Zinnelis Laediril (KahlessNestor)

__NOTOC__
===Basic Information===
 Race: Elf
 Class: Ranger
 Level: 6
 Experience: 18,145 XP (23,000 NL)
 Alignment: Chaotic Good
 Languages: Common, Elven, Sylvan, Old Landellian, Orc, Dwarven
 Deity: 
 First Seen: Dunn Wright Inn
 Location: Dunn Wright Inn
 Background: Open
===Abilities===
STR: 14 +2 (5 pts)
DEX: 20 +5 (7 pts)(+2 racial, +1 level, +2 belt)
CON: 11 +0 (3 pts)(-2 racial)
INT: 12 +1 (0 pts)(+2 racial)
WIS: 16 +3 (5 pts)(+2 headband)
CHA: 10 +0 (0 pts)
===Combat Statistics===
(Max -2) HP: 56= [6d10 + CON (0) + FC (6)] (Ranger 6)
AC: 21 = [10 + DEX (5) + Armor (4) + Shield (0) + Natural (1)
 + Size (0) + Deflection (1)]
AC Touch: 16 = [10 + DEX (5) + Size (0) + Deflection (1)]
AC Flatfooted: 16 = [10 + Armor (4) + Shield (0) + Natural (1)
 + Size (0) + Deflection (1)]
INIT: +7(9) = [DEX (5) + Reactionary Trait (2)+(2 Favored Terrain)]
BAB: +6/+1 = [Ranger 6 (+6/+1)]
CMB: +7/+3 = [BAB (6/1) + STR (2) + Misc (0)]
CMD: 23 = [10 + BAB (6) + STR (2) + DEX (5) + Misc (0)]
Fortitude: +5 = [Ranger 6 (5) + CON (0) + Misc (0)]
Reflex: +9 = [Ranger 6 (5) + DEX (4) + Misc (0)]
Will: +5 = [Ranger 6 (2) + WIS (3) + Misc (0)]
Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
Spell Failure: 15
===Weapon Statistics===
Longbow: Attack: +14/+9 = [BAB (6/1) + Dex (5) + Weapon Focus (1) + MW (1) + Bracers (1)]
(MW Comp +2 Str) Point Blank Shot: +1
 Favored Enemy: +2
 Deadly Aim: -2 attack for +4 damage
 Rapid Shot: 3 shots at -2; first two are at full BAB
 Damage: 1d8+2, Crit: 20/x3, Piercing, Range: 110
 Point Blank Shot: +1
 Favored Enemy: +2
 Deadly Aim: -2 attack for +4 damage
Longsword: Attack: +8/+3 = [BAB (6/1) + Str (2) + Misc (0) + Magic (0)]
 Favored Enemy: +2
 Damage: 1d8+2, Crit: 19/x2, Slashing
 Favored Enemy: +2
Dagger: Attack: +8/+3 (+11/+6 thrown) = [BAB (6/1) + Str (2)/Dex (5) + Misc (0) + Magic (0)]
 Favored Enemy: +2
 Damage: 1d4+2, Crit: 19/x2, Slashing, Piercing, Range: 10
 Favored Enemy: +2
===Racial Features===
Ability Adjustments: +2 (Dex), +2 (Int), -2 (Con)
Size: Medium
Speed: 30'
Favored Class: Ranger (1 HP, taken 3x)
Low-Light Vision
Elven Immunities: Immune to magical sleep effects and +2 racial saving throw bonus vs. enchantments
Elven Magic: +2 racial bonus on caster level checks vs. SR. +2 racial bonus on Spellcraft to identify magic items
Keen Senses: +2 Perception
Weapon Familiarity: Longbows, longswords, rapiers, shortbows, elven weapons
===Class Features===
Ranger
Armor/Weapons: Light, Medium, Shields/Simple, Martial, Elven
Favored Enemy: Magical Beasts, Undead - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, Survival. +2 weapon attacks and damage. May make untrained Knowledge checks on them.
Track: Half ranger level (+1) to Survival checks to track
Wild Empathy: Ranger level+Cha (+3) to improve the initial attitude of an animal. Magical beasts with Int of 1-2 are at -4 penalty.
Favored Terrain: Forest +2 Initiative, Geography, Perception, Stealth, Survival, leave no trail and can't be tracked
Hunter's Bond: Spend a move action to grant half favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (2). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.
Spellcasting
===Feats===
Point Blank Shot (1st): +1 attack and damage within 30'
Precise Shot (2nd, ranger combat): No penalty shooting into melee
Weapon Focus, Longbow (3rd): +1 attack with longbow
Endurance (ranger bonus): +4 to Swim vs. nonlethal dmg; Con to run, forced march, hold breath, starve/thirst; Fort hot/cold, suffocation; sleep in med armor without fatigue
Deadly Aim (5th): -2 attack for +4 damage
Rapid Shot (ranger combat): When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
===Traits===
Warrior of Old (Elf): +2 to initiative
Weathered Emissary (Social): Traveling the wilderlands has given you knowledge of their dangers and communications skills with its inhabitants. +1 Survival, +1 Linguistics, Linguistics is a class skill
===Skills===
Adventure Points: 42 = [Base (6) + INT (1)/Level; FC (0), Misc (0)] (Ranger)
Background Points: 12 = [Base(2)xLevel(6)]
Skills Total AS BS CS Ability ACP Misc
Acrobatics 5 0 0 0 5 -0 +0
Appraise 1 0 0 0 1 NA +0
Bluff 0 0 0 0 0 NA +0 [Favored Enemy +2]
Climb 9 4 0 3 2 -0 +0
Craft (Bows)* 1 0 0 0 1 NA +0
Diplomacy 0 0 0 0 0 NA +0
Disable Device NT 0 0 0 5 -0 +0
Disguise 0 0 0 0 0 NA +0
Escape Artist 5 0 0 0 5 -0 +0
Fly 5 0 0 0 5 -0 +0
Handle Animal 6 0 3 3 0 NA +0
Heal 10 4 0 3 3 NA +0
Intimidate 7 4 0 3 0 NA +0
Knowledge (Arcana) 5 4 0 0 1 NA +0 [Favored Enemy: can make untrained]
Knowledge (Dngnrng) 8 4 0 3 1 NA +0
Knowledge (Engnrng) NT 0 0 0 1 NA +0
Knowledge (Geography) 7 0 3 3 1 NA +0 [Favored Terrain]
Knowledge (History) 3 0 2 0 1 NA +0
Knowledge (Local) NT 0 0 0 1 NA +0
Knowledge (Nature) 8 4 0 3 1 NA +0
Knowledge (Nobility) NT 0 0 0 1 NA +0
Knowledge (Planes) NT 0 0 0 1 NA +0
Knowledge (Religion) 4 3 0 0 1 NA +0 [Favored Enemy: can make untrained]
Linguistics 7 0 2 3 1 NA +1 (Weathered Emissary)
Perception 11 3 0 3 3 NA +2 (Keen Senses) [Favored Terrain]
Perform ( ) 0 0 0 0 0 NA +0
Profession (Trapper) 8 0 2 3 3 NA +0
Ride* 5 0 0 0 5 -0 +0
Sense Motive 3 0 0 0 3 NA +0 [Favored Enemy +2]
Sleight of Hand NT 0 0 0 5 -0 +0
Spellcraft 7 3 0 3 1 NA +0 [Elven Magic +2 identify magic items]
Stealth 11 3 0 3 5 -0 +0 [Favored Terrain]
Survival 10 3 0 3 3 NA +1 (Weathered Emissary)[Favored Enemy +2][Track +1][Favored Terrain]
Swim 8 3 0 3 2 -0 +0
Use Magic Device NT 0 0 0 0 NA +0
* = untrained class skill
NT = Skill cannot be used untrained 
===Spell Lists Known: All Ranger Spells===
===Spell Lists (Prepared)===
Caster Level: 2 Concentration: +5
Level 1 (DC 14) Level 2 Level 3
* Gravity Bow * Spell Name * Spell Name
* Resist Energy * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Mithral Chain Shirt 1100 g 12.5 lb
Longsword 15 g 4 lb
Dagger 2 g 1 lb
MW Composite Longbow Str +2 600 g 3 lb
 Arrows (69) 3.45 g 9 lb
 Cold Iron Arrows (60) 6 g -- lb
Efficient Quiver 1800 g 2 lb
Backpack 2 g 2 lb
 Fishhook 0.1 g -- lb
 Flint and Steel 1 g -- lb
 Spell component pouch 5 g 2 lb
 Silk Rope (50') 10 g 5 lb
 Waterskin 1 g 4 lb
 Bedroll 0.1 g 5 lb
Belt Pouch 1 g 0.5 lb
Amulet of Natural Armor +1 2000 g -- lb
Holy Water 25 g 1 lb
Bracers of Archery, Lesser 5000 g 1 lb
Ring of Protection +1 2000 g -- lb
Headband of Inspired Wisdom +2 4000 g 1 lb
Belt of Incredible Dexterity +2 4000 g 1 lb
Scroll: Cure Light Wounds 25 g -- lb
Holy Symbol (wood) of Iovandra 1 g -- lb
Light Horse 75 g
(90/175 lb Med Enc) 
 Bit and Bridle 2 g (1 lb)
 Riding saddle 10 g (2 lb)
 Saddlebags 4 g (15 lb)
 Cold-weather outfit 8 g 7 lb
 ======== ========
 Totals: 20,696.65 g 54 lb
(carried by horse)(197/230 Heavy encumbered, speed 40, max Dex +1, Check Penalty -6)
 Light Medium Heavy Over Head Lift Drag/Push
Max Weight: 0-58 59-116 117-175 175 350 875
Consumed or Destroyed Items 
11 arrows 0.55 gp
Wand Cure Light x 10 150 gp
Feed and rations 5.4 gp
 ======
 Total Consumed: 150.95 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 19 earned on first adventure: +2534 gp
 SP: 4 earned on second adventure: +3664 gp
 CP: 0 earned on third adventure: +14,519 gp
 ==========
 Career Earnings: 20,867 gp
 Carried Inventory: -20,696.65 gp
 consumed or destroyed items: -150.95 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 19.4 gp
===Details===
Size: Medium
Gender: Male
Age: 132
Height: 6'1"
Weight: 127 lbs
Hair Color: Black/Very dark green
Eye Color: Green
Skin Color: Tanned
Appearance: Tall, lean, and lithe. Face is slightly weathered, though tempered by an elf's natural agelessness. Wears leathers in dark greens and browns. 
Demeanor: Quiet, observant. Spends a lot of time alone and so takes a bit of time to open up. Once he does, he can be as affable as any elf with his friends.
===Background===
Zinnelis was born to a mid-ranking elven family in the elven enclave of Ilumistae deep in the heart of the Landadel Baronies. When he was a child his parents took him on a trade trip to Venza to give him a taste of the big city. He found it loud, crowded, and not at all to his liking, unlike the deep forests through which they had traveled.
On the way home, disaster struck. A chimera attack on the caravan left Zinn as the sole survivor. Somehow the child made it to a wayside shrine of Iovandra, using the blankets and rations left there to keep alive until he was found by a local druid who maintained the shrine. He was taken in by local rangers for several months until word could be gotten to his kin.
The young elven boy seemed fascinated to learn all he could of the ways of the forest and he was all too reluctant to return to the elven courts when his uncle showed up to claim him. Fed up with the intrigues of the courts, when he came of age Zinn left the family business to his uncle and returned to his wilderness friends.
Zinn learned the ways of the forest and the practices of the rangers, lending his bow to keeping the roads clear and travelers safe in the wilderness around Venza and Tritower and along the Silver Road.
===Character Notes===
Adventurers
Arradon - male elven rogue from Harran forest
Autumn Foxfire - female human druid and now Lady of the Lake
Levanna - female human wizard
Rak'tan - male tiefling fighter
Theia Merryweather - female human witch
Leira - female human monk
Aelspeth - female elf wizard
Fhanna Lorewalkder - female dwarven shaman, one night drunken fling
Sylvain the Willow - male half-elf bard
Erin Vaneese - tiefling wizard
Regar - human wizard
Maenor - human wizard
Locations
Dunn Wright Inn (Venza)- place for adventurers to get jobs
Library of Society (Venza) - Sapo library
Kingsholme
Underbridge (Venza)
Calathil Manor - ruined elf manor outside Venza, now burned to the ground
Yarendel - where the Lotus of Life was found.
NPCs
Marla - tiefling barmaid at the Dunn Wright Inn
Grog - half-orc bartender at the Dunn Wright Inn
Ioso Springheel - male halfling cleric, Order of the Poor Scholars
Torgrimr - fairy troll guarding Underbridge
Hassbeck - male, elderly ratfolk wizard
Enemies
===Adventure Log===
Memories of the Past
 XP Received: 0 start xp + 1306 xp = 1306 xp
Treasure Received: 1560 enc gp + 974 TGP = +2534 gp
 0000 Gems/Jewelry
 Items Taken:
 Efficient Quiver (1800 gp)
 Cold Iron Arrows x 60 (6 gp)
 Coin Received: 728 gp
The Haunting of Calathil Manor
 XP Received: 1306 start xp + 3257 xp = 4563 xp
Treasure Received: 3664 gp
 0000 Gems/Jewelry
 Items Taken:
 Efficient Quiver (1800 gp)
 Cold Iron Arrows x 60 (6 gp)
 Coin Received: 728 gp
Ratty Work
 XP Received: 4563 start xp + 13,582 xp = 18,145 xp
Treasure Received: 14,519 gp
 Coin Received: 14,519 gp
===Level Ups===
 Level 2:
 Class: Ranger
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +5 to +6
 Will: +2 to +2
 Feat: None
 Features: Combat Style Feat: Precise Shot
 HP: 8 (Max -2) + 0 (Con) + 1 (Favored Class) = 9
Skill Pts: +14 = +6 (Class) +1 (Int) +7 (Old Total) 
 
Level 3:
 Class: Ranger
 BAB: +2 to +3
 Fort: +3 to +3
 Ref: +6 to +6
 Will: +2 to +3
 Feat: Weapon Focus: Longbow
 Features: Ranger Bonus Feat: Endurance
 HP: 8 (Max -2) + 0 (Con) + 1 (Favored Class) = 9
Skill Pts (Reworked to include Background Skills: 18 (Class) + 3 (Int) + 14 (Background) = 32
Level 4, 5, & 6:
 Class: Ranger
 BAB: +3 to +6/+1
 Fort: +3 to +4
 Ref: +6 to +9
 Will: +3 to +4
 Feat: Deadly Aim, Rapid Shot
 Features: Hunter's Bond (Companions), Spellcasting, Favored Enemy: Undead
 HP: 8 (Max -2) + 0 (Con) + 1 (Favored Class) = 9
Skill Pts: 18 (Class) + 3 (Int) + 6 (Background) = 36
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===Approvals===
 *Approval (Dec 29, 2015) (Aura ~ Judge) level 1
 *Approval (December 30, 2015) (Ealt ~ Peer) level 1
 *Approval (April 11, 2016) (FrancisJohn ~ Peer) level 2
 *Approval (August 22, 2018) (FrancisJohn, Judge) level 3, 4, 5, 6
Category:Approved Characters
Category:Ratty Work