Hotkeys.mp

Hotkeys and Mouse Actions for Freeciv-web games are below.
⌃ = ctrl.   ⇧ = shift.   ⌥ = alt.   ⊞ = Windows key 
Mac only: 
* alt is option⌥ 
* ⊞ is command ⌘ 
Freeciv-Web Hotkeys and Mouse Commands
⌃ = ctrl. ⇧ = shift. ⌥ = alt
 	mod-key 	KEY 	UNIT ORDERS
 	 	TAB ⭾	set a GOTO-waypoint on this tile (same as G)
(requires being in goto mode first: see G below)
 	 	A 	Auto-worker improve terrain using AI*
 	⇧ 	A 	Activate Cargo on selected Transport(s)
(selects all cargo units)
 	⇧ 	B 	Board Cargo on Transport
 	 	B 	Build city or add Settler to city.
 	
 <hover
 over city	B 	Buy product in city under mouse cursor
  ☞   Build City has priority if Settler selected
 	 	C 	Center map on focused unit
 	⇧ 	C 	Select same type of units on same continent (or sea.)
 	⌃ 	C 	City Labels on/off
 	⌃⇧ 	C 	Cycle City Display mode (info shown on map cities)
 	⌥⇧ 	C 	Canal Connect - all tiles in GOTO path sequentially
 	 	D 	Do - select a command for the unit. **
 	⇧ 	D 	
*Disband unit
*Recycle unit into city production.
 	⌃ 	D 	Dive Deep
 	⇧ 	E 	build Airbase, Radar Tower, or Watchtower
 	 	F 	Fortify unit (takes effect on NEXT turn)
* units unable to fortify will sentry
* units unable to fortify or sentry will be given No Orders
 	⇧ 	F 	build Fort
build Fortress 
build Castle
build Bunker
build Buoy (if on water)
 	 	G 	Go to - send unit to a tile (SPACE=cancel)
 	 	G 	set a GOTO-waypoint on this tile (same as TAB ⭾ )
(requires being in goto mode first: see G above)
 	⇧ 	G 	delayed Go to - send unit to destination at Turn Change
 	⌃⌥ 	G 	Go And... - send unit to a tile, do selected action (+SHIFT = delay to Turn Change)
 	 	H 	change Home City to current city
 	⇧ 	H 	make a Hideout
 	 	I 	
*Irrigate terrain
*Build Farmland
*Cultivate (Chop Forest)
*Lay Fishtrap
 	⇧ 	I 	Vigil - auto-attack units who move adjacent (also, CTRL-V)
 	⌥⇧ 	I 	Irrigate Connect - all tiles in GOTO path sequentially
 	 	J 	No orders = unit stops requesting Orders for 1 turn
 	⇧ 	J 	Cancel orders - clear existing orders
 	 	K 	next unit of same Kind
(wait; advance to next unit of same kind in the queue awaiting orders)
 	 	L 	Load selected Unit(s) onto Transport
Load selected Transport(s) with Units on tile.
 	⇧ 	L 	Airlift unit
 	⌃ 	L 	Show Airlift Counter in city labels
 	 	M 	
* Mine (on Hills/Mountains) 
*Plant Forest (on Grass/Plains/Swamp/Jungle)
*Make Oil Well (on Desert)
*Make Swamp (on Forest)
 	⌥⇧ 	M 	Mine Connect - all tiles in GOTO path sequentially
 	 	N 	Clean Nuclear Fallout
 	⇧ 	N 	Build Naval Base
 	⇧ 	N 	Select Go To target to Nuke
 	⇧ 	O 	Convert unit
 	 	O 	Transform terrain
 	 	P 	
*clean Pollution  (Worker types)
* Paradrop  (Paratroopers)
 	⌃ 	P 	Patrol  (Repeat path, stop and report seen enemies) - use SHIFT to delay until TC.
 	⇧ 	P 	Pillage - destroy tile improvements
 	⌥⇧ 	P 	Pillage Path - all tiles in GOTO path sequentially
 	 	Q 	Build Quay
 	⇧ 	Q 	(if no units selected) Select entire Queue of units awaiting orders
(if units are selected) Unselect units who already have orders
 	 	R 	
build Road-type:
*road
* railroad
*maglev ***
* canal ***
*well ***
*sea-bridge ***
 	⇧ 	R 	Revolution
 	⌥⇧ 	R 	Road Connect - all tiles in GOTO path sequentially
 	 	S 	Sentry - wake when healed or if other units come near.
 	 	T 	Unload selected Transport(s)
 	⇧ 	T 	Deboard selected Unit(s) from Transport
 	⌥⇧ 	T 	Tax Rates
 	 	U 	Upgrade unit - pay to upgrade unit
 	⌃⇧ 	U 	Unit Help - get documentation on a selected unit.
 	 	V 	Select ALL units on same tile
 	⇧ 	V 	Select ALL units of SAME TYPE on tile.
 	⌥ 	V 	Select ALL units NOT this TYPE on tile.
 	⌃ 	V 	Vigil - auto-attack units who move adjacent (also, SHIFT-I)
 	 	W 	Wait - Procrastinate orders, go to next unit.
 	⇧ 	W 	build Watchtower
 	⇧ 	X 	Select ALL units of SAME TYPE GLOBALLY.
 	 	X 	Auto-Explore
 	 	ESC 	Exit "Go To" / Drag-Select / Map Drag modes
 	⇧ 	< 	Return focus to last unit.
(also numpad-5 "center cursor key")
 	⇧ 	> 	Find next dormant unit
 	 	SPACEBAR 	De-select Unit(s) + Cancel Go-To pathfinding
 	⇧ 	SPACEBAR 	Re-focus to previous map position
 	⌃⌥ 	SPACEBAR 	Paste into chat a smartlink to tile or unit under cursor
 	⇧ 	ENTER 	Turn Done
 	⇧ 	\ 	Next Music Track (skip current)
input 	... 	... 	MOUSE CONTROLS
 	
 right-click tile	 	Center Map on tile
 	
 right-click unit	 	Unit Orders Menu (context pop-up menu of all legal Orders)
 	
 click unit	 	
*Select Unit
*Unit Orders Menu (can set to 1 or 2 clicks in PREFS)
 	⊞ 	
 click
 unit, building, wonder, tech, or gov	Read documentation on ⊞-clicked item.
* (⌘-click on Mac)
* (⌥⇧-click alternate option in PREFS)
 	⌃ ⇧ 	
 click
 tile on map	Select tile to be worked by city, on main map.
(Assumes ⇧ shift-W mode is active)
 	
⌃⌥ 	
 right-clicktile or unit	Paste into chat a smartlink to tile or unit under cursor
 	
 right-click	
 drag 	Select all units in boxed area
 	
 ⌥ click 	
 drag 	Select all units in boxed area
 	
 middle-click tile	 	Get tile/city/unit info .. (also see line below)
 	⌥ 	
 right-click	Get tile/city/unit info .. (same as middle click)
 	
 double-tap tile	 	Get tile/city/unit info (Mobile Only - same as middle click)
 	
 double-tap unit	
 drag 	Double tap unit then drag it to the new tile to move to. 
(requires PREFS > User Interface > [x] Goto Dragging)
 	⇧ 	
 click 	
*Select all units on tile: add tile units to current selection
*(during GOTO) Force execution of GOTO with no refuel-waiting
*Add or Remove unit from Units Panel to selection
 	
 double-tap map	
 drag 	Drag map view to new position. Release to stop.
(requires PREFS > User Interface > [x] Map Dragging)
 	⇧ 	
 right-click	Copy city's current production (or unit on map) to clipboard.
 	⌃⇧ 	
 right-click	Paste clipboard into city's current production target.
 	⌃R 	
 <hover
 over city	Set City Rally Point. (+SHIFT=permanent, +ALT=do action on arrival)
input 	... 	... 	CITIES LIST
 	
 <hover
 over city name	 	Display Super Panel for Buildings present in city
 	
 <click
 buildingin Super Panel	 	Change production to selected improvement
(City is the one whose name was most recently hovered)
 	
 <⌃ click
 buildinggin Super Panel	 	☑ Select / De-select cities that have this Building
 	
 <⇧ click
 buildinggin Super Panel	 	Highlight ON/OFF cities that have this Building
 	
 <right-click
 buildingin Super Panel	 	Sell Building in city (if it has it.)Buy Building in city (if it does not have it.)
Add to Worklist in city (if city can't buy it.)
 	 	SPACE 	De-select, un-highlight cities
input 	... 	... 	CITY INSPECTOR
 	 	 	production screen
 	 	
 double-clickproductionchoice	Add production selection to City Worklist (same as ⇧ shift-click below)
 	⇧ 	
 clickproductionchoice	Add production selection to City Worklist (same as double-click above)
 	⌥ 	
 clickproductionchoice	Change current production to clicked choice
 	⌥⇧ 	
 clickproductionchoice	Insert production selection to top of City Worklist
 	 	
 clickcurrentproduction	Remove current production; move worklist up.
 	 	 	main view
 	⌃ or ⌥ or ⌘	
 click specialist	Cycle through primary 3 specialists (exclude other types)
(no mod-key = cycle through all types)
 	⇧ 	
 click specialist	
Change all specialists of this type
 	 	 	tab navigation
 	 	SPACE 	Flip:  Main View ↔ Production View
 	 	↑ or M or V 	Main View
 	 	↓ or D 	Production View (Queue)
 	 	G 	City Governor
 	 	T or R 	Trade Routes View
 	 	O 	city Options
 	 	← 	Previous View
 	 	→ 	Next View
 	 	P 	Previous City
 	 	N 	Next City
 	
mod-key 	
KEY 	NAVIGATION CONTROL:
 	 	ESC 	Exit Full-Screen
 	 	W 	Close Window ... Cancel ... Return to Map Tab.
 	⌃⌥ 	D 	Disconnect (passive disconnected viewing mode)
 	⌃ 	E 	Emoji selector
 	 	 	game tabs
 	⌥ 	C 	City Tabs (also, F4)
 	⌥ 	E 	Empire Tab (Units, Econ, Management)
 	⌥ 	G 	Government Tab
 	⌥ 	N 	Nations Tab (Players)
 	⌥ 	T 	Tech Tab (Research)
 	⌥ 	P 	Prefs Tab (Options)
 	⌥ 	H 	Help Tab
 	
mod-key 	
KEY 	BORDER DISPLAY KEYS:
 	⌃ 	B 	Borders display flags
 	⌥ 	B 	Borders display as tricolor (use all three national colors)
 	⌥⇧ 	B 	Animated borders (for temporary visibility assistance)
 	⌃⇧ 	B 	Minimap: national colors (toggle between 1st, 2nd, 3rd, and diplomatic relations view).
 	
mod-key 	
KEY 	INTERFACE CONTROL:
 	⌥ 	F 	Filter console messages by type
 	⇧ 	ENTER 	End turn. Begin TC.
 	⌥⇧ 	F 	Focus lock - always keep active unit centered on map
 	⇧ 	M 	Show unit moves left percentage on map
 	⌃ 	M 	Show City Mood on map
 	⌃⌥ 	P 	Highlight Polluted Tiles on map
 	⌥ 	R 	Show all city Rally Points on map
 	⇧ shift 	W 	Show city's tile production on map
 	⌥ 	W 	War Calculator
 	⌥ 	X 	Toggle Chalkboard (User Map Notes) {Click, ⇧ shift-Click, ⌃ ctrl-Click, and Alt-Click record put user note-marks on the map}
 	 	DEL 	Erase Chalkboard
 	⌃ 	A 	Auto-attack ON/OFF
 	⌃⌥ 	B 	Toggle DJ mood between normal and battle music.
 	⌃ 	G 	Map Grid on/off
 	⇧ 	S 	change Stack Display Mode (how to show multiple units on tile)
 	⌃ 	S 	Save Game
 	⌥ 	S 	Fullscreen Mode (also F11, also in PREFS)
 	⌃⌥ 	T 	Show Trade Route lines on Map (Windows, Mac)
 	⌃⇧ 	T 	Show Trade Route lines on Map (Linux)
 	⌃ 	U 	Console Report - Citizens unhappy about military units
 	 	' 	Focus on Chat input area. (Restores if minimized)
 	
mod-key 	
KEY 	VIRTUAL NUMPAD for users without 8 arrow keys:
 	⌥ 	U 	↖ Move up-left (isometric WEST)
 	⌥ 	I 	↑ Move up (isometric NORTHWEST)
 	⌥ 	O 	↗ Move up-right (isometric NORTH)
 	⌥ 	J 	← Move left (isometric SOUTHWEST)
 	⌥ 	L 	→ Move right (isometric NORTHEAST)
 	⌥ 	M 	↙ Move down-left (isometric SOUTH)
 	⌥ 	, 	↓ Move down (isometric SOUTHEAST)
 	⌥ 	. 	↘ Move down-right (isometric EAST)
 	
mod-key 	
KEY 	ADMIN
 	⌃⇧ 	E 	toggle error log messages
 	⌃ 	H 	show network/device/connection debug info
 	⌥ 	Q 	show redraw time benchmark
 	⌃⌥⇧ 	S 	turn off supercow click-guard
=====⌃ = ctrl. ⇧ = shift. ⌥ = alt=====
=====* - Puts the AI in control of a worker's tile improvements. This is not recommended unless you are active in a game but forced to be idle for some turns. =====
=====** - Do provides generic access to legal unit commands, including some options that may be inaccessible by hot-keys or standard menus. For example, "Help Build Wonder" for a Caravan that is already in a city but would use all its movement points by exiting.=====
=====*** - Rare "road types" such as Canal or River are more easily accessed by the orders buttons or context menu. Some clients require hitting D to change "Extra Target" before giving the R command. (Canals, Rivers, and MagLevs are not in all rulesets, and require special technologies)=====
Category:Manuals