Old Longfellow

Old Longfellow is a hunter residing on the Island . He is a possible companion of the Sole Survivor.
==Background==
A long-time native of the Island, "Old" Longfellow has enough years behind him that he can think back to previous occasions when the radioactive phenomenon known as the Fog covered the majority of the landscape as well as times when it was small enough to barely be a nuisance. Throughout all, his indomitable will and physical fitness have served him well even into his advanced age.
A seasoned hunter with a strong recollection of the region's history, from desperate struggle to prosperous hubris, Longfellow is a veritable legend to the people of Far Harbor and is known as one of the few still alive that is willing and capable of guiding a person safely through the Fog. That said, the combination of age and experience has driven Longfellow far into cynicism and he has taken to the company of the bottle, especially whiskey a bit too often in recent years.
One of the strongest reasons is Longfellow's deep distrust for the Children of Atom. In his youth, he was in a romantic relationship with a girl named Hannah and the two had planned a future together. One day, a group of Children attacked the pair at their hideaway deep within the Fog and abducted Hannah while leaving Longfellow for dead. Despite his wounds, he eventually made it back to civilization, however it took him two months to recover from his injuries and by then it was too late for Hannah. The Atomite zealots had brainwashed her and converted her to their ways. To make matters worse, Hannah was pregnant when she was abducted but by the time Longfellow found her, she had suffered a miscarriage due to her exposure to the radiation the Children worshipped, claiming it was "Atom's will" that it happened. Hannah herself later fell victim to trappers and died as well. The loss of his partner and their unborn child turned Longfellow into an embittered shell of a man from then on.
==Interactions with the player character==
===Interactions overview===
===Effects of player's actions===
* Gaining maximum affinity with Old Longfellow grants the Hunter's Wisdom perk, which offers a permanent 25% reduction to damage dealt by animals and sea creatures.
* Old Longfellow cannot be romanced.
====Range of interests====
Approvals	Disapprovals
; Likes
* Drinking alcohol (except beer).
* Passing Charisma checks to ask for more money.
* Stopping Mama Murphy from using chems during The Sight.
* Telling Supervisor White that the water is awful at Graygarden.
* Healing Dogmeat.
* Performing helpful acts such as accepting radiant settler quests.
* Telling the First Mate to "Calm down" during Last Voyage of the U.S.S. Constitution.
* Telling Roger Warwick that farming at a sewage plant "makes sense."
* Telling Miss Edna that "love conquers all."
* Telling Initiate Clarke to "kill them all" during Duty or Dishonor.
* Accepting radiant Minutemen quests.
* Choosing the sarcastic dialogue in response to Miss Edna's math question.
* Starting Rogue Robot. 
* Telling Jule about her past during The Price of Memory. 
* Demanding part of the cut from Ezra Parker. 
* Offering to help when you first meet Kasumi Nakano. 
* Speaking to Erickson in a positive manner. 
* Buying a guard dog from Erickson. 
* Selling the tools to Machete Mike during Hull Breach. 
* Telling Andre Michaud that "there is a reason to live" after healing him. 
* Killing sea monsters around the Island (Commonwealth and Nuka-World variants such as Nukalurks and mirelurks found in the Commonwealth do not apply) 
* Agreeing to find Gwyneth for Richter, starting The Heretic. 
* Telling DiMA that he is a fraud during The Way Life Should Be. 
* Telling The Mariner to be honest about the Red Death during The Great Hunt. 
* Convincing High Confessor Tektus to leave during Reformation. 
* Completing Open Season by wiping out the Nuka-World raiders. 
; Loves
* Telling Captain Avery to "safeguard the future" after the Nucleus is destroyed. 
* Telling DiMA to destroy the Nucleus. 
* Telling DiMA that they intend to protect Far Harbor. 
* Agreeing to replace High Confessor Tektus with a synth during The Way Life Should Be. 
* Being sarcastic with Richter about Gwyneth during The Heretic. 
* Telling Brother Devin that Atom doesn't exist. 
* Attacking Tektus near during Reformation. 
* Refusing to execute Paladin Danse in Blind Betrayal	
; Dislikes
* Stealing.
* Using chems.
* Murdering innocent people.
* Giving water to the thirsty guy during the random encounter.
* Siding with Jack Cabot during The Secret of Cabot House.
* Cannibalism.
* Giving Sheffield a Nuka-Cola.
* Telling the Brotherhood of Steel about Acadia, starting Search and Destroy.
* Asking Clarke "What do you think?" during Duty or Dishonor.
* Answering Miss Edna's math question correctly.
* Declining Machete Mike's offer to buy the tools for 2000 caps. 
* Murdering Machete Mike. 
* Telling Uncle Ken to go back to Far Harbor during The Hold Out. 
* Telling Dejen that the player character killed Coursers. 
* Starting Hunting the Hunter. 
* Telling Cog that the player character won't tell Jule about her past during The Price of Memory. 
* Telling Ezra Parker that the Sole Survivor will let him go during Brain Dead. 
* Telling Captain Avery that the Sole Survivor will keep her secret during The Way Life Should Be. 
* Telling DiMA that the Sole Survivor will protect the Nucleus or suggesting destroying Far Harbor and the Nucleus during The Way Life Should Be. 
* Offering to complete Turn Back the Fog for free. 
* Agreeing with Allen Lee to destroy Acadia. 
* Agreeing to help Sister Mai. 
* Suggesting Grand Zealot Richter to talk to Gwyneth or refuse to find Gwyneth during The Heretic. 
* Telling The Mariner to make it legend about Red Death or saying "we didn't find it" during The Great Hunt. 
; Hates
* Telling Clarke you "condemn him" during Duty or Dishonor.
* Agreeing to send Malcolm victims at Echo Lake Lumber. 
* Joining the Church of the Children of Atom. 
* Saying "Glory of Atom" to Grand Zealot Richter during The Heretic. 
* Rendering Far Harbor defenseless by using the Wind Farm Kill Switch (will turn hostile). 
* Suggesting DiMA to destroy Far Harbor using the Wind Farm Kill Switch. 
* Telling DiMA that he did the right thing during The Way Life Should Be. 
* Taking Commonwealth settlements for the Nuka-World raiders during Home Sweet Home. Blind Betrayal
==Inventory==
==Notes==
* In his appearance in Fallout Shelter, Old Longfellow carries a unique lever-action rifle called Henrietta whereas his default weapon in Far Harbor is an unnamed standard one.
* Longfellow is a heavy drinker, often asking if they can stop for a drink or, when trading, ask if he can be provided with alcohol. He will even openly state that he will celebrate his death with a final toast (if the player character kills him).
* Despite several characters remarking that repeat exposure to the Fog will drive a person insane (as is the case with Trappers), Longfellow seems to be quite sane and reasonable even after making a career of hunting and providing guidance to travelers through the Fog, though he often claims his limbs are stiff and his bones ache.
* Longfellow openly dislikes the Children of Atom and will disapprove if the player character joins them. When talking with DiMA, when he talks about the possibility of there being peace with the Children, Longfellow openly states he would enjoy fighting them. He will dislike being peaceful towards the Children such as suggesting sparing or reasoning with Sister Gwyneth during The Heretic.
* Upon achieving "idolized" affinity, Longfellow will reveal he always wanted a son or daughter to teach what he has learned to them.
* He will become hostile if Far Harbor is destroyed, and may be found there battling the sea creatures.
* He will sometimes sing the traditional Irish songs "Wild Rover," "Molly Malone," and "Jug of Punch" when idle.
* When near a ruined ship, he may quote lines from the poems "O Captain! My Captain!" and "Sea-Fever".
* When picking up junk items, Old Longfellow will gain affinity and he will actually commend the Sole Survivor for doing so, in direct contrast to most other companions (sans Piper, but her affinity does not raise).
* While utilizing power armor does not negatively affect Old Longfellow's opinion of the player character as it does for Strong, he will state he is not overly fond of powered armor because "It's too damn loud to hunt in."
* Like those of MacCready and Porter Gage, Old Longfellow's teeth are rotten.
* When dismissed without choosing a specific settlement, Old Longfellow will return to his cabin, but he may occasionally take visits to the bar in Far Harbor.
* If Walk in the Park is completed before meeting Old Longfellow, he has unique dialogue complimenting them for navigating the Fog alone.Old Longfellow: "I heard you made it to Acadia by yourself. That takes some stones."(Longfellow's dialogue)
==Notable quotes==
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==Appearances==
Old Longfellow appears , and .
==Behind the scenes==
Old Longfellow shares his name with the American poet Henry Wadsworth Longfellow, who was also born in Maine.
==Bugs==
* Old Longfellow might disappear for no reason. To fix this use console command .
* Old Longfellow may become impossible to interact with. To fix this enter the console and click on Old Longfellow and use the console command .
* Old Longfellow may not have affinity notifications but the affinity count will still increase.
==Gallery==
FO4FH Old Longfellow pre-release.jpg|Pre-release image
FO4FH Meet Old Longfellow.png|Old Longfellow in The Last Plank
Old Longfellow.jpg|Old Longfellow
Old Longfellow perk icon.png|Old Longfellow's icon from the Hunter's Wisdom perk
FO4FarHarbor Longfellow Full.jpg|Concept art
==References==
Category:Far Harbor human characters
Category:Fallout 4 companions
Category:Fallout Shelter characters
Category:Fallout Shelter Online characters
de:Der alte Longfellow
es:Viejo Longfellow
pl:Stary Longfellow
ru:Старик Лонгфелло
uk:Старий Лонгфелло
zh:老朗费罗