Latent and Hidden Effects

de:Latente und versteckte Effekte
==Introduction==
Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.
;Latent Effects
:Item attributes that are triggered under certain, unstated circumstances.
;Hidden Effects
:Item attributes that are not reflected in the item description at all.
Some effects are both latent and hidden.
== HP-triggered Effects ==
The following weapons' damage ratings vary depending on the wielder's current HP. 
Item 	Hidden Effect 	Trigger
Amanojaku (Katana) 	DMG rating increases as HP decreases.	See Amanojaku page for details.
Valiant Knife (Dagger)	DMG rating increases as HP decreases.	See Valiant Knife page for details.
The following weapons' accuracy ratings vary depending on the wielder's current HP. 
Item 	Hidden Effect 	Trigger
Avengers (Hand to Hand)	Accuracy rating increases as HP decreases.	See Avengers page for details.
The following items' latent effects are triggered at certain levels of HP.
Item 	Latent Effect 	Trigger
Amakura 	Store TP +10 	HP ≤ 50% (orange)
Bedivere's Hose 	Increases Accuracy and Attack 	HP ≤ 25% (red)
Berserker's Torque 	Adds Regain Effect (1 TP/tick) 	Drawn weapon(drains 50 HP/tick)
Carapace Gauntlets/Carapace Gauntlets +1 	Attack +8/9 DEF +16/17 	HP ≤ 75% (yellow)
Carapace Helm/Carapace Helm +1 	Attack +10/11 DEF +23/24 	HP ≤ 50% (orange)
Carapace Breastplate/Carapace Breastplate +1	Attack +12/13 DEF +44/45 	HP ≤ 25% (red)
Hercules' Ring 	Adds Regen Effect (3 HP/tick)Adds Refresh Effect (1 MP/tick)	HP ≤ 50% (orange)
Horrent Mace 	Accuracy +10 Attack +10 	HP ≤ 25% (red)
Kerykeion 	Adds Regen Effect (3 HP/tick) 	Base HP < 51%
Muscle Belt/Muscle Belt +1 	Adds Regen Effect (1/2 HP/tick)Counter +1/2 	HP ≤ 50% (orange)
Parade Gorget 	Adds Refresh Effect (1 MP/tick) 	HP > 85% (white)
Rasetsu Jinpachi 	Counter +1 	Low HP (percentage unknown)
Rasetsu Samue 	Counter +1 	Low HP (percentage unknown)
Rasetsu Tekko 	Counter +1 	Low HP (percentage unknown)
Rasetsu Hakama 	Counter +1 	Low HP (percentage unknown)
Rasetsu Sune-Ate 	Counter +1 	Low HP (percentage unknown)
Unicorn Cap/Unicorn Cap +1 	STR+4/5 	HP > 70%
Unicorn Harness/Unicorn Harness +1 	VIT+6/7 	HP > 71%
Unicorn Mittens/Unicorn Mittens +1 	Attack +7/8 	HP > 75% (white)
Unicorn Subligar/Unicorn Subligar +1 	Evasion +3/4 	HP > 75% (white)
Unicorn Leggings/Unicorn Leggings +1 	Haste +3%/4% 	HP > 75% (white)
Zareehkl Jambiya 	DMG: 36 	HP ≤ 75% (yellow)
Zareehkl Scythe 	Increases rate of Triple Attack 	HP ≤ 25% (red)
== HP-and-TP-triggered Effects ==
The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.
Note that when the table says "HP ≤ 75%" that means that <hpp> should expand to 75% or less, which means current HP is anything under 76% of current maximum HP. If you have 1001 maximum HP, 76% of that is 760.76, so the latent will be active at 760 HP.
Some of these items ignore the effects of Convert HP to MP gear on your maximum HP, so the latent can be active much higher than 76% of your actual maximum HP. Two such are Sorcerer's Ring and Conjurer's Ring. However, Minstrel's Ring and Medicine Ring do not work this way, they just use your maximum HP.
Item 	Latent Effect 	Trigger
Caitiff's Socks 	Flee 	HP ≤ 25% and TP < 100%Activates randomly when an enemy attacks wielder.
Soldier's Ring (WAR) 	Double Attack +2% 	HP ≤ 75% and TP ≤ 100%
Soldier's Earring (WAR) 	DEF+20% 	HP ≤ 25% and TP ≤ 100%
Kampfer Ring (MNK) 	Counter +2 	HP ≤ 75% and TP ≤ 100%
Kampfer Earring (MNK) 	Counter +5 	HP ≤ 25% and TP ≤ 100%
Medicine Ring (WHM) 	Cure Potency +10% 	HP ≤ 75% and TP ≤ 100%
Medicine Earring (WHM) 	Damage Taken -30% 	HP ≤ 25% and TP ≤ 100%
Sorcerer's Ring (BLM) 	Magic Attack Bonus +10 	HP ≤ 75% and TP ≤ 100%
Sorcerer's Earring (BLM)	Damage Taken -30% 	HP ≤ 25% and TP ≤ 100%
Fencer's Ring (RDM) 	Sword Enhancement Spell Damage +5	HP ≤ 75% and TP ≤ 100%
Fencer's Earring (RDM) 	Magic Damage Taken -30% 	HP ≤ 25% and TP ≤ 100%
Rogue's Ring (THF) 	Steal +3 	HP ≤ 75% and TP ≤ 100%
Rogue's Earring (THF) 	Evasion +15 	HP ≤ 25% and TP ≤ 100%
Guardian's Ring (PLD) 	Shield Bash +10 	HP ≤ 75% and TP ≤ 100%
Guardian Earring (PLD) 	Spell Interruption Rate -30% 	HP ≤ 25% and TP ≤ 100%
Slayer's Ring (DRK) 	Weapon Bash +10 	HP ≤ 75% and TP ≤ 100%
Slayer's Earring (DRK) 	Physical Damage Taken -20% 	HP ≤ 25% and TP ≤ 100%
Tamer's Ring (BST) 	Killer Effects +3 	HP ≤ 75% and TP ≤ 100%
Tamer's Earring (BST) 	Increases Tame Success Rate 	HP ≤ 25% and TP ≤ 100%
Minstrel's Ring (BRD) 	Song Spellcasting Time -25% 	HP ≤ 75% and TP ≤ 100%
Minstrel's Earring (BRD)	Physical Damage Taken -30% 	HP ≤ 25% and TP ≤ 100%
Tracker's Ring (RNG) 	Enmity -2 	HP ≤ 75% and TP ≤ 100%
Tracker's Earring (RNG) 	Physical Damage Taken -30% 	HP ≤ 25% and TP ≤ 100%
Ronin Ring (SAM) 	Accuracy +5 	HP ≤ 75% and TP ≤ 100%
Ronin Earring (SAM) 	Magic Damage Taken -20% 	HP ≤ 25% and TP ≤ 100%
Shinobi Ring (NIN) 	Haste +4% 	HP ≤ 75% and TP ≤ 100%
Shinobi Earring (NIN) 	Haste +20% 	HP ≤ 25% and TP ≤ 100%
Drake Ring (DRG) 	Enhances Jump Effect 	HP ≤ 75% and TP ≤ 100%
Drake Earring (DRG) 	Double Attack +5% 	HP ≤ 25% and TP ≤ 100%
Conjurer's Ring (SMN) 	Avatar Perpetuation Cost -1 	HP ≤ 75% and TP ≤ 100%
Conjurer's Earring (SMN)	Damage Taken -20% 	HP ≤ 25% and TP ≤ 100%
== MP-triggered Effects ==
The following armor pieces have latent effects that are only active when MP drops below a certain threshold.
Item 	Latent Effect 	Trigger
Desperado Ring 	Attack +5 	MP ≤ 5%
Gaudy Harness 	Adds Refresh Effect 	MP < 49
Uggalepih Pendant	Magic Attack Bonus +8	MP ≤ 51% (or casting a spell whichwill bring your MP under 51%)
== TP-related Effects ==
The following set of weapons have latent (and hidden) effects when the person using them has less than 100% TP. Note that the effect is active during weapon skills because of the order in which events occur while using a weapon skill--TP is set to zero before the weapon skill activates. Also, the single-handed ones work regardless of whether they are equipped in the main or sub slot. 
Item 	Latent Effect 	Trigger
Wagh Baghnakhs (Hand-to-Hand)	DMG:+18 Accuracy +5 Attack +14 	< 100% TP
Blau Dolch (Dagger) 	DMG:33 Accuracy +5 Attack +16 	< 100% TP
Maneater (Axe) 	DMG:49 Accuracy +5 Attack +18 	< 100% TP
Stone-splitter (Polearm) 	DMG:71 Accuracy +5 Attack +24 	< 100% TP
Onimaru (Great Katana) 	DMG:83 Accuracy +5 Attack +18 	< 100% TP
Perdu Hanger (Sword) 	DMG:44 Accuracy +5 Attack +15 	< 100% TP
Perdu Sickle (Scythe) 	DMG:93 Accuracy +5 Attack +14 	< 100% TP
Perdu Wand (Club) 	DMG:39 Accuracy +5 Attack +15 	< 100% TP
Perdu Bow (Bow) 	DMG:42 Ranged Accuracy +5 Ranged Attack +15	< 100% TP
Perdu Blade (Katana) 	DMG:32 Accuracy +5 Attack +10 	< 100% TP
Perdu Crossbow (Marksmanship)	DMG:39 Ranged Accuracy +5 Ranged Attack +15	< 100% TP
Perdu Staff (Staff) 	DMG:66 Accuracy +5 Attack +15 	< 100% TP
Perdu Sword (Great Sword) 	DMG:84 Accuracy +5 Attack +10 	< 100% TP
Perdu Voulge (Great Axe) 	DMG:96 Accuracy +5 Attack +10 	< 100% TP
The following cloak and articles of the Hachiman Domaru Set (Lv.70 SAM) have latent effects that activate in the opposite way, compared to the weapons above. The latent is active when your TP is greater than or equal to 100%, and is not active during weapon skills.
Item 	Latent Effect 	Trigger
Hachiman Jinpachi/Hachiman Jinpachi +1	Double Attack +2%/3%	≥ 100% TP
Hachiman Kote/Hachiman Kote +1 	Attack +10/12 	≥ 100% TP
Hachiman Hakama/Hachiman Hakama +1 	Ranged Attack +7/8 	≥ 100% TP
Rambler's Cloak 	STR +5 	≥ 100% TP
== Subjob-triggered Effects ==
The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.
Item 	Latent Effect 	Trigger
Mercenary's Earring	VIT+2 	/WAR
Mercenary Mantle 	Enmity +1 	/WAR
Axe Belt 	Great Axe Skill +5 	/WAR
Mercenary's Targe 	HP+5 MP+10 	/WAR
Wrestler's Earring 	HP+30 	/MNK
Wrestler's Mantle 	Enhances Martial Arts Effect 	/MNK
Cestus Belt 	Hand-to-Hand Skill +5 	/MNK
Wrestler's Aspis 	INT+2 	/MNK
Dominion Ring 	MP+30 	/WHM
Healer's Earring 	Enmity -1 	/WHM
Healer's Mantle 	Magic Defense Bonus 	/WHM
Mace Belt 	Club Skill +5 	/WHM
Healer's Shield 	DEX+2 	/WHM
Wizard's Earring 	Elemental Magic Skill +5 	/BLM
Wizard's Mantle 	MP Recovered While Healing +1 	/BLM
Staff Belt 	Staff Skill +5 	/BLM
Wizard's Shield 	STR+2 	/BLM
Templar Hammer 	Magic Attack Bonus +2 	/BLM
Warlock's Earring 	MP Recovered While Healing +1 	/RDM
Warlock's Mantle 	Enhances Fast Cast Effect 	/RDM
Rapier Belt 	Sword Skill +5 	/RDM
Warlock's Shield 	HP+7 MP+7 	/RDM
Pilferer's Earring 	DEX+2 	/THF
Pilferer's Mantle 	Evasion +4 	/THF
Dagger Belt 	Dagger Skill +5 	/THF
Pilferer's Aspis 	Shield Skill +5 	/THF
Esquire's Earring 	DEF+5 	/PLD
Esquire's Mantle 	Enhances Undead Killer Effect 	/PLD
Shield Belt 	Shield Skill +5 	/PLD
Varlet's Targe 	AGI+2 	/PLD
Killer Earring 	Attack +5 	/DRK
Killer Mantle 	Dark Magic Skill +5 	/DRK
Scythe Belt 	Scythe Skill +5 	/DRK
Killer Targe 	MP+5 CHR+2 	/DRK
Trimmer's Earring 	Accuracy +5 	/BST
Trimmer's Mantle 	Enhances Resist Slow Effect 	/BST
Pick Belt 	Axe Skill +5 	/BST
Trimmer's Aspis 	MND+2 	/BST
Singer's Earring 	Evasion +5 	/BRD
Singer's Mantle 	Enhances Resist Silence Effect 	/BRD
Song Belt 	Singing Skill +5 	/BRD
Singer's Shield 	Parrying Skill +5 	/BRD
Beater's Earring 	Ranged Accuracy +3 	/RNG
Beater's Mantle 	Increases Rapid Shot Activation Rate	/RNG
Gun Belt 	Marksmanship Skill +5 	/RNG
Beater's Aspis 	Evasion +2 	/RNG
Ashigaru Earring 	Parrying Skill +5 	/SAM
Ashigaru Mantle 	Enhances Resist Blind Effect 	/SAM
Katana Obi 	Store TP +1 	/SAM
Ashigaru Targe 	Throwing Skill +5 	/SAM
Genin Earring 	AGI +4 	/NIN
Genin Mantle 	Enhances Resist Bind Effect 	/NIN
Sarashi 	Enhances Dual Wield Effect 	/NIN
Genin Aspis 	Attack +5 	/NIN
Wyvern Earring 	Haste +5% 	/DRG
Wyvern Mantle 	Attack +6 	/DRG
Lance Belt 	Polearm Skill +5 	/DRG
Wyvern Targe 	Haste +1% 	/DRG
Magician's Earring 	MP+30 	/SMN
Avatar Belt 	Avatar Perpetuation Cost -2 	/SMN
Magician's Mantle 	Summoning Magic Skill +5 	/SMN
Magician's Shield 	HP+10 MP+5 	/SMN
Immortal's Earring 	Blue Magic Skill +5 	/BLU
Immortal's Cape 	Enhances Resist Sleep Effect 	/BLU
Pirate's Earring 	Ranged Attack +5 	/COR
Pirate's Cape 	Enhances Resist Paralyze Effect 	/COR
Busker's Earring 	Guarding Skill +5 	/PUP
Busker's Cape 	Enmity -2 	/PUP
== Atypical Damage Type Weapons ==
Most weapons of a certain category deal the same type of damage. The following weapons are exceptions. Despite having an uncharacteristic damage type when meleeing, these weapons still use normal damage types during weapon skills.
Item 	Hidden Effect
Bourdonasse (Polearm) 	Blunt damage
Crude Sword (Great Sword) 	Blunt damage
Honebami (Great Katana) 	Blunt damage
Vampiric Claws (Hand-to-Hand)	Slashing damage
Birdbanes (Hand-to-Hand) 	Piercing damage
Chiroptera Dagger (Dagger) 	Slashing damage
Mensur Epee (Sword) 	Piercing damage (first introduced as Slashing type)
Joyeuse (Sword) 	Piercing damage
Sylphid Epee (Sword) 	Piercing damage
== Elemental Staves ==
The Level 51 Elemental Staves have very potent hidden effects which make them useful to various jobs. These effects conform to the standard elemental strengths and weaknesses.
Item 	Hidden Effect
Fire Staff/Vulcan's Staff 	
Fire Magic Potency +10/15% 
Ice Magic Potency -10/15% 
Ifrit and Fire Spirit summoned: Avatar Perpetuation Cost -2/3 
Shiva and Ice Spirit summoned: Avatar Perpetuation Cost +2/3
Ice Staff/Aquilo's Staff 	
Ice Magic Potency +10/15% 
Wind Magic Potency -10/15% 
Shiva and Ice Spirit summoned: Avatar Perpetuation Cost -2/3 
Garuda and Air Spirit summoned: Avatar Perpetuation Cost +2/3
Wind Staff/Auster's Staff 	
Wind Magic Potency +10/15% 
Earth Magic Potency -10/15% 
Garuda and Air Spirit summoned: Avatar Perpetuation Cost -2/3 
Titan and Earth Spirit summoned: Avatar Perpetuation Cost +2/3
Earth Staff/Terra's Staff 	
Earth Magic Potency +10/15% 
Lightning Magic Potency -10/15% 
Titan and Earth Spirit summoned: Avatar Perpetuation Cost -2/3 
Ramuh and Thunder Spirit summoned: Avatar Perpetuation Cost +2/3
Thunder Staff/Jupiter's Staff	
Lightning Magic Potency +10/15% 
Water Magic Potency -10/15% 
Ramuh and Thunder Spirit summoned: Avatar Perpetuation Cost -2/3 
Leviathan and Water Spirit summoned: Avatar Perpetuation Cost +2/3
Water Staff/Neptune's Staff 	
Water Magic Potency +10/15% 
Fire Magic Potency -10/15% 
Leviathan and Water Spirit summoned: Avatar Perpetuation Cost -2/3 
Ifrit and Fire Spirit summoned: Avatar Perpetuation Cost +2/3
Light Staff/Apollo's Staff 	
Light Magic Potency +10/15% 
Dark Magic Potency -10/15% 
Charm success rate +10/15% 
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost -2/3 
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost +2/3
Dark Staff/Pluto's Staff 	
Dark Magic Potency +10/15% 
Light Magic Potency -10/15% 
Charm Success Rate -10/15% 
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost -2/3 
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost +2/3
== Weapon Skill Point Effects ==
The following weapons have latent effects that are governed by a system that keeps track of how many Weapon Skill Points you have accrued using them on Easy Prey or harder enemies. Single-handed weapons need to be equipped in the main slot in order to advance this counter.
Each weapon skill you perform using these weapons on Easy Prey or tougher enemies grants you a number of points as follows:
:1 point for a weapon skill that does not produce a skillchain effect
:2 points for a weapon skill that produces a level 1 skillchain effect
:3 points for a weapon skill that produces a level 2 skillchain effect
:5 points for a weapon skill that produces a level 3 skillchain effect
Weapons "of trials" are involved in obtaining quested weapon skills. The holder of the weapon must accrue 300 weapon skill points to deactivate the latent and then return it to the quest giver before continuing in the quest.
Weapons from the various 30-Kindred's Seal BCNMs require the holder to accrue 500 weapon skill points to activate the latent high damage rating (and on most, critical hit rate). Note that the critical hit rate modifier does apply to all attacks while that unlocked weapon is equipped.
Item 	Latent Effect 	Trigger
Knuckles of Trials (Hand-to-Hand)	HP+20 +10 +10 	Weapon Skill Points < 300
Dagger of Trials (Dagger) 	HP+20 +10 +10 	Weapon Skill Points < 300
Sapara of Trials (Sword) 	HP+20 +10 +10 	Weapon Skill Points < 300
Sword of Trials (Great Sword) 	HP+20 +10 +10 	Weapon Skill Points < 300
Pick of Trials (Axe) 	HP+20 +10 +10 	Weapon Skill Points < 300
Axe of Trials (Great Axe) 	HP+20 +10 +10 	Weapon Skill Points < 300
Scythe of Trials (Scythe) 	HP+20 +10 +10 	Weapon Skill Points < 300
Spear of Trials (Polearm) 	HP+20 +10 +10 	Weapon Skill Points < 300
Kodachi of Trials (Katana) 	HP+20 +10 +10 	Weapon Skill Points < 300
Tachi of Trials (Great Katana) 	HP+20 +10 +10 	Weapon Skill Points < 300
Club of Trials (Club) 	HP+10 MP+10 +10 +10 	Weapon Skill Points < 300
Pole of Trials (Staff) 	HP+10 MP+10 +10 +10 	Weapon Skill Points < 300
Bow of Trials (Ranged) 	HP+20 +10 +10 	Weapon Skill Points < 300
Gun of Trials (Ranged) 	HP+20 +10 +10 	Weapon Skill Points < 300
Destroyers (Hand-to-Hand) 	DMG:+18 Critical Hit Rate +6%	Weapon Skill Points ≥ 500
Heart Snatcher (Dagger) 	DMG:30 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Dissector (Sword) 	DMG:36 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Subduer (Great Sword) 	DMG:85 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Retributor (Axe) 	DMG:46 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Rampager (Great Axe) 	DMG:87 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Gravedigger (Scythe) 	DMG:87 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Gondo-Shizunori (Polearm) 	DMG:85 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Senjuinrikio (Katana) 	DMG:38 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Michishiba (Great Katana) 	DMG:78 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Morgenstern (Club) 	DMG:40 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Thyrsusstab (Staff) 	DMG:65 Critical Hit Rate +6% 	Weapon Skill Points ≥ 500
Expunger (Ranged) 	DMG:39 Ranged Accuracy +9 	Weapon Skill Points ≥ 500
Coffinmaker (Ranged) 	DMG:40 Ranged Accuracy +9 	Weapon Skill Points ≥ 500
== Combat-related Effects ==
The following items' latent effects only activate under certain circumstances during combat. The latent effects that drain HP, MP, or TP deactivate when the user no longer has enough left for another tick of drain.
Item 	Latent Effect/Hidden Effect 	Trigger
Bard's Justaucorps/Bard's Justaucorps +1	Military Parade(STR +8, DEX +8, VIT +8, AGI +8, INT -8, MND -8, CHR -8)	Drawn weapon
Bard's Cannions 	Courtly Measure(STR -8, DEX -8, VIT -8, AGI -8, INT +8, MND +8, CHR +8) 	Sheathed weapon (not drawn)
Bard's Cannions +1 	Courtly Measure(INT +8, MND +8, CHR +8) 	Sheathed weapon (not drawn)
Berserker's Torque 	Adds Regain Effect (1 TP/tick) 	Drawn weapon (drains 50 HP/tick)
Caitiff's Socks 	Flee 	HP ≤ 25% and TP < 100%Activates randomly when an enemy attacks wielder.
Frenzy Sallet 	Accuracy +12 Haste +4% 	Drawn weapon(drains 99 HP/tick)
Mistilteinn 	Adds Refresh Effect (1 MP/tick) 	Drawn weapon and TP ≥ 3(drains 3 TP/tick)
Rune Arrow 	VIT+1 Ranged Attack +10 	Drawn weapon and MP (drains 1 MP/tick)
Rune Axe 	Attack +5 Adds Regen Effect (5 HP/tick) 	Drawn weapon and MP (drains 3 MP/tick)
Rune Baghnakhs 	STR+7 Counter +1 	Drawn weapon and MP (drains 4 MP/tick)
Rune Bangles 	Evasion +5 DEF +32 	Drawn weapon and MP (drains 4 MP/tick)
Rune Blade 	DEX+5 DMG:43 	Drawn weapon and MP (drains 4 MP/tick)
Rune Bow 	Ranged Accuracy +5 Enmity -2 	Drawn weapon and MP (drains 4 MP/tick)
Rune Chopper 	Accuracy +5 Haste +9% 	Drawn weapon and MP (drains 3 MP/tick)
Rune Halberd 	DEX+6 Double Attack +5% 	Drawn weapon and MP (drains 4 MP/tick)
Rune Rod 	Attack +10 Healing Magic Skill +6 	Drawn weapon and MP (drains 4 MP/tick)
Rune Staff 	INT+2 MND+2 CHR+2 Magic Attack Bonus 	Drawn weapon and MP (drains 4 MP/tick)
Shark Necklace 	Adds Regen Effect(1 HP/tick) 	Drawn weapon and MP (drains 3 MP/tick)
Treat Staff 	Warp 	Randomly after attacking an enemy during the Harvest Festival event
Kabrakan's Axe 	Additional Effect Activation rate increases to 10-15% 	The Additional Effect: Slow must occur once.Activation rate is naturally 3-5%, but With hidden effect, the activation rate increases to 10-15% for a few minutes.
Tredecim Scythe 	Guaranteed critical hit 	13th (non-WS) swingThe scythe has a 'memory'; zoning orunequipping it doesn't reset count
== Status-related Effects ==
The following items activate when under the corresponding positive status effect.
Item 	Latent Effect 	Trigger
Avis 	Accuracy +6 	Under Samba effect
Chaotic Earring 	Attack +7 	Under Arcane Circle effect
Haten Earring 	Store TP +2 	Under Warding Circle effect
Poppet Katars 	Attack: +12 	While Automaton is active
Priest's Earring 	DEF: 8 	Under Holy Circle effect
Ryumon 	Attack Bonus 	Under Utsusemi effect
Enhancing Sword 	Accuracy +8 Attack +16	While Enspell is active.
Scogan's Knuckles	Accuracy +10 	While Automaton is active
Save the Queen 	Accuracy +20 	While Covering an ally
Volitional Mantle	VIT +10 	While Covering an ally
The following items activate when under the corresponding negative status effect.
Item 	Latent Effect 	Trigger
Anubis's Knife 	Critical Hit Rate +7% 	Poisoned
Aries Mantle 	Adds Regen and Refresh Effect 	Asleep
Bat Earring 	Evasion +15 	Blinded
Bitter Earring 	Ranged Accuracy +5 	Curse
Flagellant's Rope 	Haste +8% 	Paralyzed
Hardwood Katana 	Adds Regen and Refresh effect 	Asleep
Kawahori Kabuto 	Critical Hit Rate +5%, Weapon Skill Accuracy +5 	Blinded
Nightmare Gloves 	Avatar Perpetuation Cost -1 	Asleep
Opo-opo Necklace 	Raises TP (2.5 TP per tic) 	Asleep
Root Sabots 	Adds Regen Effect (2 HP per tic) 	Bound
Sand Mantle 	Physical Damage Taken -20% 	Petrified
Scorpion Breastplate/Scorpion Breastplate +1	Adds Regen Effect (2 HP per tic) 	Poisoned
Scorpion Gauntlets/Scorpion Gauntlets +1 	MP Recovered While Healing +4/+5 	Silenced
Scorpion Helm/Scorpion Helm +1 	Adds Refresh Effect 	Paralyzed
Snakeeye/Snakeeye +1 	STR: +5/6 Additional Effect: PoisonDrains 20 HP per tick	Poisoned
Taster's Cape 	Adds Refresh Effect (1 MP per tic) 	Poisoned
== Food-related Effects ==
The following equipment allows consumption of raw ingredients. Raw fish is normally restricted to Mithra only while raw meat is normally restricted to Galka only.
Item 	Hidden Effect
Exocets (Hand-to-Hand) 	Allows consumption of raw fish.
Pagures (Hand-to-Hand) 	Allows consumption of raw fish.
Calamar (Polearm) 	Allows consumption of raw fish.
Narval (Polearm) 	Allows consumption of raw fish.
Matron's Knife (Dagger)	Allows consumption of raw fish and raw meat.
The following table lists equipment that is affected by the food that the player is eating, and food that is affected by equipment that the player is using.
Item 	Latent/Hidden Effect 	Trigger
Sadhu Cuffs 	MP +35 Spell Interruption Rate -5% MP Recovered While Healing +1	Latent active when no food effect is present.
Kinkobo/Primate Staff 	Delay: 329 Accuracy +10 	Active food: Pamamas
Nanban Kariginu 	Evasion +??? Accuracy +??? 	Active food: Pamamas
Primate Staff +1 	Delay: 319 Accuracy +12 	Active food: Pamamas
Opo-opo Crown 	These effects are in place of the original effects.
* HP +50 (new)
* MP +50 (new)
* STR -3 (same)
* AGI -3 (new)
* INT +1 (same)
* CHR +14 (new)	Active Food: Pamamas
Race: Elvaan 	These effects are in place of the original effects.
* HP +20 (new)
* MP +20 (new)
* STR +6 (+1)
* DEX +2 (same)
* INT -2 (+1)
* MND +5 (+1)
* CHR +4 (new)
* Attack +22% (Cap: 80@363 Base Attack) (+15 to cap)
* Ranged Attack +22% (Cap: 80@363 Base Ranged Attack) (+15 to cap)	Active Food: Royal Omelette
Race: Elvaan 	These effects are in place of the original effects.
* HP +20 (new)
* MP +20 (new)
* STR +6 (+1)
* DEX +2 (same)
* INT -2 (+1)
* MND +5 (+1)
* CHR +4 (new)
* Attack +22% (Cap: 85@386 Base Attack) (+68 to cap)
* Ranged Attack +22% (Cap: 85@386 Base Ranged Attack) (+15 to cap)	Active Food: Imperial Omelette
Myochin Kote/Myochin Kote +1Nobushi KyahanRoshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped.	These effects are in addition to the original effects.
* Defense +50	Active Food: Rice Ball
Myochin Kote/Myochin Kote +1Nobushi KyahanRoshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped.	These effects are in addition to the original effects.
* Defense +50
* Enhances Beast Killer Effect	Active Food: Rogue Rice Ball
Myochin Kote/Myochin Kote +1Nobushi KyahanRoshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped.	These effects are in addition to the original effects.
* Attack +40
* Defense +40	Active Food: Salmon Rice Ball
Myochin Kote/Myochin Kote +1Nobushi KyahanRoshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped.	These effects are in addition to the original effects.
* Attack +40
* Defense +40
* Enhances Arcana Killer Effect	Active Food: Naval Rice Ball
Myochin Kote/Myochin Kote +1Nobushi KyahanRoshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped.	These effects are in addition to the original effects.
* Attack +50
* Defense +30
* Double Attack +1	Active Food: Tonosama Rice Ball
Myochin Kote/Myochin Kote +1Nobushi KyahanRoshi Jinpachi/Roshi Jinpachi +1 Effects tripled if all are equipped.	These effects are in addition to the original effects.
* Attack +50
* Defense +30
* Double Attack +5	Active Food: Shogun Rice Ball
== Party-related Effects ==
The following weapons' attributes change depending on the current state of your party.
Item 	Latent/Hidden Effect 	Trigger
Sirius Axe 	DMG:43-53 	DMG rating increases by 2 for every person in your party other than yourself
Company Sword 	DMG:46-54 	DMG rating increases by 2 for every person in your party over 2
Company Fleuret 	DMG:36-41 	DMG rating increases by 1 for every person in your party other than yourself
Mensur Epee 	DMG:47-39 	Starting from 47, DMG rating decreases by 2 for every person in your party other than yourself until 39
Carbuncle's Pole 	Additional Effect: Light Damage 	Presence of Carbuncle as a pet in your party
Garuda's Sickle 	Accuracy +13 	Presence of Garuda as a pet in your party
Ifrit's Bow 	Increases Critical Hit Rate 	Presence of Ifrit as a pet in your party
Leviathan's Couse	Additional Effect: Water Damage 	Presence of Leviathan as a pet in your party
Ramuh's Mace 	Additional Effect: Lightning Damage 	Presence of Ramuh as a pet in your party
Shiva's Shotel 	Additional Effect: Ice Damage 	Presence of Shiva as a pet in your party
Titan's Baselard 	DMG:33 	Presence of Titan as a pet in your party
Sacrifice Torque 	Drains 8 HP/tick and 3 MP/tickEnhances Avatar Attack	Presence of any Avatar as a pet in your party
Lyft Sainti 	1-4 ATK 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Jambiya 	DEX +1~4 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Scimitar 	VIT +1~4 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Claymore 	STR +1~4 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Tabar 	DEX +1~4, Attack +2~8 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Voulge 	STR +1~4, Accuracy +2~8 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Scythe 	STR +1~4 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Lance 	STR +1~4, Attack +2~8 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Musanto 	DEX +1~4 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Unshomaru 	STR +1~4, Store TP +1~4 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Ferule 	??? 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Pole 	??? 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Crossbow 	MND +1~4, TP Bonus +12~48 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Lyft Hexagun 	AGI +1~4 	Party size 3+ members.Effect strengthens with more members, but each must be in zone. source
Affinity Earring 	Enhances Pet Attack 	Presence of a Puppetmaster in your party. (Not including the wearer)
Ardent Earring 	Magic Attack Bonus: +1 	Presence of a Black Mage in your party. (Not including the wearer)
Ataraxy Earring 	Magic Accuracy:+1 	Presence of a Red Mage in your party. (Not including the wearer)
Booster Earring 	HP:+10 MP:+10 	Presence of a Blue Mage in your party. (Not including the wearer)
Brawn Earring 	STR:+1 	Presence of a Dark Knight in your party. (Not including the wearer)
Chary Earring 	Enmity:-1 	Presence of a White Mage in your party. (Not including the wearer)
Esse Earring 	HP:+20 	Presence of a Monk in your party. (Not including the wearer)
Elan Earring 	Evasion:+4 	Presence of a Ninja in your party. (Not including the wearer)
Fidelity Earring 	Enhances Pet Accuracy 	Presence of a Beastmaster in your party. (Not including the wearer)
Forte Earring 	Dexterity:+1 	Presence of a Thief in your party. (Not including the wearer)
Impetus Earring 	Ranged Attack:+1 	Presence of a Ranger in your party. (Not including the wearer)
Muffle Earring 	Subtle Blow:+3 	Presence of a Dancer in your party. (Not including the wearer)
Mystique Earring 	Charisma:+1 	Presence of a Bard in your party. (Not including the wearer)
Psyche Earring 	MP:+15 	Presence of a Summoner in your party. (Not including the wearer)
Rathe Earring 	Store TP:+1 	Presence of a Samurai in your party. (Not including the wearer)
Seeker Earring 	Accuracy:+1 	Presence of a Dragoon in your party. (Not including the wearer)
Soarer Earring 	Ranged Accuracy:+1 	Presence of a Corsair in your party. (Not including the wearer)
Stormer Earring 	Attack:+4 	Presence of a Warrior in your party. (Not including the wearer)
Survivor Earring 	Vitality:+1 	Presence of a Paladin in your party. (Not including the wearer)
Sylph Earring 	MP Recovered While Healing:+1 	Presence of a Scholar in your party. (Not including the wearer)
== Area-related Effects ==
The following items' latents trigger upon entering certain areas of Vana'diel.
Item 	Latent/Hidden Effect 	Trigger
Lamia Garland 	CHR +7 Enhances Resist Charm effect 	Active in ToAU Beastman Strongholds(Arrapago Reef, Halvung, and Mamook)
Lamiabane 	Enhances Magic Attack Bonus 	Active in ToAU Beastman Strongholds(Arrapago Reef, Halvung, and Mamook)
Mamool Ja Helm	STR +4 +15 +15 	Active in ToAU Beastman Strongholds(Arrapago Reef, Halvung, and Mamook)
Mamoolbane 	Accuracy +6 	Active in ToAU Beastman Strongholds(Arrapago Reef, Halvung, and Mamook)
Qiqirn Hood 	Ranged Accuracy +2 Ranged Attack +2 Evasion +2	Active in ToAU Beastman Strongholds(Arrapago Reef, Halvung, and Mamook)
Troll Coif 	HP +32 VIT +5 -50 	Active in ToAU Beastman Strongholds(Arrapago Reef, Halvung, and Mamook)
Trollbane 	Increases rate of critical hits 	Active in ToAU Beastman Strongholds(Arrapago Reef, Halvung, and Mamook)
== Crafts Items ==
These weapons and armor grant bonus synthesis skills for aspiring crafters.
Item 	Latent/Hidden Effect 	Trigger
Trainee Axe 	Woodworking skill +1 	Woodworking skill under 40 and no synthesis support
Trainee Burin 	Goldsmithing skill +1	Goldsmithing skill under 40 and no synthesis support
Trainee Gloves 	Bonecraft skill +1 	Bonecraft skill under 40 and no synthesis support
Trainee Hammer 	Smithing skill +1 	Smithing skill under 40 and no synthesis support
Trainee Knife 	Cooking skill +1 	Cooking skill under 40 and no synthesis support
Trainee's Needle	Leathercraft skill +1	Leathercraft skill under 40 and no synthesis support
Trainee Sword 	Alchemy skill +1 	Alchemy skill under 40 and no synthesis support
== Relic Weapons ==
In addition to its other unique characteristics, each fully-upgraded relic weapon can occasionally double or triple their base damage. 
During this effect, the base damage formula becomes : floor( (D+ (aD) + fSTR(2)) * n)
where n is the hidden n-fold damage multiplier of a particular weapon. 
* This increased base damage cannot be activated during weapon skills.
* Although it is possible for the 3x damage effect of Mandau to occur during Sneak Attack and Trick Attack when Thief is set as the main job or sub job.
Item 	Hidden Effect
Aegis (Shield) 	Increased blocking rate
Amanomurakumo (Great Katana)	Occasional 2.5-fold damage
Annihilator (Gun) 	Occasional 3-fold damage
Apocalypse (Scythe) 	Occasional 2-fold damage
Bravura (Great Axe) 	Occasional 2-fold damage
Claustrum (Staff) 	Occasional 2.5-fold damage
Excalibur (Sword) 	Occasional 2.5-fold damage
Gungnir (Polearm) 	Occasional 3-fold damage
Guttler (Axe) 	Occasional 2.5-fold damage
Kikoku (Katana) 	Occasional 3-fold damage
Mandau (Dagger) 	Occasional 3-fold damage
Mjollnir (Club) 	Occasional 3-fold damage
Ragnarok (Great Sword) 	Occasional 2.5-fold damage
Spharai (Hand-to-Hand) 	Occasional 3-fold damage
Yoichinoyumi (Bow) 	Occasional 3-fold damage
== Elemental Gorgets ==
Elemental Gorgets are rewards of the quest In the Name of Science. These gorgets improve both Weapon Skill accuracy (by unknown amount) and TP Modifier by 25/256 (0.0976...). To trigger the effects, the player must use a Weapon Skill with the same Skillchain property as the gorget name.
:For example:
:*Sidewinder has the skillchain properties of Detonation, Reverberation, and Transfixion; therefore, the Breeze Gorget, Aqua Gorget, or the Light Gorget would all enhance Sidewinder equally when equipped.
:*Arching Arrow only has the skillchain property of Fusion; however, since Fusion is a combination of Transfixion and Liquefaction, either the Light Gorget or Flame Gorget will enhance Arching Arrow.
Relic Weapon skills have the ability to continue level 3 skillchain (Light/Darkness) once, but the Light/Darkness attribute does not contribute to elemental attribute of the following gorgets
:For example: 
:*Tachi: Kaiten has "Light and Fragmentation" properties, but the gorgets that will affect Tachi: Kaiten accuracy and damage are the Breeze Gorget and Thunder Gorgets (due to its Fragmentation property); while Light Gorget will also enhance Tachi: Kaiten, Flame Gorget (a sub element of the Light skillchain; eg: Light-Fire-Lightning-Wind) will not enhance Tachi: Kaiten.
Item 	Latent Effect 	Trigger
Aqua Gorget 	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Reverberation
Breeze Gorget 	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Detonation
Flame Gorget 	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Liquefaction
Light Gorget 	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Transfixion
Shadow Gorget 	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Compression
Snow Gorget 	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Induration
Soil Gorget 	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Scission
Thunder Gorget	Increases Weapon Skill Accuracy and Damage	Weapon Skill attribute contains Impaction
== Other Effects ==
Item 	Hidden Effect
Antarctic Wind 	When landed on Genbu, its : is Dispelled and deals damage
Arctic Wind 	When landed on Suzaku, its : is Dispelled and deals damage
East Wind 	When landed on Byakko, its : is Dispelled and deals damage
Zephyr 	When landed on Seiryu, its : is Dispelled and deals damage
Carbuncle Mitts 	Carbuncle Avatar Perpetuation Costreduced to 50%(rounded down)
Y's Scythe 	
Dark Magic Potency +10% 
Light Magic Potency -10% 
Dark Magic Accuracy +20
Light Magic Accuracy -20%
Diabolos, Fenrir and Dark Spirit summoned: Avatar Perpetuation Cost -2 
Carbuncle and Light Spirit summoned: Avatar Perpetuation Cost +2
Dune Boots 	Increases Kick Attack damage
Wulong Shoes/Wulong Shoes +1	Increases Kick Attack damage
Kung Fu Shoes 	Increases Kick Attack damage
Hacchonenbutsu Dangozashi 	Double Attack +2.5%
Patroclus's Helm 	Enhances Arcana Killer effect
Sylphid Epee 	: Attack +10
Toreador's Cape 	Enemy Critical Hit Rate +75%
Item 	Latent/Hidden Effect 	Trigger
Auditory Torque 	STR +4 VIT +4 	Song or Roll Effect active
Frenzy Fife 	STR +4 	Song or Roll Effect active
Hototogisu 	Parrying Skill +5 	Song or Roll Effect active
Melody Earring/Melody Earring +1 	Evasion Skill +5/6 	Song or Roll Effect active
Orphic Egg 	Accuracy +1 Attack +1 Evasion +1 	Song or Roll Effect active
Wardancer 	Delay: 474 	Song or Roll Effect active
Clown's Subligar/Clown's Subligar +1	Converts 20/25 MP to HP 	Day
Clown's Subligar/Clown's Subligar +1	Converts 20/25 HP to MP 	Night
Brisingamen/Brisingamen +1 	HP+10 	Day
Brisingamen/Brisingamen +1 	MP+10 	Night
Brisingamen/Brisingamen +1 	STR+5 	Firesday
Brisingamen/Brisingamen +1 	VIT+5 	Earthsday
Brisingamen/Brisingamen +1 	MND+5 	Watersday
Brisingamen/Brisingamen +1 	AGI+5 	Windsday
Brisingamen/Brisingamen +1 	INT+5 	Iceday
Brisingamen/Brisingamen +1 	DEX+5 	Lightningsday
Brisingamen/Brisingamen +1 	CHR+5 	Lightsday
Amood/Amood +1 	DMG:58/59 Occasionally attacks twice	Moonphase: First Quarter Moon 
(Waxing Moon 40% through 55%)
Dark Amood/Dark Amood +1 	DMG:55/56 Occasionally attacks twice	Moonphase: First Quarter Moon 
(Waxing Moon 40% through 55%)
Eerie Cloak +1 	Adds Refresh effect 	Job = level multiple of 13 and Nighttime
Futsuno Mitama 	STR +8 	Active during weapon skills
Divisor Ring 	Attack +3 Accuracy +6 	Job = level divisible by 5.
Multiple Ring 	HP +50 MP +20 	Job = level multiple of 10
Coven Hat 	HP +3% 	Job = Odd Level
Coven Hat 	MP +3% 	Job = Even Level
==Unknown Latent Effect Triggers==
The following items have latent effects whose triggers have not been fully documented. If you come into possession of any of these items and determine how to activate their latent effects, please feel free to update this page and the item page.
Item 	Latent Effect 	Trigger
Z's Trident 	STR+12 	Unknown
Ace's Locket 	Counter +5 	Unknown
Sadhu Bracelets 	Double Attack +2% Haste +1% 	Latent active when no food effect is present.
Wootz Amood/Wootz Amood +1	DMG:57/58 Occasionally attacks twice 	Unknown
Foolkiller 	STR: +8 	Unknown
Prester 	Increases weapon skill accuracy and damage	Active when using any Weapon Skill with a Skillchain attribute of Detonation (and, by extension, Fragmentation).
Seismic Axe 	Increases weapon skill accuracy and damage	Active when using any Weapon Skill with a Skillchain attribute of Scission (and, by extension, Gravitation).
Aizenkunitoshi 	Increases weapon skill damage 	
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