YaoGuai Subraces

YaoGuai Subraces are subcategories of YaoGuai that correspond to the Animal that they Awakened from.
==Summary==
Every subrace of Yaoguai has a specific set of bonuses for that subrace, in lieu of BackgroundsSettings\Npc\Backstories\Stories.txtSettings\Npc\Race\Race_YGAnimal.xmlSettings\Npc\Race\Race_XiongmaoDLC.xml. They also receive fixed Traits modifying their PropertiesSettings\Npc\Features\Ls_Features.xmlSettings\Npc\Features\Panda_Features.xml, as well as the modifications from their Thought Shards. 
All of the Subraces bonuses on Five Attributes are considered to be the base Five Attributes score, and are affected by modifiers accordingly.
==Recruited Yaoguais Base attributes==
These base attributes are not the ones used for Yaoguais raised from Awakened Animals (see that page for their base attributes), but apply to NPCs Yaoguais found in the wild or during game creation.
Subrace 	PER	CON	CHA	INT	LUK
Bear 	7 	9 	1 	3 	2
Boar 	4 	6 	1 	3 	2
Bull 	4 	7 	1 	3 	1
Cat 	4 	3 	6 	5 	4
Chicken 	4 	1 	1 	1 	2
Frog 	1 	1 	1 	1 	1
Rabbit 	4 	1 	1 	1 	2
Snake 	6 	4 	1 	5 	4
Tiger 	6 	6 	1 	4 	2
Turtle 	2 	3 	1 	7 	6
Wolf 	5 	3 	1 	3 	2
PandaDLC	4 	5 	2 	1 	3
==Bear==
===Background===
* +2 CON, -1 CHA
*+15 Battle, +2* Affinity for Battle
===Traits===
*Thick Layer of Fat (Bear_Fat): 
** Cold Tolerance (AddV)
**+10% all Elemental Resistances (AddV)
*Lazy (Lazy): 
**-20% Work Efficiency (AddP)
==Boar==
===Background ===
* -1 INT
* +10 Battle, +2* Affinity for Battle
=== Traits ===
*Omnivorous (Boar): 
** +10% Stamina Acquisition Rate (AddP)
==Bull==
===Background===
*+2 CON, -1 INT
*+20 Farming, +2* Affinity for Farming
===Traits===
*Hardworking (Industrious): 
**+20% Work Efficiency (AddP)
* Meek (Cow_Farmer): 
**-20% Mood Multiplier (AddP)
*Experienced Pharmacist (Cow_Big): 
**+5 Breakthrough Alchemy 
==Cat==
===Background===
*-1 CON, +3 CHA
*+2* Affinity for Social, Medicine, Cooking, Building, Farming, Mining, Artisanry, Crafting
===Traits ===
*Sheltered (NoHeavyWork): 
**Disallows Peon, Forging, Mining, Building
* Curious (Cat_Pot): 
**+100% Potential Bonus (AddP), this bonus has no effect and Potential remains the same.
*Graceful (Cat_Elegant):
**+2 CHA
*Nimble (Cat_Light):
**+5 Stealth (AddV)
==Chicken==
=== Background===
*+4 Social, +2* Affinity for Social
===Traits===
*Light Sleeper (Chicken_Sleep): 
**+40% Energy Regeneration Bonus (BAddP)
**+10% Base Cultivation Speed Bonus (BAddP)
* Hardworking (Industrious): 
**+20% Work Efficiency (AddP)
==Frog==
===Background===
*+0.5 PER, +0.5 INT
*+20 Medicine
===Traits===
*Resilient (Frog): 
**+100% Natural Resilience (AddP)
**+0.3 Natural Resilience for Inner Injuries (AddV)
*Miniature (Frog_Vision): 
**+3 Breakthrough Magic Crafting
==Rabbit==
===Background ===
*+1 PER
*-4 Social
*+4 Farming, +2* Affinity for Farming
===Traits===
*Eager (Rabbit_Fast):
**+50% Move Speed (AddP),
**+100% Adventure Fly Speed Bonus (AddP) : should be +100% but it's improperly coded so no bonus is appliedIt's an AddP to a property which has a base value of 0..
**10% Mood Multiplier (AddP),
**10% Base Learning Speed (BAddP),
*Cautious (Rabbit_Hear):
**+1 CON, based on the description, it should be Perception, but the Base Five states 0, 1, 0, 0, 0
==Snake==
===Background===
*-1 PER, +2 INT
*+0 Battle, +1* Affinity for Battle
===Traits ===
*Pyrophobia (FearFlame): 
**Cannot perform forging, cooking, firefighting Jobs
*Race of Survivors (Snake_Progenitor):
**+30% Mood Multiplier (AddP),
** +100 Base Max Qi (BAddV),
**+5 Breakthrough Qi Sense
*Spirituality (Snake):
**+1 INT not implemented (is set as HiddenUI in the xml & didn't appear in the list of race trait at Custom Reincarnator creation) 
==Tiger ==
===Background===
*+3 CON, -1 CHA
*+20 Battle, +2* Affinity for Battle
===Traits===
*Ferocious (Tiger_Pier): 
**+15% Accuracy (AddV)
**+15% Dodge (AddV)
**+4 Breakthrough Battle
**+4 Breakthrough Artifact Mastery
==Turtle==
===Background=== 
*No Five Attributes bonuses
===Traits===
*Long-Lived (Tor_Longevity): 
**+200 Lifespan (AddV)
*Slow (Tor_Slow):
**-10% Move Speed (AddP)
**-30% Adventure Fly Speed (AddV),
**-40% Mental State change speed (AddP)
**+30 Base Mental State (AddV)
**-95% Food Consumption Bonus (AddP)
** -95% Water Consumption Bonus (AddP)
*Shell (Tor_Def): 
**+4 Breakthrough Protect
==Wolf==
===Background===
*+1 PER
*+5 Battle, +2* Affinity for Battle
*+5 Social, +2* Affinity for Social
===Traits===
*Cruel and Calm (Wolf_Calm): 
**+100% Pain Tolerance (AddP)
**+15% Accuracy (AddV)
**+15% Dodge (AddV)
**+10% Base Foundation Training Speed (BAddP)
** +5 Breakthrough Battle
* Social (Wolf):
** +5 Social
==Panda DLC==
===Background===
*+1 CON, +3 CHA, -2 INT
*+10 Battle, +2* Affinity for Battle
*+8 Qi Sense, +2* Affinity for Qi Sense
===Traits===
*Lazy & Naughty (Panda1) 
**+1 CHA
**-20% Overall Work Efficiency (AddP)
**-20% Healing Estimate (AddP)
**-20% Healing Success Rate (AddP)
**-20% Cooking Success Rate (AddP)
**-20% Building Success Rate (AddP)
**-20% Crafting Quality Gains (AddP)
**-20% Product Quality Estimate (AddP)
**-20% Firefighting Success Rate (AddP)
*Body of Yin and Yang (Panda2): 
**+1 INT 
**+30% Base Learning Speed (BAddP)
**+30% Base Remold Speed (BAddP)
==References==
There are additionally also a number of unimplemented Traits which exist within the game code but are not actually applied to the Yaoguai species. These unimplemented Traits are not listed here.
Category:YaoGuai