Existing Advantages as Talents

Existing Advantages as Talents is a box on GURPS Powers involving the reworking of an advantage into a Talent.
==Requirements==
1) At least four levels that cost between 5 and 15 points apiece
2) act mainly as an aptitude that gives a bonus to some kind of success roll
and
3) not be appropriate as the ability of a power in its own right.
The best examples are Magery (without any special modifiers) as Talent for a
magical power and Power Investiture as Talent for a divine power.
==Special Note==
Since "Identifying an existing advantage as the Talent of a power doesn’t change its point cost" it should be mentioned in some way that this is a Talent rather then the advantage.
===Suggestions===
*Talent: Magery (type)
*Magery (type) Talent
==See Also==
*Magery (Ritual Path)
==References==
* GURPS Powers p. 29
Category:Rules