Salamander

Salamander is a red, black and blue creature type used for several different types of tailed short-nosed small animals with soft scaleless skin. 
==Mythical Salamanders==
Mythical Salamanders are thought to be able to live in fire. This connection likely originates from the tendency of regular salamanders to dwell inside rotting logs. When placed into a fire, the salamander would attempt to escape from the log, lending to the belief that salamanders were created from flames.Salamanders as fire elementals.
The first red creature to reference this type of Salamander was <c>Pyric Salamander</c> in Mirage. While that one lives on Dominaria, others like <c>Flowstone Salamander</c>, <c>Scalding Salamander</c> and <c>Cinder Crawler</c> used to live on Rath. Each of these variants has some "fire-breathing" or direct damage ability.
==Regular Salamanders==
Regular salamanders or newts are amphibians like frogs. They are aquatic as a larva and semiterrestrial as an adult. They don't have scales like reptiles. The blue <c>Gudul Lurker</c> and the black <c>Festering Newt</c> come closest to this type of salamander. 
While no natural salamanders have been observed on Ravnica, the Simic have used salamander genetic material for both experiments () and in augmentation ().
Arbomanders are giant amphibians native to Lorwyn's Wanderwine River. Arbomander have been known to grow as long as one hundred feet, though tales tell of examples five times that size.Cory J. Herndon and Scott McGough (2007), "Lorwyn", Wizards of the Coast.
==Amphin==
The amphin are a race of lanky, shrewd, partially aquatic humanoids on Shandalar who can dwell either in the briny depths or in the overgrown shallows. Little is known about their civilization as yet; time will tell whether we see more of this salamander-folk in the future. Much like Saprazzan Merfolk they can live on land. This type debuted with <c>Amphin Cutthroat</c> in Magic 2012, and later with <c>Amphin Pathmage</c> in Magic 2015. The Amphin were revisited in Commander Legends with <c>Amphin Mutineer</c> and <c>Gor Muldrak, Amphinologist</c>.
— Gor Muldrak, Cryptohistories<c>Amphin Cutthroat</c>
Legend has it that the Amphins have used their mind control powers to erase all knowledge of their existence from the minds of humanity. In reality, the Amphins were an attempt to come up with a race of creatures that could occupy the ”medium-sized nonflying blue creature” slot. The experiment did not work out. In the meantime, the spot is held by various Elementals, Humans, Fish, or Spirits, though no civilization or race has held the spot permanently.
==Tokens==
==Notable Salamanders==
;Ixalan
*Xolatoyac
==Trivia==
*At some point during the set's early design stage, flamekin of Lorwyn were referred to as "salamands" after the belief among medieval alchemists that salamanders were beings of elemental fire.Terese Nielsen. (February 27, 2008.) Magic Lorwyn Art by Terese Nielsen... who???, Terese Nielsen - Fantasy Artist, Star Wars, MtG, and Angel Art.
*The blue <c>Wormfang Newt</c> from Judgement is also a Beast and a Nightmare,
*A "newt" is also an organism grown from harvested flesh stored within the Phyrexian flesh vats.
*Newts are a common ingredient in witches' brews. This is exemplified by the combo of <c>Festering Newt</c>, <c>Bubbling Cauldron</c> and <c>Bogbrew Witch</c> from Magic 2014.
*In appearance, the Amphin are similar to the Surrakar.
==References==
Category:Salamanders