Tree Growth (Priest Spell)

Through this spell, a priest can cause a normal tree to grow from a seed to full size in only one round. The tree itself is not magical; only its accel­erated growth is a magical effect. The priest must place the seed where he wishes the tree to grow; if this is not already on a soil or earth surface, the tree will seek out soil no more than 1 foot below, even through rock or metal. A priest who wishes to simply drop the seed can do so; if the priest wishes to toss the seed to some specific location within 12 feet, a successful Dexterity check is required – failure means a missed, but by no more than 3 feet. During its rapid growth, the tree tries to attain its full size and height, smashing through barriers with a Strength score of 25. Wooden structures splinter, rock walls, ceilings, and foundations split and crumble; even metal barriers bend or split against the massive growth of the tree. Should a structure collapse because of the tree's growth, creatures may have to make a saving throw vs. spell or take damage, at the DM's option. Though rapid, the growth of the tree can easily be avoided by most characters and creatures.
The material component is the seed itself, which must be undamaged but need not be magically enchanted before this spell is cast.
Notes: Common for priests of the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells