Altitude Sickness

Altitude sickness is an affliction caused by being in a thin atmosphere. Typically, after about an hour in a thin atmosphere, a character must roll HT+4 to acclimate to the low pressure environment.
== Resisting Altitude Sickness ==
Result 	Effect
Critical Success	Character acclimates and does not need to re-roll.Characters who live in thin atmospheres, such as the mountains of Peru, need not roll--they've succeeded their checks long ago!
Success 	Character is unaffected by the sickness today, but will need to reroll tomorrow.
Failure 	Headaches, nausea, etc. -2 to DX and IQ.
Critical Failure	Victim falls into a coma after 1d hours as a mortal condition. Roll against Physician once per day to revive the victim before they die!
== Prevention ==
Using any kind of bottled oxygen helps.
== Treatment ==
Hyperbaric chambers (TL8) can help a patient recover from altitude sickness and the bends. They're 14 lbs and $2,500, LC3 and run for 10 hours on a large battery.High-Tech, p.223 As there is no HT bonus associated with this item, assume this counts as fine equipment with a +2 bonus to HT for recovering from altitude sickness and the bends.Fanon assumption
== Adaptation and Advantages ==
Characters who have adapted to a thin atmosphere (or have simply a wider range of acceptable atmospheres) can take the Pressure-Tolerant Lungs perk.Power-Ups 2: Perks, p.11
== References ==
* Basic Set, p.429, under Atmospheric Pressure
Category:Rules