Class/Race Combinations (TotL)

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Some races are predisposed to certain tasks: gnomes love to tinker and kender love to handle. Conversely, some races have no interest or talent for certain tasks: gnomes do not handle and kender do not tinker. The table in the next column lists the character classes available to specific races and the ceiling experience level in that class. If a class is not listed beneath a race, the class is not available. These restrictions update the classes for the 2nd Edition AD&D® game.
Racial Croup 	Char. Class	Class Subgroup 	level limit
Dwarf, Hill 	Warrior 	Fighter 	—
 	 	Barbarian 	—
 	 	Ranger 	8
 	Priest 	Holy Orders 	10
 	Rogue 	Thief 	13
Dwarf, Mountain 	Warrior 	Fighter 	—
 	 	Cavalier 	15
 	Priest 	Holy Orders 	10
 	Rogue 	Thief 	9
Dwarf, Gully 	Warrior 	Fighter 	6
 	 	Barbarian 	7
 	Priest 	Holy Orders 	5
 	Rogue 	Thief 	8
Elf: Dimernesti 	Warrior 	Fighter 	161
 	 	Cavalier 	101
 	Wizard 	High Sorcerer 	101
 	Priest 	Holy Orders 	—
Elf: Kagonesti 	Warrior 	Fighter 	12
 	 	Barbarian 	12
 	 	Ranger 	15
 	Priest 	Holy Orders 	12
 	Rogue 	Thief 	12
 	 	Bard 	7
Elf: Qualinesti 	Warrior 	Fighter 	14
 	 	Ranger 	—
 	Wizard 	High Sorcerer 	—
 	 	Mage (Renegade) 	11
 	Priest 	Holy Orders 	—
 	Rogue 	Thief 	12
 	 	Bard 	—
Elf: Silvanesti 	Warrior 	Fighter 	12
 	 	Paladin 	12
 	 	Ranger 	—
 	Wizard 	High Sorcerer 	—
 	Priest 	Holy Orders 	—
 	Rogue 	Bard 	—
Gnome 	Warrior 	Fighter 	11
 	Wizard 	Illusionist 	15
 	Priest 	Holy Orders 	9
 	Rogue 	Thief 	13
 	Normal 	Tinker 	—
Half-Elf 	Warrior 	Fighter 	14
 	 	Knight of Solamnia	10
 	 	Mariner 	10
 	 	Ranger 	16
 	Wizard 	High Sorcerer 	10
 	 	Mage (Renegade) 	12
 	Priest 	Holy Orders 	14
 	 	Druid (heathen) 	9
 	 	Priest (heathen) 	14
 	Rogue 	Thief 	12
 	 	Bard 	—
lrda (High Ogre)	Warrior 	Fighter 	—
 	 	Cavalier 	—
 	 	Mariner 	—
 	 	Paladin 	—
 	Wizard 	High Sorcerer 	—
 	Priest 	Holy Orders 	—
 	Rogue 	Thief 	—
Kender 	Warrior 	Fighter 	9
 	 	Barbarian 	10
 	 	Ranger 	9
 	Priest 	Druid (heathen) 	8
 	 	Priest (heathen) 	8
 	Rogue 	Thief 	15
 	 	Bard 	6
 	 	Handler 	—
Minotaur 	Warrior 	Fighter 	—
 	 	Barbarian 	—
 	 	Mariner 	—
 	Wizard 	High Sorcerer 	14
 	Priest 	Holy Orders 	10
: 1 The number before the slash is the maximum allowable level while on land; the Dimernesti are unlimited in the sea. When Dimernesti above the listed level go on land, their hit points, saving throws, attack rolls, and levels fall to the maximum allowable. The reduction ends once the Dimernesti return to the water.
==Non-player Character Classes==
Dungeon Masters should feel free to create NPC race and class combinations that mesh with the general society. Common sense is critical, though. If the players run into a kender Knight of Solamnia, there had better be an explanation.