Refreshing Return

Refreshing Return is a set of cards released for Plants vs. Zombies Heroes. It involves a medium addition of 50 new cards for the Plants and Zombies each, and a set of balance changes for existing cards.
==Story==
After Neptuna's failed invasion of Hollow Earth, a civil war erupts between the Pirates in the oceans all around the Earth. In a secret part of the Ocean, Neptuna receives information of a magical power buried in a treasure box, and sends her forces there. Meanwhile, deep under the ocean, Pirate Zombies free the dangerous Salmonella from her underwater prison, who was locked eons ago by Neptuna. 
Now, she's out for revenge and to claim the position of the Pirate Queen for herself. With a new army of dangerous Pirates, along with hiring the fearsome Sergeant Sweepster, her army has caused chaos across the world. Neptuna, against uneven odds seeks the help of the Plants to fight against this new threat. Crazy Dave knows that only one plant has the key to stop this invasion. The zombies and plants hike through the forest, following Crazy Dave using a treasure map.
Deep in the ancient forests on a mysterious tropical island lies a magical fountain of youth. It houses many exotic Plants on the island, and has garnered Crazy Dave's interest (thanks to a delicious new honey from the secret cave for his Waffles back at home). Anyways, Salmonella had begun her invasion by setting base camp on the island, wanting to obtain the ancient Burly Beard which would give her ultimate domain over the seas and seek revenge on her older sister, Neptuna. The defense of the island is led by the ancient war commander, with his nickname called The Great Caper. With a fling of his cloak, he mines the land with Magma Mines and unleashes powerful lava blasts at any invader. 
Realizing that her forces aren't enough to conquer the island, Salmonella reluctantly convinces Neptuna to merge her forces with a common interest to take over the seas. After they had conquered all, they could settle their disputes. However, at the midst of the chaos, the true mastermind reveals himself, the notorious Dr. Bombardo, fellow colleague of Dr Zomboss takes off with the Burly Beard to power up his Skulltronic Ship to annihilate the planet ! 
== Packs, Hero Coins and Rewardometer==
Set 5 - Refreshing Return reintroduces the Hero Coins that can be spent on budget packs with any duplicates being able to be sparked to craft new cards. Hero Coins are earned by completing any mission (100 coins per standard mission, 1000 to open a generic pack of 6 cards). 
The Rewardometer is a thermometer shaped object that gives packs as a reward for completing tasks. It resets every week and the bar fills up more or less depending on the difficulty of the mission. You can swap out a mission from it's slot once every 3 hours. Sparks and Hero Coins are granted for the first 2 thresholds, a budget pack for the third, a random store pack for the fourth and a random super-rare/legendary card for the 5th threshold.
There will also be a new pack - Refreshing Return packs that contain the 100 new cards for this set, which cost the standard 100 gems, but are also rewarded for completing special missions. 
*Legendary sparking costs have been reduced from 4000 -> 3000.
* Gem Ads reward the player with 10 gems now (Maximum ads are 10 per day, equating to a pack on average per day)
*Second Option for Gem Ads rewards the player with a random uncommon/rare card with a very small chance at Super-Rares.
*If you've earnt a copy of an Event card, but already have 4x copies, you can trade it in to get a random event card that you do not fully have or spark it in the card collection page.
We hear, you heroes ! A lot of fun and interesting cards were hard to obtain because of their high rarities. While we intend to keep some Legendaries the same, we will be downgrading multiple cards rarities to Rare or Super-Rare to help newer players get their hands on a bit easier while still completing challenges to feel satisfaction of obtaining them.
Rarity Balance Changes (Decreases)
Card Names 	New Rarity
Juggernut, Force-Field, Guacodile, Chomper, Sunflower Seed, Twin Sunflower, Black Eyed Pea, Party Thyme, Strawberrian, Cherry Bomb, Cool Bean 	Shifted to Rare
Tricarrotops, Pecanolith, Poppin Poppies, Briar Rose, Aloesaurus, Onion Rings, Muscle Sprout, Veloci-Radish Hunters, Pineclone, Lima-Pleuradon, Winter Melon	Shifted to Super Rare
==New Plants !==
Refreshing Return introduces 50 new Plant cards to help the Plants to victory ! 
There are 39 new Plant fighters, 8 new Tricks and 3 new Environment cards.
This set introduces a lot of fun new strategy cards for all the classes. 
* Guardian Class gain a few more defensive tools, such as Leaf Barrier protecting a Plant from harm that turn, setting up a strong defense with Castle-Nut turning all your drawn Plants into Armored titans, or card draw such as with Tickleberry.
*Solar Class gains an armada of healing tools and more ways to burst the opponent down with Strikethrough, such as Solar Grids healing your hero slowly over time and giving that Plant strikethrough, or Banana Pudding, acting as a Solar Onion Rings giving all Plants in your hand Strikethrough on evolution ! 'Lil Buddy's aunt, Big Buddy also joins in the fun for more team-up madness !
*Mega-Grow Class gains some solid tempo tools such as Sweet Corn dragging a Zombie or Gravestone in-front of it, while Pea-Moth gives a temporary Doublestrike boost to all Plants on evolution that turn. Paw-Paw and Pincushion Moss are untrickable warriors that inflict huge amounts of damage !
*Kabloom Class gains some more powerful aggro tools that damage the Zombie Hero directly such as Flax Tower having solid stats and doing a powerful pinch of damage when evolved. Bluebrush swarms the field with cheap berries when hurt, while the Great Caper deploys his armada of magma mines all-over the ground lanes while slamming a massive 8 damage when evolved at any target !
*Smarty Class gains some more control and sustenance cards, including Miracle Berry bouncing a defeated Plant back into your hand, instead of it being destroyed and adding any card of your choice to your hand ! Plants can gain Splash-Damage with Charred Log or Burnt Forest, while Toad-Three spawns multiple Lily-Pads for Amphibious shenanigans !
New Plants - Set 5 Refreshing Return
Name 	Effect 	Cost	Stats	Class
Breadfruit 	Hunt.
When Destroyed : Add a Banana Bomb to your hand. 	1 	2/2 	Kabloom Fruit Animal Plant
Leaf Barrier 	A Plant becomes Untrickable this turn.
Conjure a Refreshing Returns card. 	1 	 	Guardian Leafy Trick
Sourplum 	Team-Up.
When hurt by a Zombie : Bounce that Zombie, then it costs 1 more. 	1 	0/3 	Smarty Fruit Plant
Dewberry 	Start of Turn : Heal the Plant or Plant Hero with the lowest for 2.
When destroyed : Draw a card.	1 	0/3 	Solar Flower Berry Plant
Tussock Grass 	Team-Up.
Fusion : Freeze a Zombie or Gravestone.
This Plant gets Team-Up. 
Tussock Grass and Fused Plants are unaffected by harmful Zombie Environments.	1 	2/2 	Smarty Leafy Plant
Silverbell 	Strikethrough 
When this deals damage, heal your hero for 1. 	1 	2/2 	Solar Flower Plant
Farmer Herby 	When this hurts the Zombie Hero : Draw an environment from your deck, it costs 1 less.
Plant Environments cannot be replaced by Zombie Environments.	2 	2/3 	Smarty Pea Plant
Miracle Berry 	This turn, the first Plant that would be destroyed is bounced instead and costs 1 less.
Draw a card.	2 	 	Smarty Berry Trick
Buttered Beanies 	Team-Up.
Start of Turn : The Zombie with the lowest loses 1 /1 . 	2 	0/3 	Smarty Bean Plant
Charred Log 	Team-Up.
Plants behind this get Splash Damage 2. 	2 	0/4 	Smarty Tree Plant
Hackberry 	When this hurts the Zombie Hero : Increase the cost of all cards in their hand by 1.	2 	2/3 	Smarty Berry Plant
Big Buddy 	Team-Up.
Start of Turn: Heal the Plant or Plant Hero with the lowest for 2.
When destroyed: Gain a Lil' Buddy.	2 	0/4 	Solar Seed Plant
Solar Grids 	Plants here get Strikethrough. 
Start of Turn : If there's a Plant here, heal your hero for 1.	2 	 	Solar Flower Environment
Hogshroom 	Before Combat : Move this to a random lane.
Dino-Roar : Plants in your hand gain 
Anti-Hero 1.	2 	3/1 	Kabloom Animal Plant
Porcelain Berries 	Bullseye, Armored 1.
If the Zombie Hero plays a Trick : Draw a card. 	3 	3/2 	Guardian Berry Plant
Rambling Bramble 	When the Zombie Hero plays a trick, all Plants get 1 . 	3 	2/4 	Kabloom Berry Flower Plant
Castle-Nut 	Bullseye. Armored 1
Plants you draw get Armored 1 (effect cannot stack). 	3 	2/4 	Guardian Nut Plant
Sleet and Slide 	Freeze a Zombie. All Zombies on the ground lose 1 .
Draw a card that costs 3 or less and it gets Amphibious.	3 	 	Smarty Trick
Cacaophonia 	If a Zombie is played here : Move it to a random lane.
If a Zombie is moved here : This does a bonus attack.	3 	3/3 	Mega-Grow Seed Plant
Feverbush 	Dino-Roar : Increase this effect's damage by 1.
When destroyed : Do 1 + "n" damage, where "n" is the number of Dino-Roar's triggered.	3 	3/3 	Kabloom Berry Plant
Brazil Nut 	Bullseye, Armored 1.
Plant Evolution : This gets 1 . Plants here and next-door get Bullseye this turn.	3 	2/3 	Guardian Nut Plant
Butter-Nut 	When a Zombie hurts a Plant, it loses 1 .
If a Zombie's is reduced to 0, destroy it.	3 	2/5 	Smarty Nut Plant
Sweet Corn 	Untrickable.
Move a Zombie or Plant. 
Plant-Evolution : Gain a Sweet Pea. 	3 	3/3 	Mega-Grow Corn Plant
Backline Drop 	Do 3 damage on any lane, then create a Water Chestnut there. 	3 	 	Guardian Nut Trick
Flax-Tower 	Plant Evolution : Do damage equal to to the cost of the evolved Plant. 	3 	3/3 	Kabloom Leafy Plant
Growing Smores 	All Plants get 1 /1 . 
They also get Double-Strike this turn.
Draw a card, then shuffle 3 copies of "Growing Smores" into your deck.	3 	 	Mega-Grow Seed Trick
Permission Persimmon	Bullseye. Armored 1.
If a Zombie Trick targets another Plant, this loses 1 /1 , instead.	3 	2/3 	Guardian Fruit Plant
Orambutan 	Hunt.
When this destroys a Zombie : This gets 1 /1 . 	3 	3/3 	Guardian Animal Plant
High-Gro Soil 	Plants here gain 2 /2 and Untrickable. 	3 	 	Kabloom Pea Environment
Magma Mine 	When destroyed : Do 2 damage to Zombies here and next-door. 	3 	3/1 	Kabloom Root Plant
Mudslide 	Move a Zombie, then a Plant with 4 or less does a bonus attack. 	3 	 	Mega-Grow Trick
Goat's Beard 	When Played : Turn Zombies next-door into Goats this turn, but they keep their stats. 
When a Goat is destroyed : The Zombie Hero takes 3 damage.	4 	4/4 	Kabloom Animal Plant
Toad-Three 	Amphibious.
When played : Create two Lily-Pads in random lanes.
Dino-Roar : Shuffle 3 Magic Beanstalks into your deck.	4 	3/5 	Smarty Animal Plant
Crab Apple 	If the Zombie Hero plays a Trick : Deal 2 damage to the Zombie with the lowest .
When destroyed : Do 3 damage to Zombies this lane, or the Zombie Hero if there are no Zombies here.	4 	5/3 	Kabloom Animal Fruit Plant
See-A-Grape 	Amphibious.
When this hurts the Zombie Hero : Add a Grape Responsibility to your hand.
Plant Evolution : Instead, add a Grape Power.	4 	3/5 	Guardian Berry Plant
Tickleberry 	Bullseye.
When this hurts the Zombie Hero : Draw a card, and it gets Bullseye. 	4 	3/6 	Guardian Leafy Flower Plant
Burning Forest 	Plants here gain Splash Damage 3.
When this environment is replaced, the Zombie with highest loses 2 .	4 	 	Smarty Tree Environment
Honeysuckle 	Dino-Roar : The Zombie with the lowest loses 1 /1 . 
Then, heal Honeysuckle for 2. 	4 	4/5 	Solar Animal Plant
Bluebrush 	When hurt : Create a 2 or cheaper Berry Plant in a random lane. 	4 	3/3 	Kabloom Berry Plant
Snake Gourd 	Dino-Roar : Drain 2 segments of the Zombie Hero's block meter.
Plant Evolution : Draw a card, and it costs 1 less.	4 	4/4 	Smarty Animal Plant
Pea Moth 	Before Combat : This moves to a random lane.
Plant Evolution : All Plants get Doublestrike this turn.	4 	3/4 	Mega-Grow Pea Animal Plant
Banana Pudding 	Strikethrough.
All Zombies on the ground lose 1 /1 .
Plant Evolution: All Plants in your hand gain 
 Strikethrough.	5 	4/4 	Solar Banana Plant
Paw-Paw 	Double-Strike. Untrickable. 
Dino-Roar: All Plants in your hand get 1 . 	5 	4/5 	Mega-Grow Fruit Animal Plant
Pincushion Moss 	Untrickable.
If your hero took 4 or more damage from a single attack, this does a bonus attack.	5 	4/4 	Mega-Grow Moss Plant
Giganta-Lily 	Amphibious.
Plant Evolution : Bounce all Zombies that have less than the evolved Plants cost, they cost 1 more to play.	5 	3/4 	Smarty Flower Plant
Hyperburst 	Do 6 damage.
Transform all Plants into random 4-6 Plants from your deck. 	6 	 	Kabloom Berry Trick
Great Goldilocks 	Plant Evolution : Plants next door do bonus attacks.
When played : Move a Zombie or Plant.	6 	4/6 	Mega-Grow Root Plant
Good Sun Falling 	Transform all Plants into Plants that cost 5 or more . 	7 	 	Kabloom Trick
Lavender 	Strikethrough.
Zombie Tricks cost 4 more.
When this does damage, heal your hero for that much.	7 	5/6 	Solar Flower Plant
The Great Caper 	Create Magma Mines in all ground lanes.
Plant Evolution : Do 8 damage. 	8 	8/8 	Kabloom Fruit Plant
==New Zombies==
In this set, there are 50 new Zombie cards. These consist of a wide range of History and Pirate Zombies, but other archetypes are also included. There are 41 new Zombie cards and 9 new Tricks. 
There is a single environment included, called Lava Factory. 
There are 2 exclusive Tokens spawned when those respective cards are destroyed. 
Zombie List for Refreshing Return
Name 	Effect 	Stats	Cost	Class
Peg-Leg Zombie 	Strikethrough. Gravestone.
When this hurts the Plant Hero : Steal a single section of block-meter.
Start of Turn : This moves to a random lane.	2/1 	1 	Sneaky Pirate Zombie
Baseball Zombie 	When this deals damage : This gets 1 .
When this hurts the Plant Hero : Draw a card, and it gets Frenzy.	2/2 	1 	Beastly Sports Zombie
Watch Keeper 	Bullseye.
When played : Conjure a Clock and it gets Bullseye. 	2/2 	1 	Brainy Clock Professional Zombie
Scrap Bomb 	A Plant loses 1 /1 . Remove all traits from that Plant this turn.
Draw a card. 	 	1 	Beastly Science Trick Token
Adhesive Tape Zombie 	Armored 1.
Start of Turn : This gets 1 /1 . 	2/1 	1 	Hearty Professional Zombie
Goat Herder 	When you play a Goat : 1 /1 
When hurt : Create a random Goat in a random lane. 	2/3 	2 	Beastly Goat Zombie
Steel-Plated Sweet 	A Zombie gains Frenzy and
 Armored 1. 	 	1 	Hearty Gourmet Trick
Pirate Parrot 	Amphibious.
When this hurts a Plant : Conjure a 1 Pirate. 	2/1 	1 	Sneaky Pirate Pet
Iron Tin 	Armored 1.
When this hurts the Plant Hero : Conjure an Imp, and it gets Armored 1. 	2/1 	1 	Hearty Barrel Imp Zombie
Sir Rockingsworth 	Bullseye.
When you play a Zombie, do 1 damage to the Plant Hero. 	1/4 	2 	Crazy Dancing Zombie
Data-Mine 	All Zombies in the hand get a random trait :
These include : Bullseye, Overshoot 2, Anti-Hero 2, Armored 1, Frenzy, Untrickable.
Draw a card.	 	2 	Brainy Science Trick
Iron Cutlass 	Zombies you draw gain Armored 1.
Zombie Evolution : This gets +3 . 	3/1 	2 	Hearty Pirate Zombie
Psionic Bomb 	Do Bullseye damage to the Plant Hero equal to the number of Zombies on the field. 	 	2 	Crazy Science Trick
Ioniser 	Gravestone. Bullseye.
When revealed : Transform a Plant into a Plant that costs 1 less.	2/2 	2 	Brainy Science Zombie
Syncopated Serum 	A Zombie gets 2 /2 and
 Bullseye. 	 	2 	Brainy Science Trick
Treasure Merchant 	Zombie Evolution : Draw the most expensive card from your deck, it costs 1 less. 	2 	2/3 	Sneaky Pirate Zombie
Lava Factory 	Zombies here get Frenzy and Armored 1.
Start of Turn : If there's a Zombie here, heal your Hero for 2.	2 	 	Hearty Environment
Epitaph Writer 	When a Zombie is revealed from a Gravestone : Draw a card.
Zombie Evolution : All Zombies with the "Gravestone" trait gain a random trait.	2/5 	3 	Sneaky Professional Zombie
Zumbamarine Zandwich 	Amphibious. 
When this deals damage, heal your hero for 2.
When destroyed : Conjure a Gourmet card.	3/3 	3 	Beastly Gourmet Zombie
Gold Hoarder Imp 	Amphibious.
When a Zombie hurts the Plant Hero : Shuffle a Pot of Gold into your deck.	3/3 	3 	Sneaky Pet Imp Zombie
Rock Crusher 	Frenzy. Untrickable.
When this destroys a Plant : All Zombies in your hand get 1 . 	3/3 	3 	Hearty History Imp Zombie
Slobbervich 	Hunt. Frenzy.
When this is hurt : All Zombies gain +1 .
Dino-Roar : Heal your hero for 2.	2/4 	3 	Beastly Pet Zombie
Brewster 	Heal your Hero equal for each Zombie on the field. 	3/3 	3 	Hearty Professional Zombie
Scrap Cyborg 	Hunt.
When destroyed : Add a Scrap Bomb to your hand. 	4/3 	3 	Beastly Science Zombie
Big Ben 	Bullseye.
Deal 1 damage each time your opponent plays a card. 	2/4 	3 	Crazy Clock Zombie
Wheelcruiser McJohn 	Untrickable
Once per turn, when a Zombie is revealed next to this Zombie, this gets 1 and does a bonus attack.	2/4 	3 	Brainy Pirate History Zombie
Shotput Launcher 	Armored 1 . Gravestone.
Start of Turn : Destroy the Plant with the lowest . 	3/3 	4 	Hearty Sports Zombie
Squash Champ 	Frenzy. Hunt.
When this hurts the Plant Hero : Destroy the Plant with the lowest Sun cost (your choice, if tied).	3/6 	4 	Beastly Sports Zombie
Clock Throwing Cuckoo Zombie	Overshoot 3. 
When hurt : Create a random Clock Zombie on the field. 	0/4 	4 	Crazy Clock Zombie
Doctor Mombardo 	Gravestone.
When revealed : Transform all Zombies into random Zombies that cost 3 from your deck.	3/3 	4 	Brainy Science Zombie
Anchor Pirate 	Amphibious.
When a Non-Amphibious Zombie hurts the Plant Hero : They gain Anti-Hero 1.
When this hurts the Plant Hero : Steal 2 charges of their block meter.	3/4 	4 	Sneaky Pirate History Zombie
Cannonball Swabbie 	Pirate Evolution : Do 2 damage to the Plant Hero for each other Pirate on the field.	3/3 	4 	Crazy Pirate Imp Zombie
Pirate Throwing Pirate 	When hurt : Create a random 2 or cheaper Pirate in a random lane. 	3/3 	4 	Sneaky Pirate Zombie
Merzombie Cove 	Amphibious.
Start of Turn : Freeze the Plant with the highest , then heal your hero for 3.	3/6 	4 	Sneaky Monster Zombie
Parrot Commander 	Create a Pirate Parrot with Amphibious in any lane. 	3/3 	4 	Sneaky Pet Pirate Zombie
Blimp Machine 	Bullseye.
When played : Add a Psionic Bomb to your hand. 	3/5 	4 	Crazy Science Imp Zombie
Quick Draw Con-Garg 	Bullseye.
When your opponent draws a card, do 2 damage to them. 	4/7 	5 	Crazy Monster Gargantuar
Lava Launcher 	Gravestone. Armored 1.
Destroy a Plant with 3 or less strength, then create a Hot Lava there. 
When you play an environment, this gets 
1 / 1 .	4/4 	5 	Hearty Pirate Zombie
Blastro-Tron 5,000 	Gravestone. Overshoot 3.
When revealed next to a Dancing Zombie, do 3 damage here and next-door.	3/6 	5 	Crazy Dancing Zombie
Sergeant Sweepster's Mech 	Strikethrough.
Plant Tricks cost 2 more.
Before Combat : This moves to a random lane.
When this hurts a Plant : Bounce it, and it costs 1 more.	4/7 	5 	Sneaky Pirate Zombie
Dr Bombardo 	Bullseye. Overshoot 2.
When a Pirate destroys a Plant : Do 2 damage to the Plant Hero.	3/7 	5 	Crazy Gargantuar Pirate Zombie
Broadcaster-Zs 	Untrickable. Frenzy.
Sports Evolution : Create 2 2 or cheaper Sport Zombies in random lanes.
Plant Environments cost 2 more to play.	4/5 	6 	Hearty Sports Imp Zombie
The Buglemaster 	Zombie Evolution : Draw a card.
Dino-Roar : Create a random Zombie in a random lane that costs 4 or less that had been destroyed earlier this game.	5/6 	6 	Brainy History Gargantuar
Salmonella 	Amphibious.
Gains 1 /1 for each other Pirate on the field.
Pirate Evolution : Zombies here and next-door gain Deadly.
If Salmonella would be destroyed, destroy the weakest Pirate, instead. 
If Salmonella destroys 3 or more Zombies via this effect, destroy Salmonella to summon Queen of the Seas.	4/4 	6 	Sneaky History Pirate Zombie
Santa Gargantuar 	Gravestone. Strikethrough.
When this hurts the Plant Hero :
 Freeze the Plant with the lowest health.	6/6 	6 	Sneaky Party Gargantuar
Unleash The Beast 	Create a random 5 cost Gargantuar here. 	 	6 	Brainy Science Trick
Touchdown ! 	Create a Defensive End and 2 All-Star Zombies next-door. 	 	8 	Hearty Sports Trick
Skulltronium Ship 	Bullseye.
Zombie Evolution : Draw 2 cards.
Dino-Roar : Destroy the Plant with the lowest health, then do damage to the Plant Hero equal to it's original cost.	6/6 	8 	Crazy History Zombie
Grand Sea Beast 	Amphibious. Frenzy.
Create 2 Octo-Pets in random lanes.
If this is destroyed : Destroy all Plants with 4 or less.	6/8 	8 	Beastly Pet Zombie
The Kraken 	Gravestone.
When revealed : Bounce all Plants on the ground.
When destroyed : Bounce this card, and half it's cost.	7/6 	8 	Sneaky Pet Zombie
The Remote of Doom 	Create a Zombot-1000. 	 	11 	Crazy
Gargantuar Trick
Queen of The Seas 	Amphibious.
When played : Bounce all Plants.
All cards in the Plant Hero's hand cost 6 more to play.
End of Turn : This adds a Death Token to herself.
If this Zombie has 3 Death Tokens : You win the game. 
When destroyed : Create a Salmonella here. 
(*Costs 12 to replay if bounced.)	10/10	12* 	Sneaky Pirate Zombie Token
==Balance Changes==
Refreshing Return makes a large number of stat and effect changes to many underpowered cards, hoping to see many new exciting and diverse gameplay strategies. 
=== Guardian===
The Zombies have complained that they keep getting prickled by a certain cacti, being Galactacactus. We've trimmed his aggro potential down but given him a slight buff in health to make him a bit slower in battle. Quite a few cards warranted general stat buffs, for example Gardening Gloves now only costing 1 to play or Prickly Pear being cut in half of it's original price with lower stats. Gravitree is being made a cheaper control tool, while Loco Coco summons Water Chestnuts now, meaning he can create them in the Amphibious lane, too. 
Balance Change List - Guardian
Name 	Old Stats	New Stats	Effect Change
Small-Nut 	1/1 	2/2 	🟢 Strength Change: 1 → 2
🟢 Health Change: 1 → 2
Sting Bean 	1/2 	1/3 	🟢 Health Change: 2 → 3
Pismashio 	2/3 	2/3 	🟢 Gained: Armored 1
Spineapple 	0/3 	3/3 	🟢 Strength Change: 0 → 3
Cactus 	1/5 	3/3 	🟢 Strength Change: 1 → 3
🔴 Health Change: 5 → 3
🔴 Cost Change: 2 → 3
Gardening Gloves	 	 	🟢 Cost Change: 2 → 1
Sea Shroom 	2/2 	3/1 	🟢 Strength Change: 2 → 3
🔴 Health Change: 2 → 1
Grizzly Pear 	 	 	🟢 Cost Change: 5 -> 4
Prickly Pear 	0/4 	0/3 	🟢 Cost Change: 4 → 2
🔴 Health Change: 4 → 3
🔴 Effect Damage: 4 → 3
Smackadamia 	 	 	🟡 Buffs Nut strength by 2 instead of health.
Galactacactus 	2/2 	1/3 	🟢 Health Change: 2 → 3
🔴 Strength Change: 2 → 1
Three-Nut 	3/2 	3/3 	🟢 Health Change: 2 → 3
🔴 Effect worse : Attack set to "3" till end of turn (was permanent).
Cosmic Nut 	 	 	🟢 Conjured Nut range is limited to Nuts that cost 3 or less.
Forcefield 	 	 	🟢 Cost Change: 4 → 2
🔴 Effect Change: Invulnerability lasts till end of turn (was permanent)
Gravitree 	7/7 	4/5 	🟢 Cost Change: 6 -> 4
🔴 Health Change: 7 → 5
🔴 Strength Change: 7 → 4
Tricarrotops 	1/3 	2/2 	🟢 Strength Change: 1 -> 2
🔴 Health Change: 3 → 2
Loco Coco 	3/4 	4/5 	🟢 Strength Change: 3 -> 4
🟢 Health Change: 4 → 5
🟢 Effect Buff: Spawns Water Chestnuts instead of Wall-Nuts.
Poppin Poppies 	4/4 	3/4 	🟢 Cost Change: 6 -> 5
Garlic 	1/5 	1/4 	🔴 Health Change: 5 -> 4
== Solar Class ==
The Solar Class is getting a fresh new wave of healing options, with a few cards getting healing benefits such as Laser Bean and Smashing Pumpkin, while finishing cards like Sun-Strike, while no longer giving all Plants strikethrough gives one Plant that ability to push damage for half the price. The terror of the night, Haunted Pumpking is being rebalanced in stats so that he isn't that strong. 
Balance Changes - Solar
Card Name 	Old Stats	New Stats	Effect Changes
Bellflower 	1/1 	2/2 	🟢 Strength Change: 1 -> 2
🟢 Health Change: 1 → 2
Mixed Nuts 	2/2 	3/3 	🟢 Strength Change: 2 -> 3
🟢 Health Change: 2 → 3
🔴 Effect Change: Buff from 2/2 to 1/1.
Smashing Pumpkin	6/5 	5/6 	🟢 Cost Change: 6 -> 5
🟢 New Positive Effect: If you've made 6 or more Sun this turn, heal any target for 4.
🔴 Strength Change: 6 → 4
Fume Shroom 	 	 	🟢 Cost Change: 2 -> 1
Water Balloons 	 	 	🟢 Debuff Increase: -1/-1 -> -2/-2
🟢 6+ Sun Debuff Increase: -2/-2 -> -4/-4
Venus Flytrap 	2/2 	2/4 	🟢 Health Change: 2 → 4
Bloomerang 	3/3 	3/4 	🟢 Health Change: 3 → 4
Sage Sage 	 	 	🟢 Effect Improved : When played, draw a card (No sun threshold needed)
Power Flower 	3/5 	3/6 	🟢 Health Change: 3 -> 6
Sunflower Seed 	 	 	🟡 Effect Changed : Spawns a Primal Sunflower instead of a Sunflower here.
Chomper 	2/2 	3/3 	🟢 Strength Change: 2 -> 3
🟢 Health Change: 2 → 3
Sun-Strike 	 	 	🟢 Cost Change: 4 -> 2
🟢 Strikethrough is given permanently to target Plant.
🔴 Strikethrough is applied to a single Plant, not all of them.
Laser Bean 	5/7 	5/5 	🟢 Effect Added : When this deals damage, heal your hero for 4.
🔴 Health Change : 7 -> 5
Cob Cannon 	 	 	🔴 Cost Change : 6 -> 7
Cornucopia 	6/6 	6/6 	🟢 Added Strikethrough
🟢 Spawned Plants will always cost at least 2 or more.
Haunted Pumpking	4/2 	3/3 	🟢 Health Change : 2 -> 3
🔴 Strength Change : 4 -> 3
Ketchup Mechanic	1/1 	3/3 	🟢 Health Change : 1 -> 3
🟢 Strength Change : 1 -> 3
🔴 Effect Change : No longer gains a stat buff from Zombies.
Toadstool 	 	 	🟢 Effect Added : When this destroys a Zombie, heal your Hero for 3.
== Mega-Grow Class ==
Our main focus for the Mega-Grow class is to rapidly grow the size of many "weak" Plants in the series to become formidable threats against the Zombie hoard. Besides general boosts in stats, we're also bringing control tools down in price such as Whipvine and Expresso Fiesta to bring their effects in a bit earlier (although their stats/ability is weaker). Lily of the Valley is now a 0/3, helping improve it's wellbeing. 
Clique Peas were notorious for potentially being played constantly in a row at the start of the game, making them nigh impossible to beat, thus we weakened them to only gain strength for each Clique Pea. Split Pea's negative effect of hurting the Plant Hero ended up being beneficial because it filled the Super-Block meter easily, so we've doubled the damage penalty. 
 Balance Changes - Mega Grow
Card Name 	Old Stats	New Stats	Effect Changes
Peashooter 	1/1 	2/2 	🟢 Health Change : 1 -> 2
🟢 Strength Change : 1 -> 2
Flourish 	 	 	🟢 Cost Change : 3 -> 2
Repeater 	2/2 	3/3 	🟢 Health Change : 2 -> 3
🟢 Strength Change : 2 -> 3
Pea-Pod 	1/1 	2/1 	🟢 Strength Change : 1 -> 2
Sweet Potato 	0/3 	0/4 	🟢 Health Change : 3 -> 4
Fire Peashooter 	 	 	🟢 Effect Added : When this deals damage, it gets +1 strength.
Skyshooter 	3/2 	3/3 	🟢 Health Change : 2 -> 3
🟢 Gained Untrickable.
Pea Patch 	2/2 	2/3 	🟢 Health Change : 2 -> 3
Cosmic Pea 	1/1 	2/2 	🟢 Health Change : 1 -> 2
🟢 Strength Change : 1 -> 2
Whipvine 	5/5 	3/3 	🟢 Cost Change: 5 → 3
🔴 Health Change: 5 → 3
🔴 Effect Damage: 5 → 3
Bamboozle 	5/6 	3/5 	🟢 Cost Change: 6 → 4
Split Pea 	 	 	🔴 Effect Damage to Plant Hero : 1 → 2
Potted Powerhouse 	3/3 	2/3 	🟢 Effect triggers while Potted Powerhouse is in the deck
🟢 Plant Evolution added : This does a bonus attack
🔴 Strength Change: 3 -> 2
Espresso Fiesta 	 	 	🟢 Cost Change: 8 -> 6
🔴 Effect Weaker : 3 -> 2 Bonus Attacks
Captain Cucumber 	 	 	🟢 Effect Change : Draws legendary cards from your deck instead of Conjuring random legendaries.
Clique Peas 	1/1 	2/2 	🟢 Strength Change : 1 -> 2
🟢 Health Change : 1 -> 2
🔴 Effect Worse : Each Clique Pea buff reduced from 1/1 to 1/0
Lily of the Valley	1/2 	0/3 	🟢 Health Change : 2 -> 3
🔴 Strength Change : 1 -> 0
Plucky Clover 	1/5 	1/5 	🟢 Added Doublestrike.
=== Kabloom Class ===
 Balance Changes - Kabloom
Card Name 	Old Stats	New Stats	Effect Changes
Button Shroom 	1/1 	2/2 	🟢 Strength Change : 1 -> 2
🟢 Health Change : 1 -> 2
Reincarnation 	 	 	🟢 Now transforms only into Plants from your deck.
Seedling 	0/1 	0/3 	🟢 Health Change : 1 -> 3
🟢 Effect is more consistent : Transforms into a random 2-3 cost Plant.
Poison Mushroom 	1/1 	2/1 	🟢 Strength Change : 1 -> 2
🔴 Anti-Hero 2 -> Anti-Hero 1
Veloci-Radish Hatchling	1/2 	2/1 	🟢 Strength Change : 1 -> 2
🔴 Health Change : 2 -> 1
Shelf Mushroom 	2/2 	1/3 	🟢 Health Change : 2 -> 3
🔴 Strength Change : 2 -> 1
Fireweed 	 	 	🟢 Plant Hero now chooses lane to place Hot Lava.
Mushroom Ringleader 	0/1 	0/3 	🟢 Health Change : 1 -> 3
Veloci-Radish Hunters 	 	 	🔴 Spawned team-up is now a Veloci-Radish Hatchling 
(1/3 -> 1/2 statwise)
Strawberrian 	3/2 	3/3 	🟢 Health Change : 2 -> 3
Invasive Species 	2/4 	3/3 	🟢 Strength Change : 2 -> 3
🔴 Health Change : 4 -> 3
Sergeant Strongberry 	4/3 	4/4 	🟢 Health Change : 3 -> 4
Bluesberry 	3/3 	3/5 	🟢 Health Change : 3 -> 5
🟢 Effect Damage : 2 -> 3
Sizzle 	 	 	🟢 Cost Change : 5 -> 4
Shelf Mushroom 	2/2 	2/3 	🟢 Health Change : 2 -> 3
Pair of Pears 	2/2 	2/3 	🟢 Health Change : 2 -> 3
Petal Morphosis 	 	 	🟢 Cost Change : 4 -> 2
🟢 Effect is more consistent : Transform a Plant into a random Plant 
that costs 1 more. Draw a card.
Transfiguration 	4/7 	3/6 	🟢 Damaged Plants always transform into random Plants from your deck.
🔴 Damage Change : 4 -> 3
🔴 Health Change : 7 -> 6
Lava Guava 	 	 	🟢 Effect Damage : 2 -> 3
Cherry Bomb 	 	 	🟢 Effect improved : Also does 4 damage to the Zombie Hero.
Kernel Corn 	 	 	🟢 Effect improved : Also does 6 damage to the Zombie Hero.
Balance Changes - Smarty
Card Name 	Old Stats	New Stats	Effect Changes
Snowdrop 	1/2 	1/3 	🟢 Health Change : 1 -> 3
🔴 Effect Buff from 2/2 to 2/0
Weenie Beenie 	1/1 	2/2 	🟢 Strength Change : 1 -> 2
🟢 Health Change : 1 -> 2
Snow Pea 	2/2 	2/3 	🟢 Health Change : 2 -> 3
Cattail 	3/2 	3/3 	🟢 Health Change : 2 -> 3
Smoosh-Shroom 	5/4 	7/5 	🟢 Strength Change : 5 -> 7
🟢 Health Change : 4 -> 5
Threepeater 	1/5 	2/4 	🟢 Strength Change : 1 -> 2
🟢 Cost Change : 5 -> 4
🔴 Health Change : 5 -> 4
Threepeater's new favorite number is "4", after betting an entire bag of soil on 
Snail #5 during Crazy Dave's Snail race and coming last place.
Primal Peashooter	 	 	🔴 Cost Change : 1 -> 2
Vanilla 	 	 	🟢 Effect Added : When this hurts the Zombie Hero, draw a card.
Carrotillery 	5/2 	5/3 	🟢 Health Change : 2 -> 3
Leaf Blower 	3/4 	3/5 	🟢 Effect improved : When this bounces a Zombie, increase the cost of that Zombie and all copies of it by 2 for the rest of the game.
🟢 Health Change : 4 -> 5
Lightning Reed 	1/2 	2/3 	🟢 Strength Change : 1 -> 2
🟢 Health Change : 2 -> 3
🟢 Splash Damage : 1 -> 2
🟢 Effect Added : If this hurts a Chicken, destroy it.
🔴 Cost Change : 2 -> 3
Jumping Bean 	3/2 	3/3 	🟢 Effect improved : Bounce a Zombie, also, all Zombie Tricks permanently cost 1 more.
🟢 Health Change : 2 -> 3
Melon-Pult 	3/4 	3/5 	🟢 Strength Change : 4 -> 5
🟢 Added Effect : Zombie Environments cost 2 more.
Sow Magic Beans 	 	 	🟢 Effect Improved : Always places one Magic Beanstalk directly on top of the deck
🔴 Cost Change : 2 -> 3
🔴 Shuffled Beanstalks from 4 -> 2
Bean Counter 	2/2 	2/3 	🟢 Effect Improved : Adds a Magic Beanstalk to the hand, instead of Weenie Beenies.
🟢 Health Change : 2 -> 3
🔴 No longer gains stats from playing Beans.
Winter Melon 	4/5 	4/6 	🟢 Added Effect : Zombie Environments cost 4 more.
Spyris 	 	 	🟢 Effect Buffed : Zombies revealed from Gravestones lose 1 strength this turn.
Witch Hazel 	0/3 	2/3 	🟢 Strength Change : 0 -> 2
🟢 Transformation will always target the Zombie with the lowest health.
Sap-Fling 	5/3 	5/5 	🟢 Health Change : 3 -> 5
=== Hearty Class ===
Hearty Class Card Changes
Card Name 	Old Stats	New Stats	Effect Change
Baseball Zombie 	1/1 	2/2 	🟢 Strength Change : 1 -> 2
🟢 Health Change : 1 -> 2
Terrify 	 	 	🟢 Cost Change : 2 -> 1
Conehead 	2/2 	2/3 	🟢 Health Change : 2 -> 3
Leftovers 	 	 	🟢 Now draws a card
Turkey Rider 	2/2 	3/2 	🟢 Strength Change : 2 -> 3
Trash-Can Zombie 	2/3 	3/3 	🟢 Strength Change : 2 -> 3
Coffee Zombie 	4/3 	3/3 	🟢 Cost Change : 6 -> 3
🟢 Effect Changed : Heal your Hero by 1 for each Plant 
on the field.
🔴 Strength Change : 4 -> 3
🔴 Loses Frenzy.
Lost-Colloseum 	2/3 	2/4 	🟢 Fused Zombies also make Plant Tricks cost 2 more.
🟢 Health Change : 3 -> 4
Stompadon 	 	 	🟢 Cost Change : 4 -> 3
🔴 Only buffs Strength with effect
Medic 	3/3 	4/4 	🟢 Heal Effect: 3 -> 4
Ra-Zombie 	3/4 	3/3 	🟢 Cost Change : 6 -> 4
🔴 Health Change : 4 -> 3
Bonus Track 
Buckethead	3/4 	3/5 	🟢 Health Change : 4 -> 5
🟢 Effect Changed : Once per turn, when a Zombie does
a bonus attack, it does another bonus attack.
Buckethead 	3/4 	3/7 	🟢 Health Change : 4 -> 7
Screen-Door Zombie	4/4 	4/5 	🟢 Frenzy added.
🟢 Health Change : 4 -> 5
All-Star Zombie 	 	 	🟢 Effect Added : All cards in the opponent's hand 
cost 1 more to play.
Monster Mash 	 	 	🟢 Also gives all Zombies Armored 1 and heals
your Hero for 5.
Undying Pharoah 	4/6 	3/6 	🟢 Untrickable added. 
🟢 Heal any target for 4 when this is destroyed.
🔴 Strength Change : 4 -> 3
Defensive End 	 	 	🟢 Plant Trick Cost Increased : 2 -> 3
Wannabe Hero 	 	 	🟢 Zombie Evolution : Create 2 random Zombies that 
cost between 3 or 4 from your deck on random 
lanes.
Rodeo Gargantuar 	5/9 	7/8 	🟢 Strength Change : 5 -> 7
🔴 Health Change : 9 -> 8
=== Beastly Class ===
Beastly Class Changes
Card Name 	Old Stats	New Stats	Card Effect Changes
Skunk Punk 	1/1 	2/2 	🟢 Strength Change : 1 -> 2
🟢 Health Change : 1 -> 2
Dolphin Rider 	 	 	🟢 When destroyed, create a 
Killer Whale here.
Surfer Zombie 	 	 	🟢 When destroyed, a Plant
loses 1/1.
Kangaroo Rider 	4/3 	4/4 	🟢 When bounced, this costs
2 less.
Smashing 
Gargantuar	 	 	🟢 When destroyed, all Plants
lose 1/1, then heal your Hero for
3.
King of the Grill	 	 	🟢 When played, conjure 2 Gourmet
cards and they cost 1 less.
🟢 When you play a Gourmet card, 
heal your Hero for 2.
Nurse
Gargantuar 	6/6 	4/6 	🟢 Cost Change : 7 -> 6
🟢 When played : Heal your 
Hero for 5. 
🔴 Strength Change : 6 -> 4
Deep Sea 
Gargantuar	7/8 	6/7 	🟢 When destroyed, destroy
a Plant, then all cards in your hand
cost 1 less.
🔴 Strength Change : 7 -> 6
🔴 Health Change : 8 -> 7
Octo Zombie 	 	 	🟢 Also creates 2 Octo-Pults in 
random lanes.
==Refreshing Return - Plants and Zombies Searcher==
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