Ness (SSB18)

Ness (ネス, Ness) is a playable character in Super Smash Bros. OC 2018. He is the ninth of the Original 12 to be revealed (Following , , , , , , and ) and the second of the secret 4.
==Attributes==
Ness is an unusual blend of character archetypes, being a short, projectile-heavy character with a lot of versatility with his moves. Ness's weight is average and his falling speed is rather slow, giving him no disadvantage with weight alone. His walking speed is slow while his dashing speed and air speed are both sub-par, but his air acceleration is very high.
Ness possesses three projectiles: PK Flash, PK Fire, and PK Thunder. PK Flash can be used as an extremely powerful punishing or edge-guarding option, dealing huge knockback which can Star KO even Bowser, the heaviest character under 60%. PK Fire is fairly quick, possesses a good amount of range, and the projectile holds opponents in it when it hits them (while being difficult to SDI out of), allowing Ness free follow-ups (it can combo into a grab, a PK Fire or down tilt infinite and a forward smash to finish the opponent) as long as he acts quickly enough, also, it can be used off-stage to gimp fast-fallers and heavyweights in conjonction with down air. PK Thunder is one of the more unique projectiles in the game. When used, the player will lose control of Ness and instead take control of a large and powerful thunder ball for a few seconds. PK Thunder can essentially be used to knock opponents towards Ness for follow ups, to mindgame opponents in conjonction with PK Thunder 2 to finish them, edgeguard and juggle opponents. The knockback it provides can also hit an opponent over the upper blast line (especially light and floaty characters), allowing it to be used as a situational KO move as well, and it can allow him to use the massively powerful PK Thunder 2. His down special move, PSI Magnet, provides a psychic shield that can heal him when hit with an energy based attack and is extremely effective against characters such as or , quickly healing him until very low percentages.
Ness's biggest strength is found in his superb aerial game. All of Ness's aerial moves can be used to either combo, space, or KO. All except down aerial are capable of auto-canceling in a short hop. His neutral aerial possesses very little startup and ending lag, and hits on both sides of Ness, making it a very useful out of shield option. His forward aerial has quick startup, a large, disjointed hitbox, and traps opponents, essentially allowing it to chain into either itself or another move. It is a powerful spacing tool and very useful in approaching opponents. His up aerial can be used to combo at lower percents and KO reliably at higher percents. It possesses a large hitbox and little lag, allowing it to be of low risk to use. His back aerial is another reliable KO move that possesses low lag. His down aerial has long range and can be useful in edgeguarding and breaking juggles, although it has significant startup in comparison to his other aerials.
While Ness's aerial make him a formidable fighter at close quarters, he can also pressure from afar. His dash attack has an exceptionally long range and is useful to approach. PK Fire covers a lot of ground and can be used to perform a PK Jump, which has amazing range and is very rewarding, yet very risky.
Ness's grab game is also very strong. His standing grab has decent range and is fast, his pivot grab is surprisingly disjointed and his dash grab gives him a substantial speed boost. Also, Ness can easily trap careless opponents with aforementioned PK Fire and PK Jump in order to set up for a grab combo. Ness possesses one of the fastest pummels in the game, allowing him to deal a decent amount of damage before throwing. His down throw easily sets up for aerial attacks, leading into a forward air at lower percents (which can be used multiple times by following the opponent's DI) or an up air at higher percents. Ness's forward throw has very high base knockback and can set up edgeguards. Up throw can be used to play situational mindgames with PK Thunder. Ness's infamous back throw is the strongest throw in the game; while it has very low base knockback, it has extremely high knockback scaling and is often regarded as his most effective and commonly used KO option.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	2%, 2%, 4% 	Jabs twice and kicks forward.
Side Tilt 	 	10% 	A roundhouse kick.
Up Tilt 	 	5% 	Thrusts both hands out upwards.
Down Tilt 	 	4% 	A swift shin kick. Can trip the opponent
Dash Attack 	 	4%, 2% 4% 	Thrusts his hands out with PSI energy infront of him.
Side Smash 	 	20% (uncharged), 30% (fully charged)	Gets out his signature bat and swings it hitting the opponent. It can also reflect projectiles infront of him.
Up Smash 	 	9% (uncharged), 14% (fully charged) 	Swings his Yo-Yo upwards.
Down Smash 	 	9% (uncharged), 15% (fully charged) 	Swings his Yo-Yo downwards each side.
Neutral aerial 	 	11% 	Swings around with his arms out.
Forward aerial 	 	1% (hit 1-3) 4% (hit 4) 	Sends his arms forward with PSI Magic infront of him.
Back aerial 	 	15% 	A dropkick backwards with PSI Magic.
Up aerial 	 	13% 	A headbutt upwards.
Down aerial 	 	12% 	Thrusts his leg downwards.
Grab 	 	- 	Grabs with both hands.
Pummel 	 	1% 	Headbutt
Forward Throw 	 	11% 	Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward. Very high base knockback, but incredibly low scaling, KOing at percents generally not even seen in a standard match (starting at around 850%).
Back Throw 	 	11% 	Psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion.
Up Throw 	 	10% 	Psychokinetically spins the opponent above his head before sending them up.
Down Throw 	 	0.6% (hits 1-5), 4% (final hit) 	Throws the opponent onto the ground and scorches them with PK Fire.
Neutral Special	PK Flash 	9-37% 	A green plasma-like energy projectile appears above Ness. As the special attack button is held, the sphere moves downwards and increases in power, until the attack button is released or until it is fully charged, it explodes. Can KO as low 37% fully charged.
Side Special 	PK Fire 	6%, 2% (per hit) 	Fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into a gradually-fading pillar of fire, making said enemy vulnerable. Fires at a downward 50 degree angle if used in the air.
Up Special 	PK Thunder 	25% 	Creates a stream of lightning that can be aimed into opponents to deal damage with the head and stun with the tail. Aiming the head into Ness himself will launch him in a trajectory opposite to the side he was hit on, which is referred to as PK Thunder 2. PK Thunder 2 has invincibility frames during the first half of the move. Ness' recovery move, but it can be easily gimped during startup.
Down Special 	PSI Magnet 	0% 	A purple energy field around him which allows him to absorb any energy-based projectile (like Samus' Charge Shot). It can be held in order to use it repeatedly. Heals 1.2 times the demage Ness would have taken.
Final Smash 	PK Starstorm	8% per hit 	Summons stars to fall from the sky to annihilate his enemies. The comets descend in a straight line over Ness and can sweep the screen with directional inputs to the left and right.
===On-screen appearance===
*Ness teleports on the screen using PSI Teleport. He then shakes the ash off of his body.
===Taunts===
*Up: Turns to the screen and nods his head while saying "Okay".
*Side: Takes his bat out and points it in front of him.
*Down: Releases a wave of PSI from his finger.
===Idle poses===
*Looks around curiously.
*Closes his eyes and places his fingers on his forehead, concentrating his PSI, and then points it forward.
===Victory poses===
*Skips in place and then nods similar to his up taunt.
*Looks to his sides quickly before facing the screen, putting his hand on the back of his head.
*Swings his bat multiple times, then points it forward.
==Trophies==
==Palette Swaps / Alternate Costumes==
==Trivia==