Dawnport

Dawnport is the new beginner's island, first mentioned on and implemented in Update 10.55. It is located westsouthwest of Ghostlands, . 
Dawnport aims to introduce the player to the game by allowing them to test each vocation to get a feel before they make their final decision. In addition, there are many areas to explore, a few quests and tasks to complete and a wide variety of creatures to hunt.
Dawnport replaces Rookgaard as the beginner's island, but Rookgaard still remains accessible to accounts with at least one character on Mainland already. To get there, simply say Rookgaard to Inigo and reply yes twice.
Unlike Rookgaard, there is no premium area in Dawnport. All players can access all areas. Players must leave Dawnport when they hit level 20, but they can leave as early as level 8. When you die on Dawnport, you will keep all your items, unless you are level 8 or higher, in which case the usual death penalty applies.
Upon reaching level 20 the player will be teleported to the Temple underneath the starting area 5 minutes after the level up. If the player walks into the starting area before the timer ends they will also get teleported downstairs and will be unable to go back up to visit the shops. Therefore it is advised to return to the starting area just before you reach level 20 (Lv 19 with 95-98% progress) to take care of errands such as selling and buying items as well as organizing the items you want to take with you to the mainland.
Dawnport offers a quick way to reach level 20 with your character, as you can reach around 25k exp/h (as Knight) up to 55k exp/h (as Sorcerer) depending on your chosen class and if free or premium account. Especially for free account players it is recommended to stay in Dawnport until you almost reach level 20, as getting to that level on mainland can prove to be tough, way more dangerous and way slower in comparison.
A total of 2000 Gold Pieces can be taken with you to the mainland, 1500 deposited in your bank account and 500 cash in your backpack. Any extra gold has to be either thrown away or donated to the NPC that warps you to the mainland. To maximize your starting funds on the mainland fill your backpack with Brass Helmets (0.9 g/oz.) or Plate Shields (0.7 g/oz), as they offer the best "Gold to Weight"-ratio of all (not utterly rare) obtainable/farmable items in Dawnport.
== Vocations ==
Dawnport was created to allow new players to test the different vocations before venturing onto the mainland. Changing vocations is possible and is done by stepping onto specific pedestals designated for each vocation. To choose or switch vocations, players need to step onto any of the designated vocational pedestals, which can be found in the following directions:
* Exit north to test Druid by stepping on the Druid Pedestal
* Exit east to test Knight by stepping on the Knight Pedestal
* Exit south to test Sorcerer by stepping on the Sorcerer Pedestal
* Exit west to test Paladin by stepping on the Paladin Pedestal
Each vocation receives a starting set of items. When changing vocations, players will lose their original equipment (weapon and shield) and gain new items specific to their new vocation. The items provided are as follows:
* Druids receive a Spellbook of the Novice and The Chiller, along with 1 Meat, 2 Light Stone Shower Runes, 2 Lightest Missile Runes, 10 Mana Potions, and 2 Small Health Potions.
* Knights receive a Dagger and a Wooden Shield, along with 1 Meat, 2 Mana Potions, and 10 Small Health Potions.
* Sorcerers receive a Spellbook of the Novice and The Scorcher, along with 1 Meat, 2 Light Stone Shower Runes, 2 Lightest Missile Runes, 10 Mana Potions, and 2 Small Health Potions.
* Paladins receive a Bow and 100 Simple Arrows, along with 1 Meat, 5 Mana Potions, 7 Small Health Potions, 1 Light Stone Shower Rune, and 1 Lightest Magic Missile Rune.
Players can choose to become each vocation and collect a total of 4 Meat, 5 Light Stone Shower Runes, 5 Lightest Missile Runes, 27 Mana Potions, and 21 Small Health Potions. However, note that you cannot claim more than one set of supplies per vocation.
The key weapons and shields such as the Dagger, Wooden Shield, The Scorcher, The Chiller, Spellbook of the Novice, Bow, and a Quiver with 100 Simple Arrows will be lost when changing vocations and replaced with the items for the newly chosen vocation.
Note that Paladins can leave the pedestal and either throw their arrows on the ground and return immediately for 100 additional arrows or use the arrows they have and return when they need more at any time.
All vocations will receive basic spells, which will be carried over to the mainland. More spells can be tried out for free from level 8 onward from the NPCs in the Adventurers' Outpost. For more information, see the spells section below.
== Spells ==
The following spells are learned by all players, when they become a vocation. These spells will be swapped upon leaving the Adventurers' Outpost through the respective vocation gate. Since November 19, 2014, they are also available for free from respective spell trainers in major mainland cities, thanks to a successful proposal by . This was done to address the issue of characters leaving Dawnport with spells irrelevant to their vocation, as well as to allow older characters fair access to those spells.
* Knights learn Bruise Bane.
* Paladins learn Magic Patch, Arrow Call.
* Sorcerers learn Magic Patch, Buzz, Scorch, Lightest Missile Rune and Light Stone Shower Rune.
* Druids learn Mud Attack, Chill Out, Magic Patch, Lightest Missile Rune and Light Stone Shower Rune.
In addition, all players can learn spells for free on Dawnport, if they meet the required level, from 8 to 18. Druids and Sorcerers can try out spells offered by Garamond, while Paladins and Knights can try out spells offered by Ser Tybald, both on the third floor of the outpost. Note that spells obtained from Garamond and Ser Tybald will be removed from your spellbook upon leaving Dawnport. The following is a list of spells they can teach.
=== Knights ===
Level 8
* Wound Cleansing
* Find Person
* Light
Level 10
* Cure Poison
Level 13
* Great Light
=== Paladins ===
Level 8
* Light Healing
* Find Person
* Light
Level 10
* Cure Poison
Level 13
* Great Light
* Conjure Arrow
Level 17
* Destroy Field
=== Druids ===
Level 8
* Find Person
* Light Healing
* Light
* Apprentice's Strike (does not claim to teach it at level 8)
Level 10
* Cure Poison
Level 13
* Great Light
Level 14
* Food
* Poison Field
* Magic Shield
Level 15
* Fire Field
* Intense Healing Rune
* Cure Poison Rune
* Light Magic Missile
Level 16
* Convince Creature
Level 17
* Destroy Field
Level 18
* Energy Field
* Ice Wave
=== Sorcerers ===
Level 8
* Find Person
* Light Healing
* Light
* Apprentice's Strike
Level 10
* Cure Poison
Level 13
* Great Light
Level 14
* Poison Field
* Magic Shield
Level 15
* Fire Field
* Light Magic Missile
Level 16
* Convince Creature
Level 17
* Destroy Field
Level 18
* Energy Field
* Fire Wave
== Hunting Places ==
Dawnport has a lot of caves with a large variety of creatures, many of them unique to Dawnport. The small civilization is located in the heart of Dawnport Mountain, which has a hunting ground immediately outside.
There is a Crypt to the east, a Minotaur Mine to the west, a Goblin Cave south-east, and an Orc Cave directly below Dawnport.
Many of these hunting places require a Shovel. You do not start with one, so it is highly recommended you purchase one before looking for hunting places, or better yet, loot one from a Troll-Trained Salamander.
== NPCs ==
== Creatures ==
=== Normal ===
=== Unreachable ===
These creatures cannot be reached and can therefore do you no harm.
== Treasure Chests ==
=== Backpack ===
An empty Backpack can be found in a Treasure Chest . The entrance to the cave is . The cave itself has no monsters (the dead Goblins are only for decoration) but the surface has dangerous Creatures like Woodlings and Troll-Trained Salamanders.
== Quests ==
== Items ==
As the new beginner island, it is impossible to bring items here from the Mainland. As such, players may be interested in the items that can be obtained on this island. The items obtained through bugs are listed in the History section.
=== Helmets ===
=== Armors ===
=== Legs ===
=== Boots ===
=== Shields and Spellbooks ===
=== Weapons ===
==== Axes ====
==== Swords ====
==== Clubs ====
==== Wands ====
==== Rods ====
==== Distance ====
==== Ammunition ====
=== Amulets and Necklaces ===
=== Rings ===
=== Quest Items ===
=== Documents ===
=== Tools ===
=== Food ===
=== Creature Products ===
=== Potions ===
=== Runes ===
=== Containers ===
=== Valuables ===
== History ==
=== 10.55 ===
Initial implementation.
=== 10.56 ===
Several bugs were fixed:
* Players can no longer throw items from the boat to the other side, preventing the Dawnport-leavers from throwing their items back for use by Dawnport (and then Rookgaard) characters.
* Players can no longer transfer items to Rookgaard. Rookgaard players, who have exploited this bug, have not lost the items obtained through the bug.
* A bug, where players could attack (defenseless) players inside the outpost was fixed. Players should no longer be able to attack other players inside the outpost at all.
* Players with level 20 and higher can no longer leave the temple.
* The Orc Berserker, which rarely spawned deep in the orc cave, has been removed.
=== 10.93b ===
On May 18, 2016, creature products and probably other items were removed from the loot of the following creatures:
* Mountain Troll
* Troll-Trained Salamander
* Minotaur Bruiser
* Muglex Clan Footman
* Woodling
* Meadow Strider
* Dawnfly
* Scar Tribe Shaman
* Scar Tribe Warrior
* Brittle Skeleton
* Minotaur Poacher
* Dawn Scorpion
* Juvenile Cyclops
* Muglex Clan Assassin
* Muglex Clan Scavenger
* Minotaur Occultist
* Crazed Dwarf
* Lesser Fire Devil
* Troll Marauder
=== 10.95b ===
On July 5, 2016, the spawns of Ghoul and Minotaur Guard were removed from Dawnport.
=== 10.96 ===
Bats were replaced by Dawn Bats which do not drop Bat Wings.
=== Bugs === 
The following is a list of items that could be obtained only through exploiting bugs. These are no longer obtainable except by trading with people, who already have them.
* Battle Axe (Orc Berserker)
* Lamp (Orc Berserker)
* Halberd (Orc Berserker)
* Hunting Spear (Orc Berserker)
* Soldier Helmet (Knight vocation chest)
* Brass Armor (Knight vocation chest)
* Brass Legs (Knight vocation chest)
* Steel Shield (Knight vocation chest)
* Jagged Sword (Knight vocation chest)
* Magician's Robe (Druid and Sorcerer vocation chests)
* Mage Hat (Druid and Sorcerer vocation chests)
* Ranger's Cloak (Paladin vocation chest)
* Ranger Legs (Paladin vocation chest)
* Adventurer's Stone (Knight, Sorcerer, Druid and Paladin vocation chests)
==== Explanation ====
* Orc Berserker: once unintentionally spawned on the final floor of the Dawnport Orc Cave. This was a rare spawn.
* Knight, Sorcerer, Druid, Paladin vocation chests: you could previously throw items from the Dawnport Harbor back to the north-western section of Dawnport. You obtain the items within the vocation chests and cannot go back once you have done so (your respawn is changed to the Dawnport Harbor if you teleport).