Nuketown Zombies

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Nuketown Zombies, also known as Nuketown in-game, and Nuke'dTown Zombies! in concept art, is a Zombies map that is featured in Call of Duty: Black Ops II, and the thirteenth Zombies map overall. It is based on Nuketown, a multiplayer map from Call of Duty: Black Ops and Call of Duty: Black Ops II.
The map's main playable factions are the CIA and CDC.
The map's events are set following the nuclear explosion after a multiplayer game ends on the multiplayer map from Call of Duty: Black Ops, Nuketown, with buildings and other environments demolished as well as the nuclear fireball of a "mushroom" cloud seen outside the map.
This map also occurs simultaneously with the events of Moon, as zombies have yellow eyes to begin with, but eventually change to blue to signify Richtofen's control of them; additionally, Samantha's voice can be heard at first when collecting power-ups, but over time, Richtofen's is heard instead. As players finish rounds, they can hear Richtofen's progress throughout the events of Richtofen's Grand Scheme, or the Big Bang Theory from Call of Duty: Black Ops.
The map was previously only available to players who purchased the Hardened, Care Package, or Digital Deluxe editions. From December 2012, players who have acquired the Season Pass can download the Nuketown Zombies map for free. However, as of March 13th, 2013, it is available on the Xbox Marketplace for 400 Microsoft Points. It was released on Steam and the PlayStation Store on April 12th for $5.00.
==Overview==
Taking place in 2025 after a Broken Arrow drill used for mining Element 115 causes a nuclear explosion in the Nuketown test site, players will spawn in the center of the map as CIA operatives or CDC agents. Debris and rocks block paths, making navigating and maneuvering harder throughout the map. Perk-a-Colas and the Pack-a-Punch Machine will spawn randomly across the map when a nuclear alarm has sounded.
Just like prior Zombies maps, the player can buy an M14 and an Olympia on the back of the bus and the front of the truck, in front of wooden boards, respectively. The doors to both the yellow house and the green house are locked, which require 750 points each to unlock. There is a chunk of debris blocking access to the inside of the truck, which costs 3000 points. Inside, the player(s) can find a Bowie Knife, Semtex Grenades, Claymores, an AK74u, and Galvaknuckles hidden behind some boxes. There is a Mystery Box spot under the overhang of the yellow house's garage. The player(s) can also crawl through the gap in the green house's garage, leading to an empty room where zombies can come from the ceiling, the hole leading into the house and from under the garage door.
Inside the yellow house, the player(s) can find the Remington 870 MCS above the fireplace for 1500 points, with the debris to the upstairs and the door(s) outside costing 1000 points. Upstairs, in the middle of the two windows, one can buy the Colt M16A1 for 1200 points. There are gaps in the porch leading to the backyard, allowing the player(s) or the zombies to drop down into the backyard. There is also debris blocking the stairs from the backyard to the second floor, costing 1250 points. In the backyard, there is one Mystery Box spot, outside of the garden patch. There is also a door that costs 3000 points to unlock, that leads to a random power-up drop.
Inside the green house, the player(s) can find the B23R next to the TV, which costs 1000 points. Like the yellow house, there is a closed door and a cluster of debris costing 1000 points each leading to the outside and the second floor, respectively. The MP5 is located in the bedroom upstairs, which costs 1000 points. Again, there are gaps in the porch leading to the backyard, letting the player(s) drop to the backyard, with the debris on the stairs costing 1250 points to remove. The backyard has two Mystery Box locations, one is next to the left of the fallout shelter, and the other is on the side of the ruins of the doghouse.
The Nuketown population sign number will show the player how many zombies they have killed. If the player kills a zombie once, the counter goes to 99, it will then reset to 00, the white hand on the clock nearby will then tick, which will cause a timer to go off.
Nuketown Zombies contains no boardable windows in which the zombies can breach through, therefore the Carpenter power-up has been removed.
Due to the fact this map takes place chronologically as the same time as Moon, Edward Richtofen switches places in the Moon Pyramid Device with Samantha Maxis at Round 25, and acts as the Demonic Announcer for the rest of the game.
==Weapons==
Starting Weapons
M1911 menu icon BOII.png|M1911
Combat Knife menu icon BOII.png|Knife
Grenade menu icon BOII.png|Fragmentation Grenades
Off-Wall Weapons
M14 menu icon BOII.png|M14 - 500 points
Olympia menu icon BOII.png|Olympia - 500 points
B23R Menu Icon BOII.png|B23R - 1000 points
MP5 menu icon BOII.png|MP5 - 1000 points
AK-74u Menu Icon BOII.png|AK74u - 1200 points
Colt M16A1 menu icon BOII.png|Colt M16A1 - 1200 points
R-870 MCS Menu Icon BOII.png|Remington 870 MCS - 1500 points
Bowie Knife 3rd Person BO.png|Bowie Knife - 3000 points
Galvaknuckles_HUD_icon_BOII.png|Galvaknuckles - 6000 points
Claymore Menu Icon BOII.png|Claymore - 1000 points
Semtex Menu Icon BOII.png|Semtex - 250 points
Mystery Box
Five-seven Menu Icon BOII.png|Five-Seven
Five Seven Dual Wield menu icon BOII.png|Five-Seven Dual Wield
KAP-40 Menu Icon BOII.png|KAP-40
Python Menu Icon BOII.png|Python
Executioner Menu Icon BOII.png|Executioner
Chicom CQB Menu Icon BOII.png|Chicom CQB
SMR Menu Icon BOII.png|SMR
FAL menu icon BOII.png|FAL
M8A1 Menu Icon BOII.png|M8A1
Type 25 Menu Icon BOII.png|Type 25
MTAR Menu Icon BOII.png|MTAR
M27 Menu Icon BOII.png|M27
Galil menu icon BOII.png|Galil
M1216 Menu Icon BOII.png|M1216
S12 Menu Icon BOII.png|S12
Barrett M82A1 menu icon BOII.png|Barrett M82A1
DSR 50 menu icon BOII.png|DSR 50
HAMR Menu Icon BOII.png|HAMR
RPD Menu Icon BOII.png|RPD
LSAT Menu Icon BOII.png|LSAT
Spring Knife Create-a-Class BOII.png|Ballistic Knife
War Machine Side View BOII.png|War Machine
RPG Menu Icon BOII.png|RPG
Ray Gun Menu Icon BOII.png|Ray Gun
Ray Gun Mark II menu icon BOII.png|Ray Gun Mark II (only available after having downloaded Vengeance DLC)
Monkey_Bomb.png|Monkey Bomb
==Perks==
Perk-a-Cola Machines
Juggernog Machine Render.png|Juggernog - 2500 points
Quick Revive Machine Render.png|Quick Revive - 1500 points (500 points on Solo)
Speed Cola Machine Render.png|Speed Cola - 3000 points
Double Tap II machine BOII.png|Double Tap Root Beer - 2000 points
==Map==
A full overhead map can be viewed below:
==Easter Eggs==
Just like any zombies map, Nuketown contains an array of hidden Easter Eggs relevant to the Zombies storyline;
*Numerous audio quotes of Richtofen can be heard from a television in one of the houses. The transmission comes from Moon, which indicates that the events in Nuketown and Moon are happening simultaneously.
*Marlton Johnson, who also appears as a playable character in TranZit, Die Rise and Buried and is a member of the Victis crew, can be heard hiding within a bunker on the map. In order to hear his quotes the player must use a knife attack upon the fallout shelter door. According to this zombies timeline, Marlton manages to survive the rocket coming from Moon by hiding in the bunker.
**His quotes are reused from those in TranZit.
*The horn of the Bus from TranZit can be heard while playing at round 5.
**According to this zombies timeline, Russman has stolen the TranZit bus from an abandoned Broken Arrow facility, a plausible explanation for the bus horn heard within the map.
*There are three songs to be found upon Nuketown Zombies, one by activating the three teddy bears scattered around the map, one by shooting all the heads off of the mannequins located on the map and the third by taking a powerup from the powerup shed while the population counter reads 15. The songs played are Samantha's Lullaby, an 8-bit version of Coming Home, an 8-bit version of Pareidolia and Re-Damned, respectively.
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==Quotes==
==Radios==
==Gallery==
Nuketown Zombies Menu Selection BOII.png|Menu selection image.
Nuketown Zombies Load Screen BOII.png|Loading screen for Nuketown Zombies.
Nuketown Loading Screen Zombies Comic.jpg|The alternate version of the Nuketown Zombies loading screen from the first issue of the Zombies comicbook series.
Nuketown Zombies yellow yard BO2.png|The backyard of the yellow house.
Nuketown Zombies green yard BO2.png|The backyard of the green house.
Nuketown Zombies center BO2.png|Center area of the map.
Nuketown Zombies mushroom cloud BO2.png|The mushroom cloud left from the original nuke explosion.
Nuketown Zombies crater BO2.png|The crater of the nuke.
Nuketown Zombies power-up shed BO2.png|The shed holding a power-up.
BO2 Gameplay Nuketown CDC.PNG|Player firing an M1911 pistol.
Nuketown-zombies-season-pass.png|Nuketown Zombies Official screenshot of map.
Juggernog Nuketown BO2.gif|Juggernog crash landing into the map.
Nuke'dTown Zombies Concept Art Bo2.png|Concept art for Nuketown Zombies, while it was called "Nuke'dTown Zombies!".
==Videos==
Nuketown Zombies Trailer - Official Call of Duty Black Ops 2 Video|Trailer.
Call of Duty Black Ops 2 Multiplayer Nuketown Zombies Round 28 Full Gameplay HD|Gameplay.
Call of Duty- Black Ops 2 - zombie nuketown loading screen "Samantha's Dream"|Loading screen theme.
==Trivia==
*In the loading screen one can see a massive drill digging into the ground. 
**A version of the drill can be seen in a blueprint in Origins, under the title "115 Extraction Drill".
**A drill is mentioned in a cipher from Gorod Krovi by Stanley Fergurson, saying it used to draw energy.
**The timeline details that Broken Arrow used an excavator to drill near Nuketown Zombies "in a desperate need for more Element 115". This leads to the detonation of a nuclear bomb in the site.
**The drill returns in the renewed version of the loading screen in the Zombies comics, where it fully seen coming out of a giant dome. The drill is seen operated by Schuster and two Asian people.
**Schematics of the drill can be found in the map Classified.
**In both versions of the loading screen, a man can be seen connected by a cable to the drill.
*In the loading screen, there is a gum with the incomplete name "uhtli" and has an image of a mariachi. This is a reference to one of the Aztec gods that their names end with "uhtli". This could be a reference to , the Aztec god of the dead. Another option is , the Aztec god of fire and life after death.
**The gum returns in the renewed version of the loading screen in the Zombies comics, where it is half eaten. A gum joke can also be seen in the map, however it cannot be read.
*The clock in the middle of the map counts down the changing of the power-up inside the partially destroyed shed in the back yard of the yellow house. The player needs to pay 3000 points to open the shed's door to acquire it.
*In the background of the map, the sound of an air raid siren can be heard.
*Unlike its multiplayer variant, the garden walls underneath the windows on both houses cannot be climbed.
*The mailboxes that say "Woods" and "Mason" are still present, however they are both knocked over.
*In the left side of the loading screen, one can see a part of Moon's comic page.
*Nuketown and Nuketown Zombies are inspired by the of the atomic bomb, tested under the name Trinity.
**The characters Robert Oppenheimer and Vannevar Bush are highly associated with the project, having their own accounts in the dreamland server, Roppen and Vbush, which contain information regarding zombies.
**In Kino der Toten, letters on the floor piece together the sentence "Manhattan Down".
**Chalk Wall Writing in several maps, including The Giant, says "Embrace the Trinity and true power will be yours".
Category:Call of Duty: Black Ops II Zombies Maps
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