Kinji Hakari/Synopsis

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== History ==
At some point Kinji Hakari repeated a year in Junior high. He eventually joined Jujutsu High and on December 24, 2017 as a third year, participated in the Night Parade of a Hundred Demons in Kyoto. Afterward, Hakari got into disagreement with a conservative member of the jujutsu higher ups and beat them up leading to him being suspended as a result. Sometime after he formed an underground fight club.
== Synopsis ==
=== Fearsome Womb Arc ===
Maki mentions to Megumi and Nobara that Hakari had been suspended and can't participate in the Kyoto Goodwill Event.
Gojo mentions Hakari as one of his students that can rival him in the future.
===Perfect Preparation Arc===
 
After analysis of the Culling Game is done and Maki instructs Megumi, alongside Yuji, to rendezvous with Hakari as earlier planned between them. Since being suspended from Jujutsu High, Hakari has been running an underground fight club between sorcerers. As agreed during the meeting with Tengen, Yuji and Megumi's role is to recruit Hakari to handle the Culling Game. They go to Tochigi Prefecture and decide it's best to hide their affiliation with Jujutsu High since Hakari is taking part in illegal jujutsu activities. Megumi is able to get Yuji in as a fighter and fortunately for Yuji, his first opponent is none other than Panda.
Yuji and Panda exchange information while dazzling the crowd with their battle. Hakari and his partner, Kirara Hoshi watch on the monitors in their base of operations. Yuji earns a meeting with Hakari and Panda meets up with Megumi to sneak him inside the fight club. Megumi and Panda want to ensure that Yuji's meeting goes smoothly and they sneak past all the security measures only to be caught by Kirara. In Hakari's meeting with Yuji, he explained that he believes in the "fever". The fever refers to people's addictive passions and Hakari wants to control all of Japan's fever with his fight club. He was so impressed by Yuji's performance he was willing to invite him along to take part in his fever. However, Hakari gets a call from Kirara, which is code for something suspicious is going on. Hakari accuses Yuji of being a Jujutus High spy and attacks him.
 
Their fight ends up outside the monitor room where Megumi and the others are. Yuji decides to stop resisting and allows Hakari to beat him down. He needs to convince Hakari no matter what, so he keeps getting back up until Hakari breaks. Hakari is forced to recognize Yuji's fever and decides to cut a deal with his group. He hears them out and is surprised to learn what happened to Satoru Gojo and Masamichi Yaga. 
Hakari decides to help them combat the Culling Game but only if they help him in return. Changes in jujutsu regulations are inevitable due to the long-term implications of the Shibuya Incident. Hakari wants to take advantage of this to legalize his fight club and Megumi convinces him he can do so with his status as head of the Zenin clan. 
When Yuji and Megumi continue planning for the game with the others. They're unable to find a player named the "Angel" but apparently, they'll know them when they see them. Hakari decides that he and Panda will go to the Tokyo No. 2 Colony while Yuji and Megumi go to No. 1 and Kirara stays outside the barrier.
Hakari plans to handle Hajime Kashimo himself since they're the player with the most points and is likely the strongest. At the same time, Panda will search for the Angel with his nose. Kirara is confused about why they aren't going inside the barrier to help and Hakari explains that Yuta hasn't made contact because cell phones don't get reception inside the barriers. Their group decides they're going to need Kirara on the outside to keep an eye out for them.The next day on November 12 at 12:00 P.M. Megumi, Panda, and Hakari all don't hesitate to agree to enter into the Culling Game's.
=== Culling Game Arc ===
Kinji Hakari is seperated from Panda upon entering the barrier to the Tokyo No. 2 Colony. He ends in up an amusement park with a functioning ferries wheel where he agrees to ride the attraction with Charles Bernard. Charles is an aspiring manga creator with a bleak outlook on the future due to the Culling Game's influence on civilian life. Charles asks Hakari if he knows what it means to be a manga creator, to which he responds with "nope!". 
While Hakari has a more optimistic outlook on the future, believing he could take a girl back to this amusement park, Charles needs a reason to fight. He wants to have a positive reason to hurt someone the same way manga characters do and asks Hakari to make him hate him so bad he would want to kill him. Hakari obliges by insulting Charles and his manga aspirations while provoking a fight. These words strike a cord within Charles and he sheds tears and asks why Hakari would say such hurtful words before attacking.
 
Charles summons G Warstaff and attacks Hakari while they're still in one of the cars on the ferris wheel. Hakari avoids it and casually gets on top of a different car with his hands still in his pockets. Charles lunges at him with G Warstaff and rapidly thrusts the spear at Hakari's head. Hakari effortlessly moves his head out of the way of each thrust while Charles recites a "poem" written by Katsura Hoshino. Hakari jumps down to a small building away from the ferris wheel and Charles follows him down. Hakari throws a kick that Charles blocks with the pole section of his spear but the impact sends Charles sliding backward.
 
Charles expresses that his reality has been overtaken by jujutsu and it's trusted him into despair. He channels this feeling into cursed energy and uses it to fuel his next spear thrust. The pen-like tip of the spear grazes Hakari's cheek and draws blood. This fills G Warstaff's condition for drawing ink from Charles's opponent and activates its true ability. Charles creates a small square on Hakari's chest, a manga panel that allows Charles to peer one second into his future. Hakari throws a flying kick but Charles is able to avoid it, ducking under the attack and countering perfectly. As a swipe of G Warstaff knocks Hakari off the small building, he realizes something is amiss and retreats back several paces. 
Charles points out that Hakari has taken his hands out of his pockets in order to taunt him and then explains how his cursed technique works. The more blood drawn into G Warstaff's tip, the further into the future Charles can see. Hakari tests the authenticity of Charles's claims by rushing him directly. Charles ducks under Hakari's proceeding right hook and notes that Hakari's speed would have overpowered him if not for G Warstaff's foresight. After avoiding the punch, Charles counterattacks with a spinning strike and hits Hakari's head with the flat side of his spear. 
 
Hakari confirms that Charles can actually see the future and immediately implements countermeasures, disappearing from his opponent's line of sight. Hakari suddenly delivers a right straight punch directly into Charles's back, knocking him forward. Confused, Charles mentally notes the pain from Hakari's punch before turning around to face his opponent. However, Hakari turns around with him to keep out of Charles's line of sight. Hakari states that Charles likely needs to see his opponent in order to see their future and can counter this by remaining in his blindspots and pressuring him from them. Charles turns around to swing G Warstaff at his opponent, but Hakari throws himself backward while tucking his legs upward to remain under the attack. Hakari extends his legs and delivers a powerful upward handstand kick that forces back. Charles blocks part of the attack with his forearm and notes that it's Hakari's rough cursed energy that's hurting him. 
 
Charles attempts to outmaneuver Hakari by attacking his own blindspots in advance but the more seasoned sorcerer has already taken this into consideration. Hakari grabs Charles's spear as he stabs it behind him and then punches Charles in his back again. Frustrated, Charles quickly turns around but Hakari has already blitzed him and delivers a punch to the lower abdomen. Hakari could go easier on Charles, but he knows he would just find another reason to attack people and has decided to utterly break the otaku. The punch sends Charles back again and Hakari quickly circles around behind his opponent. Charles swipes G Warstaff's tip across Hakari's forehead, drawing more blood and increasing the time Charles can see into the future. Charles boasts that he can see two seconds into Hakari's future now and will be waiting in his blind spot. Unsatisfied with Hakari's response to this taunt, Charles questions why his opponent is posing. Hakari forms the requisite hand sign to expand his domain: Idle Death Gamble. The guaranteed-hit effect of Hakari's domain expansion appraises his opponent of the rules of Idle Death Gamble: Private Pure Love Train ver. 1/239. 
 
Charles is forcibly given a tutorial of the rules of the pachinko-based domain where Hakari's main goal is to line up three of the same symbols and hit the jackpot. Charles expresses that he doesn't appreciate the info dump as both fighters enter the starting stage. Hakari opens with effect indicator attacks, flicking a green ball that bounces off G Warstaff while Charles is guarding. Then he creates red train doors that appear at waist level on both sides of Charles. Charles jumps over the closing doors and Hakari moves onto riichi mode. They enter the low-chance transit card riichi scenario and Charles uses the moment to take in and experience the flow of the game. Hakari misses the jackpot and they're returned to the starting stage, where Charles accepts that the game will continue until he defeats Hakari or a jackpot is hit and Charles loses. 
 
After expressing his displeasure with Idle Death Gamble's appropriation of Candy Nakamura's romantic comedy manga, Private Pure Love Train, Charles attacks by rapidly thrusting G Warstaff at Hakari. Charles taunts Hakari for believing that victory is attainable with only 1/239 odds while he can still see the future. Hakari avoids all of Charles's spear attacks and then conjures gold train doors to block him off. Charles is shocked by the sight of high indicating gold and Hakari slides around the doors into Charles' blindspot to deliver another powerful right hook. Hakari's attack leads them right into riichi mode where Charles blocks the hit and finds himself in the high-chance final train riichi scenario. 
 
Hakari stays on the offensive with a strong elbow that Charles narrowly blocks with his polearm. As the visualization of the riichi scenario plays out, Hakari keeps the pressure on Charles with more punches. As the final train arrives, Hakari throws an axe kick that Charles blocks again, but the relentless pace of the attacks keeps him from focusing on the future. 
The final train leaves and Yume appears to have taken it, indicating a missed jackpot. Energized by this assumption, Charles uses a forward thrust to slice into the side of Hakari's lower abdomen. Seriously injured, Hakari falls to his knees and Charles taunts him by claiming the Jujutsu High student could have won if his abilities were grounded in skill instead of luck. Suddenly, Yume reappears and confirms she missed the final train, indicating a successful jackpot. Hakari is given a bonus of infinite cursed energy and kicks directly through Charles's defenses, breaking G Warstaff and defeating the aspiring manga creator in one blow.
Immediately after defeating Charles, Hakari finds Panda and rescues him from Hajime Kashimo. 
 
Hakari throws a supercharged right hook that gets through Kashimo's guard as he tries to block it with his staff. Hakari punches Kashimo with enough force to send him crashing across the shipping yard through several freight containers. Just as Kashimo regains his balance, Hakari closes the distance and jumps backward toward his opponent. Then he swings his legs backward in an unconventional attempt to dropkick Kashimo's head. Kashimo bends backward to avoid the kick, which hits the shipping crate next to them and knocks it off balance. Not only is the crate indented, but Kashimo's nose was grazed and made to bleed slightly as well. 
 
Hakari can ignore Kashimo's electricity-based cursed energy trait due to his own overwhelming cursed energy output. Kashimo is fascinated by Hakari's supercharged strength and the music playing around him. The two of them agree that if Hakari wins, Kashimo will hand over his points and if Kashimo wins, Hakari will tell him about Sukuna. Hakari suddenly receives a bonus of extra cursed energy and reaches a euphoric-like state. This leaves him open to attack and Kashimo takes advantage with a left head kick, right punch, and clinch knee combo. Kashimo notices that Hakari isn't resisting and expresses his displeasure. Kashimo begins to tell him not to disappoint, but Hakari interrupts with a hard right straight to Kashimo's jaw, sending him flying. After posing, Hakari follows up with a flying knee while his opponent is still reeling. 
 
Kashimo commends Hakari's moves and uses the contact from the flying knee to grab Hakari's leg. As Kashimo turns, he delivers a spinning elbow to Hakari's jaw while lifting his leg to keep him off balance. However, Hakari withstands the attack and slams his leg back down, forcing Kashimo backward and creating a large crater in the ground. Kashimo backs away and discharges his lightning attack at Hakari, blasting his left arm off. Kashimo plans to take advantage and dashes back in to pile on damage but Hakari attacks first, kicking Kashimo in the face. Kashimo is sent back, surprised his opponent would counterattack in such a situation. He believes it's too late for resistance regardless but then looks up to see Hakari throwing a left hook with a rejuvenated arm. Kashimo is surprised by his opponent again and blocks the attack, assuming that Hakari can use reverse cursed technique. 
The time on Hakari's bonus round ends, making the music end, and his cursed energy recede back to normal levels. Having replenished his cursed technique during the round, Hakari expands Idle Death Gamble, something he can do repeatedly as long as he continues to hit the jackpot. The domain instantly informs Kashimo of all its rules with its sure-hit effect. The transfer of information is harmless, and as a trade-off the domain is expanded extraordinarily fast and the cursed technique activated faster than Kashimo could give up on activating Hollow Wicker Basket. Now informed of Hakari's abilities, Kashimo realizes his limitless cursed energy output and reverse cursed technique came from hitting a jackpot from a previous domain expansion. 
 
Hakari's domain moves into probability mode, making it likely that he hits the jackpot again. Kashimo commends Hakari for doing well and Hakari states a life of gambling always comes with risk before the two of them re-engage in hand-to-hand combat. Kashimo is faster and stronger than Hakari's base state, making it simple for him to outmaneuver and overpower him. He opens with several rapid-fire punches and palm strikes that go undefended and land direct hits to Hakari's head and body. Hakari tries to counter with a punch but Kashimo parries his arm away, only suffering a small scuff to his cheek. While holding Hakari's arm with his left hand, Kashimo also chops his opponent in the forehand. Then Kashimo spins around Hakari's back and delivers a spinning elbow to his neck, knocking Hakari unconscious. 
 
Hakari uses one of his domain indicators to replay the sequence and undo the damage he suffered, returning to a state where Kashimo never hit him. They clash again and Hakari leads with a left straight punch that Kashimo parries upward. Then Kashimo keeps his hands on the inside of Hakari's guard and directs Hakari's right arm away from his body. While pushing Hakari's arm down to leave his body exposed, Kashimo chops Hakari in the neck with his right arm and then combos that with a clinch knee to the head that knocks Hakari unconscious again. Hakari replays a second consecutive sequence and undoes the damage again, leading them into riichi mode. 
Hakari and Kashimo enter the potty emergency scenario and interact with the "press the button" visualizations until it's revealed that the jackpot has been hit. The domain dissipates and Hakari's bonus round begins. Kashimo recognizes that Hakari's unkillable mode includes unlimited cursed energy and a fully automatic reverse cursed technique for the duration of the music. He knows that if he can outlast the round, Kashimo can kill Hakari in his base state. However, Kashimo believes that's how weaklings behave and wants to kill the unkillable, challenging himself to defeat Hakari during the round. 
 
The two fighters run at high speed around the shipping yard with Kashimo in the lead and Hakari in pursuit. Hakari punches a shipping crate at Kashimo from behind, forcing him to stop on the other side and punch it back. Hakari returns fire and Kashimo does the same until their flurry of rapid-fire punches completely flatten the shipping crate. Hakari sends the container flying while Kashimo jumps above it and takes off the door. He uses the door to smash Hakari's face in an attempt to destroy the reverse cursed technique user's head in one blow. While Hakari is staggered, Kashimo unleashes a bolt of lightning directly at his head. Hakari can feel death approaching, but he heals his damaged brain faster than it breaks and expels Kashimo's cursed energy through his nose at the same time. Hakari admits he nearly perished and the two of them re-engage with just eight seconds remaining in the round. 
 
Hakari continues to get faster and his increasingly quick punches land more often. He believes there must be a trick to Kashimo's lightning move and assumes he won't be able to use it again soon. Hakari puts his full effort into overpowering Kashimo, landing a combination of punches to his face. Kashimo attempts to throw a counter right straight but Hakari avoids it and disappears from his opponent's view. Then Hakari traps Kashimo's right arm underneath his armpit before spinning around inside of Kashimo's guard and landing a deep elbow to the body. He's going all-in but Hakari doesn't know that Kashimo also accumulated an electrical charge on his staff. Kashimo receives the charge as electrical feedback through Hakari's lower torso, sending a bolt of lightning through him just as the bonus round ends. 
Having dealt a fatal blow, Kashimo believes that he's won and declares the fight is over. However, Hakari uses what's left of his strength to cast domain expansion once again, gambling everything on hitting a jackpot fast enough to heal himself before he dies. Kashimo doesn't think a jackpot will come quickly enough with just a 1/239 chance and believes Hakari's last ditch effort is pointless. Hakari's luck proves Kashimo wrong as he immediately hits a jackpot and heals his injuries completely. Surprised once again, Kashimo admits his opponent has truly extraordinary luck. 
Hakari moves the barrier of his domain over the ocean next to the shipping yard as it dissipates. This drops Kashimo toward the sea in hopes of sapping him of his electrified cursed energy. Cursed spirits emerge from the sea and serve as footing for Kashimo until Hakari shreds them all apart with a barrage of quick, powerful, consecutive blows. Hakari finishes his barrage by kicking Kashimo directly into the water. Kashimo had no choice but to block with cursed energy and hit the water before he could turn it off. As a result, Kashimo's cursed energy begins to flow out as he desperately tries to suppress it. Hakari watches from above the water by holding on to a flying curse until he begins to feel the effects of chlorine gas poisoning. Kashimo uses electrolysis on the water to create the gas and causes Hakari to fall into the sea as well. Kashimo failed to destroy the reverse curse technique's user in one blow earlier, so he tries to use the other reliable method of killing one, poisoning them. 
As Hakari falls deeper into the water and begins to pass Kashimo, the latter believes the round will end with the former being unable to detoxify fast enough. He admits the fight has been fun when suddenly Hakari regains consciousness and punches Kashimo across the face. As he's hit by a hard kick directly after being punched, Kashimo realizes that Hakari's reverse cursed technique targeted the toxin and removed it unconsciously. Hakari notices the water temperature rising and with only five seconds left in the round, decides if he's going up to the surface or not. He recklessly remains underwater and tries to finish off Kashimo. He lands a powerful uppercut but Kashimo grabs onto Hakari's left arm and then discharges his remaining cursed energy to create a large steam explosion. 
After the explosion, Kashimo swims up to the surface. He's out of cursed energy but he believes that he's won and Hakari is dead. However, Hakari emerges from the water and lands another right hook across his opponent's face, finally defeating Kashimo. Hakari knew that Kashimo wanted to prevent him from opening his domain by taking out the arm he grabbed onto before the explosion. Hakari decided to sacrifice that arm and use the cursed energy protecting it to save the rest of his body from the explosion.
Kashimo tells Hakari to kill him but he refuses. Not only would Kashimo's points disappear but Hakari also hardly considers this a victory. He figures Kashimo never used his cursed technique and is impressed he was so strong while only manipulating his electrified cursed energy. Kashimo admits he only wants to use his cursed technique on Sukuna and Hakari offers him a deal. 
Panda finds the two of them and Hakari reveals that he's brought Kashimo to their side in exchange for fighting Sukuna. Panda objects to the idea of endangering Yuji but Hakari states his kohai has to listen, confusing Kashimo as he listens to their banter.
After his fight with Kashimo, Hakari returned to Charles and asked if he felt better after venting his frustrations through a fight. Charles usually learns everything important from manga, but he agrees with Hakari that the way of killing can also be the way of healing. Hakari offers to buy and read Charles' manga but is surprised to learn that Charles hasn't published anything yet. Annoyed, Hakari kicks Charles and tells him not to worry like an established manga creator and to continue drawing like his life depends on it because the Culling Game will be over soon. Momo then flies down using her cursed technique to visit Hakari and Charles to discuss the next stage of the plan to combat the Culling Game and explain the rules that the students are planning to add. She explains that the introduction of the third rule, regarding communication between Colonies, can be delayed due to the nature of Maki Zenin and Ui Ui's position, and how it solves the communication problem that the Culling Game players have been experiencing. 
=== Shinjuku Showdown Arc ===
On November 19, Hakari, Kashimo, Panda and Momo rejoined their fellow sorcerers back at headquarters to go about the process of freeing Satoru Gojo from the Prison Realm. Ultimately this ends in a success with an agreement being made By Gojo and Sukuna to fight on December 24th giving him a month to prepare. Within the month Hakari was in a meeting with his fellow sorcerers discussing on the scenario that Gojo loses, and brought up only those with reverse cursed technique or domain techniques would have to step him. He also got annoyed at Maki's interjection that she would be ruled out due to not having both. Choso asked Hakari on how he replenished his blood after using reverse cursed technique, where Hakari admitted he didnt know as it happened automatically for him. Though in the conversation the sorcerer's agree that to utilize Ui Ui's cursed technique for replacement training, though Hakari questioned if the binding vow's would limit the replacement training techniques to new shadow style only but Mei Mei claimed she "took care of it". On the day of the fight Hakari along with the other sorcerers see Gojo off while he prepares to fight Sukuna. Hakari and the rest of the Jujutsu sorcerers then watched and commented the fight between Gojo and Sukuna via a live broadcast. Kusakabe went to ask how many students took a hit from Gojo (with four admitting they didnt but tried to punch him), Yuta and Hakari reveal that Gojo applied limitless onto them, coming to the conclusion Gojo must have used "Azure" to boost his punches with cursed energy, unsure of what Gojo would do next.
However, Gojo was ultimately defeated and killed by Sukuna and with Uraume's arrival at the scene Hakari arrived to intercept then and who his domain capturing Uraume within it. The domain was ultimately shattered with the arrival of Yuji and Hiromi Higuruma. The shattering of the Domain seemed to separate Uraume away from Sukuna allowing for Hakari to fight them one one one. Hakari's arm was then frozen and punched off by Uruame but due to the effects of Idle Death Gamble it quickly healed, he then launched Uraume into a building. Uraume expressed impressiveness by Hakari's regenerative speed comparing it to that of Sukuna and Gojo and through a glacier through him, only for that to heal as well, Uraume proceeded to then grabbed Hakari's leg and froze it only for Hakari to kick Uraume though more buildings. 
Uraume then tells Hakari that they see him differently compared to many of the other sorcerers that attempt to retain their humanity and hold back their abilities making them weak, they note Hakari is nothing like them and no longer considers him human, declaring they will crush Hakari with everything they had, Hakari responded in agreement in continuing the battle. In the middle of their fight Hakari commented that he could easily spot Sukuna's presence and curse energy withering away boldly telling Uruame Jujutsu high would be the victors. Uraume retorted that his optimism in this situation was absurd and that Sukuna's cursed energy wither's whenever hes bored of his opponent. Uraume continued mocking Hakari, telling him he and his allies should be ashamed they couldn't get anyone stronger than Gojo to fight Sukuna, while then revealing that Sukuna has yet to go all out. As Hakari and Uraume sense Sukunas Divine Flame or "Kamino" Uraume tells Hakari that "They've Won" as the narrator explains that divine flames or "Kamino's" heat results in decompression and over-pressure, Leading to death to all living being inside the domain expansion.
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