111696-brainstorming-time-pve-end-game-ideas

== Content ==
			
The point of this thread:
 
So apparently the devs are listening, right? Well lets give them something constructive to listen to! The idea behind this thread is to brainstorm ideas for level 50 content that would give us a realistic reason to log in for more than just EP capping and raid nights. 
 
The reason I created this thread:
 
I've been reading the forums every day for a while now, and from what I can tell, one of the main reasons people are unhappy with the game is because of the current lack of meaningful, engaging content between dungeons and raiding. And I know, there's dailies, you can still do dungeons, there's world events etc. But everyone I've talked to has found themselves in the same position as me, once you are raiding, there's no real reason (for those who don't PVP) to log in on non-raid nights if you are EP Capped.
 
The layout:
 
I'd like this thread to stay constructive and easy to navigate, so I figure we should stick to a layout for posting our ideas.
 
Description:
 
Enter at least a basic general description of your idea here. Try to keep it on-point.
 
Type of content:
 
Enter the type of content your idea would fall under, i.e. Group content (2, 5, 10, 15 etc), Solo, Questing, Exploring, Dungeon etc. You get the idea.
 
Scenario:
 
Give us a time-line of how the content would unfold. For a dungeon, it would be: Discover the entrance > Get a group or enter DF Queue > Fight through base-pop to first boss > complete objectives > fight your way to last boss. Something like that, I know that looks pretty bad, but just give us something to get an idea of what we'd expect to do in your idea. 
 
Details:
 
This is where we might see some walls of text. This is where you would suss out the finer details of your idea. Like for the dungeon, a little lore or how it would fit in to the game, bosses, fights, quests, objectives, anything. An in-depth description of your idea. 
 
Rewards:
 
What type of carrot can we expect to find on that stick at the end? Gear? Titles? Costumes? Bragging rights? Why do we want to spend the time doing whatever it is you have thought up, and will there be any replay-ability to it? And how will these rewards effect the current content.
 
 
 
Also, I realize there are MASSIVE changes and content updates coming through over the next month or two that I cannot wait to see. There's a new 5 man mini-game dungeon, a new 20 man raid, the amp/ability unlock changes will give us a reason to go back and gold dungeons/max reps/paths etc. But after a month it'll be back to the same thing, we will have a new raid and a 5 man that we've gotten everything we can from. And I know the raid is a huge piece of content, but I'm not worried about their raid content (Except for maybe how much they re-use boring models), I think their raid content is spot on. 	
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I'll get the ball rolling!
 
Description:
 
A long, difficult group quest chain somewhat a-kin to eldan gauntlets imbuement quest chains but on a much larger scale. (Prismatic Weapons EQ2 anyone?) 
 
Type of content: 
 
10-man Group Quest that would be suitable for those who have completed all dungeons on silver difficulty. 
 
Scenario:
 
Locate an npc to retrieve quest
 
complete various quests that will require 10 people. 
 
Details:
 
Keep in mind, this quest-line would NOT have the arrow helper. i.e. you can't click on the quest to be pointed in the right direction. 
 
After killing Elyona The Mad a Chua and Aurin come out of hiding. Dominion players speak to the Aurin and Exile players speak to the Chua.
After speaking to the relevant NPC, the character learns that they have helped eachother flee from a Anti-Eldan Activist Organiztion being led by Councilor Vaelen Mercenary Arkos (haven't seen that duo in a while right? I know Arkanos died, but maybe Vaelen faked killing him?). They have been recruiting and converting dominion and exile citizens for their cause. And they have a plan to assassinate Druesa!
The chua/aurin didn't stay for long, so all they can tell you is that the activists plan somehow involves Exanite. Lots and lots of Exanite. 
You find druesa back at the instance for the "Power by Proxy" quest. You inform her of this new information and she reveals that she has sensed a disturbance in the force, and noticed exanite going missing.
Suddenly, you get ambushed by the activist group. Waves and waves all the races rush at you while you fight to protect drusera (This is a 10 man hold-out). 5 people need to defend Drusera while another 5 have to go and destroy the chua barraging drusera with their portable cannons of destruction from the outskirts of the instance
The boss of this holdout would be Vaelen.
You defend Drusera from the holdout and defeat Vaelen, Arkos reveals himself calling for a retreat. He opens a portal for his followers to retreat through and takes Vaelen too. He opens the portal with what looks like a weapon made of exanite! (Relates to reward too).
After speaking to Drusera, she confirms that Arkos was holding a weapon made of Exanite. She tasks you with hunting them down and stopping them before they create an exanite weilding army.
You know have to travel Nexus in search of their base of operations. You locate trails of exanite residue in multiple locations. Each location (which you would have to find in order) would have a 10 man holdout you have to defeat to find the clues for the next base.
 
>>>> Now when I started this idea I was hoping I could do it without having to create a new instace/raid for it, but in the end for this kind of thing I don't see another way <<<<
 
So after exploring nexus, and i mean EXPLORING Nexus. This final stage would require you to have completed every "Map Maker: 'Zone'" Achievement. You finally discover Aranos' and Valens main base.
This, would for all intents and purposes, be a 10 man raid. It would be an Exanite raid as opposed to Strain. It doesn't have to be a huge scale raid like the 20 and 40 mans. It could just be 1 exanite room-boss, an exanite miniboss and then you could fight Vaelen and Arkos together in a 2 Boss council fight. 
I have not gone so in-depth as to come up with bosses and such. If you have an idea for one please message me with it and I will add it in.
 
Rewards:
 
This is the hardest part. Obviously something on this scale really should end up with loot. Ideally, it would give loot that is between dungeon and GA level.
 
As for the actual reward, I thought you could harness the power of the exanite weapon for yourself after defeating Arkanos and Vaelen, so your reward would be an exanite weapon AND an exanite item that allows you to set a bind point (seperate to transmat) and the item would teleport you there and have a 4 hour CD or something. So we could have 2 bind points (3 for explorers?)
 
As for replayability, admittedly, there isn't any, it's a one time quest chain. 	
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			No ideas for content,  but they could increase numbers if they allowed us players to invite other faction to guilds or raids or dungeons, party?  	
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