API Region SetScale

Sets the size scaling of the region.
 scale = Region:GetScale()
==Returns==
:;scale: - The scale of the region. Must be greater than 0.
==Example== 
MinimapCluster and its child regions will become scaled to 120%.
MinimapCluster:SetScale(1.2)
==Details== 
Since the API presentation is scaled, each object has its own internal notion of size, which is only relative to the actual size it appears on-screen. UIParent will have a reasonable scaling factor selected by the game engine, from which all of the child UI elements are then derived. This function can be used to selectively change the scale of a component relative to its parent such that it appears to become bigger or smaller. UI elements with appropriately specified anchor points and sizes should scale quite cleanly.
Also see LibWindow-1.1's approach to saving positions of "window"-style frames:
==Patch changes==
===References===