Tomodachi Islands/Locations

Tomodachi Islands features various locations across multiple islands and a space station. Each location has its own unlocking requirements.
Some locations return from predecessors Tomodachi Collection and Tomodachi Life, while others are new locations. Wuhu Island from various other Mii games also appears in this game.
== Main Island ==
The Main Island is named by the player and is in the center of the default view. It is unlocked at the very start of the game.
=== Mii Apartments ===
How to unlock: Create your look-alike
Mii Apartments is the first location to be unlocked in the game. Similarly to Tomodachi Life, it is unlocked after the player creates their first Mii. Each Mii gets their own apartment in the game. It starts out with 24 apartments but when enough Miis are added, 24 new apartments are added to the building. In Tomodachi Life, 100 Miis is the maximum, but this game allows you to create unlimited Miis.
==== Office ====
The Office has mostly the same purposes as in Tomodachi Life. It allows players to check information on their island and Miis as well as move Miis' apartments.
*Room Swap: Allows the player to move the Miis' apartments. Works exaclty like the feature in Tomodachi Life but with unlockable extra features:
**After unlocking Space Apartments, the player can move around Miis in that location too, but space apartments cannot be swapped with regular apartments.
**After apartment split (a Mii can give up one apartment type) is unlocked, the player can use Room Swap to change the apartment type of each Mii (regular, space, both) as long as they have unlocked both, and can swap a regular apartment with a space apartment as long as both Miis have unlocked both and enabled one (this will swap the apartment types as well, and may remove certain items from the room due to limitations, but the items will still be in the Mii's inventory).
**After unlocking the roommate feature, the player can choose to either move the entire apartment (and all Miis in it) or just one Mii. Moving one Mii away from the apartment removes any items from the Mii's inventory from the roon, and depending on the type, may replace them with default options from the other Mii's inventory. Moving a Mii already living alone into a different apartment causes their old apartment to become empty.
*Personality Chart: Shows the personalities and which Miis have it. It also shows the compatibility of two personalities, something that Tomodachi Life promises its personality chart can do but it actually can't. The compatibilites only affect the probabilities of Miis of certain personalities becoming friends, they don't guarantee that certain friendships work or don't work.
==== Roof ====
Unlike in Tomodachi Life, where it only appears as a hidden location (excluding the Japanese version), in this game, it can be accessed at any point. Sometimes Miis hang out there. The BBQ from Tomodachi Life has been moved to this location due to its timing overlapping with the new timing of the Afternoon Market.
Events:
*Day Market (10:00 am - 1:00 pm): A Mii is selling a random piece of furniture for a cheaper price.
*BBQ (2:30 pm - 3:30 pm): Miis stand around a grill eating grilled food and talking about random things. Sometimes smoke appears, which can be blown away by blowing in the microphone.
*Late Night Party (10:00 pm - 12:00 am): Miis are celebrating on the rooftop, now decorated with special party lights. It has special themes on special days. For example, on the player's lookalike's birthday, there are birthday decorations, and on New Year's Eve, Miis are shown to light up fireworks.
=== Food Mart ===
How to unlock: A Mii asks for food
The first problem the player's look-alike has is that they're hungry. After this, the Food Mart is unlocked. The Food Mart has the exact same purpose as in Tomodachi Life, which is buying food for Miis. There are now more food items and 10 daily food items instead of 5. There are also seasonal food items.
=== Town Hall ===
How to unlock: Have 2 islanders
After the player's lookalike gets to eat food for the first time, they ask for company, making the player create a second Mii. After this second Mii has been created, the Town Hall is unlocked. It has mostly the same features as in Tomodachi Life, but there are also some new features.
*Add Mii: Allows the player to add another Mii to the island.
*View Miis: Allows the player to view information on their Miis as well as edit or delete them.
*View Items: Allows the player to view information on all items they have collected.
*Family Trees: Allows the player to see the family trees of islanders. This feature is only available if at least 2 Miis have been set as each other's relatives or someone has had a baby.
*Baby Albums: Allows the player to check albums of babies who were born on the island and have moved to an apartment or left to explore. They contain new pictures and video clips that weren't included in Tomodachi Life. They also include different clips depending on the time of the year the baby was raised. For example, if the baby was born in October, there is a clip of them trick-or-treating.
*Send/Recieve: Allows the player to transfer individual Miis and items, send Miis to the Mii Maker, or perfom a full game transfer.
**Full game transfer: Allows the player to transfer all Miis and items from Tomodachi Collection, Tomodachi Life, or another copy of Tomodachi Islands. Once all Miis and items have been sent, the data from the previous island will be erased.
*QR Code: Allows the player to create QR codes for their Mii islanders or scan QR codes for new islanders.
*Settings: Allows the player to change several settings. All of these are chosen at the beginning of the game, excluding deleting save data, which can be deleted at any time after setup.
**Language: Allows the player to change the game's language.
**Island name and address: The player can change the name of the island and its address.
**Date and time: Allows the player to change the date and time, but with time travel penalties that last for a day. However, unlike Tomodachi Life, changing the 3DS time won't cause time travel penalties and will simply leave the time on any save files unaffected.
**Daylight saving time: Allows the player to choose two times of the year when the time changes by an hour without time travel penalties (one time moving forward by an hour, one time back). These can be changed at any point, but if the most recent change of time was back, the next change must be forwards (and vice versa). Time travel resets this.
***Possible settings for this are: never, specific date, xth or xth to last day of the week of the month, or specific holiday. The time of the day can be anything.
***In speed mode, daylight saving time is absent as all days last 10 seconds in normal speed.
**Baby settings: Allows the player to choose whether or not islanders in Mii Homes can have babies. Turning baby settings off will not delete already existing babies.
**Hemisphere settings: Affects the timing of the seasons. For example, on the Northern Hemisphere, July is in summer and on the Southern Hemisphere, it's in winter. This changes the months when seasonal items are in stock but it does not affect monthly interiors.
**Baby growing speed: Allows the player to choose whether babies take 5 days (fast), 5 weeks (medium) or 5 months (slow) to grow up.
**Delete save data: Allows the player to delete all save data. The player has to enter all of the island's infomation to continue. The player will be returned to the file selection after deleting the save data.
=== Beach ===
How to unlock: Have at least 3 islanders
Unlike in Tomodachi Life, where the beach is unlocked at the same time as the Town Hall, in this game, the player is required to create a third islander in order to unlock it. Miis can hang out there and use certain level-up gifts such as a metal detector or a fishing rod.  However, Judgement Bay is no longer held here as the Question Hall from Tomodachi Collection returns in this game.
Actions:
*Dig (12:00 am - 12:00 pm): Allows the player to dig around the beach for one minute and try to find as many/good treasures as possible. Can only be done once a day.
*Fish (12:00 pm - 12:00 am): Allows the player to fish for treasure for one minute. Can only be done once a day.
=== Fountain ===
How to unlock: Your look-alike asks about donating funds to the island
Similarly to Tomodachi Life, the fountain is unlocked early in the game when the player's look-alike offers to give donations. The donations work like in Tomodachi Life, which means that they can only be collected once a day. The more islanders they player has, the more money they get. After the donations have been collected, various events start. Unlike in Tomodachi Life, all events are available in all versions.
Events:
*Morning Market (6:00 am - 10:00 am): A Mii is selling a random food item for a cheaper price.
*Word Chain (5:30 pm - 6:30 pm): One Mii starts by saying a word, the other Mii continues by saying a word that starts with the first letter of the previous word etc. This continues until one Mii repeats something or can't think of anything. Word Chains have certain themes such as food or treasures.
*Rap Battle (7:00 pm - 8:00 pm): One Mii starts by rapping a line and the other one responds to that by something that rhymes. After that, they switch turns. This continues until one Mii says a losing line.
=== Interiors ===
How to unlock: Have at least 200 of your island's money or 20,000 yen (Japanese version)
The Interiors shop returns with the same purpose and appearance as in Tomodachi Life. There are now more available interiors and 5 daily specials, one of which is the monthly special. Daily specials consist of an interior design and furniture, and cost less than all of them combined individually. There are also seasonal interiors similarly to how there are seasonal clothes. Due to the hemisphere settings, monthly interiors are now unrelated to seasons.
Interiors now has a separate section for furniture, which can be added to the room. Some apartments come with a specific type of furniture. Giving Miis furniture increases their happiness as well.
Monthly interiors:
*Fireworks (January): A special New Year's themed interior including a countdown that resets after it reaches 0.
*Valentine's (February): Similar to the skyscraper interior in Tomodachi Life but with lighter colors and heart decorations.
*Train (March): Same as the one in Tomodachi Life.
*Egg Hunt (April): A grassy interior with literal Easter Eggs and even the Easter Bunny hidden in it.
*Glitter (May): An interior full of glitter and lights meant for someone who wants to have a party.
*Wedding (June): Same as the one in Tomodachi Life.
*Ice (July): Same as the one in Tomodachi Life.
*Pixels (August): A pixelated-looking interior inspired by 8-bit Mario.
*Pumpkin Patch (September): Same as the one in Tomodachi Life.
*Halloween (October): Same as the one in Tomodachi Life.
*Gamer (November): Same as the one in Tomodachi Life.
*Holiday (December): Same as the one in Tomodachi Life.
=== Observation Tower ===
How to unlock: Give a Mii a gift when they level up or give someone a travel ticket
The Observation Tower from Tomodachi Life is now included in all versions. It has mostly the same purpose as in Tomodachi Life but with different events. The sports area near the tower doesn't exist due to the introduction of the Sports Stadium but the skating area does. The Observation Tower also appears to be the airport of the island despite its small size.
Events:
*Plane Arrival (11:00 am - 12:00 pm): An airplane lands near the observation tower. A guest arrives, gives a random travel ticket souvenirs and then leaves. Can only be accessed once a day.
*English Lesson (1:00 pm - 2:00 pm): Event recurring from Tomodachi Collection. The Miis will speak English in this event. One Mii asks some questions to the other Mii in English (even when the game is set to another language).
*Ship Sighting (4:00 pm - 5:00 pm): Two random Miis are looking at the ocean and talk about the ships that sail nearby. All of the ships they talk about can be seen. Sometimes, a boat with a random third Mii on appears.
*Street Live (7:00 pm - 8:00 pm): Event recurring from Tomodachi Collection. Three random Miis will play music, while one Mii watches. When the music is done playing, the watching Mii claps, and the player can clap by touching on the touch screen.
*Night Market (9:00 pm - 6:00 am): A random Mii is selling a random gift/good.
=== Concert Hall ===
How to unlock: Give a Mii a song when they level up or give someone a music box
The Concert Hall still has the same features as in Tomodachi Life but it also has additional features. It can be visited and Miis can be seen hanging out there. If a Mii has been given a dance manual as a level up gift, they can be seen dancing here.
Events:
* Solo Performance (24/7): A Mii peforms a song they've received as a level up gift with up to 6 backup dancers. Unlocked by giving a song to a Mii.
* Group Performance (24/7): A 2-7 Miis with the same song peform a song together. Unlocked by giving the same song by more than one Mii.
* Dance Lesson (3:00pm - 5:00pm): A random Mii appears as a dance instructor. The player has to follow moves given to them. If completed successfully, the player gets money. Can only be done once a day.
=== Clothing Shop ===
How to unlock: Have at least one male and one female Mii each and solve 5 problems or give someone a sewing machine
The Clothing Shop has the same purpose and appearance as the one in Tomodachi Life. In this game, giving someone a sewing machine is an alternate way of unlocking the Clothing Shop and that there are now more clothes and 15 daily specials. There are also monthly costumes, which appear in the Seasonal section but are affected by months, not seasons. Those outfits originate from Miitopia.
Monthly clothes:
*Student Lab Gear (January): The default outfit of  a Scientist from Miitopia.
*Debutante Gown (February): The default outfit of a Princess from Miitopia.
*Novice Vestments (March): The default outfit of a Cleric from Miitopia.
*Budding Flower (April): The default outfit of a Flower from Miitopia.
*Kitten Suit (May): The default outfit of a Cat from Miitopia.
*Training Costume (June): The default outfit of an Imp from Miitopia.
*Apprentice Gear (July): The default outfit of a Thief from Miitopia.
*Depudant Threads (August): The default outfit of a Male Pop Star from Miitopia.
*Training Tank (September): The default outfit of a Tank from Miitopia.
*Apprentice Robe (October): The default outfit of a Mage from Miitopia.
*Squire Armor (November): The default outfit of a Warrior from Miitopia.
*Commis Uniform (December): The default outfit of a Chef from Miitopia.
=== Port ===
How to unlock: Activate StreetPass or SpotPass or have multiple save files with the Clothing Shop unlocked
This location has the same purpose as in Tomodachi Life. Items and explorers can be received here.
=== Special Shop ===
How to unlock: StreetPass with someone, have exporting clothes on multiple save files or use an amiibo
The Special Shop replaces Import Wear from Tomodachi Life. The shop allows the player to buy any clothes they've received while StreetPassing or from other save files. Using certain amiibos also unlock exclusive costumes that can be bought for Miis. All amiibo costumes are in the Costumes category. In addition, amiibo exclusive food is sold here.
=== Rankings Board ===
How to unlock: Have at least 5 Miis and solve at least 15 problems
The Rankings Board has the same purpose as in Tomodachi Life but it now has new rankings, some of which rank things other than Miis.
In no romance mode, the Appeal Rankings are absent. In death mode, having enemies has a negative impact on the Popularity Ranking.
Rankings:
* Vitality Ranking: Shows a Mii's balance of body, mind and spirit based on dates of birth. Unlocked as soon as the Rankings Board is unlocked.
* Popularity Ranking: Shows the most popular islanders based on their friendships. Unlocked by solving 20 problems after unlocking Rankings Board.
* Girl Appeal Ranking: Ranks Miis above the age of 7 with female allowed in their gender preference. Miis in a relationship with a female rank higher while rejected Miis rank lower. Unlocked when a female islander asks someone out.
* Boy Appeal Ranking: Ranks Miis above the age of 7 with male allowed in their gender preference. Miis in a relationship with a male rank higher while rejected Miis rank lower. Unlocked when a male islander asks someone out.
* Non-Appeal Ranking: Ranks Miis who have neither as their gender preference or are below the age of 7. It has no purpose but has been added just so the people on this board wouldn't feel left out. Unlocked by unlocking at least two other Appeal Rankings and having at least one islander who can be ranked here.
* Pampered Ranking: Shows which Miis the player has been paying the most attention to. Unlocked by solving at least 90 problems and having at least 7 Miis.
* Happiness Ranking: Ranks Miis based on their level of happiness, making it an easy way to check Miis' levels. Unlocked by solving at least 10 problems after unlocking Rankings Board and having at least one Mii with level 7 or higher.
* Splurge Ranking: Shows how much money the player has spent of each Mii. Unlocked by spending a total of a thousand money (or 100,000 yen) on a single islander and giving at least one item after unlocking the Rankings Board.
* Friendship Ranking: Shows which pairings have the highest friendship rating (based on the Compatibility Tester). Unlocked by testing the compatibility of at least 10 pairings that can't be couples. It is no longer limited to 100 pairings.
* Romance Ranking: Shows which pairings have the highest love rating (based on the Compatibility Tester). Unlocked by testing the compatibility of at least 10 pairings that can be couples. It is no longer limited to 100 pairings.
* Food Ranking: Shows how liked food items are. Food items given to and liked by many Miis rank higher. Unlocked by giving at least 10 food items after unlocking the Rankings Board.
* Gift Ranking: Shows which level up gifts the player gives the most. Unlocked by giving every normal (as in, not unlockable, rare or exclusive) level up gift at least once.
* Song Ranking: Shows which songs the player gives the most. Unlocked by giving every song at least once.
* Treasure Ranking: Shows which treasures have given the player the most money (both the item's selling prince and how many of said item the player has sold affect the item's placement). Unlocked by selling at least 5 items at the Pawn Shop after unlocking the Rankings Board.
* Location Ranking: Shows which places the player spends most of their time in. On this board, the Office, each Mii's apartment and the Roof count as separate locations. Unlocked by sending someone into space.
=== Pawn Shop ===
How to unlock: Have 5 different types of treasures
The Pawn Shop has the exact same purpose as in Tomodachi Life, which is selling treasures. A difference is that now nothing sells for less than 1 of the island's money or 100 yen, which is what toiler paper and tissues sell for.
=== Compatibility Tester ===
How to unlock: Have at least 2 possible friendships and 2 possible couples and solve at least 30 problems
The Compatibility Tester works in the same way as in the previous games. Two Miis have a love rating if they can date, otherwise they have a friendship rating. Compatibility Tester results are based on the 2 Miis' dates of birth and don't affect actual gameplay.
*Compatibility Forecast: Predicts the compatibility between 2 Miis.
*Compatibility Rating: Gives a love or friendship percentage for a pairing.
=== Mii Homes ===
How to unlock: Have a married couple or a single islander can prove they can own a house
Mii Homes have the same purpose as in Tomodachi Life but now single adults can live there as well. Only Miis living in Mii Homes can have or adopt children. When people move to Mii Homes, they still keep their original apartments. Couples can get a home by getting married while single Miis above the age of 18 can get a home by performing a certain household chore.
Vampires start out living in Mii Homes, and instead, they need to do a task to unlock an apartment. Vampires can only get married after unlocking an apartment.
When two Miis get married, one of these scenarios happen:
*If neither already owns a Mii Home, a new home is created for the two.
*If one of them already owns a home, the other Mii moves in with them. The home gets a redesign based on the other Mii's personality. 
*If both own a home, the Miis move in with whoever got their home first, and the second home is destroyed.
These scenarios happen when Miis get divorced:
*If neither had a home prior to their marriage, the home is destroyed.
*If one had a home, they stay in the home.
*If both had a home, whoever originally owned the home stays, and the second Mii gets a new house.
There are 45 different possible interior designs. The design depends on the inhabitant's personality types. A 46th interior design is used exclusively for vampires and couples where at least one Mii is a vampire.
== Leisure Island ==
This island returns from Tomodachi Life and is on the right of the default view like the original island. It is now smaller to make room for Digital Island and because some locations were moved away.
=== Park ===
How to unlock: Have an islander confess their love to another islander
In no romance mode, this location is unlocked by having two Miis become best friends.
The Park is an area located on Leisure Island. Miis can be seen hanging out here when no event is going on. The BBQ and Photo Shoot, which were previously featured here, have been moved to other locations while the Fireworks Show, a previously proposal-exclusive event, has been added here.
Events:
*Flying Disc (8:00 am - 9:00 am): Two Miis and the player are throwing a frisbee.
*Afternoon Market (1:00 pm - 5:00 pm): A Mii is selling a random clothing item for a cheaper price.
*Fireworks Show (10:00 pm -1:00 am): Miis talk while watching fireworks. Occasionally, a couple can be seen kissing.
=== Amusement Park ===
How to unlock: Have an islander confess their love to another islander
In no romance mode, this location is unlocked by having two Miis become best friends.
The Amusement Park is located on Leisure Island. Miis can be seen on a rollercoaster, ferris wheel or carousel or they're just walking or sitting on a bench. The Photo Shoot, which was located in the Park in Tomodachi Life, is now located here and takes place one hour earlier. Tomodachi Quest has been moved to the Arcade.
Events:
*Magic Show (10:00 am - 11:00 am): A Mii "magician" is seen splitting a Mii in half.
*Photo Shoot (3:00 pm - 4:00 pm): A Mii takes pictures of the player and in the end, shows one, which the player can choose to save.
*Evening Market (5:00 pm - 9:00 pm): A Mii is selling a lucky bag, which costs 50 of the island's money (or 5,000 yen). There are 3 random items and and whether a bag is worth it or not varies.
=== Café ===
How to unlock: Have an islander confess their love to another islander
In no romance mode, this location is unlocked by having two Miis become best friends.
The Café is a location on Leisure Island. Miis can be seen hanging out here, usually talking to each other. There are special events called hangouts or chat sessions, which are held at random times. Hangouts include 2-4 Miis talking about random things, some of which are exclusive to certain hangouts. All Miis appearing in hangouts are at least 7 years old. There are now more possible hangouts than in the prequel.
Events:
*Hangout (special): Any gender or age group
*Guys' Hangout (special): Male Miis
*Girls' Hangout (special): Female Miis
*Kids' Hangout (special): Miis between the ages of 7 and 17
*Adults' Hangout (special): Miis who are 18 or older
*Vampire Hangout (special): Vampires
*Elf Hangout (special): Elves
*Alien Hangout (special): Aliens who have an apartment on Earth
*Family Hangout (special): Miis who are related or married
*Pity Party (unlisted): A sad Mii and 1-3 friends
*Birthday (unlisted): A Mii whose birthday it is and 1-3 friends
=== Restaurant ===
How to unlock: Have 5 couples
In no romance mode, this location is unlocked by having five pairs of best friends.
The Restaurant, which was previously featured as a hidden location, now appears as a place on Leisure Island. Mii couples can be seen hanging out here. In addition, the location also allows the player to buy food items which are exclusive to it. The Restaurant has 2 daily specials (random food items) and 1 monthly special (one specific food for each month).
== Digital Island ==
Digital Island is an island located on the right side of the default view, in front of Leisure Island. It has locations previously located on Leisure Island was well as some new locations.
=== TV Broadcast ===
How to unlock: Have at least 8 islanders and at least one adult
In speed mode, at least 12 Miis, including one adult, are needed.
The TV Broadcast replaces Mii News from Tomodachi Life. While it is still available, there are also other types of TV shows that can be watched. There are 12 different types of shows and the type shown depends on what time of day the player watches them. TV shows reset every hour. In order for this to be unlocked, one of the Miis has to be an adult, meaning that they must have their date of birth set so that they are at least 18.
There is also an old shows feature, which allows players to check episodes TV shows they have already seen or old news flashes.
The player can also exclude some Miis from TV broadcasts.
Events:
*Cooking Contest (12:00 am and 12:00 pm): Shows Miis cooking special dishes by using random food items as ingredients. At the end, a judge tastes them and gets one of the existing food reactions to show how good or bad they are.
*Talent Show (1:00 am and 1:00 pm): A Mii is showing an extraordinary talent. 4 other Miis are featured as judges and they give their opinions at the end.
*Movie Trailer (2:00 am and 2:00 pm): Shows Miis acting in short clips with epic music in the background and ends with a random movie title and a supposed release date in the near future.
*Weather Forecast (3:00 am and 3:00 pm): Shows a Mii forecasting the weather on the islands or in space.
*Advertisements (4:00 am and 4:00 pm): A Mii is advertising a random item or location in the game, explaining all of its good sides, some of which are extraordinary but false.
*Cartoon (5:00 am and 5:00 pm): Shows Miis with a cartoon background doing unrealistic things.
*Discussion (6:00 am and 6:00 pm): 3-5 Miis talk about a random event. The random event is shown on a screen behind the Miis.
*News (7:00 am and 7:00 pm): Shows a news flash of a random and usually weird event that happened with two people giving their opinions.
*Live Action (8:00 am and 8:00 pm): Starts with a "previously" section with an introduction on what has supposedly happened before, Miis acting in a scene with a realistic background and a cliffhanger ending. Different episodes of this have no relation to each other.
*Quiz Show (9:00 am and 9:00 pm): Shows two Miis competing in a quiz show with random questions. At the end, one of the Miis wins a certain amount of money but this money won't affect the game.
*Lottery (10:00 am and 10:00 pm): Generates random numbers. There is a chance that the player will win some money by watching it but most of the time, they don't.
*Sports (11:00 am and 11:00 pm): Shows two Mii teams or 8 Miis competing in a random sports event. On Super Bowl Sunday, the sport is American football, a sport exclusive to that day.
In speed mode, the TV shows are changed. Each show lasts for roughly one year, and they repeat every 12 years, with a TV show changing on Chinese New Year. As such, each TV show corresponds to a specific year in the Chinese calendar. Most TV shows in speed mode are similar to a show in normal mode, but not identical.
*Restaurant Showcase (Rat): A restaurant run by a random Mii is chosen as the restaurant of the year, and they introduce special dishes served at the restaurant.
*Talent Show (Ox): 3-5 Miis are shown competiting, and in the end, a Mii announces the winner and how many votes each contestant got.
*Movie Awards (Tiger): Short movie clips are shown, each being part of a movie that won a certain awards (ranging from usual awards such as best directing to more unusual ones such as best scene of a person eating a specific food).
*Weather Highlights (Rabbit): Shows the most unusual weather phenomena that happened during the past year.
*Festival (Dragon): Showcases Miis celebrating something random, which might be the year of the dragon or something unrelated to the Chinese calendar. Three random Miis are interviewed and they tell their thoughts on the topic. In 2012, an end of the world festival is shown (however, if the player only watches it on December 22 or later, a random topic is shown).
*Animal Cartoons (Snake): Similar to cartoons in normal mode, but all characters are animal based. Snakes are the most commonly shown animal, but other animals are present as well.
*Traveling (Horse): A group of 5 Miis travels to a destination and they visit certain places and comment on them.
*Documentary (Goat): A Mii showcases an invention or discovery made in the past 12 years, and two experts are interviewed.
*Season Finale (Monkey): Works like live action in normal mode, but usually involves a bigger plot twist and what appears to be a conclusion, only to end with a cliffhanger.
*Year Review (Rooster): Two Miis gather to talk about the highlights of the year so far (or the previous year), and short clips related to what they say are shown. These events are random, and are not affected by what has happened in the game.
*Lottery (Dog): Almost identical to the normal mode lottery, but includes a puppy and sometimes results in the player being able to pet the puppy.
*Sports League (Pig): 12 teams, each representing a specific Mii, are competing in a sports event. The player sees league stats, starting at the beginning of the season and continuing until the end, with occasional highlights shown.
=== Photo Studio ===
How to unlock: Have at least 10 islanders and solve at least 50 problems
The Photo Studio has the same purpose as in Tomodachi Life but it now comes with new photo bases as well as more options for photo types. The player is now able to change every islander's facial expression individually, but the option to change all of their expressions at once is still there. The option to view photos is still there, which allows the player to view any photos taken during the game, including screenshots.
==== Taking Photos ====
*Individual: One islander. Unlocked as soon as the Photo Studio is unlocked.
*Pair: Up to 2 islanders. Unlocked as soon as the Photo Studio is unlocked.
*Small Group: Up to 5 islanders. Unlocked as soon as the Photo Studio is unlocked.
*Group: Up to 9 islanders. Unlocked as soon as the Photo Studio is unlocked.
*Big Group: Up to 20 islanders. Unlocked by having 20 islanders.
*Whole Island: Everyone on the island (except babies if there are any) appears. Now photos of the whole island are more interesting and the islanders can be switched around. Unlocked as soon as the Photo Studio is unlocked.
*Activity: A photo of an islander doing an activity based on a level up gift they've received.
*Baby: A baby appears in the photo alone. Unlocked when someone has a baby.
*Family: Parent Miis appear together with any children currently living with them.
*Food: Up to 3 food items out of the ones the player as unlocked. Unlocked by giving food 3 times after unlocking the Photo Studio.
Note: Only Miis with their own apartments (or houses in case of vampires) can be used in photos excluding Baby and Family.
==== Share ====
Despite what the feature is called, it doesn't actually allow the player to share images. Instead, it allows the player to "upload" the images on a website in the Tomodachi universe. If islanders appear in the image, any islander seen in it appears as tagged. Random islanders can be seen commenting on the photo after a few seconds.
=== Arcade ===
How to unlock: Yet to be determined
The Arcade is a new location. Tomodachi Quest and other games are now available here. Games can now be played at any time of the day, but each game can only be played once a day.
Tomodachi Quest is the only game that is available by default, and every other game must be unlocked.
*Tomodachi Quest: An RPG where four random Miis fight against food and treasure enemies. With the addition of new personality groups, there are now nine types of characters for humans. Vampires, elves and aliens attack based on their species instead. All types except alien are based on ones from Miitopia or the Super Smash Bros. series.
**Cleric: Easygoing Miis appear as Clerics, and have the ability to heal Miis up to four times. They also have a weak attack.
**Flower: The mixture of a Cleric and Mage, Calm Miis take the role of Flowers. Flowers have the most MP of all, and can heal Miis or deal magical damage. However, once they run out of MP, they become useless.
**Mage: Reserved Miis appear as Mages. They can attack using fire magic, which is the most powerful attack, or a weaker non-magical attack that doesn't use MP.
**Pop Star: Loyal Miis appear as Pop Stars. Like Clerics, they can heal using MP, but heal the entire team slightly instead of healing one party member. Their attack has a high chance of missing, but if it hits, it stuns the enemy (as well as deals damage like a regular attack).
**Thief: Realistic Miis take the role of a Thief. They have a regular attack and the possibility to set a trap. Traps damage enemies when they attack, and decrease the damage enemies deal.
**Scientist: Independent Miis appear as Scientists. Scientists have a regular attack and the ability to damage boost, which increases the damage dealt by the next attack and guarantees its success. Damage boosting takes MP.
**Warrior: Outgoing Miis appear as Warriors. They attack with a sword, and have a regular attack and a special attack. Special attacks deal more damage but are less accurate.
**Gunner: Energetic Miis appear as Gunners. They can either use a regular attack or shoot. Shooting deals more damage and is more accurate, but they have a limited ammo, which replaces MP.
**Brawler: Confident Miis appear as Brawlers. They can either punch or kick. Kicks are generally stronger than punches but less likely to hit.
**Vampire: Vampires have a regular attack and the possibility to curse enemies. Curse takes MP, and when after it is used, when the enemy attacks the team, they take half of the damage they deal (in case of multi-target attacks, they take half of the total damage).
**Elf: Elves have high MP but their attacks are random. The damage caused by their regular attack varies a lot and can miss. Using magic can either heal allies, damage the enemy or weaken the enemy's next attack.
**Alien: Aliens have a regular attack and a copying ability, which copies a random attack from a teammate or the opponent. Aliens have MP, which gets used if the copied attack is an MP based attack. If they copy a gunshot, it is replaced with a less effective laser shot, which does not take MP.
*Elemental Masters: A platformer in which certain obstacles require elemental powers to get through within a time limit. Four random Miis are selected, each with a different elemental ability. Unlocked by earning every elemental medal at least once (can be on a different save file, but at least one save file must have every type of medal).
**Fire: Fire elementals can burn wooden obstacles and light up paths. However, they are unable to get past water.
**Air: Air elementals are capable of flying short distances. They, however, cannot push medium-sized objects.
**Water: Water elementals can dive underwater and put out fires. However, if not careful, they may accidentally grow a tree by touching a seed.
**Earth: Earth elementals can push heavy objects and dig underground tunnels (which can be accessed by others afterwards). However, they have the shortest jump length.
*Super Mario Bros.: Can be unlocked by entering a Classic Mario amiibo. It allows the player to play World 1 of the game Super Mario Bros., but it ends if the player gets a game over.
== Collection Island ==
Collection Island is located on left of the default view. It is for locations that were introduced in Tomodachi Collection but absent in Tomodachi Life.
=== Job Diagnosis ===
How to unlock: Have at least one Mii of the Young Adult or Grown-up categories and solve at least 15 problems.
Job Diagnosis returns from Tomodachi Collection and is located on Collection Island. In Job Diagnosis, the player can choose a Mii of the Young Adult and Grown-up age groups and their ideal job will be revealed. Unlike in Tomodachi Collection, the job only depends on the Mii's personality, not their age or gender. In addition, the ideal job is only based on the Mii's personality, so other factors affecting work performance such as skills and main interest are ignored.
There are 36 possible jobs, each of which can be an actual job in-game. However, job locations have to be unlocked before the Mii can get the job. Job diagnosis can show the job regardless of whether the player has unlocked it. Some jobs were previously shown as part-time jobs. Sometimes, robots (from the European version of Tomodachi Life) can be seen having jobs if no Mii is working there at the moment. Some jobs (such as Food Mart Shopkeeper) also have space versions, and a Mii that is sent to space or alien can work at these jobs. They count as the same job as the regular versions.
List of possible jobs and ideal personalities:
*TBD personality: Food Mart Shopkeeper
*TBD personality: Clothing Shopkeeper
*TBD personality: Hats Shopkeeper
*TBD personality: Interiors Shopkeeper
*TBD personality: Pawnbroker
*TBD personality: Chef
*TBD personality: Teacher
=== Question Hall ===
How to unlock: Have at least 10 islanders and solve at least 20 problems
The Question Hall from Tomodachi Collection returns as the location where Quirky Questions and Judgement Bay are held. Miis can also be seen hanging out here.
Events:
*Quirky Questions (24/7): One Mii asks 3 questions, each of which includes a blank that can be filled, while 6 Miis either raise their hands or don't raise their hands. Sometimes Miis can be shocked by other Miis raising their hands. Unlocked as soon as the Question Hall is unlocked.
*Judgement Bay (24/7): All islanders vote between 2-4 choices, each of which is written or drawn by the player. After the voting, Miis give random opinions explaining why they chose what they chose. Unlocked by having at least 16 islanders and solving at least 25 problems.
== Work Island ==
Work Island, once unlocked, can be accessed from the Main Island with an arrow pointing to the right. Its locations are work and school related.
=== School ===
How to unlock: Have at least one Mii of the child or teen age groups (excluding Miis who turned 7 earlier that year or will turn 20 later that year) and solve at least 3 problems
School is a location where kids and teens go to on Mondays to Fridays. While the Miis are at school, the player can help them study. Occasionally, a Mii can be caught skipping school, in which case the player can either force the Mii to return to school or let them stay away.
A school year starts in January and ends in December, in contrast to most school systems around the world. Miis start school at age 7 (or 8 if they were born before the school year starts) and continue for nearly 12 years until they're 19 (or 18 if they were born after the school year ends).
Classes are taught by teachers. If no Mii works as a teacher, there is a robot teacher.
Ceremonies are held on specific days and can be held at any time of the day, as soon as the player activates it. List of ceremonies:
*First Day: The first day of school is on January 2 (January 3 if January 2 is a Sunday and January 4 if it's a Saturday). On this day, a teacher holds a speech about how a new school year starts, and potentially welcomes any new first-years.
*Graduation: A graduation ceremony is held on December 21 (or December 20 if December 21 is on a Sunday). In this ceremony, Miis completing their 12th year get graduation caps and a diploma. One of the graduating Miis holds a speech. If no Mii is a 12th year but there are younger students, the ceremony is still held, but instead, a random Mii student or teacher announces that the school year is over.
**In speed mode, graduation ceremonies happen, and before one starts, the player is given a choice on whether they want to watch it or continue with the game.
Classes are accessible on school days. They can be entered by entering the school, or through the students' and teachers' apartments. Classes start at 8 AM and end at 3 PM. Classes are random. Any teacher can teach any subject. During classes, a student asks for help, and if the player gets it right (out of 4 answer choices), they get money and the Mii gets happiness. Each class also gives a certain gift/good after the player has solved the problem. Every class improves the knowledge skill, but some classes also improve another skill. Every subject has a different classroom.
List of subjects:
*Math: Miis learn about mathematics. One Mii asks for help with a random math problem. The reward for this class is a calculator.
*Biology: Miis learn about living organisms. One random Mii asks about a biology related fact. The reward for this class is a kaleidoscope. This class also improves the collecting skill.
*Health: Miis learn about how to stay healthy. A Mii asks which of the option is the healthiest thing to do. The reward for this class is a cold or stomach medicine (random).
*Geography: Miis learn about the world. During a Mii's question, a world map is shown with a certain location pointed, and a Mii asks about some detail about that place (which country it is, what kind of climate it has etc.) The reward for this class is a travel ticket. This class also improves the traveling skill.
*Physics: Miis learn about stuff such as energy, matter and forces. A Mii asks about physics. The reward for this class is a swing.
*Chemistry: Miis learn about elements, atoms, molecules and ions. One Mii asks something about these topics, sometimes about a specific element or combination, or sometimes about how it reacts. The reward for this class is a bath set.
*History: Miis learn about real-life historical events (never anything that is after the year when the game is set). One Mii asks about a detail about a random historical event. The reward for this class is a disposable camera.
*Business studies: Miis learn about money and managing a business. A Mii asks tips on managing a business or how to spend or invest money. There is no gift/good reward, but the player gets more money than in other classes. This class also improves the business skill.
*Music: Miis learn about music theory and how to play instruments. A random Mii asks something about music. The reward for this class is a music box. This class also improves the music skill.
*Art: Miis learn how to do different forms of art. A Mii asks what they should do in a certain situation or to achieve something specific. The reward for this class is a painting set. This class also improves the creativity skill.
*Home economics: Miis learn to cook. One Mii asks which ingredient is needed to a random food or about its cooking method. If the player gets it right, they get said food for free. The reward for this class is a frying pan. This class also improves the cooking skill.
*Textiles: Miis learn about seeing, knitting and similar stuff. A Mii asks what they should do next, and if the player gets it right, they get cheap clothing for free. The reward for this class is a sewing machine. This class also improves the fashion skill.
*Physical education: Miis do something sports related. One Mii asks what kind of strategy they should use to do something. The reward for this class is a jump rope. This class also improves the sports skill.
There are no classes on Saturdays and Sundays. In addition, there are certain breaks and days off. In the southern hemisphere, season names in breaks are reversed (so winter break is replaced with summer break).
*Between years break: December 22-January 1
*Winter break: The week before/until the last Sunday of February
*Spring break: The week before/until the last Sunday of April
*Summer break: Third Saturday of June-last Sunday in August
*Fall break: The week before/until the last Sunday of October
*National day: Each student and teacher gets a day off on their national day
*Easter: Miis who celebrate Easter get days off on Good Friday and Easter Monday
*Thanksgiving: Miis who celebrate Thanksgiving get a day off that day
Elves and aliens, as well as any hybrids, attend school the same way as humans, although aliens can only go to school after getting an apartment on Earth. Vampires unlock the ability to go to school by completing tasks to prove they are capable of living with humans. Teen vampires attend school for cycles of four years and never graduate, with the following rules:
*Vampires who are 13, 14 or 15 repeat Years 7-10
*Vampires who are 16 repeat Years 8-11
*Vampires who are 17, 18 or 19 repeat Years 9-12
*If a human Mii gets turned into a vampire, they do not get to continue their current school year, as they still need to do the test to prove they are capable of living with humans.
*Once a teen vampire completes the test, they instantly attend school on the first year of the cycle, even if they were in Year 6 prior to getting turned.
== Sports Island ==
Sports Island is a smaller island located on the right side of Work Island, visible on the same screen. It is an island for sports locations.
=== Sports Stadium ===
How to unlock: Give sports equipment to a Mii as a level up gift and have at least 8 Miis
The Sports Stadium is the biggest of the three main locations on the island. It consists of a grass area surrounded by a place for the audience. When no event is going on, Miis hanging out there can use sports equipment given as level up gifts, or just run.
Events:
*Sports Practice (1:00 pm - 3:00 pm): Miis can be seen practicing a sport. Each Mii seen there has their sports skill improve.
*Sports Match (6:00 pm - 8:00 pm): Two Mii teams of four compete in a match of a random sport. The match goes on for the entire two hours, and the Sports Stadium can be visited to see what's currently happening. While the game is going on, the player is given the option to see game highlights so far or since the previous visit. When the game ends, every member of the winning team gains happiness. If the player is not there when the game ends but visit the sports stadium at least once when the game is going on, they see the end result the next time they visit after 8 pm, and the winners gain happiness.
=== Sports Court ===
How to unlock: Solve at least 50 problems and have at least one Mii whose main interest is sports
The Sports Court is located near the Sports Stadium, and is where Miis can play other sports such as basketball.
Events:
*Tennis (2:00 pm - 4:00 pm): The player is given control of two Miis, and has to use the stylus to beat the opposing team. If the player wins, they get money and a gold medal treasure. If the player loses, they get tissues or toilet paper, similarly to Mii games.
=== Gym ===
How to unlock: Have at least 5 Miis who own sports equipment and have a Mii reach level 5 in the sports skill
Miis can be seeing working out at the gym using gym equipment and improving their sports skill.
== Wuhu Island ==
How to unlock: Send a Mii to explore and wait for 5 days
Wuhu Island, once unlocked, can be accessed from the Main Island with an arrow pointing to the left.
Wuhu Island appears as a location that an explorer can find. It doesn't have any events but it has various smaller locations where Miis can be seen hanging out. The Miis hanging out there can be explorers sent or previously received by the player, completely random Miis and occasionally Miis from any save file where Wuhu Island has been unlocked. Miis made by Nintendo such as Matt from Wii Sports can also be spotted.
Locations:
*The Candle (lighthouse)
*Wind Farm
*Wuhu Town
*Maka Wuhu (volcano)
*Red Iron Bridge
*Cocoba Hotel
*Sweet Beach
== Haunted Island ==
Haunted Island is a smaller island located in front of Sports Island. It can lead to the unlocking of vampires.
=== Spooky Mansion ===
How to unlock: TBD
This is a location where Miis can hang out. Miis who are super enthusiastic about Halloween and vampires are more likely to visit the mansion during any time of the year, while Miis who celebrate Halloween are more likely to visit the mansion on October 31.
Events:
*Ghost Hunting (once a day): The player gets to explore the mansion for one minute. The player can catch ghosts, and less frequently, vampires. Tapping ghosts gives treasures. Managing to catch a vampire a total of 10 times unlocks vampires as a species. Any further instances of catching a vampire give the player a treasure similarly to ghosts.
=== Wishing Well ===
How to unlock: TBD
The wishing well allows the player to make a wish every 6 hours (6 months in speed mode). However, the wishes have a chance to backfire. The wishing well has a satisfaction bar, which shows how likely it is to grant a wish. Paying money increases the satisfaction, however, giving too much money will make the bar go too far and make the wishing well less satisfied again.
Types of wishes and possible outcomes:
*Wish for item
**The player gets a list of all existing items (food, clothes, furniture, treasure, interior design) and receive one of their choice, regardless of whether they have already received it in the past. Depending on what type of item it is, it also becomes available in its respective shop. Rare items are also available, but do not become available in the shop. Items that can cause the end of the world are not available.
**The player gets a random expensive (5000+ money) non-rare item.
**The player receives a random non-rare item that they have not owned yet (if they already have every non-rare item, they simply receive a random item in general).
**The player receives a random cheap (less than 20 money) item.
**The player receives trash food.
*Wish for love (not available in no romance mode)
**The player gets to choose any two Miis who will instantly get in a relationship with top level. However, the two Miis must be compatible based on their age, gender preference and species preference. Miis who are already dating/married can also be chosen, leading to them breaking up with their current special someone. This can also be done with an existing couple to improve their relationship.
**The player gets to choose two Miis, and one of them will get a love problem that they have feelings for the other Mii.
**A random single Mii on the island gets a confession problem and the player gets to choose who to confess to out of the possible options.
**A random Mii gets a problem where they want to set up two Miis.
**The wish backfires, and one random couple breaks up or gets divorced.
*Wish for friendship
**The player gets to choose two Miis (who are not currently in a relationship) who instantly become top level best friends.
**The player gets to choose two Miis (who are not currently best friends, in a relationship or family members) who instantly become top level friends.
**The player gets to choose one Mii, who will always get a problem where they want to be friends with someone every time the game is opened in the next two weeks or until they are friends with everyone.
**The player gets to choose two Miis who are already friends who will never get into a fight or two enemies who resolve their relationship (but the latter does not guarantee they cannot get into a fight again).
**The wish backfires, and fights start more frequently for the next six hours that the player spends playing the game.
*Wish for life (only available in death mode, brings back Miis who died but their age cannot be edited in the Mii Maker; their biological age matches that at their time of death and advances based on their species)
**Any Mii of the player's choices comes back to life, and if they died of old age, 40 years will be subtracted for their biological age.
**A Mii of the player's choice comes back to life but there is an increased probability of dying compared to normal islanders.
**A random Mii is brought back to life.
**The player gets to choose one Mii to come back as a ghost. They will hang out in the Spooky Mansion, and might occasionally visit other Miis' apartments. During these visits, the ghost can either be friendly or scare the inhabitant, causing them to gain shock.
**One Miis is brought back to life... Only for them to instantly die again and all of their loved ones gain sadness.
*Wish for career
**The player gets to choose any Mii and put them on the top of any career as long as it is in a location they have already unlocked.
**The player gets to choose any Mii and make them start any job, as long as it is in a location they have already unlocked.
**The player gets to choose a currently employed Mii and they get a promotion.
**A random Mii gets a problem asking to get a job or get promoted.
**The wish backfires and one random Mii gets fired instead.
*Wish for skill
**The player gets to choose any Mii and make them max out all skills.
**The player gets to choose any Mii and make them max out one skill of their choice.
**A random Mii with at least one non-maxed skill is chosen, and the player gets to choose one skill that will be advanced by one level.
**For the next two hours, Miis will double the speed at which they gain skills.
**The wish backfires, and for the next two hours, Miis cannot gain skills in any way.
*Wish for more space (some outcomes theoretically double the maximum Mii count, and the number of possible Mii Homes is doubled as well; this is also the most powerful wish in terms of long-lasting consequences)
**The maximum apartment count in both Mii Apartments and Space Apartments doubles. This outcome can only happen once.
**If a Mii gains a space apartment, they are given the choice to give up their normal apartment and vice versa, doubling the total possible Mii count as long as each Mii only has one type of apartment. Miis who have given up an apartment can reclaim one for free as long as there is room. This outcome can only happen once.
**The player can now have Miis live as roommates, doubling the total possible Mii count as long as each Mii has a roommate. Roommates build friendship faster. However, if they get into a fight and fail to resolve it, they will usually be in a bad mood until moved away from each other, and in death mode, it will often result in one Mii killing the other. This outcome can only happen once.
**The player can create 10 more Miis, but Miis created after reaching the normal limit can only live in tents. This outcome can only happen once. Note that if this outcome happens before any of the outcomes listed above, the above outcomes do not double the maximum Mii count, as the ten extra Miis are not counted towards the amount that is doubled.
**Overpopulation is solved... by having half of the Miis banished from the island/space. In non-death mode, they are on a ship and each Mii can be returned by paying 300 money. In death mode, this causes half of the Miis to die by disintegrating. Some of these deaths are shown, with Miis around them getting shocked or sad. If there is an odd number of Miis, the number of remaining Miis can be one more or one less than the number of banished Miis, and which one it is is random. If there is only one Mii left, nobody is banished. If there are Miis already on the boat, they are not counted. This is the only outcome of the wish that can happen multiple times.
== Space Station ==
Space Station, once unlocked, can be accessed from the Main Island with an arrow pointing up.
Space Station is a location that is unlocked by sending an islander to space. Unlocking the Space Station also unlocks the ability to create alien Miis.
=== Space Apartments ===
How to unlock: Send an islander to space
The Space Apartments building is a new location located on the Space Station. Miis get a space apartment when they go to space for the first time but they will still keep their original apartments and Mii Home if they have one. Aliens start here by default and are only able to move to other homes if they receive 10,000 money.
Its office allows the creation of new alien Miis.
=== Space Mart ===
How to unlock: An islander asks for food in their space apartment or give a Mii living in space a frying pan
The Space Mart is the space version of the Food Mart. It is where space food and food items from other planets are sold. It is also possible to buy any previously bought Food Mart food as well as anything Miis have made using the frying pan.
=== Space Clothing Shop ===
How to unlock: Have at least one male and one female in space or give someone a sewing machine in the Space Apartments
This is the space version of the Clothing Shop. Here, the player can buy any space or alien themed clothes, as well as any previously bought clothes from the Clothing Shop and clothes a Mii has made with a sewing machine.
=== Concert Meteor ===
How to unlock: Give someone a T-posing manual while Miis are living in space
Concert Meteor is the rarest of all locations, and is not accessible in normal gameplay. Instead, Concert Meteor can only be unlocked by causing the end of the world in 2019 following very specific instructions.
Concert Meteor works like a regular Concert Hall, except that it has the additional horror genre and lacks happy genres such as musical and pop.
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