Steal Vitality

Steal Vitality is the 4e version of the Classic spell Steal Health
The fact the Wraith uses the Classic version, Steal Health,GURPS Magic pg 160 is another indication the book was rushed.
==Power==
GURPS Sorcery pg 22 builds it as Leech with Takes Extra Time.
This gives two key phrases illustrating how Leech works with modifiers, and how TET works with advantages:
*"must touch him constantly"
*"Every two seconds, he loses"
The phrase "duration: indefinite" is kind of misleading: the duration of Leech is actually 1 second, with an attack maneuver activating it each time. TET simply adds a prep maneuver prior to the required one.
Basically the preceding Ready maneuver which TET adds inherits whatever requirements the attack maneuver has:
*if it touch, then the Ready also requires touch
*if it requires grapple, then the Ready does also
*if it requires poroous clothing or skin contact (Contact Agent) ready would also
*if it requires mucous membrane or blood contact (Blood Agent) ready would also
The phrase "completely helpless" is not defined.
==See also==
*Steal Energy
*Steal Life
==References==
* GURPS Classic Magic pg 74
*GURPS Magic pg 150
Category:Spells