Health

() is one of the eleven core player statistics. It determines players' and mobs' max health.
Health is also referred to as "Max Health" or "Max HP".
Alongside , it is the only stat that is increased by multiple skills (Farming, Fishing and Carpentry).
== Mechanics ==
 represents the health points a player has. When reaches 0, the player dies. The amount of a player has is displayed as hearts. By default, 10 hearts are shown. This amount increases up to 20 (2 rows of 10) as increases. 
The player regenerates at an interval. The amount of the player regenerates is determined by their .
== Increasing Base Health ==
Players have a base of 100 by default. It can be increased by:
Action 	Action 	Additional HP	Notes
Farming 	Level 1-14 	+2/level 	
Total +242 at level 60
Farming 	Level 15-19 	+3/level 	
Total +242 at level 60
Farming 	Level 20-25 	+4/level 	
Total +242 at level 60
Farming 	Level 26-60 	+5/level 	
Total +242 at level 60
Fishing 	Level 1-14 	+2/level 	Total +192 at level 50
Fishing 	Level 15-19 	+3/level 	Total +192 at level 50
Fishing 	Level 20-25 	+4/level 	Total +192 at level 50
Fishing 	Level 26-50 	+5/level 	Total +192 at level 50
Carpentry 	Each level 	+1/level 	Total +50 at level 50
Zombie Slayer 	Each level 	+2-6 	Total +34 at level 9
Wolf Slayer 	Levels 2, 4, 6, 9 	+2-5 	Total +12 at level 9
Enderman Slayer 	Levels 1, 3, 5, 7, 9	+1-5 	Total +15 at level 9
Blaze Slayer 	Levels 1, 3, 5, 7, 9	+3-7 	Total +25 at level 9
Bestiary 	Each level 	+2 	Total +736 at max level 368
Catacombs 	Each Level 	+2 	Total +100 at level 50
Wither Essence Shop	Each level 	+2 	Total +10 at level 5
SkyBlock Levels 	All levels 	+5/level 	Total +2750 at level 500
SkyBlock Levels 	Every 10 levels 	+10/level 	Total +2750 at level 500
9f™ Network 	Each level 	+2-18 	Total +90 at relay 9
Reaper Pepper 	Eating 	+1 	Total +5 at 5 eaten
== Increasing Bonus Health ==
There are several ways to gain additional bonus .
Action 	Additional HP
 	+15/level, up to 105 per piece, up to
 	+1/digit of Magical Power, up to
 	up to
 	up to
Armor Sets 	Example: - +20Example: - +300
Equipment 	Example: - +30
Hot Potato Book 	/Book, up to per armour piece
Fuming Potato Book 	/Book, up to per armour piece
Various Pets 	Namely Blue Whale Pet which gives up to
Various Accessories	Namely New Year Cake Bag giving up to
The Art of Peace 	per armour piece
 	Ranging between and
=== Reducing Health ===
Action	Additional HP
 	Limits max HP to
 	Limits max HP to
 	Limits max HP to
 	Ranging between and
 	Ranging between and
=== Absorption Health ===
Absorption health is temporary and does not regenerate once lost. It can be gained using Potions or some abilities such as the one of scroll.
== Healing ==
Healing regenerates over time up to its maximum value.
== Theoretical Maximum ==
*Base ( 100 )
*Maxed out , , and skills ( 242 + 192 + 50 + 200 = 684 )
*Zombie Slayer 9, Wolf Slayer 9, Enderman Slayer 9, Blaze Slayer 9 ( 31 + 12 + 15 + 28 ) 
*Maxed Bestiary ( 736 )
*SkyBlock Level 500 (2750 )
*9f™ Network, Wither Essence Shop, 90 + 10 + 5 = 105
*Hypermaxed ( 4730.2 )
* ( 300 )
* with , with , (100 + 210 + 60 + 10 = 380 )
*10✪ , , and , Fully enchanted with and , reforged to Waxed. ( 499 )
*Healthy Magical Power with 1380 , all Tunings and enrichments set to and all Accessories. ( 1563 + 690 + 99 + 129 = 2481 )
*Holding enchanted with while having with equipped. ( 800 )
*Candidate Jerry +10%
*Archimedes perk of the +20% 
The combination of this results in while in .
However, you can reach much higher health using Mastiff Armor and a high Critical Damage weapon while in a dungeon.
== History ==
Category:Mechanics
Category:Health
fr:Points de viezh:生命ko:체력