Nathan Graves

==Summary==
Nathan Graves is a vampire hunter and the main protagonist of Castlevania: Circle of the Moon. He was trained with his best friend Hugh Baldwin to become the next vampire hunters under Morris Baldwin, and was chosen to be the wielder of the Hunter Whip. He charges into Castlevania to prevent Dracula from coming back, only to arrive at the last second with his master and friend. He and his friend was separated by their master as Dracula planned to use his sacrifice as a ritual to gain his full power again, leading Nathan on a perilous quest to save his friend and master from the clutches of Dracula and his minions.
==Powers and Stats==
Tier: , Higher with Numerous abilities
Name: Nathan Graves
Origin: Castlevania
Gender: Male
Age: Unknown
Classification: Human, Vampire Hunter, Creature of Chaos (As a Skeleton)
<tabber>
|-|Abilities=Superhuman Physical Characteristics, Weapon Mastery (Is skilled with a wide variety of weapons to use), Holy Manipulation and Water Manipulation (via Holy Water), Purification (Type 1; via CleansingCastlevania: Circle of the Moon), Time Stop (via Stopwatch), Deconstruction (via Various Holy weaponsCastlevania The Belmont Legacy Issue 3), Martial Arts (Is capable of fighting in hand to hand), Homing Attack (Has energy shots that home in on targets), Self-Sustenance (Type 1; CanKid Dracula survive in the vacuum of space), Accelerated Development (Can grow stronger from walking), Shapeshifting (Can turn into stone), Statistics Reduction (The powers of chaos can make the targets weaker), Statistics Amplification (Can amp his stats in a wide variety of ways), Sound Manipulation (Can create sonic waves), Forcefield Creation (Can create a forcefield), Explosion Manipulation (Can make bombs), Telekinesis (Can call forth meteors to strike), Elemental Manipulation (Of the Fire, Ice, Plant, Earth, Wind, Lightning, and Darkness variety; Has access to these different elements at will), Summoning (Can summon creatures to fight), Light Manipulation and Danmaku (Can rain down countless projectiles on his enemies), Petrification (Can petrify others), Poison Manipulation Corrosion Inducement and Acid Manipulation (Can inflict poison upon others, which can rot flesh on contact and is Acidic), Black Hole Creation (Can create Black Holes), Intangibility (Can phase through enemy attacks), Body Puppetry (The Imp is capable of controlling the targets like a puppet), Paralysis Inducement (Imps can paralyse their targets), Pocket Reality Manipulation (The Demon familiar can create a space to deal spiritual damage to the target), Afterimage Creation (Can make afterimages of himself), Absolute Zero (Ice abilities are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Duplication (Can clone himself), Madness Manipulation (Type 2; The magical effects of the Mandragora, can drive one insane through its scream,), Sound Manipulation (The Mandragora's scream can inflict death to those who hear its cry), Absorption (Can absorb other being's life force), Extrasensory Perception (Can sense other beingsCastlevania Nocturne of Recollection Chapter 2: Omen), Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies and souls with no issues, even Innocent devils are capable of regenerating their body and soul through magic.Castlevania: Curse of Darkness), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8 and 9; Can live forever, is superior to Innocent Devils who cannot die, can live in other bodies to live, and is capable of regenerating and resurrecting endlessly based off onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed like other Creatures of Chaos,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world.), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality and rewrite the narrative of the worlds they reside in through the chaos in their soul which are one and the same as the real world; with the results of those changes overturning events in the story it's tied to and overflowing into reality), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,), Acausality (Type 4; the laws of the human world do not apply to Creatures of ChaosCastlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series,), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death. The Vampire Killer is a far superior Holy weapon than others, which is capable of killing creatures of chaos easily who can survive lethal blows easily, Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world), 
|-|Resistance=Dream Manipulation (Can fight off the Succubus, who can invade men's dreams), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111),Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Fire Manipulation (Can absorb Fire attacks), Plant Manipulation (Can absorb plant attacks), Earth Manipulation (Can absorb earth attacks), Air Manipulation (Can absorb Wind attacks), Electricity Manipulation (Can absorb Lightning attacks), Holy Manipulation (Can absorb Holy attacks), Darkness Manipulation (Can absorb Darkness attacks), Ice Manipulation and Absolute Zero (Can absorb Ice attacks, Able to endure attack from a demon that wields such ability), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects of making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Petrification (Can resist petrification attacks), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Quantum Manipulation and Spatial Manipulation (Can resist the effects of magic, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Technology Manipulation (Can resist the castle's influence, which can mess with satellite imagesDemon Castle Dracula: Reminiscence of the Divine Abyss), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castleCastlevania: Symphony of the Night), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; They can resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real world;Castlevania: Grimoire of Souls chapter 7: Death's Reign with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can fight off the effects of the Imp controllingCastlevania: Portrait of Ruins BradyGames strategy guide page 147 the targets like a puppetCastlevania: Order of Ecclesia Brady Games strategy guide page 88 and the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (They are capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Is naturally immune to the effects of Time stop), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Fear Manipulation (Can withstand the presence of a vampire which can inflict fear onto others), Attack Reflection (Can harm Dracula with projectiles despite him being able to passively reflect attacks back with his ribsCastlevania II Simon's Quest), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Possession (Can resist Dracula's magic, which can possess others)
</tabber>
Attack Potency: Low Multiverse level (Is capable of matching Dracula, who's stronger than Death, who is far superior than the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode), Higher with Numerous abilities
Speed: Infinite (Can keep up with Death, Is able to kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss), Higher with Numerous abilities
Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state,Castlevania: Curse of Darkness which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it), Higher with Numerous abilities
Striking Strength: Low Multiverse level (Can harm Dracula), Higher with Numerous abilities
Durability: Low Multiverse level (Can withstand blows from beings like Dracula), Higher with Numerous abilities
Stamina: Superhuman (Can fight inside Dracula's castle for numerous days without tiring)
Range: Standard Melee Range, Low Multiversal with magic (Can travel across numerous dimensions such as the Abyss)
Standard Equipment: Hunter Whip, Numerous gear, healing items and Magical Cards.
Intelligence: Genius (Is skilled on multiple types of magic, which requires one to understand Quantum Physics to utilize it to its fullest,)
Weaknesses: None notable
Notable Attacks/Techniques:
<tabber>
|-|Mercury=
COTM Mercury + Salamander.gif|Salamander Combo
COTM Mercury + Serpent.gif|Serpent Combo
COTM Mercury + Mandragora.gif|Mandragora Combo
COTM Mercury + Golem.gif|Golem Combo
COTM Mercury + Cockatrice.gif|Cockatrice Combo
COTM Mercury + Manticore.gif|Manticore Combo
COTM Mercury + Griffin.gif|Griffin Combo
COTM Mercury + Thunderbird.gif|Thunderbird Combo
COTM Mercury + Unicorn.gif|Unicorn Combo
COTM Mercury + Black Dog.gif|Black Dog Combo
*Salamander: Nathan enhances his whip with the Fire element to deal damage to his foes.
*Serpent: Nathan enhances his whip with the Ice element to deal damage to his foes and freeze them.
*Mandragora: Nathan enhances his whip with the Plant element to deal damage to his foes.
*Golem: Nathan enhances his whip with the Earth element to deal damage to his foes.
*Cockatrice: Nathan enhances his whip with the Stone element to deal damage to his foes and petrify them.
*Manticore: Nathan enhances his whip with the Poison element to deal damage to his foes and inflict poison.
*Griffin: Nathan enhances his whip with the Wind element to deal damage to his foes.
*Thunderbird: Nathan enhances his whip with the Lightning element to deal damage to his foes.
*Unicorn: Nathan enhances his whip with the Holy element to deal damage to his foes and heal himself with every strike.
*Black Dog: Nathan enhances his whip with the Darkness element to deal damage to his foes.
|-|Venus=
*Salamander: Nathan's Strength increases by a significant amount.
*Serpent: Nathan's Defense increases by a significant amount.
*Mandragora: Nathan's Luck increases by a significant amount.
*Golem: Nathan's Defense increases the more he explores an area.
*Cockatrice: Nathan grows in power by walking.
*Manticore: Nathan restores his own magical sources by a lot.
*Griffin: Nathan's Intelligence increases by a significant amount.
*Thunderbird: Nathan's strength increases the more he explores an area.
*Unicorn: Nathan's Defense increases while his Strength decreases.
*Black Dog: Nathan's Strength increases while his Defense decreases.
|-|Jupiter=
COTM Jupiter + Salamander.gif|Salamander Combo
COTM Jupiter + Serpent.gif|Serpent Combo
COTM Jupiter + Mandragora.gif|Mandragora Combo
COTM Jupiter + Cockatrice.gif|Cockatrice Combo
COTM Jupiter + Manticore.gif|Manticore Combo
COTM Jupiter + Griffin.gif|Griffin Combo
COTM Jupiter + Unicorn.gif|Unicorn Combo
COTM Jupiter + Black Dog.gif|Black Dog Combo
*Salamander: 2 Fireballs surrounds Nathan to attack anyone nearby.
*Serpent: 4 Iceballs surrounds Nathan to attack anyone nearby and freeze them.
*Mandragora: Nathan heals while standing still.
*Golem: Nathan gains more invulnerability when he gets hit.
*Cockatrice: Nathan turns into a stone form that makes him invulnerable.
*Manticore: Nathan creates a cloud of poison around him to inflict poison to his targets.
*Griffin: Nathan creates a Sonic Wave while running to attack anyone he runs into while being faster.
*Thunderbird: Nathan takes less damage while being sent farther away when hit.
*Unicorn: Nathan creates a forcefield to protect himself from harm.
*Black Dog: Nathan engulfs himself in a black hole to attack anyone nearby.
|-|Mars=
COTM Mars + Salamander.gif|Salamander Combo
COTM Mars + Serpent.gif|Serpent Combo
COTM Mars + Mandragora.gif|Mandragora Combo
COTM Mars + Golem.gif|Golem Combo
COTM Mars + Cockatrice.gif|Cockatrice Combo
COTM Mars + Manticore.gif|Manticore Combo
COTM Mars + Griffin.gif|Griffin Combo
COTM Mars +Thunderbird.gif|Thunderbird Combo
COTM Mars + Unicorn.gif|Unicorn Combo
COTM Mars + Black Dog.gif|Black Dog Combo
*Salamander: Nathan creates a sword of Fire to attack his foes.
*Serpent: Nathan creates a sword of Ice to attack his foes and freeze them.
*Mandragora: Nathan creates a sword of Plant to attack his foes.
*Golem: Nathan creates a massive Hammer to attack his foes and create earthquakes.
*Cockatrice: Nathan creates a pair of Tonfas to strike his foes and petrify them.
*Manticore: Nathan creates a pair of Claws that poison his foes.
*Griffin: Nathan creates a Samurai Sword that lets him strike with pinpoint accuracy.
*Thunderbird: Nathan utilizes Martial Arts to strike down his foes.
*Unicorn: Nathan creates a giant Holy Sword that attacks his foes.
*Black Dog: Nathan creates a Gun that can be used to strike foes at a distance.
|-|Diana=
COTM Diana + Salamander.gif|Salamander Combo
COTM Diana + Serpent.gif|Serpent Combo
COTM Diana + Mandragora.gif|Mandragora Combo
COTM Diana + Golem.gif|Golem Combo
COTM Diana + Cockatrice.gif|Cockatrice Combo
COTM Diana + Manticore.gif|Manticore Combo
COTM Diana + Griffin.gif|Griffin Combo
COTM Diana +Thunderbird.gif|Thunderbird Combo
COTM Diana + Unicorn.gif|Unicorn Combo
COTM Diana + Black Dog.gif|Black Dog Combo
*Salamander: Nathan shoots a Fireball from his whip to attack foes from a distance.
*Serpent: Nathan shoots several Ice Balls from his whip to attack foes from a distance.
*Mandragora: Nathan shoots several Petals from his whip to attack foes from a distance.
*Golem: Nathan shoots creates an Earthquake from his whip to attack foes from a distance.
*Cockatrice: Nathan shoots several Rocks from his whip to attack foes from a distance.
*Manticore: Nathan shoots a ball of Poison from his whip to attack foes from a distance.
*Griffin: Nathan shoots a wave of Wind from his whip to attack foes from a distance.
*Thunderbird: Nathan spins his whip to create an Electrical current to attack foes nearby.
*Unicorn: Nathan shoots a several energy shells from his whip to lock onto foes from a distance.
*Black Dog: Nathan shoots several Dark spheres from his whip to attack foes from a distance.
|-|Apollo=
COTM Apollo + Salamander.gif|Salamander Combo
COTM Apollo + Serpent.gif|Serpent Combo
COTM Apollo + Mandragora.gif|Mandragora Combo
COTM Apollo + Golem.gif|Golem Combo
COTM Apollo + Cockatrice.gif|Cockatrice Combo
COTM Apollo + Manticore.gif|Manticore Combo
COTM Apollo + Griffin.gif|Griffin Combo
COTM Apollo + Thunderbird.gif|Thunderbird Combo
COTM Apollo + Unicorn.gif|Unicorn Combo
COTM Apollo + Black Dog.gif|Black Dog Combo
*Salamander: Nathan throws a bomb to harm his foes.
*Serpent: Nathan throws an Iceball to harm his foes.
*Mandragora: Nathan throws Petals to harm his foes.
*Golem: Nathan summons Stalagtites to harm his foes.
*Cockatrice: Nathan calls down Meteors to harm his foes.
*Manticore: Nathan throws a ball of Poison to harm his foes.
*Griffin: Nathan throws a gust of Wind to shoot projectiles everywhere.
*Thunderbird: Nathan throws a Lightning ball to harm his foes.
*Unicorn: Nathan rains down numerous Light arrows to harm his foes.
*Black Dog: Nathan throws a Black Hole to harm his foes.
|-|Neptune=
*Salamander: Nathan absorbs Fire damage to heal himself.
*Serpent: Nathan absorbs Ice damage to heal himself.
*Mandragora: Nathan absorbs Plant damage to heal himself.
*Golem: Nathan absorbs Earth damage to heal himself.
*Cockatrice: Nathan absorbs Stone damage to heal himself.
*Manticore: Nathan absorbs Poison damage to heal himself.
*Griffin: Nathan absorbs Wind damage to heal himself.
*Thunderbird: Nathan absorbs Lightning damage to heal himself.
*Unicorn: Nathan absorbs Holy damage to heal himself.
*Black Dog: Nathan absorbs Darkness damage to heal himself.
|-|Saturn=
COTM Saturn + Salamander.gif|Salamander Combo
COTM Saturn + Serpent.gif|Serpent Combo
COTM Saturn + Mandragora.gif|Mandragora Combo
COTM Saturn + Golem.gif|Golem Combo
COTM Saturn + Cockatrice.gif|Cockatrice Combo
COTM Saturn + Manticore.gif|Manticore Combo
COTM Saturn + Griffin.gif|Griffin Combo
COTM Saturn + Thunderbird.gif|Thunderbird Combo
COTM Saturn + Unicorn.gif|Unicorn Combo
COTM Saturn + Black Dog.gif|Black Dog Combo
*Salamander: Nathan summons a Bat to fight with him.
*Serpent: Nathan summons a Ghost to fight with him.
*Mandragora: Nathan summons an Owl to fight with him.
*Golem: Nathan summons a Hawk to fight with him.
*Cockatrice: Nathan summons a Medusa Head to fight with him.
*Manticore: Nathan summons a Cloud of Gas to fight with him.
*Griffin: Nathan summons a Wind Spirit to fight with him.
*Thunderbird: Nathan summons an Electric Crow to fight with him.
*Unicorn: Nathan summons a Cherub to fight with him.
*Black Dog: Nathan summons an Imp to fight with him.
|-|Uranus=
COTM Uranus + Salamander.gif|Salamander Combo
COTM Uranus + Serpent.gif|Serpent Combo
COTM Uranus + Mandragora.gif|Mandragora Combo
COTM Uranus + Golem.gif|Golem Combo
COTM Uranus + Cockatrice.gif|Cockatrice Combo
COTM Uranus + Manticore.gif|Manticore Combo
COTM Uranus + Griffin.gif|Griffin Combo
COTM Uranus + Thunderbird.gif|Thunderbird Combo
COTM Uranus + Unicorn.gif|Unicorn Combo
COTM Uranus + Black Dog.gif|Black Dog Combo
*Salamander: Nathan summons a Salamander to attack his foes.
*Serpent: Nathan summons a Serpent to attack his foes.
*Mandragora: Nathan summons a Mandragora to attack his foes.
*Golem: Nathan summons a Golem to attack his foes.
*Cockatrice: Nathan summons a Cockatrice to attack his foes.
*Manticore: Nathan summons a Manticore to attack his foes.
*Griffin: Nathan summons a Griffin to attack his foes.
*Thunderbird: Nathan summons a Thunderbird to attack his foes.
*Unicorn: Nathan summons a Unicorn to heal himself.
*Black Dog: Nathan summons a Black Dog to attack his foes and absorb their life.
|-|Pluto=
COTM Pluto + Salamander + Dagger.gif|Dagger Item Crash
COTM Pluto + Salamander + Axe.gif|Axe Item Crash
COTM Pluto + Salamander + Cross.gif|Holy Cross Item Crash
COTM Pluto + Salamander + Holy Water.gif|Holy Water Item Crash
COTM Pluto + Salamander + Stopwatch.gif|Stopwatch Item Crash
COTM Pluto + Serpent + Dagger.gif|Serpent and Dagger Combo
COTM Pluto + Serpent + Axe.gif|Serpent and Axe Combo
COTM Pluto + Serpent + Cross.gif|Serpent and Holy Cross Combo
COTM Pluto + Serpent + Holy Water.gif|Serpent and Holy Water Combo
COTM Pluto + Serpent + Stopwatch.gif|Serpent and Stopwatch Combo
COTM Pluto + Black Dog.gif|Black Dog Combo
*Salamander: Nathan can use numerous item crashes with his sub weapons, leading to devastating results.
*Serpent: Nathan can throw more than one sub weapon at a time.
*Mandragora: Nathan gains more experience than normal, making him stronger much faster.
*Golem: Nathan creates an image of himself that attacks in unison with him.
*Cockatrice: Nathan increases his defense the longer he fights.
*Manticore: Nathan transfers his magical power to use a different resource than normal.
*Griffin: Nathan moves far faster than before.
*Thunderbird: Nathan deals more damage the longer he fights.
*Unicorn: Nathan glows bright and phases through any and all attacks.
*Black Dog: Nathan turns into a Skeleton, becoming a Creature of Chaos as a result.
</tabber>
==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Male Characters
Category:Protagonists
Category:Primary Protagonists
Category:Hunters
Category:Castlevania
Category:Video Game Characters
Category:Whip Users
Category:Sword Users
Category:Axe Users
Category:Knife Users
Category:Time Users
Category:Hammer Users
Category:Tonfa Users
Category:Martial Artists
Category:Gun Users
Category:Claw Users
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Holy Users
Category:Water Users
Category:Purification Users
Category:Deconstruction Users
Category:Homing Attack Users
Category:Self-Sustenance Users
Category:Accelerated Development Users
Category:Shapeshifters
Category:Statistics Amplification Users
Category:Sound Users
Category:Forcefield Users
Category:Explosion Users
Category:Telekinesis Users
Category:Element Users
Category:Fire Users
Category:Ice Users
Category:Absolute Zero Users
Category:Plant Users
Category:Earth Users
Category:Poison Users
Category:Corrosion Users
Category:Acid Users
Category:Petrification Users
Category:Air Users
Category:Electricity Users
Category:Light Users
Category:Danmaku Users
Category:Holy Users
Category:Darkness Users
Category:Summoners
Category:Black Hole Users
Category:Intangibility Users
Category:Body Puppetry Users
Category:Paralysis Users
Category:Pocket Reality Users
Category:Afterimage Users
Category:Duplication Users
Category:Madness Users
Category:Death Users
Category:Absorption Users
Category:Extrasensory Perception Users
Category:Regeneration Users
Category:Immortals
Category:Plot Manipulation Users
Category:Text Users
Category:Reality Warpers
Category:Immersion Users
Category:Dimensional Travel Users
Category:Acausal Characters
Category:Magic Users
Category:Quantum Users
Category:Space Users
Category:Soul Users
Category:Characters
Category:Fantasy Characters
Category:Horror Characters
Category:Humans