Cosmic Agent

Cosmic Agent is a Metroidvania-style game developed by Ironwood Studios. It follows Agent Barry Bernard of the Cosmic Guard who must undertake missions across planet after planet, where in one mission, he finds out that he has to make the biggest and most riskiest decision that will determine the future of him staying in the Cosmic Guard.
==Plot==
Barry Bernard is a new recruit within the Cosmic Guard. Upon his first day of recruitment after passing an exam, he is sent on the first mission, a mission to investigate a suspicious delivery on another planet, Boron V. Upon arriving at the planet, he is assigned to find his way into the enemy base and find where the goods were taken to. After battling through enemies with his Cosmic Guard assigned blaster, he finds out that the goods have been taken to another route unknown to the Cosmic Guard, a route that leads to a galaxy outside the Cosmic Guard's coverage map. 
Bernard returns to the Cosmic Guard HQ to meet up with the higherups, including President Jacques Golding about investigating this new area. Golding says that there's many cases being undertaken by the other agents, including Tasha Miller's mission to investigate a jewel heist, and Bob Smith's mission to patrol one of the galaxy trade routes, and that while the elite agents investigate that mission, Golding has Bernard investigate a hijacked ship that crashed into planet Prisa, where he then immediately travels to.
Upon arriving on planet Prisa on an area suitable for landing, Bernard investigates the wreck of the ship Prisa. There, upon investigating the ship's wreck and destroying a defensive robot that activated while he was exploring the ship's wreck looking for clues, he finds out that the ship was hijacked by the same enemy force that hijacked the ship from Boron IV as a way of throwing the Cosmic Guard off their scent, and that there were no survivors left. Bernard returns to the Cosmic Guard HQ and reports to Golding, where he says that he has evidence that both are from the same enemy force that is hiding their cover from them. Golding then says that the other agents haven't returned yet, but the last radio message that the Cosmic Guard operators received also connected the strings together, that the same organization was involved in all missions, an organization known as the Victus Vortexes, who aim to conquer the galaxy's trade routes to where they would be hailed as heroes in their native galaxy; the Victus Galaxy. 
Bernard then requests Golding to have him and the Victus Galaxy governments to grant him a visa to allow him for travel to the Victus Galaxy, but Golding refuses, stating that he'll risk getting killed on the mission and there's no telling on whether the people of the Victus Galaxy are hostile or not. Bernard then decides for better or worse, that he will decide to travel to the Victus Galaxy as a diplomat from the Solar Galaxy, the galaxy where the Cosmic Guard is placed in, and there he visits the main planet, Sirius II. At Sirius II, he finds out that the Victus Vortexes are building a master route where they will connect all galaxies' routes to the Victus Galaxy and govern them all from here. 
On the way back after collecting the clues he needs so he can forward it back to Golding, his ship is then stopped by a Victus Vortexes ship that tractor beams him. There, he fights off soldiers and manages to collect one important piece of data, a leader under the name of Othello Kim, and also adds that to the list of clues. After returning back to the Solar Galaxy, Golding says to Bernard that he was getting ready to prepare for his removal from the Cosmic Guard, until Bernard comes up with more evidence regarding the Victus Vortexes, they're trying to conquer this galaxy and other galaxies so they would dominate and take control of them, but now that the Victus Vortexes already know about the Cosmic Guard's presence, they're getting ready for a bigger war to determine who gets to keep control of the galaxy. Bernard tells Bernard that due to his findings, he will remain within the Cosmic Guard, and gives him one last device; the Camouflage Nanobots that allow him to disguise himself as normal citizens of Sirius II and Victus Vortexes units. He warns Bernard that the disguise will fail if he breaks attitude and doesn't talk normally, or simply put, doesn't blend-in. 
Returning to Sirius II with the Camouflauge Nanobots, Bernard carefully infiltrates the Victus Vortexes base, and then makes his way to the server rooms to collect all of the data and then destroy them. After triggering a lithium leak with his weapons that causes the data servers to explode, Bernard then ends up in the sewer dump, protected by his hazmat suit. Realizing that the area is already flooded and filled with water, Bernard then engineers out a Gravity Suit on making it through an empty room after finding a anti-gravitational barrier meant for water traversing, and then makes his way through the sewer. Meanwhile, Victus Vortexes soldiers trace the steps down to the sewers via the explosion that lead downward. While making it through the sewers, Bernard fights his way out through a wave of Victus Vortexes soldiers, and then heads back to Sirius II and battles through Sirius II military and security forces with his guns and missiles. Climbing back up through the HQ, including climbing up windows and shooting down a few helicopters, Bernard makes his way to the Victus Vortexes' Prime Minister room, and meets leader Othello Kim. 
Othello Kim says that he, as the meddling soldier of the Cosmic Guard, shall not continue to intervene with the Victus Vortexes' plan to connect all of the galaxies' trade routes to theirs. Bernard battles with Othello Kim, who reveals that his secret weapon is a flying saucer armed with heavy artillery which will allow the Victus Vortexes' to dominate other galaxies if they refuse to. The battle is taken outside to the rooftops, where Bernard then destroys the saucer but not before taking Othello outside of the saucer before it explodes. At the same time, the other Cosmic Guard units arrive and state that the Victus Vortexes have no right to take over the Solar Galaxy, and that they will cease operations right now. 
Following the destruction of the Victus Vortexes including Othello Kim who had to step down after sustaining critical injuries and with the data needed to reveal their plans to other galaxies, Cosmic Guard decides to expand operations to the Victus Galaxy, and they decide they will want to expand operations to more galaxies in the future. The final scene shows Bernard receiving his medal of honor at the Cosmic Guard HQ from Golding. 
THE END
==Gameplay==
===Startup===
The main title screen shows the Cosmic Agent logo in space, and then after pressing any button, you are represented with the menus where there are three save files to choose from. After completing the game once, you can replay the game in a New Game+ form with all weapons/abilities. 
===Main Game===
The gameplay is a typical 2D sidescroller and plays similarly to Metroidvania games, the cross between Metroid and Castlevania. Gameplay is focused on exploring 2D areas with an emphasis on ranged weapons, including guns, missiles, and even bombs as well. However, one of its unique selling points is that there is a variety of ranged weapons that each have unique effects, rather than gaining stronger weapons on top of each other via its elemental system. 
Barry Bernard starts with 100 HP, and after 13 seconds, his HP will regenerate over time. Via collecting Shield Cells, Bernard can gain a maximum HP upgrade, up to a maximum of 500. 
The graphics in this game go for the 32-bit frame-by-frame pixel style with a platform layer and a background layer. 
===Controls===
Movement
D-Pad	The D-Pad can be used for classic-style movement. As usual, if you press the D-Pad upward, you can fire upward, and if you press downward, you can duck to dodge certain enemy attacks.	
Blaster Weapon	 	This is the fire button for your normal blaster, and holding it down fires automatically. You can also fire while running.
Ordinance 	 	This is the button typically used for Ordinance type weapons.
Investigation 	 	This is the button used for interacting with objects.
Jump/Jetpack 	 	This is the jump button. Additionally, if you have the Jetpack ability, you can hold down this button to hover in the air for a set period of time.
Aiming Mode 	 	This button is used to aim your gun upward or diagonally.
Pause
Options|Menu	Brings up the pause menu. Also pauses the music. 	
Map
Touchpad|View	Shows the map of where you are and what your objective is. 	
==Equipment==
===Weapons===
These are the weapons Bernard obtains via progressing through the game. Four of these weapons are acquired via sidequests and they can all be upgraded via the Gunsmith unlocked in the middle of the game with the right materials. All weapons are capable of automatic fire via holding down the Cross/A button and their firerate changes with each weapon. 
Basic Blaster 	The starting weapon in the game. It fires basic blaster bolts.
Flak Cannon 	A cannon that fires flak that explodes within a distance.
Shotgun Hexabarrel	A shotgun that fires up to six rounds before reloading with its hexabarrel. Slower than the Blaster, but deals more damage and can hit more enemies on further distances.
Ricochet Blaster 	A blaster that can bounce between walls and surfaces.
Vulcan Chaingun 	A machine gun that can fire a continuous stream of blaster bolts, but unlike the Basic Blaster or the Ricochet Blaster which can both be fired continuously, the Vulcan Chaingun can overheat if its fired continuously, at roughly 14 seconds. If it overheats, it needs 7 seconds to recover. While firing, your movement speed is reduced.
Light Taser 	A light pistol that fires a continuous stream of energy. Like the Vulcan Chaingun, it overheats and takes 9 seconds to overheat because of the taser's circuits.
Riftwave 	A large blaster that fires sonic waves that pierce through walls. Takes three seconds to charge one wave.
Starball 	A circular blaster that fires starballs that roll their way through obstacles before dissolving into particles.
===Suits===
Space suits are one of the common attire of the Cosmic Guard, and are required to embark in each mission and designed to withstand the vacuum of space. New suits will be acquired via progressing through the game and will have additional effect. Instead of just being upgrades that are stacked on top of each other, these are suits that can be switched back and forth.
Cosmic Guard Suit	The basic suit. No special effects.
Iron Suit 	A slower, bulky suit that allows you to hold your ground against earthquakes and slopes.
Star Captain Suit	An enhanced suit that provides damage reduction against all attacks.
Hazmat Suit 	A specialized suit that protects the wielder from atomic radiation.
Rubberized Suit 	A specialized suit that protects the wielder from electrocution, but increases the damage taken from fire-based attacks.
Steel Suit 	A specialized suit that protects the wielder from solar flames, but increases the damage taken from atomic radiation.
Gravity Suit 	An upgrade to the Star Captain Suit that allows you to navigate underwater and in low gravity areas.
=== Ordinance===
These are ordinance weapons that Bernard can equip on his shoulder cannon, which he acquires later in the game. 
Grenade Launcher	A grenade launcher that launches bombs over an arc that can damage enemies.
Vortex Grenade 	A grenade launcher that launches bombs that don't do damage but can pull objects within.
Rush Mine 	A mine launcher that launches mines that whenever enemies get close to it, the mine will hover forward to latch on to them.
Sonic Bomb 	A grenade launcher that launches bombs that explode with hypersonic waves. Can break certain rocks and obstacles.
=== Elemental Batteries===
These are specialized batteries that Bernard can equip on his main weapons that provide him elements. Elements not only enhance the damage that his weapons do, but also affect exploration as well, as there are some obstacles that require an element infused into that weapon to cut down. 
Plasma 	The basic plasma used in the Basic Blaster. It has no unique elements or effects.
Ion 	The power of ice. It can be used to freeze water to form temporary surfaces to walk over, and can even freeze certain enemies allowing you to defeat them instantly with explosive weapons. Not all enemies can be frozen, but wet enemies can always be frozen.
Arc 	The power of lightning. It can be used to zap across enemies to deal damage against fast enemies, as well as electrifying shortened circuits.
Solar 	The power of flame. It can be used to burn vegetation, certain wood structures, and deal burn damage to enemies. Note however that metallic/heavy armored enemies cannot be burned.
Radiation	The power of atomic radiation. It can be used to spread fumes to enemies to deal damage to them, as well as corroding certain metals.
===Special Abilities===
These are Special Abilities that give Bernard new ways to explore in the field. All four of these are unlocked via story progression. 
====Jetpack====
====Photon Barrier====
====Titanium Tow Hook====
====Camouflage Nanobots====
==World==
===Cosmic Guard HQ===
===Planets===
==Enemy Codex==
===Aliens===
===Space Wildlife===
===Human Enemies===
Category:Original Games
Category:2D Platforming Games
Category:Metroidvania Games
Category:Rated T Games
Category:Rated 12 Games
Category:Rated 12 USK Games
Category:Rated B CERO Games