Report 647

Report #647
Skillset: Sacraments Skill: Righteousarms
 Org: Aquamancers Status: Rejected Jul 2011
Furies' Decision:
We will investigate having RighteousArms causing weapons do some divinus damage.
Problem: While holylight added a bit of flavor to sacraments, Paladins are still
rather limited when it comes to incorporating it within their offense.
Righteousarms only works on a small subset of the population, healing an
affliction (in a skillset that already has a fair amount of healing abilities
but low offense) on a faily low proc rate or granting 1 holy light. Quite
simply, sacraments is power intensive: a warrior must conserve energy for power
attacks to build wounds and a defense that helps increase offensive power is far
more appealing and necessary than added burst offense costs from hallowedground
or the inquisition line which tends to be too short for a warrior to really take
advantage of reasonably. We're hoping to change righteousarms (virtually unused
and useless) to address this issue.
Solution #1: Instead of the current effect, change righteousarms to have a 20%
 chance of giving an affliction with a generic affliction message
 from the following set borrowed from angel investments
 (hallucinations, vapors, paranoia, bleed, addiction).
Solution #2: Remove righteousarms, instead replace it with "rally" a 45 second
 ability that boosts balance recovery of all personal allies in
 the room by 2 levels for the duration (this would respect the
 level 3 balance bonus racial maximum). Costs 4 holylight.
Solution #3:
Player Comments:
---[Wobou on 7/17 @ 14:44 writes]:
I'm unsure what the proc rate is for necromancy's deathweapon is, but if the
proc rate is similar then solution 1 sounds fine to me, although perhaps with a
different set of afflictions. Vapors in particular seems a bit strong.
---[Nydekion on 7/18 @ 08:13 writes]:
In light of the recent announcement regarding the new damage types, an
alternative third solution might be possible. The single-weapon restriction on
righteousarms could be relaxed and be allowed on multiple weapons, additionally,
when cast on a weapon, it could change that particular weapon's damage type to
divinus for 1 hour in addition to its current effect or in conjunction with
either of the aforementioned solutions. The damage conversion may be partial
(standard 33%) or complete (100% divinus).
---[Azula on 7/18 @ 09:20 writes]:
We must consider that not only weapons are enchantable with righteousarms, but
celestine symbols as well. There should be equal burden on the effects that
benefit symbols, and damage alteration to divinus is hardly useful for
Celestines. While I recognize the intent of perhaps limiting it to weapons only,
a converse burden on how it ought to benefit symbols should also be addressed
---[Lothringen on 7/18 @ 23:00 writes]:
Does (or will) this apply the same negatives to weapon stats that deathweapon
does?
---[Iytha on 7/19 @ 17:03 writes]:
I agree with Wobou; vapors is too strong of an affliction. Perhaps replace it
with ablaze? (since the Flame's Blade is the saint behind it). That said, a
solution 3 where RighteousArms converts weapon/symbol damage to 100% divinus and
gives affliction healing/holylight as now seems quite attractive.
---[Nydekion on 7/20 @ 01:03 writes]:
Initially, I considered a weapon stat malus for the effect but I feel sacraments
ends up lacking offensively in comparison to necromancy at this time (the loss
of dazzle was replaced with a defensive ability) and thus a weapon malus would
not be necessary at this time.
---[Ilyssa on 7/21 @ 08:31 writes]:
The divinus damage type and solution #1 sounds good, for what's already been
stated about Sacraments lacking offence outside of Heretic/Infidel/Inquisition.