Nightfall

is an ultimate ability for Fade.
==Description==
Nightfall is primarily an Intel ability that Fade must equip before casting. Upon casting she will send a wave of nightmare energy forward. Any enemy agents hit by the wave will be deafened, afflicted with Decay, and marked with a Terror Trail. The decayed health will immediately start to be restored at a constant rate after being applied.
If Nightfall's wave affects an enemy, an alerting screech will be heard.
===Terror Trail===
Nightfall will mark enemies with a Terror Trail, creating a black trail on the ground between Nightfall's point of origin and the affected agent, that Fade and her allies can follow. For the duration of the mark, Terror Trail will track the affected agent's movements, extending their current trail. The trail can only be broken by teleports (the trail will begin again from the agent's new position as long as they are still marked but will not connect to the original trail) or cleansed by Yoru's Dimensional Drift. When the agent's mark debuff expires, the trail will disappear.
Nightfall Equip.png|Equip
Nightfall Cast.png|Cast
Nightfall Activation.png|Activation
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.7 seconds 	Game files
Area size 	40-meter length24-meter width 	Game files
Windup 	0.6 seconds 	*
Unequip time 	1 second 	Game files
Ticks/Tick Rate 	1 every 0.355 secondsTotal 10 ticks 	Game files
Deafen and Mark duration	12 seconds 	Game files
Decay Stats 	75 HPHealth restored at 6.25 HP/second	In-game
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
==Update History==
Category:Abilities
Category:Ultimate Abilities