Easy to Kill

"1253. Even if I’m being shanghaied into playing a rather crappy campaign, can’t use Constitution as a dump stat." — Things Mr. Welch Is Not Longer Allowed To Do In An RPGCost: -2 points/level
Easy to Kill is a mundane physical Disadvantage that represents a health problem or structural weakness that leaves you prone to catastrophic system failure if you suffer enough damage.
Each level gives a -1 to HT rolls made for survival at -HP or below, and on any HT roll where failure would mean instant death. The adjusted HT roll cannot be below 3.
==See also==
*Hard to Kill is the inverse advantage for getting a bonus
**Easy to Subdue would be expected from Hard to Subdue but doesn't exist in basic set, though some fans have proposed it
*Fragile : Unnatural which just automatically fails the HT roll at -HP: worth -50 points which is basically 25 levels of Hard to Kill, so presumably no more than 24 levels (for those with HT 27+) of ETK should be allowed, any more and they should just be Unnatural.
*Susceptible which also penalizes HT rolls in a leveled basis and also has a HT cutoff of 3. The -2 per -1 ratio is found at "Common" level.
== References ==
* Basic Set, p.134
Category:Disadvantages
Category:Mundane Traits
Category:Physical Traits