Money is Power

Money is Power is an Elector Politics dilemma event exclusive to The Empire racial factions (except The Huntsmarshal's Expedition) and associated with their unique Imperial Authority mechanic as one of the few ways to increase the titular Imperial Authority tier.
The player is faced with a choice between increasing Imperial Authority by investing a major amount of Prestige, or just receive a small amount of free Prestige.
Although The Empire racial factions were first introduced in Total War: Warhammer, this Elector Politics dilemma event is only available in Total War: Warhammer II.
==Flavour text==
In the Empire, political power is often connected to economic prosperity. There is perhaps no group or organisation that has a greater effect on economic prosperity across state borders than the Merchant’s Guild, the rumours being that many of the Electors themselves are on their payroll.Using your gravitas, it may be possible for you to arrange 'favours' for the patrons of the Merchant’s Guild – such as loosened regulations or tax cuts, in addition to more personal furtherances – in return for their help in advancing your political standing, all at considerable cost of course.
==Requirements==
*Player is a The Empire racial faction (except The Huntsmarshal's Expedition)
*Player has 0 or less Imperial Authority
==Triggers==
*As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
==Options==
===Option 1: Arrange favours===
* Imperial Authority: +1
* Prestige: -1000To win over the leaders, you must win over their people.
===Option 2: Do nothing===
* Prestige: +200It sounds like a lot of effort which you have little time for; political gains can be made elsewhere.
Category:Dilemmas
Category:The Empire dilemmas
Category:Elector Politics dilemmas