Visionheart Discovery

Visionheart Discovery is an upcoming adventure life-simulation game developed by Seashiba Studios. It will release on PC, Nintendo Switch, XBOX One, and Playstation 5, though a release date is yet to be revealed.
== Premise ==
The game centers around the player, a young human being who has recently moved to the countryside of the Evinarian region, attempting to seek a new life and hopefully discover their true potential in the world. 
=== Opening ===
The game begins with the player in a dreamscape, where they are greeted by a strange messenger spirit. They tell the player that they are one of the few remaining Guardian Souls, special souls given unique supernatural abilities and sent to Earth to help its other inhabitants. They then ask them a few questions, such as their name, gender, appearance, and town name. The rest determines the player's ability based on their choices. After answering all questions, the spirit wakes the player from their dream, where they pack up their things to move to their new town.
When they arrive, the player greeted by the mayor's secretary Boris, who gives you time to explore your new home before leaving. It currently consists of a small plot of land with a 2x2 garden and a small house with a red roof. Boris then takes you to the main town, where he explains some notable and teaches you certain aspects of the gameplay, such as collecting resources and helping residents. Finally, he asks the player if they have a StarPhone. If answered no, they will give away a spare one before leaving the player on their own.
== Gameplay ==
Many aspects of Visionheart's gameplay seem to be inspired by several other pre-existing games, most notably Animal Crossing. One similarity is that both games are open-ended, meaning the player is given no intended objectives or goals to work towards, instead encouraging them to make their own decisions or activities. In this game, the player moves into a small yet lively town starting their journey, helping other residents and eventually improving the town to raise their reputation as a Guardian Soul. Another similarity is that both games play in real-time using the console's internal clock, meaning that the in-game time will correlate to real-world time. This is also the case for events.
There are various other locations in the game, but the main HUB area will always be the town that the player arrives in, though the player's home is a separate customizable area in itself. It is divided into four areas: the neighborhood, the plaza, the port, and underground. The neighborhood is where the other residents' houses are located, as well as resident services. The plaza is where most proper businesses would be located. The docks is located near the coast and is mostly used for travel and other beach-related activities. Finally, the underground usually involves some mysterious, shady, and somewhat illegal activities.
=== Helper Abilities ===
Main article: Visionheart Discovery/Abilities.
Helper Abilities are special abilities granted to Guardian Souls at a certain turning point in their life, usually marking the start of their journey to find their true potential. These were often used to help other inhabitants on Earth who are also struggling to find their potential, thus their name, though few were infamous for using these powers for evil. Most guardian souls start out with just one ability that suits their personality at the time, but they subtly earn more abilities as they begin to develop further into their spiritual journey.
Abilities tend to vary in purpose, as some are used for combat, while others are used for enhancement and utility. For gameplay, combat is usually limited to minigames that center around combat or defense against hostile monsters during expeditions and dungeon runs. Most abilities that can be used in the core gameplay are usually minor but tend to improve gameplay. 
== Activities ==
There are many activities one can do in Visionheart. Most of these usually stray away from the core gameplay for a short amount of game by setting the player into a minigame format. Each activity has their own unique minigame or set of minigames to complete, usually ending in a reward such as resources or currency.
=== Collecting ===
Main article: Visionheart Discovery/Resources.
Also similar to Animal Crossing, Visionheart has six types of special collecting in core gameplay: chopping, harvesting, hunting, fishing, digging, and mining. Chopping a tree requires an axe and usually grants you wood and occasionally fruits. Harvesting crops requires a sickle, and must be used on fully grown crops. Hunting requires any type of net, and can be used on various insects, coastal creatures, or small monsters to tame. Fishing requires a fishing rod, and usually grants you fish. Digging requires a shovel and usually grants you fossils, artifacts, and other items buried by a certain resident. Finally, mining ores requires a pickaxe, and usually grants you crystals, gems, and other minerals.
While all may take some work, only fishing has a minigame segment separate to the core gameplay that is required to catch fish. Once a fish bites onto the hook, a bar appears with a green and red area, as well as a cursor in the middle. The player must keep the cursor in the green area for a certain amount of time by tapping. If the cursor stays in the red area for too long, the fish will let go of the hook.
=== Crafting ===
Main article: Visionheart Discovery/Crafting Recipes.
After collecting enough resources, the player can craft items using a workbench. Some recipes are required to be learned through cards, while others can be taught by local residents/visitors. Unlike its New Horizons counterpart, the player can craft multiple amounts of a single item at once. Items can also be categorized by type, functionality, set, color, and essence.
=== Expeditions/Dungeons ===
Expeditions are a special type of task that sends the player to a wild area or dungeon accompanied with various goals, such as fetching resources or clearing out a certain amount of rebellious monsters. Unlike most minigames, this plays similar to the core gameplay of Visionheart, except the player is now required to complete their task to claim their rewards. They are also required to defeat monsters for self-defense or to reach their goal, though they can also outrun them. This can be done through using weapons or helper abilities. Tamed monsters or befriended residents can also help the player during expeditions, but must be at a certain bond level and asked for permission first.
=== Jobs ===
One way the player can raise their reputation as a Soul Guardian is to work at a job. Each job has their own tasks to complete and career-based minigames. At the end of each work shift, the player is given a certain salary in return based on how well they did. They can have up to 3 jobs at a time, though only one of them is required, and they can quit a job anytime.
List of Jobs
Job 	Description 	Mentor
Deliveryman 	Deliver letters and packages to fellow residents. For each work shift, the player is given a set of letters and/or packages, each for an individual resident, and they must locate each individual in order to give their mail. 	Stella
Police Officer	Solve mysteries, relocate lost items, and catch criminals. More often than not, the player is given a unique case to solve, and they got a limited amount of days to find evidence before serving to the court and catching the suspect. You will get paid more depending on how well you did in court, as well as the amount of evidence you found.	Marco and Polo
Merchant 	Set up your own shop and sell all sorts of items to local residents. While your shop would often start as a booth on the sidelines of Plaza Street, you can upgrade it and eventually be able to hold auctions. 	None
Artist 	Create a variety of stunning pieces of art and submit them to the local museum to being rated. You will be paid more based on well it does for critics, maybe even having a chance to be held up for auction. 	Cypress
Chef 	Take orders from customers at any restaurant or cafe and cook dishes based on their request, then deliver them to their table. Each dish has a set of quick-timed minigames for preparing the ingredients, and the players will receive extra tips for how accurate they do. 	Chef Gonzalos
=== Sea and Land Travel ===
Main article: Visionheart Discovery/Locations.
When the player first joins the game after reaching level 5, they will receive a letter from a mysterious being who claims to be a foreign adventurer from a faraway isle, and calls the player to meet them at the Port. There, a pale-blue, anthropomorphic boar awaits the player who introduce themselves as Captain Bucklehog, another more experienced Soul Guardian. He explains that there is more beyond the horizon than what the player thinks, then gives them a wooden sailboat and teaches them how to control it. The player can also travel to other foreign towns using their car or a camping van, which can be either player or computer-created. Unlike sea travel however, the player instead plays a small platformer minigame where they control their vehicle to collect coins and other materials.
There are several islands and towns to visit, each with their own unique features, residents, culture, history, resources, and mostly importantly, special souvenirs to collect. They can be stored to the player's Journal, sold to local residents, or submitted to be displayed in the local museum. 
==Residential Features==
Residents are similar to villagers from Animal Crossing, though there are several notable differences, such as more variety in species and can now host/work in one of the several businesses located at the Plaza. Interacting with them is one of the key factors to raising your reputation as a Soul Guardian, though there are a few features to consider.
===Traits and Preferences===
Personality traits are one of the few things that make each NPC unique. 
===Bonding===
===Reputation===
Your reputation as a Soul Guardian is one of the key things to consider for your position. It is also the main development process of Visionheart, as the player can raise their reputation level through various social activities around town. One and the most easiest method is through bonding with local residents (see 'bonding'). Every time your bond level with a certain resident goes up, it also raises your reputation. 
Another method is through community participation and volunteering. This can be done through completing tasks on the Town Hall bulletin board, donating to charities, collecting trash from bodies of water and on the ground, participating in events, efficient work during job shifts, and activeness around the area in general.
Category:Games
Category:Life Simulation Games
Category:Original Games
Category:Nintendo Switch Games
Category:PC Games
Category:PlayStation 5 Games
Category:Xbox One Games
Category:Indie Games