Samphnj's Timeline AU/Pyrrhia

(Insert general description)
== General ==
=== Timekeeping ===
Pyrrhia's season vary from territory to queendom because of the vastness of the continent. While the IceWing Queendom is entirely and permanently in the cold, the RainWing forest will never see snow. However, all tribes use the same months and seven-day week system, but the days for the week vary from tribe and territory. Their four seasons are the cold months, the harvest months, the mire season, and the humid months. The months are as follow:
# Fannar
# Gauri
# Dunlop
# Ame
# Flora
# Mar
# Brooke
# Tess
# Leaffal
# Flint
# Craw
# Ciaran
The seven day week is consistent across the tribes, but their names are not.
# Diamond’s Day
# Sienna’s Day (OR Zircon’s Day)
# Oracle’s Day (OR Augite’s Day)
# Anaconda’s Day (OR Tsavorite’s Day)
# Arid’s Day (OR Heliodor’s Day)
# Cascade’s Day (OR Lazuli’s Day)
# Hessonite’s Day
=== Currency ===
Most Pyrrhians adhere to the  barter system, especially in the Sand and Sky territories. However, there is an official currency that may be used by dragons if they so please. This currency is referred to as coppers, and is a dull golden/brown circle about the size of the base of a dragons’ claw. Some currencies may be tribe specific, as the IceWings have metal coins with the current queen’s silhouette on them, but are generally accepted as a currency continent-wide.
Gemstones and jewelstones are used in the greater SeaWing Queendom. Canon examples include emeralds and rubies being used for Coral’s scrolls. They also use pearls as currency, even in the rural villages. However, pearls are more common than jewelstones in the rural colonies and villages.
=== Languages ===
Aquatic: The unspoken language of the SeaWing’s glowing scales. Used often to communicate underwater.
Dragon: The primary language of Pyrrhia and Pantala.
Pyrrhian Sign Language: Very similar to Pantalan Sign Language. Compared to writing in plain text opposed to cursive writing. Many Pantalans can still understand Pyrrhian Sign Language and vice versa.
Scavenger: Spoken by scavengers.
== Ice Queendom ==
 
=== IceWing Palace and the Outer City ===
The seat of the IceWing Queendom is the palace situated on one of the furthest points of Pyrrhia’s “head.” The palace boasts towering spires with dripping icicles, as well as the notable Gift of Light tree in the central courtyard. Surrounding the palace is a short wall which separates the castle from the outer city. IceWings that are nobles, royalty, or work in the palace often live inside the palace walls. Dragonets and hatchlings that live in the wall often have access to private schooling and tutors. The outer city houses anyone of any status, and is a bustling town with many shops and occupations.
The Zephyr University of the Arts sits in the outer city, and many dragonets from noble birth attend to further their studies in music and the fine arts. Additionally, there are three other schools for hatchlings in the outer city. These are: Capelin School for Hatchlings, Solstice Primary, and Snowfox Secondary.
As IceWings are heavy believers in the Great Ice Dragon, the outer city and palace itself house two temples. However, many inhabitants of the palace and outer city contain smaller altars in their residences.
=== Among-the-Evergreens ===
Overseen by a family of minor nobles, Among-the-Evergreens is situated in a deep forest of pine trees. Many of the inhabitants tap tree sap for a living and it’s sent around to both continents. As mentioned by the IceWing noble Lynx, it also features a mirror system for summoning backup from nearby villages.
=== Village-of-the-Plentiful-Seals ===
Village-of-the-Plentiful-Seals was one of the three IceWing villages blessed by IceWing animus, Princess Caribou, who gave them one of the three parts of the Gift of Subsistence. This gift was a hole in the ice that any dragon could pull a seal out of at any time. This village also features a temple to the Great Ice Dragon where dragons can go eat for free.
=== We-Remember-and-Venerate-Caribou ===
This village features a year-long market where dragons can come from any IceWing village and trade for food. Similar to Village-of-the-Plentiful-Seals, this village also has a temple to the Great Ice Dragon where IceWings can go get fed for free. It’s also home to one of the three Gifts of Subsistence given by Princess Caribou.
=== Where-No-Dragon-Goes-Hungry ===
This village is the last village to feature the Gift of Subsistence and also has a statue of Caribou made of whale bone in the center of the village. They also have a yearly Princess Caribou celebration that has an ice sculpture carving competition. Where-No-Dragon-Goes-Hungry has a combined hatchling and dragonet school, affectionately named Caribou Academy.
=== Where-the-Terns-Fly ===
Where-the-Terns-Fly is situated on the northwest peninsula of the IceWing Queendom and overlooks a cliff. 
=== Where-the-Lakes-Gleam ===
Placed in the open, icy, plane of the IceWing Queendom, Where-the-Lakes-Gleam is set around a series of three lakes. Many of the inhabitants of this village either fish, or own sheep or yak farms in the outskirts of the village.
=== Where-the-Whales-Leap-at-Dawn ===
Village on the east side of the IceWing Queendom, many occupants are whale hunters and transport whale bones and other whale products around the IceWing Queendom.
== Mud Queendom ==
=== Oxalisfen ===
The MudWing palace is set in the busiest city of the MudWing Queendom, Oxalisfen. The palace, and many of its buildings, are made out of hardened clay with thatched ceilings. The palace is very roomy, and houses the MudWing queen and her family. It also has a royal hatchery where the eggs of royalty and nobility are hatched. The greater city of Oxalisfen is a trading center between the Mud, Sea, and Rain Queendoms. Many other dragons visit Oxalisfen  to buy and peddle their wares, and those that shop there can find a variety of tribal goods.
Oxalisfen also sits on the edge of Oxalis Lake, which connects to the Oxalis River that runs from the Bay of a Thousand Scales. There are many inter-tribal settlements along the Oxalis River, and many continue a combination of SeaWings and MudWings. There are also a small number of SkyWings that settle along the bank of the Oxalis River.
In the open, semi-dry plains of the MudWing Queendom there are many farming communities. These aren’t typically fully-fledged towns, but are often a group of a few families that live near each other.  These are usually dubbed names of what they farm, such as Beetroot, Wheat, Water oats/wild rice, but that's not always the case.
=== Diamond Spray Delta ===
The Diamond Spray Delta features numerous MudWing villages, and is where the lowest-born MudWings live. Many of these MudWings are farmers or shepherds, and sib groups travel the MudWing Queendom selling their goods during the warmer seasons before winter. These goods can be almost anything, it really depends on the speciality of the sib troup. Some troops spend the colder months carving and crafting jewelry and den decorations, while others farm during the warmer months and travel west to the Sand Queendom during the colder months. Specifically for the farming troops, spices that are specific to the MudWing Queendom are considered hot market goods and sell quickly.
=== Shoalfen ===
Shoalfen is a MudWing and SeaWing village on the cusp of the MudWing Queendom and Bay of a Thousand Scales. Its inhabitants are typically MudWing and SeaWing trawlers (fishers), but there are also many pearl-diving SeaWing families. Shoalfen has many mixed-culture aspects between the SeaWing and MudWing tribes. The dens on land are a mixture of dried clay and dense coral, while many SeaWings live underwater towards the beach or in houseboats moored to Shoalfen’s harbor. 
=== Tussockmire ===
Tussockmire is a settlement along a larger part of the Oxalis River. It has a large fish market, and features many SeaWing wares from those that swim upstream from the Bay of a Thousand Scales. Additionally, in the fields behind the village, many MudWings farm the land with various crops. These fields are primarily owned by a group of three sib troops (jarls), and have a crop rotation of three years. There are also various, much smaller monoculture fields owned by local troops.
=== Pronghornmor ===
Pronghornmor is a MudWing village set between the spokes of two rivers. It features primarily MudWing farmers, but also has sheep and goat herders. These fields are all privately owned by sib troops. Aside from the farmers and herders, Pronghornmor is also home to many orchards that grow various apples, berries, and nuts. These crops are then traded between other tribes through Oxalisfen, or brought by the troops themself to sell in Possibility and other trade centers.
== NightWing Isle ==
Arguably the smallest Queendom, despite no longer inhabiting an island, the NightWing Queendom is often collectively referred to as the NightWing Isle. It’s located in the southern “talon” of Pyrrhia.
=== Clarity ===
The seat of the NightWing Queendom, Clarity was formerly and historically known as the “abandoned NightWing palace.” After the seceding of the NightWings from the RainWings, the NightWings re-inhabited the “Lost city of night.” Clarity is a sprawling city and houses most of the NightWing population on the NightWing Isle. They’re known for their talented theater performances accompanied by their top-rated orchestra. Many artisans in the fields of music and theater are either NightWings from Clarity, or dragons that travel to Clarity to pursue their dreams in art and theater.
=== Forestall ===
Forestall is a small NightWing settlement with a small population. It was originally a group of three families that migrated from the original settlement of Renewal. This village is pretty self-sufficient, but does trade their goods with traveling merchants. Forestall has a small, private school which NightWing seers and mindreaders train at if they have the means. These pupils often go on to serve in high NightWing Court, so their services are often highly desired.
=== Renewal ===
While not the biggest town in the NightWing Queendom, Renewal is the original settlement that Queen Fierceteeth founded when the NightWings left the NightWing island. Many of the inhabitants are artisans. Many of the inhabitants are artisans, and they have a yearly art festival when the star “Opal’s Catcher” is at its peak. This festival is highly attended by many, and even those outside of the NightWing Queendom are invited to bring their own artistic goods.
== Queendom of Sand ==
=== SandWing Stronghold ===
The main city and seat of the SandWing Queendom, the SandWing Stronghold and the greater city house most of the SandWing population that live in the Queendom of Sand. The stronghold is surrounded by thick walls that were built during Princess Burn’s era. The palace itself houses almost all of the SandWing royalty, and noble houses. As well as their soldiers, and those who work in the palace, often along with their immediate family. 
Each noble family inhabits a wing of the palace. These wings feature resting places for the members, feast halls, drawing rooms, gardens, and oases. These noble families often host their own balls and feasts, conversation parties, and entertainment races. 
The palace hosts many balls and feasts, and also has an interior arena for entertainment. Within the stronghold walls are a few oases, and many gardens. If needed the palace could be almost self-sustaining in the event of a lockdown. 
=== Possibility ===
Possibility is a free city that doesn’t report to a Queendom. However, based on its location it was placed in the geography of the Queendom of Sand. Possibility is run by its own government called the Enclave, which protects the inhabitants and keeps things in order. However, members of the Enclave have been said to be susceptible to bribes and blackmail.
Many of the buildings on the outskirts of Possibility are hap-hazardly spread, having not been part of the original city. Near the center of the city the structures are more sturdy and cobblestone lined streets are more often seen. Because Possibility is set on the convergence of many rivers, it also features many bridges. Merchants goods are a primary trade of Possibility, and its bridges are full of them throughout the days and nights.
Dromedary University is a technical school in Possibility. Set near the center plaza, Dromedary University occupies a majority of an old, sturdy building. This university is multi-tribal and teaches classes in medicinal, herbal medications and construction. They also have many self-defense classes and have a close relationship with the Enclave, with several of their students becoming part of their governing force.
=== Scorpion Den ===
Another free city that is geographically placed in the Queendom of Sand, the Scorpion Den is a hub for black market activity and smuggling gangs. Similar to Possibility, the Scorpion Den has their own government. At present, the Outclaws, a group of SandWings out of the Stronghold, govern the Den.
The Scorpion Den is completely walled off, and surrounds a large oasis. The Den is primarily inhabited by SandWings, but many other dragons from different tribes travel there for trade and resources. Around the walls, there are several groups of wagon tails. However, these are often not there throughout the whole year, as they rotate through their cycle.
A hotbed of crime and gangs, the Scorpion Den only grew in stature since the arrival of the Pantalans. There are many gangs that take residence in the Den, many of them based in illegal smuggling activities between Pantala and Pyrrhia. The list below only lists a certain few, as the full number of gangs is not known:
* The Cord Court; Head: Natrix
* The Needles (Head: Unknown)
=== The Great Five-Tail River ===
The border of the SandWing and SkyWing Queendoms, this river has small villages on either side that fish and farm the land around it.
There are not many settlements of villages in the SandWing Queendom, but there are many wagon tails. (Note, these are similar to the wagon trains of early American pioneers, but dragons don’t have trains, sooo I had to come with a different name lol. I picture the SandWings as a tribe that doesn’t stay settled, and instead moves around a lot to different stomping grounds. They may hunt in one place during specific months, and than migrate to a a farming area for the next few months. Like a crop rotation).
== Queendom of the Sea ==
=== Anemone in the Shallows ===
Partially submerged SeaWing village off the coast of a small island in the Bay of a Thousand Scales. Pearl divers and trawlers.
=== Caeci on the Beach ===
Home to a family of nobles that lord over Anemone in the Shallows.
=== Deep Palace ===
One of two SeaWing palaces, the Deep Palace is set underwater in the “spiral” of Pyrrhia’s tail.
=== Diatom on the Shore ===
A small, pearl-diving village set off the coast of the Bay of a Thousand Scales in a secluded area surrounded by trees.
=== Island Palace ===
One of the only above ground palaces in the SeaWing Queendom, this palace is used to host members of the other tribes.
=== Summer Palace ===
Previously destroyed during the War of SandWing succession, the Summer palace was quickly rebuilt. It is set half above ground, half below, and is used for diplomacy.
=== Xenia by the Reef ===
Underwater SeaWing village.
== Queendom of the Sky ==
=== Andesine Crest ===
=== Emit ===
=== Halycon ===
=== Pinnacle ===
=== Tanzanite ===
== RainWing Territory ==
RainWing Queendom
Category:Places
Category:Work in Progress
Category:Content (Samphnj)