Radar (Tiberian Sun)

The Radar is a detection system used by GDI and Nod, and later by CABAL in Tiberian Sun and Firestorm.
==Background==
A radar installation allows commanders to view the battlefield and the relative locations of friendly and enemy units. In order for the radar view to remain active, the radar installation must remain poweredStojsavljević, Rade, and O'Miley Ryan. Command & Conquer: Tiberian Sun: Operations Manual. Las Vegas, Nevada: Westwood Studios, 1999.. Due to ion particle interference, radars will cease to function during ion stormsWestwood Studios, Command & Conquer: Tiberian Sun. GDI mission 11: "Weather the Storm"..
In GDI bases equipped with EVA units, they are usually housed in the base's radar facilityWestwood Studios, Command & Conquer: Tiberian Sun: Firestorm. Nod mission 6: "NOD 06: The Needs of the Many!"..
==Trivia==
* The GDI radar station was originally supposed to have two upgrade slots and the name communications tower. The idea was forwarded to the separate upgrade center, but the residual SHP sprite still exists in Tiberian Sun and Red Alert 2 files.
* On some single-player missions, capturing a particular enemy radar structure will reveal some or all of the shroud for the player. Examples of this include Capture Hammerfest Base, Recover the Tacitus and In the Box.
==Gallery==
File:TS GDI Radar render.jpg|GDI communications tower render
File:GDI comm tower.jpg|GDI communications tower render
File:TS GDI Radar plugs.jpg|GDI communications tower render, with plugs later migrated to the upgrade center
File:Nod Radar TS 01.jpg|Nod radar station render
File:GDI Radar station animation.gif|GDI radar station buildup animation
File:Nod Radar station animation.gif|Nod radar station buildup animation
File:Radarstation Concept.jpg|Nod radar station concept art
File:GDI radar station in Snow Theater.jpg|GDI radar station in Snow Theater
File:Nod radar station in Snow Theater.jpg|Nod radar station in Snow Theater
==References==
Category:Tiberian Sun buildings