Mega Man (Life & Death)

Mega Man (ロックマン, Rockman) is a playable character in Super Smash Bros. Life or Death.
Mega Man is a highly advanced robot with a near-human personality created by Dr. Thomas Light. Mega Man is consistently shown to have a strong sense of justice, highly valuing peace. These values were what led him to be converted into a fighting robot in the first place, and the games stress Mega Man's never-ending fight to ensure peace. It should be noted that these values were manually coded by Dr. Light, as he canonically does not have free will beyond the limits of his programming. Mega Man does have his breaking point, though, as seen in Mega Man 7. Tired of his repeated attempts at world domination, Mega Man attempts to kill Dr. Wily, but cannot do so due to his binding to Asimov's laws of robotics.
Mega Man is voiced by Benjamin Diskin in the Western versions of Life or Death while Ayaka Fukuhara voices him in the Japanese version of the game.
==How to Unlock==
Mega Man is available from the start of a new game and doesn't need to be unlocked.
==Moveset==
* Mega Man can wall jump.
 	Name 	Description
Neutral Attack 	N/A 	Mega Man fires up to three shots from his Mega Buster, which have a fairly long range but do little knockback. The pellets have very high priority, being able to even nullify Corrin's Dragon Fang Shot in one go.
Forward Tilt 	N/A 	Behaves identically to Mega Man's neutral attack, except the Mega Buster itself has no hitbox, and Mega Man fires while running forwards. Jumping after firing twice will immediately transition to neutral aerial, and can combo consistently as well.
Up Tilt 	N/A 	A quick-rising uppercut. Grants his entire body intangibility on frames 5-7. Based on a maneuver of the same name Mega Man received in Mega Man 2: The Power Fighters, which became his Shoryuken-styled move in the Marvel vs. Capcom series.
Down Tilt 	N/A 	Mega Man's signature sliding kick. Mega Man's legs are intangible at frames 3-12. The actual sliding ability introduced in Mega Man 3 is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in Mega Man 5. Additionally, it could be based on the Leg Breaker maneuver Mega Man can use in the secret fighting game mode in Mega Man 7.
Dash Attack 	N/A 	Mega Man boosts forwards while spinning, damaging anything he touches. Based on Top Man's weapon from Mega Man 3.
Forward Smash 	N/A 	Mega Man charges up energy in his Mega Buster, before firing off a bigger and more powerful burst. Like regular Mega Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage, and knockback also increase significantly when it is fully charged. Fully charged, this is the longest-reaching forward smash in the game, although it has travel time to compensate and it is also the weakest forward smash in the game knockback-wise, as the fully charged attack doesn't KO until around 100% from center stage. Based on the Super Mega Buster's Charge Shot from Mega Man 4 onwards, but resembles its appearance in Mega Man 5.
Up Smash 	N/A 	Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. Based on Spark Man's weapon from Mega Man 3, though it is more based on how Spark Man uses the weapon.
Down Smash 	N/A 	Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It boasts incredible power, being one of the strongest down smashes in the game. It is based on Flame Man's weapon from Mega Man 6, though it is more based on how Flame Man uses the weapon.
Neutral Aerial 	N/A 	Behaves identically to Mega Man's neutral attack, except Mega Man fires while jumping or falling in the air much like in his original games.
Forward Aerial 	N/A 	Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him. It is based on Sword Man's weapon from Mega Man 8.
Back Aerial 	N/A 	Mega Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. It is based on Slash Man's weapon from Mega Man 7.
Up Aerial 	N/A 	Mega Man points the Mega Buster upwards and fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from Mega Man 2. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it. However, it will meteor smash Mega Man himself if it is reflected. Excellent for damage racking and has a huge windbox. Autocancels in a double jump. If Mega Man generates a second tornado while the first one is still active, it will despawn early.
Down Aerial 	N/A 	Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterward, it turns into an aerial-only meteor smash. Mega Man can move left or right slightly during the first few frames before launching the fist. Autocancels in a double jump. It is based on Hard Man's weapon from Mega Man 3, and is also similar to the Mega Arm from Megaman V for the Gameboy, as in this game, he attacks by shooting his fist instead of using the Mega Buster. The move disables Mega Man's gravity for frames 5-22 if he is moving downwards, creating a hovering effect when used at the peak of a jump.
Grab 	N/A 	Mega Man grabs his opponent with one hand and lifts them over his head. Decently fast, but has a short-range. Its grabbox extends over Megaman's hand, so it has more range than it seems. It is based on Guts Man's weapon from the original Mega Man.
Pummel 	N/A 	Mega Man squeezes his opponent with his Super Arm.
Forward Throw 	N/A 	Throws the opponent forward.
Back Throw 	N/A 	Mega Man turns around and throws the opponent behind him.
Up Throw 	N/A 	Throws the opponent upward.
Down Throw 	N/A 	Throws the opponent downward. The opponent flies straight up after hitting the ground.
Neutral Special	Metal Blade 	A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item, though it deals less damage upon being thrown a second time. Mega Man cannot throw another Metal Blade until his previous one disappears. Its fair amount of utility makes this Mega Man's most useful tool for edgeguarding, approaching and spacing, and can even initiate shield break combos. The move is based on Metal Man's weapon from Mega Man 2.
Side Special 	Crash Bomber	Fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later. Much like a Gooey Bomb, it can be transferred between players before it detonates but has a shorter timer and the explosion can be safely shielded. The bomb can travel a good distance until it disappears. It can be used to bait a shield grab, or shot against the stage while recovering to deny edgeguarding. When stuck to a wall, it will detonate as soon as a player gets near it. The move is based on Crash Man's weapon in Mega Man 2.
Up Special 	Rush Coil 	Mega Man briefly summons his robotic dog companion Rush. A second bounce will make Mega Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Mega Man is unable to summon Rush again until he lands, or is hit by an attack after using it. It's possible to get incredibly early KOs by forcing an opponent into the air and following up with an up air. The move is based on the Rush Coil from Mega Man 3. It provides good distance and doesn't make Megaman helpless, similarly to Sonic's Spring Jump.
Down Special 	Leaf Shield 	Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles and can be held around Mega Man for a set time. The move is based on Wood Man's weapon from Mega Man 2.
Final Smash 	Mega Legends	Mega Man fires a Black Hole Bomb, Galaxy Man's weapon from Mega Man 9, in front of him. After it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Geo Stelar, all protagonists of their own spin-off series, alongside Proto Man and Bass, will join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash.
==Other Animations==
Animation 	Description 	Notes
On-Screen Appearance 	Warps onto the stage from above, akin to how he does in his older games. 	
Taunt 1 	Poses with his opposite arm in its cannon form while facing the screen, then pumps said arm to his side. The cannon reverts back to his fist afterwards. If his leading arm is in its cannon form, he reverts it when performing this taunt.	
Taunt 2 	Turns his back to the screen and poses with his leading arm in its cannon form. 	
Taunt 3 	In a kneeling posture, he punches the ground with his opposite arm and warps out. He then warps back in. The posture he assumes when warping back has him kneel on his opposite leg. 	
Star KO 	 	
Screen KO 	 	
Character Selection Screen	 	
Crowd Chant 	Me - ga - Man! 	
Victory Pose 1 	Teleports on to the screen and imitates the pose from the Japanese title screen of Mega Man (Rockman), also appearing in the Wily Wars (Mega World) version of the game and on the cover of the Legacy Collection. 	
Victory Pose 2 	Fires three shots from his Mega Buster from right to left, and finally poses. 	
Victory Pose 3 	Dashes forward, points his Mega Buster up in the air, and finally poses. 	
==Role in Classic Mode==
Like all other fighters, Mega Man appears in Classic Mode. Mega Man's Mini-Boss is unknown. 
===Mega Man Ending===
==Role in The Kiss of Death==
==Alternate Costumes==
Image	Number	Color 	Notes 	Unlockable?
 	01 	Blue 	 	Default
 	02 	Red 	Resembles his appearance when using various utility items throughout the Mega Man series, most notably Rush. It is also used for Optic Laser in Street Fighter X Mega Man. 	Default
 	03 	Green 	Resembles his appearance when using Hyper Bomb in the original Mega Man, Leaf Shield in Mega Man 2, Search Snake in Mega Man 3, Rain Flush in Mega Man 4, Gyro Attack in Mega Man 5, Centaur Flash in Mega Man 6, Centaur Arrow in Mega Man 2: The Power Fighters, Copy Vision in Mega Man & Bass, and Tornado Blow in Mega Man 9.	Default
 	04 	Brown 	Resembles his appearance when using Metal Blade in Mega Man 2, Ring Boomerang in Mega Man 4, and Silver Tomahawk in Mega Man 6. 	Default
 	05 	Cyan 	Resembles his appearance when using Gemini Laser in Mega Man 3, Skull Barrier in Mega Man 4, Crystal Eye in Mega Man 5, Blizzard Attack in Mega Man 6, Jewel Satellite in Mega Man 9, and Block Dropper in Mega Man 11. 	Default
 	06 	Chartreuse	Resembles his appearance when using Slash Claw in Mega Man 7, Astro Crush in Mega Man 8, and Electric Shock in Mega Man V on Game Boy. 	Default
 	07 	Orange 	Resembles his appearance when using Fire Storm in the original Mega Man, Atomic Fire in Mega Man 2, Flame Blast in Mega Man 6, Flame Sword in Mega Man 8, Wave Burner in Mega Man & Bass, Magma Bazooka in Mega Man 9, Solar Blaze in Mega Man 10, and Yoga Inferno in Street Fighter X Mega Man. 	Default
 	08 	Grey 	Resembles his appearance when using Thunder Beam in the original Mega Man, Top Spin in Mega Man 3, Thunder Wool in Mega Man 10, and Aegis Reflector in Street Fighter X Mega Man. 	Default
 	09 	 	 	Unlockable
 	10 	 	 	Unlockable
 	11 	 	 	Unlockable
 	12 	 	 	Unlockable
 	13 	 	 	Unlockable
 	14 	 	 	Unlockable
==Smash Taunts==
===Palutena's Guidance===
===Snake's Codecs===
==Fighter Spirits==
Mega Man's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Mega Man in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.
File:Mega Man (Rock).png
==Trivia==
Category:Fighters in Super Smash Bros. Life or Death