Team 2

Team 2, or the World of Warcraft Development Team, is one of the design teams of Blizzard Entertainment, in charge of World of Warcraft. As of November 2018, it consists of between 100–300 individuals.2018-11-08, Our Full BlizzCon Interview With Blizzard Co-Founder Allen Adham. Game Informer, retrieved on 2018-11-19 
==Overview==
Before and during the development of World of Warcraft, Blizzard only had a single internal development team, which managed every videogame released, except the Diablo series. After the release of World of Warcraft, it was clear that Blizzard needed a dedicated team to update and expand the game, so they split the workforce and created Team 2 to continue the development of World of Warcraft, while Team 1 would take charge of the StarCraft II project. Blizzard thus started to identify their internal teams by a number.
 
In February 2019, after a round of layoffs at Activision Blizzard, it was announced that the team would be expanded. Proletariat has been working with Blizzard since May 2022, working with Team 2 on World of Warcraft and later were bought by Blizzard in June 2022.
==Works==
*World of Warcraft (2004)
**The Burning Crusade (2007)
**Wrath of the Lich King (2008)
**Cataclysm (2010)
**Mists of Pandaria (2012)
**Warlords of Draenor (2014)
**Legion (2016)
**Battle for Azeroth (2018)
**Shadowlands (2020)
**Dragonflight (2022)
;Classics team
*World of Warcraft: Classic (2019)
*Burning Crusade Classic (2021)
*Wrath of the Lich King Classic (2022)
==References==
Category:Blizzard Entertainment