Zombies (PvZ Seeds Showdown)

== Adventure ==
Zombie	Ability 	Sun cost in the versus mode 	Toughness 	Speed 	First encountered in
 	Walks slowly to the left of the lawn 	20 	10 nds 	Slow 	The Jungle -
Level 1
 	The road cone makes him tougher 	30 	28 nds 	Slow 	The Jungle - Level 2
 	Always comes last, throws spears to a random plant in the lawn and deals 4 damage (2 bites) to that plant, if the plant avoids the attack, the spear will bounce 1 tile foward and deal 2 damage (1 bite) to any plant in that tile 	40 	17 nds 	Slow 	The Jungle - Level 4
 	Announces a big wave of zombies and is way faster than most zombies 	10 	10 nds 	Very Fast 	The Garden - Level 2
 	The bucket makes him very tanky 	50 	65 nds 	Slow 	The Garden - Level 4
 	Gets mad and fast once his newspaper is broken, he also learned to use it to protect himself from catapult plants. 	25 	10 nds (zombie)
10 nds (newspaper) 	Medium (normal)
Fast (mad)	The Garden - Level 6
 	Uses a gun that throws confetti to distract plants in a 3x4 area in front of him for 5-6 seconds 	25 	18 nds 	Medium 	Arid Canyon - Level 1
 	Warms plants in a 3x4 area 	30 	31.5 nds 	Medium 	Arid Canyon - Level 3
 	Charges at the first plant it finds and then stops when it reaches the plant, after that, the bull throws a Cowboy Imp 3 tiles ahead and walks normally 	70 	65 nds 	Fast (charging)
Slow (walking)	Arid Canyon - Level 6
 	A fast zombie that is thrown by the bull zombie 	Can only be summoned
by a Bull Zombie	6 nds 	Fast 	Arid Canyon - Level 6
 	Crushes plants on contact an leaves railcart trails where plants cannot be moved or planted! 	130 	75 nds 	Very Slow 	Arid Canyon - Level 8
 	Boss of Arid canyon - Level 10, it can use quick sands to bring plants close to it and then bite them, it can also summon zombies and throw giant stones at random tiles 	Banned from the mode 	600 nds 	Medium 	Arid Canyon - Level 10
 	This zombie is extremely tough and extremely fast! 	90 	75 nds 	Fast 	Gloomy Gallons - Level 1
 	This zombie can float over plants, poison swamps and water and cannot be attacked by straight shooting plants (With the exception of cactus, that will pop his balloon and Shadow-Shroom) 	30 	11 nds 	Fast 	Gloomy Gallons - Level 3
 	This zombie can tank two insta-kill plants in total and can crush plants with his giant pole! 	130 	150 nds 	Slow 	Gloomy Gallons - Level 5
 	This zombie will be thrown far into the lawn by a gargantuar when he loses half of his health. 	Can only be summoned by a Gargantuar	3 nds 	Very Fast 	Gloomy Gallons - Level 5
 	This zombie is immune to poison and poisons plants upon biting them. 	25 	10 nds 	Medium 	Gloomy Gallons - Level 6
 	This zombie builds a cement path so other zombies can pass over the poison swamps or over the water and crushes plants. You can't plant on the cement paths or move plants into it. 	Banned from the mode 	75 nds 	Very Slow 	Gloomy Gallons - Level 8
 	Boss of Gloomy Gallons - Level 10, it is immune to poison. It can shoot poisonous missiles to poison plants (except poisonous plants), summon zombies, teleport zombies 2-1 tiles ahead in the lawn (unless they are in the last 3 columns) and heal other zombies' poison. It can also stomp the poison gems to instantly activate them. 	Banned from the mode 	850 nds 	Medium 	GloomyGallons - Level 10
 	Upon dying, he will drop a recycle bin on the tile he died, if a zombie dies in that tile it will be recycled and revived, althrough if a zombie has already been revived they can't revive again. 	Banned from the mode 	19 nds 	Slow 	Zombie Plastics.Inc - Level 2
 	With his plastic, homemade catapult, he will move between lanes and shoot basket balls to the last plant (counting from right to left) in the lane until his catapult is destroyed, or he runs out of basket balls, if that happens he will charge forward crushing all the plants on his way. 	60 	35 nds 	Medium 	ZombiePlastics.Inc - Level 5
 	The peak of zombie equipment toughness. It can also put material tables into the lawn. 	90 	125 nds 	Slow 	Zombie Plastics.Inc - Level 7
 	Upon making contact with a plant, the chair will explode instantly destroying the plant and will catapult the zombie 2 tiles ahead on the lawn! 	105 	16 nds 	Very Fast
(Slow after the chair explodes)	ZombiePlastics.Inc - Level 10
 	Boss of Zombie Plastics.inc - Level 12, it can shoot missiles, create material tables, summon zombies, give roadcones to zombies that give them 18 extra nds (except for zombies that are already armored) and shoot roadcones that upon contacting with a plant, will send them to the left of the lawn until the plant collides with another plant, damaging both plants. After clearing the first phase (All the plants being defeated) In the 2nd phase the zombot will chase you through the building, you can use WASD or the arrows to move and escape from the building in order to complete the phase. 	Banned from the mode 	1900 nds (Infinite in Zombie Plastics.Inc - Level 12)	Medium 	Zombie
Plastics.Inc -
Level 12
 	This zombie will swiftly advance through the lawn and when he arrives to the 3th - 4th tile he will launch a smoke bomb in the floor, creating fog in a 3x3 area. 	25 	16 nds 	Very Fast
(Slow after throwing the bomb)	Dark Moorland - Level 1
 	This zombie has a lightbulb that occasionally turns up, making all the shrooms in a 5x5 area fall asleep, he also searched an armor to be tougher but he only found the legs. 	60 	22 nds 	Medium 	Dark Moorland - Level 3
 	His torchlight destroys plants upon contact! (Except ice plants) 	55 	17 nds 	Fast 	Dark Moorland - Level 5
 	Charges at the first plant it encounters and stops upon reaching it just like bull zombie, with the difference that the knight will try to kill the plant it finds with the spear and then get off the calvary and start walking normally. Althrough he could use his spear to attack the plants he won't for some reason. They don't appear a lot in the levels. 	Banned from the mode 	(Knight): 75 nds
(Cavalry): 40 nds 	Very Fast
(Charging)
Slow (Not charging)	Dark Moorland - Level 7
 	This zombie uses magic to turn plants into sheeps. Look at the bright side! They won't get eaten, but they won't do anything other than scream BEEEEEEH until this zombie is killed, if all the plants are turned into sheeps, you will automatically lose the level. 	Banned from the mode 	24,5 nds 	Very Slow 	Dark Moorland - Level 9
 	Crushes plants on contact and leaves and oil trail behind his machine! Not sure how it managed to make the machine leave oil instead of ice. 	120 	75 nds 	Slow 	Dark Moorland - Level 11
 	Boss of Dark Moorland - Level 12. He can summon zombies, spread oil across the lawn, crush plants with his giant pole, throw brains at zombies that make them faster and make expansive waves that damage the first plant that the wave touches. Upon losing half of his health, he will throw an imp. 	Banned from the mode 	900 nds 	Medium 	Dark Moorland - Level 12
 	If any shooting stars fall and this zombie is present in the lawn, he will launch a conjuration, making all the shooting stars that are currently falling fall to the tiles where there are zombies. 	30 	24 nds 	Very Slow 	Star Hill - Level 1
 	This zombie cannot be killed by any plants and ignores them, instead, every 7 - 10 seconds it will attack plants with its bomb, either launching it to a random tile or throwing it foward, dealing half of the full hp the plant it touches has, if the plant dodges the bomb it will return to the zombie and the number of the bomb will go down by one, when the number goes down to 0 the bomb will explode, killing the zombie. It also can float over poison swamps and water. 	50 	N/A (Can only be killed by its own bomb) 	Fast 	Star Hill - Level 3
 	His Jack-in-the-Box may randomly activate while this zombie is in the lawn, if this happens, the zombie will explode, killing all the plants in a 3x3 area and 4 shooting stars will be launched in random directions from the explosion, althrough these only affect zombies. 	60 	28 nds 	Very Fast 	Star Hill - Level 5
 	Runs into the lawn and then traps the first plant he finds with his cage, making the plant unable to move. 	25 	14 nds 	Very Fast 	Star Hill - Level 7
 	Every 10 - 14 seconds heals 25% of the health of 4 random zombies in the lawn! He cannot heal bosses through, he also is not affected by the green shooting stars. 	130 	27.75 nds 	Very Slow 	Star Hill - Level 9
 	Boss of Star Hill - Level 12, In the phase 1, he will guide 3 buckethead zombies holding a giant bomb to the left of the lawn, when the zombies get to the third tile (counting from right to left), he will retreat and wait for the zombies to cross the entire lawn, if this happens, the zombies will throw the giant bomb, killing all the plants in the lawn, however this can be avoided by killing the right and middle zombie, which will make the bomb crush the left zombie and then roll backwards exploding and dealing 300 nds to the commander zombie, after this phase he will go into the lawn and summon multiple zombies to throw them at the plants in different ways, occasionally normal zombies going in their own way will also appear.	Banned from the mode 	1450 nds 	Very Slow (guiding bomb)
Fast (Fighting)	Star Hill - Level 12
 	Flies over low plants and drops a browncoat, conehead, or buckethead zombie when killed. It also can float over poison swamps and water. 	70 	10 nds (bug) 	Very Fast 	Lost City - Level 1
 	Falls down from the plane in groups in parachute rains. In the crossing the sky minigame, if he is not killed before colliding with the helicopter, the helicopter will be damaged. 	25 	15 nds 	Slow 	Lost City - Level 3
 	Blocks all the lobbed attacks with her parasol. 	35 	18 nds 	Very Fast 	Lost City - Level 5
 	Blocks all the straight shooting attacks with his shovel. 	60 	18 nds 	Very Fast 	Lost City - Level 6
 	Drops his pack on gold tiles, creating a tent which zombies emerge from. Also if he is defeated before reaching a gold tile he will drop his backpack, that can block straight shooting attacks until it's destroyed. 	Banned from the mode 	10 nds (zombie)
49,5 nds (backpack)
27 nds (tent) 	Slow 	Lost City - Level 9
 	Uses his rope to get to the 4th column on the lawn (counting from left to right) and then walk forward very slowly. 	Banned from the mode 	28 nds 	Very Slow 	Lost City - Level 10
 	Tries to steal sun and if he manages to, shoots a beam that insta kills the first plant it touches. 	50 	10 nds 	Very Slow 	Lost City - Level 12
 	Boss of Lost City - Level 14, it can summon zombies, throw sand bags to activate trap tiles, crash into the ground and destroy all the plants in a 2x2 area, shoot multiple wheels in a spiral patner across the lawn and summon a military plane that throws various missiles that explode and destroy all the plants in a 1x1 area. 	Banned from the mode 	1150 nds 	Medium 	Lost City - Level 14
 	Periodically produces a rainbow trail behind her that protects the zombies from damage. Unlike her Plants vs Zombies 2 version she doesn't crush plants. 	Banned from the mode 	24.5 nds 	Medium 	Star Shrine - Level 1
 	Pushes an arcade machine that constantly produces 8 bit zombies and crushes plants. 	60 	40 nds (zombie)
65 nds (arcade) 	Slow 	Star Shrine - Level 3
 	They exist and that's it, they won't spawn from the arcades if they malfunction (attacked by Citron). 	Can only be summoned by an Arcade 	10 nds (Browncoat)
28 nds (Conehead)
65 (Buckethead)	Slow 	Star Shrine - Level 3
 	Throws perfume bottles at plants that disable them and make them take damage constantly until they die. She will also drop perfume in a 1x3 area upon dying. 	Banned from the mode 	25 nds 	Slow 	Star Shrine - Level 6
 	Spawns a random zombie from his box upon dying. 	35 	10 nds 	Medium 	Star Shrine - Level 8
 	Pushes plants to the left instead of eating them, if a plant is sent flying away from the lawn, it won't count as the plant died. 	125 	100 nds 	Slow 	Star Shrine - Level 10
 	He can only be damaged by a specific type of plant each time, the drawing made of bones of the correct plant will be shown on his chest each time. Rarely, he will shoot a fire ball from his mouth that will quickly travel through the lane destroying the first plant that it touches. 	Banned from the mode 	50 nds 	Medium 	Star Shrine - Level 12
 	Boss of Star Shrine - Level 14, he can summon zombies, crush plants with his mini planet, use his laser gun to shoot a laser all around the map, launch backpacks containing gas that can stun the plants in a 3x3 area for 12 seconds, emit radiation that does several damage to the plants in three lanes, spin while shooting red and green orbs from his mini planet and teleport. He is immune to all types of slowdown and poison. 	Banned from the mode 	1550 nds 	Medium 	Star Shrine - Level 14
 	His ducky tube allows him to float in the water 	Banned from the mode 	10 nds 	Slow 	Tropical Ocean - Level 1
 	His ducky tube allows him to float in the water 	Banned from the mode 	28 nds 	Slow 	Tropical Ocean - Level 1
 	His ducky tube allows him to float in the water 	Banned from the mode 	65 nds 	Slow 	Tropical Ocean - Level 1
 	His ducky tube allows him to float in the water 	Banned from the mode 	10 nds 	Very Fast 	Tropical Ocean - Level 1
 	Dives underwater to avoid straight shooting attacks 	Banned from the mode 	10 nds 	Fast 	Tropical Ocean - Level 3
 	Surfs over the defenses to get to the other side of the lawn quickly, straight shooting plants need to destroy his surfboard to defeat him. 	Banned from the mode 	20 nds 	Very Fast 	Tropical Ocean - Level 5
 	A Gargantuar with the difference that he can swim through the water and is faster than regular Gargantuars. 	Banned from the mode 	150 nds 	Medium 	Tropical Ocean - Level 7
 	His floater allows him to float in the water 	Banned from the mode 	10 nds 	Very Fast 	Tropical Ocean - Level 7
 	Creates seaweeds that block attacks from the plants (including catapults) until they are destroyed. 	Banned from the mode 	40 nds (zombie) 24 nds (seaweed) 	Slow 	Tropical Ocean - Level 8
 	Throws octopi at your plants that disable them until they are destroyed. 	Banned from the mode 	40.5 nds (zombie) 20 nds (octopi) 	Very Slow 	Tropical Ocean - Level 10
 	Stays at the end of the lawn and fishes fishes and throws them to the plants to make them tastier, making the zombies in that lane 13% faster. And yes it's stackable. 	Banned from the mode 	35 nds 	Medium (attacking)	Tropical Ocean - Level 12
 	Ignores plants as it passes through them, however it has a chance to stun all the plants in a 1x3 area with electricity, unlike the rest of the zombies, upon getting to the end of the lawn, it won't turn into a general zombie, but instead, it will go back to the 5th column (Counting from right to left) to keep stunning plants. 	Banned from the mode 	10 nds 	Fast 	Tropical Ocean - Level 14
 	Boss of Tropical Ocean - Level 14. It can summon zombies, summon sharks to eat all the plants in a random 1x1 area, try to inhale all the plants of two lanes to its mouth (this attack can be avoided by using a tangle kelp, unlike in plants vs zombies 2, the tangle kelp won't die after being used) summon electric eels whose electricity may stun plants, and struck zombies with lighting, that will make them take only half of the damage from ice attacks and electric attacks. 	Banned from the mode 	2100 nds 	Medium 	Tropical Ocean - Level 14
== Other ==
Zombie 	Ability 	Toughness	Speed	First 
encountered in
General Zombie	Only appears if a zombie manages to get to the end of the lawn, said zombie will turn into this zombie, summons insane amounts of zombies (depending on the world) that walk to the right and go all after the plants	Infinite 	Slow 	Whatever level a zombie reaches the end of the lawn
Category:Uncleared page