Donkey Kong (SSBUDE)

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Donkey Kong () is a playable character in Super Smash Bros. Ultimate: Definitive Edition.
==Changes from Ultimate==
*Donkey Kong now has a command input based to his iconic appearance in Donkey Kong called Barrel Toss.
*Giant Punch retains the ability of multiple stages per wind up.
==Moveset==
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	A hook followed by an uppercut. 	4%, 6%
Forward tilt 	 	A backhanded slap. Can be angled to deal more damage. 	9% (up and down), 8% (straight)
Up tilt 	 	An overhead arcing swipe. 	10% (hand), 9% (arm), 8% (elbow)
Down tilt 	Slouch Slap	A crouching swat. 	6%
Dash attack 	 	The Roll Attack, his signature attack from Donkey Kong Country. 	12% (clean), 9% (late)
Forward smash 	 	A lunging clap. 	(hands), (arms)
Up smash 	 	An overhead clap. 	
Down smash 	 	Raises his arms overhead and then quickly swings them downward to perform forearm clubs.	(arms) , (early fists) , (late fists)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	Quickly spins around to perform discus clotheslines with both arms, similarly to Spinning Kong.	12% (clean), 9% (late)
Forward aerial	 	A double axe handle. If sweetspotted, the opponent is meteor smashed. 	16% (clean), 15% (late, hands), 13% (late, arms)
Back aerial 	 	A back kick. 	13% (clean), 8% (late)
Up aerial 	 	An upwards arcing headbutt that appears visually similar to his side special, Headbutt. 	13%
Down aerial 	 	A stomp. 	16% (foot), 13% (leg)
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand. 	-
Pummel 	 	Chops the opponent's body. A slow but strong pummel.	1.6%
Forward throw	 	Hauls the opponent on his shoulder, allowing him to move and jump around while still holding the opponent. Appears to be based off of when DK holds an item in Donkey Kong Country, such as a Steel Keg. This gives him access to forward, back, up, and down throws that are distinct from his normal grabs. He also gains Knockback-based Armor when he starts a throw instead of gaining Throw Invulnerability, of which allows him to resist up to 16 Units of Knockback, akin to Bowser's Tough Guy.
Forward: Rears back and violently throws the opponent forward at a high angle. Able to stage spike if Donkey Kong faces the stage center.
Back: Heaves the opponent backwards using both hands, launching them at a slightly higher trajectory than the forwards variant. This is his most damaging cargo throw and possesses the best kill power as well.
Up: Heaves the opponent upwards. It can be used to start combos. It also has decent KO potential, with Donkey Kong able to jump on platforms for extra height.
Down: A bear hug. Donkey Kong gets a small boost upwards when using this move in the air, making it his safest throw offstage.	12% (forward, up), 13% (back), 11% (down)
Back throw 	 	Flings the opponent backward. 	11%
Up throw 	
Heaves the opponent upward with one arm.	9% 	
Down throw 	 	Shoves the opponent into the ground with one arm. 	7%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Performs a swat before getting up. 	7%
Floor attack (back) 	 	Claps behind himself and then in front of himself before getting up.	7%
Floor attack (trip) 	 	Throws a spinning, wind-up punch while getting up. 	5%
Edge attack 	 	Performs a forearm club while climbing up. 	10%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Giant Punch 	A wind-up punch which fully charges after ten wind-ups. When fully-charged, the punch deals excellent damage, grants super armor and is overall faster than if used uncharged. Its charge can charge canceled and saved, and chosen when to be released after being fully charged. It does not induce helplessness in the air. 	10% (uncharged), +2% (per wind-up), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial)
Side special 	Headbutt 	A headbutt. The move buries the opponent, who will remain submerged longer if the opponent has already been dealt a fair amount of damage. The aerial version will meteor smash the opponent if they are hit by its sweetspot. 	10% (grounded/sweetspot aerial), 8% (sourspot aerial)
Up special 	Spinning Kong	Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before launching them. It has good horizontal distance, but very little vertical distance. 	5% (grounded hit 1), 1.4% (grounded hits 2-6), 4% (grounded hit 7), 5% (aerial hit 1), 1% (aerial hits 2-13), 2% (aerial hit 14)
Down special 	Hand Slap 	Slaps the ground to cause earth-shaking vibrations. When grounded, Donkey Kong can keep pounding by repeatedly pressing the special button. In midair, Donkey Kong will perform two midair slaps, the second hit being a powerful meteor smash that combos from the first slap. 	14% (ground), 5% (midair hit 1), 6% (midair hit 2)
Command Input 	Barrel Toss 	Press by inputting ↓ ↘ → + attack/special. Pulls up a big barrel from his back and automatically throws it forward, which slowly rolls along the ground at a infinite range until it hits the opponent. By holding the button down, Donkey Kong can walk and jump similar to his Forward Throw while carrying the barrel, but it does not give him knockback-based armor.	10% (ground), 8% (midair)
Final Smash 	Jungle Rush 	Punches forward. If the initial hit connects, Donkey Kong will then perform a long series of rapid punches ending with an uppercut. 	12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose. 	Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose. 	Bursts out of a DK Barrel, frontflips thrice, lands and strikes a flexing pose.
Idle Poses 	Leans forward slightly and assumes a cross-eyed expression, as if trying to stare at his own nose. 	Leans forward slightly and assumes a cross-eyed expression, as if trying to stare at his own nose. 	
Idle Poses 	Lightly punches his open hand and then does a rotational shoulder stretch. 	Lightly punches his open hand and then does a rotational shoulder stretch. 	
Taunts 	Standard 	Faces the camera and shrugs while bellowing confusedly with a humorously shocked expression. 	
Taunts 	Side 	Shakes himself with a humorous expression as if he is drying off. 	
Taunts 	Down/Up 	Beats his chest rapidly while scowling. 	
Victory theme 	A cover of the short track that plays in Donkey Kong Country and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.	A cover of the short track that plays in Donkey Kong Country and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.	A cover of the short track that plays in Donkey Kong Country and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.
Victory Standard 	Does a backflip and flexes his arms (his "character chosen" animation in Super Smash Bros.) 	Does a backflip and flexes his arms (his "character chosen" animation in Super Smash Bros.) 	Does a backflip and flexes his arms (his "character chosen" animation in Super Smash Bros.)
Victory Side 	Holds his hands above his head and shakes them (his animation upon completing a bonus game in Donkey Kong Country). 	Holds his hands above his head and shakes them (his animation upon completing a bonus game in Donkey Kong Country). 	Holds his hands above his head and shakes them (his animation upon completing a bonus game in Donkey Kong Country).
Victory Up/Down 	Angrily beats his chest with a scowl and then looks at the camera. 	Angrily beats his chest with a scowl and then looks at the camera. 	Angrily beats his chest with a scowl and then looks at the camera.
==Trivia==
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Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Donkey Kong (series)
Category:Super Smash Bros. Ultimate: Definitive Edition