Ariel Esimae(perrinmiller)

===Basic Information===
 Race: Aasimar
 Class: Cleric (Favored)
 Level: 5
Experience: 10421
 Alignment: Lawful Good
 Languages: Common, Celestial, Elven, Infernal
 Deity: Helina
 NPC Usage: Closed
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (03 pts) +1 4th level
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 16 +3 (05 pts) +2 Racial 
CHA: 15 +2 (03 pts) +2 Racial
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max - 2) HP: 37 = [4d8(32) + CON(+5) + FC (0)] (Cleric)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 26 = [10 + DEX(+2) + ARM(9) + SHD(3) + Natural(1) + Defl(1)#]
 AC Touch: 13 = [10 + DEX(+2) + Defl(1)#]
 AC Flatfooted: 24 = [10 + ARM(9) + SHD(3) + Natural(1) + Defl(1)#]
 INIT: +02 = [DEX (+2) + Misc(0)]
 BAB: +03 = [Cleric(+3) + Class 02(00)]
 CMB: +05 = [BAB (+3) + STR (+2) + Misc (00)]
 CMD: 18 = [10 + BAB(+3) + STR(+2) + DEX(+2) + Defl(1)#]
 Fortitude: +06 = [Cleric(+4) + Class 02(0) + CON(+1) + Misc(+1)*]
 Reflex: +04 = [Cleric(+1) + Class 02(0) + DEX(+2) + Misc(+1)*]
 Will: +08 = [Cleric(+4) + Class 02(0) + WIS(+3) + Misc(+1)*]
 +10 vs. Fear Effects
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Resistances: 5 Cold, Acid, & Electricity
* = Protection (Defense) Domain
# = Ring of Protection +1
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Melee
 +1 Scimitar: Attack: +6 = [BAB(+3) + Str(+2) + MWK(+1) + Magic(0)]
 Damage: 1d6+3, Crit: 18-20/x2, Special: Slashing
 MWK Morningstar: Attack: +6 = [BAB(+3) + Str(+2) + MWK(+1) + Magic(0)]
 Damage: 1d8+2, Crit: 20/x2, Special: Bludgeon/Piercing,
 Silver
 MWK Longspear: Attack: +6 = [BAB(+3) + Str(+2) + MWK(+1) + Magic(0)]
 Damage: 1d8+3, Crit: 20/x2, Special: Piercing, Reach
Ranged
 Javelin: Attack: +5 = [BAB(+3) + DEX +2) + Misc(0) + Magic(0)]
 Damage: 1d6+2, Crit: 20/x2, Range: 30', Special: Pierce
 Fire Bolt(sp): Attack: +5 = [BAB(+3) + DEX(+2) + Misc(0) + Magic(0)]
 Damage: 1d6+3, Crit: 20/x2, Range: 30', Special: Touch
 & Fire
===Racial Features===
 Ability Adjustments: +2 WIS, +2 CHA
 Size: Medium
 Speed: 30'
 Favored Class: Cleric (bonus skill point chosen x5)
 Darkvision: Can see in the dark up to 60 feet.
 Skilled: Have a +2 racial bonus on Diplomacy and Perception
 checks.
 Spell-Like Ability: Can use daylight once per day as a spell-like ability
 (caster level equals the Aasimar's class level).
Celestial Resistance: Acid resistance 5, Cold resistance 5, and Electricity 
 resistance 5.
===Class Features===
 Armor & Weapons: Light & Medium Armor, Shield (except Tower), Simple
 Weapons and Proficient with scimitar (favored weapon
 of Helina)
 Aura (Ex): Good
 Spells: Casts prepared cleric spells (see below)
Channel Energy (Su): Positive energy 5/day, 3d6, DC 14 Will save for half
 Domains: Fire & Protection (Defense)
 Fire Domain: Fire Bolt (Sp): As a standard action, can unleash a
 scorching bolt of divine fire from outstretched hand.
 Can target any single foe within 30 feet as a ranged
 touch attack with this bolt of fire. If it hits the foe,
 the fire bolt deals 1d6 points of fire damage + 1 point
 for every 2 cleric levels. Can use this ability a number
 of times per day equal to 3 + WIS modifier = 6x/day.
 Protection Domain: Receive a +1 resistance bonus on saving throws. This
 bonus increases by 1 for every 5 cleric levels. 
 Defense Subdomain: Deflection Aura (Su): Once each day, can emit a 20ft
 aura for a number of rounds equal to cleric level.
 Allies within the aura gain a +2 deflection bonus to AC
 and CMD.
 Orisons: May prepare four orisons per day
Spontaneous Casting: Swap spells for Cure
===Feats===
Selective Channeling (General 1st level): Choose whom to affect with
 channel energy (exclude Charisma Bonus number of individuals
 within radius)
Shield Focus (General 3rd level): Increase the AC bonus granted by any
 shield you are using by 1.
Armor Proficiency, Heavy (General 5th level): Can wear Heavy Armor
===Traits===
Courageous (Combat): Gain a +2 trait bonus on Saving Throws against fear
 effects.
Focused Mind (Magic): Gain a +2 trait bonus on concentration checks.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 20 = [Base(10) + INT(+1)/Level; FC(5)] (Cleric-5)
 00 = [Base(00) + INT(00)/Level; FC(0)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics -1 0 0 2 -3 +0
Appraise +1 0 0 1 +0
Bluff +2 0 0 2 +0
Climb -1 0 0 2 -3 +0
Craft ( ) +1 0 0 1 +0
Diplomacy +8 1 3 2 +2*
Disable Device 0 0 1 -3 +0
Disguise +2 0 0 2 +0
Escape Artist -1 0 0 2 -3 +0
Fly 0 0 2 -3 +0
Handle Animal 0 0 2 +0
Heal +7 1 3 3 +2$
Intimidate +2 0 0 2 +0
Knowledge (Arcana) +5 1 3 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) +5/7 1 3 1 +2 (Book)
Knowledge (Religion) +9/11 5 3 1 +2 (Book)
Linguistics +5 1 3 1 +0
Perception +5 0 0 3 +2*
Perform ( ) +2 0 0 2 +0
Profession ( ) 0 0 3 +0
Ride -1 0 0 2 -3 +0
Sense Motive +9 5 3 1 +0
Sleight of Hand 0 0 2 -3 +0
Spellcraft +10 5 3 1 +0
Stealth -1 0 0 2 -3 +0
Survival +3 0 0 3 +0
Swim -1 0 0 2 -3 +0
Use Magic Device 0 0 2 +0
* = Aasimar Racial Bonus
$ = Healing Kit or Leeching Kit
===Spell Lists (Known)===
0 Level Level 01 Level 02
* All D Burning Hands D Produce Flame
 D Shield D Barkskin
Level 03
D Fireball
D Prot. From Energy
===Spell Lists (Prepared)===
0 Level (4/day Known) Level 01 (4+1+1 per day) Level 02 (3+1 per day)
* Light * Bless * Lesser Restoration
* Resistance * Doom * Hold Person
* Guidance * Shield of Faith * Sound Burst
* Detect Magic * Divine Favor D Barkskin 
 D Burning Hands
Level 03 (2+1 per day)
* Searing Light
* Dispel Magic 
D Fireball
Spontaneous Cast Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds
Orisons DC13
1st Level DC14
2nd Level DC15
3rd Level DC16
Caster Level = 5 (+2 For Concentration)
===Equipment===
Equipment Cost Weight
Explorer's Outfit (worn) 0 lb
+1 Full Platemail 2650 gp 50 lb
Shield, +1 Light Wooden 1153 gp 5 lb
MWK Silver Morningstar 398 gp 6 lb
+1 Scimitar 2315 gp 4 lb
MWK Longspear 305 gp 9 lb
Javelins, Cold Iron (5 ) 10 gp 10 lb
Handy Haversack 2000 gp 5 lb
*Center compartment (8 cubic feet & 80 lbs)
 Large water proof bag (2) 4 gp ( 4 lb)
 -Bedroll 0.1 gp ( 5 lb)
 -Blanket 0.2 gp ( 1 lb)
 -Winter blanket 0.5 gp ( 3 lb) 
 -Cleric vestments 5 gp ( 6 lb)
 Water proof bags (2) empty 1 gp ( 1 lb)
 Chainshirt 100 gp (25 lb)
 crowbar 2 gp ( 5 lb)
 Waterskin 1 gp ( 4 lb)
 Leeching Kit 5 gp ( 5 lb)
 Sub-total (59 lb)
*Left Side compartment (2 cubic feet & 20 lbs) 
 Water proof bags (2) Books 1 gp ( 1 lb)
 -Book of The Planes (+2) 50 gp ( 2 lb)
 -Book of Religion (+2) 50 gp ( 2 lb)
 -Trail rations (10 days) 5 gp (10 lb)
 Sub-total (15 lb)
*Right Side compartment (2 cubic feet & 20 lbs)
 Thunderstone 30 gp ( 1 lb)
 Holy Water (5 flasks) 125 gp ( 5 lb)
 Wand of CLW (50 charges) 750 gp ( 0 lb)
 Acid (3 flasks) 30 gp ( 3 lb)
 Liquid Ice (3 flasks) 120 gp ( 6 lb) 
 Sub-total (15 lb)
Belt Pouch 1 gp ½ lb
 Healing Kit (10 uses) 50 gp 1 lb
 Anti-toxin (2 vials) 100 gp 0 lb
 Potion of CLW 50 gp 0 lb 
Spell Component Pouch 5 gp 2 lb
Holy Symbol, Wooden 1 gp 0 lb
Ioun Torch 75 gp 0 lb
Pearl of Power (1st level) 1000 gp 0 lb
+1 Ring of Protection 2000 gp 0 lb
+1 Amulet of Natural Armor 2000 gp 0 lb
 
 Total Weight: 92½ lb
 Light Medium Heavy 
Max Weight: 0-58 51-116 101-175
===Finances===
PP: 0 
GP: 2
SP: 8
CP: 7 
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Female
 Age: 16
 Height: 4' 9"
 Weight: 111 lbs
Hair Color: Blond
 Eye Color: Brown
Skin Color: Cream
Appearance: Little like Joan of Arc. Short and petite, but stronger than she
 looks. Still looks her age at 16 years old. Her eyes can be warm
 or ice cold depending on her mood.
 Demeanor: Quiet and girlish at times, but can be struck with the fervor of
 justice and good will not hesitate. She is fearless and even
 recklessly so.
Background: Ariel was orphaned at around 8 years old and left to be raised by
 the church of Helina. Despite being a young girl she showed
 spirit and determination to be raised in the order. She received
 her goddess's martial training and ability to wield fire. She
 exercised her muscles well, having reasonably good strength,
 agility and stamina, despite her small and petite stature.
 Having dealt with the death of her parents she has mastered her
 fears and become quite courageous to compensate. Since turning
 16 she has decided she is ready to begin her journey to bring law
 and justice against evil in the world and protect the innocent.
 She arrived in Venza City to inquire about opportunities.
===Adventure Log===
DMC Spent = 5
 XP Received: 3300 (4th level-22xp/day)
Treasure Received: 3750 GP (4th level-25gp/day)
Beggar's Belief
 XP Received: 2403
Treasure Received: 2413 GP, 6 SP, 7 CP 
 Wand of CLW (5 Charges)(75gp), MWK on Scimitar (300gp),
 Potion of CLW (50gp)
Expansion
 XP Received: 4718
Treasure Received: 1830 GP (after spending 75gp on holy water consumed in
 adventure)
 Holy Water 3 flasks (75gp), 3 flasks Acid (30gp), +1 Full
 Platemail (2650gp), 1st level Pearl of Power (1000gp),
 3 flasks Liquid Ice (120gp)
A Visit With Father Kedric
 XP Received: 2088
Treasure Received: 2401gp
===Level Ups===
 Level 2:
 Class: Cleric
 BAB: +0 to +1
 Fort: +2 to +3
 Ref: +0 to +0
 Will: +2 to +3
 Feat: None
 Features: None gained
 HP: Max -2 =6+1=7
Skill Pts: 8 = +2(Cleric) +1(Int) +4(Old Total) +1(FC) = 8(New Total)
Spent on Knowledge(The Planes), Diplomacy, Spellcraft, Knowledge(Religion)
Added Spells: Detect Magic, Shield of Faith
 Level 3:
 Class: Cleric
 BAB: +1 to +2
 Fort: +3 to +3
 Ref: +0 to +1
 Will: +3 to +3
 Feat: Selective Channeling
 Features: Channel Energy 2d6
 HP: Max -2 =6+1=7
Skill Pts: 12 = +2(Cleric) +1(Int) +8(Old Total) +1(FC) = 12(New Total)
Spent on Knowledge(Arcana), Diplomacy, Spellcraft, Sense Motive
Added Spells: Hold Person, Lesser Restoration, Barkskin (D)
 Level 4:
 Class: Cleric
 BAB: +2 to +3
 Fort: +3 to +4
 Ref: +1 to +1
 Will: +3 to +4
 Ability: +1 Strength
 Feat: n/a
 Features: Channel Energy 2d6
 HP: Max -2 =6+1=7
Skill Pts: 16 = +2(Cleric) +1(Int) +12(Old Total) +1(FC) = 16(New Total)
Spent on Linguistics(added Infernal language), Diplomacy, Spellcraft, 
 Sense Motive
Added Spells: Divine Favor, Sound Burst
 Level 5:
 Class: Cleric
 BAB: +3 to +3
 Fort: +4 to +4
 Ref: +1 to +1
 Will: +4 to +4
 Feat: Precise Shot
 Features: Channel Energy 3d6
 HP: Max -2 =6+1=7
Skill Pts: 20 = +2(Cleric) +1(Int) +16(Old Total) +1(FC) = 20(New Total)
Spent on Diplomacy, 2 x Spellcraft, Knowledge(Religion)
Added Spells: Searing Light, Dispell Magic, Fireball (D)
Level 6 to Level 7 Next, and so on . . .
===Approvals===
* Approval (Jan. 21st, 2011) (Satin Knights, non-judge) level 1
* Approval (Jan. 24th, 2011) (Aldern Foxglove) level 1
* Approval (April 20th, 2011) (HolyMan) level 2
* Approval (July 13, 2011) (GlassEye) level 3
* Approval (Oct 9th, 2011) (Satin Knights) level 4
* Approval (Nov 20th, 2011) (Satin Knights) level 5 and Retired
* Used as an NPC who does not receive XP
Category:NPC