Healing Materia (VII Rebirth)

Healing materia is a in Final Fantasy VII Rebirth. It provides the user curative spells that restore HP. Three of these are purely curative spells, while one provides the effect.
==Obtained==
The party already has a healing materia since the beginning of the game, and more can be bought from vendors that sell materia for 600 gil apiece.
The party can win a level 2 healing materia from completing "Grasslands Region Intel: Level 1" in the combat simulator.
A healing materia is found in the Cast Break Room of the Gold Saucer, the room after the cable car's arrival room.
A level 3 healing materia is found in the Cave of the Gi's Hall of Diversion. While in control of Red XIII, the player needs to climb the southern wall and bring the "Faded Materia" to Bugenhagen.
Dorian will gift the player with a level 4 healing materia for attaining A rank in all six piano pieces that he will grade.
==Stats==
===Growth===
Level	AP required	Effect
1 	0 	Cure
2 	300 	Cura
3 	450 	Regen
4 	450 	Curaga
===Abilities===
Magic	MP 	Effect
 	4 	Heals a small amount of HP.
 	Restore a small amount of HP. 	Restore a small amount of HP.
 	9 	Heals a moderate amount of HP.
 	Restore a moderate amount of HP.	Restore a moderate amount of HP.
 	6 	Provides to one party member for three minutes and restores 10% of their max health.
 	Gradually restore HP over time. 	Gradually restore HP over time.
 	12 	Heals a large amount of HP.
 	Restore a large amount of HP. 	Restore a large amount of HP.
==Use==
Healing materia grants three tiers of curative spells, and the spell. The cure spells increase in potency, as well as in MP cost, and perhaps more importantly, in cast time. Though other means of healing a party member's HP exist (such as items and other abilities), curative spells are vital in most battles, meaning the majority of the time, at least one member of a party should have the healing materia equipped.
Healing materia can be more beneficial on party members with a greater (Aerith, Cloud, Yuffie, or Cait Sith). At higher levels, and with an improved Magic attribute, the curative spells will heal for greater amounts (though Regen will be unchanged).
A number of can be equipped to greatly benefit healing materia, though three in particular stand out. One clear example is , which when paired with healing materia can allow them to heal the entire party at once (which, with , is likely a full heal), or cast Regen on everyone. greatly shortens cast time, which can prove invaluable for the Curaga spell as it allows a party member to heal much faster without fear of interruption.
At earlier levels, can help in reducing the costs of the healing spells, though party members' MP improves at later levels, making it less necessary. can also improve the materia's spells further, though at later levels, this may be a waste of the materia compared to other uses. will allow a party member to cast with no player input, though this still uses MP and ATB.
Healing materia remains useful throughout the game, but there are a few alternatives. Earlier on, items may be a better source of healing due to more limited MP pools. , , and some abilities from also provide ways of healing that do not consume MP.
Category:Magic materia in Final Fantasy VII Rebirth