Juggernaut (Wizard Spell)

This spell calls into being a large, mobile humanoid form similar to a featureless, genderless, naked human. The form seems to rise up out of the ground in front of the caster, fac­ing away from its creator. Despite the spell name, it is not the same as a juggernaut golem.
A juggernaut looks like a bald human with no recognizable features except a mouth. It stands up to 100 feet tall, with a reach of up to 80 feet. It seems to be made of the same sub­stance as the ground it appears from, although it is in actuality purely a spell manifestation. It can roar out, as often as desired, a word or a phrase of up to six words; these are whispered by the caster during the spell's casting. The words cannot be a spell incantation, and they do not issue forth if they are command words that trigger or activate any magic. A juggernaut within 60 feet of its caster draws into itself all magical attacks specifi­cally meant for the caster, such as magic mis­siles, feeblemind spells, and so on. The spell effects are then visited on the juggernaut, not the caster. Spells that normally rebound from solid forms or burst, such as fireball and light­ning bolt, are drawn into the juggernaut's body so that they do no harm to the surroundings.
The juggernaut attacks with its fist's foes chosen by the silent will of the caster. It can strike once with each fist in a round, with a THAC0 two better than its creator (that is, if the caster has a THAC0 of 14, the juggernaut strikes at THAC0 12). Its blows deal 8d8 points of damage each if successful. It can grab and carry items, including foes. It can inflict 6d8 points of damage with its grab, plus constrict­ing damage of 5d8 points per round thereafter until the foe makes successful Dexterity, Con­stitution, and Strength ability checks all in the same round (check all three each round).
A fall from a juggernaut's hand results in normal falling damage of 1d6 points per 10 feet fallen. A being thrown by a juggernaut suf­fers double falling damage on impact and receives no saving throw (unless the thrown being can fly or use magic to slow his flight). A juggernaut cannot wield magic, even devices or worn items such as magical rings. The caster cannot cast spells through its body.
When the spell expires or the juggernaut is destroyed by accrued damage, it simply fades away.
The material components of this spell are a ball of clay that fills the caster's palm; a bit of string, wire, or natural fiber; and a gem of any type worth at least 500 gp.
Notes: Very rare in the Forgotten Realms setting; virtually unknown elsewhere.
Juggernaut: AC -2; MV 6; hp 99; #AT 2; THAC0 Caster +2; Dmg 8d8/8d8; SA Grab (6d8), constrict (5d8), throw (2x falling damage, no save); SD Absorbs magic; AL as caster; SZ: G (100'); ML 20.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells