126784-feedback-f2p-announcement-faq-page-10

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Kind of ironic considering I'm on a trial-account right now; can fully access all parts of the forums, link pics, etc. :D
 
Heard the game was going f2p, thought I'd trial it out, and give my feedback.
 
Now imagine I'd waited until the game did go f2p, and wanted to toss in my two cents on possible improvements, feedback, ideas, etc -- only to find, it's not possible because forums locked out the free players. :P
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Ha yes. but not on the scale that comes with f2p
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Trolling is happening now as well, that is not excluded for f2p crowd.
Spammers should simply be dealt with, the game and forum account are link so shoot them down i would say ;)
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Ha yes. but not on the scale that comes with f2p
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Still doesn't change the fact that multiple avenues of feedback are good, Carbine needs and wants all the input and feedback they can get.  What about the person that plays while not working, goes to work and is in the office, and in some free time would like to toss in some feedback.  Are they to install Wildstar while at work and risk getting in trouble for it?
 
I mean just because I can dial 911 from my phone, does that mean online contact services and/or panic buttons should be done away with as well?
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I remember when SWTOR went free to play. Things went evil and mean in city chats.
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Having played more f2p games than I can even fathom to remember them all, there's actually much less trolling on f2p forums than there is premium forums.  The mentality that premium weeds out the worst of the worst is a very old mind-set (especially since there's so many f2p titles to pick and choose from, the "masses" so many worry about tend to be thinned by "natural selection", if you'll pardon the pun), which has been proven wrong time and time again.  Trolling or spamming f2p forums, would be the equivalent of a 6ft person hopping a 1ft hurtle; there's no challenge.  Most premium game forums are far and away more toxic than f2p forums in my experience.  Because in a f2p game, most are there to just play the game however they feel fit, not really prove they're better than anybody else, or go extreme/hardcore, etc.
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Like I said, email and account pages don't require the game installed.
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Kind of ironic considering I'm on a trial-account right now; can fully access all parts of the forums, link pics, etc.  :D
 
Heard the game was going f2p, thought I'd trial it out, and give my feedback.
 
Now imagine I'd waited until the game did go f2p, and wanted to toss in my two cents on possible improvements, feedback, ideas, etc -- only to find, it's not possible because forums locked out the free players. :P
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Though, you originally pointed to the feedback option "in-game" -- that's not email or account pages, that's "in-game".  Which is what I was replying to, referring to, and responding to.
 
No matter of semantic juggling changes the fact that the free players are going to want a place to share their input equally, because in most f2p games where free-players are told they're just as welcome as anybody else, to find out they're seen as steerage and their opinions don't matter, they don't stay all that long.  When you make something feel not welcomed, some "thing" is not really prone to stick around.
 
BTW, having to craft up a direct e-mail message is a lot more cumbersome than open-forum discussion -- which is another way to curb away free-players if you make them hop hurdles just to have an equal voice.
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How do you know you're seeing all the forums? :P
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I do not for a second believe going to the forum, logging in, checking your email for the security verification code, then writing a post is in any way less of a hurdle than typing an email address and your feedback.
 
This conversation here, that's the entire problem with F2P.  Freebots think they should get 99.9% of everything for free, despite the fact that they use up resources without paying for them.
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Well I do.  It's one thing to be able to partake with a group of people in a discussion, and another to be told to go sit in a corner and type into a box without any other people present, any other voiced inputs, no active and on-going feedback, and having to wait several days, perhaps weeks, for a reply, etc.
 
It'd be like having a classroom where everybody is welcome, except the poor kid that's not as good as everybody else, has to go into a separate room and write an essay to submit later on after the class has been dismissed.
 
BTW, no, the real problem here is the same attitude that's been the problem all along.  The attitude that drove most every player to leave the game.  I mean seriously, NA went from what, 14 servers down to 2 megaservers?  If that same attitude persists when this game goes f2p, Wildstar is destined to go the way of CoH.  (As the saying goes, those that don't learn from their history are doomed to repeat it.)
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Why do you need validation from other forum goers?  You have an idea, send it to Carbine, they will read it and do with it what they will.  Discussing it with other forum goers in no way improves the likelihood that Carbine will use the idea. 
 
Carbine is being pretty good with the account tiers right now, but they are giving access to all in-game content already.  It's free to play, not free to forum.
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Nobody ever said it's validation, and I believe I'm speaking on behalf of the mindset of f2p players, regardless if you want to make this about me specifically.  Why do you need to persist until the other side bends and says you're right when you're not, because you're not.  As I said in my last post, continue the same attitude the game has had all along; it's not like the game is going f2p because they're rolling in mass-piles of money and figured what the heck, why not.
 
Again on the "free to forum", you're running circles; as I already stated, "it'd be ironic for them to not allow free players to the forums when even trial-accounts, such as this one, have full forum access".
 
BTW, discussing it with other forum goers allows the idea to go from a seed into a tree.  As an example, a free player might have the idea of a sitting area, where another might be able to expound and suggest the seating area be enclosed, then another might suggest the seating area have a fountain, and the free player might get the idea of the sitting area to be a large open-space for people to walk through -- before you know it, thanks to group discussion of ideas, they just thought up the idea for an oasis, or public restaurant/inn, etc.
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It's just a figurative "you"; referring to any F2P player.
 
It may sound to you like I'm running in circles, but your entire premise is incorrect.  It would not be ironic because trial accounts expire. The moderation mechanism in this case is time, not money.  F2P accounts don't have an expiry, so they require an alternate moderation mechanism to prevent rampant abuse.
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And it might sound to you like you're correct, but your entire premise is invalid, opinionated, biased, dismissive, and running circles.  Your point?  What you're stating is you feel your opinion is accurate, and any other opinion is incorrect.  That's just it, it's an "opinion".
 
Btw, even if trial accounts expire, it's not like it's that hard to get another trial-account.  Which wasn't my point in the first place... my point is, why limit free players with possible ideas when they're not paying, when a trial player, regardless of expiration doesn't pay either.  But I digress, not going to keep debating with a brick-wall, peace out.
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Kind of ironic considering I'm on a trial-account right now; can fully access all parts of the forums, link pics, etc.  :D
 
Heard the game was going f2p, thought I'd trial it out, and give my feedback.
 
Now imagine I'd waited until the game did go f2p, and wanted to toss in my two cents on possible improvements, feedback, ideas, etc -- only to find, it's not possible because forums locked out the free players. :P
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Good news is they are going to run a beta for the F2P before it comes out. I would assume that if you participate in that you will get access to the beta or PTR forums to leave feedback. 
 
So hopefully anyone that trys the beta will leave feedback and it will help the transition go smooth. I for one am interested in seeing the feedback from people coming from other F2P games. I myself have only played Rift and SWTOR both before and after F2P both had their pluses and minuses. 
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I'm sorry but I really don't think the community will turn that badly when it goes F2P. There will always be people who are trolls, that's true for any game, including this one with how much in-fighting happens on these forums that any outsider can witness. But it feels like the knee-jerk hatred of F2P is really unwarranted. Carbine has already illustrated that the foundation of their model is going to be different from a lot of models. They've already stated word for word that they do not want Pay-to-Win. So why the slant for anger instead of for feedback? 
 
I met one of my best friends of 4+ years due to a F2P MMO that I could only play when I was in highschool. We met through one of my friends who had met him and ran dungeons together. I get to visit him in real life when I have vacations and was even talking to him this morning. All because of a F2P game. My situation isn't rare even if the vocal minority try making it seem otherwise. I think all the hatred is really unwarranted because when it comes down to it, a lot of people just want to play the game and Carbine needs a lot of people playing this game. Wildstar is a game where you can tell a lot of people need to play to keep it feeling natural. This is major, Carbine is only getting one more chance to do this right. If they fail their F2P launch, that's the end of the game for everyone.
 
 
More feedback for Carbine:
 
- Please avoid any type of random item generators in the cash shop; it's been well vocalized that no one wants to experience anything like this
- Contests would be an amazing addition. For instance a housing contest and weekly leaderboard. Costume contest? 
- Keep different play-styles in mind so as many people can experience Wildstar as much as possible.
- I mentioned this before but the addition of more progression; maybe the introduction of fishing?
- Customization is a massive feature of Wildstar, let that show through character creation by introducing more faces and body types.
- One of the biggest things that will happen due to the increase in population as noted by Open Beta is the server lag and crashing. Optimization is super important and will deter a lot of people
- Some people are trying to bring the PvP server back to life so maybe allow transfers back to PvP servers before F2P launch?
- Restating this because I really don't want this suggestion to get lost: Create a physical Protostar Mall for the cash shop that players can walk through  :D
 
Edit: - Recruit a friend feature
- Physical merchandise shop	
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- Restating this because I really don't want this suggestion to get lost: Create a physical Protostar Mall for the cash shop that players can walk through  :D
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I'm sorry but I really don't think the community will turn that badly when it goes F2P. There will always be people who are trolls, that's true for any game, including this one with how much in-fighting happens on these forums that any outsider can witness. But it feels like the knee-jerk hatred of F2P is really unwarranted. Carbine has already illustrated that the foundation of their model is going to be different from a lot of models. They've already stated word for word that they do not want Pay-to-Win. So why the slant for anger instead of for feedback? 
 
I met one of my best friends of 4+ years due to a F2P MMO that I could only play when I was in highschool. We met through one of my friends who had met him and ran dungeons together. I get to visit him in real life when I have vacations and was even talking to him this morning. All because of a F2P game. My situation isn't rare even if the vocal minority try making it seem otherwise. I think all the hatred is really unwarranted because when it comes down to it, a lot of people just want to play the game and Carbine needs a lot of people playing this game. Wildstar is a game where you can tell a lot of people need to play to keep it feeling natural. This is major, Carbine is only getting one more chance to do this right. If they fail their F2P launch, that's the end of the game for everyone.
 
 
More feedback for Carbine:
 
- Please avoid any type of random item generators in the cash shop; it's been well vocalized that no one wants to experience anything like this
- Contests would be an amazing addition. For instance a housing contest and weekly leaderboard. Costume contest? 
- Keep different play-styles in mind so as many people can experience Wildstar as much as possible.
- I mentioned this before but the addition of more progression; maybe the introduction of fishing?
- Customization is a massive feature of Wildstar, let that show through character creation by introducing more faces and body types.
- One of the biggest things that will happen due to the increase in population as noted by Open Beta is the server lag and crashing. Optimization is super important and will deter a lot of people
- Some people are trying to bring the PvP server back to life so maybe allow transfers back to PvP servers before F2P launch?
- Restating this because I really don't want this suggestion to get lost: Create a physical Protostar Mall for the cash shop that players can walk through  :D
 
Edit: - Recruit a friend feature
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- Please avoid any type of random item generators in the cash shop; it's been well vocalized that no one wants to experience anything like this
 
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I'm sorry but I really don't think the community will turn that badly when it goes F2P. There will always be people who are trolls, that's true for any game, including this one with how much in-fighting happens on these forums that any outsider can witness. But it feels like the knee-jerk hatred of F2P is really unwarranted. Carbine has already illustrated that the foundation of their model is going to be different from a lot of models. They've already stated word for word that they do not want Pay-to-Win. So why the slant for anger instead of for feedback? 
 
I met one of my best friends of 4+ years due to a F2P MMO that I could only play when I was in highschool. We met through one of my friends who had met him and ran dungeons together. I get to visit him in real life when I have vacations and was even talking to him this morning. All because of a F2P game. My situation isn't rare even if the vocal minority try making it seem otherwise. I think all the hatred is really unwarranted because when it comes down to it, a lot of people just want to play the game and Carbine needs a lot of people playing this game. Wildstar is a game where you can tell a lot of people need to play to keep it feeling natural. This is major, Carbine is only getting one more chance to do this right. If they fail their F2P launch, that's the end of the game for everyone.
 
 
More feedback for Carbine:
 
- Please avoid any type of random item generators in the cash shop; it's been well vocalized that no one wants to experience anything like this
- Contests would be an amazing addition. For instance a housing contest and weekly leaderboard. Costume contest? 
- Keep different play-styles in mind so as many people can experience Wildstar as much as possible.
- I mentioned this before but the addition of more progression; maybe the introduction of fishing?
- Customization is a massive feature of Wildstar, let that show through character creation by introducing more faces and body types.
- One of the biggest things that will happen due to the increase in population as noted by Open Beta is the server lag and crashing. Optimization is super important and will deter a lot of people
- Some people are trying to bring the PvP server back to life so maybe allow transfers back to PvP servers before F2P launch?
- Restating this because I really don't want this suggestion to get lost: Create a physical Protostar Mall for the cash shop that players can walk through  :D
 
Edit: - Recruit a friend feature
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There is the F2P playerbase who wants to share ideas. Then there is the malicious horde. (Assuming popular game).
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			If they are allowed to play the game, they should be allowed full use of the forums. Simple as that. Workload on mods increase? That's their job. Trolling? These forums are already little but squabbling and speculation. Maybe an influx of fresh blood would actually encourage meaningful discussions and discourse? Don't push away people that have been asked to participate because a few misguided individuals on the forums can't handle the thought of their small pond turning into an ocean. 	
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I have a feeling we will see the returns of Boom Boxes in the cash shop. 
 
 
 
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And I've been playing enough of them to say that you are wrong -- your point? You look at red and see blue, I look at red and see red. End of story.
 
On a side-note, I'm not about to list every single game I've ever played if you attempt to turn this into a size-measuring competition.
 
Point being, there's far less trolling and issues in f2p games. Every premium game I've played, I've seen much more toxicity and vitriol on the forums than I ever have in f2p games.
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The issue i see with that option is the same WoW had. The second the allowed an easier way to get into the End Game Group content via LFR, Player numbers dropped. IGN had a report about it, i will look for the article later.
I am fine with setting up different Difficulty level from the start, but Wildstar sad their Raids are Hardcore and will stay that way.
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I think all they'd need to do is break raids into wings that you can unlock by beating the previous portion. That way if you're severely time-limited you can still work your way through the content but it doesn't get face-roll AFK easy like LFR is.
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I think all they'd need to do is break raids into wings that you can unlock by beating the previous portion. That way if you're severely time-limited you can still work your way through the content but it doesn't get face-roll AFK easy like LFR is.
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That would be the way to go. But would you down scale the current content or would that be the normal mode?
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			its late monday, still no dev responses?	
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The issue i see with that option is the same WoW had. The second the allowed an easier way to get into the End Game Group content via LFR, Player numbers dropped. IGN had a report about it, i will look for the article later.
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That would be awesome if you could find that reference, thanks.
 
I'd love to have someone give a sane explanation of how there's a big drop in player numbers because of LFR, given that it came out in Q4 of 2011, with subscriptions hovering around 10 million from Q3 of 2011 to Q4 of 2012. That seems pretty stable to me, and the last time I brought this up the only person to respond at all basically said "I don't need statistics, I was there".
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Well said, and nobody was talking about LFR, or at least I wasn't when I posted earlier about alterable/selectable difficulty -- as I stated, have "insane raging hardcore" be the default, but allow other players that don't want to bang their head against their monitor until their eyes cross (or simply are unable to find enough peoples to form a large enough group, because well, you know, population issues -- we all know how that goes) the option to set it to be a tad more casual -- still difficult, but just not as insane.  Was referring to more how WoW has dungeon levels such as Standard, Heroic, Mystic.  Or as I also stated, if that's not an option, there's the option of Guild Wars 2 or Defiance, or whatever other game has dynamic difficulty-scaling based on the amount of people present, their level, their gear, etc -- while "hardcore" would still be the base/default difficulty, just have an option to switch difficulty to another setting for those that aren't all hyped up on hardcore.  Or several other ideas.
 
I know my buddy that pays to play this has run into this issue several times in the past.  He'd be ready to go, and so would a handful of others, but ultimately would only end up having five or six at most given times, not nearly enough to do some of the more insanely-difficult content, even after probing for people in chat that might want to join to help out.
 
But see, it's this mentality that's been being referred to.  A person suggests a broad analysis of difficulty and grind, and the hardcore-or-go-home want to narrow it instantly to there supposedly only being one  single option, and one option only, that because they said so, obviously doesn't work (even though it works like a charm in every other game on the market), so scrap the whole idea right now.
 
Many players desire still stands for f2p, an option to alter difficulty and/or select difficulty -- because obviously pandering/catering to *just* the hardcore hasn't exactly panned out so well thus far.
 
BTW - Not to be the dismissive sort, but not sure how much I'd take what IGN says for granted.  There's been many that have pointed out massive inconsistencies in their viewpoints, reviews, coverage, etc.  As the saying goes, you can't spell "ignorant" without I-G-N.  (Myself and several others are certain, and know, that the mass population drop had nothing to with LFR, but did have to do with several other game-factors.)
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the raids being TOO easy might be bad, but a easymode probably wouldnt be a bad thing for player retention.
 
not like faceroll, but easier in general	
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Opinion...
 
Flexible raid sizes are a mistake. Personal experience leads me to believe that flex makes it to easy for raiders to call it or not show for the evening. It makes progression runs harder due to shifting group composition/tactics and is bad for moral.
 
Multiple raid sizes are good. Some folks (myself included) prefer the friends and family approach to raiding and are discouraged by larger groups. Make it hard, whatever, just give me an option.
 
LFR is good for people that just don't have the time for dedicated raiding but, would still like to see end game content in one form or another. Solo content is a sweet bonus. It is a MMO after all.
 
Introduce a global chat channel... With F2P coming there is no way that community policing is going to work.
 
Give F2P folks access in one form or another to the forums. Completely cutting them out is derisive.
 
I love the idea of some type of storefront that can be walked through for the in-game shop. The thought of changing displays and whatnot is cool and very WildStar.
 
Finally, Don't change the feel of WildStar... Carbine you really made something unique and special with Nexus. It is a breath of fresh air every time I log in. The humor, sarcasm, wit and gameplay. It is your strongest draw.	
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You're not talking about difficulty at all, you're just talking about group size.
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That would be awesome if you could find that reference, thanks.
 
I'd love to have someone give a sane explanation of how there's a big drop in player numbers because of LFR, given that it came out in Q4 of 2011, with subscriptions hovering around 10 million from Q3 of 2011 to Q4 of 2012. That seems pretty stable to me, and the last time I brought this up the only person to respond at all basically said "I don't need statistics, I was there".
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Here is the statistic and your right between Q3 11 and Q4 12, it seems to be stable but dont forget that they released MoP during Q4 12 and till then you had a drop of over 1 million players. So if you take away the DLC release and if you spend some time in the Forum from back then you can see that a lot of players left due to the drop in difficulty and overall End Game Content Changes meaning LFR.  And i know this isnt making the point because i cant or rather i dont have the time to look up post where people say they are leaving due to the lack of difficulty and LFR issues. But i used to run with a 25 man raid where most people stopped half way thru MoP because of the point, "why even raid when you can go LFR"
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I call that last statement of yours false! LFR has NOTHING to do with normal raiding in wow. Everybody knows that. LFR is to see content..not to raid...nobody leaves normal raiding because of LFR
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Where is the proof for that statement? And saying everybody knows that seems to me over reached. The Changes in the End Game Content including LFR cost a drop in players.
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Show me proof that ppl are leaving normal raiding because of LFR. If anything LFR has probably kept more ppl playing wow than not...
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The numbers dont lie and if you look up the Forums you will find enough post, so i wont bother looking for proof that can easily be stated as "thats only one person".
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The numbers dont lie and if you look up the Forums you will find enough post, so i wont bother looking for proof that can easily be stated as "thats only one person".
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you have no proof. none, that the drop in subscribers was caused by LFR. However, if easier content did cause the loss of subs then logically a more difficult game should have been popular and gained subs. History has shown that is not the case. hence wildstar going F2play
 
I would put something on topic here so Chillia doesn't slap me but I got nothin cept to say I hope F2P is a successful change for WIldstar and Carbine
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As long as your account has never been inactive, then you will get the special mount and title. I don't have a way to determine that with a screenshot of your subscription history. An account being inactive means having no game time on it. As long as you had game time continuously since launch, you are fine.
 
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Regarding the Ikthian Crawler and the Living Legend. now, I understand that many of you will be frustrated because they either started the game few days after launch and/or were unsubscribed for few days in the past year for various reasons. Unfortunately as it currently stands, the mount and the title will only be awarded for players who have been continuously subscribed to WildStar (subscription includes C.R.E.D.D., Game Time Cards, "30 days" period included with retail codes (both digital and boxes)).
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So Youmukon, let me ask you this just to be sure. 
 
I started in Headstart, but did not actually sub until June 7th and have kept my sub has never gone inactive as you said. So since my actual sub happened during the first month I had free from my digital deluxe purchase and my account never going inactive; does that mean I'll be set for the special rewards for those from start to free-to-play launch?
 
Just want to be clear since its a bit confusing time at the moment. Thanks.
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			He does not meet the requirements. He did not sub on the 3rd of June.	
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He does not meet the requirements. He did not sub on the 3rd of June.
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This game views the two as fundamentally inseparable, which is why progression goes:
 
solo/small group Shiphands --> team Adventures --> team Dungeons --> (originally 20-person) Raid 1 --> (originally 40-person) Raid 2.
iLevel 56                              -->       iLevel 58        -->      iLevel 61       -->             iLevel 65                    -->             iLevel 75
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The Q & A Livestream for those who didnt catch it.
 
https://www.youtube.com/watch?v=TvqsmkluNCo	
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Here is the statistic and your right between Q3 11 and Q4 12, it seems to be stable but dont forget that they released MoP during Q4 12 and till then you had a drop of over 1 million players.
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Remind me, is Vet SSM a part of the progression? I seem to recall that attunement requires normal SSM, not vet SSM.
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Vet SSM is required for attunement.  Normal SSM is (or was) required to buy the Dungeon level glory gear.  Having Vet SSM completion also count for the gear is planned or implemented.
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This is regarding the F2P announcement.
 
It says that those who start a subscription before 15th June and keep it active until the F2P launch will get the rewards.
But they don't say anything about C.R.E.D.D users. A subscription is actually when you add your card and they charge your card every month or so. Therefore it is all very unclear, and we are left here to speculate. I've been trying to browse different sites and forums + videos without being able to find the answer.
 
If I keep my game account active using C.R.E.D.D instead of money, will I still get the rewards?	
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			Yep, CREDD is fine!  They define "subscription" as: "recurring payment method, C.R.E.D.D. redemption, or GTC (Game Time Card)" - Any of those methods qualify as long as you do not let them lapse.	
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			Wildstar going free to play is great, the huge mistake is the fact that WS announced ftp and the ftp is still not out. This is a great mistake because every day that passes that ws is still not ftp we loose potential players that would join. Many people have seen the WS ftp go to the website and see its still not out wait 1 or 2 days than give up and look for a new game. Most WS drops from announcement until they went live took around 2-3 months if this will be the case with the free to play conversion WS ftp will loose all the momentum it currently gained. And if that is the case at least give people a sign up sheet and reward them for the fact that they already signed up.	
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Hello guys, I got this awesome game on sale. I know it's going to be free to play soon, but I couldn't resis the good deal!  :D Specially since I'm a rampant altoholic in every game I play.
 
I got a couple of questions.
Do I get the 12 slots once we hit the free to play switch?
Do I get the signature type rewards if I subscribe until and afte the free to play switch?
Is this game going to be on Steam and can I use the same account instead of getting a steam exclusive account? (I really got humped by Zenimax and The Elder Scrolls Online) ¬__¬ My question comes from the fact that the Elder Scrolls Online keys that you get from Zenimax cannot be activated as a Steam Game, so I was wondering if we are going to use the same account from NCsoft with steam, like Cryptic's games (Star Trek, Neverwinter, Champions, you just download the client and hop you go! A Steam game on the library). So I'm very much hope that it's going to be as the second example, just having to redownload the client again and use my NC account
Thanks in advance, I'm loving the game so much that I wake up very early in the morning to play with my husband before he leaves to work :3	
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Hello guys, I got this awesome game on sale. I know it's going to be free to play soon, but I couldn't resis the good deal!  :D Specially since I'm a rampant altoholic in every game I play.
 
I got a couple of questions.
Do I get the 12 slots once we hit the free to play switch?	Do I get the signature type rewards if I subscribe until and afte the free to play switch?	Is this game going to be on Steam and can I use the same account instead of getting a steam exclusive account? (I really got humped by Zenimax and The Elder Scrolls Online) ¬__¬ My question comes from the fact that the Elder Scrolls Online keys that you get from Zenimax cannot be activated as a Steam Game, so I was wondering if we are going to use the same account from NCsoft with steam, like Cryptic's games (Star Trek, Neverwinter, Champions, you just download the client and hop you go! A Steam game on the library). So I'm very much hope that it's going to be as the second example, just having to redownload the client again and use my NC account
Thanks in advance, I'm loving the game so much that I wake up very early in the morning to play with my husband before he leaves to work :3
 
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Hello guys, I got this awesome game on sale. I know it's going to be free to play soon, but I couldn't resis the good deal!  :D Specially since I'm a rampant altoholic in every game I play.
 
I got a couple of questions.
Do I get the 12 slots once we hit the free to play switch?
Do I get the signature type rewards if I subscribe until and afte the free to play switch?
Is this game going to be on Steam and can I use the same account instead of getting a steam exclusive account? (I really got humped by Zenimax and The Elder Scrolls Online) ¬__¬ My question comes from the fact that the Elder Scrolls Online keys that you get from Zenimax cannot be activated as a Steam Game, so I was wondering if we are going to use the same account from NCsoft with steam, like Cryptic's games (Star Trek, Neverwinter, Champions, you just download the client and hop you go! A Steam game on the library). So I'm very much hope that it's going to be as the second example, just having to redownload the client again and use my NC account
Thanks in advance, I'm loving the game so much that I wake up very early in the morning to play with my husband before he leaves to work :3 
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Thank you very much guys!
 
We will wait and see about the Steam release, if it happens at all. :3	
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Nice to see that at least we're using the same data, that will help. I have not forgotten that they released MoP during Q4 12, and your point that maybe Q4 12 would have been much worse if MoP hadn't been released is a fair one. Also easily remedied, by simply asking "Well, OK, what do the numbers look like between Q3 11 and Q3 12, before the release of MoP so that it don't compromise our measurements?"
 
And the answer is that in Q3 11, WoW had 10.3 million subscribers and a year later in Q3 12, prior to the release of MoP but more than half a year after the release of LFR in Q4 11, the playerbase is 10 million subscribers. They didn't lose anywhere near 1 million players, in fact their subscription losses over a year are comparable to the quarter-to-quarter random fluctuations that take place during the same year.
 
The reality is that the subscriber losses that you're attributing to LFR happen several months before and several months after LFR. The year surrounding the release of LFR is actually better for player retention than either of the preceding or following years.
 
Uh, actually, we do. We have the subscriber numbers and they do not show the massive exodus you describe. In fact, the year around LFR's release has better retention than the year preceding it or the year following it. If we were trying to argue that LFR didn't cost the game anything, we'd have quite strong evidence to back us up because the subscriber numbers corroborate that. If we were trying to argue that LFR did cost the game huge numbers of subscribers, we'd be stuck trying to not only propose possible reasons why the subscriber numbers didn't actually fall, but then to also substantiate those reasons with some evidence to suggest they actually took place.
 
 
The bit in orange is where you're moving the goalposts and hoping we won't notice. If we're going to broaden our scope beyond LFR, do you know what else happened in the time window of 2011-2013 that you're now trying to say is due to "changes in the end game" for WoW?
 
I can think of one thing that clearly wasn't end-game related at all that was hugely criticized: Pandas.
And of course we should never forget that WoW doesn't exist in a vacuum. Other notable changes that weren't part of WoW's endgame? Rift. SWTOR. TERA. GW2.
 
Edit: Also, thanks for the livestream link! I missed it, looking forward to watching it today.  :)
 
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I think most that left didn't get even up to raiding.
The progression through adventures, dungeons and the massive RNG on the loot at the start was a big grind fest that most weren't ready for.
 
Then also the pvp fiasco, which still isn't fixed.	
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You can't argue that LFR hadn't had anything to do with the amount people leaving the game after it came online. Of cours Subscriber numbers didnt drop the second year it came online. But it changed the core expierence of the game, and between its release and the latest DLC not a lot has changed that influenced the game like LFR did. 
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If you're serious about keeping the core gameplay unchanged, I have a suggestion for you. I believe it to be the only thing that, in the long run, has even a remote hope of saving hardcore gaming here.
 
You have to stop standing in the way of an easier and less rewarding version of the same content so that the game's casual playerbase can also enjoy what they're paying for without being forced to become hardcore in the process. Hardcore versions can and should exist, and they should be more rewarding than easier versions, but when you ask casual players to pay for a hardcore raid then you're asking them to support content they'll never do. Casual players do not want to pay for the privilege of subsidizing hardcore-exclusive content, and the last year has made it abundantly clear that hardcore players can't afford hardcore-exclusive content on their own. 
 
The game at launch thought they would very cleverly be able to fund hardcore gaming off the backs of casual players and the casuals declined to stick around and pay for it. If their F2P model is another version of that same basic concept, I expect they'll find out the hard way that there's some things that players won't tolerate even in free-to-play games.
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If you're serious about keeping the core gameplay unchanged, I have a suggestion for you. I believe it to be the only thing that, in the long run, has even a remote hope of saving hardcore gaming here.
 
You have to stop standing in the way of an easier and less rewarding version of the same content so that the game's casual playerbase can also enjoy what they're paying for without being forced to become hardcore in the process.
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As you might guess, I disagree with this. I think WildStar has to retain it's core selling proposition. I don't think making easier versions of raids is the answer, as that would just turn it into another game that people already play. So there's even less reason for them to leave that game.
 
Here in WildStar they can get something different. So that's what Carbine should continue to focus on - attracting those casual and small group players with content suited to them, not shoehorn watered-down version of "raiding" because that's not what most of them really want anyway.
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As has been stated, in reference to your second sentence -- nobody's saying to take the players that want hardcore and shoehorn them into watered-down versions.  As has also been stated, hardcore-insanity would be the default, but offer alternative selections of some sort to other players that don't want hardcore-insanity.  Anything from selectable difficulty to dynamically-configured-difficulty, or any of several other possibilities.
 
As has been stated, you're saying it's not going to entice players to leave other similar games -- thing is, they went that *exact* route this past year, and it still didn't entice players to leave then either.  So how is continuing to do everything the same EXACT way going to help?  Sure there's no more sub-required gating-barrier, but most took the time to already look behind the gate when they had to pay for admission, they already saw what to expect, and it didn't entice them to stay.  I really feel like the definition of "insanity" should go here. :D
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I haven;t seen anything anywhere to convince me that raids are the type of content that would satisfy most of these types of players; I think history shows that it isn't especially if you look at WoW's LFR. These players quite reluctantly go into an LFR environment because its the only means for them to get gear.
 
let's not let WildStar do that. Let's ask WildStar to do it differently.
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To each their own, but if Carbine has any hope of succeeding, staying exactly the same is going to save them in f2p.
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Would you agree that there is an audience for the type of hardcore approach to raiding WildStar provides?
 
Would you also agree that millions of MMO players have yet to even try WIldStar? (Remember, we didn't even get a "1 million players announcement" from Carbine...)
 
Simply exposing WildStar's approach to an order of magnitude higher number of players means that they will capture a similar percentage of those gamers that prefer this hardcore style of play.
 
Raids need to continue to be hard and only hard for WildStar to retain it's unique niche. But let's ask Carbine to deliver on their original promises of providing elder content for solo/casual/small group players. It just shouldn't be raids.
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			I don't understand.  There are multiple PUG Genetic Archive raids each week.  There's even a Datascape PUG that has killed System Daemons.  On the dungeon side, its absolutely possible to get golds now a days with the group finder.  So where's the need for easier difficulty?  Yes, it took some time for average player power (edit:  fixed typo) to reach the point that these things are possible, but that palyer power creep has always been the design.
			
				
	Edited June 3, 2015 by dinwitt	
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= 
As for raids continuing to stay super-hard; again, nobody is suggesting to COMPLETELY nerf raids for EVERYBODY; just offer an alternative for those that don't want to do it at the same exact difficulty as super-insane, which has been explained numerous times.  Most old-school gamers have already done the grind-fest of having to dedicate hours on end, and be tooth-and-nail, etc.  Most don't have the time to focus or dedicate that much attention or effort to super-insane difficulties and over-tedious grind-fests due to this little thing known as reality.
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