Castlevania: The Legend of Dracula Resurrected Chapter 1 - The Adventure

Castlevania: The Legend of Dracula Resurrected Chapter 1 - The Adventure is a 2D side-scrolling action-platform game in the Castlevania video game series developed by Fusion Thunder Games out of respect and affection for the Castlevania brand and to commemorate the 30th anniversary of the Nintendo Game Boy game, Castlevania: The Adventure. This game is an enhanced remake of the aforementioned title, with updated graphics and music, new gameplay features, tons of unlockable content and an expanded storyline.
Released on January 27th, 2019 for the Nintendo Switch, the game centres around Christopher Belmont invading Count Dracula's territory alone when the vampire lord is successfully resurrected and picks up where he left off in Trevor Belmont's time.
==Plot==
Transylvania, a European region, has been long associated with a demonic legend. Thanks to the powerful forces of Chaos, the legacy of Count Dracula Vlad Tepes has been dreaded by people for centuries. His dark tale began in 1094, when he crafted the Crimson Stone and achieved immortality out of revenge against God for betraying him with his decree of limited life. Afterwards, he went into hiding, eventually re-emerging with a magical castle in Wallachia during the 15th century.
In 1476, Dracula declared war on humanity for a crime he couldn't forgive them for. Summoning a mighty horde of demons from the netherworld, Count Dracula overpowered all the opposition sent his way. All seemed lost for mankind, when the Church turned to the Belmont Clan, vampire hunters infamous for their supernatural abilities. Trevor Belmont, descendant of Leon Belmont and wielder of the holy whip, the Vampire Killer, carried out his family's sworn duty and destroyed the evil Count after many hard, bloody battles, with the help of three warriors he met along the way. Since then, the Belmont Clan has been honored and respected across the land. Three years later, in 1479, Dracula's resurrection was orchestrated, but due to only partial success, he was ultimately quelled by the former Devil Forgemaster, Hector.
16th century Europe, the year is 1576, a whole century after Trevor Belmont's triumph over the Demon King that plagued the nation. Dracula's Castle reappears in Transylvania, along with his devilish army. His loyal Followers of Darkness, men whose hearts were consumed by Chaos and the desire for destruction, successfully conducted a Dark Ritual to bring Dracula back from the dead, sacrificing and spilling the blood of an innocent maiden in the process.
Stronger than he was 100 years ago, Dracula unleashed his demon hordes on the region of Transylvania and resumed his war on the human race. Men, women and children alike suffered by the hands of the Count and his monsters. Once again, the duty of slaying the Demon Lord rested on the shoulders of the Belmont Clan, whose sacred burial grounds had been vandalized by the fiendish legions. Placing his faith in his family's trusty Vampire Killer, Christopher Belmont, newlywed descendant of Trevor Belmont, vowed to storm Dracula's Castle alone and put the Prince of Darkness back to sleep for another century.
100 years before Simon Belmont, Count Dracula and mankind's battle continues...
Christopher begins his journey by crossing a bridge leading from his village to a nearby cemetery in a forest. He fights his way through monsters until he reaches the Carpathian Mountains, where a heavy thunderstorm hits. His path is blocked by the first Primary Evil, Zeldo. Christopher emerges victorious and heads into a nearby cave to get out of the rain. He travels deep into the dimly lit caverns and finds a way inside Dracula's Castle, but faces another challenge in the form of the Under Moles and the second Primary Evil, Slimax. He wins and leaves the cave. Back in his village, Illyana and Deimos are leading a mighty resistance against Dracula's forces and keeping them from spreading across the world. The Belmont bride sets up a catapult defense barrier that successfully lowers the demons' numbers, giving her an opening to head to the castle. Meanwhile, a cloaked feminine figure observes Illyana's approach.
The underground path leads Christopher down into the Torture Chamber beneath the castle. He fights his way out and confronts the third Primary Evil, Gobanz. He wins and finds a staircase leading into the Castle Halls. He winds up in a sinister room on the castle's upper levels and confronts the fourth Primary Evil, Phandach, whom he also defeats. He hears the cry of a woman in the distance and goes to check it out. On the edge of the Outer Walls he finds his wife, Illyana Belmont, standing before him. Christopher, recalling some stories of his ancestor Leon, is not convinced by this sight and reveals the imposter to be the succubus Magna, the fifth Primary Evil. Magna reveals that she was the one who lead the Followers of Darkness, and is the individual responsible for Count Dracula's return to life. Since her disguise failed, she fights Christopher and is ultimately slain. Christopher then heads to the Clock Tower.
Dracula senses the blood of the Belmonts nearby and sends his closest cohort, Death, to take care of the hunter. Christopher climbs the Clock Tower and tends with one of Dracula's Deadly Four, the Iron Golem. At the top, he meets Death himself. The Grim Reaper offers the hunter a chance to drop his weapons, turn back and rejoin the people of his village for the good of his well-being, for there is doubt a Belmont can take on the Count alone. Christopher sticks to his guns, so Death has no choice but to engage in combat, for he refuses to let this persistent human go any further. As the last of the Primary Evils, Death puts up a great fight against Christopher and changes his tactics after suffering enough damage, but in the end, he falters to the hunter's prowess and disappears into a wormhole. Only one final trial remains.
Back home, Deimos and the resistance are being driven into the forest. A towering demon is closing in on them. It launches a massive stream of fire that envelops every tree in sight. Everyone is cornered, until Illyana appears from the shade and takes down the beast with her sword. As she rejoins her allies, she introduces everyone to a friendly Hippogriff that she found captive in Dracula's Castle. The Hippogriff, named Masato by Illyana, helps out as many people as he can while Deimos rallies people to put out the fire with water and dirt. Illyana arrives back at the village - barely intact from the demon army's attack - and gets some supplies from the doctor. They're tied to Masato and he's sent back to Dracula's Castle in order to help out Illyana's husband. She, Deimos and the surviving villagers pray for Christopher's safe return home.
Christopher arrives at the foot of the Castle Keep, Dracula's hiding place. The other three members of the Deadly Four, Larva, Lerajie and Persephone get in his way as he climbs the tower, crosses the crumbling bridge and makes it past a devastating beam cannon. He reaches the peak in one piece and finds the grand staircase, with the Count's throne room dead ahead. Once he's at the top, he goes down a rope to find the door leading to Dracula. Inside, he finds nothing but pitch-black darkness. Six seconds later, the Count laughs and room is slowly illuminated. Sitting on his throne, he comments on the blood of Belmont coming to challenge him again, and praises Christopher for coming this far all by himself. Rising to his feet, the Count teleports over to his human adversary, ready for battle.
Dracula fights with a fraction of his strength, but manages to give Christopher a hard time. This results in the Count getting his face mangled from the hunter's weaponry. Bewildered, Dracula realizes that this Belmont is much more formidable than he anticipated, so he calls upon the forces of Chaos to bring out his maximum strength. The throne room becomes a dark, bloodstained realm as Dracula reveals his giant, demonic bat form. He flies around the room and delivers a large variety of attacks, utilizing fire, lightning, poison, dark energy and health stealing pentagrams. Christopher is given a great challenge, but despite not having any allies by his side in this battle, he stands a chance against the demon king all the same. With one final strike to the head, the Count is defeated. Christopher is sent back to the throne room as his foe goes up in flames.
Dracula, speaking as a disembodied voice, wonders how one warrior managed to defeat him at his full strength, when his previous defeat at such a level of power was by the hands of four. Christopher claims that it must be fate, so when Dracula gains more power, the Belmont Clan does the same. The hunter also believes that as long as good men like those in his family possess holy power, and Chaos only commands darkness, the latter shall be vanquished time and time again. Dracula expresses genuine interest in this and chuckles before finally fading away. His duty fulfilled, Christopher makes his way to the castle's exit as it begins to crumble. He has to be quick and careful, as the debris, remaining monsters and a poisonous cloud of mist try to hinder his escape. Thanks to his own survival skills and Masato, he makes it out alive.
Swimming through the moat and climbing the nearest hill, Christopher gets one last good look at Dracula's Castle as it finally collapses into pieces and the morning sun emerges over the horizon. The Belmont breathes a sigh of relief, thanks the Vampire Killer and walks back home. The remaining demons back at the village decay and melt into the Earth's soil from the heat of the sun. Deimos affirms Christopher's success, the survivors cheer for their hero and Illyana decides that everyone should spend the next many weeks sleeping at the doctor's while they're rebuilding everything the demons destroyed. When asked if the resistance is over, the Belmont bride declares that it'll stay around in case they need to defend their home again from the powers of darkness.
Back at the remains of Dracula's Castle, the mist cloud bursts out of the rubble and flies off into the morning sky, accompanied by the chilling chuckle of Count Dracula - weakened, but still alive. Cut to some time later, Christopher and a pregnant Illyana are shown huddled together with the brightest smiles on their faces, surrounded by happy villagers and an excited Masato. The image has a golden frame around it, with a message written in ink: Another Belmont is on the way.
====Ending text====
: "When the dust finally settled, Christopher Belmont escaped the clutches of death and stood tall over the site of his victory. The evil schemes of Count Dracula Vlad Tepes were thwarted once again, this time by the efforts of a single Vampire Hunter. At last, peace has been returned to Transylvania.
: Just like his ancestor before him, Christopher would be revered for his strength, courage, altruism and resolve in the face of great adversity. But now that his job is done, he can return to a normal life in his village, spending his days with a loving wife and their soon-to-be-born child.
: With this, a new legend in the Belmont legacy came to pass, soon to be talked about for generations to come. But this would not be the last...
: The Legend of Dracula's first chapter - The Adventure - has concluded. Christopher Belmont and Count Dracula will return in the second chapter: Belmont's Revenge."
==Development==
Fusion Thunder Games began development of Castlevania: The Legend of Dracula Resurrected Chapter 1 - The Adventure back in late 2009, shortly after the release of M2 and Konami's own remake, Castlevania: The Adventure ReBirth. The idea was to create a game that was more faithful to the original Game Boy title, but still remixed it to make it fresh and far more playable. Nearly 10 years were spent on development, going through many different ideas and builds that never got finalized. Throughout this long period, Fusion Thunder Games had been shifting focus to other projects - specifically the Sonic the 3D Hedgehog sequels. Recently, their last Sonic-related game, Sonic Peregrination, was silently cancelled in favour of finishing their Castlevania project. They decided that the Nintendo Switch was the perfect platform to release it on, and that 2019 would be the perfect time to send it out to the public, as it was the year that Castlevania: The Adventure turned 30 years old. While it came out 9 months ahead of the anniversary date, enough time had been spent by then to ensure players a top-quality product.
==Characters==
*Christopher Belmont: Professional vampire hunter and latest descendant of the Belmont Clan. He wields his family's trusty weapon, the Vampire Killer. Not long after the day of his wedding, he is called into battle by the resurrection of Count Dracula. Unlike his ancestor, Trevor Belmont, he's tackling this mission all by himself.
*Illyana Belmont: The recently wedded wife of Christopher, and a pretty capable fighter in her own right. While her husband goes forth into the Count's domain, she leads a resistance with the plan to keep the demonic legions from spreading too far. Whenever she finds the time, she will assist her husband from the shadows.
*Deimos: The Belmonts' faithful butler who knows how to wield a crossbow and a grappling hook. He assists Illyana in her resistance and provides tips between stages.
*Masato: A friendly hippogriff that was held prisoner in Dracula's Castle for it's inability to show hostility towards the humans. Illyana sets him free, and the two become close friends.
*Village doctor: The medic of Christopher's village. There's enough room in his building for everyone, and if there's an emergency, he will provide all the necessary supplies.
*Zeldo: The soul of a dark warrior cursed to inhabit his giant suit of armour for all eternity. It serves as the lowest ranked member of the Primary Evils.
*Slimax: A sentient mass of slime that rules over and procreates all slimy creatures of the night. It serves as the second lowest ranked member of the Primary Evils.
*Gobanz: A grotesque hybrid of a bony man, a bird and a bat created to serve the Count's will. It serves as the lower middle ranked member of the Primary Evils.
*Phandach: An evil, spectral warlock who specializes in necromancy and demonic summoning. He serves as the higher middle ranked member of the Primary Evils.
*Magna: The succubus who orchestrated the resurrection of the Count in the guise of a human woman. She is the second highest ranked member of the Primary Evils.
*Centaur: A monstrous being who was experimented on and weaponized for the Count's army in a secret laboratory. It is meant to be the Primary Evils' trump card.
*Death: The Grim Reaper, the personification of the end of life itself, the right hand man and confidant of the Count and the highest ranked member of the Primary Evils.
*Count Dracula Vlad Tepes: The embodiment of the night with an endless hatred for humanity, the lord of vampires and all manner of demons. He is the eternal archnemesis of the Belmont Clan, and after 100 years, he's back at full strength and ready for revenge. Beneath his monstrous demeanor lies a heart broken by an unfair, unjust world.
*Iron Golem, Larva, Lerajie and Persephone: The Deadly Four; the Count's meanest non-Primary Evil monsters. Compared to others, they're rich with personality.
==Main Menu==
*Start Game: Go to the save file select screen.
*Options: Go to the Options menu.
*Time Attack Mode: Play one of the stages you've unlocked to earn a fast time (unlocked after clearing the Graveyard Forest).
*Boss Rush Mode: Fight each of the bosses you've fought to earn a fast time (unlocked after clearing the game on Normal or Hard Modes at least once)
*Gallery Mode: View character bios and concept art (unlocked after completing the Minor Course in Boss Rush Mode at least once).
*Music Mode: Go to the music customization menu, where you can change the music of stages and boss battles to your liking (unlocked after completing the Major Course in Boss Rush Mode at least once).
*Game Boy Mode: Switch to Game Boy graphics, music and sound effects (unlocked after completing the Full Course in Boss Rush Mode at least once).
*Quit Game: Exit the Main Menu and return to the title screen.
==Gameplay==
Castlevania: The Legend of Dracula Resurrected Chapter 1 - The Adventure takes after the original Castlevania gameplay formula, with a traditional "Point A to Point B" style of level progression, a life system, bottomless pits, an upgradable whip, the classic array of sub-weapons and items such as gold for points, meat for health, invisibility potions for invincibility and rosarios for clearing the screen of enemies. However, many tweaks have been make the experience as much of a fair challenge as possible while still paying tribute to the challenge levels of the old-school titles. In each stage, different enemies can be found and bosses are fought at the very end. When a boss is defeated, a Magic Crystal appears to cap off the entire stage. As you make progress, there are candles and breakable walls throughout that require plenty of skill to reach and contain helpful items. At some points, keys can be found to open locked doors leading to secret areas with even more helpful items, alternate pathways or both. If you run out of health or time at any point in the adventure, you lose a life. You have limited lives, but infinite continues.
Christopher's primary weapon in his quest is the Belmont Clan's trademark weapon, the Vampire Killer whip. It has a slight delay and a bit of a cool-off period, but it gives you an effective, long-ranged attack, and it can even damage enemies during the windup. It has four forms that it takes from collecting Crystal Balls: the Leather Whip, the Chain Whip, the Morning Star Whip and the Flame Whip. With each evolution, it grows longer and stronger. Also at Christopher's disposal is the sword. It doesn't reach as far as the Vampire Killer, nor is it as powerful, but it's much faster, making it useful for quick strikes against projectiles and candles, and it has good coverage since the attack is done in a vertical half-moon manner. It also has four forms: the Short Sword, the Arming Sword, the Longsword and the Thunder Sword, growing longer and stronger with each upgrade, just like the Vampire Killer. Both weapons, in their final stages, gain helpful projectile attacks that will make the adventure just that little bit easier, though the projectiles themselves aren't effective against everything. Lastly, Christopher carries a shield for defensive purposes.
====Controls====
(These will be listed as if the player is using the Nintendo Switch Pro Controller)
*Control Pad Left: Maneuver Christopher and aim the whip and sword to the left.
*Control Pad Right: Maneuver Christopher and aim the whip and sword to the right.
*Control Pad Up: Walk up stairs, climb up ropes and aim the whip and sword upwards.
*Control Pad Down: Crouch, walk down stairs, slide down ropes and aim the whip and sword downwards (while jumping, walking on stairs or climbing ropes) - hold Left or Right while crouching to do a slow crouch walk.
*Left Stick: Works just like the Control Pad.
*Right Stick: Shift the camera.
*B Button: Jump (aerial movement can be influenced).
*Y Button: Attack with the whip - hold down to keep out and dangle the whip (you cannot move as long as you're holding the Y Button, but you can use the Control Pad to swing the whip around, causing continous minor damage to enemies and blocking projectiles).
*A Button: Hold down and press the R Button for a Special Attack at the expense of hearts, depending on the currently active Sub-Weapon.
*X Button: Attack with the sword - push repeatedly for quick, successive strikes.
*R Button: Use your currently active Sub-Weapon at the expense of Hearts.
*L Button: Hold down to raise the shield (deflects projectiles and halves damage).
*+ Button: Pause the game.
*- Button: Switch between your reserved Sub-Weapons.
*Capture Button: Take a screenshot.
*HOME Button: Suspend the game and open the HOME Menu.
====Vampire Killer Whip and Sword mechanics====
*Crystal Ball: Upgrades the Leather Whip to a Chain Whip, then to a Morning Star Whip, then finally to the Flame Whip. Additionally, it upgrades the Short Sword to an Arming Sword, then to a Longsword, and finally to the Thunder Sword.
*Leather Whip: The standard whip that Christopher starts out with (whenever you lose a life, you downgrade back this).
*Chain Whip: The second form of Christopher's whip, with greater strength and range than the Leather Whip.
*Morning Star Whip: The third form of Christopher's whip, with greater strength and range than the Chain Whip.
*Flame Whip: The fourth and final form of Christopher's whip, with greater strength and range than the Morning Star Whip. It also shoots fireball projectiles from the tip for extra damage.
*Whip attack: Christopher strikes with the whip in one of eight directions. Slightly delayed, but can momentarily hit enemies behind and above.
*Whip dangle: Christopher dangles the whip around. Useful for doing continuous minor damage to enemies and blocking projectiles.
*Whip grapple: Christopher can use the whip to grab on to certain objects that he can pull or swing from. He automatically releases after the grappled object is completely pulled, or he reaches the end of a swing.
*Whip fireball: With the Flame Whip, Christopher can shoot fireball projectiles from the tip of his whip for extra damage. The fireballs can pass through walls, but will bounce off armoured enemies.
*Short Sword: The standard sword that Christopher starts out with (whenever you lose a life, you downgrade back to this).
*Arming Sword: The second form of Christopher's sword, with greater strength and range than the Short Sword.
*Longsword: The third form of Christopher's sword, with greater strength and range than the Arming Sword.
*Thunder Sword: The fourth and final form of Christopher's sword, with greater strength and range than the Longsword. It also shoots a medium-ranged, blade-shaped bolt of lightning from the slashes for extra damage.
*Sword attack: Christopher swings the sword in a vertical half-moon manner in one of eight directions. Weaker, but quicker than whip attacks and useful for breaking free from an enemy grab.
*Sword lightning bolt: With the Thunder Sword, Christopher can shoot medium-ranged, blade-shaped bolts of lightning from his slashes for extra damage. The lightning bolts can pass through walls, but will be absorbed by plant or earth-based enemies.
====Sub-Weapon mechanics====
*Heart Reserves: The amount of Hearts carried by Christopher that can be used as ammunition (all Hearts collected will disappear whenever you lose a life).
*Heart: gives 1 Heart.
*Big Heart: gives 5 Hearts.
*Gold Heart: gives 50 Hearts. Hidden well in certain stages.
*Sub-Weapon Reserves: Christopher can hold up to three Sub-Weapons at a time. If a fourth is collected when three are held, the currently active Sub-Weapon will be discarded, but will also be retrievable for a short period of time before it vanishes (all Sub-Weapons, whether active or in reserve, will disappear whenever you lose a life).
*Double Shot: allows Christopher to use throwable Sub-Weapons twice in succession (it will disappear after obtaining a Triple Shot or whenever you lose a life).
*Triple Shot: allows Christopher to use throwable Sub-Weapons thrice in succession (can only be obtained when you have a Double Shot, and it will disappear whenever you lose a life).
*Dagger: Christopher throws a single Dagger forward across the screen. Costs 1 Heart.
*Axe: Christopher throws a single Axe into the air in a forward arc. Costs 1 Heart.
*Cross: Christopher throws a single Cross forward like a boomerange. Costs 1 Heart.
*Holy Water: Christopher throws a single bottle of Holy Water on to the ground in front of him, creating a small, stationary pillar of blue fire. Costs 1 Heart.
*Rebound Stone: Christopher throws a single ricocheting diamond on the ground in front of him. Costs 1 Heart.
*Bible: Christopher throws a single Bible that spirals outward and releases a flurry of pages. Costs 3 Hearts.
*Stopwatch: Christopher activates the Stopwatch and freezes time around him, immobilizing non-boss enemies and enemy projectiles for 5 seconds. Costs 5 Hearts.
*Herb: Christopher consumes the Herb to restore some health that he has lost. Costs 10 Hearts.
====Special Attacks====
*Blade Missiles: Christopher throws out an onslaught of Daggers in front of himself that home in on enemies. Costs 10 Hearts.
*Whirling Tomahawks: Christopher surrounds himself with six circling Axes that damage enemies. Each Axe disintegrates after several hits. Costs 10 Hearts.
*Grand Cross: Christopher envelops himself in a blue aura of holy energy while large Crosses rise from the bottom of the screen. After three seconds, a giant, glowing one appears behind him. Costs 25 Hearts.
*Holy Tsunami: Christopher holds a bottle of Holy Water up high and slams it into the ground, creating giant shock waves of blue fire. Costs 20 Hearts.
*Rock Blizzard: Christopher launches 8 Rebound Stones into the air, followed by each one of them raining down and bouncing all over the place. Costs 10 Hearts.
*Sacred Vortex: Christopher throws the Bible into the air and watches it form into a tornado of pages that moves forward. Costs 15 Hearts.
*Time Stop Flash: Christopher activates the Stopwatch and freezes time around him, immobilizing non-boss enemies and enemy projectiles for 10 seconds. At the end of the countdown, a giant clock releases an energy blast. Costs 30 Hearts.
*Destruction Whip: Tapping into the Vampire Killer's full potential, Christopher, for a single attack, surrounds his body and the whip with a powerful, blue energy and swings it around before striking forward across the screen. Costs 15 Hearts (only usable when you have no Sub-Weapons or the Herb is the currently active Sub-Weapon).
====Other Items and mechanics====
*Health: The amount of energy Christopher has left to keep going. If it empties, you lose a life.
*Chicken Leg: Heals a fraction of Christopher's lost health.
*Roast Beef: Heals a great deal of Christopher's lost health.
*Giant Pork Chop: Heals all of Christopher's lost health. Hidden well in certain stages, but mostly appears after a mini-boss battle.
*Score: The amount of points you've earned from defeating enemies and picking up Gold Coins, Money Bags and Treasure Chests. Every 50,000 points grants you an extra life. Maxes out at 10,000,000 points. Resets after continuing from a Game Over.
*Gold Coin: Adds 100 points to your score.
*Red Jewel: Adds 400 points to your score.
*Money Bag: Adds 700 points to your score.
*Crown: Adds 1,000 points to your score. Hidden well.
*Treasure Chest: Adds 2,000 points to your score. Hidden well in certain stages.
*Lives: The amount of chances Christopher has to complete the game. You start the game with a total of three by default. You earn a new one for every 50,000 points and whenever you pick up a One-Up. You lose one whenever you run out of health or fall into a bottomless pit. If you lose all of them, you get a Game Over. If you choose to Continue afterwards, your initial amount of lives will be restored.
*One-Up: Grants you an extra life. Hidden well.
*Time Limit: The amount of Time Christopher has left to clear the stage. If it hits zero, you lose a life. It's completely unaffected by the Stopwatch.
*Invisibility Potion: Makes Christopher invincible for a short period of time.
*Rosario: Destroys every enemy on the screen.
*Key: Allows Christopher to open locked doors, leading to secret rooms and/or alternate pathways. Disappears after a single use.
*Magic Crystal: Appears after defeating the boss of a stage. Picking it up will restore Christopher's health, add to your score with the remaining Time and Hearts and end the current stage, sending Christopher to the next one.
==Options==
*Button Input Settings: Change the button inputs for jumping, whip attacks, sword attacks, Sub-Weapons and Special Attack preparation.
*Sound Configuration: Set the audio to either Mono or Stereo.
*Music Volume: Choose the volume of the background music. The minimum is 0, and the maximum is 100.
*Sound Effect Volume: Choose the volume of sound effects. The minimum is 0, and the maximum is 100.
*Voice Volume: Choose the volume of voice acting. The minimum is 0, and the maximum is 100.
*Language Settings: Toggle the voice audio and text between English and Japanese. English is the default setting for both.
*Player Lives: Select the amount of lives you want to start with on a new save file. The minimum is 1, and the maximum is 10.
*Time Limit: Turn the time limit in stages on or off.
*Screen Adjustment: Adjust the size of the game screen. Selections include Game Boy, Boxed, Wide and Full Screen.
*Screen Filter: Customize the look of the game screen. Filter selections include Default, Game Boy Monochrome, Black & White, CRT, Vibrant, Pixelated, Film Reel and Sepia.
*Story Sequences: Turn the story cutscenes on and off.
*HUD Display: turn the in-game HUD on and off, or choose whether or not to have it surrounded by a black box.
*Sub-Weapon Style (unlocked after completing any course in Boss Rush Mode once): Toggle between Classic-style and RoB-style. The latter removes Double Shots and Triple Shots from the game and makes the ability to throw certain Sub-Weapons in succession depend on the amount of Hearts in reserve, like in Castlevania: Rondo of Blood.
*Cheats Menu: (unlocked after completing the Full Course in Boss Rush Mode on Hard Mode without taking any damage). Activate various cheats to alter the game experience tremendously in your favour. They are as follows:
**Moon Jump: Allows you to jump to unnaturally high heights by holding the B Button.
**Invincibility: Makes you completely and permanently immune to damage, but not to bottomless pits.
**Infinite Hearts: Keeps your Hearts locked at the maximum capacity.
**Infinite Lives: Keeps your lives locked at the maximum capacity.
**Ultimate Weapons: Permanently grants you the Flame Whip and Thunder Sword, even after losing a life.
**Ultimate Damage: Beefs up all of your attacks so that they defeat all regular enemies in one hit and deal heavy damage to all bosses.
*Default Settings: Return every option to it's default setting.
*Credits: Roll the End Credits.
*Music Test: Listen to the background music from the game.
*Sound Effect Test: Listen to the sound effects from the game.
==Difficulty Modes==
====Easy====
*Damage taken from hazards and enemies is slightly decreased, and spikes deal heavy damage instead of instantly taking a life.
*No knockback when Christopher takes damage.
*You start with 30 Hearts at the beginning of every stage/at any checkpoint upon losing a life.
*Certain areas of stages have been slightly altered to be less dangerous.
*Double Shots, Triple Shots, Meat and One-Ups appear far more frequently.
*After defeating Count Dracula's first form, the game skips the second form and escape sequence and immediately ends. The castle still crumbles, but it skips straight to the End Credits. Afterwards, a giant bat flies out of the rubble (like the original Nintendo Game Boy ending) instead of a mist cloud, and there's no final text aside from "Try Normal Mode or Hard Mode".
====Normal====
*Damage taken from hazards and enemies is normal.
*Knockback is present.
*You start with 5 hearts at the beginning of every stage/at any checkpoint upon losing a life.
*The second form of Count Dracula and the escape sequence with his mist cloud form are accessible, and that means you can see the true ending.
====Hard====
*Damage taken from hazards and enemies is slightly increased.
*Knockback is present.
*You start with 0 hearts at the beginning of every stage/at any checkpoint upon losing a life.
*Sub-Weapons, excluding the Dagger, have higher Heart costs: 2 for the Axe and Rebound Stone, 3 for the Cross and Holy Water, 5 for the Bible, 8 for the Stopwatch and 20 for the Herb. This also goes for every Special Attack, minus Blade Missiles: 15 for Whirling Tomahawks and Rock Storm, 30 for Grand Cross, 25 for Holy Tsunami and Sacred Tornado, 45 for Time Stop Flash and 20 for Destruction Whip.
*Certain areas of stages have been slightly altered to present an extra challenge.
*Each stage is given two extra enemies, enemy placement is slightly altered to your disadvantage, and enemies in general are faster and possess more health.
*Bosses are slightly faster, have beefed up attacks and possess more health.
*The second form of Count Dracula and the escape sequence with his mist cloud form are accessible, and that means you can see the true ending.
====Insane====
(unlocked after completing every course in Boss Rush Mode at least once)
*Damage taken from hazards and enemies is slightly increased.
*Knockback is present.
*You start with 0 hearts at the beginning of every stage/at any checkpoint upon losing a life.
*Sub-Weapons, excluding the Dagger, have higher Heart costs: 2 for the Axe and Rebound Stone, 3 for the Cross and Holy Water, 5 for the Bible, 8 for the Stopwatch and 20 for the Herb. This also goes for every Special Attack, minus Blade Missiles: 15 for Whirling Tomahawks and Rock Storm, 30 for Grand Cross, 25 for Holy Tsunami and Sacred Tornado, 45 for Time Stop Flash and 20 for Destruction Whip.
*Christopher loses a whip and sword upgrade whenever he takes damage.
*Christopher cannot influence his movement in mid-air.
*Christopher can only aim his whip and sword horizontally left and right.
*Stages and boss battles have been slightly altered to better suit the control changes.
*Certain areas of stages have been slightly altered to present an extra challenge.
*Each stage is given two extra enemies, enemy placement is slightly altered to your disadvantage, and enemies in general are faster and possess more health.
*Bosses are slightly faster, have beefed up attacks and possess more health.
*The second form of Count Dracula and the escape sequence with his mist cloud form are accessible, and that means you can see the true ending.
==Stages==
====Stage 1: Graveyard Forest====
A cemetery within a forest located near Christopher's village. Leads to the Carpathian Mountains.
*Stage Music: Battle of the Holy (from Castlevania: The Adventure)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Cerberus (from Castlevania: Dracula X)
*Boss Music: Kill! Kill! Kill! (from Castlevania: The Adventure)
*Enemies: Zombie, Creeper, Big Eye, Raven, Bat, Frog, Dryad and Une
*Hard Mode-only Enemies: Merman and Flea Man
*Mini-Boss: Master Eye
*Boss: Zeldo the Iron Giant
====Stage 2: Caverns====
A dark, dank cave that leads underground. It goes deep into the bowels of Dracula's Castle.
*Stage Music: Darkness (from Castlevania: The Adventure)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Cerberus (from Castlevania: Dracula X)
*Boss Music: Kill! Kill! Kill! (from Castlevania: The Adventure)
*Enemies: Mud Man, Bat, Punaguchi, Night Stalker, Big Eye, Merman, Gargoyle and Slime
*Hard Mode-only Enemies: Medusa Head and White Dragon
*Mini-Boss: Man-Eating Flower
*Boss: Under Moles and Slimax the Slime King
====Stage 3: Torture Chamber====
A grungy dungeon beneath Dracula's Castle. It features a trap tower that will take Christopher to the Castle Halls.
*Stage Music: Death Fair (from Castlevania: The Adventure)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Cerberus (from Castlevania: Dracula X)
*Boss Music: Kill! Kill! Kill! (from Castlevania: The Adventure)
*Enemies: Skeleton, She Worm, Medusa Head, Flea Man, Bone Pillar, Two-Headed Creature, Demon and White Dragon
*Hard Mode-only Enemies: Night Stalker and Spear Guard
*Mini-Boss: Giant Skeleton
*Boss: Gobanz the Death Bird
====Stage 4: Castle Halls====
The main halls that lead to the upper levels. The uppermost floor has a devilish room next to a passage to the Outer Walls.
*Stage Music: Haunted Ballroom (from Super Castlevania IV)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Cerberus (from Castlevania: Dracula X)
*Boss Music: Kill! Kill! Kill! (from Castlevania: The Adventure)
*Enemies: Spear Guard, Headless Hunter, Statue, Night Stalker, Ectoplasm, Peeping Eye, Golem and Giant Bat
*Hard Mode-only Enemies: Flea Man and Bone Pillar
*Mini-Boss: Hellhound
*Boss: Phandach the Eldritch Warlock
====Stage 5: Outer Walls====
The rampart and lookout tower on the higher floors of the castle. Beyond the edge of the tallest wall lies the Clock Tower entryway.
*Stage Music: Moon Fight (from Castlevania Chronicles)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Cerberus (from Castlevania: Dracula X)
*Boss Music: Kill! Kill! Kill! (from Castlevania: The Adventure)
*Enemies:
*Hard Mode-only Enemies:
*Mini-Boss: Griffin
*Boss: Magna the Fallen Angel
====Stage 6: Clock Tower====
The tower full of giant mechanisms that serves as the final bridge to the Castle Keep. Death, the Grim Reaper himself, is stationed here.
*Stage Music: Don't Wait Until Night (from Haunted Castle)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Cerberus (from Castlevania: Dracula X)
*Boss Music: Kill! Kill! Kill! (from Castlevania: The Adventure)
*Enemies: Red Skeleton, Ghost, Flying Skeleton, Bone Pillar, Skeleton Blades, Skeleton Archer, Skeleton Whip, Harpy, Iron Golem and Giant Ghost
*Hard Mode-only Enemies: White Dragon and Ectoplasm
*Mini-Boss: Clockwork Titan
*Boss: Death the Grim Reaper
====Stage 7: Castle Keep====
Dracula's ultimate stronghold, where the most powerful monsters, the deadliest traps and the Count himself await. It's the final approach to the throne room, the highest point of the chaotic castle.
Note: When you've reached the area just before Dracula, you will restart there whenever you lose a life or continue from a Game Over. Additionally, you can start there when booting up a save file that's gotten to that point, or has been completed.
*Stage Music 1: Revenge (from Castlevania: The Adventure)
*Stage Music 2: Final Battle with Dracula (from Haunted Castle)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Dracula's Room (from Haunted Castle)
*Boss Music 1: Gate to Hell (from Castlevania: The Adventure)
*Boss Music 2 (Final Boss Music): Evil Devil (from Castlevania: The Adventure)
*Enemies: Great Axe Armour, Bowgun Armour, Heavy Armour, Sword Armour, Black Panther, Efreet, Giant Bat, Harpy, Mothman, Larva, Lerajie and Persephone
*Hard Mode-only Enemies: Peeping Eye and Iron Golem
*Mini-Boss (Final Mini-Boss): Doppelganger
*Boss 1: Count Dracula Vlad Tepes the Dark Lord
*Boss 2 (Final Boss): Demon Dracula the Monster Bat
*Boss 3 (not really a boss; must run away from): Dracula Mist the Weakened Master
====Stage A: Dark Laboratory====
A secret laboratory within the castle's peak, where a mad monster was prepared. Generators, glass vials and artificial monsters galore.
Note: This stage can be found within a secret area of the Clock Tower.
*Stage Music: Etude For The Killer (from Castlevania Chronicles)
*Mini-Boss Music: Gauntlet (from Castlevania: The Adventure ReBirth)
*Pre-Boss Music: Cerberus (from Castlevania: Dracula X)
*Boss Music: Kill! Kill! Kill! (from Castlevania: The Adventure)
*Enemies:
*Hard Mode-only Enemies:
*Mini-Boss (Hidden Mini-Boss): Frankenstein's Monster
*Boss (Hidden Boss): Centaur the Weaponized Fiend
====Stage Obstacles====
*Pits: Gaps found in higher heights of an area that will take you down to the lower level upon falling into one.
*Bottomless Pits: Gaps with dark, endless drops that will take a life away instantly upon falling into one. Avoid these under all circumstances.
*Stairs: Staircases spread throughout the stages which go up and down. You can set foot on them from below by pushing Up on the Control Pad, or from above by pushing Down. Alternatively, you can land on them by holding Up in mid-air. While on the stairs, you can push the B Button to quickly jump further up the steps, or drop through them by pushing the B Button while holding Down.
*Ropes: Long ropes that sometimes safely lead to areas below or above, and other times serve as ways across pits. You will automatically cling to them upon contact. Push Up to climb them, and push Down to swiftly slide downwards.
*Spikes: Pointed hazards that will take a life away instantly upon contact. They protude from certain floors, ceilings and walls. Avoid these under all circumstances.
*Crumbling Blocks: Fragile blocks found either elevated or on ground level, mostly over dangerous places. Standing on these will cause them to crack up until they shatter, leaving nothing to jump on.
*Flipping Platforms: Platforms that can be safely crossed if they're on ground level, but if you land on them from any height, they will flip around half a second later, causing you to drop through them.
*Hooks: Objects that you can grapple with the whip. Ones on ground level can hold you in place and be pulled to activate a switch, remove an obstruction in the path or raise platforms. Ones in elevated positions can be swung from to reach the other side of a gap.
*Water: Bodies of water that range from shallow pools to deep lakes. Jumping into shallow water won't do any harm, but Christopher cannot swim, so falling into deep water will result in the instant loss of a life.
*Water Spouts: A mechanism that causes shallow bodies of water to rush either left or right in certain stages. The force of the spout can slow down your movement from one direction, and speed it up from the other. In spots where there are two water spouts on opposite sides, the current will change from left to right, and vice versa, every several seconds.
*Fire: A mass of raging flames started by a fallen torch or chandelier, enveloping the entire ground in certain stages. Touching the inferno will result in taking heavy damage. During the blaze, streams of fire will jet out from below. After reaching a certain point in the stage, the flames will die out. The fire streams will do normal damage.
*Debris: Pieces of a building or cave that will fall down from the ceiling when the area is shaken fiercely, and break apart when they collide with the ground. While they're falling, the pieces can destroyed by the whip, the sword or any throwable Sub-Weapon.
*Falling Stone Sculptures: In certain stages, there are stone sculptures in the background that teeter back or forth, falling over into the foreground when you get close to them. Contact with them will result in taking damage.
*Petards: In certain stages, rectangular bombs appear in hidden spots, placed specifically to catch you off guard. When they're revealed, they light up for a second before exploding. The explosion is large and potent, so getting caught in the blast will result in taking heavy damage.
*Torches: In the 1st stage, the Graveyard Forest, torches fall off stone columns when you get near them, and upon collision with the ground will break apart and set the grass on fire. Contact with them before they shatter will result in taking damage.
*Lightning-Struck Trees: In the 1st stage, the Graveyard Forest, certain trees in the background will be struck by lightning and shift to the foreground, either providing a bright to the next area or forming a blockade. Contact with a falling tree will result in taking damage.
*Rock Slides: In the 1st stage, the Graveyard Forest, stone columns in the background near the end have holes in them, and every few seconds, they release rolling rocks down onto mud slides and into the foreground. Contact with the rocks will result in taking damage.
*Stalactites: In the 2nd stage, the Caverns, large stalactites hang from the ceiling. Many of them will fall from the ceiling, either blocking the way or providing a platform to a higher area. Getting crushed by one will result in the instant loss of a life.
*Breakable Bridges: In the 2nd stage, the Caverns, there are bridges over deep bodies of water. Big Eyes like to roll across these, and if one is destroyed while they're on the bridges, their explosion will create a gap where they stood.
*Pedal Wheels: In the 2nd stage, the Caverns, large, wooden wheels with four platforms attached to them appear hanging over bottomless pits and bodies of water. Jumping on one of the platforms will weigh it down, causing the wheel to move left or right, depending on you and the platform's position.
*Giant Coils: In the 3rd stage, the Torture Chamber, coils connected to the ceiling and floor will appear in hallways where the ceiling is lined with spikes. When they rotate, the ceiling and floor close in on one another, then return to their regular positions after a certain amount of time before starting again. The coils can be destroyed to avert their operation.
*Giant Saw Blades: In the 3rd stage, the Torture Chamber, giant saw blades appear in various rooms, always spinning either vertically or horizontally. Vertical ones will move up and down, trying to impede your progress, or follow you through a passage in the form of a giant grinder, effortlessly razing everything that gets in their way. Horizontal ones can act as platforms to get you across gaps, or rotate around a column between the foreground and background. Contact with them will result in taking heavy damage, or in the grinder's case, the instant loss of a life.
*Bladed Pendulums: In the 3rd stage, the Torture Chamber, pendulums shaped like axe blades will swing from the ceiling. There are two variants: small ones that have platforms on top of them to safely jump on, and big ones that need to ducked under and deal heavy damage upon contact.
*Poison Dart Traps: In the 3rd stage, the Torture Chamber, stone faces on the walls and ceiling will be positioned close to unususal, blue floor tiles. Walking on these will make the stone faces shoot poison darts in your direction. The darts are difficult to avoid, and contact with them will result in taking damage.
*Shifting Spiked Platforms: In the 4th stage, the Castle Halls, there are platforms that move up or down in tricky platform sections, mainly in rooms with spikes everywhere. The small spikes on the bottom of these platforms won't result in the instant loss of a life, but they will deal damage.
*Giant Javelins: In the 4th stage, the Castle Halls, long javelins protrude from the walls in certain areas, acting as both dangerous blockades and helpful platforms to jump on. The pointed ends deal heavy damage, but the flat sides are safe to jump on, though they can't be jumped through.
*Grabbing Portraits: In the 4th stage, the Castle Halls, some of the paintings will reach out and grab you, draining your health as they squeeze you in their vicious grip. The sword is the best way to break free.
*Self-Dismantling Wall: In the 4th stage, the Castle Halls, a brick wall breaks apart, piece by piece, sending it's fragments flying in your direction at frightening speeds and varying altitudes. They follow a set pattern, deal damage upon contact and can be destroyed by any weapon.
*Falling Gears: In the 6th stage, the Clock Tower, certain gears in the background will pop off the walls and enter the foreground, rolling around the area. They will even go up and down stairs. Contact with them will result in taking damage, and any weapon will repel them backwards.
*Skeleton Jump Ropes: In the 6th stage, the Clock Tower, skeletons with only heads and torsos will be coming out of two adjacent walls, swinging a bony, electrified jump rope up and down between the foreground and background. Contact with it will result in taking heavy damage.
*Giant Clock Parts: In the 6th stage, the Clock Tower, giant clock pendulums will swing around from the ceiling, giant gears, positioned either vertically or horizontally, will rotate clockwise or counter-clockwise, and giant keys will shift between horizontal - so you can jump on them - and vertical every several seconds. You must jump on them to get across gaps or reach higher places.
*Clock Hands: In the 6th stage, the Clock Tower, certain clocks can be turned by pulling gears in nearby walls. There are two kinds of hands: thin hands which can be climbed, like ropes, when pointed up or down, and thick hands which have jagged edges that act as staircases when pointed diagonally.
*Falling Chandeliers: In the 7th stage, the Castle Keep, chandeliers fall from the ceiling when you get near them, and upon collision with the floor will break apart and light the room on fire. Contact with them before they shatter will result in taking heavy damage.
*Giant Swinging Chandeliers: In the 7th stage, the Castle Keep, chandeliers big enough to walk on will swing from the ceiling, mostly in places with huge gaps. Each one is lined with candles you can safely jump on to get across, though some may be lit up. Contact with the candle fire will result in taking damage.
*Spiked Crushers: In the 7th stage, the Castle Keep, crushing mechanisms with spikes on the bottom will move up and down, trying to skewer you from above. Touching the spikes will result in the instant loss of a life. The pistons attached to them on top can be destroyed to permanently lower the crushers.
*Collapsing Bridge: In the 7th stage, the Castle Keep, there's a long bridge that needs to be crossed to reach the final tower. Once you get to a certain point, the bridge will start falling apart, forcing you to hurry over to the end.
*Gas Dragon Traps: In the 7th stage, the Castle Keep, statues of dragons appear in the background, and when they're approached, their eyes glow and furious gas fumes come out of their mouths. The gas deals heavy damage.
*Dark Laser Cannon: In the 7th stage, the Castle Keep, a giant eyeball-shaped cannon that shoots wide, horizontal dark energy beams appears near the end, and it will fire at you every 5 seconds. Once you reach the cannon, you can destroy it with any weapon. Contact with the beams will result in the instant loss of a life.
====Time Attack Only Stages====
You unlock these by getting a Platinum Rank on every course in Boss Rush Mode.
*Town (from Castlevania III: Dracula's Curse)
*Clock Tower (from Castlevania III: Dracula's Curse)
*Forest (from Castlevania III: Dracula's Curse)
*Caves (from Castlevania III: Dracula's Curse)
*Villa (from Castlevania III: Dracula's Curse)
==Enemies==
====Common enemies====
*Zombie: Rises from the ground and moves in Christopher's direction.
*Creeper: Moves slowly, but when it's attacked, it jumps back and charges forward in a rage.
*Big Eye: Rolls along the ground. When defeated, it explodes. The explosion is short, but harmful to both Christopher and other enemies, and it can break certain surfaces.
*Raven: Flies out of reach until it's at the edge of the screen, dives down until it's at Christopher's altitude, and streaks towards him.
*Bat: Perches on a ceiling, then flies towards Christopher in a waving pattern when he's nearby.
*Frog: Hops around and sticks out it's tongue when Christopher is in range.
*Dryad: Sticks out of trees clawing at Christopher.
*Une: Sprouts out of the ground waving it's thorny tentacles.
*Mud Man: Falls out of the air, forms on the ground and splits into smaller duplicate when attacked.
*Punaguchi: Diagonally spits a poisonous orb that bounces off any surface and remains intact until it's destroyed or goes off-screen.
*Night Stalker: Throws it's sickles at a low or high altitude, then returns it at the other altitude.
*Merman: Hangs around in a body of water, jumps out when Christopher is near and walks around, occasionally spitting fireballs forward.
*Gargoyle: Pretends to be an inanimate statue until Christopher draws near, then springs to life and flies towards him with a spear.
*Slime: Bounces around and occasionally spits poisonous pellets.
*Skeleton: Moves back and forth and jumps from platform to platform. Some will throw bones in a wide arc.
*She Worm: Slowly crawls along the ground and rolls up into a ball when attacked. In it's ball form, it rolls around at a high speed.
*Medusa Head: Moves forward in a sine wave pattern. Constantly respawns at points.
*Flea Man: Hops around unpredictably in low leaps or high bounds.
*Bone Pillar: Remains stationary and spits fireballs from the head facing Christopher every few seconds.
*Two-Headed Creature: Jumps forward swiping with it's werewolf claws or backs up to shoot sweeping eye beams from it's ogre head.
*Demon: Flies around slashing at Christopher with it's feet or summoning a wave of fireballs.
*White Dragon: Moves up and down, stuck to a wall, and spits large fireballs in Christopher's direction or stretches it's neck, trying to bite him.
*Spear Guard: Appears to be an inanimate suit of armour until Christopher comes near it, then it attacks by stabbing or swinging forward with it's spear.
*Headless Hunter: Moves back and forth, pausing to stab forward with it's javelin, or release a lightning bolt from it.
*Statue: Shoots an arrow in an arc from a distance, and slashes with it's bow when Christopher comes close to it.
*Ectoplasm: Moves slowly towards Christopher and slows him down temporarily upon contact.
*Peeping Eye: Sleeps on a spot until Christopher comes near, and follows with him around with it's pointed tail. Only the eye can be damaged.
*Golem: Trudges forward and tries to punch Christopher when he comes near.
*Giant Bat: Perches on a ceiling and flies around Christopher when he comes near, pausing to charge towards him or spit fireballs. Splits into smaller bats after taking some damage.
*Red Skeleton: Moves back and forth, like a regular Skeleton. When defeated, it collapses, only to regenerate moments later.
*Ghost: Materializes and moves in Christopher's direction, cursing him with disorientation upon contact. Constantly respawns at points.
*Flying Skeleton: Moves forward in a sine wave pattern, sometimes moving higher or lower.
*Skeleton Blades: Moves back and forth, slashes forward with it's swords and slides around.
*Skeleton Archer: Remains stationary, shooting arrows in straight and curved lines.
*Skeleton Whip: Moves back and forth, striking in one of eight directions with it's bone whip.
*Harpy: Flies around, dropping off enemies, flying around Christopher and shooting a spread of feathers downwards. Constantly respawns at points.
*Iron Golem: One of Count Dracula's Deadly Four. Tromps forward and tries to slash Christopher, or breathe a stream of fire at him, dealing heavy damage with either attack. It's very durable. After taking enough damage, it falls on it's face, but will crackle with electricity and still be harmful to the touch, so it requires just a few more hits to take down completely.
*Giant Ghost: Materializes and moves in Christopher's direction, cursing him with disorientation upon contact. Can summon regular Ghosts to help it.
*Great Axe Armour: Appears to be an inanimate suit of armour until Christopher comes near it, then it attacks by swinging it's halberd at the ground in front of it or lunging forward with it's pointed end.
*Bowgun Armour: Remains stationary and rapidly shoots arrows from it's bowgun in Christopher's direction.
*Heavy Armour: Remains stationary, swings a flail over it's head and throws it in Christopher's direction, or swings it around when he's close.
*Sword Armour: Moves back and forth with a shield held out and swings it's sword in a half-moon manner when Christopher is in range. The shield blocks all attacks. There's a variant that charges out of the left or right of the screen, trying to stab Christopher at a high speed.
*Black Panther: Sits in one spot until Christopher draws near, then it jumps forward and runs in his direction.
*Efreet: Pops out of a sea of fire and walks around, leaving behind small pillars of flame whenever it moves. It also throws bouncing fireballs in Christopher's direction.
*Mothman: Flies around, dropping poisonous spores down on Christopher. The spores can slow Christopher down.
*Larva: One of Count Dracula's Deadly Four. Flies around erratically, homing in on Christopher whenever he gets near. Constantly respawns at points and paralyzes Christopher upon contact.
*Lerajie: One of Count Dracula's Deadly Four. Remains stationary at a safe distance, shooting ricocheting bullets at Christopher. If he gets close, it will wack him with the rifle.
*Persephone: One of Count Dracula's Deadly Four. Jumps all over the place, throwing daggers in 5 directions. When damaged, it goes crazy and starts throwing big fireballs that split into four smaller fireballs upon contact with any surface.
====Mini-Bosses====
*Master Eye (Graveyard Forest): Rolls around, hoping to run Christopher over, and bounces off the walls. As forms of attack, it will bounce around while it's rolling to gain height and jump on the suspended platforms, pause to spawn Big Eye enemies, retreat to the left or right corners, rotate very fast in place and dash away with a powerful roll that makes it rebound into the air once it hits the wall, and freeze in mid-air at Christopher's altitude to fire a large, horizontal energy beam. Every hit from any weapon will knock the eyeball backwards. The explosion of a Big Eye can be used to damage it. When defeated, it will distort and explode in a cloud of fire.
*Man-Eating Flower (Caverns): Stems from the wall and moves it's head up and down, reaching out as far as it can. It opens up it's rose-like mouth to spew one of three projectiles. One is a large fireball that's aimed towards Christopher's position, one is a seed that grows needles upon impact with the ground, and the other is a pellet that explodes in the air and releases poisonous spores that float downwards. It also sports a physical attack, where it withdraws it's head and brings out a pair of vines from the ground, positioned between Christopher, and swings them down on him, one after the other. When defeated, the plant shakes violently, screams and burns to ashes.
*Giant Skeleton (Torture Chamber): Moves back and forth slowly, holding it's large femur bone forward. When it raises the bone over it's skull, it will either swing it down on the floor in front of it, making a damaging shock wave, or throw the bone in an arc, sending it bouncing around the room until it returns. For alternate attacks, it will build up energy in it's rib cage to fire a diagonal energy beam at Christopher's position, or jump high into the air in an attempt to body slam Christopher, shattering into flying pieces upon collision, then reassembling on the spot where it landed. When defeated, it cracks up, tumbles down and crumbles into tiny pieces.
*Hellhound (Castle Halls): Opens the battle by breathing a long stream of fire that can be avoided by simply ducking. Using it's agility, the hound will jump into the air and try to pounce on Christopher in a field of dark energy. During the latter part of this maneuver, it's completely invulnerable. It wil also dash towards Christopher as a ball of fire, requiring a simple jump to dodge, leaving burning circles on the floor, which will turn into small pillars of fire after a second, and on top of that, it will howl to the night so ferociously, the sound waves will cause harm. Walking away from the hound is all it takes to avoid them. When defeated, it's body sparkles and explodes.
*Griffin (Outer Walls):
*Clockwork Titan (Clock Tower): Tromps in Christopher's direction, stopping to lower it's robotic arms, sweeping most of the floor with rotating gear hands. After that, it stomps the ground, making a shock wave and causing gears to fall from above. Some gears will provide platforms, allowing Christopher to jump on the machine's delicate body. It will shake Christopher off by using a wide electric discharge, or by activating a flamethrower in one arm to lean over, then activating the flamethrower in the other arm to lift itself back up, forcing Christopher to duck under the fire. When defeated, gears and sparks eject from the machine as it slowly falls to pieces.
*Doppelganger (Castle Keep - Final Mini-Boss): Walks around the room, jumping on and off the suspended platforms, using whatever the real deal would, except for the Stopwatch, the Herb and all manner of Special Attacks. It will strike in one of eight directions with it's own Morning Star Whip or Longsword, depending on where Christopher is positioned. It will occasionally use ghastly versions of the Dagger, Axe, Holy Water, Cross, Rebound Stone and Bible for ranged attacks. It will be rendered invincible for two seconds whenever it takes damage. When defeated, it starts having trouble maintaining it's form and rapidly changing colour, culminating in a gory explosion.
*Frankenstein's Monster (Dark Laboratory):
====Bosses====
*Zeldo the Iron Giant (Graveyard Forest): It trudges towards Christopher menacingly, stopping whenever he's close to attack with a retractable club. It can aim the club downwards or upwards depending on where Christopher is. When it gets too close to one end of the screen, Christopher must jump on the stone platforms to get behind it, or else it will grab and squeeze him. Occasionally, it will activate thrusters in it's feet, zipping forward or jumping into the air, crashing back down to create a wide, damaging shock wave for Christopher to leap over. The Flame Whip's fireballs, as well as most of the throwable Sub-Weapons are completely ineffective against it. When defeated, it howls in agony and explodes into a flaming heap of metal.
*Under Moles and Slimax the Slime King (Caverns): Initially, an onslaught of Under Mole enemies appear from four holes in the wall, bouncing about. After 20 Under Moles are defeated, the wall bursts open and a gigantic mass of slime oozes out. The mass will mainly jump around, dripping from it's underside, or open up to exhale poisonous gas. As alternative attacks, it will change into a puddle and slide along the ground, releasing bubbles before reforming, or smash the ground, causing debris to fall. The drops, bubbles and debris can be destroyed by any weapon. Every time Christopher hits the slime, it shrinks in size and becomes slightly faster. The whip will stick to the gelatinous body, forcing Christopher to tug it out. Contact with the slime or most of it's attacks will reduce Christopher's speed. When defeated, it blows up into pellets and evaporates.
*Gobanz the Death Bird (Torture Chamber): It's main attack, while airborne, is to swoop down at Christopher with it's talons, hitting the floor with enough force to make debris fall. The debris can be destroyed by any weapon. When walking, it will rush at Christopher with a spin attack. Any weapon will repel it back during this maneuver. For a ranged attack, it will spit ghost fireballs from one of the top corners, or flap it's wings to create a rush of wind, capable of knocking Christopher into a wall for heavy damage. To fight against this windy blast, he must whip grapple the ring in the wall that the creature is hovering over. Contact with the ghost fireballs will disorient Christopher's momentum. When defeated, it's body falls apart and burns down to it's bones.
*Phandach the Eldritch Warlock (Castle Halls):
*Magna the Fallen Angel (Outer Walls): Her primary attacks involve shooting a swarm of fireballs, which form into fiery pillars upon contact with the platforms below, downwards, and releasing a wave of bats in a zigzagging pattern. She's also able to raise pillars of ghostly energy from underneath Christopher's feet, which will paralyze him if they connect, deliver a crescent moon kick if he gets close, and cast a well-aimed spell that drains his Hearts. Her last attack shows her creating copies of herself with bats, and each copy extending long needles from their wings all around the screen, which can be hard to avoid unless the copies are taken out. Every copy disappears when struck once. When defeated, she shrieks in pain and changes into bats that burn to dust.
*Death the Grim Reaper (Clock Tower): He'll fly about the arena and constantly summon a bunch of sickles that home in on Christopher's position. Making good use of his trusty signature weapon, he will swing the scythe in one of two ways: straight down on Christopher's head, or towards Christopher from the side. He can also use the scythe as a giant boomerang, which can be tricky to avoid depending on his position, create four energy scythes that rotate into each other, and fly into the background to shoot giant skulls at Christopher. When's he's down to half health, his tactics and appearance change. Death removes his hood and burns with red energy. He replaces his normal scythe with a bigger, two-headed one. Along with the continuously spawning sickles, he'll spin the scythe around in the hopes of catching Christopher in it's deadly rotation. Even more threatening is when he opens up a black hole that sucks Christopher towards the centre of the arena and sends the scythe flying around in a horizontal spin, requiring a very well-timed jump to avoid it. The last trick Death can do with his scythe is throw it into a wormhole and send it through other wormholes to blindside Christopher. His other attacks in this phase include unleashing a spiraling wave of flaming skulls, which can reduce Christopher's speed, and shooting vertical dark energy beams. When defeated, he sparkles and vanishes into another wormhole.
*Count Dracula Vlad Tepes the Dark Lord (Castle Keep): Count Dracula spends the whole battle teleporting around the room and using one of his many deadly attacks. He opens up with his triple fireball attack, which will be aimed depending on whether Christopher is on the ground or in mid-air. His other means of bringing pain include rushing forward in a pattern as a bat swarm, requiring Christopher to duck and jump at the right times to avoid damage, blasting the area in front of him with a spread of lightning bolts, grabbing Christopher to steal his health, summoning two tall flame geysers between Christopher, then a single, even taller one from underneath him, and rising up to sweep the floor with a dark energy beam from his hands, resulting in waves of demonic magic to jump over. In addition, he can release a long, vertically spinning fang which ricochets off the floor, walls and ceiling, disappearing after 4 seconds. Contact with this fang will curse Christopher, slowing him down and draining his hearts. During the bat swarm maneuver, Dracula is completely invulnerable. Only his head can be damaged. After he loses all of his health, blood spurts from his face and he kneels down in pain, angry and bewildered.
*Demon Dracula the Monster Bat (Castle Keep - Final Boss): The vampire king's ultimate form will fly left and right above, occasionally swooping down to inflict contact damage and stopping at random intervals to exhale five large fireballs, which explode into tall, fiery pillars upon impact with the ground, shoot a barrage of dark energy beams, which home in on Christopher, from his claws and summon a bat swarm that spirals outward. For a physical attack, he'll hover over Christopher's head for a few seconds, form a black hole in the ground underneath him and dive into it as a ball of fire and poisonous gas, trying to crush the Belmont, then jumping right back out afterwards in the hopes of striking him from below. Other times, he will even try to trap Christopher inside pentagrams to steal his health. As he weakens, he will perch on either side of the realm, build up sparks and shriek to fire a blade-shaped lightning bolt that can be ducked under, or fly into the background to launch a giant energy ball, which makes an enormous, potent explosion once it reaches the foreground. The dive attack will curse Christopher's speed and Hearts, and Dracula is completely invulnerable during this maneuver. Again, only his head can be damaged. When defeated, he falls down and explodes in a brilliant, blinding flash.
*Dracula Mist the Weakened Master (Castle Keep - this is not really a boss; you must run away from it): This mist cloud does nothing but charge at Christopher's position, cursing his speed and Hearts on contact, and it cannot be damaged. At the very end of the chase, the mist cloud turns gigantic, and is now capable of instantly killing Christopher. The Belmont hero just has to outrun the enlarged mist cloud until he reaches the Castle gates, ending his adventure.
*Centaur the Weaponized Fiend (Dark Laboratory):
==Music==
The game's soundtrack is primarily composed of new arrangements of tracks from the original Game Boy game it's based on. However, since many new features were added, some new pieces were made and music tracks from other Castlevania games were pulled, including Haunted Castle, Castlevania Chronicles, Castlevania: Dracula X and Super Castlevania IV. It even includes the one original track from Castlevania: The Adventure ReBirth, another remake of the very same Game Boy title. Several of the music tracks (the prologue theme, the boss theme, the options theme and the new end credits medley) quote the game's main theme - which is also the first stage's theme - Battle of the Holy. Each track is composed to suit the atmosphere and the mood of situations, whether they be thrilling, menacing, dismal or foreboding.
When certain conditions are fulfilled in Boss Rush Mode, not only is Music Mode unlocked, but tracks from older Castlevania will be available to use in place of the game's regular soundtrack, if the player desires it. The unlockable music comes from Castlevania: Lament of Innocence, Castlevaia III: Dracula's Curse, Castlevania: Curse of Darkness and Castlevania: Rondo of Blood. Certain tracks are given new arrangements, while others are their original forms taken straight from their source games.
====Tracks====
*Dracula's Resurrection (from Haunted Castle - Title Screen)
*Rebirth of the Legendary Vampire (Prologue)
*Load BGM (from Castlevania Chronicles - Main Menu, Save File Select, Time Attack Mode, Gallery Mode and Music Mode)
*Option BGM (Options Menu)
*Welcome to Hell (from Castlevania: The Adventure - Game Start)
*Battle of the Holy (from Castlevania: The Adventure - Graveyard Forest)
*Gauntlet (from Castlevania: The Adventure ReBirth - Mini-Boss Battle)
*Cerberus (from Castlevania: Dracula X - Pre-Boss Battle)
*Kill! Kill! Kill! (from Castlevania: The Adventure - Boss Battle)
*Stage Clear (from Castlevania: The Adventure - Stage Clear)
*Darkness (from Castlevania: The Adventure - Caverns)
*Death Fair (from Castlevania: The Adventure - Torture Chamber)
*Haunted Ballroom (from Super Castlevania IV - Castle Halls)
*Moon Fight (from Castlevania Chronicles - Outer Walls)
*Don't Wait Until Night (from Haunted Castle - Clock Tower)
*Revenge (from Castlevania: The Adventure - Castle Keep)
*Dracula's Room (from Haunted Castle - Pre-Dracula Battle)
*Gate to Hell (from Castlevania: The Adventure - Dracula Battle Phase 1)
*Evil Devil (from Castlevania: The Adventure - Dracula Battle Phase 2)
*Final Battle with Dracula (from Haunted Castle - Escape Sequence)
*Last Stage Clear (from Castlevania Chronicles - Castle Keep Clear)
*Theme from "The Legend of Dracula" (from Castlevania: The Adventure - Ending)
*End Credits Medley (End Credits)
*Etude For The Killer (from Castlevania Chronicles - Dark Laboratory)
*Player Lost (from Castlevania: The Adventure - Life Lost)
*Game Over (from Castlevania: The Adventure - Game Over)
*Map (from Castlevania: Dracula X - Boss Rush Mode)
*Something Loopy (from Castlevania Chronicles - Time Attack Mode and Boss Rush Mode Rankings)
====Unlockable Tracks====
You unlock these by getting Platinum Ranks in the Major Course and Full Course in Boss Rush Mode. These can only be heard in-game by putting them in place of the regular music tracks through Music Mode.
*Prologue to the Black Abyss (from Castlevania: Lament of Innocence)
*House of Sacred Remains (from Castlevania: Lament of Innocence)
*Bizarre Room (from Castlevania: Lament of Innocence)
*Anti-Soul Mysteries Lab (from Castlevania: Lament of Innocence)
*Ghostly Theatre (from Castlevania: Lament of Innocence)
*Garden Forgotten by Time (from Castlevania: Lament of Innocence)
*Fog-Enshrouded Nightscape (from Castlevania: Lament of Innocence)
*Dark Palace of Waterfalls (from Castlevania: Lament of Innocence)
*Melancholy Joachim (from Castlevania: Lament of Innocence)
*Prison of Eternal Torture (from Castlevania: Lament of Innocence)
*Pagoda of the Misty Moon (from Castlevania: Lament of Innocence)
*Lament of Innocence (from Castlevania: Lament of Innocence)
*Dark Night Toccata (from Castlevania: Lament of Innocence)
*Evil's Symphonic Poem (from Castlevania: Lament of Innocence)
*Epitaph (from Castlevania III: Dracula's Curse)
*Beginning (from Castlevania III: Dracula's Curse)
*Boss Fight (from Castlevania III: Dracula's Curse)
*Clockwork (from Castlevania III: Dracula's Curse)
*Mad Forest (from Castlevania III: Dracula's Curse)
*Anxiety (from Castlevania III: Dracula's Curse)
*Rising (from Castlevania III: Dracula's Curse)
*Stream (from Castlevania III: Dracula's Curse)
*Dead Beat (from Castlevania III: Dracula's Curse)
*Nightmare (from Castlevania III: Dracula's Curse)
*Aquarius (from Castlevania III: Dracula's Curse)
*Demon Seed (from Castlevania III: Dracula's Curse)
*Riddle (from Castlevania III: Dracula's Curse)
*Pressure (from Castlevania III: Dracula's Curse)
*Overture (from Castlevania III: Dracula's Curse)
*Big Battle (from Castlevania III: Dracula's Curse)
*Abandoned Castle (from Castlevania: Curse of Darkness)
*Followers of Darkness -The First- (from Castlevania: Curse of Darkness)
*Followers of Darkness -The Second- (from Castlevania: Curse of Darkness)
*Baljhet Mountains (from Castlevania: Curse of Darkness)
*Garibaldi Courtyard (from Castlevania: Curse of Darkness)
*Garibaldi Temple (from Castlevania: Curse of Darkness)
*Legendary Belmont (from Castlevania: Curse of Darkness)
*Mortvia Aqueduct (from Castlevania: Curse of Darkness)
*Mortvia Fountain (from Castlevania: Curse of Darkness)
*Followers of Darknes -The Third- (from Castlevania: Curse of Darkness)
*The Forest of Jigramunt (from Castlevania: Curse of Darkness)
*The Cave of Jigramunt (from Castlevania: Curse of Darkness)
*Cordova Town (from Castlevania: Curse of Darkness)
*Insane Aristocracy (from Castlevania: Curse of Darkness)
*Eneomaos Machine Tower (from Castlevania: Curse of Darkness)
*Aiolon Ruins (from Castlevania: Curse of Darkness)
*Aiolon Cave Temple (from Castlevania: Curse of Darkness)
*Infinite Corridor (from Castlevania: Curse of Darkness)
*Catacombs of Grief and Sadness (from Castlevania: Curse of Darkness)
*Legion and Nuculais (from Castlevania: Curse of Darkness)
*Dracula's Castle (from Castlevania: Curse of Darkness)
*The Dark Holy Man (from Castlevania: Curse of Darkness)
*A Toccata into Blood-Soaked Darkness (from Castlevania: Curse of Darkness)
*Metamorphosis to the Black Abyss of Death (from Castlevania: Curse of Darkness)
*Requiem (from Castlevania: Rondo of Blood)
*Divine Bloodlines (from Castlevania: Rondo of Blood)
*Preparation for Boss Fight (from Castlevania: Rondo of Blood)
*Dancing in Phantasmic Hell (from Castlevania: Rondo of Blood)
*Cross a Fear (from Castlevania: Rondo of Blood)
*Cemetery (from Castlevania: Rondo of Blood)
*Slash (from Castlevania: Rondo of Blood)
*Picture of a Ghost Ship (from Castlevania: Rondo of Blood)
*Opus 13 (from Castlevania: Rondo of Blood)
*Red Dawn (from Castlevania: The Dracula X Chronicles)
*Den (from Castlevania: Rondo of Blood)
*Dance of Illusions (from Castlevania: Rondo of Blood)
Combining the standard soundtrack with all the unlockable music, there are a total of 94 tracks in the game.
==Bonuses==
====Illyana Mode====
Play through Christopher Belmont's first adventure as his dearly beloved wife, Illyana Belmont. The gameplay will differ a bit, and the story will slightly change.
This mode is unlocked after clearing the main game at least once on Normal or Hard Modes: the difficulties that you must play on to achieve the best ending.
In order to play this mode, you must start a new save file and enter "ILLYANA" as the name for it. Like a normal save file, the Difficulty Level select will follow, but only Normal and Hard Modes are selectable. This is to allow the player to experience the gameplay differences in full.
Differences from the main game:
*Illyana's sword attack is faster and can be used without stopping her movement, but her whip attack has a slightly longer delay and cooldown period than Christopher's.
*Illyana's movement speed is slightly quicker than Christopher's.
*Illyana walks up stairs and climbs up ropes slightly faster than Christopher.
*Illyana jumps a fair bit higher than Christopher.
*Left and right whip attacks are delivered from under Illyana's feet, rather than from over her head.
*By holding down the X Button in mid-air, Illyana will perform a vertical spin attack with her sword.
*Pressing the B button in mid-air will allow Illyana to do a Double Jump, with all the fluent control of a normal jump.
*During a whip grapple, Illyana swings in a straight line rather than a curved one, giving her greater aerial speed, but stiff mid-air control.
*When damaged, Illyana takes slightly longer to recover after landing from the knockback.
*All of Illyana's Throwable Sub-Weapons and Special Attacks (minus Time Stop Flash) differ from Christopher's. The Heart costs for certain Special Attacks are also altered. They are as follows:
**Dagger: throws a Dagger in a lower, curved line rather than a straight one.
**Axe: throws in a crescent moon arc, starting from behind Illyana.
**Cross: throws out swiftly, then when it stops, it remains stationary for slightly longer than normal, then it returns at a high speed.
**Holy Water: creates an explosion of blue fire that spreads tiny blue fireballs everywhere, rather than a small pillar.
**Rebound Stone: throws on the ground, but instead of ricocheting off surfaces, it bounces around.
**Bible: makes the Bible shoot out a forward-moving circle of pages in front of Illyana.
**Blade Missiles: throws a torrent of Daggers that form into the shape of a serpent before they home in on enemies. Costs 10 Hearts.
**Whirling Tomahawks: makes six floating Axes appear in straight lines around Illyana - two horizontally on her left, two horizontally on her right, and two vertically above her head - instead of surrounding her in a circle. After several hits each, they will disappear. Costs 10 Hearts.
**Grand Cross: forms a massive pillar of light around Illyana, with large Crosses spiraling up it. After three seconds, the column turns into a giant, glowing Cross. Costs 20 Hearts.
**Holy Tsunami: fills the screen with a searing tidal wave of Holy Water, instead of giant, fiery shock waves. Costs 25 Hearts.
**Rock Blizzard: shoots the eight small rocks in eight directions as streaks of light, instead of throwing them about to bounce all over the place. Costs 15 Hearts.
**Sacred Vortex: forms a circle of pages on the ground that releases a pillar of light, causing a hail of holy energy beams to rain down from the top of the screen, instead of a forward-moving tornado of pages. Costs 20 Hearts.
**Destruction Whip: involves spinning the whip over the head, then swinging it forward in a wide, half-moon manner, rather than swinging it around the body once and striking forward across the screen. Costs 15 Hearts (only usable when you have no Sub-Weapons or the Herb is the currently active Sub-Weapon).
*Christopher ends up impaired in this mode, so Illyana, despite having less skill with the Vampire Killer, volunteers to fight for him because of her sword expertise.
*Instead of Magna the Fallen Angel trying to pull a trick with her Illyana disguise, she will use it to degrade the real Illyana's appearance.
*The Doppelganger mini-boss will take the form of Illyana instead of Christopher, and even share her gameplay differences.
*Dracula, taken by the Belmont woman's beauty, replaces his cursing fang attack with a hypnotic wave that stuns Illyana. She fights back with thoughts of Christopher.
====Illyana's Ending text====
: "When the dust finally settled, Illyana Belmont escaped the clutches of death and stood tall over the site of her victory. The evil schemes of Count Dracula Vlad Tepes were thwarted once again, this time by the efforts of a single Vampire Hunter. At last, peace has been returned to Transylvania.
: Just like the Belmont from a century ago, Illyana would be revered for her strength, courage, altruism and resolve in the face of great adversity. But now that her job is done, she can return to a normal life in his village, spending her days with a loving husband and their soon-to-be-born child.
: With this, a new legend in the Belmont legacy came to pass, soon to be talked about for generations to come. But this would not be the last...
: Illyana Mode has concluded."
====Deimos Mode====
Play through Christopher Belmont's first adventure as his faithful butler, Deimos. The gameplay will differ a bit, and the story will slightly change.
This mode is unlocked after finding the 6 hidden "D-E-I-M-O-S" letters. Each one is found in a secret, unlockable room within the six stages.
In order to play this mode, you must start a new save file and enter "DEIMOS" as the name for it. Like a normal save file, the Difficulty Level select will follow, but only Normal and Hard Modes are selectable. This is to allow the player to experience the gameplay differences in full.
Differences from the main game:
*Deimos trades the Vampire Killer whip and the sword for a grappling hook and a long-ranged crossbow weapon. They still upgrade when the Crystal Ball item is picked up.
*Deimos' grappling hook is swung backwards over his head before being flung forward.
*The fireballs from the fully upgraded grappling hook travel slower and less far.
*The lightning bolts from the fully upgraded crossbow are long-ranged, horizontal projectiles.
*Deimos' shield simply absorbs projectiles instead of deflecting them.
*By pressing Up on the Control Pad against ceilings, or either Left or Right against walls, Deimos can cling on them for a few seconds, then move along them by pushing Left and Right on ceilings, or Up and Down on walls. Pressing the B button will make him jump off.
*Pressing the B button in mid-air will allow Deimos to do a diving Jump Kick, safely bouncing off and damaging any enemy that comes into contact with his feet.
*During a grapple, Deimos has an easier time pulling things, and he swings very fast.
*When damaged, Deimos slides backwards instead of being launched into the air.
*All of Deimos's Throwable Sub-Weapons and Special Attacks (minus Time Stop Flash) differ from Christopher's. The Heart costs for certain Special Attacks are also altered. They are as follows:
**Dagger: throws two Daggers in a spiraling line rather than a straight one.
**Axe: throws like a boomerang in a u-shaped pattern.
**Cross: throws two Crosses in two directions - one in front of himself and one above his head - both of which swftly come out and return just as quickly.
**Holy Water: creates a burning puddle of Holy Water instead of a flame. The puddle slowly expands for a second before fading away.
**Rebound Stone: throws the stone along the ground, making it skip, as if it was travelling on water.
**Bible: makes the Bible form a rising tornado of pages around Deimos.
**Blade Missiles: throws a barrage of daggers at lightning speed, which all home in on enemies. Costs 10 Hearts.
**Whirling Tomahawks: covers Deimos in an Axe Armour suit, with a large axe to swing around. After taking many hits, the suit will be destroyed. Costs 15 Hearts.
**Grand Cross: lifts Deimos into the air and forms a ball of light around him that draws enemies towards his position, and after three seconds, the ball turns into a giant, glowing cross. Costs 20 Hearts.
**Holy Tsunami: surrounds Deimos with pillars of fire, instead of giant, fiery shock waves. Costs 15 Hearts.
**Rock Blizzard: forms the eight small rocks together to make them explode like a firework, instead of throwing them about to bounce all over the place. Costs 15 Hearts.
**Sacred Vortex: forms a slowly rotating spread of pages, instead of a forward-moving tornado of pages. Costs 20 Hearts.
**Destruction Whip: involves twirling the grappling hook around the body, then performing a 180 degree swing forward over the head, rather than swinging the whip around the body once and striking forward across the screen. Costs 15 Hearts (only usable when you have no Sub-Weapons or the Herb is the currently active Sub-Weapon).
*Christopher ends up impaired in this mode, so Deimos volunteers to fight on his behalf, even if he can't wield the Vampire Killer.
*Instead of disguising herself as Illyana, Magna the Fallen Angel will try to fool Deimos with an illusion of a scantily clad woman with a wing ornament on her head.
*The Doppelganger mini-boss will take the form of Deimos instead of Christopher, and even share his gameplay differences.
*Dracula will be perplexed to find that "Belmont's butler" has gotten so far, and will become flabbergasted to be defeated by him, considering the lack of a holy whip.
====Deimos' Ending text====
: "When the dust finally settled, Deimos escaped the clutches of death and stood tall over the site of his victory. The evil schemes of Count Dracula Vlad Tepes were thwarted once again, this time by the efforts of an awesome butler. At last, peace has been returned to Transylvania.
: Through thick and thin, Deimos fixed the traps, sweeped the halls, cleaned the clocks and introduced the Dark Lord to the Grappling Hook of Justice. But now that his job is done, he can return to a normal life in his village, serving the Belmonts and eagerly awaiting the birth of their child.
: With this, a new legend in the Belmont legacy came to pass, soon to be talked about for generations to come. But this would not be the last...
: Deimos Mode has concluded."
==Boss Rush Mode==
Fight against every boss from the game in the intended order in which they were fought, with small Meat recovery/Heart collection breaks inbetween each battle.
This mode is unlocked after clearing the main game at least once on Normal or Hard Modes - the difficulties that you must play on to achieve the best ending - as well as the hidden stage.
There are three courses: Minor Course for mini-bosses, Major Course for regular bosses - excluding Count Dracula - and Full Course for every single boss - including Count Dracula. When a course is selected, one of two difficulty levels has to be chosen: Normal or Hard. Christopher and Illyana are the primary playable characters for this mode, but Deimos can also be selected after he's unlocked. Rise up the courses, get fast times and unlock features depending on your victory conditions.
====Difficulty Modes====
*Normal: Fight the bosses as they normally behave.
*Hard: Fight the harder versions of bosses, who are slightly faster, have beefed up attacks and possess more health.
====Minor Course====
The first course available upon unlocking Boss Rush Mode.
*Master Eye
*Man-Eating Flower
*Giant Skeleton
*Hellhound
*Griffin
*Frankenstein's Monster
*Clockwork Titan
*Doppelganger
====Major Course====
Unlocked after completing the Minor Course once.
*Zeldo the Iron Giant
*Under Moles and Slimax the Slime King
*Gobanz the Death Bird
*Phandach the Eldritch Warlock
*Magna the Fallen Angel
*Centaur the Weaponized Fiend
*Death the Grim Reaper
====Full Course====
Unlocked after completing the Major Course once.
*Master Eye
*Zeldo the Iron Giant
*Man-Eating Flower
*Under Moles + Slimax the Slime King
*Giant Skeleton
*Gobanz the Death Bird
*Hellhound
*Phandach the Eldritch Warlock
*Griffin
*Magna the Fallen Angel
*Frankenstein's Monster
*Centaur the Weaponized Fiend
*Clockwork Titan
*Death the Grim Reaper
*Doppelganger
*Count Dracula Vlad Tepes the Dark Lord + Demon Dracula the Monster Bat*
Note: Boss Rush Mode does not include the castle escape sequence with Dracula Mist.
====Time Ranks====
*Platinum: Complete a course in an incredibly fast time.
*Gold: Complete a course in a fast time.
*Silver: Complete a course in a reasonable time.
*Bronze: Complete a course in a slow time.
====Unlockable Features====
*Sub-Weapon Style Option: See Options above for details (complete any course at least once).
*Gallery Mode: View character bios and concept art (complete the Minor Course at least once).
*Alternate Skins: Change the playable characters' sprites to resemble other Castlevania characters in Gallery Mode: Christopher as Trevor, Illyana as Sypha and Deimos as Grant (get a Platinum rank on the Minor Course)
*Music Mode: Change the music of the game's stages and boss battles to your liking (complete the Major Course at least once).
*Castlevania Music Pack 1: Contains music tracks from Castlevania: Lament of Innocence and Castlevania III: Dracula's Curse for Music Mode (get a Platinum Rank on the Major Course)
*Game Boy Mode: Changes the graphics, music and sound effects to match those of the original Game Boy game (complete the Full Course at least once)
*Castlevania Music Pack 2: Contains music tracks from Castlevania: Curse of Darkness and Castlevania: Rondo of Blood for Music Mode (get a Platinum Rank on the Full Course)
*Insane Mode: Start a new game on the Insane Mode difficulty. See Difficulty Modes above for details (complete every course at least once).
*Stages from 100 Years Before: Play through recreations of the Town, Clock Tower, Forest, Caves and Villa stages from Castlevania III: Dracula's Curse in Time Attack Mode (get a Platinum Rank on every course).
*Cheats Menu: See Options above for details (complete the Full Course on Hard Mode without taking any damage).
==Sequel==
Following the completion and release of this game, Fusion Thunder Games immediately began work on it's direct follow-up, a remake of Castlevania II: Belmont's Revenge - the sequel to Castlevania: The Adventure - aptly titled Castlevania: The Legend of Dracula Resurrected Chapter 2 - Belmont's Revenge. Like it's predecessor, it promises to expand on the storyline of the Game Boy title it's based on, and the music will still primarily focus on the original game's soundtrack while inserting tracks from other installments. The gameplay enhancements and unlockable content of Chapter 1 will carry over, and even more will be added to make it feel like a different experience. Additionally, the developers at Fusion Thunder Games have stated that they want the two games to be a reverse of the Game Boy originals and have Chapter 2 be the more challenging between them. They hope that when Chapter 2 is done and released to the public, players will have gotten the hang of Chapter 1's mechanics and be able to jump right into the successor.
==Trivia==
*Illyana Belmont and Deimos are pulled straight from the 5-issue comic book series, Castlevania: The Belmont Legacy, from IDW Publishing.
*The design of Magna, the fifth Primary Evil, and half of her moveset are references to the blue, red-haired succubus/bat woman mini-boss from Castlevania: The Adventure ReBirth. One other move is pulled from the succubus boss found in Castlevania: Symphony of the Night.
*The second form of Death is a mixture of his second phases from Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow.
*Larva, Lerajie and Persephone are placed in the same stage and work close together. This is a nod to when they were all featured on a special wallpaper made to advertise Castlevania: Portrait of Ruin, with the quote "Cleaning is begun."
*This game features several enemies that were previously only seen in Metroidvania titles.
*Count Dracula's escape in mist form at the end of the game on Normal, Hard and Insane Modes is exactly how he managed to survive the events of Castlevania: The Adventure according to the Castlevania series' timeline.
*The game's Japanese title is Devil's Castle Dracula: Resurrection of the Legend Chapter 1 (Akumajō Dorakyura Densetsu no Fukkatsu Dai 1-shō).
*Masato, the friendly Hippogriff rescued by Illyana Belmont, is named after Masato Maegawa, one of the programmers for Castlevania: The Adventure.
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Category:Fan Games
Category:Remakes
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Category:2D Platforming Games
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Category:2019