Entity

While on contracts, exorcists are tasked with exorcising one or more entities. These are paranormal beings, such as ghosts and demons, which haunt the contract's location. There are currently seven types of entity, each with unique mannerisms which help to identify them, which is a vital step in performing a successful exorcism.
==Behavior==
Until exorcised, entities will spend the duration of the contract wandering the location, occasionally interacting with objects as they do so. Entities do not actively seek out the exorcists until they choose to attack, though proximity to an entity or looking directly at one can cause stress whether it is attacking or not.
Entities will tend to favor their Dread Origin over other rooms, though they are not limited to any proximity around it. Entities can move between rooms either by walking there or through teleporting. Entities will not teleport while attacking, though during attacks they may leave the location and follow an exorcist to their vehicle.
===Attacking ===
When an entity chooses to attack, exorcists are notified by ringing horror-style music. After a grace period of a few seconds, the entity will attempt to reach the closest exorcist it is aware of. When an attacking entity makes contact with an exorcist, they will take significant damage or die. Attacks only last for a limited amount of time, and can end early through the use of defense Equipment or consumable traps. Additionally, an attack is stopped early if any exorcism step is performed, including one already performed previously.
To avoid being attacked, an exorcist may utilize an active defense weapon, such as the Instant Camera, Modified Shotgun, or Neutrino-Gun; or simply hide. Entities are capable of breaking down held doors, though a held door is capable of holding them off for a few seconds, which may grant enough time for the attack to time out.
One example of an Attack sound effect:
File:Attack 3.wav
====Clowns====
Clowns have a unique attack sound:
Audio played when a clown is attacking
==Identification==
Identifying an entity is typically not a difficult task, as their behaviors and appearances are fairly unique. Additionally, an entity which passes by any active video camera, such as the Video Camera or the Remote Camera will be instantly identified on the boards next to the video feed in the vehicle. It is recommended to use this method of identification, as this will also show the number of steps required for that entity's exorcism.
==Exorcism ==
Entities are present up until their exorcism is complete. To exorcise an entity, you must accomplish each step given by its associated evidence. It is not required to perform these steps in any order, nor is there a penalty for doing any incorrectly, repeating them, or performing steps not associated with their evidence.
It is important to note that after exorcising every entity on a contract, all paranormal activity stops. Because of this, it may be impossible to collect any evidence not yet discovered, and cursed objects will no longer give off any reading.
Because exorcism steps are based entirely on the provided evidence and the entity type, it is possible to narrow down your search by cross referencing a known exorcism step. Keep in mind, however, many exorcism steps are associated with two types of evidence.
Steps
Category 	Evidence 	Exorcism Step
EMF 	EMF 3/4 	Hurt the entity with Salt.
EMF 	EMF 5 	Shoot the Entity with a Neutrino-Gun.
Temperature 	Temperature: Zero 	Bring an ignited Incense Chamber into contact with the entity.
Temperature 	Temperature: Negative	Cleanse the Dread Origin with ignited incense.
Writing/Drawing	Book Drawing 	Hurt the entity with a Holy Water trap.
Writing/Drawing	Book Writing 	Destroy the Summoning Pentagram with a capsule of Holy Water.
Writing/Drawing	Surface Writing 	Destroy the Summoning Pentagram with a capsule of Holy Water.
Writing/Drawing	Surface Drawing 	Hurt the entity with a Holy Water trap.
Analyzer 	1N_L120 	Hurt the entity with a Tiger Eye.
Analyzer 	9P_350 	Flash the entity with an Instant Camera at close range.
Analyzer 	DX_E900 	Flash the entity with an Instant Camera at close range.
Analyzer 	9P_NONE 	Hurt the entity with a Tiger Eye.
Audio 	EVP 	Recite an Exorcism Book while at the dread origin.
Audio 	Radio 	Destroy the Totem with a Neutrino-Gun.
Audio 	On-Site 	Recite an Exorcism Book while at the dread origin.
Infestation 	Cockroaches 	Use a Neutrino-Gun to exterminate the cockroach infestation.
Audio 	On-Site 	Use Incense to exterminate the infestation of flies.
Category:Entity