Henry (SSBFOT)

Henry 
Series: The Henry Stickmin Collection
Availability: Downloadable
Final Smash/Overload Form: ???/???
== Overview ==
=== Choices ===
Henry has 60 different special moves. 15 of each type which will be chosen randomly. Upon activating one of the specials 4 of the 15 will be randomly chosen will all different functions.
== Moveset ==
=== Basic Attack ===
Ground
Attack 	Description 	Damage 	Extra Details
Neutral Attack 	2 punches forward. 	2.4%, 6.3%=8.7% 	None
Dash Attack 	Swings a metal pole in front of him. 	9.8% 	Reflects projectiles.
Side Tilt 	A sword swing forward. 	8.5% 	None
Side Tilt (Up) 	Fires a short burst of energy from a melt ray. 	7.4% 	Pops foes slightly away.
Side Tilt (Down) 	A downward knifehand thrust. 	7.4% 	None
Up Tilt 	Performs an uppercut. 	7.2% 	Knocks foes slightly up.
Down Tilt 	A downward sweep kick. 	6.3% 	Has the potential to trip opponents at lower percentages.
Side Smash 	A powerful punch forward. 	20.4%-27.1% 	Has high KO potential. Fist intangible while hitbox is active.
Side Smash (Up) 	Thrust a hot knife forward. 	16.4%-23.7% (sourspot) or 19.6%-26.3% (sweetspot)	Has a chance to cause opponents to crumple if landing the sweetspot. Sweetspot at the tip of the knife.
Side Smash (Down)	Pulls out an rocket launcher and fires a rocket in front of him, causing an explosion.	22.9%-28% 	Has very high KO potential.
Up Smash 	Performs a cartwheel kick. 	17.5%-23.4% 	None
Down Smash 	Pulls out an assault rifle and fires 2 shots back and front. 	15.1%-21.9% (front) or 16.7%-22.8% (back) 	Back is more stronger than front.
Aerial
Attack 	Description 	Damage 	Extra Details
Neutral Air Attack	Spins around in the air. 	1.5%x5, 2%=9.5% 	Final hit launches opponents.
Front Air Attack 	Sticks his knee out in front of him.	3.2% (sourspot) or 18.6% (sweetspot)	Functions almost identical to Captain Falcon's Front Air Attack.
Back Air Attack 	Swings a metal bar behind him. 	10% 	None
Up Air Attack 	Performs a quick flip kick. 	7.8% 	Knocks foes slightly up.
Down Air Attack 	Performs a midair stomp. 	12.3% 	Meteor smashes opponents.
=== Special Moves ===
Neutral Specials
Name 	Description 	Damage 	Extra Details
Fire 	Shoots forward a barrage of flames at opponents. 	1.4%x10=14% 	None
Missile 	Pulls out a rocket launcher and fires a missile forward. 	12.5% 	The missile is gravity effected.
Gravity Manipulator	Fires a laser at opponents which causes them to have reverse gravity. 	N/A 	Any opponent hit will have much lower jumps and will fall much faster.
Stickmin Punch 	Rears back before yelling "Stickmin.....PUNCH!!!" and unleashing a powerful punch. 	26.3% 	Has very high launch power.
Zero Point Energy 	Points his finger and surrounds it in blue energy before attracting any nearby opponents or objects.	10.7% 	Launches opponents after being pulled towards Henry. If an item is grabbed, flick the stick to throw it.
Sticky Grenade 	Pulls out a grenade that is very sticky. It sticks to anything after landing. 	10.4% 	Functions similar to a Gooey Bomb
Assault Rifle 	Pulls out an assault rifle and starts to fire shots. 	0.8% per hit 	Hold B to keep firing. Once let go, the special will end.
Tranquilizer Dart 	Fires a tranquilizer dart at opponents from a pistol. 	8.1% 	Any opponents hit will fall asleep.
Force Gun 	Pulls out the Force Gun and fires a wave of sound forward, launching opponents. 	3.8% 	Has high launch power.
Scream 	Screams very loud, causing a huge sound wave. 	9.7% 	Deals massive shield damage.
Bomb 	Pulls out a giant bomb and throws it, causing a giant explosion. 	12.8% 	Deals massive shield damage. Has high launch power.
Sniper Rifle 	Pulls out a sniper rifle and aims before shooting. 	14.9% (without aiming) or 8.5% (aiming)	Weaker if aiming.
Chainsaw 	Pulls out a chainsaw and hops forward and slices any opponents in his way. 	1.6%x7, 3%=14.2% 	Finishes with an upward swing with the chainsaw.
 	 	 	
 	 	 	
Up Specials
Name 	Description 	Damage 	Extra Details
Grappling Gun 	Fires a shot from a grappling gun that latches on to walls, ledges, and people.	10% 	Functions similar to Byleth's up special.
Teleporter 	Uses a teleporter and warps in a given direction. 	N/A 	Simple teleport. Goes into freefall after use.
Jetpack 	Dons a jetpack and starts flying. 	12.6% (colliding with opponents)	Use the control to stick to control where Henry flies. Lasts for 2 seconds and then goes into freefall.
Wormhole Rifle	Pulls out a rifle and fires a wormhole from it that flies straight up. 	N/A 	Tap the button again to create another wormhole that Henry can enter through and it will take him to the one he shot previously before firing another one.
Cannon 	Hops in a cannon and flies straight upward by being fired. 	14.8% 	Henry goes into a helpless state after use.
 	 	 	
Category:Fighters (SSBFOT)