Update:0.29

Version 0.29 added encumbrance mechanics to Kenshi.
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There’s a new update for those who haven’t noticed yet.  0.29 adds encumbrance to the game, so if you notice all your characters can only walk slowly now, then you need to lighten their inventories.
I think in the next update I will raise the lower limit for carry weight, I don’t want the player to spend all their time crawling slowly along and getting bored.
Here are the changes:
==0.29.0==
* Encumbrance has an effect now. Your inventory and gear will weigh you down, making you move slower. How much you can carry depends on your strength.
* Strength is also increased by walking about with a heavy inventory.  The heavier it is, the faster the increase.
* Your encumbrance is shown in the inventory window.
* The stats panel in the corner shows you if you are gaining strength or athletics XP based on your encumbrance.
* Better look closely at your inventory now to see what you can still carry.  If you are one of those sneaky people with a shopkeepers backpack, you might want to get rid of it now.
* Athletics skill is now functional.  Running at full speed without any encumbrance will improve it faster.
====FIXES====
* Inventory item icons now have transparency
* Fixed the bug where 100’s of caravan traders could swarm around an area.  If you have this you will need to import to a new game to get rid of them.  Or kill them all.
* Fixed another dialog system bug where you could hire Wingwang for free.
* Fixed bug where you couldn’t lock your doors
* Fixed the bug where you sometimes couldn’t loot bodies
==0.29.5==
* Re-tuned encumbrance stuff a little. Its a bit easier to carry more weight now, especially at lower levels. More adjustable numbers in the construction set.
* Storage boxes can stack up to 10x more items.
* Heavy weapons are slightly lighter in the inventory
* Un-bandaged bodypart damage slowly worsens once it gets below 40 (not affected by stun damage)
* Characters always use the weapon on their back first, the weapon sheathed on their hip is 2nd choice.
* Backpacks half the weight of whatever is inside them, but also deduct a little from your combat stats->
* Tweek: Bleeding rate down 33%, bleeding clot rate up 50%. This brings more focus back to bodypart damage over plain boring bloodloss.
* Medkits drain twice as fast when used by a novice medic.
* You can build cages, and stick prisoners in there. Not much else to do yet, its still unfinished.
====BUGFIXES====
* Fixed crash when closing map window
* Made a fail-safe in the rare event that there is a certain crash while saving, so it will finish up before crashing and avoid corrupting your savegame.
* Fixed encumbrance affecting combat speeds
* Fixed bug with the pathfinder when demolishing structures
* Medkits now vanish from your inventory when used up.
* Improved the medic AI behaviour bugs when in battle
* Backpack contents affects total weight even if not equipped.
==0.29.6==
* Made the GUI more clear about when your stats are being affected by your equipment.
* Fixed a few more bugs
* Importing squad only imports players faction relations.
* Did some magic that will help with some slowdowns
* Possibly improved the problem that causes hundreds of wandering traders to collect in an area
====SAVE CORRUPTION====
* Rearranged the savegame code so that it saves your squad 1st, so if it crashes you can still import your squad.
* Your previous savegame is backed up to a folder called "bak". Rename the folder to replace "quicksave" if you want to restore the old save.
==0.29.7==
* Made weapon speeds less drastically affected by inventory encumbrance
====BUGFIXES====
* Traders don't visit your base and get in the way all the time
* Can heal someone or pick them up while they are in bed
* Fixed the bug where characters unlock the door before using a cage or bed, but only on newly built stuff
* NPCs in bed or in a cage will load and save correctly
* Made the startup config window show less useless options so its easier to notice the screen resolution setting
Category:Updates