2.8.0

The new event “Under the sign of the dragon” begins in the Wasteland, and the reworked “Steel championship” returns as well! In addition to in-game events, we have seriously improved the clan component of the game and invite all players to take part in “Confrontation”!
== Steel Championship ==
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=== Main Rules: ===
* Players can take part in the mode both as a group and individually as part of a randomly selected team.
* The match takes place in the “3 vs. 3” format.
* The match lasts 5 minutes. The team that scores more goals against the opponents wins.
* If a team leads the opponent by 5 goals scored, the match automatically ends with a victory for this team.
* In the case of a draw in regular time, overtime is appointed:
** overtime lasts 3 minutes;
** the team that scores a goal during overtime wins;
** if during the overtime, none of the teams scores a goal, the match ends in a draw.
=== Changes from Previous Events: ===
* Now, before the start of the game, each player can choose an armoured car and, accordingly, a role in the upcoming match:
** goalkeeper: an armoured car on mechanical legs, low mobility, equipped with means to effectively (and spectacularly!) stop the balls flying into the gate and approaching opponents.
** defender: quite mobile and allows you to temporarily disable the weapons of nearby enemies. Equipped with a shotgun that allows you to easily hit the ball or pass it further, but only if the ball is in close proximity.
** forward: a classic option for the “Steel championships”. A high-speed armoured car with a harpoon and a crossbow.
* During the match, you can change your role by using self-destruction. Please note that after self-destruction, you will not be able to assist your allies for a few seconds.
* Changed the appearance of all the garages at the time of the “Steel championship” event.
=== Leagues and Rewards ===
* Participation in the “Steel championship” allows you to earn rating points, move up through the leagues and unlock the corresponding rewards:
** Iron (0 - 49 points): no rewards.
** Steel (50 - 149 points): unique profile background.
** Bronze (150 - 349 points): 2 stickers “Wula & Ling send their love” and an emblem corresponding to this league.
** Silver (350 points): “Referee’s whistle” horn, “With love, Wula and Ling” decor, and an emblem corresponding to this league.
** Gold (top 500 players with rating points over 650): an emblem corresponding to the highest league of the championship.
* At the end of the event, the top 500 players receive additional rewards:
** Places 1 — 3: “Fan-duck” decor, “Mr. Wu” portrait, and 2 containers with a tradable legendary part of your choice.
** Places 4 — 10: “Fan duck” decor, “Mr. Wu” portrait and 1 container with a tradable legendary part of your choice.
** Places 11 — 50: “Mr. Wu” portrait and 2 containers with a tradable epic part of your choice.
** 51 — 500 places: a container with a tradable epic part of your choice.
* Only those players, who achieve the Golden league are visible in the leaderboard.
== Under the Sign of the Dragon ==
* The levels and corresponding rewards are unlocked as you complete special challenges and earn event experience points.
* Event experience points are required to unlock levels and receive rewards.
* As part of this event, you will be receiving new challenges: 1 main and 1 additional challenge.
* New challenges appear every day. All uncompleted daily challenges are accumulated.
* The base event rewards are available to all players without exception. They include:
** 50 in-game coins;
** Certain stickers and a paint;
** Containers with resources;
** Engineer badges;
** Coupons for special workbenches.
* All additional rewards (marked with a lock icon on an orange background) are only available to those who have purchased the “Under the sign of the dragon” pack (standard or deluxe version). Purchasing the deluxe version immediately unlocks the following 10 levels and all the rewards of the unlocked levels.
* Purchasing the pack gives you access to:
** A number of already produced and upgraded parts;
** Recipes for the production of these parts on the event workbench, as well as the ability to remove upgrades from them in order to sell them on the market;
** Additional 600 in-game coins;
** Paint and decoration items (“Aerodynamic headlight” and “Damage counter”);
** New decoration “Wula and Ling encourage you to rest”;
** Storage expansion;
** Ability to produce certain parts during the event;
** For each subsequent level, starting from 50, you will receive the “AC62 Therm” autocannon as a reward. These autocannons can be used in the production of parts on a special event workbench, as well as sold or used in upgrades.
* 
* 
== Clan Confrontation ==
Detailed announcements can be found in our special news:
* Part 1
* Part 2
=== Band ===
* Players have the opportunity to organize their own clans up to 4 players (hereinafter — “Band”). The ability is available from reputation level 5 with the Engineers faction.
* A band is created for 200 pts. of scrap metal and later can be expanded to a usual clan of 20 players for the standard 500 in-game coins.
* All already existing clans for 20 people will remain as they are.
* The band doesn’t have its own tag before the nicknames of its members.
* Bands allow players who haven’t previously participated in clan battles to gain the necessary experience without a high entry threshold (both in terms of the cost of forming a clan and assembling an armoured car, and in terms of game skill requirements). Now everyone can form their own small communities for mutual development and assistance.
* Membership in a band (or clan) grants access to clan challenges (for more details, see below in the “Challenges” section).
=== Personal “Confrontation” Rating ===
* The personal rating of each individual member of a clan or a band is the sum of the results of the five best battles during the season. This means that you can constantly improve and try to earn as many points per battle as possible in order to increase your overall score and contribute more to the total rating. The current personal rating of the player is displayed in the list of clan members.
* Personal rating is earned not only in the new “Clan confrontation” mode, but also in clan wars and missions (except for “Patrols”).
** Even those players who don’t participate in clan wars or “Confrontation”, but play missions, help their clan to accumulate a rating and advance through the leaderboard.
** As the requirements for participation in regular PvP battles are much lower than in clan wars or “Confrontation”, battles in regular missions bring 10 times less rating points.
=== “Confrontation” Leaderboard ===
* The leaderboards of clan wars and “Confrontation” are not connected in any way and don’t affect each other. The changes and innovations described below are in no way related to the clan wars leaderboard and do not affect it in any way.
* Advancement through the leagues of “Confrontation” occurs through the accumulation of the total rating of a clan or band (the sum of the personal ratings of all members).
** The total rating in “Confrontation” during the season can only increase or remain unchanged, but not decrease.
** At the end of the season, the rating of all participants and, accordingly, the clan or band itself is reset.
* Each subsequent “Confrontation” league of Opposition opens access to new clan challenges and therefore increases the total number of Engineer badges that can be earned per season.
* If a player leaves the clan, then his personal rating in “Confrontation” (as well as rating in clan wars) is reset. At the same time, the clan doesn’t lose the rating earned by this player.
* If a player returns to the clan he left earlier during the season, then his personal “Confrontation” rating is restored (the rating in clan wars is not restored).
* If a player who left a clan joins another clan, then his personal rating will be taken into account from the start of the next season.
=== Confrontation ===
* Clan Confrontation is a new mode available to clans and bands.
** Access to the mode opens from level 10 of reputation with the Engineers faction.
** Important limitation: 
** The player has the opportunity to pre-assemble up to 3 cars that he can use in the “Confrontation” mode. For this, the blueprints of the assembled machines must be saved in advance in the appropriate slots in the mode window.
** At the beginning of each battle, the player has the option to choose one of the 3 vehicles that have been assembled for the mode.
** In the mode, you can participate in a group of up to 4 players.
** You can also enter the mode without a group: in this case, you will play together with other random players who are members of clans or bands.
** Players from the same clan or band will never be placed on opposite teams while fighting in the “Confrontation” mode.
** The battle takes place until one of the sides wins.
* Similar to clan wars, clan confrontations also take place in the format of mini-seasons that last 1 week.
* The “Clan confrontation” mode is available daily: each window lasts 40 minutes. The break between the windows is 1 hour 20 minutes in case clan wars are inactive at that time. If another “Confrontation” overlaps with the time of clan wars, then its start is postponed until the next even hour, when clan wars will not be active.
* Scrap metal is issued as a reward for participating in the mode.
=== Challenges ===
* Weekly challenge will become an activity that is only available to players who are members of a clan or band. The challenges are located in the corresponding tab “Challenges” — “Clan challenges”. The tab with the challenges can also be accessed from the clans window.
* Now tasks are performed jointly by all members of a clan or a band. This means that the contribution of each member of a clan or a band is taken into account in the progress of those challenges.
* To receive a reward for completing clan challenges, the following conditions must be met:
** A clan or a band must fulfill the conditions of a challenge.
** A clan or a band must have reached the required “Confrontation” league that this challenge belongs to. In the description of each challenge, you can find out which “Confrontation” league is required to unlock it.
** The player must collect the required amount of “activity” (in the description of each challenge it is indicated how much “activity” is required to receive a reward for its completion). This means that you personally may not complete a specific challenge, but if your clan / band completes it, then in order to receive a reward, you need to collect the amount of “activity” indicated in the challenge. Activity can be earned by dealing damage in any game mode (except “Bedlam” and the “Game center” modes). 1 unit of activity = 1000 units of inflicted damage.
Comment: “activity” eliminates the possibility of unfair play: rewards are given to those survivors who actively play and contribute to the common cause of their clan, and not to those who are just members of clans and don’t do anything.
* The higher your clan rises in the clan confrontation leaderboard, the more challenges are available to you (and the more “Engineer badges” you can get). A fully completed challenge is taken into account even before reaching the league to which this challenge is attached. That means, that if you have fulfilled the condition for a challenge of a higher league, you will receive a reward for it automatically in case you have time to unlock the corresponding league before the end of the season.
=== Updated Challenges, Their Respective Leagues and Rewards ===
==== “Unknown” League ====
* complete 20 daily challenges. Reward: 50 Engineer badges.
* win 40 battles in missions or brawls. Reward: 50 Engineer badges.
* win 20 battles in raids. Reward: 50 Engineer badges.
* deal 300000 damage in missions, brawls or raids. Reward: 50 Engineer badges.
==== “Recognized” League ====
* complete 50 daily challenges. Reward: 50 Engineer badges.
* win 200 battles in missions or brawls. Reward: 50 Engineer badges.
* win 40 battles in raids. Reward: 50 Engineer badges.
* deal 2000000 damage in missions, brawls or raids. Reward: 50 Engineer badges.
==== League “Renowned” ====
* complete 100 daily challenges. Reward: 50 Engineer badges.
* win 500 battles in missions or brawls. Reward: 50 Engineer badges.
* win 100 battles in raids. Reward: 50 Engineer badges.
* deal 6000000 damage in missions, brawls or raids. Reward: 50 Engineer badges.
* destroy 150 enemies in clan confrontation. Reward: 100 Engineer badges.
==== “Famous” League ====
* complete 200 daily challenges. Reward: 100 Engineer badges.
* win 800 battles in missions or brawls. Reward: 100 Engineer badges.
* win 150 battles in raids. Reward: 100 Engineer badges.
* deal 10000000 damage in missions, brawls or raids. Reward: 100 Engineer badges.
* destroy 400 enemies in clan confrontation. Reward: 250 Engineer badges.
* destroy 350 opponents in clan wars. Reward: 350 Engineer badges.
==== “Legendary” League ====
* complete 300 daily challenges. Reward: 150 Engineer badges.
* win 1000 battles in missions or brawls. Reward: 150 Engineer badges.
* win 250 battles in raids. Reward: 150 Engineer badges.
* deal 15000000 damage in missions, brawls or raids. Reward: 150 Engineer badges.
* destroy 800 enemies in clan confrontation. Reward: 450 Engineer badges.
* destroy 700 opponents in clan wars. Reward: 700 Engineer badges.
=== Challenges for the “Survivor’s Path” ===
Added a number of special clan-related challenges to the Survivor’s path tutorial chain of tasks. These challenges can be performed only once.
=== Engineer Badge Exchange ===
* Now, instead of the standard “Pathfinder’s container” and “Wanderer’s Container”, the contents of which haven’t been changed, containers with different contents will be available weekly in the badge exchange.
* As before, one container will include a random “special” part, and the second — a random “epic” part.
* In total, there will be 3 different containers with “special” parts and 4 different containers with “epic” parts in the rotation. Each container has its own list of parts that can be obtained when they are opened.
=== Advanced Features in Clans ===
* Now 4 roles are available within a clan: clan leader, officer, veteran and fighter.
** The essence and functions of the leader and officers have not been changed.
** When joining a clan, a player automatically becomes a “fighter”. This gives the player the opportunity to complete clan challenges, receive rewards for them, earn “activity” and a personal “Confrontation” rating, as well as participate in the “Confrontation” mode. Clan wars are not available for players with the “fighter” role.
** The role of “veteran” is issued by the clan leader or officer. “Veterans” can take part in clan wars.
* Now the players have the opportunity to make the clan “open”. If the leader chooses this option, then anyone can join the clan or band without additional confirmation. 
* Now each player has the opportunity to hide the display of the clan tag next to his nickname through the corresponding item in the settings (“General” — “Privacy”).
* Now the clan description is displayed in the clan search window.
Comment: these changes give clans more abilities. For example, a clan can recruit less experienced players by training them in the “Clan confrontation” mode and preparing them to participate in clan wars. At the same time, you don’t have to worry about recruits entering clan wars and negatively affecting the clan’s rating.
== Invasion ==
* Now leviathans are the only enemies in the “Invasion” mode. Regular raider armoured vehicles have been removed from the mode.
* Crates with ammunition now spawn near towers and also drop from destroyed leviathans
* Added new standard leviathans for groups with a high overall Power Score (such leviathans appear in battle only if a suitable leviathan from the players couldn’t be found).
== “Electric Beetle” Packs ==
Soon Atypus will arrive in the Valley on his “Electric beetle”! Follow our news and don’t miss the moment when this armoured car with a new movement part and a crossbow appears in the Wasteland!
* Now the tower on the “Nameless tower” map is destroyed under other weather conditions as well.
* Now it is easier to bring down the bridge on the “bridge” map: the durability of both the bridge itself and the explosives has been reduced.
* Optimized the vegetation on the in-game maps.
==== Harvester ====
Improved the weapon’s physical model: now the upper part of the area that deals damage is not blocked by the static part of the model.
 
* Added a new track for the Steel Championship 2053 event mode:
* Added sound effects for mounting rocket launchers in assembly mode.
* Added special sound effects for a number of in-game events.
* Now the acceleration efficiency depends not only on the mass of the car and the number of boosters, but also on the current speed: when exceeding 120 km/h, the acceleration is gradually reduced. This is done to prevent problems that may arise when driving at extremely high speeds (including the destruction of an armoured car).
* Improved the fire effect of the “Remedy” flamethrower with the applied “Black Death” customization kit.
* Fixed a bug where the perk of the cabin “Blight” was not affecting the damage of the fire puddles from the projectiles of “Mandrake” and “Porcupine” projectiles.
* Fixed a bug due where mounting certain bumpers on the “Draco” flamethrower led to a change in its aiming angles.
* Fixed a bug that could cause graphical artifacts to appear around the edges of the screen with motion blur enabled.
* Fixed incorrect rotation animations for the “Meat grinder” auger and the “Omni” wheels when turning on the spot.
* Fixed a bug due to which coupons for the legendary workbench didn’t work on the workbench of the “Founders” faction.
* Improved a number of in-game texts, descriptions and icons.
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==SMALL UPDATE, 31.08.2023==
Hello!
In this small update, we have reworked the new system of clan challenges and added special challenges for those players who are not members of a clan or band. Please note that the total amount of Engineer badges that can be earned for all clan and personal challenges has increased.
== Changes in Clan Challenges ==
Changed the list of clan challenges. Clan challenges and rewards now look like this:
==== “Unknown” league ====
* as a clan, deal 300000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
* as a clan, win 40 battles in missions or brawls. Reward: 50 Engineer badges for each player.
* as a clan, win 20 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
==== “Recognized” league ====
* as a clan, deal 2000000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
* as a clan, win 200 battles in missions or brawls. Reward: 50 Engineer badges for each player.
* as a clan, win 40 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
==== League “Renowned” ====
* deal 6000000 damage in missions, brawls or raids. Reward: 50 Engineer badges for each player.
* as a clan, win 500 battles in missions or brawls. Reward: 50 Engineer badges for each player.
* as a clan, win 100 battles in raids. Reward: 50 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
* as a clan, destroy 150 enemies in clan confrontation. Reward: 100 Engineer badges for each player.
==== “Famous” league ====
* as a clan, deal 10000000 damage in missions, brawls or raids. Reward: 100 Engineer badges for each player.
* as a clan, win 800 battles in missions or brawls. Reward: 100 Engineer badges for each player.
* as a clan, win 150 battles in raids. Reward: 100 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
* as a clan, destroy 400 enemies in clan confrontation. Reward: 250 Engineer badges for each player.
* as a clan, destroy 350 opponents in clan wars. Reward: 350 Engineer badges for each player. The challenge can now also be completed in “Confrontation”.
==== “Legendary” league ====
* as a clan, deal 15000000 damage in missions, brawls or raids. Reward: 150 Engineer badges for each player.
* as a clan, win 1000 battles in missions or brawls. Reward: 150 Engineer badges for each player.
* as a clan, win 250 battles in raids. Reward: 150 Engineer badges for each player. Can now also be completed in the “Invasion” mode.
* as a clan, destroy 800 enemies in clan confrontation. Reward: 400 Engineer badges for each player.
* as a clan, destroy 700 enemies in clan wars. Reward: 600 Engineer badges for each player. The challenge can now also be completed in “Confrontation”.
== New Challenges for Solo Players ==
You can complete these challenges either as a member of a clan/band or not. Each player has their own progress in completing such challenges. Even if the player is a member of a clan/band, there will be no common progress among all members of the clan/band in completing these challenges.
==== Daily challenges chain ====
* Complete 20 daily challenges. Reward: 100 Engineer badges.
* Complete 25 daily challenges. Reward: 200 Engineer badges.
==== Invasion and raids chain ====
* Achieve 4 victories in any raid or in the “Invasion” mode. Reward: 50 Engineer badges.
* Win 5 battles in medium or hard raids or in “Invasion” mode. Reward: 100 Engineer badges.
==== Scrap metal missions chain ====
* Win in “Get the scrap metal!” 5 times. Reward: 40 Engineer badges.
* Win in “Get the scrap metal!” 10 times. Reward: 50 Engineer badges.
* Win in “Get the scrap metal!” 15 times. Reward: 60 Engineer badges.
==== Wires missions chain ====
* Win in “Get the wires!” 5 times. Reward: 40 Engineer badges.
* Win in “Get the wires!” 8 times. Reward: 50 Engineer badges.
* Win in “Get the wires!” 10 times. Reward: 60 Engineer badges.
==== Batteries missions chain ====
* Win in “Get the batteries!” 5 times. Reward: 40 Engineer badges.
* Win in “Get the batteries!” 8 times. Reward: 50 Engineer badges.
* Win in “Get the batteries!” 10 times. Reward: 60 Engineer badges.
==== Other challenges ====
* Dismantle or discard 5 parts of any rarity. Reward: 100 Engineer badges.
* Earn 10000 effectiveness in brawls. Reward: 100 Engineer badges.
As a result, the total amount of Engineer badges that can be earned for all challenges (clan and solo) has increased from 3450 pcs. to 4000 pcs.
== Changes aimed at combating unfair play within a clan/band ==
* Now, in case of moving to another clan/band, after some time a player has an opportunity to continue earning the rating in the current season. A player can find out how much time is left before the block is lifted by moving the cursor over his nickname in the clan/band list.
* Now, if a player leaves a clan/band or is kicked out, then the activity and the “Confrontation” rating earned by that player disappears not only for the player, but also for the clan/band.
* When a player moves to another clan/band, the clan challenges that have already been completed by the player in the current season in another clan/band (but the required league hasn’t been reached) are reset and no reward is issued for them (even if the new clan is in the required league).
* Players who leave a clan/band will no longer see the “Confrontation” rating in the general clan list.
* A player who has moved to another clan/band cannot be rewarded again for a challenge that has already been completed in the current season in the previous clan/band and for which a reward has already been received.
== Other Changes and Fixes ==
* Now in PvP missions, the player earns 2 times more “Confrontation” rating than before.
* Patches can now be earned in the “Confrontation” mode.
* Improved a number of in-game texts.
ru:2.8.0
Category:Updates
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