Magecraft

is the artificial reenactment of Mystery, which is ordinarily possible only by inhuman beings.
Magecraft is the ability to bring about what is possible through science with supernatural means; although the process is considered a miracle, the result is not. The limits of magecraft have changed with time, as science evolved and Magic from the past became possible through science.
There exists no impossibility for modern magecraft within the rules of the world and limits of human intellect; there are limitations, however, where it only appears that something is possible. Because magecraft acts as the reenactment of preexisting phenomena, it is impossible to use it to create new Mysteries; even with an infinite amount of research, there exists a "wall" preventing human wisdom from doing so in the current era. The realm past this "wall" is known as .
==Mechanism==
Being originally Magic, magecraft draws upon a predetermined power from the Root. However, because that amount of power is fixed, the more people draw from it at the same time, the more magecraft’s capacities become mundane. In short, the greater is the collective number of magi, the weaker their individual power.
If it is believed that the topic of a Mystery "exists," the World permits its existence. Definite affirmation of said belief is not required. For example, even though the majority of modern humans reject the existence of ghosts, modern science cannot outright demonstrate that they do not exist, and, thus, within the unconscious, there lurks the vague suspicion that "they might indeed exist." This sort of "suspicion" falls under the category of "faith." "Ignorance" is the force that opposes "faith." If the existence of ghosts is itself utterly unknown, faith cannot foment.
The main aim of the magi’s Thaumaturgical System is to make the impossible possible. If something cannot be achieved with modern magecraft, the magi research and develop their magecraft just for the sake of changing that. Powerful magecrafts like and are ultimately challenges in order to reach the goal called Magic. After a certain point of development, differences between power and even between Magic and magecraft start to lose their importance in practical terms. Battles between two great magi will not be decided by their power, but by who possesses the system whose rules has the fewer tiers. It is not the power behind them, but the concepts they work under.
Although magecraft has died out as of the 2030s in the Fate/EXTRA world, Wizards are able to utilize Codecasts both in the virtual world and real world. The Wizards also possess Magic Crests.Fate/EXTRA Blossom Return 3
Magecraft is that "which governs the skills of past humans that science cannot explain" and science is that "which gathers the technology of future humanity that magecraft cannot reach." The two disciplines are absolutely incompatible with each other, but they are similar in a single respect. The pursuers of each practice seek continued prosperity, protecting the future of Humanity.Fate/Grand Order official website - Story
===Equivalent Exchange===
 is the primary rule of magecraft.Fate/stay night - Unlimited Blade Works route - Good End: Sunny Day
At its core, magecraft is merely the manifestation of things that already exist or occur in reality, albeit with a slight disregard for time and materials required. Phenomena not of this universe are impossible to reproduce. In order to create something, either another object must be given as a price, or an existing object is modified.Mahoutsukai no Yoru - Chapter 4: "Her Name is Blue" 
The base of all magecraft is the use of magical energy to produce something that either already exists or can exist. That which falls into the Phantasm category, something made entirely out of images and might not even exist naturally anymore, will eventually be wiped out by the World for being in conflict with this rule.Fate/stay night - Fate route - Day 12: Interval Level4 - Scene 08
Shirou Emiya is able to bypass this rule to some extent when it comes to his Projections, since everything that he Traces is actually being pulled out of his own internal world by the power of his Reality Marble.Fate/stay night - Fate route - Day 9: NEO - Sequel / Blood Temple / Attack / Sparks
It is also standard amongst magi to make up for every deed, item or piece of information given to them with repayment of equal value.
===Thaumaturgical System===
 is the general term used to refer to the several modern schools of magecraft such as Astrology, Kabbalah, Alchemy, and Shinsendou. Divergences can be found among different Thaumaturgical Systems, but the fundamental basis is “to convert magical energy inside the user’s body to transform the external world”.
The practitioner acts in accord with the system that each Thaumaturgical System operates under to execute a pre-built program. That “program” is a set of universal rules that interfere with nature once they are enforced. The power that enforces those rules is the magical energy of the magus and the command to do it is made through his Magic Circuits. The greater the interference, the greater will be the amount of magical energy consumed.
====Known Thaumaturgical Systems====
* aren’t taught at the Mage's Association, and they are far behind the Thaumaturgical Systems of the Middle East on that subject. Curses have a strong presence within the Japanese supernatural world.
*The is a philosophy originated in ancient China, a graphical representation of the Yin-Yang theory. Those who practice western magecraft are incompatible with Chinese philosophies.
* – A Thaumaturgical System that focuses its studies around the flow of matter, most Alchemists research on conversion of matter, but those of Atlas delve in the conversion of phenomena.
* – Kabbalah, the Hebrew word for "Receiving", is a major Thaumaturgical System from the Middle East and Europe, centered mainly around deciphering hidden codes in holy scriptures. Its name was coined by Avicebron in the world of Type Moon, however, that is not true for real history. Avicebron uses the book of Yetzirah for the creation of Golems. Aoko Aozaki uses one of Kabbalah's ancient branches, the Notarikon. Other branches include the Temurah and Gematria, the latter which was the basis for the Numerology of Michael Roa Valdamjong (Remake). The Tree of Life also makes several appearances in Fate/Grand Order.
===Thaumaturgical Foundation===
A , also known as a , is a cluster of , each of which runs a magecraft (program) written within it when a magus connects his Magic Circuits to it and sends magical energy and commands. 
Each Thaumaturgical System forms their own "engraving" the basis of its into the World and the further its member is away from his Thaumaturgical Foundation, the weaker the effect of his magecraft becomes. Engraved into the World's Ley Lines, its strength can be greatly influenced by the faith and the collective unconscious of the people. It is not uncommon for a Thaumaturgical Foundation weak in faith to not work properly when used outside its place of origin.
The Thaumaturgical Foundations are seen by ordinary people as scholarship or religion and the is the Thaumaturgical Theory whose Thaumaturgical Foundation is the most widespread with the greatest number of believers and effective area in the World making Holy Sacraments possible. Black Magic's Thaumaturgical Foundation is also spread globally, though Icecolle family lost their power once they moved from western Europe to Siberia running away from witch-hunting.Fate/Apocrypha Volume 3: Triumphal Return of the Saint - Chapter 3
Note that the case is different with Thaumaturgical Foundations that are not scholarship or religions but rather are passed down through personal orally transmitted teachings, the limited inheritance in clans, etc. As long as the rules of those Thaumaturgical Foundations are met, it is possible to exhibit the same basic effect no matter where one is in the world. Some magi use Magic Formulae not included within any Thaumaturgical Foundation.
===Incantations===
 is the first step to activate magecrafts of an established Thaumaturgical System followed by a strict set of protocol. When compared to the application process of a document, the act of application, acceptance, review, and issuance, Incantations is the "application" step of magecraft.
It is mostly a convention when utilizing magecraft with a broad Thaumaturgical Foundation, but it has potent self-suggestive powers for those who practice their own style of magecraft. As the Magic Circuits that shape magecraft already exist inside a magus' body, Incantations are the "personal adage" that help the magi transform themselves, a method to efficiently activate and mobilize the Magic Circuits.
It is not a method used to speak to the World, but to oneself. Different magi will utilize different Incantations even for the same spell due to their distinct natures. Spells that speak to the World, classified as grand magecraft or grand rituals, and not to the individual are impossible for an individual to use under normal circumstances.
===Elements===
The are the basic substances that shape the world. The combination of them changes depending on the teachings of Thaumaturgical Systems: Fire, Water, Earth, Wind and Void (Ether) or Water, Fire, Earth, Wood and Metal.
A magus normally is good at manipulating at least one. Some magi have more than one Elemental Affinity; those who have all of Five Great Elements as their Elemental Affinities are given the title of and highly valued by the Mage’s Association.
Usually said individuals try to master spells that make use of more than one Element at the same time (e.g. "liquid manipulation" through the use of Water and Wind Elements). On the other hand, there are cases of those who can manipulate Elements that are completely different from any of the ones specified above. Within the Mage’s Association, individuals like these tend to be from either very selective houses or not be part of the Association at all.
To identify which of Five Great Elements their Elemental Affinity is, magi use the process composed of the use of sage, tarot cards and personality tests.Fate/stay night - Heaven's Feel route - Day 9: RAIN - PhotoFate/stay night - Heaven's Feel route - Day 9: RAIN - Choice Fire is called normal and Wind is said to be noble. Though methods to change one’s Elemental Affinity exist, they are very painful and dangerous.
===Thaumaturgical Attribute===
, also called Sorcery Trait, is one of the components that determines the effect of one's magecraft. Thaumaturgical Attributes add meaning to elemental magecraft and expand its versatility. There are multiple types, such as Reinforcement, Projection and Conversion.
Generally, each magus' lineage is specialized in a certain Thaumaturgical Attribute. This is dependent on generations of research, and the types of Mysteries engraved in the Magic Crest. Thus, family Thaumaturgical Attributes cannot be changed in the short term. Besides it, a magus can acquire another and first-rate magi tend to possess multiple Thaumaturgical Attributes.
;Known Thaumaturgical Attributes by characters and clans:
Attributes 	Family name or Representative 	Explanation
Absorption 	Matou 	The Thaumaturgical Attribute passed down through the Matou family. A characteristic of Absorption Magecraft is that it has absolute effects on the body. Absorption can be used to bind and control others. This Thaumaturgical Attribute is a possible reason why the Matou family can safely take in outsiders as their heirs.
Almighty 	Barthomeloi 	-
Change 	Heine Istari 	-
Conversion 	Edelfelt, Tohsaka 	Edelfelt and Tohsaka magi use this Thaumaturgical Attribute to store their own magical energy in jewels, and can draw it out to use magecraft when needed.
Connecting to something impossible 	Darius AinsworthFate/kaleid liner PRISMA☆ILLYA 3rei!! - Chapter 65.2: "Tactility Of The Planet"	-
Counteraction 	Waver Velvet 	-
Flow and transfer of power 	Einzbern 	Thaumaturgical Attribute that Einzbern magi are skilled in. They are specialized at the Transmutation and creation of materials, that is, Alchemy, using this Attribute, and are highly skilled in the production of Homunculi. Illyasviel von Einzbern often uses magecraft, using the Thaumaturgical Attribute of transferring, to move the consciousness of others to something else.
Future 	Hermes Silis Atlasia 	-
Halting 	Jewel Killer 	-
God's Holder (aka Tradition Carrier) 	Fraga 	A special quality found in the old blood of this family, remains of a Mystery of the Age of Gods in the form of a virus. Not an hereditary trait carried in the genes, but rather a pathogen that has been transmitted throughout the generations. Allows the recreation and use of the Noble Phantasm Fragarach.Fate/hollow ataraxia - Heaven's Feel - 3/ Dialogue Mobiuslink
Imaginary Numbers 	Sakura Matou 	An Thaumaturgical Attribute specializing in dealing with Spirits.Fate/hollow ataraxia - Last Interlude - Broad Bridge
Opening wounds 	Kirei Kotomine 	The Thaumaturgical Attribute that enables Kirei's proficiency as a Spiritual Doctor.Fate/stay night - Fate route - Day 3: long day, long night - Bad End: Forest of no return
Poison 	Hishiri Adashino 	-
Projection 	Shirou Emiya 	A Thaumaturgical Attribute that brings out a reflection of one’s inner image into reality. Because Projections are made of magical energy, it is not possible to create long-lasting objects. Furthermore, if the image collapses, the Projection will disperse. Shirou specializes in Projection, but this is merely a byproduct of his Reality Marble, Unlimited Blade Works.
Prosperity 	Millieune Carillon 	-
Regression 	Svin Glascheit 	-
Reinforcement 	Rin Tohsaka, Shirou Emiya 	A Thaumaturgical Attribute that primarily uses tools, improves materials, and fortifies fragile components. At a high level, an item’s very existence can be elevated, such as changing a knife of mediocre construction into a masterwork blade. It is also possible to enhance traits such as physical might. Reinforcement specializes not only in strengthening the physical, but in amplifying the significance of an existence.
Sisters 	Edelfelt 	It makes possible for their two heirs to succeed their lineage and Magic Crest. The Edelfelts are called "The Scale" because of this Thaumaturgical Attribute.Fate/hollow ataraxia - Heaven's Feel - 1/ Heaven Feel's Backnight I
Sympathy 	Inorai Valualeta Atroholm 	Her specialty is Sympathetic Magecraft.
Wish-granting 	Illyasviel von Einzbern 	It enable its user to recreate miracles by only emitting magical energy and without knowing how to perform them. Still bound to the limitations of the Magic Circuits. Illya has this Thaumaturgical Attribute because she was born as a Lesser Grail.Fate/hollow ataraxia
Unnamed "inheritor" Thaumaturgical Attribute	Shinji's mother 	Shinji Matou mentions that she was a Carrier of some sort.Fate/stay night - Unlimited Blade Works route - Day 9: Mydear, straydead - Result of Utnapishtim The Thaumaturgical Attribute was nothing special like the God's Holder Carriers, so Zouken Matou simply referred to her as "the daughter of 'a random third-rate magus'."
===Origin===
 is the starting point that defines one's existence and directs one's actions throughout life. It is the driving force that comes from within the Root that has managed to stream out of the Source and take on material form. The form it can take on at times is that of a human being, and all humans match their actions to be in harmony with the driving force that originated them from the moment they enter into the world. 
These actions are more along the lines of an inherent compulsion that could be called a person's instinct rather than a conscious decision. If a person becomes awakened to their Origin, it becomes nearly impossible to stray from their Origin if it's even possible in the first place. It becomes an impulsive behavior one would follow as though it were an absolute order. The Ryougi Family is able to awaken the Origin of newborns, and Souren Araya is capable of awakening one to their Origin after receiving consent from the person beforehand. Araya claims that death and Origins are related, and his various experiments on death are used to further his knowledge on them.
Under the system of magecraft, Origins are used to describe precise details about a magus, while Elemental Affinity indicates one’s general alignment. Magi with an Origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the Origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists, allowing them to potentially reach higher grounds than normal magi. Even those without an Elemental Affinity are sometimes still capable of casting Spells simply by following their Origin. It's possible for them to overcome great obstacles such as a lack of Magic Circuits or a lack of talent for magecraft altogether. Shirou Emiya's Origin is "Sword" and his alignment as a magus is also "Sword". He is unable to use magecraft of the Five Great Elements with precision because he doesn't have any of them as an alignment, but it does allow for the manifestation of Unlimited Blade Works.
One field of research within the Department of Individual Fundamentals involves bringing forth factors from cells, but the field is vetoed all the time due to many incidents involving Origins. Novice magi who don't have experience become prisoners to their own Origins, leading to them being labeled as examples of foolish students during lectures.The Adventures of Lord El-Melloi II Volume 8: Fem's Casa (Lower) - Chapter 4
;Origins by characters:
*Azaka Kokutou: 
*Cornelius Alba: 
*Fujino Asagami: 
*Kirie Fujou: 
*Kiritsugu Emiya: 
*Lio Shirazumi: 
*Mikiya Kokutou: Unknown, described as "one that will never hurt others, more so than anyone else."
*Nigel Saward: Fate/Prototype: Fragments of Sky Silver Volume 4: Dear My Hero Arc - Act 2 Part 3
*Rin Tohsaka: Unspecified Imaginary ElementFate/complete material II Character material. pg.16: 架空元素を起源とする冬木市の管理者
*Sakura Matou: .
*Satsuki Kurogiri: 
*Sherlock Holmes: 
*Shiki Ryougi: 
*Shirou Emiya (Fate/kaleid), Archer (EXTRA, Alter): (may have been changed from his Origin at his time of birth).
*Souren Araya: 
*Tamamo-no-Mae: 
*Tomoe Enjou: 
==Others==
===Noble Color===
 is a special classification system of the Mage's Association used to grade special abilities such as Mystic Eyes. The term "Noble Color" is used to refer to special and innate things where the workings of the Magic Circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special. 
"A Noble Color is like the movement of the stars compared to normal Magic Circuits" is a common saying in the World of Magecraft.Lord El-Melloi II Case Files Volume 4: case. Mystic Eyes collection train (Upper) - Chapter 2 Part 3 
In practice, however, it relates mostly with Mystic Eyes. Powerful Mystic Eyes shine Gold, while those with powers that reaches the realm of Gods have a multi-colored glow, such as the case of Jewel and Rainbow. Jewel-ranked Mystic Eyes are exclusively possessed by Holy Spirits and Magical Beasts from the Age of Gods.
The known Noble Colors and Mystic Eyes categorized as such:
* :
**Crimson Moon's unnamed Mystic Eyes.
**Mystic Eyes of Death Perception.
**Balor's unnamed Mystic Eyes.
* :
**Medusa's Mystic Eyes of Petrification.
**Ophelia Phamrsolone's Mystic Eye of Prolongation. 
**Karabo Frampton's Mystic Eyes of Transience. 
**Doctor Heartless's Mystic Eyes of Usurpation.
* :
**Arcueid Brunestud (Remake)'s Mystic Eyes of Enchantment.
* ; :
**Mentioned in the explanation of Mystic Eyes given in Tsukihime -A piece of blue glass moon-; details on these Noble Colors are unknown, but it seems that they denote generic Mystic Eyes.
===Resistance===
, a power inherent to anyone with Magic Circuits, the capacity to resist spells which aim to control the target by the spiritual medium (those along the lines of sleep, paralysis and coercion). 
By circulating magical energy inside one's Magic Circuits, one can reject outside magical energy that tries to invade his/her self. Therefore, it is possible to disrupt a spell before it can complete itself. 
A very efficient form of defense, it makes it difficult to affect even lesser magi. Also, those who are not magi but still possess Magic Circuits may unconsciously protect themselves like this. Because of it, most magi use spells capable of physical interference rather than just spiritual ones.
However, what is being rejected is the magical energy, the spell itself is not nullified. A spell that has already been completed and is manifesting its effects cannot be cancelled like this. Medea, however, is an exception. She can disrupt even completed spells due to her absurd amount of magical energy and because the structure of modern magecraft’s spells are far inferior to those of her time.
===Breathing and Walking===
 is a key concept in magecraft and Martial Arts. Though mainly affecting one’s physical fitness, it also plays a role in the strength of nature interference. The absorption of outer energy (breath of life) to connect your inner world to the outer world. The acts of inspiring, expiring and everything in between are part of a process that allows one to take in or release the gods. 
The magi use spells to cause a specific phenomenon to occur, but those whose breathing, movement, body and very existence can cause nature interference are beyond that. An example would be the practice of banishing Evil Spirits and other unnatural forces just by clapping. However, this particular skill is something that takes a lifetime to learn.
Not valued by western magi, but among the teachings of the east, the techniques of Breathing and Walking are high-level secrets that can’t just be imitated or easily learned. Therefore, Eastern Thaumaturgical Systems always search for at least one individual capable of mastering them in a generation.
Sometimes however, there are those who are simply born with the "proper way of Breathing and Walking". As a result, their own body acts as one pure, natural Magic Circuit. Those humans can reproduce greater Mysteries than the magi without knowing anything about magecraft. When found while still in their childhood, they are treated as holy children or prodigies and usually taken in by those who follow the supernatural path. Still, there are cases of those who grow up without learning about their true nature.
Souichirou Kuzuki's Martial Arts training gave him some proficiency in this skill, although it is nothing near the level of magecraft. Shirou Emiya's daily magecraft training involves breathing exercises and during the fight with Gilgamesh he tried to bring his breathing pace down to normal conditions.
==Types of Magecraft==
*Astromancy Magecraft
*Displacement Magecraft
*Modern Magecraft
** - Modern magecraft utilizing the internet to facilitate it.Fate/Grand Order - Arcueid Bond 3 Voice Line
*Projection Magecraft
*Tuning Magecraft
===Regional variants===
This article has covered the type of magecraft used by the Mage's Association, which is the most widely-used type in the world and the one that has been explored in the most detail in TYPE-MOON works. However it is not the only method of using magecraft, and other organizations in other parts of the world have their own methods separate from the Mage's Association.
====Philosophy Magecraft====
 is the form of magecraft practiced across mainland continental Asia, from China to the Middle East, and is just as wide and varied as .The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 2 The only things Philosophy Magecraft shares in common with the western magecraft of the Clock Tower are the barest fundamentals and the use of Magic Circuits.The Adventures of Lord El-Melloi II Volume 1: The Man Who Devoured God - Prologue 
Philosophy Magecraft is heavily influenced by .
Instead of Magic Crests, it uses . Philosophy Keys are passed down from master to student, and inheriting one is like shouldering a part of the world. 
The magecraft inscribed in the Philosophy Key is like marks painted in a bowl. The bowl remains unchanged but is observed differently depending on what’s painted on it. The whole world can be deceived by this, but watch out for when the world retaliates. Inheriting a Philosophy Key means constantly taking influence from the “bowl”. One who inherits a top-class Philosophy Key and succeeds at fully drawing out its abilities is called a Tianxian and is past halfway through a process of fusing with the world. Those who managed to reach this point gain a level of influence somewhat similar to that of a Servant, but at the same time, struggle to maintain the self-identity necessary to brandish their powers.
Philosophy Magecraft uses the , which is essentially a simulation of an artificial Root. It is also called . It was created by the Ten Officials of the Summit Court, Xian from the Age of Gods. It took all of them working together as a group to build and is not replicable in modern times. Instead of connecting to the Root using the Gods as a relay, as magecraft was done by civilizations in the Age of Gods, the Xian created their magecraft system by building a Supergiant Mystic Code that is fused with the planet. That is the Philosophy Foundation.The Adventures of Lord El-Melloi II Volume 3: The Devil of the Wandering Sea (Lower) - Chapter 3
Most magecraft in the West is activated through the Thaumaturgical Foundations carved in the Ley Lines and the spell's Magic Formula. But for magi using Philosophy Magecraft, what makes the magecraft work is the spell's Magic Formula and the Philosophy Foundation that they constructed and now share and maintain among themselves. It's like a library membership. The restrictions on their Magic Formulae and Philosophy Keys changes what books they can borrow, but everyone is still using the same Philosophy Foundation. 
There are also the within the Philosophy Foundation, which can only be accessed by special Philosophy Keys, such as the Philosophy Key of Taigong Wang who is from the 1000s BC.Fate/Grand Order - Taigong Wang's profile translated by ComunCoutinho Philosophy Keys leading back to the founders enable access to the Privileged Domains.
Despite being called a "Disc", it is somewhat like a path and somewhat like a particle accelerator. It’s the cloud computing of thoughts humans can’t fully utilize, but this Disc does more than only collect the thoughts, it accelerates the thoughts nonstop, and continues to expand to this day… or it’s watching the fantasy where it continued to expand. The changes to magecraft at the end of the Age of Gods reached everyone equally, including Philosophy Magecraft, and that brought about major losses and minor benefits.
It's possible to access the Philosophy Foundation without a Key, but the usable magecraft is limited to the basic spells (though it is still possible to achieve advanced spells by compiling basic spells together). The access rights provided by the Philosophy Key are to a sort of Privileged Domain. This is similar to how the spells contained in a Magic Crest are, almost without exception, secret arts directly connected to one’s family.
The Spiral Manor in China is an organization of Philosophy Magecraft users. Their Philosophy Magecraft is fundamentally incompatible with the Western Magecraft of the Clock Tower, and the two have a feigned nonaggression pact.
The goal of Philosophy Magecraft is not to reach the Root, but rather to make the Philosophy Foundation match the Root's accuracy, although that act is akin to attempting to fix a long-broken plate without having all the missing parts.
====Japanese Magecraft====
 is similar to how magecraft was performed in the Age of Gods, by connecting to the power of a God. In the modern day Japanese magi connect to fragments of Gods called , which are fully-formed organs of Gods. Because the Age of Gods lasted longer in island nations, Japan was able to retain these shards of Gods into modern times.The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 3 Most of these fragments withered, failing to withstand the mana drought of the Common Era,The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 3 Part 3 but there are a few rare that retained their properties. 
There are only eight known remaining Divine Bodies in Japan, and in order to keep their Mystery from fading the eight groups that hold them have different ways to keep them safe and keep their Mystery from declining. There are various ways this is done around the world, such as Divine Bodies being kept inside of a human being known as .
Like Western Magecraft, Japanese Magecraft requires Magic Circuits, but instead of sending magical energy into Magic Formulae or Thaumaturgical Foundations it is used to draw the Authority of their contracted Divine Spirit. Japanese Magecraft uses kashiwade to call on the powers of kami,The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 2 Part 4 and kagura masks to perform rites. Japanese Gods are notoriously fond of the arts, festivals, and games, so people have all sorts of rites they perform when they need the Gods to visit, give blessings, or quell their rages.The Adventures of Lord El-Melloi II Volume 3: The Devil of the Wandering Sea (Lower) - Chapter 2
Japanese magi organizations never say the name of their Gods without reason, or use an alternative name known only within the organization. This is an attempt to prevent the deterioration of Mystery by not banalizing the name. The Demon Hunter Organization families of old were believed to have employed this same method.
It is extremely difficult for someone to use a Divine Body that is from a mythology different from their own ancestry. This is the reason why the Clock Tower ignores the eight Divine Bodies in Japan; even if they did take them, it's very unlikely they would be of any use.
Japanese Magecraft is also influenced by mainland Asia's Philosophy Magecraft. As the Philosophy Foundation is like a library that all practitioners of Philosophy Magecraft can use, Japanese magi imported that idea and came to share their Gods among each other. The Clock Tower largely dismisses Japanese Magecraft as a sham since it is so much like how magecraft was performed in the Age of Gods, which the Clock Tower views as backwards.
Arcueid Brunestud (Remake) is vulnerable to this type of magecraft.Tsukihime - Near Side: Arcueid's route - 3/ The Black Beast I
====Apache Shamanism====
The are Native Americans from the area that is now the southwestern United States. Their magecraft, , uses dialogue with Spirits to form contracts and borrow their power.Fate/Grand Order material III — Profile of Geronimo, translated by castor212 at Beast's Lair.
==Terminology==
*Bounded Field
*Carrier
*Conceptual Conception
*Familiar
*List of Magic Spells
*Magus
*Magic
*Magic Crest
*Magic Circuit
*Magical Energy
*Thaumaturgical Foundation
*Magical Workshop‎‎
*Mystery
*Mystic Code
*Mystic Eyes
*Reality Marble
==Notes==
==References==
vi:Ma Thuật
*
Category:Terminology in Tsukihime
Category:Terminology in Fate
Category:Terminology in Kara no Kyoukai
Category:Metaphysics
Category:Terminology in Tsukihime Remake
Category:Terminology in Mahoutsukai no Yoru