Campus

The Campus is the fifth area of The Pedestrian.
== Walkthrough ==
=== Room 1 ===
Climb the platforms in this chamber to make your exit from the upper right corner.
=== Room 2 ===
Bounce across the trampolines to access the ladder in the upper right corner.
=== Room 3 ===
In this room, a laser emanates from the far-left wall, intermittently blocked by a descending wall. Utilize the trampoline when the laser is obstructed, swiftly activating the switch. Descend to the left and utilize the next trampoline when the laser is once again blocked. Finally, drop down to the far left and exit to the left.
=== Room 4 ===
Simply ascend the platforms to the left and climb the ladder to proceed.
=== Room 5 ===
Entering this room unlocks the "This is going to be a long day. Glad I packed lunch" achievement. This room serves as an intersection. Initiate by taking the lower left path towards the light bulb.
=== Room 6 (Light Bulb) ===
Configure the panels and connect the rooms as depicted in the image above. Begin by going to the left through the first door. Push the crate all the way to the right until it drops past the laser in the rightmost panel. Return to the left, through the door, and descend the ladder. This leads to the bottom-left room with three ladders. Ascend the leftmost ladder and exit to the right. Push the crate to the left, through the door, and utilize it to access the light bulb by jumping. Retrieve the light bulb and then push the crate to the right until it rests on the trampoline. Return to the left until you reach the ladder, then descend it. Once again, you'll find yourself in the elongated room with three ladders. Ascend the middle ladder this time. Go through the rightward door and activate the trampoline with the button. Push the crate to the left, through the door, and use it to reach the exit of this puzzle.
=== Room 5 (Revisited 1) ===
You'll return to the intersection room. Ascend the platforms and drop to the right. Descend via the ground-level ladder and place the light bulb into one of the rings on the Game Boy. Climb back up and go left through the upper left door to approach the crate puzzle.
=== Room 7 (Crate) ===
Bounce upward on the trampolines to the left until you reach the switch in the top left corner. Then, drop down and step onto the rightmost trampoline in this room. This will propel you up to the top-right corner. Climb up the ladder to reach the next room.
=== Room 8 ===
This room hides a secret. Leap over the trampoline and descend the hidden ladder to the right, as indicated in the image above.
=== Secret Room ===
Descend to the upper crate and push it to the right so that it obstructs both lasers. Then, drop down and push the lower crate onto the trampoline. Leap over the trampoline and activate the switch in the lower right corner to deactivate the right laser. Now, you can use the trampoline to reach the hat stand, as shown in the image below. The available hats in this room are an astronaut helmet and a Viking helmet. Drop back down to the ground and climb up the far-left platforms to ascend the ladder once more.
=== Room 8 (Revisited) ===
Employ the trampoline to reach the upper platform and run to the left until you reach the next puzzle.
=== Room 9 ===
Commence by arranging the panels as depicted above. Overlapping the panels as indicated is crucial. Initiate by entering the door in the starting panel to descend to the far-right panel. Then, shift the panel you're in to the left, positioning it beneath the upper laser of the elongated panel, and descend through it. The alignment of all the panels as illustrated will lead you to panel 5, as shown in the image. Proceed through the door to reach the bottom of the elongated panel and then reposition it to the far left, as demonstrated in the image above. Pass through the leftward door and utilize the trampoline to end up in panel 5 as detailed in the image. When you're in the square panel, adjust it upward so you can pass through the door and land on the platform with the crate. Activate the switch here to deactivate the laser and push the crate off the platform to the right. Push the crate all the way to the right until you return to the intersection room.
=== Room 5 (Revisited 2) ===
Position the crate as indicated in the image above and connect the two wire ports with the wire coil. This room should now be solved. Push the crate just to the left to access the open platform in the top left corner and exit this room.
=== Room 13 ===
Utilize the trampoline on the ground to access the higher set of platforms. Leap upward to reach the switch and activate it, causing the middle trampoline to become active. Push the crate onto the trampoline and employ it to access the exit when it bounces up to the higher platform.
=== Room 1 (Revisited) ===
Flip the switch to unblock the path and exit through the lower right door.
=== Room 14 ===
Adjust the controls to read 274 and flip the upper switch to progress to the next level.
Category:Locations