Mons

Mons, also known as Pokémon or Fakemon, are collectible monsters that the player can obtain, level up, and evolve on Pokéngine. Every Mon belongs to a Dex onsite, but only some Mons are obtainable in-game.
== Mon Stats ==
All Mons have a variety of stats, including Battle Stats, Abilities, Characteristics, Moves, Evolution(s), and more.
Battle Stats - Consist of HP, Attack, Defense, Special Attack, Special Defense, and Speed.
Abilities - Can have up to two regular and one hidden ability. Abilities must be selected from the list of abilities. New abilities will be added on a case by case basis. To add a custom ability to your Mon, contact a site developer. (Note: Ability functionality is not implemented in-game yet.)
Characteristics - Such as height, weight, Egg steps, etc.
Moves - The attacks and techniques a Mon learns as it levels up. Moves must exist in the list of moves. To add a custom move, contact the developers.
Evolution(s) - Mons can have single or branching evolutions, as well as Mega Evolutions. Its evolution also needs to exist in the same Dex.
== Imagery ==
All Mons must have pixel art imagery. To count as "complete", a mon must have all of the following sprites: Front sprite, back sprite (full-body), icon, overworlds, and shiny sprites. Pokéngine features a shiny editor that allows users to edit color palettes of sprites that were uploaded to the site.
Additionally, Mons may have a Cry, which is an .ogg audio file.
== Putting a Mon in game ==
To insert a Mon into your map with Mapbuilder, you can use the following jCoad command:
&mon=pikachu,nintendo;level 5;female
This will gift the player a level 5 female Pikachu from the Nintendo dex.
To trigger a battle with a specific mon, you can use the same format, replacing the trigger with a battle trigger:
&battle=pikachu,nintendo;level 5;female
This will start a wild battle with a level 5 female Pikachu.
You can also include Mons in the Encounters for a given map, or on a trainer's team.
If you create an NPC and use a Mon's name as the sprite ID, then the NPC will use that Mon's overworld sprite and play the Mon's cry whenever the player interacts with the NPC.
Category:Meta