API Cooldown SetBlingTexture

Assign a texture for the brief animation after a cooldown finishes.
 Cooldown:SetBlingTexture(file or fileDataID [, r, g, b, a])
== Arguments ==
; file : - See (); however, set to an empty string "" for creating a solid color texture.
; fileID : - Alternative using fileID.
; r, g, b, a : - Triggered by passing an empty string to create a solid color texture like ()
== Details ==
* Unlike (), there is no equivalent SetBlingColor() to control how the bling is tinted when a texture is used.
* The bling texture is not parented by either the cooldown nor the cooldown's parent. Consequently, it ignores effective alpha and can appear even when the cooldown would ordinarily be transparent.
== Patch changes ==
*