Game Modes

A Game Mode is a variation of gameplay which affect how the game mechanics behave within the context of the Game Mode. The current Game Mode can be changed using a selection interface often available alongside computer terminals and wardrobes.
== Permanent Game Modes ==
These Game Modes are permanently available for use in Gorilla Tag.
Cover	Name 	Description
 	Casual 	Casual is a game mode with no competitive taggers. It's exclusively for socialization, finding mutual communities, private lobbies, etc.
 	Infection 	Infection is the primary game mode. It starts with one lava monke chosen at random. Whoever is tagged by the lava monke also becomes one, continuing until everyone is tagged. Then the match restarts, and a new lava monke is chosen. If there are three or fewer players, the game mode will be normal tag instead of infection.
 	Guardian 	In Guardian mode, one player is chosen to be the "Guardian" and grows big, while the rest of the players remain normal-sized. The objective for the Guardian is to defend the Meteor when it spawns, while the rest of the players aim to tap on the Meteor last to become the next Guardian. The big player can pick up the normal-sized players to defend the Meteor.
 	Freeze Tag	Freeze Tag is a unique game mode in which some players become "ice monkes" who can freeze other players by touching them. Once a player is tagged, they begin the slow process of freezing. However, other players can prevent this by hitting the tagged player before they fully freeze, returning them to normal. The game continues until all players have been frozen, and a new round begins with new ice monkes are chosen.
== Limited Game Modes ==
These Game Modes are temporarily available for use in Gorilla Tag, this category of game mode was introduced in update 1.1.85.
Cover	Name 	Description
 	Hunt 	In Hunt, the match starts once there are at least four players. Everyone has a hunt watch which displays a player's name, color, cosmetics, and distance. The goal is to hunt your secret target while avoiding being tagged and turned into an ice monke. Ice monkes temporarily slow down alive players which they tag. The more they get tagged, the slower they get. The match ends when there are only two sole hunters remaining.
 	Paintbrawl	Paintbrawl is a game mode in which players use slingshots to shoot paint at opponents. Slingshots can be fired at other players to pop their balloons. When a player is hit, they become invulnerable for a short period of time. When a player runs out of balloons, they will be eliminated and can only slow down living players with their slingshot.
 	Ambush 	Ambush is a game mode similar to Infection with the difference of tagged players being invisible. This gimmick allows tagged players (aka ambush monkes) to sneak up on untagged players hence the name.
 	Ghost Tag 	"Ghost Tag" is a Halloween game mode in Gorilla Tag. Similar to Infection, but players who become "ghosts" cannot be seen or interacted with, with the exception of other ghosts. Players can utilize the crystal balls around the map to view the ghosts. With the inclusion of jumpscares during round endings and ghost tagging, Ghost Tag serves as a unique and frightful twist on standard Gorilla Tag gameplay.