Adarian

"Adarians are a stubborn people. Once they've made up their minds, it's almost impossible to change them."
- Carlist Rieekan
Adarians are best known for their mining and manufacturing operations, as well as a civilization that's never been blemished by civil strife. Adari, their homeworld, is run as though it were a corporation. Adarian society is divided into strict castes that determine what role each member will undertake, with the higher castes having absolute authority over the lower ones.
==Personality==
Adarians carefully weigh their options before reaching any decision, but one the decision is made, they are rarely moved to change their minds.  Adarians implicitly trust the judgment of those of higher status, and only the most flippant and rebellious Adarian would disregard orders or advice from a member of a higher caste.  Adarians have keen minds for business and a natural drive to succeed.  They devote considerable time and energy to ensure the prosperity of their businesses.
==Physical Description==
Adarians are hairless humanoids with elongated heads that have a hole clear through from one side to the other.  Adults stand about 1.7 meters tall and come in a variety of vibrant skin colors (commonly blue or yellow).  Members of the same caste tend to have a similar coloration.
==Alien Type:  Unknown==
==Homeworld==
Archaeologists believe that Adarians did not originate on Adari (located in the Inner Rim), but rather migrated to the planet thousands of years ago.  The planet is now the seat of the Adarian government, which operates like a corporation.
==Language==
Adarians speak Adarese, a language that uses largely tonal inflections.  Their rigid mouths make languages such as Basic difficult to speak without a heavy accent.
==Example Names==
Ador Beldune, Denka Meiru, Luur Tenefor, Yeeru Meekel.
==Age in Years==
*Child  (1 - 13)
*Young Adult  (14 - 18)
*Adult  (19 - 44)
*Middle Age  (45 - 55)
*Old  (56 - 64)
*Venerable  (65+)
==Adventurers==
Adarian explorers are always searching for new resources to exploit and are given free reign by the ruling caste to indulge in this pursuit.  Occasionally, a member of a lower caste will leave Adari in search of a better life or success among the stars.  Adarian heroes can belong to any class.
==Adarian Species Traits==
 	-2 Constitution, +4 Intelligence
Medium: 	As Medum-size creatures, Adarians have no special modifiers due to their size.
Speed: 	Adarians have a base speed of 10 meters (6 squares/hex).
Long Call: 	An Adarian can emit a subsonic call by inflating his throat pouch and vibrating the air-filled sac as a full-round action.  This call can be heard up to 20 kilometers away by other Adarians.  Members of other species within 5 meters take 2D4 points of Sonic damage, or half damage with a successful Fortitude save (DC 10 + the Adarian's Constitution modifier).  On a failed save, a character is also stunned for 1 round.  Other Adarians take no damage from a Long Call, but an Adarian can only use this ability 3 times per day without injuring himself.  Each time he uses Long Call beyond 3 times per day, the Adarian takes 2D4 points of Sonic damage (no saving throw allowed), but is not stunned.
Skill Bonuses:	Adarians gain a +2 Species bonus on Perception checks.
Languages: 	Adarians begin play speaking Adarese.  Adarians with a high Intelligence score can choose Basic in addition to Adarese.
==Adarian Faction Affiliations==
*The Old Republic  (c. 25,000 BBY - c. 1,000 BBY)
*The Galactic Republic  (c. 1,000 BBY - 19 BBY)
*Thrawn's Confederation  (8 ABY - 9 ABY)
*The Imperial Remnant  (12 ABY - 43 ABY)
*The New Republic  (12 ABY - 26 ABY)
*The Yuuzhan Vong Empire  (27 ABY - 28 ABY)
*The Galactic Federation of Free Alliances  (28 ABY - 41 ABY)
*Darth Krayt's Galactic Empire  (137 ABY - 138 ABY)
Category:Species
Category:Alien Type: Unknown