Level 19.1

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Level 19.1 is an enclosed space reminiscent of a suburban hotel space, much akin to its derivative level Level 19. It is considered a sort of 'trap level' due to its inherent malevolence. The level haphazardly generates itself, meaning subtle differences can be found in each encounter of Level 19.1.
== Description ==
Level 19.1, or more colloquially termed as Room Service!, is an enclosed space, which is described to be a small hotel room, supposedly located in a suburban area. A common size of Level 19.1 is typically around 3 meters (9.8 feet) in height, 25 meters (75.4 feet) in length, and 3 meters (118.11 inches) in width, though size varies between instances. General furnishing of Level 19.1 commonly includes two tables (one located beside the bed), a large bed supposedly intended to accommodate the space for two individuals at once, and a singular lamp atop the bedside table. A singular window can be found adjacent to the bed with wooden blinds, which can be found to display imagery somewhat akin to Level 9. This adjacent space cannot be entered, as any attempts to damage or breach the oppression of the windows are fruitless.
Level 19.1's is primarily accessed through a singular wooden door, labeled under the number 20. It supposedly uses this far more distinctive appearance to allude to it being an exit, or a place of safety, leading to those unaware of its intent to typically enter it.. 
While remaining unremarkable throughout one's duration of inhabiting the sub-level, attempting to exit the space leads to no avail, as the door is sealed via a thick drywall, impeding any form of escape. This drywall, no matter how far one bores through it, seems to not end, meaning the task of exiting the sub-level is typically fruitless. This walling typically manifests after one breaks visual contact with the primary door of Level 19.1. However, intentionally facing the door results in the hallway located beside Level 19.1 to collapse and conform into the thick barricades of walling. Any onlookers outside of Level 19.1 will not experience such events, and are denoted to either be visual hallucinations or an unusual transition into the sub-level itself.
It is assumed that Level 19.1 exists in a separate plain adjacent to Level 19 itself, merely interconnected between each other, allowing it to achieve the feat of virtually barricading its surroundings entirely. The obstructive drywall that encompasses Level 19.1 shares the unique property of inhibiting the act of No-Clipping, as such making it infeasible to exit the level through typical means of travel.
Residing in Level 19.1 has long-term results not only in damage to one's psyche but widespread effects on other entirely separate individuals, oftentimes sharing a history or memories with the individual residing in the sub-level. This typically includes family, friends, lovers, foes, etc. Below are the following effects, labeled under the period they manifest, paired with the effects different parties of individuals undergo.
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===10-30 minutes===
Individually
*Irrational distress and anxiety may begin to set in, no matter the situation.
*Lack of coordination.
* Frequent fevers and/or migraines.
Related Parties
*Insignificant memories pertaining to the individual within Level 19.1 may begin to inexplicably fade.
*Evident irritation at the mention of the individual in question, with no inherent reason.
*More prone to mood swings. (unconfirmed symptom)
===6-30 hours===
Individually
* Mental degradation and auditory and visual hallucinations are commonplace around this period.
*Individuals in this state may begin to undergo a loss of motivation, leading to them typically giving in defeat.
*Insomnia, complete and utter inability to rest or sleep.
Related Parties
*Significant memories such as the name and personality of the person within Level 19.1 falter.
*Experience indifference toward the possible absence or condition of said person.
===60-120 hours===
Individually 
*Exceedingly lowered metabolism. Survival without food can be extended to an entire year maximum.
*Motor functions rapidly degrade due to an enigmatic necrosis-like effect on the muscles of the victim.
*Pain thresholds lower, making the person more susceptible to harmful stimuli.
Related Parties
*Complete and utter wiping of any related memory and correlation with the victim, even if presented with evidence of a connection and/or previous interaction.
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These effects will persist until the individual in question either dies or exits the sub-level. Memory loss will persist even in death, though memories will be restored at the sight of any victim who has managed to escape Level 19.1. Physical harm endured such as necrosis and starvation will remain, meaning it is advisable to seek medical aid should one successfully exit Level 19.1.
==Colonies and Outposts==
Due to the conditions of Level 19.1, permanent colonies and outposts are unable to be established, paired with an evident lack of space to create accommodations.
==Entrances and Exits ==
===Entrances===
As previously entailed, encountering any door with the number 20 labeled upon it within Level 19 results in access to this sub-layer. This is rarely advised, as exiting Level 19.1 yields any rewards without having to endure strong consequences. Climbing up the Attic of Level 155 is also an entrance here.
=== Exits===
While possible, exiting this sub-level is an arduous task, requiring one to wait out the entire 45-120 hour long duration and endure the agonizing necrosis. From which, Level 19.1 may endure large tremor-like motions. In which, the drywall begins to harden. Enduring the pulses of pain and using your body to damage the drywall can result in it collapsing, gushing out water, and knocking one unconscious, resulting in one being located afloat Level 699.
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Category:Levels
Category:Cluster I
Category:Sub-Levels
Category:Cluster I
Category:Sub-Levels
Category:Unconfirmed Levels
Category:Levels