Environment

The environment in Townscaper constitutes the game's setting where players can construct and demolish a variety of structures. The placement and design of these structures are governed by the grid algorithm.
By default, the environment starts as a plain teal water surface with a cloudy sky and no additional background features. The environment alters only when structures are placed, and these structures will modify based on the arrangement of other structures.
The environment is expandable, but the placement of structures is limited to approximately a dozen blocks around an existing structure. Expansion changes as the player-built structure grows. There is a limit to how far the environment can expand; solid black borders signify the maximum boundary of expansion, indicating the point beyond which no further expansion is possible. Dashed borders on the remaining sides indicate potential for further expansion in those directions.
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