Fantendo Smash Land/Other Modes

There are various modes available to the player in Fantendo Smash Land, this following page presents all the modes that don't have their own pages due to their short content.
See Modes with their own pages:
1P Mode	Fantendo Land	Fantendex	Challenge Theater
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VS Mode
A multiplayer mode that enables players and/or computer players to fight against each other or in a variety of settings. The players can also choose settings including computer players' levels, appearing items, and the number of lives.
To play with another player connect both of your Game Boy systems with the Game Link® Cable. 
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Training
This mode is intended to allow players to practice with a character in a non-competitive and customizable environment. In this mode, the opponent does take damage but has infinity Life Stock.
A training mode has a black window on the top showing data. When an attack is performed and hits the opponent, the player can see on the window this data about the attack:
	COMBO: Consecutive hits delivered to your opponent in the same sequence (before the opponent recovers from the hit stun).
	SPEED: Number of frames between the move's start-up frame and the moment when the hit landed. 
*If "+" appears (ex: 14+): the player's recovery time after the move is fast 
*If "-" appears (ex: 14-): the player's recovery time after the move is long
	DAMAGE: The %Damage the hit inflicted on the opponent.
*If "+" appears (ex: 7+): the move inflicts a heavy knock-back
*If "-" appears (ex: 7-): the move inflicts a light knock-back
There is three different modes inside the Training mode:
Mode 	Information
TUTORIAL 	A short tutorial, divided into 7 lessons, to learn basic mechanics with Unten.
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%;"
Lesson 01: Move! 	
*Go on the right extremity of the stage
*Jump on the left platform
*Do a small jump
*Do a long jump
*Phase through the platform	
Lesson 02: Attack! 	
*Complete a Natural Combo on the opponent
*Charge the last Natural Combo attack and hit the opponent
*Do a Light Neutral Attack on the opponent
*Do a Quick Fall on the opponent
*Inflict 50% damage to the opponent	
Lesson 03: Special Attack!	
*Do a Side Special
*Do a Down Special
*Do a Up Special
*Jump in the air and do a Up Special	
Lesson 04: Defense! 	
*Parry one opponent's attack
*Parry one opponent's projectile
*Parry two attacks in a row	
Lesson 05: K.O.! 	
*Destroy at least one Invisible Wall
*Side Screen K.O. your opponent
*Fall K.O. your opponent
*Star K.O. your opponent
*Hit the opponent with the Corrupted Core
*Sudden Death Mode! Just survive	
Lesson 06: Statut! 	
*Take a Rage Soda and Hit the opponent while on Rage
*Take a Hell Ramen and Hit the opponent while on Fire
*Take a DDC Beans and Hit the opponent with your "clouds"
*Take a Hypnoslimoo and Hit the opponent while on Reverse
*You get Stun! Tap quickly all direction to reduce the stun time
*You're on Critic state! Hit the opponent	
Lesson 07: Hyper! 	
*Hit 4 times the Hyper Sphere
*Turn into your Hyper Form
*Hit the opponent with a Hyper Projectile before you turn back normal	
This mode is hosted by Alec. Alec appears on the Pause Screen while you doing Training, he gives explanation of the gameplay mechanics you are practicing in Tutorial or Advanced, but he also present to you the different adjustable match options in Training.
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Survival
A string of battles against randomly chosen opponents taking place on the Peaceful Plains survival version of the stage. The player's percentage does not revert to 0% between battles. Instead, and depending on how fast after defeating an opponent, the player receives a certain amount of food to heal.
Like any battle, the Invisible Walls are present at the beginning of the mode and won't reappear once destroyed. 
The mode starts with a 1vs1 match, and after 30 seconds a second opponent appears meaning that the mode is now composed of 1vs2 fights. After every 11 opponents are defeated, the AI level increases until the strongest level (Fierce) is reached, then the opponents stay at the Fierce level until the player loses.
*The use of the Four Player Adapter® was considered early in development to allow playing up to 4 players simultaneously, the idea was finally scrapped as the Game Boy screen resolution and the general sprites make 4-player battles "too busy". If this function appeared in the finalized game, Fantendo Smash Land would have been the only Game Boy Color game to use the Four Player Adapter®.
Category:Coral Games
Category:Fantendo Smash Land
Category:Game Boy Games
Category:Fantendo Smash Bros. (series)