148525-crafted-gear

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I don't know what the hell carbine is doing with their crafting but what ever it is needs to be reworked. How can I get any decent gear when a top range power core added to my gear is immediately broken and unable to be finished. I have to undercharge my gear to be able to complete it. This broken crafting system is horrible and whoever implemented it needs to go, or at least needs to come on the forums or post an article on the website explaining what they are going for with this new system, to me the old one didn't need fixing.
How to fix: 
 
Discard the changes made starting from free to play launch, re-implement the crafting system in use prior to free to play launch.
 
Fix'd
 
 
 	
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put the right color into the right sockets (strikethrough into the left socket) and you only have one mismatching socket
Take the right talents, so you get lower failurerate by mismatching sockets.
 
stop these "the guy that made RNG-sockets should be fired" posts and learn the crafting system.
If you know what you are doing, it is possible to craft 8% overcharged items with one two mismatching socket.
 
RNG sockets are needed to prevent every item beeing a perfect item.
			
				
	Edited December 27, 2015 by whyme2	
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put the right color into the right sockets (strikethrough into the left socket) and you only have one mismatching socket
Take the right talents, so you get lower failurerate by mismatching sockets.
 
stop these "the guy that made RNG-sockets should be fired" posts and learn the crafting system.
If you know what you are doing, it is possible to craft 8% overcharged items with one mismatching socket.
 
RNG sockets are needed to prevent every item beeing a perfect item.
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I do something wrong then. Complete freedom on which stats I can take, but less overcharge...
 
 
Sure, crafting has some issues, but its not the RNG-sockets, its the uselesness of end-game crafted gear.	
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			I don't understand why I'm getting told to essentially l2p there is a huge amount wrong with crafting. The problems were introduced with the new crafting system, prior to re-launch the crafting system did reward you with excellent gear if you were willing to accept a high overcharged chance to fail. I didn't take any screenshots to show this so I can't show you what I mean. But my main problem is that my chance to fail immediately went to over 20% when I put in the power core. Chance to fail should be zero straight away, and increase with each change of the stats. Seeing I had the "wrong" stat in the "wrong" slot shouldn't immediately means that it will fail. I should pay a higher penalty when increasing the stats but that's it.
			
				
	Edited December 27, 2015 by Kreeviel	
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I don't understand why I'm getting told to essentially l2p there is a huge amount wrong with crafting.
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			Actually it really doesn't matter because the F2P crafting system is pure shit.	
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			It's also possible to get 3 of the same color :D. Then you're really *cupcake*ed.	
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No you are not cupcaked, see my screenshot above, if you know what you are doing it is still possible to change all 3 sockets and overcharge the item. if you know what you are doing. 
 
Or change the sockets and undercharge it, if you dont want to risk something. But the item isnt lost or not craftable, because of some mismatching sockets.
 
 
See the RNG sockets as some sort of Marterial defects or your char dropped some tools and ruined pieces of the gear... And now you have to do something to correct these defects. Sometimes it works, sometimes not and sometime you have the best material around without defects...	
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			:). I know you can work with 3 of the same color, but even with field dampening it still sucks when it happens.	
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