Griever (Anima: Beyond Fantasy)

==Summary==
Jonathan Grimm, also known as Griever, Destroyer of the Eternal Flame, is one of the praetorians of the Orden of the 7th Heaven, the personal bodyguard of the Empress Elisabetta Barbados.
Son of the former praetor Baphomet, Griever was trained since his childhood in order to be the ultimate warrior of the Empire, a warrior capable to stand against humans and gods alike. Trained by his father and Lascar Giovanni's agents joined the Order having only 13 years old, and before his 18 years he was already one of the Emperor's personal agents as Knight of the 7th Heaven. A true patriot that rennounced to everything to serve the Empire of Abel.
After the assassination of the Emperor Elías Barbados and the collapse of his rule, Griever was hitched knowing that was unable to do anything to stop the fall of the Empire; however, after knowing the now Empress Elisabetta, and how she was able to hold the Empire united, he understood that the girl should turn in the image to the Empire that he was unable to be, and from now on he will do everything to protect the new Empress of the Empire of Abel, at all cost. 
==Powers and Stats==
Tier: Likely 
Name: Jonathan Grimm
Origin: Anima: Beyond Fantasy
Gender: Male
Age: 38 years old
Classification: Knight of the Order of the 7th Heaven
Powers and Abilities: 
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|-|Powers=Superhuman Physical Characteristics, Enhanced Senses (Possesses Notice and Search 160Dramatis Personae vol. I, pg 18-19), Supernatural Luck (Beings of elevated Natura+ can have more than one Open Roll. Has an 1% to pass any resistance check regardless of difficulty), Fate Manipulation (Beings of elevated Natura+ are capable to limited manipulate the events that happens around them, including Statistics Amplification, resist and negate any status effect, and avoid commiting mistakes. This ability can be used 3 times), Extrasensory Perception and Non-Physical Interaction (Can see and harm Noth, beings who lack even a concept in the structure of reality), Statistics Amplification (At low health his offensive and defensive stats increase), Minor Social Influencing (Possesses Intimidation 65 and Style 55), Greatsword Proficiency, Martial Arts (Advanced knowledge in Pankration, as well as styles of handling, attack in area, bodyguard, critical strike and defense against projectiles), Ki Manipulation including Aura and Non-Physical Interaction
|-|Resistances=Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Regeneration Negation, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation (Can resist those effects through the Resistances Stats and Gnosis), Unconventional Resistance to Soul Manipulation and Conceptual Manipulation (Type 1) (The soul in Anima: Beyond Fantasy is the same thing as the concept, and vice-versa. One would need to affect both to affect a soul)
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Attack Potency: Likely Low Multiverse level (Comparable to Yuri Olson. Stronger than Elisabetta Barbados, and should be somewhat comparable to but weaker than Kisidan)
Speed: Athletic Human up to Superhuman (Vary from 8.33 m/s to 16.66 m/s) with likely Massively Hypersonic+ reflexes (Comparable to XII)
Lifting Strength: Class 1 (With a Strength score of 11, he can carry up to 200 kg with no issue, and possesses a maximum lifting capability of 600 kgAnima: Beyond Fantasy, Core Exxet pg. 60)
Striking Strength: Likely Low Multiverse level
Durability: Likely Low Multiverse level
Stamina: Superhuman (With a Constitution score of 11, Griever possesses more vitality and resistance to tireless than what is humanly possibleAnima: Beyond Fantasy, Core Exxet pg 11). Possesses the Tireless advantage, increasing his natural energy reserves beyond of what his vitality would suggestAnima: Beyond Fantasy, Core Exxet pg. 20. Possesses Withstand the Pain 120.
Range: Standard Melee Range to Extended Melee Range
Standard Equipment:
*Greatsword: A two-handed sword of great size with Quality +10
*Septimus Induviae: A supernatural armoured longcoat of Quality +10. It grants a moderate protection against cutting, penetrating, heat, cold and electric attacks, and a slight protection against impact and energy-based attacks
Intelligence: Average (Possesses an Intelligence score of 6, making him this smart). Although, he is a highly disciplined warrior, joined to the Orden at the age of 13
Weaknesses: None notable
Notable Attacks/Techniques:
*To the Limit: One of Griever's advantages. When on the brink of death, Griever enters in an state of desesperation that pushes him to suprass his normal capabilities. The effects of this advantage applies only when Griever's life, or the life of others, are in danger.Gamemaster's Toolskit pg 3
*Style Modules: Through trained Grievar has developed few combat modules that help him to reduce penalties of certain combat maneuvers as well as increasing the effeciency of his attacks.
**Area Attack: Specialized in executing broad attacks, Griever halves the penalties produced by attacking several targets with one attack.Anima: Beyond Fantasy, Core Exxet pg. 63
**Chained Attack: Griever specialized in performing chained attacks with weapons of great size, and thus he has as much difficulty throwing such flurry of attacks as if he were using a weapon of one size category below.
**Defense against Projectiles: Griever takes advantage of his weapon's size to defend against throw or fired attacks as if he were using a shield.Gamemaster's Toolskit pg 6
**Handling: Griever is particulary skilled handling his weapons, and such is more difficult to disarm him.Dominus Exxet pg. 26
**Improved Critical: This module increases the effectivity of Griever's crital hits, increasing the consequences of his attacks when inflicting damage.
**Bodyguard: Griever has less difficulty protecting allies, standing in front of incoming attack.
*Pankration: A battle style developed by the citizens of the Ilmora principality millenia ago, that lies in immobilizing the target by mixing grapples with brutal punches. Through the use of pankration, Griever can attemp to grapple his target with less difficulty, and does not receive any penalty to his attacks and defense while holding his grappled target (albeit he still gets his movement speed reduced).Dominus Exxet pg. 31
*Ki Manipulation: Griever is capable of manipulating ki, the energy that rise from the union of the body and the soul, present within every living being.
**Presence Extrusion: Surrounding himself in ki, Griever is capable of physically touching energy and intangible elements, such fire, spiritual beings, psychic energy and magic.
**Aura Extension: Griever can infuse his weapon and armor with his ki, granting to it the same effects of Presence Extrusion ability. Furthermore, it increases the damage of both his unarmed strikes and wielded weapons, breakage and fortitude, and in case his weapon is targeted by a supernatural effect, it can use instead the resistances of his wielder.
**Use of Necessary Energy: By controlling the use of his internal energy, Griever never uses more energy of the required when performing actions; thus, he can economize his reserves, multiplying by ten the amount of time required before starting to feel the effects of tireness. Additionally, is capable to burn more energy of what is humanly possible, increasing the speed of certain actions at cost of spending his fatigue.
*Ars Magnus: Final Attack: The character has the ability, at any given time, to spend all his energy, ability, and luck in a desperate attack that can turn the combat around. When he declares that he wants to mount a Final Attack, the character obtains a special bonus of +20 to his Attack Ability, and any point of Fatigue that he uses to boost it grants him +20 instead of +15. This ability can only be used once per combat situation, and the character must be below half of his Life Points to do it. Once used, at least a day must pass before it can be used again.Dominus Exxet pg. 84
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==Notes==
Category:Characters
Category:Male Characters
Category:Role-playing Characters
Category:Sword Users
Category:Weapon Masters
Category:Martial Artists
Category:Warriors
Category:Statistics Amplification Users
Category:Chi Users
Category:Aura Users
Category:Non-Physical Interaction Users
Category:Anima: Beyond Fantasy
Category:Humans
Category:Supernatural Luck Users
Category:Fate Users
Category:Social Influencers
Category:Enhanced Senses Users
Category:Resistance Negation Users