Move

Move is a maneuver. In Tactical Combat it gives Movement Points. It costs way too many Action Points to perform in The Last Gasp
==Quick Reference==
* Special
*Active Defense: Any.
==Move and (something else)==
* any legal active defense on a turn you pick the Move maneuver.
* Move and Attack: using a hand weapon during a Move – before, during or after your movement but it is a Wild Swing. See also Step and Ready.
* Move and Ready: aim or fire a ranged weapon while moving, but there will be a substantial penalty to your accuracy. See also Step and Attack.
==Move "free" actions==
* Talk
*Maintain spells (when magic is used)
*Dropping an item (item must be "ready")
*Crouching
==Alternate Move==
*Air Move: Basic Speed x 2 (dropping all fractions). Basic Move on the ground remains the same.Basic Set pg 354
*Water Move: Basic Move/5, rounded downBasic Set pg 18
==Dungeon Fantasy==
book 11 page 12 has Run and Hit where "Move" is allowed instead of "Ready" for Takes Extra Time
==Realism==
http://www.forcesciencenews.com/home/index.html
==See Also==
*Basic Move
*Enhanced Move
*Move and Attack
==References==
Category:Maneuvers
Category:Rules