The Magistrate (Ordem Paranormal)

==Summary==
The Magistrate is the name given to the leader of the Sect of the Masks and to those who wear Relic of Knowledge — also known as the Mask of Despair —, one of the Relics in Ordem Paranormal RPG. This entity of Knowledge and Fear with immeasurable power is one of the oldest known manifestations in Reality, and is the maximum representation of the element of Knowledge. She protects the balance of reality, but the whys and hows are unknown, even for those who got in her way or otherwise involved with her.
But one thing is clear: The Magistrate can alter almost all of Reality - from memories to events. Those who wear the Mask of Despair remember everything and know everything. But to know everything is to lose everything. And although she is the only comprehensible source of Knowledge from the Other Side, it's not wise to recklessly get in her way.
==Power and Stats==
Tier: At least , likely far higher
Name: The Magistrate, The Relic of Knowledge, Mask of Despair, Herald of Promises
Origin: Ordem Paranormal
Gender: Varies, best known incarnation was female
Age: Unknown, possibly older than human civilization
Classification: Human, Relic, Mask
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Extrasensory Perception (Can see through darkness and invisibility. Sees things through "the chains that constitute Reality"), Madness Manipulation (Type 3), Darkness Manipulation, Dimensional Storage, Pocket Reality Manipulation and Teleportation (Can distort shadows, create dimensions inside them and control those dimensions entirely. Can also teleport to anywhere in Reality through those same shadows), Physics Manipulation, Transmutation and Matter Manipulation (Can alter the state and the very composition of objects), Immortality (Types 1, 2 and 6; as a Relic, should she die, she would simply go back to her "Dormant" state until someone else wear the Mask once again), Reality Warping, Madness Manipulation, Durability Negation and Status Effect Inducement (Can rewrite all of Reality. Can rewrite opponents from reality, ignoring durability with Knowledge damage, dealing heavy Sanity damage and applying one condition of her choosing on them), Invulnerability (Is immune to damage until her ENIGMA OF FEAR is solved), Invulnerability Negation (Is the key to solve The Host's ENIGMA OF FEAR, removing his immunity to damage), knows every Ritual, giving her Durability Negation (Via Paranormal damage. Every Ritual deals Paranormal Damage, a kind of damage that ignores resistence to Cut, Impact, Ballistic and Puncture damage), Curse Manipulation, Healing via Time Manipulation (Can age her wounds, healing her HP in the process), Time Manipulation and Age Manipulation (Via many Death Rituals, like "Touch of Death" and "Time Distortion"), Perception Manipulation, Statistics Amplification and Damage Boost (With many rituals, like "Grievous Weapon", "Improve Physique" and "Improve Mind"), Statistics Reduction (Via Rituals like "Spirals of Doom" and "Waste Away"), Teleportation (With Rituals like Teleportation, making it possible to teleportate to anywhere on earth), Possession (Via the Possession Ritual), Existence Erasure, Information Manipulation and Memory Manipulation (Can erase someone and their memories, rewriting both mind and body from existence), Reality Warping and minor Immortality and Healing Negation (Can attack her opponent with an attack that "can be best described as a crack in reality", that ignores durability and doesn't regenerate by any normal means, including healing), Illusion Creation (Via some Energy and Knowledge Rituals), Mind Manipulation and Empathic Manipulation (Via Rituals like "Disturbance" and "Capture Heart"), Madness Manipulation (Type 2) (Via Fear Rituals), Death Manipulation (Via Death Rituals), Energy Manipulation, Electricity Manipulation and Fire Manipulation (Via Energy Rituals), Blood Manipulation and Absorption (Via Blood Rituals), Telekinesis (Via Rituals like Chaotic Polarization), Telepathy (Via many Knowledge Rituals, like "Invade Mind"), Elemental Manipulation, including Air Manipulation (Via "Breath of Chaos"), Water Manipulation (Via "Transfigure Water") and Earth Manipulation (Via "Transfigure Earth"), Invisibility (Via "Hide from Eyes"), Black Hole Creation (With "Inevitable End"), minor Fate Manipulation (Can see the near Future with "Change Fate", seeing millions of possibilities and choosing the best outcome, greatly heightening her defenses and resistence) , Damage Reduction and Fear Manipulation (Via Fear Rituals)
|-|Resistences=
Resistance to Mind Manipulation and Madness Manipulation (Creatures from the Other Side cannot be controlled and are immune to mind manipulation and mental conditions. They also don't have Sanity, and as such are immune to mental damage), Status Effect Inducement (Is immune to every condition), Fear Manipulation (Creatures from the Other Side are immune to Fear damage and its effects)
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Attack Potency: At least Small Building level, likely far higher (As the maximum representation of the element of Knowledge, she should be far stronger than the likes of Spiral Reaper), most attacks ignore conventional durability.
Speed: At least Superhuman, with at least Supersonic reaction speeds (Far faster than agents that can dodge bullets), higher with Rituals (Some Rituals heightens the user's speed), Infinite movement speed with teleportation (Can teleport instantly to anywhere in Reality)
Lifting Strength: At least Class K(Stronger than the likes of Spiral Reaper and Annihilation).
Striking Strength: At least Small Building level.
Durability: At least Small Building level, likely far higher, even higher with rituals.
Stamina: At least Superhuman.
Range: Standart Melee Range, Tens of Meters with some abilities, even higher with rituals.
Standard Equipment: None notable.
Intelligence: Nigh-Omniscient (The Magistrate knows and remembers everything that happens in reality, from events to memories, and even the locations of her opponents. As the maximum representation of Knowledge, she also knows every knowledge regarding the Other Side.)
Weaknesses: Is vulnerable to Blood damage. Once her Enigma of Fear is solved, The Magistrate loses her immunity to damage and some of her abilities.
Notable Attacks/Techniques:
*Omnipresence: The Magistrate can move to any location in Reality, so long as there is some kind of shadow or darkness, regardless of distance. Furthermore, she knows exactly everything that is happening in Reality all at once. This means that no character can hide from her and she ignores any need to see or hear to use her skills.Ordem Paranormal RPG: Livro de Regras, pg. 254
*Rewrite Reality: The Magistrate has the unique power to rewrite Reality to her whims, changing the properties of beings and objects at medium range(18 meters). Against objects, she can change the composition, position and state of matter of an object weighing up to 1 ton. This includes objects that her target is wearing or holding, although the target can try to avoid it. Against beings, she can deal heavy Knowledge damage, heavy Sanity damage and one condition of her choosing.Ordem Paranormal RPG: Livro de Regras, pg. 254
TRUE CONJURATION: The Magistrate knows every single Ritual and can use them freely once per turn. Some of them include:Ordem Paranormal RPG: Livro de Regras, pg. 254
*Unexist: It is as if the entity of knowledge could rewrite the Reality's code, reprogramming every atom to an alternate version of Reality where the affected target simply never existed. The target's mind and body are rewritten and removed from existence. The target starts to levitate a few centimeters from the ground and texts narrating every moment of their life rise and shine on their skin, until their very existence begins to be destroyed from inside out.Ordem Paranormal RPG: Livro de Regras, pg. 134
*Teleportation: The Magistrate can teleport to any place she wants, but sometimes she might need to see the place she wants to go; using, for example, a photo.Ordem Paranormal RPG: Livro de Regras, pg. 141
*Touch of Death: The Magistrate touches her target, causing them to age extremely quickly until death, aging years in seconds.Ordem Paranormal RPG: Desconjuração Ep. 9: 3h24m25s
*Blade of Fear: The Magistrate manifests an impossible, translucent blade, which can be described only as a "crack in Reality" or a "piece of god", emitting a sound similar to music which strikes an adjacent target. If a person is struck by the Blade of Fear and they survive, the wound inflicted by the ritual constantly transforms, never healing and causing the person to live in constant pain.Ordem Paranormal RPG: Livro de Regras, pg. 135
*Healing: The Magistrate speeds up time at her wounds, causing them to heal instantly.Ordem Paranormal RPG: Livro de Regras, pg. 126
*Inevitable End: Creates a rupture in space that sucks everything in a 90 meters radius, dealing heavy damage to those who touch its epicenter.Ordem Paranormal RPG: Livro de Regras, pg. 132, 133
ENIGMA OF FEAR: The Mask of Despair is indestructible, and its bearer too. However, there are records of two possble ways to face her. It would be possible to neutralize the wearer of the Mask only by directly shaking the Balance of Reality, breaking its rules through the element of Fear in an inexplicable way, or else devastating reason through the brutality of the bearer of the Relic of the Blood, also known as The Devil. When her ENGIMA OF FEAR is solved, The Magistrate loses her immunity to damage and her "Omnipresence" ability.Ordem Paranormal RPG: Livro de Regras, pg. 255
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Ordem Paranormal
Category:Role-playing Characters
Category:Game Characters
Category:Life Users
Category:Humans
Category:Gods
Category:Magic Users
Category:Immortals
Category:Flight Users
Category:Blood Users
Category:Matter Users
Category:Mind Users
Category:Memory Users
Category:Possession Users
Category:Healers
Category:Statistics Amplification Users
Category:Damage Boost Users
Category:Statistics Reduction Users
Category:Reality Warpers
Category:Darkness Users
Category:Absorption Users
Category:Fate Users
Category:Telekinesis Users
Category:Telepaths
Category:Teleportation Users
Category:Time Users
Category:Transmutation Users
Category:Fear Users
Category:Fire Users
Category:Existence Erasure Users
Category:Energy Users
Category:Element Users
Category:Empathic Manipulation Users