Tiering System

== Introduction ==
The Terrachaoverse contains several beings & items that vary greatly in terms of raw power. This list here is our way of categorizing & ranking these entities by virtue of sheer destructive power & durability, divided into 11 tiers with their own sub-tiers. Using Newton's Third Law, a character's attack potency should be equal to their durability, as every action has an equal & opposite reaction. This is only contradicted in the case of glass cannon characters, who may be using an ability acquired from an item they own that is far more powerful than they are.
It should be noted, however, that a higher tier is not always a clear way of indicating that one being can defeat another. For example, Hazard Man, who is at Small Country Level, was able to defeat Megacorona, who is at Large Star Level. This may not sound possible, but Hazard Man was able to win because of his better range of abilities, one of which was actually Megacorona's weakness. 
Also, as a special note from the creator of the series, this scale is heavily based off of the VS Battles Wiki's tiering system, with some slight changes. Despite what tiers my characters are given, I can't always show the full extent of their power due to the very low budget of my series, so that's why it may seem like some tiers may lack evidence. Just picture these tiers as how powerful I'd imagine the characters to be. 
== The Scale ==
=== Tier 1: Multidimensional ===
==== 1-A: Outerverse Level ====
Entities that can affect/create/destroy a beyond-dimensional space. These entities are abstractions that exist on a level beyond the concept of dimensions entirely, meaning their speed is irrelevant, & they are undimensioned by the concepts of space & time themselves. There are only two beings in the entire Terrachaoverse who have such power, & are the most powerful beings in the verse.
==== Low 1-A: Low Outerverse Level ====
Entities that can affect/create/destroy an uncountably infinite-dimensional space. This means that they exist in an infinite amount of dimensions that reach uncountable infinity.
==== High 1-B: High Hyperverse Level ====
Entities that can affect/create/destroy a countably infinite-dimensional space, or ∞^∞. This means that they exist in an infinite amount of dimensions that reach countable infinity.
==== 1-B: Hyperverse Level ====
Entities that can affect/create/destroy a quadragintillion-dimensional to a less than infinite-dimensional space. Entities in this category are not infinite dimensional, they just exist in a higher dimensional level that's incredibly large. A good term that can be used for this could be something like "countless dimensions" instead of "infinite dimensions". 
==== Low 1-B: Low Hyperverse Level ====
Entities that can affect/create/destroy a 12 to googol-dimensional space, or ∞^10 to ∞^10,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000,​000. Similar to how a megaverse contains multiverses, a hyperverse contains megaverses.
==== High 1-C: High Megaverse Level ====
Entities that can affect/create/destroy a 10 to 11-dimensional space, or ∞^8 to ∞^9.
==== 1-C: Megaverse Level ====
Entities that can affect/create/destroy a 7 to 9-dimensional space, or ∞^5 to ∞^7.
==== Low 1-C: Low Megaverse Level ====
Entities that can affect/create/destroy a 5 to 6-dimensional space, or ∞^3 to ∞^4. Entities in this category & up do not obey linear time, therefore their speed is immeasurable. Also, for further context, a megaverse is a term we use here as a collection of multiverses. 
=== Tier 2: Multiversal ===
==== 2-A: High Multiverse Level ====
Entities that can affect/create/destroy a 4-dimensional space with infinite isolated universes. This means that the multiverse they affect has infinite timelines on a 4-dimensional scale, as the 4th dimension is recognized as time itself. This would be ∞^2.
==== 2-B: Multiverse Level ====
Entities that can affect/create/destroy a 4-dimensional space with any amount of universes from 1,001 to a countably higher number. It’s not infinite, it's just a number that's incredibly large. A good term that can be used for this could be something like "countless universes" instead of "infinite universes".
==== 2-C: Low Multiverse Level ====
Entities that can affect/create/destroy a 4-dimensional space with any amount of universes from 2 to 1,000.
==== Low 2-C: Universe Level ====
Entities that can affect/create/destroy a universe including space & time; spatially & temporally infinite. For reference, this is the standard model of the universe, with energy at ∞^1 since it's transcendent over the previous tier.
=== Tier 3: Cosmic ===
==== High 3-A: Expanding Universe Level ====
Entities that can affect/create/destroy an infinite 3-dimensional universe, but only accounting for space; not accounting for time, but still spatially infinite. This accounts for the areas in the universe that humans cannot see with their technology. In terms of energy output, this is ∞^0.
==== 3-A: Observable Universe Level ====
Entities that can affect/create/destroy a finite universe, which is non-expanding. The estimated size of the observable universe is 93,016,000,000 light-years in diameter, which would take 2.825 quettaexafoe to any higher finite number of energy to create/destroy. This tier usually applies to large pocket dimensions since the Terrachaoverse itself is of the Low 2-C universal model.
==== 3-B: Multi-Galaxy Level ====
Entities that can affect/create/destroy more than one galaxy. This also counts for the space between them, requiring 8.593 yottafoe to 2.825 quettaexafoe of energy.
==== 3-C: Galaxy Level ====
Entities that can affect/create/destroy an entire galaxy, requiring 10.53 zettafoe to 8.593 yottafoe of energy if we use the Milky Way Galaxy as a standard size.
=== Tier 4: Stellar ===
==== 4-A: Multi-Star System Level ====
Entities that can affect/create/destroy more than one star system. This also counts for the space between them, requiring 20.08 terafoe to 10.53 zettafoe of energy, starting with the distance between the Solar System & the Alpha Centauri System for standard size.
==== 4-B: Star System Level ====
Entities that can affect/create/destroy a star system. This counts for the system's star, planets, other celestial bodies, & all the space between them, requiring 22.77 foe to 20.08 terafoe of energy if we use the Solar System for standard size.
==== High 4-C: Large Star Level ====
Entities that can affect/create/destroy a large star, requiring 760.516 quettatons to 22.77 foe of energy if we use Rigel for standard size.
==== 4-C: Star Level ====
Entities that can affect/create/destroy a star, requiring 136.066 to 760.516 quettatons of energy if we use the Sun for standard size.
==== Low 4-C: Small Star Level ====
Entities that can affect/create/destroy a small star, requiring 7.505 to 136.066 quettatons of energy if we use VB-10 for standard size.
=== Tier 5: Planetary ===
==== High 5-A: Dwarf Star Level ====
Entities that can affect/create/destroy a dwarf star, requiring 16.512 ronnatons to 7.505 quettatons of energy if we use OTS-44 for standard size.
==== 5-A: Large Planet Level ====
Entities that can affect/create/destroy a large planet, requiring 2.7 yottatons to 16.512 ronnatons of energy.
==== 5-B: Planet Level ====
Entities that can affect/create/destroy a planet, requiring 59.44 zettatons to 2.7 yottatons of energy if we use Earth for standard size.
==== Low 5-B: Small Planet Level ====
Entities that can affect/create/destroy a small planet, requiring 433 exatons to 59.44 zettatons of energy if we use Mercury for standard size.
==== 5-C: Moon Level ====
Entities that can affect/create/destroy a moon, requiring 29.6 to 433 exatons of energy if we use Earth's Moon for standard size.
=== Tier 6: Tectonic ===
==== High 6-A: Multi-Continent Level ====
Entities that can affect/create/destroy more than one continent, requiring 4.435 petatons to 29.6 exatons of energy. This tier can also apply to entities that can destroy the surface of a planet.
==== 6-A: Continent Level ====
Entities that can affect/create/destroy a continent, requiring 760 teratons to 4.435 petatons of energy.
==== High 6-B: Large Country Level ====
Entities that can affect/create/destroy a large country, requiring 100 to 760 teratons of energy.
==== 6-B: Country Level ====
Entities that can affect/create/destroy a country, requiring 7 to 100 teratons of energy.
==== Low 6-B: Small Country Level ====
Entities that can affect/create/destroy a small country, requiring 1 to 7 teratons of energy.
==== High 6-C: Large Island Level ====
Entities that can affect/create/destroy a large island, requiring 100 gigatons to 1 teraton of energy.
==== 6-C: Island Level ====
Entities that can affect/create/destroy an island, requiring 4.3 to 100 gigatons of energy.
=== Tier 7: Nuclear ===
==== High 7-A: Large Mountain Level ====
Entities that can affect/create/destroy a large mountain, requiring 1 to 4.3 gigatons of energy.
==== 7-A: Mountain Level ====
Entities that can affect/create/destroy a mountain, requiring 100 megatons to 1 gigaton of energy.
==== 7-B: City Level ====
Entities that can affect/create/destroy a city, requiring 6.3 to 100 megatons of energy.
==== Low 7-B: Small City Level ====
Entities that can affect/create/destroy a small city, requiring 1 to 6.3 megatons of energy.
==== High 7-C: Large Town Level ====
Entities that can affect/create/destroy a large town, requiring 100 kilotons to 1 megaton of energy.
==== 7-C: Town Level ====
Entities that can affect/create/destroy a town, requiring 5.8 to 100 kilotons of energy.
==== Low 7-C: Small Town Level ====
Entities that can affect/create/destroy a small town/settlement, requiring 1 to 5.8 kilotons of energy.
=== Tier 8: Urban ===
==== 8-A: Multi-City Block Level ====
Entities that can affect/create/destroy multiple urban city blocks or equivalent areas of space, requiring 100 tons to 1 kiloton of energy.
==== 8-B: City Block Level ====
Entities that can affect/create/destroy urban city blocks or equivalent areas of space, requiring 11 to 100 tons of energy.
==== High 8-C: Large Building Level ====
Entities that can create/destroy large buildings like skyscrapers, requiring 2 to 11 tons of energy.
==== 8-C: Building Level ====
Entities that can create/destroy medium-sized buildings like factories or supermarkets, requiring 0.25 to 2 tons of energy.
=== Tier 9: Superhuman ===
==== 9-A: Small Building Level ====
Entities that can create/destroy entire rooms or houses, requiring 0.005 to 0.25 tons of energy.
==== 9-B: Wall Level ====
Entities that can smash through walls of materials like stone/metal/concrete, requiring 15 kilojoules to 0.005 tons of energy.
==== 9-C: Street Level ====
Entities who are at the peak level of human capability, who can exert 300 joules to 15 kilojoules of energy.
=== Tier 10: Human ===
==== 10-A: Athlete Level ====
Entities who are equal/comparable to athletic humans, who can exert 106 to 300 joules of energy.
==== 10-B: Human Level ====
Entities who are equal/comparable to the average human, who can exert 60 to 106 joules of energy.
==== 10-C: Below Average Human Level ====
Entities who have strength & durability underneath an average human's level, usually classified by children or small animals, who can exert ~0 to 60 joules of energy.
=== Tier 11: Infinitesimal ===
==== 11-A: Plane Level ====
Entities who are of the second dimension & lack width, therefore having no physical energy output that's quantifiable in the third dimension. However, they may have up to an infinite amount of control/power in their own flat dimension. In terms of energy output, this is ∞^-1.
== Other Notes ==
Some characters & items may be difficult to pinpoint their exact measure of destructive capacity, so they may have "likely" & "possibly" if they may show signs of being in a higher tier but not enough evidence to say which one. When it comes to power-ups, those characters may have "higher" or "far higher" on their tier label. However, like the previous example, this label is only given to those whose power level we don't know exactly how to measure. 
Here are some conversions of measurement to make each tier's attack potency requirements more precise:
==== Tiers 10-C to 8-C ====
* 1,000 joules = 1 kilojoule
* 1,000 kilojoules = 1 megajoule
* 20.92 megajoules = .005 tons
* 1,046 megajoules= .25 tons
* 4,184 megajoules = 1 ton
==== Tiers 8-C to 8-A ====
1,000 tons = 1 kiloton
==== Tiers Low 7-C to High 7-A ====
1,000 kilotons = 1 megaton
1,000 megatons = 1 gigaton
==== Tiers 6-C to 5-C ====
1,000 gigatons = 1 teraton
1,000 teratons = 1 petaton
1,000 petatons = 1 exaton
1,000 exatons = 1 zettaton
==== Tiers Low 5-B to High 4-C ====
1,000 zettatons = 1 yottaton
1,000 yottatons = 1 ronnaton (or ninaton)
1,000 ronnatons = 1 quettaton (or tenaton)
23,900 quettatons = 1 foe
==== Tiers High 4-C to 4-B ====
1,000 foe = 1 kilofoe
1,000 kilofoe = 1 megafoe
1,000 megafoe = 1 gigafoe
1,000 gigafoe = 1 terafoe
==== Tiers 4-B to 4-A ====
1,000 terafoe = 1 petafoe
1,000 petafoe = 1 exafoe
1,000 exafoe = 1 exafoe
1,000 exafoe = 1 zettafoe
==== Tiers 4-A to 3-A ====
1,000 zettafoe = 1 yottafoe
1,000 yottafoe = 1 ronnafoe
1,000 ronnafoe = 1 quettafoe
1,000 quettafoe = 1 quettakilofoe
1,000 quettakilofoe = 1 quettamegafoe
1,000 quettamegafoe = 1 quettaterafoe
1,000 quettaterafoe = 1 quettapetafoe
1,000 quettapetafoe = 1 quettaexafoe
Category:Terminology
Category:Tiers