Nature Call (Wizard Spell)

A witch can summon either 1d10 small birds or mammals (up to the size of a squirrel or hawk), or a single larger bird or mammal (up to the size of an eagle or a wolf). If any such crea­tures can be found within the area of effect, they immediately come forward to serve the caster. The summoned creatures can be directed to fight on the caster's behalf for up to 3 rounds plus 1 round per caster level, or to perform one distinct mission or task of a non-combative nature, such as carrying a message or small object. In this case, the summoned creatures obey the wizard's initial order to the best of their ability for up to three days.
While the wizard's allies are willing to enter combat on his behalf, their morale is not en­hanced in any way, and they refuse to attack creatures that they recognize as their natural predators or groups of larger creatures. Even if they choose to engage an enemy, the creatures rarely fight to the death. At the DM's discretion, an animal or bird may be willing to feign an attack, causing confusion in creatures of animal intelligence or lower, and causing a -2 attack penalty to more intelligent monsters for as long as the animals keep up their harassment. Refer to the Monstrous Manual Tome for details of specific creatures (see Bird; Mammal, Small; or Wolf).
Notes: Restricted to witches (common) and song mages (uncommon). The DM may also allow characters of gypsy blood. Nature mages, or Savage mages access, as well.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells