Cure Potency

Category:Terminology
==An Explanation==
Cure Potency refers to the effectiveness of healing spells, such as Cure and Curaga, and even spells like Healing Breeze wielded by a Blue Mage despite not bearing "Cure" in their names. Anything that increases Cure Potency directly affects the amount of HP healed by these spells.
An example: A White Mage casts Cure II which normally heals their target for 90 HP. If they equip something that gives them Cure Potency +10%, their Cure II will heal their target for 99 HP.
Cure Potency ignores the "soft caps" of healing spells. Equipment that enhances Cure Potency is usually much more effective for healing purposes, as opposed to equipment that enhances Healing Skill or Mind which are greatly limited by soft caps.
Cure Potency only applies when Cure is used to heal a target. It has no effect on the damage done by Cure when used to attack Undead enemies.
The highest possible Cure Potency you can achieve is +42% with Dia Wand and Templar Mace via Dual Wield, Aristocrat's Coat, Medicine Ring. With the Healing Feather enchantment, you can have as high as +57%. Meaning if you use Cure V for 800 HP, you could get up to 1256 HP out of it for example.
==Equipment that Enhances Cure Potency==
:
Level	Type 	Name 	Potency %
40 	Club 	Dia Wand 	Cure Potency +10%
50 	Ring 	Medicine Ring 	Latent Effect: Cure Potency +10%
51 	Staff 	Light Staff 	Cure Potency +10%
51 	Staff 	Apollo's Staff 	Cure Potency +10%
52 	Leg Armor 	Puppetry Churidars	Automaton: Cure Potency +5%
54 	Earring 	Hospitaler Earring	Cure Potency +5%
55 	Staff 	Healing Staff 	Cure Potency +10%
55 	Staff 	Dryad Staff 	Cure Potency +10%
61 	Throwing 	Healing Feather 	Cure Potency +15%
62 	Club 	Asklepios 	Cure Potency +5%
68 	Body Armor	Noble's Tunic 	Cure Potency +10%
68 	Body Armor	Aristocrat's Coat 	Cure Potency +12%
71 	Club 	Templar Mace 	Cure Potency +10%
==Job Abilities that Enhance Cure Potency==
:
Level	Job 	Ability 	Potency %
15 	White Mage	Divine Seal	Doubles Cure Potency for a single cast
(+100% plus any amount of Cure Potency equipment already being used)