Ice Climbers (SSS)

:This article is strictly about how the Ice Climbers appear in Super Smash Stadium. For information about them in general, see .
Two fighters who are controlled as one, the Ice Climbers are an active character on Super Smash Stadium. They debuted towards the end of Season 4, alongside Infinite Glacier, a stage based on the sole non-Smash Bros. game to their name.
==In their own universe==
Nana (the one in pink) and Popo (the one in blue) are the stars of Ice Climber, an NES game that was a launch title in the U.S., where you're tasked with doing precisely just that. The game consists of 32 levels where you're tasked with climbing up mountains to recover the food that a condor stole. You must use your mallet to break through the ice and defend yourself against enemies. When you get close to the top, you have 40 seconds to go through a small bonus area, then grab onto the Condor to clear the level.
==Attributes==
You control two fighters in one. (One of them is computer-controlled.) That alone makes the Ice Climbers unique. If Nana dies, you can continue on by yourself, but if Popo dies, so does Nana. Nana is programmed to mimic your actions, unless she gets far enough away, in which she does whatever it takes to get back to you. However, when she does get back to you, it takes her a while to start mimicking your actions again. Ultra-good Ice Climber players will often use a technique known as "desychronizing" (or "desyncing" for short) to trigger this intentionally. If Nana and Popo are out of sync, they can do insane combos that they can't normally do.
To compensate for their 2-in-1 nature, the Ice Climbers are rather weak on their own. So if Nana dies, leaving Popo by himself, you're probably screwed...although "Sopo" comebacks have happened on SSS many times, and they are often seen as the most exciting moments on the show.
The Ice Climbers are also immune to slipping on any slippery surface. Not just ice, but oil, too.
===Changes===
*Season 15: Probably the second most controversial buffing in the history of SSS, behind Metaknight's buffing in Season 36. In the "Mêlée Era", it became possible to do a trick known as "wobbling", where if the Ice Climbers were desynced, grabbed you, and pummeled you in a certain way, it was inescapable. They could rack up damage easily (up to 999% if one had the time, energy, and patience) and then FThrow you for a cheap kill. And yet, despite this, they were only mid-tier characters...a tiering that's been questioned in recent times as how exactly the Ice Climbers could be countered outside of sheer luck is unclear. A number of SSS episodes in the 1990's were dominated by this strategy, to the point where one of the show's hosts complained about it on the air, shown below.
**Also, there was the "Freeze Glitch". This was harder to do and was seen rarely. The trick was that if Nana grabbed an opponent while Popo was using Squall Hammer, the opponent would be completely frozen in place and unable to act. They wouldn't even take knockback from attacks, so the Ice Climbers player could get an opponent all the way up to 999% if they had the patience. (They'd have a hurtbox on them, but as soon as anyone other than the Ice Climbers touched that, they'd be useless.) The glitch could be fixed with a grab or a Screw Attack.
*Season 36: The Ice Climbers were supposedly nerfed this season. However, smart players started wobbling with them in a different way, via the universal game engine changes that allowed for infinite chain-grabbing. In the "Brawl Era", they were the second strongest characters in the game, losing only to aforementioned Metaknight.
*Season 39: ...Yes, they were nerfed. The most notable change is that Nana now ran faster than Popo, making desyncing harder, although it can still be done.
*Season 47: The reintroduction of directional air dodges, and by extension, wavedashing, has allowed them to regain a limited amount of their former power.
===Moveset===
Entrance: They fly in on the Condor.
Move Name	Description
Neutral Special:
Ice Shot	The Ice Climbers bat little chunks of ice forward along the ground with their mallets. Anyone over 100% can be frozen if hit. Opponents can attack the ice to send it right back at the Climbers.
Cannot kill.
Side Special:
Squall Hammer	The Ice Climbers stand back to back and spin with their mallets. Repeatedly press to gain height.
Cannot kill.
Up Special:
Belay	Popo throws Nana a rope; in turn, she catapults Popo into the air, unless she finds a ledge, in which case, she'll grab on and pull him up. This is a very risky move to use since it separates the Ice Climbers quite a bit. Nana can actually hit opponents with this move, to the tune of up to 20% with huge knockback, but this is also risky. If Nana is dead or very far away from Popo, he'll uselessly blow a puff of air before falling helplessly to his doom.
Kills at 75%.
Down Special:
Blizzard	Standing back to back, the Ice Climbers blow an icy wind in either direction, freezing anyone hit and doing a maximum of 30%, but very little knockback.
Cannot kill.
Final Smash:
Iceberg	The Ice Climbers summon a huge iceberg (a whole Final Destination's length at the bottom, but the bottom goes below the stage, so it's typically two-thirds that on the lowest portion accessible) that blows out cold air and hurts to touch. Anyone above 50% also gets frozen touching it. Lasts 15 seconds.
Kills at 250%.
===Taunts===
*Up Taunt: Jump three times.
*Side Taunt: Point their hammers in the air and say "Yup" as a gust of wind blows by them.
*Down Taunt: Dance in a circle.
===Victory===
*Pose: Jump excitedly.
*Theme: The "level clear" theme from Ice Climber.
*"No Contest"/Loss Theme: The theme that plays at the start of the game, where the Condor is seen carrying an eggplant up the mountain.
==Costumes==
The last four costumes have Nana in the lead instead of Popo.
*Default
*Sky Blue/White
*Green/Yellow
*Purple/Aqua Green
*Magenta/Periwinkle
*Brown/Gray
*White/Black
*Orange/Purple
Category:Humans