Familiar Defense

The ability to use familiars to defend oneself. Technique of Familiar Manipulation. Opposite to Familiar Attacks. Variation of Mythical Defense and Defense Powers.
==Also Called==
*Familiar Entity Defensiveness
==Capabilities==
The user possesses defensive skills that are enhanced by supernatural aids, allowing them to block, parry, dodge, deflect, etc., with the power of familiars.
==Applications==
*Enhanced/Supernatural Defense
**Entity Defense
*Familiar Infusion
*Familiar Summoning
**Personal Familiar
==Associations==
*Combat Merging
**Mythical Combat
***Familiar Combat
*Familiar Manipulation
==Limitations==
*Anti-Magic/Bond Destruction/Contract Nullification/Defense Break/Defense Cancellation/Defense Reduction/Defense Reversal/ Entity Erasure/Entity Sealing/Magic Destruction/Magic Negation/Familiar Thievery
*May only be able to use certain type of familiar (animal-like, human-like) and/or certain number.
*May only be able to possess and/or control certain number of familiars.
*Users will be exhausted when too much energy is used.
*May be over-charged/wounded if too much energy is used at once.
*May only be used for defensive purposes.
*Improperly utilized familiars may result in undesirable effects or no effects at all.
==Known Users==
Category:Powers
Category:Supernatural Powers
Category:Defensive Abilities
Category:Enhancements
Category:Magical Powers
Category:Spiritual Powers
Category:Animal-Based Abilities
Category:Support Powers