110029-lack-of-motivation-and-solution-to-solve-it-elloas-diary-the-life-of-a-filthy-casual

== Content ==
			
Heya everyone!
 
You may have seen this video on Reddit (the discussion) or Anook (the discussion) already, as I posted it there first. But as a lot of persons found it interesting, I though it may be worth to share it here aswell.
Usually I'm posting my Diaries in the Esper forum as I'm sharing my build and experiment. But I decided to give another dimension to this Diary, as I'm facing the lack of motivation than a lot of "casual" players are facing once they reach end game and sort of fail to progress their character and their skills.
 
WildStar is not only about being able to obtain gear. Its also a game that require better reflexes and for some players this require a LOT of practice. I fond at the moment the possibilities a "Casual player" have to train, improve and get better are insufficient or discouraging.
 
I'm sharing my thoughs in this Diary, while taking you for a TOUR of my HOUSE. :)  Hope you will find it interesting!
 
 
 	
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Just came here to say HARDCORE.
 
Bye	
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			Great thoughts ... made all the easier to listen to by your lovely accent.  :wub:	
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Just came here to say HARDCORE.
 
Bye
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 I agree with you, and THIS is good. But most players are not Hardcore, and if Carbine focus exclusively on Hardcore player, they might not have enough subscribers to pay the bill. While I think very important a game have the gut to offer truely hardcore content for that player base that have been frustrated and neglected by the other MMO who always ended by nerfing their content, I also think that a bridge is needed to allow casual player to progress in their own rythm and become better with more accessible content.
I believe this could be achieved with not much effort and investment from Carbine.
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I loved seeing this because I feel pretty much the same.
 
I started playing this with my boyfriend and a couple of friends and I am now the only one playing it as they are busy raiding in WoW and playing other games. I am not the best player, I get distracted sometimes and I am really unsure about my own abilities. Dailies are really hard for me to do as my medic sucks as dps because she is better geared as a healer. I also am not in an active guild as I made one for my friends and I but since they are no longer playing it is just there for storage. I really have a hard time doing LFG because I fear that I will do mistakes or my game might crash as I have that stupid error message thing happening every now and again and I do not want to seem like a total idiot.
 
Your video has really made me feel that I should try to get more out there though, at least I now know that letting other people know about your insecurities might not be that bad.
 
Love your house by the way ^^ 	
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 I agree with you, and THIS is good. But most players are not Hardcore, and if Carbine focus exclusively on Hardcore player, they might not have enough subscribers to pay the bill. While I think very important a game have the gut to offer truely hardcore content for that player base that have been frustrated and neglected by the other MMO who always ended by nerfing their content, I also think that a bridge is needed to allow casual player to progress in their own rythm and become better with more accessible content.
I believe this could be achieved with not much effort and investment from Carbine.
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			Nice video.	
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			less and less people playing everyday =(	
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Heya everyone!
 
You may have seen this video on Reddit (the discussion) or Anook (the discussion) already, as I posted it there first. But as a lot of persons found it interesting, I though it may be worth to share it here aswell.
Usually I'm posting my Diaries in the Esper forum as I'm sharing my build and experiment. But I decided to give another dimension to this Diary, as I'm facing the lack of motivation than a lot of "casual" players are facing once they reach end game and sort of fail to progress their character and their skills.
 
WildStar is not only about being able to obtain gear. Its also a game that require better reflexes and for some players this require a LOT of practice. I fond at the moment the possibilities a "Casual player" have to train, improve and get better are insufficient or discouraging.
 
I'm sharing my thoughs in this Diary, while taking you for a TOUR of my HOUSE. :)  Hope you will find it interesting!
 
 
 
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Great thoughts ... made all the easier to listen to by your lovely accent.  :wub:
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Does your wife know you're watching Marion Cotillard's videos?
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Does your wife know you're watching Marion Cotillard's videos?
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This was a great vid and I liked it except you're playing an
....Aurin	
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 hear that  Carbine, this is the sort of person you have to court to  not fail as a game.  either you build in fun activities that keep the casuals happy and spewing  praise or  it all dries up and you have  crusty jaded old gamers giving you the business all day everyday.
 
 
 
#nothingpositivetosay#wildstar	
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This was a great vid and I liked it except you're playing an
....Aurin
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			I just bumped on to your topic, and I have to say I am impressed. I went to your old post and was impressed by your ideas.  I applaud you in your efforts but I feel pessimistic when devs are listening.  Love your reasoning and explanation. I couldn't have said it better myself. PURPOSE!!!  I log in once a day until I can't log in anymore. Boredom!!	
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			I agree, Elloa. I have a great guild full of filthy casuals. They have a lot of patience with my clumsiness, but I don't see myself getting any better. I decided to give up on dungeons, but it still just kills me. I love this game, despite the bugs, and want to progress (I didn't rush to 50 either) and do things with my guild.	
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I agree, Elloa. I have a great guild full of filthy casuals. They have a lot of patience with my clumsiness, but I don't see myself getting any better. I decided to give up on dungeons, but it still just kills me. I love this game, despite the bugs, and want to progress (I didn't rush to 50 either) and do things with my guild.
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			Please Carbine, listen to this lady echoing the sentiment of a large portion of your current playerbase.	
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Great thoughts ... made all the easier to listen to by your lovely accent.  :wub:
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Excellent notion.
 
I tend to want to relax when playing my MMOs, which is why I've never actually *enjoyed* raiding in other MMOs due to the difficulty/focus required. I can do it, I just don't enjoy it.
 
Wildstar has the difficulty curve locked in much faster, even at the 5-man level, and it's daunting.
 
Training options would be a great idea.
 
And your guild efforts sound fun!	
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			Some great points in that video. Hope the carbies check this out.	
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Very interesting video. As a 'filthy casual' myself I totally agree with all that you have to say. I wish you well with your attempts to try and find a way to make Wildstar work for you. Personally I've found myself starting to drift from the game. I have several months of gametime thanks to CREDD but I haven't felt motivated to log on for a couple of weeks now.
 
I've done progression raiding in other MMOs but it's not what I want from a MMO these days, for various reasons. So I tend to just stick to small social guilds, small group and solo play. But Wildstar really doesn't support these playstyles very well and there's just not enough else to do - housing, broken PvP, a few adventures and monotonous dailies isn't enough. Everything is geared towards hardcore raiders. Even if you don't raid, you're made to feel like you're getting under the feet of raiders.
 
I don't mind putting in the effort and I can handle difficult content. But what I cannot accept is not having fun. If a MMO starts to feel like a second job and a chore, then it's not worth spending the time on. Yes Wildstar's humour and telegraph gameplay is fun. But too much of the design philosophy behind the game isn't - hardcore or bust, excessive RNG, daily grind, excessive gold sinks etc.
 
I don't want Carbine to nerf raiding or make raiding more accessible - it's fine for those that want this. But if Carbine fail to provide a variety of substantial content for non raiders to do, then they will soon only have hardcore raiders playing. Whether this fits in with their business plan, only Carbine knows. If it does, I wish they'd be honest and roadmap out where they plan to take the game rather than make rather weak claims of having 'something for everyone' (which clearly isn't true). 	
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			Is there a text version for speed readers?	
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			Yep, I'm pretty much in the same boat -- the SS Filthy Casual. I like this game quite a bit, but it often feels like an unrequited love. :P	
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+1
 
This game just feels...utterly unrewarding to play.
 
I log in on Tuesday, grind 4 hours on mobs to cap EG, then off to another game while waiting for them to do something....about PvP...not played seriously in 3 weeks. :(
 
Would like to try PvE but since I am a PvP healer...I do not feel like being 'that guy" who is a newb and gets blamed for every thing. As the OP noted, this game really does nothing to train you do things like healin in dungeons; they just throw you into the wood chipper and hope some the parts come out whole.
 
WS is tedious when it comes right down to it. So tedious it feels like a HC grindcore F2P game. That is not a good thing.	
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			i tried to read this but every time I started to, I got T-Stormed, rooted and birded..sorry :/	
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Elloa thank you so much for sharing your diary with us like this!  I think you made some great points about the game and I hope that you and your guild can keep having fun and growing :)
 
If you ever have occasion to come see us silly americans over on Evindra, we'll be happy to go on dungeon runs with you :)	
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Heya everyone!
 
You may have seen this video on Reddit (the discussion) or Anook (the discussion) already, as I posted it there first. But as a lot of persons found it interesting, I though it may be worth to share it here aswell.
Usually I'm posting my Diaries in the Esper forum as I'm sharing my build and experiment. But I decided to give another dimension to this Diary, as I'm facing the lack of motivation than a lot of "casual" players are facing once they reach end game and sort of fail to progress their character and their skills.
 
WildStar is not only about being able to obtain gear. Its also a game that require better reflexes and for some players this require a LOT of practice. I fond at the moment the possibilities a "Casual player" have to train, improve and get better are insufficient or discouraging.
 
I'm sharing my thoughs in this Diary, while taking you for a TOUR of my HOUSE. :)  Hope you will find it interesting!
 
 
 
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Have you ever noticed that getting better gear like purples doesn't provide any advantage over wearing average blues?  I mean in terms of dungeon play on bosses its usually a one or two shot hit regardless of whatever kind of gear your wearing, and the dps increase does help a bit and is noticeable when you are min/maxing but overall getting better gear is basically unrewarding because it literally makes no difference. 
 
In those dps boss races the gear will help you, but if there is no race then I could be wearing all greens and its the same as wearing all purples really.  If better gear gave a player better survivability that would be a good start, but really its avoid telegraphs period no matter what kind of gear you have.
 
If the game got easier to play with better gear, that would give a real tangible reward.  Right now better gear doesn't seem like a reward as the dps is based off one stat only and the secondary stats are almost insignificant.  Reward factor seems very low.	
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Heh. Well ... Marion is hot stuff and my wife is pretty open-minded. :lol:
 
I guess I'm just a sucker for accents. French, British, Irish, German, Slavic/Russian, Hindu, Hispanic, Deep South, makes me no nevermind. I just like hearing ladies talk when they don't sound like what my ear-bones are used to hearing. 
 
ANYWAY, on top of her wonderful accent, this young lady makes some great points *and* built a cool-ass housing plot!
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			great vid blog, definitely hit the nail on the head. love the housing plot!	
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You know, we can watch her videos and not be undignified.  Foreign women, even beautiful foreign women, are people, too.
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Teaching the world how to WildStar, at their own pace? Challenge accepted.Step 1. Roll character on Ascendancy
Step 2. Create guild in Thayd (got the perfect name)
Step 3. Get a smooth and user-friendly website up and running for people to plan on and for general communication.
Step 4. Invite anyone who wishes to learn/improve. Anyone who finds the idea of PUGing to be daunting for whatever reason(s). No wrong reasons.
Step 5. Play content in a way where failing is looked at as a great and positive excuse to dive into what happened and how it can, in time, be prevented. Attitude. Attitude. Attitude.
Step 6. In the end give the participant(s) a diploma in the form of a sorted out attunement.
Step 7. Don't frown upon people leaving once having completed the attunement, if that's what they want. To each his/her own. A friendly and healthy atmosphere is key.
Step 8. Ignore step 9.
Step 9. Take your personal frustration out on others.
Step 10. Profit	
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Who's being undignified?
 
If i compared you to Ryan Gosling or Tex to Emma Stone, surely that is a compliment!
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{| class="blockquote"
Teaching the world how to WildStar, at their own pace? Challenge accepted.
 
Step 1. Roll character on Ascendancy
Step 2. Create guild in Thayd (got the perfect name)
Step 3. Get a smooth and user-friendly website up and running for people to plan on and for general communication.
Step 4. Invite anyone who wishes to learn/improve. Anyone who finds the idea of PUGing to be daunting for whatever reason(s). No wrong reasons.
Step 5. Play content in a way where failing is looked at as a great and positive excuse to dive into what happened and how it can, in time, be prevented. Attitude. Attitude. Attitude.
Step 6. In the end give the participant(s) a diploma in the form of a sorted out attunement.
Step 7. Don't frown upon people leaving once having completed the attunement, if that's what they want. To each his/her own. A friendly and healthy atmosphere is key.
Step 8. Ignore step 9.
Step 9. Take your personal frustration out on others.
Step 10. Profit
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Not everyone is a social butterfly that attracts all the cool kids and is the life of the party....or a natural born leader...
 
I know, that's kinda hard to understand for those that posses those qualities I guess.	
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That's an excellent video, and well stated, fair opinions.
 
I agree with the points about the limitations of the group finder. One of the things that GW2 did well was that ANet's group finder allowed the group leader to add a short description to the post, and then the player could choose their group, rather than being automatically paired. That method immediately made all different types of groups apparent at a glance:
 
"3/5 need heals and DPS, exp'd only, speedrun"
 
"4/5 need DPS, casual guild run to teach mechanics"
 
"1/5 LFG to explore and break the map"
 
"2/5 looking for someone to show us the ropes"
 
However, even an LFG tool isn't going to fix the lack of incentives. It's a step in the right direction, but Carbine's going to have to do some serious thinking on additional game modes/systems with replay value where the gameplay is its own reward.
 
As one suggestion, ANet was on the right track with their original dungeon token system, but they stopped using it and instead put everything meaningful into the gem store. If Carbine could build on that system, so that players would build up their reward gradually over time, it might help resolve the negative feelings of bad luck with loot drops and the corresponding built-up lack of motivation to play at all. They would just need to make sure there is a good mix of short- and long-term goals that would appeal to a large portion of the playerbase and then continue to expand the system as part of their content drops.	
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It's a good thing to give heart to the hardcore players as Carbine is doing now. Of all MMORPG's I've played Wildstar is one of the very few (if not the only) that provides something challenging. However, as mentioned by several others in this post, MMORPG's won't thrive on a small hardcore playerbase only.
 
Another thing I would like to add to this post is the unnecessary complexity of gearing up. Yesterday I did my first dungeon on veteran difficulty, Ruins of Kel Voreth (we got the silver medal with 3 seconds on the clock remaining). The level of satisfaction was high. This, however, dropped to zero the moment I saw the loot the boss had dropped. It was nothing better than the gear I obtained from routine veteran Adventure runs and the gear I fetched from the Auction House for 20 to 50 gold each. In my opinion there's not enough reason to choose dungeon runs over adventures, except for the raid attunement quests. It makes people stick to grinding the adventures instead of risking things because the rewards are not on par. This really takes out the fun factor and obscures the road you plan to take on reaching certain goals (such as gearing up).
 
Let me know your thoughts about this. And yes, I really hope the Wildstar devs are reading along, besides the unnecessary complexity of certain aspects they are also holding back way too much on crushing the bugs that are plaguing the game in my opinion. There'd better be a mega-patch on the way..	
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Tex and I have the same "problem".
 
But I'm single ^ ^
 
Silliness aside, I am impressed and happy to see that someone like Elloa cares enough about having fun in games to post videos about them.  It defies stereotypes, and that's a wonderful thing.
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+100 This video nailed it. That's how i felt and i already unsubbed myself wait for Carbine's action.
 
Solution for Carbine
-Fix attument (bronze dungeon&less world boss)
-Fix RNG Rune system
-Fix Bad Itemization
-Fix bad drop rate for adventures/dungeons
-Fix PvP (No more 1500/1800 match with newb pvper)
-Fix population by Free transfer for people for 1 week (To ditch all low pop server)
-Fix bleeding by Free play without sub for 1 week (To lure all my friends back)
Then we're in. Relocate all your efficient resource to do all those things, i'm sure you can nail it in a week. Stop those extra content and fix your game first!	
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I watched this the video and read all the responses to this thread. The video really addressed many things I have been concerned about with this game. I constantly worry about my skill level and I always worry about "what happens when I hit max level?" I am a very casual player but this game has a lot of things that I enjoy...I decided to buy the game after following the forums 1 month after release and seeing all the negative threads does make me wonder about my place in Wildstar.
 
It is good to know there are likeminded people out there like me who have some of the same feelings I have as I played the game.
 
Kind of curious....I am on Stormtalon.....I know Evindra is a really big server (seems to be anyway)....I am not the biggest roleplayer....maybe re-rolling on a server like Evindra would be good for me as it seems to have a very laid back casual group of people playing....which is in line with the way I am...is the RP an absolute must?	
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I watched this the video and read all the responses to this thread. The video really addressed many things I have been concerned about with this game. I constantly worry about my skill level and I always worry about "what happens when I hit max level?" I am a very casual player but this game has a lot of things that I enjoy...I decided to buy the game after following the forums 1 month after release and seeing all the negative threads does make me wonder about my place in Wildstar.
 
It is good to know there are likeminded people out there like me who have some of the same feelings I have as I played the game.
 
Kind of curious....I am on Stormtalon.....I know Evindra is a really big server (seems to be anyway)....I am not the biggest roleplayer....maybe re-rolling on a server like Evindra would be good for me as it seems to have a very laid back casual group of people playing....which is in line with the way I am...is the RP an absolute must?
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{| class="blockquote"
I watched this the video and read all the responses to this thread. The video really addressed many things I have been concerned about with this game. I constantly worry about my skill level and I always worry about "what happens when I hit max level?" I am a very casual player but this game has a lot of things that I enjoy...I decided to buy the game after following the forums 1 month after release and seeing all the negative threads does make me wonder about my place in Wildstar.
 
It is good to know there are likeminded people out there like me who have some of the same feelings I have as I played the game.
 
Kind of curious....I am on Stormtalon.....I know Evindra is a really big server (seems to be anyway)....I am not the biggest roleplayer....maybe re-rolling on a server like Evindra would be good for me as it seems to have a very laid back casual group of people playing....which is in line with the way I am...is the RP an absolute must?
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I've never seen it enforced on Evindra, I just enjoy RP, so I sought it out.
 
You will see random people RPing in Thayd and other zones, of course, but it's basically like NPC commentary.	
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			Madame, you have hit the nail on the head.I don't think anything else needs to be said. Great video. 	
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Hello Elloa,
 
I want to give a prefix here that I am not attacking nor do I mean to insult you or anyone here with what I'm about to say. I hope nothing I write looks like I am but better safe than sorry. I know I can get kind of matter of fact and pushy. So apologies in advance if I do. I'll try not to.
 
I myself am a Casual player, because of my hectic work schedule. However, I don't let this be a crutch for me to be like "Oh I'm casual trying to improve is to bothersome" I may be a casual because life is forcing me to, but I always want to be a dependable casual one that people know is working on being the best they can be at all times in game, improving their reflexes when they can and just getting better. There's a difference between being a casual gamer and a lazy gamer, and it bothers me to no end that lazy gamers have stolen the title casual gamer, and tainted it. 
 
I honestly believe if you (a general you not a specific you I'm not pointing fingers.) want to be a better player you can improve in a fun, de-stressing way, there's no need to use "I don't have time" as a crutch because matter of fact if you have time to log in, you have time to learn to improve. Saying otherwise is just admitting failure, and I question as to why anyone with that attitude would play games like this in the first place.
 
So I'm sorry I don't buy the time/casual argument for not improving at all. If you want to get better, get your skill level up, you find a group of friends and play with them. You always have fun with friends win,lose or otherwise. If you try to PuG to improve (unless you're a total masochist) you will get quickly discouraged and feel you "don't have time".
 
Just my 2cents and more of a general observation than a direct reply :)	
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Hello Elloa,
 
I want to give a prefix here that I am not attacking nor do I mean to insult you or anyone here with what I'm about to say. I hope nothing I write looks like I am but better safe than sorry. I know I can get kind of matter of fact and pushy. So apologies in advance if I do. I'll try not to.
 
I myself am a Casual player, because of my hectic work schedule. However, I don't let this be a crutch for me to be like "Oh I'm casual trying to improve is to bothersome" I may be a casual because life is forcing me to, but I always want to be a dependable casual one that people know is working on being the best they can be at all times in game, improving their reflexes when they can and just getting better. There's a difference between being a casual gamer and a lazy gamer, and it bothers me to no end that lazy gamers have stolen the title casual gamer, and tainted it. 
 
I honestly believe if you (a general you not a specific you I'm not pointing fingers.) want to be a better player you can improve in a fun, de-stressing way, there's no need to use "I don't have time" as a crutch because matter of fact if you have time to log in, you have time to learn to improve. Saying otherwise is just admitting failure, and I question as to why anyone with that attitude would play games like this in the first place.
 
So I'm sorry I don't buy the time/casual argument for not improving at all. If you want to get better, get your skill level up, you find a group of friends and play with them. You always have fun with friends win,lose or otherwise. If you try to PuG to improve (unless you're a total masochist) you will get quickly discouraged and feel you "don't have time".
 
Just my 2cents and more of a general observation than a direct reply :)
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Good points, but the biggest problem I have with this thought process is you're either one or the other (using the general "you" as well). You're either a lazy gamer with no desire to get better, or you're that plucky casual that's awesome. There's no in between.
 
Reality IS different. There's decent people that aren't lazy and want to do better, but there's no avenue to get better. "Get a guild" is the tired same-old, same-old reply. I've been in guilds, several. Many. They've all fallen apart for a wide range of reasons. I'm tired of looking for that magical mystery guild, full of awesomely patient people that understand I'm scouring the forums and websites for good info and class knowledge and just need that extra little step of actually playing the group content without everyone flipping rage-quitting because I might zig when I should have zagged.
 
In my mind, the absolute best point in Elloa's video is Wildstar is a game you need to practice and keep playing to get and keep the skill to play at a decent level. All the research in the world doesn't mean jack cupcake when the fingers hit the WASD keys (though it does help, just not as much as other games). That's what Wildstar, Carbine, and a good chunk of the community doesn't get and doesn't address.
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I think this game is mostly paying attention and knowing strategies and what to look for helps, but if you can pay attention get your reflexes sharp you'll go far on this game unlike other MMOs where the margin for error is larger, I think that's why I like this game so much. It's like the MMO version of Ninja Gaiden Nightmare mode with some group content at least.
 
 :)
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I dont think we mind challenging content. But right now it's too challenging with no rewarding at all. Itemization sucks. Rune RNG sucks. Epic drop rate suck. Silver time limit sucks. Meaning even if u got passed those dungeons, you still havent guarantee rewards.
That's totally whole point that blow people's mind. When you keep head banging for weeks without gear upgrade, you just give up. Not you, may be your friends will give up and if you cant hold the guild for long, it is a auto disband. And with this kind of system, it push people to be complete elitist jerks or complete failure. That hurt the community and that's what drive people off the game. Myself included.
 
If you wanna put in hard content, fine but at least put some stepping stones, some dungeons, some rewarding along the way. This game is just push you off the cliff, if you cant fly, you die.	
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I like the way she says filthy casual :)
 
I like the game world and combat and even the questing, but end game things fall apart due to some strange decisions
Agree with the below
 
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+100 This video nailed it. That's how i felt and i already unsubbed myself wait for Carbine's action.
 
Solution for Carbine
-Fix attument (bronze dungeon&less world boss)
-Fix RNG Rune system
-Fix Bad Itemization
-Fix bad drop rate for adventures/dungeons
-Fix PvP (No more 1500/1800 match with newb pvper)
-Fix population by Free transfer for people for 1 week (To ditch all low pop server)
-Fix bleeding by Free play without sub for 1 week (To lure all my friends back)
Then we're in. Relocate all your efficient resource to do all those things, i'm sure you can nail it in a week. Stop those extra content and fix your game first!
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Hello Elloa,
 
I want to give a prefix here that I am not attacking nor do I mean to insult you or anyone here with what I'm about to say. I hope nothing I write looks like I am but better safe than sorry. I know I can get kind of matter of fact and pushy. So apologies in advance if I do. I'll try not to.
 
I myself am a Casual player, because of my hectic work schedule. However, I don't let this be a crutch for me to be like "Oh I'm casual trying to improve is to bothersome" I may be a casual because life is forcing me to, but I always want to be a dependable casual one that people know is working on being the best they can be at all times in game, improving their reflexes when they can and just getting better. There's a difference between being a casual gamer and a lazy gamer, and it bothers me to no end that lazy gamers have stolen the title casual gamer, and tainted it. 
 
I honestly believe if you (a general you not a specific you I'm not pointing fingers.) want to be a better player you can improve in a fun, de-stressing way, there's no need to use "I don't have time" as a crutch because matter of fact if you have time to log in, you have time to learn to improve. Saying otherwise is just admitting failure, and I question as to why anyone with that attitude would play games like this in the first place.
 
So I'm sorry I don't buy the time/casual argument for not improving at all. If you want to get better, get your skill level up, you find a group of friends and play with them. You always have fun with friends win,lose or otherwise. If you try to PuG to improve (unless you're a total masochist) you will get quickly discouraged and feel you "don't have time".
 
Just my 2cents and more of a general observation than a direct reply :)
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You seem to be a pretty even keeled person with a good attitude. I appreciate that.
 
The only problem here is you have to do the content to get sharp. I've never, not even once, completed a dungeon in Wildstar. At any level or any difficulty. I'm not saying they are too hard. I want them to be as hard as they are. I want the satisfaction I'd feel beating one. But that hasn't happened and I don't think it will.
 
There's no content I can play solo that will prepare me for them, then again why should I be soloing to learn group content? There's nothing to build my confidence up with minor victories. There's nothing that lets me get to the point where I feel "I'm ready for this".
 
I think Carbine realized this, and depended on the community to act as a bridge or facilitator. The good players would work with those players that were diamonds in the rough and build teams. I can see that there are a very few of those types of good players. The VAST majority of players I have seen just want to shout some variation of "HARDCORE", "gtfo scrub", or any other ad hoc insult at the first wipe.
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Heya!
 
I very much agree with you: "Being Casual" is a term that had many meaning and it doesn't necessarily imply that the person that is casual is "Bad". Wich is why in my video I tried to avoid the term ( beside Filthy Casual, but that was more a inside joke related to Frost and Tony), and be more precise by listing several type of gamers that can feel left out: Less skilled players, underconfident players, shy players, players with little time, players in small/laidback/social guild, guildless players.... All those players will have more difficulty to enjoy the game fully.
 
There is plenty of solutions from the players themselves. Wich I also said in the video I think, briefly. Players got the tools: they can create Circle, use forums, social network, they can actively organize themselves to compensate what is not in the game...But we all know that a lot of players do not have the time/the desire/the will/the imagination/the social skills to organize that by themselves. And that's why a game like World of Warcraft that spoon feed players and take them by the hand for everything is so successful, even with all the bad decisions we can reproach to Blizzard. But players, tent to go back to WOW all the time. If Wildstar want to suceed, it need to inspire players, give them hope, give them a motivation, a purpose. Otherwise players will just leave the boat... and see somewhere else. I see it happening around me, and you probably see it aswell. Some players will be more persistent and more patient, and find a way to overcome those difficulties. But that is not what the majority will do. And honestly... I'm not so sure I want to play WildStar alone.
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Oh the WoW thing I made this statement in a few other places, WoW is a safe place, it's like a secruity blanket if you will. Most people don't go back because they enjoy the game anymore. They go there because it's safe, they know it and they have time invested in it, it's the safe bet for when a new game launches and isn't 10 years polished. I know so many people that play or go back to that game for that very reason alone. I don't think they go back there because it's uber accessible, it's because it's their security blanket for when they have a bad experience somewhere else, and sadly it's an easily accessible one.
 
I wish i could gather you all up to the Skullkickers and help you all out all the time to have more fun with the game. :-/
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Great thoughts ... made all the easier to listen to by your lovely accent.  :wub:
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I agree with you, and THIS is good. But most players are not Hardcore, and if Carbine focus exclusively on Hardcore player, they might not have enough subscribers to pay the bill. While I think very important a game have the gut to offer truely hardcore content for that player base that have been frustrated and neglected by the other MMO who always ended by nerfing their content, I also think that a bridge is needed to allow casual player to progress in their own rythm and become better with more accessible content.
I believe this could be achieved with not much effort and investment from Carbine.
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Casuals pay the bills. Casuals fill your Auction Houses. Casuals farm your mats, craft your gears and give you someone to show your uber-lewts to. Without casuals, this game and all the "hardcore" people will become so much dust in short order.
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AHH! I read your blanket analogy somewhere and forgot who made it. Like I said elsewhere, I think you're spot on, though see it more as a favorite sweatshirt. It's warm, comfortable and easy to take on and off. WoW's ease of access is part of that, I think, even if it's not a reason. If they leave and go back, it's not hard for them to get right back into the swing of things.
 
Why that's bad, as I'm surmising from your "sadly" statement, I don't know.
 
Even so, WoW is dead to me. I tried going back but Wildstar's combat, art style, and just overall feel has ruined me for WoW. Which makes Wildstar's failings all the more sad.
 
I see that you're on Evindra. I'm there too, though Exile. My grouping/guild frustrations led to me deleting all my characters and starting over and focusing on the content I don't have to depend on some other cupcakehole to complete.
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I only feel it's a "bad" thing because people are to quick to jump back to it, and not give other things time to grow. 
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It's like literally any excuse is good enough for "I'm going back to WoW".
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If the game has a myopic view of raiding; people will quit.
If the game is not rewarding for the sole reason of playing for fun; people will quit.
If the game maintains a strict us vs. them mentality; people will quit.
Why?
 
Because in real life you have peewee, junior high, freshman, junior varsity, varsity, collegiate, and then pro. And not everyone can, will, or even desires, to go pro--and you cannot force them to do so.  Many people, who never went pro, still play pick up games for fun. That's right fun, not rewards--well, fun is a reward to most. Think of the fraction of people that play basketball that can dunk the ball; it's actually less than <1%! Oh, I'm sorry did you think that meant pro basketball?
 
And at the pro level what happens to teams that cannot trade players? Unbalanced games: Fun for the winner, a nightmare for the loser. PvP should have a queue that does not rely on "factions;" it just does not work well, sorry.
 
Even raiders in various threads have stated that there is nothing to do but raid, and prepare for raids. So, what do you think the non raiders do?
 
Just add the tiers to group efforts; you can't have a pro team if there are no players to choose from, right? Btw, this is just a general principle of economics: The best of the best is chosen by those that can afford them; those that cannot are free to choose someone with less skill but still meets their standards.
 
Also, please eliminate the excessive amount of RNG--how many people go to a job for a random paycheck!? RNG should be reserved for something truly rare, whereas every dungeon, every match in PvP, every "challenge," should have a minimum guaranteed reward that is substantial enough that people will desire repeating the effort. But will they if there is no fun in it to begin with?	
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This so much.
I don't hate WoW because I'm "jealous" or a "hipster" loving to look down on popular things, but because it indirectly kills so many other games by always being... there for the masses.
It saps them of all will to tolerate a game's shortcomings and bet on its potential.
 
"Bugs? WoW has less so I'm resubbing. Screw this new game."
"Content? WoW has 10 years of content (even if I've done it all, screw this new game anyway)"
"Customer service? WoW service answered 2 hours faster when I accidentally vendored an item. Screw this new game."
"PvP balance? ......." (you get the gist at this point)
 
It's like literally any excuse is good enough for "I'm going back to WoW".
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Ultimate solution: Go play WoW.
 
Seriously though, why are casuals complaining so much that Wildstar doesn't have casual content?  Wildstar always positioned itself as a MMO for the hardcore, why did you ever buy such a game if thats not what your looking for?
 
Itd be like if I bought a pickup truck and complained to Toyota that it doesn't get the same mileage as a Prius. 	
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Ultimate solution: Go play WoW.
 
Seriously though, why are casuals complaining so much that Wildstar doesn't have casual content?  Wildstar always positioned itself as a MMO for the hardcore, why did you ever buy such a game if thats not what your looking for?
 
Itd be like if I bought a pickup truck and complained to Toyota that it doesn't get the same mileage as a Prius. 
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This so much.
I don't hate WoW because I'm "jealous" or a "hipster" loving to look down on popular things, but because it indirectly kills so many other games by always being... there for the masses.
It saps them of all will to tolerate a game's shortcomings and bet on its potential.
 
"Bugs? WoW has less so I'm resubbing. Screw this new game."
"Content? WoW has 10 years of content (even if I've done it all, screw this new game anyway)"
"Customer service? WoW service answered 2 hours faster when I accidentally vendored an item. Screw this new game."
"PvP balance? ......." (you get the gist at this point)
 
It's like literally any excuse is good enough for "I'm going back to WoW".
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The reason WoW is so successful is because of good game design. Changing with the times to suit the majority of customer needs. As well as having the infrastructure to back it all up. Not because it has 10 years of content and "hindsight."
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Ultimate solution: Go play WoW.
 
Seriously though, why are casuals complaining so much that Wildstar doesn't have casual content?  Wildstar always positioned itself as a MMO for the hardcore, why did you ever buy such a game if thats not what your looking for?
 
Itd be like if I bought a pickup truck and complained to Toyota that it doesn't get the same mileage as a Prius. 
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