Alien Aircraft Carrier/Tactics

Note that strategies are partial, and vary player to player. These are only suggestions.
==Boss Attacks==
The boss has 4 external turrets which must be destroyed for its main body to become vulnerable. As long as the turrets are active their attacks will continue to fire off. Occasionally, the ship may shield one of its turrets and it must be broken through before it becomes susceptible to damage again. Turrets carry out unique attacks, which can be eliminated upon their destruction. 
Each time a turret is destroyed, the boss spawns enemies from the Spaceship biome, starting at 3, increasing by 1 for each subsequent lost turret and capping at 5.
After the boss' health gets below 50% for the first time, the player instantly gains 400 energy.
===Side turrets===
The boss moves slightly leftwards or rightwards and fires a large laser beam from each of its side turrets, lasting 7 seconds and dealing 18 (19 in Badass mode) damage.
Even after the two turrets are broken, the boss will still be able to trigger this attack during the first phase.
===Leftmost "body" turret===
The turret has two main possible attacks, which can sometimes trigger simultaneously:
*Continuously shoots concentric waves of bullets in all directions, lasting 12 seconds. Each bullet deals 15 (16) damage.
*Continuously shoots bullets in a spiral pattern in all directions, lasting 12 seconds. Each bullet deals 15 (16) damage.
===Rightmost "body" turret===
The turret has two main possible attacks:
*Continuously fires one or two streams of square bullets in one or two directions, lasting 12 seconds. If there are two streams, they are separated by a 45° angle, so as to leave a considerable gap between them. Each bullet deals 15 (16) damage.
*Continuously fires a cone-shaped stream of square bullets at a 120° angle that targets the player as they move, lasting 12 seconds. Each bullet deals 15 (16) damage.
===Core attacks===
All the following attacks can be triggered by the boss anytime. The boss can also summon several of these attacks simultaneously.
*Laser eye: shoots a continuous laser from its center, dealing 19 (20) damage and lasting 6 seconds. The laser homes on the player and can extend its range based on how far the player is from the boss.
*Homing missiles: Launches 6 homing missiles, each dealing 16 (17) damage. Each missile has a chance to inflict Burn, and the boss can launch several streams of missiles in a row.
*Expanding sphere: Generates a circular mass of lingering bullets, each dealing 14 (15) damage. If the player tries to break the bullets, they will regenerate. After 6 seconds, the bullets launch forward and expand to form a rotating sphere. The bullets can be broken during the launch and sphere phases. After 5 seconds of rotation, the bullets stabilize at fixed positions and linger for 3-4 seconds.
*Bombardment : Flies forward and out of the map, leaving three trails of explosions and two red trails, in which the player is safe from the explosions. Each explosion deals 15 (16) damage and has a chance to inflict Burn. The boss returns on the battlefield a few seconds after the attack. Indicates by a beeping sound and the boss shakes a bit.
==Strategies==
The Alien Aircraft Carrier is the most durable enemy in the entire game, but it is surprisingly easy in terms of sheer difficulty. The main issue is the gargantuan amount of projectiles generated, often causing the game to lag for several seconds.
===Overall tactics===
It is recommended to stay in the middle of the arena to fight since the boss' attacks tend to split to the sides or the bullet density often lessen when it reaches the player. If the player has extra wrenches, it is suggested to move turrets to near the boss to gain their assist. However, it is important to move cautiously, as the boss can also damage the turrets (and actually burst them down in a split-second, especially the laser eye) even if only targeting the player.
===First Phase ===
The first phase of the fight is when the 4 main turrets of the boss still remain. Prioritize in destroying the "Body" turrets since they are the most dangerous and annoying in the fight. Try to stay far from them and shoot from afar expecting they will attack when the player is unaware. Additionally, some attacks are easier to dodge when staying form a distant. Each attack has their own way to react and defend against them:
*Concentric waves of bullets in all directions: Try to stay far from the attack and dodge if necessary, since the gap between the bullets will widen as they go.
*Bullets in a spiral pattern in all directions: This attack can be easily dodged so the player should try to attack the boss as much as they can when the boss commits the attack. A melee weapon can help the player cutting off the ring density.
*Fires one or two streams of square bullets in one or two directions respectively : 
**For 1 stream, try to move around as much as possible to minimize the possibility of the attack catching up with the character, but note that the player should not move to where the turrets are or else they would be destroyed in a matter of seconds.
**As for 2 streams, the player can stay between the streams and damage the boss without worrying about being hit by any of the bullets.
*The laser attack from the side turrets can be easily dodged by moving to the middle or top left/right corner, where the lasers won't hit the player. But beware that the boss can also combine other attacks with it.
**Note that the turrets can't be targeted by normal aiming so the player might have to stand close to it or rely on auto-aim to hit it at the back.
*After dealing with each turret, the boss will summon enemies. Prioritize fighting them because they will be a hassle from time to time. Note that the Varkolyns and the Alien (Laser Sword Red) enemies spawned by the spaceship will constantly running up to the player and prevent them from attacking if holding a non-melee weapon. So the player has o back up and keep a distance.
===Throughout Attacks===
Throughout the fight the boss will randomly use one of these following attack along with the aforementioned ones. After destroying all the turrets, the boss will be left with only these attacks:
*Laser eye: Try to move around the laser in a circle so that it cannot hurt the character and attack the turrets or the body as much as possible.
*Homing missiles: Move in circle when they are close enough to the player in order to not take any instances of damage and also allow the missiles to hit back at the boss, gaining extra damage. And try to attack while moving because it would help in finishing the boss faster. The player can also use a melee to destroy the missiles.
*Expanding sphere: Destroy the bullets using a melee weapon once the the sphere stop generating bullets to lessen the bullet density when fired. In case of not having a melee, the player should move to the far bottom right to avoid being hit by the bullets, Be aware of the fact that the attack can cause lag to the player.
*Bombardment: The player should move into the red trails in order to not receiving any damage from the attack. But do not move near to the border of the red trails since the bombardment's explosion can hit the player.
===Characters===
===Recommended Buffs===
===Recommended Turrets===
==Rewards ==
*The boss might drop entire Jewelry blueprints or general blueprint fragments.
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Category:Interdimensional Space
Category:Enemies
Category:Bosses
Category:Strategies and Guides