Creating Creatures

=== Creature Level, Attributes, Skills and Sparks ===
Decide upon the creature's Level. One character should be able to go up against a creature of their own Level (defeat it in combat, out-manoeuvre it politically, etc.) with about a 50% chance of success.
==== Attributes ====
Calculate the creature's total Attribute points:
Attribute Points = 55 + (Level/5), rounded down
Spread the creature's Attribute points between STR, DEX, VIG, INT, DIS and PRE.
==== Skills ====
Calculate the creature's total Skill points:
Skill Points = (4xINT) + (INT/10 x Level), rounded down
or (3xINT) + (INT/10 x Level), rounded down if the creature has Soul colours.
Spread the creatures Skill points across their Skill Grades, remembering that their Skill Grade cap is at 5 + (Level/10, rounded down).
==== Sparks ====
Calculate the creature's total Spark points. Every creature gets 5 Spark points for free at Level 0, 1 at every Level from 1 to 20, 2 at every Level from 21 to 40, 3 at every Level from 41 to 60, 4 at every Level from 61 to 80, and 5 at every Level from 81+. Use the table below to calculate Spark points:
Creature Type 	Level used to calculate Spark Points
Animal or Humanoid	Creature's full Level
Spirit 	Creature's Level x0.9
Aberration 	Creature's Level x0.8
Dragon 	Creature's Level x0.7
Spirits, Aberrations and Dragons possess fewer Spark points in order to balance our their superior Benefits (see below). Spread the creature's Spark points across Advantages, Arcana, Feats and Talents. Once Sparks have been allocated, calculate the creature's Combat, Caster and Talent Level using the following Table:
Spark Points spent on Feats/Arcana/Talents	Combat/Caster/Talent Level, respectively
1 	0
2 	1
4 	2
8 	3
14 	4
22 	5
32 	6
44 	7
58 	8
74 	9
92 	10
112 	11
134 	12
158 	13
184 	14
212 	15
=== Creature Benefits and Weaknesses ===