Prisoner

= Prisoner =
The Prisoner is a tall, thin, and dark mob with antlers that act as sensors. was added alongside the Realm in Between Update. It is a mob that spawns in the Deep Dark biome or in close proximity to the biome. Known as an entity that can spread the sculk, it can be considered a substantial threat as they can spread the sculk outside of the Deep Dark. 
== Spawning Conditions ==
Prisoners can only spawn after the Warden is defeated. This condition only needs to be fulfilled once for Prisoners to spawn across the Deep Dark biome, or in close proximity. Prisoners will also continue to spawn even when the Warden has also spawned in. Similar to the Warden, Prisoners have their spawning animation depending on where they emerge. Prisoners cannot be damaged when in the middle of its spawning animation.
=== Floor ===
When spawning from the floor, the Prisoner's arms appear and claws at the ground. Dragging itself up halfway, it looks around before dragging the rest of itself upward.
=== Ceiling ===
When spawning from the ceiling, the legs of the Prisoner emerge from the ceiling before dropping to the floor.
== Behavior ==
The behavior of a Prisoner heavily varies from neutral to actively hostile to the player and other passive mobs.