Player Movement and Maneuvering

* See also Game_Mechanisms
* See also Player_Skills
== Movement Game_Mechanisms ==
Encumbrance and Tiring
Injuries
Equipment
Blockages
Climbing/Crawling 
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If You Run through Cluttered Terrain - You Will Likely Fall On Your Face :
Many games (MMORPGs in particular which have alot of NOTHING in their BIG pretty landscapes) allow the Player to run continuously (all day long, everywhere, to get through the boring nothingness). Some games have an Exertion Limit/Stamina (but still with simplified stumble-proof terrain).
So what if, In this MMORPG, you largely had to walk about through clutter/narrow areas. Maybe a smaller terrain filled with interesting things might be highly acceptable, and running (and leaping) only in the appropriate places when required becomes a Player skill ?
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