Minecraft: Ouya Edition 0.2.2

Additions:
*Giants no longer spawn
*Torches added
*Inventory screen
*Functionless non-block items
*Items lying on the ground
*Can drop items and blocks
*Can pick up items and blocks
*Fire added
*Apple added
*Flint and Steel now places fire
*Fullscreen mode accessible via F11
*Finite water, always drains from highest remove location
*Oceans have infinite water
*Water doesn't move on surface it's on
*Won't spread out over unfilled water surfaces, if it has an empty space next to it
*Will evaporate (2/3 probability) or copy (1/3)
*Working Bow and Arrow
*Local saving and loading
*Better explosions
*Can place blocks on resource items
*Resource items will be pushed off
*Chests
*Arrow sound effect
*Can drop whole stack of items instead of one at a time
*Crafting
*Right clicking drops one of a stack
*Craftable Sticks, Pickaxes, Torches, Swords and Axes added
*MD3 mobs roam the land
*Smelt ore by lighting fire to dropped blocks
*Craftable gold and iron blocks
*Diamond Ore and Diamonds added (Called Emerald in this version)
*Craftable Bowls, Mushrooms, arrows, bows, TNT, Workbenches, chests and golden tools
*Golden Apple added
*Emerald now diamond
*Many other crafting recipes
*Tools take damage
*Better tools last longer
*Title screen
*Water texture seen while underwater
*Support for old mob models
*Minor bug fixes
*Flint and Steel available from mobs
*Need pickaxe to mine stone
*Harder materials require better tools
*Mobs can avoid cliffs, lava etc.
*Animals only spawn in bright areas
*Monsters only in dark areas
*Pathfinding tweaked
*Farming
*Hoes, Farmland, Crops, Seeds, Wheat and Bread added
*New armor model made
*Day/night cycle
*Paradise and Woods theme
*Armor can be crafted
*F5 toggles third person view
*Furnace block added
*Loot changed
*Sheep drops nothing
*Pig drops porkchops
*Creepers drop Gunpowder
*Spiders drop String
*Skeletons drop Arrows
*Zombies drop Feathers
*Flint and Steel can be crafted
*Water works better
*Busting log gives the block instead of planks
*Cobblestone smeltable into normal stone
*Paintings added
*Faster lighting sky brightness recalculation
*Working lights
*Craft in inventory
*Furnaces and chests work
*Trees re-added
*Fewer crash bug
*Randomly placed ore
*Caves, fire, grass-spreading, and farming re-added
*Ore is now generated properly
*Game automatically saves while playing
*Player death causes all items to drop and respawns in starting location
*New trees implemented using parts of Paul Spooner's Forester editor script[2][3]
*Sand and gravel re-added
*Lighting code fixed
*Fixed the crash bug when planting torches and plants
*Faster and tweaked level generator
*Saplings can grow into fancy trees
*Pathfinder no longer mobs over cliffs in areas of map
*Signs, Ladders and Doors added
*Monster spawn rate changed
*Switched to old tree code
*Smarter door rotation logic
*Can destroy signs easier
*Shadows
*3D cloud layer
*changed terrain generator
*Buckets added
*Dynamic water
*Days are now slightly longer than nights
*Added Nether
*Added End
*Added Enderman
*Added Enderdragon
*Added End Portal
*Fluid block springs can generate underground to make rivers
*Surface springs possible
*Flowing water that touches flowing lava creates cobblestone
*Flowing water that touches standing lava turns the lava into obsidian.
*Lava springs don't spread
*Getting stuck inside blocks causes suffocation
*Water flows nicer
*Fixed a few bugs in liquid spreading code
*Fixed invisible waterfalls
*Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug