Kimahri Ronso

==Summary==
Kimahri Ronso is one of the main party members of Final Fantasy X. Like all Ronso youth, Kimahri trained endlessly to become strong enough to defend and lead his tribe, but his comparatively diminutive stature caused him to be bullied even when came of age. He would constantly challenge fellow Ronso, Biran, never giving up even after losing every single encounter. Angered, this prompted Biran to break Kimahri's horn, causing Kimahri to leave his village in disgrace.
Shortly after departing from Mt. Gagazet, Kimahri discovered Auron outside of Bevelle, dying from the injuries he sustained from Lady Yunalesca. Auron entrusted him with taking Yuna to Besaid and protecting her, before succumbing to his wounds. Kimahri would honor his request, protecting Yuna for years and becoming her first official Guardian when she became an apprentice summoner at 15, which gave his life new meaning. Two years later, he would accompany Yuna on her pilgrimage to defeat Sin once and for all.
==Powers and Stats==
Tier: | 
Key: Final Fantasy X | Dissidia
Name: Kimahri Ronso
Origin: Final Fantasy X
Gender: Male
Age: 25 (FFX), 27 (FFX-2)
Classification: Ronso, Guardian, Elder
Powers and Abilities:
<tabber>
|-|Base=
Superhuman Physical Characteristics, Magic, Non-Physical Interaction (Able to kill the lingering Ghosts in the Cavern of the Stolen Fayth and the Wraiths found Inside Sin), Power Mimicry (Via Lancet and Copycat), Information Analysis (Via Scan and Sensor), Probability Manipulation (Via Jinx and Luck), Self-Destruction (Via Self-Destruct), Breath Attack, Fire Manipulation (Via Firaga and Fire Breath), Petrification (Via Stone Breath), Water Manipulation (Via Waterga and Aqua Breath), BFR (Via Thrust Kick), Mind Manipulation (Via Bad Breath), Curse Manipulation and Death Manipulation (Via Doom), Healing (Via White Wind and Curaga), Statistics Amplification (Via Cheer, Aim, Focus, Reflex, Protect and Shell), Time Manipulation (Can accelerate himself or slow down enemies in time with Hastega and Slowga), Damage Negation (Via Mighty Guard, NulBlaze, NulShock, NulTide and NulFrost), Purification (Type 3 via Esuna and various items), Resurrection (Via Life, Full-Life and Auto-Life), Attack Reflection (Via Reflect), Power Nullification (Via Dispel and Silence Attack/Buster), Regeneration (Mid-Low via Regen), Holy Manipulation, Darkness Manipulation (Via Dark Attack/Buster), Sleep Manipulation (Via Sleep Attack/Buster), Absorption (Via Drain, Osmose and Eater abilities), Ice Manipulation, Electricity Manipulation, Poison Manipulation (Via Bio), Gravity Manipulation (Via Demi), Death Manipulation (Via Death), Energy Projection (Via Flare), Radiation Manipulation, Statistics Reduction (Via Break abilities), Damage Reduction (Via Sentinel), Fear Manipulation (Via Threaten), Necromancy and Transmutation (Via Zombie Attack), Social Influencing (Can bribe mindless monsters to leave battle), Durability Negation (Via Piercing and Demi), Enhanced Senses and Stealth Mastery (Via Initiative), Resistance to Fire Manipulation, Ice Manipulation, Electricity Manipulation, Water Manipulation, Darkness Manipulation, Power Nullification, Sleep Manipulation, Poison Manipulation, Petrification, Death Manipulation, Absolute Zero (Can withstand Shiva's presence and attacks), Radiation Manipulation, Necromancy, Transmutation, Mind Manipulation, Empathic Manipulation, Curse Manipulation, Time Manipulation (In the form of Time Slow and Stop), and Memory Manipulation (Can challenge Sin head-on without being impeded by its toxin)
|-|Dissidia=
</tabber>
Attack Potency: Small Planet level (Contributed to Sin's defeat) | Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the gods of the cycle. Participated in the defeat of Shinryu.)
Speed: FTL+ (Capable of fighting Braska's Final Aeon) | Massively FTL+ (Can keep up with the other Warriors of Materia)
Lifting Strength: Class E (Able to somewhat resist the high gravity exerted by Sin's Giga Graviton from several kilometers away) | Immeasurable (Is superior to Neo Exdeath and Enuo)
Striking Strength: Small Planet level (Capable of harming Sin) | Multiverse level+
Durability: Small Planet level (Should be at least as durable as Rikku and is capable of withstanding physical strikes from Braska's Final Aeon, despite Jecht saying he would be unable to hold back in that state) | Multiverse level+
Stamina: Superhuman (Traveled all across Spira on foot, fighting several battles against a myriad of enemies, all with limited rest before challenging Sin)
Range: Extended Melee Range with his spear, Tens of Meters with magic and Ronso Rages
Standard Equipment:
▪ Spear: Kimahri's initial weapon, a generic spear that he uses in combat.
▪ Spirit Lance: Kimahri's Celestial Weapon, obtained in the Thunder Plains after communing with the Qactuar stones. It naturally ignores enemy defense, harming them regardless of attempts to increase their durability, and allows Kimahri to instinctually evade and counter attacks.
Intelligence: Kimahri is an excellent combatant with his spear, having intensely trained every day since his youth to become the strongest of his tribe and being able to expertly use a fiend's abilities through his Ronso rage. Over the course of Yuna's pilgrimage across Spira, he faced countless fiends with various abilities before ultimately helping to defeat Sin itself. By Final Fantasy X-2, he had become the Elder of the Ronso tribe, leading them effectively and helping to bring peace between the Ronso and the Guado.
Weaknesses: None notable
Notable Attacks/Techniques:
<tabber>
|-|Innate=
▪ Lancet: Kimahri absorbs energy from his enemy to heal himself and restore his magic reserves. This also allows him to learn their abilities.
▪ Scan: Kimahri analyzes his target's vital statistics, determining their strength, elemental weaknesses, and ways to defeat them.
▪ Jinx: Kimahri lowers all of his enemies' "luck", decreasing their chance of hitting him with their attacks.
▪ Ultima: The ultimate Black Magic, Kimahri blasts his foes with an incredible amount of arcane energy, exceeding all other spells in his arsenal in terms of raw power.
▪ Ronso Rage: Kimahri's Overdrive, a collection of abilities that he obtained from fiends across Spira. As a Ronso, his Lancet allows him to learn enemy abilities and use them to their full potential.
* Jump: Available at the start of the game. Kimahri leaps into the air and performs a downward thrust onto his target.
* Seed Cannon: Learned from the Ragora in the Kilika Woods. Kimahri fires multiple seeds from his mouth to pelt an enemy.
* Self-Destruct: Learned from the Bombs on Mi'ihen Highroad. Kimahri charges into one enemy in a kamikaze attack, sacrificing himself in a powerful explosion.
* Fire Breath: Learned from the Dual Horn at Mi'ihen Highroad. Kimahri exhales a torrent of powerful fire onto all enemies.
* Stone Breath: Learned from the Basilisks on the Djose Highroad. Kimahri exhales, and anything caught in the range of his breath is petrified.
* Aqua Breath: Learned from the Chimeras in the Macalania Woods. Kimahri exhales a large torrent of water to overwhelm his enemies.
* Thrust Kick: Learned from the YKT-63 at Bevelle. Kimahri dashes forward and kicks his enemy, punting them out of the battle.
* Bad Breath: Learned from the Malboros in the Calm Lands. Kimahri exhales, unleashing a putrid breath that poisons enemies, puts them to sleep, blinds them, nullifies their ability to use magic, distorts their mind to make them attack their allies or themselves, and sends them into a mindless berserk rage.
* Doom: Learned from Biran Ronso or the Ghosts in the Cavern of the Stolen Fayth. Kimahri summons a spectral figure who places a curse on the enemy and creating a timer above their head. Once the timer reaches zero, they will instantly die. Much like Death, this works on robotic enemies and ghosts even on Ye Yevon, and even enemies who resist instant death can still be killed, though the timer is considerably longer as a penalty.
* White Wind: Learned from Yenke Ronso or the Dark Flan at Mt. Gagazet. Kimahri significantly heals himself and all of his allies.
* Mighty Guard: Learned from Biran Ronso or the Behemoths at Mt. Gagazet. Kimahri bestows Protect, Shell and NulAll to his party, increasing their physical and magic defense, and allowing them to nullify damage from fire, lightning, water and ice damage once.
* Nova: Learned from the Omega Weapon at the very end of the Omega Ruins. Kimahri encloses his enemies in a spatially distorted sphere, transforming it to resemble a star in the heart of a galaxy, before detonating it and dealing immense damage.
|-|Inherited=
Contrary to popular belief, the party members are not limited to their sections of the Sphere Grid and are capable of branching into the sections of other characters. Key Spheres, which are strictly used for this purpose, are canonically given out at certain points in the story, and character-exclusive abilities like Lulu's Black Magic and Kimahri's Lancet are discussed as if they are common abilities and not completely restricted to the characters in question. As a result, the party is entirely capable of using each others' abilities, as long as they are part of the Sphere Grid.
Tidus' Sphere Grid:
▪ Cheer: Kimahri enhances his party's attack power and durability.
▪ Hastega: Kimahri accelerates time for his party, dramatically increasing their speed.
▪ Slowga: Kimahri distorts time around his enemies, dramatically decreasing their speed.
▪ Delay Buster: Kimahri strikes his enemy with an incredibly powerful blow, significantly increasing the time they need to take their next action.
▪ Provoke: Kimahri taunts an enemy, encouraging them to attack him over his allies.
Yuna's Sphere Grid:
▪ Curaga: Kimahri significantly heals himself or one of his allies.
▪ NulBlaze: Kimahri nullifies all fire damage for himself and his allies for one attack.
▪ NulShock: Kimahri nullifies all lightning damage for himself and his allies for one attack.
▪ NulTide: Kimahri nullifies all water damage for himself and his allies for one attack.
▪ NulFrost: Kimahri nullifies all ice damage for himself and his allies for one attack.
▪ Esuna: Kimahri removes all negative status effects on himself or one of his allies.
▪ Life: Kimahri revives one of his allies if they happen to die, though they are nonetheless still significantly injured.
▪ Full-Life: Kimahri revives one of his allies at their full strength.
▪ Shell: Kimahri enhances an ally's magic defense, halving the damage of all spells directed at them. However, this is also inclusive of any healing spells.
▪ Protect: Kimahri enhances an ally's physical defense, halving any damage they receive from physical attacks.
▪ Reflect: Kimahri creates a barrier around himself that automatically reflects any spell back at his enemy.
▪ Dispel: Kimahri removes any sort of buffs his enemy has that would increase their power.
▪ Regen: Kimahri casts a spell that gradually heals himself or one of his allies over a period of time.
▪ Auto-Life: Kimahri casts a spell that ensures that, upon death, he will be automatically revived.
Holy: Kimahri calls down a massive beam of holy-elemental energy to blast his foes.
Wakka's Sphere Grid:
▪ Dark Attack: Kimahri strikes his enemy, blinding them with darkness for an extended period of time.
▪ Silence Attack: Kimahri strikes his enemy, silencing them and preventing them from using magic.
▪ Aim: Kimahri increases his party's accuracy, allowing them to more easily land attacks on evasive foes.
▪ Sleep Attack: Kimahri strikes his enemy and puts them to sleep.
▪ Dark Buster: An enhanced version of Dark Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
▪ Drain: Kimahri siphons vitality from his enemy, healing him while damaging them in the process.
▪ Silence Buster: An enhanced version of Silence Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
▪ Sleep Buster: An enhanced version of Sleep Attack, lasting for a shorter amount of time but bypassing standard resistance to it.
▪ Osmose: Kimahri absorbs his enemy's magic energy to refuel his own supply.
▪ Triple Foul: Kimahri attacks his enemy, inflicting Dark, Silence and Sleep simultaneously in a combination of Dark Attack, Silence Attack and Sleep Attack.
Lulu's Sphere Grid:
▪ Doublecast: Kimahri can rapidly cast two copies of the same spell simultaneously, effectively doubling his casting speed and firepower.
▪ Focus: Kimahri increases his allies' magic power and magic defense.
▪ Reflex: Kimahri increases his party's evasion, making it easier for them to dodge attacks.
▪ Firaga: Kimahri scorches his target with a massive fireball to deal heavy fire-elemental damage.
▪ Blizzaga: Kimahri freezes his target with huge ice crystals, dealing heavy ice-elemental damage.
▪ Thundaga: Kimahri calls down several large lightning bolts to smite his enemies, dealing heavy lightning-elemental damage.
▪ Waterga: Kimahri generates a spontaneous burst of water that crashes into her opponent like a geyser, dealing heavy water-elemental damage.
▪ Bio: Kimahri creates a cloud of noxious gas that poisons his enemies.
▪ Demi: Kimahri creates a condensed sphere of gravity that crushes enemies under its weight.
▪ Death: Kimahri summons a spectral figure, which drags its talons through his target's chest and instantly kills them. This also works on robotic enemies and ghosts unless they explicitly resist instant death.
▪ Flare: Kimahri generates a spontaneous nuclear reaction that engulfs the targets in a massive non-elemental burst of energy.
▪ Ultima: The ultimate Black Magic, Kimahri blasts his foes with an incredible amount of arcane energy, exceeding all other spells in his arsenal in terms of raw power.
Auron's Sphere Grid:
▪ Power Break: Kimahri strikes his enemy, halving their physical power.
▪ Magic Break: Kimahri strikes his enemy, halving their magic power.
▪ Armor Break: Kimahri strikes his enemy, halving their defense and shattering their armored defense.
▪ Mental Break: Kimahri strikes his enemy, halving their magic defense.
▪ Full Break: Kimahri strikes his enemy, inflicting Power, Magic, Armor and Mental Break at once.
▪ Guard: Kimahri defends an ally from damage, taking the attack for them instead.
▪ Sentinel: Kimahri enters a defensive stance, decreasing the damage he receives from attacks.
▪ Threaten: Kimahri immobilizes his enemy with fear after threatening them.
▪ Entrust: Kimahri grants one of his allies the ability to quickly access their Overdrive, at the cost of her own Overdrive gauge.
▪ Zombie Attack: Kimahri strikes his enemy, transmuting them into a zombie and making them be damaged by healing spells and items.
Rikku's Sphere Grid:
▪ Steal: Kimahri secretly grabs items his opponents may possess to use for himself.
▪ Luck: Kimahri raises his party's "luck", making it easier for them to dodge attacks.
▪ Spare Change: Kimahri tosses a random amount of gil at his opponents, dealing damage dependent on how much he uses.
▪ Mug: Kimahri attacks an enemy while simultaneously stealing from them.
▪ Bribe: Kimahri offers his enemy a large sum of gil, potentially convincing them to leave the battle and leave their possessions behind, regardless of their sentience or comprehension of money.
▪ Pilfer Gil: Kimahri attacks his enemy while stealing any money they have.
▪ Copycat: Kimahri mimics the previous action of one ally, using whatever technique they had just used.
|-|Equipment=
Weapon Abilities:
▪ Sensor: Passively analyzes an enemy, though not to the extent of Scan, telling Kimahri the enemy's strength, elemental weaknesses and general tips to fight them.
▪ Piercing: Makes damage from Kimahri's weapon bypass natural armor, hitting the enemy directly.
▪ First Strike: Enhances Kimahri's speed to allow him to more easily land the first attack in combat, even if she's caught off-guard.
▪ Initiative: Enhances Kimahri's awareness and stealth abilities, allowing him a greater chance of landing a preemptive strike and preventing him from being ambushed.
▪ Firestrike: Applies fire elemental damage to basic attacks.
▪ Lightningstrike: Applies lightning elemental damage to basic attacks.
▪ Waterstrike: Applies water elemental damage to basic attacks.
▪ Icestrike: Applies ice elemental damage to basic attacks.
▪ Darkstrike: Applies the Dark status with regular attacks, blinding enemies with darkness and making it much more difficult for them to land their attacks.
▪ Silencestrike: Applies the Silence status with regular attacks, preventing enemies from using magic.
▪ Sleepstrike: Applies the Sleep status with regular attacks, putting enemies to sleep.
▪ Poisonstrike: Applies the Poison status with regular attacks, poisoning enemies.
▪ Stonestrike: Applies the Stone status with regular attacks, petrifying enemies and allowing him to shatter them afterwards.
▪ Deathstrike: Applies the Death status with regular attacks, instantly killing them.
▪ Zombiestrike: Applies the Zombie status with regular attacks, turning the enemy undead and making them vulnerable to healing items and spells.
▪ Slowstrike: Applies the Slow status with regular attacks, bending time around them to slow their movements.
▪ Counterattack: Allows Kimahri to instinctually counter physical attacks that hit him.
▪ Evade & Counter: Allows Kimahri to instinctually dodge attacks and counter them.
▪ Magic Counter: Allows Kimahri to instinctually counter magic attacks that hit him.
▪ Magic Booster: Significantly increases the power of Kimahri's spells at the cost of increasing their energy cost.
▪ Alchemy: Significantly increases the power of healing items.
▪ One MP Cost: Dramatically reduces the energy needed to cast spells, allowing Kimahri to cast many, many more than usual before requiring Ethers.
Armor Abilities:
▪ Fireproof: Completely protects Kimahri from fire damage from comparable opponents.
▪ Fire Eater: Allows Kimahri to absorb damage from fire attacks, healing him instead.
▪ Lightningproof: Completely protects Kimahri from lightning damage from comparable opponents.
▪ Lightning Eater: Allows Kimahri to absorb damage from lightning attacks, healing him instead.
▪ Waterproof: Completely protects Kimahri from water damage from comparable opponents.
▪ Water Eater: Allows Kimahri to absorb damage from water attacks, healing him instead.
▪ Iceproof: Completely protects Kimahri from ice damage from comparable opponents.
▪ Ice Eater: Allows Kimahri to absorb damage from ice attacks, healing him instead.
▪ Darkproof: Protects Kimahri from the Dark status, preventing him from being blinded.
▪ Silenceproof: Protects Kimahri from the Silence status, allowing him to use magic freely.
▪ Sleepproof: Protects Kimahri from the Sleep status, allowing him to resist being forcefully put to sleep.
▪ Poisonproof: Protects Kimahri from the Poison status, blocking out poisons.
▪ Stoneproof: Protects Kimahri from the Stone status, preventing him from being petrified.
▪ Deathproof: Protects Kimahri from the Death status, guarding him from instant death abilities.
▪ Zombieproof: Protects Kimahri from the Zombie status, preventing him from being transmuted into a zombie.
▪ Slowproof: Protects Kimahri from the Slow status, nullifying attempts to slow him in time.
▪ Confuseproof: Protects Kimahri from the Confuse status, keeping him cognitive functions instead of being twisted to attack himself.
▪ Berserkproof: Protects Kimahri from the Berserk status, preventing him from being reduced to a mindless attacker.
▪ Curseproof: Protects Kimahri from the Curse status, blocking curses and attempts to nullify his abilities.
▪ SOS NulBlaze: When Kimahri enters critical condition, she is automatically granted the NulBlaze status, nullifying fire damage against him once.
▪ SOS NulShock: When Kimahri enters critical condition, she is automatically granted the NulShock status, nullifying lightning damage against him once.
▪ SOS NulTide: When Kimahri enters critical condition, she is automatically granted the NulTide status, nullifying water damage against him once.
▪ SOS NulFrost: When Kimahri enters critical condition, she is automatically granted the NulFrost status, nullifying fire damage against him once.
▪ Auto-Shell: Passively applies the Shell status, halving damage Kimahri receives from magic.
▪ Auto-Protect: Passively applies the Protect status, halving damage Kimahri receives from physical attacks.
▪ Auto-Reflect: Passively applies the Reflect status, automatically reflecting magic attacks back at the caster.
▪ Auto-Haste: Passively applies the Haste status, dramatically increasing Kimahri's speed by accelerating time around him.
▪ Auto-Regen: Passively applies the Regen status, gradually healing Kimahri.
▪ HP Stroll: Gradually heals Kimahri with every step she takes.
▪ MP Stroll: Gradually recovers Kimahri's magic energy with every step she takes.
▪ Ribbon: Protects Kimahri from any type of status effect, outside of instant death and Curse.
|-|Items=
Curative Items:
▪ X-Potion: Fully heals the target.
▪ Mega-Potion: Significantly heals all allies.
▪ Al Bhed Potion: Heals all allies and cures Poison, Silence and Stone.
▪ Healing Water: Fully heals the entire party.
▪ Tetra Elemental: Applies NulBlaze, NulShock, NulTide and NulFrost at once.
▪ Turbo Ether: Recovers a significant portion of the target's magic energy supply.
▪ Phoenix Down: Revives deceased allies from death, though Kimahri cannot use it on himself unless she uses it right before his death, and when brought back she's still in fairly weak condition.
▪ Mega Phoenix: Revives all allies at full strength. Like with Phoenix Downs, it can't be used on Kimahri himself unless used right before his death.
▪ Elixir: Fully heals an ally and restores their magic energy.
▪ Megalixir: Fully heals all allies while restoring their magic energy.
▪ Antidote: Cures the Poison status ailment, cleansing the target of poison.
▪ Soft: Cures the Stone status ailment, undoing petrification.
▪ Eye Drops: Cures the Dark status ailment, clearing their eyesight.
▪ Echo Screen: Cures the Silence status ailment, allowing the target to cast magic once again.
▪ Holy Water: Cures the Zombie and Curse status ailments, reverting the target back to a normal human and purging them of statuses that nullify their abilities.
▪ Remedy: Cures all negative status effects, including all of the above in addition to Confuse, Sleep, Slow and Berserk.
Offensive Items:
▪ Ice Gem: Damages all enemies with several blasts of ice magic.
▪ Fire Gem: Damages all enemies with several blasts of fire magic.
▪ Lightning Gem: Damages all enemies with several blasts of lightning magic.
▪ Water Gem: Damages all enemies with several blasts of water magic.
▪ Frag Grenade: Damages all enemies and inflicts Armor Break.
▪ Dream Powder: Damages all enemies and inflicts Sleep.
▪ Silence Grenade: Damages all enemies and inflicts Silence.
▪ Smoke Bomb: Damages all enemies and inflicts Dark.
▪ Shadow Gem: Creates a sphere of intense gravity that halves all enemies' vitality.
▪ Shining Gem: Creates a torrent of fire to damage an enemy.
▪ Blessed Gem: Generates effects comparable to Holy to bombard enemies with holy damage.
▪ Supreme Gem: Generates effects comparable to Ultima to deal immense damage.
▪ Poison Fang: Inflicts damage and casts Poison on one enemy.
▪ Gold Hourglass: Damages all enemies and delays their next action.
▪ Candle of Life: Casts Doom on all enemies, cursing them to die when the timer above their head reaches 0. Much like Death, this even works on robotic enemies and ghosts, and even enemies who resist instant death can still be killed, though the timer is considerably longer as a penalty.
▪ Petrify Grenade: Applies Stone to all enemies.
▪ Farplane Wind: Casts Death on all enemies.
▪ Dark Matter: Creates an extremely powerful gravitational singularity to heavily damage all enemies.
▪ Chocobo Wing: Casts Haste on all allies.
▪ Lunar Curtain: Casts Shell on one ally.
▪ Light Curtain: Casts Protect on one ally.
▪ Star Curtain: Casts Reflect on one ally.
▪ Healing Spring: Casts Regen on one ally.
▪ Soul Spring: Absorbs vitality and magic energy from an enemy.
▪ Purifying Salt: Damages an enemy and dispels their buffs.
▪ Stamina Tonic: Doubles all allies' vitality.
▪ Mana Tonic: Doubles all allies' magic energy.
▪ Three Stars: Sets the magic cost of all allies to 0, allowing them to use spells with impunity.
</tabber>
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Male Characters
Category:Protagonists
Category:Final Fantasy
Category:Video Game Characters
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Absorption Users
Category:Element Users
Category:Radiation Users
Category:Fire Users
Category:Ice Users
Category:Light Users
Category:BFR Users
Category:Self-Destruction Users
Category:Breath Attack Users
Category:Curse Users
Category:Durability Negation Users
Category:Mind Users
Category:Death Users
Category:Healers
Category:Darkness Users
Category:Holy Users
Category:Regeneration Users
Category:Poison Users
Category:Energy Users
Category:Energy Projection Users
Category:Spear Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Statistics Reduction Users
Category:Non-Physical Interaction Users
Category:Magic Users
Category:Stealth Masters
Category:Necromancers
Category:Transmutation Users
Category:Probability Users
Category:Petrification Users
Category:Time Users
Category:Information Analysis Users
Category:Purification Users
Category:Resurrection Users
Category:Fear Users
Category:Damage Reduction Users
Category:Social Influencers
Category:Enhanced Senses Users
Category:Attack Reflection Users
Category:Characters
Category:Final Fantasy X
Category:Electricity Users
Category:Law Users
Category:Space Users
Category:BFR Users
Category:Death Users
Category:Supernatural Willpower Users
Category:Summoners
Category:Sealing Users
Category:Reactive Power Level Users
Category:Dimensional Travel Users
Category:Creation Users
Category:Immortals
Category:Matter Users
Category:Soul Users
Category:Radiation Users
Category:Deconstruction Users
Category:Self-Destruction Users
Category:Explosion Users
Category:Resurrection Users
Category:Petrification Users
Category:Duplication Users
Category:Absolute Zero Users
Category:Poison Users
Category:Corrosion Users
Category:Adults