Light Invocation (Wizard Spell) 2e

With a clap of their hands, a snap of their fingers, or some other non-language sound, the caster instantly and perfectly lights up a room or other enclosed area. The area must have clear boundaries as to what constitutes in or out of the room, although the size of the room does not matter, be it a peasant's hovel or a dragon's den.
At the time of the casting, the rooms to be lit must be chosen. This can be either a general idea (rooms centered on the one I'm standing in) or specifically chosen (living room, kitchen, bedroom, but not the closet, and cellar).
The light can be doused with the same action and sound used to create it.
==Notes==
Template:Light Invocation 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells