Star Wars: Battlefront IV

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==Development Summary==
In 2007, LucasArts and Free Radical were discussing the creation of yearly installments of Battlefront games.https://web.archive.org/web/20220909153919/https://www.neogaf.com/threads/star-wars-battlefront-iii-free-radical-design-version.469016/page-2https://web.archive.org/web/20131227220348/http://www.edge-online.com/features/source-free-radical-locked/ A sequel to Battlefront III, Battlefront IV, was signed in October. Originally, the plan was for the game to release in October 2009, one year after Battlefront III's release.Original release for BF3 was October 2008. Release date for Battlefront IV was October 2009. However, it is unknown what happened after Battlefront III was delayed and the game was cancelled in August 2008 as LucasArts believed they could not fund development on both titles at once.http://web.archive.org/web/20230208063832/https://www.gamespot.com/articles/former-lucasarts-employee-on-why-star-wars-battlefront-iii-failed/1100-6400936/ Free Radical entered redundancy consultation after the cancellation as the troubled development of Battlefront III and the difficulties in finding a publisher for TimeSplitters 4 meant the studio was running out of funding. Despite that, the studio believed that Battlefront III could be finished and would recoup its losses.http://web.archive.org/web/20220707142952/https://www.vg247.com/out-of-time-the-free-radical-story-part-two
MS7_8.png|Battlefront IV's campaign would allow players to take part in both sides of the Clone Wars and Galactic Civil War, with the story changing depending on the choices made.
M7_GUI_Feedback.jpg|Battlefront IV’s multiplayer would move away from the traditional class system and feature in-depth character, class, and vehicle customization.
A_arena_outside.jpg|Shader technology from TimeSplitters 4 was to be used in Battlefront IV.
==Game Details==
*Alternative Universe Characters
*Campaign
*Maps
==Technical Information==
*Milestone Schedule - very early
*Milestone 7 Feedback
*New Artist Scene Budgets
== Additional Information ==
Early customization icons (30/04/2008)
* Increased Clip Size - Increased Blast Size - Increased Aim Steadiness
* Increased Damage - Dual Wield - Health Boost
* Repair - Increased Capture Radius - Increased Capture Speed
* Revive - Force Resistant - ?
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Very early concepts
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==References==
Category:Main Page