Colin Reed

Colin Reed is a British (from Swindon) video game programmer. He taught himself how to program in the 1980s. He began his career in 1989, where he was hired by a small UK team FoursField, and would work on the Ghostbusters II game. In 1992, he went on to Argonaut Software, working on Stunt Race FX. After leaving and working at Gray Matter, he joined Nintendo EAD and worked on 1080° Snowboarding and Pikmin, for the latter of which he was the main programmer. In 2002, he began working at Nintendo Software Technology, and served as the lead technical programmer for Metroid Prime Hunters. Reed left Nintendo in 2008 and joined Turn 10 Studios at Microsoft, which is responsible for development of the Forza Motorsport series.
Reed and Masamichi Abe gave an interview to the Nintendo World Report on March 2, 2006 regarding Hunters.Bloodworth, Daniel. "NST Discusses Metroid Prime: Hunters" Nintendo World Report. March 2, 2006. Retrieved on April 26, 2020 http://www.nintendoworldreport.com/interview/11162/nst-discusses-metroid-prime-hunters He revealed that NST decided to add online play to the Multiplayer Mode after complaints of there being no such functionality at E3 the previous year, and that the voice chat function was added in near the end of development.
==Trivia==
*Regarding the possibility of games one day having more than four players in a multiplayer match, Reed felt that this was possible and not impossible with technical limitations; however, there would need to be larger arenas to support more players.
:*Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, in which Samus and other Metroid characters are playable, would later feature 8-Player Smash modes.
*His favorite character in Hunters is Weavel.
==External links==
*Reed on LinkedIn
*Reed on MobyGames
==References==
Category:Nintendo Software Technology employees
Category:Programmers