Fantendo Fanon Feature 2024/The Team Tiptronics Interactive Enterprises Studio Works Company Games Association, Inc. Ltd. LLC QSSS GP

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SPLATOON 4: CHROMATIC ABERRATION
Welcome to Splatoon 4: Chromatic Aberration, a title which has been in the works since 2021. In fact, some facets of the game were first produced as part of a Splatoon 3 fan project as far back as 2019! This brand new entry in the Splatoon series takes a departure from Inkopolis and the Splatlands, zeroing in on the freshly-established country of New Octaria! This society's culture has risen from the underground following ever-growing movements of Octoling and Octarian acceptance among Inkfish.
Within New Octaria, many Inklings and Octolings frequent a recreational hotspot known as the Collage Center. This busy street marketplace has both indoor and outdoor sections, forming a massive area home to many different species of ocean life. For the first time, playing through Hero Mode will expand the traversal options available throughout the Center, installing objects such as Dash Panels and Inkrails!
Several shops can be found inside the Collage Center. For the first time, these shops can be entered without having to enter a loading zone, and Inkfish can freely walk into them to talk to the attendants in the store. All items on sale are also now on a convenient grid menu rather than a line menu as in previous games! Visiting the eccentric country shop High Tied will allow you to by hats from the strange fanatic Hariet, a sea hare who believes her companion Lamphrey is the only one who can save the world from the prophesized "end-times." In the alternative grunge-style environment of Bioluminessence, gothic comb jelly Jel-Jel Sorell will sell you clothing as long as you can parse his deeply poetic and metaphoric speech... Next, at the shoe store Subtropics, the burly red mantis shrimp Redmond will make light conversation about strategies in 2nd Edition Tabletop Turf War. And over at Current Flow, a general store, players can buy items to customize their apartments and training lobbies from River, a flashing tilefish who changes color based on their emotional state!
Of course, one of the most vital shops for an Inkfish seeking to participate in Turf Wars is the armament shop, Shell Shack, an Octarian competitor of Ammo Knights! Young oyster Mollie has a special interest in weaponry and takes a much different approach to selling her wares compared to Sheldon and his family over in the Inkopolis and Splatlands territories. Mollie will still give dedicated weapons descriptions--complete with verbalized sound effects--if prompted, but she won't tell them to you automatically. Instead, each weapon listing in the shop is marked with three of Mollie's stickers that provide extra dedicated information about what the weapon excels at without taking up too much time.
Among the weapons Mollie sells are some new ones that have never been seen before! Four brand new weapon classes will be added in this game, but we will only be revealing one today.
We're glad to premiere the all-new Twister weapon class today! This new weapon class takes after yo-yo toys with ink tubes wrapped around them instead of string. Holding the trigger will allow the user to spin around in a rapid spiral of ink, dealing heavy damage on the head of the weapon and creating cyclones that orbit around the player. Releasing will send these cyclones outward in a curve, dealing minor damage and knocking back any opponents who come into contact with them! Each Twister is also equipped with a heavy attack activated by tapping the trigger, allowing it to be thrown vertically and slam into the ground further away.
The standard Roto-Twister 4A, based on a classic yo-yo, excels at knocking players back, unleashing 4 cyclones at once. Its midweight build and solid damage also empowers it to get very close on enemies to pressure them! Meanwhile, the Reel Tempora takes its design after a fob watch with a chain, forming a sturdy heavyweight weapon. This weapon has little range and won’t send any cyclones out, but making a full 360° turn with its fast spin will cause it to create a splash-explosion around the player in a decent area, dealing good damage and knocking back any player within the radius. And, last for now, the Chi Chain LL dangles four keys on a lanyard, each forming very small cyclones while spinning. However, the equidistant separation of each key allows them to deal damage every time an opponent is hit with any key, allowing for quick accumulation of chip damage in conjunction with the lightweight nature of this weapon! The tap shot allows all four keys to protrude forward at once, making it an efficient inker as well.
Twisters aren’t the only new weapons we’re willing to show off today! Several existing weapon classes are receiving new weapons as well. Take, for example, the MX1 Splatana Batterer–a kitchen whisk-based weapon that may not seem like much at first, only really acting as a long-range ink spreader with its standard fire…but charging the weapon allows it to begin whirring for a short time, allowing it to fire much higher-damage radial waves! Make sure and make the most out of your charges though, because the MX1 takes longer to charge up than any other Splatana weapon.
The Traceblazer 6-in is making waves as well! This compass-and-protractor Stringer is from the same family as the Snipewriter 5H from Nouveau, charging up to six bolts which can be fired in rapid succession without having to charge up again. It’ll fire two powerful bolts at a time, though it lags behind in its charge time and strafe speed as a heavyweight weapon, and it’s not the most efficient painter either.
Meanwhile, the Visliner is a new Charger-class weapon based on an eyeliner pencil…and get this, its shot can ricochet off surfaces to hit enemies from unexpected angles! Its fast charge time can somewhat make up for its inability to store charges in swim form, and although its ink consumption isn’t great and it isn’t the most effective damage-dealer, its midrange nature and easy mobility can go a long way in making this Charger stand out among the crowd.
While a good deal of more weapons are already planned, we’ll go ahead and move on for now to the stages! Turf War is as popular as ever in New Octaria, and plenty of new stages have been added to the mix. The New Octarians even have their own dedicated stadium for the sport, The Fish Bowl! This isn’t just any stadium, though–it’s designed as a series of round bowls suspended between the skyscrapers of the city! Jellyfish and other creatures will cheer on competitors from flying glass propellor boxes above as they navigate the environment via Zaplines, a new form of Inkrail which Turf War battlers can grind or hang from while progressing into new areas of the stage and shooting their ink! They can also hop between Zaplines and rotate their bodies to avoid being targeted.
Baleen Bay’s boardwalk beach club serves as another popular hangout (and as an excellent spot for competition, as well!). Gushers appear along moving platforms in certain areas with a variety of uses–they might be mobility tools to get up to high ground, or they might even be helpful to sneakily launch oneself into enemy territory.
Cottonwick Hall hosts the annual Painter’s Gala fashion show, but on the offtime it also makes for an interesting spot for battles with a lot of depth…literally! The Hall is not only horizontally-mirrored but also multi-layered, making for a lot of room to move between. Grapplinks around the area make it easy to get from one spot to another!
Silverfin Gymnastics doubles as a training center and trampoline park. And, surprise, you might find some Trampolines around! These structures are functionally similar to Bounce Pads, though they work slightly differently, only bouncing Inkfish high when they jump after standing on them for a long enough time or when jumping on them from a high position. They certainly make the environment of this stage bouncy!
Finally in terms of stages for now, the used-book-store-slash-secondhand-thrift-shop Flotsam Vintage Co. is surrounded by inkable walls on all sides, allowing players to climb up to a second floor above the ground. Furthermore, Inkfurlers permeate the stage, allowing everyone to create or deny terrain and walls to their enemies here.
While many more stages are coming, including some returning favorites–Urchin Underpass, Saltspray Rig, Snapper Canal, and Crableg Capital among them–you’ll have to wait before seeing the rest. However, we have one more thing to announce before we end our discussion of the game.
Two new game mechanics are being added to gameplay! The Squid Surge mechanic from Splatoon 3 has been altered to a new mechanic known as the Directional Swim Surge. This allows players to charge up on walls and then launch in any direction they choose by tilting the left stick and releasing the B button. Launching out at the sides instead of the top might give you the quick boost you need to surprise an enemy you’re trying to instigate a fight with!
Lastly, the Hand Switch mechanic allows players to switch which hand they’re firing their weapon with at any time they choose! This can be quickly activated by pressing the L button, quickly swapping hands. Players can set the default hands they start with in battle at player customization or in the settings menu, and they can even set them separately to activate differently according to which side they spawn on in horizontally-mirrored stages.
We hope you’re looking forward to Splatoon 4: Chromatic Aberration. While we discussed a lot today, there is plenty more to reveal. The Google Doc just for the bullet points of this project is currently sitting at 23 pages, not counting two separate Google Docs for game modes that we have yet to discuss. Please stay tuned!