Commander Rimanah

==Summary==
The Protagonist of E.Y.E: Divine Cybermancy is a mystery through most of it. A member of the super-soldier warrior monk organization E.Y.E, founded by the Secreta Secretorum to fight the Metastreumonic Force, and part of the Culter Dei faction, he is stuck in a loop in which he finds the corpse of his Mentor, stating that he has killed him, yet finds him alive and well right after. Through any single cycle, he is ordered by Commander Rimanah on missions meant to secretly undermine the Jian, rival faction of the Culter Dei, and has the choice to follow either him or his Mentor, only to eventually be forced to kill both. Then, he awakens in the same dream again, and the loop begins anew.
Upon diving deep within the lore and completing all of the endings, which unlocks another, final scene, one can finally connect the pieces and realize that the player is actually Captain Rimanah himself, stuck in endless Cycles of Guilt after making contact with an Artifact tied to the Metastreumonic Force, which sent him spiraling into a dream-like state between reality and the Force where he would endlessly relive through his life thanks to his guilt regarding his wife Circe, whom he had ordered executed to prevent a heretical order that he had given her from being traced back to him. Upon finally making contact with either Circe's spirit or merely an image of her, Rimanah is given the ability to exit the Cycles of Guilt, repenting forever in a featureless Purgatory.
==Powers and Stats==
Tier: At least , likely higher
Name: Rimanah
Origin: E.Y.E: Divine Cybermancy
Gender: Male
Age: Unknown, likely centuries or millennia thanks to the many Cycles of Guilt he has experienced.
Classification: Culter Dei Commander of E.Y.E.
Powers and Abilities:
<tabber>
|-|Inherent ▾=
|-|Equipment=
Invisibility Negation (Weapons used by E.Y.E. create perturbations that negate certain fields, such as ones that cause invisibility), possibly Invulnerability Negation and Non-Physical Interaction (It is theorized by some that the reason only Dark Age weapons can harm Metastreumonic creatures is because of the symbolic link between the "physical" harm they inflict and the Metastreum's "spiritual" existence, though this is by no means confirmed), Vibration Manipulation (The Damocles energy sword surrounds its blade with a distortion field that generates vibrations through the blade as it hits a target, tearing them apart), Explosion Manipulation (The Arrancadora de Trippas warhammer unleashes a powerful explosion with every hit, while Excidium and Spiculum Ovum shoot grenades, which can also be launched by hand), Radiation Manipulation (Researching the Excidium requires research in miniaturized nuclear warheadsMininuclear Warheads Research - PRE-RESEARCH DIALOG - This extremely miniaturized nuclear warhead would allow us to build new ammunitions. POST-RESEARCH DIALOG - We now master nuclear weapon miniaturization.), Healing and Purification (The Medkit syringe can be used to heal the mind and body alike,Medkit Research - Blessed is the holy science, we managed to stabilize and use this substance to create an effective serum that cures the body and the mind. and regenerates over time), Forcefield Creation (A certain Research grants drones forcefieldsDrone Forcefield Research - This Vindico's device provides the Drone a permament forcefield), Energy Projection (Research can grant drones laser weaponryMiniturized Combat Laser Research - Thanks to the study of this laser, we created a fast producing one which only consumes low amount of energy)
|-|Cyber Control=
Invisibility, Fragrance Manipulation and Light Manipulation (Cyber Cloak renders the user invisible and odorless by modifying light refraction, slowly draining energy. Taking damage or attacking will deactivate the cloak), Statistics Amplification (Boost Jump and Sprint greatly increase jumping height and running speed respectively), Extrasensory Perception (Sensitive Wave allows the user to sense beings through walls,VSZ Wave Generator Research - This implant allows it's processor to generate a wave, detecting any enemy in any condition. while EYE Vision highlights entities with cybernetic enhancements, even at great distances or in the dark), Enhanced Senses (Sound Triangulator highlights the specific position of any sound, even through walls), Instinctive Action (Targeting System automatically locks on to targets, greatly increasing accuracy), Damage Reduction (Dermal Sheath hardens the user's skin, rendering them nearly invulnerable to harm), Energy Manipulation (By draining vitality, Power Conversion converts it into staminaVitality Converter Research - This implant allows it's processor to transform it's vitality into cybernetic energy), Illusion Creation (Ghost creates a holographic image of the user)
|-|PSI Force=
Telekinesis (Can use PSI Lift to pick up and launch objects), Energy Projection (By performing PSI Blast, Rimanah can unleash a short-range wave of powerful energy that harms and pushes away foes), Duplication (Transmutation creates a powerful clone of the user, while Polycloning creates several, weaker ones), Madness Manipulation (Madness causes the target to suffer a kind of Madness between paranoia, intensive stress, paralyzing terror or visual/auditory hallucinations), Durability Negation and Teleportation (Dragon's Breath kills the target by teleporting the user into their body), Summoning and Death Manipulation (Invocation kills a target and in their place creates a Metastreumonic Creature that will attack anything, user included), Transmutation (Alchemy transforms items into health-restoring glyphs), Spatial Manipulation (Triangular Gate opens a dimensional gate between the player and their target, killing them without fail), Mind Manipulation (Hypnotic Gate puts the target in an never ending illusion, leaving them in a permanent, catatonic state), Memory Manipulation (Presumably using his Hypnotic Gate, Rimanah can alter memoriesE.Y.E: Divine Cybermancy (2011) - Echon, Jian Temple/Purge), Resistance Negation (Hypnotic Gate and Triangular Gate are said to ignore all resistances or defenses against them. As for other abilities, the higher Rimanah's PSI Force, the more he is capable of overcoming his target's resistance), Curse Manipulation and Damage Transferal (Substitution Gate curses the target, healing the player and their team when the target is hurt as well as causing the target to take damage if the player does)
</tabber>
Attack Potency: At least Small Building level+, likely higher (Far superior to low level Manduco, who can destroy huge walls of rock, and can easily obliterate their entire bodies with various weapons, as well as destroy entire cars or disembowel an entire bear with sufficiently powerful weapons. From then, Rimanah's strength improves both by improving stats and implants, and later by absorbing the three Gates' power, with a single one of them being enough to greatly increase his powerE.Y.E: Divine Cybermancy (2011) - Mentor, Temple (Final Mission))
Speed: At least Supersonic+ (The "forcefield" that appears when defending the swords is actually just Rimanah using them to parry bullets, which includes shots from sci-fi tech, highly powerful sniper rifles, whose muzzle velocity likely matches or exceeds any current ones, which can exceed 1000 m/s. From then, Rimanah's "agility" and "superhuman reflex" stat can be greatly increased through time), higher Perception Speed (Various implants increase Rimanah's perception speed,"Cormak's Algorithm Research - The discovery of the functioning and mean of this algorithm increases the calculation speed of the principal processors of cyber brain and many ofther cybernetic pieces." and Cyber Brain increases overall thinking and computing speed, while Wired Reflex does the same for reflexes)
Lifting Strength: Superhuman (From the beginning, Rimanah is greatly superhuman due to a body modified by both alien genetics and cybernetic implants, and he can then greatly increase his strength both via leveling and enhancing his implants. Can dash or leap several meters into the air even while wearing, carrying and wielding heavy armaments)
Striking Strength: At least Small Building level+, likely higher
Durability: At least Small Building level+, likely higher
Stamina: Superhuman. Can perform impressive feats such as running and fighting through large warzones while heavily encumbered and after suffering wounds and injuries, and from then greatly increase his Endurance statistic. E.Y.E. soldiers are superior in terms of blood circulationCardiac Boost - Cardiac Tissues are improved and reinforced, and the rate is increased and naturally more resistant to injury,Xium Prototype Research - This biotech implant allows it's processor to less suffer the effects of an hemorrhage bleeding,Synthetic Coagulant - We've made a synthetic biological agent which provides fast blood coagulation dizziness, nausea, cephalgia, stress and other thanks to a variety of implants and Nervous Control Implants.
Range: From Extended Melee Range to Kilometres with weaponry, Universal+ with Reality Warping
Standard Equipment: A Facere Mortis katana and light, medium or heavy armor, with a built in flashlight. Beyond that, he can carry several weapons and items (both shown here) at once, though their size is concern and limits the maximum amount.
<tabber>
|-|Swords=
* Facere Mortis: A bizarre living katana with an eye in its hilt, created in the Holy Forge. Default equipment, no matter the build. A second can be taken for dual-wielding.
* Damocles: A powerful sword made by the Holy Forge that generates a distortion field that creates shockwaves, tearing apart anything the blade touches.
* Arrancadora de Trippas: A massive warhammer, once again created by the Holy Forge in times so ancient that their memory is lost. It releases a distortion field explosion upon impact, pulverizing the target.
|-|Handguns=
*Black Crow: A rare pistol with impressive firepower and rate of fire.
*BK13: An automatic pistol with low recoil and a large magazine. Can be dual wielded.
*444 Bear Killer: A legendary 4-round magazine pistol, created in the Dark Ages, that boasts unmatched firepower, as well as incredible accuracy.
*GCTG 222: An attempt at replicating the Bear Killer, the 222 cannot match its power, but it has a 6-round magazine and overall very reliable properties.
|-|SMGs=
*HS 010: A sub-machine gun light enough to be dual wielded. It boasts an insane rate of fire thanks to three rotating barrels and can double it even further with its secondary mode, but while recoil is low, accuracy suffers.
*Motra: A larger, powerful and accurate sub-machine gun.
|-|Shotguns=
*Betty Boom: A legendary hunting sawed-off double-barreled shotgun. 
*Depezador: A very powerful semi-automatic shotgun with a large magazine size and decent range.
*CAW Hammer: An automatic shotgun with great rate of fire but a small magazine.
|-|Sniper Rifles=
*B.O.S.C.O: A highly accurate silenced semi-automatic sniper rifle with great magazine size.
*TRK A.D: An incredibly powerful, armor-piercing rifle.
*Hunting Machine: A strange, rare weapon of unknown origins, capable of matching the 444 Bear Killer's power.
|-|Assault Rifles=
*K.A 93: A very reliable assault rifle.
*Rotten Mound: A semi-automatic assault rifle that boasts good accuracy and low recoil, and is generally considered to be extremely reliable.
*S6000: This rifle fires very small rounds, relying more on their speed than size. It boasts extreme rate of fire and accuracy.
|-|Heavy=
*Excidium: A powerful, armor-piercing explosive launching weapon.
*Sulfatum: A massive minigun with incredible rate of fire thanks to its three rotating barrels.
*Spiculum Ovum: A large grenade launcher that shoots proximity-activated sticky bombs, and boasts impressive rate of fire. Its origin is unknown.
|-|Extra=
*Sentry: An autonomous, armored defense mechanism installed on a tripod. Automatically shoots hostiles with an automatic gun.
*Kinder Grenade: A grenade that explodes on contact with hostiles, and can be remotely detonated.
*Scrabouillor: A flying drone that shoots at foes with an automatic gun. Capable of recording and playing messages, or stealthily flanking foes.
*Medkit: A syringe that injects healing medication. It "recharges" its healing ability through time, but if used too often can lead to a lethal overdose.
*Resurrector: A highly advanced medical cocktail that automatically administrates itself upon detecting clinical death, immediately bringing one back to fighting conditions</tabber>Intelligence: Average, Genius combat intelligence. Rimanah is a highly trained elite member of E.Y.E,E.Y.E: Divine Cybermancy (2011) - Mentor, Temple itself a very elite sect of superhuman warrior monks, trained in combat, assassination and infiltration. He can fight off entire platoons of foes, dual wield swords, pistols and sub-machine guns with proficiency, and greatly increase his skill through time afterwards, to the point of eventually slaughtering his way through dozens of fellow E.Y.E. soldiers in his raid of the Secreta Secretorum's Temple. His very brain is engineered for superior skill, with implants such as Cyber Weapon Interface aiding with accuracy.
Weaknesses: Rimanah can be subject to various mental and physical traumas every time a Resurrector is used. Usage of weaponry negates Invisibility. As a member of a highly violent and corrupted force, Rimanah has no qualms regarding "dirty fighting" or killing, but this also causes him to often be unreasonably or unwarrantedly aggressive when dealing with just about anyone, possibly starting fights out of the blue against targets that may otherwise prove useful.
Notable Attacks/Techniques:
<tabber>
|-|Cyber Control=
Shown here
* Cyber Cloak: Renders the user invisible and odorless, slowly draining energy. Taking damage or attacking will deactivate the cloak.
* Boost Jump: While active, the user can perform much greater leaps.
* Boost Sprint: While active, the user can run at extreme speeds.
* EYE Vision: Highlights entities with cybernetic enhancements, even at great distances or under the dark. 
* Sensitive Wave: Allows the user to sense beings through walls.
* Sound Triangulator: Highlights the specific position of any sound, even through walls.
* Targeting System: Automatically locks on to targets, greatly increasing accuracy.
* Dermal Sheath: Hardens the user's skin, rendering them nearly invulnerable to harm.
* Power Conversion: By draining health, stamina regeneration is greatly increased.
* Ghost: Creates a holographic image of the user.
|-|PSI Force=
Shown here
* Blast: The user shoves his palm forward and emits a short-range energy burst that harms and pushes foes.
* Lift: The user picks up items telekinetically, and can throw them.
* Transmutation: Creates a powerful clone of the player.
* Polycloning: Creates several, weaker clones of the player.
* Madness: Causes the target to suffer a kind of Madness between paranoia, intensive stress, paralyzing terror or visual/auditory hallucinations.
* Dragon's Breath: Kills the target by teleporting the user into their body.
* Invocation: Kills a target and in their place creates a Metastreumonic Creature that will attack anything, user included.
* Alchemy: Transforms items into health pickups.
* Triangular Gate: Opens a dimensional gate between the player and their target, killing the target without fail, though it can inflict permanent injury to the caster too.
* Hypnotic Gate: Puts the target in an never ending illusion, leaving them in a permanent, catatonic state. Can inflict permanent injury to the caster.
* Substitution Gate: Curses the target, healing the player when the target is hurt as well as causing the target to take damage if the player does. Can inflict permanent injury to the caster.
|-|Cyber Implants=
Shown here
* Cyber Brain: Through neural stimulants, a memorial filter and a concentrator that increases processing speed and automates certain minor processes, Cyber Brain greatly increases the efficiency of complex cognitive tasks.
* Cyber Eyes: Cybernetic eyes enhance vision and overlay all vital data with the target's vision, allowing them to monitor it accurately. 
* Cyber Arms: Completely replaced arms that increase strength.
* Adrenaline Pumper: An artificial adrenaline pump connected to the user's heart, which increases their stamina.
* Cyber Weapon Interface: A brain modification that increases accuracy.
* Wired Reflex: A spine modification that modifies neuro-transmitters and calculates balance to gift its user's reflexes and self-control.
* Nervous Control: Increases PSI and provides immunity from physical and somatic signs of dizziness, nausea, cephalalgia, stress and more. 
* Cyber Neutral Interface: Causes neural cells to multiplicate to enhance Power Conversion, and connects it to a processor to protect from Hacking.
* Cyber Armored Skull: Protects from head damage, and modifies the thyroid to protect from radiations.
* Psi Decuplator: Enhances PSI Force.
* Muscular Control: Biotech cables weaved with cybernetic and sometimes natural fibers are inserted through the user's muscles to maximize their strength.
* Cyber Armored Torso: Protects the torso from damage, and modifies kidneys and lungs to offer protection from poisons. 
* FireWall: Provides a Firewall against hacking attempts and intercepts all network files, allowing automatic decryption of their data and access to hacking, while disguising this process from detection.
* Cyber Legs: Completely replaces legs, increasing physical and athletical capabilities.
|-|Other=
* Maintenance: By taking a few seconds to perform repairs, Rimanah can cure both mental and physical injuries he has received.
* Flashlight
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:E.Y.E: Divine Cybermancy
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