Plants (PvZ:PM)

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. Certain "plants" in the game are not plants, rather they are mushrooms or fungi, which are a different kingdom that are very different to that of the plants. They are the protagonists of Plants vs. Zombies and the player's main defense against the undead assailants. 
== Overview ==
There are many different plants, each with different abilities and special attributes. During Night, sun does not fall from the sky, so mushrooms are usually used because of their low sun cost. In Pool levels, plants must be either Aquatic or planted on a Lily Pad to be in the water. Fog levels are a mix of night and pool levels but also have fog in the level, which can be removed temporarily with a Blover or removed with a Plantern or Torchwood until the end of the level or whenever the plant is removed with the shovel or eaten/destroyed by zombies. On the Roof, plants require Flower Pots to be planted on before planting the actual plant. Also, the roof is slanted to make the levels harder by making most of the projectiles hit the slanted part of the roof instead of the zombies, so catapult plants are used. A Night Roof setting exists, which is where the player fights in the 6th world.
== List of Plants ==
=== From Story Mode ===
==== Casual / Normal Difficulty ====
Plant 	Image	Description 	Unlocked 	Health 	Damage (DPS) 	Attack Interval 	Sun Cost	Recharge Time
Peashooter 	 	Peashooters are your first line of defense. They shoot peas at attacking zombies. 	Beginning 	300 	20 (13.333) 	1.5s 	75 	5s
Sunflower 	 	Sunflowers are essential for you to produce extra sun. Try planting as many as you can! 	Finish 1-1 	300 	25S / 50S 	15s 	50 	5s
Cherry Bomb 	 	Cherry Bombs can blow up all zombies in a 3x3 area. They have a short fuse so plant them near zombies. 	Finish 1-2 	Infinite 	2000AP 	1s 	150 	30s
Wall-Nut 	 	Wall-nuts have hard shells which you can use to protect your other plants. He will fall on the zombies when he is defeated. 	Finish 1-3 	4,000 	100 (Death) 	On Death 	75 	15s
Potato Mine 	 	Potato Mines pack a powerful punch, but they need a while to arm themselves. You should plant them ahead of zombies. They will explode on contact. 	Finish 1-5 	300
Infinite (If Armed)	1,000AP 	15s (Arm) 	50 	5s
Snow Pea 	 	Snow Peas shoot frozen peas that damage and slow the enemy. 	Finish 1-6 	300 	15 (10) 	1.5s 	125 	5s
Chomper 	 	Chompers can devour a zombie whole, but they are vulnerable while chewing. 	Finish 1-7 	300 	Infinite (Chomp)
50 (Bite, 33.333)	15s (Chomp)
1.5s (Bite)	150 	5s
Repeater 	 	Repeaters fire two peas at a time. 	Finish 1-8 	300 	20x2 (26.666) 	1.5s 	175 	5s
Puff-Shroom 	 	Puff-shrooms are spammable, but can only fire a short distance. They only last for 45 seconds. Has a range of 3 tiles. 	Finish 1-10	150 	10 (6.666) 	1.5s 	0 	5s
Sun-Shroom 	 	Sun-shrooms give small sun at first and normal sun later. 	Finish 2-1 	150 (Small)
300 (Large)	15S / 25S (Small)
25S / 50S (Large)	15s (Sun)
75s (Growth)	25 	5s
Fume-Shroom 	 	Fume-shrooms shoot fumes that can only pass through screen doors. Has a range of 5 tiles. 	Finish 2-2 	300 	15 (10) 	1.5s 	100 	5s
Grave Buster 	 	Plant Grave Busters on graves to remove the graves. Cannot be targetted. 	Finish 2-3 	Infinite 	Destroys graves. 	5s 	100 	5s
Hypno-Shroom 	 	When attacked, Hypno-shrooms will create spores, making a zombie turn around and fight for you. This is temporary on bigger foes. (15s to be exact) 	Finish 2-5 	1 	Depends on zombie. 	Depends on zombie.	100 	30s
Scaredy-Shroom	 	Scaredy-shrooms are long-ranged shooters that hide when enemies get near them. The closer a zombie gets, the faster he shoots. 	Finish 2-6 	800 	15 (10 / 30) 	1.5s (Slowest)
0.5s (Fastest)	100 	12.5s
Ice-Shroom 	 	Ice-shrooms temporarily immobilize all zombies on the screen. 	Finish 2-7 	Infinite 	20 	1s 	250 	45s
Doom-Shroom 	 	Doom-shrooms destroy everything in the lawn and leaves a crater that can't be planted on. This menace can instantly destroy a gargantuar, No problems asked. 	Finish 2-8 	Infinite 	4,000AP 	1s 	500 	60s
Lily Pad 	 	Lily pads let you plant non-aquatic plants on top of them. 	Finish 2-10	150 	- 	- 	25 	2.5s
Squash 	 	Squashes will smash the first zombie that gets close to it. All zombies on the tile right in front of the smashed tile get pushed back slightly. 	Finish 3-1 	300
Infinite (Smash)	1,500AP 	1.5s 	75 	20s
Threepeater 	 	Threepeaters shoot peas in three lanes. If they are on the bottom or top lane, The pea that goes below or top will be in the lane the Threepeater is planted on. 	Finish 3-2 	300 	20x3 (Potentially 40) 	1.5s 	275 	7.5s
Tangle Kelp 	 	Tangle Kelp are aquatic plants that pull all the zombies on its' tile into the water. Gargantuars are the only exception to the rule.
Immune to drowning. 	Finish 3-3 	300 (Tangling)	Infinite 	1s 	75 	20s
Jalapeno 	 	Jalapenos destroy an entire lane of zombies. 	Finish 3-5 	Infinite 	2,000AP 	1s 	125 	30s
Spikeweed 	 	Spikeweeds pop tires and hurt any zombies that step on them. Will be smashed into bits by a Gargantuar. 	Finish 3-6 	1 Garg Smash 	20 (20) 	1s 	100 	5s
Torchwood 	 	Torchwoods turn peas that pass through them into fireballs that deal twice as much damage. They will also burn anything in front of them, And explode like a Jalapeno on death.	Finish 3-7 	1,000 	20 (20)
200AP (Death) 	1s 	225 	15s
Tall-Nut 	 	Tall-nuts are heavy-duty wall plants that can't be vaulted over. Though, it's easy to just cross over with a ladder. 	Finish 3-8 	8,000 	- 	- 	125 	30s
Sea-Shroom 	 	Sea-shrooms are aquatic plants that shoot short ranged spores.
Immune to drowning. 	Finish 3-10	150 	10 (6.666) 	1.5s 	0 	5s
Plantern 	 	Planterns light up an area, letting you see through fog and damage certain zombies. It will also light up dark spots. 	Finish 4-1 	500 	- 	- 	50 	15s
Cactus 	 	Cactuses shoot spikes that can hit both ground and air targets. These spikes can pierce up to 5 zombies. 	Finish 4-2 	300 	20 (10) 	2 	175 	5s
Blover 	 	Blovers blow away all balloon zombies and fog. 	Finish 4-3 	Infinite 	- 	- 	100 	5s
Split Pea 	 	Split Peas shoot peas forward and backwards. 	Finish 4-5 	300 	20 (Forward)
20x2 (Backward)	1.5s 	125 	5s
Starfruit 	 	Starfruits shoot stars in 5 directions. 
Immune to drowning. 	Finish 4-6 	300 	20x5 (Potentially 66.666)	1.5s 	150 	5s
Pumpkin 	 	Pumpkins protect plants that are within their shells. Vine Plant. 	Finish 4-7 	4,000 	- 	- 	125 	20s
Magnet-Shroom 	 	Magnet-shrooms remove helmets and other metal objects from zombies. 	Finish 4-8 	300 	- 	15s 	100 	5s
Cabbage-Pult 	 	Cabbage-pults hurl cabbages at the enemy. Unlike Peashooter, it can hit zombies from a slope. 	Finish 4-10	300 	40 (20) 	2s 	100 	5s
Flower Pot 	 	Flower Pots let you plant on the roof and pavements. 	Finish 5-1 	500 	- 	- 	25 	2.5s
Kernel-Pult 	 	Kernel-pults fling corn kernels and butter at zombies. They can fling butter at a 25% chance that stuns for 6s. 	Finish 5-2 	300 	30 (15) 	2s 	125 	5s
Coffee Bean 	 	Use Coffee Beans to wake up sleeping mushrooms and supercharge plants. Supercharged plants attack twice as fast for 30s. 	Finish 5-3 	Infinite 	- 	- 	100 	15s
Garlic 	 	Garlic diverts zombies into other lanes. He also stuns them for 3s afterwards from how stinky he is. 	Finish 5-5 	1,000 	- 	- 	125 	20s
Umbrella Leaf 	 	Umbrella Leaves protect nearby plants from attacks that come from above. Might break if rocks hit it, however. 	Finish 5-6 	500 	- 	- 	125 	5s
Marigold 	 	Marigolds give you silver and gold coins. Additionally, they make nearby un-upgraded plants deal 50% more damage. This cannot be stacked. 	Finish 5-7 	300 	- 	- 	250 	15s
Melon-Pult 	 	Melon-pults do heavy damage to groups of zombies. 	Finish 5-8 	300 	90 (30)
30SP (10) 	3s 	300 	7.5s
Gold Bloom 	 	Gold Bloom immediately gives 200 sun and disappears after. 	Finish 5-10	Infinite 	200S 	2s 	0 	120s
Cold Slaw 	 	Cold Slaw hurls cabbages at the enemy, and chills them, just like Snow Pea. 	Finish 6-1 	300 	30 (15) 	2s 	150 	7.5s
Flame Pea 	 	Flame Pea shoots already burning peas which are unaffected by any Torchwood variant. 	Finish 6-2 	300 	40 (26.666) 	1.5s 	125 	7.5s
Bamboo Shoot 	 	Bamboo Shoots are unaffected by slanted roofs, as they shoot bamboo that fall onto zombies' heads. 	Finish 6-3 	1,000 	80 (26.666) 	3s 	175 	15s
Chilly Pepper 	 	Chilly Pepper is Jalapeno, but instead of fire, It's ice. It can freeze zombies in its' lane. 	Finish 6-5 	Infinite 	1,000AP 	1s 	125 	30s
Pickled Pepper	 	Pickled Pepper can destroy an entire column of zombies. 	Finish 6-5 	Infinite 	2,000AP 	1s 	125 	30s
Solarflower 	 	Shroomflower is awake during day and night, Making sun and growing similarly to sun-shroom. 	Finish 6-6 	300 	20S / 40S
40S / 80S(Fullsize)	15s 	75 	10s
Sunshooter 	 	Sunshooter shoots stronger peas at the cost of giving less sun and having less range. 	Finish 6-7 	300 	40 (3 Tiles, 26.666)
10S 	3s
20sS 	75 	10s
Lizard Grass 	 	Lizard Grass shoots out small flames that burn the ground, slowly dealing damage. 	Finish 6-8 	300 	10 (3 Tiles Forward, 30) 	0.333s (Damage Tick)
10s (Duration)
5s (Cooldown)	125 	10s
Bubbleberry 	 	Bubbleberry creates bubbles in a 3x3 radius around it that allows plants to breathe underwater.
When it is on dry land, it instead allows water plants to be planted in the bubbles.	Finish 6-10	500 	- 	- 	50 	5s
Sea Pea 	 	Sea Pea can stay underwater without drowning.
When it is on dry land, it shoots slower in return for dealing more damage. 	Finish 7-1 	300 	30 (Wet, 20)
60 (Dry, 30)	1.5s (Wet)
2s (Dry)	200 	5s
Hyasunth 	 	Hyasunth is unable to drown, and works better underwater as a sun producer.
When it is on dry land, it becomes hard and can take more damage. 	Finish 7-2 	300 (Wet)
3,000 (Dry)	25S / 50S (Wet)
10S / 20S (Dry)	25s 	75 	10s
Parsnip 	 	Parsnip is unable to drown, and acts just like his PvZ2 variant. However, he does not have his rush ability. 	Finish 7-3 	500 	80 (1 Tile Forward, 80) 	1s 	300 	10s
Electric Peel 	 	Electric Peel is an Insta-Plant that zaps the water, immediately dealing 1,000 damage to all zombies in a 5x5 diamond grid of connected water tiles. 	Finish 7-5 	Infinite 	1,000 	1s 	125 	15s
Narcissus 	 	Narcissus is immune to drowning, and blows bubbles that push zombies back. 	Finish 7-6 	 	 	 	 	
Aloe 	 	 	Finish 7-7 	 	 	 	 	
Hydrangea 	 	 	Finish 7-8 	 	 	 	 	
Aqua Vine 	 	 	Finish 7-10	 	 	 	 	
Kraken-Shroom 	 	 	Finish 8-1 	 	 	 	 	
Spongothermus 	 	 	Finish 8-2 	 	 	 	 	
Kelp Cutlass 	 	 	Finish 8-3 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
==== Torment Difficulty Exclusive ====
Plant 	Image	Description 	Unlocked 	Health 	Damage (DPS) 	Attack Interval 	Sun Cost	Recharge Time
Aspearagus 	 	You're gonna need it starting now. More damage in return for a slightly higher cost. 	Torment Tutorial 	300 	45 (22.5) 	2s 	125 	5s
Moonflower 	 	Can buff nearby shadow plants with her aura, and starts off weak with its' sun production, but gets stronger the more shadow plants or Moonflowers are near it.	After Torment 1-1 	300 	10S / 20S (Minimum)
50S / 100S (Maximum)	15s 	75 	10s
Weed Grower 	 	Grows Weeds out, with each being as strong as a zombie. Pumpkin Weed is the Conehead equivalent, while Terracotta Weed is the Buckethead equivalent. 	After Torment 1-2 	500 	- 	15s (Summoning) 	325 	30s
Infi-Nut 	 	Even though it's not as tough, it can regenerate even after being destroyed. 	After Torment 1-3 	2,500 	50H
10H (When Damaged)	1sH
15s (Revival) 	100 	30s
Hothead 	 	The burning you feel? It is just a game of Hot Potato! Hothead can burn zombies that get hit by the explosion. 	After Torment 1-5 	300 (Unarmed)
Infinite (Armed)	1,000AP
30 (Burning)	15s (Arm)
0.5s (Burn Tick)	35 	5s
Iceberg Lettuce 	 	Immediately freezes a 1x1 area for 5 seconds, Keeping the zombies chilled for 15 more seconds after. 	After Torment 1-6 	Infinite	- 	- 	0 	30s
Heath Seeker 	 	Explodes into 15 spikes that home onto high value targets.
(Depends on the peak DpS of the zombie, does not include infinite DpS zombies unless they are closer to the house.)	After Torment 1-7 	- 	30 (Per Spike) 	0.65s (Activation)	125 	30s
Shadow Peashooter	 	While unpowered, it shoots peas that have the same effect as a Snow-Pea, but do not count as chilling, rather it counts as slowing.
While powered, it shoots a beam that pierces all zombies and deals more damage. It still slows enemies.	After Torment 1-8 	300 	30 (20, Unpowered)
70 (35, Powered)	1.5s (Unpowered)
2s (Powered)	125 	5s
Dorm-Shroom 	 	Four Puff-Shrooms stacked on eachother in one tile. Easier to crush, but much better for hordes of zombies.
They still have only 3 tile range. 	After Torment 1-10	300x4 	15x4 (40) 	1.5s (Per Shot) 	50 	10s
Sunnier-Shroom 	 	A Sun-Shroom that starts off as normal, and grows twice. However, it grows slower. Gives one more of the sun for each time it has grown. 	After Torment 2-1 	300 	15S 	15sS
150s (Growth)	25 	5s
Lightning Reed 	 	Can hit zombies in tiles above and below it. Pierces ALL armor, Even Shieldman's shield. Unlike the one in PvZ2, it does not chain. 	After Torment 2-2 	300 	20AP (10) 	2s 	125 	5s
Dandelion 	 	Shoots bombs in 3 lanes that deal splash damage to a 1x1 area. 	After Torment 2-3 	300 	30 (30)
10SP (10)	1s 	275 	15s
Vigorflower 	 	Slams the zombie directly in front of it, stunning the zombie temporarily and stopping their movement. 	After Torment 2-5 	1,800 	100 (10) 	10s 	175 	15s
Goop-Shroom 	 	Goop-Shroom is a Fume-Shroom that poisons zombies, causing them to take damage without factoring in armor. 	After Torment 2-6 	300 	30AP (20)
10 (Poison)	1.5s
0.5s (Poison Tick)	225 	10s
Snapdragon 	 	Snapdragon can shoot flames in a 3x3 area in front of it, burning zombies. 	After Torment 2-7 	300 	40 (26.666, 3x3)	1.5s 	175 	10s
Berry Blaster 	 	 	After Torment 2-8 	 	 	 	 	
Sapfling 	 	 	After Torment 2-10	 	 	 	 	
 	 	 	 	 	 	 	 	
=== Bought from Twiddydinkies ===
Plant 	Image	Description 	Unlocked 	Health 	Damage (DPS) 	Attack Interval 	Sun Cost 	Recharge Time
Gatling PeaNUA 	 	Gatling Peas shoot four peas at a time. 	Finish 3-4, $5,000 	500 	20x4 (53.333) 	1.5s 	375 	15s
Twin SunflowerNUA	 	Twin Sunflowers give twice as much sun as a normal sunflower. 	Finish 3-4, $5,000 	300 	25x2S / 50x2S 	15s 	150 	15s
Explode-o-Nut 	 	Explode-o-nuts can be used to tank a bunch of hits before the zombies hit its' nitroglycerin core and explodes. 	Finish 3-4, $5,000 	3,000 	2,000AP (On Death, 3x3) 	- 	175 	10s
Gloom-ShroomNUA 	 	Gloom-shrooms release heavy fumes in an area around themselves. 	Finish 4-4, $7,500 	300 	20 (3x3 Area) 	2s 	225 	15s
CattailUPG 	 	Cattails can attack any lane and shoot down balloon zombies too. Unlike their spikeshooting brothers, their spikes are not sharp enough to pierce zombies.
Immune to drowning.	Finish 4-4, $10,000 	300 	20x2 (26.666) 	1.5 	225 (250 Total) 	15s
Water Pot 	 	Water Pot creates an environment in which water plants can be planted in. 	Finish 5-1, $1,000 	300 	- 	- 	25 	5s
Gold MagnetUPG 	 	Gold Magnets collect coins and diamonds for you. He can also collect sun for you. 	Finish 5-1, $3,000 	300 	- 	- 	50 (200 Total) 	15s
SpikerockNUA 	 	Spikerocks pop multiple tires and damage zombies that walk over it. 	Finish 5-1, $7,500 	9 Garg Smashes 	20 (40) 	0.5s 	225 	20s
Winter MelonNUA 	 	Winter Melons do heavy damage and slow groups of zombies. 	Finish 5-10, $10,000 	300 	90 (30)
30SP (10) 	3s 	450 	7.5s
Icy Fume-Shroom 	 	Icy Fume-shrooms shoot icy fumes that slow zombies, and can pass through screen doors. Has the same range as Fume-Shroom. 	Finish 5-10, $10,000 	300 	15 (10) 	1.5s 	200 	10s
FlamewoodUPG 	 	Flamewood can turn peas that pass through him into a ball of pure flame, causing them to deal triple the damage they normally would. Is an upgrade to Torchwood. 	Finish 5-10, $10,000 	1,000 	30 (30)
300AP (Death) 	1s 	125 (350 Total) 	20s
Vine-Nut 	 	Vine-nuts block zombies, cannot be jumped over and deflects damage back at zombies. 	Finish 5-10, $10,000 	8,000 	20% Deflection 	- 	300 	30s
Super ChomperUPG 	 	Super Chompers can swallow all zombies in front of them, but are very fragile when chewing. 	Finish 5-10, $10,000 	300 	Infinite (Chomp)
75 (Bite, 50)	30s (Chomp)
1.5s (Bite)	225
375 (Total) 	15s
Popcorn-Pult 	 	 	Finish 5-10,
$10,000 	300 	 	 	 	
Cob CannonUPG 	 	Click on the Cob Cannon to launch deadly cobs of corn. Takes up 2 spaces on the lawn due to having to be placed on 2 Kernel-Pults. 	Finish 5-10, $25,000 	3,000 	2,000AP 	30s (Reload) 	500 (700 Total) 	150s
ImitaterSPC 	 	Imitaters let you use two of the same non-upgrade plant during a level! 	Finish 5-10, $50,000 	Infinite (Transforming)	- 	2.5s (Transformation)	The same as the imitated plant.	The same as the imitated plant.
Sweet Pea 	 	Sweet Pea stuns zombies momentarily, and also slows them for a short period afterwards. 	Finish 6-10, $10,000 	300 	15x2 (20) 	1.5s 	200 	5s
Power FlowerUPG 	 	Heals nearby plants in a 3x3 area by 100 Health every few seconds and gives extra sun. 	Finish 6-10, $10,000 	300 	35S / 75S 
100H 	15sS
10sH 	125 	30s
BamboomUPG 	 	 	Finish 6-10, $10,000 	 	 	 	 	
Ice Queen PeaUPG 	 	 	Finish 6-10, $10,000 	 	 	 	 	
Sniper Pea 	 	Targets the highest priority zombie or the zombie closest to the house. 	After Torment 3-4, $5,000 	300 	400 (40) 	10s 	375 	15s
Solar Tomato 	 	Explodes, stunning zombies in place and causing them to drop sun every time they are hit. 	After Torment 3-4, $5,000 	Infinite 	5S / 10S (Per Zombie Hit)	1s (Activation) 	100 	30s
Peanut 	 	Works as both a wall and a peashooter, shooting peas as well as tanking hits. 	After Torment 3-4, $5,000 	4,000 	20 (20 / 10) 	1s (Both Heads)
2s (One Head)	200 	20s
Sludge-ShroomUPG 	 	Works as a Toxic version of Gloom-Shroom. 	After Torment 4-4, $7,500 	300 	20 (3x3 Area)
10AP (Poison)	2s
0.5 (Poison Tick) 	175 	30s
Taco 	 	Permanently boosts a plant's stats (or the Weeds in the case of Weed Grower) by 50%, Excluding attack speed. (Certain plants have unique effects.) 	After Torment 4-4, $7,500 	- 	- 	1s (Effect) 	0 	60s (Initial)
Fertilizer 	 	Instantly activates an effect similar to a plant food effect for plants. If the plant does not have one from PvZ2, they take one similar to any plant similar to it.	After Torment 5-1, $7,500 	- 	- 	1s (Effect) 	0 	60s (Initial)
Iceweed 	 	 	After Torment 5-1, $7,500 	 	 	 	 	
Durian-Pult 	 	Throws durians that cause zombies to be stunned for a short period and poisoned. Deals less damage to direct targets, however. 	After Torment 5-10, $5,000 	300 	30SP (10)
10AP (Poison) 	3s (Shot)
0.5s (Poison Tick)	450 	7.5s
Smoke-Shroom 	 	Shoots out heavy smoke that can be ignited by Torchwood or Flamewood in order to burn zombies. Has a 7 tile range, unlike Fume-Shroom. 	After Torment 5-10, $10,000	300 	30 (20)
15 (Burn, If Ignited)	1.5s (Shot)
0.5s (Burn)	300 	10s
Wispywood 	 	Unlike Flamewood, it instead causes all objects fired through to have the additional effect of chilling due to the spooky nature of the spiritflame. 	After Torment 5-10, $10,000	1,500 	20 (20)
200AP (Death) 	1s 	125
350 (Total) 	20s
Hurrikale 	 	 	 	 	 	 	 	
Winter Squash 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
=== Unique Plants ===
Unique Plants are usually from Minigames and can be unlocked, but can be obtained by other methods. Some are, however, unobtainable, which is if the unlocked section says "None"
Plant 	Image	Description 	Found In (Unlocked By)	Health	Damage (DPS) 	Attack Interval 	Sun Cost (If Picked)	Recharge Time
Bowling-Nut 	 	Used for bowling purposes. He can't actually tank any hits, you know? He can roll onto other lanes though, which is cool. 	Found: 1-5 (All WNB Stages)
Unlocked: WNB 1	- 	400 	- 	50 	20s
Explodo-bowler 	 	The explosive cousin of Bowling-Nut. What can he do? Well... He can explode in a 3x3 area as soon as he hits anything. 	Found: 1-5 (All WNB Stages)
Unlocked: WNB 2	- 	1,000AP 	- 	150 	20s
Tall-Bowler 	 	Strangely, not the giant brother of Bowler-Nut. Still really powerful due to not rolling to different lanes, but can only crush 3 zombies. 	Found: WNB (All WNB Stages)
Unlocked: WNB 3	- 	1,000AP 	- 	100 	20s
Giant-Bowler 	 	The giant brother of Bowler-Nut. Can't break, unlike Tall-Bowler, but has the same usage. 	Found: WNB 2 (All WNB Stages)
Unlocked: None	- 	1,000AP 	- 	200 	20s
Reverse-peater 	 	Reverse Repeaters fire two peas backwards at a time, in all Vasebreaker levels. 	Found: 4-5 (All Vasebreaker)
Unlocked: None	300 	20x2 (26.666) 	1.5s 	175 	5s
Giant Wall-Nut 	 	The giant brother of Wall-Nut. Even harder to crack than Tall-Nut, and also has the same properties! Unfortunately, it can't drop down onto zombies for extra damage. 	Found: Big Time
Unlocked: None	12,000	- 	- 	200 	30s
Giant Sunflower 	 	Giant Sunflower, used in Big Time, produces one big sun that is worth 50 rather than 25. 	Found: Big Time
Unlocked: None	1,000 	25x2S / 50x2S 	15s 	100 	15s
Giant Marigold 	 	Giant Marigold, used in Big Time, drops two silver or gold coins at once. They have the same damage buff, but instead of 50%, it is 75%. 	Found: Big Time
Unlocked: None	1,000 	- 	- 	300 	15s
Sprout 	 	Transforms into a random plant immediately after planting, But does not include any of the upgrade plants. 	Found: Botanmizer
Unlocked: Botanmizer	- 	- 	1s (Transformation)	200 	15s
Air Raid Gatling 	 	Air Raid Gatling is a Gatling Pea in an Airplane Pot, which can be moved to different places at a moment's notice. Can be planted in the Sky Greenhouse and Coldzone Moonhouse without a pot.	Found: Air Raid
Unlocked: Air Raid	500 	20 (100) 	0.2s 	600 	120s (When Defeated)
Sod 	 	Can be used to fix craters or create tiles that can be planted on, when they are normally unplantable. 	Found: None
Unlocked: Unsodded	- 	- 	1s (Sodding) 	25 	7.5s
Future Star 	 	Launches stars that go in 5 directions. If a zombie is not in Starfruit's normal range, It will rotate to shoot forwards. 	Found: None
Unlocked: Seeing Stars	300 	20x5 (Potentially 66.666)	1.5s 	250 	15s
Cold Snapdragon 	 	 	Found: Ice Level
Unlocked: Ice Level	300 	20 (13.333, 3x3) 	1.5s 	325 	10s
Bloomerang 	 	 	Found: Ancient Egypt Survival
Unlocked: Ancient Egypt Survival	300 	 	 	 	
Coconut Cannon 	 	 	Found: Pirate Seas Survival
Unlocked: Pirate Seas Survival	 	 	 	 	
Pea Pod 	 	 	Found: Pirate Seas Survival
Unlocked: Pirate Seas Survival	 	 	 	 	
Chili Bean 	 	 	Found: Pirate Seas Survival
Unlocked: Pirate Seas Survival	 	 	 	 	
Pepper-Pult 	 	 	Found: Frostbite Caves Survival
Unlocked: Frostbite Caves Survival	 	 	 	 	
Chard Guard 	 	 	Found: Frostbite Caves Survival
Unlocked: Frostbite Caves Survival	 	 	 	 	
A.K.E.E. 	 	 	Found: Lost City Survival
Unlocked: Lost City Survival	 	 	 	 	
Toadstool 	 	 	Found: Lost City Survival
Unlocked: Lost City Survival	 	 	 	 	
Gold Leaf 	 	 	Found: Lost City Survival
Unlocked: Lost City Survival	 	 	 	 	
Laser Bean 	 	 	Found: Far Future Survival
Unlocked: Far Future Survival	 	 	 	 	
Citron 	 	 	Found: Far Future Survival
Unlocked: Far Future Survival	 	 	 	 	
Tile Turnup 	 	Spawns a tile that makes projectiles' gravities decrease, Making them go up by 1 layer. 	Found: Far Future Survival
Unlocked: Far Future Survival	 	 	 	 	
Tile Downip 	 	Spawns a tile that makes projectiles' gravities increase, Making them go down by 1 layer. 	Found: Far Future Survival
Unlocked: Far Future Survival	 	 	 	 	
Phat Beet 	 	 	Found: Neon Mixtape Tour Survival
Unlocked: Neon Mixtape Tour Survival	 	 	 	 	
Morning Glory 	 	 	Found: Neon Mixtape Tour Survival
Unlocked: Neon Mixtape Tour Survival	 	 	 	 	
Tulip Trumpeter 	 	 	Found: Neon Mixtape Tour Survival
Unlocked: Neon Mixtape Tour Survival	 	 	 	 	
Primal Peashooter 	 	 	Found: Jurassic Marsh Survival
Unlocked Jurassic Marsh Survival	 	 	 	 	
Primal Wall-Nut 	 	 	Found: Jurassic Marsh Survival
Unlocked Jurassic Marsh Survival	 	 	 	 	
Primal Sunflower 	 	 	Found: Jurassic Marsh Survival
Unlocked Jurassic Marsh Survival	 	 	 	 	
Primal Potato Mine	 	 	Found: Jurassic Marsh Survival
Unlocked Jurassic Marsh Survival	 	 	 	 	
Oak Archer 	 	 	Found: Dark Ages Survival
Unlocked: Dark Ages Survival	 	 	 	 	
Bowling Bulb 	 	 	Found: Big Wave Beach Survival
Unlocked: Big Wave Beach Survival	 	 	 	 	
Banana Launcher 	 	 	Found: Big Wave Beach Survival
Unlocked: Big Wave Beach Survival	 	 	 	 	
Acid Lemon 	 	 	Found: Big Wave Beach Survival
Unlocked: Big Wave Beach Survival	 	 	 	 	
Resistant Radish 	 	 	Found: Kungfu World Survival
Unlocked: Kungfu World Survival	 	 	 	 	
Fire Gourd 	 	 	Found: Kungfu World Survival
Unlocked: Kungfu World Survival	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
# S stands for Sun.
# AP stands for Armor Piercing.
# WNB stands for Wall Nut Bowling.
# UPG stands for Upgrade.
# SP stands for Splash.
# NUA stands for Not Upgrade Anymore.
# SPC stands for Special.
# H stands for Healing.
Category:Plants
Category:PvZ:Postmortem
Category:NoobYtLolz's Creations