Mulsantir

Mulsantir was a great and prosperous city in southwest Rashemen. Its position as a coastal town at the end of a prominent trade route, the Golden Way, aided in its status as a major mercantile destination in the region.
==Description==
Unlike many of Rashemen's towns and cities, Mulsantir featured buildings of rough stone built entirely atop the earth, separated by wide dirt streets that turned to dirt and froze every winter. The town's structures stood in harmony with nature. Its rugged dirt roads were often bustling with the activity of trade and commerce. It was encircled by fearsome angular walls or shining gray stone.
Its prominence often made it a target for invasions from the nation of Thay to the south.
==Geography==
It was located at the end of the Golden Way, at the northern shore of the River Mulsantir, just west of Lake Mulsantir. In summer months, ferries operated out of Mulsantir, allowing for easy crossing of the River Mulsantir by individuals and caravans alike.
==Government==
Like other settlements of Rashemen, Mulsantir was governed by a fyrra, a local war leader who acted as a mayor and was the exclusive commander of the town's armed forces. Circa 1368 DR, Mulsantir was governed by Lord Thorbinn the Black from his estate on the Green Hag Hill, who, in turn, was advised by a wychlaran. Lord Thorbinn's advisor was Shialis in the mid-14 century DR. By 1372 DR, the rulership of Mulsantir passed to the urphong, a title similar to that of a mayor, Brak Keldurr and his advisor, othlor Sheva Whitefeather.
==Trade==
Mercantile traffic in Mulsantir was abundant as caravan workers and traders moved goods into the city via the Golden Way, and ferries transported them across the river to Ashanath. During the cold months of the year, the waters iced over, and caravans could cross overland unimpeded.
A small fleet of fisher boats called feluccas netted sturgeon from the nearby lake and farmers and ranchers from the surrounding land sold them as food to the caravans that passed through Mulsantir. Mulsantir used Rashemaar ponies, a preferred winter mount to normal horses. Ponies were strapped into Rashemaar sleighs, carrying travelers across the neighboring lands.
==Defenses==
The city was protected by extensive solid stone walls that were originally erected by the city's witches and remained undamaged by countless southern siege engines and Red Wizard spells. It was defended by the Urphong's Host, a military force that numbered over 400 barbarians and warriors. It was known to house at least one lodge of Rashemaar berserkers, those from the fearsome Ice Troll lodge. By the late 15 century DR, Mulsantir transformed some of its witchboats into magic warships.
==History==
Mulsantir grew from a provisioning stop at a busy trade crossroads on the Golden Way and Lake Ashane.
By the mid-14 century DR, Mulsantir had a long history of weathering sieges of the much hated Thayan neighbors, counting five major blockades, each time broken and pushed back by the strength of the Rashemaar berserkers and the powerful Wychlaran.
The city suffered severe flooding in the , after Thayan Red Wizards melted glaciers in the Icerim Mountains.
In the , Rashemen completed the road between Mulsantir and Tinner.
The next year, the , Thayan agents started a wildfire in the western Ashenwood to send wild creatures towards inhabited Rashemaar areas to sow chaos. Additionally, the Red Wizards teleported bands of cutthroats into Mulsantir to assassinate important local figures, but the Rashemi slew the invaders, restoring peace.
In the , a Thayan emissary named Khalia arrived in Mulsantir desiring the creation of a Thayan enclave. She was refused permission but was allowed to leave the city alive. Around that same time, the tharchions Homen Odesseiron and Azhir Kren both gathered their armies and planned to seize Mulsantir for the glory of Thay.
In the , Mulsantir was briefly besieged by the god of bears and an ancient telthor of Rashemen – Okku, and his army of spirits. The Barrow of the Bear-God was disturbed by a hero known as Kalach-Cha, who mysteriously found themselves transported there after a fierce battle with the King of Shadows on the other side of the continent. The Bear God demanded the city to give up the trespasser of face his wrath. By the means of Kalach-Cha's violence or negotiations, Okku's threat was eventually lifted.
By the , Mulsantir successfully weathered three more Thayan sieges.
==Notable Locations==
;Inns & Taverns
*The Sloop, an inn and a tavern built in an overturned ship, run by Vladek and his half-orcish wife Zorah in the late 14 century DR.
;Landmarks
*The Bazaar (Mulsantir), a busy open-air bazaar filled with exotic goods and merchants.
*Green Hag Hill, the hill on which stood the local fyrra's longhouse estate.
*Ice Troll lodge,
*Veil Theater, a sizable round theater building run by Magda and her troupe in the late 14 century DR.
;Temples
*Death God's Temple, a temple of Myrkul, the Shadowfell reflection of the Temple of Kelemvor, located in the Shadow Mulsantir.
*Temple of Kelemvor, the temple dedicated to Kelemvor.
*Temple of the Three, a place of worship dedicated to three goddesses, Chauntea, Mielikki, and Mystra.
==Notable Inhabitants==
===Organizations===
*Guardians of the Weave, a lovely organized group of spellcasters who venerated good and fought against evil misuse of the Art.
===Individuals===
*Brak Keldurr, Urphong of Mulsantir circa the late 14 century DR.
*Fyldrin of the Eleven Chairs, son of the previous Iron Lord and leader of a band of pirates that stalked Thay's coast.
*Shelvedar Nuum, Theskian merchant in the late 14 century DR.
*Sheva Whitefeather, Othlor and high-ranking member of the Wychlaran in the late 14 century DR.
*Shialis, the Wychlaran adviser to Lord Thorbinn in the mid-14 century DR.
*Tirzah the Old, the aged witch in charge of the prison of Mulsantir in the late 14 century DR.
*Yusev, an acolyte of the Church of Kelemvor interested in necromancy in the late 14 century DR.
==Appendix==
===Appearances===
===References===
Category:Imports silk
Category:Large towns
Category:Small cities
Category:Settlements
Category:Locations on the Golden Way
Category:Locations on Lake Mulsantir
Category:Locations on the River Mulsantir
Category:Locations in Rashemen
Category:Locations in the Unapproachable East
Category:Locations in Northeast Faerûn
Category:Locations in Faerûn
Category:Locations on Toril
Category:Locations
Category:Year of Metropolises