Buildings

This is a list of buildings in Surviving the Abyss:
== Resources Buildings ==
Building 	Building Cost 	Power Required	Oxygen Required	Crew Required 	Building Function
Mining Relay 	N/A 	0 	0 	0 	Designates an area for Mining Subs to collect resources.
Alloy Furnace 	15 Concrete 	3 	1 	2 Generalist 	Steel Production +1, Rate of Production 1 Per 12S, Air Quality Impact -16. Converts Iron Ore into Steel.
Drill Extractor 	12 Concrete 	1 	1 	3 Generalist, 1 Engineer	Chance of Successful Mine +75%, Rate of Production 1 Per 40S, Air Quality Impact -10. Harvests resources from Extraction Points (except for Coal and Oil).
Coal Extractor 	12 Concrete 	2 	1 	3 Generalist 	Chance of Successful Mine +100%, Rate of Production 1 Per 16S, Air Quality Impact -8. Extracts an infinite amount of Coal from a Coal Extraction Point.
Food Stockpile 	12 Steel 	0 	0 	0 	+50 Low-Quality Food Storage, +50 High-Quality Food Storage. Stores 50 of each type of Food.
Blast Extractor 	20 Steel 	2 	1 	3 Generalist, 2 Engineer	Chance of Successful Mine +60%, Rate of Production 1 Per 25S, Air Quality Impact -10. Harvests resources from Extraction Points (except for Coal and Oil).
Impact Extractor 	10 Concrete, 30 Steel 	3 	1 	2 Generalist, 3 Engineer	Chance of Successful Mine +100%, Rate of Production 1 Per 32S, Air Quality Impact -5. Harvests resources from Extraction Points (except for Coal and Oil).
Oil Drill 	8 Steel 	0 	0 	N/A 	Foundation for Oil Well. An Oil Drill is placed on an Oil Field to serve as the foundation for an Oil Well.
Oil Well 	12 Aluminum, 15 Steel 	0 	0 	2 Generalist, 2 Engineer	Harvests Oil, Foundation for Oil Refineries. An Oil Well is placed on an Oil Drill and acts as a platform for Oil Refineries.
Oil Refinery 	20 Concrete, 15 Aluminum	2 	1 	N/A 	Rate of Production 1 Per 60S. Oil Refineries convert Crude Oil from an Oil Field into usable Oil for Power generation.
Building Material Stockpile	12 Steel 	0 	0 	N/A 	+100 Steel Storage, +100 Concrete Storage, +100 Quartz Storage, +100 Iron Storage, +100 Aluminum Storage, +100 Copper Storage, +100 Lead Storage. Stores 100 of each type of Building Material.
Fuel Stockpile 	12 Steel 	0 	0 	N/A 	+100 Coal Storage, +100 Oil Storage. Stores 100 of each type of Fuel.
== Power Buildings ==
Building 	Building Cost 	Power Required	Oxygen Required	Crew Required 	Building Function
Coal Generator 	10 Concrete 	0 	1 	3 Generalist, 1 Engineer 	Power Output +20, Air Quality Impact -10. Generates Power from Coal.
Advanced Coal Generator	8 Concrete, 10 Copper, 10 Steel 	0 	2 	3 Generalist, 2 Engineer 	Power Output +28, Air Quality Impact -24. Generates more Power from Coal.
Power Line 	1 Steel per 3 Tiles 	0 	0 	N/A 	Transmits Power from Generators to Buildings.
Biomass Generator 	10 Concrete, 15 Steel 	0 	1 	2 Generalist, 1 Engineer 	Power Output +18. Generates Power by consuming and destroying a Habitat.
Oil Generator 	10 Concrete, 15 Aluminum, 25 Steel	0 	1 	3 Generalist, 1 Scientist, 1 Engineer	Power Output +50, Air Quality Impact -24. Consumes Oil to generate Power.
== Life Support Buildings ==
Building 	Cost 	Power Required	Oxygen Required	Crew Required 	Building Function
Oxygen Generator 	10 Concrete 	4 	0 	2 Generalist 	Oxygen Output +8, Air Quality Impact +7
Nutritional Paste Production	5 Concrete, 12 Quartz, 10 Aluminum	1 	2 	3 Generalist, 1 Scientist	1 Low-Quality Food produced per 5S
Hospital 	15 Quartz 	3 	1 	2 Generalist 	Heals injured Crew.
Advanced Oxygen Generator 	15 Concrete, 20 Quartz, 8 Copper 	7 	0 	3 Generalist, 1 Engineer 	Oxygen Output +22, Air Quality Impact +15
Carbohydrate Farm 	10 Concrete 	1 	1 	2 Generalist 	1 Low-Quality Food produced per 12S
Protein Harvester 	15 Quartz, 5 Steel 	2 	2 	2 Generalist, 1 Scientist	1 High-Quality Food produced per 20S
Molecular Protein Lab 	15 Concrete, 15 Quartz, 15 Copper 	4 	3 	4 Generalist, 2 Scientist	2 High-Quality Food produced per 15S
Basic Air Purifier 	10 Quartz, 5 Aluminum, 10 Steel 	2 	1 	N/A 	Air Quality Impact +10
== Population Buildings ==
Building 	Cost 	Power Required	Oxygen Required	Crew Required	Building Function
Living Quarters 	10 Concrete 	1 	1 	N/A 	Crew Housed +4
Modern Living Quarters	10 Concrete, 15 Quartz 	2 	1 	N/A 	Crew Houses +8
Garden Dome 	15 Quartz 	2 	0 	N/A 	Oxygen Output +2, Air Quality Impact +2, Provides Recreation
Mess Hall 	10 Concrete, 10 Quartz 	1 	0 	N/A 	Provides Recreation, Prevents detrimental effects of Low-Quality Food
Physical Maintenance 	15 Concrete, 15 Quartz, 10 Aluminum, 15 Steel	1 	0 	N/A 	Provides Recreation
Inebriation Pavilion 	15 Concrete, 15 Quartz, 10 Copper 	1 	0 	N/A 	Provides Recreation
== Exploration Buildings ==
Building 	Cost 	Power Required	Oxygen Required	Crew Required	Building Function
Light Tower 	12 Quartz, 8 Steel 	5 	0 	N/A 	Provides light to allow Building.
Halogen Light 	15 Quartz, 12 Copper, 5 Steel 	3 	0 	N/A 	Provides light to allow Building.
Submarine Factory	12 Quartz, 12 Steel 	2 	1 	2 Generalist 	Allows the construction of submarines.
Sonar Tower 	12 Steel 	2 	0 	N/A 	Finds items in the darkness.
Submarine Command	10 Concrete, 15 Steel 	2 	1 	2 Generalist 	Automates repairs, allows Exploration Subs to be sent on Expeditions. Increases Submarine capacity by 2.
Outpost 	15 Concrete, 30 Coal, 15 Quartz, 15 Steel	0 	0 	N/A 	Power Output +4, Oxygen Output +4
Docks 	7 Concrete 	0 	0 	N/A 	Allows Transport Submarines to dock and move Crew between bases. Increases Submarine capacity by 1.
== Research Buildings ==
Building 	Cost 	Power Required	Oxygen Required	Crew Required 	Building Function
Basic Research Lab 	15 Concrete, 15 Steel 	5 	1 	2 Generalist, 1 Scientist	Research Data Per Day +20
Standard Research Lab 	20 Concrete, 15 Steel 	13 	1 	1 Generalist, 3 Scientist	Research Data Per Day +30
Multiplier Research 	15 Quartz, 10 Steel 	1 	1 	N/A 	Research Data Effect 1.2X
Rate Per Day Attachment Module	5 Concrete 	1 	1 	N/A 	Flat Rate RD Effect +8
Power Efficiency Module 	10 Quartz, 20 Copper, 20 Aluminum, 20 Steel	1 	1 	N/A 	Research Data Effect 1.6X
Fauna Capture Rate Module 	10 Quartz, 10 Aluminum, 10 Steel 	1 	1 	N/A 	Research Data Effect 1.4X, Affect to Capture Times +5%
== Genetics Buildings ==
Building 	Cost 	Power Required	Oxygen Required	Crew Required 	Building Function
Cloning Lab 	10 Concrete, 10 Quartz, 10 Steel	8 	1 	2 Generalist, 1 Scientist	Increases base population through Cloning.
Fauna Trap 	10 Steel 	0 	0 	N/A 	Captures Aquatic Life to be used for Cloning.
Marine Stabiliser 	15 Quartz, 10 Steel 	2 	1 	2 Generalist 	Replenishes Aquatic Life that is drained from a Habitat.
Trench Extractor 	10 Concrete, 10 Quartz 	2 	1 	3 Generalist, 1 Engineer 	? Production +1, Rate of Production +16
Advanced Fauna Trap	5 Copper, 10 Aluminum 	7 	0 	N/A 	Captures Aquatic Life to be used for Cloning.
== Tunnels Buildings ==
Building 	Cost	Power Required	Oxygen Required	Crew Required	Building Function
Tunnel 	N/A 	0 	0 	N/A 	Connects Buildings.
Elevator Shaft	N/A 	0 	0 	N/A 	Connects Tunnels on different elevations.
Junction 	N/A 	0 	0 	N/A 	Provides several connection points for Tunnels.
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