Weapon Strength

All weapons in have a predefined amount of damage they cause to enemies. Each weapon's strength appears to be a simple multiple in strength of each game's weakest, basic weapon, which is usually the starting sword.
==Attack Modifiers==
There are various items and actions Link can take that can modify the damage he deals with weapons. Multiple modifiers can potentially stack with each other for a combined effect. For example, a spin attack may, depending on the game, receive a boost from an item as well as maintaining its own boost.
===Spin Attack===
The spin attack doubles Link's attack strength with whichever sword he is using. Since Twilight Princess was released it only deals 1.5 times more damage than a regular attack of Link's sword.
===Jump Attack===
The jump attack has twice the damage with a sword as a normal attack. Since Twilight Princess was released it only deals 1.5 times more damage than a regular attack of Link's sword.
===Piece of Power===
A Piece of Power is an item that momentarily doubles Link's attack power. They are dropped by enemies every time Link defeats between 40 and 45 of them.
===Red Clothes===
The Red Clothes are a permanent clothing item for Link in that doubles the power of all of his attacks. It is a permanent version of the , whose effects stack with Red Clothes.
===Magic Rings===
Various Magic Rings in and change the amount of damage Link's attacks have. Some rings lower it, some raise it. Usually in exchange for something else, such as lowering Link's defenses or damaging him with each attack. Certain rings increase the power of specific items such as bombs or the Boomerang.
===Razor Seed===
Razor Seeds are items that double Link's power until the end of the stage in . Razor Seeds can be found by cutting grass, breaking pots, and slashing bushes.
===Elixir Soup===
The Elixir Soup is a drinkable bottle item in with two helpings that doubles Link's overall attack power for as long as the effect is active. It is canceled once he takes damage.
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 is an that can be placed into an by . It doubles 's attack power for one minute.
===Great Fairy Tears===
The Great Fairy's Tears in are identical in function in the . They double Link's attack power for a brief period of time or until he takes damage.
==Attack Modifiers Summary==
Modifier 	Effect 	Game	Game	Game 	Game	Game	Game	Game	Game	Game	Game	Game	Game	Game	Game	Game	Game	Game
Modifier 	Effect 	LOZ 	AOL 	ALTTP	LA 	OOT 	MM 	OOX 	FS 	TWW 	FSA 	TMC 	TP 	PH 	ST 	SS 	ALBW	TFH
Spin Attack 	Doubles attack strength of current sword 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Jump Attack 	Doubles attack strength of current sword 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Piece of Power 	Doubles attack power temporarily 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Red Clothes 	Doubles attack power permanently 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Magic Rings 	Increase or decrease attack power 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Razor Seed 	Doubles attack power until end of stage 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Elixir Soup 	Doubles attack power until Link receives damage	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Great Fairy Tears	Doubles attack power until Link receives damage	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Weapon Strength By Game==
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Weapon 	Strength
Sword 	
White Sword 	
Magical Sword	
Arrow 	
Silver Arrow 	
Fire 	
Bomb 	
Magical Rod 	
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Determining the damage-dealing capacity of weapons in is somewhat more complex than in many other Zelda games, as the game has a relatively large number of exceptions and special cases where weapons deal differing amounts of damage or have special effects depending on the target. For the sake of legibility, only the most common amount of damage dealt by a weapon (when it deals damage) is listed in the table below. This table should therefore be taken as a general guideline rather than as true in every respect for every possible target. Especially notable exceptions, such as those concerning bosses, will be mentioned.
Despite the complexity of the damage system, a "high-HP enemy" strategy similar to that used with can be used to determine weapon strengths, although most enemies in the game have at least one weapon that affects them in a less common way, so there is no enemy quite as convenient as the Dodongo in . The Hinox interacts normally with nearly all weapons, the exception being that it is instantly killed by Link's bombs and unaffected by bombs thrown by enemies. This can be remedied by comparing bomb damage with damage from other weapons on another sturdy target, such as a Gibdo.
Some general notes:
*As far as the programming is concerned, "instant kill" technically means that a weapon simply always deals an amount of damage greater than the target's total health. Thus, in the game's code it can be seen that "instant kill" translates to different amounts of damage depending on the weapon and the target, even though the practical effect is the same.
*Certain enemies will take no damage from the Fighter's Sword or from Sword Beams, despite being vulnerable to more powerful swords. They can be damaged with a Spin Attack from the Fighter's Sword, however.
*Effects of a weapon other than damage itself (e.g. stun or freeze) will invariably occur without dealing damage. Weapons that can have non-damage effects will either have the effect or deal damage, depending on the target. They never do both on the same target.
Weapon 	Strength
Fighter's Sword 	
Master Sword 	
Tempered Sword 	
Golden Sword 	
Sword Beam (any sword) 	
Boomerang, Magical Boomerang 	
Hookshot 	
Bomb 	
Magic Hammer 	
Arrow 	
Silver Arrow 	
Fire Rod 	
Ice Rod 	
Bombos Medallion 	
Ether Medallion 	
Quake Medallion 	
Cane of Somaria (block or projectile)	
Cane of Byrna force field 	
Bee 	
Lantern 	
Thrown bush 	
Thrown rock/jar/skull/etc. 	
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As with , damage determination in is complicated somewhat because not all enemies take the same amount of damage from a given weapon. (For example, Gibdos take significantly less damage from Arrows than many enemies do.) Thus, the listed values represent the most common damage output of the various weapons, relative to the starting sword. Good enemies to use to test weapons' strength are the Ghinis in the graveyard and any respawning minibosses, such as those in .
Weapon 	Strength
Sword 	
Level 2 Sword	
Arrow 	
Bomb 	
Hookshot 	
Magic Rod 	
Boomerang 	
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Unlike in , there is no enemy in that is universally affected by most weapons, has a low threat level, and that takes a lot of hits to defeat. Instead to determine the strength of various weapons, the amount of hits they each take to beat various enemies must be compared. The strengths of various swords and weapons found in , with the Kokiri Sword set at one, is as follows:
Weapon 	Strength
Kokiri Sword 	
Master Sword 	
Giant's Knife 	
Giant's Knife (Broken) 	
Biggoron's Sword 	
Arrow 	
Fire ArrowAssuming the target freezes or burns. Enemies that are invulnerable to freezing or burning will only take as much damage as they would from a regular Arrow.	
Ice Arrow 	
Light Arrow 	
Slingshot 	
Bomb 	
Bombchu 	
Din's Fire 	
Megaton Hammer 	
Hookshot 	
Boomerang 	
Deku Stick 	
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The strength of the swords of may best be measured by the amount of normal strikes it takes to kill a full-sized Dodongo. This method can be used to find the strength of almost anything that can be used as a weapon in . Here is a table of the weapons, the number of hits required, and the weapons' strengths with the Kokiri Sword's being set at one:
Weapon 	Strength	Hits Required
Kokiri Sword 	 	12
Razor Sword 	 	6
Gilded Sword 	 	4
Great Fairy's Sword 	 	3
Fierce Deity SwordThe sword and the disk may both hit an enemy at the same time. This naturally results in the enemy taking twice the damage. Some normal enemies will resist the disk because the Fierce Deity's Mask was not intended to be used against normal enemies.	 	3
Energy Disk 	 	2As dodongos cannot take damage from the Energy Disk this was tested against Odolwa, who takes 20 Kokiri Sword slashes to kill. Odolwa was killed with 1 Energy Disk and 14 Kokiri Sword slashes.
Goron Spikes 	 	12
Goron Pound 	 	6
Goron Punch 	 	4
Zora Fins 	 	12
Bubble Blast 	 	6
Bomb 	 	6
Bombchu 	 	6
Powder Keg 	 	3
Normal/Fire/Ice Arrow 	 	6
Light Arrow 	 	3
Deku Stick 	 	6
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Unlike their counterparts in most Zelda games, the weapons in and have strengths that are integer multiples not of the strength of the starting sword but of the strength of the basic punch, an attack that Link can only use if he is wearing the Fist Ring. (A stronger version is available if Link wears the Expert's Ring.) Listed below are the strengths of the weapons of and relative to the strength of this punch. Ghini are a good choice of enemy to test the relative strengths of weapons on, as they have a large amount of health, are normally vulnerable to nearly all weapons, and can only deal damage through direct contact.
All weapons or weapon-like items not found in this table generally do not do damage (although they may stun enemies or have other effects), and in situations where they do harm enemies always kill them immediately. (E.g. the Switch Hook splits a Bari into two Biri, and can also kill the Biri, and nearly every weapon-like item can kill a Keese.) There is one exception in Mystery Seeds, to which a handful of foes are specifically weak, but in cases where these deal damage instead of, say, stunning them or making them vulnerable these are the only way to truly damage the target and hence they cannot be compared to other weapons.
Weapon 	Strength
Wooden Sword 	
Noble Sword 	
Master Sword 	
Biggoron's Sword 	
Sword Beam (any sword) 	
Magic Boomerang 	
Bomb/Bombchu 	
Slingshot/Hyper Slingshot/Seed Shooter	
Ember Seed 	
Thrown rock/jar/mushroom/etc. 	
Punch (with the Fist Ring) 	
Punch (with the Expert's Ring) 	
Ricky's punch/wind attack 	
Moosh's ground pound 	
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There are a large variety of items that may be used as weapons in . It has more items that Link can pick up and use as weapons. Pigs and Moblins are good ways to test the strength of various weapons as they both take many hits, are not particularly dangerous, and are affected by nearly every weapon. Unlike the other games, includes a feature to see an enemy's remaining life energy, through the use of the Hero's Charm. This can be used to aid in the judgment of the relative strengths. 's weapons also have the unique property of damaging anyone it hits, no matter who that is or who is wielding it, whether that is Link or an enemy. The strengths of the various weapons, relative to the Hero's Sword, are as follows:
Weapon 	Strength
Hero's Sword 	
Master Sword 	
Boko Stick 	
Machete 	
Moblin Spear 	
Darknut Sword 	
Phantom Ganon's Sword	
Stalfos Club 	
Tingle Bomb 	
Bomb 	
Arrow 	
Fire Arrow 	
Ice Arrow 	
Light Arrow 	
Grappling Hook 	
 	
Hookshot 	
Boko Nut 	
Stool 	
Jar 	
Barrel 	
Rock 	
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There are a number of damage-dealing in 's arsenal in . Each of the that he can acquire can be used to deal damage to most , as can , from the , and their upgraded forms ( and from the ).
Weapon	Strength
 	
 	
 	
 	
 	
 	
 	
 	
 	
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Weapon 	Strength
Oshus's Sword 	
Phantom Sword 	
Bomb 	
Bombchu 	
Arrow 	
Hammer 	
Grappling Hook	
Jar 	
Rock 	
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Weapon 	Strength
Recruit's Sword	
Lokomo Sword 	
Bomb 	
Arrow 	
Light Arrow 	
Whip 	
Enemy Items 	
Jar 	
Rock 	
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In , as in , one can determine the relative strengths of the various weapons in the game by testing them on an enemy that is affected normally by them and takes a large amount of damage to kill. In this case, the ideal enemy is a Moblin, whether of the wooden shield or metal shield variety. (The latter can take approximately twice as much damage before dying, but is significantly rarer, is found in less easily accessible areas, and cannot be encountered until after Link has the Goddess Longsword. Nor is it really necessary, as even the strongest weapons require several hits to kill a wooden shield Moblin.) The "hits required" column in this table is based on the wooden shield variety. Unfortunately, this cannot be done with the Practice Sword, as Link only has this sword in the introductory phase of the game before he first descends to The Surface, and the only enemies shared between there and Skyloft are regular Keese, which take two hits with the Practice Sword and one with all other weapons, and Green Chuchus, which do not have hit points in the conventional sense but must be split down to a minimum size after which any sword kills them. However, since Keese take two hits with the Practice Sword, the simplest assumption is that the Goddess Sword, the second weakest sword in the game, is twice as powerful.
All weapons or weapon-like items not found in this table generally do not do damage (although they may stun enemies, blow them around, or have other effects), and in situations where they do harm enemies, they always kill them immediately. (E.g. the Beetle instantly kills both Deku Babas and Quadro Babas if it strikes their stems, and nearly every weapon-like item can kill a Keese in one hit.)
Weapon 	Strength	Hits Required
Practice Sword 	 	50
Goddess SwordIn normal play, for each sword capable of performing it (with the exception of both Master Swords), a Skyward Strike deals the same amount of damage as a strike from the Goddess Sword. In Hero Mode, the Skyward Strike starts out with its final, True Master Sword level of power. 	 	25
Goddess Longsword 	 	13
Goddess White Sword 	 	13
Master Sword 	 	7
True Master Sword 	 	7
Bomb 	 	3
BowPower of an uncharged shot. Fully charging a shot with any version of the Bow multiplies its power by 1.5. For example, a non-charged shot with the Sacred Bow does sixteen times as much damage as the Practice Sword or twice as much damage as the Master Sword, while a charged shot does 24 times as much damage as the Practice Sword or three times as much damage as the Master Sword.	 	7
Iron Bow 	 	5
Sacred Bow 	 	4
JarIn practice there is no location with enough of these objects around to kill a Moblin with them, but their damage-dealing capacity can be inferred by using them against weaker enemies. 	 	~50
Barrel 	 	25
Koloktos' Sword 	 	~25
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As is heavily inspired by , it has a similar set of damage-dealing items and a similar set of enemies on which they can be tested to determine their relative power. Although many of these weapons have the same relative power that they do in , some do not. For instance, the two upgrades to the Master Sword increase its strength arithmetically rather than geometrically.
Weapon 	Strength
Forgotten Sword 	
Master SwordFor each sword that can create Sword Beams, the power of the beam is half that of a direct hit from the sword. For example, the beam from the Master Sword Lv2 is 1.5 times as powerful as a strike from the Forgotten Sword. 	
Master Sword Lv2 	
Master Sword Lv3 	
Boomerang 	
Hookshot 	
Bomb 	
Nice Bomb 	
Giant Bomb Flower 	
 	
Nice Hammer 	
Arrow, Nice Arrow 	
Fire RodThe Fire Rod deals a "hit" of damage to an enemy at regular, short intervals during the period of contact with the flame. This table shows the strength of that hit. Thus, for instance, if an enemy is caught in the Nice Fire Rod's flame long enough to be hit three times, it will take six Forgotten Sword strikes worth of damage.	
Nice Fire Rod 	
Ice Rod, Nice Ice Rod 	
Nice Tornado Rod 	
Lamp 	
Super Lamp 	
Net 	
Super Net 	
Thrown bush 	
Thrown rock/jar/skull/etc. 	
Thrown large boulder 	
Bee 	
Golden Bee 	
Purple Potion 	
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In , all weapon damage in the game equate to one Heart each; one point of damage equals to one full Heart worth of damage. Damage amounts were calculated mainly via Coliseum matches and seeing how much damage were inflicted on the Links, but were also tested by comparing them to the basic Sword against enemies in the game. The Gripshot (without the Robowear), Water Rod and Gust Jar are not included as they do not deal damage, but stun enemies.
Weapon 	Strength
Sword 	
Sword (Sword Suit, Sword Master Suit, Fierce Deity Armor) 	
Spin Attack 	
Spin Attack (Sword Suit, Sword Master Suit, Fierce Deity Armor) 	
Great Spin Attack (Spin Attack Attire) 	
Dash (Ninja Gi) 	
Cacto Clothes 	
Bow (Normal and Kokiri Clothes variants) 	
Fire Gloves 	
Fire Gloves (Fire Blazer) 	per fireball
The Magic Hammer can kill most enemies in one hit by flattening them, the damage shown is for enemies that cannot be flattened by it.	
 	
Boomerang 	
Boomerang (Boomeranger) 	
Gripshot (Robowear) 	
BombBombs deal half the damage to Links that they would to enemies. 	
Bomb (Big Bomb Outfit) 	
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All Weapons in , including Bows, display their attack stat in the inventory, which represents the exact number of points of damage that the weapon will deal in a normal hit. Weapons of the same name generally have the same stats, but can sometimes be found with a bonus that increases its base strength or adds critical hits. These bonuses are denoted in the description for the Weapon in the inventory as well as via a symbol on the Weapon's icon.
Damage dealt can be temporarily boosted through the use of certain Armor sets, Foods and Elixirs. For example, when cooking Mighty Bananas, Mighty Carps, Mighty Porgies, Mighty Thistles, Razorclaw Crabs or Razorshrooms, the resulting Food will have an attack bonus ranging from one to three in effectiveness depending on which Materials were cooked and how much was cooked. The duration of the boost also varies. When cooking Bladed Rhino Beetles, an Elixir with an attack boost will result. Link can also attain these attack boosts by wearing the Barbarian Set.
Some enemies also are weak to certain elements, such as Ice Lizalfos being immediately defeated by Fire, or Guardians being weak to Ancient Weapons. Other factors, such as Weapons breaking on impact or Arrow shots to the head will increase the damage done as well. Link can also perform a Sneakstrike by striking enemies from behind without being seen, which multiplies the damage of the strike by 8. Damage multipliers of different types can be combined for more damage.
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