105143-carbine-updates-and-feedback-on-changes-now-and-the-future

== Content ==
			
Hello,
I just wanted to touch on the issues you guys have been seeing recently with updates and bugs as well as population decline. This will just be a general topic and is more directed towards Carbine and not us as the players but I am sure you'll find some things here we all agree on. If their is something you would like to add to this please do so in a constructive response that addresses a particular issue and lays out a reasonable solution. This topic WILL have opinions other's will/won't agree with so please provide a qoute of what you do/don't agree with and either commend or lay out a better solution. There is a lot of stuff directed towards CRB in this topic and should be noted that it's not meant to attack or harass any member of CRB, it's meant to guide our Dev's in the right direction and make them understand not only the frustration but the attitude we as players have towards it. If you feel I was to harsh in a certain subject or was completely off-base please qoute it and lay out your opinion on the matter.
 
DROP 2 General Changes and opinions
 
The fix to PvP stats was implemented quite unsuccessfully as we all know.
 
     This is effecting PvP so much that a large number of PvP players already left the game while more leave in droves each day. What do we need to do to fix this.
My suggestion and I think the only real thing we can do here is fix PvP defense so that it gives more reduction from damage and is not in the *cupcake* poor/buggy state it is in now.
Also testing for major changes like this need to make sure things like this won't happen again. If you tell us "Hey the PvP stat changes aren't ready yet, we need more testing.", we probably (most of us) won't go off the handle and unsub. However if you implement a buggy and worst system then you will start losing players.
 
PvP carries and the 1500 limit.
 
      This was a poor design decision which I will never come to understand. You are not hindering players by establishing a limit of 1500 for queues. You did not even listen to the PvP player base on this one and absolutely did not think this through. An apology to the PvP community is due not only for this patch but for your design decisions and fail implementation.
The only way I can foresee fixing the carry situation as well as PvP queues is to establish rating caps.
     What do I mean by that? Well when you hit 1200/1500/1800 you are now locked in at that ranking and cannot achieve a lower rank then that. This establishes a fair system where players are not only rewarded for reaching a milestone but are not allowed to dip below that milestone and carry other players and ruin the arena play by doing so.
     With regards to that a better PvP  queue system needs to be implemented acknowledging those milestones. This means that once you hit one of these milestones essentially your queue bracket changes and you can no longer be matched up with players below that milestone. This allows for complete progression for each milestone at a fair and skilled level allowing players to mature in PvP with the mindset of competing at higher levels eventually. Why this system was not implemented in at launch or this drop I will never know but it needs to be changed ASAP and I think this will be the perfect system every player/developer can agree on. 
 
Class changes.
 
      This is something I've been talking about since beta and it needs to be addressed. Your class teams need reworking in design all together. Simply having a class lead for 1 or 2 classes and putting all this work with a small team is not cutting it and giving your playerbase shotty and half ass class updates. This is something you should also apologize to your player base for and look to making changes to this in the future.
This drop should have included warrior threat fix and you dropped the ball on that. Now your waiting to implement it in a hotfix and it's like "Oh now we realize we messed up". You guys say you play the game but I honestly don't believe that you could play the same game I'm playing and not see what a cluster *cupcake*everything is in right now and address these issue first. 
Spellslingers need to have their trigger fingers fixed.
Esper mobility should have been on the back burner, as quite frankly, it's not needed and the change was quite honestly not well thought out. Stick to your guns, you want a stationary caster, then LEAVE THEM A STATIONARY CASTER. My espers in raid do phenomenal and you won't hear them whining about mobility because we work around that. What needed to be done was making a mobile esper build viable for PvP and that's what you failed to do.
I will not get started on Engineer bots we all know how that is going.
Stalker DPS was one thing you may have gotten right throughout the game. In PvE we are in a middle postion right now but with skill can top charts. I think however the buff to impale was not that necessary but maybe a step in the right direction. However if this in turn results in "Ok now we gotta nerf stalker DPS b/c the have slight AoE" then I will be past frustrated.
Now quite as familiar with the medic situation.
     Stick to something and make it work so you can focus on fine tuning AMPs and Ability tiers not buff/nerf/buff/nerf. Looking to the future I think changes should be slight unless dire circumstance requires drastic change, and hey you say your listening so how about consulting with your player base about changes your thinking of implementing. Post them on the forums and have us eat them up. We are a smart crowd and we are the consumer and will make the right choice ultimately (most of us). ​
 
Future changes that have me worried.
 
     After seeing the implementation of PvP power I am not at all looking forward to the AP and main stat changes that will come. Quite frankly I do not trust you as developer's to implement this correctly and think you should not go this route. Your track record proves that to be true and I think unless this implemented flawlessly YOU WILL KILL YOUR REMAINING PLAYERBASE.
     I cannot stress that enough. You have already lost many in droves and it's not because they didn't love the game or they just wanted to play a couple months, it's because you can't execute and we need that from our Dev's. I realize this may come off a bit harsh but right now you guys simply need a reality check to keep this game going. I love this game and understand why players are leaving and I want you to understand too.
     We need to stop trying to fix things that aren't broken and start working on small but NEEDED things that will easy balance the game/classes/bugs/implementation of updates/PvP/EVERYTHING. My mother always told me if it ain't broke, don't fix it. That needs to ring true with you guys. Some things will need changes. Others (especially for classes in this case) can have workarounds.
      For instance, you see that Engineer's and Warriors are topping raid DPS currently. That's ok, buff other classes slightly with minor tweaks and then watch the results for a few weeks. Then do more minor tweaks until we see an equilibrium. Making dire and huge changes is not working it's just messing the game up more with bigger bugs that go unfixed for weeks at a time. Wearing down your playerbase to eventual unsubbing. I do not want to see this anymore. I want W* to succeed beyond my expectations as I am sure you do as well.
 
This was quite the rant. Needed but still a rant. I hope you guys read this and take these things into consideration. Other players leave your thoughts. Qoute me specifically about what you don't like in my long read and say how you think it would be better changed. I realize their is a lot of babble in here but I wanted to lay out my reasoning as well as my thought processes for everyone to understand. 
 
EDIT: Took out some babble. Crappy formatting :(
Thanks for reading!	
----
			Need more player responses  :)	
----
			
{| class="blockquote"
Future changes that have me worried. After seeing the implementation of PvP power I am not at all looking forward to the AP and main stat changes that will come. Quite frankly I do not trust you as developer's to implement this correctly and think you should not go this route. Your track record proves that to be true and I think unless this implemented flawlessly YOU WILL KILL YOUR REMAINING PLAYERBASE.
----
			I have no hope for the Medic designer as of late. I'm a bit worried too. 	
----
			
{| class="blockquote"
Need more player responses  :)
----
			
You have a lot of good things to say, just tighten up that format. 
 
Spaces are your friend.	
----
			
Yes to everything you stated.
 
They need to focus less on content drops and focus more on fixing what they have in game and closing the gaps of minor content or features that SHOULD have been included at launch but weren't.They have stated in another post about programming that they had stuff going for drop7. That's too far to be relevant to their immediate success and their immediate success will determine whether or not those patches will ever drop, period (to clarify I don't feel this game will die by then, I think it will do reasonably well, but I stand by the reasoning behind this point)
They have also mentioned that if people call for changes that they didn't plan on doing they would adjust their schedule to make what the players want priority, this needs more focus.
 
This is a conversation/discussion I've had with many people on various topics that can boil down to one simple analogy: don't base the success of an original on the success of a sequel. Put simply, don't save your best features for the future or you will lose the opportunity to ever use them. Plans for future features are great but when a system you have implemented currently is a hinderance  for the SAKE of those plans, people won't stay around long enough to see the grand vision.The best example I can think of currently for this is housing decor limits: they have grand plans and the limits in place are for the benefit of those grand plans, but in the meantime people are frustrated they can't do what they want and based on the pace that housing stuff gets completed those plans will be in production a long time even if things go well.
 
So, things to fix that are already included:-Reversing unneeded nerfs, implementing some basic but not extreme ones instead (sorry spell slingers your just too OP right now, I noticed even on mine that compared to some other classes I could melt them too easy and it's not even my main) however I'm not fully at cap yet on any of my chars so I'm not the best judge currently.
-Fix and organize the auction house and commodities vendor. Add previews for items so you can see what your buying, add a better search function.
-Kill the bugs as quickly and efficiently as would be reasonable(subjective opinion and Carbine probably feel they are doing this)
-Fix the collision errors
-Add Mechari and Mordesh housing
-Fix the PvP gear and the raiding/ adventures loot system and tables
-Fix the RNG crap for crafting in technologist and architect for certain items
-Fill in missing schematics and drops
-Clear up confusion regarding PvP vs pve vs crafting gear
-Fix the customization vendor/ui panel to display proper items, textures colors
-Fix speed upgrades
-Make the exit button exit properly not just in certain circumstances
-Please stop putting redundant notes in the patch notes. If its being done by accident please double and triple check against old patch notes. If on purpose, people can see what your doing, and padding the notes will just annoy people.That's all I can think of currently.I really love the potential of this game and the worse thing about it is that's its so close to something great but just missed the mark due to small (and a few not so small) issues that pop up a bit too often to instill true confidence in the devs quite yet.People can come back after being bored if their experience was good but they felt there wasn't enough to occupy them. Frustrate people and all the content in the world won't make them stay and won't bring them back.
			
				
	Edited August 3, 2014 by YukeraYasha	
----
			
{| class="blockquote"
You have a lot of good things to say, just tighten up that format. 
 
Spaces are your friend.
----
			
{| class="blockquote"
That's something i am worrying.
My most gears are built on AP/Brutality and Fire/Fusion Rune.  (I am a DPS Stalker)
Maybe Carbine will release a patch to nerf them to avoid everyone use the same setting.
----
			
{| class="blockquote"
Esper mobility should have been on the back burner, as quite frankly, it's not needed and the change was quite honestly not well thought out. Stick to your guns, you want a stationary caster, then LEAVE THEM A STATIONARY CASTER. My espers in raid do phenomenal and you won't hear them whining about mobility because we work around that. What needed to be done was making a mobile esper build viable for PvP and that's what you failed to do.
----
			
{| class="blockquote"
This made me laugh. Esper mobility has been on the backburner since beta. I don't want to be a STATIONARY CASTER in a mobile game. You clearly don't main an esper.
----
			
{| class="blockquote"
As a stalker I understand completely where your coming from. I'm worried that it won't just effect that part of play though, because let's be honest, that wouldn't be the end of the world just annoying. My fear is that they implement a "fix" and destroy 3 classes (warrior, engineer,stalker) and we loss tons of players. They just haven't shown me they know what they are doing and until we have a game that doesn't feel like it did in beta, they won't have that trust.
----
			
{| class="blockquote"
Do you mean carbine will try to fix some class because carbine think these class are more imba/popular than others?
----
			 One punch..one kick..one heal... the ultimate in pvp class balance :D	
----
			
The Esper change was NECESSARY and is good now as it is.
 
Wildstar doesn't need ANY immobile classe. To make the Esper mobile was the best decision they made for this class in the last months. So when you don't play an Esper, please don't think about discussing about the mobility-issue. 	
----
			No more esper comments please this thread is derailing. I understand and it's ok to disagree. Do not get all defensive as I have stated previously I do not main esper and I am going off what good espers are telling me about the class. Let's get back on topic now!	
----