Time Loop (Wizard Spell)

This spell creates an area within which the flow of time repeats itself continually, until the duration of the spell (as timed in the outside world) expires. Any creature in the area of effect at the instant the spell is cast is allowed a saving throw vs. spell to escape the area.
A creature in the area of effect at the instant the spell is cast is allowed a saving throw vs. spell to escape the area.
Creatures caught in the time loop see the world as flickering chaos, and are unable to affect it in any way. Characters outside the loop perceive those trapped as endlessly repeating one set of ac­tions; those outside can affect the characters within the time loop with ranged attacks, but if any who physically enter the loop are also trapped.
The material component for this spell is a powder of crushed diamond, ruby, emerald, and sapphire dust, with each crushed stone being of at least 100 gp value.
Notes: Uncommon spell. As a Forgotten Realms Old Empire spell, initial exposure re­quires a mentor or a read Southern magic spell.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells