Huskarlar

__NOTOC__
"It is the war chime, not the matin bell, you shall hear this morning."
— Charles W. Whistler, A Wessex Thane (cap 14)
==In game==
Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics	Huskarlar — Vital statistics
 	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings	
Germanic assault infantry, capable of countering heavily-armed infantry units. Powerful and has a "first strike" charge-based attack, and entrenches itself if it has not attacked for five seconds.
*Strong versus light and medium infantry; light cavalry.
*Weak versus heavy infantry; buildings
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	 	 	
* 	16.3s(245t) 	215 	8 	26 	2.2s(32t) 	23 	 	 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	Specialty 	Specialty 	 	
:: 40: 60: 40 	
:: 2: 2: 2 	1 	 	5 	Melee 	
*Armour piercing
*Bonus damage versus buildings, siege weapons.
*Defensive bonus versus Archers.
*Can "charge" enemy units.
*Can entrench without the need of Officer units.	
*Armour piercing
*Bonus damage versus buildings, siege weapons.
*Defensive bonus versus Archers.
*Can "charge" enemy units.
*Can entrench without the need of Officer units.	
*Armour piercing
*Bonus damage versus buildings, siege weapons.
*Defensive bonus versus Archers.
*Can "charge" enemy units.
*Can entrench without the need of Officer units.	 	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
 
===Overall strategy===
Fairly powerful -- but not as powerful as Scara Infantry which should be inferior to Excubitores.
Generally Excubitors > Scara Infantry > Huskarlar > Hirdmenn.
====Notes====
Until June 2022, this unit rehashed the old graphics associated with Rise of Kings’ Varangopouloi.
huskarlar_cameo.jpg
Category:Visigoths
Category:Saxons
Category:Assault infantry
Category:Swords of the Prophets units