
Think of your fellow gamers.
 
On Wildstar and Steam: This may be personal experience only, but I think the most important aspect of this situation will come from the reviews. Even if I'm not interested in a specific game I'll sometimes scout to see what's going on with Steam, any sales, anything that seems cool, and I'll always look at the review score (mostly positive, positive, negative, etc.). I don't necessarily decide whether or not to buy based on that, but it will have a considerable impact on my decision. If it's mostly negative and I had no strong interest in the first place, I'll likely just pass. But if I see mostly positive reviews, I'll take a look and in the case of F2P, would probably try it out.
 
Negative consumer response has hurt this game in the past. Wildstar actually got solid press reviews almost across the board, but there was ~a lot~ of smack-talk from a vocal subset of players haunting this game even a year after its launch. I'd like to see the Steam release freed from that kind of petty nonsense. You know, the bitter antagonist who refuses to let go of their precious grudge.
 
So people who like Wildstar and want to see it succeed, I strongly encourage you to write reviews on Steam when Wildstar is up. Be honest and passionate and hopefully the vibe will catch.
 	
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Chua need belly rubs?
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My advice for people who like the game and want it to succeed, but are now cynical and often vocally negative: Stop posting. Stop bringing up the same tired complaints. Stop acting like the game owes you something. You don't have to leave and you can always post again later. But constantly pissing on this game not only hurts it, it hurts the community.
 
Think of your fellow gamers.
 
On Wildstar and Steam: This may be personal experience only, but I think the most important aspect of this situation will come from the reviews. Even if I'm not interested in a specific game I'll sometimes scout to see what's going on with Steam, any sales, anything that seems cool, and I'll always look at the review score (mostly positive, positive, negative, etc.). I don't necessarily decide whether or not to buy based on that, but it will have a considerable impact on my decision. If it's mostly negative and I had no strong interest in the first place, I'll likely just pass. But if I see mostly positive reviews, I'll take a look and in the case of F2P, would probably try it out.
 
Negative consumer response has hurt this game in the past. Wildstar actually got solid press reviews almost across the board, but there was ~a lot~ of smack-talk from a vocal subset of players haunting this game even a year after its launch. I'd like to see the Steam release freed from that kind of petty nonsense. You know, the bitter antagonist who refuses to let go of their precious grudge.
 
So people who like Wildstar and want to see it succeed, I strongly encourage you to write reviews on Steam when Wildstar is up. Be honest and passionate and hopefully the vibe will catch.
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And not give feedback at all?
That's also not the way to go.
Feedback and criticism needs to be given in both positive and negative aspects.
Only applauding when Carbine does something right gives you an illusion that hurts the game as much as negative feedback does.
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Chua need belly rubs?
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And not give feedback at all?
That's also not the way to go.
Feedback and criticism needs to be given in both positive and negative aspects.
Only applauding when Carbine does something right gives you an illusion that hurts the game as much as negative feedback does.
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Public reviews arent the only, or best, venue to provide critical response. Negative feedback is important, but it need not be in the form of steam reviews
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I agree.
I personally always look at game forums themselves and hack just try the game.
Reviews on websites like gamespot, ING, Steam forums and what not are so biased and bought even....
Want to know about a game...watch some play streams or just play it.
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And not give feedback at all?
That's also not the way to go.
Feedback and criticism needs to be given in both positive and negative aspects.
Only applauding when Carbine does something right gives you an illusion that hurts the game as much as negative feedback does.
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Even those who post nothing but 90% of negative feedback are a valuable source of feedback.
Perhaps not for you, as you seem to get agitated by it, but it's important information for Carbine nonetheless.
Their aim is to have a game that pleases people, and if their actions are upsetting a part of the community, that's something they need to know and calculate with.
 
And in the end it does matter.
No bug is acceptable at all, even if there's no such thing as bug-free software, bugs ought to be top priority on getting fixed, and not adding new content.
People would be a lot more open, understanding/forgiving if Carbine would release 2 weekly very small patches that resolved bugs.
Especially those that have been in the game since beta and are not being fixed.
A patch that solves 3 critical bugs every 2-3 weeks provides ALOT more positive feedback then one major content patch every 4 months.	
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In the end it's just people presenting their  opinions and to what degree media latches onto it ya know...is what it is. They'll speak of a product as they see fit out of honesty, spite, happiness, etc...to whatever degree they as an individual would like to.
 
Without an assigned curator, feedback can range from simply "diz daem badz/gudz" to a codex listing every pro and con of playing. Not sure that asking people to present feedback in one way or another would really help change that much. Heck I completely ignore steam reviews as I've come across some games that have both really positive or really negative feedback over like something petty or it's "trendy/funny".
 
Games free though...people are free to come and go as they please with no financial ties/investments. *shrug*	
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And in the end it does matter.
No bug is acceptable at all, even if there's no such thing as bug-free software, bugs ought to be top priority on getting fixed, and not adding new content.
People would be a lot more open, understanding/forgiving if Carbine would release 2 weekly very small patches that resolved bugs.
Especially those that have been in the game since beta and are not being fixed.
A patch that solves 3 critical bugs every 2-3 weeks provides ALOT more positive feedback then one major content patch every 4 months.
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Even those who post nothing but 90% of negative feedback are a valuable source of feedback.
Perhaps not for you, as you seem to get agitated by it, but it's important information for Carbine nonetheless.
Their aim is to have a game that pleases people, and if their actions are upsetting a part of the community, that's something they need to know and calculate with.
 
And in the end it does matter.
No bug is acceptable at all, even if there's no such thing as bug-free software, bugs ought to be top priority on getting fixed, and not adding new content.
People would be a lot more open, understanding/forgiving if Carbine would release 2 weekly very small patches that resolved bugs.
Especially those that have been in the game since beta and are not being fixed.
A patch that solves 3 critical bugs every 2-3 weeks provides ALOT more positive feedback then one major content patch every 4 months.
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Even those who post nothing but 90% of negative feedback are a valuable source of feedback.
Perhaps not for you, as you seem to get agitated by it, but it's important information for Carbine nonetheless.
Their aim is to have a game that pleases people, and if their actions are upsetting a part of the community, that's something they need to know and calculate with.
 
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SWTOR has bugs that have been around since Beta. FFXI, STILL has bugs from launch nearly 15 years after it was first released. WoW, FFXIV, Everquest II, Lineage and Lineage II .... I have never played a bug free game, and I never will. MMO's are far too massive to be bug free ever. 
 
And while I think we all would agree that negative feedback is vital for improving games, what isn't vital is that it's posted publically and continuously. You can send feedback directly to Carbine, and they have direct avenues for just that with reporting tools in game and subfora specifically for bugs and critical feedback. 
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Except that new bugs are ALWAYS coming in. Such statements underscore a poor and very limited understanding of the QA process. Bugs don't go on a big list and patched in the order received. Bugs stick around since beta because there are a lot more critical ones that come in daily. Basically, you're saying in one breath that "bug free software isn't possible" (which, in all honesty, it's not) and in the next saying that's more or less what you expect.
Saying that "new content shouldn't be a priority because there are bugs" is just...I don't know how to best put it, but it's shortsighted. The people who create content need to earn their paychecks too.
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You're right.
I don't care. At all.
And that's nothing personal. This applies to what many other people write on the forums as well.
There's things I happy talk/discuss about, but how somebody feels about what somebody else posts is not those things.
Don't like reading it, then don't read it. Throw me on ignore if you want to filter out my posts.
 
Yes I can send another email to Carbine, to get the exact same response from Matt, Deidre or Derek about their server's, bugs or opinions.
But I don't. The reason I post on forums is to first of all see if people actually share the same opinion, if there are more people that feel the same, or if something has been misunderstood from my side.
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As I said, there's no such thing as bug-free software.
I'm a developer myself, worked on many games. I have a pretty good grasp of QA processes.
But bug-free software is indeed something that both your consumers and you yourself as developer must expect, it's a goal you need to aim for.
Cause if a developer stops caring about the quality of his product.....then please just throw it in the bin.
 
And yes, bugs get introduced constantly.
But some things are simply not acceptable.
Want an example? The removal of the API function that pretty much broke every addon.
This is something that could have been avoided, actually should have been avoided if you follow API programming standards.
If this was planned, then heck the API version should have been changed to indicate functionality changes, pretty sure the upheaval would have been a lot less.
 
And I agree Nazryn, there's stuff that should not be posted at all. Things like "hur durr game is dead" or "game failed".
That's just pure venting, trolling, whatever reason there may be for writing such a post in the first place.
However, I stand behind people writing "I quit because"- posts that are well constructed, give reasoning as to why this particular person feels the game is not worth it anymore, or what has upset them.
Because that is extremely viable feedback.
Fix those problems and you might even have people returning because their gripes are being removed from the game.
 
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How do you expect to help the game if your thought process is completely impractical? Anyway I'll give up the community argument because you obviously don't give two *cupcake*.
 
For the other paragraph, I straight-up don't believe you when you write that you post here looking for assent. You strike me as a person unwilling to back down, even when outnumbered (I can be the same way). I think you come here to release your bitchiness like a certain television alien I've come to love (though with substantially less endearment in this case). 
 
 
 
edited because the filter didn't filter my profanity, lols
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It's OK with me, there was no discussion as soon as you wrote "I don't care".
 
But please continue using words like logic when you still haven't explained your very illogical and bitter first post in this thread. I'm curious how you think of yourself at this point because you're teetering into the abyss of being yet another troll (and a worse than usual one given how hard you whiteknighted in the past).
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That's like....your opinion.
Whether you believe it or not is your problem, brings nothing to the discussion.
As for the rest. It reveals more about you and how your perceive me, but that brings us back to my previous post.
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The game didn't really live up to it's potential after release, even less so after going F2P and it won't suddenly rise and shine with Steam either.
 
Wildstar may get some people's attention on Steam, but for how long? It would have been more beneficial if the game ever had any marketing along it's way.
 
A steam release gives the game yet another 15min in the spotlight, but doesn't change why everybody left and still leaves in first place.
Add to that the mmorpg playerbase is only so big and everyone interested has very likely already tried Wildstar. I doubt Steam will open up a whole new can of players, but rather like to believe that quality improvements can possibly bring back some.
 
So i'm not getting too excited and think that this will safe the game (how many times does this game needs to be safed anyway? every 6 month?). With professional management and direction the game wouldn't need to be safed all the time in first place.
There are alot of promising titles coming, bringing brand new stuff, mechanics and ingame-systems to the table and we get a new daily zone, one dungeon (that excludes the already weaker faction) and more gear upgrades. That is what the silence was about?
 
If anyone could safe the game it would be Carbine. If they can't find a solution to all this inside their own four walls, they won't find it on Steam or elsewhere.
 
Carbine couldn't safe Wildstar until now and Steam won't change a thing about that.
 
 
 
 
 	
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If anyone could safe the game it would be Carbine. If they can't find a solution to all this inside their own four walls, they won't find it on Steam or elsewhere.
 
Carbine couldn't safe Wildstar until now and Steam won't change a thing about that.
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I wrote that you're teetering on being a troll, I didn't call you names lol.
 
What thinking pattern leads someone to doomsay the game though? Which is exactly what you did, unless you can explain why you wrote that first post. It was a clear statement that this content release will lead to a negative outcome, even though you had no evidence to support that contention. you didn't call anything out, you didn't give any explanation for the comment other than that you've lost hope and have a wait and see attitude... which is not all you have. You have a wait and see and spread your own hopelessness around attitude. If you disagree I challenge you to clearly prove me wrong instead of shuffling around the issue.	
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What, exactly, does Wildstar need saving from? 
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			Mods should do something about trolls, they add nothing other than giving the game a bad reputation with no good reason.	
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So people who like Wildstar and want to see it succeed, I strongly encourage you to write reviews on Steam when Wildstar is up. Be honest and passionate and hopefully the vibe will catch.
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			I expect for the new generation of steam players many would go exiles because Kit Brinny and Aurins, Draken are just plain ugly and that old dominion guy look or acts like their teacher or principal.
			
				
	Edited February 2, 2016 by goff01030	
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It's OK with me, there was no discussion as soon as you wrote "I don't care".
 
But please continue using words like logic when you still haven't explained your very illogical and bitter first post in this thread. I'm curious how you think of yourself at this point because you're teetering into the abyss of being yet another troll (and a worse than usual one given how hard you whiteknighted in the past).
 
You wrote after that that you have no hope and just want to see what comes— but you're not just waiting and seeing, you're actively contributing to the narrative that the game will fail now. Do you even realize that? Or am I missing some undercurrent and this is all irony?
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You devolved an issue about a train of thought different from yours on the internet (oh my god, I bet you are astounded by that!) by putting a person into sub-groups of people, and in a way that's namecalling (even if that is not the literal definition of it). 
 
Also, compared to what I have seen, I saw no doomsay in any of the posts being questioned.  Most of it was just the hard truth, I would rather have that than most other reviews I see on a lot of sites that are obviously forced at times.
 
It is quite the conundrum that you try to reason out this person's train of thought and logic, yet seemigly and immediately go on the defensive on anything that doesn't fit the answer you wanted when prefectly valid points were brought up. Pretty funny when your intent goes astray, regardless of one measly post that has been blown out of porportion.   As for the last highlight, you seem to be doing that yourself.
 
But please keep going, I am getting amused with this "discussion."
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WS serves cant handle the steam masses, it will fail again unless they finally fix the problems.
atm everything is fine but you see the problems the server have when you do events where alot of players are at the same spot. 
when there are tons of new players along with a high concentration of players in the capitals/high pop zones it will be a disaster again	
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WS serves cant handle the steam masses, it will fail again unless they finally fix the problems.
atm everything is fine but you see the problems the server have when you do events where alot of players are at the same spot. 
when there are tons of new players along with a high concentration of players in the capitals/high pop zones it will be a disaster again
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What's to stop them from opening additional partitions; like when F2P hit, and we were all bogged down? Those handled the population increase pretty well.
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I'm inclined to agree with Oli that as much as I may hope that a Steam launch does great things for this game, what I hope will happen and what I expect will happen are two very different things.
 
This game has now launched twice, and both times we've watched it attract a large surge of players who show up and don't stay. Play the hype game another time if you want, but I doubt that simply cheerleading for Carbine is going to help them the first time someone tries to queue for a Veteran Adventure and waits in line for several hours--or worse, queues up for a Veteran Dungeon shortly after hitting level 50 because they don't have any idea that they're just not ready for that content yet. It won't make the PvP servers suddenly flourish or help with the PvP botting.
 
So if you really want to help the game do better with the re-re-launch, try thinking through the issues that are going to kick new players hard when they show up and make a list that Carbine can actually look at and try to address before there's yet another wave of players posting ragequit threads all over the place.
 
Here's a few things I think ought to be addressed before the Steam launch if they don't want history to repeat itself.
 
1. Multiqueues for different types of content. 
2. More rapid detection and suspension of PvP bots.
3. Better stability in crowds of players, so that people don't crash and burn as much while in large groups. 
4. Access to endgame content that at the very least actively warns you when you try to queue for it while undergeared.
5. In-game faction-wide LFG as a default chat channel that everyone has without having to be told about it in order to know to join it.
6. Either less reliance on addons to overcome limitations and bugs in the base UI, or an in-game tutorial mission that actively informs players about the addon repository on Curse.com.
7. A slower EXP gain that encourages new players to spend more time actually playing the one part of the game that's chock full of content--the open world.
 
I'm sure there's others, but those are all things that I expect have hastened the departure of new players from the game well before they otherwise might have left.
 
There's no point in pissing for its own sake, but it's also silly to pretend that this game doesn't have some real issues that detract from enjoyment of the game for players who aren't well-established veteran MMORPG players.	
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Might work.
But then they had to redirect all people connecting through steam to those new servers and not allow them to connect them on the "old" servers.
But this then does not solve the population problems on the "old" servers.....
 
Interesting problem....
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			So what will bringing Wildstar to steam actually do? 	
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So what will bringing Wildstar to steam actually do?
 
 
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moar publicity, moar players
another, last chance to finally get enough players interested in the game.
basically the same as f2p
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So more lag. 
 
Lets keep bringing more players in without fixing the reason the last group left. Hype train is one thing and those who ride it are expect to leave but the mass of people who left didn;t even have a ticket for that train. 
 
So for the rest of us that are apart of the solid player base do we get to watch Wildstar die a 3rd time. Gona go stock up on popcorn cause this shit is going to be entertaining 
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That's what the whole topic is about.
Simply hopping on a different platform will just repeat the previous fiasco fo F2P unless something is done about the servers.
But so far Carbine has been awefully silent on that part.
 
Heck I'd love to have more people in the game and see the community grow.
But they're not staying. There's nothing binding them to stay.
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Game Optimization seriously after 2 years shouldn't be an issue but holy shit with a 970 in raid im at 40 fps. 
 
If a had an AMD cpu it would be closer to 20 fps. 
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			Game Optimization seriously after 2 years shouldn't be an issue but holy shit with a 970 in raid im at 40 fps. If a had an AMD cpu it would be closer to 20 fps. 	
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So more lag. 
 
Lets keep bringing more players in without fixing the reason the last group left. Hype train is one thing and those who ride it are expect to leave but the mass of people who left didn;t even have a ticket for that train. 
 
So for the rest of us that are apart of the solid player base do we get to watch Wildstar die a 3rd time. Gona go stock up on popcorn cause this shit is going to be entertaining 
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Game Optimization seriously after 2 years shouldn't be an issue but holy shit with a 970 in raid im at 40 fps. 
 
If a had an AMD cpu it would be closer to 20 fps. 
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i have a worse GPU and very often capped (100) on fps in DS. medium settings.
mostly around 50, sometimes below 30.
but yea optimization is not what it should be but there are often two sides to the story and they are still working on it. for example i would like them to see optimizing the new content over old content.
when the game launched i had way less fps than now, they already improved.
 
if you raided DS40 before you know how bad the performance was in both fps and lag.
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Yes lets optimize the new content that only the progressed players will be on over the old stuff all the new people will be doing and then watc them leave. That'll end well
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it takes less time to do it right the first time than to revisited stuff you did in the past. thats why the new content has to be 100% optimized and if that was the focus i agree.
its been some time since i heard people complain about fps during leveling. its mostly a concern in lategame pve content (AMD issues aside)
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That's what the whole topic is about.
Simply hopping on a different platform will just repeat the previous fiasco fo F2P unless something is done about the servers.
But so far Carbine has been awefully silent on that part.
 
Heck I'd love to have more people in the game and see the community grow.
But they're not staying. There's nothing binding them to stay.
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I'm genuinely confused by the whole idea that putting this game on Steam will bring in a large group of people. Perhaps this is because I have only ever used Steam to buy some games cheaply, but I only really looked at Steam as a distribution system. The game is already free, does changing the way one downloads the client really impact things that much?
 
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i just hope that they have more servers ready and waiting at the start.  with the intent on merging them after the initial rush.  it was too little too late for f2p but hopefully they got this under control now.  third times the charm, or is it three strikes and you're out.  we will see.
 
oh and absolutely do not make anymore pvp servers, no matter what.  i think we all know what is going to happen so why go down that road again.  insanity is doing the same thing over and over and expecting a different result.  lets get some sanity.
			
				
	Edited February 2, 2016 by Foul Wind	
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			Greetings, just a friendly reminder of our Code of Conduct. Please keep the PvP in the game and keep your posts on-topic, civil, and constructive.Thank you and enjoy our forums! Team WildStar	
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{| class="blockquote"
Game Optimization seriously after 2 years shouldn't be an issue but holy shit with a 970 in raid im at 40 fps. 
 
If a had an AMD cpu it would be closer to 20 fps. 
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Gonna try to get my observations back on track today.
 
{| class="blockquote"
I think, to a point, it really can (and does) in some cases.
 
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{| class="blockquote"
well, tell your hamster, wait do they have hamsters in NZ?  Ok Ok, tell your sheep to run faster to get better fps in that old machine you have way over yonder.  
 
But Ufa/afu has a point, top built machines have issues with fps drop when there's  alot of players around.  More than likely it has to do something with the telegraph system.  Someone told me, even though you hide other players telegraphs and their spell effects, they are still processed which eats up fps.
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{| class="blockquote"
well, tell your hamster, wait do they have hamsters in NZ?  Ok Ok, tell your sheep to run faster to get better fps in that old machine you have way over yonder.  
 
But Ufa/afu has a point, top built machines have issues with fps drop when there's  alot of players around.  More than likely it has to do something with the telegraph system.  Someone told me, even though you hide other players telegraphs and their spell effects, they are still processed which eats up fps.
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yep....
I just hopped online.
It's 19:33 here, prime time for the European Servers.
This is Illium:
 
 
I really really really hope that new people come with steam and stick around.	
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{| class="blockquote"
yep....
I just hopped online.
It's 19:33 here, prime time for the European Servers.
This is Illium:
 
 
I really really really hope that new people come with steam and stick around.
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{| class="blockquote"
What does /who 50 say? So we can hope people are online but in other places.
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I've done a /who 50 call
 
It seems there's people in Initialization Core, a few in Genetic Archives, Housing.
 
50 people found, 45 people nearby.
 
At least it's picking up now.
But it's still low.	
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Hello guys, I'm very curious about this Steam release, and several of my friends and myself got a question.
 
Are we going to be able to activate the game on Steam as a Steam game or are we going to add it as an ugly non-steam game?
 
I ask because I got royally humped by ESO because they asked me to buy the game again on Steam, without any of my perks on my original account, or add the game as a non-steam game, without access to reviews, guides, and the Steam Game Forums.	
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{| class="blockquote"
Hello guys, I'm very curious about this Steam release, and several of my friends and myself got a question.
 
Are we going to be able to activate the game on Steam as a Steam game or are we going to add it as an ugly non-steam game?
 
I ask because I got royally humped by ESO because they asked me to buy the game again on Steam, without any of my perks on my original account, or add the game as a non-steam game, without access to reviews, guides, and the Steam Game Forums.
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			I just hope carbine doesn't spend a big chunk of the launch budget on a times square launch party that only 12 people attend	
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			Exiles are basically the good guys, I do see dom players lvling up but there seems to be little lvl 50 doms in the capital compared to thayd.	
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{| class="blockquote"
I don't see why you shouldn't be able to just download it and log in as normal, the login is inside the game after all. ESO is a buy to play whereas WS is free to play so you can't really buy the game anymore.
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			When is going to be on Steam, any date fixed?	
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{| class="blockquote"
Exiles are basically the good guys,
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