106867-skin-recycling-in-wildstar

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Just wanted to share some opinions on the game so far. Don't wanna write a wall of text so I try to keep it short.
 
I love the game, mainly because of the fighting system and its difficulty.
 
A few things are bugging me tho, and i don't wanna talk about bugs or imbalance of classes or PvP, that's discussed in many other threads.
I think Carbine was pretty clear about where they wanna go with the game. The biggest and most interesting part is group PvE content.
 
The fights in Dungeons and raids feel challenging but to me they don't feel... epic.
Maybe that's just me but the main reason why they don't feel very special is because almost every boss I've seen so far looks like a trash mob.
The recycling of mob skins in WildStar even in normal areas is enormous. But seeing the skin of a mob you already killed thousands of times for raidbosses is killing much of my enjoyment.
 
I can't think of any boss that left a unique impression on me yet, maybe except Ohmna... which had a strong resemblance to one of these mining wurms.
 
 
The same goes for item skins. I'd love to have different styles of items depending on the instance they dropped from. This might change with legendary and artifact items or later content tho.
 
I know creating new skins and fitting animations is possibly one of the most expensive and time consuming parts of creating a game, but also it is what makes the biggest impression and if used right makes a game unforgettable.
 	
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@Ahnor,
 
I understand were you are coming from, and the lack of "Epic" Boss mobs (as far a skins go) is something that can make a PvE raid experience seem flat.
 
I think this is a problem not just with Wildstar but, MMORPGS in general and your very last paragraph highlights the possible reason.	
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