Spectral Flowers of the Illusionary Winter/Gauntlet Mode

The following is a description of Gauntlet Mode from Spectral Flowers of the Illusionary Winter.
==Unlocking==
The characters faced in Gauntlet Mode must be individually unlocked for this mode. To unlock most characters, the player must complete the stage in which they appear in either the main game or the retellings. There are some notes to take in, however:
*For characters who appear as a midboss in a later stage, the stage that marks their first appearance must be beaten.
*Due to appearing in both retellings, Cirno can be unlocked for Gauntlet Mode by completing either Stage 2 of the Scarlet Retelling, or Stage 1 of Retold Cherry Blossom.
*Lunasa, Lyrica and Merlyn must be unlocked by completing Stage 4 with the prerequisite character - Reimu for Lunasa, Marisa for Lyrica, and Sakuya for Merlyn.
Reimu, Marisa and Sakuya can also be unlocked for Gauntlet Mode by completing the main game and both retellings as the respective character without using continues.
It should be noted that unlocking characters is bound to difficulty - if you unlock a character for Gauntlet Mode while playing on Hard mode, for instance, that character is added to Gauntlet Mode on Easy, Medium and Hard modes, but not for Lunatic and Lunatic+ modes.
==Gameplay==
Upon selecting Gauntlet Mode, the player must choose a difficulty, character, shot type and Distant Glow. Afterwards, the game completely starts. All characters who have been unlocked for Gauntlet Mode must be defeated in quick succession, with each having a single unique spell card. The timer for Gauntlet Mode is shared between all characters, increasing as you unlock all characters, with roughly 30 seconds given for each character. If the time runs out, Gauntlet Mode will be failed.
Gauntlet Mode has the player at full power from the start. Bombs are permitted in Gauntlet Mode, but only one life is given. At least one green card is given after defeating an enemy, with an extra bomb being given once five green cards are collected.
==Spellcards==
The order in which the player faces the spellcards in Gauntlet Mode is random within each "tier", though all of the tiers are done in the same order. The exception to this rule is Yukari, who is always faced last if she is unlocked. Additionally, the player characters do not appear if the player is using them - for example, if playing as Reimu, Tier 8 will include Marisa, Sakuya and Yukari, but not Reimu.
Tier	Name 	Character	Difficulty 	Attack
1 	"Chouchin-Obake Firebomb" 	Hikou 	Easy 	Hikou has a small mass of unlit and lit lanterns fly in from above, while Hikou herself shoots a few randomly aimed rings of bullets. The lanterns can be destroyed, though if a lit lantern is destroyed, it explodes into a sparse ring of fireballs.
1 	"Chouchin-Obake Firebomb" 	Hikou 	Medium 	Hikou has a small mass of unlit and lit lanterns fly in from above, while Hikou herself shoots small numbers of randomly aimed rings of bullets. The lanterns can be destroyed, though if a lit lantern is destroyed, it explodes into a ring of fireballs.
1 	"Chouchin-Obake Firebomb" 	Hikou 	Hard 	Hikou has a small mass of unlit and lit lanterns fly in from above, while Hikou herself shoots randomly aimed rings of bullets. The lanterns can be destroyed, though if a lit lantern is destroyed, it explodes into a dense ring of fireballs.
1 	"Chouchin-Obake Firebomb" 	Hikou 	Lunatic 	Hikou has a small mass of unlit and lit lanterns fly in from above, while Hikou herself shoots large numbers of randomly aimed rings of bullets. The lanterns can be destroyed, though if a lit lantern is destroyed, it explodes into a highly dense ring of fireballs.
1 	"Chouchin-Obake Firebomb" 	Hikou 	Lunatic+ 	Hikou has a mass of unlit and lit lanterns fly in from above, while Hikou herself shoots large numbers of randomly aimed rings of bullets. The lanterns can be destroyed, though if a lit lantern is destroyed, it explodes into a highly dense ring of fireballs.
1 	"Luminescent Eclipse" 	Rumia 	Easy 	Rumia shoots several sparse rings of tiny golden stars, then causes an eclipse that makes the stars fly in curved paths.
1 	"Luminescent Eclipse" 	Rumia 	Medium 	Rumia shoots several fairly sparse rings of tiny golden stars, then causes an eclipse that makes the stars fly in curved paths.
1 	"Luminescent Eclipse" 	Rumia 	Hard 	Rumia shoots several rings of tiny golden stars, then causes an eclipse that makes the stars fly in curved paths.
1 	"Luminescent Eclipse" 	Rumia 	Lunatic 	Rumia shoots several fairly dense rings of tiny golden stars, then causes an eclipse that makes the stars fly in curved paths.
1 	"Luminescent Eclipse" 	Rumia 	Lunatic+ 	Rumia shoots several dense rings of tiny golden stars, then causes an eclipse that makes the stars fly in curved paths.
1 	"Arctic Scattering" 	Letitia 	Easy 	Letitia summons a few mist clouds which scatter to random locations, then vanish while shooting a ring of six icicles each.
1 	"Arctic Scattering" 	Letitia 	Medium 	Letitia summons small numbers of mist clouds which scatter to random locations, then vanish while shooting a ring of six icicles each.
1 	"Arctic Scattering" 	Letitia 	Hard 	Letitia summons mist clouds which scatter to random locations, then vanish while shooting a ring of six icicles each.
1 	"Arctic Scattering" 	Letitia 	Lunatic 	Letitia summons large numbers of mist clouds which scatter to random locations, then vanish while shooting a ring of six icicles each.
1 	"Arctic Scattering" 	Letitia 	Lunatic+ 	Letitia summons large numbers of mist clouds which scatter to random locations, then vanish while shooting a ring of twelve icicles each.
2 	"" 	Suija 	Easy 	Suija has fairly small formations of shards slide up along the left and right of the screen from below, taking the form of coral, seaweed, fish and rock formations.
2 	"" 	Suija 	Medium 	Suija has formations of shards slide up along the left and right of the screen from below, taking the form of coral, seaweed, fish and rock formations.
2 	"" 	Suija 	Hard 	Suija has fairly large formations of shards slide up along the left and right of the screen from below, taking the form of coral, seaweed, fish and rock formations.
2 	"" 	Suija 	Lunatic 	Suija has large formations of shards slide up along the left and right of the screen from below, taking the form of coral, seaweed, fish and rock formations.
2 	"" 	Suija 	Lunatic+ 	Suija has large, dense formations of shards slide up along the left and right of the screen from below, taking the form of coral, seaweed, fish and rock formations.
2 	" Ocean Crossing" 	Daiyousei	Easy 	Daiyousei has a sparse wall of trails of light fly in from above, avoiding her horizontal position, and shooting gravity-effected water droplets into the air.
2 	" Ocean Crossing" 	Daiyousei	Medium 	Daiyousei has a wall of trails of light fly in from above, avoiding her horizontal position, and shooting gravity-effected water droplets into the air.
2 	" Ocean Crossing" 	Daiyousei	Hard 	Daiyousei has a dense wall of trails of light fly in from above, avoiding her horizontal position, and shooting gravity-effected water droplets into the air.
2 	" Ocean Crossing" 	Daiyousei	Lunatic 	Daiyousei has a highly dense wall of trails of light fly in from above, avoiding her horizontal position, and shooting gravity-effected water droplets into the air.
2 	" Ocean Crossing" 	Daiyousei	Lunatic+ 	Daiyousei has a highly dense wall of trails of light fly in from above, avoiding her horizontal position, and shooting large numbers of gravity-effected water droplets into the air.
2 	"" 	Cirno 	Easy 	Cirno shoots a few extremely dense rings of shards, which the shards in each ring freezing in place one by one before flying outwards again all at once.
2 	"" 	Cirno 	Medium 	Cirno shoots a few extremely dense rings of shards, which the shards in each ring freezing in place one by one before flying outwards again all at once, while shooting aimed rings of eight icicles each.
2 	"" 	Cirno 	Hard 	Cirno shoots small numbers of extremely dense rings of shards, which the shards in each ring freezing in place one by one before flying outwards again all at once, while shooting aimed rings of eight icicles each.
2 	"" 	Cirno 	Lunatic 	Cirno shoots extremely dense rings of shards, which the shards in each ring freezing in place one by one before flying outwards again all at once, while shooting aimed rings of eight icicles each.
2 	"" 	Cirno 	Lunatic+ 	Cirno shoots extremely dense rings of shards, which the shards in each ring freezing in place one by one before flying outwards again all at once, while shooting several aimed rings of eight icicles each.
2 	"Omen of the " 	Chen 	Easy 	Chen rushes around while having a small mass of oil droplets fly in from above, with the drops that touch Chen turning into fireballs and flying in random directions.
2 	"Omen of the " 	Chen 	Medium 	Chen rushes around while having a mass of oil droplets fly in from above, with the drops that touch Chen turning into fireballs and flying in random directions.
2 	"Omen of the " 	Chen 	Hard 	Chen rushes around while having a large mass of oil droplets fly in from above, with the drops that touch Chen turning into fireballs and flying in random directions.
2 	"Omen of the " 	Chen 	Lunatic 	Chen rushes around while having a huge mass of oil droplets fly in from above, with the drops that touch Chen turning into fireballs and flying in random directions.
2 	"Omen of the " 	Chen 	Lunatic+ 	Chen rushes around while having a tremendous mass of oil droplets fly in from above, with the drops that touch Chen turning into fireballs and flying in random directions.
3 	"Inugami " 	Tekii 	Easy 	Tekii has a ring of four spirits spin around the area, shooting small numbers of leaves inwards. The ring will slowly contract around the player's position at the start of the attack, and vanish when the ring gets small enough.
3 	"Inugami " 	Tekii 	Medium 	Tekii has a ring of eight spirits spin around the area, shooting small numbers of leaves inwards. The ring will slowly contract around the player's position at the start of the attack, and vanish when the ring gets small enough.
3 	"Inugami " 	Tekii 	Hard 	Tekii has a ring of twelve spirits spin around the area, shooting small numbers of leaves inwards. The ring will slowly contract around the player's position at the start of the attack, and vanish when the ring gets small enough.
3 	"Inugami " 	Tekii 	Lunatic 	Tekii has a ring of sixteen spirits spin around the area, shooting small numbers of leaves inwards. The ring will slowly contract around the player's position at the start of the attack, and vanish when the ring gets small enough.
3 	"Inugami " 	Tekii 	Lunatic+ 	Tekii has a ring of sixteen spirits spin around the area, shooting leaves inwards. The ring will slowly contract around the player's position at the start of the attack, and vanish when the ring gets small enough.
3 	"Technique of the " 	Meiling 	Easy 	Meiling summons four duplicates of herself. The duplicates and the real Meiling then take it in turns to move a short distance towards the player, then shoot either a cluster of ten cyan fireballs or several waves of two to three red fireballs each in the direction that they move. The real Meiling, however, will always move back to her initial position after acting.
3 	"Technique of the " 	Meiling 	Medium 	Meiling summons four duplicates of herself. The duplicates and the real Meiling then take it in turns to move a short distance towards the player, then shoot either a cluster of twenty eight cyan fireballs or several waves of four to five red fireballs each in the direction that they move. The real Meiling, however, will always move back to her initial position after acting.
3 	"Technique of the " 	Meiling 	Hard 	Meiling summons four duplicates of herself. The duplicates and the real Meiling then take it in turns to move a short distance towards the player, then shoot either a cluster of fifty five cyan fireballs or several waves of six to seven red fireballs each in the direction that they move. The real Meiling, however, will always move back to her initial position after acting.
3 	"Technique of the " 	Meiling 	Lunatic 	Meiling summons four duplicates of herself. The duplicates and the real Meiling then take it in turns to move a short distance towards the player, then shoot either a cluster of ninety one cyan fireballs or several waves of eight to nine red fireballs each in the direction that they move. The real Meiling, however, will always move back to her initial position after acting.
3 	"Technique of the " 	Meiling 	Lunatic+ 	Meiling summons four duplicates of herself. The duplicates and the real Meiling then take it in turns to move a fair distance towards the player, then shoot either a cluster of ninety one cyan fireballs or several waves of eight to nine red fireballs each in the direction that they move. The real Meiling, however, will always move back to her initial position after acting.
3 	"Dance of the " 	Alice 	Easy 	Alice summons groups of dolls that project barriers between them, then shoots small numbers of aimed rings of hearts that, on contact with one barrier, will vanish and re-appear through another.
3 	"Dance of the " 	Alice 	Medium 	Alice summons groups of dolls that project barriers between them, then shoots aimed rings of hearts that, on contact with one barrier, will vanish and re-appear through another.
3 	"Dance of the " 	Alice 	Hard 	Alice summons groups of dolls that project barriers between them, then shoots large numbers of aimed rings of hearts that, on contact with one barrier, will vanish and re-appear through another.
3 	"Dance of the " 	Alice 	Lunatic 	Alice summons groups of dolls that project barriers between them, then shoots huge numbers of aimed rings of hearts that, on contact with one barrier, will vanish and re-appear through another.
3 	"Dance of the " 	Alice 	Lunatic+ 	Alice summons groups of dolls that project barriers between them, then shoots huge numbers of dense aimed rings of hearts that, on contact with one barrier, will vanish and re-appear through another.
4 	"" 	Yuuka 	Easy 	Yuuka shoots a set of three fairly sparse rings of either rotating circular formations of eight pink hearts each, clusters of five birds each, sets of five rotating circular formations of five tiny shockwaves each, or rotating crescent moon-shaped formations of tiny bullets. All of these formations will stray from their given paths.
4 	"" 	Yuuka 	Medium 	Yuuka shoots a set of three rings of either rotating circular formations of eight pink hearts each, clusters of five birds each, sets of five rotating circular formations of five tiny shockwaves each, or rotating crescent moon-shaped formations of tiny bullets. All of these formations will stray from their given paths.
4 	"" 	Yuuka 	Hard 	Yuuka shoots a set of three fairly dense rings of either rotating circular formations of eight pink hearts each, clusters of five birds each, sets of five rotating circular formations of five tiny shockwaves each, or rotating crescent moon-shaped formations of tiny bullets. All of these formations will stray from their given paths.
4 	"" 	Yuuka 	Lunatic 	Yuuka shoots a set of three dense rings of either rotating circular formations of eight pink hearts each, clusters of five birds each, sets of five rotating circular formations of five tiny shockwaves each, or rotating crescent moon-shaped formations of tiny bullets. All of these formations will stray from their given paths.
4 	"" 	Yuuka 	Lunatic+ 	Yuuka shoots a set of five dense rings of either rotating circular formations of eight pink hearts each, clusters of five birds each, sets of five rotating circular formations of five tiny shockwaves each, or rotating crescent moon-shaped formations of tiny bullets. All of these formations will stray from their given paths.
4 	"" 	Kinchou 	Easy 	Kinchou summons two boxes, one large and one small, at random points on the screen, which wait before opening. Upon opening, the large box surrounds itself with a large fiery explosion, while the small box shoots several sparse rings of coins.
4 	"" 	Kinchou 	Medium 	Kinchou summons two boxes, one large and one small, at random points on the screen, which wait before opening. Upon opening, the large box surrounds itself with a large fiery explosion, while the small box shoots several fairly sparse rings of coins.
4 	"" 	Kinchou 	Hard 	Kinchou summons two boxes, one large and one small, at random points on the screen, which wait before opening. Upon opening, the large box surrounds itself with a large fiery explosion, while the small box shoots several rings of coins.
4 	"" 	Kinchou 	Lunatic 	Kinchou summons two boxes, one large and one small, at random points on the screen, which wait before opening. Upon opening, the large box surrounds itself with a large fiery explosion, while the small box shoots several fairly dense rings of coins.
4 	"" 	Kinchou 	Lunatic+ 	Kinchou summons two boxes, one large and one small, at random points on the screen, which wait before opening. Upon opening, the large box surrounds itself with a large fiery explosion, while the small box shoots several dense rings of coins.
4 	"Great Plague of Gensokyo" 	Koakuma 	Easy 	Koakuma has formations of fairies fly in from the sides, while shooting small numbers of black orbs that, if they touch a fairy, will cause that fairy to freeze in place for some time, before exploding into a set of two sparse rings of black bullets.
4 	"Great Plague of Gensokyo" 	Koakuma 	Medium 	Koakuma has formations of fairies fly in from the sides, while shooting black orbs that, if they touch a fairy, will cause that fairy to freeze in place for some time, before exploding into a set of two sparse rings of black bullets.
4 	"Great Plague of Gensokyo" 	Koakuma 	Hard 	Koakuma has formations of fairies fly in from the sides, while shooting large numbers of black orbs that, if they touch a fairy, will cause that fairy to freeze in place for some time, before exploding into a set of two sparse rings of black bullets.
4 	"Great Plague of Gensokyo" 	Koakuma 	Lunatic 	Koakuma has formations of fairies fly in from the sides, while shooting huge numbers of black orbs that, if they touch a fairy, will cause that fairy to freeze in place for some time, before exploding into a set of two sparse rings of black bullets.
4 	"Great Plague of Gensokyo" 	Koakuma 	Lunatic+ 	Koakuma has formations of fairies fly in from the sides, while shooting huge numbers of black orbs that, if they touch a fairy, will cause that fairy to freeze in place for some time, before exploding into a set of two rings of black bullets.
4 	"" 	Patchouli	Easy 	Pache shoots a ring of five magic circles, each splitting into a spiralling ring of red, blue, green, yellow or white fireballs after some distance.
4 	"" 	Patchouli	Medium 	Pache shoots a ring of five magic circles, each splitting into a fairly dense spiralling ring of red, blue, green, yellow or white fireballs after some distance.
4 	"" 	Patchouli	Hard 	Pache shoots a ring of five magic circles, each splitting into a dense spiralling ring of red, blue, green, yellow or white fireballs after some distance.
4 	"" 	Patchouli	Lunatic 	Pache shoots a ring of five magic circles, each splitting into a highly dense spiralling ring of red, blue, green, yellow or white fireballs after some distance.
4 	"" 	Patchouli	Lunatic+ 	Pache shoots a ring of five magic circles, each splitting into a highly dense spiral of red, blue, green, yellow or white fireballs after some distance.
4 	"" 	Lily 	Easy 	Lily shoots two counter-spiralling streams of waves of three snowflakes each with curved flight paths, followed by a ring of petals.
4 	"" 	Lily 	Medium 	Lily shoots two counter-spiralling streams of waves of four snowflakes each with curved flight paths, followed by a dense ring of petals.
4 	"" 	Lily 	Hard 	Lily shoots two counter-spiralling streams of waves of five snowflakes each with curved flight paths, followed by a set of five dense rings of petals.
4 	"" 	Lily 	Lunatic 	Lily shoots two counter-spiralling streams of waves of six snowflakes each with curved flight paths, followed by a set of nine dense rings of petals.
4 	"" 	Lily 	Lunatic+ 	Lily shoots two dense counter-spiralling streams of waves of six snowflakes each with curved flight paths, followed by a set of nine dense rings of petals.
4 	"A Soul Moved to Tears" 	Lunasa 	Easy 	Lunasa has a few yellow notes fly in from above in wavy paths, then causes all of the onscreen notes to turn blue and fly at upwards angles effected by gravity.
4 	"A Soul Moved to Tears" 	Lunasa 	Medium 	Lunasa has a small mass of yellow notes fly in from above in wavy paths, then causes all of the onscreen notes to turn blue and fly at upwards angles effected by gravity.
4 	"A Soul Moved to Tears" 	Lunasa 	Hard 	Lunasa has a mass of yellow notes fly in from above in wavy paths, then causes all of the onscreen notes to turn blue and fly at upwards angles effected by gravity.
4 	"A Soul Moved to Tears" 	Lunasa 	Lunatic 	Lunasa has a large mass of yellow notes fly in from above in wavy paths, then causes all of the onscreen notes to turn blue and fly at upwards angles effected by gravity.
4 	"A Soul Moved to Tears" 	Lunasa 	Lunatic+ 	Lunasa has a small mass of yellow notes fly in from above in wavy paths, then causes all of the onscreen notes to turn blue and fly at upwards angles effected by gravity.
4 	"A Soul That Cannot Grasp Sound" 	Lyrica 	Easy 	Lyrica has a few red notes fly in from above in wavy paths, then causes all of the onscreen notes to turn white and fly slowly straight ahead.
4 	"A Soul That Cannot Grasp Sound" 	Lyrica 	Medium 	Lyrica has a small mass of red notes fly in from above in wavy paths, then causes all of the onscreen notes to turn white and fly slowly straight ahead.
4 	"A Soul That Cannot Grasp Sound" 	Lyrica 	Hard 	Lyrica has a mass of red notes fly in from above in wavy paths, then causes all of the onscreen notes to turn white and fly slowly straight ahead.
4 	"A Soul That Cannot Grasp Sound" 	Lyrica 	Lunatic 	Lyrica has a large mass of red notes fly in from above in wavy paths, then causes all of the onscreen notes to turn white and fly slowly straight ahead.
4 	"A Soul That Cannot Grasp Sound" 	Lyrica 	Lunatic+ 	Lyrica has a huge mass of red notes fly in from above in wavy paths, then causes all of the onscreen notes to turn white and fly slowly straight ahead.
4 	"A Soul That Laughs at Music" 	Merlyn 	Easy 	Merlyn has a few cyan notes fly in from above in wavy paths, then causes all of the onscreen notes to turn pink and home in on the player.
4 	"A Soul That Laughs at Music" 	Merlyn 	Medium 	Merlyn has a small mass of cyan notes fly in from above in wavy paths, then causes all of the onscreen notes to turn pink and home in on the player.
4 	"A Soul That Laughs at Music" 	Merlyn 	Hard 	Merlyn has a mass of cyan notes fly in from above in wavy paths, then causes all of the onscreen notes to turn pink and home in on the player.
4 	"A Soul That Laughs at Music" 	Merlyn 	Lunatic 	Merlyn has a large mass of cyan notes fly in from above in wavy paths, then causes all of the onscreen notes to turn pink and home in on the player.
4 	"A Soul That Laughs at Music" 	Merlyn 	Lunatic+ 	Merlyn has a huge mass of cyan notes fly in from above in wavy paths, then causes all of the onscreen notes to turn pink and home in on the player.
5 	"Avian Fortification" 	Kutaka 	Easy 	Kutaka shoots two sparse counter-spiralling streams of laser bolts, each shooting a sparse ring of shards when it hits the edge of the screen.
5 	"Avian Fortification" 	Kutaka 	Medium 	Kutaka shoots two sparse counter-spiralling streams of laser bolts, each shooting a ring of shards when it hits the edge of the screen.
5 	"Avian Fortification" 	Kutaka 	Hard 	Kutaka shoots two counter-spiralling streams of laser bolts, each shooting a ring of shards when it hits the edge of the screen.
5 	"Avian Fortification" 	Kutaka 	Lunatic 	Kutaka shoots two counter-spiralling streams of laser bolts, each shooting a set of two rings of shards when it hits the edge of the screen.
5 	"Avian Fortification" 	Kutaka 	Lunatic+ 	Kutaka shoots two counter-spiralling streams of laser bolts, each shooting a set of three rings of shards when it hits the edge of the screen.
5 	"" 	Aya 	Easy 	Aya constantly rushes left and right while shooting a sparse spiralling stream of gravity-effected frozen leaves, and periodically rushing at the player before zipping back up to her initial general area.
5 	"" 	Aya 	Medium 	Aya constantly rushes left and right while shooting two sparse spiralling streams of gravity-effected frozen leaves, and periodically rushing at the player before zipping back up to her initial general area.
5 	"" 	Aya 	Hard 	Aya constantly rushes left and right while shooting three sparse spiralling streams of gravity-effected frozen leaves, and periodically rushing at the player before zipping back up to her initial general area.
5 	"" 	Aya 	Lunatic 	Aya constantly rushes left and right while shooting four sparse spiralling streams of gravity-effected frozen leaves, and periodically rushing at the player before zipping back up to her initial general area.
5 	"" 	Aya 	Lunatic+ 	Aya constantly rushes left and right while shooting four spiralling streams of gravity-effected frozen leaves, and periodically rushing at the player before zipping back up to her initial general area.
5 	"" 	Kuuten 	Easy 	Kuuten spins a giant laser blade around her, shooting several rings of two walls of five jewels each from the blade, then throws it at the player, shooting an extremely dense ring of slow, short-lived jewels when it hits the edge of the screen.
5 	"" 	Kuuten 	Medium 	Kuuten spins a giant laser blade around her, shooting several rings of two walls of seven jewels each from the blade, then throws it at the player, shooting an extremely dense ring of fairly slow, short-lived jewels when it hits the edge of the screen.
5 	"" 	Kuuten 	Hard 	Kuuten spins a giant laser blade around her, shooting several rings of two walls of nine jewels each from the blade, then throws it at the player, shooting an extremely dense ring of short-lived jewels when it hits the edge of the screen.
5 	"" 	Kuuten 	Lunatic 	Kuuten spins a giant laser blade around her, shooting several rings of two walls of eleven jewels each from the blade, then throws it at the player, shooting an extremely dense ring of fairly fast, short-lived jewels when it hits the edge of the screen.
5 	"" 	Kuuten 	Lunatic+ 	Kuuten spins a giant laser blade around her, shooting several rings of two walls of thirteen jewels each from the blade, then throws it at the player, shooting an extremely dense ring of fast, short-lived jewels when it hits the edge of the screen.
5 	"Sword of the " 	Youmu 	Easy 	Youmu has a sparse spiralling stream of slashes close in on her from outside, each shooting several rings of four shockwaves each, then slows time before causing the shockwaves to turn white, freeze in place, and soon vanish.
5 	"Sword of the " 	Youmu 	Medium 	Youmu has a spiralling stream of slashes close in on her from outside, each shooting several rings of four shockwaves each, then slows time before causing the shockwaves to turn white, freeze in place, and soon vanish.
5 	"Sword of the " 	Youmu 	Hard 	Youmu has a dense spiralling stream of slashes close in on her from outside, each shooting several rings of four shockwaves each, then slows time before causing the shockwaves to turn white, freeze in place, and soon vanish.
5 	"Sword of the " 	Youmu 	Lunatic 	Youmu has a highly dense spiralling stream of slashes close in on her from outside, each shooting several rings of four shockwaves each, then slows time before causing the shockwaves to turn white, freeze in place, and soon vanish.
5 	"Sword of the " 	Youmu 	Lunatic+ 	Youmu has a highly dense spiralling stream of slashes close in on her from outside, each shooting several rings of six shockwaves each, then slows time before causing the shockwaves to turn white, freeze in place, and soon vanish.
6 	" Minister of the Weather" 	Kiriko 	Easy 	Kiriko shoots orbs of rain and mist into the air, which chase after the player while shooting either a few sparse rings of water droplets (for orbs of rain), or a few randomly aimed snowflakes (for orbs of mist).
6 	" Minister of the Weather" 	Kiriko 	Medium 	Kiriko shoots orbs of rain and mist into the air, which chase after the player while shooting either a few fairly sparse rings of water droplets (for orbs of rain), or a small mass of randomly aimed snowflakes (for orbs of mist).
6 	" Minister of the Weather" 	Kiriko 	Hard 	Kiriko shoots orbs of rain and mist into the air, which chase after the player while shooting either a few rings of water droplets (for orbs of rain), or a fairly small mass of randomly aimed snowflakes (for orbs of mist).
6 	" Minister of the Weather" 	Kiriko 	Lunatic 	Kiriko shoots orbs of rain and mist into the air, which chase after the player while shooting either small numbers of rings of water droplets (for orbs of rain), or a mass of randomly aimed snowflakes (for orbs of mist).
6 	" Minister of the Weather" 	Kiriko 	Lunatic+ 	Kiriko shoots several orbs of rain and mist into the air, which chase after the player while shooting either small numbers of rings of water droplets (for orbs of rain), or a mass of randomly aimed snowflakes (for orbs of mist).
6 	"Scarlet Empire" 	Remilia 	Easy 	Remilia has a small mass of red bullets, shards, small orbs, glowing orbs, knives, needles and arrows fly in from above, periodically causing every onscreen projectile to home in on the player.
6 	"Scarlet Empire" 	Remilia 	Medium 	Remilia has a mass of red bullets, shards, small orbs, glowing orbs, knives, needles and arrows fly in from above, periodically causing every onscreen projectile to home in on the player.
6 	"Scarlet Empire" 	Remilia 	Hard 	Remilia has a large mass of red bullets, shards, small orbs, glowing orbs, knives, needles and arrows fly in from above, periodically causing every onscreen projectile to home in on the player.
6 	"Scarlet Empire" 	Remilia 	Lunatic 	Remilia has a huge mass of red bullets, shards, small orbs, glowing orbs, knives, needles and arrows fly in from above, periodically causing every onscreen projectile to home in on the player.
6 	"Scarlet Empire" 	Remilia 	Lunatic+ 	Remilia has a huge mass of fast and slow red bullets, shards, small orbs, glowing orbs, knives, needles and arrows fly in from above, periodically causing every onscreen projectile to home in on the player.
6 	"Ghostly Flower of the Bewitching Cherry Tree" 	Yuyuko 	Easy 	Yuyuko summons four roots that fly out to one or both sides, then spike towards the player. Flowers will then bloom on the roots, with each flower exploding into a ring of petals.
6 	"Ghostly Flower of the Bewitching Cherry Tree" 	Yuyuko 	Medium 	Yuyuko summons six roots that fly out to one or both sides, then spike towards the player. Flowers will then bloom on the roots, with each flower exploding into a ring of petals.
6 	"Ghostly Flower of the Bewitching Cherry Tree" 	Yuyuko 	Hard 	Yuyuko summons eight roots that fly out to one or both sides, then spike towards the player. Flowers will then bloom on the roots, with each flower exploding into a ring of petals.
6 	"Ghostly Flower of the Bewitching Cherry Tree" 	Yuyuko 	Lunatic 	Yuyuko summons ten roots that fly out to one or both sides, then spike towards the player. Flowers will then bloom on the roots, with each flower exploding into a ring of petals.
6 	"Ghostly Flower of the Bewitching Cherry Tree" 	Yuyuko 	Lunatic+ 	Yuyuko summons ten roots that fly out to one or both sides, then spike towards the player. Several flowers will then bloom on the roots, with each flower exploding into a ring of petals.
7 	" of a Cave of Ice" 	Korisei 	Easy 	Korisei summons a mass of ice across the screen, with a large, square-shaped safespot in the centre of the screen, then has a mass of icicles fly inwards from the edges of the square.
7 	" of a Cave of Ice" 	Korisei 	Medium 	Korisei summons a mass of ice across the screen, with a fairly large, square-shaped safespot in the centre of the screen, then has a mass of icicles fly inwards from the edges of the square.
7 	" of a Cave of Ice" 	Korisei 	Hard 	Korisei summons a mass of ice across the screen, with a fairly small, square-shaped safespot in the centre of the screen, then has a mass of icicles fly inwards from the edges of the square.
7 	" of a Cave of Ice" 	Korisei 	Lunatic 	Korisei summons a mass of ice across the screen, with a small, square-shaped safespot in the centre of the screen, then has a mass of icicles fly inwards from the edges of the square.
7 	" of a Cave of Ice" 	Korisei 	Lunatic+ 	Korisei summons a mass of ice across the screen, with a small, square-shaped safespot in the centre of the screen, then has a mass of fast and slow icicles fly inwards from the edges of the square.
7 	"" 	Flandre 	Easy 	Flandre has a curtain cover the screen, clearing all bullets and sending the player to a position of her choice, then sets up a small mass of shards around them, which fly inwards in one of five set formations all at once.
7 	"" 	Flandre 	Medium 	Flandre has a curtain cover the screen, clearing all bullets and sending the player to a position of her choice, then sets up a mass of shards around them, which fly inwards in one of five set formations all at once.
7 	"" 	Flandre 	Hard 	Flandre has a curtain cover the screen, clearing all bullets and sending the player to a position of her choice, then sets up a large mass of shards around them, which fly inwards in one of five set formations all at once.
7 	"" 	Flandre 	Lunatic 	Flandre has a curtain cover the screen, clearing all bullets and sending the player to a position of her choice, then sets up a huge mass of shards around them, which fly inwards in one of five set formations all at once.
7 	"" 	Flandre 	Lunatic+ 	Flandre has a curtain cover the screen, clearing all bullets and sending the player to a position of her choice, then sets up a huge mass of knives around them, which fly inwards in one of five set formations all at once.
7 	"Summoner of " 	Ran 	Easy 	Ran summons three replicas of herself across the screen. Each of them will summon a group of copies of Chen, which rush at the player one by one while shooting waves of five tiny shockwaves each backwards.
7 	"Summoner of " 	Ran 	Medium 	Ran summons four replicas of herself across the screen. Each of them will summon a group of copies of Chen, which rush at the player one by one while shooting waves of seven tiny shockwaves each backwards.
7 	"Summoner of " 	Ran 	Hard 	Ran summons five replicas of herself across the screen. Each of them will summon a group of copies of Chen, which rush at the player one by one while shooting waves of nine tiny shockwaves each backwards.
7 	"Summoner of " 	Ran 	Lunatic 	Ran summons six replicas of herself across the screen. Each of them will summon a group of copies of Chen, which rush at the player one by one while shooting waves of eleven tiny shockwaves each backwards.
7 	"Summoner of " 	Ran 	Lunatic+ 	Ran summons six replicas of herself across the screen. Each of them will summon a large group of copies of Chen, which rush at the player one by one while shooting waves of thirteen tiny shockwaves each backwards.
8 	"Freezing Fantasy" 	Reimu 	Easy 	Reimu shoots eight glowing blue orbs, which roughly home in on the player before freezing in place, waiting for a long time before unfreezing and homing in on the player again, followed by shooting several sparse spiralling rings of cards.
8 	"Freezing Fantasy" 	Reimu 	Medium 	Reimu shoots eight glowing blue orbs, which roughly home in on the player before freezing in place, waiting for a long time before unfreezing and homing in on the player again, followed by shooting several fairly sparse spiralling rings of cards.
8 	"Freezing Fantasy" 	Reimu 	Hard 	Reimu shoots eight glowing blue orbs, which roughly home in on the player before freezing in place, waiting for a long time before unfreezing and homing in on the player again, followed by shooting several spiralling rings of cards.
8 	"Freezing Fantasy" 	Reimu 	Lunatic 	Reimu shoots eight glowing blue orbs, which roughly home in on the player before freezing in place, waiting for a long time before unfreezing and homing in on the player again, followed by shooting several fairly dense spiralling rings of cards.
8 	"Freezing Fantasy" 	Reimu 	Lunatic+ 	Reimu shoots eight glowing blue orbs, which roughly home in on the player before freezing in place, waiting for a long time before unfreezing and homing in on the player again, followed by shooting several dense spiralling rings of cards.
8 	"Winter Meteor" 	Marisa 	Easy 	Marisa has a small mass of tiny and large cyan stars fly in from above, while periodically having a giant star fly to the player's position from directly above them, exploding into a sparse star-shaped formation of tiny white stars at its destination.
8 	"Winter Meteor" 	Marisa 	Medium 	Marisa has a small mass of tiny and large cyan stars fly in from above, while periodically having a giant star fly to the player's position from directly above them, exploding into a star-shaped formation of tiny white stars at its destination.
8 	"Winter Meteor" 	Marisa 	Hard 	Marisa has a small mass of tiny and large cyan stars fly in from above, while periodically having a giant star fly to the player's position from directly above them, exploding into a dense star-shaped formation of tiny white stars at its destination.
8 	"Winter Meteor" 	Marisa 	Lunatic 	Marisa has a small mass of tiny and large cyan stars fly in from above, while periodically having a giant star fly to the player's position from directly above them, exploding into a highly dense star-shaped formation of tiny white stars at its destination.
8 	"Winter Meteor" 	Marisa 	Lunatic+ 	Marisa has a mass of tiny and large cyan stars fly in from above, while periodically having a giant star fly to the player's position from directly above them, exploding into a highly dense star-shaped formation of tiny white stars at its destination.
8 	"Visit the Past, Alter the Future" 	Sakuya 	Easy 	Sakuya starts by shooting a few rings of needles that weakly gravitate towards the player. She will then teleport to a new position and repeat the attack, albeit with additional black needles that replicate the paths of the needles from the previous repetition.
8 	"Visit the Past, Alter the Future" 	Sakuya 	Medium 	Sakuya starts by shooting small numbers of rings of needles that weakly gravitate towards the player. She will then teleport to a new position and repeat the attack, albeit with additional black needles that replicate the paths of the needles from the previous repetition.
8 	"Visit the Past, Alter the Future" 	Sakuya 	Hard 	Sakuya starts by shooting fairly small numbers of rings of needles that weakly gravitate towards the player. She will then teleport to a new position and repeat the attack, albeit with additional black needles that replicate the paths of the needles from the previous repetition.
8 	"Visit the Past, Alter the Future" 	Sakuya 	Lunatic 	Sakuya starts by shooting rings of needles that weakly gravitate towards the player. She will then teleport to a new position and repeat the attack, albeit with additional black needles that replicate the paths of the needles from the previous repetition.
8 	"Visit the Past, Alter the Future" 	Sakuya 	Lunatic+ 	Sakuya starts by shooting fairly dense rings of needles that weakly gravitate towards the player. She will then teleport to a new position and repeat the attack, albeit with additional black needles that replicate the paths of the needles from the previous repetition.
8 	"Divine Danmaku Barrier -Raging Dragon's Breath-"	Yukari 	All Difficulties	Yukari has a ring of magic circles, with each repetition having a more dense ring than the last, spin around the area while setting up dark blue fireballs. The ring of circles contracts over time, and once small enough, the magic circles will merge into a black hole that will suck up all of the fireballs, before exploding and having them fly outwards. Yukari cannot take damage during this spell, which automatically ends halfway through its fifth repetition.
8 	"Divine Danmaku Barrier -Raging Dragon's Breath-"	Yukari 	 	
8 	"Divine Danmaku Barrier -Raging Dragon's Breath-"	Yukari 	 	
8 	"Divine Danmaku Barrier -Raging Dragon's Breath-"	Yukari 	 	
8 	"Divine Danmaku Barrier -Raging Dragon's Breath-"	Yukari 	 	
Category:Touhou (series)
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Category:Game Modes