Pet Guide

In RoE, pets come in two flavors. Organic pets are what you
would expect, furry animals (or sometimes slimy, scaley, or hairless even) that
accompany you, and can fight for you. The other type of pets are mechanical
pets. These are drones, and probes, and other kinds of helper robots that will
do things for you.
Pets have varying levels of loyalty, and they get more
powerful the higher their loyalty is to you. You can increase loyalty (or
access level for mechanical pets) by feeding them (or performing maintenance).
At the lowest loyalty, your pet will have 10hp, and do 1d6 damage. At the
second highest loyalty level, your pet has 20hp, and will do 1d10 damage. When
your pet is fully loyal, it will gain 50hp, and will deal a total of 1d20
damage. Organic pets deal melee damage, and mechanical pets deal ballistic
damage.
All pets have a single magika slot. Their owner must hold a
magika stone on them (and therefore it is lootable) for the pet to be able to use
it. On a pet's turn, it can use the magika stone, and target anyone you direct
it to. Magika stones on the pet do not count against or gain benefit from, the
three magika stones its owner equips. A pet cannot gain set bonuses from their
magika stones either. Pets cannot equip items unless the item is specifically
noted to have an effect on the pet however, aisde from the magika stone.
Pets do not die when they are lowered to 0 health. Like
players, pets become injured for 4 hours when they are defeated. You can use
the Injure feature on your pet to keep track of this wound time. You may also
use healing items of the appropriate type by using the Heal option on a wounded
pet. Wounded pets will not gain hunger while wounded.
Your pet will get hungry, or need maintenance, once every 3
hours. You cannot feed your pet more often than it is hungry. Every time you
feed your pet, it will go up in loyalty. Fail to feed it for an hour, and it's
loyalty will go down a point, until it is fed. A pet that reaches 0 loyalty and
is still hungry, will run away if not fed for an hour and become unusable.
All of the pet's functions can be accessed by clicking on
it, and selecting the appropriate option from the dialog box. When you first
get a pet, you will want to set its name, and set its talk channel. When you
set the talk channel, you can speak through the guise of your pet by typing
your message on that channel. (example: /11 Ruff!) You can also set a pet's
wounds (health is automatically generated by the loyalty level), and roll for
your pet using the dialog options. Lastly, the Advanced button is used for
interfacing with other scripts in the pet, but won't be a valid option unless
it is built into your pet.
When it comes time to update a pet, the script will become
inactive, and a new pet script will have to be obtained from a staff member.
You will not need to do anything to update your pet, aside from removing the
original script, and placing the new one inside. All of the original settings
will still be saved.