The Pious Emperor

__TOC__
==Overview==
Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. 007 in Strategy Zone! This trial can only be accessed once The Sealed God has been cleared.
==Rewards==
*Pious Emperor Alza Masta
*3,000,000 Zel
*100,000 XP
*1 Gem
==Preparations==
You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 3 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Alza Masta. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.
Recommended Leaders:
*Pure General Regil - 50%/60% boost to all parameters & 10/15% elemental mitigation
*Furious Thunder Cleria - 50%/60% boost to all parameters, damage taken hugely boosts BB gauge by 4-7 BC, considerably restores HP each turn & 20% damage reduction when damage taken has exceeded 5000
*Pious Emperor Alza Masta - 80% boost to all parameters, 15% elemental mitigation & 20% conditional mitigation, but limited to friend lead if you haven't cleared the trial before
*Rain (Omni) - 45%/55% boost to all parameters & 20% damage reduction for 2 turns when damage taken and dealt has exceeded 5000
*Final Petal Phileine - 60% boost to Def, Rec, max HP, damage taken boosts BB gauge by 4-7 BC and may restore 25% damage taken & 20% damage reduction for 2 turns when damage taken exceeds 5000
*Sacred God Lucius - 60% boost to all parameters, enormously boosts BB gauge each turn & 20% damage reduction for 2 turns when damage taken and dealt has exceeded 5000
*Ultraboost Serum (Summoner Avatar) - 60% boost to all parameters, 120% boost to Spark damage, 15% damage reduction from all types, considerably restores HP and hugely boosts BB gauge each turn & negates critical damage
Recommended Units: 
* Mitigators
** Salacia Persei Elimo - Water type, low BB cost, heal, boost Def, Rec, Water barrier, no attack BB/SBB, damage taken can restore HP, remove status ailment, SP - stat down null, crit null, status null, elemental damage null, HoT
** Glorious Hero Krantz - Low BB cost, Light element, remove status ailment, BC/HC drop rate
** Empyrean Juno-Seto - HoT, Light barrier, low/high chance of revive on SBB/UBB, SP - low BB cost, status null
** Fate-Eater Ilm - Water type, BB when attacked, HP absorption, boost Max HP, boost Atk/Def by Max HP, DoT
** Heavenly Spiral Hisui - Def/Rec boost, boost Def by Rec, status null, stat down null, elemental damage null
** Sapphire Noble Stein - Water type, status remove, damage taken can restore HP, Water barrier, SP - boost BB when attacked, heal
** Triumphant Blaze Valen - Instant BB fill, boost Def, BB fill and guard miti when guarding (helpful to units switching in)
** Rain (Omni) - Tri-stat buff, boost Def by Atk, BB regen, crit negate, boost Max HP, inflict Atk/Def down
** Auric Echo Eleanor - Fire elemental miti, BC/HC drop rate, SP - Dark elemental miti
** Sovereign God Cardes - Dark elemental miti, BB on hit on SBB (BB if SP option is taken), HP restoration, Def buff
** Summoner Avatar (Ex Deus Gladius)
* Units
** Torrential Scar Holia - Water type, UBB AI, heal, HoT, 10% all stat to the party, boost Rec by Max HP, negate critical damage, elemental damage, and stat down
** Silver Queen Gabriela - UBB AI, negate critical damage, elemental damage, and stat down, nuke, BB when attacked, self stat up, SP - heal, HoT
** Divine Law Kanon - Def up, boost Def by Atk, bb when attacked, status ailment remove/null, critical damage null, SP - heal, elemental damage null, stat down null, Thunder barrier
** Mechanic Goddess Lilith - Tri-stat, OD fill, instant BB fill
** Furious Thunder Cleria - BB on hit, BB on spark, HP restoration, Heal over Time
* Single Target Hit Nuker
** Mechanic Goddess Lilith - Double single target SBB, self-stats, Tri-stats buffs, fill BB gauge, instant OD fill
** Supreme Chol Arus  
** Gallant Spirit Tazer 
** Silva Khopesh Serge 
Limited Time / Guild Raid Exclusive Units
While these units are not required, they can be used for making the battle easier. These units may be used as Helpers should players lack them.
* White Death Ravea - Extra action, OD fill & water tri-stat
** The BB count rule will only take the last action into consideration
*** For example: If a unit uses BB on the first action and then a normal attack on the second action, Alza Masta will treat that unit as using normal attack and will not count towards the BB count
* Natsu Dragneel (Omni) - Carries extra action and SBB refill on BB, which Natsu can then be used to either normal attack or SBB depending on Alza Masta's BB rule
* Erza Scarlet (Omni) - Taunt mitigator, can redirect Vacant Noise onto her on turns multiple of 4 ("Enhances BB's Taunt duration and Def boost effect" SP recommended)
* Ace Assassin Natalamé - BB recast, which can be used to defeat Alza Masta before the Angel Idol loop occurs
==Battle==
===Phase 1===
 Pious Emperor Alza Masta
*Has 18,000,000 HP.
*Heavy BC/HC drop resistance
*Huge resistance to normal attacks 
*Universal End - 28 combo Dark attack on all foes
*Exys Call - 14 combo Dark attack on single foe
*Every 4 turns
**Vacant Noise - 14 combo powerful Dark attack on single foe that deals 110% of HP as damage, removes all buffs, reduces BB gauge by 100% & reduces BC efficacy by 100% for 999 turns
***Used on foe with weaker element or foe with lowest Atk or Def
***Has a chance of skipping if unit with weaker element is not presence
***Highly recommended to either guard all or check all units' parameters (hold your finger on the unit's sprite) and guard accordingly
*Every 5 turns
**Mirroring - Reflects 20-25% of damage taken for 2 turns & reduces BC, HC drop rate by 100% for 2 turns
*Every 6 turns
**Benediction - 14 combo Dark attack on all foes that deals 80% of HP as damage
*At < 85% HP
**"Overwhelming darkness looms…" - 35% boost to Atk and 50% boost to Def for 999 turns & 100% damage reduction for 1 turn
*Next turn
**Immense Space Oddity - 35 combo apocalyptic (1200%) Dark attack on all foes & removes all buffs
***Unsurvivable without 100% mitigation or Angel Idol
*At < 50% HP
**"Overwhelming darkness looms…" - 35% boost to Atk and 50% boost to Def for 999 turns & 100% damage reduction for 1 turn
*Next turn
**Immense Space Oddity - 35 combo apocalyptic (1200%) Dark attack on all foes & removes all buffs
***Unsurvivable without 100% mitigation or Angel Idol
*At < 30% HP
**"Overwhelming darkness looms…" - 35% boost to Atk and 50% boost to Def for 999 turns & 100% damage reduction for 1 turn
*Next turn
**Immense Space Oddity - 35 combo apocalyptic (1200%) Dark attack on all foes & removes all buffs
***Unsurvivable without 100% mitigation or Angel Idol
*At < 0% HP
**Transforms into Phase 2
===Phase 2===
 Pious Emperor Alza Masta
*Has 27,000,000 HP.
*Enormous resistance to normal attacks
*If UBB is used when HP> 20%, outside Immense Space Oddity Thresholds, or on the same turn Alza Masta transforms from Phase 1 to Phase 2
**"Darkness enshrouds everything..." - 30% boost to Atk and 80% boost to Def for 999 turns
**Next turn
***World Annihilation - 50 combo apocalyptic (1000%) attack on all foes and removes all buffs
****This attack cannot be survived through any means. Angel Idols will get removed as well
****Vacant Noise will occur every 3 turns instead of 4
*Exys Call - 14 combo attack on single foe
*Every 3 turns
**Does one of the following
***Divine Cloak - Fire - Changes element to Fire & 100% damage reduction from Fire, Earth attacks for 3 turns
***Divine Cloak - Water - Changes element to Water & 100% damage reduction from Water, Fire attacks for 3 turns
***Divine Cloak - Earth - Changes element to Earth & 100% damage reduction from Earth, Thunder attacks for 3 turns
***Divine Cloak - Thunder - Changes element to Thunder & 100% damage reduction from Thunder, Water attacks for 3 turns
***Divine Cloak - Light - Changes element to Light & 100% damage reduction from Light, Dark attacks for 3 turns
***Divine Cloak - Dark - Changes element to Dark & 100% damage reduction from Light, Dark attacks for 3 turns
**Uses one of the following:
***Second Light's Revelation - Allows EXACTLY 2 BB/SBB to be used & heals 100,000-200,000 HP
***Third Light's Revelation - Allows EXACTLY 3 BB/SBB to be used & heals 100,000-200,000 HP
**Failure to follow
***Symbol of Bonds - 11 combo attack on all foes & 50% additional damage at turn's end for 2 turns & reduce BB gauge at turn's end for 2 turns
****Highly recommended to swap out all units, as the DoT is nearly unsurvivable
****Only proc once after every Second Light's Revelation or Third Light's Revelation
*****Any number of BB/SBB is allowed before the next Second Light's Revelation or Third Light's Revelation come.
****Cannot occur on Overdrive Turn or World Enshroudment Turn
*Every 4 turns (except multiples of 10)
**Vacant Noise - 14 combo powerful attack on single foe that deals 110% of HP as damage, removes all buffs, reduces BB gauge by 100% & reduces BC efficacy by 100% for 999 turns
***Used on foe with weaker element or foe with lowest Atk or Def
***Highly recommended to either guard all or check all units' parameters (hold your finger on the unit's sprite) and guard accordingly
****Guarding all units are not recommended on Divine Will turns as it will trigger Symbol of Bonds
*Every 5 turns (except multiples of 10)
**Climb Mirroring - Reflects 20-25% of damage taken for 2 turns, reduces BC, HC drop rate by 100% for 2 turns & 15% chance to reflect ailments for 2 turns
*Every 8 turns
**Divine Will - 11 combo attack on single foe & inflicts Red Target Debuff
***Use BB/SBB on the targeted unit to cancel
***Highly recommended to not swap out the targeted unit to prevent a unit death
**Next turn if targeted unit is killed/swapped or didn't BB/SBB
***Shadow Ruin - 11 combo powerful attack on single foe & removes all buffs
*Every 10 turns
**Calamitous Noise - 14 combo attack on all foes, heals 300,000-500,000 HP, removes all buffs & reduces BB gauge by 80%
**Recommended to use all BB/SBB (ignoring BB count rule) as units will be deprived of BB gauges
***DoT from Symbol of Bonds will also get removed
*At < 50% HP
**Finality Origin - 80% boost to own Atk and 50% boost to own Def for 999 turns
**Divine Will now occurs every 4 turns
*At < 20% HP
**Overdrive - 100% damage reduction for 1 turn & adds Angel Idol effect
**UBB is now allowed
*Next turn
**World Enshroudment - 40 combo apocalyptic (2500%) attack on all foes, 14 combo massive (1800%) random attack on all foes & 100% damage reduction for 2 turns
***100% Mitigation is highly recommended
***Repeats every 10 turns afterward
****Ex: upon reaching 20% the first time on turn 99, he will cast Overdrive again on turn 109, 119, 129, ... etc.
***BB rules and element mitigations are still active during this phase
***Upon reaching 0% HP with Angel Idol still in effect, Alza Masta restores 10% HP
***Failure to reduce Alza Masta's HP to 0 within these turns results in Angel Idol Loop.
==Turn Counter==
==Trivia==
* Strangely enough, the battle refers to him as "Chief God Alza Masta," while the Unit is named "Pious Emperor Alza Masta."