Combat and the Wizard (CWH)

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This chapter tells the wizard how to make the most of his magical abilities in combat. It also includes some tips for effective strategy and planning, along with advice on weapon selection.
==The Spell Arsenal==
===The Wizard's Advantages===
In combat, there are two important advantages a wizard has over the non-magicusing members of his party:   
# The wizard is an extremely versatile opponent; high-level wizards are likely to be the most versatile characters in an adventuring party.
# While the abilities of most other characters tend to confine them to specific roles, the wizard can adapt his skills to new situations by selecting the appropriate spells from his spell books (assuming that the wizard has access to a variety of spells). For instance, a high-level warrior has the same skills today that he did yesterday.
But a high-level wizard begins each day anew, memorizing a selection of spells from his spell books that may be radically different from those he memorized the day before. With the right spells, a wizard can be a master of reconnaissance one day and an engineer of destruction the next. But if a wizard has a large selection of spells in his spell books, how does he know which ones will be most helpful on any particular day? Some wizards, of course, will simply load up with their most powerful spells and hope for the best. But a shrewd wizard will look closely at his spells and analyze their primary functions to decide which are the most appropriate to a particular situation.