Damage 1.0/Armor Piercing Damage

Armor Piercing Damage is one of four elemental[1] damage mods that can be added to weapons, and will deal 50% more damage to all Grineer units without shields active. Additionally, it is one of four damage types that typically ignores armor (including Serrated Blade, Poison, and Physics Impact).  As such, it is the most effective elemental[1] mod in terms of damage, as only light Infested units have a 0.5 multiplier for this damage type.
[1] Elemental damage is used here to mean that the damage is added as additional damage instead of increasing base damage.
=== Innate Armor Pierce Weapons===
*
*
*
*
* (All attacks except slam)
* (All attacks except slam)
* (All attacks except slam)
* (All attacks except slam)
* (All attacks except slam)
===Armor Piercing Mods===
Name	Weapon 	Polarity	 	Rank	Rank	Rank	Rank	Rank	Rank	Rank	Rank	Rank	Rank
Name	Weapon 	Polarity	 	0 	1 	2 	3 	4 	5 	 	 	 	
 	Rifle 	 	Stat %	10 	20 	30 	40 	50 	60 	 	 	 	
 	Rifle 	 	Cost 	4 	5 	6 	7 	8 	9 	 	 	 	
 	Shotgun	 	Stat %	15 	30 	45 	60 	- 	- 	 	 	 	
 	Shotgun	 	Cost 	6 	7 	8 	9 	- 	- 	 	 	 	
 	Shotgun	 	Stat %	15 	30 	45 	60 	75 	90 	 	 	 	
 	Shotgun	 	Cost 	4 	5 	6 	7 	8 	9 	 	 	 	
 	Pistol 	 	Stat %	15 	30 	45 	60 	75 	90 	 	 	 	
 	Pistol 	 	Cost 	2 	3 	4 	5 	6 	7 	 	 	 	
 	Melee 	 	Stat %	15 	30 	45 	60 	75 	90 	 	 	 	
 	Melee 	 	Cost 	2 	3 	4 	5 	6 	7 	 	 	 	
 	Melee 	 	Stat %	15 	30 	45 	60 	- 	- 	 	 	 	
 	Melee 	 	Cost 	6 	7 	8 	9 	- 	- 	 	 	 	
==Notes==
* Contrary to some players' beliefs, Armor Piercing damage does not modify the weapon's base damage in any way, such as making part of the damage 'armor ignore'. It in fact is added as additional damage, and ignores the armor of all regular enemies.
Category:Damage
Category:Closed Beta