Iron Will Wavebreaker/Tactics

== Boss Fight Mechanics ==
=== Routine ===
* For every loop of attack, the gunboat reaches the island and then deploy 6 random pirates, after defeating all the pirates the ship will slowly leave the island and drive away. In the next loop, the gunboat will appear on the other side of island and do the same attacks.
=== Boss Attacks ===
* Pirates: Each loop 6 random pirates of the following may get off the gunboat and start attacking:
** Infantry Pirate Type A (Rifle)
** Infantry Pirate Type A (Scimitar)
** Code Name: Dancer
** Infantry Pirate (Boxer Model) Type B
** SOF Infantry Pirate Type E
** Robot of Fragile Core - A unique enemy type only found in this fight.
* Captain: The Iron Pirate King Level stands on the deck of the gunboat and never leaves. He fires one cannon ball (two when enraged) every few seconds. This cannon ball moves in a slow velocity and can be deflected with melee attacks, such that it can fly to other directions and possibly damage enemies. Each cannon ball deals explosion damage to players, and 50 damage to enemies.
* Gun turrets: The gunboat has two gun turrets on each rear side. Each turret fires 5-way bullets (9-way when enraged) every few seconds. Turrets can be destroyed.
== Tactics ==
Due to the sheer amount of enemies and lack of cover, the first thing is to decrease the number of pirates. It is important to know that the Robot of Fragile Core will explode and damage other units when killed, such that they need to be prioritized.
After removing all pirates, it is safe to attack the gunboat. It is still required to dodge the attack of turrets.
For the cannon balls, it is essential not to let the pets trigger the explosion too early. If for any reason the player only has short range melee, deflecting cannon balls becomes the only method to attack the gunboat when it leaves.
Energy orbs restore 36 energy in this fight, thus energy management isn't an issue.
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Category:Neo Isle
Category:Enemies
Category:Bosses
Category:Strategies and Guides