Skull Trap

When Skull Trap is cast, a magical skull launches itself to the center of the target area and floats there until detonated.
==Description==
== Gameplay ==
The caster designates a point on the area map to which the Skull Trap projectile will travel to, use the targeting cursor to designate the point.
Once a Skull Trap is cast the projectile speeds to the designated point and remains "hovering" there on the area map until detonated by proximity to a creature.
All creatures in the explosive radius are exposed to variable Magical damage, as determined by the spell caster's mage level.
Exposed victims are allowed a Saving throw vs. Spells to halve the damage.
The skull trap's explosive magic damage effect is potentially blocked by Magic resistance.
Creatures protected with Minor Globe of Invulnerability or Globe of Invulnerability will not be affected.
Creatures with the spell Protection From Magic Energy will take no damage from this spell.
Additionally, a Spell Immunity: Necromancy will negate the spell's effects, as will the Cloak of Mirroring.
== Notes ==
A smaller blast range than Fireball, but scales up to level 20 instead of 10, and produces magical damage, not the more commonly resisted fire type. If a high-level mage stocks up three Skull Traps in one Spell Sequencer, the damage potential is 3 x 20 x 1d6 (max damage = 360). Do notice the delay before the explosion though and place the traps accordingly.
==Where to obtain its scroll==
===The Black Pits===
====Sold by====
* Dinguer the Mad 
===Baldur's Gate===
*High Hedge Estate
*Sorcerous Sundries
===Shadows of Amn===
*Adventurer Mart
*Galoomp's Store
*Copper Coronet
*City of Caverns
*Reirra's Shop
Treasure
* In the altar inside the Temple of the Forgotten God in the Lower Reaches during Investigate and Destroy the Cult of the Eyeless. 
===Throne of Bhaal===
*Arcana Archives
*Watcher's Keep
== Trivia ==
The Advanced Dungeons and Dragons 2nd Edition Wizard spell Skulltrap (note D&D spelling) has several differences than the game's implementation of the spell. In the Pen and Paper version, the spell is actually a ward, and not an offensive damage spell - it is placed on an actual skeletal skull and is triggered when touched by living matter - it doesn't have an area proximity triggering ability. A saving throw vs. Breath weapon allows a reduced damage potential. The spell implies that a creature associated with the Negative Energy plane, like undead, would be immune. See the External links for further reading.
==Gallery==
UD OG Skull Trap.png|PC Fighter / Mage casts Skull Trap at the Drow Patrol in the Underdark. The drow have high magic resistance, but even so, the drow priestess was damaged.
OG Skull Trap 1.png|The skull trap projectile can be launched adjacent to a creature, and explodes rather quickly afterwards, blasting friend and foe alike - magical damage is rarely resisted in the game as shown in the screenshot, and is quite deadly to many lower-level creatures.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, scaling, and saving throw. See below for description:
Skull Trap
Level: 3
School: Necromancy
Range: Medium
Duration: Special
Casting Time: 3
Area of Effect: 12’ radius
Saving Throw: Breath half
Upon casting this spell, a skull is thrown by the caster at the target area. The skull floats in the area until a creature comes within 8 feet of it. When this happens, the skull is triggered and explodes, damaging everyone within a 12-foot radius. The explosion deals 1d6 points of magic damage per level of the caster (up to a maximum of 10d6), with a save vs. breath at -2 allowed for half damage. When casting this spell, it is wise to set it far away from the party, lest they set it off accidentally. Undead creatures are not affected by this spell.
==External links==
* 
* Advanced D&D 2nd Edition Wiki - Skulltrap (Wizard Spell)
Category:Random treasure
Category:Magical damage