WM/Elementalist

=Elementalist (275 points)=
ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 12 [20].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 15 [0]; Per 14 [-5]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
==Social Background==
TL: 3 [0].
==Templates and Meta-Traits==
Elementalist - Fire Attuned (Dungeon Fantasy; p. DF9:9) [0].
==Advantages==
Elemental Influence 4 (Attuned: Fire) [32]; Elementalist Ally (Fire Elemental; 50% of starting points; Conjured; Elemental; 15 or less; Minion (+2)) [15]; Elementalist Burning Attack 1* (Elemental; Melee Attack: Reach C) [3]; Elementalist Detect* (Elemental beings; Elemental) [9]; Elementalist Heat/Fire Damage Resistance 2 (Elemental; Limited (Heat/Fire)) [5]; Energy Reserve 7 (Magical) [21]; Luck [15]; Spirit Empathy (Attuned (Fire); Specialized (Elementals)) [3].
Perks: Psychic Guidance (Explosive Fireball); Psychic Guidance (Fireball). [2]
==Disadvantages==
Code of Honor (Gentleman's) [-10]; Curious (12 or less) [-5]; Easy to Read [-10]; Oblivious [-5]; Obsession (Become the worlds most powerful Elementallist!; Long-Term Goal; 12 or less) [-10]; Pyromania (12 or less) [-5]; Sense of Duty (Adventuring companions) [-5].
Quirks: Broad-Minded; Distinctive Feature (Red Flame Facial Tatoo); Proud. [-3]
==Skills==
Alchemy/TL3 (VH) IQ-2 [2]-13; Climbing (A) DX-1 [1]-11; Diplomacy (H) IQ-2 [2]-13†; Fast-Draw (Potion) (E) DX [1]-12; Hazardous Materials/TL3 (Magical) (A) IQ [2]-15; Hidden Lore (Elemental Lore) (A) IQ+1 [4]-16; Hidden Lore (Magical Writings Lore) (A) IQ-1 [1]-14; Innate Attack (Beam) (E) DX+2 [4]-14; Innate Attack (Breath) (E) DX [0]-12; Meditation (H) Will-2 [1]-13; Occultism (A) IQ [2]-15; Psychology (Elementals) (H) IQ-1 [2]-14; Research/TL3 (A) IQ-1 [1]-14; Search (A) Per-1 [1]-13; Staff (A) DX+2 [8]-14; Stealth (A) DX-1 [1]-11; Thaumatology (VH) IQ-2 [2]-13.
==Spells==
Body of Flames (VH) IQ+1 [1]-16‡; Breathe Fire (VH) IQ+1 [1]-16‡; Burning Touch (H) IQ+2 [1]-17‡; Cold (H) IQ+2 [1]-17‡; Control Fire Elemental (H) IQ+2 [1]-17‡; Counterspell (H) IQ+2 [1]-17‡; Create Fire (H) IQ+2 [1]-17‡; Create Fire Elemental (H) IQ+2 [1]-17‡; Deflect Energy (H) IQ+2 [1]-17‡; Detect Magic (H) IQ+2 [1]-17‡; Dispel Magic (H) IQ+2 [1]-17‡; Explosive Fireball (H) IQ+2 [1]-17‡; Extinguish Fire (H) IQ+2 [1]-17‡; Fast Fire (H) IQ+2 [1]-17‡; Fireball (H) IQ+4 [4]-19‡; Flame Jet (H) IQ+2 [1]-17‡; Flaming Armor (H) IQ+2 [1]-17‡; Heat (H) IQ+2 [1]-17‡; Ignite Fire (H) IQ+2 [1]-17‡; Lend Energy (H) IQ+2 [1]-17‡; Recover Energy (H) IQ+2 [1]-17‡; Reflect (H) IQ+2 [1]-17‡; Resist Fire (H) IQ+2 [1]-17‡; Shape Fire (H) IQ+2 [1]-17‡; Slow Fire (H) IQ+2 [1]-17‡; Smoke (H) IQ+2 [1]-17‡; Summon Fire Elemental (H) IQ+2 [1]-17‡; Suspend Magic (H) IQ+2 [1]-17‡; Suspend Spell (H) IQ+2 [1]-17‡; Ward (H) IQ+2 [1]-17‡.
==Footnotes==
<BR /> * Includes +4 skillscore from 'Elemental Influence'.
<BR /> † Includes -1 from 'Oblivious'.
<BR /> ‡ Includes +4 from 'Elemental Influence'.
==Equipment==
1× Ankle Boots (Discount; Fine; $0; 2.25 lb); 1× Armor Kit (Other SM +0; Cloth; $178.75; 17.02 lb); 1× Backpack, Small ($242; 30.25 lb); 1× Blanket ($20; 4 lb); 1× Buff Coat (Hide; Cloth; Discount; Fine; $52.5; 10.8 lb); 1× Coin (Brass Bit; $0.25; 2.56 dr); 2× Coin (Copper Penny; $2; 5.12 dr); 1× Coin (Gold Octo; $80; 2.56 dr); 16× Coin (Silver Talent; $64; 2.56 oz); 2× Glow Vial (Utility; $60; 1 lb); 1× Leather Helm ($35; 2.25 lb); 1× Leather Hood (Cloth; Discount; Fine; $11.25; 1.35 lb); 1× Mail Gloves (Discount; Fine; $80; 6 oz); 2× Minor Healing Potion (Drinkable; $48; 1 lb); 4× Paut (Drinkable; $108; 2 lb); 1× Personal Basics ($5; 1 lb); 1× Potion Belt ($216; 4 lb); 1× Pouch ($233.25; 2.7 lb); 1× Quarterstaff (Fine; Ornate (+3); $130; 4 lb); 1× Sack ($30; 3 lb); 1× Small Knife (Cheap; $12; 8 oz); 12× Standard trail rations ($72; 15 lb); 1× Tent, 1-Man ($50; 5 lb); 0× Water (per gallon; $0); 1× Wineskin ($10; 4 oz).
=Elementalist (300 points)=
ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 12 [20].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 15 [0]; Per 14 [-5]; FP 12 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
==Social Background==
TL: 3 [0].
==Templates and Meta-Traits==
Elementalist - Fire Attuned (Dungeon Fantasy; p. DF9:9) [0].
==Advantages==
Elemental Influence 5 (Attuned (Fire)) [40]; Elementalist Ally (Fire Elemental; 50% of starting points; Conjured; Elemental; 15 or less; Minion (+2)) [15]; Elementalist Burning Attack 1* (Elemental; Melee Attack: Reach C) [3]; Elementalist Detect* (Elemental beings; Elemental) [9]; Elementalist Heat/Fire Damage Resistance 2 (Elemental; Limited (Heat/Fire)) [5]; Energy Reserve 10 (Magical) [30]; Luck [15]; Spirit Empathy (Attuned (Fire); Specialized (Elementals)) [3].
Perks: Psychic Guidance (Explosive Fireball); Psychic Guidance (Fireball). [2]
==Disadvantages==
Code of Honor (Gentleman's) [-10]; Curious (12 or less) [-5]; Easy to Read [-10]; Oblivious [-5]; Obsession (Become the worlds most powerful Elementallist!; Long-Term Goal; 12 or less) [-10]; Pyromania (12 or less) [-5]; Sense of Duty (Adventuring companions) [-5].
Quirks: Broad-Minded; Distinctive Feature (Red Flame Facial Tatoo); Proud. [-3]
==Skills==
Alchemy/TL3 (VH) IQ-2 [2]-13; Climbing (A) DX-1 [1]-11; Diplomacy (H) IQ-2 [2]-13†; Fast-Draw (Potion) (E) DX [1]-12; Hazardous Materials/TL3 (Magical) (A) IQ [2]-15; Hidden Lore (Elemental Lore) (A) IQ+1 [4]-16; Hidden Lore (Magical Writings Lore) (A) IQ-1 [1]-14; Innate Attack (Beam) (E) DX+4 [12]-16; Innate Attack (Breath) (E) DX+2 [0]-14; Meditation (H) Will-2 [1]-13; Occultism (A) IQ [2]-15; Psychology (Elementals) (H) IQ-1 [2]-14; Research/TL3 (A) IQ-1 [1]-14; Search (A) Per-1 [1]-13; Staff (A) DX+2 [8]-14; Stealth (A) DX-1 [1]-11; Thaumatology (VH) IQ-2 [2]-13.
==Spells==
Body of Flames (VH) IQ+2 [1]-17‡; Breathe Fire (VH) IQ+2 [1]-17‡; Burning Touch (H) IQ+3 [1]-18‡; Cold (H) IQ+3 [1]-18‡; Control Fire Elemental (H) IQ+3 [1]-18‡; Counterspell (H) IQ+3 [1]-18‡; Create Fire (H) IQ+3 [1]-18‡; Create Fire Elemental (H) IQ+3 [1]-18‡; Deflect Energy (H) IQ+3 [1]-18‡; Detect Magic (H) IQ+3 [1]-18‡; Dispel Magic (H) IQ+3 [1]-18‡; Explosive Fireball (H) IQ+3 [1]-18‡; Extinguish Fire (H) IQ+3 [1]-18‡; Fast Fire (H) IQ+3 [1]-18‡; Fireball (H) IQ+5 [4]-20‡; Flame Jet (H) IQ+3 [1]-18‡; Flaming Armor (H) IQ+3 [1]-18‡; Heat (H) IQ+3 [1]-18‡; Ignite Fire (H) IQ+3 [1]-18‡; Lend Energy (H) IQ+3 [1]-18‡; Recover Energy (H) IQ+3 [1]-18‡; Reflect (H) IQ+3 [1]-18‡; Resist Fire (H) IQ+3 [1]-18‡; Shape Fire (H) IQ+3 [1]-18‡; Slow Fire (H) IQ+3 [1]-18‡; Smoke (H) IQ+3 [1]-18‡; Summon Fire Elemental (H) IQ+3 [1]-18‡; Suspend Magic (H) IQ+3 [1]-18‡; Suspend Spell (H) IQ+3 [1]-18‡; Ward (H) IQ+3 [1]-18‡.
==Footnotes==
<BR /> * Includes +5 skillscore from 'Elemental Influence'.
<BR /> † Includes -1 from 'Oblivious'.
<BR /> ‡ Includes +5 from 'Elemental Influence'.
==Equipment==
1× Ankle Boots (Discount; Fine; $0; 2.25 lb); 1× Armor Kit (Other SM +0; Cloth; $178.75; 17.02 lb); 1× Backpack, Small ($242; 30.25 lb); 1× Blanket ($20; 4 lb); 1× Buff Coat (Hide; Cloth; Discount; Fine; $52.5; 10.8 lb); 1× Coin (Brass Bit; $0.25; 2.56 dr); 2× Coin (Copper Penny; $2; 5.12 dr); 1× Coin (Gold Octo; $80; 2.56 dr); 16× Coin (Silver Talent; $64; 2.56 oz); 2× Glow Vial (Utility; $60; 1 lb); 1× Leather Helm ($35; 2.25 lb); 1× Leather Hood (Cloth; Discount; Fine; $11.25; 1.35 lb); 1× Mail Gloves (Discount; Fine; $80; 6 oz); 2× Minor Healing Potion (Drinkable; $48; 1 lb); 4× Paut (Drinkable; $108; 2 lb); 1× Personal Basics ($5; 1 lb); 1× Potion Belt ($216; 4 lb); 1× Pouch ($233.25; 2.7 lb); 1× Quarterstaff (Fine; Ornate (+3); $130; 4 lb); 1× Sack ($30; 3 lb); 1× Small Knife (Cheap; $12; 8 oz); 12× Standard trail rations ($72; 15 lb); 1× Tent, 1-Man ($50; 5 lb); 0× Water (per gallon; $0); 1× Wineskin ($10; 4 oz).