Final Fantasy Legend II statuses

The following is a list of statuses from Final Fantasy Legend II. All except Stun may be randomly healed on their own during combat or in between rounds of battle.
If the entire party is stunned and/or petrified, the game is over. If the player hasn't yet reached Valhalla, Odin will appear and give the player a chance to start the previous battle over again. Once the player has passed Valhalla, and when the party dies, the result is a game over with a return to the title screen.
== List of statuses ==
=== Conf ===
A unit that is confused will take random take actions that will either target the enemy, ally, or will do nothing in battle.
Game Element	Type 	Effect
 	Weapon 	Inflicts Conf.
 	Enemy Ability	Inflicts Conf; one group.
 	Enemy Ability	Inflicts Conf; one group.
 	Enemy Ability	Inflicts Conf all enemies.
 	Enemy Ability	Inflicts Conf all enemies.
=== Para ===
A unit that is paralyzed will not act in battle, losing their turns until they break out of paralysis.
Game Element	Type 	Effect
 	Gun 	Inflicts Para to one enemy.
 	Enemy Ability	Inflicts Para; one enemy.
 	Enemy Ability	Inflicts Para; one enemy.
 	Enemy Ability	Inflicts Para; one group.
 	Enemy Ability	Inflicts Para; one enemy.
 	Enemy Ability	Inflicts Para; one enemy.
 	Enemy Ability	Wait for attack; inflicts Para on attacker.
 	Enemy Ability	Strong against status change (combination of Poison, Para, Stone, and Weapon).
 	Enemy Ability	Strong against status attacks (combination of Para and Poison).
 	Enemy Ability	Strong against Para.
=== Pois ===
A unit that is poisoned will loses about 10% of their max HP at the end of every turn. It also affects damage returned by counterattacks.
Game Element	Type 	Effect
 	Enemy Ability	Inflicts Pois; one enemy.
 	Enemy Ability	Wait for attack; inflicts Pois on attacker.
 	Enemy Ability	Strong against status change (combination of Poison, Para, Stone, and Weapon).
 	Enemy Ability	Strong against elemental magic (combination of Fire, Ice, Thunder, Poison, Quake).
 	Enemy Ability	Strong against status attacks (combination of Para and Poison).
 	Enemy Ability	Strong against poison-elemental attacks (both damage and status inflicting).
=== Slep ===
A unit That is asleep will not act in battle, essentially losing their turn(s) until they wake up.
Game Element	Type 	Effect
 	Magic Book 	Inflicts Slep; one group.
 	Enemy Ability	Inflicts Slep; one group.
 	Enemy Ability	Inflicts Slep; one group.
=== Stun ===
A unit that loses all HP will not be able to act in battle, can be revive during battle with Heart MAGI or the Treant's Life ability. If not revived during battle, unit revives with 1 HP after battle. Some spells inflicts Stun on their target, effectively acting like a instant death ability.
Game Element	Type 	Effect
 	Staff 	Inflicts Stun to all enemies.
 	Weapon 	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).
 	Magic Book 	Inflicts Stun on non-undead (Skelton, Zombie, O-Bake).
 	Enemy Ability	Inflicts Stun; one group.
 	Enemy Ability	Inflicts Stun; one group.
 	Enemy Ability	Inflicts Stun; cannot cut if Str < Def - 9; or against Weapon if Str < 2 x(Def - 4).
 	Enemy Ability	Inflicts Stun; one group.
=== Blnd ===
A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.
Game Element	Type 	Effect
 	Enemy Ability	Inflicts Blnd; one group.
 	Enemy Ability	Inflicts Blnd; one group.
 	Enemy Ability	Inflicts Blnd; one group.
=== Curs ===
A unit that is cursed will suffer by having a reduce attack power and defense, cure with Curse potion or the Heal ability. This status last even after battle.
Game Element	Type 	Effect
 	Enemy Ability	Inflicts Curs on all enemies.
 	Enemy Ability	Inflicts Curs; one group.
=== Ston ===
A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with Soft potion or the Heal ability. This status last even after battle.
Game Element	Type 	Effect
 	Magic Book 	Inflicts Ston; one group.
 	Enemy Ability	Inflicts Ston; one enemy.
 	Enemy Ability	Inflicts Ston; one group.
 	Enemy Ability	Inflicts Ston; one group.
 	Enemy Ability	Inflicts Ston; one group.
 	Enemy Ability	Wait for attack; inflicts Ston on attacker.
 	Enemy Ability	Strong against status change (combination of Poison, Para, Stone, and Weapon).
 	Enemy Ability	Strong against Ston.
=== Winded the whip ===
This status is called Stun in the Japanese version, but the North American version used that name for the Knocked Out status. Whips have an additional feature which they can prevent the target from acting on the current turn if they haven't already took an action, it essentially stuns them for that turn.
For the status to be applied, the whip has to hit and deal damage. It won't work if the damage is completely nullified by high Def. Nothing is immune to this status, and there's no check for resistances or against the target's monster species.
Game Element	Type	Effect
 	Whip	Inflicts "winded the whip" on one enemy for one turn after the hit.
 	Whip	Inflicts "winded the whip" on one enemy for one turn after the hit.
== Gallery ==
FFLII Blnd Status.png|Blnd.
FFLII Conf Status.png|Conf.
FFLII Curs Status.png|Curs.
FFLII Para Status.png|Para.
FFLII Pois Status.png|Pois.
FFLII Slep Status.png|Slep.
FFLII Ston Status.png|Ston.
FFLII Stun Status.png|Stun.
FFLII Winded the whip Status.png|Winded the whip.
Category:Status effects in Final Fantasy Legend II
Category:Status effect lists