F3 2021/TRI

==Day 1: A Cloud atop Dream Land==
Yes that's right, TRI's bringing Kirby back once again for a new adventure in Dream Land. In Kirby's Miasma of Dream Land Kirby finds the planet Pop Star engulfed in a strange fog that has warped the lands he once called home into strange and unfamiliar forms. Even finding himself without his signature copy ability he must track down the root of this strange corruption and bring light back to Pop Star.
Old & New Faces
What's Kirby without some bosses, the first boss of Kirby's Miasma of Dream Land are Fungi Woods of Zephyr Zone. The fearsome Whispy Woods has been reduced to naught but a hollow trunk as a malevolent fungi has taken control of him, using his fruit, roots and gusts of wind for its own purposes along with creating toxic spores that litter the ground and possessing arm-like toadstools that can deliver quite the walloping.
Well out with the old and in with the new, the second boss of the game is Jelly Surfer of Downpour Delta. This sun-streaked jellyfish is a master of the waves and commands their upmost respect. With his thunderous surfboard, able to electrify water he can prove a dangerous adversary. His long, noodly limbs allowing him to move around with great ease. Just be sure not to knock off his favourite specs otherwise you'll send him into a rage.
The Big Mooks
Where there's Bosses there are Mid-Bosses, these baddies are more critical to Kirby's adventure than ever, his copy abilities that had helped in before having become concentrated Deluxe Essences scattered across the outer rim of Pop Star, these powerful foes, each skilled in the ability they guard will test Kirby before he can retrieve his lost skills. However be wary as many a foe can hold a grudge.
(Left to Right): Cannon Tank, Spark Galboros, Yo-Yo Bros. Sr. & Directex
The Cannon Tank, a strange mechanical enemy possesses the powerful Laser ability, able to fire a wide variety of energy projectiles from its arsenal, it moves around on its mobile wheels. The fourth ilk of the Galboros lineage, Spark Galboros are cunning hunters, their powerful electrical horns able to focus their blasts of energy and their striped underbellies hiding their real mouths. This strange cybernetic relative of the Poppy Bros. Sr., the Yo-Yo Bros. Sr. has mad skill with a Yo-Yo and can tear up the terrain like nothing else. Who is this strange adversary on stilt-like legs, their explosive voice booming as they call for retakes and rewrites, the Directex seems to harbour a new ability?!
New Ability No.1: Film
Ah, master of the silver screen, Film Kirby is a connoisseur of the performer, his mastery of film allowing him to access its rich history unleashing unraveled film reels, creating duplicates through stop-motion, unleash overwhelming light stands and to top it all off he even gets his own Director's chair that let's him look over his actors and actresses from on high.
Here are some of the attacks;
*Throw-Away Reel [B Tap] - Kirby throws a Film reel which extends out, lashing at enemies with considerable range before quickly being pulled back.
*Scene Capture [B Tap Repeatedly] - Kirby affixes the Film Reel into an old-style Camera before pulling a crank that causes the camera to spew film reels out as long as the player keeps tapping B.
*Burning Light [↓ + B] - Kirby places a Light Stand which casts an intense beam of light that can melt ice and sizzle enemies.
*Shutter Motion [↑ + B] - Kirby is enveloped in a giant Film Reel that shifts upwards five times with Kirby's pose changing on each negative before appearing at the top of the reel.
*Director's Orders [←,→ + B or →,← + B] - Kirby summons the Director's Chair which charges in whichever direction Kirby is facing, damaging enemies and won't stop until it takes too much damage or hits a wall, Kirby is carried along for the ride.
Stay tuned for more info throughout the F3 Event!
==Day 2: Deluxe & Scrolls==
Day 2 of the Kirby-thon is here, following up from yesterday let's talk about two mechanics returning from previous games; Copy Essence Deluxe and Ability Scrolls. The former, originally hailing from Kirby Super Star in the Milky Way Wishes sub-game, this mechanic returns in full force with the player not able to obtain copy abilities through the traditional method of simply inhaling enemies and instead must seek out these Item pedestals which allow the player to call upon the various Copy Abilities.
Each Copy Ability is guarded by a Mid-Boss that is tied to that Copy Ability, defeating them proves your worth and allows you access to that Copy Ability, get them all and you'll unlock a secret surprise. Copy Abilities can be obtained from bonus areas in each of the first five levels of the game and once unlocked can be called upon between each of the game's stages, some areas also offer opportunities to call on your unlocked abilities during a stage often before a Mid-Boss or in an important location, some of these are randomized while others are set however won't appear until the player has the relevant Abilities.
After the first five levels the next five see expansions to each Ability in the form of another returning mechanic, the Ability Scrolls. First seen in Kirby: Squeak Squad these give Kirby new techniques for each of his abilities and are unlocked by possessing the relevant Copy Ability they're tied to with the player needing to complete a puzzle and enemy gauntlet with their ability in tow.
However how does one keep track of these collectibles, well a friend returns once again to provide a hand.
The reliable and ever faithful Bandana Dee returns once more to provide Kirby aid on his quest, providing food to help the pink puffball in upcoming hardships. If the player is ever having trouble they should keep an eye out for Bandana Dee's clues which he always leaves around secret paths often leading to goodies. Sometimes these clues are overt while other times the player will need to read between the lines a bit to see them.
It's a Big Boss Bonanza!
A quintet of Planetoids jealously guard the Arid Arroyo, known as the Planetettes they're a tricky adversary as each one possesses its own abilities. Bergius the leader of the group is a master of Ice being able to unleash powerful hailstorms and breath a blisteringly cold breath. Darkside is a cheeky individual, her ability to turn invisible making her tricky to keep track of as she attempts to blast Kirby away with beams of energy. Skyrian is the cheery heart of the group often encouraging the others to keep fighter, her winged appearance allows her to summon gusts of wind and powerful tornadoes to rip up the battlefield. Insectai is a curious odd-ball, the insects that live on her surface have taken over and control her like a puppet sending out miniaturized weapons against Kirby. Lastly is Ringalius, although normally the calm face of the group don't aggravate her as she'll quickly change face revealing the ferocious volcanoes she conceals and unleashes fiery destruction on Kirby.
As the player presses on into Shelled Sediment they'll come across the don of the beach, the crawling continent, Biostacean a massive Hermit Lobster whose shell is covered in verdant growths. His tough exterior protects him from all attacks so Kirby will have to target him only when he leaves the comfort of his shell. His massive claws however are extremely dangerous, allowing him to burrow underground with ease, kick up sand and slash in a flurry. In addition the plants growing on his back have a mind of their own and can unleash explosive seeds and poisonous fruits at Kirby who'll have to evade their onslaught.
The Big Mooks II
Yet more evil baddies for Kirby to face, these baddies appear to guard yet more Abilities that Kirby could use in his fight against the greater threat.
(Left to Right): Monsun, Widower, Sherrocto, Bukiset & Kirawaya
First up is the malevolent weatherman of Dream Land, Monsun is a tricky attacker able to use the weather in battle, they will yield the Parasol ability when their tricks with the weather are outplayed. Some say she's just looking for love but make no mistake, Widower is a vicious predator who eats Waddle Dees for breakfast, it's any wonder the Como regard her kind as the queen of their lands and as such the player can nick the Spider ability if they're able to beat her web of attacks. The big boss of the ocean, wrangling anyone who attempts to make a nuisance in his territory, Sherrocto is a strange individual for sure, his lasso letting him catch his prey before beating them helplessly with his tentacles, it's any wonder the Whip ability is his pride and joy. Revered as the master of weapons, Bukiset are cunning and dangerous adversaries, many who follow their teaching such as Moonja and Bio-Spark strive to one day be as skilled with as many weapons as they are. Defeating one in battle may yield Kirby enough respect to gain the Ninja ability. What's that lurking in the deep, it's the apex predator of the sea, hunter of anything big and small alike, Kirawaya is a monster of the water but can even fight on land thanks to its powerful flippers, it will quickly gobble up any unfortunate prey and use its anchor like tail to beat up those that try to sneak up on it, perhaps surpassing this fearsome foe with give Kirby insight into the new Shark ability.
New Ability No.2: Shark
Become the master of the ocean's deep, the predator of the seven seas. Shark Kirby is the apex of land and sea in spite of his cute appearance and fake fin. Charge with incredible speed and barrel through enemies whipping up underwater vortexes to push anyone in your way. Chomp on enemies to send them flying through the air or hurl them at other enemies to create a cascade of chaos. Kirby can even disappear into the ground itself leaving only a razor-sharp fin above ground that tears through enemies.
Here are some of the attacks;
*Bite & Thrash [B Tap] - Kirby bites and lashes with his tail at enemies, the attack hits three times in quick succession moving Kirby slightly forwards in the direction he's facing.
*Power Inhale [B Hold] - Kirby performs a powerful inhale which pulls in enemies allowing Kirby to use them as projectiles, if held long enough Kirby may even begin to suck in dirt, plants and water to use as projectiles instead.
*Subterranean Predator[Dash + B] - Kirby lunges into the ground with his fin becoming razor sharp as he charges through the ground, if the fin hits any enemies they'll be sent flying and take damage while Kirby remains safe underground.
*Blowhole Spout [↑ + B] - Kirby is launched upwards by unleashing a jet of water from his blowhole, any enemies caught in his jaws on the way up are chewed through viciously. If the player presses ← or → while in the air it will arch Kirby's trajectory.
*Tidal Vortex [B Hold (Underwater)] - Kirby charges through the water creating a massive wake that pushes any enemies away, those that get directly in his way take damage.
I'll see you all again tomorrow as more information of Kirby: Miasma of Dream Land continues!
==Day 2.5: Sub-Game Explosion==
So this is a bit of a late addition but the project will be featuring Sub-Games, a common element of Kirby games. Like more recent Kirby games (excluding Kirby: Star Allies) the minigames pit Kirby and co. in other gameplay styles in Kirby's Miasma of Dream Land the three sub-games are as follows;
So first up on the chopping block is Operation Halberd a Stealth-style Sub-Game which sees Kirby infiltrating Meta-Knight's territory in hopes of finding a stash of food supposedly hidden aboard the Halberd. The gameplay is somewhat akin to Kirby 3D Rumble and Kirby's Blowout Blast in that the player controls Kirby from a 3D plane with a general blocky layout. However unlike those games the player's goal is to sneak about and avoid getting detected, Kirby's abilities are more dampened than in those previous games with his inhale only working at close range and large enemies being outright immune to its effects. Kirby can obtain a number of select Copy Abilities throughout this game mode which serve as ways of dealing with enemies, solving puzzles or creating distractions to tear enemies away.
The game is broken up into five levels which are each in a maze-like layout requiring the player to explore to find their goals while also collecting treasure, the levels also focus on multiple paths of entry and exit between its main rooms allowing for players to experiment.
Next up is Masters of Dream Land a Tactical RPG Sub-Game where the player controls Kirby and co. as he battles against adversaries in a Fire Emblem/Final Fantasy Tactics style gameplay to be the greatest leader in Dream Land. The game mode is split between several campaigns with Kirby's being the first one available and other characters who initially appear as enemies becoming the main characters of the latter modes. The game map is split up between territories and the player must recruit soldiers from their territories, as the player's territory expands they may also unlock special Captains who are stronger characters with unique attributes.
Each turn the player has they can choose what to do with each of their territories and teams of forces with the overall goal being to claim every territory on the field. Some territories are also guarded by powerful boss enemies who act as a chaotic force who can attack at random although never attempt to expand their territory.
Last up and perhaps the largest of the three Sub-Games is Spring Days, a calm and peaceful Life Sim sub-game similar to Animal Crossing, Tomodachi Life and The Sims. There isn't really a goal in this game, instead simply the player gets to play as Kirby and can freely explore and do various odd jobs for the denizens of Green Greens. Similar to other Life Sims the player's neighbours change and new ones are introduced as the player presses further through the game, certain characters only appearing when requirements are met.
When the player performs major actions time passes in the game, each day in the game progresses through twelve phases (two morning, six day and three night phases) where different characters will be out performing various tasks and can be interacted with and various activities by the player can be performed. In addition to this a major component of the game is of course customization, the player is able to customize Green Greens greatly changing not only Kirby's home interior but also the greater map itself by swapping out featurettes and objects on the map, this can change the environment of that region of the map altering what in terms of neighbours and activities can be found there. In addition many of Kirby's various costumes over the years also appear as options the player can acquire through shops that can turn up, the wandering merchant or simply through crafting them with raw materials.
Anyways that about does it for the Sub-Games, stick around for Day 3 coming soon!
==Day 3: Returning Abilities==
Hey folks! Looks like it's time for another edition of the news regarding Kirby's Miasma of Dream Land. Before we get into the main event let's introduce two more companions of Kirby who'll be appearing in the game. These two will appear to help Kirby throughout and even seem to go on their own journeys across Pop Star defeating baddies along the way.
The leader of the Halberd Crew, Meta Knight appears once more to help Kirby out, using his massive battleship where possible and even sending the Meta Knights to lend Kirby a hand in his fights. Meta Knight seems to spend a lot of the game off dealing with enemies in other parts of Pop Star so his appearances during the main plot's events are less common. The artist of Dream Land meanwhile, Adeleine appears to help Kirby frequently throughout his journey. Adeleine can be found on the approach to significant battles providing health along the way, she also serves as the mediator of the Goal Game for the game as she paints the rewards for Kirby.
Returning Copy Abilities
In total 28 Copy Abilities return from previous games, many familiar faces no doubt from Sword and Hammer, Parasol and Fire to much rarer appearances like Laser and Magic. These abilities alongside the new abilities introduced in Miasma of Dream Land serve as Kirby's best hope against the villainous foes that he'll have to face including the next two bosses that this presentation is covering.
A Big Band of Booming Baddies
The dangerous maestro of the skies, Symphavian is the King of all songbirds and boss of the Golden Glade, its harmonies lulling those that listen into a sleepy state allowing him to swoop in. His powerful metallic beak can peck at Kirby if he's not careful and unleash powerful blasts of noise that create visible waves of energy. When flying high Symphavian can also strum his harp-like wings creating giant musical notes that float on down before exploding in a fiery rage. However be wary whenever Symphavian wags his tail as that bowstring is as sharp as any blade and when Symphavian charges across the screen he can cut down Kirby just like that.
This strange relative of the Kracko family forms from volcanic ash atop Igneous Island is known as Kracko-Toa, supposedly ancient in stature this formidable fiery figure attempts to keep Kirby at bay with his blazing attacks. Much like regular Kracko, Kracko-Toa is able to summon enemies although in its case these are often associated with fire and volcanoes so be wary of the odd Rocky that can turn up. In addition Kracko-Toa possesses fiery renditions of Kracko's own moves including unleashing an eruption of lava to rain down on Kirby and dropping explosive burning rocks onto the arena. Even the arena itself is out to get Kirby this time as pillars of lava can erupt from the cracks and crevices in the terrain.
The Big Mooks III
The baddies keep on coming though, some more Mid-Bosses are making themselves known in Pop Star.
(Left to Right): Armongoose, Slumbear, Ahabross & Silksister
First up is the devious Fighter, Armongoose, known for fighting dirty his boxing gloves are said to be laced with metal to make his punches that much harder, his long body allowing him to weave around any arena with remarkable speed and evasion, keep up the pressure and you might just turn out the victor. Supposedly this is the great guardian of Sleep, the leader of the Noddies, Slumbear, not much is known about this giant oaf unfortunately as he's too sleepy to turn up for battles under normal circumstances, his attacks are a mystery and some reckon that the moon he sleeps upon is the real enemy. From a distance this old sea dog might be mistaken for the King of Dream Land, even the Waddle Dees seem convinced but make no mistake, Ahabross is a great sea hunter and master of the Spear, he has remarkable agility and can unleash a flurry of spear jabs that leave behind after images. Last up is the mysterious Silksister a bit of an oddity in her own right she seems to turn up at opportune times, sometimes offering to create various hats and clothing for the denizens of Dream Land and other times intending to wrap and trap them in her seemingly endless weavings, best her in battle and she may reveal the secrets of the Thread Ability.
New Ability No.3: Thread
This strange ability allows Kirby to become a seamstress of fate, weaving defeat upon his foes. Thread is an ability all about controlling the field, use Kirby's sudden skill with the Loom and Spinning Wheel to craft tricky traps to best Kirby's enemies and use the threads to wrap up enemies and use them against others, you can also pull in enemies by using the needle as an anchor to grab them. The crafted creations of Thread Kirby can also have many unique attributes depending on what Kirby had woven.
Here are some of the attacks;
* Spindle Spinout [B Tap] - Kirby hurls many threads in front of him damaging enemies in a short range and turning them into a wrapping of thread that can be used to damage other enemies.
* Thread the Needle [B Hold] - Kirby hurls the needle attached with thread, latching onto enemies and pulling them in, damaging them in the process, this can be aimed before releasing B giving Kirby a degree of accuracy.
* Parasail [B Hold in Air] - Kirby creates a parasail in the air which he uses to gently descend slowly, the parasail remains active as long as Kirby doesn't press ↓ while airborne and will damage any enemy that makes contact with the parasail.
* Knitted Trap [↓ + B] - Kirby creates a knitted square that he lays on the ground as a trap, enemies that walk over the trap will become ensnared taking damage, the trap comings in two forms;
** Bear Trap - The first Trap variant which damages the enemy and those nearby with its curling motion as it clamps on the enemy.
** Sling Trap - The second Trap variant which damages the enemy as it catches them and then hurls them into the air, damaging any airborne enemy.
* Spinning Creation [↓ + →/← + B] - Kirby pulls out a Spinning Wheel and quickly creates an object that is sent out from the Spinning Wheel to damage enemies in front of Kirby, the object created is random although some are more likely than others.
** Threaded Waddle Dee - A Waddle Dee made from thread that simply walks forwards damaging enemies as it goes, it deals low damage.
** Threaded Gordo - A Gordo made from thread that bounces as it moves across the screen damaging enemies.
** Woolen Cutter - A cutter blade made of wool is created, like regular Cutter blades this will travel a short distance forward before going backwards.
** Woolly Woods Jr. - A wool version of Whispy Woods Jr. that will remain stationary once summoned and grow apples that it hurls forwards which bounce several times.
** Cotton Dedede - A stuffed toy version of King Dedede which walks forward and uses its hammer to strike enemies, it will jump in the air to target airborne enemies too.
** Cotton Kracko - A stuffed toy version of Kracko which floats upwards and unleashes bolts of lightning that will electrocute enemies sending out small shockwaves at the point of impact.
** Weaved Starcutter - Creates a miniature version of the Lor Starcutter which fires off multiple energy blasts before charging across the screen serving effectively as a weaker screen nuke.
That's what's present for Day 3 of this presentation, look forward to Day 4 as we reveal a new companion to Kirby's group!
==Day 4: Strange Friends==
Hey folks, time for the last day of TRI's presentation of F3 2021, so let's get this underway. Starting out we'd like to introduce you to a new ally of Kirby's during the events of Miasma of Dream Land, despite her distinctive appearance she's come to help Kirby in an attempt to mend the damage done to Dream Land.
Known simply as Maggi this strange sorceress appeared to Kirby, helping to clear away the Miasma that had engulfed his home. Seemingly immune to the Miasma's effects this magician although weak in combat possesses the unique ability to clear the Miasma. Using her magic throughout stages to reveal hidden secrets as well as powering up to destroy the barriers leading to the bosses of each level. She seems to have some connection to the main villain more personal than most.
Big Boss Revenge!
This strange and charming creature of plant is a mighty warrior of the forest although his morals are far from kind, beware the coiled blade which springs out at a moments notice to strike unaware enemies. Spindlewood is the boss of Nimble Nature and dwells deep within the forest's depths, he can often be heard throughout the earlier stages humming and the marks of his presence through the sheared trees make it obvious that he's very territorial about his claims. Not only though is he a powerful blademaster but he also shows control over plants in general being able to summon giant thorned roots from the ground and create razor sharp roses that fly through the air.
Buried deep within the ruins of Crystal Canyon lies the Shimmer Golem this immensely powerful ancient creature is really the magical crystal which hangs from the Golem's head. It possesses strange magical powers being able to seemingly alter reality as its crystals glow the various colours of the rainbow. Its powerful fists can unleash punches and crush Kirby in their grip as well as drop explosive boulders and fire focused beams of energy. When the hands are destroyed the head will come into the fight directly and attack unleashing even more powerful attacks including a shockwave inducing headbutt into the ground.
The Big Mooks IV
(Left to Right): Robin the Red, Bouquette, Paravern, Kracko Jr. & Condullahan
The last of the new Mid-Bosses, for those on the Discord you'll already be familiar with this sly master of the ranged arts, Robin the Red is the master Archer, carrying around one with him at all times, his skill with arrows even allowing him to hurl them with incredible force and use them as melee weapons. As his appearance might suggest he's also somewhat of a gentleman bowing as the battle commences, however be wary as he doesn't take kindly to those that attack him in an unchivalrous manner. This giant monster plant known as Bouquette greedily guards the Leaf ability, her razor sharp, claw-like vines are able to extend out and strike from afar and if she roots into the ground they'll erupt out skewering Kirby if he's not careful, she can even spew out seeds from her head which quickly grow into Leafans. The great lord of the sky, Paravern uses his mighty and intimidating appearance to jealously hold onto the Wing ability, able to create razor winds with his powerful wings and ignite into a flaming charge he is a dangerous foe who's rage only grows as his defeat nears. It would seem that even in his immature form, Kracko Jr. is not to be trifled with, though not the great storming cloud, Kracko Jr. instead relies on a powerful Tornado to aid him in battle, whipping up extreme winds in an attempt to blow Kirby away. If that fails however he can always rely on his reckless charge attacks and unleashing a barrage of explosives at Kirby. This maestro of the headless is the symphonic conductor himself Condullahan and controls the new ability Music, his strange head serves a metronome keeping in beat with the battle and can be lobbed by the body at a moments notice, likewise the body can conduct to summon musical instruments to attack Kirby from Trumpets and Violines to a whole Grand Piano.
New Ability No.4: Musical
All those years behind the mic have finally paid off and Kirby can use his musical skills without blowing everyone's ears out. Musical is an ability all about commanding an army of instruments, Kirby's attacks can summon these instruments or conduct to lead hordes of them in battle. Kirby can also create musical notes which add to the music of the level or battle that Kirby finds himself in. From the diminutive Violin to the giant Taiko Drum, a whole ensemble is here to back Kirby up as he orchestrates his way to victory.
 
And of course here are some of Kirby's attacks with this new ability;
* Musical Discourse [B Tap] - Kirby creates a musical note that bounces along the ground for a short distance before disappearing, damaging enemies that get in its way.
* Trumpeteer Charge [Dash + B] - Kirby summons four trumpets, playing one while the other three orbit around him as he charges forward a short distance, he is invulnerable while trumpeting and once he finishes charging the orbiting trumpets will continue to fly fowards.
* Grand Piano Slam [↑,↓ + B] - Kirby summons a grand Piano in the air and slams it directly down damaging any enemies above him and directly around him, musical notes fly out in every direction when the piano explodes.
* Harpist's Arpeggio [B Hold in Air] - Kirby summons a Harp which carries him forwards and upwards as he plays an ascending arpeggio, any enemies caught in the attack will be damaged for each note in the arpeggio (up to a maximum of seven hits).
* Taiko Titan [↓ + B in Air] - Kirby summons a giant Taiko Drum and performs a rolling drum as it crashes into the ground below, the drum unleashes musical notes on the way down and damages any enemies it makes contact with.
* Rolling Taiko [B Tap Repeatedly while Taiko Titan is active] - When Kirby hits the ground the drum roll will continue as the drum rolls along the ground like a barrel damaging enemies along the way, after a few seconds the drum will explode dealing high damage to nearby enemies.
That concludes the presentation for Kirby's Miasma of Dream Land, thank you for tuning in, if you have any feedback or questions please leave a comment and I'll respond as soon as possible. Although before we go, I should note that there are still a few more bosses yet to be revealed, if you wanna find out who these adversaries are you'll have to keep an eye out for when the article goes up, and with that I'll make my departure, farewell!
Category:Fantendo Fanon Feature 2021
Category:Presentations