Character Build Guide/Level 1-49 Sample Builds

==Sample Build Notes==
* All sample builds use a RP/service/production profession with no stats/proficiency bonus as a baseline.
* All weapons and armors are assumed to be GC'd, but this will rarely be the case (aside from the GC Wood Maul/Spear stat booster, which are extremely cheap to MC). In practice, you only need to prioritize getting gears with +8 Critical Hit to reach the build goal of 79/112 total for the optimal crit pattern, without having to spend excess points. Other stat bonuses do not need to be maxed.
* Weapon upgrades have been minimized to reduce the burden on finding good MC.
**You are free to use looted or market bought gears (ideally, the Survivor's weapons series with no proficiency requirement). Do note that most early to mid game pistols/rifles only come with High critical chance and will not work as well as the suggested ones here.
**When a weapon says Level X+, it means upgrading at that level is not critical, and if not regarding a 120 prof weapon, may be skipped; it's usually better to do so when reaching a later outpost and/or having a lot of money.
* Recommended outpost progression path: Nastya's Holdout (level 1-10) -> Precinct 13 (level 11-25+) -> Fort Pastor (level 25-40) -> Secronom Bunker (level 41+)
** Precinct 13 is favored over Dogg's Stockade due to its superior Venditron selection, and fast travel for quick access to the Wastelands later on.
* Level 49 is the last point at which you can utilize your free Stat Reset. Afterwards, you should think whether to continue with your chosen build, or use your Stat Reset to switch to another one.
==Melee Based==
===Melee + Chainsaw===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12: Strength to 30
*Levels 13 - 23: Critical Hit to 55, Agility to 100
*Levels 24 - 27: Strength to 50
*Levels 28 - 34: Critical Hit to 88
* Spend remaining points on Endurance; invest some in Accuracy/Reloading if you want a firearm in your 3rd slot.
====Proficiencies====
*Levels 1 - 24: Melee to 120.
* Spend remaining points however you want.
====Weapons Suggestions====
*Melee: Wood Maul/Wood Spear -> Super Slugger (level 6) -> Skull Splitter (level 12) -> Wakizashi/Nodachi (level 22+) -> Piercer/Dual Blade/Bone Cleaver (level 41+)
*Chainsaw: Riptide Marine Pro -> Lumberjack GG-6 (level 12) -> Ripsaw G12/Goretooth 44G (level 27+)
===Melee + Shotgun===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 19: Critical Hit to 55, Agility to 85
*Levels 20 - 24: Strength to 50
*Levels 25 - 27: Agility to 100
*Levels 28 - 49: Reloading to 75, Accuracy to 60, Endurance to 50
====Proficiencies====
*Levels 1 - 12: Melee to 60
*Levels 13 - 36: Shotgun to 120
*Levels 37 - 48: Melee to 120
====Weapons Suggestions====
*Melee: Wood Maul/Wood Spear -> Super Slugger (level 6) -> Skull Splitter (level 12) -> Wakizashi/Nodachi (level 46) -> Piercer/Dual Blade/Bone Cleaver (level 48+)
*Shotgun: SlamFire S4 Compact (level 24) -> Terminator TX-12 (level 30+) -> Ace Barrel GZ3 (level 36+)
===Melee + SMG===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12: Strength to 30
*Levels 13 - 23: Critical Hit to 55, Agility to 100
*Levels 24 - 49: Reloading to 50, Accuracy to 56, Critical Hit to 88 when 120 Machinegun is available, Endurance to 50, remaining points into Dexterity
====Proficiencies====
*Levels 1 - 12: Melee to 60
*Levels 13 - 36: Machinegun to 120
*Levels 37 - 48: Melee to 120
====Weapons Suggestions====
*Melee: Wood Maul/Wood Spear -> Super Slugger (level 6) -> Skull Splitter (level 12) -> Wakizashi/Nodachi (level 46) -> Piercer/Dual Blade/Bone Cleaver (level 48+)
*SMG: Blackout B19 (level 18) -> CQC Commander 40 (level 24+) -> Sea Serpent M-50 (level 30) -> Street Dog 99 (level 36+)
===Melee + AR===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 19: Critical Hit to 55, Agility to 85
*Levels 20 - 24: Strength to 50
*Levels 25 - 27: Agility to 100
*Levels 28 - 49: Reloading to 63, Accuracy to 56, Endurance to 50, remanining into Dexterity
====Proficiencies====
*Levels 1 - 12: Melee to 60
*Levels 13 - 36: Shotgun to 120
*Levels 37 - 48: Melee to 120
====Weapons Suggestions====
*Melee: Wood Maul/Wood Spear -> Super Slugger (level 6) -> Skull Splitter (level 12) -> Wakizashi/Nodachi (level 46) -> Piercer/Dual Blade/Bone Cleaver (level 48+)
*AR: G3 (level 24) -> M4 (level 30+) -> Hammerhead 47 (level 36+)
==Pistol Based==
===Pistol + Shotgun===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 19: Critical Hit to 55, Agility to 85
*Levels 20 - 24: Strength to 50
*Levels 25 - 27: Agility to 100
*Levels 28 - 49: Reloading to 75, Accuracy to 60, Endurance to 50
====Proficiencies====
*Levels 1 - 12: Pistol to 60
*Levels 13 - 36: Shotgun to 120
*Levels 37 - 48: Pistol to 120
====Weapons Suggestions====
*Pistol: CK 75 Auto (level 6) -> Lock 25X MOX (level 12) -> ASH 12 (level 46) -> Mirage S8/Daystar 55/DoubleShot AAX (level 48+)
*Shotgun: SlamFire S4 Compact (level 24) -> Terminator TX-12 (level 30+) -> Ace Barrel GZ3 (level 36+)
===Pistol + SMG===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12: Strength to 30
*Levels 13 - 23: Critical Hit to 55, Agility to 100
*Levels 24 - 49: Reloading to 50, Accuracy to 56, Critical Hit to 88 when 120 Machinegun is available, Endurance to 50, remaining points into Dexterity
====Proficiencies====
*Levels 1 - 12: Pistol to 60
*Levels 13 - 36: Machinegun to 120
*Levels 37 - 48: Pistol to 120
====Weapons Suggestions====
*Pistol: CK 75 Auto (level 6) -> Lock 25X MOX (level 12) -> 475 Magnum/ASH 12 (level 46) -> Mirage S8/Daystar 55/DoubleShot AAX (level 48+)
*SMG: CQC Commander 40 (level 24+) -> Sea Serpent M-50 (level 30) -> Street Dog 99 (level 36+)
===Pistol + AR===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 19: Critical Hit to 55, Agility to 85
*Levels 20 - 24: Strength to 50
*Levels 25 - 27: Agility to 100
*Levels 28 - 49: Reloading to 63, Accuracy to 56, Endurance to 50, remanining into Dexterity
====Proficiencies====
*Levels 1 - 12: Pistol to 60
*Levels 13 - 36: Machinegun to 120
*Levels 37 - 48: Pistol to 120
====Weapons Suggestions====
*Pistol: CK 75 Auto (level 6) -> Lock 25X MOX (level 12) -> ASH 12 (level 46) -> Mirage S8/Daystar 55/DoubleShot AAX (level 48+)
*AR: G3 (level 24) -> M4 (level 30+) -> Hammerhead 47 (level 36+)
===Pistol + Grenade Launcher===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 22: Critical Hit to 55, Agility to 100
*Levels 23 - 49: Reloading to 75, Accuracy to 56, Endurance to 50, remaining points into Dexterity
====Proficiencies====
*Levels 1 - 12: Pistol to 60
*Levels 13 - 36: Explosives to 120
*Levels 37 - 48: Pistol to 120
====Weapons Suggestions====
*Pistol: CK 75 Auto (level 6) -> Lock 25X MOX (level 12) -> ASH 12 (level 46) -> Mirage S8/Daystar 55/DoubleShot AAX (level 48+)
*Grenade Launcher: GM94 (level 20) -> Falcon MM-1 (level 26) -> Junker 6 (level 36+)
==Rifle Based==
===Rifle + Shotgun===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 20: Critical Hit to 55, Agility to 90
*Levels 21 - 25: Strength to 50
*Levels 26 - 27: Agility to 100
*Levels 28 - 49: Reloading to 75, Accuracy to 60, Endurance to 50
====Proficiencies====
*Levels 1 - 13: Rifle to 60
*Levels 14 - 37: Shotgun to 120
*Levels 38 - 49: Rifle to 120
====Weapons Suggestions====
*Rifle: Beta RX4 (level 3) -> Huntsman XP12 (level 7) -> Marksman MX90 (level 13+) -> Alpha Judge (level 39) -> Ironsight 33-F (level 49+)
*Shotgun: SlamFire S4 Compact (level 25) -> Terminator TX-12 (level 31+) -> Ace Barrel GZ3 (level 37+)
===Rifle + SMG===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12: Strength to 30
*Levels 13 - 23: Critical Hit to 55, Agility to 100
*Levels 24 - 49: Reloading to 50, Accuracy to 56, Critical Hit to 88 when 120 Machinegun is available, Endurance to 50, remaining points into Dexterity
====Proficiencies====
*Levels 1 - 13: Rifle to 60
*Levels 14 - 37: Machinegun to 120
*Levels 38 - 49: Rifle to 120
====Weapons Suggestions====
*Rifle: Beta RX4 (level 3) -> Huntsman XP12 (level 7) -> Marksman MX90 (level 13+) -> Alpha Judge (level 39) -> Ironsight 33-F (level 49+)
*SMG: Blackout B19 (level 19) -> CQC Commander 40 (level 25+) -> Sea Serpent M-50 (level 31) -> Street Dog 99 (level 37+)
===Rifle + AR===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 20: Critical Hit to 55, Agility to 90
*Levels 21 - 25: Strength to 50
*Levels 26 - 27: Agility to 100
*Levels 28 - 49: Reloading to 63, Accuracy to 56, Endurance to 50, remaining into Dexterity
====Proficiencies====
*Levels 1 - 13: Rifle to 60
*Levels 14 - 37: Machinegun to 120
*Levels 38 - 49: Rifle to 120
====Weapons Suggestions====
*Rifle: Beta RX4 (level 3) -> Huntsman XP12 (level 7) -> Marksman MX90 (level 13+) -> Alpha Judge (level 39) -> Ironsight 33-F (level 49+)
*AR: G3 (level 25) -> M4 (level 31+) -> Hammerhead 47 (level 37+)
===Rifle + Grenade Launcher===
====Stats====
*Levels 1 - 11: Critical Hit to 51 for the 50% crit pattern, Agility to 49
*Levels 12 - 22: Critical Hit to 55, Agility to 100
*Levels 23 - 49: Reloading to 75, Accuracy to 56, Endurance to 50, remaining points into Dexterity
====Proficiencies====
*Levels 1 - 13: Rifle to 60
*Levels 14 - 37: Explosives to 120
*Levels 38 - 49: Rifle to 120
====Weapons Suggestions====
*Rifle: Beta RX4 (level 3) -> Huntsman XP12 (level 7) -> Marksman MX90 (level 13+) -> Alpha Judge (level 39) -> Ironsight 33-F (level 49+)
*Grenade Launcher: GM94 (level 21) -> Falcon MM-1 (level 27) -> Junker 6 (level 37+)
Category:Build Guide
Category:Guide