111163-gross-inconsistency-with-herb-demand

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If you're on a server with more than one guild in GA I'm sure your already painfully aware of this but I wanted to bring it to these boards in the bleak hope that It might be seen be a dev.
 
From the raiders perspective there are three things consumed en mass: 1) Medishots 2) Food buffs and 3) Boosts. Items one and two are ridic easy to come by even without farming them - item three on the other hand is a different story. Currently on Stormtalon there are more guilds in GA than I can count with one of the highest server populations in NA. Now you would think that high pop means anything you need you can just buy on the AH/CX right? Errrm no. Bloodbriar is by far the most important herb in the game and is consistently not available relative to the others. The market is volatile and wrought with flippers that control the market on what *TINY* supply people dont consume for their own raiding purposes.
 
TLDR;
 
Bloodbriar is much too rare
Other herbs are near useless to it by comparison sans maybe heartichoke
Too many item types (moxie, fin, brut ect) tied to one reagent
 
I would like to see another herb implemented that could be used for boosts or move some of the boosts around to different required herbs to relieve some of the market stress.
 
 
 	
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Totally agree - would be a great change to see Octopods and Mourningstar useful for something. Using them to craft some of the boosts would definitely be a good way to up their value, as at the moment there's just zero incentive to harvest them.
 
My servers current price division is daft:
Bloodbriar - 74s
Heartichoke - 34s
Octopod - 14s
Mourningstar - 11s
 
Probably the best way to divide them would be one popular multi-class stat and then one lesser used stat, for example:
 
Mourningstar: Finesse + Moxie boosts
Bloodbriar: Brut + Tech boosts
Octopod: Insight + Grit boosts
Heartichokes holding it's own with cooking so I'd leave that out.
 
Or hey, make them part of crafting the new Technologist items next drop - give us some reason to care about farming these poor herbs!	
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I play on Stormtalon, don't raid, and used to do probably one 30-min loop of Southern Grimvault each day.  A good (fresh) loop would net me about 30 bloodbriar.  That's enough to make 12 boosts total, which supplies one person for what, about two hours of raiding?  How many wipes an hour do you guys go through?  Now compare the number of raiders to the number of people harvesting.  It's probably around 50 to 1.  There just aren't enough people out there picking the plants.  I'm surprised the price for boosts isn't higher.  Based on supply, the raiders should probably think about being a little more judicious with the boosts and only save them for serious attempts, if they aren't doing that already.
 
As far as spreading out the required materials to other plants -- mourningstar is not bad on the usefulness scale, a little high in supply but it is used for tier 4 fabkits.  It has purpose.  The one that's completely useless is octopod, I don't even harvest that crap anymore.  They need to turn that one into something useful.	
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I play on Stormtalon, don't raid, and used to do probably one 30-min loop of Southern Grimvault each day.  A good (fresh) loop would net me about 30 bloodbriar.  That's enough to make 12 boosts total, which supplies one person for what, about two hours of raiding?  How many wipes an hour do you guys go through?  Now compare the number of raiders to the number of people harvesting.  It's probably around 50 to 1.  There just aren't enough people out there picking the plants.  I'm surprised the price for boosts isn't higher.  Based on supply, the raiders should probably think about being a little more judicious with the boosts and only save them for serious attempts, if they aren't doing that already.
 
As far as spreading out the required materials to other plants -- mourningstar is not bad on the usefulness scale, a little high in supply but it is used for tier 4 fabkits.  It has purpose.  The one that's completely useless is octopod, I don't even harvest that crap anymore.  They need to turn that one into something useful.
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It would be nice if one of the following happened.
 
1. Reduce the # of Bloodbriar required to make Boosts
2. Increase the yield of Boosts to 10, considering their short duration and clear on death.
3. Increase the duration to 30 minutes and persist through death.
4. Split the herbs up as mentioned above so not fully dependant on one herb for stat boosts.
5. Some combination of the above.	
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It would be nice if one of the following happened.
 
1. Reduce the # of Bloodbriar required to make Boosts
2. Increase the yield of Boosts to 10, considering their short duration and clear on death.
3. Increase the duration to 30 minutes and persist through death.
4. Split the herbs up as mentioned above so not fully dependant on one herb for stat boosts.
5. Some combination of the above.
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Granted the droprate of bloodbriar seems a bit low but you could always use the lvl 15 reactive Boosts for shorter fights/tries.
They last 5min, 7 mainstat, stacking 10 times so it is essentially more but for a shorter duration (i.e. you would have to repot during longer fights, but it's quite ok for learning a fight)
 
I mean those:
http://www.jabbithole.com/schematics?f=t:16/n:reactive
 
That obviously won't work for tech-boosts, as logicleaf is also a rare plant	
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Bloodbriar is easy enough to come by.
 
1) Go farm it
2) plant any seeds you farmed in your garden
3) if you're too lazy for the above, go spend renown for expert farming bags at the renown vendor
4) buy offers on the CX for 1g/bloodbriar as a last resort
 
But seriously, jump in wastes/badlands, scan your minimap and go farm it
 
Octopod is used in various elder food recipes, and the lifesteal field tech
Mourningstar is used for healing
Heartichoke is used for different types of elder food
 
They all have their uses	
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Right now Bloodbriar on Prog costs about 1,30 g, its way to much.
 
Carbine should make Boost 1 hour and lets it stay even if you die.	
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Zen Radar is great for finding rare herbs. I add all of them to the white list so I only see the important ones.
It will show up there before you can see it on your mini map.
Mourningstar is used for Architecture too.
Looks like I'll be adding Bloodbriar tonight ;)	
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			I use GatherBuddyImproved.  It finds them well past the minimap range, I don't have to discern an icon on the map.  GBI is a simple list, click on the plant you want and it gives you an arrow to it.  Also configurable so if you only want a specific Settler resource and, say, Bloodbriar to show up, easily done.	
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			I farm a ton of bloodbriar. In fact, I just sold 1500 on the CX. It's really not too bad. All you do is run around, kill all the plants, check respawns, and repeat. What most people do is they only kill bloodbriar which guarantees none of plants are bloodbriar at any given moment. 	
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Why even post garbage like this.  Sure, if you play 16 hours a day with no life outside Wildstar it's easy to farm up as much of anything as you want.
 
For those of us with a job, a family, a house and responsibility it's simply not possible. 
 
Spare us all the "look at me, I am awesome and you all are stupid" posts based on the fact you live on Wildstar.  No one wants to hear it.	
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Why even post garbage like this.  Sure, if you play 16 hours a day with no life outside Wildstar it's easy to farm up as much of anything as you want.
 
For those of us with a job, a family, a house and responsibility it's simply not possible. 
 
Spare us all the "look at me, I am awesome and you all are stupid" posts based on the fact you live on Wildstar.  No one wants to hear it.
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Maybe you forgot to read the part where I said why there is never any bloodbriar in daily zones and such and how to get it? 
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Why even post garbage like this.
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Oh no, it is right on target and clearly hits to close to home.   Certainly enough to elicit multiple responses from you.  Someone is questioning the only validation in your life, which is a video game.  Sad really.
 
Please take your "YOU ARE DOING IT WRONG BECAUSE YOU DON'T HAVE UNLIMITED PLAY TIME" responses somewhere else.  Thanks   The adults are talking here. 
 
Back to the topic at hand, with my limited play time (far from HARDCORE by WS standards, I usually have time to complete the daily quests in both zones.  It takes me longer than it should as I make it a point to gather every plant I can get my hands on and gathering Bloodbriar is painfully slow.  If I find 2 or 3 in a night that's a good night.
 
It is of lesser concern to me as I don't raid, due to time constraints, but I see the raider's concern.  As the population of the game continues to decline there will be less and less of a supply. 
 
I have suggested before that is this model continues I'd like to see a "farmer" trade skill that would allow someone with that skill to grow herbs similar to the harvest plots now. Not the garden and seeds model (although that could remain) but rather an organic growth of herbs.  Either something like that or "fix" the current herb spawn rate/spread to reflect the demand. 
 
An easier fix would be to change boosts to remain through death. 	
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You obviously either can't read, can't discern one person from another, or you are so deluded into thinking your own way of thinking is the only way of thinking that you are needlessly lashing out at people.
 
I, personally, made constructive suggestions above.  Here, let me quote myself to help you out.
 
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It would be nice if one of the following happened.
 
1. Reduce the # of Bloodbriar required to make Boosts
2. Increase the yield of Boosts to 10, considering their short duration and clear on death.
3. Increase the duration to 30 minutes and persist through death.
4. Split the herbs up as mentioned above so not fully dependant on one herb for stat boosts.
5. Some combination of the above.
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I think some people need to look over his complaint with regard to raiding/whether or not its hard to farm Bloodbriar/if Bloodbriar is overpriced, and focus more into the fact that you may as well directly vendor Octopod and Mourningstar as they are of so little value (at least on my server).
 
I'm not happy with the fact that two of the endgame herbs are nigh on worthless -  it would be good to have something made with them that is in demand; otherwise you may as well remove them from the game and only have Bloodbriar/Heartichoke in the 50 zones (fine by me, saves me vendoring that crap if I hit it by accident while killing a mob).
 
Sticking with the 'Mourningstar/Octopods have their uses' mantra is silly - you can obviously see from the CX prices, that anything that's being crafted with them is not in high enough demand Vs supply.
 
Adding some boost crafts to the nigh on worthless herbs can only be a good thing. Yes if you're one of those guys who spends hours farming Bloodbriar to sells it on the CX, you'd make less gold on Bloodbriar... but you'd also end up being able to sell the Octopods/Mourningstars for a decent amount more than their vendor price, and waste less of your time either farming or avoiding the 'bad herbs'.
 
TLDR: focus on how Mourningstar/Octopod having no value on the CX, not how easy/hard it is to collect your own Bloodbriar.	
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I have suggested before that is this model continues I'd like to see a "farmer" trade skill that would allow someone with that skill to grow herbs similar to the harvest plots now. Not the garden and seeds model (although that could remain) but rather an organic growth of herbs.  Either something like that or "fix" the current herb spawn rate/spread to reflect the demand. 
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Hi all,
 
Just wanted to drop a line to convey that this inconsistency has our attention. A series of changes are underway, starting with a Survivalist "boost", which will be in the next large drop (#3). I've outlined the details here:
https://forums.wildstar-online.com/forums/index.php?/topic/106681-revisiting-the-bone-drop-rates/
 
Rarity of plants involved with Herb/Produce harvesting is next up. At this time, I can't guarantee when exactly some fixes will drop, but they are on my radar.
 
~Noah
 
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It sounds like the way plants respawn is a big part of the problem.
I'm sure they could fix that.	
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			I can't prove it, but it also seems like certain herb nodes have drastically different rates of spawning BB than others. At least having spent a lot of time running around killing countless plants, it seems like there are probabilistic tendencies emerging for where they spawn and where they don't. Obviously, I can't prove this but it seems to be the case. 	
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			Dude, theres over 4k Bloodbriar on Stormtalon at the moment.  Theres also tons of seeds.	
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Dude, theres over 4k Bloodbriar on Stormtalon at the moment.  Theres also tons of seeds.
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Bloodbriar isn't rare, the demand is just high.
 
Truthfully any settler can get a near infinite supply of it from Grimvault. Most on my server already farm it and you can see a real increase of the number available on the CX but oddly not a decrease in price.	
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			How can settlers get a near infinite supply in Grimvault?  I don't recall a settler buff station that grows bloodbriar.	
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			The building project.	
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			They need to create demand for other herbs. Why bother having a CX if most items are vendored.?	
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There is a demand for other herbs/produce. Architects are constantly seeking Logicleaf. Cooks need a lot of plants in order to level up and/or make the special diet food for raids.
 
Even if the CX price for those other plants are not as high as BB the quantity needed and markup makes up for it.	
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			Makes up for what? Someone can sell a commodity at a higher than vendor price? Thank effing God.	
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The quantity being able to be gathered and sold can make other plants more profitable than BB.
 
Price alone is only on part of the equation.	
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Dude, theres over 4k Bloodbriar on Stormtalon at the moment. Theres also tons of seeds.
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