Guiding Light

<choose>
<option></option>
<option></option>
</choose>
The Guiding Light is a mysterious light blue aura and the overarching protagonist of DOORS known for its helpful and welcoming nature. It serves as a friendly entity to assist players in navigating the environment. Initially making its appearance in The Hotel, this entity serves a primary function of aiding players. It does this by highlighting and emitting sounds to important objects and explaining the behavior of entities via death messages. 
== Appearance==
The Guiding Light appears as a simple glowing, cyan aura/light with small bright cyan sparkles emanating from it. It is often associated with a glowing cyan moon, which is seen in the "Spacetime" painting and the symbol seen in the middle of multiple sigils throughout the main floors. it's appearance changes when it's seen creating or regenerating something (such as a Minecart), in which it appears as a glowing blue burst. 
== Behavior==
The Guiding Light will highlight objects required to progress (such as Room Keys) after 20 to 70 seconds passes. In a dark room, it will also highlight the door to the next room. The Guiding Light will also highlight the correct passages in Seek's chase sequences. As well as highlighting, the Guiding Light will also emit quiet sounds in some cases, to further alert players of an item or object's location.
When a player dies, the Guiding Light will appear as its symbol above, while the player is floating in water, and give them a death message. The death messages will differ based on the specific entity responsible for killing players, as well as the number of times players has previously died to that same entity. In most cases, the Guiding Light will give a simple explanation as to how the entity works and how players can avoid it in a future run. 
There are several instances of the Guiding Light saving the player's life. One of the most notable of these instances is Seek's chase in the Mines, the Guiding Light summons a minecart to stop the player from falling to their death. It also pushes over a lamp in The Library to save the player from the Figure's attention after they open the door. The Guiding Light also has a death message stating that they saw the player drinking something before the player's demise, implying that the Guiding Light is constantly watching over the player, unlike the Curious Light, whose death messages imply that it wasn't paying attention to the player's death.
When chase sequences such as the Seek and Queen Grumble chases conclude, the Guiding Light will close a doorway and place a barrier showing its signature crescent moon symbol onto a door to prevent these entities from attacking the player further. This barrier behavioral pattern also applies to rooms in The Mines and The Hotel where one encounters Figure, such as The Library.
===Notes=== 
* Some objects that the Guiding Light will highlight and emit sounds to include levers, switches in The Electrical Room, Library Books in The Library, and keys.
*The Guiding Light will highlight the "frame" of each puzzle painting in the Meeting Room to show players where to place them.
*If a player dies in a dark room, any items they had in their inventory will be highlighted by the Guiding Light (This also goes for any player dying in The Rooms and The Backdoor, although the Guiding Light is evidenced not to present in these sub-floors due to this being its only appearance in them. This is widely thought to be a bug, although it has not been changed in nearly two years.)
*Items relating to the Guiding Light in some way (i.e. the Moonlight Candle or Crucifix) do not function while in The Rooms, stating they "feel lighter than usual" when held. 
**This is seemingly due to the Guiding Light not being present in the rooms, and instead Curious Light. 
***The Moonlight Candle will not lose fuel but will not light up aswell while held in The Rooms because of this.
***There is a bug where if a player has held the Moonlight Candle in The Rooms, it refuses to blow the Moonlight Candle out once traveled back to The Hotel.
*The Guiding Light will still highlight doors or objects even if players have escaped from the dark room or found the item without its help.
*The Guiding Light will not directly give tips on some entities (e.g. Eyes) when a player first dies.
*Before an update, Rush could extinguish the Guiding Light's highlights, though the particles would still remain.
*Prior to The Hunt update, Guiding Light will light a Dupe door with a dimmer glow in a dark room. Now, Guiding Light's glow will have the same brightness between the normal door and the Dupe door.
===Modifiers=== 
*If any modifiers are active, the Guiding Light will not give any death messages (excluding SUPER HARD MODE!!! and Trick Or Treat unless Via Candy).
* In SUPER HARD MODE:
**The Guiding Light will not highlight doors and items. 
*** This makes Seek's chase sequences harder (in intersecting rooms) and finding keys in dark rooms a lot harder.
***It will still interact with the following: 
****Crawlspaces in Seek's chase sequences. (Doesnt include doors in seek chase with Guiding Light modifiers, and super hard mode)
****Library Books in Room 50.
****Blowing out the Moonlight Candle.
****The lever and breaker switches in Room 100.
****The crucifix.
** When a player dies in SUPER HARD MODE!!!, the Guiding Light delivers unhelpful messages such as spamming emojis, making fun of a player, or telling them it's going to play a different Roblox game. 
***The message "GO AGANE" is a reference to one of El Goblino's chatting dialogue "Oye, Hombre... If you die, GO AGANE! Always go agane"
***The same applies to the Curious Light, but this can only be seen by hacking to spawn either A-60 or A-120, as attempting to enter The Rooms will send players to Survive and Kill the Killers in Area 51!!!.
*If 'Gone Fishing' is active, the Guiding Light will not light up keys, doors (including those in the Seek chase), books, breaker switches, etc. Some things are still highlighted (like crawlspaces in Chase)
== Guiding Light Modifiers==
==Super Hard Mode Modifications ==
*The Guiding Light does not light up any doors and items.
* However, it lights up/interacts with crawlspaces in Seek's chases, library books, blowing out the Moonlight Candle, the lever in The Electrical Room, breaker switches and the Crucifix
*The Guiding Light had new death messages, all of which do not help players at all, such as just emojis, making fun of players or saying it's going to play a different Roblox game.
==Bugs==
*A glitch existed in which the Guiding Light would appear at Door 1.
*There is a glitch where the Guiding Light would display a normal death message in SUPER HARD MODE. However, it is very rare and only displays the addressal.
* After The Hunt Update, a possible bug causes the Guiding Light to not emit sound cues for Room Keys sometimes.
* Sometimes in the minecart chase against Seek, the Guiding Light can lag behind the player, preventing it from revealing the correct path.
** This has been fixed since The Content Update.
== Trivia== 
* The Guiding Light has no officially disclosed name. The origin of the community's name for the entity comes from the name of its version of the death screen's background music ("Guiding Light"). However, the developers have also begun to refer to the entity as the Guiding Light, although Redibles says the conjectured names of the Lights in square brackets (i.e. "[Guiding Light]"), as if replacing the actual names that he would be saying.
*The Moonlight Candle's file name calls Guiding Light "Moonlight."
*Another entity similar to Guiding Light known as the Curious Light appears in The Backdoor and The Rooms.
**Ghostly Wowzers has confirmed that both the Guiding Light and the Curious Light have major roles in the lore of the game.Q:"Will we be getting lore behind curious and guiding light?" A:"yes! major plans for them"
*Besides only appearing in Dark Rooms, Locked Rooms, The Library, The Electrical Room, the Painting Puzzle Room, Seek's chase sequences, The Nest, The Dam, the Death Screen and likely in similar areas in The Castle, the Guiding Light does not appear anywhere else in-game.
*The Guiding Light is one of the entities that is guaranteed to spawn in every run, due to the puzzle-exclusive items, keys, crawlspaces (Seek's chase) and doors that it highlights, with the others being Figure, Seek, Grumbles, Rush, Jeff, El Goblino, Bob, and Snare (in The Greenhouse, even if players weren't trapped).
*There are multiple variations of the same death message depending on where and how players died (e.g. dying to Seek's hands).
**As of The Mines Update, the Guiding Light gives an introduction to the player on their death message similar to the Curious Light though the difference being that the Guiding Light only introduces itself at the players first or second death to an entity and then gives death messages normally.
**As of The Mines update, the Guiding Light's death messages were slightly tweaked for consistency with the updated mechanics. This even caused some removed death messages to get added back, for example the death message of dying to Rush in The Greenhouse where the Guiding Light said that "In the greenhouse, there are no lights that can flicker".
**The YouTuber KreekCraft had a unique death message on a previous stream. During the stream, KreekCraft was being trolled by the developers, such as Screech appearing repeatedly, several instances of Ambush, and A-60 appearing in The Hotel.
**Before the Hotel+ Update, if a player tried to exploit, Ambush's jumpscare would play and the Guiding Light would say "bruh" repeatedly, as well as mention Ambush killing players infinite times, making them lose 100 Revives. After the Hotel+ Update, the Guiding Light would play Ambush's regular death message.
*If players were to have died to Glitch before its role of bringing players back to their group was given to Void, the Guiding Light was unable to determine who they died to, but would still recommend players to stick with their group. 
**This was due to Glitch used to be non-canon. Void, however, is canon, and the Guiding Light is able to tell who players died to if killed by it.
*The texture for the Guiding Light particle was originally called "sanseyelol". 
**This also happens to be the texture for Eyes' sparks and Halt's eyes.
**It was later renamed to "why are you guys commenting on this", with the description saying "bro...".
** If a player presses the Read More button, it says "use code SCREECHSUCKS".
*In the Tower Heroes Event, the Guiding Light was given an evil counterpart conjecturally given the name Red Light by the community. Since the event is non-canon, the Tower Heroes' Red Light is considered as a different character than the Red Light occasionally seen in the actual game.
* After the Hotel+ Update, the Guiding Light was made much brighter.
** After the Modifiers Update, the Guiding Light's color was made a deeper shade of blue.
*Wowzers might have confirmed that the Guiding Light will never get an Achievement in-game.Q: "Will Window/Shadow/Guiding Light get their own achievements in the next update since they are the only entities that don’t have any?" A: "no they wont have their own achievements" – Ghostly_Wowzers
**However, this is likely just stating that the Guiding Light will not get an achievement in the Hotel+ update, which it didn't.
*The text encoded on the sigil when the Crucifix is used says "OneOfTheThreeArchitectsMarkedByCelestialsAssistsYou". This is presumably referring to the Guiding Light as one of the three architects. The other architects are strongly implied to be Curious Light and the unnamed Red Light.
*The Guiding Light has an ability to interact with objects. 
**During the beginning cut scene of The Library, a lamp falls over distracting the Figure. The lamp is illuminated with blue light and emit blue particles for a short duration, which suggests that the Guiding Light knocked it over to create a diversion for players.
**When players roll a Minecart off into a pit or against wooden planks without breaking them, the Guiding Light will create a new minecart for the player. The minecart can be seen quickly fading into existence, surrounded by blue light. 
***During the first Seek chase in The Mines, when the player falls at room 146, the Guiding Light also can be seen creating the ridden minecart there as well.
** At the end of events such as The Hotel's Figure encounters, Seek chases, and The Nest, the Guiding Light shuts the doors, briefly showing a sigil similar to that of the Crucifix's, but with an 8-pointed star instead, and no encoded message. The Guiding Light also creates these same sigils during The Mines' Figure encounters, however they simply appear idly over the doorframes instead of closing the doors, not letting the Figure pass through, but still allowing players to enter.
** The Guiding Light states that it was the one who placed the valves around the Dam, similarly to the Curious Light stating it placed the Backdoor's timer levers.
*A small tweak was made to the message the Guiding Light gives players if they die to Seek at the segment where they have to crouch under obstacles, changing “The lights shall guide you” to “My lights shall guide you”.
*The Guiding Light has knowledge on other entities in the main floors and how to survive them. This probably makes the Guiding Light one of the smartest entities in the game.
*The large statue in The Courtyard is theorized by some to be a depiction of the Guiding Light's "physical form".
*One of Curious Light's death messages reads "She said we should call that one Blitz." Some of the community theorizes this unknown character to be the Guiding Light and therefore say that its gender is female, however there is not enough information yet given to fully justify this theory.
**However, it has been stated that the Guiding Light doesn’t name the entities. In the death messages, the Guiding Light frequently refers to a lot of entities' names as "Who you call", such as "You died to who you call Ambush." This implies that they are not the real name of the entities and that they are just named by the Player, which has been confirmed to be true by the developers."as preestablished 99% of entities do not have names and are just dubbed things by the player (other than ones that name themselves like el goblino, bob, jeff, timothy)" – RediblesQW, Discord
**Additionally, the Guiding Light messages refer to hostile entities as “it/it’s/its/etc.”, implying that these entities do not have a confirmed gender.
*There is a possibility that the Guiding Light may be an all-powerful being based on how it appears that it can do anything.
*The Guiding Light most likely doesn't understand humans very well because of the line 'You need oxygen to breathe... that's what I thought. Good to confirm.' 
**In addition, one of the Curious Light's messages in the Backdoor when you die to the vacuum is, "The vacuum has no oxygen, and I'm told you need oxygen to survive." This appears to suggest that the Guiding Light could have been the one who told the Curious Light that humans need oxygen, albeit this would mean that the Guiding Light did not know this fact for certain.
**It's possible that the Guiding Light may have assumed this based off of how breathing oxygen is a common trait among land animals.
== Related Achievements==
== Death Messages==
===Canon Messages===
Cause 	Addressal 	Advice
Rush 	First Hotel DeathYou died to Rush... 	Pay attention to any cues that may hint at its arrival.
Rush 	Second Hotel DeathYou died to Rush again... 	Pay attention to the lights. They are related to its arrival.
Rush 	Third Hotel DeathIt seems you are having trouble with Rush... 	The lights will always flicker when it is near.
Whenever this happens, find a hiding spot!
Rush 	Kicked out by HideWhat a predicament... You died to Rush, because you couldn't hide. 	Remember, you only have to hide once Rush is near.
Rush 	First Greenhouse DeathYou died to Rush... 	In the Greenhouse, there are no lights that can flicker.
Therefore, you can only rely on sound.
Rush 	Second Greenhouse DeathYou died to Rush... 	In these rooms, there are no lights that can flicker.
Listen closely for Rush and stay near hiding spots.
Rush 	Trapped by SnareWhat a predicament... You died to Rush, because you were stuck. 	That was Snare who trapped you. You'll need a light source to scan for them.
Rush 	StarlitYou died to who you call Rush... 	I saw you drinking something before your demise, but I can assure you that stuff isn't strong enough.
Rush 	First Mines DeathYou died to Rush... 	Due to winding tunnels in the Mines, it can now attack from the front.
Also look out for earthquakes! It's another potential sign that Rush is approaching!
Rush 	Second Mines DeathYou died to Rush again... 	Remember that it can now attack from the front!
However, it can still attack from the last room, like you're used to.
Also look out for earthquakes! It's another potential sign that Rush is approaching!
Rush 	Third Mines DeathIt seems you are having trouble with Rush... 	It can attack from either in front or behind, so make sure to listen closely for where it's coming from!
Remember, earthquakes occur and lights flicker when Rush is approaching!
Rush 	Attacked by Giggle First, Second or Third Mines Death addressal 	You also died because of a Giggle.
Keep an eye out for any that may be hiding.
Hide 	You died to Hide... 	Minimize the time you spend hiding.
You may need to hop in and out of a hiding spot repeatedly to avoid Hide.
Eyes 	First DeathYou died to the Eyes... 	They don't like to be stared at.
Eyes 	Second DeathYou died to the Eyes again... 	They have a unique audio cue. Once you hear it be prepared. Use their blue light to work out their location. Look away from them at all times.
Eyes 	Third DeathIts seems you are having troubles with Eyes... 	They emit a very unique blue light, Use this to your advantage.
Screech 	First DeathYou died to Screech... 	It likes to lurk in dark rooms.
If you suspect that it is around look for it and stare it down.
Screech 	Second DeathYou died to Screech again... 	It lurks in dark rooms.
It will almost never attack you if you're holding a light source.
However, if you suspect that it is around, look for it and stare it down.
Seek 	ObstaclesYou were caught by Seek... 	The obstacles have crawlspaces. Crouch into them! My lights shall guide you.
Seek 	First DeathYou seem to have gotten lost, and died to Seek... 	Look both ways before you progress!
Seek 	Second DeathYou died to Seek again... 	Remember. Look both ways very quickly!
I know it may seem hard but trust me, you will get the hang of this!
Fake doors never have a sign. Remember this as you check the doors!
Seek 	Third DeathYou seem to have gotten lost again... 	You must look both ways very quickly.
If you do not see the real door on neither the left or right, it must be the door ahead.
Seek 	End HallwayYou almost made it! 	Don't waste any time. You'll need it all!
Seek 	HandsYou were almost there! 	Stay away from the hands next time.
Seek 	Fallen ChandeliersYou almost made it! 	Stay away from the fallen chandeliers. They will burn you.
Seek 	Mines ChaseYou were caught by Seek... 	Don't waste any time! Optimize your path as much as you can!
Seek 	Minecart ChaseYou were caught by Seek... 	You have to dodge obstacles and tilt your minecart to the correct path. Follow the lights!
You've made it this far! Keep going!
Seek 	The DamYou were caught by Seek... 	Don't waste any time! Optimize your path as much as you can!
Try to lower Seek's slime!
I've placed and highlighted valves around the Dam to help you.
Halt 	First DeathYou died to who you call Halt... 	You must run away from it!
However, it may appear in front of you at any time...
Halt 	Second DeathYou died to Halt again... 	As you run, it may appear in front of you at any time.
When it does, turn around and keep running!
This process will repeat multiple times.
Ambush 	First DeathYou died to who you call Ambush... 	It is a tricky one.
Use what you have learned from Rush!
Ambush 	Second DeathYou died to Ambush again... 	It gets you when you least suspect it!
It has a unique scream. Once you hear it, be prepared!
Ambush 	Third DeathYou died to Ambush. 	You might need to hop in and out of your hiding spot a couple of times.
Ambush 	First time kicked out by HideYou died to who you call Ambush, because you couldn't hide.	Ambush and Hide prove to be a tricky duo.
Remember; you don't have to hide when Ambush is away!
Ambush 	Second time kicked out by HideYou couldn't hide from Ambush again. 	I know it may seem difficult, but trust me, you will get the hang of this! You will need to hop in and out of your hiding spot.
Figure 	First DeathYou died to who you call the Figure... 	It cannot see, but it will use sounds and vibrations to its advantage.
Figure 	Second DeathYou died to the Figure again... 	It may be blind, but its other senses far surpass yours.
If you have to walk near it, do so while crouching!
Figure 	Third DeathYou died to the Figure yet again. 	Any sounds can trigger its exceptional senses.
Do not come too close. It can sense your heartbeat.
If it backs you into a corner, hide!
Figure 	Death after Door 51 is openYou were almost there! 	Once the door is open, you must run out of the room!
Figure 	PursuitYou died to the Figure. You almost made it to that elevator! 	Once the elevator breaker is fixed, run to the elevator!
Figure 	While Hiding You died to the Figure while hiding... 	You must control your breathing!
Void 	First DeathYou died to the Void... 	Stick together next time!
Void 	Second DeathYou died to the Void again... 	It attacks if you stay too far back... Stay together next time!
Dupe 	First DeathYou died to Dupe... 	Dupe will trick you by hiding behind fake doors.
Make sure to look closely at doors you pass through!
Dupe 	Second DeathYou died to Dupe again... 	Dupe will trick you by hiding behind fake doors.
Its doors always have the wrong number. Keep track of the room number.
Dupe 	Third DeathYou died to Dupe yet again... 	Dupe will trick you by hiding behind fake doors.
If you pay attention, you can also hear its breathing.
Its doors always have the wrong number. Keep track of the room number.
Dread 	First DeathYou died to who you call Dread... 	Try not to stall. Keep moving forwards!
Dread 	Second DeathYou died to Dread again... 	Dread strikes at midnight. Check clocks to see the time.
If there are no clocks, watch out for the air turning cold.
Dread 	Third DeathYou died to Dread yet again. 	If Dread attacks, try to get out of the room as fast as possible.
It won't follow you into the next room.
Gloombats	First DeathYou died to a swarm of what you call Gloombats... 	A single Gloombat by itself is no issue, but can become a threat when in swarms.
Gloombats	Second DeathThe Gloombats got you again... 	They are quite easy to avoid.
Gloombats hate light. Best not to use any when they're around.
Gloombats	Third DeathYou keep dying to the Gloombats... 	Don't use any light sources when Gloombats are around.
They hate light, and will try to attack it.
Giggle 	First DeathYou died to a Giggle... 	Giggles tend to cling to ceilings.
Keep an eye out for any that may be hiding.
Giggle 	Second DeathYou died to a Giggle again... 	Giggles tend to cling to ceilings.
They also have sensitive eyes.
Keep an eye out for any that may be hiding.
Giggle 	Third DeathYou died to a Giggle again... 	Giggles tend to cling to ceilings.
They tend to have a hard time keeping quiet so listen out for their... giggles.
They also have sensitive eyes.
Grumble 	First DeathYou were eaten by what you call a Grumble... 	Grumbles are matured Giggles.
They usually stay close to their nest, but always patrol for intruders.
Grumble 	Second DeathYou were eaten by another Grumble... 	If a Grumble is chasing you, look for a hiding spot. 
They will always patrol to protect the queen.
If there are no hiding spots around, try finding a crawlspace or a tight corner.
Memorize the layout of the nest. Knowing where to hide will make escaping Grumbles easier.
Grumble 	Third DeathYou were eaten by another Grumble... 	If a Grumble is chasing you, look for a hiding spot.
If there are no hiding spots around, try finding a crawlspace or tight corner.
You can also shine a light on them to slow them down.
Memorize the layout of the nest. Knowing where to hide will makes escaping Grumbles easier.
Grumble 	Killed by Queen Grumble in The Nest You were eaten by another Grumble… 	Also, that was Queen Grumble! It's faster than the rest, so watch out!
Grumble 	Killed by Queen Grumble in The Sewage Pipes You were eaten by another Grumble… 	Queen Grumble and Seek seem to be fighting over you!
You have to run away from both of them. Follow the lights.
Firedamp 	You died to a Firedamp leak... 	Firedamp is not safe to breathe. It's also very flammable.
Try not to stay around it for too long.
Minecart 	First DeathYou were hit by a minecart... 	Don't stand in the way of fast moving heavy objects.
Minecart 	Second DeathYou were run over by a minecart again... 	Look both ways before crossing the tracks!
Minecart 	Third DeathYou were struck by another minecart... 	Try not to linger on the tracks.
Drowning 	First DeathYou drowned... 	You need oxygen to breathe... that's what I thought. Good to confirm.
Keep your head above the waves. There's no breathable oxygen underwater.
Drowning 	Second DeathYou drowned again... 	Don't keep your head underwater. You'll lose consciousness and die.
If you need to go underwater, make sure to come up for air.
* SCJVEREECH
* RNIUSHCg==
* AROxMBUSH	Hmm... 	I'm terribly sorry. I'm not sure what happened to you.
You just... died.
===Non-Canon Messages===
Cause 	Addressal 	Advice
Developers 	What.. the heck.. just happened? 	I think something's wrong...
Sorry about that, Kreek.
Trollface & Timothy 	Uhh... 	Alright.
2023 April Fools Event	☺ 	N/A
2023 April Fools Event	well that just happened 	N/A
2023 April Fools Event	k 	N/A
2023 April Fools Event	You died... to... um... idk :3 	N/A
2023 April Fools Event	MAN IM DEAD 💀💀💀🦕🦕🦕 	N/A
2023 April Fools Event	😭😭😭 	N/A
2023 April Fools Event	LOL 	N/A
2023 April Fools Event	can you guys get markiplier to play now 	N/A
2023 April Fools Event	hi :3 	N/A
2023 April Fools Event	hewwo :3 	N/A
2023 April Fools Event	NEVER LET BRO COOK 🔥🔥🔥🗣️🗣️ 	N/A
2023 April Fools Event	AND THE CROWD GOES MILD 🔥🔥🔥🔥 	N/A
2023 April Fools Event	BRO DOESN'T UNDERSTAND ANYTHING 💯💯💯🔥🔥🔥🗣️🗣️ 	N/A
2023 April Fools Event	teehee ^w^ 	N/A
2023 April Fools Event	You died to who you call Bald Kreek... 	N/A
2023 April Fools Event	ItsThump is not a developer 	N/A
2023 April Fools Event	you proud of yourself? 	N/A
2023 April Fools Event	Look behind you. 	N/A
2023 April Fools Event	wow... 	N/A
2023 April Fools Event	LOOL bro what are you doing 	N/A
2023 April Fools Event	try again 	N/A
2023 April Fools Event	GG GO NEXT 	N/A
2023 April Fools Event	great job!! 	N/A
2023 April Fools Event	bro 💀💀 	N/A
2023 April Fools Event	You have hidden talent 🔥🔥 keep it hidden 🔥🔥 	N/A
2023 April Fools Event	true 	N/A
2023 April Fools Event	umm... yea 	N/A
2023 April Fools Event	STOP 💯💯🔥🔥 	N/A
2023 April Fools Event	yup 	N/A
2023 April Fools Event	april fools! did i get you 	N/A
2023 April Fools Event	Not quite but we up 💯💯 	N/A
2023 April Fools Event	GO AGANE 	N/A
2023 April Fools Event	💀 	N/A
2023 April Fools Event	┻━┻︵ヽ(`▯´)ﾉ︵ ┻━┻ 	N/A
2023 April Fools Event	o3o 	N/A
2023 April Fools Event	T_T 	N/A
2023 April Fools Event	Started from bottom still there 🔥🔥🔥🗣️🗣️ 	N/A
2023 April Fools Event	>3< 	N/A
2023 April Fools Event	nice one 	N/A
2023 April Fools Event	o_o 	N/A
2023 April Fools Event	alright then 	N/A
2023 April Fools Event	good job 	N/A
2023 April Fools Event	erm... 	N/A
2023 April Fools Event	AND THE CROUD EXCHANGES WEIRD GLANCES 🔥🔥🔥🔥 	N/A
2023 April Fools Event	🥺 	N/A
2023 April Fools Event	>w< 	N/A
2023 April Fools Event	<(0_0)> 	N/A
2023 April Fools Event	hi 	N/A
2023 April Fools Event	;-; 	N/A
2023 April Fools Event	nah... what was bro doing 😭😭😭 	N/A
2023 April Fools Event	You died to who you call banana peel... 	N/A
2023 April Fools Event	bro... 	N/A
2023 April Fools Event	yea you just suck. sorry 	N/A
2023 April Fools Event	BROO ONTO NOTHING ‼‼🔥🔥🔥 	N/A
2023 April Fools Event	wow... 	N/A
2023 April Fools Event	AND THE CROWD WANTS TO GO HOME 🔥🔥🔥🔥 	N/A
2023 April Fools Event	O_O 	N/A
2023 April Fools Event	;w; 	N/A
2023 April Fools Event	what? 	N/A
2023 April Fools Event	;_; 	N/A
2023 April Fools Event	this game sucks. im going to play unofficial 	N/A
2023 April Fools Event	this game sucks. im going to play rooms 	N/A
2023 April Fools Event	this game sucks. im going to play find everything 	N/A
2023 April Fools Event	this game sucks. im going to play sisyphus simulator 	N/A
2023 April Fools Event	this game sucks. im going to play vocab havoc 	N/A
2023 April Fools Event	this game sucks. im going to play doors but ohio TEEHEE!! 😂😂🤣🤣🤣😂🤣🤣🤣🦗🦗🦗 	N/A
2023 April Fools Event	this game sucks. im going to play weaponry 	N/A
2023 April Fools Event	this game sucks. im going to play shovelware's brain game 	N/A
2023 April Fools Event	this game sucks. im going to play isle 	N/A
2023 April Fools Event	this game sucks. im going to play tower heroes 	N/A
2023 April Fools Event	this game sucks. im going to play SLIDE DOWN A Rainbow SLIDE Obby! 🌈 	N/A
2023 April Fools Event	this game sucks. im going to play ragdoll universe 	N/A
2023 April Fools Event	this game sucks. im going to play pls donate 	N/A
2023 April Fools Event	this game sucks. im going to play drop the number 	N/A
2023 April Fools Event	this game sucks. im going to play adopt me and raise an aquamarine hairball simulator 	N/A
2023 April Fools Event	this a new quote! it was written on 8/24/2023, 5:48 AM (i have a good sleep schedule). tell all your friends about it!	N/A
2023 April Fools Event	i'm suprised you're still playing this mode 	N/A
 	Bruh 	N/A
===Removed Messages===
Cause 	Addressal 	Advice 	Removal
Glitch 	That is odd. I cannot figure out who you died to. 	However, I did notice you lagged back from your friends.
Stay close together! 	Removed as Glitch has been repurposed.
Anti-cheat	bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh bruh Bruh bruh bruh bruh bruh... bruh bruh bruh bruh bruh bruh	just letting you know ambush killed you infinite times so all your revives are gone sorry	Removed for unknown reasons.
Figure 	You died to the Figure. You almost made it to that exit! 	The small room makes it easier for it to sense your heartbeat.
You must hide from it until it exits the room!	Removed as The Electrical Room was redesigned.
Figure 	You died to the Figure while hiding... 	You must control your breathing! 	Heartbeat Minigame was removed.
Hide 	You died to Hide... 	Minimize the time you spend hiding.
If you need to hide, try to control your heartbeat!
You may need to hop in and out of a hiding spot repeatedly to avoid Hide.	Hide's mechanics have been changed.
== History== 
== Gallery==
<tabber>
|-|In-game=
|-|Assets=
GuidingLightRender2.png|The old render for the Guiding Light.
Guidinglightrevive?.png|A cropped image of a player being revived by the Guiding Light.
Guiding Light Icon Centered.png|A render for the Guiding Light Sparkles
Guidinglightrifticon.png|The Guiding Light Rift icon.
Guiding Light Candy.png|Guidance Candy.
Old Guiding Light.webp|The Guiding Light's Old appearance.
|-|Symbols/Particles=
Moonglow2.png|The moon symbol particle seen during the death screen.
Cruc iris.png|Ditto, but seen on the banishment sigil.
Guidinglight icon moon.png|Ditto, but seen on the Guiding Light's door barrier.
Cruc outter.png|The ring of moon phases seen on both the banishment sigil and door barrier.
Guidinglight dooreffect.png|The background of the door barrier.
Dooreffectwide.png|Ditto, but used on wide doors.
Guidinglight stareffect2.png|The octagram seen on the door barrier.
Cruc inner.png|The hexagram seen on the banishment sigil.
</tabber>
== References==
Category:Entities
Category:Miscellaneous
Category:Game Mechanics
Category:Friendly Entities
tl:Guiding Light
pt-br:Guiding Light
es:Guiding Light
ru:Путеводный свет
Category:2D Entities
Category:Miscellaneous Entities
Category:Hotel
Category:The Mines
Category:The Three Architects
Category:Audio
Category:Locations (The Mines)
Category:Locations (The Hotel)