137594-suggestions-to-enhance-wildstar-experience

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I am new to WildStar and I must say that the game has succeed in impressing me. I have been playing MMO for quite a while now, and WildStar managed to offer me a new, immersive experience and I genuinely adore it. I am planning to stay for a long time and I have some suggestions, which I believe will improve the quality of life in WildStar.
 
1. We have 12 character slots by default (paid users) and I strongly believe that the game encourages everybody to try out all classes and explore different play styles. However, the game, at its current state, is not very alt-friendly. I think I read an old 6 months post of Carbine Studios on reddit and they said that they will look into this matter but I doubt whether any such changes has been made or not. I will suggest the implementation of account wide currency, wardrobe, collections, AP, AMP systems. Don't force alt-holic into mundane repetitive tasks, instead offer them incentive and QoL improvements as they are the one who are exploring versatile gameplay and all the contents of the game and will probably stay the longest & spend the most.
 
2. I believe that some of the features/mechanism are not explained properly to newbies. The game has different stats elements (strike-through, shield mitigation, vigor) and I don't recall getting taught about them in the tutorial zone. Also, information regarding omnibit is very ambiguous and they should take steps to improve documentation of this new currency.
 
3. AH is very confusing and needs urgent overhaul for simplicity. It is one of the most crucial feature of an MMO and I personally believe that it should be simplified. Also, the currency input system is terrible. I need to write 50000 to denote 5 gold. This is seriously bad. Why not implement the generic input system, i.e. each section has different inputs (plat/gold/silver/copper).
 
4. It would appear that the game is horribly optimized for AMD users. Although the majority of the player-base probably use intel/nVidia, I still believe that a large number of people are AMD users and it would definitely benefit them if the game is made more optimized for AMD. The FPS drop in AMD rig is game breaking and hampers the fluid gameplay of WildStar.
 
5. The /wiki chat feature of GW2 is a very helpful mechanism and I strongly suggest CS to implement it ASAP. Basically, when an user uses this format [/wiki {OBJECT}] in chat, it will automatically load the wiki page for the corresponding object details in an external browser.
 
Constructive feedback is welcome.	
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4. It would appear that the game is horribly optimized for AMD users. Although the majority of the player-base probably use intel/nVidia, I still believe that a large number of people are AMD users and it would definitely benefit them if the game is made more optimized for AMD. The FPS drop in AMD rig is game breaking and hampers the fluid gameplay of WildStar.
 
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I will suggest the implementation of account wide currency, wardrobe, collections, AP, AMP systems. Don't force alt-holic into mundane repetitive tasks, instead offer them incentive and QoL improvements as they are the one who are exploring versatile gameplay and all the contents of the game and will probably stay the longest & spend the most.
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Would be nice to at least have rep go a lot faster on alts if you've completed it on your account.
 
But oh my GOD give me account wide dyes plz carbine.	
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I am totally new to the game and have so far run into one thing that I find baffling.
 
When landing on the planet for the first time. There is a NPC there you click on for your path stuff. Terrific! So you click on him/her and you get told there are x number of path quests (whatever they are called) in the area to do. You are not given one dang bit of information on how to do them or how to even find them. I saw plants around that had the little science symbol on them and right clicked them and got....NOTHING. I didn't know about the little flying science bot thingy I needed. Had no clue how to find it or activate it. So I hit google and they said click on your datacron. Everything said click on the datacron. Well um...what is a datacron? I had no idea. I finally had to ask in chat how to get the flying science robot thingy. I still don't know what a datacron is but I do know to hit G to get my robot thingy and use it.
 
This is not explained well at all. A new person needs a bit more introduction that just a fast there are 3 missions go out and do science.
			
				
	Edited October 5, 2015 by Myrany	
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its the other way around.  AMD and ati decided to throw out common sense with bulldozer and every cpu after that and didnt make anything useable in the real world and have been going down hill since.
 
the gpus are not doing much better.
 
http://www.xbitlabs.com/news/cpu/display/20111013232215_Ex_AMD_Engineer_Explains_Bulldozer_Fiasco.html
			
				
	Edited October 5, 2015 by Cubical	
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I agree with most points. This one I wanted to touch on. AMD itself is generally terrible for gaming. They promote the FX series as high end 8 core processors however nothing uses all 8 cores. So essentially you end up using 4-6 cores that are generally slower than every intel around. The 8 cores are great for things like video editing and such just not that great for gaming. Moving from an AMD FX 8350 to an i7 was the best investment I ever made.
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I am totally new to the game and have so far run into one thing that I find baffling.
 
When landing on the planet for the first time. There is a NPC there you click on for your path stuff. Terrific! So you click on him/her and you get told there are x number of path quests (whatever they are called) in the area to do. You are not given one dang bit of information on how to do them or how to even find them. I saw plants around that had the little science symbol on them and right clicked them and got....NOTHING. I didn't know about the little flying science bot thingy I needed. Had no clue how to find it or activate it. So I hit google and they said click on your datacron. Everything said click on the datacron. Well um...what is a datacron? I had no idea. I finally had to ask in chat how to get the flying science robot thingy. I still don't know what a datacron is but I do know to hit G to get my robot thingy and use it.
 
This is not explained well at all. A new person needs a bit more introduction that just a fast there are 3 missions go out and do science.
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I am new to WildStar and I must say that the game has succeed in impressing me. I have been playing MMO for quite a while now, and WildStar managed to offer me a new, immersive experience and I genuinely adore it. I am planning to stay for a long time and I have some suggestions, which I believe will improve the quality of life in WildStar.
 
1. We have 12 character slots by default (paid users) and I strongly believe that the game encourages everybody to try out all classes and explore different play styles. However, the game, at its current state, is not very alt-friendly. I think I read an old 6 months post of Carbine Studios on reddit and they said that they will look into this matter but I doubt whether any such changes has been made or not. I will suggest the implementation of account wide currency, wardrobe, collections, AP, AMP systems. Don't force alt-holic into mundane repetitive tasks, instead offer them incentive and QoL improvements as they are the one who are exploring versatile gameplay and all the contents of the game and will probably stay the longest & spend the most.
 
2. I believe that some of the features/mechanism are not explained properly to newbies. The game has different stats elements (strike-through, shield mitigation, vigor) and I don't recall getting taught about them in the tutorial zone. Also, information regarding omnibit is very ambiguous and they should take steps to improve documentation of this new currency.
 
3. AH is very confusing and needs urgent overhaul for simplicity. It is one of the most crucial feature of an MMO and I personally believe that it should be simplified. Also, the currency input system is terrible. I need to write 50000 to denote 5 gold. This is seriously bad. Why not implement the generic input system, i.e. each section has different inputs (plat/gold/silver/copper).
 
4. It would appear that the game is horribly optimized for AMD users. Although the majority of the player-base probably use intel/nVidia, I still believe that a large number of people are AMD users and it would definitely benefit them if the game is made more optimized for AMD. The FPS drop in AMD rig is game breaking and hampers the fluid gameplay of WildStar.
 
5. The /wiki chat feature of GW2 is a very helpful mechanism and I strongly suggest CS to implement it ASAP. Basically, when an user uses this format [/wiki {OBJECT}] in chat, it will automatically load the wiki page for the corresponding object details in an external browser.
 
Constructive feedback is welcome.
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{| class="blockquote"
I am new to WildStar and I must say that the game has succeed in impressing me. I have been playing MMO for quite a while now, and WildStar managed to offer me a new, immersive experience and I genuinely adore it. I am planning to stay for a long time and I have some suggestions, which I believe will improve the quality of life in WildStar.
 
1. We have 12 character slots by default (paid users) and I strongly believe that the game encourages everybody to try out all classes and explore different play styles. However, the game, at its current state, is not very alt-friendly. I think I read an old 6 months post of Carbine Studios on reddit and they said that they will look into this matter but I doubt whether any such changes has been made or not. I will suggest the implementation of account wide currency, wardrobe, collections, AP, AMP systems. Don't force alt-holic into mundane repetitive tasks, instead offer them incentive and QoL improvements as they are the one who are exploring versatile gameplay and all the contents of the game and will probably stay the longest & spend the most.
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When you started the game, did you happen to skip the arkship? (Meaning you clicked veteran when you made your character, not "new to wildstar".) That aspect of the path should've been explained in that pre-starting area. However, I agree that it should be explained again for someone who went straight to the planet as they had not necessarily chose scientist before.
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When you started the game, did you happen to skip the arkship? (Meaning you clicked veteran when you made your character, not "new to wildstar".) That aspect of the path should've been explained in that pre-starting area. However, I agree that it should be explained again for someone who went straight to the planet as they had not necessarily chose scientist before.
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This is no longer in place. It was stripped out of the arkship along with a lot of the lore stuff to make the tutorial more streamlined and to get people onto Nexus faster. 
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TY I couldn't imagine how I could have missed something like that since a bunch of people on chat basically asked me if I was stupid to have missed it on the ship before finally someone told me to hit G to get my little bot. Now I know they were being rude but not horribly mean, it used to be there but just is not now and they did not know that.
 
Taking that out was horrible design for new people. We really are left on the planet with no clue what we are supposed to be doing with our paths.
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			Account wide dyes would not be that profitable for a F2P model, I think. I'm not a financial guru so I am not sure.	
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I agree with you. The current state of tutorial is extremely ambiguous and non-newbie friendly. It is difficult for a veteran mmo player and even more difficult for MMO newcomers. Let's face the fact, reading about every minor details and features of a game explicitly on wiki & internet is a horrible game design. Look at GW2 and you will see how they made an interactive newbie friendly starting zone, explaining even the most minor details through different actions, and not random boring wall of text. Modern MMOs should learn from old games and extract their good features while discarding the unpopular ones. This is especially applicable for AAA titles. This game is amazing and has huge potential but I believe that the constant revenue pressure from NCSoft is hampering the free flow of development of Carbine.
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Account wide dyes would not be that profitable for a F2P model, I think. I'm not a financial guru so I am not sure.
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