List of civics in Civ7

The following is a list of civics in Civilization VII and its expansions.
== Civics ==
=== Antiquity Age ===
Civic	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
 	 	
* Charismatic Leader
* Tool Making	None 	
 	 	 	 	
 	 	
* Oratory
* 
* 
* Gain a free Merchant.
* Improve Trade Relations.	 	
 	 	
* Survey
* 
* 
* Gain a free Army Commander.	
* Honor
* 	
 	 	
* Rites and Rituals
* 
* +1 Limit.	 	
 	 	 	 	
 	 	 	
* Clan Networks
*	
 	 	
* Conscription
* 
* +1 Limit.	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
==== Antiquity age unique civics ====
Unique to	Civic	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
 	 	 	
* 
* Settlements on Coast or Rivers gain increased Resource Capacity.
*	
* Increased on Quarters adjacent to Coast tiles.
* 'Port of Nations' Tradition	
 	 	 	
* Altar and Monument buildings gain a adjacency bonus with Hawlit unique improvements.
* 'Throne of my Fathers' Tradition.	None 	
 	 	 	
* Dhows get the Swift keyword, letting them ignore enemy zones of control.
* 'May This Please the People' Tradition.	None 	
 	 	 	
* 
* Minor Rivers do not end Unit movement.
* 'Akhet' Tradition.	None 	
 	 	 	
* 
* Medjays generate when stationed in a you own.
* 'Riches of the Duat' Tradition.	None 	
 	 	 	
* Increased on the Palace.
* Increased Limit.
* 'Kemet' Tradition.
*	None 	
 	 	 	
* 
* 'Xenia' Tradition.	
* Increased for active Endeavors, Sanctions, and Projects you started or supported.	
 	 	 	
* 
* 'Strategoi' Tradition.	
* Hoplites gain increased Combat Strength for each City-State you are Suzerain of.	
 	 	 	
* Adds for each City-State you are Suzerain of.
* Increased Limit.	
* 'Delian League' Tradition.
* 'Peloponnesian League' Tradition.
*	
 	 	 	
* 
* Buildings gain an adjacency from Quarters.
* Increased Limit.	None 	
 	 	 	
* Increased on the Palace.
* 'Guanxi' Tradition.	None 	
 	 	 	
* The Chu-Ko-Nu gains increased Combat Strength when defending.
* 'Jiu Qing' Tradition.	None 	
 	 	 	
* Increased in the Capital.
* 'Tianxia' Tradition.
*	None 	
 	 	 	
* 
* Improvements, Buildings, and Urban Districts do not get pillaged by Floods.
* 'Pithi Chrat' Tradition.	None 	
 	 	 	
* Yuthahathi gain increased Movement.
* 'Varna' Tradition.
*	None 	
 	 	 	
* Increased Growth Rate for the Capital.
* Reduced in every other city.
* 'Kambu-Mera' Tradition.	
* Increased Codex Slots for the Palace.	
 	 	 	
* 
* 
* 'Charvaka' Tradition.	None 	
 	 	 	
* Infantry and Cavalry units gain increased Combat Strength when adjacent to each other.
* 'Kshatriya' Tradition.	None 	
 	 	 	
* Increased Healing for Units adjacent to a Purabhettarah.
* 'Shenri' Tradition.	None 	
 	 	 	
* Increase to all yields in Settlements not founded by you.
* Increased Limit.
* 'Arthashastra' Tradition.
*	None 	
 	 	 	
* 
* Altars gain for adjacent Vegetated tiles.
* 'Pet Kot' Tradition.	None 	
 	 	 	
* 
* Hul'che and Jaguar Slayers gain Stealth in Vegetated Tiles.
* 'Miracles of the Twins' Tradition.	None 	
 	 	 	
* After completing a Technology, gain equal to a small percentage of of the Technology's cost.
* After completing a Civic, gain equal to a small percentage of of the Civic's cost.	
* Increased Limit.
* 'Tzolk'in' Tradition.
* 'Haab' Tradition.
*	
 	 	 	
* 
* Gain increased towards constructing Buildings.	
* Increased Limit.
* 'Shell-Tempered Pottery' Tradition.
*	
 	 	 	
* Increased Resource Capacity in the Capital.
* 'Gift Economy' Tradition.	None 	
 	 	 	
* Burning Arrows can pillage tiles at range with a reduced Movement cost.
* 'Atassa' Tradition.	None 	
 	 	 	
* Reduced Military Unit maintenance.
* 'Kara' Tradition.	None 	
 	 	 	
* 
* 'Angarium' Tradition.
*	
* Increased Limit.
* The Pairidaeza gets increased from adjacent Quarters.	
 	 	 	
* Adds for every different civilization you have captured a from.	
* Increased Limit.
* 'Shahanshah' Tradition.	
 	 	 	
* 
* 'Auxilia' Tradition.	
* The Legatus gains the Bulwark promotion for free.	
 	 	 	
* 
* 'Cursus Honorum' Tradition.	
* Increased in the Capital for every Town.	
 	 	 	
* Gain a free Infantry unit in new Settlements that you found.
* Increased Limit.
* 'Latinitas' Tradition.	None 	
 	 	 	
* Increased Social Policy in the government.
* Increased Limit.
* 'Princeps Civitatis' Tradition.
*	None 	
=== Exploration Age ===
Civic	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
 	 	 	 	
 	 	 	 	
 	 	 	
* 
* +1 Limit	
 	 	 	None 	
 	 	
* Maritime Law
*	None 	
* 
*
 	 	
* Indenture
* Tarrifs
* +1 Limit.	 	
 	 	 	None 	
 	 	 	None 	
 	 	
* Commune
* 	None 	
* 
*
 	 	 	
* Chivalry
* Enlightenment
* +1 Limit.	
 	 	 	
* 
* +1 Limit.
* Receive 1 Relic.
* Sabotage Specialist Morale	
 	 	
* Divine Right
* Regulars
* +1 Limit.	 	
 	 	 	 	
==== Exploration age theological civics ====
Civic	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
 	 	
* Evangelism
* Receive 1 additional Belief.
* Receive 1 Relic.	None 	
 	 	
* Rationalism
* Religious Orders
* Convert Population	None 	None
==== Exploration age unique civics ====
Unique to	Civic	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
 	 	 	
* 
* Increased to Buildings in Cities with a set number of Urban Population.	
* buildings receive additional .
* 'City of Peace' Tradition.	
 	 	 	
* 
* Receive a percentage of the from Trade Income as .
* Resource tiles receive increased in Settlements with a Temple.	
* Mamluks receive the Pincer keyword, granting increased flanking damage.
* 'Sales and Trade' Tradition.	
 	 	 	
* Increased in cities with a set number of Population.
* 'Compendious Book' Tradition.	
* Reduce Specialist maintenance costs by a set percentage.
*	
 	 	 	
* 
* Increased towards initiating Trade Agreements.	
* 
* Increased Resource Capacity in the Capital.	
 	 	 	
* Increased from active Diplomatic Actions you started or supported.
* 'Devakoshta' Tradition.	None 	
 	 	 	
* The Kalam receives increased Movement and Sight.
* 'Marakkalam' Tradition.	None 	
 	 	 	
* Increased Limit.
* The Ottru receives the Convoys promotion.
* 'Angadi' Tradition.
*	None 	
 	 	 	
* Adds for every time an Environmental Event has provided Fertility this Age.	
* The Leiomano receives when defeating enemy units.
* 'Kapa' Tradition.	
 	 	 	
* 
* 'Ahupua'a' Tradition	
* Increased for Lo'i Kalo unique Improvements in Settlements with a Pavilion.	
 	 	 	
* Receive a set number of Relics.
* Increased Limit.
* 'Ho'okupu' Tradition.	
* Marine Rural tiles in your Settlements following your Religion provide increased .
* The Kahuna receives an additional charge for the Heal action.
*	
 	 	 	
* 
* 'Tirakuna' Tradition.	
* Adds on Mountains.
*	
 	 	 	
* Increased on Terrace Farm improvements in Settlements with a Granary.	
* Farms and Terrace Farm improvements receive increased if adjacent to a Mountain.	
 	 	 	
* Rough tiles do not end the Movement of any Inca unit.
* 'Qullqa' Tradition.	
* The Warak'aq gains the Poison ability, granting increased Damage against wounded Units.
* 'Quipu' Tradition.	
 	 	 	
* 
* 'Panji' Tradition.	
* Increased towards Overbuilding.	
 	 	 	
* 
* 'Negarakertagama' Tradition.	
* The Pedanda also provides when you convert a .	
 	 	 	
* Exploration Age buildings receive a adjacency with Coast tiles.
* 'Subak' Tradition.	
* Naval units have increased Combat Strength against Land units.	
 	 	 	
* Increased on tiles with multiple buildings from this Age.
* Increased Limit.
*	None 	
 	 	 	
* 
* 'Divine Engine Division' Tradition.	
* Increased on the Ming Great Wall improvement in Cities with a Bank.
* Increased Combat Strength for Ranged Units adjacent to the Xunleichong.	
 	 	 	
* Reduce costs for purchasing Buildings in Towns.
* 'Baojia' Tradition.	
* Increased Resource Limit in the Capital.	
 	 	 	
* The Mandarin adds when they use the 'Create a Road' action.
* 'Grand Secretariat' Tradition.	
* Increased Limit.
*	
 	 	 	
* 
* 'Gerege' Tradition	
* Captured Towns do not cost extra to upgrade.
* Increased Limit.	
 	 	 	
* Receive a free Noyan.
* Increased Limit.	
* Increased Movement to all Cavalry units.
* Increased Limit.
* 'Baghatur' Tradition.	
 	 	 	
* The Örtöö receives increased in Settlements not founded by you.
* 'Jarlig' Tradition.	
* Increased Limit.
*	
 	 	 	
* 
* 'Palisading' Tradition.	
* 
* Increased Combat Strength to the Chevaler for each Tradition slotted in your current Government.	
 	 	 	
* Receive a free Social Policy slot.
* 'Juré' Tradition.	
* Increased Limit.
* 'Servitium Debitum' Tradition.
* 'Familia Regis' Tradition.	
 	 	 	
* Adds to Farms, which is increased during Celebrations.
* 'Bayeux Tapestry' Tradition.	
* Increased Limit.
*	
 	 	 	
* 
* 'Bread Dance' Tradition.	
* Increased Limit.
* The Mawaskawe Skote receives increased per City-State you are Suzerain of.	
 	 	 	
* Adds for each Trade Route while you have a set number of Endeavors active.
* 'Kakawfe Pafkotaweta' Tradition.	
* Additional Resource Cap in your Capital per Allied City-State.	
 	 	 	
* You can support other leader's wars multiple times instead of once.
* 'Helikhilenawewipe' Tradition.	
* The Kispoko Nena'to receives increased Combat Strength per positive War Support.
* Increased per turn.	
 	 	 	
* Increased on Farms and Camps.
* 'Takesiyake Yepepoki' Tradition.
*	None 	
 	 	 	
* 
* 'Timbuktu' Tradition.
*	
* Increased on the Caravanserai in Settlements with a Bazaar.
* 'Mud Brick' Tradition.	
 	 	 	
* Increased Combat Strength to all Military units on Navigable Rivers.	
* Rivers do not end unit Movement.
* 'Isa' Tradition.	
 	 	 	
* The Tajiro gains increased .
* Increased Limit.
* Cities in Homelands on Navigable Rivers generate Treasure Fleets worth one Victory Point each.	None 	
 	 	 	
* 
* 'Conquista' Tradition.	
* 
* Your Treasure Fleets have increased Movement.	
* 
*
 	 	 	
* Fleet Commanders receive the Flotilla promotion, adding additional Unit slots and allows Land units to join the Commander group.
* 'Great and Most Fortunate Navy' Tradition.	
* All units receive increased Movement when embarked.	None
 	 	 	
* Increased and in Settlements in Distant Lands.
* 'Cerro Ricco' Tradition.	
* Increased Limit.
*	None
=== Modern Age ===
Civic	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
 	 	
* 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	
* 
*	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
==== Ideological civics ====
Ideology 	Civic 	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
Democracy	Democracy	 	 	 	
Democracy	 	 	 	 	
Democracy	 	 	 	 	None
 	 	 	 	 	
 	 	 	 	 	
==== Modern age unique civics ====
Unique to	Civic 	cost	Tier 1 unlocks	Tier 2 unlocks	Leads to
 	 	 	
* 
* 'Gold Rush' Tradition.	
* Prospectors receive a unique discount.	
 	 	 	
* 
* 'Robber Baron' Tradition.	
* Increased on Resources.
* Increased Limit.	
 	 	 	
* Units receive increased Combat Strength for having more than one adjacent enemy unit.
*	
* Increased towards Military Units when fighting a war in which your Support is higher than your opponent.
* 'Lend-Lease' Tradition.	
 	Nnalubaale 	 	
* 
* Increased and on Lakes and Navigable Rivers.	
* Increased Movement on Embarked Units.
* 'Clan Society' Tradition.
*	
 	Blutabaalo 	 	
* Increased Pillaging yields and Healing.	
* Pillaging grants experience to friendly Commander Units when within their Command Radius.
* 'Ng'oma' Tradition.	
 	Nyanza 	 	
* Increased and on Quarters adjacent to Lakes and Navigable Rivers.	
* Increased Population in Settlements adjacent to Lakes.
* 'Interlacustrine' Tradition.	
 	Belle Époque 	 	
* 
* 'Style Empire' Tradition.	
* Increased on Buildings and Wonders.	
 	Voie Triomphale 	 	
* 
* 'Cocorico' Tradition.	
* Increased on Military Buildings and Wonders.
* Increased Limit.	
 	Grande Armée 	 	
* Commander Units immediately gain a Promotion.
* New Commander Units start with a Promotion.	
* Units gain increased Combat Strength for each adjacent friendly Military Unit.
* 'Bataillon-Carré' Tradition.	
 	Code Civil des Français	 	
* Increased for every Policy slotted into the Government.
*	None 	
 	 	 	
* 
* 
* 'Corridos' Tradition.	
* Increased Policy Slot for Revolución unique ability.
*	
 	 	 	
* Unlock an additional Celebration effect, granting increased towards Military Units for a set number of turns.
* 'Cry of Dolores' Tradition.	None 	
 	 	 	
* Unlock an additional Celebration effect, granting increased towards initiating Diplomatic Actions for a set number of turns.
* 'La Reforma' Tradition.	None 	
 	 	 	
* Unlock an additional Celebration effect, granting increased for a set number of turns.
* 'Order and Progress' Tradition.	None 	
 	 	 	
* Increased Combat Strength for all Units for every other Leader with which you have a Trade Route.
* 'Çhuang Guangdong' Tradition.	None 	
 	 	 	
* 
* 'Cohong' Tradition.
* Gain for every imported Resource.
* Increased Limit.	None 	
 	 	 	
* 
* 'Farmland Assessment' Tradition.
* Gain from Resources assigned to Cities.	None 	
 	 	 	
* Gain from Resources assigned to Cities.
* 'Banner Army' Tradition.
*	None 	
 	Serfdom 	 	
* 
* Increased on Farms in Towns.	
* Increased on Farms in Towns on Tundra tiles.
* 'Emancipation Reform' Tradition.	
 	Table of Ranks 	 	
* Increased on Urban Districts in Cities.
*	
* Increased on Urban Districts in Cities on Tundra tiles.
* Increased Limit.
* 'Westernization' Tradition.	
 	Samoderzhaviye 	 	
* Your Units are immune to damage from Blizzards.
* Enemy Units in your territory take increased Damage from Blizzards.
* 'General Moroz' Tradition.	
* Increase total for every City, increased further if the City Center is on a Tundra tile.	
 	Nine Gems 	 	
* 
* 'State Railway' Tradition.
* Increased for every Relationship above Friendly status.	
* Increased for every Relationship above Friendly status.
* 'Sakdina' Tradition.	
 	Mandala 	 	
* Chang Beun gains increased Combat Strength in allied City-State territory.
* 'Prathetsarat' Tradition.	
* Increased on the Palace for every allied City-State.
* 'Mueang' Tradition.
*	
 	Sriwilai 	 	
* Increased for every active Diplomatic Action with another civilization.	
* Increased and increased for every Trade Route with another civilization.	
== See also ==
* List of civics in other games
 
Category:Lists (Civ7)
Category:Civic lists