Amiiboards

Metroid (Ability: Can latch onto opponents and steal their stuff at the cost of losing all control of themselves. Low health and  basically ohko'd when frozen)
G&W's ability varies depending on what form he's taken: Standard, Judgement, Parachute, and Bell
*Standard: Allow Mr. Game & Watch to reverse his sprite and go back to the last 3 spaces he's touched.
*Judgement: Allows G&W to activate the Judgement roulette when getting into battle with someone
*Parachute: Allows G&W to glide down within a certain vacinity when blown away in a fight.
*Bell: ?
Mewtwo's Possible Abilities/Specials(?)
*Unnerve: Prevents all opponents from eating (or using items?) for a period of time (if they come in contact with Mewtwo)
*Pressure may
**Lowers rolls by -2
**Causes items to be used up faster
**Skips turns
Duck Hunt Duo's ability is "Taunt" which causes rival opponent's defense to lower
Pac-Man's special is "Power Pellet" which (causes all opponents to face away from him and(?)) allows him to OHKO any opponent he crosses for 3-5 turns, immediately sending them back to their last checkpoint.
Pac-Man's ability is...
*__, it makes it so that all food eaten by him heals him
*
Mario Party board based on all Mario Parties. Has the flipping book with symbols gimmick from one GCN title.
Animal Crossing Board with season changing
Statuses: Buried, Frozen
Transformations: Super Sonic, Dry Bowser
Minigames: Knock It Off (Based On Character Weight/Dice Numbers?)
Weaknesses: No Swimming (Sonic/Inkling), The Other Ink (Inkling Triad)
Abilities: Stomp (Mario), Slowing Ink (Inkling Girl; slows down other opponents)
Items: Super Mushroom (Break Bricks), Love Tester, Copyright Strike, Warp Star (Move From Any Part of the Stage to another)
Goals for Boards: Reach Flagpole, Become Happiest, Cover Turf, Protect Pikmin, Salvage Ship, Survive by Eating Food,
Food: Garlic, Maxim Tomatoes
Set Pieces: Axe Trap Door
Platformer Themed Board(?)
Hanafuda Cards
Metroid Tracker Item
3D Mario Themed Board
Board Walking Enemies: Tempura, Tac, Orne
Super Items: Wiimote Strap
Chaos Emerald (10 turns to recharge)
Maxim Tomato
Fire Flower
Red Tunic
Warp Star 
Hero’s Bow (Fire Arrows)
Checkpoint Flag
One Step Forward & Two-Steps
Pac-Maze (Battle Mode0
Special: Pac-Pellet
Chaos Control (Allows user to roll dice three times)
Ability: Live and Learn
Chop down tree and make others take a longer path
Double Dice/Triple/Quad
Turf War Mode
Speed Up +6
Witch Time -3
Flip the board for dark world
Wisps
1-Up
Heart Container
Curse- SMB1 Hit System
Negative Zone
Eggplant
Modes
Race
Turf War
Battle
Pokémon Catch
Gen 1
Gastly
Voltorb: If you come with a certain radius it’ll self-destruct
Gen 2
Delibird: Present
Gen 3
Groudon: aLL WATER IN THE STAGE DRIES
Kyogre: All water in the stage increases
Gen 4
Manaphy: Body switches all players on two players
Gen 5
Chandelure: Slowly steals soul energy
Victini: Raises Luck
Courage
Luck
Type
Speed
Power
Flight
Ability
Weakness
Power
Wisdom
Alignment
Gatekeeping amiiboard card
Invade enemy territory? (3v3, 6v6)
Formally: amiibo Based Board Game, updated to amiiboards on 12/31/15; 10:27 PM