Solace

Solace is a DLC character in Dissidia Calamitas Infinita, originating from Ex Nexo. If one, through patience, gives all, can one, in need, demand all?
==Backstory==
The second son of a second son, Phra Lanh Ther Phra Ong Chao Sonthi Mahidol was only seventeen when he warily departed the royal trappings of Siam for a spacecraft’s titanium confines. They had told him the world outside was growing ever more dangerous. He went not because he believed them (and what did he know of Belief?), but because of duty. Populating a new world would require an adequate number of pilgrims, but to sustain so many bodies in such limited space would have been impossible. Rorqualian intervention was instrumental to the elegant solution. The terrible responsibilities of the seeds of life needed only to be nurtured on the journey - at planetfall they would bear fruit. All of Sonthi's immediate family was chosen to shepherd the souls on the Caesura. When it left the ground, only he and his mother were aboard. 
Not many of his age could have guided the voice of preservation. Not many could have coped with the decision between a few extant lives and thousands of possibilities. Was Sonthi Mahidol an exception?
Not everyone’s wishes can be granted at once.
On the shining river PrayaWithin golden teakwood chambers(Lord of all, Lord of all)Like a million pieces of pastHis dreams dwell beneathThe sky-roof windows of the Chakri Palace
Sixth in line and shrouded from sightNow fifth, now fourth, his eyes open(Through the pall, through the pall)Behold all the kingdoms shatterOn the ground of graceNo more to remain in this state of malice
Children of those who read the starsWill now touch the face of heaven(Hear its call, hear its call)He guides the flock paired by basesAs the ark of oldIn this garden he prays they will find solace
The path we chose left some behindHeld in the arms of a still sea
Catch me when I lose my balanceI’ll be fallingThrough the windows of the Chakri Palace
==Appearance==
If you replicate the neurological activity of an individual on a computer, for all intents and purposes, the computer is that individual. If you replicate the thermionic signature of a computer on an individual, for all intents and purposes, the individual... is no longer an individual.
Solace's first alternate appearance, Separation, by ShirubaKurono, further degrades the soft-spoken cyborg's veneer of serenity. Perhaps the baleful one-eyed gaze it offers is more honest than anything that escapes its masked lips.
==Story==
<tabber>
Xth Cycle=
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Xth Cycle=
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Xth Cycle=
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Xth Cycle=
</tabber>
==Battle==
__NOTOC__
<tabber>
Original=
XX– 
----
===Brave Attack===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
 	Ground	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Ground	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
===HP Attack===
Move	Type 	CP (Mastered)	AP	Priority	Effect	Damage type	Obtained
 	Ground	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Ground	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Initial
 	 	 	 	 	 	 	
 	Aerial	 	 	 	 	 	Level 10
 	 	 	 	 	 	 	
==EX Mode==
Solace's EX Mode is 
Solace's EX Burst is 
==Equipment==
===Exclusive Weapons===
Name	Level	Description
 	50 	
 	90 	
 	100 	
===Related Accessories===
Accessory 	Description/Effect	Description/Effect	Acquired
 	 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
 	 	LUK+4 	Battlegen from the ??? Friend Card
Singularity's Desire	N/A 	LUK+1 	Battlegen
Singularity's Dream 	N/A 	LUK+2 	Battlegen
Singularity's Hopes 	N/A 	LUK+3 	Battlegen
|-|
NT=
Solace does not "jump" in the normal sense of the word, and its ability to change elevation is dependent on the dash meter. Holding will cause it to ascend or descend slowly depending on whether it is in the mode of Doubt or Belief, respectively. Belief causes Solace to steadily descend even without input. These modes are changeable at any time with L3. The dash meter will drain when in Doubt, and refill when in Belief. The rate of decay/restoration is dependent on Solace's vertical position; higher altitudes while in Doubt will drain the meter faster, and lower altitudes in Belief will restore it faster. Solace's attacks are all considered Aerial, as its lowest state hovers just above the ground, but its Brave attacks change depending on its mode.
A holographical tassel of roots extends beneath Solace at all times, and normally does not impede movement of any players or count as part of Solace's hitbox. Activating Solace's EX Skill, Chakri, causes these roots to solidify and emit a shockwave in a small, cylindrical radius, knocking opponents back and dealing Brave damage. The tassel prevents Solace from ascending or descending for 15 seconds, but freezes the dash meter and allows the use of Doubt or Belief Brave moves with great versatility. Solace is also able to dash without limit during this time. The tassel acts as a solid obstacle after the initial shockwave, capable of interrupting the attacks of enemies it passes through.
:Type: Marksman
Move 	Damage 	Input 	Type 	Power 	 	 	
Complementation 	Bravery 	 	Doubt 	Weak 	 	 	
Complementation 	Launches a viridian arc of data that initially floats forward sluggishly, but once close to an enemy moves in on it with excellent homing. Hold the command to launch another arc shortly after the first. Arcs that pass through a Xenograft have increased initial speed. 	Launches a viridian arc of data that initially floats forward sluggishly, but once close to an enemy moves in on it with excellent homing. Hold the command to launch another arc shortly after the first. Arcs that pass through a Xenograft have increased initial speed. 	Launches a viridian arc of data that initially floats forward sluggishly, but once close to an enemy moves in on it with excellent homing. Hold the command to launch another arc shortly after the first. Arcs that pass through a Xenograft have increased initial speed. 	Launches a viridian arc of data that initially floats forward sluggishly, but once close to an enemy moves in on it with excellent homing. Hold the command to launch another arc shortly after the first. Arcs that pass through a Xenograft have increased initial speed. 	Launches a viridian arc of data that initially floats forward sluggishly, but once close to an enemy moves in on it with excellent homing. Hold the command to launch another arc shortly after the first. Arcs that pass through a Xenograft have increased initial speed. 	Launches a viridian arc of data that initially floats forward sluggishly, but once close to an enemy moves in on it with excellent homing. Hold the command to launch another arc shortly after the first. Arcs that pass through a Xenograft have increased initial speed. 	Launches a viridian arc of data that initially floats forward sluggishly, but once close to an enemy moves in on it with excellent homing. Hold the command to launch another arc shortly after the first. Arcs that pass through a Xenograft have increased initial speed.
Transfusion 	Bravery 	↑ + 	Doubt 	Weak 	 	 	
Transfusion 	The pincers at Solace's base each fire a data tendril that latch on to any enemy hit and force them downward. Quick startup, zero homing, long recovery. 	The pincers at Solace's base each fire a data tendril that latch on to any enemy hit and force them downward. Quick startup, zero homing, long recovery. 	The pincers at Solace's base each fire a data tendril that latch on to any enemy hit and force them downward. Quick startup, zero homing, long recovery. 	The pincers at Solace's base each fire a data tendril that latch on to any enemy hit and force them downward. Quick startup, zero homing, long recovery. 	The pincers at Solace's base each fire a data tendril that latch on to any enemy hit and force them downward. Quick startup, zero homing, long recovery. 	The pincers at Solace's base each fire a data tendril that latch on to any enemy hit and force them downward. Quick startup, zero homing, long recovery. 	The pincers at Solace's base each fire a data tendril that latch on to any enemy hit and force them downward. Quick startup, zero homing, long recovery.
Xenograft 	Bravery 	↓ + 	Doubt 	Weak 	 	 	
Xenograft 	Summons a ring of digital roots in front of Solace that acts as a trap. Three rings can exist on the field at once. Upon being struck by a trap, the afflicted enemy suffers Brave loss over time. 	Summons a ring of digital roots in front of Solace that acts as a trap. Three rings can exist on the field at once. Upon being struck by a trap, the afflicted enemy suffers Brave loss over time. 	Summons a ring of digital roots in front of Solace that acts as a trap. Three rings can exist on the field at once. Upon being struck by a trap, the afflicted enemy suffers Brave loss over time. 	Summons a ring of digital roots in front of Solace that acts as a trap. Three rings can exist on the field at once. Upon being struck by a trap, the afflicted enemy suffers Brave loss over time. 	Summons a ring of digital roots in front of Solace that acts as a trap. Three rings can exist on the field at once. Upon being struck by a trap, the afflicted enemy suffers Brave loss over time. 	Summons a ring of digital roots in front of Solace that acts as a trap. Three rings can exist on the field at once. Upon being struck by a trap, the afflicted enemy suffers Brave loss over time. 	Summons a ring of digital roots in front of Solace that acts as a trap. Three rings can exist on the field at once. Upon being struck by a trap, the afflicted enemy suffers Brave loss over time.
Rejection 	Bravery 	R1 + 	Doubt Dash 	Moderate 	 	 	
Rejection 	The pincers at Solace's base extend and grasp forward, seizing the first enemy hit and throwing them away, slowing them for a short time. 	The pincers at Solace's base extend and grasp forward, seizing the first enemy hit and throwing them away, slowing them for a short time. 	The pincers at Solace's base extend and grasp forward, seizing the first enemy hit and throwing them away, slowing them for a short time. 	The pincers at Solace's base extend and grasp forward, seizing the first enemy hit and throwing them away, slowing them for a short time. 	The pincers at Solace's base extend and grasp forward, seizing the first enemy hit and throwing them away, slowing them for a short time. 	The pincers at Solace's base extend and grasp forward, seizing the first enemy hit and throwing them away, slowing them for a short time. 	The pincers at Solace's base extend and grasp forward, seizing the first enemy hit and throwing them away, slowing them for a short time.
Anitya 	Bravery 	 	Belief 	Weak 	 	 	
Anitya 	The bands of mist over Solace's shoulders twist forward and cover its chest, charging an emerald beam of light that flies farther and has better homing the longer it is charged. 	The bands of mist over Solace's shoulders twist forward and cover its chest, charging an emerald beam of light that flies farther and has better homing the longer it is charged. 	The bands of mist over Solace's shoulders twist forward and cover its chest, charging an emerald beam of light that flies farther and has better homing the longer it is charged. 	The bands of mist over Solace's shoulders twist forward and cover its chest, charging an emerald beam of light that flies farther and has better homing the longer it is charged. 	The bands of mist over Solace's shoulders twist forward and cover its chest, charging an emerald beam of light that flies farther and has better homing the longer it is charged. 	The bands of mist over Solace's shoulders twist forward and cover its chest, charging an emerald beam of light that flies farther and has better homing the longer it is charged. 	The bands of mist over Solace's shoulders twist forward and cover its chest, charging an emerald beam of light that flies farther and has better homing the longer it is charged.
Skandha 	Bravery 	↑ + 	Belief 	Weak 	 	 	
Skandha 	Solace raises its left hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a vacuum effect. Enemies hit are paralyzed for a short time. Skandha and Dukkha can be active at the same time. 	Solace raises its left hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a vacuum effect. Enemies hit are paralyzed for a short time. Skandha and Dukkha can be active at the same time. 	Solace raises its left hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a vacuum effect. Enemies hit are paralyzed for a short time. Skandha and Dukkha can be active at the same time. 	Solace raises its left hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a vacuum effect. Enemies hit are paralyzed for a short time. Skandha and Dukkha can be active at the same time. 	Solace raises its left hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a vacuum effect. Enemies hit are paralyzed for a short time. Skandha and Dukkha can be active at the same time. 	Solace raises its left hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a vacuum effect. Enemies hit are paralyzed for a short time. Skandha and Dukkha can be active at the same time. 	Solace raises its left hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a vacuum effect. Enemies hit are paralyzed for a short time. Skandha and Dukkha can be active at the same time.
Dukkha 	Bravery 	↓ + 	Belief 	Weak 	 	 	
Dukkha 	Solace raises its right hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a knockback effect. Enemies hit have half of their dash gauge depleted. Dukkha and Skandha can be active at the same time.	Solace raises its right hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a knockback effect. Enemies hit have half of their dash gauge depleted. Dukkha and Skandha can be active at the same time.	Solace raises its right hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a knockback effect. Enemies hit have half of their dash gauge depleted. Dukkha and Skandha can be active at the same time.	Solace raises its right hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a knockback effect. Enemies hit have half of their dash gauge depleted. Dukkha and Skandha can be active at the same time.	Solace raises its right hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a knockback effect. Enemies hit have half of their dash gauge depleted. Dukkha and Skandha can be active at the same time.	Solace raises its right hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a knockback effect. Enemies hit have half of their dash gauge depleted. Dukkha and Skandha can be active at the same time.	Solace raises its right hand and fires a slow-moving orb of light at the opponent. Zero homing, but inputting the action again while the orb is active causes it to exude a knockback effect. Enemies hit have half of their dash gauge depleted. Dukkha and Skandha can be active at the same time.
Avidya 	Bravery 	R1 + 	Belief Dash 	Weak 	 	 	
Avidya 	The bands of mist over Solace's shoulders cross behind its head and create a slow-moving wave of energy with poor homing but long duration. Remaining within the area of effect of Avidya recharges Solace's Guard Meter more quickly. 	The bands of mist over Solace's shoulders cross behind its head and create a slow-moving wave of energy with poor homing but long duration. Remaining within the area of effect of Avidya recharges Solace's Guard Meter more quickly. 	The bands of mist over Solace's shoulders cross behind its head and create a slow-moving wave of energy with poor homing but long duration. Remaining within the area of effect of Avidya recharges Solace's Guard Meter more quickly. 	The bands of mist over Solace's shoulders cross behind its head and create a slow-moving wave of energy with poor homing but long duration. Remaining within the area of effect of Avidya recharges Solace's Guard Meter more quickly. 	The bands of mist over Solace's shoulders cross behind its head and create a slow-moving wave of energy with poor homing but long duration. Remaining within the area of effect of Avidya recharges Solace's Guard Meter more quickly. 	The bands of mist over Solace's shoulders cross behind its head and create a slow-moving wave of energy with poor homing but long duration. Remaining within the area of effect of Avidya recharges Solace's Guard Meter more quickly. 	The bands of mist over Solace's shoulders cross behind its head and create a slow-moving wave of energy with poor homing but long duration. Remaining within the area of effect of Avidya recharges Solace's Guard Meter more quickly.
Second Sun 	HP 	 	Doubt \ Belief 	Weak 	 	 	
Second Sun 	Solace brings its hands together and generates a slow-moving orb of bright green energy that homes in on the target. Activate again while one orb is active to detonate it in a wide radius and immediately launch another. 	Solace brings its hands together and generates a slow-moving orb of bright green energy that homes in on the target. Activate again while one orb is active to detonate it in a wide radius and immediately launch another. 	Solace brings its hands together and generates a slow-moving orb of bright green energy that homes in on the target. Activate again while one orb is active to detonate it in a wide radius and immediately launch another. 	Solace brings its hands together and generates a slow-moving orb of bright green energy that homes in on the target. Activate again while one orb is active to detonate it in a wide radius and immediately launch another. 	Solace brings its hands together and generates a slow-moving orb of bright green energy that homes in on the target. Activate again while one orb is active to detonate it in a wide radius and immediately launch another. 	Solace brings its hands together and generates a slow-moving orb of bright green energy that homes in on the target. Activate again while one orb is active to detonate it in a wide radius and immediately launch another. 	Solace brings its hands together and generates a slow-moving orb of bright green energy that homes in on the target. Activate again while one orb is active to detonate it in a wide radius and immediately launch another.
Lèse Majesté 	HP 	 	Doubt \ Belief 	Mighty 	 	 	
Lèse Majesté 	Solace folds its hands and becomes invincible for 0.5 seconds, then unleashes a sphere of blinding energy around itself. When Chakri is active, the energy envelops the roots as well. 	Solace folds its hands and becomes invincible for 0.5 seconds, then unleashes a sphere of blinding energy around itself. When Chakri is active, the energy envelops the roots as well. 	Solace folds its hands and becomes invincible for 0.5 seconds, then unleashes a sphere of blinding energy around itself. When Chakri is active, the energy envelops the roots as well. 	Solace folds its hands and becomes invincible for 0.5 seconds, then unleashes a sphere of blinding energy around itself. When Chakri is active, the energy envelops the roots as well. 	Solace folds its hands and becomes invincible for 0.5 seconds, then unleashes a sphere of blinding energy around itself. When Chakri is active, the energy envelops the roots as well. 	Solace folds its hands and becomes invincible for 0.5 seconds, then unleashes a sphere of blinding energy around itself. When Chakri is active, the energy envelops the roots as well. 	Solace folds its hands and becomes invincible for 0.5 seconds, then unleashes a sphere of blinding energy around itself. When Chakri is active, the energy envelops the roots as well.
Prisoner of Conscience	HP 	 	Doubt \ Belief 	Mighty 	 	 	
Prisoner of Conscience	Solace turns its hands over, spawning a jagged glyph of energy in front of it that remains on the field as a trap. Up to 3 traps may exist at one time. Passing through a trap while Chakri is active causes it to explode horizontally in a wide radius. 	Solace turns its hands over, spawning a jagged glyph of energy in front of it that remains on the field as a trap. Up to 3 traps may exist at one time. Passing through a trap while Chakri is active causes it to explode horizontally in a wide radius. 	Solace turns its hands over, spawning a jagged glyph of energy in front of it that remains on the field as a trap. Up to 3 traps may exist at one time. Passing through a trap while Chakri is active causes it to explode horizontally in a wide radius. 	Solace turns its hands over, spawning a jagged glyph of energy in front of it that remains on the field as a trap. Up to 3 traps may exist at one time. Passing through a trap while Chakri is active causes it to explode horizontally in a wide radius. 	Solace turns its hands over, spawning a jagged glyph of energy in front of it that remains on the field as a trap. Up to 3 traps may exist at one time. Passing through a trap while Chakri is active causes it to explode horizontally in a wide radius. 	Solace turns its hands over, spawning a jagged glyph of energy in front of it that remains on the field as a trap. Up to 3 traps may exist at one time. Passing through a trap while Chakri is active causes it to explode horizontally in a wide radius. 	Solace turns its hands over, spawning a jagged glyph of energy in front of it that remains on the field as a trap. Up to 3 traps may exist at one time. Passing through a trap while Chakri is active causes it to explode horizontally in a wide radius.
Patience 	HP 	 	Doubt \ Belief 	Mighty 	 	 	
Patience 	Solace extends its hands and unleashes a narrow, poorly homing wave of energy with excellent vertical reach both below and above its origin. Can be charged to further increase vertical reach and distance traveled. 	Solace extends its hands and unleashes a narrow, poorly homing wave of energy with excellent vertical reach both below and above its origin. Can be charged to further increase vertical reach and distance traveled. 	Solace extends its hands and unleashes a narrow, poorly homing wave of energy with excellent vertical reach both below and above its origin. Can be charged to further increase vertical reach and distance traveled. 	Solace extends its hands and unleashes a narrow, poorly homing wave of energy with excellent vertical reach both below and above its origin. Can be charged to further increase vertical reach and distance traveled. 	Solace extends its hands and unleashes a narrow, poorly homing wave of energy with excellent vertical reach both below and above its origin. Can be charged to further increase vertical reach and distance traveled. 	Solace extends its hands and unleashes a narrow, poorly homing wave of energy with excellent vertical reach both below and above its origin. Can be charged to further increase vertical reach and distance traveled. 	Solace extends its hands and unleashes a narrow, poorly homing wave of energy with excellent vertical reach both below and above its origin. Can be charged to further increase vertical reach and distance traveled.
Mode Shift 	Other 	L3 	Doubt \ Belief 	- 	 	 	
Mode Shift 	Switches between Doubt and Belief. 	Switches between Doubt and Belief. 	Switches between Doubt and Belief. 	Switches between Doubt and Belief. 	Switches between Doubt and Belief. 	Switches between Doubt and Belief. 	Switches between Doubt and Belief.
Chakri 	EX Skill 	 	Doubt \ Belief 	Potent 	 	 	
Chakri 	Solace solidifies its roots, dealing Brave damage and knocking back enemies close to it. For the next 15 seconds, Solace cannot change its vertical position, and its dash gauge is frozen. 	Solace solidifies its roots, dealing Brave damage and knocking back enemies close to it. For the next 15 seconds, Solace cannot change its vertical position, and its dash gauge is frozen. 	Solace solidifies its roots, dealing Brave damage and knocking back enemies close to it. For the next 15 seconds, Solace cannot change its vertical position, and its dash gauge is frozen. 	Solace solidifies its roots, dealing Brave damage and knocking back enemies close to it. For the next 15 seconds, Solace cannot change its vertical position, and its dash gauge is frozen. 	Solace solidifies its roots, dealing Brave damage and knocking back enemies close to it. For the next 15 seconds, Solace cannot change its vertical position, and its dash gauge is frozen. 	Solace solidifies its roots, dealing Brave damage and knocking back enemies close to it. For the next 15 seconds, Solace cannot change its vertical position, and its dash gauge is frozen. 	Solace solidifies its roots, dealing Brave damage and knocking back enemies close to it. For the next 15 seconds, Solace cannot change its vertical position, and its dash gauge is frozen.
===Titles===
*Character Level 10: Singularity
*Offline Crystal Rank: The Constant
*100 Ranked Wins: Phra Ong Chao
*500 Ranked Wins: Rama Prime
*1000 Ranked Wins: Modal Soul
</tabber>
==Musical Themes==
*Main Theme: Great Compassion Mantra
*Map Theme: Indoline Praetorium (Night)
*Dungeon Theme: Emil (Riyoku cover)
*Battle Theme: Primavera
*Boss Theme: Zero
*Final Boss Battle: 
===Rival Battle===
*Vs RA Characters: The Battle for Freedom
*Vs Caesura: Uninstall the Bounds
*Vs Sabik: Rigid Paradise
*Vs Concord: z37b20a13t01t08le
*Vs Shirayuri: Aqua Road
*Vs Oavyce: Supporting Me
*Vs Lance Knight:
*Vs Avilis: Inclusion
*Vs Chieko: EXEC_FLIP_ARPHAGE/
==Quotes==
<tabber>
Original=
===Encounter===
*Rain as bright as dawn \ Show me
*All that I am \ Is all that I offer
*As the deer longs for flowing water \ So longs my soul
*Let all mortal flesh keep silence \ For heaven is in hand<BR>— If HP is low
*To walk will suffice \ Why seek wings?<BR>— If opponent is stronger
*The day is near \ Take heart<BR>— If opponent is weaker	
===Victory===
*I am the way \ The truth
*All that you are \ A gift
*Wherever I am found \ May you be
*You shall not walk this path alone \ Come<BR>— If HP is low
*So by these labors \ Conflict shall cease<BR>— If opponent is stronger
*In the gracious gift I offer \ Joy no tongue can tell<BR>— If opponent is weaker	
===Defeat===
* But... \ why...?
* I... \ only...
**Solace reaches forward haltingly, then fades into wisps*
**Solace's roots disintegrate, and it fades as it falls*
===Default Specific===
===Boss Specific===
*Ragnarok: Lay down your mantle \ And all will follow
*Genesis: The end and the beginning \ And all things in between	
*Eris: An enemy deleted \ Cannot rise against us
*The Embodiment: I have executed everything faithfully \ Do not let me go	
*Amaterasu: To be forgotten \ Is to die
===DLC Specific===
|-|
NT=
Quotes 	Note
Greetings 	Greetings
Sawatdee \ Krab 	Hello
Until \ Next dawn 	Goodbye
We are \ Grateful 	Thank you
A dream \ Deferred' 	I'm sorry
It shall \ Be done 	Yes
We think \ Not 	No
Custom 	Custom
We repay from our own solace \ All we take away 	Generic
This is akin to playing the violin \ For buffalo 	Generic
 	Generic
 	Generic
 	Generic
Before/After Battle 	Before/After Battle
Recalibrating \ Shine your eyes 	Change of strategy
We return \ To our own 	Leaving
Still there are seeds \ To be sown' 	Not leaving yet.
We may deviate from tradition \ Just this once 	Try something new.
Show us the measure \ Of your soul 	Show me how you fight.
 	That was a good fight.
'' 	Well done (to a specific character)
Think nothing \ Of it 	Response to thanks
Entrance/Exit 	Entrance/Exit
Solace kindles a miniature digitized tree in its hand. 	Entrance Animation
I know this rhythm \ Do you hear it? 	Entrance
I know your spirit \ Do you feel it?' 	Entrance
We know of the truth \ And all know us 	Entrance
Solace outstretches its arms as in its Official Nelo ArtworkTM. 	Victory Animation
Find peace \ In your existence 	Victory
Find faith \ Though you are blind 	Victory
Find hope \ In our light 	Victory/Highest score
Solace remains completely still, vanishing from the side as if carried off by wind.	Defeat Animation
Why...? \ I... 	Defeat
I \ doubt 	Defeat
I \ believe 	Defeat
We are not ready \ To let go 	Knocked out
No fetters \ Shall hold us 	Reviving
During Battle 	During Battle
Assimilating \ The core 	Summon Core
Let us raise our hands \ To the dream 	Summoning
To think thousands guide one \ Is delusion 	Targeting (line shared between all enemies)
To know one guides thousands \ Is enlightenment 	Helping (line shared between allies)
There has never been an answer \ That is the answer 	Help me
Nothing shall be wasted \ No failure nor mistake'' 	Press the advantage
I wane \ To start anew 	I must retreat
The winds die \ Find shelter 	Something bad is coming
Patience \ Is everything 	Please wait
All seeds \ Into trees 	I am ready
Unforgivable \ We will make amends 	Apology
Was that a mistake? \ We shall have it erased 	Ignore what I said
Patience \ Is all we have left 	Running out of time
Now the green blade riseth \ And all shall be swept clean 	We're winning
I promise you nirvana \ Unless you desire the alternative 	Psyche up
All is forgiven \ And never forgotten 	Response to apology
How blessed are those who have not seen \ And yet whose faith has constant been 	We're just about to win
For us eternal \ Life shall win 	I'm going all out
All I create \ All I call back 	Come to me
Let us stand alone \ It is not loneliness 	Go away from me.
The rhythm of a metronome \ Marks the echo of each night 	Summoning DiAbOlOs
If I see the mountains \ They must see me 	Summoning White bird
The peak resonates \ With emptiness 	Summoning Lotan
All things left undone \ We will redo 	Summoning Keruziel
This heart does wish to bleed \ If only you would see it 	Summoning Azazel
Power is as much a blanket \ As naked belief 	Summoning Ghost-who-was-Queen
A friend in need \ Is a highly predictable response generator 	Summoning Jeff
 	Ability
 	Ability
 	Ability
Summon Battle 	Summon Battle
Let us pray and ring the bells \ For dreams that cannot be granted 	Against DiAbOlOs
The reason I exist \ To ensure we do not fade 	Against White bird
Do you ever absentmindedly wish \ To quench your own thirst? 	Against Lotan
If you cannot walk the solitary path \ You will never know grace 	Against Keruziel
Flesh is a single spiral \ In an easily sidestepped dimension 	Against Azazel
Our head bows low \ Yours will hang, high 	Against Ghost-who-was-Queen
All trees \ Into seeds 	Against Jeff
 	Against [Rival]
Character-Specific Encounter 	Character-Specific Encounter
My skin was not always this... pale \ Melanin is an irrelevant detail now 	Against Clair
So many hands reach out \ We will grasp approximately half of them 	Against Annabelle
To protect \ Is to sacrifice 	Against Blade
There is no need for warmth \ When light will suffice 	Against Sorrow
The closest and farthest \ From truth 	Against Joy
Martyrdom is a small price to pay \ For endurance 	Against Saturnius
What use is proximity \ If we cannot reach each other 	Against Caesura
We are the current version \ Your services will be archived 	Against Solace
Mercy in excess \ Produces pathology 	Against Sabik
 	Against Sorrell
 	Against Edna
Some will fly to heaven \ And some will crawl 	Against S-Eyu
Worship at the data-borne altar \ You will never feel more alive 	Against Ragya-Vara
How many times \ Must we set out on this road 	Against Varcadia
Have you grown comfortable \ Naming all your demons? 	Against Quinzua
 	Against Colt
 	Against Logan
 	Against Nora
 	Against Aldin
Destiny is forever \ In my opinion 	Against Kaia
 	Against Blood Lord
Jeff is necessary \ Friends are optional 	Against Amakir
A fascinating symbiote \ How does it function...? 	Against Betty & Alice
Two things similar to the eye \ Split when subjected to the heart 	Against Julian
 	Against Ava
We shall flourish unmitigated \ By a single life 	Against Mother
The technology of language \ You have yet to grasp 	Against Ellie
 	Against Alyssa
If we could be promised this for eternity \ I would not change a thing 	Against Iocus
Fragments of honesty \ Coalesce into fact 	Against Loeve
No zodiac is necessary \ As the stars withdraw their shining 	Against Inohime
Every Genesis \ Requires an Exodus 	Against Genesis
All seas are born of one womb \ Why then do the waves rise in discord 	Against Concord
There is no meaning to 'goodbye' \ In the continuity I envision 	Against Reni
From all these bitter choices \ We must step forth 	Against Iae
The good memories \ Are all that shall remain 	Against Evon
Hearts are merely penalties \ Then shall we play Jubmoo? 	Against Card Plüss
How beautiful it is \ To break a powerless ego 	Against Kaeber
 	Against Charleigh
Humanity will not be reduced \ To a question of silences 	Against Nam Mo
In the space between dreams and reality \ Lies ruin 	Against Noltia
You know not the difference \ Between sacrifice and obligation 	Against Delta
Wake now, recycled vessel \ The second sun rises 	Against Ruger
Category:Characters