Odrek Thunderfoot

Odrek Thunderfoot was a dwarven priest of Moradin and member of the Bloodsworn mercenary company. 
== History and Personality ==
Odrek was born into the extensive Thunderfoot family, a large mining clan from Ironhearth Hall in Eriabourne. Odrek was the second son of his father and was assigned as a a clergyman from a young age. His first mission was in Winterhome and after an encouraging start he was moved onto a chapter in Lower Quarrystone. Here he was on occasion tasked with venturing into the Corsino Caverns to protect the dwarves of the region. During one such venture he was captured alongside other dwarves by illithid servants of Dulshoon. 
Odrek was a devout servant of Moradin, kind to his allies and fearsome to those who prey on the defenseless. 
== Skills and Powers ==
Odrek was a talented warrior and priest capable of powerful divine magic. He had excellent judge of character and defenses, though he was slow in movement and reflex.
== In the Campaign ==
Odrek was among many rescued from the illithid prisons of Umbrahal during the first mission into the city. He was helpful in their ascent and cast healing spells on his fellows once his hands were freed. He agreed to join the Bloodsworn mercenaries at once after he was released, wishing to bring honour to their cause.
He travelled with Keldin to the Elemental Plane of Earth on the Bloodsworn's quest to capture a primal earth elemental. From Deep Granite to Bism they travelled, capturing the elemental in the process. On their way they agreed to venture yet further into the plane in search of the fabled Forges of Creation, a holy site of Moradin in the borderlands of the Plane of Fire. They heard tell of an old machine in Kairan that might aid them in their journey. In the outskirts of the city they happened upon a clutch of dune stalkers, where Odrek perished while fighting on the front lines.
== Family ==
Odrek has a cousin, Viktor, who serves as ambassador of Ironhearth Hall.
== Character Sheet ==
Odrek Thunderfoot 
Dwarf Cleric of Moradin 9
HP 80  Initiative+0  AC25 (T10,FF25) Speed-20(4)
Hammer + 10/+5 (d8 + 3/x3) or
Spell + 6 (spell effect)
SQ -  Turn Undead, Dwarf Traits
Feats - Iron Will, Hammer Focus, Eyes of Heaven(+2 knowledge religion & sense motive), Lightning Reflexes
Abilities 14, 10, 19, 12, 18, 10   Saves +10/+5/+12   Skills - Perception + 16, Sense Motive + 18, Knowledge (Religion) + 15
Languages - Common, Dwarven, Undercommon
Domains - Protection, Good
Spells DC 14 + SL
1 - Bless, Obscuring Mist, Divine Favour, Bless Water, Comprehend Languages, Sanctuary (D)
2 - Aid, Owl's Wisdom, Zone of Truth, Make Whole, Resist Energy, Shield Other (D)
3 - Stone Shape, Dispel Magic, Prayer, Protection from Energy, Magic Circle Against Evil (D)
4 - Restoration, Sending, Divine Power, Holy Smite (D)
5 - Plane Shift, Greater Command(2), Dispel Evil (D)
Equipment - Fullplate + 2, Holy Symbol of Moradin, Heavy Shield + 1, Warhammer + 1, Amulet of Natural Armour + 2, Zealot's Ring
Gold - 2600
Category:Dwarves
Category:Dead
Category:Adventurers
Category:Bloodsworn