Nightmare

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==What is Nightmare?==
 Nightmare is a Low Class 4 difficulty, represented by a gradient of black-grey-black. It is humanly impossible to beat, and may stay unbeaten for a couple of years. Nightmare is not recommended for all obbyists, unless you're using Tool Assisted Speedrun, or any helpful tools. Nightmare is a successor to nil, and is more difficult to beat than it. However, it's also a predecessor of eRRoR, and is more elementary and easier than it.
 Nightmare incorporates jumps that are extremely luck-based and require utter precision movement. Because of that fact, it is recommended to use TAS if you want to try a tower of this difficulty out, Just an absolutely minuscule or even a nanoscopic mistake can cost you tremendous amount of progress or even your entire run due to the nature of the obstacles and how challenging those actually are.
Beating, or even completing, a floor of Nightmare is a huge accomplishment, and takes an unfathomable amount of skill to use. Although this difficulty seems humanly impossible (because it literally is), it is nothing compared to difficulties like eRRoR or Why.
To accomplish completion of a Nightmare difficulty tower, you would need prodigious luck and skill that no actual obbyist possess at the moment. Nightmare as of now, describes towers that are only possible with TAS, but it may possibly change one day, but probably not anytime soon.
If one decides to attempt a Nightmare difficulty tower, it is recommended for them to use a Bootleg Coil, or if someone has extreme lack of skill Vertical Mobility, otherwise they are most likely to fail at the first floor.
Nightmare is measured to be around Tier 18 or possibly elevated, which expedients the factuality that this difficulty is basically impossible to beat without tools, exploits, and other gadgets.
==Icon Representation==
 Nightmare's icon is very simple and casual, but not bland either. It is a simple gradient going from black to grey and then black again. The icon originally was intended to be a darker version of the one of nil, but was scrapped due to lack of originality in it.
Icon Colors. 	Icon Colors. 	Icon Colors. 	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.	Icon Colors.
(Note that it's a gradient)	(Note that it's a gradient)	(Note that it's a gradient)	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Location 	HEX 	RGB 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Top of the Icon 	#000000 	0, 0, 0 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Middle of the Icon 	#5e5e5e 	94, 94, 94 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bottom of the Icon 	#000000 	0, 0, 0 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Obstacle Section==
Obstacles of this difficulty are almost frame-perfect, requires utmost pin-point accuracy and a lot of luck. It is very easy to fail those obstacles that could easily ruin your whole run. It is recommended to attempt them with TAS, although it still wouldn't be easy. The obstacles are around Tier 18 or above. Feel free to add more obstacles to this difficulty.<tabber>
|-|
Baseline=
Baseline Nightmare
Baseline Nightmare contains of efficient obstacles that require a lot of effort, despite being the baseline of the actual difficulty.
* 12.9 stud jump (Climbable)
* 12.6 stud jump (Unclimbable)
* 12.4 stud wrap
* 11.1 stud ice wrap
* 10 stud Cylinder Wrap
* 4 x 1.75 stud stickout
* 11.6 stud ladder flick jump
* 11.45 stud jump with a headhitter.
* Rung clip then do a 12 stud jump.
----
* Three 12 stud climbable jumps in a row while every part shrinks in 0.75 seconds
* Perform a WallWalk across the entire floor wall frame. 
* Beat a 70x70 size maze, while the floor is missing and there are 1x1x1 stud parts with a 11.5 stud distance from each other
* 3.75 stud wrap stickout on horizontal wallhop
* 2x7.5 stud stickout on a 0.3 stud wide tightrope
|-|
Low=
Low Nightmare
Low Nightmare is a buffed version of Baseline Nightmare. It has obstacles that are even harder than Baseline, therefore making this difficulty even more challenging for players.
* 12.92 stud jump (Climbable)
* 12.62 stud jump (Unclimbable)
* 12.43 stud wrap
* 11.13 stud ice wrap
* 10.1 stud Cylinder Wrap
* 4 x 1.8 stud stickout
* 11.65 stud ladder flick jump
* 11.5 stud jump with a headhitter.
* Rung clip then do a 12.1 stud jump.
----
*Five 12 stud climbable jumps in a row while every part is a falling platform
* Initiate an Evuuz fling (only if you're making a tower)
|-|
Middle=
Middle Nightmare
This is the average obstacles of Nightmare, being shown in the middle of the difficulty itself. 
* 12.94 stud jump (Climbable)
* 12.64 stud jump (Unclimbable)
* 12.44 stud wrap
* 11.15 stud ice wrap
* 10.15 stud Cylinder Wrap
* 4.05 x 1.8 stud stickout
* 11.65 stud ladder flick jump
* 11.5 stud jump with a headhitter.
* Rung clip then do a 12.15 stud jump.
----
* 2x7.5 stud stickout on a 0.2 stud wide tightrope
|-|
High=
High Nightmare
High Nightmare contains obstacles that are even harder than previous, that may require further attempts.
* 12.95 stud jump (Climbable)
* 12.65 stud jump (Unclimbable)
* 12.45 stud wrap
* 11.17 stud ice wrap
* 10.2 stud Cylinder Wrap
* 4.1 x 1.8 stud stickout
* 11.7 stud ladder flick jump
* 11.55 stud jump with a headhitter.
* Rung clip then do a 12.2 stud jump.
----
|-|
Peak=
Peak Nightmare
Peak Nightmare has the hardest obstacles possible in the difficulty. If they get any harder, they are not Nightmare difficulty. 
* 12.96 stud jump (Climbable)
* 12.66 stud jump (Unclimbable)
* 12.47 stud wrap
* 11.2 stud ice wrap
* 10.3 stud Cylinder Wrap
* 4.3 x 1.8 stud stickout
* 11.75 stud ladder flick jump
* 11.55 stud jump with a headhitter.
* Rung clip then do a 12.25 stud jump.
----
</tabber>
==Towers & Obbies==
<tabber>
|-|Towers of =
===Towers of this Difficulty=== 
*Tower of Hallucinating Nightmares (Fictional) (ToHN) (Baseline Nightmare)
*Tower of Lifeless Hidrance (Fictional) (ToLH) (Low Nightmare)
*Tower of Hellish Storms (Fictional) (ToHS) (Middle Nightmare)
*Tower of Deadly Nightmares (Fictional) (ToDN) (High Nightmare)
*Tower of Nightmare Endless Run (Fictional) (ToNER) (Peak Nightmare)
|-|Towers with=
===Towers with this Difficulty===
*Monolith of Deadly Difficulties Approaching
|-|Obbies of=
===Obbies of this Difficulty===
*N/A
|-|Obbies measured=
===Obbies measured to be this Difficulty=== 
*Z (deleted)
</tabber>
===Notable===
*The Zone of Deceit (SOON) (TZoD) (Low)
==Trivia==
*This difficulty took about 15 minutes to make, although the revamp of this difficulty took around a hour.
*This difficulty was the first non-JToH difficulty in Class 3 (not sub-difficulty)
**It was located in the middle of High Class 3, more specifically in-between nil and eRRoR.
*There was a difficulty with the same name that was in Class 8, but it got deleted during the Page Armageddon.
*This difficulty is the second custom difficulty from Class 2 to Class 3, first one being Relentless.
*The name was slightly inspired from a deleted difficulty named Nightmarish, which was intended to be the new Horrific.
*Nightmare's original name was supposed to be "TORTURE" but instead Nightmare was chosen. Another reason why Torture did not become a name for this difficulty is because it's an alternative name for TORMENT.
*Nightmare could actually work as a difficulty in a difficulty chart obbies and tower games, similar to Relentless.
*Nightmare is the first ever difficulty to have a Scrollbox Notice and a Redirect.
*Nightmare used to be in popular pages.
==Gallery==
File:Nightmare.png|Nightmare's current icon
File:NightmareOld.png|Nightmare's scrapped icon
File:ToHN.png|Tower Portal of ToHN
==Completion/Conclusion==
Obbyists who were capable of beating anything with this difficulty may be considered by the community "people who've done the impossible". It is not likely anyone would be capable of beating a tower with a difficulty estimation like this, although it may happen. If someone has done such an accomplishment, they could give a try to eRRoR, however it is not recommended as it's even more challenging than this intended difficulty.