Zimbwi

The zimbwi are a therian species within Thaelis-Y'Aada.
== Zimbwi Benefits ==
=== Bite ===
A zimbwi has a Bite attack with its bone-crushingly powerful jaws. Despite the bluntness their teeth, the sheer strength its jaws exerts easily compensates and can inflict savage injury. This Hand-to-Hand attack deals 4/0/5.
=== Darkvision ===
A zimbwi is a nocturnal predator and as such can see in the dark out to a distance of 60 feet. Its low-light vision is 4 times better than a human's.
=== Dupilicitous ===
Zimbwis are adept at lying to get their way instead of having to do the necessary work themselves to achieve their goals. They have a +1 bonus to all Guile (Lying) rolls.
=== Grassland Runner ===
When traversing the plains and savannas they hail from, all zimbwis get a +2 Grade bonus to their Athletics (Running) skill.
=== Species-Granted Talents ===
Zimbwis are naturally familiar with the following abilities and naturally receive 1 level of Talent in each of them without having to spend Spark points: Athletics (Running), Conditioning (Disease) and Handle Animal (Hyena).
=== Unsettling ===
The twitchy, unsavoury aspect of a zimbwi is deeply disturbing and easily evokes fear in others. When attempting to Intimidate another, a zimbwi gets a +2 bonus to its skill roll.
== Zimbwi Weaknesses ==
=== Cowardly ===
Zimbwis, although terrifying in their own right, are vulnerable to fear themselves and have weak morale. They suffer a -1 penalty to all Meditation (Fear) rolls.
=== Laziness ===
All zimbwis have a natural inclination to be lazy and idle, and this means they do not develop skillsets as willingly or as readily as other races. The skill cap for a zimbwi is always calculated as if it were 10 levels lower than they actually are. For example, at Level 30 a character has a skill cap of 8, but a zimbwi character has a skill cap of 7 at this level.
=== Low-Life ===
Zimbwis are known by scholars to be one of the most degenerate species in existence, far from the light of the Kiln. At character creation, a zimbwi cannot select an alignment higher than that of Neutral, and cannot have a starting Corruption of less than 7. The road a zimbwi must tread towards redemption should be extremely taxing upon its mind as it contradicts its very base nature. This could make for a compelling story arc for the exceptional zimbwi who seeks to elevate itself above the brutish savagery of its birth, however.