Rikku (Final Fantasy)

<tabber>
|-|Final Fantasy X=
|-|Final Fantasy X-2=
</tabber>
==Summary==
Rikku is a main character of Final Fantasy X. The Daughter of the leader of the Al-Bhed Cid, Rikku wished to protect her cousin, Yuna from pursuing the life of a summoner which would result in her death, eventually becoming a guardian to do so. In the sequel Final Fantasy X-2 Rikku is apart of the Gullwings, a sphere hunting group, helping Yuna with finding the truth about a strange sphere with a man resembling Tidus.
==Powers and Stats==
Tier: , higher with On The Level and Storm Cannon
Name: Rikku
Origin: Final Fantasy X
Gender: Female
Age: 15 (FFX), 17 (FFX-2)
Classification: Al-Bhed, Guardian, Member of the Gullwings
Powers and Abilities:
<tabber>
|-|Final Fantasy X=Superhuman Physical Characteristics, Acrobatics, Magic, Non-Physical Interaction (Able to kill the lingering Ghosts in the Cavern of the Stolen Fayth and the Wraiths found Inside Sin), Statistics Amplification (Via Cheer, Aim, Focus, Reflex, Protect and Shell), Time Manipulation (Can accelerate herself or slow down enemies in time with Hastega and Slowga), Energy Projection (Via Flare), Healing, Damage Negation (Via NulBlaze, NulShock, NulTide and NulFrost), Purification (Type 3 via Esuna and various items), Resurrection (Via Life, Full-Life and Auto-Life), Attack Reflection (Via Reflect), Power Nullification (Via Dispel and Silence Attack/Buster), Regeneration (Mid-Low via Regen), Holy Manipulation, Darkness Manipulation (Via Dark Attack/Buster), Sleep Manipulation (Via Sleep Attack/Buster), Absorption (Via Drain, Osmose and Eater abilities), Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Poison Manipulation (Via Bio), Gravity Manipulation (Via Demi), Death Manipulation (Via Death), Information Analysis (Via Scan and Sensor), Probability Manipulation (Via Jinx and Luck), Statistics Reduction (Via Break abilities), Radiation Manipulation, Damage Reduction (Via Sentinel), Fear Manipulation (Via Threaten), Necromancy and Transmutation (Via Zombie Attack), Social Influencing (Can bribe mindless monsters to leave battle), Power Mimicry (Via Copycat), Durability Negation (Via Piercing, Godhand, Ultima, and Demi), Enhanced Senses and Stealth Mastery (Via Initiative), Petrification (Via Stonestrike), Curse Manipulation and Death Manipulation (Via Candles of Life), Resistance to Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Darkness Manipulation, Power Nullification, Sleep Manipulation, Poison Manipulation, Petrification, Death Manipulation, Necromancy, Transmutation, Mind Manipulation, Empathic Manipulation, Time Manipulation (In the form of Time Slow and Stop), Absolute Zero (Can withstand Shiva's presence and attack), Radiation Manipulation Curse Manipulation, and Memory Manipulation (Can challenge Sin head-on without being impeded by its toxin) 
|-|Final Fantasy X-2=All previous abilities, Weapon Mastery, Martial Arts via her Berserker Dressphere, Telekinesis, Teleportation Via the Psychic Dressphere, Summoning Via Dark Knight, Lady Luck, Trainer, and Machina Maw Dresspheres (Can summon Meteors, Animals, Fiends, and a Machina to assist respectively), Power Nullification Via the Samurai Dressphere (Fingersnap reverts enemy buffs back to normal), Damage Boost, Empathic Manipulation, Mind Manipulation, Gravity Absorption Via the Psychic Dressphere (Gravity Eater absorbs Gravity based attacks), Durability Negation, Power Mimicry Via the Gun Mage Dressphere (Can learn enemy skills after being hit by them), Can bypass Attack Reflection, BFR Via the Mascot Dressphere (PuPu Platter ejects enemies from battle), Darkness Manipulation Via the Dark Knight dressphere (Darkness sacrifices HP to damage enemies with a wave of Darkness), Curse Manipulation Via Doom (Doom makes a counter appear over a targets head and kills them when it reaches zero), Paralysis Inducement Via the Thief Dressphere and Resistance to Paralysis Inducement 
</tabber>
Attack Potency: Multi-Solar System level (Comparable to the other Guardians and fought against Braska's Final Aeon. Defeated Lord Zaon, a Final Aeon level Fiend), higher with On The Level and Storm Cannon (Both multiply her AP by 16 and 30 times respectively.)
Speed: FTL+ (Can keep up with Braska's Final Aeon)
Lifting Strength: Class E (Able to somewhat resist the high gravity exerted by Sin's Giga Graviton from several kilometers away)
Striking Strength: Multi-Solar System level
Durability: Multi-Solar System level
Stamina: Superhuman (Traveled all across Spira on foot, fighting several battles against a myriad of enemies, all with limited rest before challenging Sin and ran a continuous set of battles to the final battle with Shuyin)
Range: Standard Melee Range, Extended Melee Range with swords, Tens of Meters with items, guns, and magic.
Standard Equipment: Her Gauntlet, Godhand, various items | Dresspheres and various items.
* Claw: Rikku's initial weapon, a simple gauntlet used to defend herself.
* Godhand: Rikku's Celestial Weapon, found in a secret passage in Mushroom Rock Road. It naturally ignores enemy defense, harming them regardless of attempts to increase their durability.
* Dresspheres: Spheres imbued with powers and the souls of others for Rikku to utilize, these speheres are capable to be swapped with instantly allowing for a wide range of versatility.
Intelligence: High. Can fight equally with her fellow Guardians and can easily dismantle and reassemble Machina for her own purposes, along with knowing dozens of item combinations for her overdrive, Mix.
Weaknesses: None Notable
Notable Attacks/Techniques:
<tabber>
|-|Innate=
▪ Steal: Rikku secretly grabs items her opponents may possess to use for herself.
▪ Luck: Rikku raises her party's "luck", making it easier for them to dodge attacks.
▪ Spare Change: Rikku tosses a random amount of gil at her opponents, dealing damage dependent on how much she uses.
▪ Mug: Rikku attacks an enemy while simultaneously stealing from them.
▪ Bribe: Rikku offers her enemy a large sum of gil, potentially convincing them to leave the battle and leave their possessions behind, regardless of their sentience or comprehension of money.
▪ Pilfer Gil: Rikku attacks her enemy while stealing any money they have.
▪ Copycat: Rikku mimics the previous action of one ally, using whatever technique they had just used.
▪ Mix: Rikku's Overdrive, which allows her to quickly combine two items and create a new one with superior utility. Among the items she can create are:
* Final Elixir: Clears her party of negative status effects, fully recovers their vitality and magic, and revives all of her deceased allies at full strength.
* Ultra NulAll: Bestows NulAll to her party and significantly increases their attack power, magic power, physical resistance, magic resistance, evasion, accuracy and luck.
* Hyper Vitality: Doubles her party's vitality and grants them five casts of Cheer.
* Hyper Mana: Doubles her party's magic reserves and grants them five casts of Focus.
* Hyper Mighty G: Gives her party Protect, Shell, Haste, Regen and Auto-Life, which revives them if they happen to die.
* Freedom X: Enhances her entire party to render magic cost a non-issue.
* Miracle Drink: Significantly enhances her entire party's critical hit rate.
* Trio of 9999: Significantly enhances her party's attack power and healing power, so all of their strikes deal incredible damage and any healing will affect them tremendously.
* Hotspurs: Increases her party's Overdrive gauge charging by 1.5x.
* Eccentrick: Doubles the rate at which her allies' Overdrive gauges will charge, which can stack with Eccentrick.
* Chaos Grenade: Throws a grenade that deals a massive amount of damage and severely lowers enemy defense, slows down time for them, poisons them, blinds them, nullifies their magic and puts them to sleep, all for a very long duration.
* Nega Burst: Creates a pseudo-black hole that, by default, cripples her enemy regardless of their own vitality.
* Black Hole: Creates a gravitational singularity that heavily cripples her enemies regardless of their vitality.
* Sunburst: Forms a small, white energy sphere that violently explodes.
* Abaddon Flame: A much more powerful version of Brimstone that also severely lowers her enemies' defense.
* Thunderblast: An enhanced Electroshock, which deals far greater damage and dramatically lowers her enemies' defense.
* Dark Rain: An enhanced Aqua Toxin with much higher damage and the added effect of dramatically lowering her enemies' defense.
* Krysta: An enhanced Black Ice that deals greater damage and has the added effect of severely lowering their defense.
|-|Inherited=
Contrary to popular belief, the party members are not limited to their sections of the Sphere Grid and are capable of branching into the sections of other characters. Key Spheres, which are strictly used for this purpose, are canonically given out at certain points in the story, and character-exclusive abilities like Lulu's Black Magic and Kimahri's Lancet are discussed as if they are common abilities and not completely restricted to the characters in question. As a result, the party is entirely capable of using each others' abilities, as long as they are part of the Sphere Grid.
Yuna's Sphere Grid:
▪ Curaga: Rikku significantly heals herself or one of her allies.
▪ NulBlaze: Rikku nullifies all fire damage for herself and her allies for one attack.
▪ NulShock: Rikku nullifies all lightning damage for herself and her allies for one attack.
▪ NulTide: Rikku nullifies all water damage for herself and her allies for one attack.
▪ NulFrost: Rikku nullifies all ice damage for herself and her allies for one attack.
▪ Esuna: Rikku removes all negative status effects on herself or one of her allies.
▪ Life: Rikku revives one of her allies if they happen to die, though they are nonetheless still significantly injured.
▪ Full-Life: Rikku revives one of her allies at their full strength.
▪ Shell: Rikku enhances an ally's magic defense, halving the damage of all spells directed at them. However, there is also inclusive of any healing spells.
▪ Protect: Rikku enhances an ally's physical defense, halving any damage they receive from physical attacks.
▪ Reflect: Rikku creates a barrier around herself that automatically reflects any spell back at her enemy.
▪ Dispel: Rikku removes any sort of buffs her enemy has that would increase their power.
▪ Regen: Rikku casts a spell that gradually heals herself or one of her allies over a period of time.
▪ Auto-Life: Rikku casts a spell that ensures that, upon death, she will be automatically revived.
▪ Holy: Rikku calls down a massive beam of holy-elemental energy to blast her foes.
Wakka's Sphere Grid:
▪ Dark Attack: Rikku strikes her enemy, blinding them with darkness for an extended period of time.
▪ Silence Attack: Rikku strikes her enemy, silencing them and preventing them from using magic.
▪ Aim: Rikku increases her party's accuracy, allowing them to more easily land attacks on evasive foes.
▪ Sleep Attack: Rikku strikes her enemy and puts them to sleep.
▪ Dark Buster: An enhanced version of Dark Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
▪ Drain: Rikku siphons vitality from her enemy, healing her while damaging them in the process.
▪ Silence Buster: An enhanced version of Silence Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
▪ Sleep Buster: An enhanced version of Sleep Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
▪ Osmose: Rikku absorbs her enemy's magic energy to refuel her own supply.
▪ Triple Foul: Rikku attacks her enemy, inflicting Dark, Silence and Sleep simultaneously in a combination of Dark Attack, Silence Attack and Sleep Attack.
Lulu's Sphere Grid:
▪ Doublecast: Rikku is able to rapidly cast two copies of the same spell simultaneously, effectively doubling her casting speed and firepower.
▪ Focus: Rikku increases her allies' magic power and magic defense.
▪ Reflex: Rikku increases her party's evasion, making it easier for them to dodge attacks.
▪ Firaga: Rikku scorches her target with a massive fireball to deal heavy fire-elemental damage.
▪ Blizzaga: Rikku freezes her target with huge ice crystals, dealing heavy ice-elemental damage.
▪ Thundaga: Rikku calls down several large lightning bolts to smite her enemies, dealing heavy lightning-elemental damage.
▪ Waterga: Rikku generates a spontaneous burst of water that crashes into her opponent like a geyser, dealing heavy water-elemental damage.
▪ Bio: Rikku creates a cloud of noxious gas that poisons her enemies.
▪ Demi: Rikku creates a condensed sphere of gravity that crushes enemies under its weight.
▪ Death: Rikku summons a spectral figure, which drags its talons though her target's chest and instantly kills them. Ther also works on robotic enemies and ghosts unless they explicitly resist instant death.
▪ Flare: Rikku generates a spontaneous nuclear reaction that engulfs the targets in a massive non-elemental burst of energy.
▪ Ultima: The ultimate Black Magic, Rikku blasts her foes with an incredible amount of arcane energy, exceeding all other spells in her arsenal in terms of raw power.
Kimahri's Sphere Grid:
▪ Lancet: Rikku absorbs energy from her enemy to heal herself and restore her magic reserves. However, as she is not a Ronso, she cannot use there to learn enemy abilities like Kimahri can.
▪ Scan: Rikku analyzes her target's vital statistics, determining their strength, elemental weaknesses, and ways to defeat them.
▪ Jinx: Rikku lowers all of her enemies' "luck", decreasing their chance of hitting him with their attacks.
Auron's Sphere Grid:
▪ Power Break: Rikku strikes her enemy, halving their physical power.
▪ Magic Break: Rikku strikes her enemy, halving their magic power.
▪ Armor Break: Rikku strikes her enemy, halving their defense and shattering their armored defense.
▪ Mental Break: Rikku strikes her enemy, halving their magic defense.
▪ Full Break: Rikku strikes her enemy, inflicting Power, Magic, Armor and Mental Break at once.
▪ Guard: Rikku defends an ally from damage, taking the attack for them instead.
▪ Sentinel: Rikku enters a defensive stance, decreasing the damage she receives from attacks.
▪ Threaten: Rikku immobilizes her enemy with fear after threatening them.
▪ Entrust: Rikku grants one of her allies the ability to quickly access their Overdrive, at the cost of her own Overdrive gauge.
▪ Zombie Attack: Rikku strikes her enemy, transmuting them into a zombie and making them be damaged by healing spells and items.
Tidus' Sphere Grid:
▪ Cheer: Rikku enhances her party's attack power and durability.
▪ Hastega: Rikku accelerates time for her party, dramatically increasing their speed.
▪ Slowga: Rikku distorts time around her enemies, dramatically decreasing their speed.
▪ Delay Buster: Rikku strikes her enemy with an incredibly powerful blow, significantly increasing the time they need to take their next action.
▪ Provoke: Rikku taunts an enemy, encouraging them to attack her over her allies.
|-|Equipment=
Weapon Abilities:
▪ Sensor: Passively analyzes an enemy, though not to the extent of Scan, telling Rikku the enemy's strength, elemental weaknesses and general tips to fight them.
▪ Piercing: Makes damage from Rikku's weapon bypass natural armor, hitting the enemy directly.
▪ First Strike: Enhances Rikku's speed to allow her to more easily land the first attack in combat, even if she's caught off-guard.
▪ Initiative: Enhances Rikku's awareness and stealth abilities, allowing her a greater chance of landing a preemptive strike and preventing her from being ambushed.
▪ Firestrike: Applies fire elemental damage to basic attacks.
▪ Lightningstrike: Applies lightning elemental damage to basic attacks.
▪ Waterstrike: Applies water elemental damage to basic attacks.
▪ Icestrike: Applies ice elemental damage to basic attacks.
▪ Darkstrike: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
▪ Silencestrike: Applies the Silence status with regular attacks, preventing enemies from using magic.
▪ Sleepstrike: Applies the Sleep status with regular attacks, putting enemies to sleep.
▪ Poisonstrike: Applies the Poison status with regular attacks, poisoning enemies.
▪ Stonestrike: Applies the Stone status with regular attacks, petrifying enemies and allowing her to shatter them afterwards.
▪ Deathstrike: Applies the Death status with regular attacks, instantly killing them.
▪ Zombiestrike: Applies the Zombie status with regular attacks, turning the enemy undead and making them vulnerable to healing items and spells.
▪ Slowstrike: Applies the Slow status with regular attacks, bending time around them to slow their movements.
▪ Counterattack: Allows Rikku to instinctually counter physical attacks that hit her.
▪ Evade & Counter: Allows Rikku to instinctually dodge attacks and counter them.
▪ Magic Counter: Allows Rikku to instinctually counter magic attacks that hit her.
▪ Magic Booster: Significantly increases the power of Rikku's spells at the cost of increasing their energy cost.
▪ Alchemy: Significantly increases the power of healing items.
▪ One MP Cost: Dramatically reduces the energy needed to cast spells, allowing Rikku to cast many, many more than usual before requiring Ethers.
Armor Abilities:
▪ Fireproof: Completely protects Rikku from fire damage from comparable opponents.
▪ Fire Eater: Allows Rikku to absorb damage from fire attacks, healing her instead.
▪ Lightningproof: Completely protects Rikku from lightning damage from comparable opponents.
▪ Lightning Eater: Allows Rikku to absorb damage from lightning attacks, healing her instead.
▪ Waterproof: Completely protects Rikku from water damage from comparable opponents.
▪ Water Eater: Allows Rikku to absorb damage from water attacks, healing her instead.
▪ Iceproof: Completely protects Rikku from ice damage from comparable opponents.
▪ Ice Eater: Allows Rikku to absorb damage from ice attacks, healing her instead.
▪ Darkproof: Protects Rikku from the Dark status, preventing her from being blinded.
▪ Silenceproof: Protects Rikku from the Silence status, allowing her to use magic freely.
▪ Sleepproof: Protects Rikku from the Sleep status, allowing her to resist being forcefully put to sleep.
▪ Poisonproof: Protects Rikku from the Poison status, blocking out poisons.
▪ Stoneproof: Protects Rikku from the Stone status, preventing her from being petrified.
▪ Deathproof: Protects Rikku from the Death status, guarding her from instant death abilities.
▪ Zombieproof: Protects Rikku from the Zombie status, preventing her from being transmuted into a zombie.
▪ Slowproof: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
▪ Confuseproof: Protects Rikku from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Berserkproof: Protects Rikku from the Berserk status, preventing her from being reduced to a mindless attacker.
▪ Curseproof: Protects Rikku from the Curse status, blocking curses and attempts to nullify her abilities.
▪ SOS NulBlaze: When Rikku enters critical condition, she is automatically granted the NulBlaze status, nullifying fire damage against her once.
▪ SOS NulShock: When Rikku enters critical condition, she is automatically granted the NulShock status, nullifying lightning damage against her once.
▪ SOS NulTide: When Rikku enters critical condition, she is automatically granted the NulTide status, nullifying water damage against her once.
▪ SOS NulFrost: When Rikku enters critical condition, she is automatically granted the NulFrost status, nullifying fire damage against her once.
▪ Auto-Shell: Passively applies the Shell status, halving damage Rikku receives from magic.
▪ Auto-Protect: Passively applies the Protect status, halving damage Rikku receives from physical attacks.
▪ Auto-Reflect: Passively applies the Reflect status, automatically reflecting magic attacks back at the caster.
▪ Auto-Haste: Passively applies the Haste status, dramatically increasing Rikku's speed by accelerating time around her.
▪ Auto-Regen: Passively applies the Regen status, gradually healing Rikku.
▪ HP Stroll: Gradually heals Rikku with every step she takes.
▪ MP Stroll: Gradually recovers Rikku's magic energy with every step she takes.
▪ Ribbon: Protects Rikku from any type of status effect, outside of instant death and Curse.
Accessories:
▪ Firey Gleam: Adds fire damage to Rikku's basic attacks.
▪ NulBlaze Ring: Nullifies fire attacks against Rikku.
▪ Crimson Ring: Converts any fire damage to HP and allows Rikku to cast Firaga.
▪ Icy Gleam: Adds ice damage to Rikku's basic attacks.
▪ NulFrost Ring: Nullifies ice attacks against Rikku.
▪ Snow Ring: Converts any ice damage to HP and allows Rikku to cast Blizzaga.
▪ Lightning Gleam: Adds lightning damage to Rikku's basic attacks.
▪ NulShock Ring: Nullifies lightning damage against Rikku.
▪ Ochre Ring: Converts any lightning damage to HP and allows Rikku to cast Thundaga.
▪ Watery Ring: Adds water damage to Rikku's basic attacks.
▪ NulTide Ring: Nullifies water damage against Rikku.
▪ Cerulean Ring: Converts any lightning damage to HP and allows Rikku to cast Waterga.
▪ Black Ring: Nullifies gravity damage against Rikku.
▪ Freezerburn: Adds both fire and ice damage to Rikku's basic attacks.
▪ Sublimator: Converts any ice and fire damage to HP.
▪ Electrocutioner: Adds both water and lightning damage to Rikku's basic attacks.
▪ Short Circuit: Converts any water and lightning damage to HP.
▪ Tetra Gloves: Adds fire, ice, water, and lightning damage to Rikku's basic attacks.
▪ Tetra Guard: Nullifies all elements against Rikku except gravity and holy.
▪ Tetra Bracelet: Converts any fire, ice, water, and lightning damage to HP. 
▪ Force of Nature: Adds all elements to Rikku's attacks and converts all elements against Rikku to HP, including holy and gravity.
▪ Mortal Shock: Adds death to all of Rikku's basic attacks and allows Rikku to cast Death.
▪ Stone Shock: Adds petrification to all of Rikku's basic attacks and Rikku to cast Break.
▪ Dream Shock: Adds sleep to all of Rikku's basic attacks and allows Rikku to cast Sleep.
▪ Mute Shock: Adds silence to all of Rikku's basic attacks and allows Rikku to cast Silence.
▪ Venom Shock: Adds poison to all of Rikku's basic attacks and allows Rikku to cast Poison.
▪ Blind Shock: Adds darkness to all of Rikku's basic attacks and allows Rikku to cast Darkness.
▪ Chaos Shock: Adds confusion to all of Rikku's basic attacks and allows Rikku to cast Confuse.
▪ Fury Shock: Adds berserk to all of Rikku's basic attacks and allows Rikku to cast Berserk.
▪ Lag Shock: Adds slow to all of Rikku's basic attacks and allows Rikku to cast Slow.
▪ System Shock: Adds stop to all of Rikku's basic attacks and allows Rikku to cast stop.
▪ Angel Earrings: Protects Rikku from the Death status, guarding her from instant death abilities.
▪ Gold Anklet: Protects Rikku from the Stone status, preventing her from being petrified.
▪ Twist Headband: Protects Rikku from the Sleep status, allowing her to resist being forcefully put to sleep
▪ White Cape: Protects Rikku from the Silence status, allowing her to use magic freely.
▪ Silver Glasses: Protects Rikku from the Dark status, preventing her from being blinded.
▪ Star Pendant: Protects Rikku from the Poison status, blocking out poisons.
▪ Black Choker: Protects Rikku from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Potpourri: Protects Rikku from the Berserk status, preventing her from being reduced to a mindless attacker.
▪ Gris-Gris Bag: Protects Rikku from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Favorite Outfit: Protects Rikku from the itchy status, blocking attempts to nullify her abilities.
▪ Pretty Orb: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
▪ Dragonfly Orb: Protects Rikku from the Stop status, nullifying attempts to stop her in time.
▪ Beaded Brooch: Protects against both silence and darkness.
▪ Glass Buckle: Protects against both poison and sleep.
▪ Faerie Earring: Protects against both berserk and confusion.
▪ Kinesis Badge: Protects against both slow and stop.
▪ Saftey Bit: Protects against both petrification and death.
▪ Wall Ring: Cast Protect and Shell on Rikku automatically when in a crisis.
▪ Regen Bangle: Casts Regen on Rikku automatically when in a crisis.
▪ Haste Bangle: Casts Haste on Rikku automatically when in a crisis.
▪ Moon Bracer: Grants Rikku a constant shell status.
▪ Shining Bracer: Grants Rikku a constant protect status.
▪ Star Bracer: Grants Rikku a constant reflect status, allowing her to automatically reflect non physical attacks and abilities back at her opponent.
▪ Defense Bracer: Grants Rikku both a constant shell and protect status.
▪ Recovery Bracer: Grants Rikku a constant regen status.
▪ Speed Bracer: Grants Rikku a constant haste status and allows Rikku to cast Hastega.
▪ Sword Lore: Grants Rikku access to all her abilities of the Warrior Dressphere, without the need to spherechange.
▪ Black Lore: Grants Rikku access to all her abilities of the Black Mage Dressphere, without the need to spherechange.
▪ White Lore: Grants Rikku access to all her abilities of the White Mage Dressphere, without the need to spherechange.
▪ Bushido Lore: Grants Rikku access to all her abilities of the Samurai Dressphere, without the need to spherechange.
▪ Nature's Lore: Grants Rikku access to all her abilities of the Berserker Dressphere, without the need to spherechange.
▪ Dark Lore: Grants Rikku access to all her abilities of the Dark knight Dressphere, without the need to spherechange.
▪ Sprint Shoes: Allows Rikku to make the 1st move at the beginning of the battle and cast Haste.
▪ Cat's Bell: Allows Rikku to heal herself by moving.
▪ Wizard's Bracelet: Allows Rikku to refill her magical reserves by moving.
▪ Ribbon: Protects Rikku from all status effects
▪ Ragnarok: Allows Rikku to use magic with impunity by lowering all costs of her spells and abilities to zero.
|-|Dresspheres=
Thief: Rikku's default dressphere, designed for hit and run tactics, Rikku has several thief based abilities and uses 2 daggers for quick strikes.
▪ Steal: Rikku steals an item from the target for her own use.
▪ Pilfer Gil: Steal Gil from one enemy
▪ Borrowed Time: Rikku steals time from an enemy, inflicting stop.
▪ Pilfer HP: Rikku steals HP from an enemy, in order to heal herself and damage her enemy.
▪ Pilfer MP: Rikku steals MP from an enemy to replenish her own and drain their reserves.
▪ Soul Swipe: Rikku steals an enemy's reasoning, causing them to go berserk.
▪ Steal Will: Rikku steals an enemy's will, causing them to flee.
▪ Shadowhold: Inflicts immobile on an enemy.
▪ First Strike: Enhances Rikku's speed to allow her to more easily land the first attack in combat, even if she's caught off-guard.
▪ Slowproof: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
▪ Stopproof: Protects Rikku from the Stop status, nullifying attempts to stop her in time
▪ Immobileproof: Protects Rikku from the Immobile status, nullifying attempts to restrict her movement.
▪ Berserkproof: Protects Rikku from the Berserk status, preventing her from being reduced to a mindless attacker. 
Warrior: A dressphere designed for close range combat, Rikku gains a longsword and several sword based techniques.
▪ Flametounge: Rikku wraps her blade with flames, dealing fire damage to an enemy.
▪ Ice Brand: Rikku coats her blade with ice, dealing ice damage to an enemy.
▪ Thunder Blade: Rikku charges electricity through her blade, dealing ice damage to an enemy.
▪ Liquid Steel: Rikku covers her blade in water, dealing water damage to an enemy.
▪ Demi Sword: Rikku increases the density of her blade with gravity, dealing gravity damage to an enemy.
▪ Excalibur: Rikku empowers her blade with holy energy, dealing holy damage to an enemy.
▪ Power Break: Rikku strikes her enemy, halving their physical power.
▪ Magic Break: Rikku strikes her enemy, halving their magic power.
▪ Armor Break: Rikku strikes her enemy, halving their defense and shattering their armored defense.
▪ Mental Break: Rikku strikes her enemy, halving their magic defense.
▪ Delay Buster: Rikku strikes her enemy with an incredibly powerful blow, significantly increasing the time they need to take their next action.
▪ Sentinel: Rikku enters a defensive stance, decreasing the damage he receives from attacks.
▪ Assault: Rikku casts berserk, haste, shell, and protect on herself and allies for a full-on assault.
▪ SOS Protect: When Rikku enters a critical state, she is automatically granted the protect status, halving physical damage.
▪ Defeat to Heal HP: Rikku recovers her vitality every time she defeats an enemy.
▪ Immobileproof: Protects Rikku from the Immobile status, nullifying attempts to restrict her movement.
▪ Impenetrable Front: Rikku renders herself immune to frontal attacks.
▪ Omni Guard: Rikku renders herself immune to all damage.
Gunner: A dressphere designed for long range combat, accuracy, and agility, Rikku has several gun based techniques and gains dual wielding pistols.
▪ Trigger Happy: Rikku bombards her target with a hail of rapid fire bullets.
▪ Staccato: Rikku saves up bullets and then launches them all at once.
▪ Cross Shot: Rikku shoots in 4 directions at once with her pistols in quick fashion.
▪ Fiend Piercer: Rikku shoots a bullet with such precision, it pierces her enemy and those behind them.
▪ Potshot: Rikku takes a quick potshot at her target.
▪ Cheap Shot: Rikku shoots a bullet that ignores her targets defense.
▪ Enchanted Ammo: Rikku enchants her bullets with magic, empowering them.
▪ Target MP: Rikku targets her opponents MP reserves, draining them.
▪ Quarter Pounder: Rikku shoots a bullet with equal strength to 25% of the targets HP.
▪ On The Level: Rikku shoots a bullet that is approximately 16 times stronger than her.
▪ Burst Shot: Rikku shoots a bullet guaranteed to land a critical blow to her target.
▪ Table Turner: Rikku shoots a bullet which deals greater damage in proportion to her enemy's defenses.
▪ Scatterburst: Rikku launches multiple bullets that land critical hits to all enemies at once.
▪ Darkproof: Protects Rikku from the Dark status, preventing her from being blinded.
▪ Sleepproof: Protects Rikku from the Sleep status, allowing her to resist being forcefully put to sleep.
▪ Fireproof: Completely protects Rikku from fire damage from comparable opponents.
▪ Confuseproof: Protects Rikku from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Defeat to Heal MP: Rikku replenishes her magical reserves every time she defeats an enemy.
▪ Marksman: Rikku never misses an attack.
Songstress: A dressphere designed for a supportive role, Rikku gains access to a microphone, being able to use multiple songs and dances to buff herself and allies and debuff enemies.
▪ Darkness Dance: Rikku performs a obstructive dance, capable of obscuring her enemies sight.
▪ Samba of Silence: Rikku perfoms a festive samba, preventing her foes from using their abilities.
▪ MP Mambo: Rikku performs a mambo capable of rendering her and her allies to require no MP to use spells and techniques.
▪ Magical Masque: Rikku perfoms a dance capable of rendering her and allies invulnerable to magical attacks.
▪ Sleepy Shuffle: Rikku perfoms a tiring shuffle, causing her foes to fall fast asleep.
▪ Carnival Cancan: Rikku perfoms a fun cancan, doubling her own vitality in the process. 
▪ Slow Dance: Rikku perfoms a slow dance by herself, inducing the Slow status on enemies.
▪ Breakdancing: Rikku begins breakdancing, inducing the Stop status on her targets.
▪ Jitterbug: Rikku perfoms a jitterbug, casting Haste on herself and allies.
▪ Dirty Dancing: Rikku dirty dances, ensuring that hers and allies attacks always land a critical blow.
▪ Battle Cry: Rikku sings a boisterous song, bolstering her and her alloes strength.
▪ Cantus Firmus: Rikku sings a solid song enhancing her and her allies defense.
▪ Esoteric Melody: Rikku sings a mysterious song, increasing her and her allies magic.
▪ Disenchant: Rikku sings a rebellious song, fortifying her and her allies magical defense.
▪ Perfect Pitch: Rikku sings a perfect song, increasing the accuracy of her and her allies attacks.
▪ Matador Song: Rikku sings a provocative song, enhancing her and her allies evasion.
▪ Lullaby: Rikku sings a sweet lullaby, causing her enemies to fall fast asleep.
▪ Hyper Mode: Rikku enters a temporary state that raises her attack and magic.
▪ Dress Guard: An ability that prevents enemies from removing her dresspheres
▪ Defeat to Heal HP: Rikku recovers her vitality every time she defeats an enemy.
▪ Silenceproof: Protects Rikku from the Silence status, allowing her to use magic freely.
▪ Iceproof: Completely protects Rikku from ice damage from comparable opponents.
Black Mage: A dressphere designed for magical offense, Rikku dons a black mages dress and a staff, this allows her to access powerful offensive magical spells.
▪ Firaga: Rikku scorches her target with a massive fireball to deal heavy fire-elemental damage.
▪ Blizzaga: Rikku freezes her target with huge ice crystals, dealing heavy ice-elemental damage.
▪ Thundaga: Rikku calls down several large lightning bolts to smite her enemies, dealing heavy lightning-elemental damage.
▪ Waterga: Rikku generates a spontaneous burst of water that crashes into her opponent like a geyser, dealing heavy water-elemental damage.
▪ Ultima The ultimate Black Magic, Rikku blasts her foes with an incredible amount of arcane energy, exceeding all other spells in her arsenal in terms of raw power.
▪ Bio: Rikku creates a cloud of noxious gas that poisons her enemies.
▪ MP Absorb: Rikku replenishes her own magical reserves by draining her targets.
▪ Focus: Rikku increases her allies' magic power and magic defense.
▪ MP Heal Over Time: Rikku regenerates her reserves of MP over time.
▪ Lightningproof: Completely protects Rikku from lightning damage from comparable opponents.
▪ Silenceproof: Protects Rikku from the Silence status, allowing her to use magic freely.
White Mage: A dressphere designed for magical support, Rikku dons a white dress and hood with a staff while giving her access to Holy and Curative Spells.
▪ Curaga: Rikku significantly heals herself or one of her allies.
▪ Esuna: Rikku removes all negative status effects on herself or one of her allies.
▪ Life: Rikku revives one of her allies if they happen to die, though they are nonetheless still significantly injured.
▪ Full-Life: Rikku revives one of her allies at their full strength.
▪ Shell: Rikku enhances an ally's magic defense, halving the damage of all spells directed at them. However, there is also inclusive of any healing spells.
▪ Protect: Rikku enhances an ally's physical defense, halving any damage they receive from physical attacks.
▪ Reflect: Rikku creates a barrier around herself that automatically reflects any spell back at her enemy.
▪ Dispel: Rikku removes any sort of buffs her enemy has that would increase their power.
▪ Regen: Rikku casts a spell that gradually heals herself or one of her allies over a period of time.
▪ Holy: Rikku calls down a massive beam of holy-elemental energy to blast her foes.
▪ Poisonstrike: Applies the Poison status with regular attacks, poisoning enemies.
▪ Fireproof: Completely protects Rikku from fire damage from comparable opponents.
▪ Slowproof: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
▪ 1/2 Damage: Rikku passively halves the damage she receives.
▪ HP Heal Over Time: Rikku passively regenerates her health overtime.
Gun Mage: A dressphere specializing in enemy analysis, Rikku gains a gun and access to enemy specific attacks and the ability to learn any ability used on her instantly or alternatively forcibly steal it.
▪ Scan: Rikku analyzes her target's vital statistics, determining their strength, elemental weaknesses, and ways to defeat them.
▪ Blue Bullet: A technique that allows Rikku to learn enemy attacks used on her, regardless if she survives it or not.
* Fire Breath: Rikku launches a bullet that allows her to use her gun as a flame thrower, burning enemies.
* Seed Cannon: Rikku launches a seed that is with Gravity, dealing gravity damage to an enemy.
* Stone Breath: Rikku releases a mist that petrifies all enemies, allowing her to shatter them at her discretion.
* Absorb: Rikku aborbs the life force and HP of a target.
* White Wind: Rikku releases a curative wind, allowing her to heal herself and allies and cures them of Silence, Sleep, Darkness, Poison, and Berserk.
* Bad Breath: Rikku releases the breath of a Malboro, inflicting Silence, Slow, Poison, Darkness, and Curse.
* Mighty Guard: Rikku applies Shell and Protect to the party.
* Supernova: Rikku induces a nuclear explosion with enemies at the epicenter.
* Cry In The Night: Rikku perfoms a blast that inflicts powerful magical damage.
* Drill Shot: Rikku shoots a bullet that drills into her targets
* Mortar: Rikku fires a mortar shot that ignores the targets defense.
* Annihilator: Rikku fires a violent blast of magic that ignores the targets defense.
* Heaven's Cataract: Rikku fires a blast of magic that lowers the targets defense and magic defense.
* 1000 Needles: Rikku fires a barrage of needles at an enemy.
* Storm Cannon: Rikku fires a blast that deals damage 30 times stronger than her.
* Blaster: Rikku fires a bullet that damages enemies proportionally to 90% of their maximum HP.
▪ Fiend Hunter: Rikku is capable of shooting enemy specific bullets, dealing quadruple damage to each type.
* Shell Cracker: Rikku shoots a bullet that deals quadruple damage to armored enemies.
* AA Shot: Rikku shoots a bullet that deals quadruple damage to flying enemies.
* Silver Bullet: Rikku shoots a bullet that deals quadruple damage to lupine enemies.
* Flan Eater: Rikku shoots a bullet that deals quadruple damage to Flans.
* Elementillery: Rikku shoots a bullet that deals quadruple damage to elemental enemies. 
* Killasaurus: Rikku shoots a bullet that deals quadruple damage to reptilian enemies.
* Drake Slayer: Rikku shoots a bullet that deals quadruple damage to draconic enemies.
* Dismantler: Rikku shoots a bullet that deals quadruple damage to machina based enemies.
* Mech Destroyer: Rikku shoots a bullet that deals quadruple damage to mecha based enemies.
* Demon Muzzle: Rikku shoots a bullet that deals quadruple damage to demonic enemies.
▪ Steal Ability: Rikku can forcibly steal an ability from a target, however unlike learning it, it will only be temporary.
▪ Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
▪ Marksman: Rikku never misses an attack.
▪ 1/2 Damage: Rikku passively halves the damage she receives.
▪ MP Heal Over Time: Rikku regenerates her reserves of MP over time.
Alchemist: A dressphere specializing in items, Rikku gains a high tech gun and can mix and combine items for various effects.
▪ Mix: Allows her to quickly combine two items and create a new one with superior utility. Among the items she can create are:
* Final Elixir: Clears her party of negative status effects, fully recovers their vitality and magic, and revives all of her deceased allies at full strength.
* Ultra NulAll: Bestows NulAll to her party and significantly increases their attack power, magic power, physical resistance, magic resistance, evasion, accuracy and luck.
* Hyper Vitality: Doubles her party's vitality and grants them five casts of Cheer.
* Hyper Mana: Doubles her party's magic reserves and grants them five casts of Focus.
* Hyper Mighty G: Gives her party Protect, Shell, Haste, Regen and Auto-Life, which revives them if they happen to die.
* Mega Cocktail: Doubles her party's magic reserves and vitality reserves of the party.
* Freedom X: Enhances her entire party to render magic cost a non-issue.
* Miracle Drink: Significantly enhances her entire party's critical hit rate and grants invulnerability to all her party.
* Trio of 9999: Significantly enhances her party's attack power and healing power, so all of their strikes deal incredible damage and any healing will affect them tremendously.
* Chaos Grenade: Throws a grenade that deals a massive amount of damage and severely lowers enemy defense, slows down time for them, poisons them, blinds them, nullifies their magic and puts them to sleep, all for a very long duration.
* Nega Burst: Creates a pseudo-black hole that, by default, cripples her enemy regardless of their own vitality.
* Black Hole: Creates a gravitational singularity that heavily cripples her enemies regardless of their vitality.
* Sunburst: Forms a small, white energy sphere that violently explodes.
* Abaddon Flame: A much more powerful version of Brimstone that also severely lowers her enemies' defense.
* Thunderblast: An enhanced Electroshock, which deals far greater damage and dramatically lowers her enemies' defense.
* Dark Rain: An enhanced Aqua Toxin with much higher damage and the added effect of dramatically lowering her enemies' defense.
* Krysta: An enhanced Black Ice that deals greater damage and has the added effect of severely lowering their defense.
* Grand Slam: An enhanced Black Hole that heavily cripples her opponent regardless of defense.
* White Hole: Rikku summons 8 balls of Holy magic that assault the enemy.
▪ Item Cannon: Rikku inserts a item in her gun, shooting it with various effects based on said item.
▪ Item Mine: Rikku leaves items all over the vicinity and detonates them when an enemy is close.
▪ Detect All Enemies: Allows Rikku to sense all enemies in the vicinity regardless of obstructions.
▪ Marksman: Rikku never misses an attack.
▪ Dress Guard: An ability that prevents enemies from removing her dresspheres.
▪ Sleepproof: Protects Rikku from the Sleep status, allowing her to resist being forcefully put to sleep.
Dark Knight: Rikku gains heavy armor and a long sword. This dressphere specializes in Arcana spells and techniques. 
▪ Darkness: Rikku sacrifices her health to launch a wave of darkness.
▪ Charon: Rikku gives her very life to heavily damage her enemy.
▪ Drain: Rikku drains an enemy of their vitality to recover her own.
▪ Demi: Rikku creates a condensed sphere of gravity that crushes enemies under its weight.
▪ Confuse: Rikku manipulates an enemies cognition, confusing them.
▪ Break: Rikku petrifies an enemy, leaving them to be shattered at her discretion.
▪ Bio: Rikku creates a cloud of noxious gas that poisons her enemies.
▪ Death: Rikku summons a spectral figure, which drags its talons though her target's chest and instantly kills them. Ther also works on robotic enemies and ghosts unless they explicitly resist instant death.
▪ Doom: Rikku conjures a number above that targets head via a spectral figure. The afflicted then has a set amount of seconds to live according to that number. 
▪ Black Sky: Rain a hailstorm of meteors on her opponents. 
▪ Poisonproof: Protects Rikku from the Poison status, blocking out poisons.
▪ Stoneproof: Protects Rikku from the Stone status, preventing her from being petrified.
▪ Deathproof: Protects Rikku from the Death status, guarding her instant death abilities.
▪ Confuseproof: Protects Rikku from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Curseproof: Protects Rikku from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Doomproof: Protects Rikku from the Doom status, blocking it.
▪ Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
▪ MP Heal Over Time: Rikku regenerates her reserves of MP over time.
Samurai: A dressphere designed for status effects, Rikku gains a Katana and access to abilities that affect both hers and enemies statistics.
▪ Mirror of Equity: Rikku launches an upward slash that deals more damage the less health she has.
▪ Magicide: Rikku directly attacks an opponents magical reserves, lowering them.
▪ Dismissal: Rikku immediately halts an opponents next action.
▪ Fingersnap: With a slash of her blade or snap of her fingers, Rikku reverts an enemies statistic increases.
▪ Sparkler: Rikku releases 8 light bullets to chase an enemy.
▪ Fireworks: Rikku releases a volley of Non-Elemental damage that ignores the targets defense.
▪ Shin-Zantetsu: With a single stroke of her blade, Rikku instantly kills any and all enemies.
▪ Nonpareil: Rikku increases her strength and accuracy of attacks.
▪ No Fear: Rikku casts Shell and Protect on herself.
▪ Clean Slate: Rikku heals her vitality and cures her of all status ailments.
▪ Hayate: Rikku increases her Evasion and casts haste on herself.
▪ Spare Change: Rikku throws her gil at an enemy to damage them.
▪ Tri-Attack: Rikku sends a attack in a wide range.
▪ SOS Critical: When in a crisis, Rikku's attacks deal critical damage.
▪ Confuseproof: Protects Rikku from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
▪ Doomproof: Protects Rikku from the Doom status, blocking it.
▪ Grace Under Pressure: When in a crisis, Rikku doubles the damage she deals.
Lady Luck: A dressphere specializing in high luck, Rikku wears a light dress, and uses cards to fight. She gains the ability to use techniques involved with luck.
▪ Four Dice: Rikku rolls 4 6-sided dice, dealing damage in turn to what side the dice fall on, multiplying.
▪ Attack Reels: Rikku goes through a slot reel, using various physical abilities through this.
* Shin-Zantetsu: With a single stroke of her blade, Rikku instantly kills any and all enemies.
* Cripple: Rikku deals an attack that is equal to 50% of the targets HP.
* Delay Buster: Rikku strikes her enemy with an incredibly powerful blow, significantly increasing the time they need to take their next action.
* Excalibur: Rikku empowers her cards with holy energy, dealing holy damage to an enemy.
* Fireworks: Rikku releases a volley of Non-Elemental damage that ignores the targets defense.
* Intimidate: Rikku deals damage to an enemy, inflicting slow.
* Clean Slate: Rikku heals her vitality and cures her of all status ailments.
* Power Break: Rikku strikes her enemy, halving their physical power.
* Eject: Rikku forcefully removes her enemy from the battlefield.
* Magicide: Rikku directly attacks an opponents magical reserves, lowering them.
* Armor Break: Rikku strikes her enemy, halving their defense and shattering their armored defense.
▪ Magic Reels: Rikku goes through a slot reel, using various magical abilities through this.
* Ultima: The ultimate Black Magic, Rikku blasts her foes with an incredible amount of arcane energy, exceeding all other spells in her arsenal in terms of raw power.
* Black Sky Rain a hailstorm of meteors on her opponents.
* Demi: Rikku creates a condensed sphere of gravity that crushes enemies under its weight.
* Flare: Rikku generates a spontaneous nuclear reaction that engulfs the targets in a massive non-elemental burst of energy.
* Firaga: Rikku scorches her target with a massive fireball to deal heavy fire-elemental damage.
* Auto-Life: Rikku casts a spell that ensures that, upon death, she will be automatically revived.
* Bio: Rikku creates a cloud of noxious gas that poisons her enemies.
* Break: Rikku petrifies an enemy, leaving them to be shattered at her discretion.
* Esuna: Rikku removes all negative status effects on herself or one of her allies.
* Thundaga: Rikku calls down several large lightning bolts to smite her enemies, dealing heavy lightning-elemental damage.
* Curaga: Rikku significantly heals herself or one of her allies.
▪ Item Reels: Rikku goes through a slot reel, using various items through this.
* Megalixer+: Fully heals party and refills magic and revives any dead allies.
* Mighty Guard+: Casts Shell, Protect, and Regen on the party and increases defense and magical defense.
* Blessed Gem: Generates effects comparable to Holy to bombard enemies with holy damage.
* Supreme Gem: Generates effects comparable to Ultima to deal immense damage.
* Lunar Curtain+: Casts Shell on party.
* Light Curtain+: Casts Protect on party.
Random Reels: Rikku goes through a slot reel, using random abilities through this.
* CONGRATS!: Rikku forces enemies to hand over their items and leave the battle, as if they were bribed.
* Mega-Potion: Significantly heals all allies.
* Blizzaga: Rikku freezes her target with huge ice crystals, dealing heavy ice-elemental damage.
* Cry In The Night: Rikku perfoms a blast that inflicts powerful magical damage.
* Quartet Knife: Rikku damages an enemy and reduces their strength, defense, magical defense, and magic.
* Dark Matter: Creates an extremely powerful gravitational singularity to heavily damage all enemies.
* Primo Grenade: Rikku throws a grenade that damages all enemies.
* Mental Break: Rikku strikes her enemy, halving their magic defense.
▪ MP Dice: Rikku absorbs MP through her dice.
▪ Curse Guard: Protects Rikku from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Slowproof: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
▪ Detect Nearby Traps: Allows Rikku to detect traps in her vicinity.
Berserker: A dressphere designed for CQC, Rikku gains animal claws and access to various abilities to supplement CQC and access to the use of Capoeira.
▪ Berserk: Rikku enhances her own strength, at the cost of her own reasoning.
▪ Cripple: Rikku attacks an enemy's vital spot, halving their HP.
▪ Mad Rush: Rikku goes into a heavy rush against her opponent.
▪ Crackdown: Rikku attacks an enemy, nullifying their Reflect, Protect, and Shell.
▪ Bull Charge: Rikku rushes an enemy, damaging them whilst maneuvering behind them. 
▪ Eject: Rikku sends an enemy far away from the battlefield.
▪ Unhinged: Rikku assaults an enemy, lowering their accuracy and evasion.
▪ Intimidate: Rikku attacks an enemy, inflicting slow on them.
▪ Envenom: Rikku strikes an enemy, poisoning her.
▪ Hurt: Rikku damages an enemy in proportion to her own HP.
▪ Howl: Rikku howls animalistically, doubling her HP.
▪ Itchproof: Guards Rikku from the itchy status, allowing her to use her dresspheres freely.
▪ Poisonstrike: Applies the Poison status with regular attacks, poisoning enemies.
▪ Iceproof: Completely protects Rikku from ice damage from comparable opponents.
▪ Sleepproof: Protects Rikku from the Sleep status, allowing her to resist being forcefully put to sleep.
▪ Counterattack: Allows Rikku to instinctually counter physical attacks that hit her.
▪ Evade & Counter: Allows Rikku to instinctually dodge attacks and counter them.
▪ Magic Counter: Allows Rikku to instinctually counter magic attacks that hit her.
▪ Impenetrable Front: Rikku renders herself immune to frontal attacks.
▪ Auto-Regen: Passively applies the Regen status, gradually healing Rikku.
Trainer: A dressphere that allows Rikku to summon a spirit animal in the form of a monkey named Ghiki, and coordinate attacks alongside him.
▪ Sneaky Ghiki: Rikku orders Ghiki to attack the enemy, pickpocketing them in the process and stealing their Gil.
▪ Ghiki Gouge: Rikku orders Ghiki to maul the enemy, inflicting darkness.
▪ Ghiki Gag: Rikku orders Ghiki to gag the enemy, inflicting silence.
▪ Mugger Ghiki: Rikku orders Ghiki to attack the enemy, pickpocketing them in the process and stealing their items.
▪ Pesky Ghiki: Rikku orders Ghiki to pester the enemy, enraging them and inflicting berserk.
▪ Bully Ghiki: Rikku orders Ghiki to assault the enemy, delaying their next action.
▪ Ghiki Pep: Ghiki heals a party member.
▪ Ghiki Meds: Ghiki provides medicine to the party, curing all status ailments.
▪ Ghiki Cheer: Ghiki cheers for Rikku, raising her strength and defense.
▪ Swarm! Swarm!: Ghiki calls other monkeys to attack an enemy.
▪ HP Stroll: Gradually heals Rikku with every step she takes.
▪ MP Stroll: Gradually recovers Rikku's magic energy with every step she takes.
▪ Half MP Cost: Reduces the cost of abilities and spells by half.
▪ Doomproof: Protects Rikku from the Doom status, blocking it.
▪ HP Heal Over Time: Rikku passively regenerates her health overtime.
▪ Lightningproof: Completely protects Rikku from lightning damage from comparable opponents.
▪ MP Cost Protection: Protects Rikku from abilities that would double the cost of her spells.
Festivalist: A festival based dressphere, Rikku attacks with cotton candy, goldfish and a multitude of festival based attacks.
▪ Twinkler: Rikku heals herself while curing herself of any status effects using toy fireworks.
▪ Spinner: Rikku releases a series of spinning fireworks, confusing and inflicting stop on enemies.
▪ Popper: Rikku lights fireworks under an enemy to explode.
▪ Fountain: Rikku lights even more fireworks under her opponent damaging all enemies.
▪ Fire Fish: Rikku imbues her fish with fire magic, and launches them at her target
▪ Ice Fish: Rikku imbues her fish with ice magic, and launches them at her target.
▪ Lightning Fish: Rikku imbues her fish with lightning magic and launches them at her target.
▪ Water Fish: Rikku imbues her fish with water magic and launches them at her target.
▪ Gravity Fish: Rikku imbues her fish with gravity magic and launches them at her target.
▪ Holy Fish: Rikku imbues her fish with holy magic and launches them at her target.
▪ Slowproof: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
▪ Fortune: Allows Rikku to utilize any unique ability from any other dressphere. 
▪ SOS Regen: When Rikku enters a critical state, she is automatically granted the regen status, regenerating her HP.
▪ SOS Wall: When Rikku enters a critical state, she is automatically granted both the shell and protect status, halving magical and physical damage.
▪ Stopproof: Protects Rikku from the Stop status, nullifying attempts to stop her in time.
▪ Curse Guard: Protects Rikku from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Darkproof: Protects Rikku from the Dark status, preventing her from being blinded.
▪ Defeat to Heal MP: Rikku replenishes her magical reserves every time she defeats an enemy.
▪ Berserkproof: Protects Rikku from the Berserk status, preventing her from being reduced to a mindless attacker. 
Mascot: A dressphere that allows a variety of unique abilities, Rikku wears a Cait Sith mascot costume in this dressphere.
▪ Cait Fire: Rikku casts fire on enemies, additionally petrifying and poisoning them.
▪ Cait Thunder: Rikku casts thunder on enemies, additionally petrifying and poisoning them.
▪ Cait Water: Rikku casts water on enemies, additionally petrifying and poisoning them.
▪ Cait Blizzard: Rikku casts blizzard on enemies, additionally petrifying and poisoning them.
▪ Power Eraser: Lowers all enemies strength.
▪ Armor Eraser: Lowers all enemies defense.
▪ Mental Eraser: Lowers all enemies magic defense.
▪ Magic Eraser: Lowers all enemies magic.
▪ Speed Eraser: Lowers all enemies speed.
▪ PuPu Platter: Rikku banishes an enemy to parts unknown.
▪ Auto-Shell: Passively applies the Shell status, halving damage Rikku receives from magic.
▪ Auto-Protect: Passively applies the Protect status, halving damage Rikku receives from physical attacks.
▪ Ribbon: Protects Rikku from any type of status effect.
▪ Instinct: Allows Rikku to utilize abilities from her Berserker dressphere.
▪ White Magic: Allows Rikku to utilize abilities from her White Mage dressphere.
▪ Mini-Demi: Rikku uses a weaker Demi, cutting into a 1/4th of her enemies HP.
▪ Jiggly Ripple: Rikku sends a ripple towards an enemy, that doesn't stop until they hit something.
▪ HP Heal Over Time: Rikku passively regenerates her health overtime.
▪ Detect All Enemies: Allows Rikku to sense all enemies in the vicinity regardless of obstructions.
▪ 1/2 Damage: Rikku passively halves the damage she receives.
Psychic: A dressphere that allows Rikku to use telekenetic and psychic abilities, giving her a school uniform and visor.
▪ Psychic Bomb: Rikku uses mental energy to cause an explosion on all enemies person.
▪ Maser Eye: Rikku fires a laser made of mental energy at her target from her visor.
▪ Telekinesis: Rikku uses telekinesis to manipulate an enemy, and then banishes them to parts unknown.
▪ Brainstorm: Rikku induces confusion in her enemies, alongside silence, preventing them from using their abilities.
▪ Express: Rikku enhances her own accuracy and evasion whilst casting haste on herself.
▪ Teleport: Allows Rikku to teleport anywhere she desires.
▪ Time Trip: Rikku completely stops time for everything but herself.
▪ Magic Guard: Nullifies magical attacks against Rikku.
▪ Physics Guard: Nullifies physical attacks against Rikku.
▪ Excellence: Nullifies physical and magical attacks against Rikku.
▪ Fire Eater: Allows Rikku to absorb damage from fire attacks, healing her instead.
▪ Lightning Eater: Allows Rikku to absorb damage from lightning attacks, healing her instead.
▪ Water Eater: Allows Rikku to absorb damage from water attacks, healing her instead.
▪ Ice Eater: Allows Rikku to absorb damage from ice attacks, healing her instead.
▪ Gravity Eater: Allows Rikku to absorb damage from gravity attacks, healing her instead.
▪ Immobileproof: Protects Rikku from the Immobile status, nullifying attempts to restrict her movement.
▪ Impenetrable Front: Rikku renders herself immune to frontal attacks.
▪ Grace Under Pressure: When in a crisis, Rikku doubles the damage she deals.
Machina Maw: Rikku's Special Dressphere in which she mounts a Helm-Style Machina to control in combat.
▪ Vajra: Rikku orders her machina to release a violent blast that damages all enemies.
▪ Death Missile: Rikku's machina fires missiles that will inflict instant death on all enemies instantly killing them.
▪ Bio Missile: Rikku's machina fires missiles that will inflict poison on all enemies poisoning them.
▪ Break Missile: Rikku's machina fires missiles that will inflict petrification on all enemies, turning them to stone.
▪ Confuse Missile: Rikku's machina fires missiles that will inflict confuse on all enemies confusing them.
▪ Stop Missile: Rikku's machina fires missiles that will inflict stop on all enemies stopping them in time.
▪ Berserk Missile: Rikku's machina fires missiles that will inflict berserk on all enemies turning them into mindless attackers.
▪ Shockwave: Rikku's machina stomps the ground, creating 2 shockwaves.
▪ Shockstorm: Rikku's machina creates an electrical field.
▪ Howitzer: Rikku's machina fires a series of rounds at the enemy.
▪ Sleep Shell: Rikku's machina fires a shell that puts enemies to sleep.
▪ Slow Shell: Rikku's machina fires a shell that slows the flow of time for enemies.
▪ Anti-Power Shell: Rikku's machina fires a shell that lowers the strength of enemies.
▪ Anti-Armor Shell: Rikku's machina fires a shell that lowers the defense of enemies.
▪ Blind Shell: Rikku's machina fires a shell that inflicts darkness on enemies.
▪ Silence Shell: Rikku's machina fires a shell that silences enemies, preventing them from using their abilities.
▪ Anti-Magic Shell: Rikku's machina fires a shell that lowers the magic of enemies.
▪ Anti-Mental Shell: Rikku's machina fires a shell that lowers the magic defense of enemies.
▪ Shellter: Rikku's machina casts shell on the party.
▪ Protector: Rikku's machina casts protect on the party.
▪ Booster: Rikku's machina casts haste on the party.
 
▪ Offense: Rikku's machina enhances either herself or an allies strength.
▪ Defense: Rikku's machina enhances either herself or an allies defense.
▪ Scan: Rikku analyzes her target's vital statistics, determining their strength, elemental weaknesses, and ways to defeat them.
▪ Revival: Rikku's machina revives a dead ally.
▪ HP Repair: Rikku's machina repairs itself whilst healing Rikku.
▪ MP Repair: Rikku's machina refills both it's and her own MP.
▪ Homing Ray: Rikku's machina fires a ray that has homing properties.
▪ Ribbon: Rikku is immune to all status effects.
|-|Garment Grids=
▪ Flash of Steel: A Garment Grid that enhances Rikku's strength and magic.
▪ Valiant Lustre: A Garment Grid that enhances Rikku's defense and magic defense. 
▪ Highroad Winds: A Garment Grid that enhances Rikku's speed.
* First Strike: Allows Rikku to make the 1st move at the beginning of a battle.
* Stopproof: Protects Rikku from the Stop status, nullifying attempts to stop her in time.
* Slowproof: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
* Haste: Rikku accelerates time around herself, dramatically increasing her speed.
* SOS Haste: Grants Rikku the Haste status when in a crisis, dramatically increasing her speed by accelerating time around her.
▪ Mounted Assault: A Garment Grid that enhances Rikku's speed.
* First Strike: Allows Rikku to make the 1st move at the beginning of a battle.
* Stopproof: Protects Rikku from the Stop status, nullifying attempts to stop her in time.
* Slowproof: Protects Rikku from the Slow status, nullifying attempts to slow her in time.
* Hastega: Rikku accelerates time for her party, dramatically increasing their speed.
* Auto-Haste: Passively applies the Haste status, dramatically increasing Rikku's speed by accelerating time around her.
▪ Heart of Flame: A Garment Grid that grants Rikku flame based abilities.
* Firestrike: Applies fire elemental damage to basic attacks.
* Firaga: Rikku scorches her target with a massive fireball to deal heavy fire-elemental damage.
* Fire Eater: Allows Rikku to absorb damage from fire attacks, healing her instead.
▪ Ice Queen: A Garment Grid that grants Rikku ice based abilities.
* Icestrike: Applies ice elemental damage to basic attacks.
* Blizzaga: Rikku freezes her target with huge ice crystals, dealing heavy ice-elemental damage.
* Ice Eater: Allows Rikku to absorb damage from ice attacks, healing her instead.
▪ Thunder Spawn: A Garment Grid that grants Rikku thunder based abilities.
* Lightningstrike: Applies lightning elemental damage to basic attacks.
* Thundaga: Rikku calls down several large lightning bolts to smite her enemies, dealing heavy lightning-elemental damage.
* Lightning Eater: Allows Rikku to absorb damage from lightning attacks, healing her instead. 
▪ Menance of the Deep: A Garment Grid that grants Rikku water based abilities.
* Waterstrike: Applies water elemental damage to basic attacks.
* Waterga: Rikku generates a spontaneous burst of water that crashes into her opponent like a geyser, dealing heavy water-elemental damage.
* Water Eater: Allows Rikku to absorb damage from water attacks, healing her instead.
▪ Downtrodder: A Garment Grid that grants Rikku Gravity based abilities.
* Gravitystrike: Applies Gravity based damage to basic attacks.
* Gravity Eater: Allows Rikku to absorb damage from gravity attacks, healing her instead.
* Demi: Rikku creates a condensed sphere of gravity that crushes enemies under its weight.
▪ Sacred Beast: A Garment that grants Rikku Holy based abilities.
* Holystrike: Applies Holy based damage to basic attacks.
* Holy Eater: Allows Rikku to absorb damage from holy attacks, healing her instead.
* Holy: Rikku calls down a massive beam of holy-elemental energy to blast her foes.
▪ Tetra Master: A Garment Grid that grants Rikku access to the 4 main elements.
* Tetrastrike: Applies the 4 main elements of fire, lightning, ice, and water to Rikku's basic attacks.
* Fire Eater: Allows Rikku to absorb damage from fire attacks, healing her instead.
* Ice Eater: Allows Rikku to absorb damage from ice attacks, healing her instead.
* Lightning Eater: Allows Rikku to absorb damage from lightning attacks, healing her instead.
* Water Eater: Allows Rikku to absorb damage from water attacks, healing her instead.
▪ Restless Sleep: A Garment Grid that grants Rikku access to abilities associated with sleep and poison.
* Bio: Rikku creates a cloud of noxious gas that poisons her enemies.
* Sleep: Rikku forcefully puts an opponent fast asleep, regardless of their condition.
* Sleeptouch: Applies the Sleep status with regular attacks, putting enemies to sleep.
* Poisontouch: Applies the Poison status with regular attacks, poisoning enemies.
* Sleepproof: Protects Rikku from the Sleep status, allowing her to resist being forcefully put to sleep.
* Poisonproof: Protects Rikku from the Poison status, blocking out poisons.
▪ Still of Night: A Garment Grid that grants Rikku access to abilities associated with silence and darkness.
* Silence: Allows Rikku to silence an enemy, preventing them from utilizing their abilities.
* Blind: Allows Rikku to blind an enemy, obscuring their vision.
* Darkproof: Protects Rikku from the Dark status, preventing her from being blinded.
* Silenceproof: Protects Rikku from the Silence status, allowing her to use magic freely.
* Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
* Silencetouch: Applies the silence status with regular attacks, preventing enemies from using magic.
▪ Mortal Coil: A Garment Grid that grants Rikku access to abilities associated with curse and pertrification.
Break: Rikku petrifies an enemy, turning them to stone and allowing Rikku to shatter them at her discretion.
* Stonetouch: Applies the Stone status with regular attacks, petrifying enemies and allowing her to shatter them afterwards.
* Stoneproof: Protects Rikku from the Stone status, preventing her from being petrified.
* Curseproof: Protects Rikku from the Curse status, blocking curses and attempts to nullify her abilities.
▪ Raging Giant: A Garment Grid that grants Rikku access to abilities associated with Confuse and Berserk.
* Confuse: Rikku manipulates the targets cognition, rendering them unable of telling friend from foe or even attacking themselves.
* Confusetouch: Applies the Confuse status to basic attacks, manipulating the enemy's cognition rendering them unable of telling friend from foe.
* Confuseproof: Protects Rikku from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
* Berserktouch: Applies the Berserk status to basic attacks, allowing her to reduce enemies to mindless attackers.
* Berserkproof: Protects Rikku from the Berserk status, preventing her from being reduced to a mindless attacker.
▪ Bitter Farewell: A Garment Grid that grants Rikku access to abilities associated with Death.
* Death: Rikku summons a spectral figure, which drags its talons though her target's chest and instantly kills them. Ther also works on robotic enemies and ghosts unless they explicitly resist instant death.
* Doom: Rikku conjures a number above that targets head via a spectral figure. The afflicted then has a set amount of seconds to live according to that number and the movements they make.
* Deathtouch: Applies the Death status with regular attacks, instantly killing them.
* Doomtouch: Applies the Doom status with regular attacks, cursing them with moments to live.
* Deathproof: Protects Rikku from the Death status, guarding her from instant death abilities.
* Doomproof: Protects Rikku from the Doom status, blocking it.
▪ Selene Guard: A Garment Grid that grants Rikku access to abilities associated with magical defense.
* Shell: Rikku enhances an ally's magic defense, halving the damage of all spells directed at them. However, there is also inclusive of any healing spells.
* Auto-Shell: Passively applies the Shell status, halving damage Rikku receives from magic.
* SOS Shell: When Rikku enters a critical state, she is automatically granted the Shell status, halving magical damage.
▪ Helios Guard: A Garment Grid that grants Rikku access to abilities associated with physical defense.
* Protect: Rikku enhances an ally's physical defense, halving any damage they receive from physical attacks.
* SOS Protect: When Rikku enters a critical state, she is automatically granted the protect status, halving physical damage.
* Auto-Protect: Passively applies the Protect status, halving damage Rikku receives from physical attacks.
▪ Shining Mirror: A Garment Grid that grants Rikku access to abilities associated with Reflect.
* Reflect: Rikku creates a barrier around herself that automatically reflects any spell back at her enemy.
* Piercing Magic: Allows Rikku to bypass reflect magic, preventing others from using abilities to reflect attacks back at her.
* Auto-Reflect: Automatically grants Rikku the Reflect status, allowing any non-physical attack to be reflected back at her target.
▪ Covetous: A Garment Grid that grants Rikku access to abilities associated with absorption.
* Drain: Rikku siphons vitality from her enemy, healing him while damaging them in the process.
* Osmose: Rikku absorbs her enemy's magic energy to refuel her own supply.
▪ Disaster in Bloom: A Garment Grid that grants Rikku access to abilities associated with various status effects
* Sleeptouch: Applies the Sleep status with regular attacks, putting enemies to sleep.
* Silencetouch: Applies the silence status with regular attacks, preventing enemies from using magic.
* Darktouch: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
* Poisontouch: Applies the Poison status with regular attacks, poisoning enemies.
▪ Immortal Soul: A Garment Grid that grants Rikku access to abilities associated with healing and revival magic.
* Full-Cure: Rikku completely heals a target, whilst removing any status ailments
* Full-Life: Rikku fully revives an ally to full strength.
▪ Wishbringer: A Garment Grid that grants Rikku access to abilities associated with Regen magic.
* Curaga: Rikku significantly heals herself or one of her allies.
* HP Stroll: Allows Rikku to regain her vitality for every step she takes.
* Regen: Rikku casts a spell that gradually heals herself or one of her allies over a period of time.
* Auto-Regen: Passively applies the Regen status, gradually healing Rikku.
▪ Pride of The Sword: A Garment Grid that grants Rikku access to abilities associated with the Warrior Dressphere.
* Swordplay: Allows Rikku access to all the abilities of her Warrior Dressphere without the need to spherechange.
▪ Samurai's Honor: A Garment Grid that grants Rikku access to abilities associated with the Samurai Dressphere.
* Bushido: Allows Rikku access to all the abilities of her Samurai Dressphere without the need to spherechange.
▪ Blood of The Beast: Allows Rikku access to abilities associated with the Berserker Dressphere.
* Instinct: Allows Rikku access to all the abilities of her Berserker Dressphere without the need to spherechange.
▪ Chaos Maelstrom: Allows Rikku access to abilities associated with the Dark Knight Dressphere.
* Arcana: Allows Rikku access to all the abilities of her Dark Knight Dressphere without the need to spherechange.
▪ Supreme Light: Allows Rikku access to abilities associated with the White Mage Dressphere.
* White Mage: Allows Rikku access to all the abilities of her White Mage Dressphere without the need to spherechange.
* Auto-Life: Rikku casts a spell that ensures that, upon death, she will be automatically revived.
▪ Megiddo: Allows Rikku access to abilities associated with the Black Mage Dressphere. 
* Black Mage: Allows Rikku access to all the abilities of her Black Mage Dressphere without the need to spherechange.
▪ Font of Power: Allows Rikku access to abilities associated with efficient magic usage.
* Half MP Cost: Halves the cost of Rikku's magic usage
* One MP Cost: Reduces the cost of Rikku's magic usage to 1, even with life sacrificing abilities such as Charon.
▪ Abominable: Allows Rikku access to abilities associated with preventing status effects.
* Sleepproof: Protects Rikku from the Sleep status, allowing her to resist being forcefully put to sleep.
* Itchyproof: Guards Rikku from the itchy status, allowing her to use her dresspheres freely.
* Poisonproof: Protects Rikku from the Poison status, blocking out poisons
* Stoneproof: Protects Rikku from the Stone status, preventing her from being petrified.
* Deathproof: Protects Rikku from the Death status, guarding her from instant death abilities.
* Confuseproof: Protects Rikku from the Confuse status, keeping her cognitive functions instead of being twisted to attack herself.
* Silenceproof: Protects Rikku from the Silence status, allowing her to use magic freely.
* Berserkproof: Protects Rikku from the Berserk status, preventing her from being reduced to a mindless attacker.
* Darkproof: Protects Rikku from the Dark status, preventing her from being blinded.
* Ribbon: Protects Rikku from any type of status effect.
|-|Items=
Curative Items:
▪ X-Potion: Fully heals the target.
▪ Mega-Potion: Significantly heals all allies.
▪ Al Bhed Potion: Heals all allies and cures Poison, Silence and Stone.
▪ Healing Water: Fully heals the entire party.
▪ Tetra Elemental: Applies NulBlaze, NulShock, NulTide and NulFrost at once.
▪ Turbo Ether: Recovers a significant portion of the target's magic energy supply.
▪ Phoenix Down: Revives deceased allies from death, though Rikku cannot use it on herself unless she uses it right before her death, and when brought back she's still in fairly weak condition.
▪ Mega Phoenix: Revives all allies at full strength. Like with Phoenix Downs, it can't be used on Rikku herself unless used right before her death.
▪ Elixir: Fully heals an ally and restores their magic energy.
▪ Megalixir: Fully heals all allies while restoring their magic energy.
▪ Antidote: Cures the Poison status ailment, cleansing the target of poison.
▪ Soft: Cures the Stone status ailment, undoing petrification.
▪ Eye Drops: Cures the Dark status ailment, clearing their eyesight.
▪ Echo Screen: Cures the Silence status ailment, allowing the target to cast magic once again.
▪ Holy Water: Cures the Zombie and Curse status ailments, reverting the target back to a normal human and purging them of statuses that nullify their abilities.
▪ Remedy: Cures all negative status effects, including all of the above in addition to Confuse, Sleep, Slow and Berserk.
Offensive Items:
▪ Ice Gem: Damages all enemies with several blasts of ice magic.
▪ Fire Gem: Damages all enemies with several blasts of fire magic.
▪ Lightning Gem: Damages all enemies with several blasts of lightning magic.
▪ Water Gem: Damages all enemies with several blasts of water magic.
▪ Frag Grenade: Damages all enemies and inflicts Armor Break.
▪ Dream Powder: Damages all enemies and inflicts Sleep.
▪ Silence Grenade: Damages all enemies and inflicts Silence.
▪ Smoke Bomb: Damages all enemies and inflicts Dark.
▪ Shadow Gem: Creates a sphere of intense gravity that halves all enemies' vitality.
▪ Shining Gem: Creates a torrent of fire to damage an enemy.
▪ Blessed Gem: Generates effects comparable to Holy to bombard enemies with holy damage.
▪ Supreme Gem: Generates effects comparable to Ultima to deal immense damage.
▪ Poison Fang: Inflicts damage and casts Poison on one enemy.
▪ Gold Hourglass: Damages all enemies and delays their next action.
▪ Candle of Life: Casts Doom on all enemies, cursing them to die when the timer above their head reaches 0. Much like Death, this even works on robotic enemies and ghosts, and even enemies who resist instant death can still be killed, though the timer is considerably longer as a penalty.
▪ Petrify Grenade: Applies Stone to all enemies.
▪ Farplane Wind: Casts Death on all enemies.
▪ Dark Matter: Creates an extremely powerful gravitational singularity to heavily damage all enemies.
▪ Chocobo Wing: Casts Haste on all allies.
▪ Lunar Curtain: Casts Shell on one ally.
▪ Light Curtain: Casts Protect on one ally.
▪ Star Curtain: Casts Reflect on one ally.
▪ Healing Spring: Casts Regen on one ally.
▪ Soul Spring: Absorbs vitality and magic energy from an enemy.
▪ Purifying Salt: Damages an enemy and dispels their buffs.
▪ Stamina Tonic: Doubles all allies' vitality.
▪ Mana Tonic: Doubles all allies' magic energy.
▪ Three Stars: Sets the magic cost of all allies to 0, allowing them to use spells with impunity.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Good Characters
Category:Female Characters
Category:Protagonists
Category:Final Fantasy
Category:Final Fantasy X
Category:Video Game Characters
Category:Fire Users
Category:Element Users
Category:Ice Users
Category:Water Users
Category:Teenagers
Category:Non-Physical Interaction Users
Category:Flight Users
Category:Statistics Amplification Users
Category:Light Users
Category:Holy Users
Category:Statistics Reduction Users
Category:Teleportation Users
Category:Telekinesis Users
Category:Magic Users
Category:Acrobats
Category:Time Users
Category:Energy Users
Category:Regeneration Users
Category:Energy Projection Users
Category:Radiation Users
Category:Darkness Users
Category:Death Users
Category:Resurrection Users
Category:Attack Reflection Users
Category:Purification Users
Category:Power Nullification Users
Category:Power Mimicry Users
Category:Mind Users
Category:Poison Users
Category:Necromancers
Category:Transmutation Users
Category:Enhanced Senses Users
Category:Weapon Masters
Category:Martial Artists
Category:Empathic Manipulation Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Fear Users
Category:Paralysis Users
Category:BFR Users
Category:Summoners
Category:Characters
Category:Electricity Users
Category:Gauntlet Users
Category:Dice Users
Category:Card Users
Category:Claw Users
Category:Probability Users
Category:Potion Users
Category:Bracelet Users
Category:Bomb Users
Category:Smoke Users
Category:Ring Users
Category:Brass Knuckle Users