Status Effect

A Status Effect is a condition that affects an individual, whether a player or an NPC, that impacts their ability to perform actions. In common Tom Clancy's The Division parlance, this almost always refers to Debuffs that can temporarily cripple a character in one way or another. Player characters and NPCs may exhibit differing behavior when exposed to a status effect, but the net result should still be the same. Upon players, most status effects impact the user interface (UI) on top of any other mechanical effects. Using certain status effects (as well as suppressive fire) is what passes as "crowd control" in The Division.
Status Effects are typically inflicted from Skills, Grenades and consumables, environmental effects or from certain Talents on Gear. They can be cleansed by the First Aid skill, the Immunizer mod on the Support Station, the Recovery Link Signature Skill, certain Gear Talents, and eating the Energy Bar consumable. Certain stat rolls on gear can include resistances to specific effects (or resistance to all effects, in one case). The 's exclusive "Distracted" talent lets the weapon do increased damage against targets suffering from a status effect, making it a good weapon for those specializing in applying and maintaining status effects.
== Types of Status Effects ==
== Appearances ==
*Tom Clancy's The Division
Category:Gameplay