Team Phantom

==Summary==
After Danny Fenton gains ghost powers from an accident involving his parents ghost portal, he and his two friends, Sam Manson and Tucker Foley become a ghost fighting team dubbed Team Phantom. Using the resources from Danny's parents lab to help capture the ghosts they fight, the team has saved their hometown and the world on multiple occasions.
==Members==
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|-|Season 1=
File:Danny Phantom 1.jpg|Danny Phantom|link=Danny Phantom
File:Archer Tucker.png|Tucker Foley|link=Tucker Foley
File:Samantha Manson.png|Sam Manson|link=Samantha Manson
|-|Season 2 Onwards=
File:Danny Phantom 1.jpg|Danny Phantom|link=Danny Phantom
File:Archer Tucker.png|Tucker Foley|link=Tucker Foley
File:Samantha Manson.png|Sam Manson|link=Samantha Manson
File:Jazz (Fenton Peeler).png|Jazz Fenton|link=Jazz Fenton
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==Powers and Stats==
Tier: , at least  up to  with Danny's ghost form,  with Fenton Works Technology | , with Danny's ghost form and Fenton Works Technology , higher Ecto-Skeleton and Danny's Ghostly Wail | , with Danny's ghost form and Fenton Works Technology, higher with Danny's Ghostly Wail | , with Danny's ghost form and Fenton Works Technology, higher with Danny's Ghostly Wail
Key: Season 1 | Season 2 | Season 3 | A Glitch in Time
Name: Team Phantom
Origin: Danny Phantom
Classification: Ghost Hunters
Age: A Month (Start of Series) to at least a Year (End of Series)
Membership: 3 Members (Season 1 - 2) 4 Members (Season 2 - 3)
Leader: Danny Phantom
Team Reasorces/Abilities: Fenton Works Technology (The team has access to all the weapons, gadgets, and vehicles created by Danny's parents at Fenton Works)
* Base of Operations: Fenton Works (The group mainly use Danny's house as a base, which is doubles as his parent's business known as Fenton Works. In the basement is the Fenton lab which houses majority of their ghost hunting equipment, and on top of the house is the Fenton Ops center)
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|-|Season 1=Attack Potency: Street level (The group are all comparable to each other despite Danny and Tucker being treated as an non-athletic individual, Tucker along with Sam could kicked a door off it's hinges with a single kickDanny Phantom; Season 1; Episode 3; One of a Kind, which would be around level of powerTucker's 9-C ratings scale approximately to 2291.8303535 joules. Sam could also dented a locker door with a punchDanny Phantom; Season 1; Episode 16; Lucky in Love), at least Multi-City Block level+ (Made a crater of this size in the first episode of the seriesDanny Phantom; Season 1; Episode 1; Mystery Meat. Later grew powerful enough to fight evenly with an amped Ember McLain, who at the time was more powerful than when she overpowered him the first time they foughtDanny Phantom; Season 1; Episode 11; Fanning the FlamesDanny's 8-A ratings scale far above 533.70 Tons of TNT) up to Multiverse level+ with Danny's ghost form (In his battle with the Fright Knight, he grew powerful enough to knock him back and trade blows with him, despite being incapable of even making him flinch early in their fightDanny Phantom; Season 1; Episode 13; Fright Night), Multiverse level+ with Fenton Works Technology (Fenton Works weapons are capable of harming ghosts such as WulfDanny Phantom; Season 1; Episode 15; Public Enemies, who are on the level of Danny Phantom, who at the time is powerful enough to contend with the Fright Knight)
Speed: Average Human (Despite Danny and Tucker being treated as non-athletic individuals, they have consistently kept up with Sam who is treated as athletic for her age. Danny himself can run from and keep ahead of Dash Baxter throughout the series despite the later being far more athletic), at least Sub-Relativistic+ (Danny Phantom is capable of keeping up with the likes of Princess Dorathea in her dragon formDanny Phantom; Season 1; Episode 2; Parental Bonding, which was fast enough to keep up with the Specter SpeederDanny Phantom; Season 1; Episode 8; Prisoners of LoveDanny's Sub-Relativistic+ speed rating scales approximately to 0.0985c) up to Massively FTL+ with Danny's ghost form (Grew fast enough to keep pace with the Fright KnightThe team's Massively FTL+ speed ratings scale approximately to 3.3 Trillion c), Massively FTL+ with Fenton Works Technology (Equipment like the Fenton Peeler are shown later in the series capable of allowing humans to keep up with and react to ghosts with this level of speed)
Lifting Strength: Average Human, possibly higher (They are all comparable to Tucker, who could free himself from a giant spiderweb), at least Superhuman (Could lift a large dragon and throw it a great distance,) up to Class 5 with Danny's ghost form (Became powerful enough to match the Fright Knight), Class 5 with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad PlasmiusDanny Phantom; Season 1; Episode 19; The Million Dollar Ghost)
Striking Strength: Street level (Comparable to their attack power), at least Multi-City Block level+ up to Multiverse level+ with Danny's ghost form (Comparable to his attack power), Multiverse level+ with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad PlasmiusDanny Phantom; Season 1; Episode 19; The Million Dollar Ghost)
Durability: Street level (Comparable to their attack power, and should be comparable to other humans, who can survive being thrown across rooms and through tables and remain unharmedDanny Phantom; Season 1; Episode 7; Bitter Reunions, and that have withstood being stabbed by a tigers claws without serious injury), at least Multi-City Block level+ up to Multiverse level+ with Danny's ghost form (Comparable to his attack power), Multiverse level+ with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius without being harmed by the force of their own physical blows), higher with Danny's Ecto Shield (His shields are capable of blocking attacks from characters who can harm him without issueDanny Phantom; Season 1; Episode 9; My Brother's Keeper)
Stamina: Superhuman (Sam and Tucker are likely comparable to Jazz, who despite having yet to train spent majority of the day constantly fighting off ghosts sent by Vlad Plasmius and showed no signs of fatigueDanny Phantom; Season 1; Episode 17. Danny is capable of using his powers multiple times in combat without getting tired quickly, and has spent nights rounding up ghostsDanny Phantom; Season 1; Episode 14; "13")
Range: Standard Melee Range, Hundreds of Meters with Danny's ectoplasmic energy (Sent his energy across Casper High in order to make contact his friendsDanny Phantom; Season 1; Episode 5; Splitting Images, his ghost ray is shown capable of traveling long distancesDanny Phantom; Season 1; Episode 6; What You Want), Varies, up to Interdimensional with Danny's Ghost Sense (His Ghost Sense is dependent on his focusDanny Phantom; Season 2; Episode 14; Beauty Marked and if distracted, it will not go off. But while unhindered it can even alert him to ghosts before they enter through inactive portals from other dimensions), Varies with Fenton Works Technology (Fenton Works Technology consist of various melee weapons, short to long ranged energy weapons and more)
|-|Season 2=Attack Potency Street level (Same as before), Multiverse level+ with Danny's ghost form (While wearing the Ecto-Skeleton and at 10% capacity he could hold base Pariah Dark in his sarcophagus with difficulty, which would make base Danny Phantom around 10x weaker than Pariah, who is superior to all other ghosts, which would include the oldest ghosts who when alive, split the orginal world in two, creating the Ghost Zone and Human World in the processDanny Phantom A Glitch in Time, both of which are infinite in size and the Ghost Zone containing an infinite number of realms which included timestreams, as well as being superior to ghosts such as Clockwork, who compressed multiple timestreams to stabilize reality and compressed the remaining corrupted timestreams into two stable timelines of the Human World. The Guys in White only thought that "perhaps" the Reality Gauntlet might be powerful enough to eradicate Danny Phantom, with the gauntlet at it's full power can control all reality which included space and time, as it allowed Freakshow to warp space with a simple wave of his hand and allowed Danny to change reality back to before the events of the episode. Yet Danny is shown capable of destroying the gauntlet and the gems with a single attackDanny Phantom; Season 2; Episode 19 - 20; Reality Trip even though it can withstand the power of the gems being channeled through it and physically striking Danny without breaking) and Fenton Works Technology (Capable of harming ghosts as powerful as Danny Phantom), higher with Ecto-Skeleton (The Ecto-Skeleton multiplies the wearers natural abilities by a hundred-foldDanny Phantom; Season 2; Episode 4 – 5; Reign Storm) and Danny's Ghostly Wail (While enraged, his Ghostly Wail could cause serious damage to Dan PhantomDanny Phantom; Season 2; Episode 8 - 9; The Ultimate Enemy)
Speed Average Human (Same as before), Massively FTL+ with Danny's ghost form (At 10% when he wore the Ecto-Skeleton he was shown comparable in power to base Pariah Dark, who preformed this feat, making Danny about ten times slower) and Fenton Works Technology (Equipment like the Fenton Peeler are shown later in the series capable of allowing humans to keep up with and react to ghosts with this level of speed), higher with Ecto-Skeleton (The Ecto-Skeleton multiplies the wearer's natural abilities by a hundred timesEcto-Skeleton Danny's Massively FTL+ speed ratings scales approximately to 339.7 Trillion c)
Lifting Strength Class 5 (Should be superior to his teacher Mr. Lancer, who despite being treated as old and out of shape, could still move and lift large stone blocksDanny Phantom; Season 2; Episode 15; King TuckThe team's Class 5 lifting strength ratings scale approximately to 1080kg), higher with Danny's ghost form (At least as strong as before and superior to Pariah's Soldiers, who can lift and throw trucks) and with Fenton Works Technology (Comparable to ghosts such as Danny Phantom), Class K with Ecto-Skeleton (The Ecto-Skeleton multiplied his natural abilities by a hundred timesEcto-Skeleton Danny's Class K lifting strength rating scales approximately to 108000kg)
Striking Strength Street level (Same as before), Multiverse level+ with Danny's ghost form (Comparable to his attack power) and Fenton Works Technology Fenton Works (Comparable to Danny Phantom), higher with Ecto-Skeleton (The Ecto-Skeleton multiplies the wearers natural abilities by a hundred-foldDanny Phantom; Season 2; Episode 4 – 5; Reign Storm)
Durability Street level (Same as before and should be comparable to other humans like the Guys in White, who survived a massive snowman falling on top of them from the clouds that shock the ground on impact), Multiverse level+ with Danny's ghost form (Comparable to his attack power) and Fenton Works Technology Fenton Works (Comparable to Danny Phantom), higher with Ecto-Skeleton (The Ecto-Skeleton multiplied his natural abilities by a hundred times) and Danny's Ecto Shield (Same as before)
Stamina Superhuman (Same as before. Despite being beaten up by several of his rouges gallary, chasing ghosts for hours, and getting no sleep, Danny was still capable of fighting against Pariah's soldiers without showing any signs of fatigue, and spread his invisibility over an entire jet and held it throughout the night and into the day), Below Average to Infinite with the Ecto-Skeleton (The Ecto-Skeleton is incomplete and drains the user like a battery when used, forcing them to use act carefully otherwise it could potentially be fatal. However, Vlad Plasmius later fixes this issue and combines the suit with a lightning rod from Technus to give it unlimited energyDanny Phantom; Season 2; Episode 11; Secret Weapons)
Range Standard Melee Range, Hundreds of Meters with Danny's ectoplasmic energy (Same as before) and Ghostly Wail (His Ghostly Wail should have a similar range as his future self's which shook future Amity Park), Varies, up to Interdimensional with Danny's Ghost Sense (Same as before), Varies with Fenton Works Technology (Same as before)
|-|Season 3=Attack Potency Street level (Same as before), Multiverse level+ with Danny's ghost form (Although he was easily overpowered by a duplicate of Vlad Plasmius that was half as strong as the originalDanny Phantom; Season 3; Episode 1; Eye for an Eye he is later shown to have become powerful enough to match Vlad blow for blow in combat,Danny Phantom; Season 3; Episode 2; Infinite Realms with Vlad even asking for his help to combat VortexDanny Phantom; Season 3; Episode 4; Torrent of Terror. And later in the series, despite once again being defeated in by a duplicate of Vlad Plasmius, in one hitDanny Phantom; Season 3; Episode 11; D-Stabilized, which was half as strong as the orginal. In the final episode of the series, he was shown powerful enough to stun Vlad Plasmius with just the explosion from his energy attacks momentarilyDanny Phantom; Season 3; Episode 12 – 13) and Fenton Works Technology (Fenton Works weapons can harm creatures from Pandora's Box, who can withstand attacks from Danny Phantom without issueDanny Phantom; Seasom 3; Episode 8; Boxed Up Fury), higher with Danny's Ghostly Wail (Same as before) 
Speed Average Human (Same as before), Massively FTL+ with Danny's ghost form (At least as fast as before, and moved faster than and dodged a ghost rayDanny Phantom; Season 3; Episode 10; Claw of the Wild which are considered lightspeed. In the final episode of the series, he could keep up with Vlad Plasmius, who could preform this feat), Massively FTL and Fenton Works Technology (While wearing the Fenton Peeler, Sam crossed a decent distance and kicked Kitty before she, Ember McLain or Penelope Spectra could reactDanny Phantom; Season 3; Episode 3; Girls Night Out)
Lifting Strength Class 5 (Same as before), Class 10 with Danny's ghost form (Easily an occupied school busDanny Phantom; Season 3; Episode 5; Forever PhantomDanny's Class 10 lifting strength rating scales approximately to 6577.0894kg) and with Fenton Works Technology (Comparable to ghosts such as Danny Phantom)
Striking Strength Street level (Same as before), Multiverse level+ with Danny's ghost form (Comparable to his attack power) and Fenton Works Technology Fenton Works (Comparable to Danny Phantom, while wearing the Fenton Peeler, she sent Kitty flying with a kick)
Durability Street level (Same as before), Multiverse level+ with Danny's ghost form (Comparable to his attack power and survived multiple attacks without serious injury from Vortex) and Fenton Works Technology Fenton Works (Comparable to Danny Phantom, while wearing the Fenton Peeler, Sam could survive a hit from Ember McLain, that sent her flying into the side of a building), higher Danny's Ecto Shield (Same as before)
Stamina Superhuman (Same as before)
Range Standard Melee Range, Hundreds of Meters with Danny's ectoplasmic energy and Ghostly Wail (Same as before), Varies, up to Interdimensional with Danny's Ghost Sense (Same as before), Varies with Fenton Works Technology (Same as before)
|-|A Glitch in Time=Attack Potency Street level (Same as before), Multiverse level+ with Danny's ghost form ((After gaining a new emotional drive, he could generate energy barriers durable enough to withstand attacks from his future self, who was merged with Clockwork, the later of which could compressed multiple timestreams to stabilize reality and compressed the remaining corrupted timestreams into two stable timelines of the Human World) and Fenton Works Technology (The energy blasts from the Fenton weapons could harm Phantom, who had merged with Clockwork), higher with Danny's Ghostly Wail (Could harm his future self who had merged with Clockwork)
Speed Average Human (Same as before), Massively FTL+ with Danny's ghost form (After gaining his new emotional drive, he became comparable to his future, who had merged with ClockworkA Glitch in Time Danny's Massively FTL+ speed rating scales approximately to 339.7 Trillion c), Massively FTL+ and Fenton Works Technology (The Fanton Peeler allowed Jazz to keep up with Valerie Gray's upgraded board)
Lifting Strength Class 5 (Same as before), Class K with Danny's ghost form (After gaining his new emotional drive, he became comparable to PhantomDanny's Class K lifting strength rating scales approximately to 108000kg), higher with Fenton Works Technology (Same as before)
Striking Strength Street level (Same as before), Multiverse level+ with Danny's ghost form (Comparable to his attack power) and Fenton Works Technology Fenton Works (Comparable to their attack power)
Durability Street level (Same as before), Multiverse level+ with Danny's ghost form (More powerful than before) and Fenton Works Technology Fenton Works (Same as before), higher Danny's Ecto Shield (Same as before)
Stamina Superhuman (Same as before)
Range Standard Melee Range, Hundreds of Meters with Danny's ectoplasmic energy and Ghostly Wail (Same as before), Varies, up to Interdimensional with Danny's Ghost Sense (Same as before), Varies with Fenton Works Technology (Same as before)
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Teamwork: Early in the series, Danny mainly fought the various ghosts the team went up against, with the likes of Tucker and Sam acting as support to capture or blindside the opponent. Later on, the rest of the team became more involved in the fighting with usually one acting as a destraction for the others to come up with the necessary plan to defeat their opponents.
Intelligence: Above Average, possibly Gifted for Danny and Sam (Due to his young age, Danny is overconfident and sometimes underestimates his opponents, and doesn't do well in school but it has been shown that if he actually tried, he could get good grades. However, he has been shown to be capable in combat and has outsmarted intelligent characters such as Skulker and Vlad Plasmius, who are both more experienced than him. Sam has knowledge of different mythology, is fluent in multiple different languages such as Esperanto; basically a "geek" language used to communicate with each other, similar to pig-Latin, Japanese, French and ItalianDanny Phantom; S 3; Ep. Urban Jungle. They are all skilled enough to use and operate the various gadgets, weapons, and vehicles of Fenton Works) to Extraordinary Genius for Tucker and Jazz (While he has low grades for different subjects, Tucker's grade for computers is high, and he has extensive knowledge on various high-grade technologyDanny Phantom; Season 2; Episode 12; Flirting with Disaster, and came up with the plans for the device used to turn the whole planet intangible. Despite being only 16 she has the mental capacity of an adult. Jack stated that the Fenton's are a family of geniusesDanny Phantom; Season 1; Episode 3; One of a Kind. Has the highest test scores in the history of her schools C.A.T test, and has knowledge in psychology and later in the series gains knowledge of ghosts)
Weaknesses: Danny possess the standard weaknesses of a ghost. Tucker is afraid of hospitalsDanny Phantom; Season 2; Episode 2; Doctor's Disorders and snakes. Several Fenton Works gadgets and weapons only work on ghosts and have little to no effect on humans | Same as before, although Tucker is no longer is afraid of hospitals. The Ecto-Skeleton is incomplete and drains the user like a battery when used, forcing them to use act carefully otherwise it could potentially be fatal. However, Vlad Plasmius later fixes this issue and combines the suit with a lightning rod from Technus to give it unlimited energy. | Same as before
Notes:
Despite the multiple showing of the team and other ghost hunters scaling to ghosts in terms of statistics without ghost fighting equipment, it has been decided that these scaling feats are considered outliers due to several anti-feats that would suggest he's around human levels in terms of statistics.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Danny Phantom
Category:Teams
Category:Hunters