Tile

Note: This page is taken from n.wikia.com.
Tiles are the solid floors that can be found in N. They come in a diversity of shapes. One can perform a variety of tricks on these to help move along through the level quicker, something highscorers take advantage of. 
If the ninja falls flat on a tile from too high, he can be killed. However, if he lands on certain tiles (the "1" and "4" tiles mainly), the ninja can survive. 
Tiles can also divert the paths of drones, thwumps, and floorguards, and serve as coverage from gauss turrets, homing missiles, laser drones, and chaingun drones. 
== Tiles types ==
The image on right shows all different kinds of tiles in Ned. They are the (from top to bottom, left to right): "E" tile, "1" tile, "2" tile, "3" tile, "4" tile, "5" tile, "6" tile, "7" tile, and "8" tile. Blank spaces are called "D" tiles in Ned.
A tileset is the combination of tiles in a level or map. Some maps are created with only the tileset so that others can experiment with objects without working on a tileset or just for the sake of simplicity.
There are also special glitched tiles which can be created only by code editing.
== Tile code == 
1 tiles
3 = Q
2 = W
4 = S
5 = A
2 tiles
G = Q
F = W
I = S
H = A
3 tiles
? = Q
> = W
A = S
@ = A
4 tiles
7 = Q
6 = W
9 = S
8 = A
5 tiles
Q = Q
P = W
O = S
N = A
6 tiles
K = Q
J = W
M = S
L = A
7 tiles
C = Q
B = W
E = S
D = A
8 tiles
; = Q
: = W
= = S
< = A
Full tile = 1
Empty tile = 0
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Category:Game elements