Nomad (Lifepath)/Dialogue choices

==Unique Dialogue Choices==
===Act 1===
*The Pickup
**If one chooses to meet up with Militech agent Meredith Stout, V can offer to help Militech find their mole since V has jumped a few convoys as a nomad and knows who'd be a suspect. V then can offer to patch up the security on the convoys. Despite this, Stout isn't interested.
**V can notice that Jackie is riding an Arch Nazaré and is impressed. Turns out Jackie got a bargain and used some pay from the Dorsett job and took out a loan to get it.
**V can fully comprehend Anthony Gilchrist's message to Maelstrom on a computer in a sideroom of the first larger hall you enter after leaving the initial negotiation room in the All Foods Plant. V can then tell Gilchrist or Stout (depending if V betrays her or not) that they know Gilchrist is the mole and how exactly he compromised the Militech convoys, causing them to promise an extra reward (delivered in Act 2).
*The Heist
**When you meet up with Jackie at The Afterlife, V can note how the place is famous, even among Nomads.
**V can talk to the bartender in the hotel who'll give a fabricated story if you use the nomad dialogue option here.
**Right after you rest in the hotel room, V can mention to Jackie that maybe Yorinobu Arasaka tried to leave his family to ditch the system.
===Act 2===
*Automatic Love
**V can tell braindance techie Judy Álvarez that the Moxes and Nomads don't seem so different, as both seem to yammer a lot about community and solidarity. Judy will dismiss the comment, saying that nobody cares about V's lofty worldviews.
*The Space in Between
**V can tell ripperdoc Fingers that they used to ride with nomads, and call them a resourceful folk, as they wouldn't cast anything aside until it was worn down, dead, couldn't be fixed or reused in any other way, but that not even nomads would touch what Fingers is giving to the girls at his clinic. Fingers will ask V to not exaggerate, as he gives the girls what he can.
*I Walk the Line
**When confronting Bryce Mosley, V can point out that they're not there to talk, and soon later accuse the NetWatch agent to try to buy V out. Bryce will dismiss the accusation and tell V to consider it a counteroffer, and to not gamble V's own life on the Voodoo Boys, because they aren't exactly known for their professional integrity, as they've been in Night City for years and yet they still cling to a tribal mentality and a legendary distrust of outsiders.
*Ghost Town
**V can say to legendary fixer Rogue Amendiares that they don't work with clan outcasts, such as Panam Palmer. Rogue will clarify that Panam is not an outcast, and that she walked away from the Aldecaldo clan.
**V can say to Panam Palmer that they used to ride with the Bakker clan before landing in Night City.
**V can say to Panam Palmer that they lost everything in Night City.
*Lightning Breaks
**V can ask Panam Palmer if she never did anything like downing an AV with the Aldecaldos. Panam will respond that she never did something so risky. V and Panam will then talk about if they miss life with their respective clans.
*Gimme Danger
**V can tell former Arasaka bodyguard Goro Takemura about when they were a kid: racing a bobber for the first time through the hills and their first kiss in the middle of a synth-cornfield.
*Riders on the Storm
**V can tell Aldecaldo leader Saul Bright that the clan is awaiting them.
===Act 3===
*All Along the Watchtower
**V can recognize the tunnel that will be used to cross the border is one of the famous Aldecaldo tunnels.
*Path of Glory
**V can tell Panam Palmer that the Bakkers had a saying: "No goodbyes, only roads that fork and converge." Panam will respond that nomads say all sorts of shit.
===Gigs and Side Jobs===
*V can tell Aldecaldo Dakota Smith that thought nomads were always on the move, but she stayed put. Dakota will respond that such nomads that stay put are called statics, and that they are also necessary, as somebody must take care of those who come and go, and the statics do it for the right cut.
*Both Sides, Now
**When Judy angrily says that the Night City Police Department told her to put Evelyn Parker's corpse on ice until the next day, V can ironically respond "Welcome to Night City. Where your address say more about you than anything else".
*Pyramid Song
**V can tell Judy that, in nomad life, you can't be a fussy eater or you'll get no food at all, and that all kinds of food taste better with just a little burn.
**If V didn't romance Judy, when Judy reveals that she is leaving Night City, V can say to her that they came to the Night City because they thought it offered opportunities you couldn't come by anywhere else, but now it feels like standing in quicksand, and that's no way to live for anyone. Judy will agree.
*Riders on the Storm
**V can tell Panam that nomads should help one another.
**During the discussion between Saul or Panam about joining with Biotechnica to handle the Raffen Shiv, V can side with Panam, saying that they rather not follow in the Bakkers' footsteps, that joined up with the Snake Nation and then evaporated. V will also point out that the Aldecaldos' strength has always been their independence: give that up, Bakkers' fate will be Aldecaldos', or worse, because Biotechnica isn't Snake Nation.
**V can tell Panam that it's hard to get used to rest with a roof above the head.
*I'll Fly Away
**V can tell Mitch Anderson that Saul won't like blasting a good car for Scorpion's funeral, because it will be a terrible waste. Mitch will respond that he will tell Saul it was an accident.
*With a Little Help from My Friends
**V can comment that there seems to be a lot of abandoned stations around. Teddy will then comment that the one they stand belonged to a corporation that ran a cement factory, and they used it as their reloading point. V will then ask why the corpos didn't take the engine when they left the station. Bob will respond that the engine's been in the station going on forty years, since the Blackwall days, and Mitch will complete, saying that, for a time, everybody had a go back to the old ways, and this engine ran on nuclear, like submarines do. V will coment that this fact makes it even weirder they left it behind. Cassidy that respond that the corps probably listed it in a spreadsheet as "cost optimization".
**V can tell Panam that she seems happier than she did in town. Panam will respond that V is surely joking, as she is about to put her family at risk, get a dressing-down from Saul and possibly be kicked out of the family. V will respond that she seem happy because she is doing what she think's is right for the Aldecaldos, even though she is shitting her pants. Panam will recognize that V sees it as she does.
**While discussing Saul and Scorpion's confrontation about joining Snake Nation, V can agree with the former's decision against it, due to the Bakkers' fate after they did so. Mitch will comment that the Aldecaldos'll manage just fine on our own, All they need is a few good jobs to get people talking about the Aldecaldos again.
**After the discussion between Panam and Saul after delivering the Militech Basilisk to the Aldecaldos' camp, V can comment with Panam that they think the family is on her side. Panam will ask where did V get that impression, as all she heard was silence. V will respond that they saw them lookin' at that Basilisk, drooling, and comment that she had' them from the start due the relation between nomads and panzers.
*The Prophet's Song
**V can convince the two Aldecaldos Members to not attack Garry the Prophet, by saying that being called a "werewolf" is hardcore. One of the Aldecaldos will say that, unlike the Bakkers, they don't like childish jokes. V will then provoke the Aldecaldo, asking if he would cry if some kid tell him he is a gank and smells bad, and then V will ask if he seriously believe Garry, a guy that has been ramblin' about Hell, vampires and necromancers from space, is deliberately targeting the nomads' reputation. The other Aldecaldo will agree with V, saying that Barry's brain clearly ain't firin' on all cylinders. The previous Aldecaldo will then say that he won't waste his time on a street cretin, and both Aldecaldos will go away.
*I Fought the Law
**When Harold Han tells former NCPD RiverWard that River has no idea how Night City works - where his inspirational, idealist bullshit never actually means something - and then tells V that V know Harold is right, V can respond that they are not from Night City, and that they come from nowhere. Harold will recognize V as a nomad, and compare himself with the nomads by saying that he considers the Night City Police Department as his family and clan, and that you just don't break with your family, and don't turn your back on your people.
*Gig: Woman of La Mancha
**V can interact with a fellow nomad named Imad who will give you more info for the gig for free, rather than the 600€$ he was going to charge a non-nomad.
**V can suggest to patrol officer Anna Hamill to leave Night City and find a nomad clan to join, as their ideology closely matches her own. She can later be found at the Aldecaldos Mobile Camp and later Nomad Camp. There she is playing with some kids and tells V that she misses Night City, but feels overall good with her decision.
*Gig: Freedom of the Press
**If one managed to keep Max Jones calm and not shoot himself, eventually V can offer to put him in touch with some nomads, to join them and give himself a break, but Max will decline the offer, saying that it's not his style to take a break from responsibility.
*Gig: The Lord Giveth and Taketh Away
**V can tell the Aldecaldo that when V was with his nomad family, they settled this stuff on their own turf. The Aldecaldo will respond that they know that, but the Valentinos didn't give them a way out, as, at first, the Aldecaldos came in to see the goods and the exchange was supposed to happen next day, but the Valentinos followed the Aldecaldos to where the Aldecaldos hid their money.
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