Feral Carnosaur

:For the mount, see Carnosaur. For the Carnosaur available to Thorek Ironbrow, see Yoked Carnosaur.
 is a , and monster unit introduced in Total War: Warhammer II. As part of The Rakarth Update, it's available to , and with the release of Shadows of Change one is also available to .
== Recruitment ==
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** Unlocked with: Pyramid of Itzl
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** Unlocked with: Giant Beast Pit
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** Recruited with: Monster Pens
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** Recruited with: Regiments of Renown Recruitment panel after completing the Grand Scheme: Lustria
== Description ==
Carnosaurs are large apex predators that have terrorised the darkness of the primordial jungles since the dawn of this world's existence. Considered by many as the ultimate jungle hunter, with some growing nearly two stories tall, these massive reptilian beasts are powerfully built and highly aggressive creatures, with long, muscular hind limbs and a heavy tail that is used to balance their enlarged and powerful skulls. Upon scenting prey, or catching sight of even the slightest amount of movement, Carnosaurs propel themselves with enormous strides, moving with surprising speed for such large beasts. Their shortened forelimbs and sharp claws are ideal for locking hold of prey. They have massive jaws, their gaping mouths filled with dagger-like death. Their bite can hack through huge chunks of flesh on larger prey, and by twisting their thick, serpentine necks, Carnosaurs can simply rip their quarries apart piece by bloody piece. Having tasted blood, a Carnosaur is at its most deadly, for it enters a state of savage bloodlust — biting and tearing at any living creature, sometimes slaughtering its gory way through entire herds of giant reptilian without pause. Such is what they were bred to become, for the primordial jungles of Lustria only spares the strongest and most ferocious of monsters, whilst the weak are simply left to be eaten by those seeking to consume flesh.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Feral Rage I
* Feral Rage II
* Frenzy
* Predatory Fighter
* Wounds
== Strategy ==
Carnosaurs are quick and deadly, excelling at tearing apart especially large units. They have a massive Bonus vs. Large but greatly benefit from the Rampage mechanic, going into an uncontrollable frenzy once a certain health threshold has been reached. When shielded from enemy skirmishers, they are able to cause massive damage onto Cavalry and monsters.
Their speed will sometimes make them a de facto flanker of skirmishers in a Lizardmen army as well. Lizardmen armies are generally slow and dealing with archers either requires the use of their fragile air units, subpar Cold One cavalry (which tend to die in rampage and be a pain to re-recruit while on campaign), or blasting the archers with artillery and spells. The Carnosaur can serve as a flex unit in the army to address any large threats but also pounce on any high priority archers or artillery in the backfield. Beware large clusters of archers, since if they all turn their wrath on the Carnosaur it will die quickly.
Category:Dark Elves units
Category:Dark Elves monster units
Category:Tzeentch units
Category:Tzeentch monster units