Move and Feint

Move and Feint was not an option in basic set where only Feint (maneuver) and AOAF were possible.
As of MA making Feint (technique) it became possible via using Move and Attack.
GURPS Martial Arts 127 mentions htis under Feints and Multiple Attacks:
*Modifiers for maneuvers and attack options do affect skill for this purpose; e.g., a feint during a Rapid Strike is at -6.
*A warrior can use Move and Attack to “Move and Feint,” but at -4 and with a skill limit of 9
Two notable things:
*Move and Attack does not suffer a -4 penalty to hit with slams, so this raises the question if a slam can be used as the weapon to feint with, assuming you can feint with other "natural weapons" (like a kick or a headbutt)
**this would matter in respect to range: you need to be able to hit with a feinted attack, so feet could (reach 1) feint at a longer distance than hands
*All-Out Attack has 100% move if you do a slam, so this raises the question if an All-Out Attack (Determined) could have 100% move if feinting with a Slam
Category:Maneuvers