Class

In Dofus, you can choose from one of 19 different classes upon creating a new player character. Each class is endowed with their own set of unique abilities, as they grow in level, they can invest characteristic points to diverge as different elemental builds (Fire, Air, Earth/Neutral, Water). There are further pseudo-classes in the form of Incarnations and Sidekicks.
==Class List==
Icon 	Description 	Main Class Roles and Specialisations
Cra 	As proud as they are accurate, Cras are the master archers. They are precious allies to those embroiled in a messy attack. From a distance, their bows, eyes and tight fists become one as their deadly arrows pierce through the melee, giving their enemy no respite. 	
Ecaflip 	Ecaflips are Warrior gamblers who always appear in the most surprising places. An Ecaflip is happiest when gambling - for all and for nothing. But be careful: it is a very serious matter for an Ecaflip. He won't hesitate to gamble his life on a throw of the dice to avoid paying his due... 	
Eliotrope 	Appearing accidentally, Eliotropes are reflections of their creator, the God-King. They move with the speed of lightning, and disappear in the blink of an eye only to reappear where you least expect them. Just like Eliatropes, they've mastered the secrets of Wakfu. 	
Eniripsa 	Eniripsas are healers with the power to ease your pain with a single word. Their potent utterances can either heal their allies or hurt their enemies. Some Eniripsas become word hunters, wandering the earth in search of obscure verbs and forgotten languages! 	
Enutrof 	Enutrofs are treasure hunters who are completely smitten with kamas, and who can, despite their advanced age, run like Dragoturkeys at the sight of a full vault. They're experts at slowing their enemies down; they can also bore them to tears - just before beating them over the head with a shovel when the time comes! 	
Feca 	Fecas are faithful protectors, always on the defensive. They hold an important place in groups of adventurers because of their protective powers enabling them to take massive hits in stride. They're also experts in the art of magic signs - when there's going to be a fight, the Fecas get out their glyphs! 	
Foggernaut 	The Foggernauts have more than one turret up their sleeves. Excellent tacticians, they use technomagic to control the battlefield. These marine inventors in their shining diving suits worship the Great Oktapodas, Protector of the Oceans. 	
Forgelance 	Forgelances are lance-bearing warriors who believe only in themselves! Drawing their powers from the Original Lance, these fighters seek to forge a reputation that even death itself can never erase. Lovers of the arts, legendary tales and epic jousts, Forgelances can be swayed by promises of glory and posterity to stand by your side with weapon at the ready. They'll act as your spearhead in battle, making first contact with the enemy to pierce their defences.	
Huppermage 	Damage Dealer Balance, a mysterious force that aims to maintain balance in the universe. 	
Iop 	Iops are go-getting warriors beyond reproach! One thing's for sure: Iops know how to use their weapons. They need to jump in a brawl at least once a day just to feel alive. Their impetuousness can make Iops the best of knights, but also the worst! 	
Masqueraider	Masqueraiders wear magic masks which enable them to change face more often than they change their shirts. Turn after turn, they're either sticking like glue, enraged psychopaths or firm fans of strategic retreat. They can quickly adapt to any situation, but watch out for their moodswings! Legend has it, these unpredictable beings are blessed by Sadida himself. 	
Osamodas 	Osamodas are born creature tamers! They have the power to summon creatures and they are the greatest trainers. Rumour has it that they even cut their clothes from the skin of their enemies. Go ask them whether it's true or not... If you're on their side, they'll always be on hand with a minor heal. If not, well, we'll see if you end up as a boot or a fur-lined hat. 	
Ouginak 	When you're a barbarian with the nature of a Bow Wow, you have to know how to bare your teeth to get respected. A proud look, a shiny coat, a wet nose: that's how Ouginaks face their trials and overcome adversity. Relentlessly tracking their prey, letting their rage explode to crush their enemies, watching them die and listening to the terrorised miaowing of their Bow Meows... That's a life worth living! 	
Pandawa 	Pandawas are warriors versed in martial arts who know what they can get out of their bodies! And out of the bodies of others... Indeed, Pandawas can always get crowds moving: they don't hesitate to carry their allies on their shoulders to protect them, and as for their enemies, they'll send them hurtling before celebrating their victory with a big draught of bamboo milk! 	
Rogue 	Members of a clan originally created by Raval and the Smisse family, the Rogues have finally pledged allegiance to the god Eugor, who is none other than Sram. Masters of dirty tricks, backstabbing, time bombs and guns... the rogues only feel at home on dangerous grounds. 	
Sacrier 	Sacriers are berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood! Sacriers are the perfect allies for those long, relentless battles. 	
Sadida 	Sadidas are summoners who poison the lives of their enemies. Taming brambles to form horrifying weapons, crafting war and healing dolls - these are a Sadida's bread and butter. 	
Sram 	Srams are assassins who love purses, especially when they're full! Folding up the tails of a new tunic, exploring the bottom of a pocket, nimbly fingering through the contents, stroking the valuables and drawing out the prize is what a Sram enjoys best - apart from placing deadly traps and administering mortal blows, of course... 	
Xelor 	Xelors are magi who can influence time. They also command obedience from all related mechanisms like chimes, clocks and pendulums. Therefore, Xelors enjoy playing with time... either to slow down their enemies or to teleport themselves wherever they want. 	
===Legend===
Icon	Title 	Description
 	Debuffer 	Prevents movement or limits adversaries' actions.
 	Tank 	Keeps adversaries nearby to stop them from fleeing.
 	Protector 	Protects a target by reducing the damage they receive.
 	Healer 	Heals a target, giving them HP.
 	Damage Dealer	Injures enemies to reduce their HP.
 	Positioner 	Controls their own movements or those of enemies.
 	Summoner 	Summons creatures which will help their master in combat.
 	Buffer 	Improves a target's abilities by giving them bonuses.
==Class Comparison==
===General Overview===
; Damage Dealers
Classes that serve as damage dealers, or DD, which includes but is not limited to classes such as Iop and Sram, are better adept at dealing large amounts of damage, whether from close quarters (Iop) or from range (Cra). Below are the three general roles assigned to each class, the most suitable first.
* Iops are one of the top classes for pure damage builds, however, it lacks range and has mediocre/high mobility. They also work well within a team, buffing damage and health. (Damage , Improvement, Positioning) 
* Rogues deal damage predominantly through their bombs and the glyph walls their bombs make, but can also deal mid-ranged damage and adept map manipulation through their various abilities. They can also summon a Boombot in order to help position their enemies strategically. (Damage, Preventing Movement, Positioning)
* Ecaflips are generally close combat to mid-range. The class centers around luck, though it can deal damage comparable to an Iop on lucky strikes. It also works well around teams, able to buff AP and MP. It has very high mobility. (Damage, Improvement, Heals)
* Srams uses traps to lure unsuspecting enemies into massive amounts of damage, if played very strategically. They can also turn themselves and allies invisible for a few turns, granting the element of surprise and ideal for covert positioning. (Damage, Preventing Movement, Positioning)
* Cras are masters at range, both buffing their allies with range and draining their enemies of it. They excel from afar, picking off enemies, as well as positioning through their pushback and MP-draining spells. (Damage, Preventing Movement, Positioning)
; Supporters
Classes that can be labeled as supporters are the Eniripsa, Feca, Osamodas and Sacrier. Despite this classification, all of these classes can be very powerful when fighting independently in battles, especially the Sacrier. Being a supporter simply means that they are much more effective when fighting in a team.
* Eniripsas are highly valued for their AP boosting and healing abilities. They have very few attacks and severely lack range, relying on wands and hammers to deal damage.
* Fecas are less supportive than the Eniripsas, but have greater offense and defense. Their defensive spells are damage reducing shields and temporary immunity to damage. They deal damage by way of AoE glyphs which last for several turns.
* The Osamodas are balanced supporters that are fit for all situations. Both their spells and summoned creatures can provide additional offense and defense to the team. What separates them from other supporters is their unique ability to revive fallen allies. Overall, they are less supportive than the Eniripsa and Feca, although they are more powerful.
* Sacriers have little in the form of ally buffs, but can take damage on behalf of an ally or switch places with them in a battle. They have great positioning abilities. The hallmark of this class is a set of spells that allow them to increase stats when they take damage which can propel them into damage ranges higher than Iops.
; Multi-Purpose
Classes that can serve a variety of purposes, depending on how they are developed, are the Enutrofs and Pandawas. These classes are the most difficult to play.
* Enutrofs can be developed into flexible supporters or long range attackers, with MP removal capabilities in both cases. As supporters, they can provide limited defense and healing, as well as boosting the entire team's offense. As attackers, they have very long range and can deal high damage at medium range. To lesser extents, they can fill the shoes of the Osamodas and the Cra, but neither can provide as much support nor deal as much damage at long range. What makes them special is their ability to also disable enemies with MP removal spells. As a bonus, they have superior Prospecting to other classes.
* Pandawas have the option of becoming defensive supporters or mid-range attackers. As supporters, they function similarly to the Sacrier, with limited healing, good tanking capability and excellent repositioning abilities. Their advantages are being able to increase damage dealt to enemies and heavily weaken their offense. As attackers, they are able to deal high damage at moderate range. Their resistance to MP loss and their ability to dispel effects on themselves makes them hard to pin down.
* Masqueraiders can, just like the Pandawa, take on the role as a defensive supporter or a strong offensive unit. They provide shields to their teammates and themselves while on defense, and can dish out some great damage when going in offense. Their arsenal of spells allows them to maneuver over the map quickly and also allows them to somewhat move allies around when they desire to. Their different masks makes them able to adapt to any given situation.
===Specific Factors===
Class 	Solo Combat	Team Support 	Range 	Damage 	Evasion
Cra 	++Average 	+LimitedBuffs damage, range & Critical Hits. 	+++LongBest Range	++Average 	++AverageAttacks reduce range, AP, MP, or inflicts knockback.
Ecaflip 	+Difficult 	++FairInvisibility detection. Buffs damage, Critical Hits, permanent damage , AP, MP & HP. Provides random effects. Moderate healing with certain builds. 	++Medium 	+++High 	++FairHas a knockback attack. Summoning Claw heals allies and distracts enemies. Has potential damage reversal.
Eliotrope 	++Average 	++FairHas the ability to transport allied attacks across the map via portals and magnify the damage. 	++Medium 	+++High 	+Limited
Eniripsa 	+Difficult 	+++GoodBest supportMassive healing. Buffs AP, range & healing. Reduces and reflects damage taken. Dispels effects. 	+Short 	+Low 	+++GoodHas knockback & dispel. Can reduce AP & MP.
Enutrof 	++Average 	++FairBuffs Power, Dodge & MP. Protects allies with Living Bag. Extra Prospecting provides better drops. Major healing with (Bribery). 	+++Long 	++Moderate 	++FairReduces range, AP & MP. Has an attack that reduces MP. Summons distract enemies.
Feca 	+++Easy 	+++GoodGreatly reduces damage taken. Provides temporary immunity. Has a variety of glyphs which have various effects. 	++Medium 	+Low 	++GoodCan teleport. Reduces AP & MP. Has an attack that reduces AP. Has temporary immunity and damage cancelation.
Iop 	+++Easy 	+LimitedBuffs damage & HP. 	+Limited 	+++High 	+LimitedCan jump. Has knockback as an attack and a support spell.
Masqueraider	++Average 	+++GoodBuffs Damage, Lock and Dodge. Can easily move through the map and accommodate allies and enemies 	+Limited 	+++HighVery powerful under level 100. 	++FairCan push enemies, or easily escape via teleportation or cowardly mask. Most spells cost a moderate amount of AP.
Osamodas 	++Average 	+++GoodGives minor buffs to damage, AP, MP & HP. Reduces damage taken. Moderate healing. Resurrects teammates. 	++Medium 	++Moderate 	++FairSummons distract enemies, have knockback attacks, and reduce AP.
Pandawa 	+Difficult 	+++GoodBuffs MP. Protects against MP loss and dodge lock. Master in map manipulation, can lower the resistance (by increasing damage taken) of monsters, can heal with barrel or dodge lock enemies with Pandawasta	+Limited 	++Moderate 	+++GoodCan dispel and carry & throw allies & enemies. Has knockback. Prevents dodge lock. Reduces damage and the length of buffs. Disables weapon usage.
Rogue 	+Difficult 	++FairBuffs AP, MP and Damage. Can Unbewitch 	+++Long 	+++HighDeals good Area of Effect damage	+++GoodHas knockback and attract. Can swap places with a bomb, knockback attackers and make doubles. Bombs distract enemies.
Sacrier 	+++Easy 	++FairProtects allies. Moves allies and enemies. Moderate healing. Increases ally damage. 	+Limited 	+++High 	+LimitedCan step back to avoid damage. Reduces dodge.
Sadida 	+++Easy 	+LimitedArea of Effect attacks often hurt allies. The Inflatable provides minor healing and buffs MP. 	+++Long 	+++HighBest Area of Effect damage 	++FairHas dispel. Reduces Intelligence, AP, AP resistance, MP & MP resistance. Has temporary immunity. Summons distract enemies.
Sram 	++Average 	+LimitedMakes an ally invisible. Buffs Critical Hits. 	++Medium 	+++High 	+++GoodHas invisibility. Has knockback as an attack and a support spell. Reduces MP. Double distracts and locks enemies.
Xelor 	++Average 	++FairBuffs AP. Protects against AP loss. Reflects damage taken. 	+++Long 	++Moderate 	+++GoodCan jump and teleport. Reduces AP resistance. Attacks reduce AP. Steals AP with an attack and a support spell. Is able to manipulate the map in a variety of ways.
==Character Faces==
==Incarnations==
Incarnations are special classes.
==Trivia==
As is usual for Ankama, names are anagrams, references, or in-jokes from the developer team.
* Sadida: Adidas, a well-known shoe company. The full name of the class is Sadida's Shoe, further cementing the reference. Shoes have no connection to the actual class, however.
* "Osamodas" is an anagram of "Sado-Maso", a term referring to sadomasochism, or self-gratification through giving and receiving pain. No connection to the class, aside from their Whip spell.
* "Enutrof" is "Fortune" backwards, which is the essence of this loot-loving class as a whole.
* Sram - Mars, Ankama developer team inside joke. It refers to the Mars chocolate bar, not to the planet or Roman god of war. (See below)
* Xelor - Rolex, a prestigious brand of watch; the Xelor class is known for manipulating time.
* Ecaflip - "Pile ou Face", French for "Tails or Heads", respectively. (The French version of the Ecaflip's Heads or Tails spell is also called Pile ou Face)
* Eniripsa - Aspirin, a common pain relief medicine; the Eniripsa is predominantly a healing class.
* Iop - Yop, a yogurt drink from Yoplait. Another inside joke from the developers. (See below)
* Cra - Arc, french for "Bow".
* Feca - café, which means "coffee" in French. Another inside joke. (See below)
* Sacrier - Their French name is Sacrieur, which is a combination of "sacrifice" and "crieur", which means "a person that shouts".
* Pandawa - Believed to be short for "panda warrior". More likely a poke at the Pandaren Brewmaster character in Warcraft III: The Frozen Throne and the Pandaren race in World of Warcraft. Like the Pandawa, the Pandaren are a neutral race who rarely venture away from their isolated island of Pandaria. The name Pandawa is also an anagram of the word used for a Jedi in training, "Padawan".
Feca, Iop and Sram are meant to have been the first three classes created, so the developers named them after their favorites among the various snacks they consumed when first creating the game (coffee, yogurt drinks, and chocolate), and the names have nothing to do with the classes themselves.
Category:Game information