Value Booster

Within weeks after the introduction of the similar Beyond Boosters, seven-card Value Boosters were introduced for Bloomburrow. In contrast to the Beyond Boosters, they contain lower rarities and don't guarantee a rare. They are equally not suited to be drafted. They sell for $2.96 at stores like Target and Walmart.
==Description==
Value Boosters are a smaller, lighter booster that contain a handful of new cards — a "budget-friendly" way to experience a new set. Each Value Booster contains 3 commons, 2 uncommons, 1 wildcard of any rarity, and 1 card that may be a land, a traditional foil, or a Special Guests card. n addition, Play Boosters also include one non-playable card. This product also has similarities to the failed five-card Epilogue Boosters and to the six-card boosters that had been produced for Conflux through Magic 2014 gravity feeds. 
Value Boosters are available only at certain mass market stores, as a “…budget-friendly way to experience Bloomburrow“, compared to Collector and Play Boosters. According to Mark Rosewater, there were a lot of stores that wanted a lower priced Magic booster option, and this is Wizards of the Coast with something for them. It is for a very narrow type of store. Most players will never see it.
Note that the meaning of value in the name of the booster differs from its usual meaning in Magic, and that the value in regular sense is debatable.
===History===
Value Boosters were not seen for the follow-up sets Duskmourn: House of Horror and Foundations.
===Structure===
Slot	Quantity	Type 	Chance of surprise	Notes
#1-3	3 	Common 	 	
#4-5	2 	Uncommon 	 	
#6 	1 	Wildcard (a card of any rarity from the set) 	
*56% chance of a rare or mythic rare	
#7 	1 	A land, a traditional foil, or a Special Guest	
*49% chance of a foil card 
*3% chance of a second (mythic) rare
*< 1% chance of a foil mythic borderless card
*Unknown % chance of a Special Guest	
#8 	1 	Token, play aide, or marketing card 	 	Non-playable card.
==References==