Stris -- Rival's War

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Batfolk who have long dwelled in the underground and darkest places on the surface.
==Racial Traits==
-2 Strength, +2 Dexterity, +2 Wisdom (0): They are agile, weak, and acutely aware of surroundings. 
Monstrous Humanoid (0): Monstrous humanoids with the stris subtype. 
Small (0): Small creatures receive: 
o   +1 size bonus to AC and attack rolls 
o   -1 size penalty to CMB and CMD 
o   +4 size bonus to Stealth checks and +2 to Fly 
Very Slow Speed (-3): Base speed of 5 ft. 
Flight (8): Fly speed of 40 ft. with good maneuverability (+4 to Fly skill).
Echolocation (6): Due to their sensitive ears and sonic pulses, they can see perfectly in darkness of any kind, including that created by spells such as deeper darkness. They do not need to make Perception checks to pinpoint the location of a creature within 30 feet, provided they have line of effect to that creature. A creature they cannot "see" still has total concealment against them, and they still have the normal miss chance when attacking creatures that have concealment. Visibility still affects their movement, and they are still denied their Dexterity bonus to AC against attacks from creatures they cannot see. In areas of silence or cacophonic sound, they lose all benefits of echolocation and instead are considered to have normal 60-ft low-light vision; instant effects with the Sonic descriptor reduce their vision to such for 1 round.
Terrifying Screech (2): Once per hour as a standard action, can emit an ear-piercing shriek. Any creature not of its subtype must make a successful Will saving throw (DC 10 + 1/2 the user's character level + the user's Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the user's terrifying screech for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect. 
Keen Senses (2): +2 racial bonus to Perception checks. 
One with the Dark (3): +2 racial bonus to Knowledge (Nature), (Dungeoneering), and (Local) checks involving underground or forest terrain, determined by their home terrain. 
Skill Training (1): Perception and Fly are always considered class skills. 
Sensitive Ears (-1): -2 racial penalty to saves against the secondary (non-damaging) effects of spells with the Sonic descriptor. 
Light Blindness (–2): Abrupt exposure to bright light blinds for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area. 
Languages (0): Begin play speaking Undercommon and Stris. Stris with high Intelligence scores can choose from seven other languages appropriate to the peoples of their region.
==Section heading==
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Category:Main Game - The Rival's War