Orbment

Orbments () are devices that use orbal energy to produce a wide variety of effects depending on their structure and the type of quartz installed. A tactical orbment (戦術オーブメント) is a type of orbment used throughout the series to improve statistics and provide the ability to cast orbal arts.
== Background ==
The first orbments were developed in S.1150 from observation and application of the orbal phenomenon, discovered by Claude Epstein. This invention marked the beginning of the Orbal Revolution, and orbments quickly became an integral part in all facets of life, e.g. lights, heaters, domestic devices, weapons, and airships.
In the present there are several organizations involved in the research and development of orbments:
*The Epstein Foundation, created by Epstein's disciples in Leman.
*The Zeiss Central Factory, originally the Zeiss Clockmaker's Union, in Liberl.
*The Reinford Group, originally an arms manufacturer, in Erebonia.
*The Verne Company, a collaboration between the Basel Institute of Science and the Craftsman's Guild, in Calvard.
== Description ==
Tactical orbments are a type of orbment developed for the personal use of the magic abilities known as orbal arts. Each tactical orbment is unique to their owner, which results in differences in lines and element-locked slots, which restrict the quartz that can be equipped in that slot to that of their element. Orbments can be improved in orbal factories through the use of sepith, unlocking or upgrading slots. 
The characteristics of orbments change as the technology improves, making orbments with more slots or more powerful type of quartz like master quartz.
=== Energy Points ===
To be able to use orbal arts, a character needs to have Energy Points (EP). The maximum amount of energy points a character can have depends on their orbment and can be improved by unlocking or upgrading its slots.
== Quartz ==
Quartz (), or crystal circuits, are electronical circuits made from purified sepith that can manifest various phenomena when used in an orbment. While orbments are unique, the quartz equipped in them are interchangeable. Depending on the quartz used, different orbal arts will be available, and the user will receive various benefits, from increased basic stats to unique effects.
There can be restrictions to equipping quartz: element-locked slots only accept quartz of the same element, and there cannot be two copies of the same quartz in an orbment.
=== Lists of Quartz ===
=== Other Quartz Types ===
*Master quartz
*Holo Core
== Tactical Orbment Types ==
=== 4th Generation ===
Characters in use this type of orbment, with 6 slots for quartz. Quartz equipped provide an elemental value to the slot's line, with the central slot providing to all lines. Orbal arts are then made available depending on each line's total elemental value, making single-line orbments able to use more powerful arts.
In and the orbment is upgraded to a new model with 7 slots. Additionally, the slots in the new model can be upgraded, allowing more powerful quartz to be equipped.
Only one quartz that affects the same stat or causes attacks to inflict status effects can be equipped in one orbment.
4th Generation Orbment Example
Improved 4th Generation Orbment Example
=== ENIGMA ===
Characters in use this type of orbment, functionally identical to the ones in and , but with added communication functionality.
In and the orbment is upgraded to the ENIGMA II, which changes the central slot for a master quartz slot. Master quartz are one-of-a-kind quartz that provide several unique effects and stat bonuses, and can be leveled up to improve them. Master quartz also have their own elemental values which increase with their level.
Only one quartz that affects the same stat or causes attacks to inflict status effects can be equipped in one orbment.
ENIGMA Example
ENIGMA II Example
=== ARCUS ===
Characters in use this type of orbment, with a central master quartz slot and 8 slots for regular quartz. The ARCUS has two major differences with previous orbments: it enables the use of combat links, and the elemental value system is replaced with the ability to equip quartz that directly enable the use of specific orbal arts.
Quartz can be categorized as Normal (N), Rare (R), or Super Rare (SR). While in the slots can equip any type of quartz, in the slots need to be upgraded in order to equip higher rarity quartz. 's ARCUS also allows the use of Overdrive.
Unlike in previous orbments, more than quartz that affects the same stat can be equipped in one orbment, as long as they're not identical. Several status effect or stat reduction inflicting quartz, but only one status effect and one stat reduction quartz can be equipped on each line.
In , and the orbment is upgraded to the ARCUS II, which trades a regular quartz slot for a sub-master quartz slot, allowing two master quartz to be equipped in the same orbment, but only 7 regular quartz. The master and the sub-master quartz cannot be the same, but one master quartz can be used in two separate orbments, one in the master slot and another in the sub-master slot.
 also introduces Ultra Rare (UR) quartz, which need the same slot level as SR quartz.
ARCUS Example
ARCUS II Example
=== Xipha ===
== Gallery ==
Orbments newspaper.png|Newspaper article on Orbments
Category:Concepts
Category:Mechanics
Category:Orbments