Engines

A ship’s engine is the device that allows it to move across interstellar distances. Most standard engines use Ionic technology, and are referred to as Ion Engines. If a ship doesn’t have engines, it cannot move fast enough to travel outside a single parsec without taking months of travel.
Any ship wouldn’t be complete without an Engineer. It is absolutely important that someone know how to use them and repair them and coax additional power of them. If there is no such person on a ship, that ship will most likely not last long.
Engines have the capability of exploding when damaged, and thus normally have the capability of being ejected from the ship. This takes one full round from the time it is initialized, and cannot be undone once it has started.
Size: Engines are normally one unit in size, multiplied by the size of the ship. Thus, if the ship is a Star Corvette (size 4), its engines would take up 4 units of space, and the engine room would take up 4 units of space.
Energy Consumption: Engines usually each take 1 unit of power per size of the ship. 
Speed: Engines on a given starship will tend to allow it to move a number of parsecs in one hour equal to the number of engines multiplied by the size of the ship. Thus, a Star Corvette (size 4) with four engines would be able to travel 16 parsecs per hour.
Restrictions: Size 0, 1, 2, 3, and 10 ships normally are not equipped with engines.
Cost: 10,000 per engine, multiplied by the size of the ship.
Quality: The quality of an engine is usually considered to be Fair. If the quality is Poor, reduce the cost by half and adjust the speed as though the size of the ship were one smaller. Good engines cost double, and you should adjust the speed as though the size of the ship were one bigger. If the quality is Excellent, quadruple the cost and adjust the speed as though the size was two bigger.
Category:Starships