Bringing It Into Play (SB)

__TOC__
DMs who want to use the material presented in Shaman will fall into two categories: those who will use this material in a brand-new setting (either published by TSR or of their own creation), and those who will use it in the gameworld where their present campaign is taking place.
The first situation is simple; a new world always carries with it certain peculiarities and unique elements. In this case, those new elements revolve around the spirits and the spirit world. (Inspirational material for how these elements might be approached can be found in the next chapter.)
The second option is somewhat trickier, particularly in campaigns that have been running for awhile or if the DM wants to introduce a shaman player character. The questions and incongruities that might be created by this may threaten the suspension of disbelief that players need in order to feel like their characters are part of a real, living world.