Report 173

Report #173
Skillset: Pureblade Skill: Furrow
 Org: Ur'Guard Status: Rejected Apr 2009
Furies' Decision:
We do not find this to be necessary.
Problem: Furrow as the active ability of Pureblade (as Rend is BM, SmashShield
is BC, and Chop is AL), is very limited to it's use, as it is specific to your
target doing one action alone, burrowing. This leaves the skill rarely used, if
ever, and as part of improving Pureblade as a whole and getting it on par with
the other three specs, we are looking to improve it's usefullness.
Solution #1: Change the entire effect of the current Furrow to be a specific
 attack for the Pureblade user. Furrow, for 2 power, rips/cuts a
 groove of flesh from your PRONE target's GUT, giving gut wounds
 akin to a normal strike and dealing DAMAGE and BLEEDING dependant
 on the target's wounds in the gut. We were looking at Damage
 being calculated at .9 of a damage per wound, capping itself at
 1500 Damage, and Bleeding at .4 bleed per wound, capping at 800
 bleed. This attack would require the target to be prone, and
 would ignore Rebounding and Shields.
Player Comments:
---[Llandros on 4/23 @ 21:22 writes]:
This seems reasonable, PB's don't have a ton of ways to make you prone either.
---[Ceren on 4/27 @ 12:29 writes]:
I like the general idea of this, but not the details. Right now pureblade has
absolutely no critical gut afflictions, and I feel this should be geared toward
critical gut wounds to 1) Give gut wounds above heavy some use for pureblades
and 2) make this attack more difficult to spam in group combat. As you described
it, the bleeding would cap out at 2k wounds, and the damage at even less. I feel
it should cap out higher around critical gut wounds or more, but not increase
linearly like this. In other words, the points given by less gut wounds count
for less, the points given by more gut wounds count for more (I don't think I
want to quite say exponential though... that could be dangerous wording).
---[Ethelon on 4/28 @ 00:39 writes]:
I see what you mean, I was aiming for that but apparently my math was off