Harry (Fallout)

Harry is a super mutant stationed in the watershed in Necropolis in 2161.
==Background==
Harry is the leader of the super mutants protecting and controlling the watershed in Necropolis. He is also a spy, keeping a close eye on Set for the Lieutenant. He is on alert for any "normals," whom he will try to capture and take to his boss.Fallout Official Survival Guide 
He has a circular implant in his left jawbone.
===Extra special mutant===
Harry is a mind-numbingly stupid super mutant. He appears as most super mutants do, with a large leather strap holding his upper lip in place, and, like the other mutants, was dipped in the large vats of toxic FEV. Judging by his overall lack of intelligence, he was probably one of the unlucky humans who already had a high radiation count and lost a portion of their brain mass during the transformation.
===His "Master" plan===
He is part of a small squad of mutants that the Master sent to the Necropolis watershed. These mutants were to assume the role of guarding Set and his ghoul minions, for the time being. Their orders were to stay dormant, until the Master gave the 'order' to attack the ghouls, and take the city's water. This would be a strategic move to kill off the remaining ghouls and acquire a steady supply of water to use in the name of the Unity.
If the Vault Dweller decides not to destroy the Super Mutants at the Watershed for Set, Harry and his group later move into the Hall of the Dead and slaughter the ghouls after March 25th, 2162.
==Interactions with the player character==
===Interactions overview===
===Quests===
* Destroy the Super Mutants at the Watershed: Set wants the super mutants gone from the watershed; this includes Harry. Alternatively, if the Mariposa Military Base has been destroyed, Harry and his group can be ordered to leave the watershed peacefully, provided that Necropolis has not already been destroyed by the super mutant army.
* Fix the Necropolis water pump: In order to fix the pump, the Vault Dweller will have to bypass Harry through Speech checking, sneaking, or if nothing else works, violence.
* Find the Water Chip: In order to access Vault 12 through the Watershed and obtain the water chip, Harry and his group must be bypassed by any means necessary. 
===Other interactions===
* If the Vault Dweller cannot provide him with a feasible argument showing they are not a "normal", Harry will escort them all the way to "Lou" in the Mariposa Military Base. Functionally, this works the same as approaching the Lieutenant through any other means. Alternatively, Harry will allow female Vault Dwellers and low-intelligence Vault Dwellers to pass if they convince him not to take them to the Lieutenant.
* If the military base is destroyed and Harry is spoken to, the Vault Dweller can choose to kill him and his group, or let them go.Harry: "Hey, Harry hear about you. You break the Vats!"The Vault Dweller: "Yep, I did. And now I'm going to take you out.""Yes, I'm the one. What are you going to do about it?""Uh-huh."Harry: "Uhh, me let you go. OK? You not show face here again? Please?"The Vault Dweller: "Not good enough""Goodbye. I don't expect to see you again."(Harry's dialogue)
===Tell me about===
Harry's Tell-Me-Abouts 	Harry's Tell-Me-Abouts
Query 	Response
Master 	"I don't know, but think he like a boss people."
Lieutenant, Loo, Lou, Lou Tenant, Lutenant 	"He Lou Tenant. He my boss. Not tell him, but Harry could take on good day."
Set 	"Set a wuss. He think he run place, but we run."
Necropolis, Shed, Water Shed 	"Here, dummy. Hmpf. You stupid?"
Ghouls 	"Hmpf! Punies."
Human, Normals, Normies, Norms 	"Weak. Not know why the Lou want normals. They suck!"
Unity 	"The U-U-U-Un, I don't know."
Cathedral, Children, Children of the Cathedral	"Nice for little guys. Harry hurt once and they make better. Make perfect again!"
Chip 	"The what?"
Hall, Water 	"Uhhh...Not know."
Barry, Gary, Larry, Sally, Terry 	"Not have to tell you anything!"
==Inventory==
==Notes==
According to the Fallout 2 manual, Ian died in a fight with Harry's group after being burnt by Barry's flamethrower.
==Appearances==
Harry appears only in Fallout. He is also mentioned in Fallout 2 as one of the possible answers to the Bridgekeeper's first and third questions (name of player character and who survived to appear in the sequel) and is mentioned in the Fallout Bible. 
==Gallery==
FO01 NPC Harry N.png| "Ooo...Harry confused. You not ghoul. You not normal. Hmm, what you?"
FO01 NPC Harry G.png| "Oh, uh, OK. Have nice...day."
FO01 NPC Harry B.png| "Harry think he beat your head now."
Avatar-Harry.jpg|Harry's headshot
===Development===
FO1 Digitization of Clay Heads 04.png|Early wireframe mesh for Harry
FO1 Digitization of Clay Heads 05.png
FO1 Digitization of Clay Heads 06.png
FO1 Raw Talking Head Models 04.png| Final mesh, note the implant and face straps keeping the lips and overbite manageable
FO1 Raw Talking Head Models 05.png
FO1 Raw Talking Head Models 06.png
FO1 Raw Talking Head Models 07.png
File:FO1 Harry Test Render 1.png|A test render of the talking head from Erik Jamison's demo reel
File:FO1 Harry Test Render 2.png
File:FO1 Harry Test Render 3.png
File:FO1 Harry Test Render 4.png
==References==
Non-game
Category:Fallout super mutant characters
Category:Fallout talking heads
Category:Fallout 2 mentioned-only characters
Category:Fallout Bible characters
Category:Unity characters
Category:Necropolis characters
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