Fighters Guild

The Fighters' Guild enlists those who class combat is their primary skill. Any who can wield a blade sufficiently will be accepted within the ranks. The guild is more like a club, where fighters meet to find employment, train, buy weapons and drink a few beers. Its not a traditional guild, and no apprenticeship is necessary; anyone who needs the help of a warrior will approach the guild- they will assign the task to a fighter, in return for 25% of the pay or compensation. The fighter's guild is, in effect, little more than a gathering place for mercenaries- yet members are investigated thoroughly, and must answer to the guildhall, and so they are more trustworthy than mercenaries, and rarely betray their employers.
Should someone need a bodyguard, or a small army, or just some hunting, the Fighter's Guild offers a safe approach; however, their reliability isn't without cost- the guild charges a lot more lot more than many mercenaries for its help- yet the price is constant, so one need not worry about being cheated. For the fighter, the guild offers cheaper weapons and armour, training, a free bed in any guildhouse, and a place to drink and talk about one's stories. It also offers irregular employment.
It is interesting to note that the current fighter's guild is fairly new- the original one was closed down 200 years ago by the King, who found that it was difficult to find levies- all the best trained men already employment with the guild. The new one was established by King Arlois under the condition that any warrior in an Ardanian branch be subject to conscription should the need arise- for a large sum of money, of course.Like all guilds, the main Ardanian centre is in Angost, with other guildhouses throughout the country. A member can call any guildhouse his home, whether in Ardadain, or further afield such as Malidor or Atlantea.
Category:Guilds
Category:Ardadain
Category:Fighters
Category:Groups