Circus Acrobat

Skill cost: 8 
Requirements: 
Wits: 10 
Agility: 12 
Strength: 11
Training time: 1 Year with a Teacher, 2 years without a Teacher
Features and bonuses:
+1 to Agility and Stamina
+1 to Dodge
Special:
Can be considered either a full class or a codicil. You can even switch which one it counts as with every level.	
==Skills==
Balancing I
Breakfall apprentice
Catch I
Climbing I
Dodge I
Intuitive Reflexes
Juggling I
Jumping I
Sneaking I
Take It Like A Man I
Tumbling I
==Level bonuses==
+1 to all class proficiencies
+1 to Agility; raise Breakfall to master
Raise Jumping to IV
Gains trait Fine Motor Skill; +1 to all class proficiencies
Gains skill Great Leap
+1D8 to maximum hit point capacity
Gains trait Athletic
Status: Renowned
+4 attribute points to spread between Agility, Stamina, Wits
Balance Well X 2
Gains Spear Balancing
+2 to all Technical proficiencies involving body movement
Title: Master Acrobat
Perfect Catch: Automatic Catch success once per encounter
+6 to agility
Per additional level: + 1 to all Technical proficiencies involving body movement e.g. climbing, jumping etc
Per additional even level: + 1 to all martial proficiencies	
==Level bonuses==
+1 to all class proficiencies
+1 to Agility; raise Breakfall to master
Raise Jumping to IV
Gains trait Fine Motor Skill; +1 to all class proficiencies
Gains skill Great Leap
+1D8 to maximum hit point capacity
Gains trait Athletic
Status: Renowned
+4 attribute points to spread between Agility, Stamina, Wits
Balance Well X 2
Gains Spear Balancing
+2 to all Technical proficiencies involving body movement
Title: Master Acrobat
Perfect Catch: Automatic Catch success once per encounter
+6 to agility
Per additional level: + 1 to all Technical proficiencies involving body movement e.g. climbing, jumping etc
Per additional even level: + 1 to all martial proficiencies
Category:Abstract
Category:Class
Category:Abstract: Classes
Category:Codicil
Category:Abstract: Codicil