Warhead

Warheads are atomic bombs capable of catastophic destruction and re-entry. Warhead is armed when warhead is traveling at speeds above 50 studs per second for more than 6 seconds, and previously signaled with arming code that can be changed using config tool. When warhead is armed it will detonate if signaled again. Warheads cant detonate under islands. Effects of nuclear explosion differs depending on where detonation happend: 
* Airbust (Generates an electromagnetic pulse that wreaks havoc on electronics in huge area. ).
* Surface (Fireball become smaller but releases much more fallout. ) .
* Underwater (Explosion creates no flash burns or fallout. ).
Warhead alonely is effective against any target, the explosive power can be increased even further by attaching other parts:
* Plutonium (Increases power by 50% per piece. ).
* PhotonShard (Increases power by 50% per piece. ).
* DeuteriumCap (When DeuteriumCap is attached to a warhead with atleast 1 Plutonium or PhotonShard Explosion becomes thermonuclear and explosion power is doubled (including Plutonium/Photonshard bonus. ).
* TimeMachine (Allows warhead to be detonated without arming conditions. All parts within 100 stud radius will be replaced by parts brought back from date selected on the TimeMachine. This regenerates destroyed buildings and items. Attaching energybomb to time machine increases radius to 400 studs. ).
Unlike most other parts, Warheads can never be unlocked by other player when unwelded. However they are vulnerable to large explosions and flak bursts while in motion.