Little Grom

are a artillery unit introduced in Total War: Warhammer III.
== Recruitment ==
*
** Unlocked with: Smithery or Frosthome II
*
** Unlocked with: Powder Refuge
==Description==
Kislev is not known for massed artillery. In fact, at many points throughout its history, the Boyars and Druzhina have been expressly forbidden from maintaining their own. In the reign of Tzar Alexis a dozen new cannons were commissioned, under the orders that “their roar would drown out the hordes of Chaos like the thunder of gods”. The Thunderers, as they were known, made a great difference in the battles that eventually saw the legions of Chaos thrown back into the northern wastes. By the time the fighting was over, most of the twelve Thunderers were lost... but a precious few remain.
==Attributes==
==Strategy==
Highly effective arcing artillery with no real downsides, Little Grom distinguishes itself by having both good range and a surprising amount of accuracy on it. It can be used on blobs of infantry and land-bound single entities to equally good effect. You may notice it's pulled by bears, which means it's not bad in melee either. Given the usual nature of Kislev engagements, throwing it into your melee line after it's used up its ammo can be a good tactic, particularly as it causes fear. It may just be the thing that makes your enemy decide to call it a day.
==Gallery==
Category:Monster artillery