Rokko Chan

is a 2011 Flash game developed by King Soukutu. It's a fan game based on Mega Man.
== Controls==
*Arrow Keys: Move
*Z: Jump
*X: Shoot
*C: Dash
* Shift: Pause
*Ctrl: Change weapon
==Plot ==
The plot begins with Dr. Thane, a renowned roboticist, attempting to create a robot girl instilled with the memory of his deceased daughter. Thane's endeavor is successful and the robot recognizes him as her father upon being activated, but then a news alert comes up on the TV covering an invasion led by the evil scientist Dr. Mad, accompanied by his six Robot Masters. Despite Dr. Thane's protests, the robot girl dons battle armor and heads out to put a stop to Dr. Mad's plans for world domination.
==Gameplay==
As a Mega Man fan game, Rokko Chan's gameplay faithfully mirrors that of a traditional Mega Man game. You start out with six platforming stages that can be played in any order you want; each stage has its own unique theme and enemies, as well as a boss fight against one of Dr. Mad's Robot Masters. To complete a stage, you have to make it to the end and defeat the boss, after which you'll be rewarded with a new weapon that has unique properties and is the weakness of one of the other bosses. 
Once all six main stages are beaten, you then unlock the fortress stages that take place in Dr. Mad's base of operations. There are four fortress stages, and unlike the standard stages, they must all be played one after another in linear fashion. Each fortress stage also has a boss at the end, culminating up to Dr. Mad himself at the end of the fourth fortress stage.
==Special Weapons==
* Ice Shield: Generates a ring of snowflakes that orbit around you and deflect any projectile that hits you. Pressing the shoot button while you have an Ice Shield active will send it flying forward, damaging the first enemy it hits. It can be launched upwards or downwards in addition to straight ahead. Obtained from Hockey Man.
*Volcano Cannon: Launches a flaming meteor that explodes on impact and can destroy certain obstacles that other weapons can't destroy. Obtained from Volcano Man.
*Lightning Flash: Shoots a bolt of electricity that pierces through enemies and shields alike. Obtained from Lightning Man.
* Jet Missile: Fires a missile that homes in on enemies. Obtained from Jet Man.
* Rolling Ring: Shoots a volley of three rubber rings that bounce around. Obtained from Rolling Man.
* Forest Whip: Shoots a thorny whip that only covers a short range, but deals heavy damage and can kill certain enemies that normally can't be destroyed. Obtained from Forest Man.
===Other Items===
*Beetle Jet: A beetle-themed hoverboard that you can climb on and it'll fly forward, letting you bypass parts of a level by flying over them. Obtained from Forest Man.
==Bosses==
===Minibosses===
====York Hierre====
York Hierre is a giant refrigerator robot that appears as the miniboss of Hockey Man's stage. It attacks by shooting huge ice cubes your way, sometimes jumping up or moving closer towards you while doing so to mix things up a little. York Hierre's body is heavily armored, so you can only damage it by shooting at the inside of its compartment when it opens up to release an ice cube.
====Marine Dragon====
The Marine Dragon is a dragon-themed robotic submarine that appears as the miniboss of Forest Man's stage, in the level's underwater section. Its two heads, the boss's only weak points, will sometimes shoot bullets at you while the main body launches barrages of homing torpedoes towards you. Keep moving to dodge the projectiles, and use the underwater physics to your advantage to jump up high and shoot at the Marine Dragon's heads.
====Blitz Devil====
The Blitz Devil appears as the miniboss of the third fortress stage. Directly inspired by the Devil robots from the Mega Man series, the Blitz Devil is a robotic eye surrounded by a body made of dark energy. It floats up and down, constantly shooting energy blasts of varying sizes towards you. As with any Devil robot, the Blitz Devil's only vulnerable spot is its eye.
===Standard Bosses ===
==== Hockey Man====
Hockey Man uses a combination of ice attacks and brute force to try to wipe you out. He primarily attacks by shooting hockey pucks at you and skating around the room to try to ram into you, but will also sometimes put up an Ice Shield around himself for defense. The Ice Shield blocks off most projectiles, but Hockey Man's weakness, Lightning Flash, can pierce right through it. Watch out, though...when Hockey Man has an Ice Shield active, he'll sometimes ram himself into a wall to send chunks of ice flying!
====Volcano Man====
Volcano Man's signature ability is to shoot flaming meteors out of his head. He uses this ability extensively throughout his battle, firing meteors in all sorts of ways. He can shoot them downward as he jumps through the air, launch them at a high arc, shoot them directly at you, fire them high into the sky so they come raining down, and even turn himself into a miniature volcano and unleash a huge maelstrom of meteors! Luckily, all of these attacks can be negated by using Volcano Man's weakness, Ice Shield. Ice Shield can block every single projectile that Volcano Man slings at you, and is also easy to use on Volcano Man himself since he mostly just jumps back and forth between the corners of the room throughout the battle, making it easy to predict his movements and hit him with a well-timed Ice Shield.
==== Lightning Man====
True to his name, Lightning Man hits hard and moves as quick as, well...lightning! He alternates between throwing electrified daggers at you and using his electric powers. In regards to the latter, Lightning Man can either shoot electric blasts straight ahead or send shockwaves surging across the ground. The electric blasts he shoots move very fast, but thankfully they're telegraphed by him shaking intensely before shooting. Lightning Man tends to jump around often during his battle and his movements can be erratic, but his weakness, Rolling Ring, is effective at landing a hit on him since the projectiles spawned by Rolling Ring ricochet all over the screen.
====Jet Man====
Jet Man brings death from above, but he's not so bad if you know how to dodge his attacks. He spends the entire battle flying and will usually try to either divebomb you or dash into you, but will sometimes stop to launch homing missiles at you. Overall, these attacks aren't hard to avoid if you can see them coming, but the tricky part is taking Jet Man down with his weakness, Forest Whip. While it does decent damage and can finish Jet Man off fairly quickly, it has a short range so you have to time your shots just right to hit him.
====Rolling Man====
Rolling Man uses his weird design to his advantage as he rolls, bounces, and spins all over the room. His attacks include trying to jump on you, throwing rubber rings that bounce around the room, jumping into the air and shooting bullets in all directions, and curling up into a ball and bouncing himself off the walls. Much like Lightning Man, Rolling Man's movements during battle are pretty erratic, but his weakness, Jet Missile, excels at seeking him out and hitting him from any location due to literally being a homing missile.
====Forest Man====
Forest Man embodies the elements of nature. Normally he runs and jumps around the room, using his vine whip to strike at you from a short distance and generate thorny vines that erupt from the ground. Sometimes, though, he'll summon some tiny beetle robots that fly in from the top of the screen and chase after you in short bursts of flight. Despite mostly relying on close-ranged attacks, Forest Man can be difficult to fight because he tends to alternate between keeping his distance from you and getting right in your face, but his weakness, Volcano Cannon, is great for damaging him no matter where he is due to its huge blast radius.
===Fortress Bosses===
==== Mad Sisters (Lancea and Francesca)====
The Mad Sisters are two medieval-themed robots encountered as the bosses of the first fortress stage. Each one of the Mad Sisters wields a different weapon and attacks in a different way; Lancea, the golden sister, is equipped with a lance and will alternate between charging at you and jumping into the air to dive down at you, while Francesca, the silver sister, carries axes that she can throw at you in various patterns. Since you have to fight both Mad Sisters at the same time, the best way to deal with them is to focus your attacks on one sister first, and then the other - both sisters share a health bar, so after taking enough damage one of the will die, leaving the other one to continue fighting on her own. Each Mad Sister also has a different weakness: Lancea's is Lightning Flash, Francesca's is Rolling Ring.
====Gyorui the Great====
Gyorui the Great is a gigantic fish robot encountered as the second fortress stage's boss. You fight him in an endless autoscrolling underwater corridor as he bombards you with attacks from his weaponry. Gyorui has three different weapons he can use on you during his battle; each one has its own ability and serves as a weak point which can be disabled after taking enough damage, reducing Gyorui's capabilities as his health dwindles. The first weapon he has is a cannon in his mouth that he occasionally uses to fire huge sonic blasts; the cannon is only vulnerable when he opens his mouth to attack with the cannon. The second weapon is another cannon on the side of Gyorui's body that periodically launches a shark-shaped torpedo (sharkpedo?) straight ahead; this cannon can be disabled by shooting and destroying the scanning device at the top of Gyorui's head. And lastly, the third weapon is a pair of cannons on top of Gyorui's back that sometimes release a huge swarm of small fish drones. All of these weapons are weak to Volcano Cannon, so use that for maximum damage against Gyorui.
====Copy Weapon====
The Copy Weapon is a group of six computer terminals encountered as the boss of the third fortress stage. Each of the terminals is imbued with the weapon data of one of the six Robot Masters, and will use an attack that references the Robot Master's abilities. These attacks are as follows:
* Hockey Terminal (Top-Left): Launches a hockey puck that slides around and makes its way to the bottom of the room.
*Rolling Terminal (Middle-Left): Shoots a volley of three rubber rings that bounce around the room.
*Volcano Terminal (Bottom-Left): Shoots some flaming meteors in a high arc.
*Forest Terminal (Top-Right): Spawns a couple tiny beetle robots that chase after you in short bursts of flight.
*Lightning Terminal (Middle-Right): Shoots an electric blast straight ahead.
* Jet Terminal (Bottom-Right): Launches a homing missile.
During the Copy Weapon's battle, each of the terminals is normally sealed behind an armored covering, but will sometimes come out from under the covering to prepare its attack. If an uncovered terminal is left alone for too long, it'll perform its attack and then retreat under its covering; otherwise, if you attack the terminal in time, its attack will be cancelled. All six terminals share the same health bar, so each individual terminal will be destroyed after just a few hits. Despite each terminal mimicking the data of a different Robot Master, all of them are weak to Forest Whip.
==== Mad Machine ====
The Mad Machine is Dr. Mad's enormous war machine piloted by the mad doctor himself, encountered in the fourth fortress stage as the game's final boss. It has three phases.
=====Phase 1 (Mad Machine) =====
In its initial phase, the Mad Machine takes the form of a giant skull-themed tank equipped with huge drills on the front, a big cannon on the top, and a second cannon hidden inside of its mouth. It spends the majority of the battle using its top cannon to shoot laser balls that fly straight at you and fireballs that fly in an arc, but will sometimes use its mouth cannon to fire a massive charged shot or charge at you in an attempt to ram you with its drills. The Mad Machine is weak to Volcano Cannon in this phase, so try to get a hit in whenever you can while dodging the Mad Machine's attacks.
===== Phase 2 (Mad Flier)=====
In this phase, the Mad Machine's base is destroyed, causing it to transform into a flying machine. It will now hover up and down while attacking with its two cannons; the top cannon constantly shoots volleys of laser balls and fireballs, while the lower cannon alternates between shooting charged shots and shooting sawblade-like projectiles that bounce across the ground. The Mad Flier is weak to Jet Missile, making it fairly easy to bring down as long as you can effectively dodge its attacks.
=====Phase 3 (Mad Capsule)=====
In this last phase, the Mad Machine's body has been totally destroyed, reducing it to a weaponized escape pod. It constantly teleports to different parts of the screen, sometimes stopping to assault you with a barrage of projectiles; the Mad Capsule can shoot laser balls that either fly directly towards you or go straight down and roll across the ground. Ice Shield is its weakness, so wait for a good opportunity and send a well-aimed Ice Shield upwards to hit the Mad Capsule when it's not teleporting all over the place.
==Trivia==
*All six of the Robot Masters in this game resemble one of the Robot Masters from the official Mega Man series to some extent: 
**Hockey Man's build is somewhat similar to Guts Man from Mega Man 1.
**Volcano Man bears a striking resemblance to Hard Man from Mega Man 3.
**Lightning Man's appearance shares some similarities with that of Yamato Man from Mega Man 6.
**Jet Man's design evokes some similarities to Flash Man from Mega Man 2.
**Forest Man looks similar to Crash Man from Mega Man 2.
**Rolling Man doesn't resemble any one Robot Master in particular, but he does have the same facial structure as Ice Man (Mega Man 1), Heat Man (Mega Man 2), Spark Man (Mega Man 3), Bright Man (Mega Man 4), Gravity Man (Mega Man 5), Dymano Man (Mega Man & Bass), and Plug Man (Mega Man 9).
Category:Games
Category:Platformers
Category:Retro Games
Category:Fan Games
Category:Games with Robots
Category:2010s
Category:Flash