Sonic the Hedgehog (Classic)

<tabber>
|-|Base=
|-|Super Sonic=
|-|Hyper Sonic=
</tabber>
==Summary==
 is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog video game series that made his debut in 1991. He is an anthropomorphic hedgehog born with the ability to run at the speed of sound and beyond, hence his name, and possesses lightning-fast reflexes to match. Quick to rush in against those perpetrating harm and subjugation against the innocent, yet also being a championing bastion of peace, Sonic uses his abilities to defend the world from harm. As being a member of his species might imply, he also has the ability to curl up into a concussive ball. Notably, he does so to attack the many machinations of Dr. Eggman.
One of their most notable early encounters was on South Island, though not the first, spurred by hearing rumors that Dr. Eggman was harassing the residents of South Island in search of the dormant Chaos Emeralds. Quick to rush over, only to discover that the critter inhabitants of the island were turned into Badniks, it would be this event that would fuel the battle between archnemeses for years to come.
Sonic has since underwent several other adventures while exploring the world, making new allies and enemies alike across both time and space. His most recent major adventure was on the Northstar Islands where he pursued Dr. Eggman once more who, with the help of old enemy Fang the Hunter, planned on unleashing an ancient evil to try and conquer the world once more. Some time after these events, Sonic would undergo a long training journey to better himself. Upon his return, he came back just in time to face newer and deadlier adventures.
==Powers and Stats==
Tier: | | , , up to | 
Key: Base | Base (Modern Era Appearances) | Super Sonic | Hyper Sonic
Name: Sonic the Hedgehog, "Classic" Sonic
Origin: Sonic the Hedgehog (Sonic 1)
Gender: Male
Age: 15
Classification: Anthropomorphic Hedgehog, The Fastest Thing Alive, World's Fastest Hedgehog
Powers and Abilities:
<tabber>
|-|Base=
|-|Items and Equipment=
|-|Super Sonic=All abilities of base form significantly enhanced plus:
*Self-Sustenance (Type 3)
*Afterimage Creation (Super Sonic can create constant afterimages by sheer speed)
*Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evilShadow the Hedgehog: Official Video Game Website from within himself that allows him to tap into a reserve of ehnanced Chaos Powers.Shadow the Hedgehog (2005) As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim stated Sonic the Hedgehog Sticker Collection Page5 and invulnerable)
**Invulnerability Negation (Can harm other Super Form users with this trait)
**Acausality (Type 4; Super forms can function in the Egg Reverie Zone, a dimension where time is constantly distorted and causes Base characters to float aimlessly displayed further when are left helpless once again upon reverting back. Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.Sonic Frontiers (JP): Rhea Island Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fateSonic Frontiers (JP): Vs The End)
*Law Manipulation, Causality Manipulation, Soul Manipulation & Information Manipulation (Type 2, Fundamental; Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,Sonic Frontiers: Chaos Island a realm stated by The End to be a separate realitySonic Frontiers: Vs The End and also referred to by Dr. Eggman as a digital dimension.Sonic Frontiers: Kronos Island Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were, an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories, even their souls.Sonic Frontiers: Rhea Island When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.Sonic Frontiers (JP): Introduction Cutscene Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)Sonic Frontiers
*Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept; The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of timeSonic 06: Last Episode that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space)
**Empathic Manipulation, Nonduality (Type 2; Dreams & Nightmares) & Enhanced Abstract Existence (Type 1 for his energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of andmore abstract than abstract beings such as The End, Void, which is addtionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
**Physics Manipulation & Mind Manipulation (Dreams encompass many things, such as part of the minds of the ones dreaming, with some dreams having altered physicsSonic Dream Team: Official Concept Art)
*Stamina Regeneration (Super Forms passively regenerate their energySonic 06: Official Game Guide pg. 320)
*Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form)
**Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos EmeraldsSonic Adventure: Last Story)
**Restoration (He and his Modern Self were able to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time.)
*Chaos Energy Manipulation
**True Flight
**Limited Magnetism Manipulation (Super Sonic can attract nearby Rings towards him)
**Aura
***Forcefield Creation (Super Sonic can create a constant barrier himself)
***Heat Generation (A Super Form's Aura is so hot that it could instantly vaporizeSonic the Hedgehog #27 the Metal Virus, even when it could constantly generate from Sonic's attempts to burn it off)
Resistance to:
*Memory Manipulation (Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at largeSonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023))
Greater Resistance to:
*Disease Manipulation, Biological Manipulation & Transmutation (Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.Sonic the Hedgehog #29 The Metal Virus in question through physical contact to Sonic the Hedgehog issue #13)
*Law Manipulation, Causality Manipulation, Information Manipulation, Mind Manipulation, Empathic Manipulation, Soul Manipulation, Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept & Information Type 2; Fundamental Information, 6-D - 2 Layers; Super Forms can Survive attacks from the likes of Solaris, which have said effects. When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
|-|Hyper Sonic=All previous abilities are enhanced even further plus;
*Light Manipulation (Can produce omnidirectional, blinding flashes of light that damage or destroy all enemies within range)
*Underwater Breathing (Type 2; Hyper Sonic can survive underwater indefinitely without needing to use air bubbles or Aqua Shield)
</tabber>
Attack Potency: Large Planet level (Superior to the Death Egg Robot, having defeated it on several occasions.Sonic the Hedgehog 2: Death Egg ZoneSonic Mania: Green Hill Zone Act 2Sonic the Hedgehog 4 Episode I: E.G.G. StationSonic Generations: Boss Battle (Death Egg Robot) ) | Universe level+ (Defeated a clone of Chaos 0 in a single strike. Wrecked the Egg Dragoon. Damaged the Death Egg Robot alongside Modern Sonic and The Rookie) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,Sonic the Hedgehog #12 with Sonic able to harness varying levels of positive energy), Universe level+ (Destroyed the Phantom King. Should be superior to the power of the World Rings), up to Low Complex Multiverse level at his peak (6-D. Defeated the Time Eater alongside his Modern counterpart and reversed the damage done across all of space-time and all of reality as a whole, which includes with a multiverse with innumerable, potentially infinite timelinesSonic Generations Official Strategy GuideSonic the Hedgehog Encyclo-speed-iaTailsTube #4 (feat. Amy Rose).) | Low Complex Multiverse level (6-D. Vastly above Super Sonic. Powered by the seven Super Emeralds, which are far above the Chaos Emeralds)
Speed: FTL (Could reach lightspeed as early as Sonic CD. Stated and shown to be capable outspeeding laser beams7.785 c), higher reaction speed (Sonic constantly manages to reactSonic the Hedgehog Triple Trouble: Atomic Destroyer Zone Act 3 to the V. Maximum Overdrive Attack and dodge it,Sonic Mania: Stardust Speedway Zone Act 3 with the V. Maximum Overdrive Attack increasing Metal Sonic's speed by four times), far higher with the Spin Dash and Super Peel Out (The Spin Dash is a technique that allowed Modern Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them,Sonic Prime; Episode 3, "Escape from New Yoke" and the Super Peel Out referred to as faster than the Spin DashSonic Origins Manual, Pg. 13), even higher with the Boost | Infinite (Beat Modern Knuckles and Modern Amy in a race. Able to gather Chao faster than Cream, and can dodge bombs from Rouge. Kept pace with the Death Egg Robot and dodged its attacks, which was stated to surpass Infinite by both Doctor Eggman and Tails), far higher with Color Powers (Able to tag Blaze with assistance from the Spike Wisp), Immeasurable by accelerating through erased time (Sonic is stated by Tails to be accelerating through time by running through the zones in White Space) | Varies; Infinite (Superior to Darkspine Sonic, as the Chaos Emeralds are superior to the World Rings) to Immeasurable (Blitzed the Time Eater alongside his modern counterpart and easily avoided attacks from him), higher with the Super Sonic Boost | Immeasurable (Faster than Super Sonic)
Lifting Strength: At least Class K (Can push rocks larger than him. Should be superior to Dr. Eggman) | At least Class K, possibly far higher | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic) | Immeasurable (Far stronger than anything empowered by the Chaos Emeralds)
Striking Strength: Large Planet level (Able to harm individuals comparable to him, such as Classic Knuckles) | Universe level+ (Defeated a clone of Chaos 0 in one strike) | Varies, Universe level+, up to Low Complex Multiverse level | Low Complex Multiverse level
Durability: Large Planet level (Can tank hits from Metal Sonic, a robotic duplicate of himself, as well as attacks from the likes of Knuckles and Mecha Sonic Mk. II), higher with forcefields. Up to Low Complex Multiverse level (6-D) Damage Transferal with several Rings (Having enough Rings shields damage from those as strong as Supreme) | Universe level+ (Can withstand strikes from the Egg Dragoon and the Death Egg Robot, the latter of which was stated to have surpassed Infinite), higher with his Boost. Up to Low Complex Multiverse level (6-D) Damage Transferal with several Rings | Varies, Universe level+, up to Low Complex Multiverse level (6-D. Unharmed by attacks from the Time Eater. Can take attacks from enemies on his level or higher without taking any damage). Invulnerability makes it difficult to conventionally harm him | Low Complex Multiverse level (6-D. Far superior to anything empowered by the Chaos Emeralds)
Stamina: Superhuman (Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders) | Superhuman (Same as prior) | Infinite (Is powered by Chaos Emeralds) | Infinite (Far superior to anything empowered by the Chaos Emeralds)
Range: Standard Melee Range, Hundreds of Meters with his abilities. Interdimensional with Chaos Emeralds | Standard Melee Range. Up to Low Complex Multiverse level with abilities (6-D. Able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void) | Standard Melee Range. Several Meters with Hyper Flash. Low Complex Multiverse level with abilities (6-D)
Standard Equipment: Power Sneakers, Rings (up to a max of 999), Chaos Emeralds, Item Boxes | Item Boxes and Rings (up to a max of 999) | Chaos Emeralds | Super Emeralds
*Optional Equipment: Time Stones, Slow Down Boots, Cyclone | Wisps | same as before | same as before
Intelligence: At least Above Average, Genius Combatant (Due to full control of his momentum,Sonic the Hedgehog CD: Introduction Cutscene Sonic excels in applying his speed and agility into evasive maneuversSonic the Hedgehog CD; "Outro" and offensive techniquesSonic Unleashed; "Windmill Isle Act 2" fueled by momentum-based combat. Beyond clever applications of Sonic's speed is his capacity for adaptability and quick learning; Such as when he perfectly copied in mere moments the Homing Attack from his Modern self after only seeing it once for the first time, and later on even his BoostSonic GenerationsSonic Generations (3DS) while improving on them both later on.Sonic Forces: Eggman Empire Fortress (VS. Death Egg Robot, Stage 30) Sonic is also able to quickly adapt to beat opponents who know his fighting style perfectly, such as when he defeated a copy of himself under 30 seconds and in his constant fights against Metal Sonic, a robot designed to replicate him in every way, but even still losing to Sonic in 30 seconds as wellSonic the Fighters despite the fact of it having the combined skill and abilities of the entire cast of Sonic the Fighters cast. Able to dwarf Eggman and his machines even when striped from his usual speed and being limited to only walking. With this extending to even enemies that fought future versions of himself, like the Egg Dragoon, a machine that he fought toe-to-toe with and defeated with easeSonic Forces: Stage 11 - Green Hill (VS. Eggman) despite being a machine noted to have years of research on Modern Sonic's movement patternsSonic Unleashed bestiary Egg Dragoon in the years they have fought one another, with Sonic constantly defeating Eggman even with the Doctor's supergenius intellect.)
Weaknesses: Has trouble in aquatic areas due to his inability to swim.
Notable Attacks/Techniques:right|190px
*Fourth Wall Awareness: 
**When the player isn't moving him for a moment, Sonic's idle animation gets annoyed with the player, tapping his foot while looking at the screen, showing boredom, stretching to be on the move again, and had outright left due to becoming impatience in Sonic CD that causes a Game Over.
<tabber>
|-|Standard Moves=
*Spin Attack: Sonic curls into a ball while rolling along the ground.
*Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
**Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
**Flying Spin Attack: In contrast to the Spin Jump, Sonic can utilize this technique while already in a vulnerable position within mid-air.Sonic the Hedgehog: Triple Trouble
**Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterwardSonic the Hedgehog #7 (potentially repeatedly) or attack other enemies in his nearby vicinity.Sonic the Hedgehog #2
**Drop Dash: Sonic stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
*Super Peel Out: Sonic moves his legs in a specific circle pattern while remaining stationary, before taking off at speeds surpassing his regular speed. Sonic then crouches slightly down in a standing position and begins moving his legs in a specific pattern to build up speed, while he remains stationary in one spot. Once he has built up enough speed, Sonic takes off in the direction he is facing at extreme speeds.
*Insta-Shield: Sonic creates a temporary shield for a split-second that can slash enemies and items within their range without having to touch them.
|-|Sonic the Fighters Moveset=
*Air Kick: Sonic jumps into the air and kicks out to counter an aerial combatant.
*Air Spin: Sonic jumps into the air, curling into a ball to counter an aerial combatant in a manner reminiscent to the Spin Jump.
*Dash Spin: Sonic runs at his opponent before carrying his momentum into a Spin Attack.
*Dodge Spin: After dodging an attack, Sonic immediately retaliates with a high speed Spin Attack that barrels through his opponent and sends them flying into the air.
**Dodge Spin Dive: Rather than dodging and doing a Spin Attack, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
*Double Kick: Sonic sends two consecutive kicks towards his opponent.
**Triple Kick: Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
*Double Spin: Sonic jumps into the air as he curls into a ball, hitting his opponent once before landing in front of them while in position to immediately perform a Spin Attack.
*Flying Kick: For particularly sturdy enemies that are impervious to Sonic's normal attacks, this is an alternate and much more powerful method. Sonic zips towards an enemy like he would for a Homing Attack, and then immediately strikes them with a mid-air kick to sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
*Foot Crush: Sonic brings up a foot, smashing it down onto the foot of the other opponent to leave them reeling in pain.
*Head Spin: After jumping up and curling into a ball, Sonic spins on top of them and moves towards the back of their head to land a devastating hit that knocks them forward.
*High Kick: Sonic does a jumping kick that sends his opponent into the air after impact.
**Dodge High Kick: After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
**Back High Kick: While spinning around, Sonic kicks out to hit his opponent when they're behind him.
*Hop Kick: Sonic hops into the air before landing and doing a sweeping kick.
*Hop Punch: Sonic hops into the air while reeling back a fist and quickly throws out his fist in a sweeping motion.
*Horse Kick: Sonic turns and supports himself on his hands, throwing both feet out in a powerful motion behind him to hit the opponent and launch them away from him.
*Punch-Spin: After a quick jab to leave his opponent slightly stunned, Sonic makes a quick stride to get behind them and attack.
**Twin Punch Spin: Sonic performs the Punch Spin, but Sonic gives two quick jabs before getting behind them rather than one.
*Scissor Punch: Sonic rears both hands back before slamming them closed on the opponent's head and dizzying them.
*Side Kick: Sonic sends a swift horizontal kick towards his opponent.
**Double Side Kick: Sonic adds an additional kick towards his opponent.
**Triple Side Kick: Sonic sends yet another kick towards his opponent, the final launching them back.
*Smackback Kick: Sonic charges up a horizontal kick that sends his opponent flying back on impact.
*Spin Dive: Sonic launches into the air and curls up into a ball before ramming down onto his opponent from above.
*Spin Rocket: When near a vertical surface, such as a wall, Sonic jumps against it and curls into the position of a Spin Attack before launching himself towards his opponent at great speeds.
*Spiral Spin: Sonic curls himself up before launching himself in a gyrating motion and hurting anyone that he makes contact with.
**Spiral Feint: Sonic begins to launch his Spiral Spin but stops soon after, instead launching himself towards the opponent for a Spin Attack.
**Double Feint: Sonic proceeds to do the Spiral Feint, but stops his attack once more to catch dodging or suspecting enemies by surprise.
*Stomp Dive: Sonic launches into the air before stomping down on his opponent.
*Rush Spin: After a quick flurry of four punches, Sonic uses his Spin Dash technique to send his opponent up into the air after impact so he can move behind them.
*Volley Toss: Sonic uppercuts his opponent, launching them into the air in the process.
**Toss & Attack: After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
*Wall Spin: Sonic runs up a vertical surface before leaping backwards and performing a Spin Attack at his opponent.
**Wall Stamp: Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
*Windup Punch: Sonic stand on one foot and leans back as he begins to wind up a punch in a circular moment before launching a punch that sends the opponent flying back.
*Weapon Grab: Using this move, Sonic is capable of taking weapons from an opponent and using it against them. This move also takes weapons from Hammerspace.
*Dizzy Spin: In an attempt to confuse and dizzy his opponent, Sonic drops down into the position of a Spin Attack before quickly circling the opponent and speeding up before stopping.
|-|Wisps=
Black Bomb v2.png|Black Wisp
Dark-Blue-wisp.png|Blue Wisp
Crimson Wisp Art.png|Crimson Wisp
Bluewisp.png|Cyan Wisp
Greeen Wisp - Sonic Colors - (1).png|Green Wisp
Grey wisp.png|Grey Wisp
Indigo Wisp Artwork.png|Indigo Wisp
Ivory.png|Ivory Wisp
Magenta Wisp Art.png|Magenta Wisp
Orange Wisp - Sonic Colors Artwork - (1).png|Orange Wisp
Pink-wisp-spikes.png|Pink Wisp
Wisp Purple.png|Purple Wisp
Redwisp.png|Red Wisp
Wisp Violet.png|Violet Wisp
Yellowwisp.png|Yellow Wisp
*Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. In this form his he is able to induce widespread explosions by detonating himself without causing himself harm.
*Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, Sonic can send out powerful shockwaves by slamming into the ground.
*Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, Sonic can achieve flight and soar through the air unhindered.
*Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, Sonic gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Sonic can also bounce off them as if they were reflective surfaces.
*Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, Sonic gains the power of flight, allowing him to fly leisurely through midair.
*Gray Quake: Using the power of a Grey Wisp Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, Sonic's body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
*Indigo Asteroid: Using the power of an Indigo Wisp Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. Sonic is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Sonic the ability to levitate through midair.
*Ivory Lightning: Using the power of an Ivory Wisp Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, Sonic can move at lightning-fast speeds and with acrobatic movements as living electricity. Sonic also obtains electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
*Magenta Rhythm: Using the power of a Magenta Wisp Sonic turns into a large magenta-colored eighth note. When in this form, Sonic is able to bounce on air, allowing him to move through mid-air in semi-flight.
*Orange Rocket: Using the power of an Orange Wisp Sonic into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, Sonic can create powerful jet propulsion from his back to launch himself forward through midair at staggering speeds.
*Pink Spikes: Using the power of a Pink Wisp Sonic turns into a hot pink spiky ball. As the Pink Spikes, Sonic gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, Sonic can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
*Purple Frenzy: Using the power of a Purple Wisp Sonic the user turn turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, Sonic gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects not too heavy or rooted to the ground.
*Red Burst: Using the power of a Red Wisp Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains limited pyrokinetic abilities. Sonic can form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channelled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using the Red Burst.
*Violet Void: Using the power of a Violet Wisp Sonic turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole which can draw objects into himself from a distance and make them vanish into a void within him. However, the user cannot draw in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, Sonic is granted limited intangibility, allowing him to pass through certain obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing Sonic to grow larger the more he consumes until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a medium-sized aircraft.
*Yellow Drill: Using the power of a Yellow Wisp Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Sonic to move through the water like a living torpedo.
*Final Color Blaster: Sonic gathers all the color Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.
|-|Hyper Mode=
Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
*Air Hyper Start: Sonic jumps into the air to do a downward punch before landing and alternating between a quick flurry of punches and kicks, entering Hyper Mode in the process.
*Emerald Dive: Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in Hyper Mode.
*Hyper Start: Sonic enters Hyper Mode, opening up with a kick towards the opponent before performing four Scissor Punches before doing a series of punches and kicks to finish the combo.
|-|Super Sonic=
*Super Sonic Spinning: Super Sonic begins spinning in mid-air while charging Chaos Energy. Once charged, he shoots himself forward as a powerful projectile and rams into nearby targets.
*Super Sonic Boost: Super Sonic surrounds himself in a powerful fiery aura of chaos energy and flies into the target at incredible speed.
|-|Hyper Sonic=
*Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction for enhanced mobility.
</tabber>
Notes:
#This profile covers the Classic iteration of Sonic. For the Adventure and Modern iterations, see Sonic the Hedgehog (Adventure) and Sonic the Hedgehog (Modern).
#Despite some contradictory information, Classic sonic is indeed the past version of current Sonic, with the reason for the timeline not changing much at all because of his travels because it "self corrected" at the end of the time travels
#As long as the Super Emeralds are active. Hyper Form can be accessed anywhere even without having them in person.
#The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September of 2021). Look to the notes in the verse page for further info.
==Gallery==
<tabber>
|-|Art=
|-|History=
</tabber>
==Notable Matchups==
Victories:
Losses:
*Knuckles the Echidna (Game) (Main Sonic Continuity) Knuckles' Profile (Both were in Hyper form and speed was equalized)
Inconclusive:
==References==
==Notes/Explanations==
Note	Note
 	
Category:Characters
Category:Sega Sonic
Category:Absorption Users
Category:Acrobats
Category:Afterimage Users
Category:Animals
Category:Attack Reflection Users
Category:Aura Users
Category:Black Hole Users
Category:Body Control Users
Category:Brawlers
Category:Concept Users
Category:Deconstruction Users
Category:Dimensional Storage Users
Category:Dream Users
Category:Elasticity Users
Category:Electricity Users
Category:Enhanced Senses Users
Category:Energy Users
Category:Explosion Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Fourth Wall Aware Characters
Category:Free Movement Users
Category:Game Characters
Category:Good Characters
Category:Gravity Users
Category:Hedgehogs
Category:Heroes
Category:Homing Attack Users
Category:Instinctive Action Users
Category:Intangibility Users
Category:Invulnerability Users
Category:Light Users
Category:Male Characters
Category:Mammals
Category:Martial Artists
Category:Mascots
Category:Mind Users
Category:Bodily Weaponry Users
Category:Non-Physical Interaction Users
Category:Playable Characters
Category:Power Nullification Users
Category:Protagonists
Category:Primary Protagonists
Category:Reality Warpers
Category:Ring Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Size Users
Category:Small Sized Characters
Category:Shoe Users
Category:Sonic Generations
Category:Space Users
Category:Statistics Amplification Users
Category:Stone Walls
Category:Supernatural Willpower Users
Category:Surface Scalers
Category:Teenagers
Category:Teleportation Users
Category:Time Travelers
Category:Time Users
Category:Toon Force Users
Category:Transmutation Users
Category:Underwater Breathing Users
Category:Vector Manipulation Users
Category:Vehicle Users
Category:Vehicular Masters
Category:Vibration Users
Category:Video Game Characters
Category:Water Users