Krad (Animal)

===Basic Information===
 Race: Tengu
 Class: Ranger (Guide)
 Level: 2
Experience: 1,394 XP
 Alignment: Neutral
 Languages: Common, Tengu, Auran, Sylvan, Elven, Giant
 Deity: None
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 18 +4 (10 pts)+2 Racial
CON: 10 +0 (02 pts)-2 Racial
INT: 12 +1 (02 pts)
WIS: 15 +2 (03 pts)+2 Racial
CHA: 08 -1 (-2 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
(HP Max-2) HP: 20 = [2d10(18) + CON (00) + FC (02)] (Ranger)
 AC: 17 = [10 + DEX (04) + Armor (03) + Shield (00) + Misc (00)]
 AC Touch: 14 = [10 + DEX (04) + Misc (00)]
 AC Flatfooted: 13 = [10 + Armor (03) + Shield (00) + Misc (00)]
 INIT: +04 = [DEX (04) + Misc (00)]
 BAB: +02 = [Ranger (02)]
 CMB: +04 = [BAB (02) + STR (02) + Misc (00)]
 CMD: 18 = [10 + BAB (02) + STR (02) + DEX (04) + Misc (00)]
 Fortitude: +03 = [Ranger (03) + CON (00) + Misc (00)]
 Reflex: +07 = [Ranger (03) + DEX (04) + Misc (00)]
 Will: +02 = [Ranger (00) + WIS (02) + Misc (00)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Elven Curved Blade: Attack: +06 = [BAB (02) + DEX (04) + Misc (00)]
 Damage: 1d10+3, Crit: 18-20/x2, Special: finessable
 Bite: Attack: +01 = [BAB (02) + DEX (04) - Misc (05)]
 Damage: 1d3+1, Crit: 20/x2, Special: secondary
 MWK Comp. Longbow (+2): Attack: +07 = [BAB (02) + DEX (04) + Misc (01)]
 Damage: 1d8+2, Crit: 20/x3, Range: 60'
===Racial Features===
Ability Adjustments: +2 (Dexterity), +2 (Wisdom), -2 (Constitution)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger
 Low-light vision: Can see twice as far in conditions of dim light
 Gifted Linguist: +4 racial bonus on Linguistics checks, and learn 2
 languages per Linguistics rank
 Sneaky: +2 racial bonus on Perception and Stealth
 Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3
 points of damage on a hit. This is a primary attack, or a
 secondary attack if the tengu wields a manufactured
 weapon.
 Swordtrained: proficient with sword-like weapons (including bastard
 swords, daggers, elven curve blades, falchions,
 greatswords, kukris, longswords, punching daggers,
 rapiers, scimitars, short swords, and two-bladed swords)
 Languages: Start knowing Common and Tengu
===Class Features===
Ranger
 Armor/Weapons: Armour (Light, Medium), Shields (Not tower)
 Weapons (all Simple and Martial)
Ranger's Focus: +2 attack and damage vs. 1 foe 1/day
 Track: +½ Level to Survival (Track) Checks
 Wild Empathy: Improve initial attitude of animals - 1d20+0
===Feats===
Weapon Finesse (1st level feat): Use Dexterity bonus on attack rolls in place
 of Strength with Finesse weapons
Power Attack (Combat style: Two-handed): Trade melee AB for damage
===Traits===
Armour Expert (Combat): Reduce ACP by 1
Magical Talent (Magic): Cast a chosen cantrip (Know Direction) once per day as
 a spell-like ability. This spell-like ability is cast
 at your highest caster level gained; if you have no
 caster level, it functions at CL 1st. The spelllike
 ability’s save DC is Charisma-based.
===Skills===
Skill Points: 14 = [Base (06) + INT (01)/Level; FC (00), Misc (00)] (Ranger)
Skills Total Rank CS Ability ACP Misc
Acrobatics 04 0 0 4 -0 +0
Appraise 01 0 0 1 +0
Bluff -1 0 0 -1 +0
Climb 07 2 3 2 -0 +0
Craft ( ) 01 0 0 1 +0
Diplomacy -1 0 0 -1 +0
Disable Device 0 0 4 -0 +0
Disguise -1 0 0 -1 +0
Escape Artist 04 0 0 4 -0 +0
Fly 04 0 0 4 -0 +0
Handle Animal 0 0 -1 +0
Heal 02 0 0 2 +0
Intimidate -1 0 0 -1 +0 
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 06 2 3 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 06 2 3 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 07 2 0 1 +4 Racial
Perception 09 2 3 2 +2 Racial
Perform ( ) -1 0 0 -1 +0
Profession ( ) 0 0 0 +0
Ride 04 0 0 4 -0 +0
Sense Motive 02 0 0 2 +0
Sleight of Hand 0 0 2 -0 +0
Spellcraft 0 0 1 +0
Stealth 11 2 3 4 -0 +2 Racial
Survival 07(08) 2 3 2 +1 (Track only)
Swim 02 0 0 2 -0 +0
Use Magic Device 0 0 -1 +0
===Spell Lists (Known)===
0 Level Level 01 Level 02
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 01 Level 02
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Studded Leather 25 gp 20 lb
Dagger 02 gp 01 lb
Elven Curve blade 80 gp 07 lb
MWK Comp. Longbow (+2 STR) 600 gp 03 lb
 Arrows (20) 01 gp 03 lb
 Blunt arrows (20) 02 gp 03 lb
Hand of the Mage 900 gp 02 lb
Backpack 02 gp 02 lb
 Flint and Steel 01 gp 00 lb
 Rations trail x2 01 gp 02 lb
 Waterskin (filled) 01 gp 04 lb
 Potion of CLW 50 gp 00 lb
 Silk Rope 50' 10 gp 05 lb
 Sunrod 02 gp 01 lb
 Bedroll 01 sp 05 lb
 Total Weight: 58 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Finances===
PP: 00
GP: 02
SP: 08
CP: 10
Gems/Jewelry/Other:
0000
===Details===
 Size: Medium
 Gender: Male
 Age: 26
 Height: 5'6"
 Weight: 150 lbs
Feather Color: Coal Black
 Eye Color: Amber
 Appearance: Somewhat stocky and broad-chested for his race, Krad still
 possesses avian speed and agility. He is usually clad in ragged
 woodsman's garb, undistinguishable from a simple hunter, if not
 for an intricate elven blade, strapped to his back.
 Demeanor: Reserved and suspicious of strangers, but good-natured
 nevertheless. 
===Background===
Born to a big but poor family in the slums, Krad had to leave his nest quite soon. Most of his life he have spent outdoors, prefering ascetic life of a woodsman to serving as a thug or scoundrel for one of Venzan rookeries. Although not really religious, he spent a lot of time in and around the Green Circle's Grove. He did learn not only to provide for himself in the wilderness, but to help others as a guide, pathfinder and tracker. Although he does not seem to crave for gold badly, he prefers his work to be fairly rewarded. The coins he earns he usually spents right away on new equipment and various Venzan entertainments.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 1,394 XP
Treasure Received: 1,530 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Ranger
 BAB: +1 to +2
 Fort: +2 to +3
 Ref: +2 to +3
 Will: +0 to +0
 Feat: Power Attack
 Features: Combat Style: Two-handed
 HP: +8, +1 FC Bonus
Skill Pts: +7 = +06 (Class) +01 (Int) +07 (Old Total) = 14 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Feb. 24, 2011) (HolyMan) level 1
*Approval (3/1/11) (galahad0430) level 1
*Approval (6/1/11) (HolyMan) level 1
Category:Approved Characters