K's Plan

Moving Forwards
Let Westgate fall; despite our best efforts.
-Refugees to Yacgar?
-Build up the population Shops/merchants/guilds commerce
-influx of people to the island
Focus on Yacgar Island as a hub. Like a home base/npc factory. A nexus/focal point. 
-Can maybe do some missions/mini campaigns to achieve this.
-Let time pass so we can see it build itself. Think castles and towers and farms etc (doesn't have to be too in-depth but it would be good to have the island as a hidden powerhouse
-Do deals with other factions
-People might refer to it as "The Island". As in a refuge for the poor/hungry/weak i.e. gain population
-If you want political intrigue, base it on the island
-Governance? A council? A plebiscite? King? etc
-Grand overarching campaign based on the island
-maybe it needs defending against threats
-let's agree that it is immutable and won't be lost
-Economics for a passive income for the island. Taxation?
Let time pass by in batches
-Time is passing too slowly and characters are levelling up too quickly. 
-Sparkledingle needs a week off here and there to study - I'd love a Wizards tower
-We can roleplay characters "settling-in"
-Can use the time to roleplay character advancement and progression
-Advance time in weeks/months if need be
-let the characters take a breather and "age"
Meta Roleplay
-I think it would be fun to meta the characters somewhat
-Let time pass by
-Dak gets his pub (by the docks?)
-Rollo gets his taxidermy
-Reinward builds his own thieves guild
-Fenrir ??
-These characters can be parked up but busy and we can roleplay that
1 Shots for Adam only
-We can use lower level characters to do one shots when he attends. 
-2 shots if necessary but pluging him in to an over-arching storyline is pointless.
-Need to make it fun and "about him" to engage him.
-Combat mixed with levity
-Not too serious?
use some of the lower-level characters
-I'm quite happy to roleplay some of the existing lesser characters
-We can "park up" some of the higher level characters and embark on some of the book campaigns with some of the lower level "fuds".
-Will be quite fun and we can swap GMs
Create a guild/order/enterprise for Yaccy Island
-Item pool where we can share loot and borrow gear
-Dak and Rollo have funds for this
-Sparkledingle shop to achieve better value for loot but at the expense of time. Selling items for closer to their market value for the "greater good" (Sparkledingle is covetous of gear and Knowledge)
do some of the book campaigns
-I'd love to do some of the book campaigns. Underdark? Ravenloft?
-I'd like to have a vampire hunter character.
-There are lots of campaigns that can be tailored to suit
-Make the rewards for the campaigns suit the island
level up Yacgar island - encourage settlement - build up the population and commerce
this can be meta
Pirates and a pirate republic
-Graham likes ships, Keasty likes ships also (especially flying ships)
-Maybe the island declares independence from all the other polities
-Can work towards this and roleplay/build it up (think a series of 1 shot campaigns)
-I'd personally love to see this roleplayed
-A pirate haven/republic
-Is Sharkchum evil? 
Explore the portals and spread the islands tendrils wide? 
-Have you seen Lost? Maybe we can move forwards and backwards in time?
-Undrentide? Floating city
Category:Dungeons and Dragons
Category:Plans